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https://w.atwiki.jp/anirowakojinn/pages/1145.html
55話 THE END OF THE GAME 森の中に存在する、多くの使い込まれた処刑器具が設置された、 煉瓦作りの高い塀に囲まれた広場。 黒狼レックスは、森を抜け、どこからか死臭の漂うその広場に足を踏み入れた。 「……近くに死体があるな」 辺りを警戒しながら、レックスは漂ってくる死臭を辿る。 処刑器具に染み付いたそれよりも、嗅いでいる死臭は真新しい。 「……うお」 そしてレックスは発見する。顔面に斧が刺さった露出の高い装具の若い女性と、 胴体が直視しかねる程損壊された同じく若い女性の、二つの死体を。 「これは酷い……」 今まで何人もの女性参加者を性的暴行の末その牙で殺害した彼でさえ、 思わず凄惨さに言葉を失う。 「ねえ」 「?」 ふと、レックスに声を掛ける者が現れる。 レックスが声のした方向を振り向く。 ドォン!! 「ぐあ!!」 爆ぜるような音が響き、直後にレックスの身体が軽く後ろに吹き飛んだ。 「があああ……い、痛ぇ……これは……散弾か?」 身体中に走る激痛にレックスが自分の身体を見ると、所々に小さな穴が空き、 そこから血が噴き出しているのが分かった。 辺りを見回すと、銃口から煙を噴き出す散弾銃と思しき銃をこちらに向け構えた、 血塗れの二足歩行の雌狐の姿を見付けた。 ドォン!! 「ぎゃあああぁぁああああぁああ!!」 再び爆ぜる音。そしてレックスの腹部が弾け、鮮血と内臓の破片が飛び散った。 「がはっ……がああ」 「ごめんなさいね、狼君」 雌狐――費覧はレックスを見下ろしながら、銃口を今度は黒狼の頭部に向ける。 「う……」 自分は腹に大穴を開けられ動く事が出来ない。 いや、もしこの場を凌げたとしても、腸を滅茶苦茶にされ出血も酷い。 どちらにしてももう自分は助かりそうにない。 レックスは覚悟を決め、固く目を瞑った。 「それじゃ……さよなら」 費覧はニヤリと笑みを浮かべながら、持っていた半自動散弾銃レミントンM1100の引き金を、 ダンッ! 「がはっ……!?」 引けなかった。一発の乾いた銃声が響いた直後、費覧は背中に衝撃を感じた。 「ふふふふふふ、あはははははは。みんな、殺してやる」 明らかに正気とは思えない笑い声を上げながら、 費覧に向け自動拳銃ベレッタM92FSの銃口を向ける、色黒のダークエルフの男。 男――ダーエロに向け、レミントンM1100を発射しようと費覧は銃口を向ける。 だが、間髪入れず、ダーエロはベレッタM92FSを費覧に向け乱射した。 ダンッ! ダンッ! ダンッ! ダンッ! 「ぐっ、うあっ、あっ」 レミントンM1100の引き金を絞る間も無く、次々と費覧の身体に穴が開けられていく。 その度に雌狐の毛皮は新鮮な赤で染まり、口から血反吐が溢れる。 「ははははははははははははは!!」 狂った笑い声を上げながら、ダーエロは尚も費覧を撃ち続けた。 (狂ってやがる……) ダークエルフの男の様子を見て、心の中でレックスが呟く。 「がぁ……げほっ……な゛……なめ゛るなぁぁああ!!」 最早身体中に拳銃弾を食らい、立っている事もやっとになった雌狐だったが、 最期の力を振り絞り、レミントンM1100を構え、ダーエロに向けて発砲した。 ドォンッ!! 「ぎゃあぁあああぁぁあああああああああ!!!?」 ベレッタM92FSを構えていたダーエロの右腕の肘から先が吹き飛んだ。 肉の塊と化した右腕の肘から先が、ベレッタと共に地面に落ちる。 血が噴き出す傷口を半狂乱になりながら押さえようとするダーエロ。 ドォンッ!! そこへ、費覧がレミントンM1100の弾倉内に残った最後のバックショット弾を撃ち込んだ。 ダーエロの身体が後ろへ吹き飛ばされ、地面に仰向けに倒れる。 胴体と顔に細かい穴が数多く空き、見開かれたままの目はどこも見ていなかった。 思い人のために殺し合いに乗り、見ず知らずの人間や大切な同僚までも手に掛け、 挙句の果てに思い人の死によって狂ってしまった哀れな男の最期であった。 男が倒れ、動かなくなった事を見届けると、費覧はガクリと両膝を地面に突き、 仰向けに倒れ、血溜まりを作って、同じように動かなくなった。 「……」 それを見たレックスも、既に意識が朦朧としていた。 どこか寒気を感じる。痛みも無い。と言うより、身体中の感覚が消えていっている。 間も無く自分も物言わぬ屍となるだろう。 (……死ぬのは嫌だったはずだけど……いざ死ぬってなると、結構冷静でいられるもんだな) どうしようもなく眠くなってきた。いよいよだろう。 レックスはいつも寝床で眠りにつくように、ゆっくり目を閉じた。 (……色々可愛い子とヤれたし……もう、いいや……) 【ダーエロ@VIPRPG 死亡】 【費覧@オリキャラ・再登場組 死亡】 【レックス@オリキャラ・再登場組 死亡】 【残り 0人】 【ゲーム終了】 【優勝者無し――――ゲームオーバー】 救いなんて有りはしない、どこにも。 時系列順 [[]] 救いなんて有りはしない、どこにも。 投下順 [[]] 自重しない狼君 レックス 死亡 油断大敵を絵に描いたような 費覧 死亡 狂わば死鐘 ダーエロ 死亡
https://w.atwiki.jp/beat-stream/pages/238.html
This game/ 鈴木このみ Lv Notes BPM Version CATEGORY Movie Jacket LIGHT 02 113 147 BST 06 アニメーション MADHOUSE 峯村隆三 MEDIUM 04 180 BEAST 08 314 【!】2015/09/03を持って削除対象 +難易度投票 LIGHT 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 MEDIUM 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 BEAST 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 1 楽曲解説 メディアファクトリーから発行されているライトノベルが原作のアニメ「 ノーゲーム・ノーライフ 」オープニング曲。 ボーカルの鈴木このみは、第5回全日本アニソングランプリ決勝大会でグランプリを受賞しており、メディアファクトリーの所属である。 このライトノベルの原作者は、本ゲームに収録されているビートまりお関連曲もとい、彼のサークル「COOL CREATE」のジャケットデザインでも馴染みのある榎宮祐である。 2015/2/21よりjubeat propにも収録。 ムービー解説 アニメ映像が使われている。 MAD HOUSEはこのアニメの制作会社。 動画 [部分編集] YouTube ニコニコ動画 BST HI-SPEEDx1.4 +動画を開く http //www.nicovideo.jp/watch/sm24451402 攻略・解説 譜面・楽曲の攻略についてはこちらへどうぞ 見辛さ解消の為に改行や文頭の編集、不適切なコメントを削除することがあります [BST] 2014/12/22に追加された、アニフェスコースの1曲目。中盤のボーカル合わせの2連スラッシュを含む乱打地帯がスコアーとフルコンボを狙う際では鬼門となる。クリアーはLv8相当。 -- 名無しさん (2015-01-18 02 23 20) 名前 コメント ※文頭に[ bgcolor(#aaf){LIG}]、[ bgcolor(#ffa){MED}]、[ bgcolor(#faa){BST}]をコピー ペーストすると見やすくなります コメント 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/xbox360score/pages/1783.html
Game Room - Lunar Lander 項目数:10 総ポイント:200 ☆Windows Phone7用タイトル Velocity Gamer Travel at over 35 mph (55 km/h) while playing a game 20 Keep It Moving Travel 2/3 mile (1 km) while playing a single play session of the game 10 Retro Roadie Travel an accumulated distance of 6 miles (10 km) while playing the game 5 Get The Ball Rolling Win your first medal 10 Across The Board Win a medal of each type 20 Gold Rush Win 3 gold medals 30 Full Moon Play a game during a full moon 30 秘密の実績 Try Try Again Surpassed your own leaderboard score 3 times 10 Shaking Things Up Played using tilt controls 20 Credit Where Credit Is Due Watched the credits in full 20
https://w.atwiki.jp/legendofnorrath/pages/231.html
SS Title Breath Of Spirits Type Ability Faction Light Attribute - Archetype Priest Cost 3 Level 2 Attack - Defense 1 Bonus - Health - Game Text When you play this ability, you may heal 2 damage on one of your units. You may heal 2 damage on another one of your units. このAbilityをPlayするとき、自分のUnit1体のHealthを2回復できる。 (Light Fac.MAX状態のとき)更にもう1体の自分のUnitのHealthを2回復できる。 Card Number 1C123(Common,Oathbound) Lore The strength of my spirit will flow through you as it does through my heart.
https://w.atwiki.jp/terrariamod/pages/14.html
MOD名 Game Launcher 作者 Eikester MODバージョン 3.2.1.7 本体対応バージョン 1.2.4.1(1.3.0.8でも動作確認済) 前提MOD なし 紹介・配布ページ フォーラムページ:http //forums.terraria.org/index.php?threads/game-launcher-3-2-1-5.1061/ 作者ページ http //terrariagamelauncher.weebly.com/ 概要 導入方法 導入に関するトラブルシューティング「The selected file is not a valid is not a valid Terraria Assembly」と表示される 機能解説 過去バージョンのTerrariaをダウンロード コメント 概要 さまざまな状態のTerrariaを切り替えて起動できるツール。 このツールを使うことで、例えば、バニラのTerraria、tConfig導入済みのTerraria(1.1.2)、tAPI導入済みのTerraria(1.2.4.1)の3つを切り替えて起動することができるようになる。 導入方法 ※すでにtConfigやtAPIを導入されている方は、必ず先にそれらをアンインストールしてから導入してください。 配布ページから、適当なバージョンのGame Launcher(通常は最新版)をダウンロード ダウンロードしたインストーラを起動 画面の指示に従ってインストール Steam上からTerrariaを起動。この時、環境によってはクラッシュしたように見えることがあるが、しばらく待つとちゃんと実行されるので注意。 完了 導入に関するトラブルシューティング 「The selected file is not a valid is not a valid Terraria Assembly」と表示される そのままインストールを完了させてください。 Game Launcherを起動すると、以下のような画面になっているかと思います。 画面左下の「Add App」をクリックしてください。 「Name」と「GLI Name」にはお好きな名前を、「App Path」にはC \Program Files (x86)\Steam\steamapps\common\Terraria\TerrariaOriginalBackup.exeを指定し、「Save」をクリックしてください。 最後にリスト内からTerrariaを起動してみてください。正しく起動したら導入は完了です。 機能解説 上部メニュー File Add App Appを追加する。 Close Game Launcherを終了する。 Downgrade Patches Install Version X.X 過去バージョンのTerrariaをインストールする。 Info Game Launcherについての情報を表示する。 Apps Reload Apps Appを再読み込みする。 Settings Minimize to Tray at Game Start? チェックを入れると、Terraria起動時にGame Launcherを最小化する。 Close Game Launcher if Game exited? チェックを入れると、Terraria起動時にGame Launcherを終了する。 Immediately run last started App? チェックを入れると、Game Launcher起動時に、前回最後に起動していたAppを同時に起動させる。 Enable Error Logging? チェックを入れると、ゲーム実行中に「Log」タブにてログが記録されるようになる。 Show Tooltips? チェックを入れると、ツールチップを表示する。ツールチップが何なのかは未調査。 Hide Icons in App List? チェックを入れると、「Apps」タブ内のアイコンを非表示にする。 過去バージョンのTerrariaをダウンロード 上部メニューの「Downgrade Patches」をクリック 表示されたポップアップの中からダウンロードしたいバージョンを選択tConfig対応Modで遊びたい場合は、1.1.2を選択してください。 「Start」をクリック インストール完了後、「Close」をクリック 「App」タブをクリックすると、過去バージョンのTerarriaが表示されているので、それをクリックしたまま、「Launch」をクリック 正常に動作していれば成功 コメント game luncherのセットアップで、Select Terraria Assemblyと出てきたのですが、アセンブリファイルが見当たらず、そこから進めません。 - 名無しさん 2018-01-05 12 27 26 名前 すべてのコメントを見る
https://w.atwiki.jp/ce00582/pages/3233.html
import java.awt.*; import java.awt.event.*; class game0122 extends Frame implements Runnable{ int t; int px,py; int z[][]=new int[11][11]; int coin; Image img1,img2; public static void main(String [] args) { Frame f=new game0122(); f.setTitle("game0122"); f.setSize(700,700); f.setBackground(Color.white); f.setVisible(true); } game0122(){ img1 = Toolkit.getDefaultToolkit().getImage("mini.jpg"); img2 = Toolkit.getDefaultToolkit().getImage("tokyo.jpg"); setLayout(new FlowLayout()); Button bu1 = new Button("1"); bu1.addActionListener(new beck()); add(bu1); bu1.setActionCommand("c1"); Button bu2 = new Button("2"); bu2.addActionListener(new beck()); add(bu2); bu2.setActionCommand("c2"); Button bu3 = new Button("3"); bu3.addActionListener(new beck()); add(bu3); bu3.setActionCommand("c3"); Button bu4 = new Button("4"); bu4.addActionListener(new beck()); add(bu4); bu4.setActionCommand("c4"); Button bu5 = new Button("5"); bu5.addActionListener(new beck()); add(bu5); bu5.setActionCommand("c5"); setVisible( true ); Thread th=new Thread(this); th.start(); addWindowListener(new stopwin()); } class stopwin extends WindowAdapter{ public void windowClosing(WindowEvent we){System.exit(0);} } class beck implements ActionListener { public void actionPerformed(ActionEvent e) { if ("c1".equals(e.getActionCommand()))coin=1; if ("c2".equals(e.getActionCommand()))coin=2; if ("c3".equals(e.getActionCommand()))coin=3; if ("c4".equals(e.getActionCommand()))coin=4; if ("c5".equals(e.getActionCommand()))coin=5; } } public void run(){ int dx,dy; t=0; px=10; py=10; dx=0; dy=0; coin=0; while(t 100){ if (coin==1)dx=0; if (coin==1)dy=0; if (coin==2)dx=1; if (coin==2)dy=0; if (coin==3)dx=-1; if (coin==3)dy=0; if (coin==4)dx=0; if (coin==4)dy=1; if (coin==5)dx=0; if (coin==5)dy=-1; px=px+dx; py=py+dy; repaint(); try{ Thread.sleep(300); }catch(InterruptedException e){} t=t+1; } repaint(); } public void paint(Graphics g){ g.drawImage(img1,100+50*px,50+50*py,100,100,this); g.drawImage(img2,250,250,100,100,this); } }
https://w.atwiki.jp/marvelheroes/pages/97.html
Game Update Notes 1.11.0.243 Patch 1.11 is massive and far-reaching. We’ve been working overtime to upgrade almost every component of Marvel Heroes. With this patch we are also adding our first new hero – the Human Torch – and made a massive change to the way you acquire heroes with the new alternate currency system, Eternity Splinters. In addition to polish, buffs and overall improvements, we’ve introduced a few features that didn’t make it on launch day. With so many additions to the game, there will be inevitable glitches, unintended changes and even a few changes that didn’t make it into the patch notes below. We’ll be monitoring everything very closely as the patch goes live and standing by to fix anything that is out of place. New Hero Human Torch Human Torch has arrived in Marvel Heroes! Please see this news story for full details on how to get Human Torch and other details. Human Torch is available as an in-game purchase or in exchange for Eternity Splinters. If you want to talk about Human Torch drop by the Human Torch Forum to swap tips and tricks with other players and learn the best way to play! New free hero system Eternity Splinters Eternity Splinters are a new system introduced with this patch for Marvel Heroes. Eternity Splinters replace hero token drops and offer players a chance to earn every hero in any order they wish, simply by playing the game. Adam Warlock sells all heroes for Eternity Splinters along with a few other items. He can be found beside Gambit in all three of the social hubs. Eternity Splinters drop from all enemies throughout the game. Their drop rate is influenced by your Special Item Find bonus. The rate of drop is tuned to make Marvel Heroes slightly faster than other free-to-play games in terms of getting free heroes, as we continue to work towards the goal of being the most player-focused game possible. We will continue to evaluate and iterate until we are 100% satisfied that we are meeting that goal. We intend to add many things to the Eternity Splinter vendor and anticipate future polls and player discussion about items they would like to see. For those players who still have old Cosmic Keys, they have been converted in your inventory and S.T.A.S.H. on a 1-1 basis for Eternity Splinters. Not many players purchased Cosmic Keys (almost all of them are from drops), but if you purchased a Cosmic Key from the in-game store up to 7 days previous to their removal from the game on July 2nd, and that key has not been used, we will refund the Gs you used to purchase it. Adam Warlock sells a random hero box that could contain any hero. You can theoretically get a hero you already own from this box, in which case it can be used to upgrade your Ultimate Power. New Zone Added Midtown Patrol A revamped Limbo mode has been added. Enter Manhattan to face off against waves of tough bosses in a city teeming with life! Highlights Patrol Manhattan to fight crime, save civilians and keep the city safe. Available for all levels of players. New super villain groups attack the city periodically and must be shut down. No time limit, no ’threat‘ meter. Everything is challenging, but manageable with the right gear and tactics. New items in the in-game store We’ve added several new items to the in-game store. Press ‘X’ while in game to browse and purchase any of these items. Heroes Human Torch Costumes Human Torch Blue Costume Human Torch Red Costume Iron Man Shotgun Armor Wolverine Ronin costume Items Holographic Crafter Use this to summon a holographic crafter, who will persist for 15 minutes. The holographic crafter has a one-hour cooldown but can be used permanently. Matrix of Unbinding Use this in a crafting recipe to unbind an artifact, weapon or armor item that is bound to you. Ultron Silver Avengers Assemble in awe of this new pet. S.T.A.S.H Tabs Three additional General S.T.A.S.H tabs – access these via your S.T.A.S.H. Three additional Crafting S.T.A.S.H tabs – access these via your S.T.A.S.H. Performance Upgrades Many areas of the game have performance improvements. Some are extremely significant and will greatly upgrade your play experience. A team is continuing to work on this. Advanced graphics options were added to the video options page. The graphics slider will auto change the new options. Changing an advanced option will set the graphics slider to ’Custom‘ level. Gameplay Changes Rested Experience The concept of “rested experience” has been removed from the game and replaced with a permanent increase in experience and Special Item Find (server side). You can now play whichever hero you wish, whenever you wish and not worry about min/maxing rested experience. Overall experience will be higher for all players by a noticeable margin. Movement powers You can now use movement powers in hubs to get around quicker. Damage over time powers These powers can now critical hit and scale properly when in groups. Damage in groups improved Enemy health now increases (AKA player damage decreases) at a lower rate when more players are nearby. Grouping will be even more rewarding now. User Interface Chat New options exist on the chat window to control chat filters. Additional chat functionality has been added along with “social”, “lfg” and “endgame” channels with UI to control them. More chat upgrades will appear in the future. Damage numbers Floating combat text numbers have been added as an option. Expect a few iterations as we iterate on these to ensure they look good and work right. Green is healing, red is damage and yellow are critical hits. Turn them on by pressing Esc for options and go to the Gameplay options section. Supergroups Additional functionality has been added to the Supergroup interface (some sorting technology, display of officer and supergroup name appearing on tab). Additional functionality will be added in future patches to continually improve supergroup support. Keybinding can now be reverted to default settings. You can now map mouse buttons 3-6 to various game functions. The daily terminals will now tell you if you can earn a cosmic shard by completing them. Mouse over the interface to see if a cosmic shard is available. Zoom levels in hubs is more flexible so you can see your hero in more detail. Bodysliders The Bodyslider button next to the Minimap now fills up to indicate how much time is left on cooldown. The Bodyslider icon will also change after you use it to return to town indicating that using it again returns you back to the field. Social panel Added player sorting to the Social Panel tabs. Added confirmation when donating artifacts. When closing the options menu or switching tabs you will be asked if you want to save pending changes. Story Warp Now includes level ranges for each chapter. Items New artifacts Talisman of K un Lun! Beta Particle Mini-Reactor! This artifact allows you to bring back dead allies in half the usual time. All artifacts may now only have one copy equipped. This is a step to support future artifact plans. Crafting elements are now stackable, up to 10 per stack. Experience orbs from bosses last longer so they won’t disappear during cutscenes. Darkhold Scroll gives bonus damage to ‘taunted’ enemies. Idol of Khonshu no longer uses up its buff if you hit with a ranged power twice. Mandarin Medal tooltips clarified. Several other tooltips rewritten or clarified. We will keep iterating on this when players report confusion about exactly what an item does. Medal sell price is now higher, as intended. Pyro’s Medallion now has freeze resistance. Doctor Doom’s Medallion can now roll a slightly higher chance to fear on hit. Slightly buffed Electro Medallion. Mandarin Medal now has upgraded visual effects. New items that drop in the world will no longer have attack speed for one tree only. Existing items are unaffected. Cosmic items sell for slightly more. The Bovine Sector recipe can be sold for 5,000 credits, so players have something to do with it when they find a second one. To ensure you don’t accidentally donate a recipe, there is now a confirmation pop-up box. Several small buffs to the ranges of various items and affixes in the game to make them competitive with the best. Significantly increased experience orb gains from discoveries and events. Tooltip Improvements We’ve added several pages of tooltip upgrades – too many to list. This impacts powers, items and other UI elements. Tooltips should now take into consideration the Bonus Damage Multiplier for all powers. Previously tooltips showed damage as though all powers had a 100% damage multiplier from Damage Rating on items, which is generally not the case. Most powers have anywhere from 10%-90% damage. Costume Cores All costume cores now have either 25% item rarity boost or 20% special item find, in addition to other bonuses. We realize most players prefer one of those bonuses, so we added those to every core in addition to other bonuses so players could personalize their heroes better. All cores will have 0-2 additional bonuses in addition to item rarity boost or special item find. New bonuses have been added to cores, which you will discover. Existing cores are unchanged. Missions and Enemies Many small and medium sized upgrades have been added to missions in various chapters. Too many to list, but should continue to make the new player experience smoother, clearer and more fun. Turrets, flying enemies and some of the larger bosses have a higher chance to resist knockaround effects. Grey enemies no longer drop special items (they always had a reduced chance, but now it is 0 chance). Zone Content A few new enemy types have been added in the world. In addition Poison Cloud and Missile Shield may be present on enemies. With the latter, missile users will need to enter within approximately half screen range in order to damage the enemy. A waypoint now exists at the start of the Castle Doom final instance. When a group member closes a warp in Group Challenge, a banner will notify the entire group. Red and Green terminal side bosses now drop significantly more experience orbs and credits. The following zone content has been added by the world team. Most of these were slated for launch but didn’t make it in. Chapter 1 “Symbiote Infestation” side mission in Crumbling Brownstones Chapter 3 “Demonic Incursion” event in the Bamboo Forest Chapter 7 “Dinosaur Graveyard” Treasure room in the Dinosaur Jungle (new larger format) Chapter 7 “Sacred Valley” Treasure room in the Dinosaur Jungle (new larger format) PvP New PvP modes are in development, but not in this patch. The new “Fire and Ice” themed PVP map is under heavy internal testing and development and will be released to Test Center by the end of August. Other modes are in various stages of development. Valkyrie has showed up in the game as a harbinger of the new PvP format that we are testing internally. When the new format goes live you will be able to buy special rings from her by spending Golden Crowns. You get 1 golden crown for each PvP match you complete. We will release more info on the new PvP format when it goes to Test Center. Hero Upgrades We’re changing and improving heroes every day - many upgrades will appear on the Test Center server in the weeks ahead but will not be captured in these patch notes. Our goal with designing heroes is always to make all heroes play well and feel powerful in multiple situations. General Hero Changes For maximum flexibility, all powers can now be bound to all mouse buttons and all keyboard keys. Heroes can no longer move or attack within the first 0.5 seconds of a hero switch, to prevent an accidental cancellation. The Area Power and Movement Power keywords are now visible on all applicable power tooltips. Work will continue to ensure all powers have tooltips that are as clear as possible to ensure player understanding of the systems. Black Panther This represents an initial review pass of Black Panther. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. All physical and ranged combat powers are now tagged as Fighting Powers to gain bonuses from stats. Agile Kick Reduced the cost from 24 to 20. Enervating Slash Removed the slow effect as it was redundant with Freezing Slash. The power now weakens and does damage over time to enemies. Freezing Slash Increased the damage of the power by 20%. The slow no longer scales off of ranks in Enervating Slash, but now scales off of ranks in itself. Attack speed increased by 25% to be competitive with Enervating Slash. Slow effect strengthened to match the previous slow strength of Enervating Slash. Jungle Snare Power now also makes enemies more vulnerable to damage. Panther God s Gift Power can now be slotted on right mouse button. Resistance debuff now reduces enemy defenses by a large scaling amount to have a larger impact on bosses. Panther Slash Increased the damage of the power by 20%. Panther Speed Power now also increases crit chance while active, giving the power a role in combat. Reduced the cost from 50 to 35, to better match the strength of the ability. Also added a cooldown that matches the duration of the effect, to indicate when the power should be reactivated. Panther s Grace and Panther Sight The unlock order of these two powers has now been swapped. Panther s Grace now unlocks at level 16, allowing players to reach high dodge scores earlier. Panther s Sight now unlocks at level 20, and the damage bonus granted has been increased to better match its new position. Predator s Aim Power now reduces enemy defenses by a scaling percentage to be more effective against bosses. Effect duration has also been rebalanced to match the strength of the defense reduction. Triple Shot Increased the damage by roughly 50%. Reduced the spread and slightly increased the projectile size to better clear groups and be more effective against large single enemies. Reduced the spirit cost from 30 to 27. Vibranium Trap Increased damage contribution from items to be more competitive with Scything Slash. Cable This represents an initial review pass of Cable. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Blistering Bolt Increased the damage scaling by 5%. Also increased the damage synergy from 2% to 2.5% in other basic powers, to be consistent with Searing Shot. Bodyslider Bomb (Ultimate Power) The power has been rebalanced to no longer deal percentage based damage, but instead deal a large amount of flat damage (damage dealt is similar to what Cyclops can achieve with his ultimateUltimate Power). The taunt now affects enemies that are offscreen. The explosion now affects the entire screen, always stuns bosses, and no longer teleports enemies away from the explosion area. These changes allow the power to function more consistently in end game. Bold Aura Slightly increased the bonus damage scaling to have a more rewarding growth rate. Concussion Blast Power activation and projectile travel speed have been increased by 5%, to make the power more responsive. Damage has been increased by 10%. Elusive Roll (now Defensive Roll) Power has been renamed to Defensive Roll, and changed to roll to the mouse cursor position. Additionally, a small passive dodge bonus has been added to the power to give more reward when points are placed in the power, or when an item buffs/grants ranks in the power. Energy Pulse Increased the damage scaling by 5%. Power now deals scaling bonus damage when it crits. Also increased the damage synergy from 1% to 2.5% in other basic powers, to be consistent with Searing Shot. Mental Resilience Power now clears and grants temporary immunity to all forms of crowd control, not just mental negative status conditions. Quick Bodyslide Removed the cooldown from the power. We ll make additional adjustments to this power in a future update, and rebalance this power and Deadpool s version to be consistent with each other. Searing Shot Increased the damage scaling by 5%. Vortex Grenade The activation speed of this power has been sped up (both animation and travel time for grenade) to be more responsive. The power now also has a 1% damage synergy with Homing Shot in addition to the duration synergy. Colossus This represents an initial review pass of Colossus. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. These changes for Colossus are based on feedback from the forums, including feedback from the Top 5 changes thread. Overall, we re buffing Colossus to be more relevant in both a melee DPS role and a support/tank role. Basic Powers have been buffed to be more relevant in end game. Steel Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Reeling Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Osmium Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Also adjusted the amount of Armor regenerated to better match the new Armor strength (see below). Knockdown powers have been buffed to allow for easier flow into double damage with Reeling Punch. Demolition Stomp Knockdown increased to 1.5 seconds. Also increased damage by 25% to be competitive with Spinning Fists, and to encourage using this as an opener for his knockdown combos. Crushing Smite Knockdown increased to 2 seconds. Steel Splash Knockdown increased to 2 seconds. Additionally, this power has been sped up, with both the activation speed and travel speed increased by 15%. Osmium Charge Knockdown increased to 1.5 seconds. Colossus’auras have been buffed to provide more team support and encourage use. Battle Aura Bonus damage increased by 25%. Protective Aura Defense bonus increased by 25%. Sustaining Aura Spirit regen increased by 25%. Stalwart Aura Tenacity bonus increased by 25%. Secondary Resource (Armor) We ve buffed Colossus Armor secondary resource, to make it more relevant to end game. The Armor regen rate has been increased by 50%. Osmium Skin Power now grants a scaling percent bonus to Armor and Armor regen rate, allowing ranks in the power to be meaningful at all levels. Cyclops This represents an initial review pass of Cyclops. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Combat Roll Now rolls towards the mouse cursor, not away from it, damaging enemies. Tactical Kick Now lowers defenses of enemies. Sweeping Kick Now weakens enemies. Side Roll Now adds a dodge buff at the end of movement. Uncanny Focus Now regenerates 8 spirit per second; this does not scale. Now grants a dodge bonus of 0.5% per rank, and upon successful dodge, restores 0.5% of spirit per rank in the power. Channeled Blast Power now animates and rotates faster, and has an additional slow effect. Added synergy with Optic Barrage and changed UI to reflect this. Optic Barrage Increased damage bonus awarded by items for Optic Barrage. Added synergy with Channeled Blast. Optic Devastation Medals now grant bonuses to this power. Cunning Blast Now performs a backwards roll away from the cursor, instead of a slower leap. Secondary Resource (Command Points) Increased the rate to gain Command Points. There will be more work done on Cyclops’ secondary resource in the future. Tactical Command Duration now increases with rank. Defensive Tactician The dodge bonus was unintuitive. It was applied only against targets affected by Tactical Analysis, but that meant it wouldn’t show up in the Character Sheet and would be difficult to tell who you could dodge more against. Made the following changes Decreased dodge bonus, made it unconditional so that it is on all the time if you are near Cyclops (and always on Cyclops). Added flat damage debuff (weaken) to targets affected by Tactical Analysis. Adjusted dodge bonuses on dodge powers so that you cap out to 50% when all three dodge powers are rank 20. Increased damage (and bonus damage from items) for several spirit spending powers Channeled Blast Cunning Blast Explosive Blast Maximum Optic Beam (Ultimate Power) Optic Barrage Piercing Blast Wide Beam Daredevil This represents an initial review pass of Daredevil. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 2 at level 10. Club Strike Attack speed increased by 10%. Club Sweep Damage increased by 10%. Elektra Alliance (Ultimate Power) Elektra is now un-targetable and invulnerable. Enter the Void Cost reduced from 10 to 5. Duration increases at every rank, and scales in duration to make the progression per rank better. Tooltip fixed. Man Without Fear Now provides 5% more dodge at max rank. Provides slightly more dodge at each rank to make the progression per rank better. Radar Ping Cost reduced from 10 to 5. Restorative Trance Healing per second increased by 10% at every rank. Taser Club Attack speed increased by 10%. Updated VFX. Whirling Club Damage increased by 20%. Deadpool This represents an initial review pass of Deadpool. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Big Ol Stab Damage increased by 10%. Cost reduced from 14 to 10 spirit. Itty Bitty Boom Explosion delay decreased by 60%. Projectile speed increased by 50%. Secondary resource (Pain) No longer decays over time. Flesh Wounds Attack speed increased by 20%. Shoot All the Bullets Damage increased by 20%. Cost reduced from 20 to 15. Slice n Dice Damage increased by 15%. Cost reduced from 25 to 19. Hawkeye This represents an initial review pass of Hawkeye. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Destructive Volley (Ultimate Power) Damage over time per rank increased and debuff duration per rank decreased to ensure a net per second gain in overall damage. (The base homing arrow hits remain unchanged.) Freeze Arrow Now affects multiple targets in a small area around the point of impact. Shrieking Arrow Firing speed and range increased. Taser Arrow Now arcs to more than one target at higher ranks, although not to quite the same degree as Captain America’s shield bounces or a lightning power. Tear Gas Arrow Now calculates its damage per second so that the duration scaling on the area of effect is a pure increase, instead of stretching and scaling higher values to fit. Firing speed and range increased. Trick Arrows Several powers in this category have had their spirit costs reduced. Vibranium Arrowheads Now improves the defense penetration of ALL powers, not just ones on the Archery tab to help open some alternative builds. Hulk This represents an initial review pass of Hulk. The defense system upgrade will have a huge impact on Hulk and he will be designed around that system in the coming weeks. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Health Hulk’s base health at all levels has been increased by 20%. Secondary resource (Anger) Now gained more quickly. Removed passive defense buff for hoarding Anger. Removed damage buff on powers for hoarding Anger. When spending Anger, Hulk now gets a heal (10% HP over 3 seconds). Passives Buffed Anger gaining passives Worldbreaker Activation chance is now 100% on hit, added bonus crit chance and crit damage. Short Temper automatically doubles the Anger gain you get from getting hit; added defense and max HP buffs. Introduced animation speed difference between Furious Punch and Savage Swing. Unbridled Rampage Added damage buff and health regeneration for duration of power. Added flat, non-scaling heal percent per anger spent. Removed restriction on Anger gain. Duration no longer scales with ranks. Movement/Cast speed increase is only applied (at a flat 20%) if you spend more than 3 anger points. Stances Stances have been redesigned so they are mostly passive with a short activated ability (passive effects are still on even if the power is not equipped). Activated abilities start with a 20 second cooldown and scale down .25 seconds per rank. Hulk Tough Added a damage shield that scales with ranks; activate to become immune to damage for 3 seconds. Hulk Free Added a movement speed buff; activate to cleanse CC effects and to become immune to them for 3 seconds. Hulk Mad Added a crit chance; activate to guarantee crits for 5 seconds. Roars Mighty Roar Redesigned to taunt and give damage debuff to enemies. Terrible Roar Redesigned to deal damage and give damage vulnerability to enemies. Rubble Toss Added a stun on spending Anger point. Increased damage for the following powers Crushing Leap Demolishing Charge Furious Punch Ground Smash Iron Man This represents an initial review pass of Iron Man. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Jet-Assisted Slam Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use. Added 2% damage synergies with Hyper-Velocity Charge and Death From Above. Hyper-Velocity Charge Added 2% damage synergies with Jet-Assisted Slam and Death From Above. Death From Above Added 2% damage synergies with Jet-Assisted Slam and Hyper-Velocity Charge. Our primary goal for Iron Man in this patch was to improve the feel of his basic powers and his trio of micro-missile powers. For his basic powers, we focused on speeding up the attacks and the projectiles so that they’re easier to use against mobile enemies. Repulsor Beam Sped up the attack animation by 15% and the projectile speed by 60%. Freon Ray Sped up the attack animation by 15% and the projectile speed by 60%. Disruptor Beam Sped up the attack animation by 15% and the projectile speed by 60%. For the micro-missile powers, we improved their targeting methods and gave Micro-Missiles and Missile Salvo a little bit more damage. Micro-Missiles Increased starting damage by 33%. Updated the targeting of this power. The power can now be manually targeted by activating while the mouse cursor is over an enemy. When no target is selected, the missiles prioritize enemies in the center of the screen. If there are no enemies in the center of the screen, the missiles target the nearest enemy. Missile Salvo Increased the damage scaling by 25% and raised the starting damage to be more competitive with Micro-Missiles. Automated Missiles Updated the targeting of this power. The missile prioritizes enemies in the center of the screen. If there are no enemies in the center of the screen, the missile targets the nearest enemy. Jean Grey Jean Grey has a significant number of changes in the works for an upcoming patch. For today, we wanted to increase her base move speed as part of a global design review. Jean Grey s base movement speed has been increased by roughly 10% to be on par with most other heroes. Ms. Marvel This represents an initial review pass of Miss Marvel. We intend to further review Ms. Marvel’s basic mechanics, tankiness and overall power trees. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 6 at level 56. Photon Punch Now increases photonic energy with each strike. Now deals physical damage. Cosmic Haymaker Slightly increased range, and improved the targeting. Haymakers should not miss as often. Mighty Punch Damage increased by 20%, putting it on par with Photon Punch. Defiant Escape No longer requires or spends photonic energy to become immune to conditions for a brief duration, and gains 0.25 seconds of immunity per point (up from 0.1 seconds). After activation, players can now move immediately and can activate the power without being under the effects of crowd control. Uppercut Blast Now consumes all photonic energy to deal bonus damage, and grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power (1.5 seconds per pip of photonic energy used). Uppercut Blast’s attack speed and energy damage have been increased. Photonic Blast Now a basic power. Now has a 3% damage synergy with Stellar Beam. Stellar Beam Now a basic power. Now has a 3% damage synergy with Photonic Blast. Photonic Wave Damage increased by 10%. Secondary resource cost removed. Cost reduced from 27 to 20. Now has a 3% damage synergy with Photonic Devastation. Photonic Devastation Now has a 2% damage synergy with Photonic Wave. Secondary resource cost removed. Animation time to start the power has been sped up. Photonic Regeneration Secondary resource cost has been removed to activate the instant heal. Photonic Regeneration s healing effects are now increasing by your current level of Photonic Regeneration. Heal over time duration is now 3 seconds (down from 5). Cooldown has increased to 3 seconds. Healing has been slightly reduced to compensate for the reduced activation costs. Stellar Flare Maximum charge up time has been reduced by 25%. Ms. Marvel is now immune to all crowd control while channeling Stellar Flare. Now grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power, up to 10 seconds at maximum photonic energy. Photonic Defense Now resists damage from all angles. Now adds photonic energy for each attack blocked. Energy Absorption Now has a chance to gain photonic energy when dealing energy damage. Kree Toughness Now has a secondary effect of increasing attack speed for fighting powers, based on how much photonic energy you currently have. Warbird Charge Now adds photonic energy for each enemy that is hit. Crashdown Strike Damage quadrupled, and increases photonic energy for each target hit. Now has a 10 second cooldown which decreases with power points. Knockdown duration now increases with power points. Finishing animation is now shorter, and can be cancelled immediately after Ms. Marvel has landed.. Binary Overdrive (Ultimate Power) Now increases all types of damage. Initial damage has been increased 40%. Damage over time portion increased 20%. Secondary resource (Photonic Energy) has been converted to a pip system, to make it easier for players to see how much energy they have at a quick glance. Photonic Energy now grants percent damage reduction, up to 30% at maximum photonic energy (3% per pip.) Photonic Energy now decays 80% slower, and increases when being struck by any type of attack (with bonus Photonic Energy rewarded when struck by an energy attack). Increased damage scaling for these powers Flying Knee Roundhouse Kick Uppercut Blast Warbird Charge Punisher Movement speed has been increased by roughly 10% to be on par with most other heroes. Chemical Mine Explosion delay timer reduced by 25%. No longer reduces the defenses of affected enemies. Explosive Rocket now deals double damage to targets at the center of its effect. Pain Tolerance Now reduces damage by a flat percentage. This mitigation amount increases when Punisher has low health. Proximity Mine explosion delay timer reduced by 25%. Now reduces the defenses of affected enemies. econdary resource (Vengeance) No longer decays. Show No Mercy Can now be used against any target. Base damage reduced by 38%. Now deals double damage against stunned or knocked down targets. Sticky Mine Explosion delay timer reduced by 25%. Scarlet Witch We’ve made some improvements to Scarlet Witch in light of the global change to damage over time powers. We focused on improving her speed and the strength of her direct damage spells. Movement speed has been increased by roughly 10% to be on par with most other heroes. We also increased the attack speed and damage on her basic powers and Hex Orb Hex Bolt Damage increased by 20% and projectile speed increased by 60%. Menacing Hex Attack speed increased by 20% and projectile speed increased by 60%. Bewitching Hex Attack speed increased by 20% and projectile speed increased by 60%. Hex Orb Damage increased by 20%. Chaos Tempest Sped up power activation and recovery by 25% to make the power easier to use in dense combat. Secondary resource (Chaos Flux) Added a decay and made it do something all the time. It now it gives % damage bonus based on current amount. A larger redesign for this secondary resource is in development that involves some cool new engineering. Unmake Reality (Ultimate Power) Now allows loot to drop from enemies killed by it! Spider-Man Spider-Man just has some simple changes in this patch before a larger review. Corrosive Web Fluid Increased damage scaling, and added a damage synergy with Web Spray in addition to the duration synergy. Sticky Strike Spider-Man s slowing and immobilizing powers now tag enemies as Webbed even when the slow or immobilize is resisted or prematurely ended. This allows Sticky Strike to deal double damage against bosses or other characters with high tenacity. Leaping Assault Now knocks down enemies rather than knocks back. Also now flags enemies as ’webbed‘ to combo with Sticky Strike. Storm Due to changes in Storm s power trees, all Storm players have been given a free respec for their power points. Chain Lightning/Thundering Bolt Chain Lightning is now unlocked at level 6. Thundering Bolt is now unlocked at level 16. Chain Lightning is a fun, iconic skill and should be available at a lower level. Thundering Bolt was swapped since Storm has access to other crowd control methods in early levels. Damage on these powers have been adjusted appropriately for their new positions in the power tree. Thundering Bolt has also gained a small amount of scaling on the stun duration with power ranks. Crashing Hail Damage scaling has been massively increased. Synergy has been converted to damage rather than duration. The duration scaling per level has been lowered in favor of higher damage scaling for more power interactivity. Storm’s tempest powers have been divided into two categories to allow Storm players more flexibility over the buffs they want to activate. Two tempest powers – Thundering Tempest and Quickening Tempest – have been renamed and moved. Gusting Tempest and Freezing Tempest are still classified tempest powers, and only one of the two can be active at once. They now drain spirit over time while active, are both located in the Stormcrafter tree, and have gained additional effects. Gusting Tempest Now deflects all projectiles upon turning the skill on or off, and has gained a passive chance while active to deflect projectiles in addition to knocking back enemies. It now deals light physical damage while active, and has a damage synergy with Freezing Tempest. Freezing Tempest Now deals energy damage to all enemies in the tempest area while active, and has gained a damage synergy with Crashing Hail. Refreshing Breeze and Quickening Breeze (formerly Quickening Tempest) are now classified as breeze powers, and only one of the two may be active at a time. They now reserve a percentage of your maximum spirit. You may have a breeze power and a tempest power active simultaneously. Thundering Maelstrom (formerly Thundering Tempest) Will no longer disable tempest powers (or breeze powers) and is not classified as either. Players may use a tempest power, breeze power, and Thunder Maelstrom all at once. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. Storm already has mobility skills at early and mid levels, and we wanted to open up the level 10 Windrider unlock spot for a new passive (see below). Turbulent Winds A new passive power unlocked at level 10, Turbulent Winds. Turbulent Winds adds a damage vulnerability debuff to Buffeting Zephyr, Sirocco Rush, Sudden Tornado, and Gusting Tempest. Turbulent Winds also grants a short burst of movement speed when Storm dodges an attack. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. The damage and damage scaling of the skill has been increased, and it now has a damage synergy with Freezing Tempest. Blizzard did not provide enough impact, and this change will solidify Hail as debuff-centric AoE with solid damage. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. It now deals double damage against stunned targets, and has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Thundering Bolt has gained a small amount of scaling on the stun duration with power ranks. Sirocco Rush No longer has a synergy with Lightning Rush. Instead, Sirocco Rush now gains stun duration with power ranks. Sudden Tornado now knocks foes back (instead of knockup), and fires three tornadoes per cast. Spirited Now scales by a flat amount with each power point. Spirited now also increases your maximum spirit by a percentage. Lightning Storm Now has an upfront burst of damage when cast, and gains area-of-effect duration with power points. Gusting Tempest and Freezing Tempest reserve a flat amount of spirit to keep active, have gained additional effects, and now share a damage synergy. Gusting Tempest has gained light physical damage and is now tagged as a Wind Power, and its deflection chance has been retuned to be higher at rank 1. Freezing Tempest has gained a chance to freeze enemies within its area. Crashing Hail, Thundering Maelstrom, and Lightning Storm now share a damage synergy with each other. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. Quickening Breeze and Refreshing Breeze now reserve 20% spirit to maintain. Refreshing Breeze now restores health to nearby allies (including yourself) while active. Lightning Rush has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Turbulent Winds grants a short burst of movement speed when Storm dodges an attack. Slow effects on Freezing Tempest, Crashing Hail, and Thundering Maelstrom have had their scaling increased per power point, rather than slow bonus synergies with each other. Crashing Hail and Thundering Maelstorm gain more powerful slow effects than Freezing Tempest. Increased the damage scaling of Ball Lightning. Thor These are all the changes for Thor from the last month or so, combined. We are continuing to monitor Thor, particularly as related to the defense system upgrade coming in the next major patch. Almighty Mjolnir Increased initial damage by 20%. Increased missile radius by 20%. Reduced the additional Spirit cost for charging Almighty Mjolnir to 5 per second (down from 10 per second). Initial spirit cost of this power remains unchanged. Asgardian Smite Increased damage by 20%. Asgardian Stamina Increased bonus health from to 50 per rank (up from 15). Bring the Thunder Increased animation speed. Hammer Punch In addition to its regular damage, made this ability deal 1% of targets max health on hit, scaling by 0.1% per level of this skill. Increased spirit cost to 20. Hammer Strike Increased animation speed. Increased the scaling on damage. Leaping Smite This power now automatically stuns the foe. Removed all Odinforce references and requirements. Increased scaling damage slightly (~15%). Lightning Smash Increased the energy damage component by 25% (this will help other powers that scale based on Lightning Smash). Tagged as a Fighting Power to match other melee hammer powers. Lightning Strike Increased damage by 30%. Mighty Shockwave Attack speed increased by 100%. Travel speed increased by 50%. Area width increased by 10%. Secondary resource (Odinforce) You gain a small amount of Odinforce whenever you hit with a ranged power and a large amount of Odinforce whenever you hit with a melee power or kill an enemy. Removed the mechanic which gained Odinforce when enemies are nearby. Storm Hammer Increased animation speed. Increased damage by 20%. Increased the movement speed for Mjolnir by 35%. Thunder Surge now God Blast Massively increased the base damage and scaling damage. God Blast spends all remaining Odinforce and adds significant damage per point of Odinforce used. Animation speed increased to be more responsive. We’ll be watching the data on this power to ensure it lives up to its name! Thundering Strike This power will now ignore some defense (2.5% defense penetration per rank in the power). Increased radius. Made the chance to stun scale more aggressively at higher ranks. Thunderous Charge Increased damage by 10%. Changed unlock levels of some of Thor s Powers and updated damage curves. Wolverine All power synergies and dependencies for Wolverine have been removed in favor of higher base damage per rank and self-sufficient power mechanics in order to encourage power point allocation diversity, especially in endgame builds. Adamantium Skeleton Bonus physical and energy defense increased. Now adds bonus tenacity against all negative status effects instead of just forced movement. Unlocks at level 20. Adrenaline Rush Now a toggled effect. Dodge bonus now scales only off of ranks in Adrenaline Rush (synergy with Furious Lunge ranks removed). Overall benefits reduced at lower ranks and increased at higher ranks. Blood Hungry Sweep (new power) A PBAoE slash that deals extra damage to bleeding targets. Unlocks at level 10. Bloody Slash No longer slows enemies. Attack speed increased. Base damage increased. Bleed damage decreased. Bloody Victory Now a passive power that heals Wolverine each time he defeats an enemy. Unlocks at level 28. Brutal Slash Damage increased. Unlocks at level 3. Cage the Beast Now has a 5 second cooldown. Cannot be used while at max spirit. Eviscerate Damage increased. No longer uses Spirit on activation. Unlocks at level 1. Feral Growl Now stuns nearby enemies. No longer causes fear to distant enemies. Now unlocks at level 18. Feral Senses No longer adds bonus chance to avoid missiles. Now unlocks at level 8. Furious Lunge Now unlocks at level 2. Hack ‘n’ Slash No longer procs an extra AoE attack on crit. Attack speed increased. Damage increased. Now awards double Fury generation. Now deals damage in a small arc in front of Wolverine (the functionality now matches Wolverine’s other basic powers). I’m the Best There Is Can now be used against any target. Base damage decreased. Now deals double damage to bleeding targets. Quick Slash Damage no longer gains bonus scaling above rank 20. Regeneration Boost Now has a 5 second cooldown. Healing increased. Now cannot be used while at max health. Cost reduced. Now unlocks at level 16. Savage Recovery No longer increases Attack Speed or Move Speed. Now increases crit chance by 40% while its effect is active. Smell Weakness Removed from Wolverine’s powers, and replaced with Blood Hungry Sweep. Unleash the Beast Now applies its effects instantly. Wolverine s bleed effects should now tick every half second instead of every second. Character Sheet and Damage Rating. A few new stats have been added to the character sheet. We are looking to iterate on presentation of information to ensure that it is easy to understand. Players were sometimes confused when the equipped an item with +10 damage and didn’t get +10 damage on every power. This is because every power has a damage rating multiplier; this multiplies the damage rating value which now shows up on the character sheet. We are going to add Damage Rating Multiplier to each power’s tooltip at some point in the future. Autofire powers, particularly, get less Damage per shot because they have a low Damage Rating Multiplier while Hulk’s Punch gets full value from Damage Rating. This does not change any powers or items; it is simply a presentation change. Bug Fixes There are many pages of small bugs that have been fixed. These include many VFX fixes, tooltip bugs, enemy behavior bugs, animation bugs, item/artifact bugs and interface quirks. Top 10 fixes that you are likely to notice Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object. Resistance penetration should work for all skillshot powers. Healing and other beneficial effects will now work when you are Invulnerable. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Fixed the character sheet s ‘stats’ tab not displaying health regen granted by powers. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Vanity Pets are no longer targeted by bouncing attacks. The summons from the AIM Robot Dispenser now follow you around instead of wandering off randomly. All slow powers should actually slow correctly.
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GAME16ヘッドライン(2007/08/21~2007/08/27) ※ 最新のヘッドラインはこちら ※ 過去ゲームのヘッドラインはこちら 8月27日 21:55 GAME16終了・GAME17スタート日本圧勝、皆乙!!!! GAME16結果 1. Japan 858,400,725 2. Hungary 524,948,122 3. Taiwan 178,985,907 4. Antarctica 8,049,555 5. Finland 7,397,140 リーグポイント 順位 ポイント 金.銀.銅 1. Japan 2,800 6.8.1 2. Hungary 2,580 3.5.6 3. Taiwan 2,180 6.1.5 4. Poland 1,799 0.1.0 5. Finland 1,625 0.1.0 8月27日 00 19 やまびこ ver1.3.0 にバージョンアップ 今回から、同梱ファイルが増えました。 readme.txt と ianwash.txt は必ず読んでください。 以前の config.txt と yamabiko.dat を上書きしてしまうとこれまでの記録が消えてしまいます。CGI太郎◆GgmuJwDgUU 氏作の画像洗浄ツールに対応しました 使用期限を9月3日に延ばしました以降の使用期限は、なるべくほのかの使用期限に合わせていきます。 8月24日 03 29 疾風 1.1.0.3にバージョンアップCtrlで消去が可能に。 「???」の追加。超疾風復活。 INCHKの仕様変更。(したはいいけど、新認証で無効に。) 新認証対応、INCHKの無効化。 config.txtにCTRLNIL,AREAを追加。 ほのかへのGUID、NID送出に対応。 諸処のリクエストにUAを追加。 その他いろいろ調整。 8月22日 01 00 mac向け他動ツール ClickJapanWidget Ver.1.3 にバージョンアップ。小町モード搭載しました 制作の都合上非小町モードでのスクロールバーを非表示にしました 新認証への対応についてClickJapanWidgetが標準で使用しているoneshot.cgiがまだ新認証に対応していないようです。 oneshot.cgiが新認証に対応するまで、小町モードで使用してください。 8月21日 23 34 GAME15終了・GAME16スタートBAN解除者多数 99制限なくなる?CCC3は今存在しない?みたいなので繋がらなければBANです。 GAME15結果 1. Hungary 1,652,164,007 2. Japan 1,596,861,777 3. Taiwan 702,433,242 4. Antarctica 14,262,711 5. Korea, Republic of 13,546,833 リーグポイント 順位 ポイント 金.銀.銅 1. Japan 2,600 5.8.1 2. Hungary 2,400 3.4.6 3. Taiwan 2,020 6.1.4 4. Poland 1,699 0.1.0 5. Finland 1,505 0.1.0
https://w.atwiki.jp/ce00582/pages/5290.html
import java.awt.*; import java.awt.event.*; class game extends Frame implements MouseListener{ Image[][] map=new Image[11][11]; int mx,nx; int t,x,y,s,m,n; String[] word=new String[100]; Image img1,img2,img3,img,imgx; game(){ mx=5; nx=5; img3 = Toolkit.getDefaultToolkit().getImage("3.jpg"); img1 = Toolkit.getDefaultToolkit().getImage("1.gif"); img2 = Toolkit.getDefaultToolkit().getImage("2.gif"); imgx = Toolkit.getDefaultToolkit().getImage("500.jpg"); s=0; for(m=1;m 11;m++){ for(n=1;n 11;n++){ s=s+1; if(s 3)s=1; if(s==1)img=img1; if(s==2)img=img2; if(s==3)img=img3; map[m][n]=img; } } this.addMouseListener(this); } public static void main(String[] args) { game f = new game(); f.setSize(700,700); f.setTitle("game"); f.setBackground(Color.yellow) ; f.setVisible(true); f.addWindowListener(new WindowAdapter(){public void windowClosing(WindowEvent e){System.exit(0);}}); } public void paint( Graphics g ) { for(m=1;m 11;m++){ for(n=1;n 11;n++){ g.drawImage(map[m][n],70*(m-1),70*(n-1),70,70,this); } } g.drawImage(imgx,70*mx,70*nx,70,70,this); } public void mouseClicked(MouseEvent e) { double mex,mey; int h; mey=e.getY() ; mex=e.getX(); if(mex 70*mx)mx=mx+1; if(mex 70*mx)mx=mx-1; if(mey 70*nx)nx=nx+1; if(mey 70*nx)nx=nx-1; if(mx 1)mx=0; if(mx 9)mx=9; if(nx 1)nx=0; if(nx 9)nx=9; repaint(); } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } }
https://w.atwiki.jp/ce00582/pages/3282.html
import java.net.*; import java.io.*; import java.util.*; public class game0115{ public static void main(String[] args) throws MalformedURLException, ProtocolException, IOException { URL url = new URL("http //www11.atpages.jp/ce00582/dsge/dsge01.html"); HttpURLConnection urlconn = (HttpURLConnection)url.openConnection(); urlconn.setRequestMethod("GET"); urlconn.connect(); BufferedReader reader = new BufferedReader(new InputStreamReader(urlconn.getInputStream())); while (true){ String line = reader.readLine(); if ( line == null ){ break; } System.out.println(line); } reader.close(); urlconn.disconnect(); } }