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https://w.atwiki.jp/ce00582/pages/3498.html
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; namespace game0319 { /// summary /// ゲームメインクラス /// /summary public class Game1 Microsoft.Xna.Framework.Game { /// summary /// グラフィックデバイス管理クラス /// /summary private GraphicsDeviceManager graphics = null; /// summary /// スプライトのバッチ化クラス /// /summary private SpriteBatch spriteBatch = null; /// summary /// スプライトでテキストを描画するためのフォント /// /summary /// summary /// モデル /// /summary private Model model = null; /// summary /// モデルの位置 /// /summary private Vector3 position = Vector3.Zero; /// summary /// GameMain コンストラクタ /// /summary public Game1() { // グラフィックデバイス管理クラスの作成 this.graphics = [[new]] GraphicsDeviceManager(this); // ゲームコンテンツのルートディレクトリを設定 this.Content.RootDirectory = "Content"; } /// summary /// ゲームが始まる前の初期化処理を行うメソッド /// グラフィック以外のデータの読み込み、コンポーネントの初期化を行う /// /summary protected override void Initialize() { // TODO ここに初期化ロジックを書いてください // コンポーネントの初期化などを行います base.Initialize(); } /// summary /// ゲームが始まるときに一回だけ呼ばれ /// すべてのゲームコンテンツを読み込みます /// /summary protected override void LoadContent() { // テクスチャーを描画するためのスプライトバッチクラスを作成します this.spriteBatch = new SpriteBatch(this.GraphicsDevice); // モデルを作成 this.model = this.Content.Load Model ("robot"); // 今回はパラメータをあらかじめ設定しておく [[foreach]] (ModelMesh mesh in this.model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { // デフォルトのライト適用 effect.EnableDefaultLighting(); // ビューマトリックスをあらかじめ設定 effect.View = Matrix.CreateLookAt( new Vector3(0.0f, 20.0f, 2.0f), Vector3.Zero, Vector3.Up ); // プロジェクションマトリックスをあらかじめ設定 effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), (float)this.GraphicsDevice.Viewport.Width / (float)this.GraphicsDevice.Viewport.Height, 1.0f, [[100]].0f ); } } } /// summary /// ゲームが終了するときに一回だけ呼ばれ /// すべてのゲームコンテンツをアンロードします /// /summary protected override void UnloadContent() { // TODO ContentManager で管理されていないコンテンツを // ここでアンロードしてください } /// summary /// 描画以外のデータ更新等の処理を行うメソッド /// 主に入力処理、衝突判定などの物理計算、オーディオの再生など /// /summary /// param name="gameTime" このメソッドが呼ばれたときのゲーム時間 /param protected override void Update(GameTime gameTime) { KeyboardState keyState = Keyboard.GetState(); GamePadState gamePadState = GamePad.GetState(PlayerIndex.One); // Xbox360 コントローラの BACK ボタンを押したときにゲームを終了させます if (gamePadState.Buttons.Back == ButtonState.Pressed) { this.Exit(); } this.position.X = this.position.X + 0.01f; this.position.Y = this.position.Y + 0.01f; this.position.Z = this.position.Z + 0.01f; // 登録された GameComponent を更新する base.Update(gameTime); } /// summary /// 描画処理を行うメソッド /// /summary /// param name="gameTime" このメソッドが呼ばれたときのゲーム時間 /param protected override void Draw(GameTime gameTime) { // 画面を指定した色でクリアします this.GraphicsDevice.Clear(Color.CornflowerBlue); foreach (ModelMesh mesh in this.model.Meshes) { // モデルの位置を設定 foreach (BasicEffect effect in mesh.Effects) { effect.World = Matrix.CreateTranslation(this.position); } // モデルを描画 mesh.Draw(); } // 登録された DrawableGameComponent を描画する base.Draw(gameTime); } } }
https://w.atwiki.jp/kapiex/pages/41.html
imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 YCCW-50004 ¥1,785(tax in) 01. Prologue 02. LIAR GAME 03. The Force of Gravity 04. Dizziness 05. Electrode Spark 0101. 06. Wonders of the World 07. Dope Headz 08. Mist 09. Breakthrough 名前 コメント
https://w.atwiki.jp/anime_wiki/pages/23290.html
NEW GAME! Blu-ray BOX 発売日:3月24日 1.原作・得能正太郎両面描き下ろしBOX 2.特製デジパック 3.ブックレット ※過去に発売された商材に封入されたものの再編集となります。 4.オーディオコメンタリー再録 (Ep.1、Ep.3、Ep.6、Ep.7、Ep.9、Ep.12) 5.特典映像 ・ロング予告 ・ノンクレジットOP/ED ・PV/CM/番宣 ここを編集 2017年7月放送開始。NEW GAME!の続編。2021年3月、Blu-rayBOXが発売。 http //newgame-anime.com/ 監督 藤原佳幸 原作 得能正太郎 シリーズ構成 志茂文彦 キャラクターデザイン 菊池愛 プロップデザイン 中島絵理、松本恵 総作画監督 菊池愛、天崎まなむ、木野下澄江、菊永千里 メインアニメーター 山野雅明、山崎淳 美術監督・美術設定 鈴木俊輔 色彩設計 石黒けい、伊藤裕香 撮影監督 桒野貴文 撮影監督補佐 工藤康史 3Dレイアウト 佐々木研太郎 3Dアニメーション・モニターワークス 渡辺悦啓 特殊効果 イノイエシン 2Dワークス 松本恵、岩瀬宏美 編集 平木大輔 編集助手 丸山流美 音響監督 土屋雅紀 音響効果 小山恭正 録音調整 鈴木裕幸 録音助手 平圭介 音楽 百石元 アイキャッチ原画 菊池愛、大沢美奈、八尋裕子、濱中朋子、一ノ瀬結梨、藤原奈津子、松井京介、板倉健、久保茉莉子、桑原直子 アニメーション制作 動画工房 脚本 志茂文彦 藤原佳幸 永井真吾 山田由香 得能正太郎 絵コンテ 木村泰大 しまづあきとし 藤原佳幸 おざわかずひろ 山崎みつえ 塚田夏央 伊藤良太 野呂純恵 平牧大輔 演出 木村泰大 藤原佳幸 山崎みつえ 蔵本穂高 守田芸成 津田義三 伊藤良太 野木森達哉 ふじいたかふみ 平牧大輔 作画監督 菊池愛 天崎まなむ 木野下澄江 菊永千里 久保茉莉子 山崎淳 武藤幹 一ノ瀬結梨 北村晋哉 板倉健 海保仁美 山野雅明 小倉寛之 三島千枝 上野卓志 松井京介 小橋陽介 南伸一郎 はっとりますみ 服部憲知 重松しんいち 粟井重紀 谷口元浩 斎藤大輔 渡辺舞 山崎輝彦 吉村恵 手島行人 北島勇樹 福島豊明 古徳真美 大森理恵 鈴木彩乃 熊谷勝弘 藤原奈津子 菅原美智代 上野沙弥佳 池添優子 ■関連タイトル NEW GAME!! Blu-ray BOX Blu-ray NEW GAME!! Rank.1 イベントチケット優先販売申込券 NEW GAME!! TVアニメオフィシャルガイド -完全攻略本II- 「 NEW GAME! 」 「 NEW GAME!! 」オリジナルサウンドトラック 得能正太郎 NEW GAME!画集 FAIRIES STORY OPテーマ STEP by STEP UP↑↑↑↑ EDテーマ JUMPin' JUMP UP!!!! キャラクターソングCDシリーズ VOCAL STAGE 1 ねんどろいど NEW GAME! 涼風青葉 特集掲載 アニメスタイル010 PS4 NEW GAME! -THE CHALLENGE STAGE!- 限定版 【限定版特典】SDフィギュア、サントラCD同梱 ☆PSVita 今日も一日がんばるぞい!Tシャツ 原作コミック NEW GAME! Kindleまとめ買い NEW GAME! rakuten_design= slide ;rakuten_affiliateId= 053df7e0.7c451bd1.0c852203.190c5695 ;rakuten_items= ctsmatch ;rakuten_genreId=0;rakuten_size= 468x160 ;rakuten_target= _blank ;rakuten_theme= gray ;rakuten_border= on ;rakuten_auto_mode= on ;rakuten_genre_title= off ;rakuten_recommend= on ; 随時更新! pixivFANBOX アニメ@wiki ご支援お待ちしています! ムック本&画集新刊/個人画集新刊/新作Blu-ray単巻/新作Blu-ray DVD-BOX アニメ原画集全リスト スタッフインタビューwebリンク集 最新登録アイテム Switch ゼルダの伝説 Tears of the Kingdom Switch 世界樹の迷宮Ⅰ・Ⅱ・Ⅲ HD REMASTER Switch ピクミン 4 大友克洋 Animation AKIRA Layouts Key Frames 2 小説 機動戦士ガンダム 水星の魔女 1 ONE PIECE FILM REDデラックス・リミテッド・エディション 4K ULTRA HD Blu-ray Blu-ray 劇場版 ソードアート・オンライン -プログレッシブ- 冥き夕闇のスケルツォ 完全生産限定版 Blu-ray 映画『ゆるキャン△』 Blu-ray 【コレクターズ版】 Blu-ray ウマ娘 プリティーダービー 4th EVENT SPECIAL DREAMERS!! Blu-ray 天地無用!GXP パラダイス始動編 Blu-ray第1巻 特装版 天地無用!魎皇鬼 第伍期 Blu-ray SET 「GS美神」全話いっき見ブルーレイ Blu-ray ソードアート・オンライン -フルダイブ- メーカー特典:「イベントビジュアル使用A3クリアポスター」付 ラブライブ!虹ヶ咲学園スクールアイドル同好会 5th Live! 虹が咲く場所 Blu-ray Memorial BOX 宇宙戦艦ヤマト2202 愛の戦士たち Blu-ray BOX 特装限定版 地球へ… Blu-ray Disc BOX 完全生産限定版 神風怪盗ジャンヌ Complete Blu-ray BOX HUNTER×HUNTER ハンター試験編・ゾルディック家編Blu-ray BOX BLEACH Blu-ray Disc BOX 破面篇セレクション1+過去篇 完全生産限定版 MAZINGER THE MOVIE 1973-1976 4Kリマスター版 アニメ・ゲームのロゴデザイン シン・仮面ライダー 音楽集 テレビマガジン特別編集 仮面ライダー 完全版 EPISODE No.1~No.98 MOVIE リスアニ!Vol.50.5 ぼっち・ざ・ろっく!号デラックスエディション ヤマノススメ Next Summit アニメガイド おもいでビヨリ アニメ「魔入りました!入間くん」オフィシャルファンブック 『超時空要塞マクロス』パッケージアート集 CLAMP PREMIUM COLLECTION X 1 トーマの心臓 プレミアムエディション パズル ドラゴンズ 10th Anniversary Art Works はんざわかおり こみっくがーるず画集 ~あばばーさりー!~ あすぱら画集 すいみゃ Art Works trim polka-トリムポルカ- つぐもも裏 超!限界突破イラスト&激!すじ供養漫画集 開田裕治ウルトラマンシリーズ画集 井澤詩織1st写真集 mascotte 鬼頭明里写真集 my pace 内田真礼 1st photobook 「まあやドキ」 進藤あまね1st写真集 翠~Midori~ 声優 宮村優子 対談集 アスカライソジ 三石琴乃 ことのは 亀田祥倫アートワークス 100% 庵野秀明責任編集 仮面ライダー 資料写真集 1971-1973 金子雄司アニメーション背景美術画集 タローマン・クロニクル ラブライブ!サンシャイン!! Find Our 沼津~Aqoursのいる風景~ 機動戦士ガンダム 逆襲のシャア 友の会[復刻版] 梅津泰臣 KISS AND CRY 資料集 安彦良和 マイ・バック・ページズ 『機動戦士ガンダム ククルス・ドアンの島』編 氷川竜介 日本アニメの革新 歴史の転換点となった変化の構造分析 Blu-ray THE IDOLM@STER CINDERELLA GIRLS 10th Anniversary Celebration Animation ETERNITY MEMORIES Blu-ray おいら宇宙の探鉱夫 ブルーレイ版 Blu-ray 映画 バクテン!! 完全生産限定版 アイカツ! 10th STORY ~未来へのSTARWAY~ Blu-ray BOX 初回生産限定版 はたらく細胞 Blu-ray Disc BOX 完全生産限定版 Blu-ray 長靴をはいた猫 3作品収録 Blu-ray わんぱく王子の大蛇退治 Blu-ray 魔道祖師 完結編 完全生産限定版 魔道祖師Q Blu-ray Disc BOX 完全生産限定盤 にじよん あにめーしょん Blu-ray BOX 【特装限定版】 Blu-ray 鋼の錬金術師 完結編 プレミアム・エディション Blu-ray付き やはりゲームでも俺の青春ラブコメはまちがっている。完 限定版【同梱物】オリジナルアニメ Blu-ray「だから、思春期は終わらずに、青春は続いていく。」
https://w.atwiki.jp/touhoukashi/pages/2736.html
【登録タグ Nana Takahashi SOUND HOLIC T 曲 神々が恋した幻想郷 風神 -FUUJIN-】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/gamemusicbest100/pages/7926.html
Nuclear Throne 機種:PC 作曲者:Jukio Kallio 開発・発売元:Vlambeer 発売年:2015 概要 『Nuclear Throne』はポストアポカリプスの世界観を持ったローグライク見下ろし型シューティングゲーム。 人類は絶滅し、ミュータントやモンスターが跋扈する世界であなたは"Throne(玉座)"を目指し戦いに身を投じる。 武器を取得し、敵を倒し、Rads(放射線)を集め、それによるMutation(変異)を繰り返し、荒野の全てを利用し最良の手段を用いねば悲願は果たせない。 あなたは"Throne"に辿り着くことができるか? Steamで配信されているオランダのインディーデベロッパーVlambeerが開発したローグライクゲーム。 ローグライクにシューティングの要素を合わせたようなゲームで、難易度は激烈に高い。 ただし操作自体は非常にシンプルで、プレイのしやすさと歯ごたえのある難易度から高い評価を受けている。 音楽はフィンランドの作曲家で、後に『Minit』を手掛けるJukio 'Kozilek' Kallio氏がほぼ全ての曲を作曲。 カントリー風の音楽が基調だが、ロック、テクノ、民族音楽なども揃っていてけっこうなごった煮状態。 荒廃した世界観を反映しているためか、攻撃的で重量感のある曲が多くどれも聞き応えがある。 ボス戦の曲が全てメインテーマのメロディーをモチーフにしているのが面白い。 収録曲(サウンドトラック順) 曲名 作・編曲者 補足 順位 Legend of the Throne Jukio Kallio Main Theme Fläshyn Desert A Biggest Bandit VS.Big Bandit Boss Groundwork of the Past Sewers Mt. Rubble Scrapyard A Dogs Big Dog Boss Fight After Bloodshed Every enemy dead Crystallized Fear Crystal Cavern Frozen City Frozen City A The One They Left Behind VS.Lil Hunter Boss Where They Were Changed Labs Place of Power Palace A Nuclear Throne VS.Throne Boss This Is It VS.Throne II Boss Beyond the Portal I.D.P.D HQ Captain VS.I.D.P.D. Captain Boss Kings and Queens of Wasteland Credits歌:Jukio Kallio Campfire Secret song A Way Desert B Lament of a Mother VS.Ballmum Boss Secret Entrance Scrapyard B Mind Killer VS.Hyper Crystal Boss Vault Crown Vault Guardians of the Crown Crown Vault Fight Ode Frozen City B Machine God VS.Technomancer Boss Come so Far Palace B The Place I Once Cal~led Home Rogue on I.D.P.D HQ Cursed Killer VS.Cursed Hyper Crystal Boss Under Water (feat. Danny B) 作:Jukio Kallio編:Danny Baranowsky Oasis What's That Smell (feat. Eirik Suhrke) Jukio Kallio Pizza Sewers Venus Mansion (feat. Doseone) Y.V muni manshun歌:Doseone Is This Happening (feat. Disasterpeace) 作:Jukio Kallio編:Disasterpeace Cursed Crystal Caves So Green (feat. Daniel Hagström) Jukio Kallio Jungle Where The Guns At (feat. Joonas Turner) Y.V cool-ass crib jingles Lament Of A Mother Alt Version Scrapyard B-Side Trailer Version First B-Side Test Throne Fight First Midi Demo IDPD World First Demo Ideas From 2013 A Ideas From 2013 B Ideas From 2013 C Ideas From 2013 D Ideas From 2013 E Kings And Queens Of Wasteland First Demo サウンドトラック Nuclear Throne OST Launch Trailep
https://w.atwiki.jp/4dgames/pages/28.html
4DGamesLink(English) This page is the link collection of "four-dimensional" games, puzzles, mazes, actions, shootings and all kinds of games using 4 dimension geometry. Anyone can edit the pages in this site without sign up. Please add your discovery. original forum (2ch) → 2ch Game Development Board Why Don't You Make 4-Dimensional Games?? 2nd Dimension (Japanese Only) part1 Archive(Japanese) How To Edit The Pages → How To Edit 4DGamesWiki (Japanese) Communications (English ok!)→ Communication Board Link Collections puzzles(two-players games) tic tac toe 4-D Tic-tac-toe Game (William Smit, 1996) 4x4x4x4. 2Dx2D view. [extension][Java applet] 4D Tic Tac Toe game (Milinta, 2008) 5x5x5x5. 2Dx2D view.[extension][Java applet] Reversi (Othello) 4D Othello 4D-extended reversi. 4x4x4x4. 2Dx2D view.[extension][JavaScript] Chess hyperchess 4D-extended chess. 4x4x4x4. [4D extension] 4D Chess4D-extended chess. 4x4x2x2.[extension] 7 dimensional binary chess7D-extended chess. 2x2x2x2x2x2x2.[7D extension] Other two-players games 4DTRON4D-extended tron.[extension] puzzles (one-player) Mechanical puzzles(etc. rubik cube) 4dRubikCubeextension of rubikcube.2x2x2x2.[extension][Java applet] Magic Cube 4D4D-extended rubikcube. 3x3x3x3.[extension][Java Application(jar)] 4DRuxxkcube4D rubikcube.3x3x3x3.[extension][PC-9801] MagicCube5d(gigagine) rubikcube extension.3x3x3x3x3.[5D][extension][Windows Native][OpenGL] 4dRubikTetra extension of triangle rubik cube ?(pyraminx?) [extension][Java applet] tesseract color-matching puzzle of hyper-cubes. tetris 4dtris(youtube)4D tetris. 2x2x2x2? 3D with Oblique Projection + unvisible 1D [extension] Frac4D(youtube) 4D tetris. 4x4x4x13. multiple 3D space with oblique projection. hipercubo color-matching action puzzle. rotate and take back to front the indicated cubes. [iOS App] other puzzles 4Dsoko 4-dimensional sokoban like game. 2Dx2D view.[extension] Lights Out 4Dextension of lightsout. 2x2x2x2.(rather it is already 2D in this view...)[extension][iOS App] Maze 4-dimensional maze (1998 Yusuke YAMADA version)2Dx2D view. [extension][site closed?][Java applet] 4-dimensional maze (2002, Nonaka version)First person view. 3D-FPV+unvisible 1 dimension.[extension][FPS][Windows Native] Maze Tesseract Lite2Dx2 representation.[extension][iOS App] 4-Danmension 2Dx2 representation.[extension] DAEDALUS 2.3 First person view.3DFPV+unvisible 1 dimension [extension][FPS][Windows Native] 4D Maze Game(youtube) action games Miegakure(under construction)(youtube)action game.3 Dimensional Oblique view+invisible one dimension. any axis can be swapped unvisible forth axis. [extension] Portal(Wikipedia) Warping action game.[3D warping][Windows Native][pay] Chronon ver.0 Time warping action game. actual system is 2D sectioned view. [time warp] Magical Windows Time warping action game. actual system is 2D flat map. [time warp] Non-Euclidean Level Design v2(movie only) experimental implementation of FPV with non-Euclidean system map. Hypercube a 4d game 3D-Stereogram with projected forth dimension. (I could not understand the rule of this game...) fez(youtube) action game, the player s behavior is constrained in 2-dimensional sectioned system, but the original map is 3-dimension. Shooting games Adanaxis(youtube) 4-dimensional shooting? [4D][shooting] Relativistic Asteroids Asteroids , the shooting game in 2D-torus system, using theory of relativity. [relativistic] Asteroids - on the 3D "Surface" of a 4D Hypersphere Asteroids on the 3D surface of a 4D Hypersphere.[Non-Euclidean] other games 4DBlock play with moving the blocks in 4-dimension [extension][Java applet] 4d Snake (youtube) 4D extension of the game snake . source code is available [Python][OpenGL] Sports 4D Billiards 4D extension of billiards game with 2Dx2D perspective. [extension][Physics Engine] others, links of link en.wikipedia.org>N-dimensional sequential move puzzle search word guide Please tell me the nice search words to find the 4D game you know. 4 dimension 4 dimensional 5 dimension hyper dimension tesseract (means 4D cube) Relativistic, non-euclidian
https://w.atwiki.jp/penumbrajp/pages/121.html
CATEGORY Name="Game" Entry Name="InteractChest01" この箱を開くには /Entry This chest requires Entry Name="InteractChest02" ターレルが必要だ。 /Entry thaler in order to be opened. Entry Name="InteractChest03_NoCoins" ターレルが不足している! /Entry You do not have sufficent thaler! Entry Name="InteractChest03_Question" アンロックするか? /Entry Unlock it? Entry Name="InteractChest03" 現在のターレル /Entry Current thaler Entry Name="DeathPress" 続けるにはボタンを押して下さい… /Entry Press a button to continue... Entry Name="NoMoreTinderboxes" 火口箱を持っていない。 /Entry No tinderboxes left. Entry Name="OilBarrel_Empty" もう樽にオイルは残っていない。 /Entry There is no oil left in barrel. Entry Name="OilBarrel_LanternFull" 補充の必要はない。 ランタンは既に満たされている! /Entry No need to fill up on oil. The lantern is already full! Entry Name="OilBarrel_Refill_Full" ランタンのオイルを完全に補充した。 /Entry The lantern is now fully refilled. Entry Name="OilBarrel_Refill_Amount_025" 僅かなオイルをランタンに補充した。 /Entry Refilled lantern with a few drops of oil. Entry Name="OilBarrel_FocusText_Empty" 樽にオイルが残っていない。 /Entry The barrel contains no oil. Entry Name="OilBarrel_Refill_Amount_050" 少量のオイルをランタンに補充した。 /Entry Refilled lantern with a little amount of oil. Entry Name="OilBarrel_Refill_Amount_075" 多量のオイルをランタンに補充した。 /Entry Refilled more than half of the lantern oil. Entry Name="OilBarrel_Refill_Amount_100" ほぼ全てのオイルをランタンに補充した。 /Entry Refilled almost all lantern oil. Entry Name="OilBarrel_FocusText_025" 樽には僅かなオイルが残っている。 /Entry The barrel contains a few drops of oil Entry Name="OilBarrel_FocusText_050" 樽には少量のオイルが残っている。 /Entry The barrel contains less than half a lantern-worth of oil. Entry Name="OilBarrel_FocusText_075" 樽には多量のオイルが残っている。 /Entry The barrel contains more than half a lantern-worth of oil. Entry Name="OilBarrel_FocusText_100" 樽にはオイルが完全に残っている。 /Entry The barrel contains a full refill-worth of oil. /CATEGORY
https://w.atwiki.jp/lifeisgame/pages/60.html
Wiki grimrock http //www34.atwiki.jp/grimrock/ Legend of Grimrock - 日本語化Wiki http //www.dos-v.biz/wiki/jp/index.php?Legend%20of%20Grimrock ゲームでマウスカーソルが表示されない件、SteamのFAQ見たら一発解決した。”ポインタの軌跡を表示する”を解除したらマウスカーソル表示された。Windows Vista/7で発症する事例らしい・・・犯人はMSじゃねーか! — Osafune(kikuichi@XB) (@0safune) 2011, 6月 5
https://w.atwiki.jp/marvelheroes/pages/102.html
MARVEL HEROES 1.3 This game update brings Luke Cage, the Hero Synergy System, the Prestige system, new items, and much more to Marvel Heroes (including a complete rework of Iron Man). In the coming weeks, we ll be focusing on buffing heroes who need it and adjusting tuning based on feedback. As usual, please post your feedback in the forums. PRESTIGE MODE A new prestige system has been added to the game allowing heroes to start again at level one (along with a name color change). Visit Clea to buy the “Ancient Gourd of Prestige”. It will allow a level 60 character to restart at level 1. All of your items will be retained and unequipped. All quests may be repeated, but power rewards will not be given again. You will retain all synergy bonuses. Five colors of Iron Buddy pets are available from Clea - only for players of the appropriate prestige level. (Green, Blue, Purple, Orange and Red) HERO SYNERGY SYSTEM The Hero Synergy System has been added to Marvel Heroes. Press V to see open the achievements pane, which inclueds Hero Synergies. A full achievement system is coming this Fall. Adjust and “Apply Changes” in hub or training room. No cooldown or cost to change. LEGENDARY QUESTS The Legendary Quests of Odin have been added to Marvel Heroes! These quests have you travelling throughout the Marvel Universe in order to fulfill particular tasks for Odin, All-Father of Asgard. Though Odin cannot assist you directly due to pressing matters in Asgard, he will supply you with special blessings for your artifacts in order to assist you in combating the effect of the Cosmic Cube. Available starting at level 20. Press L to see them at the top of the mission log. These quests will provide the best experience rate in the game. Provides the only way of earning Legendary Marks of Odin. These are used in crafting recipes in the “Legendary Blessings” section of the crafter. Legendary Blessings A Legendary Blessings tab has been added to your crafter which allows you to craft the following blessings to your artifacts Legendary Blessing of Baldur Legendary Blessing of Fandral Legendary Blessing of Frigga Legendary Blessing of Heimdall Legendary Blessing of Hela Legendary Blessing of Hogun Legendary Blessing of Loki Legendary Blessing of Odin Legendary Blessing of Sif Legendary Blessing of Volstagg These Blessings are the only way to modify your artifacts. Each requires 100 Odin Marks. ZONES X-Defense is still active as a public beta. Data is being collected. Tuning and design adjustments underway, please continue posting feedback on our forums. Midtown adjusted to feel appropriately dangerous. Cow level fixed – Brevik has returned from his short vacation. EXPERIENCE Experience has been buffed in certain story areas (and Midtown) to help normal mode progression. Completing a Legendary Quest will grant an extremely large experience reward and should be the best way for players to level up from an experience perspective. TENACITY Mobs and heroes should have fully functioning tenacity. Tenacity will now be an extremely powerful stat for reducing crowd control times and therefore increasing overall damage. Tuning will most definitely need to occur for tenacity on heroes and enemies over the next week. ITEMS Added a new artifact, Hand of Doom, which drops from Red Tier 4 Doctor Doom only. Added many new unique items to the game, approximately 40 in total. Good hunting out there! You can now purchase a one-time use Bovine Sector Portal from Clea for 500,000 credits. Six new artifacts have been added to the game! Many existing artifacts have been buffed. Added new Advanced Artifacts to the game! These are high level versions of other artifacts that will allow players to chase down new versions of their favorite artifacts. There are 19 artifacts Advanced artifacts in all, with more coming! Corrected a defect from patch 1.2 where bonus critical damage bonus on some items was still being calculated twice. All remaining items should now be fixed. Most medallions in the game have been significantly buffed and adjusted to be competitive. We did a large analysis pass of which medallions were being used by players and buffed the bottom 75% of medallions in popularity, some extremely. Added a recipe to upgrade a purple item to a cosmic item. Requires level 20 crafter. It will retain all of its attributes and item level, but gets +1 to all skills and a random cosmic affix (it becomes a full cosmic item). This recipe is extremely expensive and is intended to allow players to find a “great roll” on a purple and be able to turn it into a late-game powerful cosmic. Uniques now have a confirmation box when attempting to donate to a vendor. Credits are now a light green color, medikits are now a bandage color, Eternity Splinters are orange. Item powers can no longer proc effects. Item effects no longer benefit from damage rating. Changed costume core crafting to cost 1000 credits per level instead of 1 credit per level. TEAM INSIGNIAS A new item type is now in the game Team Insignias. They have a dedicated item slot. They are allowed to be worn by any hero who has been a member of the team in the past, including “honorary members”. S.H.I.E.L.D. team insignias may be worn by any hero. Every insignia provides an aura. Blue and purple insignias have an additional 1 or 2 random affixes, respectively. Test Center Note These items are still undergoing tuning and testing. Many more recipes are coming in the near future associated with blue, purple, comic and unique items. USER INTERFACE The experience bar is now green. Chat channels (such as social chat) can now hold up to 500 players. Floating Healing Numbers only appear when you have less than 100% health. Some UI improvements to the launcher system. PERFORMANCE IMPROVEMENTS Sped up loading screens in many areas of the game. Reduced stuttering for some low-end video cards. Many small fixes to hero power functionality from a performance standpoint. Improvement to back end AI of loot entities will greatly speed up low-end systems when piles of loot are present. HEROES Luke Cage Luke Cage has been added to Marvel Heroes! With his super strength, unbreakable skin, and ability to summon Heroes for Hire team mates, Luke Cage is an exciting addition to the Marvel Heroes roster! Iron Man Rework Iron Man has had his powers completely reworked, with new powers, improved options, and some AWESOME new animations! For details, see the post at the end of the patch notes. Black Panther Updated Panther Leap to be faster and more responsive. Black Widow Updated Acrobatic Assault to be faster and more responsive. Captain America Shield Block (when used with Avenging Sentinel) now reflects a flat amount of damage to attackers rather than percentage. Captain America s Defensive Prowess now properly increases the projectile reflection chance while using Shield Block. The reflection angle now matches the damage resistance angle (180 degrees). Captain America s Shield Toss and Shield Ricochet tooltips now display the correct damage of the power. Colossus Metallic Warrior now increases damage rating to all powers, rather than fighting powers. All of Colossus damaging powers are already fighting powers - this change is to clear up unnecessary confusion and allow the bonus to display on the character sheet. Cyclops Rallying Command can now be used when not under the effects of crowd control. Cyclops Optic Explosion now properly deals damage equal to the damage indicated on the tooltip. Cyclops Channeled Blast no longer has variance on damage. As with most DoT powers, it deals the same damage at all times. Human Torch Human Torch s Homing Flares now properly trigger the delay of spirit regeneration when using the power. The power s tooltip now has the Spark tag. Human Torch’s Protective Flames no longer toggles off when you have zero spirit Ms. Marvel Ms. Marvel s Photonic Regeneration will no longer cause her to lose her current target. Ms. Marvel s Stellar Flare now delivers its damage in one packet rather than two. This will cause the tooltip damage to increase accordingly. A bug has been resolved that was causing Stellar Flare s area of effect radius to be reduced. Spider-Man Reflective Web Shield now reflects a flat amount of damage to attackers rather than percentage. Spider-Man s Reflective Web Shield now properly reflects projectiles while active. The damage negation amount now scales correctly with ranks in Protective Web Shield. Both shields now have the proper damage negation values (as listed in 1.2 patch notes). The reflection angle now matches the damage resistance angle (180 degrees). Spider-Man’s Leaping Assault now has a very short cooldown. Spider-Man’s Web Splat now has an increased amount of damage vulnerability Thor Hammer Punch s health-shredding has been increased to 1.2% (from 0.8%), and scales with power points. Thor s Storm Strike chain lightning portion no longer has a damage synergy with basic powers. All heroes have received a free respec for this patch. All channeled powers now have their DPS increased. Black Panther s Panther Leap, Black Widow s Acrobatic Assault, and Deadpool s Stabby Flip will no longer fail to fire their secondary attack upon landing if the target is out of reach. Tooltips for pets now properly indicate what type of damage the pet deals. Bounce powers (such as Storm Strike, Chain Lightning and Reflective Blast) now should be dealing full tooltip damage to the first targets hit. Subsequent targets hit by the same bounce power take less damage as intended. The scaling of damage powers has been changed. Powers will now scale higher with power points based on their unlock level, up to rank 20, then scale at a rate equal to other powers from ranks 21 through 40. This will result in powers that unlock early on in a hero’s power tree will be more powerful and more viable in hero builds. The bonus from pet damage , pet health , and pet duration affixes will now properly display on tooltips. Several bugs relate to these affixes not functioning for certain powers have been resolved. Heroes with spirit regeneration powers will no longer regenerate spirit within seconds of using a spirit spending power. To compensate, their spirit regen has been increased. Many of the heroes affecting by this on top priority for buffs/reworks. MISSION CHANGES Midtown Reduced spawn time of super villains in Midtown Reduced maximum number of enemies that can be present for a particular ambush in Midtown; heroes who are defeating enemies very quickly will not notice this change, while heroes having more trouble will not be quite as overwhelmed. Slightly reduced number of possible ambush points to ease up on overlapping ambushes in Midtown. Slightly increased time between enemy reinforcements within each wave in Midtown so as to make Midtown more manageable for solo players. We will be watching metrics closer and expect to be adjusting overall difficulty - as opposed to density - of Midtown by level range. Enemy Changes Heals When Injured affix has been removed from bosses. Electro s Lightning Storm AoE no longer stacks damage if he casts multiple in the same spot Lavamen’s puddles upon defeat can no longer stack. Rhino’s charge arrow is now much more prominent. Pyro’s Rain of Fire warning is much more prominent. Doop should now be easier to target. IRON MAN REWORK Energy Beams Hovering- After continuously walking for a short period of time, Iron Man will activate his jet boots and hover along the ground. This will persist until you stop moving or attack. In the future, this new hover feature will be implemented on other heroes who have a long history of hovering rather than walking across the battlefield. Iron Man s power trees have been rearranged with new powers. All powers have received adjustments in regards to tuning values. Repulsor Ray- Now deals 25% additional damage if you have a Force Shield active. The visuals have been improved to be more beam-like. Unibeam- Iron Man now diverts a portion of his shield s energy to his arc reactor, powering up the Unibeam even further. You can still use the power with no Force Shield. The Unibeam s charge time has been set to a flat 1 second, to resolve player confusion around the charge time and make the tooltip damage more clear. Repulsor Barrage- Power points now increase Repulsor Barrage s base rate of fire. Freon Ray - This power has been removed, and Coolant Blast has taken its place (see below). Pulse Bolt– Pulse Bolt now pierces through targets and pulses stunning blasts as it travels. The AoE radius of Pulse Bolt has been significantly increased. Arc Reactor Enhancement (formerly Reserve Power)- No longer provides passive defense (moved to another power). Now provides a minimap radar tracking passive, and increases the damage of beam powers based on your maximum spirit. The power now resides in the Energy Beams tree. Disruptor Beam- The visuals have been improved to be more beam-like. Laser Devastation- A new power for Iron Man s Energy Beams tree. I ll let you guys see this one for yourselves... I think you should lead with this next time. Iron Man s Defense Shields tree is now Defense Systems , and contains both defensive Shield powers, and Iron Man s melee/close range powers. Force Shield- Force Shield is now the only shield power available to Iron Man (Reflective, Kinetic, and Energy Shields have been removed). While active, the shield increases your defense. The maximum amount of shields per point has been increased. Hyper-Velocity Charge- Now increases Iron Man s attack and movement speed for a short duration after charging. Now resides in the Defense Systems tree. Shield Shutdown- This power has been removed, and its functionality has been merged into Shield Overload (spirit regen) and Force Shield (defense with shields). **Shield Overload **- Now restores a percentage of your maximum spirit when detonating the shield, and consumes only a portion of your maximum shield reserve. The bonus damage is no longer based on how much damage your shields have taken, but based on the amount of shields it consumed instead. The area of effect radius and the visuals have been increased, and the power now has a brief cooldown. Overloading also clears Iron Man of any crowd control effects. Voltaic Punch- A new basic power for Iron Man s Defense Systems tree. Iron Man goes toe to toe with an enemy, throwing heavy punches that deal increased critical damage. Jet-Assisted Slam - The area of effect radius has been increased. Now resides in the Defense Systems tree. Coolant Blast- A new power for Iron Man, which has replaced Freon Ray. Iron Man channels a chilling spray of his internal coolant systems at enemies in front of him. Enemies who stand in the blast for too long will be frozen. In addition, Iron Man s melee powers deal double damage against frozen enemies. Adaptive Defenses (formerly Shield Recharge)- The thorns component of Reflective Shield has been combined into Adaptive Defenses. While your Force Shield is active, enemies that strike you in melee combat will take damage. The power still restores your shields over time. Death From Above - Now has scaling knockdown duration with power points. Now resides in the Defense Systems tree. Tech Gadgets Wrist Rocket- A new power for Iron Man s Tech Gadgets tree, which has replaced Missile Salvo. Iron Man fires a small rocket from a wrist-mounted launcher, which explodes on targets and ignites them, dealing damage over time. Missile Salvo- Has been replaced with Wrist Rocket, and an improved MicroMissiles. MicroMissiles now functions more similarly to Salvo, but has more targeting options. Micromissiles- Micromissiles now fire in a much quicker burst, and can be used on single targets for a burst of damage, or against no target and the missiles will seek out and track targets on their own. Micromissiles now hit targets in a small AoE, similar to the splash damage formerly provided by Missile Salvo. The power now has a brief cooldown, but fires more missiles in one burst. Missile Control System (formerly Automated Missiles)- This power has been redesigned. It is now a passive which increases the critical rating of your missiles, and has a chance when firing any power to launch a missile. System Reboot- A new power for Iron Man s Tech Gadgets tree. This passive will engage Iron Man s self-preservation systems when Tony is reduced to zero health, resuscitating his vitals and dealing damage to his attackers. Passively increases Iron Man s defense, which formerly was attached to Reserve Power. Deployable Medic- A new power for Iron Man s Tech Gadgets tree. Iron Man throws a device to a target location, which deploys a combat medic drone. The drone heals anyone who stands in its area of effect. Jericho Bombardment- A new power for Iron Man s Tech Gadgets tree. Iron Man paints a target area for satellite missile bombardment, raining missiles down on anyone who stands in the blast radius. House Party (Ultimate Power)- The drone suits summoned by House Party have been enhanced with AI. They will now follow Iron Man and pursue targets on their own. The Shotgun armor has been refitted with the new Coolant Blast, rather than Missile Salvo. http //forums.marvelheroes.com/discussion/28527/marvel-heroes-1-3-patch-notes Loot and Experience (Original new post) Loot Notes Almost every medallion has been buffed, some radically buffed. The rate of purples, cosmics and uniques has been increased from normal enemies in all zones. Killing the normal trash mob enemies in a zone is a very good idea. Approximately 20 artifacts now have a Advanced version and will drop at high levels (including level 60). There is a recipe to upgrade a purple to a cosmic (includes a random cosmic effect and +1 to all skills and yellow name - keeps all affixes). There are many new unique items, including a unique torso slot item for every hero. Items with grant ranks in a power will be much stronger. Experience Notes Legendary Quests now award significant experience rewards upon completion. The goal of these is to make them an extremely efficient and enjoyable method of leveling a hero. Experience in midtown increased. (approximately 10-20% depending on level band) Experience in story mode zones increased by the same. (When combined with Legendary Quests that often take heroes to story modes, this should result in very strong experience).
https://w.atwiki.jp/hmiku/pages/16163.html
【登録タグ 曖昧さ回避】 曖昧さ回避のためのページ フルーツ(笑)Pの曲GAME/フルーツ(笑)P 緒Pの曲GAME/緒P かずやんの曲Game/かずやん 曖昧さ回避について 曖昧さ回避は、同名のページが複数存在してしまう場合にのみ行います。同名のページは同時に存在できないため、当該名は「曖昧さ回避」という入口にして個々のページはページ名を少し変えて両立させることになります。 【既存のページ】は「ページ名の変更」で移動してください。曖昧さ回避を【既存のページ】に上書きするのはやめてください。「〇〇」という曲のページを「〇〇/作り手」等に移動する場合にコピペはしないでください。 曖昧さ回避作成時は「曖昧さ回避の追加の仕方」を参照してください。 曖昧さ回避依頼はこちら→修正依頼/曖昧さ回避追加依頼