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Open Game License Product Identity The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Content Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ( Wizards ). All Rights Reserved. 1. Definitions (a) Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b) Derivative Material means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) Open Game Content means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) Product Identity means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) Use , Used or Using means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) You or Your means the licensee in terms of this agreement. 2. The License This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License You MUST include a copy of this License with every copy of the Open Game Content You distribute. 11. Use of Contributor Credits You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; Author Paizo Publishing, LLC. prdj. © 2011, いしかわ(石川雄一郎).
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ライブ PARAPARA ROCK ENKA CLASSIC POPS HIPHOP GAME RIVAL GAME 曲名 BPM かんたん ノート フリー ダンス ふつう ノート フリー ダンス 踊ろう!電子の恋 125 1 77 3 45 3 89 3 45 ピポパポ DING DONG 118 2 66 27 47 4 71 27 47 ドット勇者 87 150 3 82 26 49 6 100 26 49 ハレ トキドキ Bit 100 4 56 9 40 7 130 1 40 ミンナ☆デジタル 160 5 147 9 58 9 157 9 58 かんたん、ふつう:それぞれの☆の数 ノート:譜面に登場するリズムの数 フリー:譜面内で有効なフリーダンスの回数 ダンス:譜面内で有効なDANCEの回数
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ドラゴンボールZ 誕生編 アルティメットバトル22 永遠の約束 デュエットバージョン?未作成 (ED) 光のWILLPOWER (IM) ドラゴンボールZ 超悟空伝 覚醒編 涙みたいな雨が降る (IM) ドラゴンボールZ 真武闘伝 灼熱のファイティング (ED) まひるの闇 (IM) ドラゴンボールZ 偉大なるドラゴンボール伝説 NEVER ENDING,NEVER GIVE UP?未作成 (ED) SIGN~兆~ (IM) FIRE OF BLACK~黒い炎~?未作成 (IM) ドラゴンボールZ2 くすぶるheartに火をつけろ!! (OP) ドラゴンボールZ3 俺はとことん止まらない!! (OP) ドラゴンボール FINAL BOUT THE BIGGEST FIGHT~激突~ (OP) 君を忘れない?未作成 (ED) THANK YOU!?未作成 (ED) HERO OF HEROES?未作成 (IN) DRAGON BALL Z Sparking! METEO Super Survivor?未作成 (OP) DRAGON BALL Z BURST LIMIT 奇跡の炎よ 燃え上がれ!!?未作成 (OP)
https://w.atwiki.jp/no12pokan/pages/11.html
死ねよこの野郎!というメッセが来たら、you too -) と返してあげよう 死ねよこの野郎!というメッセが来たら、you too -) と返してあげよう 【Xbox360】 XboxLiveアーケード 131【XBLA】 http //toro.2ch.net/test/read.cgi/famicom/1325843299/ 29 :なまえをいれてください:2012/01/07(土) 01 34 09.37 ID 4QEO9rExちょっと教えてくれ「gg」って「お前のプレイはよかった」なのか「お互い健闘したな」なのかどっち?あと何て返事すればいいの? 32 :なまえをいれてください:2012/01/07(土) 01 53 26.75 ID C3OnfwRkggはgood gameの略、33 :なまえをいれてください:2012/01/07(土) 01 55 42.62 ID J97D/nRu 29単純に「楽しかったよ」程度の意味で使う人が多い特に深い意味もなく「さようなら」の代わりに使うような人もいる34 :なまえをいれてください:2012/01/07(土) 01 59 06.67 ID 4QEO9rEx 32,33ありがとうで、こんなときは何て返事すればいいの?いつも困る35 :なまえをいれてください:2012/01/07(土) 02 02 12.28 ID J97D/nRuggでいいよ向こうも凝った返事なんて期待してない41 :なまえをいれてください:2012/01/07(土) 04 19 27.47 ID YgKALshr 34you too :-)が良いよw相手が「グッゲーム ありがとね」なら「そちらこそ」って意味になるし「死ねよこの野郎!」って意図だったら「おまえもなー(・∀・)」で返る結構万能なメッセ42 :なまえをいれてください:2012/01/07(土) 05 00 16.82 ID C3OnfwRk 39-40なるほど、情報サンクス43 :なまえをいれてください:2012/01/07(土) 05 10 20.36 ID 4QEO9rEx 41ありがとうもし褒められてたら、それに対して「お前もな」だとちょっと上から目線になっちゃうかと思ってたんだがそういう意味なら安心したチャンスがあれば使ってみるよ53 :なまえをいれてください:2012/01/07(土) 08 49 37.34 ID LRecRCLr 43英語出来るなら別だが、そう言う時は日本語で返せばいいんだよ英語出来ないのに無理に英語で応じようとするのはアメリカに劣等感持ってる日本人だけお前はチェコ語でメッセ貰ったら一々調べてチェコ語でメッセ返すのかと
https://w.atwiki.jp/gametext/pages/17.html
Path of Exile 公式サイト http //www.pathofexile.com/ YouTube検索 4game PICKUP
https://w.atwiki.jp/ce00582/pages/3148.html
import java.io.*; import java.awt.*; import java.awt.Graphics; import java.awt.event.*; import java.net.URL; import javax.sound.sampled.*; class game12 extends Frame implements Runnable{ Image img1,img2; int t; public static void main(String [] args) { Frame f=new game12(); f.setTitle("game12"); f.setSize(700,700); f.setBackground(Color.yellow); f.setVisible(true); } game12(){ img1 = Toolkit.getDefaultToolkit().getImage("100.jpg"); img2 = Toolkit.getDefaultToolkit().getImage("777.jpg"); Thread th=new Thread(this); th.start(); addWindowListener(new stopwin()); } class stopwin extends WindowAdapter{ public void windowClosing(WindowEvent we){System.exit(0);} } public void run(){ t=1; while(t 100){ repaint(); try{ Thread.sleep(100); }catch(InterruptedException e){} t=t+1; if (t==10){ try {URL url = this.getClass().getClassLoader().getResource("a1.wav"); AudioInputStream audioIn = AudioSystem.getAudioInputStream(url); Clip clip = AudioSystem.getClip(); clip.open(audioIn); clip.start();} catch (UnsupportedAudioFileException e) {e.printStackTrace();} catch (IOException e) {e.printStackTrace();} catch (LineUnavailableException e) {e.printStackTrace();} } } } public void paint(Graphics g){ if(t 50)g.drawImage(img1,100,100,500,500,this); if(t 50)g.drawImage(img2,100,100,500,500,this); } }
https://w.atwiki.jp/fallout2jap/pages/16.html
GAMEファイル CMBATAI2(完了) COMBAT(完了) COMBATAI(完了) custom(完了) DBOX(完了) EDITOR(完了) INTERFACE(完了) INVENTRY(完了) ITEM(一部未翻訳) LSGAME(完了) MAP(現状翻訳不要) MISC(完了) OPTION(完了) PERK(ほぼ完了) PIPBOY(翻訳中) pro_crit(完了) pro_item(完了) pro_misc(ほぼ完了) pro_scen(翻訳中) pro_tile(ほぼ完了) pro_wall(完了) PROTO(ほぼ完了) quests(完了) SCRIPT(翻訳不要?) scrname(完了) ScrnSet(完了) SKILL(完了) SKILLDEX(完了) STAT(完了) TRAIT(完了) WORLDMAP(ほぼ完了)
https://w.atwiki.jp/dellkeitai/pages/59.html
GUID変更 http //www.guidgenerator.com/online-guid-generator.aspx ルート化 http //forum.xda-developers.com/showthread.php?p=40747604 Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\BlueStacks\Guests\Android] "Memory"=dword 00000300 "Kernel"="C \\ProgramData\\BlueStacks\\Android\\kernel.elf" "BootParameters"="noxsave noxsaveopt root=/dev/sda1 SRC=/android DATA=/dev/sdb1 SDCARD=/dev/sdc1 PREBUNDLEDAPPSFS=/dev/sdd1 HOST=WIN GUID= VERSION=0.7.12.896 GlHotAttach=1 OEM=BlueStacks LANG=en_US armApps=true GlMode=1" "Initrd"="C \\ProgramData\\BlueStacks\\Android\\initrd.img" "DisableRobustness"=dword 00000001 60c7037b-83d6-4200-b2b7-d494e651928c 6046639
https://w.atwiki.jp/clickvip/pages/542.html
Final Results Game 247 ended Jan 24 2012 - more results 1. Hungary 14,208,274 2. Poland 10,659,570 3. Japan 5,673,259 4. Slovakia 2,744,003 5. Serbia 1,836,028 6. Greece 1,168,020 7. Britain 1,029,865 8. United States 852,445 9. Denmark 838,865 10. Hong Kong 709,171 11. China 648,422 12. Portugal 628,523 13. Lithuania 507,284 14. Finland 451,952 15. Taiwan 375,849 16. Argentina 272,700 17. Estonia 258,487 18. Netherlands 179,470 19. Chile 169,015 20. Canada 154,560 21. Venezuela 153,423 22. Slovenia 139,680 23. Australia 114,747 24. Croatia 113,567 25. India 111,535 26. Vietnam 96,413 27. Faroe Islands 88,908 28. Bulgaria 87,921 29. Switzerland 85,856 30. Spain 82,586 31. Norway 82,137 32. Mexico 67,514 33. Germany 61,852 34. Austria 55,694 35. Costa Rica 45,015 36. Czech Republic 43,177 37. Iceland 40,337 38. Sweden 28,857 39. Brazil 28,779 40. Romania 26,536 41. Latvia 25,752 42. New Zealand 22,844 43. Turkey 20,000 44. Belgium 19,405 45. Puerto Rico 17,916 46. Korea, Republic of 16,048 47. Peru 16,017 48. Colombia 14,390 49. Singapore 11,988 50. Uruguay 8,601 51. Ireland 7,174 52. Pakistan 6,942 53. Italy 6,603 54. Macedonia 5,940 55. France 5,264 56. Ecuador 5,251 57. El Salvador 4,063 58. Russian Federation 3,767 59. UAE 3,255 60. Paraguay 2,360 61. Ukraine 2,045 62. Bahrain 1,761 63. Israel 1,594 64. Egypt 1,567 65. Cyprus 1,108 66. Guatemala 1,073 67. Bosnia/Herzegovina 999 68. Iran, Islamic Republic of 982 69. Other 960 70. Kenya 948 71. Bolivia 877 72. Malaysia 818 73. Guam 802 74. Honduras 746 75. Cuba 389 76. Mauritius 278 77. Nicaragua 220 78. Dominican Republic 174 79. Luxembourg 169 80. Qatar 135 81. Saudi Arabia 52 Total 45,161,573 Japan was 3rd
https://w.atwiki.jp/keroro00innovator/pages/780.html
NEW GAME NEW GAME アーティスト 寺島拓篤 発売日 2012年6月6日 レーベル ランティス デイリー最高順位 1位(2012年6月6日) 週間最高順位 1位(2012年6月12日) 月間最高順位 2位(2012年6月) 年間最高順位 49位(2012年) 初動売上 12516 累計売上 15434 週間1位 収録内容 曲名 タイアップ 視聴 1 overture 2 Architect 3 Right Rebellion 4 nightmare 5 A DAY 6 あいのうた 7 interlude 8 DREAM GO ROUND 9 フレンド 10 blue moon 11 HERO 12 C.M.K. ~コズミックナイト~ ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 6/12 1 新 12516 12516 2 6/19 2 ↓ 1674 14190 3 6/26 9 ↓ 702 14892 4 7/3 13 ↓ 542 15434 2012年6月 2 新 15434 15434