約 3,023,487 件
https://w.atwiki.jp/spellbreakjapan/pages/105.html
Alpha Release .32 パッチノート 英語のパッチノート Lowered Minimum Specs New Feature Gameplay Optimizations UI Art and FX Bug Fixes パッチノートに戻る トップページに戻る
https://w.atwiki.jp/pokemoncardgame/pages/689.html
《ダークパッチ 》 ◆カード情報 分類 グッズ 効果 ~カードの効果~ 自分のトラッシュから「基本悪エネルギー」を1枚選び、ベンチの悪ポケモンにつける。 グッズは、自分の番に何枚でも使える。 ◆考察 ゲーム後半でトラッシュの悪エネルギーの再利用に使えるだけでなく、《スージーの抽選》や《ぼうずの修行》を使い直接トラッシュすることで、エネルギー加速を行うこともでき、グッズなので1ターンに何枚でも使うことが出来る点も優秀。悪タイプでは貴重なエネルギー加速カードであるため、悪タイプを主力とするのならば採用を検討したい。 ◆関連項目 関連カード 自分のポケモンにエネルギーをつけるグッズ 《エネルギーパッチ》 《エネルギーつけかえ》 収録パック ダークラッシュ ◆Q A
https://w.atwiki.jp/spellbreakjapan/pages/93.html
Alpha Release 28 パッチノート 英語のパッチノート NEW FEATURES Chronomasterのルーンが完全にリワークされました。 ルーン使用4秒後に元の位置に戻ります。その間はダメージ受けない状態になる。HPとアーマーが高いほうに(使用したときのと、使用した後の)なる(なので、その時間を使ってヒールしても無駄にならない)。状態異常も回復します。 CDが15秒です。 これで、Chronomasterがダメージが受けてから使うものではなく、計画的に使うものになりました。 チームメートが青い輪郭で囲まれるようになりました。これで、壁通しや山通しで、または激しい戦いの中でも見えるようになりました。 Lowland Outpostが変わりました。 Fever Ridgeが変わりました。 QUALITY OF LIFE VISUAL AND AUDIO CHANGES MAP CHANGES BUG FIXES パッチノートに戻る トップページに戻る
https://w.atwiki.jp/cardinalred/pages/160.html
Episode11.3"Unnamed Islet~Cursed Monastery,Endless Nightmare" マップ関連新マップ「名もなき島」の実装 名もなき島ダンジョン「呪われた修道院」実装 モンスター関連新モンスターアヌビス追加 名もなき島追加モンスターフレイムスカル、ヘルプードル、ラギッドゾンビ、ゾンビスローター、バンシー、ネクロマンサー、ヘルフライ MVP 堕ちた大神官ヒバム、ヴェルゼブブ クエストMob 王の死体 クエスト関連新規クエスト7種追加>名もなき島? ウンバラの属性塊分解に関する変更 アイテム関連新装備アイテム64種追加 新カード14種追加 酒天狗・ブレイザーカードの効果実装 矢作成に使用可能な材料の追加 ダイヤギャンブルのアイテムリスト更新 システム関連傭兵システム実装 その他ラヘル~ベインス間にワープサービス追加 乳鉢の購入制限を1000→2000に変更 過去パッチ ラヘルパッチ変更点 ベインスパッチ変更点
https://w.atwiki.jp/grimrock/pages/47.html
Ver.1.3.1 (2012/10/04) Ver.1.1.4 (2012/04/21) Ver.1.1.3 Ver.1.3.1 (2012/10/04) Implemented Dungeon Editor and added modding capabilities. ダンジョンエディタを実装し、改造機能を追加した。 Added a warning about unnamed prisoners to character generation. キャラクター作成時に無名の囚人に関する警告を追加した。 Bug fix mouse look does not work when standing in front of a wall tapestry. バグ修正:壁のタペストリーの前に立ったときにマウスの外観が動作しない。 Bug fix when importing a custom portrait, the original portrait becomes “locked” and can’t be chosen for other characters. バグ修正:カスタムポートレートをインポートする際に、オリジナルのポートレートが "ロック"され他のキャラクターで選択することができない。 Bug fix on screen exp indicator displays an incorrect amount of exp when killing an advanced monster with level greater than 1. バグ修正:1レベル以上のアドバンスドモンスターを殺した時に、画面上の経験値インジケータで誤った数値が表示される。 Bug fix no exp is gained if a monster is killed by Dismantler’s lightning effect or Icefall Hammer’s frost burst effect. バグ修正:モンスターがDismantlerの雷効果やIcefall Hammerのフロストバースト効果によって殺害された場合は全くEXPが得られない。 Bug fix when the cube crushes a monster, monster’s death effect is played multiple times if the cube moves back and forth. バグ修正:キューブが前後に移動した時、キューブがモンスターを潰した場合に敵モンスターの死亡エフェクトが複数回再生される。 Bug fix game refuses to start if the documents folder is mapped to a network location. バグ修正:ドキュメントフォルダがネットワーク上の場所にマッピングされているとゲームが起動しない。 Bug fix “Level up!” text above attack frames does not scale with resolution. バグ修正:攻撃のフレームの上の "Level up!" テキストが解像度に合わせてスケーリングされない。 Bug fix tooltips are buggy in 2560×1600 resolution. バグ修正:2560×1600の解像度の場合にツールチップがおかしくなる。 Bug fix exp is awarded to wrong characters if party marching order is changed before damage is dealt (e.g. cast fireball, reorder champions before fireball kills a monster). バグ修正:ダメージが発生する前にパーティの並び替えをした場合(例えば、ファイヤーボールを唱えてからモンスターを殺す前にキャラクターの順序を並べ替える、など)、経験値が間違ったキャラクターに与えられる。 Ver.1.1.4 (2012/04/21) vsync is enabled by default borderless windows are no longer topmost pressing ESC closes character sheet fixed unlimited frost arrow exploit improved display resolution auto-detection at first launch fixed a couple of typos and broken english removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly) quick save/load volume sliders to avoid confusion autosave quicksave slots can’t be renamed anymore adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays invert horizontal mouse option camera bobbing option (only available by editing the config file manually) configurable tooltip delay (only available by editing the config file manually) frame rate limiter (set to 120fps but can be changed by editing the config file) custom character portraits bug fix very long map marker notes without spaces in them causes the automap to crash bug fix editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time bug fix map labels are sometimes drawn partially underneath map symbols bug fix topmost menu item doesn’t work reliably in high resolutions such as 2560×1440 bug fix wall text translations are not dismissed when right-clicking bug fix inanimate objects can be backstabbed bug fix projectiles go through doors in some very rare cases bug fix saving the game crashes if all save game slots are full and the autosave slot is deleted or unused bug fix Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug) bug fix saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly bug fix auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances bug fix standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy bug fix when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed bug fix trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game Ver.1.1.3 製品リリース
https://w.atwiki.jp/moemon/pages/13.html
MOEKKO MON STARシリーズパッチリスト このページはえびそば製作のMOEKKO MON STARシリーズの萌えもんパッチ早見表です。 パッチのダウンロードはwikiトップのリンクから、各パッチの詳細はそれぞれの付属テキストを参照 質問したい時は各当該パッチ付属の説明書を熟読の上で掲示板の専用スレへどうぞ より詳しい各パッチの情報は製作者ブログや各パッチの付属テキストに記載 「MOEKKO MON STAR/MMSシリーズ」という表記はえびそば製作の一連の萌えっ娘もんすたぁシリーズ作品群を指す固有の名称です。"MOEKKO MON STAR/MMS series" is the title of all works produced by Ebisova, No one other than Ebisova is allowed to use "MOEKKO MON STAR/MMS series". MOEKKO MON STAR Hancock Red / Dresden Green MOEKKO MON STAR Great Banish MOEKKO MON STAR Liberty Crystal MOEKKO MON STAR Iolite MOEKKO MON STAR 鬼畜2nd/3Rd/3Rd+/3RdX/3RdX+ MOEKKO MON STAR Ⅹ(10th)/Ⅹ+(10th+) MOEKKO MON STAR 17th MOEKKO MON STAR Hancock Red / Dresden Green 萌えっ娘もんすたぁHR(ハンコックレッド)/DG(ドレスデングリーン) カントー地方を舞台にしたFRベース+αの平凡難易度パッチ 鬼畜3RdX+をベースにしたリファイン版 枠拡張によりこれまでのパッチよりも多くの萌えもんが登場するのが特徴萌えもんDGは萌えもんHRの分布調整版差分パッチ MOEKKO MON STAR HRver.サンプル画像 MOEKKO MON STAR DGver.サンプル画像 上へ MOEKKO MON STAR Great Banish 萌えっ娘もんすたぁGB(グレートバニッシュ) オリジナル地方を舞台にしたパッチ 登場萌えもんに大幅なタイプ変更多数アリ 登場する萌えもんには基本2種類のドット差分アリ 旧タイトル名は「萌えっ娘もんすたぁ δ」 MOEKKO MON STAR GBver.サンプル画像 上へ MOEKKO MON STAR Liberty Crystal 萌えっ娘もんすたぁLC(リバティクリスタル) ジョウト地方を舞台にしたパッチ どのジムからでも攻略できるオープンワールド風が特徴 登場する萌えもんには基本2種類のドット差分アリ 周回プレイシステムがあるので気軽にお手軽に何度もプレイできます MOEKKO MON STAR LCver.サンプル画像 上へ MOEKKO MON STAR Iolite 萌えっ娘もんすたぁIo(アイオライト) オリジナル地方を舞台にしたパッチ HR(3RdX+)をベースに製作しているので萌えもん・技・アイテム等のデータは基本原則そちらと共通(HRからの変更点もアリ) 現状未完成(1つ目のバッジ入手までプレイ可能) MOEKKO MON STAR Ioliteサンプル画像 上へ MOEKKO MON STAR 鬼畜2nd/3Rd/3Rd+/3RdX/3RdX+ 萌えっ娘もんすたぁ鬼畜ver.シリーズ カントー地方を舞台にしたFRベース+αの高難度パッチシリーズ 「MMS旧作詰め合わせ」に収録「MMS旧作詰め合わせ」にはその他多数のミニハックを収録 2ndは1st/アカギver.(公開停止パッチ)のリメイク版 3Rdは2ndを踏襲したリブート版 3Rd+は3Rdのマイナーチェンジ版 さらに3RdXは3Rd/3Rd+のリメイク版 さらにさらに3RdX+は3RdXのマイナーチェンジ版3RdX+は枠拡張によりこれまでのパッチよりも多くの萌えもんが登場するのが特徴 製作順は左から右に順番通り MOEKKO MON STAR 3Rd+ver.サンプル画像 MOEKKO MON STAR 3RdX+ver.サンプル画像 上へ MOEKKO MON STAR Ⅹ(10th)/Ⅹ+(10th+) 萌えもん生誕10周年記念パッチ 最初に入手した萌えもんでボスラッシュに挑戦するパッチです 「MMS旧作詰め合わせ」に収録「MMS旧作詰め合わせ」にはその他多数のミニハックを収録 MOEKKO MON STARシリーズ旧作一部抜粋サンプル画像 上へ MOEKKO MON STAR 17th 萌えっ娘もんすたぁ17th(セブンテンス) 萌えもん生誕17周年記念パッチ MOEKKO MON STAR Ⅹ(10th)/Ⅹ+(10th+)のリメイク版 最初に入手する萌えもんが異なる他クリア後の一部要素に変更アリ MOEKKO MON STAR 17thサンプル画像 上へ
https://w.atwiki.jp/spellbreakjapan/pages/67.html
Alpha Release 25 パッチノート (by chunsuke Ar-nes) 英語原稿 このパッチは6月1日に実装される予定です。 NEW FEATURES ガントレットを拾うときに、入るスロットを選べるようになりました。拾うキーを押すと、現在と変わりなく機能します。長押しながら、左クリックか右クリックで手に付けることができます。 プレーヤーの後ろに走った跡がたなびくようになりました。動いてないと消えます。しゃがむと薄くなります。進行中のモノなので、是非意見を聞かせてください。 QUALITY OF LIFE 落下システムをリワークしました。SOLOででも、友達と一緒に遊ぶときでも、より簡単にドロップできるように心掛けました。 各プレーヤー・チームはドロップポータルが指定されます。カウントダウン内に選択しないと、指定のポータルから落下します。 ポータルを選ぶ制限時間を10秒から20秒に SQUADにおいて、ドロップポータルがプレーヤーに初めて選ばれると、全員の選択がそこになります。その後の選択によって全員の選択が変わりません。 これによって、各自の選択も残しつつ、リーダーがSQUAD全員選択に任せることができます。 SQUADメンバーが同じポータルを選ぶと、近くに現れます。 落下の最後にかける移動ロックを無くしました。移動がより自由に 着地はもう失敗しない! UI、HUD調整しました。HP、アーマー表示を左上にして、他の情報(クラス、バッジ、パーティーマーク)も追加しました。進行中です!更なるアップデートももうすぐ! ズームインのときに、センシ(感度)調整できるようにしました。多くの人が要求してたオプションです。喜べ! カメラ位置を微調整して、視界(FOV)を動いてないときの85と移動中の90を両方を103にしました。これもコミュニティからの要求でした。 BALANCE CHANGES Movement 基本前方移動速度を10%減少(6.75 m/s - 6.075 m/s)あわてるな!わけがこのあとに Armor アーマー上限値を減少(75 - 20)あわてるなって!読み続けて! 高いアーマーのときに、アーマーが低いベルトに付け替えてから戻すと、増加分のアーマーが消えるというバグを修正しました。これにより、アーマー値が異なるベルトの付け替えでアーマーを失わないようにしました。 Items すべての装備(アミュレット、ベルト、ブーツ)をリワークしました。合理化、標準化、名前を変えたりpower creepさせたりしました。装備にパワーを残しつつ、より多くの良いものを提供したくて、悪いものとアイテム増加を減らしたかった。装備には、基本機能を持ち合わせることによって、装備の比較やアップグレードが分かりやすくなりました。(なお、宝物システムが標準化されました。これによって、絶対値で、高いレアリティのモノが低いレアリティのモノより出ないようにしました。 装備はコモン1つ、アンコモン1つ、それ以上のレアリティのモノは個数が2つです。ようするに、装備の各タイプには合計8個しかありません。かなり減らしました。主にあまり使用されてなかったものや活かしにくいものがなくなりました。これについて議論があるだろうけど、今はこの装備なしにして、様子を見ていきたいです。なくなったアイテムの作用が違うカタチでまた現れるかもしれません。 さて、装備を紹介していきます! Amulets すべてのアミュレットにはマナの最大値をアップする効果があります、レアリティによって最大値が異なります。どのアミュレットでも、身に着けるマナの最大値が上がります。これによって、よりたくさんのスペルを出すことが出きて、マナ回復も上がります。 コモンアミュレット ・マナ最大値+15 アンコモンアミュレット ・マナ最大値+30 レアアミュレット of the Wanderer ・詠唱速度 +20%・マナ最大値+45 レアアミュレット of the Berserker・特殊技のCT -35%・マナ最大値+45 エピックアミュレット of the Slayer ・魔法ダメージ +15%・マナ最大値+60 エピックアミュレット of the Survivor・与えたダメージの25%分HP回復・マナ最大値+60 レジェンダリーアミュレット of the Scribe・ルーン使用後特殊技が即使用可能(CT5秒)・マナ最大値+75 レジェンダリーアミュレット of the Behemoth・魔法ダメージ+10%・詠唱速度+15%・マナ最大値+75 Belts すべてのベルトにはアーマーの最大値をアップする効果があります。レアリティによって最大値が異なります。どのベルトでも、身に着けるとアーマーの最大値が上がります。しかも、レアリティが上がるにつれ、スケーリングが下がります。これによってプレーヤーの間ではレアリティが違っていてもそんなに差はないはずです。 コモンベルト ・アーマー最大値+20 アンコモンベルト ・アーマー最大値+40 レアベルト of the Slayer ・ルーンのCT速度+20%・アーマー最大値+55" レアベルト of the Wanderer・ルーンのチャージ+1・アーマー最大値+55" エピックベルト of the Scribe・ルーン使用後1秒間,被ダメージ減少+95%(CT5秒)・アーマー最大値+65" エピックベルト of the Survivor・被ダメージ減少+20%・アーマー最大値+65" レジェンダリーベルト of the Behemoth・被ダメージ減少+10%・ルーンのチャージ+1・アーマー最大値+70" レジェンダリーベルト of the Berserker・ルーンのチャージ+2・ルーンのCT速度+20%・ルーンのチャージ+1・アーマー最大値+70 Boots すべてのブーツには走る速度の最大値をアップする効果があります。レアリティによって最大値が異なります。どのブーツでも、身に着けると走る速度の最大値が上がります。さっきの走る速度についての発表は悪かった、謝る!今までの一番早いブーツほどの速度まであげることはできないが、どのブーツを身に着けても、以前よりは早く移動することが可能になりました。 コモンブーツ ・走る速度の最大値+5 アンコモンブーツ ・走る速度の最大値+10 レアブーツ of the Scribe ・ルーン使用後5秒間,走る速度+35%・走る速度の最大値+15%" レアブーツof the Berserker・耐性:ショック無効、雷撃を受けたとき5秒間走る速度+40%・走る速度の最大値+15% エピックブーツof the Survivor・1秒間しゃがむとキャラが透明化する・走る速度の最大値+20% エピックブーツof the Behemoth ・耐性:ショック無効、毒沼でダメージを受けない、氷上で滑らなくなる・走る速度の最大値+20% レジェンダリーブーツ of the Slayer・ジャンプ回数が2回から3回になる.ジャンプ力が25%上昇・走る速度の最大値+25% レジェンダリーブーツof the Wanderer・10秒毎に5秒間ステルス状態になる・走る速度の最大値+25% OPTIMIZATIONS このパッチのパフォーマンスにかなりの時間を費やしてきて、FPS、ピッチ、メモリ使用量など、全面的に大きな改善が見られました。 やるべきことはまだたくさんありますが、このパッチではプレイヤーはもっと良いパフォーマンスが得られるはずです。 省略 高フレームレートで起きるrubber banding(位置情報とサーバーとの同期がうまく取れない)現象を起こすバグを修正しました。もうフレームレートを制限する必要がなくなりました。 VISUAL AND AUDIO CHANGES バフ・デバフをより分かりやすくするために、スキルに伴うVFXを追加しました。 省略 大ダメージを受けると漏れる声を取り除きました。 ウフーッ MAP CHANGES このリリースではマップの変更はありません。 次のリリースでは、大いに楽しみにしていてください。 BUG FIXES 省略 パッチノートに戻る トップページに戻る
https://w.atwiki.jp/lovm/pages/18.html
パッチ2.4~追加分 [#j88fce88] 名前 入手手段 備考 イメージなど pre(パッチ2.5追加分); 魔導ビット自律型 1/9スケールモデル。アルテマウェポンはついていません フロントライン200勝 br;==※すでに200勝している場合もう1勝する== #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ダミーアイコン); 薄闇の雲 暗闇の雲を模した魔法人形。世界を無に還してやろう! クリスタルタワー:闇の世界ラスボス追加箱 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ダミーアイコン); マメット・ヒルディ 事件屋ヒルディブランドを模した魔法人形。もれなく助手付き! クエスト「事件は砂塵に消ゆ」クリア報酬 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ダミーアイコン); エンキドゥ 友だちになったニワトリ。洗っても色あせない 真ギルガメッシュ討滅戦 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ダミーアイコン); pre(パッチ2.4追加分); マメット・エンタープライズ アート本「FINAL FANTASY XIV A Realm Reborn The Art of Eorzea - Another Dawn - 」購入特典 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (マメット・エンタープライズ); ナナッコ・ベアー 裁縫師★4レシピ br;<ベアーの幼獣を模した魔法人形> アラクネウェブ,カシミヤ織物,アプカルの綿毛x3,山繭糸 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ナナッコ・ベアー); ポチャチョコボ <ポチャポチャしているチョコボの子> #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ダミーアイコン); ファットキャット <おでぶな子猫。意外と素早い> #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ファットキャット); アサシンフライ <アサシンベタの稚魚。泳ぐことを忘れた> #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (アサシンフライ); マメット・オルトロス <オルトロスを模した魔法人形。まるっきりタコじゃん!> br;「アマジナ杯闘技会決勝戦」ボス宝箱 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (マメット・オルトロス); アントーキング・コリブリ <海賊に飼育されていたコリブリ。イヤラシイ!> br;「逆襲要害サスタシャ浸食洞」3ボス宝箱 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (アントーキング・コリブリ); リトルフット <イエティの幼獣。その足跡は小さい> br;「氷結潜窟スノークローク大氷壁」宝箱? #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ダミーアイコン); リトルマミー <包帯でぐるぐる巻きにされた人形。なぜか動く> br;「遺跡救援カルン埋没寺院」3ボス宝箱 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (リトルマミー); マメット・ルイゾワ <ルイゾワを模した魔法人形。おわりの名は希望> br;「大迷宮バハムート:真成編」4層クリア #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (マメット・ルイゾワ);
https://w.atwiki.jp/killingfloor2/pages/39.html
+Ver1033 2016/05/11 General Weapon ammo rebalance - Details below Improvements to the live update system allowing many more variables and gameplay settings to be changed via the live update system. Ammo Rebalance Details Commando AR 15 Ammo capacity increased to 240 (from 200) Start with 140 instead of 100 rounds Cost per mag increased to 14 (from 13) Bullpup Capacity increased to 330 (from 300) Cost per mag increased to 24 (from 20) AK 12 Capacity increased to 360 (from 240) Cost per mag increased to 30 (from 25) Scar Capacity increased to 360 (from 300) Starting reduced to 100 (from 120) Cost per mag reduced to 28 (from 30) Support SG500 Capacity increased to 64 (from 48) Starting increased to 32 (from 24) Cost per mag reduced to 37 (from 40) M4 Capacity increased to 72 (from 48) Starting increased to 32 (from 24) Cost per mag increased to 47 (from 40) AA 12 Capacity increased to 100 (from 80) Starting reduced to 20 (from 40) Cost per mag increased to 110 (from 100) Medic HM 101 Capacity increased to 255 (from 240) Starting increased to 135 (from 120) HM 201 Capacity increased to 520 (from 360 Starting increased to 240 (from 160) HM 301 Capacity increased to 90 (from 60) Starting increased to 40 (from 30) Cost per mag increased to 40 (from 30) HM 401 Capacity increased to 420 (from 330) Cost per mag increased to 40 (from 30) Zerker Pulverizer Capacity reduced to 20 (from 35), Starting reduced to 5 shells (from 20) Cost per mag increased to 85 (from 50) Eviscerator Starting reduced to 5 blades (from 17) Cost per blade reduced Firebug Caulk n’ Burn Capacity increased to 450 (from 300) Starting increased to 250 (from 200) Cost per mag increased to 20 (from 15) Dragon’s Breath Capacity increased to 51 (from 46) Flamethrower Capacity increased to 500 (from 400) Cost per mag increased to 83 (from 60) Microwave Gun Capacity increased to 500 (from 400) Starting reduced to 100 (from 200) Cost per mag increased to 100 (from 75) Gunslinger 1858’s Capacity increased to 192 (from 144) Starting increased to 96 (from 72) Cost per mag increased to 6 (from 5) 1911 Starting reduced to 64 (from 72) Cost per mag increased to 13 (from 10) Desert Eagle Capacity increased to 112 (from 98) Starting reduced to 42 (from 49) Cost per mag increased to 21 (from 10) .500’s Capacity increased to 105 (from 80) Starting reduced to 30 (from 40) Cost per mag increased to 25 (from 15) Demo HX25 Capacity increased to 30 (from 24) Starting increased to 18 (from 12) Cost per mag increased to 9 (from 5) C4 Cost per mag reduced to 27 (from 100) M79 Capacity increased to 27 (from 16) Starting increased to 10 (from 8) Cost per mag increased to 13 (from 10 RPG Capacity increased to 16 (from 12) Starting reduced to 5 (from 6) Cost per mag increased to 30 (from 25) Fixes Fixed a bug where zed speed was being double calculated resulting in unintended faster zeds on higher difficulties, and slower zeds on lower difficulties Fixed several cases where VS mode zed/human balance scaling could becoming miscalculated resulting in the Zed team being either weaker, or more powerful than they were intended to be It is highly possible we may to have to do significant Live Update work later this week as we see new stats come in from Versus Survival, as this bug was significantly affecting balance Fixed cases when UI could end up stuck on the screen when leaving a trader or starting a game Improved jittering from ZEDs moving up and down slopes and stairs. In general this should look much more smooth. Fixed an issue where it was possible for trader purchases not to be applied when leaving the trader menu Fixed an issue where key bindings changed while in survival mode or VS mode were not being applied when playing the other game type Fixed an issue where Scrakes would not enrage, even when a substantial amount of damage was done to them Fixed an issue where AI Husks and The Patriarch would look one way but shoot another (this issue was previously fixed for player controlled ZEDs) +Ver1032 2016/04/28 General Changes and Fixes Increased the speed of normal bullets (pistol, assault rifle, SMG) by 3x in ZED time. (Note Visual effects for this change are still in progress) Fixed issue with Siren Particle effects on low graphics Fixed sensitivity sliders not have numbers Fixed controller sensitivity setting not saving when changed via main menu Fixed stalker keeping head while in headless state Fixed pressing B with a gamepad to open the trader sometimes causes it to automatically close Increased minimum dosh amount when respawning on some difficulties Increased starting dosh amount of dosh on some difficulties Increased the overall amount of dosh earned by killing ZEDs across all difficulties by approximately 10% Versus Changes and Fixes You can no longer start a solo versus game Tweaked dosh and XP values for player zeds in Versus Fixed executing "Changeteam" command while on a balanced team stops certain control inputs XP and Dosh was not being awarded after killing human-controlled zeds in versus +Ver1031 2016/04/22 Balance Adjusted wave one Zed spawn groups in Versus Mode so that the first wave is more balanced +Ver1030 2016/04/21 Bug Fixes Fixed multiple cases where players can throw off the team balance of a Versus Survival match Fixed 3D scope weapons getting stuck with low frame rate when unscoped under certain conditions Fixed a bug where no UI message was popping up for weapon pickups when player is in current possession of the same weapon with full ammo Fixed a bug where no UI message as popping up when a player could not pick up a sawblade or bolt Fixed a bug where the Patriarch’s minigun bullets did not match the direction the player was facing Fixed a bug where there was an incorrect interaction message for grenade supplier Fixed a bug where spectators could vote for the next map in the after action report Fixed a bug where the Scoreboard was displaying Survival for a Versus Survival match +Ver1029 2016/04/14 General Bugfixes Fixed a rendering crash that happened more often on Prison FleX is now stable and performing as expected. It’s been re-enabled in the UI Fixed a bug where zeds had a difficult time damaging human players who were pinned against certain corners of the playing field Fixed an issue where the trader trail was not showing for players who joined mid-match and spawned during trader time Fixed Door traps causing zeds to slide Fixed crossbow not being able to damage zeds that were very close Fixed being unable to pickup crossbow bolts and sawblades that are under water Fixed being able to pickup crossbow bolts and eviscerator blades when your ammo was full for your weapon Fixed Winchester Crossbow now show up in the AAR Fixed workshop maps not displaying in the map select UI Fixed an issue where the Live Update system would stop working We hope to follow this shortly with some tuning changes to the Game Conductor for Hell on Earth Versus Fixed players opening maps into versus survival when using the console window Fixed a bug where two players could get stuck in the air on each other Human player can no longer switch team to zed after death Players can no longer switch teams if it would make the teams out of balance Fixed Patty spawning multiple times after a match Fixed zed player damage sometimes getting ignored and only applied (in one large sum) upon zed death Gear menu is disabled while on zed team Other Changes R1/RightShoulder was reverted back to toggle alt-fire Reduced flashlight brightness Increased sensitivity when using crossbow scope Credits no longer available during a match Maps Fixed an issue where players could go outside the map on Farmhouse and see Zed Player UI Fixed various exploits and bugs in Prison Can now pick up frustratingly taunting ammo box in Prison Fixed bug in Volter Manor where Dosh could be thrown into unattainable locations +Ver1028 2016/04/08 Changes Fixed an issue where damage scaling was not applying across difficulties or player count Fixed an issue where the versus mode Fleshpound resistances were applying to survival mode Reverted brightness on player flashlights Fixed an issue where VOIP settings were defaulting to preventing dead players from communicating with live team mates Fixed not being able to sort by game type in the server browser Known Issues Subscribed Workshop maps are not currently being displayed on your map list. You can still join them in a server or open them locally via the console. We should have this fixed next update. +Ver1027 2016/04/07 Highlights New PVP Gamemode - Versus Survival New Map - Prison with new map achievements New Offperk Weapons - Sharpshooter perk and remaining weapons will follow LAR Crossbow Live Update system This will allow us to update many game values for game balance without shipping a new client or server build Game Conductor System The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match. On HoE difficulty, the GC only throttles up from the baseline, never below Item Crafting System Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity. Craft Weapon Skins or Cosmetic Accessories 10 Common Material 1 Uncommon Item 10 Uncommon Material 1 Rare Item 10 Rare Material 1 Exceptional Item 10 Exceptional Material 1 Master Crafted Item Over 70 new community workshop items shipped in the following new Supply Crate and USB series Horzine Supply Crate | Series #3 Horzine Supply Crate | Series #4 Horzine Supply Crate | Series #5 Horzine Supply Crate | Series #6 Tactical Horzine Encrypted USB Predator Horzine Encrypted USB Emergency Issue Horzine Encrypted USB Street Punks Horzine Encrypted USB Horzine First Encounter Encrypted USB VS Survival Additions Added the ability to play as Zeds (Part of Vs Survival) Alpha Clot Slasher Clot Gorefast Bloat Husk Crawler Stalker Siren Scrake Fleshpound Patriarch Alpha Clot abilities Slashing Attack Grab Commanding Shout (Roar) Slasher Clot abilities Slashing Attack Heavy Attack Roll Leap Gorefast abilities Light Attack Heavy Attack Area of Effect Attack Bloat abilities Slashing Attack Puke Lay Mines Husk abilities Cannon Flamethrower Melee Attack Suicide Crawler abilities Light Attack Heavy Attack Suicide Leap Attack Stalker abilities Light Attack Heavy Attack Dodge Siren abilities Scream Vacuum Bite Scrake abilities Light Attack Heavy Attack Whirlwind Fleshpound abilities Light Attack Heavy Attack Rage Mode Patriarch abilities Melee Attack Chain Gun Tentacle Grab Missile Strike Heal Mortar Barrage General Third person character animations should now look better when characters are looking about and aiming Headshots now impart force on the ragdoll from the direction of the blow All Zed attacks impart some force to players Removed recoil kick when jumping and firing (does not affect boomstick jumping) New Crate and USB opening animations and rarity sound fx Weapon Skin Icons have been re-worked Players can now equip weapon skins directly from the new item UI Depth of Field has been added to the gear menu New 9mm sounds Revised gamepad controls Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3 not named ingame yet) UI Kill messages for zed kills on the HUD (Default is off, see gameplay options) Players will now drop their best weapon on death if the weapon they have out cannot be dropped Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios Flashlight brightness has been tuned Items purchased from the ZedConomy Store are now tradeable, but not marketable. Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably General optimization pass, some users may notice performance gains Balance Increased speed of AA12 elite reloads Decreased cost of AA12 (1700 1500) Increased speed of equip and putaway for welder Increased speed of equip and putaway for healer by 2x Speed of healing others and yourself has been increased Increased speed of equip and putaway of all weapons by 60% Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds Bugs Possible fix for “Phantom Projectiles” issue with projectile weapons Fixed some issues with the Husk sprinting animations Fixed some spectating UI issues Fixed rubberbanding/jittering when grabbed by Zeds Patriarch tentacle Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go Fixed Berserker attack speed UI display Possible fix for trader not filling ammo when you only need a few bullets Fixed an issue where you could stand on top of dosh bling Fixed some issues with FLEX on KF-VolterManor Fixed some pathing issues in the Birthday room of KF-Bioticslab Fixed some issues with rarity and conditions of weapon skins Fixed an issue where Rack Em’ Up UI would persist after death or perk swap Fixed an issue where you couldn’t break zed limbs in real time Known Issues You cannot parry player controlled zeds in Versus May be some clipping issues with some of the new cosmetics May be some pathing issues with KF-Prison SDK/Mod Workshop Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date) Special note on FLEX We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release. Special note on Versus Survival Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s) New Languages Supported Thanks to Steam Translation Czech Danish Hungarian Portuguese Turkish Ukrainian +Ver1025 2016/03/03 General Improvements to analytics collection system Balance Damage on Hans’ attacks have been reduced on Hard difficulty only +Ver1024 2016/02/25 General Removed the Any setting from difficulty selection in the matchmaker Change to Parry skill, now does a minimum of 1 damage Bugs Fixed Gunslinger Rack ‘Em Up UI persisting after death Fixed Patriarch not having death messages Fixed map voting not being properly disabled if turned off in web admin Fixed some analytics data that was not reporting properly Fixed spectate camera not being updated to the viewing position when switching back and forth between spectating players and free roaming "Fanfare" perk skill (was doing 5X instead of the 3X) has been corrected Shoot N Scoot will now indeed reduce your weapon bob when moving in iron sights instead of increasing it Fixed being able to access key bindings when using a controller Fixed burn effect not working on scrake apron Fixed grenades not getting passive extra damage - Support perk Fixed Leg Shots perk now affects all weapons Fixed Center Mass now affects all weapons Fix to the demo’s explosion resistance passive - it should now be working properly. Updated text on the following skills to accurately reflect in-game effects Shoot ‘n Scoot, Leg Shots, Center Mass, Airborne Agent, ZED Shrapnel, Furious Defender, and Spartan. +Ver1023 2016/02/11 Balance First pass of live player skill tracking system Game Conductor Game Conductor is online watching live play - It does not make any gameplay changes at this time Demo - Offperk skill was doing 15% instead of the intended 10% Berserker - Melee attack speed % increase was not working properly as players ranked up Gunslinger - changed how Uber Ammo skill works so dualies will not run out of ammo during Uber Ammo General If a player leaves the server and doesn’t drop the detonator, any deployed c4 will be removed Continued to improve AI code to help prevent “walling” Improved analytics system Bugs Fixed a bug where clients that joined an in progress game could see already destroyed collectibles (and thus not be able to interact with them) Fixed several gamepad issues in the options screens Fixed not being able to save favorite servers while using a gamepad Fix one case for zed warping online on inclines- other cases including high latency are still being worked on Fixed the game displaying a pick up message when you dropped a 9mm from having dualies +Ver1022 2016/01/28 General Ammo pickups are no longer picked up if a player has full ammo and grenades If other players have left the server the solo healing buff will kick in The game will now prioritize the trader pod and doors over supplier for interactions Updated door weld interaction message Bugs Players who haven’t spawned will no longer count against the solo player healing buff Doors that are fully welded should no longer take away welder charge Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles) Zed ranged attacks will no longer open doors (bullets, not explosions) Players can no longer jump and crouch during the Hans health drain Weld integrity can not = 0% Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI Fixed issue where if players join a game and there were previously welded doors on the server, they would see open doors with welds Fixed MMMMMMMMMMMMMMM in party widget Fixed a case where inventory would not initialize on first load Fix for not being able to pause the game as an admin Fix for not receiving any grenades with auto filling with low dosh Fix for unintended perk changes due to menus taking mouse input while closed Fix for a case in which players couldn’t navigate the after action report using their mouse Maps Exploit fixes in Black Forest Exploit fixes in Farmhouse Updated Physics in Evacuation Point +Ver1021 2016/01/07 Optimization Optimized Real Time Reflection code Bugs Fixed case where depending on user’s location in a map parry and block would fail to work properly online Added failsafe to prevent servers from loading non playable maps Maps Fixed bugs and exploits in Farmhouse Fixed bugs and exploits in Burning Paris Known Issues We are continuing to work with Nvidia to re-enable the PhysX high setting +Ver1020 2015/12/15 Hey everyone, Small update getting pushed out today, but due to the files being modified it s going to require an update for both servers and clients. This addresses one of our known issues from the last patch and has a small audio related fix. Sound Patriarch now plays his death sounds when killed Bugs Fixed an issue where unlocking a crate would get stuck in an infinite animation loop if a search filter was applied to a player s inventory. Known Issues Flex is still limited to Low while we trouble shoot crashes related to the High setting with our partners at Nvidia. +Ver1019 2015/12/14 Hello everyone, We re releasing a small update today that addresses some issues we found and fixed over the weekend. There are still a couple of known issues that we plan on addressing in the near future but we felt it was important to get these fixes in the community as soon as possible. This update is a version both for both clients and servers so they ll both require a download. The update changelist is as follows Final change list for 1019 Maps Fixed an exploit spot in Farmhouse where ZEDs would not path to the player Visual Fixed a broken UV seam on the Patriarch Trading Floor Fixed a bug in the item drop system where players could not get drops in multiplayer (drops online happened in solo offline play) Fixed a broken text string when equipping certain items on Ana Larive Fixed incorrect condition descriptions on Sharkteeth Boomstick and Clot Commando SCAR weapon skins Stability Fixed a particle system crash with FleX on low setting Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. Sometimes the opening/decrypting animation for crates will get stuck in a loop. We ll be addressing the known issues listed here as soon as possible. +Ver1018 2015/12/09 Hello everyone, We re about to release another hotfix to resolve issues with the Return of the Patriarch update. This update is intended to mostly address issues with crashes reported in Farmhouse along with a handful of other changes. This is a full version and will require both servers and clients to update. We;ll continue to work with Nvidia to eliminate crashes and re-enable High Flex settings as soon as possible. Stability Further crash fixes and optimizations for Farmhouse UI Corrected description for Rack Em Up perk skill Owned cosmetic items will no longer be displayed on the store tab Map Fixed missing textures on Burning Paris Fixed popping geometry in Evacuation Point Bugs Fixed a bug with Rack Em Up when using dual pistols Fixed a bug where damage falloff based on range was applying to the .500 Magnums Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. +Ver1017 2015/12/08 Hello everyone, We re now releasing a second small set of fixes to the Return of the Patriarch update. There are still a handful of issues outstanding that we plan to address in the very near future but there are major stability fixes in this hotfix so we felt it was best to roll it out to the community ASAP and not wait on other fixes to be complete. Here is the changelist for 1017 Sound Changed 1911 sound Fixed some 3rd person gun sounds not playing correctly Map Fixed tire swing pathing in Farmhouse Fixed a bug allowing players to get out of the playable area in Farmhouse Fixed footstep sounds in black forest and farmhouse Stability Fixed client crash while playing Farmhouse Fixed client crash when using the automatic matchmaking Fixed client crash when playing with Nvidia card while amd drivers are installed Trading Floor Fixed AAR reporting wrong dropped items or items when none were dropped Back end fix for getting weapon skins with the wrong condition when buying on the market UI Fixed gunslinger Rack ‘em up UI stuck on screen when changing perks Fixed content download message displaying incorrect information when downloading custom maps Bugs Fixed vote kick issues when changing vote kick percentage in webadmin Fixed Remington 1858 dropped pickup mesh showing as a 9mm Fixed penetration damage falloff not applying on gunslinger weapons Fixed losing both 9mm when picking up a second one as a world pickup Fixed commando perks adding bonuses to non-commando weapons Fixed maximum ammo count glitch with gunslinger weapons Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. Popping geometry in evacuation point Default grass texture in Burning Paris Damage falloff for range affecting some weapons that should not have damage falloff +Ver1016 2015/12/04 Hello everyone, We re pushing out a small patch to yesterday s Return of the Patriarch update to address some issues that have be found since the release. We are aware of and still working on a couple of stability issues and are planning to release another update to address these stability issues as soon as we have a solution. We ll keep the community updated with more information as this develops. The 1016 update includes the following changes Fix for flame and beam weapons doing extra damage when rapidly clicking Retroactive achievements granted for players who already have high level perks Fix for losing weapons after using the trader or picking up weapons in the world Pistol kills are now correctly tracked in the after action report Visual tweaks and fixes to the Patriarch fight Fix for some cosmetic items not working correctly on Classic Briar Decreased minimum mouse sensitivity for UI slider back down to 1 Other recent changes made on the backend should address the following issues Null cosmetic items dropping at the end of a game Wrong level up achievements being displayed when unlocked, this should retroactively address the issue for anyone who experienced this in the last day Top known issues to be addressed in the next update Flex remains limited to LOW setting while we address crashes related to Flex. Instability for some clients in Farmhouse +Ver1014 1015 2015/12/03 New Perk Gunslinger New Weapons Remington Army Model 1858 revolver (single/dual) M1911 pistol (single/dual) Desert Eagle (single/dual) .500 Magnum Zed Collector revolver (single/dual) Nailbomb Grenade New Maps Black Forest Farmhouse New Character Oisten Jaegerhorn - obtained by being part of the KF 2 Steam Community New Features New Boss - Patriarch - What have you done to his children? Full Steam Mod Workshop Support Upload or subscribe to your favorite mods and maps as a client! Servers can subscribe to and stay up to date when the maps and mods change! Clients will automatically download maps directly from Steam workshop for servers that are subscribed to workshop maps New dual pistol aiming style (centered), toggle by alt fire Body flashlights Zed-Conomy and Trading Floor Store Server Welcome Screen - brand your server with an image, website link, and message of the day General Updated controller scheme Reduced the amount of map collectables needed to unlock achievements Physics is now more prominent on dead players When players are killed they take into account the velocity of the attack that killed them. Player ragdolls fly through the air, splat against walls, make crunching sounds when they impact, and leave behind bloodstains. Added many new achievements Perk Rank Up Achievement set - 5, 10, 15, 20, 25 Perk Hot Shot Achievement set - Beat each difficulty as a particular perk Perk Changes and Additions Berserker Fortitude skill changed to 75% health increase (previously 100%) Vampire skill increased by 1 health per kill (now 4 instead of 3) Smash does 25% extra damage (down from 100%) Demolitions Nuke radius reduced Medic Armament 25% less effective heal and will heal 1% armor (down from 10% less effective and 2% armor) Vaccination Now grants 2% armor (down from 4%) Gunslinger Lvl 5 Scoot ‘n’ Shoot - Move 50% faster in iron sights with reduced weapon bob Quick Draw - 50% faster weapon switch, automatic weapon switch if you run out of ammo Lvl 10 Rack ‘em Up - Consecutive headshots increase damage by 10% up to 70% (missing head shots drops 10%) Bone Breaker - 20% more damage with gunslinger weapons Lvl 15 Advanced Techniques - 20% faster reload Penetration - Increased zed penetration by 1 extra zed Lvl 20 Center Mass - Chest shots have 30% more stumble power Leg Shots - SHots to the legs have 30% more knockdown power when zeds are sprinting Lvl 25 Fanfire - Shoot 3x faster in Zed time Uber Ammo - Never run out of ammo in Zed time Zed Changes Added cinematic camera and new boss intro and victory animations for both bosses. Hans taunts will now shoot guns in the air with fx and sounds. Stalker now fades in and out of cloak Addressed surrounding Hans exploit - when surrounded Hans gas will now do more damage and has some explosive power Weapon Changes Players will now default to centered aiming with dual pistols (based on community voting) and can now switch to the offset aiming with the alt fire key (default middle mouse). Increased ammo pickup amounts on certain weapons (boomstick, flamethrower, microwave gun, RPG-7) to get them more consistent across the board Zweihander Damage Reduced Heavy attacked reduced to 195(previously 290) Standard attack reduced to 85 (previously 90) Bash damage reduced to 63 (previously 120) UI/Effects New audio sliders Master Volume SFX Volume Dialog Volume New controller options Aimed sensitivity Aim Assist lock-on Aim Assist Rotation Aim Assist Slowdown Vibration New mouse options Aimed Sensitivity Mouse Smoothing New Keyboard options Last Used Weapon Trader Menu Off Perk weapons now show at the bottom of each specific perk list Added icons to MAG and FILL buttons to better clarify what they do for new players Improved using the Trader menu with controllers Bumpers now swap between PERKS, TYPE, FAVORITES, and ALL Triggers now swap between perk/weapon type subcategory Pressing left/right on l-stick will swap between the TRADER s inventory and yours, respectively Improved the overall look and functionality of the main menu Removed the 3d transform on main menus to make better use of the space Moved the menu bar to the very top for easier navigation Added an orange highlight state for better highlighting Moved the player character to center of screen Darkened the black background of all UI assets to better stand out General spacing tweaks to keep all UI assets on a grid Remade and resized controller icons for better visibility Supplier-type perk talents (Support Supplier, Demolitionist Grenade Supplier) now show an icon over the squadmate who has an active supplier skill available to the player Changed Download OK button to cancel Audio New 9mm sounds Added Hans Entry and Victory sounds Modifications to reverb system to increase clarity Continued improvements to game mix Added a Voice volume slider Performance improvements Improved player impact sounds for better feedback Added random sound position emitter functionality Added functionality to attach sounds to particle FX Map Exploit Fix Burning Paris catwalk exploit Editor Added default material for custom terrain materials Bug Fixes Fixed AI not attacking players blocking them from their original target Fixed AI attack and pathing near corners Fixed clots clipping into walls when stumbled Fixed tracers not colliding with walls Fixed fleshpound sound loop at the point of its death Fixed player battle chatter echo still being audible with battle chatter set to 0 Fixed several battle chatter lines that were cut short Fixed weapon recoil being different offline vs online Fixed perks changing unintentionally due to mouse inputs being registered when menus were closed Several other minor bug fixes Known Issue High Nvidia Flex settings have been disabled. Players running Flex on High will be limited to the Low performance setting to avoid stability issues. We’re currently working with Nvidia to resolve these stability issues so we can re-enable the feature. Steam Workshop tool updates will be added in the near future. Achievements for leveling up perks will not immediately unlock for players who already have a perk at level 25. Players buying multiple dual pistols in a single trader interaction will sometimes not be granted one of their pistols after leaving the trader. These will be addressed in a patch in the next day or so... +Ver1013 2015/09/14 General Adjusted music to pre-summer patch balance levels Adjusted Trader audio muffling other sound effects Adjusted Mr. Foster voice to be slightly louder Updated Trader stat information on some weapons Hans XP values updated. Significantly more XP for all difficulties If a server has gone unranked it will be properly updated in the server browser Bug Fixes Fixed some issues with Strasser’s voice overs Fixed an issue with 3d translations with the HUD manager for Hans’ intro scene at certain resolutions Fixed an issue with 3rd person flame effects persisting after the pawn was destroyed Fixed an issue where you could occasionally open the gear menu during the game Fixed an issue where Hans had trouble pathing to players in Evacuation Point Fixed an issue where the pop up for kick voting would persist after selecting a choice Fixed an issue where Nuke wasn’t doing damage on dedicated servers Fixed an issue where you could have multiple dualies and the 9MM at the same time Fixed an issue where Hans would run out of ammo (was previously part of an opt in patch) Fixed an issue where players that never readied up in a game in progress could earn achievements Fixed an issue where the Husk’s flame didn’t collide with other zeds Fixed an issue where the Vote Kicking UI would make other buttons unable to be clicked Fix for client-side filter for full servers Kick voting will now end if “No” votes have won instead of waiting for all votes Security Unranked servers that use Actor Factory kismet action Optimizations Optimized NVIDIA Flex Optimized code for CanDoStrike CanMeleeAttack Optimized shadowing effects (ShadowPrimitiveBoundsSizeCheck) Optimized some post processing effects Crashes Fixed several of the top crashes (General) Fixed several crashes related to Flex +Ver1012 2015/09/01 Perks Grenade Supplier skill now correctly gives grenades once per wave Other Catacombs and Evacuation Point are now included in game .ini files +Ver1011 2015/08/31 Gameplay Reduced Spartan attack speed to intended value Increased smash knockdown power to intended value (note text description of perk has not changed yet) Tightened spread on HX25 Audio Added voice over for Strasser, replaces placeholder audio Balanced all voice over audio Optimization Improved performance on Catacombs General FleX optimizations Bug Fixes Fixed an issue where HX25 rounds were not dealing impact damage online Fixed some zeds spawning in the wrong wave on normal length games (NEW) Graphics options can once again be edited in the ini without being overwritten Known Issue Grenade supplier perk is only working once per game instead of once per wave +Ver1010 2015/08/28 Weapons Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons. Tweak to laser sight on Eviscerator Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head Increased the pellet penetration and ability for Dragon s Breath Shotgun rounds to panic ZEDs Bug Fixes Fixed comm rose being stuck on screen after Hans intro Fixed Berserker damage resistance description Fixed Berserker melee attack speed being incorrectly calculated Fixed Berserker Smash, Block and Furious Defender skills not working as intended Fixed stuck ZEDs not respawning Fixed Zweihander having an ammo cost in the trader Fixed broken animations when reloading some weapons Fixed microwave gun effect looping on corpses Fixed low friction FleX gore Fixed no sound effect when turning NVG s on and off. Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons. Fixed an issue with the sight for the microwave guns when real time reflections were turned on. Fixed an issue where the lobby music would play during the first wave Fixed a bug where players could instant-kill Hans using some melee weapons Fixed an issue where the Hans intro would not work properly in some resolutions Replaced debug text when trying to join a full server Optimization FleX crash fixes and performance optimizations Emitter/explosion optimizations Log spam cleanup +Ver1009 2015/08/25 New Maps Catacombs Evacuation Point New Perks Firebug Demolitions Berserker- completely reworked New Weapons Caulk ‘n Burn Dragon’s Breath Trench Gun Microwave Gun Molotov Cocktail Firebug Firemans Blade HX25 Grenade Pistol C4 Remote-detonated explosive M79 Grenade Launcher RPG-7 Dynamite Demo Utility Knife Dual 9mm Zweihander (unlocked by owning Chivalry) New Characters Anton Strasser (unlocked by owning Red Orchestra 2/Rising Storm) Tom Banner (crossover character unlocked by owning Chivalry) New Features Zeds now have normal, resistant and weakness zones - via damage type on skin type After Action Report - detailed stats at the end of a match Kick Voting Map Voting Dual Wielding (9mm’s being the first weapon for this) NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards) Killed by messages Ability to equip multiple cosmetics per character Shared Content system - when one user has access to a weapon others in the server have access to it NVidia GeForce Experience integration Perk Tuning Berserker Skill Tree Changes Level 5 Skills Poison (+40%) Resistance Sonic (+40%) Resistance Level 10 Skills Lifesteal (5 HP / Kill) Increased Max Health (+100%) Level 15 Skills Melee Attacks (+15% Speed) (+15%) Damage Blocking increases next attack (+50%) Level 20 Skills Parrying an attack increases attack speed. (+20% for 10 sec.) Heavy Attacks do (+30%) more damage increased knockdown (+30%) Level 25 Skills [Zed Time] Move in Real time, increased attack speed (+50%) parry causes knockdown [Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%) Berserker Passive Changes Increased Berserker Weapon Damage Increased Melee Attack Speed Increased Movement Speed Increased Damage Resistance Not being able to be grabbed by clots Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both) Support Skill Tree Changes Level 5 Removed getting grenades from supplier perk. Level 15 Bombard Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound. Commando Skill Tree Changes Level 5 Skills - Tier renamed to Supply Large mags has moved to replace the old night vision skill choice Backup is now a Level 5 skill Backup bonus damage has been increased to 60% (Works with Dualies) Level 10 Skills - Tier renamed Weapon Handling Impact and Tactical Reload moved here Level 15 Skills - Tier renamed Awareness Leadership has been added - This skill makes your team reload 10% faster Callout is now at level 15 Level 20 Skills Single Fire skill has been moved here Commando Passive Changes Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both) Weapon damage now increases 1% every level Improvements/Additions General Made it easier to time parries for players with higher ping. Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated) Larger Zeds have attended ballet and can now turn quicker Made changes to Zed spawning and placement systems Zeds no longer enjoy player company when few zeds are left Matchmaking will now try and put you in a server with people instead of just the lowest ping Ammo and Weapon pickups are reduced in early waves (you may find ammo) Added ability to knock down all zeds even the boss Zeds Husk Backpack will explode after a damage threshold is reached Now suicides a bit faster Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison Bloat When headless puke now sprays from the neck (visual only) Hans Is now more resistant to explosives (but vulnerable to microwaves) Is now a bit more inaccurate with firearms Has a bit more cooldown between gun bursts Melee attacks now have pushback on them Melee attacks now have a bit more cooldown between chains Hit reactions now look more fluid (and less jerky) Grenades now have a UI warning Has a visible shield when he goes into hunt mode Shield visibly deflects bullets when in hunt mode Stumble animations are now quicker and take less time to recover. Knockdown animation added Unique parried animations added Siren Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison Sirens now scream less frequently, but does more damage per pulse Fleshpound Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1) New rage sprint animation added 3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap. Stumble animations are now quicker and take less time to recover. Knockdown animation is added to zed. Unique parried animations added. Scrake Stumble animations are now quicker and take less time to recover. Knockdown animation is added to zed. Unique parried animations added. Weapons Eviscerator has new functionality Ability to block and parry Laser now projected down range from the weapon Now more responsive from firing to dealing damage Backup knives Increased damage slightly Crovel Increased damage slightly Tuned damage line trace to be more accurate with the animations Pulverizer Increased damage slightly Tuned damage line trace to be more accurate with the animations New melee attacks (bound to the bash key) for all melee weapons Stabs and Pushes Improved Hit Detection on all melee weapons and bashing Parry system now requires weapon strength to be higher than zeds to parry Weapon Parry strength Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5 Zed Parry Resistance Clots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4 Can now interrupt reloads by using ironsights Can now interrupt reloads by throwing a grenade Tweaked double barrel shooting anims Several weapon idles have been tweaked M4 now carries 8 shells in the magazine M4 reloads have been adjusted (animation and timing) M500 now holds 16 less shells Double Barrel holds 16 less shells in the ammo pool Added functionality so ammo pickups can give partial mags 9mm starts with one mag less of ammo 9mm has 3 less magazines AR-15 starts with one mag less of ammo AR-15 has 2 less magazines Bullpup has 3 less magazines AK-12 has 2 less magazines Flamethrower changes to bring it inline as a Tier 3 weapon Ammo more expensive Does more damage Ground fire will now give XP bark Flamethrowers now receive partial mags from ammo pickups Fire now passes through teammates Added to the Firebug perk (no longer in offperk weapons) Weapon Economy AA12 price increased Commando ammo price increased Nailgun price decreased Pulverizer price increased Eviscerator price increased UI/FX New FX trails for all Zed Attacks Changes to armor in Trader Display UI. Now shows total armor plus bonus armor New Parry notification FX for successful parries Attack that cannot be parried are represented with FX around their attack animations Improved Hans introduction sequence Added new FX for when Hans is draining health to indicate he can’t be damaged Clarity pass on some weapon and skill descriptions Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation. ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more Audio Improvements to melee weapon sounds Addition of skin types for enemies. Metal, electrical, etc… Enhancement of gore sounds! Major improvements to the sound occlusion system Explosions now with more explosion(y) level sound! Global mix improvements Editor Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration Removed Terrain actor from tree (Terrain not supported in Killing Floor 2) Added Workshop upload tool New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on) Added SDK maps to test workshop content Persistent blood now works on unlit translucency Bug Fixes General Fixed perk rounding bonus error Fixed an issue where the Husk suicide would prevent players from respawning. Fixed occasionally not being healed by Medic Grenades Fixed slashing damage not decapitating zeds properly Fixed zeds being unresponsive in broken glass remains Fixed an issue where ragdolls were sped up if using Variable Frame-rate Fixed an issue where Hans’ damage was scaling based on amount of players Fixed an issue where you could switch away from “Strength” perk and keep weight Fixed an issue where healing wasn’t working properly offline Fixed an issue where people could exploit controller config Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object. Fixed custom maps download percentage not updating “OK!” Weapons Fixed an issue where players were able to duplicate weapons Fixed an issue where perk skills would not change fill all ammo price Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate Fixed issue where hands would come off the Pulverizer Fixed issues where hands would come off the Crovel Several weapon notifies updated to be more accurate 3rd person quick heal now better matches 1st person Fixed Eviscerator saw jitter 3rd person nailgun reload now better matches 1st person 3rd person flamethrower reload now better matches 1st person Fixed IK issue with hands on the AR 15 3rd person katana animations now better match 1st person Fixed issue where some 1st person weapons would jitter in slowmo Reloads now complete once the magazine is in the weapon instead of when the animation settles. 1st Person weapons now use uncompressed normal maps User Interface Fixed keybinding issue with localized controls Fixed selling incorrect weapon at trader pod Fixed some text not being localized Fixed an issue where skill tree unlock popup could persist Fixed issue where player and steam avatars appeared twice in party UI Fixed several keybinding issues when rebinding to already used keys Fixed an issue where the server browser filter for “Not Full” was showing full servers Fixed several issues where sound was not playing in the UI Audio Fixed Audio stuttering issues Hans is no longer obsessed with talking about hunting when everybody is dead Maps Fixed zeds not being able to jump on tables in Volter Manor Fixed exploits in Outpost Fixed exploits in Biotics Lab Fixed portal entry handlers in Biotics Lab Fixed exploits in Volter Manor Fixed Reverb Volume implementations in maps Fixed some impact FX on water in Burning Paris Fixed some lighting issues in Burning Paris Zeds Fleshpounds can now jump when enraged Fixed an issue where the Fleshpound would never rage if all of his attacks were parried. Fixed an issue with Fleshpound LODs on low settings Fixed an issue with Husk LODs on low settings Fixed an issue where zeds wouldn’t attack players standing in destructible meshes Fixed some animations problems with crawlers while walking on slopes Fixed an issue where you wouldn’t get XP if a husk suicided Fixed an issue with Hans where he would enter a falling state forever Fixed several gore related issues Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting AI Pathing improvements by fixing bad AI states Crash Fixed a crash for users that had old Steam avatars of a different size Known Issue Evacuation point in the editor has map warnings Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice. Rare crash when obliterating bloats when FleX is set to high. Microwave gun "cooking" effect remains on dead bodies that are not obliterated After Action Report Headshots are not always properly recorded in the "personal best" section Rare crash using the voice command widget Occasional crash when getting server details on the server browser +Ver1008 2015/05/26 Maps New map Volter Manor Added collectable items and related achievements to all 4 existing maps Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost Characters Added 2 new characters for owners of the original Killing Floor Classic Briar and Classic Masterson UI Improved XP barks on player HUD Added "Killed by" messages on HUD Voice comms select on close instead of requiring a mouse click General Update bugsplat to give us more information, which may add a delay when submitting. Added a clientside filter for full servers (in addition to server-side) Increased the EndOfGameDelay to 15 seconds Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades Slowed down AI movement speed slightly in HOE Crash fix for servers that have improperly set up server actors Fixed issues when connecting to passworded servers via command line and Steam invites Fixed some FX not being affected by night vision goggles when motion blur is enabled Editor Enabled UE stats for the SDK only Custom material support +Ver1007 2015/04/29 Interface Fixed healer screen not updating Server browser Fixed max player count not showing on server browser Added refresh indicator for server browser Party leader can now bring their party with them when joining a passworded server Fixed players not being able to join a server when using the Russian language Gameplay Adjusted door health and weld integrity values Fixed single-load guns sometimes not hitting zeds after reloading Fixed toggling Steam UI unpausing a paused, standalone game Perks Fixed medic with healing surge being unable to heal after level up Fixed commando not receiving large mags bonus for current weapon Fixed medic combatant skill giving armor every time the player switches to it Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game Level design Fixed Hans getting stuck in firing range on Outpost Fixed zeds being unable to navigate off new helipad Fixed some minor art-related issues Localization Updated localization Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions GFX Fixed some third-person artifacting related to muzzle flashes Fixed issues with flamethrower charring online Audio Fixed un-ending clot grab sounds Fixed silent battle chatter for German and Russian (now uses English audio) Fixed persistent muffled audio bug Input Fixed issue with rebinding clicks with multiple commands (like fire/spectate next) Fixed caps lock being un-bindable Fixed voice chat binding blocking input Security Fixed several exploits Dedicated server Added servername and numplayers to window title Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one) Crashes Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes) +Ver1006 2015/04/24 ゲーム本体のクラッシュの修正 サーバのクラッシュの修正 +Ver1005 2015/04/21 アーリーアクセス開始 +Ver1004 2015/04/16 General Numerous optimizations for the server browser Added a server limit filter (how many servers are shown in browser) Added WebAdminPort and QueryPort command line options for servers Medics will now receive XP bark more often for healing Tweaked how EMP grenades effect Fleshpound Reduced server install size Bugs Fix for Max Player override in Web Admin Fixed issue where server browser would be unresponsive if first server selected did not respond back to client Fix for perk abilities and passive upgrades not triggering on leveling Fix a bug where special squads stopped spawning in multiplayer +Ver1003 2015/04/14 General Increased the amount of dosh you receive when you respawn Rebalanced Fleshpound damage Reduced the Safeguard perk skill effectiveness Increased secondary xp on Normal Reduced the amount of life Hans drains on each difficulty Reduced bash stumble Increased Scrake stumble cooldown Tweaked fall damage Removed Siren Pull Increased the wave 1 zed count Increased zed movement speed on Suicidal Increased zed movement speed on HOE Zeds now have a greater chance of doing "Hard" attacks on suicidal Added a system to allow zeds to have a chance of sprinting all the time based on difficulty (not just when they are damaged) Most low level zeds now sprint when damaged on Suicidal Low level zeds have a slight chance of sprinting all the time on Suicidal Added more special squads to lower numbered waves Added functionality that scales up the spawning intensity of the first few waves on higher difficulty levels (Suicidal and Hell on Earth) Reduced the maximum passive perk damage for the Commando, Support, and Berserker Increased the base damage for Beserker weapons Various adjustments to zed damage Players now take a small % of damage from zed attacks when they parry. Small zeds should do little to no damage, big zeds will do little to light damage. The bigger the melee weapon, the better the mitigation Maps Various map fixes and geometry tweaks Bugs Fix for Menace Skill Bloat Siren Resistance not being properly applied Fixed issue where being headless and stunned by the medics sedate would cause sliding Fix for being able to "trick" gear menu open at start of wave. Fix for not saving XP for current wave when leaving during wave Fixed zeds not sprinting on Hell on Earth when they should be Fixed rounding issue between server and client when buying ammo Fix for the changed welding rate giving people too much XP fix for duplicate names and or steam icons in party Fix for frame drop on server refresh Fixed an issue where clients wouldn t see the husk explode when he did his suicide move Fixed picked up weapons not showing up at the right price on a server Fix for when the server processes an extra client transaction Fixed Hans draining some players to death on Hell on Earth Fixed players spawning into an in-progress game with incorrect dosh. Fixed Quick weld not closing doors Online Fixed Safeguard skill not behaving as expected Fixed issue where wander would interrupt commands where the movement was disabled Blind fix for "low health" breathing not stopping after death/level transition Players should now be less talkative if grabbed by Hans Fix for muzzle flashes depth-clipping through walls/doors, etc. Fixed having voicecomms widget getting stuck on death Fix for incorrect info showing on partywidget +Ver1002 2015/04/10 General Game will now read the server game port from the command line when setting up the Steam server Changed "Zynthetic" to "zYnthetic" Flamethrower now ignores damage scaling by difficulty and deals the full damage amount to player that fires it Ana now comments on her favorite weapon (flamethrower) Updated server .ini s to default to normal difficulty Changed EndOfGame delay from 20 to 10 in default ini Increased online framerate cap for clients from 90 to 150 Tweaked down Pulverizer Damage on Alt Fire Safe Guard skill now applies a 15% bonus Added in voice detection with option to turn it on and off in the audio menu. Off by default. Economy Changes Made changes to spread out dosh earning over the waves and more evenly between classes Reduced the trading time in normal to 75 Zed Changes Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties Blocked accepting invites at times when they would be problematic to other processes Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices Hans XP grant should be higher to compensate for the time it takes to kill him Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type Maps Adjusted all maps based on feedback and stats Tweaked spawn times Added additional spawn zones Cleaned up geometry Optimizations Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights. Disable rigid body collision events for giblets for low and medium settings. Add Setting to turn off footstep sounds on low FX setting. Misc optimizations from main game thread Set small and canbecomedynamic asset detail mode for min spec perf optimization Turned off obliteration gibs for low settings LOD d out collision events on blood particles Disabled CanBecomeDynamic objects from being activated from bullet impacts on low setting. Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those. Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings changed all particles in character cust room to medium detail level Optimized collision on some meshes. Collision optimizations. Min spec optimizations Removed aurora particles but left the mesh for less awesome aurora Removed all physics flags Removed all remaining snow particles. Removed half of the animated cameras Removed half of the interp actor wind turbines Optimized Persistent blood traces Tied max blood splats per frame to graphics settings. Do not busy wait for server to reduce idle time CPU utilization Bugs Fixed bug where Medic weapons wouldn’t lock on at angles Fixed issue where the flamethrower will spawn a ground fire at the origin of the map if a trace failed Fixed sound not playing online for the metal detectors Fixed some debug spam Fix for mono looping echos not getting cleaned up Fixed door pound sounds not playing on dedicated client Fixed case where bloats would puke through the door in an attempt to attack the player even though they could not reach them You no longer die if you re tired of being an admin Fixed molasses bug (where players would be set to a lower speed) Fixed an issue where Zeds would not properly select spawn volumes not viewable by players Fixed other client hearing the Medic weapons beeping lock on Fixed Commando rapid fire skill not working online Fixed Professional skill not working online Fixed Menace Skill Attack Speed not applying during zed time Fixed missing heartbeats Fixed missing mesh log errors. Fixed Server browser only showing top 100 servers by player ping Fixed Hans gas grenade not always rendering correctly Fixed shutting doors on players and zeds causing them to get stuck Made sure door close sounds are heard on clients (different from previous door sound issue) Fix for bad mouse sensitivity Healing Surge now gives the proper amount of health Fixed players pausing the game online Fixed a bug with the Husk where he wouldn t fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it Fixed issue with large bounding region on fx Fix for third person fire effects not appearing if Instigator was 50 meters away from where they spawned in Fixed Server Browser not properly filtering older versions out of the list Attempted Fix for a server only memory leak Crashes Fixed issue which would cause an infinite loop Fixed audio related crash
https://w.atwiki.jp/uncyclopediamabiwiki/pages/116.html
#shadowheader 温泉地帯について [#a3ee021c] 最寄のマナトンネル [#e306bced] 温泉の効能 [#s096f22a] 温泉ザルについて [#la35bbea] 概要 [#ibcfddb1] 反応C:あまり好きではなさそうだが、とりあえず ○○○ 取り出してくれた。 [#p0a9d5cb] 反応B:あげた食べ物に感謝して ○○○ 取り出してくれた。 [#ocb49170] 反応A:私があげた食べ物をとても喜んで ○○○ 取り出してくれた。 [#cc4fdb2c] コメントフォーム [#b8115eab] 温泉地帯について attachref この地域には5種類の温泉があり、それぞれ休憩スキルを使うことで特殊な効能が現れる。 また、ここにいる温泉ザルに食べ物をあげることでアイテムを得ることができる。 最寄のマナトンネル ラスパマナトンネル 温泉の効能 黄 筋肉増加温泉 緑 筋肉減少温泉 赤 太る温泉 青 ダイエット温泉 白 治療温泉 ※マップの色は効果が現れるエフェクトの色に準拠しています ※ペットには無効?(要検証) 効能について 筋肉ってSTRのこと?全く意味不明・・・。 -- ↑食べ物を食べたときに 少し上半身の筋肉が減った とか出るじゃないかたぶんあれのことかと・・・ -- ↑なるほど・・。実例としては、あまり役に立たないのかも・・・。 -- 治癒温泉はライフだけでなくマナも回復する。マナシールド常時展開してサルファーゴーレムと戦って疲れ切った体を癒すには最適か。 -- 金曜日、木曜日と同じです -- ↑すみません土曜日でした -- 土曜日筋肉増強温泉、上半身のみの効果っぽい。食べ物でいう「脚が丈夫になった」効果はない模様。 -- ペットには効かない? -- もともとペットに体型変化はないと思う -- 治癒温泉で、ペットのHPなどが回復されるというのは確認されませんでした。 -- 追記。おそらく、 不具合 なのかもしれないので、一応追加しておきました。 -- 土曜日、治癒温泉にてポーション中毒も瞬時に回復されました。 -- ↑4 ↑5だけど、↑3が言いたかった…ごめそ -- 名前 コメント 温泉ザルについて 概要 温泉地域に生息する温泉ザルに食べ物を与えることで報酬を受け取ることができる。 与えることができる「食べ物」:調味料、食材、料理、生ごみ。 それ以外のアイテム(ポーション等)には興味を示しません。 臨時インベントリが開いている状態だと、「持ち物を整理して下さい」というメッセージが出て食べ物を与えることができません。 なお、1頭当たりの与えられる数には上限があり、上限に達しているときは「持ち合わせがないようだ」のメッセージが出て何ももらえず、与えた料理も消えてしまうので注意すること。羊等と同じく時間経過で回復すると思われる(要検証) 反応C:あまり好きではなさそうだが、とりあえず ○○○ 取り出してくれた。 この反応を示す食べ物 調味料 食材 タイムティー、バジルティー、レモンティー ブリフネラックス アイスカフェモカ シーフードスパゲティ、トマトスパゲティ 報酬 各種ポーション10 各種ポーション30 包帯 薪 木の板 普通の革 フェニックスの羽 温泉ザルの毛 細い糸 ブラッディハーブ 反応B:あげた食べ物に感謝して ○○○ 取り出してくれた。 この反応を示す食べ物 BnR ゆでたジャガイモ バタービスケット オニオンフライ 焼き貝 銀鮒のシチュー 玉ねぎ炒め 犬のベーコンポテト・・・etc (基本的に人間が食べられる★4or5の料理ならほぼなんでも良い) 報酬 温泉帽子(サルの友達タイトルも同時に取得) 各種ポーション30 各種ポーション50 各種ポーション100 ベースハーブ マナハーブ 木の板 紫水晶の矢(1個) エメラルドの矢(1個) 木の棒 太い木の棒 棍棒 [G]フェザーアトラートル エンチャントスクロール(pre A 固い) 光るパーツ(ストーンゾンビの肩飾り) 光るパーツ(ストーンゾンビの髪飾り) 光るパーツ(ストーンゾンビのサークレット) 光るパーツ(ストーンゾンビの目) 光るパーツ(ストーンインプの耳) 光るパーツ(ストーンインプの帽子) 光るパーツ(ストーンインプのサンダル) 光るパーツ(ストーンインプの宝石) 光るパーツ(ストーンガーゴイルのグローブ) 光るパーツ(ストーンガーゴイルの肩飾り) 光るパーツ(ポットスパイダーの足) 光るパーツ(ポットスパイダーの鋏) 光るパーツ(ポットスパイダーの壺) 光るパーツ(ストーンバイソンの角) 光るパーツ(ストーンバイソンの歯) 「サルの友達」タイトルについて 反応Bでは「犬のベーコンポテト」をサルにあげた際に一定確率で取得?同時に温泉帽子を得る。 チョコチップクッキー300個 バタークッキー800個近く渡して温泉帽子1 偶然? -- 個数忘れましたが、「焼き貝」でも温泉帽子&タイトル取得できました。さらに貝をあげ続けていたら、温泉帽子もう1つもらえました -- 何を与えても温泉帽子がもらえるようですね -- 温泉帽子結構率低そう。300くらい入れて帽子まだ0 -- 名前 コメント 反応A:私があげた食べ物をとても喜んで ○○○ 取り出してくれた。 この反応を示す食べ物 えびチャーハン(★4以上) 野菜スープ(★4以上) 報酬 温泉帽子(サルの友達タイトルも同時に取得) 各種ポーション100 各種ポーション300 トゥパイ調教エサ(10個) 高級革 最高級革 3.00cmの宝石(ダイヤを除く) 1.50cmのダイヤモンド 雪花の結晶 神秘の矢1本 光るストーンハウンドの石像 光るストーンバイソンの石像 光るストーンインプの石像 光るストーンガーゴイルの石像 光るポットスパイダーの石像 [HE]バトルショートソード フックカットラス(suf レイブン) [G]コリンプレートヘルメット [E]スパイニーターバンシェルヘルム(男性用) [E]スパイニーターバンシェルヘルム(女性用) エンチャントスクロール(suf 9 元帥) 「サルの友達」タイトルについて 「えびチャーハン」「野菜スープ」のどれかをサルにあげた際に一定確率で取得、同時に温泉帽子を得る。 名前 コメント コメントフォーム #UPDATE特設ページのコメントコピーです。# サルに手持ちのトマトを300個あげた結果、サルの毛69、薪18、普通の革14、細い糸15、包帯17、フェニ羽9、赤ハブ15、ライフ30 35、ライフ10 23、マナ30 16、マナ10 17、スタミナ30 13、スタミナ10 21、木の板5でした。時間にして50分ぐらいかかったと思います。-- ジャガイモをあげたら、木の板1枚もらいました -- ☆5つの料理をあげるとパーツや各POT100などをくれます。まぁ基本的に木の棒系統ですが。 -- 星5の手羽先焼きをあげたら、ジャイアント用のフェザーアラートルをもらいました。 -- ☆4以上の手羽先焼きをあげた場合・・・木の棒、太い木の棒、各POT100、各光るパーツ、ガゴの光らないパーツ、フェザーアトラール、固いES、温泉帽子、以上を確認。400個試したのでこれで全部だと思われます。☆3以下の手羽先焼きはトマトなどと同じアイテムがもらえる模様。その他の料理では検証していません。誰か検証お願いします。 -- ↑温泉帽子を獲得と同時に「サルの友達」タイトルを確認。検証の結果、3人全員帽子の時に獲得したのでおそらく帽子を貰うと同時に取得で間違いないかと。 -- 究極か誤差ありの究極安いスープ10個あげてみて光る像1つ、ライフポーション100を2つ、マナポーション300を1つ、高級皮、最高級皮、トゥパイ調教えさ10こ、温泉帽子をもらいました。 -- ↑安いスープではなく野菜スープの間違いです。申し訳ありませんでした。それと雪花の結晶ももらえました。 -- チーズパン(焼)の☆5をあげたところ、50POTや細い木の棒をもらえました。同じ☆5でも料理の種類でもらえるアイテムランクが変わる模様 -- レイブン付きのフックカットラスをもらいました。野菜スープの星5つです。 -- 1匹のサルに連続であげられるのは10個までで11個目をあげると手持ちがないといわれ料理だけとられて何もくれなくなります。他人があげたあとにも継続しているのであげすぎに注意。 -- #ここまで# サルにあげるものについてはこれからみたいですけど、外部板では上から「店売りの材料」「☆4以下(?)の料理」「☆5の料理」みたいな区分けになってるとの感想が。 -- ☆5の「玉ねぎ炒め」で「感謝して」だったけど、☆5の「えびチャーハン」で「とても喜んで」だったので、同じ品質・ランク・調理法でも品目によって異なる模様。 -- 同じ☆5でも誤差ありと誤差無しでのムービーの有無という出来の差があった気がするのでその辺の確認できますでしょうか -- 料理スキル無し(*‘ω‘ *) 犬のベーコンポテト誤差なし5星で「とても喜んで」でした -- グリニスの☆4料理は「あげた食べ物に感謝して」でポーションは50、ゴードンの☆5も「あげた物に感謝して」ですがポーションは100でした。 -- ゴードン販売のカレーライスにて固いESがもらえました -- 誤差有り究極アイスカフェモカと誤差無し究極エスプレッソあげましたが、どちらもあまり好きでないとのこと。質以前に好き嫌いもある様子。 -- 犬のベーコンポテト誤差なし究極でしたが、当方は感謝してでした。ちなみに料理ランクはCです。そして、それでポーションは50だったのでスキルランクに関係あり? -- クワガタムシの殻を与えようとしましたが「食べ物以外は受け取らない」ようです。一応報告。 -- ★5えびチャーハン究極・誤差あり・★4えびチャーハン、どれも「とても喜んで」でした。料理ランク9です。 -- いちごで細い糸1こもらえました。 -- ランク9究極★5誤差無しえびチャーハンを40個あげてみた結果、最高級革4枚、高級革3枚でした。運にもよると思いますが、かかる費用(全て自作で1.2k)と時間を考えても革の調達が楽になると思います。 -- 食べ物以外ダメとは出るものの、プレイヤーが食べられないマヨネーズは、おkでした。その他食材・調味料なども○(´・ω・) -- 生ゴミも受け取ってくれました。評価はお察しですが。 -- 3↑ランク8誤差なし究極、同じく40個あげましたが革は最高級1枚のみ。完全に運だと思います。それと、同じサルにあげ続けていると、もう渡すものがなくなったの様なメッセージがでて、料理だけ無くなって何も貰えないと言う事が起こりますので注意。 -- バタービスケットをいっぱいあげたら温泉帽子が5つくらいもらえたそうです。70個あげて1つの人も・・・ -- バタービスケットはイメンマハで買ったものだそうです。 -- ★4焼き貝で「感謝して~」で温泉帽子と光るパーツもらいました -- 銀鮒のシチュー(★5)も、あげた食べ物に感謝して~でした。 -- 犬のベーコンポテトが「とても喜んで~」に書かれていますが、「感謝して」になった人もいるので検証してみてはどうでしょうか? -- ランク9究極誤差無しのエスプレッソ、アイスマキアートなど、手間はかかるが難易度の低いものを10数あげて見たら全部「あまり好きではない~」でした。 -- 犬のベーコンポテト30個あげてみましたが全て「感謝して」でした。もちろん全て究極 -- ↑上の方に書いてる方と一緒で料理ランクはCです。 -- マハのバタービスケットで温泉帽子もらえました -- ランク8誤差ありなしで、いろんな温泉のサルにあげてみました。30個ほどあげましたが、すべて反応Aでレイブンやエンチャン宝石まんべんなくゲットできました。 -- 料理ランク8 誤差なし究極で犬のベーコンポテトを50ほどあげましたが、「感謝して」しかでませんでした。 -- ↑2の者ですが、書き忘れてましたが、すべてエビチャーハンです。 -- ランク9、アイスカフェモカ、バジルティー、レモンティー、ブリフネラックスは反応Cでした。飲み物は好まない? -- マハのバタービスケット80個、ランクA究極のえびチャーハン60個、野菜スープ50個程をサルにばら撒いてみましたが温泉帽子出ず。結構確率低いのかも -- バレスフィアで包帯(個数不明)、毒キノコシチューでマナポ50を1個もらえました -- わた飴「感謝して」でした -- 温泉さるは、良く見るとちゃっかり温泉をごくごく飲んでいるので、もしかしたら飲み物はもういらないのかも知れません…。って、ちがうか -- ランクB ☆5 誤差アリ きのこ煮込み 「感謝して」 エメラルドの矢1本 木の板 関係ないかもだけどダイエット温泉のサル -- ☆3のえびチャーハンだと反応Bになりました -- 料理ランク8・エビチャーハン30個ほどで、タイトル取得。同様に、友達にも作ってやってみましたが、50個以上かかりました。個人差があるようです。 -- タイトル取得後も、温泉帽子はいくつでももらえます。 -- ★3ゆで卵、★4細麺ともに「あまり好きでは~」でした。 -- シーフードスパゲティ★5でサル毛でした・・・ -- ランクCの者ですがりんごジュースは反応BでマナPOT50を貰いました。ランク練習の人がジュースあげても反応は同じだったそうです。 -- キノコ煮込み★5、反応Bでした。 -- ★5トマトスパゲティ、反応Cでした -- 1匹にあげられるのは誰もあげてない状態だと15個が限度かと思います。16個目で「あげるものがないようだ」と言われました。 -- 名前 コメント