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Graph Editor Reference グラフエディタリファレンス グラフエディターはメインTOOLバーのグラフエディタボタン、メニューのWindow/Graph Editor 、F7キーから起動することができます。レイアウト内のビューポートとして表示することもできます。グラフエディターには多くのボタンはありますが、それらには、機能や特徴を確認するのに役立つ、広いtooltipsがあります。 たとえば、2つの主なモード(トラッカーモードとグラフモード)は下記のとおりです。 Tracks Mode Tracker 7 is unlocked and selected in the main user interface, and a selection of keys from trackers 6, 7, and 9 are selected in the graph editor. While the other trackers are automatic, #7 is now supervised and tracks in the forward direction (note the directionality in the key markers). The current frame # is off to the left, before frame 35. トラッカー7はメイン・ユーザ・インタフェースでアンロックで選択されています。トラッカー6、7、9からのキーセレクションはグラフ・エディタで選択されています。他のトラッカーがオートマチックである場合、#7は現在手動で、前方向(keyマーカーでは指向性を示しています)にトラッキングされています。フレーム35の前の、カレント・フレーム#は、左に離れています。 Graphs Mode 上記キャプチャ画像は、Camera01のグラフ表示です。赤・緑・青トレースは解析後のカメラX,Y,Zの速度です。 キー・マーク・フレーム毎のマゼンタ色のトレースは、ズームショットからの視野カーブです。 タイム・エリアはスクロール・モードにあります。グラフはフレーム62~130を表します、現在、フレーム117です。 Shared Features in All Modes 全モード共通の機能 Main Buttons メインボタン 左下のボタンです。選択されると、グリーンの縁になります。Tracks Mode. トラックモード グラフ・エディタをトラック・モードに切り替えます。Graphs Mode. グラフモード グラフ(カーブ)モードへ切り替えます。 Alpha, Error, Time Sort., , . アルファベット順、エラー順、タイム順ソート.。アルファベット順で、解析後のエラー順で、時間準でトラッカーをソートします。 Selected Only..オンのとき、グラフ・エディタの「Active Trackersアクティブトラッカー」ノードで選択されているトラッカーだけを表示します。 Reset Time. .タイムのリセット。タイム・スライダーは、グラフ・エディタの見える幅の範囲内で全体のショットを示すように調整されます。 Toolbar Display Mode.. ツールバー・ディスプレイ・モード このボタンをクリックするとツールバーの表示・非表示をします。そして、タイム・スライダー・エリアだけを底で表示されたままにしておきます。 このボタンを右クリックすると、ツールとタイム・エリアの両方を閉じます。グラフ・エディタがビューポートとして埋め込まれる時のための最小のビューです。タイムとツールを再表示するには、表示エリアの下の隙間をクリックしてください。 Show Status Background.. 表示ステータス・バックグラウンド オンのとき、そのフレームで見えるトラッカーの数が十分かどうかを示す色のついたバックグラウンドが示されます。数は、移動しているカメラ、三脚ショット、ホールド領域で異なります。 設定パネルで構成される「セーフカウント」が考慮されます、それより上の場合、バックグラウンドは白/グレーです。 セーフカウント以下の場合、それは緑の色になります。さらに少しのトラッカーの場合、重要でないレベルより上ならば黄色で、トラッカー数があまりにも少なすぎる場合、赤になります。アクティブトラッカー・ノードの#Normalと#Farデータ・チャネルも参照してください。 Squish Tracks..[Only in tracks mode.] 圧縮トラック(トラックモードのみ)。 オンのとき、全トラッカーは表示キャンバス・エリアにあわせて垂直に圧縮されます。これは、概要を見るのに良い方法です。 個々のキーの有無にかかわらずディスプレイを見ることができます: これは、3つの状態を持ちます:オフ、キー有り、キー無し。 3つのモードの間でボタン・シーケンスをクリックしてください。(右クリックすると逆方向で切り替わります)Draw Selected..[Only in graphs mode.] 描画選択。(グラフエディタのみ)ONの(通常)とき、全ての選択されたノードまたは開いているノードのカーブが描画されます。OFFの時開いているノードが描画されます。 Time Slider The graph editor time slider has two modes, controlled by the selector icon at left in the images below. Slider mode. The slider locks up with the canvas area above it, showing only the displayed range of times. Scroll mode. The slider area always shows the entire length of the shot. The dark gray box (scroll knob) shows the portion displayed in the canvas. In the time slider mode · left-click or –drag to change the current time. · Middle-drag to pan the canvas, or · right-drag to zoom/pan the time axis (same as in the canvas area and main SynthEyes time bar). In the time scroll mode · left-drag inside the gray scroll knob to drag the region being displayed (panning the canvas opposite from usual), · left-drag the blue current-time marker to change the time, · left-click outside the knob to “page” left or right, · double-click to center the knob at a specific frame, · middle-drag to pan the canvas in the usual way, or · right-click to expand to display the entire shot. Left Hierarchy Scroll This is the scroll bar along the left edge of the graph editor in both graph and tracks modes. In the hierarchy scroll · left-drag inside the knob to move it and pan the hierarchy vertically, · left-click outside the knob to page up or down, · right-click to HOME to the top, or · double-click to center on that location. The interior of the entire height of the scroll bar shows where nodes are selected or open, even though they are not currently displayed. You can rapidly see any of those open nodes by clicking at that spot on the scroll bar. Hierarchy/Canvas Gutter A small gutter area between the hierarchy and canvas area lets you expand the hierarchy area to show longer tracker names, or even to compress it down so that it can not be seen at all to save space if the graph editor is embedded in a complex layout. Note that the gutter can not be seen directly; it starts at the right edge of the white border behind selected hierarchy nodes, and the cursor will change shape to a left/right drag cursor. Tracks Mode Hierarchy Area The middle-mouse scroll wheel scrolls the hierarchy area vertically. Disclosure Triangle.. Click to expose or hide the node/nodes/tracks under this node. Visibility.. Show or do not show the node (tracker or mesh) in the viewports. Color. . Has the following modes for trackers; only the last applies to other node types · shift-click to add trackers with this color to the selection set, · control-click on the color square of an unselected tracker to select all trackers of this color, · control-click on the color square of a selected tracker to unselect all trackers of this color, or · double-click to set the color of the node (tracker or mesh). Lock.. Lock or unlock the tracker. Enable.. Tracker or spline enable or disable. Tracker Name. Selected nodes have a white background. Only some types of nodes can be selected, corresponding to what can be selected in SynthEyes s viewports. In the following list, keep in mind that only one of most objects can be selected at a time; only trackers can be multi-selected. · click or drag to select one node (updating all the other views), · control-click or drag to toggle the selection, · control-shift-drag to clear a range of selections, · shift-click to select an additional tracker, · shift-click an already-selected tracker to select the range of trackers from this one to the nearest selected one, or · double-click to change the name of a node (if allowed). Include in Composite.. When on (as shown), keys on this track are included in the composite track of its parent (and possibly in the grandparent, great-grandparent, etc). The ‘off’ key of an enable track is never included on a composite track. Mouse Modes The mouse mode buttons at the bottom center control what the mouse buttons do in the canvas area. Common operations shared by all modes · Middle-mouse pan, · Middle-scroll to change the current frame and pan if needed. · Shift-middle-scroll to zoom the time axis · Right-drag to zoom or pan the time axis (like the main timebar) · Right-click to bring up the track mode scanvas menu. Select Keys.. The shared operations plus · Left-click a key to select it, · Left-drag a box to select all the keys in the box, · Shift-left-click or –drag to add to the selected key set, · Control-left-click or –drag to remove from the selected key set. Re-time Keys.. The shared operations plus · Left-click a key to select it, · Left-drag a box to select all the keys in the box, · Left-drag selected keys to re-time them (shift them in time), · Control-left-drag to clone the select keys and drag them to a new frame, · Alt-left-drag to include keys on all tracks sharing keys. · Double-click keys to bring up the Set Key Values dialog. Add Keys.. The shared operations plus · Left-click a key to select it, · Left-click a location where there is no key to add one. · Left-drag a box to add keys at all possible key locations within the box. The value will be determined by interpolating the existing curve at the time the key is added. · Shift-left-click to add to the selected key set, · Double-click keys to bring up the Set Key Values dialog. Delete Keys.. The shared operations plus · Left-click a key to delete it, · Left-drag a region, all keys inside that can be deleted will be deleted. Squish Mode.This mode activates automatically when you select Squish mode with the keysnotshown(see Shared Features, above). With no keys shown, the key manipulation modes do not make sense. Instead the following mode, modified from the hierarchy s name area, is in effect · click or drag to select and flash one node, · control-click or drag to toggle the selection, · control-shift-drag to clear a range of selections, · shift-click to select an additional tracker, · shift-click an already-selected tracker to select the range of trackers from this one to the nearest selected one. Hierarchy Menu (Tracks mode) This menu appears when you right-click in the hierarchy area. Note that some menu items pay attention to the mouse location when you right-click. Home.Scrolls the hierarchy up to the top. End.Scrolls the hierarchy to the end. Close except this.Closes all the other nodes except the right-clicked one. Close all.Closes all nodes except the top-level Scene. Expose recursive.Exposes the clicked-on node, and all its children. Close recursive.Closes the clicked-on node,and all its children. Expose selected.Exposes all selected nodes. Close selected.Closes all selected nodes. Delete clicked.Deletes the node you right-clicked on.Note the delete key (on the keyboard) deletes keys, not nodes, in both the canvas and hierarchy areas. View Controls.The following items appear in the View Controls submenu, abbreviated as v.c. Note that most have equivalent buttons, but these are useful when the buttons are hidden. v.c./To Graph Mode.Change the graph editor to graphs mode. v.c./Sort Alphabetic.Sort trackers alphabetically (modified). v.c./Sort By Error.Sort trackers by average error. v.c./Sort By Time.Sort trackers by their start and end times (or end and start times, if the playback direction is set to backwards). v.c./List only selected trackers.List only the selected trackers, ‘Active Trackers’ node changes to ‘Selected Trackers.’ v.c./Lock time to main.The time bar is made to synchronize with the main timebar, for when the graph editor is embedded in a viewport. Not recommended, likely to be substantially changed in the future. v.c./Colorful background.Show the colorful background indicated whether or not enough trackers are present. v.c./Remove menu ghosts.Some OpenGL cards do not redraw correctly after a pop-up menu has appeared, this control forces a delayed redraw to remove the ghost. On by default and harmless, but this lets you disable it. This setting is shared throughout SynthEyes and saved as a preference. Canvas Menu (Tracks mode) The canvas menu is obtained by right-clicking (without a drag) within the canvas area. Many of the functions have icons in the main user interface, but the menu can be handy when the toolbars are closed, and it also allows keyboard commands to be set up. There are two submenus, Mode (abbreviated m.) and View Controls (abbreviated v.c.). m./Select. Go to select-keys mouse mode. m./Time. Go to re-time keys mouse mode. m./Add Keys. Go to add keys mouse mode. m./Delete Keys. Go to delete keys mouse mode. m./To Graph Mode. Change to graph mode. Reset time axis. Reset the time axis so the entire length of the shot is shown. Squish vertically. Squish the tracks vertically so they all can be seen. The keys will still be shown and can be selected, though if there are many tracks this may be hard. Squish with no keys. Squish the tracks vertically, and do not show the keys. Use the simplified hierarchy-type mouse mode to select trackers. Squish off. Turn off squish mode. Delete Selected Keys(all). Deletes selected keys outright, including in shared-key channel groups. Deleting a camera X key will delete keys on Y and Z also. See the graph editor right-click menu for different versions. Delete Selected Trackers. Deletes selected trackers. Approximate Keys. Replaces the selected keys with a smaller number thatapproximate the original curve. Exactify trackers. Replaces selected tracker position keys with new values based on the solved 3-D position of the tracker—same as the Exact button on theTracker Panel. v.c./Lock time to main.The time bar is made to synchronize with the main timebar, for when the graph editor is embedded in a viewport. Not recommended, likely to be substantially changed in the future. v.c./Colorful background.Show the colorful background indicated whether or not enough trackers are present. v.c./Remove menu ghosts.Some OpenGL cards do not redraw correctly after a pop-up menu has appeared, this control forces a delayed redraw to remove the ghost. On by default and harmless, but this lets you disable it. This setting is shared throughout SynthEyes and saved as a preference. Graphs Mode Hierarchy Area Disclosure Triangle.. Click to expose or hide the node/nodes/tracks under this node. Visibility.. Show or do not show the node (tracker or mesh) in the viewports. Color(node). . Has the following modes for trackers; only the last applies to other node types · shift-click to add trackers with this color to the selection set, · control-click on the color square of an unselected tracker to select all trackers of this color, · control-click on the color square of a selected tracker to unselect all trackers of this color, or · double-click to set the color of the node (tracker or mesh). Lock.. Lock or unlock the tracker. Enable.. Tracker or spline enable or disable. Tracker Name. Selected nodes have a white background. Only some types of nodes can be selected, corresponding to what can be selected in SynthEyes s viewports. In the following list, keep in mind that only one of most objects can be selected at a time; only trackers can be multi-selected. · click or drag to select one node (updating all the other views), · control-click or drag to toggle the selection, · control-shift-drag to clear a range of selections, · shift-click to select an additional tracker, · shift-click an already-selected tracker to select the range of trackers from this one to the nearest selected one, or · double-click to change the name of a node (if allowed). Show Channel(s).. When on (as shown), the channel s graph is drawn in the canvas area. On a node, controls all the channels of the node, and the control may have the on state shown, a partially-shown state (fainter with no middle dot), or may be off (hollow, no green or dot). Zoom Channel.. Controls the vertical zoom of this channel, and all others of the same type they are always zoomed the same to keep the values comparable. · Left-click to see all related channels (their zoom icons will light up) and see the zero level of the channel in the canvas area, and see the range of values displayed on the status line. · Left-drag to change the scale. It will change the offset to keep the data visible—hold the ALT key to keep the data visible over the entire length of the shot. · Right-click to reset the zoom and offsets to their initial values. · Double-click to auto-zoom each channel in the same group so that they have thesame scaleandsame offsets. Compare to double-clicking the pan icon. · Shift-double-click auto-zooms all displayed channels, not just this group. · Alt-double-click auto-zooms over the entire length of the shot, not just the currently-displayed portion. Can be combined with shift. Pan Channel.. Pans all channels of this type vertically. · Left-click to see the zero level of the channel in the canvas, and to show the minimum/maximum values displayed on the status line. · Left-drag to pan the channels vertically. · Right-click to reset the offset to zero. · Double-click to auto-zoom each channel in the same group so that they have thesame scalebutdifferent offsets. Compare to double-clicking the zoom icon. · Shift-double-click auto-zooms all displayed channels, not just this group. · Alt-double-click auto-zooms over the entire length of the shot, not just the currently-displayed portion. Can be combined with shift. Color(channel).. Controls the color of this channel, as drawn in the canvas · double-click to change the color for this exact node and channel only, for example, only for Tracker23, · shift-double-click to change thepreferencefor all channels of this type, or · right-click to change the color back to its preference setting. Mouse Modes The mouse mode buttons at the bottom center control what the mouse buttons do in the canvas area. Common operations shared by all modes · Middle-mouse pan, · Middle-scroll to change the current frame and pan if needed. · Shift-middle-scroll to zoom the time axis · Right-drag to zoom or pan the time axis (like the main timebar) · Right-click to bring up thecanvas menu. Select Keys.. The shared operations at top plus · Left-click a key to select it, · Left-drag a box to select all the keys in the box, · Shift-left-click or –drag to add to the selected key set, · Control-left-click or –drag to remove from the selected key set. Set Value. . The shared operations at top plus · Left-click a key to select it, · Left-drag a box (starting in empty space) to select all the keys in the box, · Shift-left-click or –drag to add to the selected key set, · Control-left-click or –drag to remove from the selected key set. · Left-drag a key or selected keys vertically to change their values. · Double-click a key or selected keys to bring up theSet Key Valuesdialog and set or offset their values numerically. Re-time Keys.. The shared operations at top plus · Left-click a key to select it, · Left-drag a box to select all the keys in the box, · Left-drag selected keys to re-time them (shift them in time), · Control-left-drag to clone the select keys and drag them to a new frame, · Alt-left-drag to include keys on all tracks sharing keys with the selected ones. · Double-click keys to bring up the Set Key Values dialog. Add Keys.. The shared operations at top plus · Left-click a key to select it, · Shift-left-click on a key to add to the selected key set. · Control-left-click on a key to remove it from the selected key set. · Left-click on a curve to add a key at that location. · Left-drag a box in empty-space to add keys at all possible key locations within the box. The value will be determined by interpolating the existing curve at the time the key is added. · Double-click keys to bring up the Set Key Values dialog. Delete Keys.. The shared operations at top plus · Left-click a key to delete it, · Left-drag a region, all keys inside that can be deleted will be deleted. Deglitch.. The shared operations at top plus · Left-click a curve or key to fix a glitch by averaging, or by truncating if it is the beginning or end of the curve.Warning do not try to deglitch the first frame of avelocitycurve—it is thesecondframe of the actual data. Turn on the position curve instead. · Control-left-drag to isolate on the curve under the mouse cursor. (Temporarily enters isolate mode.) Isolate.. Intended to be used when all trackers are selected and displayed. The shared operations at top plus · Left-click or -drag on a curve or key to isolate only that tracker, by selecting it and unselecting all the others. Keep the left mouse button down and roam around to quickly look at different tracker curves. · Right-clickon the isolate buttonat any time selects all the trackers, even if isolate mode is not active. Zoom.. The shared operations at top (except as noted) plus · Left-drag an area then release; then channel zooms and offsets are changed to display only the dragged region. Simulates zooming the canvas, but it is the zoom and pan of the individual channels that is changing. · Right-clickon the zoom buttonresets the pans and zooms—even if the zoom button is not active. Hierarchy Menu (Graph mode) This menu appears when you right-click in the hierarchy area. Note that some menu items pay attention to the mouse location when you right-click. Home.Scrolls the hierarchy up to the top. End.Scrolls the hierarchy to the end. Hide these curves.Turns off the display of all data channels of the node that was right-clicked. Close except this.Closes all the other nodes except the right-clicked one. Close all.Closes all nodes except the top-level Scene. Expose recursive.Exposes the clicked-on node, and all its children. Close recursive.Closes the clicked-on node,and all its children. Expose selected.Exposes all selected nodes. Close selected.Closes all selected nodes. Delete clicked.Deletes the node you right-clicked on.Note the delete key (on the keyboard) deletes keys, not nodes, in both the canvas and hierarchy areas. View Controls.The following items appear in the View Controls submenu, abbreviated as v.c. Note that most have equivalent buttons, but these are useful when the buttons are hidden. v.c./To Tracks Mode.Change the graph editor to tracks mode. v.c./Sort Alphabetic.Sort trackers alphabetically (modified). v.c./Sort By Error.Sort trackers by average error. v.c./Sort By Time.Sort trackers by their start and end times (or end and start times, if the playback direction is set to backwards). v.c./List only selected trackers.List only the selected trackers, ‘Active Trackers’ node changes to ‘Selected Trackers.’ v.c./Draw all selected nodes.Controls whether or not selected nodes are drawn, equivalent to the button on the user interface. v.c./Snap channels to grid.Controls whether or not channels being panned have their origin (zero value) snapped onto one of the horizontal grid lines. v.c./Lock time to main.The time bar is made to synchronize with the main timebar, for when the graph editor is embedded in a viewport. Not recommended, likely to be substantially changed in the future. v.c./Colorful background.Show the colorful background indicated whether or not enough trackers are present. v.c./Remove menu ghosts.Some OpenGL cards do not redraw correctly after a pop-up menu has appeared, this control forces a delayed redraw to remove the ghost. On by default and harmless, but this lets you disable it. This setting is shared throughout SynthEyes and saved as a preference. Canvas Menu (Graph mode) The canvas menu is obtained by right-clicking (without a drag) within the canvas area. Many of the functions have icons in the main user interface, but the menu can be handy when the toolbars are closed, and it also allows keyboard commands to be set up. There are two submenus, Mode (abbreviated m.) and View Controls (abbreviated v.c.). m./Select. Go to select-keys mouse mode. m./Value. Go to set-value mouse mode. m./Time. Go to re-time keys mouse mode. m./Add Keys. Go to add keys mouse mode. m./Delete Keys. Go to delete keys mouse mode. m./Deglitch. Go to deglitch mouse mode. m./Isolate On. Go to isolate mouse mode. m./Zoom. Go to zoom mouse mode. m./To Tracks Mode. Change to tracks mode. Reset time axis. Reset the time axis so the entire length of the shot is shown. Reset all channel zooms. Resets all channels to their nominal unzoomed range. Set to Linear Key. Sets all selected keys to be linear (corners). Set to Smooth Key. Sets all selected keys to be smooth (spline). Delete Selected Keys-only. Delete only the selected keys, which may require replacing the value instead of deleting the key. Example, you delete X key of a camera path. Y and Z have keys already. A new value is computed for X, what X would be if there was no key there. Since it must have a key, this computed value is used. Delete Selected Keys-all. Deletes selected keys outright, including in shared-key channel groups. Deleting a camera X key will delete keys on Y and Z also. See the graph editor right-click menu for different versions. Delete Selected Trackers. Deletes selected trackers. Approximate Keys. Replaces the selected keys with a smaller number thatapproximate the original curve. Exactify trackers. Replaces selected tracker position keys with new values based on the solved 3-D position of the tracker—same as the Exact button on theTracker Panel. v.c./Draw all selected nodes.Controls whether or not selected nodes are drawn, equivalent to the button on the user interface. v.c./Lock time to main.The time bar is made to synchronize with the main timebar, for when the graph editor is embedded in a viewport. Not recommended, likely to be substantially changed in the future. v.c./Snap channels to grid.Controls whether or not channels being panned have their origin (zero value) snapped onto one of the horizontal grid lines. v.c./Colorful background.Show the colorful background indicated whether or not enough trackers are present. v.c./Remove menu ghosts.Some OpenGL cards do not redraw correctly after a pop-up menu has appeared, this control forces a delayed redraw to remove the ghost. On by default and harmless, but this lets you disable it. This setting is shared throughout SynthEyes and saved as a preference. Set Key Values Dialog Activated by double-clicking a key from the graph or tracks views to change one or more keys to new values, specified numerically. If multiple keys are selected when the dialog is activated, the values can all be set to the same value, or they can all be offset by the same amount, as selected by the radio buttons at the bottom of the panel. The value is controlled by the spinner, but also by up and down buttons for each digit. You can add 0.1 to the value by clicking the ‘+’ button immediately to the right and below the decimal point. The buttons add or subtract from the overall value, not from only a specific digit. Right-clicking an up or down button clears that digit and all lower digits to zero, rounding the overall value. The values update into the rest of the scene as you adjust them. When you are finished, click OK or Cancel to cancel the change. Approximate Keys Dialog This dialog is launched by right-clicking in the canvas area of the graph editor, when it is in graphs mode, then selecting the Approximate Keys menu item. Approximate Keys does what the name suggests, examining the collection of selected keys, and replacing them with a smaller number that produces a curve approximating the original. This feature is typically used on camera or moving object paths, and zooming field of view curves. Fine Print SynthEyes approximates all keys between the first-selected and the last-selected, including any in the middle even if they are not selected. All channels in the shared-key channel group will be approximated if you have selected keys on the X channel of the camera, the Y and Z channels and rotation angles will all be approximated because they all share key positions. You can select the maximum number of keys permitted in the approximated curve, and the desired error. SynthEyes will keep adding keys until it reaches the allowed number, or the error becomes less than specified, whichever comes first. The error value isper mil(‰), meaning a part in a thousand of the nominal range for the value, as displayed in the SynthEyes status line when you left-click the zoom control for a channel. For example, the nominal range of field of view is 0 to 90, so 1 per mil is 0.09 degrees. In practice the exact value should rarely matter much. At the bottom of the display, the error and number of keys will be listed. You can dynamically change the number of keys and error values, and watch the curves in the viewport and the approximation report to decide how to set the approximation controls.
https://w.atwiki.jp/burnout/pages/40.html
パラダイス曲一覧 全40曲 アーティスト名 曲名 Adam And The Ants Stand And Deliver Agent Blue Snowhill Airbourne Too Much, Too Young, Too Fast Alice In Chains Would? Army Of Me Going Through Changes Avril Lavigne Girlfriend B z Friction Brain Failure feat. Dicky Barrett Coming Down to Beijing Brand New The Archers Bows Have Broken Bromheads Jacket Fight Music For The Fight Depeche Mode Route 66 (Beatmasters Mix) Faith No More Epic Guns N Roses Paradise City Innerpartysystem Heart Of Fire Jane s Addiction Stop! Jimmy Eat World Electable (Give It Up) Junkie XL feat. Lauren Rocket Cities In Dust Jupiter One Fire Away Kerli Creepshow Killswitch Engage My Curse LCD Soundsystem Us V. Them Make Good Your Escape Beautiful Ruin Maxeen Block Out The World Mexicolas Come Clean N.E.R.D. Rockstar (Jason Nevins Mix) Never Heard Of It** Finger On The Trigger Operator Nothing To Lose Permanent ME Until You Leave Saosin Collapse Seether Fake It Senses Fail Calling All Cars Showing Off To Thieves** Everyone Has Their Secrets Skybombers It Goes Off Soundgarden Rusty Cage Sugarcult Dead Living Swervedriver Duel The Photo Atlas Red Orange Yellow The Pigeon Detectives I m Not Sorry The Styles Glitter Hits (J.J. Puig Mix) Twisted Sister I Wanna Rock この他、バーンアウト1、2の曲、さらにバーンアウト3で未使用となってしまった曲が収録されている。 これとは別に、HDDに保存してあるミュージックを再生することも可能。
https://w.atwiki.jp/starcraft2story/pages/56.html
ここを編集 このシネマは【BELLY OF THE BEAST】【SHATTER THE SKY】ミッション達成直後に挿入されています。 PLANET CHAR 18 24 - Warfield Forward Base 惑星チャー 18 24 ウォーフィールド前線基地 Raynor Good to see you on your feet general. ご回復何よりです将軍。 <ウォーフィールド、機械化した右腕を見せる> Warfield Well, we ll see how long that lasts. うむ、こいつがどこまでもつか知らんがな。 Raynor Heh. ヘッ。 Warfield I brought you boys a present. お前らにプレゼントだ。 Warfield The Xel Naga artifact s been assembled. I hope to God it does what we think it does. ゼル・ナーガのアーティファクトが組み上がった。我々が考えているようにこれが働くことを祈るよ。 Tychus Damn straight. Bettin our asses on some alien piece of crap don t sit right with me. 全くだな。どこかのエイリアンのガラクタに俺達のケツを預けるなんて気が気じゃねえ。 Raynor I hear ya, Tychus. But if I was bankin everything on that I d be quit already. Cause here we are in the mouth of hell, an we made it this far by leanin on each other. 言いたいことは分かるが、タイカス。何もかもこいつ頼みってな状況なら俺はとっくに諦めてる。俺達はいま地獄の入り口に居るが、俺達の力でここまで来たんだ。互いに協力し合ってな。 Warfield Whether it s blind luck or damn-fool courage - in all my years, I ve never seen anything like what you two jokers have pulled off. 類い稀なる幸運か、はたまた無謀なる蛮勇か - 自分の生涯で、君たちという二人の切り札がもぎ取った物に匹敵する物を、私は見たことがない。 <途中から会話が音量を上げて兵士達に流される> Raynor That thing may be the key to stopping the Queen of Blades - but it s our sweat and blood that ll make it happen. あれは刃の女王を止める鍵かもしれん――だが、それを可能にするのは俺らの汗と血なんだ。 Raynor After everything we ve been through, past all the fire and fury... 俺達がやってきたことの全て、これまでくぐり抜けてきた全ての戦火の上にな... Raynor ...the one thing I know - is that we can count on each other to get the job done. 一つだけ分かってることがある - この任務をやり遂げるのに、俺達はお互い頼り合うことができるって事だ。 Raynor Or die trying, if that s what it takes. 必要と言うのなら、死に行こうとも挑むさ。 <雨があがり、皆空を見上げる> Raynor ...because some things are just worth fighting for. ...戦うに値すべきモノがあるからな。 ここを編集
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Liburnian【xli】 リブルニア語 00 Indo-European 01 Unclassified (Indo-European) 《古》ancient language クロアチア【HR】 言語名別称 alternate names 方言名 dialect names 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Wikipedia ウィキペディア
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ゲーム情報(登録されているタグ) ジャンル>アドベンチャー ジャンル>アーケード&アクション ジャンル>タイムマネージメント 製作会社>不明 言語>日本語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/6982/great-adventures-lost-in-mountains/index.html 日本語 http //www.bigfishgames.jp/download-games/8220/great-adventures-lost-in-mountains/index.html 紹介文 ひどい吹雪に見まわれた山中にある美しいロッジに泊まっていた世界的に有名な科学者バーンズ教授との連絡が途絶えてしまった…教授の娘とチームメンバーとともに教授の行方を探すアドベンチャーが今始まる!登場するキュートなキャラクターの健康状態やハッピー度を常にチェックするのを忘れずに。能率よく探索するには栄養と休養をたっぷり取ることが最大の鍵! キュートなキャラクター 先の読めぬストーリー 教授を見つけ出そう! 画像 « » var ppvArray_0_498212dc93b8ef4deda8e27af0233a7e = new Array(); ppvArray_0_498212dc93b8ef4deda8e27af0233a7e[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Great+Adventures%3A+Lost+in+Mountains+%28Great+Adventures%3A+%E3%83%AC%E3%82%B9%E3%82%AD%E3%83%A5%E3%83%BC%E5%A4%A7%E4%BD%9C%E6%88%A6%EF%BC%81%29&file=jp_great-adventures-lost-in-mountains-screen1.jpg ; window.onload=function(){ ppvShow_0_498212dc93b8ef4deda8e27af0233a7e(0); }; function ppvShow_0_498212dc93b8ef4deda8e27af0233a7e(n){ if(!ppvArray_0_498212dc93b8ef4deda8e27af0233a7e[n]){ alert( 画像がありません ); return; } ppv_0_498212dc93b8ef4deda8e27af0233a7e$( ppv_img_0_498212dc93b8ef4deda8e27af0233a7e ).src=ppvArray_0_498212dc93b8ef4deda8e27af0233a7e[n]; ppv_0_498212dc93b8ef4deda8e27af0233a7e$( ppv_link_0_498212dc93b8ef4deda8e27af0233a7e ).href=ppvArray_0_498212dc93b8ef4deda8e27af0233a7e[n]; ppv_0_498212dc93b8ef4deda8e27af0233a7e$( ppv_prev_0_498212dc93b8ef4deda8e27af0233a7e ).href= javascript ppvShow_0_498212dc93b8ef4deda8e27af0233a7e( +(n-1)+ ) ; ppv_0_498212dc93b8ef4deda8e27af0233a7e$( ppv_next_0_498212dc93b8ef4deda8e27af0233a7e ).href= javascript ppvShow_0_498212dc93b8ef4deda8e27af0233a7e( +(n+1)+ ) ; } function ppv_0_498212dc93b8ef4deda8e27af0233a7e$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } ボリューム レス一覧 519 名前: 名無しさんの野望 [sage] 投稿日: 2010/05/09(日) 09 14 27 ID sSRvUUYt Great Adventures Lost in Mountains 面白いよね。 キャラクターも魅力的だし。 よく英語がわからないからストーリーは不明だけど。 これも日本語版ほしい。 769 名前: 名無しさんの野望 [sage] 投稿日: 2010/05/28(金) 18 17 21 ID PrIhvjmy 「Great adventures レスキュー大作戦」お試ししてみたら面白かったよ パズルやアイテム探しや謎解きもまったりしてていい感じ。 ヒントをくれる犬もかわいいな~ 来月ポチるリストに入れてますv 774 名前: 名無しさんの野望 [sage] 投稿日: 2010/05/29(土) 00 50 48 ID AqMnkPmp Great adventures レスキュー大作戦!! 面白い!! 以前、英語版でこのお試しをして勢いで 会員になった思い入れのあるゲームです。 802 名前: 名無しさんの野望 [sage] 投稿日: 2010/05/31(月) 14 21 48 ID Qwj3lH3D レスキュー大作戦、体験版やったけど面白いね。 1時間で図書館のパズルのところまで来たけど、これはかなり序盤? 803 名前: 名無しさんの野望 [sage] 投稿日: 2010/05/31(月) 15 01 32 ID 14NhUcXC . 802 序盤といえば序盤くらいかな? DLしたけどお試し入れてトータル3時間かからないで クリアしてしまいました。 おもしろかったけど短すぎるorz 388 名前: 名無しさんの野望 [sage] 投稿日: 2010/07/24(土) 00 53 26 ID rfNYkeUL セールだし、前お試しやって面白かった「Great Adventures レスキュー大作戦!」買ったんだけど お試し含め2,3時間で終わったしなんか微妙に物足りない… 最初に主人公二人選べるけど組み合わせ変えても謎解きとかは変わらないだろうしちょっとハズレかなぁ。 お試しだけが一番楽しめると思う。 471 名前: 名無しさんの野望 [sage] 投稿日: 2011/01/10(月) 09 52 11 ID 47gNW04p ヤフーゲームに来てた 「グレートアドベンチャー:レスキュー大作戦 」が アクションもので割と面白かったので ビッグフィッシュに来たら買おうと思ってたのに ガンホーとかけもちでやったら 二時間足らずで全部クリアできてしまったw 内容が良くてもたまにこういうのがあるから購入するとき悩むわ コメント 名前 コメント トップページに戻る
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ドミネーター曲一覧 全36曲 アーティスト名 曲名 ¡Forward, Russia! Nine Alice In Chains Would? Army Of Anyone It Doesn t Seem To Matter Army Of Me Going Through Changes Avril Lavigne Girlfriend (英語、日本語、スペイン語、中国語) B z Friction Brand New The Archers Bows Have Broken Bromheads Jacket Fight Music For The Fight Dead IDentities Long Way Out Earl Greyhound S.O.S. Filter Hey Man, Nice Shot (Big Mac Mix) Hot Hot Heat Give Up? Jane s Addiction Stop! Killswitch Engage My Curse LCD Soundsystem Us V. Them Lifetime Haircuts And T-Shirts Make Good Your Escape Beautiful Ruin Maxeen Block Out The World N.E.R.D. Rockstar (Jason Nevins Mix) Saosin Collapse Senses Fail Calling All Cars Shadows Fall Burning The Lives Shiny Toy Guns Le Disko Skybombers It Goes Off Sugarcult Dead Living The Confession Through These Eyes The Fratellis Chelsea Dagger The Have One Step Ahead The Photo Atlas Red Orange Yellow The Styles Glitter Hits (J.J. Puig Mix) The Sword Freya Trivium Anthem (We Are The Fire) Wired All Wrong Lost Angeles
https://w.atwiki.jp/arunau32167/pages/191.html
BURNING BLAZE HP:http //www5.plala.or.jp/blaze/index.html +スクリーンショット ゲーム内容の説明 関連作品 熱闘!庶民派格闘ぐらふてぃ-カラー版- 熱闘!庶民派格闘ぐらふてぃ はぴばと!-HAPPY BATTLE- ウー・アル・クンフー 登録タグ 2D格闘ツクール2nd(フリーウェア) 最終更新日時 2011-08-16 21 00 24 (Tue)
https://w.atwiki.jp/dotaautochess/pages/77.html
Furion(フュリオン)アビリティNature's Call(自然の呼び声) ステータス トレントのステータス Furion(フュリオン) %24?i10c.ua=1 i10c.dv=24 アビリティ Nature s Call(自然の呼び声) チェス盤の周りのランダムな木からトレントを呼ぶ 対象:ポイントターゲット 影響:敵ユニット クールダウン:7 ステータス 種族:エルフ クラス:ドルイド コスト:2 体力:500/1000/1900 アーマー:0 魔法耐性:0 アタックダメージ:45-50 / 90-100 / 180-200 基本攻撃間隔:1.4 基本攻撃範囲:400 トレントのステータス 体力:400/600/800 アーマー:5 魔法耐性:0 アタックダメージ:30-50 / 50-70 / 70-90 基本攻撃間隔:1.5 基本攻撃範囲:205 ユニットレベル:1
https://w.atwiki.jp/utvipper/pages/37.html
UnrealTournamentには長期に渡って少しずづ更新され続けてきた 有志の人(Chris Dohnal氏)による優秀なカスタムレンダラが存在します。 公式の古いレンダラでも普通には動くので問題は無いのですが 細かなバグフィックスや高速化、色んな設定(ガンマの調整やフレームレートの調整等)が行える 等のメリットがありますので是非使わせてもらいましょう。 1.ファイルを入手する 下記のレンダラを置いてあるサイト http //www.cwdohnal.com/utglr/ OpenGL用 http //www.cwdohnal.com/utglr/utglr36.zip Direct3D9用 http //www.cwdohnal.com/utglr/utd3d9r13.zip 幾らかバージョンアップはなされているが、最新版では不安定になる人もいる模様。 2.インストール 解凍して出てきたファイルをUnrealTournament\Systemフォルダに上書きコピーするだけ。 念のために元のOpenGLDrv.dllはバックアップを取っておきます。 3.前準備 UnrealTournament.iniを開き [Engine.Engine] セクションを見ると GameRenderDevice=(現在使用してるレンダラ名)という行があるので、そこを GameRenderDevice=OpenGLDrv.OpenGLRenderDevice と書き換えて上書き保存する。これはOpenGLを使う場合で もう一方のDirect3D9版を使いたい場合は GameRenderDevice=D3D9Drv.D3D9RenderDevice と書き換えて同様に上書き保存する。 3.とりあえずUTを起動する。そうするとUnrealTournament.iniに 設定セクションが作成される。 4.詳細設定 ※5.の設定例をコピー ペーストして動作確認した後に、要所を好みに弄る事を推奨。 UnrealTournament.iniの OpenGLの場合は [OpenGLDrv.OpenGLRenderDevice] Direct3D9の場合は [D3D9Drv.D3D9RenderDevice] セクションの項目を直接弄る。 またUT上から設定したい場合は ゲームのコンソール画面で preferences とコマンド入力し Advanced Optionsのウィンドウを出してから Rendering OpenGL Support(D3D9版の場合はDirect3D9 support)を辿ると 個々の項目をGUIで設定できる。 5.設定例 (UnrealTournament.iniの該当箇所にコピー ペーストして使ってください) VGA=GeForceGTX260,9600GT Driver=ForceWare186.18 VGA=RadeonHD3850,HD2900PRO,X700Pro Driver=Catalyst9.6 で 正常動作の確認が取れています。 高画質化に関する設定、及び特定エフェクトシングルパス処理等の画質を落とさず高速化する設定は全てON、 VGAの種類によって互換性問題が出やすそうな設定はOFF という方針で設定されています。 ※ローカルプレイ時における速度問題対策のためフレームレートの上限はとりあえず120FPSにしていますが 自分の感覚に合うように調整して下さい。 (↓↓↓OpenGL用↓↓↓) [OpenGLDrv.OpenGLRenderDevice] AAFilterHint=0 BufferTileQuads=True CacheStaticMaps=False ColorizeDetailTextures=False Coronas=True DescFlags=0 Description= DetailClipping=False DetailMax=0 DetailTextures=True DynamicTexIdRecycleLevel=100 FrameRateLimit=120 GammaCorrectScreenshots=True GammaOffset=0.000000 GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 HighDetailActors=True LODBias=0.000000 MaskedTextureHack=False MaxAnisotropy=16 MaxLogTextureSize=8 MaxTMUnits=0 MinLogTextureSize=0 NoAATiles=False NoFiltering=False NumAASamples=0 OneXBlending=False RefreshRate= ShareLists=False ShinySurfaces=True SinglePassDetail=True SinglePassFog=True SmoothMaskedTextures=True SwapInterval=-1 TexDXT1ToDXT3=False Use16BitTextures=False UseAA=False UseAlphaPalette=True UseBGRATextures=True UseCVA=False UseFragmentProgram=False UseMultiDrawArrays=True UseMultiTexture=True UsePalette=True UsePrecache=False UseS3TC=True UseSSE=True UseSSE2=True UseTexIdPool=True UseTexPool=True UseTNT=False UseTrilinear=True UseVertexProgram=False UseZTrick=False VolumetricLighting=True ZRangeHack=False (↓↓↓Direct3D9用↓↓↓) [D3D9Drv.D3D9RenderDevice] BufferTileQuads=True CacheStaticMaps=False ColorizeDetailTextures=False Coronas=True DescFlags=0 Description= DetailClipping=False DetailMax=0 DetailTextures=True DynamicTexIdRecycleLevel=100 FrameRateLimit=120 GammaCorrectScreenshots=True GammaOffset=0.000000 GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 HighDetailActors=True LODBias=0.000000 MaskedTextureHack=False MaxAnisotropy=16 MaxLogTextureSize=8 MaxTMUnits=0 MinLogTextureSize=0 NoAATiles=False NoFiltering=False NumAASamples=0 OneXBlending=False RefreshRate= SceneNodeHack=True ShinySurfaces=True SinglePassDetail=True SinglePassFog=True SmoothMaskedTextures=True SwapInterval=-1 TexDXT1ToDXT3=False Use16BitTextures=False Use565Textures=False UseAA=False UseAlphaPalette=True UseFragmentProgram=False UseMultiTexture=True UsePalette=True UsePrecache=False UsePureDevice=True UseS3TC=True UseSoftwareVertexProcessing=False UseSSE=True UseSSE2=True UseTexIdPool=True UseTexPool=True UseTrilinear=True UseTripleBuffering=False UseVertexProgram=False VolumetricLighting=True ZRangeHack=False 6.役に立ちそうな設定項目 ①詳細な演出の有無を設定。 HighDetailActors この設定は Spawn時のエフェクトの描画 HUD関係の描画(ステータス数値表示の半透明化処理やアイテムピックアップメッセージの表示等) ロケットランチャーの尾煙の描画 シールドベルトやアンプを取ったプレイヤーが纏うエフェクトの描画 ミニガンから排出される薬莢の描画 等かなり多くの演出の有無に関わります。 シビアな対人勝負を主体としている人はFalseにしてる場合も多いとは思いますが Falseにすると演出面はかなり味気の無いものになります。 なので通常はTrueを推奨します。 True/Falseでの負荷は違いは今時のCPU、VGAにとっては誤差の範囲でしか無いでしょう。 (設定例)詳細な演出をONにする。 [OpenGLDrv.OpenGLRenderDevice]または [D3D9Drv.D3D9RenderDevice]で HighDetailActors=True と記述し上書き保存。 ②フレームレートを制限。 FrameRateLimit この設定は動的クロック可変CPU等に起因する速度問題の解決や 無駄に高いフレームレートを描画しない事による VGAへの負荷低減等に有効かもしれません。 (設定例)フレームレートを120FPSに制限する場合。 [OpenGLDrv.OpenGLRenderDevice]または [D3D9Drv.D3D9RenderDevice]で FrameRateLimit=120 と記述し上書き保存。 ③画面のガンマ調整。 GammaOffset この設定は画面が暗過ぎて困っている場合等に有効。 (設定例) [OpenGLDrv.OpenGLRenderDevice]または [D3D9Drv.D3D9RenderDevice]で GammaOffset=0.000000 を GammaOffset=0.100000 等に変更し上書き保存する。まずは0.1程度ずつ変えていくと失敗が無いと思います。 ④垂直同期関連の設定。 SwapInterval 垂直同期関係の設定ができます。 描画が乱れる、 フレームレートがリフレッシュレート以上に上がらない 等の問題が発生してる場合調整してみて下さい。 (設定例) [OpenGLDrv.OpenGLRenderDevice]または [D3D9Drv.D3D9RenderDevice]で SwapInterval=-1 デフォルトのバッファスワッピング制御。 SwapInterval=0 垂直同期無効。 SwapInterval=1 垂直同期有効。 7.画質比較用サンプル 5.の設定例におけるレンダリングSS。 見ての通りほぼ互角の画質なので好みで選択しましょう。 スレ民はOpenGL使ってる人が多いという噂 左:Direct3D9 右:OpenGL #ref error :画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 #ref error :画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 #ref error :画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 #ref error :画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 #ref error :画像を取得できませんでした。しばらく時間を置いてから再度お試しください。
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musician / Fumitake Tamura ● Fumitake Tamura〔soundcloud〕 ■ SHUREN the FIRE、最新アルバム『Collective Sounds』をリリース 「UNCANNY(June/10/2016)」より Fumitake Tamura · SHUREN the FIRE - Collective Sounds | Album Teaser ■ [Interview]SHUREN the FIRE – “Collective Sounds” 「UNCANNY(July/13/2016)」より ■ Shuren the Fire - my words laugh behind the mask [Full Album] 2022/08/20 1. Space Radio 0 00 2. A Morning In S*Apporo 1 52 3. Rage Against Me (I Wanna Die With Music) 4 40 4. 111 Helicopter 7 55 5. A Day In S*Apporo 12 07 6. The World Of Pain 15 26 7. Punk 19 27 8. A Night In S*Apporo 22 49 9. 100 Evil Round Midnight 25 38 10. Rage Against Me (2 Ultra Sonic Wave Guns) 28 42 11. 暁に弓を射る俺は雪原の狼 32 17 12. Shuren Musics With U 36 11 Released in 2003. mfs squared my unsquared dance ■ SHUREN the FIRE/A Morning In S*apporo ■ SHUREN the FIRE / RAGE AGAINST ME .