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血潮隊の聖騎士たちは薄暮教会と密接な関係を持ち、言わば狂信的にその身を捧げている。 Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism. イクサラン 【M TG Wiki】 名前
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SOUND DUEL(さうんどでゅえる) アニメ遊戯王シリーズの劇伴を集めたサントラCDの総称。発売はマーベラス。(旧マーベラスエンターテイメント→マーベラスAQL) DM時代ではもともとキングレコードがサントラを発売していたが、途中からマーベラスに発売元が移行した。 それに伴い、SOUND DUELという題目でサントラが発売されるようになった。 ただし、GX以降のSOUND DUELには未収録曲が多く、負の歴史が付きまとう。 尚、旧シリーズの劇伴が続編に流用される事は無いものの、GXやTHE DARK SIDE OF DIMENSIONSでは、DMの劇伴のアレンジが使用されている。 遊戯王シリーズの劇伴はクオリティが高いものが多く、シリーズ通して劇伴を評価するファンも非常に多い。 音楽を聴きながら劇中の感動場面を思い出そう。 また、バラエティー番組などでもちらほら耳にすることがある。 + ... 一覧 遊戯王デュエルモンスターズ ― オリジナル・サウンドトラック 決闘 1. INTRODUCTION(序奏) 2. voice 3. 決闘のテーマ 4. 封印されし奇跡 5. 熱き決闘者たち 6. つながる心 7. 気ままな放課後 8. 華麗なる舞 9. 秘めた想い 10. 疾風 11. 未知なる空間 12. 迫りくるもの 13. 決闘者の王国(デュエリスト・キングダム) 14. 飛翔 15. INTERLUDE(間奏曲) 16. ILLUSION 17. 激震 18. 戦略的思考 19. 闇よりの使い 20. デュエルリング1 21. MY TURN 22. 切り札 23. 予感 24. 明日へ向かって 25. 元気のシャワー 26. TRAP 27. BE SMART 28. デュエルリング2 29. 重なる鼓動 30. 決闘のテーマ 31. 秘めた想い 32. PRELUDE 遊☆戯☆王 デュエルモンスターズ オリジナルサウンドトラック 1. 千年の力 2. WILD DRIVE(TV-size)(永井真人) 3. 闇の魔術師 4. トラップ! 5. 千年リングの謎 6. 闇の呪い 7. 千年王国の謎 8. デュエルの決意 9. 迫りくる闇 10. マリク・イシュタール 11. 胸騒ぎ 12. グールズの魔の手 13. モンスター召還 14. ぬくもり 15. バトルシティ 16. 静香の想い 17. TURN END 18. 城之内克也 19. 城之内,熱き想い 20. 海馬瀬人 21. 闇の力 22. 童実野町の風景 23. コメディタッチ 24. 日常 25. ダンスバトル 26. マジシャンガール 27. ライバルとの決闘 28. 闇の孤独 29. 闇のゲーム 30. ファラオの記憶 31. 墓守の魔物達 32. 太陽神の眠り 33. 神の降臨 34. 圧倒的な力 35. ファラオの魔獣 36. 惨劇の記憶 37. 墓守の一族 38. 迷走 39. 闇の目覚め 40. 楽園(TV-size)(CAVE) 遊戯王デュエルモンスターズ サウンドデュエル2 1. WARRIORS(TV-size)(生沢祐一) 2. 起死回生 3. 友情のデュエル 4. 強大な力 5. デッキマスター 6. バーチャルデュエル 7. 不安… 8. ビッグ5登場 9. 怒りのビッグ5 10. サイコ・クラッシュ 11. ピンチ!! 12. 恐怖のデッキマスター 13. 神の怒り 14. 哀しみの過去 15. 瀬人の記憶 16. 友情の絆 17. タイムリミット 18. ラーの翼神竜 19. 千年パズル 20. 慟哭 21. デュエリスト杏子 22. ドタバタ3人組 23. やすらぎの時 24. デュエル開始! 25. 乃亜 26. 反撃開始 27. 不気味な静けさ 28. 孤独な闘い 29. 乃亜デュエル! 30. 宿命のデュエル 31. 破壊のための破壊 32. 海馬剛三郎 33. 涙のメロディー 34. あふれる感情がとまらない(TV-size)(生沢祐一) 遊☆戯☆王 デュエルモンスターズ オリジナルサウンドトラック「サウンドデュエル3」 1. ドーマの胎動 2. ダーツのテーマ 3. ラフェールのテーマ 4. 三銃士との死闘 5. ヴァロンのテーマ 6. アメルダのテーマ 7. ドーマの三銃士 8. 深まる謎 9. 孔雀舞のテーマ 10. デュエルモンスターズ 11. ティマイオスの眼 12. クリティウスの牙 13. 暗黒神復活 14. オレイカルコスの結界 15. 神々の戦い 16. 希望のかけら 17. アメリカの風景 18. 街並み 19. ヘルモスの爪 20. 引き裂かれた思い 21. ミステリアス 22. 逆転! 23. 心の闇 24. 作戦 25. 膠着状態 26. 緊張 27. 回想 28. やすらぎ 29. 宿命 30. 涙の記憶 31. 苦悩の時 32. 反撃! 33. 衝撃! 34. 決闘開始 35. 深呼吸 36. ドタバタコンビ 37. アクション! 38. 闇の降臨 39. 魂無き後 40. 一件落着 遊戯王デュエルモンスターズGX SOUND DUEL1と2の合わせて2枚が発売。ただし、SOUND DUEL1と2の発売時期がかなり空いたため、途中の光の結社編のBGMがごっそり抜けおちている。 光の結社編で使用されたBGMは俗に『運命のテーマ』や『カミューラのテーマ』などと呼ばれる本編で深い印象を与えた名曲たちがことごとく未収録となった(*1)。 このため、GXの未収録曲は47曲とかなり多い。 ちなみに、SOUND DUEL2の収録曲数はちょうど47。何故もう1枚サントラを出さなかったのか…。 + ... 一覧 遊☆戯☆王デュエルモンスターズGX SOUND DUEL1 1. 快晴・上昇・ハレルーヤ (TV-size) 2. 学園生活 3. アイキャッチ 4. テストだ!! 5. 休み時間 6. 不穏な空気 7. たくらみ 8. サブタイトル 9. 夜明け 10. オシリスレッド 11. 切ない思い 12. 万丈目のテーマ 13. トホホ… 14. 敵の猛攻 15. クロノスのテーマ 16. 負け犬の遠吠え 17. 一件落着! 18. 暖かな終幕 19. 隼人のテーマ 20. デュエルアカデミア 21. 意味深 22. 妖精 23. 明日香のテーマ 24. 胸キュン 25. 翔のテーマ 26. 対峙 27. 豪華な景色 28. ターンエンド 29. すがすがしい朝 30. ワクワクする心 31. デュエルの前の静けさ 32. デュエル開始! 33. 攻撃! 34. ノリノリなデュエル 35. 拮抗状態 36. ヒーロー見参! 37. 敵の逆襲 38. 十代のテーマ 39. 勇気 40. ハネクリボー 41. 興奮のデュエル 42. 起死回生 43. ガッチャ! 44. 闇のゲーム 45. 罠 46. 神秘の世界 47. 異次元空間 48. ドタバタな終幕 49. 限界バトル (TV-size) 遊☆戯☆王デュエルモンスターズGX SOUND DUEL2 1. Precious Time,Glory Days (TV-size) 2. ミステリアス 3. 密談 4. ライバル 5. デュエリストの友情 6. 揺れる心 7. 闇の力 8. 過去の傷 9. デュエルの謎 10. せつない心 11. 慟哭 12. 不吉な夜 13. 異世界 14. 悲しみの向こう 15. やきもち 16. 楽しい毎日 17. ワクワクデュエル 18. 正義の怒り 19. 立ち向かう勇気 20. 邪悪な恨み 21. 意味深?? 22. ワクワクな出会い 23. サスペンス 24. 意味深な言葉 25. やすらぎ 26. 神秘 27. 感動の結末 28. ダークヨハンのテーマ 29. 邪悪な精霊 30. かわいい精霊たち 31. レイのテーマ 32. 敵か味方か? 33. ユベル 34. 猛攻撃 35. 恐怖 36. 逆転の一手! 37. ピンチ! 38. 絶体絶命! 39. デュエリスト 40. 悲しいデュエル 41. 熱いデュエル 42. 試練のデュエル 43. ラストデュエル 44. 決意 45. 戸惑いのデュエル 46. 熱き決闘者たち (GX Ver.) 47. Endless Dream (TV-size) 遊戯王5D s SOUND DUEL01、02、03の合わせて3枚が発売。02と03はCD2枚組。さらに03ではシングルCDで入っていた劇中挿入歌3曲も併せて収録されている。 SOUND DUEL01では一部の曲が重複し本来の曲が数曲抜け落ちたことから回収する騒動が巻き起こった。 SOUND DUEL02は当初2009年6月に発売される予定だったが、突然発売が中止となった。 中止となった理由はダークシグナー編ラストとWRGP編に合わせて作られた新曲を追加するためと非公式ながらアナウンスされ、同年12月に2枚組で無事発売された。 …が、1年以上経過してもSOUND DUEL03が発売されず、やきもきしたユーザーが要望メールをマーベラスに送るなどの運動も巻き起こった。 この要望をマーベラスが聞き入れてくれたのか、本編終盤の2011年2月に発売が決定。さらに、通販サイトでは「すべての曲を完全収録」とアナウンスされ、ユーザーたちの期待を膨らませた。 しかし、公式サイトで発売が発表された時は「完全収録」の文言がなく、収録発表された曲数も確認された未収録曲の数を下回り、ファンの間でいやな予感がよぎった。 この嫌な予感は的中し、02に入らなかった本編序盤~ダークシグナー編の未収録曲がすべて未収録。 ジャックのデュエル時に流れる曲や、俗に言う『絆のテーマ』など、本編で名シーンを彩った曲が聴けない状態となってしまった。 さらに、WRGP編の一部デュエル曲も未収録となっており、下っ端が合体した時のBGMも未収録となっている。(*2) 完全収録が取り消された理由は定かでは無いが、一部では権利関係に問題があったのではないかと推測されている。 ブックレットにはSOUND DUEL02まであったWall5 Projectの名前がなくなり、代わりに福田康文と森脇正敏の名前が追加されていた(この二人はOPクレジットに名前が出ていない)ことから、音楽絡みで一悶着あったと想像できる。 なお、Wall5 Projectが降板した理由も明かされていない。(*3) こういうわけで楽器やメロ違いのアレンジも含めて合計で20曲が未収録となっている。 GXよりも数は少ないものの、大人の事情が絡んだために前回よりも根が深いと評するファンも。 また、ファンに遊戯王のサントラは未収録を出しまくるという嫌なジンクスを残した。 マーベラス「少年、これが絶望だ・・・。ターンエンド」 + ... 一覧 遊戯王 ファイブディーズ SOUND DUEL 01 1. D・ホイール発進 2. 絆-キズナ- (TVサイズ) 3. サブタイトル 4. サテライト 5. 不動遊星 6. 不穏 7. 運命 8. 事件 9. ジャック・アトラス 10. レクス・ゴドウィン 11. SOS 12. サスペンス 13. 古 14. 思惑 15. 裏 16. 威圧 17. アイキャッチ 18. スピードワールド 19. 遊星バトル 20. 対決 21. 敵攻 22. せめぎ合い 23. 反撃 24. ジャックバトル 25. 強攻 26. ドラゴン 27. 心理戦 28. 切なさバトル 29. 十六夜バトル 30. 星の民の伝説 31. 予告 32. START (TVサイズ) 遊戯王5D's SOUND DUEL 02 ディスク:1 1. LAST TRAIN-新しい朝- (TVサイズ) 2. 決戦前夜 3. 力の解放 4. 迫りくる脅威 5. 龍亞と龍可 -バトル 1- 6. 龍亞と龍可 -バトル 2- 7. 精霊 8. シグナーの伝説 9. ネオ・ドミノシティ治安維持局 10. シティ 11. 信頼 12. 学園生活 13. おもいやり 14. 謎 15. 特訓 16. 挽歌 17. 作戦 18. 怒り 19. 和解 20. 悲劇 21. 一件落着 (A) 22. 一件落着 (B) 23. 喜び 24. 真実 25. 激震 26. 楽しい日 27. 誘惑 28. コミカルサスペンス 29. ハードボイルド 30. ミステリアス 31. やすらぎ 32. 交流 33. CROSS GAME (TVサイズ) ディスク:2 1. FREEDOM (TVサイズ) 2. ダークシグナー 3. ダークシグナーのデュエル 4. 恐怖と破壊 5. ダークチューニング 6. 光と闇 7. 遊星テーマ 8. 十六夜アキのデュエル 9. 拮抗 10. カタルシス 11. セレモニー 12. 緊張 13. カーリー渚 14. 遊星たちの日常 15. 作戦会議 16. 生い立ち 17. 伝説 18. 地縛神 19. クロウのデュエル 20. 希望 21. 憑依 22. 解放 23. バトル 24. 鬼柳京介 25. 鬼柳京介 (ハーモニカ ver.) 26. カラクリ時計 27. -OZONE- (TVサイズ) 遊戯王5D's SOUND DUEL 03 ディスク:1 1. BELIEVE IN NEXUS (TVサイズ) 2. 学園の日常 3. 穏やかな学園 4. 不可解な出来事 5. 学園の出来事 6. 事件 7. 事件発生 8. 謎解き 9. ミステリー 10. 憎めないヤツ 11. 横暴なヤツ 12. ハートウォーム 13. コミカル 14. 恋心 15. コミカルSOS 16. マジSOS 17. 仲間たち 18. 楽しい日々 19. 緊張の瞬間 20. 学園のデュエル 21. 友情デュエル 22. イリアステルのテーマ 23. 機皇帝の攻撃 24. ルチアーノ 25. プラシド 26. ホセ 27. イリアステルバトルモード 28. 3人の絆 29. 機皇帝の侵略 30. プラシドの合体 31. Close to you (TVサイズ) ディスク:2 1. 明日への道~Going my way!!~ (TVサイズ) 2. カタストロフィー 3. クラッシュ 4. 不気味 5. 緊迫 6. 迫りくるイリアステル 7. 10th Anniversary アイキャッチA 8. 10th Anniversary アイキャッチB 9. 10th Anniversary アイキャッチC 10. Z-ONE(ゾーン)のテーマ 11. Z-ONE(ゾーン)のバトル 12. アポリアの合体 13. アンチノミーのテーマ 14. シェリー・ルブラン 15. 破滅の未来 16. 龍亞の覚醒 17. 十六夜アキの動揺 18. モーメントに流れるもの 19. 5D’sのテーマ 20. 戦いの果て 21. You say…明日へ 22. Clear Mind 23. YAKUSOKU NO MELODY 24. みらいいろ (TVサイズ) 遊戯王ZEXAL SOUND DUEL05まで発売。 2011年9月28日に発売されたSOUND DUEL01では1~25話の間で使用された主要なデュエルBGMを収録。 「デュエルターゲット・ロックオン!」や「No.39 希望皇ホープ」「華麗なる戦略」などの人気のある曲が収録されている。 また、約1年後の2012年9月19日に発売されたSOUND DUEL02はCD2枚組で発売された。 Disc1では、01で収録されなかったデュエル曲やアレンジ曲を多数収録。 Disc2では、「冷酷なデュエル」などのWDC編の予選で使われた主要なBGMを収録している。 2枚組でBGMが63曲入っているお得なCDだが、Disc2に入っている「勇敢なるデュエリスト」は01で収録されていた「遊馬のテーマ」と全く同一の曲である。 単なる収録ミスかと思いきや、マーベラスは「サントラの構成上、どちらのサントラにも外せない曲だったため、タイトルを変えて同一の曲を入れた」という、 「どういう・・・ことだ・・・」や「まるで意味がわからんぞ!」としか言いようがない回答をしている。 その約半年後となる2013年5月15日にはSOUND DUEL03が発売。 魂ドライブとWild Childのテレビサイズと、SOUND DUEL02ではことごとく未収録だった決勝戦の曲を収録。 その中には後のバリアン編で《CNo.39 希望皇ホープレイ・ヴィクトリー》が召喚された時の曲である「運命の決勝戦」や、 ベクターが本性を現した時に流れた『怒りの反撃』『トロンの陰謀』『怒涛の攻撃』などのZEXALⅡでも活躍する曲も収録されている。 しかし、WDC決勝戦以降頻繁に使用された《No.6 先史遺産アトランタル》をエクシーズ召喚した時に流れた壮大な曲が未収録であった。 そのまた半年後の2013年11月13日にSOUND DUEL04が発売。折れないハートやアーティストのテレビサイズとⅡに入ってからのBGMを収録している。 02と03は2枚組だったが、再び1枚組に戻され、曲数もOP/EDを除けば22曲と少なめになった。 その分、1曲1曲は長めの曲が収録されておりⅡからのデュエルを彩った『バリアンズ・フォース』、『ナンバーズをかけたデュエル』、『強攻のデュエル』、『果てしなき攻防』が収録されている。 そして特筆すべきは03で未収録だったアトランタルのテーマこと、『魂のデュエル』が収録されていることであろう。念願のこの曲が入ったことにより、1期で使われた主要なデュエルBGMが収録されたことになる。 その後サウンドデュエル05の発売が待ち望まれていたが、放送が終了しても一向にサウンドデュエル05の発売アナウンスがなされなかった。 そうこうしているうちに、新シリーズの遊戯王ARC-Vが始まり、あまつさえそのサウンドデュエルが8月に発売されるということがマーベラスの公式HPで発表された。 最終的にZEXALⅡでの未収録は50曲以上にもなってしまい、ARC-VのSOUND DUELが発売された事でSOUND DUEL5の発売は絶望視されていた矢先、2014年11月19日にようやく発売。 ディスクは2枚組みで、収録曲の長さも過去最長の130分超えを果たし、闘志果てしなくや紅き世界の戦士バリアンなどの最終決戦時のBGMがすべて収録された。 また、カオスの力、崩壊の序曲などの4分超えの曲も存在する豪華なサントラとなった。 ZEXALの幕開きを彩った扉のBGMが未収録曲となってしまったが、アレンジを除いてほぼすべての主要なBGMが収録された。 これによりZEXALは遊戯王のサントラの嫌なジンクスを完全に払拭したと言える。 + ... 一覧 遊☆戯☆王ZEXAL SOUND DUEL1 1. 新たなるデュエル伝説 2. マスターピース (TVsize) 3. かっとビングだぜ! 4. 遊馬のテーマ 5. ハートランドシティの朝 6. 皇の鍵 7. 運命の出会い 8. アストラルのテーマ 9. 対峙 10. デュエルターゲット・ロックオン! 11. ARデュエル! 12. No.39希望皇ホープ 13. 想い出 14. 学園生活 15. 『皇の鍵』の世界 16. 散らばった記憶 17. 凌牙のテーマ 18. 好敵手 19. ナンバーズ召喚 20. 決闘(デュエル)! 21. 敗北 22. 寂しいという気持ち 23. わかりあう心 24. 忍び寄る脅威 25. タクティクス 26. ナンバーズハンター 27. 華麗なる戦略 28. ホープの危機! 29. 天城ハルトのテーマ 30. 疑念 31. Dr.フェイカーのテーマ 32. 決意のデュエル 33. エクシーズ召喚! 34. 勇壮たるモンスター 35. 反撃のターン 36. 勝利の方程式 37. 夕暮れのやさしさ 38. 遊馬、明日へ 39. 僕クエスト (TVsize) 遊☆戯☆王ZEXAL SOUND DUEL 2 ディスク:1 1. ワールド・デュエル・カーニバル 2. BRAVING! (TVsize) 3. 挑戦者あらわる 4. デュエリストたちへ 5. 窮地 6. 反撃開始 7. 遊馬のテーマII 8. 父ちゃんとの想い出 9. 愛すべき仲間たち 10. すべてのことにはウラがあるウラ 11. 不可解なコト 12. 不穏なたくらみ 13. 事件発生 14. 対決のとき 15. 反撃の凌牙 16. 交差する思い 17. やすらぎの夜 18. 記憶を探して 19. 忍び寄る影!? 20. 知能戦 21. 奇策 22. 想いよとどけ 23. 策謀の迷路 24. 執念のデュエリスト 25. 強敵登場 26. カイト攻勢 27. 脅威のモンスター 28. 挑戦する心 29. 心の解放 30. 未来への思い 31. ハルトとの想い出 32. 友情の絆 33. 予告用音楽 ディスク:2 1. Dr.フェイカーの野望 2. なぞの襲撃者 3. チャレンジャー 4. 秘められた想い 5. 大切なもの 6. 新たなる対戦者 7. スフィア・フィールド 8. 完璧なる戦略 9. 勇敢なるデュエリスト 10. 雨上がりの空 11. 遊馬家の食卓 12. Mr.ハートランドの思惑 13. 哀しきデュエリスト 14. 宿命のデュエル 15. 小鳥の希望 16. ゆがんだ野心 17. 危険なデュエル 18. 熱き心のデュエリスト 19. デュエル・チャンピオンをめざせ 20. 不安な鼓動 21. トロンの野望 22. 黒い陰謀 23. 魔法発動! 24. 冷酷なデュエル 25. 圧倒的な力 26. 怒りのデュエル 27. あきらめない闘志 28. CNo.39希望皇ホープ・レイ 29. 絶体絶命 30. 破滅のフォトン・ストリーム 31. 楽しき記憶 32. 切望のフリージア (TVsize) 遊☆戯☆王ZEXAL SOUND DUEL3 ディスク:1 1. デュエルへの決意 2. 魂ドライブ (TVsize) 3. 危険な挑戦者 4. デュエル大会プロローグ 5. トロン一家の脅威 6. 苦しい闘い 7. 希望の勝利 8. 友といるやすらぎ 9. ポジティブに行こう 10. 心みだれて 11. 傷ついた心 12. ぶつかり合うプライド 13. つかみかけた勝利 14. 華麗なる攻撃 15. 貫く信念 16. 受け継がれる思い 17. ナンバーズクラブ 18. 学園祭でのひと時 19. アンナ参上 20. トロンの陰謀 21. 闇に光る目 22. 迫りくる魔の手 23. 迎え撃つ勇気 24. 友情のデュエル 25. すれ違う親子 ディスク:2 1. 勝利への序曲 2. 衝撃と緊迫 3. 危機を呼ぶデュエル 4. 牙をむく紋章獣 5. 焦燥 6. 紋章神(ゴッドメダリオン)降臨! 7. 怒りの反撃 8. 覚悟のデュエル 9. 未来に向かって 10. 思い出の父よ 11. 雨音は心の調べ 12. アストラルの戸惑い 13. Dr.フェイカーの策略 14. 怒涛の攻撃 15. 最強デュエリストへの道 16. 闘う理由 17. 運命の決勝戦 18. 希望皇ホープふたたび 19. デュエルが結ぶ絆 20. Wild Child (TVsize) 遊☆戯☆王ZEXAL SOUND DUEL4 1. バリアン世界 2. 折れないハート(TVsize) 3. 友とのかたらい 4. 敵の企み 5. ナンバーズをかけたデュエル 6. 迫りくるバリアン 7. 果てしなき攻防 8. 逆転のキーカード 9. 邪心 10. ベクターの策略 11. バリアンズ・フォース 12. 強攻のデュエル 13. 一騎打ち 14. 敗北の予感 15. 信念 16. 勇壮なるデュエル 17. 二つの世界の戦い 18. ドン・サウザンド復活 19. バリアンの正義 20. 友の証 21. 燃えるデュエリスト魂 22. 魂のデュエル 23. 黄昏のもの思い 24. アーティスト(TVsize) 遊☆戯☆王ZEXAL SOUND DUEL 5 ディスク:1 1. 不気味な予感 2. 鏡のデュアル・イズム (TVsize) 3. 竜の伝説 4. 時空竜(タキオン・ドラゴン)召喚 5. アリトのテーマ 6. BARian 7. 危ないふたり 8. ないしょの話 9. ぬき足さし足 10. なんでこうなるの? 11. 鉄男のテーマ 12. ときめき 13. 試練を越えた友情 14. 追いつ追われつ 15. 大混戦 16. 皇の鍵の飛行船 17. 決戦の地へ 18. 信頼の絆 19. ナンバーズの遺跡 20. 悪しき計略 21. 時のはざま 22. アストラル世界 23. 異次元の邪神 24. よみがえる記憶 25. メラグのテーマ 26. その名はナッシュ 27. 両雄相打つ 28. 誇り高き戦い 29. バリアンの王 30. GO WAY GO WAY (TVsize) ディスク:2 1. Wonder Wings (TVsize) 2. 紅き世界の戦士バリアン 3. 闘志果てしなく 4. 戦いはまだ終わらない 5. 悲壮なる決意 6. 慟哭のバリアン 7. 渾身の一撃 8. さらば友よ 9. 哀しき兄妹 10. 伝説との遭遇 11. アストラル界の運命 12. ドン・サウザンドの復活 13. 解き放たれた力 14. バリアンのレクイエム 15. 宇宙を賭けた戦い 16. カオスの力 17. 創造龍ヌメロン・ドラゴン 18. 崩壊の序曲 19. この力を友のために 20. 運命のドロー 21. 必勝のデュエル 22. 絆よ永遠(とわ)に 23. Challenge the GAME (TVsize) 遊戯王ARC-V 2014年8月20日にSOUND DUEL01が発売。主要なデュエル曲と日常の曲を25曲収録。 腹巻猫氏は素案をSOUND DUEL01で担当して以降は選曲に携わっていない。 また、SOUND DUEL01では、作曲家である中川幸太郎氏のインタビューも掲載されている。 2015年1月14日にはSOUND DUEL02が発売。これまでのサントラの反省を踏まえてか、半年以内に発売するという異例の待遇となった。 不動のデュエルや白熱する闘志などのSOUND DUEL01で未収録だったデュエルBGMが収録され1年目前半のデュエルBGMが早くも出そろった形になった。 2015年6月24日には、SOUND DUEL3の発売がされた。このSOUND DUEL03で1年目の曲がほぼすべて出そろった。 しかし、このSOUND DUELを最後にサウンドトラックの発売が途切れてしまった。 その後、放送終了後1年近く経過して2018年春にSOUND DUEL04の発売が発表された。 正式な発売日は3月28日となり、ボーカルベストと同時発売となった。 ただし、CD1枚組でこれまでの未収録曲から抜粋収録することが明言され、再び未収録曲が大量に出る結果となってしまった。 収録されている曲は負けられない闘い、追跡などのシンクロ次元編の曲、Symphony of Yuyaなどのエクシーズ・融合次元編の曲、一騎打ち、激闘などの終盤の主要なデュエル曲を収録している。ただし、覚醒の魔道剣士を遊矢が召喚した時の曲や徳松の曲、エクシーズ次元アバンタイトルで流れたBGMなどの多数のデュエルBGMが未収録となっている。 デュエル曲を優先してくれたのはありがたいが、せめて2枚組だったらもっと余裕のある構成にできたはずなのだが・・・。 + ... 一覧 遊☆戯☆王ARC-V SOUND DUEL 1 1. Believe×Believe (TVサイズ) 2. メインテーマ 3. 榊遊矢のテーマ 4. 明るく楽しくエンタメデュエル! 5. 権現坂昇のテーマ 6. 伝説のデュエリスト 7. アクションデュエルのはじまり 8. ショータイム! 9. 揺れろ!魂のペンデュラム 10. 紫雲院素良のテーマ 11. DDD 12. ガラスの心 13. 揺らぐ想い 14. 負けられない戦い 15. 賑やかな日常 16. 自分への問いかけ 17. 涙きらめいて 18. 前に進むしかない! 19. 父との約束 20. 勝利を見つめて 21. 緊迫するデュエル 22. 零児の野望 23. 哀しみの中で 24. 追いつめられたデュエリスト 25. 何度でも立ち上がれ! 26. 新たな一歩 27. One Step (TVサイズ) 遊☆戯☆王ARC-V SOUND DUEL2 1. Burn! (TVサイズ) 2. はじまりの瞬間 3. いざ、デュエルへ! 4. 行くぞ、俺のモンスターたち! 5. 魂の激闘 6. 立ちはだかる壁 7. 絶大なる力 8. 明日の勝利を信じて 9. 神秘の扉 10. さぁ、お楽しみはこれからだ! 11. 穏やかな時間 12. 深まる謎 13. 葛藤する心 14. 決闘者の秘めたる想い 15. レジスタンス 16. 不動のデュエル 17. 明るく、楽しく、エンタメる! 18. 睨み合い 19. 闇からの眼差し 20. 希望の光は届かない 21. 新たな可能性 22. 追い詰められた瞬間 23. エンタメデュエルショー 24. 白熱する闘志 25. 俺のデュエル 26. Future fighter! (TVサイズ) 遊☆戯☆王ARC-V SOUND DUEL 3 01. ハテナ (TVサイズ) 02. 反逆のデュエル 03. 息詰まる攻防 04. 闘いのはじまり 05. プライドをかけて 06. たじたじ 07. 闘士の切り札 08. バトル始動! 09. 反旗を翻せ 10. 幕が上がる 11. 熱狂するスタジアム 12. デュエリストの決意 13. 明かされる真実 14. 強襲、アカデミア 15. 迫りくるモンスター 16. 守るべきもの 17. 想像を超えたバトル 18. ユートの熱き魂 19. 乗り越えるべき壁 20. 動き出す運命 21. 元気を出して 22. 華麗なるエンタメ! 23. 進化する隼 24. これぞ、デュエルの最強進化形!! 25. ARC of Smile! (TVサイズ) 遊☆戯☆王ARC-V SOUND DUEL 4 1.Pendulum Beat! (TVサイズ) 2.デュエルで世界を救う 3.COOL DUEL 4.激しい攻防 5.危機!! 6.命を惜しまぬ闘い 7.仲間たちのために 8.Symphony of Yuya 9.追跡 10.負けられない闘い 11.命を賭けた決闘 12.融合世界の帝王 13.抵抗 14.迫りくる脅威! 15.デュエリスト零児 16.ショーの開幕!! 17.決意の行方 18.渾身のデュエル 19.遊矢のデュエル 20.反撃の一手 21.めまぐるしい攻防 22.怒り 23.一騎打ち、激闘 24.フィナーレ 25.疾走ペンデュラム (TVサイズ) 遊戯王VRAINS 放送開始1年経過しても発売されずユーザーをやきもきさせたが、放送開始から1年半経過した2018年11月28日にようやく発売することが決定した。 SOUND DUEL01に収録された曲はOPとED2種を合わせた30曲である。BGMは主に1年目前半で使用された曲が選曲されている。 CDの容量限界ぎりぎりの約75分間音楽を堪能することができるが、デュエル曲・日常曲・話を進める際のシリアスな曲をバランスよく収録したため、相対的にデュエル曲の割合が少ない。 そのせいで、1年目で使用された大半のBGMがいまだに未収録となっている。 主なデュエル曲としては主人公のテーマ曲である「Playmaker」、そのアレンジ版の「Storm Access」、「ファイアウォール・ドラゴン」、「OFFLINE BLUES」が収録されている。また、1年目前半の主要キャラクターのテーマ曲である「GO 鬼塚」や「ブルーエンジェル」も収録されている。 1年目前半にこのサントラが出ていたら、まだよかったものの、1年半以上経ってこの収録内容では確実に取りこぼしが出ることが予想されていたが、2019年3月27日にSOUND DUEL02が発売される運びとなった。ジャケットはこれまでとは違い、リボルバーのアバターチェンジ後が描かれている。 収録内容は初めてデコードトーカーをリンク召喚した時の「風を掴みしもの」、リボルバーがGO鬼塚の剛鬼の布陣をミラーフォースで全滅させた時の「闘志流転」、Playmakerがソリティアしてる時に主に流れる「逆転の一手」など1枚目で未収録だったデュエル中のBGMを主に収録している。 その後、8月にSOUND DUEL03の発売が予定されていたが、10月30日に延期された。おそらく、番組が普段より早期に終了したことのあおりを受けたのだろう。収録曲数は25曲と減ってはいるが、これまでのサントラと違い主要なデュエル曲を優先して入れた構成となっている。ジャケットはSoulburnerが務めている。「Soulburner」や「ブラッドシェパード」、「組曲「光のイグニス」」など2年目に初登場したキャラのテーマ曲が収録された。また、3年目からAi、ロボッピ、パンドールのテーマ曲も収録されている。 主題歌のTVサイズも収録しきりこれが最後のサントラとなる…と思われていたがSOUND DUEL04が2020年4月8日に発売が決定。前作同様ボーカルベストと同時発売となる。 ジャケットは対峙するPlaymakerとAi。これまでのようにデュエルボードに乗ったキャラがピンで描かれる構図ではない。収録内容は前盤では少しだけ収録された3年目の曲を重点的に収録しており、Ai戦でPlaymakerがダークフルードを呼び出した時の彼のメインテーマの一部アレンジ「The Last Duel」、Aiがジ・アライバルを呼び出した時の「世紀の対決!」などの他に頻出していたが前盤まで未収録だった「ブルーメイデン」、「炎のクライシス」、「Strong Attack」などもようやく収録に至れた。 3年目が初登場のため一回しか使われなかったがというBGMも多いがどれもクオリティの高く良曲であるためこの機会に聞いてみるのもいいだろう。 しかし1枚組というのが災いしGO鬼塚がクリスタルハートを呼び出した時のBGMやリボルバーがヴァレルロード・X・ドラゴンを召喚した時のBGMなどの頻出曲の収録漏れは多々ある。 + ... 一覧 遊☆戯☆王VRAINS SOUND DUEL 1 01.With The Wind(TVサイズ) 02.INTO THE VRAINS 03.Playmaker 04.スピードデュエル 05.DEN CITY 06.Go 鬼塚 07.ハノイの襲撃 08.Link VRAINS 09.Storm Access 10.SOLテクノロジー 11.ブルーエンジェル 12.笑顔のチャンピオン 13.クラスメイト 14.アナザー事件 15.Believe In Magic(TVサイズ) 16.何もない部屋 17.ロスト事件 18.ハノイプロジェクト 19.兄妹への思い 20.リボルバー 21.ハノイの騎士 22.迫りくるハノイ 23.忌まわしい過去 24.ヴァレルロード・ドラゴン 25.作戦会議 26.リボルバーの思惑 27.エクストラリンク 28.ファイアウォール・ドラゴン 29.OFFLINE BLUES 30.Writing Life(TVサイズ) 遊☆戯☆王VRAINS SOUND DUEL 2 1.go forward(TV size) 2.風を掴みしもの 3.復讐のラプソディ 4.脅威 5.Eye of the storm 6.リンク召喚 7.闘志流転 8.エクストラモンスターゾーン 9.勝利への渇望 10.トリックスター・ギグ 11.荒ぶる沈黙の刻 12.サイバース世界 13.怒りの弾丸 14.パニッシュメント 15.逆転の一手 16.胸の奥のコンフリクト 17.BOY(TV size) 18.自分だけの正義 19.罠 20.運命が示すもの 21.ジェルゴンヌの終焉 22.創造主 23.ハノイの塔 24.未来を導く 25.殲滅 26.エクストラリンク 27.形勢逆転 28.スターダスト・ロード 29.OFFLINE BLUES(mellow) 30.glory(TV size) 遊☆戯☆王VRAINS SOUND DUEL 3 1.calling(TV size) 2.Soulburner 3.Duel with Anger 4.ブラッドシェパード 5.復讐のデュエル 6.ハイドライブ・モンスター 7.スペクター 8.逆転のダイレクト・アタック 9.破竹の進撃 10.組曲「光のイグニス」 11.不霊夢 12.真実を見通す目 13.偽りの兄弟 14.対峙する勢力 15.Giant Monster 16.苦境からの脱出 17.KIZUNA 18.組曲「覚醒」 19.ボーマン 20.Duel of Ai 21.犯行声明 22.ロボッピの戦い 23.パンドール 24.Playmaker (Re-arranged) 25.Are you ready? (TV size) 遊☆戯☆王VRAINS SOUND DUEL 4 1.The Last Duel 2.友情のリユニオン 3.Come to an End 4.Defense of Duel 5.The Real Hero 6.炎のクライシス 7.True Friendship 8.ブルーメイデン 9.Serious Duel 10.圧倒的な力の差 11.シンクロナイゼーション 12.Massive Duel 13.Strong Attack 14.Tough Situation 15.Darkness of Mind 16.人間への反逆 17.Powerful Duel 18.世紀の対決! 19.Fateful Duel 20.Sad Isolation 21.Aiの野望 22.Anxiety 23.拮抗した戦い 24.丁々発止のデュエル 25.全てを賭けた戦い 26.Thankful Moment
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Legend of Norrath Winner s Choice Tournaments Weekend 12/1-12/2 - 11/30/2007Don t miss theLegends of NorrathWinner s Choice Constructed Tournaments happening this Saturday and Sunday, December 1st and 2nd, at 10AM PST and 5PM PST! Check out ourEvents Calendarfor more details. See you there! Event Feeアリ、賞品アリなので特に解説なし。 TCGPlayer.com Forsworn Preview Runaway Clockwork - 11/30/2007 TCGPlayer.com will be featuring a preview of theForsworncardRunaway Clockworkthis week, with an article by Evan Heimlich Lorentz. Be sure tocheck it out! TraitはConstruct…Clockwork SpiderもAnimalですし、Clockworkも種族としては成立してないようです。 ともあれ、リスキーながらコスト効率もいいのがClockworkのいいところ、でしょうか。 ここで、ようやくClockworkが出てきましたが…もしかすると、SoF※絡みでMeldrathなんかも出てくるかも? ※Shard of Fear…ではなく、Secret of Faydwer。EQ1の最新拡張で、Meldrathが機械要塞か何かを建造してるようです。 Get the First Legends of Norrath Forsworn card - available on December 3, 2007! - 11/29/2007 With the release of Forsworn just around the corner, we are giving players the opportunity to leap into Forsworn gameplay with the Froglok Herbalist. This powerful new unit features a brand new addition to Legends of Norrath – the Froglok race, as well as the Reinforce keyword (which allows this unit to jump to other quests in time of battle). These amphibious flower pickers are the perfect compliment to your Legends of Norrath dominance! Froglok Herbalist The Froglok Herbalist can be yours for a limited time from the Legends of Norrath store between Monday, December 3rd at 3 00 PM PST and Monday, December 17th at 3 00 PM PST. Every three (3) Oathbound Booster Packs purchased will add one (1) copy of the Froglok Herbalist (2P1) digital promotional card to your Legends of Norrath online collection. May the valor of Mithaniel Marr shine upon you! Froglok Herbalist入手方法: 12/4 8 00~12/18 8 00(日本時間)の間、Oathboundのブースターを3パック購入すると1枚貰えます。 注意!3パック以下の購入の累積(2枚+1枚等)では適用されないようです。 Forsworn第一号(Promoですが)を手に入れるチャンス?・・・です。 1枚いくら、と考えなければカードの性能自体はなかなかのものなので、最悪Trade入手しておいても損はないです。 いっそこれをPromo Weekendで出しておけばポイント高かったんですが。 Forsworn Unit Week An Elf of a Different Color - 11/29/2007 by Evan Heimlich Lorentz, Game Designer at SOE Denver In the Oathbound set, all units with the Elf trait were light. Conceptually, the designers thought of all these units as High Elves. But of course, the world of Norrath is home to other kinds of Elves -- and we had an eye on a future that would allow us to include those others in Legends of Norrath as well. If you ve been keeping up with the Forsworn previews so far, then you ve already seen the opposite end of the spectrum. The Dark Elf Noble is one of several Dark Elves in the set. As you might expect, they re all shadow. But what about the happy medium filled by neutral units? Forsworn has representation in this area as well, in the form of Wood Elves. Here s a sample Wood Elf Ranger You may not be able to afford the 3 power to shoot one of the Ranger s arrows on every single turn, but let s face it -- it costs a fair amount of power because the ability is really useful. This is one of a very small number of cards able to deal damage outside of combat repeatedly (not just one time). The Ranger can be used to surgically take out a wounded or low-health unit before you begin a combat -- or in situations where engaging in combat with your opponent is not the best strategic choice. And note that the Ranger doesn t have to exert to use this ability. Later in the game, when you have more power at your disposal, you might even find situations where you ll fire off more than one shot in a turn. Thanksgiving Tournament Marathon Weekend - 11/20/2007Legends of Norrath will be thanking players over the extended Thanksgiving weekend by rewarding them with extra packs and loot! Between 5 00 PM PST on Wednesday, November 21st and until 12 00 AM PST on Monday, November 26th players can accumulate an overall tournament score based on their win/loss record in tournaments (3 points for a win and 1 point for a loss). To earn points during this marathon, simply participate in any tournament over this holiday weekend. Draft, Constructed, Highlander or No-Rare format all count toward earning points. The top two players with the highest overall tournament points (not rating) during the marathon weekend will receive a loot card of their choice! As an added thank you , we are increasing the rewards to our marathon tournament players. Each Holiday Bonus tournament during this Thanksgiving holiday marathon weekend will reward each player in the tournament with one (1) Oathbound booster pack! Head over to the Tournaments Lobby to build your tournament point score today. Have a Happy Thanksgiving from the entire Legends of Norrath Team! これもThanksgiving関連。当日少しだけ除いてみましたが、Tournamentロビーはなかなか盛況なようでした。 (時間がなかったのと、Feeの発生があるかどうか確認できなかったため、具体的な内容はチェックしていません。) Tech and Accounts/Billing Support limited during Thanksgiving Holidays (Thursday, November 22nd and Friday, November 23rd) - 11/19/2007 This Thursday and Friday, November 22nd and 23rd, Technical and Account/Billing staffing will be limited to email support. Please visit the support site athttp //www.station.sony.com/en/support/to submit your inquiries. Your opponent s best chance of dealing with the Wood Elf Ranger is to attack it on his own turn. But then, even this could prove challenging because he has the Sentinel keyword. Every unit your opponent plays while trying to amass attack will only help the Ranger s defense. And when your turn comes around, you ll be able to use that archery ability to take out that new opposition. Discuss this article in theforums. ・・・そういえば、WoodだろうがDarkだろうがTraitは Elf なんですね。 Fallen ChieftainみたいなTrait強化はないかもしれません。 Forsworn Unit Week Oozes and Ahhs - 11/28/2007 By Chuck Shocho Kallenbach, Game Designer I bet when you first heard about the new Forsworn expansion set, you thought to yourself, Gee, I hope there are lots of new unit types and traits. Like maybe some Oozes! No? Really? Man, I thought they were pretty popular. At any rate, the tradition of semi-autonomous piles of glop goes back a long way. Of course there are movies like The Blob, and a certain ground-breaking, paper-and-pencil roleplaying fantasy game featured a collection of mobile goo that did all kinds of fun things. When we design a new game, there s always a period of random, crazy card design. There were dozens of card ideas generated for Oathbound that didn t make it into that first set. A few of them had effects triggered by self-destruction, and many of those became Goblins in Forsworn. But a select few that worked in different ways were deemed similar enough to get a trait, and the Oozes were born. If you re a player who becomes sentimentally attached to his units, or somebody looking for sturdy types to roadblock, then Oozes are not for you. You won t get the full effect of these globs unless you kill them off. Of course, as in many things, timing is everything. Grimy Ooze The Ooze of the Grimy variety is handy against a rush of small units. If you can find a quick way to destroy it, you can clear away one whole side of the playmat. I like to use the Grimy Ooze with the Iksar avatar text that lets me exert to damage one of my units to draw a card. I play the Ooze, whack it with my avatar, and then launch a raid that I plan to lose. Just don t exert the Ooze for attack, and you ll be sure not to win and be able to spray grimy goodness all over the place. There are other Oozes in the set that punish your opponent for completing quests and even destroy an opponent s weapon. Another bonus from the art direction standpoint is that the artists had a fun time with the Ooze illustrations, providing us with some new and different looks for units in Forsworn. Discuss this article in theforums. 種族 としての追加はFrogloks、Goblins、Dark Elves、Wood Elvesだと発表されていましたが、 言われてみればこういうアプローチもある、ということなんですね。 上記4つ だけ 、とも言っているわけではありませんし。 Legends of Norrath Promo Weekend 11/30-12/2 -11/27/2007 Calling all EverQuest® and EverQuest® II players! What s more fun than defeating opponents in your game and picking up Legends of Norrath™ booster packs, starter decks and combo packs? Well, how about the opportunity to get even more of them? Introducing the next Legends of Norrath Promotion Weekend, set to begin at 2PM (PST) Friday, November 30, 2007 and conclude at 11 59PM (PST) on Sunday, December 2, 2007. During this special weekend, EQ and EQII players should not only enjoy an increased rate of card pack drops, but will have the opportunity to obtain two brand new cards Laricel the Gatekeeper (1P6) and Skyshield Maiden (1P7) Laricel the Gatekeeper(1P6) Skyshield Maiden(1P7) For now, these two new cards will only be available during this three-day promotional weekend, so don t miss out on the chance to get them! It s not only a great time for current Legends of Norrath players to score big, but also the perfect opportunity for EQ and EQII players to come see what all the buzz is about with this great new addition to the universe of Norrath. It will be a blast - especially with an increased opportunity to loot some great cards! So combat those EQ and EQII enemies this weekend and loot, loot, loot! Then use your card bounty to continue on your way to becoming the ultimate Legends of Norrath player! See you there! 12/1 7 00~12/3 16 59(日本時間)の間、以上のPromo Card2枚がDropします。 Forsworn前に来て、ちょっと強力なUnitが出てきました。 Maiden4姉妹の最後の一人と、Forswornに先駆けて登場するDark ElfのUnit、というのも渋い選択です。 LaricelはLegend扱いですが、Forswornで追加されるGormung the Cruel同様、LoNのシナリオアバターとしての登場しか確認できませんでした。 ※12/3追記…(昨晩時点で)Posted Tradeを見た感じ、今回はかなりDrop渋いようです。 Forsworn Unit Week Goblins, Powerful Perishables - 11/27/2007 By Paul Merakon Dennen, Senior Game Designer The majority of the action in Forsworn s single-player campaign takes place in the Lavastorm Mountains, a region in northeast Antonica. Once the design team made that decision, we looked for new unit types from that region that we could incorporate into Legends of Norrath . Goblins immediately stuck out as a good choice, as they are the primary residents of Solusek s Eye, a lava-filled dungeon that is present in both EverQuest and EverQuest II . We liked bringing in goblins to the LoN card game because we thought they were a good thematic fit for a type of mechanic that Forsworn would introduce gaining a beneficial effect when your unit is destroyed. In Oathbound , there is only one unit, Cloudsong Maiden , with a death-triggered effect, and her effect can be as much a drawback as a benefit. In contrast, the death-triggered effects of the Goblins in Forsworn will almost always be a good thing for you. One example of is with today s preview card, the Fire Goblin Scout . Fire Goblin Scout With cost and combat attributes very similar to Oathbound s Terror Wraith, this unit is no chump in battle, especially when attacking. His death trigger can be very interesting. The obvious use would be a way to expedite your own questing, but be warned that the only time that you can finish a quest is during your own quest phase after you choose a quest. What this means is that if the Fire Goblin Scout is destroyed during your main phase, and you place the last level token needed for that quest, you will not immediately be rewarded with completion of that quest. On the other hand, if you can trigger its destruction during your own quest phase, that level token might be a difference maker. Fighters can do that with Whirlwind Attack, and all archetypes have access to Brutality which could do the trick. Another use for the Scout s triggered ability would be in combination with a quest where you d love to have a level token but you d rather not complete. For example, as a priest you could play with Severed Paw of Opolla and drop your scout there to do some damage and then give yourself some power after your opponent counterattacks. In addition to introducing Fire Goblins from Solusek s Eye, Forsworn will also feature units from the goblin city of Runnyeye, located in the Misty Thicket region of Antonica. Whether Fire or Runnyeye, one thing is almost assured goblins will shake up the Legends of Norrath game with their perishable powers. Discuss this article in theforums. ゴブリン、と言えば今も昔もトリッキーな能力が魅力です。 ゴブリン気球部隊、ゴブリン穴掘り部隊…デザイン担当者が 分かってる 人だといいんですが。 Forsworn Unit Week Frogloks, Children of Marr - 11/26/2007By Chuck Kallenbach Frogloks believe themselves to be the Children of Mithaniel Marr. The god of valor bestows upon them a strong sense of honor. They are morally virtuous and good-natured, and in Legends of Norrath such qualities are found in cards that have light faction. Compared to the Barbarians, another light group of units, you ll find the Frogloks to be much more civilized. There are no Frenzy or berserker damage bonuses to be found amongst our new amphibian friends. Like the Dwarves, you ll find the Guardian keyword on a couple of Frogloks. With a strict comparison of attributes, your new Froglok buddies are more like Dwarves then they are like Barbarians. Therefore, these followers of Marr will fit well into any of your decks that feature units that protect your avatar. A total of eight different Froglok units are in the Forsworn expansion set, including one Legend. Several themes are found in just those eight cards, but the major new one is showcased on our preview card today, the Froglok Commander. Froglok Commander Let s examine that game text more closely. The white circle denotes that you won t be able to use the Commander s game text at all unless your avatar has become light. Once you ve done so, he provides a terrific bonus of +1 defense to all Frogloks. When we say all, we mean all. The Commander gives that bonus to himself. He gives that bonus to all your Frogloks. He even gives that bonus to every Froglok unit that belongs to your opponents! What a generous guy! Makes you wonder if there are bonuses like this on some of the other Frogloks in Forsworn. What could they possibly be? Could they provide bonus attack? Or bonus health? Bonus damage? What are the possibilities with lots of Frogloks in play at the same time? Or even with two Froglok decks facing each other? Good thing we have a computer on hand to keep track! Another theme introduced in Forsworn is carried out on a few of these Froglok units. Remember last week when Evan told you about the new keyword Reinforce? He hinted that some light units also have this kind of mobility – those units are Frogloks. Not only are they tough opponents for raiding decks or questing decks with boosting game text and solid defense attributes, they can use Reinforce to go where they re needed most. Discuss this article in theforums. ForswornでのFroglokは 新モデル(EQ2モデル) のようです。 A total of eight different Froglok units are in the Forsworn expansion set →Forswrnに含まれるFroglokのUnitは8種類。 Forsworn・・・いよいよです。 Phone and Live Chat Support will resume on Monday, November 26th from 10am to 7pm. Thanksgiving(感謝祭)ということで、サポートが制限されていたようです。 Forsworn Keyword Week Reinforce - 11/21/2007 by Evan Heimlich Lorentz, Game Designer at SOE Denver This is the final installment of Keyword week. (As mentioned on Monday, we ll be away Thursday and Friday for the American Thanksgiving holiday.) I have one last keyword from Forsworn to show you, and one more chance to talk about how keywords can be good for the game. Reinforce to be Reckoned With Before you take a look at today s preview card, you ll want to learn about the new Reinforce keyword Whenever combat is about to begin involving a friendly unit at a different quest, if your unit with Reinforce is ready, you may move it to that quest. In short, a unit with Reinforce is, in many ways, a two-for-one. Defensively, you can t respond to a raid against your avatar using Reinforce, but you can make three units act like four units -- that s one regular unit at each quest, and a Reinforce unit to shift between the two as necessary. Offensively, you don t have to worry about playing a Reinforce unit at the wrong quest. If you manage to punch through your opponent s units for a chance to raid against his avatar, it won t matter which quest that happens at -- the Reinforce unit can move to be there. Here s one such unit Dark Elf Noble Not only can the Dark Elf Noble move between quests as you see fit, he deals 1 damage to an opposing unit in each battle he comes running to from next door. He s like a reusable Barbarian Butcher! Exploring New Frontiers In discussing keywords so far, we ve talked about how they enable ideas that might be easier done than said, and how they enable cards that are as simple to understand as no game text cards, while still bringing the strategic depth of game text. The Dark Elf Noble represents a both a fusion and an evolution of those two ideas. If you ignored the keyword on the Dark Elf Noble and just read the remaining game text, the card wouldn t really work. You could punish the occasional opponent for using Decoy or Intimidate against you. You could pull off the odd combo with Depart or other such cards. But on the whole, there isn t a lot of unit movement in Legends of Norrath. (Well, not yet, anyway.) Which means that without the idea of Reinforce, the game text of the Dark Elf Noble is essentially not doable. With Reinforce, however, there are potential new cards to be created -- not just because the keyword itself makes a big idea simple, and not just because new almost blank cards can be created that have the keyword, but because the keyword can be connected to other game text we couldn t otherwise design. Sure, we could have written out how Reinforce works, and then written out the rest of Dark Elf Noble s text too -- but not only would that have been a tight fit for words on the card, the raw number of those words would have made the whole idea look a lot more complicated than it really is. And would we want to put a dozen cards like that into the set? Not really. There are a few units in Forsworn with just the Reinforce keyword and nothing else. But there are also plenty that, like Dark Elf Noble, have something more to go with it -- all units that are really only possible because we had the keyword. You ll find these units split across Shadow and Light, with the Shadow units being mostly Dark Elves and the Light units mostly being.... a topic for another day. Discuss this article in theforums. Reinforce それを持つユニットが置かれたクエストではない、もう一方のクエストで戦闘が開始されたとき、 そのユニットがReady状態ならば、それをそのクエストに移動させてもよい。 攻めにも守りにも心強い能力です。ユニットの性能によって使いどころも・・・ Forsworn Keyword Week Sentinel - 11/20/2007 by Evan Heimlich Lorentz, Game Designer at SOE Denver In his article yesterday, designer Paul Dennen mentioned that one great reason to employ keywords in Legends of Norrath is that it allows more involved concepts like Overwhelm to be conveyed simply. He also promised more insights into the use of keywords as we continue to unveil more Forsworn cards this week... and that falls to me. The Best of Both Worlds Regardless of whether the idea behind a keyword is more sophisticated like Overwhelm (having the most units at the place and time you apply an ability), or simpler like Frenzy (+1 attack until the end of the turn each time you play a card), the fact that the idea is summed up in a single word is another benefit of using keywords. In other words, they expand the possibilities of what can be considered a basic card. If you look back at Oathbound, you ll find a few units without any game text, like the Barbarian Veteran and Dwarven Soldier. And just because they have no game text doesn t mean these cards are unpopular -- Fallen Orc and Everfrost Grizzly fall into this category as well. It s important to have some cards like these in the game. Not every card has to assault the brain with five lines of complicated game text for a match to be interesting, and every once in a while, the mind could use a short rest. But at the same time, you can t really have a lot of cards like these. For one, there s an actual limit on how many such cards we could create. Admittedly, it s not so low a limit to cause worry, but there are only so many combinations of cost, attack, defense, damage bonus, and health. And though you could theoretically offer a light, neutral, and shadow version of each of those possibilities, you d eventually get into reruns. Secondly, while a few blank units won t make the game less interesting, too many of them probably would. A Fallen Orc is great and all, but how much more fun is it to walk the line between Shadow and Light and play one in combination with a Galebreaker Maiden? Game text is interesting. It deepens the game. It makes you think. Keywords are a way to enjoy the best of both worlds. Several units in Oathbound were only mostly blank, thanks to the presence of a single keyword -- units like Wild Barbarian, Dwarven Gladiator, and Dwarven Sentry, among others. Because players can learn quickly what Frenzy, Guardian, and Protector all mean, these cards are as quick to grok as their textless cousins. But because those keywords actually carry some game text in them, they can have the kind of greater strategic impact on the game that a non-blank unit has. Nutritious and Delicious So with that background, let s get to the new card! Tellurian Recruit You can see the one side (call it the nutritious side ) of what I ve talked about immediately. This is a very clean and simple card that doesn t hurt your brain it s a cheap pet for your Mage deck with some nice health. But when you learn what Sentinel does, you ll enjoy the other side (call it the frosted side ) of the keyworded unit. Sentinel means Whenever an opposing unit is played at the same quest, your unit with Sentinel gets +2 defense until the end of the turn. And just like that, the strategic possibilities expand. Every time your opponent plays a new unit to try and overpower the Recruit, it pulls farther away for the turn. In many situations, your opponent won t be able to raid to kill the Recruit in a single turn; he ll have to do his damage with his own avatar during the quest phase, or play units now to be used next turn. This and other units with Sentinel actually prefer an opponent using lots of cheap units rather than a few expensive ones. They don t get so demoralized when the Howling Frost Giant shows up. And they just point and laugh at Restless Bones. They are in some ways the defensive mirror of Frenzy. With several new Sentinel units to choose from, Forsworn will offer many new possibilities to a player looking for a more defense-oriented deck strategy. Soon, you ll become as familiar with Sentinel as you are with the game s existing keywords, and you ll be enjoying the nutritious side and the frosted side together. Breakfast.... er, I mean... card game nirvana! Discuss this article in theforums. Sentinel 同じクエストに相手Unitがプレイされた場合、ターン終了時までDefenseに+2の修正を受ける。 出されると、どうしても後手に回らざるを得なくなるイヤな能力です。 Forsworn Keyword Week Overwhelm - 11/19/2007By Paul Dennen, Senior Game Designer at SOE Denver Keyword Week Welcome to keyword week. This week, we re going to talk about the new keywords that are introduced by the Forsworn expansion. The shortened week of articles (we ll be taking off Thursday and Friday for the American Thanksgiving holiday) works quite well for keyword week because there are only three new keywords in Forsworn. In addition to revealing the new keywords and some cards associated with them, we re also going to talk about some different reasons why keywords are a good thing for Legends of Norrath. Bundle Up The first reason that keywords are a good thing is that they allow us to write cards that we otherwise wouldn t. I presume you ve heard the phrase easier said than done. Well, the way that I look at some keywords is easier done than said. The idea behind the keyword is something that isn t that hard to understand, nor to remember, but to write it all out on a card would take a lot of words. It gets even worse if the concept is something that you want to use on multiple cards. Today s keyword, Overwhelm, is a good example of easier done than said . The definition of Overwhelm looks like this Whenever you apply an ability with Overwhelm at a quest where friendly units outnumber opposing units, place an additional level token at that quest. That s a lot of words. Certainly too many to be pasting onto a large batch of cards. But it s a concept that you can wrap your head around pretty easily, and it s not that hard to remember. Thus, the power of the keyword s association of the concept with a single word. The word itself is a key that unlocks a greater meaning. Keyword. Makes sense. Early Power Time for today s first spoiler card Overpower Overpower is a simple little card with small numbers but potentially huge ramifications for the game. Consider that in Oathbound, no ability card that costs less than 2 power has more than 1 level. Overpower, because of the Overwhelm keyword, has the potential to effectively be a level 2 ability. When I play with Oathbound, on turn one what I typically look in my hand is a level 2 ability that I can play, so that I can complete a level-2 quest on my second turn for a reward. Sometimes it s an ability that costs 2 power. In that case, I look to see if I have a cheap unit to accompany it. For example, Jolting Blades and Dwarven Sentry makes for a solid turn one opening. Now with Forsworn, if I am playing with Overpower, I can potentially play a 2-cost unit on turn one and still threaten to finish a quest on my second turn. I can also open with Overpower and two 1-cost units which gives an even greater chance to trigger the Overwhelm bonus token. Outta My Way You ll find that the abilities in Forsworn that have the Overwhelm keyword are generally associated with battle. Here s one of two Mage abilities with the Overwhelm keyword Phantasmal Charge Based on EverQuest II s illusionist spell, this ability gives the Mage player a boost in each of her quest phase combats. If you can turn that attack bonus into a victory and knock down your opponent s units so that you have the majority, your added bonus is the opportunity to place three level tokens there instead of two. This is the kind of ability that you might want to drag around for a while to take advantage of its powerful ongoing effect, so sometimes your decision whether to apply it for a bonus may be difficult. Mix It Up One appealing aspect of Overwhelm is that it can help achieve a questing win, but only by having a deck that utilizes a mixture of abilities and units. If you re using Overwhelm and find yourself up against a heavily ability-based questing deck, for instance one that only uses the occasional unit as a minor roadblock, you will find it easy to apply bonus level tokens. The combination of combat pressure from your units and additional level tokens from your abilities can give you a leg up on the competition. Discuss this article in theforums. Overwhelm クエストに捧げたとき、そのクエストに置かれた自分のUnit数が対戦相手よりも多い場合、 そのクエストにTokenを1つ追加する。 コスト的にもそれなりですし、Unitも多く出るタイプのクエストデッキが流行るかも? Join in the Station Launcher Beta Test - 11/19/2007 Simplify logging into your favorite SOE games and clean those extra icons off your desktop using Station Launcher! Station Launcher is a simple one-click application that securely delivers all of your Station games, friends and community news right to your desktop. Manage your Station gaming library like never before; it s fast, easy and secure. Access all of your Station games in one convenient location using a unified interface that eliminates the need to have multiple game shortcuts and seperate logins between all your Station games. Increase your gaming library, auto update your games even while you are playing, use Station Friends to find your gaming friends fast and stay connected while they are playing any SOE game and much more! For more detailed information and to download the beta client, click on the Station Launcher image below. Station Launcher Station系ソフトが一発起動出来るランチャー? 一応導入してみましたが、Station系のゲーム用ランチャー+各ゲームのフレンドリストと連動したIM、といったところです。 EQ2JEのプレーヤーとしては、以下の問題点が。 ・EQ2の起動時、JEだけでなく、海外版も自動的にパッチが適用される ・IM(ゲームプレイ中のユーザーともそのまま話せます)での会話で、送信に日本語が使用できない 上の2点を除いては、拡張パックの購入や、Station系ゲーム全体に渡ってのコミュニケーション… 使いどころは”ある”んじゃないかなぁと思ってます。 Draftmania Weekend Starts Today! - 11/16/2007 Players have been eagerly anticipating the start of Booster Draft tournaments in Legends of Norrath! To kick off the fun, Draftmania Weekend starts today at 3 00 PM PST. Once draft tournaments go live, players will begin earning Limited ratings for the first time. The top two players with the highest Limited rating on Monday morning, November 19 at 12 00 AM PST will each receive a loot card of their choice! Stop by the Tournaments Lobby and join any Draft tournament to start building your Limited rating and win some loot. Each Draft tournament is an 8-player tournament where players draft the cards from four (4) booster packs they will play in their tournament deck. These Draft tournaments will happen 24-hours a day and be 2 of 3 Match Play format (you have to best your opponent twice for the victory). For more details on Booster Draft tournaments and how they work, see the article onDrafting. Booster Draft実装! Legends of Norrath Loot Re-roll Fridays! - 11/16/2007 It s time again for the Legends of Norrath Loot Re-roll! Every month, we ll add two new loot cards to Legends of Norrath Oathbound booster packs. And not only will the new loot be available in unopened booster packs, every booster pack that s already been opened has a chance to receive one of these cards! This month s cards Rallosian Claw Ornamentation(EQ1) Vision of Fury(EQ2) Be sure to visit LoN every Re-Roll day to see if you ve received a new loot card. 今月のビックリd追加ルートカード: EQ1 Claw用の装飾アイテムです。 EQ2 目から火が出ます。(ナイトメアっぽく) 今回も、LoN起動時に、過去購入したBooster分まで遡って判定されます。 もちろん、今後購入するBoosterにも封入されている可能性があります。 Forsworn Preview Spiked War Club - 11/16/2007 By Paul Dennen, Senior Game Designer at SOE Denver One For All It s still technically archetype week, but since there are four archetypes in Legends of Norrath and this is the fifth weekday, today s article is only thinly-related to archetypes. So, today s preview is a generic card that can be used by an avatar of any archetype. One card for all archetypes. And All for One Today we look at Spiked War Club, one of the generic weapons introduced by the Forsworn expansion. Representing a weapon that just about anyone on Norrath can use, this weapon is not only flexible in terms of who can use it, but it s flexible from turn to turn within a game. Spiked War Club Spiked War Club is an interesting Legends of Norrath card because it is a weapon that has the ability to provide defense. All combat attributes for one item. When you re putting together a deck, do you ever find it hard to decide how many defensive cards to include? Frankly, with all the fast attack decks out there, you certainly should be considering some defenses. Well, Spiked War Club is a nice weapon to go to when you think you could use more defense, but you just can t figure out what cards to cut from your deck to make room for those defenses. Sure, it may not have the damage-dealing power of the Black Bone Dirk, but the potential to summon extra total defense in a time of need is nothing to scoff at. Discuss this Forsworn Preview card in theforums. 攻めるによし、守るによし・・・Forswornはこういった使い勝手のいいカードが多数追加されています。 TCGPlayer.com Forsworn Preview Lady Vox - 11/16/2007 TCGPlayer.com will be featuring a preview of theForsworncardLady Voxthis week, with an article by Chuck Shocho Kallenbach. Be sure tocheck it out! Nagafen s Mate... さすがにVoxは強力です。 Forsworn Architype Week Scout (Focus on Ranger) - 11/15/2007 By Chuck Kallenbach, Game Designer at SOE Denver Archetype Week Now it s time to round out Archetype Week with a peek at the Scout cards in the Forsworn expansion. While the focus in Oathbound was on Rogues, Assassins, Brigands, and Swashbucklers, the first expansion set provides a lot more cards for Rangers. Our Chief Weapon is Surprise The popular Hidden keyword is alive and well in Forsworn. Adding to the ten Hidden cards in Oathbound are an even dozen new ones. Those sneaky Scouts get the lion s share with four new Hidden cards. Wyrmsteel Shortblade You ll notice that Wyrmsteel Shortblade has a when you play this action in its game text that exerts an opponent. That s a theme that s featured on cards like Thorny Trap and Dagger of the White Rose, and you ll see more of that in Forsworn. This new Scout weapon is like a 3-attack version of the Oathbound favorite Steel Dagger. Also note that the shortblade is a Secondary weapon, allowing your Scout to dual wield with another weapon in the Primary slot. You ll find one other Secondary weapon to add to your Scout s arsenal in Forsworn. I Shot an Arrow Into the Air You ll find five Scout cards that have the Archery trait in Forsworn, as a part of the ongoing Ranger theme. Three of them are abilities that have a new arrow mechanic. Like shooting an arrow, each of these abilities gives you the option of destroying it when you play it to get a special effect. Debilitating Arrow Debilitating Arrow, shown above, is definitely the nastiest of these new abilities. The first 6-cost Scout ability, it has 3 levels for questing if you choose not to use its game text. Blasting your opponent s abilities off the playmat can buy you a turn or two against an aggressive questing deck or blow away a key stance like Lethal Resolve, Provocation, or Focus Rage. Something Old, Something New Lots of other cards in this first expansion set expand the Scout themes begun in Oathbound. These include attacking avatars, manipulating level tokens, and adding surprise damage during combat. You ll also find a couple of new linking abilities that mark units in a most deadly fashion, and an ability that prevents damage outside of combat. Forsworn provides more combo possibilities involving exerted opponents, a strategy that began in Oathbound. More in Store This concludes our sneak peeks at each archetype s cards from Forsworn. Of course, we ve only scratched the surface, and you ll find lots more great cards and new combos for all four archetypes. We haven t even started previewing the exciting new quests or generic cards (including dozens of new units) in this first expansion set. Combine that with ten new single-player scenarios, team play, and multiplayer raid games, and you ll find that Legends of Norrath is a whole new game! Discuss this article in theforums. Dual Wield(二刀流)のためのSecondary武器、When You Play効果のついたカードの増加 奇襲に長けたScoutっぽい強化です。 Forsworn Architype Week Priest (Focus on Nature) - 11/14/2007 By Paul Dennen, Senior Game Designer at SOE Denver Archetype Week We continue our look at what kinds of things Forsworn provides for the four archetypes in the game. Second Nature In Oathbound, priest cards were primarily drawn from the spells used by clerics, templars, inquisitors, mystics, and defilers. There were only a couple cards that were related to the nature-based priests of Norrath. Early in Oathbound s development, we did try to incorporate many nature-flavored spells, but we felt that we didn t have enough card slots to give everyone their thematic due. Forsworn will now rectify the situation and bring balance to the priest s card pool with the introduction of cards based on EverQuest s druid and shaman classes and EverQuest II s warden and fury classes. We decided that rather than simply writing new types of game text for these cards, we would also add a special trait on the cards. Thus, you will find that each card based on these classes is tagged with a nature trait. This isn t something that you ll typically have to be concerned with, but it is a useful tool for writing cards that push certain deck archetypes. For example, there is at least one card in Forsworn that triggers an effect when you play another card with the nature trait. Ready Yourself One card with the nature trait is an extension of a cycle of tactics that began in Oathbound. The first two cards in this cycle were Mage s Intellectual Superiority and Scout s Vicious Flurry. These tactics are played when your avatar is in combat, exerted. Suddenly, you can surprise your opponent by not only readying your avatar but getting an additional bonus. Here s the priest card in that cycle, inspired by the EverQuest spell of the same name that can give a druid or shaman an awesome burst of speed Spirit of Cheetah The additional bonus in this case is rune-based protection. Now, I know what some of you are thinking if I m playin this card to ready my avatar, why do I need the rune? Should I follow up by exerting my avatar to win the combat? Sometimes, that would be correct - you only want the additional exertion or the rune. But consider that you could play this on defense during an opponent s heavy attack, lose the combat and use the rune for that combat. But now, on your following turn, your avatar will be ready going into quest phase, which can be quite useful. Love Connection In yesterday s article, Chuck explained that one of the new concepts in Forsworn lets you link your abilities to a target. The example he chose was Dark Coil -- a very mean spell by the way! Today s second spoiler card, based on an EverQuest II warden skill, shows that not all links have to be negative Nature s Respite Have a favorite unit that you hate to see go to the discard pile? Embrace the power of nature and protect it with Nature s Respite. Of course, the irony of using this spell is that the protected unit will often find itself in harm s way. It ll almost certainly be the first unit to be destroyed if you are allocating damage! You may also find that Sacrifice works well in conjunction with Nature s Respite, preventing the usual card depletion that aggressive shadow decks normally face. Parsley, Beasts, Ensnaring and Thyme There are plenty more nature-based cards to look forward to in the Forsworn expansion. Some of them perform tricks that EQ and EQII players might expect buff your animals, rooting your enemies in place. Others provide surprising new twists on Legends of Norrath gameplay. Playing with yellow cards has never been so exciting -- now yellow goes green! Discuss this article in theforums. Nature(Druid?)方向に拡張されたPriest。 支援職としてRaidで活躍できるかも? Forsworn Architype Week Mage (Focus on Necromancers) - 11/13/2007 By Chuck Shocho Kallenbach, Game Designer at SOE Denver Archetype Week It s time for round two of four, and this time we re taking a look at the new Mage cards for the Forsworn expansion. Necromancy for Fun and Profit Mages are often more concerned with extracting power from the elements than the petty squabbles between Light and Shadow. The Oathbound set provided only two cards for each faction in the Mage archetype. The focus in Oathbound was on Wizards, Conjurors and Illusionists, as typified by Karlemayn s starter deck with her Dwarven Soldiers and Renew Servantabilities. Forsworn provides three more Light cards for our frosty Gnome hero, but the big news is on the Shadow side. The focus in Forsworn is on the Necromancer class, with cards that drain life, raise the dead, and deal petrifying debuffs. Connecting the DoTs MMOs have a concept often nicknamed DoT, or Damage over Time. I place a debuff on you, and as time ticks by, that enchantment deals damage with each tick. (Sometimes the buff is healing and the nickname changes to HoT for Heal over Time. You ll find those effects in Forsworn as well.) Dark Coil Legends of Norrath now has a way to represent these kinds of effects, and it uses a new concept called linking. (Actually, the Mage card Fascinate was doing this kind of thing before it was cool.) For example, the Dark Coil ability shown above lets you select a victim when you play it. Then, each time that unit s owner begins a turn, Dark Coil deals 1 damage to it. An icon appears on the affected unit to show it s been targeted. Of course this effect lasts only as long as both the ability and the unit are in play. That means your selection should take into account how much health that unit has, and how long you plan for your ability to be around. Shifting Sight is a valuable asset, keeping all your linked abilities through your quest phase and making sure they continue to pump out the damage. Part of the fun in designing a turn-based card game that s based on a real-time roleplaying game is finding ways to represent the effects of spells and items from one type of game in the other.. We don t have a ticking clock for effects in Legends of Norrath, so we had to find another way to represent effects over time. I m excited about the new linked effects in Forsworn, and you ll find them in abilities for three of the four archetypes. Pets R Us Do Mages get new Pets in Forsworn? Of course they do! There are three new ones, and each is both deliciously Shadow and Undead. These traits provide interesting combo possibilities with cards like Fallen Chieftain, Necromantic Orb, Gharin s Note, Sacrifice, and all those lovely Maidens. Restless Bones Our featured Pet here is Restless Bones, a 2-cost Pet with a welcome attack attribute of 2 (it s good to be bad). Its game text makes it the gift that keeps on giving, since each time you play a Restless Bones all the other copies in your discard pile join the fray. Don t worry about playing that Sacrifice on your Restless Bones... he ll be back in action soon enough! They don t call them restless for nothing. Shadow Is as Shadow Does You ll find equally sinister mechanics and effects for all the new Shadow Mage cards in Forsworn. Interested in gaining power or healing your avatar? How about scaring away a unit or paralyzing your opponent? Those are all possibilities with the new necro cards... even though sometimes there s a nasty cost involved. But you knew that dealing with the Dark Arts had a price, didn t you? Discuss this article in theforums. Necromancer的要素の追加・・・DoT、Undeadペット 上記で見た雰囲気では、Unit戦闘に強いタイプ? Legends of Norrath Patxh Party - Tuesday, November 13th - 11/12/2007 Get ready for the new EverQuest and EverQuest II expansions by heading over to Legends of Norrath with your favorite GMs! From 7 00AM PST to 10 00AM PST the EverQuest and EverQuest II in-game support team will be on hand to chat with players, run events, and give away bonus boosters and loot cards! Be sure to download the stand-alone version of Legends of Norrath athttp //www.legendsofnorrath.com. Head over to the Rallos Zek Casual Games lobby, where you can participate in trivia challenges and get in on some bonus boosters and loot cards! -Norrath Trivia Challenge EverQuest and EverQuest II GMs will try and stump players with trivia from the worlds of Norrath. The first person to answer the question in a tell to the GM wins an Oathbound digital booster pack. One new question every 10 minutes. -Paladon Beatdown Denver s very own Kyle Paladon Heuer will run an ongoing Beatdown challenge. Each new participant will be selected by paladon through a trivia challenge to play in a casual constructed game. Each player to defeat Paladon will receive a random loot card and 5 booster packs. JoinanyKarana(変更されました)Casual Games lobby, where you can get your hands on bonus boosters and loot cards by playing casual games against other players! -Casual Game Loot Once per hour we will award one player who is playing a casual game with a random loot card. -Casual Game Boosters Once every 15 minutes we will award one player who is playing a casual game with an Oathbound digital booster pack. Forsworn実装に向けてのSoE大攻勢? 13日24:00~14日3:00の間に以下のイベントが催されます。 ↑時間修正しました(11/13 22 59)。 必須条件:スタンドアローン版LoNを使用していること Rallos Zekロビー Norrath Trivia Challenge-10分ごとにGMより出題される、”Norrath”クイズの答えをGMにtellし、1位のプレイヤーにBooster進呈。 Paladon Beatdown -Casual GameでPaladonを倒せば、ランダムなLootカードとBooster5パック進呈。 Karanaロビー Casual Game Loot-Casual Gameをプレイしているプレイヤー対象で、1時間に1回、1名にランダムなLootカード進呈。 Casual Game Boosters -Casual Gameをプレイしているプレイヤー対象で、15分に1回、1名にBooster1パック進呈。 Architype Week Fighter(Focus on Paladins) - 11/12/2007 By Paul Merakon Dennen Humble Servant of Mithaniel Marr and Senior Game Designer at SOE Denver Archetype Week Welcome to archetype week. This week, the design team will tackle one archetype per day, presenting something new and interesting in the Forsworn expansion that was designed specifically for that archetype. Holier Than Thine First Card Set I think that Mithaniel Marr, Norrath s God of Valor and ultimate paladin, would be happy with the Forsworn expansion. Paladins are holy knights and as you ve already seen in the Oathbound set, cards that represent holiness tend to be light-aligned, e.g. Holy Aura. Holy Aura was a light-aligned fighter card, so clearly paladins have been represented already. In fact, Oathbound gave us the powerful Fiery Avenger sword, a card that spawned at least a few forum threads during beta. But Oathbound only laid a groundwork for paladins; Forsworn strengthens the foundation for playing a paladin avatar considerably. There are plenty of goodies for the goodies! I will also admit that my favorite deck to play so far during Forsworn playtesting has been my pally deck. Go Quest Young Man Some players have discovered that fighters are pretty good at questing for a victory. Because they ve got some great defensive abilities and tactics, they re well-suited to being able to survive an aggressive opponent. They also have some self-healing cards so that they can last long enough to cross the questing finish line. Forsworn continues this trend, and offers powerful new twists for paladin decks. Here s a card that mixes a little bit of defense with a little bit of healing Crown of the Holy Defender Crown of the Holy Defender is very similar to Turtleshell Helm, but with three important differences. First, the Crown costs 1 less power to play. Considering that this is the kind of card that you want to play as early as possible, that can be an important advantage. But now comes the drawback if your opponent completes a quest, say goodbye to your lovely Crown. Still, if you find yourself up against an opponent who doesn t care much about completing quests, this isn t much of a drawback at all. You can also design a deck that tries to stop your opponent from completing quests, and thus maximize the duration that you ll be able to keep the Crown in play. The third difference is simply that the Crown is a light card and will thus swing your faction meter toward light faster than playing a neutral card like Turtleshell Helm. Giddyup One of the defining things about being a paladin on Norrath is your ability to summon a holy warhorse for yourself. Thus, I really put a lot of effort into coming up with a cool card representation of a holy steed for Legends of Norrath. For most cards, the design team likes to keep things relatively simple, focusing on one aspect of gameplay per card. But I was torn on the simplicity vs. complexity issue for Holy Steed, because there s just so many cool things about having a warhorse. After running a couple concepts by the other designers and of course our in-house paladin expert Kyle Paladon Heuer, here s the result Holy Steed Defensive? Sure, even if only a token 1 defense, it s there representing the fact that sitting atop a horse makes the paladin a little harder to hit. Fast? Yep, but only if you re utilizing light-aligned abilities. And Forsworn gives you some low-cost level 1 light-aligned abilities, letting you gallop through quests like butter. Strong? Definitely. During each of your main phases, you can go romping through the countryside to attack a group of opposing units at a quest. You can use this to follow up an attack during your quest, perhaps punching a hole so that your army can get through to your opponent s avatar. Or you might have had an ability disabled by a wily opponent, an ability you were counting on to propel you toward a quest where you need some crowd control. With a Holy Steed on your side, you can t be stopped in your tracks quite so easily! I m pretty happy with where Holy Steed ended up, as it uses some relatively-simple pieces of game text to capture the feeling of riding a powerful warhorse. It also opens up the possibility of a strong new questing deck. I certainly hope you have fun playing with it once Forsworn releases. And may the glory of Mithaniel Marr be with you! Discuss this article in theforums. ForswornでのFighterについて・・・Paladin的な立ち回りがどういう方向性に向かうのか? 紹介された2枚からすると、どちらもQuestデッキ向けですが・・・ Boost Your Collection and Have Some Fun! - 11/12/2007By Chuck Shocho Kallenbach It s time for Booster Draft! What s more fun than a barrel of gibbering gnolls? A new tournament format for Legends of Norrath! If you haven t experienced a draft tournament before, it s a different experience in lots of fun ways. Generally speaking, we call the two types of tournament formats Constructed (build a deck before the tournament from the cards in your collection) and Limited (receive a pool of cards to build a deck just for that tournament). Booster draft is the first of our Limited tournament formats. It s a great equalizer, since each player draws from a smaller pool of cards than her entire collection. No matter how you do during the tournament, you ll get 60 new cards added to your collection when the booster draft is complete! How does booster draft work? Each player brings 3 Event Passes and 4 Oathbound booster packs (unopened). Players are given a draft order as if they were sitting around a table, so conceptually there s a player to your left and a player to your right. When the draft begins, one of your packs is opened and you ll see all fifteen cards displayed. You have nearly 40 seconds to pick one of those cards. Don t worry, you can change your mind if you want, but just make sure you have one picked before the time runs out. When all the players in the draft have picked a card, each player passes his or her pack to the left. (Of course, all the passing and pack opening is handled by your computer client. No wrestling with uncooperative foil packs!) Then you ll see a pack of 14 cards that the player to your right has already chosen one card from. Pick one from that pack, and then you ll pass that one and see another pack with fewer cards. This procedure continues until all the cards in each pack are drafted (that s 15 picks). (The time to pick your cards decreases as you have fewer to choose from, nearly 40 seconds for the first card of the pack to a little under 3 seconds for the last card in a pack). Once the first pack has been drafted, you ll open your second pack, and that pack passes to the right. The direction of passing the packs alternates with each pack, so you get a chance to get some idea what both players next to you are choosing. That s part of the strategy of booster draft! How do I build my deck? When you ve drafted all four packs, you ll have 60 cards total to build your 40-card draft deck from. You ll enter a special Limited Deck Builder that shows only the cards you ve drafted and ten extra cards that are used only in draft tournaments. Each player has 10 minutes to put together a complete draft deck. Make sure you save your deck when you re done by clicking the Ready button. North Karana There are four default Karana quests provided, one for each level of 2, 4, 5, and 6. You can use these quests to build your deck if you didn t draft any quests while opening packs. Watch out though, because each one deals 1 damage to your avatar when you play it. It s a good idea to pick up quests during the draft so you won t get killed off by one of your own Karana quests! MageScout You can t create your own avatar to use in a draft deck, and you can t draft one because there are no avatar cards in booster packs. We provide six special avatars for draft that allow you to play two archetypes in the same deck. There is one for each combination of two archetypes, like the Mage-Scout card shown above. You can build your deck with generic cards and add in any cards from the two archetypes you ve selected. That means you can create terrific new combos in draft that aren t even possible in constructed play! If you have trouble making your 40-card deck even using cards from two archetypes and generic cards, then you can add cards from other archetypes. But if you must do this, you should try to avoid playing them because your avatar will take 2 damage for each one you play! Let the tournament begin! Once all players have built and saved their decks, the tournament begins. At this point it s just like a regular Swiss tournament, with random pairings for the first round and then matching up by tournament points after that. In between rounds, you can return to the Limited Deck Builder and swap out cards to improve your deck if you like. You ll be limited to only the cards you ve drafted and the twelve special draft cards, of course. How do I know what to draft? Booster draft tournaments require a different mind set than you use when building a constructed deck. You have to be flexible and creative, while still having a plan to build your deck. If you go into the tournament planning to play your two favorite archetypes, you may be disappointed when there are no good cards for them in the packs you draft from. Knowing the card set well is an asset in booster draft. Sure, you can have fun and get lots of new cards for your collection by drafting only loot cards, foils and rares, but it will be hard to build a deck from those cards. Rare cards are generally narrow in utility, meaning they don t fit into a lot of different decks. Remember, you ll see many more commons and uncommons than rares in a booster draft. You should also pay attention to what other players are drafting. How can you tell? If the player to your right keeps passing packs that have few Fighter cards, then that might be one of the archetypes she s drafting. You can learn a lot about the two players next to you by paying attention to what cards seem to be missing when they pass you a pack. Sometimes it seems like nobody is drafting a particular archetype. Does that mean you should change your plans in mid-draft and jump on that bandwagon? These are the kind of exciting, on-the-fly decisions encountered only in a booster draft format. What kinds of deck strategies are successful? Since a booster draft deck is not as focused as a constructed deck, different kinds of strategies and combos are effective. You ll find that healing and questing work better in a booster draft than they do in the current constructed metagame. Also, since decks are less focused, games can last more turns than a constructed deck game. You ll find that sometimes with a 40-card deck you ll actually run out of cards to draw and lose in a booster draft game. So you might consider adding a few extra cards, especially if you ll be using effects that draw extra cards during the game. When does booster draft begin? Friday afternoon, November 16th at 2 00 pm (PST) is when the automated queue events will become available. As soon as 8 players join the queue, a draft will begin. Start working on your Limited event rating with booster draft tournaments this weekend! Discuss this article in theforums. 下でお知らせしたトーナメントの追加、特にBooster Draftに関する詳細説明が発表されました。 登場を心待ちにしていたマルチアバターですが、まさかここで来るとは・・・ Booster Draftの流れ1.Event Pass3枚と、Booster(未開封)4パックを用意する。 2.8名(固定?文章からは読み取れず)のプレイヤーが”テーブル”に配置される 3.まず、各プレイヤーのBoosterが1つ開封され、プレイヤーはその中から1枚を40秒以内に選択し、入手する 4.カードを取ったBoosterの残りを左のプレイヤーに回し、次の1枚を回ってきたBoosterから選択する a)4パック分同様の操作を行って、各プレイヤーの手元に60枚のカードが行き渡る 5.ここで、プレイヤーは10分間で40枚のドラフト用デッキを作成する a)クエストカードを取らなかった場合、上記の North Karana クエストを使用してもよい →効果自体はデメリットしかないため、出来ればクエストカードも取って入れ替えるべき b)アバターは作成できず、代わりに6種類の特殊なアバターから1枚選択する →MageScoutなら、MageとScoutのアーキタイプも共存できる! c)Generic、およびアバターに関連付けられた2種類のアーキタイプのカードでデッキが組めなければ、他のアーキタイプのカードを入れてもよい →ただし、場に出すだけで2ダメージを受けるため、これも相当にリスキーな選択。 6.デッキを作成したら、通常のSwiss形式でのトーナメントが開始される。 7.ラウンドの合間には、予備のカードを使ってデッキを調整することが出来る。 Booster1 Draftらしく、デッキの構築制限が緩くなっています・・・ 17日6 00より、Booster Draftが実装されます。 A First Look at Forsworn - 11/09/2007 by Paul Merakon Dennen Today is a fun day for the design team, as we finally get to talk about what we ve been working on for the past few months. There s a reason why we re not often seen playing on the main Legends of Norrath server -- it s because we ve been busy on the development servers testing new cards and new game concepts! The development server has been a rocking place recently and it will continue to be over the next month as we continue to playtest the Forsworn cards. Let me say this up front we are going to release spoilers from Forsworn before it releases, but we re still playtesting these cards; they may be changed by the time the set officially releases. Before I get to today s spoilers, let me give you a brief overview of what you can expect from the expansion. First of all, over 250 new cards, which is a substantial percentage increase to the Legends of Norrath card pool. This will include lots of new cards for each of the four archetypes. We re not adding any archetypes nor are we making the game fundamentally more complex. Rather, we re making each archetype s card pool a bit deeper, with more strategic options. For example, the mage archetype is getting lots of shadow cards, which represent the necromancer classes from EverQuest and EverQuest II. Another thing we re adding is the ability to play multiplayer, meaning more than two players. There s two-versus-two. Find a partner and develop a team-based strategy. And beyond that, we re introducing special multiplayer raids, where a group of players groups together to tackle a powerful AI opponent in a card-slinging battle of epic proportions. Beware, these raid bosses are powerful and will require teamwork and excellent cardplay to defeat. There are different raid scenarios, from a small 2vs1 raid to an epic 4vs1 raid where you and your companions journey to Old Sebilis to defeat Trakanon the ancient dragon. The Old Sebilis raid is very special in that there are premiere raid cards with art specifically created for it. Here s a little teaser of one of the Old Sebilis quest cards (without attributes and game text) Trakanon s Cavern Trakanon is one scary-looking beast. And just wait until you see his ability cards! In addition to the action-packed raid scenarios, there s also a new single-player campaign that continues the story of the Oathbound heroes sworn to fight for the Tribunal. You ll have to defeat powerful new foes and overcome new puzzle-like challenges to reach the end of the story. There s a lot of stuff to be excited about beyond that, including new unit races, new keywords, etc. but rather than overload you with all the details now, we re going to leave the details of all those things for the daily articles that will appear on this website over the next month. For today, I want to make one thing clear. You can expect the metagame to shift a bit. Expect some strategies that were a bit weak in Oathbound to become contenders. That doesn t mean that everything will turn upside down. Far from it -- there will be plenty of cards that can be used to supplement already-solid strategies. As an example, take today s first spoiler card the Forsworn Crusader. He really packs a punch -- he ll be the first unit with a +2 damage bonus for less than 3 power. Pretty strong for fast unit strategies, huh? Check it out Forsworn Crusader You can see that his powerful punch comes with a drawback. Each time Forsworn Crusader is exerted, you deal 1 damage to your avatar. Still, if you can exert him for damage bonus against an opposing avatar, that s clearly a good trade-off; your opponent takes 3 damage and you take 1 damage. However, when Forsworn Crusaders are on the playmat, they ll turn your opponent s Outwit tactics into Exert an opposing unit and deal 1 damage to its owner. Those will sting. In addition to supplying new toys for already-strong deck types, the Forsworn expansion will also introduce new cards to bolster strategies that have been subpar with the limited options in the Oathbound set. For example, defensive strategies have been harder to execute than offensive strategies. Here s a Forsworn card that you might consider if you are concerned about your defenses Outmaneuver Outmaneuver is a simple card, but it s effective against players who are trying to bash your avatar faster than you can say have we reached turn 5 yet? Because it is hidden, and costs less than 4 power, you can pull this out against an opponent who tries to snack on your avatar before you even have a turn. But even if you don t use its hidden capability, it s still a nice defensive ability to play on your own turn for 3 mana. Compare it to Back Away, which has the same defense and levels, but instead of discarding a card at random, you pay 1 more power. Obviously, these are just two of the new cards from the upcoming expansion, and we didn t touch on any new mechanics. We ll leave that for the upcoming articles. We hope that you re as excited about the new set as we were when designing and playtesting it. Discuss this article in theforums. 個人的に気になるところでは、Trakanon…Kunarkネタが盛り込まれてるところでしょうか。 新規拡張に合わせてくるところを考えると、EQ1で同時リリースされるSecrets of Faydwerに絡む要素もあるかもしれません。 (追加Unit TypeにDark/Wood Elfも…) また、複数対複数のマルチプレイヤー拡張も気になるところです。 得られる情報が煩雑なので、リリースまでに、随時情報をアップデートします。→こちら Introducing the first expansion to Legends of Norrath - Forsworn! - 11/08/2007 The battle of Order and Chaos escalates! The Chaos Overlord Zelos leads an army of traitors known as the Forsworn into battle against the Oathbound, threatening to disrupt the delicate balance between Order and Chaos! This competitive and strategic addition to LoN offers New Avatar Races New Keywords 2 on 2 Multiplayer Multiplayer Raid Encounters New Single-Player Scenarios New Loot Cards New Unit Types New Legends ...and more! Check out all the features in detailhere...and prepare for battle! 下の発表の原文ですね。重複ですが念のため・・・ Announcing Three New Types of Legends of Norrath Tournaments! - 11/08/2007 Legends of Norrath Championship Series Starting in December Legends of Norrath players can compete in the Legends of Norrath Championship Qualifier tournaments. These events will run monthly and feature a prize pool of approximately $5000 USD. Winners can then go on to compete in the Legends of Norrath Championships for cash and prizes in excess of approximately $100,000 USD! (Date and location to be determined. More details to follow.)* Booster Draft Beginning Friday, November 16th, Booster Draft will be added to the automated-queues tournaments. Keep an eye out next Monday for more details! Loot Tournaments Compete in these monthly tournaments for promotional cards, booster packs, and EQ and EQ2 loot cards. Check out all the detailshere. See you in the Tournaments Lobby! *Please note Residents of certain territories are ineligible to participate in LoN tournament play. Please see theEULA for details. 今月および来月にかけて、3タイプのトーナメントが導入されます。 EULA上、Booster Draft以外は関係ない?(現在調査中…) 以下のページも合わせてチェックを! Event Calendar http //legendsofnorrath.station.sony.com/events_calendar.vm Tournament検索 http //legendsofnorrath.station.sony.com/d/tournament/ LON、拡張来る -FORSWORN-(2007/11/08) · 新しいアバター種族 · 新しいキーワード · 2対2のマルチプレイヤー · マルチプレイヤーレイドとの遭遇 · 新しいシングルプレイヤーシナリオ · 新しいルートカード · 新しいユニットタイプ · 新しいレジェンド · ...そしてもっと! ForswornはForswareの過去分詞形で、訳すと「忌み嫌われる(もの)」というものですね。 Oathboundは善玉しかAvatarがいませんでしたが今回は悪玉プレイが楽しめるのでしょうか。はてさて。 Lucan D Lere Promotional Pack now on sale in the Legends on Norrath Store 11/5 through 11/12! - 11/05/2007 Miss out on the first Loot Tourney Weekend? Here s a chance to get theLucan D Lerepromo card and one of theBottled Breath(EQII) orScale of Rodcet Nife(EQ) Loot Cards, as well as three (3)OathboundBooster Packs, all in one package! This Promo Pack will be on sale in theLegends of Norrathstore from 11/5 through 11/12 only.
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このページはこちらに移転しました Flare of Soul 作詞/クレヨンたん Jealousy held in you Tears wither Only the envy mind drives me. goddess of grief with a smile to me A bright red pupil is fear as for me.
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目次 概要 収録曲 クレジットスターリア ≒ かかった魔法はアマノジャク 瞬間SummerDay! -AIMI SOUND Ver.- フクホリカ MAYDAY ReSTARTING!! カザニア LIGHTS ドレス 不完全ドリーマー 愛世界 ※おこめぞん 動画 配信情報iTunes Apple Music Spotify Amazon Music mora mora ハイレゾ 商品リンク 概要 『AIMI SOUND』は2022年7月13日に発売された愛美さんのアルバム。レーベルはキングレコード。 作詞・作曲・編曲:大石昌良の「かかった魔法はアマノジャク」が収録されている。 AIMI SOUND 特設サイト→https //aimi.info/aimisound/ 楽曲についてのセルフライナーノーツや、楽曲提供者からのコメントなどが公開されている。また、YouTube特別企画でAIMI SOUNDの魅力を届ける動画も公開されている。そして、発売日には発売記念スペシャルライブが行われた(YouTube、7/31までの公開)。 以下はインタビュー記事等 ・7月11日ラジオ出演書き起こし ・7月12日インタビュー 収録曲 1. スターリア 歌:愛美 作詞:きみコ 作曲:佐々木淳 編曲:佐々木淳 2. ≒ 歌:愛美 作詞:すぅ 作曲:クボナオキ 編曲:クボナオキ 3. かかった魔法はアマノジャク 歌:愛美 作詞:大石昌良 作曲:大石昌良 編曲:大石昌良 4. 瞬間SummerDay! -AIMI SOUND Ver.- 歌:愛美 作詞:愛美 作曲:南田健吾(agehasprings Party) 編曲:南田健吾(agehasprings Party) 5. フリクホリカ 歌:愛美 作詞:愛美 作曲:uno blaqlo 編曲:uno blaqlo 6. MAYDAY 歌:愛美 作詞:愛美 作曲:佐藤 樹、Kon-K 編曲:Kon-k 7. ReSTARTING!! 歌:愛美 作詞:愛美 作曲:山﨑佳祐(agehasprings Party) 編曲:山﨑佳祐(agehasprings Party) 8. カザニア 歌:愛美 作詞:タルタノリキ 作曲:タルタノリキ 編曲:タルタノリキ 9. LIGHTS 歌:愛美 作詞:愛美 作曲:佐藤 樹、Kon-K 編曲:Kon-K ストリングス編曲:岸田勇気 10. ドレス 歌:愛美 作詞:DECO*27 作曲:DECO*27 編曲:Rockwell 11. 不完全ドリーマー 歌:愛美 作詞:愛美 作曲:上松範康(Elements Garden) 編曲:都丸椋太(Elements Garden) 12. 愛世界 歌:愛美 作詞:愛美 作曲:KITA. 編曲:KITA.、石本大介 (BONUS TRACK) 13. ※おこめぞん 歌:愛美 作詞:愛美 作曲:愛美 編曲:島崎貴光 【初回限定盤 TYPE-L】 Blu-ray ・MUSIC VIDEO:「ReSTARTING!!」「カザニア」「LIGHTS」「不完全ドリーマー」 ・BONUS VIDEO:「AIMI SOUND」 写真撮影3DAYS密着映像 【初回限定盤 TYPE-S】 Blu-ray ・MUSIC VIDEO:「ReSTARTING!!」「カザニア」「LIGHTS」「不完全ドリーマー」 ・BONUS VIDEO:「AIMI SOUND」 ヒット祈願!愛美のアーチェリー体験! クレジット Mastering Engineer: 森﨑雅人(ARTISANS MASTERING) Mastered at ARTISANS MASTERING Producer: 寒川大輔(KING RECORDS) Artist Manager: 福留真結(BUSHIROAD MOVE) Supervisor: 加藤努(KING RECORDS) 石岡朋子(KING RECORDS) 茂呂奈津子(KING RECORDS) 野田あすか(KING RECORDS) Executive Supervisor: 中西豪(KING RECORDS) 中尾裕子(BUSHIROAD MOVE) Exective Producer: 三嶋章夫(KING RECORDS) 木谷高明(BUSHIROAD) スターリア Drums: 石井悠也 Bass: 北村雄太 Keyboards: 山岸賢介 Guitar Programming: 佐々木淳 Recording Mixing Engineer: 清水裕貴(MiL Studio 目黒) Assistant Recording Engineer: 神戸円(Endhits Studio) Recorded at MiL Studio 目黒 Endhits Studio Mixed at MiL Studio 目黒 Directed Coordinated by 島崎貴光(Smile Company Ltd.) ≒ Drums: 渡邊悠 Bass: 白神真志朗 Keyboards: 西村奈央 Guitar, Programming All Other Instruments: クボナオキ(M-AG) Recording Mixing Engineer: カモショウヘイ(M-AG) Recorded Mixed at STUDIO M-AG Directed Coordinated by クボナオキ(M-AG) 島崎貴光(Smile Company Ltd.) かかった魔法はアマノジャク Drums: 坂本暁良 Bass: さと Keyboards: 岸田勇気 Trumpet: 湯本淳希 Saxophone: ヒロムーチョ Trombone: 川島稔弘 Guitar Programming: 大石昌良 Recording Mixing Engineer: 井野健太郎(F.M.F) Recording Engineer: 清水裕貴(MiL Studio 目黒) Recorded at ONKIO HAUS MiL Studio 目黒 Mixed at Tune Studio Sound Product Managed by 伊藤中也(F.M.F) Directed Coordinated by 島崎貴光(Smile Company Ltd.) 瞬間SummerDay! -AIMI SOUND Ver.- Drums: テディ Programming All Other Instruments: 南田健吾(agehasprings Party) Recording Mixing Engineer: 中村'NK-1'研一 Recorded at Studio Device STUDIO ARNEST Mixed at Studio Device Vocal Contracted by 門田匡陽 Directed Organized by 馬場貴広(onetrap) 門田匡陽 フクホリカ Programming All instruments: uno blaqlo Recording Mixing Engineer: 清水裕貴(MiL Studio 目黒) Recorded Mixed at MiL Studio 目黒 Coordinated by 寺田康彦(THINK SYNC INTEGRAL CO.,Ltd.) Directed Coordinated by 島崎貴光(Smile Company Ltd.) MAYDAY Programming All Instruments: Kon-K Recording Mixing Engineer: 松橋秀幸 Recorded at prime sound studio form daikanyama Mixed at マツスタ. Directed by 大西弘武(SCOOP Music) ReSTARTING!! 1st Violin: 中西優紀 2nd Violin: 高橋和葉 Viola: 島岡智子 Cello: 関口将史 Drums: 坂本暁良 Bass: 大山徹也 Guitar: 永野雄一郎(agehasprings Party) Programming All Other Instruments: 山﨑佳祐(agehasprings Party) Recording Mixing Engineer: 熊坂敏(prime sound studio form) Recording Engineer: 棟方木乃香 Recorded at prime sound studio form Studio Device Mixed at prime sound studio form Vocal Contracted by 門田匡陽 Directed Organized by 馬場貴広(onetrap) 荒井竣介(onetrap) 門田匡陽 カザニア Drums: 田辺貴広 Bass: 宮田'レフティ'リョウ(REVEL MUSIC) Guitar: 香取真人(REVEL MUSIC) Programming All Other Instruments: タルタノリキ(REVEL MUSIC) Recording Mixing Engineer: 庄子淳(KING SEKIGUCHIDAI STUDIO) Recording Engineer: 辻本清 Assistant Recording Engineer: 国井陽平(RECORDING STUDIO MECH) Recorded at KING SEKIGUCHIDAI STUDIO RECORDING STUDIO MECH Mixed at KING SEKIGUCHIDAI STUDIO Coordinated by 蓬菜功一(Chouette.) LIGHTS 1st Violin: 吉田宇宙 2nd Violin: 小寺里奈 Viola: 大辻ひろの Cello: 林田順平 Drums: 髭白健 Programming All Other Instruments: Kon-K Recording Mixing Engineer: 松橋秀幸 Recorded at prime sound studio form Kick Up Studio Mixed at マツスタ. Directed by 大西弘武(SCOOP Music) Supervised by 島崎貴光(Smile Company Ltd.) ドレス Bass: Kei Nakamura Programming All Other instruments: Rockwell Mixing Engineer: 岸本浩幸(umu) Mixed at HELMET STUDIO Recording Engineer: 清水裕貴(MiL Studio 目黒) Recorded at MiL Studio 目黒 Vocal Contracted by DECO*27 Directed Organized by 佐藤悠介(OTOIRO) Directed Coordinated by 島崎貴光(Smile Company Ltd.) 不完全ドリーマー Guitar: 川渕龍成 Piano: 高尾奏之介 Bass: 二家本亮介 Drums: 祐木レオン Programming All Otehr Instruments: 都丸椋太 Mixing Recording Engineer: 白井康裕(Sound City) Recording Engineer: 生駒樹林 Recorded at ARIA studio Sound City Directed by 都丸椋太 Sound Produced by Elements Garden Production Managed by 吹田亜沙美(ARIA entertainment) 愛世界 Drums: 石井悠也 Bass: 酒井太 Guitar Programming: 石本大介 Recording Mixing Engineer: 清水裕貴(MiL Studio 目黒) Assistant Recording Engineer: 神戸円(Endhits Studio) Recorded at MiL Studio 目黒 Endhits Studio Mixed at MiL Studio 目黒 Directed Coordinated by 島崎貴光(Smile Company Ltd.) ※おこめぞん Keyboards Programming: 島崎貴光 Recording Mixing Engineer: 清水裕貴 Recorded Mixed at MiL Studio 目黒 Directed Coordinated by 島崎貴光(Smile Company Ltd.) 動画 配信情報 iTunes Apple Music Spotify Amazon Music mora mora ハイレゾ 商品リンク ・AIMI SOUND 通常盤 ・AIMI SOUND 初回限定盤 TYPE-L ・AIMI SOUND 初回限定盤 TYPE-S
https://w.atwiki.jp/touhoukashi/pages/2820.html
【登録タグ Cry Of The Soul F Nightmare Of The Soul すーさん フォールオブフォール ~ 秋めく滝 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; 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https://w.atwiki.jp/bfgmatome/pages/674.html
ゲーム情報(登録されているタグ) ジャンル>アイテム探し ジャンル>アドベンチャー ジャンル>パズル 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/11616/shades-of-death-royal-blood/index.html 日本語 紹介文 After your father dies, your sister Violet requests your help at the Family Castle. After arriving, things seem to be in disarray. Explore the castle and help Violet get to the bottom of a dark mystery in Shades of Death Royal Blood. Use your Hidden Object Puzzle Adventure skills to explore the grounds and solve tricky puzzles. Discover what had frightened your father and find the truth behind his death. Incredible gameplay Exciting action Figure out a dark mystery! Check out our Blog Walkthrough 画像 « » var ppvArray_0_016750e6add3b4a8c4da4bf1d2d62e06 = new Array(); ppvArray_0_016750e6add3b4a8c4da4bf1d2d62e06[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Shades+of+Death%3A+Royal+Blood&file=en_shades-of-death-royal-blood-screen1.jpg ; window.onload=function(){ ppvShow_0_016750e6add3b4a8c4da4bf1d2d62e06(0); }; function ppvShow_0_016750e6add3b4a8c4da4bf1d2d62e06(n){ if(!ppvArray_0_016750e6add3b4a8c4da4bf1d2d62e06[n]){ alert( 画像がありません ); return; } ppv_0_016750e6add3b4a8c4da4bf1d2d62e06$( ppv_img_0_016750e6add3b4a8c4da4bf1d2d62e06 ).src=ppvArray_0_016750e6add3b4a8c4da4bf1d2d62e06[n]; ppv_0_016750e6add3b4a8c4da4bf1d2d62e06$( ppv_link_0_016750e6add3b4a8c4da4bf1d2d62e06 ).href=ppvArray_0_016750e6add3b4a8c4da4bf1d2d62e06[n]; ppv_0_016750e6add3b4a8c4da4bf1d2d62e06$( ppv_prev_0_016750e6add3b4a8c4da4bf1d2d62e06 ).href= javascript ppvShow_0_016750e6add3b4a8c4da4bf1d2d62e06( +(n-1)+ ) ; ppv_0_016750e6add3b4a8c4da4bf1d2d62e06$( ppv_next_0_016750e6add3b4a8c4da4bf1d2d62e06 ).href= javascript ppvShow_0_016750e6add3b4a8c4da4bf1d2d62e06( +(n+1)+ ) ; } function ppv_0_016750e6add3b4a8c4da4bf1d2d62e06$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } 備考 レス一覧 コメント コメント すべてのコメントを見る トップページに戻る
https://w.atwiki.jp/gskaraoke/pages/14.html
このページはJOYSOUND(以下JOY)での配信曲についてです。 現在配信中 SIGNAL 22982 美しき世界 70229 For You...(White day style) 101905 Ever Green 174559 Believe 178872 GYPSY 166110 Deep Forest 177863 未来飛行 174813 月は静かに 165147 果てしない道 178621 Always,Alright! 172444 アクアマリンの風 136991 未来への勇気 179488 今が想い出になっても 928455 BRAND NEW DAYS 173265 INMOST VOICE 167288 言葉にできないこの想い 176272 星の降る夜は 177864 大胆華恋 172154 Stay(PV) 700162 Stay(通常) 126286 めぐり逢えてよかった 53789 BESIDE 171543 虹〜over the past〜 179090 風想い 168040 only you 174816 GRACE 199896 Shining Kiss 172328 Polaris〜この空にひとつだけ 177171 Next Door 175827 flower of love 101513 いつも心にときめきを 702197 ※今が想い出になってもはf1(2012夏最新機種)・fR(同ナイト産業向け)専用曲です。 2013年2月時点それなりに普及してきましたがご注意くださいませ。 配信決定済 現在ありません。 現在投票中 現在ありません。 今のところどう考えてもGS的に最強JOY。 これからの展開にも期待です。 最近動き鈍いけど…orz
https://w.atwiki.jp/vocaloidenglishlyric/pages/1145.html
【Tags Lily konkon tW W】 Original Music title ワヲンメソッド English music title Wa Wo N Method Romaji music title Wa Wo N Mesoddo Music Lyrics written, Voice edited by konkon Music arranged by konkon Singer(s) Lily Wa Wo and N are the last three characters in basic Hiragana table. Click here for the original Japanese Lyrics English Lyrics (translated by animeyay): A maiden, hungry for love, with her overwhelming method of love, made a slash from the back, and immediately the two severed hands fell to the ground. "I really like you." Is that a lie? Or is it truth? Whatever...Doesn t matter, right? "I really like you." Right now, I want to try and try and try to say it, but I m actually scared. An older girl with an unfamiliar name remained; with feathers x skin graft, that is my true form. A female who smokes opium, whose delusions are, because of her sick condition, stupendous. She flows away naked, a good-for-nothing. "I really like you." Is that a lie? Or is it truth? Whatever...Doesn t matter, right? "I really like you." Right now, I want to try and try and try to say it... But, my voice isn t coming out. My voice will never reach you. A maiden, hungry for love, with her overwhelming method of love, made a slash from the back, and immediately the two severed hands fell to the ground. [Translation notes] The lines of the lyrics utilize the Japanese phonetic scripts (hiragana and katakana) in order a-i-u-e-o, ka-ki-ku-ke-ko, sa-shi-su-se-so, ta-chi-tsu-te-to, etc., in the form of a word game. The only three sounds not used as part of the word game are wa, wo/o, and n, the last three sounds of the Japanese writing system. The title, "Wa-Wo-N Mesoddo", can therefore be interpreted appropriately as "The Last-Resort Method". Romaji lyrics (transliterated by animeyay): ai ue otome no kakiku ke koi no kakehiki sashi suse sokkoo de tachitsu te tomodaore watashi kimi no koto ga suki yo tte uso honto doo de mo ii yo ne watashi kimi no koto ga suki yo tte ima itte mitai mitai mitai demo kowai no na ninu ne nokoshita ha hifuhe honto no watashi ma mimu me mousou wa yai yue yoku suru no rari-rure rokudenashi watashi kimi no koto ga suki yo tte uso honto doo de mo ii yo ne watashi kimi no koto ga suki yo tte ima itte mitai mitai mitai kedo hibikanai kono koe mou todokanai ai ue otome no kakiku ke koi no kakehiki sashi suse sokkoo de tachitsu te tomodaore []
https://w.atwiki.jp/bemanilyrics/pages/2017.html
odds and ends / MarcheИ ガラクタ玩具が壊れちゃった 目が覚めたら 空は灰色で 人影なんて一つない 朽ちた廃墟に少女が一人 濁った眼してました ようこそ玩具さん 暇なら私と遊びましょう 時が経つのも忘れて ガラクタ玩具が壊れちゃった 壊れちゃった あなたがここに来た理由 これは偶然いや必然なの 過去の記憶なんてもういらない 私の相手して ここには誰も来ない 邪魔されたくないの 私と遊びましょう 壊れるまでずっとね 歌詞出典 アルバムSOUND VOLTEX ULTIMATE TRACKS -LEGEND OF KAC-より