約 3,055,281 件
https://w.atwiki.jp/sdvx/pages/1661.html
イラスト採用アーティスト イラストが採用されたアーティストをまとめています。 水色:ジャケットコンテストで採用されたジャケット 黄緑:楽曲と同時採用されたジャケット 無色:アピールカード 絵柄参考用にコンテスト区分の項目を追加しました。(アピールカードのみ) FL 第一弾!ボルテ登場キャラクターを描け!!~FLOOR公開おめでとうアピールカード編~ 北 ご当地レイシスちゃん 北の国カラこんにちハ~北海道・東北編~ GU GUMI限定!アピールカードコンテスト II 第二弾!ボルテキャラクターを描け!!~SOUND VOLTEX II -infinite infection-制作決定記念★大募集~ 紅 東方紅魔郷アピールカードコンテスト わ みんなで一緒に!わいわい♪アピールカードコンテスト ZO ZOLA PROJECTアピールカードコンテスト K KAC2013アピールカード決定戦! 輝 東方輝針城アピールカードコンテスト G2 GUMI限定!アピールカードコンテスト第2回 中四九 ご当地レイシスと愉快な仲間たち はわわw!南の海deかいほうカ~ン♪~沖縄・九州・四国編~ III 第三弾!ボルテキャラクターを描け!!~SOUND VOLTEX III-GRAVITY WARS 制作決定記念 ★アピカ大募集~ K2 The 4th KAC SDVX GENERATOR -REAL MODEL-カード決定戦! 記号・数字 Artist タイトル キャラクター *airu* \泣く子はいねが~っ!/ レイシス(秋田県) 北 ぶいぶいっ! リボン II 放課後レッスン 樹野あんず、シャトー・ロワーレ わ *RIE* バタフライキャット風3色GUMI GUMI GU これ食べれるの…? 赤志魂 II ドキッ!男だらけの海水浴 雷刀、烈風刀、赤志魂、青雨冷音 わ †真琴 うさぎっ!うさぎっ! ニア・ノア II λοΣΗ 暗闇ファイバー MAD†HOLIC、ハルト=カプサイシン=スチプチサット わ 1126nm サウ年ボル組!\マキシマ先生ー!/ ボルテナイザー・マキシマ II 15 猛獣注意 ごりら II 18+++ セピアの音色 樹野あんず II 310 NyA! TAMA&TAMA猫 II 86 わんこそば挑戦なう。 レイシス(岩手県) 北 A Artist タイトル キャラクター AKASA 烈風刀発信! 嬬武器烈風刀 FL at_d マキシマ☆ム!!ッセイ! ボルテナイザー・マキシマ II ぽかぽかふわふわ 雛&蒼&桃、わたがし、TAMA猫、クロミミパンダ隊、つまぶき、埴仁虎子さんの犬と兎 わ ayame バタフライ★ドット 蒼&雛&桃 FL いざっしょーぶ! GUMI GU フリフリ★ドット ニア・ノア II 悪魔っ子★ドット カヲル&アシタ azuki VS clbU 夜空への祈り Ha・lle・lu・jah/EXHAUST Crack Traxxxx Crack Traxxxx B Artist タイトル キャラクター BLUE-Wing すずめ踊りは踊らにゃ損々! レイシス(宮城県) 北 BOH 首かしげ嬬武器~? 嬬武器雷刀 II C Artist タイトル キャラクター CELA Paper TAMA CAT TAMA&TAMA猫 II CENA II☆ レイシスII II sparkling!! 嬬武器烈風刀 ボルテの塔からこんにちは! レイシス、紅刃、つまぶき わ (HINA+CENA)※合作名義 大図書館の小悪魔 小悪魔 紅 (ひな兄♪せな姉)※合作名義 Girls collection♪コスプレよ&福龍アルヨッ 椿、紅刃 わ COHA. 「わたしのLOVEお届け♡」 わんだふるラヴちゃん♥ FL ピース☆ GUMI GU イケメン嬬武器兄弟には常に風が吹く 嬬武器雷刀 II あたいったらさいきょーね! チルノ 紅 (おこめこは)※合作名義 ぎゅ! リボン、野増菜かなで わ culotte Le parfait irise 虹霓・シエル・奈奈 FL chocolate fondue リボン II …。 虹霓・シエル・奈奈、リボン わ E Artist タイトル キャラクター Emmy MANDARA GIRL MANDARA profile of RASIS レイシス FL profile of RASIS II レイシスII II 目覚めよ、愚かな英雄よ 赤志魂、不律灯色 わ F Artist タイトル キャラクター Fen*neL ガチでいくんで、宜しく!! 嬬武器雷刀 FL もきゅ。 リボン II 機械少女は奇跡を夢見る エスポワール PDR改良弐型 H Artist タイトル キャラクター H01 ツルツルテカテカつまぶき つまぶき FL HI7RAID おいしいおいしいボルテ米! レイシス(秋田県) 北 (ひな兄♪せな姉)※合作名義 Girls collection♪コスプレよ&福龍アルヨッ 椿、紅刃 わ HINA+CENA 大図書館の小悪魔 小悪魔 紅 I Artist タイトル キャラクター IA@莉々 ちょこんとパチュリー パチュリー・ノーレッジ 紅 iseki_sin 大宇宙がマルゴトヤッテクル つまぶき、ボルテナイザー・マキシマ わ J Artist タイトル キャラクター Jun-K 歌が、好きなんだ 樹野あんず II K Artist タイトル キャラクター K うまそ~っ!!! 赤志魂、ニア&ノア わ KAKE☆ はれるや! 嬬武器雷刀 FL KENKEN 漫画版Rebellious stage? Rebellious stage/EXHAUST お菓子ハンター! リボン II kzmn3510 サイコパスコミュニケーション MAD†HOLIC FL L Artist タイトル キャラクター Litbi PULSE LASERジャケットイラスト PULSE LASER/EXHAUST GIGI BABA GIGI BABA M Artist タイトル キャラクター MAG アメフレ 青雨冷音 II 動かないでじっとこちらを見てる大図書館さん パチュリー・ノーレッジ 紅 お仕事代行中 エスポワール、不律灯色 わ 大宇宙゛! KYO、YUU、WIL、(TAMA猫) ZO mirimo 双子の姉妹 ニア・ノア II MMP レイシスちゃんもガッテンだ! ガッテンだ!! Novoiski Remix/NOVICE いっぱい食べてね、おじーちゃん☆ 野増菜かなで、賽河原 炎十郎佐之助五右衛門 わ MOCHIYA サァサァショウガハジマルヨ 猫男爵ガンガラ卿 FL M先輩 オニイチャンの本気 嬬武器雷刀 II N Artist タイトル キャラクター nico スーツでビシッと決めるぜ☆ 青雨冷音、赤志魂、不律灯色 わ GUMIのいくじなし~>< GUMI G2 O Artist タイトル キャラクター OQ 舌ペロ!GUMI GUMI G2 P Artist タイトル キャラクター pen 困った時のぐみ頼み! GUMI GU 疾走感222%ですッ! TAMA&TAMA猫 II タマキナ、海を体験 マキナ・苺ハートビート、TAMA わ ぐみっとラック!☆ GUMI G2 (はみ男爵♪ぺん男爵)※合作名義 Girls collection♪猫男爵ですの&ですョッ! 傍丹桜子、TAMA わ R Artist タイトル キャラクター ram 玩具箱の中身は 不思議玩具ガンガラディンドン FL RYUSUKE PsychopatH MAD†HOLIC FL S Artist タイトル キャラクター Sidolfes メイドと血の懐中時計 十六夜 咲夜 紅 Sta Shadows in the Light Shadows in the Light stlat clear then rain 青雨冷音 II T Artist タイトル キャラクター TAKE.3 (G2ex) レーザービ――――ム! レイシス FL ねぶたレイシス! レイシス(青森県) 北 レイシスビームII!! レイシスII II P・U・C!! ごりら teco_uk Venona Venona tks エスポワールちゃん故障。 エスポワール PDR改良弐型 II 画面の中からコンニチハ! レイシス、雷刀、烈風刀、TAMA、エスポワール わ ボーカル・アンドロイド GUMI、エスポワール G2 TOHRU MiTSUHASHi? Qubism Qubism (はちぷよ×TOHRU MiTSUHASHi?)※合作名義 OVERDRIVERS OVERDRIVERS BUBBLE RAVER BUBBLE RAVER (はちぷよ vs TOHRU MiTSUHASHi)※合作名義 Double Universe Double Universe TRZ-Ayachi 福! レイシス(福島県) 北 U Artist タイトル キャラクター UGUME INVITATION SiGN -SDVX Version- INVITATION SiGN -SDVX Version- upfordead 華陽炎-Hana Kagerou- 華陽炎-Hana Kagerou- V Artist タイトル キャラクター Ver.5 英語の授業開始5秒前 ボルテナイザー・マキシマ II VMWT れっつご~☆ GUMI G2 W Artist タイトル キャラクター wk. Starlight Express Starlight Express X Artist タイトル キャラクター Xion TSU-MA-BU-KI つまぶき FL ビクトリー・ハンド・オブ・ごりら ごりら II つまムキだゼッ!! レイシス、つまぶき わ つまぶKING!!! つまぶき K Y Artist タイトル キャラクター yueno 紅刃さん 紅刃 FL yuru アチョー!クロミミパンダ隊! 椿&福龍&クロミミパンダ隊 II YUZUNO HAPPY! GUMI G2 Z Artist タイトル キャラクター zizigigi きらきら☆にあのあ ニア・ノア II あ Artist タイトル キャラクター アカシア GUMI覚醒 GUMI G2 アサヤ さくらんぼレイシスちゃん レイシス(山形県) 北 ALL COMPLETE 赤志魂 II Are You Ready? 青雨冷音 あさやII♪あじこII Girls collection♪『兄弟コスプレ』「デス!」 レイシス、エスポワール わ あじこ 三名様ありがとうございまーす! 野増菜かなで FL ボルテ軒の看板娘 野増菜かなで 疾走GUMI GUMI GU テカり教師 ボルテナイザー・マキシマ II 金ゴリ ごりら ボルテ軒の新メニュー 野増菜かなで、TAMA猫、傍丹桜子、ミツル子ちゃん わ KAC記念メダル レイシス、らびーと K (あさやII♪あじこII)※合作名義 Girls collection♪『兄弟コスプレ』「デス!」 レイシス、エスポワール わ 天宮マロン ハジメマシテ エスポワール PDR改良弐型 II Heart to Heart マキナ・苺ハートビート、エスポワール わ 彩葉 レイシスさん レイシスII II あゆし ぐみたま! GUMI、TAMA猫 G2 蟻 サイコパスコミュニケーション MAD†HOLIC FL アリコシ その体は極彩色でできている 赤志魂 II い ろ は 籠の中の鳥 金縛りの逢を セーラー服の二人組 紅刃、樹野あんず わ 悪夢、再び GUMI G2 (はみ*いろは)※合作名義 地底世界 虹霓・シエル・奈奈、ハルト=カプサイシン=スチプチサット わ いざわ 玩具のせかい 猫男爵ガンガラ卿 FL 石王マサト? モモンが門番ばんっ☆ モモンが門番ばんっ☆ 石川優雅? 大妖精 大妖精 紅 市村ゆい Rain×Rain 青雨冷音 II いつきり君 !キミ達が創る究極の音楽ゲーム! レイシス、樹野あんず、リボン、ミツル子ちゃん K 『頑張るキミを、応援するよ!』 GUMI G2 一色ハルキ ナ・ナ・イ・ロ 虹霓・シエル・奈奈、TAMA猫 わ いづみ 勝負! 椿&福龍&クロミミパンダ隊 II いにしえ 夏こそアツアツマシマシ! 野増菜かなで、椿&福龍&クロミミパンダ隊 わ うーさ こぎゅぎゅぎゅいーん! 赤志魂 II うそ太郎 不キゲン昴希ちゃん 昴希 FL 内海痣(うちみ・あざ) どこにでもいるんだ ごりらがいるんだ/ADVANCED 卯月つくし Let's Play♪ レイシス FL コスチューム☆チェンジ GUMI GU うなぎ こころ エスポワール PDR改良弐型 II 梅福めりぃ 光り輝く我が力 レイシス FL 考える烈風刀 嬬武器烈風刀 II 永雪 ひるねこ 蒼&雛&桃 FL エスキラリ 横顔アンニュイ烈風刀くん 嬬武器烈風刀 FL Ⅱでもオニイチャンにまかせとけって! 嬬武器雷刀 II モフりたいっ! 昴希、リボン、TAMA猫、クロミミパンダ隊他 わ 榎本龍二 下がっていてください 嬬武器烈風刀 II お米。 キラ☆ GUMI GU この歌君に届け 樹野あんず II おこめこは ぎゅ! リボン、野増菜かなで わ オヌマ愛子 悪いところがひとつもない! 悪いところがひとつもない! おまけっち ふんわりふわふわ ルーミア 紅 おみなえし もふもふー! リボン II か Artist タイトル キャラクター 海産物 家のラーメンは最高!! 野増菜かなで FL 加賀うみ はわわっ>< GUMI GU クロミミパンダまみれ 椿&福龍&クロミミパンダ隊 II 科学 オニイチャンに八つ当たり! 嬬武器雷刀 II 筧 そーなのかなー ルーミア 紅 カズ ALBIDA ALBIDA Powerless Mix/EXHAUST かさね 大好きなキミと! BlueSky キャハハハ! カヲル&アシタ II かぜっと 9時です。 エスポワール PDR改良弐型 II りむるにリプしたのは貴方? りむる、MAD†HOLIC わ 活断層 飲茶はいかが? 椿&福龍&クロミミパンダ隊 II かぶと山 ハレルヤレイシス Ha・lle・lu・jah/ADVANCED かまぼこ 双子の魔法使い カヲル&アシタ II SOUND VOLTEX ⅡDX 雷刀、烈風刀、赤志魂、青雨冷音 わ 神谷ズズ&ヒトマスモドル Rings of Rainbow Rings of Rainbow かんた えへへ 樹野あんず II 甘露アメ 倉田消磁 FLOWER-prickle DOLL- FLOWER REDALiCE Remix/EXHAUST きか とろ~り甘いひとときを リボン、わたがし、埴仁虎子 わ 雉本ユーヒ? sentiment センチメント Maximum Power!! ボルテナイザー・マキシマ II きなこぼう 澄んだ世界 GUMI GU きるし 捕獲失敗 レイシス、つまぶき わ ぎんじょ Stay in my head. MAD†HOLIC FL くまお 境界インサニティー 境界インサニティー くれふ らぶらぶしゃいん わんだふるラヴちゃん♥ FL クレナイ KAC紅魔館エリア代表 レミリア・スカーレット レミリア・スカーレット 紅 黒杞よるの twinkle 虹霓・シエル・奈奈 FL 黒乃やみ Rebellious stage 昴希 FL くろふね 双子ちゃん詰め合わせ! 雷刀、烈風刀、椿&福龍&クロミミパンダ隊、ニア・ノア、カヲル&アシタ わ 黒魔 とおいほしからやってきた! TAMA&TAMA猫 II 黒蜜 ぐみあんどそうる GUMI、赤志魂 G2 原色ノ蟻 キャンディ三本でいいぜー 赤志魂 II 工場長 みんなでにゃーん! レイシス、雛&蒼&桃 わ 秋桜。 光と音の共鳴 GUMI GU ごすろりすと つまみ、だーいすき!! チルノ 紅 コタ直樹 紅刃カルタ 紅刃 FL 仲良し! GUMI GU こてぃ ぺかーん☆ フランドール・スカーレット 紅 ごぼんぬ 輝け! 蒼&雛&桃 FL わたがしだいすきっ! リボン II お菓子をくれなきゃ!イタズラスルゾ! リボン、カヲル&アシタ わ 琥夢 芸○人は歯が命 賽河原 炎十郎佐之助五右衛門、ボルテナイザー・マキシマ わ こまた 実験開始! GUMI、カヲル&アシタ G2 さ Artist タイトル キャラクター 斉藤アキ ナツノメイロ ナツノメイロ 坂本 拓海 しーいずまいわいふと愉快なバックダンサーたち ミツル子ちゃん、雷刀、烈風刀、赤志魂、青雨冷音 わ さこさこ うちゅうゆうえい! TAMA&TAMA猫、トライプル・ストレエッジ わ さてはてな おまち~! 椿&福龍&クロミミパンダ隊 II チャイナ娘 紅 美鈴 紅 新メニューだよ☆ 野増菜かなで、椿、クロミミパンダ隊、埴仁虎子 わ にゃあ YUU ZO GUMIパンダ GUMI、クロミミパンダ隊 G2 サトウガラシ ボルテ学園優等生 嬬武器烈風刀 II 志 arcoiris 虹霓・シエル・奈奈 FL しあわせうさぎ ♪♪ KYO ZO 椎架ゆの もちっ GUMI、TAMA猫 G2 しぐれ ボクのうたを聴いて 樹野あんず II 四十郎 Are you ready? GUMI GU 志知 GUMI*TAMA GUMI、TAMA猫 G2 灼 Devotion Devotion Expects レイシス(北海道) 北 ◆Special×Dearest◆ レイシスII II ジャルボン 勢いあまって!? GUMI G2 ジャンナー フランちゃん フランドール・スカーレット 紅 しろみ 大宇宙ステージ突入! TAMA&TAMA猫 II 御賽銭(マッチングポイント)頂戴☆ 博麗 霊夢 紅 しわすぐれ サンシャインデュエット GUMI、つまぶき G2 スギモト TAMA.mgmg TAMA&TAMA猫 II 煤 回転オニイチャン 嬬武器雷刀 FL グミラビット! GUMI GU ひなたぼっこ 嬬武器雷刀 II スミス つまみの上で応援! GUMI G2 空鳥ひよの つまぶきがレイシスに!? つまぶき FL た Artist タイトル キャラクター たいがー 上海功夫大旋風 紅 美鈴 紅 タケミズ 双子の仲良し姉妹 ニア・ノア II はい、チーズ! GUMI、ニア・ノア G2 たしか 雨宿り 青雨冷音、TAMA猫 わ たらこ ガッテンだ!! ガッテンだ!! Novoiski Remix/EXHAUST 千代太郎 S☆D☆T TAMA&TAMA猫 II 冷気を操る程度の能力 チルノ 紅 トッキー みんなー!いっくよー! GUMI GU とりたつ 特訓開始! 椿&福龍&クロミミパンダ隊 II 鳥規らて ダブルひだりのつまみ 嬬武器烈風刀 II 恋をするって、どういうことかしら? 虹霓・シエル・奈奈、傍丹桜子 わ な Artist タイトル キャラクター 斜 妖怪退治に行きましょう 博麗 霊夢 紅 にくまん DJブースにごりらがいるんだ ごりらがいるんだ/EXHAUST ボルテがやりたくてウズウズしているごりら ごりら II 猫餅 #Fairy_dancing_in_lake #Fairy_dancing_in_lake グミ違い GUMI GU は Artist タイトル キャラクター 博多野 御塩 /╹△╹\ 嬬武器雷刀 FL はくさい 白虎隊レイシスちゃん レイシス(福島県) 北 はた。 愛を貴方へ♥ わんだふるラヴちゃん♥、マキナ・苺ハートビート わ 鳩田 きゅう 衝撃とともに舞い降りる GUMI GU はちぷよ にゃあっ!! 蒼&雛&桃 FL TRIGGER★HAPPY TRIGGER★HAPPY はちぷよ×TOHRU MiTSUHASHi? OVERDRIVERS OVERDRIVERS BUBBLE RAVER BUBBLE RAVER はちぷよ vs TOHRU MiTSUHASHi? Double Universe Double Universe はぴくん ズッ友フォロワー! りむる、ミツル子ちゃん わ はみ 泣かないで 虹霓・シエル・奈奈 FL ギュイーン♡ GUMI GU Temptation of love カヲル&アシタ II はみ*いろは 地底世界 虹霓・シエル・奈奈、ハルト=カプサイシン=スチプチサット わ はみ男爵♪ぺん男爵 Girls collection♪猫男爵ですの&ですョッ! 傍丹桜子、TAMA わ ひかがみひなみ オトトイキヤガレ★ カヲル&アシタ II ピコハン&HYOUTAN Diffused Reflection Diffused Reflection ひなと ナイショバナシ カヲル&アシタ II ズッ友って言ったよね? りむる、つまぶき わ ボルテの空をお散歩★ GUMI G2 ひな兄♪せな姉 Girls collection♪コスプレよ&福龍アルヨッ 椿、紅刃 わ びゃこ 世界はGUMIネコのもの GUMI、つまぶき G2 ぴよっこ レイシスちゃんの3分?くっきんぐ北海道編 レイシス(北海道) 北 ひょん 本気でいきますよ? 嬬武器烈風刀 II ふうら 逆さまハルト ハルト=カプサイシン=スチプチサット、猫男爵ガンガラ卿 わ 深瀬みこ しあわせ! GUMI、ボルテキャラ G2 ふじさき レイシスちゃんと! GUMI GU 双葉841 小さくてかわいい! わんだふるラヴちゃん♥、傍丹桜子 わ ふたるん 「遅刻です」 エスポワール PDR改良弐型 II ふに N+N ニア・ノア II ぺこ ぺろり レイシス(青森県) 北 ほまれ なかよしふたご! ニア・ノア II ほまニャン♪おめニャン Girls collection♪ニアカヲデイズだよっ&ダゾ カヲル、ニア わ ま Artist タイトル キャラクター 前田 ボルテ学園高等部! レイシスII II 眞緒 セイヤッ! 紅 美鈴 紅 まんじゅうさくらこ コンソール-ネメシス-に到着! GUMI G2 みあ 背中は任せた 福龍、紅刃 わ 三日月らいあ みわくのもふもふタイム リボン、昴希 わ ミコノジ潮 GoRi-llA先輩 ごりら II みこもこ 咲いて咲かれて咲き誇れ 樹野あんず II ミズカケミヅホ レイシスinライラック! レイシス(北海道) 北 水野たきび 新しい世界へヨウコソ! レイシスII II みずは おいでませボルテ軒 野増菜かなで FL 交差する赤と青の魔法 パチュリー・ノーレッジ 紅 SDVXキャラクター部門優勝!? レイシス、ボルテナイザー・マキシマ K みずはちぷよ SDVXへようこそ! YUU、KYO、WIL、レイシスII、つまぶき ZO 瑞葉ゆう コノウタトドケ! GUMI GU 水森なつる この問題の答えを…嬬武器雷刀!! セイッ!!!! ボルテナイザー・マキシマ、雷刀、烈風刀、トライプル・ストレエッジ わ みつや とりかえっこツインズ カヲル&アシタ、ニア&ノア わ 未早 音の華 FLOWER REDALiCE Remix/ADVANCED フランドールの羽はつまぶきなのか? フランドール・スカーレット 紅 DJクイーンレイシスちゃん レイシス K ボルテ組(GUMI)集合! GUMI G2 みゃさ SDVXⅡでもGUMIちゃん♪ GUMI G2 みりの DAZE! 霧雨 魔理沙 紅 瀟洒!紅魔のメイド長! 十六夜 咲夜 深黎 Rebellious stage 昴希 FL モツ SUPER STAR GORILLA ごりら II や Artist タイトル キャラクター やつき ハーッハッハッハッハッハッハッハッハ!! ボルテナイザー・マキシマ II やっしゃん 天才ハッカー! 赤志魂 II 晴れ時々Rain 青雨冷音 ゆずてぃー 体の凄い鍛え方、そして鍛えることによるその効果。 ボルテナイザー・マキシマ、ごりら わ 湯田 紅刃 紅刃 FL あんにゅいグミ GUMI GU アップデート中のエスポワール エスポワール PDR改良弐型 II 湯田@lucca_luka 博麗神社の脇巫女さん 博麗 霊夢 紅 紅刃さんとゆかいな仲間たち!(主に動物たち) 紅刃、蒼&雛&桃、TAMA猫、クロミミパンダ隊、わたがし わ 和の華GUMI GUMI G2 よもぎの …受けてみるか? 椿&福龍&クロミミパンダ隊 II 刃の矛先は 不律灯色、シャトー・ロワーレ わ ら Artist タイトル キャラクター 来方 オイデマセ仙台 レイシス(宮城県) 北 楽助 クールな4人組… KYO、YUU、WIL、つまぶき ZO らびじろう GUMII GUMI G2 りこ丸 ほわほわ大妖精 大妖精 紅 里田里みり 酒田の大獅子 レイシス(山形県) 北 梨保 派手じゃなきゃ魔法じゃない 霧雨 魔理沙 紅 りゅうら 青赤コンビ 青雨冷音 II vsダークヒーロー 不律灯色、MAD†HOLIC わ フレーッ!!自己ベあるゼーッ! GUMI、つまぶき G2 りん@さちすけ お菓子はっけーん!! リボン II 「魔理沙さまのお通りだーい!!」 霧雨 魔理沙 紅 るく いざって時はオニイチャン! 嬬武器雷刀 II ルヒカ そーなのかー ルーミア 紅 冷凍 紅れみ レミリア・スカーレット 紅 鈴波 ナニヲヲモウ カヲル&アシタ II れいら SDVXⅡ始まりマス! レイシスII II 冷凍ういん 私の腕前、見てて欲しいな GUMI、つまぶき G2 れすてぅ 紅魔の小悪魔ラヴリィ~レイディオ! 小悪魔 紅 ロアー きらいきらいだいきらい Rebellious stage/ADVANCED VIVID RAIN 青雨冷音 II ボルテちっぷす 新発売! レイシス、烈風刀、雷刀、つまぶき わ スウィートカフェ☆プリンス KYO、YUU、WIL ZO ロレンス ZOLA_W KYO、YUU、WIL ZO わ Artist タイトル キャラクター わんびぃ Finish 赤志魂 II ヲヲサカヤマ 紅刃に薔薇 紅刃 FL
https://w.atwiki.jp/whmoc/pages/45.html
[部分編集] Undivided Sorcerer アンディバイデッド・ソーサラー Undivided SorcererCharacter Attributes [部分編集] Character [部分編集] Attributes Spells Skills 習得条件 HLv 他 Combat Spell Focus 0 - Wind of Death Deflection Magic Resistance Unseen Lurker Lord of Shadow Infernal Storm Duel Drain Life Supernatural Resilience The Terror Power of the North Master of the Winds Dreadfeaster Warrior Familiar Command Divine Inspiration Steal Soul Magical Ward Call of the Chase Boon of the Gods Swift Command Blood Sacrifice
https://w.atwiki.jp/nmrih/pages/22.html
チェンジログ チェンジログBeta 1.06 Beta 1.05 Beta 1.04 Beta 1.03 Beta 1.02 Beta 1.01 Beta 1.06 Code Added option on character select dialog for ammo checks to be audio only, HUD only, or both Added multiple voice sets for ammo checks, reloads, and voice commands; can be changed on character select dialog Added weapon barrel smoke that appears after firing for an extended amount of time Ammo checks, reloads, and voice commands now use temporary entities which should reduce network traffic Backpedal speed no longer affected by stamina, and while ironsighted is about 3x previous speed Blood tech on all weapons, when impacting or shoving flesh there is a 40% chance your weapon can become bloodied (stacks up to 4x) Fixed infinite grenade bug Fixed keypad getting stuck if up during a death or map change Fixed possible crashes caused by zombie ragdolls Fixed welder particles not appearing correctly Increased player view height Modified the way melee traces are done so that they should be a lot more accurate when aiming at the head Re-added ammo counts to the ammo HUD Supply helicopter is much more precise with its drop locations Total stamina increased by 30% Throwable weapons (hold down G with a melee weapon to throw) Weapons and objective items can no longer be lost inside the clip for objects like body bags Dropped weapons and ammo fall in a random direction so you can pick them up individually Zombie spawning completely rebuilt for improved performance Zombies catch each other on fire Zombies will take different paths from each other, making navigation more realistic Increased sound attenuation to facilitate more realistic player-player communications Reduced overall zombie count for server performance and ping while increasing the density of zombies near players Zombies spawn no less than twice the distance from players as in 1.05 Players will no longer spawn near zombies Zombies will no longer respawn in small rooms once entered Added spawn_density variable to mapper s overlord_zombie_helper entity to allow mappers to control the amount of zombies on their maps Reduced stamina cost of shove to 50% if you hit your target Increased blunt push back chance Updated localization for Russian Added Spanish localization Added Italian localization Added Japanese localization Added initial Polish closed captions/subtitles Changed default values of cl_cmdrate, cl_updaterate, rate to 60, 100, 60000 Zombies will spawn with 1 out of 3 possible collision groups, to stop the "super zombie" stacking Weapon penetration is enabled for the Winchester 1892 Objective mode func_zombie_spawn brushes no longer ignore the "start disabled flag". Be sure to use I/O to enable these zones when you want zombies in them. mp_friendlyfire set to 0 by default (Server owners can re-enable friendly fire if they so choose) If mp_friendlyfire is set to 0, players can now deal damage towards infected players Improved map loading Art New particle textures Brighter zombie flames New welder sparks New electrical trap particles New grenade/gascan explosions Reworked blood particles and textures Finalized blood puddles Updated muzzle flashes Various environmental effects Added 10 new blood decals and replaced various bullet impact art Added kitchen knife melee weapon Added Ruger MK III Optimized various textures Sound Added new dynamic footstep playback system Updated footstep sounds for various materials Added clothes movement sounds for walking and running Increased sample playback speed for running Added new ambient fire sounds Added new sounds for when a zombie s head explodes Added new sounds for blood squirting out of the neck of decapitated zombies Replaced all current melee swing sounds; sharp light, sharp heavy, blunt light, blunt heavy, fists. Replaced flesh impact sounds; bullet impacts, blunt weapon impacts and sharp weapon impacts.. Replaced air vent sound on Northway Decreased vending machine buzz volume on Northway Decreased standing spot light buzz volume on Northway Replaced weapon draw and holster sounds Replaced shove sounds Replaced ‘look-down-sights sounds Improved M16A4 hand tap sound Improved Mac10 pull draw sound Remastered the following gunshot sounds; Ruger, Mossberg, Remington and Winchester1892. Added MK III fire and dry fire sounds Replaced Revolver, MP5 and SV10 fire sounds Replaced Heart beating sound Updated breathing sounds Maps nms_northwayAdded a new parking area Welder can be found in underground level of the map Added barricade boards to safezones Added 5 random codes (found around the level on notes on walls) for the backroom-keypad of the warehouse area Added few more weapons and ammo around the map. Increased the amount of zombies spawning in the map Lowered runner-wave from 3 to 2, but in exchange, raised the child-wave from 4 to 5 Finale should now happen at wave 9 instead of 13 Reworked player spawns Added soundscapes for more atmospheric experience Optimizations Added playerclips to eliminate godspots Added 3D-skybox Added a third safezone, which is the "Security Room" behind the Market Added a third health crate nmo_cabinEnhanced zombie spawning Increased weapon count and ammo count Added bandages/medkits Added barricade boards Polished some ares of the map nms_favelaIncreased brightness Added soundscape Added winning scenario Changed final wave from 15 to 18 nmo_chinatownReplaced police lights with new particle effect Polished some ares of the map Added two new storage rooms in the map that contains extra supplies Further optimization nmo_broadwayClipped all vehicles and godspots Tweaked weapon count Added bandages/medkits Added barricade boards Polished some areas of the map New spawn area with roof Added new particles Custom Map Notice In objective mode, func_zombie_spawn brushes no longer ignore the "start disabled flag". Be sure to use I/O to enable these zones manually if they are disabled. Beta 1.05 Code New HUD elements weight based radial selection menu with ammo counts Ammo carrying capacity is now based on weight Removed ammo count from indicator Implemented audible ammo checks Removed voice command text from chat Implemented an optional subtitle system in place of the voice command text chat Backward movement speed reduced Added a 5% to 10% chance that damage to a zombie can stagger it back with sustained fire Melee weapons now have a chance to stagger zombies; bladed weapons have a 10% chance of knocking a zombie back with a quick attack (35% for a charged attack) while in comparison, blunt weapons have a 40% chance for quick attacks (and 80% for charged attacks) Melee weapon quick attacks now use up stamina; how much stamina used is based on the weapon itself (ex sledgehammers use more strength, while a baseball bat doesn t) Shoving and melee attacks won t use stamina if they don t hit anything (zombies, the ground, etc.) Non-kid zombies now have a chance of falling over and reanimating instead of dying if not killed by a headshot Bullet penetration through zombies for high caliber rifles and pistols Various tweaks to preexisting stamina values Added skill shot with pistols - standing still in iron sights for a time will trigger the mode with visual overlay allowing for increased shot damage Player now has a chance to bleed out when taking damage, causing damage over time and increasing stamina jump cost Initial FMOD Implementation Set sv_master_legacy_mode to 0 Delayed navmesh loading Servers won t take as long to switch maps Optimized Maglite s dynamic lighting Fixed various minor bugs, both client and server related Added an "Advanced" button in the Multiplayer Options tab, allowing for easy toggling of preexisting commands (Toggable ironsights, etc.) Initial implementation of the following localization files French, German, Portuguese, Russian Dead/late joining players can now respawn in the next wave in Survival Mode, regardless if the last 5 zombies in the previous wave were killed in time Respawning players in Survival Mode will come back in with 50% health Added holster command (in Keyboard Options) Art New main menu background and buttons Updated HUD radial selection menu design Added first aid kit (gives 20 HP) and bandages (stops bleeding) Added bleed out screen vignette Added M-10 submachine gun Added Winchester 1892 rifle Added various mall and biohazard props Fixed bounding boxes for certain zombie models Disabled splash screen video Fixed min/max errors with certain models Blood pools now form on ground Updated blood, impact, and explosion effects Sound New main menu music New infection audio New loading music Added audio files for ammo checking Added audio for bleeding and bandage use Maps nms_northwayAdded nms_northway by Sotapoika nms_favelaAdded nms_favela by Juniez nmo_chinatownTweaked some props fade-distances in the dockside to make it run smoother Cleaned up navmesh Added extra playerclips Replaced some func_details with props Added medkits and bandages in the map Applied Nodraw to odd faces Other minor tweaks nms_isolatedModified layout to optimize some parts of the map Added bandages and first aid kits Added Winning Scenario into the map (Survive at least 10 waves and a chopper will arrive) Beta 1.04 Code Disabled collision of safe zone supplies with players / npcs Adjusted zombie damage, now (one hand / two hand) shambler 15/30, runner 20/40, kid 8/16 Fixed negative zombie counts on hud Disabled listen server autostart to try to cut down on number of invalid token errors Fixed memory corruption bugs in Survival Mode Fixed supply wave crash bug on Linux servers Changed zones to no longer lose health if there are no survivors present in them Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level Changed drain rates to the following Drain per zombie per sec 0.5 - 0.15 Max drain per sec 5 - 2 Drain per sec while empty 0.25 - 0.2 Player drain counter per sec 1.5 - 1.75 Optimized npc networking for better performance in open areas with large amount of npcs Added Winning Condition option into Survival Mode players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o Fixed orientation/model of "nmrih_safezone_supply" for Hammer Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed Fixed various client and server crashes Fixed Join game dialog; loading screens now properly update with the corresponding map in play Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up. Art Added various static furniture props Added and optimized various particle effects Added new supply cache GUI Added missing camera movement to fireaxe Added recoil camera movement to MP5A3 Updated SV10 reload animation Changed flashlight texture Added new "Movie" texture to nmo_broadway theater. Sound Fixed script error that prevented wave complete sound to play Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some Maps 1.nms_flooded Fixed supply drop being out of reach because of clipping Fixed clip preventing items to be picked up at some locations Clipped various "godspots" Added static ammo that goes with the gun at a few locations Added a bit more ammo around the buildings Added traps (gas tank/flamethrower that can set fire to zombies and humans) Added more light at point A to make players feel more safe inside the safezone Added one barricade position to every door frame Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay Removed zombie spawns around the house, zombies will only come from outside the map boundaries Added winning condition (Survive till wave 10 and a chopper appears) 2.nmo_chinatown Removed some unnecessary zombie spawns Removed some unnecessary barricade boards and entities to save on ent data Added slight increase to overall lighting Clipped off several "godspots" (counters, dumpsters, etc.) Improved optimization in several areas Added func_clip_vphysics to prevent key objective items to be dropped in certain unreachable areas Added some shotgun ammo boxes in gun shop area Replaced all tables and file cabinets with new static prop versions 3.nmo_broadway Changed texture on movie theater screen 4.nms_isolated Added nms_isolated (community map from lou_saffire) Beta 1.03 New Added Survival Gamemode Added "nms_flooded" map by Vincent Added Woodman s Hatchet melee weapon Added Mossberg 500A shotgun Added Helicopter supply crate Added Player and Zone supply items Added "Jive" as a playable character Added Two additional zombie models Added Maglite "dual wield" support for the crowbar, hatchet, lead pipe and machete Added Tactical reloads and ghost loading Added Two commands, refresh_postprocess and refresh_screenspace that can be used to fix the screen going black Added Video on game launch. Changed Rebalanced melee weapons based on player feedback Changed zombie health and damages Improved zombie AI and behavior Fixed missing sounds for some weapons Fixed some crashes during map changes Enabled local pathing for zombie npcs Updated numerous particle effects Re-recorded all player voice commands Increase infection length to 90 seconds and play infection sound at last 45 seconds of infection Increased Phalanx pills cure time to 3 minutes Removed chainsaw from random melee weapon spawning entities Player pain sounds are no longer distance-variant Certain console commands now require sv_cheats Shove damage is now factored into sv_friendly_fire_factor Beta 1.02 Code Objective glow outlines now display properly Zombie pathfinding now uses nav meshes cl_stickyironsight 1 bug fixed (this means you can fire while holding down your is key if ironsight mode is toggled) Introduced new method of zombie spawning (more intelligent and gives more control to mappers) The Sako 85 scope isn t as finicky now Player collision reintroduced in response to accidental FF Developers will now show up with (DEV) next to their name on the scoreboard in order to prevent players from imitating team members. Tweaked stamina drain and regeneration rates Max stamina is tied to player health Shoving now costs more than what would regenerate in the cool down time Players cannot throw props with the Use key (they ll just drop in place) Fixed some crash issues New graphical effect for Sako 85 Scope Some network optimizations (still ongoing) Fixed player list functionality in main menu Sound Updated firearm sounds Added new child zombie sounds Added new runner zombie sounds Added phalanx usage sound Added maglite sound Fixed bash sounds for pistols Art Optimized textures and material Added LODs to some zombie models Added new child zombie model Added flare gun ammo model Maps nmo_broadway Updated spawn area Tweaked ammo and weapon amounts Removed the stair building objective and added a door key objective in its place Optimization Reduced number of gas tanks in fastex truck and made them non solid to players Gun shop padlock workaround fixed Fixed some areas where objective items can be thrown into out of reach places Added color correction nmo_cabin Updated spawn area Tweaked ammo and weapon amounts Added objective glows to the welder and the accompanying door that it s supposed to be used on Readded planks to the cabin s front door Fixed the boat not appearing in the boathouse Fixed areas where objective items can be thrown into out of reach areas Fixed area_portal error at the cabin s front door Tweaked zombie amount in certain hallways Added color correction nmo_chinatown Tweaked ammo and weapon amounts Slightly changed the path to the ladder button objective 1.02b Change Log Fixed broken objective on nmo_cabin Game title should not show up as devbuild anymore Fixed rifle s opaque scope Beta 1.01 Cleared out config_default.cfg except binds (should fix most crashes when changing maps) Fixed godmode when mp_friendlyfire is 0 Rewrote shaders to be more efficient and prevent crashing Fixed viewmodel particles (and flashlight) appearing wrong to an observer Tweaked default values of map length, overlord despawn timeout Player names should now always appear above the player s head Friendly fire damage has been reduced (which is now a convar, sv_friendly_fire_factor) Players will not incorrectly turn now if killed by another player (only if killed by headshot by another player) Fixed phalanx bottle orientation on hip Fixed phalanx bottle not being removed after being used (causing the floating pills) Screen shader effects can be disabled by turning off "nmrih_screenspace" ConVar Fixed sv_realism damage Decreased cl_npc_interp to 0.1 Made mp_timelimit 0 mean infinite time on the map Auto kick players that are idle for x amount of time (set by convar, typing / navigating ui does not count towards activity) Implemented Vote Kick / Vote Ban systems Added brush entity (func_ff_blocker) that prevents friendly fire for players inside of it, currently used in spawn rooms Fixed two female zombie sounds that were looping All zombie hitboxes have been rebuilt Lump allocation errors should now be fixed Players can now spawn into games for the first 2 minutes or first 2 objectives, whichever takes longer Tweaked damage based on new hitboxes Fixed turned zombie models leaning Added weapon switch keybinds to keybind menu Added picture of default keybinds to randomized loading screens Fixed issue where decals would be continually applied each map reset Added head gibbing to all zombie models (except player zombies)
https://w.atwiki.jp/soundcreate/pages/43.html
『Sound Create Vol.7』 2013年5月5日【恋愛革命vol.7】にて頒布開始。 *頒布終了 収録楽曲 トラック タイトル 作曲者 01 前奏曲『Peridot/Garden Suburb』 Ponta 02 ペリドット・ガーデンサバーブ Ponta 03 空虚の地 taka 04 アテナイの学童 狛犬さん 05 wave しらんがな 06 Breath of the emperor のりっく 07 emergency call 雨龍 08 Basic session 狐次郎 09 piercingly cold noguchi 10 Cherry Blossom Storming cona 11 Famifuture Express gorlem 12 no.9 patan 13 Cat's Dancing Festival 雨龍 14 like a fugue しらんがな 15 Emotional Arrows - Ruby - koma 16 詩 みるふぃー 17 Unconscious Stalker 狛犬さん 18 sunday しらんがな 19 太陽の金曜日 koma 20 2002 gorlem 21 未来への長い列 りくー Mastering Engineer nolick Jacket Illustration meal
https://w.atwiki.jp/sdvx/pages/4033.html
KAC 2013 ULTIMATE MEDLEY -HISTORIA SOUND VOLTEX- Emperor Side/ FLOOR LEGENDS -KAC 2013- 2016/03/05のEXIT TUNES DANCE PARTYで発表されたメドレー曲。 KAC2013楽曲コンテストの半分をメドレーにしている。 Emperor Sideとある通り残りの採用曲をメドレーにした「Empress Side」も2017/11/11のEDPで発表。2017/12/14に登場した。 Lv CHAIN 譜面属性 BPM TIME Version Genre Illustrator Effect NOVICE 05 0681 30-234 III51 FLOOR SOUND VOLTEX Designers SOUND VOLTEX Effectors ADVANCED 13 1131 EXHAUST 18 2039 GRAVITY 19 2719 Lv変更[EXH] 16→19(2016/12/21)→18(2019/02/28) [GRV] 16→19(2016/12/21) 曲順および速度変化 Last Battalion choux à la crème LittleGameStar EOS -INFINITE EDIT- (ここまでBPM 190) Black Emperor (BPM 30→190) Erlung odds and ends (ここまでBPM 140) BLACK or WHITE? Hellfire (ここまでBPM 190) Bangin Burst (BPM 234) +難易度投票 NOVICE 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 ADVANCED 選択肢 投票数 投票 詐称 0 強 1 中 0 弱 3 逆詐称 1 EXHAUST 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 3 逆詐称 1 GRAVITY 選択肢 投票数 投票 詐称 3 強 0 中 1 弱 0 逆詐称 0 動画 [部分編集] 攻略・解説 譜面・楽曲の攻略についてはこちらへどうぞ 見辛さ解消の為に改行や文頭の編集、不適切なコメントを削除することがあります [GRV]黒白からが本番、16を半分は埋めないと話にならない -- 名無しさん (2016-08-05 15 41 06) 名前 コメント ※文頭に[ bgcolor(#aaf){NOV}]、[ bgcolor(#ffa){ADV}]、[ bgcolor(#faa){EXH}]、[ bgcolor(#fda){GRV}]をコピー ペーストすると見やすくなります コメント 楽曲やイラストなどのコメントについてはこちらへどうぞ 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/wiki11_library/pages/156.html
CDライブラリ ハービー・ハンコック Herbie Hancock 70年代前半:ファンク時代、ヘッドハンターズと共に。 《Thrust|Flood|HerbieHancockTrio77》 Flood ─洪水─ 「特選盤」としてハービーハンコック・トップページでご紹介しています。 《Thrust|Flood|HerbieHancockTrio77》
https://w.atwiki.jp/touhoukashi/pages/235.html
【登録タグ CD CDぎ Sound CYCLONECD】 サークル:Sound CYCLONE 01 introduction -逆光- 02 Two of Us -Album Ver.- 03 involved 04 Back Blight 05 ephemeral 06 ココロノスキマ -Advanced ResonanceMIX- 07 FOB TONE 08 セピアの虚像 09 Rock Climbing -T.M Love Ver- 10 115/7 11 Two of Us -Pilgrim Remix- 12 Outroduction -夜光-
https://w.atwiki.jp/toho/pages/805.html
Night Flight E.P. レビュー有 Sound CYCLONE Preview CD Vol.01 Silhouette レビュー有 The Time When Madder Red Burns E.P. 逆光 -Silhouette of the Sound- レビュー有 2 da Night (Sound CYCLONE Preview CD vol.2) Groove into the Night feat.RIZE ShavaCover the uncertain midnight fandasy reflections -soundcyclone s BEST- Sparkle!
https://w.atwiki.jp/audio-sound/pages/18.html
【BOSE SoundTrue IE CR】自然で丸みのある音 Bose SoundTrue イヤホン クランベリー SoundTrue IE CR【国内正規品】 レビュー記事 【インナーイヤー型イヤホン BOSE SoundTrue IE CR レビュー】抜群の装着感が魅力。自然で穏やかな丸みのある音。インナーイヤー型で密着度が高くないので、遮音性は高くない おすすめ度 ☆☆☆★★ 価格帯 5000円~10000円 高域 B 丸みがある。 中域 B 上品で優しい。 低域 B 落ち着いている。 リズム B 落ち着いている。 遮音性 C かなり低い。 音漏れ C かなり漏れる。 備考 装着感良好。 評価は価格帯におけるおおよその相対評価です。 特徴・付属品 イヤーピースの装着具合が優しく、押しつけるようなところがないので非常に柔らかな付け心地。 付け心地を重視のインナーイヤー型で密着度が高くないので、遮音性は高くなく、一般的なカナル型イヤホンに比べるとかなり環境音が露骨に聞こえる反面、音漏れはそれほどでもない。 環境音が聞こえるのは没入感を妨げるところはあるが、逆に通勤通学など周辺に多少は気をつけながら移動するような場面に向く。音漏れが少なめなのもモバイル性を高めている。 コードノイズはないが、コードはかなり細身でちぎれやすいので注意。 音は中域に安定感があって尖りの少ない丸みのある音。 耳当たりの良い音で迫力や量感を出し過ぎない、よく言えば上品で軽やか、悪く言えば厚みのない音だ。 余韻感のあるあたたかみのある音になるので、女性ボーカルの落ち着いた曲は得意で、刺さりや尖りもないのではじけるようなポップスも不快感が少ない。 総評 ややもすると迫力に欠けるところがあり、高域での突き抜け感や低域の弾みが足りなくも思うが、聞きやすい音質で個人的には好み。 柔らかな装着感とあいまって、音楽を生活に持ち歩くという観点では悪くないコンセプトの製品に思う。 Bose SoundTrue イヤホン クランベリー SoundTrue IE CR【国内正規品】 my-inventory.hatenablog.jp
https://w.atwiki.jp/killingfloor2/pages/39.html
+Ver1033 2016/05/11 General Weapon ammo rebalance - Details below Improvements to the live update system allowing many more variables and gameplay settings to be changed via the live update system. Ammo Rebalance Details Commando AR 15 Ammo capacity increased to 240 (from 200) Start with 140 instead of 100 rounds Cost per mag increased to 14 (from 13) Bullpup Capacity increased to 330 (from 300) Cost per mag increased to 24 (from 20) AK 12 Capacity increased to 360 (from 240) Cost per mag increased to 30 (from 25) Scar Capacity increased to 360 (from 300) Starting reduced to 100 (from 120) Cost per mag reduced to 28 (from 30) Support SG500 Capacity increased to 64 (from 48) Starting increased to 32 (from 24) Cost per mag reduced to 37 (from 40) M4 Capacity increased to 72 (from 48) Starting increased to 32 (from 24) Cost per mag increased to 47 (from 40) AA 12 Capacity increased to 100 (from 80) Starting reduced to 20 (from 40) Cost per mag increased to 110 (from 100) Medic HM 101 Capacity increased to 255 (from 240) Starting increased to 135 (from 120) HM 201 Capacity increased to 520 (from 360 Starting increased to 240 (from 160) HM 301 Capacity increased to 90 (from 60) Starting increased to 40 (from 30) Cost per mag increased to 40 (from 30) HM 401 Capacity increased to 420 (from 330) Cost per mag increased to 40 (from 30) Zerker Pulverizer Capacity reduced to 20 (from 35), Starting reduced to 5 shells (from 20) Cost per mag increased to 85 (from 50) Eviscerator Starting reduced to 5 blades (from 17) Cost per blade reduced Firebug Caulk n’ Burn Capacity increased to 450 (from 300) Starting increased to 250 (from 200) Cost per mag increased to 20 (from 15) Dragon’s Breath Capacity increased to 51 (from 46) Flamethrower Capacity increased to 500 (from 400) Cost per mag increased to 83 (from 60) Microwave Gun Capacity increased to 500 (from 400) Starting reduced to 100 (from 200) Cost per mag increased to 100 (from 75) Gunslinger 1858’s Capacity increased to 192 (from 144) Starting increased to 96 (from 72) Cost per mag increased to 6 (from 5) 1911 Starting reduced to 64 (from 72) Cost per mag increased to 13 (from 10) Desert Eagle Capacity increased to 112 (from 98) Starting reduced to 42 (from 49) Cost per mag increased to 21 (from 10) .500’s Capacity increased to 105 (from 80) Starting reduced to 30 (from 40) Cost per mag increased to 25 (from 15) Demo HX25 Capacity increased to 30 (from 24) Starting increased to 18 (from 12) Cost per mag increased to 9 (from 5) C4 Cost per mag reduced to 27 (from 100) M79 Capacity increased to 27 (from 16) Starting increased to 10 (from 8) Cost per mag increased to 13 (from 10 RPG Capacity increased to 16 (from 12) Starting reduced to 5 (from 6) Cost per mag increased to 30 (from 25) Fixes Fixed a bug where zed speed was being double calculated resulting in unintended faster zeds on higher difficulties, and slower zeds on lower difficulties Fixed several cases where VS mode zed/human balance scaling could becoming miscalculated resulting in the Zed team being either weaker, or more powerful than they were intended to be It is highly possible we may to have to do significant Live Update work later this week as we see new stats come in from Versus Survival, as this bug was significantly affecting balance Fixed cases when UI could end up stuck on the screen when leaving a trader or starting a game Improved jittering from ZEDs moving up and down slopes and stairs. In general this should look much more smooth. Fixed an issue where it was possible for trader purchases not to be applied when leaving the trader menu Fixed an issue where key bindings changed while in survival mode or VS mode were not being applied when playing the other game type Fixed an issue where Scrakes would not enrage, even when a substantial amount of damage was done to them Fixed an issue where AI Husks and The Patriarch would look one way but shoot another (this issue was previously fixed for player controlled ZEDs) +Ver1032 2016/04/28 General Changes and Fixes Increased the speed of normal bullets (pistol, assault rifle, SMG) by 3x in ZED time. (Note Visual effects for this change are still in progress) Fixed issue with Siren Particle effects on low graphics Fixed sensitivity sliders not have numbers Fixed controller sensitivity setting not saving when changed via main menu Fixed stalker keeping head while in headless state Fixed pressing B with a gamepad to open the trader sometimes causes it to automatically close Increased minimum dosh amount when respawning on some difficulties Increased starting dosh amount of dosh on some difficulties Increased the overall amount of dosh earned by killing ZEDs across all difficulties by approximately 10% Versus Changes and Fixes You can no longer start a solo versus game Tweaked dosh and XP values for player zeds in Versus Fixed executing "Changeteam" command while on a balanced team stops certain control inputs XP and Dosh was not being awarded after killing human-controlled zeds in versus +Ver1031 2016/04/22 Balance Adjusted wave one Zed spawn groups in Versus Mode so that the first wave is more balanced +Ver1030 2016/04/21 Bug Fixes Fixed multiple cases where players can throw off the team balance of a Versus Survival match Fixed 3D scope weapons getting stuck with low frame rate when unscoped under certain conditions Fixed a bug where no UI message was popping up for weapon pickups when player is in current possession of the same weapon with full ammo Fixed a bug where no UI message as popping up when a player could not pick up a sawblade or bolt Fixed a bug where the Patriarch’s minigun bullets did not match the direction the player was facing Fixed a bug where there was an incorrect interaction message for grenade supplier Fixed a bug where spectators could vote for the next map in the after action report Fixed a bug where the Scoreboard was displaying Survival for a Versus Survival match +Ver1029 2016/04/14 General Bugfixes Fixed a rendering crash that happened more often on Prison FleX is now stable and performing as expected. It’s been re-enabled in the UI Fixed a bug where zeds had a difficult time damaging human players who were pinned against certain corners of the playing field Fixed an issue where the trader trail was not showing for players who joined mid-match and spawned during trader time Fixed Door traps causing zeds to slide Fixed crossbow not being able to damage zeds that were very close Fixed being unable to pickup crossbow bolts and sawblades that are under water Fixed being able to pickup crossbow bolts and eviscerator blades when your ammo was full for your weapon Fixed Winchester Crossbow now show up in the AAR Fixed workshop maps not displaying in the map select UI Fixed an issue where the Live Update system would stop working We hope to follow this shortly with some tuning changes to the Game Conductor for Hell on Earth Versus Fixed players opening maps into versus survival when using the console window Fixed a bug where two players could get stuck in the air on each other Human player can no longer switch team to zed after death Players can no longer switch teams if it would make the teams out of balance Fixed Patty spawning multiple times after a match Fixed zed player damage sometimes getting ignored and only applied (in one large sum) upon zed death Gear menu is disabled while on zed team Other Changes R1/RightShoulder was reverted back to toggle alt-fire Reduced flashlight brightness Increased sensitivity when using crossbow scope Credits no longer available during a match Maps Fixed an issue where players could go outside the map on Farmhouse and see Zed Player UI Fixed various exploits and bugs in Prison Can now pick up frustratingly taunting ammo box in Prison Fixed bug in Volter Manor where Dosh could be thrown into unattainable locations +Ver1028 2016/04/08 Changes Fixed an issue where damage scaling was not applying across difficulties or player count Fixed an issue where the versus mode Fleshpound resistances were applying to survival mode Reverted brightness on player flashlights Fixed an issue where VOIP settings were defaulting to preventing dead players from communicating with live team mates Fixed not being able to sort by game type in the server browser Known Issues Subscribed Workshop maps are not currently being displayed on your map list. You can still join them in a server or open them locally via the console. We should have this fixed next update. +Ver1027 2016/04/07 Highlights New PVP Gamemode - Versus Survival New Map - Prison with new map achievements New Offperk Weapons - Sharpshooter perk and remaining weapons will follow LAR Crossbow Live Update system This will allow us to update many game values for game balance without shipping a new client or server build Game Conductor System The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match. On HoE difficulty, the GC only throttles up from the baseline, never below Item Crafting System Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity. Craft Weapon Skins or Cosmetic Accessories 10 Common Material 1 Uncommon Item 10 Uncommon Material 1 Rare Item 10 Rare Material 1 Exceptional Item 10 Exceptional Material 1 Master Crafted Item Over 70 new community workshop items shipped in the following new Supply Crate and USB series Horzine Supply Crate | Series #3 Horzine Supply Crate | Series #4 Horzine Supply Crate | Series #5 Horzine Supply Crate | Series #6 Tactical Horzine Encrypted USB Predator Horzine Encrypted USB Emergency Issue Horzine Encrypted USB Street Punks Horzine Encrypted USB Horzine First Encounter Encrypted USB VS Survival Additions Added the ability to play as Zeds (Part of Vs Survival) Alpha Clot Slasher Clot Gorefast Bloat Husk Crawler Stalker Siren Scrake Fleshpound Patriarch Alpha Clot abilities Slashing Attack Grab Commanding Shout (Roar) Slasher Clot abilities Slashing Attack Heavy Attack Roll Leap Gorefast abilities Light Attack Heavy Attack Area of Effect Attack Bloat abilities Slashing Attack Puke Lay Mines Husk abilities Cannon Flamethrower Melee Attack Suicide Crawler abilities Light Attack Heavy Attack Suicide Leap Attack Stalker abilities Light Attack Heavy Attack Dodge Siren abilities Scream Vacuum Bite Scrake abilities Light Attack Heavy Attack Whirlwind Fleshpound abilities Light Attack Heavy Attack Rage Mode Patriarch abilities Melee Attack Chain Gun Tentacle Grab Missile Strike Heal Mortar Barrage General Third person character animations should now look better when characters are looking about and aiming Headshots now impart force on the ragdoll from the direction of the blow All Zed attacks impart some force to players Removed recoil kick when jumping and firing (does not affect boomstick jumping) New Crate and USB opening animations and rarity sound fx Weapon Skin Icons have been re-worked Players can now equip weapon skins directly from the new item UI Depth of Field has been added to the gear menu New 9mm sounds Revised gamepad controls Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3 not named ingame yet) UI Kill messages for zed kills on the HUD (Default is off, see gameplay options) Players will now drop their best weapon on death if the weapon they have out cannot be dropped Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios Flashlight brightness has been tuned Items purchased from the ZedConomy Store are now tradeable, but not marketable. Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably General optimization pass, some users may notice performance gains Balance Increased speed of AA12 elite reloads Decreased cost of AA12 (1700 1500) Increased speed of equip and putaway for welder Increased speed of equip and putaway for healer by 2x Speed of healing others and yourself has been increased Increased speed of equip and putaway of all weapons by 60% Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds Bugs Possible fix for “Phantom Projectiles” issue with projectile weapons Fixed some issues with the Husk sprinting animations Fixed some spectating UI issues Fixed rubberbanding/jittering when grabbed by Zeds Patriarch tentacle Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go Fixed Berserker attack speed UI display Possible fix for trader not filling ammo when you only need a few bullets Fixed an issue where you could stand on top of dosh bling Fixed some issues with FLEX on KF-VolterManor Fixed some pathing issues in the Birthday room of KF-Bioticslab Fixed some issues with rarity and conditions of weapon skins Fixed an issue where Rack Em’ Up UI would persist after death or perk swap Fixed an issue where you couldn’t break zed limbs in real time Known Issues You cannot parry player controlled zeds in Versus May be some clipping issues with some of the new cosmetics May be some pathing issues with KF-Prison SDK/Mod Workshop Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date) Special note on FLEX We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release. Special note on Versus Survival Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s) New Languages Supported Thanks to Steam Translation Czech Danish Hungarian Portuguese Turkish Ukrainian +Ver1025 2016/03/03 General Improvements to analytics collection system Balance Damage on Hans’ attacks have been reduced on Hard difficulty only +Ver1024 2016/02/25 General Removed the Any setting from difficulty selection in the matchmaker Change to Parry skill, now does a minimum of 1 damage Bugs Fixed Gunslinger Rack ‘Em Up UI persisting after death Fixed Patriarch not having death messages Fixed map voting not being properly disabled if turned off in web admin Fixed some analytics data that was not reporting properly Fixed spectate camera not being updated to the viewing position when switching back and forth between spectating players and free roaming "Fanfare" perk skill (was doing 5X instead of the 3X) has been corrected Shoot N Scoot will now indeed reduce your weapon bob when moving in iron sights instead of increasing it Fixed being able to access key bindings when using a controller Fixed burn effect not working on scrake apron Fixed grenades not getting passive extra damage - Support perk Fixed Leg Shots perk now affects all weapons Fixed Center Mass now affects all weapons Fix to the demo’s explosion resistance passive - it should now be working properly. Updated text on the following skills to accurately reflect in-game effects Shoot ‘n Scoot, Leg Shots, Center Mass, Airborne Agent, ZED Shrapnel, Furious Defender, and Spartan. +Ver1023 2016/02/11 Balance First pass of live player skill tracking system Game Conductor Game Conductor is online watching live play - It does not make any gameplay changes at this time Demo - Offperk skill was doing 15% instead of the intended 10% Berserker - Melee attack speed % increase was not working properly as players ranked up Gunslinger - changed how Uber Ammo skill works so dualies will not run out of ammo during Uber Ammo General If a player leaves the server and doesn’t drop the detonator, any deployed c4 will be removed Continued to improve AI code to help prevent “walling” Improved analytics system Bugs Fixed a bug where clients that joined an in progress game could see already destroyed collectibles (and thus not be able to interact with them) Fixed several gamepad issues in the options screens Fixed not being able to save favorite servers while using a gamepad Fix one case for zed warping online on inclines- other cases including high latency are still being worked on Fixed the game displaying a pick up message when you dropped a 9mm from having dualies +Ver1022 2016/01/28 General Ammo pickups are no longer picked up if a player has full ammo and grenades If other players have left the server the solo healing buff will kick in The game will now prioritize the trader pod and doors over supplier for interactions Updated door weld interaction message Bugs Players who haven’t spawned will no longer count against the solo player healing buff Doors that are fully welded should no longer take away welder charge Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles) Zed ranged attacks will no longer open doors (bullets, not explosions) Players can no longer jump and crouch during the Hans health drain Weld integrity can not = 0% Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI Fixed issue where if players join a game and there were previously welded doors on the server, they would see open doors with welds Fixed MMMMMMMMMMMMMMM in party widget Fixed a case where inventory would not initialize on first load Fix for not being able to pause the game as an admin Fix for not receiving any grenades with auto filling with low dosh Fix for unintended perk changes due to menus taking mouse input while closed Fix for a case in which players couldn’t navigate the after action report using their mouse Maps Exploit fixes in Black Forest Exploit fixes in Farmhouse Updated Physics in Evacuation Point +Ver1021 2016/01/07 Optimization Optimized Real Time Reflection code Bugs Fixed case where depending on user’s location in a map parry and block would fail to work properly online Added failsafe to prevent servers from loading non playable maps Maps Fixed bugs and exploits in Farmhouse Fixed bugs and exploits in Burning Paris Known Issues We are continuing to work with Nvidia to re-enable the PhysX high setting +Ver1020 2015/12/15 Hey everyone, Small update getting pushed out today, but due to the files being modified it s going to require an update for both servers and clients. This addresses one of our known issues from the last patch and has a small audio related fix. Sound Patriarch now plays his death sounds when killed Bugs Fixed an issue where unlocking a crate would get stuck in an infinite animation loop if a search filter was applied to a player s inventory. Known Issues Flex is still limited to Low while we trouble shoot crashes related to the High setting with our partners at Nvidia. +Ver1019 2015/12/14 Hello everyone, We re releasing a small update today that addresses some issues we found and fixed over the weekend. There are still a couple of known issues that we plan on addressing in the near future but we felt it was important to get these fixes in the community as soon as possible. This update is a version both for both clients and servers so they ll both require a download. The update changelist is as follows Final change list for 1019 Maps Fixed an exploit spot in Farmhouse where ZEDs would not path to the player Visual Fixed a broken UV seam on the Patriarch Trading Floor Fixed a bug in the item drop system where players could not get drops in multiplayer (drops online happened in solo offline play) Fixed a broken text string when equipping certain items on Ana Larive Fixed incorrect condition descriptions on Sharkteeth Boomstick and Clot Commando SCAR weapon skins Stability Fixed a particle system crash with FleX on low setting Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. Sometimes the opening/decrypting animation for crates will get stuck in a loop. We ll be addressing the known issues listed here as soon as possible. +Ver1018 2015/12/09 Hello everyone, We re about to release another hotfix to resolve issues with the Return of the Patriarch update. This update is intended to mostly address issues with crashes reported in Farmhouse along with a handful of other changes. This is a full version and will require both servers and clients to update. We;ll continue to work with Nvidia to eliminate crashes and re-enable High Flex settings as soon as possible. Stability Further crash fixes and optimizations for Farmhouse UI Corrected description for Rack Em Up perk skill Owned cosmetic items will no longer be displayed on the store tab Map Fixed missing textures on Burning Paris Fixed popping geometry in Evacuation Point Bugs Fixed a bug with Rack Em Up when using dual pistols Fixed a bug where damage falloff based on range was applying to the .500 Magnums Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. +Ver1017 2015/12/08 Hello everyone, We re now releasing a second small set of fixes to the Return of the Patriarch update. There are still a handful of issues outstanding that we plan to address in the very near future but there are major stability fixes in this hotfix so we felt it was best to roll it out to the community ASAP and not wait on other fixes to be complete. Here is the changelist for 1017 Sound Changed 1911 sound Fixed some 3rd person gun sounds not playing correctly Map Fixed tire swing pathing in Farmhouse Fixed a bug allowing players to get out of the playable area in Farmhouse Fixed footstep sounds in black forest and farmhouse Stability Fixed client crash while playing Farmhouse Fixed client crash when using the automatic matchmaking Fixed client crash when playing with Nvidia card while amd drivers are installed Trading Floor Fixed AAR reporting wrong dropped items or items when none were dropped Back end fix for getting weapon skins with the wrong condition when buying on the market UI Fixed gunslinger Rack ‘em up UI stuck on screen when changing perks Fixed content download message displaying incorrect information when downloading custom maps Bugs Fixed vote kick issues when changing vote kick percentage in webadmin Fixed Remington 1858 dropped pickup mesh showing as a 9mm Fixed penetration damage falloff not applying on gunslinger weapons Fixed losing both 9mm when picking up a second one as a world pickup Fixed commando perks adding bonuses to non-commando weapons Fixed maximum ammo count glitch with gunslinger weapons Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. Popping geometry in evacuation point Default grass texture in Burning Paris Damage falloff for range affecting some weapons that should not have damage falloff +Ver1016 2015/12/04 Hello everyone, We re pushing out a small patch to yesterday s Return of the Patriarch update to address some issues that have be found since the release. We are aware of and still working on a couple of stability issues and are planning to release another update to address these stability issues as soon as we have a solution. We ll keep the community updated with more information as this develops. The 1016 update includes the following changes Fix for flame and beam weapons doing extra damage when rapidly clicking Retroactive achievements granted for players who already have high level perks Fix for losing weapons after using the trader or picking up weapons in the world Pistol kills are now correctly tracked in the after action report Visual tweaks and fixes to the Patriarch fight Fix for some cosmetic items not working correctly on Classic Briar Decreased minimum mouse sensitivity for UI slider back down to 1 Other recent changes made on the backend should address the following issues Null cosmetic items dropping at the end of a game Wrong level up achievements being displayed when unlocked, this should retroactively address the issue for anyone who experienced this in the last day Top known issues to be addressed in the next update Flex remains limited to LOW setting while we address crashes related to Flex. Instability for some clients in Farmhouse +Ver1014 1015 2015/12/03 New Perk Gunslinger New Weapons Remington Army Model 1858 revolver (single/dual) M1911 pistol (single/dual) Desert Eagle (single/dual) .500 Magnum Zed Collector revolver (single/dual) Nailbomb Grenade New Maps Black Forest Farmhouse New Character Oisten Jaegerhorn - obtained by being part of the KF 2 Steam Community New Features New Boss - Patriarch - What have you done to his children? Full Steam Mod Workshop Support Upload or subscribe to your favorite mods and maps as a client! Servers can subscribe to and stay up to date when the maps and mods change! Clients will automatically download maps directly from Steam workshop for servers that are subscribed to workshop maps New dual pistol aiming style (centered), toggle by alt fire Body flashlights Zed-Conomy and Trading Floor Store Server Welcome Screen - brand your server with an image, website link, and message of the day General Updated controller scheme Reduced the amount of map collectables needed to unlock achievements Physics is now more prominent on dead players When players are killed they take into account the velocity of the attack that killed them. Player ragdolls fly through the air, splat against walls, make crunching sounds when they impact, and leave behind bloodstains. Added many new achievements Perk Rank Up Achievement set - 5, 10, 15, 20, 25 Perk Hot Shot Achievement set - Beat each difficulty as a particular perk Perk Changes and Additions Berserker Fortitude skill changed to 75% health increase (previously 100%) Vampire skill increased by 1 health per kill (now 4 instead of 3) Smash does 25% extra damage (down from 100%) Demolitions Nuke radius reduced Medic Armament 25% less effective heal and will heal 1% armor (down from 10% less effective and 2% armor) Vaccination Now grants 2% armor (down from 4%) Gunslinger Lvl 5 Scoot ‘n’ Shoot - Move 50% faster in iron sights with reduced weapon bob Quick Draw - 50% faster weapon switch, automatic weapon switch if you run out of ammo Lvl 10 Rack ‘em Up - Consecutive headshots increase damage by 10% up to 70% (missing head shots drops 10%) Bone Breaker - 20% more damage with gunslinger weapons Lvl 15 Advanced Techniques - 20% faster reload Penetration - Increased zed penetration by 1 extra zed Lvl 20 Center Mass - Chest shots have 30% more stumble power Leg Shots - SHots to the legs have 30% more knockdown power when zeds are sprinting Lvl 25 Fanfire - Shoot 3x faster in Zed time Uber Ammo - Never run out of ammo in Zed time Zed Changes Added cinematic camera and new boss intro and victory animations for both bosses. Hans taunts will now shoot guns in the air with fx and sounds. Stalker now fades in and out of cloak Addressed surrounding Hans exploit - when surrounded Hans gas will now do more damage and has some explosive power Weapon Changes Players will now default to centered aiming with dual pistols (based on community voting) and can now switch to the offset aiming with the alt fire key (default middle mouse). Increased ammo pickup amounts on certain weapons (boomstick, flamethrower, microwave gun, RPG-7) to get them more consistent across the board Zweihander Damage Reduced Heavy attacked reduced to 195(previously 290) Standard attack reduced to 85 (previously 90) Bash damage reduced to 63 (previously 120) UI/Effects New audio sliders Master Volume SFX Volume Dialog Volume New controller options Aimed sensitivity Aim Assist lock-on Aim Assist Rotation Aim Assist Slowdown Vibration New mouse options Aimed Sensitivity Mouse Smoothing New Keyboard options Last Used Weapon Trader Menu Off Perk weapons now show at the bottom of each specific perk list Added icons to MAG and FILL buttons to better clarify what they do for new players Improved using the Trader menu with controllers Bumpers now swap between PERKS, TYPE, FAVORITES, and ALL Triggers now swap between perk/weapon type subcategory Pressing left/right on l-stick will swap between the TRADER s inventory and yours, respectively Improved the overall look and functionality of the main menu Removed the 3d transform on main menus to make better use of the space Moved the menu bar to the very top for easier navigation Added an orange highlight state for better highlighting Moved the player character to center of screen Darkened the black background of all UI assets to better stand out General spacing tweaks to keep all UI assets on a grid Remade and resized controller icons for better visibility Supplier-type perk talents (Support Supplier, Demolitionist Grenade Supplier) now show an icon over the squadmate who has an active supplier skill available to the player Changed Download OK button to cancel Audio New 9mm sounds Added Hans Entry and Victory sounds Modifications to reverb system to increase clarity Continued improvements to game mix Added a Voice volume slider Performance improvements Improved player impact sounds for better feedback Added random sound position emitter functionality Added functionality to attach sounds to particle FX Map Exploit Fix Burning Paris catwalk exploit Editor Added default material for custom terrain materials Bug Fixes Fixed AI not attacking players blocking them from their original target Fixed AI attack and pathing near corners Fixed clots clipping into walls when stumbled Fixed tracers not colliding with walls Fixed fleshpound sound loop at the point of its death Fixed player battle chatter echo still being audible with battle chatter set to 0 Fixed several battle chatter lines that were cut short Fixed weapon recoil being different offline vs online Fixed perks changing unintentionally due to mouse inputs being registered when menus were closed Several other minor bug fixes Known Issue High Nvidia Flex settings have been disabled. Players running Flex on High will be limited to the Low performance setting to avoid stability issues. We’re currently working with Nvidia to resolve these stability issues so we can re-enable the feature. Steam Workshop tool updates will be added in the near future. Achievements for leveling up perks will not immediately unlock for players who already have a perk at level 25. Players buying multiple dual pistols in a single trader interaction will sometimes not be granted one of their pistols after leaving the trader. These will be addressed in a patch in the next day or so... +Ver1013 2015/09/14 General Adjusted music to pre-summer patch balance levels Adjusted Trader audio muffling other sound effects Adjusted Mr. Foster voice to be slightly louder Updated Trader stat information on some weapons Hans XP values updated. Significantly more XP for all difficulties If a server has gone unranked it will be properly updated in the server browser Bug Fixes Fixed some issues with Strasser’s voice overs Fixed an issue with 3d translations with the HUD manager for Hans’ intro scene at certain resolutions Fixed an issue with 3rd person flame effects persisting after the pawn was destroyed Fixed an issue where you could occasionally open the gear menu during the game Fixed an issue where Hans had trouble pathing to players in Evacuation Point Fixed an issue where the pop up for kick voting would persist after selecting a choice Fixed an issue where Nuke wasn’t doing damage on dedicated servers Fixed an issue where you could have multiple dualies and the 9MM at the same time Fixed an issue where Hans would run out of ammo (was previously part of an opt in patch) Fixed an issue where players that never readied up in a game in progress could earn achievements Fixed an issue where the Husk’s flame didn’t collide with other zeds Fixed an issue where the Vote Kicking UI would make other buttons unable to be clicked Fix for client-side filter for full servers Kick voting will now end if “No” votes have won instead of waiting for all votes Security Unranked servers that use Actor Factory kismet action Optimizations Optimized NVIDIA Flex Optimized code for CanDoStrike CanMeleeAttack Optimized shadowing effects (ShadowPrimitiveBoundsSizeCheck) Optimized some post processing effects Crashes Fixed several of the top crashes (General) Fixed several crashes related to Flex +Ver1012 2015/09/01 Perks Grenade Supplier skill now correctly gives grenades once per wave Other Catacombs and Evacuation Point are now included in game .ini files +Ver1011 2015/08/31 Gameplay Reduced Spartan attack speed to intended value Increased smash knockdown power to intended value (note text description of perk has not changed yet) Tightened spread on HX25 Audio Added voice over for Strasser, replaces placeholder audio Balanced all voice over audio Optimization Improved performance on Catacombs General FleX optimizations Bug Fixes Fixed an issue where HX25 rounds were not dealing impact damage online Fixed some zeds spawning in the wrong wave on normal length games (NEW) Graphics options can once again be edited in the ini without being overwritten Known Issue Grenade supplier perk is only working once per game instead of once per wave +Ver1010 2015/08/28 Weapons Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons. Tweak to laser sight on Eviscerator Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head Increased the pellet penetration and ability for Dragon s Breath Shotgun rounds to panic ZEDs Bug Fixes Fixed comm rose being stuck on screen after Hans intro Fixed Berserker damage resistance description Fixed Berserker melee attack speed being incorrectly calculated Fixed Berserker Smash, Block and Furious Defender skills not working as intended Fixed stuck ZEDs not respawning Fixed Zweihander having an ammo cost in the trader Fixed broken animations when reloading some weapons Fixed microwave gun effect looping on corpses Fixed low friction FleX gore Fixed no sound effect when turning NVG s on and off. Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons. Fixed an issue with the sight for the microwave guns when real time reflections were turned on. Fixed an issue where the lobby music would play during the first wave Fixed a bug where players could instant-kill Hans using some melee weapons Fixed an issue where the Hans intro would not work properly in some resolutions Replaced debug text when trying to join a full server Optimization FleX crash fixes and performance optimizations Emitter/explosion optimizations Log spam cleanup +Ver1009 2015/08/25 New Maps Catacombs Evacuation Point New Perks Firebug Demolitions Berserker- completely reworked New Weapons Caulk ‘n Burn Dragon’s Breath Trench Gun Microwave Gun Molotov Cocktail Firebug Firemans Blade HX25 Grenade Pistol C4 Remote-detonated explosive M79 Grenade Launcher RPG-7 Dynamite Demo Utility Knife Dual 9mm Zweihander (unlocked by owning Chivalry) New Characters Anton Strasser (unlocked by owning Red Orchestra 2/Rising Storm) Tom Banner (crossover character unlocked by owning Chivalry) New Features Zeds now have normal, resistant and weakness zones - via damage type on skin type After Action Report - detailed stats at the end of a match Kick Voting Map Voting Dual Wielding (9mm’s being the first weapon for this) NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards) Killed by messages Ability to equip multiple cosmetics per character Shared Content system - when one user has access to a weapon others in the server have access to it NVidia GeForce Experience integration Perk Tuning Berserker Skill Tree Changes Level 5 Skills Poison (+40%) Resistance Sonic (+40%) Resistance Level 10 Skills Lifesteal (5 HP / Kill) Increased Max Health (+100%) Level 15 Skills Melee Attacks (+15% Speed) (+15%) Damage Blocking increases next attack (+50%) Level 20 Skills Parrying an attack increases attack speed. (+20% for 10 sec.) Heavy Attacks do (+30%) more damage increased knockdown (+30%) Level 25 Skills [Zed Time] Move in Real time, increased attack speed (+50%) parry causes knockdown [Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%) Berserker Passive Changes Increased Berserker Weapon Damage Increased Melee Attack Speed Increased Movement Speed Increased Damage Resistance Not being able to be grabbed by clots Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both) Support Skill Tree Changes Level 5 Removed getting grenades from supplier perk. Level 15 Bombard Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound. Commando Skill Tree Changes Level 5 Skills - Tier renamed to Supply Large mags has moved to replace the old night vision skill choice Backup is now a Level 5 skill Backup bonus damage has been increased to 60% (Works with Dualies) Level 10 Skills - Tier renamed Weapon Handling Impact and Tactical Reload moved here Level 15 Skills - Tier renamed Awareness Leadership has been added - This skill makes your team reload 10% faster Callout is now at level 15 Level 20 Skills Single Fire skill has been moved here Commando Passive Changes Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both) Weapon damage now increases 1% every level Improvements/Additions General Made it easier to time parries for players with higher ping. Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated) Larger Zeds have attended ballet and can now turn quicker Made changes to Zed spawning and placement systems Zeds no longer enjoy player company when few zeds are left Matchmaking will now try and put you in a server with people instead of just the lowest ping Ammo and Weapon pickups are reduced in early waves (you may find ammo) Added ability to knock down all zeds even the boss Zeds Husk Backpack will explode after a damage threshold is reached Now suicides a bit faster Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison Bloat When headless puke now sprays from the neck (visual only) Hans Is now more resistant to explosives (but vulnerable to microwaves) Is now a bit more inaccurate with firearms Has a bit more cooldown between gun bursts Melee attacks now have pushback on them Melee attacks now have a bit more cooldown between chains Hit reactions now look more fluid (and less jerky) Grenades now have a UI warning Has a visible shield when he goes into hunt mode Shield visibly deflects bullets when in hunt mode Stumble animations are now quicker and take less time to recover. Knockdown animation added Unique parried animations added Siren Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison Sirens now scream less frequently, but does more damage per pulse Fleshpound Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1) New rage sprint animation added 3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap. Stumble animations are now quicker and take less time to recover. Knockdown animation is added to zed. Unique parried animations added. Scrake Stumble animations are now quicker and take less time to recover. Knockdown animation is added to zed. Unique parried animations added. Weapons Eviscerator has new functionality Ability to block and parry Laser now projected down range from the weapon Now more responsive from firing to dealing damage Backup knives Increased damage slightly Crovel Increased damage slightly Tuned damage line trace to be more accurate with the animations Pulverizer Increased damage slightly Tuned damage line trace to be more accurate with the animations New melee attacks (bound to the bash key) for all melee weapons Stabs and Pushes Improved Hit Detection on all melee weapons and bashing Parry system now requires weapon strength to be higher than zeds to parry Weapon Parry strength Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5 Zed Parry Resistance Clots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4 Can now interrupt reloads by using ironsights Can now interrupt reloads by throwing a grenade Tweaked double barrel shooting anims Several weapon idles have been tweaked M4 now carries 8 shells in the magazine M4 reloads have been adjusted (animation and timing) M500 now holds 16 less shells Double Barrel holds 16 less shells in the ammo pool Added functionality so ammo pickups can give partial mags 9mm starts with one mag less of ammo 9mm has 3 less magazines AR-15 starts with one mag less of ammo AR-15 has 2 less magazines Bullpup has 3 less magazines AK-12 has 2 less magazines Flamethrower changes to bring it inline as a Tier 3 weapon Ammo more expensive Does more damage Ground fire will now give XP bark Flamethrowers now receive partial mags from ammo pickups Fire now passes through teammates Added to the Firebug perk (no longer in offperk weapons) Weapon Economy AA12 price increased Commando ammo price increased Nailgun price decreased Pulverizer price increased Eviscerator price increased UI/FX New FX trails for all Zed Attacks Changes to armor in Trader Display UI. Now shows total armor plus bonus armor New Parry notification FX for successful parries Attack that cannot be parried are represented with FX around their attack animations Improved Hans introduction sequence Added new FX for when Hans is draining health to indicate he can’t be damaged Clarity pass on some weapon and skill descriptions Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation. ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more Audio Improvements to melee weapon sounds Addition of skin types for enemies. Metal, electrical, etc… Enhancement of gore sounds! Major improvements to the sound occlusion system Explosions now with more explosion(y) level sound! Global mix improvements Editor Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration Removed Terrain actor from tree (Terrain not supported in Killing Floor 2) Added Workshop upload tool New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on) Added SDK maps to test workshop content Persistent blood now works on unlit translucency Bug Fixes General Fixed perk rounding bonus error Fixed an issue where the Husk suicide would prevent players from respawning. Fixed occasionally not being healed by Medic Grenades Fixed slashing damage not decapitating zeds properly Fixed zeds being unresponsive in broken glass remains Fixed an issue where ragdolls were sped up if using Variable Frame-rate Fixed an issue where Hans’ damage was scaling based on amount of players Fixed an issue where you could switch away from “Strength” perk and keep weight Fixed an issue where healing wasn’t working properly offline Fixed an issue where people could exploit controller config Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object. Fixed custom maps download percentage not updating “OK!” Weapons Fixed an issue where players were able to duplicate weapons Fixed an issue where perk skills would not change fill all ammo price Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate Fixed issue where hands would come off the Pulverizer Fixed issues where hands would come off the Crovel Several weapon notifies updated to be more accurate 3rd person quick heal now better matches 1st person Fixed Eviscerator saw jitter 3rd person nailgun reload now better matches 1st person 3rd person flamethrower reload now better matches 1st person Fixed IK issue with hands on the AR 15 3rd person katana animations now better match 1st person Fixed issue where some 1st person weapons would jitter in slowmo Reloads now complete once the magazine is in the weapon instead of when the animation settles. 1st Person weapons now use uncompressed normal maps User Interface Fixed keybinding issue with localized controls Fixed selling incorrect weapon at trader pod Fixed some text not being localized Fixed an issue where skill tree unlock popup could persist Fixed issue where player and steam avatars appeared twice in party UI Fixed several keybinding issues when rebinding to already used keys Fixed an issue where the server browser filter for “Not Full” was showing full servers Fixed several issues where sound was not playing in the UI Audio Fixed Audio stuttering issues Hans is no longer obsessed with talking about hunting when everybody is dead Maps Fixed zeds not being able to jump on tables in Volter Manor Fixed exploits in Outpost Fixed exploits in Biotics Lab Fixed portal entry handlers in Biotics Lab Fixed exploits in Volter Manor Fixed Reverb Volume implementations in maps Fixed some impact FX on water in Burning Paris Fixed some lighting issues in Burning Paris Zeds Fleshpounds can now jump when enraged Fixed an issue where the Fleshpound would never rage if all of his attacks were parried. Fixed an issue with Fleshpound LODs on low settings Fixed an issue with Husk LODs on low settings Fixed an issue where zeds wouldn’t attack players standing in destructible meshes Fixed some animations problems with crawlers while walking on slopes Fixed an issue where you wouldn’t get XP if a husk suicided Fixed an issue with Hans where he would enter a falling state forever Fixed several gore related issues Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting AI Pathing improvements by fixing bad AI states Crash Fixed a crash for users that had old Steam avatars of a different size Known Issue Evacuation point in the editor has map warnings Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice. Rare crash when obliterating bloats when FleX is set to high. Microwave gun "cooking" effect remains on dead bodies that are not obliterated After Action Report Headshots are not always properly recorded in the "personal best" section Rare crash using the voice command widget Occasional crash when getting server details on the server browser +Ver1008 2015/05/26 Maps New map Volter Manor Added collectable items and related achievements to all 4 existing maps Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost Characters Added 2 new characters for owners of the original Killing Floor Classic Briar and Classic Masterson UI Improved XP barks on player HUD Added "Killed by" messages on HUD Voice comms select on close instead of requiring a mouse click General Update bugsplat to give us more information, which may add a delay when submitting. Added a clientside filter for full servers (in addition to server-side) Increased the EndOfGameDelay to 15 seconds Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades Slowed down AI movement speed slightly in HOE Crash fix for servers that have improperly set up server actors Fixed issues when connecting to passworded servers via command line and Steam invites Fixed some FX not being affected by night vision goggles when motion blur is enabled Editor Enabled UE stats for the SDK only Custom material support +Ver1007 2015/04/29 Interface Fixed healer screen not updating Server browser Fixed max player count not showing on server browser Added refresh indicator for server browser Party leader can now bring their party with them when joining a passworded server Fixed players not being able to join a server when using the Russian language Gameplay Adjusted door health and weld integrity values Fixed single-load guns sometimes not hitting zeds after reloading Fixed toggling Steam UI unpausing a paused, standalone game Perks Fixed medic with healing surge being unable to heal after level up Fixed commando not receiving large mags bonus for current weapon Fixed medic combatant skill giving armor every time the player switches to it Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game Level design Fixed Hans getting stuck in firing range on Outpost Fixed zeds being unable to navigate off new helipad Fixed some minor art-related issues Localization Updated localization Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions GFX Fixed some third-person artifacting related to muzzle flashes Fixed issues with flamethrower charring online Audio Fixed un-ending clot grab sounds Fixed silent battle chatter for German and Russian (now uses English audio) Fixed persistent muffled audio bug Input Fixed issue with rebinding clicks with multiple commands (like fire/spectate next) Fixed caps lock being un-bindable Fixed voice chat binding blocking input Security Fixed several exploits Dedicated server Added servername and numplayers to window title Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one) Crashes Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes) +Ver1006 2015/04/24 ゲーム本体のクラッシュの修正 サーバのクラッシュの修正 +Ver1005 2015/04/21 アーリーアクセス開始 +Ver1004 2015/04/16 General Numerous optimizations for the server browser Added a server limit filter (how many servers are shown in browser) Added WebAdminPort and QueryPort command line options for servers Medics will now receive XP bark more often for healing Tweaked how EMP grenades effect Fleshpound Reduced server install size Bugs Fix for Max Player override in Web Admin Fixed issue where server browser would be unresponsive if first server selected did not respond back to client Fix for perk abilities and passive upgrades not triggering on leveling Fix a bug where special squads stopped spawning in multiplayer +Ver1003 2015/04/14 General Increased the amount of dosh you receive when you respawn Rebalanced Fleshpound damage Reduced the Safeguard perk skill effectiveness Increased secondary xp on Normal Reduced the amount of life Hans drains on each difficulty Reduced bash stumble Increased Scrake stumble cooldown Tweaked fall damage Removed Siren Pull Increased the wave 1 zed count Increased zed movement speed on Suicidal Increased zed movement speed on HOE Zeds now have a greater chance of doing "Hard" attacks on suicidal Added a system to allow zeds to have a chance of sprinting all the time based on difficulty (not just when they are damaged) Most low level zeds now sprint when damaged on Suicidal Low level zeds have a slight chance of sprinting all the time on Suicidal Added more special squads to lower numbered waves Added functionality that scales up the spawning intensity of the first few waves on higher difficulty levels (Suicidal and Hell on Earth) Reduced the maximum passive perk damage for the Commando, Support, and Berserker Increased the base damage for Beserker weapons Various adjustments to zed damage Players now take a small % of damage from zed attacks when they parry. Small zeds should do little to no damage, big zeds will do little to light damage. The bigger the melee weapon, the better the mitigation Maps Various map fixes and geometry tweaks Bugs Fix for Menace Skill Bloat Siren Resistance not being properly applied Fixed issue where being headless and stunned by the medics sedate would cause sliding Fix for being able to "trick" gear menu open at start of wave. Fix for not saving XP for current wave when leaving during wave Fixed zeds not sprinting on Hell on Earth when they should be Fixed rounding issue between server and client when buying ammo Fix for the changed welding rate giving people too much XP fix for duplicate names and or steam icons in party Fix for frame drop on server refresh Fixed an issue where clients wouldn t see the husk explode when he did his suicide move Fixed picked up weapons not showing up at the right price on a server Fix for when the server processes an extra client transaction Fixed Hans draining some players to death on Hell on Earth Fixed players spawning into an in-progress game with incorrect dosh. Fixed Quick weld not closing doors Online Fixed Safeguard skill not behaving as expected Fixed issue where wander would interrupt commands where the movement was disabled Blind fix for "low health" breathing not stopping after death/level transition Players should now be less talkative if grabbed by Hans Fix for muzzle flashes depth-clipping through walls/doors, etc. Fixed having voicecomms widget getting stuck on death Fix for incorrect info showing on partywidget +Ver1002 2015/04/10 General Game will now read the server game port from the command line when setting up the Steam server Changed "Zynthetic" to "zYnthetic" Flamethrower now ignores damage scaling by difficulty and deals the full damage amount to player that fires it Ana now comments on her favorite weapon (flamethrower) Updated server .ini s to default to normal difficulty Changed EndOfGame delay from 20 to 10 in default ini Increased online framerate cap for clients from 90 to 150 Tweaked down Pulverizer Damage on Alt Fire Safe Guard skill now applies a 15% bonus Added in voice detection with option to turn it on and off in the audio menu. Off by default. Economy Changes Made changes to spread out dosh earning over the waves and more evenly between classes Reduced the trading time in normal to 75 Zed Changes Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties Blocked accepting invites at times when they would be problematic to other processes Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices Hans XP grant should be higher to compensate for the time it takes to kill him Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type Maps Adjusted all maps based on feedback and stats Tweaked spawn times Added additional spawn zones Cleaned up geometry Optimizations Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights. Disable rigid body collision events for giblets for low and medium settings. Add Setting to turn off footstep sounds on low FX setting. Misc optimizations from main game thread Set small and canbecomedynamic asset detail mode for min spec perf optimization Turned off obliteration gibs for low settings LOD d out collision events on blood particles Disabled CanBecomeDynamic objects from being activated from bullet impacts on low setting. Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those. Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings changed all particles in character cust room to medium detail level Optimized collision on some meshes. Collision optimizations. Min spec optimizations Removed aurora particles but left the mesh for less awesome aurora Removed all physics flags Removed all remaining snow particles. Removed half of the animated cameras Removed half of the interp actor wind turbines Optimized Persistent blood traces Tied max blood splats per frame to graphics settings. Do not busy wait for server to reduce idle time CPU utilization Bugs Fixed bug where Medic weapons wouldn’t lock on at angles Fixed issue where the flamethrower will spawn a ground fire at the origin of the map if a trace failed Fixed sound not playing online for the metal detectors Fixed some debug spam Fix for mono looping echos not getting cleaned up Fixed door pound sounds not playing on dedicated client Fixed case where bloats would puke through the door in an attempt to attack the player even though they could not reach them You no longer die if you re tired of being an admin Fixed molasses bug (where players would be set to a lower speed) Fixed an issue where Zeds would not properly select spawn volumes not viewable by players Fixed other client hearing the Medic weapons beeping lock on Fixed Commando rapid fire skill not working online Fixed Professional skill not working online Fixed Menace Skill Attack Speed not applying during zed time Fixed missing heartbeats Fixed missing mesh log errors. Fixed Server browser only showing top 100 servers by player ping Fixed Hans gas grenade not always rendering correctly Fixed shutting doors on players and zeds causing them to get stuck Made sure door close sounds are heard on clients (different from previous door sound issue) Fix for bad mouse sensitivity Healing Surge now gives the proper amount of health Fixed players pausing the game online Fixed a bug with the Husk where he wouldn t fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it Fixed issue with large bounding region on fx Fix for third person fire effects not appearing if Instigator was 50 meters away from where they spawned in Fixed Server Browser not properly filtering older versions out of the list Attempted Fix for a server only memory leak Crashes Fixed issue which would cause an infinite loop Fixed audio related crash