約 6,594,206 件
https://w.atwiki.jp/deadspace_3/pages/73.html
Optional Mission "Conning Tower" 司令塔到着 詰め所内通信記録 Tram Radio 2 エレベーター内アナウンス 広間にて ハッキング成功 無線室 電撃の壁 重力発生装置異常 エレベーター前 環境コントロール室 ジェネレーター停止 最上階 Edwards 06 物資入手 脱出 司令塔到着 Announce Now arriving... Conning Tower. 停車致しました…司令塔です。 詰め所内通信記録 Tram Radio 2 Val I m... I m sorry Tucker. But you heard Mahad s announcement. We re facing a Scenario Five situation. ご、ごめんなさい、Tucker。でもあなたはMahadの発表を聞いたから…私達はシナリオ5の状況に直面している。 Edwards Scenario Five? What the hell does that even mean? シナリオ5?どういう意味なんだそれは? Val It means you have to die. We all do. If we don t, he ll just send someone over to do it for us. あなたが死ぬってことよ。みんな死ななきゃいけないの。そうしないと(Mahadは)私達を殺すために他の誰かを送り込んでくるわ。 Edwards Come on, Valery. Just put that down. They don t have to know... なぁValery。そんなもの下ろしてくれ。あいつらは知らなくていい… Val I m sorry! I m... so sorry... I... ごめんなさい!本当に…本当に…ごめんなさ… Edwards Not as sorry as I am, Commander. And if any one of them jacked up jarheads tries to come for me, they ll be sorry too. 俺の方が後悔してるよ、中佐。これで脳なしの筋肉バカどもが俺のとこにやってきたら、奴らにも後悔させてやる。 エレベーター内アナウンス Edwards I see you! Guess you were smart enough to make it past my lockout. So you must not be one of those no-neck dipshits on the General s goon squad. But before you go patting yourself on the back, you should know that was the easy part. Your day is about to get a whole lot worse. やぁ、こんにちは!俺のロックを簡単に解いた賢い君。ということは君が将軍が送り込んだチンピラの脳無し招待客じゃないってことだ。でもそれはまだほんの序の口だ。君がやってることは状況を更に悪くしてる。 広間にて Edwards All the infected soldiers - they brought them up here for "safe keeping". You may think you can put a bullet in my dome, but I ve got a ready-made army that says you can t. 全ての感染した兵士―――奴らは彼らを”保管”するために地上からここまで持ち込んだんだ。君は俺の脳天に鉛玉を撃ちこめると思ってるだろうが、でも俺の兵隊たちがそんなことはさせないぜ。 Edwards Gotcha! Now it s time for a little fun. Computer - arm explosives. やった!さぁ、ちょっとお楽しみの時間だ。コンピューター、爆弾を起動しろ。 Edwards And... detonate. それじゃあ…ぶっ飛びな。 Announce Warning Contamination detected. Quarantine lockdown activated. 警告:汚染を検出しました。隔壁を起動しました。 Buckell I m reading a quarantine lockdown. Are you alright? 隔壁が下りたって聞こえたんだが。大丈夫か? Isaac No! Not really! I m locked in! くそっ! 大丈夫じゃない! 閉じ込められた! Buckell There must be an override on one of the walls. 壁のどこかに解除装置があるはずだ。 Isaac Okay! I ll look for it as soon as I m not being stabbed in the face! わかった! できるだけ早く探す! ハッキング成功 Announce Override accepted. Quarantine lifted. Please report this event to your superior officer. 無効化が受理されました。隔壁は上がりました。貴方の上官に今回発生した事象を報告して下さい。 無線室 Edwards Guess you got a knack for killing anything that moves. Fine. But that arsenal of yours ain t gonna help you now. You can t shoot what you can t see(実際のセリフ:You can t kill electricity!) 動くモノは何でも殺すのがお得意って訳だ。いいだろう。でも、今度はその武器は君を助けてくれないだろう。何故って君は見えないモノは撃てないからね!(電気は殺せないからね!) 電撃の壁 Isaac Buckell, Edwards has rigged some kind of electrical trap. Looks like a homemade job with a short-range transmitter. Buckell、Edwardsが電気トラップようなものを仕掛けた。お手製の短距離トランスミッターみたいだな。 Buckell Short-range, huh? Well the control box must be nearby. If you can find it... 短距離、か。じゃあ近くにコントロールボックスがあるはずだ。見つけたら… Isaac I can shoot it. Thanks! 撃てばいいって訳か。助かる! Buckell That-a-boy. 正解だ。 Isaac Got it! やったぞ! 重力発生装置異常 Edwards Surprise! Surprise! Bet you didn t know you could reverse gravity plating and hammer someone into the ceiling? I gotta admit, I didn t either until I tried. Go on. Step into the gravity flow. I dare ya! びっくりしたろ!君が重力発生装置を逆にすれば天井に叩きつけられるということを知らなかった方に賭けようか?認めよう、俺は試してみるまで知らなかった。来いよ。重力流に入ってみろよ。やれるもんならな! Isaac Edwards rigged up some kind of gravity well. Edwardsの奴、今度は重力をいじりやがった。 Buckell Yeah I see it. There was a spike in power usage from Environmental Control when it triggered. ああ、見えてる。それが起きた時、環境コントロール室の電力使用量にスパイクがあった。 Isaac That must be where he s drawing power. 電気を流してるのはそこのはずだ。 Buckell Environmental isn t far from where you are. Here, I ll send you the coordinates. 環境コントロールはそこから余り遠くない。今からそっちに座標を送る。 エレベーター前 Edwards Look, you know I m not screwing around. And I can t just let you waltz into Environmental. I don t wanna die. I m sorry. Computer - arm explosives. And... detonate. Be seeing ya. なあ、俺は時間を無駄にしてるわけじゃない、知ってるだろ。黙って環境コントロールまで通してやるってわけにはいかない。俺は死にたくないんだ。悪いな。コンピューター、爆薬をセット、...起爆しろ。それじゃまたな。 Announce Warning Contamination detected. Quarantine lock down activated. 警告:汚染を検出しました。隔壁を起動して下さい。 Announce Override accepted. Quarantine lifted. Please report this event to your superior officer. 無効化が受理されました。隔壁は上がりました。貴方の上官に今回発生した事象を報告して下さい。 環境コントロール室 Isaac He hot-wired the power from Environmental alright. Any workarounds from your end? 確かに奴は環境室から力場に干渉してたみたいだ。そっちから何か解除方法は分からないか? Buckell Nope. The only way that trap s coming down is by pulling apart the power generator somehow. いや。どうにかしてジェネレーターを引き離すしかないな。 Isaac It s spinning too fast, I can t see what s going on. 高速で回ってて見えないぞ。 Buckell Can you slow it down? お前には遅くすることが出来るだろう? Isaac I ll give it a shot. やってみる。 ジェネレーター停止 Edwards I never wanted to hurt anybody. You know? I just wanted to live. That s all I wanted; To live... I wanted to live. 誰も傷つけたくなかった。分かるか?俺は死にたくないだけだ。求めてるのはそれだけだ。俺は生きたかった。 Buckel That did the trick. Gravity is reading normal again. 用は済んだ。重力も元に戻ってるはずだ。 Isaac What do you think is worse, Buckell? Dying along with everyone else or being the only one who survives? Buckell、あんたはどっちが辛いと思う?みんなと死ぬか、それとも一人だけ生き残ってしまうか? Buckell It s not the dying that scares me. It s not making a difference before I do. You... uh, you should be able to make it to the top of the Conning Tower now, Isaac. If Edwards is around, that s where you ll find him. And his stash. 俺が怖いのは死ぬことじゃない。どっちも大した違いはないさ。お前なら…司令塔の最上階まで辿り付けるだろう。Edwardsがいるとしたら恐らくそこだ。奴が隠してるものと一緒にな。 Isaac Right. ああ。 最上階 Edwards 06 Edwards Congratulations. You found me. Kind of stupid, ain t it? I just wanted to live and now that I m the only one left, I couldn t give a shit. With all this time alone, I realize it s just like Sam said. I m a lazy prick who never took one for the team. Well, team, if you can hear me now, this one s for you. おめでとう。君は俺を見つけることが出来た。馬鹿みたいだろ?俺はただ生きたかっただけだ、だが独り取り残されてみたら何もかもどうでもよくなっちまった。一人になったことで、Samの言っていたことが理解できた。俺は仲間のことを考えないぐうたらのろくでなしだと。あぁ、お仲間さんよ、俺の声が聞こえてるなら、あんたにこれをやるよ。 物資入手 Edwards It took me a while, but I realize now why we couldn t be allowed to live. So, if you ve found this, and you re still alive, I guess I can finally do my part. Computer blow all remaining charges. It s time for you to join us. 気づくのに大分時間がかかったが、何で俺が生きてちゃいけなかったのか理解出来たよ。君がまだ生きてて、このログを見つけたなら、やっと俺は自分の役割を果たせそうだ。コンピューター、残りの爆薬を全て吹き飛ばせ。さあ、俺達の元に来いよ。 脱出 Buckell Well was it worth a look? どうだ、一見の価値有りだったか? Isaac Yeah, tucker had a nice pile of salvage. あぁ、資材をたっぷり溜め込んでた。 Buckell Good. よし。 Isaac I m headed to the aft section now to check out that shuttle. Hopefully it s not a piece of shit. 俺はこれからシャトルをチェックするために後方部に向かう。運が良ければクソってほどでもないかもな。
https://w.atwiki.jp/s3study/pages/40.html
通常ゲームでは前回のサンプルのように、直接フォームに画像を描画することは殆どしま せん。 何故ならば、フォームに直接描画すると、描画している様子が見えるとまでは行かなくて も、ちらついて見えたりする可能性が高いからです。 一度だけ表示する、とか言うのであればともかく、アニメーションなどをするとそれが顕 著に現れます。 ですので、バッファに表示する画像を一旦作成し、それをフォームにコピーするといった 手法をとる必要があります。 こういうバッファを、バックバッファなどという呼び方をしたりします。 このバックバッファに画像を一旦描画するわけですが、前のサンプルのように、毎回画像 ファイルからデータを読み込むのでは速度的な面からも良くありません。 じゃぁ、どうするのかといえば、簡単な話でメモリにおいておけば良いわけです。 メモリにおいておく、などという書き方をすると難しそうなイメージがあるかもしれませ んが、単純にクラスのメンバにBitmapオブジェクトを追加するだけです。 基本的には背景と、それに重ね合わせる絵(人物等)という構成になるため、Bitmapオブ ジェクトは最低2つ必要になります。 背景は一つでかまいませんが、重ね合わせる絵は複数存在するのが普通です。 ですから、コレクションを使うのが理想ですが、今回は一つで良しとしましょう。 さて、AVGには更に文字を表示する必要があります。 画像の上に単に文字を表示すると、文字と背景が混ざって、見づらくなることが有ります。 文字は基本的に白ですから、背景も白だと、全く見えません。 それを防止するために、文字表示用のウィンドウのようなものが必要になってきます。 この文字表示用のウィンドウは、一枚の絵になっていることもあれば、半透明の四角だっ たりします。 ここではこんなところに拘っても仕方ないでしょうから、まずは半透明の四角をつかいま しょう。 と、いうわけで、やることが見えてきました。 羅列してみますか。 1)Bitmapオブジェクトをクラスのメンバにする 2)バックバッファを作成し、フォームにコピーする 3)文字表示用ウィンドウを作成する 4)文字を表示する 一つづつ、いきます。 ……と、そのまえに、ウィンドウの大きさを変更しておきましょう。 デフォルトでは300x300だと思いますが、これだと小さいのでVGAサイズにしておきます。 フォームのSizeプロパティを640,512に変更してください。 本当は640x480なんですけど、上にあるバー(?)の分を足してやる必要があるのです。 さて、気を取り直して。 1番目は簡単。 単に、クラスのメンバに追加するだけですので、クラス内でBitmapオブジェクトを配置 するだけです。 public partial class Form1 Form { private Bitmap backBmp; private Bitmap frontBmp; public Form1() { InitializeComponent(); } } こんなかんじ。 で、フォームをWクリックして、Loadイベントで画像を読み込むようにしましょう。 private void Form1_Load(object sender, EventArgs e) { backBmp = new Bitmap("0001.bmp"); frontBmp = new Bitmap("0002.bmp"); } 使ったものは開放する、ということで、フォームのClosedイベントを作成し、使った BitmapオブジェクトをDispseメソッドにて開放します。 private void Form1_FormClosed(object sender, FormClosedEventArgs e) { backBmp.Dispose(); frontBmp.Dispose(); } これでBitmapオブジェクトをクラスメンバして、使う用意ができました。 これを実行しても、何にも表示されません。 フォームに反映してないので当たり前なんですが。 では、バックバッファを利用して、フォームに反映する仕組みを追加しましょう。 バックバッファは、BufferedGraphicsContextとBufferedGraphicsを使います。 BufferedGraphicsContextは、グラフィックバッファの割り当てや管理などを行うクラス になります。 BufferedGraphicsがバッファクラスになります。 public partial class Form1 Form { private BufferedGraphicsContext currentContext; private BufferedGraphics drawBuffer; private Bitmap backBmp; private Bitmap frontBmp; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { currentContext = new BufferedGraphicsContext(); drawBuffer = currentContext.Allocate(this.CreateGraphics(), this.DisplayRectangle ); backBmp = new Bitmap("0001.bmp"); frontBmp = new Bitmap("0002.bmp"); } private void Form1_FormClosed(object sender, FormClosedEventArgs e) { backBmp.Dispose(); frontBmp.Dispose(); drawBuffer.Dispose(); currentContext.Dispose(); } } まず、BufferGraphicsContextのインスタンスを作成します。 インスタンスの作成には幾つかの方法があるのですが、ここではマネージャクラスを介 さず専用のインスタンスを作成しています。 一応オーバーヘッドが少ないという理由によります。 次に、作成したBufferGraphicsContextのAllocateメソッドを使い、バッファの作成と、 対象のGraphicsクラスを関連付けます。 第一パラメータに、対象のGraphicsクラスを指定します。 ここでは当然、フォームのGraphicsクラスになります。 フォームのGraphicsクラスを得るにはCreageGraphicsメソッドを呼びます。 第二パラメータにバッファのサイズを指定します。 Rectangle構造体は四角形の位置とサイズを表します。ここでは、表示されるフォームの サイズにあわせています。 専用のBufferGraphicsContextを使っているので、破棄も手動で行います。 Closedイベントに、破棄するコードを記述します。 これでバックバッファの使用が可能になりました。 バックバッファのGraphicsプロパティを介し、描画後、Renderメソッドを実行してバッ ファの内容を対象のGraphicsにコピーします。 private void Form1_Paint(object sender, PaintEventArgs e) { Renderer(); } private void Renderer() { drawBuffer.Graphics.DrawImage(backBmp, 0, 0); frontBmp.MakeTransparent(System.Drawing.Color.White); drawBuffer.Graphics.DrawImage(frontBmp, 0, 0); drawBuffer.Render(); } 単純に前回のサンプルのように、DrawImageメソッドを使って描画しているだけです。 全て描画し終わったら、といっても2つしかやってないんですが、Renderメソッドを実行 してフォームに反映させます。 尚、Paintイベント以外でも描画を行う為、描画処理を別メソッドにて記述します。 無論、Paintイベントでも描画メソッドを実行します。 さて、次は文字表示用のウィンドウですね。 private void Renderer() { SolidBrush windowBrush = new SolidBrush( Color.FromArgb( 128 , 0 , 0 , 255 ) ); Rectangle windowRect = new Rectangle( 32 , 384 , 576 , 128 ); drawBuffer.Graphics.DrawImage(backBmp, 0, 0); frontBmp.MakeTransparent(System.Drawing.Color.White); drawBuffer.Graphics.DrawImage(frontBmp, 0, 0); drawBuffer.Graphics.FillRectangle(windowBrush, windowRect ); drawBuffer.Render(); windowBrush.Dispose(); } 前回文字を表示したときのように、SolidBrushで塗る色を決めます。 今回は、Color構造体の、FromArgbメソッドを使い、色を作っています。 FromArgbは、その名の通りA,R,G,Bから色を作成します。 即ち、アルファ値、赤、緑、青、です。 アルファ値というのは、透過度です。 この値が0であれば完全に透過、255で不透明になります。 ここでは半分の透過をする青色のウィンドウを表示するイメージになります。 その下のRectangleは、四角形の大きさと位置を示します。 x座標,y座標,横幅,高さの順に指定します。 四角を描画するのが、FillRectangleメソッドです。 これは、Grahpicsクラスのメソッドです。 パラメータには、使用するBrushと、四角の位置を表すRectangleを渡します。 で、あとは、前回やったのと同じように文字を表示すれば良いわけです。 private void Renderer() { SolidBrush windowBrush = new SolidBrush( Color.FromArgb( 128 , 0 , 0 , 255 ) ); SolidBrush textBrush = new SolidBrush(Color.White); Rectangle windowRect = new Rectangle( 32 , 336 , 576 , 128 ); RectangleF textRectF = new RectangleF( 48 , 350 , 560 , 112 ); Font messageFont = new Font("MS UI Gothic", 24, FontStyle.Bold, GraphicsUnit.Pixel); drawBuffer.Graphics.DrawImage(backBmp, 0, 0); frontBmp.MakeTransparent(System.Drawing.Color.White); drawBuffer.Graphics.DrawImage(frontBmp, 0, 0); drawBuffer.Graphics.FillRectangle(windowBrush, windowRect ); drawBuffer.Graphics.DrawString( "文字列" , messageFont, textBrush, textRectF ); drawBuffer.Render(); windowBrush.Dispose(); } 前回と全く同じ、では芸が無い、というわけではないのですが、表示方法をちょっと変 えてます。一つは、フォントを作成、というか、書式の定義をしています。 書式定義にはFontクラスを使用します。 コンストラクタの第1パラメータにはフォント名、第2パラメータには、サイズ、第3 パラメータにはフォントのスタイル、第4パラメータには長さ単位を指定します。 スタイルはBoldとかItalicとかいうあれで、FontStyle列挙体にて定義されています。 長さの単位は、インチとか、ピクセルなどの単位で、ここではピクセルを指定しています。 文字の表示には、前回と同様DrawStringメソッドを使いますが、前回とは異なり、 第4のパラメータにRectangleF構造体を渡しています。 Rectangleと異なるのは、Fという名がついていることからわかるとおり、浮動小数で位 置や大きさが指定できます。 ま、ここでは整数しか指定しませんが、細かい位置指定ができるという事です。 尤も、単位がピクセルだとあまり意味ありませんが。 で、このRectangleFを渡すと、指定した四角形の範囲内に文字を表示するようになりま す。 しかも、一行に表示する文字が、枠の範囲を超えると、改行までしてくれます。 さらに、禁則処理もしてくれるようです。 禁則処理ってのは、たとえば、行頭が句読点だった場合は、句読点の一文字前で改行す る、といった処理です。 自前で改行や禁則処理のルーチンを入れなくて良いのは楽ですね。 ちょっと寂しい気もしますが。 文字表示用のウィンドウと、文字列が表示されたでしょうか。 ちなみに、このままだと、フォントがギザギザに表示されてしまい、格好が悪いです。 GDI+では、標準でアンチエイリアスがかけられるようになっています。 DrawStringの前に、以下のコードを追加してみましょう。 drawBuffer.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; フォントが滑らかになって表示されたと思います。 Grpahics.TextRenderingHintプロパティは、表示する文字のテキストレンダリングの品 質を決めるプロパティです。 更に品質を上げることもできるのですが、その分パフォーマンスも低下しますので、ア ンチエイリアスだけをかけるのが良いかと思います。 一度決めてしまえば保持されるので、drawBufferを作成した後に設定するのが正解です かね。
https://w.atwiki.jp/triman/pages/40.html
General Get a mustard pack. What we lack the most is what we lose as we get older mobility, speed, strength/power and elasticity. Not endurance. Pre-Race Practice, Practice, Practice the transition 3 to 4 hours before; up to 2 g carbs per pound of body weight 1 to 2 hours before; up to 1 g carb per pound of body weight The main purpose of the pre-race meal is to fill your liver with glycoge Post-Race The formula is pretty simple. Consume 50-100 grams of carbohydrate and 6-20 grams of protein within 15-20 minutes of finishing, preferably in liquid form. Running Workouts So an athlete training for an Olympic-distance race could run six sets of 1,000 meters at his goal 10k pace followed by a 600 meter recovery run that is slow enough to allow you to hit the next 1,000m rep, but faster than a jog. The shorthand for this workout would be 6x1,000m w/600m steady. Sprint athletes have the same concept for their workout, but the race pace portion is 400 meters and the steady running portion is 200 meters. If you run 10 sets of this, you run 6,000 meters total, with 4,000 meters at goal 5k pace. This workout would be written out as 10x400m w/200m steady. Racing 10k pacing. Mile 1 comfortable, Mile 2-5 steady, Mile 6.2 fast, Your self-talk might be something like repeating smooth or quick to yourself. Bike to Run The number one strategy to run faster is to get in bike shape first. The key to energy management is to minimize the variance in your effor The fact is the more often you run immediately after cycling the more physically AND mentally confident you ll be in your ability to run off the bike. During the bike leg, a good strategy is to ride the first half one gear easier than you feel you can hold Matt Fitzgerald I have found that the most effective way for triathletes to become better pure runners is to focus on running during triathlon s offseason. Pick one or more running races to do over the fall and winter and run up to six times per week to prepare for them. The improvement you experience in this process will carry over to the next triathlon season. The second thing I do with triathletes who are trying to improve their run is to make them stronger cyclists. Again, I strongly suspect that strength on the bike is one of the keys to running well off the bike. This is why I don t encourage triathletes to emphasize run training during the triathlon season. Doing so at the expense of bike training will get you nowhere. Becoming a stronger cyclist is not rocket science. You can do it by riding more or by riding faster or both. Warm Up 6 plyometrics High Knees, Butt Kicks, Spiderman, Frankenstein Walks, Walking Lunges, High Skips dynamic warm-up, teaches your muscles to be explosive, which is helpful for shorter distances, and strengthens your coordination and balance, which is great for longer distances, Carioca with your left foot leading for 30 seconds, then lead with your right to return to the starting point. Tiptoe bounce Take a small jump forward, then to the right, then backward, and then to the left to form a small rectangle. Repeat and advance forward about 20 feet. Switch directions for second set. Good distance runners — even marathoners — do strides in training. A stride is simply a short distance of running that is much faster than race pace. You can go by distance (100m strides) or by time, running roughly 20 seconds fast. You’re not running all out when you do a stride, but you are running faster than 5k race pace. Drils March/SkipDrill A March/SkipDrill B Straight Leg Bound Drill G-Drill Injury The knee (25 to 30 percent of all injuries to endurance runners occur there); The calf and shin (20 percent of all injuries); The IT Band (iliotibial band) - a long sheath of connective tissue which runs from the outside of the hip down to the lateral edge of the knee (10 percent); The Achilles tendon (8 to 10 percent) The foot-the focal point for hobbling injuries like plantar fasciitis (10 percent) Nutrition The American College of Sports Medicine recommends that athletes consume 6 to 10 grams of carbohydrate per kilogram of body weight daily compared to just 1.2 to 1.7 g/kg of protein. Fat needs are represented as a percentage of total calories-specifically 20 to 35 percent of calories-which is also significantly more than the roughly 10 to 20 percent of total calories that the ACSM s weight-based protein recommendations equate to. My 155 lbs equals 70.3 kg. Carbs 60-100g of sugar/ hour. ~ 3 gels.kg 6-10g x 70 kg = 460-700g or 1860 - 2800 calories The morning is when you need the most carbohydrate to replenish liver glycogen stores that have been depleted during the night and to supply immediate energy for the most active part of the day. Protein 1.2-1.7g x 70 = 84-110g or 352-440 cal. 10-20% of total calories Your muscles will repair the damage they suffered during the workout much faster if you consume at least 10 grams of protein in the first hour of recovery than they will if you wait longer to consume the same amount of protein. But taking in protein during the workout itself is even better because it prevents the muscles from suffering some of that damage in the first place. The carb-protein sports drink Accelerade supplies 5 grams of protein per 12 ounces, which is ideal. Note that a little protein goes a long way during exercise and more than a little is sure to cause GI problems In the evening, the body switches hormonally from an activity mode to a repair-and-regenerate mode high levels of protein intake sharply reduce hunger during periods when a person is eating fewer calories than his or her body is using. a high-protein diet has been shown to reduce muscle loss and increase fat loss during periods of caloric deficit Fat Saturated Unsaturated PUFA and MUFA Linoleic acid is from a family of fats known as the omega-6 fats, and alpha-linolenic is from a family of fats known as the omega-3 fats. Two omega-3 fats, docosahexanoic (DHA) and eicosapentaenoic (EPA), are found in fish oils such as salmon and tuna, as well as nuts-especially walnuts, soy, canola and flaxseed oils. Trans fat is found in commercially fried and baked foods such as crackers, cookies and snack foods. It s also found in commercially prepared baked goods, stick margarines and foods containing partially hydrogenated oils. Just like saturated fat, trans fat elevates cholesterol and triglyceride levels and consequently plays a role in heart disease. The pre-run meal provides you with the opportunity to Refill your liver glycogen after an overnight fast and minimize the effects of hypoglycemia Provide accessible and usable carbohydrate/fuel for the early stages of the workout Maximize muscle glycogen stores for use in the later stages of the workout Top off your fluids and help prevent dehydration Settle your stomach by absorbing some of the stomach juices and hold off hunger until the workout is completed Hydration If you weigh 150 pounds, aim for 75g of carb (300) When you re adequately hydrated, your urine will be the color of pale lemonade or straw. If it s clear, you re drinking too much. If it s the color of apple juice, drink more. 18-24 oz. fluid per hour (runners may carry slightly less, but aim for at least 75% of these amounts) Electrolyte Needs For any moderate-to-high intensity training in high heat or humidity, aim for 400-700 mg sodium per hour. If training for 2 hours, ensure you re getting 100-300 mg potassium. If training 3 hours, take 80 mg calcium, and 40 mg magnesium per hour. Any sports drink with 100+ mg sodium and 30+ mg potassium per 8 oz. Another view The general recommendation is no less than 400mL (14 ounces) and no more than 800mL or 28 ounces for each hour. Elite athletes will be on the lower end and less experienced on the higher end. Fluids and Nutrition Needs for Events and Training Daily Water Ingestion 0.5 of body weight in ounces, generally 6 to 9 glasses each day Pre-Event (1 hour prior) 12 to 16 ounces of sports drink (mixed at 40 grams CHO) Pre-Event (15 to 30 minutes prior) 8 to 12 ounces of cool water Pre-Training For working out, ingest 30 minutes prior, 300 calories (40 grams of CHO and optionally 25 grams of protein. For example, CytoSport Pre-Performance is an excellent pre-training (CHO/protein) combination and pre-event product DuringEvent/Training Ingest nothing until 15 minutes into event/training. Then drink 4 to 6 ounces (two to three sips) each 15 minutes (minumum 14 and maximum 28 ounces per hour, if very hot. After Event/Training 16 to 245 ounces during the next 45 to 60 minutes. LT Training the lactate threshold increases the speed at which lactate accumulates and acidosis occurs, enabling runners to run at a higher percentage of VO2 max for a longer time. Increasing the lactate-threshold pace allows runners to run faster before they fatigue because it allows them to run faster before oxygen-independent metabolism begins to play a significant role. Lactate-threshold training is the best aerobic bang for your buck. Pyruvate, the final product of glycolysis, has two fates (1) conversion to Acetyl-Coenzyme A and entry into the Citric Acid Cycle (Krebs Cycle) or (2) conversion to lactic acid. The latter fate occurs when oxygen is not supplied fast enough to meet the needs of the muscle cells When lactic acid is produced at the pH of our body fluids, it immediately releases a proton and thus exists as the molecule lactate rather than as its acid form. At faster speeds, there is a greater reliance on anaerobic glycolysis for energy, and aerobic metabolism (Krebs Cycle and electron transport chain) can t keep up with the production of pyruvate from glycolysis. Pyruvate is thus converted into lactate and lactate removal starts lagging behind lactate production. The lactate threshold is the fastest pace above which lactate production begins to exceed its removal, lactate concentration beginning to increase exponentially If Runner X has a VO2 max of 60 ml/kg/min and a lactate threshold that is 67 percent of her VO2 max, and Runner Y has a VO2 max of 50 ml/kg/min and a lactate threshold that is 80 percent of her VO2 max, both Runner X and Runner Y will be able to sustain a similar intensity, assuming their running economy is equal (67 percent of 60 = 40 ml/kg/min vs. 80 percent of 50 = 40 ml/kg/min). Stretches Anterior Stretch Forward Fold Hamstring Stretch Figure 4 Runner s Lunge Pigeon Hurdler s Stretch Supline Twist Child s Pose Basic Stretches Quads Calfs IT Band Glute/Hamstring Bridge Hamstring Ball Roll Toe Touch Balance Hips Hip circles 3-way lunges Donkey kicks Leg swings Core Plank Ankles Bosu balance Bosu balance with toe touch Exercise Ideas. Frankenstein walk Shoulder taps Bosu Hip Up Bosu Plant to Stand Wood Chop Dumbbell Death Crawl (Pushup and row) Single leg deadlifts Circuit #1 Box Jumps (3 sets, 8 reps) Push-ups (3 sets, 15 reps) Ab Wheel Roll-Outs (3 sets, 10 reps) Circuit #2 Rear Foot Elevated Split Squat(3 sets, 5 per leg) Pull-ups (3 sets, 6 to 8 reps) Tubing Pallof Press(3 sets, 15 per side) Circuit #3 Stability Ball Hamstring Curl(3 sets, 15 reps) Single-Arm Dumbbell Row (3 sets, 6 to 8 reps) Stability Ball Planks(3 sets, 60 seconds) Science Potassium is found primarily inside cells. The recommended daily intake is 4.7 grams. That s 4,700 milligrams. But most people get much less than that from their diet. Most potassium is lost in urine. Very little is lost in sweat. Bananas Potatoes Tomatoes and tomato juice Oranges and orange juice Dates Raisins Soy beans, tofu and edamame Legumes and refried beans Sweet potatoes Greens, such as spinach, kale and beet greens Broccoli Whole grain foods Other fruits and vegetables sodium is the main electrolyte in extracellular fluid. The recommended daily limit on sodium intake is now 1,500 milligrams. It s recommended that you get a minimum of 100 milligrams of sodium per 8 ounces of sports drink. Sodium not only rebalances the fluid and electrolyte ratio in the plasma, but also increases fluid absorption in the gut. as long as you like the taste, it has adequate sodium and some carbs, and you re able to drink around 20 ounces or more per hour, it s a good choice Muscle glycogen stores can provide about 1,400 to 1,800 calories worth of fuel Recovery start with RICE (rest, ice, compression, elevation) on the sore area. If that doesn t work within 24 hours, ibuprofen or a similar pain reliever might help, it s time to check in with a physical therapist Form rollar calves, quads, hamstrings-and don t forget your glutes DOMS or delayed onset of muscle soreness. Physical discomfort is typically muscular in nature and goes away once you ve decreased the intensity or pace. Strength Training Increased muscle strength Increased rate of force development Enhanced neuromuscular function Reduced risk of injuries improves strength, performance, velocity, and running economy in endurance athletes.
https://w.atwiki.jp/theguild2/pages/34.html
59137 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_3RD_+3" "#E[NT_PREACHING]したがって、私たちに加わってください、そして、あなたの不死の魂が救われるのを知ってください。Therefore join us - and know that your immortal soul will be saved." | 59135 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_3RD_+1" "#E[NT_PREACHING]Turn therefore to the true Gospel - turn your backs on Rome!" | 59136 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_3RD_+2" "#E[NT_PREACHING]So turn to the true Gospel, heed henceforth the words of Martin Luther!" | 59133 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_2ND_+3" "#E[NT_PREACHING]Don t listen to those who soil God s creation with bawdry and ostentation!" | 59134 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_3RD_+0" "#E[NT_PREACHING]Therefore hear me, and leave the obscene activities of the catholic church behind you!" | 59132 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_2ND_+2" "#E[NT_PREACHING]審判の日がきます The Day of Judgement is coming!" | 59131 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_2ND_+1" "#E[NT_PREACHING]Surely you find the baseness of catholicism shocking?!" | 59128 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_1ST_+2" "#E[NT_PREACHING]In the name of the Reformer - hear my words!" | 59129 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_1ST_+3" "#E[NT_PREACHING]The god of love wants you!" | 59130 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_2ND_+0" "#E[NT_PREACHING]God smiles upon those who embrace the true Gospel." | 59123 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_3RD_+1" "#E[NT_PREACHING]Therefore open your hearts to catholicism!" | 59124 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_3RD_+2" "#E[NT_PREACHING]Repent and find your salvation in the arms of the Holy Roman church!" | 59122 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_3RD_+0" "#E[NT_PREACHING]So renounce your pagan beliefs and turn instead to the Holy Roman church!" | 59120 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_2ND_+2" "#E[NT_PREACHING]Can you not see the sin in your unbelief?!" | 59121 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_2ND_+3" "#E[NT_PREACHING]Only those who truly abide by the Commandments will feel God s love!" | 59118 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_2ND_+0" "#E[NT_PREACHING]This is about your salvation!" | 59119 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_2ND_+1" "#E[NT_PREACHING]Lack of faith is the road to the devil!" | 59116 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_1ST_+2" "#E[NT_PREACHING]The Pope has charged me with the salvation of your souls!" | 59117 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_1ST_+3" "#E[NT_PREACHING]In the name of the Holy Trinity, hear my words!" | 59115 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_1ST_+1" "#E[NT_PREACHING]In the name of our Holy Father in Rome - hear me!" | 59114 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_1ST_+0" "#E[NT_PREACHING]Come and listen! Let me show you the love of Jesus!" | 59113 "_CHURCH_093_WINBELIEVERS_FAILURES_+1" "Unable to win converts - may only be done under God s own heavens." | 59112 "_CHURCH_093_WINBELIEVERS_FAILURES_+0" "Unable to win converts - you do not belong to a religion." | 59111 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COLLECT_MSG_BODY_+0" "%1SN put %2t in the collection plate of the house of God %3GG." | 59109 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COLLECT_BALANCESHEET_+0" "Collection from %1j" | 59110 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COLLECT_MSG_HEAD_+0" "#E[NT_NEUTRAL]You have donated to the collection." | 59108 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+9" "#E[HP_CHEERING]私は主を感じとることができます! I can feel the Lord!" | 59107 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+8" "#E[HP_CHEERING]神の愛は無限です! God s love is infinite!" | 59106 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+7" "#E[HP_CHEERING]神は私たちと共にいます! God is with us!" | 59104 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+5" "#E[HP_CHEERING]素晴らしい! Wonderful!" | 59105 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+6" "#E[HP_CHEERING]主よ、私たちを祝福してください!Bless us, Lord!" | 59102 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+3" "#E[HP_CHEERING]正しい! Right!" | 59103 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+4" "#E[HP_CHEERING]神は偉大です! God is great!" | 59100 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+1" "#E[HP_CHEERING]主を称賛してください! Praise the Lord!" | 59101 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+2" "#E[HP_CHEERING]アーメン! Amen!" | 59099 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+0" "#E[HP_CHEERING]ハレルヤ! Hallelujah!" | 59098 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_PROTESTANT_+3" "#E[NT_PREACHING]Go ye forth and do good deeds in the name of the Lord." | 59097 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_PROTESTANT_+2" "#E[NT_PREACHING]Let God be with you to show you the way." | 59096 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_PROTESTANT_+1" "#E[NT_PREACHING]May the Lord bless and protect you. Amen." | 59095 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_PROTESTANT_+0" "#E[NT_PREACHING]God be with you, brothers and sisters. Amen." | 59093 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_CATHOLIC_+2" "#E[NT_PREACHING]Gloria Patri et Filio et Spiritui Sancto." | 59094 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_CATHOLIC_+3" "#E[NT_PREACHING]Sicut erat in principio, et nunc et semper, et in saecula saeculorum. Amen." | 59091 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_CATHOLIC_+0" "#E[NT_PREACHING]In nomini Patris, et Filii, et Spiritus Sancti. Amen." | 59092 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_CATHOLIC_+1" "#E[NT_PREACHING]In the name of the Father, the Son and the Holy Ghost. Amen." | 59090 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_SPEECH_+3" "#E[NT_PREACHING]This person is a true believer in the faith and the love of God." | 59088 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_SPEECH_+1" "#E[NT_PREACHING]This person is without a doubt one of the most brightly shining of God s children." | 59089 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_SPEECH_+2" "#E[NT_PREACHING]And I say unto you, this person is truly incapable of sinfulness." | 59086 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_+3" "#E[NT_PREACHING]%1SN is a true believer in the faith and the love of God." | 59087 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_SPEECH_+0" "#E[NT_PREACHING]Take example from how this person lives - truly pleasing in the sight of God!" | 59085 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_+2" "#E[NT_PREACHING]And I say unto you, %1SN is truly incapable of sinfulness." | 59081 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_INTRO_+2" "#E[NT_PREACHING]God recognizes his own. He can see into the soul of every man and woman." | 59083 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_+0" "#E[NT_PREACHING]Take example from how %1SN lives - truly pleasing in the sight of God!" | 59084 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_+1" "#E[NT_PREACHING]%1SN is without a doubt one of the most brightly shining of God s children." | 59082 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_INTRO_+3" "#E[NT_PREACHING]Hear my words, children of the Lord. Here we have a shining example for you all." | 59080 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_INTRO_+1" "#E[NT_PREACHING]Pay attention, my children - for today I will show you a true Christian." | 59079 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_INTRO_+0" "#E[NT_PREACHING]Today I would like to praise an inspiring example to you all." | 59076 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_SPEECH_+1" "#E[SD_FRUSTRATED]This person has sinned most shamefully! The Lord is most angry indeed!" | 59077 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_SPEECH_+2" "#E[SD_FRUSTRATED]This person has fallen under the Devil s sway! Let us pray for their immortal soul..." | 59078 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_SPEECH_+3" "#E[SD_FRUSTRATED]Hear me! This person has betrayed the faith most coarsely - a shame to all Christendom!" | 59074 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_+3" "#E[SD_FRUSTRATED]Hear me! %1SN has betrayed the faith most coarsely - a shame to all Christendom!" | 59075 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_SPEECH_+0" "#E[SD_FRUSTRATED]And I say unto you - truly, this person has sinned against God most mightily!" | 59072 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_+1" "#E[SD_FRUSTRATED]%1SN has sinned most shamefully! The Lord is most angry indeed!" | 59073 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_+2" "#E[SD_FRUSTRATED]%1SN has fallen under the Devil s sway! Let us pray for their immortal soul..." | 59033 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_SPEECH_+1" "#E[NT_PRAYING]Almighty God, please hold your protective hand above this building." | 59034 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_SPEECH_+2" "#E[NT_PRAYING]Oh Lord, please keep all that is evil from this building." | 59035 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_SPEECH_+3" "#E[NT_PRAYING]Almighty God, I humbly beg you to watch over this building." | 59036 "_CHURCH_089_PRAYFORGODSBLESSING_MESSAGES_OWNER_HEAD_+0" "#E[NT_NEUTRAL]The Lord is protecting your buildings." | 59037 "_CHURCH_089_PRAYFORGODSBLESSING_MESSAGES_OWNER_BODY_+0" "A holy aura now surrounds your building %1GG. No one will dare sabotage it before %2c in %2j." | 59038 "_CHURCH_089_PRAYFORGODSBLESSING_MESSAGES_FAILURES_+0" "Sabotage failed - the building %1GG is under the Lord s protection." | 59039 "_CHURCH_089_PRAYFORGODSBLESSING_MESSAGES_END_HEAD_+0" "#E[NT_NEUTRAL]God s protection has come to an end..." | 59040 "_CHURCH_089_PRAYFORGODSBLESSING_MESSAGES_END_BODY_+0" "God s protective hand no longer hangs over your building %1GG." | 59041 "_CHURCH_090_BUYHOLYINDULGENCE_HEAD_+0" "Letter of indulgence" | 59042 "_CHURCH_090_BUYHOLYINDULGENCE_DESCRIPTION_+0" "Will you pay %1t to see all your sins forgiven and to save your immortal soul from the fires of Hell?" | 59043 "_CHURCH_090_BUYHOLYINDULGENCE_BTN_+0" "Yes, I want to be cleansed!" | 59044 "_CHURCH_090_BUYHOLYINDULGENCE_BTN_+1" "No thank you, that won t be necessary." | 59045 "_CHURCH_090_BUYHOLYINDULGENCE_FAILURES_+0" "Purchase of letter of indulgence failed - %1SN is completely without sin" | 59046 "_CHURCH_090_BUYHOLYINDULGENCE_FAILURES_+1" "Purchase of letter of indulgence failed - you need %1t to purchase this letter of indulgence" | 59047 "_CHURCH_090_BUYHOLYINDULGENCE_SUCCESS_MSG_HEAD_+0" "#E[NT_NEUTRAL]You have purchased a letter of indulgence" | 59048 "_CHURCH_090_BUYHOLYINDULGENCE_SUCCESS_MSG_BODY_+0" "%1SN, today you have purchased a letter of indulgence in the house of God %2GG for the sum of %3t. With this act God has forgiven you all your sins. Halleluja!" | 59049 "_CHURCH_091_PREPAREWORSHIP_CATHOLIC_DESCRIPTION_+0" "What are you planning to do with %1SN at the next Mass at %2c on %2j ?" | 59050 "_CHURCH_091_PREPAREWORSHIP_CATHOLIC_BTN_+0" "Point out %1SV s sins" | 59051 "_CHURCH_091_PREPAREWORSHIP_CATHOLIC_BTN_+1" "Praise %1SV as a good person" | 59052 "_CHURCH_091_PREPAREWORSHIP_PROTESTANT_DESCRIPTION_+0" "What are you planning to do with %1SN at the next service at %2c on %2j ?" | 59053 "_CHURCH_091_PREPAREWORSHIP_PROTESTANT_BTN_+0" "Point out %1SN s sins" | 59054 "_CHURCH_091_PREPAREWORSHIP_PROTESTANT_BTN_+1" "Praise %1SN as a good person" | 59055 "_CHURCH_091_PREPAREWORSHIP_PRAISE_HEAD_+0" "#E[NT_NEUTRAL]You have been praised." | 59056 "_CHURCH_091_PREPAREWORSHIP_PRAISE_BODY_+0" "%1SN was praised most highly today in the house of God %2GG in front of the entire congregation. You can thank %3SN for this." | 59057 "_CHURCH_091_PREPAREWORSHIP_SCOLD_HEAD_+0" "#E[NT_NEUTRAL]People are speaking badly of you" | 59058 "_CHURCH_091_PREPAREWORSHIP_SCOLD_BODY_+0" "Today, in the house of God %2GG, %1SN was vilified before the entire congregation. You can thank %3SN for this." | 59059 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_WELCOME_+0" "#E[NT_PREACHING]Greetings, brothers and sisters of the faith." | 59060 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_WELCOME_+1" "#E[NT_PREACHING]Welcome to the House of the Lord, my children." | 59061 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_WELCOME_+2" "#E[NT_PREACHING]Let us join together in prayer and praise of the Lord. Halleluja." | 59062 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_WELCOME_+3" "#E[NT_PREACHING]May the God of peace be with you all. Amen." | 59063 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PREACHING_+0" "#E[NT_PREACHING]And the Lord said keep my commandments, and you shall receive your reward in Heaven." | 59064 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PREACHING_+1" "#E[NT_PREACHING]Oh God, forge their hearts together, that your children shall learn to love and respect one another." | 59065 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PREACHING_+2" "#E[NT_PREACHING]Be good and virtuous, child. And good deeds you shall do, would you rejoice in the next world." | 59066 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PREACHING_+3" "#E[NT_PREACHING]To give is holier than to receive. For only he who giveth all that he does own will know God in all his glory." | 59067 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_INTRO_+0" "#E[SD_FRUSTRATED]The Devil is grasping, brothers and sisters!" | 59068 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_INTRO_+1" "#E[SD_FRUSTRATED]Abstention and atonement are a true Christian s most sacred duties!" | 59069 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_INTRO_+2" "#E[SD_FRUSTRATED]Sodom and Gomorrah - this place has become a true sink of iniquity!" | 59070 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_INTRO_+3" "#E[SD_FRUSTRATED]God s judgement will be visited upon us all! Already do I hear the trumpets..." | 59071 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_+0" "#E[SD_FRUSTRATED]And I say unto you truly, %1SN has sinned against God most mightily!" | 59032 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_SPEECH_+0" "#E[NT_PRAYING]Our Lord in Heaven, please protect this building from all that is evil." | 60905 "_CREDITS_+0" "The Guild 2$N$Nproduced by 4HEAD Studios$N" | 61695 "_CREDITS_+15" "$[German Voice Recordings$]$N$NTon In Ton$Nwww.toninton.de$N$N$NProduced by$N$NWolfgang Zarges$N$[German Voice Actors$]$N$NNarrator$N$NArt Veder$N$N$NIsabella Bartdorf$NMonika Heusch$NThomas Friebe$NDana Geissler$NDieter Gring$NJulius Gröber$NKarl-Jürgen Sihler$NJulian Steiner$NSebastian Walch$N" | 61696 "_CREDITS_+16" "$[Office Management$]$N$NTanja Hänjes$N$N$N$[Network Administrator$]$N$NTorsten Weinstein$N$N$N$[Disciplinary Measures$]$N$NDiplom Barbar Grom Hellscream$N" | 61697 "_CREDITS_+17" "$[Music and Sound FX$]$N$NOriginal Score written by$N$NPierre Langer$NMarkus Schmidt$NTilman Sillescu$NAlexander Röder$N$Nexcept for Thief of the Night (40A) by Proud Music$N" | 61698 "_CREDITS_+18" "Original Sound Design by$N$NPierre Langer$N$N$NProduced by$N$NDynamedion - www.dynamedion.de$N" | 61699 "_CREDITS_+19" "Score Layout by$N$NMarco Jovic$N$N$NOrchestra$N$NThüringen Philharmonie Gotha - Suhl$N$N$NConductor$N$NBernd Ruf$N" | 61700 "_CREDITS_+20" "Orchestra recorded, edited and mixed by$N$NGENUIN Musikproduktion$NLeipzig, Germany$N$N$NRecording Engineer / Producer$N$NHolger Busse$N" | 61701 "_CREDITS_+21" "JoWooD Productions Software AG$N" | 61702 "_CREDITS_+22" "$[Producer$]$N$NRalf Adam$NSascha Pieroth$N$N$N$[Associate Producer$]$N$NMichael Kairat$N" | 61703 "_CREDITS_+23" "$[Brand Management$]$N$NStefan Berger$NArnold Pötsch$NPatrick Weilch$N$N$N$[Marketing$]$N$NGerald Kossaer$NNicole Mühlbacher$NJohannes Natterer$N" | 61704 "_CREDITS_+24" "$[Public Relations$]$N$NTamara Berger$N$N$N$[Localisation$]$N$NGennaro Giani$N" | 61705 "_CREDITS_+25" "$[Art Direction$]$N$NBernhard Döller$NSabine Schmid$N$N$N$[Internal Quality Assurance$]$N$NAndreas Gudz$NAnton Seicarescu$N" | 61706 "_CREDITS_+26" "$[Copy Protection Mastering$]$N$NRudolf Doringer$NFlorian Kernler$N$N$N$[Web$]$N$NMartin Langbrugger$NErnst Satzinger$N" | 61707 "_CREDITS_+27" "$[Community$]$N$NJohann Ertl$N$N$N$[External QA$]$N$NAspyr Media$NQuantic Lab$N" | 61708 "_CREDITS_+28" "Deep Silver$N" | 61709 "_CREDITS_+29" "$[Product Management$]$N$NSteffen Schamberger$N$N$N$[Public Relations$]$N$NMartin Metzler$N$N$N" | 61681 "_CREDITS_+1" "$[Project Lead$]$N$NTobias Severin$N" | 61682 "_CREDITS_+2" "$[Lead Design$]$N$NLars Martensen$N" | 61683 "_CREDITS_+3" "$[Original Concept and Gamedesign$]$N$NLars Martensen$NTobias Severin$N$Nand the 4HEAD Studios Team$N" | 61684 "_CREDITS_+4" "$[Technical Director$]$N$NUlrich Haar$N$N$N$[Lead Programmer$]$N$NCarsten Stolpmann$N" | 61685 "_CREDITS_+5" "$[Programmers$]$N$NStefan Dilger$NLukas Henschke$NUwe Hoepner$NMatthias Meyer$N" | 61686 "_CREDITS_+6" "$[Additional Programming$]$N$NWolfgang H. Alwin Fandrych$NRené Janovsky$NPaul Kamma$NAlexander Köhn$NMartin Wahnschaffe$N" | 61687 "_CREDITS_+7" "$[Creative Director$]$N$NMatti Jäger$N$N$N$[Technical Lead Artist$]$N$NMatthias Kästner$N" | 61688 "_CREDITS_+8" "$[Artists$]$N$NMatthias André$NSimon Fuchs$NChristopher Haack$NKathleen Kunze$NKatrin Sachse$NDaniel Schindler$NJörg Tobergte$NManuel Virks$NMartin Emes$NAlexander Asmus$N" | 61689 "_CREDITS_+9" "$[Additional Art$]$N$NAndreas Adamek$NBjörn Allenstein$NDanny Freitag$NLisa Heschl$NThomas Hess$NRuben Hohndorf$NTill Maginot$NOliver Smit$NJarek Travnicek$N" | 61690 "_CREDITS_+10" "$[Scripting$]$N$NThomas Fischer$NPaul Kamma$NHeinrich Meyer$N$N$N$[Authors$]$N$NLars Martensen$NHeinrich Meyer$N" | 61691 "_CREDITS_+11" "$[Map Design$]$N$NMichael Holzapfel$NManuel Virks$N" | 61692 "_CREDITS_+12" "$[Historical Research$]$N$NHeinrich Meyer$NJerry Sutton$N" | 61693 "_CREDITS_+13" "$[Quality Assurance Manager$]$N$NHeinrich Meyer$N$N$N$[Quality Assurance$]$N$NSven Abend$NTobias Horn$NSebastian Krätzig$NNicole Martini$N" | 61694 "_CREDITS_+14" "$[Manual$]$N$NHeinrich Meyer$N$N$N$[Public Relations$]$N$NHeinrich Meyer$N" | 61710 "_CREDITS_+30" "$[Marketing$]$N$NMario Gerhold$NGeorg Larch$N$N$N$[Head of Production$]$N$NChristian Moriz$N" | 61711 "_CREDITS_+31" "Aspyr Media, Inc.$N" | 61712 "_CREDITS_+32" "$[Executive Producer$]$N$NBlaine Christine$N$N$N$[Production Coordinator$]$N$NAndrew Cook$N" | 61713 "_CREDITS_+33" "$[Senior Project Manager$]$N$NKelly Bates$N$N$N$[Project Coordinator$]$N$NPatrick Rogers$N" | 61714 "_CREDITS_+34" "$[Quality Assurance Leads$]$N$NCory Gere$NRyan Stocks$N" | 61715 "_CREDITS_+35" "$[Quality Assurance Testers$]$N$NSam Alberts$NTodd Abels$NRyan Beberwyck$NRichard Cambier$NThomas Cate$NPhilip Dhingra$NBrittney Henry$NAaron Kelly$NMorgan Mendez$NTrung Nguyen$NRusty Parks$NJonathan Restrepo$NMical Stankiewicz$NCrystal Todar$N" | 61716 "_CREDITS_+36" "$[Compatibility Lab Technicians$]$N$NJessie Boyer$NAndrew Horwitz$NPete Knaus$N$N$N$[Technical Support$]$N$NJason McClure$NJennifer Becker$NHaley Lumpkin$NJoe Rinaldi$NTom Rees$NClint Parker$N" | 61717 "_CREDITS_+37" "$[Director of Marketing$]$N$NLeah Heck$N$N$N$[Marketing Manager$]$N$NEric Duncan$N$N$N$[Creative Marketing Director$]$N$NZach Rener$N$N$N$[Designer$]$N$NDevin Cox$N$N$N$[Technical Marketing Assistant$]$N$NJack Pattillo$N" | 61718 "_CREDITS_+38" "$[Director of Quality Assurance and Technical Support$]$N$NTim Attuquayefio$N$N$N$[Quality Assurance Supervisors$]$N$NSteve Amacker$NBard Alexander$N$N$N$[Technical Support/Compatibility Lab Manager$]$N$NAndy Brazell$N" | 61719 "_CREDITS_+39" "$[Special Thanks 4HEAD Studios$]" | 61720 "_CREDITS_+40" "$[Lampoons$]$N$NStefan Bollmann$NFabian Hackhofer$NStefan Kubisch$NChristian Mielke$NDaniel Oldenburg$NJohannes Ott$NMarcus Reichel$NLisa P. Reitz$NMichael Rohl$NMarkus Schwinn$NAdrian Sieß$NIrene Wesely$N" | 61721 "_CREDITS_+41" "...also thanks to$N$NDon Edello$NHungriger Hugo$NKrakau$NLunarius$NPuppel$N" | 61722 "_CREDITS_+42" "Thanks to$N$Nour families, partners, friends and to all$Nwho went the long way with us!$N" | 61723 "_CREDITS_+43" "Last not least Thanks to$N$NBürger Arne Peters$N" | 61724 "_CREDITS_+44" "$[Special Thanks Aspyr$]$N$NChance Copeland$NDavid Hasselhoff$NEva Gauthier" | 61725 "_CREDITS_+45" "Bye!$N" | 61872 "_CREDITS_+46" "So long!$N" | 61873 "_CREDITS_+47" "Yes, the credits are over.$N" | 62653 "_CREDITS_+77" "Lukas How do I get the dynasty from the Sim? $NCarsten SimGetDynasty() $NLukas How do I get the owner of a building? $NCarsten BuildingGetOwner() $NLukas How do I get the dynasty from the local player? $NCarsten LocalPlayerGetDynasty() $NLukas I thought as much. $N" | 61874 "_CREDITS_+48" "The credits are over, really.$N" | 61875 "_CREDITS_+49" "My goodness, who would still bother with this?$N" | 61876 "_CREDITS_+50" "All right, here we go...$N" | 61877 "_CREDITS_+51" "$[Quotes from the Developers Dungeon$]" | 61878 "_CREDITS_+52" "Carsten (programmer) The problem is, the problem is...$Nnaaah, there isn t really a problem. $N" | 61879 "_CREDITS_+53" "René (from Dresden) Dresden is very beautiful.$N$NSure, Hanover is pretty green,$Nbut it s much better in Dresden. $N" | 61880 "_CREDITS_+54" "Heinrich Are we going to deliver a good version on the 24th? $N$NMatthias One of the best so far! $N" | 61881 "_CREDITS_+55" "Ralf (our producer), after Lars stole the$Nball from him while playing football $N$N That does it - no Master approval! $N" | 61882 "_CREDITS_+56" "Uwe Lukas has done another Lukas! $N(after Lukas didn t just spill halfN$Nof his drink, as usual, but also$Nupset everything else on the table).$N" | 61883 "_CREDITS_+57" "Stefan Are the characters required to find their target$Nvia the Pathfinder always, under any circumstances? $N$NLars Nothing is required, anything goes. $N" | 61884 "_CREDITS_+58" "Uwe (programmer) That is irrelevant here.$NAlso, I didn t change it one bit.$NAnd it isn t even my responsibility.$N$NWhy? What is it? $N" | 61885 "_CREDITS_+59" "Matti appears in the door frame, singing $N$N 2D panel! Dadibdadeeeda! . Pirouette, exit.$N$NUlrich Just what is going on in that brain of his? $N" | 61886 "_CREDITS_+60" "Christopher Is any of the gentlemen obliged to dine out today? $N" | 61887 "_CREDITS_+61" "Stefan So what if I m 5 points ahead of everone else$Nin the World Cup betting pool? The fact that I m both the host$Nand the system administrator has nothing to do with this... $N" | 61888 "_CREDITS_+62" "It s 32°C in the shade, summer of 2006.$NLars enters the lift with a McDonalds bag.$NChristopher is already there, carrying a$Nlarge package of vanilla ice-cream.$N$NChristopher Wanna trade? $N$NLars No, not even in this weather! $N" | 61889 "_CREDITS_+63" "Ralf (our producer), after Ulrich sent him$Ncrashing to the ground in a football game $N$N The milestone is NOT approved! $N" | 61890 "_CREDITS_+64" "Lars But I insist on keeping this feature! $NTobias, laconically Let me have a look at the timetable... $N" | 61891 "_CREDITS_+65" "Stefan (long hair, chin-beard), asked$Nto accomplish the impossible - again $N$N I may look like Jesus, but that s not who I am. $N" | 61892 "_CREDITS_+66" "Matthias The judge s wife is constanly after him. $NCarsten So where s the problem? $NMatthias It messes up the entire court session...$N$NThere, I killed her, that should shut her up...$N[Matthias seems annoyed]$NOh bother, now he s leaving the courtroom...$NWhat s he up to? $N$NCarsten Obviously, he s looking for a new wife! $N" | 61893 "_CREDITS_+67" "Uwe Today will be a rotten day... I have this hunch... $N" | 61894 "_CREDITS_+68" "Tobias Can I have an ice-cream bar? $NThomas Sure, just take one. $NTobias Really? There s only one left. $NThomas I already had twenty. $N" | 61895 "_CREDITS_+69" "Michael This chili is QA approved. $N" | 61896 "_CREDITS_+70" "Stefan The fact that, in our World Cup betting pool, I currently have 20$Nmore points than the possible maximum is due to a glitch in the software! $N" | 61897 "_CREDITS_+71" "A Guild fan in the forum This is going to be a great year $NGermany wins the World Cup, and The Guild 2 is released.$N$NMatthias, after Germany lost the semifinals to Italy $N Run that by me again? Germany wins the World Cup, and The Guild 2 is released?... $N" | 61898 "_CREDITS_+72" "Matthias and Michael are involved in a controversial debate,$Nstanding by Michael s PC and watching the monitor.$N$NMatthias accidentally kicks the power switch.$N$NHeinrich Matthias, your arguments were better.$NRight until you switched off Michael s computer. $N" | 61904 "_CREDITS_+73" "A sudden exclamation, one week before the Guild master release.$N$NAlwin Oh nooo... Ulrich s been fired!!! $N$NAwkward silence, followed by dismayed questions...$N$N(He was referring to the cyclist Jan Ulrich from$Nthe Telekom team, not our technical director.)$N" | 61905 "_CREDITS_+74" "Playing football in the hallway $N$NMatthiasM You broke my rib! $NMatthiasK Just couldn t resist; you$Nwere right between me and the ball. Also,$Nyou still owe me for that broken toe. $N" | 62158 "_CREDITS_+75" "Lukas ...you better ask Bullrich about that. $N(meaning Ulrich, our technical director)" | 62652 "_CREDITS_+76" "Ulrich Lukarse? $NLukas Yes, Ulrica? $N" | 62654 "_CREDITS_+78" "Lars, in a moment of self-knowledge $N$N It is a distinguishing feature of the people within$Nour team that they have no concept of certain things. $N" | 62655 "_CREDITS_+79" "Stefan (system administrator) to one of the designers $N The server still had three bytes free.$NYou just hogged them. Thank you so much! $N" | 62656 "_CREDITS_+80" "Ulrich, to Matti Have you integrated the armour model? $NMatti Yes, but Lars insisted on doing the lighting. $NTobias Ah yes, just like in Guild 1 - heavy contrast, and too dark. $N" | 62657 "_CREDITS_+81" "Carsten Have we actually downloaded that version yet? $N$NUwe, Ulrich, Lukas, and Matthias Uploaded, Carsten, uploaded! $N" | 62658 "_CREDITS_+82" "That s it now. Really!$N" | 62659 "_CREDITS_+83" "$N" | 50358 "_LAWS_BRIBERY_NAME_+0" "Bribery" | 50359 "_LAWS_BRIBERY_TOOLTIP_+0" "Whosoever gives another person money in order to thereby secure an advantage shall be subject to a heavy fine for their deed." | 50360 "_LAWS_CALUMNY_NAME_+0" "Slander" | 50361 "_LAWS_CALUMNY_TOOLTIP_+0" "Whosoever bears false witness against another shall have their slanderous tongue stilled by the law." | 50362 "_LAWS_POISON_NAME_+0" "Poison and evil concoctions" | 50363 "_LAWS_POISON_TOOLTIP_+0" "Whosoever harms another through use of poison or other evil concoction shall receive their just punishment here upon Earth through office of the right honourable magistrate." | 50364 "_LAWS_SLUGGING_NAME_+0" "Battery" | 50365 "_LAWS_SLUGGING_TOOLTIP_+0" "Whosoever attacks and harms a citizen of good standing outside of an affair of honour shall be sentenced most heavily for their scandalous deed." | 50366 "_LAWS_THEFT_NAME_+0" "Theft" | 50367 "_LAWS_THEFT_TOOLTIP_+0" " Thou shalt not steal! sayeth the Lord, whose commands are our highest law. Whosoever shall break this holy law shall be punished most severely." | 50368 "_LAWS_RAIDING_NAME_+0" "Burglary" | 50369 "_LAWS_RAIDING_TOOLTIP_+0" "Each and every man s or woman s personal possessions stand under the special protection of the law. Burglars shall therefore be subject to disgrace, dishonour and punishment most severe." | 50370 "_LAWS_REVOLT_NAME_+0" "Rebelling against the Authorities" | 50371 "_LAWS_REVOLT_TOOLTIP_+0" "Whosoever resists or rebels against City Council decisions, fails to appear at a trial, or continues to stay illegally in a city forbidden to them under the law shall be punished to the full extent of the law.." | 50372 "_LAWS_SABOTAGE_NAME_+0" "Sabotage" | 50373 "_LAWS_SABOTAGE_TOOLTIP_+0" "Whosoever damages or destroys a competitor s building through use of an explosive mixture, or even contaminates or causes sickness unto its inhabitants through use of any other disgraceful elixir, shall be punished with more than just a few strokes of the whip for their abominable deed." | 50374 "_LAWS_MARAUDING_NAME_+0" "Marauding" | 50375 "_LAWS_MARAUDING_TOOLTIP_+0" "Whosoever attacks, plunders or does commit arson upon other people s buildings is to be punished most severely for his actions in full view of the public." | 50376 "_LAWS_ABDUCTION_NAME_+0" "Kidnapping" | 50377 "_LAWS_ABDUCTION_TOOLTIP_+0" "Whosoever kidnaps any citizen of good standing for the purpose of extorting horrendous sums of money in ransom from their family shall be sentenced to the harshest of punishments, for the only crime more heinous than kidnapping is that of murder." | 50378 "_LAWS_MURDER_NAME_+0" "Murder" | 50379 "_LAWS_MURDER_TOOLTIP_+0" "Whosoever dare commit the foulest and most heinous of all crimes is to be brought before a magistrate. This magistrate shall be empowered to sentence the miscreant to an immediate death, without let or tell or sign of mercy, as was the victim s fate." | 50380 "_LAWS_SHARED_NAME_+0" "Various Crimes" | 50381 "_LAWS_SHARED_TOOLTIP_+0" "Should an offender have committed too many crimes, all those lesser crimes committed are to be consolidated under this title." | 50382 "_LAWS_ATTACKCIVILIAN_NAME_+0" "Attacking a Civilian" | 50383 "_LAWS_ATTACKCIVILIAN_TOOLTIP_+0" "Attacking a respectable citizen is a crime most serious. The perpetrator shall therefore be left but small chance of a mild sentence." | 50384 "_PENALTY_FREE_HEAD_+0" "#E[NT_SEVERE]You have served your sentence." | 50385 "_PENALTY_PRISON_ARRIVED_HEAD_+0" "#E[NT_NEUTRAL]You have been thrown into the dungeon" | 50386 "_PENALTY_PRISON_ARRIVED_BODY_+0" "%1SA %1SN has been thrown into the dungeon and now has enough time to reconsider foul deeds done..." | 50387 "_PENALTY_PRISON_RELEASED_BODY_+0" "%1SN has been released from the dungeon." | 50388 "_PENALTY_PILLORY_START_HEAD_+0" "#E[NT_SEVERE]You have been put in the pillory." | 50389 "_PENALTY_PILLORY_START_BODY_+0" "%1SN has just been pilloried. Laughed at by the general public and pelted with rotten fruit, %1SV finally has enough time to reflect upon the meaning of justice and injustice..." | 50390 "_PENALTY_PILLORY_END_HEAD_+0" "#E[NT_SEVERE]Your sentence in the pillory is ended." | 50391 "_PENALTY_PILLORY_END_BODY_+0" "%1SN has been released from the pillory and may at long last wash..." | 62530 "_LAWS_attackcart_NAME_+0" "Attack cart" | 62531 "_LAWS_attackcart_TOOLTIP_+0" "Hold up and rob carts is not acceptable. Therefore highwayman will be punished." | 62533 "_LAWS_blackmail_NAME_+0" "Blackmail" | 62534 "_LAWS_blackmail_TOOLTIP_+0" "Blackmailing other people by using evidences of their criminal behaviour against them is adisgraceful and evil misdoing." | 60875 "JUMP_+0" "Go there directly" | 60876 "DiarySheet_Page_+0" "Page %1i" | 62056 "_NETWORK_ERROR_DPLAY1_+0" "Internal error" | 62057 "_NETWORK_ERROR_DPLAY2_+0" "Connection failed" | 62058 "_NETWORK_ERROR_DPLAY3_+0" "Connection failed (JoinInfo)" | 62059 "_NETWORK_ERROR_DPLAY6_+0" "Connection failed (Wrong parameter)" | 62060 "_NETWORK_ERROR_DPLAY7_+0" "Internal error" | 59365 "_DUELL_6_TIMEPLANNERENTRY_REMEMBER_+0" "#E[NT_SEVERE]Your duel will begin shortly!" | 59366 "_DUELL_6_TIMEPLANNERENTRY_REMEMBER_+1" "%1ST %1SV, you have arranged to duel!" | 59367 "_DUELL_6_TIMEPLANNERENTRY_DATEBOOK_+0" "Duel!$N%1SN against %2SN" | 59363 "_DUELL_6_TIMEPLANNERENTRY_DUELLIST2_+0" "#E[NT_SEVERE]You demand satisfaction!" | 59364 "_DUELL_6_TIMEPLANNERENTRY_DUELLIST2_+1" "%2SA %2SV, you have been insulted by %1SA %1SN and have demanded satisfaction through a duel." | 59359 "_DUELL_5_OUTRO_END_+3" "#E[NT_NEUTRAL]So people - now be about your business - the duel is over!" | 59360 "_DUELL_5_OUTRO_END_+4" "#E[NT_NEUTRAL]Let us hope that this duel has put an end to the conflict between these two. Farewell, people..." | 59361 "_DUELL_6_TIMEPLANNERENTRY_DUELLIST1_+0" "#E[NT_SEVERE]You have been challenged to a duel!" | 59362 "_DUELL_6_TIMEPLANNERENTRY_DUELLIST1_+1" "%1SA %1SV, you have insulted %2SA %2SN and are challenged to a duel for your impertinence." | 59356 "_DUELL_5_OUTRO_END_+0" "#E[NT_NEUTRAL]The duel is over - now everyone go home!" | 59357 "_DUELL_5_OUTRO_END_+1" "#E[NT_NEUTRAL]The conflict has been settled by an affair of honour - may these two families henceforth live in peace with one another." | 59358 "_DUELL_5_OUTRO_END_+2" "#E[NT_NEUTRAL]I hereby declare this affair of honour to be ended. Now stop gawking, you lot. Be on your way!" | 59351 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+0" "#E[NT_AMAZED]Oops, I didn t even notice that any help which could come would already be too late for you..." | 59352 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+1" "#E[AG_ENRAGED]Did you hear that? #E[NT_AMAZED]Oh, I hadn t even noticed #E[AG_CYNICAL]that you re already dead!" | 59353 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+2" "#E[NT_AMAZED]But - yes, I can even see that from here - #E[AG_ENRAGED]you ve already breathed your last!" | 59355 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+4" "#E[NT_AMAZED]But looking at the way you re lying in that pool of blood - that s no longer necessary..." | 59354 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+3" "#E[SD_FRUSTRATED]Hey, answer me! #E[NT_AMAZED]Oh, you can t... oh well, sorry about that!" | 59345 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_ARM_+0" "#E[SD_WORRIED]You ll never become a good shot. At least, not with this arm." | 59346 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+0" "#E[AG_CYNICAL]Fine, and I ll not be helping YOU over there - you cheated!" | 59347 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+1" "#E[AG_CYNICAL]As for you, you cheat - don t even begin to think that I might tend your wounds." | 59350 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+4" "#E[AG_CYNICAL]You there! You are a cheat! You will not receive any help from me, that I swear." | 59349 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+3" "#E[AG_CYNICAL]You dishonourable worm! I refuse to help such as you!" | 59348 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+2" "#E[AG_CYNICAL]And as far as you over there are concerned I hope you bleed heavily - I certainly won t help you!" | 59338 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_1_+0" "#E[SD_WORRIED]That doesn t look too good..." | 59339 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_2_+0" "#E[SD_WORRIED]Oh, now what have we here..." | 59340 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_EYE_+0" "#E[SD_WORRIED]That is not what is meant by keeping a sharp eye out. Luckily you have two of them." | 59341 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_KNEE_+0" "#E[SD_WORRIED]You ll have a limp on this knee from now on." | 59342 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_HANDS_+0" "#E[SD_WORRIED]One, two, three, four... there is a finger missing." | 59343 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_STOMACH_+0" "#E[SD_WORRIED]Does this hurt? You had better get used to it, for the pain will last quite a while." | 59344 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_EAR_+0" "#E[SD_WORRIED]It would be best if you were to buy a hat immediately. This shredded ear looks terrible." | 59327 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+4" "#E[SD_WORRIED]Don t move, we have to stop the bleeding." | 59328 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+0" "#E[NT_FRIENDLY]You see? You re already doing much better." | 59329 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+1" "#E[NT_FRIENDLY]So, you re wounds have been tended. Try to be more careful next time." | 59330 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+2" "#E[NT_FRIENDLY]And one more bandage here and... voila - done!" | 59331 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+3" "#E[NT_FRIENDLY]Should I get my saw? Wait - the wound is only to your little finger... sooo, there we are!" | 59337 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+4" "#E[SD_DEPRESSED]Ah, you re alive... hey, say something! - Oh no, that was just a last reflex..." | 59336 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+3" "#E[SD_DEPRESSED]And another dead one. Hello - wake up!!! - Criminy, there s no money to be earned here today - again..." | 59335 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+2" "#E[SD_DEPRESSED]I d say that was your last duel. Tough luck!" | 59333 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+0" "#E[SD_DEPRESSED]Hmm, nothing more to be done for you..." | 59334 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+1" "#E[SD_DEPRESSED]Oh no, there s no money to be earned here today!" | 59332 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+4" "#E[NT_FRIENDLY]There! I have the bullet! Now you ll soon be on the mend..." | 59326 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+3" "#E[SD_WORRIED]Wait, I ll tend to your wounds." | 59325 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+2" "#E[SD_WORRIED]Easy, easy... let me help you..." | 59324 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+1" "#E[SD_WORRIED]Careful! Open your shirt." | 59320 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+2" "#E[NT_AMAZED]Obviously you have no need of my services." | 59321 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+3" "#E[NT_AMAZED]It s a miracle! It didn t touch you!" | 59322 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+4" "#E[NT_AMAZED]You don t even have a bullet wound - pity, that..." | 59323 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+0" "#E[SD_WORRIED]Let me see what I can do." | 59317 "_DUELL_4_FIGHT_TURN_EVADE_FAILED_+1" "#E[NT_NEUTRAL]Your opponent doesn t manage to position himself defensively." | 59318 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+0" "#E[NT_AMAZED]Incredible - not even a scratch." | 59319 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+1" "#E[NT_AMAZED]Amazing - you re in perfect health!" | 59315 "_DUELL_4_FIGHT_TURN_EVADE_SUCCESS_+1" "#E[NT_NEUTRAL]Your opponent assumes a position which gives him a very good chance of avoiding your shot." | 59316 "_DUELL_4_FIGHT_TURN_EVADE_FAILED_+0" "#E[NT_NEUTRAL]You don t manage to position yourself defensively." | 59313 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+5" "#E[AG_CYNICAL]You think you re pretty funny, don t you?" | 59314 "_DUELL_4_FIGHT_TURN_EVADE_SUCCESS_+0" "#E[NT_NEUTRAL]You manage to assume a very good defensive position." | 59310 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+2" "#E[AG_CYNICAL]Hah, what a joke..." | 59311 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+3" "#E[AG_CYNICAL]Ha - ha - ha!" | 59312 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+4" "#E[AG_CYNICAL]Aren t you the funny one..." | 59309 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+1" "#E[AG_CYNICAL]Pitiful!" | 59305 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+2" "#E[AG_ENRAGED]You ll pay for that..." | 59306 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+3" "#E[AG_ENRAGED]Grrr..." | 59307 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+4" "#E[AG_ENRAGED]Arghhh..." | 59308 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+0" "#E[AG_CYNICAL]Haha, nice try!" | 59300 "_DUELL_4_FIGHT_TURN_SLANDER_+7" "#E[AG_CYNICAL]Hey, get a move on - or can t you find the trigger?" | 59301 "_DUELL_4_FIGHT_TURN_SLANDER_+8" "#E[AG_CYNICAL]The way you aim, it looks like I ll be eating roast pigeon for dinner..." | 59302 "_DUELL_4_FIGHT_TURN_SLANDER_+9" "#E[AG_CYNICAL]Hey, I m over HERE! You don t want to shoot the seconds, do you?" | 59303 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+0" "#E[AG_ENRAGED]Just you wait..." | 59304 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+1" "#E[AG_ENRAGED]You deformed abomination! I m going to shoot your entire family - Rarghhh!" | 59291 "_DUELL_4_FIGHT_TURN_SHOT_DOCHIT_+3" "#E[AG_ENRAGED]Ahhh, miserable dolt!" | 59292 "_DUELL_4_FIGHT_TURN_SHOT_OVERHEAD_MISSED_+0" "Missed!" | 59293 "_DUELL_4_FIGHT_TURN_SLANDER_+0" "#E[AG_CYNICAL]You hold that pistol like a slipper!" | 59294 "_DUELL_4_FIGHT_TURN_SLANDER_+1" "#E[AG_CYNICAL]Hehe, going weak in the knees, aren t you?!" | 59295 "_DUELL_4_FIGHT_TURN_SLANDER_+2" "#E[AG_CYNICAL]You marksmanship will soon see you before the magistrate - for murdering the doctor, haha!" | 59296 "_DUELL_4_FIGHT_TURN_SLANDER_+3" "#E[AG_CYNICAL]Hey, the other way round... you have to hold the pistol the other way round..." | 59297 "_DUELL_4_FIGHT_TURN_SLANDER_+4" "#E[AG_CYNICAL]Do you really want to make a fool of yourself, you amateur?!" | 59298 "_DUELL_4_FIGHT_TURN_SLANDER_+5" "#E[AG_CYNICAL]Give up now - this isn t a game of tramps and guards!" | 59299 "_DUELL_4_FIGHT_TURN_SLANDER_+6" "#E[AG_CYNICAL]A bedpan in the hand would suit you better!" | 59281 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+7" "#E[AG_CYNICAL]Hehe - so much for THAT..." | 59282 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+8" "#E[AG_CYNICAL]Are you always this... accurate... at home?" | 59283 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+9" "#E[AG_CYNICAL]Pathetic amateur!" | 59284 "_DUELL_4_FIGHT_TURN_SHOT_JAM_+0" "#E[DF_APPALLED]...argh, dash it. Who made this pistol?" | 59285 "_DUELL_4_FIGHT_TURN_SHOT_JAM_+1" "#E[DF_APPALLED]How in the world is one to win a duel with a misbegotten piece of engineering like this?" | 59286 "_DUELL_4_FIGHT_TURN_SHOT_JAM_+2" "#E[DF_APPALLED]What s this? Which useless twit built this pistol?" | 59287 "_DUELL_4_FIGHT_TURN_SHOT_JAM_+3" "#E[DF_APPALLED]...today just isn t my day..." | 59288 "_DUELL_4_FIGHT_TURN_SHOT_DOCHIT_+0" "#E[AG_ENRAGED]Arrrgh! Who taught you how to shoot?" | 59289 "_DUELL_4_FIGHT_TURN_SHOT_DOCHIT_+1" "#E[AG_ENRAGED]Hmph... am I surrounded by beginners here?" | 59290 "_DUELL_4_FIGHT_TURN_SHOT_DOCHIT_+2" "#E[AG_ENRAGED]Ouch! Watch what you re doing, will you!" | 59277 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+3" "#E[AG_CYNICAL]Hoho..." | 59278 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+4" "#E[AG_CYNICAL]Close doesn t count." | 59279 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+5" "#E[AG_CYNICAL]Nice try!" | 59280 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+6" "#E[AG_CYNICAL]Hey, Doctor - better take cover!" | 59274 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+0" "#E[AG_CYNICAL]Missed!" | 59275 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+1" "#E[AG_CYNICAL]Haha..." | 59276 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+2" "#E[AG_CYNICAL]Practice!" | 59272 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+6" "#E[DF_FRIGHTENED]Uhg, that hurts..." | 59273 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+7" "#E[DF_FRIGHTENED]Ahhh - you got me!" | 59266 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+0" "#E[DF_FRIGHTENED]Arrrgh!" | 59267 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+1" "#E[DF_FRIGHTENED]Hmph..." | 59268 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+2" "#E[DF_FRIGHTENED]Ouch!" | 59269 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+3" "#E[DF_FRIGHTENED]Help..." | 59270 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+4" "#E[DF_FRIGHTENED]Grrrr..." | 59271 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+5" "#E[DF_FRIGHTENED]Argh - is that blood?!?" | 59265 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+7" "#E[NT_SEVERE]You really don t want to know where I m aiming..." | 59262 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+4" "#E[NT_SEVERE]And now - say goodbye..." | 59263 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+5" "#E[NT_SEVERE]Your time has come." | 59264 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+6" "#E[NT_SEVERE]Any last words?" | 59256 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+6" "#E[AG_CYNICAL]Rest in peace!" | 59257 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+7" "#E[AG_CYNICAL]Adios!" | 59258 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+0" "#E[NT_SEVERE]I have your eye dead in my sights..." | 59259 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+1" "#E[NT_SEVERE]Soooooooooo..." | 59260 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+2" "#E[NT_SEVERE]And now... your ears are gone!" | 59261 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+3" "#E[NT_SEVERE]Hmmm... now I have that bulbous nose of yours dead in my sights!" | 59254 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+4" "#E[AG_CYNICAL]Goodbye!" | 59255 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+5" "#E[AG_CYNICAL]Toodle-oo!" | 59253 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+3" "#E[AG_CYNICAL]Make your will!" | 59249 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+9" "#E[SD_FRUSTRATED]Come on - I need some fresh organs for my... experiments, mwahaha." | 59250 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+0" "#E[AG_CYNICAL]That s torn it!" | 59251 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+1" "#E[AG_CYNICAL]Harrr!" | 59252 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+2" "#E[AG_CYNICAL]Take that!" | 59243 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+3" "#E[SD_FRUSTRATED]How boring!" | 59244 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+4" "#E[SD_FRUSTRATED]Did you come here to talk?!" | 59245 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+5" "#E[SD_FRUSTRATED]I want to see some BLOOD!" | 59246 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+6" "#E[SD_FRUSTRATED]What is this - morning callisthenics?!" | 59247 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+7" "#E[SD_FRUSTRATED]I thought this was a duel..." | 59248 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+8" "#E[SD_FRUSTRATED]Come on, your shirts should be BLOOD red by now!" | 59236 "_DUELL_4_FIGHT_TURN_MENU_+2" "Quick shot (martial arts)" | 59237 "_DUELL_4_FIGHT_TURN_MENU_+3" "Aimed shot (martial arts)" | 59238 "_DUELL_4_FIGHT_TURN_MENU_+4" "Taunt in order to distract your opponent (Rhetoric)" | 59239 "_DUELL_4_FIGHT_TURN_MENU_+5" "Attempt to dodge the shot (Dexterity)" | 59240 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+0" "#E[SD_FRUSTRATED]Bah, how exciting!" | 59241 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+1" "#E[SD_FRUSTRATED]Why did I even bother getting up sooo early?" | 59242 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+2" "#E[SD_FRUSTRATED]Yawn..." | 59234 "_DUELL_4_FIGHT_TURN_MENU_+0" "Round %1n of 3" | 59235 "_DUELL_4_FIGHT_TURN_MENU_+1" "%2SV, what do you wish to do in this round of the duel?" | 59233 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+7" "#E[AG_RANTING]Cheat! You were supposed to take 10 paces..." | 59232 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+6" "#E[AG_RANTING]That is the only way you can win, isn t it?!" | 59231 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+5" "#E[AG_RANTING]Cheat! That was only 9 paces!" | 59230 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+4" "#E[AG_RANTING]You cheat - that won t help you either!" | 59229 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+3" "#E[AG_RANTING]That is unfair! Only 9 paces..." | 59227 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+1" "#E[AG_RANTING]8, 9... hey, that was only 9 paces!" | 59228 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+2" "#E[AG_RANTING]You cheat, I saw exactly what you did!" | 59224 "_DUELL_4_FIGHT_BETRAY_MENU_+2" "Yes, hehe... (Dark art)" | 59225 "_DUELL_4_FIGHT_BETRAY_MENU_+3" "I don t need to do that" | 59226 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+0" "#E[AG_RANTING]Buhhh!" | 59222 "_DUELL_4_FIGHT_BETRAY_MENU_+0" "Cheat!" | 59223 "_DUELL_4_FIGHT_BETRAY_MENU_+1" "%1SV, do you wish to try to gain a small advantage by only going 9 paces, giving you an accuracy bonus on your first shot?" | 59221 "_DUELL_3_INTRO_2_+2" "#E[NT_SEVERE]Take your positions and don t even think about shooting before the time has come!" | 59220 "_DUELL_3_INTRO_2_+1" "#E[NT_SEVERE]Stand back to back - and then each of you takes 10 paces, turns and shoots! Remember 10 paces, not 9!" | 59219 "_DUELL_3_INTRO_2_+0" "#E[NT_SEVERE]You know the rules - take your positions! The doctor will not help anyone who cheats." | 59218 "_DUELL_3_INTRO_1_SPEECH_+1" "#E[NT_SEVERE]Good morning! And hopefully not a bloody one. You are here to settle your differences in a duel to the death." | 59216 "_DUELL_3_INTRO_1_+1" "#E[NT_SEVERE]Good morning! And hopefully not a bloody one. %1SN, %2SN, you are here to settle your differences in a duel to the death." | 59217 "_DUELL_3_INTRO_1_SPEECH_+0" "#E[NT_SEVERE]Greetings one and all. We have assembled here to see the conflict between these two duellists settled by an affair of honour." | 59215 "_DUELL_3_INTRO_1_+0" "#E[NT_SEVERE]Greetings one and all. We have assembled here to see the conflict between %1SN and %2SN settled by an affair of honour." | 59214 "_DUELL_2_MISSING_END_2_+2" "#E[AG_RANTING]Tsk tsk... and now where shall I find the blood for my - #E[AG_ENRAGED]studies, hm?" | 59212 "_DUELL_2_MISSING_END_2_+0" "#E[SD_SAD]Hmpf, and I had hoped to acquire an organ or two for my studies today..." | 59213 "_DUELL_2_MISSING_END_2_+1" "#E[AG_CYNICAL]Grrr... and after I brought my new saw along - just to treat the injuries..." | 59211 "_DUELL_2_MISSING_END_1_+2" "#E[NT_SEVERE]Hear, hear everyone go home - the duel has been cancelled." | 59210 "_DUELL_2_MISSING_END_1_+1" "#E[NT_SEVERE]Then I guess we may as well go home, eh? The duel is cancelled!" | 59209 "_DUELL_2_MISSING_END_1_+0" "#E[NT_SEVERE]Everyone go home. The duel is cancelled." | 59207 "_DUELL_2_MISSING_2ND_SPEECH_+1" "#E[HP_HAPPY]You should talk - I don t see your duellist anywhere either. If you ask me I d say it looks like quite a flop." | 59208 "_DUELL_2_MISSING_2ND_SPEECH_+2" "#E[HP_HAPPY]Hmm, your party doesn t appear to be here yet either. Maybe WE should duel? No, no - it was just a joke!" | 59206 "_DUELL_2_MISSING_2ND_SPEECH_+0" "#E[HP_HAPPY]Ho ho... you should talk. As far as I can see, your charge isn t anywhere to be found either..." | 59205 "_DUELL_2_MISSING_2ND_+2" "#E[HP_HAPPY]Hmm, %1SA %1SN doesn t appear to be here yet either. Maybe WE should duel? No, no - it was just a joke!" | 59204 "_DUELL_2_MISSING_2ND_+1" "#E[HP_HAPPY]You should talk - I don t see %1SA %1SN anywhere either. If you ask me I d say it looks like quite a flop." | 59203 "_DUELL_2_MISSING_2ND_+0" "#E[HP_HAPPY]Ho ho.. You should talk. As far as I can see, %1SA %1SN isn t anywhere to be found either..." | 59202 "_DUELL_2_MISSING_1ST_SPEECH_+3" "#E[NT_SEVERE]So, the duel cannot proceed as planned, since your side seems to have decided to sleep in this morning. Lazy AND cowardly, I say!" | 59201 "_DUELL_2_MISSING_1ST_SPEECH_+2" "#E[NT_SEVERE]I see that your charge didn t find it necessary to back up his cowardly insult to my duellist - that is what I call cowardly! And I got up so early for this..." | 59200 "_DUELL_2_MISSING_1ST_SPEECH_+1" "#E[NT_SEVERE]It looks like your duellist failed to appear. What a disgrace..." | 59198 "_DUELL_2_MISSING_1ST_+3" "#E[NT_SEVERE]So, the duel cannot proceed as planned, since %1SA %1SN seems to have decided to sleep in this morning. Lazy AND cowardly, I say!" | 59199 "_DUELL_2_MISSING_1ST_SPEECH_+0" "#E[NT_SEVERE]So, it looks like your duellist has something more important to do than appear on the field of honour..." | 59197 "_DUELL_2_MISSING_1ST_+2" "#E[NT_SEVERE]I see that %1SA %1SN didn t find it necessary to back up his cowardly insult to my duellist - that is what I call cowardly! And I got up so early for this..." | 59196 "_DUELL_2_MISSING_1ST_+1" "#E[NT_SEVERE]It looks like your duellist %1SA %1SN failed to appear. What a disgrace..." | 59195 "_DUELL_2_MISSING_1ST_+0" "#E[NT_SEVERE]So, it looks like %1SA %1SN has something more important to do than appear on the field of honour..." | 59194 "_DUELL_1_DIALOGMSG_TOOLATE_+1" "$L%1SV, you failed to appear at the appointed time for your duel with %2SA %2SN. The people will not forget this act of abject cowardice soon." | 59192 "_DUELL_1_DIALOGMSG_INSULTS_+12" "#E[AG_CYNICAL]Listen carefully You are a pathetic good-for-nothing, child of a veritable dynasty of criminals, frauds and cheats!" | 59193 "_DUELL_1_DIALOGMSG_TOOLATE_+0" "#E[NT_SEVERE]You missed a duel!" | 59190 "_DUELL_1_DIALOGMSG_INSULTS_+10" "#E[AG_CYNICAL]Why are you standing around like that? Do you have a wooden leg? Or is it just gas?!" | 59191 "_DUELL_1_DIALOGMSG_INSULTS_+11" "#E[AG_CYNICAL]You there! Always one step ahead of fashion, aren t you?! Why else would you wear pants so soiled they can stand up without help?" | 59189 "_DUELL_1_DIALOGMSG_INSULTS_+9" "#E[AG_CYNICAL]Lord, help me! I can t recall having seen anyone dressed more revoltingly than you in a very, very long time..." | 59188 "_DUELL_1_DIALOGMSG_INSULTS_+8" "#E[AG_CYNICAL]You there! Is that a plague-spot on your face, or just your nose?" | 59187 "_DUELL_1_DIALOGMSG_INSULTS_+7" "#E[AG_CYNICAL]Hehe, you look so stupid it s almost enough to frighten a grown man, haha..." | 59186 "_DUELL_1_DIALOGMSG_INSULTS_+6" "#E[AG_CYNICAL]He, you there! Here s a riddle for you who looks stupider than a post and stinks like an open latrine? Well?..." | 59185 "_DUELL_1_DIALOGMSG_INSULTS_+5" "#E[AG_CYNICAL]Out of my way, scum! Or are you looking for trouble!?" | 59184 "_DUELL_1_DIALOGMSG_INSULTS_+4" "#E[AG_CYNICAL]Who dressed you this morning? Your mother? Hehehe..." | 59182 "_DUELL_1_DIALOGMSG_INSULTS_+2" "#E[AG_CYNICAL]One look at you and I realize exactly why your dynasty will never amount to anything!" | 59183 "_DUELL_1_DIALOGMSG_INSULTS_+3" "#E[AG_CYNICAL]Hey there! Aren t you a member of that good-for-nothing family of cutthroats?!" | 59181 "_DUELL_1_DIALOGMSG_INSULTS_+1" "#E[AG_CYNICAL]Your eyes shine with pure stupidity!" | 59180 "_DUELL_1_DIALOGMSG_INSULTS_+0" "#E[AG_CYNICAL]You really are the prince of idiots!" | 59179 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+4" "#E[HP_TRIUMPHANT]Cowardly wretch! Next time I ll insult your entire family... ah... dynasty!" | 59178 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+3" "#E[HP_TRIUMPHANT]Then get out of my sight. Criminy, someone s almost soiling their pants..." | 59177 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+2" "#E[HP_TRIUMPHANT]What? Cowardly, too? HA! I knew it..." | 59175 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+0" "#E[HP_TRIUMPHANT]Ha ha, now we know what your family is made of." | 59176 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+1" "#E[HP_TRIUMPHANT]You whining little worm! Get out of here! Go on..." | 59173 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+3" "#E[DF_SCARED]You... insulted me... hmph, with good cause... I guess..." | 59174 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+4" "#E[DF_SCARED]I - um, yes, of course, absolutely, whatever you say..." | 59171 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+1" "#E[DF_FRIGHTENED]That, well, yes, it s true..." | 59172 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+2" "#E[DF_FRIGHTENED]Oh excuse me if I ve upset you. I most certainly did not mean to do so..." | 59168 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+3" "#E[AG_THREATENING]You worm! For that I will shoot both of your ears off tomorrow morning - in a duel!" | 59169 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+4" "#E[DF_DISGUSTED]SATISFACTION! I challenge you to a duel! Tomorrow morning the ravens will feast well indeed - on your dead innards." | 59170 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+0" "#E[DF_FRIGHTENED]Yes, um... you re quite right..." | 59167 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+2" "#E[AG_THREATENING]Just you wait! This impertinence will cost you your head. We shall meet tomorrow to duel on the field of honour!" | 59166 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+1" "#E[AG_ENRAGED]Really? We shall clarify the matter in a duel tomorrow at the crack of dawn." | 59163 "_DUELL_1_DIALOGMSG_INSULTEDONE_+2" " I demand satisfaction for that! " | 59164 "_DUELL_1_DIALOGMSG_INSULTEDONE_+3" "Better to back down..." | 59165 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+0" "#E[DF_DISGUSTED]I demand satisfaction! Meet me tomorrow morning on the field of honour - to duel, scum!" | 59162 "_DUELL_1_DIALOGMSG_INSULTEDONE_+1" "$L%1SZ $N %2l $N %3SV, how do you wish to react to this impertinent insult?$N" | 59160 "_DUELL_1_DIALOGMSG_INSULTER_NO_+0" "$L%1SV, you insulted %2SZ with the following words %3l $NSubdued, %2SV swallows your insult and loses respect in the eyes of all those present..." | 59161 "_DUELL_1_DIALOGMSG_INSULTEDONE_+0" "#E[NT_SEVERE]Someone has insulted you!" | 59158 "_DUELL_1_DIALOGMSG_INSULTER_+0" "#E[NT_SEVERE]You have insulted someone!" | 59159 "_DUELL_1_DIALOGMSG_INSULTER_YES_+0" "$L%1SV, you insulted %2SZ with the following words %3l $NFurious, %2SV demands satisfaction from you - prepare yourself for a duel!" | 60893 "Found %1l_+0" "%1l found" | 61040 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_DATEBOOK_ENTRY_+0" "A funeral is coming up" | 60130 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+0" "#E[AG_CYNICAL]About time!" | 60126 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+4" "#E[SD_WAILING]Please take this poor soul to your breast, oh Lord." | 60127 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+5" "#E[SD_WAILING]It s so sad..." | 59930 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_GOOD_RHETORIC_+0" "#E[HP_SMILING]It would be my pleasure." | 59931 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_GOOD_RHETORIC_+1" "#E[HP_SMILING]I would be so happy... come!" | 59932 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_GOOD_RHETORIC_+2" "#E[HP_SMILING]Yes, my dear - gladly." | 59933 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_WEAK_RHETORIC_+0" "#E[LV_ALLAYING]No, not today." | 59934 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_WEAK_RHETORIC_+1" "#E[LV_ALLAYING]No, I have a headache." | 59935 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_WEAK_RHETORIC_+2" "#E[LV_ALLAYING]My head is aching. I don t want to today." | 59936 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_NORMAL_RHETORIC_+0" "#E[LV_ALLAYING]I m afraid not, I do not wish to do so." | 59937 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_NORMAL_RHETORIC_+1" "#E[LV_ALLAYING]Not today, dear - I must work..." | 59938 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_NORMAL_RHETORIC_+2" "#E[LV_ALLAYING]I would rather not today. Please understand." | 59939 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_GOOD_RHETORIC_+0" "#E[LV_ALLAYING]Could we please put that off until tomorrow?" | 59940 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_GOOD_RHETORIC_+1" "#E[LV_ALLAYING]A tempting offer indeed, but not today." | 59941 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_GOOD_RHETORIC_+2" "#E[LV_ALLAYING]I don t really want to do that today. Please understand." | 59942 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_WEAK_RHETORIC_+0" "#E[NT_NO]No, now get out of here!" | 59943 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_WEAK_RHETORIC_+1" "#E[NT_NO]Who do you think you are?! You should treat me better..." | 59944 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_WEAK_RHETORIC_+2" "#E[NT_NO]No - now, leave!" | 59945 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_NORMAL_RHETORIC_+0" "#E[NT_NO]How dare you?!" | 59946 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_NORMAL_RHETORIC_+1" "#E[NT_NO]How impertinent!" | 59947 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_NORMAL_RHETORIC_+2" "#E[NT_NO]Who do you think you are?!" | 59948 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_GOOD_RHETORIC_+0" "#E[NT_NO]You re behaving like an animal! No!" | 59949 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_GOOD_RHETORIC_+1" "#E[NT_NO]By God, no! You re no longer worthy of my love." | 59950 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_GOOD_RHETORIC_+2" "#E[NT_NO]Stop this unseemly behaviour at once!" | 59951 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOMALE_+0" "#E[HP_SMILING]We are going to have a baby, my love." | 59952 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOMALE_+1" "#E[HP_SMILING]I am pregnant, my husband." | 59953 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOMALE_+2" "#E[HP_SMILING]Darling, I am going to have your baby." | 59954 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOFEMALE_+0" "#E[HP_SMILING]I have the feeling you are pregnant, my love." | 59955 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOFEMALE_+1" "#E[HP_SMILING]I do believe you are with child, my wife." | 59956 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOFEMALE_+2" "#E[HP_SMILING]It would seem you will soon bear a child, dear heart." | 59957 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOMALE_+0" "#E[SD_DEPRESSED]Alas, I am not pregnant." | 59958 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOMALE_+1" "#E[SD_DEPRESSED]I am sorry to have to tell you that I am not pregnant." | 59959 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOMALE_+2" "#E[SD_DEPRESSED]I am sorry to have to say this, but I am not with child." | 59960 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOFEMALE_+0" "#E[SD_DEPRESSED]I see you have not become pregnant." | 59961 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOFEMALE_+1" "#E[SD_DEPRESSED]It would seem you are not pregnant." | 59962 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOFEMALE_+2" "#E[SD_DEPRESSED]You are not pregnant. How sad... perhaps we could try again?!" | 59963 "_FAMILY_2_COHABITATION_BIRTH_MESSAGE_HEAD_SON_+0" "#E[HP_HAPPY]You now have a son" | 59964 "_FAMILY_2_COHABITATION_BIRTH_MESSAGE_BODY_SON_+0" "Today %1SN delivered a healthy baby boy. Congratulations.$N%2l" | 59965 "_FAMILY_2_COHABITATION_BIRTH_MESSAGE_HEAD_DAUGHTER_+0" "#E[HP_HAPPY]You now have a daughter" | 59966 "_FAMILY_2_COHABITATION_BIRTH_MESSAGE_BODY_DAUGHTER_+0" "Today %1SN delivered a healthy baby girl. Congratulations.$N%2l" | 59967 "_FAMILY_2_COHABITATION_BIRTH_BAPTISM_SON_+0" "What do you want to name your son?" | 59968 "_FAMILY_2_COHABITATION_BIRTH_BAPTISM_DAUGHTER_+0" "What do you want to name your daughter?" | 59969 "_FAMILY_2_COHABITATION_BIRTH_BAPTISM_BTN_+0" "Random" | 59970 "_FAMILY_2_COHABITATION_BIRTH_BAPTISM_BTN_+1" "Accept" | 59971 "_FAMILY_149_ATTENDSCHOOL_FAILURES_+0" "Unable to enter school - you are unable to pay the %2t in tuition fees for %1SV" | 59972 "_FAMILY_149_ATTENDSCHOOL_INTRO_HEAD_+0" "#E[NT_NEUTRAL]One of your children is now eligible for school" | 59973 "_FAMILY_149_ATTENDSCHOOL_INTRO_BODY_+0" "Your child %1SN is now old enough to enter school. Tuition will cost %2t." | 59974 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_DOCUMENT_+0" "$Z$[School Certificate$]$N$NIn the name of the Board of Directors this Certificate confirms that$N$N%1SN$N$Ndid study at the %2NAME school and has there completed their course of studies most successfully and with all due honour.$N$N%3l %4l$N$NMay you learn an honest profession and become an upstanding citizen and a credit to our community.$N$Nsgd. the School Director$N%2NAME in %5j" | 59975 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_DOCUMENT_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has successfully completed school. You can now arrange an apprenticeship for them in someone else s business." | 59976 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_1ST_+0" "%1SV has incredible stamina." | 59977 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_1ST_+1" "%1SV is very strong and possesses great endurance." | 59978 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_1ST_+2" "%1SV is seldom out of breath - at least, not from physical exertion." | 59979 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_2ND_+0" "It should also be noted that %1SV possesses great strength and endurance." | 59980 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_2ND_+1" "Furthermore, it is seldom indeed that %1SV has endurance problems." | 59981 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_2ND_+2" "It should also be mentioned that %1SV does not tire, even during the most strenuous physical activities." | 59982 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_1ST_+0" "Agility is one of %1SV s most highly-developed attributes." | 59983 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_1ST_+1" "%1SV has demonstrated excellent agility." | 59984 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_1ST_+2" "%1SV is already possessed of excellent agility." | 59985 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_2ND_+0" "It should also be noted that %1SV is very agile." | 59986 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_2ND_+1" "Furthermore, physical agility is one of %1SV s most highly developed attributes." | 59987 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_2ND_+2" "%1SV s great physical agility should also be noted." | 59988 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_1ST_+0" "%1SV is always most charming and courteous." | 59989 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_1ST_+1" "%1SV integrates well into groups." | 59990 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_1ST_+2" "Others are often happy when %1SV stops for a word with them." | 59991 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_2ND_+0" "It must also be mentioned that others often have problems tearing their gaze from %1SV." | 59992 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_2ND_+1" "We would also like to mention that %1SV is most charismatic." | 59993 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_2ND_+2" "In addition, %1SV enjoys great popularity as a conversationalist with the opposite sex." | 59994 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_1ST_+0" "%1SV is most skilled at prevailing during confrontations." | 59995 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_1ST_+1" "%1SV is already quite skilled in the use of swords and other weapons." | 59996 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_1ST_+2" "%1SV always manages to retain the upper hand in physical disputes." | 59997 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_2ND_+0" "It should also be mentioned that %1SV is very assertive." | 59998 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_2ND_+1" "Furthermore, %1SV refuses to be pushed around - a thoroughly positive trait." | 59999 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_2ND_+2" "Additionally, %1SV does not give in to opponents and is usually very assertive." | 60000 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_1ST_+0" "%1SV works steadily and conscientiously." | 60001 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_1ST_+1" "%1SV is a very talented craftsperson." | 60002 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_1ST_+2" "%1SV is certain to be a highly respected craftsperson one day ." | 60003 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_2ND_+0" "Furthermore, %1SV is very talented at handwork." | 60128 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+6" "#E[SD_WAILING]I don t know what to say..." | 60129 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+7" "#E[SD_WAILING]That s not possible..." | 60137 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+7" "#E[AG_CYNICAL]That s one problem finally solved..." | 60136 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+6" "#E[AG_CYNICAL]May the worms take you!" | 60134 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+4" "#E[AG_CYNICAL]Today is a beautiful day." | 60135 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+5" "#E[AG_CYNICAL]The weather is fine, an enemy died - I feel great." | 60131 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+1" "#E[AG_CYNICAL]About time!" | 60132 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+2" "#E[AG_CYNICAL]I have absolutely no sympathy!" | 60133 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+3" "#E[AG_CYNICAL]Hell is already waiting, hear me?!" | 60125 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+3" "#E[SD_WAILING]I can t believe it." | 60122 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+0" "#E[SD_WAILING]We ll miss you..." | 60123 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+1" "#E[SD_WAILING]It s so terrible..." | 60124 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+2" "#E[SD_WAILING]That s not possible..." | 60121 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_SPEECH_+3" "#E[NT_PREACHING]We thank you for a life well and bravely lived. May you rest in peace." | 60118 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_SPEECH_+0" "#E[NT_PREACHING]May the Lord take you to his side and grant you eternal peace and happiness." | 60119 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_SPEECH_+1" "#E[NT_PREACHING]May the Lord receive you with the same love with which you left this world." | 60120 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_SPEECH_+2" "#E[NT_PREACHING]This soul has finally found peace, free of pain and sorrow." | 60115 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_+1" "#E[NT_PREACHING]%1SV, may the Lord receive you with the same love with which you left this world." | 60116 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_+2" "#E[NT_PREACHING]%1SV s soul has finally found peace, free of pain and sorrow." | 60117 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_+3" "#E[NT_PREACHING]We thank you, %1SV, for a life well and bravely lived." | 60112 "_FAMILY_6_DEATH_BURIAL_PRIEST_1ST_+2" "#E[NT_PREACHING]Of the soil are we born, to the soil we return." | 60113 "_FAMILY_6_DEATH_BURIAL_PRIEST_1ST_+3" "#E[NT_PREACHING]Death is a part of God s greater plan, for in death is the soul free of all trials." | 60114 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_+0" "#E[NT_PREACHING]May the Lord take you, %1SV, to his side and grant you eternal peace and happiness." | 60109 "_FAMILY_6_DEATH_ANOINTING_+1" "#E[NT_PRAYING]May the Lord who frees you from sin save you and raise you up." | 60110 "_FAMILY_6_DEATH_BURIAL_PRIEST_1ST_+0" "#E[NT_PREACHING]To each and every thing there is a beginning, and an end." | 60111 "_FAMILY_6_DEATH_BURIAL_PRIEST_1ST_+1" "#E[NT_PREACHING]Dirt to dirt, ashes to ashes, dust to dust." | 60107 "_FAMILY_6_DEATH_MSG_DEAD_END_OTHER_DYNASTIES_BODY_+0" "The death of %1SN today marks the passing of the last member of the %1DN dynasty." | 60108 "_FAMILY_6_DEATH_ANOINTING_+0" "#E[NT_PRAYING]Through this holy anointing, may the Lord in his love and mercy help you with the grace of the Holy Spirit." | 60104 "_FAMILY_6_DEATH_MSG_DEAD_END_OWNER_HEAD_+0" "#E[SD_SAD]Your dynasty has come to an end" | 60105 "_FAMILY_6_DEATH_MSG_DEAD_END_OWNER_BODY_+0" "The death of %1SN today marks the passing of the last member of your dynasty." | 60106 "_FAMILY_6_DEATH_MSG_DEAD_END_OTHER_DYNASTIES_HEAD_+0" "#E[NT_NEUTRAL]A dynasty has come to an end" | 60102 "_FAMILY_6_DEATH_MSG_DEAD_OTHER_DYNASTIES_HEAD_+0" "#E[NT_NEUTRAL]A dynasty mourns" | 60103 "_FAMILY_6_DEATH_MSG_DEAD_OTHER_DYNASTIES_BODY_+0" "%1SN of the %1DN dynasty died today." | 60101 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_SUCCESSOR_+0" "$N$NIt is time to name %1SV s successor." | 60099 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_BODY_MALE_+0" "It is with great sadness I must announce the death of %1SN. He spent %2n years here upon God s wonderful Earth. %1SV will be laid to rest in the family grave in %3NAME." | 60100 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_BODY_FEMALE_+0" "It is with great sadness I must announce the death of %1SN. She spent %2n years here upon God s wonderful Earth. %1SV will be laid to rest in the family grave in %3NAME." | 60098 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_HEAD_+0" "#E[SD_SAD]A family member has died" | 60075 "_FAMILY_151_ATTENDUNIVERSITY_2ND_END_CERTIFICATE_DOCUMENT_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your family members may from this day forth bear the title of Doctor." | 60076 "_FAMILY_151_ATTENDUNIVERSITY_2ND_NOTFINISHED_HEAD_+0" "#E[NT_NEUTRAL]You have interrupted your studies" | 60077 "_FAMILY_151_ATTENDUNIVERSITY_2ND_NOTFINISHED_BODY_+0" "%1SN has interrupted their studies.$N%1SN must study another %2n hours to complete their course of studies." | 60097 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_WORKER_BODY_FEMALE_+0" "%1SN s time is coming - she can feel it. One last time her steps take her along the path to the house where she was born, where she can spend her few remaining hours with the ones she loves..." | 60096 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_WORKER_BODY_MALE_+0" "%1SN s time is coming - he can feel it. One last time his steps take him along the path to the house where he was born, where he can spend his few remaining hours with the ones he loves..." | 60094 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_BODY_FEMALE_+0" "%1SN s time is coming - she can feel it. One last time her steps take her along the path to the house where she was born, where she can spend her few remaining hours with the ones she loves..." | 60095 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_WORKER_HEAD_+0" "#E[SD_SAD]An employee is close to death" | 60091 "_FAMILY_5_DIVORCE_TALK_3_+2" "#E[AG_ENRAGED]No argument!" | 60092 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_HEAD_+0" "#E[SD_SAD]A family member is dying" | 60093 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_BODY_MALE_+0" "%1SN s time is coming - he can feel it. One last time his steps take him along the path to the house where he was born, where he can spend his few remaining hours with the ones he loves..." | 60089 "_FAMILY_5_DIVORCE_TALK_3_+0" "#E[AG_ENRAGED]Get out!" | 60090 "_FAMILY_5_DIVORCE_TALK_3_+1" "#E[AG_ENRAGED]Get out of my sight - and stay out!" | 60088 "_FAMILY_5_DIVORCE_TALK_2_+2" "#E[SD_WAILING]NOOOOOOO, please - don t." | 60087 "_FAMILY_5_DIVORCE_TALK_2_+1" "#E[SD_WAILING]What have I done to make you so angry?" | 60086 "_FAMILY_5_DIVORCE_TALK_2_+0" "#E[SD_WAILING]NOOOOOO, please don t leave me..." | 60080 "_FAMILY_5_DIVORCE_TALK_1_+0" "#E[AG_RANTING]%1SV, from this day on we will each go our separate way." | 59856 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_WIFE_+0" "#E[NT_FRIENDLY]And you, %1ST %1SN, do you wish to take %2ST %2SN to be your lawfully wedded husband, to love and honour, til death do you part? If so, answer with yes." | 59857 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_WIFE_SPEECH_+0" "#E[NT_FRIENDLY]And you, do you wish to take this man to be your lawfully wedded husband, to love and honour, til death do you part? If so, answer with yes." | 60085 "_FAMILY_5_DIVORCE_TALK_1_SPEECH_+2" "#E[AG_RANTING]I have decided to leave you." | 60084 "_FAMILY_5_DIVORCE_TALK_1_SPEECH_+1" "#E[AG_RANTING]I don t feel anything for you anymore." | 60083 "_FAMILY_5_DIVORCE_TALK_1_SPEECH_+0" "#E[AG_RANTING]From this day on we will each go our separate way." | 60082 "_FAMILY_5_DIVORCE_TALK_1_+2" "#E[AG_RANTING]%1SV, I have decided to leave you." | 60081 "_FAMILY_5_DIVORCE_TALK_1_+1" "#E[AG_RANTING]%1SV, I don t feel anything for you anymore." | 60078 "_FAMILY_CHILD_TO_GROWNUP_HEAD_+0" "#E[NT_NEUTRAL]Old enough" | 60079 "_FAMILY_CHILD_TO_GROWNUP_BODY_+0" "%1SN is now old enough.$N%1DN." | 60074 "_FAMILY_151_ATTENDUNIVERSITY_2ND_END_CERTIFICATE_DOCUMENT_+0" "$Z$[Promotion$]$N$NIn the name of the Board of Directors this diploma confirms that$N$Nbaccalarius dispositi %1SN$N$Nhas through continuing study at the University of %2NAME won the right to carry the title of Doctor.$N$Nsgd. the Dean$N%2NAME in %3j" | 60072 "_FAMILY_151_ATTENDUNIVERSITY_2ND_INTRO_HEAD_+0" "#E[NT_NEUTRAL]You may now begin studying for your doctorate" | 60073 "_FAMILY_151_ATTENDUNIVERSITY_2ND_INTRO_BODY_+0" "%1SN can now study for their doctorate. Tuition will be %2t." | 60071 "_FAMILY_151_ATTENDUNIVERSITY_1ST_END_CERTIFICATE_DOCUMENT_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! A family member has completed their studies successfully and earned their diploma." | 60070 "_FAMILY_151_ATTENDUNIVERSITY_1ST_END_CERTIFICATE_DOCUMENT_+0" "$Z$[Diploma$]$N$NIn the name of the Board of Directors this diploma confirms that$N$N%1SN$N$Nstudied at the University of %2NAME, where they fulfilled the requirements for graduation from the seminar through the preparation of an original thesis, thereby earning their baccalarius dispositi.$N$NThis title allows them to continue their studies towards their doctorate at a university.$N$Nsgd. the Dean$N%2NAME in %3j" | 60068 "_FAMILY_151_ATTENDUNIVERSITY_1ST_INTRO_HEAD_+0" "#E[NT_NEUTRAL]You may now continue your studies" | 60069 "_FAMILY_151_ATTENDUNIVERSITY_1ST_INTRO_BODY_+0" "%1SN can begin their studies effective immediately. Tuition will cost %2t." | 60066 "_FAMILY_151_ATTENDUNIVERSITY_FAILURES_+0" "Unable to begin studies - you are unable to pay the %2t in tuition fees for %1SV" | 60067 "_FAMILY_151_ATTENDUNIVERSITY_FAILURES_+1" "Unable to begin doctoral studies - you are unable to pay the %2t in tuition fees for %1SV" | 60064 "_FAMILY_151_ATTENDUNIVERSITY_MISSING_EDUCATION_HEAD_+0" "#E[NT_NEUTRAL]You don t have the educational prerequisites." | 60065 "_FAMILY_151_ATTENDUNIVERSITY_MISSING_EDUCATION_BODY_+0" "Normally %1SN would now be able to begin their studies, studies which %1SN cannot begin due to a lack of sufficient education." | 60063 "_FAMILY_150_ATTENDAPPRENTICESHIP_NOTFINISHED_BODY_+0" "Your child %1SN has interrupted their apprenticeship.$N%1SN will have to spend another %2n hours learning the business %3GG in order to complete their apprenticeship." | 61120 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_HEADER_+0" "School Certificate" | 60062 "_FAMILY_150_ATTENDAPPRENTICESHIP_NOTFINISHED_HEAD_+0" "#E[NT_NEUTRAL]Your child has interrupted their apprenticeship" | 60050 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_CHISELER_+0" "Honourable Guild of Rogues" | 60051 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_CHISELER_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has completed both their apprenticeship and their Master s certificate examination and is from this day on a member of the Honourable Guild of Rogues." | 60048 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_SCHOLAR_+0" "Guild of Respected Scholars" | 60049 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_SCHOLAR_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has completed both their apprenticeship and their Master s certificate examination and is from this day on a member of the Guild of Respected Scholars." | 60047 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_ARTISAN_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has completed both their apprenticeship and their Master s certificate examination and is from this day on a member of the Guild of Honest Craftsmen." | 60046 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_ARTISAN_+0" "Guild of Honest Craftsmen" | 60044 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_PATRON_+0" "Guild of Tradition-Conscious Patrons" | 60045 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_PATRON_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has completed both their apprenticeship and their Master s certificate examination and is from this day on a member of the Guild of Tradition-Conscious Patrons." | 61121 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_HEADER_+0" "Certificate of Apprenticeship" | 61122 "_FAMILY_151_ATTENDUNIVERSITY_1ST_END_CERTIFICATE_HEADER_+0" "Diploma" | 61123 "_FAMILY_151_ATTENDUNIVERSITY_2ND_END_CERTIFICATE_HEADER_+0" "Doctorate" | 60043 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_DOCUMENT_+0" "$Z$[Certificate of Apprenticeship$]$N$NI hereby certify that $N$N%1SN$N$Ndid successfully complete the apprenticeship to %2SB in my %3GG firm in %4j.$N$NFurthermore, let it be recorded that %1SV has passed the Master s Certificate examination and is now an accepted member of the %5l.$N$Nsgd. %6SN$N%7NAME in %4j" | 60041 "_FAMILY_150_ATTENDAPPRENTICESHIP_MISSED_HEAD_+0" "#E[NT_NEUTRAL]Your child has missed their apprenticeship" | 60042 "_FAMILY_150_ATTENDAPPRENTICESHIP_MISSED_BODY_+0" "You failed to find an apprenticeship for your child %1SN. Now they are too old for that. They are therefore limited to the profession of %2l forevermore." | 60040 "_FAMILY_150_ATTENDAPPRENTICESHIP_INTRO_BODY_+0" "Your child %1SN is now old enough to enter an apprenticeship. The apprenticeship fee will cost %2t." | 60038 "_FAMILY_150_ATTENDAPPRENTICESHIP_FAILURES_+0" "Apprenticeship no longer possible - you are unable to pay the apprenticeship fee of %2t for %1SV" | 60039 "_FAMILY_150_ATTENDAPPRENTICESHIP_INTRO_HEAD_+0" "#E[NT_NEUTRAL]Your child can begin an apprenticeship" | 60037 "_FAMILY_149_ATTENDSCHOOL_NOTFINISHED_BODY_+0" "%1SN has interrupted their schooling.$NThey will have to study another %2n hours to complete school." | 60034 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_2ND_+1" "In addition %1SV is very well-read and has an answer for many things." | 60035 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_2ND_+2" "And it should also be noted that %1SV has a rich store of knowledge at their disposal." | 60036 "_FAMILY_149_ATTENDSCHOOL_NOTFINISHED_HEAD_+0" "#E[NT_NEUTRAL]Your child has interrupted their schooling" | 60031 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_1ST_+1" "%1SV has a rich store of knowledge and a firm grasp of theory." | 60032 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_1ST_+2" "%1SV is seldom caught without an answer to questions pertaining to natural science." | 60033 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_2ND_+0" "%1SV also knows a great deal about many ancient artefacts and texts and their meanings." | 60029 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_2ND_+2" "In addition, %1SV can bargain like there was no tomorrow." | 60030 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_1ST_+0" "%1SV appears to have some knowledge of the world s mysteries." | 60028 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_2ND_+1" "It should also be mentioned that %1SV is a very talented negotiator." | 60010 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_2ND_+1" "Furthermore, there seems to be more to %1SV than meets the eye." | 60011 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_2ND_+2" "%1SV also seems to have a talent for moving almost unnoticeably." | 60012 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_1ST_+0" "%1SV is well versed in the use of the spoken word." | 60013 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_1ST_+1" "Much to the chagrin of many a partner in conversation %1SV always seems to find the right arguments." | 60014 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_1ST_+2" "%1SV can talk any partner in conversation into the floor with ease." | 60015 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_2ND_+0" "Another fact worthy of mention is that %1SV always chooses their words most carefully." | 60016 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_2ND_+1" "It is also to be noted that %1SV always seems to have the fitting argument at hand." | 60017 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_2ND_+2" "Furthermore, %1SV always gets the last word in - an unmistakeable sign of great rhetorical talent." | 60018 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_1ST_+0" "%1SV is quick to spot a lie and sees through other people s intentions with ease." | 60019 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_1ST_+1" "No secret is safe from %1SV." | 60020 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_1ST_+2" "%1SV is a good judge of character and has a talent for discerning others intentions." | 60021 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_2ND_+0" "It should also be mentioned that %1SV has a good sense of when someone is lying." | 60022 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_2ND_+1" "%1SV also seems to be able to size others up with ease." | 60023 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_2ND_+2" "It is also noted that it is seldom indeed that someone successfully pull the wool over %1SV s eye s." | 60024 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_1ST_+0" "%1SV could sell a miller his own flour." | 60025 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_1ST_+1" "%1SV almost always comes out on top in financial dealings." | 60026 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_1ST_+2" "%1SV is certain to one day head up a flourishing commercial venture from which they will turn a very good profit." | 60027 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_2ND_+0" "Furthermore, %1SV could easily sell a baker his own bread." | 60005 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_2ND_+2" "It should also be noted that %1SV is very skilled at handwork." | 60006 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_1ST_+0" "There seems to be more to %1SV than meets the eye." | 60007 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_1ST_+1" "One never knows what %1SV will be up to next." | 60008 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_1ST_+2" "%1SV always seems to be up to something." | 60009 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_2ND_+0" "It should also be noted that it is seldom that anyone really knows what %1SV is planning to do." | 60004 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_2ND_+1" "It should also be noted that %1SV is certain to one day head up an honest craftsman s business." | 59929 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_NORMAL_RHETORIC_+2" "#E[HP_SMILING]You first, my love." | 59928 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_NORMAL_RHETORIC_+1" "#E[HP_SMILING]Most gladly." | 59927 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_NORMAL_RHETORIC_+0" "#E[HP_SMILING]Gladly , my dear." | 59926 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_WEAK_RHETORIC_+2" "#E[HP_SMILING]Fine by me." | 59925 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_WEAK_RHETORIC_+1" "#E[HP_SMILING]Why not." | 59900 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOFEMALE_+1" "#E[LV_FONDLY]Let us retire to the bedchamber together again tonight, my darling wife." | 59901 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOFEMALE_+2" "#E[LV_FONDLY]I thought I might fulfil my marital obligations to you tonight. What do you say?" | 59902 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOFEMALE_+3" "#E[LV_FONDLY]How about we retire to our bedchamber - together?" | 59903 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOFEMALE_+4" "#E[LV_FONDLY]Come to the bedchamber with me?" | 59904 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOMALE_+0" "#E[LV_FONDLY]My dear, please come with me to our bedchamber. I must speak with you - and perhaps more..." | 59905 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOMALE_+1" "#E[LV_FONDLY]It s been long since last we talked. Come into the bedchamber, my love." | 59906 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOMALE_+2" "#E[LV_FONDLY]Shall we slip under our blankets, dear husband? It is so chilly in here, don t you think?" | 59907 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOMALE_+3" "#E[LV_FONDLY]As your wife I feel the need to lead you to our bedchamber tonight. Let us spend some time together." | 59908 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOMALE_+4" "#E[LV_FONDLY]What would you say were I to spirit you away to our bedroom, my dear?" | 59909 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOFEMALE_+0" "#E[LV_FONDLY]Please come with me to our bedchamber, precious one. There is something I wish to tell you..." | 59910 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOFEMALE_+1" "#E[LV_FONDLY]It s been a long time since we last talked. Come into the bedchamber, my sweet." | 59911 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOFEMALE_+2" "#E[LV_FONDLY]Shall we slip under our blankets, my dear? I promise to fulfil all your desires..." | 59912 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOFEMALE_+3" "#E[LV_FONDLY]As your husband I feel the need to lead you to our bedchamber tonight. Let us spend some time together, my beloved wife." | 59913 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOFEMALE_+4" "#E[LV_FONDLY]What would you say were I to spirit you away to our bedroom, my dear?" | 59914 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOMALE_+0" "#E[LV_FONDLY]Dearest, let us withdraw to the comfort of our bedchamber, where we two can be alone. What do you say?" | 59915 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOMALE_+1" "#E[LV_FONDLY]Would you like to join me in our bedchamber, my dear, where we can make ourselves... more comfortable?" | 59916 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOMALE_+2" "#E[LV_FONDLY]You are the only one for me. Shall we further our love and go to bed.... together?" | 59917 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOMALE_+3" "#E[LV_FONDLY]Dearest husband, were it not nice to spend some more time together - in our bedchamber?" | 59918 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOMALE_+4" "#E[LV_FONDLY]You have haunted my dreams for so many nights, my love. Let today be the day we make those dreams come true...." | 59919 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOFEMALE_+0" "#E[LV_FONDLY]Ahhh, my darling, let us withdraw to the comfort of our bedchamber, where we two can be alone. What do you say?" | 59920 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOFEMALE_+1" "#E[LV_FONDLY]Would you like to join me in our bedchamber, my pet, where we can make ourselves... more comfortable?" | 59921 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOFEMALE_+2" "#E[LV_FONDLY]You are the only one for me. Shall we further our love and go to bed.... together?" | 59922 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOFEMALE_+3" "#E[LV_FONDLY]Ahhhh, my sweet, my wife - were it not nice to spend some more time together - in our bedchamber?" | 59923 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOFEMALE_+4" "#E[LV_FONDLY]you have haunted my dreams for so many nights, my love. Let today be the day we make those dreams come true...." | 59924 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_WEAK_RHETORIC_+0" "#E[HP_SMILING]Gladly." | 59899 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOFEMALE_+0" "#E[LV_FONDLY]I think we should talk. Please come to our bedchamber." | 59896 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOMALE_+2" "#E[LV_FONDLY]I thought I might fulfill my marital obligations to you tonight. What do you say?" | 59897 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOMALE_+3" "#E[LV_FONDLY]How about we retire to our bedchamber - together?" | 59898 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOMALE_+4" "#E[LV_FONDLY]Come to the bedchamber with me?" | 59893 "_FAMILY_2_COHABITATION_FAILURES_+1" "Unable to spend night together - marital bed occupied" | 59894 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOMALE_+0" "#E[LV_FONDLY]I think we should talk. Please come to our bedchamber." | 59895 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOMALE_+1" "#E[LV_FONDLY]Let us retire to the bedchamber together again tonight, my husband." | 59892 "_FAMILY_2_COHABITATION_FAILURES_+0" "Unable to spend night together - you are not home" | 59889 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_GOOD_RHETORIC_+1" "#E[AG_CYNICAL]This marriage won t last - 1 year, at the most..." | 59890 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_GOOD_RHETORIC_+2" "#E[AG_CYNICAL]What an immoral couple." | 59891 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_GOOD_RHETORIC_+3" "#E[AG_CYNICAL]This marriage is immoral and indecent!" | 59888 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_GOOD_RHETORIC_+0" "#E[AG_CYNICAL]Those two are like cat and dog; that can t last." | 59887 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_NORMAL_RHETORIC_+3" "#E[AG_CYNICAL]The beauty and the executioner. What a lovely couple." | 59886 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_NORMAL_RHETORIC_+2" "#E[AG_CYNICAL]That won t last anyway." | 59885 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_NORMAL_RHETORIC_+1" "#E[AG_CYNICAL]Those two are just ludicrous." | 59884 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_NORMAL_RHETORIC_+0" "#E[AG_CYNICAL]They won t stay together anyway..." | 59882 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_WEAK_RHETORIC_+2" "#E[AG_CYNICAL]Let them..." | 59883 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_WEAK_RHETORIC_+3" "#E[AG_CYNICAL]A plague on them both!" | 59880 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_WEAK_RHETORIC_+0" "#E[AG_CYNICAL]Ludicrous!" | 59881 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_WEAK_RHETORIC_+1" "#E[AG_CYNICAL]I don t care..." | 59879 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_GOOD_RHETORIC_+5" "#E[HP_CHEERING]There hasn t been a wedding this beautiful in a very long time." | 59878 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_GOOD_RHETORIC_+4" "#E[HP_CHEERING]May the Lord hold a protective hand over this couple." | 59877 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_GOOD_RHETORIC_+3" "#E[HP_CHEERING]I wish the wedding couple all the best." | 59875 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_GOOD_RHETORIC_+1" "#E[HP_CHEERING]The nicest wedding in a long time." | 59876 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_GOOD_RHETORIC_+2" "#E[HP_CHEERING]They make such a nice couple." | 59874 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_GOOD_RHETORIC_+0" "#E[HP_CHEERING]What a wonderful wedding." | 59872 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_NORMAL_RHETORIC_+4" "#E[HP_CHEERING]Here s to the wedding couple!" | 59873 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_NORMAL_RHETORIC_+5" "#E[HP_CHEERING]They make a very good couple." | 59870 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_NORMAL_RHETORIC_+2" "#E[HP_CHEERING]Good luck and God bless!" | 59871 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_NORMAL_RHETORIC_+3" "#E[HP_CHEERING]Good luck and lots of children!" | 59869 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_NORMAL_RHETORIC_+1" "#E[HP_CHEERING]Three cheers for the wedding couple!" | 59867 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_WEAK_RHETORIC_+5" "#E[HP_CHEERING]Hurray!" | 59868 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_NORMAL_RHETORIC_+0" "#E[HP_CHEERING]Hooray for the wedding couple!" | 59865 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_WEAK_RHETORIC_+3" "#E[HP_CHEERING]All the best!" | 59866 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_WEAK_RHETORIC_+4" "#E[HP_CHEERING]Best wishes." | 59859 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_FINALE_SPEECH_+0" "#E[NT_FRIENDLY]I hereby declare you man and wife. You may now kiss the bride." | 59860 "_FAMILY_1_MARRIAGE_CEREMONY_ANSWER_+0" "#E[HP_HAPPY]Yes, I do." | 59861 "_FAMILY_1_MARRIAGE_CEREMONY_ANSWER_+1" "#E[HP_HAPPY]Yes." | 59862 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_WEAK_RHETORIC_+0" "#E[HP_CHEERING]Bravo!" | 59863 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_WEAK_RHETORIC_+1" "#E[HP_CHEERING]Yahoo!" | 59864 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_WEAK_RHETORIC_+2" "#E[HP_CHEERING]Well done!" | 59858 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_FINALE_+0" "#E[NT_FRIENDLY]I hereby declare you man and wife. You may now kiss the bride, %1ST %1SV." | 59854 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_HUSBAND_+1" "#E[NT_FRIENDLY]And you, %1ST %1SN, do you wish to take %2ST %2SN to be your lawfully wedded wife, to love and honour, til death do you part? If so, answer with yes." | 59855 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_HUSBAND_SPEECH_+1" "#E[NT_FRIENDLY]And you, do you wish to take this woman to be your lawfully wedded wife, to love and honour, til death do you part? If so, answer with yes." | 59852 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_HUSBAND_+0" "#E[NT_FRIENDLY]We are gathered together today to join %1ST %1SN and %2ST %2SN in the bonds of holy matrimony." | 59853 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_HUSBAND_SPEECH_+0" "#E[NT_FRIENDLY]We are gathered together today to join these two people in the bonds of holy matrimony." | 59851 "_FAMILY_1_MARRIAGE_MESSAGE_BODY_COME_+0" "What a joyful day, for today you, %1SN, are to marry %2SN.$NYou must pay the %4SD family %3t as dowry money." | 59818 "_FAMILY_1_MARRIAGE_QUESTION_NORMAL_RHETORIC_TOMALE_+0" "#E[LV_BASHFUL]I offer you my hand in marriage. Would you like to be a good husband to me?" | 59819 "_FAMILY_1_MARRIAGE_QUESTION_NORMAL_RHETORIC_TOMALE_+1" "#E[LV_BASHFUL]I would like to grow old with you. What do you say, my dear man?" | 59820 "_FAMILY_1_MARRIAGE_QUESTION_NORMAL_RHETORIC_TOMALE_+2" "#E[LV_BASHFUL]Would you like to marry me and be the father of my children?" | 59821 "_FAMILY_1_MARRIAGE_QUESTION_NORMAL_RHETORIC_TOFEMALE_+0" "#E[LV_BASHFUL]I ask for your hand in marriage. Will you let me provide most faithfully for you and our family?" | 59822 "_FAMILY_1_MARRIAGE_QUESTION_NORMAL_RHETORIC_TOFEMALE_+1" "#E[LV_BASHFUL]I would like to grow old with you and have a family. What do you say? Oh please - marry me!" | 59823 "_FAMILY_1_MARRIAGE_QUESTION_NORMAL_RHETORIC_TOFEMALE_+2" "#E[LV_BASHFUL]Would you like to be the mother of my children? I swear to provide for you faithfully forevermore." | 59824 "_FAMILY_1_MARRIAGE_QUESTION_GOOD_RHETORIC_TOMALE_+0" "#E[LV_BASHFUL]Will you make my dream come true and lead me to the altar? For I love you - now and always." | 59825 "_FAMILY_1_MARRIAGE_QUESTION_GOOD_RHETORIC_TOMALE_+1" "#E[LV_BASHFUL]I love you, dear man, and I would like to spend my life with you. Will you marry me?" | 59826 "_FAMILY_1_MARRIAGE_QUESTION_GOOD_RHETORIC_TOMALE_+2" "#E[LV_BASHFUL]Please forgive my boldness, sir I wish to marry you. Please, say yes." | 59827 "_FAMILY_1_MARRIAGE_QUESTION_GOOD_RHETORIC_TOFEMALE_+0" "#E[LV_BASHFUL]My dear, I m just going to say it would you allow me to escort you to the altar?" | 59828 "_FAMILY_1_MARRIAGE_QUESTION_GOOD_RHETORIC_TOFEMALE_+1" "#E[LV_BASHFUL]I love you, my lady, and I would like to spend my life with you. Will you marry me? Please say you will!" | 59829 "_FAMILY_1_MARRIAGE_QUESTION_GOOD_RHETORIC_TOFEMALE_+2" "#E[LV_BASHFUL]Please forgive my boldness, milady I wish to marry you and be there for you forevermore. Please, say yes." | 59830 "_FAMILY_1_MARRIAGE_ANSWER_WEAK_RHETORIC_TOMALE_+0" "#E[LV_LOVING]Yes." | 59831 "_FAMILY_1_MARRIAGE_ANSWER_WEAK_RHETORIC_TOMALE_+1" "#E[LV_LOVING]Gladly, sir." | 59832 "_FAMILY_1_MARRIAGE_ANSWER_WEAK_RHETORIC_TOMALE_+2" "#E[LV_LOVING]Most gladly, sir." | 59833 "_FAMILY_1_MARRIAGE_ANSWER_WEAK_RHETORIC_TOFEMALE_+0" "#E[LV_LOVING]Yes." | 59834 "_FAMILY_1_MARRIAGE_ANSWER_WEAK_RHETORIC_TOFEMALE_+1" "#E[LV_LOVING]Gladly, milady." | 59835 "_FAMILY_1_MARRIAGE_ANSWER_WEAK_RHETORIC_TOFEMALE_+2" "#E[LV_LOVING]Most gladly." | 59836 "_FAMILY_1_MARRIAGE_ANSWER_NORMAL_RHETORIC_TOMALE_+0" "#E[LV_LOVING]It would be my pleasure, sir." | 59837 "_FAMILY_1_MARRIAGE_ANSWER_NORMAL_RHETORIC_TOMALE_+1" "#E[LV_LOVING]Of course. I ve been waiting so long for you to ask." | 59838 "_FAMILY_1_MARRIAGE_ANSWER_NORMAL_RHETORIC_TOMALE_+2" "#E[LV_LOVING]I am overjoyed at your proposal, sir. Yes, for I love you just as you have so often told me you love me. Let us marry." | 59839 "_FAMILY_1_MARRIAGE_ANSWER_NORMAL_RHETORIC_TOFEMALE_+0" "#E[LV_LOVING]It would be my pleasure, milady. I cannot resist you." | 59840 "_FAMILY_1_MARRIAGE_ANSWER_NORMAL_RHETORIC_TOFEMALE_+1" "#E[LV_LOVING]Of course. I ve been waiting so long for this question to arise, yet I could not bring myself to ask. I was afraid you might not want me." | 59841 "_FAMILY_1_MARRIAGE_ANSWER_NORMAL_RHETORIC_TOFEMALE_+2" "#E[LV_LOVING]I am overjoyed at your proposal, madam. And I accept with the greatest pleasure - let us marry." | 59842 "_FAMILY_1_MARRIAGE_ANSWER_GOOD_RHETORIC_TOMALE_+0" "#E[LV_LOVING]I could not imagine a better husband than you. Yes, yes! Oh, I m so happy to be able to spend my life with you." | 59843 "_FAMILY_1_MARRIAGE_ANSWER_GOOD_RHETORIC_TOMALE_+1" "#E[LV_LOVING]You are fulfilling one of my fondest dreams, sir. I would be only too happy to marry you." | 59844 "_FAMILY_1_MARRIAGE_ANSWER_GOOD_RHETORIC_TOMALE_+2" "#E[LV_LOVING]Nothing could fill my heart with more joy than to spend the rest of my life with you. Yes, I will marry you." | 59845 "_FAMILY_1_MARRIAGE_ANSWER_GOOD_RHETORIC_TOFEMALE_+0" "#E[LV_LOVING]I could not imagine a better wife than you. Yes! I m so happy to be able to spend the rest of my life with you." | 59846 "_FAMILY_1_MARRIAGE_ANSWER_GOOD_RHETORIC_TOFEMALE_+1" "#E[LV_LOVING]You are fulfilling one of my fondest dreams, madam. I would be only too happy to marry you." | 59847 "_FAMILY_1_MARRIAGE_ANSWER_GOOD_RHETORIC_TOFEMALE_+2" "#E[LV_LOVING]Nothing could fill my heart with more joy than to spend the rest of my life with you. Yes, I will marry you." | 59848 "_FAMILY_1_MARRIAGE_MESSAGE_HEAD_LEAVE_+0" "#E[NT_FRIENDLY]A wedding is taking place" | 59849 "_FAMILY_1_MARRIAGE_MESSAGE_BODY_LEAVE_+0" "A member of your family, %1SN, is marrying into the %2DN family.$NYou receive %3t as dowry money." | 59850 "_FAMILY_1_MARRIAGE_MESSAGE_HEAD_COME_+0" "#E[NT_FRIENDLY]You will soon get married!" | 59812 "_FAMILY_1_MARRIAGE_QUESTION_WEAK_RHETORIC_TOMALE_+0" "#E[LV_BASHFUL]Will you marry me?" | 59813 "_FAMILY_1_MARRIAGE_QUESTION_WEAK_RHETORIC_TOMALE_+1" "#E[LV_BASHFUL]Shall we marry? What do you say?" | 59814 "_FAMILY_1_MARRIAGE_QUESTION_WEAK_RHETORIC_TOMALE_+2" "#E[LV_BASHFUL]Sir, will you take me as your wife?" | 59815 "_FAMILY_1_MARRIAGE_QUESTION_WEAK_RHETORIC_TOFEMALE_+0" "#E[LV_BASHFUL]Will you marry me?" | 59816 "_FAMILY_1_MARRIAGE_QUESTION_WEAK_RHETORIC_TOFEMALE_+1" "#E[LV_BASHFUL]Shall we marry? What do you say?" | 59817 "_FAMILY_1_MARRIAGE_QUESTION_WEAK_RHETORIC_TOFEMALE_+2" "#E[LV_BASHFUL]Will you take me as your husband?" | 61641 "_FAMILY_7_DYNCOURT_COURT_DYN_MEMBER_BODY_+0" "%1SN is being courted by %2SN. Do you want to allow this suit? During the suit, %1SN cannot be added to your player group." | 61642 "_FAMILY_7_DYNCOURT_COURT_PARTY_MEMBER_BODY_+0" "%1SN is being courted by %2SN. Do you want to allow this suit? %1SN would be removed from your player group and cannot be added to the group again." | 59793 "_FEAST_4_GOODBYE_B_COMMENTS_GOOD_+1" "#E[NT_FRIENDLY]I d love to come back again next time." | 59794 "_FEAST_4_GOODBYE_B_COMMENTS_GOOD_+2" "#E[NT_FRIENDLY]That was a lovely evening. Til we meet again." | 59795 "_FEAST_4_GOODBYE_B_COMMENTS_GOOD_+3" "#E[NT_FRIENDLY]A truly lovely evening!" | 59796 "_FEAST_4_GOODBYE_B_COMMENTS_NEUTRAL_+0" "#E[NT_NEUTRAL]Oh well, I probably should have left earlier anyway..." | 59797 "_FEAST_4_GOODBYE_B_COMMENTS_NEUTRAL_+1" "#E[NT_NEUTRAL]A party like any other - nothing special." | 59798 "_FEAST_4_GOODBYE_B_COMMENTS_NEUTRAL_+2" "#E[NT_NEUTRAL]Good night - until next time." | 59799 "_FEAST_4_GOODBYE_B_COMMENTS_NEUTRAL_+3" "#E[NT_NEUTRAL]Til next time! We ll see you soon..." | 59800 "_FEAST_4_GOODBYE_B_COMMENTS_BAD_+0" "#E[NT_UNFRIENDLY]Finally - I was so bored I almost fell asleep..." | 59801 "_FEAST_4_GOODBYE_B_COMMENTS_BAD_+1" "#E[NT_UNFRIENDLY]About time. I won t be back here soon." | 59802 "_FEAST_4_GOODBYE_B_COMMENTS_BAD_+2" "#E[NT_UNFRIENDLY]A boring party finally comes to an end..." | 59803 "_FEAST_4_GOODBYE_B_COMMENTS_BAD_+3" "#E[NT_UNFRIENDLY]About time. I think I ll saunter over to the inn - it is certain to be more entertaining..." | 59804 "_FEAST_5_TIMEPLANNERENTRY_INVITER_+0" "A Party!" | 59805 "_FEAST_5_TIMEPLANNERENTRY_INVITER_+1" "%1SA %1SV, you have now invited %2i people to a party at your home in %3NAME." | 59806 "_FEAST_5_TIMEPLANNERENTRY_GUEST_+0" "$ZA Party!" | 59807 "_FEAST_5_TIMEPLANNERENTRY_GUEST_+1" "%1SA %1SV, you are invited to a party at %2SA %2Sn s home in %3NAME." | 59808 "_FEAST_5_TIMEPLANNERENTRY_REMEMBER_+0" "Reminder!" | 59809 "_FEAST_5_TIMEPLANNERENTRY_REMEMBER_+1" "%1ST %1SV, do not forget the party!" | 59810 "_FEAST_FAILURES_+0" "Unable to invite to party - you have already invited %1SN." | 59811 "_FEAST_FAILURES_+1" "Unable to invite to party - %1SN has already been invited to another party." | 59784 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_VERYDISAPPOINTED_+1" "#E[SD_FRUSTRATED]I think I have to ... burp..." | 59785 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_VERYDISAPPOINTED_+2" "#E[SD_FRUSTRATED]The host should be hanged for serving a meal like this!" | 59786 "_FEAST_4_GOODBYE_A_BYE_INVITER_+0" "#E[NT_FRIENDLY]So, honoured guests, I m afraid the time has come to go. Thank you for coming. Until we meet again." | 59782 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_DISAPPOINTED_+2" "#E[NT_BORED]These drinks are but one step short of a catastrophe." | 59783 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_VERYDISAPPOINTED_+0" "#E[SD_FRUSTRATED]Are they trying to poison us with this swill?" | 59792 "_FEAST_4_GOODBYE_B_COMMENTS_GOOD_+0" "#E[NT_FRIENDLY]I enjoyed the party. Til next time." | 59791 "_FEAST_4_GOODBYE_A_BYE_MUSICIAN_+2" "#E[NT_SEVERE]Everyone listen up - the party is over! Or did you want to have us play til morning light!?" | 59789 "_FEAST_4_GOODBYE_A_BYE_MUSICIAN_+0" "#E[NT_SEVERE]That s all for today, good people! Time to go home - we were paid for the evening, not the entire night!" | 59790 "_FEAST_4_GOODBYE_A_BYE_MUSICIAN_+1" "#E[NT_SEVERE]This party must come to an end. My fingers are raw from playing! So - the party is over!" | 59788 "_FEAST_4_GOODBYE_A_BYE_INVITER_+2" "#E[NT_FRIENDLY]My honoured guests. Let us now bring this party to an end - I would like to thank you all for, um... attending in such number." | 59787 "_FEAST_4_GOODBYE_A_BYE_INVITER_+1" "#E[NT_FRIENDLY]My dear friends, it is late. Let us end the party for today and my thanks for coming." | 59778 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_NEUTRAL_+1" "#E[NT_NEUTRAL]While this meal may not be a delicacy, it does taste good." | 59779 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_NEUTRAL_+2" "#E[NT_NEUTRAL]A free meal - well, that s something, anyway..." | 59780 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_DISAPPOINTED_+0" "#E[NT_BORED]Oof, a little spicy, I find!" | 59781 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_DISAPPOINTED_+1" "#E[NT_BORED]The food here is much too bland - nothing for me!" | 59775 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_CONFIDENT_+1" "#E[HP_SMILING]Ah yes, a dignified meal." | 59776 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_CONFIDENT_+2" "#E[HP_SMILING]Yes, that is delicious." | 59777 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_NEUTRAL_+0" "#E[NT_NEUTRAL]Oh well, at least the meal is filling..." | 59772 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_VERYCONFIDENT_+1" "#E[HP_HAPPY]Truly a gourmet repast!" | 59773 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_VERYCONFIDENT_+2" "#E[HP_HAPPY]Delicious, simply delicious, this dinner!" | 59774 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_CONFIDENT_+0" "#E[HP_SMILING]Yes, this meal tastes very good." | 59770 "_FEAST_3_FEAST_C_EATDRINK_INTRO_+2" "#E[NT_FRIENDLY]Honoured guests, now the dance is over I can say the buffet is opened!" | 59769 "_FEAST_3_FEAST_C_EATDRINK_INTRO_+1" "#E[NT_FRIENDLY]After a dance like that we ve all earned ourselves something to eat and drink." | 59771 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_VERYCONFIDENT_+0" "#E[HP_HAPPY]All I can say is delicious!" | 59766 "_FEAST_3_FEAST_B_DANCE_COMMENTS_VERYDISAPPOINTED_+1" "#E[SD_FRUSTRATED]Help - I can t hear anything anymore... Hello..." | 59767 "_FEAST_3_FEAST_B_DANCE_COMMENTS_VERYDISAPPOINTED_+2" "#E[SD_FRUSTRATED]The music was just terrible!" | 59768 "_FEAST_3_FEAST_C_EATDRINK_INTRO_+0" "#E[NT_FRIENDLY]And now I m hungry and thirsty. Off to the buffet!" | 59763 "_FEAST_3_FEAST_B_DANCE_COMMENTS_DISAPPOINTED_+1" "#E[NT_BORED]The music is pretty mediocre." | 59764 "_FEAST_3_FEAST_B_DANCE_COMMENTS_DISAPPOINTED_+2" "#E[NT_BORED]No, that was a little hard on the ears..." | 59765 "_FEAST_3_FEAST_B_DANCE_COMMENTS_VERYDISAPPOINTED_+0" "#E[SD_FRUSTRATED]Help! These so-called musicians are enough to cause an ear-ache." | 59762 "_FEAST_3_FEAST_B_DANCE_COMMENTS_DISAPPOINTED_+0" "#E[NT_BORED]These musicians really could have been at least a tad better." | 59761 "_FEAST_3_FEAST_B_DANCE_COMMENTS_NEUTRAL_+2" "#E[NT_NEUTRAL]The musicians, well, they were acceptable." | 59759 "_FEAST_3_FEAST_B_DANCE_COMMENTS_NEUTRAL_+0" "#E[NT_NEUTRAL]Well, the music was pretty average, really." | 59760 "_FEAST_3_FEAST_B_DANCE_COMMENTS_NEUTRAL_+1" "#E[NT_NEUTRAL]About average music at this dance." | 59758 "_FEAST_3_FEAST_B_DANCE_COMMENTS_CONFIDENT_+2" "#E[HP_SMILING]I enjoyed the music." | 59755 "_FEAST_3_FEAST_B_DANCE_COMMENTS_VERYCONFIDENT_+2" "#E[HP_HAPPY]Beautiful music!" | 59756 "_FEAST_3_FEAST_B_DANCE_COMMENTS_CONFIDENT_+0" "#E[HP_SMILING]Yes, that was good music." | 59757 "_FEAST_3_FEAST_B_DANCE_COMMENTS_CONFIDENT_+1" "#E[HP_SMILING]I enjoyed the dance." | 59752 "_FEAST_3_FEAST_B_DANCE_INTRO_+2" "#E[NT_FRIENDLY]Might I ask you to dance?... Musicians, play!" | 59753 "_FEAST_3_FEAST_B_DANCE_COMMENTS_VERYCONFIDENT_+0" "#E[HP_HAPPY]Ah, what lovely music. Simply splendid!" | 59754 "_FEAST_3_FEAST_B_DANCE_COMMENTS_VERYCONFIDENT_+1" "#E[HP_HAPPY]The music is truly excellent!" | 59745 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_FEMALE_SPEECH_+1" "#E[AG_RANTING]Now that is really the limit! Here we are, standing around, and our hostess doesn t feel the need to even show up." | 59746 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_FEMALE_SPEECH_+2" "#E[AG_CYNICAL]Now this is a funny party. The guests have all arrived and now our hostess is the only one missing." | 59750 "_FEAST_3_FEAST_B_DANCE_INTRO_+0" "#E[NT_FRIENDLY]Come, you musicians, play us something to dance to!" | 59751 "_FEAST_3_FEAST_B_DANCE_INTRO_+1" "#E[NT_FRIENDLY]Let the dance begin, my friends. Musicians, play us a jolly tune!" | 59749 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_2_+2" "#E[HP_HAPPY]That should not stop us from celebrating all the same." | 59748 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_2_+1" "#E[HP_HAPPY]Ah, what - we ll amuse ourselves famously just the same." | 59747 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_2_+0" "#E[HP_HAPPY]Let s not be bothered by that and enjoy ourselves anyhow." | 59744 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_FEMALE_SPEECH_+0" "#E[AG_CYNICAL]Ha, look at that. That lazy excuse for a hostess didn t even show up to her own party." | 59742 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_FEMALE_+1" "#E[AG_RANTING]Now that is really the limit! Here we are, standing around, and %1SN doesn t feel the need to even show up." | 59743 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_FEMALE_+2" "#E[AG_CYNICAL]Now this is a funny party. The guests have all arrived and now our hostess is the only one missing." | 59740 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_MALE_SPEECH_+2" "#E[AG_CYNICAL]Now this is a funny party. The guests have all arrived and now our host is the only one missing." | 59741 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_FEMALE_+0" "#E[AG_CYNICAL]Ha, look at that. %1SV didn t even show up to her own party." | 59739 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_MALE_SPEECH_+1" "#E[AG_RANTING]Now that is really the limit! Here we are, standing around, and our host doesn t feel the need to even show up." | 59737 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_MALE_+2" "#E[AG_CYNICAL]Now this is a funny party. The guests have all arrived and now our host is the only one missing." | 59736 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_MALE_+1" "#E[AG_RANTING]Now that is really the limit! Here we are, standing around, and %1SN doesn t feel the need to even show up." | 59738 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_MALE_SPEECH_+0" "#E[AG_CYNICAL]Ha, look at that. That lazy excuse for a host didn t even show up to his own party." | 59734 "_FEAST_3_FEAST_A_HELLO_GO_EVERYTHINGOK_+3" "#E[HP_HAPPY]Welcome, my friends and guests. And now enjoy yourselves!" | 59735 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_MALE_+0" "#E[AG_CYNICAL]Ha, look at that. %1SV didn t even show up to his own party." | 59733 "_FEAST_3_FEAST_A_HELLO_GO_EVERYTHINGOK_+2" "#E[HP_HAPPY]I would like to bid you all a warm welcome to my party. I wish you all a good time!" | 59731 "_FEAST_3_FEAST_A_HELLO_GO_EVERYTHINGOK_+0" "#E[HP_HAPPY]My dear friends, in the name of my family I welcome you all to my party!" | 59732 "_FEAST_3_FEAST_A_HELLO_GO_EVERYTHINGOK_+1" "#E[HP_HAPPY]A most hearty welcome to you all, my guests! I hope you all enjoy yourselves immensely." | 59728 "_FEAST_2_INVITE_TIMEOUT_HEADER_+0" "Deadline for invitations expired" | 59729 "_FEAST_2_INVITE_TIMEOUT_HEADER_SPEECH_+0" "#E[NT_NEUTRAL]The deadline for invitations to your party has expired." | 59726 "_FEAST_2_INVITE_NOONEINVITED_HEADER_SPEECH_+0" "#E[NT_NEUTRAL]There are no guests for your party" | 59727 "_FEAST_2_INVITE_NOONEINVITED_BODY_+0" "%1SV, how inattentive of you! You failed to invite any guests to your party within the invitation period. The party is therefore cancelled." | 59730 "_FEAST_2_INVITE_TIMEOUT_BODY_+0" "%1SV, the time limit within which you could have invited other guests to your party has expired." | 59721 "_FEAST_2_INVITE_C_ANSWER_BODY_YES_TO_FEMALE_+0" "$LDear Madam %1SA %1SN,$N$NI would be honored to attend your party at %2c on %2j at your residence in %4NAME. I look forward to a smashing time and shall remain until the end.$N$N%5l" | 59725 "_FEAST_2_INVITE_NOONEINVITED_HEADER_+0" "There are no guests for your party" | 59724 "_FEAST_2_INVITE_C_ANSWER_SUBSCRIPTION_+0" "Respectfully Yours, %3SA %3SN" | 59723 "_FEAST_2_INVITE_C_ANSWER_BODY_NO_TO_FEMALE_+0" "$LDear %1SA %1SN,$N$Nunfortunately I am unable to accept your invitation to your party for pressing reasons. A pity, for I would have loved to see you in your new dress, ah... Be that as it may, I remain$N$N%2l" | 59722 "_FEAST_2_INVITE_C_ANSWER_BODY_NO_TO_MALE_+0" "$LDear %1SA %1SN,$N$Nunfortunately I am unable to accept the invitation to your party for reasons which are really none of your business. Still I remain$N$N%2l" | 59720 "_FEAST_2_INVITE_C_ANSWER_BODY_YES_TO_MALE_+0" "$LDear Sir %1SA %1SN,$N$NI would be honored to attend your party at %2c on %2j at your residence in %4NAME. I look forward to a smashing time and shall remain until the end.$N$N%5l" | 59693 "_FEAST_1_PLAN_A_ORDERMENUE_+0" "Throw a party" | 59694 "_FEAST_1_PLAN_A_ORDERMENUE_+1" "Of which quality shall the meal served your guests be?$N$N" | 59695 "_FEAST_1_PLAN_A_ORDERMENUE_+2" "Choice venison and the finest wines for %1t per guest." | 59696 "_FEAST_1_PLAN_A_ORDERMENUE_+3" "Brook trout on a bed of vegetables and a good wine for %2t per guest." | 59697 "_FEAST_1_PLAN_A_ORDERMENUE_+4" "A roast and a strong beer for %3t per person." | 59698 "_FEAST_1_PLAN_A_ORDERMENUE_+5" "Warmed leftover sweet potatoes and small beer for %4t per person." | 59699 "_FEAST_1_PLAN_A_ORDERMENUE_+6" "Or perhaps porridge and stale water for only %5t per guest?" | 59700 "_FEAST_1_PLAN_B_ORDERMUSICIANS_+0" "Whom would you like to invite to entertain your guests musically?$N$N" | 59701 "_FEAST_1_PLAN_B_ORDERMUSICIANS_+1" "The famous Midland Troubadours for only %1t." | 59702 "_FEAST_1_PLAN_B_ORDERMUSICIANS_+2" "Well-known bard William Hamshakes for a paltry %2t." | 59703 "_FEAST_1_PLAN_B_ORDERMUSICIANS_+3" "A troop of flautists from the Andes - only %3t." | 59704 "_FEAST_1_PLAN_B_ORDERMUSICIANS_+4" "The notorious Frightful Folksingers - for only %4t." | 59705 "_FEAST_1_PLAN_B_ORDERMUSICIANS_+5" "Bah, humbug! I will sing myself! (Secret knowledge)" | 59706 "_FEAST_1_PLAN_C_DATE_+0" "Your party will take place tomorrow at 23 00 and will cost you %1t. You may invite six guests, but each guest will cost you an additional %2t. The invitations must be delivered by 17 00 tomorrow." | 59707 "_FEAST_1_PLAN_BTN_+0" "So be it!" | 59708 "_FEAST_1_PLAN_BTN_+1" "I d rather not" | 59709 "_FEAST_2_INVITE_A_INFOLINE_+0" "Whom would you like to invite to your party?" | 59710 "_FEAST_2_INVITE_A_INFOLINE_+1" "%1SA %1SN has received your invitation..." | 59711 "_FEAST_2_INVITE_B_LETTER_HEADER_+0" "Someone has invited you to a party" | 59712 "_FEAST_2_INVITE_B_LETTER_HEADER_SPEECH_+0" "#E[NT_FRIENDLY]Someone has invited you to a party" | 59713 "_FEAST_2_INVITE_B_LETTER_TO_MALE_+0" "$LMy dear %1SA %1SN,$N$NI would be overjoyed to be able to greet you, my dear %1SV, on %3j at %2c in my home in %4NAME at a party I am hosting. Food and drink are provided and there will be no lack of musical entertainment. I would be most happy to be able to welcome you.$N$N%5l" | 59714 "_FEAST_2_INVITE_B_LETTER_TO_FEMALE_+0" "$LDear %1SA %1SN,$N$NI would be overjoyed to be able to greet you, my dear %1SV, on %3j at %2c in my home in %4NAME at a party I am hosting. Food and drink are provided and there will be no lack of musical entertainment. I would be most happy to be able to welcome you.$N$N%5l" | 59715 "_FEAST_2_INVITE_B_LETTER_SUBSCRIPTION_+0" "With best regards, %6SA %6SN" | 59716 "_FEAST_2_INVITE_B_LETTER_ANSWER_+0" "I would be happy to attend!" | 59717 "_FEAST_2_INVITE_B_LETTER_ANSWER_+1" "At your home? No thank you." | 59718 "_FEAST_2_INVITE_C_ANSWER_HEADER_+0" "You receive an answer to your invitation" | 59719 "_FEAST_2_INVITE_C_ANSWER_HEADER_+1" "#E[NT_NEUTRAL]You receive an answer to your invitation." | 61643 "_FEAST_FAILURES_+2" "Invitation to the feast has failed - You have already invited 6 people" | 60890 "_BATTLE_DYNASTY_SELF_ATTACKED_CART_MSG_BODY_+0" "I %1SN %2SN %" | 60889 "_BATTLE_DYNASTY_SELF_ATTACKED_SIM_MSG_BODY_+0" "I %1SN %2SN %" | 60987 "_GAMESPEED_SUB_+5" "Very fast" | 60988 "_GAMESPEED_SUB_+6" "Fast forward" | 60985 "_GAMESPEED_SUB_+3" "Normal" | 60986 "_GAMESPEED_SUB_+4" "Fast" | 60984 "_GAMESPEED_SUB_+2" "Slow" | 60982 "_GAMESPEED_SUB_+0" "Pause" | 60983 "_GAMESPEED_SUB_+1" "Very slow" | 60981 "_GAMESPEED_MSSG_+0" "Game speed %1l" | 60698 "_GAMESTATISTICS_DIVERS_+0" "Miscellaneous" | 60699 "_GAMESTATISTICS_BALANCE_+0" "Accounting" | 60697 "_GAMESTATISTICS_UNITS_+0" "Units" | 60695 "_GAMESTATISTICS_POINTS_+0" "Victory points" | 60696 "_GAMESTATISTICS_FINANCE_+0" "Finances" | 60694 "_GAMESTATISTICS_HEADLINE_+0" "Statistics" | 61906 "_GAMESTATISTICS_ASSETS_+0" "Wealth" | 61907 "_GAMESTATISTICS_ALIGNMENT_+0" "Attitude" | 61908 "_GAMESTATISTICS_SKILLLEVEL_+0" "Abilities" | 61909 "_GAMESTATISTICS_NUMBEROFMARRIAGES_+0" "Weddings %1n" | 61910 "_GAMESTATISTICS_NUMBEROFBIRTHS_+0" "Births %1n" | 61911 "_GAMESTATISTICS_REALTIMEDURATION_+0" "Play time %1n h %2n m" | 61912 "_GAMESTATISTICS_GAMETIMEDURATION_+0" "Played days %1n" | 61913 "_GAMESTATISTICS_AQUIREDBUILDINGS_+0" "Buildings under control %1n" | 61914 "_GAMESTATISTICS_KILLEDUNITS_+0" "Killed opponents %1n" | 61915 "_GAMESTATISTICS_LOSTUNITS_+0" "Lost units %1n" | 51211 "_GENERAL_INFORMATION_INVENTORY_DESTINATION_OUT_OF_REACH_SPEECH_+2" "#E[NT_NEUTRAL]Too far away." | 51212 "_GENERAL_INFORMATION_INVENTORY_ACCESS_DENIED_+0" "You are not allowed to load anything here." | 51213 "_GENERAL_INFORMATION_INVENTORY_NOT_ENOUGH_MONEY_+0" "You don t have enough money." | 51209 "_GENERAL_INFORMATION_INVENTORY_DESTINATION_OUT_OF_REACH_SPEECH_+0" "#E[NT_NEUTRAL]Too far away." | 51210 "_GENERAL_INFORMATION_INVENTORY_DESTINATION_OUT_OF_REACH_SPEECH_+1" "#E[NT_NEUTRAL]Too far away." | 51208 "_GENERAL_INFORMATION_INVENTORY_DESTINATION_OUT_OF_REACH_+2" "Your %1NAME is too far away!" | 51206 "_GENERAL_INFORMATION_INVENTORY_DESTINATION_OUT_OF_REACH_+0" "%1SN is too far away!" | 51207 "_GENERAL_INFORMATION_INVENTORY_DESTINATION_OUT_OF_REACH_+1" "%1GG is too far away!" | 51204 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_SPEECH_+2" "#E[NT_NEUTRAL]The cargo area is full." | 51205 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_SPEECH_+3" "#E[NT_NEUTRAL]Inventory is full." | 51201 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_+3" "Neither %1SN nor %2GG have room for %3l !" | 51202 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_SPEECH_+0" "#E[NT_NEUTRAL]Inventory is full." | 51203 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_SPEECH_+1" "#E[NT_NEUTRAL]The warehouse is full." | 51200 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_+2" "Unfortunately your %1NAME doesn t have enough room to load %2l !" | 51199 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_+1" "%1GG doesn t have enough warehouse space available for %2l !" | 51198 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_+0" "Unfortunately %1SN doesn t have enough inventory space available for %2l !" | 51195 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_MINUS_HEAD_+0" "Announcement" | 51196 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_MINUS_HEAD_SPEECH_+0" "#E[NT_SEVERE]A settlement has degenerated and thereby lost rights under its charter!" | 51197 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_MINUS_BODY_+0" "Let it herewith be known that$N$N%1l %2NAME$N$Nhas regressed due to the neglect shown by its citizens. For this reason, and as a warning to other settlements, we rescind a portion of the municipal rights granted %2NAME. From this day on the settlement may only name itself$N$N%3l$N$N. Let this be a warning.$N$Nsgd. The Emperor" | 51192 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_ATTRIBUTE_+2" "wonderfully" | 51193 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_ATTRIBUTE_+3" "most splendidly" | 51194 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_ATTRIBUTE_+4" "to the highest power conceivable" | 51190 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_ATTRIBUTE_+0" "carry on" | 51191 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_ATTRIBUTE_+1" "very well" | 51172 "_GENERAL_BUTTONS_OK_+0" "Ok" | 51173 "_GENERAL_BUTTONS_CLOSE_+0" "Close" | 51174 "_GENERAL_MOVESPEED_+0" "Go to" | 51175 "_GENERAL_MOVESPEED_+1" "Run to" | 51176 "_GENERAL_MOVESPEED_+2" "On the way back" | 51177 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_+0" "Hamlet" | 51178 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_+1" "Village" | 51179 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_+2" "Town" | 51180 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_+3" "City" | 51181 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_+4" "Free city" | 51182 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_WITHARTICLE_+0" "the hamlet" | 51183 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_WITHARTICLE_+1" "the village" | 51184 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_WITHARTICLE_+2" "the town" | 51185 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_WITHARTICLE_+3" "the city" | 51186 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_WITHARTICLE_+4" "the free city" | 51187 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_HEAD_+0" "Announcement" | 51188 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]A settlement has developed and therefore received new right under its charter!" | 51189 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_BODY_+0" "Let it herewith be known that$N$N%1l %2NAME$N$Nhas progressed %3l due to the hard work of its citizens. For this reason we, in all foresight and to the good of the land, do award %2NAME new rights under its charter. From this day on the settlement may only name itself$N$N%4l$N$NMay its good citizens in future continue to contribute to our land s prosperity.$N$Nsgd. The Emperor" | 51169 "_GENERAL_OVERHEADSYMBOL_XP_DEC_+0" "$C[255,0,0]$S[2004]$S[2005] %1i" | 51170 "_GENERAL_OVERHEADSYMBOL_HP_INC_+0" "$C[255,255,255]HP +%1i" | 51171 "_GENERAL_OVERHEADSYMBOL_HP_DEC_+0" "$C[255,0,0]$S[2003] %1i" | 51168 "_GENERAL_OVERHEADSYMBOL_XP_INC_+0" "$C[255,255,255]$S[2004]$S[2005] +%1i" | 51164 "_GENERAL_PRODUCTION_UNABLE_SPACE_HEAD_+0" "#E[NT_NEUTRAL]Production has been interrupted" | 51165 "_GENERAL_PRODUCTION_UNABLE_SPACE_BODY_+0" "Your %2GG doesn t have enough room to produce %1l ." | 51166 "_GENERAL_OVERHEADSYMBOL_FAVOR_INC_+0" "$C[255,255,255]$S[2007] +%1i" | 51167 "_GENERAL_OVERHEADSYMBOL_FAVOR_DEC_+0" "$C[255,0,0]$S[2006] %1i" | 51162 "_GENERAL_PRODUCTION_UNABLE_MATERIALS_HEAD_+0" "#E[NT_NEUTRAL]Production has been interrupted" | 51163 "_GENERAL_PRODUCTION_UNABLE_MATERIALS_BODY_+0" "Your %2GG ran out of the raw materials needed to produce %1l ." | 60906 "_GENERAL_TOOLTIPS_CART_+1" "%1DS %1NAME" | 51216 "_GENERAL_INFORMATION_INVENTORY_SOURCE_IS_FOE_+0" "The %1NAME family is hostile towards you and doesn t want to sell you anything!" | 51217 "_GENERAL_INFORMATION_INVENTORY_SOURCE_IS_FOE_SPEECH_+0" "#E[NT_SEVERE]You can t buy things from your enemies." | 51218 "_GENERAL_MSGMEASURE_BACK_TO_WORK_+0" "On the way back" | 51219 "_GENERAL_MSGMEASURE_SEARCHING_+0" "Look for %1l" | 51220 "_GENERAL_MSGMEASURE_GATHER_+0" "Gather %1l" | 51221 "_GENERAL_MSGMEASURE_MINE_+0" "Mine %1l" | 51222 "_GENERAL_MSGMEASURE_HARVEST_+0" "Harvest %1l" | 51223 "_GENERAL_MSGMEASURE_SLAUGHTER_+0" "Slaughter %1l" | 51224 "_GENERAL_MSGMEASURE_TAKE_+0" "Take %1l" | 51225 "_GENERAL_TIMEPLANNERENTRY_DATE_+0" "$L%1SN" | 51226 "_GENERAL_TIMEPLANNERENTRY_DATE_+1" "$R%1c on %1j" | 51227 "_GENERAL_TIMEPLANNERENTRY_STATE_+0" "$Ltime %1i years, %2z hours" | 51228 "_GENERAL_TIMEPLANNERENTRY_STATE_+1" "$Ltime %1z hours" | 51229 "_GENERAL_TIMEPLANNERENTRY_STATE_+2" "$R%1s" | 51230 "_GENERAL_TIMEPLANNERENTRY_STATE_REACHABLE_+0" "Noncritical..." | 51231 "_GENERAL_TIMEPLANNERENTRY_STATE_REACHABLE_+1" "About time!" | 51232 "_GENERAL_TIMEPLANNERENTRY_STATE_REACHABLE_+2" "Faster!!" | 51233 "_GENERAL_TIMEPLANNERENTRY_STATE_REACHABLE_+3" "RUN!!!" | 51234 "_GENERAL_TIMEPLANNERENTRY_STATE_REACHABLE_+4" "Too late..." | 51235 "_GENERAL_TIMEPLANNERENTRY_MESSAGE_BUTTONS_+0" "Hurry over there" | 51236 "_GENERAL_TIMEPLANNERENTRY_MESSAGE_BUTTONS_+1" "Don t go there" | 51237 "_GENERAL_INVENTORY_CHARACTER_NAME_+0" "%1SN" | 51238 "_GENERAL_INVENTORY_CHARACTER_NAME_+1" "%1SB (Level %2i)" | 51239 "_GENERAL_BALANCE_HEADER_+0" "Balance of Accounts" | 51240 "_GENERAL_BALANCE_ENTRY_+0" "Sales $8T%1t$NPurchases $8T%2t$N--------------------------------------------------$NTaxes $N%3s$N--------------------------------------------------$NProfit $8T%4t$N$8T======$NBuilding expenditures $8T%5t$NWages $8T%6t$NIncome from office $8T%7t$NOther $8T%8t$N--------------------------------------------------$NTotal $8T%9t$N$8T=====$NAssets $8T%10t" | 51241 "_GENERAL_BALANCE_TAXENTRY_+0" "%1NAME $8T%2t$N" | 51242 "_GENERAL_BALANCE_TAXSUM_+0" "--------------------------------------------------$NTotal $8T%1t" | 51243 "_GENERAL_TOOLTIPS_CART_+0" "%1DS %1NAME of %2GG" | 51244 "_GENERAL_TOOLTIPS_BUILDING_+0" "%1DS %2s$N %3s " | 51245 "_GENERAL_TOOLTIPS_BUILDING_+1" "%1DS %2s" | 51246 "_GENERAL_TOOLTIPS_BUILDING_PUBLIC_+0" "%1GT of %2NAME" | 51247 "_GENERAL_TOOLTIPS_BUILDING_PUBLIC_+1" "%1GT" | 51248 "_GENERAL_TOOLTIPS_POLITICS_OVERVIEW_APPLICANT_+0" "%1SZ" | 51214 "_GENERAL_INFORMATION_INVENTORY_INVALID_ITEM_+0" "You can t store %2l here." | 51215 "_GENERAL_INFORMATION_INVENTORY_INVALID_ITEM_SPEECH_+0" "#E[NT_NEUTRAL]This material may not be stored here." | 64424 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_+5" "Imperial Capital" | 64425 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_WITHARTICLE_+5" "the Imperial Capital" | 57840 "_GENERAL_MEASURES_FAILURES_+18" "Action not possible - you can t carry out the measure % %2l% until %1c" | 62523 "_GENERAL_MEASURES_FAILURES_+24" "You can t own more than %1i workshops with your current title." | 62306 "_GENERAL_MEASURES_HIRE_HEAD_+0" "Hire someone" | 62307 "_GENERAL_MEASURES_HIRE_BODY_+0" "Do you want to hire %1SN for a handsel of %2t?$N$N%1SK %1SN (Level %3n)$NSalaries per round %4t" | 51298 "_GENERAL_MEASURES_035_ASSIGNCHARACTERTOBUILDING_SUCCESS_BODY_+0" "You have assigned %1SN a different residence %2GG" | 51297 "_GENERAL_MEASURES_035_ASSIGNCHARACTERTOBUILDING_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]A residence has been assigned" | 51285 "_GENERAL_MEASURES_032_PROPELEMPLOYEES_STATEMENT_+4" "#E[AG_THREATENING]You can sleep at home in your bed - but not in my shop!" | 51286 "_GENERAL_MEASURES_033_PAYBONUS_FORM_HEAD_+0" "Pay bonus" | 51287 "_GENERAL_MEASURES_033_PAYBONUS_FORM_BODY_+0" "How much do you wish to give each of your employees?" | 51288 "_GENERAL_MEASURES_033_PAYBONUS_FAILURES_+0" "Unable to pay bonus - none of your employees are currently in the building %1GG" | 51289 "_GENERAL_MEASURES_033_PAYBONUS_FAILURES_+1" "Unable to pay bonus - you don t have enough money to pay your employees %1t." | 51290 "_GENERAL_MEASURES_033_PAYBONUS_STATEMENT_+0" "#E[NT_FRIENDLY]Here, take these coins in thanks." | 51291 "_GENERAL_MEASURES_033_PAYBONUS_STATEMENT_+1" "#E[NT_FRIENDLY]Take it, it s a little special bonus for your good work." | 51292 "_GENERAL_MEASURES_033_PAYBONUS_STATEMENT_+2" "#E[NT_FRIENDLY]Please, accept this. You ve earned this bonus." | 51293 "_GENERAL_MEASURES_033_PAYBONUS_STATEMENT_+3" "#E[NT_FRIENDLY]Here you are, you ve worked hard for this bonus..." | 51294 "_GENERAL_MEASURES_033_PAYBONUS_STATEMENT_+4" "#E[NT_FRIENDLY]Listen up take this bonus in thanks for all your hard work." | 51295 "_GENERAL_MEASURES_033_PAYBONUS_STATEMENT_+5" "#E[NT_FRIENDLY]Since none of you seem to appreciate my homemade cheese toast I ve brought you a little bonus instead..." | 51296 "_GENERAL_MEASURES_035_ASSIGNCHARACTERTOBUILDING_FAILURES_+0" "Building assignment failed - for this, %1SN must be located in one of your buildings" | 51341 "_GENERAL_MEASURES_211_ORDERCOLLECTEVIDENCE_ACTION_+0" "Keep an ear out for evidence" | 51342 "_GENERAL_MEASURES_211_ORDERCOLLECTEVIDENCE_MSG_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]A spy has secured evidence for you" | 51343 "_GENERAL_MEASURES_211_ORDERCOLLECTEVIDENCE_MSG_SUCCESS_BODY_+0" "Your spy %1SN was successful in finding evidence.$NThis new evidence is available in your evidence book." | 51344 "_GENERAL_MEASURES_211_ORDERCOLLECTEVIDENCE_MSG_FAILED_HEAD_+0" "#E[NT_NEUTRAL]A spy was unsuccessful" | 51345 "_GENERAL_MEASURES_211_ORDERCOLLECTEVIDENCE_MSG_FAILED_BODY_+0" "Your spy %1SN was unable to find any crime witnesses." | 51346 "_GENERAL_MEASURES_220_TRAINCHARACTER_FAILURES_+0" "Further education impossible - %1SN cannot find anywhere to study in quiet" | 51347 "_GENERAL_MEASURES_BEWITCHCHARACTER_FAILURES_+0" "Sweet-talking failed - %1SN can t pay the %2t required for the drinks" | 51348 "_GENERAL_MEASURES_BEWITCHCHARACTER_FAILURES_+1" "Sweet-talking failed - the %1GG is too full to be able to converse quietly" | 51349 "_GENERAL_MEASURES_BEWITCHCHARACTER_MSG_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]You succeeded in sweet-talking someone" | 51350 "_GENERAL_MEASURES_BEWITCHCHARACTER_MSG_SUCCESS_BODY_+0" "During the conversation in the %1GG %2SA %2SN forgot %3n pieces of evidence against %4SN." | 51351 "_GENERAL_MEASURES_BEWITCHCHARACTER_MSG_NO_EVIDENCE_HEAD_+0" "#E[NT_NEUTRAL]You had a nice conversation" | 51352 "_GENERAL_MEASURES_BEWITCHCHARACTER_MSG_NO_EVIDENCE_BODY_+0" "During the course of conversation at the %1GG it turned out that %2SN doesn t have any evidence against %3SN." | 51353 "_GENERAL_MEASURES_EXECUTED_MSG_DEAD_HEAD_+0" "#E[SD_SAD]A member of your dynasty has been executed" | 51354 "_GENERAL_MEASURES_EXECUTED_MSG_DEAD_BODY_+0" "Today is a sad day indeed, for %1SN, a member of your dynasty, has just been executed..." | 51355 "_GENERAL_MEASURES_HUGCHARACTER_FAILURES_+0" "Hug failed - %1SN has more important things to do at the moment" | 51356 "_GENERAL_MEASURES_MARRY_FAILURES_+0" "Wedding failed - %1SN has no time for that at the moment." | 51357 "_GENERAL_MEASURES_REPAIRCART_FAILURES_+0" "Wagon repairs failed - the driver cannot leave the wagon" | 51358 "_GENERAL_MEASURES_SHOW_CITYLAWS_+0" "Governing Laws" | 51359 "_GENERAL_MEASURES_SHOW_CITYLAWS_+1" "The following laws are now applicable in %1NAME $N$N1. The sales tax rate is %2n%%.$N2. The Church tithe is %3n%%.$N3. The fullest extent of the law is %4l ." | 51360 "_GENERAL_MEASURES_SHOW_CITYSCHEDULE_+0" "Public events" | 51361 "_GENERAL_MEASURES_SHOW_CITYSCHEDULE_+1" "No events at the moment" | 51362 "_GENERAL_MEASURES_SOWFIELD_HEAD_+0" "Plant seeds" | 51363 "_GENERAL_MEASURES_SOWFIELD_BODY_+0" "What do you wish to plant on this field?" | 51364 "_GENERAL_MEASURES_RAISECATTLE_HEAD_+0" "Breed animals" | 51365 "_GENERAL_MEASURES_RAISECATTLE_BODY_+0" "Which animals are to graze here in the future?" | 62156 "_GENERAL_MEASURES_071_BUYBUILDING_FORMER_OWNER_HEAD_+0" "A building has been sold" | 57901 "_BUILDING_UPGRADE_BUILD_HEAD_+0" "#E[NT_NEUTRAL]A building extension has been completed" | 57900 "_BUILDING_RENOVATE_SUCCESS_BODY_+0" "Your building %1GG is now fully renovated." | 57899 "_BUILDING_RENOVATE_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]A building has been renovated" | 57898 "_BUILDING_LEVELUP_BODY_+0" "Your building %1GG has been successfully upgraded." | 57897 "_BUILDING_LEVELUP_HEAD_+0" "#E[NT_NEUTRAL]A building has been upgraded" | 57896 "_BUILDING_BUILD_BODY_+0" "A new building has been completed %1GG." | 51284 "_GENERAL_MEASURES_032_PROPELEMPLOYEES_STATEMENT_+3" "#E[AG_THREATENING]Work faster! You re not leaving until the job has been done! Now get a move on before I forget myself..." | 51282 "_GENERAL_MEASURES_032_PROPELEMPLOYEES_STATEMENT_+1" "#E[AG_THREATENING]Get back to work, you lazy gits, before I forget my manners! You there - move it - faster!!!" | 51283 "_GENERAL_MEASURES_032_PROPELEMPLOYEES_STATEMENT_+2" "#E[AG_THREATENING]Get moving, you lazy dogs! Or would you rather have a good swift kick in the pants?!" | 51249 "_GENERAL_MEASURES_FAILURES_+0" "Interaction not possible - %1SN has no time for %2SN at the moment." | 51250 "_GENERAL_MEASURES_FAILURES_+1" "Interaction not possible - %1NAME is busy at the moment" | 51251 "_GENERAL_MEASURES_FAILURES_+2" "%1NAME I believe I ve reached my goal, but no results are known?!" | 51252 "_GENERAL_MEASURES_FAILURES_+3" "%1NAME I m not allowed to enter the building!" | 51253 "_GENERAL_MEASURES_FAILURES_+4" "%1NAME I m allowed to enter the building, but somehow I can t... (GL_MOVERESULT_ERROR_NOT_ENTERABLE_ILLEGAL_DEST)" | 51254 "_GENERAL_MEASURES_FAILURES_+5" "%1NAME I m allowed to enter the building, but somehow I can t... (GL_MOVERESULT_ERROR_TRANSITION_FAILED)" | 51255 "_GENERAL_MEASURES_FAILURES_+6" "%1NAME My goal has disappeared!" | 51256 "_GENERAL_MEASURES_FAILURES_+7" "%1NAME My goal cannot be reached!" | 51257 "_GENERAL_MEASURES_FAILURES_+8" "%1NAME There is no valid path to my goal!" | 51258 "_GENERAL_MEASURES_FAILURES_+9" "%1NAME The MoveCtrl is using unauthorized parameters. (GL_MOVERESULT_ERROR_NOT_INITIALIZED)!" | 51259 "_GENERAL_MEASURES_FAILURES_+10" "%1NAME The Pathfinder will not work with the given parameters. (GL_MOVERESULT_ERROR_UNKNOWN_PATHFINDER)!" | 51260 "_GENERAL_MEASURES_FAILURES_+11" "%1NAME Pathfinding process failed - Error code %1i" | 51261 "_GENERAL_MEASURES_FAILURES_+12" "Employment not possible - you cannot hire a woman as %1l." | 51262 "_GENERAL_MEASURES_FAILURES_+13" "Employment not possible - at the moment you may not hire more than %1i employees for your building %2GG." | 51263 "_GENERAL_MEASURES_FAILURES_+14" "You need %1t in order to hire %2SN." | 51264 "_GENERAL_MEASURES_FAILURES_+15" "Hiring failed - unable to find any employees for your building %1GG" | 51265 "_GENERAL_MEASURES_FAILURES_+16" "Hiring failed - unable to hire %1SN." | 51266 "_GENERAL_MEASURES_FAILURES_+17" "Action not possible - you cannot carry out any dark schemes against %1NAME at the moment." | 51267 "_GENERAL_MEASURES_GATHER_RESOURCE_EMPTY_HEAD_+0" " %3l exhausted" | 51268 "_GENERAL_MEASURES_GATHER_RESOURCE_EMPTY_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]A source of raw materials has been exhausted." | 51269 "_GENERAL_MEASURES_GATHER_RESOURCE_EMPTY_BODY_+0" "%2SN has stopped working due to a lack of %3l ." | 51270 "_GENERAL_MEASURES_GATHER_RESOURCE_EMPTY_ALL_HEAD_+0" " %3l exhausted" | 51271 "_GENERAL_MEASURES_GATHER_RESOURCE_EMPTY_ALL_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]A source of raw materials has been exhausted." | 51272 "_GENERAL_MEASURES_GATHER_RESOURCE_EMPTY_ALL_BODY_+0" "%2SN has only been able to find exhausted supplies of %3l. There is nothing you can do except wait until enough %3l becomes available." | 51273 "_GENERAL_MEASURES_GATHER_RESOURCE_NOTHING_FOUND_HEAD_+0" "%1l not found" | 51274 "_GENERAL_MEASURES_GATHER_RESOURCE_NOTHING_FOUND_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]A source of raw materials cannot be found." | 51275 "_GENERAL_MEASURES_GATHER_RESOURCE_NOTHING_FOUND_BODY_+0" "Unfortunately %2SN was unsuccessful in their search for %3l ." | 51276 "_GENERAL_MEASURES_010_GOTOSLEEP_FAILURES_+0" "Sleep not possible - %1SN has no home" | 51277 "_GENERAL_MEASURES_010_GOTOSLEEP_FAILURES_+1" "Sleep not possible - %1SN cannot find a bed" | 51278 "_GENERAL_MEASURES_010_GOTOSLEEP_WAKEUP_HEAD_+0" "#E[NT_NEUTRAL]You have woken." | 51279 "_GENERAL_MEASURES_010_GOTOSLEEP_WAKEUP_BODY_+0" "%1SN is well rested and ready for another day of hard work." | 51280 "_GENERAL_MEASURES_032_PROPELEMPLOYEES_FAILURES_+0" "Unable to goad workers on - none of your employees are in the building %1GG" | 51281 "_GENERAL_MEASURES_032_PROPELEMPLOYEES_STATEMENT_+0" "#E[AG_THREATENING]Listen up, you dolts, you don t stop until the job is done! Now get to work before I put the boot on!" | 51334 "_GENERAL_MEASURES_145_ORDERASPYING_MSG_FAILED_BODY_+0" "Your spy %1SN has stopped surveillance on %2SA %2SN without having had any success. Too bad, really, for it almost looks like %2SV is clean as a whistle..." | 51335 "_GENERAL_MEASURES_146_ALERTTHEGUARD_+0" "#E[AG_SCREAM]Guards!" | 51336 "_GENERAL_MEASURES_146_ALERTTHEGUARD_+1" "#E[AG_SCREAM]Bailiff!" | 51337 "_GENERAL_MEASURES_146_ALERTTHEGUARD_+2" "#E[AG_SCREAM]Guards, help!" | 51338 "_GENERAL_MEASURES_146_ALERTTHEGUARD_+3" "#E[AG_SCREAM]Bailiff, over here!" | 51339 "_GENERAL_MEASURES_146_ALERTTHEGUARD_+4" "#E[AG_SCREAM]Why doesn t someone do something?!" | 51340 "_GENERAL_MEASURES_147_PATROLTHETOWN_WAYPOINT_+0" "Next waypoint or click the last waypoint to end." | 51328 "_GENERAL_MEASURES_143_ORDERASHADOWING_MSG_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]You are shadowing someone." | 51329 "_GENERAL_MEASURES_143_ORDERASHADOWING_MSG_SUCCESS_BODY_+0" "Your spy %1SN regularly provides you with information about %2SA %2SN. From now on you can see the shadowed person s character profile for a limited period." | 51330 "_GENERAL_MEASURES_145_ORDERASPYING_ACTION_+0" "Observing %1SN" | 51331 "_GENERAL_MEASURES_145_ORDERASPYING_MSG_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]A spy has provided you proof." | 51332 "_GENERAL_MEASURES_145_ORDERASPYING_MSG_SUCCESS_BODY_+0" "Your spy %1SN was successful and has stopped surveillance of %2SA %2SN. The needed evidence is in your Book of Evidence." | 51333 "_GENERAL_MEASURES_145_ORDERASPYING_MSG_FAILED_HEAD_+0" "#E[NT_NEUTRAL]A spy was unsuccessful." | 51327 "_GENERAL_MEASURES_143_ORDERASHADOWING_FAILURES_+2" "Sabotage not possible - there are too many people too close to the building %1GG." | 51321 "_GENERAL_MEASURES_142_ORDERASABOTAGE_FAILURES_+2" "Sabotage failed - there are too many people too close to the building %1GG." | 51322 "_GENERAL_MEASURES_142_ORDERASABOTAGE_MSG_VICTIM_HEAD_+0" "#E[NT_SEVERE]You have been sabotaged!" | 51323 "_GENERAL_MEASURES_142_ORDERASABOTAGE_MSG_VICTIM_BODY_+0" "Your %1GG has just been sabotaged." | 51324 "_GENERAL_MEASURES_143_ORDERASHADOWING_ACTION_+0" "Follow %1SN" | 51325 "_GENERAL_MEASURES_143_ORDERASHADOWING_FAILURES_+0" "Sabotage not possible - the building %1GG has already been sabotaged recently." | 51326 "_GENERAL_MEASURES_143_ORDERASHADOWING_FAILURES_+1" "Sabotage failed - unable to find suitable place for the bomb on %1GG." | 51320 "_GENERAL_MEASURES_142_ORDERASABOTAGE_FAILURES_+1" "Sabotage failed - unable to find suitable place for the bomb on %1GG." | 51316 "_GENERAL_MEASURES_073_LEVELUPBUILDING_FAILURES_+1" "Building level up failed - you need %1t to level up the building %2GG." | 51317 "_GENERAL_MEASURES_074_RENOVATEBUILDING_FAILURES_+0" "Building renovation failed - you need %1t to renovate the building %2GG." | 51318 "_GENERAL_MEASURES_075_SELLBUILDING_FAILURES_+0" "Sale of building failed - you cannot sell your last residence." | 51319 "_GENERAL_MEASURES_142_ORDERASABOTAGE_FAILURES_+0" "Sabotage failed - the building %1GG has already been sabotaged recently." | 51315 "_GENERAL_MEASURES_073_LEVELUPBUILDING_FAILURES_+0" "Building level up failed - unfortunately, %1SN does not have the right to level up the building %2GG." | 51313 "_GENERAL_MEASURES_071_BUYBUILDING_MSG_HEAD_+0" "Purchase building" | 51314 "_GENERAL_MEASURES_071_BUYBUILDING_MSG_BODY_+0" "Do you wish to purchase the building %1GG for %2t?" | 51312 "_GENERAL_MEASURES_071_BUYBUILDING_SUCCESS_BODY_+0" "%1SN has bought the building %2GG for %3t." | 51311 "_GENERAL_MEASURES_071_BUYBUILDING_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]You have bought a building." | 51308 "_GENERAL_MEASURES_071_BUYBUILDING_FAILURES_+0" "Purchase building failed - you do not have the right to buy %1GG." | 51309 "_GENERAL_MEASURES_071_BUYBUILDING_FAILURES_+1" "Purchase building failed - you require %1t in order to buy the building %2GG." | 51310 "_GENERAL_MEASURES_071_BUYBUILDING_FAILURES_+2" "Purchase building failed - %1SN was unable to purchase the building %2GG." | 51307 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_GOOD_RHETORIC_+2" "#E[NT_CONFIDENT]Come with me, I know the way." | 51300 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_WEAK_RHETORIC_+1" "#E[NT_CONFIDENT]Follow me!" | 51301 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_WEAK_RHETORIC_+2" "#E[NT_CONFIDENT]Come along!" | 51302 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_NORMAL_RHETORIC_+0" "#E[NT_CONFIDENT]I ll go ahead!" | 51303 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_NORMAL_RHETORIC_+1" "#E[NT_CONFIDENT]Follow me, please!" | 51304 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_NORMAL_RHETORIC_+2" "#E[NT_CONFIDENT]Come along, please!" | 51305 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_GOOD_RHETORIC_+0" "#E[NT_CONFIDENT]Stick close to my heels." | 51306 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_GOOD_RHETORIC_+1" "#E[NT_CONFIDENT]This way." | 51299 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_WEAK_RHETORIC_+0" "#E[NT_CONFIDENT]Follow me!" | 57902 "_BUILDING_UPGRADE_BUILD_BODY_+0" "The %1l upgrade to your building %2GG is finished." | 57895 "_BUILDING_BUILD_HEAD_+0" "#E[NT_NEUTRAL]A new building has been finished." | 57841 "_GENERAL_MEASURES_FAILURES_+19" "Action not possible - you can t carry out this measure until %1c." | 57842 "_GENERAL_MEASURES_FAILURES_+20" "Action not possible - you can t carry out the measure % %3l% against %2NAME until %1c" | 57843 "_GENERAL_MEASURES_FAILURES_+21" "Action not possible - you can t carry out this measure against %2NAME until %1c." | 57845 "_GENERAL_MEASURES_FAILURES_+22" "Action not possible - there are still enemies in the building %1GG" | 57903 "_INTERFACE_DIALOG_TO_NEWS_HEADER_+0" "#E[NT_NEUTRAL]誰かがあなたと話しました。" | 61899 "_GENERAL_MEASURES_074_RENOVATEBUILDING_MSG_BODY_+0" "Do you want to renovate the building %1GG for %2t?" | 61640 "_GENERAL_MEASURES_FAILURES_+23" "Action not possible - the target is outside the city borders" | 62157 "_GENERAL_MEASURES_071_BUYBUILDING_FORMER_OWNER_BODY_+0" "%1SN has bought the building %2GG for %3t." | 62524 "_GENERAL_MEASURES_GETDIVORCED_HEAD_+0" "Get a divorce" | 62525 "_GENERAL_MEASURES_GETDIVORCED_BODY_+0" "Do you really want a divorce from %1SN? You have to pay a unique payment of %2t." | 62545 "_GENERAL_MEASURES_FAILURES_+25" "Break bones impossible - %1SN s bones are already broken" | 62546 "_GENERAL_MEASURES_FAILURES_+26" "Sabotage cancelled - The employees of this building are working outside" | 62549 "_GENERAL_MEASURES_SENDCARTANDUNLOAD_TEXT_+0" "Dispatch vehicle" | 62550 "_GENERAL_MEASURES_SENDCARTANDUNLOAD_TEXT_+1" "Unload" | 62551 "_GENERAL_MEASURES_SENDCARTANDUNLOAD_TEXT_+2" "Unload and move back" | 62552 "_GENERAL_MEASURES_SENDCARTANDUNLOAD_MSG_+0" "Your vehicle has reached its destination and unloaded the goods" | 62553 "_GENERAL_MEASURES_SENDCARTANDUNLOAD_MSG_+1" "Your vehicle has returned" | 62630 "_GENERAL_MEASURES_075_SELLBUILDING_FAILURES_+2" "Sale of building failed - a resident is applying for an office" | 62629 "_GENERAL_MEASURES_075_SELLBUILDING_FAILURES_+1" "Sale of building failed - a resident is holding an office" | 62628 "_GENERAL_MEASURES_035_ASSIGNCHARACTERTOBUILDING_FAILURES_+3" "Building assignment failed - %1SN is applying for an office in this settlement" | 62627 "_GENERAL_MEASURES_035_ASSIGNCHARACTERTOBUILDING_FAILURES_+2" "Building assignment failed - %1SN is in office in this settlement" | 62626 "_GENERAL_MEASURES_035_ASSIGNCHARACTERTOBUILDING_FAILURES_+1" "Building assignment failed - a feast is taking place here" | 60861 "NETWORK_ERROR_HOSTTIME_+0" "Only the host can affect the time flow." | 62013 "NETWORK_ERROR_HOSTTIME" "Only the host can change the progression of time." | 46261 "Abilities_+0" "Abilities" | 46262 "Production_+0" "Production" | 46332 "Campaign_+0" "チュートリアル" | 46333 "Start_+0" "Start" | 46334 "ChooseMap_+0" "Choose Map" | 46335 "Schwierigkeitsgrad _+0" "Difficulty " | 46336 "schwer_+0" "hard" | 46337 "leicht_+0" "easy" | 46338 "Dynastiewappen _+0" "Coat of arms " | 46339 "Spielerzahl _+0" "Number of dynasties " | 46340 "Spielziel _+0" "Mission " | 46341 "Spielmodus _+0" "Game mode " | 46342 "Startstadt _+0" "Hometown" | 46353 "Load Game_+0" "Load Game" | 46354 "Spieltyp _+0" "Game type " | 46355 "Spieler _+0" "Player " | 46356 "Kartenbeschreibung _+0" "Map description " | 46357 "Host Game_+0" "Host Game" | 46358 "Spielbeschreibung _+0" "Game description " | 46359 "Map _+0" "Map " | 46360 "Continue_+0" "コンティニュー" | 46361 "Quit Game_+0" "Quit Game" | 46362 "Back To Game_+0" "Back to Game" | 46363 "Save Game_+0" "Save Game" | 46364 "Main Menu_+0" "Main Menu" | 46365 "Cancel_+0" "Cancel" | 46366 "Single Player_+0" "シングルプレイ" | 46367 "Multi Player_+0" "マルチプレイ" | 46368 "Credits_+0" "クレジット" | 46369 "Quit_+0" "終了" | 46370 "Lade_+0" "ローディング" | 46371 "Fortschritt _+0" "Progress " | 46372 "Neuen Account erstellen _+0" "Create new account " | 46373 "Abbruch_+0" "Cancel" | 46374 "Account Name _+0" "Account name " | 46375 "Passwort _+0" "Password " | 46376 "Passwort (Wiederholung) _+0" "Password (repeat) " | 46377 "EMail Adresse _+0" "Email address " | 46378 "Login _+0" "Login " | 46379 "Account erstellen_+0" "Create account" | 46380 "Account _+0" "Account " | 46381 "Join Game_+0" "Join Game" | 46382 "Name _+0" "Name " | 46383 "Fehler _+0" "Error " | 46384 "Internet_+0" "Internet" | 46385 "Lokales Netzwerk_+0" "Local Network" | 46386 "Spiel_+0" "Game" | 46387 "Sound_+0" "Sound" | 46388 "Grafik_+0" "Graphics" | 46389 "Optionen _+0" "オプション " | 46390 "Game Settings_+0" "Game Settings" | 46391 "Spielgeschwindigkeit_+0" "Game speed" | 46392 "Scrollgeschwindigkeit_+0" "Scroll speed" | 46393 "Tipps und Tricks_+0" "Tips and Tricks" | 46394 "Immer Rennen_+0" "Always run" | 46395 "Automatisch Speichern_+0" "Autosave" | 46396 "Hilfe am Mauszeiger_+0" "Rollover tooltip" | 46397 "Contextmenu_+0" "Context menu" | 46398 "Mausgeschwindigkeit_+0" "Mouse speed" | 46399 "Quality Settings_+0" "Quality Settings" | 46400 "Display Settings_+0" "Screen Settings" | 46401 "Detail Settings_+0" "Detail Settings" | 46402 "Shader Settings_+0" "Shadow Settings" | 46403 "Kontrast_+0" "Contrast" | 46404 "Helligkeit_+0" "Brightness" | 46405 "Sichtweite_+0" "Range of sight" | 46406 "Vegetationssichtweite_+0" "Vegetation viewing distance" | 46407 "Boden-Mipmapping_+0" "Ground mipmapping" | 46408 "Zeichne Grass_+0" "Render grass" | 46409 "Zeichne Tiere_+0" "Render animals" | 46410 "Aussenlichter_+0" "Outdoor lights" | 46411 "Charakter Schatten_+0" "Character shadow" | 46412 "Schattendarstellung_+0" "Shadows" | 46413 "Wasser Reflektion_+0" "Water reflection" | 46414 "Bloomshader_+0" "Bloomshader" | 46415 "Flaggen Detail_+0" "Flag detail" | 46416 "Modell Detail_+0" "Model detail" | 46417 "Sound Settings_+0" "Sound Settings" | 46418 "Soundeffekte_+0" "Sound effects" | 46419 "Musik_+0" "Music" | 46420 "Sprachausgabe_+0" "Speech" | 46277 "ToggleMinimap_+0" "Map" | 46278 "Show Map_+0" "Show Map" | 46279 "Options_+0" "オプション" | 46280 "Wealth_+0" "Wealth" | 46281 "Politics_+0" "Politics" | 46282 "_Build Building_+0" "Build Building" | 46243 "Randomize_+0" "Random" | 46244 "Skin_+0" "Skin" | 46245 "Age_+0" "Age" | 46246 "Hair_+0" "Hair" | 46247 "Beard_+0" "Beard" | 46248 "Haircolor_+0" "Hair color" | 46249 "Hat_+0" "Headdress" | 46250 "Character Appearance _+0" "Appearance " | 46283 "Thickness_+0" "Physique" | 46284 "Clothcolor_+0" "Cloth Color" | 46285 "Status_+0" "Status" | 46286 "EXP _+0" "XP " | 46287 "LE _+0" "LE " | 46288 "Feats_+0" "Abilities" | 46289 "Chatfenster_+0" "Chat Window" | 46290 "Alle_+0" "All" | 46291 "Team_+0" "Team" | 46251 "Class_+0" "Class" | 63687 "_DEMOVERSION_+0" "_DEMOVERSION" | 46292 "Datebook_+0" "Date book" | 46293 "Filter_+0" "Filter" | 46294 "DestroyEvidence_+0" "Destroy evidence" | 46295 "Destroy Evidence_+0" "Destroy evidence" | 46296 "Accuse_+0" "Accuse" | 46297 "Evidence_+0" "Evidence" | 46298 "_GENERAL_FAMILYTREE_ADD_TO_PARTY_HEADER_+0" "Player Party" | 46299 "No_+0" "No" | 46300 "Yes_+0" "Yes" | 46252 "male_+0" "male" | 46253 "female_+0" "female" | 46254 "Gender_+0" "Gender" | 46301 "Tipps_+0" "Tips" | 46302 "Guide_+0" "Help" | 46303 "Vor_+0" "Next" | 46304 "Startseite_+0" "Main page" | 46306 "Transport_+0" "Transport" | 46307 "Character_+0" "Character" | 46308 "Inventory_+0" "Inventory" | 63694 "Schiffe_+0" "Ships" | 46327 "Textile_+0" "Textiles" | 46328 "Alchimist_+0" "Misc" | 46329 "Food_+0" "Food" | 46330 "Smithy_+0" "Iron goods" | 46331 "Resource_+0" "Resources" | 46309 "Market_+0" "Market" | 46255 "lastname_+0" "Last name" | 46256 "firstname_+0" "First name" | 46312 "Back_+0" "Back" | 46313 "Status _+0" "Status " | 46314 "Filename _+0" "File name " | 46315 "Save_+0" "Save" | 46319 "Quests_+0" "Missions" | 46257 "catholic_+0" "Catholic" | 46258 "evangelic_+0" "Protestant" | 46259 "Religion_+0" "Religion" | 46260 "Skills_+0" "Talents" | 46320 "SellStock_+0" "Sales Stock" | 63695 "Stock_+0" "Storeroom" | 46321 "Scholar_+0" "Scholar" | 46322 "Artisan_+0" "Craftsman" | 46323 "Patron_+0" "Patron" | 46324 "Tradesman_+0" "Trader" | 46325 "Fighter_+0" "Rogue" | 63748 "Kanonenstärke_+0" "Cannon strength" | 63749 "Rüstungsstärke_+0" "Armour strength" | 63697 "Kompass_+0" "Compass" | 63698 "Segel_+0" "Sails" | 63699 "Lagerplatz_+0" "Storage slot" | 63700 "Lagermenge_+0" "Storage quantity" | 63701 "Eigenschaften _+0" "Attributes " | 63702 "Muskete_+0" "Musket" | 63703 "Entermesser_+0" "Cutlass" | 63704 "Bewaffnung _+0" "Armament " | 63705 "Besatzung _+0" "Crew " | 46421 "Fertig_+0" "Ready" | 46422 "Waiting for Players _+0" "Waiting for players " | 46423 "Start Game_+0" "Start Game" | 46424 "Warnung _+0" "Warning " | 61918 "Die Änderungen treten erst nach dem Neustart des Spiels in Kraft" "These changes will not take effect until you start a new game." | 46425 "Select Game_+0" "Select a game" | 46426 "Start Campaign_+0" "Start Campaign" | 46427 "Es sind noch nicht alle teilnehmenden Spieler fertig, wollen sie das Spiel trotzdem starten?_+0" "Not all players ready. Proceed anyway?" | 46428 "Ja_+0" "Yes" | 46429 "Nein_+0" "No" | 46326 "Ability_+0" "Ability" | 60887 "SubstSimFullDescOffice_+0" "%1ST %1SV %1SD, %1SA in %2NAME" | 60888 "SubstSimFullDescNoOffice_+0" "%1ST %1SV %1SD" | 60863 "NETWORK_MESSAGE_PLAYERLEFT_+0" "Player %1s has left the game" | 60862 "NETWORK_MESSAGE_HOSTLEFT_+0" "The host %1s has left the game." | 60877 "_GENERAL_TOOLTIPS_SIMS_+0" "%1DS %1SZ" | 60878 "Game Loaded_+0" "Game loaded" | 60879 "_LOAD_ERROR_HUD_+0" "HUD data could not be loaded" | 60723 "_IMPORTANTPERSONS_TOPICS_+5" "Duel opponents" | 60724 "_IMPORTANTPERSONS_TOPICS_+6" "Trial participants" | 60720 "_IMPORTANTPERSONS_TOPICS_+2" "Lovers" | 60721 "_IMPORTANTPERSONS_TOPICS_+3" "Friends" | 60722 "_IMPORTANTPERSONS_TOPICS_+4" "Enemies" | 60717 "_IMPORTANTPERSONS_HEAD_+0" "Important persons" | 60718 "_IMPORTANTPERSONS_TOPICS_+0" "Family" | 60719 "_IMPORTANTPERSONS_TOPICS_+1" "People courted" | 61124 "_IMPORTANTPERSONS_TOPICS_+7" "Council meeting" | 61125 "_IMPORTANTPERSONS_TOPICS_+8" "Alliance" | 61126 "_IMPORTANTPERSONS_TOPICS_+9" "Non-aggression pact" | 61127 "_IMPORTANTPERSONS_TOPICS_+10" "Neutral" | 61934 "_IMPORTANTPERSONS_CANDIDATES_+0" "The best candidates for$N%1SN" | 61935 "_IMPORTANTPERSONS_CANDIDATES_+1" "The best candidates for$N%1SN" | 61936 "_IMPORTANTPERSONS_COURTLOVER_+0" "Courted man by$N%1SN" | 61937 "_IMPORTANTPERSONS_COURTLOVER_+1" "Courted woman by$N%1SN" | 61938 "_IMPORTANTPERSONS_LIASON_+0" "%1Sn lover" | 61939 "_IMPORTANTPERSONS_LIASON_+1" "%1Sn lover" | 60730 "_INTERFACE_MISSIONS_ACUSS_+0" "Your mission is to accuse %1i opponents and have them condemned to death in court.$N$NCondemned so far %2i" | 60767 "_INTERFACE_TRANSPORTICON_ESCORTCOUNT_+0" "%1n / %2n" | 60765 "_BUYCARTSHEET_+0" "Purchase cart" | 60766 "_INTERFACE_NPCPANEL_MARKETTOOLTIP_+0" "Market of %1NAME" | 60763 "_MESSAGEFILTERSHEET_+0" "Message filter" | 60738 "_INTERFACE_MISSIONS_DEATHMATCH_+2" "A dynasty has been extinguished. Just %1i more and victory is yours!" | 60739 "_INTERFACE_CHARACTERCREATION_GENERAL_+0" "Start game" | 60740 "_INTERFACE_MISSIONS_ENDLESS_+0" "Dynasty Mode" | 60741 "_INTERFACE_MISSIONS_ENDLESS_+1" "Found a family empire that will last long into the future.$N$NThere are no victory conditions in this mode. The game will only end when your dynasty dies out." | 60737 "_INTERFACE_MISSIONS_DEATHMATCH_+1" "Eliminate all other dynasties.$N$NRemaining dynasties %1i" | 60736 "_INTERFACE_MISSIONS_DEATHMATCH_+0" "All of your opponents are ready. When you have eliminated all %1i dynasties, victory will be yours!" | 61116 "_INTERFACE_CHARACTERCREATION_GENDER_+2" "female" | 61117 "_INTERFACE_CHARACTERCREATION_RELIGION_+1" "Catholic" | 61118 "_INTERFACE_CHARACTERCREATION_RELIGION_+2" "Protestant" | 61115 "_INTERFACE_CHARACTERCREATION_GENDER_+1" "male" | 60911 "_INTERFACE_PRESENTTEXT_+0" "What do you want to give?" | 51366 "_DIARY_+0" "Diary" | 51367 "_DIARY_+1" "$[Diary$]" | 51368 "_DATEBOOK_+0" "Datebook" | 51369 "_DATEBOOK_+1" "$[Datebook$]" | 51370 "_DYNASTY_+0" "Dynasty" | 51371 "_DYNASTY_+1" "$[Dynasty$]" | 51372 "_CHARACTER_+0" "Character" | 51373 "_ABILITIES_+0" "Abilities" | 51374 "_OFFICE_+0" "Office" | 51375 "_DIFFICULTY_+0" "Difficulty" | 51376 "_EVIDENCES_+0" "Book of evidence" | 51377 "_EVIDENCES_+1" "$[Book of evidence$]" | 51378 "_EVIDENCES_TOOLTIPS_ALIGNMENT_+0" "Strength of evidence" | 51379 "_EVIDENCES_TOOLTIPS_INFOQUALITY_+0" "Believability" | 51380 "_EVIDENCES_TOOLTIPS_LIFETIME_+0" "Validity" | 51381 "_QUESTBOOK_+0" "Mission book" | 51382 "_QUESTBOOK_+1" "$[Mission book$]" | 51383 "_BUILDBUILDING_+0" "Construct building" | 51384 "_BUILDBUILDING_+1" "$[Construct building$]" | 51385 "_BUILDBUILDING_MISC_+0" "Miscellaneous" | 51386 "_TRANSPORT_SEND_+0" "Send" | 51387 "_TRANSPORT_BUYCART_+0" "Purchase vehicle" | 51388 "_MESSAGE_CLASSES_production_+0" "Production" | 51389 "_MESSAGE_CLASSES_building_+0" "Building" | 51390 "_MESSAGE_CLASSES_economie_+0" "Competitors" | 51391 "_MESSAGE_CLASSES_military_+0" "Combat" | 51392 "_MESSAGE_CLASSES_intrigue_+0" "Intrigues" | 51393 "_MESSAGE_CLASSES_politics_+0" "Politics" | 51394 "_MESSAGE_CLASSES_schedule_+0" "Appointments" | 51395 "_MESSAGE_CLASSES_default_+0" "General" | 51396 "_INTERFACE_CHARACTERCREATION_FIRSTNAME_+0" "First name" | 51397 "_INTERFACE_CHARACTERCREATION_LASTNAME_+0" "Last name" | 51398 "_INTERFACE_CHARACTERCREATION_CLASS_+0" "Class" | 51399 "_INTERFACE_CHARACTERCREATION_SIGN_+0" "星座" | 51400 "_INTERFACE_CHARACTERCREATION_GENDER_+0" "Sex" | 51401 "_INTERFACE_CHARACTERCREATION_RELIGION_+0" "Religion" | 51402 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+0" "Appearance" | 51403 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+1" "Headgear" | 51404 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+2" "Garment colour" | 51405 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+3" "Hair colour" | 51406 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+4" "Hairstyle" | 51407 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+5" "Beard" | 51408 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+6" "Build" | 51409 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+7" "Voice" | 51410 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+8" "Features" | 51411 "_INTERFACE_CHARACTERCREATION_RANDOMIZE_+0" "Random" | 51412 "_INTERFACE_CHARACTERCREATION_TALENTS_+0" "Talents" | 51413 "_INTERFACE_HEADER_+0" "%1SN" | 51414 "_INTERFACE_HEADER_+1" "%1i" | 51415 "_INTERFACE_HEADER_+2" "%1j" | 51416 "_INTERFACE_HEADER_+3" "%1c h" | 51417 "_INTERFACE_HEADER_+4" "%1SL" | 51418 "_INTERFACE_LEAVE_GAME_HEAD_+0" "Quit game" | 51419 "_INTERFACE_LEAVE_GAME_BODY_+0" "Do you really want to quit the game?" | 51420 "_INTERFACE_OVERWRITE_SAVEGAME_HEAD_+0" "Overwrite saved game" | 51421 "_INTERFACE_OVERWRITE_SAVEGAME_BODY_+0" "Do you really want to overwrite the saved game %1s ?" | 51422 "_INTERFACE_DELETE_SAVEGAME_HEAD_+0" "Delete saved game" | 51423 "_INTERFACE_DELETE_SAVEGAME_BODY_+0" "Do you really want to permanently delete the saved game %1s ?" | 51424 "_INTERFACE_GENERAL_SAVEGAME_+0" "新規セーブ" | 51425 "_INTERFACE_GENERAL_SAVEGAME_+1" "セーブ" | 51426 "_INTERFACE_GENERAL_SAVEGAME_+2" "削除" | 51427 "_INTERFACE_GENERAL_SAVEGAME_+3" "ロード" | 51428 "_INTERFACE_GENERAL_SAVEGAME_+4" "セーブゲーム" | 51429 "_INTERFACE_GENERAL_SAVEGAME_+5" "New saved game " | 51430 "_INTERFACE_GENERAL_SAVEGAME_+6" "ロードゲーム" | 51431 "_INTERFACE_GENERAL_SAVEGAME_+7" "Quick save" | 51432 "_INTERFACE_GENERAL_SAVEGAME_+8" "オートセーブ" | 51433 "_INTERFACE_GENERAL_SAVEGAME_+9" "Game being saved..." | 51434 "_INTERFACE_GENERAL_SAVEGAME_+10" "New saved game" | 51435 "_INTERFACE_GENERAL_SAVEGAME_SERIALIZE_+0" "Family %1DN in %2j, %2c o clock$N$N" | 51436 "_INTERFACE_GENERAL_SAVEGAME_SERIALIZE_+1" "Dynasty members $N" | 51437 "_INTERFACE_GENERAL_SAVEGAME_SERIALIZE_+2" "%1SK %1SN$N" | 51438 "_INTERFACE_GENERAL_SAVEGAME_SERIALIZE_+3" "Assets $5T%1i$NCash $5T%2i$NBuildings $5T%3i" | 51439 "_INTERFACE_TRIALPANEL_ACCUSERDESC_+0" "Accuser$N%1SN" | 51440 "_INTERFACE_TRIALPANEL_ACCUSEDDESC_+0" "Accused$N%1SN" | 51441 "_INTERFACE_OFFICEPANEL_DEPOSITIONSIM_+0" "%1SA$N%1SN" | 51442 "_INTERFACE_OFFICEPANEL_ABSTENTIONS_+0" "Abstentions" | 51443 "_INTERFACE_OFFICEPANEL_CANDIDATE_+0" "%1SN" | 51444 "_INTERFACE_OFFICEPANEL_ADVOCATES_+0" "Advocates" | 51445 "_INTERFACE_OFFICEPANEL_OPPONENTS_+0" "Opponents" | 60732 "_INTERFACE_MISSIONS_MAKEMONEY_+0" "Your mission is to accumulate the considerable fortune of %1t gold coins.$N$NCurrent assets %2t" | 60735 "_INTERFACE_MISSIONS_FRIENDSHIP_+0" "You win when you have at least %1i alliances with other dynasties.$N$NCurrently you have %2t alliances." | 60734 "_INTERFACE_MISSIONS_MIGHT_+0" "You win when you have eliminated at least %1i dynasties.$N$NDynasties wiped out so far %2i" | 60733 "_INTERFACE_MISSIONS_CRIMINAL_+0" "You will win this game by acquiring %1t by criminal means.$N$NYour ill-gotten gains currently amount to %2t." | 60731 "_INTERFACE_MISSIONS_TIMELIMIT_+0" "The dynasty with the most victory points at the end of %1j wins.$N$NRemaining time %2z minutes." | 60725 "_INTERFACE_CHARACTERCREATION_TOOLTIPINFO_+0" "Hold down the right mouse button for information." | 60726 "_INTERFACE_SELLBUILDING_MSG_HEAD_+0" "Sell building" | 60727 "_INTERFACE_SELLBUILDING_MSG_BODY_+0" "Do you really want to sell the building %1GG?" | 60728 "_INTERFACE_MISSIONS_QUESTBOOK_HEADER_+0" "Mission %1l" | 60729 "_INTERFACE_MISSIONS_TITLE_+0" "Your mission is to accuse %1i opponents and have them condemned to death in court.$N$NCondemned so far %2i" | 57703 "_INTERFACE_CAMERA_NOTALLOWEDTOENTERBUILDING_+0" "You are not allowed to view this building!" | 60768 "_INTERFACE_ASSIGNCHARACTERTOBUILDING_+0" "As long as you hold an office, you are not allowed to move your residence to another city." | 57844 "_INTERFACE_INDOORNAVIGATION_+0" "Enter building" | 61667 "_ADMINISTRATEBUILDING_+0" "Manage building" | 61668 "_ADMINISTRATEBUILDING_+1" "$[Manage building$]" | 61669 "_INTERFACE_ROLLOVER_SWORD_+0" "Attack damage" | 61670 "_INTERFACE_ROLLOVER_SHILD_+0" "Armour value" | 61671 "_INTERFACE_ROLLOVER_CANDLE_+0" "Life expectancy" | 61678 "_BuildingLevelTreeSheet_+0" "Overview of building levels" | 61726 "_INTERFACE_BUTTONS_ENDGAME_+0" "End" | 61727 "_INTERFACE_BUTTONS_STATISTICS_+0" "Statistics" | 61919 "_MESSAGE_CLASSES_mission_+0" "Missions" | 61933 "_REFUSE_BIN_+0" "Refuse bin" | 62163 "_INTERFACE_HEADER_+5" "Family %1DN" | 62164 "_INTERFACE_HEADER_+6" "Costs %1t" | 51446 "_INTRIGUE_041_BRIBECHARACTER_SCREENPLAY_ACTOR_HEAD_+0" "Bribe" | 51447 "_INTRIGUE_041_BRIBECHARACTER_SCREENPLAY_ACTOR_BODY_+0" "How big a bribe do you wish to pay %1SN?" | 51448 "_INTRIGUE_041_BRIBECHARACTER_SCREENPLAY_ACTOR_CHOICE_+0" "%2t" | 51449 "_INTRIGUE_041_BRIBECHARACTER_SCREENPLAY_ACTOR_CHOICE_+1" "%3t" | 51450 "_INTRIGUE_041_BRIBECHARACTER_SCREENPLAY_ACTOR_CHOICE_+2" "%4t" | 51451 "_INTRIGUE_041_BRIBECHARACTER_SCREENPLAY_VICTIM_HEAD_+0" "You are being bribed" | 51452 "_INTRIGUE_041_BRIBECHARACTER_SCREENPLAY_VICTIM_HEAD_SPEECH_+0" "#E[NT_SEVERE]Someone is trying to bribe you." | 51453 "_INTRIGUE_041_BRIBECHARACTER_SCREENPLAY_VICTIM_BODY_+0" "%1SN is trying to bribe you. Do you wish to accept the %2t?" | 51454 "_INTRIGUE_041_BRIBECHARACTER_SCREENPLAY_VICTIM_BUTTON_+0" "Yes, give is to me!" | 51455 "_INTRIGUE_041_BRIBECHARACTER_SCREENPLAY_VICTIM_BUTTON_+1" "No, I want nothing to do with it." | 51456 "_INTRIGUE_041_BRIBECHARACTER_SPEAK_SUCCESS_+0" "#E[HP_SMILING]Thank you very much." | 51457 "_INTRIGUE_041_BRIBECHARACTER_SPEAK_SUCCESS_+1" "#E[HP_SMILING]Oh, how nice of you." | 51458 "_INTRIGUE_041_BRIBECHARACTER_SPEAK_SUCCESS_+2" "#E[HP_SMILING]How generous." | 51459 "_INTRIGUE_041_BRIBECHARACTER_SPEAK_SUCCESS_+3" "#E[HP_SMILING]You won t regret it." | 51460 "_INTRIGUE_041_BRIBECHARACTER_SPEAK_FAILED_+0" "#E[AG_RANTING]You re not serious?!" | 51461 "_INTRIGUE_041_BRIBECHARACTER_SPEAK_FAILED_+1" "#E[AG_RANTING]Are you trying to insult me?" | 51462 "_INTRIGUE_041_BRIBECHARACTER_SPEAK_FAILED_+2" "#E[AG_RANTING]is this some kind of joke?" | 51463 "_INTRIGUE_041_BRIBECHARACTER_SPEAK_FAILED_+3" "#E[AG_RANTING]What impudence!" | 51464 "_INTRIGUE_041_BRIBECHARACTER_MSG_SUCCESS_HEAD_+0" "You bribe someone" | 51465 "_INTRIGUE_041_BRIBECHARACTER_MSG_SUCCESS_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]Someone lets you bribe them." | 51466 "_INTRIGUE_041_BRIBECHARACTER_MSG_SUCCESS_BODY_+0" " %1l $N$N%2SN is visibly overjoyed at your contribution." | 51467 "_INTRIGUE_041_BRIBECHARACTER_MSG_FAILED_HEAD_+0" "Bribe failed" | 51468 "_INTRIGUE_041_BRIBECHARACTER_MSG_FAILED_HEAD_SPEECH_+0" "#E[NT_SEVERE]Your attempt at bribery failed!" | 51469 "_INTRIGUE_041_BRIBECHARACTER_MSG_FAILED_BODY_+0" " %1l $N$N%2SN is appalled at your attempt to bribe them and brusquely refuses the money." | 51470 "_INTRIGUE_041_BRIBECHARACTER_FAILURES_+0" "Bribery not possible - you don t have enough money to bribe someone." | 51471 "_INTRIGUE_THREAT_CHARACTER_WEAK_RHETORIC_+0" "#E[AG_THREATENING]I have evidence against you. Leave my family and I in peace, understand?!" | 51472 "_INTRIGUE_THREAT_CHARACTER_WEAK_RHETORIC_+1" "#E[AG_THREATENING]I ll get rid of the evidence I have against you. In return you leave my family and I in peace, understand?" | 51473 "_INTRIGUE_THREAT_CHARACTER_WEAK_RHETORIC_+2" "#E[AG_THREATENING]Leave me alone! In return I ll destroy the evidence I have against you." | 51474 "_INTRIGUE_THREAT_CHARACTER_NORMAL_RHETORIC_+0" "#E[AG_THREATENING]Just leave me and mine alone and I ll destroy the evidence I have against you!" | 51475 "_INTRIGUE_THREAT_CHARACTER_NORMAL_RHETORIC_+1" "#E[AG_THREATENING]Would you like to go to court? No? Then leave me alone and my evidence against you will disappear without a trace!" | 51476 "_INTRIGUE_THREAT_CHARACTER_NORMAL_RHETORIC_+2" "#E[AG_THREATENING]I ve had enough of your intrigues. I ll destroy my evidence against you and you leave me and mine in peace!" | 51477 "_INTRIGUE_THREAT_CHARACTER_GOOD_RHETORIC_+0" "#E[AG_THREATENING]I ll make you a deal you leave my family and I alone and I ll destroy the evidence I have against you. See that you abide by our bargain!" | 51478 "_INTRIGUE_THREAT_CHARACTER_GOOD_RHETORIC_+1" "#E[AG_THREATENING]I have a proposition for you I ll destroy the evidence I have against you and you keep your fingers off me and mine!" | 51479 "_INTRIGUE_THREAT_CHARACTER_GOOD_RHETORIC_+2" "#E[AG_THREATENING]The evidence I have against you would have you condemned in a trice. Leave me alone and I ll destroy all my evidence on your infamous activities!" | 51480 "_INTRIGUE_THREAT_CHARACTER_FAILURE_+0" "#E[AG_CYNICAL]Don t be a fool, you have nothing on me!" | 51481 "_INTRIGUE_THREAT_CHARACTER_FAILURE_+1" "#E[AG_CYNICAL]Your empty threats don t interest me in the least - where is all your alleged evidence?" | 51482 "_INTRIGUE_THREAT_CHARACTER_FAILURE_+2" "#E[AG_CYNICAL]You want to intimidate me? What a laugh!" | 51483 "_INTRIGUE_THREAT_CHARACTER_FAILURES_+0" "Threat failed - you don t have enough evidence against the %1DN dynasty." | 51484 "_INTRIGUE_THREAT_CHARACTER_MSG_SUCCESS_HEAD_+0" "#E[NT_SEVERE]You are threatening someone!" | 51485 "_INTRIGUE_THREAT_CHARACTER_MSG_SUCCESS_BODY_+0" "you need not fear any hostile action from the %1DN dynasty before %2c on %2j." | 51486 "_INTRIGUE_THREAT_CHARACTER_MSG_THREATENED_HEAD_+0" "#E[NT_SEVERE]Someone is threatening you!" | 51487 "_INTRIGUE_THREAT_CHARACTER_MSG_THREATENED_BODY_+0" "The %1DN dynasty is threatening you with evidence and you now cannot carry out any hostile actions against them before %2c on %2j." | 51488 "_INTRIGUE_THREAT_CHARACTER_MSG_OVERACTIVE_HEAD_+0" "End of threat" | 51489 "_INTRIGUE_THREAT_CHARACTER_MSG_OVERACTIVE_HEAD_SPEECH_+0" "#E[NT_SEVERE]A threat is no longer effective!" | 51490 "_INTRIGUE_THREAT_CHARACTER_MSG_OVERACTIVE_BODY_+0" "Your threat against the %1DN dynasty no longer has any effect. Your favour in the eyes of this family sinks by %2n percent." | 51491 "_INTRIGUE_THREAT_CHARACTER_MSG_OVERPASSIV_HEAD_+0" "End of threat" | 51492 "_INTRIGUE_THREAT_CHARACTER_MSG_OVERPASSIV_HEAD_SPEECH_+0" "#E[NT_SEVERE]A threat against you no longer has any effect!" | 51493 "_INTRIGUE_THREAT_CHARACTER_MSG_OVERPASSIV_BODY_+0" "The %1DN dynasty s threat against you and yours has paled away. You may now once again carry out hostile measures against them." | 51494 "_INTRIGUE_039_BLACKMAILCHARACTER_NO_EVIDENCE_HEAD_+0" "Blackmail failed" | 51495 "_INTRIGUE_039_BLACKMAILCHARACTER_NO_EVIDENCE_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]An attempt at blackmail failed!" | 51496 "_INTRIGUE_039_BLACKMAILCHARACTER_NO_EVIDENCE_BODY_+0" "Unfortunately you don t have enough evidence to blackmail%1SN." | 51497 "_INTRIGUE_039_BLACKMAILCHARACTER_SUCCESS_ACTOR_HEAD_+0" "#E[NT_NEUTRAL]you are blackmailing someone." | 51498 "_INTRIGUE_039_BLACKMAILCHARACTER_SUCCESS_ACTOR_BODY_+0" "Due to the severity of the evidence you hold %1SN will be most considerate towards you for the next while." | 51499 "_INTRIGUE_039_BLACKMAILCHARACTER_SUCCESS_VICTIM_HEAD_+0" "#E[NT_SEVERE]you are being blackmailed!" | 51500 "_INTRIGUE_039_BLACKMAILCHARACTER_SUCCESS_VICTIM_BODY_+0" "%1SN has collected a great deal of evidence against you. You should be very careful for the next while and go along with %1SV s wishes." | 51501 "_INTRIGUE_055_INSULTCHARACTER_BOOZYBREATHBEER_+0" "#E[DF_DISGUSTED]Bah..." | 51502 "_INTRIGUE_055_INSULTCHARACTER_FAILED_ACTOR_HEAD_+0" "Insult failed" | 51503 "_INTRIGUE_055_INSULTCHARACTER_FAILED_ACTOR_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]An insult failed!" | 51504 "_INTRIGUE_055_INSULTCHARACTER_FAILED_ACTOR_BODY_+0" "Bah, %1SN s bad breath is just incredible..." | 51505 "_INTRIGUE_055_INSULTCHARACTER_FAILED_VICTIM_HEAD_+0" "Someone wanted to insult you" | 51506 "_INTRIGUE_055_INSULTCHARACTER_FAILED_VICTIM_HEAD_SPEECH_+0" "#E[NT_SEVERE]Someone tried to insult you!" | 51507 "_INTRIGUE_055_INSULTCHARACTER_FAILED_VICTIM_BODY_+0" "%1SN starts to insult %2SN. Thanks to %3l it didn t come to that..." | 51872 "_ITEM_Relic_TOOLTIP_+0" "This cross was consecrated many generations ago in the holy temple of Jerusalem, and served a certain Francis of - what was his name again? Well, never mind - as a votive cross. It is of immense value, even if not material value." | 51869 "_ITEM_JoinersTools_TOOLTIP_+0" "???" |
https://w.atwiki.jp/keroro00innovator/pages/2721.html
CONTRAST CONTRAST アーティスト vistlip 発売日 2016年2月17日 レーベル SMD itaku デイリー最高順位 4位(2016年2月17日) 週間最高順位 4位(2016年2月23日) 月間最高順位 14位(2016年2月) 年間最高順位 206位(2016年) 初動売上 8039 累計売上 8595 収録内容 曲名 タイアップ 視聴 1 CONTRAST ディバインゲート ED 2 Which-Hunt ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 2/23 4 新 8039 8039 2 3/1 ↓ 556 8595 2016年2月 14 新 8595 8595 関連CD ワンミーツハー Jack
https://w.atwiki.jp/matchmove/pages/126.html
3-D Control Panel Creation Mesh Type. Drop-down. Selects the type of object created by the Create Tool. Create Tool. Mode button. Clicking in a 3-D viewport creates the mesh object listed on the creation mesh type list, such as a pyramid or Earthling. Most mesh objects require two drag sequences to set the position, size, and scale. Note that mesh objects are different than objects created with the Shot Menu s Add Moving Object button. Moving objects can have trackers associated with them, but are themselves null objects. Mesh objects have a mesh, but no trackers. Often you will create a moving object and its trackers, then add a mesh object(s) to it after solving to check the track. Object name. Editable drop-down. The name of the object selected in the 3-D or camera viewports. Changeable. Delete. Button. Deletes the selected object. Lock Selection. Mode button. Locks the selection in the 3-D viewport to prevent inadvertent reselection when moving objects. World/Object. Mode button. Switches between the usual world coordinate system, and the object coordinate system where everything else is displayed relative to the current object or camera, as selected by the shot menu. Lets you add a mesh aligned to an object easily. Move Tool. Mode button. Dragging an object in the 3-D viewport moves it. Rotate Tool. Mode button. Dragging an object in the 3-D viewport rotates it about the axis coming up out of the screen. Scale Tool. Mode button. Dragging an object in the 3-D viewport scales it uniformly. Use the spinners to change each axis individually. Make/Remove Key., Button. Adds or removes a key at the current frame for the currently-selected object. Show/Hide. Button. Show or hide the selected mesh object. Object color. Color Swatch. Object color, click to change. X/Y/Z Values. Spinners. Display X, Y, or Z position, rotation or scale values, depending on the currently-selected tool. Size. Spinner. This is an overall size spinner, use it when the Scale Tool is selected to change all three axis scales in lockstep. Whole. Button. When moving a solved object, normally it moves only for the current frame, allowing you to tweak particular frames. If you turn on Whole, moving the object moves the entire path, so you can adjust your coordinate system without using locks. If you do this, you should set up some locks subsequently and switch to Point or Path seeding, or you will have to readjust the path again if you re-solve.Hint Whole mode has some rules to decide whether or not to affect meshes. To force it to include all meshes in the action, turn onWhole affects mesheson the 3-D viewport and perspective window s right-click menu. Blast. Button. Writes the entire solved history onto the object s seed path, so it can be used for path seeding mode. Reset. Button. Clears the object s solved path, exposing the seed path. Cast Shadows. (Mesh) Object should cast a shadow in the perspective window. Catch Shadows. (Mesh) Object should catch shadows in the perspective window. Back Faces. Draw the both sides of faces, not only the front. Invert Normals. Make the mesh normals point the other way from their imported values.
https://w.atwiki.jp/darwinia_jp/pages/27.html
コントロールのヘルプです。XBOX360版専用の項目かもしれません。そのままにしておきます。 間違いや疑問点がありましたらBBSをご利用ください。 行 項目 原文 訳文 半角文 126 control_help_move Move Unit 127 control_help_lasers Fire Lasers 128 control_help_cameramove Move Camera 129 control_help_cameraturn Turn Camera 130 control_help_directmovecam Move Camera 131 control_help_cameraup Cam Up (Press) 132 control_help_cameradown Cam Down (Press) 133 control_help_quickunitstart Open TaskManager 134 control_help_quickunitcreate Create Unit 135 control_help_quickunitplace Place Unit 136 control_help_endtask Close Task 137 control_help_radar Aim Radar 138 control_help_fireturret Fire Guns 139 control_help_deselect Deselect Unit 140 control_help_confirm Confirm / Select 141 control_help_next Next Unit 142 control_help_previous Previous Unit 143 control_help_secondaryaim Aim (Hold) 144 control_help_secondaryfire Fire 145 control_help_changesecondary Change Weapon 146 control_help_officergoto Set Goto 147 control_help_officermode Change Mode 148 control_help_armourturret Drop Gunturret 149 control_help_armourmode Pick Up/Drop Mode
https://w.atwiki.jp/tsukune/pages/215.html
Vertexモデリング概要 Vertexモデラーは、表面の直接操作による3Dオブジェクトの彫刻だけでなく、高度なアニメーションを演出するモーフターゲット、よくチューンされたボーン・ウェイト、テクスチャマッピングのためのUV座標セットを提供します。 Vertexモデリングは、頂点、辺、ポリゴンを直接操作して、3Dオブジェクトを作り出すプロセスです。頂点、辺、ポリゴンの数と位置を変えることによって、オブジェクトを「彫刻」することができます。 球体や立方体など、あらかじめ定義されたオブジェクトからはじめることができますし、Vertexモデリングツールで生成した複雑なシェイプを使うこともできます。一度オブジェクトを作成したら、表面のポイントやモーフターゲット、UV、ウェイトを編集することにより、オブジェクトの作り直し、改善が可能です。 Carrara 6では、インポートしたコンテンツの編集、DAZやPoserコンテンツの新規モーフターゲット、フルボディモーフの作成ができるよう拡張されています。また、大きなメッシュの移動、拡大・縮小やポイントの回転の際に、パフォーマンスが向上していることに気づくでしょう。 この章: Vertex Modeling Concepts The Vertex Modeling Window
https://w.atwiki.jp/pqjp/pages/114.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q3W1_ACTION]" Battle the Doomknight /Text Text tag="[QUEST_Q3W1_FAILURE]" You have failed to defeat the Doomknight. The cubs remain in peril. /Text Text tag="[QUEST_Q3W1_KILL]" You have defeated the Doomknight. The cubs are safe; now return them to Winter. /Text Text tag="[QUEST_Q3W1_RETURN]" Return Cubs /Text Text tag="[QUEST_Q3W1_REWARD]" Winter displays his gratitude for your help. /Text Text tag="[QUEST_Q3W1_STEP1]" You must first go to the Dragon Shrine and defeat the Doomknight to rescue the wolf cubs. /Text Text tag="[QUEST_Q3W1_STEP2]" You have rescued the wolf cubs. You must now return to Ylarie for your reward. /Text /TextLibrary
https://w.atwiki.jp/ishikawa/pages/18.html
21st Century Museum of Contemporary Art opened 9th October, 2004. Since its open, the museum was visited by tourists from all over the world. On day 247 from the open, the museum has been visited by one million visitors. This museum was designed by famous architect Sejima Kazuyo and Ryue Nishizawa, they have a lot of careers designing museums in Europe. Obviously a design of museum building is unique and it is worth to visit the museum to enjoy it. The exhibition space is consists of free zone and pay zone. Even in free zone, you can enjoy a work of Leandro ERLICH (The Swimming Pool), James TURRELL (Blue Planet Sky) and Anish KAPOOR (The Origin of the World). Kenrokuen Garden is just across the intersection. It may be a good contrast old with new.