約 6,596,700 件
https://w.atwiki.jp/titanquest/pages/1187.html
Dragon Hunter Run/Hun 目次 構想戦い方 パーティプレイ 良い点、悪い点 スキル配分スキルオプション ステータス配分 装備装備例 装備オプション その他育成について 注意点 最終更新日:2019年05月22日 構想 Huntingの得意とする弓・槍をElemental Damageにして戦うInt型遠近両用戦士 戦い方 Menhir WallやMonster Lureで引き付けつつElemental属性弓で近寄らせないように削る。撃ち漏らしや遠隔の効きづらい敵は槍で潰す。 集めたところにStudy Prayを入れた後、Thunder Strikeでまとめて吹き飛ばす。 Seal of Fate(+Aftershock)とStudy Pray(Flush out)でElemental耐性を大幅に減らせるのでボスも割りと攻撃が通る。 設置型のSeal of Fateは壁を挟んだ先にも(Shift押しで)設置できるので、壁の向こうや崖の上下に厄介な敵が見えた場合はこの方法で安全に処理ができる。(StoのLightning BoltやEarのEruptionと同様) 回避性能はあるが極めて脆いので立ち回りは慎重に。 パーティプレイ 良い点、悪い点 長射程からのElemental属性で安定して高いダメージが見込める。Flush OutやAftershockで更にダメージ増強可能。 加えて遠近両用なので苦手とする敵が少ない。 移動速度を含め回避性能もそれなりにある。 Dex/Intの割り振りが厳しい(防具にIntが必要、武器にDexが必要)。 Eneが足りない 非常に脆い。高DA Find Coverがあるとはいえ数を撃たれたり、必中高火力に晒されると危険 スキル配分 Skill Name Lv Comment Hunting Mastery Max Ensnare 0 →Barbed Netting 0 Take Down 0 →Eviscerate 0 Wood Lore Max Marksmanship 0 Int型なので通常攻撃はRune Weaponに任せる →Puncture Shot Arrows 0 →Scatter Shot Arrows 0 Art of the Hunt 1~ 刺突・出血は使わないので優先度は低い →Find Cover Max →Trail Blazing 1~ 移動速度166%になるまで Herbal Remedy Max Call of the Hunt Max →Exploit Weakness 0~ 刺突・出血は使わないのでry Monster Lure 1~ タゲを分散させたいときに予め置いておく →Detonate 1~ Study Prey 1~ 物理と刺突はry →Flush Out Max こちらはきちんと上げる。槍も使うのでDA低下も必要 Gouge 0 Volley Max Rune Mastery Max Rune Weapon Max 左クリックに →Magical Charge Max →Energy Drain Max Ene回復手段として割と重要 →Transmutation Max Sacred Rage 1~ あると便利だけどそのまま押し切られることが多い →Frightening Power 1~ Reckless Offense 0 Energy Armor 1~ 消費Eneと相談 Runeword Feather Max Runeword Explode Max →Runeword Burn Max Runeword Absorb 1~ Thunder Strike Max これかStudy Prayを右クリックに →Unleash Max Seal of Fate Max →Aftershock Max Runic Mines 0 →Freezing Mines 0 Rune of Life Max Menhir Wall 1~ 簡単に壊されないようある程度は上げておきたい →Guardian Stones 0 スキルオプション 終盤では以外にスキルポイントは余る ステータス配分 Str 必要最小限 Int Dex:装備したいものに合わせながら上げていく。最終的に装備品込みで500中盤になる。 Eneにも振りたいが余裕は限りなく少ない 装備 Elemental Damageを上げられる弓・槍が必要なので最終装備の幅はかなり狭い マスタリでEneが増えないのでどこかで稼ぐ必要がある 装備例 武器(メイン1):Ichaival ※参考URL:https //www.tq-db.net/en/equipment/ichaival Total Damage・攻撃速度・Int・Ene・Run skill up, 火ダメ、雷ダメ追加 武器(サブ):Nidbow ※参考URL:https //www.tq-db.net/en/equipment/nidbow Total Damage up, Vital・Life leech・Ene leech追加,固有攻撃あり 武器(裏):Gungnir ※参考URL:https //www.tq-db.net/en/equipment/gungnir 槍でElemental Damageを大きくブーストできるのはこれくらい 盾(裏):Golden Shield of Pelaron マスタリでEneが増えないのでこれが無いとバフすら掛けられない 頭:Freyja s Coronet 首飾り:Brisingamen 胴:Corselet of Freyja 腕:Armlets of Freyja 指輪1:Apollo s Will Dexブースト+刺突耐性補完 指輪2:Prefixはオカルト・セージ・ソクラテス, Suffixはパワー1択 脚:Boots of Freyja アーティファクト:タラニスの車輪(攻撃遅延66% or 50%) スキル+1と耐性が目当て 装備品の要求値が足りない場合はトトの栄光 装備オプション 緑武器を使う場合はTyrant sが付いた武器をベースに その他 育成について とにかくステータスポイントの割り振りが厳しい 注意点 Seidr Worker以上に装備を集めるのが厳しい 物理型だと装備やステータス関連は楽になるけどスキルポイントが厳しくなりそう?
https://w.atwiki.jp/superior/pages/28.html
2007/10/28 - NFC SuperiorSQ "1st" 2007/10/13-14 - C.A.F. SuperiorSQ "5th" 2007/07/22 - C.A.F. SuperiorSQ "4th" 2007/10/28 - NFC SuperiorSQ "1st" Contents - チーム機銃戦 おまけ 参加者リスト SuperiorSQ Pixy / Cipher / CT9A / Calorie NamelessFlyingCorps 江ノ島隊長 / Nemesis上副隊長 / フェンリア下副隊長 / Patrickさん / kt8000さん / だえもんさん / 福田哲也さん Results SuperiorSQ 5 0 NamelessFlyingCorps 合同終了後のあれでボロボロにされましたorz 隊員の皆様、そして隊長様、お疲れ様でした 次回も宜しくお願いしますー by Leader 2007/10/13-14 - C.A.F. SuperiorSQ "5th" Contents - 鬼ごっこ・チーム勝ち抜きサシ・チーム機銃戦・サシ・編隊その他諸々 参加者リスト SuperiorSQ Pixy / Cipher / CT9A / Hina / Cal / Hegiy / WRblue Cygnus.Air.Fighters 白猫隊長 / カラスさん / 玉虫さん / Royさん 記録等 鬼ごっこ 0回目(鬼2人・10分勝負) - gdgdのため(ry 以下、サバイバル方式 1回目(初期鬼Pixy) - 優勝カラスさん[CAF] 2回目(初期鬼Pixy) - 優勝CT9A[Sup] 3回目(初期鬼Hina) - 優勝Royさん[CAF] チーム勝ち抜きサシ・サシエキシビジョン Sup CAF CT9A 1番手 玉虫さん Hina 2番手 カラスさん Cipher 3番手 Royさん Pixy 4番手 白猫隊長 1st.[Sup-1] 2 0 [CAF-1](10/13) 2nd.[Sup-1] 2 0 [CAF-2] 3rd.[Sup-1] 2 0 [CAF-3] 4th.[Sup-1] 2 0 [CAF-4](10/14) 以下、エキシビジョン 5th.[Sup-2] 0 1 [CAF-4] 6th.[Sup-3] 0 1 [CAF-4] 7th.[Sup-4] 1 0 [CAF-4] チーム機銃戦 Rd Team Alpha Team Bravo 1 Cipher/CT9A/Hina ○ × 玉虫さん/カラスさん/Pixy 2 Cipher/CT9A/Hina ○ × 玉虫さん/カラスさん/Pixy 3 Cipher/CT9A/Hina ○ × 玉虫さん/カラスさん/Pixy コメ:全て俺のせいです。本当に申し訳(ry CAFの皆様、2日間の訓練にお付き合いいただき、本当にありがとうございました。鬼ごっこについては自分のgdgdな仕切りのおかげで皆さまにとっては非常にアレだったかもしれませんが、お許しを><; 次回もまたよろしくお願いします。お疲れ様でした~! by Leader すまなかった by CT9A 2007/07/22 - C.A.F. SuperiorSQ "4th" Contents - チーム機銃戦 Score - Sup 11 2 CAF C.A.F.とSuperior隊の共同訓練。 上記の通りそれぞれのチームに分かれて機銃戦を行いました。 以下参加者一覧(順不同) 全ての参加者が全てのラウンドで出たわけではありません。 Superior側 1 drive"Pixy" 2 West_Eagler"Cipher" 3 Tish-Elleair"T.S" 4 CT9A"BlackStar" 6 s700"Fencer" 6 wisher"hina" 7 Goose 8 Cal C.A.F.側(当日の名前、順不同) 1 410カオス烏/caf 2 白猫[C.A.F.] 3 Gepard/かふ 4 Chipmunk/CAF 5 玉虫/C.A.F. ※Chipmunk/CAF=りす 詳細スコアは後日UP予定・・・? ↓Debriefing みんなほんとがんばったと思うし強くなったと思うようん。この調子で訓練続けていけば「俺たちはIGM最強の飛行隊だ」って胸はって周りに言えるようになると思うよ。みんながんばろ‐☆ by hina
https://w.atwiki.jp/fieds_labo3/pages/43.html
Swing JFrame トップレベルコンテナ JFrameサンプル1 import javax.swing.*; public class TestFrame { private static void createAndShowGUI() { //Create and set up the window. JFrame frame = new JFrame("Test1 --- Kitty"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //Add the ubiquitous "Hello World" label. //JLabel label = new JLabel("Hello World"); //frame.getContentPane().add(label); JButton bt1 = new JButton("Push me!"); frame.getContentPane().add(bt1); //Display the window. frame.setBounds(0 , 0 , 400 , 200); //frame.pack(); frame.setVisible(true); } public static void main(String[] args) { //Schedule a job for the event-dispatching thread //creating and showing this application s GUI. javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } } 1.frame.setDefaultCloseOperation() ウィンドウ終了動作 DO_NOTHING_ON_CLOSE :何もしない HIDE_ON_CLOSE :非表示 DISPOSE_ON_CLOSE :破棄 EXIT_ON_CLOSE :アプリ終了 2.setBounds() ウィンドウサイズ 3.pack() ウィンドウサイズを中に表示するコンポーネントにあわせて最適化(最小化)する。 JFrameサンプル2 import java.awt.*; import java.awt.event.*; import javax.swing.*; public class TestFrame { private static void createAndShowGUI() { //Create and set up the window. JFrame frame = new JFrame("Test1 --- Kitty"); frame.setBounds(0 , 0 , 400 , 200); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JLabel label = new JLabel("Hello World\n\n"); JButton bt1 = new JButton("Push me!"); JPanel contentPane = new JPanel(new BorderLayout()); //contentPane.setBorder(someBorder); contentPane.add(label, BorderLayout.CENTER); contentPane.add(bt1, BorderLayout.PAGE_END); frame.setContentPane(contentPane); //Display the window. frame.setBounds(0 , 0 , 400 , 200); //frame.pack(); frame.setVisible(true); } public static void main(String[] args) { //Schedule a job for the event-dispatching thread //creating and showing this application s GUI. javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } }
https://w.atwiki.jp/mediasenterenglish/pages/19.html
Maintenance and the device of institutions In order to get a user to get acquisition of knowledge, and the opportunity of learning, I have to have a media center visit first. If the institution is superannuated or it is user-unfriendly, though how much good media are substantial, nobody tries to visit. Then, the following two substantial points were planned as a device for getting as many users as possible to visit. Maintenance and the device of the exterior and interior equipment About the exterior, probably, it will be desirable to use the open exterior so that a user may drop in easily freely. Therefore, we decided to avoid the exterior [ exclusive ] with a cold image like concrete nakedness. The big glass window with the image which removes the fence of the inside which can overlook an inner situation, and outside was prepared, and also wood was used in plenty, and it was open and aimed at the warm exterior. About interior, you have to provide a user with two, the place which deepens "knowledge", and the place which offers peacefulness of the "heart", simultaneously. There was a bookshelf like the conventional library, the space of the straw mat which can be studied while relaxing not to mention arranging the desk which works for carrying out reading and study easily it being large was provided, and also the substantial single room space which can be learned in an individual or a group was planned. Moreover, it enabled it to utilize by preparing many Booth for the visual and auditory senses as a place which DVD is appreciated and also can feel at ease slowly in a single room. Barrier-free-izing of institutions If these institutions are people of not only a school but an area, they are the institutions which anyone can utilize widely. Therefore, the institution which is easy to use for people etc. which had an old person and an obstacle from the small child was aimed at, without limiting a user. In the conventional library, it seems that it is very hard to use for people with an old person or an obstacle. Then, in order to remove their handicap, I thought that barrier-free-izing the whole institution was also the first step which passes through an open institution. Specifically in consideration of the wheelchaired user and small children s thing, it tried not to make a bookshelf high. A push on the button installed the equipment which the bookshelf of the upper stage goes up and down automatically in the bookshelf which has become high inevitably. Moreover, the production of a simple and intelligible institution was aimed at so that it might be easy to use elderly people and handicapped persons. In addition to this, it is an institution which offers the environment which everyone tends to use supposing various things.
https://w.atwiki.jp/pqjp/pages/300.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q2J2a_NAME1]" Jarl /Text Text tag="[Conv_Q2J2a_0000]" You! You stole my Helm! /Text Text tag="[Conv_Q2J2a_0001]" You! You stole my Helm! /Text Text tag="[Conv_Q2J2a_0002]" You! You stole my Helm! /Text Text tag="[Conv_Q2J2a_0003]" You! You stole my Helm! /Text Text tag="[Conv_Q2J2a_0004]" Jotun told me the Helm belonged to him. I returned it, just the same as I returned your Hammer. /Text Text tag="[Conv_Q2J2a_0005]" Jotun told me the Helm belonged to him. I returned it, just the same as I returned your Hammer. /Text Text tag="[Conv_Q2J2a_0006]" Jotun told me the Helm belonged to him. I returned it, just the same as I returned your Hammer. /Text Text tag="[Conv_Q2J2a_0007]" Jotun told me the Helm belonged to him. I returned it, just the same as I returned your Hammer. /Text Text tag="[Conv_Q2J2a_0008]" But the Helm is worth twice the Hammer. Go to Jotun and get my Cloak back as payment. /Text Text tag="[Conv_Q2J2a_0009]" But the Helm is worth twice the Hammer. Go to Jotun and get my Cloak back as payment. /Text Text tag="[Conv_Q2J2a_0010]" But the Helm is worth twice the Hammer. Go to Jotun and get my Cloak back as payment. /Text Text tag="[Conv_Q2J2a_0011]" But the Helm is worth twice the Hammer. Go to Jotun and get my Cloak back as payment. /Text Text tag="[Conv_Q2J2a_0012]" Your Cloak... Oh, very well. /Text Text tag="[Conv_Q2J2a_0013]" Your Cloak... Oh, very well. /Text Text tag="[Conv_Q2J2a_0014]" Your Cloak... Oh, very well. /Text Text tag="[Conv_Q2J2a_0015]" Your Cloak... Oh, very well. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/252.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q1Q3a_NAME1]" Khrona /Text Text tag="[Conv_Q1Q3a_0000]" We need to stop the Ogres in the south, but I need your advice on how to do it. /Text Text tag="[Conv_Q1Q3a_0001]" We need to stop the Ogres in the south, but I need your advice on how to do it. /Text Text tag="[Conv_Q1Q3a_0002]" We need to stop the Ogres in the south, but I need your advice on how to do it. /Text Text tag="[Conv_Q1Q3a_0003]" We need to stop the Ogres in the south, but I need your advice on how to do it. /Text Text tag="[Conv_Q1Q3a_0004]" There is a city of Ogres called Gluk, south past the village of Gork where you traveled before. /Text Text tag="[Conv_Q1Q3a_0005]" There is a city of Ogres called Gluk, south past the village of Gork where you traveled before. /Text Text tag="[Conv_Q1Q3a_0006]" There is a city of Ogres called Gluk, south past the village of Gork where you traveled before. /Text Text tag="[Conv_Q1Q3a_0007]" There is a city of Ogres called Gluk, south past the village of Gork where you traveled before. /Text Text tag="[Conv_Q1Q3a_0008]" Do they have a leader there? /Text Text tag="[Conv_Q1Q3a_0009]" Do they have a leader there? /Text Text tag="[Conv_Q1Q3a_0010]" Do they have a leader there? /Text Text tag="[Conv_Q1Q3a_0011]" Do they have a leader there? /Text Text tag="[Conv_Q1Q3a_0012]" They are ruled by an Ogre Mage. I do not know his name. But if you strike against him, then they will fall back into chaos. Not even Gruulkar will be able to organize them. /Text Text tag="[Conv_Q1Q3a_0013]" They are ruled by an Ogre Mage. I do not know his name. But if you strike against him, then they will fall back into chaos. Not even Gruulkar will be able to organize them. /Text Text tag="[Conv_Q1Q3a_0014]" They are ruled by an Ogre Mage. I do not know his name. But if you strike against him, then they will fall back into chaos. Not even Gruulkar will be able to organize them. /Text Text tag="[Conv_Q1Q3a_0015]" They are ruled by an Ogre Mage. I do not know his name. But if you strike against him, then they will fall back into chaos. Not even Gruulkar will be able to organize them. /Text Text tag="[Conv_Q1Q3a_0016]" Then it sounds like it apos;s time to pay a visit to Gluk. /Text Text tag="[Conv_Q1Q3a_0017]" Then it sounds like it apos;s time to pay a visit to Gluk. /Text Text tag="[Conv_Q1Q3a_0018]" Then it sounds like it apos;s time to pay a visit to Gluk. /Text Text tag="[Conv_Q1Q3a_0019]" Then it sounds like it apos;s time to pay a visit to Gluk. /Text /TextLibrary
https://w.atwiki.jp/kojiro/pages/46.html
書式設定された文字列 TEXT(値,表示形式) 値 数値を指定します。 表示形式 セルの書式設定-表示形式に出てくる表示される数値書式を指定します。""で囲みます。 表示形式に*、色及び"G/標準"を指定することはできません。 ユーザー定義は使えます(要はセルの書式設定で有効な書式ならば大丈夫です)。 例 =text(2715,"\#,##0")="\2,715" =text("1991/4/15","mmmm dd, yyyy")="April 15, 1991" セルの書式設定と異なるのは戻り値が文字列になってしまうため、計算等に使えなくなることである。
https://w.atwiki.jp/pathofexile12/pages/222.html
入手方法 詳説・特徴 関連リンク Winter s Bounty Cobalt Jewel上限 1個半径 Medium (1200) (10-15)% increased Cold DamageColdダメージが(10-15)%増加 With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area範囲内に40以上のIntelligenceがある場合、Cold Snapは範囲内で敵が死んだときFrenzy Chargesではなく、Power Chargesを得る。 With at least 40 Intelligence in Radius, Cold Snap s Cooldown can be bypassed by Power Charges instead of Frenzy Charges範囲内に40以上のIntelligenceがある場合、Cold Snapはクールダウンを解除するのにFrenzy ChargesでなくPower Chargesを消費する As a boy, Rigwald was taught to hunt, Through the first snows of winter, When beasts have gorged their fill, And see nothing but the long slumber ahead. 入手方法 カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Garish Power 4 The Eye of the Dragon 10 Arrogance of the Vaal 8 Jack in the Box 4 詳説・特徴 関連リンク 英wiki https //pathofexile.gamepedia.com/Winter%27s_Bounty Unique Jewel 一覧
https://w.atwiki.jp/qt_memo/pages/51.html
QHashが指定したキーを含むか確認 解説 contains()はQHashに特定のキーが含まれているかどうかを取得します. 定義は以下の通りです. bool QHash contains ( const Key key ) const 引数keyには確認対象のkeyを指定します.含まれている場合にはtrue,そうでない場合にはfalseが返します. 使用例 #include QTextCodec #include QTextStream #include QHash int main(int argc, char *argv[]) {QTextCodec setCodecForTr(QTextCodec codecForLocale());QTextStream out(stdout); QHash QString, int hash;hash.insert("a", 0);hash.insert("b", 1);hash.insertMulti ("b", 2); // hash = { a, 0 , b, 1 , b, 2 }out hash.contains("a") "\n"; // truehash.remove("a"); // hash = { b, 1 , b, 2 }out hash.contains("a") "\n"; // falseout hash.contains("b") "\n"; // truehash.remove("b"); // hash = {}out hash.contains("b") "\n"; // falsereturn 0;} 出力 1 0 1 0
https://w.atwiki.jp/pqjp/pages/112.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q3W2_ACTION]" Request the Elvenstone /Text Text tag="[QUEST_Q3W2_FAILURE]" You have failed to defeat the monster. /Text Text tag="[QUEST_Q3W2_KILL]" You have succeeded in obtaining the Elvenstone. Now return to Ylarie to bless the wolves homeland. /Text Text tag="[QUEST_Q3W2_RETURN]" Deliver Elvenstone /Text Text tag="[QUEST_Q3W2_REWARD]" Winter rewards you for blessing the homeland of the wolves. Winter also becomes your companion. /Text Text tag="[QUEST_Q3W2_STEP1]" You must first go to Ehlariel to request the Elvenstone from Queen Ehlanna. /Text Text tag="[QUEST_Q3W2_STEP2]" You must now return to Ylarie to bless the homeland of the wolves. /Text /TextLibrary