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qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^{s8}^^{s9}^^{s10}^^{s13}^^{s12}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Desert_Forest|Desert Forest qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Settlement {s0}|{s10}Settlement {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} stags. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} stags. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} stags. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} stags. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} stags. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} stags. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} stags qstr_{s4}^^{s2}^Relation |{s4}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0}^Tariffs {reg1} qstr_{s5}^^{s2}^Relation |{s5}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits. qstr_{s6}^^{s2}|{s6}^^{s2} qstr_{s6}^^{s2}^Relation |{s6}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_Kingdom_Centres_Repo|Kingdom Centres Report ^^^--Towns-- {s4}^^^^--Castles-- {s5}^^^^--Villages--{s6}^^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_Political_issue _{s1|Political issue {s11} qstr_{s10}__on_agenda_{re|{s10} (on agenda {reg4} hours) qstr_Defending|Defending qstr_Gathering_army|Gathering army qstr_Besieging_{s11}|Besieging {s11} qstr_Raiding_{s11}|Raiding {s11} qstr_Attacking_enemies_ar|Attacking enemies around {s11} qstr_{s12}__controversy _|{s12} (controversy {reg21}) qstr_{s12}^Screening_part|{s12}^Screening party {s38} qstr_Kingdom_Global_Info |Kingdom Global Info ^^{s10}^^{s9} qstr_From_this_area_you_c|From this area, you can give the following kingdom orders qstr_ _Order_the_army_to_| Order the army to gather.^^ Order all resources to be focused on the defence of the kingdom.^^ Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join. qstr_ _Kingdom_Strategy| Kingdom Strategy qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you. qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom. qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will join you. qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3} qstr_You_are_from_the_Nor|You are from the North. qstr_Northmen_are_known_a|Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North. qstr_You_are_from_the_Wes|You are from the Westerlands. qstr_Westermen_are_mostly|Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters. qstr_You_are_Dornish.|You are Dornish. qstr_You_come_from_the_ho|You come from the hottest region in Westeros and you have very different customs and traditions compared to the rest of the Seven Kingdoms. qstr_You_are_from_one_of_|You are from one of the Free Cities. qstr_You_re_past_is_hazy_|You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos. qstr_You_are_from_the_Rea|You are from the Reach. qstr_You_are_part_of_one_|You are part of one of the largest regions in Westeros and inhabit the island to the south. qstr_You_are_from_the_Sto|You are from the Stormlands, qstr_a_descendant_of_peop|a descendant of people from the first men. qstr_You_are_Ironborn|You are Ironborn, qstr_.....|..... qstr_You_are_a_Free_Folk|You are a Free Folk, qstr_You_are_a_Dothraki.|You are a Dothraki. qstr_You_originate_from_a|You originate from a tribe that resides in the Dothraki Sea. qstr_You_are_a_Targaryen|You are a Targaryen, qstr_You_are_from_the_Val|You are from the Vale, qstr_You_are_from_the_Riv|You are from the Riverlands, qstr_You_are_from_the_isl|You are from the island of Dragonstone, qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3} qstr_The_Old_Gods_of_the_|The Old Gods of the Forest. qstr_The_faith_in_which_y|The faith in which you follow, the Old Gods is more personal and less structured or elaborate than other religions. qstr_R_hllor.|R'hllor. qstr_You_worship_the_Lord|You worship the Lord of Light a single all powerful God. The Lord of Light is the God of Fire. Since those days, you remain devoted to that religion. qstr_You_believe_in_one_g|You believe in one god who has seven faces often referred to as the seven faced god. qstr_This_religion_was_br|This religion was brought to Westeros through the invasion of the Andals. Since those days, you remain devoted to that religion. qstr_Your_family_believed|Your family believed in the Drowned God. qstr_You_believe_in_a_lif|You believe in a life of piracy. You are expected to raid, plunder and kill. Though it is frowned upon for women of this religion to do the same. The Drowned God dates back to before the Andal Invasion and you are a staunch believer of the old ways. qstr_...Westeros_299...|...Westeros 299... qstr_The_Andals_called_it|The Andals called it the Seven Kingdoms, where their ancestors killed off the Children of the Forest and pushed the First Men north past the Neck. The kingdoms are large, rich, and beautiful... as they are coveted. The kingdoms are once again at war after the death of King Robert Baratheon. Lord Eddard Stark, Hand of the King and Warden of the North discovered that King Robert's children were a product of incest between Queen Cersei Lannister and her twin brother, Ser Jaime. The Lannisters have put the insolent boy King Joffrey on the Iron Throne! After imprisoning Lord Tyrion Lannister, Lord Tywin Lannister, Lord of Casterly Rock and Warden of the West, has assembled his army in the Westerlands to march on the North and their allies in the Riverlands. Ravens have been called, wolves are howling, lions are roaring, and stags are clashing.^^To the south, King Robert's younger brother, Lord Renly Baratheon has crowned himself as king. Through the marriage of Lady Margaery Tyrell, daughter of Lord Mace Tyrell, Lord of the Highgarden and Warden of the South, the Reach has allied with the King in the Stormlands to crown him ruler of the Seven Kingdoms. However, some of the lords in the Stormlands recognize his older brother, Stannis Baratheon as the rightful heir to the Iron Throne, and will not stay dormant as their fellow countrymen choose to follow a pretender while his older brother is stranded on the island of Dragonstone. ^^Past the western coast, the men of the Iron Islands, led by their self-proclaimed King Balon Greyjoy wreak havoc on the mainlanders as the kings of Westeros fight each other for the Iron Throne. Like the Northerners, the Ironborn mean to bring their country back to the Old Ways, when they ruled themselves independently from the Southern Kings. They do not deal in wealth and trade for their prosperity, they take what is theirs through raiding and raping. Iron, not gold. ^^The people of Dorne live in the southernmost region of Westeros and have always been known as being a more independent country then the other kingdoms. Lead by Prince Doran Martell, the Dornishmen have past ties to the old Targaryen kings and have often been mistreated by their northern neighbours. Dorne harbours deep mistrust of Lord Tywin Lannister for the murder of Elia Martell. His bannerman, Ser Gregor Clegane, raped and murdered Elia and killed her children during Robert Baratheon's rebellion to the Targaryen's, for she had been married to Rhaegar Targaryen. The eastern realm of Westeros, the Vale of Arryn, has stayed out of the conflict thus far. Lord Jon Arryn, prior to his death, Lord of the Eyrie and Warden of the East, was Hand of the King for Robert Baratheon before Lord Eddard Stark. Lady Lysa Arryn, his wife, remains neutral in the war for fear of her son's life, even though Lord Eddard Stark's wife, Catelyn, is her sister from the Riverlands. We shall see which direction these neutral realms decide to take. ^^Across the Narrow Sea, to the east, lies the Free Cities of Essos. Though the name sings of freedom, many of the cities rely on slavery and are not much but urban city states with a few settlements and farms where these slaves labour away. The Free Cities include Braavos, Lorath, Norvos, Qohor, Pentos, Tyrosh, Lys, Myr, and Volantis. The Dothraki horsemen have many settlements throughout Essos and have migrated into the lands of the Free Cities, they have been wreaking havoc through the western plains of Essos. ^^Past the city-states spreads a rumour of a young girl with three dragon eggs, Daenerys Targaryen. The last remaining heir of the former ruler of Westeros, the Dragon Queen seems to have her eyes set on Westeros. But those are not the only rumours of the world, it seems. ^^The Night's Watch, an order of men who guard Westeros from the Wildlings who live far north beyond the Wall have noticed a rising amount of these ravages crossing south. The Wildlings have united into an army under a former ranger of the Night's Watch, Mance Rayder, also known as the King beyond the Wall. The reason why seems to be disturbing, these Wildlings, who call themselves the Free Folk, tell stories of the dead rising, but many believe it is most likely just an excuse to get their people South for the winter. ^^^But winter is coming, as the Starks always say. The Northerners are always right, and the summer has lasted years longer than any summer in recent history. With such a long summer, comes an even longer winter. As Westeros lives in a clash of kings, this storm of swords will only bring a feast of crows, and the winds of winter will swallow the realm. qstr_A_WORLD_OF_ICE_AND_F|A WORLD OF ICE AND FIRE^^{s2}^^ {s3} qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^ qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^ qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^ qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^ qstr_Accumulated_Injuries|Accumulated Injuries ^^none qstr_Accumulated_Injuries |Accumulated Injuries ^^{s1}A maester in a larger town can treat these injuries. qstr_Healing_wounds ^^non|Healing wounds ^^none qstr_Healing_wounds ^^{s1|Healing wounds ^^{s1}These wounds have been treated. They will heal on their own. qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^ qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^ qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^ qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^ qstr_Scars ^^none|Scars ^^none qstr_Scars ^^{s1}These_in|Scars ^^{s1}These injuries have become permanent. They now can't be cured. qstr_Lifetime_wounds _{re|Lifetime wounds {reg1} so far. qstr_Current_party_size_l|Current party size limit {reg0}.^^Renown {reg34}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Fiefs {s6}{reg35}^Ships (only in sea) {s7}{reg2}^^{playername} can completely manage {reg36} troops.^{reg59?She He} currently has {reg37}. qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg7}|^Wage debt -{reg7} qstr_Currently_falling_fr|Currently falling from + qstr_Currently_rising_fro|Currently rising from qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed. qstr_Current_party_morale|Current party morale {reg5}.^^Base morale +{reg8}^Party size penalty {s2}{reg1}{s14}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19} qstr_{s18}^^_____________|{s18}^^----------------^^{s20} qstr_{s17}_^_{s18}|{s17} ^ {s18} qstr_{s15}_^_{s16}|{s15} ^ {s16} qstr_{s22}^^Friends _^{s8|{s22}^^Friends ^{s8} ^^Enemies ^{s6}^{s19} qstr_^^Your_estates_are _|^^Your estates are ^{s18}^{s19} qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19} qstr_Report _^^_{s19}|Report ^^ {s19} qstr_On_loan|On loan, qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} qstr_Companions_Info ^^_{|Companions Info ^^ {s19} ^^-----------^^ Currently ^^ {s7}{s1} qstr_This_lord_is_a_priso|This lord is a prisoner of {s10}.^ qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^^{s4}^Kingdom _|{s1}^^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_This_lord_is_a_prison|This lord is a prisoner of {s10} qstr_{s40}._His_love_intere|{s40}. His love interest is {s39}. qstr_{s40}._He_is_betroth|{s40}. He is betrothed to {s39}. qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{reg2}_warriors_acco|{reg2} warriors accompany the king. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_Unhappy|Unhappy qstr_Sworn_Enmity|Sworn Enmity qstr_Your_relations_with_|Your relations with the kingdoms are ^^{s2} qstr_Join_the_competition|Join the competitions qstr_Stroll_through_town|Stroll through town qstr_Meet_the_mayor|Meet the mayor qstr_Black_Bargeman_Inn|Black Bargeman Inn qstr_Merchant_s_House_Inn|Merchant's House Inn qstr_Checkered_Hazard_Inn|Checkered Hazard Inn qstr_Broken_Anvil_Inn|Broken Anvil Inn qstr_Seven_Swords_Inn|Seven Swords Inn qstr_Smoking_Log_Inn|Smoking Log Inn qstr_Drunken_Dornishman_I|Drunken Dornishman Inn qstr_Visit_the_Inn|Visit the Inn qstr_Visit_the_training_g|Visit the training grounds qstr_Tour_the_grounds|Tour the grounds qstr_Visit_your_Enterpris|Visit your Enterprise qstr_Attempt_to_visit_a_l|Attempt to visit a lady qstr_Trade_with_locals|Trade with locals qstr_Travel_to_another_po|Travel to another port qstr_Manage_this_{reg0?to|Manage this {reg0?town castle} qstr_Move_your_court_here|Move your court here qstr_Manage_the_garrison|Manage the garrison qstr___{reg1}_stags_per_n| ({reg1} stags per night) qstr___1_stag_per_night_| (1 stag per night) qstr_Wait_here_for_some_ti|Wait here for some time qstr_Other_activities|Other activities qstr_See_the_ships|See the ships qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes Collect taxes} qstr_Prepare_a_feast_for_|Prepare a feast for your men qstr_Sail_from_port|Sail from port qstr_Leave|Leave qstr_Travelling_Merchant|Travelling Merchant qstr_Ruthless|Ruthless qstr_Vile|Vile qstr_Notorious|Notorious qstr_Unkind|Unkind qstr_Neutral|Neutral qstr_Kind|Kind qstr_Admirable|Admirable qstr_Noble|Noble qstr_Heroic|Heroic qstr_{s12}{s14}|{s12}{s14} qstr_{s12}_{s14}|{s12}, {s14} qstr_{s11}{s14}|{s11}{s14} qstr_{s11}_{s14}|{s11}, {s14} qstr_{s13}{s14}|{s13}{s14} qstr_{s13}_{s14}|{s13}, {s14} qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance. qstr_No_wars!|No wars! qstr_At_war_with__{reg1}_|At war with ({reg1}) {s12} qstr_No_allies!|No allies! qstr_Alliances__{reg2}___|Alliances ({reg2}) {s11} qstr_No_casus_belli!|No casus belli! qstr_Casus_belli____{reg3|Casus belli ({reg3}) {s13} qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21} qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21} qstr_{s0}|{s0} qstr_Inventory|Inventory qstr_Show_stats|Show stats qstr_Show_item_details__|Show item details qstr_Troop_detail|Troop detail qstr_{s1}Level _{reg1}^|{s1}Level {reg1}^ qstr_{s1}Hit_Points _{reg|{s1}Hit Points {reg1} qstr_{s1}Attributes _^___|{s1}Attributes ^ Strength ^ qstr_{s2}^{reg1}^|{s2}^{reg1}^ qstr_{s1}___Agility |{s1} Agility qstr_{s2}{reg1}|{s2}{reg1} qstr_{s1}Main_skills _^|{s1}Main skills ^ qstr_{s1}___Power_Strike |{s1} Power Strike ^ qstr_{s2}{reg1}^|{s2}{reg1}^ qstr_{s1}___Athletics ^|{s1} Athletics ^ qstr_{s1}___Riding ^|{s1} Riding ^ qstr_{s2}_^|{s2}-^ qstr_{s1}___Power_Throw ^|{s1} Power Throw ^ qstr_{s1}___Power_Draw ^^|{s1} Power Draw ^^ qstr_{s2}{reg1}^^|{s2}{reg1}^^ qstr_{s2}_^^|{s2}-^^ qstr_{s1}Weapons ^|{s1}Weapons ^ qstr_{s1}___One_Handed ^|{s1} One Handed ^ qstr_{s1}___Two_Handed ^|{s1} Two Handed ^ qstr_{s1}___Polearms ^|{s1} Polearms ^ qstr_{s1}___Archery ^|{s1} Archery ^ qstr_{s1}___Crossbow ^|{s1} Crossbow ^ qstr_{s1}___Throwing ^|{s1} Throwing ^ qstr_{s1}___Slings |{s1} Slings qstr_{s2}_|{s2}- qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armour, gloves and boots)^ to display them. qstr_Player_bonus_for_dec|Player bonus for decap {reg1} qstr_The_enemy_is_routing|The enemy is routing, rally your men and finish this! qstr_Your_troops_are_rout|Your troops are routing, the battle is almost lost! qstr_{s1}_is_the_new_King|{s1} is the new King of {s2}!!! qstr_Lord_Paramount_Roose|Lord Paramount Roose Bolton qstr_Lord_Paramount_Roose_|Lord Paramount Roose Bolton's Party qstr_Lord_Paramount_Walde|Lord Paramount Walder Frey qstr_Lord_Paramount_Walder|Lord Paramount Walder Frey's Party qstr_Lord_Edmure_Tully|Lord Edmure Tully qstr_Lord_Edmure_Tully_s_|Lord Edmure Tully's Party qstr_Rating_{reg30}|Rating {reg30} qstr_0..19|0..19 qstr_20..39|20..39 qstr_40..59|40..59 qstr_60..79|60..79 qstr_80+|80+ qstr_Due_to_the_status_of|Due to the status of war between your faction and {s10} you have lost {reg6} silver stags as a war tax from {s9} qstr_Due_to_the_bad_relat|Due to the bad relation you have with {s8} you have lost {reg6} of your deposit qstr_Due_to_the_status_of_|Due to the status of war between your faction and {s10} you have lost {reg6} silver stags as a war tax qstr_You_have_obtained_th|You have obtained the prison keys. qstr_We_lost_a_quarter_of|We lost a quarter of our troops in a very short time. The hearts of our troops are filled with fear. qstr_Half_of_our_army_has|Half of our army has fallen within a very short time. The troops panic! qstr_The_enemy_lost_a_qua|The enemy lost a quarter of troops in a very short time. The rest of their troops are filled with fear. qstr_Half_of_the_enemy_ar|Half of the enemy army has fallen within a very short time. Their troops start to panic. qstr_You_fall_and_your_tr|You fall and your troops panic! qstr_Our_side_lost_a_lead|Our side lost a leader. Our troops panic! qstr_The_enemy_lost_a_lea|The enemy lost a leader. Their troops panic! qstr_You_suffer_a_serious|You suffer a serious injury to your face. (-1 charisma) qstr_You_suffer_a_serious_|You suffer a serious injury to one of your limbs. (-1 agility) qstr_You_suffer_a_serious_i|You suffer a serious injury to your body. (-1 strength) qstr_Your_weapon_was_dama|Your weapon was damaged! qstr_Your_weapon_broke!|Your weapon broke! qstr_You_have_received_{r|You have received {reg5} critical damage to your head and will lose vision very soon! qstr_You_have_received_{re|You have received {reg5} critical damage to your body! qstr_You_have_caused_{reg|You have caused {reg5} critical extra damage! qstr_You_have_caused_{reg5|You have caused {reg5} critical damage to your enemy from behind! qstr_You_have_received_{reg|You have received {reg5} critical damage from behind! qstr_You_take_1_damage_fr|You take 1 damage from blood loss. qstr_You_stumble_and_fall|You stumble and fall. qstr_You_are_so_tired_you|You are so tired you can barely move a muscle. You can inflict only half damage, and you can't run. qstr_You_call_your_horse.|You call your horse... qstr_Camera_follow_terrai|Camera follow terrain mode ON. qstr_Camera_follow_terrain|Camera follow terrain mode OFF. qstr_Camera_rotate_before|Camera rotate before pan ON. qstr_Camera_rotate_before_|Camera rotate before pan OFF. qstr_{s0}^^A_Battle_Comma|{s0}^^A Battle Command Display is often available by pressing the {s1} key. qstr_Strategy_Camera|Strategy Camera qstr_Tactical_Controls|Tactical Controls qstr_Death_Camera|Death Camera qstr_You_have_fallen.__Pr|You have fallen. (Press tab key to leave) qstr_Division_Placement|Division Placement qstr_Advanced_Formations|Advanced Formations qstr_Formations_turned_OF|Formations turned OFF in options menu qstr_Division_{reg1}_{s2}_g|Division {reg1} {s2} goes to its memorized position... qstr_Division_{reg1}_{s2}_f|Division {reg1} {s2} forms line (memorized). qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forms {reg0} lines (memorized). qstr_Division_{reg1}_{s2}_for|Division {reg1} {s2} forms line. qstr_Division_{reg1}_{s2}_form|Division {reg1} {s2} forms {reg0} lines. qstr_To_your_positions!|To your positions! qstr_You_whistle_for_your|You whistle for your horse. qstr_You_unleash_a_fearso|You unleash a fearsome cry! qstr_You_rally_your_men!_|You rally your men! (wounded troops recover {reg1} % hitpoints) qstr__You_have_beaten_the| You have beaten the old hero, you have begun your journey to the legend. qstr_The_Raiders_push_you|The Raiders push you back and you only just manage to escape with your life. qstr_It_looks_as_though_t|It looks as though the Raiders have been dealt with. qstr_The_raiding_party_le|The raiding party leader has been slain. Searching through his belongings you find qstr_You_must_push_back_t|You must push back the raiders.^^(Press K) qstr_The_mutineers_push_y|The mutineers push you back and you only just manage to escape with your life. qstr_It_looks_as_though_th|It looks as though the mutineers have been dealt with. qstr_Head_back_to_the_Com|Head back to the Commander and let him know the mutineers have been dealt with. qstr_Quest_updated _Mutin|Quest updated Mutiny at Craster's Keep. qstr_Karl_Tanner_the_part|Karl Tanner, the party leader has been slain. Searching through his belongings you find qstr_You_must_kill_the_mu|You must kill the mutinous night's watchmen.^^(Press K) qstr_You_were_injured_try|You were injured trying to suppress the attack. qstr_Although_you_have_ma|Although you have managed to suppress the attack, it looks as though King Robb Stark has been slain. qstr_It_looks_as_though_y|It looks as though you have managed to suppress the attack. qstr_You_have_helped_slay|You have helped slay all the soldiers of the North. qstr_King_Robb_Stark_has_|King Robb Stark has fallen!! qstr_The_Wildlings_push_y|The Wildlings push you back and you only just manage to escape with your life. qstr_It_looks_as_though_the|It looks as though the Wildlings have been dealt with. Leave the cave with the prisoners. qstr_You_ve_killed_the_tr|You've killed the tribe leader. Searching through his belongings you find qstr_It_seems_you_ve_happ|It seems you've happened upon a small Wildling clan. Though they do not seem the friendly type.^^(Press K) qstr_You_have_entered_Hol|You have entered Hollow Hill. This hideout serves as the headquarters of the Brotherhood Without Banners.^^(Press K) qstr__The_rattle_of_spike| The rattle of spikes on the stone is deafening. Below, you can see people working hard under the command of a foreman.^^(Press K) qstr__Your_own_life_seems| Your own life seems not so bad, as you see these poor wretches working themselves to an early grave just for the bread to survive.^^(Press K) qstr_You_arrive_at_an_Inn|You arrive at an Inn. Here you can talk to the locals or hire men.^^(Press K) qstr_Some_of_your_men_are|Some of your men are frightened and are trying to flee!! qstr_Spawned_{s13}|Spawned {s13} qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_End_the_sparring_mat|End the sparring match? qstr_Do_you_wish_to_give_|Do you wish to give up the fight? qstr_You_ve_lost_a_total_|You've lost a total number of {reg2} duels. qstr_You_ve_won_a_total_n|You've won a total number of {reg2} duels qstr_Tutorial|Tutorial qstr__________Keys_______| --------Keys---------- ^- Shield Bash (Right Click + Left Click)^- Fire Arrow (Key H) ^Warcry (Key B) ^- Horn (Key U, heal allies a little and at long distance) ^- Battlecry (Key U) ^- Banner Heal (Key J, heal allies a lot and at short distance)^- See all Names (Key Down Alt) ^- Suggestion You deal more damage by striking from behind, and if you attack a horse with spear.^^(Press K) qstr__________Keys________| --------Keys---------- ^- Shield Bash (Right Click + Left Click)^- Fire Arrow (Key H) ^Warcry (Key B) ^- Horn (Key U, heal allies a little and at long distance) ^- Battlecry (Key U) ^- Banner Heal (Key J, heal allies a lot and at short distance)^- See all Names (Key Down Alt) ^- Suggestion You deal more damage by striking from behind, and if you attack a horse with spear.^^(press K to finish reading) qstr__Dun_Taruo_is_today_| Dun Taruo is today known as Burghead, a small fishing village. But back then it was the largest known Pictish fort.^ Placed on a peninsula stretching into the North Sea. It's believed to have been one of the 'capitals' of the Picts.^The earliest ramparts at Burghead were probably built around 400AD, and were wooden palisades.^^(Press K) qstr____EARLIEST_RECORD _| - EARLIEST RECORD Duin Ollaigh^-DATE 685. In the Annals of Ulster^- MEANING possibly of GOIDELIC dun 'fort' of Ollach.^- Actual Place DUNOLLY (Scotland)^- In Annals of Ulster is described as 'Duin Ollaich meic Briuin in the territory of the Cruithentuath' in the 'Cattle Raid of Cooley'.^^(Press K) qstr__________Keys_________| --------Keys---------- ^- Shield Bash (Right Click + Left Click)^- Fire Arrow (Key H) ^Warcry (Key B) ^- Horn (Key U, heal allies a little and at long distance) ^- Battlecry (Key U)^- See all Names (Key Down Alt) ^- Banner Heal (Key J, heal allies a lot and at short distance) ^- Suggestion You deal more damage by striking from behind, and if you attack a horse with spear.^^(press K to finish reading) qstr__Crannogs_are_partia| Crannogs are partially or entirely artificial islands, usually built in lakes, rivers and estuarine waters.^ Typically constructed with layers of stone, brushwood, tree trunks and soil,^a good place to hunt wildfowl and fish, as well as keep livestock safe from marauders.^^(press K to finish reading) qstr__Legend_and_mystery_| Legend and mystery is born here.^ The birthplace of King Arthur and^ the home of Merlin the Magician^whose cave is below at the sandy shore.^^(press K to finish reading) qstr__He_who_once_ruled_a| He who once ruled a nation^ was encircled by fire;^no troop of friends,^strong princes,^stood around him ^they ran to the woods^to save their lives.^-Beowulf-^^(press K to finish reading) qstr__Never_have_I_seen_b| Never have I seen braver strangers.^ I expect you're here^to find adventure, not asylum.^-Beowulf-^^(press K to finish reading) qstr__Before_your_eyes_st| Before your eyes stretches the ruins of a once great wall built by Roman emperor Hadrian.^ For years men transported stones to be erected as protection against the Picts of the north.^Now nature is taking them down and locals collect them for their pens.^ The Romans are gone but battles still ravage the land by the crumbling wall.^^(press K to finish reading) qstr__Fate_often_saves^_a| Fate often saves^ an undoomed man if ^his courage holds.^-Beowulf-^^(press K to finish reading) qstr__Light_shone_from_th| Light shone from the East,^ that bright beacon of God,^ and the seas subsided.^I saw cliffs, the windy^ walls of the sea.^ Fate often saves^an undoomed man^ if his courage holds.^ Beowulf ^^(press K to finish reading) qstr__Dark_Age_Battle_Sys| Dark Age Battle System^^There are no men whom fear does not touch. ^Battles require a strong organization or you will falter. ^^Heavy infantry is the core of the army. ^They advance throwing javelins or darts, form a shield wall and charge. ^Cavalry and light infantry then flank the enemy.^Ranged units avoid melee attack and provide cover.^^(press K to finish reading) qstr_Dagmer _Trying_to_fl|Dagmer Trying to flee, Peasant? qstr_Your_mission_is_to_a|Your mission is to ambush the enemy when they come for water supplies. If you feel lost at some point, press the K key to remember these goals. qstr_You_have_just_killed|You have just killed the boar that killed King Robert Baratheon. qstr_You_have_managed_to_|You have managed to kill the boar that killed King Robert Baratheon. You must make way to King's Landing and inform the Small Council. Who knows, they may pay you a handsome reward. qstr_You_can_give_the_com|You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands.^You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^Current commands are represented by arrows around the representation of your ship in the upper right corner.^Press Enter to set the sail and backspace to get a wide view of the scene. qstr_Ship_Control|Ship Control qstr__VERY_IMPORTANT _How| VERY IMPORTANT How does the gamemode Warlords Battle work?^^1. If you are lord, then in the inventory menu you can choose the type of troop command you'd like. If you have more money than usual it's because you need to pay your troops. What does this mean? That all the money you don't spend on buying equipment will be used for wages to battlefield troops (more money = more troops). ^Each basic troop normally costs 50 coins, but if a unit is level 21, it costs +50 coins. If a unit is level 25, by each level it cost you +30 coins. And if a unit has horse +50 coins. Keep this in mind when designing your army. Do you prefer quantity over quality? . ^^2. If you are an elite troop no need to worry about recruiting troops, spend all your money equipping the best gear; you have to be a battle champion, someone important, so your performance in battle is essential. ^ Killing, healing allied troops, exploring the territory, taking orders from lords, is all crucial. Also, if the lords fall, the task of leading the troops will fall upon you.^^(Press K) qstr_^^It_s_the_early_hou|^^It's the early hours of the morning when you reach King's Landing, a bustling city on the eastern coast of Westeros set within the Crownlands. You had made your way here after hearing news of King Robert Baratheon.^You note the climate is warm with a subtle relaxed atmosphere. Other than the solemn silence around the capital, everything seems like a normal day.^ You roam the Street of Sisters and eye Visenya's Hill and the Great Sept of Baelor in the distance. This place is huge and you remind yourself not to stray too far in fear of getting lost.. qstr_^^Volantis_the_first|^^Volantis, the first of the Free Cities. You find yourself gazing across the Rhoyne taking in the grand scale of the Long Bridge.^Without seeing it for yourself, it's hard to imagine a bridge could be large enough to hold multi level houses, shops, brothels and marketplaces but here it is in all it's glory. The place where your journey begins. qstr__{s18}_{s1}| {s18} {s1}, qstr__None| None qstr__Next_pay_day _{s1}| Next pay day {s1} qstr_{s1}^^Affiliated_to_|{s1}^^Affiliated to {s5} qstr_You_can_t_have_more_|You can't have more than two active troop quarters. qstr_No_companions_in_par|No companions in party! qstr_You_came_into_the_wo|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigours of aristocracy and life at court. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_fami|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learnt mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_born_a_Doth|You were born a Dothraki, your family travelled the Dothraki sea on horses, never staying in one place for too long. As a Dothraki you learn the importance of a horse from an early age. qstr_You_were_a_child_of_|You were a child of the Free Folk, born into a tribe who lived in great camps beyond the wall to the north. qstr_As_the_{reg3?daughte|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learnt how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy back ways. qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_gr|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_As_a_{reg3?girl boy}_gro|As a {reg3?girl boy} growing out of childhood, you spent most of your time hunting food to feed yourself. Although you sometimes went hungry, you became a skilful hunter and pathfinder in this trackless country. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practised long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valour to achieve their aims. qstr_{reg3?woman man}|{reg3?woman man} qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_Current_party_morale_|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size unmanageable {s2}{reg1}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5}^^^ qstr_No_one|No one qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8} qstr_You_are_not_reading_|You are not reading any books qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Renown _{reg2}_^Bard|Renown {reg2} ^Bardic Reputation {reg1} ^Honour rating {reg3} {s12}^Friends {s8}.^Enemies {s6}.^{s9}.^^^Injuries^ Minor {s10}.^ Major {s11}.^^Your Religion^ {s13}.^^Trait {s14}. qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Current_party_size_li|Current party size limit is {reg0}.^Current party size modifiers are ^^Base size {s5}{reg31}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Renown {s4}{reg34}^TOTAL {reg0} qstr_Your_relation_with_t|Your relation with the factions are ^{s2} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_reputation_is|Player reputation is increased by 1 and is now {reg7}. qstr_Player_reputation_is_|Player reputation is decreased by 5, and it is now {reg7}. qstr_The_messenger_system|The messenger system has been reset. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_You_lost_your_duel_a|You lost your duel against ^^{s3} qstr_You_won_your_duel_ag|You won your duel against ^^{s3} qstr_You_prepare_to_duel_|You prepare to duel ^^{s3} qstr_^^^^You_have_fought_|^^^^You have fought {s3} {reg5} times. ^^You've won {reg6} times. ^^You've lost {reg7} times qstr_^^^^Duelling_with_yo|^^^^Duelling with your own troops will not count towards your duelling statistics. qstr_Villagers|Villagers qstr_The_time_for_talk_is|The time for talk is over. {s1} is waiting to begin the duel. qstr_Ambush!_The_enemy_ha|Ambush! The enemy has manoeuvred to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^The warlord encourages his men with a rousing speech. Your enemies have very high morale.^^ qstr_You_have_encountered_|You have encountered {s1}.^^The warlord gathers his men to pray and invoke the protection of their god. Your enemies have high morale.^^ qstr_You_have_encountered_{|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_{s|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_You_have_encountered_{s1|You have encountered {s1}. You have {reg10} troops fit for battle. qstr_{s2}^^You_overhear_o|{s2}^^You overhear one of your more experienced men grumbling about the lack of a battle plan, and you make a mental note to find someone that can make one.^^ qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking innocents. qstr_Your_men_feel_uneasy_|Your men feel uneasy about attacking traders. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_Since_{s8}_has_a_goo|Since {s8} has a good reputation, your troops feel a bit more confident than usual when attacked. qstr_Your_men_feel_uneasy_a|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_ab|Your men feel uneasy about being attacked by {s8}, because {reg59?she he} is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because {reg59?she he} is hated. qstr_^^The_troops_you_sel|^^The troops you selected are ready to join you in battle. qstr_^^Your_captains_will|^^Your captains will deal with troop assignments. qstr_{s4}^^Your_orders_ha|{s4}^^Your orders have been sent to your captains. qstr_{s4}^^There_is_no_ta|{s4}^^There is no tactical plan in place. qstr_Board|Board qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_{reg45}_will_be_lost|{reg45} will be lost. qstr_The_troops_you_left_|The troops you left behind have been slain and raised as the dead qstr_You_were_victorious!|You were victorious! qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{r|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Wight_party_found|Wight party found qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Ally|Ally qstr_Friend|Friend qstr_Enemy|Enemy qstr_^^^^The_troops_you_s|^^^^The troops you selected are ready to join you in battle. qstr_^^^^Your_captains_wi|^^^^Your captains will deal with troop assignments. qstr_You_retreat_from_the|You retreat from the battle. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the settlement, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_your|It is night, and your settlement seems quiet, with some men watching while others are sleeping. qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your settlement. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your settlement is not very secure. Your captain suggests not to keep lords here! qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your settlement. qstr_settlement_demolishe|settlement demolished! qstr_You_estimate_your_pr|You estimate your prisoners here have a {reg2}% chance of escape. qstr_Currently_{reg1}_pri|Currently {reg1} prisoners are working here and {reg2} guards are on duty. qstr___{reg1}_silver_stag| ({reg1} silver stags per day) qstr_You_are_in_no_condit|You are in no condition to work. qstr_You_are_paid_for_you|You are paid for your labour. qstr_Some_of_the_prisoner|Some of the prisoners you have working in the mine managed to escape.^The remaining prisoners earned you {reg1} silver stags this week. qstr_The_prisoners_you_ha|The prisoners you have working in the mine earned you {reg1} silver stags this week. qstr_Some_of_the_prisoners|Some of the prisoners you have working in the iron mine managed to escape.^The remaining prisoners earned you {reg1} silver stags this week. qstr_The_prisoners_you_hav|The prisoners you have working in the iron mine earned you {reg1} silver stags this week. qstr_You_have_found_a_spo|You have found a spot for mining obsidian. Setting up mines can be expensive and time consuming but with enough coin and equipment, you can set up a mining operation here.^^Permission from the local village elder will be needed to contract men from the local area to build and work within the mines. You will also need 20 pieces of stone, 20 timber and 15 tools.^It will take approximately 3 months before the mine is ready and fully operational. qstr_Building_is_currentl|Building is currently in progress. Check back later to see if the works have been completed. qstr_The_work_needed_to_b|The work needed to build the mine has now begun. qstr_We_need_more_materia|We need more materials or permission from the local elder before we can start work on the mine. qstr_You_have_discovered_|You have discovered Hollow Hill. You gained 200xp. qstr_You_see_the_farmstea|You see the farmstead ahead of you. qstr_You_have_dealt_with_|You have dealt with the Wildling threat. qstr_You_have_failed_to_d|You have failed to deal with the Wildling threat. qstr_You_have_dealt_with_t|You have dealt with the Wildling threat. You must return to King Robb Stark. qstr_You_have_failed_to_de|You have failed to deal with the Wildling threat. You must return to King Robb Stark. qstr_As_you_lay_on_the_gr|As you lay on the ground you see a large man lean over you. qstr_All_you_see_here_now|All you see here now is the remains of what was once a large camp, and piles of bodies laid upon the ground. qstr_You_see_before_you_a|You see before you a large camp with what looks to be hundreds of heavily armed men. qstr_You_have_dealt_with_th|You have dealt with the threat. qstr_You_see_before_you_a_|You see before you a large slavers camp. qstr_All_you_see_here_now_|All you see here now is the remains of what was a large camp. qstr_You_have_managed_to_j|You have managed to just barely escape your disastrous defeat through the valour of your men and the gods sense of humour to not have you die this day.^You know in your heavy heart that you may not be so lucky next time. qstr_You_watch_helplessly|You watch helplessly as your loyal men drop like dying goats around you. You curse the gods at such misfortune. However, there is a chance. You see that slaving bastard, Razdal, standing over one of your dying brothers.^You break desperately for the opening to directly engage Razdal and turn the tide of battle in your favour.^Razdal turns toward you with a wicked smile as blood drips from his blade. You charge toward him with a blood curdling howl and unleash a furious assault. Razdal parries away a few of your blows before you strike him with a glancing blow against his shoulder, resulting in a stream of blood flowing from his wound.^With no hesitation you kick Razdal's legs out from under him and bring your weapon down upon him to end his sorry life. Razdal barely rolls away before your weapon strikes harmlessly against the sand.^You swing your weapon swiftly in a fluid arc toward Razdal as he begins to rise. Your weapon is partially deflected as it bites into Razdal's thigh. Just as you are about ready to thrust your blade through Razdal's gut, you feel an unbelievable sharp pain in your neck.^Your hand grasps toward your neck to feel an arrow jutting out as blood runs down in streams through your fingers.^Out of your fading and blurring vision, you catch Razdal's blade hurtling toward your face. qstr_You_have_discovered_C|You have discovered Craster's Keep. You gained 200xp. qstr_Even_though_you_were|Even though you were injured, you still manage to find your way to the castle halls. qstr_You_finally_manage_t|You finally manage to find your way to the hall. qstr_You_manage_to_make_i|You manage to make it out alive. qstr_You_finally_reach_th|You finally reach the Bridge of Skulls, aptly named for the bones in the gorge below. ^The path is dangerous and unfortunately any horses had to be left behind. It looks as though the Wildlings have already started the attack. You must hurry! qstr_You_have_discovered_t|You have discovered the Inn of the Kneeling Man. You gained 200xp. qstr___{reg1}_silver_stags| ({reg1} silver stags per night) qstr_You_have_discovered_th|You have discovered the Old Stone Bridge. You gained 200xp. qstr_You_have_discovered_I|You have discovered Illyrio's Manse. You gained 200xp. qstr_The_castle_has_been_|The castle has been re-built! qstr_It_seems_some_slaver|It seems some slavers was using this as a hideout. Be prepared for a battle! qstr_You_arrive_at_Evenfa|You arrive at Evenfall harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_the_ha|You arrive at the harbour of Oldoak.^^ There are no ferries here to transport you. qstr_You_arrive_at_Greens|You arrive at Greenstone harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Old_Wy|You arrive at Old Wyk harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Fair_I|You arrive at Fair Isle harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Long_S|You arrive at Long Sister harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Sweet_|You arrive at Sweet Sister harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Eastwa|You arrive at Eastwatch harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Orange|You arrive at Orange Shore harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Grimst|You arrive at Grimston harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Oakens|You arrive at Oakenshield harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Greysh|You arrive at Greyshield harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_the_har|You arrive at the harbour of Iron Holt.^^ There are no ferries here to transport you. qstr_You_arrive_at_Orkmon|You arrive at Orkmont harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Blackt|You arrive at Blacktyde harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Claw_I|You arrive at Claw Isle harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Rook_s|You arrive at Rook's Rest harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_a_harb|You arrive at a harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_a_natu|You arrive at a natural harbour. qstr_You_have_discovered_S|You have discovered Shandystone. You gained 200xp. qstr_You_have_discovered_Q|You have discovered Queenscrown. You gained 200xp. qstr_You_have_discovered_the|You have discovered the Boneway. You gained 200xp. qstr_You_have_discovered_the_|You have discovered the Broken Arm. You gained 200xp. qstr_You_have_discovered_N|You have discovered Nagga's Ribs. You gained 200xp. qstr_Searching_through_th|Searching through the ruins you found 250 coins. qstr_You_have_discovered_O|You have discovered Oldstones. You gained 200xp. qstr_You_have_discovered_M|You have discovered Morne. You gained 200xp. qstr_Searching_through_the|Searching through the tower you found 250 coins. qstr_You_have_discovered_T|You have discovered Tumbledown Tower. You gained 200xp. qstr_You_have_discovered_H|You have discovered Hoare castle. You gained 200xp. qstr_Searching_through_the_|Searching through the ruins you found 350 coins. qstr_You_have_discovered_Ca|You have discovered Castamere. You gained 200xp. qstr_Searching_through_the_r|Searching through the ruins you found 50 coins. qstr_You_have_discovered_Ta|You have discovered Tarbeck Hall. You gained 200xp. qstr_You_have_discovered_W|You have discovered Whitewalls. You gained 200xp. qstr_You_have_discovered_the_l|You have discovered the lair of Silverwing. You gained 200xp. qstr_You_have_discovered_the_T|You have discovered the Tower of Joy. You gained 200xp. qstr_The_rescued_prisoner|The rescued prisoners join your party. qstr_It_is_night_and_the_|It is night, and the temple seems quiet. qstr_You_do_not_have_enough|You do not have enough troops to attempt such a feat. qstr_You_can_only_attempt|You can only attempt to recruit here as a member of R'hllor. qstr_You_feel_good_for_he|You feel good for helping. qstr_You_don_t_have_enough_|You don't have enough gold. How embarrassing! qstr_The_priests_bless_yo|The priests bless you and you continue on your way. qstr_You_need_to_have_more|You need to have more men for this. qstr_It_is_night_and_the_s|It is night, and the septry seems quiet. qstr_You_can_only_attempt_|You can only attempt to recruit here as a member of the Faith of the Seven. qstr_The_Septons_bless_yo|The Septons bless you and you continue on your way. qstr_You_have_discovered_the_C|You have discovered the Crossroads Inn. You gained 200xp qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr__Your_own_banner_fli| Your own banner flies over the castle gate. qstr__As_you_approach_the| As you approach the gate, you are greeted by men loyal to {s7}. qstr__Your_own_banner_flie| Your own banner flies over the town gates. qstr__As_you_approach_the_| As you approach the town gates, you are greeted by men loyal to {s7}. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offence against the majesty of your lord. qstr_You_make_sure_they_s|You make sure they see that their lord, {s11}, is held prisoner by your army. qstr_{s12}_is_{s13}_s_las|{s12} is {s13}'s last stronghold. They will be unable to make an exchange. qstr_You_can_use_persuasi|You can use persuasion skill only once per a day. qstr_ally_strength _{reg0|ally strength {reg0} qstr_enemy_strength _{reg|enemy strength {reg0} qstr_persuasion_difficult|persuasion difficulty {reg0} qstr_normalize_difficulty|normalize difficulty {reg0} qstr_persuasion_skill_eff|persuasion skill effect {reg0} qstr_total_difficulty _{r|total difficulty {reg0} qstr__Your_Persuasion_str| Your Persuasion strength is {reg5}.^{s5} qstr_The_{reg6?town_s cas|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s cast|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_Your_men_are_buildin|Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_Your_perimeter_contr|Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_Your_men_are_ready_f|Your men are ready for assault.^^ qstr_As_a_disciplined_arm|As a disciplined army, your men have made latrines, pipelines, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_Your_men_have_finish|Your men have finished building mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_Your_men_have_finishe|Your men have finished making scaling equipment.^^ qstr_Your_attempt_to_find|Your attempt to find a traitor in the settlement has failed.^^ qstr_You_have_found_a_tra|You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_Your_attempt_to_have|Your attempt to have your men infiltrate {s4} has failed.^^ qstr_Your_men_have_succee|Your men have succeeded in infiltrating {s4} and damaging the enemy.^^ qstr_You_ve_managed_to_pi|You've managed to pillage the crops and farms nearby.^^ qstr_You_have_sent_men_to|You have sent men to find a traitor in {s4}.^^ qstr_You_have_found_a_trai|You have found a traitor within {s4} that has supported your efforts to conquer it. This will render it more receptive to surrendering.^^ qstr_Your_men_are_taking_|Your men are taking crops and ransacking farms close to {s4} on your orders. This will render it more receptive to surrendering.^^ qstr_You_have_sent_men_to_|You have sent men to infiltrate {s4}.^^ qstr_Your_camp_stinks._Th|Your camp stinks. The ground is muddy, your men defecate between tents, and you see rats running here and there.^^ qstr_As_a_disciplined_army|As a disciplined army, your men have made latrines, pipelines and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_Your_men_are_digging|Your men are digging holes for latrines and taking other measures to prevent disease.^^ qstr_You_need_to_have_more_|You need to have more than 250 men for this job. qstr_You_need_to_have_at_|You need to have at least 40 men in order to assign some of them to finding a traitor. qstr_You_need_more_than_3|You need more than 30 men, or sending some will leave your camp somewhat unprotected. qstr_You_need_to_have_more_t|You need to have more than 10 men in order to do this job. qstr_You_need_to_have_more_th|You need to have more than 80 men in order to do this. qstr_The_assault_equipmen|The assault equipment is ready. The troops await your orders.^^ qstr_You_look_towards_{s4|You look towards {s4}. Your men are mostly silent while they await your order to attack. Some however you can hear muttering to themselves and you can clearly see others are doing there best to hold back the fear of death.^As you look back at your men they exchange glances with you, hoping you will get them through another day.^^ qstr_The_steel_of_weapons|The steel of weapons glitter, banners sway in the wind emblazoned with the emblem of each house here today and horns are sounding all around you. The men whisper, many pray, ingratiate themselves with their god before facing the end of their lives.^Up ahead there are only two things victory or death.^^ qstr_You_look_towards_{s4}|You look towards {s4}. Your men are silent while waiting for your order to charge towards death. Some however you can hear muttering to themselves and you can clearly see others are doing there best to hold back the fear of death.^As you look back at your men they exchange glances with you, hoping you will get them through another day.^^ qstr_^^The_troops_you_sele|^^The troops you selected are ready to join you in battle. The rest will stay at the siege camp. qstr_Your_men_have_finished|Your men have finished building the mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_Your_men_are_building|Your men are building mantlets.^^ qstr_Your_men_have_finished_|Your men have finished building the ladders.^^ qstr_Your_men_are_building_|Your men are building assault ladders.^^ qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. If you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defence. You must go in and crush any remaining resistance. qstr_{s4}_lost_between_40|{s4} lost between 40 and 50% of its food reserves. qstr_{s4}_lost_between_50|{s4} lost between 50 and 60% of its food reserves. qstr_{s4}_lost_between_30|{s4} lost between 30 and 40% of its food reserves. qstr_{s4}_lost_between_10|{s4} lost between 10 and 20% of its food reserves. qstr_{s4}_have_between_10|{s4} have between 10 and 30% of its garrison sick for a few days. qstr_It_should_have_food_|It should have food stocks for {reg6} days.^The garrison has {reg5} men. qstr_^^The_following_armi|^^The following armies are currently inside qstr_^{s3}_with_{reg1}_tr|^{s3} with {reg1} troops. qstr_Commander_This_is_Ki|Commander, This is Kings Landing, the Capital of Westeros. We should be careful of the Town guard, the Gold Cloaks. qstr_Commander_Ever_since|Commander, Ever since the Three Thousand of Qohor, a battle between Unsullied and the Dothraki, Qohor has been garrisoned by Unsullied soldiers. We should be careful attacking this city. qstr_Commander_If_we_take|Commander, If we take Moat Cailin we will have free reign to travel between the North and the South, a very wise tactic. qstr_Commander_this_is_th|Commander, this is the Bloody Gate. They say you can only attack it 3 abreast, we should put our best warriors at the front! qstr_Commander_if_we_take|Commander, if we take and hold this castle we will have easy access to the Riverlands. qstr_Commander_this_is_the|Commander, this is the Eyrie. Stood atop a mountain, its almost impossible to penetrate. qstr_^^This_place_is_just|^^This place is just waiting for you to conquer it. qstr_{s10}^^|{s10}^^ qstr_{s10}You_may_decide_|{s10}You may decide to forbid your troops from harming the {reg2?town castle}, if you want to conquer it for your faction, but your troops may lose morale. qstr_{s10}You_can_allow_s|{s10}You can allow some plundering and keep the {reg2?town castle}. qstr_However_since_you_ar|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance he would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {reg59?Queen King}. qstr_As_you_approach_you_a|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {reg59?Lady Lord}. qstr_^The_Old_Gods_are_wo|^The Old Gods are worshipped by very few here. qstr_^The_Old_Gods_are_wor|^The Old Gods are worshipped here, though not by many. qstr_^The_Old_Gods_are_wors|^The Old Gods are worshipped by the majority here. qstr_^The_Old_Gods_are_do|^The Old Gods are dominantly worshipped here. qstr_^The_population_cont|^The population continues to worship other gods... qstr_^R_hllor_are_worship|^R'hllor are worshipped by very few here. qstr_^R_hllor_are_worshipp|^R'hllor are worshipped here, though not by many. qstr_^R_hllor_are_worshippe|^R'hllor are worshipped by the majority here. qstr_^R_hllor_are_dominan|^R'hllor are dominantly worshipped here. qstr_^The_Faith_of_the_Se|^The Faith of the Seven are worshipped by very few here. qstr_^The_Faith_of_the_Sev|^The Faith of the Seven are worshipped here, though not by many. qstr_^The_Faith_of_the_Seve|^The Faith of the Seven are worshipped by the majority here. qstr_^The_Faith_of_the_Seven|^The Faith of the Seven are dominantly worshipped here. qstr_^The_Drowned_Gods_ar|^The Drowned Gods are worshipped by very few here. qstr_^The_Drowned_Gods_are|^The Drowned Gods are worshipped here, though not by many. qstr_^The_Drowned_Gods_are_|^The Drowned Gods are worshipped by the majority here. qstr_^The_Drowned_Gods_are_d|^The Drowned Gods are dominantly worshipped here. qstr_^No_gods_are_worship|^No gods are worshipped here. qstr__This_village_and_th| This village and the surrounding lands belong to you. qstr__You_remember_this_v| You remember this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_| These lands belong to no one. qstr__The_village_is_infe| The village is infested by {reg8} {s35}. qstr__The_peasants_hired_| The peasants hired mercenaries and are rebelling against you. qstr__The_village_has_bee| The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_bein| The village is being raided. qstr_Only_brothers_of_the|Only brothers of the Watch can recruit Night's Watch troops from here qstr_You_need_more_renown|You need more renown or to ask the Village Elder for help. qstr_You_start_performing|You start performing hard peasantry work. qstr_Much_like_a_lowly_pe|Much like a lowly peasant, you lose renown and reputation. qstr_You_ve_been_forced_t|You've been forced to stop working and have been carried off as a prisoner. qstr_The_village_is_being|The village is being raided. Your forced to stop working. qstr_The_village_is_being_|The village is being infested by bandits. Your forced to stop working. qstr_You_improve_your_ren|You improve your renown with this village qstr_Alas_you_don_t_impro|Alas, you don't improve your renown with this village qstr_Here_are_the_results|Here are the results of your hard work You exhaust yourself, but you gain {reg1} xp. {s2}. Peasant life is hard. qstr_Here_are_the_results_|Here are the results of your hard work You exhaust yourself, but you gain {reg1} xp and some {s1}. {s2}. Peasant life is hard, but you feel humbled. qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Other_Lords_have_alr|Other Lords have already had there pick, there are now only the old or children here. qstr_One_{s3}_will_reluct|One {s3} will reluctantly join you. qstr_{reg5}_{s3}_will_rel|{reg5} {s3} will reluctantly join you. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assassins_attack|The assassins attack you and leave you for dead. qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body and take anything they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_^R_hllor_is_dominant|^R'hllor is dominantly worshipped here. qstr_^R_hllor_is_worshipp|^R'hllor is worshipped here, though not by many. qstr_^The_Faith_of_the_Seven_|^The Faith of the Seven is dominantly worshipped here. qstr_^The_Faith_of_the_Seven_i|^The Faith of the Seven is worshipped here, though not by many. qstr__As_you_reach_the_ca| As you reach the castle, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_cas| As you reach the castle, you are greeted by men loyal to {s7}.^{s15} qstr__This_castle_seems_t| This castle seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s8} King of the Andals and the First Men, Lord of the Seven Kingdoms, and Protector of the Realm.^{s15} qstr_You_are_greeted_by_men|You are greeted by men loyal to {s8} the Lord of Winterfell, Lord Paramount and Warden of the North.^{s15} qstr_You_are_greeted_by_men_|You are greeted by men loyal to {s8} the Lord of Riverrun and Lord Paramount of the Trident and the Riverlands.^{s15} qstr_You_are_greeted_by_men_l|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_You_ve_been_gifted_a|You've been gifted a horse for your triumph. qstr_A_merchant_gifts_you|A merchant gifts you some strange arrows, he tells you the arrows were found in the land of always winter. qstr_An_unknown_warrior_i|An unknown warrior impressed with your skills has left you an item. qstr_You_are_gifted_with_|You are gifted with a sword fit for a knight. qstr_Your_participation_h|Your participation has been appreciated, though all they have to offer is an old scabby donkey. qstr_Though_they_apprecia|Though they appreciate your participation in the tournament, they apologize for not having a gift to offer. qstr_Your_participation_i|Your participation is appreciated, though they apologize for not having a gift to offer. qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} silver stags from the intuitive bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sailing master skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_You_cannot_use_a_fer|You cannot use a ferry whilst already at sea. qstr_The_trader_you_are_e|The trader you are escorting refuses to use a ferry. qstr_You_cannot_enter_the|You cannot enter the port because you are not welcome in this town. qstr_This_town_cannot_be_|This town cannot be attacked from the coast. qstr_You_can_t_enter_the_|You can't enter the port. You already have a fleet in the port and your sailing master skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_p|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_The_blacksmith_here_|The blacksmith here can only craft items required by the {reg59?Queen King}. qstr_The_blacksmith_insis|The blacksmith insists the lords have demanded he only craft faction specific armours to those associated with {s8}. qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} silver stags per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_Brog_unceremoniously|Brog unceremoniously throws a blade at your feet. You stagger to your feet as your vision is blurred and fading from black back to daylight. You fight valiantly fending off blows as best you are able to but you slip and Brog's blade strikes you heavily in the chest.^^The last thing you remember before death takes you, is Brog's smile as his blade crashes down upon your head. This is the end for {playername}, lets hope your name is remembered. qstr_Brog_unceremoniously_|Brog unceremoniously throws a blade at your feet. You fight valiantly but are unable to strike a killing blow.^It looks like your skills today have allowed you to be spared. Your enemies have decided to take you prisoner instead. qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give {reg4?her him} your oath of homage. qstr_Find_and_speak_with_{|Find and speak with {s3} of {s4} to give your oath of homage. qstr_Kingdom_Fails_to_Res|Kingdom Fails to Respond The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_There_has_been_an_all|There has been an alleged border incident the people of {s4} are considering war against {s3} qstr_^{s64}^|^{s64}^ qstr_Your_party_has_lost_|Your party has lost morale. qstr_Your_party_has_gaine|Your party has gained morale. qstr__and_food_for_{reg7}| and food for {reg7} days. qstr_The_following_lords_ar|The following lords are held prisoner here {s7} qstr__{s2}^^{s4}_for_{reg| {s2}^^{s4} for {reg5} days.^{s4} has {reg6} defenders{s3}{s5}{s8} qstr__{s2}^^Your_spy_in_{| {s2}^^Your spy in {s4} is still gathering information. qstr_Your_spies_have_infi|Your spies have infiltrated the following areas ^{s2} qstr_You_cannot_leave_thr|You cannot leave through this door. qstr_you_hear_a_familiar_|you hear a familiar voice.^Your spy has returned to rescue you.^Climb the damn rope this time. He says. qstr_One_of_your_spies_ha|One of your spies has returned. qstr_your_party_has_secur|your party has secured your release by paying a hefty ransom. qstr_you_see_your_chance_|you see your chance and manage to escape. qstr__You_met_{s1}_in_sin| You met {s1} in single combat and won. qstr__You_met_{s1}_in_sing| You met {s1} in single combat and lost. qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshal ship by speaking to your liege. qstr_Prosperity_Report^|Prosperity Report^ qstr_Total|Total qstr_{s0}^{s1}_Average_To|{s0}^{s1} Average Town Prosperity {reg0} qstr_{s0}^{s1}_towns_with|{s0}^{s1} towns with prosperity 80-100 {reg0} qstr_{s0}^{s1}_towns_with_|{s0}^{s1} towns with prosperity 60-79 {reg0} qstr_{s0}^{s1}_towns_with_p|{s0}^{s1} towns with prosperity 40-59 {reg0} qstr_{s0}^{s1}_towns_with_pr|{s0}^{s1} towns with prosperity 20-39 {reg0} qstr_{s0}^{s1}_towns_with_pro|{s0}^{s1} towns with prosperity 0-19 {reg0} qstr_{s0}^{s1}_Average_Vi|{s0}^{s1} Average Village Prosperity {reg0} qstr_{s0}^{s1}_villages_w|{s0}^{s1} villages with prosperity 80-100 {reg0} qstr_{s0}^{s1}_villages_wi|{s0}^{s1} villages with prosperity 60-79 {reg0} qstr_{s0}^{s1}_villages_wit|{s0}^{s1} villages with prosperity 40-59 {reg0} qstr_{s0}^{s1}_villages_with|{s0}^{s1} villages with prosperity 20-39 {reg0} qstr_{s0}^{s1}_villages_with_|{s0}^{s1} villages with prosperity 0-19 {reg0} qstr_You_have_deserted_an|You have deserted, and are now wanted! qstr_Your_Outpost_is_buil|Your Outpost is built! qstr_You_already_have_an_O|You already have an Outpost built. qstr_You_don_t_have_enough_s|You don't have enough silver stags to build a Outpost! qstr_Your_Outpost_has_bee|Your Outpost has been dismantled! qstr_You_don_t_have_an_Ou|You don't have an Outpost built! qstr_You_don_t_have_enough_si|You don't have enough silver stags to pay to dismantle your Outpost. qstr_A_whore_has_been_hir|A whore has been hired. qstr_You_don_t_have_enough_sil|You don't have enough silver stags. qstr_You_pay_the_Whore_an|You pay the Whore and she leaves. qstr_You_don_t_have_enough_silv|You don't have enough silver stags! qstr_A_maester_has_been_h|A maester has been hired. qstr_A_Septon_has_been_hi|A Septon has been hired. qstr_The_Septon_has_been_|The Septon has been dismissed. qstr_A_follower_of_the_Ol|A follower of the Old Gods has been hired. qstr_The_follower_has_bee|The follower has been dismissed! qstr_A_Drowned_Man_has_be|A Drowned Man has been hired. qstr_The_Drowned_Man_has_|The Drowned Man has been dismissed. qstr_A_Red_Priest_has_bee|A Red Priest has been hired. qstr_The_Red_Priest_has_b|The Red Priest has been dismissed. qstr_Interrupted_all_your|Interrupted, all your preparations go to waste. qstr_You_perform_some_sim|You perform some simple music. qstr_You_perform_some_mus|You perform some music. qstr_You_perform_some_com|You perform some complex music. qstr_You_perform_some_lor|You perform some lordly music. qstr_You_perform_some_roy|You perform some royal music. qstr_You_give_a_compellin|You give a compelling speech. qstr_The_majority_of_your|The majority of your troops despise the Faith and supports your action. qstr_The_majority_of_your_|The majority of your troops worship the Faith of the Seven and are not pleased with your action. qstr_The_majority_of_your_t|The majority of your troops despise the faith and supports your action. qstr_You_met_{s1}_in_sing|You met {s1} in single combat and won. qstr_This_warrior|This warrior qstr_The_enemy_party_has_|The enemy party has lost morale. qstr_You_met_{s1}_in_singl|You met {s1} in single combat and lost. qstr_One_young_nobleman_v|One young nobleman volunteers to follow you. qstr_{reg5}_noblemen_volu|{reg5} noblemen volunteer to follow you. qstr_They_laugh_at_you_be|They laugh at you because they think you're a starving beggar. Come back when you're someone important (you need more renown). qstr_Try_as_you_might_you_|Try as you might, you could not defeat the rebelling village. qstr_positive|positive qstr_negative|negative qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_{playername}_^^I_alw|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it any more. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn the Holy Land lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve_|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {he/she} is a distinguished member of my family; and since all these years, I never had any reason to distrust {him/her}. I take {his/her} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my King. However I'm not used to report him every rat I crush while in wilderness, someday I may find you there ! ^^{s10} qstr_{s4}_and_it_is_the_c|{s4} and it is the capital of your kingdom qstr_The_young_noble_pref|The young noble preferred to flee rather than duel with you! qstr_You_don_t_have_enough_g|You don't have enough gold. Things aren't going well! qstr_of_a_fulminating_dis|of a fulminating disease qstr_in_a_hunting_acciden|in a hunting accident qstr_of_the_pox|of the pox qstr_of_an_indigestion|of an indigestion qstr_The_hare_runs_off_un|The hare runs off unscathed. qstr_You_have_caught_a_wi|You have caught a wild hare. qstr_You_have_left_behind|You have left behind a good meal. qstr_The_peasant_decides_|The peasant decides to join your company. qstr_The_young_nobles_joi|The young nobles join your party. qstr_The_camp_followers_j|The camp followers join your party. qstr_The_bards_join_your_|The bards join your party. qstr_compensation_was_pai|compensation was paid. Everyone received what they deserved. qstr_Compensation_was_pai|Compensation was paid. Everyone received what they deserved. qstr_The_Night_s_Watchmen|The Night's Watchmen join your party. qstr_You_send_a_raven_to_|You send a raven to call for assistance to march them back to the wall. qstr_The_farmer_takes_con|The farmer takes consolation in your decision. qstr_The_farmers_not_part|The farmers not particularly happy but agrees you have done all you can on the matter. qstr_The_farmer_takes_ins|The farmer takes insult to your decision and promptly spreads the word of your misdeeds. qstr_The_mushrooms_were_r|The mushrooms were really tasty! qstr_Your_men_enjoy_eatin|Your men enjoy eating the mushrooms while resting at camp. qstr_The_mushrooms_were_re|The mushrooms were really tasteless. You have diarrhoea. Your health has decreased. qstr_Your_men_are_eating_|Your men are eating mushrooms while resting at camp. Some of them have diarrhoea and don't feel too good. qstr_The_mushrooms_were_t|The mushrooms were tasteless. You have diarrhoea and fall ill. Your health decreases qstr_The_Septons_wife_sho|The Septons wife shows you things you have never seen before. You leave before her husband returns. qstr_You_leave_with_your_|You leave with your honour intact. qstr_The_bandits_run_away|The bandits run away. qstr_You_kill_all_the_Sep|You kill all the Septons! The faith of the Seven will not be happy about this. qstr_You_later_receive_a_|You later receive a raven from a maester of the Night's Watch expressing his gratitude. qstr_The_merchant_thanks_|The merchant thanks you and hands you some coin. qstr_Although_you_gained_|Although you gained some coin, your reputation has been tainted. qstr_The_freeriders_join_|The freeriders join your party. qstr_The_man_s_eyes_look_|The man's eyes look sad as you walk away. qstr_Putting_a_smile_on_t|Putting a smile on this poor man's face makes you feel good. qstr_The_man_joins_your_r|The man joins your ranks. qstr_The_child_s_eyes_sad|The child's eyes sadly watch you while you follow your path. qstr_The_Ironmen_join_you|The Ironmen join your party. qstr_The_Ironmen_carry_on|The Ironmen carry on their path. qstr_After_a_few_hours_th|After a few hours the Ironmen return with some loot and the chiefs head. qstr_Your_troops_show_no_|Your troops show no remorse as they slay all the Ironmen. qstr_The_Begging_Brother_|The Begging Brother spreads word of your good nature. qstr_The_begging_brother_|The begging brother joins you. qstr_You_leave_his_headle|You leave his headless body slumped by the roadside. The high Septon will hear of this news. qstr_The_dog_runs_off.|The dog runs off. qstr_Your_men_capture_the|Your men capture the dog and slaughter it for food. qstr_The_dog_follows_on_b|The dog follows on behind. qstr_They_thank_you_and_y|They thank you and you continue on your way. qstr_The_people_cannot_re|The people cannot resist and you take possession of any coin they have. qstr_The_screams_make_you|The screams make your hairs stand on end. qstr_The_Red_Priests_bles|The Red Priests bless you and you continue on your way. qstr_The_man_is_already_d|The man is already dead. The smell of burnt flesh taints the air. qstr_The_Septons_bless_you|The Septons bless you and you continue your way. qstr_Your_warriors_plunde|Your warriors plunder the Septry killing all enemies and any Septons brave enough to stand in the way. qstr_Among_the_remains_of|Among the remains of the corpse are the sword and some armour. Now they are yours if you do not mind the bad luck that belonged to a dead. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honour of being buried like a king. qstr_The_monks_words_will|The monks words will add fame to your name. qstr_The_scholar_spreads_|The scholar spreads word of your hostile nature. qstr_You_care_little_for_|You care little for some useless tunic but prefer the company of a pretty young woman. qstr_The_village_is_dis_p|The village is dis-pleased and slowly word spreads of your hostile nature. qstr_The_village_is_pleas|The village is pleased and slowly word spreads of your good deeds. qstr_Though_not_honourabl|Though not honourable, you decide its best not to have your men laughing at your expense. qstr_With_your_honour_int|With your honour intact and your men joyful, morale strengthens within your party. qstr_You_nod_to_your_body|You nod to your bodyguards and they wrestle the lieutenant to the ground then loft off his head. qstr_These_animals_are_re|These animals are really important to the villager's survival. qstr_You_did_return_the_a|You did return the animals after all. qstr_Though_not_honourable|Though not honourable, your men are happy to have a good meal. qstr_With_the_blood_from_|With the blood from your sword dripping to your elbow, you will welcome the easy victory. qstr_They_pay_and_go_on_t|They pay and go on there way poorer than before. qstr_Harassing_helpless_p|Harassing helpless peasants is certainly not honourable. qstr_They_depart_praising|They depart praising your name. qstr_It_turns_out_the_fam|It turns out the family's related to the Lannisters. They surely will not be pleased. qstr_You_carry_on_your_pa|You carry on your path passing a young boy having the blood drained from his throat. qstr_The_family_are_thank|The family are thankful and give you their last silver stags. As they depart they tell you a Lannister always pays his debts. qstr_They_depart_praising_|They depart praising your name. They refuse the gold and instead cite that the Lannisters always pay their debts. qstr_You_welcome_the_easy|You welcome the easy victory. You never liked Qohorik's anyway. qstr_They_pay_and_go_on_th|They pay and go on their way poorer than before. qstr_The_situation_escala|The situation escalates and your honour suffers qstr_Though_honourable_yo|Though honourable, your soldiers are not happy. qstr_The_girl_is_pregnant|The girl is pregnant and the elder asks for a high compensation. To avoid rumours and problems you pay the man his gold. qstr_Though_not_honourable_|Though not honourable, you do gain some meagre belongings. qstr_Thankful_the_family_|Thankful, the family express to others your kindness. qstr_The_Lord_of_Light_is|The Lord of Light is thankful for your offering. qstr_The_faith_of_the_sev|The faith of the seven are thankful. qstr_Your_troops_are_not_|Your troops are not happy with your decision. qstr_Your_men_have_nothin|Your men have nothing to eat! qstr_Part_of_your_food_wa|Part of your food was destroyed. qstr_You_don_t_have_enough_st|You don't have enough stags. How embarrassing! qstr_Your_men_think_that_|Your men think that you are a strong leader. qstr_Your_men_think_that_y|Your men think that you are a weak leader. qstr_You_don_t_have_enough_silve|You don't have enough silver. How embarrassing! qstr_While_your_messenger|While your messengers try to negotiate with the enemy raiders, a squad of your men appears by chance, and a battle begins. Your men manage to destroy the looters and fix the problem, but at the cost of some lives.^^Your casualties {s8}^^Enemy casualties {s10} qstr_The_enemy_raiders_ac|The enemy raiders accept the deal, take the money, and promise not to attack your supplies for some weeks. qstr_The_raiders_take_the|The raiders take the money, kill the messengers, and continue to damage your supply routes. qstr_You_don_t_have_enough_silver|You don't have enough silver. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent are spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_Compensation_was_paid|Compensation was paid and the farmer leaves a little happier. qstr_The_compensation_is_|The compensation is paid and your warrior whipped. qstr_At_the_joy_of_your_m|At the joy of your men, you force the women to join your party. Word of your reputation soon spreads. qstr_Your_soldiers_don_t_|Your soldiers don't take kindly to this. Though word of your reputation as an honest leader soon spreads. qstr_The_mercenary_joins_|The mercenary joins your party. qstr_The_mercenary_rides_|The mercenary rides on past your siege camp. qstr_Your_men_think_you_r|Your men think you're heartless and fear you. qstr_You_feel_happy.|You feel happy. qstr_New_troops_have_join|New troops have joined your party. Some of your troops however dis-approve. qstr_The_bandits_leave.|The bandits leave. qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_At_night_some_of_you|At night, some of your men make off with happy widows. qstr_Your_enemies_appreci|Your enemies appreciate your pity. Perhaps this will help you when you negotiate their surrender. qstr_You_know_that_in_the|You know that in the coming days, dozens of children, women and elderly will die before your eyes, languishing from hunger. qstr_Your_officer_seems_u|Your officer seems upset. qstr_Your_men_think_that_yo|Your men think that you are a very strong leader. qstr_Your_officer_seems_h|Your officer seems happy. qstr_The_wife_is_pregnant|The wife is pregnant, and the officer asks for a high compensation. To avoid rumours and problems, you pay. qstr_Word_soon_spreads_of|Word soon spreads of your tyranny. qstr_You_like_to_keep_a_t|You like to keep a tight ship and soon enough people will come to hear of this. qstr_Word_soon_spreads_of_|Word soon spreads of your tyrannical leadership. qstr_You_have_earn_t_resp|You have earn't respect from your followers. qstr_Some_of_your_food_su|Some of your food supplies were distributed. qstr_Your_men_now_have_no|Your men now have nothing to eat! qstr_The_boy_joins_your_b|The boy joins your bodyguard much to the dis-pleasure of your men. qstr_The_lord_is_certainl|The lord is certainly dis-pleased with your rejection. qstr_You_ve_gained_+1_int|You've gained +1 intelligence. qstr_You_ve_gained_15_one|You've gained 15 one-handed weapon proficiency. qstr_You_ve_gained_15_one_|You've gained 15 one-handed weapon proficiency and +1 intelligence. qstr_Your_patrol_finds_50|Your patrol finds 500 stags and kills any survivors. qstr_Your_patrol_bring_ba|Your patrol bring back 4 Lyseni archers who are glad to join your retinue. qstr_Word_soon_spreads_of_y|Word soon spreads of your dis-honourable nature. qstr_Word_soon_spreads_of_yo|Word soon spreads of your tyrannical nature. qstr_The_poor_fellows_are|The poor fellows are soon caught by their aggressors and all slaughtered. qstr_The_poor_fellows_hav|The poor fellows have joined your retinue. You feel good knowing they will not die needlessly. qstr_You_run_the_raiders_|You run the raiders down and slaughter every last one of them. qstr_The_pit_fighter_join|The pit fighter joins your retinue. This will not go down too well with the masters in Essos. qstr_The_man_will_surely_|The man will surely be put to his death now. However the master pays you for your troubles. qstr_Your_soldiers_will_s|Your soldiers will surely remember this mis-deed. qstr_Word_soon_spreads_of_you|Word soon spreads of your tyrannical rule. qstr_Word_soon_spreads_of_your|Word soon spreads of your good deeds. qstr_Word_soon_spreads_of_your_|Word soon spreads of your good deeds. The people will surely flock to be under your rule. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_{s10}Current_fleet ^|{s10}Current fleet ^{s0}^^ qstr_{s10}Port_of_{s9} ^{|{s10}Port of {s9} ^{s0}^^ qstr_{s10}Landed_ships_nex|{s10}Landed ships next to {s9} ^{s0}^^ qstr_You_gain_+1_Renown.|You gain +1 Renown. qstr_Lord_Commander_Jon_S|Lord Commander Jon Snow qstr_Lord_Commander_Jon_Sn|Lord Commander Jon Snow's Party qstr_Jon_Snow_has_sent_fo|Jon Snow has sent for you to meet him regarding an incident at Craster's Keep. qstr_You_must_make_sure_t|You must make sure the letter you have found makes its way to King Stannis Baratheon. qstr_You_have_decided_to_|You have decided to take the news of the letter to Lord Tywin Lannister. qstr_King_Robb_Stark|King Robb Stark qstr_King_Robb_Stark_s_Pa|King Robb Stark's Party qstr_Ser_Walder_Frey_and_|Ser Walder Frey and his hosts have joined The Westerlands qstr_Lord_Roose_Bolton_an|Lord Roose Bolton and his hosts have joined The Westerlands qstr_All_hail_His_Grace_{|All hail His Grace, {playername}, First of His Name, King of the Andals, the Rhoynar and the First Men,^ Lord of the Seven Kingdoms, and Protector of the Realm.^^You have successfully claimed the Iron Throne. qstr_All_hail_Her_Grace_{|All hail Her Grace, {playername}, First of Her Name, Queen of the Andals and the First Men,^ Protector of the Seven Kingdoms.^^You have successfully claimed the Iron Throne. qstr_As_you_leave_the_Dir|As you leave, the Dire Wolf follows on behind.. qstr_Static_wars_have_now|Static wars have now been turned off. qstr_Two_Giants_join_your|Two Giants join your party. qstr_Three_Giants_join_yo|Three Giants join your party. qstr_Four_Giants_join_you|Four Giants join your party. qstr_Five_Giants_join_you|Five Giants join your party. qstr_Two_Sand_Warriors_jo|Two Sand Warriors join your party. qstr_Three_Sand_Warriors_|Three Sand Warriors join your party. qstr_Four_Sand_Warriors_j|Four Sand Warriors join your party. qstr_Five_Sand_Warriors_j|Five Sand Warriors join your party. qstr_{s1}_of_the_{s2}.|{s1} of the {s2}. qstr_Your_maester_approac|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads Your proposal has been accepted and {s10} has been released from captivity.' qstr_Your_maester_approach|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads Your proposal was not accepted and {s10} will remain captive.' qstr_Your_maester_approache|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} will meet you and will follow you as soon as possible.' qstr_Your_maester_approaches|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says you're not the one to give orders.' qstr_Your_maester_approaches_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says that it would hardly be proper as you don't have authority for it.' qstr_Your_maester_approaches_w|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} has better things to do than follow your orders.' qstr_Your_maester_approaches_wi|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is busy and cannot follow orders at this time.' qstr_Your_maester_approaches_wit|Your maester approaches with urgent news ^^'I have returned with the answer to your message. {s9} will go to {s10} as soon as possible.' qstr_Your_maester_approaches_with|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} will go patrol around {s10} as soon as possible.' qstr_Your_maester_approaches_with_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} will go to besiege {s10} as soon as possible.' qstr_Your_maester_approaches_with_u|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says you're not one to give orders.' qstr_Your_maester_approaches_with_ur|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says that would hardly be proper as you don't have authority for it.' qstr_AYour_maester_approa|AYour maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is to too busy to read pointless messages.' qstr_Your_maester_approaches_with_urg|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is surprised by your insult, especially when there was no enmity between you. He says that he will ignore it this time, but do not provoke him again.' qstr_Your_maester_approaches_with_urge|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was greatly angered by your insult, falling fully under the provocation of your challenge. He called his men to arms, and I think he will advance against you.' qstr_Your_maester_approaches_with_urgen|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} has not fallen for your provocation. He answered to not waste more of his time.' qstr_Your_maester_approaches_with_urgent|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} has not fallen for your provocation, but he has retaliated with insults difficult to repeat but all very descriptive. And he said that if you had a problem for which you had the courage to look for him, he would love to teach you some manners.' qstr_Your_maester_approaches_with_urgent_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is too busy to read letters. You are instructed to deliver the message in person but at your own peril.' qstr_Your_maester_approaches_with_urgent_n|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was busy and did not receive me. However, his men took the gift and divided it among themselves, threatening to kill me if I insisted on delivering your message.' qstr_Your_maester_approaches_with_urgent_ne|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} thanks you for your gift, and says he will make the next feast in your honor.' qstr_Your_maester_approaches_with_urgent_new|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} took your gift and gave it to his men, saying it is the tribute of a coward. His response was that he would be your enemy forever. Nothing can change that after everything that has happened between the two of you.' qstr_Your_maester_approaches_with_urgent_news|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is encouraged to know you have an interest in resolving the differences and bad relations between you. Although still there are many things to resolve, this is a good start, and he accepts your gift.' qstr_Your_maester_approaches_with_urgent_news |Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} did not accept the gift, but his men took me where I was going. Sorry, I lost the treasure.' qstr_Your_maester_approaches_with_urgent_news ^|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is to too busy to read pointless messages.' qstr_Your_maester_approaches_with_urgent_news ^^|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} accepts your alliance proposal. From now on, {s2} is your ally.' qstr_Your_maester_approaches_with_urgent_news ^^_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} accepts your truce proposal. From now on, {s2} and you are at peace.' qstr_Your_maester_approaches_with_urgent_news ^^_A|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is too busy to read pointless messages.' qstr_Your_maester_approaches_with_urgent_news ^^_A_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} did not appear surprised by your declaration of war because you are scum whom nobody can trust.^^From now on, you are at war with {s2}' qstr_Your_maester_approaches_with_urgent_news ^^_A_r|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was very offended by your desire to provoke a war and promises to send the ravens to publicize your villainy.^^From now on, you are at war with {s2}' qstr_Your_maester_approaches_with_urgent_news ^^_A_ra|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was very offended by your war declaration. He called you a treacherous rat and said you would pay dearly.^^From now on, you are at war with {s2}' qstr_10_obsidian_ores_wer|10 obsidian ores were added to your stores at the mines. qstr_You_missed_the_deadl|You missed the deadline to pay back your debts to the Iron bank of Braavos. They now grow at an interest of 50%. qstr_Your_debt_to_the_Iro|Your debt to the Iron Bank has now reached 1000000k stags. You have been reminded to remember the Iron Bank will have its due. qstr_{s33}_was_beaten_up_|{s33} was beaten up and thrown into a dungeon by an angry crowd in {s34}. qstr_{s33}_s_attempts_to_|{s33}'s attempts to influence people of {s34} have failed. qstr_The_people_of_{s34}_|The people of {s34} hate you so much that the guards would not allow {s33} to enter. qstr_Breaking_camp...|Breaking camp... qstr_The_poem_the_bard_ha|The poem the bard had written for {s33} didn't seem to work very well. qstr_Poem_for_a_lady|Poem for a lady qstr_{s33}_seemed_to_like|{s33} seemed to like the poem the bard had written for her. qstr_The_bard_s_poem_abou|The bard's poem about you seems to be spreading through the land. qstr_Fame_spreads|Fame spreads qstr_People_say_that_{s31|People say that {s31} found a buried Targaryen hoard on {s32}'s property. The lords came to blows over its ownership. qstr_People_say_that_{s31}|People say that {s31} or his servants are stealing cattle from {s32}'s property. That made {s32} furious. qstr_People_say_that_{s31}_|People say that {s31} served one of {s32}'s bodyguards a barrel of poisoned mead. {s32} is infuriated. qstr_People_say_that_{s31}_t|People say that {s31} tried to bribe some of {s32}'s bodyguards to get access to the household, but {s32} found out. qstr_People_say_that_a_ru|People say that a rumour spread by an unknown traveller failed to incite enmity between {s31} and {s32}. qstr_{s33}|{s33} qstr_Rumours|Rumours qstr_{playername}_is_beli|{playername} is believed to be behind the recent derogatory rumours involving {s32} and {s31}. qstr_A_recent_rumour_alle|A recent rumour alleges that {s32} hides behind his bodyguards in battles. qstr_A_recent_rumour_alleg|A recent rumour alleges that {s32} is practising some kind of perverted rituals in his castle halls. qstr_A_recent_rumour_allege|A recent rumour alleges that {s32} is very fond of his new mare, if you know what I mean. qstr_A_recent_rumour_alleges|A recent rumour alleges that {s32} would rather wield a drinking horn than a sword. qstr_People_say_that_a_rum|People say that a rumour spread by an unknown traveller about {s32} failed to damage his reputation. qstr_{playername}_is_belie|{playername} is believed to be behind the recent rumours about {s32}'s indiscretions. qstr_A_recent_rumour_spre|A recent rumour spread by an unknown traveller alleges that {s32} is intriguing against {s31}. qstr_People_say_that_a_rumo|People say that a rumour spread by an unknown traveller about {s32} being a disloyal vassal failed to incite enmity between {s32} and {s31}. qstr_{playername}_is_believ|{playername} is believed to be behind the recent rumours about {s32}'s disloyalty. qstr_It_seems_that_{s31}_|It seems that {s31} has found recent stories about {s32}'s infidelity plausible. qstr_It_appears_{s31}_has|It appears {s31} has dismissed recent stories about {s32}'s infidelity as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_h|It seems that {s31} has found recent stories about {s32}'s disloyalty quite plausible. qstr_It_appears_that_{s31|It appears that {s31} has dismissed recent stories about {s32}'s disloyalty as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_w|It seems that {s31} was not amused after {s32} was found to be involved in a cattle-thieving scheme. qstr_It_appears_{s32}_had|It appears {s32} had managed to avoid being linked to a recent murder, and his relations with {s31} didn't suffer. qstr_Your_troops_enjoyed_|Your troops enjoyed today's entertainment you and your companions have provided. qstr_Your_troops_would_be|Your troops would be happier if they had some entertainment. (You must perform in a town) qstr_1|1 qstr_You_gain_{reg0}_silv|You gain {reg0} silver stags from begging. You lose {s2} reputation and {s3} renown qstr_You_keep_working_har|You keep working hard for this village... qstr_Your_strenuous_villa|Your strenuous village work ends. qstr_Looting_and_burying_|Looting and burying the dead. qstr_Burying_the_dead.|Burying the dead. qstr_Looting_the_dead.|Looting the dead. qstr__Your_contract_with_| Your contract with {s1} has expired. qstr_Your_spy_in_{s5}_has|Your spy in {s5} has successfully poisoned the well. qstr_Rats_have_infested_t|Rats have infested the food stocks in {s5}. qstr_A_pox_has_inflicted_|A pox has inflicted the cattle herds of {s5}. qstr_Civil_unrest_in_{s5}|Civil unrest in {s5} is having an adverse effect on the town economy. qstr_Farmers_in_{s5}_are_|Farmers in {s5} are rioting. qstr_You_receive_a_messag|You receive a message from {s1} demanding lands to support them in a style that befits them. qstr_You_receive_a_message|You receive a message from {s1} reminding you of your obligations to provide for your vassals. qstr_{s1}_of_{s2}_has_bee|{s1} of {s2} has been released from captivity. qstr_A_livestock_epidemic|A livestock epidemic has killed {reg4} cattle in {s4}. qstr_{reg0}_of_your_prison|{reg0} of your prisoners escaped from the gold mine! qstr_{reg0}_of_your_prisone|{reg0} of your prisoners escaped from the iron mine! qstr_Your_party_has_been_|Your party has been spotted by {s1}. qstr_Lack_of_food_makes_y|Lack of food makes you feel weak, and your health suffers! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits at night. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_You_are_within_the_w|You are within the walls of an affiliated family member and don't have to pay for accommodation. qstr_You_pay_for_accommod|You pay for accommodation. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr_Your_tactics_skill_h|Your tactics skill has increased by 1. qstr_Your_persuasion_skil|Your persuasion skill has increased by 1. qstr_Your_leadership_skil|Your leadership skill has increased by 1. qstr_Your_intelligence_ha|Your intelligence has increased by 1. qstr_Your_trade_skill_has|Your trade skill has increased by 1. qstr_Your_weapon_master_s|Your weapon master skill has increased by 1. qstr_Your_engineer_skill_|Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_Allowing_the_wives_o|Allowing the wives of your soldiers to travel in your party has impacted the morale of your men. qstr_By_now_you_have_more|By now, you have more than one ship. In a sea battle you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Ship_management|Ship management qstr_Your_troops_dislike_|Your troops dislike spending the night on sea, though are comforted by the fact their leader is an Ironman. qstr_Your_troops_are_angr|Your troops are angry, because they hate to spend the night on sea. qstr_Your_troops_feel_une|Your troops feel uneasy about crossing the sea but are comforted by the fact their leader is an Ironman. qstr_Your_troops_feel_unea|Your troops feel uneasy about crossing the sea. qstr_Severe_weather_has_d|Severe weather has damaged the {s1} ({s7}). qstr_Severe_weather_has_de|Severe weather has destroyed the {s1} ({s7}). qstr_The_weather_changed_|The weather changed to 'Calm' qstr_The_weather_changed_t|The weather changed to 'Light breeze' qstr_The_weather_changed_to|The weather changed to 'Moderate breeze' qstr_The_weather_changed_to |The weather changed to 'Strong breeze' qstr_The_weather_changed_to _|The weather changed to 'High wind' qstr_The_weather_changed_to __|The weather changed to 'Gale' qstr_The_weather_changed_to __S|The weather changed to 'Storm' qstr_You_are_not_strong_e|You are not strong enough to lift a weapon fit for your promotion. qstr_You_are_not_strong_en|You are not strong enough to hold the extra weight required with promotion. qstr_Your_arms_are_too_we|Your arms are too weak to advance in the artillery at this moment. qstr_You_require_more_hor|You require more horse riding skill to fill your next position. qstr_Your_recruiter_who_wa|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated! qstr_{s13}_has_been_taken|{s13} has been taken by the enemy and your recruiter who was commissioned to recruit {reg10} recruits vanished without a trace! qstr_ERROR_IN_THE_RECRUIT|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brou|A recruiter has brought {reg10} recruits to {s13}. qstr_Distance_between_{s1|Distance between {s14} and {s15} {reg0} qstr_Your_caravan_has_bro|Your caravan has brought {s12} to {s13}. qstr_{s13}_is_unimpressed|{s13} is unimpressed by your paltry gift. qstr_The_people_of_{s13}_|The people of {s13} are unimpressed by your paltry gift. qstr_Your_caravan_has_los|Your caravan has lost it's way and gave up your mission! qstr_Transfer_to_{s6}|Transfer to {s6} qstr_{s6}_patrol|{s6} patrol qstr_Your_messenger_reach|Your messenger reached {s13}. qstr_{s14}|{s14} qstr_Your_messenger_has_l|Your messenger has lost his way and gave up your mission! qstr_Your_soldiers_patrolli|Your soldiers patrolling {s6} disbanded because they have been unpaid! qstr_It_is_rumoured_that_|It is rumoured that a spy has been caught in {s11}. qstr_Your_last_fief_was_c|Your last fief was captured and you lost 2/3 of your treasury qstr_The_Library_improved|The Library improved your renown. qstr_The_Merchants_Guild_|The Merchants Guild adds prosperity to your town/s. qstr_During_today_s_train|During today's training, you were accidentally injured. While the wounds aren't severe, it may take some time for them to heal. qstr_Training_accident |Training accident qstr_Today_you_awoke_with|Today, you awoke with horrible toothache and now you can no longer hide the pain. qstr_Toothache |Toothache qstr_You_slipped_on_wet_g|You slipped on wet ground and managed to injure yourself. qstr_Injured.|Injured. qstr_You_happen_across_an|You happen across an abandoned house. You find some loot inside. qstr_Abandoned_house.|Abandoned house. qstr_The_adventure_life_i|The adventure, life in the field, the constant training makes you feel strong and well. You are ready to face any challenge. qstr_Heal_improved |Heal improved qstr_Whilst_clambering_in|Whilst clambering in the bushes to take a shit you see a small bag. Inside the bag you find 300 silver stags. qstr_Found_Gold_bag |Found Gold bag qstr_You_see_a_small_shin|You see a small shiny object on the ground in front of you. Thinking it to be something of use it turns out to be a worthless piece of metal. qstr_Found_some_crap |Found some crap qstr_Your_water_reserves_|Your water reserves have been contaminated and must now be rationed until you reach the next town. qstr_Water_Reserves_conta|Water Reserves contaminated. qstr_Ditched_in_a_field_w|Ditched in a field with only one wheel you find an abandoned wagon full of mead. You tell your men they will drink well tonight. qstr_Wagon_of_Mead.|Wagon of Mead. qstr_Loyalist_supporters_|Loyalist supporters from a nearby village have gathered a bounty of food for your troops. qstr_Bounty_of_food.|Bounty of food. qstr_You_find_a_group_of_|You find a group of men lying dead on the road ahead of you. Searching the bodies you find 200 silver stags. qstr_Minor_accident |Minor accident qstr_DEBUG_rebellion _che|DEBUG rebellion checking faction {s1} on day {reg1} qstr_DEBUG_rebellion _fac|DEBUG rebellion faction {s1} reborn on day {reg1} qstr__Possible_Rebellion_|(Possible Rebellion) Rumours say that {s14} recruits from your kingdom despite your leadership. qstr__Possible_Rebellion__|(Possible Rebellion) Rumours say that {s14} will surely attempt to restore his kingdom. qstr__Possible_Rebellion__R|(Possible Rebellion) Rumours say that {s14} is still alive. qstr__Possible_Rebellion__Ru|(Possible Rebellion) Rumours say that {s14} is stockpiling weapons and is seeking support among the rebels. qstr__Possible_Rebellion__Rum|(Possible Rebellion) Rumours say that {s14} meets in secret with his faithful. qstr__Possible_Rebellion__Rumo|(Possible Rebellion) Rumours say that people favour the restoration of {s14}. qstr__Possible_Rebellion__Rumou|(Possible Rebellion) Rumours say that {s14} is gathering an army to regain his throne. qstr__Possible_Rebellion__Rumour|(Possible Rebellion) Rumours say that {s14} is stockpiling weapons. qstr_sword|sword qstr_You_caught_an_expens|You caught an expensive looking sword. qstr_Due_to_insufficient_|Due to insufficient space, you had to throw the {s11} back into the ocean qstr_You_caught_a_rusty_l|You caught a rusty looking sword. qstr_timber|timber qstr_It_looks_like_you_ca|It looks like you caught some timber. qstr_cabbages|cabbages qstr_It_looks_like_you_cau|It looks like you caught some rotton cabbages. qstr_fish|fish qstr_You_caught_some_fish|You caught some fish. qstr_All_you_caught_were_|All you caught were some seaweeds. qstr_Your_mercenary_capta|Your mercenary captain has killed his prisoners to enable him to move faster. qstr_{s21}_the_King_of_th|{s21} the King of the Seven Kingdoms is insulted by your refusal of his invitation. qstr_{s21}_is_insulted_by|{s21} is insulted by your refusal of his invitation. qstr_The_tournament_in_{s|The tournament in {s31} has ended. qstr_Quest_ended_due_to_{|Quest ended due to {s31} becoming hostile. qstr_A_raven_has_delivere|A raven has delivered a message qstr_Rumour_of_the_Road|Rumour of the Road qstr_In_Westeros_Maesters|In Westeros Maesters in various castles or in Essos, Healers in various towns can treat your wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. qstr_You_are_wounded|You are wounded qstr_{s1}You_have_only_on|{s1}You have only one day left to take care of {reg7} of your injuries. Visit a maester or a healer to do so.^^ qstr_{s1}{reg7}_of_your_i|{s1}{reg7} of your injuries {reg8?have has} become permanent because {reg8?they haven't been it wasn't} tended.^^ qstr_{s1}{reg7}_of_your_w|{s1}{reg7} of your wounds {reg8?are is} cured, and your related abilities aren't limited any more. qstr_Wound_Report|Wound Report qstr_A_ship_has_been_buil|A ship has been built for you in {s0}. qstr_Ship_finished|Ship finished qstr_There_are_too_many_m|There are too many men in your settlement. Some of them became unhappy and deserted! qstr_Settlement_Garrison|Settlement Garrison qstr_You_receive_a_raven_|You receive a raven explaining that the trainer at {s1} has completed his task. qstr_{s0}_has_recovered_f|{s0} has recovered from being raided. qstr_A_World_of_Ice_and_Fi|A World of Ice and Fire qstr_Ser_Janis_Lyren_has_|Ser Janis Lyren has joined your party. qstr_Your_mine_as_been_bu|Your mine as been built near Dragonstone qstr_You_are_near_to_the_|You are near to the enemy's realm, the speed of your party has been greatly reduced! qstr_Whilst_travelling_in|Whilst travelling in the far north the cold is more prominent. qstr_Whilst_in_the_most_n|Whilst in the most northern parts of Westeros, you can feel the cold across your skin. It makes the hairs on your body stand to attention. qstr_You_can_feel_the_bea|You can feel the beating heat from the sun as you travel the hottest parts of Westeros. qstr_Checking_rejoin_of_{|Checking rejoin of {s10} days on mission {reg0} qstr_The_released_prisone|The released prisoners were not to be trusted and they are preparing to attack you! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left until you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_Your_troops_feel_ref|Your troops feel refreshed from the night's rest. qstr_Your_men_need_rest_o|Your men need rest or their morale will suffer. qstr_Your_men_urgently_ne|Your men urgently need rest or their morale will suffer. qstr_You_must_visit_your_|You must visit your spouse. Your baby has been born. qstr_Your_baby_has_grown_|Your baby has grown into a young boy. qstr_Your_baby_has_grown_i|Your baby has grown into a young girl. qstr_Your_child_has_grown|Your child has grown into a young man. qstr_Your_child_has_grown_|Your child has grown into a young woman. qstr_Foragers|Foragers qstr_Scouts|Scouts qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame ser}|{reg65?madame ser} qstr_{reg65?Madame Ser}|{reg65?Madame Ser} qstr_Dire_Wolf|Dire Wolf qstr_Dog|Dog qstr_Welcome_{reg59?lady |Welcome, {reg59?lady ser}.I am the shipwright here. qstr_Welcome_{reg59?lady l|Welcome, {reg59?lady lord} {playername}. qstr_Welcome_{reg59?madam|Welcome, {reg59?madam ser}. qstr_Welcome.|Welcome. qstr_Your_ship_is_in_a_ba|Your ship is in a bad condition. You should consider repairing it here in my shipyard. qstr_The_{s7}_is_the_most|The {s7} is the most glorious ship I have ever seen. It is a great honour, my {reg59?lady lord}, to have her here in our port. qstr_Your_ship_is_of_poor|Your ship is of poor quality. You may want to consider buying a better ship from me. qstr_That_s_a_decent_ship|That's a decent ship you have there. qstr_Your_ship_the_{s7}_i|Your ship, the {s7}, is marvellous. My workers could apply some fresh varnish and paint if you like. qstr_The_{s7}_is_a_wonder|The {s7} is a wonderful ship. I'm happy to see her in my port. qstr_{s2}_{s3}|{s2} {s3} qstr_You_are_already_in_{|You are already in {s1}. qstr__and_your_troops| and your troops qstr_There_is_a_ship_that|There is a ship that can bring you{s3} to the port of {s1} for {reg1} stags. qstr_I_changed_my_mind.|I changed my mind. qstr_For_a_ship_of_this_s|For a ship of this size, I don't have enough timber, furs and wool, so I need you to bring these extra items. qstr__Relation _{reg0}| Relation {reg0} qstr_{s12}I_want_to_plund|{s12}I want to plunder and retain {s1} under our control. {s2} qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_Lord_Varys_requires_|Lord Varys requires that you get in contact with an agent of his in {s22} in Dorne. After the exchange of code-phrases, the agent will give you a coded message which you are to return to Lord Varys as soon as possible. qstr_Lord_Varys_asked_you|Lord Varys asked you to follow the spy that will leave King's Landing. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to the spy master. Be very careful not to kill them in the process. qstr_Lord_Varys_has_reque|Lord Varys has requested that you destroy a large group of hedge knights camping around {s22}. qstr_Lord_Varys_has_reques|Lord Varys has requested he would like you to find a dozen Skilled Bravos and deliver them to him. Some of them can be found looking for work in taverns. qstr_Lord_Varys_has_request|Lord Varys has requested that you meet him near the Great Sept of Baelor atop Visenya's Hill to discuss some intriguing matters. qstr_Lord_Varys_has_asked|Lord Varys has asked you to deliver a message to Ellaria Sand. You can find her at the {s23}. qstr_Quest_updated _The_M|Quest updated The Message qstr_Lord_Varys_has_asked_|Lord Varys has asked you to deliver a message to Doran Martell, the actual ruler of Dorne. You can find him at the {s23}. qstr_You_have_paid_9000_S|You have paid 9,000 Silver Stags. qstr_You_ve_received_9_po|You've received 9 pots of Wildfire. qstr_You_have_paid_1000_s|You have paid 1000 silver stags. qstr_You_have_paid_1900_s|You have paid 1900 silver stags. qstr_You_have_paid_3800_s|You have paid 3800 silver stags. qstr_You_have_paid_7600_s|You have paid 7600 silver stags. qstr_You_have_received_{reg0|You have received {reg0} Screamers. qstr_You_have_paid_1800_s|You have paid 1800 silver stags to the giant hunter. qstr_You_have_paid_3500_s|You have paid 3500 silver stags to the giant hunter. qstr_You_have_paid_5000_s|You have paid 5000 silver stags to the giant hunter. qstr_You_have_paid_6500_s|You have paid 6500 silver stags to the giant hunter. qstr_You_have_received_{reg0}|You have received {reg0} giant. qstr_You_have_paid_5500_s|You have paid 5,500 silver stags to Fritigern. qstr_You_have_received_5_|You have received 5 Thenn Elite Guards. qstr_You_have_paid_6000_s|You have paid 6,000 silver stags to Alaric. qstr_You_have_received_5_W|You have received 5 Wildling Elite Guards. qstr_You_have_paid_8000_s|You have paid 8,000 silver stags. qstr_You_have_received_10|You have received 10 Sealord Guards. qstr_You_have_paid_5000_si|You have paid 5,000 silver stags to Ser Bartimus. qstr_You_have_received_10_|You have received 10 White Harbour Knights. qstr_You_have_paid_6000_si|You have paid 6,000 silver stags to Ser Vortimer Crane. qstr_You_have_received_10_T|You have received 10 Tyrell House Guardsmen. qstr_You_have_paid_6000_sil|You have paid 6,000 silver stags. qstr_You_have_received_9_|You have received 9 Queen's Men qstr_You_have_paid_10000_|You have paid 10,000 silver stags. qstr_A_Faceless_Man_has_j|A Faceless Man has joined your party. qstr_You_have_paid_5000_sil|You have paid 5,000 silver stags. qstr_You_have_received_10_K|You have received 10 Kraken Guards. qstr_15_Gold_cloaks_have_|15 Gold cloaks have been added to the Garrison. qstr_You_have_paid_5000_silv|You have paid 5,000 silver stags to Steelshanks. qstr_You_have_received_40|You have received 40 Bolton Levies. qstr_You_have_paid_5000_silve|You have paid 5,000 silver stags to Ser Rodrik Cassel. qstr_You_have_received_40_|You have received 40 Stark Levies. qstr_You_have_paid_5000_silver|You have paid 5,000 silver stags to Ser Cregan Karstark. qstr_You_have_received_40_K|You have received 40 Karstark Levies. qstr_You_have_paid_5000_silver_|You have paid 5,000 silver stags to Ser Franklyn Frey. qstr_You_have_received_40_F|You have received 40 Frey Levies. qstr_You_have_paid_5000_silver_s|You have paid 5,000 silver stags to Ser Benedict Broom. qstr_You_have_received_40_L|You have received 40 Lannister Levies. qstr_You_have_paid_10000_s|You have paid 10,000 silver stags to Larazadhor Maegirah. qstr_You_have_received_20|You have received 20 Myrish Slave Warriors. qstr_You_have_paid_12000_|You have paid 12,000 silver stags to Andrew Horgan. qstr_You_have_received_10_R|You have received 10 Riverlands Ranger Guards. qstr_You_have_paid_10000_si|You have paid 10,000 silver stags to Cyrus Anshan. qstr_You_have_received_5_D|You have received 5 Dornish House Guards. qstr_You_have_paid_10000_sil|You have paid 10,000 silver stags to Marek Ward. qstr_You_have_received_5_L|You have received 5 Lion Guards. qstr_You_have_paid_10000_silv|You have paid 10,000 silver stags to Jon Irenicus. qstr_You_have_received_5_H|You have received 5 House Knights. qstr_You_have_paid_10000_silve|You have paid 10,000 silver stags to Justin Jonsson. qstr_You_have_received_5_K|You have received 5 Knights of the Gate. qstr_You_have_paid_10000_silver|You have paid 10,000 silver stags to Jaeredor Vaelaros. qstr_You_have_received_5_Wa|You have received 5 War Elephants. qstr_You_have_paid_5000_silver_st|You have paid 5,000 silver stags to Varyros. qstr_You_have_received_2_|You have received 2 Holy Champions. qstr_You_have_paid_10000_silver_|You have paid 10,000 silver stags to Illyrio Mopatis. qstr_You_have_received_5_Dr|You have received 5 Dragon Guards. qstr_Ser_Janis_Lyren_has_a|Ser Janis Lyren has asked you to help find his ancestral home somewhere in or around Essos. He says you will need some tools, at least 50 men and 10,000 silver stags to rebuild it. Be wary of slavers and pirates near to the castle. qstr_Alric_Aertaris_8_Vet|Alric Aertaris, 8 Veteran Fireborn and 20 Fireborn Warriors join your party. qstr_10_Fireborn_Warriors|10 Fireborn Warriors join your party. qstr_The_High_Priest_Bene|The High Priest Benerro has tasked you with eradicating the Whitewalker threat. You must head North and put a stop to the invasion. qstr_You_have_been_summon|You have been summoned to speak with the High Priest Benerro at the Temple of the Lord of Light near Volantis. qstr_You_have_been_tasked|You have been tasked with destroying a large war camp located near Tumblestone in the Westerlands and bringing justice to the leader. qstr_You_find_5000_silver|You find 5000 silver stags in Brog's camp and also decide to take his armour and weapons. qstr_10_Exiled_Robber_Kni|10 Exiled Robber Knights join your party. qstr_You_have_been_asked_|You have been asked to liberate Brogs brother, Reed from a slavers camp located in Essos. qstr_You_search_the_camp_|You search the camp and find 5000 silver stags. qstr_10_Obsidian_Archers_|10 Obsidian Archers were added to your party. qstr_20_Obsidian_Archers_|20 Obsidian Archers were added to your party. qstr_50_Obsidian_Archers_|50 Obsidian Archers were added to your party. qstr_10_Obsidian_Axemen_w|10 Obsidian Axemen were added to your party. qstr_20_Obsidian_Axemen_w|20 Obsidian Axemen were added to your party. qstr_50_Obsidian_Axemen_w|50 Obsidian Axemen were added to your party. qstr_10_Obsidian_Spearmen|10 Obsidian Spearmen were added to your party. qstr_20_Obsidian_Spearmen|20 Obsidian Spearmen were added to your party. qstr_50_Obsidian_Spearmen|50 Obsidian Spearmen were added to your party. qstr_10_Obsidian_Mounted_|10 Obsidian Mounted Axemen were added to your party. qstr_20_Obsidian_Mounted_|20 Obsidian Mounted Axemen were added to your party. qstr_50_Obsidian_Mounted_|50 Obsidian Mounted Axemen were added to your party. qstr_10_Obsidian_Mounted_S|10 Obsidian Mounted Spearmen were added to your party. qstr_20_Obsidian_Mounted_S|20 Obsidian Mounted Spearmen were added to your party. qstr_50_Obsidian_Mounted_S|50 Obsidian Mounted Spearmen were added to your party. qstr_You_have_now_learnt_|You have now learnt how to read. qstr_You_have_paid_2500_s|You have paid 2,500 silver stags to Novice Mollander. qstr_It_s_the_infamous_cr|It's the infamous criminal, {playername}. Men, we'll arrest this varmint, prepare for battle! qstr_Foolish_of_you_to_ge|Foolish of you to get caught like this, {playername}. Now you shall feel the full wrath of the Brotherhood. qstr_Hands_up!__We_re_goi|Hands up! We're going to bring you in, {playername}... dead or alive. qstr_It_s_your_money_or_y|It's your money or your life, {mate/girlie}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_ve|Lucky for you, you've caught me in a good mood. Give me all your coin and I might just let you live. qstr_This_a_robbery_eh?_I|This a robbery, eh? I givin' ya one chance to hand over everythin' ya got, or me and my lads'll kill ya. Got it? qstr_big|big qstr_medium_sized|medium sized qstr_small|small qstr_don_t_|don't qstr_You_have_successfull|You have successfully dealt with Dagmer. You must give Rory the good news. qstr_Rory_has_asked_you_t|Rory has asked you to deal with a bunch of Ironborn raiders causing trouble around The Arbor.How you want to tackle the problem is up to you. He has promised a small purse if you succeed. qstr_Beric_Dondarrion_has|Beric Dondarrion has asked you to despatch a Lannister raiding party that has been reported pillaging the villages around Hollow Hill. Once completed, you must return to Beric. qstr_You_have_paid_the_el|You have paid the elder 70,000 Silver Stags. qstr_The_elder_{s9}_asked|The elder {s9} asked you to deal with bandits qstr_{s9}_asked_you_to_sp|{s9} asked you to speak with {s10} to lower taxes qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_{s9}_asked_you_to_br|{s9} asked you to bring {s10} qstr_A_duel?_That_sounds_|A duel? That sounds like an interesting idea. We could keep score and see who's the better fighter! qstr_Ah_so_you_wish_to_be|Ah, so you wish to be beaten by me again, eh? I'll teach you another lesson in the art of duelling! qstr_You_may_have_won_mor|You may have won more of our duels than me, but that will change today! qstr_We_seem_to_be_evenly|We seem to be evenly matched, so another duel should prove to be interesting. qstr_You_should_not_be_se|You should not be seeing this text. qstr_I_accept_your_challe|I accept your challenge, though be warned I will not fall easily. qstr_I_think_I_may_need_a|I think I may need a Maester. qstr__I_think_I_may_need_| I think I may need a Maester. qstr_We_ve_made_very_litt|We've made very little progress so far. qstr_We_ve_succeeded_in_g|We've succeeded in gaining some ground, but we still have a long way to go. qstr_We_ve_become_a_signi|We've become a significant force, and we have an even chance of victory. qstr_We_re_winning_the_wa|We're winning the war, but our enemies are still holding on. qstr_We_re_on_the_verge_o|We're on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_{s21}_seem_happy._{s|{s21} seem happy. {s21} looks pleased. qstr_You_must_try_to_defe|You must try to defend yourself! qstr_Your_sovereignty_has|Your sovereignty has no specified culture qstr_Your_sovereignty_cul|Your sovereignty culture is {s11} qstr_Sovereignty_culture |Sovereignty culture None qstr_Sovereignty_culture _|Sovereignty culture {s11} qstr_{s11}|{s11} qstr_The_government_of_th|The government of the {s10} is {s4}. qstr_The_upper_class_soci|The upper class society is {s5}. qstr_The_people_are_{s6}.|The people are {s6}. qstr_The_troops_have_{s7}|The troops have {s7}. qstr_The_government_s_app|The government's approach to trade is {s0}. qstr_Our_government_is_{s|Our government is {s4}. qstr_Our_people_are_{s6}.|Our people are {s6}. qstr_Our_troops_have_{s7}|Our troops have {s7}. qstr_Our_approach_to_trad|Our approach to trade is {s0}. qstr_According__to_the_re|According to the report of our spies qstr_{s10}_{reg3}_lords_s|{s10} {reg3} lords support {s9}. qstr_Sorry_currently_I_ca|Sorry, currently I can't provide any information about the lords mood, our spies haven't reported back yet. qstr_high|high qstr_low|low qstr_normal|normal qstr_The_records_show_{re|The records show {reg13} of our people worship our gods. qstr_The_records_show_{reg|The records show {reg13} of our people still worship other gods. qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_re_not_at_war_wit|We're not at war with anyone. qstr_We_re_at_war_with_{s|We're at war with {s12}. qstr_Our_kingdom_currentl|Our kingdom currently has {reg2} soldiers qstr_{s6}_garrisoned_in_{|{s6} garrisoned in {reg2} towns qstr_{s6}_and_{reg2}_cast|{s6} and {reg2} castles. qstr_{s6}_In_addition_we_|{s6} In addition, we've got {reg2} soldiers in the field. qstr_We_currently_have_{r|We currently have {reg2} soldiers qstr_{s6}_In_addition_you|{s6} In addition, you've got {reg2} soldiers in your convoy and {reg3} soldiers in patrols. qstr_{reg59?She He}_field|{reg59?She He} fields {reg2} soldiers. qstr_We_currently_have_{re|We currently have {reg2} soldiers garrisoned in {s60}. qstr_We_currently_have_an|We currently have an income of {reg0} silver stags and costs of {reg1} silver stags from fiefs and garrisons. qstr_{s6}_We_re_losing_{r|{s6} We're losing {reg0} silver stags due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_su|{s6} Overall this sums up to {reg0} silver stags. qstr_{reg0}_silver_stags|{reg0} silver stags qstr_no|no qstr__We_are_expecting_{r| We are expecting {reg0} silver stags for rents qstr__The_troop_wages_for| The troop wages for {reg0} troops cost us {reg1} silver stags. qstr_{s61}_and_{reg0}_sil|{s61} and {reg0} silver stags for tariffs qstr_Well_{s60}.|Well, {s60}. qstr_{s4}_{s3}._The_tax_r|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall, this sums up to {s62} silver stags. qstr_Tax_rate_for_{s6} _{|Tax rate for {s6} {s11} qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr_You_ve_shown_great_s|You've shown great strength on the battlefield. But why should I allow you to enlist with us? qstr_All_of_life_is_about|All of life is about advantages and disadvantages. Why would we allow you to be our fellow? qstr_I_know_people_do_fea|I know people do fear your harshness. Should we though? qstr_Indeed_I_ve_heard_of|Indeed, I've heard of your loyalty and valour. But is it enough to join us? qstr_I_m_glad_you_want_to|I'm glad you want to support us. But would it be wise for you to affiliate to our family? qstr_Beside_your_wealth_h|Beside your wealth, how could you possibly serve me and my family? qstr_My_friend_I_see_your|My friend, I see your reasoning. But would you really risk our friendship on partnership? qstr_Agreed!_Your_words_c|Agreed! Your words convince me as much as your blade. qstr_I_trust_you_my_famil|I trust you, my family could use your resourcefulness. Together we'll spread our influence all over Westeros and Essos. qstr_May_the_Seven_have_m|May the Seven have mercy for the souls of our enemies, because we won't! qstr_So_be_it._We_re_hono|So be it. We're honoured to accept you into our family. qstr__I_ll_appreciate_you| I'll appreciate you as much as a son. qstr_I_accept_your_reques|I accept your request. We'll support you if you support my family. qstr_Since_you_ve_turned_|Since you've turned out to be a worthy fellow you should be valuable for our entire family. qstr_Your_leader_isn_t_ev|Your leader isn't even a king, and you want me to join you? qstr_{s40}_I_d_never_join|{s40} I'd never join someone who doesn't even own a single town or castle. qstr_{s40}_I_know_too_lit|{s40} I know too little about your leader. qstr_{s40}_I_ve_found_you|{s40} I've found your messenger unconvincing. qstr_{s40}_Next_time_I_d_|{s40} Next time, I'd prefer to talk to someone who doesn't act like a fool. qstr_{s40}_Next_time_I_d_p|{s40} Next time, I'd prefer to talk to someone more versed in courtly manners. qstr_{s40}_I_rather_stay_|{s40} I rather stay with my current king. qstr_{s31}_{s32}_{s34}|{s31} {s32} {s34} qstr_A_prominent_citizen_|A prominent citizen from the area qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We've gone through a lot together, and there were times I came close to losing all hope. But we've prevailed. It's now time for me to leave your company and take what's rightfully mine. From now on, I'll carry out the great responsibility of ruling {s3}. There still lie many challenges ahead, and I count on your help in overcoming them. And, of course, you'll always remain as my foremost vassal. qstr_Find_and_speak_with_{s|Find and speak with {s3} of {s4} to give him your oath of homage. qstr_We_will_of_course_ne|We will, of course, need to wait until the realm is no longer on campaign. qstr_I_do_not_like_this_b|I do not like this, but things are very bad. Can you give guarantees? qstr_Well_I_guess_I_can_a|Well, I guess I can admit defeat. I guess you will treat us well, no? qstr_Perhaps..._Do_you_gi|Perhaps... Do you give your word of honour that we'll be treated well? qstr_There_comes_a_time_w|There comes a time when every good leader must be responsible for the welfare of his men. Do you give your word of honour that we'll be treated well? qstr_You_re_nothing_but_s|You're nothing but scum. You should leave before we kill you. qstr_You_re_wasting_your_|You're wasting your time. Attack us -- if you have the courage. qstr_You_have_called_me_f|You have called me for this? We would never surrender to the likes of you. qstr_Surrender?_Hah!_We_c|Surrender? Hah! We can hold these walls until we all die of old age, while you most assuredly won't. qstr_8000|8000 qstr_5000.|5000. qstr_3000|3000 qstr_2000.|2000. qstr_1000|1000 qstr__You_grovelled_befor| You grovelled before {s2} to avoid a duel. qstr__{s2}_knows_well_of_| {s2} knows well of your treachery and dishonour. qstr__{s1}_has_been_accep| {s1} has been accepted as a vassal of {s2}. qstr_I_m_{s4}_the_ruler_o|I'm {s4}, the ruler of {s6} qstr_I_m_{s4}_a_vassal_of|I'm {s4}, a vassal of {s6} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr__We_will_of_course_n| We will of course need to wait until the realm is no longer on campaign. qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_You_re_challenging_m|You're challenging me to a duel? How droll! As you wish, {lad/lassie}, it will be good sport to bash your fucking head in. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_ll_accep|Very well, I'll accept you back into my ranks if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you're willing to cede {s17} to me. Do you agree to my terms? qstr_No._There_s_no_chanc|No. There's no chance of peace between us. I'm not interested. qstr_You_must_find_the_fa|You must find the farm North of Winterfell and remove the Wildling raiders. Once complete, return to King Robb Stark. qstr_King_Robb_Stark_has_a|King Robb Stark has asked you to travel to Castle Black, find the Lord Commander and see if he can shed any light on the current situation. qstr_You_must_return_to_t|You must return to the Lord Commander and explain the bad news. qstr_Quest_updated _Bolst|Quest updated Bolster the Black qstr_You_must_return_to_K|You must return to King Robb Stark and argue the Lord Commanders case for more troops. qstr_You_must_liaise_with|You must liaise with the host of Night's Watchmen at the Bridge of Skulls and suppress the raiders. The Bridge of Skulls can be found West of Shadow Tower. qstr_You_must_gather_a_sm|You must gather a small force and possibly a Valyrian weapon and scout the lands of always winter. Return to the Lord Commander to relay your findings. qstr_Jon_Snow_has_joined_|Jon Snow has joined your party. qstr_You_must_head_to_Cra|You must head to Craster's Keep and deal with the mutineers. qstr_In_order_to_prove_yo|In order to prove your loyalty to the Free Folk, you are required to destroy a crow patrol and bring back their armour as proof. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_Our_liege_{s1}|Our liege, {s1} qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr_go_on_the_offensive_|go on the offensive now. qstr_act_to_defend_our_la|act to defend our lands. qstr_take_more_time_to_ga|take more time to gather the army. qstr_You_promised_to_help|You promised to help {s13} claim the throne of {s14}. qstr_What_do_you_say_to_e|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} silver stags {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Yes_the_Gods_have_gi|Yes, the Gods have gifted us with a boy, my love. qstr_Yes_the_Gods_have_gif|Yes, the Gods have gifted us with a girl, my love. qstr_I_m_so_tired_{player|I'm so tired {playername}. Yet the child must still be carried for 9 months more. qstr_I_think_its_time_we_|I think its time we planned a name for our child. If we have a boy, his name should be {playername}, but if we have a girl, her name should be as mine. qstr_I_m_fine_and_will_no|I'm fine, and will not pay any attention to the banter of the servants. The child isn't the son of our swineherd. qstr_Time_flies_away_from|Time flies away from war, fear and the rigours of travel... In nine months you will have a child. qstr_You_take_your_better|You take your better half from behind, whom screams with pleasure. qstr_Not_much_interest_is|Not much interest is shown, perhaps you should improve your relationship with your wife before considering having a child. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {man/woman}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {man/woman} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_r|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_re|{s11} asked you to rescue her {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_By_the_gods_what_are|By the gods what are these things?! It looks like they are attacking!! qstr_Get_ready_lads!_Look|Get ready lads! Looks like winter is coming! qstr_Oh_shit!!|Oh shit!! qstr_TAKE_COVER!!!|TAKE COVER!!! qstr_Your_current_action_|Your current action is disgraceful. qstr_head|head qstr_tail|tail qstr_{s9}_asked_you_to_hun|{s9} asked you to hunt down a fugitive named {s4}. They are currently believed to be at {s3}. qstr_{s12}_and_{s11}|{s12} and {s11} qstr_You_can_find_book_me|You can find book merchants at {s11}. qstr_{s12}_{s11}|{s12}, {s11} qstr_You_can_find_ransom_|You can find ransom brokers at {s11}. qstr_This_is_not_that_sim|This is not that simple, but I can give it a try. I think 300 stags should suffice. What faction are you talking about? qstr_Aha_my_favourite_one|Aha, my favourite one. I think 150 stags should suffice. Can you tell me what the lord's faction is? qstr_Doable_since_so_many|Doable, since so many lords are only too eager to pull their swords out. Two hundred and fifty stags will be plenty, I think. What is the first lord's faction? qstr_Dregneiq_Emde_and_hi|Dregneiq Emde and his men have joined your party. qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr___She_smiles_and_loo|--She smiles and looks at you provocatively.-- qstr_You_chose_well_{reg5|You chose well, {reg59?madam ser}. My lads know how to keep their word and earn their pay. qstr_Well_done_{reg59?mad|Well done, {reg59?madam ser}. Keep the money and wine coming our way, and there's no foe here you need fear. qstr_We_are_at_your_servi|We are at your service, {reg59?madam ser}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_You_are_now_a_member|You are now a member of The Seven. qstr_Your_men_are_getting|Your men are getting tired of listening to the same old sermons. Perhaps it's time to let it go for a while. qstr_The_septon_is_happy_|The septon is happy about donations, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go, for a while. qstr_You_are_now_a_follow|You are now a follower of the old gods. qstr_The_priest_is_happy_|The priest is happy about donations, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go, for a while. qstr_You_are_now_a_followe|You are now a follower of R'hllor. qstr_You_are_now_a_follower|You are now a follower of the Drowned God. qstr_You_hand_over_your_p|You hand over your prisoners and watch them get sent off ready to be drowned. qstr_The_Guild_master_of_|The Guild master of {s13} has asked you to deal with bandits in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_The_Guild_master_of_{|The Guild master of {s4} gave you {reg12} silver stags to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_The_Guild_master_of_{s|The Guild master of {s4} promised you {reg12} silver stags if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guild_master_of_{s1|The Guild master of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_The_Guild_master_of_{s10|The Guild master of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} silver stags in return. qstr__May_I_remind_you_th| May I remind you that currently we are paying medium taxes to your {reg59?ladyship lordship}? qstr__May_I_remind_you_tha| May I remind you that currently we are paying low taxes to your {reg59?ladyship lordship}? We are infinitely grateful for such generosity. qstr__May_I_remind_you_that| May I remind you that currently we are paying high taxes to your {reg59?ladyship lordship}? Many people are cursing you for your greed. qstr_{s40}_s_Levy|{s40}'s Levy qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr_The_elder_of_the_vill|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villa|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get right ways to your destination, eh? qstr_Well_well_look_at_th|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {him/her}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {sirrah/wench}. Time to bust some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_You_have_recieved_th|You have recieved the Valyrian Glaive - Retribution. qstr_Please_note_that_thi|Please note that this refinement makes the weapon cause more damage but also makes it slower. qstr_A_{s5}?_Well..._Yes_|A {s5}? Well... Yes, I suppose it is. What a strange thing to ask. qstr_Eh?_No_it_most_certa|Eh? No, it most certainly is not a {s5}. I'd start questioning my eyesight if I were you. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {reg59?madam ser}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {reg59?Lady Lord}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there. qstr___He_jumps_with_joy.|--He jumps with joy. Finally, he stops and takes a deep breath.-- qstr_Jetties|Jetties qstr_Allowed_party_size _|Allowed party size {reg0} qstr_Two_Stark_soldiers_j|Two Stark soldiers join your retinue. qstr_You_have_been_asked_t|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened at King's Landing.
https://w.atwiki.jp/warband/pages/464.html
str_hero_titles_none|{s0} str_hero_titles_diplomat|{s0} the calm str_hero_titles_tactician|Sir {s0} str_hero_titles_scout|{s0} the far-seer str_hero_titles_physician|{s0} the Monk str_hero_titles_trader|{s0} str_hero_titles_magic|Sorcerer {s0} str_hero_titles_trainer|{s0} the trainer str_hero_titles_party|{s0} str_hero_specdesc_none|none str_hero_specdesc_diplomat|Diplomacy (Persuasion) str_hero_specdesc_tactician|Tactical matters (Tactics, Engineer and Trainer) str_hero_specdesc_scout|Scouting (Spotting, Tracking and Path finding) str_hero_specdesc_physician|Healing (Wound treatment, Surgery and First aid) str_hero_specdesc_trader|Trade (Trading, Looting and Foraging) str_ruler_relation_mnus_100_ns|Vengeful str_ruler_relation_mnus_80_ns|revengeful str_ruler_relation_mnus_60_ns|Hateful str_ruler_relation_mnus_40_ns|Resentful str_ruler_relation_mnus_20_ns|Grumbling str_ruler_relation_plus_0_ns|placeholder shouldn't appear str_ruler_relation_plus_20_ns|cooperative str_ruler_relation_plus_40_ns|supportive str_ruler_relation_plus_60_ns|pius str_ruler_relation_plus_80_ns|devoted str_faction_king_title_1|King {s0} str_faction_king_title_2|Velikiy Knyaz {s0} str_faction_king_title_3|{s0} Khan str_faction_king_title_4|Konung {s0} str_faction_king_title_5|Doge {s0} str_faction_king_title_6|Sultan {s0} str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, {reg59?my lady my lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {reg59?her his} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {reg59?my lady my lord} -- I go to see if another ruler is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Oasis str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Haima Castle str_quick_battle_scene_5|Ulbas Castle str_quick_battle_troop_1|There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Tihr with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Rhodok merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Veluca, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods - and worries. str_quick_battle_troop_2|Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of the Isles, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of the Isles to sustain her war band. str_quick_battle_troop_3|The second son of a minor noble living near Uxkhal, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Uxkhal and fought against the Vaegirs before leading a group of outriders that defeated a Khergit raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that the Isles never lacks warring states in need of mercenaries. str_quick_battle_troop_4|Konrad is a professional mercenary from the distant land of Balion, far beyond the vast western ocean. Having spent most of his years on campaign and seen countless battles, Konrad has grown to love his life as a soldier of fortune. Though he once had his nose flattened by a mace blow and has received many wounds, he has nevertheless survived this harsh existence through the strength of his arm, innate cunning and pure luck. Hearing of the lucrative career opportunities awaiting a man of his talents in Isles, Konrad chartered a vessel and crossed the sea with his men in search of new wars to fight in. A sellsword with no ties to any of the Kingdom states, he is more than happy to offer his services to any lord with a fat enough coin-purse. str_quick_battle_troop_5|Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that the Isles was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band. str_quick_battle_troop_6|Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed. str_quick_battle_troop_7|Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers. str_quick_battle_troop_8|Growing up with one of the nomadic tribes deep in the desert beyond Sarranid lands, Gamara learned early on how to hunt with sling and spear. However, the simple life and pitiless conditions in the desert did not satisfy her, and she burned with a desire to see the great world beyond that she had heard so many wondrous tales about. Life is not easy for an adventuring young woman, and Gamara had to learn the ways of Isles quickly. Taking the weapons and armor of a soldier who had attacked her after a dispute, Gamara now hides her beauty under thick Sarranid garb, and many never even suspect she is a woman - certainly as a force on the battlefield she is as dangerous as any man. She has gathered about her a group of followers, and together they wander the war-torn land in search of glory. str_quick_battle_troop_11|Argo Sendnar had quite a diversified life. When he arrived in the Isles, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Isles was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through these lands. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you have been crowned a {reg59?queen king}, and ruler like myself. Needless to say, I am not pleased to have yet another kingdom to deal with. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str__family__duplicate|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_go_to_the_lords_hall_s1|Visit the lord's hall{s1}. str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the landing ship along the coast, and free your mother from Dorca's hold. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg59?my lady sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg59?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where the sea captains brother is being held. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_reyvadin|You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river. str_journey_to_praven|You came by caravan through the heartland of these lands. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. Occasionally, too, you catch sight of one of the great warhorses that are the pride of the Swadian nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Praven, its rooftops made golden by the last rays of the setting sun. str_journey_to_jelkala|You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze. str_journey_to_sargoth|You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage the coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land. str_journey_to_tulga|You came with a caravan, crossing the mountains that border these lands on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains. str_journey_to_shariz|You came with a caravan, crossing the great desert to the east of these lands. The Bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-lying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. It was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|East Anglia str_the_tundra|Hibernia str_the_forests|the Weald str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My lady, I'm afraid I'm just not that into you. str_my_lady_engaged_to_another|My {reg59?lady lord}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_whereabouts_unknown_duplicate|whereabouts unknown str_betrothed_duplicate| Betrothed str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of the Isles. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all of the Isles. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|tar pit str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|lumber mill str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} coins. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?lady lord} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {reg59?Queen King} of {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is canceled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[!] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_you_need_to_improve_your_refuge_first|Improve your refuge first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_no_money|You don't have enough coin! str_good_news_our_foragers_found_much_meat|Good news! Our foragers killed a deer. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after finding some food in a nearby village, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost some men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost some men. str_you_hear_rumors_of_discontent_among_your_men|You hear rumors of discontent among your men. You should do something to raise their spirits. str_i_dont_have_enough_money|I don't have enough money. str_forget_it|Forget it. str_circunvalation_none| There is no blockade. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could launch a daring raid, and sow dissension among the defenders. This could also bring us prisoners. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbor {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to drive the people of {s16} and their like out of the Isles! str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s5} is bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s14_is_bound_by_truce_not_to_attack_the_s5s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s14} is bound by truce not to attack the {s5}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^^* The {s5} has trade with {s14}.{s18} The truce will expire in {reg1} days. str_trade_durantion_days_expire|{s21}^^* The {s5} has formalized a trade treaty with the {s14}.{s18} The truce will expire in {reg1} days. str_for_now_s15_has_formalized_a_trade_treaty_with_s16_|for now (s15) has formalized a trade treaty with (s16) str_mortal_enemy|Your Mortal Enemy str_trade_durantion_days_expire2|{s21}^^* The {s14} has formalized a trade treaty with the {s5}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_the_alliance_will_expire_in_reg1_days|{s21}^^* The {s5} has an alliance with {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire|{s21}^^* The {s5} has formalized an alliance with the {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire2|{s21}^^* The {s14} has formalized an alliance with the {s5}.{s18} The alliance will expire in {reg1} days. str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_step_father|step father str_step_son|step son str_dplmc_friend|friend str_dplmc_ally|ally str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|{reg6?M m}y {reg7?love {reg59?wife husband}} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg59?madame sir} str_dplmc_sirmadam|{reg59?madam sir} str_dplmc_my_lordlady|my {reg59?lady lord} str_dplmc_your_highness|your highness str_s54_is_deceased|^^{s54} is deceased. ^^Family str_reputation_only_martial_|As far as you know, {reg3?her his} personality seems to be Martial^ str_reputation_only_debauched_|As far as you know, {reg3?her his} personality seems to be Debauched^ str_reputation_only_pitiless_|As far as you know, {reg3?her his} personality seems to be Pitiless^ str_reputation_only_calculating_|As far as you know, {reg3?her his} personality seems to be Calculating^ str_reputation_only_quarrelsome_|As far as you know, {reg3?her his} personality seems to be Quarrelsome^ str_reputation_only_goodnatured_|As far as you know, {reg3?her his} personality seems to be Good-natured^ str_reputation_only_upstanding_|As far as you know, {reg3?her his} personality seems to be Upstanding^ str_reputation_only_conventional_|As far as you know, {reg3?her his} personality seems to be Conventional^ str_reputation_only_adventurous_|As far as you know, {reg3?her his} personality seems to be Adventurous^ str_reputation_only_romantic_|As far as you know, {reg3?her his} personality seems to be Romantic^ str_reputation_only_moralist_|As far as you know, {reg3?her his} personality seems to be Moralist^ str_reputation_only_ambitious_|As far as you know, {reg3?her his} personality seems to be Ambitious^ str_reputation_only_reg11_|Reputation (cheat mode only) {reg11}^ str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_com_catholic|{s1}^^Religion Christianity str_com_pagan|{s1}^^Religion Pagan str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freemen str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|trade very free str_dplmc_quite_laissez_faire|trade quite free str_dplmc_little_laissez_faire|trade a little free str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely free str_dplmc_little_mercantilist|trade a little controlled str_dplmc_quite_mercantilist|trade quite controlled str_dplmc_very_mercantilist|very mercantilist str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful towards {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent towards {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favorable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| {reg4?She He} scents rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her his} love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she he} is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known? str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known? str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_political_explanation_original_lord|In this case, the fort should go its original owner. str_rebel_name_1|Trananis str_rebel_name_2|Ormurin kamma str_rebel_name_3|Ormurin angi str_rebel_name_4|Beli str_rebel_name_5|Verch str_rebel_name_6|Miar str_rebel_name_7|Langfredag str_rebel_name_8|Dok ap Ash str_rebel_name_9|Mariusud str_rebel_name_10|Selyf Sarffgadau str_rebel_name_11|Barden str_rebel_name_12|Ashwood str_rebel_name_13|Ormen str_rebel_name_14|Bokes str_rebel_name_15|Rein ap carlog str_rebel_name_16|Firentis str_rebel_name_17|Marnid str_rebel_name_18|Bortlvalr str_rebel_name_19|Fjard ap cass str_rebel_name_20|Constantine str_rebel_name_21|Cynddylan ap Cyn str_rebel_name_22|Alptr str_rebel_name_23|Caranfael str_rebel_names_end|rebel names end str_rebel_female_name_1|Boudica str_rebel_female_name_2|Fedelmid str_rebel_female_name_3|Luigsech str_rebel_female_names_end|rebel names end str_name_child_text|Your child has grown so quickly, it is time to give them a name, a place at court and tutors to learn from. What shall this child be called? str_default_child_name|Child of {s0} str_name_village_text|You've founded a new village.^ What will this village be called? str_default_village_name|Village of {s0} str_re_name_text|You wish to change the name of this place? str_default_pre_name|{s0} str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} coin was lost. str_your_king_is_dead_and_your_lands_and_properties_have_been_confiscated_by_rebles_you_would_be_well_advised_to_flee_for_your_life|Your king is dead and your lands and properties have been confiscated by rebels, you would be well advised to flee for your life. str_alas_s6_is_dead_and_s4_of_the_s5_has_lost_all_reg4herhis_properties_to_rebles_they_have_fled_for_reg4herhis_life_and_is_rumored_to_have_gone_into_exile_s11|Alas {s6} is dead and {s4} of the {s5} has lost all {reg4?her his} properties to rebels, they have fled for {reg4?her his} life and is rumored to have gone into exile {s11}. str_child_name_1|Albard str_child_name_2|Euscarl str_child_name_3|Sigmar str_child_name_4|Talesqe str_child_name_5|Ritmand str_child_name_6|Aels str_child_name_7|Raurqe str_child_name_8|Bragamus str_child_name_9|Taarl str_child_name_10|Ramin str_child_name_11|Shulk str_child_name_12|Putar str_child_name_13|Tamus str_child_name_14|Reichad str_child_name_15|Walcheas str_child_name_16|Rulkh str_child_name_17|Marlund str_child_name_18|Auguryn str_child_name_19|Daynad str_child_name_20|Joayah str_child_name_20xx|Mawan str_child_name_21|Ramar str_child_name_21xx|Tarchias str_child_name_22|Caldaran str_child_name_23|Brabas str_child_name_23xx|Talbar str_child_name_24|Kundrin str_child_name_25|Pechnak str_child_name_26|Trananis str_child_name_27|Ormurin kamma str_child_name_28|Ormurin angi str_child_name_29|Beli str_child_name_30|Verch str_child_name_31|Miar str_child_name_32|Einion str_child_name_33|Arthwys str_child_name_34|Richoldus str_child_name_35|Gerren str_child_name_36|Rimusk str_child_name_36x|Gareth str_child_name_37x|Uther str_child_name_38x|Bedwyr str_child_name_388x|Aedin str_child_name_39x|Meurig str_child_name_399x|Tegeyrn str_child_name_39xx|Ceidio str_child_name_37|Pendefigs str_child_name_38|Langfredag str_child_name_39|Elai str_child_name_40|Cynritec str_child_name_41|Adda str_child_name_42|AEthelric str_child_name_43|Eadric str_child_name_44|Theodhere str_child_name_44x|Cuelgils str_child_name_44xx|Hrype str_child_name_45x|Cnebba str_child_name_45|Osmere str_child_name_46|Ocga str_child_name_46x|Alwin str_child_name_47x|Angelthow str_child_name_48x|Glappa str_child_name_47|Alric str_child_name_48|Ecca str_child_name_49|Oswald str_child_name_49x|Leth str_child_name_50|Sogor str_child_name_50x|Seamere str_child_name_51|Sogothere str_child_name_52|Eoppa str_child_name_52x|Dunlap str_child_name_52xx|Scrydan str_child_name_53|Theodric str_child_name_54|Frithuwald str_child_name_55|Hussa str_child_name_56|Eanfrith str_child_name_57|Raedwald str_child_name_57x|Alwalda str_child_name_58|Eorpwald str_child_name_59|Ricberht str_child_name_60|Sigeberht str_child_name_61|Ecgric str_child_name_62|Anna str_child_name_63|Cissa str_child_name_64|Aelle str_child_name_65|Eathelwealh str_child_name_65x|Cenwalh str_child_name_66|Mul str_child_name_66x|Oswiu str_child_name_67|Ine str_child_name_67x|Eadbert str_child_name_68|Ecgberht str_child_name_68x|Adamnan str_child_name_69|Cuthred str_child_name_70|Cynric str_child_name_71|Cyneheard str_child_name_72|Cynewulf str_child_name_73|Beorhtric str_child_name_74|Beornwulf str_child_name_75|Ceolwulf str_child_name_76|Coenwulf str_child_name_77|Ecgfrith str_child_name_78|Offa str_child_name_79|Ceolred str_child_name_80|Peada str_child_name_81|Werburh str_child_name_sadd|Alwin str_child_name_sadd2|Chad str_child_name_sadd3|Cuthbert str_child_name_sadd4|Edgar str_child_name_sadd5|Edmund str_child_name_sadd6|Godwin str_child_name_sadd7|Harold str_child_name_sadd8|Wilfred str_child_name_sadd9|Alfrd str_child_name_82|Peda str_child_name_83|Forga str_child_name_84|Dallan str_child_name_85|Columba str_child_name_85x|Kaelen str_child_name_86|Aedan str_child_name_86x|Faolan str_child_name_87|Gabrain str_child_name_87x|Odhran str_child_name_88|Congal str_child_name_89|Suibne str_child_name_89x|Corie str_child_name_90|Fiachnai str_child_name_91|Cenel str_child_name_91x|Nessan str_child_name_92|Bann str_child_name_93|Aed str_child_name_93x|Dugan str_child_name_94|Fergaile str_child_name_95|Sigtrygg str_child_name_96|Brian str_child_name_97|Tuathal str_child_name_98|Brega str_child_name_99|Boroma str_child_name_100|Cairbre str_child_name_101|Achtan str_child_name_102|Cuinn str_child_name_103|Art str_child_name_104|Lugaid str_child_name_105|Con str_child_name_106|Ailill str_child_name_107|Eochaid str_child_name_108|Eogan str_child_name_109|Clovis str_child_name_110|Childeric str_child_name_111|Theuderic str_child_name_111x|Darryll str_child_name_112|Theudebert str_child_name_112x|Delaney str_child_name_113|Theudebald str_child_name_113x|Harmann str_child_name_114|Chlothar str_child_name_114x|Hewet str_child_name_115|Dagobert str_child_name_116|Charibert str_child_name_116x|Garlan str_child_name_117|Pepin str_child_name_118|Charlemagne str_child_name_119|Louis str_child_name_120|Bernard str_child_name_121|Desiderius str_child_name_122|Daufer str_child_name_123|Guntram str_child_name_124|Sigebert str_child_name_125|Charles str_child_name_126|Theudoald str_child_name_127|Ragenfrid str_child_name_128|Arnulfing str_child_name_129|Grimoald str_child_name_130|Robert str_child_name_131|Hugh str_child_name_132|Odo str_child_name_133|Chlodomer str_child_name_134|Chram str_child_names_end|child names end str_child_female_name_1|Boudica str_child_female_name_2|Fedelmid str_child_female_name_3|Luigsech str_child_female_name_4|Boudicia str_child_female_name_5|Feldia str_child_female_name_6|Luig str_child_female_name_7|Duinseach str_child_female_name_8|Erca str_child_female_name_8x|Elina str_child_female_name_9|Aoife str_child_female_name_9x|Tediwg str_child_female_name_10|Ellian str_child_female_name_10x|Drina str_child_female_name_11|Gwenael str_child_female_name_12|Hagdwyn str_child_female_name_12x|Mahraz str_child_female_name_13|Irena str_child_female_name_14|Essylt str_child_female_name_15|Nelda str_child_female_name_16|Bela str_child_female_name_17|Thedosa str_child_female_name_18|Gaeta str_child_female_name_19|Khalisa str_child_female_name_20|Nirvaz str_child_female_name_21|Pelaeka str_child_female_name_22|Aesa str_child_female_name_23|Ashka str_child_female_name_24|Odilba str_child_female_name_25|Eurica str_child_female_name_26|Euricia str_child_female_name_27|Annlie str_child_female_name_28|Annest str_child_female_name_29|Cleo str_child_female_name_30|Guineveers str_child_female_name_31|Seomis str_child_female_name_32|Drinia str_child_female_name_33|Ayasu str_child_female_name_34|Jadeth str_child_female_name_35|Eleandra str_child_female_name_36|Rhiainfellt str_child_female_name_37|Tytila str_child_female_name_38|Cynethryth str_child_female_name_38x|Nerthus str_child_female_name_39|Eadburh str_child_female_name_39x|Coventina str_child_female_name_40|Judith str_child_female_name_40x|Etheswitha str_child_female_name_41|Eadburg str_child_female_name_42|Acha str_child_female_name_42x|Eldride str_child_female_name_43|Bearnoch str_child_female_name_44|Cwenburg str_child_female_name_44x|Miraeia str_child_female_name_45|Eanflael str_child_female_name_46|Enfleda str_child_female_name_46x|Enricati str_child_female_name_47|Aslaug str_child_female_name_47x|Guntheuca str_child_female_name_48|Kraba str_child_female_name_48x|Cearo str_child_female_name_49|Cynewise str_child_female_name_49x|Tuan str_child_female_name_49xx|Eostre str_child_female_name_50|Ermenilda str_child_female_name_51|Ermenildis str_child_female_name_51x|Aethelthryth str_child_female_name_52|AEthelflaed str_child_female_name_52x|Osburga str_child_female_name_53|Eafe str_child_female_name_53x|Cwene str_child_female_name_54|Cenwalh str_child_female_name_54x|Cyst str_child_female_name_54xx|Aisley str_child_female_saxonadd|Blaedswith str_child_female_saxonadd2|Cwenhild str_child_female_saxonadd3|Eawynn str_child_female_saxonadd4|Leofgifu str_child_female_name_55|Seaxburh str_child_female_name_56|Fin str_child_female_name_57|Mist str_child_female_name_58|Maithgemm str_child_female_name_58x|AlIyn str_child_female_name_59|Gemma str_child_female_name_59x|Siany str_child_female_name_60|Domelch str_child_female_name_61|Jura str_child_female_name_61x|Dierdre str_child_female_name_62|Derbforgaill str_child_female_name_63|Failend str_child_female_name_64|Uasal str_child_female_name_64x|Eibhlhin str_child_female_name_65|Suibni str_child_female_name_66|Duinseach str_child_female_name_66x|Briny str_child_female_name_67|Chummascaig str_child_female_name_68|Almaith str_child_female_name_69|Blathmac str_child_female_name_70|Mugain str_child_female_name_70x|Falon str_child_female_name_71|Failbe str_child_female_name_72|Be Faill str_child_female_name_72x|Be Fel str_child_female_name_73|Muirenn str_child_female_name_74|Caintigern str_child_female_name_75|Eithne str_child_female_name_75x|Eith str_child_female_name_61xx|Jurda str_child_female_name_76|Kentigerna str_child_female_name_77|Clotilde str_child_female_name_78|Clotilda str_child_female_name_79|Rotilde str_child_female_name_80|Basina str_child_female_name_81|Guntheuc str_child_female_name_82|Ultragotha str_child_female_name_83|Radegund str_child_female_name_84|Ingund str_child_female_name_85|Ingunda str_child_female_name_85x|Evon str_child_female_name_86|Aregund str_child_female_name_86x|Allete str_child_female_name_87|Aregunda str_child_female_name_88|Haldetrude str_child_female_name_88x|Belle str_child_female_name_89|Bertrude str_child_female_name_90|Sichilde str_child_female_name_90x|Shereen str_child_female_name_91|Fredegunda str_child_female_name_92|Wulfegundis str_child_female_name_92x|Margeaux str_child_female_name_93|Nanthild str_child_female_name_93x|Leala str_child_female_name_94|Gomentrude str_child_female_name_95|Balthild str_child_female_name_96|Chrothildis str_child_female_name_97|Amalberga str_child_female_names_end|child female names end str_busse|Nydam str_skeid|Galley str_knorr|Currach str_byrding|Roundship str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Beech str_ship_name_1|Tranann str_ship_name_2|Ormurin Skamma str_ship_name_3|Ormurin Langi str_ship_name_4|Visundur str_ship_name_5|Ognabrandur str_ship_name_6|Olavssud str_ship_name_7|Langfredag str_ship_name_8|Kross-Sud str_ship_name_9|Mariusud str_ship_name_10|Kristsud str_ship_name_11|Barden str_ship_name_12|Barufakr str_ship_name_13|Ormen str_ship_name_14|Bokesuden str_ship_name_15|Prydwen str_ship_name_16|Unnblakkr str_ship_name_17|Seglhundr str_ship_name_18|Bortlvalr str_ship_name_19|Fjardlinni str_ship_name_20|Svalbardi str_ship_name_21|Fiardakolla str_ship_name_22|Alptr str_ship_name_23|Saeulfr str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_strategy_cam|This camera follows the player. One may increase distance with the F key and reduce it with the V key. +/- for zoom, numpad for game speed (when cheats are enabled), and mouse wheel for camera speed. str_uncle_alarmed|Your uncle shouts, '{playername}, I'm right behind you! To arms, to arms!!' str_tutorialmq_1_msg_1|You arrive at your fathers old farmstead, a soft breeze tickles your face as it moves across the weat fields. ^^In Age of Arthur, you use the mouse to control where you are looking, and the W, A, S, and D keys of your keyboard to move. You should go talk to your mother... ^^Goal Go to your mother. str_tutorialmq_1_msg_2|Your mother has asked you talk to your uncle. To find out who a person is, walk toward him or her until the name pops up. In order to talk to your uncle once you find him, press the space key. ^^Use the space key to interact with persons and scene props. It will open doors and chests, pick up items and more. ^^Goal Talk to your uncle. str_tutorialmq_1_msg_3|Your uncle want you to train with his new Veteran. ^^You can draw different weapons from your weapon slots by scrolling forward with the wheel of your mouse or by pressing one of the first four numbers on your number pad. ^^You attack with your currently wielded weapon by using your left mouse button. Press and hold the button to ready an attack, then release the button to strike. If you hold down the left mouse button for a while before releasing, your attack will be more powerful. ^^Scroll down or use the number pad to bring out your shield or put it away. ^^Goal Talk to the Veteran to practice some combat. str_master_alarmed|The slave master turns to face the enemy, you know this is your last chance at freedom!!' str_priest_alarmed|The {s2} takes a deep breath and runs back towards the {s4}, he shouts '{playername} fellow me'!!' str_priest_dead|The {s2} is dead and you hear the {s4}'s {s5}, your brothers are under attack! str_tutorialmq_2_msg_1|Your not sure what's happened, all you remember is hearing shouts and seeing your master fall. ^^What will happen to you now?. You should go look for survives... ^^Goal Find out whats happened. str_tutorialmq_3_msg_1|Another peaceful day dawns, you've finished your prayers early and hear the master is looking for you. ^^You should find him and see what he needs. ^^Goal Talk to the Priest. str_tutorialmq_3_msg_2|The {s2} has asked you follow them down to the river. ^^Goal Follow the {s2}. str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_quick_battle_troop_cam|Watch the AI play the battle out. The camera uses the standard movement and rotation controls, plus F for up and V for down, +/- for zoom, Q to toggle follow terrain, numpad for game speed, mouse wheel for camera speed, arrow key rotation, Y to toggle invert y-axis, and R to toggle rotate-before-pan. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_standard_banner_extra01|standard banner extra01 str_standard_banner_extra02|standard banner extra02 str_standard_banner_extra03|standard banner extra03 str_standard_banner_extra04|standard banner extra04 str_standard_banner_extra05|standard banner extra05 str_standard_banner_extra06|standard banner extra06 str_standard_banner_extra07|standard banner extra07 str_standard_banner_extra08|standard banner extra08 str_standard_banner_extra09|standard banner extra09 str_standard_banner_extra10|standard banner extra10 str_standard_banner_extra11|standard banner extra11 str_standard_banner_extra12|standard banner extra12 str_standard_banner_extra13|standard banner extra13 str_standard_banner_extra14|standard banner extra14 str_standard_banner_extra15|standard banner extra15 str_standard_banner_extra16|standard banner extra16 str_standard_banner_extra17|standard banner extra17 str_standard_banner_extra18|standard banner 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str_standard_banner_b03_lord|standard banner b03 lord str_standard_banner_b03_extra|standard banner b03 extra str_standard_banner_b05|standard banner b05 str_standard_banner_b05_lord|standard banner b05 lord str_standard_banner_b05_extra|standard banner b05 extra str_standard_banner_b06|standard banner b06 str_standard_banner_b06_lord|standard banner b06 lord str_standard_banner_b06_extra|standard banner b06 extra str_standard_banner_b07|standard banner b07 str_standard_banner_b07_lord|standard banner b07 lord str_standard_banner_b07_extra|standard banner b07 extra str_standard_banner_b08|standard banner b08 str_standard_banner_b08_lord|standard banner b08 lord str_standard_banner_b08_extra|standard banner b08 extra str_standard_banner_b09|standard banner b09 str_standard_banner_b09_lord|standard banner b09 lord str_standard_banner_b09_extra|standard banner b09 extra str_standard_banner_b10|standard banner b10 str_standard_banner_b10_lord|standard banner b10 lord str_standard_banner_b10_extra|standard banner b10 extra str_standard_banner_b11|standard banner b11 str_standard_banner_b11_lord|standard banner b11 lord str_standard_banner_b11_extra|standard banner b11 extra str_standard_banner_b12|standard banner b12 str_standard_banner_b12_lord|standard banner b12 lord str_standard_banner_b12_extra|standard banner b12 extra str_standard_banner_b13|standard banner b13 str_standard_banner_b13_lord|standard banner b13 lord str_standard_banner_b13_extra|standard banner b13 extra str_standard_banner_b14|standard banner b14 str_standard_banner_b14_lord|standard banner b14 lord str_standard_banner_b14_extra|standard banner b14 extra str_standard_banner_kingdom_a|standard banner kingdom a str_standard_kingdom_a_lord|standard kingdom a lord str_standard_kingdom_a_extra|standard kingdom a extra str_standard_kingdom_b|standard kingdom b str_standard_kingdom_b_lord|standard kingdom b lord str_standard_kingdom_b_extra|standard kingdom b extra str_standard_kingdom_c|standard kingdom c str_standard_kingdom_c_lord|standard kingdom c lord str_standard_kingdom_c_extra|standard kingdom c extra str_standard_kingdom_d|standard kingdom d str_standard_kingdom_d_lord|standard kingdom d lord str_standard_kingdom_d_extra|standard kingdom d extra str_standard_kingdom_e|standard kingdom e str_standard_kingdom_e_lord|standard kingdom e lord str_standard_kingdom_e_extra|standard kingdom e extra str_standard_kingdom_f|standard kingdom f str_standard_kingdom_f_lord|standard kingdom f lord str_standard_kingdom_f_extra|standard kingdom f extra str_standard_kingdom_g|standard kingdom g str_standard_kingdom_g_lord|standard kingdom g lord str_standard_kingdom_g_extra|standard kingdom g extra str_standard_kingdom_h|standard kingdom h str_standard_kingdom_h_lord|standard kingdom h lord str_standard_kingdom_h_extra|standard kingdom h extra str_standard_kingdom_h_extra_b|standard kingdom h extra b str_standard_kingdom_i|standard kingdom i str_standard_kingdom_i_lord|standard kingdom i lord str_standard_kingdom_i_extra|standard kingdom i extra str_standard_kingdom_j|standard kingdom j str_standard_kingdom_j_lord|standard kingdom j lord str_standard_kingdom_j_extra|standard kingdom j extra str_standard_kingdom_k|standard kingdom k str_standard_kingdom_k_lord|standard kingdom k lord str_standard_kingdom_k_extra|standard kingdom k extra str_standard_kingdom_l|standard kingdom l str_standard_kingdom_l_lord|standard kingdom l lord str_standard_kingdom_l_extra|standard kingdom l extra str_standard_kingdom_m|standard kingdom m str_standard_kingdom_m_lord|standard kingdom m lord str_standard_kingdom_m_extra|standard kingdom m extra str_standard_kingdom_n|standard kingdom n str_standard_kingdom_n_lord|standard kingdom n lord str_standard_kingdom_n_extra|standard kingdom n extra str_standard_banner_pretender01|standard banner pretender01 str_standard_banner_pretender1_lord|standard banner pretender01 str_standard_banner_pretender02|standard banner pretender02 str_standard_banner_pretender2|standard banner pretender02 str_standard_banner_pretender03|standard banner pretender03 str_standard_banner_pretender3|standard banner pretender03 str_standard_banner_pretender04|standard banner pretender04 str_standard_banner_pretender4|standard banner pretender04 str_standard_banner_pretender05|standard banner pretender05 str_standard_banner_pretender5|standard banner pretender05 str_standard_banner_pretender06|standard banner pretender06 str_standard_banner_pretender6|standard banner pretender06 str_standard_banner_player_child01|standard banner player child01 str_standard_banner_player_child02|standard banner player child02 str_standard_banner_player_child03|standard banner player child03 str_standard_banner_player_child04|standard banner player child04 str_standard_banner_player_child05|standard banner player child05 str_standard_banner_player_child06|standard banner player child06 str_standard_companions01|standard companions01 str_standard_companions02|standard companions02 str_standard_companions03|standard companions03 str_standard_companions04|standard companions04 str_standard_companions05|standard companions05 str_standard_companions06|standard companions06 str_standard_companions07|standard companions07 str_standard_companions08|standard companions08 str_standard_companions09|standard companions09 str_standard_companions10|standard companions10 str_standard_companions11|standard companions11 str_standard_companions12|standard companions12 str_standard_companions13|standard companions13 str_standard_companions14|standard companions14 str_standard_companions15|standard companions15 str_standard_companions16|standard companions16 str_standard_companions17|standard companions17 str_standard_companions18|standard companions18 str_standard_companions19|standard companions19 str_standard_companions20|standard companions20 str_standard_companions21|standard companions21 str_standard_companions22|standard companions22 str_standard_bandits01|standard bandits01 str_standard_bandits02|standard bandits02 str_standard_bandits03|standard bandits03 str_standard_bandits04|standard bandits04 str_standard_bandits05|standard bandits05 str_standard_bandits06|standard bandits06 str_standard_bandits07|standard bandits07 str_arms_banner_extra01|arms banner extra01 str_arms_banner_extra02|arms banner extra02 str_arms_banner_extra03|arms banner extra03 str_arms_banner_extra04|arms banner extra04 str_arms_banner_extra05|arms banner extra05 str_arms_banner_extra06|arms banner extra06 str_arms_banner_extra07|arms banner extra07 str_arms_banner_extra08|arms banner extra08 str_arms_banner_extra09|arms banner extra09 str_arms_banner_extra10|arms banner extra10 str_arms_banner_extra11|arms banner extra11 str_arms_banner_extra12|arms banner extra12 str_arms_banner_extra13|arms banner extra13 str_arms_banner_extra14|arms banner extra14 str_arms_banner_extra15|arms banner extra15 str_arms_banner_extra16|arms banner extra16 str_arms_banner_extra17|arms banner extra17 str_arms_banner_extra18|arms banner extra18 str_arms_banner_extra19|arms banner extra19 str_arms_banner_extra20|arms banner extra20 str_arms_banner_extra21|arms banner extra21 str_arms_banner_extra22|arms banner extra22 str_arms_banner_extra23|arms banner extra23 str_arms_banner_extra24|arms banner extra24 str_arms_banner_extra25|arms banner extra25 str_arms_banner_extra26|arms banner extra26 str_arms_banner_extra27|arms banner extra27 str_arms_banner_extra28|arms banner extra28 str_arms_banner_extra29|arms banner extra29 str_arms_banner_extra30|arms banner extra30 str_arms_banner_extra31|arms banner extra31 str_arms_banner_extra32|arms banner extra32 str_arms_banner_extra33|arms banner extra33 str_arms_banner_extra34|arms banner extra34 str_arms_banner_extra35|arms banner extra35 str_arms_banner_extra36|arms banner extra36 str_arms_banner_extra37|arms banner extra37 str_arms_banner_extra38|arms banner extra38 str_arms_banner_extra39|arms banner extra39 str_arms_banner_extra40|arms banner extra40 str_arms_banner_extra41|arms banner extra41 str_arms_banner_extra42|arms banner extra42 str_arms_banner_extra43|arms banner extra43 str_arms_banner_extra44|arms banner extra44 str_arms_banner_extra45|arms banner extra45 str_arms_banner_extra46|arms banner extra46 str_arms_banner_extra47|arms banner extra47 str_arms_banner_extra48|arms banner extra48 str_arms_banner_extra49|arms banner extra49 str_arms_banner_extra50|arms banner extra50 str_arms_banner_extra51|arms banner extra51 str_arms_banner_extra52|arms banner extra52 str_arms_banner_a01|arms banner a01 str_arms_banner_a01_lord|arms banner a01 lord str_arms_banner_a01_extra|arms banner a01 extra str_arms_banner_a02|arms banner a02 str_arms_banner_a02_lord|arms banner a02 lord str_arms_banner_a02_extra|arms banner a02 extra str_arms_banner_a03|arms banner a03 str_arms_banner_a03_lord|arms banner a03 lord str_arms_banner_a03_extra|arms banner a03 extra str_arms_banner_a04|arms banner a04 str_arms_banner_a04_lord|arms banner a04 lord str_arms_banner_a04_extra|arms banner a04 extra str_standard_default|standard extra207 str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard for myself, I am looking specifically for a groom of some distinction. Fight hard, count your coin, and perhaps some day in the future we may speak of such things again my good man. str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to myself, I'm looking specifically for a groom of some distinction. str_all_my_life_my_family_has_been_loyal_to_s4|All my life my family has been loyal to {s4}, you serve another realm, if war was to break out, I'd prefer not to need poisoning my husband to serve my Kingdom. str_as_you_are_not_a_vassal_of_s4|You are not a vessel of the {s4} and my families honor binds me here my lord, I can not be asked to give up my families homelands, and my King would not accept a foreigner to control them either. str_i_am_already_paying_court_to_s14|I am already paying court to {s14}, he talks of love and poetry, I'm already in love with him and am not the kind of girl to betray my own feelings. str_i_do_not_care_for_you_sir|I do not care for you sir, and since there is no longer any men in my family left to tell me what to do, I will not waste my time seeing those I don't care for. str_hmm_i_need_to_know_you_better_before_we_speak_of_such_things|hmm, I need to know you a little better before we speak of such things, lets give it some time and see. str_hmm_you_may_indeed_be_worthy_of_my_time|hmm, you may indeed be worthy of my time, very well, we may see each other for a while. str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up|You already rule a kingdom of your own, would you really be willing to give up your lands and unite our kingdoms under my banner? str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up_male_player|You already rule a kingdom of your own, and I am not ready to give up my lands so easily to a man, but perhaps there is a way, would you be willing to come under my banner and swear openly to my position as head of our household? str_dplmc_s0_and_s1|{s0} and {s1} str_lord_name_no_title| {s0} str_beginner|Beginner str_hardcore|Hardcore str_budget|Budget str_stamina|Stamina str_magic|Magic str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_damage_to_player|Player damage str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_npc_lords_killed|Lord Die Rate str_player_die_rate|Player Die Rate str_change_time|Change Game Speed str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_killed_ghost|You killed the ghost, return to Guinevere to claim your reward. str_i_will_train_near_my_home|I need to train better soldiers near my home... str_king_s12|King {s12} str_s12s15_is_alarmed_by_the_growing_power_of_pagans|{s12}{s15} seems alarmed by the growing power of pagans on their border. str_s12s15_is_alarmed_by_the_dwindling_population_of_towns|{s12}{s15} seems alarmed by the dwindling population of {reg4?her his} settlements, many having died on the battle field. {reg4?She He} is prepared to pursue peace. str_s12s15_makes_bid_for_tara|{s12}{s15} has made their claim on the Kingship of Tarra, hoping to be overlord of all Hibernia. str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow you. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10} your siege will end. str_is_still_getting_to_know|is a man I'm still getting to know, but so far I'm unsure about. str_comment_sorry_i_tookover|Ah {playername}, I was sorry to hear of {s51}'s passing, but you understand why I took their lands from you? You are my vessel, and a lady one at that! I couldn't have you taking a crown now could I. Please forgive me, but really {s20} should have picked a successor not already bound to a king. str_comment_sorry_not_sorry_i_tookover|{playername}, as I've said I morn with you over {s51}'s passing, but to leave my faction and plot against me is a mistake. str_comment_lord_heard_tookover|I was sorry to hear about {s51}'s death and {s52}'s betrayal, I imagine these harsh lands of ours are made more so for you ladies. str_comment_lord_heard_tookover_rude|Oh {playername} is it? I did hear of {s51}'s death, they were always a bit of an ass though if you ask me. ^^ It was Foolish of them to give lands to a daughter, let alone one under a different monarch - I was happy to hear {s52} was able to correct this mistake though. str_comment_lord_heard_tookover_mean|Ha I heard {s51} died crying to their gods, then you lost their lands to {s52}! Bwahahahah, such a pathetic end to an even more pathetic life. str_comment_heard_of_player_death_kind|Oh {playername}, please believe when I say I was saddened to hear of {s51}'s death. From what I heard of them they were very brave. str_comment_heard_of_player_death_default|Oh by the way {playername}, accept my condolences about {s51}. Though with such a violent life we live, not many of us die of old age. str_comment_heard_of_player_death_mean|I hear your {s20} {s51} is dead. Good! One less fool to go against me. str_comment_player_death_supporting_pretender_leadercom|As you know {s51} died foolishly supporting my enemy's rebellion. I should kill you here and now, but it is my hope your family learned from this mistake and will trouble me no longer . str_comment_player_death_supporting_pretender_faclord|You know your {s20} {s51} died foolishly in my kingdoms last rebellion. What a wast. Of course with them gone so too is the threat to my lands. str_comment_player_death_supporting_pretender_default|Oh {playername}, I heard your {s20} {s51} died supporting a rebellion? I do hope you're not as foolish as they were. str_comment_player_death_daughter_queen_supported|Oh {playername}, I heard your {s20} {s51} granted you the crown of {s56}. Very well it was their right as a monarch and I will not question the decision, I wish you luck managing your new kingdom. str_comment_player_death_daughter_queen_not_supported|Oh {playername}, I heard {s51} granted you the crown of {s56}? I didn't recognize them as a true monarch, so forgive me if I feel that you are even less deserving of a crown as they were. str_comment_lord_player_daughterqueen_rude|{playername} I heard your {s20} gave you the crown of {s56}, It was Foolish to give {reg59?a lady you} lands let alone a crown, I pity your sad Kingdom. str_comment_lord_player_daughterqueen_mean|{playername} whats this I hear of {s20} giving you the crown of {s56}? {reg59?Bitches Bastards} like you deserve to be working in my halls, not playing games and pretending to be a {reg59?Queen King}. str_comment_lord_player_daughterqueen_default|{playername} congratulations on receiving the crown of {s56}, though you are no doubt still morning {s51}'s passing, I wish your kingdom well. str_comment_lord_player_daughterqueen_ladytolady|{playername} I hear congratulations are in order on receiving the crown of {s56}, it is truly amazing for a fellow lady to be granted such a high honor. str_comment_lord_player_daughterqueen_daughterkid|{reg59?mother farther}, please know as much as the entire family morns for {s51}. we also support you fully as our new {reg59?Queen King}. str_comment_lord_player_daughterqueen_sisbro_kind|Oh {reg59?sister brother}, I can't believe our {s20} is gone! As painful is this time is, I want you to know I support their choice in granting you the crown of {s56}. str_comment_lord_player_daughterqueen_family_default|My dear {s11}, know the family morns {s51}'s death... But support their choice in granting you the crown of {s56}. str_comment_lord_player_daughterqueen_sisbro_jealous|{reg59?Sister Brother}! It's bad enough I had to hear of our {s20}'s passing... But to hear they also gave you the crown of {s56}?^^ Obviously {s20} favored you above I, but that doesn't mean their choice was deserving. str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_trade_explanation_mead|I work in a mead shop, collecting honey from the beehives to put into barrels. I mix it with pure water, for fermenting. Mead is cheaper than wine and more renowned than beer. No feast should be held without it. str_trade_explanation_tar|I work in a tar kiln, producing tar from pine wood brought in from the countryside. If you can afford it, our tar has a hundred uses – to waterproof sails and boats or to protect leather. str_comment_parent_player_daughterqueen|My {reg59?daughter son}, we both no doubt morn the loss of your {s20}. I am filled with a deep emptiness... unable to accept my {reg65?husband wife} is truly gone. Come, let us both pray that {s51}'s soul finds peace. str_comment_lord_was_dead_players_friend|Good {reg59?lady sir}, I was very sorry to hear of your {s20}'s passing... I'm not sure you knew this, but me and your {s20} were very close, and I considered {s51} a true friend. I do hope my relationship with their {reg59?daughter son} will only be stronger. str_comment_lord_was_dead_players_enemy|{reg59?madam boy}, I was thrilled to learn of your {s20}'s death! I don't expect you to understand, but me and your {s20} were sworn enemies! ^^ And I confess, I did pray for {s51}'s death more then once. Your {s20} was a fool, and I expect their {reg59?daughter son} will be just as hopeless. str_madame_lets_get_to_know_each_other|{reg59?My lady sir}, my father has told me we may court as he seeks an alliance with you and the people of {s4}. So lets get to know each other and see what happens. str_madame_lets_form_aliance_marrage|{reg59?My lady sir}, as my father is eager for an alliance with you and the people of {s4} and I have gotten to know you and feel a marriage with you would be a happy one, let us discuss the terms before taking our vowes. str_spring_reg1_reg2|Spring {reg1}, {reg2} str_summer_reg1_reg2|Summer {reg1}, {reg2} str_autum_reg1_reg2|Autumn {reg1}, {reg2} str_winter_reg1_reg2|Winter {reg1}, {reg2} str_dplmc_conclude_trade_treaty|conclude a trade treaty str_comment_intro_enemies|Let me be frank, You look to be of common birth, are two people are enemies, it will be hard for you to gain my trust. str_comment_intro_noble_liege_enemy|I see that you carry a {reg59?noble's nobleman's} standard, yet your speach tells me you are a {reg59?warrior man} of my enemies, it will take much for you to be worthy of my trust. str_ash_good_default|chivalrous, noble, and of course str_ash_good_martial|chivalrous, and of course str_ash_good_quarrelsome|hotheaded and cynical, yet also str_ash_good_pitiless|confident, and str_ash_good_calculating|pragmatic, intelligent, and of course str_ash_good_debauched|spiteful, amoral, yet also str_ash_good_goodnatured|chivalrous, benevolent, and str_ash_good_upstanding|benevolent, pragmatic, and of course str_ash_good_rougish|outgoing, strong-willed, and of course str_ash_good_benefactor|a benefactor, a kind person, who was also str_ash_good_custodian|custodial, well learned, and also str_ash_good_conventional|conventional, yet str_ash_good_adventurous|adventurous, tomboyish, and of course str_ash_good_romantic|romantic, mystic and str_ash_good_ambitious|ambitious, outgoing, and of course str_ash_good_moralist|moralizing, benevolent, and str_ash_good_unknown|a fine leader, str_ash_insult_special|a low-born worm str_d_of_brycheiniog|Duchy of Brycheiniog str_king_mission_go_away|Hah, like I would share such personal details of my lands with you! str_king_mission_go_hunting|I'm currently enjoying a good hunt for bore and wild deer, these forrests offer good hunting so I'm taking a break from the management of my lands for a moment. str_king_mission_build_building|While inspecting my lands the other day, I noticed there was a desperate need for a building works, so I am overseeing the contruction of some new buildings. str_king_mission_do_trade|I'm currently in negotiations with other monarchs in respect to trade; I am hoping to get a good deal on some kingdom surplus. str_king_mission_raise_army|I am bolstering the army and recruiting fresh conscripts.... My kingdom can never have too many men. str_king_mission_promote_lower_nobles|I have just finished promoting a lower noble to my lands, it was a difficult search, but I feel this man has what it takes to called my vessel. str_king_mission_hire_mercs|I have just finished signing a new mercenary contract, my kingdom is a war and can never have enough men to defend our interests. str_king_mission_start_a_war|I am leading my glorious nation into battle! The time has come that we strike at our enemies and remove this threat from our borders. str_king_mission_improve_kingdom_weapons|I am currently improving our weapons, making sure the swords are sharp and our arrows strong. str_king_mission_invest_in_lands|I am currently investing in my lands, increasing industry output and future revenues. str_king_mission_increase_farmland|The farmlands are in need of tending to {playername}, after all they not only feed my subjects, but also fuel my armies march to victory. str_king_mission_holding_a_feast|I'm taking a break from the management of my kingdom, preparing and holding a great feast. str_king_mission_improve_skills|Knowledge is power {playername}, and how can a {reg65?Queen Monarch} rule if they are not willing to always be improving their skills? I am currently in study, always learning to be a better leader. str_king_mission_repair_war_damage|I was inspecting my realm the other day and noticed there was still so much war-damage from our last fight. This can not be, so I have ordered repair and re-building. We must be ready for the next war. str_king_mission_hire_spys_and_scouts|While I am unwilling to share with you all the details, lets just say my current mission is to disrupt the stability of a neighboring land. str_king_mission_improve_defences|We must always be ready for battle {playername}, and although there is truth in the proverb 'a good defence is a strong offense', it never hurts to have good defences as well! So I have currently ordered the strengthing of our walls and the digging of ditches to keep my people safe. str_king_mission_buy_slaves|Well if you must know, I am currently in talks with a local slave-master.... don't look at me like that {playername}, my kingdom needs workers to swing axes and plow the fields! What if the fastest way to get them? The slave markets of course. str_king_mission_improve_relations|I am currently writing to other monarchs, trying to build new bridges of understanding and co-operation. str_king_mission_seek_out_allies|No kingdom can survive without strong alliances {playername}, so I am currently in talks to improve our relations and seek out even more allies. str_king_mission_temporary_insanity_male|What am I doing? Yes what am I doing? Ah yes, I was counting my hat collection... or was it how many hats in my kingdom? Damn it {playername}, you made me lose count!^^^(this monarch is suffering from temporary insanity) str_king_mission_temporary_insanity_fem|What? Where am I again... ah yes I am Queen....yes? What did you want to know? Who cares? Stop asking questions. I am Queen and I will rule these lands stronger then Boudicia, my power will burn brighter then a thousand suns! Where am I again?^^ (this ruler has temporary insanity) str_king_mission_closeing_slave_market|These slave markets are a stain on my lands and I will have non of it {playername}! I don't care what it costs me, they must be closed. Each and every one of them! str_king_mission_increase_faith|Faith binds us together, but it can also drive us apart. For that reason I am working hard with the local priests to remove the harrassy from my lands so we may all unite under one true belief. str_king_mission_unknown|I am working on it {playername}, but forgive me for not wanting to share all the details. str_controversy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently adds {reg2}% to our total discontent... May I suggest you try and keep your controversy low, and maybe do a few more nice things for the peasants? str_size_biggest_issue_next_to_contro|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your honor and controversy that is also causing a futher {reg}% discontent. str_controversy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently accounts for {reg2}%, some other things effecting the realm is religious matters {reg3}% and your relations with your kingdom settlements {reg4}% str_wardamage_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is war-damage caused by your many wars. Would you like me to invest some coin in repairing the damage?^^ This adds {reg2}% to our current discontent. str_size_biggest_issue_next_to_war|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to war-damage from your many wars causing {reg2}% discontent. Would you like me to invest some coin in repairing the damage? str_war_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is war-damage from fighting your many wars. It currently amounts to {reg2}%, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}%^^Would you like me to invest some coin in repairing the damage? str_policy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your policies and domestic affairs. It currently accounts for {reg2}% of our total discontent... May I suggest you try and adjust these by speaking with your advisor. str_size_biggest_issue_next_to_policy|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current policy settings that are causing a futher {reg2}% discontent. str_policy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your domestic policy. It currently adds {reg2}% to our discontent, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}% str_tax_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your kingdoms tax rates and collections. It currently accounts for {reg2}% of our total discontent... May I suggest you try and lower your rates, preferably in your towns. str_size_biggest_issue_next_to_tax|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current tax rates that are causing a futher {reg2}% discontent. May I suggest you lower the rates? At least in the towns. str_tax_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your tax rates. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}% str_rel_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your relations with your settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you try and improve things with the mayors? Perhaps they have some jobs or favors that need your attention. str_size_biggest_issue_next_to_rel|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlement relations causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors? str_rel_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlement relations. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}% str_prosperty_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the prosperity of our settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you do something for the mayors or perhaps build some industry? str_size_biggest_issue_next_to_prosperty|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlements prosperity that is causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors, or invest in some industry? str_prosperty_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlements prosperity. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and war-damage caused by previous wars {reg4}% str_spirit_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the religious matters of the Kingdom. It currently accounts for {reg2}% of our total discontent... May I suggest you talk to your head of faith or perhaps build some religious buildings? str_size_biggest_issue_next_to_spirit|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to religious matters that are causing a futher {reg2}% discontent. May I suggest you talk to your head of faith or perhaps build some religious buildings? str_spirit_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is religious matters. It currently adds {reg2}% to our discontent, some other things effecting the realm is your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}% str_balanced_suggestions|Right now things are fairly balanced. Some things that may be effecting our kingdoms discontent is religious matters {reg2}%, some other things effecting the realm could be your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}% str_king_mission_go_hunting_wounded|I was enjoying a good hunt, that is until I was startled by a deer and my damn horse throw me. Don't worry {playername}, I'll be back to full strength shortly though. str_complex_ai_battle|Complex AI for Battle
https://w.atwiki.jp/warband/pages/686.html
str_comment_intro_liege_affiliated|I am told that you are pledged to one of the usurpers who disputes my claim to the crown. But we may still talk. str_comment_intro_famous_liege|Your fame runs before you! Perhaps it is time that you sought a liege worthy of your valour. str_comment_intro_famous_martial|Your fame runs before you! Perhaps we shall test each other's valour in a tournament, or on the battlefield! str_comment_intro_famous_badtempered|I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. str_comment_intro_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_famous_cunning|Ah, yes. At last we meet. You sound like a good {man/woman} to know. Let us speak together, from time to time. str_comment_intro_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valour. str_comment_intro_noble_liege|I see that you carry a {nobleman's/noble's} banner, although I do not recognize the sigil. Know that I am always looking for good {men/warriors} to fight for me, once they prove themselves to be worthy of my trust. str_comment_intro_noble_martial|I see that you carry a nobleman's banner, but I do not recognize the sigil. No matter -- a brave {man's/warrior's} home is all the world, or so they say! str_comment_intro_noble_badtempered|I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. str_comment_intro_noble_pitiless|I see that you carry a nobleman's banner, but I do not recognize the sigil. Another vulture come to grow fat on the leftovers of war, no doubt! str_comment_intro_noble_cunning|I see that you carry a nobleman's banner, but I do not recognize the sigil. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. str_comment_intro_noble_sadistic|I see that you carry a nobleman's banner, but I do not recognize the sigil. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? str_comment_intro_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the sigil. Forgive my ignorance, {ser/my lady}! It is good to make your acquaintance. str_comment_intro_noble_upstanding|I see that you carry a nobleman's banner, but I do not recognize the sigil. No doubt you have come here in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. str_comment_intro_common_liege|You may be of common birth, but know that I am always looking for good men to fight for me, if they can prove themselves to be worthy of my trust. str_comment_intro_common_martial|Perhaps you are not of gentle birth, but even a commoner, be {he/she} of sufficient valour, may make something of {himself/herself} some day. str_comment_intro_common_badtempered|Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. str_comment_intro_common_pitiless|You have the look of a mercenary, another vulture come to grow fat on the misery of this land. str_comment_intro_common_cunning|Well... I have not heard of you, but you have the look of a {man/woman} who might make something of {himself/herself}, some day. str_comment_intro_common_sadistic|Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. str_comment_intro_common_goodnatured|Well, you look like a good enough sort. str_comment_intro_common_upstanding|Peace to you, and always remember to temper your valour with mercy, your courage with honour. str_comment_intro_female_famous_liege|I have heard much about you. Some men may fear a woman who is versed in the art of war, but I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_famous_martial|I have heard much about you. They say that you are the equal of even the bravest of men in your prowess at arms. Perhaps one day I shall try my valour against yours, either in a tournament or on the battlefield! str_comment_intro_female_famous_badtempered|I've heard talk of you -- the woman who knows how to fight like a man. str_comment_intro_female_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_female_famous_cunning|Ah, yes. At last we meet. You sound like a good woman to know. Let us speak together, from time to time. str_comment_intro_female_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_female_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valour. str_comment_intro_female_noble_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_noble_martial|I do not recognize the device on your banner, but clearly you are a lady of rank. Please consider me your most humble servant. str_comment_intro_female_noble_badtempered|I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. str_comment_intro_female_noble_pitiless|I see that you carry a nobles banner, but I do not recognize the device... You should know, lady, that here it is the men that ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! str_comment_intro_female_noble_cunning|It is not unheard-of for a woman to seek her fortune on the battlefields, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_noble_sadistic|You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where men are weak, and the women ride to war in their place like the Amazons of old! str_comment_intro_female_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, my lady! It is good to make your acquaintance. str_comment_intro_female_noble_upstanding|It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_admiring_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_admiring_martial|Greetings, my lady. Although I see from your demeanour that you are not a conventional maiden, I hope that you are not averse to a declaration of admiration from me, your most humble servant. str_comment_intro_female_badtempered_admiring|Heh. Fancy this -- a maiden, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. str_comment_intro_female_pitiless_admiring|It is unusual to see a woman girt for war. Be careful, my lady -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. str_comment_intro_female_cunning_admiring|Greetings, my lady. Please do not think it forward, if I say that it is unusual to see a woman caparisoned for war. I hope that one day I may be the father of a daughter possessed of such bravery and spirit. str_comment_intro_female_sadistic_admiring|What have we here? A woman, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of femininity even to a mail hauberk. str_comment_intro_female_admiring_goodnatured|My lady, if you are as skilled in arms as you are fair in countenance, then your enemies should indeed fear you! str_comment_intro_female_admiring_upstanding|Greetings, my lady. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_common_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_common_martial|I must say, my lady -- do be careful, riding about this dangerous land. If you ever wish to seek a more... em... settled life, I'm sure I could find you a worthy husband from among my men. str_comment_intro_female_common_badtempered|By the way, girl -- does your husband know that you nicked his weapons and armour? I'll bet you're in for a right old beating when you get home! str_comment_intro_female_common_pitiless|These are fallen times indeed, when even women turn brigand, to pick the leavings from the wreckage of war. str_comment_intro_female_common_cunning|It is not unheard-of for a woman to seek her fortune on the battlefields, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_common_sadistic|A woman, caparisoned for war! Well, I suppose that you're no more womanly than most of those in my service who call themselves warriors. str_comment_intro_female_common_goodnatured|From the look of you, I suppose you can handle yourself, but do be careful out there, my lady. str_comment_intro_female_common_upstanding|It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. str_rejoinder_intro_female_common_badtempered|I won my weapons in battle. Would you care to test their edge? str_rejoinder_intro_female_noble_sadistic|Never mind my country. Here it seems, dogs lead men to war. str_rejoinder_intro_female_common_sadistic|And you, ser, are no more bestial than my horse. str_rejoinder_intro_female_noble_pitiless|I would restore the natural order, so that you no longer speak from your arse. str_rejoinder_intro_female_common_pitiless|Indeed, these are fallen times, when brigands call themselves 'Lord'. str_rejoinder_intro_noble_sadistic|Maybe now I'll take your banner, your cattle and your life. str_rejoinder_intro_female_pitiless_admiring|I would be delighted to mar your handsome nose, ser. str_rejoinder_intro_female_common_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_noble_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_common_martial|I could find worthier husbands than those in a kennel. str_rejoinder_intro_female_sadistic_admiring|You could add a touch of humanity to a horse's harness, but just a touch. str_rejoinder_intro_female_badtempered_admiring|If you're disturbed by the sight of me, I'd be happy to cut out your eyes. str_comment_you_raided_my_village_enemy_benevolent|You have attacked innocent farmers under my protection in the village of {s51}. You will now pay for your crimes! str_comment_you_raided_my_village_enemy_spiteful|You have raided my village of {s51}, destroying my property and killing the tenants. I will take my compensation in blood! str_comment_you_raided_my_village_enemy_coldblooded|You have raided my village of {s51}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again! str_comment_you_raided_my_village_enemy|You have raided my village of {s51}, destroying my property and killing tenants under my protection. You will pay the price for your crime! str_comment_you_raided_my_village_unfriendly_spiteful|You have raided my village of {s51}. Do it again and I'll gut you like a fish! str_comment_you_raided_my_village_friendly|You have raided my village of {s51}. This will place a grave strain on our friendship. str_comment_you_raided_my_village_default|You have raided my village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_stole_cattles_from_my_village_enemy_benevolent|I have heard that you have stolen cattle from innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_stole_cattles_from_my_village_enemy_spiteful|I have heard that you have stolen cattle from my villagers living at {s51}. Stoling my villager's property, you will pay for this dishonourable act! str_comment_you_stole_cattles_from_my_village_enemy_coldblooded|I have heard that you have stolen cattle from my villagers living at {s51}, stoling my villager's property. I will make you think twice before you disrupt my revenues like that again. str_comment_you_stole_cattles_from_my_village_enemy|I have heard that you have stolen cattle from my villagers living at {s51}, stoling my villager's property. You will pay results of this dishonourable act! str_comment_you_stole_cattles_from_my_village_unfriendly_spiteful|I have heard that you have stolen cattle from my villagers living at {s51}. Do it again and I'll gut you like a fish. str_comment_you_stole_cattles_from_my_village_friendly|I have heard that you have stolen cattle from my villagers living at {s51}. This will place a grave strain on our friendship. str_comment_you_stole_cattles_from_my_village_default|I have heard that you have stolen cattle from my villagers living at {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_robbed_my_village_enemy_coldblooded|You have robbed my tenants in the village of {s51}. I take that as a personal insult. str_comment_you_robbed_my_village_enemy|You have robbed innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_robbed_my_village_friendly_spiteful|I have heard that you pinched some food from my tenants at {s51}. Well, I'll not begrudge you a scrap or two, but keep in mind that I'm the one who must listen to their whining afterwards. str_comment_you_robbed_my_village_friendly|I have heard that you requisitioned supplies from my tenants at {s51}. I am sure that you would not have done so were you not desperately in need. str_comment_you_robbed_my_village_default|You have robbed my tenants in the village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_accosted_my_caravan_enemy|You have been accosting caravans under my protection. Your trail of brigandage will soon come to an end. str_comment_you_accosted_my_caravan_default|You have been accosting caravans under my protection. This sort of behaviour must stop. str_comment_you_helped_villagers_benevolent|I heard that you gave charity to my tenants in the village of {s51}. I had been neglectful in my duties as lord and protector, and I appreciate what you have done. str_comment_you_helped_villagers_friendly_cruel|I heard that you gave charity to my tenants in the village of {s51}. I appreciate that you meant well, but I'd rather you not undercut my authority like that. str_comment_you_helped_villagers_friendly|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, so I will not object to you providing them with assistance. str_comment_you_helped_villagers_unfriendly_spiteful|I heard that you gave charity to my tenants in the village of {s51}. As amusing as it is to see you grubbing for favour among my vassals, I would ask you to mind your own business. str_comment_you_helped_villagers_cruel|I heard that you gave charity to my tenants in the village of {s51}. As the peasants' lord and protector, it is most properly my duty to assist them in times of hardship. You may mean well, but your actions still undercut my authority. I would thank you to leave them alone. str_comment_you_helped_villagers_default|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, but try not to make a habit of it. I am their lord and protector, and I would rather not have them go looking to strangers for assistance. str_comment_you_give_castle_in_my_control|You won't regret your decision to give {s51} to me. You can count on me to protect it. str_comment_you_captured_a_castle_allied_friendly|I heard that you have besieged and taken {s51}. That was a great dead, and I am proud to call you my friend! str_comment_you_captured_a_castle_allied_spiteful|I heard that you have besieged and taken {s51}. Good work! Soon, we will have all their fortresses to despoil, their treasuries to ransack, their grieving widows to serve us our wine. str_comment_you_captured_a_castle_allied_unfriendly_spiteful|I heard that you have besieged and taken {s51}. Well, every dog has his day, or so they say. Enjoy it while you can, until your betters kick you back out in the cold where you belong. str_comment_you_captured_a_castle_allied_unfriendly|I heard that you have besieged and taken {s51}. Whatever our differences in the past, I must offer you my congratulations. str_comment_you_captured_a_castle_allied|I heard that you have besieged and taken {s51}. We have them on the run! str_comment_you_captured_my_castle_enemy_spiteful|I hear that you have broken into my home at {s51}. I hope the dungeon is to your liking, as you will be spending much time there in the years to come. str_comment_you_captured_my_castle_enemy_chivalrous|You hold {s51}, my rightful fief. I hope you will give me the chance to win it back! str_comment_you_captured_my_castle_enemy|You have something that belongs to me -- {s51}. I will make you relinquish it. str_comment_we_defeated_a_lord_unfriendly_spiteful|I suppose you will want to drink to the memory of our victory over {s54}. Well, save your mead -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_defeated_a_lord_unfriendly|I will not forget how we fought together against {s54}, but also I can not forget the other matters that lie between us. str_comment_we_defeated_a_lord_cruel|That was a great victory over {s54}, wasn't it? We made of his army a feast for the crows! str_comment_we_defeated_a_lord_quarrelsome|I won't forget how we whipped {s54}. I enjoyed that. str_comment_we_defeated_a_lord_upstanding|I will not forget our victory over {s54}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_defeated_a_lord_default|That was a great victory over {s54}, wasn't it? I am honoured to have fought by your side. str_comment_we_fought_in_siege_unfriendly_spiteful|I suppose you will want to drink to the memory of our capture of {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_siege_unfriendly|I will not forget how together we stormed {s51}, but also I can not forget the other matters that lie between us. str_comment_we_fought_in_siege_cruel|I won't forget how we broke through the walls of {s51} and put its defenders to the sword. It is a sweet memory. str_comment_we_fought_in_siege_quarrelsome|Remember how the enemy squealed when we came over the walls of {s51}? They had thought they were safe! We wiped the smug smiles off their faces! str_comment_we_fought_in_siege_upstanding|I will not forget our capture of {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_siege_default|I will not forget how together we captured {s51}. I am honoured to have fought by your side. str_comment_we_fought_in_major_battle_unfriendly_spiteful|I suppose you will want to drink to the memory of our great victory near {s51}. Well, save your mead -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_major_battle_unfriendly|I will not forget how we fought together in the great battle near {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_major_battle_cruel|I won't forget the great battle near {s51}, when we broke through the enemy lines and they ran screaming before us. It is a sweet memory. str_comment_we_fought_in_major_battle_quarrelsome|That was a fine fight near {s51}, when we made those bastards run! str_comment_we_fought_in_major_battle_upstanding|I will not forget how we fought side by side at the great battle near {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_major_battle_default|I will not forget how we fought side by side at the great battle near {s51}. I am honoured to have fought by your side. str_comment_you_defeated_a_lord_allied_liege|So, you crossed swords with that rascal they call {s54}, and emerged victorious. I am very happy to hear that. str_comment_you_defeated_a_lord_allied_unfriendly_spiteful|I heard that you fought and defeated {s54}. Every dog has its day, I suppose. str_comment_you_defeated_a_lord_allied_spiteful|I heard that you fought and defeated that dog {s54}. Ah, if only I could have heard him whimpering for mercy. str_comment_you_defeated_a_lord_allied_unfriendly_chivalrous|I heard that you fought and defeated {s54}. I hope that you did not use dishonourable means to do so. str_comment_you_defeated_a_lord_allied|I heard that you fought and defeated {s54}. I wish you joy of your victory. str_comment_you_defeated_me_enemy_chivalrous|I will not begrudge you your victory the last time that we met, but I am anxious for another round! str_comment_you_defeated_me_enemy_spiteful|I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy! str_comment_you_defeated_me_enemy|When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! str_comment_i_defeated_you_enemy_spiteful|Back for more? Make me fight you again, and I'll feed your bowels to my hounds. str_comment_i_defeated_you_enemy_chivalrous|Come to test your valour against me again, {playername}? str_comment_i_defeated_you_enemy_benevolent|So once again you come at me? Will you ever learn? str_comment_i_defeated_you_enemy_coldblooded|You are persistent, but a nuisance. str_comment_i_defeated_you_enemy|How many times must I chastise you before you learn to keep your distance? str_comment_we_were_defeated_unfriendly_spiteful|Last I saw you, you had been struck down by the men of {s54}. I blame you for that disaster. What a pity to see that you survived. str_comment_we_were_defeated_unfriendly|Last I saw you, you had been struck down by the men of {s54}. Well, I see that you survived. str_comment_we_were_defeated_cruel|Last I saw you, you had been struck down by the men of {s54}. Don't worry -- we'll find him, and make him choke on his victory. str_comment_we_were_defeated_default|Last I saw you, you had been struck down by the men of {s54}. It is good to see you alive and well. str_comment_you_were_defeated_allied_friendly_spiteful|I heard that {s54} gave you a hard time. Don't worry, friend -- I'll find him for you, and make you a gift of his head. str_comment_you_were_defeated_allied_unfriendly_cruel|I had heard that {s54} slaughtered your men like sheep. But here you are, alive. Such a disappointment! str_comment_you_were_defeated_allied_spiteful|I heard that {s54} crushed you underfoot like an ant. Hah! Children should not play games made for grown-ups, little {boy/girl}! str_comment_you_were_defeated_allied_pitiless|I heard that {s54} defeated you, and scattered your forces. That is most disappointing... str_comment_you_were_defeated_allied_unfriendly_upstanding|I heard that {s54} defeated you. Perhaps you should repent if you have committed any misdeeds, that might cause The Lord to rebuke you in this way. str_comment_you_were_defeated_allied_unfriendly|I heard that {s54} defeated you. Look, try not to get too many of our men killed, will you? str_comment_you_were_defeated_allied|I heard that {s54} defeated you. But take heart -- the tables will soon be turned! str_comment_you_helped_my_ally_unfriendly_chivalrous|I heard that you saved {s54} from likely defeat. Whatever else I may think of you, I must at least commend you for that. str_comment_you_helped_my_ally_liege|I heard that you saved my vassal {s54} from likely defeat. str_comment_you_helped_my_ally_unfriendly_spiteful|I heard that you rode to the rescue of our poor {s54}. Did you think him a damsel in distress? No matter -- it's a common mistake. str_comment_you_helped_my_ally_spiteful|I heard that you saved {s54} from a whipping. You should have let him learn his lesson, in my opinion. str_comment_you_helped_my_ally_chivalrous|I heard that you got {s54} out of a tight spot. That was a noble dead. str_comment_you_helped_my_ally_default|I heard that you got {s54} out of a tight spot. Good work! str_comment_you_abandoned_us_unfriendly_spiteful|You worm! You left us alone to face {s54}, didn't you? I spit at you. str_comment_you_abandoned_us_unfriendly_pitiless|Well... You abandoned me in the middle of a battle with {s54}, didn't you? I'll see you buried in a traitor's grave. str_comment_you_abandoned_us_spiteful|You disappeared in the middle of that battle with {s54}... I hope you have a good explanation. Did your bowels give out? Were you shaking too hard with fear to hold your weapon? str_comment_you_abandoned_us_chivalrous|What happened? You disappeared in the middle of that battle against {s54}. I can only hope that you were too badly wounded to stand, for I would be ashamed to have gone into battle alongside a coward. str_comment_you_abandoned_us_benefitofdoubt|What happened? You disappeared in the middle of that battle against {s54}. I assume that you must have been wounded, but it did look suspicious. str_comment_you_abandoned_us_default|What happened? One moment you were fighting with us against {s54}, the next moment you were nowhere to be found? str_comment_you_ran_from_me_enemy_spiteful|Last time we met, you ran from me like a whipped dog. Have you come back to bark at me again, or to whine for mercy? str_comment_you_ran_from_me_enemy_chivalrous|Last time we met, you fled from me. Learn to stand and fight like a gentleman! str_comment_you_ran_from_me_enemy_benevolent|When I saw you flee the last time that we met, I had hoped that I would not have to fight you again. str_comment_you_ran_from_me_enemy_coldblooded|Last time we met, you fled from me. That was a wise decision str_comment_you_ran_from_me_enemy|You may have been able to escape the last time we crossed paths, but the next time I doubt that you be so lucky. str_comment_you_ran_from_foe_allied_chivalrous|They say that you fled from {s54}, leaving your men behind. I pray that this is not true, for such conduct does dishonour to us all. str_comment_you_ran_from_foe_allied_upstanding|They say that you fled from {s54}, leaving your men behind. I do not always believe such rumours, and I also know that desperate straits call for desperate measures. But I beg you to take more care of your good name, for men will not fight in our armies if they hear that we abandon them on the field of battle. str_comment_you_ran_from_foe_allied_spiteful|By the way, they said that you ran away from {s54} like a quaking little rabbit, leaving your men behind to be butchered. Ha! What a sight that would have been to see! str_comment_you_defeated_my_friend_enemy_pragmatic|You may have bested {s54}, but you cannot defeat us all. str_comment_you_defeated_my_friend_enemy_chivalrous|I have heard that you defeated {s54}, and ever since have been anxious to cross swords with you. str_comment_you_defeated_my_friend_enemy_spiteful|Your fame runs before you, {playername}. {s54} may have fallen for your tricks, but if you fight me, you'll find a me a much more slippery foe. str_comment_you_defeated_my_friend_enemy|They say that you have defeated {s54}. But I will be a truer test of your skill at arms. str_comment_you_captured_a_lord_allied_friendly_spiteful|I heard that you captured {s54}. I hope that you squeezed him for every silver stag. str_comment_you_captured_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}. Your coffers must be well-bloated with ransom by now. Such a pity that money cannot transform a low-born cur into a gentleman! str_comment_you_captured_a_lord_allied_chivalrous|I heard that you captured {s54}. Well done. I assume, of course, that he has been been treated with the honours due his rank. str_comment_you_captured_a_lord_allied|I heard that you captured {s54}. Well done. His ransom must be worth quite something. str_comment_you_let_go_a_lord_allied_chivalrous|I heard that you captured {s54}, but then let him go. Such chivalry does a credit to our cause. str_comment_you_let_go_a_lord_allied_upstanding|I heard that you captured {s54}, but then let him go. Well, that was an honourable course of action, if possibly also a dangerous one. str_comment_you_let_go_a_lord_allied_coldblooded|I heard that you captured {s54}, but then let him go. That was most chivalrous of you, but chivalry does not win wars. str_comment_you_let_go_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}, but then let him go. How very chivalrous of you! No doubt the widows and orphans he leaves in his wake will want to commend you in person. str_comment_you_let_go_a_lord_allied|I heard that you captured {s54}, but then let him go. Well, I will not tell you what to do with your own prisoners. str_comment_you_let_me_go_spiteful|When last we met, you had me at your mercy and allowed me to go free. I hope you enjoyed toying with me, like a cat with a mouse, because soon I will have you at my mercy, to slay or humiliate according to my fancy. str_comment_you_let_me_go_enemy_chivalrous|When last we met, you had me at your mercy and allowed me to go free. That was most chivalrous of you, and I will not forget. But I also must remember my oath to my liege, and our kingdoms are still at war. str_comment_you_let_me_go_enemy_coldblooded|When last we met, you had me at your mercy and allowed me to go free. But we are still enemies, and I cannot promise to repay your mercy in kind. str_comment_you_let_me_go_enemy|When last we met, you had me at your mercy and allowed me to go free. That was kind of you. But we are still at war. str_comment_you_let_me_go_default|When last we met, you had me at your mercy and allowed me to go free. That was kind of you, and I am glad that our kingdoms are no longer at war. str_comment_pledged_allegiance_allied_martial_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Pray do not disgrace us by behaving in a cowardly fashion. str_comment_pledged_allegiance_allied_martial|I heard that you have pledged allegiance to our lord, {s54}. I look forward to fighting alongside you against our foes. str_comment_pledged_allegiance_allied_quarrelsome_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Bah. Do yourself a favour, and stay out of my way. str_comment_pledged_allegiance_allied_quarrelsome|I heard that you have pledged allegiance to our lord, {s54}. Fight hard against our foes, respect your betters, and don't cross me, and we'll get along fine. str_comment_pledged_allegiance_allied_selfrighteous_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. If I were he, I would not trust you to clean the sculleries. str_comment_pledged_allegiance_allied_selfrighteous|I heard that you have pledged allegiance to our lord, {s54}. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. str_comment_pledged_allegiance_allied_cunning_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. str_comment_pledged_allegiance_allied_cunning|I heard that you have pledged allegiance to our lord, {s54}. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. str_comment_pledged_allegiance_allied_debauched_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. str_comment_pledged_allegiance_allied_debauched|I heard that you have pledged allegiance to our lord, {s54}. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. str_comment_pledged_allegiance_allied_goodnatured_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. str_comment_pledged_allegiance_allied_goodnatured|I heard that you have pledged allegiance to our lord, {s54}. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valour with kindness and generosity. str_comment_pledged_allegiance_allied_upstanding_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. str_comment_pledged_allegiance_allied_upstanding|I heard that you have pledged allegiance to our lord, {s54}. Fight against our foes with valour, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. str_comment_our_king_granted_you_a_fief_allied_friendly_cruel|I heard that {s54} granted you {s51} as a fief. Don't forget -- spare the whip and spoil the peasant! str_comment_our_king_granted_you_a_fief_allied_friendly_cynical|I heard that {s54} granted you {s51} as a fief. I am glad to see you prosper -- but be careful. Men are vipers, envious and covetous of their neighbours' wealth. Stay close to me, and I'll watch your back. str_comment_our_king_granted_you_a_fief_allied_friendly|I heard that {s54} granted you {s51} as a fief. May your new lands prosper. str_comment_our_king_granted_you_a_fief_allied_unfriendly_upstanding|I heard that {s54} granted you {s51} as a fief. But keep in mind that pride goes before a fall. str_comment_our_king_granted_you_a_fief_allied_unfriendly_spiteful|I heard that {s54} granted you {s51} as a fief. I suspect, however, that fortune is only raising you up so as to humble you even more, when it casts you back into the dung from whence you came. str_comment_our_king_granted_you_a_fief_allied_spiteful|I heard that {s54} granted you {s51} as a fief. Let's hope you are indeed deserving of our lord's favour. str_comment_our_king_granted_you_a_fief_allied|I heard that {s54} granted you {s51} as a fief. You seem to be doing very well for yourself. str_comment_you_renounced_your_alliegance_enemy_friendly|I heard that you renounced your allegiance to our lord, {s54}. It grieves me that we must now meet on the field of battle. str_comment_you_renounced_your_alliegance_friendly|I heard that you renounced your allegiance to our lord, {s54}. Let us pray that we may not come to blows. str_comment_you_renounced_your_alliegance_unfriendly_spiteful|I always had you figured for a traitor to {s54}, and now it seems I was proven right. I hope you are prepared to die a traitor's death! str_comment_you_renounced_your_alliegance_unfriendly_moralizing|I heard that you renounced your allegiance to our lord, {s54}. I am forced to consider you a traitor. str_comment_you_renounced_your_alliegance_enemy|I heard that you renounced your allegiance to our lord, {s54}. Well, it is the way of the world for old comrades to become enemies. str_comment_you_renounced_your_alliegance_default|I heard that you renounced your allegiance to our lord, {s54}. Well, that is your decision, but do not expect me to go easy on you when we meet on the battlefield. str_comment_you_claimed_the_throne_1_player_liege|My informants tell me that some people in this realm are speaking of you as the next king. I assume that you will quickly put a stop to such idle and dangerous talk. str_comment_you_claimed_the_throne_2_player_liege|My informants tell me that some of your companions have telling the peasants that you have a claim to the throne. I sincerely hope that they have been acting without your orders. str_comment_lord_intervened_against_me|It is well known that I had quarrelled with {s54}, and {s50} ruled in my rival's favour. str_comment_i_protested_marshall_appointment|It is well known that I had protested {s54}'s decision to appoint {s51} as marshal. str_comment_i_blamed_defeat|It is well known that I am dissatisfied with {s54} for the favour shown to {s51}, who led us to defeat against the {s56}. str_comment_i_was_entitled_to_fief|It is well known that I am disappointed that {s54} received the fief of {s51}, which should have gone to me. str_comment_i_quarreled_with_troop_over_woman|It is well known that {s51} paid suit to {s54}, while I was also courting her. He is unworthy of her attentions, and I intend to teach him to keep his distance from her. str_comment_i_quarreled_with_you_over_woman_default|I hear that you have been paying suit to {s54}. I do not believe that you are worthy of a fair lady such as her, and would strongly encourage you to cease pursuing her. str_comment_i_quarreled_with_you_over_woman_derisive|I hear that you have been paying suit to {s54}. Let me tell you something -- I've had my eye on that one ever since I was a lad, and she was a lass. She's a high-born lady of this realm, and should not be demeaned by a foreigner's crude attentions. Keep away from her, or expect to pay the price! str_comment_player_suggestion_succeeded|I followed your suggestion, and profited much by your advice. str_comment_player_suggestion_failed|I followed your suggestion and met with disaster, and I hold you responsible. str_comment_you_enfiefed_a_commoner_hesitant|I understand that you have given {s51} to a commoner who calls himself {s54}. Be careful. To learn the art of governance is no easy task, and perhaps it is best that fathers pass it on to their sons. I advise you against tampering with the institution of Lordship. str_comment_you_enfiefed_a_commoner_derisive|I understand that you have given {s51} to a commoner who calls himself {s54}. Do not the ancients warn us against making royal robes out of the hides of pigs? str_comment_you_enfiefed_a_commoner_nasty|I understand that you have given {s51} to a commoner who has taken the name of {s54}. Have a care! A dog may turn on its master. str_comment_marriage_normal_family|Congratulations on your marriage to my {s11} {s50}. You may now consider yourself part of the family! str_comment_marriage_normal|Congratulations on your marriage to {s50}. The news does credit to you both. str_comment_marriage_normal_nasty|Well -- I see that you have married {s50}. She was always a silly girl, with appalling judgement. str_comment_marriage_elopement_family|Well... You somehow persuaded my {s11} {s50} to marry you. I don't know what you did to make her accept you, but our family will not forget this humiliation. str_comment_marriage_elopement_liege|I hear that you have eloped with {s50}, against her family's wishes. I am not pleased. Her family are among the great lords of my realm, and I do not like to see them made to look like fools. str_comment_you_broke_truce_as_my_vassal|I hear that you have broken my truce by attacking {s55}. Do you know how this makes me look? If you were acting under my orders, I appear dishonourable. If you were not, I look weak. I have half a mind to indict you for treason here and now. str_comment_you_attacked_neutral_as_my_vassal|I hear that you have attacked subjects of the {s55}. You have given them an excuse to attack me, if they want... We shall see what comes of this. A fine day's work you have done! str_personality_archetypes|liege str_martial|martial str_quarrelsome|bad-tempered str_selfrighteous|pitiless str_cunning|cunning str_debauched|sadistic str_goodnatured|good-natured str_upstanding|upstanding str_roguish|roguish str_benevolent|benevolent str_mercantile|mercantile str_surrender_demand_default|Yield or die! str_surrender_demand_martial|The odds are not in your favour today. You may fight us, but there is also no shame if you yield now. str_surrender_demand_quarrelsome|I've got you cornered. Give up, or I'll ride you down like a dog. str_surrender_demand_pitiless|You cannot defeat me. Give up now and I will only take your hand not your head! str_surrender_demand_cunning|You are outmatched. Give up -- if not for your own sake, then think of your men! str_surrender_demand_sadistic|Surrender now and I promise to deliver your body back when I've finished cutting bits from it! str_surrender_demand_goodnatured|We have the advantage over you. Yield, and you will be well-treated. str_surrender_demand_upstanding|You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. str_surrender_offer_default|Stop! I yield! str_surrender_offer_martial|Stop! I yield! str_surrender_offer_quarrelsome|Enough! You win today, you dog! Ach, the shame of it! str_surrender_offer_pitiless|I yield! You have won. str_surrender_offer_cunning|Stop! I yield to you! str_surrender_offer_sadistic|I give up! I give up! Call back your dogs! str_surrender_offer_goodnatured|I yield! Congratulations on your victory, {reg59?madam ser}! str_surrender_offer_upstanding|I yield! Grant me the honours of war, and do yourself credit! str_lord_declines_negotiation_offer_default|That may be, but I wish to fight with you str_lord_declines_negotiation_offer_martial|That may be, but it is my duty to fight with you str_lord_declines_negotiation_offer_quarrelsome|I shall fight to the death str_lord_declines_negotiation_offer_pitiless|Why should I care? I wish to fight with you str_lord_declines_negotiation_offer_cunning|Ah. Unfortunately, you see, I wish to fight with you str_lord_declines_negotiation_offer_sadistic|Hold your tongue! You will have need of it shortly, while begging for mercy str_lord_declines_negotiation_offer_goodnatured|I'm sorry -- I can't just let you ride away. No hard feelings? str_lord_declines_negotiation_offer_upstanding|That may be, but my duty to my liege requires me to apprehend you str_prisoner_released_default|You have my gratitude, {reg59?madam ser}. I shall not forget your kindness. str_prisoner_released_martial|You are indeed a {man/woman} of honour, {reg59?madam ser}. I shall not forget this! str_prisoner_released_quarrelsome|I'm free? Well... Good bye, then. str_prisoner_released_pitiless|Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. str_prisoner_released_cunning|Am I? You are a good {man/woman}. I will try to find a way to repay you. str_prisoner_released_sadistic|Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! str_prisoner_released_goodnatured|You are indeed a {man/woman} of honour, {reg59?madam ser}. I shall not forget this! str_prisoner_released_upstanding|You are indeed a {man/woman} of honour, {reg59?madam ser}. I shall not forget this! str_enemy_meet_default|Who are you, that comes in arms against me? str_enemy_meet_martial|What is your name, {reg59?madam ser}? If we come to blows, I would know whom I fight. str_enemy_meet_quarrelsome|Who is the cunt that dares walk my path!? str_enemy_meet_pitiless|Who are you? Speak, so that I may know whom I slay. str_enemy_meet_cunning|Tell me your name. It is always good to know your enemy. str_enemy_meet_sadistic|Who are you? Speak quick, before I cut out your tongue and feed it to the dogs. str_enemy_meet_goodnatured|What is your name, {reg59?madam ser}? If we come to blows, I would know whom I fight. str_enemy_meet_upstanding|Who are you, who would come in arms to dispute our righteous cause? str_battle_won_default|You have proven yourself a most valued ally, today. str_battle_won_martial|There is no greater fortune than the chance to show one's valour on the field of arms! str_battle_won_quarrelsome|Those bastards might think twice next time. str_battle_won_pitiless|Together, we will make the foe learn to fear our names, and to quail at our coming! str_battle_won_cunning|Now, we must be sure to press our advantage, so that the blood shed today is not wasted. str_battle_won_sadistic|Now let us strip their dead and leave them for the crows, so that all will know the fate of those who come against us. str_battle_won_goodnatured|That was a good scrap! No joy like the joy of victory, eh? str_battle_won_upstanding|Now, let us give thanks to the heavens for our victory, and mourn the many fine men who have fallen today. str_battle_won_grudging_default|You helped turn the tide on the field, today. Whatever I may think of you, I cannot fault you for your valour. str_battle_won_grudging_martial|{playername} -- you have shown yourself a worthy {man/woman} today, whatever your misdeeds in the past. str_battle_won_grudging_quarrelsome|Yours is not a face which I normally like to see, but I suppose today I should thank you for your help. str_battle_won_grudging_pitiless|Your help was most valuable today. I would not imagine that you came to help me out of kindness, but I nonetheless thank you. str_battle_won_grudging_cunning|It would be unwise of me not to thank you for coming to help me in my hour of need. So... You have my gratitude. str_battle_won_grudging_sadistic|Well! How touching! {playername} has come to rescue me. str_battle_won_grudging_goodnatured|{playername}! I can't say that we've always gotten along in the past, but you fought well today. My thanks to you! str_battle_won_grudging_upstanding|Perhaps I was wrong about you. Your arrival was most timely. You have my gratitude. str_battle_won_unfriendly_default|So you're here. Well, better late than never, I suppose. str_battle_won_unfriendly_martial|We have hard harsh words in the past, but for now let us simply enjoy our victory. str_battle_won_unfriendly_quarrelsome|If you're standing there waiting for thanks, you can keep waiting. Maybe next time though you may actually try and be of some use? str_battle_won_unfriendly_pitiless|You have come here, like a jackal to a lion's kill. Very well then, help yourself to the spoils. I shall not stop you. str_battle_won_unfriendly_cunning|{playername}... Well, I suppose your arrival didn't hurt, although I won't pretend that I'm happy to see you. str_battle_won_unfriendly_sadistic|The cunt {playername} thinks he came to help me. I suggest you leave quick before you yourself is in need of help. str_battle_won_unfriendly_goodnatured|Oh, it's you. Well, I suppose I should thank you for your help. str_battle_won_unfriendly_upstanding|Thank you for coming to my support. Now I will be off, before I say something that I regret. str_troop_train_request_default|I need someone like you to knock them into shape. str_troop_train_request_martial|They need someone to show them the meaning of valour. str_troop_train_request_quarrelsome|Fat lazy bastards. They make me puke. str_troop_train_request_pitiless|They are more afraid of the enemy than they are of me, and this will not do. str_troop_train_request_cunning|But men, like swords, are tempered and hardened by fire. str_troop_train_request_sadistic|They need someone with steel in his back to flog some courage into them, or kill them trying. str_troop_train_request_goodnatured|They're good enough lads, but I am afraid that they are not quite ready for a battle just yet. str_troop_train_request_upstanding|It would be tantamount to murder for me to lead them into combat in their current state. str_unprovoked_attack_default|What? Why do you attack us? Speak?! str_unprovoked_attack_martial|I have no objection to a trial of arms, but I would ask you for what reason you attack us? str_unprovoked_attack_quarrelsome|You're making a big mistake, {boy/girl}. What do you think you're doing? str_unprovoked_attack_pitiless|Indeed? If you really want to die today, I'd be more than happy to oblige you, but I am curious as to what you hope to accomplish. str_unprovoked_attack_cunning|Really? I think that you are acting most unwisely. What do you hope to gain by this? str_unprovoked_attack_sadistic|I'm going to enjoy shitting down your throat after I've lobbed off your head. Does this sound appealing to you? str_unprovoked_attack_goodnatured|Why do you do this? We've got no quarrel, {reg59?madam ser}. str_unprovoked_attack_upstanding|I consider this an unprovoked assault, and will protest to your king. Why do you do this? str_unnecessary_attack_default|I will not hesitate to cut you down if pressed, but I will offer you the chance to ride away from this. str_unnecessary_attack_martial|I am eager to take you up on your challenge, {reg59?madam ser}, although I will give you a minute to reconsider. str_unnecessary_attack_quarrelsome|I'm in no mood for this nonsense today. Get out of my way. str_unnecessary_attack_pitiless|I am in a merciful mood today. I will pretend that I did not hear you. str_unnecessary_attack_cunning|I don't see what you have to gain by making an enemy of me. Maybe you should just ride away. str_unnecessary_attack_sadistic|I have no time to waste on a worm like you. Get out of my way. str_unnecessary_attack_goodnatured|I don't see what you have to gain by picking a fight, {reg59?madam ser}. You can still ride away. str_unnecessary_attack_upstanding|If a fight is what you wish, {reg59?madam ser}, then you will have one, but I will yet offer you the chance to back down. str_lord_challenged_default|As you wish. Prepare to die! str_lord_challenged_martial|So be it. Defend yourself! str_lord_challenged_quarrelsome|You impudent whelp! I'll crush you! str_lord_challenged_pitiless|If you so badly wish to die, then I have no choice but to oblige you. str_lord_challenged_cunning|Well, if you leave me no choice... str_lord_challenged_sadistic|You silly little {boy/girl}! I'll make you wish you'd never been born. str_lord_challenged_goodnatured|Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. str_lord_challenged_upstanding|So be it. It saddens me that you cannot be made to see reason. str_lord_mission_failed_default|Well, I am disappointed, but I am sure that you will have many chances to redeem yourself. str_lord_mission_failed_martial|There is no honour in failing a quest which you endeavoured to take, but I will accept your word on it. str_lord_mission_failed_quarrelsome|You failed? I should have expected as much from the likes of you. str_lord_mission_failed_pitiless|You failed? Well. You disappoint me. That is a most unwise thing to do. str_lord_mission_failed_cunning|Well, I am disappointed, but no one can guarantee that the winds of fortune will always blow their way. str_lord_mission_failed_sadistic|Indeed? Those who fail me do not always live to regret it. str_lord_mission_failed_goodnatured|Oh well. It was a long shot, anyway. Thank you for making an effort. str_lord_mission_failed_upstanding|Very well. I am sure that you gave it your best effort. str_lord_follow_refusal_default|Follow you? You forget your station, {reg59?madam ser}. str_lord_follow_refusal_martial|Perhaps if you one day prove yourself a valorous and honourable warrior, then I would follow you. But not today. str_lord_follow_refusal_quarrelsome|Follow someone like you? I don't think so. str_lord_follow_refusal_pitiless|Lords like me do not follow people like you, {reg59?madam ser}. str_lord_follow_refusal_cunning|First show me that you are the type of {man/woman} who will not lead me into disaster, and then perhaps I will follow you. str_lord_follow_refusal_sadistic|I think not! Rather, you should follow me, as a whipped cur follows {his/her} master. str_lord_follow_refusal_goodnatured|Um, I am a bit pressed with errands right now. Perhaps at a later date. str_lord_follow_refusal_upstanding|First show me that you are worthy to lead, and then perhaps I will follow. str_lord_insult_default|base varlet str_lord_insult_martial|dishonourable knave str_lord_insult_quarrelsome|filth-swilling bastard str_lord_insult_pitiless|low-born worm str_lord_insult_cunning|careless oaf str_lord_insult_sadistic|cunt str_lord_insult_goodnatured|unpleasant fellow str_lord_insult_upstanding|disgraceful scoundrel str_lord_derogatory_default|base and vile str_lord_derogatory_martial|bullheaded str_lord_derogatory_quarrelsome|quarrelsome and divisive str_lord_derogatory_pitiless|cruel, tyrannical str_lord_derogatory_cunning|unscrupulous and manipulative str_lord_derogatory_sadistic|vile and dishonourable str_lord_derogatory_goodnatured|hopelessly naive str_lord_derogatory_upstanding|stiff-necked and sanctimonious str_lord_derogatory_result|bring us to ruin str_lord_derogatory_martial_action|attack the enemy without thought or plan, and throw away the lives of your men str_lord_derogatory_quarrelsome_action|pick fights with other lords, leaving us divided and weak str_lord_derogatory_pitiless_action|alienate the commons, provoking revolt and mutiny str_lord_derogatory_cunning_action|cut a deal with the enemy behind our back str_lord_derogatory_sadistic_action|bring shame upon our cause and our realm str_lord_derogatory_goodnatured_action|take pity on our enemies, rather than fight them str_lord_derogatory_upstanding_action|place your own exaggerated sense of honour above the needs of the realm str_rebellion_dilemma_martial|{s45} was clearly wronged. Although I gave an oath to {s46}, it does not bind me to support him if he usurped his throne illegally. str_rebellion_dilemma_quarrelsome|Hmm. {s46} has never given me my due, so I don't figure I owe him much. However, maybe {s45} will be no better, and {s46} has at least shown himself . str_rebellion_dilemma_pitiless|Hmm. {s45} says {reg3?she he} is the rightful heir to the throne. That is good -- it absolves me of my oath to {s46}. But still I must weight my decision carefully. str_rebellion_dilemma_cunning|Hmm. I gave an oath of homage to {s46}, yet the powerful are not bound by their oaths as our ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. str_rebellion_dilemma_sadistic|Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? str_rebellion_dilemma_goodnatured|I do not know what to say. I gave an oath to {s46} as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. str_rebellion_dilemma_upstanding|This is troublesome. It is a grave thing to declare my homage to {s46} to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and {s45} also has a valid claim to the throne. str_rebellion_dilemma_2_martial|On the other hand, {s46} has led us in war and peace, and I am loathe to renounce my allegiance. str_rebellion_dilemma_2_quarrelsome|So tell me, why should I turn my back on the bastard I know, in favour of {reg3?a woman the bastard} I don't know? str_rebellion_dilemma_2_pitiless|It is a most perilous position to be in, to be asked whom I would make {reg3?ruler king} of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! str_rebellion_dilemma_2_cunning|{s46} has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. Yet if {s45} takes the throne by force, {reg3?she he} will not be as strong as one who succeeded peacefully. str_rebellion_dilemma_2_sadistic|Perhaps if I join {s45} while {reg3?she he} is still weak {reg3?she he} will enrich me, but perhaps if I bring {s46} your head he will give me an even greater reward. str_rebellion_dilemma_2_goodnatured|{s46} has always treated me decently, yet it's true that he did wrong to {s45}. I hesitate to renounce my homage to {s46}, yet I also don't think it's right to support injustice. str_rebellion_dilemma_2_upstanding|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_political_philosophy_martial|My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. str_political_philosophy_quarrelsome|They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. str_political_philosophy_pitiless|Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. str_political_philosophy_cunning|Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. str_political_philosophy_sadistic|It is better to be the wolf than the lamb. str_political_philosophy_goodnatured|Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. str_political_philosophy_upstanding|Kingship and Lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. str_political_philosophy_roguish|Hmm.. I guess I'm thinking that it's good to be a lord. str_political_philosophy_benefactor|A good ruler makes sure all are treated justly. Personally, I intend to use my authority to better the lot of those who live in my demesne. str_political_philosophy_custodian|A good ruler creates the proper conditions for people to prosper. Personally, I intend to use my wealth to create more wealth, for myself and for the common benefit. str_rebellion_prior_argument_very_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I do not find them convincing. str_rebellion_prior_argument_very_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I disagree with most of them. str_rebellion_rival_martial|{s49} your ally {s44} once questioned my honour and my bravery. It's not often I get the chance to face him in battle, and make him retract his statement. str_rebellion_rival_quarrelsome|{s49} you're working with {s44}. He's a crafty weasel, and I don't trust him one bit. str_rebellion_rival_pitiless|{s49} you seem to have enlisted the support of {s44} -- who is soft, and weak, and not fit to govern a fief, and whom I have always detested. str_rebellion_rival_cunning|{s49} {s44}, who has already joined you, is headstrong and quarrelsome, and a bit of liability. str_rebellion_rival_sadistic|{s49} I have no desire to fight alongside your ally {s44}, who puts on such a nauseating display of virtue. str_rebellion_rival_goodnatured|{s49} I'd be reluctant to be on the same side as {s44}, who has quite a reputation for cruelty. str_rebellion_rival_upstanding|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_argument_favorable|I respect your line of argument str_rebellion_argument_neutral|I find your line of argument only moderately compelling str_rebellion_argument_unfavorable|I do not find your line of argument compelling str_rebellion_persuasion_favorable|you state your case eloquently str_rebellion_persuasion_neutral|you make a reasonable case str_rebellion_persuasion_unfavorable|you make an unconvincing case str_rebellion_relation_very_favorable|I have the greatest respect for you personally. str_rebellion_relation_favorable|I know and respect you personally. str_rebellion_relation_neutral|I do not know you as well as I might like. str_rebellion_relation_unfavorable|I do not trust you. str_and_comma_3|Furthermore, str_but_comma_3|However, str_and_comma_1|, and str_but_comma_1|, but str_and_comma_2|. Moreover, str_but_comma_2|. Nonetheless, str_rebellion_agree_martial|I have decided. I will back {s45} as the rightful heir. str_rebellion_agree_quarrelsome|Ahh, I've thought long enough. I never did like {s46} much anyway. Let's go take his head from him. str_rebellion_agree_pitiless|You are fortunate. I have decided to join you. Pray do not give me cause to regret this decision. str_rebellion_agree_cunning|This is a most dangerous decision, but after careful consideration, I have decided that I will join you. Let's hope it is for the best. str_rebellion_agree_sadistic|I have decided. I will back your {reg3?woman man} {s45}. But you'd best make sure that {reg3?she he} rewards me well! str_rebellion_agree_goodnatured|All right. I think your {reg3?woman man} will be a good ruler. I'll join you. str_rebellion_agree_upstanding|So be it. My first duty is to this realm, and to save it from lawlessness I will back {s45} and renounce my homage to {s46}. May the Heavens forgive me if I do wrong. str_rebellion_refuse_martial|I am sorry. {s45} has a good claim, but it's not enough for me to turn my back on {s46}. I will remain loyal to my liege. str_rebellion_refuse_quarrelsome|Nah. Your whelp {s45} doesn't have what it takes to rule this realm. I'm sticking with {s46}. str_rebellion_refuse_pitiless|No. I will not join your rebellion. I count it little more than the tantrum of a child, denied a bauble which {reg3?she he} thinks should be {reg3?hers his}. I will stick with {s46}, whose ability to rule is well-tested. str_rebellion_refuse_cunning|I am sorry. You do not give me reason for confidence that you will win. Many will die, but I do not wish to be among them. I will continue to back {s46}. str_rebellion_refuse_sadistic|No. I won't play your little game. You grasp at a crown, but I think instead you'll get a quick trip to the scaffold, and I'll be there by {s46}'s side to watch the headsman's axe drop. str_rebellion_refuse_goodnatured|I am sorry. I don't feel right turning my back on {s46}. No hard feelings when me meet on the battlefield. str_rebellion_refuse_upstanding|I am sorry. {s45}'s claim is not strong enough for me to inflict the curse of civil disorder on the poor wretches of this land. I will continue to back {s46}. May the Heavens forgive me if I do wrong. str_talk_later_martial|Now is not the time to talk politics! I am here today with my fellow lords, armed for battle. You'd better prepare to fight. str_talk_later_quarrelsome|Do you expect me to discuss betraying my liege with you, while we are surrounded by his army? What do you take me for, a bloody idiot? str_talk_later_pitiless|Still your tongue! Whatever I have to say on this matter, I will not say it here and now, while we are in the midst of our army. str_talk_later_cunning|This is hardly the time or the place for such a discussion. Perhaps we can discuss it at a later time and a different place, but for now we're still foes. str_talk_later_sadistic|You should have your mouth sewn shut! Can you imagine what would happen if the other vassals see me talking to you of treason? str_talk_later_goodnatured|So you wish to discuss your rebellion with me? Try that again when we aren't surrounded by my lieges army, and I will hear what you have to say. str_talk_later_upstanding|Whatever my thoughts on the legitimacy of the succession, I am not about to discuss them here and now. If we meet again when we can talk in privacy, I will hear what you have to say on the matter. But for now, consider me your enemy. str_gossip_about_character_default|They say that {s6} doesn't possess any interesting character traits. str_gossip_about_character_martial|They say that {s6} loves nothing more than war. str_gossip_about_character_quarrelsome|They say that {s6} almost came to blows with another lord lately, because the man made a joke about his nose. str_gossip_about_character_selfrighteous|I heard that {s6} had a ranger executed because the unfortunate man killed a deer in his forest. str_gossip_about_character_cunning|They say that {s6} is a cunning opponent. str_gossip_about_character_sadistic|They say that {s6} likes to torture his enemies. I wouldn't want to get on the bad side of that man. str_gossip_about_character_goodnatured|They say that {s6} is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. str_gossip_about_character_upstanding|People say that it is good to be in the service of {s6}. He is good to his followers, and rewards them if they work well. str_latest_rumor|The latest rumour you heard about {s6} was str_changed_my_mind_martial|However, your stirring words make me reconsider my position. str_changed_my_mind_quarrelsome|But I think you've talked me into it anyway, you bastard. I'm still listening str_changed_my_mind_pitiless|But when you plea like that, I will deign to reconsider. str_changed_my_mind_cunning|But you know, you're a well-spoken bastard. That impresses me. I'm still listening. str_changed_my_mind_sadistic|But as your silver tongue sings so pretty a song on your behalf, I will not dismiss the idea just yet. str_changed_my_mind_goodnatured|But you make a good case, so I'll try to keep an open mind. str_changed_my_mind_upstanding|However, you make an eloquent case. I am still listening. str_swadian_rebellion_pretender_intro|Hello traveller, my name is Valarr Blackfyre, son of 'The monstrous' Maelys Blackfyre, the last of House Blackfyre. str_vaegir_rebellion_pretender_intro|I am Lysara Rogare known as the Moonshadow of Braavos, the rightful heir to house Rogare. I am looking for a champion for my cause, I have no doubt that champion is you. str_khergit_rebellion_pretender_intro|2.1 str_nord_rebellion_pretender_intro|3.1 str_rhodok_rebellion_pretender_intro|4.1 str_sarranid_rebellion_pretender_intro|5.1 str_swadian_rebellion_pretender_story_1|My father Maelys Blackfyre was once Captain of the Golden Company. He was killed in the Fifth Blackfyre Rebellion, and my mother, a Tyroshi noblewoman lost all her lands. str_vaegir_rebellion_pretender_story_1|House Rogare was once the most powerful banking houses in all the Free Cities, Westeros and rulers of Lys. Kings, princes, and lords alike begged for our favour, however, they resented us and conspired to destroy House Rogare in dark corners. They struck at us with poison, deceit, lies, assassins, and everything else they could find to strike us low. The resentful struck us relentlessly until only Moredo remained on his feet. str_khergit_rebellion_pretender_story_1|2.2 str_nord_rebellion_pretender_story_1|3.2 str_rhodok_rebellion_pretender_story_1|4.2 str_sarranid_rebellion_pretender_story_1|5.2 str_swadian_rebellion_pretender_story_2|Ya know, my Early life was spent learning languages, histories, and how to wield a sword and spear. I made my living fighting in the Golden Company where I rose to the rank of Lieutenant. That was when I met Jon Connington. He took an interest to me, and through him I learned my true past. I have since been travelling and gaining favour with those who would seek to help me gain the right of my father, and his father. str_vaegir_rebellion_pretender_story_2|Moredo thirsted for vengeance and the Iron Bank saw an opportunity to use him to their advantage against Lys. They provided the funds for his revenge, and he brought down such a revenge that Lyseni still quiver in fear. Once the Iron Bank filled their pockets of Lys・スs wealth, they turned on Moredo. They left Moredo impoverished and at the mercy of his enemies. Lesser houses would have perished, but House Rogare disappeared into the shadows. Today, I intend to step back into the light! str_khergit_rebellion_pretender_story_2|2.3 str_nord_rebellion_pretender_story_2|3.3 str_rhodok_rebellion_pretender_story_2|4.3 str_sarranid_rebellion_pretender_story_2|5.3 str_swadian_rebellion_pretender_story_3|I am now ready and wish to overthrow the wicked Tyroshi masters and establish the new rightful home for House Blackfyre. I need your help to claim the Tyroshi lands as a launching point for future conquest... perhaps to the west... But no need to worry about that, yet. str_vaegir_rebellion_pretender_story_3|Every night I think of all of those that have struck down my family and left us in the shadows of our own legacy. In my dreams their descendants tremble in the blinding flames of my vengeance until cut down by Truth. Braavosi blood will redden the seas for turning us into penniless whores and beggars. Lyseni will wail at the horrors I shall bring to reclaim my home and bring Moredo・スs Vengeance once again to their shores. Reborn from the flames of vengeance House Rogare will rise higher than any house before. str_khergit_rebellion_pretender_story_3|2.4 str_nord_rebellion_pretender_story_3|3.4 str_rhodok_rebellion_pretender_story_3|4.4 str_sarranid_rebellion_pretender_story_3|5.4 str_swadian_rebellion_monarch_response_1|Valarr Blackfyre and his dead father Maelys Blackfyre have no right to lands or title, his whore of a mother had little influence before her death, and she had no husband, her lands are now mine. str_vaegir_rebellion_monarch_response_1|Lysyra Rogare, that name now keeps me up at night! Foolishly we thought she was nothing more than a courtesan, but she is a menace to all the Free Cities. We were lucky her original plan to take Braavos was discovered, but she is a determined woman she will not stop until she is dead. str_khergit_rebellion_monarch_response_1|2.5 str_nord_rebellion_monarch_response_1|3.5 str_rhodok_rebellion_monarch_response_1|4.5 str_sarranid_rebellion_monarch_response_1|5.5 str_swadian_rebellion_monarch_response_2|House Blackfyre has no place here, unless we expand our holdings to include more land. str_vaegir_rebellion_monarch_response_2|As we talk, Lysyra is out there plotting her next move, so we all must be vigilant. She is capable, charismatic, cunning, and cruel, I only hope the faceless men can find her before it is too late. str_khergit_rebellion_monarch_response_2|2.6 str_nord_rebellion_monarch_response_2|3.6 str_rhodok_rebellion_monarch_response_2|4.6 str_sarranid_rebellion_monarch_response_2|5.6 str_courtship_comment_conventional_generic|is a very well-bred sort str_courtship_comment_adventurous_generic|seems decent enough str_courtship_comment_otherworldly_generic|is most polite and attentive str_courtship_comment_ambitious_generic|lacks drive -- but perhaps that may be remedied str_courtship_comment_moralist_generic|seems to be a man of good character str_feast_description|scant str_feast_description_2|meagre str_feast_description_3|barely adequate str_feast_description_4|sufficient str_feast_description_5|bountiful str_feast_description_6|magnificent str_feast_lengthy_description_1|The food you provided was insufficient for your guests and their retinues, forcing them to purchase their sustenance from the surrounding countryside at grossly inflated prices. The consensus among those who attended was that you failed to do your duty as a host, diminishing both their trust in you and your overall reputation. str_feast_lengthy_description_2|The food and drink you provided eventually ran out, forcing some guests to either buy their own from passing pedlars, or send some of their retinue home early. The more charitable attributed the shortfall to poor planning rather than meanness, but either way, it did your reputation no good. str_feast_lengthy_description_3|The food and drink you provided was adequate for your noble guests, although some of the commoners in their retinues went without. You are establishing a reputation as one who has at least a grasp of your social obligations as a noble. str_feast_lengthy_description_4|You have provided enough food and drink, and with sufficient varieties, to do yourself credit. The food, drink, and merriment have loosened your guests tongues, allowing them to converse candidly about the matters of the realm, and deepening their trust in you. str_feast_lengthy_description_5|You have provided a bountiful table not just for your noble guests but for their retinues, with food left over to be distributed to the poor. Your guests lavish praise upon you for your generosity, and for your understanding of the social obligations of your rank. The conversation, fuelled by the food and drink, has been merry, strengthening the bonds between those who attended. str_feast_lengthy_description_6|The realm will be speaking of the bounty of your table for months to come, and it will become the standard to which all other feasts will aspire. You have filled the bellies not just of your noble guests and their retinues, but also of the poor who flocked to the gates. str_kingdom_1_adjective|Vale str_kingdom_2_adjective|Dragonstone str_kingdom_4_adjective|Northern str_kingdom_5_adjective|Riverland str_kingdom_6_adjective|Reach str_kingdom_8_adjective|Ironborn str_kingdom_9_adjective|Dornish str_kingdom_18_adjective|Westerland str_kingdom_22_adjective|Stormland str_kingdom_14_adjective|Targaryen str_kingdom_14_1_adjective|Targaryen str_kingdom_11_adjective|Free Folk str_kingdom_10_adjective|Nights Watch str_kingdom_12_adjective|Dothraki str_kingdom_13_adjective|Pentoshi str_kingdom_3_adjective|Norvoshi str_kingdom_15_adjective|Myrish str_kingdom_16_adjective|Tyroshi str_kingdom_17_adjective|Lorathi str_kingdom_19_adjective|Lysene str_kingdom_20_adjective|Qohorik str_kingdom_21_adjective|Volanti str_kingdom_7_adjective|Braavosi str_kingdom_1_names|The Vale str_kingdom_2_names|Dragonstone str_kingdom_4_names|The North str_kingdom_5_names|The Riverlands str_kingdom_6_names|The Reach str_kingdom_8_names|The Iron Islands str_kingdom_9_names|Dorne str_kingdom_18_names|The Westerlands str_kingdom_22_names|The Stormlands str_kingdom_14_names|The Targaryens str_kingdom_14_1_names|The Targaryens str_kingdom_11_names|Free Folk str_kingdom_10_names|Nights Watch str_kingdom_12_names|Dothraki str_kingdom_13_names|Pentos str_kingdom_3_names|Norvos str_kingdom_15_names|Myr str_kingdom_16_names|Tyrosh str_kingdom_17_names|Lorath str_kingdom_19_names|Lys str_kingdom_20_names|Qohor str_kingdom_21_names|Volantis str_kingdom_7_names|Braavos str_credits_1|Mount Blade Warband Copyright 2008-2010 Taleworlds Entertainment str_credits_2|Game design ^Armagan Yavuz^Steve Negus^Cem Cimenbicer str_credits_3|Programming ^Armagan Yavuz^Cem Cimenbicer^Serdar Kocdemir^Ozan Gumus str_credits_4|CG Artists ^Ozgur Saral^Mustafa Ozturk^Pinar Cekic^Ozan Unlu^Yigit Savtur^Umit Singil str_credits_5|Concept Artist ^Ganbat Badamkhand str_credits_6|Writing ^Steve Negus^Armagan Yavuz^Ryan A. Span str_credits_7|Original Music ^Jesse Hopkins str_credits_8|Voice Talent ^Tassilo Egloffstein str_credits_9|This game has been supported by The Scientific and Technological Research Council of Turkey.^^Tutorial written by ^Steve Negus^Armagan Yavuz^Edward Spoerl^^Horse Motion Capture Animation Supplied by ^Richard Widgery Kinetic Impulse^^Physics ^Havok^^Sound and Music Program Library ^FMODex Sound System by Firelight Technologies^^Skybox Textures ^Jay Weston^^Chinese Translation ^Hetairoi; Gaodatailang; silentjealousy; Ginn; fallout13; James; D.Kaede; Kan2; alixyang; muyiboy^^TaleWorlds Director of Communications ^Ali Erkin^^TaleWorlds Forum Programming ^Brett Flannigan ^^^TaleWorlds.com Forum Administrators and Moderators ^Janus^Archonsod^Narcissus^Nairagorn^Lost Lamb^Deus Ex^Merentha^Volkier^Instag0^Ativan^ego^Guspav^Hallequin^Invictus^okiN^Raz^rejenorst^Skyrage^ThVaz^^^Mount Blade Community Suggestions and Feedback ^A Mustang^adamlug^Adorno^alden^Alhanalem^amade^Anthallas^Alkhadias Master^Arch3r^Archevious^Arcas Nebun^Arcon^Arcturus^ares007^Arjihad^BadabombadaBang^Badun^BaronAsh^Berserker Pride^bgfan^bierdopjeee^Big Mac^Binboy^blink180heights^BlodsHammar^Bloid^Brandon^Brego^chenjielian^cifre^COGlory^Corinthian Hoplite^Crazed Rabbit^CryptoCactus^CtrlAltDe1337^Cuther^Da-V-Man^dimitrischris^dstemmer^EasyCo506^Egbert^ethneldryt^eudaimondaimon^Faranox^Fawzia dokhtar-i-Sanjar^Fei Dao^Gabeed^GeN76^General Hospital^GhosTR^glustrod^guspav^Halcyon^Harn^Hethwill^Highelfwarrior^HULKSMASH^Iberon^ignoble^Jack Merchantson^JoG^Jov^Kazzan^King Jonathan the Great^Kleidophoros^knight^Kong Burger^Kristiania^l3asu^Larkraxm^Leandro1021DX^lighthaze^Llew2^Lord Rich^lordum ediz^Lucke189^Mabons^MacPharlan^Madnes5^MagicMaster^Makh^ManiK^Manitas^Marin Peace Bringer^Martinet^MAXHARDMAN^Merlkir^miguel8500^Mithras^Moddan^Nate^Nemeo^Nite/m4re^noobalicous^Nord Champion^okiN^Orion^OTuphlos^Papa Lazarou^Phallas^Plazek^Prcin^PSYCHO78^PsykoOps^Reapy^Red River^Rhizobium^Riggea^Rongar^Ros^sadnhappy^Sarejo^ScientiaExcelsa^Scorch!^Seawied86^sebal87^shikamaru 1993^Shun^silentdawn^Sir Gowe^Skyrage^Slawomir of Aaarrghh^SoloSebo^SovietSoldier^Stabbing Hobo^Stratigos001^Styo^TalonAquila^test^The Yogi^Thundertrod^Thyr^Tim^Titanshoe^tmos^Toffey^Tonttu^Trenalok^Tronde^UberWiggett^Urist^Ursca^urtzi^Vermin^Viajero^Vincenzo^Vulkan^Warcat92^Welcome To Hell^Wheem^Wu-long^Yellonet^Yobbo^Yoshi Murasaki^Yoshiboy^Zyconnic^^^Special Thanks to Toby Lee for his ideas and in depth feedback on the combat system.^...and many many other wonderful Mount Blade players!^^(This is only a small sample of all the players who have contributed to the game by providing suggestions and feedback.^This list has been compiled by sampling only a few threads in the Taleworlds Forums.^Unfortunately compiling an exhaustive list is almost impossible.^We apologize sincerely if you contributed your suggestions and feedback but were not listed here, and please know that we are grateful to you all the same...) str_credits_10|Paradox Interactive^^President and CEO ^Theodore Bergqvist^^Executive Vice President ^Fredrik Wester^^Chief Financial Officer ^Lena Eriksson^^Finance Accounting ^Annlouise Larsson^^VP Sales Marketing US ^Reena M. Miranda^^VP Sales Marketing EU ^Martin Sirc^^Distribution Manager Nordic ^Erik Helmfridsson^^Director of PR Marketing ^Susana Meza^^PR Marketing ^Sofia Forsgren^^Product Manager ^Boel Bermann str_credits_11|Logotype ^Jason Brown^^Cover Art ^Piotr Fox Wysocki^^Layout ^Christian Sabe^Melina Grundel^^Poster ^Piotr Fox Wysocki^^Map Concept Art ^Ganbat Badamkhand^^Manual Editing ^Digital Wordsmithing Ryan Newman, Nick Stewart^^Web ^Martin Ericsson^^Marketing Assets ^2Coats^^Localization ^S H Entertainment Localization^^GamersGate ^Ulf Hedblom^Andreas Pousette^Martin Ericson^Christoffer Lindberg str_credits_12|Thanks to all of our partners worldwide, in particular long-term partners ^Koch Media (Germany UK)^Blue Label (Italy France)^Friendware (Spain)^New Era Interactive Media Co. Ltd. (Asia)^Snowball (Russia)^Pinnacle (UK)^Porto Editora (Portugal)^Hell-Tech (Greece)^CD Projekt (Poland, Czech Republic, Slovakia Hungary)^Paradox Scandinavian Distribution (Scandinavia) str_multi_scene_1|Ruins str_multi_scene_2|Village str_multi_scene_3|Hailes Castle str_multi_scene_4|Ruined Fort str_multi_scene_5|Scene 5 str_multi_scene_6|Scene 6 str_multi_scene_7|Field by the River str_multi_scene_8|Rudkhan Castle str_multi_scene_9|Snowy Village str_multi_scene_10|Turin Castle str_multi_scene_11|Nord Town str_multi_scene_16|Port Assault str_multi_scene_17|Brunwud Castle str_multi_scene_18|Battle on Ice str_multi_scene_19|Mahdaar Castle str_multi_scene_20|Jameyyed Castle str_multi_scene_21|The Arena str_multi_scene_22|Forest Hideout str_multi_scene_23|Canyon str_multi_scene_24|Desert Town str_multi_scene_25|Cold Coast str_multi_scene_12|Random Plains (Medium) str_multi_scene_13|Random Plains (Large) str_multi_scene_14|Random Steppe (Medium) str_multi_scene_15|Random Steppe (Large) str_multi_scene_end|multi scene end str_multi_game_type_1|Deathmatch str_multi_game_type_2|Team Deathmatch str_multi_game_type_3|Battle str_multi_game_type_4|Fight and Destroy str_multi_game_type_5|Capture the Flag str_multi_game_type_6|Conquest str_multi_game_type_7|Siege str_multi_game_type_8|Duel str_multi_game_type_9|Invasion str_multi_game_type_11|Warlords Battle str_multi_game_types_end|multi game types end str_poll_kick_player_s1_by_s0|{s0} started a poll to kick player {s1}. str_poll_ban_player_s1_by_s0|{s0} started a poll to ban player {s1}. str_poll_change_map_to_s1_by_s0|{s0} started a poll to change map to {s1}. str_poll_change_map_to_s1_and_factions_to_s2_and_s3_by_s0|{s0} started a poll to change map to {s1} and factions to {s2} and {s3}. str_poll_change_number_of_bots_to_reg0_and_reg1_by_s0|{s0} started a poll to change bot counts to {reg0} and {reg1}. str_poll_kick_player|Poll to kick player {s0} 1 = Accept, 2 = Decline str_poll_ban_player|Poll to ban player {s0} 1 = Accept, 2 = Decline str_poll_change_map|Poll to change map to {s0} 1 = Accept, 2 = Decline str_poll_change_map_with_faction|Poll to change map to {s0} and factions to {s1} versus {s2} 1 = Accept, 2 = Decline str_poll_change_number_of_bots|Poll to change number of bots to {reg0} for {s0} and {reg1} for {s1} 1 = Accept, 2 = Decline str_poll_time_left|({reg0} seconds left) str_poll_result_yes|The poll is accepted by the majority. str_poll_result_no|The poll is rejected by the majority. str_total_item_cost_reg0|Total cost {reg0} str_server_name|Server name str_game_password|Game password str_map|Map str_game_type|Game type str_max_number_of_players|Maximum number of players str_number_of_bots_in_team_reg1|Number of bots in team {reg1} str_team_reg1_faction|Team {reg1} faction str_enable_valve_anti_cheat|Enable Valve Anti-cheat (Requires valid Steam account) str_allow_friendly_fire|Allow ranged friendly fire str_allow_melee_friendly_fire|Allow melee friendly fire str_friendly_fire_damage_self_ratio|Friendly fire damage self (%) str_friendly_fire_damage_friend_ratio|Friendly fire damage friend (%) str_spectator_camera|Spectator camera str_control_block_direction|Control block direction str_map_time_limit|Map time limit (minutes) str_round_time_limit|Round time limit (seconds) str_players_take_control_of_a_bot_after_death|Switch to bot on death str_team_points_limit|Team point limit str_point_gained_from_flags|Team points gained for flags (%) str_point_gained_from_capturing_flag|Points gained for capturing flags str_respawn_period|Respawn period (seconds) str_add_to_official_game_servers_list|Add to official game servers list str_combat_speed|Combat speed str_combat_speed_0|Slowest str_combat_speed_1|Slower str_combat_speed_2|Medium str_combat_speed_3|Faster str_combat_speed_4|Fastest str_off|Off str_on|On str_defender_spawn_count_limit|Defender spawn count str_unlimited|Unlimited str_automatic|Automatic str_by_mouse_movement|By mouse movement str_free|Free str_stick_to_any_player|Lock to any player str_stick_to_team_members|Lock to team members str_stick_to_team_members_view|Lock to team members' view str_make_factions_voteable|Allow polls to change factions str_make_kick_voteable|Allow polls to kick players str_make_ban_voteable|Allow polls to ban players str_bots_upper_limit_for_votes|Bot count limit for polls str_make_maps_voteable|Allow polls to change maps str_valid_vote_ratio|Poll accept threshold (%) str_auto_team_balance_limit|Auto team balance threshold (diff.) str_welcome_message|Welcome message str_initial_gold_multiplier|Starting gold (%) str_battle_earnings_multiplier|Combat gold bonus (%) str_round_earnings_multiplier|Round gold bonus (%) str_allow_player_banners|Allow individual banners str_force_default_armor|Force minimum armour str_respawning_in_reg0_seconds|Respawning in {reg0} seconds... str_no_more_respawns_remained_this_round|No lives left for this round str_reg0_respawns_remained|({reg0} lives remaining) str_this_is_your_last_respawn|(This is your last life) str_wait_next_round|(Wait for the next round) str_yes_wo_dot|Yes str_no_wo_dot|No str_we_resign|We have no strength left to put up a fight. We surrender to you, {playername}. str_i_resign|I don't want to die today. I surrender. str_s1_returned_flag|{s1} has returned their flag to their base! str_s1_auto_returned_flag|{s1} flag automatically returned to their base! str_s1_captured_flag|{s1} has captured the enemy flag! str_s1_taken_flag|{s1} has taken the enemy flag! str_s1_neutralized_flag_reg0|{s1} has neutralized flag {reg0}. str_s1_captured_flag_reg0|{s1} has captured flag {reg0}! str_s1_pulling_flag_reg0|{s1} has started pulling flag {reg0}. str_s1_destroyed_target_0|{s1} destroyed target A! str_s1_destroyed_target_1|{s1} destroyed target B! str_s1_destroyed_catapult|{s1} destroyed the catapult! str_s1_destroyed_trebuchet|{s1} destroyed the trebuchet! str_s1_destroyed_all_targets|{s1} destroyed all targets! str_s1_saved_1_target|{s1} saved one target. str_s1_saved_2_targets|{s1} saved all targets. str_s1_defended_castle|{s1} defended their castle! str_s1_captured_castle|{s1} captured the castle! str_auto_team_balance_in_20_seconds|Auto-balance will be done in 20 seconds. str_auto_team_balance_next_round|Auto-balance will be done next round. str_auto_team_balance_done|Teams have been auto-balanced. str_s1_won_round|{s1} has won the round! str_round_draw|Time is up. Round draw. str_round_draw_no_one_remained|No one left. Round draw. str_death_mode_started|Hurry! Become master of the field! str_reset_to_default|Reset to Default str_done|Done str_player_name|Player Name str_kills|Kills str_deaths|Deaths str_ping|Ping str_dead|Dead str_reg0_dead|{reg0} Dead str_bots_reg0_agents|Bots ({reg0} agents) str_bot_1_agent|Bot (1 agent) str_score|Score str_score_reg0|Score {reg0} str_flags_reg0|(Flags {reg0}) str_reg0_players|({reg0} players) str_reg0_player|({reg0} player) str_open_gate|Open Gate str_close_gate|Close Gate str_open_door|Open Door str_close_door|Close Door str_raise_ladder|Raise Ladder str_drop_ladder|Drop Ladder str_back|Back str_start_map|Start Map str_choose_an_option|Choose an option str_choose_a_poll_type|Choose a poll type str_choose_faction|Choose Faction str_choose_a_faction|Choose a faction str_choose_troop|Choose Troop str_choose_a_troop|Choose a troop class str_choose_items|Choose Equipment str_options|Options str_redefine_keys|Redefine Keys str_submit_a_poll|Submit a Poll str_administrator_panel|Administrator Panel str_kick_player|Kick Player str_ban_player|Ban Player str_mute_player|Mute Player str_unmute_player|Unmute Player str_quit|Quit str_poll_for_changing_the_map|Change the map str_poll_for_changing_the_map_and_factions|Change the map and factions str_poll_for_changing_number_of_bots|Change number of bots in teams str_poll_for_kicking_a_player|Kick a player str_poll_for_banning_a_player|Ban a player str_choose_a_player|Choose a player str_choose_a_map|Choose a map str_choose_a_faction_for_team_reg0|Choose a faction for team {reg0} str_choose_number_of_bots_for_team_reg0|Choose number of bots for team {reg0} str_spectator|Spectator str_spectators|Spectators str_command|Command str_profile_banner_selection_text|Choose a banner for your profile str_use_default_banner|Use Faction's Banner str_party_morale_is_low|Morale of some troops are low! str_weekly_report|Weekly Report str_has_deserted_the_party|has deserted the party. str_have_deserted_the_party|have deserted the party. str_space| str_us_|Us str_allies_|Allies str_enemies_|Enemies str_routed|Routed str_weekly_budget|Weekly Budget str_income_from_s0|Income from {s0} str_mercenary_payment_from_s0|Mercenary payment from {s0} str_s0s_party|{s0}'s Party str_loss_due_to_tax_inefficiency|Loss due to tax inefficiency str_wages_for_s0|Wages for {s0} str_earlier_debts|Earlier debts str_net_change|Net change str_earlier_wealth|Earlier wealth str_new_wealth|New wealth str_new_debts|New debts str_maximum_seconds_for_round_is_reg0|Maximum seconds for round is {reg0}. str_respawn_period_is_reg0_seconds|Respawn period is {reg0} seconds. str_bots_upper_limit_for_votes_is_reg0|Bots upper limit for votes is {reg0}. str_map_is_voteable|Map is voteable. str_map_is_not_voteable|Map is not voteable. str_factions_are_voteable|Factions are voteable. str_factions_are_not_voteable|Factions are not voteable. str_players_respawn_as_bot|Players respawn as bot. str_players_do_not_respawn_as_bot|Players do not respawn as bot. str_kicking_a_player_is_voteable|Kicking a player is voteable. str_kicking_a_player_is_not_voteable|Kicking a player is not voteable. str_banning_a_player_is_voteable|Banning a player is voteable. str_banning_a_player_is_not_voteable|Banning a player is not voteable. str_player_banners_are_allowed|Player banners are allowed. str_player_banners_are_not_allowed|Player banners are not allowed. str_default_armor_is_forced|Default armour is forced. str_default_armor_is_not_forced|Default armour is not forced. str_percentage_of_yes_votes_required_for_a_poll_to_get_accepted_is_reg0|Percentage of yes votes required for a poll to get accepted is {reg0}%. str_auto_team_balance_threshold_is_reg0|Auto team balance threshold is {reg0}. str_starting_gold_ratio_is_reg0|Starting gold ratio is {reg0}%. str_combat_gold_bonus_ratio_is_reg0|Combat gold bonus ratio is {reg0}%. str_round_gold_bonus_ratio_is_reg0|Round gold bonus ratio is {reg0}%. str_point_gained_from_flags_is_reg0|Team points gained for flags is {reg0}%. str_point_gained_from_capturing_flag_is_reg0|Points gained for capturing flags is {reg0}%. str_map_time_limit_is_reg0|Map time limit is {reg0} minutes. str_team_points_limit_is_reg0|Team point limit is {reg0}. str_defender_spawn_count_limit_is_s1|Defender spawn count is {s1}. str_system_error|SYSTEM ERROR! str_prisoner_granted_parole|Prisoner granted parole str_prisoner_not_offered_parole|Prisoner not offered parole str__age_reg1|^Age {reg1} str__age_reg1_family_|^Age {reg1}^Family str_s49_s12_s11_rel_reg0|{s49} {s12} ({s11}, rel {reg0}), str_s49_s12_s11|{s49} {s12} ({s11}), str_lord_info_string|{reg6? {reg4?{s54} is the ruler of {s56}.^ {s54} is a vassal of {s55} of {s56}.^}}Renown {reg5}. Controversy {reg15}.^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59}^{s49} str_foreign_relations__|Foreign relations ^ str_s21__the_s5_is_at_war_with_the_s14|{s21}^* {s5} is at war with {s14}. str_s21_the_s5_has_had_the_upper_hand_in_the_fighting|{s21} {s5} has had the upper hand in the fighting. str_s21_the_s5_has_gotten_the_worst_of_the_fighting|{s21} {s5} has gotten the worst of the fighting. str_s21_the_fighting_has_gone_on_for_some_time_and_the_war_may_end_soon_with_a_truce|{s21} The fighting has gone on for some time, and the war may end soon with a truce. str_s21_the_fighting_has_begun_relatively_recently_and_the_war_may_continue_for_some_time|{s21} The fighting has begun relatively recently, and the war may continue for some time. str__however_the_truce_is_no_longer_binding_on_the_s14| However, the truce is no longer binding on the {s14} str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* {s5} is bound by truce not to attack {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_the_alliance_will_expire_in_reg1_days|{s21}^^* The {s5} has an alliance with {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire|{s21}^^* The {s5} has formalized an alliance with the {s14}.{s18} The alliance will expire in {reg1} days. str_s21__the_s5_has_recently_suffered_provocation_by_subjects_of_the_s14_and_there_is_a_risk_of_war|{s21}^* {s5} has recently suffered provocation by subjects of {s14}, and there is a risk of war. str_s21__the_s5_has_no_outstanding_issues_with_the_s14|{s21}^* {s5} has no outstanding issues with {s14}. str_s21_the_s14_was_recently_provoked_by_subjects_of_the_s5_and_there_is_a_risk_of_war_|{s21} {s14} was recently provoked by subjects of {s5}, and there is a risk of war.^ str_the_s5_is_ruled_by_s6_it_occupies_s8_its_vassals_are_s10__s21|{s5} is ruled by {s6}.^^They occupy {s8}.^^Its vassals are {s10}.^^^{s21} str_reg4_killed_reg5_wounded_reg6_routed|{reg4} killed or seriously wounded, {reg5} minor wounded, {reg6} routed str_reg4_killed_reg5_routed|{reg4} killed or seriously wounded, {reg5} routed str_reg4_killed_reg5_wounded|{reg4} killed or seriously wounded, {reg5} minor wounded str_reg4_wounded_reg5_routed|{reg4} minor wounded, {reg5} routed str_s42|{s42} str_s4_awarded_to_s5|{s4} awarded to {s5} str_calculating_sortie_for_s4_strength_of_reg3_vs_reg4_enemies|Calculating sortie for {s4}, strength of {reg3} vs {reg4} enemies str_current_wealth_reg1_taxes_last_collected_from_s4|Current wealth {reg1}. Taxes last collected from {s4} str_s4_has_reg4_chance_of_recruiting_troops|{s4} has {reg4} chance of recruiting troops str_s4_has_reg4_chance_of_going_to_s5|{s4} has {reg4} chance of going to {s5} str_s4_has_reg5_chance_of_patrolling_s6|{s4} has {reg5} chance of patrolling {s6} str_s4_has_reg5_chance_of_raiding_s6|{s4} has {reg5} chance of raiding {s6} str_s4_has_reg5_chance_of_besieging_s6|{s4} has {reg5} chance of besieging {s6} str_sum_chances_reg6|Sum chances {reg6} str_deciding_faction_ai_for_s3|Deciding faction AI for {s3} str_lords_of_the_s1_gather_for_a_feast_at_s2|Lords of the {s1} gather for a feast at {s2}. str_players_kingdom_has_had_reg3_days_of_peace|{s0}'s kingdom has had {reg3} days of peace str_s4_is_present_at_the_center_and_is_attending_the_feast|{s4} is present at the centre and is attending the feast str_s4_is_present_at_the_center_and_is_awaiting_the_player_in_private|{s4} is present at the centre and is awaiting the player in private str_s4_is_present_at_the_center_and_is_allowed_to_meet_the_player|{s4} is present at the centre and is allowed to meet the player str_s4_is_present_at_the_center_and_is_not_allowed_to_meet_the_player|{s4} is present at the centre and is not allowed to meet the player str_no_relation|no relation str_niece|niece str_nephew|nephew str_aunt|aunt str_uncle|uncle str_cousin|cousin str_daughterinlaw|daughter-in-law str_soninlaw|son-in-law str_motherinlaw|mother-in-law str_fatherinlaw|father-in-law str_sisterinlaw|sister-in-law str_brotherinlaw|brother-in-law str_print_party_members_entered|print party members entered str_num_companion_stacks_=_reg10|num companion stacks = {reg10} str_someone|someone str_i_take_what_work_i_can_sirmadame_i_carry_water_or_help_the_merchants_with_their_loads_or_help_build_things_if_theres_things_to_be_built|I take what work I can, {reg59?madam ser}. I carry water, or help the merchants with their loads, or help build things, if there are things to be built. str_im_not_doing_anything_sirmadame_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {reg59?madam ser}. There's no work to be had around here these days. str_im_not_doing_anything_sirmadame_i_have_no_land_of_my_own_and_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {reg59?madam ser}. I have no land of my own, and there's no work to be had around here these days. str_why_im_still_living_off_of_your_kindness_and_goodness_sirmadame_hopefully_there_will_be_work_shortly|Why, I'm still living off of your kindness and goodness, {reg59?madam ser}. Hopefully there will be work, shortly. str_i_work_in_the_fields_just_outside_the_walls_where_they_grow_grain_we_dont_quite_grow_enough_to_meet_our_needs_though_and_have_to_import_grain_from_the_surrounding_countryside|I work in the fields, just outside the walls, where they grow grain. We don't quite grow enough to meet our needs, though, and have to import grain from the surrounding countryside. str_i_work_mostly_in_the_fields_growing_grain_in_the_town_they_grind_it_to_make_bread_or_ale_and_we_can_also_boil_it_as_a_porridge|I work mostly in the fields, growing grain. In the town they grind it to make bread or ale, and we can also boil it as a porridge. str_i_work_in_the_breweries_making_ale_the_poor_folk_drink_a_lot_of_it_as_its_cheaper_than_wine_we_make_it_with_grain_brought_in_from_the_countryside|I work in the breweries, making ale. The poor folk drink a lot of it, as it's cheaper than mead. We make it with grain brought in from the countryside. str_i_work_in_a_mill_grinding_flour_to_make_bread_bread_is_cheap_keeps_well_and_fills_the_stomach|I work in a mill, grinding flour to make bread. Bread is cheap, keeps well, and fills the stomach. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk_so_it_doesnt_spoil|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_sheep_we_send_the_wool_to_the_cities_to_be_woven_into_cloth_and_make_mutton_sausage_when_we_cull_the_herds|I tend sheep. We send the wool to the cities to be woven into cloth, and make mutton sausage when we cull the herds. str_i_work_at_a_loom_spinning_cloth_from_wool_wool_is_some_of_the_cheapest_cloth_you_can_buy_but_it_will_still_keep_you_warm|I work at a loom, spinning cloth from wool. Wool is some of the cheapest cloth you can buy, but it will still keep you warm. str_i_crew_a_fishing_boat_we_salt_and_smoke_the_flesh_to_sell_it_far_inland|I crew a fishing boat. We salt and smoke the flesh, to sell it far inland. str_i_sift_salt_from_a_nearby_flat_they_need_salt_everywhere_to_preserve_meat_and_fish|I sift salt from a nearby flat. They need salt everywhere, to preserve meat and fish. str_i_mine_iron_from_a_vein_in_a_nearby_cliffside_they_use_it_to_make_tools_arms_and_other_goods|I mine iron from a vein in a nearby cliff side. They use it to make tools, arms, and other goods. str_i_make_pottery_which_people_use_to_store_grain_and_carry_water|I make pottery, which people use to store grain and carry water. str_trade_explanation_tools|I work in a smithy, {reg59?madam ser}, making all sorts of ironware -- knives, axes, pots, plough-blades, scythes, hammers, anvils, tongs, adzes, saws, nails, horseshoes, fire steel, braziers, and of course arms and armour for your excellencies. str_trade_explanation_oil|I work in an oil press, making oil from olives brought in from the countryside. If you can afford it, our oil has a hundred uses -- in cooking, lamps, even for easing childbirth. str_trade_explanation_linen|I weave linen, using flax brought in from the surrounding countryside. It's makes a tough, light fabric, {reg59?madam ser} -- good for summer clothing, sails for boats, and the like. str_trade_explanation_velvet|I work in one of this town's great weavers, carefully making the velvet for which we are known. We use silks brought from across the mountains, and dyes from the far corners of the earth, and make of it the finest and most expensive fabric that can be found in the land. str_trade_explanation_spice|I work in the caravanserai's, helping the merchants unload the spice they bring from across the mountains. Pepper, cinnamon, cloves, saffron... The rich mark their wealth by the amount of spices in their food, and they say that for every ailment, there's a spice which cures it. str_trade_explanation_apples|I'm just coming in from the orchards, where we grow apples. We dry them for storage, or it can also be made into cider or vinegar. str_trade_explanation_grapes|I work in the vineyards on the hillsides, growing grapes to be made into fine wines for the tables of the lords, ladies, and merchants, and cheap mead to be mixed with water to quench the thirst of the commons. str_trade_explanation_dyes|I work in the caravansaries, unloading dyes brought in from the lands outside Westeros and Essos -- the crimson of oak beetles and the red roots of madder, the blue of indigo and woad shrubs, the yellow of weld root and greenweed. The weavers use it to colour the silks and velvets of the great lords of the realm. str_trade_explanation_leatherwork|I work in the tanneries outside the walls, turning cured hides from the countryside into good, supple leather. It's foul work, and I come home stinking of urine, dung, and lime -- but that's where your boots, saddles, and bridles come from, {ser/my lady}. str_trade_explanation_flax|I sew and harvest linseed, and rot the stems to make flax fibres. That's the source of your fine linens, {ser/my lady} -- a rotting pit on the edge of a field. str_trade_explanation_dates|I tend to a grove of date palms. I hope you don't mind me saying so, but it takes great skill to tend them, as we must climb to the tops of the palms to ensure that the trees will flower. We export the fruit far and wide, as they keep for many months when properly dried. As sweet as honey, and they grant the eater health and strength. str_trade_explanation_olives|I tend to a grove of olive trees. You can eat the fruit or preserve it in brine, but we end up sending most of it to be pressed, to be made into oil. str_s14_i_hear_that_you_can_find_a_good_price_for_it_in_s15|{s14}. I hear that you can find a good price for it in {s15}. str_s2s_rebellion|{s2}'s Rebellion str_political_suggestion|Political suggestion str_instability_reg0_of_lords_are_disgruntled_reg1_are_restless|Instability {reg0}% of lords are disgruntled, {reg1}% are restless str_reg1shehe_is_prisoner_of_s1|{reg1?She He} is prisoner of {s1}. str_s39_rival|{s39} (rival) str_s41_s39_rival|{s41}, {s39} (rival) str_reputation_only_martial_|As far as you know, his personality seems to be Martial^ str_reputation_only_debauched_|As far as you know, his personality seems to be Debauched^ str_reputation_only_pitiless_|As far as you know, his personality seems to be Pitiless^ str_reputation_only_calculating_|As far as you know, his personality seems to be Calculating^ str_reputation_only_quarrelsome_|As far as you know, his personality seems to be Quarrelsome^ str_reputation_only_goodnatured_|As far as you know, his personality seems to be Good-natured^ str_reputation_only_upstanding_|As far as you know, his personality seems to be Upstanding^ str_reputation_only_conventional_|As far as you know, his personality seems to be Conventional^ str_reputation_only_adventurous_|As far as you know, his personality seems to be Adventurous^ str_reputation_only_romantic_|As far as you know, his personality seems to be Romantic^ str_reputation_only_moralist_|As far as you know, his personality seems to be Moralist^ str_reputation_only_ambitious_|As far as you know, his personality seems to be Ambitious^ str_reputation_only_reg11_|Reputation (cheat mode only) {reg11}^ str_love_interest|love interest str_betrothed|betrothed str_other_relations_s40_|Other relations {s40}^ str_relation_with_liege_reg0_|Relation with liege {reg0}^ str_sense_of_security_military_reg1_court_position_reg3_|Sense of security military {reg1}, court position {reg3}^ str_political_details_s47_|Political details ^{s47}^ str_the_s55|the {s55} str_travellers_on_the_road|travellers on the road str_a_short_while_ago|a short while ago str_one_day_ago|one day ago str_two_days_day_ago|two days day ago str_earlier_this_week|earlier this week str_about_a_week_ago|about a week ago str_about_two_weeks_ago|about two weeks ago str_several_weeks_ago|several weeks ago str_unknown_assailants|unknown assailants str_stormlands|Stormlands str_dornish|Dornish str_westerlands|Westerlands str_the_north|The North str_ironborn|Ironborn str_essos|Essosi str_wildlings|Free Folk str_dothraki|Dothraki str_riverlands|Riverlands str_arryns|Vale of Arryn str_norvosi|Norvosi str_baratheons|Baratheons str_tyrells|Tyrells str_braavosi|Braavosi str_greyjoy|Greyjoys str_martells|Martells str_nights_watch|Night's Watch str_pentoshi|Pentoshi str_targaryen|Targaryen str_myrish|Myrish str_tyroshi|Tyroshi str_lorathi|Lorathi str_lannisters|Lannisters str_lyseni|Lyseni str_qohoric|Qohorik str_volantine|Volanti str_bandits|bandits str_deserters|deserters str_your_followers|your followers str_we_have_heard_that_travellers_heading_to_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers heading to {s40} were attacked on the road {s46} by {s39} str_we_have_heard_that_travellers_coming_from_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers coming from {s40} were attacked on the road {s46} by {s39} str_travellers_coming_from_s40_traded_here_s46|Travellers coming from {s40} traded here {s46} str_it_is_still_early_in_the_caravan_season_so_we_have_seen_little_tradings42|It is still early in the caravan season, so we have seen little trading.{s42} str_there_has_been_very_little_trading_activity_here_recentlys42|There has been very little trading activity here recently.{s42} str_there_has_some_trading_activity_here_recently_but_not_enoughs42|There has some trading activity here recently, but not enough.{s42} str_there_has_some_trading_activity_here_recently_but_the_roads_are_dangerouss42|There has some trading activity here recently, but the roads are dangerous.{s42} str_the_roads_around_here_are_very_dangerouss42|The roads around here are very dangerous.{s42} str_we_have_received_many_traders_in_town_here_although_there_is_some_danger_on_the_roadss42|We have received many traders in town here, although there is some danger on the roads.{s42} str_we_have_received_many_traders_in_town_heres42|We have received many traders in town here.{s42} str_there_is_little_news_about_the_caravan_routes_to_the_towns_of_s44_and_nearby_parts_but_no_news_is_good_news_and_those_are_therefore_considered_safe|There is little news about the caravan routes to the towns of {s44} and nearby parts. But no news is good news, and those are therefore considered safe. str_s47_also_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|{s47} Also, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_however_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|However, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_we_have_shortages_of|We have shortages of str_we_have_adequate_stores_of_all_commodities|We have adequate stores of all commodities str_s33_and_some_other_commodities|{s33} and some other commodities str_the_roads_are_full_of_brigands_friend_but_that_name_in_particular_does_not_sound_familiar_good_hunting_to_you_nonetheless|The roads are full of brigands, friend, but that name in particular does not sound familiar. Good hunting to you, nonetheless. str_less_than_an_hour_ago|less than an hour ago str_maybe_reg3_hours_ago|maybe {reg3} hours ago str_reg3_days_ago|{reg3} days ago str_youre_in_luck_we_sighted_those_bastards_s16_near_s17_hurry_and_you_might_be_able_to_pick_up_their_trail_while_its_still_hot|You're in luck. We sighted those bastards {s16} near {s17}. Hurry, and you might be able to pick up their trail while it's still hot. str_you_speak_of_claims_to_the_throne_good_there_is_nothing_id_rather_do_than_fight_for_a_good_cause|You speak of claims to the throne. Good. There is nothing I'd rather do than fight for a good cause. str_you_speak_of_claims_to_the_throne_well_there_is_nothing_id_rather_do_than_fight_for_a_good_cause_but_the_claim_you_make_seems_somewhat_weak|You speak of claims to the throne. Well, there is nothing I'd rather do than fight for a good cause, but the claim you make seems somewhat weak. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_which_are_sometimes_trod_upon_in_these_sorry_days|I am pleased that you speak of upholding my ancient rights, which are sometimes trod upon in these sorry days. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_but_sometimes_men_make_pledges_before_they_are_king_which_they_cannot_keep_once_they_take_the_throne|I am pleased that you speak of upholding my ancient rights. But sometimes men make pledges before they are king, which they cannot keep once they take the throne. str_you_speak_of_protecting_the_commons_well_i_supposed_thats_good_but_sometimes_the_commons_overstep_their_boundaries_im_more_concerned_that_your_claim_be_legal_so_i_can_swing_my_sword_with_a_good_conscience|You speak of protecting the commons. Well, I supposed that's good, but sometimes the commons overstep their boundaries. I'm more concerned that your claim be legal, so I can swing my sword with a good conscience. str_you_speak_of_giving_me_land_good_i_ask_for_no_more_than_my_due|You speak of giving me land. Good. I ask for no more than my due. str_you_speak_of_giving_me_land_unfortunately_you_are_not_wellknown_for_rewarding_those_to_whom_you_have_made_such_offers|You speak of giving me land. Unfortunately, you are not well-known for rewarding those to whom you have made such offers. str_you_speak_of_unifying_calradia_well_i_believe_that_well_always_be_fighting__its_important_that_we_fight_for_a_rightful_cause|You speak of unifying the seven kingdoms. Well, I believe that we'll always be fighting - it's important that we fight for a rightful cause. str_you_talk_of_claims_to_the_throne_but_i_leave_bickering_about_legalities_to_the_lawyers_and_clerks|You talk of claims to the throne, but I leave bickering about legalities to the lawyers and clerks. str_you_speak_of_ruling_justly_hah_ill_believe_theres_such_a_thing_as_a_just_king_when_i_see_one|You speak of ruling justly. Hah! I'll believe there's such a thing as a just king when I see one. str_you_spoke_of_protecting_the_rights_of_the_nobles_if_you_did_youd_be_the_first_king_to_do_so_in_a_very_long_time|You spoke of protecting the rights of the nobles. If you did, you'd be the first king to do so in a very long time. str_you_speak_of_giving_me_land_ay_well_lets_see_if_you_deliver|You speak of giving me land. Ay, well, let's see if you deliver. str_you_speak_of_giving_me_land_bah_youre_not_known_for_delivering_on_your_pledges|You speak of giving me land. Bah. You're not known for delivering on your pledges. str_you_speak_of_unifying_calradia_well_youve_done_a_good_job_at_making_calradia_bend_its_knee_to_you_so_maybe_thats_not_just_talk|You speak of unifying the seven kingdoms. Well, you've done a good job at making most bend their knee to you, so maybe that's not just talk. str_you_speak_of_unifying_calradia_id_be_impressed_if_i_thought_you_could_do_it_but_unfortunately_you_dont|You speak of unifying the seven kingdoms. I'd be impressed if I thought you could do it. But unfortunately, you don't. str_you_speak_of_claims_to_the_throne_well_any_peasant_can_claim_to_be_a_kings_bastard|You speak of claims to the throne. Well, any peasant can claim to be a king's bastard str_well_its_a_fine_thing_to_court_the_commons_with_promises_but_what_do_you_have_to_offer_me|Well, it's a fine thing to court the commons with promises, but what do you have to offer me? str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected_however_it_is_easy_for_you_to_make_promises_while_you_are_weak_that_you_have_no_intention_of_keeping_when_you_are_strong|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. However, it is easy for you to make promises while you are weak, that you have no intention of keeping when you are strong. str_you_speak_of_giving_me_land_well_my_family_is_of_ancient_and_noble_lineage_so_you_promise_me_no_more_than_my_due_still_your_gesture_is_appreciated|You speak of giving me land. Well, my family is of ancient and noble lineage, so you promise me no more than my due. Still, your gesture is appreciated. str_you_speak_of_giving_me_land_well_you_make_that_pledge_but_i_am_not_impressed|You speak of giving me land. Well, you make that pledge, but I am not impressed. str_you_speak_of_unifying_calradia_well_much_of_this_land_now_bends_its_knee_to_you_so_perhaps_that_is_not_just_talk|You speak of unifying the seven kingdoms. Well, much of this land now bends its knee to you, so perhaps that is not just talk. str_you_speak_of_unifying_calradia_but_right_now_yours_is_just_one_squabbling_faction_among_many|You speak of unifying the seven kingdoms, but right now yours is just one squabbling house among many. str_you_speak_of_claims_well_no_offense_but_a_claim_unsupported_by_might_rarely_prospers|You speak of claims. Well, no offence, but a claim unsupported by might rarely prospers. str_you_speak_of_protecting_the_commons_well_i_suppose_that_will_make_for_a_more_prosperous_realm_ive_always_tried_to_treat_my_peasants_decently_saves_going_to_bed_worrying_about_whether_youll_wake_up_with_the_roof_on_fire|You speak of protecting the commons. Well, I suppose that will make for a more prosperous realm. I've always tried to treat my peasants decently. Saves going to bed worrying about whether you'll wake up with the roof on fire. str_you_speak_of_protecting_the_commons_very_well_but_remember_that_peasants_are_more_likely_to_cause_trouble_if_you_make_promises_then_dont_deliver_than_if_you_never_made_the_promise_in_the_first_place|You speak of protecting the commons. Very well. But remember that peasants are more likely to cause trouble if you make promises then don't deliver, than if you never made the promise in the first place. str_you_speak_of_protecting_the_rights_of_lords_good_youd_be_well_advised_to_do_that__men_fight_better_for_a_king_wholl_respect_their_rights|You speak of protecting the rights of lords. Good. You'd be well advised to do that -- men fight better for a king who'll respect their rights. str_you_speak_of_protecting_the_rights_of_lords_very_well_but_remember__failing_to_keep_promises_which_you_made_while_scrambling_up_the_throne_is_the_quickest_way_to_topple_off_of_it_once_you_get_there|You speak of protecting the rights of lords. Very well. But remember -- failing to keep promises which you made while scrambling up the throne is the quickest way to topple off of it once you get there. str_you_speak_of_giving_me_land_very_good_but_often_i_find_that_when_a_man_makes_too_many_promises_trying_to_get_to_the_top_he_has_trouble_keeping_them_once_he_reaches_it|You speak of giving me land. Very good, but often I find that when a man makes too many promises trying to get to the top, he has trouble keeping them once he reaches it. str_you_speak_of_unifying_calradia_well_many_have_said_that_you_might_very_well_be_the_one_to_do_it|You speak of unifying the seven kingdoms. Well, many have said that, you might very well be the one to do it. str_you_speak_of_unifying_calradia_well_all_the_kings_say_that_im_not_sure_that_you_will_succeed_while_they_fail|You speak of unifying the seven kingdoms. Well, all the kings say that. I'm not sure that you will succeed while they fail. str_you_speak_of_claims_do_you_think_i_care_for_the_nattering_of_lawyers|You speak of claims. Do you think I care for the nattering of lawyers? str_you_speak_of_protecting_the_commons_how_kind_of_you_i_shall_tell_my_swineherd_all_about_your_sweet_promises_no_doubt_he_will_become_your_most_faithful_vassal|You speak of protecting the commons. How kind of you! I shall tell my swineherd all about your sweet promises. No doubt he will become your most faithful vassal. str_you_speak_of_protecing_the_rights_of_lords_such_sweet_words_but_ill_tell_you_this__the_only_rights_that_are_respected_in_this_world_are_the_rights_to_dominate_whoever_is_weaker_and_to_submit_to_whoever_is_stronger|You speak of protecting the rights of lords. Such sweet words! But I'll tell you this -- the only rights that are respected in this world are the rights to dominate whoever is weaker, and to submit to whoever is stronger. str_you_speak_of_giving_me_land_yes_very_good__but_you_had_best_deliver|You speak of giving me land. Yes, very good -- but you had best deliver. str_you_speak_of_giving_me_land_hah_perhaps_all_those_others_to_whom_you_promised_lands_will_simply_step_aside|You speak of giving me land. Hah! Perhaps all those others to whom you promised lands will simply step aside? str_you_speak_of_unifying_calradia_you_may_indeed_humble_the_other_kings_of_this_land_and_in_that_case_i_would_hope_that_you_would_remember_me_as_your_faithful_servant|You speak of unifying the seven kingdoms. You may indeed humble the other kings of this land, and in that case I would hope that you would remember me as your faithful servant. str_you_speak_of_unifying_calradia_but_you_are_weak_and_i_think_that_you_will_remain_weak|You speak of unifying the seven kingdoms. But you are weak, and I think that you will remain weak. str_you_speak_of_claims_its_good_for_a_king_to_have_a_strong_claim_although_admittedly_im_more_concerned_that_he_rules_just_ly_than_with_legalities_anyway_your_claim_seems_wellfounded_to_me|You speak of claims. It's good for a king to have a strong claim, although admittedly I'm more concerned that he rules justly than with legalities. Anyway, your claim seems well-founded to me. str_you_speak_of_claims_but_your_claim_seems_a_bit_weak_to_me|You speak of claims, but your claim seems a bit weak to me. str_you_speak_of_protecting_the_commons_i_like_that_my_tenants_are_a_happy_lot_i_think_but_i_hear_of_others_in_other_estates_that_arent_so_fortunate|You speak of protecting the commons. I like that. My tenants are a happy lot, I think, but I hear of others in other estates that aren't so fortunate. str_you_speak_of_protecting_the_commons_im_glad_to_hear_you_say_that_but_do_me_a_favor__dont_promise_the_commons_anything_you_cant_deliver_thats_a_sure_way_to_get_them_to_rebel_and_it_breaks_my_heart_to_have_to_put_them_down|You speak of protecting the commons. I'm glad to hear you say that. But do me a favour -- don't promise the commons anything you can't deliver. That's a sure way to get them to rebel, and it breaks my heart to have to put them down. str_you_speak_of_protecting_the_rights_of_lords_well_very_good_i_suppose_but_you_know__we_lords_can_take_of_ourselves_its_the_common_folk_who_need_a_strong_king_to_look_out_for_them_to_my_mind|You speak of protecting the rights of lords. Well, very good, I suppose. But you know -- we lords can take care of ourselves. It's the common folk who need a strong king to look out for them, to my mind. str_you_speak_of_giving_me_land_its_kind_of_you_really_though_that_is_not_necessary|You speak of giving me land. It's kind of you. Really, though, that is not necessary. str_you_speak_of_unifying_calradia_well_maybe_you_can_unite_this_land_by_the_sword_but_im_not_sure_that_this_will_make_you_a_good_ruler|You speak of unifying the seven kingdoms. Well, maybe you can unite this land by the sword. But I'm not sure that this will make you a good ruler. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_and_yours_is_wellestablished|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, and yours is well-established. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_but_your_claim_is_not_so_strong|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, but your claim is not so strong. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals. However, I would like to know that you would indeed deliver on your promises. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects. However, I would like to know that you would indeed deliver on your promises. str_i_am_not_swayed_by_promises_of_reward|I am not swayed by promises of reward str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_to_the_realm_and_i_believe_that_you_are_strong_enough_to_do_so|You speak of unifying the seven kingdoms. It would be good to bring peace to the realm, and I believe that you are strong enough to do so. str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_the_realm_but_with_your_kingdom_in_its_current_state_i_worry_that_you_are_just_bringing_more_discord|You speak of unifying the seven kingdoms. It would be good to bring peace the realm, but with your Kingdom in its current state, I worry that you are just bringing more discord. str_my_s11_s15|my {s11} {s15} str_my_s11_s18|My {s11} {s18} str_the_socalled_s11_s18|The so-called {s11} {s18} str_s18_would_cheat_me_of_my_inheritance_by_heaven_i_know_my_rights_and_im_not_going_to_back_down|{s18} would cheat me of my inheritance. By heaven, I know my rights, and I'm not going to back down. str_s18_once_questioned_my_honour_and_my_bravery_i_long_for_the_day_when_i_can_meet_him_in_battle_and_make_him_retract_his_statement|{s18} once questioned my honour and my bravery. I long for the day when I can meet him in battle, and make him retract his statement. str_s18_once_questioned_my_judgment_in_battle_by_heaven_would_he_have_us_shirk_our_duty_to_smite_our_sovereigns_foes|{s18} once questioned my judgement in battle. By heaven, would he have us shirk our duty to smite our sovereign's foes? str_s18_seems_to_think_he_has_the_right_to_some_of_my_property_well_he_does_not|{s18} seems to think he has the right to some of my property. Well, he does not. str_s18_once_took_something_i_said_amiss_stubborn_bastard_wont_give_it_up_and_keeps_trying_to_get_me_to_recant_my_words|{s18} once took something I said amiss. Stubborn bastard won't give it up, and keeps trying to get me to recant my words. str_s18_is_a_crafty_weasel_and_i_dont_trust_him_one_bit|{s18} is a crafty weasel, and I don't trust him one bit. str_s18_i_despite_him_he_puts_on_such_a_nauseating_display_of_virtue_and_thinks_nothing_of_insulting_his_betters|{s18}? I despise him. He puts on such a nauseating display of virtue, and thinks nothing of insulting his betters. str_s18_entered_into_a_little_deal_with_me_and_is_now_trying_to_wriggle_out_of_it|{s18} entered into a little deal with me and is now trying to wriggle out of it. str_s18_once_ran_an_errand_for_me_and_now_thinks_i_owe_him_something_i_owe_his_ilk_nothing|{s18} once ran an errand for me, and now thinks I owe him something. I owe his ilk nothing. str_s18_is_soft_and_weak_and_not_fit_to_govern_a_fief_and_i_have_always_detested_him|{s18} is soft, and weak, and not fit to govern a fief, and I have always detested him. str_s18_is_a_quarrelsome_oaf_and_a_liability_in_my_opinion_and_ive_let_him_know_as_much|{s18} is a quarrelsome oaf and a liability, in my opinion, and I've let him know as much. str_s18_i_am_sorry_to_say_is_far_too_softhearted_a_man_to_be_given_any_kind_of_responsibility_his_chivalry_will_allow_the_enemy_to_flee_to_fight_another_day_and_will_cost_the_lives_of_my_own_faithful_men|{s18}, I am sorry to say, is far too soft-hearted a man to be given any kind of responsibility. His chivalry will allow the enemy to flee to fight another day, and will cost the lives of my own faithful men. str_s18_seems_to_have_something_against_me_for_some_reason_i_dont_like_to_talk_ill_of_people_but_i_think_hes_can_be_a_bit_of_a_cad_sometimes|{s18} seems to have something against me, for some reason. I don't like to talk ill of people, but I think he's can be a bit of a cad, sometimes. str_s18_has_always_treated_me_contemptuously_although_i_have_done_him_no_wrong|{s18} has always treated me contemptuously, although I have done him no wrong. str_s18_is_thoroughly_dishonorable_and_a_compulsive_spinner_of_intrigues_which_i_fear_will_drag_us_into_wars_or_incite_rebellions|{s18} is thoroughly dishonourable, and a compulsive spinner of intrigues which I fear will drag us into wars or incite rebellions. str_s18_disappoints_me_i_once_scolded_for_his_rashness_in_battle_and_he_took_offense_i_do_not_care_to_apologize_for_my_efforts_to_save_his_life_and_the_lives_of_his_men|{s18} disappoints me. I once scolded for his rashness in battle, and he took offence. I do not care to apologize for my efforts to save his life, and the lives of his men. str_s18_squanders_money_and_carouses_in_a_way_most_unbefitting_a_noble_by_doing_so_he_disgraces_us_all|{s18} squanders money and carouses in a way most unbefitting a noble. By doing so, he disgraces us all. str_s18_has_been_speaking_ill_of_me_behind_my_back_or_so_they_say|{s18} has been speaking ill of me behind my back, or so they say. str_s18_is_a_disgrace_reg3shehe_consorts_with_merchants_lends_money_at_interest_uses_coarse_language_and_shows_no_attempt_to_uphold_the_dignity_of_the_honor_bestowed_upon_reg3herhim|{s18} is a disgrace. {reg3?She He} consorts with merchants, lends money at interest, uses coarse language, and shows no attempt to uphold the dignity of the honour bestowed upon {reg3?her him}. str_s18_has_condemned_me_for_engaging_in_commerce_what_could_possibly_be_wrong_with_that|{s18} has condemned me for engaging in commerce. What could possibly be wrong with that? str_s18_i_have_heard_has_been_encouraging_seditious_ideas_among_the_peasantry__a_foolish_move_which_endangers_us_all|{s18}, I have heard, has been encouraging seditious ideas among the peasantry -- a foolish move which endangers us all. str_s18_has_called_me_out_for_the_way_i_deal_with_my_tenants_well_so_be_it_if_i_teach_them_that_they_are_the_equal_of_anyone_with_socalled_gentle_blood_what_is_it_to_reg3herhim|{s18} has called me out for the way I deal with my tenants. Well, so be it. If I teach them that they are the equal of anyone with so-called 'gentle' blood, what is it to {reg3?her him}? str_a_most_gallant_gentleman_who_knows_how_to_treat_a_lady|a most gallant gentleman, who knows how to treat a lady str_a_base_cad|a base cad str_a_man_who_treats_me_as_his_equal_which_is_rare|a man who treats me as his equal, which is rare str_appears_to_value_me_with_his_estate_and_his_horse_as_prizes_worth_having|appears to value me with his estate and his horse as prizes worth having str_a_bit_dull_but_what_can_you_expect|a bit dull, but what can you expect... str_the_man_whom_destiny_intends_for_me|the man whom destiny intends for me str_is_not_right_for_me__i_cannot_say_why_but_he_makes_my_skin_crawl|is not right for me - I cannot say why, but he makes my skin crawl str_is_a_man_who_clearly_intends_to_make_his_mark_in_the_world|is a man who clearly intends to make his mark in the world str_is_a_layabout_a_naif_prey_for_others_who_are_cleverer_than_he|is a lay-about, a naif, prey for others who are cleverer than he str_is_a_man_of_stalwart_character|is a man of stalwart character str_appears_to_be_a_man_of_low_morals|appears to be a man of low morals str_appears_to_be_a_man_who_lacks_selfdiscipline|appears to be a man who lacks self-discipline str_bandits_attacked_a_party_on_the_roads_so_a_bounty_is_probably_available|Bandits attacked a party on the roads, so a bounty is probably available str_total_additions_reg4|Total additions {reg4} str_total_subtractions_reg4|Total subtractions {reg4} str_s11_relocates_to_s10|{s11} relocates to {s10}. str__i_must_attend_to_this_matter_before_i_worry_about_the_affairs_of_the_realm| I must attend to this matter before I worry about the affairs of the realm. str__now_run_along| now run along before I have your head put on a spike. str_the_other_matter_took_precedence|The other matter took precedence. str_i_cannot_leave_this_fortress_now_as_it_is_under_siege|I cannot leave this fortress now, as it is under siege. str_after_all_we_are_under_siege|After all, we are under siege. str_we_are_not_strong_enough_to_face_the_enemy_out_in_the_open|We are not strong enough to face the enemy out in the field. str_i_should_probably_seek_shelter_behind_some_stout_walls|I should probably seek shelter behind some stout walls. str_enemies_are_reported_to_be_nearby_and_we_should_stand_ready_to_either_man_the_walls_or_sortie_out_to_do_battle|Enemies are reported to be nearby, and we should stand ready to either man the walls or sortie out to do battle. str_the_enemy_is_nearby|The enemy is nearby. str_as_the_marshall_i_am_assembling_the_army_of_the_realm|As the marshal, I am assembling the army of the realm. str_as_the_marshall_i_am_assembling_the_army_of_the_realm_and_travel_to_lands_near_s10_to_inform_more_vassals|As the marshal, I am assembling the army of the realm. We are travelling to the region of {s10} to inform more vassals. str_i_intend_to_assemble_the_army_of_the_realm|I intend to assemble the army of the realm. str_as_the_marshall_i_am_leading_the_siege|As the marshal, I am leading the siege. str_i_intend_to_begin_the_siege|I intend to begin the siege. str_as_the_marshall_i_am_leading_our_raid|As the marshal, I am leading our raid. str_i_intend_to_start_our_raid|I intend to start our raid. str_as_the_marshall_i_am_leading_our_forces_in_search_of_the_enemy|As the marshal, I am leading our forces in search of the enemy. str_i_intend_to_lead_our_forces_out_to_find_the_enemy|I intend to lead our forces out to find the enemy. str_as_the_marshall_i_am_leading_our_forces_to_engage_the_enemy_in_battle|As the marshal, I am leading our forces to engage the enemy in battle. str_i_intend_to_lead_our_forces_out_to_engage_the_enemy|I intend to lead our forces out to engage the enemy. str_i_dont_have_enough_troops_and_i_need_to_get_some_more|I don't have enough troops, so I need to recruit some more. str_i_am_running_low_on_troops|I am running low on troops. str_we_are_following_your_direction|We are following your direction. str_i_need_to_make_preparations_for_your_wedding|I need to make preparations for your wedding. str_after_all_i_need_to_make_preparations_for_your_wedding|After all, I need to make preparations for your wedding. str_i_am_heading_to_the_site_of_our_wedding|I am heading to the site of our wedding. str_after_all_we_are_soon_to_be_wed|After all, we are soon to be wed! str_i_am_hosting_a_feast_there|I am hosting a feast there. str_i_have_a_feast_to_host|I have a feast to host. str_i_am_to_be_the_bridegroom_there|I am to be the (bride/groom) there. str_my_wedding_day_draws_near|My wedding day draws near. str_i_have_too_much_loot_and_too_many_prisoners_and_need_to_secure_them|I have too much loot and too many prisoners, and need to secure them. str_i_should_think_of_dropping_off_some_of_my_prisoners|I should think of dropping off some of my prisoners. str_i_need_to_reinforce_it_as_it_is_poorly_garrisoned|I need to reinforce it, as it is poorly garrisoned. str_there_is_a_hole_in_our_defenses|There is a hole in our defences. str_i_am_following_the_marshals_orders|I am following the marshal's orders. str_the_marshal_has_given_me_this_command|The marshal has given me this command. str_i_am_answering_the_marshals_summons|I am answering the marshal's summons. str_our_realm_needs_my_support_there_is_enemy_raiding_one_of_our_villages_which_is_not_to_far_from_here_i_am_going_there|Our realm needs my support. There enemy is raiding one of our villages which is not to far from here. I am going there. str_the_marshal_has_issued_a_summons|The marshal has issued a summons. str_comradeinarms|comrade-in-arms. str_i_am_supporting_my_s11_s10|I am supporting my {s11} {s10}. str_i_believe_that_one_of_my_comrades_is_in_need|I believe that one of my comrades is in need. str_a_fortress_is_vulnerable|A fortress is vulnerable. str_i_believe_that_the_enemy_may_be_vulnerable|I believe that the enemy may be vulnerable. str_i_need_to_inspect_my_properties_and_collect_my_dues|I need to inspect my properties and collect my dues. str_it_has_been_too_long_since_i_have_inspected_my_estates|It has been too long since I have inspected my estates. str_my_men_are_weary_so_we_are_returning_home|My men are weary, so we are returning home. str_my_men_are_becoming_weary|My men are becoming weary. str_i_have_a_score_to_settle_with_the_lord_there|I have a score to settle with the lord there. str_i_am_thinking_of_settling_an_old_score|I am thinking of settling an old score. str_i_am_short_of_money_and_i_hear_that_there_is_much_wealth_there|I am short of money, and I hear that there is much wealth there. str_i_need_to_refill_my_purse_preferably_with_the_enemys_money|I need to refill my purse, preferably with the enemy's money. str_by_striking_at_the_enemys_richest_lands_perhaps_i_can_draw_them_out_to_battle|By striking at the enemy's richest lands, perhaps I can draw them out to battle! str_i_am_thinking_of_going_on_the_attack|I am thinking of going on the attack. str_perhaps_if_i_strike_one_more_blow_we_may_end_this_war_on_our_terms_|Perhaps, if I strike one more blow, we may end this war on our terms. str_we_may_be_able_to_bring_this_war_to_a_close_with_a_few_more_blows|We may be able to bring this war to a close with a few more blows. str_i_wish_to_attend_the_feast_there|I wish to attend the feast there. str_there_is_a_feast_which_i_wish_to_attend|There is a feast which I wish to attend. str_there_is_a_fair_lady_there_whom_i_wish_to_court|There is a fair lady there, whom I wish to court. str_i_have_the_inclination_to_pay_court_to_a_fair_lady|I have the inclination to pay court to a fair lady. str_we_have_heard_reports_that_the_enemy_is_in_the_area|We have heard reports that the enemy is in the area. str_i_have_heard_reports_of_enemy_incursions_into_our_territory|I have heard reports of enemy incursions into our territory. str_i_need_to_spend_some_time_with_my_household|I need to spend some time with my household. str_it_has_been_a_long_time_since_i_have_been_able_to_spend_time_with_my_household|It has been a long time since I have been able to spend time with my household. str_i_am_watching_the_borders|I am watching the borders. str_i_may_be_needed_to_watch_the_borders|I may be needed to watch the borders. str_i_will_guard_the_areas_near_my_home|I will guard the areas near my home... str_i_am_perhaps_needed_most_at_home|I am perhaps needed most at home. str_i_cant_think_of_anything_better_to_do|I can't think of anything better to do... str_i_am_completing_what_i_have_already_begun|I am completing what I have already begun. str_i_dont_even_have_a_home_to_which_to_return|I don't even have a home to which to return. str__i_am_acting_independently_because_no_marshal_is_appointed| I am acting independently, because no marshal is appointed. str__i_am_acting_independently_because_our_marshal_is_currently_indisposed| I am acting independently, because our marshal is currently indisposed. str__i_am_acting_independently_because_our_realm_is_currently_not_on_campaign| I am acting independently, because our realm is currently not on campaign. str__i_am_not_accompanying_the_marshal_because_i_fear_that_he_may_lead_us_into_disaster| I am not accompanying the marshal, because I fear that he may lead us into disaster. str_i_am_not_accompanying_the_marshal_because_i_question_his_judgment| I am not accompanying the marshal, because I question his judgement. str_i_am_not_accompanying_the_marshal_because_i_can_do_greater_deeds| I am not accompanying the marshal, because I can do greater deeds. str__s16_has_kept_us_on_campaign_on_far_too_long_and_there_are_other_pressing_matters_to_which_i_must_attend| {s16} has kept us on campaign on far too long, and there are other pressing matters to which I must attend. str__i_am_not_participating_in_the_marshals_campaign_because_i_do_not_know_where_to_find_our_main_army| I am not participating in the marshal's campaign, because I do not know where to find our main army. str__i_am_acting_independently_although_some_enemies_have_been_spotted_within_our_borders_they_havent_come_in_force_and_the_local_troops_should_be_able_to_dispatch_them| I am acting independently. Although some enemies have been spotted within our borders, they haven't come in force and the local troops should be able to dispatch them. str__the_needs_of_the_realm_must_come_first| The needs of the realm must come first. str_we_are_likely_to_be_overwhelmed_by_the_s9_let_each_defend_their_own|We are likely to be overwhelmed by the {s9}. Let each defend their own. str_we_should_see_this_siege_through|We should see this siege through. str_we_should_prepare_to_defend_s21_but_we_should_gather_our_forces_until_we_are_strong_enough_to_engage_them|We should prepare to defend {s21}, but we should gather our forces until we are strong enough to engage them. str_we_should_prepare_to_defend_s21_but_first_we_have_to_gather|We should prepare to defend {s21}. But first we have to gather our army. str_we_should_ride_to_break_the_siege_of_s21|We should ride to break the siege of {s21}. str_we_should_ride_to_defeat_the_enemy_gathered_near_s21|We should ride to defeat the enemy gathered near {s21}. str_we_have_located_s21s_army_and_we_should_engage_it|We have located {s21}'s army, and we should engage it. str_this_offensive_needs_to_wind_down_soon_so_the_vassals_can_attend_to_their_own_business|This offensive needs to wind down soon, so the vassals can attend to their own business. str_the_vassals_are_tired_we_let_them_rest_for_some_time|The vassals are tired of campaigning. We should let them rest for some time. str_the_vassals_still_need_time_to_attend_to_their_own_business|The vassals still need time to attend to their own business. str_it_is_time_to_go_on_the_offensive_and_we_must_first_assemble_the_army|It is time to go on the offensive, and we must first assemble the army. str_we_must_continue_to_gather_the_army_before_we_ride_forth_on_an_offensive_operation|We have only assembled a few vassals, but we must continue to gather the army before we ride forth on an offensive operation. str_there_is_no_need_to_beat_around_the_borders__we_can_take_one_of_their_important_towns|There is no need to beat around the borders, we can take one of their important towns. str_we_should_exploit_our_success_over_s21_by_seizing_one_of_their_fortresses|We should exploit our success over {s21} by seizing one of their fortresses. str_we_shall_leave_a_fiery_trail_through_the_heart_of_the_enemys_lands_targeting_the_wealthy_settlements_if_we_can|We shall leave a fiery trail through the heart of the enemy's lands, targeting the wealthy settlements if we can. str_the_army_will_be_disbanded_because_we_have_been_waiting_too_long_without_a_target|The army will be disbanded, because we have been waiting too long without a target. str_it_is_time_for_the_feast_to_conclude|It is time for the feast to conclude. str_we_should_continue_the_feast_unless_there_is_an_emergency|The feast shall continue, unless there is an emergency. str_you_had_wished_to_hold_a_feast|You had wished to hold a feast. str_your_wedding_day_approaches_my_lady|Your wedding day approaches, my lady. str_your_wedding_day_approaches|Your wedding day approaches. str_s22_and_s23_wish_to_marry|{s22} and {s23} wish to marry. str_it_has_been_a_long_time_since_the_lords_of_the_realm_gathered_for_a_feast|It has been a long time since the lords of the realm gathered for a feast. str_the_circumstances_which_led_to_this_decision_no_longer_apply_so_we_should_stop_and_reconsider_shortly|The circumstances which led to this decision no longer apply, so we should stop and reconsider shortly. str_s15_is_at_war_with_s16_|{s15} is at war with {s16}. str_in_the_short_term_s15_has_a_truce_with_s16_as_a_matter_of_general_policy_|In the short term, {s15} has a truce with {s16}. As a matter of general policy, str_in_the_short_term_s15_was_recently_provoked_by_s16_and_is_under_pressure_to_declare_war_as_a_matter_of_general_policy_|In the short term, {s15} was recently provoked by {s16}, and is under pressure to declare war. As a matter of general policy, str_s12s15_cannot_negotiate_with_s16_as_to_do_so_would_undermine_reg4herhis_own_claim_to_the_throne_this_civil_war_must_almost_certainly_end_with_the_defeat_of_one_side_or_another|{s12}{s15} cannot negotiate with {s16}, as to do so would undermine {reg4?her his} own claim to the throne. This civil war must almost certainly end with the defeat of one side or another. str_s12s15_considers_s16_to_be_dangerous_and_untrustworthy_and_shehe_wants_to_bring_s16_down|{s12}{s15} considers {s16} to be dangerous and untrustworthy, and {reg4?she he} wants to bring {s16} down. str_s12s15_is_anxious_to_reclaim_old_lands_such_as_s18_now_held_by_s16|{s12}{s15} is anxious to reclaim old lands such as {s18}, now held by {s16}. str_s12s15_feels_that_reg4shehe_is_winning_the_war_against_s16_and_sees_no_reason_not_to_continue|{s12}{s15} feels that {reg4?she he} is winning the war against {s16}, and sees no reason not to continue. str_s12s15_faces_too_much_internal_discontent_to_feel_comfortable_ignoring_recent_provocations_by_s16s_subjects|{s12}{s15} faces too much internal discontent to feel comfortable ignoring recent provocations by {s16}'s subjects. str_s12even_though_reg4shehe_is_fighting_on_two_fronts_s15_is_inclined_to_continue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}Even though {reg4?she he} is fighting on two fronts, {s15} is inclined to continue the war against {s16} for a little while longer, for the sake of honour. str_s12s15_feels_that_reg4shehe_must_pursue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}{s15} feels that {reg4?she he} must pursue the war against {s16} for a little while longer, for the sake of honour. str_s12s15_is_currently_on_the_offensive_against_s17_now_held_by_s16_and_reluctant_to_negotiate|{s12}{s15} is currently on the offensive against {s17}, now held by {s16}, and reluctant to negotiate. str_s12s15_is_alarmed_by_the_growing_power_of_s16|{s12}{s15} is alarmed by the growing power of {s16}. str_s12s15_distrusts_s16_and_fears_that_any_deals_struck_between_the_two_realms_will_not_be_kept|{s12}{s15} distrusts {s16}, and fears that any deals struck between the two realms will not be kept. str_s12s15_is_at_war_on_too_many_fronts_and_eager_to_make_peace_with_s16|{s12}{s15} is at war on too many fronts, and eager to make peace with {s16}. str_s12s15_seems_to_think_that_s16_and_reg4shehe_have_a_common_enemy_in_the_s17|{s12}{s15} seems to think that {s16} and {reg4?she he} have a common enemy in the {s17}. str_s12s15_feels_frustrated_by_reg4herhis_inability_to_strike_a_decisive_blow_against_s16|{s12}{s15} feels frustrated by {reg4?her his} inability to strike a decisive blow against {s16}. str_s12s15_has_suffered_enough_in_the_war_with_s16_for_too_little_gain_and_is_ready_to_pursue_a_peace|{s12}{s15} has suffered enough in the war with {s16}, for too little gain, and is ready to pursue a peace. str_s12s15_would_like_to_firm_up_a_truce_with_s16_to_respond_to_the_threat_from_the_s17|{s12}{s15} would like to firm up a truce with {s16} to respond to the threat from the {s17}. str_s12s15_wishes_to_be_at_peace_with_s16_so_as_to_pursue_the_war_against_the_s17|{s12}{s15} wishes to be at peace with {s16} so as to pursue the war against the {s17}. str_s12s15_seems_to_be_intimidated_by_s16_and_would_like_to_avoid_hostilities|{s12}{s15} seems to be intimidated by {s16}, and would like to avoid hostilities. str_s12s15_has_no_particular_reason_to_continue_the_war_with_s16_and_would_probably_make_peace_if_given_the_opportunity|{s12}{s15} has no particular reason to continue the war with {s16}, and would probably make peace if given the opportunity. str_s12s15_seems_to_be_willing_to_improve_relations_with_s16|{s12}{s15} seems to be willing to improve relations with {s16}. str_excuse_me_how_can_you_possibly_imagine_yourself_worthy_to_marry_into_our_family|Excuse me? How can you possibly imagine yourself worthy to marry into our family? str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard to her Ladyship, we were looking specifically for a groom of some distinction. Fight hard, count your silver stags, and perhaps some day in the future we may speak of such things, my good man! str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to her Ladyship, we were looking specifically for a groom of some distinction. str_it_is_too_early_for_you_to_be_speaking_of_such_things_you_are_still_making_your_mark_in_the_world|It is too early for you to be speaking of such things. You are still making your mark in the world. str_you_dont_serve_the_s4_so_id_say_no_one_day_we_may_be_at_war_and_i_prefer_not_to_have_to_kill_my_inlaws_if_at_all_possible|You don't serve the {s4}, so I'd say no. One day we may be at war, and I prefer not to have to kill my in-laws, if at all possible. str_as_you_are_not_a_vassal_of_the_s4_i_must_decline_your_request_the_twists_of_fate_may_mean_that_we_will_one_day_cross_swords_and_i_would_hope_not_to_make_a_widow_of_a_lady_whom_i_am_obligated_to_protect|As you are not a vassal of the {s4}, I must decline your request. The twists of fate may mean that we will one day cross swords, and I would hope not to make a widow of a lady whom I am obligated to protect. str_as_you_are_not_a_pledged_vassal_of_our_liege_with_the_right_to_hold_land_i_must_refuse_your_request_to_marry_into_our_family|As you are not a pledged vassal of our liege, with the right to hold land, I must refuse your request to marry into our family. str_look_here_lad__the_young_s14_has_been_paying_court_to_s16_and_youll_have_to_admit__hes_a_finer_catch_for_her_than_you_so_lets_have_no_more_of_this_talk_shall_we|Look here, lad -- the young {s14} has been paying court to {s16}, and you'll have to admit -- he's a finer catch for her than you. So let's have no more of this talk, shall we? str_i_do_not_care_for_you_sir_and_i_consider_it_my_duty_to_protect_the_ladies_of_my_household_from_undesirable_suitors|I do not care for you, ser, and I consider it my duty to protect the ladies of my household from undesirable suitors... str_hmm_young_girls_may_easily_be_led_astray_so_out_of_a_sense_of_duty_to_the_ladies_of_my_household_i_think_i_would_like_to_get_to_know_you_a_bit_better_we_may_speak_of_this_at_a_later_date|Hmm. Young girls may easily be led astray, so out of a sense of duty to the ladies of my household, I think I would like to get to know you a bit better. We may speak of this at a later date. str_you_may_indeed_make_a_fine_match_for_the_young_mistress|You may indeed make a fine match for the young mistress. str_madame__given_our_relations_in_the_past_this_proposal_is_most_surprising_i_do_not_think_that_you_are_the_kind_of_woman_who_can_be_bent_to_a_hushands_will_and_i_would_prefer_not_to_have_our_married_life_be_a_source_of_constant_acrimony|Madame -- given our relations in the past, this proposal is most surprising. I do not think that you are the kind of woman who can be bent to a husband's will, and I would prefer not to have our married life be a source of constant acrimony. str_i_would_prefer_to_marry_a_proper_maiden_who_will_obey_her_husband_and_is_not_likely_to_split_his_head_with_a_sword|I would prefer to marry a proper maiden who will obey her husband, and is not likely to split his head with a sword. str_my_lady_while_i_admire_your_valor_you_will_forgive_me_if_i_tell_you_that_a_woman_like_you_does_not_uphold_to_my_ideal_of_the_feminine_of_the_delicate_and_of_the_pure|My lady, while I admire your valour and your beauty, you will forgive me if I tell you that a woman like you does not uphold to my ideal of a wife feminine, delicate, and pure. str_nah_i_want_a_woman_wholl_keep_quiet_and_do_what_shes_told_i_dont_think_thats_you|Nah. I want a woman who'll keep quiet and do what she's told. I don't think that's you. str_my_lady_you_are_possessed_of_great_charms_but_no_properties_until_you_obtain_some_to_marry_you_would_be_an_act_of_ingratitude_towards_my_ancestors_and_my_lineage|My lady, you are possessed of great charms, but no properties. Until you obtain some, to marry you would be an act of ingratitude towards my ancestors and my lineage. str_my_lady_you_are_a_woman_of_no_known_family_of_no_possessions__in_short_a_nobody_do_you_think_that_you_are_fit_to_marry_into_may_family|My lady, you are a woman of no known family, of no possessions -- in short, a nobody. Do you think that you are fit to marry into may family? str_my_lady__forgive_me__the_quality_of_our_bond_is_not_of_the_sort_which_the_poets_tell_us_is_necessary_to_sustain_a_happy_marriage|My lady -- forgive me -- the quality of our bond is not of the sort which the poets tell us is necessary to sustain a happy marriage. str_um_i_think_that_if_i_want_to_stay_on_s4s_good_side_id_best_not_marry_you|Um, I think that if I want to stay on {s4}'s good side, I'd best not marry you. str_you_serve_another_realm_i_dont_see_s4_granting_reg4herhis_blessing_to_our_union|You serve another realm. I don't see {s4} granting {reg4?her his} blessing to our union. str_madame_my_heart_currently_belongs_to_s4|Madame, my heart currently belongs to {s4}. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_shall_give_your_proposal_consideration|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I shall give your proposal consideration. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_would_be_most_honored_were_you_to_become_my_wife|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I would be most honoured were you to become my wife. str_ah__kais_and_layali__such_a_sad_tale_many_a_time_has_it_been_recounted_for_my_family_by_the_wandering_poets_who_come_to_our_home_and_it_has_never_failed_to_bring_tears_to_our_eyes|Ah -- 'The Dornishman's Wife' -- such a sad tale. Many a time has it been recounted for my family by the wandering poets who come to our home, and it has never failed to bring tears to our eyes. str_kais_and_layali_three_hundred_stanzas_of_pathetic_sniveling_if_you_ask_me_if_kais_wanted_to_escape_heartbreak_he_should_have_learned_to_live_within_his_station_and_not_yearn_for_what_he_cannot_have|'The Dornishman's Wife'? A fair trade if you ask me. He succumbed to wounds received from a duel after sleeping with the Dornishman's wife. str_kais_and_layali_no_one_should_ever_have_written_such_a_sad_poem_if_it_was_the_destiny_of_kais_and_layali_to_be_together_than_their_love_should_have_conquered_all_obstacles|'The Dornishman's Wife'? No one should ever have written such a sad poem! If it was the destiny of him and the Dornishman's wife to be together, than their love should have conquered all obstacles! str_ah_kais_and_layali_a_very_old_standby_but_moving_in_its_way|Ah, 'The Dornishman's Wife.' A very old stand-by, but moving, in its way. str_the_saga_of_helgered_and_kara_such_happy_times_in_which_our_ancestors_lived_women_like_kara_could_venture_out_into_the_world_like_men_win_a_name_for_themselves_and_not_linger_in_their_husbands_shadow|The story of 'Deremond'? Such happy times in which our ancestors lived! People like Deremond could venture out into the world and win a name for themselves. str_ah_the_saga_of_helgered_and_kara_now_there_was_a_lady_who_knew_what_she_wanted_and_was_not_afraid_to_obtain_it|Ah, the story of 'Deremond'. Now there was someone who knew what they wanted, and was not afraid to obtain it. str_the_saga_of_helgered_and_kara_a_terrible_tale__but_it_speaks_of_a_very_great_love_if_she_were_willing_to_make_war_on_her_own_family|The story of 'Deremond'? A terrible tale - but it speaks of a very great bravery, he done what was needed for his own family. str_the_saga_of_helgered_and_kara_as_i_recall_kara_valued_her_own_base_passions_over_duty_to_her_family_that_she_made_war_on_her_own_father_i_have_no_time_for_a_poem_which_praises_such_a_woman|The story of 'Deremond'? As I recall, Deremond valued power and greed over the harmony of men. I have no time for a poem which praises such a man! str_the_saga_of_helgered_and_kara_how_could_a_woman_don_armor_and_carry_a_sword_how_could_a_man_love_so_ungentle_a_creature|The story of 'Deremond'? How could a anyone love such a vile creature! str_a_conversation_in_the_garden_i_cannot_understand_the_lady_in_that_poem_if_she_loves_the_man_why_does_she_tease_him_so|'The False and the Fair'? I cannot understand the lady in that poem. str_a_conversation_in_the_garden_let_us_see__it_is_morally_unedifying_it_exalts_deception_it_ends_with_a_maiden_surrendering_to_her_base_passions_and_yet_i_cannot_help_but_find_it_charming_perhaps_because_it_tells_us_that_love_need_not_be_tragic_to_be_memorable|'The False and the Fair'? Let us see -- it is morally unedifying, it exalts deception, it ends with a maiden surrendering to her base passions... And yet I cannot help but find it charming, perhaps because it tells us that love need not be tragic to be memorable. str_a_conversation_in_the_garden_now_that_is_a_tale_every_lady_should_know_by_heart_to_learn_the_subtleties_of_the_politics_she_must_practice|'The False and the Fair'? Now that is a tale every lady should know by heart, to learn the subtleties of the politics she must practice! str_a_conversation_in_the_garden_it_is_droll_i_suppose__although_there_is_nothing_there_that_truly_stirs_my_soul|'The False and the Fair'? It is droll, I suppose -- although there is nothing there that truly stirs my soul. str_storming_the_fortress_of_love_ah_yes_the_lady_sits_within_doing_nothing_while_the_man_is_the_one_who_strives_and_achieves_i_have_enough_of_that_in_my_daily_life_why_listen_to_poems_about_it|'The Bear and the Maiden Fair'? Ah, yes. The lady sits within doing nothing, while the man is the one who strives and achieves. I have enough of that in my daily life. Why listen to poems about it? str_storming_the_fortress_of_love_ah_yes_an_uplifting_tribute_to_the_separate_virtues_of_man_and_woman|'The Bear and the Maiden Fair'? Ah, yes. An uplifting tribute to the separate virtues of man and woman. str_storming_the_fortress_of_love_ah_yes_but_although_it_is_a_fine_tale_of_virtues_it_speaks_nothing_of_passion|'The Bear and the Maiden Fair'? Ah, yes. But although it is a fine tale of virtues, it speaks nothing of passion! str_storming_the_fortress_of_love_ah_a_sermon_dressed_up_as_a_love_poem_if_you_ask_me|'The Bear and the Maiden Fair'? Ah... A sermon dressed up as a love poem, if you ask me. str_a_hearts_desire_ah_such_a_beautiful_account_of_the_perfect_perfect_love_to_love_like_that_must_be_to_truly_know_rapture|'The Seasons of My Love'? Ah, such a beautiful account of the perfect, perfect love! To love like that must be to truly know rapture! str_a_hearts_desire_silly_if_you_ask_me_if_the_poet_desires_a_lady_then_he_should_endeavor_to_win_her__and_not_dress_up_his_desire_with_a_pretense_of_piety|'The Seasons of My Love'? Silly, if you ask me. If the poet desires a lady, then he should endeavour to win her -- and not dress up his desire with a pretence of piety! str_a_hearts_desire_hmm__it_is_an_interesting_exploration_of_earthly_and_divine_love_it_does_speak_of_the_spiritual_quest_which_brings_out_the_best_in_man_but_i_wonder_if_the_poet_has_not_confused_his_yearning_for_higher_things_with_his_baser_passions|'The Seasons of My Love'? Hmm -- it is an interesting exploration of earthly and divine love. It does speak of the spiritual quest which brings out the best in man, but I wonder if the poet has not confused his yearning for higher things with his baser passions. str_a_hearts_desire_oh_yes__it_is_very_worthy_and_philosophical_but_if_i_am_to_listen_to_a_bard_strum_a_lute_for_three_hours_i_personally_prefer_there_to_be_a_bit_of_a_story|'The Seasons of My Love'? Oh, yes -- it is very worthy and philosophical. But if I am to listen to a bard strum a lute for three hours, I personally prefer there to be a bit of a story. str_reg3_units_of_s4_for_reg5_guests_and_retinue|{reg3} units of {s4} for {reg5} guests and retinue str_reg3_units_of_spice_of_reg5_to_be_consumed|{reg3} units of spice of {reg5} to be consumed str_reg3_units_of_oil_of_reg5_to_be_consumed|{reg3} units of oil of {reg5} to be consumed str_of_food_which_must_come_before_everything_else_the_amount_is_s8|Of food, which must come before everything else, the amount is {s8} str_s9_and_the_variety_is_s8_|{s9} and the variety is {s8}. str_s9_of_drink_which_guests_will_expect_in_great_abundance_the_amount_is_s8|{s9} Of drink, which guests will expect in great abundance, the amount is {s8} str_s9_of_spice_which_is_essential_to_demonstrate_that_we_spare_no_expense_as_hosts_the_amount_is_s8_|{s9} Of spice, which is essential to demonstrate that we spare no expense as hosts, the amount is {s8}. str_s9_of_oil_which_we_shall_require_to_light_the_lamps_the_amount_is_s8|{s9} Of oil, which we shall require to light the lamps, the amount is {s8}. str_s9_overall_our_table_will_be_considered_s8|{s9} Overall, our table will be considered {s8}. str_rebel|rebel str_bandit|bandit str_relation_of_prisoner_with_captor_is_reg0|relation of prisoner with captor is {reg0} str_s5_suffers_attrition_reg3_x_s4|{s5} suffers attrition {reg3} x {s4} str_s10_said_on_s1_s11__|{s10} said on {s1} {s11}^^ str_totalling_casualties_caused_during_mission|Totalling casualties caused during mission... str_removing_s4_from_s5|Removing {s4} from {s5} str_s4_joins_prison_break|{s4} joins the prison break str_helper_is_spawned|helper is spawned. str_leaving_area_during_prison_break|Leaving area during prison break str_talk_to_the_trainer|Talk to the trainer. str_woman|woman str_man|man str_noble|noble str_common|common str_may_find_that_you_are_able_to_take_your_place_among_calradias_great_lords_relatively_quickly|may find that you are able to take your place among the worlds great lords relatively quickly str_may_face_some_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face some difficulties establishing yourself as an equal among great lords str_may_face_great_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face great difficulties establishing yourself as an equal among great lords str_current_party_morale_is_reg5_current_party_morale_modifiers_are__base_morale__50_party_size_s2reg1_leadership_s3reg2_food_variety_s4reg3s5s6_recent_events_s7reg4_total__reg5___|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size {s2}{reg1}^Leadership {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5}^^^ str_s1extra_morale_for_s9_troops__reg6_|{s1}Extra morale for {s9} troops {reg6}^ str_courtships_in_progress_|Courtships in progress ^ str_s1_s2_relation_reg3_last_visit_reg4_days_ago|{s1}^{s2}, relation {reg3}, last visit {reg4} days ago str_s1__poems_known|{s1}^^Poems known str_s1_storming_the_castle_of_love_allegoric|{s1}^The Bear and the Maiden Fair (Allegoric) str_s1_kais_and_layali_tragic|{s1}^The Dornishman's Wife (Tragic) str_s1_a_conversation_in_the_garden_comic|{s1}^The False and the Fair (Comic) str_s1_helgered_and_kara_epic|{s1}^Deremond (Epic) str_s1_a_hearts_desire_mystic|{s1}^The Seasons of My Love (Mystic) str_no_companions_in_service|No companions in service str_gathering_support|Gathering support str_expected_back_imminently|Expected back imminently str_expected_back_in_approximately_reg3_days|Expected back in approximately {reg3} days str_gathering_intelligence|Gathering intelligence str_diplomatic_embassy_to_s9|Diplomatic embassy to {s9} str_serving_as_minister|Serving as minister str_in_your_court_at_s9|In your court at {s9} str_under_arms|Under arms str_in_your_party|In your party str_attacking_enemy_army_near_s11|Attacking enemy army near {s11} str_holding_feast_at_s11|Holding feast at {s11} str_s9s10_current_state_s11_hours_at_current_state_reg3_current_strategic_thinking_s14_marshall_s12_since_the_last_offensive_ended_reg4_hours_since_the_decisive_event_reg10_hours_since_the_last_rest_reg9_hours_since_the_last_feast_ended_reg5_hours_percent_disgruntled_lords_reg7_percent_restless_lords_reg8__|{s9}{s10}^Current state {s11}^Hours at current state {reg3}^Current strategic thinking {s14}^Marshall {s12}^Since the last offensive ended {reg4} hours^Since the decisive event {reg10} hours^Since the last 18+ hour rest {reg9} hours^Since the last feast ended {reg5} hours^Percent disgruntled lords {reg7}%^Percent restless lords {reg8}%^^ str_s9s10_current_state_s11_hours_at_current_state_reg3_current_strategic_thinking_s14_marshal_s12_since_the_last_offensive_ended_reg4_hours_since_the_decisive_event_reg10_hours_since_the_last_rest_reg9_hours_since_the_last_feast_ended_reg5_hours_percent_disgruntled_lords_reg7_percent_restless_lords_reg8__|{s9}{s10}^^Current strategy {s11}^Hours at current strategy {reg3}^^Marshal {s12}^^Since the last offensive ended {reg4} hours^Since the decisive event {reg10} hours^Since the last 18+ hour rest {reg9} hours^Since the last feast ended {reg5} hours^^Percent disgruntled lords {reg7}%^Percent restless lords {reg8}%^^ str__right_to_rule_reg12|^Right to rule {reg12}. str_political_arguments_made_legality_reg3_rights_of_lords_reg4_unificationpeace_reg5_rights_of_commons_reg6_fief_pledges_reg7|Political arguments made ^Legality {reg3}^Rights of lords {reg4}^Unification/peace {reg5}^Rights of commons {reg6}^Fief pledges {reg7} str_renown_reg2_honour_rating_reg3s12_friends_s8_enemies_s6_s9|Renown {reg2}.^Reputation rating {reg3}.{s12}^Friends {s8}.^Enemies {s6}.^{s9} str_you_lie_stunned_for_several_minutes_then_stagger_to_your_feet_to_find_your_s10_standing_over_you_you_have_lost_the_duel|You lie stunned for several minutes, then stagger to your feet, to find your {s10} standing over you. You have lost the duel. str_s10_lies_in_the_arenas_dust_for_several_minutes_then_staggers_to_his_feet_you_have_won_the_duel|{s10} lies in the arena's dust for several minutes, then staggers to his feet. You have won the duel str__this_castle_is_temporarily_under_royal_control| This castle is temporarily under royal control. str__this_castle_does_not_seem_to_be_under_anyones_control| This castle does not seem to be under anyone's control. str__this_town_is_temporarily_under_royal_control| This town is temporarily under royal control. str__the_townspeople_seem_to_have_declared_their_independence| The townspeople seem to have declared their independence. str_to_your_husband_s11|to your husband, {s11}. str__you_see_the_banner_of_your_wifehusband_s7_over_the_castle_gate| You see the banner of your {wife/husband}, {s7}, over the castle gate. str__the_banner_of_your_wifehusband_s7_flies_over_the_town_gates| The banner of your {wife/husband}, {s7}, flies over the town gates. str__the_lord_is_currently_holding_a_feast_in_his_hall|^The lord is currently holding a feast in his hall. str__join_the_feast| (join the feast) str_belligerent_drunk_in_s4|Belligerent drunk in {s4} str_belligerent_drunk_not_found|Belligerent drunk not found str_roughlooking_character_in_s4|Rough-looking character in {s4} str_roughlooking_character_not_found|Rough-looking character not found str__however_you_have_sufficiently_distinguished_yourself_to_be_invited_to_attend_the_ongoing_feast_in_the_lords_castle|. However, you have sufficiently distinguished yourself to be invited to attend the ongoing feast in the lord's castle. str_s8_you_are_also_invited_to_attend_the_ongoing_feast_in_the_castle|{s8}. You are also invited to attend the ongoing feast in the castle. str_s11_unfortunately_s12_was_wounded_and_had_to_be_left_behind|{s11} Unfortunately, {s12} was wounded and had to be left behind. str_s11_also_s12_was_wounded_and_had_to_be_left_behind|{s11} Also, {s12} was wounded and had to be left behind. str_with_the_s10|with {s10} str_outside_calradia| str_you_have_been_indicted_for_treason_to_s7_your_properties_have_been_confiscated_and_you_would_be_well_advised_to_flee_for_your_life|You have been indicted for treason to {s7}. Your properties have been confiscated, and you would be well advised to flee for your life. str_by_order_of_s6_s4_of_the_s5_has_been_indicted_for_treason_the_lord_has_been_stripped_of_all_reg4herhis_properties_and_has_fled_for_reg4herhis_life_he_is_rumored_to_have_gone_into_exile_s11|By order of {s6}, {s4} of {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. {reg4?She He} is rumoured to have gone into exile {s11}. str_local_notables_from_s1_a_village_claimed_by_the_s4_have_been_mistreated_by_their_overlords_from_the_s3_and_petition_s5_for_protection|local notables from {s1}, a village claimed by the {s4}, have been mistreated by their overlords from the {s3} and petition {s5} for protection str_villagers_from_s1_stole_some_cattle_from_s2|villagers from {s1} stole some cattle from {s2} str_villagers_from_s1_abducted_a_woman_from_a_prominent_family_in_s2_to_marry_one_of_their_boys|villagers from {s1} abducted a woman from a prominent family in {s2} to marry one of their boys str_villagers_from_s1_killed_some_farmers_from_s2_in_a_fight_over_the_diversion_of_a_stream|villagers from {s1} killed some farmers from {s2} in a fight over the diversion of a stream str_your_new_minister_|Your new minister str_s10_is_your_new_minister_and_|{s10} is your new minister, and str_due_to_the_fall_of_s10_your_court_has_been_relocated_to_s12|Due to the loss of {s10}, your court has been relocated to {s11} str_after_to_the_fall_of_s10_your_faithful_vassal_s9_has_invited_your_court_to_s11_|After to the loss of {s10}, your faithful vassal {s9} has invited your court to {s11} str_after_to_the_fall_of_s11_your_court_has_nowhere_to_go|After the loss of {s11}, your court has nowhere to go str_s8_wishes_to_inform_you_that_the_lords_of_s9_will_be_gathering_for_a_feast_at_his_great_hall_in_s10_and_invites_you_to_be_part_of_this_august_assembly|{s8} wishes to inform you that the lords of {s9} will be gathering for a feast at his great hall in {s10}, and invites you to be part of this august assembly. str_consult_with_s11_at_your_court_in_s12|Consult with {s11} at your court in {s12} str_as_brief_as_our_separation_has_been_the_longing_in_my_heart_to_see_you_has_made_it_seem_as_many_years|As brief as our separation has been, the longing in my heart to see you has made it seem as many years. str_although_it_has_only_been_a_short_time_since_your_departure_but_i_would_be_most_pleased_to_see_you_again|Although it has only been a short time since your departure, I would be most pleased to see you again. str_although_i_have_received_no_word_from_you_for_quite_some_time_i_am_sure_that_you_must_have_been_very_busy_and_that_your_failure_to_come_see_me_in_no_way_indicates_that_your_attentions_to_me_were_insincere_|Although I have received no word from you for quite some time, I am sure that you must have been very busy, and that your failure to come see me in no way indicates that your attentions to me were insincere. str_i_trust_that_you_have_comported_yourself_in_a_manner_becoming_a_gentleman_during_our_long_separation_|I trust that you have comported yourself in a manner becoming a gentleman during our long separation. str_it_has_been_many_days_since_you_came_and_i_would_very_much_like_to_see_you_again|It has been many days since you came, and I would very much like to see you again. str__you_should_ask_my_s11_s16s_permission_but_i_have_no_reason_to_believe_that_he_will_prevent_you_from_coming_to_see_me| You should ask my {s11} {s16}'s permission, but I have no reason to believe that he will prevent you from coming to see me. str__you_should_first_ask_her_s11_s16s_permission|. You should first ask her {s11} {s16}'s permission str__alas_as_we_know_my_s11_s16_will_not_permit_me_to_see_you_however_i_believe_that_i_can_arrange_away_for_you_to_enter_undetected| Alas, as we know, my {s11} {s16} will not permit me to see you. However, I believe that I can arrange a way for you to enter undetected. str__as_my_s11_s16_has_already_granted_permission_for_you_to_see_me_i_shall_expect_your_imminent_arrival| As my {s11} {s16} has already granted permission for you to see me, I shall expect your imminent arrival. str_visit_s3_who_was_last_at_s4s18|Visit {s3}, who was last at {s4}{s18} str_the_guards_at_the_gate_have_been_ordered_to_allow_you_through_you_might_be_imagining_things_but_you_think_one_of_them_may_have_given_you_a_wink|The guards at the gate have been ordered to allow you through. You might be imagining things, but you think one of them may have given you a wink str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_don_this_dress_and_throw_the_hood_over_your_face_i_will_smuggle_you_inside_the_castle_to_meet_her_in_the_guise_of_a_skullery_maid__the_guards_will_not_look_too_carefully_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Don this dress, and throw the hood over your face. I will smuggle you inside the castle to meet her in the guise of a scullery maid -- the guards will not look too carefully. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_wait_for_a_while_by_the_spring_outside_the_walls_i_will_smuggle_her_ladyship_out_to_meet_you_dressed_in_the_guise_of_a_shepherdess_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Wait for a while by the spring outside the walls. I will smuggle her Ladyship out to meet you, dressed in the guise of a shepherdess. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_her_ladyship_asks_me_to_say_that_yearns_to_see_you_but_that_you_should_bide_your_time_a_bit_her_ladyship_says_that_to_arrange_a_clandestine_meeting_so_soon_after_your_last_encounter_would_be_too_dangerous|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you.^'I am {s11}'s nurse,' she whispers urgently. 'Her Ladyship asks me to say that she yearns to see you, but that you should bide your time a bit. Her Ladyship says that to arrange a clandestine meeting so soon after your last encounter would be too dangerous.' str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter|The guards glare at you, and you know better than to ask permission to enter. str_party_with_commander_mismatch__check_log_for_details_|Party with commander mismatch - check log for details str_doing_political_calculations_for_s9|Doing political calculations for {s9} str_current_wealth_reg1|Current wealth {reg1} str_wanted_bandits_spotted_by_s4|Wanted bandits spotted by {s4} str_s4_ready_to_voice_objection_to_s3s_mission_if_in_party|{s4} ready to voice objection to {s3}'s mission, if in party str_strange_that_one_didnt_seem_like_your_ordenary_troublemaker_he_didnt_drink_all_that_much__he_just_stood_there_quietly_and_watched_the_door_you_may_wish_to_consider_whether_you_have_any_enemies_who_know_you_are_in_town_a_pity_that_blood_had_to_be_spilled_in_my_establishment|Strange. That one didn't seem like your ordinary troublemaker. He didn't drink all that much -- he just stood there, quietly, and watched the door. You may wish to consider whether you have any enemies who know you are in town... A pity that blood had to be spilled in my establishment... str_you_never_let_him_draw_his_weapon_still_it_looked_like_he_was_going_to_kill_you_take_his_sword_and_purse_i_suppose_he_was_trouble_but_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|You never let him draw his weapon.... Still, it looked like he was going to kill you. Take his sword and purse, I suppose. He was trouble, but it's not good for an establishment to get a name as a place where men are killed. str_well_id_say_that_he_started_it_that_entitles_you_to_his_sword_and_purse_i_suppose_have_a_drink_on_the_house_as_i_daresay_youve_saved_a_patron_or_two_a_broken_skull_still_i_hope_he_still_has_a_pulse_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|Well... I'd say that he started it. That entitles you to his sword and purse, I suppose. Have a drink on the house, as I dare say you've saved a patron or two a broken skull. Still, I hope he still has a pulse. It's not good for an establishment to get a name as a place where men are killed. str_stop_no_shooting_no_shooting|Stop! No shooting! No shooting! str_em_ill_stay_out_of_this|Em... I'll stay out of this. str_the_s12_is_a_labyrinth_of_rivalries_and_grudges_lords_ignore_their_lieges_summons_and_many_are_ripe_to_defect|The {s12} is a labyrinth of rivalries and grudges. Lords ignore their lieges summons, and many are ripe to defect. str_the_s12_is_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_defect_to_a_liege_that_they_consider_more_worthy|The {s12} is shaky. Many lords do not cooperate with each other, and some might be tempted to defect to a liege that they consider more worthy. str_the_s12_is_fairly_solid_some_lords_bear_enmities_for_each_other_but_they_tend_to_stand_together_against_outside_enemies|The {s12} is fairly solid. Some lords bear enmities for each other, but they tend to stand together against outside enemies. str_the_s12_is_a_rock_of_stability_politically_speaking_whatever_the_lords_may_think_of_each_other_they_fight_as_one_against_the_common_foe|The {s12} is a rock of stability, politically speaking. Whatever the lords may think of each other, they fight as one against the common foe. str_tribune_s12|Tribune {s12} str_lady_s12|Lady {s12} str_lord_s12|Lord {s12} str_resolve_the_dispute_between_s11_and_s12|Resolve the dispute between {s11} and {s12} str_in_doing_so_you_will_be_in_violation_of_your_truce_is_that_what_you_want|In doing so, you will be in violation of your truce. Is that what you want? str_if_you_attack_without_provocation_some_of_your_vassals_may_consider_you_to_be_too_warlike_is_that_what_you_want|If you attack without provocation, some of your vassals may consider you to be too warlike. Is that what you want? str_our_men_are_ready_to_ride_forth_at_your_bidding_are_you_sure_this_is_what_you_want|Our men are ready to ride forth at your bidding... Are you sure this is what you want? str_seek_recognition|seek recognition str_seek_vassalhood|seek vassal hood str_seek_a_truce|seek a truce str__promised_fief| (promised fief) str_no_fiefss12|(no fiefs){s12} str_fiefs_s0s12|(fiefs {s0}{s12}) str_please_s65_|Please {s65}, str__s15_is_also_being_held_here_and_you_may_wish_to_see_if_reg4shehe_will_join_us| {s15} is also being held here, and you may wish to see if {reg4?she he} will join us. str_one_thing_in_our_favor_is_that_s12s_grip_is_very_shaky_he_rules_over_a_labyrinth_of_rivalries_and_grudges_lords_often_fail_to_cooperate_and_many_would_happily_seek_a_better_liege|One thing in our favour is that {s12}'s grip is very shaky. He rules over a labyrinth of rivalries and grudges. Lords often fail to cooperate, and many would happily seek a better liege. str_thankfully_s12s_grip_is_fairly_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_seek_a_better_liege|Thankfully, {s12}'s grip is fairly shaky. Many lords do not cooperate with each other, and some might be tempted to seek a better liege. str_unfortunately_s12s_grip_is_fairly_strong_until_we_can_shake_it_we_may_have_to_look_long_and_hard_for_allies|Unfortunately, {s12}'s grip is fairly strong. Until we can shake it, we may have to look long and hard for allies. str_unfortunately_s12s_grip_is_very_strong_unless_we_can_loosen_it_it_may_be_difficult_to_find_allies|Unfortunately, {s12}'s grip is very strong. Unless we can loosen it, it may be difficult to find allies. str_playername_come_to_plague_me_some_more_have_you|{playername}... Come to plague me some more, have you? str_ah_it_is_you_again|Ah. It is you again... str_well_playername|Well, {playername} str_flagon_of_mead|flagon of mead str_skin_of_kumis|barrel of ale str_mug_of_kvass|mug of ale str_cup_of_wine|cup of Arbor gold str_you_intend_to_challenge_s13_to_force_him_to_retract_an_insult|You intend to challenge {s13} to force him to retract an insult. str_youll_have_to_speak_to_me_at_some_other_time_then|You'll have to speak to me at some other time, then. str_this_is_no_time_for_words|This is no time for words! str_of_course_my_wife|Of course, my wife. str_perhaps_not_our_marriage_has_become_a_bit_strained_dont_you_think|Perhaps not. Our marriage has become a bit strained, don't you think? str_why_is_that_my_wife_actually_our_marriage_has_become_such_that_i_prefer_to_have_a_witness_for_all_of_our_converations|Why is that, my wife? Actually, our marriage has become such that I prefer to have a witness for all of our conversations. str_all_right_then_what_do_you_have_to_say_out_with_it|All right then. What do you have to say? Out with it. str_bah__im_in_no_mood_for_whispering_in_the_corner|Bah -- I'm in no mood for whispering in the corner. str_bah_i_dont_like_you_that_much_im_not_going_to_go_plot_with_you_in_some_corner|Bah. I don't like you that much. I'm not going to go plot with you in some corner. str_well__now_what_do_you_have_to_propose|Well -- now what do you have to propose? str_trying_our_hand_at_intrigue_are_we_i_think_not|Trying our hand at intrigue, are we? I think not str_hah_i_trust_you_as_a_i_would_a_serpent_i_think_not|Hah! I trust you as I would a serpent. I think not. str_i_do_not_like_to_conduct_my_business_in_the_shadows_but_sometimes_it_must_be_done_what_do_you_have_to_say|I do not like to conduct my business in the shadows, but sometimes it must be done. What do you have to say? str_i_would_prefer_to_conduct_our_affairs_out_in_the_open|I would prefer to conduct our affairs out in the open. str_do_not_take_this_amiss_but_with_you_i_would_prefer_to_conduct_our_affairs_out_in_the_open|Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. str_hmm_you_have_piqued_my_interest_what_do_you_have_to_say|Hmm. You have piqued my interest. What do you have to say? str_em_lets_keep_our_affairs_out_in_the_open_for_the_time_being|Em... Let's keep our affairs out in the open, for the time being. str_thats_sensible__the_world_is_full_of_churls_who_poke_their_noses_into_their_betters_business_now_tell_me_what_it_is_that_you_have_to_say|That's sensible -- the world is full of ceorls who poke their noses into their betters' business. Now tell me what it is that you have to say. str_what_do_you_take_me_for_a_plotter|What do you take me for? A plotter? str_well_i_normally_like_to_keep_things_out_in_the_open_but_im_sure_someone_like_you_would_not_want_to_talk_in_private_unless_heshe_had_a_good_reason_what_is_it|Well, I normally like to keep things out in the open, but I'm sure someone like you would not want to talk in private unless {he/she} had a good reason. What is it? str_surely_we_can_discuss_whatever_you_want_to_discuss_out_here_in_the_open_cant_we|Surely we can discuss whatever you want to discuss out here in the open, can't we? str_im_a_simple__man_not_one_for_intrigue_but_id_guess_that_you_have_something_worthwhile_to_say_what_is_it|I'm a simple man, not one for intrigue, but I'd guess that you have something worthwhile to say. What is it? str_forgive_me_but_im_not_one_for_going_off_in_corners_to_plot|Forgive me, but I'm not one for going off in corners to plot. str_please_do_not_take_this_amiss_but_i_do_not_trust_you|Please do not take this amiss, but I do not trust you. str_certainly_playername_what_is_it|Certainly, {playername}. What is it? str_forgive_me_but_id_prefer_to_keep_our_conversations_in_the_open|Forgive me, but I'd prefer to keep our conversations in the open. str_please_do_not_take_this_amiss_but_im_not_sure_you_and_i_are_still_on_those_terms|Please do not take this amiss, but I'm not sure you and I are still on those terms. str_really_well_this_is_the_first_i_have_heard_of_it_unless_you_build_up_support_for_that_claim_you_may_find_it_difficult_to_find_allies_however_whenever_you_see_fit_to_declare_yourself_publically_as_queen_i_should_be_honored_to_be_your_consort|Really? Well, this is the first I have heard of it. Unless you build up support for that claim, you may find it difficult to find allies. However, whenever you see fit to declare yourself publicly as queen, I should be honoured to be your consort. str_yes_i_have_heard_such_talk_while_it_is_good_that_you_are_building_up_your_support_i_do_not_think_that_you_are_quite_ready_to_proclaim_yourself_yet_however_i_will_let_you_be_the_judge_of_that_and_when_you_decide_i_should_be_honored_to_be_your_consort|Yes... I have heard such talk. While it is good that you are building up your support, I do not think that you are quite ready to proclaim yourself yet. However, I will let you be the judge of that, and when you decide, I should be honoured to be your consort. str_yes_and_many_others_in_calradia_think_so_as_well_perhaps_it_is_time_that_you_declared_yourself_and_we_shall_ride_forth_together_to_claim_your_throne_i_should_be_honored_to_be_your_consort|Yes... and many others in throughout the realms think so as well. Perhaps it is time that you declared yourself, and we shall ride forth together to claim your throne. I should be honoured to be your consort. str_i_am_disturbed_about_my_lord_s15s_choice_of_companions|I am disturbed about my lord {s15}'s choice of companions. str_well_ill_be_honest_i_feel_that_sometimes_s15_overlooks_my_rights_and_extends_his_protection_to_the_unworthy|Well, I'll be honest. I feel that sometimes {s15} overlooks my rights, and extends {reg15?her his} protection to the unworthy. str_heh_one_thing_that_ill_say_about_s15_is_that_he_has_a_ripe_batch_of_bastards_in_his_court|Heh. One thing that I'll say about {s15} is that {reg15?she he} has a ripe batch of bastards in {reg15?her his} court. str_well_sometimes_i_have_to_say_that_i_question_s15s_judgment_regarding_those_who_he_keeps_in_his_court|Well, sometimes I have to say that I question {s15}'s judgement regarding those whom {reg15?she he} keeps in his court. str_s15_is_a_weak_man_who_too_easily_lends_his_ear_to_evil_council_and_gives_his_protection_to_some_who_have_done_me_wrong|{s15} is a weak ruler, who too easily lends an ear to evil council, and gives protection to some who have done me wrong. str_i_will_confess_that_sometimes_i_worry_about_s15s_judgment_particularly_in_the_matter_of_the_counsel_that_he_keeps|I will confess that sometimes I worry about {s15}'s judgement, particularly in the matter of the counsel that {reg15?she he} keeps.. str_what_do_i_think_i_think_that_s15_is_a_vile_pretender_a_friend_to_the_flatterer_and_the_hypocrite|What do I think? I think that {s15} is a vile pretender, a friend to the flatterer and the hypocrite. str_well_s15_is_not_like_you_ill_say_that_much|Well, {s15} is not like you. I'll say that much. str_s15_long_may_he_live|{s15}? Long may {reg15?she he} live! str_he_is_my_liege_that_is_all_that_i_will_say_on_this_matter|{s15} is my liege. That is all that I will say on this matter. str_that_you_are_the_rightful_heir_to_the_throne_of_calradia|That you are the rightful heir to the throne? str_that_s14_is_the_rightful_ruler_of_calradia|That {s14} is the rightful ruler of the realms? str_that_s14_will_rule_this_land_justly|That {s14} will rule this land justly? str_that_s14_will_protect_our_rights_as_nobles|That {s14} will protect our rights as nobles? str_that_s14_will_unify_this_land_and_end_this_war|That {s14} will unify this land and end this war? str_that_s14_will_reward_me_with_a_fief|That {s14} will reward me with a fief? str_king|king str_queen|queen str_khan|King str_i|I str_according_to_the_ancient_law_and_custom_of_the_calradians_s45_should_be_s47|According to the ancient laws and customs of this land, {s45} should be {s47} str_because_s44_is_the_rightful_s47_of_the_s46|Because {s44} is the rightful {s47} of the {s46} str_you_speak_of_claims_and_legalities_yet_to_others_you_talk_of_bringing_peace_by_force|You speak of claims and legalities, yet to others you talk of bringing peace by force str_you_speak_of_bringing_peace_by_force_yet_to_others_you_make_legal_claims|You speak of bringing peace by force, yet to others you make legal claims. str_you_speak_to_some_of_upholding_the_rights_of_the_commons_yet_you_speak_to_others_of_uphold_the_rights_of_nobles_what_if_those_rights_are_in_conflict|You speak to some of upholding the rights of the commons, yet you speak to others of uphold the rights of nobles. What if those rights are in conflict? str_you_speak_to_me_of_upholding_my_rights_as_a_lord_but_to_others_you_talk_of_upholding_the_rights_of_all_commons_what_if_those_rights_come_into_conflict|You speak to me of upholding my rights as a lord, but to others you talk of upholding the rights of all commons. What if those rights come into conflict? str_a_claim_should_be_strong_indeed_before_one_starts_talking_about_it|A claim should be strong indeed before one starts talking about it. str_a_king_should_prove_his_valor_beyond_any_doubt_before_he_starts_talking_about_a_claim_to_the_throne|A king should prove his valour beyond any doubt before he starts talking about a claim to the throne. str_you_must_prove_yourself_a_great_warrior_before_men_will_follow_you_as_king|You must prove yourself a great warrior before men will follow you as king. str_a_claim_to_the_throne_should_be_strong_indeed_before_one_presses_it|A claim to the throne should be strong indeed before one presses it. str_indeed_but_a_man_must_also_prove_himself_a_great_warrior_before_men_will_follow_you_as_king|Indeed. But a man must also prove himself a great warrior before men will follow you as king. str_my_pigherd_can_declare_himself_king_if_he_takes_he_fancy_i_think_you_need_to_break_a_few_more_heads_on_tbe_battlefield_before_men_will_follow_you|My swineherd can declare himself king, if he takes he fancy. I think you need to break a few more heads on the battlefield before men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_suggest_that_you_to_build_your_claim_on_stronger_foundations_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would suggest that you to build your claim on stronger foundations, so that men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_advise_you_prove_yourself_on_the_field_of_battle_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would advise you prove yourself on the field of battle, so that men will follow you. str_talk_is_for_heralds_and_lawyers_real_kings_prove_themselves_with_their_swords|Talk is for heralds and lawyers. Real kings prove themselves with their swords. str_i_were_you_i_would_try_to_prove_myself_a_bit_more_before_i_went_about_pressing_my_claim|If I were you, I would try to prove myself a bit more before I went about pressing my claim. str_indeed_please_continue|Indeed. Please continue. str_me|me str_i_worry_about_those_with_whom_you_have_chosen_to_surround_yourself|I worry about those with whom you have chosen to surround yourself. str_there_are_some_outstanding_matters_between_me_and_some_of_your_vassals_|There are some outstanding matters between me and some of your vassals. str_my_liege_has_his_faults_but_i_dont_care_for_your_toadies|My liege has his faults but I don't care for your toadies. str_i_think_youre_a_good_man_but_im_worried_that_you_might_be_pushed_in_the_wrong_direction_by_some_of_those_around_you|I think you're a good man, but I'm worried that you might be pushed in the wrong direction by some of those around you. str_i_am_loathe_to_fight_alongside_you_so_long_as_you_take_under_your_wing_varlots_and_base_men|I am loathe to fight alongside you, so long as you take under your wing varlots and base men. str_ill_be_honest__with_some_of_those_who_follow_you_i_think_id_be_more_comfortable_fighting_against_you_than_with_you|I'll be honest -- with some of those who follow you, I think I'd be more comfortable fighting against you than with you. str_i_say_that_you_can_judge_a_man_by_the_company_he_keeps_and_you_have_surrounded_yourself_with_vipers_and_vultures|I say that you can judge a man by the company he keeps, and you have surrounded yourself with vipers and vultures. str_you_know_that_i_have_always_had_a_problem_with_some_of_our_companions|You know that I have always had a problem with some of our companions. str_politically_i_would_be_a_better_position_in_the_court_of_my_current_liege_than_in_yours|Politically, I would be a better position in the court of my current liege, than in yours. str_i_am_more_comfortable_with_you_and_your_companions_than_with_my_current_liege|I am more comfortable with you and your companions than with my current liege str_militarily_youre_in_no_position_to_protect_me_should_i_be_attacked_id_be_reluctant_to_join_you_until_you_could|Militarily, you're in no position to protect me, should I be attacked. I'd be reluctant to join you until you could. str_militarily_when_i_consider_the_lay_of_the_land_i_realize_that_to_pledge_myself_to_you_now_would_endanger_my_faithful_retainers_and_my_family|Militarily, when I consider the lay of the land, I realize that to pledge myself to you now would endanger my faithful retainers and my family. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_i_dont_mind_a_good_fight_but_i_like_to_have_a_chance_of_winning|Militarily, you're in no position to come to my help, if someone attacked me. I don't mind a good fight, but I like to have a chance of winning. str_militarily_you_would_have_me_join_you_only_to_find_myself_isolated_amid_a_sea_of_enemies|Militarily, you would have me join you, only to find myself isolated amid a sea of enemies. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_youd_let_me_be_cut_down_like_a_dog_id_bet|Militarily, you're in no position to come to my help, if someone attacked me. You'd let me be cut down like a dog, I'd bet. str_militarily_i_wouldnt_be_any_safer_if_i_joined_you|Militarily, I wouldn't be any safer if I joined you. str_militarily_i_might_be_safer_if_i_joined_you|Militarily, I might be safer if I joined you. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_very_high|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be very high. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_significant|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be significant. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_however_many_men_would_understand|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, however, many men would understand. str_i_will_not_have_it_be_said_about_me_that_i_am_a_traitor_that_is_my_final_decision_i_have_nothing_more_to_say_on_this_matter|I will not have it be said about me that I am a traitor. That is my final decision. I have nothing more to say on this matter. str_i_am_pledged_to_defend_s14_i_am_sorry_though_we_may_meet_on_the_battlefield_i_hope_that_we_will_still_be_friends|I am pledged to defend {s14}. I am sorry. Though we may meet on the battlefield, I hope that we will still be friends. str_i_really_cannot_bring_myself_to_renounce_s14_i_am_sorry_please_lets_not_talk_about_this_any_more|I really cannot bring myself to renounce {s14}. I am sorry. Please, let's not talk about this any more. str_however_i_have_decided_that_i_must_remain_loyal_to_s14_i_am_sorry|However, I have decided that I must remain loyal to {s14}. I am sorry. str_however_i_will_not_let_you_lead_me_into_treason_do_not_talk_to_me_of_this_again|However, I will not let you lead me into treason. Do not talk to me of this again. str_its_not_good_to_get_a_reputation_as_one_who_abandons_his_liege_that_is_my_decision_let_us_speak_no_more_of_this_matter|It's not good to get a reputation as one who abandons his liege. That is my decision. Let us speak no more of this matter. str_ive_decided_to_stick_with_s14_i_dont_want_to_talk_about_this_matter_any_more|I've decided to stick with {s14}. I don't want to talk about this matter any more. str_you_are_challenging_me_to_a_duel_how_droll_as_you_wish_playername_it_will_be_good_sport_to_bash_your_head_in|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. str_call_me_coward_very_well_you_leave_me_no_choice|Call me coward? Very well, you leave me no choice. str_reg3_hours|{reg3} hours. str_hour|hour. str_however_circumstances_have_changed_since_we_made_that_decision_and_i_may_reconsider_shortly_s16|However, circumstances have changed since we made that decision, and I may reconsider shortly. {s16} str_i_wish_to_marry_your_s11_s10_i_ask_for_your_blessing|I wish to marry your {s11}, {s10}. I ask for your blessing. str_i_wish_to_marry_your_s11_s10_i_ask_for_your_help|I wish to marry your {s11}, {s10}. I ask for your help. str_you_plan_to_marry_s3_at_a_feast_hosted_by_s4_in_s5_you_should_be_notifed_of_the_feast_as_soon_as_it_is_held|You plan to marry {s3} at a feast hosted by {s4} in {s5}. You should be notified of the feast as soon as it is held. str_your_s11_|your {s11}, str_i_ask_again_may|I ask again may str_may|May str_very_well_as_far_as_im_concerned_i_suppose_she_can_see_most_anyone_she_likes__within_reason_of_course|Very well. As far as I'm concerned, I suppose she can see most anyone she likes - within reason, of course. str_very_well_an_alliance_with_you_could_be_valuable_go_chat_with_her_and_see_if_you_can_get_her_to_take_a_fancy_to_you_if_she_doesnt_and_if_we_still_want_to_conclude_this_business_then_i_can_make_her_see_reason|Very well. An alliance with you could be valuable. Go chat with her, and see if you can get her to take a fancy to you. If she doesn't, and if we still want to conclude this business, then I can make her see reason. str_you_have_my_blessing_to_pay_suit_to_her__so_long_as_your_intentions_are_honorable_of_course_depending_on_how_things_proceed_between_you_two_we_may_have_more_to_discuss_at_a_later_date|You have my blessing to pay suit to her -- so long as your intentions are honourable, of course. Depending on how things proceed between you two, we may have more to discuss at a later date. str_the_war_has_barely_begun_so_and_it_is_too_early_to_say_who_is_winning_and_who_is_losing|The war has barely begun, so and it is too early to say who is winning and who is losing. str_we_have_been_hitting_them_very_hard_and_giving_them_little_chance_to_recover|We have been hitting them very hard, and giving them little chance to recover. str_the_fighting_has_been_hard_but_we_have_definitely_been_getting_the_better_of_them|The fighting has been hard, but we have definitely been getting the better of them. str_they_have_been_hitting_us_very_hard_and_causing_great_suffering|They have been hitting us very hard, and causing great suffering. str_the_fighting_has_been_hard_and_i_am_afraid_that_we_have_been_having_the_worst_of_it|The fighting has been hard, and I am afraid that we have been having the worst of it. str_both_sides_have_suffered_in_the_fighting|Both sides have suffered in the fighting. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_think_we_are_getting_the_better_of_them|No clear winner has yet emerged in the fighting, but I think we are getting the better of them. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_fear_they_may_be_getting_the_better_of_us|No clear winner has yet emerged in the fighting, but I fear they may be getting the better of us. str_no_clear_winner_has_yet_emerged_in_the_fighting|No clear winner has yet emerged in the fighting. str_there_is_no_campaign_currently_in_progress|There is no campaign currently in progress. str_we_are_assembling_the_army|We are assembling the army. str_we_aim_to_take_the_fortress_of_s8|We aim to take the fortress of {s8}. str_we_are_on_a_raid_and_are_now_targeting_s8|We are on a raid, and are now targeting {s8}. str_we_are_trying_to_seek_out_and_defeat_s8|We are trying to seek out and defeat {s8}. str_we_are_riding_to_the_defense_of_s8|We are riding to the defence of {s8}. str_we_are_gathering_for_a_feast_at_s8|We are gathering for a feast at {s8}. str__however_that_may_change_shortly_s14| However, that may change shortly. {s14} str_it_is_our_custom_to_seal_any_such_alliances_with_marriage_and_in_fact_we_have_been_looking_for_a_suitable_groom_for_my_s11_s14|It is our custom to seal any such alliances with marriage and join our houses, and in fact, we have been looking for a suitable groom for my {s11}, {s14}. str_once_again_|once again str_cheat__marriage_proposal|Cheat - marriage proposal str_you_plan_to_marry_s4_as_you_have_no_family_in_calradia_he_will_organize_the_wedding_feast|You plan to marry {s4}. As you have no family here, he will organize the wedding feast. str_s43_just_so_you_know_if_you_attack_me_you_will_be_in_violation_of_the_truce_you_signed_with_the_s34|{s43} Just so you know, if you attack me, you will be in violation of the truce you signed with the {s34} str_very_well__you_are_now_my_liege_as_well_as_my_husband|We can keep this short you are now my liege, as well as my husband, with all the mutual obligations which that entails. str_i_thank_you_reg39my_ladylord|I thank you, {reg39?my lady lord}. str_now_some_might_say_that_women_have_no_business_leading_mercenary_companies_but_i_suspect_that_you_would_prove_them_wrong_what_do_you_say|Now, some might say that women have no business leading mercenary companies, but I suspect that you would prove them wrong. What do you say? str_what_do_you_say_to_entering_the_service_of_s9_as_a_mercenary_captain_i_have_no_doubt_that_you_would_be_up_to_the_task|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. str_s9_asked_you_to_rescue_s13_who_is_prisoner_at_s24|{s9} asked you to rescue {s13}, who is prisoner at {s24}. str_s9_asked_you_to_attack_a_village_or_some_caravans_as_to_provoke_a_war_with_s13|{s9} asked you to attack a village or some caravans as to provoke a war with {s13}. str_s9_asked_you_to_catch_the_three_groups_of_runaway_serfs_and_bring_them_back_to_s4_alive_and_breathing_he_said_that_all_three_groups_are_heading_towards_s3|{s9} asked you to catch the three groups of runaway serfs and bring them back to {s4}, alive and breathing. He said that all three groups are heading towards {s3}. str_you_intend_to_bring_goods_to_s9_in_preparation_for_the_feast_which_will_be_held_as_soon_as_conditions_permit|You intend to bring goods to {s9} in preparation for the feast, which will be held as soon as conditions permit. str_hello_playername|Hello, {playername} str_ah_my_gentle_playername_how_much_good_it_does_my_heart_to_see_you_again| How much good it does my heart to see you again! Sometimes, I feel that there is a mystic bond between us that transcends the distance. str_playername__i_am_so_glad_to_see_you_again_i_must_say_i_do_envy_your_freedom_to_ride_out_and_experience_the_world| I must say, I do envy your freedom to ride out and experience the world. str_playername__i_am_so_glad_to_see_you_i_trust_that_you_have_been_behaving_honorably_since_last_we_met| I trust that you have been behaving honourably since last we met. str_playername__i_am_so_glad_that_you_were_able_to_come| I am so glad that you were able to come. str_i_do_enjoy_speaking_to_you_but_i_am_sure_you_understand_that_our_people_cluck_their_tongues_at_a_woman_to_spend_too_long_conversing_with_a_man_outside_her_family__although_the_heavens_know_its_never_the_man_who_is_held_to_blame_|I do enjoy speaking to you. But I am sure you understand that our people cluck their tongues at a woman who spends too long conversing with a man outside her family -- although the heavens know it's never the man who is held to blame. str_as_much_as_i_enjoy_speaking_to_you_i_do_not_care_to_be_gossiped_about_by_others_who_might_lack_my_grace_and_beauty_|As much as I enjoy speaking to you, I do not care to be gossiped about by others who might lack my grace and beauty. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_one_of_the_great_families_of_this_land_i_must_set_an_example_of_propriety_|I do so enjoy speaking to you. But as a daughter of one of the great families of this land, I must set an example of propriety. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_good_family_i_must_protect_my_reputation_|I do so enjoy speaking to you. But as a daughter of good family, I must protect my reputation. str_although_it_is_kind_of_you_to_pay_me_such_attentions_i_suspect_that_you_might_find_other_ladies_who_may_be_more_inclined_to_return_your_affection|Although it is kind of you to pay me such attentions, I suspect that you might find other ladies who may be more inclined to return your affection. str_as_flattered_as_i_am_by_your_attentions_perhaps_you_should_seek_out_another_lady_of_somewhat_shall_we_say_different_tastes|As flattered as I am by your attentions, perhaps you should seek out another lady of somewhat... shall we say... different tastes. str_as_flattered_as_i_am_by_your_attentions_i_am_a_daughter_of_good_family_and_must_be_aware_of_my_reputation_it_is_not_seemly_that_i_converse_too_much_at_one_time_with_one_man_i_am_sure_you_understand_now_if_you_will_excuse_me|As flattered as I am by your attentions, I am a daughter of good family and must be aware of my reputation. It is not seemly that I converse too much at one time with one man. I am sure you understand. Now, if you will excuse me... str_very_well__i_will_let_you_choose_the_time|Very well -- I will let you choose the time. str_good_i_am_glad_that_you_have_abandoned_the_notion_of_pushing_me_into_marriage_before_i_was_ready|Good! I am glad that you have abandoned the notion of pushing me into marriage before I was ready. str_i_am|I am str_s12_s11_to_s14|{s12} {s11} to {s14} str_s12_i_am_here_for_the_feast|{s12}. I am here for the feast. str_another_tournament_dedication_oh_i_suppose_it_is_always_flattering|Another tournament dedication? Oh, I suppose it is always flattering... str_do_you_why_what_a_most_gallant_thing_to_say|Do you? Why, what a most gallant thing to say. str_hmm_i_cannot_say_that_i_altogether_approve_of_such_frivolity_but_i_must_confess_myself_a_bit_flattered|Hmm.. I cannot say that I altogether approve of such frivolity, but I must confess myself a bit flattered. str_why_thank_you_you_are_most_kind_to_do_so|Why, thank you. You are most kind to do so. str_you_are_most_courteous_and_courtesy_is_a_fine_virtue_|You are most courteous, and courtesy is a fine virtue. str_hmm_youre_a_bold_one_but_i_like_that_|Hmm. You're a bold one, but I like that. str_ah_well_they_all_say_that_but_no_matter_a_compliment_well_delivered_is_at_least_a_good_start_|Ah, well, they all say that. But no matter. A compliment well delivered is at least a good start. str_oh_do_you_mean_that_such_a_kind_thing_to_say|Oh! Do you mean that? Such a kind thing to say! str_you_are_a_most_gallant_young_man_|You are a most gallant young man. str__do_come_and_see_me_again_soon| Do come and see me again soon. str_you_intend_to_ask_s12_for_permission_to_marry_s15|You intend to ask {s12} for permission to marry {s15}. str_you_intend_to_ask_s12_to_pressure_s10_to_marry_you|You intend to ask {s12} to pressure {s10} to marry you. str_do_be_careful_i_am_so_much_endebted_to_you_for_this|Do be careful! I am so much indebted to you for this... str_go_then__we_shall_see_which_of_you_triumphs|Go, then -- we shall see which of you triumphs... str_sigh_i_will_never_truly_understand_men_and_their_rash_actions|Sigh... I will never truly understand men, and their rash actions... str_you_intend_to_challenge_s13_to_force_him_to_relinquish_his_suit_of_s11|You intend to challenge {s13} to force him to relinquish his suit of {s11}. str_farewell|Farewell. str_farewell_playername|Farewell, {playername}. str___we_believe_that_there_is_money_to_be_made_selling_| We believe that there is money to be made selling str__we_carry_a_selection_of_goods_although_the_difference_in_prices_for_each_is_not_so_great_we_hope_to_make_a_profit_off_of_the_whole| We carry a selection of goods. Although the difference in prices for each is not so great, we hope to make a profit off of the whole. str_s14and_other_goods|{s14}and other goods. str__have_you_not_signed_a_truce_with_our_lord| Have you not signed a truce with our lord? str_parole|parole str__meanwhile_s51_reg2areis_being_held_in_the_castle_but_reg2havehas_made_pledges_not_to_escape_and_reg2areis_being_held_in_more_comfortable_quarters| Meanwhile, {s51} {reg2?are is} being held in the castle, but {reg2?have has} made pledges not to escape, and {reg2?are is} being held in more comfortable quarters. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_it_would_boost_your_own_standing_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, {reg59?my lady sire}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm and sapping your authority. If you could persuade the lords to reconcile, it would boost your own standing. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_i_imagine_that_s7_would_be_most_pleased_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, {reg59?my lady my lord}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm. If you could persuade the lords to reconcile, I imagine that {s7} would be most pleased. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str__of_course_the_land_is_currently_at_peace_so_you_may_have_better_luck_in_other_realms| Of course, the land is currently at peace, so you may have better luck in other realms. str_here|here str_over|over str_s8_in_s12|{s8} in {s12} str__has_put_together_a_bounty_on_some_bandits_who_have_been_attacking_travellers_in_the_area| has put together a bounty on some bandits who have been attacking travellers in the area. str__is_looking_for_a_way_to_avoid_an_impending_war| is looking for a way to avoid an impending war. str__may_need_help_rescuing_an_imprisoned_family_member| may need help rescuing an imprisoned family member. str__has_been_asking_around_for_someone_who_might_want_work_id_watch_yourself_with_him_though| has been asking around for someone who might want work. I'd watch yourself with him, though. str_town|town str_castle|castle str__but_he_is_holding_there_as_a_prisoner_at_dungeon_of_s13| But {reg4?she he} is being held there as a prisoner in the dungeon of {s13}. str_they_say_that_s9_is_a_most_conventional_maiden__devoted_to_her_family_of_a_kind_and_gentle_temperament_a_lady_in_all_her_way|They say that {s9} is a most conventional maiden - devoted to her family, of a kind and gentle temperament, a lady in all her way. str_they_say_that_s9_is_a_bit_of_a_romantic_a_dreamer__of_a_gentle_temperament_yet_unpredictable_she_is_likely_to_be_led_by_her_passions_and_will_be_trouble_for_her_family_ill_wager|They say that {s9} is a bit of a romantic, a dreamer -- of a gentle temperament, yet unpredictable. She is likely to be led by her passions, and will be trouble for her family, I'll wager. str_they_say_that_s9_is_determined_to_marry_well_and_make_her_mark_in_the_world_she_may_be_a_tremendous_asset_for_her_husband__provided_he_can_satisfy_her_ambition|They say that {s9} is determined to marry well and make her mark in the world. She may be a tremendous asset for her husband -- provided he can satisfy her ambition! str_they_say_that_s9_loves_to_hunt_and_ride_maybe_she_wishes_she_were_a_man_whoever_she_marries_will_have_a_tough_job_keeping_the_upper_hand_i_would_say|They say that {s9} loves to hunt and ride. Maybe she wishes she were a man! Whoever she marries will have a tough job keeping the upper hand, I would say. str_they_say_that_s9_is_a_lady_of_the_highest_moral_standards_very_admirable_very_admirable__and_very_hard_to_please_ill_warrant|They say that {s9} is a lady of the highest moral standards. Very admirable, very admirable -- and very hard to please, I'll warrant. str_s9_is_now_betrothed_to_s11_soon_we_believe_there_shall_be_a_wedding|{s9} is now betrothed to {s11}. Soon, we believe, there shall be a wedding! str_i_have_not_heard_any_news_about_her|I have not heard any news about her. str_they_say_that_s9_has_shown_favor_to_s11_perhaps_it_will_not_be_long_until_they_are_betrothed__if_her_family_permits|They say that {s9} has shown favour to {s11}. Perhaps it will not be long until they are betrothed -- if her family permits. str_they_say_that_s9_has_been_forced_by_her_family_into_betrothal_with_s11|They say that {s9} has been forced by her family into betrothal with {s11}. str_they_say_that_s9_has_agreed_to_s11s_suit_and_the_two_are_now_betrothed|They say that {s9} has agreed to {s11}'s suit, and the two are now betrothed. str_they_say_that_s9_under_pressure_from_her_family_has_agreed_to_betrothal_with_s11|They say that {s9}, under pressure from her family, has agreed to betrothal with {s11}. str_they_say_that_s9_has_refused_s11s_suit|They say that {s9} has refused {s11}'s suit. str_they_say_that_s11_has_tired_of_pursuing_s9|They say that {s11} has tired of pursuing {s9}. str_they_say_that_s9s_family_has_forced_her_to_renounce_s11_whom_she_much_loved|They say that {s9}'s family has forced her to renounce {s11}, whom she much loved. str_they_say_that_s9_has_run_away_with_s11_causing_her_family_much_grievance|They say that {s9} has run away with {s11}, causing her family much grievance. str_they_say_that_s9_and_s11_have_wed|They say that {s9} and {s11} have wed. str_they_say_that_s9_was_recently_visited_by_s11_who_knows_where_that_might_lead|They say that {s9} was recently visited by {s11}. Who knows where that might lead! str_there_is_not_much_to_tell_but_it_is_still_early_in_the_season|There is not much to tell, but it is still early in the season str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_but_it_has_been_going_on_for_a_couple_of_days_and_is_about_to_end_|{s12}There is a feast of the {s3} in progress at {s4}, but it has been going on for a couple of days and is about to end. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_should_last_for_at_least_another_day_|{s12}There is a feast of the {s3} in progress at {s4}, which should last for at least another day. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_has_only_just_begun_|{s12}There is a feast of the {s3} in progress at {s4}, which has only just begun. str_not_at_this_time_no|Not at this time, no. str_s12the_great_lords_bring_their_daughters_and_sisters_to_these_occasions_to_see_and_be_seen_so_they_represent_an_excellent_opportunity_to_make_a_ladys_acquaintance|{s12}The great lords bring their daughters and sisters to these occasions to see and be seen, so they represent an excellent opportunity to make a lady's acquaintance. str_you_will_not_be_disappointed_sirmadam_you_will_not_find_better_warriors_in_all_calradia|You will not be disappointed {reg59?madam ser}. You will not find better warriors in the whole of the known world. str_your_excellency|your grace str_s10_and_s11|{s10} and {s11} str_your_loyal_subjects|your loyal subjects str_loyal_subjects_of_s10|loyal subjects of {s10} str_the|the str_we|we str_track_down_s7_and_defeat_him_defusing_calls_for_war_within_the_s11|Track down {s7} and defeat him, defusing calls for war within the {s11}. str_track_down_the_s9_who_attacked_travellers_near_s8_then_report_back_to_the_town|Track down the {s9} who attacked travellers near {s8}, then report back to the town. str_do_you_wish_to_award_it_to_one_of_your_vassals|Do you wish to award it to one of your vassals? str_who_do_you_wish_to_give_it_to|Who do you wish to give it to? str_sire_my_lady_we_have_taken_s1_s2|{reg59?My lady Sire}, we have taken {s1}. {s2} str_s12i_want_to_have_s1_for_myself|{s12}I want to have {s1} for myself. {s2} str_fiefs_s0|(fiefs {s0}) str_production_setting_buy_from_market|We are buying raw materials from the market. str_production_setting_buy_from_inventory|We are only using the raw materials in our inventory. str_production_setting_produce_to_inventory|We are putting our output into the inventory. str_production_setting_produce_to_market|We are selling our output directly into the inventory. str_feast_quest_expired|You were unable to hold a feast as planned. Most likely, major house campaigns or other events intervened. You may attempt to hold the feast again, if you wish. str_whereabouts_unknown|Whereabouts unknown. str_mulberry_groves|acres of mulberry groves str_olive_groves|acres of olive groves str_acres_flax|acres of flax fields str_enterprise_enemy_realm|{reg59?madam ser}, you are an enemy of this realm. We cannot allow you to buy land here. str_you_intend_to_denounce_s14_to_s13_on_behalf_of_s12|You intend to privately denounce {s14} to {s13} on behalf of {s12} str_you_intend_to_denounce_s14_to_his_face_on_behalf_of_s14|You intend to openly denounce {s14} to his face, on behalf of {s12} str_you_intend_to_bring_gift_for_s14|You intend to bring velvet and furs to {s12}. Then, speak to {s14}, to see if {s12} was able to arrange a reconciliation. str_we_will_gather_the_army_but_not_ride_until_we_have_an_objective|We will gather the army, but not ride forth until we have an objective. str_we_shall_lay_siege_to_an_easy_fortress_to_capture|We are concentrating out forces on their most vulnerable fortress. str_we_shall_strike_at_the_heart_of_our_foe_and_seize_the_fortress_of_s14|We intend to strike a blow which will do them the greatest damage. str_we_shall_take_the_fortress_of_s14_which_appears_easily_defensible|We aim to take a fortress which is easy for us to defend. str_we_shall_cut_a_fiery_trail_through_their_richest_lands_to_draw_them_out_to_battle|We leave a fiery trail through their richest lands to draw them out to battle. str_strategy_criticism_rash|I believe that this strategy is rash, and needlessly exposes our forces to danger. str_strategy_criticism_cautious|I believe that this strategy is overly cautious, and will see our army melt away from boredom without us achieving any successes. str_tavernkeeper_invalid_quest| had some sort of business going on, but I'm having trouble remembering the details. str_faction_title_male_player|Lord {s0} str_faction_title_male_1|Lord {s0} str_faction_title_male_2|Lord {s0} str_faction_title_male_3|{s0} Castellan str_faction_title_male_4|Lord {s0} str_faction_title_male_5|Lord {s0} str_faction_title_male_6|Lord {s0} str_faction_title_female_player|Lady {s0} str_faction_title_female_1|Lady {s0} str_faction_title_female_2|Lady {s0} str_faction_title_female_3|{s0} Castella str_faction_title_female_4|Lady {s0} str_faction_title_female_5|Lady {s0} str_faction_title_female_6|Lady {s0} str_name_kingdom_text|What will be the name of your House? str_default_kingdom_name|House {s0} str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined under your House. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined under your House. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court, if you wish it. str_lord_indicted_dialog_approach|Greetings, {reg59?my lady my lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {his/her} vassals well, and if you will have me, I would be honoured to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honoured to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {reg59?my lady my lord} -- I'll go to see if another ruler within the realm is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, is now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any other clear candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Oasis str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Haima Castle str_quick_battle_scene_5|Ulbas Castle str_quick_battle_troop_1|There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Tihr with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Rhodok merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Veluca, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods -・ス and worries. str_quick_battle_troop_2|Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of Westeros and Essos, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of Westeros and Essos to sustain her war band. str_quick_battle_troop_3|The second son of a minor noble living near Uxkhal, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Uxkhal and fought against the Vaegirs before leading a group of outriders that defeated a Khergit raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that Westeros and Essos never lacks warring states in need of mercenaries. str_quick_battle_troop_4|Konrad is a professional mercenary from the distant land of Balion, far beyond the vast western ocean. Having spent most of his years on campaign and seen countless battles, Konrad has grown to love his life as a soldier of fortune. Though he once had his nose flattened by a mace blow and has received many wounds, he has nevertheless survived this harsh existence through the strength of his arm, innate cunning and pure luck. Hearing of the lucrative career opportunities awaiting a man of his talents in Westeros and Essos, Cedric chartered a vessel and crossed the sea with his men in search of new wars to fight in. A sellsword with no ties to any of the Westerosi states, he is more than happy to offer his services to any lord with a fat enough coin-purse. str_quick_battle_troop_5|Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that Westeros was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band. str_quick_battle_troop_6|Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed. str_quick_battle_troop_7|Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers. str_quick_battle_troop_8|Growing up with one of the nomadic tribes deep in the desert beyond Sarranid lands, Gamara learned early on how to hunt with sling and spear. However, the simple life and pitiless conditions in the desert did not satisfy her, and she burned with a desire to see the great world beyond that she had heard so many wondrous tales about. Life is not easy for an adventuring young woman, and Gamara had to learn the ways of Westeros quickly. Taking the weapons and armor of a soldier who had attacked her after a dispute, Gamara now hides her beauty under thick Sarranid garb, and many never even suspect she is a woman ・ス- certainly as a force on the battlefield she is as dangerous as any man. She has gathered about her a group of followers, and together they wander the war-torn land in search of glory. str_quick_battle_troop_9|Aethrod is not a noble person. He's changed his name twice, and is blamed for most of the crimes on Vaegir territory. True or not, he claims to never have taken an innocent man's life, and considers himself a patriotic citizen, several times bringing his band or renegades to the assistance of his faction, when it is threatened. In times of peace, however, most lords must be careful when he is in the vicinity due to his daring personality and willingness to challenge a lord. Born and rasied in the slums of Reyvadin, he learned how to use a bow at an early age and ran away from home a fourteen. Now at thirty two, his archery skills are near perfect and though he can't ride a horse well, he can hit one at the furthest of distances. Tough as nails and sharp as a hawk, he is a true local legend. str_quick_battle_troop_10|Being the daughter of one of the most infamous bandit leaders in the Sarranid realm isn't always easy, but Zaira seems to have managed quite well. Unlike most women she grew up learning the ways of the desert warrior and is deadly with the sword as well as the bow. While the other girls her age learned how to manage the household, Zaira learned how to best gut a merchant before taking his money. At the age of sixteen Zaira had killed more men than the average veteran in the Sultan's army. Just before her twentieth brithday her father was killed in brawl with another bandit leader. As the only child, Zaira now took control of her father's band. After avenging her father, she quickly picked up where he had left. Now she's on a good way of establishing her own reputation has a bandit leader. str_quick_battle_troop_11|Argo Sendnar had quite a diversified life. When he arrived at Westeros, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Westeros was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through Westeros and Essos. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods. str_quick_battle_troop_cam|Watch the AI play the battle out. The camera uses the standard movement and rotation controls, plus F for up and V for down, +/- for zoom, Q to toggle follow terrain, numpad for game speed, mouse wheel for camera speed, arrow key rotation, Y to toggle invert y-axis, and R to toggle rotate-before-pan. str_strategy_cam|This camera follows the player. One may increase distance with the F key and reduce it with the V key. +/- for zoom, numpad for game speed (when cheats are enabled), and mouse wheel for camera speed. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like.
https://w.atwiki.jp/pathofexile12/pages/252.html
詳説・特徴 ジェムレベルによる変化 入手方法 エンチャント 関連リンク Double Strike Attack,Melee,Strike,Physicalマナコスト 5攻撃速度倍率 80%追加ダメージ倍率 91-112% 近接武器で素早く二回攻撃する。 クオリティ1%あたり0.5% increased Attack Speed攻撃速度が0.5%増加 Deals (91.3-112)% of Base Attack Damage基礎攻撃ダメージの(91.3-112)%を与える Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies日本語訳求む 25% chance to cause Bleeding25%の確率でcause Bleedingを与える +(0-2) to Melee range近接攻撃範囲に+(0-2) 詳説・特徴 ジェムレベルによる変化 +... レベル ダメージ倍率 追加ダメージ倍率 global_maximum_added_physical_damage_vs_bleeding_enemies melee_range_+ 1 1 0 91.3% 91% 3-5 2 2 0 92.4% 92% 3-5 3 4 16 93.5% 93% 4-6 4 7 22 94.5% 95% 6-8 5 11 31 95.6% 96% 8-11 6 16 41 96.7% 97% 10-16 7 20 50 97.8% 98% 13-20 1 8 24 58 98.9% 99% 17-25 1 9 28 67 100% 100% 20-30 1 10 32 75 101.1% 101% 25-37 1 11 36 83 102.2% 102% 30-44 1 12 40 92 103.3% 103% 35-53 1 13 44 100 104.4% 104% 42-63 1 14 48 109 105.5% 105% 49-74 2 15 52 117 106.5% 107% 58-86 2 16 56 125 107.6% 108% 67-101 2 17 60 134 108.7% 109% 78-117 2 18 64 142 109.8% 110% 91-136 2 19 67 148 110.9% 111% 101-152 2 20 70 155 112% 112% 113-169 2 21 72 159 113.1% 113% 121-181 3 22 74 159 114.2% 114% 130-195 3 23 76 159 115.3% 115% 139-209 3 24 78 159 116.4% 116% 149-224 3 25 80 159 117.5% 117% 160-239 3 26 82 159 118.5% 119% 171-256 3 27 84 159 119.6% 120% 183-274 3 28 86 159 120.7% 121% 196-293 4 29 88 159 121.8% 122% 209-314 4 30 90 159 122.9% 123% 223-335 4 31 91 159 123.5% 123% 231-346 4 32 92 159 124% 124% 239-358 4 33 93 159 124.5% 125% 247-370 4 34 94 159 125.1% 125% 255-382 4 35 95 159 125.6% 126% 263-395 5 36 96 159 126.2% 126% 272-408 5 37 97 159 126.7% 127% 281-421 5 38 98 159 127.3% 127% 290-435 5 39 99 159 127.8% 128% 300-449 5 40 100 159 128.4% 128% 309-464 5
https://w.atwiki.jp/xboxonescore/pages/65.html
Strike Suit Zero:Director s Cut 項目数:13 総ポイント:1000 難易度:★☆☆☆☆ コンプまで10~12時間程度。 難易度に関する実績はないので全てEASYで取得できる。 TRANSFORMER TRANSFORM INTO STRIKE SUIT FOR THE FIRST TIME. 10 STRIKE SUIT EVOLVED UNLOCK AN UPGRADE. 20 STRIKE SUIT COMBO DESTROY 5 TARGETS AT ONCE IN STRIKE MODE. 80 LUCKY STRIKE DESTROY A BLACK FLEET INTERCEPTOR WITH ROCKETS. 100 SAVE EARTH REACH THE END OF THE GAME 100 COMPLETIST UNLOCK EVERYTHING. 100 STRIKE FAST COMPLETE LAST MISSION IN LESS THAN 7 MINUTES. 100 SAVE EARTH’S FUTURE GET A BETTER ENDING. 100 SHOOT THE MOON YOU CAN SHOOT THE MOON...WE’RE JUST NOT TELLING YOU HOW. 70 STRIKE THREE! KILL 3 OR MORE TARGETS WITH A SINGLE BLAST OF THE RAPTOR S CANNON. 80 TAKE ONE FOR THE TEAM SURVIVE A DIRECT TORPEDO HIT IN THE MARAUDER. 70 OBEY CONTROL HEROES OF THE FLEET - NO WIN SCENARIO DIE BY RAMMING INTO A TORPEDO OR THE HULL OF A SHIP. 70 EXIT SIMULATION BEAT THE HEROES OF THE FLEET CAMPAIGN. 100 操作がやや特殊なのでCONTROL OPTIONSのINVERT Y AXISをOFFにすると、スティックの方向が同じになり操作が楽になる。 LUCKY STRIKE misson11開始直後にINTERCEPTORが出現する。 STRIKE FAST https //www.youtube.com/watch?v=va9RhWXnV-Y スラスターを押しっぱなしで6分15秒程度でクリアできる。 EASYなら壁にぶつかってもHPはほぼ減らないのでゴリ押しも可能。 COMPLETIST 1周目でも解除できるがゲームクリア時にMARAUDER、RAPTORといった強力な機体が手に入るので、基本的には2週目を推奨。 misson3 Swarm Missileが弾数、弾速共に優れている。 MARAUDERを使用し、遠距離から魚雷を撃墜しつつ敵を減らしていくと安定する misson4 チェックポイントからやり直すことで貨物船のHPが回復する。 misson8 制限時間が非常に短いが、RAPTORのストライクモードでタレットを攻撃すると白色の弱点も同時に攻撃できる為 容易に撃墜できる。 misson13 コア到達時にコアを破壊せず洞窟に寄りリミッターを破壊する。 http //www.youtube.com/watch?v=8pBUrX6s2xg 6 37~ SHOOT THE MOON misson1、瓦礫の破壊時に見える月に向かってROCKET PODSを撃つ。 TAKE ONE FOR THE TEAM MARAUDERで敵の魚雷に体当たりをすると解除。 misson8開始直後に複数魚雷が出現する。 OBEY CONTROL ミッション開始後、目の前にある味方艦へ突撃し続けて自爆すれば解除
https://w.atwiki.jp/cso-fusei/pages/28.html
超ハムスター(会員数8名 クランマスター 新しき兵士)10/05/01 再設立 現在、活動が確認できているメンバー 新しき兵士 コズン 2010年1月28日 から 2010年4月3日 の解散確認前に活動が確認できたメンバー 新しき兵士 MISSILEMAN ヘッドばっかり男 Melodica 2009年12月24日 から 2010年1月27日 までの間に活動が確認できたメンバー 新しき兵士 俺たかピー コズン 聖絶マン GanttZ 電光の51歳(動画1 動画2 動画3 動画4 動画5 動画6 動画7) 猫みゃんにゃん weeeeeeeeeeeeeek 試作二号機 天守閣 コメント欄 俺もいるって言ってるのがわからないかな? -- (聖絶マン) 2010-03-31 17 09 26 復活俺たかピーでCSO復帰します!!! -- (俺たかピー) 2010-05-02 03 11 24 これからは、我々のクラン超ハムスターの時代だ! -- (俺たかピー) 2010-05-02 03 11 44 これからは、我々のクラン超ハムスターの時代だ! -- (俺たかピー) 2010-05-02 03 11 59 升超升もよろしゅーーーーーーww -- (俺たかピー) 2010-05-02 03 12 28 これからは我々、超ハムスターの時代だ -- (新しき兵士) 2010-05-02 11 57 29 復活してる...... -- (名無しさん) 2010-05-03 19 57 17 試作2号機 うぜー -- (名無しさん) 2010-05-03 19 57 38 あの~解散してますよ -- (新しき兵士) 2010-07-11 11 07 03 これからは、我々のクラン超ハムスターの時代だ! (ほんとにMISSILEMAN)ですw -- (CSO MISSILEMAN) 2012-03-28 19 28 30 名前 コメント すべてのコメントを見る
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RARARA(会員数28名 クランマスター さき嬢Sちゃん)10/03/28 設立 さき嬢Sちゃん(動画) huzisonn 卍朝比奈みくる卍(動画) サイモン大先生 ビッグマウス小倉(動画) ryota1107 あくとわろす 大学行け ゆかちゃん majutusi さかまる ロッキンボ殺し muunyman4 初音ニコ HIROTOZ 江戸流 コメント欄 こんなとこにw うちの動画があったとはw -- (さき嬢でーすw) 2010-04-10 02 04 31 ここのやつらは奇跡的な弱さ とても見えてるとは思えない -- (名無しさん) 2010-04-16 05 27 23 WHしてもこの腕ってある意味すごいな こんに才能ない人もいるのかと思ってちょっと感動した -- (名無しさん) 2010-04-20 18 30 55 おれの名前ないぞw なんでだw -- (漢字七文字の人) 2010-04-20 22 05 54 認定してる奴って眼球腐ってるね 痛い子^^ -- (名無しさん) 2012-01-02 22 29 53 名前 コメント すべてのコメントを見る
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内容別ソフト一覧 左右リバースがあるソフトXbox360 PS3 ステルスが中心のソフトXbox360 Xbox クラス制のマルチプレイがあるソフトXbox360 PS3 Xbox 資金制マルチプレイがあるソフトXbox360 Xbox バレットタイムがあるソフトXbox360 PS2 Xbox GC 残虐表現が激しいソフトXbox360 Xbox 左右リバースがあるソフト Xbox360 タイトル 発売元(開発) 備考 Lost Planet Colonies CAPCOM Lost Planet Extreme Condition CAPCOM Stranglehold サクセス PS3 タイトル 発売元(開発) 備考 Lost Planet Extreme Condition CAPCOM RESISTANCE~人類没落の日~ SCE(Insomniac Games) Stranglehold サクセス 08/9/11発売 アンチャーテッド エル・ドラドの秘宝 SCE(Naughty Dog) ステルスが中心のソフト Xbox360 タイトル 発売元(開発) 備考 スプリンターセル 二重スパイ UBISoft Hitman Blood Money スパイク(IO Interactive) Xbox タイトル 発売元(開発) 備考 スプリンターセル UBISoft スプリンターセル カオスセオリー UBISoft スプリンターセル パンドラトゥモロー UBISoft Hitman Silent Assassin アイドス(IO Interactive) Hitman Contracts アイドス(IO Interactive) クラス制のマルチプレイがあるソフト Xbox360 タイトル 発売元(開発) 備考 The Orange Box EA (Valve Software) TF2のみ。 Enemy Territory:Quake Wars Activision (id Software/Nerve Software) 国内未発売。リージョンフリー。 PS3 タイトル 発売元(開発) 備考 クエイクウォーズ エネミーテリトリー アクティビジョン(Splash Damage) The Orange Box EA (Valve Software) 国内未発売。TF2のみ。 Xbox タイトル 発売元(開発) 備考 Return to Castle Wolfenstein Tides of War アクティビジョン(Nerve Software) ワールドコレクション。互換対応済み。 資金制マルチプレイがあるソフト Xbox360 タイトル 発売元(開発) 備考 Perfect Dark Zero マイクロソフト(Rare) Shadowrun マイクロソフト(FASA Studio) Xbox タイトル 発売元(開発) 備考 Counter-Strike マイクロソフト(Valve, Ritual Entertainment and Turtle Rock Studio) ワールドコレクション。互換対応済み。 バレットタイムがあるソフト Xbox360 タイトル 発売元(開発) 備考 Stranglehold サクセス 08/5/22発売 F.E.A.R. First Encounter Assault Recon Vivendi Games (Monolith Productions/Day 1 Studios) 国内未発売。リージョンフリー F.E.A.R. Files Sierra Entertainment (TimeGate Studios) 国内未発売。リージョンフリー Timeshift Vivendi Games (Saber Interactive) 国内未発売。リージョンフリー PS2 タイトル 発売元(開発) 備考 Max Payne Rockster Games/EA (Remedy Entertainment/Rockster Tronto) Timesplitters Future Perfect EA(Free Radical Design) 国内版なし Xbox タイトル 発売元(開発) 備考 Doom3 Resurrection of Evil Activision (Nerve Software/id Software) 国内未発売。リージョンフリー。互換対応済み。 Timesplitters Future Perfect EA(Free Radical Design) 国内版なし。アジア版のみ国内本体で起動可 GC タイトル 発売元(開発) 備考 Timesplitters Future Perfect EA(Free Radical Design) 国内版なし 残虐表現が激しいソフト Xbox360 タイトル 発売元(開発) 備考 Soldier of Fortune Payback Activision (Cauldron) 国内未発売。リージョンフリー DOOM id software Xbox タイトル 発売元(開発) 備考 Soldier of Fortune II Double Helix Activision (Raven Software/Gratuitous Games) 国内未発売。リージョンフリー
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Weapon 3in Mortar Counter Battery 3in Mortar Counter Battery Damage 20-20 Fire Aim Time 0.5-0 Range Max 120 Min 30 L 120 Aim Multiplier L 1 AOE Distance L 6 M 90 M 1 M 3.5 S 30 S 1 S 2 Accuracy L 0.25 Ready Aim Time 0.5?0 AOE Accuracy L 1 M 0.5 Post Firing Aim Time 1 M 1 S 0.75 Post Firing Cooldown 0 S 1 Reload 0-0 AOE Damage L 0.5 0.5 Reload Multiplier L 1 Penetration L 1 M 0.65 0.5 M 1 M 1 S 1 0.5 S 1 S 1 AOE penetration L 0.8 Cooldown 0.75-0 Deflection Multiplier 1 M 0.9 Cooldown Multiplier L 1 Suppression L 0.025 S 1 M 1 M 0.025 AOE Suppression L 0.5 0.5 S 1 S 0.025 M 1 1 Wind Up 2.2 Nearby Supp. Multiplier 0.5 S 2 2 Wind Down 1 Nearby Supp. Radius 7 Setup Time 2.4 Vs. Supp. Targets A 1 Fire Cone Angle 20 Burst Duration 0-0 P 1 Tracking Vertical 90?-90 Rate of Fire 0-0 D 1 Tracking Horizontal -180?180 Reload Frequency 1-1 S 0.1 Speed Vertical 90 Moving Accuracy 1 Speed Horizontal 90 Moving Burst 1 Scatter Angle 10 Moving Cooldown 1 Scatter Max 12 AA Weapon false Acc. Incremental 1 Scatter Offset 0 Attack Ground true Search Radius L 0 Scatter Ratio 0.2 Projectile m2_60mm_mortar_round M 0 FoW Angle Mult. 1 S 0 FoW Distance Mult. 1 Cover Type Accuracy Damage Suppression Penetration Default 1 1 1 1 Garrison 1 0.75 0 1 Halftrack 1 1 1 1 Heavy 1 1 0.5 1 Light 1 1 0.75 1 Negative 1 1.5 1.5 1 Open 1.25 1 1 1 Smoke 1 1 1 1 Trench 0.5 0.1 0 0.25 Water 1 1 1 1 Bunker 0.15 1 0 0.25 Emplacement 0.5 1 0.75 1 Target Name Acc Mov Dmg Pen R-Pen Sup Pri Infantry 1 1 2 1 1 1 80 Infantry Airborne 0.75 1 1 1 1 1 80 Airborne Inflight 1 1 1 1 1 1 50 Infantry Heroic 1 1 2 1 1 0.5 80 Infantry Elite 1 1 2 1 1 1 80 Infantry Sniper 1 1 2 1 1 1 80 Infantry Soldier 1 1 1 1 1 1 80 Bren Carrier 1 1 1 1 3 1 50 Motorcycle 1 0.6 1 3 1 1 80 Jeep 1 0.6 1 1 3 1 60 M3 Halftrack 1 0.8 1 1 1 1 60 Greyhound 1 0.8 1 1 1.65 1 55 Stuart 1 1 1 1 1 1 50 Sdkfz 234 Puma 1 0.8 1 1 1.92 1 55 Sdkfz 251 Halftrack 1 0.8 1 1 1 1 60 Sdkfz 22x 1 1 1 1 1 1 50 M10 TD 1 1 0.75 1 1.62 1 50 Sherman 1 1 0.75 1 1.57 1 50 Flak Panzer 1 1 0.75 1 1.8 1 50 Panther 1 1 0.75 1 1 1 50 Panther w/Skirts 1 1 0.75 1 1 1 50 Panzer IV 1 1 0.75 1 1 1 50 Panzer IV w/Skirts 1 1 0.75 1 1 1 50 StuG 1 1 0.75 1 1 1 50 StuG w/Skirts 1 1 0.75 1 1 1 50 Tiger 1 1 0.75 1 1.14 1 50 Churchill 1 1 1 1 1 1 50 Cromwell 1 1 1 1 1 1 50 Priest 1 1 1 1 1 1 50 Pershing 1 1 0.75 1 1 1 50 Marder III 1 1 1 1 5 1 50 Hetzer 1 1 1 1 1 1 25 Hummel 1 1 1 1 3 1 50 Jagdpanther 1 1 1 1 1 1 50 Team Weapon 1 1 1 1 1 1 5 Howitzer 1 1 1 1 1 1 25 Towed Gun 1 1 1 1 1 1 25 Flak 88 1 1 1 1 1 1 25 P47 Thunderbolt 1 1 1 1 1 1 25 Building Construction 2 1 6 3 1 1 25 Building 3 1 1 3 1 1 20 Checkpoint 3 1 1 3 1 1 0 Bunker 3 1 4 10 1 1 3 CW Emplacement 5 1 0.25 1 1 1 25 CW Emplaced HQ 1 1 0.2 1 1 1 25 CW Mobile HQ 1 1 1.5 1 1 1 25 Defenses 1 1 0.25 3 1 1 25 Defenses Construction 5 1 5 1 1 1 25 Trench 1 1 0.25 2 1 1 25 Mine 1 1 1 2 1 1 25 Mine Airdrop 1 1 1.5 2 1 1 40 Detector Radio 1 1 1 1 1 1 10 Bridge 1 1 0.05 0.1 1 1 25
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機神伝STRIKE-G- 【サイト名】最強!GAME王国 【ジャンル】RPG 【課金体系】従量500円 【容量】245KB 【通信機能】なし 【簡易評価】あなたの評価点をクリック! plugin_vote2 is not found. please feed back @wiki. / plugin_vote2 is not found. please feed back @wiki. / plugin_vote2 is not found. please feed back @wiki. / plugin_vote2 is not found. please feed back @wiki. / plugin_vote2 is not found. please feed back @wiki. 2006/04/24 【使用機種】W31K? 【プレイ時間】3日位 【評価・点数】★★★☆☆ グラフィックは並+程度 ダンジョンでは並以下のグラフィック ターン制ダンジョンに潜って経験値&アイテムゲット ランダムダンジョンらしいが 部屋と部屋を通路一本が結ぶ形なので 基本的に一本道、ランダムの意味は薄い 頃合をみてアリーナで対戦 アリーナ一位でエンディング 貯めた経験値で武器・アイテム購入&機体改造可能 武器ごとに攻撃可能範囲があり武器を切り替えつつ戦闘 武器換装等のメニューを出す処理が若干重い 宝箱(コンテナ)からアイテム出るのだが 宝箱10個空けて1つアイテム出るかどうか 宝箱開けるのが面倒になる 所持アイテムと同じ物は出ない アイテムは各々1つのみ所持可能 HP500回復持ってたら、それはもう宝箱から出ない もちろんHP500回復を2つ持つ事も出来ない これがネックになってる ダンジョンは5階おきではあるが、次入る時に階数指定可能になる 値段相当の価値と感じた サイト別/さ行/最強!GAME王国