約 3,743,054 件
https://w.atwiki.jp/amazonapp/pages/55.html
Heroes A Grail Quest この商品はAmazon商品紹介機能をご利用いただけません。 期間 2014/8/18 コメント 名前
https://w.atwiki.jp/mekameka/pages/1186.html
タツノコ VS. CAPCOM CROSS GENERATION OF HEROES カプコン 2008年12月11日 AC.Wii カプコンからの対戦格闘物の「VSシリーズ」のタツノコ版 2on2のタッグバトルで戦います 2Dの対戦格闘ながら3Dポリゴンのキャラです TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS カプコン 2010年1月28日 Wii 追加キャラ等を加えたアレンジ、バージョンアップ版 こっちはWi-Fi通信でオンライン対戦できる 『TATSUNOKO VS. CAPCOM ULTIMATE ALL-SHOOTERS』と言うSTGもオマケで入っている
https://w.atwiki.jp/thecockrockshockpop/pages/518.html
http //www.dctgarden.com/index2.html http //www.universal-music.co.jp/dct/ member ( L to R ) 中村正人 bass 吉田美和 vocal ex-member 西川隆宏 keyboards Do You Dreams Come True ? Dreamania - smooth groove collection - The Monster Best Of DREAMS COME TRUE Delicious Wherever You Are Winter Song Magic The Swinging Star Million Kisses Wonder 3 Love Goes On ・・・ Dreams Come True Do You Dreams Come True ? 2009年3月21日 (m01) Disc 1 Do You Dreams Come True ? 1. A Song For You ~ Opening Theme Of Dydct ? ~ / 2. Merry-Life-Goes-Round / 3. 連れてって 連れてって / 4. To The Beat, Not To Beat / 5. あぁもう !! / 6. 大っきらい でもありがと / 7. サヨナラメーター / タメイキカウンター / 8. True, Baby True [ extended ver. ] / 9. Middle Of Nowhere / 10. Almost Home / 11. Good Bye My School Days / 12. A Love Song Disc 2 The Soul 2 1. 何度でも / 2. きみにしか聞こえない / 3. 大阪 Lover / 4. マスカラまつげ / 5. Snow Dance / 6. はじまりの La / 7. いつのまに / 8. Jet !!! / 9. ア・イ・シ・テ・ルのサイン ~ わたしたちの未来予想図 ~ / 10. 好きだけじゃだめなんだ / 11. もしも雪なら / 12. やさしいキスをして / 13. Proud Of You / 14. 空を読む / 15. 未来予想図 Ⅱ [ version '07 ] / 16. Winter Song [ Dancing Snowflakes ver. ] / 17. Love Love Love [ english ver. ] Dreamania - smooth groove collection - 2004年1月9日 Disc 1 よろこびのうた ROMANCE 24/7 -TWENTY FOUR/SEVEN- 決戦は金曜日 (Version of "THE DYNAMITES") flowers go on, baby! スキスキスー みつばち 誘惑 ~album mix~ make me your own そんなの愛じゃない PEACE! Disc 2 Eyes to me うれしい!たのしい!大好き! ('EVERLASTING' VERSION) 朝がまた来る SNOW DANCE なんて恋したんだろ いつのまに ごめんねDJ そうだよ ~album mix~ 夢で逢ってるから あはは go for it! BONUS TRACK) you go girl![FUNK THE PEANUTS ] The Monster 1999年4月21日 1. Opening Theme ~ The Monster Is Coming ~ / 2. なんて恋したんだろ / 3. みつばち / 4. Go On, Baby ! / 5. キレイキレイ / 6. Make Me Your Own / 7. 朝がまた来る / 8. Funka-Monster / 9. モンキーガール番外編 "ガンバレあたし !" / 10. 東京 Atlas / 11. Nude の夜 / 12. 三日月 / 13. 夢で逢ってるから / 14. Come Closer / 15. Dragonfly Best Of DREAMS COME TRUE 1997年10月1日 1. Aproach / 2. あなたに会いたくて / 3. うれしい!たのしい!大好き ! [ 'Everlasting ver. ] / 4. うれしはずかし朝帰り / 5. LAT.43°N ~ Forty-Three Degrees North Latitude ~ / 6. さよならを待ってる / 7. Ring ! Ring ! Ring ! / 8. 笑顔の行方 / 9. 忘れないで / 10. Eyes To Me / 11. 決戦は金曜日 / 12. 晴れたらいいね / 13. Go For It ! / 14. すき / 15. サンキュ。/ 16. Romance 17. Love Love Love Delicious 1995年3月25日 1. Weather Forecast / 2. いつもいつでも ~ Wherever You Are "Delicious" ver. ~ / 3. きづいてよ / 4. Toridge Lisbah / 5. I Think You Do / 6. すき ~ Album ver. ~ / 7. The Signs Of Love ~ Eternity "Delicious" ver. ~ / 8. 沈没船のモンキーガール / 9. たかが恋や愛 / 10. 琥珀の月 / 11. It's So Delicious / 12. サンキュ. / 13. おやすみのうた Wherever You Are 1994年4月28日 1. Wherever You Are 2. Sayonara ~ Worldwide version Winter Song 1994年1月7日 1. Winter Song 2. Sweet Dream Magic 1993年12月4日 1. … And Then ? / 2. Lovetide / 3. Go For It ! / 4. 冬三昧にはまだ遠い / 5. I'm A Liar / 6. A Little Waltz / 7. 花曇りの日曜日 / 8. いろんな気持ち / 9. 愛してる 愛してた / 10. 雨の終わる場所 / 11. Fantasia #1 / 12. Happy Happy Birthday The Swinging Star 1992年11月14日 1. The Swinging Star / 2. あの夏の花火 / 3. Da Diddly Deet Dee / 4. Sayonara [ extended ver. ] / 5. 行きたいのは Mountain Mountain / 6. 眼鏡越しの空 / 7. 決戦は金曜日 [ version of "The Dynamites" ] / 8. 涙とたたかってる / 9. Hide And Seek / 10. 太陽が見てる / 11. Sweet Sweet Sweet / 12. 晴れたらいいね Million Kisses 1991年11月15日 1. Stella Of Dreams Come True ~ Opening Theme ~ / 2. 彼は友達 [ "What A Fabulous" version ] / 3. Goodbye, Darlin' / 4. 愛しのハピィデイズ / 5. この恋はハードボイルド / 6. 薬指の決心 / 7. あなたにサラダ / 8. 未来予想図 / 9. 忘れないで / 10. 4月の雨 / 11. Eyes To Me [ version #2 ] / 12. 銀河への船 Wonder 3 1990年11月1日 1. Open Sesame / 2. 戦いの火蓋 / 3. さよならを待ってる / 4. Kuwabara Kuwabara / 5. Ring ! Ring ! Ring ! / 6. 今度は虹を見に行こう / 7. ひさしぶりの I Miss You / 8. 笑顔の行方 [ original ver. ] / 9. かくされた狂気 / 10. Escape / 11. 2人の Difference / 12. 時間旅行 Love Goes On ・・・ 1989年11月22日 1. うれしい ! たのしい ! 大好き ! [ 'Everlasting ver. ] / 2. うれしはずかし朝帰り / 3. Big Mouth の逆襲 / 4. Medicine / 5. LAT.43°N ~ Forty-Three Degrees North Latitude ~ / 6. 自分勝手な夜 / 7. 星空が映る海 / 8. サンタと天使が笑う夜 / 9. Love Goes On ・・・ / 10. 未来予想図 II Dreams Come True 1989年3月21日 1. Hi, How're You Doin' ? / 2. Approach / 3. Don't You Say … / 4. あなたに会いたくて / 5. 週に1度の恋人 / 6. カ・タ・ガ・キ / 7. エメラルドの弱み / 8. それでも恋は永遠 / 9. It's Too Late / 10. 悲しい Kiss / 11. Still
https://w.atwiki.jp/lastfortsurvival/pages/39.html
→Minutemen →Watchers →Wildlings →Vindicators Harman Marlen Elaine Titan Harman 🔊 THE WAR, IS LOOMING ON THE HORIZON Attribute INT Skills Ally and personal DMG shield = % Harmon TAC ATK % DMG Mitigation, +% HP % DMG Mitigation for allied Heroes Casting "Staunch Will" cause personal DMG Shield = % TAC ATK % DMG Mitigation Gear Castle Tough Wall Hurricane Heal Alpha Bless Marlen 🔊 TO BE A HUNTER OR PREY IS SECONDS' MATTER WHEN YOU'RE HESITATE. Attribute INT Skills Deals % TAC DMG to 2 random back-row enemies % WPN DMG Mitigation, +% TAC DMG Mitigation % DMG Bonus and +% HP for all Wildlings in the lineup Casting "Rapid Arrows" applies poison to enemy during normal ATKDeals % TAC DMG for 2 rounds % TAC DMG Bonus and +% HP for this Hero Gear Hurricane Apocalypse Resolute Ripper Elaine 🔊 I'LL TAKE CARE THEIR SOUL FOR YA! Attribute INT Skills Deals % TAC DMG to all enemies and curses their STR, INT, and AGI by % for 2 rounds Gains INT on increasing level Gains +% TAC DMG Bonus for set amount of INT pointSet points gained on level up Casting "Cursed Scythe" deals +% TAC DMG Casting "Cursed Scythe" improves STR, INT, and AGI by % of loss by cursed enemy Gear Hurricane Resolute Apocalypse Ripper Titan Attribute STR Skills Deals % WPN DMG to 1 enemy takes WPN DMG = to % of current HP % DMG taken as bleeding for 2 rounds Takes % of ally DMG taken Casting "Seven-Sided Strike" transfers % of remaining bleed DMG of "Ironclad" to the enemy Hero HP +% with Healing and Shield effects increased by % Gear Self-Healing Mental Control Alpha Bless Reaper Eva Attribute INT Skills Applies the "Seed of Life" to 1 enemy target (choosing from the targets not having been marked by the "Seed of Life first). The Seed of Life will take effect when the carrier dies or a single damage it takes exceeds 20% of its max HP. dealing 72/82/92/100/120% TAC DMG to all enemy targets and restoring some HP (equal to the TAC DMG dealt) for your Hero with the lowest HP. Gains 250/300/350/400/500 Focus when the battle starts Eva gains 50/60/70/80/100 Focus when your Hero(es) cast(s) Focus skills. At the beginning of each round, interferes with a random enemy target (choosing from the ones not having been cursed get). making all its attributes -4/4.8/5.6/6.4/8% an the poisoning DMG it takes increased by 50/60/70/80/100%, lasting 3 rounds. Deals 15/18/21/24/30% extra TAC DMG when the Seed of Life takes effect. Increases some INT/STR/AGI equal to 2.5/3/3.5/4/5% of Eva's INT/STR/AGI for your Heroes with the highest INT/STR/AGI respectively. Gear Resolute Castle Ripper Kaya imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (IMG_0906.webp) Attribute INT Skills imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (IMG_0907.jpeg) Deal % TAC DMG to lowest HP enemy % TAC DMG Bonus for this Hero Lineup Heroes gain +% EXP when kill a zombie Casting "Pinpoint Shot" deals +% TAC DMG Gear Hurricane Apocalypse Death Jessie 🔊 ABRACADABRA, EVIL SPIRITS GO AWAY BACK TO THE HEALTH IN A DAY! Attribute INT Skills Heals lowest HP ally for % of Jessie's TAC ATK % DMG Mitigation % DMG Mitigation, +% HP Casting "Voodoo Therapy" causes ally to recover HP = % TAC ATK for 2 rounds Gear Hurricane Heal Apocalypse Alpha Bless Resolute Kin Ogawa 🔊 WITH A SWORD IN HAND, I HAVE NOTHING TO REGRET! Attribute STR Skills Attack enemy 3 times dealing % WPN DMG each timeHits non-attacked enemy first % WPN DMG Bonus for this Hero % DMG Bonus for Lineup during Siege Assaults % WPN DMG Bonus gear Reaper Apocalypse Resolute Ripper
https://w.atwiki.jp/dsiware_geha/pages/224.html
213 名前:枯れた名無しの水平思考[sage] 投稿日:2012/10/22(月) 13 48 11.60 ID tXKWdIeS0 (PC) CASTLE CONQUEROR HEROES 2って面白い? 遊んだ人がいたら教えて下さい。 225 名前:枯れた名無しの水平思考[sage] 投稿日:2012/10/25(木) 22 54 07.90 ID 38Ef1HW80 (PC) 213 222 見た目のサイバーな世界観は期待しない方がいいかと。 ストーリーはないに等しい。 その騙しともいえるチープさを脳内補完して好きになれれるかが鍵。 戦闘は動画でチェックして問題なければ値段なりのSLGにはなっていると思う。 絵柄は1と2で一新されたており、好みが分かれるかも。 自軍強化のシステムが1と2でかなり違う。 単純なレベルアップによるランダムステータス上昇になった分 2の方がSRPGらしくなったと言えるか? 2の方が作りが丁寧になっていているものの 1にあった2週目ハードモードが2では削除されていた。 ステアップアイテムのランダムドロップや無限周回プレイとか 付け足すと個人的にかなり好きなゲームに化けてたも。
https://w.atwiki.jp/heroeswiki/pages/243.html
>>もっと古いログ HEROES ジャパン・プレミア応募した人いますか? -- (管理人) 2009-04-26 22 31 10 HEROES☆とても面白いですよね☆ヒロがオールバックして刀を携えるエピソードを早く見たいです☆ -- (どったのせんせー) 2009-06-02 06 48 57 テスト -- (管理人) 2009-06-15 18 29 37 ダフニのことについて質問なんですが、映画館でハイチ人の化学式を奪いにいったときハイチ人がそばに居て能力が使えなくなったときどうしてダフニは普通に歩けていたんでしょうか??矛盾といえば矛盾ですが・・・。前みたいに盛り上がらせたいと思い質問しました。 -- (バー) 2009-06-21 23 14 42 お久しぶりです。ダフニは本来足が悪いですが、能力が備わった事により歩けるようになったんじゃないでしょうか?走るということは歩けますよね。 -- (falcons) 2009-06-24 18 34 52 お久しぶりでーす。しかし、ハイチ人が居たために能力がなくなって歩けるどころじゃないと思うんですけど・・・??ハイチ人は本気では使ってなかったんでしょうかね?? -- (バー) 2009-06-24 21 09 59 ジャンプの巻頭裏にheroesの広告が載ってますね -- (名無しさん) 2009-09-01 21 45 07 今日本ではシーズンいくつまで放送されてますか? また北米では何話まででしょうか? -- (ほい) 2009-10-31 22 06 18 ピーターーはエンパスの能力をいつ取り戻したんですか?? -- (JAMP) 2009-11-22 23 35 28 ピーターはエンパスを失って、複製能力になりました! -- (jigsaw852) 2009-11-23 09 42 50 グラフィックノベルって何ですか?? -- (くま) 2009-11-26 18 57 49 ダフニーの件:ハイチ人の能力を簡潔に説明すると『能力者の能力を一時的に無効化する』といったものです(記憶を消す能力を除いて)しかし、この能力はどんな相手にも有効ではありません。アーサー・ぺトレリの能力をハイチ人は封じようとしましたが、アーサーの力が強く、他の能力者と同じように長時間力を抑える事は不可能でした。このように、ハイチ人の能力は能力者の能力に対して完全に封じることは出来ないんです。つまり、ダフニーを高速で走らせることは封じたとしても、それは完全に封じたことにはなっておらず、結局の所は不完全な無効化な為にダフニーは歩く事は出来たんです。日食の際に全ての能力者は能力を一時的に失いました。失ったのと封じられるのとでは勝手が違います。これがダフニーの能力をハイチ人が封じたにも関わらず、歩けた理由です。 -- (ヒーロー) 2009-12-02 23 16 09 ピーターの能力の件:ピーターはseason3wo -- (ヒーロー) 2009-12-02 23 17 27 ピーターの能力の件:ピーターはseason3wo -- (ヒーロー) 2009-12-02 23 17 54 サイラーの能力で、奪ったが、シャンティ・ウイルスにより失った能力という欄がありますが、これはオフィシャルで発表された情報なんでしょうか?シーズン3の悪い未来でサイラーは未来予知と放射能の大爆発を使っていましたよね? それとモリー・ウォーカーもシーズン3の悪い未来に少しだけ登場していたようですが。 -- (通りすがり) 2010-01-21 07 47 49 シーズン3の悪い未来のサイラーは「サイラー(公表後)」として能力説明に記載しています。能力説明は英語版Heroes wikiを参考にして制作しています。調べてみるとモリーはシーズン3第4話「破壊者」に確かに出ています。マットとダフニと養女となっていたようです。 -- (jigsaw852) 2010-01-21 10 38 08 たしかサイラー(公表後)は、ウイルスが完治して能力を取り戻したサイラーがアンジェラ・ペトレリから自分の息子だ騙された未来ですよね?もし未来予知と放射能がウイルスによって失われているのならば、サイラー(公表後)が未来予知と放射能の大爆発を使えるはずがないのでは?失ったというのは、英語版Heroes wikiを編集した方が勝手にそうおもっただけなのでは? -- (通りすがり) 2010-01-21 13 16 01 能力一覧「放射能」を見ていただければわかるとおり、あくまで『未来において、サイラー(公表後)はこの能力を保持していた。』と書いています。つまり、「サイラー(公表後)が使った放射能はテッドから奪ったものではない可能性もある」というふくみを持たせた記述にしているということです。サイラー(公表後)はテッド以外の人物から、放射能を奪ったとは考えられないでしょうか?サイラー(公表後)は予知能力を持っていたので、編集しなおしておきました。ご指摘ありがとうございます。 -- (jigsaw852) 2010-01-21 14 58 28 つけたします。サイラー(公表後)がウイルス完治後に、放射能を持つ能力者から能力を奪ったと考えれば、つじつまが合うと思いますが・・・。 -- (jigsaw852) 2010-01-21 15 05 01 つまり、サイラーが未来予知や放射能をシャンティ・ウイルスにより失ったというのは、オフィシャル(公式)で発表されている設定と考えてよいわけですね? -- (通りすがり) 2010-01-21 21 03 38 そう考えていいと思います。 -- (jigsaw852) 2010-01-22 20 47 13 シーズン4は、いつ発売されますか? -- (pon) 2010-02-02 14 18 20 自分でも調べたところ、サイラーについて書かれたwikipedia英語版のページにソースが掲載されており、似たような質問に対しての答えが書かれていました。 jigsaw852さん、回答いただきありがとうございます。 "Weekly Q A with Heroes writers, week of 9-30-08". http //www.comicbookresources.com/?page=article id=18281. http //www.comicbookresources.com/?page=article id=18281 "BEHIND THE ECLIPSE Week 3". Comic Book Resources. http //www.comicbookresources.com/?page=article id=18423. Retrieved 2009-08-18. http //www.comicbookresources.com/?page=article id=18423 それと、気になったのですが、シーズン5第17話「The Wall」に書いてあるベネットの昔の奥様の名は、ケイト・ベネットではないでしょうか…。キャンディーというのは目隠しされたベネットが言ったジョークで、椅子に縛られているベネットがクレアに言って「ケイト」が本当の名前だとおもいます。 http //heroeswiki.com/Kate_Bennet あと、ウェブシリーズのタイトルについてはGyaO!で公開されたときにGOING POSTALは「郵便配達員を追え」、THE RECRUITは「海兵隊員の秘密」という日本語タイトルがつけられていたので、この日本語タイトルも記載したほうがいいのではとおもったのと、 DESTINYに登場する、サンティアゴの父親でボール型の電撃を使うエドワードについても、記載したほうがいいのではないかととおもったのですが、いかがでしょうか? http //heroeswiki.com/Edward -- (通りすがり) 2010-02-06 15 54 31 いつもありがとうございます。キャンディーは愛称だったみたいですね(汗)今度から注意してみないと!修正しておきました。ウェブシリーズの題名も日本語にしておきます。サンティアゴのエドワードの能力は「可能性予知」という名前でhttp //www7.atwiki.jp/heroeswiki/pages/25.htmlに掲載しています。 -- (jigsaw852) 2010-02-07 09 51 23 ついにS4も終わりましたね・・・一応Volume6 "Brave New World"が始まったから、S5もあるのかな? -- (jigsaw852) 2010-02-09 22 14 52 終わりましたね。S5でしっかりと終わってほしいです。サミュエル一般人ってww -- (falcons) 2010-02-10 13 37 16 サイラーは良い人間になったり, -- (aerw) 2010-03-06 10 12 28 ちょっと気になったので書きます。マットは時々「未来予知」の絵を描きますが、あれは能力によるものと考えていいのでしょうか? -- (jigsaw852) 2010-04-08 17 15 37 そうだとおもいます。マットが未来のピーターに飛ばされたとき、無の境地に達する魂のあゆみを勧め木の根とハイエナの糞が入った秘薬を食べ集中するという方法をウスツから指導された後、未来予知が使えるようになっているようですね。ヒロも同様の方法で指導されたときに目が白くなえり過去が見えていたので、訓練次第で使えるようになる能力なのかもしれません。マットの場合、ウスツが死亡した後も未来予知を使うたびにウスツの幻?が現れていますが、ウスツが手助けしているから未来が見えるのか自分の力だけで未来が見えるのかはわかりません…。シーズン4では未来を予知するシーン自体ありませんでしたね。 -- (通りすがり) 2010-04-10 10 19 13 スーパードラマTVでは2010年中にシーズン4が放送されることが正式発表されましたね。 -- (通りすがり) 2010-04-10 10 21 44 ニキが乗ってるオープンカーは何という車なのでしょうか? -- (H+EROS) 2010-04-15 10 30 07 疑問なのです。アーサーが撃たれ弾丸が後頭部に残っているとありましたが、貫通して血が噴出すシーンがありました。だとすると、死んではいないと思われますがどうでしょうか? -- (sae) 2010-04-18 00 14 00 NBCが公式にHEROESのキャンセルを発表したみたいです・・・。 -- (jigsaw852) 2010-05-16 11 31 54 記事のURLです http //www.accesshollywood.com/nbc-cancels-heroes_article_32383?__source=rss|imdb|latest-originals -- (jigsaw852) 2010-05-16 11 32 47 シーズン4がファイナルシーズンとしてスカパーで放送される日が決まりましたね。■7/20(火)22:00スタート 初回2時間スペシャル 第1 2話「もうひとつの存在(前後編)」 ★ぶっとおし!HEROESシーズン1・2・3 全59話一挙放送 7/17(土)10 00~7/19(月・祝)22:00 ★HEROESファイナルシーズン特番 7/4(日)17:00ほか。なんでも米国では最終話をテレビ映画として製作して放映するらしいですが、そちらも楽しみですね。 -- (通りすがり) 2010-05-29 10 18 30 season6製作中止だそうですね 残念 -- (名無しさん) 2010-09-03 08 56 01 14万ヒットおめでとうございます -- (通りすがり) 2010-10-01 10 11 06 もうすぐ、スカパーでファイナルシーズンの一挙放送がありますね(第1〜19話 12/25(土)21 00〜12/26(日)16 00)。できれば、まだ日本語版が未公開のWEBISODEも放送して欲しところですね。 -- (通りすがり) 2010-12-20 09 31 59 season6 -- (dixia) 2010-12-26 15 39 23 ご報告としてHEROESが新しく今年の夏アメリカで「HEROES REBORN」 として放送するそうです。あと20万ヒットおめでとうございます -- (774) 2015-03-04 17 28 15 とりあえずはこんな感じだそうです http //matome.naver.jp/odai/2140795326827607901 -- (774) 2015-03-04 17 28 48 今月20日からhuluにてHEROES REBORN放送するそうです -- (774) 2015-10-19 17 56 44
https://w.atwiki.jp/dsiware_geha/pages/156.html
章選択についてのまとめ インターミッション(ショップ等に行ける)画面にて Rボタンを押してからステータス等のいずれかの画面へ行く(『スタート』と『タイトルへ』以外なら可) →Bボタンで戻るを選択する →現在の章(ステージ)の次の章のスタート待機場面になっている。 ※Rボタンを押した回数だけ先の章へ進むので注意。 このゲームはステージ数が全9章なので、Rボタンを9回押して上記の方法を試しても移動先が一巡して現在の章が選択されてしまう。 つまりRボタン8回でやれば前ステージ、7回でやると前々ステージを意図的に選択できる。 671 名前:枯れた名無しの水平思考[sage] 投稿日:2011/12/28(水) 16 29 44.77 ID 0R1N8fEi0 [1/2] (PC) CASTLE CONQUEROR-HEROES、わるかないな 677 名前:枯れた名無しの水平思考[sage] 投稿日:2011/12/28(水) 20 20 53.59 ID 0R1N8fEi0 [2/2] (PC) CASTLE CONQUERORはテンポやUIに難があるが シミュレーションとしての完成度は結構良いと思える イージーになってるのに結構ムズイ 678 名前:枯れた名無しの水平思考[sage] 投稿日:2011/12/28(水) 21 31 03.00 ID v1W7fZG2O (携帯) CASTLE CONQUERORのインターミッションでガチャガチャやっていると章がスキップされるんだけど別に章スキップ機能とかないよね? 1章の次が4章や6章になったりしてる。ショップが怪しいけど理屈がわからん。 687 名前:枯れた名無しの水平思考[sage] 投稿日:2011/12/29(木) 10 35 20.29 ID HL9gWBeR0 (PC) 678 負けてはやり直しを繰り返してない? 1回やってみたら2章飛ばして3章に行ったし、 無敗を目指してみたら今のところ1から4章まで飛ばさず順調に進んだ。 4章の救助ミッションが辛すぎるけどな・・・ 8対21とか何だよ。積極的には攻撃しないけど基地周辺に固まって陣取ってるし。 715 名前:枯れた名無しの水平思考[sage] 投稿日:2011/12/30(金) 11 08 53.03 ID 92MiK6ReO (携帯) CASTLE CONQUERORでの面セレ IMでRを押す。ショップに入る。ヘルプを見る。 740 名前:枯れた名無しの水平思考[sage] 投稿日:2012/01/02(月) 22 24 36.83 ID G1cUOGGq0 (PC) CASTLE CONQUERORのEASY9章をとりあえずクリアした。 9章をクリアするとエンディング。 セーブすると現在レベル・アップグレード状況を引き継いでHARD1章を始められる。 EASYではアップグレードの最大レベルが10だったが、HARDではレベルキャップ解除。最大値はまだ不明。 ちなみにEASYで集めたアイテムは没収。 ただ、EASYで全アイテム回収・購入しても1個空きがあったので、HARDで最後の1個が手に入るのかもしれない。 744 名前:枯れた名無しの水平思考[sage] 投稿日:2012/01/03(火) 16 26 26.81 ID 8du1jX0d0 [1/2] (PC) ストーリーは個人の感性に任せるから横に置くとして、 無敗で行こうとすると難易度は割と高く感じられたかな。 詰まっても、このスレにもあるステージセレクトで戻って繰り返して稼げるので 拘らなければそこまで難しくはない。 いきなり最終ステージも行けるけどそれはさすがに無理じゃね。 欠点と言えば、インターフェース面か。 カーソルがユニットの上を通るたびに読み込みが入るのか、ちょっとだけ遅れる。 あと、一般ユニットを雇う時に、最初の兵種のステータスが表示されない。 1回動かして戻せば見られるけど、細かいところで気が利かない印象。 HARDはまだ全部クリアしてないんで、これが全体の評価ではないけど 今のところ。 745 名前:枯れた名無しの水平思考[sage] 投稿日:2012/01/03(火) 16 36 24.21 ID 8du1jX0d0 [2/2] (PC) ボリューム忘れてた。 1マップあたり、簡単なので10分くらい、後半になると30分以上はかかる。 繰り返してアップグレードを4つ全部Lv10にして9章クリアで14時間くらいか。 EASYでこのあたり。自分が下手なだけかもしれない。 751 名前:枯れた名無しの水平思考[sage] 投稿日:2012/01/03(火) 21 52 41.37 ID AEspm9ax0 (PC) Castle Conqueror Heroes SLGとして500円分のボリュームは満たしている。 気になった点として、会話テキストに若干違和感(翻訳が変?) 8章(ラスト一個前)のボスの行動指定が隣の雑魚と間違えている? 5 名前:枯れた名無しの水平思考[sage] 投稿日:2012/01/22(日) 18 58 53.27 ID wQBsyBhM0 (PC) CASTLE CONQUEROR- HEROES ターン制行軍シミュレーションとしてバランスが良く、 いつでもセーブでき、敵ターンが高速、ストーリーシーンはスキップ可能。 ゲームオーバー時「次はもっとうまくやれる」という気になるのでやめられなくなる。 この手のゲームにありがちな、バランスを強引に補うための面倒なボスなどがいなく、 純粋に行軍の戦略でクリアできる点がとても良い。 216 名前:枯れた名無しの水平思考[sage] 投稿日:2012/02/06(月) 22 54 36.01 ID ffFpWfCS0 (PC) CASTLE CONQUEROR- HEROESでバグ見つけた メニュー画面で適当にガチャガチャボタン押してからショップなりアップグレードなり入って戻ると章が変わってる 217 名前:枯れた名無しの水平思考[sage] 投稿日:2012/02/07(火) 12 29 53.64 ID z5SgusytO (携帯) 216バグってより昔懐かしい裏技って感じだけどね 222 名前:枯れた名無しの水平思考[sage] 投稿日:2012/02/07(火) 21 59 33.15 ID 88/CV4Xh0 (PC) DSiウェア面白かった順 500 CASTLE CONQUEROR 800 カードヒーロースピード 500 スターシップディフェンダー 500 三国志タワーディフェンス 200 スカイジャンパーソル 800 邪聖剣ネクロマンサーNR 500 リフレクトミサイル 0 ゼルダ4剣 200 中辛大籠城 500 立体隠し絵 500 ほぼ日路線図2010 0 どこでもWiiの間 ぴったり5000円を使い切ったのは良いが、本体メモリが足りなくて 立体隠し絵がSDカードに行ってしまったのが残念。両方ぴったり使い切りたかった。 戦国Tacticsも欲しいが、本体メモリも足りないし、もうDSiウェアは買わないだろうから実質1000円で買うようなもので、気が進まない。 310 名前:枯れた名無しの水平思考[sage] 投稿日:2012/02/16(木) 23 26 25.13 ID Xejc+U540 (PC) CASTLE CONQUERORは、プレイ時間70時間でまだHARDの中盤ですが、まったく飽きる未来が見えません。 失敗しても、ほんの少しの工夫で上手く進めるようにできる作り、クリアしても 「もっと美しくクリアできるはず」と思わせる作りが心地良いです。 これほど面白いゲームなら続編も楽しみにするところですが、これの続編は面白くなるでしょうか? 操作の気持ち良さや独創的なゲームデザインやストーリーの面白さをウリにしたゲームなら、同じ製作者が作るなら続編には期待できるでしょう。 一方、このゲームのように、既存のゲームシステムを元に、マップデザインやゲームバランスを練り込み、 テンポや再挑戦意欲を練り上げて面白くしたゲームというのは、次も同じ成功ができるとは限らないと思うのです。 318 名前:枯れた名無しの水平思考[] 投稿日:2012/02/18(土) 15 19 56.27 ID r3Y/dlTM0 [2/2] (PC) CASTLE CONQUERORは6章がクリアできない・・・・ 324 名前:枯れた名無しの水平思考[sage] 投稿日:2012/02/18(土) 19 10 53.82 ID x1vjg/Nz0 (PC) 318 6章って宇宙港のヤツかな? 16ターン目以降に後方から現れる敵援軍は、相手をしきれないので、速攻あるのみ。 拠点を守っている敵司令官はそのままだと強いので、外に誘い出して戦う。 長射程攻撃のできるヴェロニカと、拠点攻撃の主力となるマーティンを なるべく無駄なく活用して、早く攻略する必要があると思う。 あとは、南西の、上等歩兵を雇える拠点を最大限に活用すべき。 他のステージは、ゆっくり回復しながらの攻略でも良いけれど、 このステージはスピードを求められるところが面白いと思う。 326 名前:枯れた名無しの水平思考[] 投稿日:2012/02/19(日) 00 12 23.35 ID ckSfVFYJ0 (PC) CASTLE CONQUERORは4章がクリアできぬ ノーコンティニュークリアを目指してたんだけど 素直に全滅→コンティニュー繰り返して稼いだ方がいいのか 327 名前:枯れた名無しの水平思考[sage] 投稿日:2012/02/19(日) 11 21 32.54 ID 2GQABKXj0 (PC) CASTLE CONQUEROR面白い? このスレでちょくちょく出てきてて、買うか迷ってる 公式サイトをのぞくと、グラフィックがあまり良くないなと思う 343 名前:枯れた名無しの水平思考[] 投稿日:2012/02/20(月) 12 20 59.30 ID yvIPNHJn0 (PC) 324 アドバイスありがとう。 無事にクリアできました。 327 やり応えはありますよ。 ただ、バグが少しあるのとストーリー展開が少し判りにくい 自分は、★5で3点ぐらいのゲームだと思いました。 344 名前:枯れた名無しの水平思考[sage] 投稿日:2012/02/20(月) 20 35 05.99 ID g8nYhsfU0 (PC) 327 このゲームに美麗なグラフィックなんて期待しない方が良い。 自軍が赤で敵軍が青なのも、直感に反していると思う。 BGMもどうということはない。 しかし、ゲーム自体を楽しむためには、そんな装飾なんて不要だ。 写実的なグラフィックは、キャラと背景が見分けにくく、ゲーム性が落ちる。 DSiウェアでビジュアルを追求すれば、メモリを食い処理が重くなるばかりだ。 BGMなんて、よほどのデキでなければ、自分の好きな音楽を聞きながらプレーした方が気分が良い。 純粋にゲーム部分を楽しめる、CASTLE CONQUERORのようなスタンスのゲームが今後も出てきて欲しい。 375 名前:枯れた名無しの水平思考[sage] 投稿日:2012/02/22(水) 19 01 28.88 ID RxReawmh0 (PC) 誰か500のオススメ教えてください ボンバーと戦国とプーニィとスターシップと辛口とバトルオブとハココロはもってます パズル苦手なんでアートスタイルとかは無理です でもラビラビは楽しかったですこんな俺に会うウェア教えてください 379 名前:枯れた名無しの水平思考[sage] 投稿日:2012/02/22(水) 21 59 12.48 ID g3o2PoZK0 (PC) 375 CASTLE CONQUERORがまだなら、何も迷うことは無い。 名前 コメント
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カードレビュー ベーシック リフェス @wikiへようこそ ウィキはみんなで気軽にホームページ編集できるツールです。 このページは自由に編集することができます。 メールで送られてきたパスワードを用いてログインすることで、各種変更(サイト名、トップページ、メンバー管理、サイドページ、デザイン、ページ管理、等)することができます まずはこちらをご覧ください。 @wikiの基本操作 用途別のオススメ機能紹介 @wikiの設定/管理 分からないことは? @wiki ご利用ガイド よくある質問 無料で会員登録できるSNS内の@wiki助け合いコミュニティ @wiki更新情報 @wikiへお問い合わせ 等をご活用ください @wiki助け合いコミュニティの掲示板スレッド一覧 #atfb_bbs_list その他お勧めサービスについて フォーラム型の無料掲示板は@bbをご利用ください 2ch型の無料掲示板は@chsをご利用ください お絵かき掲示板は@paintをご利用ください その他の無料掲示板は@bbsをご利用ください 無料ブログ作成は@WORDをご利用ください 大容量1G、PHP/CGI、MySQL、FTPが使える無料ホームページは@PAGES おすすめ機能 気になるニュースをチェック 関連するブログ一覧を表示 その他にもいろいろな機能満載!! @wikiプラグイン @wiki便利ツール @wiki構文 @wikiプラグイン一覧 バグ・不具合を見つけたら? 要望がある場合は? お手数ですが、メールでお問い合わせください。
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The Reluctant Heroes アニメ「進撃の巨人」のサウンドトラックからの楽曲。 BASIC MEDIUM HARD Level 3 5 8 Objects 99 228 328 BPM 127 TIME - Artist 澤野 弘之 Version groovin !! 動画 攻略 [HARD]良曲個人的には紅蓮よりこっちのが好き。 ただ譜面は8でも逆詐称の部類に入るぐらい素直なので、よほど好きでないと六段以上の人はさわらないかも。 -- 名無しさん (2014-07-04 03 24 40) 名前 コメント ※攻略の際は、文頭に[BASIC] [MEDIUM] [HARD] [SPECIAL] のいずれかを置くと、どの譜面に関する情報かが分かりやすいです。 コメント(感想など) 名前 コメント ↑攻略と無関係の曲に対するコメントはこちらでお願いします。あまりにもかけ離れた内容は削除される場合があります。
https://w.atwiki.jp/marvelheroes/pages/97.html
Game Update Notes 1.11.0.243 Patch 1.11 is massive and far-reaching. We’ve been working overtime to upgrade almost every component of Marvel Heroes. With this patch we are also adding our first new hero – the Human Torch – and made a massive change to the way you acquire heroes with the new alternate currency system, Eternity Splinters. In addition to polish, buffs and overall improvements, we’ve introduced a few features that didn’t make it on launch day. With so many additions to the game, there will be inevitable glitches, unintended changes and even a few changes that didn’t make it into the patch notes below. We’ll be monitoring everything very closely as the patch goes live and standing by to fix anything that is out of place. New Hero Human Torch Human Torch has arrived in Marvel Heroes! Please see this news story for full details on how to get Human Torch and other details. Human Torch is available as an in-game purchase or in exchange for Eternity Splinters. If you want to talk about Human Torch drop by the Human Torch Forum to swap tips and tricks with other players and learn the best way to play! New free hero system Eternity Splinters Eternity Splinters are a new system introduced with this patch for Marvel Heroes. Eternity Splinters replace hero token drops and offer players a chance to earn every hero in any order they wish, simply by playing the game. Adam Warlock sells all heroes for Eternity Splinters along with a few other items. He can be found beside Gambit in all three of the social hubs. Eternity Splinters drop from all enemies throughout the game. Their drop rate is influenced by your Special Item Find bonus. The rate of drop is tuned to make Marvel Heroes slightly faster than other free-to-play games in terms of getting free heroes, as we continue to work towards the goal of being the most player-focused game possible. We will continue to evaluate and iterate until we are 100% satisfied that we are meeting that goal. We intend to add many things to the Eternity Splinter vendor and anticipate future polls and player discussion about items they would like to see. For those players who still have old Cosmic Keys, they have been converted in your inventory and S.T.A.S.H. on a 1-1 basis for Eternity Splinters. Not many players purchased Cosmic Keys (almost all of them are from drops), but if you purchased a Cosmic Key from the in-game store up to 7 days previous to their removal from the game on July 2nd, and that key has not been used, we will refund the Gs you used to purchase it. Adam Warlock sells a random hero box that could contain any hero. You can theoretically get a hero you already own from this box, in which case it can be used to upgrade your Ultimate Power. New Zone Added Midtown Patrol A revamped Limbo mode has been added. Enter Manhattan to face off against waves of tough bosses in a city teeming with life! Highlights Patrol Manhattan to fight crime, save civilians and keep the city safe. Available for all levels of players. New super villain groups attack the city periodically and must be shut down. No time limit, no ’threat‘ meter. Everything is challenging, but manageable with the right gear and tactics. New items in the in-game store We’ve added several new items to the in-game store. Press ‘X’ while in game to browse and purchase any of these items. Heroes Human Torch Costumes Human Torch Blue Costume Human Torch Red Costume Iron Man Shotgun Armor Wolverine Ronin costume Items Holographic Crafter Use this to summon a holographic crafter, who will persist for 15 minutes. The holographic crafter has a one-hour cooldown but can be used permanently. Matrix of Unbinding Use this in a crafting recipe to unbind an artifact, weapon or armor item that is bound to you. Ultron Silver Avengers Assemble in awe of this new pet. S.T.A.S.H Tabs Three additional General S.T.A.S.H tabs – access these via your S.T.A.S.H. Three additional Crafting S.T.A.S.H tabs – access these via your S.T.A.S.H. Performance Upgrades Many areas of the game have performance improvements. Some are extremely significant and will greatly upgrade your play experience. A team is continuing to work on this. Advanced graphics options were added to the video options page. The graphics slider will auto change the new options. Changing an advanced option will set the graphics slider to ’Custom‘ level. Gameplay Changes Rested Experience The concept of “rested experience” has been removed from the game and replaced with a permanent increase in experience and Special Item Find (server side). You can now play whichever hero you wish, whenever you wish and not worry about min/maxing rested experience. Overall experience will be higher for all players by a noticeable margin. Movement powers You can now use movement powers in hubs to get around quicker. Damage over time powers These powers can now critical hit and scale properly when in groups. Damage in groups improved Enemy health now increases (AKA player damage decreases) at a lower rate when more players are nearby. Grouping will be even more rewarding now. User Interface Chat New options exist on the chat window to control chat filters. Additional chat functionality has been added along with “social”, “lfg” and “endgame” channels with UI to control them. More chat upgrades will appear in the future. Damage numbers Floating combat text numbers have been added as an option. Expect a few iterations as we iterate on these to ensure they look good and work right. Green is healing, red is damage and yellow are critical hits. Turn them on by pressing Esc for options and go to the Gameplay options section. Supergroups Additional functionality has been added to the Supergroup interface (some sorting technology, display of officer and supergroup name appearing on tab). Additional functionality will be added in future patches to continually improve supergroup support. Keybinding can now be reverted to default settings. You can now map mouse buttons 3-6 to various game functions. The daily terminals will now tell you if you can earn a cosmic shard by completing them. Mouse over the interface to see if a cosmic shard is available. Zoom levels in hubs is more flexible so you can see your hero in more detail. Bodysliders The Bodyslider button next to the Minimap now fills up to indicate how much time is left on cooldown. The Bodyslider icon will also change after you use it to return to town indicating that using it again returns you back to the field. Social panel Added player sorting to the Social Panel tabs. Added confirmation when donating artifacts. When closing the options menu or switching tabs you will be asked if you want to save pending changes. Story Warp Now includes level ranges for each chapter. Items New artifacts Talisman of K un Lun! Beta Particle Mini-Reactor! This artifact allows you to bring back dead allies in half the usual time. All artifacts may now only have one copy equipped. This is a step to support future artifact plans. Crafting elements are now stackable, up to 10 per stack. Experience orbs from bosses last longer so they won’t disappear during cutscenes. Darkhold Scroll gives bonus damage to ‘taunted’ enemies. Idol of Khonshu no longer uses up its buff if you hit with a ranged power twice. Mandarin Medal tooltips clarified. Several other tooltips rewritten or clarified. We will keep iterating on this when players report confusion about exactly what an item does. Medal sell price is now higher, as intended. Pyro’s Medallion now has freeze resistance. Doctor Doom’s Medallion can now roll a slightly higher chance to fear on hit. Slightly buffed Electro Medallion. Mandarin Medal now has upgraded visual effects. New items that drop in the world will no longer have attack speed for one tree only. Existing items are unaffected. Cosmic items sell for slightly more. The Bovine Sector recipe can be sold for 5,000 credits, so players have something to do with it when they find a second one. To ensure you don’t accidentally donate a recipe, there is now a confirmation pop-up box. Several small buffs to the ranges of various items and affixes in the game to make them competitive with the best. Significantly increased experience orb gains from discoveries and events. Tooltip Improvements We’ve added several pages of tooltip upgrades – too many to list. This impacts powers, items and other UI elements. Tooltips should now take into consideration the Bonus Damage Multiplier for all powers. Previously tooltips showed damage as though all powers had a 100% damage multiplier from Damage Rating on items, which is generally not the case. Most powers have anywhere from 10%-90% damage. Costume Cores All costume cores now have either 25% item rarity boost or 20% special item find, in addition to other bonuses. We realize most players prefer one of those bonuses, so we added those to every core in addition to other bonuses so players could personalize their heroes better. All cores will have 0-2 additional bonuses in addition to item rarity boost or special item find. New bonuses have been added to cores, which you will discover. Existing cores are unchanged. Missions and Enemies Many small and medium sized upgrades have been added to missions in various chapters. Too many to list, but should continue to make the new player experience smoother, clearer and more fun. Turrets, flying enemies and some of the larger bosses have a higher chance to resist knockaround effects. Grey enemies no longer drop special items (they always had a reduced chance, but now it is 0 chance). Zone Content A few new enemy types have been added in the world. In addition Poison Cloud and Missile Shield may be present on enemies. With the latter, missile users will need to enter within approximately half screen range in order to damage the enemy. A waypoint now exists at the start of the Castle Doom final instance. When a group member closes a warp in Group Challenge, a banner will notify the entire group. Red and Green terminal side bosses now drop significantly more experience orbs and credits. The following zone content has been added by the world team. Most of these were slated for launch but didn’t make it in. Chapter 1 “Symbiote Infestation” side mission in Crumbling Brownstones Chapter 3 “Demonic Incursion” event in the Bamboo Forest Chapter 7 “Dinosaur Graveyard” Treasure room in the Dinosaur Jungle (new larger format) Chapter 7 “Sacred Valley” Treasure room in the Dinosaur Jungle (new larger format) PvP New PvP modes are in development, but not in this patch. The new “Fire and Ice” themed PVP map is under heavy internal testing and development and will be released to Test Center by the end of August. Other modes are in various stages of development. Valkyrie has showed up in the game as a harbinger of the new PvP format that we are testing internally. When the new format goes live you will be able to buy special rings from her by spending Golden Crowns. You get 1 golden crown for each PvP match you complete. We will release more info on the new PvP format when it goes to Test Center. Hero Upgrades We’re changing and improving heroes every day - many upgrades will appear on the Test Center server in the weeks ahead but will not be captured in these patch notes. Our goal with designing heroes is always to make all heroes play well and feel powerful in multiple situations. General Hero Changes For maximum flexibility, all powers can now be bound to all mouse buttons and all keyboard keys. Heroes can no longer move or attack within the first 0.5 seconds of a hero switch, to prevent an accidental cancellation. The Area Power and Movement Power keywords are now visible on all applicable power tooltips. Work will continue to ensure all powers have tooltips that are as clear as possible to ensure player understanding of the systems. Black Panther This represents an initial review pass of Black Panther. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. All physical and ranged combat powers are now tagged as Fighting Powers to gain bonuses from stats. Agile Kick Reduced the cost from 24 to 20. Enervating Slash Removed the slow effect as it was redundant with Freezing Slash. The power now weakens and does damage over time to enemies. Freezing Slash Increased the damage of the power by 20%. The slow no longer scales off of ranks in Enervating Slash, but now scales off of ranks in itself. Attack speed increased by 25% to be competitive with Enervating Slash. Slow effect strengthened to match the previous slow strength of Enervating Slash. Jungle Snare Power now also makes enemies more vulnerable to damage. Panther God s Gift Power can now be slotted on right mouse button. Resistance debuff now reduces enemy defenses by a large scaling amount to have a larger impact on bosses. Panther Slash Increased the damage of the power by 20%. Panther Speed Power now also increases crit chance while active, giving the power a role in combat. Reduced the cost from 50 to 35, to better match the strength of the ability. Also added a cooldown that matches the duration of the effect, to indicate when the power should be reactivated. Panther s Grace and Panther Sight The unlock order of these two powers has now been swapped. Panther s Grace now unlocks at level 16, allowing players to reach high dodge scores earlier. Panther s Sight now unlocks at level 20, and the damage bonus granted has been increased to better match its new position. Predator s Aim Power now reduces enemy defenses by a scaling percentage to be more effective against bosses. Effect duration has also been rebalanced to match the strength of the defense reduction. Triple Shot Increased the damage by roughly 50%. Reduced the spread and slightly increased the projectile size to better clear groups and be more effective against large single enemies. Reduced the spirit cost from 30 to 27. Vibranium Trap Increased damage contribution from items to be more competitive with Scything Slash. Cable This represents an initial review pass of Cable. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Blistering Bolt Increased the damage scaling by 5%. Also increased the damage synergy from 2% to 2.5% in other basic powers, to be consistent with Searing Shot. Bodyslider Bomb (Ultimate Power) The power has been rebalanced to no longer deal percentage based damage, but instead deal a large amount of flat damage (damage dealt is similar to what Cyclops can achieve with his ultimateUltimate Power). The taunt now affects enemies that are offscreen. The explosion now affects the entire screen, always stuns bosses, and no longer teleports enemies away from the explosion area. These changes allow the power to function more consistently in end game. Bold Aura Slightly increased the bonus damage scaling to have a more rewarding growth rate. Concussion Blast Power activation and projectile travel speed have been increased by 5%, to make the power more responsive. Damage has been increased by 10%. Elusive Roll (now Defensive Roll) Power has been renamed to Defensive Roll, and changed to roll to the mouse cursor position. Additionally, a small passive dodge bonus has been added to the power to give more reward when points are placed in the power, or when an item buffs/grants ranks in the power. Energy Pulse Increased the damage scaling by 5%. Power now deals scaling bonus damage when it crits. Also increased the damage synergy from 1% to 2.5% in other basic powers, to be consistent with Searing Shot. Mental Resilience Power now clears and grants temporary immunity to all forms of crowd control, not just mental negative status conditions. Quick Bodyslide Removed the cooldown from the power. We ll make additional adjustments to this power in a future update, and rebalance this power and Deadpool s version to be consistent with each other. Searing Shot Increased the damage scaling by 5%. Vortex Grenade The activation speed of this power has been sped up (both animation and travel time for grenade) to be more responsive. The power now also has a 1% damage synergy with Homing Shot in addition to the duration synergy. Colossus This represents an initial review pass of Colossus. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. These changes for Colossus are based on feedback from the forums, including feedback from the Top 5 changes thread. Overall, we re buffing Colossus to be more relevant in both a melee DPS role and a support/tank role. Basic Powers have been buffed to be more relevant in end game. Steel Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Reeling Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Osmium Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Also adjusted the amount of Armor regenerated to better match the new Armor strength (see below). Knockdown powers have been buffed to allow for easier flow into double damage with Reeling Punch. Demolition Stomp Knockdown increased to 1.5 seconds. Also increased damage by 25% to be competitive with Spinning Fists, and to encourage using this as an opener for his knockdown combos. Crushing Smite Knockdown increased to 2 seconds. Steel Splash Knockdown increased to 2 seconds. Additionally, this power has been sped up, with both the activation speed and travel speed increased by 15%. Osmium Charge Knockdown increased to 1.5 seconds. Colossus’auras have been buffed to provide more team support and encourage use. Battle Aura Bonus damage increased by 25%. Protective Aura Defense bonus increased by 25%. Sustaining Aura Spirit regen increased by 25%. Stalwart Aura Tenacity bonus increased by 25%. Secondary Resource (Armor) We ve buffed Colossus Armor secondary resource, to make it more relevant to end game. The Armor regen rate has been increased by 50%. Osmium Skin Power now grants a scaling percent bonus to Armor and Armor regen rate, allowing ranks in the power to be meaningful at all levels. Cyclops This represents an initial review pass of Cyclops. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Combat Roll Now rolls towards the mouse cursor, not away from it, damaging enemies. Tactical Kick Now lowers defenses of enemies. Sweeping Kick Now weakens enemies. Side Roll Now adds a dodge buff at the end of movement. Uncanny Focus Now regenerates 8 spirit per second; this does not scale. Now grants a dodge bonus of 0.5% per rank, and upon successful dodge, restores 0.5% of spirit per rank in the power. Channeled Blast Power now animates and rotates faster, and has an additional slow effect. Added synergy with Optic Barrage and changed UI to reflect this. Optic Barrage Increased damage bonus awarded by items for Optic Barrage. Added synergy with Channeled Blast. Optic Devastation Medals now grant bonuses to this power. Cunning Blast Now performs a backwards roll away from the cursor, instead of a slower leap. Secondary Resource (Command Points) Increased the rate to gain Command Points. There will be more work done on Cyclops’ secondary resource in the future. Tactical Command Duration now increases with rank. Defensive Tactician The dodge bonus was unintuitive. It was applied only against targets affected by Tactical Analysis, but that meant it wouldn’t show up in the Character Sheet and would be difficult to tell who you could dodge more against. Made the following changes Decreased dodge bonus, made it unconditional so that it is on all the time if you are near Cyclops (and always on Cyclops). Added flat damage debuff (weaken) to targets affected by Tactical Analysis. Adjusted dodge bonuses on dodge powers so that you cap out to 50% when all three dodge powers are rank 20. Increased damage (and bonus damage from items) for several spirit spending powers Channeled Blast Cunning Blast Explosive Blast Maximum Optic Beam (Ultimate Power) Optic Barrage Piercing Blast Wide Beam Daredevil This represents an initial review pass of Daredevil. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 2 at level 10. Club Strike Attack speed increased by 10%. Club Sweep Damage increased by 10%. Elektra Alliance (Ultimate Power) Elektra is now un-targetable and invulnerable. Enter the Void Cost reduced from 10 to 5. Duration increases at every rank, and scales in duration to make the progression per rank better. Tooltip fixed. Man Without Fear Now provides 5% more dodge at max rank. Provides slightly more dodge at each rank to make the progression per rank better. Radar Ping Cost reduced from 10 to 5. Restorative Trance Healing per second increased by 10% at every rank. Taser Club Attack speed increased by 10%. Updated VFX. Whirling Club Damage increased by 20%. Deadpool This represents an initial review pass of Deadpool. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Big Ol Stab Damage increased by 10%. Cost reduced from 14 to 10 spirit. Itty Bitty Boom Explosion delay decreased by 60%. Projectile speed increased by 50%. Secondary resource (Pain) No longer decays over time. Flesh Wounds Attack speed increased by 20%. Shoot All the Bullets Damage increased by 20%. Cost reduced from 20 to 15. Slice n Dice Damage increased by 15%. Cost reduced from 25 to 19. Hawkeye This represents an initial review pass of Hawkeye. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Destructive Volley (Ultimate Power) Damage over time per rank increased and debuff duration per rank decreased to ensure a net per second gain in overall damage. (The base homing arrow hits remain unchanged.) Freeze Arrow Now affects multiple targets in a small area around the point of impact. Shrieking Arrow Firing speed and range increased. Taser Arrow Now arcs to more than one target at higher ranks, although not to quite the same degree as Captain America’s shield bounces or a lightning power. Tear Gas Arrow Now calculates its damage per second so that the duration scaling on the area of effect is a pure increase, instead of stretching and scaling higher values to fit. Firing speed and range increased. Trick Arrows Several powers in this category have had their spirit costs reduced. Vibranium Arrowheads Now improves the defense penetration of ALL powers, not just ones on the Archery tab to help open some alternative builds. Hulk This represents an initial review pass of Hulk. The defense system upgrade will have a huge impact on Hulk and he will be designed around that system in the coming weeks. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Health Hulk’s base health at all levels has been increased by 20%. Secondary resource (Anger) Now gained more quickly. Removed passive defense buff for hoarding Anger. Removed damage buff on powers for hoarding Anger. When spending Anger, Hulk now gets a heal (10% HP over 3 seconds). Passives Buffed Anger gaining passives Worldbreaker Activation chance is now 100% on hit, added bonus crit chance and crit damage. Short Temper automatically doubles the Anger gain you get from getting hit; added defense and max HP buffs. Introduced animation speed difference between Furious Punch and Savage Swing. Unbridled Rampage Added damage buff and health regeneration for duration of power. Added flat, non-scaling heal percent per anger spent. Removed restriction on Anger gain. Duration no longer scales with ranks. Movement/Cast speed increase is only applied (at a flat 20%) if you spend more than 3 anger points. Stances Stances have been redesigned so they are mostly passive with a short activated ability (passive effects are still on even if the power is not equipped). Activated abilities start with a 20 second cooldown and scale down .25 seconds per rank. Hulk Tough Added a damage shield that scales with ranks; activate to become immune to damage for 3 seconds. Hulk Free Added a movement speed buff; activate to cleanse CC effects and to become immune to them for 3 seconds. Hulk Mad Added a crit chance; activate to guarantee crits for 5 seconds. Roars Mighty Roar Redesigned to taunt and give damage debuff to enemies. Terrible Roar Redesigned to deal damage and give damage vulnerability to enemies. Rubble Toss Added a stun on spending Anger point. Increased damage for the following powers Crushing Leap Demolishing Charge Furious Punch Ground Smash Iron Man This represents an initial review pass of Iron Man. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Jet-Assisted Slam Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use. Added 2% damage synergies with Hyper-Velocity Charge and Death From Above. Hyper-Velocity Charge Added 2% damage synergies with Jet-Assisted Slam and Death From Above. Death From Above Added 2% damage synergies with Jet-Assisted Slam and Hyper-Velocity Charge. Our primary goal for Iron Man in this patch was to improve the feel of his basic powers and his trio of micro-missile powers. For his basic powers, we focused on speeding up the attacks and the projectiles so that they’re easier to use against mobile enemies. Repulsor Beam Sped up the attack animation by 15% and the projectile speed by 60%. Freon Ray Sped up the attack animation by 15% and the projectile speed by 60%. Disruptor Beam Sped up the attack animation by 15% and the projectile speed by 60%. For the micro-missile powers, we improved their targeting methods and gave Micro-Missiles and Missile Salvo a little bit more damage. Micro-Missiles Increased starting damage by 33%. Updated the targeting of this power. The power can now be manually targeted by activating while the mouse cursor is over an enemy. When no target is selected, the missiles prioritize enemies in the center of the screen. If there are no enemies in the center of the screen, the missiles target the nearest enemy. Missile Salvo Increased the damage scaling by 25% and raised the starting damage to be more competitive with Micro-Missiles. Automated Missiles Updated the targeting of this power. The missile prioritizes enemies in the center of the screen. If there are no enemies in the center of the screen, the missile targets the nearest enemy. Jean Grey Jean Grey has a significant number of changes in the works for an upcoming patch. For today, we wanted to increase her base move speed as part of a global design review. Jean Grey s base movement speed has been increased by roughly 10% to be on par with most other heroes. Ms. Marvel This represents an initial review pass of Miss Marvel. We intend to further review Ms. Marvel’s basic mechanics, tankiness and overall power trees. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 6 at level 56. Photon Punch Now increases photonic energy with each strike. Now deals physical damage. Cosmic Haymaker Slightly increased range, and improved the targeting. Haymakers should not miss as often. Mighty Punch Damage increased by 20%, putting it on par with Photon Punch. Defiant Escape No longer requires or spends photonic energy to become immune to conditions for a brief duration, and gains 0.25 seconds of immunity per point (up from 0.1 seconds). After activation, players can now move immediately and can activate the power without being under the effects of crowd control. Uppercut Blast Now consumes all photonic energy to deal bonus damage, and grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power (1.5 seconds per pip of photonic energy used). Uppercut Blast’s attack speed and energy damage have been increased. Photonic Blast Now a basic power. Now has a 3% damage synergy with Stellar Beam. Stellar Beam Now a basic power. Now has a 3% damage synergy with Photonic Blast. Photonic Wave Damage increased by 10%. Secondary resource cost removed. Cost reduced from 27 to 20. Now has a 3% damage synergy with Photonic Devastation. Photonic Devastation Now has a 2% damage synergy with Photonic Wave. Secondary resource cost removed. Animation time to start the power has been sped up. Photonic Regeneration Secondary resource cost has been removed to activate the instant heal. Photonic Regeneration s healing effects are now increasing by your current level of Photonic Regeneration. Heal over time duration is now 3 seconds (down from 5). Cooldown has increased to 3 seconds. Healing has been slightly reduced to compensate for the reduced activation costs. Stellar Flare Maximum charge up time has been reduced by 25%. Ms. Marvel is now immune to all crowd control while channeling Stellar Flare. Now grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power, up to 10 seconds at maximum photonic energy. Photonic Defense Now resists damage from all angles. Now adds photonic energy for each attack blocked. Energy Absorption Now has a chance to gain photonic energy when dealing energy damage. Kree Toughness Now has a secondary effect of increasing attack speed for fighting powers, based on how much photonic energy you currently have. Warbird Charge Now adds photonic energy for each enemy that is hit. Crashdown Strike Damage quadrupled, and increases photonic energy for each target hit. Now has a 10 second cooldown which decreases with power points. Knockdown duration now increases with power points. Finishing animation is now shorter, and can be cancelled immediately after Ms. Marvel has landed.. Binary Overdrive (Ultimate Power) Now increases all types of damage. Initial damage has been increased 40%. Damage over time portion increased 20%. Secondary resource (Photonic Energy) has been converted to a pip system, to make it easier for players to see how much energy they have at a quick glance. Photonic Energy now grants percent damage reduction, up to 30% at maximum photonic energy (3% per pip.) Photonic Energy now decays 80% slower, and increases when being struck by any type of attack (with bonus Photonic Energy rewarded when struck by an energy attack). Increased damage scaling for these powers Flying Knee Roundhouse Kick Uppercut Blast Warbird Charge Punisher Movement speed has been increased by roughly 10% to be on par with most other heroes. Chemical Mine Explosion delay timer reduced by 25%. No longer reduces the defenses of affected enemies. Explosive Rocket now deals double damage to targets at the center of its effect. Pain Tolerance Now reduces damage by a flat percentage. This mitigation amount increases when Punisher has low health. Proximity Mine explosion delay timer reduced by 25%. Now reduces the defenses of affected enemies. econdary resource (Vengeance) No longer decays. Show No Mercy Can now be used against any target. Base damage reduced by 38%. Now deals double damage against stunned or knocked down targets. Sticky Mine Explosion delay timer reduced by 25%. Scarlet Witch We’ve made some improvements to Scarlet Witch in light of the global change to damage over time powers. We focused on improving her speed and the strength of her direct damage spells. Movement speed has been increased by roughly 10% to be on par with most other heroes. We also increased the attack speed and damage on her basic powers and Hex Orb Hex Bolt Damage increased by 20% and projectile speed increased by 60%. Menacing Hex Attack speed increased by 20% and projectile speed increased by 60%. Bewitching Hex Attack speed increased by 20% and projectile speed increased by 60%. Hex Orb Damage increased by 20%. Chaos Tempest Sped up power activation and recovery by 25% to make the power easier to use in dense combat. Secondary resource (Chaos Flux) Added a decay and made it do something all the time. It now it gives % damage bonus based on current amount. A larger redesign for this secondary resource is in development that involves some cool new engineering. Unmake Reality (Ultimate Power) Now allows loot to drop from enemies killed by it! Spider-Man Spider-Man just has some simple changes in this patch before a larger review. Corrosive Web Fluid Increased damage scaling, and added a damage synergy with Web Spray in addition to the duration synergy. Sticky Strike Spider-Man s slowing and immobilizing powers now tag enemies as Webbed even when the slow or immobilize is resisted or prematurely ended. This allows Sticky Strike to deal double damage against bosses or other characters with high tenacity. Leaping Assault Now knocks down enemies rather than knocks back. Also now flags enemies as ’webbed‘ to combo with Sticky Strike. Storm Due to changes in Storm s power trees, all Storm players have been given a free respec for their power points. Chain Lightning/Thundering Bolt Chain Lightning is now unlocked at level 6. Thundering Bolt is now unlocked at level 16. Chain Lightning is a fun, iconic skill and should be available at a lower level. Thundering Bolt was swapped since Storm has access to other crowd control methods in early levels. Damage on these powers have been adjusted appropriately for their new positions in the power tree. Thundering Bolt has also gained a small amount of scaling on the stun duration with power ranks. Crashing Hail Damage scaling has been massively increased. Synergy has been converted to damage rather than duration. The duration scaling per level has been lowered in favor of higher damage scaling for more power interactivity. Storm’s tempest powers have been divided into two categories to allow Storm players more flexibility over the buffs they want to activate. Two tempest powers – Thundering Tempest and Quickening Tempest – have been renamed and moved. Gusting Tempest and Freezing Tempest are still classified tempest powers, and only one of the two can be active at once. They now drain spirit over time while active, are both located in the Stormcrafter tree, and have gained additional effects. Gusting Tempest Now deflects all projectiles upon turning the skill on or off, and has gained a passive chance while active to deflect projectiles in addition to knocking back enemies. It now deals light physical damage while active, and has a damage synergy with Freezing Tempest. Freezing Tempest Now deals energy damage to all enemies in the tempest area while active, and has gained a damage synergy with Crashing Hail. Refreshing Breeze and Quickening Breeze (formerly Quickening Tempest) are now classified as breeze powers, and only one of the two may be active at a time. They now reserve a percentage of your maximum spirit. You may have a breeze power and a tempest power active simultaneously. Thundering Maelstrom (formerly Thundering Tempest) Will no longer disable tempest powers (or breeze powers) and is not classified as either. Players may use a tempest power, breeze power, and Thunder Maelstrom all at once. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. Storm already has mobility skills at early and mid levels, and we wanted to open up the level 10 Windrider unlock spot for a new passive (see below). Turbulent Winds A new passive power unlocked at level 10, Turbulent Winds. Turbulent Winds adds a damage vulnerability debuff to Buffeting Zephyr, Sirocco Rush, Sudden Tornado, and Gusting Tempest. Turbulent Winds also grants a short burst of movement speed when Storm dodges an attack. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. The damage and damage scaling of the skill has been increased, and it now has a damage synergy with Freezing Tempest. Blizzard did not provide enough impact, and this change will solidify Hail as debuff-centric AoE with solid damage. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. It now deals double damage against stunned targets, and has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Thundering Bolt has gained a small amount of scaling on the stun duration with power ranks. Sirocco Rush No longer has a synergy with Lightning Rush. Instead, Sirocco Rush now gains stun duration with power ranks. Sudden Tornado now knocks foes back (instead of knockup), and fires three tornadoes per cast. Spirited Now scales by a flat amount with each power point. Spirited now also increases your maximum spirit by a percentage. Lightning Storm Now has an upfront burst of damage when cast, and gains area-of-effect duration with power points. Gusting Tempest and Freezing Tempest reserve a flat amount of spirit to keep active, have gained additional effects, and now share a damage synergy. Gusting Tempest has gained light physical damage and is now tagged as a Wind Power, and its deflection chance has been retuned to be higher at rank 1. Freezing Tempest has gained a chance to freeze enemies within its area. Crashing Hail, Thundering Maelstrom, and Lightning Storm now share a damage synergy with each other. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. Quickening Breeze and Refreshing Breeze now reserve 20% spirit to maintain. Refreshing Breeze now restores health to nearby allies (including yourself) while active. Lightning Rush has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Turbulent Winds grants a short burst of movement speed when Storm dodges an attack. Slow effects on Freezing Tempest, Crashing Hail, and Thundering Maelstrom have had their scaling increased per power point, rather than slow bonus synergies with each other. Crashing Hail and Thundering Maelstorm gain more powerful slow effects than Freezing Tempest. Increased the damage scaling of Ball Lightning. Thor These are all the changes for Thor from the last month or so, combined. We are continuing to monitor Thor, particularly as related to the defense system upgrade coming in the next major patch. Almighty Mjolnir Increased initial damage by 20%. Increased missile radius by 20%. Reduced the additional Spirit cost for charging Almighty Mjolnir to 5 per second (down from 10 per second). Initial spirit cost of this power remains unchanged. Asgardian Smite Increased damage by 20%. Asgardian Stamina Increased bonus health from to 50 per rank (up from 15). Bring the Thunder Increased animation speed. Hammer Punch In addition to its regular damage, made this ability deal 1% of targets max health on hit, scaling by 0.1% per level of this skill. Increased spirit cost to 20. Hammer Strike Increased animation speed. Increased the scaling on damage. Leaping Smite This power now automatically stuns the foe. Removed all Odinforce references and requirements. Increased scaling damage slightly (~15%). Lightning Smash Increased the energy damage component by 25% (this will help other powers that scale based on Lightning Smash). Tagged as a Fighting Power to match other melee hammer powers. Lightning Strike Increased damage by 30%. Mighty Shockwave Attack speed increased by 100%. Travel speed increased by 50%. Area width increased by 10%. Secondary resource (Odinforce) You gain a small amount of Odinforce whenever you hit with a ranged power and a large amount of Odinforce whenever you hit with a melee power or kill an enemy. Removed the mechanic which gained Odinforce when enemies are nearby. Storm Hammer Increased animation speed. Increased damage by 20%. Increased the movement speed for Mjolnir by 35%. Thunder Surge now God Blast Massively increased the base damage and scaling damage. God Blast spends all remaining Odinforce and adds significant damage per point of Odinforce used. Animation speed increased to be more responsive. We’ll be watching the data on this power to ensure it lives up to its name! Thundering Strike This power will now ignore some defense (2.5% defense penetration per rank in the power). Increased radius. Made the chance to stun scale more aggressively at higher ranks. Thunderous Charge Increased damage by 10%. Changed unlock levels of some of Thor s Powers and updated damage curves. Wolverine All power synergies and dependencies for Wolverine have been removed in favor of higher base damage per rank and self-sufficient power mechanics in order to encourage power point allocation diversity, especially in endgame builds. Adamantium Skeleton Bonus physical and energy defense increased. Now adds bonus tenacity against all negative status effects instead of just forced movement. Unlocks at level 20. Adrenaline Rush Now a toggled effect. Dodge bonus now scales only off of ranks in Adrenaline Rush (synergy with Furious Lunge ranks removed). Overall benefits reduced at lower ranks and increased at higher ranks. Blood Hungry Sweep (new power) A PBAoE slash that deals extra damage to bleeding targets. Unlocks at level 10. Bloody Slash No longer slows enemies. Attack speed increased. Base damage increased. Bleed damage decreased. Bloody Victory Now a passive power that heals Wolverine each time he defeats an enemy. Unlocks at level 28. Brutal Slash Damage increased. Unlocks at level 3. Cage the Beast Now has a 5 second cooldown. Cannot be used while at max spirit. Eviscerate Damage increased. No longer uses Spirit on activation. Unlocks at level 1. Feral Growl Now stuns nearby enemies. No longer causes fear to distant enemies. Now unlocks at level 18. Feral Senses No longer adds bonus chance to avoid missiles. Now unlocks at level 8. Furious Lunge Now unlocks at level 2. Hack ‘n’ Slash No longer procs an extra AoE attack on crit. Attack speed increased. Damage increased. Now awards double Fury generation. Now deals damage in a small arc in front of Wolverine (the functionality now matches Wolverine’s other basic powers). I’m the Best There Is Can now be used against any target. Base damage decreased. Now deals double damage to bleeding targets. Quick Slash Damage no longer gains bonus scaling above rank 20. Regeneration Boost Now has a 5 second cooldown. Healing increased. Now cannot be used while at max health. Cost reduced. Now unlocks at level 16. Savage Recovery No longer increases Attack Speed or Move Speed. Now increases crit chance by 40% while its effect is active. Smell Weakness Removed from Wolverine’s powers, and replaced with Blood Hungry Sweep. Unleash the Beast Now applies its effects instantly. Wolverine s bleed effects should now tick every half second instead of every second. Character Sheet and Damage Rating. A few new stats have been added to the character sheet. We are looking to iterate on presentation of information to ensure that it is easy to understand. Players were sometimes confused when the equipped an item with +10 damage and didn’t get +10 damage on every power. This is because every power has a damage rating multiplier; this multiplies the damage rating value which now shows up on the character sheet. We are going to add Damage Rating Multiplier to each power’s tooltip at some point in the future. Autofire powers, particularly, get less Damage per shot because they have a low Damage Rating Multiplier while Hulk’s Punch gets full value from Damage Rating. This does not change any powers or items; it is simply a presentation change. Bug Fixes There are many pages of small bugs that have been fixed. These include many VFX fixes, tooltip bugs, enemy behavior bugs, animation bugs, item/artifact bugs and interface quirks. Top 10 fixes that you are likely to notice Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object. Resistance penetration should work for all skillshot powers. Healing and other beneficial effects will now work when you are Invulnerable. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Fixed the character sheet s ‘stats’ tab not displaying health regen granted by powers. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Vanity Pets are no longer targeted by bouncing attacks. The summons from the AIM Robot Dispenser now follow you around instead of wandering off randomly. All slow powers should actually slow correctly.