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https://w.atwiki.jp/javamock/pages/54.html
while Javaにおいてwhile文は繰り返し処理の制御を行います。 while文は以下のように記述します。 while (条件【[[boolean]]型データ】) { 処理 } または do { 処理 } while (条件【boolean型データ】); while 使用例 1 WhileSample1.java class WhileSample1 { public static void main([[String]][] args) { [[int]] i = 0; while (i 10) { System.out.println("while" + i++); } } } 実行結果 C \java javac WhileSample1.java C \java java WhileSample1 while0 while1 while2 while3 while4 while5 while6 while7 while8 while9 以上のようにwhile()の条件がfalseになるまでブロックの処理を繰り返します。 なのでここでは10回繰り返されました。 while 使用例 2 WhileSample2.java class WhileSample2 { public static void main(String[] args) { int i = 0; do { System.out.println("while" + i); i++; } while (i 10); } } 実行結果 C \java javac WhileSample2.java C \java java WhileSample2 while0 while1 while2 while3 while4 while5 while6 while7 while8 while9 以上のようにさきほどと結果が変わりません。 doブロック内の処理がwhileの条件がtrueの間繰り返されます。 while 使用例 3 以下のプログラムはwhileとdo whileの違いを比較します。 WhileSample3 class WhileSample3 { public static void main(String[] args) { boolean FALSE = false; while (FALSE) { System.out.println("while"); } do { System.out.println("do while"); } while (FALSE); } } 実行結果 C \java javac WhileSample3.java C \java java WhileSample3 do while 以上のようにdo whileのブロックのみ呼び出されました。 do whileの場合少なくとも一度はブロックの処理が行われます。 ちなみに以下を直接falseにするとコンパイルエラーになってしまいます。 エラーが起こらない boolean FALSE = false; while (FALSE) { System.out.println("while"); } コンパイルエラー while (false) { System.out.println("while"); } コンパイル結果 C \java javac WhileSample3.java WhileSample3.java 5 この文に制御が移ることはありません。 while (false) { ^ エラー 1 個
https://w.atwiki.jp/aliceincradle/pages/102.html
ver0.20s (220528-2) ver 0.20r (220528) ver 0.20q (220525) ver 0.20o (220523) ver 0.20n (220521) ver 0.20m (220520) ver 0.20k (220519) ver 0.20j (220516) ver 0.20h (220515) ver 0.20g (220514) ver 0.20e (220509) ver 0.20d (220508 19 00) ver 0.20c (220508) ver 0.20b (220506) ver0.20s (220528-2) Updated Korean and Traditional Chinese languages. The title screen of ver0.20r was showing ver0.20q, so it was corrected. ver 0.20r (220528) Fixed an issue where the game would freeze when the fox and sponge appeared at the same time. Fixed an issue where the staging would overlap when bashing the fox's fireball. Fixed an issue where the game could not be launched on macOS running on Apple silicon. Fixed an issue where pressing the green switch could jam the map where the comet dive could not be obtained Noel is an idiot. Fixed Kenzan's drill attack being prevented by shield bash. Fixed an issue where snakes running out of mp would stop working. ver 0.20q (220525) Fixed Simplified Chinese B. Corrected processing when initializing INBE (Noel-chan Sticky Engine). Fixed a problem in which the blood description reduction was not reflected in the repainting content when saving and reloading data with a dirty Noel-chan. ver 0.20p (220524) ver0.09Fixed a problem in which recipes, enhancer slots, etc. were not listed in the store inventory in the data loaded from the Updated Traditional Chinese and Korean. Fixed a problem in which White Arrow and Energy Ball magic did not slow down during the slow motion effect. Fixed an issue where the coordinates of the ground on which rain falls were out of alignment when it rains. Fixed a problem where a large number of items would be generated from the tree of materials. Fixed so that the inventory count of items in the warehouse of a house can be known even when using the nightingale's store. Magic movement speed is now increased when the weather is windy. Instead, the correction for the maximum number of enemies that can appear when the wind is blowing has been changed from -3 to -2. Fixed a problem where jumping on a slope would gradually send you flying sideways. Fixed a problem in the puzzle to the right of the needle rat, where acid could flood the area where the checkpoint was located. Fixed an issue where new enemy restraints would sometimes fail when Noel was being restrained by multiple enemies. Fixed an issue where skipping a masturbation scene would not yield Noel juice or climax counts. Fixed incorrect materials being sold by Ms. Nightingale. Reviewed and sped up the processing of some staging, such as the UI gauge during egg holding. Fixed an issue where HP and MP could be recovered by replacing skills. Fixed an issue where the display position of QTE sometimes overlapped. ver 0.20o (220523) ver0.09Simplified Chinese version just arrived from our Simplified Chinese translation team! Thanks to @rolling_badger ,@szsrkirby ,@kokonoekyu ,@Chiyuki34885962, , Phenix02, Updated Traditional Chinese. Added option to accept evade input while shield is deployed. The "small attack" and "weak attack" are now unified as "small attack". Fixed a typo in the scenario. The volume of the sound for the sponge tornado attack has been lowered. Fixed an issue where stragglers were sometimes pushed to the right side of the map during a straggler battle. Fixed an issue where a successful wand swing parry or shield bash during a falling attack on a contaminated body in Kenzan would cause a series of reflection staging. Fixed an issue where markers could not be placed on the map. When a contaminant is destroyed, it now sprays golden mana even if its MP is low. Doubled the amount of golden mana recovered when using Haniwa no Amulet. Speeded up the speed at which it takes to place bombs. Fixed so that the player does not lose magic power for chanting while using a charger slot, even if he/she takes damage. Fixed an issue where the Charger Slot would be consumed during normal magic chanting when the Charger Slot is charged, hold, and then resume chanting. Fixed a problem where Ukemi was difficult to perform. Fixed an issue where materials could be buried in a wall when a large amount of items were obtained from a material tree close to the wall. Fixed an issue where loading with confusion lv.2 on would freeze. Fixed being able to shoot bursts while sleeping. Fixed an issue where the comatose state would not be released if the user was restrained while in a comatose state. Improved the ease of getting out of restraints during shield break. Fixed a decrease in the efficiency of collecting magic power when the White Arrow is used repeatedly by the demon. Fixed the selling price of Life Bottle. ver 0.20n (220521) Simplified Chinese B Fansub included. Thanks to 哥哥我欧尼酱 Korean update. Fixed a problem that prevented loading when the data of ver0.09 was full of items. Fixed a problem in which the data carried over from ver0.09 listed benches and treasure chests that did not exist on the current map. Added scaffolding to the "Emptiness of the Flying Waterfall" to make it easier. The opacity of the enemy aura has been increased to make it easier to see at night. ver 0.20m (220520) Korean, Traditional Chinese text untranslated corrected. It is now possible to select day/evening/night to depart until the third day. Fast travel is possible at night as long as it is after departure and before the battle starts anywhere. In order to depart on the second day, you must survive until the third day before returning to your base. Fixed a problem in which the update of the inventory in the Nightingale Levy store was not executed until after the battle, unless you saved once after the battle. The input acceptance time to start chanting has been increased significantly. (When pressing the magic key during evasion, you can now chant at the end of the evasion) Fixed an issue where loading data that did not have a charger slot while playing data that did have a charger slot would leave the slot in the UI. Fixed an issue where textures of characters could be destroyed when resuming the game after returning to the title in the middle of the game. ver 0.20k (220519) Partial correction of untranslated portions of the Traditional Chinese version. Fixed a system whereby it is now possible to acquire more than 9 reels for treasure chests and instead discard them when opening a treasure chest until there are 8 reels. Fixed an issue where it was easy to gain danger by going back and forth between two hunting grounds. Fixed an issue where the left side of the king of mycelium was shown as passable on the map. Fixed an issue where it was possible to disengage from a moving floor if you were caught between two moving floors. For Translaters few sentences are added to *_tx2.txt . ver 0.20j (220516) Traditional Chinese version implemented. Thanks a lot @zelda05151 Fixed a problem with Noel-chan sprinting when running by pressing the run button on the right wall. More solid fixes for the enemy wall burial bug. Forced combat was occurring outside of the night, so we limited it to after the 4th. Fixed an issue where Noel would fall when talking to Ms. Nightingale on the bench in front of the house, depending on her position. Fixed a problem where the same weather sometimes occurred twice in a row. Fixed a problem where the weather cannot be progressed by sprinkling Noel Juice. Fixed a problem where the total number of enemies would not increase after the 5th day of the adventure, but instead enemies would respawn at a blazing speed. Increased the amount of enemies at Moonless Veil from the second day cycle. ver 0.20h (220515) Now compatible with the Korean version of Fansub! Thanks to @Cilloom The maximum number of contaminants that can be generated by lightning strikes at the same time has been set. There will be 1 contaminant until the night of the 2nd, 2 until the night of the 5th, and 3 thereafter. Fixed so that after the 3rd day, the night raid decision will occur even in places that have already been defeated in the current adventure. Fixed an issue where a contaminated body would be buried in the floor when lightning strikes in a thief. Fixed an issue where saving on a map with a nightingale would not bring it back when loading. Fixed an issue where items could be used during a burst. Fixed an issue where QTE input for restraining attacks received while in a coma was not increasing. Fixed an issue where Incubated Lv 2 would not occur even if a lot of eggs were spawned. Fixed an issue where infinite treasure chests could be opened. Fixed an issue where options were "Enabled" and "Disabled" in all languages. Fixed an alert when shopping in a store if the store is full of items. When shopping in the store, if Noel already has an item of a different grade, an icon will now appear on the right side of the row. Fixed a problem in which the event message did not change when changing the font to a different language, such as Chinese, in the middle of the game. ver 0.20g (220514) Implemented running buttons. Also adjusted the default keymap. The quality of Noel juice and egg grade has been modified to increase with the growth of Noel's sexual sensitivity. Added a new area for the foxes, as there was a problem with not being able to return home at night when entering the foxes from above. This will slightly lower the map breakthrough rate, which is currently at 100%. When using the haniwa amulet, the effect is now doubled when using recovery items. Fixed a problem where eggs would poke through the UI when the haniwa was removed while a large number of eggs were being held by the haniwa. The effect of the recovery potion is now doubled when using haniwa. Fixed a problem with broccoli's special effect text. Fixed a problem with Noel-chan's urine pressure when loading data after she peed. Fixed a bug when organizing items. Fixed a problem that caused BTB Noel-chan when using magic immediately after being reflected off a wall by a cyclone. Fixed an issue where warding would not turn off when exiting a warding while falling, and warding would not turn on after entering a warding. Fixed a floor that could only be broken by sliding, not by bombs. Fixed a problem where a bomb would automatically explode when placed in a large number, causing the blast to go upward. Fixed a problem that made it difficult to pick up items that fell down a slope. Fixed a problem with messages that could not be erased in the abuse log settings. Fixed QTEs only going up, down, left, and right when sequence input is used when leveraging. Fixed that HP/MP remains unchanged when HP/MP skills are replaced. Fixed so that the levagacha is easier to pull off even when in bad status (even easier to pull off when using Haniwa). Fixed an issue where the warning line would disappear if a sorcerer took damage after releasing a spell. Fixed the state abnormality "coma" being inflicted when bursting in a row with less MP. Enemies now return to the combat area when stuck inside a wall. Fixed an issue where enemies would sometimes not return after being blown away. Fixed an issue with ground bombs reacting to chikuwa blocks. Fixed an issue where the long cane would not penetrate the mushroom's guard when attached to the cane and the swing of the cane would not be shotgun. Fixed an issue where the long cane was a placebo enhancer that extended downward. Fixed an issue where the same weather condition could occur more than once. Fixed an issue where the "~create one" in the cooking UI could not be focused when using the mouse. Fixed an issue where ovulation did not begin at the end of a battle, even if you were holding an ovulation Lv 2. Fixed an issue where the effect of the Cyclone Slash would disappear if the hit point made contact with a ceiling or other object at the beginning of the Cyclone Slash. Fixed that Ms. Nightingale's bell will be sold again when she throws it away. The window size can now be changed. Fixed an issue where water could not be acquired correctly when the item field was full. Fixed an issue where opening the item menu after saving or configuring an item would corrupt the placement of the description field. Fixed an issue where the amount of recovery displayed in the item description and the actual amount of recovery would sometimes be off by 1. Fixed an issue where loading would sometimes fail if the player immediately loaded upon defeat. Fixed an issue where the white arrow would be able to hit the demon repeatedly under certain conditions. Fixed an issue where reloading would change the contents of Mr. Levy/Nightingale's store. Fixed an issue where Mr. Nightingale would appear when the hunting ground and bench were on the same map and the player saved immediately after killing an enemy in the hunting ground, even though he should not have been there when reloading. Fixed an issue where opening and closing the menu when a large number of logs were being issued would cause stacked logs to appear on top of each other. Fixed a problem with fog being blown away when a burst is fired. Added effect when confusion is broken. Also, modified the color of the balloon to change if the user is restrained while confused. Extended the maximum danger level to 160. Fixed problem with weather mess in the same location. Fixed an issue where the title was not displayed in some parts of the night battle inside the giant tree. For Translater tx_enemy Summoner_forest_wood_nightlake = Summoner_forest_nightlake Summoner__obtainable_dangerousness tx2 追加 SerTitle_burst_tired/ SerDesc_burst_tired tx_option Add several items. ver 0.20e (220509) Fixed a bug that could occur in the region environments. Speeded up some processing. Fixed an issue where the texture of the standing picture could be corrupted in some environments. ver 0.20d (220508 19 00) Fixed a hang-up problem at startup. Fixed a problem with crawling in gamepad mode. ver 0.20c (220508) Probably fixed the problem that Noel-chan does not work correctly, such as being displayed very large on French OS. : (Maybe) fixed problems on a French OS (e.g. portrait of Noel-chan is displayed very large) : If you still have problems with ver 0.20c, please comment including your detailed language environment and OS! Fixed an issue where the treasure chest recovery rate was capped at 80.21%. Fixed an issue where the label input GUI for key configurations was not being displayed in the Windows version. Fixed an issue where "Return to Base" would not be unlocked until you returned home once when you left the house to the woods at the beginning of the second day. Fixed large rocks on the house road being automatically destroyed after rescue of Ixha. It will be destroyed automatically if you have gone through the Pollies Tutorial, or after rescuing Ixia or after seeing the SOS event with the wand. Fixed If you select "return to base," you will be returned to Noel's room. Fixed a problem where saving at the lake in the lower left corner of the house would result in a stalled save. There is currently no scenario after rescuing Ixia, but a temporary destination has been set. The puzzle hints in the upper right corner of the map from the Ixia rescue point have been made clearer. Fixed a misaligned display position of the bomb's detonation effect. Fixed so that the mushroom contaminant (king of mycelium) does not wall frame. Also, modified to scatter MP when charging, and to increase charge time when MP is insufficient. Fixed acid/current/wall pincer damage, which used to be calculated as percentage damage, so that the percentage is now lowered by the HP correction value from skills. Fixed an issue where hitting Cyclone/Comet Dive when using magic with an overcharger did not update the UI. Fixed overcharger buildup when MP gauge is full of cracks. Fixed an issue where the gacha input would sometimes be dis- blinked and not visible. Fixed an issue where talking to an event, etc. was prioritized before opening the menu when the menu display and decision are on the same input. Fixed left tab input/right tab input not appearing in the Levagacha. Fixed problems when using the keyboard. Some errors around messing around have been fixed. But the Levagacha display may disappear. ...... Cyclone Pot Uncle Noel-chan is fun and will not be fixed until the next major update. ver 0.20b (220506) The "Forest of The Storytellers" Map will be sold in the merchant's store. : It will not be sold until the replacement of the store inventory occurs once, so you will have to go through the battle once when the merchant is near the bench now! Softened the first evasive tutorial athleticism on day 2. Fixed a problem with the INBE (the engine that pollutes Noel-chan) being lightly colored in the macOS version. : The "UI dirt expression density" in the config has been temporarily initialized accordingly. In the hunting ground "Dog Run", the problem that the enemy who starts the battle at the danger level where the number of enemies is high was sometimes buried has been corrected. Fixed an issue in the lower left corner of the "spore dance floor" where falling into a mushy swamp sometimes prevented the player from coming back. Fixed an issue where the rush attack of the kenzan would end immediately and was not apparent. Fixed an issue where the setting to not repair clothing when sitting on a bench was not working. Fixed an issue where the icons for treasure chests and benches would be in the upper left corner of the screen when loaded. Fixed an issue where hunting locations on the map were not being recorded in the save data. Fixed an issue where the contaminant in Kenzan would freeze when defeated while launching a needle thrust attack. Fixed an issue where the puzzle on the upper map of the "Acid Bottom Needle Rat" hunting ground would cause a jamming pattern. Changed the fog charge time of the tainted body of the mushroom from 90F to 130F (making it easier to defeat). Fixed an issue where the dirty parts of the tainted Noel-chan were misaligned after a save/load. Fixed an issue where the battle would sometimes start while the player was caught between terrain in the "Acid Appetizer" battle location. Fixed an issue where a bug would occur when destroying the Acid Appetizer" battle location, causing the terrain judgment to remain.
https://w.atwiki.jp/touhoukashi/pages/6183.html
【登録タグ FELT Fortunes Gate Rebirth Story Ⅲ W 千年幻想郷 ~ History of the Moon 曲 美歌】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/study_english/pages/13.html
while文 public class WhileSample { public static void main(String[] args) { int i = 0; while (i = 5) { System.out.println("iは" + i + "です。"); i++; } } }
https://w.atwiki.jp/study-java/pages/15.html
1.while文 while文とは条件に応じてある処理を何度も繰り返したい場合に用いる。 true 処理 が実行される false ループを抜ける 【構文】 while( 条件式 ) { 処理 ; } 【ソース】 public class SampleWhile { public static void main(String[] args) { int i = 0; while (i = 5) { System.out.println("iは" + i + "です。"); i++; } } } 【実行結果】 iは0です。 iは1です。 iは2です。 iは3です。 iは4です。 iは5です。
https://w.atwiki.jp/cocoareferencejp/pages/107.html
Tags Core Services Layer Foundation リファレンス 未完 Cocoa トップ リファレンス Core Services階層 Foundation NSException クラスリファレンス NSException クラスリファレンス 翻訳元 このページの最終更新:2010-02-11 ADCの最終更新:2009-08-28 継承するクラス NSObject 準拠しているプロトコル NSCodingNSCopyingNSObject (NSObject) フレームワーク /System/Library/Frameworks/Foundation.framework 使用可能な環境 Mac OS X v10.0以降 宣言ファイル NSException.h コンパニオンガイド Exception Programming Topics for Cocoa? サンプルコード CoreRecipes?EnhancedAudioBurn?QuickLookSketch?Sketch+Accessibility?Sketch-112? 概観(Overview) NSExceptionオブジェクトは、例外制御の実装と例外情報の収容の為に使われます。例外とは、プログラムの通常の処理の流れを中断してしまう特定の状態のことです。各アプリケーションはそれぞれ異なる理由でそのプログラムを中断してしまうことがあります。例えば、あるアプリケーションは書き込み保護されているディレクトリにファイルを保存しようとすれば、それを例外と解釈するかもしれません。この意味では、例外はエラーであるとも言えるでしょう。また別のアプリケーションは、ユーザがキー(例えばControl-C)を押すことを例外と解釈するかもしれません。これは実行中の長い処理を中断すべきだという指示になります。 注 この例外制御機構では処理の流れを操作するのにlongjmpを使っています。したがって、例外制御を使ったコードで書かれているどんなアプリケーションも、この関数の機能に関連する制限を受けることになります。longjmp関数の詳しい情報については、お使いのコンパイラのドキュメントをご覧ください。 採用しているプロトコル(Adopted Protocols) NSCoding – encodeWithCoder – initWithCoder NSCopying – copyWithZone このクラスでできること(Tasks) NSExceptionオブジェクトの生成と提起(Creating and Raising an NSException Object) + exceptionWithName reason userInfo + raise format + raise format arguments – initWithName reason userInfo – raise NSExceptionオブジェクトへの問い合わせ(Querying an NSException Object) – name – reason – userInfo スタックフレームの例外の取得(Getting Exception Stack Frames) – callStackReturnAddresses – callStackSymbols クラスメソッド exceptionWithName reason userInfo raise format raise format arguments インスタンスメソッド callStackReturnAddresses callStackSymbols initWithName reason userInfo name raise reason userInfo
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タグ stf化不要 index name value_en value_ja 6 agrilat_swamp A dangerous yet beautiful crystal swamp in the remote regions of Corellia, the Agrilat Swamp is home to many dangerous creatures and a sanctuary for smugglers. コレリアの辺境に位置するアグリラット・スワンプは、危険ではあるものの非常に美しい澄みきった沼地だ。ここは数多くの危険なクリーチャーの住処であり、密輸業者たちの聖地でもある。 4 bela_vistal Nestled in a serene mountain valley, Bela Vistal is considered to be an ideal tourism destination for those on a modest budget. Its isolation and tall mountains have made it a favorite for hikers and climbers, but the fresh air and clean valleys surrounding it are refreshing to many other types of adventurers and travelers. 静かな渓谷に横たわるベラ・ビスタルは、手ごろな予算で楽しめる理想的な観光地である。高い山々によって周囲から切り離された環境はハイカーや登山家達、その新鮮な空気と景観は冒険家や旅行者に愛されている。 11 beldonna_mercenaries A group of mercenaries formed by Liiria Beldonna. Sometimes these mercenaries help keep the peace, but they always act at the bidding of their current employer, who may have violent aims. リーリア・ベルドンナ(Liiria Beldonna)によって組織された傭兵団は、平和維持の手助けをすることもあるが、通常は雇い主の命令に従って行動する。もちろん雇い主が危険な目的を持っていることもある。 5 corellia The legendary homeworld of Han Solo, Corellia is at the center of galactic travel -- many travelers stop over on Corellia in their journey towards remote planets. Some of the world s beauties are exceedingly dangerous, such as the famous Agrilat Crystal Swamps. Few adventurers dare journey there. ハン・ソロの生まれ故郷として名高いコレリアは、銀河旅行の中心地でもある。そのため、旅行者の中にはコレリアに立ち寄る者も数多い。世界的に有名な名勝地としては、アグリラット・クリスタル・スワンプのようにきわめて危険な場所もいくつかあり、あえて踏み込もうとする者は冒険家にすら滅多にいない。 7 corellian_butterflies Beautiful yet vicious winged creatures that come in a wide variety of castes drones, workers, warriors, defenders, and monarchs. Woe to the adventurer who mistakes a group of drones for a pack of defenders. コレリアン・バタフライ(Corellian Butterfly)は、美しいが怪しげな羽を持つクリーチャーである。多岐に渡る階級制度を持ち、浮浪者、労働者、戦士、近衛兵、君主などがいる。浮浪者の集団を近衛兵と間違えたりすると大変なことになる。 2 coronet Coronet City is the capital city of Corellia and the nexus of the entire Corellian system. "The Jewel of Corellia" is a bustling metropolis that attracts entrepreneurs, merchants, tourists -- and smugglers -- from all five worlds of the Corellian system and across the galaxy. コロネットは惑星コレリアの首都であり、コレリア星系の中心地でもある。多くの人々で賑わうコロネットは、コレリア星系の5つの惑星のみならず、銀河系のいたるところからやってきた企業家、商人、旅行者、そして密輸業者までをも魅了することから『コレリアの宝石』と称される。 15 dalyrake This carnivorous arachnoid can grow up to two meters tall. It eats fish (it can survive underwater indefinitely), small reptavians, and tabages. Suspicious and defensive, the dalyrake attacks with strong claws and ink-like venom. Connoisseurs consider its meat delicious. ダリーレイク(Dalyrake)は、体長2メートルにも達する肉食グモである。いつまででも水中にいられるため、魚や小型のレプタヴィアン(Reptavian)、タベイジ(Tabage)などを捕食する。疑り深くて防御力が強いダリーレイクは、強力な爪とインクのような毒で獲物を攻撃する。なお通にとって、その肉は大変な美味らしい。 8 drall The Drall are a species of people native to the planet Drall in the Corellian system. Though they are generally reclusive and peaceful, some Drall visit or live on Corellia, and some have shown hostility towards native Corellians. ドロール(Drall)はコレリア星系、惑星ドロールの先住種族である。大概は穏やかに隠遁生活をしているが、惑星コレリアを訪れたり住み着く者もいる。なかにはコレリアの先住種族に敵意を示すものもいるようだ。 12 kor_vella Despite its transformation into a thriving economic hub, Kor Vella still maintains a rustic charm. Many of the settlement s original buildings still stand, and the residents maintain historic areas throughout the city. Kor Vella also lacks the huge skyscrapers that dominate the skyline of most other Corellian cities. 経済の中心地として繁栄したコー・ベッラだが、いまでも素朴な趣が残っている。移民者たちが建てた古い建物や歴史にゆかりある地が、住民たちの努力で都市の各所に保存されているためである。また、コー・ベッラには他の都市のような高層建造物が少ないため、空がより広く感じられる。 10 lord_nyax_cult A cult surrounds the ancient figure of Lord Nyax. Not much is known about these fanatics except that they are rare, remote, and dangerous. ナイアクス卿を崇めるカルト集団は、人数が少なく隔離されているため、危険であるという以外に彼らの狂信ぶりはあまり知られていない。 9 razor_cat The razor cat is a vicious creature that hunts in the remote grassy plains of Corellia. Razor Cats can be found alone, with mates, or in packs. Adventurers are discouraged from engaging a pack for they aid each other in combat. レイザー・キャット(Razor Cat)は、惑星コレリアの草深い辺境で狩猟生活を送る凶暴なクリーチャーである。レイザー・キャットは単独で行動しているときもあれば、つがい、または群れをなして行動することもある。戦いでは互いに助け合う習性があるため、賢明な冒険家はレザー・キャットの群れには手を出さない。 14 rebel_hideout With the Empire s strength felt across the galaxy, independent-minded Corellia has provided a temporary shelter for the Rebel Alliance. At this safe house Princess Leia Organa of Alderaan makes plans to take advantage of the Alliance s recent victory at the Battle of Yavin. 銀河系全域が帝国の脅威に怯えるなか、独立精神の強いコレリアは、一時的に反乱同盟軍をかくまった。オルデラーンのプリンセス・レイア・オーガナは、この隠れ家でヤヴィンの戦いにおける同盟軍の勝利に乗じる計画を練っていた。 13 selonians These serious-minded natives of Selonia in the Corellian system live in extended families called septs. A single fertile female rules the sept, while sterile females maintain the burrows. Because they regard the outside world as dangerous, only specially trained sterile females have contact with outsiders. 惑星セロニアの先住種族は皆生真面目で、セプトと呼ばれる大家族で生活している。繁殖能力のある1人の女性がセプトを支配し、その他の不妊の女性達が巣穴を守っている。彼女達は外の世界を危険と考えており、特別な訓練を受けた不妊の女性以外は外部の者と決して接触しない。 1 slice_hound The slice hound s name derives from the spikes that cover its body. Even deadlier are its jagged teeth and its shrewd ways of hunting. Slice hounds attack anything smaller than they are. When they re hungry enough, nothing is safe. スライス・ハウンド(slice hound)の名は、体を覆う鋭い棘に由来する。それ以上に恐ろしいのが、のこぎりのようにぎざぎざとした歯と狡猾な狩りの手法である。 スライス・ハウンドは、自分より体が小さければ何にでも飛びかかる。腹を空かせたスライス・ハウンドの前では、誰にも安全の保証はない。 3 tyrena Tyrena is popular among adventurers because it is relatively close to many of Corellia s most exciting attractions. Tyrena serves as an excellent staging ground for slice-hound hunting expeditions and trips to the planet s stunning Gold Beaches. コレリア星系で開催されているエキサイティングなアトラクションが密集しているタイレナは、冒険家たちの間ではかなりの人気スポットだ。スライス・ハウンド(slice hound)狩猟探検の本場であるにとどまらず、名所として名高いゴールド・ビーチへのツアーも用意されている。
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Mac 初期化と OS X 再インストールについて ディスクユーティリティより。 起動時 command + R 同時押しあるいは option 押し Internetリカバリーへ。 うまくいかなければ PRAM リセットとか。 起動時 command + option + P + R 同時押し。 Mac "その他" 領域について Appleサポートコミュニティ記事より:ハードディスクの空き容量が極端に少なくなる場合の対処方法 その他参考となるリンクはこちら:Macの空き容量を増やす ツール系解決策:Ohys / Magican でクリーンアップ メモリ(削除後は再起動推奨) /private/var/vm/sleepimage キャッシュは3種類(削除後は再起動推奨) 1. システムキャッシュ - /System/Library/Caches 2. ローカルキャッシュ - /Library/Caches 3. ユーザーキャッシュ - /Users/ユーザ名/Library/Caches コアダンプ(削除後は再起動推奨) 「フォルダへ移動」 /cores フォルダをみてみる iPhoto(削除後は再起動推奨) Optionキー+Commandキー同時押しでiPhotoを起動するとフォトライブラリFirstAidのダイアログが出る。 「サムネール再構築」を選んでポチっとするだけ。 SVN Error svn To better debug SSH connection problems, remove the -q option from ssh in the [tunnels] section of your Subversion configuration file. svn Network connection closed unexpectedly 入力ミスがほんとうにないかどうか確認。 念のため /ユーザー名/.subversion/config 下の -q option を除去すれば。 Xcode Error 想定されるエラーメッセージ、解決策多数 (件数50〜はありそう) Value Conversion Issue Implicit conversion loses integer precision NSUInteger (aka unsigned long ) to int 64bit 対応関係 int は 32bit 対応しているが long は64bit 対応となるのでそこ注意 Xcode5.1にしたら32bit向けにビルドしたいアプリがエラーになった。 Xcode5.1 から 64bit 向けのビルドもデフォルトで行う。 Build Settings → Architecture に $(ARCHS_STANDARD_32_BIT) を追加しもともと入力されている $(ARCHS_STANDARD) を削除する。 File Not Found 的な警告を解消する Xcode6 では動作しなかったソースコードが Xcode5 では動作する(ということ) 一度試してみるとよいかも。 Unused Function や Unused Variable の警告を解消する 1. プロジェクトを開き、「PROJECT」メニューから [Build Settings]タブを開く 2. [Apple LLVM 5.1 - Warnings - All languages] メニューから Unused Functions と Unused Variables の項目を探す 3. それぞれの値を必要に応じて No に指定 Builderから関連づけできない時 @property 〜 を記載、白丸ができるのを確認したらそこから画面部品に向かって関連づけ xib ファイルの関連付け(複数 xib ファイル時)に失敗した時 あおいはっぱxibファイルの切り替え時のひも付けに失敗していた iPhone Simulator iPhone Simulatorの画面が真っ黒で起動しない時 Simulatorの「コンテンツと設定のリセット」を押す押した後はふつうにデバッグし直すと起動される(はず)
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C言語 while文 繰り返し文です。 ゲームループとかに使われます。 使用方法 while(条件式) { } 例文 //================================================ //include //================================================ #include stdio.h //================================================ //メイン関数 //================================================ int main(void) { //======================================== //変数の宣言と初期化 //======================================== int i = 0; while(i = 100) { [[printf]]("主人公の怒りのボルテージがあがっていく %d\n", i); i++; } printf("\n"); printf("主人公の怒りが爆発した"); return 0; } 実行結果 解説 while(i = 100) { printf("主人公の怒りのボルテージがあがっていく %d\n", i); i++; } iが100になるまで主人公の怒りのボルテージをあがっていくと表示し、 100になったらwhileループから抜け出し、 printf("主人公の怒りが爆発した"); 主人公の怒りが爆発したと表示させています。 ちなみに、上のi++;を抜かすと、 iが永久に0のままで、条件を満たすことができないので、 無限ループとなってしまいます。 C言語に戻る