約 4,599,478 件
https://w.atwiki.jp/rxt_team/pages/8.html
?php class RxtException extends Exception { protected $errCode; // 自定义error code protected $errMessage; // 自定义error message //protected $errTpye; // 自定义error type public function __construct($code = 0000 ) { $this- errCode = $code; parent __construct (); } public function getErrorMessage() { // 自定义code四位字符, // 第1位:1= fatal,2= error,3= warning,4= attention // 第2位:1= controller模块,2= model模块 // 第3,4位:按序号排列 switch ($this- errCode) { case 1001 $this- errMessage = testerror1 ; break; case 1002 $this- errMessage = testerror2 ; break; case 0000 $this- errMessage = unexcepted error ; break; default $this- errMessage = default error ; break; } return $this- errMessage; } public function getErrorCode() { return $this- errCode; } } ? ?php require_once APPLICATION_PATH. /helpers/RxtException.php ; class TestExceptionController extends Zend_Controller_Action{ public function indexAction(){ try { //throw new RxtException( 1001 ); throw new Exception(); } catch (RxtException $e) { //首先捕获rxtRxtException $this- forward( exception , global , ,array( exception = $e)); } catch (Exception $e) { //如果捕获不到,作为rxtRxtException中的默认错误$code = 0000 $e = new RxtException(); $this- forward( exception , global , ,array( exception = $e)); } } } ? ?php class GlobalController extends Zend_Controller_Action { public function init() { /* Initialize action controller here */ } public function exceptionAction() { $param = $this- getRequest ()- getParam ( exception ); //echo " pre "; $stringValue = array( errcode = json_encode($param- getErrorCode()), errmessage = json_encode($param- getErrorMessage()), ); echo json_encode ( $stringValue ); exit (); } }
https://w.atwiki.jp/gamemusicbest100/pages/3457.html
エクセプション 機種:PC, AC 作曲者:カワノマサキ 発売元:primitive 発売年:2007年 概要 同人サークルprimitiveによるSTG。 自機も敵も豆腐で、豆腐が大物量で押しかけていき豆腐の角に頭ぶつけて豆腐に埋もれて死ぬゲームと言われる。 ※「豆腐」とは全てが立方体・直方体のポリゴンで表されている極限まで単純化されたグラフィックの事を指す。基本色が白いので自他共に「豆腐」と呼ばれている。 表示物が非常に多いので、プレイするにはそれなりのマシンパワーの持つパソコンが必要。 2011年にはサクセスによってアーケードゲーム化されている。 収録曲 曲名 補足 順位 try メニュー画面 constructor Stage1 function Stage2Stage3(AC版) iterator Stage3Stage5(AC版) thread Stage4Stage6(AC版) main Stage5Stage7(AC版) catch Boss unknown 未使用曲 allocator Stage2(AC版) branch Stage4(AC版) finally LastBoss(AC版) サウンドトラック exception original soundtrack exception Original sound track Version = arcade
https://w.atwiki.jp/program/pages/114.html
トップページ プログラミング言語 C/C++ C++標準ライブラリ C++標準ライブラリ・ヘッダー別索引 ISO IEC 14882 内の関連するセクション 18.6 Exception handling 名前 コメント ページビュー -
https://w.atwiki.jp/non_ikeuchi/pages/47.html
例外 (EXCEPTION) EXCEPTION BEGIN 処理; EXCEPTION WHEN NO_DATA_FOUND THEN DBMS_OUTPUT.PUT_LINE( レコードが返されませんでした。 ); WHEN LOGIN_DENIED THEN DBMS_OUTPUT.PUT_LINE( 不正にログオンしようとしています。 ); WHEN OTHERS THEN DBMS_OUTPUT.PUT_LINE( それ以外のエラーです。 ); END;
https://w.atwiki.jp/hellgate_london/pages/63.html
Loading Message Loading中に出てくる1行ヒント的なメッセージ。結局表示時間が短くて、読めないことがほとんどなわけだが。表示されている種類はこんな感じらしい。 GENERAL Press I to open your inventory. Press K to access your skill tree. Some items grant you skills while equipped. Personal Relocation Devices allow you to visit a station and then return to the battlefield. Items marked with a ? require an Analyzer to identify their properties. Battle Sets are mapped to F1, F2, and F3 and can hold different weapons and skills. You can pick up items by hitting F . Items such as Health Injectors and Powerpacks are consumed when you use them. So, stock up. Armor reduces the amount of damage received by an attack. Shields completely negate damage unless they are penetrated, knocked down, or overloaded. The Nano Forge is used to increase the basic power and level of items. The Augmentrex 3000 is used to add random enhancements to items. The Delux De-Modificator is used to remove mods from weapons. The six types of Mods are Fuel, Batteries, Ammo, Rockets, Techs, and Relics. Mods can only be removed from weapons by using the Delux De-Modificator found in most Stations. Mods of all sorts can be used to make your weapons more specialized or versatile. You can place items in a Storage Depot locker found in most Stations. Some environments have rare locations that you can find. Make sure you explore everywhere. Right-click and hold when selecting an NPC or Item to activate a radial menu with several fast-action options. NAVIGATION Press TAB to open the Mini-map. Press TAB again to expand the map to the center of your display. Press M to view the World Map. A purple question mark (?) on the Mini-map shows the location of a storyline quest. A yellow exclamation point (!) on the Mini-map shows the location of a side mission. A green British pound symbol (£) on the Mini-map shows the location of a vendor. A red cross (+) on the Mini-map shows the location of a medic or healer. A blue X on the Mini-map shows the location of an open portal, passage or Hellrift. A red X on the Mini-map shows the location of a closed portal, passage or Hellrift. To zoom in on the Mini-map, press the + symbol on the map. STAT FEED ADVICE Higher Strength will allow you to equip heavier armor. Higher Accuracy will allow you to equip more powerful guns. Higher Willpower will allow you to equip more powerful swords. Higher Willpower will allow you to equip more powerful weapon mods. Higher Willpower will allow you to equip more powerful focus items. Higher Stamina will allow you to equip better shields. Higher Willpower will allow you to equip some weapons and armor with more powerful attributes. Higher Stamina will allow you to equip some armor with more powerful attributes. SKILL POINTS STAT POINTS When you gain a level, you receive an additional skill point. You have skill points to spend. Press K to open your skill tree. When you gain a level, you earn 5 points to distribute amongst your attributes. You have attribute points to spend. Press I to open your inventory and attributes screen. SHIFT CONTROL KEYS When moving forward, pressing SHIFT will activate your Sprint skill. You can toggle whether a skill can be activated by SHIFT by checking it in your skill tree. The left side of the Action Bar shows which skill will be activated by SHIFT . The right side of the Action Bar shows which boost will be used by CONTROL . SECONDARY DAMAGE EFFECTS Phased monsters and characters deal half damage and take 50% more damage. When you re poisoned, you can t heal until the toxic effects are gone. "An ignited enemy loses 5% health per second." - Argus HIGH LEVEL CHARACTER ADVICE You should really know what you re doing by now. EVOKER ADVICE The Evoker s spell damage comes from his focus items and not the spells themselves. Almost all Evoker skills require a focus item. "Pick the proper skill for the moment." - Bogi "Two focus items means more damage." - Bogi "Higher damage focus items increase the damage of all Evoker spells." - Bogi Make sure that you use both long and short range spells. "Word of Fear is often your best protection." - Bogi "Use one Battle Set for damage and another for elemental attacks." - Bogi SUMMONER ADVICE "A Demon for every situation. . . choose carefully." - Ragthor Each Elemental that you control reduces your total available power. Meat Shield and Enrage are powerful commands for your Carnagor. "Receive every battle with an army." - Ragthor "When surrounded, use Word of Fear." - Ragthor "Select the perfect moment for the Reaper." - Ragthor "Use Blood Link to keep your minion alive." - Ragthor Pets can be dismissed by clicking on their portrait. BLADEMASTER ADVICE You can only have one Aura active at a time. "Do not lose heart in the heat of battle." - Adiss "Have a set of weapons ready for each opponent." - Adiss "Having more skills gives you more options." - Adiss "Call of the Chosen helps disperse crowds of enemies." - Adiss "Two swords are better than one." - Adiss "Sweeping Strike is very effective for packs of small enemies." - Adiss "Each enemy in your Holy Radius strengthens your Aura." - Adiss "Surges are gained by killing a monster with a surge skill." - Adiss "It is very powerful to have multiple surges." - Adiss GUARDIAN ADVICE "Have faith in your shield. It can stun almost any foe." - George You can only have one Aura active at a time. "If you live longer than your enemy, you win." - George "You can control a battle with patience and a strong shield." - George "Anchor, Challenge and Sword of Reckoning are a deadly combination." - George "Get surrounded - each enemy strengthens your Aura." - George "Spiritual Strength allows you to equip much more powerful armor." - George "Switch auras as you fight - each one has a different purpose." - George MARKSMAN ADVICE "Know when to stand and when to withdraw." - Argus The Tactical Stance, Rapid Fire, and Sniper skills require you to stop moving. Precision Strike and Grenade skills improve as your character gains levels. Use the Escape skill when you re surrounded or overwhelmed. Critical Hits can trigger skills - like Ricochet and Reflected Shot. "Create a Battle Set for close range and another for long range." - Argus "Keep upgrading your weapons." - Argus "Grenades work well with low rate of fire guns." - Argus ENGINEER ADVICE "Metal is cheap. Let them hit the Drone." - Johnny "You can control only two kinds of Bots at once." - Johnny Your Drone can be upgraded with a handgun, rifle, sword, and torso armor. "Drones feel no pain." - Johnny The Drone s armor and weapons are saved with your character. "Watch your Inhibitor Bots, and no one will sneak up on you." - Johnny "Nanobots are quite effective." - Johnny Bots cannot be targeted. SOCIAL Treat others with the respect you would expect from them. Joining groups increases the experience and rewards you earn! Joining a Guild is a great way to always have friends to adventure with. Using all caps when chatting is considered rude because YOU ARE YELLING! You only see the items you can pick up when in a group. If you can t use an item, you can usually sell it, trade it, or dismantle it for scrap. Make sure to put people you know or like playing with on your Buddy List! Press B to access your Buddy List. To add a friend to your Buddy List, just type the name of the character you want to include in the Buddy panel. Now you ll know when they are online! CHAT WINDOW To talk with other players in the game, simply press ` to activate the chat window. To speak privately with a specific player, open the chat window and type /w playername your message To speak to everyone in your immediate vicinity, open the chat window and type /town your message To speak with everyone in your adventuring party, open the chat window and type /p your message Your chat log will fade after a time, but you view it again by pressing the small arrow button located on the top left of your Health orb. MISCELLANEOUS Take everything in moderation, including Hellgate London! It s a good idea to stretch your hands and legs every 15 - 20 minutes. Remember to eat a healthy meal, drink plenty of water, and get enough sleep! If something is frustrating you, fire up some Hellgate London and have fun! Take the time to say something nice to someone today.
https://w.atwiki.jp/guinesslover/pages/15.html
例外の発生 public class ExceptionTest1 { public static void main(String[] args) { int [] myarray = new int[3]; System.out.println("代入します"); myarray[100] = 0; System.out.println("代入しました"); System.out.println("終了します"); } } guinessLover-no-MacBook-Pro Exception shinsuke$ java ExceptionTest1 代入します Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException 100 at ExceptionTest1.main(ExceptionTest1.java 5) 例外のキャッチ public class ExceptionTest2 { public static void main(String[] args) { int [] myarray = new int[3]; try { System.out.println("代入します"); myarray[100] = 0; System.out.println("代入しました"); } catch (ArrayIndexOutOfBoundsException e) { System.out.println("代入できませんでした"); System.out.println("例外は" + e + "です"); } System.out.println("終了します"); } } guinessLover-no-MacBook-Pro Exception shinsuke$ java ExceptionTest2 代入します 代入できませんでした 例外はjava.lang.ArrayIndexOutOfBoundsException 100です 終了します
https://w.atwiki.jp/yanch/pages/44.html
<exception>例外型定義terminate_handler ターミネイトハンドラ unexpected_handler アンエクセプテッドハンドラ 関数set_terminate ターミネイト関数の設定 set_unexpected アンエクセプテッド関数の設定 terminate ターミネイト関数 uncaught_exception unexpected アンエクセプテッド関数 クラスbad_exception バッドエクセプション exception 例外 <exception>例外 型定義 terminate_handler ターミネイトハンドラ 型です。どんな型かと言うと、説明すると、使用に適している関数へのポインタです。それが、terminate_handler です。 unexpected_handler アンエクセプテッドハンドラ 関数 set_terminate ターミネイト関数の設定 プログラムの終了時に呼ばれる新しい terminate_handler を設定する。 set_unexpected アンエクセプテッド関数の設定 throw される予定のない例外が throw された時に呼ばれる新しい unexpected_handler を設定する。 terminate ターミネイト関数 uncaught_exception もし、投げられた例外が、現在処理される場合に、ただ true を戻します。 unexpected アンエクセプテッド関数 クラス bad_exception バッドエクセプション exception 例外
https://w.atwiki.jp/hitsville/pages/54.html
Caught Up(by James Hall) Holy, you must be holy Holy, you must be holy Holiness, without which No man shall see Shall see the Lord I wanna be ready when He comes Ready when He comes I wanna be ready when He comes Ready when He comes Holiness without which No man shall see See the Lord Vamp I wanna be caught up Caught up in the rapture
https://w.atwiki.jp/vipdentg/pages/184.html
【タグ 鯖必要】 exception conflict。豆腐STGとも言われる DL http //i-saint.skr.jp/exception_conflict/ exceptionというゲームのシステムを流用して作ったマルチプレイ向けゲーム ゲームモード horde hordeは他のプレイヤーと協力して全30wave約20分間敵の猛攻から耐えるモード 残機は無制限,全滅でゲームオーバー,1人でも残っていればゲーム続行 死んだ後のrespawnタイムは 10+人数*5 秒です。 deathmatch deathmatchは他のプレイヤーが敵となり、互いに潰し合う対戦モード 最後に攻撃を当てて対象が20秒以内に死んだらその人がkillした、という判定になっている 1分経過する毎に破片倍率が0.1上昇していく 死んだ後のrespawnタイムは10秒固定です。 team fortres team fortresはチーム別に分かれ、相手チームの要塞のコアを破壊することが勝利条件となるチーム戦モード 要塞のコアは破片やブロックをぶつけることでのみダメージを与えられる。レーザーやレイではダメージを与えられない 要塞のコアの前のシャッターは上下にある歯車を回すことで開く 要塞は「コアに最も近い敵チームのプレイヤー」にY軸を合わせるように上下に移動する 要塞のレーザーは同チームのプレイヤーにはダメージを与えることはなく、素通りする 死んだ後のrespawnタイムは 5+所属チームの人数*5 秒です。 操作方法(デフォ) ゲームパッドも使えるよ! 移動 矢印キー 左回転 A 右回転 S (マウスでも回転可) レーザー Z,左クリック レイ X,右クリック カタパルト C,中クリック ディレクション V,AS同時押し ローカルで建てれば一人でもプレイできる 豆腐の製作者の作品なのでこれも豆腐っぽい
https://w.atwiki.jp/jfactory/pages/60.html
例外処理 独自の例外クラス 独自の例外クラス Exceptionクラスを継承する。 ほとんど中身は不要だが、継承元に引数を渡す為、コンストラクタのみ書く /// summary FooBarの例外 /summary public class FooBarException Exception { /// summary FooBarExceptionコンストラクタ /summary public FooBarException() { } /// summary FooBarExceptionコンストラクタ(string) /summary public FooBarException(string message) base(message) { } /// summary FooBarExceptionコンストラクタ(string, Exception) /summary public FooBarException(string message, Exception innerException) base(message, innerException) { } }