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RIFT Update 1.6 - 11/16/11 == FEATURES === EMBER ISLE = = CADUCEUS RISE [Dungeon] = = RISE OF THE PHOENIX [Sliver] = = STOCKPILE BLACK GARDEN = = ASCEND-A-FRIEND UPDATES = = UPDATED 'START MENU' BUTTONS = GENERAL EXPERIENCE UPDATES RIFTS AND INVASIONS LOOKING FOR GROUP PLANAR ATTUNEMENT SOULSCLERICCABALIST DRUID INQUISITOR JUSTICAR SENTINEL SHAMAN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEASSASSIN BARD BLADEDANCER INFILTRATOR [PvP] MARKSMAN NIGHTBLADE RANGER RIFTSTALKER WARRIORCHAMPION PALADIN REAVER RIFTBLADE VOID KNIGHT WARLORD DUNGEONS, SLIVERS, AND RAIDSDROWNED HALLS [Sliver] HAMMERKNELL [Raid] RIVER OF SOULS [Raid] PvP WARFRONTS CHRONICLES ZONESDROUGHTLANDS GLOAMWOOD IRON PINE PEAKS SCARLET GORGE SCARWOOD REACH SHIMMERSAND STILLMOOR CULT SAGA ITEMS CRAFTING ART AND AUDIO MACROS AND COMMANDS UI/SETTINGS KNOWN ISSUE If you're exploring the new dungeon "Caduceus Rise" please be aware we've had to disable the final boss, Caduceus - you'll be able to face him after the next Hotfix! == FEATURES == Welcome to EMBER ISLE, a new zone where the cults of Laethys and Maelforge work to restore their masters to power, and the history of both the Farclan Dwarves and Kelari is being re-discovered. Caduceus Rise, the largest dungeon to date, is now available on Ember Isle in both Normal and Expert modes. See CADUCEUS RISE for more info. In the newest Sliver, the Wanton have corrupted the Titan Gate into a portal for Maelforge's entry to Telara. Prevent this fate in RISE OF THE PHOENIX! Details below. World Event As winter descends on Telara, Grandfather Frost and the Yulemother arrive to celebrate the season. Keep an eye on the World Event UI for the start of THE FAE YULE event in the days following the arrival of 1.6! The second tier of Planar Attunement is now unlocked! We've made some additions and updates to the Ascend-a-Friend system, and friends can now be Ascended from the new in-game UI! See ASCEND-A-FRIEND UPDATES, below. A new alternate version of the Black Garden Warfront enters the weekend rotation; see details under STOCKPILE BLACK GARDEN! The 'start menu' buttons on the UI have been reorganized and put into a new layout; look below under UPDATED 'START MENU' BUTTONS for more info. = EMBER ISLE = An entirely new overworld zone, the volcanic island of Ember Isle plays a strong part in the history of both the Dwarves and the Kelari, as well as being the current seat of the Wanton and the Golden Maw's plots to restore Laethys and Maelforge to power. The Sourcewells, direct connections to the core of Telara, are powerful energy sources and invaders from the Planes attempt to control and corrupt them for their own ends. The Guardians venture to Ember Isle to seek out the Dwarves who left to form the Farclan. The Defiants look to discover what happened to their Kelari brethren who remained after a civil war fractured their people. Ember Isle is a fully-featured level 50+ zone including all new characters and storyline, new defense-style gameplay, a large emphasis on Planar invasions, and all the good things you might expect - new gear and items, artifacts, vanity sets, pets, titles, factions, achievements... the list goes on! Two new Tier 2 raid Rifts have been introduced! Travel to Ember Isle to find the openers for Dragon’s Gold and Enkindled Flames! The Telaran effort to rebuild the Travel Stones has opened travel to Ember Isle once more; visit the NPCs at the Travel Stone locations outside of Meridian and Sanctum to journey to the island. = CADUCEUS RISE [Dungeon] = The Golden Maw and some of their Wanton allies occupy the temple at Caduceus Rise, built by the Kelari to honor the powerful Telaran spirit, Caduceus. In their ongoing efforts to give Laethys a corporeal form, her cult followers have made an agreement with Caduceus to lend his powerful Earth magic to their cause. By negating Caduceus' assistance, the Ascended buy more time against Laethys' attempts to return to full strength on Telara. Normal mode Caduceus Rise is targeted for a group of level 48-50 Ascended. Two - yes, two - tier 2 Expert modes are also available! = RISE OF THE PHOENIX [Sliver] = In an alternate Telara, the Eth priests attempting to open the Titan Gate in Stonefield are ambushed by General Silgen and the forces of Maelforge before they can complete their ritual - allowing Silgen to warp the gate into a portal for the forces of Maelforge. In an effort to stop the Wanton, High Priest Arakhurn pushes himself too far and is immolated, reborn as a phoenix. Enter the Rise of the Phoenix sliver to prevent the Eth's tragedy from turning into Maelforge's takeover of Telara! Rise of the Phoenix is intended for a group of 10 well equipped players who might otherwise be tackling the challenges of Hammerknell. New gear, new pets, and new achievements await! = STOCKPILE BLACK GARDEN = A new weekend warfront joins the rotation! Stockpile Black Garden is a 15 vs. 15 player Warfront available in all level brackets. Obtain, defend, and store the most orbs to gain victory for your team! = ASCEND-A-FRIEND UPDATES = You can now invite a friend for Ascend-a-Friend from inside the game! See the status of your invitees from the new AAF In-Game UI, located under the 'Social' button on the new start menu. All NEW Ascend-a-Friend Rewards! You are now additionally granted an awesome chest of Ascended Treasure when someone that you referred subscribes to RIFT. Ascended Treasure includes things like Inscribed Sourcestone, Lucky Coins, Plaques, and Marks! FREE TIME! You get 30 days of free time for every friend that you refer to RIFT who continues to play for more than 30 days! Ascend-a-Friend awards are now granted at the time your invited friend subscribes to RIFT. = UPDATED 'START MENU' BUTTONS = We updated and consolidated the on-screen menu butttons that appear by default in the lower left corner of the screen. PLAYER The 'Player' subsection handles menus related to your character's current status, abilities, and quests. ACTIVITIES Manage your queues for Warfronts and Dungeons here! SOCIAL Handles keeping track of your friends, guild, and raid members under this section. HELP For when you need somebody! Contact CS or receive other in-game assistance or reports. SYSTEM This is where all of the setting, layout, and keybinding type menus are hanging out. GENERAL Added a checkbox to merchants who have items filtered from your view that will allow you to See All Items. 'Nimble' mounts - +90% speed - now require level 30 rather than level 40 to use. You may now remain mounted while inside Lantern Hook and the Chancel of Labors. The Inventory search feature can now search by the terms 'Soulbound' and 'Bind-On-Equip' to help find these items in your inventory. Characters who are /afk will be notified if they auto-fail any party or raid leader-issued ready checks. Added an 'Already Purchased' indicator (if applicable) to the tooltip of Ascended Power abilities on merchants. All Artifacts now stack to 99. Which is a lot. The minimap now shows tracked NPCs that are dead for as long as they remain lootable. EXPERIENCE UPDATES Groups of 10 or more players will gain more experience when killing NPCs than they currently get. Instance boss NPCs in Expert and Master modes now award more experience when killed. Instance boss NPCs in Slivers and Raids now award significantly more experience when killed. RIFTS AND INVASIONS Rift consumable items now stack to 50, increased from 20. The [Zone] Defender Achievements now have more general description text as the Rifts required now regularly show up in all zones. All Invasions now drop Artifacts based on the Invasion's planar type, rather than based on zone, as the presence of zone-specific Invasions has changed due to world events and new Rift opening abilities. PvP Rifts When you are carrying the Sourcestone, we now show a target arrow on the ground pointing you toward where you should go with it. Increased the frequency at which Invasions spawn during high level zone events. Added more daily quests to all zones for closing Rifts and defeating Rift creatures. LOOKING FOR GROUP Players manually added to in-progress LFG groups can now use the 'Enter Dungeon' button on their LFG map icon. Some forms of NPC mind control effects that would remove you from the LFG queue no longer do so. You can now use the raid frame UI to initiate a LFG member votekick. PLANAR ATTUNEMENT The second tier of Planar Attunement is now unlocked! The window now allows you to preview abilities in tiers you cannot access yet. Players will receive more Planar Attunement experience when killing NPCs in Sliver and Raid zones. Significantly increased the amount of experience granted for Raid and Sliver bosses. Significantly increased the amount of Planar Attunement experience awarded from random Tier 1 and Tier 2 Expert Dungeon completions via LFG. SOULS Teleport abilities like Shadow Assault and Shadow Stalk that move the character behind the target will fail less often and will now teleport directly on top of the target if no good location is available behind it. CLERIC CABALIST Undertow Now properly triggers on the correct target of Maelstrom (assuming it's an enemy, of course). DRUID Satyr Now properly inherits the Cleric's Focus, allowing Thorns of Asphodel to do proper damage in raids. Spirit of the Wood Now properly works as described, and no longer affects the pet's auto-attacks. INQUISITOR Clinging Spirit Can also be applied by Bolt of Depravity. Now properly lists its duration as 15 seconds. Nysyr's Rebuke No longer suffers from pushback. JUSTICAR Increased threat generated by all damaging abilities. Bolt of Radiance Now properly categorized as a Damage ability and not Threat in the ability binder. Precept of Refuge This ability may now critically hit. Reparation Now properly matches the ability description, no longer healing other Clerics with Reparation. Righteous Mandate, Doctrine of Righteousness Properly flagged as a single-target spell, rather than an Area of Effect spell. Rebuke No longer interrupts un-interruptible boss abilities. Mien of Leadership Increased threat bonus to 500%. Now also causes overhealing to generate threat. Thorvin's Law Now causes Mien of Leadership to reduce damage from spells by 3-6%, and all non-Physical damage by 1% + 1% per point spent in Justicar above 26. No longer requires the purchase of Precept of Refuge to unlock. Shield of Faith Now reduces all damage by 2-10%. Just Defense Now absorbs 50% of the Cleric's maximum health. Removed ranks 2 and 3. Resplendent Embrace Now also increases the Cleric's maximum health by 20%. Hammerknell Synergy Crystal 4-piece Bonus Reduced the absorption triggered by Doctrine of Authority to 50% of the Justicar's Spell Power. SENTINEL Serendipity Now properly applies to the next spell cast immediately after proccing. SHAMAN Lightning Hammer Lightning may now critically hit. Bitter Wind Reduced cooldown to 10 seconds. MAGE Fixed a bug where Charge consuming abilities which block Charge generation while active could also block Mana returned from drinks. ARCHON Purification Ability will no longer be available to cast, and will be greyed out, if the Mage's target does not have a Curse debuff on them. Illuminate - New Ability Illuminates the weak points on a target, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 20 seconds. Obtained after spending 14 points in Archon. CHLOROMANCER Raised in Nature Now uses only the mage's base Intelligence and the Intelligence added by equipment to determine the amount of Endurance bonus granted. Updated ability descriptions on Lifegiving Veil, Lifebound Veil, and Synthesis. Nature's Cleansing Ability will no longer be available to cast, and will be greyed out, if the Mage's target does not have a Curse, Poison, or Disease debuff on them. Living Shell Fixed an issue where this would not return Mana if used while Entropic Veil was active. Wid Growth Fixed an issue where the Snare and debuff portions of wild Growth did not have the same radius as the heal effect. DOMINATOR Quick Thinking Fixed a bug where Quick Thinking would not be consumed by casting Icicle if both Quick Thinking and Storm Shard occurred at the same time. Haunting Pain Increased damage. Now deals damage every 1 second, down from 2. Fixed an issue where the damage was not dealt as expected when used with less than 10 stacks. Updated mana cost. Fixed an issue where the damage or duration in the debuff tooltip would display as 0. Thunder Blast Now interrupts the target when the ability is cast instead of at the time damage is dealt. Fixed an issue where switching targets just after the ability was cast would cause the new target to get knocked back rather than the spell's target. Will now trigger Quick Thinking when cast. Deny Ability will no longer be available to cast, and will be greyed out, if the Mage's target does not have a Curse, Poison, or Disease debuff on them. Improved Charged Shield Fixed an issue where this was not correctly affecting the damage of Charged Shield and Mass Charged Shield. Updated description to indicate that it affects Mass Charged Shield. Fixed an issue where Traitorous Influence and Mass Betrayal would not drain Mana or Energy if cast while a Charge-draining ability, such as Internalize Charge, was active. Fixed an issue where Ineptitude and Call of Spring were incorrectly affecting the ability and tooltip descriptions for Incompetence. ELEMENTALIST Velocity Now has a 100% chance to debuff enemies hit by Crystalline Missiles. The debuff increases the mage's Elemental pet damage against that target by 15-75%. Updated the description to more clearly indicate it only affects ability damage. Crystalline Missiles Increased damage. Air Elemental Reduced damage of the Air Elemental's Lightning Bolt and Ball Lightning abilities. Elemental Fury - New Passive Ability Successful critical hits by the Mage's Elemental pet will increase the Mage's Spell Power by 20 for each point spent in Elementalist at 40 and above. This buff has a 15 second duration. Obtained after spending 40 points in Elementalist. Planar Expansion The damage bonus now affects Earth Elemental pets in addition to the currently affected Air and Water Elementals. Now increases Elemental pet damage by an additional 3% for each point spent in the Elementalist soul above 31. Swarming Flames Reduced cooldown to 2 minutes. NECROMANCER Plague Bolt Increased damage. The Shadow Revenant ability, Oblivion, now requires only the initial target to have Necrosis in order to trigger the Area of Effect damage and additional effects of Oblivion. Mass Grave Reduced cooldown to 2 minutes. The Skeletal Knight's Bone Shatter ability will now force enemies it successfully taunts to attack the pet for 3 seconds, in addition to its previous effects. Deadly Collusion - New Passive Ability Successful Critical Hits by single target spells will increase your Undead pet's Attack Power and Spell Power by 30 for each stack of Deathly Calling on the affected target. Attack and Spell Power boost lasts for 15 seconds. Ability is gained after spending 40 points in Necromancer. Epidemic - New Passive Ability Successful Critical Hits by the Mage's Undead pet will reduce the casting time of the Mage's next Plague Bolt within 10 seconds to instant-cast. Obtained after spending 44 points in Necromancer. PYROMANCER Due to the below changes, characters with Soul Points spent in Pyromancer will receive a free Soul respec. Burning Bonds Now instant-cast. Improved Burning Bonds Removed. Unbreakable Bonds Now requires points spent in Burning Bonds. Backdraft No longer has Fire Storm as a prerequisite to obtain. Fire Shield Now a single-point branch ability. Improved Flame Jet Now a two-point branch ability. Spark - New 5-point branch ability Reduces the Mage's global cooldown by 0.1-0.5 seconds. Unlocked after spending 20 points in Pyromancer. Ignition Now reduces the casting time of non-Fire spells by 1-5%, in addition to its original effect. Philosophy of Flame - New branch ability Increases the Mage's maximum Charge by 5-10. Unlocked after spending 10 points in Pyromancer. Burning Fury - New branch ability Each time the Mage fails to critically hit a target with a single-target spell, they gain a 15 second stacking buff. This buff increases their Spell Critical Hit chance by 3% per stack. A successful critical hit on a target will consume all stacks. Unlocked after spending 5 points in Pyromancer. Combust Renamed to Improved Combustion. Glyphs of Power Now increases all spell damage by 5%, at the expense of the Pyromancer taking 5% more damage. Improved Glyphs of Power Decreases the additional damage you take while affected by Glyphs of Power by 1-5%. Increases the additional damage you deal under Glyphs of Power by 1-5%. Fireball Now has a base 20% chance to proc a Combust damage-over-time effect on the target. The Combust damage-over-time effect now deals damage as soon as it is applied, and every second after. This is decreased from the previous 2-second interval. Improved Combustion Now appears in the combat log as its own ability, no longer attributing the damage to Fireball and no longer deals damage based on how much damage Fireball does. Now increases the chance for Fireball to proc Combust again on the target by 10-30%. Countdown Damage now increased by 5% for each stack of Combust on the target. Improved Flame Bolt The buff effect now increases all spell damage by 10% instead of just Fire. Wildfire Now gives Flame Bolt a 33-100% chance to proc Combust on the target, in addition to its previous effects. Pyromancer's Armor The chance for this ability to proc is now increased by 1% per point spent in Pyromancer above 40. Updated description to indicate that this cannot occur more than once every 10 seconds - the ability worked this way previously, but now the spell description matches. Withering Flames Now deals Fire damage and applies a stack of Combust each second while channeling. Withering Flames damage is increased by 20% for each stack of Combust on the target. Heat Wave No longer reduces the global cooldown. Also no longer resets the cooldown of Intensify Elements or Sacrifice Life Damage. Fulminate Now requires 110 Charge to cast. Improved Smoldering Power Combined into the base Smoldering Power ability, removed the Improved Smoldering Power ability. Smoldering Power Fixed an issue where this would not consume Charge if used while Internalize Charge was active. Fire Storm Now deals damage every 1 seconds, down from 2 seconds previously. Damage per tick has been reduced so that the total damage of the full channel has not changed. It will no longer deal damage immediately upon casting. Duration of the total channel has not been changed. Fiery Concentration Now reduces the amount of pushback suffered while casting single-target spells by 33-100%. STORMCALLER Due to the below changes, characters with Soul Points spent in Stormcaller will receive a free soul respec. Hypothermia Increased the duration of the Hypothermia debuff to 15 seconds. Duration of the Snare effect is unchanged. Multiple mages can now have the Hypothermia debuff on the same target at once. This applies only to the debuff and doesn't impact the snare portion of the effect. Building Storm, Favorable Conditions Abilities removed. Storm Shard - New Ability Tier 3 branch ability with 3 ranks. Gives your damaging Air spells a 33-100% chance to make your next Icicle cast within 10 seconds an instant cast, and gives that Icicle a 100% chance to critically hit with increased critical hit damage bonus of 75%. Cannot occur more than once every 10 seconds. Lightning Conductor Now causes Electrocute, Thunderbolt, Raging Storm, and Forked Lightning to deal 10-30% more damage if the target is suffering from Hypothermia. Watertouched Soulstone Fixed an issue where this was not correctly working with AoE abilities. Lightning Rod Now reduces the pushback caused by damage attack by 50-100% while casting area effect spells. Eye of the Storm Damage increased. Icicle Damage increased. Permafrost Ability removed. Severe Weather - New Ability Increases damage done by area effect spells by 10-20%. Tier 5 branch ability unlocked after spending 20 points in Stormcaller. Forked Lightning Reduced damage. The portrait icon for Electrified now shows the correct stack size and remaining time when switching targets. WARLOCK Devouring Shadows Now deals damage every second, down from 2 seconds previously. It will no longer deal damage immediately upon casting. The duration of the channel has not been changed, but the damage and charge generation per tick has been adjusted to maintain the same overall damage and charge from a full channel of the ability. Neddra's Influence Now increases both Death and Fire damage dealt by damage-over-time spells. Improved Warlock Armor Renamed to Improved Mage Armor. Now increases the Mage's damage by 2-10% when they have any Mage Armor buff active. Updated icon. Void Decimation - New Passive Ability Increases the Mage's Void Bolt damage by 0.75% for each of their Death damage-over-time spells affecting the target. This bonus increases by an additional 0.75% for each point spent in Warlock above 40. Obtained after spending 40 points in Warlock. Dark Armor Fixed a bug where rank 1 was not dealing damage. ROGUE ASSASSIN Hammerknell Synergy Crystal 2-piece Bonus Assassin Finishers apply Expose Weakness on the target. BARD The requirement where players can only have 1 Fanfare per Bard has been removed - the Bard can now buff the entire group with all 3 Fanfares. Coda of Jeopardy - New Ability Unlocked at 14 points in Bard. Plays a Coda that uses Combo Points to put the enemy in jeopardy, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 30 seconds. Additional damage taken increases with Combo Points. This ability is similar to the Warlord’s Spotter’s Order. Extended Grief Ability now also increases the duration of Coda of Jeopardy. BLADEDANCER Weapon Barrage No longer turns on auto attack which causes Incapacitate and Lost Hope to break. INFILTRATOR [PvP] Ambush Fixed a bug so that the remaining pets do not despawn when only one of the pets is killed. MARKSMAN Electrified Munitions, Silver Tip Munitions, Vampiric Munitions No longer have a 1 second internal cooldown when using AE attacks. The proc chance is reduced for AE attacks based on the number of targets affected. For example, Electrified Munitions has a proc chance of 100% on a single target. Using Fan Out that affects 2 targets will reduce the proc chance to 50%. On 5 targets, the proc chance is reduced to 20%. Hammerknell Synergy Crystal 4-piece Bonus Increases the damage of Electrified Munitions by 30%, down from 50%. NIGHTBLADE Blackout Functionality changed. Now a passive ability that increases the number of times Scourge of Darkness triggers by 3, and the damage of Death-based attacks by 6%. For every point spent in Nightblade above 44, the number of Scourge of Darkness triggers increases by 1 and the Death-based attack damage increases by 2%. Twilight Transcendence The amount of healing done is now computed from the Rogue's base maximum health instead of their current maximum health. Twilight Shelter Duration of the buff reduced from 8 seconds to 5 seconds. When combined with Twilight Transcendence, the outgoing damage reduction is recalculated before the second reduction is applied, from 100% to 60% with Twilight Shelter, and from 60% to 36% with both Twilight Shelter and Twilight Transcendence active. Fire and Death Attunement Now increases damage dealt by 2-6%, up from 1-3%, and decreases damage taken from Fire and Death based attacks by 2-6%, down from 5-15%. Scourge of Darkness Fixed a bug where additional triggers from Blackout and Synergy Crystal effects were not benefiting from the 30% damage bonus of Heat Retention. RANGER Quick Shot Fixed a bug with the first tick of Quick Shot's damage-over-time effect so that it no longer triggers poisons, weapon enchantments, or Munitions effects. Hammerknell Synergy Crystal 2-piece bonus Splinter Shot and Shadow Fire can now be cast instantly. RIFTSTALKER Due to the below changes, characters with Soul Points spent in Riftstalker will receive a free Soul respec. Guardian Phase Now unlocked at 16 points, down from 18. Increases all Resistances by 30, reduced from 50. Improved Guardian Phase Now also reduces damage taken from non-Physical attacks by 5% when Guardian Phase is active. Stalker Phase Now unlocked at 18 points, up from 16. Guarded Steel Duration set at 30 seconds and does not increase with more Combo Points spent. Improved Guarded Steel Functionality changed. Now increases your Deflect chance by 10-20% and increases threat generation by 20-40% while Guarded Steel is active. Rift Guard Changed to a passive ability. All Plane Shift abilities and Guarded Steel trigger Rift Guard, absorbing 15% of all incoming damage for up to 50% of the Rogue's current maximum health. Lasts for 30 seconds. Improved Rift Guard The bonus applied to Rift Guard now only occurs when you are in Guardian Phase. If not in Guardian Phase, you will only get the benefit from the regular Rift Guard. Switching out of Guardian Phase after getting the Improved Rift Guard effect will cause the effect to be removed. Rift Barrier Functionality changed. 20-60% of the damage Rift Guard absorbs is reflected back on the attacker. Shadow Guard Functionality changed. Reduces Physical damage taken by 1-5% after using a Riftstalker damage attack that grants a Combo Point. For every 400 points of base Armor, you take 1% less Physical damage, up to a maximum of 20% reduction. Fixed a bug where the physical damage reduction was not working for several boss abilities in Hammerknell. Hammerknell Synergy Crystal 2-piece Bonus Now reduces damage taken from a deflected non-Physical attack by 15%. WARRIOR 'Gift' abilities now reduce incoming Physical damage by 0.3% and non-Physical damage by 0.38% per Soul Point spent in the associated Soul Tree. Ultimately this grants a 20% Physical mitigation and 25% non-Physical mitigation bonus to characters who have all of their points spent in tank souls. Several tank abilities have had their threat generation amounts increased. Rebalanced Power costs of non-Finisher abilities to resolve the issues caused by the Surging Energy fix. This change affects all Warrior Souls. Spell interrupt shared cooldown has been increased to 8 seconds to match interrupt ability cooldowns. Removed the damage reduction in PvP for the following abilities Paired Strike, Punishing Blow, Frenzied Strike, Reaping Harvest, and Path of the Raptor. CHAMPION Lingering Wounds This and related abilities should now proc correctly in duels. Having both Overrun and Blitz for Bull Rush no longer double-dips on diminishing returns. PALADIN Aggressive Block Tooltip no longer references this ability being modified by Strength, which it isn't. Aggressive Guardian In addition to increasing the threat generated, now also increases the threat generated from Retaliation abilities, modified further by Endurance. Touch of Life Cooldown reduced to 5 minutes. Preservation Cooldown reduced to 5 minutes. Improved Reverent Protection Now increases Reverent Protection by 10-20% plus an additional 0.02/0.04% per point of Endurance. Impassable Guard Now also reduces non-Physical damage by 15%. Increased Magic damage mitigation to 25%. No longer blocks spells. No longer requires Attack Points. Scales of Justice Threat generated has been increased significantly. Sweeping Strike Shifted to more of a threat-generation role. Threat generated has been increased significantly, the number of targets it hits increased to 10 in a range of 10 meters, cooldown reduced to 5 seconds, and no longer requires a target to be used. Because of these changes, the damage has been reduced slightly. Rebalanced some abilities to work with the new 'Gift' ability enhancements Stalwart Shield Now enhances Block by 1% per point, instead of 2%. Defender Now enhances Armor by 1% per point instead of 2 points. Hardened Will Now gives 2% non-Physical resistance instead of 3%. Shield of the Chosen Now increases Block by 10%. Small Arms Specialization No longer enhances the damage of Spotter's Orders. Life's Rapture Now heals the Paladin instantly, and generates additional threat. REAVER Increased the threat generated from all Reaver damage over time abilities. Power from the Masses Fixed a bug causing all points spent in this ability to cause the same percent chance to trigger. Reduced damage mitigation to 0.7% per application. Sinister Intent Threat enhancement is now modified by Endurance. Crest Mastery Now gives 2% non-Physical resistance instead of 3%. Wasting Away Ability changed - now increases damage of Area of Effect and Damage Over Time abilities by 3-10%. Binding of Death Ability changed - Soul Sickness, Necrotic Wounds, or Blood Fever on the target reduces all damage types dealt to the Reaver by 9%. Continues to reduce Power cost of Area of Effect abilities. Binding of Affliction Fixed a bug causing Binding of Affliction to enhance the damage done by Spotter's Order. Flesh Rot No longer reduces chance to hit on the target. Now reduces the Physical damage the target deals to the Reaver by 2% when under the effect of Flesh Rot. Value is increased based on the number of Reaver damage over time abilities the target has on it, to a maximum of 5. Cyclone Strike Shifted to more of a threat-generation role. The threat generated has been increased, the number of targets it can hit is now 10 in a range of 10 meters, cooldown increased to 5 seconds, Power cost has been increased, now generates an Attack Point, and no longer counts as a Finisher ability. Imbued Armor Now affects all damage types. Damage mitigation percentage scales from 0.5-3%. Shroud of Entropy No longer requires Attack Points. Blood Fever Can now trigger Void Knight's Blood from a Stone ability. RIFTBLADE Surging Energy Fixed a bug causing 1 point in this ability to reduce the Power cost of the next ability by 75% instead of 25%. VOID KNIGHT Fixed a bug causing Efficient Conversion to not properly alter the Power cost of certain abilities. Fixed a bug where damage shields such as Warlock Armor would trigger the counter on Fusion of Flesh, but not trigger the heal. Fusion of Flesh Fixed a bug causing this to stick around after death. Surge Now generates threat to nearby enemies when using Pact generating abilities. Due to this change, the damage of Discharge, Tempest, and Unstable Reaction have been increased slightly to make up for the loss of the increase Surge previously gave them. Rift Summon Now acts like a taunt. Due to its high point requirements and long cooldown, it does not share an internal cooldown with other single-target taunts. Once again teleports the target. Discharge Significantly increased threat caused by this ability. Singularity Damage reduction is reduced from 50% to 35% but now reduces all incoming damage, not just Magical. No longer requires Attack Points. Accord of Emptiness Now grants a Pact every 3 seconds. Now also has a 50% chance to refresh the cooldown on Rift Summon when the Void Knight is struck by a damaging spell. No longer grants damage mitigation to support the new 'Gift' ability enhancements. Ravenous Defense No longer increases Armor. Reduces incoming damage, rebalanced to support the new 'Gift' ability enhancements. Fixed a bug causing this to not stack with Ravenous Strength. Tempest Shifted to more of a threat-generation role. Threat generated has been increased, range increased to 10 meters, cooldown reduced to 5 seconds, and no longer requires you to have a target to use it. Changed the way that the secondary damage effect on Tempest is generated; it now generates an amount of damage per Pact that the Void Knight has active. No longer drains Pacts. Void Rebalanced to support the new 'Gift' ability enhancements. Still reduces Physical and Magical damage. Devourer Rebalanced to support the new 'Gift' ability enhancements. Still reduces Physical and Magical damage. Ravenous Strength Now increases Strength based on how many points you've spent in Void Knight. Now properly stacks with Ravenous Defense. Rift Shield Now absorbs all non-Physical damage instead of just Magical damage. Catalyze, Power Sink No longer proc 'Instability' on the target; the 5% damage reduction this gave the Void Knight is now part of the new 'Gift' ability enhancements. Power Sink Should now properly give Pacts. WARLORD Spotter's Orders is no longer a Call and no longer generates threat from Battlefield Awareness. Locked Down Cooldown reduced to 30 seconds. Dramatic Presence Now increases the self-effects of all Calls and Commands. All Aspects have been increased to meet their previous numbers due to the change to Dramatic Presence. Killing Field Threat generation has been significantly increased. Battlefield Awareness Threat generation rebalanced to fit into an intended role as an ambient threat generator. New burst-threat generators have been added to other abilities. Increased Dodge amount. Promise of Steel Shifted to more of a threat-generation role. Threat generated has been increased, number of affected targets increased to 10 in a 10 meter range, cooldown set to 5 seconds, damage slightly reduced, and no longer requires a target to be used. Fixed a bug allowing Promise of Steel to trigger Light's Decree. Call to Entrench Self-buff bonuses have been rebalanced to work with the new 'Gift' ability enhancement. Rallying Command Rebalanced the resistances on the self-buff component to work with the new 'Gift' ability enhancement. Powerful Countenance Increased Armor buff. Imposing Threat generation is now enhanced by Endurance. Cooldown reduced to 30 seconds. DUNGEONS, SLIVERS, AND RAIDS Knockback abilities used by NPCs in Dungeons and Raids no longer re-orient your camera. The following dungeons now allow the use of mounts in outdoor areas - Abyssal Precipice, Charmer's Caldera, Foul Cascade, Realm of the Fae, Runic Descent. DROWNED HALLS [Sliver] Fixed an issue making it impossible to complete the Wave Goodbye achievement. Slightly increased the radius of the Hydrostatic Shock protection bubble so players gain its buff a bit faster on entering the bubble. HAMMERKNELL [Raid] Player pets are now potential targets for the Bloodplague Crawler stacking damage buff. Soulrender Zilas' minions no longer award experience when killed. The 'Death's Hand' debuff cast by Runeburst Umbrals is now removed from characters leaving the instance. Achievement Wait, What Fixed a bug with this achievement! RIVER OF SOULS [Raid] Herald Gaurath It should no longer be possible to force Gaurath's Icon of the Herald to spawn outside of the raid zone. PvP WARFRONTS Players in Warfronts should be more frequently matched against similarly ranked opponents. As always, feedback on your queue experience is welcome! Library of the Runemasters now has associated Achievements! The Codex Fixed a case where Defiant characters could sneak into the Guardian spawn area. Guardian's Flare and Defiant's Flare Planar Abilities can no longer be used on the core area-hub Wardstones. [Only affects PvP shards, as this has never been usable on hub Wardstones on PvE shards.] CHRONICLES You can now enter a Chronicle in a group that has been converted to a Raid, as long as the total size of the raid meets the player cap for the Chronicle. ZONES DROUGHTLANDS Ant Farm Entering a Warfront while you've been polymorphed into an ant will now remove the effect. Thwarting the Emberlord Quest should be soloable once again! GLOAMWOOD A new Butchering trainer has taken up residence in Gloamwood Pines. Dan Lewis can be found near Dursk Nightclaw. Declawed The Razor Sharp Claw item is now a 100% drop from Goremouth. IRON PINE PEAKS Frozen Gauntlet Fixed a case where players in a group could fail the quest after completing the objectives. The quests 'In Over His Head' and 'Dark Heart' should no longer be blocked by nearby Rifts. Logging out in the Forge area of the Chancel of Labors should no longer cause you to be magically teleported to the Guardian or Defiant camps when you log back in. SCARLET GORGE Moved the Deranged Cadaver out of some rocks that would occasionally hide it. SCARWOOD REACH Rift Neverending Labyrinth Fixed an issue where the player who gains first aggro on the boss was unable to ever lose aggro from it. The achievement, Mushroom Soup, should now be granted MUCH more reliably. SHIMMERSAND Cleansing of Firesand Updated the quest objectives so this daily quest should make more sense now! Quests involving Rifts in the Dunes of Akala now provide the Rift Lure for the required Rift. STILLMOOR Sir Isaac Kasimir will no longer single-handedly tank the hordes of Endless Invasions during some zone events in Stillmoor. The zone event, An Eye for an Eye, should conclude more reliably. CULT SAGA The Heart of the Destroyer The Shade of Regulos in Expert King's Breach should be a bit less Regulos-enhanced and actually killable now! Enchanted Wood This quest has been merged into the preceding quest, 'A Token of the Fae'. ITEMS Added a wider range of weapons to the Epic Planar Goods vendors. Manastones have been fixed so they correctly apply their bonus to your maximum mana. Improved the way we count how many items are currently equipped in an item set. Ancient Murdantix Spawn [Item] The mount item is no longer Unique, meaning you can properly acquire and trade or sell additional 'Murdantii' after you've collected one yourself. Blighted Champion Crystal The set bonuses on this crystal were accidentally set to the wrong order - the 2 piece bonus is now the 4 piece bonus, and vice versa. Dusty Treasure Hunter's Satchel can no longer be sold on the Auction House. Hunter Shard This lesser Essence now has Attack Power rather than Spell Power. Nyx's Archon Crystal Fixed a bug where the buff would not be removed when the Crystal was unequipped. Nyx's Necromancer Crystal Also fixed Elemental pets triggering the 2-piece bonus effect. Description has been updated to help clarify that only Undead pets trigger the effect. Nyx's Pyromancer Crystal The 2-piece set bonus now increases the chance for Fireball to leave a Combust DoT effect on the target by 10%, and increases the damage done by the Combust DoT by 40%. The 4-piece bonus causes Heat Wave to increase Fire damage by 20% while active, increases the duration of Heat Wave by 5 seconds, and reduces the cooldown by 15 seconds. Pulverizing Stonesource and Igneous Stonesource were giving an incorrect amount of Spell Critical Hit bonus and have been corrected. Sanctum's Word Now with Spell Power. Shadepiercer Updated icon and equipped renderable. Voucher Crystal Sourcestone will now give Inscribed Sourcestones rather than Crystal Sourcestones (which are no longer used). CRAFTING Clarified the description of the Apprentice/Journeyman/Dedicated/Artisan/Supreme Harvester Achievements to specify that only Mining and Foraging count for 'harvesting'. The recipe for Polished Shadethorn Lumber now properly uses Sagebrush Timber instead of Sagebrush Lumber. You can now mine Earth Elemental, Oreling, and Golem corpses. You can now forage Treant and Bogling corpses. Thwarting Runes will no longer display as 'Thwarting Cipher' when applied to an item. Recipe Sacred Fetish now requires 280 skill to learn, which matches the skill required to craft it. Heroic Healing Tonics and Bright Surge Vials no longer share the same icon. Light Magenta Dye is now crafted at a level that gives skillups at the point you are able to learn the recipe. ART AND AUDIO Improved and optimized some surfaces for players using the low-quality renderer mode for better visuals! Improved reflections added to many kinds of water in the game (for high-graphics settings), and improved the coloring when looking down into the water, especially in shallow areas. Sanctum outdoor music now plays more often. General area music should kick back in more reliably after exiting combat. Fixed the Spindrel mount's footstep audio not playing correctly. More swimming camera work - can now swim up easier when the camera is at the sea floor level, smarter character-hiding logic when the camera gets very close to your character, and now treats the top of the water like ground and will pitch appropriately. MACROS AND COMMANDS Changed setting window text for "Show Only my Buffs" to refer to party members instead of "on the target", as it was described incorrectly. UI/SETTINGS Porticulum locations now appear on the world map once discovered. Fixed the scrolling reset to the top of the list in the Guild UI whenever the data is refreshed. Trying to link items in a Raid Warning no longer displays box characters. Fixed a case where the Healer role icon on a group member's portrait would disappear after rearranging the group order. Quest tracker should be less likely to overlap other quests on your screen. The 'Daily Limit' number shown on the quest log should now properly update each time a repeatable quest is turned in. RiftConnect Sending and receiving Twitter messages including the '=' character works properly again! Fixed a rare case where an incorrect tooltip would show up on Role icons. Added a bunch of new loading screen tips to highlight new features! Fixed Party and Pet raid frame locations being labeled backwards in the Edit Layout mode. Characters level 6 and below who have not spent their Soul Points will have a reminder pop-up of the Soul Tree UI once per play session while out of combat. Those points are important, use 'em! ====================================
https://w.atwiki.jp/mustnotsearch/pages/135.html
登録タグ ゲロ コミュニティ コメントログ有りの記事 スカ 危険度5 汚物 非常識 食事中注意 「Rate my vomit.」 和訳↓ 「私の吐瀉物を評価してください。」 …出来ません。 その名の通り、人のゲロ画像を採点するというサイト。 All TOP10~All BOT10まである。 TOPでもBOTでもゲロは変わりません。 画像検索ではratemyvomit.comのゲロ画像が大量HIT。 言うまでもないと思うが食事中は注意。 + 類似サイト【ratemypoo】 上記のratemyvomitの派生サイト。 「Rate my poo.」 和訳↓ 「私のウ〇コを評価してください。」 その名の通り自分のうんこ画像を載せて評価してもらうサイトが複数ヒットする。ウェブサイト『Reddit』内のページやFacebook内のコミュニティページなど様々である。サイト内にあるベスト20のコーナーもあり、かなり強烈である。 画像検索でもウ〇コの画像が大量にヒットするので注意。 関連項目:百壁ネロ 写真館 TOKYO PUKE 分類:非常識、汚物 危険度: 5 コメント ゲロの神なんているの?!ww -- (ドナルドのウワサファン) 2022-05-08 15 11 21 ゲロの採点とかいうパワーワード ちょっと気になるわ -- (名無しさん) 2022-11-02 22 31 38 ゲロは流石にわからんけどうんこはちょっと分かっちゃうのがなんかヤダ。クソデケェ一本糞とか普通におっすげぇってなっちゃう。 -- (名無しさん) 2023-09-13 01 13 58 おーぅ -- (名無しさん) 2023-10-20 18 50 38 この中でratemyvomitに登録した人いる? -- (名無しさん) 2023-11-24 13 32 14 コケケ -- (名無しさん) 2024-02-27 18 02 20 ゲロのあの独特の色が苦手です.... -- (スカトロ耐性無) 2024-03-09 20 23 52 おれいっかいいちょうえんなったことあるけどげろのあのどくとくないろがにがて -- (nanasi) 2024-03-10 18 28 32 ゲ○画像無理 -- (名無しさん) 2024-07-20 23 44 07 ↑俺も無理 -- (名無しさん) 2024-08-06 17 21 22 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/bemani2dp/pages/1017.html
GENRE TITLE ARTIST bpm notes CLEAR RATE EURO GROOVE CELEBRATE NITE N.M.R. 144 632 70%(2010-01-29) 攻略・コメント 神曲の割には同時押しの配置がいやらしいので注意。 -- 名無しさん (2008-08-15 15 20 20) 名前 コメント
https://w.atwiki.jp/gkdevil/pages/11.html
G・K・Devil(略は適当に)はCS1.6を楽しむことを目的に作ったクランです 今G・K・Devilでは真剣にCS1.6をやりたい人と初心者なので教えてもらいたいってひとを募集しています うちのクランでは真剣にCS1.6をやりたい!って人が集まって大会に出たいとも考えています! 勝ち負けは勝ちのほうがいいですが負けても楽しく!ってのを目指しています。 VCが楽しいクランになればいいかなーって考えています 入りたい方は左上の申請者をクリックお願いします
https://w.atwiki.jp/onj_draft2/pages/129.html
使用ソフト パワプロ2018、アップデート1.09を使用 指名可能選手 パワプロ2018に登録されている現役選手(OB・メジャーリーガー・フリー枠除く) 指名可能人数 15人(投手野手の人数制限はなし) 指名方法 ドラフト1位は指名が重複した場合に抽選を行う。抽選は!random(!→!)を使用。 2巡目からはウェーバー方式→逆ウェーバー方式→ウェーバー……の順で行う(指名順は抽選)。 ペナント方式 先発ローテ5人以上/怪我なし/成長有り/外国人枠有り/疲労なし/ノリノリなし/スランプなし/交流戦のセ主催試合DHなしパ主催試合DHあり 長考の報告なく、5分が経過した場合は原則順番を飛ばし、戻り次第その指名順位までまとめて指名することとします。また、長考宣言した場合は7分間まで順番を待ちます。 注意事項 1位指名はスレ内で行います 進行が指定した時間から1分以内に指名してください。遅れた場合外れ指名に回ってください 制限時間内でも他の人の指名を見てから指名する選手を変えるのはマナー違反です 参加時間の目安は21時30分~0時頃までです 未指名選手の名前を出すことは禁止です 荒らしには 1の裁量でアク禁をおこないます 参考データ http //shirokari.web.fc2.com/ http //www.baseless.org/data/source/2018/work.html 規制やおーぷんの不調でスレに書き込めなくなった等の問題が起きた時は下記のシークレットチャットのパスワードをdraftで設定して部屋に入ってください 進行がその書き込みを見て対処します http //xmono.net/secret/ スレURL https //kohada.open2ch.net/test/read.cgi/gamespo/1554471599/l50 https //kohada.open2ch.net/test/read.cgi/gamespo/1554554549/ 指名表 https //docs.google.com/spreadsheets/d/1xbzE8FeDnS6JUNHUssBAEr8zfec57xv0NF0FFQr7Bew/edit#gid=0 https //docs.google.com/spreadsheets/d/1UN1aFS0VzTAEr3YZCz-pQ__FIOn2m7wy_RzPOwCDNSY/edit#gid=0 主催者 セ進行 進行広島◆loAMLfHyig パ進行兼シミュ オリ捕鯨◆kJrH/m/6P2 セ指名表 阪神◆zTyTpVGDfM パ指名表 楽天首吊り◆hEFhlH8rA2 広島 進行広島◆loAMLfHyig 東京 ヤク◆CS6PJtjW16 巨人 巨人◆OMAKEE59ic 横浜 横浜◆spznd2LU7wK8 中日 中日◆NnSZIUvJsY 阪神 阪神◆zTyTpVGDfM 西武 西武◆YAOHnvRx0k 福岡 福岡◆hjKHUDGlMU 日公 ハム◆UhK5mFeHVI オリ オリ◆kJrH/m/6P2 千葉 ロッテレッドスター◆AMIxgCv9b6 楽天 楽天首吊り◆hEFhlH8rA2 結果 セリーグ 順位 球団 勝ー負ー分 ゲーム差 備考 1 巨人 78-64-1 優勝 CSF 2 中日 75-66-2 2.5 日本一 3 広島 72-68-3 5.0 CS1 4 ヤク 71-69-3 6.0 5 阪神 69-71-3 8.0 6 横浜 63-77-3 14.0 パリーグ 順位 球団 勝ー負ー分 ゲーム差 備考 1 オリ 76-67-0 優勝 CSF 2 千葉 72-69-2 3.0 日シリ 3 ハム 70-72-1 5.5 CS1 4 福岡 70-73-0 6.0 5 楽天 69-73-1 6.0 6 西武 62-78-3 12.5
https://w.atwiki.jp/jubeat/pages/1334.html
BLUE DRAGON 曲名の通り青龍 1st Album「BLUE DRAGON」からの楽曲 アーティストそのものに関しては「Water Horizon」を参照 同アーティストの「Water Horizon」と同じく全クリア・フルコン称号が存在するが、版権曲扱い 「Water Horizon」と同様、ジャンルは「ポップス」カテゴリに属している BASIC ADVANCED EXTREME LEVEL 2 5 9.1 Notes 216 469 755 BPM 191 Time 2 00 Artist 青龍 ジャンル ポップス Version saucer fulfill(plus初出) 譜面※外部サイト ■ ■ ■ この曲で手に入る称号 【全難易度クリア】おじいちゃんの泳ぎはまるで水の龍みたいなんだって 【全難易度フルコンボ】あらあら、ビニールプールでも溺れちゃう人よ 解禁方法 saucer macchiato参照 動画 - 譜面動画 譜面動画 譜面動画 EXTREME (フラワー+ハンドクラップ+同時押し色分け) - プレー動画 プレー動画 攻略・解説 各譜面の攻略に関する情報はこちらへ。 [EXT]同時押し主体の譜面。リフレクとはリズムが違う場所があるため、そこで崩されないように注意。 -- 名無しさん (2014-03-05 17 49 50) [EXT]同時押しが多いが、8→3、5→2の16分偏差が2回ずつあるので、クリア目的なら9レベルの中では下位 -- 名無しさん (2014-03-05 23 36 49) [ADV]EXTと同じで同時押しがかなり多い譜面。特に縦同時押しと横同時押しがかなりある。ただ同時押し地帯のところは4分なのでフルコンやEXTは難しくはないと思う -- 名無しさん (2014-03-05 23 44 08) [BSC]2分配置が中心、中盤と終盤に少し4分配置があるぐらい。エクセは狙いやすいが、ブレイク後の入りは要注意か。 -- 名無しさん (2014-03-14 21 29 27) [ADV]エクセ狙いは2回ある付点8分地帯に注意。ただ曲合わせなのでLv6としては難しくないか。 -- 名無しさん (2014-03-14 21 33 48) plusと同じ譜面。EXTについてはエクセ譜面だが、速いことと押しにくい配置が少なからずあることから癖がつきやすい。粘着の際は注意。 -- 名無しさん (2014-03-23 00 07 12) [EXT]フルコン狙いはサビの⑥⑨→⑪⑭→⑬⑯(とその左右逆)が難所か。知らずにやるとNGゾーンに当たりやすいので、配置と出現タイミングを覚えておくこと。 -- 名無しさん (2014-04-01 22 38 58) ↑に補足。1セット目は左から、2セット目は右から入る。 -- 名無しさん (2014-04-01 23 17 06) [EXT]上の人が言ってるような箇所のほかにも、コイノチカラ[EXT]に出てくるような8分ジグザグ一個空き同時押しが来たり、①+⑨からの②→⑥→⑪(または④+⑫からの③→⑦→⑩)の8分が来たりと、リズムは単純であるが癖がつきやすい。あまり連続してやることはお勧めできない。 -- 名無しさん (2014-04-08 18 56 29) 名前 コメント ※攻略の際は、文頭に[BSC] [ADV] [EXT] のいずれかを置くと、どの譜面に関する情報かが分かりやすいです。 ※体感難易度を書き記す際は、クリア難度・スコア難度のどちらかなのかを明記してください。 また、攻略と関係ない投稿・重複した内容は削除の対象になります 攻略とは無関係の話は該当する欄(情報交換&雑談) にてどうぞ。
https://w.atwiki.jp/tower_d/pages/69.html
Integrated Defense サイトURL http //www.freeworldgroup.com/games8/gameindex/integrateddefence.htm http //www.kongregate.com/games/coolbuddy/integrated-tower-defense 概要 特殊な自由配置型のTD。砲台を動作させるために動力が必要。 基本事項ユニット関連 スコア計算 ショートカットキー ユニットCenter of Operation Cable (1) Sell (2) Generator (3) Turret (4) Bomber (5) Freezer Tower (6) Mortar (Q) Lase Gun (W) Extractor (E) Toxic Tower (R) Sonar (T) Doom Tower (Y) 敵キャラクター バグ コメント 基本事項 敵がCenter of Operationに辿り着くことでスコアとライフが減り、ライフ0になるとゲームオーバー。 ZでWaveを早送りすることで追加のスコアが得られる。 敵を倒すことで資金を得られる。 画面右下に各Waveで出現する敵の情報が表示される。 ユニット関連 砲台が攻撃するためには動力を供給する必要がある。 動力を生み出すユニットと砲台を接続することで動力が供給される。 (Cableを除く)ユニットを設置する場合、既存の砲台から間隔を一マスあけなければ設置出来ない。 アップグレードは2種類の各2レベルあるが、どちらを先に上げても構わない。 スコア計算 総合スコア=獲得スコア*難易度*1+(0.01*残りライフ) ショートカットキー キー 説明 A 選択したユニットをアップグレード(1) S 選択したユニットをアップグレード(2) C ゲームを一時停止 / 解除 X ゲームを一時停止 / 解除 (砲台の設置が可能だが、スコアがマイナスされていく) Z 次のレベルへ ESC 選択を解除 1-6 対応した砲台を選択(上段) Q-Y 対応した砲台を選択(下段) ユニット Center of Operation マップに最初から設置されているユニット。 ここに敵が到達するとライフが減ってしまう。 名前 レベル コスト 効果 アップグレード1 1 1000 各Wave終了時にライフ+1 2 1000 各Wave終了時にライフ+2 アップグレード2 1 2000 敵を倒した時に得られる資金+2.5% 2 2000 敵を倒した時に得られる資金+5% Cable (1) 動力を隣接するユニットに送る。 Cableを隣接させて配置することで離れた場所まで動力を送れるが、初期状態では動力のロスが多いので遠くまでは送れない。 アップグレードにより壁(障害物)になる。ただし、Centerまでの経路を完全に遮断すると「最短ルートの算定が永遠に終わらないため進行が止まる」という凶悪なバグが発生する。 ※↑このバグは修正された模様。警告メッセージが出て完全な遮断はできない。 コスト 効果 初期状態 10 アップグレード1 Lv1 150 壁としての機能を持たせる。動力を追加でロスする。 Lv2 200 壁へのアップグレードで発生した動力のロスを打ち消す。 アップグレード2 Lv1 200 動力のロスを50%打ち消す。 Lv2 200 動力のロスを100%打ち消す。 Sell (2) 選択したユニットを半額で売却する。 Generator (3) 砲台が動作するために必要な動力を生み出す。 エネルギータイル(緑色の床)の上にのみ設置出来る。 コスト 動力 効果 初期状態 100 6/s アップグレード1 Lv1 500 +2/s Lv2 500 +4/s アップグレード2 Lv1 500 資金を生み出す 2/s Lv2 500 資金を生み出す 4/s Turret (4) 低威力の攻撃を高速で行う砲台。 アップグレードにより対空攻撃力が強化される。 コスト 攻撃力 射程 消費動力 効果 初期状態 100 30 63 1 アップグレード1 Lv1 200 +20 +10 +0 Lv2 300 +20 +10 +1 アップグレード2 Lv1 400 +0 +21 +0 飛行タイプに1.5倍のダメージ Lv2 1000 +0 +21 +0 飛行タイプに2倍のダメージ Bomber (5) アップグレードにより攻撃速度が強化される。 コスト 攻撃力 射程 消費動力 効果 初期状態 250 120 94.5 5 アップグレード1 Lv1 500 +120 +21 +0 Lv2 1200 +120 +21 +0 アップグレード2 Lv1 1000 +0 +0 +1 攻撃速度2倍 Lv2 2000 +0 +0 +1 攻撃速度3倍 Freezer Tower (6) 敵の移動速度を下げる能力を持っている。 アップグレードで消費動力が大幅に増加する。 コスト 攻撃力 射程 消費動力 効果 初期状態 500 0 42 20 移動速度を通常の50%に低下させる/持続時間2.5秒 アップグレード1 Lv1 1000 +0 +0 +20 移動速度を通常の25%に低下させる Lv2 1000 +0 +0 +20 移動速度を通常の0%に低下させる アップグレード2 Lv1 600 +0 +10 +10 持続時間3.75秒 Lv2 800 +0 +10 +10 持続時間5秒 Mortar (Q) 高い攻撃力を持つが、近くの敵を攻撃できない。 コスト 攻撃力 射程 消費動力 効果 初期状態 250 750 94.5-136.5 20 アップグレード1 Lv1 2500 +0 (+0)-(+42) +0 Lv2 2500 +0 (+0)-(+42) +0 アップグレード2 Lv1 3000 +0 +0 +5 スプラッシュ範囲+50% Lv2 3000 +0 +0 +5 スプラッシュ範囲+100% Lase Gun (W) 敵を連続で攻撃する。 アップグレードにより攻撃が反射するようになり、複数の敵に攻撃可能になる。 終盤でも動力供給さえ行えばもっともバグりにくい。 コスト 攻撃力 射程 消費動力 効果 初期状態 2500 400/s 63 13.3 アップグレード1 Lv1 3000 +0 +0 +0 反射回数1回 Lv2 4000 +0 +0 +0 反射回数2回 アップグレード2 Lv1 1500 +0 +0 -6.7 Lv2 1500 +0 +0 -3.3 Extractor (E) 射程範囲内に敵がいる時のみ、砲台が動作するために必要な動力を生み出す。 Generatorと違い、すべての種類のタイルに設置出来る。 動力を生成しても、バグって周囲に伝達できないことが多いため、資金が余ったときに使う程度か。 コスト 射程 効果 初期状態 1500 42 射程内の敵1体につき0.6/sの動力を生み出す アップグレード1 Lv1 2000 +0 射程内の敵1体につき0.8/sの動力を生み出す Lv2 2500 +0 射程内の敵1体につき1/sの動力を生み出す アップグレード2 Lv1 2000 +21 Lv2 3000 +21 Toxic Tower (R) 敵を毒状態にし、持続的にダメージを与える。 コスト 攻撃力 射程 消費動力 効果 初期状態 4000 80/s 42 20 敵を毒状態にする/持続時間30秒 アップグレード1 Lv1 2000 +0 +0 +0 持続時間37.5秒 Lv2 3000 +0 +0 +0 持続時間45秒 アップグレード2 Lv1 3000 +0 +0 +0 2%の確率で拡散 Lv2 4000 +0 +0 +0 4%の確率で拡散 Sonar (T) 高い攻撃力を持つが、射程距離は短い。 すぐ動力切れとなりやすく、射程のためEVILの影響も受けやすく、使いづらい。 コスト 攻撃力 射程 消費動力 効果 初期状態 5000 800 31.5 7 アップグレード1 Lv1 7500 +1000 +0 +0 Lv2 9000 +1000 +0 +0 アップグレード2 Lv1 7500 +0 +0 +0 7%の確率で敵をスタンさせる Lv2 7500 +0 +0 +0 15%の確率で敵をスタンさせる Doom Tower (Y) 敵を追跡して攻撃を行うオーブを発射する。 終盤になると動作しなくなることが多い。 コスト 攻撃力 射程 消費動力 効果 初期状態 10000 400/s 145 200 攻撃を行うオーブを発射する/持続時間30秒 アップグレード1 Lv1 10000 +20 +0 +0 Lv2 10000 +20 +0 +0 アップグレード2 Lv1 7500 +0 +0 +0 持続時間45秒 Lv2 7500 +0 +0 +0 持続時間60秒 敵キャラクター LEGO 特殊能力なし。 RUNNER 高速で移動するが体力は低い。 STRONG 体力が多い。 FLYER 飛行能力を持っており、障害物を無視して移動するが体力は低い。 REGENERATOR 体力が回復する。 EVIL 周囲のユニットから動力を奪う。 MASTER 体力が多く、様々な種類の敵を発生させる。 倒した際の収入が多い。 バグ ゲームの進行を妨げない程度のバグから、進行を不可能にする凶悪なものまで様々なバグあり。 REGENERATORのHP回復が最大HPよりも回復してしまう。 終盤に敵が多くなるといくつかのユニットがまともに攻撃しなくなる。 Lase Gunの攻撃中に売却すると、攻撃エフェクトの線が残って消えないことがある。 敵の進路を完全に遮断できる位置にあるCableはタイプ2のアップデートでも警告が出て使用できない。 コメント コメント欄追加しました -- 名無しさん (2010-12-13 8 3 00) Easyで3マップクリアした。序盤~中盤はぐるぐる巻きの迷路作成。Centerのアップグレード2を急ぐ。 終盤はLase Gunのみにする。消費電力 供給されている電力にする。最終Waveは、MASTERが山ほど敵を発生させる。Lase Gunのアップグレード1で対抗。 -- 暇人NoHeaven (2011-05-29 02 23 43) 名前 コメント
https://w.atwiki.jp/anno2070jpn/pages/382.html
Strategic map セクター内の戦略情報確認や、自動交易ルートの設定ができます。 ①Display Islands :陸地、水中平原のマップ表示切替ができます。 ②Millitary building:軍事施設のマップ表示切替ができます。 ③Ships :ユニット(船など)のマップ表示切替ができます。 ④Territory :占有プレイヤーのマップアイコン表示切替ができます。 ⑤Ecobalance :エコバランス状況を色分けで表示されます。 ⑥Trade goods :各NPCの取引可能なアイテムの表示切替ができます。 ⑦Resources :各島の天然資源の利用可否状況を見る事ができます。 ⑧Strategic map :上記①~⑦の設定の状態でセクター状況がマップ表示されます。 また、Trading routes設定時に顔アイコンをクリックする事で、取引ルートに指定する事もできます。 ⑨Trading routes :自動交易ルートの設定ができます
https://w.atwiki.jp/keroro00innovator/pages/5761.html
DRAMATIC JOURNEY DRAMATIC JOURNEY 発売日 2023年3月29日 レーベル ランティス CDデイリー最高順位 2位(2023年3月30日) 週間最高順位 3位(2023年4月4日) 月間最高順位 15位(2023年3月) 初動総合売上 7805 累計総合売上 9942 収録内容 曲名 タイアップ 視聴 1 DRAMATIC JOURNEY ウマ娘 テーマソング 2 Everlasting BEATS 3 うまぴょい伝説 CD/総合ランキング 週 月日 CDシングル 総合シングル 順位 週/月間枚数 累計枚数 順位 週/月間枚数 累計枚数 1 4/4 2 5868 5868 3 7805 7805 2023年3月 9 5868 5868 15 7805 7805 2 4/11 11 704 6572 704 8509 3 4/18 14 432 7004 432 8941 4 4/25 241 7245 241 9182 5 5/2 269 7514 269 9451 2023年4月 28 1646 7514 48 1646 9451 6 5/9 207 7721 207 9658 7 5/16 197 7918 197 9855 8 5/23 87 8005 87 9942 配信ランキング DRAMATIC JOURNEY 週 月日 デジタルシングル 順位 週/月間DL数 累計DL数 1 4/4 13 1415 1415 2023年3月 31 1415 1415 Everlasting BEATS 週 月日 デジタルシングル 総合シングル 順位 週/月間DL数 累計DL数 順位 週/月間枚数 累計枚数 1 4/4 6 2144 2144 19 858 858 2023年3月 22 2144 2144 60 858 858 関連CD Overrunner!
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基礎コンボ RCコンボ 投げ始動 画面端 GH~画面端低空GH~ やや画面端から可能 シザー一段止めコンボ解説 レシピ BK中BKクールダウン上書きコンボ 中央から可能 基礎コンボ (2A×n) B C HF追加基本中の基本、状況によってCの後に2Cを入れたりC HF追加だったりJCから入れたり出来ます。 端まで運びやすく非常に便利だがこのコンボだけで勝つのは難しい。 ダメージ1731 ゲージ15%回収。 5B 6Ajc JC JDjc JC JD DID踵CSⅡからBEが画面端以外追撃が出来ないので中央でのコンボ 汎用性の高いコンボだが、端へ運びにくい。高さによってhjcしなければなりません。 ダメージ2295 ゲージ20%回収。 5B 6Ajc JC JDjc JC BE CS中央でBEを入れたときの追撃方法、結構ぶっ飛ばすので便利。倒しきれない時にも BEを当てたとき画面端に近かったら壁コンを叩き込もう。 ダメージ3055 ゲージ50%消費 ゲージ16%回収。 RCコンボ 5B 5C 2Drc 微ダッシュ5C 5D2dc 5Chjc JC JDjc JC JD DID踵中央でのrcコンボでダウンが取れる。 ダメージ3600(DIDが1ヒットの場合3499) ゲージ50%消費 ゲージ16%回収。 5B 5C 2Drc 微ダッシュ5C 5D2dc 5Chjc JC JDjc JC BE 微ダッシュ5D2 まだお上記のコンボ中に画面端についた場合のコンボ。2Dを当てるとまだおが出せる事を利用したもの。 後半の構成を変えただけで最初のほうは上記と変わらない。 ダメージ3944 ゲージ50%消費 ゲージ21%回収。 5B 3C まだおrc 6Cdc ディレイ5D2dc 5Chjc JC JDjc JC JD DID踵まだおからのrc絡みのコンボ。3Cのリーチの関係でほぼ密着からでないと決まらない。 ダメージ3830 ゲージ50%消費 ゲージ20%回収。 5B 3C まだおrc 6Cdc ディレイ5D2dc 5Chjc JC JDjc JC BE 微ダッシュ5D2 まだお画面端付近でのrcコンボ。まだおを二回組み込んだもの。 ダメージ4271 ゲージ50%消費 ゲージ25%回収。 5B 3C まだおrc 6Cdc DS 微ダッシュ5Chjc JC JDjc JC JD DID踵6C後にDSを組み込んだもの。dc後にほぼ最速でDSを出さなきゃいけない上にDS後の微ダッシュ5Cの拾いが難しい。 なぜかラムダだけに非対応。dc後のDSが繋がらない。 画面端なら6Cの後はdcせずにディレイDSで繋がる。この場合ラムダにも繋がる。 ダメージ4079 ゲージ50%消費 ゲージ21%回収。 5B 3C まだおrc 6C dc DS 微ダッシュ5Chjc JC JDjc JC BE 微ダッシュ5D2 まだお上記のコンボ中に画面端に到達したときのもの。 ダメージ4636 ゲージ50%消費 ゲージ24%回収。 投げ始動 4投げ 微ダッシュ5D2dc 5Cjc JC JDjc JC JD DID〆4投げからの基本コンボ。 ダメージ2153 ゲージ26%回収。 (画面端)6投げ 5C 5D1 DS 5Chjc JC JD BE 微ダッシュD2 DS D2 DID〆画面端6投げからのコンボ。ゲージをかなり回収できる。 ダメージ3469 ゲージ50%回収。 (画面端)6投げ 5C 5D1 DS 5Chjc JC JD BE 5D2 CID横 ダッシュ裏周り3C まだお画面端で前投げからのコンボ。 ダメージ3875 ゲージ41%回収。 画面端 5B 3C まだおrc 6Cdc 5C 5D1 DS 5C 5D1 DS 微ダッシュD2 DS D2 まだお4498 ・33%回収 画面端でのrcコンボ。わりとシビアだが、ダメージが高く、ゲージも結構回収出来るので便利。 微ダッシュD2の微ダッシュを省いてDID〆にするとダメージが少し下がりますが40%回収できます。 GH~ 画面端 GH ディレイ追加 HJCJDBE 5D(1) DS DID横 微ダ3C まだお3053 低空GH~ 低空GHch 微ダ5B 5Ddc 5Cjc JCBE 5D(1) DS DID横 微ダ3Cまだおぴったり4000だったり4089だったり 5Bを5Cに変えると4280出たが、たまに青くなるため5B安定かと やや画面端から可能 低空GH 微ダ5A 5B 5D(1) DS 5Cjc JCBE 5D(1)DS DID横 微ダ3Cまだお3774 距離によってDSを当てた後の5Cを微ダ5Cにしたり、HJCJDにしなきゃいけないが、割と安定して繋がります ただ最後の3Cがシビアになりまする 5B 6Ajc JC JD JC BE 微ダD2 DS D2 DS DID〆2948。壁コンの基本型、ダメージは低いが比較的簡単です。 ダウンを取っていれば、二回目のDSを省いてDID蹴り まだまで入ります。 シザー一段止めコンボ 解説 CSIIラグナの新ネタ。カーネイジシザー初段の長い受け身不能時間と硬直の短さを利用したコンボ。だが、ネタコン。 CS一段目の補正って結構いいみたいだから意外にダメージ延びるかも? 要研究。 レシピ 2Cfc 6C2 CS1 5B 5C CS1 まだお 5A 5C 6C2 5C 5D1 DS 5C JC JD JC BE 5D2 DID2横 5D2 CSトリプルシザー。とりあえずΛに確認 6B 5C 6C2 BK CS1 5B 5D1 DS 5C 5D1 GH2 DID1踵 JD 5D2 DS 5D2 闇喰いシザー上書きコン。6B始動でも可能。 BK中 5B 5C HF追加 5Cjc HJD 降りJD 微ダ5D(1) GH追加 5D 闇食いorDID叩4997or3800前後 BKクールダウン上書きコンボ BK中はヒートゲージの上昇率が下がる(クールダウン)のだが、そこにRCを混ぜることで、上昇率減少を短くしてしまうというテクニック。クールダウン時間:BK=450F、RC=180F ニコニコ動画 中央から可能 5Cch 6C BK 微ダ5D(1) GHディレイ追加 微ダ5D(1) DS 5D(1) DID叩 降りJDjc JDBE 微ダ5D 闇食い6947 対戦動画をみると中央で ベリアルまでのコンボ決めた後吹っ飛んだとき CSでひろえるみたいですね -- (名無しさん) 2011-01-13 23 12 30 画面端で6投げすると5Cとかで拾えるんだけど 高火力なレシピって無いですか? -- (名無しさん) 2011-04-10 22 34 44 ラグナwikiみれ 聞く前に調べろ -- (名無しさん) 2011-04-11 01 06 33 ↑言いたい事は分かるが、じゃあここは何なんだよ 6投げ(端バウンド) 立C 立D(1) デッドスパイク 立C hjcJC JD ベリアル 立D(2) CID(2のみ) アッパー 横吹き飛ばし(端バウンド) 微ダッシュ3C まだお ついでに下段始動 3C DID アッパー 横吹き飛ばし(端バウンド) 立C 立D(1) デッドスパイク 立C hjcJC ベリアル 立D(2) CID(2のみ) アッパー 横(端バウンド) (微ダッシュ)まだお アッパー横に同技補正があるので3Cとか立D シザーとかしない。するならCIDをシザー -- (名無しさん) 2011-05-05 15 04 45 シザー一段止めコントリプルシザーをハクメンで確認しました。 -- (名無しさん) 2011-05-26 22 18 09 なあ、いくらゆとりって罵倒されても構わないから馬鹿な俺にまだおが何なのか教えてくれ -- (名無しさん) 2011-06-29 12 49 17 ↑「まだお」の正式名称は「まだ終わりじゃねえぞ」です。 ラグナの必殺技の欄を見ると分かりやすいでしょう。 -- (スパイク) 2011-06-29 18 28 15 名前 コメント すべてのコメントを見る