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https://w.atwiki.jp/matchmove/pages/93.html
Curve Tracking and Analysis in 3-D While the bulk of SynthEyes is concerned with determining the location of points in 3-D, sometimes it can be essential to determine the shape of a curve in 3-D, even if that curve has no trackable points on it, and every point along the curve appears the same as every other. For example, it might be the curve of a highway overpass to which a car chase must be added, the shape of a window opening on a car, or the shape of a sidewalk on a hilly road, which must be used as a 3-D masking edge for an architectural insert. In such situations, acquiring the 3-D shape can be a tremendous advantage, and SynthEyes can now bring it to you using its novel curve tracking and flex solving capability, as operated with the Flex/Curve Control Panel . Terminology There s a bit of new terminology to define here, since there are both 2-D and 3-D curves being considered. Curve. This refers to a spline-like 2-D curve. It will always live on one particular shot s images, and is animated with a different location on each frame. Flex. A spline-like 3-D curve. A flex resides in 3-D, though it may be attached to a moving object. One or more curves will be attached to the flex; those curves will be analyzed to determine the 3-D shape of the flex. Rough-in. Placing control-point keys periodically and approximately. Tuning a curve. Adjusting a curve so it matches edges exactly. Overview Here s the overall process for using the curve and flex system to determine a 3-D curve. The quick synopsis is that we will get the 2-D curves positioned exactly on each frame throughout the shot, then run a 3-D solving stage. Note that the ordering of the steps can be changed around a bit, and additional wrinkles added, once you know what you are doing — this is the simplest and easiest to explain. 1. Open the shot in SynthEyes 2. Obtain a 3-D camera solution, using automatic or supervised tracking 3. At the beginning of the shot, create a (2-D) curve corresponding to the flex-to-be. 4. “Rough-in” the path of the curve, with control-point animation keys throughout the shot. There is a tool that can help do this, using the existing point trackers. 5. Tune the curve to precisely match the underlying edges (manual or automatic). 6. Draw a new flex in an approximate location. Assign the curve to it. 7. Configure the handling of the ends of the flex. 8. Solve the flex 9. Export the flex or convert it to a series of trackers. Shot Planning and Limitations Determining the 3-D position of a curve is at the mercy of underlying mathematics, just as is the 3-D camera analysis performed by the rest of SynthEyes. Because every point along a curve/flex is equivalent, there is necessarily less information in the curve data than in a collection of trackers. As a result, first, flex analysis can only be performed after a successful normal 3-D solve that has determined camera path and field of view. The curve data can not help obtain that solve; it does not replace and is not equivalent to the data of several trackers. Additionally, the camera motion must be richer and more complex than for a collection of trackers. Consider a flex consisting of a horizontal line, perhaps a clothesline or the top of a fence. If the camera moves left to right so that its path is parallel to the flex, no 3-D information (depth) can be produced for the flex. If the camera moves vertically, then the depth information can be obtained. The situation is reversed for a vertical line a vertical camera motion will not produce any depth information. Generally, both the shape of the flex and camera path will be more complex, and you will need to ensure that the camera path is sufficiently complex to produce adequate depth information for all of the flex. If the flex is circular, and the camera motion horizontal, then the top and bottom of the circle will not have well-defined depth. The flex will prefer a flat configuration, which is often, but not necessarily, correct. Note that a simple diagonal motion will not solve this problem it will not explore the depth in the portion of the circle that is parallel to the motion path. The camera path must itself curve to more completely identify the depth all the way around the circle — hence the comment that the camera motion must itself be more complex than for point tracking. Similarly, tripod (nodal pan) shots are not suitable for use with the curve flex solving system. As with point tracking, tripod shots do not produce any depth information. Flexes and curves are not closed like the letter O — they are open like the letter U or C. Also, they do not contain corners, like a V. Nor do they contain tangency handles, since the curvature is controlled by SynthEyes. Generally, the curve will be set up to track a fairly visible edge in the image. Very marginal edges can still be used and solved to produce a flex, if you are willing to do the tracking by hand. Initial Curve Setup Once you have identified the section of curve to be tracked and made into a 3-D flex, you should open the Flex Control Panel , which contains both flex and curve controls, and select the camera view. Click the New Curve button, then, in the Camera View, click along the section of curve to be tracked, creating control points as you go. Place additional control points in areas of rapid curvature, and at extremal points of the curve. Avoid area where there is no trackable edge if possible. When you have finished with the last control point, right-click to exit the curve creation mode. Roughing in the Curve Keys Next, we will approximately position the curve to track the underlying edge. This can be done manually or automatically, if the situation permits. Manual Roughing For manual roughing, you move through the shot and periodically re-set the position of the curve. By starting at the ends, and then successively correcting the position at the most extremely-wrong positions within the shot, usually this isn’t too time consuming (unless the shot is a jumpy hand-held one). SynthEyes splines the control point positions over time. To re-set the curve, you can drag the entire curve into an approximate position, then adjust the control points as necessary. If you find you need additional control points, you can shift-click within the curve to create them. You should monitor the control point density so that you don’t bunch many of them in the same place. But you do not have to worry about control points “chattering” in position along the curve. This will not affect SynthEyes or the resulting flex. Automatic Roughing SynthEyes can automatically rough the curve into place with a special tool — as long as there is a collection of trackers around the curve (not just one end), such that the trackers and curve are all roughly on the same plane. When this is the case, shift-select all the trackers you want to use, click the Rough button on the Flex control panel, then click the curve to be roughed into place. The Rough Curve Import panel will appear, a simple affair. The first field asks how many trackers must be valid for the roughing process to continue. In this case, 5 trackers were selected to start. As shown, it will continue even if only one is valid. If the value is raised to 5, the process will stop once any tracker becomes invalid. If only a few trackers are valid (especially less than 4), less useful predictions of the curve shape can be made. The Key every N frames setting controls how often the curve is keyed. At the default setting of 1, a key will be placed at every frame, which is suitable for a hand-held shot, but less convenient to subsequently refine. For a smooth shot, a value of 10-20 might be more appropriate. The Rough Curve Importer will start at the current frame, and begin creating keys every so often as specified. It will stop if it reaches the end of the shot, if there are too few trackers still valid, or if it passes by any existing key on the curve. You can take advantage of this last point to “fill in” keys selectively as needed, using different sets of trackers at different times, for example. After you’ve used the Rough Curve Import tool, you should scrub through the shot to look for any places where additional manual tweaking is required. The curve may go offscreen or be obscured. If this happens, you can use the curve Enable checkbox to disable the curve. Note that it is OK if the curve goes partly offscreen, as long as there is enough information to locate it while it is onscreen. Curve Tuning Once the curve has been roughed into place, you’re ready to “tune” it to place it more accurately along the edge. Of course, you can do this all by hand, and in adverse conditions, that may be necessary. But it is much better to use the automated Tune tool. You can tune either a single frame, with the Tune button, or all of the frames using of course the All button. When a curve is tuned on a frame, the curve control points will latch onto the nearby edge. For this reason, before you begin tuning, you may wish to create additional control points along the curve, by shift-clicking it. The All button will bring up a control panel that controls both the single- and multi-frame tuning. If you want to adjust the parameters without tuning all the frames, simply close the dialog instead of hitting its Go button. You can adjust to edges of different widths, control the distance within which the edge is searched, and alter the trade-off between a large distant edge, and a smaller nearby one. Clearly, it is going to be easier to track edges with no nearby edges of similar magnitude. The control panel allows you to tune all frames (potentially just those within the animation playback range), only the frames that already have keys (to tune your roughed-in frames), or only the frames that do not have keys (to preserve your previously-keyed frames). You can also tell the tracking dialog to use the tuned locations as it estimates (using splining) where the curve is in subsequent frames, by turning on the Continuous Update checkbox. If you have a simple curve well-separated from confounding factors, you can use this feature to track a curve through a shot without roughing it in first. The drawback of doing this is that if the curve does get off course, you can wind up with many bad keys that must be repaired or replaced. [You can remove erroneous keys using Truncate.] With the Continuous Update box off, the tuning process is more predictable, relying solely on your roughed-in animation. Flex Creation With your curve(s) complete, you can now create a flex, which is the 3-D splined curve that will be made to match the curve animation. The flex will be created in 3-D in a position that approximately matches its actual position and shape. It is usually most convenient to open the Quad view, so that you can see the camera view at the same time you create the flex in one of the 3-D views (such as the Top view). Click the New Flex button, then begin clicking in the chosen 3-D view to lay out a succession of control points. Right-click to end the mode. You can now adjust the flex control points as needed to better match the curve. You should keep the flex somewhat shorter than the curve. To attach the curve to the flex, select the curve in the camera view, then, on the flex control panel, change the parent-flex list box for the curve to be your flex. (Note if you create a flex, then a curve while the flex is still selected, the curve is automatically connected to the flex.) Flex Endpoints The flex s endpoints must be “nailed down” so that the flex can not just shrivel up along the length of the curve, or pour off the end. The ends are controlled by one of several different means 1. the end of the flex can stay even with its initial position, 2. the end of the flex can stay even with a specific tracker, or 3. the end of the flex can exactly match the position of a tracker. The first method is the default. The last method is possible only if there is a tracker at the desired location; this arises most often when several lines intersect. You can track the intersection, then force all of the flexes to meet at the same 3-D location. To set the starting or ending tracker location for a flex, click the Start Pt or End Pt button, then click on the desired tracker. Note that the current 3-D location of the tracker will be saved, so if you re-track or re-solve, you will need to reset the endpoint. The flex will end “even” with the specified point, meaning so that the point is perpendicular to the end of the flex. To match the position exactly, turn on the Exact button. Flex Solving Now that you’ve got the curve and flex set up, you are ready to solve. This is very easy — click the Solve button (or Solve All if you have several flexes ready to be solved). After you solve a flex, the control points will no longer be visible—they are replaced by a more densely sampled sequence of non-editable points. If you want to get back to the original control points to adjust the initial configuration, you can click Clear. Flex Exports Once you have solved the flex, you can export it. At present, there are two principal export paths. The flexes are not currently exported as part of regular tracker exports. First, you can convert the flex into a sequence of trackers with the Convert Flex to Trackers script on the Script menu. The trackers can be exported directly, or, more usefully, you can use them in the Perspective window to create a mesh containing those trackers. For example, on a building project where the flex is the edge of the road, you can create a ground mesh to be landscaped, and still have it connect smoothly with the road, even if the road is not planar. Second, you can export the coordinates of the points along the flex into a text file using the Flex Vertex Coordinates exporter. Using that file is up to you, though it should be possible to use it to create paths in most packages.
https://w.atwiki.jp/dow2jpmodwiki/pages/22.html
60593Dolby Surround 60594SRS Circle Surround 605955.1 Discrete 605966.1 Discrete 605977.1 Discrete 605988.1 Discrete 60650800x600 16 bit 606511024x768 16 bit 60700Off 60701Low 60702High 60720On 60721Off 60740Low 60741Medium 60742High 60743Ultra 60760Basic 60761Simple 60762Complex 60763Vista 60835Are you sure you want to quit the game? 6094101 6094202 6094303 6094404 6094505 6094606 6094707 6094808 6094909 61121%1DATE% %2TIME% 68500Battle Simulator 68501Civilization 68502Unit 68503Unit 68504Selected Unit 68505Start Simulation 68506Add All 68507Iterations 68508Markers 68509Selected Markers 68510Cancel 68511Add All 68512Use Normal Cover 68513Civilization 68514Selected Unit 68515Batch Run 68516Add To Batch 68517Cover 69779Territory Resource Info 69780DROP 69792Hold 69794Unit Name 70000OBJECTIVES 70002DONE 70003OBJECTIVES 70759+40 71002Range 71003Game Paused 71004Destroy unit or structure? 71005Continue 71006MENU 71007The End 71500Accept 71501Cancel 71750Close 73001EXIT 73251Not enough Power. You need 35. Capture more resource points. 73268Unit Name 73270Player Name 124901Gives 60 Requisition 124951Gives Power 146709%1Player% Dropped! 146710Player Dropped 146711%1Player% is no longer in the match. 146712%1Player% Killed 146713Player Killed 146714%1Player% has been Killed 146715%1Player% Cheated! 146716Player Cheated 146717%1Player% has activated a cheat 146718Unit under attack! 146719%1Player% is being attacked. 146720%1Player% under attack! 146721Your teammate is under attack! 146722Your teammate %1Player% is being Attacked 146723Teammate under Attack 146724Teammate under Attack 146725%1Player% migrated hosts? 146726What does this mean? 146727Host Migrated 146729%1upgrade% Completed 146730Upgrade Completed 146731%1Upgrade% Completed, press space bar to focus on the Upgrade 146743%1Ability% Executed 146744%1Ability% has been Activated 146746%1Point% is being Captured 146747The Enemy is Capturing your %1Point% 146749%1Point% being Captured 150551Generate more Power by Securing this Point 150801Generate more Power by Securing this Point 150851Generate more Power by Securing this Point 239205Power Point 250330We need to capture those strategic points. We need fuel and power. 409576Power 490001Press SPACE to start 500251Map size 500253Option_0 500254Option_1 500255Victory Ticker 500256Win Condition 500276LAN GAME SETUP 500277Join Game 500294Back 500295Host Game 500296PLAYER LIST 500301Game Name 500302Map Name 500303Players 500304Max Players 500305Game Name 500306Map Name 500307Players 500308Max Players 500309Ping 500310Refresh 500311GAME INFO 501500New Game 501501Name 501502Password 501750New Game 501751Name 501752Password 501753Back 501754Create Game 501755Create new game 501756Return to multiplayer lobby 502000Choose Map 502001BACK 502002NEXT 502250CHOOSE MAP 502251Back 502252Next 502253Send 502254Send message 502255Go to the next screen 502256Back to previous screen 502257Mission Name 502258Players 502259Map size 502260Map Info 502261CHAT 502500CANCEL 502750Cancel 503250MAP INFO 503251SET UP 503253Send message to Team 503254Send message to everyone 503255Select player mode 503256Select your side 503257Kick player 503258Click if you ready to play 503259Reset default game options 503260Options 503261Maps 503283KICK 503284Ready 503285Back 503286Start 503287Mission Name 503288Players 503289Map size 503290Option 503291Option 503292Option 503293Option 503294Option 503295Option 503296Condition 503297WIN 503298Condition 503299WIN 503300Condition 503301WIN 503302Condition 503303WIN 503304Condition 503305WIN 503306Default 503307Victory Conditions 503308Team 503309All 503310IP 503311PLAYER LIST 503312CHAT 503500New Game 503501Name 503502Password 503503BACK 503504CREATE GAME 503750Join IP game 503751IP Address 503752. 503753. 503754. 503755Port 503756Join 503758Back 504001Name 504002Password 504003Back 504004Login 504005Create Account 504006Reset Password 504007Remember Password 504505Back 504506OK 504750BACK 505000Back 505001Email 505002Relic Online Account Creation 505003Name 505004Password 505005Product Key 505006Secret Question 505007Answer 505008Create Account 505009Re-type Password 505010Paste Key 505250Delete Profile 505251Change Password 505252Edit Account Details 505256Select Profile 505257Back 505258Relic Online Profile Selection 505259Create New Profile 505500btn_FE_sm 505501Send 505502btn_FE_med_18pt 505503lb_Names 505504lb_Titles 505751Create 505752Back 505753Relic Online Profile Create 505754New profile name 506002Friends 506003Show the list of pending friend request 506004Show ignored player list 506005Send 506006CHANNEL 506007ONLINE LOBBY 506008Contacts 506009In Channel 506019Ignored 506020Pending 506250Skirmish 506251Multiplayer 506252Option 506253Quit 506258Campaign 506500UNIGNORE 506501BACK 506502Relic Online Ignore List 506503Blacklist 506504Friends 506505Relic Online Friend List 506506REMOVE FRIEND 506507ACCEPT 506508DECLINE 506509Pending Requests 506762Chat Lobby. 506763Set up your game options and online options. 506764Stats, ladder, player profile. 506765Log Off Online Lobby. 506766Title of Current Channel 506767Title of Game Status 507000Auto Match 507001Max Players 507002Map size 507004Option_0 507005Option_1 507006Victory Ticker 507007Win Condition 507010Join Game 507011Host Game 507019Select automatic game matching 507021ONLINE LOBBY 507041PLAYER LIST 507042Game Name 507043Map Name 507044Players 507045Max Players 507046Game Name 507047Map Name 507048Players 507049Max Players 507050Ping 507051Refresh 507052GAME INFO 507250Play now! 507251WHAT S NEW 507252NEWS ARCHIVES 507253ONLINE STATS 507254ONLINE LOBBY 507255NEWS Under Construction 507256Report Bug 507500ONLINE LOBBY 507501STATS Under Construction 507502No matches found with that search criteria. 507503Rank/Name 507504Viewing None 507505Sorting by Wins 507507Wins 507508Losses 507509Streak 507510Please Wait… 507511Search 507512Lv 4 507750Player Entry/Exit into Channel Alert 507751OPTIONS Under Construction 507752ONLINE OPTIONS 507753GAME OPTIONS 507754ONLINE LOBBY 507755Receive System Messages in Game 507756SYSTEM MESSAGES 507757Track Friends into Game Lobbies 507758Track Friends in Games 507759Track Friends into Channels 507760TRACKING FRIENDS 508000Start 508001Back 508002KICK 508003Ready 508004WIN CONDITION 508005Suggested Players 508006Map size 508007Team1 ALLIES 5080091. 508010Lv4 508012WWWWWWWWWWWWWWWW 508014Ticker Point Win 508015Victory Point Win 508023Ready 508024Ready 508025KICK 508026Team 508027All 508030CHAT 508031Lv4 5080321. 508033Ready 508035WWWWWWWWWWWWWWWW 508250Player Name 508251Wins 508252Super hero 508253Streak 508254Dismiss 50825542 5082560% 508257Win % 5082580 508259Losses 5082600% 508261Rank 5082620 508263Go to Stats Tab 508264Games Played 508265Drops 508266Percentile 5082670 508268Lv 01 508269Total 508270Allied 5082710% 5082720 50827342 508274Super hero 5082750 5082760 5082770% 508278Lv 01 50827942 5082800 5082810 5082820% 5082841v1 5082851v1 508500Start 508501Back 508502Open Observer Slots 508503Record Game 508504Suggested Players 508505Map size 508507Team 508508All 508509CHAT 508510Ready 508511Ready 508512KICK 508513WWWWWWWWWWWWWWWW 508514WWWWWWWWWWWWWWWW 508515Lv4 5085161. 508517Team2 AXIS 508518Ready 508519Ready 508520KICK 508521WWWWWWWWWWWWWWWW 508522WWWWWWWWWWWWWWWW 508523Lv4 5085241. 508526IP 508527Max players 508528Timer 508529Win Condition 508750Join Game 508751Host Game 508752Game Name 508753Map Name 508754Players 508755Max Players 508756Game Name 508757Map Name 508758Players 508759Max Players 508760Ping 508761Refresh 508762GAME INFO 508767Auto Match 508787PLAYER LIST 508788Open Observer Slots 508789Record Game 508790Suggested Players 508791Map size 509000Download Patch 509001Cancel 509002Auto Match 509003PLAYER LIST 509008Game Name 509009Map Name 509010Players 509011Max Player 509012Ping 509013Reset 509014GAME LIST 509020IP 509021Max player 509022Map size 509024Win Condition 509025Timer 509250MATCHMAKING… 509253Race 509254Status 509255Back 509256Start 509258Match Type 509259ONLINE LOBBY 509500Change Password 509501Back 509503Current password 509504New Password 509505Re-type new password 509750Max Players 509751Map size 509753Option_0 509754Option_1 509755Victory Ticker 509756Win Condition 509764Back to Game lobby 509765Friend 509766Rank 509767Win Condition 509768Victory Ticker 509769Starting Location 509770Starting Resources 509771Map Name 509772Send message to everyone 509777ONLINE LOBBY 509778Start 509779Back 509784Team 509785All 509786CHAT 509787Ready 509789KICK 509797Ready 509798Nobody 509799Lv 4 5098011. 510000Start 510001Back 510002Max Players 510003Map size 510005LAN GAME SETUP 510006Option_1 510007Win Condition 510008Team 510009All 510010CHAT 510011Ready 510012Option_0 510013KICK 510015Victory Ticker 510021Ready 510022KICK 510028The slot on the map this player will start at 510029Map Name 510030Win Condition 510031Victory Ticker 510032Starting Location 510033Starting Resources 510034Back to LAN lobby 510250Game Over 510251OK 510500Change Password 510501Back 510503Current password 510504New Password 510505Re-type new password 510750Submit 510751Back 510752Reset Password 510753Product Key 510754Paste Key 511000Back 511001Suggested Players 511002Email 511003Secret Question 511004Answer 511005Update Details 511250Confirm Change 511251Back 511252Confirm Account Details Change 511253Please enter you password to confirm the changes to your account 511500LAN 511501ONLINE 511502BACK 511503DIRECT HOST 511504DIRECT JOIN 511750Submit 511751Back 511752Reset Password 511754Your question 511755??? 512000New Game 512001Name 512002Password 512003Back 512004Create Game 512005Create new game 512006Return to multiplayer lobby 512256Cancel 512500The game you are trying to enter is protected by a password. Please enter the password for this game. 512501Password 512502Accept Password 512503Cancel 513000Dismiss 513001Don t show these messages anymore 513500Accept 513501Decline 513502Decide Later 513503Friend Request 550001Connecting 550002Connecting to the game… 550003Could not connect to all players in the game. 550004Disconnected from the game. 550005You have been disconnected from the game. Press OK to choose another game. 550006Invalid number of Players 550007You have chosen a map that can handle fewer players than are currently in the game, choose a map with %1PLAYERS% or more. 550008Error Starting Game 550009There was an error starting the LAN game, check all settings and the game version, then try again. 550010Incompatible game version 550011You have tried to join a game that is not compatible with the version you are running. Check that you have the same build, and the same command line arguments. 550012Disconnecting 550013Shutting down the game… 550014Host Changed 550015The host has left, and you have become the new host. 550016Joining IP game 550017Please wait, joining the direct IP game. 550018Join Failed 550019An error occurred while trying to join the direct IP game. 550020Hosting Network Error 550021An error occurred while trying to host a game. Restart the game and try again. 550022No win conditions are set. Please set at least one win condition before continuing. 550023The scenario you selected is invalid. Please select a valid scenario. 550024There aren t enough teams to start a game. 550025One of the players has not selected a race. Please ensure all players have selected a proper race to play. 550026This game requires a remote player to start. 550027Quit the game. 550028Are you sure you want to quit? 550029Looking up player statistics… 550030Failed to look up player statistics. 550031Patch Required 550032A patch is required to play online, the download is %1NUMMB%MB. Do you wish to download now? 550033Patch Download Failed 550034The patch download has failed, returning to the Main Menu. Please try again later. 550035Patch Download Failed To Start 550036The patch download has failed to start, returning to the Main Menu. 550037Patch Download Completed 550038The patch has downloaded successfully. Press OK to quit the game and automatically apply the patch. 550039Cancel Patch Download? 550041You cannot start the game with unfilled slots. Close any currently open slots and try again. 550042Game Name Inappropriate 550043The game name you have entered is inappropriate for a multiplayer game. 550044Network Error 550045An error has occurred with the network system 550046Notice 550047You do not have enough disk space on your hard disk to download the patch. Please free up some disk space and try again. 550050Game is full 550051You have been banned from this game 550052You have been kicked from this game 550053You have timed out 550060%1PLAYER% has left the game 550061%1PLAYER% has been kicked from the game 550062%1PLAYER% has left (timeout) 550063Wrong password provided. 550100This match no longer exists 550101The host did not respond to the connect request 550102Connection to the host timed out 550103Unable to contact the online server 550104A NAT negotiation failure occurred. Unable to connect 550105Wrong password provided 550106The host s devmode setting is different from yours. 550107The host of the game is using a different mod than you 550108Wrong version. The host of the game is using a different mod version than you. Please ensure you have the latest version by restarting Steam in online mode. 550109Wrong version. The host of the game is using a different application version than you. Please ensure you have the latest version by restarting Steam in online mode. 550110The host of the game is using a different mod than you 550111Wrong version. The host of the game is using a different mod dll version than you 550112Unable to connect. The host version differs from your current data or you are trying to join a game mode or mod that you don t have installed. Please ensure you have the latest version by restarting Steam in online mode. 550113Game is full 550114The name you are trying to use is already in the game 550115The host of the game is ignoring you 550116The game is currently being started. 551000New Player Information 551030%1PROGRESS% / %2MAXSIZE% MB 551040Verifying %1PROGRESS% / %2MAXSIZE% MB 555001Human 555002Observer 555003Open this slot 555004Close this slot 555005Move to this slot 555006Request to swap slots with this player 555010Closed Slot 555011Open Slot - Click to move to this slot 555012AI Player 555013Can not change settings 555014You can not change game settings while the countdown is on! 555015Slot Swap Requested 555016%1player% has requested to trade slots with you, do you accept? 555017%1player% has accepted your request to swap slots. 555018%1player% has declined your request to swap slots. 555019%1player% is too busy to reply to your request to swap slots. 555020Set Ready 555021Set Not Ready 555022Start Game 555023Cancel Countdown (%1seconds%) 555024Start Now! 555025%1player% is ready and can t swap slots 555026Add Easy Computer 555027Add Normal Computer 555028Add Hard Computer 555029Add Expert Computer 555030Countdown cancelled… 555031The game will start in %1seconds% seconds! 555032The Countdown was stopped because %1player% left the game! 555033%1host_player% is starting the game! 555035Easy Computer Player 555036Normal Computer Player 555037Hard Computer Player 555038Expert Computer Player 555040%1Player% accepted your invitation to the game. 555041%1Player% declined your invitation to the game. 555042%1Player% is in a game and can not accept your invitation 555043%1Player% is busy and can not accept your invitation. 555044%1Player% is offline. The invitation has been cancelled. 555045Your invitation to %1Player% has been cancelled. 555046Computer %1NUMBER% 555047Invitation to %1Player% has timed out or been cancelled. 555048Invitation from %1Player% has timed out or been cancelled. 555049Connecting 555050Attempting to join %1Player% s game… 555051Failed to join %1Player% s game. 555052%1Player% accepted your request to join their game. 555053%1Player% declined your request to join their game. 555054%1Player% is in a game and can not accept your request. 555055%1Player% is busy and can not accept your request. 555056%1Player% is offline. The request has been cancelled. 555057Your request to %1Player% has timed out or been cancelled. 555059The request from %1Player% has timed out or been cancelled. 555060An automatch invitation from %1Player% was rejected. 555061A match invitation from %1Player% was rejected. 555062Cannot invite player 555063%1Player% is already in the team. 555101Free For All 555102Automatic 555103Race Based 555105Map changed to %1MAPNAME% 555106%1OPTION% changed to %2OPTIONVALUE% 555107Win condition changed to %1WINCONDITION% 555108Map changed to an unknown map 555150NEWS 555151CHAT 555152OPTIONS 555153PLAY 555154HOST GAME 555155GAME - SETUP 555156JOIN GAME 555157GAME - READY 555158LAUNCHING GAME 555159AUTOMATCH 555160SEARCHING… 555161LEADERBOARDS 555408Invalid Product Key 555409The product key you have entered is invalid. Please double check that you have properly entered the Product key, and contact customer support if you continue to have problems. 555453You are running a custom mod or have cheats enabled. Ranked matches will be disabled. 556000%1Player% 556001Whisper from %1Player% 556002%1Message% 556003%1Player% has joined the channel 556004%1Player% has left the channel 556005Your chat has been temporarily muted for spamming. 556006Whispered to %1Player% 556007%1Player% to team 556008Lv. %1level% 556009That command is not available in game 556100whisper 556101w 556102join 556103ignore 556104unignore 556105ignorelist 556106help 556107addfriend 556108removefriend 556110reply 556111r 556112invite 557000You must specify someone to chat with. 557001A message is required if you wish to whisper to someone. 557002You can t send a whisper to yourself. 557003Unable to find channel %1ChannelName% 557004You must specify a channel name to join. 557005The channel exists, but we failed to join it. Please try again. 557006The following players were not ignored (they are already being ignored, or you are unable to ignore them) %1PLAYERLIST% 557007You have ignored %1PLAYER%. 557008Your ignore list is empty. 557009You are currently ignoring %1PLAYERS% 557010/help - Display help info%N%/whisper [name] [text] - Send a private message to a user.%N%Alternates /w%N%/reply - Reply to last whisper%N%Alternates /r%N%/addfriend [name] - Request a friend%N%/removefriend [name] - Remove a friend%N%/join [channel] - Join a different chat channel%N%/ignore [name] - Ignore a user%N%/unignore [name] - Unignore a user%N%/ignorelist - Retrieve ignore list %N%/invite [friend s name] - Invite a friend to the game you are in%N% 557011Invalid Command. 557012You have requested to be %1PLAYER% s friend. 557013Can t add %1PLAYER% as a friend 557014Friend %1PLAYER% accepted 557015Couldn t accept %1PLAYER% as a friend 557016Failed to remove %1PLAYER% as a friend 557017Couldn t Remove Friend 557018There is no one to reply to 557019Unable send a whisper to %1PLAYER%. 557020You must specify the name of the person to add as a friend 557021Must specify the name of at least one person to remove as friend 557022Cannot ignore %1PLAYER%, invalid user name 557023You have invited %1PlayerName% to your game. 557024You must specify a name to invite 557025You cannot invite a player that is not on your friends list 557026You must be setting up a game to invite someone to the game 557027Your invitation could not be sent 558000Whisper to this player 558001Ignore this player 558002Add this player to your friends list 558003Remove Friend 558004Unignore Player 558005Withdraw Friend Request 558006Accept Friend Request 558007Decline Friend Request 558008Check this players stats 558009Invite this player to your game 558010Join this player s game 559002%1PLAYER% is Online. 559003%1PLAYER% is Offline. 559006Your relationship with %1PLAYER% has been cleared. 559007%1PLAYER% has been added to your friends list. 559008You have chosen not to be %1PLAYER% s friend. 559009%1PLAYER% wants to be your friend. 559010%1PLAYER% has accepted your friend request. 559011%1PLAYER% has declined your friendship request. 559013Looking for a game. 559014Starting up a game. 559015Stats. 559016Changing Options. 559017In Chat. 559024Ranked Match Failed 559025The system has failed to auto-match. Please try again. 559030Processing 559031Please wait… 559032Delete Profile 559033Are you sure you want to delete the profile "%1PROFILE%"? 559052Head to Head 559053Two on Two 559054Team Battle 5590554 VS. 4 559056No veto. 559057Starting game… 559058Connecting… 559059Automatching… 559060START 559061STOP 559062Pending… 559063Online 559064Offline 559065In Game 559066%1RACE% players %2NUMBER% 559067Invite accepted, joining game. 559068In Game 559069Friend Request 559070Do you wish to accept this person as a friend? 559071Definitely remove this friend? 559072Are you sure you want to remove %1FRIEND% as a friend? 559073Invited to Game 559074%1Player% has invited you to join their match, do you accept? 559075Notification 559076This profile is currently busy, please try again shortly. 559077%1PLAYERNAME% is unavailable. 559078Basic Match 559079Are you sure you want to remove the following people as friends? %1FRIENDSLIST% 559080Waiting for player %1PLAYERNAME% to catch up ( lag grace left %2LAG_GRACE%s ). 559081%1PLAYER_NAME% is lagging, would you like to vote to kick him from the game? (This player is also lagging for %2NUM_OTHER_PLAYERS%2 other player(s) ). 559082Notice 559083You have been kicked from the game. This is likely due to the fact that you are lagging or your graphical settings are too high. Please try to lower some settings in the options menu. Also, check to ensure that your Windows firewall and router are not interfering with your ability to connect to other players. 559084%1PLAYER_NAME% has initiated a vote to kick the following players. 559085The following players are lagging for you. You may, if you choose, initiate a vote to kick them. 559086Check Online Server Status. 559087Hide medals from campaign %1Campaign_name% 559088Hide unawarded medals 559089Medals 559090Game History 559091Campaign 559092Start Skirmish 559093%1profile_name% s skirmish game 559094Setting up game… 559095Starting game 559096An error occurred while starting the game. 559097Bad File 559098The recorded game file could not be loaded. 559099The following players could not be unignored %1PLAYERLIST% 559100The following players could not be added as friends %1PLAYERLIST% 559101The following players are still friends %1PLAYERLIST% 559102The host changed to a map you do not currently have, disconnecting 559105Hide saves from %1Campaign name% 559106Delete File Confirmation 559107Are you certain you want to delete this file? 559108Campaign Game 559109Skirmish Game 559110Recorded Game 559111Whisper from %1player_name% %2message% 559112Click to start a single player skirmish game 559113Click to start the countdown to start the game 559114Click to start the multiplayer game now 559115Click to toggle your ready status 559116Click to cancel the countdown 559117Find games to play online 559118Setup a game the way you want 559119Automatically find a game and increase your online rank 559120Play the single player campaigns 559121Play an Automatch Game Now! 559122You need to log in to play automatch 559123Invitation problem 559124You have been invited to a game by %1player_name%, but do not have the necessary map file 559125You have been invited to a game by %1player_name%, but can not join it 559126Start searching for a game with players at your skill level 559127Stop searching for a game 559128Patch Error 559129Could not execute the patch file %1patch_file% Please try to run it manually. 559130Could Not Add Product Key 559131Failed to add the key. This account already has a product key for this product. 559134Hide this reminder 559135Hide this reminder in the future? 559140%1PLAYER% is hosting a game 559141%1PLAYER% is hosting an Automatch Team 559142Notice 559200Dawn of War II 559201Start Dawn of War II Campaign 559202Continue Dawn of War II Campaign 559203To play the Dawn of War II Campaign, please purchase the original Dawn of War II 559212Game Join Request 559213%1Player% has requested to join your match, do you accept? 559214Unable to delete currently active profile. 559215Unable to delete main account profile. 559218Random Players 559221Random Teams 559222Looking for Players… 559223Looking for Available Game… 559224Setting up Game… 560000Level 1 560001Level 2 560002Level 3 560003Level 4 560004Level 5 560005Level 6 560006Level 7 560007Level 8 560008Level 9 560009Level 10 560010Level 11 560011Level 12 560012Level 13 560013Level 14 560014Level 15 560015Level 16 560016Level 17 560017Level 18 560018Level 19 560019Level 20 560020Level 1 560021Level 2 560022Level 3 560023Level 4 560024Level 5 560025Level 6 560026Level 7 560027Level 8 560028Level 9 560029Level 10 560030Level 11 560031Level 12 560032Level 13 560033Level 14 560034Level 15 560035Level 16 560036Level 17 560037Level 18 560038Level 19 560039Level 20 560040Level 1 560041Level 2 560042Level 3 560043Level 4 560044Level 5 560045Level 6 560046Level 7 560047Level 8 560048Level 9 560049Level 10 560050Level 11 560051Level 12 560052Level 13 560053Level 14 560054Level 15 560055Level 16 560056Level 17 560057Level 18 560058Level 19 560059Level 20 560060Level 1 560061Level 2 560062Level 3 560063Level 4 560064Level 5 560065Level 6 560066Level 7 560067Level 8 560068Level 9 560069Level 10 560070Level 11 560071Level 12 560072Level 13 560073Level 14 560074Level 15 560075Level 16 560076Level 17 560077Level 18 560078Level 19 560079Level 20 561000Total players online 561001Players in game 561002Players looking for automatches 561003Games being played 561004Peak number of players 561005Peak time 561006Games being hosted 561007Friends online 561008Total games ever played 561009Playing a campaign game 561010Playing a ranked game 561011Playing a skirmish game 561012Playing a LAN game 561013Playing a custom game 561250Creating profile… 561251Retrieving account creation info… 561252Attempting to create account… 561253Changing your password… 561254Logging in… 561255Retrieving profile list… 561256Deleting profile… 561257Retrieving your secret question… 561258Attempting to reset password… 561259Logging out… 561260Retrieving account details… 561261Updating account details… 561500Everyone 561501Friends
https://w.atwiki.jp/sdvx/pages/9080.html
楽曲リスト TRACK TITLE / LEVEL 楽曲リスト(VI)/LEVEL20 TOTAL NOV ADV EXH MXM GRV 026 000 000 000 025 001 表記上の最高Lv このLEVELはSDVX単独初出ですべて解禁が必要となっている 最初からTRACK SELECT内に出現しているのはあずき色、桃色、青色、ライム色背景のTRACKを除く11曲 前作と異なり、灰色背景のTRACKの2曲のみe-amusement pass未使用でもプレー可能になった。ただし、FINAL TRACKのみプレー可能 現段階でフォルダカテゴリは重複なしの「FLOOR」(KACオリジナル楽曲コンテストシリーズの優秀賞とBPL S2オリジナル楽曲コンテスト以降)と「SDVXオリジナル」のみ 曲の途中からキャラクターを意識したグラフィック演出がある 灰色背景のTRACKはプレーする為にインプットが必要です シアン色/ライム色背景のTRACKはプレーする為にBLASTER GATEでの解禁が必要です 桃色背景のTRACKはプレーする為に多機種との連動・合同イベントでの解禁が必要なTRACKです 金色背景のTRACKはプレーする為にΩ Dimensionでの解禁が必要です あずき色背景のTRACKはプレーする為にHEXA DIVERでの解禁が必要です 青色背景のTRACKはプレーする為にARENA STATIONでの解禁が必要です $(document).ready(function(){ var defaultTr = function(tr){ // @wikiのtrのクラスatwiki_tr_から行indexを取得 return $(tr).attr( class ).match( atwiki_tr_([0-9]+) )[1]; } var getTd = function(tr,i){ // trからTDテキスト取得 var t = $(tr).find( td ).eq(i).text(); // - ならば、0 if( t === - ){ return 0; } // ソフラン(x-x)ならば、最大BPM if( t.indexOf( - ) -1 ){ var bpms = t.split( - ); return bpms[bpms.length-1]; } return t; } var sortfn = function(span){ var text = span.text(); var order = 1; // 昇順 if(text.indexOf( ▼ ) -1){ order = 2; // 降順 }else if(text.indexOf( ▲ ) -1){ order = 0; // デフォルト } // ソート比較とするtdのIndex var index = span.attr( class ).substring(9); var table = span.closest( table ); table.find( tbody ).html( table.find( tbody tr ).sort(function(a, b) { var a_text = getTd(a,index); var b_text = getTd(b,index); var ret = (order == 1) ? a_text - b_text b_text - a_text; // 比較が一致している場合もデフォルト if((order == 0) || (ret == 0)){ return defaultTr(a) - defaultTr(b); }else{ return ret; } }) ); table.find( span[class^= sortable- ] ).each(function(){ $(this).text($(this).text().replace(/▼|▲/g, )); }); if(order == 1){ span.text(span.text() + ▼ ); }else if(order == 2){ span.text(span.text() + ▲ ); } }; $( #wikibody table th span[class^= sortable- ] ).click( function(){sortfn($(this))} ); $( #wikibody table th span[class^= sortable- ] ).css( cursor , pointer ); }); 投票 No. MUSIC BPM Lv CHAIN 譜面属性dif ind NOV ADV EXH MXM GRV 0525 666 666 08 15 18 20 - 4092 背景に紅刃がレーンを半分に切る 0676 Λkasha 180 08 15 18 20 - 3155 レーンとBT色が反転する 0676 APØCALYPSE RAY 212 08 15 18 20 - 2840 レーンスピードが変化する 0638 Bl∞min 117-234 08 15 18 20 - 3905 途中でレーンが停止 0695 { eXLIPXe } 271 08 15 18 20 - 2257 0513 ΣgØ 236 08 15 18 20 - 3246 0461 ΣmbryØ 220 08 15 18 20 - 3188 0517 * Erm, could it be a Spatiotemporal ShockWAVE Syndrome...? 43-330 08 15 18 20 - 2548 完全停止ギミック 0461 *Feels Seasickness...* 82-248 08 15 18 20 - 3193 0422 FIN4LE ~終止線の彼方へ~ 256 07 15 18 20 - 2335 0406 HE4VEN ~天国へようこそ~ 256 07 15 17 20 - 2257 途中でレーンが消える 0679 HeaveИ s Rain 285 08 15 18 20 - 2489 0438 I 225 08 15 18 20 - 3626 32分ノート、楽曲後半に画面が暗転する 0408 iLLness LiLin 280 07 15 17 20 - 2151 途中でレーンが消える 0347 Lachryma《Re Queen’M》 236 08 13 18 - 20 3038 総合、トリル、 途中でレーンが消える 0539 MAYHEM 998 08 15 18 20 - 5526 0631 MixxioN 275 08 15 18 20 - 2298 グレイスが画面を壊す 0694 NEMSYS ARENA World Hexathlon 190 08 15 18 20 - 2904 挑戦状 《Re miniscence》 125-166 08 15 18 20 - 2706 0664 SuddeИDeath 236 08 15 18 20 - 4409 0533 VVelcome!! 265 07 15 18 20 - 2264 0422 WHITEOUT 198 07 15 18 20 - 2911 0630 XHRONOXAPSULΞ 277 08 15 18 20 - 2360 コンソールと背景が過去のバージョンに変更 0451 Xronièr 234 07 15 18 20 - 2645 0646 You Are My Best RivaL! 240 07 15 18 20 - 3386 0642 いまきみに 176-264 08 15 18 20 - 3064
https://w.atwiki.jp/xboxonescore/pages/1361.html
Nickelodeon All-Star Brawl 2 項目数:28 総ポイント:1000 難易度:★★★☆☆(スマブラに慣れているなら★-1) ストアページ ※日本語未対応 すべてオフラインで解除可。 キャンペーンの最高難易度以外はそこまで難しくないが、キャンペーンのボス戦は若干の慣れが必要。 ゲームシステムは大乱闘スマッシュブラザーズに酷似しているため、そちらに慣れていれば難易度は下がる。 Handsome Style Customize your profile badge for the first timeプロフィールバッジを初めてカスタマイズする 10 No Nonsense Avatar Clear Arcade with 1 brawler1キャラでArcade runをクリアする 10 Bushido Tactics Clear Arcade with 5 brawlers5キャラでArcade runをクリアする 10 World Domination is at Hand! Clear Arcade with 15 brawlers15キャラでArcade runをクリアする 30 Leave Everything to Me! Clear Arcade with all (standard) Brawlers全ての通常キャラでArcade runをクリアする 100 Don't you take that tone with me, young man! Complete an Arcade run without losing a single stockストックを1つも失わずにArcade runをクリアする 30 Blimey! Complete an Arcade run on the highest difficultyArcade runを最高難易度でクリアする 30 I Want an Award! Compete in your first local or online battle初めてのローカルマッチ、またはオンラインマッチを行う 10 Way of the Ninja Compete in 10 local or online battles10のローカルまたはオンラインバトルを行う 10 Monstrous Power! Compete in 50 local or online battles50のローカルまたはオンラインバトルを行う 30 Defender of the Earth Compete in 100 local or online battles100のローカルまたはオンラインバトルを行う 100 Smashing! Defeat an opponent without losing a single stock in a local or online battleローカルまたはオンラインバトルでライフを1つも失わずに相手を倒す 10 Say My Name! Play at least once with all standard brawlers in a local or online battleローカルまたはオンラインバトルで全ての通常キャラと戦う 10 Wicked Defeat a level 9 NPC in a 1v1 battle1vs1バトルでレベル9のNPCを倒す 30 Not Even a Contest Defeat three level 9 NPCs in a team-battleチームバトルでレベル9のNPCを3体倒す 100 ACTIVATE THE PLOT DEVICE! Complete your first Campaign run最初のキャンペーンのランを完了する 20 Savior of the World Complete the Campaign's storyキャンペーンのストーリーをクリアする 100 Research Complete! Level up a Campaign Perk to its max levelキャンペーンPERKを最大レベルまでレベルアップする 10 The Journey is the Destination, Man Unlock all Campaign Perksキャンペーン特典を全てアンロックする 30 Unleash the DOOM! Complete a Campaign run in the highest difficultyキャンペーンを最高難易度でクリアする 100 That was Nuts! Complete a Pop the Slime Balloons minigame levelミニゲーム「Pop the Slime Balloons」をクリアする 10 Brain Blast! Complete the Pop the Slime Balloons minigame with all (standard) brawlersミニゲーム「Pop the Slime Balloons」を全ての通常キャラでクリアする 30 秘密の実績 Jellyfishing Defeat King Jellyfish in the CampaignキャンペーンでKing Jellyfishを倒す 30 LEEDLE LEEDLE LEEDLE LEE Defeat the Flying Dutchman in the CampaignキャンペーンでFlying Dutchmanを倒す 30 Shredded Defeat Shredder in the CampaignキャンペーンでShredderを倒す 30 This I Swear! Defeat Sartana in the CampaignキャンペーンでSartanaを倒す 30 Going Ghost! Defeat Vlad Plasmius in the CampaignキャンペーンでVlad Plasmiusを倒す 30 Timed Out Defeat Clockwork in the CampaignキャンペーンでClockworkを倒す 30 マッチ回数系 ルールやレベルは関係ない。 キャラ画面でYを長押ししてルール設定画面に移動し、ModeをStamina、StockAmoutを1、Healthを5に変更する。 CPUのレベルを0にしてスタート後、攻撃を1発当てて勝利すると1カウント。15分ほどあれば100試合稼げる。 Not Even a Contest ステージはAquariumを選択し、ルールでStockを1に変更したあとLv9のCPUを3体用意して開始。 ステージの端で待機していると、CPU同士で潰しあうので様子見した後、残り1体になったら吹っ飛ばしを当てて倒すのが簡単。
https://w.atwiki.jp/prdj/pages/3522.html
アンチェインド・モンクのアーキタイプ Unchained Monk Archetypes 空歩術の達人 Windstep Master 出典 Elemental Master s Handbook 17ページ ほとんどのモンクは俊敏で足が速いが、空歩術の達人の軽やかな足取りに並ぶ者はほとんどいない。空歩術の達人は、山の頂にある修道院や、風を奉納する聖堂(例えばニスワンにある『絶え間なき風の修道院/Monastery of Unfolding Wind』など)で修行を積む。 暴風拳(変則)/Hurricane Punch:1レベルの時点で、空歩術の達人は、前提条件を満たしていなくても、《暴風拳》/Hurricane Punch(19ページ参照)をボーナス特技として獲得する。この特技を使用している間、《突き飛ばし強化》の特技を持っていなくても、機会攻撃を誘発しない。 4レベルの時点で、《暴風拳》の特技を使用している間、空歩術の達人はサイズ段階が2段階まで大きな対象に突き飛ばしを行う事ができる。12レベルの時点で、空歩術の達人はサイズ段階が3段階大きなものを対象にする事ができる。20レベルの時点で、あらゆるサイズ段階を対象に取る事ができるようになる。 8レベルの時点で、《暴風拳》の特技を用いてクリーチャーに対する突き飛ばしに成功した場合、そのクリーチャーをさらに5フィート後退させることができる。16レベルの時点で、さらに10フィート後退させることができる。 この能力は朦朧化打撃を置き換える。 空歩術(超常)/Wind Step: 4レベルの時点で、空歩術の達人の足取りは超自然的な軽やかさを得る。移動アクションとして、自分の高速移動ボーナスに等しい距離までエア・ウォーク(呪文のように)を使用できる。自身のターン終了時までに、自分の体重を支えることができる固く平らな場所に到達しなければならず、さもなくば落下する。 この能力は4レベルで獲得する内功もしくは浮心を置き換える。 疾風の気(超常)/Swift Ki:4レベルの時点で、空歩術の達人は即行アクションとして気蓄積から1ポイントを消費し、空歩術を1分間持続させることができる。この持続時間の間、空歩術の達人は硬い表面に到達することなく空中に留まることができる。また、即行アクションとして気蓄積から1ポイントを消費する事により、1ラウンドの間、空歩術の距離を20フィート延長する事ができる。空歩術の達人は、気を消費することにより自分の基本速度を1ラウンドの間20フィート上昇する能力は得ない。 この能力は気蓄積を変更する。 Disciple of Wholness Disciple of Wholness 出典 Healer s Handbook 4ページ Disciples of wholeness train to bring themselves and others closer to physical and spiritual perfection. Healing Ki(超常)/Healing Ki:At 4th level, a disciple of wholeness can touch a creature as a swift action and spend 1 point from her ki pool to restore a number of hit points equal to 1d4 + 1/2 her monk level to that creature. If she has the wholeness of body ki power, she can spend 2 points to restore a number of hit points equal to 1d8 + her monk level to a touched creature. She does not gain the ability to spend ki to gain an extra attack during a flurry of blows. This ability alters ki pool, and it replaces the ki power gained at 4th level. Hone Body(超常)/Hone Body:At 5th level, a disciple of wholeness has immunity to supernatural and magical diseases as long as she is undamaged (she loses this immunity when she has hit point or ability score damage). In addition, she can always touch a creature as a swift action and spend 1 point from her ki pool to render it immune to all diseases for 1 day. She cannot grant this immunity if the target is already afflicted with a disease. This ability replaces purity of body. Greater Hone Body(超常)/Greater Hone Body:At 11th level, a disciple of wholeness is immune to poison while undamaged and can grant immunity to poison (lasting for 1 day). This ability otherwise functions as per hone body. This ability replaces the ki power gained at 12th level (and an unchained monk cannot gain the diamond body ki power). Hone Soul(超常)/Hone Soul:At 13th level, a disciple of wholeness can dispel a spell affecting a living creature by touching it as a standard action and spending 1 point from her ki pool. This power functions like the targeted dispel option of greater dispel magic, with the caster level equal to the disciple of wholeness’s monk level. This ability replaces the ki power gained at 14th level (and an unchained monk cannot gain the diamond soul ki power). Elemental Monk Elemental Monk 出典 Disciple s Doctrine 4ページ Elemental monks draw inspiration from genies to create their fighting style. Their adaptability and versatility make them capable of serving as emissaries of elemental balance. 属性:An elemental monk must be true neutral. This replaces the monk’s alignment requirement. Elemental Strike(変則)/Elemental Strike:An elemental monk gains Elemental Fist as a bonus feat, even if she doesn’t meet the prerequisites. She does not have to select an element; instead, each time she hits with an Elemental Fist attack, she can choose acid, cold, electricity, or fire for the type of the additional damage granted by that feat. This replaces all of the monk’s bonus feats and stunning fist. Genie Style(変則、擬呪)/Genie Style:At 2nd level, as a swift action an elemental monk can gain the benefits of one of the following style feats, based on one of the five types of genies. When she does so, she automatically enters that feat’s stance Djinni Style, Efreeti Style, Janni Style, Marid Style, or Shaitan Style. These feats, as well as those mentioned below, appear in Chapter 2 of Pathfinder RPG Ultimate Combat, and rules for style feats are on page 78 of that book. At 6th level, while the elemental monk is using a genie style feat, she also gains the benefits of a feat from the following list, as appropriate for that style’s feat path Djinni Spirit, Efreeti Stance, Janni Tempest, Marid Spirit, and Shaitan Skin. At 10th level, while the elemental monk is using a genie style feat, she also gains the benefits of a feat from the following list, as appropriate for that style’s feat path Djinni Spin, Efreeti Touch, Janni Rush, Marid Coldsnap, and Shaitan Earthblast. At 18th level, when the elemental monk gains the benefits of Djinni Spirit, Efreeti Stance, Marid Spirit, or Shaitan Skin, her elemental resistance from that feat instead becomes immunity to that element, as long as she is not denied her Dexterity bonus to AC. While she is using Janni Style, she gains the effects of enlarge person or reduce person (her choice), even if she is not humanoid. This is a spell-like ability with a caster level equal to the elemental monk’s level. This replaces evasion, purity of body, and the ki power gained at 10th-level. Elemental Precision(変則)/Elemental Precision:At 10th level, instead of treating her unarmed strikes as lawful for the purpose of overcoming damage reduction, an elemental monk overcomes all damage reduction of creatures with the air, earth, fire, or water subtypes except DR/— and DR/epic. This alters the monk’s ki pool. Planar Guide(擬呪)/Planar Guide:At 14th level as a standard action, an elemental monk can spend 1 ki point to transport herself and up to seven additional willing creatures, as per the plane shift spell, to one of the four Elemental Planes. Each additional creature increases the cost by 1 ki point. Invested Regent Invested Regent 出典 Heroes of the High Court 22ページ The invested regent has been handpicked by inscrutable divine forces to command others—either at the present or at some future time. The invested regent can harness a divine spark to perform superhuman stunts, influence others, and escape injury. Invested regents come from all races and walks of life, but they are more likely to be nobleborn in their cultures. Although some invested regents are acutely aware of their powers’ divine origins (such as powers gained from an investment ceremony to Asmodeus in the nation of Cheliax), others do not know the source of their abilities. Invested regents have strong personalities and a destiny to rule. Investiture(超常)/Investiture:An invested regent gains a pool of investiture points, supernatural energy he can use to call upon amazing abilities and divine protection. The number of points in the invested regent’s investiture pool is equal to 1/2 his monk level + his Charisma modifier. As long as he has at least 1 point in his investiture pool, the invested regent can select one of his saving throws as a swift action and gain a +1 sacred bonus on saving throws of that type for 1 round. If he spends 1 point from his investiture pool during this swift action, he instead gains a sacred bonus equal to his Charisma modifier on the saving throw selected. A character with this feature and the ki pool class feature tracks investiture points and ki points separately. This ability replaces the bonus feat gained at 1st level. Vested Power(変則または擬呪)/Vested Power:At 2nd level and every 4 monk levels thereafter, an invested regent can select a vested power (see the Vested Powers section below) for which he qualifies in place of selecting a monk bonus feat. The invested regent need not do so and can instead take the bonus feat, but once the decision to take a bonus feat or a vested power is made, he can’t change it. This replaces the bonus feat the invested regent gives up for the vested power. Vested Powers/Vested Powers:Vested powers are abilities that draw on an invested regent’s investiture pool. Vested powers are divided into two categories feats and spells. Requirements:All vested powers have a minimum level requirement to select them. An invested regent who hasn’t reached the required monk level cannot select that vested power. Activation:Most vested powers require the invested regent to spend investiture points; the exact amount is listed after the vested power. Vested powers that cost 0 investiture points don’t require the invested regent to have any investiture points in his investiture pool to use the ability. The saving throw against an invested regent’s vested power, if any, is equal to 10 + 1/2 the invested regent’s monk level + his Charisma bonus. Feats:These vested powers duplicate the effects of specific feats. An invested regent doesn’t need to qualify for a feat to select it as a vested power. For example, an invested regent can select Spring Attack as a vested power even if he doesn’t meet the prerequisites for selecting Spring Attack as a feat. Activating one of these vested powers is a free action on the invested regent’s turn; until the start of his next turn, the invested regent is treated as if he had that feat. Feats marked with an asterisk (*) can also be activated as an immediate action when it isn’t the invested regent’s turn. Spells:These vested powers duplicate the effects of a spell and are spell-like abilities. An invested regent’s monk level is the caster level for these spell-like abilities, and he uses Charisma to determine his concentration check bonus. Activating one of these vested powers is a standard action. 2nd-Level Vested Powers Comprehend languages (2 investiture points) Divine favor (1 investiture point) Dodge* (0 investiture points) Entropic shield (1 investiture point) Expeditious retreat (2 investiture points) Feather stepAPG (self only, 1 investiture point) Hide from undead (self only, 1 investiture point) Sanctuary (self only, 1 investiture point) Shield of faith (self only, 1 investiture point) 6th-Level Vested Powers Calm emotions (1 investiture point) Cloak of windsAPG (self only, 2 investiture points) Enthrall (2 investiture points) Gaseous form (self only, 1 investiture point) Helping hand (1 investiture point) Heroic DefianceAPG, * (1 investiture point) Heroic RecoveryAPG, * (1 investiture point) Protective spiritAPG (2 investiture points) Remove disease (self only, 2 investiture points) SidestepAPG, * (1 investiture point) Snatch Arrows* (1 investiture point) Spring Attack (1 investiture point) Tongues (self only, 2 investiture points) 10th-Level Vested Powers Air walk (self only, 2 investiture points) Death ward (self only, 2 investiture points) Dimension door (self only, 2 investiture points) Discern lies (3 investiture points) Divine power (3 investiture points) Freedom of movement (self only, 3 investiture points) Improved Blind-FightAPG, * (1 investiture point) Improved Great Fortitude* (1 investiture point) Improved Iron Will* (1 investiture point) Improved Lightning Reflexes* (1 investiture point) Mark of justice (3 investiture points) Neutralize poison (self only, 3 investiture points) Restoration (self only, 2 investiture points) Spell resistance (self only, 2 investiture points) Wind Stance (2 investiture points) 14th-Level Vested Powers Antilife shell (3 investiture points) Disarming StrikeAPG (2 investiture points) Greater Blind-FightAPG, * (2 investiture points) Greater command (3 investiture points) Greater forbid actionUM (3 investiture points) Lightning Stance (3 investiture points) Shadow walk (self only, 3 investiture points) Unwilling shieldAPG (3 investiture points) 18th-Level Vested Powers Divine vesselAPG (3 investiture points) Foresight (self only, 3 investiture points) Greater restoration (self only, 3 investiture points) Regenerate (self only, 3 investiture points) Repulsion (3 investiture points) Lifting Hand Lifting Hand 出典 Martial Arts Handbook 23ページ Those studied in the art of grappling know that using their opponents’ own weight and momentum to lift, disable, or throw them is impressive and effective. When facing a master of the lifting hand, an enemy is likely to find itself sailing through the air or locked in a tortuous compliance hold. Savage Toss(変則)/Savage Toss:A lifting hand gains Savage Slam as a bonus feat, even if she doesn’t meet the prerequisites. At 4th level, when the lifting hand succeeds at her grapple combat maneuver check while using the Savage Slam feat and her grapple combat maneuver check result exceeds the opponent’s CMD by at least 5, she can throw the opponent into an non-adjacent square. The lifting hand can throw the opponent 10 feet, plus an additional 5 feet for every 5 by which her grapple check exceeds the opponent’s CMD. For instance, if the lifting monk exceeds the target’s CMD by 15, she can throw the target into a square 20 feet away. At 8th level, when using Savage Slam, the lifting hand’s target no longer receives a bonus to its CMD when the lifting hand attempts to throw it into a dangerous area. This replaces stunning fist. ボーナス特技(変則):A lifting hand adds Whirling Hold to her list of bonus feats at 1st level. At 6th level, she adds Dramatic Slam and Overhead Flip. At 10th level, she adds Savage Leap. This alters the monk’s bonus feats. Joint Lock(変則)/Joint Lock:At 10th level, when a lifting hand succeeds at a combat maneuver check to maintain a grapple, instead of choosing to damage, move, pin, or tie up the opponent, she can instead force one of the target’s limbs into an agonizing position. The target becomes sickened as long as the lifting hand maintains the grapple. When the grapple is released or broken, the target is fatigued for a number of rounds equal to the lifting hand’s level. This is a pain effect. This replaces the bonus feat gained at 10th level. Counter-Throw(擬呪)/Counter-Throw:At 12th level, a lifting hand can ready an action to trigger if a creature tries to attack her. When the readied action triggers, the lifting hand can attempt a grapple combat maneuver check with a +2 bonus. If she succeeds, she grapples the creature and negates the triggering attack, and she can spend an immediate action to use the Savage Slam feat. This replaces the ki power gained at 12th level. Monk of the Mantis Monk of the Mantis 出典 Dirty Tactics Toolbox 11ページ A body contains many points where the flesh, mind, and spirit coincide. A monk of the mantis is skilled at manipulating these points. With precise strikes, she temporarily disrupts a body’s connection with the rest of the self. Pressuring Strikes(変則)/Pressuring Strikes:At 2nd level, a monk of the mantis gains the sneak attack ability. This ability functions as the rogue ability of the same name, except it can be used only during a flurry of blows. The initial sneak attack damage is +1d6, and the damage increases by 1d6 every 4 levels beyond 2nd. This ability replaces the monk’s 2nd-, 6th-, 10th-, 14th-, and 18th-level bonus feats. Debilitating Blows(変則)/Debilitating Blows:A monk of the mantis’s knowledge of anatomy allows her to deal blows that both deal damage and impose debilitating conditions. At 6th level, if a monk of the mantis stuns a target with Stunning Fist, the target is also entangled for 1 round after the Stunning Fist effect ends. At 10th level, if the monk of the mantis stuns a target with Stunning Fist, the target is also exhausted for 1 round after the Stunning Fist effect ends. At 12th level, the monk can spend 1 point from her ki pool as part of her Stunning Fist attack to increase the duration of these additional effects to a number of rounds equal to her Wisdom bonus (minimum 2 rounds). This ability replaces the 6th, 10th, and 12th-level ki powers. Disabling Palm(超常)/Disabling Palm:At 15th level, a monk of the mantis can render the target of her quivering palm unconscious instead of killing the creature. Upon failing its Fortitude saving throw, the target either is knocked unconscious for a number of minutes equal to the monk of the mantis’s monk level or dies (the monk of the mantis’s choice). This ability applies only if the monk selects the quivering palm ki power. Perfect Scholar Perfect Scholar 出典 Inner Sea Intrigue 44ページ Perfect scholars, often worshipers of Irori, hone their minds and bodies through the accumulation of knowledge. They study and annotate the holy texts of Irori and other philosophies as well as collect lore on anatomy, medicine, philosophy, martial arts, and history, among other topics of erudition. クラス技能:A perfect scholar adds Knowledge (all) and Linguistics to his list of class skills, instead of Intimidate and Perform. This ability alters the monk’s class skills. Lore(変則)/Lore:At 4th level, the perfect scholar gains a bonus equal to 1/2 his monk level on Knowledge checks and can attempt Knowledge checks untrained. This ability replaces still mind. Learn from Failure(変則)/Learn from Failure:At 4th level, when the perfect scholar misses with an attack roll or fails a Research check (Ultimate Intrigue 148), he gains a +1 insight bonus on his next attack roll or Research check against the same target attempted in the next 24 hours. An individual target cannot be affected by this ability more than once in a 24-hour period. At 6th level, and every 2 monk levels thereafter, this bonus increases by 1. This ability replaces the ki power gained at 4th level. Eye of the Sun and Moon(変則)/Eye of the Sun and Moon:At 13th level, a perfect scholar can read all languages and write all languages he has read or heard. This ability replaces tongue of the sun and moon. Walk with the Master(超常)/Walk with the Master:At 20th level, the perfect scholar has mastered his spiritual resonance, allowing him to travel as if using etherealness, plane shift, or shadow walk at his monk level by spending only 1 point from his ki pool. He cannot bring other creatures with him. He is treated as an outsider rather than his original type, although he can be brought back to life as if he were still of his former type. This ability alters perfect self. Scaled Fist Scaled Fist 出典 Legacy of Dragons 14ページ Steeped in traditions that trace their origins to the warrior-monks who trained under the tutelage of draconic masters in Tian Xia, scaled fists eschew passive introspection in favor of unshakable confidence. Scaled fists learn to combine brutal intimidation with the brazen ferocity of an ancient wyrm to devastate their foes. Draconic Might/Draconic Might:Any of the scaled fist’s class abilities that make calculations based on her Wisdom (including bonus feats with DCs or uses per day, such as Stunning Fist, but not Wisdom-based skills or Will saving throws) are instead based on her Charisma. ボーナス特技:A scaled fist adds Dragon StyleUC and Intimidating Prowess to her list of bonus feats at 1st level. At 6th level, she adds Dazzling Display and Dragon FerocityUC. At 10th level, she adds Disheartening DisplayACG, Dragon RoarUC and Shatter Defenses. This ability modifies bonus feats. Draconic Fury(超常)/Draconic Fury:At 3rd level, the scaled fist has gains the elemental fury ki power. This ability replaces the ki power normally gained at 4th level. Draconic Mettle(超常)/Draconic Mettle:At 4th level, a scaled fist gains a +2 bonus on saving throws attempted against all fear, paralysis, and sleep effects. This ability replaces the still mind ability. Draconic Breath(超常)/Draconic Breath:At 12th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of damage of her energy type per monk level in a 30-foot cone. Those caught in the area of the breath can attempt a Reflex save (DC = 10 + 1/2 the scaled fist’s monk level + her Charisma modifier) to halve the normal damage. This ability replaces the ki power gained at 12th level. Serpent-Fire Adept Serpent-Fire Adept 出典 Occult Origins 20ページ A serpent-fire adept embraces the secrets of her chakras and mastery of their energetic flow. クラス技能:The serpent-fire adept adds Appraise, Diplomacy, Fly, Heal, Knowledge (arcana), Linguistics, and Survival to her list of class skills, but does not gain Climb, Intimidate, Knowledge (history), Perform, Ride, or Swim as class skills. This alters the monk’s class skills. Chakra Training/Chakra Training:A serpent-fire adept gains Chakra Initiate and Psychic Sensitivity as bonus feats. She need not meet these feats’ prerequisites, and can use her serpent-fire ki from Chakra Initiate to open and maintain her root chakra, despite not being 2nd level. This ability replaces stunning fist and the bonus feat gained at 1st level. Chakra Expertise(変則)/Chakra Expertise:At 2nd level, the serpent-fire adept gains a bonus equal to 1/2 her monk level on Fortitude and Will saves attempted to maintain awakened chakras. At 8th level, when she has opened one or more chakras, she can maintain those chakras (without opening any new chakras) for 1 round without taking a swift action, expending ki, or attempting Fortitude or Will saves to maintain the chakras. This increases to 2 rounds at 16th level. After maintaining her chakras with chakra expertise, the monk must open a new chakra or maintain her open chakras normally before she can use chakra expertise again. This ability replaces the bonus feat gained at 2nd level. Light Spirit(超常)/Light Spirit:At 4th level when the serpent-fire adept has her sacral chakra open and chooses to benefit from its power, her fly speed is equal to either her base land speed or her bonus to her base speed from the monk fast movement class ability (whichever is higher). She maintains this fly speed for a number of rounds equal to her Wisdom bonus (minimum 1 round), even if she closes her chakras. This ability replaces the 4th-level ki power. Chakra Adept(変則)/Chakra Adept:At 6th level, the serpent-fire adept gains Chakra Adept as a bonus feat. She need not meet the feat’s prerequisites. When the serpent-fire adept has used all her rounds of chakra expertise to maintain open chakras, if she does not spend additional ki to maintain her open chakras on the next round, her highest chakra closes and she can spend a swift action to use any one of the abilities of her remaining open chakras. On the round after that, all her chakras close, and if she wishes to reopen them, she must start again with her root chakra. This ability replaces the bonus feat gained at 6th level. Linked Chakras(変則)/Linked Chakras:At 8th level, the serpent-fire adept can open multiple chakras at once as a standard action. The round that she does this, she is required to make saving throws only to resist being overwhelmed by the highest chakra she opens, though the save DCs are increased by 5. She can do this once per day, plus one additional time per day each at 12th and 17th level. This ability replaces the 8th-level ki power. Chakra Mastery(変則)/Chakra Mastery:At 10th level, the serpent-fire adept gains Chakra Master as a bonus feat. She need not meet the feat’s prerequisites. When maintaining her open chakras with chakra expertise, she can spend 1 point of ki to gain the benefits of two chakras rather than one in that round (or three chakras, if she has opened her crown chakra). At 14th level, the serpent-fire adept’s pool of serpent-fire ki increases to 7 points, and at 18th level, it increases to 9 points. This ability replaces the bonus feats gained at 10th, 14th, and 18th level. Softstrike Monk Softstrike Monk 出典 Martial Arts Handbook 6ページ The practices of softstrike monks date back to the peaceful eras of Imperial Lung Wa. Still common among warriors today, softstrike monks employ a nonlethal but effective form of combat. Weapon Proficiency:A softstrike monk is proficient with the aklys, bolas, club, light flail, light mace, nunchaku, quarterstaff, sap, sling, and any weapon with the monk special quality that can deal bludgeoning damage. He is considered proficient only with monk weapons that can deal multiple types of damage when dealing bludgeoning damage. This replaces the monk’s weapon proficiency. Feather Touch(変則)/Feather Touch:A softstrike monk does not take the normal –4 penalty on attack rolls for using a lethal weapon to deal nonlethal damage. In addition, he can use his stunning fist ability while making a nonlethal attack with a weapon. Nonlethal Strikes(変則)/Nonlethal Strikes:A softstrike monk focuses on blows that do not inflict deadly harm. When a softstrike monk deals nonlethal damage with his unarmed strikes, his monk level is treated as 4 levels higher for the purposes of determining the damage he deals (to a maximum of 4d8 at 20th level for a Medium monk). When dealing lethal damage with his unarmed strikes, his monk level is treated as if it were 4 levels lower (minimum 1st level) for the purpose of determining damage. This alters unarmed strike. Tenet of Life(超常)/Tenet of Life:Though a softstrike monk accepts that death may happen in combat, he cannot abide killing in cold blood. If he slays an unconscious or helpless living foe, or merely stands by and allows such a killing to occur, he becomes shaken for 1 hour. In addition, the act disrupts the softstrike monk’s ki; if he has a ki pool, he loses a number of ki points equal to half his level, as if they had been spent. Life-Giving Blows(超常)/Life-Giving Blows:At 6th level, a softstrike monk can force a piece of his life force into a nonliving creature to disrupt its animating essence. If he hits an undead foe with an unarmed attack, he can spend 1 ki point as a free action to remove the target’s immunity to nonlethal damage for a number of minutes equal to his Wisdom modifier. If, during this time, the target’s nonlethal damage exceeds its current hit points, it is destroyed. At 10th level, a softstrike monk can also use this ability against constructs. This replaces the bonus feats gained at 6th and 10th levels. Wholeness of Body and Spirit(超常)/Wholeness of Body and Spirit:At 7th level, a softstrike monk can use wholeness of body on both himself and other creatures, though it heals only nonlethal damage. If he uses this ability on an unconscious foe, he can spend 1 additional ki point to force the creature to accept a pact of life. The creature must succeed at a Will saving throw (DC = 10 + half the softstrike monk’s level + his Wisdom modifier) or the pact renders it unable to directly attack the monk and any allies within 60 feet, as per sanctuary, for a number of days equal to the softstrike monk’s level. This alters wholeness of body. (This ability applies only if the monk selects the wholeness of body ki power.) Incapacitating Palm(超常)/Incapacitating Palm:At 15th level, a softstrike monk renders the target of his quivering palm unconscious instead of killing the creature. Upon failing its Fortitude saving throw, the target is knocked unconscious for a number of minutes equal to the softstrike monk’s level. This alters quivering palm. (This ability applies only if the monk selects the quivering palm ki power.) Resilient Body(超常)/Resilient Body:At 19th level, a softstrike monk’s mastery of nonlethal combat lets him apply his techniques to his defense. A softstrike monk converts any precision damage he takes to nonlethal damage. This replaces empty body. 魂の番人 Soul Shepherd 出典 Pathfinder #139 The Dead Road 65ページ サイコポンプの足元で学んだり、単にクリーチャーの哲学や方法を真似たりして、魂の万人は魂のサイクル/Cycle of Soulsを守ることを信じている。 宥めの打撃(超常)/Calming Strike:非実体のアンデッド・クリーチャーを素手打撃で攻撃した直後の割り込みアクションとして、魂の番人はクリーチャーを落ち着かせようとし、形而上学的な旅の次の段階に平和的に移行するように促す。目標は意志セーヴに成功するか(DC = 10+魂の番人レベルの半分+【判断力】修正値)、1分間の間カーム・スピリットとしてなだめられなければならない。 魂の番人は10+霊障のCRのACに対して接触攻撃を行うことで、霊障に対してこの能力を使用できる。霊障はこの能力に対してセーヴィング・スローを受け取らないが、能力の持続時間は精神集中+1ラウンドで最大1ラウンド/レベルに変わる。魂の番人はこの能力を自身の魂の番人レベルに等しい回数だけ1日に使用できる。 これは朦朧化打撃と置き換える。 別世界の弾性力(変則)/Otherworldly Resilience:2レベルの時点で、魂の番人はDR 2/アダマンティン、[氷雪]に対する抵抗5、[雷撃]に対する抵抗5を得る。9レベルの時点で、DR 5/アダマンティン、[氷雪]に対する抵抗10、[雷撃]に対する抵抗10に増加する。 これは身かわし及び身かわし強化と置き換える。 魂感知(超常)/Spirit Sense:12レベルの時点で、魂の番人はサイコポンプの魂感知能力を持っているかのように、【判断力】修正値に等しいラウンド数の間(最小1ラウンド)、30フィート以内の生きているクリーチャーとアンデッド・クリーチャーに気が付き、検知し、区別する能力を自身に与えるために即行アクションとして1気ポイントを費やすことができる。 これは12レベルで得られる内功と置き換える。 ヤマラジの審判(擬呪)/Yamaraj s Judgment:15レベルの時点で、魂の番人はソウル・バインドやトラップ・ザ・ソウルなど囚われた魂を投獄する効果から開放するために標準アクションとして気蓄積から1ポイントを費やすことができる。これは魂の番人のレベルに等しい術者レベルを持つ、目標型解呪のディスペル・マジック呪文として機能する。この能力を起動すると、術者レベル判定に+4のボーナスを得るために追加の気ポイントを費やすことができる。魂がクリーチャーや非呪文効果で囚われている場合、術者レベル判定の結果が少なくとも11+クリーチャーまたは効果のCRであれば、解放する。 これは16レベルで得られる内功と置き換える。
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実験的呪文修正 Experimental Spellshaping 出典 Player Core 195ページ Your thesis posits that the magical practice of spellshaping can be realized more efficiently by altering variables and parameters as you cast, imitating the wizards of long ago who had to work out their own spells themselves. This allows you efficient access to various spellshape effects. You gain one 1st-level spellshape wizard feat of your choice. Starting at 4th level, during your daily preparations, you can gain a spellshape wizard feat of your choice that has a level requirement of no more than half your level, which you can use until your next daily preparations. 使い魔同調強化 Improved Familiar Attunement 出典 Player Core 195ページ You've long held that fine-tuning the magic that bonds a wizard and their familiar can improve the mystic connection and yield greater results, compared to the safe yet generic bond most wizards currently use. You've formed such a pact with your familiar, gaining more advantages from it than most wizards. You gain the Familiar wizard feat. Your familiar gains an extra ability, and it gains an additional extra ability when you reach 6th, 12th, and 18th levels. Your connection with your familiar alters your arcane bond class feature so that you store your magical energy in your familiar, rather than an item you own; you also gain the Drain Familiar free action instead of Drain Bonded Item. Drain Familiar can be used any time an ability would allow you to use Drain Bonded Item and functions identically, except that you draw magic from your familiar instead of an item. 混合呪文 Spell Blending 出典 Player Core 195ページ You theorize that spell slots are a shorthand for an underlying energy that powers all spellcasting, and you've found a way to tinker with the hierarchy of spell slots, combining them to fuel more powerful spells. During your daily preparations, you can trade two spell slots of the same spell rank for a bonus spell slot of up to 2 spell ranks higher than the traded spell slots. You can exchange as many spell slots as you have available. Bonus spell slots must be of a spell rank you can normally cast, and each bonus spell slot must be of a different spell rank. You can also trade any spell slot for two additional cantrips, though you can't trade more than one spell slot at a time for additional cantrips in this way. 呪文置換 Spell Substitution 出典 Player Core 195ページ You don't accept the fact that once spells are prepared, they can't be changed until your next daily preparations, and you have uncovered a shortcut allowing you to substitute new spells for those you originally prepared. You can spend 10 minutes to empty one of your prepared spell slots and prepare a different spell from your spellbook in its place. If you are interrupted during such a swap, the original spell remains prepared and can still be cast. You can try again to swap out the spell later, but you must start the process over again. スタッフ対結 Staff Nexus 出典 Player Core 195ページ Your thesis maintains that early and intense adoption of staves from the first days of study can create a symbiotic bond between spellcaster and staff, allowing them to create remarkable magic together. You've formed such a connection with a makeshift staff you built, and you are ready to infuse any staff you encounter with greater power. You begin play with a makeshift staff of your own invention. It has the magical trait and contains one cantrip and one 1st-rank spell, both from your spellbook. During your daily preparations, you can expend one spell to grant the staff a number of charges equal to that spell's rank, which dissipate after 24 hours. While you are holding the staff, you can Cast the Spells it contains. The 1st-rank spell consumes 1 charge but the cantrip doesn't require charges. You can Craft your makeshift staff into any other type of magical staff for the new staff's usual cost, adding the two spells you originally chose to the staff you Craft. This staff gains charges from preparing it along with expended spells. At 8th level, you can expend two spells instead of one when preparing any staff, adding additional charges equal to the combined ranks of the expended spells. At 16th level, you can expend up to a total of three spells to add charges to the staff, adding additional charges equal to the combined ranks of all three spells.
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Contents 1 Level 2 Race 3 Health Points 4 Experience 5 Energy 6 Mining Attempts 7 Wraithblade Touches 8 Strength 9 Agility 10 Gold 11 Debt Level Your character s level determines what type of weapons armour you can use and wear. It also determines what type of training you can do. Race Race determines what race you are (funny how that is)Different races have different benefits; all information on this can be found at Races. Also, depending on Race Level, you get different bonus s all info Race Levels. Health Points Health points or HP is the amount of health you have left before you DIE. Dying = a bad thing but can be fixed at one of these places The Witchdoctor in Silver Meadows or the Fountain of Life in Blackdale, aswell as the Hospital in Tyrale. You gain HP for levelling or adding master rubies to yourself at the Potions Shop. For those that can work this out HP = level*(level+1) + 13 + High Elf modifiers + church gains/loss s + 25* MRs used. Thanks to Xyranius for that. Experience Experience is the factor that is used to increase your level. Exp can be gained from players but more from NPCs. Gains can be added from weapons as well to increase exp gained... Energy Energy is used for Training at the Legend Stone, on other players or on NPCs. When you run out of energy you can get more from using the Mythril Hut to exchange your Mythril to energy. The rates of exchange can change as you level up. Mining Attempts Mining attempts are how many turns you have left to use a mine. Wraithblade Touches Once you join the church you will be able to show your faith by touching the Wraithblade. You can only touch it a certain amount of times a day before it becomes too dangerous. Strength Strength is used to see how hard you hit certain players/NPCs. Certain NPCs require you to have a high strength to get past their armour. Strength can be trained at the Legend Stone. Agility Agility is used to see how fast you swing at another Player/NPC. Agility can be trained at the Legend Stone Gold Gold, Eternal Duel s currency, is used to buy things from gems to armour. It can be made from selling gems, armour, using keys, battling players and NPCs (gold gains on weapons help to get more gold from NPCs). Certain NPCs give greater gold rewards then others. Debt If you have debt from defaulting on a loan or get negative gold by any other means, 70% of all money that touches you hand is taken off and put towards your debt (which will be a separate place displayed under your bank) So for example if you sell something on the markets when you withdraw the money from your bank, 70% of it will be deducted.
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Horizon's Reach [部分編集] Category Unique Item Class Hunter Type Sniper Rifle Item Level 21 Require Level 15 Damage Type Spectral Direct 128-157 Rate of fire 28 shots/min Interrupt Strength 86 Critical Chance 3% Critical Damage 50% Range 44m Phase Attack Strength 250 Equip Cost 52 Accu, 9 Will Modification Tech(2) Ammo(1) Battery(1) Relic(1) Special Attributes 12% Increased Range Increases Spectral Damage by 15% Increases Spectral Damage by 20% ※上記に画像がないときはアイテム名.jpgでアップロードしてください。 [部分編集] Special Attributes 固定 Affix名 効果 ★ Telescopic? 12-13% Increased Range ★ Lucent? Increases Spectral Damage by 15-17% ★ Radiant? Increases Spectral Damage by 20-22% [部分編集] ・追加画像 関連ページ Beast of Abbadon F-S 'Triton' SNPR Unique Hunter Weapons
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Leota's Circumference [部分編集] Category Unique Item Class Templar Type Nova Gun Item Level 16 Require Level 9 Damage Type Electric Direct Rate of fire 7 shots/min Interrupt Strength 40 Critical Chance 0% Critical Damage 0% Range 10m Equip Cost 17 Accu, 9 Will Modification Battery(1) Special Attributes Increases Damage by 49% Shield Penetration 42% Decreases power cost of Swordmanship skills by 24% ※上記に画像がないときはアイテム名.jpgでアップロードしてください。 [部分編集] Special Attributes 固定 Affix名 効果 Increases Damage by 49% Shield Penetration 42% Decreases power cost of Swordmanship skills by 24% [部分編集] Quate The static pulse that fucuses apnic patterns of the Schockwave both damages and stuns enemies its wake Operations manual excerpt [部分編集] ・追加画像 関連ページ Shulgoth Unique Templar Weapons
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F.A.Q Below are the questions and if you click on them you will be directed to the answer. Contents 1 How can I get more Energy 2 How do I Battle 3 How do I sell things 4 How do I obtain AP and What is it for? 5 How do I sell/use Mythril Ore? 6 How can I join a Clan? 7 How can I make Money? 8 What is Nectar used for and how do I get it? 9 What is Mythril used for and how do I get it? 10 What are Gems for? 11 What are Opals for and What is a Race/Skill level? 12 What are keys used for? 13 How do I get an NPC Auto Battle Credit/Syphon 14 What are Silver/Bronze Ores for? 15 What are Syphons for and how do I get them? 16 How do I make a clan? 17 How do I use my Mining Attempts? 18 How can I fight with all my energy in one click/NPC Credit? 19 Where do I get Energy Tokens and what do they do? 20 What does it mean to be 14 days of age? 21 What are Shinu Spirits that are in the Countryside? 22 How do I get to Silver Meadows? 23 What are Runes? 24 Babysitting How can I get more Energy You can wait for reset. You can also purchase an amount of mythril and travel to Silver Meadows and change your mythril into energy. The amount of energy you get from mythril may be subject to change.You can also spend AP points for energy. How do I Battle There are multiple ways you can battle At the Blackdale or Silver Meadows NPC battle arena. Against a friend or foe, by clicking on his/her name and then selecting "Attack _____" An easy way of finding someone to attack near your level is to go to the Battle Arena. You input the range level of players you would like to find, then press trace. How do I sell things You can sell things to other players, at the Market Stalls, or post a listing at the Greedy Markets located at Silver Meadows. How do I obtain AP and What is it for? You can obtain AP by voting on the sites listed Voting/AP. You can also learn how to use them at this link. These voting sites will not harm you in anyway. AP can give you all types of interesting advantages. How do I sell/use Mythril Ore? You can not sell mythril ores. You can change them into pieces of mythril by using a Warhammer found at the Everdark Mountains. You must be 14 days of age to leave Blackdale. A Warhammer cost 2,000,000 gold and to use it, Go to "Your Hut", then to "Rucksack" which is above your drawstring bag. In your Rucksack, Go to Tools. The general conversion is 10 Mythril Ores = 1 piece of Mythril 18 Mythril Ores = 2 pieces of Mythril There is a possibility that if you use 17 ores you may recieve 1 or 2 Mythril pieces. It is a risk to do so. How can I join a Clan? To join a clan, first find a clan that is suitable to you. Click on a member s name. Scroll down to where it says "Clan ______". The clan name will be a hyperlink. Click into the clan. Down at the bottom it will say "Apply". Make sure you meet the clans requirements first. If you already belong to a clan, you can not press apply. You can only join 1 clan at a time. You can also join clans by visiting Clans found in Blackdale. If you want to leave a clan, then go to Member Area and then select Leave Clan. It will then ask you a confirmation question. If you want to leave the clan, select yes. If you do not want to leave, Press No. How can I make Money? There are many different ways you can make money. Save up your gems and sell them in mass. Watch for low priced listings in the Market Stalls and then post them for higher prices. Or donate to the game and sell your rewards. Fight Non-Playable Characters (NPC s). Also, check out the Farmlands and The Ocean. The general idea is to find a method that suits you, or even make a new one for yourself! What is Nectar used for and how do I get it? Nectar can be used for unsouling, creating Lucky Charms, and praying for power. Unsouling means that you remove a players "soul" from a special kind of weapon. These weapons are mainly known as "Myth Weapons". It requires 50 nectars and 1 million gold to unsoul one weapon. If you want to create a Lucky Charm, have 10 nectars and 10,000 gold ready. Lucky Charms will increase your odds of getting good results from the Shadow Church. Praying for power requires you to have 50 nectars and 100,000 gold. It will increase your Strength and Agility by 2 points. You can sell your nectars in the Market Stalls as well. You can perform the first 3 actions by going to the Nectar Shop located in Blackdale. You can donate them to the clan you are in as well. To obtain nectar, Nectar you have to mine from clan mine thats above level 30. You might not always get some. You can buy nectars or recieve them as a gift as well. What is Mythril used for and how do I get it? Mythril is mainly used as a currency to most players. You can sell it on the Market Stalls or to another player. Mythril can purchase weaponry from the Mythril Man. You can convert Mythril into energy as well. This is done by going to Silver Meadows, and going into the Mythril Hut. The amount of mythril is subject to change every now and then, and you always need to have at least one "mythril turn" (you get 1 turn per reset, and with energy tokens you can save up to 120 turns) in order to convert mythril to energy. You can donate them to the clan you are in as well. You can change Mythril ores into mythril, You can buy it from the Markets or another player. You can recieve them as a gift. And you can mine from a clan mine of at least 15 and recieve them. What are Gems for? Gems can be sold to other players,on the market, and sent to another player. You can put different sizes of gems into weapon sockets. Each weapon has a fixed amount of sockets. To change the size of your gem you must follow the instructions the Jewels Inc.(Blackdale) or the Jewellers (Silver Meadow) give you. If you would like to put gems into your weapon, visit the Blacksmith to learn more. If you decide to remove the gems from your weapon, you will not get your gems back. In the backroom, Kassandra can upgrade your armor. You can donate them to the clan you are in as well in any size you wish. A new feature was added and now you can use your Rubies for Health Point increasements. Find the Potion s Shop in Blackdale. It may be a bit costly for new players. What are Opals for and What is a Race/Skill level? Opals are used to gain race levels. There are 6 unique races, each with a special ability. For more information about races refer to Race Levels.Your race can only be changed if you hit Race/Skill level 7. You can obtain opals by killing Special and Boss NPC s or spinning the key wheel located at the Casino. You can level your race by being 14 days of age, traveling to Silver Meadows and going to the Blacksmith there. It is suggested that you have 2000 opals first. It can be called either way, Race or Skill level. What are keys used for? Keys can be used for opening chests in the Countryside, which you must be 14 days of age to travel to. Keys can be spun at the Key Wheel found at the Casino, it is very possible you may spin the wheel and recieve nothing. You can also list them for sale at the Market Stalls. How do I get an NPC Auto Battle Credit/Syphon You can get those items by donating to the game. Donating will show you exactly how to donate. If you can not donate, you can pay in Eternal Duel Currency (Gold) to another player and have them donate for you. You can get those items by visiting the Market Stalls in Blackdale. There are 2 sub-catgory exchanges for those items. Both of these items are now sendable. What are Silver/Bronze Ores for? Silver and Bronze ores are used as part of the payment for a Race Weapon 3. There are currently no other uses for it. You can currently donate them to the clan you are in, save them up yourself, of sell them to those willing to pay for it (though those have become rare). What are Syphons for and how do I get them? You can obtain syphons by donating to the game. For more information on Donating read this page. You can also get syphons by buying them from the Market stalls. Syphons have many uses. You can start a clan if you have 20 syphons. You can get 10 Energy Tokens per syphon. Energy Tokens save your Energy, Mining Attempts, Wraithblade touches (praying attempts) and Mythril turns (allows you to convert mythril to energy) when you leave for a while. You can get a jewelled medallion for 50 syphons. A Medallion allows you to do Ultimate Training. You need to reach other requirements for Ultimate Training as well. How do I make a clan? To create a clan you first need to obtain 2 shaman emblems and 20 syphons. Those items are very costly and are difficult to obtain. It will cost roughly 1 billion gold at the current market prices. It is STRONGLY recommended that you do not start a clan until you have enough money to support the clan and its mine. Most of the older players would recommend that you are 75 days of age, at level 150, and at least 500million gold to support your clan. These are opinions of successful players. How do I use my Mining Attempts? If you want to use your Mining Attempts, you should visit the Clan Mines in Blackdale. There should be some clan mines available for you to mine at. The clan that made the mine can set the tax at whatever they want. The tax will take some of your rewards from mining away. You will get 10 mining attempts per Reset. If you don t use your mining attempts before another reset, you will lose them. You can choose to mine at your own clans mine. They will have a seperate member tax. You recieve mythril at clan mines of level 15+ and you recieve nectar at clan mines of level 30+. You can also "sell" your mining attempts, which means mine owners pay you, usually the cost to mine plus a small fee, to use your attempts in their mine (so you re not selling the actual attempts, it is more like hired labour). This type of sales is mostly done in chat. Note this usually means you will be mining at a high tax, so keep that in mind. How can I fight with all my energy in one click/NPC Credit? To fight with all of your energy in one click, you must obtain an NPC credit. One of the questions above has answered how to obtain one. If you want to use an NPC credit, go to "Your Hut" and find where it says Auto NPC Battle Credits . Important Please make sure you can defeat your target NPC before you use an Auto NPC Battle Credit on it. If you lose all your battles because you didnt know you could win, or because of an accident, refunds will not be given. Where do I get Energy Tokens and what do they do? This question was answered above under What are Syphons for and how do I get them? What does it mean to be 14 days of age? When players say be 14 days of age, it means you should have played this game for 14 real days. You will be allowed to do multiple things when your 14 days of age. You can travel through the Countryside, go up the Everdark Mountain Range, find your way to Silver Meadows. If you do intend to traverse the Countryside, I strongly recommend that you purchase Elixers from the Witch at Rydar Street. If you don t see the "Talk to the Witch" option just try again, she will eventually appear. What are Shinu Spirits that are in the Countryside? Shinu Spirits simply display the number of times you have been killed by bandits in the Countryside How do I get to Silver Meadows? To get to Silver Meadows you can either go through the Countryside to (25,25) or use the Cullis Portals after you turn 14 days old. To use the Portals does cost money based on how many HP you have. To get to Silver Meadows it costs 3 times your Current HP in gold. To return to Black Dale it costs 6 times your Current HP in gold. What are Runes? Currently there are two types of Runes in the game. Both Runes are found in the Countryside. The first rune is an Attack Rune. This rune allows you to attack players who are more than 20 levels (for non-donators) or 75 levels (for donators) lower than you unless they have a Defense rune. The Defense Rune is the second rune. This rune prevents players more than 20 levels higher (if they are non donators) or 75 levels higher (if they are donators) than you from attacking you. Runes can be upgraded in the Countryside at a cost of 20mil times the next level of rune desired. Which means if a donator with a Level 1 Attack Rune attacks a player 76 levels below his character who has a level 2 Defense Rune then the attacker will not be able to attack since the Defense Rune is stronger. If the Defense Rune was a weaker level than the Attack Rune then the player would be able to attack. In other words, the stronger rune decides if there will be a battle or not. AS before if both Runes are of equal level the Defense Rune will win. Babysitting You have the option to have your account looked after while you are away on vacation. That way, you can still have the benefit of Pawnshop buys and voting, whereas the rest can be saved with the use of energy tokens. As stated in the Game Rules "You may "baby-sit" or "take care of" someone s account, but you may not use another person s account as your own for a prolonged period of time." What this boils down to is that you are only allowed to perform a few actions on an account that you are sitting for someone. For example, you are not allowed to use chat on an account other than your own. Should you wish to have someone babysit your account, make sure to inform staff about this, as to avoid suspicions of multiple accounts. Send an imail to a member of staff (any staff will do, so pick one that is active at the time of sending) stating that "[player name - (ID *****)] will be looking after your account for [estimated duration of babysitting]". Adding a reason as to why you need your account looked after is appreciated, though not mandatory. A copy of your imail will be posted in a designated topic on the staff MB, so every staff member can know about the babysitting taking place. Other links you might want to look at for info is Game Resources and Game Stats