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Monument Station MonumentStationに到着すると色々とクエストを貰えるが、レベル的に、まずはTemplarBase周辺へ向かったほうが楽。 近接エリア一覧 Eastcheap (level 19, 44 ) Tudor Street (level 19, 44 ) Temple Place (level 19, 44 ) Monument Tunnels (level 20, 45 ) Monument Crawlway (level 20, 45 ) Upper Thames (level 22, 47 ) Waterman s Walk (level 22, 47 ) Lower Thames (level 22, 48 ) Tower Gateway (level 23, 48 ) Tower of London (level 23, 48 ) *Boss Beast of Abbadon Fenchurch (level 23, 48 ) Trinity Square (level 23, 48 ) Aldgate (level 24, 48 ) King William Street (level 24, 49 ) Threadneedle (level 24, 49 ) Cannon Street Rail (level 25, 49 ) - Exodus (level 25, 50 ) -- Crown Office Row (level 25, 50 ) Mark Lane Approach (level 25, 51 ) Mark Lane Station (level 25, 51 ) *Brokerクエスト Liverpool Approach (level 25, 51 ) 構内地図周辺地図 Quests Main :メインクエスト。 Option :やらなくてもゲームクリアに影響は無いが、報酬としてAttribute Pointが貰えるクエスト、もしくはそのクエスト出現の前提となるクエスト。 Option :ゲームクリアにもAttribute Poiont取得にも影響の無いクエスト。 Attri.pt欄に★がついているクエストをコンプリートすると、その報酬としてAttribute Pointが貰える。 表は、最も無駄なく全てのクエストをコンプリートしていくための順番に並んでいる。 ( Option と Option の区分は現在まだ調査中です) Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Seeing for Suckers? Nasim 探索せよ Eastcheap Gloves Main Helping Hands Arphaun (Part 1)Aeron Altairを見つけ、Temple Placeへ行け Tudor Street - - Main Helping Hands Arphaun (Part 2)Hellriftに突入し、Brandon Lannを救出せよ Temple Place - - Main Helping Hands Arphaun (Part 3) Brandon LannをTemplar Baseまで案内し、Maximと話せ Templar Base - - Templar Baseクエスト終了後 Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Only Human? Jons Bighandsを倒せ Monument Tunnels Weapon - ※PRDでMonument Stationへ戻り、JonsからDate Escape?を受ける Option Date Escape? Jons Pain Leecheを9匹倒せ Monument Crawlway Leg Armor - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Wanted Lament Wanted Lamentを倒せ Upper Thames - - Option Mad Love? Jons Fallen FellboreからWarp Registerを4つ集めろ Waterman s Walk Boots - Option Dimensions of Hell? Connor 探索せよ Shoulder Armor - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Three s a Company? Jons Scannerを4つ調べろ Upper Thames Weapon - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Over the River and…? Connor 探索せよ Tudor Street Torso Armor - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Fetch, Boy? Nasim Darkspawn SniperからLow-Yield Warheadを7つ集めろ Lower Thames Mods - Option Safety s On? Jons Ravager Mastodonを3匹倒せ Mods ★ ※PRDでMonument Stationへ戻り、NasimからBaby Steps?を受ける Option I Like Your Outfit? Connor Lord Chroorsayを見つけ、Fast Wandを使え Tower Gateway Weapon - Option Baby Steps? Nasim Fringe Protrusionを3つ調べろ Belt - ※PRDでMonument Stationへ戻り、ConnorからThe Body Warms?を受ける Main A Luring? Arphaun Beast of Abbadonを倒せ Tower of London - - Option The Body Warms? Connor Lord Neelmelmを見つけDemonic Talismanを使え Gloves - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Take it Easy. Shoot.? Nasim Plague Zombieを14匹倒せ Fenchurch Weapon - Option Whoa. Cranky.? Connor Beguilerを倒せ Trinity Square Mods ★ Main Threshold? Arphaun Techsmithを手伝い、Power Sourceを3つ作成せよ Aldgate - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Wanted Peril Wanted Perilを倒せ Monument Tunnels - - Option Cold Feet? Jons Ripcageを倒せ Helmet - ※PRDでMonument Stationへ戻り、JonsからShe s Not Cut... Yet?を受ける Option She s Not Cut... Yet? Jons Unseen Terrorを倒せ Monument Crawlway Shoulder Armor - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option The Deal Seal? Jons Sewerbreathを倒せ Eastcheap Torso Armor ★ Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Daddy s Dead? Connor Morbatを倒せ King William Street Belt - Option Demons of Notoriety? Nasim Mutilatorを倒せ Leg Armor ★ ※PRDでMonument Stationへ戻り、ConnorからDestroyer of... Them!?、NasimからDraw a Picture?を受ける Option Destroyer of... Them!? Connor Blade Slayerを14匹倒せ Threadneedle Weapon - Option Draw a Picture? Nasim 探索せよ Boots - Main ...All the Live Long Day? Arphaun Missing train partsを3つ見つけ、Techsmithに届けろ Cannon Street Rail - - Main Riding in Style? Arphaun Exodusの線路を通行可能にし、電車を待て Exodus - - Main Brotherly Love? Arphaun Bloodbladeを倒せ(End of Act 4) - - Main Triage? Arphaun Emmeraと話し、 Ephramを使って重傷のTemplarを10人救え Crown Office Row - - Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option Payroll? Jons HowlerからPerk Shotを2個集めろ Mark Lane Approach Weapon - Option In One Sitting? Nasim Shock SlayerからCharged Cellを12個集めろ Weapon - ※PRDでMonument Stationへ戻り、NasimからOn Off?を受ける Option Brood Go Bye? Connor Fallen Fellboreを17匹倒せ Liverpool Approach Boots ★ Option On Off? Nasim 2つのFlesh Tombを調べろ Mods ★ Mode タイトル 依頼人 内容 目的地 Item Attri.pt Option That Includes Blasphemy? Nasim Liverpool Street Stationへ行きNasim s messageをLyra Dariusに届けろ Liverpool Street Station Helmet - Option Scotch Frustration? Connor Liverpool Street Stationへ行き、a ThingをSaul Petrusに届けろ Leg Armor - Main The Deep? Arphaun(Templar Base) (Part 1),Liverpool Street Stationへ行き、Jessica Sumerisleと話せ - -
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CHALLENGES IN DEVELOPING A MANAGEMENT APPROACH TO INDUSTRIAL HERITAGE SITES 2011.2 M. Peason Unity of time, and the temptation to try to recapture the ‘Meiji moment . Unlike some other heritage places. the value of industrial sites may not be based on their representing any one point of time. Many industrial sites reflect the evolution of industrial processes and operations over a period of time, with changes and alterations adding new components, or taking away old components. Taking an industrial site back to one earlier point in time is generally not the objective of its conservation, and as the Nizhny Tagil Charter for the Industrial Heritage (TICCIH 2003) says, reconstruction or returning toa previous known state should be considered an exceptional intervention . Trying to either reconstruct a site as it is thought to have been in the Meiji, or removing later components of a place, is not supported by international guidelines. The Venice Charter (Article 11) says ‘The valid contributions of all periods to the building of a monument [ or site ] must be respected, since unity of style is not the aim of a restoration. When a building [or site] includes the superimposed work of different periods, the revealing of the underlying state can only be justified in exceptional circumstances and when what is removed is of little interest and the material brought to light is of great historical, archaeological or aesthetic values, and its state of preservation good enough to justify the action. Evaluation of the importance of the elements involved and the decision as to what may be destroyed cannot rest solely on the individual in charge of the work. An example in the Japanese nomination Mitsubishi Shipyards at Nagasaki, where the nominated componente are part of an evolved operating shipyard. The dry dock, pattern shop (now the Museum) and the crane have al undergone modification over more than a hundred year period to enable them to fulfil their industrial and company purposes. Trying to revert to a Meiji era form would be ahistorical, would be conjectural to some degree, and would confuse the heritage values of the place. Reconstructing ruins Ruins and incomplete structures can tell their own history. In industrial sites the reconstruction of incomplete remains very often involves conjecture about what the original site was really like, and the Venice Charter (Article 9) says very clearly that restoration must stop at the point where conjecture begins, and in this case moreover any extra work which is indispensible must be distinct from the architectural composition and must bear a contemporary stamp. The interpretation of what constitutes the appropriate ‘contemporary stamp is controversial, but the main thrust of the charter is clear - don t reconstruct on the basis of conjecture. The Nizhhny Tagil Charter for the Industrial Heritage says 5.VII. Reconstruction, or returning to a previous known state, should be considered an exceptional intervention and one which is only appropriate if it benefits the integrity of the whole site, or in the case of the destruction of a major site by violence. Venice Charter (Article 15) says that in the case of excavated ruins ; ‘Ruins must be maintained and measures necessary for the pennanent conservation and protection of architectural features and of objects discovered must be taken. ... All reconstruction would should however be ruled out a priori. Only anastylosis, the re-erection of complete collapsed elements, is allowed, and even this has become controversial since the Venice Charter was written. An example in the Japanese nomination would be the reverberatory furnace at Shuseikan at Kagoshima. Only the foundations survive, and to attempt to reconstruct the furnace would be based very largely on conjecture, would probably destroy or bury the original fabric of the historical era, and would distort the heritage values of the place. Aesthetic preservation vs industrial character and authentic setting Industrial sites are seldom beautiful. Some are imposing because of their scale or the sculptural nature of their elements, but they are very seldom built for aesthetic effect. Therefore aesthetic judgements should not guide their conservation. Industrial sites however often have a character within their setting that reflects their industrial origins. This can include operational or abandoned equipment, rail lines, ash, coal or waste emplacements, and often a rather barren landscape. This setting is often not aesthetically pleasing, but it can be a powerful tool in understanding the industrial site, and often deserves to be conserved. It is very often not appropriate to try to beautify industrial sites, and the replacement of traditional settings with manicured parklands and urban recreational landscapes is very seldom appropriate, and detracts from theappreciation of the heritage significance of the industrial site. The Venice Charter (Article 7, in another context) states that A monument is inseparable from the history to which it bears witness and from the setting in which it occurs. And (Article 6), states in part that `...Wherever the traditional setting exists, it must be kept. This is echoed in the Nizhny Tagil Oharter ( 2 III ) These values are intrinsic to the site itself, its fabric, components, machinery and setting, in the industrial landscape, in written documentation, and also in the intangible records of industry contained in human memories and customs. This concept is also echoed in the Joint ICOMOS-TICCIH Principles for the conservation of industrial heritage, sites, structures, areas and landscapes, draft of 8 October 2010, article 2. Industrial sites are also often dirty buildings. and in some cases the accumulation of smoke and oil stains, abrasion marks and grime, tell as much about the industrial process as does the machinery itself. Cleaning up industrial buildings and machinery should be considered a very significant decision. and one not taken lightly, as irreplaceable evidence of the past might be lost. Public safety might be a consideration in some rare cases, but there are many ways to make a site safe and avoid public contact with oil and grime without having to remove it all together. An example in the Japanese nomination would be the Manda Pit of the Miike mines at Omuta. The mine headframe, winder building, fan house and other support buildings survive in an industrial setting that makes sense of the buildings and the spaces between them. To some extent the industrial landscape allows the experience of the workers at the site to be understood. To remove the railway remains. mining equipment, and bare open spaces., and introduce instead a modem municipal park landscape, would destroy the industrial context of the place, and reduce the buildings to being just exhibits in a sterile modem garden. Levels of intervention The commonly adopted principle for conservation work is to do as much as is necessary to conserve the place, but as little as is possible. The Venice Charter indicates intervention must stop at the point where conjecture begins. The Nizhny Tagil Charter (4 Ⅲ) indicates yhat The most important sites should be fully protected and no interventions allowed that compromise their historical integrity or the authenticity of their fabric. Sympathetic adaptation and re-use may be an appropriate and a cost-effective way of ensuring the survival of industrial buildings, and should be encouraged by appropriate legal controls, technical advice, tax incentives and grants. A key aim of the conservation of industrial sites is to retain as much of the evidence of the use of the place at the place. The Nizhny Tagil Charter (5.Ⅰ) indicates that Conservation of the industrial heritage depends on preserving functional integrity, and interventions to an industrial site should therefore aim to maintain this as far as possible. The value and authenticity of an industrial site may be greatly reduced if machinery or components are removed, or if subsidiary elements which form part of a whole site are destroyed. This also means that components of industrial places should not be moved to other places, as museum items or exhibits, or destroyed to ‘clean up a site. The Nizhny Tagil Charter (5.Ⅲ) Preservation in situ should always be given priority consideration. Dismantling and relocating a building or structure are only acceptable when the destruction of the site is required by overwhelming economic or social needs. The Joint ICOMOS-TICCI!I Principles for the conservation of industrial heritage, sites,structures,areas and landscapes also states (9) Protection measures should apply to buildings and their contents since completeness or functional integrity is especially important to the significance of industrial heritage structures and sites. Their heritage value may be greatly jeopardized or reduced if machinery or other significant components are removed, or if subsidiary elements which form part of a whole site are destroyed. An example in the Japanese nomination would be the Customs House at Miike Port. Much of the original fabric of the customs house survives intact, and other parts have been simply moved to new locations within the building. This building could be conserved without requiring its demolition and reconstruction, and in the process most of its original fabric could be retained to tell an authentic story of its history and use. Only as much intervention should take place as is required to ensure the stability or the structure, and its ability to withstand its new use. Continued industrial use Some sites with industrial heritage significance are still in industrial use. The Venice Charter (Article 5) states that The conservation of monuments is always facilitated by making use of them for some socially useful purpose. The Nizhny Tagil Charter (4 Ⅱ) indicates that Programmes for the conservation of the industrial heritage should be integrated them for some socially useful purpose. And 5. Ⅴ states Continuing to adapt and use industrial buildings avoids wasting energy and contributes to sustainable development. Industrial heritage can have an important role in the economic regeneration of decayed or declining areas. The continuity that re-use implies may provide psychological stability for communities facing the sudden end a long-standing sources of employment. The Joint ICOMOS-TICCIH Principles for the conservation of industrial heritage, sites, structures, areas and landscapes also states ( 8 ) In the case of active industrial structures or sites of heritage significance, it must be recognized that their continued use and function might carry some of their heritage significance and provide adequate conditions for their physical and economic sustainability as a living production or extraction facilities. Their specific technical characteristics and features need to be respected while implementing contemporary regulations such as building codes, environmental requirements or risk reduction strategies to address hazards of natural or human origin. And (10) Appropriate original or alternative and adaptive use is the most frequent way and often the most sustainable way of ensuring the conservation of industrial heritage sites or structures. ...Building codes, risk mitigation requirements, environmental or industrial regulations, and other standards should be implemented in an adapted way to take heritage dimensions into account when they are enforced through physical interventions. An example from the Japanese nomination would be at Yawata Steelworks. The continued use of the repair workshop for industrial uses that do not endanger its historic fabric would maintain the historically traditional use of the building. Similarly, the continued use of the pumping station at Onga River is a much more appropriate continuing use than converting the place to a new use. In both cases the traditional use has precedence over tourist-oriented uses―World Heritage listing is first and foremost about conserving WH values, not providing tourist attractions. Proper documentation and discussion of conservation proposals Current international best practice suggests that proposals for the conservation of places of heritage significance should be based on the inputs of relevant expert advice, and should be documented and widely discussed before action is taken. The Nizhny Tagil Charter (3 Ⅷ) indicates that The value of significant sites should be defined and guidelinesfor future interventions established. Any legal, administrative and financial measures that are necessary to maintain their value should be put in place. Proper documentation and discussion reduces the chance of poor decision making, and a documented conservation plan should provide clear evidence of what exists at a place before works start. what evidence is used to establish the heritage values of the place, and what the proposed works are to conserve those values. The conservation plan also shows future managers what has been done to a place and why. The World Heritage Operational Guidelines require adequate documentation of conservation proposals and actions. Heritage decisions based on un-documented verbal conversations is not a supportable basis for conservation planning.
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楽曲リスト TRACK TITLE / LEVEL 楽曲リスト(VI)/LEVEL09 TOTAL NOV ADV EXH MXM INF GRV HVN VVD XCD 192 000 190 002 000 000 灰色背景のTRACKはプレーする為にインプットが必要です $(document).ready(function(){ var defaultTr = function(tr){ // @wikiのtrのクラスatwiki_tr_から行indexを取得 return $(tr).attr( class ).match( atwiki_tr_([0-9]+) )[1]; } var getTd = function(tr,i){ // trからTDテキスト取得 var t = $(tr).find( td ).eq(i).text(); // - ならば、0 if( t === - ){ return 0; } // ソフラン(x-x)ならば、最大BPM if( t.indexOf( - ) -1 ){ var bpms = t.split( - ); return bpms[bpms.length-1]; } return t; } var sortfn = function(span){ var text = span.text(); var order = 1; // 昇順 if(text.indexOf( ▼ ) -1){ order = 2; // 降順 }else if(text.indexOf( ▲ ) -1){ order = 0; // デフォルト } // ソート比較とするtdのIndex var index = span.attr( class ).substring(9); var table = span.closest( table ); table.find( tbody ).html( table.find( tbody tr ).sort(function(a, b) { var a_text = getTd(a,index); var b_text = getTd(b,index); var ret = (order == 1) ? a_text - b_text b_text - a_text; // 比較が一致している場合もデフォルト if((order == 0) || (ret == 0)){ return defaultTr(a) - defaultTr(b); }else{ return ret; } }) ); table.find( span[class^= sortable- ] ).each(function(){ $(this).text($(this).text().replace(/▼|▲/g, )); }); if(order == 1){ span.text(span.text() + ▼ ); }else if(order == 2){ span.text(span.text() + ▲ ); } }; $( #wikibody table th span[class^= sortable- ] ).click( function(){sortfn($(this))} ); $( #wikibody table th span[class^= sortable- ] ).css( cursor , pointer ); }); 投票 No. MUSIC BPM Lv CHAIN 譜面属性dif ind NOV ADV EXH MXM INF GRV HVN VVD XCD 0505 50th Memorial Songs -Beginning Story- 135 04 09 13 - 16 0709 0367 ancient garden 123 04 09 16 - - 0855 0453 4NT1 D34D 109 04 09 13 16 - 0539 0373 ANTI THE∞HOLiC 170 05 09 17 - - 0803 0401 Aurora(Latinized Style) 140 04 09 13 15 - 0798 0401 bass 2 bass [Tracy vs. Astronomical Remix] 155 04 09 13 16 - 0860 0342 Beyond the Sandstorm 158 04 09 16 - - 0757 0111 Black Board 124 02 09 12 - - 0583 0301 bloom 174 03 09 13 - - 0931 0215 BUBBLE RAVER 174 04 09 15 - - 0802 0108 caramel ribbon 175 04 09 13 - 16 0847 0362 crescent moon 187 04 09 13 - - 0786 0201 Daily Lunch Special (tpz Overcute Remix) 120-240 03 09 13 - - 0784 0327 disco KAWAii 130 04 09 14 - - 0897 0426 Drizzly Venom 147-168 05 09 13 17 - 0770 0119 éclair au chocolat 182 03 09 13 - 17 0860 0119 EGG 196 03 09 14 - 17 0868 0203 En FIRE-G SOUL 180 04 09 13 - - 0720 0102 Evans VolteX Pf arrange 180 05 09 15 - 18 0859 0374 Fabula Nova 128 03 09 15 - - 0618 0403 fancy cake!! 160 05 09 12 16 - 0737 0418 Finale 167 05 09 14 17 - 1075 0109 Fire Strike 158 03 09 13 - 17 0863 0201 GIGI BABA 165 04 09 13 - - 0852 0310 Go↓Go↑Girls&Boys! 158 04 09 15 - - 0923 0401 Heavenly Adventure 156 05 09 14 17 - 0878 0401 HEAVENLY SMILE 184 05 09 13 17 - 0734 0350 Help me, ERINNNNNN!! - SH Style - 190 04 09 13 - 16 0939 0401 HiGHER 169 05 09 12 16 - 1030 0301 Hyper☆Chipspace 180 05 09 16 - - 0748 PB02 I m so Happy 181 04 09 16 - - 0740 0246 I love you even now 128 03 09 13 - - 0734 0535 iberis 147 03 09 13 - 16 0828 0309 INDEPENDENT SKY 170 05 09 13 - 17 0931 0377 Issen 112 04 09 15 - - 0556 0102 jet coaster☆girl sasakure.UK tRiCkStAr Remix 120 01 05 09 - - 0747 0202 Keep Going! 175 03 09 13 - - 0688 0340 Le ×××× 175-190 04 09 15 - - 1194 0603 Le Merle Noir 92-136 03 09 14 16 - 0925 0236 Lemures Prelude 165 03 09 14 - - 0895 鍵龍 Let s bounce !! 138 03 09 13 16 - 0638 0230 Liar World Monologue 186 04 09 16 - - 1158 0126 Life is Beautiful 120-190 04 09 13 - - 0966 0303 Liminality 145 04 09 16 - - 0597 0507 Little Big Princess(DJ katsu EDIT) 170 04 09 13 16 - 0966 0369 Locus of Control 165 03 09 13 - - 1113 0379 Lonly Ranunculus 160 04 09 15 - - 0883 0377 lost chain 158 04 09 13 - - 0988 0101 MAX 300 takamatt MIN Remix 136 04 09 13 - - 0674 アゲモラ MERRiESTxHOLiC 132 03 09 13 - - 0753 0416 Mind Mapping(ag Remix) 128 04 09 13 16 - 0679 0245 Mist Tek 200 04 09 16 - - 0964 0448 Mysterious Nights 140 04 09 13 16 - 0703 0105 neu BSP style 130-199 04 09 16 - 18 0662 0369 Never Let It End 175 03 09 13 - - 0689 0301 Never Regret Anything 185 03 09 16 - - 0838 0415 NEWBORN CRYING 185 03 09 12 16 - 1004 0229 odds and ends 264 05 09 15 - 17 0684 0211 Over the Starlit sky 175 04 09 15 - - 0663 0215 Paradoxy 145 04 09 15 - - 0695 0314 Paranoia 150 04 09 16 - - 0802 0203 Party Stream !! 180 04 09 15 - - 0805 0327 Princessどうかお願い!! 169 04 09 15 - - 0860 0361 Prominence 165 03 09 13 - - 0825 0114 rainbow flyer -gratitude remix- 172 05 09 16 - - 1057 0201 Raptate 112 04 09 12 - - 0580 0122 -Rayrain- 180 03 09 12 - - 0825 0670 Realize/アニメ「Re ゼロから始める異世界生活」より 206 03 09 14 17 - 0978 0362 relegation grimoire 114 04 09 14 - - 0717 0529 ROOM 145 02 09 12 16 - 0651 0318 Russian Caravan Rhapsody 158 04 09 15 - - 0817 0205 Sakura Reflection 音頭 -盆踊Remix- 180 04 09 13 - - 0748 0680 Say!ファンファーレ! 170 02 09 14 17 - 0710 流星 Sephirot 154 03 09 13 - 17 0894 0217 Shadows in the Light 185 03 09 13 - - 0883 0521 SHION (ロースピード幻想チューン Remix) 110 03 09 13 16 - 0622 0301 SkyDrive! 170 03 09 15 - - 1306 0411 Smoked Turkey Rag 150 04 09 12 17 - 0833 0108 SOUL EXPLOSION 150 04 09 13 - 17 0676 0115 Soundscape 165 04 09 13 - - 0828 0334 Sourire 138 04 09 16 - - 0653 0235 SPARKLING FANTASY 159 04 09 13 - - 0773 0418 SprrRush!! 209 05 09 12 15 - 1156 0201 Starlight Express 200-400 04 09 16 - - 0497 0522 STYX HELIX(Digi-Rock Remix) 128 04 09 14 17 - 0548 0205 Survival Games (Hommarju Remix) 170 03 09 13 - - 0960 0240 sweet dream 128 02 09 13 - - 0930 0514 Sweetiex2 125 03 09 12 16 - 0572 0240 The Wind of Gold (folkcore remix) 170 04 09 14 - - 0795 0202 Tomato Leaf Breaks 240 05 09 13 - - 0714 0115 Tomorrow Perfume (tpz Despair Remix) 170 04 09 13 - - 0829 0220 TrailBlazer 184 03 09 13 - 16 0795 0209 U.N. Owen was her? (Hyuji Remix) 142 04 09 13 - - 0807 0201 UNLIMITED FIRE (DJ Amane Remix) 155 03 09 13 - - 0840 0342 Utopia 187 04 09 16 - - 1040 0201 Vindicator 87-175 05 09 15 - - 0707 0301 Virtual Sunrise (MYTK Remix) 150 03 09 13 - - 0892 0346 VOLTEXES II 147 03 09 15 - - 0826 0239 wander+wonder+wand 157 05 09 15 - - 0713 0425 waxing and wanding(SS Remix) 180 04 09 13 16 - 1009 0425 WONDER_WOBBLER 186 05 09 14 17 - 0942 0103 Xepher Light and Darkness Dragon Remix 180 05 09 16 - 18 0878 0374 You Know-SDVX EDIT- 170 04 09 16 - - 0790 0210 ありふれたせかいせいふく 150 04 09 13 - - 0742 0635 イエルウタ 110 03 09 13 16 - 0646 0646 インドア系ならトラックメイカー 128 03 09 15 17 - 0821 0205 え?あぁ、そう。 192 04 09 12 - - 0571 0106 おにゃのこ きねんび 180 05 09 13 - - 0619 0353 お嫁にしなさいっ! 110-180 04 09 15 - - 0790 0106 キミノメヲ 205 03 09 12 - - 0628 0312 キモチコネクト 150 04 09 16 - 17 0809 0239 キリトリセン 165 03 09 13 - - 0932 0205 サヨナラデイズ 142 02 09 12 - - 0603 0203 サリシノハラ 135 03 09 12 - - 0739 0203 サンドリヨン 147 04 09 13 - - 0747 0608 シアワセうさぎ・ぺこみこマリン 140 02 09 13 16 - 0903 0349 ツインソウル~輪廻する旋律~ 160 03 09 13 - - 1006 0301 しゅわスパ大作戦☆ - SDVX Edit. - 140 02 09 13 - - 0620 0460 スペクトラム 138 04 09 13 16 - 0676 0460 すろぉもぉしょん 80-160 03 09 13 16 - 0780 BS後 デッドボヲルdeホームラン 145 03 09 15 - 18 0803 0404 デュアルメモリ 162 03 09 14 17 - 0960 0427 テレポーテーションでやってきた彼とのその後の顛末 190 04 09 12 16 - 0865 0217 トラウィスカルパンテクートリ 147-186 05 09 16 - - 0909 0205 ネトゲ廃人シュプレヒコール 175 03 09 14 - 17 0719 0418 ぱあ 128 04 09 13 16 - 0576 0243 ハウトゥー世界征服 151 03 09 14 - - 0733 0229 はなむけ 224 04 09 13 - 16 1214 0449 ひとりぼっちの魔王 112 03 09 13 16 - 0725 0111 ポーカーフェイス 184 04 09 12 - - 0769 0302 ポメグラネイト 130 04 09 16 - 17 0793 0318 ホメ猫☆センセーション 200 04 09 16 - - 0898 BS前 マインド・ゲーム 180 04 09 14 - - 1010 0236 マスパでシュッ☆メイドウィッチまりさちゃん 160 03 09 13 - - 0835 0203 ませまてぃっく♥ま+ま=まじっく! 192 04 09 15 - - 0606 0410 マトリョシカ 205-296 03 09 12 16 - 0729 0214 マネマネサイコトロピック 135-210 04 09 14 - 17 0929 0342 みくみくにしてあげる♪【してやんよ】 160 04 09 15 - - 0706 0426 ミラクル・スイート・スイーツ・マジック!! 88-206 04 09 12 16 - 0920 0335 めうめうぺったんたん!! 185 03 09 15 - - 0813 0690 もぐもぐYUMMY! 140 02 09 14 17 - 0974 0207 モモンが門番ばんっ☆ 186 05 09 15 - - 0792 0348 モラトリアムノオト 182 03 09 13 - - 0717 0217 ゆうしゃのなつやすみ 167 04 09 14 - - 0744 0211 ユクエシレズ 264 03 09 13 - - 0627 0129 ルービックキューブ 140 02 09 15 - - 0558 0458 ローリンガール 195 04 09 12 16 - 1018 0697 愛昧ショコラーテ 135 02 09 13 16 - 0803 0364 碧の疾風 189 04 09 13 - - 0744 0214 赤より紅い夢-Aya2g Tech Dance Remix- 071-143 04 09 16 - - 0946 0209 赤より紅い夢 -lucid dream Mix- 183 03 09 13 - - 0853 0108 天ノ弱 200-205 03 09 13 - 17 0913 0319 妖隠し -あやかしかくし- 85 04 09 16 - - 0591 0368 或る春の日 198 03 09 14 - - 0993 0228 十六夜桜-Zakura- 140 03 09 13 - - 0558 0227 嘘と接吻 215 03 09 13 - - 1214 0304 感情Xerography 270 04 09 14 - - 0627 0333 気まぐれスターダム 178 03 09 13 - - 0954 0342 君がいる場所へ 165 04 09 13 - - 0758 0226 君と僕とその空白と 200 04 09 13 - - 1031 0307 君色サブリミナル(Arranged Iceon) 150 03 09 14 - - 0588 0345 激アツ☆マジヤバ☆チアガール 170 05 09 13 - - 0678 0239 幻想浄瑠璃-Aya2g Tech Dance Remix- 143 03 09 15 - - 0745 PB04 恋はどう?モロ◎波動OK☆方程式!! 128 03 09 15 - - 0587 0111 再教育 163 02 07 09 - - 0672 0201 自由のための不自由 264 03 09 11 - - 0662 0206 少年は空を辿る Prog Piano Remix 140 05 09 16 - 17 0719 0361 墨染 ft. ネコメアリ 148 03 09 13 - - 1080 0413 雪月花 (Shiron & Sound Artz Remix) 148 04 09 14 16 - 0756 0234 竹取飛翔 156 03 09 15 - 17 0939 0307 脱獄 189 04 09 13 - - 0901 0601 追憶のアリア 130 03 09 13 16 - 0637 0113 月に叢雲華に風 160 05 09 13 - 15 0975 0202 天狗の落とし文 feat. ytr 160 02 09 13 - - 1125 0322 時計仕掛けのメリーゴーランド 190 04 09 13 - - 0975 0230 流れ星と君の歌 185 04 09 14 - - 0889 0127 七色のウタ 180 04 09 13 - - 0862 0430 春時雨 192 04 09 13 16 - 0866 0128 秘封倶楽部の未踏世界 146 02 09 12 - - 0778 0601 不可測的メトロポリス 156 03 09 13 16 - 0925 0233 冬に桜が咲くようなキセキ。 160 04 09 15 - - 0807 0126 僕たちは此処にいる 146 04 09 13 - - 0755 0338 星の器 feat. らっぷびと 128 04 09 16 - - 1275 0358 滅びに至るエランプシス 158 03 09 13 - - 0844 0202 魔境堕天録サリエル 176 03 09 14 - 18 0811 0121 魔理沙は大変なものを盗んでいきました 170 04 09 13 - 18 0835 0424 胸の中で誰かが 175 02 09 12 15 - 0887 0357 -約束- 184 04 09 15 - - 1148 0235 八雲藍の唯心論 186 03 09 14 - - 1078 0343 闇夜舞踏会 -緋碧と蝶のためのmasquerade- 160 04 09 16 - - 0946 0234 夕立、君と隠れ処 150 02 09 13 - - 0855 0205 悪いところがひとつもない! 180 03 09 14 - - 0941
https://w.atwiki.jp/penumbrajp/pages/156.html
CATEGORY Name="Ch02Level23" Entry Name="InteractBloodHole" 血液を入れる容器が必要だ。 /Entry The blood needs a vessel. Entry Name="UseContainerOnBloodHole" 血液に届かない。血液を手に入れるために容器を降ろす方法を見つけなくては。 /Entry The blood cannot be reached. Find a way to lower the vessel to collect the blood. Entry Name="UseContainerOnClosedHatch" まずハッチを開ける必要がある。 /Entry The hatch must be opened first. Entry Name="SignGrate" 格子が排水管を覆っている。 /Entry The grate covers a drainage pipe. Entry Name="FilledContainerOnPool" 容器には十分な血液が入っている /Entry There is enough blood in the container as it is. Entry Name="TortureText_Saw" 強姦犯は逆さまに吊られ、彼の涙は腹部から流れる血で染められる。脚の間ののこぎりを腰で留めてそれ以上動かすことはなかった。[br][br]男たちは後ろに下がり、犠牲者に捧げる血が枯渇するのを待った。 /Entry The rapist hanged upside down, his tears soiled with blood flooding from his belly. The saw between his legs had lodged itself in the hip and wouldn t move any further. [br][br]The men stepped back and waited for the victim to drain. Entry Name="TortureText_Strappado" 誘拐犯は手を体の後ろで縛られ座らせられる。彼女は手が、続いて体が持ち上げられていることを感じた。彼女の肩は自身の体の体重で外れ、騒々しい音を立てて砕けた。[br][br]吊るされた女は隣でじっと見ている男たちにヒステリックに泣き叫んだ。 /Entry The kidnapper sat on her knees with her hands tied behind her back. She felt her hands being lifted and her body followed. Her shoulders gave away to the weight of her own body and cracked loudly. [br][br]The suspended woman cried hysterically as the men contemplated their next step. Entry Name="TortureText_Cradle" 放火犯は体が槍にゆっくり断続的に刺さっていくことに泣き叫び続けた。彼を壊すのにそう時間はかからなかった。彼を殺す事を意図していたものだが、この拷問は彼らの予想を超えた働きをした。[br][br]秩序ではなく放火犯であり彼は他者とは違っていたのだ。彼らは彼に再び忘れさせようとした。 /Entry The arsonist kept crying as he was slowly lowered on and off the impaler. It didn t take much to break him. They had meant for him to die, but the torture was working beyond their expectations. [br][br]It wasn t the method, it was the arsonist, he was different from the others. They could make him forget again. /CATEGORY
https://w.atwiki.jp/succulents/pages/81.html
このページはhttp //www.bclocalnews.com/vancouver_island_north/northislandmidweek/lifestyles/24031484.htmlからの引用です Thursday, 7/10/2008 4 02 pm Spectacular succulents like it dry By Christine Scott - North Island MidWeek - July 07, 2008 Photograher Jim Dubois found this luscious clump of wild Oregon stonecrop growing in cement near the Campbell River freshwater marina. Stonecrop’s plump foliage may be green or richly bronzed in colour. (JD stonecrop 2.jpg) The plump, fleshy leaves of Oregon stonecrop allow it to endure hot, dry conditions. (JD stonecrop macro.jpg) Microscopic red spider mites feast on succulent stonecrop flowers. Photos by Jim Dubois Mention the word “succulent” and plants might not be the first thing that springs to mind. A juicy steak...now that’s succulent. Still, with water-savings such a hot topic these days, it might be time to consider the virtues of succulent plants. Succulent is the name given to a variety of juicy plants belonging to a variety of plant families. Some of the better-known succulents include aloe, cactus, agave and yucca, but not all succulents are cacti. Plant succulence is an evolutionary modification to extreme heat and a dry, arid environment. One family of wild native plants – stonecrops – may be found growing in the most inhospitable environs in a pavement crack, a pile of concrete, a gravel heap, a rocky slope or seaside in a thimbleful of sand. Stonecrops (sedums) are succulent plants possessing pudgy, swollen leaves filled with juice; this adaptation allows the plant to retain and store water over long periods of time. The star-shaped golden flowers, resembling saxifrage, are literally dew-kissed, filled with juicy nectar. Nectar-seeking fauna such as butterflies must think they’ve found the land of milk and honey upon finding stonecrop. Thirsty red spider mites (Tetranychus urticae) thrive on stonecrop juice. In the Pacific Northwest, four Sedums are commonplace Oregon stonecrop, spreading stonecrop, broad-leaved stonecrop and lance-leaved stonecrop. All grow as perennials on ledges, rocky ridges, scree outcrops or other dry open sites. Long ago, sedums were nicknamed “live-long” because they remain fresh long after they are picked. “Sedum” comes from the Latin “sedeo,” to sit, referring to the succulents’ squatty habit of attaching to stones and rocks. The name “stonecrop” derives from an Old English word meaning “that which is gathered off stones.” The future looks bright for our beloved stonecrops. Due to their ability to withstand heat and retain water, stonecrops rushed to the forefront of the “green” rooftop movement, along with a variety of BC native plants including wild onions, brodiaea, common camas lilies and bearberry. The benefits of a planted roof are many thermal insulation, improved air quality, reduced urban heat, and deflection of noise. Plants in soil return moisture to the atmosphere through the processes of evaporation and transpiration. Possibly the number-one reason to take green living to the rooftops is to create habitat and refuge for flora and fauna. Butterflies, ladybugs and other wildlife flock to lush rooftop gardens; this ecological compensation cannot be underestimated, particularly within our concrete jungles. Long before the concept of green rooftops, First Nations groups ate stonecrop to alleviate thirst and hunger, and some stonecrops are still cultivated for food use in Holland. As a salad green, stonecrop is said to be peppery, thus another nickname “wall-pepper.” Gardeners know stonecrops as attractive, hardy plants, non-invasive and tidy, that will grow in a hot spot without care in barely a speck of sand. These rock-hugging perennials with starry yellow flowers will surely be valued more and more as the precious resource of water becomes increasingly scarce. Christine’s trail guides “Nature Campbell River” and “Nature Strathcona” are available at Save-on Foods and local bookstores. E-mail wildernesswest@shaw.ca
https://w.atwiki.jp/riftinfo/pages/274.html
RIFT 1.5 == FEATURES == = ASHES OF HISTORY - WORLD EVENT = = CHRONICLES = = PLANAR ATTUNEMENT = = VETERAN REWARDS = = MASTER-MODE DUNGEON - DARKENING DEEPS = = NEW WEEKEND WARFRONT - LIBRARY OF THE RUNEMASTERS = = ENDGAME RIFT ZONE EVENT REWARD UPDATE = = WARFRONT ACCOLADES = = GUILD WALL = GENERAL GAMEPLAY CHAT SYSTEM UPDATES RIFTS AND INVASIONS LOOKING FOR GROUP GUILDS COMBAT ==SOULS==CLERICCABALIST DRUID INQUISITOR JUSTICAR PURIFIER SENTINEL SHAMAN TEMPLAR [PvP] WARDEN MAGEARCHMAGE [PvP] ARCHON DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEASSASSIN BARD BLADEDANCER INFILTRATOR [PvP] MARKSMAN NIGHTBLADE RANGER RIFTSTALKER SABOTEUR WARRIORBEASTMASTER CHAMPION PALADIN PARAGON REAVER RIFTBLADE VOID KNIGHT WARLORD PVP/WARFRONTS DUNGEONS, SLIVERS, AND RAIDSABYSSAL PRECIPICE DARKENING DEEPS DEEPSTRIKE MINES DROWNED HALLS FALL OF LANTERN HOOK GILDED PROPHECY [Sliver] GREENSCALE'S BLIGHT [Raid] HAMMERKNELL [Raid] KING'S BREACH RUNIC DESCENT ZONESDROUGHTLANDS FREEMARCH GLOAMWOOD IRON PINE PEAKS SCARLET GORGE SCARWOOD REACH SHIMMERSAND SILVERWOOD STONEFIELD CRAFTING ITEMS GRAPHICS AND AUDIO COMMANDS AND MACROS UI/SETTINGS CLIENT == FEATURES == New Chronicles, epic storyline experiences for solo and duo players, become available with 1.5. See CHRONICLES, below. New Planar Attunement system lets you continue to grow your character past level 50 and choose how you want to enhance their abilities. Details under PLANAR ATTUNEMENT! Veteran Rewards are being added as a bonus for longtime Ascended. Master-mode Dungeons challenge even the most experienced and well-equipped players who come looking for a fight! See below for more details on what to expect and how to enter them. A new Weekend Warfront joins the mix - check out LIBRARY OF THE RUNEMASTERS, below! New competitive rewards have been added for purchase with high-level zone event currency. Find them on the Planar Goods merchants in Sanctum and Meridian! More details under ZONE EVENT REWARD UPDATES. The Golden Maw unleashes chaos from an abandoned kingdom across the sea, as the Ashes of History world event begins SOON! AddOns for RIFT will soon be going into live beta! These are optional tools that can be used to enhance your personal gameplay experience. = ASHES OF HISTORY - WORLD EVENT = Two dragons of the Blood Storm have been defeated, but four still remain. With Akylios influence waning, the ancient Travel Stones, once buried, are on the verge of rediscovery. The cults of Laethys and Maelforge seek control of these long-abandoned portals to help them bring forth a future of fire and chaos. If Telarans wish to regain them, they ll need all of the Ascended help they can get! Keep an eye on your World Event UI for the start of this world event. = CHRONICLES = Chronicles, epic storyline experiences for duos and strong solo characters, begin rolling out with 1.5. The Chronicles of Attunement is a solo experience for all characters who reach level 50, congratulating them on their journey and introducing players to the Planar Attunement system. Duo or strong solo 50s can enter the Chronicles version of Greenscale s Blight or Hammerknell to take part in additional storylines separate from the Raid versions of these zones. The rewards for Chronicles - outside of taking part in the story itself! - include Planar Attunement experience, gear of use to newly-50 Ascended, and chances at unique artifacts, new and old vanity items, and mounts from prior events. Level 50 characters can access the new Chronicles window from the menu buttons on-screen or by pressing the J key. Under times of high demand, Chronicles will use a queue system to make sure everyone gets their turn! = PLANAR ATTUNEMENT = Advancement doesn t stop at level 50; after the Chronicles of Attunement, you can start earning Planar Attunement experience to further customize and enhance your character! Planar Attunements provide base enhancements to your character s Calling from each Plane, and is not Soul-specific. Your experience bar will turn into a Planar Attunement meter when you reach level 50. The mouseover tooltip will indicate that you are earning experience toward Planar Attunement. You must purchase all Planar Attunement abilities of a given tier before you can begin spending points in the next tier up. Rested experience does not apply to post-level-50 Planar Attunement experience. = VETERAN REWARDS = Our players are what make RIFT possible - as a thank you from us to you, additional bonuses are earned based on how long you ve been with us in Telara. Veteran Rewards are calculated based on prior existing time subscribed as well as any purchased future subscription time on your account. For example, if you ve been subscribed for 3 months and renew a 3-month subscription, you will receive 6-month Veteran Rewards at the time the renewal occurs. Check your in-game mailbox to receive Veteran Rewards! For additional details including the list of rewards and milestones, see http //www.riftgame.com/en/game/veteran-rewards.php = MASTER-MODE DUNGEON - DARKENING DEEPS = For those Ascended looking for a group-sized challenge, new Master Mode dungeons are underway, starting with Darkening Deeps. Intended for elite groups of Ascended, these Master modes may require you to use multiple roles and advanced tactics including crowd control and support souls. Epic rewards await those who successfully complete these dungeon modes; dropped items are more powerful than tier 2 Expert gear and provide an alternative to Raid Rifts and entry Raids for gear. There are rumors of a few super-powerful items to be found as well! Groups wishing to tackle Master Mode dungeons must form up and enter the zone with the Master dungeon difficulty selected. Master Mode groups cannot be formed through the Looking for Group tool. = NEW WEEKEND WARFRONT - LIBRARY OF THE RUNEMASTERS = A new Warfront joins the weekend rotation - this one in an all-new setting! Within the depths of Hammerknell, Guardians and Defiants fight to take control of abandoned Dwarven Rune vessels. With the ability to bind powerful planar beings, these artifacts could prove invaluable to the armies of Ascended. Join the fight to control these powerful vessels - but be warned, the longer one is within your grasp, the more its dark power will eat away at your soul. Earn points for your team by holding the relic as long as possible. None can withstand the power of the relic for too long, though, and the carrier will take an increasing amount of damage until they die. Points can also be gained by defeating enemy players. = ENDGAME RIFT ZONE EVENT REWARD UPDATE = Awesome new weapons, armor, and Synergy Crystals have been added to the Planar Goods merchants that can be purchased with Inscribed Sourcestone - these are expert-level equipment and worth checking out as a means of gearing up your character! Combined Crystal sourcestone and Inscribed Sourcestone into a single currency for end game rift rewards. Crystal Sourcestone has been removed and any existing Crystal Sourcestone will automatically be converted into Inscribed Sourcestone. Added Inscribed Sourcestone drops to all high level events, Rifts, and Rift related daily quests. Significantly increased the rate in which players can obtain Inscribed Sourcestone. Items that used to cost Crystal Sourcestone have had their costs converted to Inscribed Sourcestone. = WARFRONT ACCOLADES = A new Warfront Accolade callout system gives recognition and group bonuses to Favor, Experience, and Prestige for completing a variety of certain feats in Warfront PvP. Example feats include the defeat of two opponents at once, defeating multiple opponents in a row without dying yourself, or for saving a teammate from the brink of death with a well timed heal. There are even Warfront-specific feats for unique actions! = GUILD WALL = A new tab in the Guild UI allows members to post messageboard-style updates for all guild members to see. Use it to set up Raids, Events, or just to coordinate with friends who may not be online at the same time. Permissions allowing members to post on the Guild Wall, or to delete posts, are set under the Rank permissions settings. GENERAL GAMEPLAY You can now interact with merchants, quest NPCs, and Healer NPCs while they are in combat! This should help in some situations where a great many invaders are present. Trinkets and other usable-equippables will now enter their cooldown period when equipped. Quantum Sight and Omen Sight now last 15 minutes. The Planar Vendors in Sanctum and Meridian have been reorganized to hopefully make them more user-friendly. A number of the goods available have been repriced. Ascended Powers are now on their own merchant in Sanctum and Meridian. Fixed an edge case with master looting where a group could become ineligible for assigned loot. Fixed a bug where characters could end up with multiple stacks of Soul Exhaustion. Fixed the message Dummy has decayed from [item] appearing whenever a temporary enchantment was applied to an item. NPCs now give a more descriptive error message when you attempt to turn in too many repeatable quests in a single day. If you try to pay for a cash-on-delivery mail attachment multiple times, we don t actually charge you more than once. When right-clicking stackable items to move them into a Guild Bank, they will be merged into any existing stacks in the bank if there is room. Quests that share updates with party members will now also share across the whole raid, not just within your raid group. Using click-to-move no longer acts bizarrely if you click on a floor above or below your character. Smart Targeting now actually changes your target to the one chosen by your ability. CHAT SYSTEM UPDATES You no longer need to be Prestige rank 2 to join the World Defense chat channel. Characters will be added to the World Defense channel when reaching level 50 - current level 50s will be added automatically after the update. Combined some of the level range chat channels - new channel ranges are Level 1-29, Level 30-49, and Level 50 chats. When your character is automatically added to a new level channel (when reaching 30 or 50), we ll no longer also remove you from the old one. RIFTS AND INVASIONS A new zone event weekly quest is available from Raj Tahleed in Meridian and Abbess Katia in Sanctum. Increased the experience gain around Rift activities - a small increase to experience gained from Rifts, a moderate increase for footholds and Major Rifts, and a large increase for zone event Colossi! The Defiant s Flare and Guardian s Flare abilities now summon more numerous and stronger assistants to help take down an enemy foothold. The ability cooldown is now 2 minutes. Raid Rift tears no longer time out and disappear. Guardian or Defiant invasions summoned by Ascended Abilities should more reliably assist each other. Anti-Planar Augmentation and Blessed Champion abilities now have a duration and cooldown of 1 minute, instead of the previous 30 second duration and 5 minute cooldown. After invaders take over a location they will start stacking the Burning Out debuff, causing them to take increased damage for each stack. Player pets no longer deal reduced damage to Invaders. Zone event broadcasts should now always contain the name of the zone the event is starting in, rather than just an area within the zone. Between the high level zones - Stillmoor, Shimmersand, and Iron Pine Peaks - only one zone event will be active at a given time. Raid Rift tears now have a unique map icon. When a PvP Rift is active in a zone, the activity icon will be visible on your main map, which has a tooltip giving info about the active Rift and event. PvP Rifts will also be visible on the main map when zoomed in, even if you re not currently in the zone. LOOKING FOR GROUP The Random Daily Dungeon completions via the LFG tool now also award experience for Planar Attunement, where appropriate for your level. Stats contributed from armor set bonuses now count toward tier requirements when looking for dungeons. Fully LFG-formed groups now default to having the tank set to leader. LFG groups can now vote kick someone who is not in the instance. You can also access other useful things from the party member s right click menu even if they are not in your instance - promote, mark, invite to guild, friend, etc. Fixed a case where you wouldn t be able to use the Leave Dungeon option if you entered an LFG dungeon from within another dungeon. Two-player parties that disband during a LFG queue pop no longer leave an orphan window on the screen. Characters who level while queued in the LFG system will not be kicked for forgetting to spend Soul Points for a couple of levels. Once you leave the queue for any reason you will have to spend those Soul Points before you can rejoin it. LFG players who are briefly disconnected but still in the group will no longer cause unusable replacement popups on the group leader s screen. Killing the first boss in a normal dungeon will properly remove the party s LFG cooldown debuff, much like the Expert dungeons do. Party leaders that are overleveled for their LFG instance can now successfully use the Find Replacement popup if needed. Leaders of raids with 5 players or less can now enroll them in the LFG queue, even if more than one group exists in the raid . Parties queued for LFG will remain in the queue when converted to raid, as long as they meet the 5 player or less limit. Leaders of LFG raidframe groups can now change the order of players within the party. The soul respec window will now warn you that respeccing may kick you from an LFG queue, depending on how much you change! The LFG system will no longer get confused if you add a party member during a dungeon queue pop. It also won t forget group member names if someone is in a Warfront when the window comes up. Attempting to use Master Looter to grant loot to a member who is offline now has a more useful error message. GUILDS Guild Perk Bloodthirsty Duration increased to 10 seconds, percentage healed lowered to 5-15% healing, and now cannot trigger a second time while active. Found and removed a weekly guild quest that had an incorrect level set on it and would result in only 2 quests being offered, rather than three, in a particular week. COMBAT Fixed a bug that caused passive abilities to not apply on pets if they were already summoned at the time of login. Also fixed a bug with item abilities not triggering on pets if the item was equipped prior to the pet being summoned. Area effect heals that were using up a heal count on a dead friendly target will no longer do so. Fixed an issue causing tooltips from some abilities (most trinkets, in particular) to display inaccurate values for damage and healing when the character has active effect that modify their incoming/outgoing damage or healing values. Your camera angle will no longer change when struck by an NPC using Thunderous Kick. ==SOULS== Cleric mana pools will now increase just a bit more from gains in Intelligence. Fixed an issue causing some passive abilities to linger after resetting your Soul Points. CLERIC CABALIST All Sigils are now area of effect on the target rather than ground targeted area effects. Ravaging Darkness The damage from Ravaging Darkness itself is now properly converted into healing. Reversal of Fortune No longer causes you to be hit by your own Decays. Dark Water Fixed tooltip inconsistencies. Symbol of the Ancient Removed the extra comma from the tooltip. Curse of Discord, Curse of Solitude Both now specify in their tooltips that they will not stack with each other. DRUID Fae Blast Now properly generates aggro. INQUISITOR Corporal Punishment Now grants a flat 50% chance to gain increased damage to your Life and Death based abilities for 5 seconds. Does not scale based on points spent in the Inquisitor soul. JUSTICAR Bolt of Radiance Removed the secondary taunt effect that required Mien of Leadership. Provoke Now available with 12 points in Justicar. Taunts the target, forcing them to attack the Justicar for 3 seconds. Does not trigger a global cooldown. Interdict No longer has a delay before actually interrupting the target. PURIFIER Ancestral Flame Improved the way the shield absorb bonus is calculated from having points in Disciple of Flame - the net result is a higher amount absorbed by an Ancestral Flame proc when you have both abilities purchased. Rite of the Ancestors Corrected the tooltip on the effect. SENTINEL Serendipity Now grants a flat 40% chance to reduce the casting time of your next heal. Does not scale based on points spent in the Sentinel soul. Lasting Invocation This now considers both the healing applied as well as overhealing done by Healing Invocation for determining the amount of the heal-over-time portion. Vigilance Rank 2 is no longer blocked by the Latent Blaze debuff. SHAMAN Lust for Blood Now grants a flat 45% chance to deal additional damage on your next Physical hit. Does not scale based on points spent in the Shaman soul. Vengeance of the Primal North Corrected the effect tooltip. TEMPLAR [PvP] Nysyr s Brand Increased cooldown to 10 seconds. WARDEN Overflow Now grants a flat 40% chance to proc an additional heal on your target. Does not scale based on points spent in the Warden soul. MAGE Warlock s Opportunity and Dominator s Quick Thinking no longer stack with each other. Opportunity has a higher priority and will be applied if both would be up at the same time. Fixed an issue where using two Charge-consuming abilities at the same time would only have the first one consuming Charge. ARCHMAGE [PvP] Nenvin s Lament Fixed an issue where a previously cast spell would consume Nenvin s Lament if it was cast before the prior spell finished hitting the target. ARCHON Disorient Now triggers Swift Control when the stun portion successfully lands, instead of when the confuse portion hits. Rock Slide Fixed an issue where the last tick of Rock Slide would remove 10 Charge but deal no damage and no buff stacks if you had between 10 and 19 Charge at the time of the last tick. Leeching Flames Multiple Archons can now have Leeching Flames up on the same target. No longer triggers the Elementalist ability Icy Carapace. Opportunity procs from the Warlock soul no longer gives Archon auras a casting time if the Archon has branch abilities making them instant. DOMINATOR Charged Shield, Mass Charged Shield Shield damage now checks for damage buffs and debuffs at the time the damage occurs. Mass Charged Shield Fixed a bug with the tooltip of Rank 2-4 of this spell where the damage was not being displayed correctly. Death s Edict, Mental Shock Now deals damage even if the target is immune to the stun portion of the effect. Swift Control Updated the description to help clarify how this spell functions. Improved Charged Shield Updated the description to indicate that it increases the base damage of an ability. Pets will now be able to attack enemies affected by the root from Storm Shackle. Quick Thinking No longer consumed by abilities that you ve spent soul points to make instant-cast, such as Chloromancer s Bloom. ELEMENTALIST Fixed an issue with the Water Elemental s Icy Chains ability that prevented the root from being cleansed. Sever Bonds Can now be cast while silenced. NECROMANCER Last Gasp Can now critically hit. Flesh Rot Updated the description to indicate that it increases the base damage of an ability. Symbiote Updated ability description to clarify that it applies to the base healing of Essence Link. Fixed an issue where Blood Spike on the Skeletal Zealot was not correctly reducing its cooldown when it consumed a stack of Deathly Calling. Corpse Explosion Fixed a bug where this wouldn t trigger if used on another player. PYROMANCER Due to the below changes, characters with soul points spent in Pyromancer will receive a free soul respec. Withering Flames Can now critically hit. Burning Shield Now absorbs 50% of the damage received, up to the indicated amount. It no longer has restrictions on when it can be cast. Ground of Power updates Renamed to Glyphs of Power. Glyphs of Power is now an instant cast self-buff with a 1 hour duration. This buff provides the same bonus to Fire abilities and increase to damage taken that Ground of Power did, but only applies the bonus while the caster is standing still. Now also increases mana regeneration. PVP - Glyphs of Power The bonus to Fire damage from Glyphs of Power in PvP combat is 5%. Improved Ground of Power Renamed to Improved Glyphs of Power. Retains the same effect on Glyphs of Power that it had on Ground of Power. Improved Grounding Removed. Improved Flame Jet - New Ability Grants Flame Jet a 33-100% chance to knock back targets it hits. Available after spending 5 points in Pyromancer. Wildfire The buff can now be clicked off or otherwise removed. Flicker Can now be cast while silenced. STORMCALLER Absolute Zero This will no longer be consumed if cast immediately after Arctic Blast or Icicle, before those spells hit the target. Building Storm The stacking buff is now consumed at the point of casting a Hypothermia ability, rather than being consumed at the time damage is dealt. Storm Guard Fixed a case where Storm Guard would not place a stack of Electrified on enemies it damaged. Icy Vortex Will no longer snare an enemy if they are already snared. Will still apply Hypothermia with each hit. WARLOCK Defile Fixed an issue where the last damage tick was not occurring. Sacrifice Life Mana No longer prevented from returning mana when used with Empowered Darkness active. Dark Fury Now deals damage even if the target is immune to the Stun portion of the effect. Damage from Warlock Armor and Dark Armor now checks for damage buffs and debuffs at the time the damage occurs. Charge consuming abilities now properly consume Charge when used while Empowered Darkness is active. Opportunity No longer consumed by abilities that you ve spent soul points to make instant-cast, such as Chloromancer s Bloom. ROGUE Increased Energy regeneration rate to 23 per second. General gameplay goals for the rogue update - Competitive PvE Alternatives to Sabodancer, both melee and ranged. - Competitive PvP DPS. You should fear seeing a Rogue the same way you see a Warrior. Of equal Prestige Rank, the two should be capable of providing a similar amount of PvP threat. - Survivability improvements. Some self heal improvements and vampiric-type Healing Siphons - Abilities that reduce the healing intake capacity of one s target, with a portion of the stolen amount going to the rogue. - Better synergies between souls. - More utility without giving up the majority of their DPS to get it, bringing them closer in line to the flexibility that other callings have. - Large pack tanking improvements - Improvement to threat on multiple mobs - Running capacity remains -- BUT, Double-teleport-invulnerable runner (the "bugged" one) goes away. - Reduction in required reliance on "unfair" tactics (invuls, slips, etc) via adding true competitive power ASSASSIN Gameplay goals More up front damage, less reliance on super-long, annoying DoTs. Better poisons. Less "waste a finisher to apply a short buff." Slip Away should not be a requirement to compete. Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, and Serrated Blades no longer trigger damage shield effects. Baneful Touch No longer a combat finisher ability. Now a self buff that increases the damage of all weapon enchantments by 20%. Unlocked after spending 20 points in Assassin. Leeching Poison The healing granted has been increased. Now unlocked after spending 14 points in Assassin, with an additional rank added at level 50. Debilitating Poison Updated functionality. The Assassin coats their weapons in poisons, and each weapon attack has a 20% chance to deal additional Water damage and drain 5 Energy, 5 Power, or 3% of the target s maximum mana up to a cap of 500 per hit. Lasts for 1 hour. Up to 2 weapon enchantments can be applied at one time. Poison Mastery Now also increases the Attack Power of the Assassin s poison-coated weapons by 15-75%. The chance for it to trigger has been increased to 4-20%, up from 2-10%. Enduring Brew Ability changed - now instantly heals the Assassin for a large amount of health, with a 1 minute cooldown. Backstab Attack Power damage bonus increased to 150% from 100%. Assassinate An additional 150% damage bonus from Attack Power is applied to this attack, up from 100%. Now also completely ignores armor on the target. Exposed Weakness The additional damage taken by the target is now increased by the Assassin s Attack Power. No longer on the global cooldown and has a 20 second ability cooldown added. Energy cost reduced to 10 from 20. Physical Trauma Ability changed - now increases the damage of Puncture, Jagged Strike, and Impale by 20-40% , and the damage of Final Blow on an impaled target by 20-40%. Slip Away Changed slightly - the Assassin is no longer immune to damage after using Slip Away. Any damage taken while Slip Away is active will not bring the Assassin out of stealth. Cut and Run - New Ability Available after spending 20 points in Assassin. Removes all control and movement impairing effects. Not on the global cooldown. Serpent Strike Energy cost reduced to 10 from 20. Impale Damage has been increased. Duration increased to 20 seconds, up from 16. Hidden Veil Fixed a bug where this wasn t working properly or would enter a cooldown period when you also had Camouflage, Step Into the Shadows, or Slip Away. BARD Gameplay goals A little more low level survivability - More of a reason to take this as a 3rd solo soul if you re inclined to get some more survivability back. Motif of Renewal - New Ability Unlocked after spending 6 points in Bard. Heals the Bard over 15 seconds, does not stack with Motif of Regeneration. Triumphant Spirit Healing bonus is now applied to Motif of Renewal. Motif of Regeneration Fixed a bug where this would end prematurely when another grouped Bard used their Motif of Regeneration. BLADEDANCER Gameplay goals Should be a viable in-your-face combat rogue. Combat Culmination Corrected the tooltip on this ability - it now indicates that unused combo points are refunded at 10 Energy per point (rank 2) or 15 Energy per point (rank 3). Rhythmic actions no longer cause Exhaustion; instead, only 1 Rhythmic Action can be active at a time. Weapon Barrage Removed the damage component of this interrupt ability. Strike Back Now triggers off of dodges as well as parries. Compound Attack Damage dealt is no longer reduced when hitting 2 or 3 targets. Now affects up to 5 targets, up from 3. Turn the Tide Whenever you dodge or parry an attack, it now also reduces the damage you take by 5-10%. Contra Tempo Functionality changed. Increases the Attack Power damage bonus to your Quick Strike and Precision Strike by 5-10%. The bonus is increased by 12% for each point spent in Bladedancer above 31. Counterbalance Ability changed. Now reduces the cooldown of all Rhythmic Actions by 15 seconds. Flash of Steel Now unlocked after spending 10 points in Bladedancer. A rank 7 of this ability has been added. Twin Strike The offhand attack now hits up to 4 enemies, increased from 1 other enemy. Unabating Steel Available after spending 25 points in Bladedancer. The Bladedancer becomes immune to all control and movement impairing effects after using Flash of Steel. Blade and Soul Parity Also increases the Bladedancer s Critical Hit damage by 50%. Double Coup Functionality has been changed. Now increases the damage of Keen Strike, Quick Strike, Precision Strike, and Twin Strike by 75%. False Blade, Dauntless Strike Duration is now 20 seconds for 1 Combo Point, 30 seconds for 2 Combo Points, 40 seconds for 3 Combo Points, 50 seconds for 4 Combo Points, and 60 seconds for 5 Combo Points. INFILTRATOR [PvP] Cleanse Soul No longer takes you out of stealth when used. MARKSMAN Gameplay goals No longer suffers an identity crisis around being the mobile-soul-that-requires-mostly-stationary-play. Pedestals are gone. Sniping remains. They get enchanted Ammo buffs (via their new "Munitions" line), and can bring one more ability into an AE rotation. New survivability as well. Better synergy. Due to the below changes, characters with soul points spent in Marksman have received a free soul point respec. Marksman s Pedestal and Sniper s Pedestal have been removed. Hit and Run Removed. Improved Hit and Run Removed. Swift Shot, Empowered Shot, Deadeye Shot, Rapid Fire Shot Damage increased. Strafe Damage increased. An additional 100% bonus from Attack Power is added to this attack. Four new weapon enchantments for ranged weapons have been added. Only 2 weapon enchantments can be active at one time; does not stack with Assassin poisons or Nightblade weapon enchantments. Electrified Munitions Unlocked at 14 points. Ranged weapon attack abilities deal additional Air damage. Damage is increased with points spent in Marksman above 14. 1-second internal cooldown on this ability. Rending Munitions Unlocked at 28 points. Your ranged weapon attacks ignore 25% of the target s armor. Vampiric Munitions Unlocked at 18 points. Ranged weapon attack abilities have a 20% chance to place a curse on the target, reducing their healing taken by 50% for 15 seconds. The Marksman is healed for 50% of any healing the cursed target receives. The healing siphon works for both overhealing and incoming healing from procced effects and takes precedence over other healing debuffs on the target. Silver Tip Munitions Unlocked at 51 points. Ranged weapon attack abilities debuff the target, causing them to take an additional 2% damage from the Marksman for 10 seconds. Stacks up to 10 times. Multiple Marksmen can stack the debuff on the target, but are only affected by their own application. 1-second internal cooldown on this ability. Controlled Fire - New Ability Available with 38 points spent in Marksman. Reduces the Energy cost of all ranged weapon attack abilities by 10% and increases the Attack Power damage bonus by 10%. The bonus is increased by an additional 5% for each point spent in Marksman above 38. Deaden Energy cost reduced to 10 from 40. Lightning Fury Can now be cast instantly. Energy cost reduced to 30 from 40. Single Minded Focus Ability changed - now increases the damage of all single target damage abilities by 1-5%. Increased Fire Power Effect is now triggered on all critical hit attacks. Rapid Extrication Now reduces the cooldown of all Marksman abilities by 15-30%. Barbed Shot Moved to a 16 point root ability. Penetrating Shots Now works with both ranged and melee weapon physical attacks. Also ignores 5-25% of the target s armor, up from 4-20%. Master Archer Ability changed - whenever you are standing still, damage with ranged weapons is increased by 5-25%. Fan Out, Crossfire, Lightning Fury Can now hit up to 8 targets, increased from 4. Collateral Damage Increases the damage of all ranged weapon area of effect attacks by 15-30%. The Hammerknell Synergy Crystal for Marksman has an update 2-piece bonus Marksman Finisher abilities have a 20% chance per combo point spent to reset the cooldown of Empowered Shot and cause the next Empowered Shot to be instant. 4-piece Hammerknell Synergy Crystal bonus has been updated with the above changes now increases the damage of Electrified Munitions by 50%. NIGHTBLADE Gameplay goals Some more survivability, without having to rely on pure immunities. Hellfire Blades, Smoldering Blades, and Fell Blades no longer trigger damage shield effects. Primal Strike Now deals Death damage instead of Physical damage. Primal Death Now increases the damage of Primal Strike by 5-15%. Enkindle Ability changed to increase the Attack Power bonus of your Fire and Death based attacks by 15-30%. Living Flame Increased the damage bonus from Attack Power by an additional 50%. Twilight Transcendence Ability changed; it now removes all curable harmful effects, reduces damage taken by 50%, and heals the Nightblade for 50% of their max health over 4 seconds. Fell Blades Available after spending 16 points in Nightblade. Now causes weapon attacks to have a 20% chance to deal Death damage and curse the enemy, reducing healing on the target by 50%. The Nightblade receives 50% of any healing on the cursed target. The healing siphon works for both overhealing and healing that comes from procced effects and takes precedence over other healing debuffs on the target. Fiery Chains An additional 50% damage bonus from Attack Power has been added. Now unlocked after spending 32 points in Nightblade. Now grants a Combo Point when used. Each additional target affected has a 50% chance to grant an additional Combo Point. Nightstalker Functionality has changed. Your Blazing Strike, Flame Thrust, Dusk Strike, and Twilight Force now deal 5-15% more damage and an additional 10-30% damage if the enemy is below 30% health. Weapon Flare Now grants a Combo Point when used. RANGER Gameplay goals Synergizes with other souls better. No longer overly dependent on Shadow Fire. Killing Focus Now increases the damage of both melee and ranged weapon attacks by 2-4%. Double Shot All ranged weapon attacks gain a 10-50% chance of firing an additional shot. Shadow Fire Now increases your damage with ranged weapons by 13% for 25 seconds. The bonus to damage is increased by 1% for every point spent in Ranger above 14, to a maximum of 50%. Master Huntsman The Dire Wolf s Maul now infects the target, reducing healing taken by 10-50% - increased from 6-30% healing reduction. Your Blood Raptor s Bloodied Blow now has a 20-100% chance to double attack, increased from 5-25%. Divert Rage Updated tooltip to better indicate that the threat transferred to the pet is the threat generated by the Ranger in the 10 seconds after using the ability. Rain of Arrows Cooldown reduced to 6 seconds from 8. Bloodied Blow Damage has been increased. RIFTSTALKER Gameplay goals Offensively synergizes through +AP and reflect shields. Some new multi-target threat coolness here too. You should be able to take some Riftstalker without flooring your DPS, as melee souls ability to close all currently lives in this tree. Please Note! Further high end tanking updates will be coming in a minor update following the 1.5 release. Due to the below changes, characters with soul points spent in Riftstalker have received a free soul respec. Guardian Phase Threat generation increased to 200% from 100%. No longer purgeable. Stalker Phase Effect is no longer purgeable. Now adds a 10% damage bonus when activated. Plane Shifting adds another 15% damage bonus for 10 seconds. Planar Strike, Phantom Blow, Rift Disturbance, and Shadow Blitz Reduced the threat generated by these abilities. Shadow Blitz An additional 50% damage bonus from Attack Power has been added to this attack. Now awards 2 Combo Points. Shadow Stalk Now removes all control and movement impairing effects. While in Guardian Phase, the Riftstalker Plane Shifts toward the target, instead of to behind the target. Annihilate Damage increased. Now adds a buff that increases Attack Power by 15%, rather than a fixed value. Stalker Phase Effect is now triggered after using any Plane Shift abilities. Increases damage by 5% when active. Rift Barrier Now absorbs both physical and non-physical damage. Additionally, the absorbed damage is reflected back on the attacker. Improved Rift Barrier Removed. Planar Vortex - New Ability Whenever the Riftstalker Plane Shifts, they gain Planar Vortex which lasts for 8 seconds. Deals the amount of your weapon damage every second to surrounding enemies and generates a large amount of threat. Effect can only be triggered when the Riftstalker is in Guardian Phase. Hasted Time Increased the speed buff granted after Plane Shifting by 25-50%, up from 15-30%. Can be triggered once every 10 seconds. No longer stacks with the Bladedancer s Sprint and the Marksman s On the Double. Freedom of Movement Effect is triggered after Plane Shifting and can only occur once every 10 seconds. Shadow Assault The damage bonus from Attack Power has been increased to 100%, up from 50%. While in Guardian Phase, the Riftstalker Plane Shifts toward the target instead of to behind the target. Now awards 2 Combo Points. Shadow Mastery Now a 2-point ability that reduces the cooldown of your Plane Shift abilities by 10-20 seconds. Phantom Blow Now has a 10 second cooldown. The stack size has been reduced to a single stack and reduces damage taken by 6%. Rift Guard Now absorbs damage up to 250% of your maximum health, up from 150% for a 51-point Riftstalker. Shadow Guard - New Ability Available after 25 points spent in Riftstalker. When you use Phantom Blow, you gain Shadow Guard for 20 seconds, reducing Physical damage taken by 1-5%. For every 1000 Armor you have, you take 1% less Physical damage up to 20% additional bonus. Planar Disruption - New Ability Unlocked with 22 points spent. Attempts to disrupt the target s spell casting. Not affected by global cooldown. Physical Wellness - New Ability Unlocked with 46 points spent. Increases the maximum health of party and raid members by 1500. Lasts for 20 seconds. Defer Death Reworked the functionality. When struck by a killing blow within 30 seconds, the Riftstalker gains an absorption shield that absorbs all incoming damage for up to 50% of their max health over 15 seconds. Instigate No longer triggers the global cooldown. Guarded Steel, Annihilate Duration per combo point is now 20 seconds for 1 Combo Point, 30 seconds for 2 Points, 40 seconds for 3 Points, 50 seconds for 4 Points, and 60 seconds for 5. SABOTEUR Gameplay goals Use of bombs should not be a DPS downgrade. Annihilation Bomb, Chemical Bomb, Fragmentation Bomb An additional 200% damage bonus from Attack Power is applied to these attacks. Base damage increased. High Explosives Now have a chance to crit on each tick instead of only the first tick. Damage increases with additional points spent in Saboteur above 44. Residual Shrapnel Functionality changed. Your Blast Charge deals an additional 35% damage over 6 seconds, and Shrapnel Charge deals an additional 35% damage over 6 seconds. Time Bomb An additional 200% damage bonus from Attack Power is added to this attack. Damage has been increased. Updated Saboteur 2-piece bonus on the Hammerknell Synergy Crystal It now also increases the damage of Fragmentation Bomb and Chemical Bomb by 30%. WARRIOR Reactive abilities have been given a 1.5 second shared internal cooldown which will keep multiple reactives from being used simultaneously. This will affect Flesh Rip, Frenzied Strike, Inescapable Fury, Disarming Counterblow, Paladin s Reprisal, Retaliation, and Turn the Blade. Spell-interrupting abilities that are not combat finisher abilities no longer deal damage and only interrupt the casting of the target. This affects Bash, Face Slam, Flinching Strike, and Furious Rage. Single-target taunts are no longer on the global cooldown. These include Spark, Shield Throw, Sergeant s order, and Grim Lure. Due to this change, the damage component has been removed from Spark and Shield Throw. Grim Lure, Spark, and Shield Throw Changed the projectile effect on these abilities. The taunt effect now triggers at time of use and not when the projectile hits. BEASTMASTER Pack Mentality Fixed a case where this effect was removed when spending a soul point. CHAMPION Bloodthirst This ability is now on the global cooldown. Due to this the damage has been increased and it now grants an attack point. PALADIN Light s Decree Fixed a bug with the debuff tooltip to indicate it triggers off of single target attacks. Paladin s Devotion Can now be used while snared or rooted and will properly remove those effects. Paladin s Reprisal Can now be used while wielding a 2-handed weapon when under the effect of the Vindicator soul s ability, The Art of Defense . Sweeping Strike Fixed a case allowing Elemental Touch to trigger off of both the initial hit damage as well as the elemental hit. PARAGON Wrist Strike No longer blocks Break Free abilities. Predictable Movements Fixed an issue that could cause Predictable Movements to not work at all. This should no longer lose charges when the Paragon uses one of their own abilities. Reaping Harvest Ability will show as unavailable while wielding a 2-handed weapon. REAVER Creeping Death Fixed a bug causing rank 2 through 4 to not properly snare the target. RIFTBLADE Riftwalk Riftwalk now always places you behind your target. Fixed a tooltip bug which stated that Riftwalk stunned the target instead of rooting them. The ability function hasn t changed and still roots the target. Avatar of the Rift Fixed a bug allowing the damage shield to hit the attacker for each tick of a damage over time ability, or to trigger from auto-attacks. It no longer triggers from auto-attack damage and only applies on the first tick of a damage over time ability. Earth Burst Fixed a tooltip typo that listed the snare duration as 0 seconds. VOID KNIGHT Ragestorm Fixed a case allowing Elemental Touch to trigger off of both the initial hit damage as well as the elemental hit. WARLORD Combat Awareness Updated tooltip to better indicate that the ability generates significant threat. PVP/WARFRONTS Killing a mind-controlled player of your own faction will not give you prestige, favor, or experience. It s still pretty funny, though. PvP deaths no longer result in soul damage, even if NPCs are attacking you. Fixed the calculation of the Monthly Kills stat. NOTE This will result in a one-time reset of your monthly kills display, and then it will start tracking properly! For PvP quests that require defeating other players, NPCs can no longer steal your credit. If you are in a raid with less than 6 people, Prestige and Favor awards will be calculated using the party values. Whitefall Steppes Escalation Now properly tracks and displays Sourcestone captures and returns on the leaderboard. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Fixed an exploit that allowed Guardians to get up to the back side of the Defiant spawn point in Port Scion. Pyromancers Glyphs of Power Reduced the bonus to Fire damage from Glyphs of Power in PvP combat to 5%. Port Scion Zerena Karathi and Alys Whiteshield (both in the starting areas) will no longer attack players. Characters will no longer be affected by PvP Immunity effect when zoning into or being resurrected inside an instance. DUNGEONS, SLIVERS, AND RAIDS Increased the chance for tier 1 Expert bosses to drop Epic quality loot. Added a 50% chance for tier 1 Expert bosses to drop a second Plaque of Achievement. Added a 50% chance for tier 2 Expert bosses to drop a third Plaque of Achievement. Reduced the prices of Expert dungeon armor. The second tier of Expert dungeon armor now requires turning in the first tier of Expert armor to purchase. ABYSSAL PRECIPICE The Abyssal Precipice achievement can now be updated by defeating Expert versions of the bosses. DARKENING DEEPS Darkswarm mobs no longer award experience. Braxtepel Flame Cleave can no longer be reflected. Gedlo Council Fiery Bonds and Searing Flame can no longer be reflected. DEEPSTRIKE MINES Expert Fixed some locations where characters would be teleported after being resurrected. The ledge of the Titan s bed in Deepstrike Mines is now too slippery to stand on! DROWNED HALLS Players can no longer hide from Isskal s single-target attacks. Hydriss Tsunami visual effect looks and is times better to help represent ability damage increase over distance. Hydriss should no longer attack players during or instead of her Waterburst and Hydrostatic Shock phases. FALL OF LANTERN HOOK Expert Additional tuning for the Helena Brass finale so Oludare should always spawn and not block you from completing the dungeon. GILDED PROPHECY [Sliver] Added a Conqueror type achievement for this zone, along with a new reward! GREENSCALE S BLIGHT [Raid] Oracle Aleria If Necrotic Eruption is on a character at the time of Aleria s death, it gets removed rather than bombing the entire raid once the maze walls drop. No more victory-wiping! Lord Greenscale At long last, and hopefully for good - fixed a case where Lord Greenscale would sometimes cancel his Genesis Torrent cast or channel. HAMMERKNELL [Raid] Darktide Mists can now be crowd controlled. The later bosses in Hammerknell now drop additional Greater Marks of Ascension. Sicaron Adjusted duration of the Soul Harvest ability. Grugonim Removed reputation gain from the Bloodplague Crawlers and Manifested Death (towers). Grugonim Increased the damage buff granted to players to 4% from 2% per stack. KING S BREACH Strange Plots of the Aelfwar Fixed a case where the quest objectives would not reset and refused to allow players on this quest to return to the instance and complete it. RUNIC DESCENT Standard Slightly reduced base mob density in this dungeon. Expert Neutral mobs no longer award experience. Expert Rotting Flesh is now cleansable. Expert The Keep Cleansing achievement should now properly award as described. ZONES The Saga of the Endless A Father s Love Nearby Rifts will no longer cause quest targets to hide from this quest. Some NPCs, primarily in Moonshade Highlands, were granting experience outside of the normal range for their level and difficulty. Corrected! Manticore type mobs just got more lucrative to hunt - they weren t dropping as much currency loot as they should have. DROUGHTLANDS Zone event Saving Lantern Hook This event should no longer be able to get into a non-completable state. FREEMARCH A new porticulum has been added to Ark of the Ascended, allowing new characters to receive their Soul Recall ability earlier. GLOAMWOOD Out of Harm s Way This quest should be less negatively impacted by footholds at the nearby Guardian Encampment. Also increased the distance the escort can be from the player before the quest will fail. Gwyddon is now properly removing the Hag s curse for any afflicted Ascended. IRON PINE PEAKS The Redsnow Bandit population around Frost Falls has been retuned to be more in keeping with the quest levels of that area. SCARLET GORGE Daily quests in Scarlet Gorge should all properly grant notoriety for repeat completions. SCARWOOD REACH Zone Event The Witching Hour Fixed a case where the event could fail before all targeted locations had fallen. Realigned Priorities The Guardian Raiders that spawn should no longer flag you for PvP and as an added bonus, also no longer hit like trucks. Chronic Cultist Culling Removed the second objective from this daily quest. Local Cures Umbral Sedge plants will no longer spawn inside of rocks. Insuring Their Safety More Gorefang Wranglers should now be available. A Temporary Solution Reworked this quest so you are asked to speak with Sasha Nikadon in The Sagespire to receive the quest objective item, A Pinch of Sourcestone Powder . SHIMMERSAND Zone event Scourge of the Sands has been tuned down in difficulty. The Order s Charge Quest will now always update on killing a Maelforge Emberdrake if the Flamerod is active. The Unlucky Few NPCs will respawn more reliably during this quest. Fight Fire with Fire During this quest you will no longer be able to pick up more than 9 Core of Flames. Ritual Firebrands This quest no longer grants experience when completed. Level 50 Rifts now have a chance to appear in Firesand Desert! SILVERWOOD A new porticulum has been added to Divine Landing, allowing new characters to receive their Soul Recall ability earlier. The rare spawn NPC, Pandora, will no longer be a potential target of Defiant Footholds. STONEFIELD Tracking a Traitor Ascended will now have an easier time using Kira s Signal during this quest. Daily quests in Stonefield should all properly grant notoriety for repeat completions. CRAFTING Skill-specific Plaques have been converted into Master Crafter s Marks. Master Crafter s Marks will now drop and reward wherever the previously skill-specific Plaques would (Apothecary Plaque, Outfitter Plaque, etc.). All Epic crafting recipes are now purchased with Master Crafter s Marks. Reduced the amount of Eternal Planar Dust required to make the components for the weekly Crafting Rift lure quests. Slightly increased the amount of store-bought materials needed to offset the cost reduction. You can now receive Inert Shards, Stones, Gems, Crystals, and Prisms from Apothecary daily quest reward bags and chests, as well as Apothecary Crafting Rifts. Crafting Rift Weaponsmith Will no longer auto-complete the third bonus stage due to multiple characters completing the second. Brilliant Enduring Rune now grants +9 Endurance, up from +8. Every point counts! Tempered Orichalcum Bar, Enchanted Shadethorn Lumber, Steel-Stitched Leather, and Infinite Essence now sort properly on the auction house. Epic Essences and Rare Essences above level 50 now Salvage for more level-appropriate materials. Dark Seafoam Green Dye has been fixed to require 110 Apothecary skill to create. It previously was set to 130. Ruby Gorget was incorrectly requiring 201 skill to create instead of 210. Fixed! Skilled Armorsmith Supply Chests will properly award Armorsmith materials rather than Weaponsmith. Ornate Platinum Choker now displays the correct name in the recipe list. Corrected the name of the Apothecary Workorder that requires Lesser Healing Potions. Runecrafters will no longer receive Workorder Radiant Steadfast Runes. Characters currently on this quest will still be able to complete it - a new Runecrafter Workorder has been added to replace it, requiring Radiant Insightful Runes. Fixed an issue where neutral Crafting Trainer NPCs in Fortune s Shore were offering faction-specific recipes. Corrected the Bind on Pickup flag on some Rune and Runeshard recipes that were not previously set. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Endurance bonuses from crafted item sets can now stack with each other. Shard firsts for crafted items are now granted at the time the item is successfully crafted. Fixed the skill level requirement to craft Carmintium Lariat. ITEMS The prices of Essences on the Planar merchants has been adjusted due to the merging of Inscribed and Crystal Sourcestone. New Synergy Crystals are now available from the Planar Goods merchants for Greenscale and tier 2 Expert item sets. A number of vanity items and gloves that were previously non-tintable can now be dyed! Gravemaker Steaks, Drake Filets, and Icewatch Cupcakes no longer have an item use time. The effect is now applied immediately. Items that grant temporary enhancements (ex Padding, Armor Plating, Spellstones, Riding Chaps, etc.) have updated icons. Collectible books no longer count as quest items and will go into your primary inventory. If you have any in your quest bag that you hadn t added to your collections, you ll need to move them into your general inventory to use them. Fixed a bug that could cause Synergy Crystals to display incorrect tooltips in merchant windows. Transplanar Synergy Crystals no longer have a faction requirement to use. Fixed an issue where clicking off the buff from Necrotic Rage would prevent it from proccing again unless the focus was re-equipped. Binding Silk Now with Physical Crit rather than Spell Crit. Bulwark of Banishment Reduced the Block bonus from 40 to 20 to bring it in line with other items of similar level. Deathsteel Pauldrons Now with Attack Power rather than Spell Power. Double Barrel Problem Solver Changed graphic so this is actually double-barreled. Energetic Sourcestone Mirror is no longer able to proc from every tick of a damage over time ability, only on the first. Fang of the Life Lord Can now correctly proc from Warrior abilities. Gossamer Motions Now has Attack Power instead of Spell Power. Gravetouched Soulstone Fixed so it actually does proc the buff on your pet, as the description indicates. Metamorphic Stonesource Will now apply the correct effect. Murk Shrouded Trinket Effect tooltip now displays the correct name. Nyx s Chloromancer Crystal 2-piece bonus now increases the chance for Radiant Spores to proc by 10%, up from 5%. Nyx s Chloromancer Crystal 4-piece bonus now causes damage ticks from Void Life to place a stacking buff on the Chloromancer. Each stack reduces the casting time of the next Nature s Touch spell by 0.5 seconds. Privateer s Axe of the [...] Can once again be sold to merchants. Sandcovered Shroud Now accepts both Primary and Secondary areas for dyes. Stinging Faesource Now procs the correct buff. Tuthmet Wine Fixed the spell power buff so it will no longer be overwritten by a weaker version. Fixed a bug where Simple Synergy Crystals could be equipped by Clerics. GRAPHICS AND AUDIO Now with better Anti-Aliasing! Set your Anti-Aliasing option to Edge Smoothing to see the new improvements. Fixed an issue with falling through the world when changing your graphics texture quality. It s a lot more difficult to get your character to stand at impossible angles while mounted. Fixed an issue with sound reverberation in some areas (such as Chancel of Labors in Iron Pine Peaks) where the effect was way too strong on footsteps, character speech, and some other sounds. Fixed footstep sounds for some polymorph effects that had none. Fixed objects not drawing to the correct distance at initial login. Look for new finely-feathered-friends livening up Meridian and Sanctum! Improved the variation in crowd cheer audio. Fixed some issues that could cause framerate stuttering when running through the world. Added voiceover to several existing major zone events. Added a sound to Prince Hylas opening of Greenscale s Door inside Greenscale s Blight. Fixed a bug where casting animations were sometimes interrupted by other animations. COMMANDS AND MACROS Added a keybind-able command that will hide other players on your screen when the key is pressed. There is no default bound key, but you can set one in the Key Bindings menu as Hide Other Players under UI Toggles. You can now add [notactive] to a /cast macro to prevent it from turning off a toggled ability. Fixed a bug where players could incorrectly end up targeting themselves when using abilities from macros. The Marksman Bull s Eye and other similar abilities will now work properly in macros. UI/SETTINGS Parties can now be displayed by default using the Raid Frame UI. Check the Display tab under Options to enable this setting. The Auction House no longer truncates long item names with ... when using right click on an item in your inventory to search auctions. The quest log now displays how many daily and weekly quests you ve turned in as well as the limit per day/week. It also shows the current total number of quests in your quest log alongside the quest log cap amount. The visuals on the character sheet now update as soon as an armor item is dyed. Added an option to always display status text for your Focus target, similar to the existing options for Player, Target, Party, etc. If your character has had more than one role that has had a free Soul Point respec applied to it due to a patch, you now see a message box listing all of your respecced roles on first login. The Auction House now has a new Vanity subsection to look for wardrobe items! Clicking the Bid or Buyout buttons on the Auction House no longer changes the position of your scroll bar in search results. Fixed an Auction House purchasing bug that would prevent you from buying an item from search results immediately after placing an item up for auction. Soul Exhaustion tooltip now correctly explains whether it has been applied by resurrecting at a graveyard or by reaching 0% Soul Vitality. Title rewards are now displayed in the Achievements window. The on-screen popup message for Quest Accepted now appears for all quests, including Rift dailies. Removed an erroneous error message when adding the first quest to your quest stickies when the stickies are currently empty. Item tooltips no longer display red text while dead if you can use the item while alive. Tooltips for kill quests that require specific level mobs or higher will no longer show too-low targets as valid. Moved the Settings option for Ability Queue into the Action Bar settings category. Fixed a bug where you couldn t delete quests from your quest log if the only quests you had in there were daily/weekly types. Fixed the chat window occasionally truncating lines when using larger text sizes. Ascended Powers and Guild Perks are now organized by category in your Abilities window. CLIENT Client stability improvements, yay! Fixed an incompatibility with Windows 8 32-bit.
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ニンジャのアーキタイプ Ninja Archetypes Frozen Shadow Frozen Shadow 出典 Inner Sea Intrigue 38ページ Frozen shadows belong to a rare ninja clan operating in Avistan, having migrated to the Lands of the Linnorm Kings decades ago. Most members are Tian, Ulfen, and Varki humans, and they work as thieves, power brokers, and spies loosely guided by secretive masters with unknown agendas. クラス技能:A frozen shadow adds Survival to his list of class skills, instead of Diplomacy. This ability alters the ninja’s class skills. Hardy Killer(変則)/Hardy Killer:At 2nd level, a frozen shadow has become incredibly inured to his surrounding climate. At the beginning of any day, the frozen shadow can spend 1 point from his ki pool to benefit from the effects of an endure elements spell. The frozen shadow does not treat any Acrobatics skill check to jump as if he had a running start, and at 10th level he cannot reduce the DC of Acrobatics skill checks made to jump by half. This ability alters ki pool. Track Victim(変則)/Track Victim:Starting at 4th level, a frozen shadow adds half his ninja level on Survival checks to follow tracks and on Perception checks to see through disguises. Additionally, if the frozen shadow sees a creature that has changed its appearance using the Disguise skill, he can always attempt a Perception check to see through the disguise, even if the disguised creature did nothing to draw attention to itself. The frozen shadow also gains a +2 bonus to Will saving throws when attempting to disbelieve an illusion affecting a creature or creatures. This ability replaces uncanny dodge. Swift Tracker(変則)/Swift Tracker:At 8th level, a frozen shadow can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving up to twice his normal speed while tracking. Additionally, his bonus on Will saving throws to disbelieve illusions affecting a creature or creatures increases to +4. This replaces improved uncanny dodge. 忍術:The following ninja tricks complement the frozen shadow archetype bleeding attackUC, darkvisionUC, deadly rangeUC, fast stealthUC, hidden weaponsUC, sudden disguiseUC, vanishing trickUC, and wall climberUC. 上位忍術:The following advanced ninja tricks complement the frozen shadow archetype assassinateUC, ghost stepUC, invisible bladeUC, master disguiseUC, and see the unseenUC. Gunpowder Bombardier Gunpowder Bombardier 出典 Heroes from the Fringe 30ページ Ratfolk assassins and other ninjas with an affinity for gunpowder demonstrate masterful control of bombs, using the explosives to inflict major damage or impair their foes. Gunpowder Bomb(変則)/Gunpowder Bomb:At 2nd level, a gunpowder bombardier can expend 1 ki point to throw a gunpowder bomb at a grid intersection as a ranged attack against AC 5 with a range of 20 feet. The gunpowder bomb deals 1d6 points of bludgeoning damage to all creatures in a 10-footradius burst, which can be increased to 20 feet by spending 1 additional ki point. A creature in the bomb’s radius can attempt a Reflex save (DC = 10 + half the gunpowder bombardier’s ninja level + her Dexterity modifier) for half damage. At 5th level and every 2 levels thereafter, the bomb’s damage increases by 1d6, to a maximum of 9d6 points of bludgeoning damage at 19th level. This alters ki pool and replaces the ninja trick gained at 2nd level. Explosive Impairment(超常)/Explosive Impairment:At 4th level, a gunpowder bombardier can imbue her gunpowder bombs with impairing effects. By spending 1 additional ki point when she throws a gunpowder bomb, the gunpowder bombardier can cause her bomb to inflict one of the following conditions, in addition to dealing its normal damage, for a number of rounds equal to half her ninja level dazzled, deafened, entangled, or shaken. At 8th level, she adds nauseated and stunned to the list of conditions her bombs can inflict. A creature that succeeds at the Reflex save to halve the damage also negates the condition inflicted by the gunpowder bomb. This replaces uncanny dodge. Delayed Explosive(変則)/Delayed Explosive:At 8th level, a gunpowder bombardier can plant a gunpowder bomb and delay its explosion. As a standard action, the gunpowder bombardier can place a gunpowder bomb—adding effects as she would if she were throwing the gunpowder bomb, and spending the requisite ki points—and specify a number of rounds after which the bomb will detonate, up to a maximum number of rounds equal to the gunpowder bombardier’s ninja level. If the bomb is touched or moved by another creature, it detonates immediately. The gunpowder bombardier can have only one delayed explosive active at a time; planting another gunpowder bomb renders the previous bomb inert. This replaces improved uncanny dodge. Mask of the Living God Mask of the Living God 出典 Disciple s Doctrine 20ページ When the Living God needs to silence the voices of those heretics who question too loudly, these enforcers are the tools he employs. Weapon and Armor Proficiencies:In addition to having the ninja’s normal weapon and armor proficiencies, the mask of the Living God is proficient with bolas, saps, and whips. This alters the mask of the Living God’s weapon and armor proficiency. Mask(変則)/Mask:A mask of the Living God has a mask that is a symbol of his faith and the myriad powers invested in him. Abilities granted by this class other than undercover faith function only while the mask of the Living God is wearing his mask. Putting on or removing this mask is a move action. Undercover Faith(変則)/Undercover Faith:At 1st level, when not wearing his mask, a mask of the Living God can take on an utterly mundane identity as if he were a vigilante with the many guises social talent. While in a mundane identity, the mask of the Living God cannot wear his mask; putting it on while in a mundane identity immediately ends the mundane identity and its effects. Changing into this mundane identity takes 1 minute and must be done out of sight to preserve the mask of the Living God’s secret. The time it takes the mask of the Living God to change into a mundane identity cannot be decreased. This replaces poison use. Expurgate(擬呪)/Expurgate:The role of a mask of the Living God is to silence heretics and blasphemers, and he is an expert at rendering even the most glib of his foes into babbling fools. At 2nd level, when he deals damage to a target, he can expend 1 point from his ki pool to affect that target as if he had cast fumbletongue, using his ninja level as his caster level. The target can attempt a Will saving throw (DC = 10 + half the ninja’s level + his Charisma modifier) to negate this effect. At 6th level, the target of this ability is instead struck entirely mute for 1d4 rounds unless it succeeds at a Will saving throw. The mask of the Living God cannot spend a point from his ki pool to make an additional attack. This alters ki pool. Stern Gaze(変則)/Stern Gaze:A mask of the Living God is trained to sense deception and strike fear into the hearts of his foes. At 3rd level, he gains a morale bonus equal to half his ninja level on Intimidate and Sense Motive checks. This replaces no trace. 忍術:The following ninja tricks complement the mask of the Living God archetype forgotten trick, kamikaze, unarmed combat training, vanishing trick, weapon training. 上位忍術:The following master tricks complement the mask of the Living God ghost step, see the unseen, and shadow split. Petal Ninja Petal Ninja 出典 Wilderness Origins 13ページ Petal ninjas are a secretive clan of ghoran infiltrators, in touch with their plantlike nature to the point where they can change their forms, allowing them access into places that were previously impossible to reach. Petal ninja is an archetype available only to ghorans. クラス技能:A petal ninja gains Heal as a class skill, but does not gain Appraise as a class skill. This alters the ninja’s class skills. Blossom Shower(変則)/Blossom Shower:At 2nd level, as a standard action, a petal ninja can spend 1 ki point to create a burst of flower petals in a 15-foot radius centered on a point within 20 feet. A blossom shower lasts for a number of rounds equal to half the petal ninja’s level (minimum 1 round). When activating a blossom shower, the petal ninja forgoes a number of sneak attack dice to determine the shower’s effects, as noted below. These sneak attack dice are unavailable for the duration of the blossom shower and are regained when the effect ends. If an effect requires a saving throw, the DC is equal to 10 + twice the number of sneak attack dice expended + the petal ninja’s Charisma modifier. The petal ninja can choose to create a lesser effect even if she expends more dice than required. For example, she can expend 4 sneak attack dice, but impart the effect of 3 sneak attack dice. The shower does not affect the petal ninja herself, apart from the concealment granted by using 1 sneak attack die. 1 Sneak Attack Die Creatures within the radius gain concealment (20% miss chance). 2 Sneak Attack Dice As 1 sneak attack die, except each creature in the radius must succeed at a Will save or be dazzled for 1d6 rounds. 3 Sneak Attack Dice As 2 sneak attack dice, except creatures are sickened on a failed save. 4 Sneak Attack Dice As 2 sneak attack dice, except creatures are fascinated on a failed save. 5 Sneak Attack Dice As 2 sneak attack dice, except creatures are staggered on a failed save. 6 Sneak Attack Dice As 2 sneak attack dice, except creatures are nauseated on a failed save. This replaces the ninja trick gained at 2nd level. Burst of Blossoms(超常)/Burst of Blossoms:At 4th level, a petal ninja gains the ability to transform into a cloud of blossoms as a standard action. By spending 1 point from her ki pool, a petal ninja can take the form of a cloud of blossoms, becoming insubstantial for 1 round, as gaseous form. While insubstantial she also gains a +4 circumstance bonus on Stealth checks. At 8th level, the duration increases to a number of rounds equal to 1 plus the petal ninja’s Charisma modifier. This replaces no trace, uncanny dodge, and improved uncanny dodge. Sundial(超常)/Sundial:At 6th level, the petal ninja gains the ability to change the lighting in a 30-foot-radius emanation centered on herself as a move action. For every ki point she spends, the light levels change by one step (from darkness to dim light, normal light, and bright light, and vice versa). This change remains in effect for 1 minute. This replaces light steps.
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楽曲リスト TRACK TITLE / LEVEL 楽曲リスト(IV)/LEVEL18 TOTAL NOV ADV EXH MXM INF GRV HVN VVD 264 000 000 075 137 052 灰色背景のTRACKはプレーする為にインプットが必要です 水色背景のTRACKは初回プレー時もしくはインプットする為に特殊な条件が必要です マゼンタ色/琥珀色/シアン色背景のTRACKはプレーする為にBLASTER GATEでの解禁が必要です 黄色背景のTRACKはプレーする為にPOLICY BREAKでの解禁が必要です 桃色背景のTRACKはプレーする為に多機種との連動・合同イベントでの解禁が必要なTRACKです 金色背景のTRACKはプレーする為にΩ Dimensionでの解禁が必要です 投票 No. MUSIC BPM Lv CHAIN 譜面属性dif ind NOV ADV EXH MXM INF GRV HVN VVD 0461 ΣmbryØ 220 08 15 18 20 - 2476 0408 ΩVERSOUL 155 06 13 16 18 - 1563 0440 Яe s NoVǢ 250 06 12 15 18 - 2587 0376 ↓↓↓ 222 06 12 18 - - 2748 0330 ΑΩ 208 06 12 18 - 19 2239 0316 Absurd Gaff 160 06 11 16 - 18 1649 0454 Akzeriyyuth 195 06 13 15 18 - 1965 0459 ALTONA 158 06 12 15 - 18 1905 流星 Angelic Jelly 200 06 12 16 - 18 2169 0342 Angels And Demons 177 05 10 18 - - 1787 0221 Bangin Burst 234 06 13 18 - 19 2403 総合、縦連、二重階段、片手 KAC Be a Hero! 190 05 11 15 18 - 2354 0432 BEAST BASS BOMB 170 06 10 15 18 - 2477 アナログ 0454 Beyond the BLUE 132 06 13 16 18 - 1759 0229 Black Emperor 30-195 06 11 18 - 19 1956 総合、全体難、擬似停止 0452 Black night 226 06 13 15 18 - 2667 0221 BLACK or WHITE? 185 06 12 18 - 19 2089 総合 0330 Blastix Riotz 256 06 12 18 - 19 2137 0447 BLAZING_LAZER 191 06 12 16 18 - 2032 0440 BlueMoon Princess 235 06 13 16 18 - 2290 PB25 Boss Rush 190 06 12 15 18 - 2473 0453 Breakin Asia 230 06 13 16 18 - 2348 0401 Broken 8cmix 150 06 10 14 - 18 1706 0442 C18H27NO3 210 06 10 16 - 18 2470 KAC Catch Our Fire! 190 05 11 15 18 - 2077 0372 Celestial stinger 259 06 12 16 - 18 1800 0411 Cepheus 190 04 12 15 18 - 2105 BST CHERNOBOG 200 06 13 16 18 - 2453 0438 Cloud 9 153 06 13 16 18 - 2049 0376 CODE -CRiMSON- 167 06 12 17 - 18 2017 0372 Completeness Under Incompleteness 194 05 12 16 - 18 2034 PB29 Concertino in Blue 103-155 06 12 15 18 - 1697 0334 Crack Traxxxx 220 06 11 16 - 18 2307 0242.5 croiX 160-195 06 12 16 - 18 2158 縦連、総合 0440 crossing blue 234 06 13 16 18 - 2800 0350 Demise Quartet 200 06 12 18 - - 2498 0461 Destiny 111-222 06 13 16 18 - 2376 0443 Divine s Bugscript 230 06 13 15 18 - 2775 0457 Divine s or Deal 223 06 13 16 18 - 2173 0425 Doppelganger 280 06 12 16 18 - 1939 途中でレーンが停止 0401 Dreadnought 96-384 06 12 16 18 - 2440 0433 DropZ-Line- 50-400 06 12 16 18 - 1965 PB35 ECHIDNA 146 06 12 15 18 - 1853 0347 EMPIRE OF FLAME 114 06 12 18 - - 1800 スコア難、全体難 0347 End to end 250-255 06 12 18 - - 1794 0362 Endless GRAVITY 265 06 12 18 - - 1526 鍵盤 0380 #Endroll 170 05 11 18 - - 2132 アナログ PB33 Evans 185 06 13 16 18 - 1787 0460 Evans VolteX Pf arrange 180 05 09 15 - 18 1880 0461 *Feels Seasickness...* 82-248 08 15 18 20 - 1895 0422 FIN4LE ~終止線の彼方へ~ 256 07 15 18 20 - 1633 0417 FIRE IN MY HEART 131-132 02 08 13 18 - 1788 64個縦連 FIメドレー FLOOR INFECTION Medley from SOUND VOLTEX×jubeat 145-195 06 12 17 18 - 2365 0336 FLOWER 173 05 11 18 - 19 2427 0233 FLOWER REDALiCE Remix 180 06 11 16 - 18 2265 片手発狂 0372 FLügeL《Λrp ΣggyØ》 120-240 07 13 18 - 19 2044 0221 For UltraPlayers 201 07 13 18 - 19 2402 総合、複合、鍵盤、アナログ 0352 Fox4-Raize- 50-200 06 12 18 - - 1987 私立 GAIA 180 06 12 15 18 - 2142 0408 Gamerz FestivaL 208 06 13 16 18 - 2350 0408 Garakuta Doll Play 256 06 12 17 - 18 2046 0446 Gate of Atlantis 8-888 06 13 15 18 - 2098 0376 GEOMETRIA 256 06 12 18 - - 1530 0431 GERBERA 205 06 12 16 18 - 2776 0425 Ghost Trigger 140-280 06 12 15 18 - 1654 0324 gigadelic (かめりあ s The TERA RMX) 183 06 12 18 - - 1969 ラス殺し PB30 Glitter Flatter Scatter 197 06 13 16 18 - 2293 0433 Goddess Bless you 232 06 12 15 18 - 2466 0418 Gorgetech 160 05 12 15 18 - 1662 0423 Grand-Guignol 231 06 12 16 18 - 2232 0242 Growth Memories 215 06 12 18 - 19 2266 PB32 НУМЛ 158-200 06 12 15 18 - 2202 0339 HAELE III ~Angel Worlds~ 185 05 11 15 - 18 2414 0413 Harpuia 93-186 06 11 17 - 18 2187 PB13 HAVOX 210 06 12 18 - - 2808 全体難、辛ゲージ 0347 Hellfire 176 06 12 17 - 18 2452 0430 HP 1 11-193 06 12 15 18 - 1817 0432 Hug!! Vs. Hug!! 120 06 13 16 18 - 1720 0438 I 225 08 15 18 20 - 2992 楽曲後半に画面が暗転する 0455 Idola 201 06 12 17 - 18 2693 0376 IKAROS DYNAMITE!!!! 216 06 12 18 - - 2240 0327 INF-B《L-aste-R》 197 06 12 18 - - 1995 鍵盤 PB09 INSECTICIDE 199 06 12 18 - 19 1946 0313 Invitation from Mr.C 230 06 12 18 - - 2180 0349 JEHANNEDARC 200 06 12 18 - - 2117 0422 Juggler s Maddness 250 06 13 16 18 - 2831 0420 JUNKIE FLAVOR 120-240 06 12 16 18 - 1819 0315 KAC 2012 ULTIMATE MEDLEY -HISTORIA SOUND VOLTEX- 200 06 12 17 - 18 2998 総合、体力、大宇宙 0351 KAC 2013 ULTIMATE MEDLEY -HISTORIA SOUND VOLTEX- Emperor Side 30-234 05 13 18 - 19 2039 0434 KAC 2013 ULTIMATE MEDLEY -HISTORIA SOUND VOLTEX- Empress Side 201 07 13 18 19 - 2668 0433 Khionos TiARA 200 06 13 16 18 - 2410 0446 KIMIDORI Streak!! 219 06 12 15 18 - 1967 0347 Lachryma《Re Queen’M》 236 08 13 18 - 20 2253 0381.5 Last Concerto 220 06 12 17 - 18 2056 0444 LastΩmegA 208 06 13 16 18 - 2329 0313 LegenD. 205-206 06 12 18 - - 2231 全体難 0420 Legendary Road 248 06 13 16 18 - 2462 0449 Levier n NābYss 249 06 13 16 18 - 3103 0435 Lowermost revolt 219 06 13 16 18 - 2276 0453 Lunatic Sprinter 152-205 06 12 15 18 - 2235 0406 Make Magic 230 06 13 16 18 - 2554 0242.5 Max Burning!! 190 07 12 17 - 18 2329 総合、鍵盤、片手、アナログ 0446 MeteorGlow Aftermath 264 06 13 16 18 - 1619 0352 MG277 277 06 12 18 - - 1736 PB38 Midnight City Warfare 180 06 13 16 18 - 2194 0422 Mirrorwall 144 06 13 16 18 - 2042 PB41 MODEL FT4 145-155 06 13 16 18 - 2278 FORTE MONOLITH 170-205 06 13 15 18 - 2414 0347 NEO GRAVITY 165 06 12 18 - - 1866 終盤難 0372 NEO TREASON 200 05 12 16 - 18 2557 0442 New Leaf 173 06 13 15 18 - 2116 0445 Nexta 160 06 12 15 - 18 2087 0455 Night Rockin Bird 190 05 12 14 18 - 1559 0402 Noisy Minority 180 06 12 15 18 - 1991 0455 Nostalgic Blood of the Strife 240 06 13 16 18 - 2344 0372 Ok!! Hug Me 210 06 12 16 - 18 1997 0405 Onigo 175 06 11 16 - 18 1948 0432 OPEN MY GATE 175 05 12 15 18 - 1842 0328 Opium and Purple haze 165 05 10 17 - 18 2432 アナログ 0329 Ops Code-Rapture- 48-195 06 12 18 - - 2087 0456 ouroboros -twin stroke of the end- 188 06 13 16 18 - 2448 0301 PANIC HOLIC 220 06 11 16 - 18 1801 PBメドレー POLICY BREAK Medley from SOUND VOLTEX×jubeat 93-311 05 11 15 18 - 2115 0322 Pon-Pon-Pompoko Dai-Sen-Saw! 183 06 12 18 - - 2087 総合、全体難 0376 Prayer 144 06 12 18 - - 1917 0330 Preserved Valkyria 115-220 06 12 18 - 19 2015 BSG Prey 210 06 13 16 18 - 2014 0455 PROVOES*PROPOSE êl fine 120-280 06 13 16 - 18 1720 BSG Puberty Dysthymia 70-210 06 12 15 18 - 2030 0421 PUPA 50-202 06 12 16 18 - 2272 0380 Quaint Echo 195 06 12 18 - - 1849 0447 Qubism 180 05 11 16 - 18 2204 0442 Re:End of a Dream 106-212 06 13 16 18 - 2151 0447 Reb∞t 240 06 13 16 - 18 2564 PB27 Rebellio 234 07 13 17 18 - 2274 0459 REDO the NIGHT 206 06 12 15 - 18 2418 野菜農園 Redshift 190 06 13 16 18 - 1920 0355 Renegade Fruits 240 06 12 16 - 18 2508 0352 REVOLVER 160 06 12 18 - - 1932 PB34 RHYZING BEAT 187 05 12 15 18 - 1793 0438 Sacrifice and Faith 184-186 06 12 15 18 - 2113 0419 SACRIFICE feat.ayame 180 05 11 14 18 - 2205 0443 SAtAN 300 06 13 16 18 - 2028 0316 Sayonara Planet Wars 224 06 12 18 - - 2265 総合 0428 Scarlet Lance 185 06 12 15 18 - 2168 0342 Seraphim 186 06 12 18 - - 1680 0459 She Turns Me On 200 06 13 15 - 18 2138 BST Sky High 153 06 13 15 18 - 2021 0381 Solar Storm 200 06 12 18 - - 2182 0432 #SpeedyCats 226 06 13 16 18 - 2055 0423 Spirit of the Beast 195 06 13 16 18 - 1909 私立 STULTI 90-182 06 13 16 18 - 1897 BSG SUPER SUMMER SALE 155 05 11 15 18 - 1959 0418 Sweet Requiem 190 06 12 16 18 - 2199 0456 Taiko Drum Monster 266 06 13 16 18 - 2383 0412 The Formula 144 05 12 15 18 - 2235 0416 The Golden Era 175 06 11 15 18 - 1936 0461 THE HEAVEN 200 05 12 15 18 - 2547 0401 The world of sound 210 05 11 17 - 18 2257 FORTE Theme of Ricerca 90-158 06 11 15 18 - 1846 野菜農園 Touch My Body 150 05 12 15 18 - 1732 0401 TRICKL4SH 220 220 06 10 16 18 - 1759 0314 tricky trick 165 05 10 18 - - 2419 全体難、辛ゲージ 流星 Triple Counter 216 07 12 17 - 18 2558 辛ゲージ 0366 Ultimate Ascension 200 06 12 18 - - 2121 0422 ULTiMATE INFLATiON 451 06 13 16 18 - 2625 0461 ULTRAVELOCITY 158 05 12 15 18 - 1904 0329 UnivEarth 187 06 12 18 - - 2005 総合 PB42 V 150 05 12 15 18 - 1905 PB01 VALLIS-NERIA 185 06 11 18 - - 2586 総合、縦連、覚えゲー 0418 V.I.P. 169 06 11 17 - 18 1947 0455 Venomous Firefly 264 06 13 16 18 - 1996 0330 veRtrageS 190 06 13 18 - - 2724 全体難、アナログ 0448 Victim of Nights 180 06 12 15 18 - 1887 0246 VILE CAT 240 05 11 18 - - 2776 片手 0334 Warriors Aboot 175 06 12 18 - - 1908 二重階段 PB28 We Go Down 230 06 11 15 18 - 2182 0245 werewolf howls. 222 06 12 18 - - 2003 0422 WHITEOUT 198 07 15 18 20 - 2179 0440 Wings of Glory 225 06 12 15 18 - 2293 0376 Wish upon Twin Stars 200 05 11 17 - 18 2635 0313 World s end 270 06 12 18 - - 1687 鍵盤、スコア難 0307 Xepher Light and Darkness Dragon REMIX 180 05 09 16 - 18 2097 0456 Xevel 176-185 06 13 16 18 - 2695 途中でレーンが停止 0344 XHAOS JUDGE 200 06 12 18 - - 2200 総合 0451 Xronièr 234 07 15 18 20 - 1950 0355 XROSS THE XOUL 194 06 12 16 - 18 2481 0330 XyHATTE 222 06 12 18 - 19 2073 PB40 Yum Yum Sweetie 165 06 13 15 18 - 2040 0377 アルティメットトゥルース -Phantasm- 63-252 05 10 18 - - 1596 私立 お米の美味しい炊き方,そしてお米を食べることによるその効果。 190 06 11 15 18 - 1597 0451 オニユリ 153 06 13 16 18 - 2538 0336 きたさいたま2000 222 06 12 18 - 19 1729 リズム難、辛ゲージ 0402 キュリオシティ 193 06 12 15 18 - 2208 0451 サイコパスラビット 250 06 13 16 18 - 2656 0451 スラッシュ//シスターズ 210 06 12 15 18 - 2461 0428 セイクリッド ルイン 186 06 12 15 18 - 2197 0451 そして黄金郷へ 260 06 12 15 18 - 1556 PB17 ドーパミン 200 06 12 18 - - 2022 全体難 0402 ドリームエンド・サバイバー 201 06 12 16 18 - 2109 0424 のぼれ八坂坂! 170 04 10 15 18 - 2327 BST びいすと! 200 06 12 15 18 - 1906 0457 ファイナルレター 205 06 12 16 18 - 2110 0449 ホワイトパレード 218 06 13 16 18 - 2119 0337 マサカリブレイド 194 06 12 18 - - 2285 全体難 0452 まじかる生主@りすなちゃん 220 06 12 15 - 18 1813 0343 ムラサキグルマ 125-180 05 11 18 - - 1959 BST メイビ~初恋!?ビスケット☆大作戦 182 06 13 16 18 - 1779 0439 ワールズエンド・ダンスホール 171 05 10 14 18 - 1978 0428 怒槌 200 06 12 15 18 - 3473 0401 永遠に幸せになる方法、見つけました。 128 04 10 13 18 - 1605 0401 金縛りの逢を 200 06 11 17 - 18 2181 0422 神獄烙桜 258 06 13 16 18 - 2076 0378 極圏 207 06 12 18 - 19 2570 0447 腐れ外道とチョコレゐト 260 05 10 14 - 18 1402 0341 月光乱舞 186 05 12 18 - 19 1953 0416 幻想のサテライト 230 05 11 16 - 18 2557 PB26 恋歌疾風!かるたクイーンいろは 120-168 05 12 15 18 - 1815 0441 業焔繚乱 201 06 12 15 - 18 2072 0435 極彩天奏 156 06 12 15 18 - 1719 0436 孤独の番人 190 02 08 16 - 18 1932 0407 壊Rave*it!! 壊Rave*it!! 280 06 13 15 18 - 1729 0316 混乱少女♥そふらんちゃん!! 32-259 06 12 18 - - 1636 0342 最終鬼畜妹フランドール・S 200 05 12 16 - 18 3019 0362 侍Annihilate!! 500 06 12 18 - - 2154 PB15 灼熱Beach Side Bunny 153 06 12 18 - - 1880 アナログ 0461 祝福の色彩は想い結ぶ君たち迄 95-235 06 13 16 18 - 2401 0403 準備運動 182 06 12 15 18 - 1731 0331 消失 240 06 12 18 - - 2716 鍵盤 ラス殺し 0438 神話に芽吹く 197 06 12 15 18 - 2371 0451 水簾ノ調 190 06 12 16 18 - 2402 アゲモラ 絶対零度 209 06 12 18 - - 1999 0444 誰が為に兎は舞う=狂速狂騒曲= 231 06 13 16 18 - 2537 0408 超☆超☆光☆速☆出☆前☆最☆速!!! スピード★スター★かなで 30-999 07 15 17 18 - 2588 0427 超越してしまった彼女と其を生み落した理由 178 06 12 17 - 18 2424 0316 到達してしまった僕らと夢と希望の最之果 188 06 12 18 - - 1943 0377 東方妖々夢 ULTIMATE MEDLEY 220 06 12 18 - - 2220 PB39 †渚の小悪魔ラヴリィ~レイディオ† 190 06 13 15 18 - 1906 PB18 伐折羅-vajra- 173 07 13 18 - - 2223 0451 光射す澪のユズリハ 190 06 13 16 18 - 1878 0416 魔境堕天録サリエル 176 03 09 14 - 18 2305 0459 真っ白な靴 226 06 13 16 - 18 2325 0342 魔理沙は大変なものを盗んでいきました 170 04 09 13 - 18 1877 全体難、覚えゲー 0229 冥 Rockin SWING REMIX 200 06 12 16 - 18 3333 アナログ 0344 冥天・ヘメロカリス 180-230 05 12 18 - - 1959 0417 雷鼓サンダービート 175 05 11 15 18 - 1596
https://w.atwiki.jp/matchmove/pages/93.html
Curve Tracking and Analysis in 3-D While the bulk of SynthEyes is concerned with determining the location of points in 3-D, sometimes it can be essential to determine the shape of a curve in 3-D, even if that curve has no trackable points on it, and every point along the curve appears the same as every other. For example, it might be the curve of a highway overpass to which a car chase must be added, the shape of a window opening on a car, or the shape of a sidewalk on a hilly road, which must be used as a 3-D masking edge for an architectural insert. In such situations, acquiring the 3-D shape can be a tremendous advantage, and SynthEyes can now bring it to you using its novel curve tracking and flex solving capability, as operated with the Flex/Curve Control Panel . Terminology There s a bit of new terminology to define here, since there are both 2-D and 3-D curves being considered. Curve. This refers to a spline-like 2-D curve. It will always live on one particular shot s images, and is animated with a different location on each frame. Flex. A spline-like 3-D curve. A flex resides in 3-D, though it may be attached to a moving object. One or more curves will be attached to the flex; those curves will be analyzed to determine the 3-D shape of the flex. Rough-in. Placing control-point keys periodically and approximately. Tuning a curve. Adjusting a curve so it matches edges exactly. Overview Here s the overall process for using the curve and flex system to determine a 3-D curve. The quick synopsis is that we will get the 2-D curves positioned exactly on each frame throughout the shot, then run a 3-D solving stage. Note that the ordering of the steps can be changed around a bit, and additional wrinkles added, once you know what you are doing — this is the simplest and easiest to explain. 1. Open the shot in SynthEyes 2. Obtain a 3-D camera solution, using automatic or supervised tracking 3. At the beginning of the shot, create a (2-D) curve corresponding to the flex-to-be. 4. “Rough-in” the path of the curve, with control-point animation keys throughout the shot. There is a tool that can help do this, using the existing point trackers. 5. Tune the curve to precisely match the underlying edges (manual or automatic). 6. Draw a new flex in an approximate location. Assign the curve to it. 7. Configure the handling of the ends of the flex. 8. Solve the flex 9. Export the flex or convert it to a series of trackers. Shot Planning and Limitations Determining the 3-D position of a curve is at the mercy of underlying mathematics, just as is the 3-D camera analysis performed by the rest of SynthEyes. Because every point along a curve/flex is equivalent, there is necessarily less information in the curve data than in a collection of trackers. As a result, first, flex analysis can only be performed after a successful normal 3-D solve that has determined camera path and field of view. The curve data can not help obtain that solve; it does not replace and is not equivalent to the data of several trackers. Additionally, the camera motion must be richer and more complex than for a collection of trackers. Consider a flex consisting of a horizontal line, perhaps a clothesline or the top of a fence. If the camera moves left to right so that its path is parallel to the flex, no 3-D information (depth) can be produced for the flex. If the camera moves vertically, then the depth information can be obtained. The situation is reversed for a vertical line a vertical camera motion will not produce any depth information. Generally, both the shape of the flex and camera path will be more complex, and you will need to ensure that the camera path is sufficiently complex to produce adequate depth information for all of the flex. If the flex is circular, and the camera motion horizontal, then the top and bottom of the circle will not have well-defined depth. The flex will prefer a flat configuration, which is often, but not necessarily, correct. Note that a simple diagonal motion will not solve this problem it will not explore the depth in the portion of the circle that is parallel to the motion path. The camera path must itself curve to more completely identify the depth all the way around the circle — hence the comment that the camera motion must itself be more complex than for point tracking. Similarly, tripod (nodal pan) shots are not suitable for use with the curve flex solving system. As with point tracking, tripod shots do not produce any depth information. Flexes and curves are not closed like the letter O — they are open like the letter U or C. Also, they do not contain corners, like a V. Nor do they contain tangency handles, since the curvature is controlled by SynthEyes. Generally, the curve will be set up to track a fairly visible edge in the image. Very marginal edges can still be used and solved to produce a flex, if you are willing to do the tracking by hand. Initial Curve Setup Once you have identified the section of curve to be tracked and made into a 3-D flex, you should open the Flex Control Panel , which contains both flex and curve controls, and select the camera view. Click the New Curve button, then, in the Camera View, click along the section of curve to be tracked, creating control points as you go. Place additional control points in areas of rapid curvature, and at extremal points of the curve. Avoid area where there is no trackable edge if possible. When you have finished with the last control point, right-click to exit the curve creation mode. Roughing in the Curve Keys Next, we will approximately position the curve to track the underlying edge. This can be done manually or automatically, if the situation permits. Manual Roughing For manual roughing, you move through the shot and periodically re-set the position of the curve. By starting at the ends, and then successively correcting the position at the most extremely-wrong positions within the shot, usually this isn’t too time consuming (unless the shot is a jumpy hand-held one). SynthEyes splines the control point positions over time. To re-set the curve, you can drag the entire curve into an approximate position, then adjust the control points as necessary. If you find you need additional control points, you can shift-click within the curve to create them. You should monitor the control point density so that you don’t bunch many of them in the same place. But you do not have to worry about control points “chattering” in position along the curve. This will not affect SynthEyes or the resulting flex. Automatic Roughing SynthEyes can automatically rough the curve into place with a special tool — as long as there is a collection of trackers around the curve (not just one end), such that the trackers and curve are all roughly on the same plane. When this is the case, shift-select all the trackers you want to use, click the Rough button on the Flex control panel, then click the curve to be roughed into place. The Rough Curve Import panel will appear, a simple affair. The first field asks how many trackers must be valid for the roughing process to continue. In this case, 5 trackers were selected to start. As shown, it will continue even if only one is valid. If the value is raised to 5, the process will stop once any tracker becomes invalid. If only a few trackers are valid (especially less than 4), less useful predictions of the curve shape can be made. The Key every N frames setting controls how often the curve is keyed. At the default setting of 1, a key will be placed at every frame, which is suitable for a hand-held shot, but less convenient to subsequently refine. For a smooth shot, a value of 10-20 might be more appropriate. The Rough Curve Importer will start at the current frame, and begin creating keys every so often as specified. It will stop if it reaches the end of the shot, if there are too few trackers still valid, or if it passes by any existing key on the curve. You can take advantage of this last point to “fill in” keys selectively as needed, using different sets of trackers at different times, for example. After you’ve used the Rough Curve Import tool, you should scrub through the shot to look for any places where additional manual tweaking is required. The curve may go offscreen or be obscured. If this happens, you can use the curve Enable checkbox to disable the curve. Note that it is OK if the curve goes partly offscreen, as long as there is enough information to locate it while it is onscreen. Curve Tuning Once the curve has been roughed into place, you’re ready to “tune” it to place it more accurately along the edge. Of course, you can do this all by hand, and in adverse conditions, that may be necessary. But it is much better to use the automated Tune tool. You can tune either a single frame, with the Tune button, or all of the frames using of course the All button. When a curve is tuned on a frame, the curve control points will latch onto the nearby edge. For this reason, before you begin tuning, you may wish to create additional control points along the curve, by shift-clicking it. The All button will bring up a control panel that controls both the single- and multi-frame tuning. If you want to adjust the parameters without tuning all the frames, simply close the dialog instead of hitting its Go button. You can adjust to edges of different widths, control the distance within which the edge is searched, and alter the trade-off between a large distant edge, and a smaller nearby one. Clearly, it is going to be easier to track edges with no nearby edges of similar magnitude. The control panel allows you to tune all frames (potentially just those within the animation playback range), only the frames that already have keys (to tune your roughed-in frames), or only the frames that do not have keys (to preserve your previously-keyed frames). You can also tell the tracking dialog to use the tuned locations as it estimates (using splining) where the curve is in subsequent frames, by turning on the Continuous Update checkbox. If you have a simple curve well-separated from confounding factors, you can use this feature to track a curve through a shot without roughing it in first. The drawback of doing this is that if the curve does get off course, you can wind up with many bad keys that must be repaired or replaced. [You can remove erroneous keys using Truncate.] With the Continuous Update box off, the tuning process is more predictable, relying solely on your roughed-in animation. Flex Creation With your curve(s) complete, you can now create a flex, which is the 3-D splined curve that will be made to match the curve animation. The flex will be created in 3-D in a position that approximately matches its actual position and shape. It is usually most convenient to open the Quad view, so that you can see the camera view at the same time you create the flex in one of the 3-D views (such as the Top view). Click the New Flex button, then begin clicking in the chosen 3-D view to lay out a succession of control points. Right-click to end the mode. You can now adjust the flex control points as needed to better match the curve. You should keep the flex somewhat shorter than the curve. To attach the curve to the flex, select the curve in the camera view, then, on the flex control panel, change the parent-flex list box for the curve to be your flex. (Note if you create a flex, then a curve while the flex is still selected, the curve is automatically connected to the flex.) Flex Endpoints The flex s endpoints must be “nailed down” so that the flex can not just shrivel up along the length of the curve, or pour off the end. The ends are controlled by one of several different means 1. the end of the flex can stay even with its initial position, 2. the end of the flex can stay even with a specific tracker, or 3. the end of the flex can exactly match the position of a tracker. The first method is the default. The last method is possible only if there is a tracker at the desired location; this arises most often when several lines intersect. You can track the intersection, then force all of the flexes to meet at the same 3-D location. To set the starting or ending tracker location for a flex, click the Start Pt or End Pt button, then click on the desired tracker. Note that the current 3-D location of the tracker will be saved, so if you re-track or re-solve, you will need to reset the endpoint. The flex will end “even” with the specified point, meaning so that the point is perpendicular to the end of the flex. To match the position exactly, turn on the Exact button. Flex Solving Now that you’ve got the curve and flex set up, you are ready to solve. This is very easy — click the Solve button (or Solve All if you have several flexes ready to be solved). After you solve a flex, the control points will no longer be visible—they are replaced by a more densely sampled sequence of non-editable points. If you want to get back to the original control points to adjust the initial configuration, you can click Clear. Flex Exports Once you have solved the flex, you can export it. At present, there are two principal export paths. The flexes are not currently exported as part of regular tracker exports. First, you can convert the flex into a sequence of trackers with the Convert Flex to Trackers script on the Script menu. The trackers can be exported directly, or, more usefully, you can use them in the Perspective window to create a mesh containing those trackers. For example, on a building project where the flex is the edge of the road, you can create a ground mesh to be landscaped, and still have it connect smoothly with the road, even if the road is not planar. Second, you can export the coordinates of the points along the flex into a text file using the Flex Vertex Coordinates exporter. Using that file is up to you, though it should be possible to use it to create paths in most packages.
https://w.atwiki.jp/tljtrans/pages/213.html
We do not take on passengers. Leave us, human. We are tired of your threats. You. I do not wish to speak with you. Your threats are tiresome. Insulted You do not concern me, human. I m desperate. I need to get to your city, to your library. I m looking for someone. Screw pride, I really need to get to the Dark People s library There are no humans in the city. Rarely is anyone allowed to visit our forest. Not a human. Someone else. The White of the Draic Kin. I know of no such creature. You should look elsewhere. How can I prove that I m what you call a Wave? It is not something you can prove. It is something you are. And you are not a Wave. Then why did one of your people tell me I was? If you ever were a Wave, it is no longer in you. I see only death in your eyes, human. You collect books, isn t that right? We collect all that is written and recorded. Books, scrolls, stones, crystals - history, poetry, journals, stories. From the first word to, some day, the last. Until our collection is complete, we will continue to travel, to trade, and to collect. I guess the last existing copy of a rare book would be pretty important to you. It would be. Unless we already possess it. You don t. Not this one. Farewell to my Wizardin Days , by Roper F. Klacks. I will speak with my brothers at the library. This is a book we do not have. We need it for our library. Will you part with it? For a price. I need to get to your city. Show me the book, so that I can see for myself. Very well, human. This book is of value to us. We will grant you passage on our Shadowship. Thank you. When do we leave? Very soon. We await only the last deliveries from our suppliers. Step aboard. If we wish to be invisible, we can be. If we wish to be forgotten, we will be. I forgot what he told me about the Dark People s library Roper Klacks, at your service! You said something about being an author? Author Didn t Klacks mention something about becoming an author? A published one! I wrote my memoirs a few years ago. Farewell to My Wizardin Days , by Roper F. Klacks. What s the F stand for? Nothing. It just looked better on the cover. Anyway, as it turned out, the first and only print run had a slight...problem. A small charm made its way onto page one hundred and eight. When readers got to that page, the book, as misfortune would have it, exploded. And you had nothing to do with that? Me? Absolutely not! I ve been aquitted of all charges, and every single lawsuit has been dismissed in the magical court. I m quite innocent. It does mean, however, that only one copy of Farewell to My Wizardin Days , by Roper F. Klacks exists. And that would be mine. I ve decharmed it, and page one hundred and eight is quite safe to read now, if you re interested. Not really, no. Would you be interested in parting with that book of yours? Oh, I don t know. It s the last remaining copy, you know. All the other copies spontaneously combusted. I m aware of that. But I need something to get me passage on that Shadowship down in Shady Quay. You believe my book would help with that? Maybe. The Dark People collect books, and yours is quite unique, isn t that so? It is. It is. Wouldn t you consider it an honour to have your first published novel become a part of the greatest library in Arcadia? Hmm. I would. I would indeed! Wait, I have it right here. I carry it with me always. Never again shall I glance upon the Top Ten Reasons Why You Should Not Build A Flying Castle on page forty-two, and smile knowingly... But think about it. Thousands of people will get to enjoy your...unique outlook on life. Your book will be part of something much, much greater. You re right. Of course you re right. Go on, take it away, or I shall become emotional. And when a wizard weeps, the whole world weeps with him. The humanity. The humanity! Book Klacks book is quite literally one of a kind... There you go. Treat it with care. Don t let it get wet. Don t feed it red meat. I need to visit their library. Ahem. Anyway, as luck would have it, there s a Shadowship docked down in the harbour right now. I m sure they ll let the famous April Rye-br― And for the love of the Balance, do not hold it upside down when there s a full moon! You re welcome. Look, we may not have much time, so let s get out of here before anyone shows up. Okay. Where are we going? Uh... I haven t thought that far. Yet. I mean, we can try and fight our way out, but I m not sure how good you are with a staff. Not very. We ll have to find some other way out. No time for chitchat, Zoë. We need to find a way out. Talk to April Stop wasting time, and help me find a way out of here. We need to find a way out. Now. Help me push this crate. It s a myrshnik-eat-myrshnik world, baby. Baby? Okay. I ll try my best. Run along, deliver your sandwich. Are you still here? I wasn t practising anything. I just...just landed in a very inconvenient spot. Three soldiers saw you materialise out of thin air in the middle of the marketplace. If you re not a witch, then how did you do that? Someone else sent me here to Arc― I mean, to Marcuria. I m from the...the south. I m not a spy, and I m not a witch. I see. I believe you. I will speak with the warden, and maybe he will let you go. That is all I can do. You re just going to leave me here? This is not my jurisdiction. I m sorry. And here in Friar s Keep, we follow the laws. To the letter. I m afraid I can t release her simply because you think she s innocent. I shall bring this matter to the tower s attention. I am quite sure you have more pressing matters to attend to than to stay here in the Keep all day. Feel free to show yourself out the door. Shouldn t you be inside the prison making a sandwich delivery? Good idea. Grab me one of her famous roasted gipa wraps while you re at it, will you? Extra sauce, no pickles, onions, or bthur ambi rr, please. No. Go get that sandwich from Benrime, April! Zoë s waiting! I ll wait for you here while you get the potions. I m a good waiter. It is curious. We share a common memory, and our thoughts are as one. He should have known. That s fine. I m here now. So this is your fabled city? It s stunning. I will take you to the library. Come with me. Stay close. Come. We are almost there. I know they re running short of warm clothes over in Snapjaw s Cove, Jiran. We need to send a boat over there with coats, shoes, and blankets. What―? 何だ―? It will find you! 奴に見つかるぞ! ...God. What...is that? What...? …なんてことだ。あれは…何だ? 何なんだ…? No... No. No! やめろ…よせ。来るな! The Undreaming... アンドリーミングだ…。 Am I dead? Because the undreaming is unchained. I don t know what that means, but it doesn t sound good. So where do I begin? You re here to tell me a story, Zoë. That s fine. Okay... Where... Where am I? It doesn t feel like a dream. どこだ…。ここはどこなんだ? 夢とは思えないが。 I should be freezing, but I don t feel cold at all. Actually, I don t feel anything. This all looks so...familiar. The visions. This is the place from my visions. This place...again. It feels different this time. You must save her. I don t― Who are you? What are you? You must save her, Zoë. Please! But I don t know what to do! She s fine. She doesn t need to be saved. Wait, what are you doing? Go! Faith wants me to come inside. I found her. I found April Ryan, but― I m not... I m not stopping. But I really don t know what to― Save her. Save her! I know. I see. What are you playing? A game. Really? Can I play, too? Maybe. Okay. Do you remember your mother? No. I don t know. I don t want to talk about that. Let s talk about something else. Sometimes we just have to have... And I can promise you that I ll stay here as long as you need me to. I m getting sleepy, Zoë. It s okay, sweetie. You can go to sleep. I m getting cold, too. Come here. Better? Yes... Will you stay with me? As long as you need me to, Faith. Even when I m sleeping? Even when you re sleeping. I promise. Okay. Good night, Zoë. Good night, big sister. Good night, little sister. Goodbye, Faith... Get away from there! That exhibit is very expensive! It s not meant to be touched! Stop. Stop! Freedom! Gojira! Come here! Oh no! I m going to get fired... You should do a better job of keeping your grandson in check, ma am! Do you want some gum? Yes! Only...only I m not supposed to take candy from strangers. Or talk to strangers. Or look at strangers. It s not really candy. It s gum. Not a big talker, are you? Or maybe you re just shy? Hey, any chance you could help me out? You see, I need to distract that guard. No? Nothing? Not up for any more mischief today? Pity. Are you sure you don t want to help me distract the guard? It ll be fun. Hello again. Still nothing? Okay. Mmmmnnngg... Uh...really? Mmmnnngg... Okay! How s the gum? Really good, thank you! Enjoying your gum? Yes! Good. Maybe you can help me with something in return? What? I need you to distract the guard. Can you do that? Mmm...maybe? But Obaasan will be very, very upset. Again. Please? It s for a really good purpose. I promise. And it ll be fun. Hmm. Are you really a grown-up? I am. Because I m only supposed to listen to grown-ups. Okay, I ll help you. Watch this. Thank you for the gum! No? Okay. Hey! Hey, you! I told you already. No bathroom. Right. Sorry. Enjoy your stay at the WATIcorp museum, ma am. The next time, I m calling security. Didn t I warn you? Stay right there, security s on its way. But― Stay there. Don t move! She s right here! Careful, Dad... That is not him... ―and finally, today s the day everyone s been waiting for. Isn t that right, Ryan? That s right, Diane! It s been a closely guarded secret for months, but today, WATIcorp finally unveils its hotly anticipated new product Fans have been lining up in front of stores for weeks in preparation for what some are now calling...the single greatest event in recorded history. Wow! If you didn t have to be here this morning, Ryan, I m sure you d be out there lining up with the rest of them. (Laughs) You betcha, Diane! Wire rumours have it that Dreamtime will allow people to dream lucid dreams about anything they want. Isn t that something, Ryan? Modern technology. You gotta love it. You just gotta love it, Diane... WATIcorp has yet to reveal what Dreamtime is all about, except that it s destined to change the face of entertainment...forever. Hello, old friend. ...what are you...doing here? Time is a circle. It will not end here. You are needed. Take my hand, Brian. The future awaits us. I have a small problem with the Dark People. Dark People Insulting the Dark People might not have been such a good idea Hmm? I went and insulted that Shadowguide down in Shady Quay, and now he won t speak with me. Touchy lot, those Dark People. Easily insulted. Back when I was evil, I tried to trap one of them in stone. Not the best idea I ve ever had... If you have something they want, I m quite sure they will help you out. But they re usually quite pragmatic. All they care about is collecting rare books for that library of theirs. What did you say I should do to win over that Shadowguide? Well, I m no expert on the Dark People, but I do know that they collect rare books. Sam? Sam, is that you? You must help me. There s only darkness. They stole my eyes and my ears. They took the world away from me! There s nothing left. Nothing... Do you hear me? Are you there? I need my senses back. Answer me. Answer me! Pets? Pets, what are you― (Screams) Papa can t hear you, and he can t talk to you. Pets? She, uh, she even smiled at me when I went in there this afternoon to give her the injection. She didn t say much...but Faith s always been a quiet girl. Anyway. She really needs to be in a proper medical facility. But, unfortunately, that does not appear to be an option. HQ doesn t want the subject to be moved. I...I really wish there was something I could do. The, the subject... I just hope she doesn t have to die here. Faith is... She s just a child. And I feel responsible. Partly responsible. Obviously, we re just doing our jobs, but...still. Okay. Okay. Okay, we re back now. We re...we re good. That was weird. For a second I thought I saw... I think she s dead. Faith s dead. The dosage... I think we, uh, we... I think she s dead. I m going home now. Dr Grondal is taking over my next shift. I need to...to rest. To sleep. I haven t slept in... Anyway. The...the subject is very ill. We just gave her a very large injection of the new Morpheus, as per HQ s brief, but she s...not responding. Shit. Oh, shit. I think we... I think we just lost her. We just lost her. I m not getting any...any readings here. She s flatlined. Can you please...just... Please, please go check on her. I think she s...she s dead now. I think she just passed away. Go! I don t plan on saying anything to anyone - about the experiments, about the lab, about...what happened. But I am leaving this crystal behind. She deserves better than that. She deserves to be remembered. She was a person. A girl. This is Dr Jeanine Park. That s it. I won t let them simply...wash their hands of her, like she was never here. Like she never existed. Faith... The subject would have to be...terminated. Granted, Jiva created her for this purpose, and it s not like she s ever had a normal life, but still... At any rate, it s not like we have a choice. We re simply following orders. And WATI HQ is adamant that we keep pushing forward. There s something seriously wrong. I think the dosage... I don t, uh, I don t think she ll last― That s it. I think something happened. I m not sure what happened, but something did happen. Her name was Faith. I can t believe what they did to her. It s just...horrible. And...she said Jiva . "Jiva created her". What does that mean? Did Jiva create Faith? I need to get back to Casablanca. Your devotion to your faith and your prowess with a blade should never be confused. Religion and war mix as well as dry grass and a flaming torch. How can that be? I hold my sword in the name of my faith, and my faith is the shield that protects me from harm. They are like two rings, intertwined. Or like a pair of snakes eating each others tails. Don t be blinded by rhetoric, Kian. I ve taught you better than that. But the Mission, Garmon― I ll see you when you get back. You can tell me all about the Eastlanders, and how you rescued their maidens from a life of sin! May you walk with the Goddess, Kian. Are you men or are you boys? Fight with some dignity! I have never seen such a sorry display of swordsmanship in my long life. Ha! Your enemies will tremble before you! What do you want, a pat on your rump? You did well, but you can do even better! You look like two lovers out for a stroll in the moonlight! Fight, don t dance! To trainees Lift that arm! Goddess have mercy, there s no hope for any of you... I would not have any of you watch my back in a temple, let alone on a battlefield! When the day comes you have to fight a real enemy, may the Goddess take your souls swiftly. Thanks ever so much for leaving me hanging dry on that mountain path... Eight! Bloody! Years! Ago! Oh, for crying out loud! Maybe he was simply confused. Maybe his eyes were blinded. Maybe... By the way, I like what you ve done with the place. You drink ice ale? I thought you didn t like alcohol. I ve acquired a taste for it. And I like being drunk and not having to take responsibility for my actions. That s always a plus... From the WATI Entertainment System to the Watilla - and beyond - WATIcorp has provided mankind with love, happiness, and billions of hours of entertainment. Without WATIcorp, this would be just another dreary industrial town. I wonder what Project Alchera is all about. I hope it s some sort of sex robot. I ve been waiting for an excuse to dump my wife. Not that there s anything wrong with WATIcorp, but I want to work in a more...serious minded corporation. Robot toys and entertainment consoles are all very well and good, but they won t exactly change the world, will they? Oh... Hello, Zoë. Hey, you re good as new. How do you feel? I feel the same as always. Why? It was destined to be the biggest thing in history, and it was supposed to go on the market in a few months from now. We figured that, sooner or later, the Static would be traced back to WATIcorp, and then we d be out of a job. Besides, it was getting serious. People were dying. We discovered the truth behind Project Alchera, behind DreamNet, behind the Dreamers. WATIcorp can extract private and personal information about anyone who s ever been connected to a Dreamer. And now someone s hacking into it. It s too dangerous. You could get caught. Or worse. If you knew what I ve been through these past few days, you wouldn t say that. Whatever it is you need me to do, I ll do it. Are you sure? Damien...we don t have a choice. This is what Reza was doing. He was taking a stand. He was risking his life to expose WATIcorp. I can t run away from this one. I have to do this. For Reza...for everyone. For myself. I have to stay here. This is the only place I can access the system from. You, on the other hand... Just tell me what we re doing. I m ready. You re going on a long hike into the WATI caves... From the time I open this door, you have thirty minutes to make it down to minus fifty-eight. That shouldn t be too hard. At least you don t have to go up. Yet. I m fit. You definitely look it. Okay, one moment. Got disguise Don t got disguise Sounds insane, I know, but it s been a crazy day, and we gotta check. So nothing? Sorry. I ve been at my console all day, and I haven t seen anyone. All right. Thanks, Mr Cavanaugh. You have a good evening now. I m sorry to disturb you, sir, but have you seen anyone on this floor in the last hour or so? Shit, someone s coming. You need to hide, quickly! Sounds like you ve really thought this one through. Okay, if you re sure― That was close. Do you have any idea what he was talking about? Unfortunately...yes. I m not proud of what I did, but it s not like I had much choice. Jesus. I guess you do know how to take care of yourself. And it sounds like you ve thought this one through. Okay, if you re sure― Well, you ve definitely arrived in the nick of time. If we re doing this, we have to do it now. Are you serious? Surprise attack Someone in administration got knocked out by a young woman. Looks like she made her way into the building through the museum. Yeah. Chief of security s furious. It s been a crazy day, I tell you. So nothing? A woman from administration was knocked out cold by someone. She didn t see who did it, but she got a nasty bruise. It s been a crazy day. Maybe she just slipped and fell, but we gotta check. So nothing? I m sure. All right, so in order to get into the Dreamcore itself, you need to find a way into the offices surrounding the core room. They ll be preoccupied, however, so you should be able to sneak past them. If they spot you, they ll trigger the alarm, and you ll be fried. Literally. We need to get the worm into the Dreamcore. Once that s done, I can start pulling information from the core to my console. I ll cut the alarm to the fire exit at the agreed time, so be there. If anything should go wrong, you ll need to find another way out...on your own. And you re with me. We ll head the other way and regroup on the other side. Halt! Hey, what the hell are you doing here? Stop! Five, four, three, two, one. After several unfortunate casualties - of which WATIcorp has been completely absolved - a smaller and lighter version was put into production. The BunnyBot has remained one of WATIcorp s most popular toybots, and it s still being sold to happy children and concerned adults across the world today. Designed by Dr Alvin Peats himself and released in 2104, it became an immediate best-seller. This particular design lasted for almost twenty years. RoBoy is known for his winning personality, his helpful attitude, and his dogged persistence. He is also known for being the first robot with ADHD. BunnyBot Mark I is risen! It might be able to carry me down to the street...but it d be a real leap of faith. It s a long way down... Looks like a broomstick. Far He must be very important to you. Reza, I mean. And he was just...evil. Sad, pathetic, and hateful. He claimed that we were stealing his senses. I think he was actually afraid of me. From what you told me earlier, it sounds like he s completely dependent on the Wire. The Static must be scaring the hell out of him. If he needs the Wire to see and hear, he s completely lost without it. I just don t feel safe anymore. He knew who I was, he s been inside Reza s dreams. He has spies everywhere, cameras, bots... Don t worry, Zoë. He won t find you here, I promise. I ll check around tomorrow, see if I can dig up any information on Peats. They won t be able to do that once they start testing again, however. And that s when I ll signal the worm to― Yeah, I am quite tired. I guess I should find a hotel and figure out what to do next. Thanks for the clothes, Damien. I ll― Um. That didn t come out right. You know what I mean. With any luck, I might be able to get some coordinates. To Arcadia ? I know you don t believe me. I don t even know if I believe it myself, but― It s not that I don t believe you, Zoë. It s just that I know how powerful the Dreamer is. It can make anything seem real. It wasn t a dream. I don t know what it was, but I was there. Somewhere else. Another world. And I need to go back. I didn t want to leave you, but I had no choice. I tried to wake you up, but you...you weren t responding. Zoë, you must leave. Right now. When they discover who planted the worm, they ll send someone to the apartment. You need to be gone. The good news is, before they caught it, the worm did collect enough data for me to get the coordinates we spoke about. I ve sent you the exact coordinates, along with a map. If I manage to get out of here, that s where I ll be heading. If you decide to go there - and I expect you will - be very careful. I ll try and contact you, but...I can t promise anything. The quickest way to St Petersburg is by scramjet. Oh, and there are some warm clothes in the bathroom closet. The intrusion into Dreamcore originated in Russia, just outside St Petersburg. Good luck. I ll...see you soon. I hope. Take care of yourself. You have one new message from... Anonymous. Hey, it s me. Who s this? It s me. Hello? Hi, Liv. Go, go, go! Clear! Get down on the floor! Get down! Don t move! We got one! You re a pretty girl. You look like my daughter. I don t know where she is. I hope she s doing okay... I ve been on Raptures for ten years. I m never getting off that shit. Especially now, there s nothing else to live for. I won t be around much longer. And I don t care. I just wish I could see my daughter again... Just once. You buy something now? Best prices! Guaranteed! Hey! You! Come here! Come buy best merchandise in Venice from the best merchant in Venice! Thanks. All right. Come again. Where s the Victory Hotel again? Over bridge, right, left, right, left. Thank you. I don t plan on staying. Well, you hurry and do what you need to do. Then get out. Quickly. Could you tell me where to find The Fringe again? Come out, come out, wherever you are. No reason. It s good to have you back. Thank you, Zoë. Hi. Hello. Hello, Zoë. Oh. Hello. Was that the only message from Reza you had for me? Message I wonder if Reza left any other messages for me The inn is closed. There ll be no drinking here today, I m afraid. You re interfering with official Azadi business. Move along. Is she asleep? I think she s dreaming now. I ll stay here and watch over her. Maybe when she wakes up, she ll want to play a game with me. What message, Zoë? The message you played earlier. The one from Reza. Don t you remember? No. I don t remember any message. That s weird... I ll talk to you later, Wonkers. Goodbye I should get going Okay, Zoë. I ll be here. See you later. I m sorry I haven t had time to play with you lately. I ve had so much on my mind. Game I feel bad about not having time to play with Wonkers It s okay. I can wait until you have less on your mind. I like having you home again. I missed you when you were gone. You mean when I was in Cape Town? You missed me? Every day. I used to sit in the window and watch for you all day and all night. You re breaking my heart, Wonkers. We need to find you a friend. But you re my friend, Zoë. You re the only friend I need. There s nothing on my schedule today, right? Schedule My schedule for the day should be empty Just the gym. Nothing else. I won t be going to the gym today. I have too much on my mind already. You re sure you don t remember the message you gave me? The one about Reza s notebook? No, Zoë. I don t remember any message. I m sorry. Strange. (Hums) Welcome home, Zoë. I m happy to see you, Zoë. I told you to not touch the exhibits! Why do you persist in torturing me? That s it! I ve had it with you. I m calling security. Come on! Come to Wazza! Shouldn t take long. Ah, yeah. She ll be right. I ll just go have a...sit down. In the meantime, like. You re leaving, one way or the other! Christ, you kick like a bloody mule! Don t be gettin aggro, now. That s what you get, trying to pull a fast one on Wazza! Serves you right for being a bloody nuisance... The rooms are upstairs. What are you still doin here, the rooms are... Wait a minute. You played a trick on me! You re not here for the rooms! How are we doing? Just fine. This ship s a real beauty. She basically flies herself. She just needs a tiny nudge now and again, but other than that... Call me Brian. Please. Brian. When did you come to Arcadia? What? And you re how old exactly? Not a pleasant experience by any measure of things. But I got out, and I made a life for myself in Marcuria. I m never going back...to Stark. And I m fine with that. I ve made peace with my past. Arcadia s my home now. That wasn t the best idea I ever had, but still, here I am, in good health and with all my limbs intact. I shouldn t complain. Still feeling restless, Ms Castillo? Sort of. I guess that s understandable, being cooped up like this. I dunno, I started freaking out. So I went on a journey of inner discovery. It s a douche for the soul. Read, eat, read, sleep, read, go to the bathroom and read at the same time... It s really very, very dull. And she was a real trooper. Saved the world and all. You don t see a lot of people doing that these days. Fortunately, she decided to take it out on the Azadi. I tried looking for her, but after a while I gave up. I got the distinct feeling she didn t want me around anyway. So I left to begin a new life. So, hey, if we hit April with a really big frying pan, she ll come to her senses, right? Zoë? Dreamtime. But WATIcorp had other plans. How can I help Faith? She s already dead, isn t she? Yes. And no. I can t explain it, but you ve seen it for yourself, Zoë. She s in the networks, in DreamNet, on the Wire... Whether it s her, her memories, her soul ...I don t know. It s not for me to theorise. The fact is that a part of her is inside the networks, inside Dreamcore. And she s suffering. But you can help her, Zoë. If that s not accountability, I don t know what is. She died while she was inside DreamNet, dreaming a very, very powerful dream. Maybe she s still in that dream, and that s what s spreading across the Wire. Whatever the answer, it doesn t matter. The fact is that Faith is in there somehow, inside DreamNet, inside Eingana, and she needs to leave. You really are a very beautiful girl, so like your father. I never thought I d see you again. And I wish it didn t have to end like this. She is. You should. Maybe... I would like that very much. Cha...Chavez... No unknown or illegal biological or artificial entities detected. Subject is cleared for entry into core room. The core is under lockdown. Please proceed to the nearest elevator to vacate the premises. Lockdown is in effect. All non-essential personnel must vacate the core immediately. Please proceed to the nearest elevator. The core room is entering lockdown. Please step away from all entrances. This is your final warning. All non-essential personnel must proceed to the nearest elevator, and report to their assigned security station immediately. Great. That might come in handy. Excuse me, who are you? Do you live here? I just wish the other residents wouldn t let their guests just wander around the building. I don t know you, do I? If you re trying to sell me something, I m definitely not interested. I m trying to put together enough money to move out of this building. There are some great condos up on Jardin des Roses. It s not that the building is bad...it s just not a very nice place to live. Too much noise, and too many strange people. I know that this is supposed to be a really upscale neighbourhood, but I m just not feeling it. Jardin des Roses must be the nicest street in the city. Great view, great people, great neighbourhood. I love it! Did you know that Jardin des Roses was constructed during phase four of the Casablancan terrain reconstruction? I know everything there is to know about this street. I guess you could call me a Jardin des Roses geek - or a Jardeek , as I like to call it. Stop bothering me. Leave me alone. Jesus Christ, what s your problem? I m always on the run. I always got stuff to do. Like right now, there s stuff I should be doing. Gotta run. Some of us got stuff that needs doing, you know. I have to admit that I get kinda psyched out when strangers just come up and start talking to me in the middle of the street. Don t you find it sort of strange that I m talking to you, even though you haven t said a word to me? You know, this whole thing is starting to seriously psyche me out. I m leaving. I couldn t care less about the Static. It just shows that we should learn to live without technology and the Wire. Also, eating meat is cannibalism. I believe that the animals are our brothers and sisters, and eating cow is like eating...your sister. Or brother. Why not eat humans instead? It s just as bad. If we all start eating tofu and seaweed, the world will be a better place. And I hope the Static kills the Wire. Then we ll all be free and happy. Zoë Castillo, right? Friend of Carlita s? I see you at the coffee shop all the time. We should all hang out some time. The next time I see you at Moca Loco, I ll buy you a latte. Deal? See you around, Zoë! Hmm, I should be watching my weight. My wife s started complaining. What do you think is going to happen? I m very concerned. The Static scares me. I m never leaving Casablanca...not unless I find something better. What s up? Why so gloomy? It s a beautiful day! Life can t possibly get any better than this!