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RIFT 1.5 == FEATURES == = ASHES OF HISTORY - WORLD EVENT = = CHRONICLES = = PLANAR ATTUNEMENT = = VETERAN REWARDS = = MASTER-MODE DUNGEON - DARKENING DEEPS = = NEW WEEKEND WARFRONT - LIBRARY OF THE RUNEMASTERS = = ENDGAME RIFT ZONE EVENT REWARD UPDATE = = WARFRONT ACCOLADES = = GUILD WALL = GENERAL GAMEPLAY CHAT SYSTEM UPDATES RIFTS AND INVASIONS LOOKING FOR GROUP GUILDS COMBAT ==SOULS==CLERICCABALIST DRUID INQUISITOR JUSTICAR PURIFIER SENTINEL SHAMAN TEMPLAR [PvP] WARDEN MAGEARCHMAGE [PvP] ARCHON DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEASSASSIN BARD BLADEDANCER INFILTRATOR [PvP] MARKSMAN NIGHTBLADE RANGER RIFTSTALKER SABOTEUR WARRIORBEASTMASTER CHAMPION PALADIN PARAGON REAVER RIFTBLADE VOID KNIGHT WARLORD PVP/WARFRONTS DUNGEONS, SLIVERS, AND RAIDSABYSSAL PRECIPICE DARKENING DEEPS DEEPSTRIKE MINES DROWNED HALLS FALL OF LANTERN HOOK GILDED PROPHECY [Sliver] GREENSCALE'S BLIGHT [Raid] HAMMERKNELL [Raid] KING'S BREACH RUNIC DESCENT ZONESDROUGHTLANDS FREEMARCH GLOAMWOOD IRON PINE PEAKS SCARLET GORGE SCARWOOD REACH SHIMMERSAND SILVERWOOD STONEFIELD CRAFTING ITEMS GRAPHICS AND AUDIO COMMANDS AND MACROS UI/SETTINGS CLIENT == FEATURES == New Chronicles, epic storyline experiences for solo and duo players, become available with 1.5. See CHRONICLES, below. New Planar Attunement system lets you continue to grow your character past level 50 and choose how you want to enhance their abilities. Details under PLANAR ATTUNEMENT! Veteran Rewards are being added as a bonus for longtime Ascended. Master-mode Dungeons challenge even the most experienced and well-equipped players who come looking for a fight! See below for more details on what to expect and how to enter them. A new Weekend Warfront joins the mix - check out LIBRARY OF THE RUNEMASTERS, below! New competitive rewards have been added for purchase with high-level zone event currency. Find them on the Planar Goods merchants in Sanctum and Meridian! More details under ZONE EVENT REWARD UPDATES. The Golden Maw unleashes chaos from an abandoned kingdom across the sea, as the Ashes of History world event begins SOON! AddOns for RIFT will soon be going into live beta! These are optional tools that can be used to enhance your personal gameplay experience. = ASHES OF HISTORY - WORLD EVENT = Two dragons of the Blood Storm have been defeated, but four still remain. With Akylios influence waning, the ancient Travel Stones, once buried, are on the verge of rediscovery. The cults of Laethys and Maelforge seek control of these long-abandoned portals to help them bring forth a future of fire and chaos. If Telarans wish to regain them, they ll need all of the Ascended help they can get! Keep an eye on your World Event UI for the start of this world event. = CHRONICLES = Chronicles, epic storyline experiences for duos and strong solo characters, begin rolling out with 1.5. The Chronicles of Attunement is a solo experience for all characters who reach level 50, congratulating them on their journey and introducing players to the Planar Attunement system. Duo or strong solo 50s can enter the Chronicles version of Greenscale s Blight or Hammerknell to take part in additional storylines separate from the Raid versions of these zones. The rewards for Chronicles - outside of taking part in the story itself! - include Planar Attunement experience, gear of use to newly-50 Ascended, and chances at unique artifacts, new and old vanity items, and mounts from prior events. Level 50 characters can access the new Chronicles window from the menu buttons on-screen or by pressing the J key. Under times of high demand, Chronicles will use a queue system to make sure everyone gets their turn! = PLANAR ATTUNEMENT = Advancement doesn t stop at level 50; after the Chronicles of Attunement, you can start earning Planar Attunement experience to further customize and enhance your character! Planar Attunements provide base enhancements to your character s Calling from each Plane, and is not Soul-specific. Your experience bar will turn into a Planar Attunement meter when you reach level 50. The mouseover tooltip will indicate that you are earning experience toward Planar Attunement. You must purchase all Planar Attunement abilities of a given tier before you can begin spending points in the next tier up. Rested experience does not apply to post-level-50 Planar Attunement experience. = VETERAN REWARDS = Our players are what make RIFT possible - as a thank you from us to you, additional bonuses are earned based on how long you ve been with us in Telara. Veteran Rewards are calculated based on prior existing time subscribed as well as any purchased future subscription time on your account. For example, if you ve been subscribed for 3 months and renew a 3-month subscription, you will receive 6-month Veteran Rewards at the time the renewal occurs. Check your in-game mailbox to receive Veteran Rewards! For additional details including the list of rewards and milestones, see http //www.riftgame.com/en/game/veteran-rewards.php = MASTER-MODE DUNGEON - DARKENING DEEPS = For those Ascended looking for a group-sized challenge, new Master Mode dungeons are underway, starting with Darkening Deeps. Intended for elite groups of Ascended, these Master modes may require you to use multiple roles and advanced tactics including crowd control and support souls. Epic rewards await those who successfully complete these dungeon modes; dropped items are more powerful than tier 2 Expert gear and provide an alternative to Raid Rifts and entry Raids for gear. There are rumors of a few super-powerful items to be found as well! Groups wishing to tackle Master Mode dungeons must form up and enter the zone with the Master dungeon difficulty selected. Master Mode groups cannot be formed through the Looking for Group tool. = NEW WEEKEND WARFRONT - LIBRARY OF THE RUNEMASTERS = A new Warfront joins the weekend rotation - this one in an all-new setting! Within the depths of Hammerknell, Guardians and Defiants fight to take control of abandoned Dwarven Rune vessels. With the ability to bind powerful planar beings, these artifacts could prove invaluable to the armies of Ascended. Join the fight to control these powerful vessels - but be warned, the longer one is within your grasp, the more its dark power will eat away at your soul. Earn points for your team by holding the relic as long as possible. None can withstand the power of the relic for too long, though, and the carrier will take an increasing amount of damage until they die. Points can also be gained by defeating enemy players. = ENDGAME RIFT ZONE EVENT REWARD UPDATE = Awesome new weapons, armor, and Synergy Crystals have been added to the Planar Goods merchants that can be purchased with Inscribed Sourcestone - these are expert-level equipment and worth checking out as a means of gearing up your character! Combined Crystal sourcestone and Inscribed Sourcestone into a single currency for end game rift rewards. Crystal Sourcestone has been removed and any existing Crystal Sourcestone will automatically be converted into Inscribed Sourcestone. Added Inscribed Sourcestone drops to all high level events, Rifts, and Rift related daily quests. Significantly increased the rate in which players can obtain Inscribed Sourcestone. Items that used to cost Crystal Sourcestone have had their costs converted to Inscribed Sourcestone. = WARFRONT ACCOLADES = A new Warfront Accolade callout system gives recognition and group bonuses to Favor, Experience, and Prestige for completing a variety of certain feats in Warfront PvP. Example feats include the defeat of two opponents at once, defeating multiple opponents in a row without dying yourself, or for saving a teammate from the brink of death with a well timed heal. There are even Warfront-specific feats for unique actions! = GUILD WALL = A new tab in the Guild UI allows members to post messageboard-style updates for all guild members to see. Use it to set up Raids, Events, or just to coordinate with friends who may not be online at the same time. Permissions allowing members to post on the Guild Wall, or to delete posts, are set under the Rank permissions settings. GENERAL GAMEPLAY You can now interact with merchants, quest NPCs, and Healer NPCs while they are in combat! This should help in some situations where a great many invaders are present. Trinkets and other usable-equippables will now enter their cooldown period when equipped. Quantum Sight and Omen Sight now last 15 minutes. The Planar Vendors in Sanctum and Meridian have been reorganized to hopefully make them more user-friendly. A number of the goods available have been repriced. Ascended Powers are now on their own merchant in Sanctum and Meridian. Fixed an edge case with master looting where a group could become ineligible for assigned loot. Fixed a bug where characters could end up with multiple stacks of Soul Exhaustion. Fixed the message Dummy has decayed from [item] appearing whenever a temporary enchantment was applied to an item. NPCs now give a more descriptive error message when you attempt to turn in too many repeatable quests in a single day. If you try to pay for a cash-on-delivery mail attachment multiple times, we don t actually charge you more than once. When right-clicking stackable items to move them into a Guild Bank, they will be merged into any existing stacks in the bank if there is room. Quests that share updates with party members will now also share across the whole raid, not just within your raid group. Using click-to-move no longer acts bizarrely if you click on a floor above or below your character. Smart Targeting now actually changes your target to the one chosen by your ability. CHAT SYSTEM UPDATES You no longer need to be Prestige rank 2 to join the World Defense chat channel. Characters will be added to the World Defense channel when reaching level 50 - current level 50s will be added automatically after the update. Combined some of the level range chat channels - new channel ranges are Level 1-29, Level 30-49, and Level 50 chats. When your character is automatically added to a new level channel (when reaching 30 or 50), we ll no longer also remove you from the old one. RIFTS AND INVASIONS A new zone event weekly quest is available from Raj Tahleed in Meridian and Abbess Katia in Sanctum. Increased the experience gain around Rift activities - a small increase to experience gained from Rifts, a moderate increase for footholds and Major Rifts, and a large increase for zone event Colossi! The Defiant s Flare and Guardian s Flare abilities now summon more numerous and stronger assistants to help take down an enemy foothold. The ability cooldown is now 2 minutes. Raid Rift tears no longer time out and disappear. Guardian or Defiant invasions summoned by Ascended Abilities should more reliably assist each other. Anti-Planar Augmentation and Blessed Champion abilities now have a duration and cooldown of 1 minute, instead of the previous 30 second duration and 5 minute cooldown. After invaders take over a location they will start stacking the Burning Out debuff, causing them to take increased damage for each stack. Player pets no longer deal reduced damage to Invaders. Zone event broadcasts should now always contain the name of the zone the event is starting in, rather than just an area within the zone. Between the high level zones - Stillmoor, Shimmersand, and Iron Pine Peaks - only one zone event will be active at a given time. Raid Rift tears now have a unique map icon. When a PvP Rift is active in a zone, the activity icon will be visible on your main map, which has a tooltip giving info about the active Rift and event. PvP Rifts will also be visible on the main map when zoomed in, even if you re not currently in the zone. LOOKING FOR GROUP The Random Daily Dungeon completions via the LFG tool now also award experience for Planar Attunement, where appropriate for your level. Stats contributed from armor set bonuses now count toward tier requirements when looking for dungeons. Fully LFG-formed groups now default to having the tank set to leader. LFG groups can now vote kick someone who is not in the instance. You can also access other useful things from the party member s right click menu even if they are not in your instance - promote, mark, invite to guild, friend, etc. Fixed a case where you wouldn t be able to use the Leave Dungeon option if you entered an LFG dungeon from within another dungeon. Two-player parties that disband during a LFG queue pop no longer leave an orphan window on the screen. Characters who level while queued in the LFG system will not be kicked for forgetting to spend Soul Points for a couple of levels. Once you leave the queue for any reason you will have to spend those Soul Points before you can rejoin it. LFG players who are briefly disconnected but still in the group will no longer cause unusable replacement popups on the group leader s screen. Killing the first boss in a normal dungeon will properly remove the party s LFG cooldown debuff, much like the Expert dungeons do. Party leaders that are overleveled for their LFG instance can now successfully use the Find Replacement popup if needed. Leaders of raids with 5 players or less can now enroll them in the LFG queue, even if more than one group exists in the raid . Parties queued for LFG will remain in the queue when converted to raid, as long as they meet the 5 player or less limit. Leaders of LFG raidframe groups can now change the order of players within the party. The soul respec window will now warn you that respeccing may kick you from an LFG queue, depending on how much you change! The LFG system will no longer get confused if you add a party member during a dungeon queue pop. It also won t forget group member names if someone is in a Warfront when the window comes up. Attempting to use Master Looter to grant loot to a member who is offline now has a more useful error message. GUILDS Guild Perk Bloodthirsty Duration increased to 10 seconds, percentage healed lowered to 5-15% healing, and now cannot trigger a second time while active. Found and removed a weekly guild quest that had an incorrect level set on it and would result in only 2 quests being offered, rather than three, in a particular week. COMBAT Fixed a bug that caused passive abilities to not apply on pets if they were already summoned at the time of login. Also fixed a bug with item abilities not triggering on pets if the item was equipped prior to the pet being summoned. Area effect heals that were using up a heal count on a dead friendly target will no longer do so. Fixed an issue causing tooltips from some abilities (most trinkets, in particular) to display inaccurate values for damage and healing when the character has active effect that modify their incoming/outgoing damage or healing values. Your camera angle will no longer change when struck by an NPC using Thunderous Kick. ==SOULS== Cleric mana pools will now increase just a bit more from gains in Intelligence. Fixed an issue causing some passive abilities to linger after resetting your Soul Points. CLERIC CABALIST All Sigils are now area of effect on the target rather than ground targeted area effects. Ravaging Darkness The damage from Ravaging Darkness itself is now properly converted into healing. Reversal of Fortune No longer causes you to be hit by your own Decays. Dark Water Fixed tooltip inconsistencies. Symbol of the Ancient Removed the extra comma from the tooltip. Curse of Discord, Curse of Solitude Both now specify in their tooltips that they will not stack with each other. DRUID Fae Blast Now properly generates aggro. INQUISITOR Corporal Punishment Now grants a flat 50% chance to gain increased damage to your Life and Death based abilities for 5 seconds. Does not scale based on points spent in the Inquisitor soul. JUSTICAR Bolt of Radiance Removed the secondary taunt effect that required Mien of Leadership. Provoke Now available with 12 points in Justicar. Taunts the target, forcing them to attack the Justicar for 3 seconds. Does not trigger a global cooldown. Interdict No longer has a delay before actually interrupting the target. PURIFIER Ancestral Flame Improved the way the shield absorb bonus is calculated from having points in Disciple of Flame - the net result is a higher amount absorbed by an Ancestral Flame proc when you have both abilities purchased. Rite of the Ancestors Corrected the tooltip on the effect. SENTINEL Serendipity Now grants a flat 40% chance to reduce the casting time of your next heal. Does not scale based on points spent in the Sentinel soul. Lasting Invocation This now considers both the healing applied as well as overhealing done by Healing Invocation for determining the amount of the heal-over-time portion. Vigilance Rank 2 is no longer blocked by the Latent Blaze debuff. SHAMAN Lust for Blood Now grants a flat 45% chance to deal additional damage on your next Physical hit. Does not scale based on points spent in the Shaman soul. Vengeance of the Primal North Corrected the effect tooltip. TEMPLAR [PvP] Nysyr s Brand Increased cooldown to 10 seconds. WARDEN Overflow Now grants a flat 40% chance to proc an additional heal on your target. Does not scale based on points spent in the Warden soul. MAGE Warlock s Opportunity and Dominator s Quick Thinking no longer stack with each other. Opportunity has a higher priority and will be applied if both would be up at the same time. Fixed an issue where using two Charge-consuming abilities at the same time would only have the first one consuming Charge. ARCHMAGE [PvP] Nenvin s Lament Fixed an issue where a previously cast spell would consume Nenvin s Lament if it was cast before the prior spell finished hitting the target. ARCHON Disorient Now triggers Swift Control when the stun portion successfully lands, instead of when the confuse portion hits. Rock Slide Fixed an issue where the last tick of Rock Slide would remove 10 Charge but deal no damage and no buff stacks if you had between 10 and 19 Charge at the time of the last tick. Leeching Flames Multiple Archons can now have Leeching Flames up on the same target. No longer triggers the Elementalist ability Icy Carapace. Opportunity procs from the Warlock soul no longer gives Archon auras a casting time if the Archon has branch abilities making them instant. DOMINATOR Charged Shield, Mass Charged Shield Shield damage now checks for damage buffs and debuffs at the time the damage occurs. Mass Charged Shield Fixed a bug with the tooltip of Rank 2-4 of this spell where the damage was not being displayed correctly. Death s Edict, Mental Shock Now deals damage even if the target is immune to the stun portion of the effect. Swift Control Updated the description to help clarify how this spell functions. Improved Charged Shield Updated the description to indicate that it increases the base damage of an ability. Pets will now be able to attack enemies affected by the root from Storm Shackle. Quick Thinking No longer consumed by abilities that you ve spent soul points to make instant-cast, such as Chloromancer s Bloom. ELEMENTALIST Fixed an issue with the Water Elemental s Icy Chains ability that prevented the root from being cleansed. Sever Bonds Can now be cast while silenced. NECROMANCER Last Gasp Can now critically hit. Flesh Rot Updated the description to indicate that it increases the base damage of an ability. Symbiote Updated ability description to clarify that it applies to the base healing of Essence Link. Fixed an issue where Blood Spike on the Skeletal Zealot was not correctly reducing its cooldown when it consumed a stack of Deathly Calling. Corpse Explosion Fixed a bug where this wouldn t trigger if used on another player. PYROMANCER Due to the below changes, characters with soul points spent in Pyromancer will receive a free soul respec. Withering Flames Can now critically hit. Burning Shield Now absorbs 50% of the damage received, up to the indicated amount. It no longer has restrictions on when it can be cast. Ground of Power updates Renamed to Glyphs of Power. Glyphs of Power is now an instant cast self-buff with a 1 hour duration. This buff provides the same bonus to Fire abilities and increase to damage taken that Ground of Power did, but only applies the bonus while the caster is standing still. Now also increases mana regeneration. PVP - Glyphs of Power The bonus to Fire damage from Glyphs of Power in PvP combat is 5%. Improved Ground of Power Renamed to Improved Glyphs of Power. Retains the same effect on Glyphs of Power that it had on Ground of Power. Improved Grounding Removed. Improved Flame Jet - New Ability Grants Flame Jet a 33-100% chance to knock back targets it hits. Available after spending 5 points in Pyromancer. Wildfire The buff can now be clicked off or otherwise removed. Flicker Can now be cast while silenced. STORMCALLER Absolute Zero This will no longer be consumed if cast immediately after Arctic Blast or Icicle, before those spells hit the target. Building Storm The stacking buff is now consumed at the point of casting a Hypothermia ability, rather than being consumed at the time damage is dealt. Storm Guard Fixed a case where Storm Guard would not place a stack of Electrified on enemies it damaged. Icy Vortex Will no longer snare an enemy if they are already snared. Will still apply Hypothermia with each hit. WARLOCK Defile Fixed an issue where the last damage tick was not occurring. Sacrifice Life Mana No longer prevented from returning mana when used with Empowered Darkness active. Dark Fury Now deals damage even if the target is immune to the Stun portion of the effect. Damage from Warlock Armor and Dark Armor now checks for damage buffs and debuffs at the time the damage occurs. Charge consuming abilities now properly consume Charge when used while Empowered Darkness is active. Opportunity No longer consumed by abilities that you ve spent soul points to make instant-cast, such as Chloromancer s Bloom. ROGUE Increased Energy regeneration rate to 23 per second. General gameplay goals for the rogue update - Competitive PvE Alternatives to Sabodancer, both melee and ranged. - Competitive PvP DPS. You should fear seeing a Rogue the same way you see a Warrior. Of equal Prestige Rank, the two should be capable of providing a similar amount of PvP threat. - Survivability improvements. Some self heal improvements and vampiric-type Healing Siphons - Abilities that reduce the healing intake capacity of one s target, with a portion of the stolen amount going to the rogue. - Better synergies between souls. - More utility without giving up the majority of their DPS to get it, bringing them closer in line to the flexibility that other callings have. - Large pack tanking improvements - Improvement to threat on multiple mobs - Running capacity remains -- BUT, Double-teleport-invulnerable runner (the "bugged" one) goes away. - Reduction in required reliance on "unfair" tactics (invuls, slips, etc) via adding true competitive power ASSASSIN Gameplay goals More up front damage, less reliance on super-long, annoying DoTs. Better poisons. Less "waste a finisher to apply a short buff." Slip Away should not be a requirement to compete. Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, and Serrated Blades no longer trigger damage shield effects. Baneful Touch No longer a combat finisher ability. Now a self buff that increases the damage of all weapon enchantments by 20%. Unlocked after spending 20 points in Assassin. Leeching Poison The healing granted has been increased. Now unlocked after spending 14 points in Assassin, with an additional rank added at level 50. Debilitating Poison Updated functionality. The Assassin coats their weapons in poisons, and each weapon attack has a 20% chance to deal additional Water damage and drain 5 Energy, 5 Power, or 3% of the target s maximum mana up to a cap of 500 per hit. Lasts for 1 hour. Up to 2 weapon enchantments can be applied at one time. Poison Mastery Now also increases the Attack Power of the Assassin s poison-coated weapons by 15-75%. The chance for it to trigger has been increased to 4-20%, up from 2-10%. Enduring Brew Ability changed - now instantly heals the Assassin for a large amount of health, with a 1 minute cooldown. Backstab Attack Power damage bonus increased to 150% from 100%. Assassinate An additional 150% damage bonus from Attack Power is applied to this attack, up from 100%. Now also completely ignores armor on the target. Exposed Weakness The additional damage taken by the target is now increased by the Assassin s Attack Power. No longer on the global cooldown and has a 20 second ability cooldown added. Energy cost reduced to 10 from 20. Physical Trauma Ability changed - now increases the damage of Puncture, Jagged Strike, and Impale by 20-40% , and the damage of Final Blow on an impaled target by 20-40%. Slip Away Changed slightly - the Assassin is no longer immune to damage after using Slip Away. Any damage taken while Slip Away is active will not bring the Assassin out of stealth. Cut and Run - New Ability Available after spending 20 points in Assassin. Removes all control and movement impairing effects. Not on the global cooldown. Serpent Strike Energy cost reduced to 10 from 20. Impale Damage has been increased. Duration increased to 20 seconds, up from 16. Hidden Veil Fixed a bug where this wasn t working properly or would enter a cooldown period when you also had Camouflage, Step Into the Shadows, or Slip Away. BARD Gameplay goals A little more low level survivability - More of a reason to take this as a 3rd solo soul if you re inclined to get some more survivability back. Motif of Renewal - New Ability Unlocked after spending 6 points in Bard. Heals the Bard over 15 seconds, does not stack with Motif of Regeneration. Triumphant Spirit Healing bonus is now applied to Motif of Renewal. Motif of Regeneration Fixed a bug where this would end prematurely when another grouped Bard used their Motif of Regeneration. BLADEDANCER Gameplay goals Should be a viable in-your-face combat rogue. Combat Culmination Corrected the tooltip on this ability - it now indicates that unused combo points are refunded at 10 Energy per point (rank 2) or 15 Energy per point (rank 3). Rhythmic actions no longer cause Exhaustion; instead, only 1 Rhythmic Action can be active at a time. Weapon Barrage Removed the damage component of this interrupt ability. Strike Back Now triggers off of dodges as well as parries. Compound Attack Damage dealt is no longer reduced when hitting 2 or 3 targets. Now affects up to 5 targets, up from 3. Turn the Tide Whenever you dodge or parry an attack, it now also reduces the damage you take by 5-10%. Contra Tempo Functionality changed. Increases the Attack Power damage bonus to your Quick Strike and Precision Strike by 5-10%. The bonus is increased by 12% for each point spent in Bladedancer above 31. Counterbalance Ability changed. Now reduces the cooldown of all Rhythmic Actions by 15 seconds. Flash of Steel Now unlocked after spending 10 points in Bladedancer. A rank 7 of this ability has been added. Twin Strike The offhand attack now hits up to 4 enemies, increased from 1 other enemy. Unabating Steel Available after spending 25 points in Bladedancer. The Bladedancer becomes immune to all control and movement impairing effects after using Flash of Steel. Blade and Soul Parity Also increases the Bladedancer s Critical Hit damage by 50%. Double Coup Functionality has been changed. Now increases the damage of Keen Strike, Quick Strike, Precision Strike, and Twin Strike by 75%. False Blade, Dauntless Strike Duration is now 20 seconds for 1 Combo Point, 30 seconds for 2 Combo Points, 40 seconds for 3 Combo Points, 50 seconds for 4 Combo Points, and 60 seconds for 5 Combo Points. INFILTRATOR [PvP] Cleanse Soul No longer takes you out of stealth when used. MARKSMAN Gameplay goals No longer suffers an identity crisis around being the mobile-soul-that-requires-mostly-stationary-play. Pedestals are gone. Sniping remains. They get enchanted Ammo buffs (via their new "Munitions" line), and can bring one more ability into an AE rotation. New survivability as well. Better synergy. Due to the below changes, characters with soul points spent in Marksman have received a free soul point respec. Marksman s Pedestal and Sniper s Pedestal have been removed. Hit and Run Removed. Improved Hit and Run Removed. Swift Shot, Empowered Shot, Deadeye Shot, Rapid Fire Shot Damage increased. Strafe Damage increased. An additional 100% bonus from Attack Power is added to this attack. Four new weapon enchantments for ranged weapons have been added. Only 2 weapon enchantments can be active at one time; does not stack with Assassin poisons or Nightblade weapon enchantments. Electrified Munitions Unlocked at 14 points. Ranged weapon attack abilities deal additional Air damage. Damage is increased with points spent in Marksman above 14. 1-second internal cooldown on this ability. Rending Munitions Unlocked at 28 points. Your ranged weapon attacks ignore 25% of the target s armor. Vampiric Munitions Unlocked at 18 points. Ranged weapon attack abilities have a 20% chance to place a curse on the target, reducing their healing taken by 50% for 15 seconds. The Marksman is healed for 50% of any healing the cursed target receives. The healing siphon works for both overhealing and incoming healing from procced effects and takes precedence over other healing debuffs on the target. Silver Tip Munitions Unlocked at 51 points. Ranged weapon attack abilities debuff the target, causing them to take an additional 2% damage from the Marksman for 10 seconds. Stacks up to 10 times. Multiple Marksmen can stack the debuff on the target, but are only affected by their own application. 1-second internal cooldown on this ability. Controlled Fire - New Ability Available with 38 points spent in Marksman. Reduces the Energy cost of all ranged weapon attack abilities by 10% and increases the Attack Power damage bonus by 10%. The bonus is increased by an additional 5% for each point spent in Marksman above 38. Deaden Energy cost reduced to 10 from 40. Lightning Fury Can now be cast instantly. Energy cost reduced to 30 from 40. Single Minded Focus Ability changed - now increases the damage of all single target damage abilities by 1-5%. Increased Fire Power Effect is now triggered on all critical hit attacks. Rapid Extrication Now reduces the cooldown of all Marksman abilities by 15-30%. Barbed Shot Moved to a 16 point root ability. Penetrating Shots Now works with both ranged and melee weapon physical attacks. Also ignores 5-25% of the target s armor, up from 4-20%. Master Archer Ability changed - whenever you are standing still, damage with ranged weapons is increased by 5-25%. Fan Out, Crossfire, Lightning Fury Can now hit up to 8 targets, increased from 4. Collateral Damage Increases the damage of all ranged weapon area of effect attacks by 15-30%. The Hammerknell Synergy Crystal for Marksman has an update 2-piece bonus Marksman Finisher abilities have a 20% chance per combo point spent to reset the cooldown of Empowered Shot and cause the next Empowered Shot to be instant. 4-piece Hammerknell Synergy Crystal bonus has been updated with the above changes now increases the damage of Electrified Munitions by 50%. NIGHTBLADE Gameplay goals Some more survivability, without having to rely on pure immunities. Hellfire Blades, Smoldering Blades, and Fell Blades no longer trigger damage shield effects. Primal Strike Now deals Death damage instead of Physical damage. Primal Death Now increases the damage of Primal Strike by 5-15%. Enkindle Ability changed to increase the Attack Power bonus of your Fire and Death based attacks by 15-30%. Living Flame Increased the damage bonus from Attack Power by an additional 50%. Twilight Transcendence Ability changed; it now removes all curable harmful effects, reduces damage taken by 50%, and heals the Nightblade for 50% of their max health over 4 seconds. Fell Blades Available after spending 16 points in Nightblade. Now causes weapon attacks to have a 20% chance to deal Death damage and curse the enemy, reducing healing on the target by 50%. The Nightblade receives 50% of any healing on the cursed target. The healing siphon works for both overhealing and healing that comes from procced effects and takes precedence over other healing debuffs on the target. Fiery Chains An additional 50% damage bonus from Attack Power has been added. Now unlocked after spending 32 points in Nightblade. Now grants a Combo Point when used. Each additional target affected has a 50% chance to grant an additional Combo Point. Nightstalker Functionality has changed. Your Blazing Strike, Flame Thrust, Dusk Strike, and Twilight Force now deal 5-15% more damage and an additional 10-30% damage if the enemy is below 30% health. Weapon Flare Now grants a Combo Point when used. RANGER Gameplay goals Synergizes with other souls better. No longer overly dependent on Shadow Fire. Killing Focus Now increases the damage of both melee and ranged weapon attacks by 2-4%. Double Shot All ranged weapon attacks gain a 10-50% chance of firing an additional shot. Shadow Fire Now increases your damage with ranged weapons by 13% for 25 seconds. The bonus to damage is increased by 1% for every point spent in Ranger above 14, to a maximum of 50%. Master Huntsman The Dire Wolf s Maul now infects the target, reducing healing taken by 10-50% - increased from 6-30% healing reduction. Your Blood Raptor s Bloodied Blow now has a 20-100% chance to double attack, increased from 5-25%. Divert Rage Updated tooltip to better indicate that the threat transferred to the pet is the threat generated by the Ranger in the 10 seconds after using the ability. Rain of Arrows Cooldown reduced to 6 seconds from 8. Bloodied Blow Damage has been increased. RIFTSTALKER Gameplay goals Offensively synergizes through +AP and reflect shields. Some new multi-target threat coolness here too. You should be able to take some Riftstalker without flooring your DPS, as melee souls ability to close all currently lives in this tree. Please Note! Further high end tanking updates will be coming in a minor update following the 1.5 release. Due to the below changes, characters with soul points spent in Riftstalker have received a free soul respec. Guardian Phase Threat generation increased to 200% from 100%. No longer purgeable. Stalker Phase Effect is no longer purgeable. Now adds a 10% damage bonus when activated. Plane Shifting adds another 15% damage bonus for 10 seconds. Planar Strike, Phantom Blow, Rift Disturbance, and Shadow Blitz Reduced the threat generated by these abilities. Shadow Blitz An additional 50% damage bonus from Attack Power has been added to this attack. Now awards 2 Combo Points. Shadow Stalk Now removes all control and movement impairing effects. While in Guardian Phase, the Riftstalker Plane Shifts toward the target, instead of to behind the target. Annihilate Damage increased. Now adds a buff that increases Attack Power by 15%, rather than a fixed value. Stalker Phase Effect is now triggered after using any Plane Shift abilities. Increases damage by 5% when active. Rift Barrier Now absorbs both physical and non-physical damage. Additionally, the absorbed damage is reflected back on the attacker. Improved Rift Barrier Removed. Planar Vortex - New Ability Whenever the Riftstalker Plane Shifts, they gain Planar Vortex which lasts for 8 seconds. Deals the amount of your weapon damage every second to surrounding enemies and generates a large amount of threat. Effect can only be triggered when the Riftstalker is in Guardian Phase. Hasted Time Increased the speed buff granted after Plane Shifting by 25-50%, up from 15-30%. Can be triggered once every 10 seconds. No longer stacks with the Bladedancer s Sprint and the Marksman s On the Double. Freedom of Movement Effect is triggered after Plane Shifting and can only occur once every 10 seconds. Shadow Assault The damage bonus from Attack Power has been increased to 100%, up from 50%. While in Guardian Phase, the Riftstalker Plane Shifts toward the target instead of to behind the target. Now awards 2 Combo Points. Shadow Mastery Now a 2-point ability that reduces the cooldown of your Plane Shift abilities by 10-20 seconds. Phantom Blow Now has a 10 second cooldown. The stack size has been reduced to a single stack and reduces damage taken by 6%. Rift Guard Now absorbs damage up to 250% of your maximum health, up from 150% for a 51-point Riftstalker. Shadow Guard - New Ability Available after 25 points spent in Riftstalker. When you use Phantom Blow, you gain Shadow Guard for 20 seconds, reducing Physical damage taken by 1-5%. For every 1000 Armor you have, you take 1% less Physical damage up to 20% additional bonus. Planar Disruption - New Ability Unlocked with 22 points spent. Attempts to disrupt the target s spell casting. Not affected by global cooldown. Physical Wellness - New Ability Unlocked with 46 points spent. Increases the maximum health of party and raid members by 1500. Lasts for 20 seconds. Defer Death Reworked the functionality. When struck by a killing blow within 30 seconds, the Riftstalker gains an absorption shield that absorbs all incoming damage for up to 50% of their max health over 15 seconds. Instigate No longer triggers the global cooldown. Guarded Steel, Annihilate Duration per combo point is now 20 seconds for 1 Combo Point, 30 seconds for 2 Points, 40 seconds for 3 Points, 50 seconds for 4 Points, and 60 seconds for 5. SABOTEUR Gameplay goals Use of bombs should not be a DPS downgrade. Annihilation Bomb, Chemical Bomb, Fragmentation Bomb An additional 200% damage bonus from Attack Power is applied to these attacks. Base damage increased. High Explosives Now have a chance to crit on each tick instead of only the first tick. Damage increases with additional points spent in Saboteur above 44. Residual Shrapnel Functionality changed. Your Blast Charge deals an additional 35% damage over 6 seconds, and Shrapnel Charge deals an additional 35% damage over 6 seconds. Time Bomb An additional 200% damage bonus from Attack Power is added to this attack. Damage has been increased. Updated Saboteur 2-piece bonus on the Hammerknell Synergy Crystal It now also increases the damage of Fragmentation Bomb and Chemical Bomb by 30%. WARRIOR Reactive abilities have been given a 1.5 second shared internal cooldown which will keep multiple reactives from being used simultaneously. This will affect Flesh Rip, Frenzied Strike, Inescapable Fury, Disarming Counterblow, Paladin s Reprisal, Retaliation, and Turn the Blade. Spell-interrupting abilities that are not combat finisher abilities no longer deal damage and only interrupt the casting of the target. This affects Bash, Face Slam, Flinching Strike, and Furious Rage. Single-target taunts are no longer on the global cooldown. These include Spark, Shield Throw, Sergeant s order, and Grim Lure. Due to this change, the damage component has been removed from Spark and Shield Throw. Grim Lure, Spark, and Shield Throw Changed the projectile effect on these abilities. The taunt effect now triggers at time of use and not when the projectile hits. BEASTMASTER Pack Mentality Fixed a case where this effect was removed when spending a soul point. CHAMPION Bloodthirst This ability is now on the global cooldown. Due to this the damage has been increased and it now grants an attack point. PALADIN Light s Decree Fixed a bug with the debuff tooltip to indicate it triggers off of single target attacks. Paladin s Devotion Can now be used while snared or rooted and will properly remove those effects. Paladin s Reprisal Can now be used while wielding a 2-handed weapon when under the effect of the Vindicator soul s ability, The Art of Defense . Sweeping Strike Fixed a case allowing Elemental Touch to trigger off of both the initial hit damage as well as the elemental hit. PARAGON Wrist Strike No longer blocks Break Free abilities. Predictable Movements Fixed an issue that could cause Predictable Movements to not work at all. This should no longer lose charges when the Paragon uses one of their own abilities. Reaping Harvest Ability will show as unavailable while wielding a 2-handed weapon. REAVER Creeping Death Fixed a bug causing rank 2 through 4 to not properly snare the target. RIFTBLADE Riftwalk Riftwalk now always places you behind your target. Fixed a tooltip bug which stated that Riftwalk stunned the target instead of rooting them. The ability function hasn t changed and still roots the target. Avatar of the Rift Fixed a bug allowing the damage shield to hit the attacker for each tick of a damage over time ability, or to trigger from auto-attacks. It no longer triggers from auto-attack damage and only applies on the first tick of a damage over time ability. Earth Burst Fixed a tooltip typo that listed the snare duration as 0 seconds. VOID KNIGHT Ragestorm Fixed a case allowing Elemental Touch to trigger off of both the initial hit damage as well as the elemental hit. WARLORD Combat Awareness Updated tooltip to better indicate that the ability generates significant threat. PVP/WARFRONTS Killing a mind-controlled player of your own faction will not give you prestige, favor, or experience. It s still pretty funny, though. PvP deaths no longer result in soul damage, even if NPCs are attacking you. Fixed the calculation of the Monthly Kills stat. NOTE This will result in a one-time reset of your monthly kills display, and then it will start tracking properly! For PvP quests that require defeating other players, NPCs can no longer steal your credit. If you are in a raid with less than 6 people, Prestige and Favor awards will be calculated using the party values. Whitefall Steppes Escalation Now properly tracks and displays Sourcestone captures and returns on the leaderboard. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Fixed an exploit that allowed Guardians to get up to the back side of the Defiant spawn point in Port Scion. Pyromancers Glyphs of Power Reduced the bonus to Fire damage from Glyphs of Power in PvP combat to 5%. Port Scion Zerena Karathi and Alys Whiteshield (both in the starting areas) will no longer attack players. Characters will no longer be affected by PvP Immunity effect when zoning into or being resurrected inside an instance. DUNGEONS, SLIVERS, AND RAIDS Increased the chance for tier 1 Expert bosses to drop Epic quality loot. Added a 50% chance for tier 1 Expert bosses to drop a second Plaque of Achievement. Added a 50% chance for tier 2 Expert bosses to drop a third Plaque of Achievement. Reduced the prices of Expert dungeon armor. The second tier of Expert dungeon armor now requires turning in the first tier of Expert armor to purchase. ABYSSAL PRECIPICE The Abyssal Precipice achievement can now be updated by defeating Expert versions of the bosses. DARKENING DEEPS Darkswarm mobs no longer award experience. Braxtepel Flame Cleave can no longer be reflected. Gedlo Council Fiery Bonds and Searing Flame can no longer be reflected. DEEPSTRIKE MINES Expert Fixed some locations where characters would be teleported after being resurrected. The ledge of the Titan s bed in Deepstrike Mines is now too slippery to stand on! DROWNED HALLS Players can no longer hide from Isskal s single-target attacks. Hydriss Tsunami visual effect looks and is times better to help represent ability damage increase over distance. Hydriss should no longer attack players during or instead of her Waterburst and Hydrostatic Shock phases. FALL OF LANTERN HOOK Expert Additional tuning for the Helena Brass finale so Oludare should always spawn and not block you from completing the dungeon. GILDED PROPHECY [Sliver] Added a Conqueror type achievement for this zone, along with a new reward! GREENSCALE S BLIGHT [Raid] Oracle Aleria If Necrotic Eruption is on a character at the time of Aleria s death, it gets removed rather than bombing the entire raid once the maze walls drop. No more victory-wiping! Lord Greenscale At long last, and hopefully for good - fixed a case where Lord Greenscale would sometimes cancel his Genesis Torrent cast or channel. HAMMERKNELL [Raid] Darktide Mists can now be crowd controlled. The later bosses in Hammerknell now drop additional Greater Marks of Ascension. Sicaron Adjusted duration of the Soul Harvest ability. Grugonim Removed reputation gain from the Bloodplague Crawlers and Manifested Death (towers). Grugonim Increased the damage buff granted to players to 4% from 2% per stack. KING S BREACH Strange Plots of the Aelfwar Fixed a case where the quest objectives would not reset and refused to allow players on this quest to return to the instance and complete it. RUNIC DESCENT Standard Slightly reduced base mob density in this dungeon. Expert Neutral mobs no longer award experience. Expert Rotting Flesh is now cleansable. Expert The Keep Cleansing achievement should now properly award as described. ZONES The Saga of the Endless A Father s Love Nearby Rifts will no longer cause quest targets to hide from this quest. Some NPCs, primarily in Moonshade Highlands, were granting experience outside of the normal range for their level and difficulty. Corrected! Manticore type mobs just got more lucrative to hunt - they weren t dropping as much currency loot as they should have. DROUGHTLANDS Zone event Saving Lantern Hook This event should no longer be able to get into a non-completable state. FREEMARCH A new porticulum has been added to Ark of the Ascended, allowing new characters to receive their Soul Recall ability earlier. GLOAMWOOD Out of Harm s Way This quest should be less negatively impacted by footholds at the nearby Guardian Encampment. Also increased the distance the escort can be from the player before the quest will fail. Gwyddon is now properly removing the Hag s curse for any afflicted Ascended. IRON PINE PEAKS The Redsnow Bandit population around Frost Falls has been retuned to be more in keeping with the quest levels of that area. SCARLET GORGE Daily quests in Scarlet Gorge should all properly grant notoriety for repeat completions. SCARWOOD REACH Zone Event The Witching Hour Fixed a case where the event could fail before all targeted locations had fallen. Realigned Priorities The Guardian Raiders that spawn should no longer flag you for PvP and as an added bonus, also no longer hit like trucks. Chronic Cultist Culling Removed the second objective from this daily quest. Local Cures Umbral Sedge plants will no longer spawn inside of rocks. Insuring Their Safety More Gorefang Wranglers should now be available. A Temporary Solution Reworked this quest so you are asked to speak with Sasha Nikadon in The Sagespire to receive the quest objective item, A Pinch of Sourcestone Powder . SHIMMERSAND Zone event Scourge of the Sands has been tuned down in difficulty. The Order s Charge Quest will now always update on killing a Maelforge Emberdrake if the Flamerod is active. The Unlucky Few NPCs will respawn more reliably during this quest. Fight Fire with Fire During this quest you will no longer be able to pick up more than 9 Core of Flames. Ritual Firebrands This quest no longer grants experience when completed. Level 50 Rifts now have a chance to appear in Firesand Desert! SILVERWOOD A new porticulum has been added to Divine Landing, allowing new characters to receive their Soul Recall ability earlier. The rare spawn NPC, Pandora, will no longer be a potential target of Defiant Footholds. STONEFIELD Tracking a Traitor Ascended will now have an easier time using Kira s Signal during this quest. Daily quests in Stonefield should all properly grant notoriety for repeat completions. CRAFTING Skill-specific Plaques have been converted into Master Crafter s Marks. Master Crafter s Marks will now drop and reward wherever the previously skill-specific Plaques would (Apothecary Plaque, Outfitter Plaque, etc.). All Epic crafting recipes are now purchased with Master Crafter s Marks. Reduced the amount of Eternal Planar Dust required to make the components for the weekly Crafting Rift lure quests. Slightly increased the amount of store-bought materials needed to offset the cost reduction. You can now receive Inert Shards, Stones, Gems, Crystals, and Prisms from Apothecary daily quest reward bags and chests, as well as Apothecary Crafting Rifts. Crafting Rift Weaponsmith Will no longer auto-complete the third bonus stage due to multiple characters completing the second. Brilliant Enduring Rune now grants +9 Endurance, up from +8. Every point counts! Tempered Orichalcum Bar, Enchanted Shadethorn Lumber, Steel-Stitched Leather, and Infinite Essence now sort properly on the auction house. Epic Essences and Rare Essences above level 50 now Salvage for more level-appropriate materials. Dark Seafoam Green Dye has been fixed to require 110 Apothecary skill to create. It previously was set to 130. Ruby Gorget was incorrectly requiring 201 skill to create instead of 210. Fixed! Skilled Armorsmith Supply Chests will properly award Armorsmith materials rather than Weaponsmith. Ornate Platinum Choker now displays the correct name in the recipe list. Corrected the name of the Apothecary Workorder that requires Lesser Healing Potions. Runecrafters will no longer receive Workorder Radiant Steadfast Runes. Characters currently on this quest will still be able to complete it - a new Runecrafter Workorder has been added to replace it, requiring Radiant Insightful Runes. Fixed an issue where neutral Crafting Trainer NPCs in Fortune s Shore were offering faction-specific recipes. Corrected the Bind on Pickup flag on some Rune and Runeshard recipes that were not previously set. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Endurance bonuses from crafted item sets can now stack with each other. Shard firsts for crafted items are now granted at the time the item is successfully crafted. Fixed the skill level requirement to craft Carmintium Lariat. ITEMS The prices of Essences on the Planar merchants has been adjusted due to the merging of Inscribed and Crystal Sourcestone. New Synergy Crystals are now available from the Planar Goods merchants for Greenscale and tier 2 Expert item sets. A number of vanity items and gloves that were previously non-tintable can now be dyed! Gravemaker Steaks, Drake Filets, and Icewatch Cupcakes no longer have an item use time. The effect is now applied immediately. Items that grant temporary enhancements (ex Padding, Armor Plating, Spellstones, Riding Chaps, etc.) have updated icons. Collectible books no longer count as quest items and will go into your primary inventory. If you have any in your quest bag that you hadn t added to your collections, you ll need to move them into your general inventory to use them. Fixed a bug that could cause Synergy Crystals to display incorrect tooltips in merchant windows. Transplanar Synergy Crystals no longer have a faction requirement to use. Fixed an issue where clicking off the buff from Necrotic Rage would prevent it from proccing again unless the focus was re-equipped. Binding Silk Now with Physical Crit rather than Spell Crit. Bulwark of Banishment Reduced the Block bonus from 40 to 20 to bring it in line with other items of similar level. Deathsteel Pauldrons Now with Attack Power rather than Spell Power. Double Barrel Problem Solver Changed graphic so this is actually double-barreled. Energetic Sourcestone Mirror is no longer able to proc from every tick of a damage over time ability, only on the first. Fang of the Life Lord Can now correctly proc from Warrior abilities. Gossamer Motions Now has Attack Power instead of Spell Power. Gravetouched Soulstone Fixed so it actually does proc the buff on your pet, as the description indicates. Metamorphic Stonesource Will now apply the correct effect. Murk Shrouded Trinket Effect tooltip now displays the correct name. Nyx s Chloromancer Crystal 2-piece bonus now increases the chance for Radiant Spores to proc by 10%, up from 5%. Nyx s Chloromancer Crystal 4-piece bonus now causes damage ticks from Void Life to place a stacking buff on the Chloromancer. Each stack reduces the casting time of the next Nature s Touch spell by 0.5 seconds. Privateer s Axe of the [...] Can once again be sold to merchants. Sandcovered Shroud Now accepts both Primary and Secondary areas for dyes. Stinging Faesource Now procs the correct buff. Tuthmet Wine Fixed the spell power buff so it will no longer be overwritten by a weaker version. Fixed a bug where Simple Synergy Crystals could be equipped by Clerics. GRAPHICS AND AUDIO Now with better Anti-Aliasing! Set your Anti-Aliasing option to Edge Smoothing to see the new improvements. Fixed an issue with falling through the world when changing your graphics texture quality. It s a lot more difficult to get your character to stand at impossible angles while mounted. Fixed an issue with sound reverberation in some areas (such as Chancel of Labors in Iron Pine Peaks) where the effect was way too strong on footsteps, character speech, and some other sounds. Fixed footstep sounds for some polymorph effects that had none. Fixed objects not drawing to the correct distance at initial login. Look for new finely-feathered-friends livening up Meridian and Sanctum! Improved the variation in crowd cheer audio. Fixed some issues that could cause framerate stuttering when running through the world. Added voiceover to several existing major zone events. Added a sound to Prince Hylas opening of Greenscale s Door inside Greenscale s Blight. Fixed a bug where casting animations were sometimes interrupted by other animations. COMMANDS AND MACROS Added a keybind-able command that will hide other players on your screen when the key is pressed. There is no default bound key, but you can set one in the Key Bindings menu as Hide Other Players under UI Toggles. You can now add [notactive] to a /cast macro to prevent it from turning off a toggled ability. Fixed a bug where players could incorrectly end up targeting themselves when using abilities from macros. The Marksman Bull s Eye and other similar abilities will now work properly in macros. UI/SETTINGS Parties can now be displayed by default using the Raid Frame UI. Check the Display tab under Options to enable this setting. The Auction House no longer truncates long item names with ... when using right click on an item in your inventory to search auctions. The quest log now displays how many daily and weekly quests you ve turned in as well as the limit per day/week. It also shows the current total number of quests in your quest log alongside the quest log cap amount. The visuals on the character sheet now update as soon as an armor item is dyed. Added an option to always display status text for your Focus target, similar to the existing options for Player, Target, Party, etc. If your character has had more than one role that has had a free Soul Point respec applied to it due to a patch, you now see a message box listing all of your respecced roles on first login. The Auction House now has a new Vanity subsection to look for wardrobe items! Clicking the Bid or Buyout buttons on the Auction House no longer changes the position of your scroll bar in search results. Fixed an Auction House purchasing bug that would prevent you from buying an item from search results immediately after placing an item up for auction. Soul Exhaustion tooltip now correctly explains whether it has been applied by resurrecting at a graveyard or by reaching 0% Soul Vitality. Title rewards are now displayed in the Achievements window. The on-screen popup message for Quest Accepted now appears for all quests, including Rift dailies. Removed an erroneous error message when adding the first quest to your quest stickies when the stickies are currently empty. Item tooltips no longer display red text while dead if you can use the item while alive. Tooltips for kill quests that require specific level mobs or higher will no longer show too-low targets as valid. Moved the Settings option for Ability Queue into the Action Bar settings category. Fixed a bug where you couldn t delete quests from your quest log if the only quests you had in there were daily/weekly types. Fixed the chat window occasionally truncating lines when using larger text sizes. Ascended Powers and Guild Perks are now organized by category in your Abilities window. CLIENT Client stability improvements, yay! Fixed an incompatibility with Windows 8 32-bit.
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Contents 1 Level 2 Race 3 Health Points 4 Experience 5 Energy 6 Mining Attempts 7 Wraithblade Touches 8 Strength 9 Agility 10 Gold 11 Debt Level Your character s level determines what type of weapons armour you can use and wear. It also determines what type of training you can do. Race Race determines what race you are (funny how that is)Different races have different benefits; all information on this can be found at Races. Also, depending on Race Level, you get different bonus s all info Race Levels. Health Points Health points or HP is the amount of health you have left before you DIE. Dying = a bad thing but can be fixed at one of these places The Witchdoctor in Silver Meadows or the Fountain of Life in Blackdale, aswell as the Hospital in Tyrale. You gain HP for levelling or adding master rubies to yourself at the Potions Shop. For those that can work this out HP = level*(level+1) + 13 + High Elf modifiers + church gains/loss s + 25* MRs used. Thanks to Xyranius for that. Experience Experience is the factor that is used to increase your level. Exp can be gained from players but more from NPCs. Gains can be added from weapons as well to increase exp gained... Energy Energy is used for Training at the Legend Stone, on other players or on NPCs. When you run out of energy you can get more from using the Mythril Hut to exchange your Mythril to energy. The rates of exchange can change as you level up. Mining Attempts Mining attempts are how many turns you have left to use a mine. Wraithblade Touches Once you join the church you will be able to show your faith by touching the Wraithblade. You can only touch it a certain amount of times a day before it becomes too dangerous. Strength Strength is used to see how hard you hit certain players/NPCs. Certain NPCs require you to have a high strength to get past their armour. Strength can be trained at the Legend Stone. Agility Agility is used to see how fast you swing at another Player/NPC. Agility can be trained at the Legend Stone Gold Gold, Eternal Duel s currency, is used to buy things from gems to armour. It can be made from selling gems, armour, using keys, battling players and NPCs (gold gains on weapons help to get more gold from NPCs). Certain NPCs give greater gold rewards then others. Debt If you have debt from defaulting on a loan or get negative gold by any other means, 70% of all money that touches you hand is taken off and put towards your debt (which will be a separate place displayed under your bank) So for example if you sell something on the markets when you withdraw the money from your bank, 70% of it will be deducted.
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Horizon's Reach [部分編集] Category Unique Item Class Hunter Type Sniper Rifle Item Level 21 Require Level 15 Damage Type Spectral Direct 128-157 Rate of fire 28 shots/min Interrupt Strength 86 Critical Chance 3% Critical Damage 50% Range 44m Phase Attack Strength 250 Equip Cost 52 Accu, 9 Will Modification Tech(2) Ammo(1) Battery(1) Relic(1) Special Attributes 12% Increased Range Increases Spectral Damage by 15% Increases Spectral Damage by 20% ※上記に画像がないときはアイテム名.jpgでアップロードしてください。 [部分編集] Special Attributes 固定 Affix名 効果 ★ Telescopic? 12-13% Increased Range ★ Lucent? Increases Spectral Damage by 15-17% ★ Radiant? Increases Spectral Damage by 20-22% [部分編集] ・追加画像 関連ページ Beast of Abbadon F-S 'Triton' SNPR Unique Hunter Weapons
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Leota's Circumference [部分編集] Category Unique Item Class Templar Type Nova Gun Item Level 16 Require Level 9 Damage Type Electric Direct Rate of fire 7 shots/min Interrupt Strength 40 Critical Chance 0% Critical Damage 0% Range 10m Equip Cost 17 Accu, 9 Will Modification Battery(1) Special Attributes Increases Damage by 49% Shield Penetration 42% Decreases power cost of Swordmanship skills by 24% ※上記に画像がないときはアイテム名.jpgでアップロードしてください。 [部分編集] Special Attributes 固定 Affix名 効果 Increases Damage by 49% Shield Penetration 42% Decreases power cost of Swordmanship skills by 24% [部分編集] Quate The static pulse that fucuses apnic patterns of the Schockwave both damages and stuns enemies its wake Operations manual excerpt [部分編集] ・追加画像 関連ページ Shulgoth Unique Templar Weapons
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Regardless of the type of customers an online business is targeting, no website would last without Search Engine Optimization (SEO). Failing to incorporate an appropriate SEO strategy is analogous to organizing a pop festival without arranging any publicity! Did you know that technological advances have made it straightforward to create websites? Whether for personal use or as revenue-making resources, developing a web platform can be achieved with minimal coding expertise – the main requirements are access to downloadable templates and a creative spark! The other aspect of digital communication worth mentioning is that of all the subject matter covered by new launches, the most lucrative is online dating. There are thousands of these platforms, in both desktop and app format, generating billions of dollars in membership fees per annum. Why SEO Is So Important For Online Dating Businesses There are all sorts of generic dating services available, but one way of illustrating how SEO can be best applied would be to focus on niche areas. So let’s take the example of a virtual matching platform aimed at single mothers. If you are going to attract people who are seeking relationships with hot single moms on a website, you’ll need to research the typical words your customers would use to find what you have to offer. Various available tools will provide suggestions based on most-searched-for words or phrases relating to this subject. When you are coding your pages, you’ll need to include more possible examples related to finding mature single moms as well as young men looking for dates with older women. SEO defines the relationship between your website and customer base. By seeding your content with appropriate keywords and phrases for single mom dating, you will boost your web traffic, both in terms of the quality of site visits and the frequency. This point is crucial, as it differentiates between the motivations of your visitors. Web traffic comes in so many formats, but the key question is defining who has dropped by out of idle curiosity and is liable to hop off again after a few moments, and who is here to seek a single mom! The latter are the ones who are most likely to keep returning and to spread the word of their satisfaction through their social media. This practice of providing worthwhile traffic, both in quantity and quality, is achieved by gaining a high ranking in the results that are returned when people pop those all-important keywords into their favorite search engine. This will increase your presence within the industry. When the industry under question is dating - one of the most popular services that currently exist on the Internet – it becomes even more necessary to achieve this potent visibility. The higher up that table of results, the more kudos. Where web traffic is concerned, this will lead to even more opportunities to attract worthwhile hits, customers who might be persuaded to invest in your brand and subscribe to your product. Define Your Target Audience First Considering the example above, we now know that before you even get as far as publishing your draft website, you must ensure your SEO strategy has taken into account all the keywords that anyone looking for single mothers or milfs might use. Understanding your audience is imperative. You’ll also need to appreciate the process of seeding your keywords across your web pages and distributing them in titles, URLs, anchors, and the alt tags accompanying your images. Optimize Your Dating Site Next For your target audience, this is about so much more than coming across a website they might wish to bookmark. They will find themselves both encouraged and inspired to become part of the community of singles looking for a partner by subscribing to one of your membership plans, whether that be weekly, monthly, or much longer-term. You will sew the seeds of customer loyalty. On their part, these clients will return to your web pages regularly, committing to paying fees and spreading the word around their social circle. Here are some SEO tips to keep in mind when targeting a site to satisfy your audience Key elements Apply SEO to your dating site URL, your titles, and the descriptions within your pages. Customer satisfaction - Take steps to ensure your site or app loads swiftly. A slow rendering in any browser will cause impatient customers to move on. Mobile-friendly SEO Pay heed that more people will be accessing your dating site via smartphones or tablets than PCs. Apply the appropriate SEO for mobile optimization. Continually refresh your content Search engines abhor static pages. For your dating website to remain competitive, ensure you add new articles, visual content and functions and overhaul the layout and design periodically. Registration Finally, make sure you register your site with webmaster tools. Google and Bing won’t know you’re there until you let them know. Use SEO tools to analyze and optimize the process Tools will help you understand the competitive dating market you are operating in, and a solid SEO strategy will give you an edge over sites offering similar content but who have spent less time fine-tuning their service. Overhauling content Ensure you continually refresh your articles, and layout is essential. 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After tourney Good match, Zoë. You won fair and square. (Whisper) Y-yes, you have made that abundantly clear, on several occasions. It will not come to that. I will not fail you. All will be as you have asked, Prophet. The limited trials have yielded interesting results, but a few hundred subjects won t exactly tax the system. And that could take the whole night. I don t understand this. There s no activity on the network, and yet the damn thing is processing data like crazy. Come on, girl. Talk to me. What s wrong with you? Who s inside you? Hmm. All ports are silent, but brain activity is at one hundred percent. These numbers can t be right. I need to double-check them later. I wonder what would happen if we cut it off from the network completely. We re just going around in circles here. We must be missing something. Come. We need to go to the harbour. The paperwork may have been cleared by now, and we must not delay the boat any further. Go back to the hell you came from! (Coughs) (Coughs again) Go ahead upstairs, Apostle. We ve secured this floor. The rebels must be hiding upstairs, Apostle. Go home, citizen. Stop bothering us. You re a persistent one, aren t you? I don t like knowing there are people out there who wish me ill. All I want to do is protect the citizens of this city. I have no desire to kill anyone. I don t know why my brothers complain so much about the weather. I like it cold and dark. It sure beats the heat and humidity of Sadir. I m on duty, citizen. I m keeping an eye on the confiscated contraband, in case someone tries to steal it. I wouldn t put it past the magicals to try something like that. Move along. Nothing to see here. When I m off duty, I like hanging out at the Cat s Whiskers, up on Ayrede Avenue. If you want, you can join me there tonight. I ll buy you a cup of wine. I haven t killed anyone yet. But I definitely will. I mean, that s what us soldiers do, isn t it? We kill the bad people. I ve almost forgotten what Sadir looks like. I hope I ll live to see it again. Any word from Sadir, Apostle? We are eager for any news from the Empire out here on the frontiers. You take this stuff way too seriously. People are always saying how good you are. Well, how come I beat you? I mean, I don t even care about martial arts. Good match. Post-tourney Oh, and don t worry, I haven t spoken to Reza. I m staying out of trouble. Promise. What do you mean? Of course I ve been― After our last conversation, I logged into the house and spoke with Wonkers. He told me you haven t been home for at least a week. Dad... What I don t get is why you had to lie to me. Dad, it s a long story. I had to go away for a little while. So where have you been? I m not doing this over the phone. I m home again now. Ask Wonkers if you want to. Hell, check the cameras if you don t believe me. I don t know what to believe. Was it Reza? Yes...no. I had to help him, but that wasn t the only thing that― I don t think we should talk about this over the phone. When are you coming back? I m still stuck out here. Another couple of days at the very least. Look, I m sorry for lying to you, but I had my reasons. I didn t want you to worry. Well, that backfired. I know. But you don t have to worry about me anymore. I m back, and I m staying put. I ll tell you everything when you get home, okay? Okay. I ll try and speed things up on my end, but― No. No, it s fine. Don t worry about it. Just come home when you can. (Sighs) All right. Take care, Zoë. I ll call you tomorrow. And try to stay out of trouble. Yeah. Bye, Dad. How is she? She s fading away. Reza? Hey. One moment. Rio? Yeah, call me when you re all set up. I m with a friend. Who was that? Well, hello to you too, Zoë. Hello. So who was that? (Laughs) It s good to know that some things never change. It was just business. I m curious, that s all. I m happy you re dating again. It s not a date, it s just― So how are you? I m good. Dad left for Bombay today, so I got the house to myself. I m having a few people over tonight. Party? Officially, it s a...small get-together. By the way, if you have time... I mean, you re welcome to... You can bring anyone you want. It s just a few people. Nothing big. Invite I should invite Reza to the party It s just a few people, nothing big. I m not planning on trashing the house or anything. Don t invite Reza looks preoccupied - I won t invite him to the party I wish I could, but I have some...stuff to take care of. Work stuff. I m really sorry, I wish― Don t worry about it. It s no big deal. Next time, okay? You know, I don t think your Dad has anything to worry about. I ve always been pretty good about covering my tracks, haven t I? Anyway. What s going on with you, Reza? You ve been busy. Working on a story? Neck deep...as usual. I ve gotten about five hours worth of sleep in the last, what, seventy-two hours? Sounds like you re onto something big. It could be. I haven t taken it to the Hand yet. I haven t even talked to Martin about it. I need more background, more research, but it s looking... Can you tell me anything about it? I can t. I m sorry. Come on, not even a hint? Push on This sounds intriguing No problem. I didn t mean to pry. Back off No point in pushing - Reza never talks about the stories he s working on anyway You know I never talk about the stories I m working on. That wouldn t be ethical, and it wouldn t be safe. I know you didn t. You re just being your inquisitive and curious self. I really don t feel like myself anymore. Are you okay? I am. I should be. I don t have any reason to complain. My Dad s been supportive, I have everything I could possibly need, enough money to go anywhere I want... The thing is, I don t really care about anything anymore. I don t have any goals or ambitions. And I hate feeling like this. It s not me. But you ve felt like that for a while, though, haven t you? I mean, it s what you told me when you broke up with― I know, Reza. But I thought it was just a passing phase, and now... I can t even muster up the enthusiasm, or the courage, to go down to Cape Town to visit Katrina and David. What does that tell you? That you re just stuck in a rut. That s all. And it s only been a couple of months since you left Cape Town. You deserve a break. About that party― sorry, small get-together tonight... Invited Good luck with the party― I mean, the get-together tonight. Hey, how are things going on the dating front? Not invited What. If I finish up early, I ll try and stop by. Now it s starting to worry me. Is this how I m going to be feeling for the rest of my life? I feel like I m letting everyone down. I know you re trying to make me feel better. And I appreciate that. But... I don t know. I need more than reassurances at this point. I need something to get me up in the mornings. A direction in life. A purpose. Something to― Shit. Sorry, I have to take this one. No problem. Yeah? (Beat) Thanks. Okay, I ll be back soon. Just stay there. Sorry about that, Zoë. I m a bit stressed today. You were saying? Don t worry about it, I know you ve got stuff to do. Speaking of that, you said on the phone that you wanted to talk. What s up? I need a favour. Sure. I don t have any other plans this afternoon. Of course I ll help him out What kind of favour? I m a bit busy today, what with the party and all. Hesitant It sounds like a lot of work Oh. Of course. I guess I can get someone else to help me out. I mean, it s a quick job. I just need something picked up downtown. Well...I guess I could squeeze it in. What is it? Great. It s nothing big. I just need you to go downtown and pick something up for me. Do you know where the Seshadri Building is located? Mmm, nope. It s not far from the Hub. There s a company there called Jiva, a biotech lab run by a woman named Chang. Helena Chang. All I need you to do is pick up a package from her. She s expecting me, but I don t have time right now, and I need that package as soon as possible. I don t want to use a courier, simply because it s...sensitive material. Chang was quite insistent that I come pick it up in person. I ll send her a message and tell her you re picking it up instead. Is that all right? I mean, you don t mind, do you? Not at all. Seshadri Building, Jiva, Helena Chang, package. As soon as possible. And come to my apartment as soon as you have the package, okay? I ll get the Hand That Bites to pay you for a couple of hours work. Don t worry about it. I m not doing this for the feed, Reza, I m doing it for you. I guess I should get going. And you need to go do...whatever it is you re doing. Business. Top secret stuff. Good. Great. (Beat) Actually, that was a total lie. Terrible. No date tonight. Right. Same thing here. I just don t have...you know. Time. Okay. If you finish early. And if you can endure the gossip and the red wine. The way it s going, we re looking at a real girls night in. I ll keep that in mind. I ll see you in a bit. Thanks again for helping me out, Zoë. Business. I know. I just don t want you to feel awkward talking about that stuff with me. We re past that. Maybe it s a weapon. I got the sense that it was very important they make their deadline. Positive I guess there s still hope From what little I know of the Azadi, they have never previously built such a thing, but it is possible. They have powerful thaumaturgists, these Westlanders. I m sure it s connected to the tower. The chamber appears to be located right below it, and the man I followed from the tower led me there. I shall send word to my blood sister in Irhad. She has connections in the strangest of places. Maybe she knows more. I would also have liked to see this chamber with my own eyes. Perhaps then I would understand more. It reminds me a great deal of Banda magic. They sing to the Earth to dig their tunnels. The Banda songs do not work on rock, but the magic could still be related. I don t see how we re going to win this war, weakness or no weakness. There are too many of them. Negative There s no hope If you give up hope, April-an, then there is none left. We are already dwindling in numbers, and the enemy gains support by the day. Without your guidance and courage, we will lose many more. The Azadi may be too strong to defeat with force, but there are surely alternatives. May the stars guide you, April-an. We will see each other again soon. If the stars shine on us, this new information could well lead us down a new path to victory. Maybe you re right. (Sighs) People depend on us, on me. And I m sure there s still hope. There has to be. And I suspect that their hostility to magic comes from their wish to control it, and their fear that others may know more about magic than they do. Their feet and hands are bound, they are weighed down with metal, and then they are dropped into the ocean. Please, let them be! They carry only medicine and food! So be it. I shall make inquiries in Oldtown in the morning. Bye. Okay. Bye. Noted. I ll make sure to tell you about all my romantic adventures...if they ever happen. It s looking pretty big. I know. I m being nosy. No, you re just being your inquisitive and curious self. Thanks. I really appreciate it. Jesus, Reza...please be okay. "I ll be here when you come back." Please switch yourself off, Lucia. Okay, Zoë. Do you think I ll dream about Reza? Maybe. Yes. I m sure you will. Good. I told you to stay out there! Help! Kano! Open the door! That s it, I ve had enough of you! Get into the elevator. What are you doing? Get into the elevator! You haven t heard from Reza again, have you? Maybe he s heard from Reza? Thank you, Charlie. Thanks That s all for now For what? Listen, feel free to hang out here for as long as you want. Maybe...your friend will stop by again. Um, nothing. Sorry, girl. If he calls, I ll let you know. How long ago did you say you lived at The Border House? The Border House I wonder if Charlie s seen his old home lately Ten years. Why? It must have changed a lot. It was a horrible place. There was one room that looked okay, but the rest of it... Just horrible. Ten year s a long time, girl. The world can change completely in a decade. The story he s working on must have something to do with all of this. It s the only explanation I can think of. Besides, I don t know where to go from here. I might as well head back to Casablanca and wait for Reza to get in touch with me. That sounds like a good idea, girl. How do you feel? A bit woozy. But pretty good, considering. Come on in. Of course. Your thoughts and dreams will open up to me like a book, and I will read them all. I will find out who you are. I will find out what you re doing to me. Don t come near me! Thanks, Jama. Scariest moment of my life since the Collapse...not counting that time I rode the mechanical bull. Never again. Like interference, but not just noise. It was clear, but...distorted. Like a bad dream. So what did you see? It s probably exhaustion, sweetie. You ve had a tough year. You dropped out of school, broke up with Reza, moved back home. All of that s bound to take its toll, no? Anyway. Enough about me. You wanted to show me something? He s not the right guy for me at this point. I mean, I love him to death. He s great. But... It was getting too serious. What I mean is, I was getting too serious. It was just way early for that. And that whole long distance thing was becoming a problem for us. It s pretty ironic that as soon as we re broken up, I move back here, five minutes away from his apartment. Not that it makes a difference. I m just happy we re still friends, and that we re comfortable with each other. You and him are my two best friends. I don t ever want to lose that. Take it! I ll see you later. I mean, spend enough hours in front of the screen, and you re bound to start seeing stuff. But getting back together? Nope. Besides, I don t think he ll be coming to the party. He s been really busy. So...eightish? WSL suppresser software! There was a dead woman in Reza s apartment, and...and the EYE raided his place while I was there. They shot me! I met Reza at the coffee shop yesterday, and he asked me to pick up a package... Do you know what was in that package? Do you need help with anything? The ones they use here in Casablanca - the smaller ones - are often cheaply made, and don t react well when they re exposed to lots of water. Okay! They re shells. Refurbished. I m waiting for an order from WATIcorp, but it s not due until next week. I m sorry. How about the Watillas you sell here? Don t they have brains? No. I was in Reza s apartment, looking for his notebook, when these two girls showed up. They looked like they were twins. No. They didn t even take the notebook. I dropped it on the floor. They must not have noticed it. I think I got really lucky. Was it the EYE? Then they left. Both of them. Without saying a word. It looked like they received a message. I think I left it in Reza s apartment. It says, Venice, Newport. The Fringe. Charlie . That s it. For some reason, that s only got basic encryption...which Reza knows I d be able to quickly crack! Of course! He wants us to read it. What else can I do? It s the only clue I have. Venice, Newport. The Fringe . That s probably where Reza s gone. To see this Charlie person. Great. Thanks, Liv. You re the best. Take care, okay, sweetie? I want you back in one piece. Hey, Zoë! What s up? You look a little pale. It s still in Reza s apartment. I hope. You need to go get it right now! Give it to me, and I ll take a look at it. I want to be more passionate about it, but... Well...thanks for being honest with me. It s nothing. Thank you. You mentioned something about a tournament? Tournament Didn t Jama say something about a tournament? It s just an informal competition between my best students, but if you want to take part in that, you have to show some passion. If you win three fights in a row against me, I ll let you join the tournament. Everyone else worked hard to be included, Zoë. You need to do the same. What do I need to do in order to join the tournament? You need to defeat me three times in a row. Without taking a break. Excellent work, Zoë. You won three times in a row. I ve set up a small tournament today, with my three best students. We re starting in a few minutes. Are you in? When the Syndicate established the EYE, they called me. I became a field operative, working mostly in the anti-corporate terrorism unit. We were based in Kinshasa, but I travelled all over the world. After four years, I got out. Yes. That first year, I only had ten regular students. Now I have almost forty. I like to keep busy. I m in. I m definitely interested I don t really have time. I don t have time I expected as much. Very well, Zoë. You should leave now. We need to get started. Good. Maybe there s hope for you yet. Start warming up. The first match begins shortly. That was nice work, Zoë. I m impressed. I may have to change my opinion of you...if you keep that up. Win I guess I disappointed you by losing. Lose I ll try, Jama. Like I said, I have a hard time getting excited about anything these days. But I ll try. That s all I ask. Good work today, Zoë. I m impressed. Disappointed me? No. You put your heart into this, and even though you lost, you tried your best. I may have to change my opinion of you...if you keep this up. I ll try my best, even though I have a hard time getting excited about anything these days. If you try hard enough, you will succeed. I m happy to see that you put some effort into the tournament, even though you lost. I know that you re working with that horrible, diseased child. Her infection spreads across my web like...like weed in a garden. My beautiful garden. Just like your reporter friend. He went slowly, shrieking, bleeding, crying your name. She...she makes me blind again. Deaf. Lost, trapped...in the dark. I won t let that happen again. I m not going back into the darkness. Never. Never! Never! Never! Stay away from me, you bitch! What are you doing here? How did you get in? I came to talk to you. You ve been on a very long journey. I m glad you finally made it back. How did― You. I ve travelled around the world, but it all comes back to you. Faith...she was your experiment, Jiva s experiment. She is. I mean, she was. But we weren t the ones who made her into what she is today. That was WATIcorp. That was Peats. I wanted Faith to live out her life in peace with a foster family. She didn t have long, and she d been through enough already. They needed a suitable human subject for testing their drug, Morpheus, with DreamNet. So they took Faith away. I know. They put her through hell. I never wanted that. You don t get to make excuses. She was your creation. She was your responsibility. Fair enough. Looking back, I realise it was a mistake to let them take her. But WATIcorp owns us. We don t get to have a say. You re not telling me anything I don t know. Why are you here? Did you bring the EYE with you? The twins? Go ahead, do your worst. I m too tired to care anymore. I m here to ask for your help. My...help? What do you mean? I want to stop WATIcorp from releasing the Dreamer, and I want to stop the Static from spreading any further. You may consider me cruel and uncaring, but I m simply pragmatic. There s nothing to be gained from WATI succeeding with their plans, or the Static causing another Collapse. And I also have...personal reasons for wanting to stop Peats. He has already caused much pain, and he will cause untold damage if his plans are carried out. What makes you think I ll help you with anything? I m not expecting you to help me. But you will help Faith. You won t let her suffer anymore. And you will stop WATIcorp. Even if they hadn t killed your friend― How do you know all this? I planted a bug on you when we first met, Zoë. It s been sending me data at regular intervals. I ve heard everything you ve said. I know everything that s happened. I ve helped you along the way, and now you will help me, because that s the only way you can help Faith, the only way you can avenge Reza and stop WATIcorp. If I do this, I won t stop with WATI or with Peats. You need to be held accountable, too. I m a marked woman. The moment the EYE finds me, I m dead. WATI doesn t want me walking around, telling people what I know. And right now, all I want is revenge for what they ve done to me and to my company. If it means losing everything...so be it. So what is it you want me to do? You need to go into DreamNet and...convince Faith to let go. Once that happens, the network will shut down, and Eingana - Dreamcore - will disconnect from the Wire. Convince Faith... How do I do that? And why me? Because you have a connection with her. I don t know what it is. You seem to share some of her more...esoteric genetic qualities. And she s taken a shine to you. Besides, no one else has been able to find out where in the network Faith - or her residue, her memories - reside. I ve tried, but...it s like she s not actually in there. It s as simple as that. You, on the other hand, have met her. Several times. She s reaching out to you. She needs you. And to help her, you must first help me. How? I ve brought a Dreamer. You go inside, talk to Faith, find a way to make her let go. Whatever she s become - a virus, a ghost in the machine - only she can stop this. If she keeps holding on, if her...influence keeps spreading across the Wire, it will eventually shut down completely. We re talking days, maybe less than that. If she can do that...what is she? I don t know. Like I said, a ghost in the machine. Her body is gone, but her mind... They pumped her full of Morpheus. They murdered her with an overdose. Who knows, maybe there is something as banal as an immortal soul , and that s what s left of her. You re saying she needs to die. She s already dead, Zoë. That s a fact. Whatever s left of her isn t happy in there. She needs to...shut down, move on, whatever you want to call it. And you expect me to ask her to let go, to die? Yes. Because it s the right thing to do. Listen to me, we re running out of time. I need you to make a choice. Either you do this...or I leave, and you never see me again. If that happens... The Wire will break down, causing untold damage. WATIcorp may still succeed in releasing the Dreamer, and Peats plans could still come to fruition. Who is the greater evil here? Him or me? I think you re despicable. You used an innocent person as a test subject. You made her, and then you discarded her. And for what? To research dreams? Still, I won t let the bad guys win. I ve come this far...and I m going all the way. Someone told me not long ago that I lack committment. Well... Connect me to the Dreamer. I m going to give you a highly concentrated dose of Morpheus, more than what you ve received before. It won t harm you, but it will allow you to control your environment. That way, Faith won t be able to push you out again. What do I tell her? How do I make her let go? I don t know. You have to figure that out on your own. This is unknown territory. Are you ready? I m ready. Good luck. And good night, Zoë. I m sorry about this, Zoë, but... I can t let you wake up again. Where s this visitor you told me about? She s out on the terrace, Zoë. She wanted to see the view. She said she misses the sunlight. You re welcome, Zoë. Because I m sad. Are you staying or are you going away again? On your knees! Down on the floor! Now! Reza s notepad... The twins didn t see it. Examine on floor Yes, April? Yes? Thanks for letting us stay here. I know you re taking a big risk by doing that. Support Benrime has done much to help us, and she deserves to hear that I accepted that risk a long time ago, April. I could not simply stand idly by and let the Azadi terrorise my friends and customers. This is my small way of helping the rebels. I m more useful here than I would be with a sword. I just hope that my contribution will have some effect, and that one day our city and peoples will be free again. Heard any news lately, Benrime? News Benrime should know what s going on in the city I hear the Azadi Emissary is worried about rebel attacks on deliveries from the north. They still haven t finished construction on that dreadful tower of theirs. Any other news I should know about? Apparently, with so many soldiers tied up in skirmishes in the north and the east, there will be another contingent coming to the city soon. I understand that their Empresses - the Six - are arriving for the inauguration. It would probably be a bad blow to the Emissary if the tower isn t finished by then. Good. We ll do our best to ensure that the tower remains unfinished. I ve heard that it may contain several thousand soldiers. That will obviously make life more difficult for the rebels. They re not used to the terrain, the woodlands, and the cold. They can send their whole empire for all I care. They will still fail. You should come east with us, Benrime. You ll be safe there, and your skills are needed. East Benrime shouldn t stay in Marcuria. It s not safe They are needed here, too. I do not want to abandon my inn or my customers. Also, fewer and fewer are willing to deal with non-humans. If I leave, who leaves next? Soon, the city will not only belong to the enemy, it will be populated by the Azadi alone. What then of Oldtown and its inhabitants? If no one s left to speak up, I fear the Azadi will simply burn it to the ground...together with everyone inside. So no, April, I need to stay here. This is where I m needed the most. I should be on my way. It s time to leave Very well. Be careful, and may the Balance be with you. I need to run. Very well. Have you heard any other news? Nothing you do not already know, April. I hope you are right, April. Still, it s never a good idea to tempt fate. I hope Brynn hasn t caused any trouble for you. He s a bit hotheaded. Brynn Talk about Brynn Brynn is a lovely boy. He s been courteous and sweet. He absolutely adores you, April. I hope you realise how much you mean to him. You must speak with the Guardian of the Balance. I still see the same girl who walked through that door, a decade past. I m not her anymore. I don t even remember what she was like. Now I m just― So how about it, Benrime? Do you have a cup or four of your mulled wine to spare for an old drunkard? As I remember it, Westhouse, you still owe me money on your tab from before the war. My God, you have the memory of a Stickman, Ms Salmin! I ve honestly missed this place. Seeing as I m still a bit short on cash, you ll have to add this to my tab. But I m coming into some gold tomorrow - old debts repaid - so I ll settle it then. That will be the day the Azadi decide to just up and leave. Money first. Mulled wine after. You re a tough woman, and I respect that. Ah, I have to tell you about this tavern I visited in a town near Altaban... Now! I have business with the innkeeper. Hell, you re probably right. I owed a lot of people money back then... ―which turned out to be fermented pig s blood. He couldn t stand up straight for three days! Southlanders... So you have visited Altaban and Monterba? I ve been further south still, to the Capes...and beyond. I tell you, if you think the winter here is harsh, you should count your lucky stars. There are lands beyond the South Sea that are frozen through both winter and summer. The sun is as cold as the moon down there. Well, I do not intend to leave Marcuria. There s enough foreigners here. No need to travel for months to find more of them... I hope to see you again soon, Ms Ryan. Best of luck to you. I ll be sure to look you up the next time I m in Marcuria. I m sure you will find the White of the Kin. You are April Ryan, after all. Perhaps you should begin your search in Oldtown? You may want to start your search in Oldtown. With any luck, there might even be a Dark People Shadowship docked in Shady Quay. I heard someone mention something about a Dark People Shadowship in Shady Quay, down in Oldtown, but it might have left by now. ―you have seen their empire? I have indeed. They will let anyone enter and stay in their lands, just as long as you respect their customs...and as long as you re human, of course. What is it like? Do they treat their own people as harshly as they do ours? I wouldn t know what the Azadi are like here in Marcuria, but in Sadir they were reserved but friendly. And as a man, I had less freedom than a woman. Still, I encountered no animosity. People took me in, fed me, told me about their history and religion. I learned a lot. Whatever the Azadi have done here, they are not cruel or evil. They do put a lot of faith in their Goddess and their Empresses, yes. But it s heartfelt. Heartfelt... I m sure. And they can have their empire. But what gave them the right to come here and impose themselves on us? I saved his life...or at least I gave him one. He was orphaned, and there was no one to look after him. You did a good thing. But when you save someone s life - especially a child s life - you are also taking responsibility for that life. You may not care much for your own life anymore, April. But for his sake, you need to take care. You need to find something to live for again. I have something to live for. Revenge. Revenge is not enough. And it s just another excuse. So the Azadi have murdered friends and loved ones... For that they must pay. But that is not something to live for, April, nor is it something to die for. What happens when the enemy is banished? What then? There s no point thinking that far ahead. Have you spoken to Chawan about the charms? Chawan Talk about Chawan I did, and they have already been loaded onto the ship. I believe there were fifty of them, enough to get you through the winter. Chawan seems to have changed this past year. There is less anger in him. He seems more concerned with delivering the supplies than murdering Azadi. I think he s found some peace in the swamplands. And there s a woman...Ayela. Ah. I see. It is time he left his past behind. To mourn so many for so long... If anyone has the right to stay angry, it s him. The Azadi took everything from him, killed everyone he loved, enslaved him, and forced him to join their army. And yet he decides to leave his anger behind, and forge a new life for himself. Maybe you have something to learn from him, April. I m not him, Benrime. We all find peace in different ways. And some not at all... What do you make of Na ane? She s not been with us long, but she has proven to be an invaluable asset. Na ane Talk about Na ane An asset ? Is this what you call your compatriots? I have not spoken with her much, but she is a skilled artisan. Her magic is strong. I think she wants to ensure that the Azadi don t proceed any further east. I believe her family holds a high position in Irhad. It would make sense for the Sun Empire to rally their armies now, to halt the expansion, but I think the Emperor still hopes for a peaceful solution. The Six will never accept the hand of a Dolmari ruler. Does the Rose Court think that the Azadi will grant them exemption from their ban on magic? It s naive. And it s dangerous. So it is. But all we can do is plead with them to see reason. If more Irhadians do what Na ane has done, we might change the course of this war. Did you ever think that maybe the reason you saved the world the first time around was because others helped you? Have a nice life, April Ryan. I have more important things to worry about. The cellar is clear! There s no one else in here, Apostle. We ll shut down this place and place the publican under arrest. The publican will be tried for treason in Sadir. For freedom! You can kill me, but we will never stop fighting! Azadi dogs! I ll be back before dawn. Watch your back, Raven. And I won t be able to lead a boat there. The waves make me all sick and disoriented. But hey, no feathers off my bones. If it comes crashing down, I m not the one who ll be needing wings. I m keeping my eyes on you, sister. One wrong move...and bam! You ll feel the wrath of my beak. Cornelius? Damn. Wait up! Great! Let s go. I actually know where the South Gate is, believe it or not. Go We shouldn t waste any more time Actually, Crow, I want to walk around for a bit first. I m not quite ready yet Let s go find Westhouse. Good, cause I m terrible with directions. Which way is south again? That s fine. I ll spend some quality time hunting for crumbs. I think I saw a big, juicy one next to that pile of Elgwan doo-doo. I hope you know where we re going, because I have absolutely no clue. The South Gate market, right? I know where that is. Good, cause I have absolutely no clue. I know up and down, but that s it. If there s one thing I ve learned, when things like this happen, it s almost always fate. If you refuse to cooperate, I ll string you up and put a knife to your belly until either you spill your guts, or your guts spill to the ground. Take care of this one, soldier. He has valuable information that he s very generously agreed to share with us. Bring him to the tower, and wait for me. Sir! Most of the supplies are on board. We re missing a few crates of grains and vegetables, a delivery of potions, and some other bits and pieces. Good. Don t linger too long. The paperwork s already being processed by the Azadi. Those fools! If they only knew what― Shh. Not here. I don t think it s a good idea to tempt fate. Ha, I didn t think you believed in that spiritual claptrap, Raven! Fate? Pah! We make our own destiny. Still... Better to be on the safe side. You don t foresee any problems, then? Everything s in order. This ship s going to the islands...at least according to all the properly stamped and perfectly forged documents. I ll rest easy only when you ve reached safe harbour. What s the hold-up? Why are you still here? Those bloody Azadi... There s one piece of paper they say is missing, and now they re processing everything again. It s a load of crap, of course. They re just looking for any excuse to make life difficult for people. You don t think they re suspicious? Suspicious? Of what? Of course not! We ll be on our way shortly, I guarantee you. Almost certainly before nightfall. I hope so. You re already several days behind schedule. We ll make it up, I promise you. I have some wind magic left in a jar below deck. We ll be on our way shortly, Raven. We re on schedule, Raven. We should be out of here soon, bound for the Bay of Fire. We ll be back home soon, Raven. Don t fret. You ll rest easy soon enough. I ll pay you good money for passage. Pay Everyone wants money We do not crave money, human. Then what do you want? We are here to find new additions to our library. Some day it will be complete, and we can sleep. Until then, we travel, and we collect. I m sure we can come to some sort of understanding. Reason He s a reasonable man, I m sure We cannot. We do not take on passengers. Ever. You did once. A long time ago, I was given passage on one of your ships. Then you were fortunate. It does not happen very often. Do the Azadi know you re docked here? I would think they d frown on your kind. Threaten This might not be the best idea, but I m desperate They do not concern us. The right word in the right ear, and that could change. They might make it difficult for you to leave. We do not need anyone s permission to leave. Our ship can conceal itself to your eyes. I d like to ask for passage again.
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メスメリストのアーキタイプ Mesmerist Archetypes Autohypnotist Autohypnotist 出典 Psychic Anthology 17ページ An autohypnotist has incredibly powerful psychic abilities that he can’t entirely control. As a result, maintaining his powers against an opponent hinders him as much as his target. Autohypnosis(超常)/Autohypnosis:At 1st level, an autohypnotist has mastered techniques that make his hypnotic stare ability more potent, but at a terrible cost—the autohypnotist succumbs to his own power when he uses it. Whenever the autohypnotist focuses his stare on an opponent, the penalties that opponent takes from the hypnotic stare (as well as any bold stare improvements or stare feats that the autohypnotist has) increase by 1. However, the autohypnotist takes the same penalties as his target while focusing his stare, including those of any bold stare improvements he has. An autohypnotist can reduce or negate the penalty he imposes upon himself with his hypnotic stare, but doing so allows his opponent an opportunity to escape from the stare as well. The autohypnotist can reduce the penalty he takes from his hypnotic stare ability by half for 1 round as a swift action. If he does so, there is a 25% chance that his hypnotic stare ends altogether. Alternatively, he can choose to negate the penalty he takes from his hypnotic stare for 1 round, but his hypnotic stare then has a 50% chance of ending. This ability alters hypnotic stare. Wide Stare(超常)/Wide Stare:At 5th level, whenever an autohypnotist is focusing his stare on a foe, he can broaden his hypnotic stare as a standard action. When he does so, all creatures within 10 feet of his opponent take penalties from the mesmerist’s hypnotic stare and bold stare class features as if he were maintaining his hypnotic stare against each of those creatures, except such creatures treat his hypnotic stare penalty as if it were 2 lower. When the autohypnotist uses this ability, he cannot exclude allies or any other creatures from this effect. If the autohypnotist’s hypnotic stare ends for the focused opponent, this effect ends. This ability replaces mental potency. Chart Caster Chart Caster 出典 Blood of the Ancients 8ページ Lirgeni astrologists would divine their futures by consulting star charts, but some had no talent for astrology and simply faked their results. When prophecy died with Aroden, a few Lirgeni survivors continued with this “reliable” method. クラス技能:A chart caster adds Knowledge (nature) and Knowledge (planes) to his list of class skills. This alters the mesmerist’s class skills. Subject of the Stars(超常)/Subject of the Stars:A chart caster cannot implant tricks as a standard action. Instead, he can spend 5 minutes to implant multiple tricks in a single willing target. The number of tricks he can implant per day is unchanged from the regular mesmerist class, but he can apply as many of those tricks as he chooses on a single use of this ability. If implanting tricks in himself, the caster merely spends 5 minutes in contemplation; otherwise, he consults star charts while ritually asking the creature questions, and still must touch them to do so. At 1st level, he can select multiple instances of the same trick to implant in a single subject. At 5th level, a chart caster can implant two different subjects with multiple instances of one trick each and can choose a different trick for each subject. The number of additional subjects increases by one for every 4 mesmerist levels he has beyond 5th. Using this ability again on an existing subject or to implant any trick on a new subject ends all previously implanted tricks. The caster can trigger only one instance of the same trick on a given subject per round. This alters mesmerist tricks and manifold tricks. Feign Destiny(超常)/Feign Destiny:At 3rd level, as an immediate action, a chart caster can grant an ally a +1 competence bonus on a failed attack roll, saving throw, or skill check by reminding his ally of their destined success. The chart caster must use his ability within 1 round of the failed check, and his ally must be within 30 feet of him when he does. If the bonus is enough to turn the failure into a success, the ally succeeds at the check. At 6th level, the bonus increases to +2. At 10th level, it increases to +5. A chart caster can use this ability a number of times per day equal to his Charisma modifier. This replaces touch treatment. Material Manipulator Material Manipulator 出典 Psychic Anthology 18ページ Rather than waste time limiting himself to ruling minds, a material manipulator forces his whims upon reality and uses his magic to ensure that those around him comply with his demands. Manipulator Spells/Manipulator Spells:A material manipulator casts psychic spells drawn from the mesmerist spell list and augmented by a select list of sorcerer/wizard spells. All illusion (glamer), illusion (shadow), and transmutation spells of 6th level and lower are considered to be part of the material manipulator’s spell list. These are psychic spells. This ability alters the mesmerist’s spellcasting and replaces consummate liar, the mesmerist trick gained at 2nd level, and manifold tricks. Revision(超常)/Revision:At 3rd level, a material manipulator can revise a creature’s body to change its appearance. He can use revision a number of times per day equal to 3 + his Charisma modifier. Using revision is a standard action (or a swift action if the material manipulator uses it on himself ), and the material manipulator must be able to touch his target. An unwilling target must succeed at a Fortitude save (DC = 10 + half the material manipulator’s mesmerist level + his Charisma modifier) to negate the effect. At 3rd level, the material manipulator can adjust the target’s height and weight, increasing it or decreasing it to any height or weight within the standard range for creatures of the target’s type and size category (Pathfinder RPG Core Rulebook 169). At 6th level, he can adjust the target’s gender, physical traits (such as nose size, fingernail length, and foot shape), and pigmentation (including eye, hair, and skin color) to any natural variation for creatures of the target’s type (and heritage, if applicable). At 10th level, he can adjust the target’s age, rewinding the target’s age to as young as a young adult (approximately 8 years old for a human) or progressing it to as old as venerable. This causes the target to gain aging bonuses and penalties and adjust its size as appropriate for its new age, but doesn’t confer any other benefits gained from aging (such as additional racial Hit Dice, supernatural abilities, and so on). At 14th level, he can adjust the target’s type or subtype, as per polymorph. At 20th level, he can instead adjust the target’s type as per greater polymorph. This ability is a polymorph effect, and the subject of a revision cannot end the effect early by any means unless the material manipulator permits it. The material manipulator can stack multiple adjustments from this ability into the same polymorph effect—for instance, a 14th-level material manipulator can adjust himself into an orc, reduce his age to that of a young adult, give himself large feet and a bulbous nose, and change his gender. This effect lasts for 10 minutes per mesmerist level. At 10th level, the effect lasts for 1 hour per mesmerist level, or 1 minute per level if he uses it as polymorph. At 20th level, the effect lasts indefinitely, or 10 minutes per mesmerist level if the material manipulator uses it as greater polymorph and causes the target to assume a form with a different type than its true form. The mesmerist can dismiss this effect as a free action. Clothing and equipment worn by the target is not affected by this effect—gear does not resize to suit the wearer’s new form, nor does it merge into her body. Gear unable to be worn or wielded as a result of this effect falls to the ground in the wearer’s space. This ability replaces touch treatment and rule minds. 精神竜の催眠術師 Mindwyrm Mesmer 出典 Legacy of Dragons 13ページ 多くのメスメリストが繊細で巧妙な策士である一方、精神竜の催眠術は服従に至らせる他者への脅しや威圧のために、ドラゴンから触発された自負、大言壮語、恐怖を模倣する。この竜を彷彿とさせる念術魔法使いはそ服の装や発現する力である竜のイメージを用いる。 生来の強制力/Innate Coercion:1レベルの時点で、精神竜の催眠術師は、〈威圧〉判定にメスメリスト・レベルの半分(最小1)に等しいボーナスを得る。加えて、精神竜の催眠術師は、目標よりもサイズが小さいことによる〈威圧〉へのペナルティを受けない。 この能力は見事な嘘と置き換える、 幻影のブレス(超常)/Phantasmagorical Breath1レベルの時点で、精神竜の催眠術師は念術能力を用いることで本物の竜の破壊的なブレスを真似ることを学んだ。1日に【魅力】ボーナスに等しい回数(最小1日1回)、精神竜の催眠術師は標準アクションとして30フィートの円錐形か60フィートの直線上のいずれかで幻影のブレスを吐くことができる。ブレスの効果範囲内のクリーチャーは心因性の反応を誘発し、1レベルの時点で1d6ポイントのエネルギー・ダメージ、3レベル以降2メスメリスト・レベル毎に追加の1d6ポイントのエネルギー・ダメージを与える。精神竜の催眠術師はこの能力を得た時、与えるエネルギー・ダメージの種別([強酸]、[氷雪]、[雷撃]、[火炎])を選択する;一度決定すると変更はできない。影響を受けたクリーチャーはダメージを無効化するための意志セーヴを試みることができる(DC = 10+精神竜の催眠術師のメスメリスト・レベルの半分+【魅力】修正値)。これは[精神作用]効果である。 この能力は痛みの視線と置き換える。 竜の技(超常)/Draconic Trick:以下の新しい技は精神竜の催眠術師が選択することができる。 脅かす表情/Threatening Mien:対象の行動は極端に危険であるように見える。精神竜の催眠術師は対象が敵に隣接して移動をしたときにこの話材を起動することができる。対象に隣接している敵は、対象以外の目標に対する攻撃に-4のペナルティを受ける。この技は精神竜の催眠術師のメスメリスト・レベル毎に1ラウンドの間持続する。 竜の絶技(超常)/Masterful Draconic Trick:以下の新しい技は12レベル以上の精神竜の催眠術師が選択することができる。 畏怖すべき相貌/Frightful Countenance:対象の外観は、攻撃者を心の底から怖がらせるような外観に変貌する。 精神竜の催眠術師は、対象が攻撃または攻撃ロールを必要とする呪文の対象となったときに、この技を起動できる。攻撃者は意志セーヴに成功するか、攻撃は失敗し攻撃者は即座に1d4ラウンドの間怯え状態とならなければならない。これは[精神作用、恐怖]効果である。 Projectionist Projectionist 出典 Psychic Anthology 18ページ Not content to simply command others from afar, a projectionist is able to use his mesmerizing powers to utterly dominate other creatures and objects by projecting his spirit from his body. 呪文:A projectionist’s psychic powers manifest in an almost predictable manner, making them less versatile than other spellcasters. At each of the indicated levels, a projectionist must choose the indicated spell to learn—he cannot choose other spells. The spells that a projectionist must learn (and the level at which he must choose them) are enter imageAPG(4th), lesser object possessionOA (7th), riding possessionOA (10th), object possessionOA (13th), and greater object possessionOA (16th). The projectionist adds greater object possession to his spell list as a 6th-level spell. This ability alters the mesmerist’s spellcasting. Implant Consciousness(超常)/Implant Consciousness:At 4th level, a projectionist can spend one use of his mesmerist trick ability to create a psychic link between himself and one object that bears his likeness, such as a painting or a statue. This functions in all ways like implanting a mesmerist trick in a creature, except the target is an object. The projectionist can trigger the trick as a standard action at any time—upon doing so, his consciousness leaves his body and fills the target object, functioning as described by the “filling an image with your consciousness” use of the enter image spell (Pathfinder RPG Advanced Player’s Guide 219). Use the projectionist’s mesmerist level as the spell’s caster level. While filling an image with his consciousness, the projectionist can use and maintain his hypnotic stare on opponents, and can also trigger his painful stare. At 8th level, he can also use any purely mental action (including casting psychic spells) while filling an object with his consciousness. Once he implants this trick in an object, the projectionist can fill the target with his consciousness whenever he pleases, regardless of distance or whether he is on the same plane as his target. Once he stops concentrating on maintaining the enter image effect, his consciousness returns to his body and he cannot fill the target with his consciousness again until he implants another mesmerist trick in that object. This ability replaces the mesmerist tricks gained at 4th and 8th levels. Hidden Presence/Hidden Presence:At 5th level, a projectionist gains Hidden PresenceOA as a bonus feat. He doesn’t need to meet the feat’s prerequisites. He benefits from Hidden Presence and feats that list Hidden Presence as a prerequisite while possessing objects (as with object possessionOA) or while filling an object with his consciousness (as described in the enter imageAPG spell), as well as when he possesses creatures, provided the feat is applicable. For instance, Intrusive PresenceOA cannot be used to read the mind of an inanimate object possessed via enter image or object possession, as objects possess no minds to be read. This ability replaces the mesmerist’s mental potency. Umbral Mesmerist Umbral Mesmerist 出典 Occult Realms 16ページ Trained in secret, umbral mesmerists are clandestine weapons who spend years learning how to shape terrifying creatures from the inky darkness in which they revel. Diminished Spellcasting/Diminished Spellcasting:An umbral mesmerist can cast one fewer spell of each level than normal. If this reduces the number of spells for a level to 0, he can cast spells of that level only if his Charisma score allows bonus spells of that level. This ability alters the mesmerist’s spellcasting. Shadow Summoning(擬呪)/Shadow Summoning:An umbral mesmerist gains the ability to summon quasi-real creatures as per summon monster I a number of times per day equal to 3 + his Charisma modifier. The umbral mesmerist can use this ability as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). The creatures summoned are only partly real, but have normal effects unless a creature affected by the illusion succeeds at a Will save to disbelieve (as per shadow conjuration.) The DC for this save is equal to 10 + 1/2 the umbral mesmerist’s mesmerist level + the umbral mesmerist’s Charisma modifier. This is an illusion with the shadowUM descriptor. A shadow creature has half the hit points of a normal creature of its kind (regardless of whether it is recognized as a shadow creature). It deals the normal amount of damage and has all of the base creature’s normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is halved, and all special abilities that do not deal lethal damage are only 50% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s AC bonuses are halved. A creature that succeeds at its save to disbelieve sees the summoned creature as transparent images superimposed on vague, shadowy forms. Objects automatically succeed at their Will saves against this spell. The umbral mesmerist cannot use this ability to summon creatures from more than one summon monster spell in this way at one time. At 4th level and every 4 mesmerist levels thereafter, the power of this ability increases by 1 spell level, allowing the umbral mesmerist to summon more powerful creatures (to a maximum of summon monster VI at 20th level). This ability replaces the mesmerist tricks gained at 1st, 4th, 8th, 12th, 16th, and 20th levels. Umbral Solipsism(超常)/Umbral Solipsism:At 2nd level, when a creature attempts a Will save to disbelieve a quasireal creature created by shadow summoning, it takes a penalty on the save equal to the mesmerist’s Charisma modifier (minimum 0). This ability replaces towering ego. Ephemeral Stare(超常)/Ephemeral Stare:At 5th level, the umbral mesmerist is treated as if he were invisible by the target of his hypnotic stare (as per the invisibility spell), provided neither he nor any creatures conjured by shadow summoning take hostile actions against the target. Once the umbral mesmerist or any creature conjured by his shadow summoning ability takes a hostile action against the target, the mesmerist becomes visible to the target and the target cannot be affected again by that umbral mesmerist’s ephemeral stare ability for 24 hours (although it can be affected by other effects of his hypnotic stare). This ability replaces mental potency. Vexing Trickster Vexing Trickster 出典 Psychic Anthology 19ページ While many mesmerists are called to embrace the art of deception, using their mind-binding powers to make their foes believe that even the most outrageous realities are actually true, others indulge in the various hijinks their power enables. These mesmerists are known as vexing tricksters. Consummate Trickster(変則)/Consummate Trickster:A vexing trickster gains a +1 bonus on Bluff, Disguise, Sleight of Hand, and Stealth checks. This bonus increases by 1 at 4th level and every 3 mesmerist levels thereafter (maximum +6). This ability replaces consummate liar. Trickster’s Ego(変則)/Trickster’s Ego:At 2nd level, a vexing trickster gains Combat Expertise as a bonus feat. If his Intelligence score is less than 13, his Intelligence counts as 13 for the purpose of meeting the prerequisites for combat feats. This ability replaces towering ego. ボーナス特技(変則):At 3rd level, a vexing trickster gains a trick feat as a bonus feat. He must meet the feat’s prerequisites. At 10th level, he gains a second trick feat as a bonus feat. This ability replaces touch treatment (minor) and touch treatment (greater). Manifold Hijinks(超常)/Manifold Hijinks:At 6th level, the vexing trickster learns to implant multiple mesmerist tricks that have been modified by trick feats (henceforth called modified tricks) in his targets’ minds simultaneously. At 6th level, the vexing trickster can implant up to two modified mesmerist tricks in a single target simultaneously. At 14th level, he can implant up to three modified mesmerist tricks in a single target simultaneously. This ability doesn’t allow a mesmerist to apply more than one trick feat to a single mesmerist trick at a time. This ability replaces touch treatment (moderate) and touch treatment (break enchantment).
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Join the design team at IW! Written by Lead Single Player Designer - Steve Fukuda ジョイン、IWにおいてのデザインチーム! リードシングルプレーヤーデザイナー スティーブ・福田 によって書かれました Why would I want to be a designer at IW? 私はなぜIWでデザイナーになることを望むでしょうか? There are many possibly reasons you would want to be a designer at IW. Some of them might be そこに多くがもしかするとIWでデザイナーであるあなたが欲するであろう理由ですか。 それらの若干がそうであるかもしれません: You want to work at a company that is very design driven. You want to create blockbuster games that everyone knows about and plays. You want to create extremely intense situations, battles, and moments, fully supported by top quality art assets and engineering across the board. You want minimal interference and micromanagement as you bring your vision to fruition. You want to have major directorial input on things like sound, music, motion capture, and dialogue. You want to be a part of a highly talented and ambitious team whose turnover rate is miniscule. You want to work on a team whose decision making process is highly flexible and open. あなたは非常にデザインに操縦される会社で働くことを望みます。 あなたは皆が知っているベストセラーゲームとプレーを作ることを望みます。 あなたは極めて強烈な状況、完全に全面的にトップのクオリティー芸術資産と技術によって支援された戦闘と瞬間を引き起こすことを望みます。 あなたが成就にあなたの視覚を持って来るように、あなたは最小の干渉と極小管理を欲します。 あなたは音、音楽、動作入手とダイアログのようなものの上に主要な理事の入力を得ることを望みます。 あなたはその出来高レートが非常に小さい大いに才能がある、そして意欲的なチームの一部になることを望みます。 あなたはその意志決定プロセスが大いに柔軟であるチームに働きかけて、そして開くことを望みます。 How do I get a design job at IW? 私はどのようにIWでデザイン業務を取りますか? Show us a portfolio of polished, playable 3D levels (and screenshots of them), with an explanation of what substantial role you had in completing them. This is the best possible way to get hired. Bonus points for a complete single-player or multiplayer level. A portfolio like this is something you can build up whether or not you have ever worked in the industry, and to us, is the strongest indicator of skill and passion for the job. 我々に洗練された、プレーすることができる3Dレベルのポートフォリオ(そしてそれらのスクリーンショット)を見せてください、どんな本質的なロールかの説明であなたはそれらを完了することの中に(すでに)そうしていました。 これは調達されて取るべき最も良い可能な方法です。 コンプリートシングル-プレーヤーあるいはマルチプレ-ヤーレベルのためのボーナスポイント。 このようなポートフォリオはあなたキャンがあなたが今までに産業で働いたことがあるか否かにかかわらず上へビルドする何かであって、そして我々に、スキルと仕事への情熱の最も強い表示部です。 What are some other important qualities for a designer at IW? IWでデザイナーのための若干の他の重要な品質が何ですか? Be passionate about games. It s great that you re into first-person shooters. But what else do you play? One of the things we want to know is whether or not you have diverse interests in video games; that you play more than just military first-person shooter/simulations. Racing, RPGs, MMOs, sports, flying, RTS, 3rd person action/adventure platformers, and world/life simulations are all good, for example. The reason for this is that we sometimes take some of the best elements from not only other games but other genres, adapt them in some way, and make them our own. Playing a wide variety of games on numerous platforms also shows that you have the potential to be more flexible and versatile as a designer. Have a well thought out opinion about what makes games fun. We would be very impressed if you could you talk for hours about your favorite games...rattle off level by level synopses of entire games from memory...explain what made your favorite moments in gaming history so great...go off on various game-related tangents and anecdotes... Be passionate about wanting to work at IW. We always ask, "Have you played our game? All the way through? MP and SP?" ゲームについて情熱的にしてください。 あなたがfirst-person shootersに打ち込んでいることは大きいです。 けれどもあなたはほかに何をプレーしますか? 我々が知ることを望むことの1つがあなたがビデオの中に多様な関心を得るか否かにかかわらず;あなたがただ軍のfirst-person shooter / シミュレーションよりもっとプレーするゲームです。 レース、RPG、MMOs、スポーツ、飛行、RTS、三人称アクション/冒険platformersとワールド/生活シミュレーションはすべて良い事、例えばです。 これの理由は我々が時々ただ他のゲームだけではなく他のジャンルからの最も良い要素の若干をとって、若干の方法の中にそれらを改変して、そしてそれらを我々自身のものにするということです。 多数のコンピュータシステムの上に同じく多種多様なゲームをすることはもっと多くのフレキシブルで、そして設計者として用途が広いためにあなたが潜在的を得ることを示します。 何がゲームを面白くするかについて、熟考された意見を得てください。 我々は、もしあなたがそうすることができたなら、あなたあなたのお気に入りゲームについての時間ごとの間の通話...メモリからの全部のゲームのレベル形式によってのレベルから外れたがた...が何があなたのお気に入り瞬間がゲーミングの歴史の中にそれほど素晴らしくしたか説明して...さまざまなゲーム関連のtangentと逸話に出発することに非常に感銘を受けるでしょう・・・。 IWで働くことを望むことに熱心であってください。 我々が常に尋ねます、「あなたは我々のゲームをしましたか? 完全にすべての方法? MPとSP?」 What design positions are available at IW? どんなデザインポジションがIWで利用可能ですか? Geometry building, gameplay scripting, and hybrids (people who can do both.) We re looking for creative individuals with a proven ability to deliver tangible results. Every designer at IW has built geometry and/or done single-player C-style scripting, at some point prior to working here, be it in the mod community or at a previous job. ジオメトリ建物、ゲームプレイスクリプティングと「ハイブリッド」(両方ともをすることができる人々) 我々は目に見える結果を与えるために証明された能力で創造的な個人のために見えています。 IWにおいてのすべての設計者がジオメトリを作って、そして/あるいはシングル-プレーヤーC-文体スクリプティングをしました、ある時点で、ここで機能する前に、modコミュニティの中に、あるいは前の仕事においてそれであってください。 Geometry building ジオメトリビルディング Geometry builders are skilled at visual composition and raw world/environmental modeling skills, while being conscientious about managing system resources and the effect that environment has on gameplay. They are tasked to create buildings and terrain from scratch, and flesh out roughed-in 2D or 3D blockouts to a high degree of detail and design and create multiplayer levels. In the late stages of our projects, geometry builders are on standby to deliver additional geometry or structural modifications to any level as needed. For this position, you should be extremely proficient with 3D modeling either in proprietary tools (Radiant, UnRealEd, Hammer, etc) and/or commercial 3D packages. Be prepared to show us a portfolio of phenomenal screenshots for fully playable 3D levels for an existing title or personal project. ジオメトリビルダーは、システムリソースと環境がゲームプレイに与える影響を処理することに関して注意深い間に、視覚合成と生のワールド/環境のモデリングスキルに熟練しています。 それらはゼロから建築物と地形を作って、そしてディテールと設計の高い度に概略を書かれた2Dか、あるいは3Dblockoutsに肉付けをして、そしてマルチプレ-ヤーレベルを作る仕事を与えられます。 我々のプロジェクトのレイトステージの中に、必要とされるように、ジオメトリビルダーがどんなレベルにでも付加的ジオメトリあるいは構造的な改善を与える頼りにいます。 このポジションのために、あなたは専有のツール(Radiant、UnRealEd、ハンマー、など)そして/あるいは商用3Dパッケージの中に同様3Dモデリングで極めて熟達するべきです。 我々に既存のタイトルあるいは個人的プロジェクトのための完全にプレーすることができる3Dレベルのための目を見張るようなスクリーンショットのポートフォリオを見せる用意を整えてください。 Gameplay scripting ゲームプレイスクリプティング Our lead scripter described this as a role for designers who like to be independent and less reliant on a coder to bring their visions to life. A gameplay scripter has a strong feel and objectivity for what works and what doesn t from an end-user s perspective. For this position, you must thrive on creating the minute-to-minute firefights, action sequences, and holy shit moments that keep gamers coming back for more. You are experienced with C-style scripting languages and the ability to think like a programmer to solve problems to accomplish your vision from start to finish. You feel comfortable writing script to handle gameplay systems such as basic AI behavior, vehicle movement, scripted sequences, and more. 我々の先行scripterはこれを「生活に(彼・それ)らのビジョンを持って来るために無所属で、そしてコーダーにそれほど依存していないことを好むデザイナー」のための役割だと記述しました。 何の仕事か、そして何がエンドユーザの見地からそうしないかについて、ゲームプレイscripterが強い感触と客観性を持っています。 このポジションのために、あなたは戻って来ているゲーム愛好家をさらに多くのためにしておく分から分への射撃戦、行動シーケンスと神聖な麻薬瞬間を引き起こすことに生きがいを覚えなくてはなりません。 あなたはプログラマのように始めから仕上げまであなたのビジョンを達成する問題を解決しようと思うためにC-文体スクリプティング言語と能力で経験豊かです。 あなたは基本AI振舞い、車両動作、原稿どおりのシーケンスとさらに多くのようなハンドルゲームプレイシステムに快適な執筆スクリプトを感じます。 Great! What else do I get to do at IW as a designer? 素晴らしい! 私はIWでデザイナーとして十分に役を果nたすためにほかに何を取りますか? Initiative matters! As Tyler Durden would say, "You decide your own level of involvement." イニシアチブが重要です! タイラー・ダーデンが「あなたは掛かり合いのあなた自身のレベルを決定します。」と、言うであろうように。 Conceive of mind blowing, never-seen-before moments of gameplay and then direct mo-cap actors to bring your vision to life. Implement the whole thing. Push the envelope by designing missions that use non-standard gameplay. Change people s expectations for games. Work closely with animators, artists, and sound engineers to weave the best assets in the industry into content you can play. Prototype new gameplay systems in multiplayer and singleplayer. Requisition the assets needed to make your vision happen. You re the producer for your mission. Collaborate with programmers and animators to make AI combatants more lifelike and believable. Use your programming skills to improve the tools you use everyday. Jump in and add that feature that would make Radiant better. Whip up a front end that helps the entire company work. Listen to voice audition samples and pick the talent that works perfectly for your missions. Write dialogue for the missions you re responsible for, then direct top industry voice talent in achieving your moments. Design missions that use instantly recognizable themes, to lend context to gameplay. Make something cool and new, then blow away the entire company in the theater on Monday mornings. 爆発している、前に決して - 見られた - ことがない心についてゲームプレイそして次に生活にあなたのビジョンを持って来る直接mo-capアクターの瞬間を考え出してください。 インプリメント、もの全体。 非標準ゲームプレイを使うミッションを設計することによって、包絡線を超えてください。 ゲームのための変化の人々の期待。 あなたキャンがプレーする目次の中に産業の中に最も良い資産を織り込むためにしっかりとアニメ作家、アーティストとサウンドエンジニアと共に働いてください。 マルチプレ-ヤーとsingleplayerの中に新しいゲームプレイシステムのプロトタイプを作ってください。 要求、資産、があなたのビジョンを起きさせる必要がありました。 あなたはあなたのミッションのためのプロデューサーです。 AI戦闘員をいっそう真に迫っていて、そして信じられさせるためにプログラマとアニメ作家と協力してください。 あなたのプログラム作成スキルをあなたが毎日使うツールを改善するために使ってください。 Radiantをもっと良くするであろうその特徴に飛び込んで、そして加えてください。 全部の会社作品を助けるフロントエンドの上に吹き抜けてください。 完全にあなたのミッションのためのボイスオーディションサンプリングとうまくいくpick、才能、へのリスン。 あなたの瞬間を達成することにあなたが責任があるミッション、それから直接トップ産業ボイスの才能のためのダイアログを書いてください。 ゲームプレイに脈絡を与えるために、直ちに識別可能なテーマを使うデザインミッション。 何かをクールで、そして新しくしてください、それから月曜日の朝に劇場の中に全部の会社を爆発してください。 What is the design team like? デザインチームはどんなですか? We emphasize the need to exercise responsibility, a sense of ownership, and design sense on whatever we are working on - when something doesn t seem fun or just isn t working, we expect to hear people bring these issues up and say "we gotta fix this and here are some ways we could do it" as opposed to "I m just following orders...tell me what to do." 我々が一体何上で作業しているかについて、我々は動作試験応答性、オーナーシップの感覚とデザイン感覚に必要を強調します - 何かが面白そうに思われません、あるいはただ機能していないだけであるとき、我々は人々が上へこれらの交付を持って来て、そして、反対されるように、「我々はこれを修理しなければならなくて、そしてここで我々がそれをすることができた若干の方法です」と言うのを聞くことを予期します、から「私はただオーダーの後であって...私に何をするべきか言います」。 We keep our team roles flexible - scripters with art/geo ability get to use their art/geo skills, and geo guys with scripting ability still get to create gameplay. You never know what will happen over the course of a project. 我々は我々のチームロールをフレキシブルにしておきます - 芸術/ geo能力を持っているscriptersが使用に(彼・それ)らの芸術/ geoスキルを取ります、そしてスクリプティング能力スチルを持っているgeo人たちがゲームプレイを作ることができます。 あなたは決してプロジェクトの間に何が起きるであろうか知りません。 Our team culture tends to steer away from the idea of writing reams of design documentation. Or following such docs and schedules to the letter. Being able to originate concepts, document them succinctly, and pitch your ideas are skills that we value, but these alone will not get you hired. At IW, there is a high premium placed on designers who can actually make stuff (geo) and/or make stuff happen (scripting). How do you guys make design decisions? Do I get any creative freedom? 我々のチーム文化はデザインの執筆リーム(1リーム=500枚)の考えから離れてドキュメンテーションの舵を取る傾向があります。 あるいはこのようなドキュメンテーションと予定表によれば文字に。 簡潔にコンセプト、文書彼らを創作することが可能である、そして程度であって、あなたの考えはあなたが調達した我々価値感、しかしこれらだけが取らないであろうスキルです。 IWに実際に(geo)「材料を作って」、そして/あるいは(スクリプティング)「材料を起きさせる」ことができるデザイナーに対して与えられた高いプレミアムが、そこに、あります。 君たちがどのようにデザイン判断をしますか? 私は創造的な自由を取りますか? At the working on a mission level, design decisions are generally left up to the scripter or whoever originated/championed the concept. If it works, great. If not, we find a way to make it good or find a better alternative. We avoid micromanagement like the plague. During times of heavy production, there are weekly reviews of missions in the IW theater, where we play through the level with a group of peers present and give (sometimes very frank) feedback on what we see. 「ミッション上で作業すること」レベルにおいて、設計デシジョンが一般にscripterあるいは考えを創作して / 擁護した人は誰にでも任せられます。 もしそれが機能するなら、素晴らしい。 もしそうでなければ、我々はそれを良い事にする方法を見いだします、あるいは発見はもっと良い選択肢を見いだします。 我々は伝染病のような極小管理を避けます。 激しい生産の時代の間に、IW劇場の中にミッションの毎週見直しがあります、そしてそこで我々は同輩現在のグループと共にレベルを通してプレーして、そして、我々が何を見るかについて、(時々非常に率直な)フィードバックをします。 All developers at IW are encouraged to originate new concepts and features which go onto the many bulletin boards around the office in the form of index cards. Some of our designers have such diverse talents that they are able to go off on their own initiative, prototype new ideas from scratch, and demo them to the whole team. Our rule is, "If it s cool, it goes in the game." IWにおいてのすべてのデベロッパーはインデックスカードのフォームの中にオフィスの周りに多くの掲示板に行く新しいコンセプトと機能を創作するよう奨励されます。我々の設計者の若干がそれらが(彼・それ)ら自身のイニシアチブに出発して、ゼロから新しい考えのプロトタイプを作って、そしてチーム全体にそれらをデモすることが可能であるような多様な才能を得ます。我々のルールはそうです、「もしそれがクールであるなら、それはゲームに入ります」。 Some design decisions are generally based on having a good measure of buy-in from the team. This happens in situations where nobody seems to have a great answer. On rare occasions, one of the leads or the project lead may step in and make the final call on a contentious issue. 若干の設計判断が一般にチームから buy-in の良い手段を受け取っていることに基づいて行なわれます。 これは誰も素晴らしい答を得るように思われない状態の中に起きます。 まれな場合に、先行あるいはプロジェクト先行の1つは論争的な発行に関して最終のコールに足を踏み入れて、そして作るかもしれません。 Other decisions to change the game are made as a result of end-user usability testing. We bring in complete strangers to play our game in a separate room monitored by video cameras and take notes on everything that goes awry. It s also fun to see what unexpected things occur when observing someone who has never played your game before. 変化、ゲーム、への他のデシジョンがエンドユーザ有用性テストの結果としてされます。 我々は我々のゲームをするコンプリート見知らぬ人の中にビデオによってモニターされた別個の部屋の中にカメラを持って来て、そして曲って行くすべてでメモをとります。 どんな意外なことが、前に一度もあなたのゲームをしたことがない誰かを観察するとき、起こるか見ることは同じく面白いです。 There are also many informal hallway meetings where discussions are held and decisions get made. People drop in or out at will, depending on how interested they are in that particular discussion. In general, buy-in is very important. Great games are made when everyone believes in what they re doing. 同じく解説が行なわれる、そしてデシジョンがされる多くの非公式の「廊下のミーティング」があります。 それらがあの特定の解説にどれぐらい興味を持っているかによって、意志の中にあるいは離れて緩和に居住してください。 一般に、 buy-in は最重要です。 皆がそれらが何の中にしているか信じるとき、素晴らしいゲームが作られます。 Have questions for the IW Design Team on how to become a designer? Join the discussion on the forums here どのようにデザイナーになるべきかについて、IWデザインチームのための質問を得ます? ジョイン、ここのフォーラムに関するディスカッション: [ How to Become a Designer at Infinity Ward http //www.infinityward.com/community/forum/index.php?topic=21472.0 ] (Original "http //www.infinityward.com/wiki/index.php?title=Become_A_Designer_At_Infinity_Ward") 名前 すべて読む
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Jawhar. Alien the Cat , Liv s store. She sells mobiles, robots, gadgets, and all kinds of semi-legal software. We bought this place back in 2213...I think. Olivia de Marco. Liv amongst friends. She probably has a million different aliases on the Wire. Liv. She s got about a million screens, and hook-ups to every service there is, but I don t think she ever watches anything. Liv s workshop. It looks like a war zone. Total chaos. I m afraid I ll crush something if I go in there. Liv s workshop is back there. Okay, so I can t fix either of these. They re totally fried. Do you have any replacement parts? I have a power source here somewhere. Hold on. That should work just fine. But I don t have a processing crystal in stock, I m afraid. If you can t fix this one, then what about Lucia s memories? The data s continuously backed up to a separate crystal. You can use any Watilla brain you want. Okay. I ll have to figure it out myself. Thanks so much, Liv. No way. Those things are loaded with nanites. I m probably being paranoid...but something feels off about her. I should be able to climb up there. The lab is filling with some kind of gas. The pod s here. Examine present Downtown Casablanca. Impressive skyline. I can almost see my house from here. Well, actually, that s the other direction. But, you know, I could. The pod s gone. Examine gone It s the call button for the elevator pod. Examine panel The call button doesn t work. Examine panel out of order He s right outside. He s as short as he is loud. You cannot miss him. After that, you will only need to follow Ayrede Avenue until you reach the South Gate. Well, you look like you need all the help I can give you, child. Hiya. Out for a jog? Yup. Well, I m actually heading down to the gym for a quick work-out before lunch. Um, yeah, I m running a bit late. You should hurry. Jama won t be happy. I know, I know. I m on my way. All right, I ll see you there! We get dinner from Sushi-ya at least once a week. So I spend a few hours at Moca Loco every day. What s the big deal? I never knew they sold Bingo! Caffeinated baby food here. That stuff is tasty. Everything looks so good. The new issue of Aeons has an article about the Collapse. I should check that out at some point. Corporate Weekly has an interview with that WATIcorp woman, Gilmore. Looks like they re about to announce something pretty big soon. Magazines. I ve never seen that thing on. Jama doesn t watch anything. And doesn t Jama always keep that screen switched off? This is getting a bit freaky... Hey, weren t you supposed to be there already? I don t know their names, but they live in the neighbourhood. Um, what am I doing with these kids? What would I say to them? Stay in school ? Talk to boys Jama s studio is on the top floor. That s where my gym is. I ve been going pretty much every day since I moved back, and I feel a lot healthier. And lighter. My gym is in that building. I don t like those old, elevated freeways. They should move all the traffic underground, just like they ve done downtown. The door is open. That s really strange. The EYE s put a clamp on the door. Examine bolted I don t think Reza s home. Knock I think...she s dead. What the hell is that thing? I m not touching it. Olivia would probably know how to disable that...that horrible thing. It s got some sort of logo on it. A golden lion s head. I ll need to stay super quiet, especially if I wake it up. Otherwise...zap. Not pleasant. I saw it happen to a guy at a concert once. Examine sneak Olivia wired me the software I need to disable the spider. All I need to do is establish a remote connection with my mobile. Examine hack Okay. Let s try this. If I screw it up, I ll have to find some other way to disable the spider. Damn. I screwed up. The spider s going to alter its security codes now. Yes! I did it! The spider s been disabled! That was intense. I m so proud of myself. Zoë one, spider zero. Examine dead Let s try this again. Shit, it s scanning the room! I need to stay completely still. Examine scanning It s heading straight for me! Examine alerted Sorry, Lucia. This belongs to Wonkers. Remove brain again Lucia...? Swordfish Hiya, Zoë! Please, please let this work... That s the password, Zoë! He keeps a notepad in his safe. It contains information about the stories he s currently working on. Follow me, Zoë. I ll open the safe for you. Lucia s shut down again. Probably some kind of safeguard Reza s installed. Examine after safe Reza s Watilla. Her name s Lucia. The shower control panel. Hmm, it s not like Reza to make his own bed... I m not particularly tired. It s a top-of-the-line Swedish power shower, complete with a surround sound system. Maybe I could get the spider in here... Examine spider The music s on. This ought to attract the spider. Examine music Um, no. Reza likes it dark in here. Bathroom door. Oh...my God. She s...cold. Oh no, not again. What the hell is going on? Those are...those are EYE commandos. Downstairs. (Gasps) Aaah! Fried Hey. Hey! What are you doing here? Who are you? Please, no― Don t... What...just happened? Who were they? There must be security cameras in all the rooms. Maybe...maybe I just had to leave. Quickly. Hey, you got yourself a VIP booth? Convenient, cause I brought some friends along, and they d love to say hello. In private. Can you help me get back to my world? No, I cannot. It s too dangerous. But I can point you in the direction of someone who might be able to help you. You will need to enter Oldtown. They call it the magic ghetto these days, after our protectors rebuilt the wall. The entrance to the ghetto is across the square. The gate is usually open, but right now the soldiers are conducting a raid. Where do I go once I m on the inside? Seek out an artisan of the magic craft. Their skills have been mostly outlawed by the Azadi, except inside the ghetto. Hey. Hey! What the hell are you doing? Help! Kano! Kano! Let me out! I― I don t understand. Please...what do you want with me? Find April Ryan! Hurry, Zoë. Hurry! But what do― Two weeks earlier I guess you received the message. Don t worry, Reza s probably okay, but he needs you to do him a favour. Olivia will know how to open it. Success Yes! That was too easy. Not too bad for a first attempt. Finally. I definitely need more practice. He never leaves the apartment unlocked. This is weird. Crap. All right, it s not like I expected to get it in one try. Failure This isn t easy. I ll have to try again. This is really hard. Maybe I should call Olivia and ask her to help me? Tainted ―static s getting worse by the hour. Parts of the Wire are down. Can you hear me? Nice. Chilly, but nice. What s going on? In the meantime, you ll need to find a way inside the corporate campus. Okay, that s good. I should get going. Oh, and Olivia? Don t be silly― The connection s deteriorating, sweetie. I ll get back to work and ring you up as soon as I have something. Bye! If he s not on the Wire, he must be at work. Either that or the Static s messing things up. We ll have to bet on the former, since I m already heading into the lion s den. Where exactly does he work? Don t know. I could dig into the WATI databank, but it might trigger some alarms. And we don t want to trigger any alarms, sweetie. I do know that Rio Kuroki worked as a systems analyst in biotech, and that Cavanaugh s in software. Okay. I will find him. I have to find him. I ll keep digging, and I ll send you a message if I find any more info on the guy. We should stick to just messages from now on. Good luck, sweetie. And be caref― Shit, agents have locked on! Gotta run― My name s Zoë. What s yours? Uh? Oh! I m Riko, miss Zoë-san. Nice to meet you, Riko. That doesn t sound very nice of Ren. But then Ren met this girl, and he left me here by myself. Now Obaasan and Hiro are at the museum, and I don t have a ticket! He likes girls. More than he likes me, anyway. Well, honey, that s men for you. Can t you just call your grandma? I tried, but I can t get through, and since the machine is broken, I can t buy a ticket. So now I have to wait here until they come back. Do you know how to get to the museum? Maybe she knows how I can get to the museum? Sad She looks so sad Hmm? Oh! Yes, you have to ride the cable car. But you need a ticket to do that. The ticket office is closed on Sundays, and the machine is broken, so you can t. Where can I buy a ticket? When s your grandma coming back? I don t know. Obaasan really wanted to go to the museum, and she s very slow sometimes...so maybe at closing time? I have to go now, Riko. I need to get going Oh! Thank you for chatting with me, miss Zoë-san. Maybe I ll see you later? Bye, Riko. Oh! Bye! I managed to get hold of an extra ticket for you. That s not for several hours. You ll catch a cold. Oh! Really? Thank you so much, miss Zoë-san! Now I can go to the museum to find Obaasan and Hiro! Thank you so much! Thank you! And in just a few months, WATI will unveil a revolution in home entertainment with the most exciting new product in our two hundred year history This is a great time to be part of our ever-expanding happy family! The future of entertainment is WATI bright! ―should be here by now... I see. Uh, so what happened? Cable car. Right there. The museum s on the other side of the canyon. Museum He probably knows how to get to the museum Who did you think I was? Someone He thought I was someone else? She s late. She s not usually... Ah, who am I kidding. She s not coming. We were supposed to go to the museum today, Yuriko and I. She s my fiancé. I can t wait for her anymore. I have to go. Tell her what s going on at work, ask for her advice. If you include her, it ll bring the two of you closer together. Didn t I see that same cat yesterday? What a pathetic performance! You boys might make warriors some day! Bad Good Garmon has been my mentor and guide for as long as I can recall. He saw potential in me when I was just a motherless boy. For that, I will always be grateful to him. Examine first Meeting So there it is, my story. It sounds pretty unbelievable, I know. Parts of it still feel like a dream to me. But it did happen, all of it. I helped send Faith on her way, the Static is gone, things are back to normal - all should be well with the world. She s dead, Chawan. Dead! Mmm, one moment. Mhm. Pardon me. The dust here isn t any good for my lungs. I represent the tower. I am told you have a prisoner. Tut-tut! We don t use that word here. They are our guests, until your people come to pick them up. I wish to speak with this prisoner. Mmm. So I see. Am I to understand that you have all the paperwork in order? The Emissary insists that I should speak with your prisoner. Now. Mmm. I will never understand this blatant disregard of a proper bureaucratic process. But as you wish. Guard? If you please? There she is, all ready to be, mmm, interviewed. I shall be alone with her. I beg your pardon? No, no, that s not how things are done here. Local laws apply, and they are abundantly clear. "During interrogations, an independent body must be present to ensure the legality of said process." And I am that independent body. I am here to― Mmm. Please. A moment. The tower shall hear of this. I m sure it will. Carry on. I take it she will be loaded onto the next airship bound for Sadir, yes? I don t think she is a spy. Or a witch. Does your opinion make a difference? Guilty or not, they all go across the sea to be, mmm, tried. Do they not? I think she should be released. No-no-no, that is quite, quite impossible. She has been left in my care, and in my care she shall remain...until she s sent off to Sadir. Those are the laws. And so you shall. Good day, then. My best to the tower and your, mmm, mistress. Good day to you. Good day Yes? May I help you? (Clears his throat) The Tower. The supreme authority of the Azadi Empire in the Northlands. I am Apostle Alvane, personal envoy of the Six. I don t know what any of that is. I don t know anything. I haven t done anything. She keeps saying that. She s a bit whiny, this one. The warden butts in Do not interrupt. Please. By the Mo-Jaal s―! You stand accused of being a spy. You will be transported to Sadir, our capital, at our earliest convenience, where you will be tried as a spy. Mmm. I m not a spy! Then what are you? A witch? You were spotted practising magic. Very close. Go to other side of Crossroads, find Via Milano. Go through tunnel to Florence Square, and there you are. Other side of Crossroads. You follow? Today it s green. I m most grateful, petal. Ye ve earned yourself a silver star in Blind Bob s book. That s a, wossname, old chestnut round these parts. Still as true as the sky is green. Potions! Herbs! Curiously shaped cookies! Everything a wizard, witch, or warlock may require! At your service, m lady. What may I do for― Wait. I know you. Where do I know you...from... April! April Ryan! Uh, well― How lovely to see you! Say what? It s been too long, my dear. Too long! Uh, yeah. I guess it s been...long. What have you been up to? This and...that. How lovely. Me, I m rehabilitated. Rehabilitated? How so? Rehabilitated? How can an evil wizard be rehabilitated? That s nice, but I don t have time to chat. Don t care I couldn t care less about how or why he was rehabilitated Why, of course. You re a busy woman! Off to save the world again, hmm? Not so much, no. Being soundly walloped by you was the best thing that s ever happened to me! Really. Oh yes. It gave me perspective. Time to think. When I finally escaped that confounding device, I joined WWWA. Uh... Wicked Witches Warlocks Anonymous. It s a marvellous support group for wizarding professionals. It helped tremendously to find others who shared my...affliction. Affliction? A desire for evil deeds and world domination. Your basic EDWD syndrome. I see. And now...? Cured! I m free of my desire to conquer and control, and I m happy to be a simple merchant. And published author. I guess that s a...a good thing. Still, if there s anything I can do to help? Anything at all? Just say the word. I actually do need some help. I hate to say it, but I do need his assistance It is. It is indeed! So, April Ryan, is there anything I can do to help repay what you did for me? Using only the finest organic ingredients! Elgwan bladders! Rat tails! Dung! Hold on. Benrime needs the spices right now. You can just give them to me, and I ll deliver them for you. Why, yes. Yes! I could give the spices to you. What a wonderful idea! There are dozens of them! Aah! Uhh! I m hit! By the Six, they re everywhere! Goddess help me... Rebel scum! Hah! Everything else is secondary. And we do not engage the enemy within scouting distance of the city. Marcuria. When things returned to normal, we were too busy putting our own lives back together, and by the time we started looking for her again― April was gone. Vanished. If it hadn t been for the things she d told us, I would have simply believed that she was another victim of the Collapse. Maybe Reza s tried to contact me. I m going to try his mobile again, and check in with my friend Olivia back in Casablanca, in case she s heard from him. How did you get into town? Conversation We took the jet. I just don t trust the trax these days. Tell me about it. This Static thing is getting out of control. Why doesn t the Syndicate do something? I ve heard it s solar storms... That s bullshit. I m telling you, it s a global conspiracy. Digital terrorism, electronic warfare, that sort of thing. Solar storms? No fucking way. Really? So who s behind it? Who knows? That s why it s called a conspiracy. It s like the dark days of the Collapse all over again. Jesus, don t remind me. My stocks hit rock bottom back then. Took years to rebuild business. So are you staying over tonight? I know what you mean. Lost my first billion during the Collapse. Let s pray that never happens again. Screw praying. I m not Manichaean. Let s drink to it instead! I hope not. I m looking to hook up. Shouldn t be too hard. Got your eyes on anyone? Not yet. There s nothing here. The tasty ones don t show up until after two. I guess we re in for a long night. Okay with me. I m buzzing. The synth will keep me going until midday tomorrow. I m having coffee with Reza at Moca Loco today. Liv wants to see me in her shop. I wonder what she wants... I should get this package to Reza ASAP. He said he ll be in his apartment. He s got a LOT of explaining to do, that s for sure! I can t believe what he s gotten me involved in. Venice, Newport The dog seems used to the train. It didn t even bat an eyelid, despite the racket. That is Charlie. And those two girls...? Maybe this used to be Charlie s room. But why did the little girl point to his closet? What s his connection to all of this? Winter I...don t... Where am I? What is this place? 何が…何だか…。私はどこにいるんです? ここはどこですか? How did you get here? Go back the way you came! Quickly! You cannot stay! どうやってここに来た? 引き返せ! 早く! ここにはおれんぞ! I don t...know how to go― 私には…その方法が― It is here. (Beat) What have you done? What have you done? ここにある。(Beat) おまえは何をした? 何をしたんだ? What do you mean? What― どういう意味です? いったい― Benrime? Visitor. What are you on about, Brynn? She s standing right next to you. Hello, dear. Thank you. Again. You watch yourself out there. Don t get in the way of the Azadi soldiers. If they knew whence you came... I ll be careful. Bye. You be careful, dear. Very well, dear. I do believe that you are as lost as you seem to be. But I was told that you...that Minstrum― Like I said, there are none left. I didn t know that. I don t know anything. I was just told that...that Magda could help me. And who, pray tell, told you that? But be discreet. Like I said, there are ears. Everywhere. I will. Thank you. So in order to get home, I need to go to the magic ghetto? You will have to wait until they open the gates again. Into Oldtown, yes. But you will need to wait until the raid is over. Very well, dear. Come back if you change your mind. Very well, dear. Freedom! Hah! Freedom for who? From what? It s not like the Azadi are keeping us imprisoned. I― But, I― Not a day goes by without them troublemakers making...trouble for the rest of us. Uh, I mean the Six. I don t worship no Mo-Jaal. Never heard of the bugger. Ahem. Ye gods― I mean, goddess . There s only one, blessed be her name, etcetera. You are so annoying. Listen to me! I just spoke with the spice merchant at the South Gate market. Well, he sent me to pick up a delivery of, um, Mrs Mulllins Mixed Spices . He ll have to wait until they reopen the ghetto, just like everyone else. You can ignore me all you want, but I m not leaving. If you think you re having a bad day, you should try mine on for size. I mean, by the grace of the Six - blessed be their names - if you ll leave me be, I ll give you the bloody spices! And now, for the love of the goddess, and for the sake of my sanity, let me be miserable in peace! Absolutely. Won t bother you again. Thank you. You see, the thing is...I don t actually have any spices at all this morning. They close the ghetto down, search the buildings for criminals and contraband...a sort of spring cleaning, if you will. Last thing I remember, I was at The Fringe. I was going upstairs to make a call, and then... Black. When I first came here, I refused to believe what my eyes and ears were telling me. You re in Arcadia. Look, Zoë, I d let you go, but I don t want you walking around out there asking questions, drawing attention to yourself. You got problems, you figure them out. That s what I had to do. What if something big is going down, and― May the stars guide you and light your way, April-an. They claim to shun magic, even though this technology of theirs relies on it. Maybe the tower is such a device, a magical machine. Um, to pick up the spices? Ah, yes! Wonderful! Fantastic. Your assistance is much appreciated, young lady. I ll have them sent right up. Fantastic. Next! Saves me from having to deliver them, doesn t it? Fantastic! No problem, none at all. Except... In fact, I m the exclusive distributor of Mrs Mullins in Marcuria! Best spice mixes in the Northlands! Or any lands! This is the only store that carries Mrs Mullins Mixed Spices in Marcuria, I m afraid. Right! Well, the Azadi have set aside a section of Oldtown for the magicals. So what about the ghetto? He ll be up Burrow Crook, right below the Journeyman Inn. You can t miss him. Ask him for Mrs Mullins Mixed Spices . He ll try and get some money from you, but the order s been paid for already. Come right back here with the spices, and I ll give you Benrime s order. Wonderful! Fantastic! Hmm? Who? Benrime? Oh, yes! One pouch of Mrs Mullins Mixed Spices for the best mulled wine in Marcuria! You re welcome. Now, about Benrime s order...? Did you find my man? And the spices? Did you get the spices? Hmm? Don t you worry, I ll figure something out. I m...I m sure of it. Wonderful. Fantastic. (Sighs) I am a very, very bad person. The Azadi are probably quite reasonable, I would think. Quite, quite reasonable. Yes. Mmm. Wonderful. We can work around this, I m sure. What s next for WATI s favourite toybot? We aren t telling, but the future sure looks WATIrrific! With its complex emotional response system and friendly demeanor, the Watilla is a beloved friend and companion for billions of children and adults. Crazy as a turnip, Clara is. But she s also got a scoutwing s eyes. She knows more than she lets on. Oh, thanks, petal. You ve made a theoretically blind man happy. Don t you mean commodity ? No. Commode. Information s where I keep my valuables, see? For starters, you seem to be chummy with Benrime, the innkeeper. Mind it s made with Mrs Mullins Mixed Spices . Anything else is a waste of hot wine. Alms! Alms for a poor old blind bastard! Beggaring So cold, so hungry, so blind. Alms! Don t mind me, good sir or madam! I m just a poor old blind bastard with nowhere to go and nothing to eat. Make a donation to the welfare of old Blind Bob, and ye ll receive yer award in the afterlife of your choice! Excuse me, what s through this gate? I haven t stepped forward. You re in violation of Azadi martial law regarding loitering. Move along. Okay. Fine. I won t loiter. Blessed be the Goddess, blessed be the Path, blessed be the Word, blessed be the Mission. My baby, my baby, gone, gone, gone. And then you turn into a spook. "Clara has been bad, she must be punished!" No more. Please, no more... "Sleep now, beautiful. Everything will be better in the morning. I m sorry, flower. I m sorry." "You ll never have friends, you ve been bad!" Mmm. Saltnut soup. Our favourite. You ask her nicely, I m sure she ll give you a cup, too. Take good care of your baby, okay? He s a beautiful pet. I m almost starting to think that those stories Charlie told me about April Ryan are true. If you ever need anything, come see me. I ll help you the best I can. Where did you say I could find Blind Bob again? Yes, child? Mulled wine. He wants mulled wine, made with, uh, Mrs-something-or-other spice mix. Mrs Mullins Mixed Spices . For a beggar, Blind Bob is quite particular. And be sure to mention that I m not happy he did not make his delivery as scheduled. Wait, how do I get to the market? The quickest way would be through Oldtown, but they have closed it off this morning. You will have to go the long way around. Walk east, towards the tower. When you get to the tower square go south. That will take you onto Ayrede Avenue, which leads all the way down to the South Gate. East, then south. Okay. Thank you. How come everyone speaks English here? English If this is a different world, why does everyone speak English? Eng...lish? No, child, we speak Alltongue. As do you. All-what? Alltongue. Na ven. It is the common tongue of our world. But we re speaking English now...right? No. Na ven is a magical tongue. It is learned quickly by those who know how to listen. Really? So...what, I can speak a magical language? That s incredible. Incredible? No, it is quite ordinary, child. I have so many questions about this place, I don t even know where to start. Questions I have a million questions about this place You should start with Minstrum Magda, like I told you, child. Okay. I will. Kill them! These are not men, they are Daemons! Goddess take my soul... The Six have called, boy! You must answer. Kian must go Do not linger here while the Six are waiting! Do you want to lose your head, boy? What are you still doing here, you brainless fool? Heed the call of your Empresses! What is this place? Who are you? State your name and CID number for the record. Look, I don t― The datacube was inside a package. I wasn t supposed to open it, but I did. Opened package Didn t open package I didn t want to be carrying something illegal, so I looked inside. It was just a datacube. That datacube contains highly sensitive information. I didn t know. I was just delivering a package. I ll take her to that Indian― Thank you so much for your help. You saved our relationship. Thank you. Hi, Charlie. It s Zoë. You must hurry! Go! Now! Evil! No, no, I can t. Me? I can t even find a good date for myself. We ll just have to make it a girl s night in, then. Later! Open this door right now! What are you doing? Kano! Kano! Gone, gone, gone... "Never fraternise with spooks, Clara. They can eat your soul." My baby is gone, gone, gone. All gone, all gone. "No, please no! It burns!" "Pretty thing, pretty thing." No. Please, no. My friend. Be advised, Temiz is now our prime target. He may be considered armed and dangerous. I found your lighter. And there was...blood. Everywhere. I m not about to give up on you, but I need to know that you re not... I need to know that you re okay. Talk to you soon. Bye. What s inside? That s the ghetto. It s not a good place for humans. I d stay away if I were you. Why s it closed? We re cleaning out the trash and confiscating contraband. The magicals don t have any respect for the law. Okay, fine, so I don t have much of a choice. But if you re lying to me...I ll scream. I can scream pretty loud. Raven will be pleased that we bagged us a spy. Careful, Chawan. She s a screamer. Who are you? What do you want? So who gave you the idea to seek out Magda in the first place? All profits go to the refuge. We shelter and feed the homeless and the penniless. Theoretically Blind Bob was the one who led me to Clara. He said she would know where Magda was. See, the innkeeper at the Journeyman, she was the one who told me to talk to Magda. I will try and assist you with any questions that you may have, and maybe even point you in the right direction.
https://w.atwiki.jp/p2rdj/pages/1775.html
レイ・ライン Ley Lines 出典 Secrets of Magic 214ページ Magical energy exists throughout the multiverse and flows within and without all aspects of reality. In places where this magical energy flows particularly strongly, it takes the form of ley lines potent conduits of magic that flow throughout the cosmos. Magical energy travels through ley lines much like blood flows through the veins of living creatures. Ley lines transcend physical form and can be found throughout the universe, through entire worlds, and even across planes. 稀少度:レア Each ley line carries its own specific manifestation of magical energy. One ley line might contain the power to enhance divinations, while another forms a channel for the destructive power of fire. Regardless of a ley line's specific nature, its presence influences the world around it in subtle or overt ways. Ley Lines in Your Game Ley Lines in Your Game 出典 Secrets of Magic 214ページ Though magical essence permeates the multiverse, it rarely concentrates in high enough volume to form a ley line, and as such, ley lines are rare, inscrutable phenomena. Those who overtax a ley line might find that its power fades, reroutes, or even backfires—the ramifications of which can lead to interesting story explorations. In general, these rules assume that ley lines are few and far between in a setting and that one's presence holds notable significance in the game world. Ley lines impact the world around them in considerable ways, which presents myriad narrative possibilities; for example, a wizard might build a tower on top of a ley line with magic that aids in planar research, or an entire civilization might structure their territory along a ley line to improve their wealth. Ley lines should also manifest magical side effects that relate to their nature, such as increased ambient temperatures or prevalent brushfires along a ley line attuned to fire magic. GMs should feel encouraged to explore how ley lines can affect their world. Tapping into ley lines often provides benefits that alter spells, akin to metamagic (for example, the basic ley line on page 216 provides a choice between two metamagic effects from metamagic class feats). As such, spellcasters are the most likely to seek out and tap ley lines, but some ley lines provide benefits that any character capable of tapping into them can use; GMs should consider how an entire party can benefit from a ley line and what characters might enjoy some time in the spotlight. A ley line might be a lasting benefit to the entire party, and discovering one could even serve as an interesting reward for them. The PCs might be encouraged to build a base of operations along a ley line or to establish a nexus at a ley line node. Ultimately, the use of ley lines is rooted in the familiar mechanics of metamagic, meaning that they should be easy to add without complicating the game. Though they're presented as rare in this book, GMs might prefer them to be more common and are encouraged to create a unique setting featuring prevalent ley lines. Some settings might feature ley lines as common as rivers, influencing the magic and civilizations around them with the type of energy flowing through them. Consider whether the inclusion of ley lines will add or distract from to the richness of the story. Locating Ley Lines Locating Ley Lines 出典 Secrets of Magic 214ページ Ley lines are typically imperceptible by mundane means, so locating a ley line requires a magical connection of some kind (though not necessarily the ability to cast spells). Typically, ley lines' sizes correlate with their potency, with higher-level ley lines usually being wider and easier to notice—but ley lines are by nature enigmatic phenomena, and some particularly powerful ones are as thin as thread. In rare cases, ley lines might have physical manifestations that make their presence more apparent. For example, a ley line attuned to electrical energy might manifest as a constant stream of sparks and electricity arcing along the ley line's path, or a ley line suffused with positive energy might appear as a strip of overgrown and mutated plants. A character can locate a ley line with a successful Occultism check to Identify Magic, usually against a DC of 30 for a weak and minor ley line or 20 for a powerful one, but a particular line's presence might be more obvious if it has noticeable magical manifestations. A successful check reveals the location of a ley line but not its capabilities. Each ley line has at least one trait tied to a tradition of magic. To determine the effects of a ley line, a character must succeed at a check to Identify Magic based on its tradition, with a DC equal to the hard DC of the ley line's level. Finding the exact position, strength, and effects of a ley line can be extremely helpful for characters attempting to access the ley line's power. Ley Line Nodes Ley Line Nodes 出典 Secrets of Magic 214ページ Ley line nodes are the point at which multiple ley lines intersect. Incredibly rare and powerful, nodes provide those who tap into them access to all of the intersecting ley lines' abilities, and they usually produce one or more additional effects based on the combination of intersecting ley lines. A ley line node's level is equal to that of the highest-level ley line that intersects at the node. Enterprising PCs or NPCs sometimes seek out nodes as sites to perform rituals to establish ley line nexuses. Such locations are jealously guarded by those who wish to claim the nexus's power. Using Ley Lines Using Ley Lines 出典 Secrets of Magic 215ページ While locating a ley line might be a difficult process, making use of a ley line's power is remarkably simple. Accessing the power of a ley line requires using the Tap Ley Line general skill action. The results of this action are based on the benefits and drawbacks of a ley line. レイ・ラインの例 Sample Ley Lines 出典 Secrets of Magic 215ページ The following represent a number of different types of ley lines, each of which provides specific effects. GMs can use these ley lines as is or find some inspiration for new ley lines in their own games. Most ley lines are rare, but a specific ley line can be unique. Basic Ley Line レイ・ライン2 Basic Ley Line レア 力術 Most ley lines are simply naturally occurring conduits of pure magical energy. Tapping into a basic ley line allows spellcasters to modify their spells. This ley line has the arcane, divine, occult, or primal trait as appropriate. Benefit When you Cast a Spell, alter the spell as if you had just used your choice of either Reach Spell or Widen Spell. Backlash The magical energy overwhelms your mind. You become stupefied 1 until the end of your next turn. Energy Ley Line レイ・ライン4 Energy Ley Line レア 力術 始原 Energy ley lines are attuned to a specific type of energy and enhance that energy's power. They might form where the power from an Inner Plane with immense energy (such as an Elemental Plane, the Positive Energy Plane, or the Negative Energy Plane) seeps across a planar boundary. An energy ley line can be attuned to acid, cold, electricity, fire, force, positive, negative, or sonic energy and gains the respective trait for that energy. Higher-level energy ley lines can deal greater persistent damage on the benefit and greater damage on the backlash, usually 1d8 per 4 levels. Benefit All damage of the associated energy type you deal clings to your targets, dealing an additional 1d8 persistent damage of the ley line's energy type. Backlash The energy rebounds, and you take 2d8 persistent damage of the ley line's energy type. Focused Ley Line レイ・ライン10 Focused Ley Line レア 秘術 信仰 力術 伝承 始原 Focused ley lines are concentrated points of magical energy which are even more potent than other ley lines. These ley lines allow users to realign their magical connections almost immediately. Higher-level focused ley lines allow users to gain their benefits more times in a single day. Benefit You gain a Focus Point, which is separate from your focus pool and doesn't count toward the cap on your focus pool. You can gain this benefit only if you have a focus pool. If you don't use this focus point before the benefit of the ley line runs out, it's lost. You become temporarily immune to the benefits of this ley line for 24 hours. Backlash Your entire being becomes overwhelmed with magical energy. You become stupefied 3 for 1 minute, and you can't Refocus for 1 hour. Haunted Ley Line レイ・ライン12 Haunted Ley Line レア 信仰 死霊術 伝承 Some ley lines form at sites of significant death. This results in haunted ley lines, which allow those who tap into them to blur the line between life and death. More powerful haunted ley lines grant the benefits of a higher-level blink spell. Benefit You're affected by blink for the duration of the ley line benefit. You can Sustain the Spell as though you had cast it, and you can choose the direction of your reappearance when you do so (you still reappear randomly at the end of your turn). Backlash You get partially pulled into the Ethereal Plane. For 1 minute, you vanish and reappear in a random direction at the end of your turn as noted in the effects of blink, but you don't gain any of the other effects of the spell. Specialized Ley Line レイ・ライン14 Specialized Ley Line レア 秘術 Specialized ley lines empower specific types of magic. They most commonly come about where a practitioner of a particular type of magic has utilized their magical arts repeatedly, such as at locations of magical academies. Each specialized ley line is attuned to a specific school of magic and gains that school's trait. More powerful ones can heighten a spell multiple levels at once. Benefit Spells you cast of the ley line's attuned school are empowered. When you Cast a Spell of that school, that spell is automatically heightened 1 level, up to a level equal to the highest spell level you can cast. Backlash Your connection to the ley line's school of magic weakens, making it temporarily harder to manifest those spells. For 1 minute, all spells of the attuned school require one additional action to cast. レイ・ラインの儀式 Ley Line Rituals 出典 Secrets of Magic 216ページ Those who build a stronghold on a ley line might use rituals to increase their advantage. The following rituals allow easier or more powerful benefits from ley lines. エスタブリッシュ・ネクサス 儀式5 Establish Eexus レア 聖別 変成術 出典 Secrets of Magic 217ページ 発動 1日;費用 magical foci worth 100 gp × the spell level × the node's level;副次術者 2 主要判定 Arcana, Nature, Occultism, or Religion based on the ley line (master);副次判定 Ley Line Lore or Occultism 距離 10フィート;目標 1 ley line node up to double establish nexus's level You focus the power of the node's intersecting ley lines into a powerful confluent point known as a ley line nexus. The ley line nexus grows out from the node in a 20-foot radius. The ley line nexus is more open and available for access to creatures you designate. When Tapping the Ley Lines, these creatures get a degree of success one better than they rolled. 大成功 The ley line nexus is established. The nexus is particularly powerful, allowing it to continually refresh its magical energy; thus, the nexus lasts for up to 100 years, unless the ley lines shift. 成功 The ley line nexus is established and lasts for a year and one day, unless the ley lines shift. 失敗 You fail to establish the ley line nexus. 大失敗 All casters take damage and suffer backlash effects as if they had critically failed to Tap every Ley Line in the node simultaneously, and they can't attempt to Tap those Ley Lines for a year and one day. エンパワー・レイ・ライン 儀式7 Empower Ley Line レア 力術 出典 Secrets of Magic 216ページ 発動 1日;費用 magical foci worth a total value of 50 gp × the spell level × the target's level;副次術者 6 主要判定 Arcana, Nature, Occultism, or Religion, matching the ley line's tradition (legendary);副次判定 Ley Line Lore or Occultism 距離 10フィート;目標 1 ley line or ley line node up to double this ritual's level You draw upon surrounding magical energy to empower a ley line, enhancing both its positive and negative effects. The duration of an empowered ley line's benefits increases when you successfully Tap a Ley Line that's empowered, you gain its benefits until the end of your next turn on a success (1 minute on a critical success) You take double the damage if you fail to Tap a Ley Line that's empowered and double the damage from the ley line's backlash effects (if any). If a backlash effect has a duration, that duration increases a backlash effect that would ordinarily last until the end of your next turn now lasts for 1 minute, effects that last for 1 minute now last for 10 minutes, effects that last for 10 minutes now last for 1 hour, and effects that last for 1 hour now last for 1 day. 大成功 You empower the ley line until the next turning of the season. 成功 You empower the ley line for 1 week. 失敗 You fail to empower the ley line. 大失敗 All casters take damage and suffer the ley line's backlash as if they had critically failed to Tap the Ley Line. This damage and backlash is enhanced as if the ley line were successfully empowered, leading to increased damage and longer backlash effects.