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https://w.atwiki.jp/gtasajp/pages/13.html
日本語化に限らず、MOD導入時にファイルを上書きする必要がある場合、元ファイルのバックアップを取っておくことを推奨します。 漢字日本語化各プラットフォームごとに必要な前準備DVD版 Steam版 Rockstar Games Launcher (RGL) 版 共通手順漢字日本語化のファイル配置図 ひらがな日本語化ひらがな化のファイル配置図 導入後の注意事項などDirectX関連のエラーが出る 字幕が出ない 文字が何かおかしい、或いは全く読めない 日本語化に必須ではないが導入した方が良いプラグイン理由が無ければ導入すべきもの (バグ修正等) その他オススメのもの 漢字日本語化 各プラットフォームごとに必要な前準備 DVD版 DVD版の場合はNoDVD化が必須となります。コチラ から「GTA San Andreas v1.0 [ENGLISH] No-CD/Fixed EXE」をダウンロードした後解凍し、中にある GTA_SA.EXE をGTASAのインストールフォルダにコピーしてください。そのままオリジナルのexeに上書きしてしまっても構いませんが、気になるなら名前を変える等して退避させておくこと。 以降は共通手順に従ってください。 Steam版 ダウングレードパッチを適用します。1.0にダウングレードする場合はこちら(約1.22GB)3.0にダウングレードする場合はこちら(約675MB)※1.0はDVDオリジナル版(US版)、3.0はSteamの初期リリース版になります。3.0はMOD等を導入するに当って不具合がある場合がある(というか多くのMODがUS1.0を前提としている)ため、通常は1.0にダウングレードすることをおすすめします。 Steamから起動させたい場合は、コマンドプロンプトを管理者権限で起動し、「cd /D "(インストールフォルダ)"」と打ってから「mklink gta-sa.exe gta_sa.exe」と打てば、Steamから起動できる状態になります。「(インストールフォルダ)」はSteamの「Grand Theft Auto San Andreas」を右クリックして、プロパティ→ローカルファイル→ローカルファイルを閲覧...の順に選択して出てきたフォルダのパスを入力してください。 以降は共通手順に従ってください。 Rockstar Games Launcher (RGL) 版 RGLからインストールしたGTASAを別の場所にコピーしてください。(万が一にも元のバージョンに書き戻されないための予防策です) ダウングレーダ(509.6MB)をダウンロードし、解凍してください。 解凍して出来たフォルダの中にはフォルダ1つとファイル2つ(bat, exe)があるはずなので、それらを全てコピーした方のSAのフォルダに移動させてください。(gta_sa.exe と同じフォルダに先の3つが存在していればOKです) install.bat を管理者権限で起動し、開いたウィンドウが勝手に閉じるまで待ってください。ウィンドウが閉じたらダウングレードは完了となりますが、このままでは日本語化などが使えません。 コチラ から「GTA San Andreas v1.0 [ENGLISH] No-CD/Fixed EXE」をダウンロードした後解凍し、中にある GTA_SA.EXE をダウングレードしたSAのフォルダに移動させ、元のexeを上書きしてください。上書きしなかった方のexe(gta-sa.exe)は不要なので削除してください。 以降は共通手順に従ってください。 共通手順 Silent's ASI Loader をダウンロードします。 漢字日本語化ローダー をダウンロードします。 漢字日本語化公式サイト から「フォントテクスチャ」のファイルをダウンロードします。有志の方による 源ノ角ゴシックを使った高解像度版 や しねきゃぷしょんとM+を使ったFHD画質のもの もあるので、お好みで選択してください。 字幕ファイル から日本語の翻訳ファイル本体をダウンロードして解凍します。 ダウンロードしたものを全て、GTASAのインストールフォルダにコピーします。ASIはscriptsフォルダに置いても構いません。詳細は下図参照。 通常通りにゲームを起動した後にOPTIONS→LANGUAGEの順に選択して、言語をSPANISHに変更してください。必要なものをすべてきちんと導入できていれば、メニューが日本語になります。 漢字日本語化のファイル配置図 GTA San Andreas │ ├ JPNPatchSA.asi (scriptsフォルダに置いてもよい) ├ vorbisFile.dll ├ vorbisHooked.dll │ ├ data │ └ fonts.dat │ ├ models │ └ fonts.txd │ └ text └ spanish.gxt ひらがな日本語化 漢字日本語化と相性が悪い場合はこちらをおすすめします。 字幕ファイルからひらがな日本語化MODをダウンロードして解凍します。 それぞれを「GTA SanAndreasインストールフォルダ」にコピーします。(詳細は下図を参照)※元からあるオリジナルファイルはバックアップしておきましょう。 「gta_sa.exe」をダブルクリックしてゲームを起動し、OPTIONS→LANGUAGEの順に選択して、言語をSPANISHに変更してください。(メニュー部分は日本語化されません) ひらがな化のファイル配置図 GTA San Andreas │ ├ data │ └ fonts.dat │ ├ models │ └ fonts.txd │ └ text └ spanish.gxt 導入後の注意事項など DirectX関連のエラーが出る 「DirectXエンドユーザーランタイム」をインストールしてみてください。・Webインストーラ・Webインストーラで失敗する人用 インストールしても無理な場合は、DirectPlay機能をインストールするか、もしくはSilentPatchを導入してDirectPlayへの依存関係を取り除いてください。 基本的には、手間もかからず安定性も向上する後者を推奨します。 DirectPlayをインストールする場合は以下を参照。 + DirectPlay機能のインストール方法 DirectPlay機能のインストール方法 コントロールパネルを開きます 右上の検索ボックスに"Windowsの機能"と入力してください プログラムと機能にある"Windowsの機能の有効化または無効化"をクリックしてください 表示されたウィンドウの中から"レガシー コンポーネント"というフォルダを探し左にある+ボタンをクリックします "DirectPlay"という項目が出てくるので、そこのチェックボックスにチェックを入れてOKを押してください DirectPlay機能のインストールが完了したらGTASAが起動できるようになっているはずです詳細な手順はコチラで説明されています。 字幕が出ない OPTIONS(オプション)→DISPLAY SETUP(ディスプレイ設定)の順に選択し、SUBTITLES(字幕)をONにしてください。 文字が何かおかしい、或いは全く読めない フォントが導入できているかを確認してください。 漢字日本語化の場合は、JPNPatchSA.asi が読み込まれていない可能性もあります。 ASI Loaderを導入できているか、asiが適切な場所(GTASAのルートフォルダまたはscripts)に配置されているかを確認してください。 日本語化に必須ではないが導入した方が良いプラグイン 理由が無ければ導入すべきもの (バグ修正等) SilentPatchGTASAに存在する多くのバグを取り除くASIプラグインです。 GInput1.0をXInputのゲームパッド(XBOX360パッド等)に対応させるASIプラグインです。面倒なキーバインドをせずとも導入するだけでそのまま操作できるようになり、ゲーム内の操作説明も JOY* とかではなくちゃんとボタンアイコンで表示されるようになります。また、デフォルトで振動に対応しているほか、SCP Driver Package + DualShock3 の感圧ボタンにも対応しているようです。※DualShock3を使う場合の注意点Readmeにも書いてありますが、対応しているのは こちら で配布されている公式最終バージョンの 1.2.2.175 のみです。後継の ScpToolKit では感圧ボタンなどSIXAXISの要素を有効にできず、普通のXInputのゲームパッドとしてしか動作しません。 Widescreen Fixワイドスクリーン環境でアスペクト比がおかしくなるのを修正するASIプラグインです。※設定についてデフォルト設定のままだと字幕の周りに黒いゴミがついてしまいます。これを避けるためには ReplaceTextShadowWithOutline を 0 もしくは 1 に変更してください。0 だと機能が無効化され通常通り字幕に影がつき、1 だと影の代わりに縁取りがつくようになります。 その他オススメのもの WindowedMode通常フルスクリーンでしかプレイできないSAをウィンドウモードでプレイできるようにするASIプラグインです。ウィンドウ切り替えやフリーズからの復帰が非常に楽になります。 SkyGfxPC版SAのグラフィックを改善し、PS2版のような雰囲気でプレイできるようになります。詳しい説明はこちらのサイト等を参照。有志による機能拡張版も存在します。こちらはテクスチャの単調な繰り返しパターンを改善する機能や、VCS独特のエフェクトを再現する機能が追加されているようです。 Open Limit AdjusterSAの諸々の制限を取り払うASIプラグインです。かつての SA Limit Adjuster (SALA) とほぼ同じ役割ですが、こちらの方が新しく安定性も高くなっています。MODを使うつもりがあるなら、こちらも導入を推奨します。※設定についてMemoryAvailable の数値を 512 に変更してください。デフォルトでは 30% となっていますが、このままでは逆に読み込みや描画に不具合が発生してしまいます(近寄ってもLODのまま・車のパーツが歯抜けになる等)。 Mod LoaderASIやCLEO以外のMOD(乗り物の差し替えなど)を使う際に必須と言っても過言では無いASIプラグインです。元のファイルに一切手を加えることなく各種MODを使用できるようになるだけでなく、乗り物MODの導入もフォルダをそのまま放り込むだけで済む(handling.cfg等の設定ファイルは自動的にマージされ、同梱されているcleo等もちゃんと読み込まれる)ため、非常に便利になります。更にはプレイ中にMODを追加・削除したり、個別にオン/オフを切り替えたりといったことも可能になります。 MixSetsSAの機能や数値を、iniファイル一つで変更できるようになる画期的なASIプラグインです。ウィルスと判定されることがあるようですが、問題は無いとのこと。
https://w.atwiki.jp/asakuriseries/pages/85.html
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https://w.atwiki.jp/southparkwiki/pages/252.html
Mr. Hankey s Christmas Classics 1. Mr. Hankey The Christmas Poo (Early 50 s Recording) Performed By Cowboy Timmy We ve all heard of Rudolph and his shiny nose, And we all know Frosty, who s made out of snow. But all of those stories seem kind of... gay Cause we all know who brightens up our holiday. Mr. Hankey, the Christmas Poo Small and brown, he comes from you. Sit on the toilet, here he comes! Squeezin tween your festive buns. A present from down below, Spreading joy with a howdy ho He s seen the love inside of you, cause He s a piece of poo! Sometimes he s notty, sometimes he s corny. He can be brown or greenish brown. But if you eat fiber on Christmas Eve, He might come to your town. Mr. Hankey, the Christmas Poo He loves me, I love you. Therefore, vicariously he loves you I can make a Mr. Hankey, too! Cartman Well, Kyle, where is he? Kyle EIihh, he s coming Stan Come on, dude, push! Kyle Eee-ugh, I m trying! Cartman Uh wait wait, I can see his head. Kyle Eee-ugk, here he cooomes! Mr. Hankey Howdy ho!!! I m Mr. Hankey, the Christmas Poo. Season s greetings to all of you. Let s sing songs and dance and play Now, before I melt away Here s a game I like to play Stick me in your mouth and try to say, Howdy ho ho, yum yum yum Christmas Time has come! Sometimes he s runny. Sometimes he s firm. Sometimes he s practically water. Sometimes he hangs off the end of your ass And won t fall in the toilet Cause he s just clinging to your sphincter And he won t drop out and so you shake you ass around And try to get it to drop into the toilet And finally it does? Mr. Hankey, the Christmas Poo Christmas leaves; he most leave too. Flush him down, but he s never gone! His smell and his spirit ling-er on! Howdy Ho! 2. Merry Fucking Christmas Perfomed by Mr. Garrison, the 3rd Grade Teacher I heard there is no Christmas in the silly Middle East No trees, no snow, no Santa Claus; They have different religious beliefs They believe in Muhammad, and not in our holiday. And so, every December I go to the Middle East and say, Hey there, Mr. Muslim, Merry Fuckin Christmas! Put down that book the Koran, and hear some holiday wishes In case you haven t noticed, it s Jesus s birthday So get off your heathen Muslim ass and fuckin celebrate. There is no holiday season in India, I ve heard. They don t hang up their stockings, and that is just absurd. They ve never read a Christmas story, they don t know what Rudolph is about. And that is why in December I ll go to India and shout, Hey there, Mr. Hinduist, Merry Fuckin Christmas! Drink eggnog and eat some beef, and pass it to the Missus. In case you haven t noticed, it s Jesus s birthday. So get off your heathen Hindu ass and fuckin celebrate. Now, I heard that in Japan everyone just lives in sin. They pray to several gods and put needles in their skin. On Decemer 25th all they do is eat a cake. And that is why I go to Japan and walk around and say, Hey there, Mr. Shintoist, Merry Fuckin Christmas! God is gonna kick your ass, you infidelic pagan scum. In case you haven t noticed, there s festive things to do. So let s all rejoice for Jesus, and Merry Fuckin Christmas to you. On Christmas Day, I travel around the world and say, "Taoists, Krishnas, Buddhists, and all you atheists, too! Merry Fuckin Christmas to you." Uh uh thank you, Mr. Hat. 3. O Holy Night Perfomed by Eric Cartman And O Holy Night, the stars are brightly shining It is the night of our dear Savior s b-b-bir-birth O Holy Night, the... something something distant. It is the night with the Christmas trees and pie. Jesus was born, and so I get presents. Thank you, Jesus, for being born. Fall On your knees And hear The angels something O night Divine The night When I get presents O night Divine! O night O night divine! 4. Dead, Dead, Dead Perfomed by Juan Schwartz and the South Park Children s Choir Dead, dead, dead. Someday you ll be dead. Dead, dead, dead. Someday we ll all be dead. The minute we re born we start dying. We die a little more every day. Young or old, rich or poor, There s nothing we can do to stop it. So look long at that Christmas tree; It may be the last one that you ll see. Decorate your house in green and red, Cause someday you ll be dead Dead, dead, dead. Someday you ll be dead. Dead, dead, dead. Someday we ll all be dead. It might happen in a couple months, Or fifty years from now. But no matter when it happens It will seem too soon to you. So be sure, on Christmas Eve, When you snuggle into bed, That you thank God for your family, cause Someday they ll be dead Dead, dead, dead. Someday they ll be dead. Dead, dead, dead. Someday we ll all be dead. Who knows how many Christmases Are left in their short life? Nobody knows, that s my point. Enjoy them while you can. And so, on Christmas morning, Let good tidings fill your head What a festive season. Someday you ll be dead. Dead, dead, dead. Someday we ll be dead. Dead, dead, dead. Everyone you know, dead. A very Merry Christmas to you! Dead, dead, dead. Marry Christmas, everybody! 5. Carol of the Bells Perfomed by Mr. Mackey, the School Counselor (all parts) Uh. Hark, hear the bells, sweet silver bells. All seem to say, "Ding-dong, m kay." Christmas is here, bringing good cheer To young and old, meek and the bold Ding Dong Ding Dong Ding dong ding-dong, that is their song With joyful ring, all caroling Ding Dong Ding Dong Ding Dong Ding M kay One seems to here words of good cheer From everywhere filling the air Center and Right O, how they pound raising their sound O, here and there telling their tale O, wail Telling their tale (daily now) Daily they ring while people sing Songs of good cheer. Christmas is here. Merry Merry Merry Merry Christmas Merry Merry Merry Merry Christmas Ding dong ding-dong, that is their song With joyful ring, all caroling Ding Dong Ding Dong ding- Ding- Can you hear them? Ding- Can you hear them? On, on they send, on without end, Their joyful tone to every home Ding Dong Di-ing m kay. Ding Dong Di-ing Hark, hear the bells, sweet silver bells. All seem to say, "Ding-dong, m kay." Dong Dong, m kay. On, on they send, on without end, Their joyful tone to every home M kay M kay M kay Ding dong ding-dong, m kay M kay. 6. The Lonely Jew On Christmas Perfomed by Kyle Broflofski with Special Celebrity Guest (Neil Diamond by Trey Parker) It s hard to be a Jew on Christmas My friends won t let me join in any games And I can t sing Christmas songs or decorate a Christmas tree Or leave water out for Rudolph cause there s something wrong with me My people don t believe in Jesus Christ s divinity I m a Jew. A lonely Jew On Christmas Hannukah is nice, but why is it That Santa passes over my house every year? And instead of eating ham I have to eat kosher latkes Instead of Silent Night I m singing Hoo Hact Toh Gaveesh And what the fuck is up with lighting all these fucking candles, tell me please? I m a Jew. A lonely Jew. I can t be merry Cause I m Hebrew On Christmas. Hey, little boy, I couldn t help but hear You re feeling left out of Christmas cheer But I ve come to say that you shouldn t be sad This is the one month that you should be glad Cause it s nice to be a Jew on Christmas You don t have to deal with the season at all You don t have to be on your best behavior or give to charity And you don t have to go to Grandma s house with your alcoholic family And I don t have to sit on some fake Santa s lap And have him breathe his stinky breath on me That s right - you re a Jew. A stylin Jew. It s a good time To be Hebrew On Christmas. On Christmas. 7. I Saw Three Ships Performed by Shelley Marsh, Stan s Sister I saw three ships come sailing in On Christmas Day, on Christmas Day I saw three ships come sailing in On Christmas Day, in the morning. And what was in those ships, all three? On Christmas Day, on Christmas Day And what- Shut up, turds! was in those ships all three On Christmas Day, in the morning? The Virgin Mary and Christ were there On Christmas Day, on Christmas Day The Virgin Mary and- Shut up, TURDS! Christ were there On Christmas Day, in the morning. Let us all rejoice, amain, On Christmas Day, on Christmas Day And let- I told you to shut up! us all rejoice, amain, On Christmas Day, in the morning. Shelley is starting to get pissed On Christmas Day, on Christmas Day Shelley got up and killed the turds On Christmas Day, in the MORNING! 8. It Happened In Sun Valley Performed by Stan Marsh and Wendy Testaburger Howdy, folks. Let s go for a ride. Ger your favorite one to sit by your side. Cuddle up in the sleigh. Giddy up, Nelly Grey! And away we go! While you listen to the sleigh bells ring, You re yodeling to your ba-by. You ll feel nice and warm No matter how cold it may be. Take a look at little Jack and Jill. They ski down the hill. There s a snow plow. Turn and look there s a spill. There s a spill on the hill! When you re down, it s a thrill To get up again! Everybody oughta learn to ski Cause that s how we first met. We were that Jack and Jill that came down the hill When I looked at you, my heart took a spill Took a spill on the hill That s a thrill That I can t forget! It happened in Sun Valley Not so very long ago. There were sunbeams in the snow, And a twinkle in your eye! I remember, oh, so clearly That you nearly passed me by. Then it happened in Sun Valley, When you slipped and fell, and so did I! Wendy Catch me, Stan! Stan Breeyach! Wendy Eeww! Look, Stan. I made a snow angel. Stan Ooo-boogurah! Wendy EEWW! I remember, oh, so clearly That you nearly passed me by. Then it happened in Sun Valley, When you tripped and fell, and so did I! Now, every year we go back and then We recall that fall and that moment when We were there on the hill So we both take a spill and we re Jack and Jill Again. Wendy M*wah! Stan Bureagh! Wendy Eewwww! 9. O Tannenbaum Performed by Adolph Hitler O Tannenbaum, O Tannenbaum, wie treu sind deine Blaetter. O Tannenbaum, O Tannenbaum, wie treu sind deine Blaetter. Du gruenst nicht nur zur Sommerzeit, Nein, auch im Winter, wenn es schneit. O Tannenbaum, O Tannenbaum, wie treu sind deine Blaetter. Satan Hey, Hitler. What s the matter, little guy? Adolph Oh, oh Satan, der Tannenbaum, wie treu sind deine Blaetter. Satan Awww, you don t have a Christmas tree? Adolph nur zur Sommerzeit, nein, auch im Winter, wenn es schneit. 10. Christmas Time In Hell Performed by Satan, the Dark Prince Well, I tell you what Maybe we ll have ourselves a little Christmas, right here! Come on, everyone, gather round! String up the lights and light up the tree. We re gonna meke some reverly! Spirits are high, so I can tell, It s Christmas Time in hell. Demons are nicer as you pass them by. There s lots of demon toys to buy. The snow is falling, and all is well. It s Christmas Time in hell! There goes Jeffrey Dahmer with a festive Christmas ham. After he has sex with it, he ll eat up all he can. And there goes John F. Kennedy caroling with his son. Reunited for the holidays. God bless us, everyone! Everybody has a happy glow! Let s dance in blood and pretend it s snow. Even Mao Tse Tung is under the spell It s Christmas Time in hell! Satan Adolph, here s a present for you-u! Adolph Oh? Ein Tannenbaum! Satan Yhehes, ein Tannenbaum. Females Aaa-aaa! God cast me down from heaven s door To rule in hell forevermore. But now I m kinda glad that I fell, Cause it s Christmas Time in hell! Here s a rack to hang the stockings on We still have to shop for Genghis Khan Michael Landon s hair looks swell. It s Christmas Time in hell! There s Princess Diana holding burning mistletoe Over poor Gene Siskel s head; just watch his weenie grow. For one day we all stop burning, and the flames are not so thick. All the screaming and the torture stops as we wait for Ol Saint Nick! So, String up the lights and light up the tree. We re damned for all eternity. But for just one day all is well. It s Christmas Time in hell!!! Gather close together and make it quick! We gotta make room for Andy Dick. Wake his mother and ring the bell. It s Christmas Time? Christmas Time? Christmas Time? Christmas Time? Christmas Time? Christmas Time? It s Christmas Time? Christmas Time? It s Christ-mas Time In hell!!!! Bailey Merry Christmas, movie house! Satan Brrrrrrroom! 11. What The Hell Child Is This? Performed by Chef Baby, you know there s a lot of love between us Sometimes that love goes bad, and other times, it s so right! Yeah, I know we ve been through some rough waters, But most of the time, our thing is off the hook I just wanna know one thing What child is this you ve laid to rest At my feet this is not the time. I know that I m not responsible. It s white, so it cannot be mine. No, this, this is Christ the King With a feeling of relief, I can now sing Haste, haste to bring him laud The Babe, the Son of Mary! Son of Mary Little bitty baby. So bring Him incense, gold, and myrrh. Come peasant king to own Him. The King of kings salvation brings. Let loving hearts enthrone Him. Raise, raise the song on high, The Virgin sings her lullaby Joy, joy! For Christ is born The Babe, the Son of Mary! Son of Mary Son of Mary Little bitty baby. Little bitty baby, yeah. I m gonna lay you down by the Yule log I m gonna, gonna love you right Baby, I m gonna deck your halls And silence your night You ll hear the herald angels sing When I m sliding off your bra I just can t wait to jingle your bells and falala your la This, this is Christmas Day A time for lovers to celebrate I m gonna ding-dong you Merrily on high Because this is the season for giving. Give it to me baby, give it to me baby Season for givin . Give me love. Season for livin . Give me love. Season for givin . Givin you love. Give me love. Givin you good love! Season for good love. Whole lotta love. Give me love. Naked love. Season for givin . 12. Santa Claus Is On His Way Performed by Mr. Hankey Santa Claus is on his way He s loaded goodies on his sleigh To drop them off on Christmas Day And I ll say Howdy-ho Kyle Mr. Hankey! Sshhhh! I ll get in trouble. Folks ll gather round the fire sing a song, stroll the choir Pretty song they ll all retire And I ll say Howdy-ho Gerald Kyle, what are you doing in there? Kyle Nothing. Gerald Open this door! I hope that Santa comes real soon I ve been waiting for some we? Kyle Mr. Hankey, come here. Gerald KYLE! 13. Swiss Colony Beef Log Performed by Eric Cartman The stockings are hung on the chimney And the presents are under the tree. And Mama s in the kitchen Makin some ...herbal tea. The windows are covered with frost. And the candles are all alight. But as I wander through this quiet house Something just doesn t seem right. You see, every year the neighbors bring us A Swiss Colony beef log. But the neighbors aren t around, around, around. There s no beef log to be found this year No beef log. Christmas isn t Christmas Without a Swiss Colony beef log. Without those cheeses and meats, I don t think I can get along. Mother tries to comfort me. She says, "Here, son, have some eggnog." But I fucking hate eggnog, seriously. But what do I see Underneath the tree Grandma got a Swiss Colony beef log Just for me! Aaaah-aaaah-aaaah!!! Babih!!!! Swiss Colony beef log, baby! That s what Christmas is all about! A roly-poly Colonah beef log, lady, Makes a little boy scream and shout! Deck the halls with boughs of Swiss Colony Falalalala, lalalala!!!!! Sweet. 14. Hark The Herald Angels Sing Perfomed by the South Park Children s Choir "Hark!" the Herald Angels sing, "Glory to the Newborn King! Peace on earth, and mercy mild; God and sinners reconciled!" Joyful all ye nations rise! Join the triumph of the skies! Hark! the Herald Angels sing, "Glory to the Newborn King!" 15. Dreidel, Dreidel, Dreidel Perfomed by the Broflofskis, with Eric Cartman and Stan Marsh Okay, Ike. You re my little brother, so I have to show you how to celebrate a Hannukah. This is called a dreidel. You spin it and see where it lands. And you sing this song I have a little dreidel, I made it out of clay. And when it s dry and ready, with dreidel I shall play. Hoh, Dreidel, dreidel, dreidel, I made you out of clay. Dreidel, dreidel, dreidel, with dreidel I shall play. Kyle Now, you try it, Ike. Just spin it with your fingers, like this? Ike H I J K L-O-O P? um. This soun like? All the way? play? Came down the rain and wash the spider out. Cartman Hey, what the hell are you doing? Kyle Oh! Hey Cartman. We re playing dreidel; do you wanna try? Cartman Sure. Here s a little dreidel that s small and made of clay. But I m not gonna play with it, cause dreidel s fuckin gay. Kyle Hey, shut your mouth, fatass! Cartman Jews play stupid games. Jews that s why they re lame. Kyle Dreidel, dreidel, dreidel, Cartman Jews Kyle I made you out of clay. Cartman play stupid games. Kyle Dreidel, dreidel, dreidel, Cartman Jews Kyle with dreidel I shall play. Cartman that s why they re lame. Stan What s going on? Oh, it s that Hannukah thing Cartman It s sooo amazing! You spin this thing on the ground and it goes round and round. I could watch it all day! Stan Let me try. I ll try to make it spin. It fell, I ll try again. Kyle Hoh, Dreidel, dreidel, dreidel, I made you out of clay. Stan I ll try to make it spin. Kyle Dreidel, dreidel, dreidel, with dreidel I shall play. Stan It fell, I ll try again. Kyle Hoh, Dreidel, dreidel, dreidel, Stan I ll try Cartman Jews Kyle I made you out of clay. Stan to make it spin. Cartman play stupid games. Kyle Dreidel, dreidel, dreidel, Stan It fell, Cartman Jews Kyle with dreidel I shall play. Stan I ll try again. Cartman that s why they re lame. Kyle Hoh, Dreidel, dreidel, dreidel, Stan I ll try Cartman Jews Kyle I made you out of clay. Stan to make it spin. Cartman play stupid games. Kyle Dreidel, dreidel, dreidel, Stan It fell Cartman Jews Kyle with dreidel I shall play. Stan I ll try again. Cartman that s why they re lame. Sheila Hello, boys! Kyle Hi, Mom! Sheila Oh, how precious! You boys are all playing dreidel. Now, you know that dreidel is a time-honored tradition for the Hebrew people. Cartman Yes, we know, Ms. Broflofski. It s so very interesting. Sheila Now when you learn to make the dreidel spin, you ll know our people always win. Keep spinning, Learn Cartman Jews Sheila to make the dreidel spin Cartman play stupid games. Sheila You ll know Cartman Jews Sheila our people always win. Cartman that s why they re lame. Kyle Oh, hi Dad. Gerald Hello, everybody. Say, can I join in? Kyle Sure. I have a little dreidel; I made it out of clay. And when it s dry and ready, with dreidel I shall- everybody! Kyle Dreidel, dreidel, dreidel, Stan I ll try Sheila Now when you learn Gerald Courtney Cox, Cartman Jews Kyle I made you out of clay. Stan to make it spin. Sheila to make the dreidel spin Gerald I love you. Cartman play stupid games. Kyle Dreidel, dreidel, dreidel, Stan It fell; Sheila You ll know Gerald You re so hot Cartman Jews Kyle with dreidel I shall play. Stan I ll try again. Sheila our people always win. Gerald on that show. Cartman that s why they re lame. Kyle Hoh, Dreidel, dreidel, dreidel, Stan I ll try Sheila Keep spinning learn Gerald Courtney Cox, Cartman Jews Kyle I made you out of clay. Stan to make it spin. Sheila to make the dreidel spin Gerald I love you. Cartman play stupid games. Kyle Dreidel, dreidel, dreidel, Stan It fell; Sheila You ll know Gerald You re so hot Cartman Jews Kyle with dreidel I shall play. Stan I ll try again. Sheila our people always win. Gerald on that show. Cartman that s why they re lame. Gerald Courtney Cox, I love you. You re so hot on that show. Kyle Dad? Gerald Courtney Cox, Kyle Dad. Gerald I- huh? Kyle We re singing about a dreidel. Gerald ?Oh, sorry. Sheila We ll talk about this later, Gerald! Kyle Hoh, Dreidel, dreidel, dreidel, Stan I ll try Sheila Now when you learn Gerald Courtney Cox, Cartman Jews Kyle I made you out of clay. Stan to make it spin. Sheila to make the dreidel spin Gerald I love you. Cartman play stupid games. Kyle Dreidel, dreidel, dreidel, Stan It fell; Sheila You ll know Gerald You re so hot Cartman Jews Kyle with dreidel I shall play. Stan I ll try again. Sheila our people always win. Gerald on that show. Cartman that s why they re lame. Kyle Hoh, Dreidel, dreidel, dreidel, Stan I ll try Sheila Keep spinning learn Gerald Courtney Cox, Cartman Jews Kyle I made you out of clay. Stan to make it spin. Sheila to make the dreidel spin Gerald I love you. Cartman play stupid games. Kyle Dreidel, dreidel, dreidel, Stan It fell; Sheila You ll know Gerald You re so hot Cartman Jews Kyle with dreidel I shall play. Stan I ll try again. Sheila our people always win. Gerald on that show. Cartman that s why they re lame. 16. The Most Offensive Song Ever Performed by Mr. Hankey and Kenny McCormick Howdy Ho. The Virgin Mary was sleepin When Angel Gabriel appeared He said, "You are to be the virgin mother." And Mary thought that was weird. (So she sat him down and told him, that she didn t know man this year.) But then Gabriel said to Mary, "My child, have no fear." ( Cause you can suck all the dick you want) And still be a virgin, Mary. (You can suck all the dick you want) And still not be considered flawed. (And Mary, just relax and play, and suck some through the night) You re still a virgin in the eyes of God. There was no room at the inn When Mary and Joseph did arrive. They were so very tired, you see, ( Cause they had a tussle on the drive) Since she had no money, (and since she needed a place to sleep) Gabriel appeard to Mary And told her not to weep. ( Cause you can suck all the dick you want) And still be a virgin, Mary. (You can suck all the dick you want) And still be the mother of Christ. If there s no room at the inn Then it s not considered a sin (To suck a dick and get a place for the night) That s right And three wise men did appear Bearing gifts of myrrh and such They said that they had followed a star And missed a woman s touch (Then they came to the very place and asked, She could not take them to bed.) But again, Gabriel appeard to her And this is what he said (You can suck all the dick you want) And still be a virgin, Mary. (You can suck all the dick you want of everyone) Everyone in the nation. (Fellatio ain t no sin so have a dingus in your live hands) And you ll still be a virgin ( Cause there ain t no penetration! You can suck all the dick you want) And still be a virgin, Mary. (And take it from the ox and the lamb) And even the little drummer boy Folks will remember your name quick ( Cause you re sucking on the biggest dick. And that is why) It s peace on Earth and joy. ( Cause sucking dick) brings peace on Earth and joy. (You can suck my dick.) [laughs] 17. We Three Kings Performed by Mr. Ose Jaa kokode yumeina kurisumasu no uta wo otodoke itasimasu We three King of Orient are. Bidding gift, we traver so far. Fierd and fountain, moor and mountain Following yonder star O Star o wonder, star of night Star o royal beauty bright Westward leading, still proceeding Guide us to thy parfect Light 18. Have Yourself A Merry Little Christmas Performed by Mr. Hankey, with Stan, Kyle, and Cartman Well, I guess that s about the end of my Christmas album. Gosh! It was so nice hangin out with you all again. Well, I guess if there s just one thing I have left to say, It would be this Have yourself a merry little Christmas May your heart be light From now on, our troubles will be out of sight. Have yourself a merry little Christmas Make the Yuletide gay. From now on, our troubles will be miles away. Here we are as in olden days, Happy golden days of yore. Faithful friends who are dear to us Gather near to us once more. Through the years we all will be together If the fates allow. Hang a shining star upon the highest bough. And have yourself a merry little Christmas now Cartman Time to go, Mr. Hankey. Mr. Hankey Goodbye, everybody! Kyle Bye, Mr. Hankey. See you next year!
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暗殺:風紀犯罪(The Vice Assassination) 暗殺:風紀犯罪(The Vice Assassination)概要 ミッション攻略 余談 動画 概要 レスターから依頼される一連の暗殺ミッション。 ミッション攻略 ミッションマークのある公衆電話に行くとミッション開始。 ファサード社の社長を殺害するため、彼がよくいく売春婦を拾う場所に行き、彼が現れたら遂行するとミッションクリア。 クリア直後からファサード社は20%ほどダウン、逆にライバルのバウサック市場にあるフルーツ社の株が20%ほどアップする。例によって数日経つと元に戻る。よって、ミッション前にフルーツ社の株を購入し、クリア後に売却。すぐファサード社の株を購入し、数日後に売却することで稼げる。 余談 見つけ次第殺害がスムーズだが、売春婦を車に乗せたあとを追いかけると会話が聞ける。 ターゲットの車はゴールドのペヨーテ(ホイールは銀メッキ仕様)。欲しければ入手可。 動画
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このページを編集 未分類(un-classification) 【お知らせ】 ・分類が不明のジャーナル。お分かりになる方はコメントにご記入下さい。ジャーナルでは無い可能性もあり。 ・カテゴリー人物・日誌等(People)、生態(Bestiary)、世界(World)、クエスト(Quests)のいずれかに分類されます。 ・可能なら該当箇所をコピー&ペーストで移動してください。もしくはコメントにてご連絡下さい。 ・足りていないものがあれば追加をお願いいたします。もしくはタイトル名をコメントにてご連絡下さい。 【編集の注意事項】 ・意訳を推奨しています。明らかに翻訳内容が間違っている時を除き、他者が翻訳した内容は消さないで下さい。 ・より良い翻訳を思いついた場合は、翻訳文を並べて記述してください。(既存の翻訳を削除しない)ですが、自信があれば上書きしても構いません。 ・併記された文章は折を見て管理人により1文に減少・修正され、全体の統一感を図ります。(2012/9/20追加) ・間違いや足りない会話があった場合、編集をお願いいたします。もしくは内容の一部(会話の1文)などを、下部コメントにてご連絡下さい。 +A Love Letter ■■■ From the pages of Solan, exalted poet of Kehjistan My love rises outof the oasis like a willow.Let me nourish herlike a pool of cool water.Let me wind myself up her curvesand hollows like fingers of ivy,and climb her shaded branchesto taste of her fruit. ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ Solan ■■■ +A Servant s Journal ■■■ My little Hakan has become so cruel... so paranoid in the last few weeks. I hear that he has ordered all of his staff to leave the city, or he will have them thrown from the walls. He cannot possibly mean me. I have cared for him since he was an infant! ■■■ Caldeum_GhostServant ■■■ +A Summoner s Journal ■■■ Maghda is a fool. I will raise an army of souls from these primitives and chain them to my invincible will.Yes, with these heathens at my command, the kingdoms of the world shall bow to the might of... the Lord of Goats!I may have to work on the title a bit more. ■■■■■■■■■ TriuneCultist_A ■■■ +Ghom s Log ■■■ The human prisoners are panicking now? They must have noticed that fresh meat only comes after one of their number is dragged away, screaming... This will not hold. Slaughter the ones who starve themselves and feed them to their hungry friends. When those ones are fully stuffed... I will be ready to dine. ■■■ Gluttony ■■■ +Iron Wolf Captain s Journal ■■■ Another sunset, and Alcarnus is still safe from the sudden madness that plagues Caldeum. Though we are seeing an influx of hooded pilgrims for some Zakarum holy day, the... demons out there are keeping their distance. I will double the guard at the gate. We must not be unprepared if our luck turns. ■■■ caldeumGuard_Cleaver_A_AlcarnusCaptain ■■■ +Captain ■■■ Day 9 Young commander Calderos believes that the demonic scourge will flee before a bloody show of righteous force. He intends to lead a charge from our fortifications tomorrow. Calderos can commit suicide by stupidity if he wants, but I ll be damned if I send my lads with him. ■■■ a4_CaptainHaile ■■■ +Kala s Poem ■■■ When the desert sands silencetheir whispers in the night,and the thousand lights of the starsbleed into the darkness,I will find you in the void.My love will pour from meas words pour from my pen. ■■■■■■■■■■■■■■■■■■■■■ caldeumWealthyPoet ■■■ +Larra s Diary ■■■ About a week has passed since the cultists found us. Mama told me to hide; I was always good at hiding. No one could ever find me because I would choose the places where no one wanted to look. Then they dragged my parents away... I can still hear them screaming. ■■■ A2_UniqueVendor_Tinker ■■■ +Mira s Letter to Haedrig ■■■ My dearest Haedrig,Do not feel despair, my love. You did everything you could. Our time together meant more than words can say, but in the end, fate is a cruel mistress. Your strength is needed to end the horrors that beset this world. My final wish is that you find your path.Love always,Mira ■■■■■■■■■■■■ ●●● ■■■ +Poltahr s Notes ■■■ I never thought I d become a treasure hunter, but I also never thought my family s fortunes would sink so low. Yesterday I heard a nobleman asking about the Rygnar idol--an artifact that belonged to the great mage Zoltun Kulle. If I can retrieve it, my family will never go hungry again. ■■■ A2C2Poltahr ■■■ +Queen Asylla s Journal ■■■ Starved of the sun, I no longer know what day it is. I can hear the Warden, my husband, and that dog Lazarus discussing my fate. My life will be over soon, yet I fear more for my poor Albrecht s future in the wake of his father s madness. If only Aidan were here. ■■■ Queen_Leoric_Alive ■■■ +the Lord of Despair ■■■ In the beginning, Rakanoth served Andariel, the Maiden of Anguish, with efficient brutality, for his touch may open up many painful wounds. He was also the warden of Izual during many long years that the angel suffered in Rakanoth s own Plains of Despair, but he has quit his realm unexpectedly in recent times. ■■■ Deckard Cain デッカード・ケイン +Secret Missive ■■■ Asheara is a good woman. She has to know that the emperor isn t the same sweet child she brought to Caldeum years ago. She has to act! If Caldeum falls, so do the trade routes, and people will start starving all over the world. We must tear Hakan from his throne! ■■■ caldeumGuard_Cleaver_A ■■■ +The Ancient Portal Device ■■■ The vault door is sealed by magic means. The stone faces upon the ground seem to have some reaction to our presence. We would investigate further, but our intrusion has woken something in these halls. We should not linger. ■■■ caldeumGuard_Cleaver_A_Jarulf ■■■ +The Ancient Portal Device ■■■ We have found the key to the ancient device, but I fear that these treasures will cost us our lives. At least my brother and I have made it this far, and we are still alive. Dare we use this machine? ■■■ Adventurer_B_PortalRoulette ■■■ +The History of Bastion s Keep ■■■ Many centuries ago, King Korsikk built Bastion s Keep to "pen the barbarian threat" in the north. After years of military disasters, the frustrated king led a large army out of the fortress and into the north to conquer the barbarians once and for all. Not one of them came back. ■■■ Deckard Cain デッカード・ケイン +The Khazra Massacre ■■■ Everyone is dead. Belard, that damned fool, was killed, trying to communicate with the khazra. And then the cultists showed up. As soon as I saw them, I ran. I wanted no part of their dark magic. I heard the screams of my companions, but there was nothing I could do to help. ■■■ tristram_villager_male_C ■■■ +The Last Will of Khan Dakab ■■■ My life has been long. I have gathered much wealth around me. But gold has brought me nothing but pain, and I will not let the curse of my wealth fall on my family. This room shall hold my treasure for all eternity; none shall divine its secrets... ■■■ KhanDakab ■■■ +The Spider Queen ■■■ Rumor holds that Archbishop Lazarus loosed a silent terror in the caves near Leoric s manor before he died. He labored for weeks over a group of unusually large spiders, and many of his servants quietly disappeared during this time... The largest creature led the others into the caves. None who have ventured there have returned. ■■■ Deckard Cain デッカード・ケイン +Traveler s Journal ■■■ While exploring a cave with hopes of finding hidden treasure, I came upon a most grisly sight--a heap of dead bodies. Unbelievably, as I was searching them for any items of value, they began to rise! I must tell them of this in New Tristram before it s too late. ■■■ DescentJournalVillager ■■■ +Wandering Tinker s Diary ■■■ We should have known. The farmers left over a fortnight ago, and yet we stayed. Last night, we heard the beasts creeping closer. My husband left to investigate, and I haven t seen him since... All I have left are the things we made together. Hopefully they are of more use to someone else. ■■■ A1_GenericVendor_Tinker ■■■ +Warriv s Journal ■■■ I return to Khanduras after twenty years, the burden of countless failures and tragedies heaped upon my shoulders. Am I being punished for helping that stranger hunt the Dark Wanderer? I always thought Deckard Cain half a madman, but perhaps... he was right. Perhaps he can banish the shadow hanging over my life. ■■■ Warriv ■■■ +●●●≪不明≫ ■■■ Leoric is dead. His words haunt me even as his blood runs fresh upon my sword. What will become of Tristram in the wake of the king s madness? Albrecht is missing, the Queen is dead, and Aidan, the king s eldest, has not returned from the wars. We are lost. ■■■ ●●● ■■■ 冒険者名 コメント すべてのコメントを見る un-classificationテスト -- (管理人) 2012-05-22 21 19 59
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※このページは現在編集中です。 アサシン クリード4 ブラック フラッグ コンテクストトレーラー Prev◀ー▶Next ▼映像情報を表示 映像情報 The True Golden Age of Pirates Trailerの国内版。北米版の日本語吹き替え音声仕様。 Gameplay Walkthrough Videos Assassin s Creed IV Black Flag Videos ▲Page Top
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求む!有志たち・・・。 "おとぎ話のようにいく” (2017-02-14 02 39 47) ってのは、不自然じゃありませんか? (2017-02-14 02 40 24) 意訳過ぎるかもだけど、少なくとも「いく」は要らないと思います。 (2017-02-14 02 42 37) コメント
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?xml version="1.0"? TextLibrary Text tag="[QUEST_Q0E0_NAME]" Stolen Catapult /Text Text tag="[QUEST_Q0E0_DESC]" Necromancers in Skelheim have stolen Catapults and threaten to attack Drakenburg. You must destroy the Catapults. /Text Text tag="[QUEST_Q0E1_NAME]" Storms At Sea /Text Text tag="[QUEST_Q0E1_DESC]" Storms have been driving Sea Serpents into the Drakenburg sewers. You must clear them out. /Text Text tag="[QUEST_Q0I0_NAME]" Troll Trouble /Text Text tag="[QUEST_Q0I0_DESC]" An old Troll, Egor the Aged, has been blocking a bridge on the River Maethel, causing trouble for all who pass by. You must chase him away. /Text Text tag="[QUEST_Q0I1_NAME]" Spider Bait /Text Text tag="[QUEST_Q0I1_DESC]" Giant Spiders have infested the Ancient Grove where the Elenian Druids hold their ceremonies. If you can slay the largest of these spiders, the rest will probably leave. /Text Text tag="[QUEST_Q0I2_NAME]" Imperial Message /Text Text tag="[QUEST_Q0I2_DESC]" The Queen of Bartonia needs a message delivered to the Emperor of Selentia, far away in the Selentine capital of Enmouth. /Text Text tag="[QUEST_Q0I3_NAME]" Slavers /Text Text tag="[QUEST_Q0I3_DESC]" Some Minotaur Slavers have been harrassing the Selentine Empire. You must help drive them off. /Text Text tag="[QUEST_Q0I4_NAME]" The Marriage /Text Text tag="[QUEST_Q0I4_DESC]" You must escort the Emperor apos;s daughter, Princess Serephine, to the Trarg where she is to wed the leader of the Horse Tribes, Utrarg of Trarg. /Text Text tag="[QUEST_Q0I5_NAME]" Imperial Reply /Text Text tag="[QUEST_Q0I5_DESC]" You must take the Emperor apos;s reply back to Queen Gwendholyn in Bartonia. /Text Text tag="[QUEST_Q0I6_NAME]" Knightly Orders /Text Text tag="[QUEST_Q0I6_DESC]" You must seek out and train with each of the 5 Orders of Agarian Knights and then choose an Order to join. /Text Text tag="[QUEST_Q0I7_NAME]" Bats in the Belfry /Text Text tag="[QUEST_Q0I7_DESC]" Bats have infested a tower in the Royal Crypt. You must travel there and chase them away. /Text Text tag="[QUEST_Q0Q0_NAME]" The Missive /Text Text tag="[QUEST_Q0Q0_DESC]" A sealed message must be delivered to Sir Albion in Siria. This is an important message, and you may be in danger as you travel there. /Text Text tag="[QUEST_Q0Q1_NAME]" Rogue Skeleton /Text Text tag="[QUEST_Q0Q1_DESC]" A Skeleton has been terrorizing the peasants near the Royal Crypt in western Theira. Nobody is sure where it came from, though whispers say that a cult of necromancers are to blame. You must find the Skeleton and lay it to rest. /Text Text tag="[QUEST_Q0Q2_NAME]" Darkhunter /Text Text tag="[QUEST_Q0Q2_DESC]" Undead are beginning to appear all over Agaria. You must travel south over the mountains in search of a warrior named Darkhunter - a specialist in combat against the Undead. /Text Text tag="[QUEST_Q0Q3_NAME]" Helping Hand /Text Text tag="[QUEST_Q0Q3_DESC]" Darkhunter is heading out to the Skell Marshes to track down an evil Sorcerer. He requires some help to hold the Sorcerer apos;s minions at bay. /Text Text tag="[QUEST_Q0Q4_NAME]" The Prisoner /Text Text tag="[QUEST_Q0Q4_DESC]" You must escort a captive Sorcerer to the Red Tower - the home citadel of the Riverguard, located in Maethelburg. /Text Text tag="[QUEST_Q0Q5_NAME]" Rescue Mission /Text Text tag="[QUEST_Q0Q5_DESC]" A band of Orcs recently traveled over the Hammer Pass, took some prisoners and headed back to Kor. You must try to catch them and rescue the prisoners. /Text Text tag="[QUEST_Q0Q6_NAME]" None Shall Pass /Text Text tag="[QUEST_Q0Q6_DESC]" A strange Undead creature - a Liche - is blocking access to the forest of Silvermyr. The Wood Elves need help fighting it. /Text Text tag="[QUEST_Q0Q7_NAME]" Dwarven Caravan /Text Text tag="[QUEST_Q0Q7_DESC]" A Dwarf by the name of Khalkus has requested your aid in getting a caravan of supplies safely through Agaria. /Text Text tag="[QUEST_Q0Q8_NAME]" Good Tidings /Text Text tag="[QUEST_Q0Q8_DESC]" You must deliver news of Dugog apos;s demise to Queen Gwendholyn in Bartonia. /Text Text tag="[QUEST_Q0R0_NAME]" Patrol Duty /Text Text tag="[QUEST_Q0R0_DESC]" The Elenian Knights regularly patrol the forests of Agaria, looking for signs of trouble. You must perform one such patrol, traveling from Bartonia to Elenia and back again. /Text Text tag="[QUEST_Q0R1_NAME]" Harpy Infestation /Text Text tag="[QUEST_Q0R1_DESC]" Harpies have infested the Old Outpost again - an ancient Selentine Tower on the edge of the forest that was overrun by Elenian archers 100 years ago. You must clean out the Tower. /Text Text tag="[QUEST_Q0S0_NAME]" Beneath Gildor /Text Text tag="[QUEST_Q0S0_DESC]" Giant Rats have been plaguing Gildor. You must seek out the largest of these rats and slay it. /Text Text tag="[QUEST_Q0S1_NAME]" Ogre Twins /Text Text tag="[QUEST_Q0S1_DESC]" A pair of Ogres have built a tower to the east. You must go and chase them back over the mountains into Kor. /Text Text tag="[QUEST_Q0S2_NAME]" Dragonsearch /Text Text tag="[QUEST_Q0S2_DESC]" The Green Dragon who lives in the mountains nearby has not been seen for some time. You must travel to his cave and see if he is there. /Text Text tag="[QUEST_Q0S3_NAME]" Father and Son /Text Text tag="[QUEST_Q0S3_DESC]" A young Squire named Erik is seeking your help. His father, Lord Michael, was captured by Orcs as they traveled past the Ogre apos;s Tower. You must travel there and rescue him. /Text Text tag="[QUEST_Q0S4_NAME]" Lord of the Swamp /Text Text tag="[QUEST_Q0S4_DESC]" Every year the Elves of Silvermyr deliver a gift to Embraxus, the Dragon of the Alfland Swamp. They have asked you to take the gift for them this year. /Text Text tag="[QUEST_Q0T0_NAME]" Family Reunion /Text Text tag="[QUEST_Q0T0_DESC]" Your father has requested your presence in Siria. You must travel there and meet him. /Text Text tag="[QUEST_Q0T1_NAME]" Practice Dummy /Text Text tag="[QUEST_Q0T1_DESC]" You must learn some basic combat against a Practice Dummy. /Text Text tag="[QUEST_Q0T2_NAME]" Advanced Combat /Text Text tag="[QUEST_Q0T2_DESC]" You must learn some more advanced combat by practicing against a Young Knight. /Text Text tag="[QUEST_Q1D0_NAME]" Spider Meat /Text Text tag="[QUEST_Q1D0_DESC]" Drong the Ogre is looking for someone to hunt down some exotic creatures for him to eat. /Text Text tag="[QUEST_Q1D1_NAME]" Troll Meat /Text Text tag="[QUEST_Q1D1_DESC]" Drong the Ogre is after some more food - this time it is a Troll. /Text Text tag="[QUEST_Q1D2_NAME]" Wyvern Meat /Text Text tag="[QUEST_Q1D2_DESC]" Drong the Ogre is after some more food - this time it is a Wyvern. /Text Text tag="[QUEST_Q1D3_NAME]" Ogre Meat /Text Text tag="[QUEST_Q1D3_DESC]" Drong the Ogre has a special request for you. There is something very unusual that he would like you get for him to eat. /Text Text tag="[QUEST_Q1D4_NAME]" Serpent Meat /Text Text tag="[QUEST_Q1D4_DESC]" Drong the Ogre would like you fetch him a serpent to eat, but not just any serpent will do... /Text Text tag="[QUEST_Q1E0_NAME]" Beacon Fires /Text Text tag="[QUEST_Q1E0_DESC]" Lord Bane apos;s servants have been snuffing out the beacon fires in the passes. You must capture new Fire Elementals and re-light them. /Text Text tag="[QUEST_Q1E1_NAME]" Antidote /Text Text tag="[QUEST_Q1E1_DESC]" Neehi the Goblin will pay 150 Gold for each Wasp Stinger you bring him. /Text Text tag="[QUEST_Q1E2_NAME]" Incoming! /Text Text tag="[QUEST_Q1E2_DESC]" The Orc Tribes are building Gobshooters again, and the Dwarves are concerned it may lead to war. You must destroy their latest creation. /Text Text tag="[QUEST_Q1G1_NAME]" Reagent Hunt /Text Text tag="[QUEST_Q1G1_DESC]" Neehi, the Goblin Trader, needs a brave person to go and collect some spell components. /Text Text tag="[QUEST_Q1G2_NAME]" Tit for Tat /Text Text tag="[QUEST_Q1G2_DESC]" Neehi, the Goblin Merchant, needs you to travel over the mountains and exchange some items for him. /Text Text tag="[QUEST_Q1G3_NAME]" Reassembly /Text Text tag="[QUEST_Q1G3_DESC]" Neehi the merchant needs you to take the limb and the axe-head over the mountains to be assembled into an axe. /Text Text tag="[QUEST_Q1Q0_NAME]" Tribal Chaos /Text Text tag="[QUEST_Q1Q0_DESC]" With the death of Dugog, the Orc tribes have been thrown into chaos. You must travel to 4 Orc villages and defeat their leaders to quiet them down. /Text Text tag="[QUEST_Q1Q1_NAME]" Lord of Orcs /Text Text tag="[QUEST_Q1Q1_DESC]" You must travel deep into Kor to meet with Gruulkar, the Great Orc, Lord of Kor. You must then convince Gruulkar to tell you why the Orcs are taking prisoners. /Text Text tag="[QUEST_Q1Q2_NAME]" Ogre Tactics /Text Text tag="[QUEST_Q1Q2_DESC]" The Ogres in the south are getting restless. Somebody needs to travel down there and sort them out. /Text Text tag="[QUEST_Q1Q3_NAME]" Ogre Magic /Text Text tag="[QUEST_Q1Q3_DESC]" You must stop any further threat from the Ogres by defeating their leader. /Text Text tag="[QUEST_Q1Q4_NAME]" War Council /Text Text tag="[QUEST_Q1Q4_DESC]" You must try to stop Gruulkar from gathering the hordes and going to war in Northern Kor. /Text Text tag="[QUEST_Q1Q5_NAME]" The Gobshooter /Text Text tag="[QUEST_Q1Q5_DESC]" Gruulkar is building a new weapon. You must find it and destroy it. /Text Text tag="[QUEST_Q1Q6_NAME]" Gruulkar /Text Text tag="[QUEST_Q1Q6_DESC]" You must travel south and defeat Gruulkar himself. /Text Text tag="[QUEST_Q1Q7_NAME]" Dragontrap /Text Text tag="[QUEST_Q1Q7_DESC]" You must dispose of a Dragon that has been caught in a Dragontrap north of Dhun-Kor. /Text Text tag="[QUEST_Q1Q8_NAME]" Waking Kelthurax /Text Text tag="[QUEST_Q1Q8_DESC]" You must attempt to wake Kelthurax who slumbers beneath the Dragonrealm. He is the oldest Dragon in Etheria. /Text Text tag="[QUEST_Q1Q9_NAME]" The Mechataur /Text Text tag="[QUEST_Q1Q9_DESC]" You must travel to the Hornburg to confront the Mechataur. Hopefully, you will discover who or what is behind the attacks on your homeland. /Text Text tag="[QUEST_Q1R0_NAME]" Frost Hunt /Text Text tag="[QUEST_Q1R0_DESC]" You must travel to the lair of the Frost Dragon, Chilblain, to see if he is still there. /Text Text tag="[QUEST_Q1R1_NAME]" Flame Hunt /Text Text tag="[QUEST_Q1R1_DESC]" You must search the lair of Umbra the Flame Dragon, to see if there is any sign of where the Dragons have gone. /Text Text tag="[QUEST_Q1R2_NAME]" Swamp Hunt /Text Text tag="[QUEST_Q1R2_DESC]" You must travel to the lair of Morass, the Swamp Dragon, to see if you can find any clues about where the Dragons have gone. /Text Text tag="[QUEST_Q1R3_NAME]" More Hunting /Text Text tag="[QUEST_Q1R3_DESC]" You must continue hunting around the Dragonrealm, searching for anything that might be a clue as to the Dragons apos; whereabouts. /Text Text tag="[QUEST_Q1S0_NAME]" Dwarven Heirloom /Text Text tag="[QUEST_Q1S0_DESC]" An ancient Dwarven heirloom was stolen from one of the previous caravans attacked by Ogres. Khalkus would like you to retrieve it. /Text Text tag="[QUEST_Q1S1_NAME]" The Worm Turns /Text Text tag="[QUEST_Q1S1_DESC]" A giant worm has been seen in Eastern Kor. It is said to have swallowed a huge treasure. /Text Text tag="[QUEST_Q1S2_NAME]" The Sting /Text Text tag="[QUEST_Q1S2_DESC]" You must defeat two Giant Scorpions that live in a cave north of Dhun-Kor. They have been harrassing miners from the city on their way to the mountains. /Text Text tag="[QUEST_Q1S3_NAME]" Slave Caravan /Text Text tag="[QUEST_Q1S3_DESC]" Some Orcs were sighted traveling though Northern Kor with a group of slaves they captured in Agaria. You must stop them. /Text Text tag="[QUEST_Q1S4_NAME]" Crazy Goblin /Text Text tag="[QUEST_Q1S4_DESC]" A crazy Goblin thief has stolen a relic from the Temple of Ymorgia in Gruuldok. He was seen last near White Skull. You must find him and retrieve the relic. /Text Text tag="[QUEST_Q2G0_NAME]" Gnoll in a Hole /Text Text tag="[QUEST_Q2G0_DESC]" You have found a Gnoll hiding in a hole in the ground. You must try and find out what is wrong, and then help him. /Text Text tag="[QUEST_Q2G1_NAME]" Gnoll Hunters /Text Text tag="[QUEST_Q2G1_DESC]" You must find three more Assassins that are after Patch the Gnoll. /Text Text tag="[QUEST_Q2G2_NAME]" Master Assassin /Text Text tag="[QUEST_Q2G2_DESC]" You must tie up one final loose end to help Patch the Gnoll. /Text Text tag="[QUEST_Q2I0_NAME]" Prized Helm /Text Text tag="[QUEST_Q2I0_DESC]" You must travel to Arik apos;s Arena to battle the Minotaur King and recover a magical Helm. /Text Text tag="[QUEST_Q2I1_NAME]" Sacred Flame /Text Text tag="[QUEST_Q2I1_DESC]" You must journey to the Volcano and help the Firewalkers to relight their Sacred Flame. /Text Text tag="[QUEST_Q2I2_NAME]" Gnoll Raiders /Text Text tag="[QUEST_Q2I2_DESC]" You must chase away the Gnolls that have been desecrating the Pike. /Text Text tag="[QUEST_Q2I3_NAME]" Endless War /Text Text tag="[QUEST_Q2I3_DESC]" Rogue Minotaur tribes are causing havok in the Realms of War. Track them down and stop them. /Text Text tag="[QUEST_Q2I4_NAME]" Arioc Blockade /Text Text tag="[QUEST_Q2I4_DESC]" The pass to Ar has been blocked by Hill Giants. You must confront them, chase them away and clear a path. /Text Text tag="[QUEST_Q2I5_NAME]" The Invitations /Text Text tag="[QUEST_Q2I5_DESC]" You must deliver an invitation to two Giants, Jarl and Jotun. They have been invited to attend a tournament in Tusk. /Text Text tag="[QUEST_Q2I6_NAME]" Fresh Eyes /Text Text tag="[QUEST_Q2I6_DESC]" You must somehow replace the Orb you stole from the Elves of Silvermyr. /Text Text tag="[QUEST_Q2J0_NAME]" Jarl apos;s Hammer /Text Text tag="[QUEST_Q2J0_DESC]" Jotun the Fire Giant has stolen Jarl apos;s Hammer. You must take it back and return it to its rightful owner. /Text Text tag="[QUEST_Q2J1_NAME]" Jotun apos;s Helm /Text Text tag="[QUEST_Q2J1_DESC]" Jarl the Frost Giant has stolen Jotun apos;s Helm. You must find and return it. /Text Text tag="[QUEST_Q2J2_NAME]" Jarl apos;s Cloak /Text Text tag="[QUEST_Q2J2_DESC]" Jotun the Fire Giant has stolen Jarl apos;s Cloak. You must take it back and return it to its rightful owner. /Text Text tag="[QUEST_Q2J3_NAME]" Jotun apos;s Boots /Text Text tag="[QUEST_Q2J3_DESC]" Jarl the Frost Giant has stolen Jotun apos;s Boots. You must find them and return them. /Text Text tag="[QUEST_Q2J4_NAME]" Brotherly Love /Text Text tag="[QUEST_Q2J4_DESC]" You must try to put an end to Jarl and Jotun stealing each others apos; things. /Text Text tag="[QUEST_Q2M0_NAME]" Red-Axe /Text Text tag="[QUEST_Q2M0_DESC]" You must seek out the Minotaur, Red-Axe, to train you and improve your skills with the axe. /Text Text tag="[QUEST_Q2M1_NAME]" Trial of the Wyvern /Text Text tag="[QUEST_Q2M1_DESC]" You must travel to the Wyverns apos; Roost, slaying a Wyvern and studying its combat technique to learn more about using an axe. /Text Text tag="[QUEST_Q2M2_NAME]" Trial of the Worm /Text Text tag="[QUEST_Q2M2_DESC]" You must travel to the Worm Cave, slaying a Sandworm and studying its combat technique to learn more about using an axe. /Text Text tag="[QUEST_Q2M3_NAME]" Trial of the Scorpion /Text Text tag="[QUEST_Q2M3_DESC]" You must travel to the Scorpions apos; Cave, slay a Giant Scorpion while studying its combat technique to learn more about using an axe. /Text Text tag="[QUEST_Q2M4_NAME]" Trial of Blood /Text Text tag="[QUEST_Q2M4_DESC]" You must complete the final trial in your effort to become a Master of the Axe. /Text Text tag="[QUEST_Q2Q0_NAME]" Slave Trail /Text Text tag="[QUEST_Q2Q0_DESC]" You have followed the trail of the Orcish Slavers to a huge Horned Temple. You must enter the Temple to learn more. /Text Text tag="[QUEST_Q2Q1_NAME]" Trial by Fire /Text Text tag="[QUEST_Q2Q1_DESC]" You must undergo a ritual cleansing by the Minotaur Firewalkers. Once you have done this, they will agree to talk to you. /Text Text tag="[QUEST_Q2Q2_NAME]" Horns of Sartek /Text Text tag="[QUEST_Q2Q2_DESC]" You must challenge a Minotaur Tribe in an attempt to reclaim the Horns of Sartek. /Text Text tag="[QUEST_Q2Q3_NAME]" Eye of Sartek /Text Text tag="[QUEST_Q2Q3_DESC]" You must obtain the Eye of Sartek from the Elves and return it to the Horned Temple. /Text Text tag="[QUEST_Q2Q4_NAME]" Tail of Sartek /Text Text tag="[QUEST_Q2Q4_DESC]" You must defeat a Minotaur Slaver who wields the legendary Tail of Sartek as a whip. Then you must return the Tail to the Horned Temple. /Text Text tag="[QUEST_Q2Q5_NAME]" Tooth of Sartek /Text Text tag="[QUEST_Q2Q5_DESC]" You must obtain the Tooth of Sartek from the Gnoll Chieftain in Hyaan and return it to Tauron. /Text Text tag="[QUEST_Q2Q6_NAME]" Spine of Sartek /Text Text tag="[QUEST_Q2Q6_DESC]" You must travel into Southern Kor and find an Ogre Mage that has made the Spine of Sartek into a war banner. /Text Text tag="[QUEST_Q2Q7_NAME]" Ribs of Sartek /Text Text tag="[QUEST_Q2Q7_DESC]" Somewhere in the Realms of War a Minotaur King has hidden the Ribs of Sartek. You must find them. /Text Text tag="[QUEST_Q2Q8_NAME]" Crest of Sartek /Text Text tag="[QUEST_Q2Q8_DESC]" You must find a Knight in the Borderlands who has had the Crest of Sartek mounted onto his helm, then return to Tauron with the Crest. /Text Text tag="[QUEST_Q2Q9_NAME]" Skull of Sartek /Text Text tag="[QUEST_Q2Q9_DESC]" You must steal the final piece of Sartek, his huge skull, from Minogoth in the Horned Citadel of Ohtar. /Text Text tag="[QUEST_Q3A0_NAME]" Ice Statues /Text Text tag="[QUEST_Q3A0_DESC]" A Medusa has been attacking travelers near Iceguard Keep and turning them into Ice Statues. You must stop her. /Text Text tag="[QUEST_Q3A1_NAME]" Children of Ragnar /Text Text tag="[QUEST_Q3A1_DESC]" Sensing the unrest in this region, young Dragons - children of Ragnar the Ancient Frost Dragon - have been moving down to the coast. You must chase them away. /Text Text tag="[QUEST_Q3A2_NAME]" Harpy Queen /Text Text tag="[QUEST_Q3A2_DESC]" Harpies from the Hagstone have been traveling down into the High Elven lands. You must confront their Queen to stop them. /Text Text tag="[QUEST_Q3A3_NAME]" Dark Dealings /Text Text tag="[QUEST_Q3A3_DESC]" Dark Dwarven caravans have been sighted leaving for Lord Bane apos;s Citadel. You must stop them from trading with him. /Text Text tag="[QUEST_Q3A4_NAME]" Spawn of Bane /Text Text tag="[QUEST_Q3A4_DESC]" Arboleth have been sighted near the Lake of Blood. You must drive them away. /Text Text tag="[QUEST_Q3D0_NAME]" Bloodstone /Text Text tag="[QUEST_Q3D0_DESC]" You must search for signs of Elistara apos;s lost dragon, Crystal, at the Bloodstone. /Text Text tag="[QUEST_Q3D1_NAME]" Dragontracks /Text Text tag="[QUEST_Q3D1_DESC]" You must continue your search through the Realms of Death for Elistara apos;s lost Dragon. /Text Text tag="[QUEST_Q3D2_NAME]" Condolences /Text Text tag="[QUEST_Q3D2_DESC]" You must accompany Elistara to the Realm of Dragons. /Text Text tag="[QUEST_Q3D3_NAME]" Sign of Dragons /Text Text tag="[QUEST_Q3D3_DESC]" You must hunt down the lost dragons and find out what has happened to them. /Text Text tag="[QUEST_Q3D4_NAME]" Dragon in Chains /Text Text tag="[QUEST_Q3D4_DESC]" You must help Flicker to finally find his mother. /Text Text tag="[QUEST_Q3E0_NAME]" Gold of Morass /Text Text tag="[QUEST_Q3E0_DESC]" You must search Morass apos; Lair for treasure. You must be cautious. There are Swamp Dragons about! /Text Text tag="[QUEST_Q3E1_NAME]" Gold of Umbra /Text Text tag="[QUEST_Q3E1_DESC]" You must search Umbra apos;s Lair for treasure. You must be cautious. There are Flame Dragons about! /Text Text tag="[QUEST_Q3E2_NAME]" Gold of Chilblain /Text Text tag="[QUEST_Q3E2_DESC]" You must search Chilbain apos;s Lair for treasure. You must be cautious. There are Frost Dragons about! /Text Text tag="[QUEST_Q3I0_NAME]" Royal Summons /Text Text tag="[QUEST_Q3I0_DESC]" You have been summoned to appear before Queen Ehlanna at Ehlariel. /Text Text tag="[QUEST_Q3I1_NAME]" Elven Forge /Text Text tag="[QUEST_Q3I1_DESC]" Undead have taken over the Ice Crystal Mine near Iceguard Keep. You must help take back the mine. /Text Text tag="[QUEST_Q3I2_NAME]" Elven Captives /Text Text tag="[QUEST_Q3I2_DESC]" Elven Warriors have been taken captive by the Undead. You must rescue them before it is too late. /Text Text tag="[QUEST_Q3I3_NAME]" The Baneguard /Text Text tag="[QUEST_Q3I3_DESC]" You must travel to Iceguard Keep to pick up the trail left by the Undead in order to rescue the remaining captives. /Text Text tag="[QUEST_Q3Q0_NAME]" Gornak apos;s Gap /Text Text tag="[QUEST_Q3Q0_DESC]" You must cross the mountains into the Realms of Death in search of Lord Bane. /Text Text tag="[QUEST_Q3Q1_NAME]" Northern Tundra /Text Text tag="[QUEST_Q3Q1_DESC]" You must travel to the Ruins of Ylarie in the Northern Tundra and seek help from the High Elves who guard the remaining two passes into Lord Bane apos;s realm. /Text Text tag="[QUEST_Q3Q2_NAME]" Ylarie Defense /Text Text tag="[QUEST_Q3Q2_DESC]" You must help the High Elves defend Ylarie against waves of Undead attackers. /Text Text tag="[QUEST_Q3Q3_NAME]" Skullguard Keep /Text Text tag="[QUEST_Q3Q3_DESC]" You must help the High Elves to recapture Skullguard Keep. /Text Text tag="[QUEST_Q3Q4_NAME]" The Future /Text Text tag="[QUEST_Q3Q4_DESC]" You must gather some herbs for the High Elven Mages who need them to cast a spell of farseeing. /Text Text tag="[QUEST_Q3Q5_NAME]" Three Skulls /Text Text tag="[QUEST_Q3Q5_DESC]" You must find and defeat the three Generals of Lord Bane apos;s army, evil Sorcerors who are preparing his army of Undead. /Text Text tag="[QUEST_Q3Q6_NAME]" Bane apos;s Citadel /Text Text tag="[QUEST_Q3Q6_DESC]" You must enter Bane apos;s Citadel and make your way to his throne room, ready to confront him. /Text Text tag="[QUEST_Q3Q7_NAME]" The Final Battle /Text Text tag="[QUEST_Q3Q7_DESC]" You must confront and defeat Lord Bane. /Text Text tag="[QUEST_Q3S0_NAME]" Follow the Sword /Text Text tag="[QUEST_Q3S0_DESC]" You must apos;follow your sword apos; in search of a great source of power. /Text Text tag="[QUEST_Q3W0_NAME]" Wolf Pack /Text Text tag="[QUEST_Q3W0_DESC]" A pack of wolves have been terrorizing the Elves at Tirianin. You must chase the wolves away. /Text Text tag="[QUEST_Q3W1_NAME]" Lost Cubs /Text Text tag="[QUEST_Q3W1_DESC]" You must rescue the wolf cubs from being sacrificed by the Doomknight. /Text Text tag="[QUEST_Q3W2_NAME]" Blessings /Text Text tag="[QUEST_Q3W2_DESC]" You must bless the homeland of the wolves. To do this, you must first obtain the Elvenstone from Queen Ehlanna. /Text Text tag="[QUEST_QA00_NAME]" Distant Rumor /Text Text tag="[QUEST_QA00_DESC]" You must help Darkhunter search for an old acquaintance in Northern Kor. /Text Text tag="[QUEST_QA01_NAME]" Seeking Advice /Text Text tag="[QUEST_QA01_DESC]" Darkhunter wants to travel to Maethelburg and meet with Lord Greythane. /Text Text tag="[QUEST_QA02_NAME]" Liandra apos;s Offer /Text Text tag="[QUEST_QA02_DESC]" Darkhunter wants to go and meet an old acquaintance and would like you to come with him. /Text Text tag="[QUEST_QA03_NAME]" Liandra apos;s Return /Text Text tag="[QUEST_QA03_DESC]" Darkhunter has received another summons to meet with Liandra. You must accompany him once again. /Text Text tag="[QUEST_QA04_NAME]" Ashes to Ashes /Text Text tag="[QUEST_QA04_DESC]" You must accompany Darkhunter as he returns Liandra apos;s ashes to her home in Maethelburg. /Text Text tag="[QUEST_QD00_NAME]" Granite /Text Text tag="[QUEST_QD00_DESC]" You must find some granite for Drong to eat. /Text Text tag="[QUEST_QD01_NAME]" Volcanic Rock /Text Text tag="[QUEST_QD01_DESC]" You must travel to the Volcano with Drong and help him find some tasty Volcanic Rock. The Volcano is home to many Fire Elementals. /Text Text tag="[QUEST_QD02_NAME]" Sandstone /Text Text tag="[QUEST_QD02_DESC]" You must travel to the beach at Tirianin to help find sandstone for Drong to eat. The beach is guarded by Sea Serpents. /Text Text tag="[QUEST_QD03_NAME]" Diamond /Text Text tag="[QUEST_QD03_DESC]" You must travel to the Lake of Blood to help find diamonds for Drong to eat. The Dark Dwarves are fiercely protective of their diamonds. /Text Text tag="[QUEST_QK00_NAME]" First Gear /Text Text tag="[QUEST_QK00_DESC]" Khalkus would like you to help him find part of a device called the Great Machine. /Text Text tag="[QUEST_QK01_NAME]" Second Gear /Text Text tag="[QUEST_QK01_DESC]" You must help Khalkus find the second part of the Great Machine. /Text Text tag="[QUEST_QK02_NAME]" Third Gear /Text Text tag="[QUEST_QK02_DESC]" You must help Khalkus find the third piece of the Great Machine. /Text Text tag="[QUEST_QK04_NAME]" Fourth Gear /Text Text tag="[QUEST_QK04_DESC]" You must help Khalkus gather the fourth piece of the Great Machine. /Text Text tag="[QUEST_QK05_NAME]" Fifth Gear /Text Text tag="[QUEST_QK05_DESC]" You must help Khalkus find the fifth piece of the Great Machine. /Text Text tag="[QUEST_QK06_NAME]" Assembly Required /Text Text tag="[QUEST_QK06_DESC]" You must finally help Khalkus put the Great Machine together. /Text Text tag="[QUEST_QP00_NAME]" Patch apos;s Hoard /Text Text tag="[QUEST_QP00_DESC]" Patch invites you to Hyaan to see his treasure. /Text Text tag="[QUEST_QP01_NAME]" Ill-Gotten Gains /Text Text tag="[QUEST_QP01_DESC]" Track down the thief who stole Patch apos;s treasure. /Text Text tag="[QUEST_QP02_NAME]" The Vault /Text Text tag="[QUEST_QP02_DESC]" You must travel to Dhun-Kor with Khalkus and Patch to help build a vault for Patch apos;s treasure. /Text Text tag="[QUEST_QS00_NAME]" Secret Message /Text Text tag="[QUEST_QS00_DESC]" Princess Serephine receives a secret message from a friend at Enmouth asking for help. You must travel to Enmouth to help Serephine apos;s friend. /Text Text tag="[QUEST_QS01_NAME]" Shotgun Wedding /Text Text tag="[QUEST_QS01_DESC]" You must travel to The Trarg and rescue Princess Serephine. /Text Text tag="[QUEST_QS02_NAME]" Imperial Legion /Text Text tag="[QUEST_QS02_DESC]" Emperor Selentius has sent a legion of Imperial Guards to search for Princess Serephine and take her home to Enmouth. Tread cautiously. /Text Text tag="[QUEST_QU00_NAME]" Age of Honor /Text Text tag="[QUEST_QU00_DESC]" Sunspear wishes to talk with you about battling a Frost Giant. /Text Text tag="[QUEST_QU01_NAME]" Seeking Death /Text Text tag="[QUEST_QU01_DESC]" Sunspear wishes to observe you fighting an Arboleth. /Text Text tag="[QUEST_QU02_NAME]" A Worthy Foe /Text Text tag="[QUEST_QU02_DESC]" Help Sunspear choose the final foe that he wishes to face. /Text /TextLibrary
https://w.atwiki.jp/dow2jpmodwiki/pages/91.html
9114369Conceal 9114370Create a field at a fixed location that temporarily conceals all allies within its radius. 9114371Click and target area 9114372Fortune 9114373Grants a defensive bonus to a targeted allied unit, greatly reducing damage received. 9114374Click and target ally 9114375Runes of Fortune 9114376Grants Ability Fortune 9114377Witchblade of Isha 9114378Runes of Wrath 9114379Grants Trait Second Strike 9114380Runes of the Warp 9114381Grants Ability Group Teleport 9114382Group Teleport 9114383Teleport all nearby allied units to the targeted location. 9114384Click and target area 9114385Runes of Vigor 9114386Ghosthelm 9114387Pistol of the Doomseer 9114388Pistol of the Skyseer 9114389Levitation Field 9114390Lift all nearby enemies into the air, temporarily incapacitating them. Enemies are then thrown, suffering knockback damage. 9114391Click to activate 9114392Grants Ability Levitation Field 9114393Grants Ability Eldritch Bolt 9114396Spirit Stone of Illusion 9114397Grants Ability Veil of Tears 9114398Grants Trait Evasive 9114399Runes of Evasion 9114400Runes of the Harlequin 9114401Runes of Warding 9114402Runes of the Spider 9114403Grants Ability Entangle 9114404Entangle 9114405Substantially reduce the movement speed of a target and all enemies near it. 9114406Click and target enemy 9114407Armor of Eldanesh 9114408Grants Ability Psychic Shield 9114409Singing Spear 9114410Witchblade of the Crone 9114411Warp Spear 9114412Special Attack chance of 15% 9114413Special Attack chance of 5% 9114414Special Attack chance of 7% 9114415Special Attack chance of 5% 9114416Warp Pull 9114417Pull enemy infantry towards the caster. 9114418Click and target area 9114419Spirit Stone of Vigor 9114420Infiltration allows your squad to become invisible but drains energy over time. Infiltrated units can be revealed by detector units, or if they get too close to enemies. 9114421Unlock the Infiltration ability 9114422Heal Ability 9114423Grants Ability Heal 9114424Toggle Large Cursor 9114425Attention Arrow 9114426Place a graphical arrow on a unit or terrain. 9114427Enemy Visibility 9114428Toggle the visibilty of enemy units in the fog of war. 9114429Minimize/Maximize UI 9114430%1PLAYER% has voted to keep playing. 9114431Stronghold 9114432Building 9114433Power Generator 9114434Power Add-on 9114435Dreadnought 9114436The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. Comes with the Emperor s Fist ability, can add an assault cannon, and receive the Dark Age of Technology upgrade. 9114437Vehicle 9114438Dreadnought 9114439Space Marine Walker 9114440Melee walker vehicle 9114441Level 2 Stronghold 9114449Apothecary 9114452Apothecary 9114453Apothecary 9114454Commander 9114455Teleporter Pack 9114456Team 1 FoW 9114457Team 2 FoW 9114459Force Commander 9114462A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators. 9114463Force Commander 9114464Force Commander 9114465Commander 9114466Teleporter Pack 9114467Team 1 and 2 FOW 9114468Techmarine 9114469Can construct turrets and the field ops. 9114470Build Structures 9114472Can construct support structures and repair vehicles. Has Heavy Bolter, Predator, Terminator. 9114473Techmarine 9114474Techmarine 9114475Commander 9114476Sacred Standard 9114477Force Commander Elite 9114478Set player as Referee 9114479Referees have the ability to pause the game and chat to players. 9114480A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators. 9114481Force Commander 9114483Captain of the Honor Guard 9114500Assault Marine 9114503Comes with jump pack effective at closing distances. Additional upgrades include the Blind Grenade and Melta Bombs. 9114504Assault Squad 9114505Assault Squad 9114506Space Marine Heavy Infantry 9114507Jumping heavy melee squad 9114508Devastator with Plasma Cannon 9114510Effective at dislodging enemy troops and vehicles from dug in positions. Has limited firing arc and requires set-up time. 9114511Devastator Plasma Cannon Squad 9114512Devastator Squad 9114514Artillery squad 9114515Level 2 Stronghold 9114517Terminator 9114520Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport. 9114521Terminator Squad 9114522Terminator Squad 9114523Space Marine Elite Infantry 9114524Heavy ranged assault infantry 9114525Terminator 9114527Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport. 9114528Terminator Assault Squad 9114529Terminator Assault Squad 9114530Space Marine Elite Infantry 9114531Heavy melee assault infantry 9114532Heavy battle tank. Its ranged weapons are effective against infantry and vehicles. 9114533Space Marine Predator 9114534Predator 9114535Space Marine Tank 9114536Assault vehicle 9114537Level 3 Stronghold 9114538Space Marine Predator 9114540%1PLAYER% has conceded 9114543Razorback 9114551Transports infantry units across the battlefield and allows nearby squads to reinforce. 9114552Razorback 9114553Razorback 9114554Space Marine Transport 9114555Armed transport vehicle 9114556Level 2 Stronghold 9114557Venerable Dreadnought 9114558A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9114559Space Marine Dreadnought 9114560Venerable Dreadnought 9114561Space Marine Walker 9114562Melee walker vehicle 9114563Drop Pod 9114608Corruption 9114700Eliminate the Ork looters. 9114709Apothecary Galan 9114718Heals allies and revives fallen commanders. Has Scouts, Razorback, Plasma Cannon. 9114719Apothecary 9114720Galan 9114721Corrupt Apothecary 9114722Teleporter Pack 9114724Techmarine Elite 9114725Can construct turrets and the field ops. 9114726Build Structures 9114731Can construct support structures and repair vehicles. Has Heavy Bolter, Predator, Terminator. 9114732Techmarine 9114733Techmarine Champion 9114734Commander 9114759Number of Tickets 9114767Dok s Tools 9114768Chance when hit to heal 9114769Piercing Cry 9114770Unleash a piercing cry which stuns daemons of the Warp. 9114771Unleash a piercing cry which stuns daemons of the Warp. 9114787Tireless 9114788Thaddeus regains Health whenever he performs a jump or teleport. (Reduce Corruption to regain this trait). 9114789Thaddeus regains Health whenever he performs a jump or teleport. (Gaining the Blood Lust Trait will remove this trait). 9114790Vengeance 9114791Whenever an allied Space Marine dies, Avitus heals to full Health and receives a temporary but substantial damage bonus. (Reduce Corruption to regain this trait.) 9114792Whenever an allied Space Marine dies, Avitus heals to full Health and receives a temporary but substantial damage bonus. (Gaining the Blood Lust trait will remove this trait.) 9114793Piercing Cry 9114794Purify 9114795Mend 9114796Fervor 9114797Battle Cry stuns and damages any nearby daemons. If Battle Cry is not unlocked, gain the Piercing Cry ability with that same effect. (Reduce Corruption to regain this trait.) 9114798Ability Unlock - Purge an ally of the imperfections of wounds and disease, restoring their Health. (Reduce Corruption to regain this trait.) 9114799Cyrus revives incapacitated units at full Health. When equipping Stimulant Kits, their use is an Energy based ability. (Reduce Corruption to regain this trait.) 9114800Tarkus has increased attack power and defense when in battle with daemons. (Reduce Corruption to regain this trait.) 9114801Battle Cry stuns and damages any nearby daemons. If Battle Cry is not unlocked, gain the Piercing Cry ability with that same effect. (Gaining the Blood Lust trait will remove this trait.) 9114802Toxin Sacs 9114803Slows the targeted squad to a crawl for a short duration. 9114804Crippling Poison 9114805Click and target enemy 9114806Ability Unlock - Purge an ally of the imperfections of wounds and disease, restoring their Health. (Gaining the Unholy Vigor trait will remove this trait.) 9114808Cyrus revives incapacitated units at full Health. When equipping Stimulant Kits, their use is an Energy based ability. (Gaining the Blood Lust trait will remove this trait.) 9114809Tarkus has increased attack power and defense when in battle with daemons. (Gaining the Blood Lust trait removes this trait.) 9114810Farseer 9114811A master psyker, the Farseer is a support caster that provides disruptive melee and strengthens troops with her spells. 9114812Farseer 9114813Ability 1 description 9114814Ability 2 description 9114815Ability 3 description 9114816Ability 4 description 9114817Ability1 9114818Ability2 9114819Ability3 9114820Ability4 9114821Mekboy 9114822Mekboy 9114823Mekboys are responsible for maintaining the machinery that the Orks use. Excels at supporting infantry with his abilities or by building turrets and Waaagh! Banners.They also can enhance troops with their technology. 9114824Ability 1 description 9114825Ability 1 description 9114826Ability 1 description 9114827Ability 1 description 9114828Ability 1 description 9114829Ability 1 9114830Ability 2 9114831Ability 3 9114832Ability 4 9114833Ability 5 9114834Captain 9114835Captain 9114836The tactical marine does a lot of cool stuff. 9114837Ability 1 description 9114838Ability 2 description 9114839Ability 3 description 9114840Ability 4 description 9114841Ability 1 9114842Ability 2 9114843Ability 3 9114844Ability 4 9114845Drop Pod 9114846Raid on Calderis 9114852Destroy the Honor Guard Stronghold 9114855Apollo Diomedes 9114856Blood Ravens Honor Guard 9114857Apothecary Galan and his Terminators have fallen to Chaos 9114858Infiltration, teleporters, and jump packs can aid you in avoiding combat with Blood Ravens. 9114900Chaos Lord 9114901Plague Champion 9114921Chaos Sorcerer 9114922Secure Angel Forge 9114972Heavy Bolter Turret 9114973Suppresses infantry 9114974Heavy Bolter Turret 9114975Building 9115017Power Generator 9115018Destroy to cause nearby Blood Ravens to fall back. 9115026Choppa n Basha 9115037Restore Energy on kill 9115038Destroying Angel Gate will corrupt all deployed squads. 9115039Commander, this insurgency has stretched our loyal forces to the limit. 9115040Ork looters have infested the hab-blocks outside Angel Gate, and I can spare no troops to stop them. 9115041Only you can eliminate these xenos before they reach Angel Forge. 9115042"What do Orks have to do with the insurgency?" 9115043House Vandis wants Angel Forge for itself. 9115044They are driving the Orks ahead of them in order to weaken the Forge s defenses. 9115045If the insurgents take Angel Forge, they will have access to massive weapon stores. 9115046"How well-defended is the Forge?" 9115047Most Imperial Guard forces have been diverted to deal with Vandis insurgents. 9115048Those Guardsmen still at the forge are dangerously short-handed. 9115049The defensive gate has been restored, but it remains in a weakened state. 9115050If Angel Gate falls, nothing stands between the rebels and the forge. 9115051I will be glad to be done with this place. 9115052Surely Angel Forge is worth defending, Avitus. 9115053Worry about moralizing later, Librarian. 9115054There are Orks to kill. 9115060Dis way… I saws sumfing from da sky… 9115061Dere! Space Marines!! 9115062Kill em boyz! 9115063Greenskins in the habblocks! 9115064Use explosives! 9115065More Space Marines? 9115066Dis iz me lucky day! 9115067Did that Greenskin say more Space Marines? 9115068Crush em! 9115070Commander, Governor Derosa here. 9115071We are receiving a distress call from inside the defensive ring. 9115074We are under heavy fire from insurgent forces inside the perimeter! 9115075Heavy casualties-- 9115082Commander, that position is exposed. 9115083Then we break the gate down! Take the fiends by surprise! 9115084And what then, sergeant? 9115085With Angel Gate shattered and the defenders dead, who will hold the Forge the next time? 9115086Enough… The Commander… must decide… 9115125Enter Angel Gate and assist the remaining Guardsmen. 9115126Heal 9115127Heal a targeted squad. This ability improves as the Apothecary gains levels. 9115128Click and target ally 9115137Rites of Repair 9115138Repair damage done to an allied vehicle, walker, generator or turret. 9115139Repair damage done to an allied vehicle, walker, generator or turret. 9115140Click and target allied vehicle 9115154Boss Pole 9115155Blood Ravens Elite 9115156Imperial Guard Squad 9115157Light Infantry 9115158Light Infantry 9115159Imperial Guard Squad 9115160Imperial Guard Squad 9115161Light Infantry 9115162Storm Trooper Squad 9115163Veteran Infantry 9115164Storm Trooper Squad 9115165Veteran Infantry 9115166Storm Trooper Squad 9115167Veteran Infantry 9115171Sweeping Advance 9115172Units that are retreating take additional damage from melee attacks. Retreating when already surrounded by melee units will end badly. 9115173Trigger biomorph 9115174Toxin sacs increase Termagant ranged damage, health, and grant the Crippling Poison ability. 9115175Toxin Sacs 9115176Trigger biomorph 9115177Adrenal glands increase Hormagaunt speed, health, damage and grant a passive charge leap. 9115178Adrenal Glands 9115179Warrior (Venom Cannon) 9115180Warrior brood equipped with Venom Cannons effective vs vehicles. Can detect infiltrated units. Nearby ranged tyranids will also receive damage bonuses. 9115181Tyranid Warrior 9115182Venom Brood 9115183Heavy Infantry 9115184Anti-vehicle unit 9115185Reinforce Warriors 9115187Level 3 Hive 9115208Greenskin armored vehicles! 9115209Heavy weapons! 9115212This victory may cost us our souls… 9115213The heretics are flanking us! 9115214Keep them pinned down! 9115218Space Marines! Fall back! Fall back! 9115220Governor Derosa, we have breached the defensive wall. 9115221We have encountered Chaos Space Marines. 9115222Understood. 9115223The air defenses on the southern approach have ceased functioning. 9115224The enemy is bringing in heavy reinforcements. 9115225We need to reactivate those defenses! 9115226Secure the command tower near the southwestern landing pad and we can do just that. 9115227The usurper s Space Marines! 9115230For Vandis! 9115231Kill the usurpers! 9115232For the Inheritance of Man! 9115238Hold the line! Hold- 9115239They keep coming! 9115242Ah, here are our brothers. 9115243Precisely on schedule. 9115246The Black Legion… 9115247So good to see you all again, Blood Ravens. 9115248I remember well our sparring on Kronus. 9115249Tell Captain Thule that his old friend Eliphas is anxious to see him again. 9115250Eliphas…? 9115251Kill! Kill! KILL! 9115259The insurgents are in full retreat. 9115260You have more than an insurgency on your hands, Governor Derosa. 9115261This is a full-fledged heresy. 9115274Commander - I have taken stock of the items recovered from the battlefield. 9115275I fear some of them resonate with very troubling psychic echoes. 9115278I advise caution with these items, Commander. 9115280Jonah Orion 9115281Vandis Insurgent 9115283Chaos Space Marine 9115284Eliphas 9115290Imperial Guardsman 9115291Imperial Guard Squad 9115292Light Infantry 9115309Chaos Dreadnought 9115310Infiltrate 9115311Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9115312Toggle on/off 9115315Frag Grenade 9115316Throw a grenade which damages and disrupts infantry. Grenades ignore cover and are effective against garrisoned buildings. 9115317Click and target area 9115356Destructive Strike 9115357Click and choose direction 9115358A channeled strike, dealing massive damage to nearby enemies. 9115361Tactical Marine 9115362Tactical Marine 9115363In the name of the Emperor! 9115364Space Marine Tactical Squad 9115365Tactical Squad 9115366Space Marine Heavy Infantry 9115375Chaos Lord (Hero) 9115376Perform a sweeping strike, knocking back all enemies surrounding the Chaos Lord. 9115377Click to activate 9115380Sweeping Doom 9115386Win/loss record for the Chaos Marines race for the selected game type. 9115404Kinetic Pulse 9115405Click and target enemy infantry 9115410Chainsword 9115411Recovers health on hit 9115412Shoot em Good 9115413Unleash a barrage of fire on the enemy, dealing damage and knocking them to the ground. 9115414Click and target enemy infantry 9115415Master-Crafted Chainsword 9115416Default Bolter 9115417Power Armor 9115418Grants Ability Stun Grenade 9115420Farseer Armor 9115421Singing Spear Default 9115422bOOM TIME 9115426Burna Default 9115427Orky Armor 9115428Pistol of the Warseer 9115429Grants Trait Combat Expert 9115430Shuriken Pistol 9115431Witchblade 9115432Click to activate 9115434Fleet of Claw 9115436While Fleet of Claw is active the Ravener moves faster but inflicts less damage. 9115442Artillery Strike 9115443Call down a barrage from allied Imperial Guard artillery positions. 9115444Call down a barrage from allied Imperial Guard artillery positions. 9115445Click and target area 9115474Big Choppa 9115475Grants Trait Invigorating 9115500Librarian 9115517Proximity Mines 9115518Scatter mines in an area. When triggered by an enemy, they cause knockdown damage in a large radius. 9115519Upgrade Predator 9115520We could use any aid you can provide, Commander. 9115530Deploy Tarantula 9115531Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9115532Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9115533Click and target location 9115537Purification Vials 9115538Throw a grenade which purifies an area, damaging all units within its purifying cloud. 9115539Click and target area 9115545Warp Field 9115548Grants Trait Combat Master 9115550Raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health. 9115554Upgrade Predator 9115555Grants extra health to the Predator. 9115556Extra Armor 9115557Grants Trait Combat Expert 9115558Grants Trait Fearless 9115559 … 9115560Vandis Insurgency 9115561Corruption Risk 9115562Destroying Angel Gate will corrupt all deployed squads. 9115563Jonah Orion 9115564Fleet of Foot 9115565Greatly increase speed but have reduced damage for a duration. 9115566Click to activate 9115567Advanced Infiltration Training 9115568Hide Da Gunz 9115569Burrow Strike 9115570Raveners can burrow deep into the ground and resurface with explosive force in the middle of the enemy position. 9115571Jump 9115572Click and target area 9115573Lootas can hide once their weapon is set up. Attacking, using abilities or getting too close to enemy troops will reveal their position. 9115574Toggle On/Off 9115575Variant of the Carnifex that excels at heavy ranged combat. Can be upgraded to carry a massive Venom Cannon, which also grants the Bio-Plasma ability. 9115576Tyranid Barbed Strangler Carnifex 9115577Monstrous creature 9115578Level 3 Hive 9115579Pheromone Cysts 9115580Releases pheromones that draw Rippers out of the ground to attack nearby enemies. 9115581Click to activate 9115582Thornback 9115583Screamer-Killer 9115584Enhanced Muscle Coil 9115585Allows the Ravener to burrow and remain underground indefinitely. Resurfacing will knock back and temporarily stun nearby enemies. 9115586Trigger biomorph 9115587Level 2 Hive 9115588stun pack 9115596Fire bolts of psychic power at the targeted area. The more Energy the Sorcerer has, the more bolts fire. 9115597Click and target area 9115598Doombolt 9115599 " +50% increase damage dealt for 8 seconds 9115600 " +50% increase damage dealt for 8 seconds 9115601High direct-damage ranged weapon, ideal at cutting down single targets. 9115602Large Area-of-Effect damage, ideal vs. groups of units 9115603Large Area-of-Effect damage, great at melting down large groups of smaller enemies. 9115604Suppression weapon, can control large groups of units but takes time to set-up and deploy. 9115605Although an unreliable damage-dealer, this weapon is great for knocking down and disrupting clusters of units. 9115608Control 9115609Death Resistance 9115610Wave Time 9115612Enhanced Muscle Coil 9115619Grants Ability Blind Grenade 9115620Stun enemy targets in an area on detonation. 9115621Revive a fallen comrade with full Health and temporary invulnerability. 9115622Area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor. 9115623Call in a massive orbital strike capable of destroying even the heaviest units. 9115624Causes all nearby enemies to retreat. 9115625Restore Health to a nearby selected ally. 9115626Heals a friendly target. 9115627Area-of-effect attack with damage much higher the closer a target is to the central impact point, knocks down surviving victims. 9115628Deliver a Dreadnought by drop pod. 9115629Confuse the target squad, causing it recklessly attack anything nearby for a short period. 9115630Confuse 50% of enemy squads, causing them recklessly attack anything nearby for a short period. 9115631Fire a roiling blast of psychic energy at an enemy. 9115632Unleash a large psychic storm, disrupting and damaging enemies in a large radius. While channeling this powerful spell the caster will be immune to damage but not regenerate energy. 9115633Substantially reduce the movement speed of a target and all enemies near it. 9115634Greatly increase movement speed at the cost of reduced damage output. 9115635Pull enemy infantry towards the caster. 9115636Grants a defensive bonus to a targeted allied unit, greatly reducing damage received. 9115637Teleport all nearby allied units to the targeted location. 9115638Create a field at a fixed location that temporarily conceals all allies within its radius. 9115639Grant a targeted ally temporary invulnerability. 9115640Lift all nearby enemies into the air, temporarily incapacitating them. Enemies are then thrown, suffering knockback damage. 9115641Make the Mekboy invulnerable for a duration. 9115642Teleport to the chosen location. 9115643Order a massive Rok strike on a targeted position. 9115644Scatter mines in an area. When triggered by an enemy, they cause knockdown damage in a large radius. 9115645Scatter booby traps in an area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy. 9115646Give Energy to a friendly unit and restore their Health. 9115647Make yer armor all sparky! Damages nearby units 9115648Knock down enemy infantry in a large radius around the Mekboy for the duration of the ability. 9115649Activate a force field that knocks away any enemy infantry who get close to the targeted unit. 9115650Plant a large pack of explosives at the target location. Detonate explosives by clicking on them. 9115651Grants Trait Damage Aura 9115652Grants Ability Kustom Force Field 9115653Grants Ability Hellfire Grenade 9115654Litanies of Zeal 9115656Melta Gun 9115657Grenade Launcher 9115658Lightning Claw 9115660Lascannon 9115662Equip armor 9115663Inlaid with foul spells, these vestments grant the Warp ability, allowing the Sorcerer to teleport. Increases the health of the Sorcerer. 9115664Vestments of the Warp 9115669Act I - Prologue 9115670Act II - Let s Get Started 9115671Act III - Tough Guy 9115672Act IV - Is It Worth It? 9115673Act V - For Real. 9115674Scene I 9115675Scene II 9115676Scene III 9115677Scene IV 9115679Grants Trait Reactive Teleport 9115680Build Structures 9115681Build Structures 9115682Chaos Shrine 9115683Building 9115684Chaos Shrine 9115685Click and target location 9115686Stikkbomb 9115687Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9115688Click and target area 9115689Establish a shrine to the Dark Gods. The Type of shrine depends on your hero. Khorne - Summons temporary Bloodletters. Nurgle - Heals allies and knocks away enemies. Tzeentch - Fires damaging bolts at enemies. Shrines gain experience from nearby worship and combat, strengthening their effects. 9115696Master-Crafted Bolt Pistol 9115697Plasma Gun 9115698Plasma Cannon 9115699Grants Trait Armor Piercing 9115700Mark of Khorne 9115701Changes the squad s weaponry to mighty chainaxes and plasma pistols, effective against all targets. Squad is immobile while upgrading. 9115702Dedicate to Khorne 9115703Scene I - Gilroy Special 9115705Ashen Plate 9115706In the purge of the Regalos Heresy, Space Marines incinerated millions of corpses mutated by Chaos. One brother wore this fine power armor, and saw it coated with the ashen remains of a metropolis. 9115707Reinforced Power Armor 9115708The Iron Cage 9115709Crafted by the Imperial Fists own Master of the Forge and gifted to the Blood Ravens for their assistance during the Brill Crusade, this indomitable armor commemorates the Imperial Fists terrible battle against the Iron Warriors during the Horus Heresy. 9115710Gold 9115711Khorne Red 9115712Nurgle Green 9115714No Hint of Corruption 9115809Allows the Mekboy to teleport around the battlefield. 9115810Carrying a malfunctioning teleportation device this heavier armor offers unpredictable protection from melee enemies. 9115811With this armor the Mekboy is a tough fungal egg to crack. 9115812Can make the Mekboy invulnerable… for a while. 9115813Electric shocks damage all nearby enemies. 9115814Enemies killed with this Choppa restore a portion of the Mekboy s Energy. 9115815These bitz make the Mekboy dead ard. 9115816Traps can be scattered in a target area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy. 9115817These bitz increase the Mekboy s Energy. 9115818Grants the ability to give Energy to a friendly unit and restore their Health. 9115819Good for keeping nearby friends up while the Mekyboy takes a pounding. 9115820Placed on the ground, these explosives can be triggered for a Uge Kaboom. 9115821Grants the ability to knockback all nearby infantry for a short period of time. 9115822Mines can be scattered in a target area. When triggered by an enemy, they cause knockdown damage in a large radius. 9115823Grants the ability to knock down enemy infantry in a large radius around the Mekboy for the duration of the ability. 9115824Makes the Mekboy useful even in death. 9115825Grants the ability to order a massive Rok strike on a targeted position. 9115826These bitz make the Mekboy impossible to knock down. 9115827This Boss Pole s good for keepin the boyz in line. 9115828Terrifies nearby enemies, reducing their damage. 9115838(2p) Outer Reaches 9115839(2p) Leviathan Hive 9115840(6p) Angel Gate 9115841(4p) Golgotha Depths 9115842(6p) Calderis Refinery 9115843(4p) Calderis Refinery 9115844(2p) Calderis Refinery 9115845Redeeming Item 9115846Killing loyal Blood Ravens will corrupt your squads 9115847Searing Melta Gun 9115848Gelid Truth 9115849Storm Bolter 9115850+1 to Will Combat Discipline 9115851Rumored to have been wielded by the Space Wolves hero Ulrik the Slayer during the First War of Armageddon, this mighty storm bolter bears runes of courage and fury. How and why this weapon left the Slayer s possession is unknown, but legend has it that the Space Wolves are under orders not to return this item to their High Priest. "It shall do its gelid work among the other chapters. The runes of Russ would have it so." 9115852Lance of the Angel 9115853Swift Multi-Melta 9115854Claw of Zeal 9115855Seal of Truth 9115856"The Emperor is with us, fear not. Fear only that we are not worthy of that honor." 9115860Demolition Charge Pack 9115861Thrown Weapon 9115862Excellent anti-building 9115863Great damage vs. infantry 9115864Good damage vs. vehicles 9115865Can hit multiple targets 9115866Ineffective vs. moving targets 9115867Short Range 9115868Limited use 9115869Powerful explosive charge with a large area of effect and long timer. Excellent at eliminating static targets such as buildings or obstructions. Effective against buildings. 9115870Tireless Teleporter 9115871Teleport Pack 9115872Grants the Teleport ability 9115873Constantly generating a low-level warp field, this master-crafted teleporter pack creates a imperceptible distortion field around the wearer, allowing him to move and recover more quickly. 9115880First Light of Dawn 9115881Standard of Fearless Leadership 9115883Carapace of Insight 9115885Fleshtearer Chainsword 9115886Fist of Vigor 9115887Emperor s Light 9115888Imbalanced Fist of Longinus 9115889Arms of the Blood Angel 9115890Worldbreaker 9115891Hivekiller Bolt Pistol 9115892Tireless Combat Shotgun 9115893Nostrum s Farewell 9115894Celestial Fire 9115895Improved Grenade Launcher 9115896Torrent of Hellfire 9115897Lance of Polyphemus 9115898Dreadnought Multi-Melta 9115899Test trait 9115900Test 9115901Detonating Plasma Gun 9115903The Voice of Reason 9115904Mark of Exitus 9115907Reduces nearby enemy damage by 35%. Additional Fearsome Auras reduce the damage by an additional 15%. 9115908Fearsome Aura 9115909Choppa 9115910Barding of Wrath 9115911Hephaestus Refuge 9115912Venerable Power Armor 9115913Reinforced Scout Armor 9115915Leader s Armor of Fury 9115916Leader s Armor of Wrath 9115919Default weapon. This pitiful excuse for a sharp object does not make the ideal weapon. 9115920Default Armor. Protects some of the softer spots, but not much else. 9115921Mark of Tzeentch 9115922Dedicate to Tzeentch 9115923Followers of Tzeentch wield bolters equipped with Inferno Bolts, which are effective against heavy armor. Squad is immobile while upgrading. 9115924Normal Shot 9115925Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup. 9115926Click and target area 9115927Mark of Tzeentch 9115928Havocs bearing the Mark of Tzeentch wield powerful lascannons effective against vehicles. Squad is immobile while upgrading. 9115929Teleport 9115930Teleport to the designated location. 9115931Teleport to the designated location. 9115932Click and target area 9115933High-Explosive Shot 9115934Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles. 9115935Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles. 9115936Click and select a target 9115938Venerable Power Sword 9115939The Emperor s Hand 9115941Click and target position 9115943Daystar 9115944The Barding of Jordanos 9115945Plate of the Sternguard 9115946Carapace of Conquest 9115947Pride of the Techpriests 9115948Daedus Tomb 9115949Vigiles Arcanum 9115950Damage Aura 9115951Causes damage to all nearby enemies. 9115952Chance when the Captain is hit by a melee attack to damage and knockback the attacker. 9115953Reactive Teleport 911595450% chance, when the Mekboy is hit by a melee attack, to teleport the attacker to a random nearby location. 9115955Reactive Strike 9115956Reactive Escape 911595715% Chance, when the Mekboy is hit by a melee attack, to teleport the Mekboy to a random location. If teleported, the Mekboy is briefly phased out, greatly reducing the enemy s chance to hit him. 9115958Makes the wearer immune to knockback. 9115959Unshakable 9115960Resilient Leadership 9115961+100 health bonus for all nearby allies 9115962All nearby allies are immune to suppression. 9115963+2 Health Regeneration for all nearby allies 9115964Healing Aura 9115965Fearless Leadership 9115966Melee attacks heal all nearby allies for 5 health 9115967Zealous Leadership 9115968Invigorating 9115969High Special Attack Rate 9115970Regain 5 Energy when killing an enemy with a melee strike. 9115971Spirit of Logan Grimnar 9115972Targets hit with the Plasma Pistol have their armor reduced for a short duration. 9115973Corroding 9115974Barrero s Peace 9115975Grants Trait Area of Effect 9115976Area of Effect 9115977The Burna deals damage in a large radius. 9115978Grants Trait Suppressive 9115979Suppressive 9115980The Dakka Deffgun suppresses enemy units under fire, slowing their movement and attack speed. 9115981Grants Trait Knockdown 9115982Knockdown 9115983Passive Rokkit Launcha fire knocks down smaller units. 9115985Merciless Strike 9115986Lash out at a specified target with an explosive short-ranged melee attack. 9115987Lash out at a specified target with an explosive short-ranged melee attack. 9115988Click and target location 9115991Bio-Plasma Detonation 9115992Click to detonate 9115993The Spore Mine will undergo a brief chemical reaction to convert its biomass to an intense Bio-Plasma blast. Good for killing enemy units in buildings. 9115995Superior Power Armor 9115998Artifact Power Armor 9115999Ancient Power Armor 9116001Superior Artificer Power Armor 9116003Ancient Artificer Power Armor 9116004Superior Carapace Armor 9116005Scout Armor 9116006Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116010Artifact Scout Armor 9116011Scout Armor 9116012Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116016Venerable Scout Armor 9116017Scout Armor 9116018Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116022Relic Carapace Armor 9116023Scout Armor 9116024Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116028Artificer Carapace Armor 9116029Scout Armor 9116030Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116040Corruption Risk %1OBJECTIVE_TITLE% 9116041Redemption Opportunity %1OBJECTIVE_TITLE% 9116054Artifact Dreadnought Plating 9116055Dreadnought Armor 9116056Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116057Artifact Dreadnought Plating 9116058Dreadnought Armor 9116059Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116060Venerable Dreadnought Plating 9116061Dreadnought Armor 9116062Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116063Venerable Dreadnought Plating 9116064Dreadnought Armor 9116065Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116066Artificer Dreadnought Plating 9116067Dreadnought Armor 9116068Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116072Ancient Dreadnought Plating 9116073Dreadnought Armor 9116074Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116075Reinforced Dreadnought Plating 9116076Shielded Dreadnought Plating 9116077Conqueror Dreadnought Plating 9116081Artifact Boltgun 9116082Bolter 9116084Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine s signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons. 9116093Venerable Boltgun 9116094Bolter 9116096Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine s signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons. 9116097Artificer Boltgun 9116098Bolter 9116100Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine s signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons. 9116101Artifact Plasma Gun 9116102Plasma Gun 9116104MK XII Ragefire type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9116105Venerable Plasma Gun 9116106Plasma Gun 9116108MK XII Ragefire type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9116109Artificer Plasma Gun 9116110Ancient Plasma Gun 9116111Plasma Gun 9116112Plasma Gun 9116113Plasma Gun 9116123Artifact Flamer 9116126Flamer 9116131MK Xk Purifier . The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings. 9116132Venerable Flamer 9116135Flamer 9116140MK Xk Purifier . The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings. 9116141Artificer Flamer 9116144Flamer 9116149MK Xk Purifier . The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings. 9116154Artifact Missile Launcher 9116155Missile Launcher 9116157Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9116158Venerable Missile Launcher 9116159Missile Launcher 9116161Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9116162Artificer Missile Launcher 9116163Missile Launcher 9116165Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9116166Ancient Missile Launcher 9116167Missile Launcher 9116169Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9116170Artifact Combat Shotgun 9116173Combat Shotgun 9116176Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9116177Venerable Combat Shotgun 9116180Combat Shotgun 9116183Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9116184Artificer Combat Shotgun 9116187Combat Shotgun 9116190Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9116196Artifact Bolt Pistol 9116197Bolt Pistol 9116200Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9116201Venerable Bolt Pistol 9116202Bolt Pistol 9116205Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9116206Artificer Bolt Pistol 9116207Bolt Pistol 9116210Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9116211Ancient Bolt Pistol 9116212Bolt Pistol 9116215Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9116224Artifact Heavy Bolter 9116225Heavy Bolter 9116227Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9116228Venerable Heavy Bolter 9116229Heavy Bolter 9116231Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9116236Artificer Heavy Bolter 9116237Heavy Bolter 9116239Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9116247Venerable Sniper Rifle 9116250Sniper Rifle 9116253Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range, or keeping groups of infantry pinned down. Effective vs. single infantry. 9116254Slugga 9116255Default gun. This pitiful Slugga is as good for bashin things as it is for shootin . 9116263Artificer Sniper Rifle 9116266Sniper Rifle 9116269Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range, or keeping groups of infantry pinned down. Effective vs. single infantry. 9116273Artifact Chainsword 9116274Chainsword 9116276MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense. 9116286Venerable Chainsword 9116287Chainsword 9116289MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense. 9116290Artificer Chainsword 9116291Chainsword 9116293MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense. 9116294Artificer Power Sword 9116296Ancient Power Sword 9116297Claw of Fortitude 9116299Terminator Lightning Claws 9116300Fleshtearer Lightning Claw 9116301Shielded Lightning Claw 9116302Rending Lightning Claw 9116303Claws of Mars 9116304Talons of the Blood Raven 9116306Shielded Claws 9116307Fleshtearer Claws 9116308Gauntlet of Victory 9116310Fleshtearer Chainsword of Zeal 9116311Crippling Chainsword 9116312Artifact Power Sword 9116315Axe of the Frostrider 9116317Fury of Aeolus 9116318Howl of the Black Knight 9116319Gorgon Plate 9116320Dreadnought Armor 9116321Blessed by the Techmarines of Forge World Gryphonne, this holy plating is laced with solar-reflective materials that can disperse high-energy lascannon and plasma blasts. Honored Robbinas of the Crimson Fists was the last dreadnought to use this plate. 9116322Vengeful Edge of the Fallen 9116323Power Sword 9116329Salamander s Tongue 9116330The Griffon s Pride 9116331Identify the Traitor 9116332Doom of Apostasy 9116334Travel to Planet Aurelia 9116335Attack Selenon Keep 9116336Raid the Blood Ravens Outpost 9116337Defeat Araghast the Pillager 9116338Recover the ancient logic engine 9116339Defend the Astronomic Array 9116340Defend the Governor s Palace 9116341Secure Angel Forge 9116342Attack the Vandis facility 9116347Black Legion 9116348Clue to the Traitor 9116349The Bloody Hand 9116351Battle Equipment 9116352Mark of Tzeentch 9116353Tzeentch s Mark grants a missile launcher, and the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading. 9116354Dedicate to Tzeentch 9116374Advanced Infiltration Training 9116379Mark of Tzeentch 9116382Tzeentch s Mark grants a missile launcher, and the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading. 9116383Dedicate to Tzeentch 9116384Dedicate to Tzeentch 9116386Heavy Flamer 9116403Cyclone Missile Launcher 9116404Blood Rage 9116405Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit (friend or foe) with increased strength and speed. 9116407Click to Activate 9116408bought missile 9116409Bought Flamer 9116429Adrenal Glands 9116433Destroying generators will force nearby enemies to fall back 9116435The Barding of Hate 9116436Armor of Infernus 9116437Frey s End of Sanity 9116438Bloodtide 9116439The Medean Cannibal 9116440Pestilent Spewer 9116441Grants the ability, with Weapon Utility Training upgrade on Cyrus 9116442Removes the ability, with Weapon Utility Training upgrade on Cyrus 9116443Flamer 9116447Takes the first 4 slot items away 9116448Foolishly taken as a trophy by one of the Crimson Fist veterans who boarded and scuttled the great Death Guard battleship "Pestilence," this foul weapon infected its captor over the following decades. He would not be the last loyal Space Marine to fall under its sway. 9116449Path of Corruption 9116450All your infantry squads are subject to the dark influence of Chaos. The current state of their souls is measured in the new Corruption bar. 9116451If your Blood Ravens choose to use wargear tainted by the dark powers or take actions that show disregard for the very cause they are fighting for, they open themselves to the temptations of Chaos. And these temptations are great by becoming corrupt, they can gain powerful new abilities and use potent wargear. 9116452But it also has costs such as losing special purity traits and the inability to equip anointed wargear, the most powerful equipment in the game. 9116456Scales of Lerma 9116457Recovered from the corpse of a Champion of the World Eaters during the daemonic incursion of Lerma IV, this ancient power armor is imbued with bloodlust of Khorne. 9116458Sinister 9116459Ten Thousand Fists of Vengeance 9116466Cruelty of Geoffros 9116467Storm Bolter 9116469Before his fall to heresy and madness, Geoffros was a feared veteran of the Crimson Fists. An Inquisitor barred Geoffros from returning to Rynn s World during his chapter s hour of need, instead pressing the Space Marine into service in the hunt for a single heretic within the undercity of Hive Qualitas on Turren Primus. Geoffros responded by slaughtering every underdweller he could find, many with this very weapon. 9116472Click and target friendly unit 9116473Consume the life force of an allied unit to regain Energy. 9116474Consume 9116475Swarm of Flies 9116476Stomp the ground, projecting a caustic cloud of flies that damages all enemies within. 9116477Click to activate 9116478Blood Sacrifice 9116479Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. 9116480Click and target friendly infantry 9116481A strong melee unit capable of teleportation through the warp. 9116482Bloodletters 9116483Bloodletters 9116484Infantry 9116485Fast Attack Melee Infantry 9116488Blind Grenade Volley 9116489Fire a volley of Blind Grenades, stunning enemies in the target area. 9116490Fire a volley of Blind Grenades, stunning enemies in the target area. 9116491Touch of Nurgle 9116492Bestow the blessings of Nurgle one of your units. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies. 9116493Click and target Chaos infantry 9116509Tome of Force 9116510Psychic Tome 9116513Taking other actions ends the effect 9116515Filled with innumerable diagrams of the psychic architecture holding back the Warp, this tome allows a Librarian to erect a mighty Force Dome. 9116534Tome of Wrath 9116535Psychic Tome 9116541Constantly alive with psychic electricity, this revered tome allows the Librarian to Smite his enemies with bolts of power. 9116551Tome of the Fearless 9116552Psychic Tome 9116554Filled with pain-stacking diagrams of mental defenses and how to breach them, this tome allows a Librarian to fill the minds of his enemies with the Fear of the Darkness, forcing them to retreat. 9116564Tome of Vigor 9116565Psychic Tome 9116568Taking other actions ends the effect 9116570Within these pages are the secrets of performing a Psychic Transfer, in which a Librarian may gift an ally with a fraction of his own psychic reserves. 9116572Tome of Mist 9116573Psychic Tome 9116576Attacking reveals the unit 9116578The pages of this tome appear blank to all but those ready to understand them. Using these veiled rites, the Librarian may cause a person to Vanish from sight. 9116591Librarian Armor 9116592Librarian Armor 9116593Librarium Pattern. Fitted with the characteristic Psychic Hood and other accoutrements of a Librarian, this Power Armor nevertheless provides significant defense against physical and psychic attacks. 9116594Resilient Librarian Armor 9116595Librarian Armor 9116596Inlaid with psychically conductive materials, this power armor allows the Librarian to generate a localized gravitation field which makes him very difficult to knock over. 9116607We are detecting a distress signal from the planet s surface. 9116608It is transmitting chapter codes, Commander. 9116609If there are Blood Ravens in need, we must rescue them. 9116618Commander, this is Gabriel Angelos. 9116619We have detected a Blood Ravens distress signal coming from somewhere nearby. 9116621Angelos out. 9116622Our drop pods have scattered, Commander. 9116623We should locate our other forces and regroup. 9116624We had best locate Tarkus and Avitus quickly. 9116625My thanks, Commander. 9116626Hold your position, Space Marines! 9116627I said, HOLD! 9116628Lower your weapon, Guardsman. 9116629We do not answer to you. 9116630Gun them down! 9116631Something sinister is going on here. 9116632Commander, I recognize the markings on the troopers who ambushed you. 9116633Vandis? The deposed governor? 9116634The noble houses on Meridian have their own militias. 9116635Artillery! 9116636Clear the area! 9116638More enemy spotters! 9116639The immediate area is secure, but this "unpopulated glacier" is an armed camp. 9116642Traitor Guardsmen. Just when I was starting to respect them. 9116649This whole situation looks like a trap, but there is still a distress signal transmitting from somewhere nearby. 9116650We had best locate its source quickly. 9116651Standard Imperial locator relay. 9116652Transmitting a generic distress signal using Blood Ravens codes. 9116653We are exposed here. Watch for an ambush. 9116654Coordinates Nine-point-six by eleven- twelve. 9116655Commander, Governor Derosa here. 9116656Insurgents loyal to House Vandis have launched a sabotage campaign here on Meridian. 9116657Our infrastructure is still crippled from the Eldar and Tyranid attacks, and the Vandis rebels know just where to strike to cause the most damage. 9116658What s more, raids from Ork looters have become endemic. 9116659Eldar warriors! 9116660Attack! 9116661Endymion! 9116662Strike Cruiser Retribution - this is Librarian Jonah Orion. 9116663We are under attack. The Eldar are massing around us. 9116664They have a Wraithlord, which has already claimed Sergeant Endymion. 9116665We must drive these xenos back! 9116666We found them excavating the area -- to what end I do not know. 9116667The Eldar have deployed a powerful force to ensure we do not find out. 9116668I fear we will not survive long without reinforcement.
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