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https://w.atwiki.jp/r2tw/pages/198.html
日本語化MOD エンサイクロペディア日本語版(テストバージョン)を公開しました。 ※ver 2.2.0に対応 導入方法については添付のREADMEをお読みください。 日本語化MOD2.3 DL先:http //fast-uploader.com/file/6983877710514/ エンサイクロペディア日本語版0.6 DL先:http //fast-uploader.com/file/6983877815680/
https://w.atwiki.jp/sniper-3d/
このwikiは各自が提供するSniper 3D Assassin[ スナイパー 3D アサシン ]の 攻略 非公式 wiki です。 【公式Twitter】: ・Sniper 3D Assassin Twitter [open in new window] https //twitter.com/sniper3d_japan 【公式問い合わせ】: ・Wild Life Studios [open in new window] https //wildlifestudios.com/ [ Fun Games for Free ] 最終更新日 2020 年 5 月 30 日 (土) 配信開始日 2014 年 11 月 10 日 イベント一覧 イベント名 開始日時 終了予定 備考 スナイパー アリーナ 日曜 9 00 翌 日曜 8 59 1 週間 世界作戦 月曜 9 00 翌 月曜 8 59 1 週間 サッカー ファイナル イベント名 開始日時 終了予定 備考 サッカー ファイナル 5/31(Sun)00 00, 2020 6/6(Sat)23 59, 2020 報酬 Tier 2 Glock Soccer サッカー ファイナル 6/7(Sun)00 00, 2020 6/13(Sat)23 59, 2020 報酬 Tier 2 SRM Soccer サッカー ファイナル 6/14(Sun)00 00, 2020 6/20(Sat)23 59, 2020 報酬 Tier 2 Soccer CZ805BREN サッカー ファイナル 6/21(Sun)00 00, 2020 6/27(Sat)23 59, 2020 報酬 Tier 2 M14 Soccer ※必須武器 いずれかの Tier 2 武器 ベスト オブ イベント名 開始日時 終了予定 備考 ベスト オブ 4/30(Thu)00 00, 2020 5/6(Wed)23 59, 2020 報酬 Tier 2 Desert Eagle BOS ベスト オブ 5/7(Thu)00 00, 2020 5/13(Wed)23 59, 2020 報酬 Tier 2 Kel Tec BOS ベスト オブ 5/14(Thu)00 00, 2020 5/20(Wed)23 59, 2020 報酬 Tier 2 Beretta X100 BOS ベスト オブ 5/21(Thu)00 00, 2020 5/27(Wed)23 59, 2020 報酬 Tier 2 Vintorez BOS ※必須武器 いずれかの Tier 2 武器 【イベント一覧の編集】 メンテナンス&アップデート情報 【○月○日】メンテナンスのお知らせメンテナンス予定日時:○月○日 xx xx ~ xx xx までメンテ内容:メンテナンスの内容を書きます。 ※当wikiは非公式の攻略wikiです。情報の妥当性や正確性について保証するものではなく、一切の責任を負いかねます。 ※当wikiを利用することによって生じるいかなる損害も当サイトでは補償致しません。 ※ご利用につきましては自己責任となりますのでご注意ください。 ※また、当wikiおよびwiki管理人は○○運営様とは一切関係がありません。wiki管理人にエラーなどについて問い合わせないようお願いします。 ゲームに関する問い合わせに関してはこちらから(ゲームの開発元の問い合わせURLを編集してください。) ※文章の著作権は当wikiにあります。内容の複写、転載を禁じます。 ※当wikiで使用している画像、情報等の権利は、△△会社に帰属します。
https://w.atwiki.jp/r2tw/pages/191.html
日本語化MOD エンサイクロペディア日本語版(テストバージョン)を公開しました。 ※ver 2.2.0に対応 導入方法については添付のREADMEをお読みください。 日本語化MOD2.0 DL先:http //fast-uploader.com/file/6978234323442/ エンサイクロペディア日本語版0.3.2 DL先:http //fast-uploader.com/file/6978773791391/ (UPやり直しました)
https://w.atwiki.jp/dow2jpmodwiki/pages/83.html
9108439Consume mass quantities! 9108440Tyranid Termagant 9108441Termagant 9108442Gauntii Virago 9108444%1CATEGORY% Events 9108445Fine Destructor 9108446Fine Destructor 9108447Sector 9108448Rending 9108449Fine Destructor 9108450Click and target direction 9108451Runes of Reaping 9108452Runes of Reaping 9108453Anointed Power Axe 9108454Victory reduces planetary infestation (-1) 9108455Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108456Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108457Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108458Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108459Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108460Explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant. 9108461Sophisticated targeting device which allows calling in precision strikes from Imperial Guard artillery positions. 9108462Beacon allowing for the deployment of Tarantula automated sentry guns at designated positions. 9108463Imperial relic that can render all your squads invulnerable for a brief time. 9108467Speshul Shoota 9108468Close-range Shotgun effective against infantry. Also grants the High Explosive Shells ability. 9108469Equip heavy shooter 9108470Travel to Selected Planet. 9108471Represents the degree to which the Tyranid invasion has affected this planet. Complete Tyranid missions and hold strategic assets on this planet to lower it. 9108472Active distress signal. You must travel to the selected planet in order to deploy to the mission. 9108473The planet you re currently orbiting and its status. 9108474View an overview of the desert world, Calderis. 9108475View an overview of the sub-sector capital, Meridian. 9108476View an overview of the jungle planet, Typhon Primaris. 9108477Close the Star Map. 9108478View the most pressing campaign goals that require your attention in detail. 9108479Review the Event Log to keep track of all recent events across Sub-Sector Aurelia. Gameplay tips can also be reviewed here. 9108480View the recent events on Calderis. 9108481View the recent events on Typhon Primaris. 9108482View the recent events on Meridian. 9108483Close the Event Log. 9108484Exit and save your current campaign. 9108485Force Commander 9108486Open the Squad Loadout Screen 9108487Tarkus 9108488Avitus 9108489Cyrus 9108490Thaddeus 9108491Davian Thule 9108492Campaign Rank 9108493Your current rank to the people of Subsector Aurelia. Open for more details. 9108494The planet you re currently orbiting, its status, and the state of Tyranid Infestation. 9108495Your overall campaign score. Defeat enemies and hold strategic assets to increase it. 9108496Deploy to current mission. 9108497Confirm current deployment selection. 9108498Tyranid Infestation 9108499AND 9108500Star Map 9108501Squad Loadout Screen 9108502Squad Deployment Screen 9108503Close the Planet Overview screen. 9108504Save the current campaign s progress. 9108505Save the current campaign s progress and return to the Main Menu Screen. 9108506Save the current campaign s progress and close the game. 9108507High Explosive Shells 9108508Volatile shells that deal devastating damage. 9108509Volatile shells that deal devastating damage. 9108510Click and select a target 9108512Adjust all settings to predefined values. 9108513OR 9108514Level 2 Webway Assembly 9108515Shimmer Orb 9108516All units inside the orb are immune to ranged damage, but are unable to fire their own ranged weapons for the duration of the effect. 9108517Equip accessory 9108518Improved Targeters 9108519Close the Menu. 9108520Select this squad. Click tab twice to focus your view on this leader. 9108521Improved Targeters 9108522Not Logged In 9108523Predefined Settings 9108524Close the Accolades Screen. 9108525Close the Squad Screen, accepting all changes to your squads. 9108526You cannot dispose of this item 9108527View gameplay tips. 9108528View all recent events and gameplay tips. 9108529View the recent events in Sub-Sector Aurelia. 9108530Heavy Bolter 9108531Terminator Armor 9108533Level 2 Webway Assembly 9108534The number of solar days that have passed in the Aurelian Campaign. 9108535Close the Mission Briefing Screen. 9108536Stikkbombs 9108537Close the Goal Briefing Screen. 9108538Battery Pack 9108539Increases the maximum energy of the Mek and grants the Ave A Taste ability, which allows the Mek to give Energy and Health to friendly units. 9108540Equip accessory 9108541Seismic Roar 9108542Area effect attack that knocks back enemies and poisons the immediate area. 9108543Charge 9108544Charge at targeted location, knocking over everything in the charge path. 9108545Click and target area 9108547Orbital Bombardment 9108548Call in a massive orbital strike capable of destroying even the heaviest units. 9108549Click and target area 9108550Add a Stamina point, increasing maximum Health and Health Regeneration. 9108551Add a Ranged point, increasing overall Ranged Damage. 9108552Add a Strength point, increasing overall Melee Damage and Melee Skill. 9108553Add a Will point, increasing maximum Energy and Energy Regeneration. 9108554Undo all recently spent Combat Discipline Points on this squad. 9108555Experience Bar 9108556The squad s progress towards the next level. 9108558Stamina Points 9108559The total points spent on Stamina. Each point increases Health and Health Regeneration and can unlock special traits for that squad. 9108560Ranged Points 9108561The total points spent on Ranged. Each point increases overall Ranged Damage and can unlock special traits for that squad. 9108562Strength Points 9108563The total points spent on Strength. Each point increases overall Melee Damage and Melee Skill and can unlock special traits for that squad. 9108564Will Points 9108565The total points spent on Will. Each point increases Energy and Energy Regeneration and can unlock special traits for that squad. 9108566Terminator Power Fist 9108567Terminator Power Fist 9108568Can Only be Replaced, Not Removed 9108571Storm Bolter 9108572Storm Bolter 9108573Can Only be Replaced, Not Removed 9108574Terminatus-pattern. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets. 9108575Level 2 Webway Assembly 9108576Enhanced Warp Jump Generator 9108577Reduces Teleport cooldown and increases Teleport range. Increases health of the Warp Spider Exarch. 9108578Equip armor 9108579Strategic Point 9108580Build this for additional power resource 9108581Increase power resource rate 9108582Power Add-on 9108583Power Add-on 9108584Psychic Shield 9108585Create a force field of psychic energy that protects the Warlock. 9108586Activate aura 9108587Champions Robe 9108590Activate aura 9108591Champions Robe 9108592Orbital Bombardment 9108593Call in a massive orbital strike capable of destroying even the heaviest units. 9108594Call in a massive orbital strike capable of destroying even the heaviest units. 9108595Click and target area 9108596Throw grenade to temporarily stun enemy units, preventing them from moving or firing. 9108597Cover an area with a devastating hail of high-explosive shells. 9108598Cover an area with a devastating hail of shells. 9108599Give in to righteous fury and become temporarily invulnerable. 9108601Call down a barrage from allied Imperial Guard artillery positions. 9108602Call down a barrage from allied Imperial Guard artillery positions. 9108603Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9108604Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9108605Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9108606Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9108607Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9108608Click and target area 9108610Slam the Dreadnought s mighty fist into the ground, damaging, knocking back and temporarily stunning enemies. 9108611Tyranid Warrior Boss 9108612Consume mass quantities! 9108613Tyranid Warrior 9108614Warrior 9108615Tyranicus Gladius 9108616Smash! Maim! Destroy! 9108617Tyranid Venomspitter Carnifex 9108618Lesser Carnifex with Venom Cannon 9108619Tyranicus Chameleo 9108621Razorback Heavy Bolter 9108622Activate a force field that absorbs damage by draining Energy. 9108623Slam the Dreadnought s mighty fist into the ground, damaging, knocking back and temporarily stunning enemies. 9108624Not usable with %1WARGEARTAG% 9108625Requires %1WARGEARTAG% 9108626Eliminate the Eldar on Typhon 9108627Find the Techpriest Camp on Typhon 9108630Warp Spider Armor - Common 9108631Warp Spider Armor - Epic 9108632Warp Spider Armor - Rare 9108633Eldar Shuriken Turret 9108634Shuriken Cannon 9108635Building 9108636Click an area then choose firing arc 9108637Plasma Cannon 9108638Jump Pack 9108639Plant an explosive which can be triggered remotely. Deals heavy damage to all targets in blast radius. 9108640Warpspider Armor 9108641Ranger Armor - Common 9108642Ranger Armor - Epic 9108643Ranger Armor - Rare 9108645Infestation (per point each day) 9108646Activate homing device, allowing reinforcements to be teleported directly to Cyrus s location. 9108649Complete "Greenskin Weaponsmith" 9108650Complete "Stolen Armor" 9108651Anointed Power Axe 9108700Capturing a Communications Relay on a planet will allow emplaced Planetary Defense Forces to focus Artillery Strikes to a specified location. 9108701Automated Foundries can be found on many worlds, assisting in the production of arms and munitions while serving the various needs of the populace. Securing them will grant additional support and allow the directed deployment of Tarantula Turrets during a mission. 9108702Shrines to the Emperor of Man dot the surface of many worlds and many believe are a direct conduit to the divine grace of the Golden Throne. The sanctity of these shrines is of the upmost importance and retaking them will allow for the channeling of their power to any squads deployed on the field of battle. 9108706Creates a large psychic storm, disrupting and damaging enemies in a large radius 9108708Battle Standard 9108709Bolter 9108710Iron Halo 9108711Missile Launcher 9108712Power Armor 9108713Scout Armor 9108714Sniper Rifle 9108715Teleport Pack 9108772Vanguard of the Hive 9108802Hive Infestation 9108864Victory reduces infestation (-3) 9108867Tyranid Carnifex Boss 9108868Smash! Maim! Destroy! 9108869Tyranid Carnifex 9108870Carnifex Alpha 9108871Tyranicus Voracio 9108878Nesting 9108879+5 Infestation on Expiry 9108880Advance to the next page of saved campaigns. 9108881Return to the previous page of saved campaigns. 9108882%1Planet% Infestation Increased 9108883Planetary Infestation +5 9108884Planetary Infestation +6 9108885Planetary Infestation +7 9108886Planetary Infestation +8 9108887Planetary Infestation +9 9108888Planetary Infestation +10 9108889A Hive Tyrant has successfully created a new hive on %1PLANET%. This has caused a large increase in the planet s infestation. 9108890Confirm campaign deletion - this action cannot be undone. 9108891Cancel this action. 9108892View Planetary Details 9108893Building 9108894Ravener Tunnel 9108895Pro Logic 9108896Piercing 9108897Fearful Evolution 9108903Grav Platform 9108904Mekboy 9108905Build Structures 9108906Click to build structures. 9108907Toggle on/off 9108908Charge 9108909Temporarily increase Dreadnought s movement rate. 9108918Plasma Cannon 9108920Deffgun 9108921Equips the Mek with a Deffgun. Effective against infantry. This weapon has limited firing arc and requires setup time. 9108922Equip heavy weapon 9108923Big Shoota 9108924Level 2 Teleporta Platform 9108925Beamy Deffgun 9108926Equips the Mekboy with a Beamy Deffgun. Effective against vehicles and large targets. This weapon has limited firing arc and requires setup time. 9108927Equip heavy weapon 9108930Command Teleport Pack; allows a Force Commander to forgo the need to approach the enemy in a frontal assault, relocating through the Warp. 9108931Strategic Asset 9108932Costly Loss/Expiry 9108933Succeed or lose the Array 9108934Numerous Howling Banshees are part of the war host. 9108935Weapons platforms can do heavy damage to generators. 9108940Limit 1 9108941Huge Hammer 9108942Level 2 Teleporta Platform 9108943Warp Spiders may teleport to attack from the rear. 9108944Ripper swarms are vulnerable to flames. 9108945Tyranids with Barbed Stranglers can suppress defenders. 9108946Eldar Rangers may provide sniper support from long range. 9108947A powerful beast leads the swarm. 9108948The war host is led by an especially potent Eldar. 9108949The marauding Orks are led by an uncharacteristically strong boss. 9108950Ork burnas and rokkits pose a threat to the generators. 9108951Eldar laser technology is lethal to the generators. 9108952Spore mines and psychic blasts can destroy generators. 9108953Explosives can cause collateral damage to generators. 9108954Orks may fall back but will regroup and return. 9108955Ork Stikkbommaz target units in cover or buildings. 9108956Rites of Repair can restore damaged generators and turrets. 9108957Rites of Repair 9108960Recovery Accessory 9108961Repairs vehicles, turrets, and generators 9108962Rites of the Machine God that allow for the field repair of vehicles, power generators and Tarantula sentry guns. 9108963Succeed or lose the Foundry 9108964Succeed or lose the Shrine 9108965Burrow 9108966Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away any nearby enemies. 9108967Click to activate 9108968Super-Elite 9108969Enemy forces are very powerful. 9108970NPC Loota Boy Armor - Epic 9108971MK VII Aquila Armor 9108972Armor Rating 2 9108973DEFAULT Armor 9108974Can Only be Replaced, Not Removed 9108975NPC Loota Boy Armor - Epic 9108976MK VII Aquila Armor 9108977Armor Rating 2 9108978DEFAULT Armor 9108979Can Only be Replaced, Not Removed 9108980Secure and hold strategic assets across the sub-sector 9108982Hold the Sector (%1SOFAR%/%2TOTAL% days) 9108983Hold the sub-sector until the Litany of Fury arrives with the Chapter fleet. 9108984Orbital Bombardment 9108985Call in a massive orbital strike capable of destroying even the heaviest units. 9108986Call in a massive orbital strike capable of destroying even the heaviest units. 9108987Click and target area 9108992Only one use. 9108993Play Cooperatively? 9108995Yes (%1SecondsRemaining%) 9108996No 9108998Plasma Cannon 9108999Plasma Cannon 9109000Adrenal Gland Warrior 9109001Astartes MK Vb 9109002340 Damage 9109003Adrenal Gland Hormagaunt Termagant 9109004Astartes MK Vb 9109005340 Damage 9109006Adrenal Gland Hive Tyrant 9109007Astartes MK Vb 9109008340 Damage 9109009Can project a force field that uses Energy to absorb damage 9109010Can project a force field that uses Energy to absorb damage 9109012Can project a force field that uses Energy to absorb damage 9109013Can project a force field that uses Energy to absorb damage 9109014Can project a force field that uses Energy to absorb damage 9109015Can project a force field that uses Energy to absorb damage 9109016Can project a force field that uses Energy to absorb damage 9109017Can project a force field that uses Energy to absorb damage 9109018Can project a force field that uses Energy to absorb damage 9109019Can project a force field that uses Energy to absorb damage 9109020Can project a force field that uses Energy to absorb damage 9109021Grants the Teleport ability 9109022Grants the Teleport ability 9109023Grants the Teleport ability 9109024Grants the Teleport ability 9109025Grants the Teleport ability 9109026Grants the Teleport ability 9109027Grants the Teleport ability 9109028Grants the Teleport ability 9109029Grants the Teleport ability 9109030Grants the Teleport ability 9109031Grants the Teleport ability 9109032Grants the Teleport ability 9109033Grants the Teleport ability 9109034Grants the Teleport ability 9109035Grants the Rally ability 9109036Grants the Rally Ability 9109037Grants the Rally ability 9109038Grants the Rally ability 9109039Grants the Rally ability 9109040Grants the Rally ability 9109041Grants the Rally ability 9109042Grants the Rally ability 9109043Grants the Rally ability 9109044Grants the Rally ability 9109045Grants the Rally ability 9109046Grants the Rally ability 9109047Now I m Angry 9109048Boost the damage you do. (Damage to the Warboss charges this ability.) 9109049Click to activate 9109050Click to activate 9109051Disruptive melee unit 9109052Infantry 9109053Infantry 9109054Click and target area 9109055Imperial Guardsman 9109056Imperial Guardsman 9109057Imperial Guardsman 9109058Imperial Guardsman 9109059Imperial Guardsman 9109063Imperial Guard Squad 9109064Light Infantry 9109067Storm Trooper Squad 9109068Veteran Infantry 9109081Purification Rites 9109082When the Apothecary uses the Heal ability on an ally or himself, enemies nearby will be knocked back and take damage. 9109083Equip accessory 9109084Tyrant Talons 9109085Artillery Strike 9109086Call down a barrage from allied Imperial Guard artillery positions. 9109087Call down a barrage from allied Imperial Guard artillery positions. 9109088Click and target area 9109089Eliminate the attackers 9109090Charge 9109091Charge at targeted location, knocking over everything in the charge path. 9109092Click and target area 9109093Fire Prism Pilot 9109094Guardian 9109095Equip bolter 9109104Does not require reloading 9109105Cyclone Missile Barrage 9109106Fire a cluster of missiles to damage all targets in a large area. 9109107Click and target an area 9109108Heavy Flamer 9109109The Heavy Flamer is effective against infantry in cover or buildings. Grants the Cleansing Flame ability. 9109110Equip heavy flamer 9109111Flamer 9109112%1SQUAD% 9109113%1SQUAD% and %2SQUAD% 9109114%1SQUAD%, %2SQUAD% and %3SQUAD% 9109115%1SQUAD%, %2SQUAD%, %3SQUAD% and %4SQUAD% 9109134All infantry squads 9109135all squads 9109141Usable by the Force Commander 9109142Usable by Tarkus 9109143Usable by Cyrus 9109144Usable Avitus 9109145Usable by Thule 9109146Usable by Thaddeus 9109147Usable by the Force Commander and Tarkus 9109148Usable by the Force Commander and Avitus 9109149Usable by the Force Commander and Thaddeus 9109150Usable by the Force Commander, Tarkus, Avitus and Cyrus 9109151Usable by all infantry 9109152Usable by all squads 9109153Default weapon for the Force Commander 9109154Default weapon for Tarkus 9109155Default weapon for Avitus 9109158Merciless Strike 9109159Lash out at a specified target with an explosive short-ranged melee attack. 9109160Lash out at a specified target with an explosive short-ranged melee attack. 9109161Click and target location 9109166Ethereal Slash 9109167A devastating slam that deals damage in an area around the Warlock 9109168A devastating slam that deals damage in an area around the Warlock 9109171Slugga Boy 9109172Basic infantry of feral Orks. 9109173Feral Ork Boyz 9109174Feral Boyz 9109175Ork Mob 9109176Shoota Boy 9109177Sector Update 9109178Level 2 Hive 9109179Adrenal Glands 9109180Increases Warrior health and damage, also allowing them to destroy vehicles in melee. Nearby melee Tyranids receive health bonuses. 9109181Trigger biomorph 9109182Ethereal Slash 9109183Slash enemies from a distance. 9109185Fire Prism 9109186Eldar Tank 9109187Fire Prism 9109188Fire Prism 9109189Eldar Heavy Grav Tank 9109190Dual Shuriken Catapult 9109191Heal 9109192Heal a targeted squad. This ability improves as the Apothecary gains levels. 9109193Click and target ally 9109194Purification Vials 9109195Purification Rites 9109196Purification Vials 9109197Purification Vials 9109198Purification Vials 9109200Holy Vigor 9109201With increased vigor, Thule s abilities can be used more often. 9109202With increased vigor, Thule s abilities can be used more often. 9109203Battle Lust 9109204Thule regains Energy for every enemy he kills. 9109205Thule regains Energy for every enemy he kills. 9109207No records exist of the Blood Ravens’ own Primarch, a fact that drives their number to a ceaseless search for knowledge. With none to dedicate the chapter’s past history to, the Great Father blessed this Assault Cannon to all of those legendary forefathers of the Space Marines. 9109208Zeal of the Primarchs 9109209%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby enemy %3ARMORTYPE% 9109210%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby enemy %3ARMORTYPE% for %4TIME% seconds 9109211%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3ARMORTYPE% 9109212%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3ARMORTYPE% for %4TIME% seconds 9109213%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby %3RACE% %4ARMORTYPE% 9109214%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby %3RACE% %4ARMORTYPE% for %5TIME% seconds 9109215%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3RACE% %4ARMORTYPE% 9109216%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3RACE% %4ARMORTYPE% for %5TIME% seconds 9109217+%1DAMAGE% Damage to all nearby enemy %2ARMORTYPE% 9109218+%1DAMAGE% Damage per second to all nearby enemy %2ARMORTYPE% for %3TIME% seconds 9109219+%1DAMAGE% Damage to %2ARMORTYPE% 9109220+%1DAMAGE% Damage per second to %2ARMORTYPE% for %3TIME% seconds 9109221+%1DAMAGE% Damage to all nearby %2RACE% %3ARMORTYPE% 9109222+%1DAMAGE% Damage per second to all nearby %2RACE% %3ARMORTYPE% for %4TIME% seconds 9109223+%1DAMAGE% Damage to %2RACE% %3ARMORTYPE% 9109224+%1DAMAGE% Damage per second to %2RACE% %3ARMORTYPE% for %4TIME% seconds 9109225buildings 9109226defensive buildings 9109227light buildings 9109228commanders 9109229heavy infantry 9109230infantry 9109231vehicles 9109232Techpriests on Typhon 9109233Techpriests have located a powerful Astronomic Array on Planet Typhon. This array can identify a weakness in the Tyranid Hive Fleet. 9109234Flesh Hook 9109235Power Sword - Ranger 9109238Not Used 9109249To Defeat the Hive 9109250You have a three part plan to defeat the Tyranids. You must find a weakness in the Hive Fleet, develop a poison to use against it, and secure the facilities to build the resulting weapons. 9109251Orks Attack Techpriests 9109252The Ork Gorwazza and his band are headed straight for the Techpriest base camp on Mt. Siccaris. If the Techpriests are killed, you may never locate the Astronomic Array. 9109253Orks Seek Array 9109254An Ork named Rippa-Splitta has stolen the dataslate with the location of the Astronomic Array and vanished into the jungle. Seek out his lieutenants to find the Array. 9109255Locate Rippa-Splitta or his lieutenants 9109256You have located Blitzzagga, an Ork Mek and lieutenant of Rippa-Splitta. He is your only lead in the search for the astronomic array and finding a weakness in the Hive Fleet. 9109257Confront Blitzzagga 9109258Mek Blitzzagga revealed that Rippa-Splitta s chief lieutenant is an Ork named Deff Driva. He is now your lead in the search for the astronomic array and finding a weakness in the Hive Fleet. 9109259Locate and confront Deff Driva 9109260Rippa-Splitta Located 9109261Thanks to your battle against Deff Driva, you have located the Ork Rippa-Splitta in Green Tooth Gorge on Typhon. He has the location of the astronomic array you must secure. 9109262Astronomic Array Located 9109263You finally have the location of the astronomic array. You must obtain the data from this array to find a weakness in the hive fleet. 9109264Hive Weakness Located 9109265The data you recovered from the astronomic array has allowed you to locate massive Tyranid ship controlling the Hive Fleet. You are a major step closer to victory. 9109266Primary Hive 9109267To develop a weapon to poison the Hive Fleet, you must obtain a bio-toxin sample from a primary Tyranid hive. To locate such a hive, you must obtain samples from key Tyranid creatures. 9109268Defeat Tyranids marked as "Prime Gene Samples" 9109269You have obtained an important Tyranid gene sample. Continue targeting prime gene samples to locate a primary hive. 9109270Defeat Tyranids marked as "Prime Gene Samples" 9109271Hive Located 9109272You have located a primary Tyranid hive in the depths of Typhon s Ladon Swamplands. A bio-toxin sample taken from it will allow you to create a weapon to attack the hive fleet. 9109273Complete "Into the Hive." 9109274Bio-Toxin Obtained 9109275You have obtained the necessary bio-toxin sample from the Tyranid Hive. You can now develop a weapon with which to strike at the Hive Fleet. You are a major step closer to victory. 9109276Eldar Plans 9109277Eldar have now been reported across the sub-sector. They may be continuing their plan with the Orks on Calderis and Typhon, but are also active on Meridian. Break their activities on the recruiting worlds once and for all. 9109278Uncover the Eldar plan 9109279Angel Forge 9109280In order to produce the weapons needed to defeat the Tyranid invasion, you must secure Angel Forge, a massive factory complex on Planet Meridian. 9109281Meridian is the capital of the sub-sector and home to billions of Imperial citizens. Travel there to obtain access to Angel Forge, where you can manufacture the weapon to defeat the Tyranids. 9109282The Eldar have launched a series of raids across Meridian. Assist the local forces in stopping them in order to obtain access to Angel Forge. 9109283Idranel 9109284The Warlock Aurian referred to another Eldar named Idranel. He or she may be the leader of Eldar activities in the sub-sector. Chapter Librarians are searching for data on this alien. 9109285Eldar and Angel Forge 9109286You have uncovered evidence that the Eldar are targeting Angel Forge on Meridian. The reasons why are unclear, but this threatens your plan to produce weapons against the Tyranids. 9109287Idranel of Ulthwe 9109288Chapter records have identified Idranel as a powerful Eldar Farseer. She is the leader of their activities in the sub-sector and must be eliminated. 9109289Locate Farseer Idranel 9109290All Quiet on Meridian 9109291Eldar raids on Meridian have ceased and your scans detect no Tyranid presence there. The sector governor is refusing to grant you speedy access to Angel Forge, however. 9109292Eldar Trickery 9109293The Eldar somehow deceived Meridian s sensors and masked the Tyranids approach. You have countered their tricks, but the Tyranids are now invading the planet in full force. 9109294Secure assets on Meridian. 9109295Defeat the Tyranid invaders. 9109296Idranel Located 9109297Farseer Idranel has been located on Meridian. She is the Eldar leader in the sector and must be defeated before she can threaten Angel Forge and the rest of Meridian. 9109298Idranel Escapes 9109299Farseer Idranel has escaped her fate, warping away just before you were to deliver the killing blow. She will surely return. 9109300Angel Forge Under Attack 9109301A mighty Tyranid swarm is headed straight for Angel Forge. The massive defensive gate protecting the forge has somehow opened and Ork raiders are also attacking. Only you can save Angel Forge. 9109302Ork Looters 9109303You have closed Angel Gate, but Orks are moving to raid valuable stores nearby. They must be stopped or they will put the Forge at risk again. 9109304Angel Forge Secure 9109305With Idranel defeated and Governor Vandis deposed, you have secured access to Angel Forge. There, you can manufacture the weapons needed to strike at the Tyranid Hive Fleet. You are a major step closer to victory. 9109306Chapter Fleet Approaching 9109307Gabriel Angelos and the Blood Ravens Fleet are mere days away from the sub-sector, where they can use the data and weapons you have obtained to attack the Hive Fleet. You must hold the sector until they arrive. 9109308Secure assets across the sector 9109309Hold out until the fleet arrives. 9109310The Warboss 9109311You have located Warboss Bonesmasha, the mighty Ork who has led the Greenskin invasion of Calderis and Typhon. Strike at him to end that threat once and for all. 9109312Complete "Raid Against the Warboss" 9109313The Avatar of Khaine 9109314The mad Eldar have summoned the daemonic Avatar on Typhon. This fiery incarnation of an alien God is their ultimate weapon. 9109315Complete "The Wailing Doom" 9109316Chapter Fleet Lost 9109317The Hive Mind has blocked Gabriel Angelos and his fleet from emerging from the Warp. This is a great blow to the Blood Ravens, but has forced the Hive Fleet into a vulnerable position. 9109318You have one chance to deliver a killing blow to the central Hive Ship while it feeds on Typhon. You will strike at the base of the great capillary tower it feeds from and deliver the poison manufactured at Angel Forge. Imperial Guard veterans from Meridian will provide support, but this is the ultimate battle. 9109319Complete "The Last Stand" 9109320Calderis Update 9109321Typhon Update 9109322Meridian Update 9109325Holo-field 9109326Camouflages units in an area for a period of time. 9109327Click and target area 9109329Click and target enemy vehicle 9109330And They Shall Know No Fear 9109331Temporarily receive less damage, knockback enemy melee units and gain suppression immunity, but move more slowly. (Damage to the squad charges this ability.) 9109332Click to activate 9109334Kustom Shoota 9109337Click to activate 9109346Ork Invasion 9109347Calderis is currently facing a massive Ork invasion that threatens to spill over to the entire sector. 9109348Stop the Ork Invasion 9109349Captain Thule needs you to travel to Typhon to stop the Eldar from stirring up another Ork Invasion. 9109350Eliminate all insurgents 9109351Captain Thule needs you to return to Calderis to help protect the capital from a major Ork offensive. 9109352Protect the Capital 9109353Tyranid Invasion 9109354A massive Tyranid hive fleet is descending on the sector. All life will be lost if your strike force doesn t find a way to stop them. 9109355Secure supply lines on Typhon 9109356Wait for Chapter Command to respond 9109357Captain Thule Poisoned 9109358Captain Thule was grievously wounded in the fight with the Tyranid Warrior. The deadly venom from the Warrior has caused him to slip into a coma. 9109359Locate the Warrior 9109360Press the Advantage 9109361Your initial assault has the Orks scattered and backpedaling. Use this opportunity to press into their flank and secure a vital supply route. 9109362Hidden Enemy 9109363Someone appears to be stirring up the Orks and pointing them at vital targets. Finding this hidden enemy is the key to stopping the Ork invasion once and for all. 9109364Eliminate Skykilla and Gutrencha 9109365Search for clues 9109366Eldar Presence 9109367The Eldar are stirring up the Orks in the sector, and trying to stir up a massive Waaaghh! Why they are doing this is a mystery, but Captain Thule fears the worst. 9109368Capital Under Siege 9109369The Orks are attacking the capital on Calderis. The entire planet will fall if you do not stop them. 9109370Hold the gate 9109371Thule s Attacker Located 9109372The Warrior that wounded Davian Thule has been located. Locate it, and destroy it to get a venom sample that may bring Captain Thule out of his coma. 9109373Eldar Inciting the Orks 9109374The Eldar are inciting the Orks on Typhon as well. Captain Thule needs you to travel to Typhon and terminate their agent on Typhon. 9109375Ork Invasion Stirring 9109376The Orks on Typhon are starting to rally around an assassin known as Bakstabba. This Ork leader must be eliminated before he can rally more Orks to his cause. 9109377Supply Lines Jeopardized 9109378An Eldar Ranger is leading raiding parties that are endangering supply lines on Typhon. Eliminate him with extreme prejudice. 9109381Click to activate 9109395Toggle On/Off 9109405Toggle On/Off 9109406Level 2 Hive 9109413Witchblade 9109414Level 2 Teleporta Platform 9109416Secure Those Strategic Assets 9109417Most regions contain special strategic assets which you can secure to gain valuable benefits. This includes unique wargear and abilities, bonuses when completing missions, and extra mission intelligence. 9109418There are three types of these assets Communication Arrays, Automated Foundries, and Imperial Shrines. 9109419When you secure a strategic assets, the Strike Cruiser deploys generators to power them. These generators remain on the ground after you leave and keep the asset secured. 9109420The Strike Cruiser can only provide one set of generators per deployment, however. To secure more, you need to return to the map on a later deployment. 9109421The enemy may launch an attack on your secured assets, prompting a distress signal for a Defense Mission. Complete these missions before they expire to ensure you do not lose the assets and the benefits it provides. 9109422Strategic Assets = Killer Wargear 9109423The Rosarius, Locator Beacon, and Signum are wargear items granted the first time you secure an Imperial Shrine, Automated Foundry, or Communication Array, respectively. 9109424Each item grants a powerful ability, but they all have limited uses per deployment. Capture more of the corresponding strategic asset on the planet you are orbiting to have more uses when launching a mission. 9109425For example, the Signum grants the Artillery Strike ability. Capturing Communication Arrays on Calderis will boost the number of artillery strikes you can use when on Calderis. 9109426Communication Arrays grant you many benefits 9109427They grant you the Signum, an item that allows you to call in disruptive Artillery Strikes. The more secured Arrays on a planet, the more uses per deployment. 9109428They provide bonus intelligence, such as enemy weaknesses. This intel appears on mission briefings if you control Arrays on that planet. 9109429They provide additional ordnance during Defense mission. The more Arrays you have secured across the sector, the more special abilities you will have during Defense missions. 9109430Imperial Shrines grant you many benefits 9109431They grant you the Rosarius, an item that allows you to make all your squads temporarily invincible. The more secured Shrines on a planet, the more uses per deployment. 9109432They slow the rate at which aliens are able to infest that planet, allowing you to better defend the sector. 9109433If you secure enough Shrines across all planets, you receive bonus experience upon completing each mission. 9109434Automated Foundries grant you many benefits 9109435They grant you the Locator Beacon, an item that allows you to deploy turrets during missions. The more secured Foundries on a planet, the more uses per deployment. 9109436They contribute to your chance to earn additional deployments in a solar day -- a bonus appears on the debrief screen at the end of a successful mission. 9109437If you secure enough Foundries across all planets, the requirements for earning extra deployments is reduced for all missions. 9109438Communication arrays are ancient relics that can broadcast signals across an entire continent. Capturing a communication array provides several benefits that will help you in the campaign. To secure the array, select a squad and right click on the array. 9109439Generators 9109440You have deployed generators around the communication array you just secured. These generators power the array and keep it under your control. You can only deploy generators once per mission, so you won t be able to secure additional strategic objectives until your next mission. 9109441You have acquired a Signum. A Signum allows you to call in artillery strikes from nearby Imperial Guard batteries. Capturing additional arrays on this planet will allow you to call in additional strikes per mission when on this planet. You can equip the Signum when you return to the strike cruiser. 9109442Additional Benefits 9109443Communication arrays provide you with additional intel in mission briefings. The more arrays you control, the more intel you will receive. Controlling numerous arrays across all planets also increases available ordnance during defend missions. 9109444Imperial shrines are temples dedicated to the Emperor of Man. They channel the powerful psychic energies that are generated by the devotion of Imperial citizens. Capturing a shrine will offer many benefits over the course of the campaign. To secure the shrine, select a squad and right click on the shrine. 9109445You have deployed generators around the shrine you just secured. These generators power the shrine and keep it under your control. You can only deploy generators once per mission, so you won t be able to secure additional strategic objectives until your next mission. 9109446You have acquired a Rosarius. The Rosarius is a holy relic and offers temporary invulnerability. Capturing additional shrines on this planet will allow you to use the Rosarius more than once per mission on this planet. You can equip the Rosarius when you return to the strike cruiser. 9109447Imperial shrines provide you with multiple benefits. Shrines reduce the rate that enemies can invade the planet, and reduce the effects of their invasion. Controlling several shrines also provides an experience bonus at the end of each mission. 9109448Automated foundries are prized relics from the past that are capable of mass production on a scale that dwarfs current technology. Capturing a foundry provides several benefits that will help you in the campaign. To secure the foundry, select a squad and right click on the foundry. 9109449You have deployed generators around the foundry you just secured. These generators power the foundry and keep it under your control. You can only deploy generators once per mission, so you won t be able to secure additional objectives until your next mission. 9109450You have acquired a Locator Beacon. Locator Beacons allow you to call down automated turrets. Capturing additional foundries on this planet will allow you use the Locator Beacon additional times in a mission on this planet. You can equip the Locator Beacon when you return to the strike cruiser. 9109451Automated foundries provide you with a bonus at the end of each mission that makes it easier to gain additional deployments in the same solar day. Multiple deployments in a solar day are your best chance of staying ahead of the enemy, and pushing back the invasion. Controlling multiple foundries will also lower the requirements for multiple deployments. 9109452The array you ve secured is under attack by the enemy. You need to protect the generators that power the array and hold out until the enemy s attack is exhausted. 9109453The shrine you ve secured is under attack by the enemy. You need to protect the generators that power the shrine and hold out until the enemy s attack is exhausted. 9109454The foundry you ve secured is under attack by the enemy. You need to protect the generators that power the foundry and hold out until the enemy s attack is exhausted. 9109455Defense Ordnance 9109456You have access to different types of ordnance for defend missions. How many types of ordnance you have depends on the number of Communications Arrays you control. You always have access to automated turrets. Additional arrays will unlock new ordnance types. 9109457Gabriel Angelos 9109458Right-click to have infantry enter this structure. 9109459Right-click to have infantry enter this structure. 9109460Right-click to have infantry enter this structure. 9109461Right-click to have infantry enter this structure. 9109462Right-click to have infantry enter this structure. 9109463Right-click to have infantry enter this structure. 9109464Ork Structure 9109465Ork Structure 9109466Ork Structure 9109467Ork Guard Tower 9109468Ork Structure 9109469Ork Guard Tower 9109470Choppa 9109471Tyranid Invisible Warrior 9109472 9109473 9109474Force Commander 9109475Terminator Squad 9109476Infantry 9109477Infantry 9109478Foundry Bonus 9109479Each Automated Foundry secured on this planet adds to your overall mission performance. 9109480Bonus Deployment 9109481Achieve this mission performance to be awarded an extra deployment for this campaign day. 9109484Astronomic Array 9109485Power Generator 9109486Secures the nearby strategic asset 9109487Blood Ravens 9109488Blood Ravens Chapter 9109489Dark Angels 9109490Dark Angels Chapter 9109491White Scars 9109492White Scars Chapter 9109493Space Wolves 9109494Space Wolves Chapter 9109495Imperial Fists 9109496Imperial Fists Chapter 9109497Blood Angels 9109498Blood Angels Chapter 9109499Iron Hands 9109500Iron Hands Chapter 9109501Ultramarines 9109502Ultramarines Chapter 9109503Salamanders 9109504Salamanders Chapter 9109505Raven Guard 9109506Raven Guard Chapter 9109507Black Templars 9109508Black Templars Chapter 9109509Bad Moonz Clan 9109510Bad Moonz 9109511Death Skulls Clan 9109512Death Skulls 9109513Evil Sunz Clan 9109514Evil Sunz 9109515Goffs Clan 9109516Goffs 9109517Blood Axes Clan 9109518Blood Axes 9109519Snake Bites Clan 9109520Snake Bites 9109521Goldtoofs Warband 9109522Goldtoofs 9109523Bigchoppaz Warband 9109524Bigchoppaz 9109525Speed Freak Kult 9109526Speed Freaks 9109528Ulthwe 9109529Craftworld Ulthwe 9109530Iyanden 9109531Craftworld Iyanden 9109532Alaitoc 9109533Craftworld Alaitoc 9109534Biel-Tan 9109535Craftworld Biel-Tan 9109536Saim-Hann 9109537Craftworld Saim-Hann 9109538Yme-Loc 9109539Craftworld Yme-Loc 9109540Altansar 9109541Craftworld Altansar 9109542Lugganath 9109543Craftworld Lugganath 9109544Il-Kaithe 9109545Craftworld Il-Kaithe 9109546Iybraesil 9109547Craftworld Iybraesil 9109548Leviathan 9109549Hive Fleet Leviathan 9109550Leviathan Variant 9109551Hive Fleet Leviathan Variant 9109552Leviathan Variant 2 9109553Hive Fleet Leviathan Variant 2 9109554Kraken 9109555Hive Fleet Kraken 9109556Behemoth 9109557Hive Fleet Behemoth 9109559Kaelor 9109560Craftworld Kaelor 9109561Flesh Tearers 9109562Flesh Tearers Chapter 9109563Blood Angels Death Company 9109564Dark Angels Deathwing 9109565Crimson Fists 9109566Crimson Fists Chapter 9109567Silver Skulls 9109568Silver Skulls Chapter 9109569Colossus 9109570Hive Fleet Colossus 9109571Hydra 9109572Hive Fleet Hydra 9109573Jormungandr 9109574Hive Fleet Jormungandr 9109575Tiamet 9109576Hive Fleet Tiamet 9109577Ophidia 9109578Hive Fleet Ophidia 9109579Ouroboris 9109580Hive Fleet Ouroboris 9109581Kraken Splinter Fleet 9109582Leviathan Splinter Fleet 9109583Behemoth Splinter Fleet 9109584Harbinger 9109585Apophis 9109586Dagon 9109587Perseus 9109588Locust 9109589Scarabus 9109590Hive Fleet Harbinger 9109591Hive Fleet Apophis 9109592Hive Fleet Dagon 9109593Hive Fleet Perseus 9109594Hive Fleet Locust 9109595Hive Fleet Scarabus 9109596Behemoth - Prandium Tendril 9109597Behemoth - Macragge Tendril 9109598Behemoth - Tyran Tendril 9109599Behemoth - Thadros Tendril 9109600Behemoth - Phall Tendril 9109601Behemoth - Valos Tendril 9109602Kraken - Ichar Tendril 9109603Kraken - Devlan Tendril 9109604Kraken - Darson Tendril 9109605Kraken - Graia Tendril 9109606Kraken - Lamarno Tendril 9109607Kraken - Miral Tendril 9109608Kraken - Moloch Tendril 9109609Kraken - Kreel Tendril 9109610Kraken - Sotha Tendril 9109611Kraken - Veridian Tendril 9109612Leviathan - Octavius Tendril 9109613Leviathan - Gryphonne Tendril 9109614Leviathan - Tarsis Tendril 9109615Leviathan - Valedor Tendril 9109616Leviathan - Capilene Tendril 9109617Leviathan - Tesla Tendril 9109618Leviathan - Carpathia Tendril 9109621Hotkey %1HOTKEY% 9109622Warp Field 9109623Activate a protective shield. 9109624Click and target ally 9109629Move Avitus near the beacon 9109630Angels of Absolution 9109631Angels of Absolution Chapter 9109632Angels of Redemption 9109633Angels of Redemption Chapter 9109634Angels of Vengence 9109635Angels of Vengence Chapter 9109636Marauders 9109637Marauders Chapter 9109638Rampagers 9109639Rampagers Chapter 9109640Storm Lords 9109641Storm Lords Chapter 9109642Angels Encarmine 9109643Angels Encarmine Chapter 9109644Angels Sanguine 9109645Angels Sanguine Chapter 9109646Angels Vermillion 9109647Angels Vermillion Chapter 9109648Blood Drinkers 9109649Blood Drinkers Chapter 9109650Red Talons 9109651Red Talons Chapter 9109652Brazen Claws 9109653Brazen Claws Chapter 9109654Novamarines 9109655Novamarines Chapter 9109656White Consuls 9109657White Consuls Chapter 9109658Black Consuls 9109659Black Consuls Chapter 9109660Preators of Orpheus 9109661Preators of Orpheus Chapter 9109662Genesis 9109663Genesis Chapter 9109664Revilers 9109665Revilers Chapter 9109666Raptors 9109667Raptors Chapter 9109668Ravener Tunnel 9109669Tyranid Tunnel that allows infantry to travel through. 9109670Ravener Tunnel 9109671Building 9109672Move at increased speed for a brief period. 9109673"Never forget the sacrifices your brothers have made. Their blood is your blood." From the sermons of Chaplain Mikelus 9109674MkIIIb Terminator Issue. Integrated into Terminator armor, this mighty power fist delivers devastating strikes against the enemies of man. Effective against infantry and armor alike. 9109679You have gained a new rank! 9109680You have earned a new rank! 9109681You have reached the next army level! 9109682Your %1RACE% army level is now 9109683Your %1RACE% army level is now 9109684Your %1RACE% army level is now 9109685Your %1RACE% army level is now 9109686Your %1RACE% army level is now 9109687Your %1HERO% is now 9109688Rank %1RANK_NUM% %2RANK_NAME% 9109689Your %1SQUADS% army now equips 9109690Your %1SQUADS% now equip 9109691%1WARGEAR% 9109693Witchblade 9109695Runes of Reaping 9109696Capillary Tower 9109697Capillary Tower 9109698Capillary Tower 9109700Blood Runes 9109702Runes of Reaping 9109705Grants the Rally ability 9109707Can hit multiple targets 9109708Thrown Weapon 9109709Thrown Weapon 9109710Thrown Weapon 9109711Limited Use 9109712Limited Use 9109713Limited Use 9109714Limited Use 9109715Heals all nearby allies 9109716Limited Use 9109717Limited Use 9109718Thrown Weapon 9109719Laurels of Command 9109720Allows reinforcements to arrive via drop pod. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it. 9109721Damages targets at impact point 9109722Thrown Weapon 9109723Can hit multiple targets 9109728Merciless Strike 9109729Lash out at a specified target with an explosive short-ranged melee attack. 9109730Lash out at a specified target with an explosive short-ranged melee attack. 9109731Click and target location 9109732Assault Jump 9109733Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9109734Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9109735Click and target area 9109736Cyclone Missile Launcher 9109737Auxiliary Weapon 9109738+1 to Ranged Combat Discipline 9109739These weapons, fitted to the ancient and mighty suits of Tactical Dreadnought Armor, are essentially large racks of missiles enabling the Terminator Marine to engage vehicular and infantry targets. 9109742To save your progress in Dawn of War II, you must create a profile. 9109744Create a profile now 9109749--RICH PRESENCE XLAST 9109750-- Campaign 9109751{(C)PRES_CTX_CAMPAIGN_NAME}, Level {(P)PRES_PROP_CAMPAIGN_LEVEL} 9109752Day {(P)PRES_PROP_DAY_NUMBER} - {(C)PRES_CTX_CAMPAIGN_STATUS} 9109753-- Idle 9109754Idle 9109755-- Main Menu 9109756Main Menu 9109757--Ranked Game 9109758Ranked Game 9109760Skirmish Game 9109761Multiplayer Game 9109762{(C)PRES_CTX_VICTORY_CONDITION} - {(C)PRES_CTX_MAP_NAME} 9109763CTXS_CAMPAIGN_ELDAR- Eldar 9109764CTXS_CAMPAIGN_ORK - Ork 9109765CTXS_CAMPAIGN_SPACE_MARINE - Space Marine 9109766CTXS_CAMPAIGN_STATUS_FIGHTING_ELDAR - Fighting Eldar 9109767CTXS_CAMPAIGN_STATUS_FIGHTING_ORKS - Fighting Orks 9109768CTXS_CAMPAIGN_STATUS_SPACE_MARINES - Fighting Space Marines 9109769CTXS_CAMPAIGN_STATUS_FIGHTING_TYRANIDS - Fighting Tyranids 9109770CTXS_CAMPAIGN_STATUS_MERIDIAN - Orbitting Meridian 9109771CTXS_CAMPAIGN_STATUS_TYPHON - Orbitting Typhon 9109772CTXS_CAMPAIGN_TYRANID - Tyranid 9109773CTXS_CAMPGAIN_STATUS_CALDERIS - Orbitting Calderis 9109774CTXS_CAMPGAIN_STATUS_CALDERIS - Victory Point 9109775(2p) Siwal Frontier 9109776(2p) Legis High Stratum 9109777(2p) Green Tooth Jungle 9109778(6p) Capital Spire 9109779This will permanently delete this replay file. Are you sure you want to proceed? 9109780Choose your language 9109783No Multiplayer Privilege 9109784Multiplayer privileges have been disabled on your account. 9109785Level 2 Webway Assembly 9109786Army Level 9109787Army Experience Required %1EXPERIENCE_REQUIRED% 9109788Army Level %1LEVEL% 9109789Army Level %1LEVEL% - %2CLASS% 9109790Next Army Level 9109791%1EXP% RP 9109794Fires a burst of concentrated psy energy at a target 9109795igguy 9109798Kustom Shoota 9109799Notice 9109800Connection to authentication server has been lost. Please ensure the Steam client is running. 9109801Notice 9109802You must be connected to the authentication server to play multiplayer. Please ensure the Steam client is running in online mode. 9109803Deploy Tarantula 9109804Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9109805Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9109806Click and target location 9109807Tankbusta Bomb 9109808Throw a bomb that sticks to wagons. Damages and disables vehicles. 9109809Throw stickybomb to damage and disable a vehicle 9109810Click and target enemy vehicle 9109811Scout Marine 9109813Armor 9109814Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9109820Power Armor 9109821You require more Requisition 9109822You require more Power 9109823You require more Energy 9109824Population Capacity Reached 9109825You require more Waaagh! Stomp and kill! 9109826You require more Zeal. Exterminate your enemies! 9109827You require more Psychic Might. Kill your enemies. 9109828You require more Biomass. Attack your enemies. 9109829A version of Dawn of War II is currently running. You must close all open instances of Dawn of War II before you can begin the install. 9109830An error occurred while configuring essential DirectX components. The install cannot continue. Please contact THQ technical support. 9109831Play Dawn of War II 9109832Read compatibility notes, game tips, and release notes for Dawn of War II 9109833Play 9109834Home Page 9109835http //www.dawnofwar2.com 9109836Support 9109837http //support.thq.com/ 9109838Register 9109839http //www.dawnofwar2.com/register 9109840View Readme 9109841Create and edit skirmish, multiplayer, and single-player maps 9109842Configuring DirectX 9109843Creating the installation directory 9109844Configuring uninstall information 9109846Installing the Microsoft C/C++ runtime 9109847Installing files 9109848Installing supplementary documentation 9109849Configuring the Media Center launcher 9109850Configuring the Start menu 9109851Configuring the Windows Firewall 9109852Configuring the Games Explorer 9109853Installation complete 9109854Configuring Rich Save Game support 9109855Uninstall Dawn of War II
https://w.atwiki.jp/bioshock_bigdaddy/pages/13.html
Plasmid Weapon Item Diary 相談など(ネタバレあり) 日本語化パッチ
https://w.atwiki.jp/dawnofwar/pages/107.html
注意 日本語化ファイル最新版 古いの コメント 注意 改訂版は導入場所が変わっているので注意すること(付属のテキスト参照) 日本語化ファイル 最新版 DOW_WA_jp_2010_060601.zip ミラー DOW_WA_jp_2010_060601.zip 古いの 旧日本語化ファイル(dowjpkit-WA.zip) コメント 名前
https://w.atwiki.jp/r2tw/pages/190.html
日本語化MOD エンサイクロペディア日本語版(テストバージョン)を公開しました。 ※ver 2.2.0に対応 導入方法については添付のREADMEをお読みください。 日本語化MOD1.9 DL先:http //fast-uploader.com/file/6975593018560/ エンサイクロペディア日本語版0.2 DL先:http //fast-uploader.com/file/6975593352127/
https://w.atwiki.jp/protot/pages/52.html
ストーリーの翻訳>5.CROSSING THE T ビルからアレックス落とされて、モンスター出てきたところから ■Part 06 http //www.youtube.com/watch?v=qbJXdzV7UKE feature=related ■Part 07 http //www.youtube.com/watch?v=c6iJ4MqX-fI feature=related ■Part 08 http //www.youtube.com/watch?v=IpEW0iXCHqk 海兵隊のセリフはカットして全部済み。 このPROTOTYPEプレイ動画シリーズには字幕が出ているので、 時間がある人は少しでもいいので英文を載せていってください。 書式が分からない場合はベタ書きで構いません。 (特に重要でなければムービー部分だけで構いません) 記憶(web)ムービー HUNTERの誘導開始 基地内での戦闘 海兵隊セリフ集 5.CROSSING THE T [T字交差] ALEX I need help with this. アレックス:これについての助けが要る。 ALEX I need to know what you know. アレックス:お前が知ってることを教えてもらおうか。 記憶(web)ムービー Yes, private, you re guarding a hole in the fucking roof. You ve been briefed about what we re up against - we re not secure unfil these skylights are sealed. いいか、二等兵。 お前はこの糞ったれた屋根の穴を守ってる。 俺たちが直面しているものについては説明されているな。 あの天窓を封鎖するまでは安心出来ない。 So, unless you want to pull shit patrol until your momma forgets what you look like, stand your sorry ass right here until you re told to do otherwise. NOW MOVE IT! それで、だ。 ママに忘れられちまうまで糞パトロールをしたくなかったら、 お前の惨めなケツをここにブッ立ててろ。 さあ、やれ! Sir! 了解! HUNTERの誘導開始 ALEX I should lead them to that military base. 奴らをその基地とやらに誘導してやるか。 基地内での戦闘 ALEX I don t know what you are, but I know I m going to kill you. アレックス:お前が一体何かなんて知ったことか。 だが一つ確かなことがある。お前はここで俺に殺されるってことだ。 ALEX More of them! And I m just getting started. アレックス:まだ来るか! だが俺も良い具合にノってきたところだ。 ALEX They keep coming - I ll keep killing. アレックス:やつらが死に果てるまで………殺し続けてやる。 ALEX Come on! I m here! Come and get me! アレックス:かかってこい!俺はここだ!俺をぶっ殺してみやがれ! ALEX (???) (タンク破壊開始時(Part07の08 00)にALEXの台詞があるのですが聞き取れません・・・(字幕もでない)) → We will clear these things and I will finish it.とか言ってます、たぶん。 MARINE BASE COMMAND We need support, Red Crown, get us some air backup -- now. 援護が必要だ。レッドクラウン。エアサポートをよこしてくれ。今すぐに。 海兵隊セリフ集 MARINE:Motherfucker! What now? こん畜生!なんだってんだ? MARINE:Hit the dirt! 地面に伏せろ! MARINE:Take cover! 身を隠せ! MARINE:It s go time! 行くぞ! MARINE Shoot it! 撃て! MARINE:Ready to rock! さあ、行くぜ! MARINE:Fuck it. I m going in. ブチかませ!俺もやってやる。 NEXT>6.THE WHEELS OF CHANCE
https://w.atwiki.jp/gtasajp/pages/13.html
日本語化に限らず、MOD導入時にファイルを上書きする必要がある場合、元ファイルのバックアップを取っておくことを推奨します。 漢字日本語化各プラットフォームごとに必要な前準備DVD版 Steam版 Rockstar Games Launcher (RGL) 版 共通手順漢字日本語化のファイル配置図 ひらがな日本語化ひらがな化のファイル配置図 導入後の注意事項などDirectX関連のエラーが出る 字幕が出ない 文字が何かおかしい、或いは全く読めない 日本語化に必須ではないが導入した方が良いプラグイン理由が無ければ導入すべきもの (バグ修正等) その他オススメのもの 漢字日本語化 各プラットフォームごとに必要な前準備 DVD版 DVD版の場合はNoDVD化が必須となります。コチラ から「GTA San Andreas v1.0 [ENGLISH] No-CD/Fixed EXE」をダウンロードした後解凍し、中にある GTA_SA.EXE をGTASAのインストールフォルダにコピーしてください。そのままオリジナルのexeに上書きしてしまっても構いませんが、気になるなら名前を変える等して退避させておくこと。 以降は共通手順に従ってください。 Steam版 ダウングレードパッチを適用します。1.0にダウングレードする場合はこちら(約1.22GB)3.0にダウングレードする場合はこちら(約675MB)※1.0はDVDオリジナル版(US版)、3.0はSteamの初期リリース版になります。3.0はMOD等を導入するに当って不具合がある場合がある(というか多くのMODがUS1.0を前提としている)ため、通常は1.0にダウングレードすることをおすすめします。 Steamから起動させたい場合は、コマンドプロンプトを管理者権限で起動し、「cd /D "(インストールフォルダ)"」と打ってから「mklink gta-sa.exe gta_sa.exe」と打てば、Steamから起動できる状態になります。「(インストールフォルダ)」はSteamの「Grand Theft Auto San Andreas」を右クリックして、プロパティ→ローカルファイル→ローカルファイルを閲覧...の順に選択して出てきたフォルダのパスを入力してください。 以降は共通手順に従ってください。 Rockstar Games Launcher (RGL) 版 RGLからインストールしたGTASAを別の場所にコピーしてください。(万が一にも元のバージョンに書き戻されないための予防策です) ダウングレーダ(509.6MB)をダウンロードし、解凍してください。 解凍して出来たフォルダの中にはフォルダ1つとファイル2つ(bat, exe)があるはずなので、それらを全てコピーした方のSAのフォルダに移動させてください。(gta_sa.exe と同じフォルダに先の3つが存在していればOKです) install.bat を管理者権限で起動し、開いたウィンドウが勝手に閉じるまで待ってください。ウィンドウが閉じたらダウングレードは完了となりますが、このままでは日本語化などが使えません。 コチラ から「GTA San Andreas v1.0 [ENGLISH] No-CD/Fixed EXE」をダウンロードした後解凍し、中にある GTA_SA.EXE をダウングレードしたSAのフォルダに移動させ、元のexeを上書きしてください。上書きしなかった方のexe(gta-sa.exe)は不要なので削除してください。 以降は共通手順に従ってください。 共通手順 Silent's ASI Loader をダウンロードします。 漢字日本語化ローダー をダウンロードします。 漢字日本語化公式サイト から「フォントテクスチャ」のファイルをダウンロードします。有志の方による 源ノ角ゴシックを使った高解像度版 や しねきゃぷしょんとM+を使ったFHD画質のもの もあるので、お好みで選択してください。 字幕ファイル から日本語の翻訳ファイル本体をダウンロードして解凍します。 ダウンロードしたものを全て、GTASAのインストールフォルダにコピーします。ASIはscriptsフォルダに置いても構いません。詳細は下図参照。 通常通りにゲームを起動した後にOPTIONS→LANGUAGEの順に選択して、言語をSPANISHに変更してください。必要なものをすべてきちんと導入できていれば、メニューが日本語になります。 漢字日本語化のファイル配置図 GTA San Andreas │ ├ JPNPatchSA.asi (scriptsフォルダに置いてもよい) ├ vorbisFile.dll ├ vorbisHooked.dll │ ├ data │ └ fonts.dat │ ├ models │ └ fonts.txd │ └ text └ spanish.gxt ひらがな日本語化 漢字日本語化と相性が悪い場合はこちらをおすすめします。 字幕ファイルからひらがな日本語化MODをダウンロードして解凍します。 それぞれを「GTA SanAndreasインストールフォルダ」にコピーします。(詳細は下図を参照)※元からあるオリジナルファイルはバックアップしておきましょう。 「gta_sa.exe」をダブルクリックしてゲームを起動し、OPTIONS→LANGUAGEの順に選択して、言語をSPANISHに変更してください。(メニュー部分は日本語化されません) ひらがな化のファイル配置図 GTA San Andreas │ ├ data │ └ fonts.dat │ ├ models │ └ fonts.txd │ └ text └ spanish.gxt 導入後の注意事項など DirectX関連のエラーが出る 「DirectXエンドユーザーランタイム」をインストールしてみてください。・Webインストーラ・Webインストーラで失敗する人用 インストールしても無理な場合は、DirectPlay機能をインストールするか、もしくはSilentPatchを導入してDirectPlayへの依存関係を取り除いてください。 基本的には、手間もかからず安定性も向上する後者を推奨します。 DirectPlayをインストールする場合は以下を参照。 + DirectPlay機能のインストール方法 DirectPlay機能のインストール方法 コントロールパネルを開きます 右上の検索ボックスに"Windowsの機能"と入力してください プログラムと機能にある"Windowsの機能の有効化または無効化"をクリックしてください 表示されたウィンドウの中から"レガシー コンポーネント"というフォルダを探し左にある+ボタンをクリックします "DirectPlay"という項目が出てくるので、そこのチェックボックスにチェックを入れてOKを押してください DirectPlay機能のインストールが完了したらGTASAが起動できるようになっているはずです詳細な手順はコチラで説明されています。 字幕が出ない OPTIONS(オプション)→DISPLAY SETUP(ディスプレイ設定)の順に選択し、SUBTITLES(字幕)をONにしてください。 文字が何かおかしい、或いは全く読めない フォントが導入できているかを確認してください。 漢字日本語化の場合は、JPNPatchSA.asi が読み込まれていない可能性もあります。 ASI Loaderを導入できているか、asiが適切な場所(GTASAのルートフォルダまたはscripts)に配置されているかを確認してください。 日本語化に必須ではないが導入した方が良いプラグイン 理由が無ければ導入すべきもの (バグ修正等) SilentPatchGTASAに存在する多くのバグを取り除くASIプラグインです。 GInput1.0をXInputのゲームパッド(XBOX360パッド等)に対応させるASIプラグインです。面倒なキーバインドをせずとも導入するだけでそのまま操作できるようになり、ゲーム内の操作説明も JOY* とかではなくちゃんとボタンアイコンで表示されるようになります。また、デフォルトで振動に対応しているほか、SCP Driver Package + DualShock3 の感圧ボタンにも対応しているようです。※DualShock3を使う場合の注意点Readmeにも書いてありますが、対応しているのは こちら で配布されている公式最終バージョンの 1.2.2.175 のみです。後継の ScpToolKit では感圧ボタンなどSIXAXISの要素を有効にできず、普通のXInputのゲームパッドとしてしか動作しません。 Widescreen Fixワイドスクリーン環境でアスペクト比がおかしくなるのを修正するASIプラグインです。※設定についてデフォルト設定のままだと字幕の周りに黒いゴミがついてしまいます。これを避けるためには ReplaceTextShadowWithOutline を 0 もしくは 1 に変更してください。0 だと機能が無効化され通常通り字幕に影がつき、1 だと影の代わりに縁取りがつくようになります。 その他オススメのもの WindowedMode通常フルスクリーンでしかプレイできないSAをウィンドウモードでプレイできるようにするASIプラグインです。ウィンドウ切り替えやフリーズからの復帰が非常に楽になります。 SkyGfxPC版SAのグラフィックを改善し、PS2版のような雰囲気でプレイできるようになります。詳しい説明はこちらのサイト等を参照。有志による機能拡張版も存在します。こちらはテクスチャの単調な繰り返しパターンを改善する機能や、VCS独特のエフェクトを再現する機能が追加されているようです。 Open Limit AdjusterSAの諸々の制限を取り払うASIプラグインです。かつての SA Limit Adjuster (SALA) とほぼ同じ役割ですが、こちらの方が新しく安定性も高くなっています。MODを使うつもりがあるなら、こちらも導入を推奨します。※設定についてMemoryAvailable の数値を 512 に変更してください。デフォルトでは 30% となっていますが、このままでは逆に読み込みや描画に不具合が発生してしまいます(近寄ってもLODのまま・車のパーツが歯抜けになる等)。 Mod LoaderASIやCLEO以外のMOD(乗り物の差し替えなど)を使う際に必須と言っても過言では無いASIプラグインです。元のファイルに一切手を加えることなく各種MODを使用できるようになるだけでなく、乗り物MODの導入もフォルダをそのまま放り込むだけで済む(handling.cfg等の設定ファイルは自動的にマージされ、同梱されているcleo等もちゃんと読み込まれる)ため、非常に便利になります。更にはプレイ中にMODを追加・削除したり、個別にオン/オフを切り替えたりといったことも可能になります。 MixSetsSAの機能や数値を、iniファイル一つで変更できるようになる画期的なASIプラグインです。ウィルスと判定されることがあるようですが、問題は無いとのこと。
https://w.atwiki.jp/tljtrans/pages/215.html
This place is massive...and it s absolutely stunning. Few humans have ever seen this. That makes it even more wondrous. He wants me to follow. There are texts in every language, and on every kind of material. Stone tablets, woven cloth, parchments, inscribed crystals...but mostly books. It just goes on and on. How many books do they have here? It must be millions. I can t see anything that I recognise. Not that I ve read much of anything in Arcadia. I still miss the romance novels from back home. Examine more Some of these look ancient. Like really ancient. Examine even more I wish I had the time to sit down and read some of these books. And the, you know, will. And also the required reading skills. Examine still more Books...as far as the eye can see. Examine last I think they re sleeping. Or hibernating. Like...bees. It s actually a bit creepy. Are all the trees filled with these sleeping creatures? They seem so serene. Like monks. In zero gravity. Someone s been busy reading. They don t seem to be doing anything. They re just floating. These are their homes, but they are void of individuality. They really are a hive mind. Brian is the one normal thing in this whole place. Even Crow is a talking bird. Even Crow looks a bit overwhelmed by this place...and he s lived here. I hope Brian - and, okay, Crow - knows how to get back to the mainland. That s a little bit creepy. Actually, it s more than a little bit creepy. It s a lot creepy. They seem to be floating aimlessly, but I m sure that s not the case. They probably got a pretty good idea what they re doing. He wants us to follow. Lets just hope there s ground to walk on where he s taking us. Are they sleeping? They must be sleeping. I hate not being able to see their eyes...if they have eyes, that is. Theire homes look like beehives. It s a bit cold and impersonal, isn t it? Maybe this isn t where they live. Maybe this is just where they rest. There s no glass in those windows . It s a magical force field. For some reason, I don t think the Dark People use this table. It must be for visitors. That desk must be for visitors. I don t see really see any of the Dark People sitting in a chair. It must be for visitors. Humanoid visitors. It s a chair for non-floating visitors. They must be librarians. And they re just as dark and mysterious as the librarian at VAVA. But a whole lot friendlier. I can t imagine there s anything quite like this back home. That s probably the White Dragon. There are some huge...things out there. I hope those, um, windows are thick. Tons and tons of books. I don t envy those Dark People who have to keep this place organised. I don t think they have Shakespeare or Dickens here, but I bet there are some fantastic works of art. Whomever lives here, they must be using boats to ferry between the different parts of the city. All the doors are closed. There s someone on that pier. They look...familiar. It s a sizeable town, spread all over the swamp. But the walkways don t cover all of it. I would probably need a boat to get across there. That animal was enormous, like a dinosaur. It s a real skeleton. This creature must have been gigantic. I wonder if there are any more like it still walking around. It s the skeleton of a very large animal. Examine close again It s a boathouse. Even if I knew how to, you know, drive a boat, I still don t think I d brave those murky waters. What the hell was that thing? I m staying far, far away from the water. Closed and locked. I don t think there s anyone in there. Who is that over there? It s a large town, and there are lights everywhere. A lot of people must live here. But who are they? And why was I sent here? Examine far again It s a large town, built right on the swamp. Examine far yet again Oh... What...? This isn t...home. Where am I? ...April? There must be people living here, but where are they? He s a trusted ally. Kara s not our leader, but she does head the council, and that gives her a lot of say in how we use our people and resources. People are looking tired but hopeful. Everyone s just tired of waiting for the war to come to us. We should take the war to the Azadi. This winter has been tough on everyone. I can t wait until spring is here...although we should have hit the Azadi while there s still snow and ice in the forests. We spend most of our time in the field, I hardly recognise anyone around here. New people are arriving every day. There are lots of new faces since I was last here. It would be easy for the Azadi to infiltrate the city, but that s a risk we have to take, I guess. Examine one last I think the celebrations might be getting out of hand. I need to speak with Kara about that. This is it...but where s the messenger? Strange. Perhaps it was a message to...someone. Say whatever you will about these terror― about the rebels, but they care about their own. Examine another If I was not committed to my mission, I would have liked to speak with these people...to hear their stories, and perhaps to understand. Examine yet another I do not agree with their tactics, but I do believe that these rebels act in honour...and in faith. Examine another again Garmon Koumas. He is disliked by many, and he may be too outspoken for most, but his skills as a teacher are undeniable, and his stature in Sadir is great. Examine the third This can t be the best place to park your car. Examine parked Why does this car look so out of place here? Wait, I know. It s not a burned out wreck. Examine parked again There s no way I m getting through here. I ll need to find an alternative route. It s completely burned out. If the data the worm got from the Dreamcore is correct, the virus originated inside that factory building over there. I recognise that house. It s the one from my visions. I need to find the girl. That girl... Is she here? This is it, the room the little girl was in. She...she just vanished. The screen said 201 . That must be the room number. I think... I think she wants me to go open that closet in room 201. Is that what brought Reza here? She s connected to one of those things I saw in Reza s apartment. What is it doing to her? I hope I didn t damage it too badly. At least now it s in a position to help me get inside. Examine crashed According to this, I m standing exactly in the location where the intrusion originated... ...or maybe right above it. I should be able to climb up there now. Examine with car Um, I m not in the mood to get electrocuted today. The security is too heavy. The charge might not kill me, but it d definitely give me the mother of all bad hair days. Touch I don t have the upper arm strength to carry one of those. It s on passive patrol, and it s got a limited field of view. I should be able to avoid it. They can t be too concerned with intruders. That sign looks like it could topple over any second. There s no way to use it without gaining access to the system. Impossible. The security s way too heavy. There s no way to access this without the right card or datacube. I can t hack that. I can t leave until I find out the truth behind all of this. If I can get that panel open, I might be able to hack into the car s systems. Examine closed again If I can tap into its control system, I can probably get this car to move. This car looks to be in working order. It might even have some power left...which means that, if I can access the controls, it can be moved. That s the car s access panel. The systems are still operational, so the car must have some reserve power left. It s some kind of console. Examine far off This console must be for controlling the factory floor. Examine near off This console controls the movement of the boom - left, right, forward, and back. Examine boom far on It s a locker. Examine empty A child s drawings... Faith died in that bed...all alone. It s a bedroom, filled with medical equipment. They must have been observing the patient from out here. They had this patient under constant observation, but for what reason? Whomever was in here, this is all they had to play with. It s both sad and a bit creepy. Examine before again It looks to be in working order. It s a production line. It looks pretty old fashioned. I remember these things. WATIcorp used to make them, but they were discontinued a long time ago. Faith s drawings. I wonder what went through her mind, being trapped in here, experimented upon... It s horrible. Faith s room. She lived and died in there...that poor girl. I can t leave yet. Again It...opened up. Examine open I think Faith wants me to come inside. Examine open again I can t see the bottom. It feels like they could go on...forever. What s out there? What is this place? If this place was created by Faith...then what s beyond the horizon? I need to get Lucia working first. After she s opened the safe for me, I can give poor, old Wonkers his brain back. A back door. That s probably where Reza got in. Oops... I dropped the axe inside. This is where I m supposed to insert the worm. That s where I m supposed to insert the worm. Oh. My. God. I ll go blind if I do that again. Where am I supposed to go? I have to wait until I hear something from Damien. Without hearing message I can t go out dressed like this. I should find something in the bathroom. Without getting dressed I think there s a message on the console. It s firmly attached to the grate. Examine attached There s something in here. Is that a datacube? With datacube That doll s house looks very familiar. Without datacube This is the house Faith lives in. She must have recreated it inside that dream place. After Faith Except it s not. At all. I m not sure how long I ve been here, or how long I m going to stay, but there s nothing more I can do now. If you don t... The bad guys got away with it. The Dreamer could still be released. If that happens... My story s been told. The future is out of my hands...and in yours. You need to do something. You need to tell my story until the word is out, until everyone knows what s going on. I m leaving soon, but I m not afraid. If death is the end, I know that our dreams remain behind. So whoever you are, whatever you plan to do - good luck. I m sure you ll need it. I hope my story has been heard. I ll feel really stupid if I find out I ve been talking to myself this whole― Everyone locks their doors. Examine others He must be selling something, but I can t tell what it s supposed to be. The spice merchant. He s a, um, cheerful fellow. Examine after talking to him I think he s eager to get his delivery of Mrs Mullins Mixed Spices. On a mission I feel so bad for taking all his spices. I hope things work out for him. Has stolen spices I m glad I could help him get his delivery of spices. Has delivered spices Ugh. Fish. I think it s a well. But what do I know? It could be anything. That must be the South Gate. That s a solid gate, all right. There are a lot of guards in this city. Another merchant. Um...I hope that smell is from the fish and not from the merchant. She s selling...something. I m not exactly sure what it is. It s a merchant. I have to say, there are some strange creatures in this world. But it looks friendly enough. Like a big, furry...dinosaur. What a fascinating creature. The Salty...Seaman ? Uh. Okay. The Cock and the , um, Puss . Hmm. So many strange people. Everyone s so normal looking, and yet everything is so alien. I don t stick out, but I feel so alienated. I keep seeing these machines everywhere, but I still don t know what they re used for. It s some kind of steam technology, with lots of gears and levers. It must be pretty new, seeing as it s all shiny still. These machines are really noisy. I wonder what they re used for. Examine yet again These guards really stick out. You can tell they re not from around here. This must be an important place, seeing as there are so many guards here. I think they might be suspicious if I keep staring at them all the time. Examine third She s a sprightly old lady. She s got a lot of energy, that one. People don t look that different here. Lose the clothes, and...actually, no, let s keep the clothes on. Everyone looks pretty normal, even though they live in a strange and magical world. The camp looks strangely empty. I can only see a few soldiers here and there. This must be where the soldiers I see everywhere are living. It must be cold. That tower is simply amazing. It s quite literally a skyscraper. It must have taken ages to build. It looks brand new, too. If I hadn t seen it with my own eyes, I wouldn t have believed such a structure could exist - and certainly not in a place like this. I wonder what s on the inside. Looks like they re not quite done building the tower. That building looks like it was built quite recently. It s like an annex to the tower. Looks like this street leads all the way down to the sea. The Journeyman Inn. There s an enormous tower over there. It s quite literally a skyscraper. I haven t seen any other boats here. I ll need to find some other way to get to the other side. I ll get Crow to deliver this acid potion to Zoë. This ought to buy me passage on that Shadowship. I hope. Strange. It looks like it combines magic and technology...like those Azadi machines. But this thing is very, very old. I hope Klacks sleeping potion won t do any permanent damage to the guard. This is, apparently, very potent stuff. It should go well with that sandwich. Benrime makes a mean sandwich. The sauce is spectacular, and the cheese...succulent. I m getting hungry. I ll give this smoke bomb to Crow, and he can deliver it to Zoë. It s Crow. Crow doesn t look a day older than he did when I first met him. Lucky bird. I do feel bad about deserting Crow, but I didn t have a choice. Anyway, it s a long time ago. No need to dwell on the past. Examine near again Crow. Examine near yet again Crow s waiting for me to find the potions Zoë needs. Examine waiting for potions Crow s a faithful accomplice. Examine waiting for delivery I ll need Liv s help with this one. I ll send her a message... Hey, that s the man I saw in the Emissary s office. I should follow him. I d like to find out who this prophet is. The show ran for eight years, and ended with a very special episode where Bob - the reformed child murderer - killed, boiled, and ate Li l Big Cat. Fans have been demanding the return of Li l Big Cat, and WATIcorp is currently considering bringing this popular and twisted toybot back to the market - and to your screens. It had many of the same mannerisms as the final Watilla, but it lacked our favourite friend s furry appearance and soothing personality. Unlike the Watilla we know today, the prototype was also programmed to randomly wet itself, a feature that met with much controversy and frustration. These two versions - from 2132 and 2159 respectively - were slight variations on Dr Peats original, award-winning design. The RoBoy on the right-hand side of the display is still considered by some to be WATI s ultimate marriage between form and function. Three months later... April is dead... I watched her get killed. What am I supposed to do now? If I can t save her, what s going to happen? Is Reza really dead? I don t believe that. I can t believe that. That...man, he must be lying. I have to keep looking for him. I m not giving up now. ...find her...save her... Find her. Save her. Find her! Save her! ...find April Ryan...save her... Find April Ryan. Save her. Find April Ryan! Save her! ...find April...save April... Find April. Save her. Find April. Save April. Find April! Save her! Find April! Save April! ...April... ...April Ryan... ...Zoë... Zoë... Zoë. Zoë! Tibet, 1933 Paused Please reconnect the controller and press START to continue. Autosave Corrupted Ok Unable to load Saved Game Saving options Saving game... Please do not turn off your Xbox console. Saving game... Loading... Game Saved Superior Lama Monk listen They re whispering something. The ritual is ready. 儀式の準備が整いました。 Praying Monk 祈っている僧侶 They must have noticed me. They ve stopped whispering. The superior lama has opened up a world of mysteries to me. Before ritual I ve asked the monks to take care of my journal. Hopefully, it will enlighten someone else s journey. Where I m going, I won t be needing a backpack. The life of the lama is as hard as their beds. The preparations are almost done. The rite should begin soon. Step onto the dais, traveller. 台座に上がってください、旅の方。 Step up look at journal The next time I look out a window, I won t be seeing the Himalayas. look Watchdog The dog s sleeping. Let s keep it that way. Sleeping dog Use break Look on break It must have been left behind after a construction job. They re really big on security here. That airlock looks to be military grade. I guess the neighbourhood requires it. TESTCASE Playing conversation "picture" Bartender Female Guest Male Guest Examine far That s the hostess. Not the most welcoming person I ve ever met... Hostess look at hostess Talk to hostess Ryan Diane Interrogator Look at note Use note Look at music puzzle look at music puzzle Use music puzzle look at praying wheels It s some kind of glowing symbol or rune etched right into the rock. Look at Carlita Talk to Carlita Look at Jahwar Talk to Jawhar You must find her! You must save her! Spider Look use MISSINGTEXT This console probably controlls the airlock. Hack it This looks like the security office. Damien told me not to go in there until I m ready. The security s pretty heavy. I m guessing this is the cybernetics office. This must be the laboratory. Look at door This is the medlab. download security clearance The security in this office is pretty heavy. I ll need to do exactly what Damien told me to do. Look at Drone console Drone console It s a docking pad for the spiders. I need to disable the security before going in there. The security office has an isolated grid that isn t connected to the building s systems. If it s on, I m afraid you re going to have to disengage that, too. It can be switched off from the inside by one of the security spiders. Check the cybernetics office. There should be an extra spider in there. Use the software I uploaded to your mobile to control it remotely. Identifying drone. Drone identified as 3EGG-48. Security clearance A. Drone disabled. Ready to commit security clearance download. Security drone disabled. Download complete. Security status upgraded to A. MISSINGTEXT Wrong security level. First off, keep an eye out for spiders. Do a sweep of that office. Nothing in there, sir. Let s move on. Wanna go check out that office? I ll cover you. Okay. It s empty. Okay, let s go. All clear so far. I m smelling another false alarm. You, go check out the observation platform. Yes, sir! The core s under lockdown, and no one s going in or out until the lockdown s lifted. We re clear, sir. I got a visual on the guys working this shift, and they look like they re doing fine. Good. Let s head back, same formation. We ll call upstairs once we get to the elevators, let them know it s another malfunction. Jesus, I hope they get this mess sorted soon. I m tired of false alarms. I miss the days of sitting with my feet up in the control room. Well, these days we re lucky if we have one shift without some system going haywire. I got a live one here! This will allow you access through the airlock. Both scanners are located in the medlab. It s a full body scanner. It reads all my biometric data, and uploads it to the system. Examine close MISSINGTEXT Discovering panel More spiders. If I never see another one of those, it ll be too soon. What are you doing here? Obaasan told you to stay with Ren. Kids have a fight Yes, but Ren left me. I was all by myself, but then this nice lady helped me, and― Ha-ha! You re such a crybaby! Shut up. I m not a crybaby. Are too! Crybaby, crybaby, crybaby! Well, you wet your bed. And you re afraid of the dark. Liar! I m not afraid of anything! Yes, you are. You re afraid of everything! And you re a chicken! What are you doing? DNA and cellular composition of biological entity analysed and cleared for entry and insertion into core. To get to the core, you must pass through the airlock and a decontamination process. Don t worry, it s perfectly harmless. Inside the security office, there ll be a dock where the spider can access the local grid. The spider you ll be controlling won t have the right security clearance, however, so you ll need to find a way to upgrade its clearance. I ll just upload Damien s software into the closed circuit system... Hack Maintenance Bot DNA and cellular composition analysed. It s not responding. I wonder why that is. Maybe I need an ID chip or something like that? These ducts are used by the cleaning bots. He looks just right for the job. She s enjoying herself. I d better stay quiet, or the dog might wake up. It seems completely oblivious to the train, though. Warning Look at toolshed door Open toolshed door change This is a closed environment, and that s where the air is coming from. Man Woman winter past Vagabond We re having problems with the new synth, however, and yesterday s Morpheus injection caused the subject some degree of discomfort, and...pain. They want to see results, and fast, or they might shut us down. Should that happen... Off the record... I have to admit that I ve had some misgivings about putting someone through these experiments. October 9th. It s a...a Friday. I think. I haven t seen daylight in a week. Faith has― The subject has fallen ill again. We haven t isolated the cause of this latest...setback, but Faith s heart appears to be, uh, to be weakening. I don t know if it s her condition, or if the drugs... October...what is it? October― What, November 3rd? God... Wait. Wait, something...something s happening here. I m getting some...really strange... Hey. Hey! Has your console stopped working? This is...this is weird. There s just...static. Like, like a... I m just getting static here. What s going on? (Sighs) November 5th... We re, uh, we re cleaning out the lab. We can t leave anything behind, or someone might... It s strange, but I... I watched her die. I saw her...leave us. But I think... Just for a moment, a fleeting...moment. A, um, a shadow. A house. Faith s house. Her doll s house. First there was this...static. Everywhere, on our screens. It killed most of the equipment for, like, fifteen seconds. And then... I could swear I saw something. Datacube Rooftop bot MISSINGTEXT Examine electric yardgate MISSINGTEXT Auch, thats an electric fence! That hurt! MISSINGTEXT Im not touching this fence again. Is that a phone in there? Curious. Why would anyone put a phone inside a glass cage? Is it modern art? Examine near I have no idea how to use that. Move crane west Move crane east Move crane north Move crane south Crane up Attach hook It s way too heavy for me. Attempt remove I don t think it s locked, but the hinges look a bit rusty. They might creak. Climb higher Climb lower Guard dog. There s light coming through that boarded up window. The reveal comment move container Kara The original RoBoy has gone through many design changes in the past century. Li l Big Cat was WATIcorp s first furry toybot. Accompanied by a very popular animated show, The Amazing Adventures of Li l Big Cat Bob , it proved to be a huge success. Before a more realistic, gorilla-like Watilla was put into production, this early prototype was tested in limited release. The fourth-generation Watilla, introduced in 2198, has become the most successful toybot in history. RoBoy, seen here in its original version, was WATIcorp s fifth-generation humanoid robot. Examine Messenger girl Child Ena wants me to follow her to the Council Room to see the Six. Examine black trainee Garmon personally picks out those soldiers he feels have the potential to be Apostles. Nozan is one of the best I have seen. Examine white trainee Amanon has proven to be a good student, and a worthy opponent. He might become an Apostle himself soon. Examine brown trainee Those few who are allowed into the war garden, inside the Sixth Circle, are the finest soldiers in the Empire. Examine door to council room The Six await. Locked. MISSINGTEXT RABBIT AND REBEL REVEAL. Look at Sister Sahya Listen to Sister Sahya MISSINGTEXT ATTEMPT TO LISTEN TO SAHYA, BUT CANNOT HEAR ANYTHING MISSINGTEXT APRIL EXMAMINES SAHYA Look at Hooded man Listen to Hooded man MISSINGTEXT APRIL EXAMINES HOODED MAN Hold on. What is it? Shh. Did you hear something? Soldier Kian DUPE 1 Kian DUPE 2 That s the decontamination chamber. You re sure you don t want anything to eat? I can order in. I m not very hungry. Thanks, though. All right. Some coffee? Tea? No, thanks. I have, um, whiskey. I m fine, Damien. Really. All right. So? What do you think? I think you shouldn t believe a word of what that man told you. He was trying to get inside your head. There s no proof that anything s happened to Reza. I hope you re right. If I ve come this far, and it turns out Reza s― Stop it. There s nothing to be gained from imagining the worst. He is. Reza was my best friend for so long, and I was totally in love with him. When that feeling went away... I don t love him any less, but it s different now. I don t know what s going on with me. I ve just... I ve lost faith. Not just in him. In everything. School, my friends, my hobbies...my future. Reza. Nothing seems to matter that much anymore. And that s why, when Reza went missing, I knew I had to go after him. Not just because he s my friend, and not just because I love him. But because if I didn t, then who would I be? What would I be? I may not like the Zoë I m turning into, but I would have hated the Zoë who just abandoned her best friend like that. So, yes...he is very important to me. Of course. And right now, more than anything in the world, I want him to be okay. So, um, that man... The one in the garden? He acted like he s behind the whole thing, like he controls WATIcorp. I ve heard rumours, but I never actually believed... I think his name is Alvin Peats. Peats? The guy who founded WATI? He would be several hundred years old. But, in a way, it still makes sense.