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9111183Mark of Khorne 9111184The Blood God s Mark grants a second close-combat claw and the Blood Rage ability. The Chaos Dreadnought is immobile while upgrading. 9111185Plague Marines 9111186Infantry 9111187Heavy Ranged Infantry 9111188Durable ranged units that can shoot normally while suppressed. Plague Marines have an aura that slows nearby enemies. Their deaths heal friendly units and damage enemies. Missile Launcher is effective against vehicles. 9111189Add Leader 9111192Chaos Predator 9111193Vehicle 9111194Assault Vehicle 9111195Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles. 9111196Chaos Predator 9111197Chaos Dreadnought 9111198Plague Marines 9111199Chaos Heretics 9111200Chaos Heretics 9111201Infantry 9111202Light Melee Infantry 9111203Commander 9111204Chaos Lord 9111205Chaos Lord 9111206Commander 9111207Chaos Heretic 9111211AV Buff 9111212Av Swords 9111213weapons are effective against vehicles temporarily 9111214Dedicate to Tzeentch 9111215Mark of Tzeentch 9111216Upgrades the Predator s main weapon to a twin-linked lascannon, effective against vehicles. The vehicle is immobile while upgrading. 9111217Greater Daemon 9111218An Elite melee unit. Can vomit bile on enemies, project a poison aura and drag enemies towards itself. Upon destruction, its explosion deals damage to enemies and heals allies. 9111219Great Unclean One 9111220Great Unclean One 9111221Daemon 9111222Lightning Claws 9111223Paired claws capable of heavily damaging all targets. Also grants the Destructive Strike ability. 9111224Equip weapon 9111227Sword of Flame 9111228Bestows increased melee damage and grants the Coruscating Flame ability, wreathing an ally in a shield of flame. 9111232Chaos Sorcerer 9111233Chaos Sorcerer 9111234Commander 9111235Commander 9111236Plague Champion 9111237Commander 9111238Plague Champion 9111239Bile Spewer 9111240A powerful spewer that spews sticky, caustic bile, weakening and slowing enemies. Grants the Bilious Discharge ability. 9111241Equip weapon 9111286Chaos Heavy Infantry 9111287Plague Marines 9111288Daemonic Steed 9111289Bloodcrusher 9111292Chaos Predator 9111293Chaos Heavy Tank 9111296Chaos Dreadnought 9111297Chaos Walker 9111298Bloodletters 9111299Daemons of Khorne 9111300Chaos Light Infantry 9111301Chaos Heretics 9111308Blight Grenades 9111309Gas grenades that infects enemy units with a contagious plague that inflicts damage over time. 9111317Level 2 Webway Assembly 9111319Equip weapon 9111320Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Doom Blast ability with Grenade Barrage. 9111321Grenade Launchers 9111327Infantry 9111330Grants energy with every strike the Chaos Lord lands in close-combat, and increases his health and health regeneration. 9111331Harness of Rage 9111332Equip armor 9111333Space Marine Librarian 9111334Psyker 9111335Space Marine Psyker unit capable of powerful damage and support abilities. Inspires surrounding Space Marines when killing in melee. 9111336Librarian 9111342Level 2 Stronghold 9111388Equip armor 9111389Fetid Armor 9111390Grants increased Health and the Unholy Stench ability, which damages and suppresses enemies. 9111391Dark Halo 9111392Equip accessory 9111393Allows unit to activate an energy shield that absorbs damage at the cost of Energy. 9111407Araghast the Pillager 9111408Chaos Lord 9111419Icon of Nurgle 9111420Grants the Plague Champion a permanent aura of decay, dealing constant damage to enemy infantry in the area surrounding him. 9111421Equip accessory 9111470Aurelia 9111471Planet Aurelia was once a leading world in its namesake sub-sector. A millennium ago, warp storms plunged the planet into a devastating ice age, and then swallowed it whole. Now it has re-emerged. 9111472Argent Glacier 9111473The Argent Valley once connected two of Aurelia s major hive cities; now it cradles a massive glacier that is slowly crushing the ruins below. 9111474Tome of Time 9111475Upgrade Squad 9111476Improves health and grants the Veil of Time ability. 9111479Mucus Discharge 9111480Equip accessory 9111481Grants the Breath of Nurgle ability, which heals the Plague Marine Champion and nearby allies. 9111486Equip armor 9111487Grants increased Health and immunity to most forms of knockback at the cost of movement speed. Also causes the Plague Champion to emit a foul cloud of toxic gas when incapacitated in combat. 9111488Armor of Pestilence 9111489Level 2 Chaos Temple 9111491Chaos Space Marines 9111492Chaos Heavy Infantry 9111613Upgrade Squad 9111614Increases the Weirdboy s Energy and grants the Foot of Gork ability. 9111615Warphead 9111619Bigga Brains 9111620Equip weapon 9111621Upgrade Squad 9111622Increases the Weirdboy s health and grants the Over Dere! Ability. 9111647Chaos Space Marines 9111648Chaos Space Marines 9111649Tactically adaptable infantry that can be equipped with multiple weapon upgrades. 9111650Ranged Infantry 9111652Level 2 Chaos Temple 9111653Level 3 Chaos Temple 9111658Combi-Flamer 9111659Bolter ranged weapon with underslung flamer; grants the Immolate ability. 9111660Equip weapon 9111661Blood Maul 9111662Equip weapon 9111663Huge two-handed weapon deals heavy damage to infantry. Grants the Sweeping Doom ability. 9111681Lightly armed melee unit capable of detonating themselves to harm nearby enemies. Can also construct Shrines and use Worship to bolster nearby Chaos units. 9111682Heavy Weapons Team 9111683Chaos Havocs 9111684A heavy weapons team capable of suppressing infantry. Can be upgraded with anti-vehicle weapons. This squad has limited firing arc and requires setup time. 9111685Light Melee Vehicle 9111686Bloodcrusher 9111687Dedicate to Tzeentch 9111688Havocs bearing the Mark of Tzeentch wield powerful lascannons effective against vehicles. Squad is immobile while upgrading. 9111689Mark of Tzeentch 9111690Chaos Havocs 9111692Frag Grenade 9111693Throw Grenade 9111694Grenades do damage to a small area. 9111698Chaos Havocs 9111699Chaos Heavy Weapons Squad 9111700Click and target area 9111701Throw a volley of anti-infantry grenades. 9111702Throw a volley of anti-infantry grenades. 9111716Equip accessory 9111717Grants the Warp Rift ability, transporting units from one point to another through the Immaterium. 9111718Sigil of the Rift 9111720Bestows increased melee damage and grants the Warpfire ability, damaging enemies. 9111721Equip weapon 9111722Rod of Warpfire 9111731Equip weapon 9111732Plague-infected Power Fist effective against all targets. Grants the Pestilent Strike ability. 9111733Chains of Torment 9111734Trap 9111735Chains of Torment 9111736Equip armor 9111737Woven from barbed chains, these robes grant the Chains of Torment ability. Increases the health of the Sorcerer. 9111738Robes of Torment 9111742Enemies slain with this foul blade will linger as undead allies to the Plague Champion before expiring. 9111743Equip weapon 9111744Equip accessory 9111745Grants the Subjugation ability, allowing the Sorcerer to control an enemy unit. 9111746Tome of Subjugation 9111752Equip armor 9111753Grants the Daemonic Shield ability, which protects against ranged damage. Increases the health of the Sorcerer. 9111754Daemon Armor 9111755Level 2 Chaos Temple 9111759Equip accessory 9111760Grants the Curse of Tzeentch ability, causing enemies to explode on death. 9111761Icon of Tzeentch 9111762Level 2 Chaos Temple 9111766Continue your battle against the Tyranid Swarm when you purchase WarhammerR 40,000"! Dawn of WarR II. 9111767Fight for survival in over 20+ hours of additional single player missions and with full cooperative support help is only a friend away. 9111768Face off against your friends via LAN or internet play and command the Tyranids, Orks, Eldar, and Space Marines in epic 6 person multiplayer battles. 9111772Level 3 Chaos Temple 9111796Daemonic Visage 9111797Equip accessory 9111798Causes all nearby enemies to lose combat power whenever the Chaos Lord kills an enemy. 9111860Enhances nearby Chaos units 9111861Field Generator 9111862Suppresses infantry 9111863Heavy Bolter Turret 9111865Chaos central structure. Summons heavy units. 9111866Chaos Temple 9111867Chaos Temple 9111868Summons Chaos units 9111869Shrine to Chaos 9111870Imperial Generator 9111871Enhances nearby Imperial Guard 9111874Chaos Warp Gate 9111875Summons Chaos units 9111925Wraithguard 9111926Super Heavy Infantry 9111927Wraithguard 9111928Slow-moving, short-range heavy infantry, they move more quickly with a Warlock nearby but are stunned if the Warlock dies. 9111944Chainswords 9111945Click and target location 9111946Teleport through the Warp to the target location. 9111947Warp 9111948Click to activate 9111949Fill the Bloodletters with the Blood God s endless fury, increasing their damage output. 9111950Fury of Khorne 9111951Click to activate 9111952Increase the Lord s close-combat damage while consuming his Energy. 9111953Rage of Khorne 9111954Toggle on/off 9111955Raise a shield of unholy energy that causes damage to reduce Energy instead of health. 9111956Dark Halo 9111957Click to activate 9111958Markedly increase the healing effects of worship upon the Chaos Lord. 9111959Worship Me! 9111960Click and choose a direction 9111961Strike a deadly blow, knocking back and stunning enemy units caught in a short linear path. 9111962Fearsome Strike 9111963Click to activate 9111966Click and target area 9111967Ignite an area in flames, dealing damage over time. 9111968Immolate 9111969Toggle on/off 9111970Infiltrates your unit 9111971Infiltration 9111972Click and target area 9111978Click to Activate 9111979Fill your forces with a lust for killing. For a limited duration, whenever your infantry enters melee combat, they enhance the damage output of nearby allies. 9111980Bloodlust 9111990Click and target friendly infantry 9111991Gift an allied squad with the Blood God s favor; the squad regains health when dealing damage in melee. 9111992Blood For the Blood God 9111999Click to Activate 9112000Temporarily reduce all enemy units sight range to almost nil. 9112001Malignant Blindness 9112005Click and target area 9112006Throw a grenade that unleashes a Nurgle s Rot. Victims lose health over time and can pass on the rot to other nearby units. 9112007Nurgle s Rot 9112008Click and target area 9112009Throw a gas grenade, infecting infantry units with a contagious plague that inflicts damage over time and can spread to nearby units. 9112010Blight Grenade 9112011Click to Activate 9112012Strike the ground with great force, stunning nearby enemies and releasing a cloud of flies that reduces received range damage. 9112013Pestilent Strike 9112014Bilious Discharge 9112015Coat the targeted area with adhesive bile, slowing any units who pass through the area. 9112016Click and target area 9112017Unholy Stench 9112018Discharge a foul gas that damages and suppresses nearby enemy units. 9112019Click to activate 9112020Daemonic Shield 9112021Raise a shield of Warp energy that reduces incoming ranged damage. 9112022Click and target area 9112023Coruscating Flame 9112024Drape a unit in a shield of unholy fire, burning all those around them. 9112025Click and target friendly squad 9112026Click and choose a direction 9112027Trigger a line of fiery detonations, damaging infantry and vehicles. 9112028Warpfire 9112029Consume 9112030Consume the life force of an allied unit to regain Energy. 9112031Click and target friendly infantry 9112032Curse of Tzeentch 9112033Place a curse on an enemy. The unit will explode if it perishes while under the effects of the curse. 9112034Click and target enemy infantry squad 9112035Subjugate 9112036Gain temporary control of an enemy unit. The Sorcerer is immobile during subjugation. Only effective on non-commander infantry. 9112037Click and target enemy unit 9112038Click and target area 9112039Summon a mass of sorcerous chains that snare all nearby enemy infantry, immobilizing them so long as the central mass is not destroyed. 9112040Chains of Torment 9112041Warp Rift 9112042Tear an entrance to and exit from the Warp, teleporting nearby units from one to the other. The rift remains active so long as the Sorcerer channels Energy to it. 9112043Click and target area 9112044Frag Grenade 9112045Throw grenade at target area, effective against infantry 9112046Click and target area 9112047Noxious Stomp 9112048The Great Unclean One stomps the ground, unleashing lingering putrid gases damaging nearby enemies 9112049Toggle on/off 9112053Foul Snare 9112054Project the writhing intestines of the Great Unclean One, stunning any infantry near the target and pulling them towards the Great Unclean One. 9112055Click and target enemy 9112056Mark of Tzeentch 9112058Minos Iceworks 9112059The ice shelf covering the remains of Hive Minos is riddled with crevasses and often wracked by terrible earthquakes. 9112060Chapter Keep Selenon 9112061The ruins of Selenon have suffered under the effects of the warp. This massive Blood Ravens keep bears terrible scars from the torments within the planet. 9112062Icon of Khorne 9112063Grants the Chaos Lord health for every melee attack made against the enemy. 9112068An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units. 9112070An Aspiring Champion comes to lead the squad. 9112072Black Legion 9112073Click to Activate 9112074Temporarily increase damage caused by the Chaos Space Marines. 9112075Deadly Accuracy 9112076Click to Activate 9112077Temporarily increase speed and perform special attacks with every attack but receive more damage from enemy attacks. 9112078Berserk Fury 9112085Click and target area 9112086Unleash a barrage of missiles at the target area that deals damage over time and suppresses infantry. 9112087Frenzied Barrage 9112088Cold Welcome 9112091Locate the beacon source. 9112112Uprising at Angel Forge 9112117Protect Angel Forge. 9112122Ice and Blood 9112125Eliminate the Chaos forces 9112127A Brother s Return 9112131Defend the Astronomic Array 9112142Legis Uprising 9112145Destroy the Chaos Structures 9112146The Rescue 9112149Rescue the Scouts 9112150Defeat the Chaos attackers 9112160Capital Defense 9112163Destroy the Heretic Attackers 9112164Defend the Palace 9112166Teleport 9112167Teleport to the target location 9112168Teleport 9112169Teleport to the target location 9112170Lord of Chaos 9112174Defeat Araghast the Pillager 9112175Keys to the Past 9112179Recover the logic engine aboard the Judgment of Carrion 9112186Foul Play in the Chapter Keep 9112191Defeat the Chaos Daemons. 9112199Click to activate 9112200Have Guardians steel themselves, resisting suppression and dealing more damage. 9112201Embolden 9112202Jump 9112203Jump to the target location 9112204Click and target area 9112205Throw a grenade which temporarily counters gravity, incapacitating nearby units. 9112206Anti-Grav Grenade 9112207Click to activate 9112208Decimate enemies in close proximity to the Avatar. 9112209Khaine s Wrath 9112210Click and target direction 9112211The Wailing Doom is a weapon of immense power. It can be used to project a line of burning psychic energy damaging all in its path. 9112212The Wailing Doom 9112213Click and target area 9112214A powerful beam that can cut through multiple targets. 9112215Beam Scorch 9112216Toggle on/off 9112217Conceal nearby allies and grant them increased resistance to damage and suppression. 9112218Cloaking Shroud 9112219Click and target area 9112220Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup. 9112221Singularity 9112222Click and target area 9112223Fire a roiling blast of psychic energy damaging enemies. 9112224Destructor 9112225Click and target enemy 9112226Increase the damage taken on targeted enemy unit. 9112227Doom 9112228Click and target area 9112229Unleash a large psychic storm, disrupting and damaging all units in a large radius. 9112230Eldritch Storm 9112231Click and target enemy squad 9112232Temporarily disable a target squad s movement. 9112233Entangle 9112234Click to deploy squad 9112235Deploy the Seer Council at the Webway Assembly. The council is a melee unit made up of Warlocks and projects an aura accelerating Energy regeneration of nearby allies and making them resistant to suppression. 9112236Summon Seer Council 9112237(6p) Tiber Outpost 9112238Click and target area 9112239(4p) Ruins of Argus 9112240Temporarily reveal the fog of war in the targeted area. 9112241Farsight 9112242(4p) Medean Cliff Mines 9112243Click to activate 9112244Switch Prism Cannon to fire with a large blast area effective against infantry. 9112245Switch to Dispersed Beam 9112246Click to activate 9112247Switch Prism Cannon to fire with a concentrated blast radius effective against vehicles and heavy infantry. 9112248Switch to Focused Beam 9112249Click and then choose direction 9112250Throw enemy infantry in targeted direction. 9112251Warp Throw 9112252Click and target ally 9112253Temporarily grants a defensive bonus to a targeted allied unit. 9112254Fortune 9112255Click and target area 9112256Teleport all nearby allies infantry to the targeted location. 9112257Group Teleport 9112258Click and target ally 9112259Temporarily increase the range and damage of a targeted allied unit. 9112260Guide 9112261Click and target enemy vehicle 9112262Throw grenade that damages and temporarily disables targeted vehicle. 9112263Haywire Grenade 9112264Click to activate 9112265Recharges the Warlock s Energy. (Damage to the Warlock charges this ability.) 9112266Heart of Darkness 9112267Toggle on/off 9112268Switch death spinner to a heavier gauge filament which knocks down enemies and does increased damage. 9112269Heavy Gauge Filament 9112270Click and target area 9112271Click and target area 9112272Camouflages units in an area for a period of time. 9112273Holo-field 9112274Toggle on/off 9112275Raise a force field that absorbs damage by draining Energy. 9112276Energy Field 9112277Click and target area 9112278Camouflages units in an area for a period of time. 9112279Holo-field 9112280Click and target area 9112281Engulf an area in flames, damaging everyone within blast radius. 9112282Immolate 9112283Teleport 9112284Teleport to target location. 9112285Click and target area 9112286Levitation Field 9112287Lift enemies around the Farseer into the air, incapacitating them then throwing them doing knockback damage. 9112288Click to activate 9112289A devastating slam that deals damage in an area around the Warlock 9112290A devastating slam that deals damage in an area around the Warlock 9112291Ethereal Slash 9112292Mind War 9112293Engage in a duel of minds. Causes damage to the target enemy and suppresses them. 9112294Click and target enemy 9112295Phase Shift 9112296Shift nearby units out of phase with the physical realm. Phase shifted units cannot move, cause or receive damage. 9112297Click to activate 9112298Plasma Grenade 9112299Throw a grenade which damages and knocks back units in an area. 9112300Click and target area 9112301Battle Equipment 9112302Secure Planet Aurelia 9112303Investigate the distress signal 9112304Defeat the Vandis insurgents 9112305Secure Angel Forge 9112310Click to activate 9112311Become temporarily invincible, increase energy regeneration, and reduce cooldown timers on other abilities. Ability charged by taking damage. 9112312Providence 9112313Infiltrate 9112314Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9112315Toggle on/off 9112316Pathfinder Gear 9112317Secure Hab Spire Legis 9112318Toggle On/Off 9112319Create a force field of psychic energy that protects the Warlock. Damage drains energy instead of health while active. 9112320Psychic Shield 9112321Click and target area 9112322Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out. 9112323Shimmer Orb 9112324Rescue the Blood Ravens Scouts 9112325Spiritual Rites 9112326Restore a large amount of Health and Energy to friendly infantry units in an area. 9112327Click to activate 9112328Defeat the Black Legion 9112329Suppressive Fire 9112330Increase weapon suppression at the cost of reduced damage. 9112331Toggle on/off 9112332Time Field 9112333Slows down time in an area, all units within Time Field move slower and are unable to attack. 9112334Click and target area 9112335War Shout 9112336The Banshees let loose a piercing scream, suppressing and reducing the damage of nearby enemy infantry. 9112337Click to activate 9112341Warlock 9112342Channeling 9112343Increase Health and Energy Regeneration of target unit. Warlock must remain stationary. 9112344Click and target ally 9112345Distort Field 9112346Target squad temporarily receives less ranged damage. 9112347Click and target ally 9112348Ethereal Slash 9112349Slash enemies from a distance. 9112350Click to activate 9112351Swift Movement 9112352Temporarily increase the speed of all allied infantry. 9112353Click to activate 9112354Crack Shot 9112355Temporarily increase the ranged damage of a target allied squad. 9112356Click and target ally 9112360Warp Spider Exarch 9112361Spider s Brood 9112362Teleport in a Warp Spider squad to the targeted location. 9112363Click and target area 9112364Level 2 Webway Assembly 9112365Wraithbone 9112366Increase Wraithlord s Health Regeneration but temporarily disable the unit. 9112367Click to activate 9112368Wraithbone 9112369Click to activate 9112370Greatly increase speed but have reduced damage for a duration. 9112371Fleet of Foot 9112372Click and target allied vehicle or structure 9112373Repairs allied vehicles and structures. 9112374Repair 9112375Space Hulk Judgment of Carrion 9112376This ancient vessel has been lost in the Warp for generations. 9112377Lightning Strike 9112378Upon completing a jump or teleport, Thaddeus s rate of fire for ranged weapons increases markedly. 9112379Upon completing a jump or teleport, Thaddeus s rate of fire for ranged weapons increases markedly. 9112380No Shelter 9112381Thaddeus s ranged attacks deal increased damage against units in cover. 9112382Thaddeus s ranged attacks deal increased damage against units in cover. 9112383Thunderous Assault 9112384Jump and teleport range increase, and Assault Jump now stuns enemies on arrival. 9112385Jump and teleport range increase, and Assault Jump now stuns enemies on arrival. 9112386Vanguard Veterans 9112387Thaddeus leads a squad of Vanguard Veterans, more resilient and better equipped than standard Assault Marines. When Thaddeus wounds enemies upon landing or teleporting, he inspires nearby allies, restoring some of their Health. 9112388Thaddeus leads a squad of Vanguard Veterans, more resilient and better equipped than standard Assault Marines. When Thaddeus wounds enemies upon landing or teleporting, he inspires nearby allies, restoring some of their Health. 9112389Merciless Assault 9112390Merciless strike becomes a short jump (or teleport) which knocks over any units in the way, and deals a devastating strike on landing. 9112391Merciless strike becomes a short jump (or teleport) which knocks over any units in the way, and deals a devastating strike on landing. 9112392Lead with Fury 9112393Chapter s Fury also reduces ability cooldown for all nearby allies. 9112394Chapter s Fury also reduces ability cooldown for all nearby allies. 9112395Blast Off 9112396Thaddeus learns to begin a jump or teleport with a potent discharge of force, stunning and knocking back enemies near him. 9112397Thaddeus learns to begin a jump or teleport with a potent discharge of force, stunning and knocking back enemies near him. 9112398Rage 9112399Thaddeus learns to channel his anger, doing more and more damage as his Health drops. 9112400Thaddeus learns to channel his anger, doing more and more damage as his Health drops. 9112401Entrench 9112402Avitus s ranged attacks increase in damage the longer he remains stationary or within the same structure. 9112403Avitus s ranged attacks increase in damage the longer he remains stationary or within the same structure. 9112404Pitiless 9112405Regular infantry reduced to less than 20% Health are killed outright by Avitus s attacks. Heavier units suffer additional damage instead. 9112406Regular infantry reduced to less than 20% Health are killed outright by Avitus s attacks. Heavier units suffer additional damage instead. 9112407Aiming? Wotz Dat? 9112408Suppress target squad. 9112409Click and target enemy 9112410Big Shoota 9112411Blessing of Zeal 9112412Avitus regains Health with every kill he makes. 9112413Avitus regains Health with every kill he makes. 9112414Undaunted 9112415So long as Avitus remains stationary, Focus Fire reduces the amount of damage his squad takes from enemy attacks. 9112416So long as Avitus remains stationary, Focus Fire reduces the amount of damage his squad takes from enemy attacks. 9112417Assassinate 9112418Stab someone real good. 9112419Click and target an enemy 9112420Lacerate 9112421Avitus s ranged attacks make his targets more vulnerable to subsequent hand-to-hand attacks. 9112422Avitus s ranged attacks make his targets more vulnerable to subsequent hand-to-hand attacks. 9112423Enhanced Bionics 9112424Avitus is fitted with additional bionics. Clear Out now stuns and causes greater knockback. Avitus now knocks back units he runs past while using Sprint. 9112425Avitus is fitted with additional bionics. Clear Out now stuns and causes greater knockback. Avitus now knocks back units he runs past while using Sprint. 9112426Artillery Specialist 9112427Avitus gains the Frag Missile ability when equipping missile launchers. The Signum s artillery strike and the Cyclone missile barrage also now consume Energy to use instead of supplies. 9112428Avitus gains the Frag Missile ability when equipping missile launchers. The Signum s artillery strike and the Cyclone missile barrage also now consume Energy to use instead of supplies. 9112429Battle Supremacy 9112430Focus Fire increases the range of allies weapons and triggers special bonuses when combined with Command Supremacy (Force Commander) and Tactical Supremacy (Tarkus). 9112431Focus Fire increases the range of allies weapons and triggers special bonuses when combined with Command Supremacy (chance to kill regular infantry outright) and Tactical Supremacy (knockback immunity). 9112432Burna Bomb 9112433Throw a bomb that explodes over a large area and deals fire damage over time to infantry. 9112434Click and target area 9112435Rampage 9112436Increase speed of the Deff Dread while active. 9112437Click to activate 9112438Betrayal and Heresy 9112439Kustom Force Field 9112440Turn on a sparky shield that absorbs damage by draining Energy. 9112441Toggle on/off 9112442Infiltrate 9112443Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9112444Toggle on/off 9112445Locate and execute the traitor 9112448Destroy the Chaos Structures 9112449Eliminate the Traitor 9112450Infiltrate 9112451Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9112452Toggle on/off 9112453Luv da Dakka 9112454Hold down da trigga fer maximum carnage! Knocks over infantry hit by your shots in an area of effect. 9112455Click and target area 9112456High Explosive Shells 9112457Volatile shells that deal devastating damage. 9112458Volatile shells that deal devastating damage. 9112459Click and target enemy 9112460Explosive Shot 9112461Fire an explosive shot at the target, knocking down nearby gitz. 9112462Click and target enemy unit 9112463Hide da Boyz 9112464Make another squad sneaky. Infiltrates target squad for ability s duration. 9112465Click and target ally 9112466The Wages of Sin 9112467Kaboom! 9112468Detonate a uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health. 9112469Click to activate 9112470Tankbusta Bomb 9112471Throw a bomb that sticks to wagons. Damages and disables vehicles. 9112472Throw stickybomb to damage and disable a vehicle 9112473Click and target enemy vehicle 9112474Click and target area 9112475Spawn a Kommando squad at target location. 9112476Kommandos Iz Da Sneakiest 9112477Right in Me Crosshairs 9112478Fire a single powerful shot at a target. 9112479Click and target enemy 9112480Plant Booby Trap 9112481Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius. 9112482Left-click to place. Left-click the bomb to detonate. 9112484Stunbomb 9112485Throw a stun grenade that stuns nearby troops. 9112486Click and target area 9112487Mega-Rumblah 9112488Make da earth shake around ya! Knocks down and stuns enemy infantry and stuns enemy vehicles. 9112489Click to activate 9112490Electric Shock 9112491Make yer armor all sparky! Damages nearby units. 9112492Toggle on/off 9112493 Ave A Taste 9112494Give Energy and Health to a friendly unit. 9112495Click and target ally 9112496Force Field Overcharge 9112497Make yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time. 9112498Click to activate 9112499Kult of Speed 9112500Temporarily increase speed and firing rate of all allied vehicles. 9112501Click to activate 9112502Level 2 Teleporta Platform 9112503More Dakka 9112504Temporarily increase the ranged firepower of a targeted squad. 9112505Click and target ally 9112506Proximity Mines 9112507Scatter proximity mines around the targeted position. Mines arm after 5 seconds. They will suppress enemy infantry and slow enemy vehicles. 9112508Click and target area 9112509Teleport 9112510Teleport to the target location. 9112511Click and target area 9112512Supa Tuff Beam 9112513Target receives less damage and becomes immune to knockback and suppression for the duration of the ability. 9112514Click and target ally 9112515Temporary Invulnerability 9112516Grants the target temporary damage invulnerability 9112517Frenzy 9112518Renders the squad invulnerable for a short period of time, and increases damage dealt. Also grants immunity to suppression. 9112519Click to activate 9112520Meaner an Greener 9112521Swamp Em 9112522Breaks suppression effects and reduces incoming ranged damage. 9112523Click to activate 9112524Nob Leader 9112525Repair 9112526Repairs allied vehicles and structures. 9112527Click and target allied vehicle or structure 9112528Roks 9112529Order a massive Rok strike on a targeted position. 9112530Click and target area 9112531Level 3 Teleporta Platform 9112532Smoke Bomb 9112533Throw a smoke bomb that grants a cover bonus to the units within the affected area. 9112534Click and target area 9112535Merciless Blows 9112536This is a highly disruptive short-ranged area-of-effect attack 9112537Stikkbomb 9112538Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9112539Click and target area 9112540Stikkbomb 9112541Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9112542Click and target area 9112543Stunbomb 9112544Throw a stun grenade that stuns nearby troops. 9112545Click and target area 9112546Bomma Kit 9112547Jump 9112548Soar through the air and land at targeted location. 9112549Click and target area 9112550Jump 9112551Soar through the air and land at targeted location. 9112552Click and target area 9112553Stormboy Improved Jump packs 9112554Bommaboyz 9112555Send a Stormboy to blow himself up dealing damage when he reaches the target. 9112556Click and target area 9112557Improved Rokkit Packs 9112558Emperors Fist 9112559The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets 9112560Boomgun 9112561Big powerful tank shot! 9112562Click and target area 9112563Rokkit Barrage 9112564Point da rokkit launcha skywards and unleash a hail of rokkits on the target location. 9112565Click and target area 9112566Call da Boyz! 9112567Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9112568Click to activate 9112569 Ard Boyz 9112570Temporarily increase a squad s resistance to melee damage. 9112571Click and target squad 9112572Big Stomp 9112573Perform a larger stomp that damages and stuns nearby enemies. 9112574Click to activate 9112575Boss Pole 9112576Now I m Angry 9112577The Warboss charges forward, creating craters of light cover. 9112578Click and target area 9112579Stomp 9112580Knock back nearby enemy units. 9112581Click to activate 9112587Use Yer Choppas! 9112588Increase the melee damage of a target squad and their chance of triggering a special attack. 9112589Click and target squad 9112608Fearsome 9112609Thule s assault cannon suppresses enemy units, including when used in a barrage. 9112610Thule s assault cannon suppresses enemy units, including when used in a barrage. 9112611Fiery Doom 9112612Thule s Melta Sweep ability is enhanced, causing more damage over a wider area. 9112613Thule s Melta Sweep ability is enhanced, causing more damage over a wider area. 9112614Stunning Blows 9112615Thule close combat strikes now have a chance to stun enemies. 9112616Thule close combat strikes now have a chance to stun enemies. 9112617Fury of the Ancient 9112618Thule s Charge ability increases in range and crushes regular infantry caught in its path. 9112619Thule s Charge ability increases in range and crushes regular infantry caught in its path. 9112620Detonation 9112621If incapacitated, Thule triggers a powerful radial detonation, damaging and knocking back nearby enemies. 9112622If incapacitated, Thule triggers a powerful radial detonation, damaging and knocking back nearby enemies. 9112623Machine Duel 9112624Ability Unlock - Thule may compel an enemy vehicle to engage him. If used on a walker, both units charge into combat. If Thule destroys his chosen foe, all nearby allies gain combat bonuses for the remainder of the current deployment. 9112625Ability Unlocked - Thule may compel an enemy vehicle to engage him. If used on a walker, both units charge into combat. If Thule destroys his chosen foe, all nearby allies gain combat bonuses for the remainder of the current deployment. 9112626Directed Fire 9112627Ranged units near the Force Commander gain an increased rate of fire. 9112628Ranged units near the Force Commander gain an increased rate of fire. 9112629Fearless 9112630The Force Commander becomes immune to suppression and gains a marked increase in his rate of fire. 9112631The Force Commander becomes immune to suppression and gains a marked increase in his rate of fire. 9112632Unkillable 9112633As the Force Commander s Health drops he gains a commensurate resistance to further damage. 9112634As the Force Commander s Health drops he gains a commensurate resistance to further damage. 9112635Greater Blessing of Zeal 9112636With every kill he makes, the Commander s maximum Health increases. These effects last until the end of the current deployment. 9112637With every kill he makes, the Commander s maximum Health increases. These effects last until the end of the current deployment. 9112638Furious Charge 9112639When using To Victory! the Force Commander stuns any enemy infantry in his path. 9112640When using To Victory! the Force Commander stuns any enemy infantry in his path. 9112641Strike With Me! 9112642When the Commander kills an enemy, all nearby allies gain a temporary increase in their melee damage. 9112643When the Commander kills an enemy, all nearby allies gain a temporary increase in their melee damage. 9112644Invigorating Leadership 9112645Allies near the Force Commander regenerate Energy at an increased rate. 9112646Allies near the Force Commander regenerate Energy at an increased rate. 9112647Command Supremacy 9112648Battle Cry reduces the Energy cost of abilities and triggers special bonuses when combined with Battle Supremacy (Avitus) and Tactical Supremacy (Tarkus). 9112649Battle Cry reduces the Energy cost of abilities and triggers special bonuses when combined with Battle Supremacy (ranged attacks have a chance to kill regular infantry outright) and Tactical Supremacy (melee damage bonus). 9112650Flanking Expert 9112651Cyrus deals significantly more damage when he is away from allies. 9112652Cyrus deals significantly more damage when he is away from allies. 9112653Soft Target 9112654Once Cyrus attacks a target (and thus marks it), attacking that target will cause his allies to regain Health and Energy. 9112655Once Cyrus attacks a target (and thus marks it), attacking that target will cause his allies to regain Health and Energy. 9112656Fearless Shadow 9112657Cyrus is immune to suppression while fully infiltrated. He also gains additional movement speed. 9112658Cyrus is immune to suppression while fully infiltrated. He also gains additional movement speed. 9112659Remote Teleport 9112660Cyrus may tag a location, then a squad, and then use the strike cruiser s teleporter to transport that squad to the chosen destination. 9112661Cyrus may tag a location, then a squad, and then use the strike cruiser s teleporter to transport that squad to the chosen destination. 9112662Crippling Strikes 9112663In melee combat, Cyrus s attacks slow enemy units and reduce their damage output. Multiple hits increase these penalties. 9112664In melee combat, Cyrus s attacks slow enemy units and reduce their damage output. Multiple hits increase these penalties. 9112665Demolitions Specialist 9112666When equipped, Cluster Mines, Demolitions Charges, and Remote Detonators now consume Energy to use instead of supplies. Mines are now deployed in a bundle. 9112667When equipped, Cluster Mines, Demolitions Charges, and Remote Detonators now consume Energy to use instead of supplies. Mines are now deployed in a bundle. 9112668Covert Leadership 9112669Sharing his mastery of camouflage, Cyrus extends infiltration to nearby allies when his squad is not moving. 9112670Sharing his mastery of camouflage, Cyrus extends infiltration to nearby allies when his squad is not moving. 9112671Ambush 9112672Infiltration provides a bonus to Cyrus s attack damage. This bonus grows the longer Cyrus remains infiltrated before attacking. 9112673Infiltration provides a bonus to Cyrus s attack damage. This bonus grows the longer Cyrus remains infiltrated before attacking. 9112674Special Weapons Tactician 9112675When Tactical Advance is active, Tarkus gains additional bonuses to non-bolter weapons increased rate of fire (plasma guns), increased range (melta guns), damage over time (flamers). 9112676When Tactical Advance is active, Tarkus gains additional bonuses to non-bolter weapons increased rate of fire (plasma guns), increased range (melta guns), damage over time (flamers). 9112677Sternguard Squad 9112678Tarkus leads a squad of elite veterans specializing in line combat. His presence demoralizes nearby enemies. He may also equip specialized bolter ammunition. 9112679Tarkus leads a squad of elite veterans specializing in line combat. His presence demoralizes nearby enemies. He may also equip specialized bolter ammunition. 9112680Feel No Pain 9112681Ability Unlock - Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, cow a targeted enemy with the same conviction, stunning them. 9112682Ability Unlocked - Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, cow a targeted enemy with the same conviction, stunning them. 9112683Brotherhood 9112684Allies near Tarkus gains bonuses to armor, Health, and Health Regeneration. If Tarkus is incapacitated, these bonuses are doubled. 9112685Allies near Tarkus gains bonuses to armor, Health, and Health Regeneration. If Tarkus is incapacitated, these bonuses are doubled. 9112686Challenge 9112687All enemies subject to Taunt attempt to enter close combat with Tarkus, ignoring their ranged weapons. If Taunt is not unlocked, Tarkus gains the Challenge ability that has this effect on a single target. 9112688All enemies subject to Taunt attempt to enter close combat with Tarkus, ignoring their ranged weapons. If Taunt is not unlocked, Tarkus gains the Challenge ability that has this effect on a single target. 9112689Reactive Strike 9112690Enemies who attack Tarkus in close combat suffer damage with every attack. 9112691Enemies who attack Tarkus in close combat suffer damage with every attack. 9112692Volley 9112693With Frag Grenades equipped, each use throws a volley of three instead of a single grenade. 9112694With Frag Grenades equipped, each use throws a volley of three instead of a single grenade. 9112695Tactical Supremacy 9112696Tactical Advance grants bonuses to Tarkus s melee damage and triggers special bonuses when combined with Battle Supremacy (Avitus) and Command Supremacy (Force Commander). 9112697Tactical Advance grants bonuses to Tarkus s melee damage and triggers special bonuses when combined with Battle Supremacy (knockback immunity) and Command Supremacy (extend melee bonuses to affected allies). 9112704Assault Jump 9112705Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9112706Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9112707Click and target area 9112710Perform a low flying jump, knocking over opponents in the way and unleashing an explosive attack upon landing. 9112711Perform a low flying jump, knocking over opponents in the way and unleashing an explosive attack upon landing. 9112721Call to Arms 9112722Ability Unlock - Thule may call his brothers to his side. After a brief delay, all incapacitated squads revive and fall back to Thule s position. If Thule is Venerable, this ability occasionally triggers when he kills an enemy. 9112723Ability Unlocked - Thule may call his brothers to his side. After a brief delay, all incapacitated squads revive and fall back to Thule s position. If Thule is Venerable, this ability occasionally triggers when he kills an enemy. 9112724Defensive Weapons 9112725Thule can use his weapons when Ancient Defender is active. He remains immobile, however. 9112726Thule can use his weapons when Ancient Defender is active. He remains immobile, however. 9112733Corrosive Shots 9112734Temporarily increase damage against vehicles. 9112735Click to activate 9112736Bio-Plasma 9112737Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9112738Click and target area 9112739Bio-Plasma 9112740Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9112741Click and target area 9112742Venom Cannon 9112744Burrow 9112745Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away and stuns any nearby enemies. 9112746Click to activate 9112747Burrow 9112748Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away any nearby enemies. 9112749Toggle On/Off 9112750Burrow Trap 9112751Plant a Burrow Trap, which stuns and damages enemies who walk over it. 9112752Click and target area 9112753Feel No Pain 9112754Grant temporary damage immunity to a targeted ally, or stun a targeted enemy. 9112755Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, intimidate a targeted enemy with the same conviction, stunning them. 9112756Click and target ally or enemy 9112757Mycetic Spores 9112758Call down mycetic spores to spawn Hormagaunts and reinforce other nearby Tyranids. 9112759Click and target area 9112760Level 2 Hive 9112761Catalyst 9112762Spur a Tyranid unit into a suicidal frenzy, increasing its damage at the cost of health. 9112763Click and target friendly unit 9112764Charge 9112765Charge at targeted location, damaging and knocking over everything in the charge path. 9112766Click and target area 9112767Thornback 9112768Charge 9112769Charge at targeted location, knocking over everything in the charge path. 9112770Click and target area 9112771Corrosive Strike 9112772Striking while camouflaged will increase the damage taken by the target. 9112773Click and target enemy unit 9112774Camouflage 9112775Assault Leap 9112776Soar through the air and land with a high impact throwing nearby units. 9112777Click and target area 9112778Flesh Hooks 9112779Fire terrible hooks to damage enemy infantry and pull a target towards you. 9112780Click and target enemy unit 9112781Flesh Hooks 9112782Fire barbed hooks to damage enemy infantry and pull a target towards you. 9112783Click and target enemy unit 9112787Warrior Vanguard 9112788Drop mycetic spores which spawn Warriors and reinforce other nearby Tyranids. 9112789Click and target area 9112790Level 2 Hive 9112791Level 2 Hive 9112792Level 3 Hive 9112794Infiltrate 9112795Becomes invisible to the enemy. Attacking, using abilities or getting too close to enemy troops reveals the unit. Drains energy when toggled on. 9112796Toggle On/Off 9112800Invulnerability 9112801Cause the Hive Tyrant to become temporarily invulnerable. 9112802Click to activate 9112803Assault Leap 9112804Soar through the air and land with a high impact throwing nearby units. 9112805Click and target area 9112806Vanguard 9112807Pheromone Cloud 9112808Emit a cloud of pheromones which weaken enemies and allow your troops to reinforce. 9112809Click and target area 9112810Stalk 9112811Reveal enemy commanders on the map. 9112812Click to activate 9112815Toxic Burst 9112816Drop a small spore that bursts into a poisonous cloud, poisoning any enemies near the target location. 9112817Click to activate 9112818Toxic Miasma 9112819Emit a toxic cloud that follows your unit, poisoning nearby enemies. 9112820Toggle on/off 9112821Warp Field 9112822Activate a protective shield. While active, damage received drains energy instead of health. 9112823Toggle on/off 9112824Warp Field 9112825Activate a protective shield. While active, damage received drains energy instead of health. 9112826Toggle on/off 9112827Catalyst 9112828Spur a Tyranid unit into a maniacal frenzy, increasing its damage but dealing damage to the unit over time. 9112829Click and target friendly unit 9112830Spore Mines 9112831Drops down a group of Spore Mines. 9112832Click and target area 9112833Level 2 Hive 9112834Tunnel 9112835Create a persistent tunnel which allied infantry can travel through. 9112836Tunnel to target position 9112837Terrify 9112838Force the target to fall back to their headquarters. Does not affect commanders. 9112839Click and target enemy unit 9112840Level 2 Hive 9112841Level 3 Hive 9112842Psychic Scream 9112843Reduce damage output of all enemy units within the area of effect of the ability. 9112844Click to activate 9112845Psychic scream 9112846Seismic Roar 9112847Area effect attack that knocks back enemies and poisons the immediate area. 9112848Click to activate 9112849Spore Cysts 9112850Spawn Spore Mines to cover the area around the Carnifex. Spore Mines are effective against buildings and infantry. 9112851Click to activate 9112852Barbed Strangler and Spore Mines 9112854Spore Detonation 9112855The Spore Mine will instantly explode into a cloud of toxic gas that stuns nearby units but does little damage. 9112856Click to detonate 9112859Synapse Aura (damage) 9112866Synapse Aura (health) 9112870Synapse Aura (damage) 9112877Melee Upgrade 9112881Level 2 Hive 9112882Level 3 Hive 9112883Tyranoform 9112884Cause capillary towers to erupt from the ground, damaging all units and transforming the area. Provides bonuses to nearby Tyranids. 9112885Click and target area 9112886Level 3 Hive 9112887Without Number 9112888Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9112889Click to activate 9112890Level 2 Hive 9112891Focused Warp Blast 9112892Fire a focused psychic blast that deals high damage to a single target. Temporarily slows vehicles. 9112893Click and target enemy 9112901Mark Teleport Squad 9112902Mark a squad to be teleported to the previously chosen location. 9112904And They Shall Know No Fear 9112905Temporarily receive less damage, knockback enemy melee units and gain suppression immunity, but move more slowly. (Damage to the squad charges this ability.) 9112906Click to activate 9112907Sergeant 9112922Advanced Healing 9112923Heal allied infantry around the Apothecary for as long as the ability remains active. Apothecary is slowed during this time. Can resurrect incapacitated heroes. 9112924Toggle On/Off 9112925Angels of Death 9112926Render all your infantry temporarily invulnerable. 9112927Click to activate 9112928Heal 9112929Heal a targeted squad. This ability improves as the Apothecary gains levels. Can resurrect incapacitated heroes. 9112930Click and target ally 9112931Healing Aura 9112932Passive All nearby allied infantry heal faster. 9112933Activate aura 9112934Full Auto 9112935Open fire, dealing increased damage and knocking enemies back within a small area. 9112936Click and target enemy 9112937Battle Cry 9112938Temporarily perform Special Attacks with every melee strike. Inspires nearby troops, increasing their weapon damage for the duration of the effect. 9112939Click to activate 9112940Blessing of the Omnissiah 9112941Initiate repair on all allied vehicles. Vehicles regain Health for the ability s duration. 9112942Click to activate 9112943Brothers in Arms 9112944Increase the damage output of the Techmarine and nearby allies. 9112945Toggle on/off 9112946Venerable Dreadnought Drop Pod 9112947Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. 9112948Click and target an area 9112949Level 3 Stronghold 9112950Can only have one Venerable Dreadnought. 9112951Drop Pod 9112952Call in a Drop Pod that instantly reinforces nearby squads. Cannot reinforce Terminator squads. 9112953Click and target an area 9112954Level 2 Stronghold 9112955Charge 9112956Charge at targeted location, knocking over everything in the charge path. 9112957Click and target area 9112958Charge 9112959Charge at targeted location, knocking over everything in the charge path. 9112960Click and target area 9112961Combat Stimulants 9112962Temporarily increase the attack power of an allied unit and allowing them to break suppression. 9112963Click and target ally 9112964Cyclone Missile Barrage 9112965Fire a cluster of missiles to damage all targets in a large area. 9112966Click and target an area 9112967Deep Strike Terminator Squad 9112968Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9112969Click and target an area 9112970Level 3 Stronghold 9112971Deep Strike Terminator Assault Squad 9112972Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9112973Click and target an area 9112974Level 3 Stronghold 9112975Defend 9112976Grants resilience against ranged fire and suppression immunity to the Force Commander and nearby allies. Affected units move more slowly. 9112977Toggle on/off 9112978Assault Cannon Barrage 9112979Cover an area with a devastating hail of high-explosive shells. 9112980Click and target location 9112981Assault Cannon 9112982Assault Cannon Barrage 9112983Cover an area with a devastating hail of high-explosive shells. 9112984Click and target location 9112985Assault Cannon 9112986Emperor s Fist 9112987Slam the Dreadnought s fist into the ground, damaging and stunning enemies in the surrounding area. 9112988Click to activate 9112989Sprint 9112990Increase movement speed at the cost of Energy.
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Wiki管理人◆Y0SSPwcwgmgx よりお知らせ 著作権について:ベセスダ公式でアナウンスがあれば公開停止公式側としては許可する方向のようです (ログ)日本語版の公式翻訳データは、配布禁止になりました。 αテスト版(機械語含む) 公開 プレイしながらの修正翻訳作業へ移行しました。 2chにある2011年12月4日以降のSkyrim翻訳スレは、当プロジェクトと無関係です。現在は、したらばが使われています。 翻訳プロジェクトへの参加は翻訳作業所へ リンク TESV Skyrim 日本語化Wiki TESV Skyrim 日本語化アップローダー 【現在】したらば SKYRIM翻訳作業スレ3【翻訳中】 利用にあたって 当プロジェクトの配布物を利用するにあたって、利用者は当プロジェクトおよび関係者、 およびSkyrim著作権保持者などの第三者に対して一切の要求を行わない事に同意したものとします。 著作権について 翻訳文の権利について 和訳投稿者は、自身が投稿したデータの利用に関して一切の権利を行使しない事に同意します。 また、これ等の翻訳文を使って営利的な活動を行わない事を明記します。 二次利用について 本プロジェクトの翻訳データは、Skyrimの著作権保持者とSkyrim次回作の 翻訳プロジェクトを除き、原則として利用を禁じさせていただきます。 利用にあたって発生した責任・問題に対して、当プロジェクトは一切関知いたしません。 一部翻訳データの著作権について 当翻訳プロジェクトの一部データ (Oblivionと同じゲーム内書籍の翻訳) を 大変ありがたい事に、許可をいただいた上で利用させていただいております。 これ等の訳文は、Oblivon 日本語化Wikiの管理下にある事をここに明記します。 TES5 Skyrimの権利について Skyrim Japanese Translation Wiki (SkyrimJP) is neither directly nor indirectly related to Bethesda Softworks, nor parent company ZeniMax Media, in any way, shape, or form, neither does the SkyrimJP claim any representative rights to such. The SkyrimJP is an entirely non-profit site and currently maintains no monetary value. Its purpose is that of an open information repository and is not intended to infringe upon the copyrights of Bethesda Softworks, nor their parent and affiliate companies. This site is neither supported nor endorsed by Bethesda Softworks or its licensers. All information on this website is provided "as is" without warranty of any kind, express or implied, including the implied warranties of non-infringement. The SkyrimJP cannot guarantee the validity of any information contained herein and disclaims the accuracy of submitted information, said information being posted without immediate peer review, and open to modification via any third-party. In no event will the SkyrimJP, its host, contributors, sponsors, administrators, sysops, nor editors, formal or otherwise, be liable to any party for any direct, indirect, privileged or consequential damages occurring as a result of the use of this website or the content therein; neither shall any of the aforementioned be liable for damages occurring as a result of hyperlinked or otherwise affiliated sites, said damages including, and without limitation, any lost profits, business or personal interruption, loss of data on your information handling system, or otherwise, even should we be expressly advised of the possibility of such. All information supplied herein is provided freely with no guarantee of accuracy, neither is there any guarantee that said information has been submitted by an expert in a legal manner. Furthermore, the SkyrimJP may contain information of a nature revealing particulars concerning Elder Scrolls literature and games ("spoilers") and information deemed objectionable or offensive to certain parties, all of which the SkyrimJP disclaims the responsibility of advisability towards. While a limited license to copy and distribute the contents of this site is in effect, save where certain trademarked contents are concerned, this license does not imply any kind of contractual liability on the part of the SkyrimJP, its agents, members, organizers, or other users. The SkyrimJP disclaims responsibility for any materials submitted herein by yourself, it being understood that such information has been given freely and is incorporated thereafter under the Attribution-ShareAlike 2.5 License, insofar as relates to the content. Furthermore, the SkyrimJP disclaims any responsibility towards said data should it be changed, edited, or in any way modified by an outside party. The use of trademarked content at the SkyrimJP does not imply that this information may be freely used by any other party, neither does it imply an endorsement by the trademark holder to do so. Unless otherwise noted, the SkyrimJP holds and can grant no rights to the use of any protected information or materials on this site. Bethesda Softworks, XnGine, Arena, Daggerfall, Battlespire, Redguard, Morrowind, Tribunal, Bloodmoon, Oblivion and The Elder Scrolls are registered trademarks of ZeniMax Media Incorporated © 1994-2006. GameBryo is a registered trademark of Emergent Game Technologies. All other content is trademark or registered trademark of its respective owners.
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腰の赤い布がアルタイルっぽくて好きだな - 名無しさん 2011-05-26 21 17 17 デザイン上の原点回帰ですかね。デズモンドも赤い腰布付きになったりしてw - 名無しさん 2011-05-26 21 58 57 ルーシー「先祖の心を引き継ぐなら見た目も引き継がないとね」デズモンド「ああそうだな」 - 名無しさん 2011-06-01 19 04 30 しかしかつて来たりし者たちが異星人じゃないってどういうことなの。地球外から「来たりし」だからそういう名前なのではw - 名無しさん 2011-05-29 08 56 11 何かの突然変異かもしくは地球にいたけど引っ越してまた帰ってきたら何か住んでるーじゃない? - 名無しさん 2011-05-29 17 15 40 かつて帰ってきたりし者たち、なのかw まぁ英語ならBackを入れるだけか・・・ - 名無しさん 2011-05-29 18 17 01 マルチプレイがシングルに影響するとかほんと止めて欲しい。BHはスルーで済んだけど今回は実質強制? - 名無しさん 2011-05-30 06 07 51 CoDみたいにトロフィー/実績にも関係無しにして欲しいぐらいだよね。面白く無いとまでは言わないけど、いつまでも遊べるほどの代物じゃ無いし。 - 名無しさん 2011-05-30 07 53 57 アサシンの弟子をプレーヤーがやるCO-OP付けて欲しい。絶対そのほうがマルチプレイより面白いと思う。 - 名無しさん 2011-05-30 20 08 11 それいいねー マルチはマルチで好きだけどな - 名無しさん 2011-05-31 00 36 07 AIの弟子より戦略性はあがるだろうね。 - 名無しさん 2011-05-31 09 46 06 足にアサブレ仕込んで欲しいなぁw蹴りで腹を刺したり - 名無しさん 2011-06-01 19 06 30 エアアサシンなら、よくある4人組の兵も一回で倒せそうだねw - 名無しさん 2011-06-01 22 31 26 アサブレの先端に火薬仕込んで刺した瞬間に起爆とか面白そうだな。ま、それやるとZでも出せない表現になりそうだけど。 - 名無しさん 2011-06-02 03 32 29 BHでも相手の首を持ってピストルで吹っ飛ばすって表現はあったけどw - 名無しさん 2011-06-03 20 43 31 倒したときにトカゲみたいな格好になっちゃうから没かなww - 名無しさん 2011-06-03 22 37 55 xbox360にreverlationsのアバター衣装とかがきてます。気が早いですねw - 名無しさん 2011-06-04 01 11 28 コーデックスと名のついた書物がアバターアイテムにありました。ゲーム内でも登場するんでしょうか? - 名無しさん 2011-06-04 01 13 34 僕もマルチがシングルに関係してるのは嫌です - 名無しさん 2011-06-04 19 03 41 なんでそんなにマルチを嫌うの?それなりに面白かったのに - AAA 2011-06-05 01 01 53 上の人はマルチがいやなわけじゃなくて、マルチでのプレイ結果がシングルに影響するのがいやだってことだよ 私はマルチは好きだから、シングルに影響するのは大歓迎 - 名無しさん 2011-06-05 03 38 56 ネット環境がない人は、マルチプレイ出来ないんじゃない?だったら反対するのはわかるな。 - 名無しさん 2011-06-05 06 53 06 誰かYOUTUBEにAssassin s Creed RevelationsではなくアサシンクリードリベレーションでトレーラーをUPしてくんないかな。 - 名無しさん 2011-06-07 10 30 55 それもいいが、誰かあの美麗トレーラーで使われていた曲がわかる人がいたら教えてくれ! - 名無しさん 2011-06-07 14 11 35 この曲 http //www.youtube.com/watch?v=vSkb0kDacjs - 名無しさん 2011-06-07 15 45 40 ↑ありがとう、兄弟。 - 名無しさん 2011-06-07 16 51 06 ゲーム内コンテンツは日本語版では標準装備でしょうけど、百科事典だのアートブックだのは日本版は出ないんでしょうね・・・。各エディションの付属品だけを纏めて販売してくれたら良いのに。 - 名無しさん 2011-06-07 18 00 10 日本版の特典は海外に比べて物足りないな。もう諦めて北米版買うけど - 名無しさん 2011-06-07 21 12 40 特典だけeBayで買おうかな; - 名無しさん 2011-06-07 21 38 35 前作wikiで書いてある「未解決の謎」は今作で一通り解決するのかな? - 名無しさん 2011-06-08 15 07 52 まあ、完璧に解決するとは思えないなあ。するとしてもその分新たな謎が増えるだろうよ。しかしトレーラーでアルタイル出たときは鳥肌だったよ - 名無しさん 2011-06-08 18 22 26 Desmond Journey Teaser Trailerで出るアニムスの文字列に日付が入ってるな。16と17ってのは被検体16号とデズモンドのことだろうけど、他の文字列は解読できるんだろうか - 名無しさん 2011-06-08 23 57 52 あと、最後の方でデズモンドがガラスの壁を叩く辺りで、「Lucy, you will know the truth」「the end is the beginning」って表示されるな。一瞬だけど。 - 名無しさん 2011-06-09 00 31 55 やっぱりルーシーが重要になってくるのか。アニムスで表示されるってことは、被験体16号のメッセージかな? - 名無しさん 2011-06-09 02 20 13 文字列の件、自己解決した。ここで変換できる BASE64→プレーンTEXTで http //hogehoge.tk/tool/ - 名無しさん 2011-06-09 11 58 03 結果についてkwsk - 名無しさん 2011-06-09 12 33 16 変換結果「IRemember Blackmail WoodSmoke MotherMad FatherMad NothingIsTrue EverythingIsPermitted BoredofWarStories Painkillers FacedInStone Escape WhatIsThisPlace ChicagoGirls NotFarEnough 12to6 TheyWillFindMe JustACult? WHEREAREYOU! SoMuchNoise CALLHOME! TheEverythingCity JustAddGin TheJMZ I Am Not Alive BadWeather NineYearsAlone AreYouDesmondMiles? Bastards!」 - 名無しさん 2011-06-10 10 31 20 thx! これは早くも謎解きが出てきたっぽいね。 - 名無しさん 2011-06-10 16 34 11 もう「世界観検証」のようなページを作った方が良いですかね。それは発売してからの方が良いでしょうか。 - 管理人 2011-06-10 19 48 43 どのみち必要なものだし、今からあってもいいんじゃないかな~ - 名無しさん 2011-06-10 19 58 48 一応開設しました。ご意見・ご指摘をお待ちしております。 - 管理人 2011-06-10 22 37 25 なんだかマトリックスっぽくなってきたな。 - 名無しさん 2011-06-09 07 38 26 おいこれを見てみろ http //www.famitsu.com/news/201106/09044959.html - 名無しさん 2011-06-09 19 28 40 噂はほんとなのね。wii uてコントローラーに画面で操作性も少し悪いらしいし・・・これで3がでようもんならおれはくそだと思う・・・ - 名無しさん 2011-06-09 21 27 06 Uでアサクリやりたいとはかけらも思わないな…。 - 名無しさん 2011-06-09 22 36 02 だけど・・・前作とかの謎が解けるらしいけど・・・またとんでもない謎が増えそうだな・・・ - 名無しさん 2011-06-10 17 13 15 別の暗号発見。改行できないから、代わりに/を入れといた。誰か解読よろしく。 54 68 72 65 52 20 6e 69 76 65/73 20 74 6f 69 6c 65 64 2e 20/54 68 72 65 65 20 6c 69 76 65/73 20 6c 6f 73 74 2e 20 54 68/72 65 65 20 6d 65 73 73 61 67/65 73 20 64 65 6c 69 76 65 72/65 64 3a 20 74 68 65 20 67 72/65 65 74 69 6e 67 2c 20 74 68/65 20 77 61 72 6e 69 6e 67 2c/20 74 68 65 20 72 65 76 65 6c/61 74 69 6f 6e 2e - 名無しさん 2011-06-11 15 34 28 ちなみに例のプレイデモの最後の所で出てくる暗号ね - 名無しさん 2011-06-11 15 56 49 アスキーコードの様ですね。文章になったようなので、「ストーリー・世界観検証」のページに画像付きで掲載しておきます。 - 管理人 2011-06-11 16 07 18 6文字目は"6e"ではなく"6c"じゃないですかね? "nives"という単語は存在しないと思います。6cならば"lives"になるのですが。 - 管理人 2011-06-11 16 26 08 アブスターゴ社のサイト(http //abstergoindustries.com/portal/)で「PFRDVJ5aLLg」というパスを打ち込むと、社内のメールが読めるよ。本当はここに至るまでに何個か謎解きがあるらしいけど、海外のサイトで見つけた。 - 名無しさん 2011-06-11 23 52 55 なんだこれ…!!ちょっと読んでくる - 名無しさん 2011-06-12 01 39 38 感想と要約に期待。 - 名無しさん 2011-06-12 18 34 10 今作ではデズモンドの過去を追体験できるのかな?ファームとか現代の教団とかバーテン話とか・・・wktkが止まらないw - 名無しさん 2011-06-12 18 35 11 でそうだね。それにblackroomってどんな感じになるのかな?シークエンスの合間合間に入ってきて一筋縄じゃ進めないようなところをフリーランを駆使して進んで次の記憶を見るみたいな感じになるかな? - 名無しさん 2011-06-14 20 02 44 合間というよりは、16号の隠された真実みたいにあっちこっちに散らばっていると予想。内容は今までみたいにパズルみたいなやつがあって、それを解く事でデズモンドの過去パートをプレイできる、じゃないかな? - 名無しさん 2011-06-14 23 16 34 弟子ミッションも随分進化するようだね 前作みたいなランダムキャラじゃないってのもwktkするなあ - 名無しさん 2011-06-15 00 18 34 前作では弟子が死んでもどうってことなかったもんね。どうせなら、弟子CO-OPもいれて欲しい。 - 名無しさん 2011-06-15 09 21 06 『アサシン クリード』のアート展が開催決定! http //www.famitsu.com/news/201106/15045274.html - 名無しさん 2011-06-15 16 37 01 俺だけかも知れないけど今作のエツィオの登り方がアルタイルみたいだったらいいな - 名無しさん 2011-06-15 21 45 55 一番人間味がある登り方だから2とBHは超人だろあれw - 名無しさん 2011-06-15 21 47 16 個人的には同意できるけど、1での「登るスピードが遅くて面倒」っていう批判に対する改善の結果だから、無理だろうね。 - 名無しさん 2011-06-15 22 35 05 壁登りも戦闘も、基本的に能力圧倒的だよね。 - 名無しさん 2011-06-16 01 12 00 「最強のアサシン」だしね - 名無しさん 2011-06-16 01 16 55 E3 2011 Trailer カッコ良すぎる!BGMの曲も買っちまった。歌詞が最後 your face でムービーのほうも顔見せってのは狙ったのかね。 - 名無しさん 2011-06-16 01 02 39 あの曲いいよな 歌詞見てみたらReのエツィオにぴったりでますます気に入った http //lyricstranslate.com/ja/WOODKID-Iron-lyrics.html - 名無しさん 2011-06-16 01 20 27 アルタイルが操作できるとの事だけど、アルタイルはダブルアサシンブレード装備とかエアアサシン可能だったりするのかね?あの写本書いたのはアルタイルだし。あるいはテンプル騎士団の基地とかみたいな特定の建物内での戦闘とか - 名無しさん 2011-06-16 16 43 59 今回は馬には乗れないのか、ちょっと寂しいな。でも「謎は放置しない」とのスタッフの明言にwktk - 名無しさん 2011-06-17 01 05 07 BHのような広大な一つの街じゃなくて、2のようにいくつかの街を渡り歩くのかな? - 名無しさん 2011-06-18 00 30 11 なんで?今のところ、コンスタンティノープル以外は対してでかくない場所しか発表されてないし、BHみたいにたまに他の場所に行く程度だと思うけど。 - 名無しさん 2011-06-18 01 09 11 BHでエッツィオが襲撃の後のヴィラに戻ってきたのは暗号書くだけじゃなくてアルタイルの事を調べに来てたのかもな - 名無しさん 2011-06-18 10 07 35 BHの方にも雑談掲示板あるので、そちらでどうぞ - 名無しさん 2011-06-18 17 16 24 まあ・・・今作でアルタイルが登場するからこっちに書いたんだが・・・ - 名無しさん 2011-06-19 18 09 33 あ、コンスタンティノープルに行った後って事か。悪かった。しかし、アルタイルの事調べるのになんでヴィラ? - 名無しさん 2011-06-20 23 30 16 子を授かるまでという制約がなくなったからデズモンドの父さんとかの記憶も見えちゃうな - 名無しさん 2011-06-18 22 55 22 エツィオの子供ができた後の記憶も見られるのかな と期待 - 名無しさん 2011-06-20 01 15 03 今作もMGSとコラボするのかな? - 名無しさん 2011-06-19 01 17 00 可能性は高い、前作では雷電とダンボールだったし、今作でもなにか用意してくれていることを期待 - 名無しさん 2011-06-19 18 11 53 今回はさすがに、エツィオの声優は変わるのかな。関智には悪いけど壮年の役はちょっと厳しいものがあると思うが、どうなんだろう - 名無しさん 2011-06-19 20 15 17 変わったら変わったで違和感があると思うんだが。個人的には関さんで続行してほしい - 名無しさん 2011-06-19 23 57 46 変わるとしたらエツィオの父役の人になるかもな - 名無しさん 2011-06-21 19 36 07 パパシンの声優誰だったっけ? - 名無しさん 2011-06-21 21 06 29 メインキャラクターに対して、同作品で別のキャラクターに使った声優を起用するなんてことありえないだろ - 名無しさん 2011-06-24 20 04 29 そうかな。日本語オリジナルじゃなく吹き替えだし、あってもおかしくないんじゃない? - 名無しさん 2011-06-25 07 40 46 お金が掛けられない小規模のは別として、アサクリみたいに結構売れてて予算があるなら別な人を起用すると思うけど - 名無しさん 2011-06-25 16 54 52 「仕方なく」同じ人を使うんじゃなく、演出の意味でやるっていう話でしょ?声優に詳しくないから知らないけど、そういう例あるんじゃない? - 名無しさん 2011-06-25 23 01 53 声優云々の前に、そういう演出を使うとすれば北米版もやってるはずでしょ。北米版でやっていない演出を、日本版だけやるなんてことないと思うけど - 名無しさん 2011-06-27 08 29 33 今作は爆弾300種類くらいあるらしいけどどんなのあるかね?、殺傷・非殺傷・煙幕・爆竹・閃光・火炎・地雷とか、威力とか範囲とかも入れればたしかに300は行きそう - 名無しさん 2011-06-20 22 25 26 つまり今まで売るかクエスト用に集めていたアイテムを調合して作るってことかな? - 名無しさん 2011-06-20 23 42 37 Commented Walkthroughで、「街中で集めたアイテムを使って~」って言ってたから、そんな感じになるっぽいね。 - 名無しさん 2011-06-21 07 20 56 ギャラリーのEzio Altair2ってどこに載ってたんだろう。探したけど分からなかった - 名無しさん 2011-06-23 21 20 39 Ezio Altairの1と2が人気だな、やっぱ先祖二人の構図はいいな - 名無しさん 2011-06-24 01 11 17 1.2.BHとだんだんアサブレ長くなってないか? - 名無しさん 2011-06-25 23 25 59 暗殺だけじゃなく、戦闘にも使うようになったからかな。まぁ長くしすぎたから敵に折られるんだろうけどw - 名無しさん 2011-06-26 07 09 49 トレーラーでのことを言ってるんだったら、あれはアルタイルの姿に気を取られたから折られたんだよ - 名無しさん 2011-06-26 16 07 55 いや、ジョークだよ? - 名無しさん 2011-06-26 21 13 59 よくよく考えると、エツィオの人生はまさに波瀾万丈だな…。言葉にしがたいよ。 - 名無しさん 2011-06-27 21 36 47 確かに。 - 名無しさん 2011-06-27 22 00 42 親兄弟殺されて生まれた土地を離れてアサシンになって、一段落ついたと思ったら叔父が殺される。とか字にしたら壮絶としか言い様が無い - 名無しさん 2011-06-27 22 04 01 今作はアルタイルパートはどれくらいあるんだろう?ちゃんとストーリーがあるのかな、ミニゲーム的な扱いかな? マリクとかマリアとか管区長とか出て欲しいな。 - 名無しさん 2011-06-27 22 13 28 ミニゲーム扱いでは寂しいなあ。トレーラーであれだけ出番があったんだから、本編でも、と期待している - 名無しさん 2011-06-28 17 45 50 アルタイルは出番やたら少ないもんね。アルタイルの子供とかマリクの子供とかも出て欲しい - 名無しさん 2011-06-29 08 45 35 今さら思ったけどエツィオさんマントしてないよね?悪い噂が広まらないマントもないのかな? - 名無しさん 2011-06-27 23 18 33 いつものように衣装替えができて、マントも着脱可能…だと信じたい - 名無しさん 2011-06-28 15 11 30 1511年ってことは、もうオスマントルコがコンスタンティノープルを陥落させてイスタンブールになった後だよね?なら"ビザンチン帝国の後継者"ってなってるパラエオロゴスはなんなの??残党って事? - 名無しさん 2011-06-28 14 24 01 残党だろうね、きっと。そこにテンプル騎士団がつけ入ってくるという感じなのかな - 名無しさん 2011-06-28 15 12 55 ビザンチンの栄光をもう一度我等に! ってことか。どうせならトルコが敵の方が良いなぁ。 - 名無しさん 2011-06-28 15 54 05 かつて来りしもの達男性型は出るのかな? - 名無しさん 2011-06-29 22 36 10 あいつら性別あるのかな?あるんだとしたら、神話には男性神もいるんだから出る可能性はありそうだね。 - 名無しさん 2011-06-29 22 41 04 ふと気になったんだが、シングルプレイのデモで出た火炎放射機ってどういう仕組みなんだろうか?素人目だが、かなり高性能な気がする…。 - 名無しさん 2011-06-30 00 03 47 ギリシア火薬でググれば幸せになれるよ - 名無しさん 2011-06-30 14 59 39 今作は馬の操作はないのかと思ってたがエッツィオが使用しないってだけでアルタイルなら使用できそうだな、ギャラリーにもそれっぽい絵あるし - 名無しさん 2011-07-02 11 38 21 そのコンセプトアート、リベレーションのものじゃないよ。前に発売された設定資料集に載ってる。何故か反転してるけど。というか何でギャラリーにあるんだろう、間違えちゃったのかな - 名無しさん 2011-07-02 21 39 49 対応しました。失礼いたしました。 - 管理人 2011-07-03 00 14 11 今作では一般人殺害ペナルティーはどうなるんだろ?殺傷力のある爆弾を作れるようになったから市民を巻き込みやすくなったし、廃止されるかな? - 名無しさん 2011-07-03 14 50 52 それはない。欧米にも規制はあるし、ストーリー的にも教団の掟を破るわけないし。そもそも道具をうまく使って狙いどおりの効果を得るのもアサシンの仕事だろ。 - 名無しさん 2011-07-03 14 57 05 オフ專の自分としてはオンがオフに影響を与えるのはなぁ。未公開の設定を見られるというだけならまだよかったけど街の一部はオンやらなきゃ侵入不可なんてひどいよ・・・。↑にも書いてる人がいるけどいつまでも過疎らないなんて保証はないし3では改善してほしいな - 名無しさん 2011-07-06 06 31 58 「街の一部は侵入不可」て、ソースどこ? - 名無しさん 2011-07-06 09 54 02 過去ログ/最新ニュースの下から7番目の項目 - 名無しさん 2011-07-06 12 11 35 既出かもしれないけど、公式サイトができた http //www.ubisoft.co.jp/acr/index.html - 名無しさん 2011-07-08 00 34 27 左メニューのリンクにずいぶん前からあるよ? - 名無しさん 2011-07-08 00 44 31 クリスティーナ・ミッションみたいな前作のシナリオ補完ミッションあるといいな。あるならマリア・ミッションとかかな? - 名無しさん 2011-07-10 14 25 43 アルタイルの方にそういうミッションがあるとは思えないなぁ。エツィオに比べたらおまけ的な扱いみたいだし。でもアルタイルのシナリオ補完も欲しいよね。 - 名無しさん 2011-07-12 13 19 15 ミッションってランダムでしょ? - 名無しさん 2011-07-10 14 52 08 市民とかに依頼されて受けるミッションが、前作までのように特定の場所に行って特定の人に話しかけたら開始される形式ではなく、街を歩いていたらその辺の人が話しかけてくる形式になったってことだよ。RDRみたいなもの。 - 名無しさん 2011-07-12 13 20 50 ギャラリーのplateに出てるやつが「アルタイルの紋章」なのかな? - 名無しさん 2011-07-12 17 11 37 被検体16号の言ってた「イブ」って誰だろう? 18号だったりして・・・ - 名無しさん 2011-07-16 10 47 18 やっぱりあのイブじゃない?イブの秘宝を探すとか、記録を見つけるとか、リンゴの力でまだ生きてるとか。 - 名無しさん 2011-07-16 15 07 37 イブも生きてるとすると、16号も生きているとしても不思議じゃないですよね。 - 名無しさん 2011-07-17 13 36 21 イブの記憶までさかのぼれ って意味かもね - 名無しさん 2011-07-17 23 27 19 バルトロメオ将軍で実在の人物だったんですねw http //en.wikipedia.org/wiki/Bartolomeo_d%27Alviano こうなってくるともう誰が実在して誰がフィクションなのか分からない; - 管理人 2011-07-17 09 47 54 雑談版にカキコする管理人って珍しいですね。あ、別に文句言ってるわけじゃないので、ただ珍しいって思っただけですw - 名無しさん 2011-07-17 18 41 09 普通はログアウトした状態で書き込む方が多いんでしょうね。お目障りなようでしたら今後は私もそうします。 - 管理人 2011-07-17 22 50 44 あ、いやいや別に今のままでいいです。すいません、余計な事書いちゃったみたいですね - 名無しさん 2011-07-18 16 59 43 エデンの果実で見れる未来に制限はあるのかな?自分の祖先のみとか - 名無しさん 2011-07-18 12 33 45 今作でエツィオ死ぬのか。ということはクリア後に街を徘徊できなくなる? - 名無しさん 2011-07-23 22 07 18 お、いいとこに気づいたな。ゲーム的にそんなはずはないだろうから、劇中で主人公が変わるか、聖骸布で復活!のどっちかだろうな。 - 名無しさん 2011-07-23 22 56 27 デズモンドは死んでないからエツィオの死ぬ少し前の記憶で徘徊するんじゃない? - 名無しさん 2011-07-28 21 30 39 発売前情報の動画の項目に、リベレーションに特典として付属されるアニメーション「Assassin s Creed Embers」のトレーラーを追加しました。リベレーション後のエツィオが描かれるようですね。 - 管理人 2011-07-26 09 08 40 エツィオかなりの歳になってますね…一緒にいるのは奥さんと子どもかな? - 名無しさん 2011-07-26 20 13 46 カテリーナに似てるね。例のヴェネツィア人の嫁さんかな?娘だったら嫁さんが見当たらないもんね。 - 名無しさん 2011-07-26 21 21 40 エツィオはいろいろとやってるから嫁がいなくても子供だけいるって可能性もあるけどw - 名無しさん 2011-07-28 21 32 10 白髪エツィオ襲われてたが、あのエツィオでプレイするのかな? - 名無しさん 2011-07-30 23 14 00 アニメは見た感じフィレンツェが舞台なのかな?それ以外の場所は検討つかないけど - 名無しさん 2011-07-28 15 06 00 舞台はフィレンツェって書いてあったよ - 名無しさん 2011-07-29 07 33 29 なんかBHと比べてちいとグラよくなってねリべレーション? - 名無しさん 2011-07-30 19 19 39 PCでやってる俺は要求スペックあまりあがって欲しくないんだがなー。 - 名無しさん 2011-07-30 23 06 38 アニメでは度々左胸を押さえてるな。心臓悪くしてんのかね?ゲームに影響出たりして…走り続けられなくなるとかさ。 - 名無しさん 2011-07-31 02 03 15 心臓悪くしてるのは確かだろうね。でも、Rの後を描いたものだから、ゲーム中はまだ大丈夫かもよ - 名無しさん 2011-07-31 10 34 49 エツィオはあんなに年取ってもまだ戦わなきゃいけないのか… - 名無しさん 2011-07-31 13 39 12 ギャラリーのAmerican Comicについて誰か詳細を知らない? - 名無しさん 2011-08-01 20 50 57 Game Spotの予約特典だよ - 名無しさん 2011-08-01 23 02 05 8/17からのgamescomでリベの新情報が公開って噂があるけど本当かな?楽しみだ - 名無しさん 2011-08-04 08 27 50 エツィオが死ぬのはRじゃなくてEmbersで死ぬのかな? - 名無しさん 2011-08-04 08 32 28 EmbersがRの後の話、っての自体が不確定情報だから分からないけど、多分そうだろうね。 - 名無しさん 2011-08-04 22 22 50 もしかしたらそうかもね。 - 名無しさん 2011-08-04 11 08 47 メンバー登録申請後、確認メールのアドレスをクリックしていない方がいらっしゃいます。メールアドレスの確認が終了しなければ登録できませんので、クリックをお願いします。 ただし、申請者全員が登録されるわけではありませんのでご了承ください。 - 管理人 2011-08-04 22 37 03 エツィオはアサシン・アルタイルの正当なる後継者って書いてあったのに直接の血族ではないっておかしくないですか? - 名無しさん 2011-08-05 00 05 03 別に「後継者」は血が繋がってる必要ないでしょ。跡継げばいいんだから。 - 名無しさん 2011-08-05 08 26 25 でもアルタイルの血を継ぎしアサシンとも書いてありましたよ。 - 名無しさん 2011-08-05 12 06 40 まずどこに書いてあったのか。公式で書いてあったなら、日本のスタッフも勘違いしてたってことだろ。北米スタッフがストーリー何もかも教えてくれてるわけじゃないし。 - 名無しさん 2011-08-05 16 35 47 アサクリ2のリファレンスガイドです。 - 名無しさん 2011-08-06 14 41 39 直族じゃなくて分家ってことじゃね? - 名無しさん 2011-08-06 17 15 11 「先祖・子孫の関係に無い」らしいから、違うと思う。デズモンドの先祖の誰かの母方がエツィオ、父方がアルタイル、またはその逆ってことだろう。リファレンスガイドの件は日本スタッフのミスだろう。 - 名無しさん 2011-08-06 22 36 33 おぉ!!そう言うことか!デズモンドはアルタイルの子孫とエツィオの子孫の子どもってことですよね。じゃあデズモンドは最強ですね!! - 名無しさん 2011-08-07 11 27 54 11日から青山でやるアサシンクリード展の購入特典がTGSの優待券だってhttp //www.famitsu.com/news/201108/08048187.html - 名無しさん 2011-08-10 04 52 24 TGSにプレイデモ出展するんだね。金角湾の封鎖を解く例のやつかな?ギリシア火薬使いたいw - 名無しさん 2011-08-10 07 43 04 去年はマルチプレイの出展だったけど、今年はどうなのかな。シングルモードもやりたいな - 名無しさん 2011-08-10 15 10 33 そっか、どうせマルチプレイだろうね。シングルを出して欲しいもんだ。 - 名無しさん 2011-08-10 23 00 23 以前から出ていた、 「アルタイル、エツィオの顔は実際にデズモンドに似ている」説 vs 「アニムスの機能で似せてるだけ」説 に決着が付きました。公式のTwitterアカウントで、「アニムスの機能で似せてるだけ」と明言されました。 https //twitter.com/assassinscreed/status/100642458874028032 - 名無しさん 2011-08-10 23 11 00 本当の顔が見てみたいですね。アルタイルのフードとったとこも見てみたいです。 - 名無しさん 2011-08-12 10 10 03 今作ではアニムスがエラー状態にあるので、もしかしたら見られるかもしれませんね。 - 名無しさん 2011-08-12 12 03 53 そういえばE3のシングルプレイデモでエツィオの顔が今までのデズモンド顔とちょっと違うような…歳とっただけですかね? - 名無しさん 2011-08-12 18 08 48 今作で、エツィオ・アルタイル両方の素顔が見られるのではないかと期待しています。ちなみに、エツィオは「リネージ」、アルタイルはヴィラアウディトーレの地下聖域内の石像でそれぞれ素顔を確認できます。 - 名無しさん 2011-08-12 18 57 47 リネージは美少年すぎてびびったわ。他はゲームと同じ人なのにってw - 名無しさん 2011-08-13 00 21 51 またメタルギアの衣装あるのかな?あるならオールドスネークだろうな。 - 名無しさん 2011-08-13 12 38 54 登場人物のミネルバが遠足に行く子供に見えたw - 名無しさん 2011-08-13 21 43 12 自分のルーツを取り戻すエツイオとデズモンドがかぶるなw - 名無しさん 2011-08-15 07 28 24 エツィオ=自分探しの旅 デズモンド=潜在意識を再構築 被らないような・・・ - 名無しさん 2011-08-15 07 41 39 デズモンド君は過去を追体験したりもするんじゃないですか>? - 名無しさん 2011-08-15 17 36 51 機械の中から出られなくなって自分の過去を見るのと、仕事が一段落着いたから自分探しの旅に外国に行くのは違うくない? - 名無しさん 2011-08-15 17 55 21 あぁ、そう言われればそうかも・・・ - 名無しさん 2011-08-15 22 29 04 リべレーションのシングルのマップの広さどんくらいかな? - 名無しさん 2011-08-17 20 15 11 「発売前情報」にて、Gamescomで公開された新トレーラーを掲載しました。Youtubeでの同トレーラの投稿は、投稿後1時間程度で相次いで削除されているため、UBI社からの公式の投稿が行われるまではニコニコ動画の表示で代えさせて頂きます。 - 管理人 2011-08-17 23 56 58 既に公式アカウントからのYoutubeへの投稿がありましたので、そちらに変更させていただきました。 大変失礼いたしました。- 管理人 2011-08-18 00 11 37 GamesCom版トレーラーかっこいいな…最後にちらっと映るデズモンドがまたいい - 名無しさん 2011-08-18 00 16 40 アサクリの海外コミック、日本版で出ないかな…。 - 名無しさん 2011-08-18 11 36 22 例の小説に関しては現在検討中らしいよ。Rの特典で付く百科事典は「何らかの形で、日本でも提供したい」と乗り気だとか。アート展でUBIジャパンの偉い人が言ってた。 - 名無しさん 2011-08-18 18 17 56 トレーラー見たらアルタイルアサブレ片腕にしか付けてないな - 名無しさん 2011-08-18 14 35 16 ギャラリーのTakeawayで捕まってるのは1の大導師かな?アルタイルの話は1より前なんだろうか? - 名無しさん 2011-08-18 21 23 21 確かにアル・ムアリムに見えますね。シリーズ一作目の前日談の様な挿話があるのかもしれませんね。 - 管理人 2011-08-19 09 54 42 トレーラーでアルタイルかなり出てますね!!アルタイルもエツィオみたいに使えるのかなと期待しています。 - 名無しさん 2011-08-18 21 48 41 ギャラリーにアップしました、"Fight Against Byzantine"ではエツィオがビザンチン帝国の「双頭の鷲」の紋章を付けた敵と戦っていますが、"Fight With Byzantine"ではアルタイルが双頭の鷲を付けた者たちと共闘していますね。服装からしてアサシンのようにも見えます。アルタイル時代にはアサシン教団とビザンチン帝国は友好的な関係にあったのでしょうか。 - 管理人 2011-08-19 09 53 17 皆さんGamesComのシングルプレイデモ見ましたか?さらにグラフィックが良くなってる気がします。爆弾はそのまま敵に投げつけたり出来るんですね。 - 名無しさん 2011-08-19 13 16 33 すぐに削除されるでしょうが、発売前情報にYoutubeの動画を掲載しました。例によって公式からの投稿があり次第、そちらに差し替えます。 - 管理人 2011-08-19 23 40 53 アルタイルもホイホイ登るな - 名無しさん 2011-08-19 14 38 31 高所からの暗殺や1で登りたかった場所も登れて早く欲しい!でも日本だと多分12がつちょいだろうなぁ(´・ω・) - 名無しさん 2011-08-19 14 40 56 アルタイルが登るが遅かったのはアニムスのせいかな? - 名無しさん 2011-08-19 16 58 04 デズモンド君は最後どうなるんだろう - 名無しさん 2011-08-21 04 14 58 でるのは間違いないだろうけど・・でてどうすんだろなあ てかでたらいったいどんな場所にいることやら・・・ - 名無しさん 2011-08-21 12 50 02 あ、でるってのはアニムスからね。脱出ってことです - 名無しさん 2011-08-21 15 18 34 「待ってろよルーシー」とかいいながら必死で捜索→やっとアニムスから出る→ルーシーが死んだと伝えられる→ショーンには皮肉を言われ、レベッカには冷たい視線を浴びせられる→「もうアニムスぁら出ない!」 と想像w - 名無しさん 2011-08-21 22 59 49 俺ノ物語ダッ! - 名無しさん 2011-08-22 17 32 03 使う爆弾の種類はどうやって決めるんだろう? ホイールみたいなのを出しているようじゃないし、「殺傷」「非殺傷」とか毎に事前に設定しておいて、ボタンで決定とかかな? ってか走り出すと息切れが収まるH男さんまじぱねぇw - 名無しさん 2011-08-22 14 35 31 映像を見てると、「Lethal(致死)」「Tactical(戦術)」「Diversion(気を逸らす)」の三種類のPouchがあるから、恐らくはボタンで変えるんだろうな。致死(△、Y)戦術(○、B)誘導(×、A)のそれぞれにボタンが決まってて、それを押しながらBombを使うボタン(R2、右トリガー)を押すことで選ぶとかだろう。 - 名無しさん 2011-08-22 17 30 09 今作は、UBIの重役が指示するまでは3DSで発売予定だったって重役ナイスだな - 名無しさん 2011-08-22 16 22 11 vitaででるよな。アサクリは3DSよりやっぱvitaの方があってるよね。 - 名無しさん 2011-08-22 19 13 33 3DSよりVitaの方が合ってるとは思うけど、やっぱりPS3と箱○で出るのが一番いいよ - 名無しさん 2011-08-23 07 04 32 3DSで出なくてほんと良かった - 名無しさん 2011-08-22 21 17 55 声優って色々知ってそうだな - 名無しさん 2011-08-23 08 33 18 登場人物の編集乙~ - 名無しさん 2011-08-23 20 31 13 あのハゲの名前出てたんだね。でも読めないw リーンドロス? - 名無しさん 2011-08-23 22 23 44 レアンドロスな。 - 名無しさん 2011-08-24 08 25 51 エツィオの声優変えてほしい。演技を否定するわけじゃないけどあの声で52歳の声は違和感がある。青年役だったら文句なしなんだけどね - 名無しさん 2011-08-26 16 38 46 声高い声優だからそう思うの?今更変えたら違和感凄いから変えないでほしい。52歳になったからといって、声質変わるのは流石に無理ありすぎる。 - 名無しさん 2011-08-26 18 57 01 お前が思ってる以上に、声優変えたら印象変わると思うぞ。エツィオ編の最後なのに「誰?」って思いはしたくないな - 名無しさん 2011-08-26 23 37 27 今さら変えられたらイメージ壊れるだけだろ。もっと低い声がいいのなら英語版やってろよ - 名無しさん 2011-08-27 10 52 47 んー…あくまでいち意見として受け入れてほしかったんだけどなあ。まさかいやならやるななんて言われるとは思わなかったなぁ - 名無しさん 2011-08-28 18 06 15 まあそれだけ入れ込んでるファンも多いってことだ どんまい - 名無しさん 2011-08-28 22 21 00 弟子アサシンの服はどんな感じなのかな - 名無しさん 2011-08-26 17 00 40 E3のシングルプレイデモにちょっとだけ出てきてますよ - 名無しさん 2011-08-26 21 29 20 ギリシア火薬で燃やした後によく聞くと弟子のコントラクトが終わった音がする - 名無しさん 2011-08-28 08 55 15 調べたら双頭の鷲はビザンテン(東ローマ帝国)国章だな - 名無しさん 2011-08-28 10 41 27 常識だろ・・。上の方でも管理人氏が言及してるぞ。 - 名無しさん 2011-08-28 13 35 47 日本語版特典にあのエツィオの晩年を描いたアニメはでるんでしょうか - 名無しさん 2011-08-28 15 36 44 質問は質問掲示板でね。日本版はまだ一切詳細が出てない。DLC販売の可能性大。 - 名無しさん 2011-08-28 17 48 40 今作では元々教団支部がある所に行くんだから、弟子をリクルートするのは無しかな?「それぞれに人物的背景がある」ってのもそういうシステムだからできたとか - 名無しさん 2011-08-28 21 07 56 でもそれだと弟子が死なないって事にならない? 今でも強いのに不死身になったらやばいよw - 名無しさん 2011-08-28 21 53 06 市民からのリクルートは無くなるかもね。その代わりに教団の中から好きなタイプを選べるとかになるのかな? - 名無しさん 2011-08-30 14 15 35 アルタイルの服装変更もあると良いな。 - 名無しさん 2011-08-29 10 51 46 GCのデモ見てる限りでは、アルタイルはちょっとしか出ないっぽいし厳しいかもね。まさかターゲットが目の前にいる所からとは思わなかったよ・・ - 名無しさん 2011-08-29 15 11 47 アルタイルの出番、デモを見る限りでは割と短そうな感じだな。記憶を見られる印章も5つしかないし。 - 名無しさん 2011-08-30 12 06 08 アルタイルの服がG-パンみたいになってるな - 名無しさん 2011-08-29 21 31 34 布の質感が重くて厚みがある感じになってるなー。1の、薄くてひらひらした感じが好きだったんだが。 - 名無しさん 2011-08-30 14 26 19 黙示録って言うのはなんなんだろな - 名無しさん 2011-08-29 21 33 54 アルタイルとエツィオが血族じゃないならアダムとかの遺伝子はどっちの血族が持ってるんだ? - 名無しさん 2011-08-29 23 19 42 両方。鷹の目はどっちも使ってただろうが。 - 名無しさん 2011-08-30 02 04 01 仮の話でアルタイルの親が兄弟だったとして、兄がアルタイルの親で、もう弟の子孫がエツィオみたいなもんだろう、もちろん例だから血のつながりはわからんけども - 名無しさん 2011-08-30 02 48 46 それでどうやってデズモンドは両方の血を引くんだよw アルタイルの子孫とエツィオの子孫がどっかの時代で、子作りしたんだろ。 - 名無しさん 2011-08-30 08 36 53 もしかするとSofiaって人がアルタイルの子孫でその人とエツィオが子作りするのかな? - 名無しさん 2011-08-30 23 49 47 今までのシリーズはPS3で買ってたんだけど、今作はPS3・Xbox360・PCのどれで買った方がいいかな?どれがいいか詳しくないんだが、マルチとかバグとかはどれでも変わらないもんかね? - 名無しさん 2011-08-30 02 53 55 PCだけは超ワイド画面で出来たりと優遇されているけど、発売日は3ヶ月遅かったりする。PS3とXbox360はバグはどっちも同じぐらいある。最近はPS3独占のDLCがあったり、「制作はPS3ベースで行っているので、品質はPS3版が一番高い」という発言があったりしてPS3を優遇しているっぽいけど、今作ではまだそういうハードの発言がないから変わらないんじゃないかな。 ってかハードの話はあんまりしない方が・・・ - 名無しさん 2011-08-30 08 41 42 UBI Shopを見ると、PCダウンロード版の発売日はPS3版等と同じ11月15日になってるが。 http //shop.ubi.com/store/ubiemea/en_IE/pd/ThemeID.8605700/productID.229238100/Assassins_Creed%C2%AE_Revelations.html - 名無しさん 2011-08-30 12 03 23 あ、上は日本語版の話をしていたのかな。すまん - 名無しさん 2011-08-30 12 04 31 RじゃなくてBHの話だよ。 - 名無しさん 2011-08-30 20 19 58 フックみたいなのは片腕にしかないのかな - 名無しさん 2011-08-30 20 13 05 右腕だけっぽい、右腕にフックが付いているがギャラリーのをよく見るとアサシンブレードの先端にキャップみたいに付いていて、一部の絵では形状の違うアサブレだったり、フックが刃の中腹くらいに来てるから着脱可能?っぽい(詳しくは自分でギャラリーを参照に) - 名無しさん 2011-08-31 19 56 49 ギャラリーのHookblade見て分かった鷲の口があいていればフックで締まってるとアサブレっぽいな - 名無しさん 2011-08-31 22 53 35 おお、このフック鷲の顔をしてたのか! - 名無しさん 2011-09-01 06 46 29 フックが Ezio Altairだと左でZiplineだと右だ反転してるわけでもないし設定か両腕のどちらかと思う - 名無しさん 2011-09-01 21 05 38 海外版の付属の特典衣装とかは元からつかえるとかヴラド公の奴はDLCとかで出してくれるよな?無理なら海外版を買うしかないのか - 名無しさん 2011-09-01 17 04 37 すぐには出ないだろうけどDLC3ぐらいまで待てば多分出ると思うよ - 名無しさん 2011-09-01 17 07 59 BHの事とを考えると、その辺は元からついてると考えて間違いない。 - 名無しさん 2011-09-01 23 22 43 妹とか母さんはどうしてんだろうな - 名無しさん 2011-09-01 19 27 15 ローマで暮らしてるんじゃないかな。 - 名無しさん 2011-09-01 22 14 58 母親はBHの途中で死んでるよ。 - 名無しさん 2011-09-01 23 21 20 そうだっけ?BH最近やってないから忘れてたw そういやボルジア倒してさあ一安心ってなったのになんでヴィラ再建しなかったのかな?エツィオがまた再建するの面倒いってことでやめちゃったのかな? - 名無しさん 2011-09-06 20 01 34 何時頃死んだか教えてくれ - 名無しさん 2011-09-07 07 51 53 死んだという描写はない。けど、ショーンのデータベースにある没年を見ると、時代的に途中で死んでる事が分かる。安らかな死だったようだ。 - 名無しさん 2011-09-07 09 20 45 え?そうだっけ? - 名無しさん 2011-09-01 23 52 41 お泳ぎながらの暗殺とかあるといいなていうかいつになればエツィオ以外のキャラは泳げるのか・・・ - 名無しさん 2011-09-05 19 21 20 敵は水に落ちたら即死なのにどこにそんな要素の必要があるというのか - 名無しさん 2011-09-06 10 32 43 まずエツィオ以外のキャラが泳げるのが条件だな - 名無しさん 2011-09-06 18 40 09 雑魚は泳げなくても軽装兵だけでも泳げるようにしてほしいよね。それに川を船で巡回してる兵士も欲しいなぁ。そういやBHで兵士をカヌーみたいな小さい船の上に突き落として楽しんでたな - 名無しさん 2011-09-06 19 58 13 か、カヌーって・・ ゴンドラです。 - 名無しさん 2011-09-06 22 06 19 ああ‥‥‥‥‥恥ずかしい‥‥‥‥‥ - 名無しさん 2011-09-06 23 10 34 マルチプレイのやつ見たが背景が白くなってるなアニムスがバージョンアップしたのかルーシー達の誰かが裏切ってて情報を流してたのか - 名無しさん 2011-09-07 18 33 54 この作品が終わった次のデズモンドやもしかしたらでるであろうエツィオの子孫とか楽しみでもあるけどここまで使ってきたエツィオが年老いて世代交代ってなんだか悲しいなあ MGS4のスネークのときもそうだったけど。 - 名無しさん 2011-09-07 22 17 46
https://w.atwiki.jp/kobapan/pages/102.html
https //addons.mozilla.org/ja/firefox/addon/japanese-language-pack-1/versions/ から対応するJapanese Languege Pack をインストール FireFoxのメニューの「Edit」から「Preferenses」 「Content」 「languages」の「Choose」 セレクトボックスより「japanese [ja]」を選択して、「Add」をクリック 追加された「japanese [ja]」を「Move UP」で一番上に設定 FireFoxを再起動 古いfirefox メニューバーのHelp→About Firefoxをクリック、Firefoxのバージョンを確認 ftp.mozilla.orgで、対応するバージョン→linux-i686→xpi 日本語化プラグイン ja.xpi をクリックしてインストール Firefoxを再起動
https://w.atwiki.jp/asakuriseries/pages/96.html
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9120047We are the weapons of Asuryan. 9120048Strength and precision. 9120049We battle. We triumph. 9120050Ours is the path of victory. 9120051These bodies endure. 9120052Our souls remain focused. 9120053We ruin that which opposes us. 9120054It shall not endure. 9120055Destroy it. 9120056Object targeted. 9120057For all those lost, we strike. 9120058In all things, we oppose Chaos. 9120059Destroy their temporary flesh. 9120060Eliminate the human slaves of the Great Enemy. 9120061I can scarcely sense such withered souls. 9120062Silence their hateful guns. 9120063We are their remedy. 9120064This one despoils both life and death. He is a malignant beacon to my sight. 9120065Battle all daemons. 9120066Pit this body against their worst. 9120067I sense madness and hate! What manner of human is this? 9120068We stand against their tanks. 9120069If not unity then victory. 9120070Our cause is the greater. 9120071The time has come for you to enter the Infinity Circuit, Warp Spider. 9120072You called us back in order to fight Khaine himself? 9120073The mournful wail of the Banshee is eternal on this side of life. 9120074Wraithbone against Wraithbone. 9120075My soul is the stronger. 9120076Eldar against Eldar. 9120077Attacking Rangers. 9120078What tragedy to be turned against fellow Eldar. 9120079Bring low the Fire Prism. 9120080Attacking. 9120081We shall eradicate these Orks, but there will always be more. 9120082Act against the walker. 9120083Let these pay the price for their savagery. 9120084I sense no thought -- only the brutality of the Ork. 9120085The fates are unkind to ensure the survival of Ork kind. 9120086I sense a detonation… But it is so far away… 9120087He is a maelstrom in the Warp. 9120088A clattering tank … Barely an echo to our wraithsight. 9120089Opposing human targets. 9120090I see not humans, but fanaticism made flesh. 9120091Are these humans significant in some way? 9120092Quiet those weapons and the humans who wield them. 9120093This one has power, but not the maturity to wield it well. 9120094These scouts will not survive their discoveries. 9120095Humans hold so little significance… 9120096Thickened armor is no protection. 9120097No civilized species could honor its fallen heroes in such a way. 9120098A vehicle, yes? It casts so little shadow to my sight. 9120099We are strong against the swarm. 9120100We strike against the Tyranids. 9120101Genestealers. Destroy them. 9120102These beasts must die. 9120103Raveners engaged. 9120104Destroy those organic mines. 9120105Here are the jagged teeth of the devouring maw. 9120106It is like a keening in the Warp. We shall silence it. 9120107Elegant Wraithbone against twisted flesh. 9120108With every footfall, we shall bring woe to the enemies of the Eldar. 9120109Moving this body. 9120110Let us go, then, ready for battle. 9120111Forward through the mists of death -- let our enemies beware. 9120112As you wish. 9120113This object is taken… But can such physical trifles truly matter? 9120114All Victory Points to the Eldar. 9120115The Victory Point. I understand. 9120116The Victory Point is taken. Does that have any relevance to the living? 9120117We shall take the Power Node. 9120118Power Node acquired. 9120119You seek a Requisition Point? 9120120We shall capture a Requisition Point. 9120121This body is spent. 9120122Salvage my soul. 9120123The Wraithbone fails me. 9120124This shell is broken. 9120125From the Infinity Circuit, I have come to serve. 9120126I hear your words. 9120127Even lost in these mists, I know my duty. 9120128Life ends, but duty endures. 9120129All orders have been carried out. 9120130It is done. 9120131Completed. 9120132Effort begets triumph. 9120133This body excels. 9120134Your world is clearer to me now. 9120135I am on the way. 9120136This form moves at your will. 9120137With the certainty of the fates, we advance. 9120138Let nothing stop us. 9120139Let us go. Now. 9120140We must go. 9120141Move now. 9120142Such movement seems inconsequential. 9120143I have no eyes with which to see any benefit to it, but I move at your request. 9120144I have returned to serve. 9120145I am ready. 9120146The Craftworld calls us to serve in death as we did in life. 9120147What do the Spiritseers wish of us? 9120148We sense you, go ahead. 9120149Command us, we are yours. 9120150We shall serve. 9120151Command us. 9120152We are ready. 9120153This world is no longer mine. 9120154Ready ever to serve. 9120155Yes? 9120156I sense a Victory Point nearby. 9120157Requisition Point ahead. 9120158Sensing Power Node. 9120159Enemies reveal themselves to my ghostly sight. 9120160Sensing an enemy presence… 9120161The legions of Chaos are near. 9120162Chaos units detected. 9120163Sensing enemy Eldar. 9120164Eldar thoughts… They are hostile. 9120165There are Orks here. 9120166Ork presence felt 9120167Humans are here. There may be more. 9120168Space Marine thoughts in this area. 9120169Tyranids plague this place. 9120170Infestation felt. 9120171Our allies are near. 9120172Allied forces are not far. 9120173We make common cause with the slaves of Chaos… What a fallen world this is. 9120174Place Avitus inside this building. 9120181Space Marine Tank 9120182Predator Tank 9120183Predator Tank 9120184Travel to the Judgment of Carrion 9120185A teammate has died. 9120187+%1X%x Multiplier! 9120188Capture point lost 9120189Tyranid Lictor 9120190Lictor 9120191Infantry 9120192Tyranid Lictor 9120193Infantry 9120194Tyranid Carnifex 9120195Tyranid Hive Tyrant 9120196Ravener 9120197Ripper Swarm 9120198Infantry 9120199Infantry 9120200Spore Mines 9120201Tyranid Termagants 9120202Infantry 9120203Tyranid Warrior 9120204Heavy Infantry 9120205Zoanthrope 9120206Infantry 9120207Apothecary 9120208Commander 9120209Apothecary 9120210Assault Squad 9120211Assault Squad 9120212Infantry 9120213Devastator Marine Squad 9120214Dreadnought 9120215Vehicle 9120216Vehicle 9120217Commander 9120218Force Commander 9120219Force Commander 9120220Vehicle 9120221Predator 9120222Space Marine Predator 9120223Razorback 9120224Razorback 9120225Vehicle 9120226Scout Squad 9120227Tactical Marine Squad 9120228Dreadnought 9120229Vehicle 9120230Vehicle 9120231Captain 9120232Captain 9120233Ork Boyz 9120234Infantry 9120235Killa Kan 9120236Looted Tank 9120237Vehicle 9120238Ork Nob 9120239Ork War Trukk 9120240Vehicle 9120241Mekboy 9120242Mekboy 9120243Commander 9120244Imperial Guard Squad 9120245Farseer 9120246Farseer 9120247Falcon 9120248Farseer 9120249Commander 9120250Fire Prism 9120251Guardian 9120252Guardian 9120253Guardian 9120254Guardian 9120255Rangers 9120256Warlock 9120257Warp Spider Squad 9120258Wraithlord 9120259Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz 9120260Ork Warboss 9120261Warboss 9120262Commander 9120263Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz 9120264Ork Warboss 9120265Warboss 9120266Commander 9120267Warboss 9120268Warboss (Hero) 9120269Stomp 9120270Knock back nearby units. 9120271Click to activate 9120272Zzap 9120273Fry an enemy with psychic power. The charge will periodically jump to other nearby units, friends or foes, damaging them as well. 9120275Recapture the beacon. 9120276Recapture the beacon. 9120277Recapture the beacon so extraction can occur. 9120279Terminator 9120280Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport. 9120281Terminator Squad 9120282Terminator Squad 9120283Heavy Infantry 9120284Heavy ranged assault infantry 9120285Teleport 9120286Teleport to the chosen location. 9120287Click and target area 9120291Click and target area 9120292Furious Charge 9120293Charge at a targeted location, knocking over everything in the Bloodcrusher s path. 9120294Charge at a targeted location, knocking over everything in the Bloodcrusher s path. 9120296Terminator Missile Launcher 9120297Emperors Fist 9120298The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets 9120299Terminator Armor 9120300Destroy the Spiritseer to stun and weaken nearby Wraithguard. 9120301Use Assault Jump to bypass the wall. 9120302Wall bypassed. 9120303Jump over wall. 9120304Destroy the gate. 9120305Gate destroyed. 9120306Destroy the gate to allow Cyrus to pass. 9120307Attack the containers to expose supplies. 9120308Containers destroyed. 9120309Retrieve supplies. 9120310We need to get past this wall if we are to locate the other drop pods. 9120311Use your jump pack to get across. 9120312My scouts and I cannot use jump packs, but we have other tools for dealing with walls. 9120313Remote detonators and demolitions packs are more than enough to bring this gate down. 9120314Supply crates replenish explosives and other expendable items. 9120319Or you could just charge through it yourself, Commander. 9120324The traitors are laying down a barrage to soften us up! 9120325%1UNITNAME% +%2POINTS% 9120326Imperial Guardsman 9120327Scout Marine 9120328Tactical Marine 9120329Dreadnought 9120330Force Commander 9120331Apothecary 9120332Terminator Marine 9120333Guardian 9120334Banshee 9120335Shuriken Cannon 9120336Warp Spider 9120337Wraithlord 9120338Ork Boy 9120339Slugga Boy 9120340Shoota Boy 9120341Ork Nob 9120342Rokkit Launcha 9120343Stikkbomba 9120344Deff Dread 9120345Uge Hamma Nob 9120346 Uge Choppa Nob 9120347Stormboy 9120348Warboss 9120349Ripper 9120350Hormagaunt 9120351Termagant 9120352Warrior 9120353Zoanthrope 9120354Lictor 9120355Ravener 9120356Hive Tyrant 9120357Carnifex 9120358Lictor Alpha 9120359Chaos Lord 9120360Bloodletter 9120361Doppelganger 9120362Farseer 9120363Mekboy 9120364%1UNITNAME% %2UNITTYPE% 9120366Fish out of Water 9120367OVER 9000!!! 9120368Here comes Talon Alpha! 9120370Grants Trait Armor Piercing 9120371Strikes from the Power Axe ignore up to 100 armor value. 9120372Armor Piercing 9120373Boom Time! 9120374Powerful explosives detonate when the Mekboy is incapacitated. 9120375Can Only be Replaced, Not Removed 9120376Can Only be Replaced, Not Removed 9120377Can Only be Replaced, Not Removed 9120378Can Only be Replaced, Not Removed 9120379Can Only be Replaced, Not Removed 9120380Can Only be Replaced, Not Removed 9120381Can Only be Replaced, Not Removed 9120382Can Only be Replaced, Not Removed 9120383Cannot be equipped with the Plasma Cannon. 9120384Cannot be equipped with a Jump Pack. 9120385"What are the Eldar doing on Aurelia?" 9120387We should expect a counter- attack shortly. 9120388Capture the beacon. 9120389Capture the beacon to call in an extraction. 9120392Aspiring Champion 9120393Extraction arrival in 9120394Look, they are breaking off the attack! 9120395What do you expect from traitors? Courage and honor? 9120396XP 9120397Commander. 9120399Then we should locate Tarkus. 9120400The scum incapacitated Tarkus. 9120401Commander, use a stimulant kit to heal him from a distance, or manually revive him. 9120403We should engage them at extreme range, and focus our fire. 9120405Use Avitus to engage the traitors at extreme range. 9120406Traitors eliminated. 9120407Activate Focus Fire and attack the traitors with Avitus 9120408Revive Tarkus. 9120409Revive Tarkus by using Stimulant kits, or by right-clicking on him. 9120410Secure the tech panel to open Angel Gate. 9120411More traitors ahead -- and well armed. 9120412Last Stand tip #1 9120413Last Stand Tip #2 9120414This is some leet info regarding the last stand gamemode. Pay attention. 9120415This is some useless placeholder text that doesn t explain anything related to Last Stand at all! 9120416Geneseed 9120419Mystic 9120420Arcanist 9120421Seer of Eldanesh 9120422Sage of Eldanesh 9120423Visionary of Eldanesh 9120424Seer of Anaris 9120425Sage of Anaris 9120426Visionary of Anaris 9120427Seer of Morai-Heg 9120428Sage of Morai-Heg 9120429Visionary of Morai-Heg 9120430Seer of Asuryan 9120431Sage of Asuryan 9120432Visionary of Asuryan 9120433Seer of Khaine 9120434Sage of Khaine 9120435Visionary of Khaine 9120436Prophet of Eldanesh 9120437Squig 9120438Grot 9120439Gretchin 9120440Mek 9120441Zogrot 9120442Zogskraga 9120443Flashdakka 9120444Flashgorra 9120445Skulblitza 9120446Skulrukka 9120447Skulzagga 9120448Nazskraga 9120449Nazdakka 9120450Nazgorra 9120451Deffblitza 9120452Deffrukka 9120453Deffzagga 9120454Grimskraga 9120455Grimgorra 9120456Wazrukk Grimdakka 9120457Novice 9120458Recruit 9120459Initiate 9120460Battle Brother 9120461Sergeant 9120462Veteran 9120463Veteran Sergeant 9120464Vanguard Veteran 9120465Vanguard Sergeant 9120466Sternguard Veteran 9120467Sternguard Sergeant 9120468Terminator 9120469Terminator Sergeant 9120470First Company Veteran 9120471First Company Sergeant 9120472Honor Guard 9120473Honor Guard Sergeant 9120474Company Standard Bearer 9120475Chapter Standard Bearer 9120476Company Champion 9120477Level %1RANK% 9120478Sort by observer. 9120479XP Required %1RANKPOINTS% 9120483Destroy those crates to uncover the supplies. 9120484My scouts wear light armor, Commander, so we had best make use of available cover. 9120490We should extract and bomb this ice pile from orbit. 9120491Commander, there is an orbital relay ahead. 9120492Kill those traitors before they call in a strike! 9120493Spotters! Open fire! 9120494Clear those positions defending the tower as well. 9120495Thunderhawk is en route. 9120496Prepare for an assault! 9120497Another barrage! 9120498There is a command console inside the perimeter which you can use to lower the gate, Commander. 9120499Jump packs should allow you to reach it. 9120500The enemy will have the chance to prepare for our assault. 9120501Commander, the Gate is too damaged to open. 9120502We have to destroy it. 9120503Progression 9120504Force Dome 9120505Erect a dome of psychic power, drastically reducing damage taken by allies within. 9120506Click to Activate 9120507Return to Planet Aurelia 9120508Capture the Orbital Relay 9120509Orbital Relay captured 9120510Capture Orbital Relay by right-clicking it with a squad selected 9120511Path of Corruption 9120512These squads will gain Corruption upon returning from this mission 9120514Click Deploy to continue or Back to make changes. 9120515Level 2 Chaos Temple 9120516Highest Wave Achieved 9120517The Last Stand 9120518Click and target area 9120520Warp Vomit 9120521Vomit up the psychic stuff roiling in the Weirdboy s guts, knocking back, damaging and stunning all enemies caught in the spew. Units suffering from Warp Vomit take additional damage. 9120522Level 2 Chaos Temple 9120523Armageddon and Retribution 9120524%1COMMANDER% once led his Space Marines from Strike Cruiser Armageddon. During the climactic battle of the Tyranid invasion, the Armageddon sacrificed itself to buy the Space Marines time to defeat the aliens. 9120525Commander %1COMMANDER% and his Space Marines now serve aboard Strike Cruiser Retribution, part of the fleet supporting the Blood Ravens Third Company. 9120526Many chapter serfs and valued relics were lost with the Armageddon. 9120528Librarian Jonah Orion 9120529The Space Marines psykers known as Librarians are able to manipulate the fabric of the Warp itself. They are both powerful warriors and lore keepers for their chapters. 9120530Jonah Orion has served under Gabriel Angelos since the aftermath of the Tartarus campaign. During the Tyranid invasion, he was one of the psykers tasked with battling the mighty Hive Mind as Captain Angelos made for sub-sector Aurelia. 9120531Of the dozen Librarians, Navigators and Astropaths accompanying Angelos, only Jonah survived. 9120532Kills 9120533Corrupting and Redeeming Mission Conditions 9120534Missions in Chaos Rising have special conditions that can either increase or reduce a squad s corruption. 9120535Conditions that can add Corruption are marked with a special Chaos star icon and list the actions that will result in corruption (for all deployed squads). 9120536Redeeming conditions (which can reduce Corruption) are marked with an Imperial sigil and likewise list the conditions to fulfill. 9120537These conditions have no impact on mission completion -- following them is entirely optional. 9120541Lightly armed ranged unit capable of launching disruptive grenades. Can also construct Shrines and use Worship to bolster nearby Chaos units. 9120542Heretic Ranged Squad 9120543Heretic Ranged Squad 9120544Chaos Dreadnought 9120545Chaos Dreadnought 9120551Click and target enemy 9120552Foot of Gork 9120553Click and target area 9120554Bring down the mighty foot of the Ork god Gork to stomp on enemies, stunning and damaging all units in its path. 9120555Mobility Needed 9120556Bring jump or teleport packs to maximize your squads mobility. 9120560Orb of the Omnissiah 9120561Throw a grenade that temporarily disables vehicles caught in the blast. 9120562Click and target area 9120563Litanies of Vigor 9120564Replenish the Energy of all nearby allied squads. 9120565Recite the chapter litanies and replenish the Energy of all nearby squads. 9120566Click to activate 9120571Litanies of Vigor 9120572Recovery Accessory 9120583Orbs of the Omnissiah 9120584Grenades received from the Techpriests of Mars, which temporarily disable vehicles caught in the blast. 9120585Thrown Weapon 9120586Disables vehicles temporarily 9120587Area of Effect 9120588Weirdboy 9120589The Weirdboy is a long-range support unit and caster. Charge his energy by putting him near da boyz and having them shout. 9120593Click and target area 9120594Plague Missile 9120595Fire a missile filled with the pestilence of Nurgle. Upon detonation, all nearby enemies suffer slowed movement. 9120596Warpath 9120597Toggle on/off 9120598Channel the power of da Waaagh! to make all nearby boyz faster and harder to kill. 9120605Mark of Khorne 9120606The Blood God s mark increases the Predator s damage output. Unit is immobile while upgrading. 9120607Dedicate to Khorne 9120608Mark of Nurgle 9120609The Plague God grants vastly increased Health at the cost of reduced movement speed. Unit is immobile while upgrading. 9120610Dedicate to Nurgle 9120612Shieldwall 9120613Increase the Tyrant Guard s health regeneration, but temporarily disable the unit. 9120614Eternal War 9120615Permanently increases the melee and ranged damage of the squad. 9120616Upgrade Squad 9120618Immolate 9120619Ignite the ground with promethium dealing damage over time. 9120620Ignite the ground with promethium dealing damage over time. 9120621Click and target location 9120628Toggle on/off 9120632Click and target area 9120633Jump 9120634Raveners can burrow deep into the ground and resurface with explosive force in the middle of the enemy position. 9120635Burrow Strike 9120636Teleport 9120637Daemonic Doppelganger 9120638Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions. 9120639Fire a devastating blast affecting all enemies in close proximity to the Avatar. 9120640Khaine s Wrath 9120642Ulkair 9120643Ulkair 9120644Great Unclean One 9120645Greater Daemon 9120647Click and target an area 9120648Deliver a Dreadnought by drop pod. 9120649Deliver a Dreadnought by drop pod. 9120650Call Dreadnought 9120651The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets 9120652Emperors Fist 9120653Becomes invisible to the enemy. Attacking, using abilities or getting too close to enemy troops reveals the unit. 9120654Infiltrate 9120655Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9120656Stikkbomb 9120657Click and target area 9120658Click and target area 9120659Click and target area 9120660Click and target ally 9120661Click and target ally 9120662Click and target area 9120663Soar through the air and land at targeted location. 9120664Jump 9120665Click and target area 9120666Click and target area 9120667Click and target area 9120668Click and target fallen ally 9120669Click and target ally 9120670Click and target ally 9120671Toggle on/off 9120672Toggle on/off 9120673Click to activate 9120674Click to activate 9120675Click and target enemy 9120676Click and target area 9120677Click and target area 9120678Click and target ally 9120679Teleport 9120680Teleport to the chosen location. 9120681Click and target area 9120682Teleport to the chosen location. 9120683Teleport to the chosen location. 9120684Cyclone Missile Barrage 9120685Fire a cluster of missiles to damage all targets in a large area. 9120686Can Only be Replaced, Not Removed 9120687Increases the Mekboy s health and grants suppression immunity to him and all surrounding allies. 9120688Drain Life 9120689Lifts the target off the ground and drains their life force, refilling the life force of the caster. 9120703In the name of the Emperor! 9120704Scout Squad 9120705Scout Squad 9120706Space Marine Light Infantry 9120707In the name of the Emperor! 9120708Space Marine Tactical Squad 9120709Tactical Squad 9120710Space Marine Heavy Infantry 9120721Cleansing Flame 9120722Continuously cover an area with fire for the ability s duration. 9120723Click and target area 9120724Heavy Flamer 9120726Play an action-based cooperative game online. 9120727Confirm Wargear selection. 9120728Equip Wargear 9120729Customize your heroes Wargear. 9120730Customize your heroes Wargear. 9120731Time Multiplier 9120732This score multiplier slowly deteriorates over time, but resets to full at the beginning of each wave. 9120733Survival Multiplier 9120734Completing Waves without deaths increases this multiplier. One death resets this Multiplier to 1. 9120735Control Multiplier 9120736Capturing and Holding Control Points on the map increases this multiplier. This Multiplier will decrease if the Enemy captures the Control Points for themselves. 9120737Total Multiplier Value 9120738Total Score 9120739Wave Progress 9120740House Vandis 9120741One-Handed 9120743[dev] Predator Heavy Bolter Left 9120745Predator Annihilator 9120746Repair Vehicle 9120747Shut down non-essential systems to repair the vehicle. While in this state, the vehicle grants a cover bonus to all nearby squads. 9120748Shut down non-essential systems to repair the vehicle. While in this state, the vehicle grants a cover bonus to all nearby squads. 9120749Click to activate 9120754Vehicle 9120755Predator Annihilator 9120756Artillery Strike 9120757Call down a barrage from allied Imperial Guard artillery positions. 9120758Call down a barrage from allied Imperial Guard artillery positions. 9120759Click and target area 9120760Signum 9120761Communication Array Accessory 9120762Grants the Artillery Strike ability 9120763Limited use 9120764Sophisticated targeting device which allows calling in precision strikes from Imperial Guard artillery positions. 9120768Our initiates need support. 9120781Destroying the Chaos Portal redeems all squads 9120782Kill the Chaos Sorcerer 9120783Kill the traitor 9120784Shrine to Chaos 9120785Summons Chaos units 9120786Full Speed Ahead! 9120787Redirect power to engines for increased speed. Can knock down or damage enemies in the vehicle s path. 9120788Redirect power to engines for increased speed. Can knock down or damage enemies in the vehicle s path. 9120789Click to activate 9120791Here - a thousand years ago - in this place. 9120792Moriah, mightiest of the Blood Ravens, battled the great Ulkair. 9120793With his dying breath, did Moriah stab at the heart of the Great One. 9120794What none could slay, he wounded. 9120795And so noble Moriah died, with only his student Kyras left to mourn him. 9120796Weakened, the Great One could not resist Kyras. 9120797The hated student bound and shackled Ulkair. 9120798Now-- 9120799--that bondage ends. 9120800As promised, Great One. 9120801Oh, rise Little Eliphas. 9120802I remember our bargain. 9120803But first, these Blood Ravens must suffer for their effrontery! 9120804This world, the next, and every world they hold dear-- 9120805-- will crumble and die! 9120806Increase damage against heavy armor 9120807Vengeance Rounds 9120808Click to activate 9120809Click and select a target 9120810Greatly enhance the damage output of the twin-linked lascannon for a single shot. 9120811Greatly enhance the damage output of the twin-linked lascannon for a single shot. 9120812Focused Blast 9120813Click and target area 9120814Fire a volley of smoke grenades, reducing incoming ranged damage. 9120815Fire a volley of smoke grenades, reducing incoming ranged damage. 9120816Smoke Launchers 9120817Teleport 9120818Teleports the unit to the targeted location 9120819Click and target area 9120825Blood Ravens Predator 9120826Scout Marine 9120830In the name of the Emperor! 9120831Scout Squad 9120832Scout Squad 9120833Space Marine Light Infantry 9120834Destroy the Chaos worshiping camp 9120835Destroy the Chaos Barracks. 9120842Allowing Scouts to die corrupts all squads 9120843Elite Status 9120844Are you sure? 9120845Switching to Elite Status means all your wargear and accessories will be lost and you will revert back to Level 1. 9120846Elite Status will upgrade your hero’s badge, and will unlock a new accessory item. The following will also occur 9120853Ork Turret Point 9120854Suppresses infantry but has a limited firing arc. 9120855Ork Turret 9120856Building 9120857Click an area then choose firing arc 9120877Hive Node 9120878Hive Node 9120879Building 9120880My Assault Marines are ideally suited for this mission, Commander. 9120881The invasion left that area a maze of walls and obstacles. 9120882Our jump packs will allow us to get across any blockades. 9120883There are still some surviving defenders, but they are being overwhelmed. 9120884The Chaos forces are concentrated in the southwest. 9120885We must not… let them escape… 9120886The Imperial Guard will hold them as long as they can. 9120887We had best hurry. 9120888This is very grave news. 9120889We cannot allow the forces of Chaos to overrun our recruiting worlds. 9120890The Traitor Legions must be based on Planet Aurelia, Commander. 9120891Return there immediately and hunt them down. 9120892Commander, thank you. 9120893I can barely believe the rebels would align themselves with the forces of Chaos. 9120894Believe it. 9120895Yes. Sergeant Avitus is right. Denial only aids the enemy. 9120896We have recovered records from the rebels that betray the location of their main base. 9120897It is on Planet Aurelia. 9120898House Vandis has been operating there since the earliest days of the Tyranid invasion. 9120899Time to eradicate the enemy s safe haven and end this heresy. 9120900Now you are speaking sense, Governor. 9120901Something is interfering with the navigation systems. 9120902No loyal Guardsman would ever fire on a Space Marine. 9120903I doubt these traitors were alone. 9120904Did this world not just emerge from the Warp? 9120905If so, someone else got here first. 9120906The area is crawling with troops in Imperial Guard uniforms. 9120907And they greeted us with laser fire. 9120908Hate them if you will, but do not underestimate them. 9120909These traitors are well armed and well trained. 9120910Here they come. Get ready to fire… 9120911Traitors! 9120912Quickly - while Tarkus has their attention. 9120913Our drop pod took anti-air fire on final approach. 9120914Only I made it out -- and just barely. 9120915And still you made yourself a target to break that ambush. 9120916What would the Codex say about that? 9120917"The Tactical Squad shall draw the enemy s fire, thus allowing the Devastator Squad to attack from a position of strength." 9120918Ha! That it does. 9120919We need to move. 9120920Cyrus is right, Commander. 9120921Anti-aircraft positions, artillery batteries - these Guardsmen have put a lot of effort into this trap. 9120922Guard equipment, perhaps, but these are no Guardsmen. They are traitors. 9120923Whoever they are, their trap is pathetic. 9120924And send our drop ship into the teeth of their anti-air batteries? 9120925No. We need to secure an approach before we can launch an extraction. 9120926Only logic engines can track and target drop pods. 9120927Those systems depend on a broadcast array. 9120928Securing it will give us a defensible fallback position should we need it. 9120929It will also allow us to reinforce our squads. 9120930Well done, Commander. 9120931Those Guardsmen have paid the price for betraying the Emperor. 9120932We must discover who these traitors were and how they came to use a Blood Ravens code. 9120933But we will have to investigate that later. 9120934The second strike team I assigned to investigate Aurelia has sent a distress signal. 9120935Sergeant Thaddeus and his Assault Marines are already prepared to deploy, along with the Dreadnought, Davian Thule. 9120936Warp Spiders! 9120937As you suspected, the House Vandis militiamen who ambushed you at Argent Glacier were not an isolated band of malcontents. 9120938I still do not see how these rebels could have imitated a Blood Ravens distress signal. 9120939The codes and rites for using our relays are among our most closely guarded secrets. 9120940Our chapter hides far more than its communication rites. 9120941Perhaps, but someone knew just how to draw us into that trap. 9120942I see Eliphas was correct. You Blood Ravens are persistent. 9120943Where is that coming from? 9120944Congratulations on your small victory. It will avail you nothing, of course. 9120945Who are you?! 9120946Only a year ago, the Aurelian sector was all but doomed. 9120947The hive ships of the Tyranids hung over each world, seeding them with obscene creatures. 9120948The Tyranids were ready to feast. 9120949And they refused to yield. 9120950You led them all, Commander. 9120951Together, you fought across the deserts of Calderis… 9120952And beneath the great spire-cities of Meridian. 9120953You faced an implacable enemy … 9120954… and you triumphed. 9120955But there is a truth more implacable than any Tyranid. 9120956A new threat will always emerge. 9120957Once, Planet Aurelia was the sector s crown jewel … 9120958They pushed Aurelia into a new orbit… 9120959Encased the planet in ice… 9120960And swallowed it whole. 9120961Now, Planet Aurelia has returned. 9120962It should be a barren ball of ice. 9120963But a signal is coming from its surface. 9120964A Blood Ravens signal. 9120965A call for help. 9120966Your victory at the Iceworks has stirred the enemy to further action, Blood Ravens. 9120967Black Legion forces are attacking our scouts on Calderis, and pillaging our assets on Typhon. 9120968I am relaying details to your planetary display. You must put an end to these raids. 9120969Maintain absolute secrecy about this mission, Commander. 9120970Angelos out. 9120971Let us hear that transmission again. From the array. 9120972Yes, definitely. 9120973We have recovered some additional audio - but the speaker s identity is still hidden. 9120974This transmission includes the access codes for battlefield vox. 9120975I will not be party to the murder of fellow Blood Ravens. 9120976No. 9120977There is a traitor in the chapter. 9120978We now know how these heretics lured us to Aurelia with a false distress signal. 9120979And how that Chaos dog could taunt us over our vox channel. 9120980I will kill this turncoat with my bare hands! 9120981Assuming we can uncover who he is. 9120983Commander, the Black Legion is attacking a detachment of Blood Ravens scouts. 9120984Sergeant Priam led a group of initiates to investigate an intermittent positioning signal emanating from the depths of the Calderis desert. 9120985They expected to recover the remains of brothers lost during the Tyranid war. They found the Black Legion laying in wait. 9120986We cannot allow the Chaos Legions to destroy them. 9120987Priam to Command - We require tactical aid and fire support. 9120988Under attack from Chaos Space Marines. 9120989We are making for Siwal Ruins. 9120990The Traitor Legions have already killed eight scouts and taken five others-- 9120991I trained Priam and several of those initiates myself. 9120992I will not abandon them now. 9120993I am going on this mission. 9120994What in the Emperor s name are they doing? 9120995Abducting my initiates. 9120996They are drawing those scouts into the Warp. 9120997Kill that Chaos filth! Kill them all! 9120998For the Chapter! 9120999Sergeant Priam - report. 9121000Captain Diomedes? What is the Honor Guard doing on Calderis? 9121001We go where the Chapter wills. 9121002Now report. 9121003Of course, Captain. 9121004The Black Legion used a chapter locator signal to ambush us. How they obtained it-- 9121005The Black Legion killed many scouts, but abducted more. 9121006This is the second trap-- 9121007Enough, sergeants. 9121008Commander Take your strike team and return to your strike cruiser. Await further orders. 9121009Sergeant Priam Gather your initiates and prepare for transport to Firebase Argus. 9121010The events of this day are to remain strictly secret. 9121011Knowledge is power, Blood Ravens -- Guard it well. 9121013Commander 9121014Commander 9121038Just how did you survive, Martellus? 9121039Yes. A good question. 9121040As you may recall, I was aboard a Thunderhawk during the climactic battle with the Tyranids. 9121041I also recall it being blown from the sky. 9121042A Thunderhawk is a resilient craft. 9121043Instead of destroying us outright, the Tyranid attack sent us into a desperate dive into the jungle. 9121044My brother pilot used all his experience to guide us into the highlands, where the infestation was less severe. 9121045He did not survive the crash landing. 9121046I was left alone. No transmitters survived and my own cybernetic enhancements were severely damaged. 9121047It took me months to successfully enact the repair rites to regain my mobility. 9121049I spent the rest of the past year battling my way through to the Astronomic Array. 9121050Your perseverance does the Chapter proud, Martellus. 9121051Perhaps, but I am glad to be in the confines of a mighty strike cruiser once more. 9121052Techmarine s Razorback 9121053Commander - I recommend that you depart Calderis as soon as possible. 9121054Captain Diomedes is initiating a stand-down order for all Blood Ravens on the planet. 9121055You must continue your pursuit of the Black Legion. 9121056Why would Diomedes prevent us from doing that? 9121057The Chapter Master… dislikes contact with the Black Legion… 9121058Diomedes will enforce… his will… 9121059Davian is correct, Commander. 9121060Chapter Master Kyras has pulled Blood Ravens back from battles with the Black Legion before. 9121061He might abandon this whole sector instead of facing that band of traitors. 9121062That would leave our recruiting worlds to the enemy. 9121063Precisely. You must stop these raids before that happens. 9121064Angelos out. 9121065Diomedes is a hero of the Chapter. Why keep us from the fight? 9121069Diomedes has always been a political animal. 9121070If the Chapter Master wants the Blood Ravens off Calderis, Diomedes will not question him. 9121071Captain Diomedes does his duty -- as should we if such an order comes. 9121072Enough. 9121073The enemy is kidnapping our initiates and laying traps for us across the sector, and we should do nothing? 9121074It is not my duty to follow the edicts of fools. 9121075Elite Rank %1RANK% 9121076Grants Trait Ignore Cover 9121077Ignore Cover 9121078Enemies targeted with the Burna gain no advantage from being in cover. 9121079Ah! You finally show your faces. 9121080Have you mastered your fear at last? 9121081We know no fear! 9121085Eliphas! Open the portal! 9121087Very impressive. You have more steel than the rest of your mewling chapter. 9121088Rejoice, brothers. Your slavery to the False Emperor ends today. 9121089The only thing ending today is your worthless life. 9121090Marvelous! I will remember you fondly when I burn your worlds to ash! 9121091Glorious! Lord Khorne smiles on us, Blood Ravens. 9121092Do you have the will to pass his final tests? 9121093Coward!! You will not escape! 9121094Commander, look! A way forward. We can finish this yet. 9121095There is a shrine ahead. 9121096It is sure to be well defended, but securing it would aid us greatly. 9121097Yes! Fight on for the Blood God! 9121098Observe, Blood Ravens! Khorne thanks you for your offerings! 9121099Your running is over, traitor. Now you die. 9121100Fearsome words, Blood Raven. Now show me deeds. 9121101See! Here is the power you are denied! 9121102He feeds on them. 9121103Eliphas! 9121104Yes, my…lord? 9121105Open a portal… 9121106No. I think not. 9121107Eliphas! You treasonous dog! No!! 9121108No escape this time. 9121109"Play the distress call." 9121115Every second spent aboard this accursed derelict puts us at risk. 9121116We must recover the gene-seeds quickly. 9121118This deed will make our chapter stronger. 9121119Commander, you cannot stay any longer; the risk is too great. 9121120Initiating teleport sequence. 9121121A fallen brother! 9121122Bonaparte, of the Fifth Company. 9121123Martellus, consult the chapter rolls. 9121124Commander, the rolls indicate Bonaparte still serves -- in the Chapter Honor Guard. 9121125How can that be … 9121126Another fallen brother… 9121127Veteran Lucanus, also of the Fifth Company. 9121128Martellus, what do the rolls say about Brother Lucanus? 9121129Killed in the Kaurava campaign. 9121130I was at Kaurava. I recall no Lucanus. 9121131Commander - both Bonaparte and Lucanus served in an expedition aboard the Judgment of Carrion. 9121132Another fallen brother. And another gene-seed. 9121133Sergeant Sarpedon. Fifth Company. 9121134Another member of the same expedition. 9121135Who led them into this deathtrap? 9121136More Tyranids! This derelict is infested with them. 9121137Greenskins? Emperor knows how long they have been on this foul vessel. 9121138Eldar… I do not know what they seek, but they must be dealt with. 9121139The servants of Chaos are perfectly comfortable aboard this Warp-blasted wreck. 9121140A Bloodletter. This daemon needs to be put down. 9121141Foul daemon! There will not be enough of you left to send back to the Warp. 9121142There is a breech here that could save us time, should we need to return to this foul vessel. 9121143This looks like a good point of entry, should we need it. Or an exit. 9121144Commander, look there! Another entry point! 9121145Another breech. Mark it well, for we may need to use it in the future. 9121146Face Araghast 9121147Kill Araghast 9121148Secure the Shrine 9121149Issuing a Fall Back command will cause corruption. 9121164Commander, I have been reviewing the data we recovered from the Astronomic Array. 9121165I believe the ancient space hulk designated "Judgment of Carrion" is about to appear in this sector. 9121166It may allow us to identify our traitor. 9121167Should you require more information, I am at your disposal. 9121168The Judgment of Carrion is a conglomeration of ancient vessels which have become adrift in space and time. 9121169It travels at random, spending decades or even centuries in the Warp. 9121170If I may, its travels are not entirely random. 9121171Only the Emperor can know what horrific planes the Judgment of Carrion has visited. But its recorded appearances have all been in this sector or in one of its neighbors. 9121172Yes, and because of that, the Astronomic Array had a detailed record of past appearances. 9121173A distinctive pattern of Warp anomalies preceded each appearance. 9121174And that pattern is occurring again? 9121175Precisely. 9121176How does any of this blather help identify the traitor? 9121177The machine spirit aboard the Retribution is not sufficient to remove the masking on the message you recovered. 9121178But there are references to a far more ancient and wiser logic engine aboard the Judgment of Carrion. 9121179With it, I can identify the heretic. 9121180Commander, I have uncovered another transmission from the traitor. 9121181We should review it before launching another mission. 9121182Like Martellus, I have been trying to identify the traitor using our shipboard cogitators. 9121183Have you made any progress? 9121184… Of a sort. 9121185This message was in our own transmission tomes 9121186Angelos has us charging round the sector on the Retribution. 9121188They know about me - or at least that I exist. 9121189Only the vox cloak invocator has masked my identity thus far. 9121190The traitor is here, aboard the Retribution. 9121191He is one of us. 9121192Eliphas has yet to show himself again. He must be planning something. 9121193That heretic is too dangerous by half. 9121194I thought he died during the Kronus Campaign. 9121195As did I… 9121196I saw him… torn to ribbons… 9121197How does he yet live? 9121198Souls are both playthings and currency in the Warp. 9121199Eliphas may have died in the flesh, only to have his soul bartered among daemons. 9121200It seems they restored his body when it suited them. 9121201More likely his death was a deception, a mask for his escape from Kronus. 9121202There was no deception. 9121203In either case, it speaks of Eliphas s power. 9121204Tarkus is correct to worry. 9121206Your cursed ship is hiding, Techmarine. 9121207Hold your tongue, Avitus. 9121208And open your eyes. 9121209The Judgment of Carrion. 9121271We need to reactivate the ancient logic engine aboard the Judgment of Carrion. 9121272To recover the proper activation rites, you must locate dataslates hidden in the surrounding decks. 9121273Because you will be operating deep within the space hulk, the Retribution can only offer very limited support. 9121274Jump packs will be useless in the confined space, although teleport systems will function. 9121275I never thought we would return here. It smells worse than a Meridian slum. 9121276Rotting Tyranid smells like glory to me. 9121277Focus on the task at hand. Xenos still pollute this place. 9121278This place is ancient -- built to contain something powerful. 9121279Focus on the present Something approaches. 9121280Guardsmen are calling this place Gabriel s Miracle. 9121281Credit belongs to the Emperor. 9121282Captain Angelos would be the first to say so. 9121283Armored units ahead. We should flank them. 9121284Or we could crush them in a direct assault. 9121286You should have slipped away when you had the chance, Eldar. 9121289Your efforts are futile, humans! 9121290Warlocks! Focus your will on the Avatar of Khaine! 9121291They are strengthening their daemon! 9121292Kill those warlocks! 9121293The Avatar is vulnerable. End this now! 9121294Yes! Die, xenos filth! 9121295Battles like this are good for the soul. 9121296What little is left of it… 9121297Avitus! Do not mistake bloodlust for righteous fury. That way lies damnation. 9121298The logic engine is secured in a sealed vault. 9121299Only the engine s activation rites will open the vault and grant us access. 9121302Xenos and daemons infest the Judgment of Carrion, Commander. 9121303But the lingering Warp energies in the ship pose a far graver danger. 9121304With prolonged exposure, such energies could drive even the bravest Space Marine to madness. 9121305The boarding party should return to the Retribution as soon as it can. 9121306We cannot forgo an opportunity… to recover Blood Raven gene-seed. 9121307This could allow… the chapter to grow strong again. 9121308With respect to Captain Thule, this space hulk looks like a deathtrap. 9121309Surely all the Blood Ravens who died there also thought they could secure the chapter s future. 9121310This is Galan. I no longer know how long I have been on this forsaken derelict. 9121311So many brothers dead… and the Voice of Ulkair cackles from every shadow… 9121312It is hungry … it wants the holy gene-seed in each of us… 9121313I must hide the reductor vials … even the daemon cannot know the entire space hulk… 9121314Commander - 9121315That was some sort of vox recording from centuries ago. 9121316I will analyze it as best I can. 9121317Your prize had best be worth sending us into that foul place, Techmarine. 9121318Recovering gene-seed alone… is worth the risk, Avitus. 9121319I will begin analysis of the logic engine right away, Commander. 9121320We have also received several distress signals from across the sector. 9121321The following transmission is repeating on secure Chapter channels 9121322Come Blood Ravens! 9121323Face me in battle if you dare! 9121324I am Araghast of the Black Legion! 9121325The scum is challenging us like an undercity pit fighter. 9121326If he wants a battle, I will give him one. 9121327This must be a trap. 9121328Does it matter? 9121329Commander, the Vandis Heretics are gaining ground hourly. 9121330Captain Angelos has sent no Blood Ravens to aid Meridian. 9121331We need-- I need your help. 9121332Please come to Meridian as soon as you can. 9121333Derosa out. 9121334Wraithbone 9121335Hero Level 9121336Commander, we have received a priority signal from the Chapter Honor Guard. 9121337I have also uncovered additional information about Apothecary Galan and his expedition aboard the Judgment of Carrion. 9121338This is Captain Diomedes. 9121339All Blood Ravens are to cease crusade, recruitment and other operations within the Aurelian Sector. 9121340Return to your muster points and prepare for mobilization to the Ferox Rift Crusade. 9121341Knowledge is power. Guard it well.
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#ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 Leatherworking #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 Leatherworking [#w06fc34a] Leatherworkingについて [#v920d782] 上位Leatherへの変換 [#zb1af08d] Leatherworking生産品の一部 [#q8c48792] Trainer List [#x6575a3e] Sub-class [#t8cd840a] Elemental Leatherworking [#z031b303] Dragonscale Leatherworking [#d9e9122c] Tribal Leatherworking [#i36b8e41] 最終更新日:2007年05月06日 (日) 16時36分52秒 Leatherworkingについて LeatherworkingはDruid、Hunter、Shaman、Rogue向けのLeather/MailのArmorや Armorを強化する各Armor Kitをを作成することができます。 ハイレベルになると3つの専門職へ分岐しより各Class向けに特化した装備を作成できるようになるでしょう。 材料は主に皮を使用するのでSkinningとの組み合わせが良いでしょう。 Leatherworkingは殆どの場合、Blacksmithingと違いアイテムを作成する際に必要なAnvilやハンマーなどと特殊な道具は不要で 必要な材料を持っていればどこでも作成することができます。 上位Leatherへの変換 Leatherworkingは下位の革を組み合わせ1ランク上位の革へと変換することができます。 変換前 変換後 3x Ruined Leather Scraps 1x Light Leather 4x Light Leather 1x Medium Leather 5x Medium Leather 1x Heavy Leather 6x Heavy Leather 1x Thick Leather 6x Thick Leather 1x Rugged Leather 5x Knothide Leather Scraps 1x Knothide Leather 5x Knothide Leather 1x Heavy Knothide Leather Leatherworking生産品の一部 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 Light Armor Kit 胸、脚、手、足いずれかの装備にArmor値を+8します。※上位ランクあり。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 Light Leather Quiver 矢筒、通常の物よりも多く収納できます。またBow/Crossbowを撃つ速度が10%上昇します。※上位ランクあり。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 Small Leather Ammo Pouch 弾入れ、通常の物よりも多く収納できます。Gunを撃つ速度が10%上昇します。※上位ランクあり。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 Heavy Leather Ball 革製のボールです。キャッチボールして遊びましょう。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 Stormshroud Armor Leather製のChest。Critical Strike+2%上昇、Dadge+1%上昇が付いています。※Elemental Leatherworkingのみ。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 Black Dragonscale Shoulders Mail製のShoulder。+40 Attack Power上昇の他にFire Resistが付いています。※Dragonscale Leatherworkingのみ。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 Hide of the Wild Healer向けマント、Heal効果が+42されるので人気があります。※Tribal Leatherworkingのみ。 他の生産品はこちらを参考にしてください。 http //www.thottbot.com/?t=Leatherworking Trainer List ランク 必要スキル スキル上限 Req.Lv 備考 Apprentice - 75 5 首都等 Journeyman 50 150 10 首都等 Expert 125 225 20 Darnassus(Ally) Thunder Bluff(Horde) Artisan 200 300 35 HinterlandのAerie Peak(Ally) FalarasのCamp Mojache(Horde) Master 275? 375 50? Honor Hold等(Ally) Thrallmar等(Horde) Sub-class Lv40?(35?) Skill225より、ドラゴンスケイル・エレメンタル・トライバルの3の専門職へ分岐します。 ※スキル獲得クエストはLv55表示(ドラゴンスケイルの場合) ※Lv44,Skill238でクエスト受けられました。thotbotなんかの書き込みと合わせて考えるに、トレイナー3人全員に会ってないとダメなんじゃないか、という気がします。(全てのサブクラスを知った上で選べ、という感じ?) ※Lv41,Skill226でドラゴンスケイルのクエストは受けられました。Tribalのトレーナーには、相手にされず。Elementalのトレーナーには会っていない。(各トレーナーのクエストレベルが違うだけのような気がします) スキル300以降は、各Specialize向けにスキル350、375で高性能の自分専用装備の作り方をそれぞれのトレーナーが教えてくれます(Elemental LWで確認)。これらはすべてBoPで、さらに装備するには対応するSpecializeスキルが必要になります。 Tribal ドルイド向け Alliance FeralasのCaryssia MoonhunterHorde Stranglethorn-Grom gol東の川渡った所のトロル Elemental ローグ(ドルイド)向け Alliance Searing GorgeのSarah TannerHorde Arathi HighlandのBrumn Winterhoof - Stromgarde北、Boulderfistのたまり場近くの丘の上 Dragonscale ハンター/シャーマン向け Alliance AzsharaのPeter GalenHorde BadlandのThorkaf Dragoneye - Uldman裏口の南の方。ドラゴンの谷の入り口右。 Elemental Leatherworking Resist付きの装備が多くあります。Rogue、Feral Druid向きです。 Helm of Fire Gauntlets Of The Sea Living Breastplate - drop; Decaying Horror in Western Plaguelands Living Leggings - drop; Deadwood Shaman in Felwood Living Shoulders - sold; Jangdor Swiftstrider and Pratt Mcgrubben in Feralas Shifting Cloak - drop; Knot Thimblejack s Cache in Dire Maul Molten Helm - sold; Lokhtos Darkbargainer of the Thorium Brotherhood Molten Belt - sold; Lokhtos Darkbargainer of the Thorium Brotherhood Stormshroud Armor Set (Rogue、Feral Druid向け) 2 pieces 5% chance of dealing 15 to 25 Lightning damage on a successful melee attack. 3 pieces 2% chance on hit to regain 30 energy. 4 pieces +14 attack power (new in 1.10) Stormshroud Pants (275) - sold; Leonard Porter (A) or Werg Thickblade (H) in limited supply. Stormshroud Armor (285) - drop; Arkkoran Oracles in Azshara Stormshroud Shoulders (295) - drop; Son of Arkkoroc in Azshara Stormshroud Gloves (300) New in 1.10 - drop; of the 4 elementals bosses when elemental invasion is up Volcanic Set Bonus 3 pieces 5% chance of dealing 15 to 25 Fire damage on a successful melee attack. Volcanic Leggings (270) - drop; Firegut Brute in Burning Steppes Volcanic Breastplate (285) - drop; Firebrand Grunt in Blackrock Spire Volcanic Shoulders (300) - drop; Firebrand Legionnaire in Blackrock Spire Dragonscale Leatherworking Dragonscale Armorは全てMailでShamans、Hunter向きです。 Dragonscale Gauntlets (225) - Learned from the Dragonscale Leatherworking Trainer Dragonscale Breastplate (255) - Learned from the Dragonscale Leatherworking Trainer Chromatic Cloak (300) - Possible loot inside Knot Thimblejack s Cache in Dire Maul Chromatic Gauntlets (300) - Sold by Lokhtos Darkbargainer at Revered Reputation with the Thorium Brotherhood Dreamscale Breastplate (300) - Sold by Aendel Windspear at Exalted Reputation with the Cenarion Circle Red Dragonscale Breastplate (300) - Random drop off of General Drakkisath in Blackrock Spire Black Dragonscale Set 2 pieces Improves your chance to hit by 1%. 3 pieces Improves your chance to get a critical strike by 2%. 4 pieces +10 Fire resistance. Black Dragonscale Breastplate (290) - Sold by Plugger Spazzring in Limited Supply Black Dragonscale Boots (300) - Sold by Lokhtos Darkbargainer at Honored Reputation with the Thorium Brotherhood Black Dragonscale Leggings (300) - Random drop off of Anvilrage Captains in Blackrock Depths Black Dragonscale Shoulders (300) - Random drop off of Anvilrage Marshals in Blackrock Depths Blue Dragonscale Set 2 pieces +4 to all resistances. 3 pieces Increases damage and healing done by magical spells and effects by up to 28. Blue Dragonscale Breastplate (285) - Sold by Blimo Gadgetspring in Limited Supply Blue Dragonscale Shoulders (295) - Random drop off of Cliff Breakers in Azshara Blue Dragonscale Leggings (300) - Learned from the Dragonscale Leatherworking Trainer Green Dragonscale Set 2 pieces 3 mana every 5 seconds. 3 pieces Allows 15% of your mana regeneration to continue while casting. Green Dragonscale Breastplate (260) - Sold by Masat T andr in Limited Supply Green Dragonscale Leggings (270) - Random drop off of the Murk Worms in The Temple of Atal Hakkar Green Dragonscale Gauntlets (280) - Learned from the Dragonscale Leatherworking Trainer Tribal Leatherworking IntelligenceとStaminaの付いた装備が多くDruid向き、Devilsaur SetはRogueにも良いでしょう。 Wolfshead Helm (225) - Learned from Tribal LW Trainer Feathered Breastplate (250) - Learned from Tribal LW Trainer Chimeric Gloves (265) - Recipe sold by Blimo Gadgetspring in Azshara. Chimeric Boots (275) - Random world drop. Chimeric Leggings (280) - Random world drop. Chimeric Vest (290) - Random world drop. Frostsaber Boots (275) - Recipe sold by Qia in Winterspring. Frostsaber Leggings (285) - Drops from Winterfall Den Watchers in Winterspring. Frostsaber Gloves (295) - Drops from Winterfall Totemics in Winterspring. Frostsaber Tunic (300) - Drops from Winterfall Ursa in Winterspring. Warbear Harness (275) - Recipe sold by Meilosh at Friendly Reputation with the Timbermaw Hold Warbear Woolies (285) - Recipe sold by Meilosh at Friendly Reputation with the Timbermaw Hold Corehound Boots (295) - Recipe sold by Lokhtos Darkbargainer at Friendly Reputation with the Thorium Brotherhood Corehound Belt (300) - Recipe sold by Lokhtos Darkbargainer at Revered Reputation with the Thorium Brotherhood Hide of the Wild (300) - Epic drop from Knot Thimblejack s Cache in Dire Maul Ironfeather Set 2 pieces Increases damage and healing done by magical spells and effects by up to 20. Ironfeather Breastplate (290) - Rare drop from Vilebranch Hideskinners in The Hinterlands Ironfeather Shoulders (270) - Recipe sold by Gigget Zipcoil in The Hinterlands Devilsaur Set 2 pieces Improves your chance to hit by 2%. Devilsaur Leggings (300) - Drops from Oozes in Un Goro Crater. Devilsaur Gauntlets (290) - Recipe sold by Nergal in Un Goro Crater.
https://w.atwiki.jp/dow2jpmodwiki/pages/73.html
9101570Equip accessory 9101573Equip grenade 9101574Equip accessory 9101575Equip accessory 9101576Equip accessory 9101577Equip grenade 9101578Equip shield 9101579Equip armor 9101580Equip stimulants 9101581Equip armor 9101582Equip armor 9101584Equip armor 9101585Transform into a Terminator 9101586Equip armor and mines 9101587Equip armor 9101588Equip armor 9101589Equip axe 9101591Equip bolter 9101592Equip chainsword 9101594Equip Assault Cannon 9101595Equip heavy melee weapon 9101596Equip sword 9101597Equip chainsword and shield 9101598Equip two-handed hammer 9101599Equip bolter 9101600Equip Plasma Gun 9101601This will automatically assign your settings based on your system specifications. 9101602Adjust the lighting quality. Increased settings require a faster video card. Selecting Low will disable other options. 9101603Enable/Disable ragdoll physics and physics debris. Enabling requires a fast CPU. 9101604Adjust the model quality. Increased settings require a faster video card and more video memory. Selecting low will disable high shader quality and more options. 9101605Enable/Disable Antialiasing. Enabling requires a fast Video Card. 9101606Adjust terrain detail. Increased settings require more system memory, a fast CPU and video card. 9101607Adjust texture detail. Increased settings require a fast video card and more video card memory. 9101608Adjust the video quality of the effects. Increased settings require a fast CPU and video card. 9101609Adjust the amount of particles rendered per effect. Increased settings require a fast CPU and video card. 9101610Kommandos Iz Da Sneakiest 9101611Spawn a Kommando squad at target location. 9101613Filter by player type. 9101614Left unchecked, they will kill and consume every living thing on the planet. 9101615The hive ships themselves will then consume these creatures in turn. 9101616Leaving our recruiting worlds as barren, lifeless rocks. 9101617But failure means the utter annihilation of our worlds-- 9101618And a death sentence for our chapter. 9101619Filter by match type. 9101620Sort by position. 9101623Adjust the Shadow quality. Increased settings require a fast CPU and video card. 9101624Hide da Boyz 9101625Make another squad sneaky. Infiltrates target squad for ability s duration. 9101626Disable damage textures. Enabling requires a fast CPU and video card. 9101627Enable/Disable water reflections. Enabling requires a fast CPU and video card. 9101628Adjust the quality of rain splashes on terrain and objects. 9101629Enable/Disable shader based graphical enhancements. Enabling requires a fast CPU and video card. 9101631Save the current control, graphic and audio settings. 9101635Zealous 9101636The charge range of To Victory! increases while its Energy cost decreases. 9101637The charge range of To Victory! is increased and its Energy cost decreased. 9101638Relentless 9101639After using To Victory!, the Force Commander becomes invulnerable for a short time. 9101640After using To Victory!, the Force Commander is invulnerable for a short time. 9101641Righteous Fury 9101642When performing a special attack in hand-to-hand combat, strike with a fury that deals additional explosive damage. 9101643When performing a special attack in hand-to-hand combat, strike with a fury that deals additional explosive damage. 9101647Battle Cry 9101648Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9101651Adjust master volume. 9101652Adjust music volume. 9101653Adjust speech volume. 9101655Adjust SFX volume. 9101656Select the speaker configuration that best describes your audio setup. 9101657Adjust sound quality. 9101658Adjust how many voices can be played at the same time. 9101659Adjust sample quality. 9101660Must have Wrath of the Blood Ravens upgrade 9101661Enable/Disable deselecting a unit when left clicking on the ground. 9101663Enable/Disable receiving event cues from squad actions such as reinforcements and upgrades. 9101664Disable squad control. 9101665Force Commander 9101666Force Commander 9101671Flesh Hook 9101672Farsight 9101673Temporarily reveal the fog of war in the targeted area. 9101674Summon Seer Council 9101675Deploy the Seer Council at the Webway Assembly. The council is a melee unit made up of Warlocks and projects an aura accelerating Energy regeneration of nearby allies and making them resistant to suppression. 9101676Cease fire! It has fled! 9101677Fire! 9101678Now he must rule from the confines of his Golden Throne on Earth. 9101679The pinnacle of human potential. 9101680It is humanity’s darkest hour. 9101681Stupid humies ll never see us coming… 9101682Oy! Some of da humiez got behind us! Kill em! 9101683Push forward initiates! 9101684In a firefight, using cover is the key to victory, Commander. 9101685My squad can take it out with a grenade. 9101686We need to seal the entrance to this cave, Commander. 9101687The Orks have stacked fuel and ordnance near the entrance over there. 9101688A well-placed grenade should ignite it and bring the whole cave down. 9101689But the leader managed to escape through the tunnel before we could kill him. 9101690He will show himself again, Tarkus. And when he does, we will be ready. 9101691Urgent distress signals are coming from other nearby sectors, but we must concentrate our efforts here. 9101692Without these worlds, the chapter has no future. 9101693Before we deploy, Commander, you should review our equipment and training in the bridge squad display. 9101694We are ready to deploy, Commander. 9101695Select the signal marked on the planet view to review our next mission. 9101696Your stimulant kits are more effective, however, and can revive Avitus from a distance. 9101697Stimulant kits can also restore multiple comrades. 9101698Focus on reclaiming the rest of the planet. 9101699There is a relay beacon near your position, Commander. 9101700Secure it, and we can deploy reinforcements to fill out your squads. 9101701Move Avitus near the beacon, and we can get his squad back to full strength. 9101702Reinforcements inbound. 9101703Excellent. Avitus and his Devastator Squad are back to full strength. 9101704Now push into the hamlet and eliminate those Orks, Commander. 9101705Orks are rarely this intelligent when picking their targets. Something larger is happening here. 9101706Tarkus and Avitus are ready for additional training. 9101707Cyrus and Avitus are ready for additional training. 9101708Some of your squads are ready for additional training. 9101709Make sure that all your squads are in top fighting condition before deploying. 9101710As before, you can oversee our training in the squad display, Commander. 9101711You can also change our weapons and equipment from there. 9101712We have missions waiting on the planet below. 9101713Well done, Commander. 9101714We will find who is strengthening this Ork horde yet. 9101715Despite the serious losses you caused them, they remain in position. 9101716They are vulnerable to a second attack. 9101717Strength and firepower will pay greater dividends than stealth. 9101718Commander, my squad can use our jump packs to land right in the middle of those gunners. 9101719My squad can also close range in tactical formation and use a grenade. 9101720Kill those Eldar before they escape. 9101721They claimed to be stirring up the Orks to combat a common threat. 9101722What could that be? 9101725I would not put much stock in what the Eldar say. They are deceitful and manipulative by nature. 9101726There is always a strong purpose behind their plans, and we would be wise to find out what that purpose is. 9101727Commander, one more thing. 9101728You secured the Communications Array near Felhammer Mine. 9101729You encountered a Communications Array near Felhammer Mine. 9101730When next deploying on Calderis, make sure to equip the Signum. You will also see additional mission intelligence on the briefing display. 9101731Array benefits are largely limited to single planets, however. To employ them during your missions on Typhon, you will need to secure arrays on that planet as well. 9101732Heavy explosives! Clear out now! 9101733This could well be the main body of the Eldar presence on Typhon. 9101734Thule to all Blood Ravens 9101735Prepare for emergency extraction to the Armageddon. 9101736We are facing far more than Orks or Eldar. 9101737What were those things? 9101738A foe far deadlier than Orks or Eldar, Thaddeus. 9101739More xenos! 9101740Fight through to Captain Thule! 9101741Tyranids on Calderis? 9101742I thought the Ultramarines had turned them back. 9101743You thought wrong. 9101744Commander! I ordered all of you to extract, not to run to your deaths! 9101745Not a meteorite, Martellus-- 9101746That is a Tyranid spore! 9101748Kill the large Warrior beast! 9101749It is directing the others! 9101750I have placed Captain Thule in stasis to halt the poison s progress, but as of now I have no means to counteract its effects. 9101751Those were Tyranids - alien monsters who strip worlds of all life. 9101752Your defense of the Argus city gate has allowed us to secure the automated foundry located there. 9101753What do the Tyranids have to do with Eldar helping Orks? 9101754A full fledged Ork uprising could actually slow the Tyranids, Thaddeus. 9101755If the Eldar were not doing this on our recruiting worlds, we could use the situation to our advantage. 9101756Using Orks and Eldar to stop an enemy? Why would we waste our time with that? 9101757Kill these chieftains and the Ork horde is weakened and scattered. 9101758This explains much, but we have been getting reports of other Eldar activity in the sector that is not related to the Orks. 9101759Clearly the Eldar have other plans in motion, none of which can be good for us. 9101760I will keep you apprised of any further developments, Commander. 9101761But we have more pressing priorities at the moment. 9101762Have we received any additional word from the neighboring sector, Captain? 9101763No. We have lost all contact with them. 9101764We will have to investigate, but the defense of Calderis must come first. 9101765Commander, deploy to the surface as soon as your squads are ready. 9101767The Eldar may be using more than Orks to disrupt us on Calderis. 9101768We are receiving numerous reports of local vegetation mutating, and attacks by hordes of leaping alien creatures. 9101769Yes, we need to get back to Calderis immediately. 9101770The Orks are preparing to assault our automated foundry at the Argus city gate. 9101771I will relay all distress signals we receive from Typhon back to you. 9101772Whatever their purpose, the Eldar are using all their trickery to disrupt communications outside the sector. 9101773We are uncertain how they are managing this, but our Astropaths describe their interference as a shadow across the warp. 9101774A shadow across the warp? 9101775Those were their exact words? 9101776Yes, those were their exact words Cyrus. 9101777We have more immediate problems, however. 9101778Mek Badzappa is mounting another offensive on the capital, and I need to see to our defenses. 9101779Secure Typhon quickly. I could use you back here soon. 9101780Thule out. 9101781Why so concerned with the ravings of Astropaths, Cyrus? 9101782No reason. I just hope that casting a shadow across the warp is an ability the Eldar truly have… 9101783Commander, some heartening news. 9101784Your excellent performance during this last mission means that you may deploy to an additional mission in this solar day. 9101785To earn multiple deployments you must complete missions quickly, while still inflicting maximum damage on the enemy and minimizing wounds to your squads. 9101786Multiple deployments in a solar day allow you to accomplish a great deal before the enemy has a chance to react. 9101787In a crusade across several worlds, this is one of the keys to victory. 9101788You secured a Communication Array during your last deployment. 9101789There are several of these arrays on each planet of the sector, and they are valuable strategic assets. 9101790So long as you have a secured array on a planet, you can make use of a special accessory called a Signum. 9101791The Signum is a sophisticated targeting and communications device which links with the arrays. 9101792Securing Communications Arrays also allows us to monitor chatter across the planet and pick up key pieces of mission intelligence. 9101793When next deploying on this world, make sure to equip the Signum. You will also see additional mission intelligence on the briefing display. 9101794Array benefits are largely limited to single planets, however. To employ them during missions on other worlds, you will need to secure arrays there as well. 9101795You secured an Automated Foundry during your last deployment. 9101796There are several of these foundries on each planet of the sector, and they are valuable strategic assets. 9101797So long as you have a secured foundry on a planet, you can make use of a special accessory called a Locator Beacon. 9101798The beacon is a specialized homing device which allows us to drop Tarantula sentry guns at locations you specify. 9101799Securing automated foundries also makes it easier to earn multiple deployments. 9101800When next deploying on this world, make sure to equip the Locator Beacon. You will also see the bonus toward multiple deployments in the post-mission debriefing. 9101801Foundry benefits are largely limited to single planets, however. To employ them during your missions on other worlds, you will need to secure foundries there as well. 9101802You secured an Imperial Shrine during your last deployment. 9101803There are several of these shrines on each planet of the sector, and they are valuable strategic assets. 9101804So long as you have a secured shrine on a planet, you can use a Rosarius. 9101805The Rosarius can render your squads invulnerable for a brief time. 9101806Securing Imperial Shrines also helps to resist the Tyranid infestation. These shrines channel fragments of the Emperor s might, which slows the Hive Fleet s progress. 9101807When next deploying on this world, make sure to equip the Rosarius. You will also notice the Emperor s might slowing the infestation. 9101808Shrine benefits are largely limited to single planets, however. To employ them during your missions on other worlds, you will need to secure shrines there as well. 9101809You can also secure Automated Foundries and Imperial Shrines. Each provides its own special benefits. 9101810You can also secure Communication Arrays and Imperial Shrines. Each provides its own special benefits. 9101811You can also secure Automated Foundries and Communication Arrays. Each provides its own special benefits. 9101812Automated Foundries allow us to more quickly resupply and redeploy. 9101813Imperial Shrines allow us to face our alien foes with increased fortitude and resolve. 9101814Communication Arrays allow you to call in artillery strikes and gain additional mission intelligence. 9101815Start searching for a ranked match with your party or cancel your current search. 9101816Leave your party and return to Main Menu. 9101817Tyranids in Synapse 9101818Tyranids not in synapse 9101819Tyranids in Synapse 9101820Tyranids not in synapse 9101821Choose the match type you would like to play. 9101822If they do not have synapse they will exit this plan 9101825Searching for a ranked match… 9101826You can connect to this number of hosted matches. 9101827The number of hosted matches meeting your search criteria. 9101828View multiplayer stats, ranked leaderboards and recorded games. 9101829Join or host a Local Area Network game. 9101831Configure Dawn of War II settings. 9101832Unlock Razorback 9101833Customize the appearance of your army in multiplayer. 9101839Swift Movement 9101840Temporarily increase the speed of all allied infantry. 9101841Unlock Stikkbombaz 9101842Probable Attack Route 9101843Unlock Lootas 9101844Unlock Kommandos 9101845Unlock Looted Tanks 9101851Channeling 9101852Increase Health and Energy Regeneration of target unit. Warlock must remain stationary. 9101853Unlock Stormboyz 9101854Unlock Tankbusta Squads 9101855Unlock Nobs 9101856Regroup Point 9101857Space Marine Teleportation Beacon 9101858Fall back and reinforce at this beacon 9101859Unlock units 9101860Equip heavy shoota 9101862Equip flamethrower 9101864Equip heavy gun 9101865Equip hammers 9101872Add squad leader 9101873Add squad leader 9101874Add squad leader 9101875Add squad leader 9101876Add squad leader 9101877%1VALUE%%% Movement Speed 9101878 -%1VALUE%%% Movement Speed to all nearby allies 9101879Level 3 Webway Assembly 9101880Equip melee weapons 9101882Increase Health 9101883Equip traps 9101884Equip grenades 9101887Equip accessory 9101888Equip mines 9101889Equip accessory 9101890Equip accessory 9101891Equip accessory 9101892Equip accessory 9101893Equip grenade 9101894Equip armor 9101895Equip armor 9101897Equip armor 9101898Equip armor 9101899Equip armor 9101900Equip armor 9101902Equip anti vehicle weapon 9101904Equip melee weapon 9101905Equip light melee weapon 9101906Equip heavy shoota 9101909Equip heavy melee weapon 9101911Conceal 9101912Target squad temporarily receives less ranged damage. 9101913Save a replay of the game and view it later in your game history. 9101914View overview of all scores. 9101915View commander scores. 9101916View unit scores. 9101917View resource scores. 9101918View point scores. 9101919Equip accessory 9101920Left click for more options. 9101921Play again with the same team. 9101922%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby %3RACE% enemies 9101923%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby %3RACE% enemies for %4TIME% seconds 9101924%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3RACE% 9101925%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3RACE% over %4TIME% seconds 9101926Crack Shot 9101927Temporarily increase the ranged damage of a target allied squad. 9101933Deployment 9101934Level 2 Teleporta Platform 9101935Trukk Shop 9101936Effective against infantry, units can board and reinforce nearby. 9101937Unlocks trukks 9101938+%1DAMAGE% Damage to all nearby enemies 9101939+%1DAMAGE% Damage per second over %2TIME% seconds to all nearby enemies 9101940+%1DAMAGE% Damage 9101941+%1DAMAGE% Damage per second over %2TIME% seconds 9101942+%1DAMAGE% Damage to all nearby %2RACE% 9101943+%1DAMAGE% Damage per second to all nearby %2RACE% over %3TIME% seconds 9101944+%1DAMAGE% Damage to %2RACE% 9101945+%1DAMAGE% Damage per second to %2RACE% over %3TIME% seconds 9101946Limited Invulnerability 9101947Makes squad temporarily immune to any damage received 9101949Unlock units 9101953Limited Invulnerability 9101954Makes squad immune to all damage for 5 seconds 9101959Unlocks Spore Mines 9101963Add damage 9101964Add damage 9101965Add health 9101966Add health 9101967Your allied hero. 9101968This warrior has demonstrated his faith in combat. 9101969Requires this upgrade because apparently slot items don t work with squads ( 9101972Delete the selected recording. 9101973Return to Main Menu 9101974View player stats. 9101975View ranked leaderboards. 9101976View recorded games. 9101977Current army experience. 9101978View your Head to Head Usage Stats, War Stats and Race Wins/Losses. 9101979View your Team Battle Usage Stats, War Stats and Race Wins/Losses. 9101980View your Two on Two Usage Stats, War Stats and Race Wins/Losses. 9101981Power Fist 9101982Add health and damage 9101983Upgrade Ravener 9101984Upgrade Warrior 9101985Add health 9101986Rites of Repair 9101988Equip weapon symbiote 9101989Trigger armor biomorph 9101990Add weapon symbiote 9101994Add weapon symbiote 9101995Add weapon symbiote 9101996Add weapon symbiote 9101997Trigger biomorph 9101998Fine Destructor 9101999Fine Destructor 9102000Trigger biomorph 9102001Trigger biomorph 9102002Trigger biomorph 9102003Trigger biomorph 9102004Trigger biomorph 9102005Trigger biomorph 9102006Trigger biomorph 9102007Trigger biomorph 9102008Trigger biomorph 9102009Trigger biomorph 9102010Equip carapace 9102011Trigger biomorph 9102012Trigger biomorph 9102013Trigger biomorph 9102014Trigger biomorph 9102015Trigger biomorph 9102016Equip carapace 9102017Trigger biomorph 9102019Trigger biomorph 9102020Equip melee talon 9102022Trigger biomorph 9102023Trigger biomorph 9102024Trigger biomorph 9102025Trigger biomorph 9102027Add weapon symbiote 9102028Trigger biomorph 9102029Trigger biomorph 9102030Spider s Brood 9102031Teleport in a Warp Spider squad to the targeted location. 9102032Level 2 Webway Assembly 9102033Trigger biomorph 9102034If the Avatar remains loose, Typhon will soon be nothing but a charred cinder. 9102035You must destroy it, or our planetary defenses will buckle. 9102036Bringing down such a beast will also cause the swarm to slow while it replaces the loss. This will buy us critical time, and slow down the Tyranid infestation. 9102037This will buy more time for the Litany of Fury to make it to Aurelia. 9102038Bringing it down will also bring much-needed relief to the Imperial Guard. They have neither the weapons nor the training to kill such a beast. 9102039Strike true and the swarm will be slowed, and we will gain precious time. 9102040A host of the aliens seem to be retreating through critical territory after making contact with an Ork warband. 9102041We must put an end to their support of the Orks. Eliminate that vehicle. 9102042Commander, servitors have recovered several Ork corpses from the Eldar skimmer. 9102043They included dataslates containing records and schematics of Angel Forge. 9102044This will slow the hive fleet s activities, and give you the time to ready the three components of our plan. 9102045These are the vulnerabilities you must exploit if the sub-sector is to hold long enough for the chapter fleet to arrive. 9102046Bring this beast down. 9102047This would accelerate the hive fleet s activities and could well doom the whole planet. 9102048Chapter records indicate that Lictors are among the most stable of Tyranid genotypes. 9102049We also suspect that this Lictor may have spawned from a primary hive. 9102050Destroy it and we will be a major step closer to finding the bio-toxin we need to attack the Hive Fleet. 9102051Deff Driva is our only link to Rippa-Splitta and the astronomic array. 9102052Do not let him escape, Commander. 9102053Commander, we have located the Techpriest base camp, but it is in grave danger. 9102054An Ork mob is heading straight for their location. 9102055We cannot let the Orks reach the Techpriest base camp. If the Techpriests are killed, we may never find the astronomic array. 9102056The Imperial Guard are deploying to reestablish defenses now that this Carnifex has been eliminated. 9102057This lieutenant is an Ork Mek that has been supplying Rippa-Splitta’s horde with heavy weapons. 9102058This Mek has made a fatal mistake, however, and has revealed his position. 9102059Find him and extract Rippa-Splitta’s location from him. 9102060This is our only hope of finding the astronomic array. 9102061But we are fortunate that he was fool enough to name another lieutenant. 9102062The shrine allows the blessings of the Emperor to slow the Tyranid advance. 9102063The Eldar must understand this and wish to further undermine our efforts. 9102064This would deprive us of the Emperor s blessings, one of the things slowing the Tyranid advance. 9102065Clearly, the Hive Mind understands that the shrine is channeling the might of the Emperor. 9102066This might is slowing the infestation, and the alien mind clearly wishes to see that resistance end. 9102067The beast s power means it likely spawned from a primary hive, one that could provide us with a valuable genetic sample. 9102068Killing this Ravener will bring us one step closer to finding a primary hive. 9102069You are now a step closer to obtaining the bio-toxin sample we need. 9102070Preliminary intelligence suggests this Ravener led its brood from a large hive deeper in the hinterland. 9102071This beast has been wreaking havoc with our supply lines, Commander. Eliminate it, or the Tyranids may topple our planetary defenses. 9102072How much longer until you arrive, Captain? 9102073Commander, the time has finally come to end the Ork threat with one crushing blow. We have finally located the Ork horde s most powerful chieftain. 9102074Bonesmasha is the ultimate leader of all the Orks you have faced since your arrival in the sub-sector. 9102075And so long as he remains alive, the Orks will continue to undermine any defenses we deploy against the Tyranids. 9102076Bonesmasha s death leaves the Ork war band broken and in disarray. 9102077We can now concentrate on the Tyranids without fear of our defenses being undermined by the Orks. 9102078You originally came to Aurelia to defeat the Ork invasion, Commander, and now you have done so. 9102079Thus far, only smaller creatures have been reported, but they may still lead us to the primary hive we are looking for. 9102080Analysis of these creatures remains will bring us one step closer to isolating the bio-toxin we require to strike at the Hive Fleet. 9102081We have also taken significant steps toward finding a primary hive that can provide us a pure genetic sample. 9102082Worse still, this outbreak - if not stamped out quickly - could destabilize the entire region. 9102083Eliminate this beast quickly to keep our holdings secure and drive the swarm back. 9102084You have stamped out the outbreak and stabilized the immediate situation. 9102085Eliminate him and his brood in order to push the swarm back and stabilize the region. 9102086It is through these victories that you can keep the hive in check long enough to execute our plan. 9102090Victory here will help us on all fronts, Commander. We will push the infesting swarm back a step, gaining us precious time. 9102091Commander, valuable territories are at grave risk. 9102092Killing this Zoanthrope will cause the Hive Mind to suffer and the Hive Fleet to recoil. 9102093It must be destroyed. 9102095This could leave the Eldar free to further direct the Orks or undertake other sabotage. 9102096Commander, the Greenskins continue to attack vulnerable targets. 9102097This appears to be part of a campaign of sabotage directed at the sector s manufacturing facilities. 9102098Losing the foundry would compromise our ability to respond quickly to distress signals. 9102100Without Number 9102101Spawn additional Tyranid units at your base. 9102105Trigger biomorph 9102106In the trees! 9102108Commander, the data you recovered from the Astronomic Array has allowed us to find a critical weakness in the hive fleet. 9102109The hive fleet is controlled by a single massive creature that sits at the center of the fleet. 9102110If we manage to destroy it, the rest of the hive fleet will scatter, and will be an easy target for our own fleet. 9102120Level 2 Hive 9102121Level 3 Hive 9102131That data alone, however, cannot bring us victory. We need genetic samples from the purest sources possible in order to build a weapon that can destroy this massive hive creature. 9102132The sample you collected from the Tyranid hive has given us the potential to develop a weapon that can kill the massive creatures in the hive fleet. 9102133But this weapon will avail us nothing if we cannot locate a critical weakness in the Hive Fleet itself. 9102134This is our only hope of finding a weak point in the hive fleet. 9102135We must also secure a manufacturing facility advanced enough to produce these new weapons. 9102136The only such facility in the sector is Angel Forge on Meridian. 9102137You must secure Angel Forge at all costs. 9102138Regardless, securing Angel Forge means we now have a means to produce weapons for our battle against the Tyranids. 9102139Only when we uncover a weakness in the Hive Fleet and have the necessary bio-toxin sample can we put Angel Forge to work for us. 9102140With Angel Forge secure and the bio-toxin sample from the Typhon hive in our hands, the battle goes well. 9102141It will all be for naught, however, if we cannot find a weak- point in the Hive Fleet itself. 9102142This is our only hope of finding a way to destroy the Hive Fleet. 9102143With Angel Forge secure and the source of the hive mind identified, the battle goes well. 9102144It will all be for naught, however, if we cannot develop weapons with which to attack the Hive Mind itself. 9102145With the source of the hive mind identified, and a sample of their bio-toxin in our hands, we can finally develop weapons and strategies targeted at the source of the hive mind itself. 9102146Without the manufacturing capabilities of Angel Forge, we will never be able to produce our new weapons. 9102147You must defend the capital world and secure Angel Forge. 9102148We have transmitted designs for new weapons to Angel Forge on Meridian and they are beginning production. 9102149And our Librarians have identified the massive hive ship which serves as the brain of the entire Hive Fleet. 9102150We finally have the means to deliver a killing blow to the hive fleet itself. 9102151The Litany of Fury will arrive in system in a matter of days. We will then equip our new weapons and mount an attack on the hive ship that guides the entire hive fleet. 9102154At the heart of the Tyranid hive lies the reclamation pool. 9102155Here is the toxic biomass that feeds the swarm. 9102156We must have a sample of this purified essence. 9102157With it, we may revive Captain Thule. 9102158With it, we may develop weapons against the Hive Fleet itself. 9102160Most importantly, the bio-toxin sample you collected will allow us to develop a weapon with which to deal a killing blow against the Hive Fleet. 9102164That was our chance to cut this invasion off at the head. 9102165This allows you to call in precision strikes from Imperial Guard artillery positions. 9102166Warrior Vanguard 9102167Drop mycetic spores which spawn Warriors and reinforce other nearby Tyranids. 9102169Level 2 Hive 9102173Meridian stands at the very heart of Sub-Sector Aurelia. 9102174Billions call its cities home. 9102175Its factories and forges are keys to victory against the Tyranids. 9102176We must not allow Meridian to fall. 9102177A large alien force has struck a series of Imperial Guard positions and civilian transport hubs in rapid succession. 9102178A powerful Eldar hovertank is leading these attacks, and the Imperial Guard has thus far been unable to stop it. 9102179If these raids continue, planetary defenses could be seriously compromised. 9102181Angel Gate stands between the enemy and the great forge works of Meridian. 9102182Without Angel Forge, we cannot produce the weapons needed to strike against the Tyranids. 9102183Angel Gate must hold. 9102184Meridian cannot fall. 9102185Commander, a Tyranid swarm has emerged from the deep jungle and pushed into a high-value area. 9102186The swarm seems to have been following a specific path, heading directly for this area above many others. 9102187Chapter records indicate this is behavior linked to the presence of a vanguard creature of the Lictor genotype. 9102188Deploy to the infested area and seek out this Lictor. 9102189Killing it will get us closer to locating a suitable hive from which to collect the bio-toxin sample. 9102190This creature led the brood right here. 9102191To their deaths. 9102192It is dead. 9102193But there will be others. 9102194Many others. 9102195Typhon is safer for your efforts, Commander, and we are close to finding the hive we need. 9102196Continue opposing the swarm at every turn and be ready to strike at the Hive Fleet when the time comes. 9102197Angelos out. 9102198Commander, another Lictor has revealed itself. 9102199This vanguard creature may have been operating in the region for weeks, laying the seeds of the infestation. 9102200These have now born fruit and a large brood has moved into the region. 9102201You must kill this Lictor before it guides the brood to even more valuable areas. 9102202The aliens infest this place. 9102203The Lictor has waited for this moment to call its kin. 9102204It will not be easy to dislodge. 9102205Death to all aliens. 9102206There are many more to kill, Avitus. 9102207So much the better. 9102208Your victories are heartening to us all, Commander. 9102209The Lictor s death has strengthened our defenses and advanced our cause. 9102210The hive had invested a great deal in this vanguard creature. 9102211Now it must begin anew, and that buys the sector precious time. 9102212Commander, a particularly dangerous Ravener beast has driven into the region. 9102213This beast is surrounded by many powerful Tyranids, but it seems to be the master of this brood. 9102214The hive fleet could well be evolving more dangerous variants of the beasts encountered thus far. 9102215Eliminate this Ravener. Make of it an evolutionary mistake. 9102216Does the hive truly evolve new beasts at such a pace? 9102217Yes, but they always evolve for a purpose. 9102218Variants only to develop to overcome new obstacles. 9102219Then let us show it that we are an obstacle it will not overcome. 9102220This beast s evolution is over. 9102221The hive will try again, Avitus. Of that I am certain. 9102222Excellent, Commander. Continue your battle to hold the sector. 9102223Are we making any progress? They truly are never ending. 9102224We are preparing the weapon we need to attack the Hive Fleet, Thaddeus. 9102225Each battle won buys us time to do so. 9102226Commander, elements of the 85th Vendoland regiment of the Imperial Guard have managed to organize a defense. 9102227The swarm has outflanked their preliminary lines, however, and the Guardsman are cut off. 9102228This swarm seems to be led by a snake-like monstrosity. What Commissariat records call a Ravener, I believe. 9102229Only you have a hope of eliminating this beast and allowing the trapped Guardsmen to escape. 9102230Saving cowering Guardsmen is a waste of time. 9102231Enough, Avitus. 9102232The Commander has given his orders. You will obey them. 9102233At last! The thing is dead! 9102234The Guardsmen shall live another day, Commander. A waste if you ask me, but it was your decision. 9102235Thank you Commander. 9102236The Guard units are regrouping now. 9102237Cyrus, some of the Guard survivors report seeing Gaunts targeting officers over enlisted troopers. 9102238Are the smaller xenos truly capable of such tactical thinking? 9102239Not individually, but the Hive Mind is capable of a great many things. 9102268Commander, a massive beast is tearing through our undermined defenses. 9102269This creature and its brood have already laid waste to a dozen levels of the spire and nothing seems able to stop them. 9102270The whole spire will be overrun in a matter of days if this horror isn t stopped. 9102271I have no other forces to deploy against it, Commander. You are the only hope. 9102272This is a Carnifex beast, Commander. 9102273It will be almost impossible to kill. 9102274Then we shall do the impossible. 9102275Do you have any other immortal xenos you would like to see killed, Cyrus? 9102276Only the several billion overrunning the sector, Avitus. 9102277You have bought Meridian precious time, Commander. 9102278With the apex creature dead, Imperial Guard forces are deploying to eradicate the smaller organisms. 9102279That is a delaying tactic at best, Commander. 9102280Unless they destroy every microscopic spore, the infestation will eventually resurface. 9102281Hopefully it gives us time to secure Angel Forge. 9102296Hero s level at the end of the game. 9102297Enemy heroes killed. 9102298Times the hero was knocked out. 9102299The commander score. 9102300Individual units the player killed. Does not include heroes. 9102301Individual units the player lost. Does not include heroes. 9102302Individual units used to reinforce squads. 9102303Individual units produced, not squads. 9102304The units score. 9102305Requisition collected. The unit support cost reduces the requisitions collected by the player. 9102306Power collected. 9102307Generators built at power nodes. 9102308Generators captured by the enemy. 9102309The resource score. 9102310Requisition, power and strategic points captured. 9102311Requisition, power and strategic points lost to the enemy. 9102312Amount of strategic points remaining. 9102314The points score. 9102316NOT USED 9102318Spore Mines 9102319Drops down a group of Spore Mines. 9102320Level 2 Hive 9102321Click for more options. 9102322Path of the Eldar 9102323Temporarily increase the experience gained by target squad. 9102324NOT USED 9102325NOT USED 9102326NOT USED 9102327Begin a new campaign game. 9102328Select a saved campaign game. 9102329Return to Main Menu. 9102330Recover %1HEALTH%%% Health on hit 9102331Heal all nearby allies for %1HEALTH%%% Health on hit 9102332Heal self and all nearby allies for %1HEALTH%%% Health on hit 9102333Recover %1HEALTH% Health on hit 9102334Heal all nearby allies for %1HEALTH% Health on hit 9102335Heal yourself and all nearby allies for %1HEALTH% Health on hit 9102336Catalyst 9102337Spur a Tyranid unit into a suicidal frenzy, increasing its damage but dealing damage to the unit over time. 9102338Return to Main Menu. 9102339%1CHANCE%%% chance per hit to recover %2HEALTH%%% Health 9102340%1CHANCE%%% chance per hit to heal all nearby allies for %2HEALTH%%% Health 9102341%1CHANCE%%% chance per hit to heal yourself and all nearby allies for %2HEALTH%%% Health 9102342%1CHANCE%%% chance per hit to recover %2HEALTH% Health 9102343%1CHANCE%%% chance per hit to heal all nearby allies for %2HEALTH% Health 9102344%1CHANCE%%% chance per hit to heal yourself and all nearby allies for %2HEALTH% Health 9102345Host a game. 9102346Join the selected match. 9102347Sort by ping. 9102348Sort by game name. 9102349Sort by map name. 9102350Sort by win condition. 9102351Sort by current/max players. 9102355Scroll up. 9102356Scroll down. 9102357Unlock Falcons 9102358%1STRATAGEM% Secured 9102359You have secured the %1STRATAGEM% at %2LOCATION% on Planet %3PLANET%. So long as it remains secure, you will gain benefits on %3PLANET%. 9102360%1STRATAGEM% ownership change 9102377Witchblade 9102378Mekboy Boss 9102383Basic infantry of feral Orks. 9102384Mek Badzappa 9102385Mek Badzappa 9102386Big Wild Ornery Ork 9102396+%1DAMAGE%%% Damage per hit to user 9102397+%1DAMAGE%%% Damage per hit to all nearby allies 9102398+%1DAMAGE%%% Damage per hit to user and all nearby allies 9102399+%1DAMAGE% Damage per hit to user 9102400+%1DAMAGE% Damage per hit to all nearby allies 9102401+%1DAMAGE% Damage per hit to user and all nearby allies 9102402%1CHANCE%%% chance per hit of inflicting %2DAMAGE%%% Damage to user 9102403%1CHANCE%%% chance per hit of inflicting %2DAMAGE%%% Damage to all nearby allies 9102404%1CHANCE%%% chance per hit of inflicting %2DAMAGE%%% Damage to user and all nearby allies 9102405%1CHANCE%%% chance per hit of inflicting %2DAMAGE% Damage to user 9102406%1CHANCE%%% chance per hit of inflicting %2DAMAGE% Damage to all nearby allies 9102407%1CHANCE%%% chance per hit of inflicting %2DAMAGE% Damage to user and all nearby allies 9102408Left click for more options. 9102409Player ready indicator. 9102410Strategic Point 9102411Build this for additional power resource 9102412Increase power resource rate 9102413Power Add-on 9102414Power Add-on 9102415Stalk 9102416Reveal enemy commanders on the map. 9102417Load the selected replay. 9102418Scroll up. 9102419Scroll down. 9102420Scroll to bottom. 9102421Send chat to all players. 9102422Send chat to team players only. 9102423Your allied hero. 9102424Enemy hero 9102425Nob 9102426Number of enemy commanders you have killed. 9102427Number of enemy infantry units you have killed. 9102428Number of times your commander has been knocked out in battle. 9102429Number of infantry units you have produced. 9102430Number of times you have revived an allied hero. 9102431Number of structures you have built. 9102432Number of resource and victory points you have lost to the enemy. 9102433Number of resource and victory points you have captured. 9102434Number of wargear items you have purchased for your hero. 9102435Position header. 9102479Thunderhawks are en route. Prepare for extraction. 9102480That chainsword would be an improvement over the one you are currently using, Commander. 9102481I suggest you equip it. 9102482You are also eligible for additional training. 9102483You can train in any of the four disciplines of combat. 9102484They could be going for help. Stay alert. 9102485Commander, there is a second relay beacon near your position. 9102486That bolter would be an improvement over my current weapon. 9102487Some of us are eligible for additional training. We can train in any of the four combat disciplines. 9102488We have two missions waiting for us, Commander. 9102489Click on either of the signals on the planet display to review them. 9102490We cannot let them continue to raid with impunity, or Calderis is sure to fall. 9102492What could possibly take out the communications network of an entire sector in a few days? 9102493Felhammer Mine is close by, Commander. 9102494For all our sakes. 9102495If you strike again, you will likely succeed. 9102496These creatures… What do they look like? 9102497Most of the reports are from citizens, Cyrus, and their fear makes for unreliable descriptions. 9102498The panic these creatures are causing is our main concern. Having to evacuate more of the population is stretching us to the breaking point. 9102499You suspect something, Cyrus? 9102500I do not want to weigh the Captain down with idle speculation, Tarkus. When I know something, I will say so. 9102501I need you to return to Calderis as soon as possible. 9102502There is an Eldar raiding party that continues to wreak havoc on our defenses on Typhon. 9102503We may also uncover more of the Eldar’s plans. 9102504We are Space Marines! We fear nothing because we are fear incarnate! 9102505We may be fear incarnate, Avitus, but we face an enemy that knows no fear. 9102506We will need every advantage we can get if we want to save the sector. 9102507We need to shore up these defenses if we are to have any hope of stopping the Tyranids. 9102508You must repel the Ork attack or we will have no chance of stopping the Tyranid invasion on Calderis. 9102509Commander, the Orks are in danger of crippling Calderis’ defenses. 9102510This foundry will be essential in our fight against the Tyranids. 9102511They will direct their attacks at the generators powering its automated systems. 9102512The generators are shattered. The foundry is lost 9102513The Tyranids are a threat of unimaginable proportions, Commander. They are endless in number and intent on consuming whole worlds. 9102514This machine is a relic from millennia ago and dates back to the earliest settlement of these worlds. 9102515If reports are accurate, this array is capable of detailed scans of an entire sub-sector. 9102516This data could allow us to uncover a critical weakness in the Hive Fleet. 9102517This array also contains data on advanced targeting systems. These might allow us to deploy our orbital batteries more effectively. 9102521The Greenskins will target the generators powering the Array. If those fall, the relay will be theirs. 9102522Make sure our generators remain in place, Commander. 9102523The Orks will think long and hard before attacking an Imperial Shrine again. 9102524The generators are destroyed. 9102525We need to protect the generators powering the array. 9102526Remember, Commander, the generators around the shrine must remain intact. 9102527The foundry can weather an attack, but the generators powering it are much more fragile. 9102528Withdraw to the Strike Cruiser, brothers. The generators are shattered and the foundry is lost. 9102529If the Eldar destroy the generators powering the array, we will lose a valuable source of intelligence. 9102530The Eldar want the Array for themselves, Commander. 9102531The generators will be their primary targets 9102532Agreed, Thaddeus. But do not leave the generators undefended. 9102533And if we fail to protect the generators powering the foundry, they will have it. 9102534The generators are destroyed, and the foundry is lost. 9102535Commander, we have lost one of the generators. 9102536The enemy has destroyed a second generator. 9102537A third generator has been destroyed, Commander. 9102538We have lost a fourth generator! 9102539Only a single generator is left, Commander! 9102550Commander, this is the Armageddon s navigation display. 9102551From here you can review data on the planets of the Aurelian sub-sector. 9102552You can also order the Armageddon to initiate warp travel to one of these worlds. 9102553When you are ready, initiate travel to the Typhon system. 9102554Commander, I have recalibrated the Armageddon s sensors to scan for signs of Tyranid infestation. 9102555A measure of the hive fleet s impact on this world will be shown on the planetary display. 9102556Commander, I have also adjusted the Armageddon s long range sensors. 9102557We are now able to detect the approximate location and progress of the Hive Fleet. 9102558The scale of the enemy is nothing short of incredible. 9102561Fires a high-powered round at a target. 9102564Fires a high-powered round at a target. 9102567Fires a high-powered round at a target. 9102568campaign 9102569Tyranid Activity 9102570Toxic Winds 9102571Mega-Rumblah 9102572Make da earth shake around ya! Knocks down enemy infantry. 9102574Carnifex invades Tangier High Pass 9102575Carnifex invades Siwal Ruins 9102576Brood Outbreak on Calderis 9102577Capillary Towers on Calderis 9102578Twin Linked Shoota 9102579Hive Tyrant attacks Siwal Ruins 9102580Hive Tyrant attacks Argus Settlement 9102581Hive Outbreak on Calderis 9102582Hive Tyrant leading his brood into territory. 9102583Tyranid Warrior attacks Argus Settlement 9102584Tyranid Warrior attacks Tangier High Pass 9102585Mycetic Spore Impact on Calderis 9102586Zoanthrope attacks Siwal Ruins 9102587Zoanthrope attacks Tangier High Pass 9102588Zoanthrope Attacks Calderis 9102589Spore Chimneys on Calderis 9102590Reddening Skies Over Calderis 9102591Reclamation Pools on Calderis 9102592Poisoned Skies Over Calderis 9102593Poisoned Waters on Calderis 9102594Necrotizing Spores on Calderis 9102595Magma Vents on Calderis 9102596Livestock Slaughtered on Calderis 9102597Mega-Rumblah 9102598Grants the Mega-Rumblah ability, which knocks down and stuns enemies around the Mekboy when triggered. 9102599Equip armor 9102600Choppa 9102601Level 3 Teleporta Platform 9102602Commander, I will remain aboard the Armageddon to provide fire support during your mission. 9102603And I will do the same from Thunderhawk Two. 9102604The Armageddon will not last long against an entire Hive Fleet. 9102605It will last as long as we need it to, Cyrus. 9102606Getting the toxin to the capillary tower is all that matters now. 9102607Once in position, the Armageddon will drop your hand-picked squads via drop pod toward the base of the massive capillary tower that is feeding the main hive ship. 9102608This should deal a lethal dose to the hive mind, and send the hive fleet into disarray. 9102609May the Emperor grant us victory. Angelos out. 9102610Commander, the Hive fleet feeds through massive capillary towers. 9102611Each tower draws from many veins in the surrounding terrain. 9102612These veins are where you must deliver the bio toxin. 9102613Move out! 9102614Commander, the North and East approaches are both vulnerable. 9102615Carnifex! 9102616Kill the beast! 9102617Armageddon to Strike Team! Thunderhawk 2 is down! 9102618Survivors? 9102619None. 9102620Fare you well, Martellus. 9102621A worthy death for a worthy brother. 9102622Armege… to strike… hull breached… superstructure failing… itiating self-destruct seque… 9102623The Armageddon has been destroyed. 9102624No more help is coming, brothers. We fight on alone now. 9102625Not the war, Guardsman, no. But our part in it is at an end. 9102626A mindless hive fleet will be no match for the Imperial Navy. 9102627The sector has been saved. 9102628But the hives here on the ground will recover soon enough. 9102629They will renew their attack in a few moments. 9102630And I can assure you that we will not last long. 9102631And the Armageddon is gone. 9102632We have nowhere to fall back to. 9102633But I cannot imagine a better end than this. 9102634Well said indeed, Avitus. 9102635And may we meet again at the right side of the Emperor. 9102636The fleet has arrived! 9102637The xenos strike from the East! 9102638Open fire with all ranged weaponry! 9102639It deflects our fire! Use close combat weapons! 9102640Western approach under attack! 9102641Beware the beast s warp field! 9102642It is shrugging off our attacks! 9102643That area is charged with plasma! Stay clear! 9102644The landscape burns with plasma-fire. Move! 9102645Keep clear of that plasma! 9102646Avoid that area! 9102647Keep away from that charred ground! 9102648Now, Space Marines! Fire with the might of the Blood Ravens! 9102649No more shall fall to you, Tyranid! 9102650The Chapter protects us, Blood Ravens! 9102651Now you will feel my fury! 9102652I am the instrument of your destruction! 9102653We have destroyed the Tyrant s venom cannon! 9102654Blood Ravens do not die so easily! 9102655Your shield will fall to my fury! 9102656No powers can protect you from us, alien! 9102658Additional defensive support is ready to deploy, Commander. 9102659Supply drops are ready to deploy at your word, Commander. 9102660Ready to deploy cluster mines, Commander. 9102661Proximity mines ready for placement, Commander. 9102662Artillery batteries are ready to fire at your discretion, Commander. 9102663Orbital artillery ready to fire. 9102664Thunderhawk ready to launch air strike on your Command. 9102665The city gates are breached. 9102666We must fall back. 9102667Withdraw to the Armageddon. 9102668Meet me Stormboyz! Dey re nasty! 9102669Time ta get outta ere! 9102670Keep fighting! We are pushing them back! 9102671We will kill every last one of them! 9102672Tyranid Warrior! 9102673The enemy strikes at our North! 9102674To the south! Enemy attack! 9102675They swarm from the East! 9102676Hold the western approach! 9102677Sergeant Merrick Form up your Guardsmen and deploy alongside us. 9102678We must reach that beacon. 9102679Press the attack! 9102680Notice 9102681%1PLAYER% left the game during countdown. Would you like to submit a player review for %1PLAYER%? 9102685Earning Resources 9102686You need requisition and power to purchase units and upgrades for your army. Capture points on the map to increase the amounts of requisition and power you are earning. 9102687Requisition 9102688Requisition is the primary resource used for purchasing units. Be sure to capture requisition points. 9102689Power 9102690Power is required for advanced units and upgrades. Capture Power Nodes to increase your Power income. You can upgrade the Power Nodes to generate even more resources for you and your team. 9102691Shared Resources 9102692Your entire team benefits from capturing points and upgrading Power Nodes. If you don t have enough Requisition to upgrade your Power Nodes, ask your teammates to upgrade them. They benefit equally from a fully upgraded Power Node. 9102693Stealing Upgrades 9102694The enemy can capture a Power Node and steal your upgrades if you aren t defending them. Be careful to protect your economy! 9102695Victory Points 9102696You can win the game by capturing Victory Points. The team that controls the most victory points will run down the opposing team s Victory Counter. Win the game by running the enemy Victory Counter down to zero points. 9102697Annihilate 9102698You can take the fight directly to your opponents and destroy their bases. If you eliminate all enemy bases, you will win the match. 9102699Force Commander 9102700You ve selected the Force Commander. The Force Commander can use his Battle Cry ability to disrupt the enemy and inspire nearby troops. The Battle Cry causes the Force Commander to exclusively use special attacks for several seconds. Each special attack performed temporarily increases the attack strength of nearby friendly squads (the effect stacks). 9102701Rally Point 9102702Click the Rally Point button to set a rally location. You can designate either a location or a unit as your rally point. All newly constructed units will run to the rally location. 9102703Earning Experience 9102704You earn experience by killing enemies and supporting your team mates. As you earn experience, your army and commanders will level up and become more powerful. 9102705Knocked out 9102706When a commander falls, he can be revived by his teammates. If you revive a friendly commander, you earn experience. 9102707Reviving your own commander 9102708Sometimes your teammates won t be able to revive your commander. Press the Revive button that appears next to your commander and he will reappear back at your base. Reviving your commander costs Requisition, but the price will fall over time. 9102709Work together 9102710Teams that work together will be far more powerful than those that don t. Talk to your teammates to let them know what you are doing! Make coordinated assaults against the enemy team, protect your economy, and take advantage of each of your commanders strengths. 9102711Headquarters 9102712Upgrading your headquarters grants access to new unit types and can make your existing units more powerful. Your headquarters has two possible upgrades. 9102713Why They Fight 9102714The Space Marines defend these planets from the enemies of Man. The Eldar have foreseen a great threat and must control these worlds. The Tyranids are here to devour the entire galaxy. The Orks heard there was a good fight. 9102715Grot s breakfast! Not Space Marines too! 9102716And the roots- 9102717-of our destruction. 9102718We face our darkest hour. 9102719Martellus has prepared a Dreadnought walker for Captain Thule, but until the poison is counteracted, it must remain empty. 9102720Gather these samples as soon as you can, Commander. Without them, we cannot possibly defeat the hive fleet. 9102721Before that, however, we must break Eldar activities on our recruiting worlds once and for all. 9102722More Eldar raiders have been located on Typhon. Travel there and eliminate them. 9102723We do not have the exact location of the astronomic array, however. 9102724We will have to make contact with the Techpriests at their base camp on Typhon, and ask for the location. 9102725Gordian had better prepare himself for more of us to require his tending. 9102726This tank is increasing their ability to threaten major outposts, and allows them to move quickly from target to target. 9102727You have smashed the last vestige of Eldar resistance on Typhon. 9102728This should allow us to make real headway against the Orks. 9102729Orks being kidnapped and transported to Meridian … This is grave news. 9102730Angel Forge is crucial to our plan to destroy the Tyranids. We cannot allow the Eldar to jeopardize it. 9102731Commander, we need to take direct control of Angel Forge. I am authorizing you to travel to Meridian. 9102732The planetary governor has been less than cooperative thus far. So be prepared for bureaucratic resistance. 9102733My name is Elena Derosa. Governor Vandis has assigned me to be your liaison while in system. 9102734It is imperative that we secure access to Angel Forge, Administrator Derosa. 9102735Yes, so your Captain Angelos has said. 9102736Angel Forge is the most important manufacturing facility in the sector, however. 9102737Its use follows a strict schedule set by Governor Vandis and his Privy Council years in advance. 9102738Nevertheless, there may be a way to arrange special access to Angel Forge. 9102739Meridian has recently come under repeated attack from Eldar raiders. They have already inflicted substantial damage to parts of our communication and supply infrastructure. 9102740The Imperial Guard forces stationed on Meridian are already tied down suppressing food riots in the lower city. They do not have the manpower to deal with the Eldar as well. 9102741Were you to employ your special expertise in such matters and repel these raids, Governor Vandis believes he could arrange limited access to Angel Forge. 9102742The Eldar must have raided wealthy spires for the noble houses to even acknowledge a problem. 9102743On that subject, Commander, initial scans indicate no Tyranid activity whatsoever on Meridian. 9102744Commander The Eldar seem intent on crippling Meridian s infrastructure. 9102745They have just silenced a major communications array used by Meridian s noble houses. Valuable items were also pilfered from nearby storage vaults. 9102746A powerful Wraithlord walker reportedly led the attack. The alien host is retreating, but we have managed to keep sight of them. 9102747We need you to strike before the Wraithlord escapes. 9102748Prelate Benetio of House Torril passes on his thanks, Commander. 9102749He looks forward to the recovery of his stolen goods and the repair of the damaged array. 9102750Derosa out. 9102751We may be close to uncovering the Eldar s plan, Commander. 9102752That they are deploying heavy walkers tells me they are abandoning stealth tactics. 9102753They may be getting desperate. 9102754Or confident. 9102755Commander, servitors have recovered the stolen items from the battlefield. 9102756Captain Angelos was right, then. The Eldar are after the forge. 9102757But why? 9102758Commander, the Eldar problem continues. 9102759A powerful Eldar strike force has destroyed a major power station, along with the Imperial Guard units defending it. 9102760Recovered footage shows a Warlock leading the alien host. Commissariat records identify him as Aurian, the leader of an Eldar warhost that slaughtered a regiment led by the Governor’s nephew. 9102761This alien has royal blood on his hands, Commander. 9102762Governor Vandis extends his gratitude for your aid in bringing Aurian to justice, Commander. 9102763We are endeavoring to prioritize your request for access to Angel Forge. 9102764Our aid in bringing the alien to justice? 9102765Was anyone else even involved? 9102766Typical grandstanding, Avitus. 9102767Expect the governor to lead a triumphal parade through the streets and claim this as a personal victory. 9102768Leave them to their politicking, Sergeants. We have more pressing matters. 9102769Chapter records may hold information on her. 9102770Governor Vandis is going to doom this world with his stubbornness. 9102771Like all the nobles, he cannot see past his own ego. 9102772Surely, the Hive Fleet itself will convince him. 9102773Perhaps not, Tarkus. 9102774We have yet to detect any Tyranid activity on Meridian. The planet remains pristine. 9102775No activity at all? No mutated plants or slaughtered wildlife? No atmospheric changes? 9102776None that we can detect. 9102777Check your sensors again, Martellus. 9102778Hive fleets do not ignore worlds in their paths. 9102779Space Marines deploy against us. 9102780Redirect power to the shields. 9102781I leave tasks undone. May the Craftworld endure. 9102782Planetary defenses are now on heightened alert and repair crews have been dispatched to deal with the damage already done. 9102783In light of your continued assistance, Commander, I have secured you access to Angel Forge. 9102784Excellent. 9102785One half of one percent of the forge s capacity will be at your disposal in a mere one hundred solar days. 9102786One hundred days!? This is madness! 9102787We require complete and immediate access, Administrator. Anything less will doom the entire sector. 9102788Your sergeants seem prone to hyperbole, Commander. 9102789Nevertheless, I will take your request to Governor Vandis. 9102790Commander, we have finally gotten a step ahead of an Eldar raiding party. 9102791An alien force has targeted one of Meridian s important Imperial Shrines. They must wish to damage our morale as well as our infrastructure. 9102792Recent sabotage of primary power supplies has forced us to deploy emergency generators to power the shrine. This makes it vulnerable to attack. 9102793The Imperial Guard is still dealing with the aftermath of recent attacks and cannot deploy to defend these generators. 9102794I can offer special dispensation for you to establish direct access to this shrine if you can defend it Commander. 9102795Commander, I am transferring the access codes for the shrine to you. 9102796I hope this helps you in your operations. 9102797A secured Imperial Shrine would help slow the hive fleet s advance in system, Commander, although I still have not detected any evidence of Tyranid activity here. 9102798Keep looking, Martellus. 9102799Commander, we have lost access to the Imperial Shrine. 9102800Derosa out. 9102801Commander, Cyrus was correct. 9102802I have finished an analysis of additional data recovered from our recent battles against the Eldar on Meridian. 9102803They somehow managed to interfere with our scans of the Meridian system. 9102804I have compensated, and I fear there is far more evidence of Tyranid infestation on Meridian than I believed. 9102805What s more, long range scans show the Hive Fleet is accelerating toward the capital world. 9102806I have transferred protocols for counteracting the Eldar sensor baffling to key stations across Meridian. 9102807Commander, this is Elena Derosa. 9102808The skies-- I mean-- This alien swarm is filling the skies over Meridian. 9102809Meteor showers of some sort have dropped hordes onto all major spires. They are infesting populated areas. 9102810The Eldar s sabotage campaign has crippled our defenses. 9102811Where is Governor Vandis in all this? 9102812Governor Vandis and the Privy Council have withdrawn to strategize. 9102813My failure to heed your warnings has already cost hundreds of thousands of lives in the Hab Spires. 9102814If Meridian falls so does Angel Forge. 9102815Now, a massive infestation has followed in its wake, claiming countless more lives. 9102816But the hive that spawned it still lives. 9102817This foolish administrator clings to hope when there is very little. 9102818At least she stands with her world, unlike the governor. 9102819Commander, your efforts on Meridian have finally driven Farseer Idranel into the open. 9102820The Tyranid invasion continues all about the sector, but this is our opportunity to put an end to the Eldar efforts to destabilize the sub-sector. 9102821Commander, the Eldar witch Idranel has revealed herself at last. 9102822Her campaign of sabotage has left us nearly defenseless against the Tyranid invader. 9102823If not for your efforts and those of the 85th Vendoland regiment, Meridian would have already fallen. 9102824Best to move quickly. 9102825Every moment here gives the Tyranid infestation time to grow. 9102826I have foreseen all your meddling, but I will not allow you to bring ruination upon our Craftworld. 9102827Begone! Like the insignificant specks you are! 9102828You shall pay for Aurian, Nemerian and the other Eldar you have killed! 9102829We have battled enough for now, I think. 9102830I have other tasks to attend to on this doomed planet. 9102831She s escaping! 9102832I admit I have enjoyed this dalliance, humans. 9102833I may even miss you, when you are ash and cinders. 9102834Ash and cinders ?
https://w.atwiki.jp/cocoareferencejp/pages/97.html
Tags Data Types Collections リファレンス 未完 Cocoa トップ リファレンス データ管理:データ型とコレクション NSIndexSet クラスリファレンス NSIndexSet クラスリファレンス 翻訳元 このページの最終更新:2010-02-06 ADCの最終更新:2009-08-28 継承するクラス NSObject 準拠しているプロトコル NSCodingNSCopyingNSMutableCopyingNSObject (NSObject) フレームワーク /System/Library/Frameworks/Foundation.framework 使用可能な環境 Mac OS X v10.3以降 コンパニオンガイド Collections Programming Topics for Cocoa 宣言ファイル NSIndexSet.h サンプルコード AnimatedTableViewDemoMonkeyImageKitDemoiSpendSketch+Accessibility 概観(Overview) NSIndexSetクラスは、その用法からインデックスとして知られる符号なし整数の変更不能なコレクションを象徴しています。このコレクションはインデックスセットと呼ばれます。 コード中ではインデックスセットはデータ構造の中にインデックスをストアするのに使います。例えば、NSArrayオブジェクトがあったとして、インデックスセットをその配列のサブセットを識別するのに使うことができます。 インデックスセットにはそれぞれのインデックスは一つずつしか収容できません。これは理解すべき重要な概念であり、インデックスセットを整数値をストアするコレクションとして気ままに使用できない理由でもあります。これがどういう動作か説明します。NSIndexSetオブジェクトを4、5、2、5の値を渡して生成した場合、そのインデックスセットには4、5、2のインデックスしか収容されません。インデックスは常にソートされた順が維持されるので、実際に生成したインデックスセットの並び順は2、4、5になります。 ほとんどの場合、整数値をそれぞれストアするよりもインデックスセットを使う方が効果的です。内部的には、NSIndexSetクラスはインデックスをレンジを使って表現しています。パフォーマンスと効率を最大限に引き出す為に、オーバーラップされたレンジはインデックスセット内で自動的に統合されます。つまり、レンジはオーバーラップされているというよりはマージされている、ということです。以上から、インデックスセットのインデックスがより連続的であるほど、インデックスを表すのに要求されるレンジがより少なくなる、ということになります。 NSIndexSetクラスの指定イニシャライザはinitWithIndexesInRange とinitWithIndexSet です。 NSIndexSetクラスのサブクラスを作ってはいけません。 NSIndexSetクラスの変更可能なサブクラスはNSMutableIndexSet?です。 採用しているプロトコル(Adopted Protocols) NSCoding – encodeWithCoder – initWithCoder NSCopying – copyWithZone NSMutableCopying – mutableCopyWithZone このクラスでできること(Tasks) インデックスセットの生成(Creating Index Sets) + indexSet + indexSetWithIndex + indexSetWithIndexesInRange – init – initWithIndex – initWithIndexesInRange – initWithIndexSet インデックスセットの情報の確認(Querying Index Sets) – containsIndex – containsIndexes – containsIndexesInRange – intersectsIndexesInRange – count – countOfIndexesInRange – indexPassingTest – indexesPassingTest – indexWithOptions passingTest – indexesWithOptions passingTest – indexInRange options passingTest – indexesInRange options passingTest インデックスセットの比較(Comparing Index Sets) – isEqualToIndexSet インデックスの取得(Getting Indexes) – firstIndex – lastIndex – indexLessThanIndex – indexLessThanOrEqualToIndex – indexGreaterThanOrEqualToIndex – indexGreaterThanIndex – getIndexes maxCount inIndexRange インデックスの列挙(Enumerating Indexes) – enumerateIndexesUsingBlock – enumerateIndexesWithOptions usingBlock – enumerateIndexesInRange options usingBlock クラスメソッド インスタンスメソッド 定数(Constants)
https://w.atwiki.jp/assassins_creed/pages/13.html
アサシンクリードは、アサシン教団とテンプル騎士団がその思想の違いから、古くから現在に至るまで続けてきた争いを描く物語であり、ゲーム本編は常に現代の人物がアニムスないしヘリックスを用い、過去の人物の記憶を追体験する、という構造になっている(スピンオフ作品を除く)。 しかし、ゲーム内のボリュームとしては過去編が圧倒的な量を占めており、現代編はあまり描かれていない。 現在、現代編はタイタンコミックスから出版されるコミック(下記一覧の Assassin s Creed Assassins 以降の作品)を中心に展開されている。 この中でもAssassin's Creed Assassins、Assassin's Creed Templars、Assassin's Creed FCBD 2016 Edition、Assassin's Creed Uprisingの4作品は、近作のゲーム内で描かれる現代編及びその登場人物とも特に関連性の高い作品である。 (なのでこの4作品から優先的に記事を作成します) 作品一覧 Assassin's Creed (comic) Assassin's Creed (web comic) Assassin's Creed (French comics) Assassin's Creed The Fall Assassin's Creed The Chain アサシンクリード4 ブラックフラッグ 覚醒(Assassin's Creed Awakening) Assassin's Creed Brahman]] Assassin s Creed Assassins Assassin's Creed Templars Assassin's Creed FCBD 2016 Edition Assassin's Creed Last Descendants - Locus Assassin's Creed Uprising Assassin's Creed Reflections Assassin's Creed Origins