約 4,620,187 件
https://w.atwiki.jp/sandbox2-wiki/pages/39.html
◇◇はじめに◇◇ このパッチはSandbox2 Editorのメニューを日本語化するパッチです。 基本的なファイル操作("新規作成"や"コピー"等)以外は日本語と英語を併記しています。 ◇◇導入方法◇◇ 1."Program Files\Electronic Arts\Crytek\Crysis\Bin32フォルダ"を開いてください。 2.念のため"Editor.exe"のバックアップ取ってください。 3."jp_patch_for_Sandbox2_v1.1.5767.EXE"をBin32フォルダに入れて、実行してください。 4.Editorを立ち上げてメニューが日本語化されていましたら成功です。使用したパッチはもう使いませんので削除して大丈夫です。 ◆◆注意事項◆◆ このパッチに対応するEditorのバージョンは「1.1.5767」のみです。 デモ版付属のエディターには対応していません。 このパッチを当てた事により不具合が出た場合は最初にバックアップした"Editor.exe"に戻してください。 ◇◇テスト環境◇◇ winXP 32bit クライシス日本語版 ◇◇免責事項◇◇ 各自の責任において使用してください。 ◇◇サポート先◇◇ http //www29.atwiki.jp/sandbox2-wiki/ スクリーンショット Screenshot.jpg.jpg ダウンロード jp_patch_for_Sandbox2_v1.1.5767.zip コメント欄(質問や業務連絡はこちらにどうぞ) とりあえず作ったのでアップしておきました -- 作者 (2007-12-31 17 34 57) 最新版に合う完全日本語化パッチも作ってください! -- non (2008-03-22 23 41 02) 注意事項のところのバージョンなのですが、1.1.5676になっておりますので編集できる方お願いします。 -- ぷ~ (2008-05-05 15 44 26) どうやら1.1.1.5761のvista32bitでもいけるようです -- 0154@AICHI (2008-08-09 22 39 43) 失礼、5767でした -- 0154@AICHI (2008-08-09 22 40 35) 名前 コメント
https://w.atwiki.jp/instanttripmessenger/pages/54.html
この日本語化パッチは時折内容を更新します。もう飽きた。Cryptophaneは軽くて使いやすいがバグ大杉で素人にはお勧めできない諸刃の剣。 Cryptophane日本語化パッチ 2011年2月22日3~7時の間に暇つぶしで作った、Izzythe620お手製のCryptophane0.7.0.42用日本語化パッチ。なんとなく翻訳の練習にでもなるかな、というのと、日本語でも十分に使えうるフロントエンドであるのにもかかわらず未だ誰も日本語化パッチを作っていなさそうであることを悟った(というのも、インターネットではそれの存在そのもののを正確に把握できない為)からということ。 尤も、GPGを使う人が日本国内では非常に少ないためでもあるが、それだけ日本が平和なのだということをある意味示している証拠でもある。これはいいことだと思う。 そして、自由を獲得するために日本語学んでいる人たちがいて、その人たちの中にはGPGを使いたい人がいるのだ。その人達は英語をあまり理解しない。しかしフロントエンドは英語だ。ということで、彼らへの愛を込めて私からのささやかなプレゼントとしようと思い、公開した。 せいぜい4時間程度ちまちまとリソースをいじりながら時々憤怒しては作った未完成品。表面上の翻訳がしてあるだけで、裏にあるアクセス違反だとかメモリがフローしたとかぬるぽだとかは原文のままにしてある。この方が万が一開発者へフィードバックするときにそのまま伝えられるからだ。(翻訳がしてあるとまた翻訳しなおさないといけない事態に遭ったり、文意を取り違えることがあるからこの辺はむやみに翻訳しないほうがいいことを私は知っている) ひとまず正常に使えればそもそもそういった表示はお目にかからないので問題ないだろう。もしそのメッセージが表示されて困ったらそれはあなたの頭かパソコンが悪い。とにかく”あなた”が悪い。 しかしこのフロントエンドは実はおかしい。翻訳も何もしないまま最初は使ってみると、GUIがしっかりしていないせいで表示が一部消えていたりするのだ。これは下手にいじらない方がいいと思ったので、なんとか日本語を短くして翻訳することで対処した。ほかには、設けられているメニューやGUI下部のヒントに表示されるリンクをクリックしても何も起きないという部分がある。これはもはや翻訳をする意味はないので放っておいた。およそそうった対処のしようがなさそうなところにあたっては翻訳をかけていない。 下手に日本語にされるとわかりにくいという日本語を母語とする英語屋さんがいるのならばこの日本語パッチを使う必要性は微塵もない。どうぞ好きにしてくれ。でもこの日本語化パッチを使ったからといって何かが起こっても私は一切責任を負わないことをここに明記しておく。 Cryptophaneのダウンロードと日本語化の方法 cryptophane-0.7.0.exeをダウンロード。インストールは自己解凍でC \Program Files\Cryptophaneにでもぶちこんでおく。 その後日本語化パッチをダウンロードする。 →日本語化パッチ(改)ダウンロード ああ、そうそう。ハッシュチェックすらしない奴はそもそも暗号関連のソフト使わねーでいいから。バックドアでも仕組まれたやつを無意識に使っているといいよそんなやつは。 MD5 4BB7B5979791239EE8666433856B343C SHA-1 A21597A537689AC9D08A280BCEEF8CD39839E4A9 SHA-256 BDB7CCADBF9F40B5EC2958B4B0EB4A1CB0CE4C36C5B0A9C061D6C173E2EBF0E8 SHA-384 3AE663B16C9DDE27729D89FBD236FD2901E6B302E7B2B541F7C06A184B2C0CF9ACBFD61291A5B3BEC7CDDE59910933BA SHA-512 44E5BBF7A3A260092DC1AEC2F9F485DC233E3A347C46CF956930C9727284915AE55512922833D20A7F42939CB7E4EED16E38BC37C3AC44D13AE6C8B4D2A31997 ダウンロードした日本語化パッチをCryptophane.exeと同じディレクトリ(特に変更していなければC \Program Files\Cryptophane)にぶちこんでダブルクリックで実行。終わり。 【旧パッチとの変更点】 未翻訳部分をある程度翻訳した。(システムエラーなどのメッセージはそのまま) デフォルトで入っている鍵サーバーはpgp.mit.eduとwwwkeys.au.pgp.netになっているが、後者をpgp.nic.ad.jpへと変更した。(wwwkeys.au.pgp.netはwww.stinkfoot.orgへ移転しているので注意) 参考URL 日本語化工房 あの有名な日本語化工房を知らない人はまさかいるまい。 あなた『おまえさ、何かいつも以上に口悪いよ?どしたの?生理?』 Izzythe620『…う、うん…』
https://w.atwiki.jp/anozero/pages/3562.html
前ページ次ページHitman ZERO the Assassin 影が、大地に転がる一体の亡骸を見て、舌打ちをした。 そっと、首筋に手を当てる。其処に出来た細い傷は、硬質な糸上の物で強く締め付けられた傷で間違いない。 次に、ローブをめくり、両の掌を調べる。どの指先にも、爪が無くなっていた。相手に激痛をもたらす様な強引なやり方で剥がされたのだろう。酷く痛んでいる。 尚かつ、ぐにゃりとした指先は、既に骨を折られた事を暗に示す。瞼を恐る恐る開けてみると、眼球が刳り貫かれている。 他にも、ローブに隠れてはいたが幾つもの拷問の痕があった。とても、全て確認出来る様な生易しい物ではない。吐き気を覚え、影は亡骸から離れる。 「魔法を使わないで、此処まで出来るとはな。余程の死線をかいくぐって来たのだろう」 それとは別の影は後方から亡骸を見下していた。こちらは比較的冷静に、しかし何処か怒気のこもった口調で語る。 二つの影は、お互いに黒いローブを頭から被り顔はおろか、どんな姿かも視認出来ない。 だが、それらは申し合わせた様に無言のまま亡骸を抱え上げる。男性一人分とは言え、二人掛かりで持ち上げられない程ではない。 周囲に人の気配がない事を確認してから、ゆっくりと森の茂みを進む。 「やはり、偏在を使うべきじゃなかったのか」 「……それは逆に危険だ。側にフーケも居る。下手に魔法の気配を放つのは良くない。 それに、生身の人間を向かわせたお陰で、彼女に接触した者がどういう人間か分かった。それを踏まえれば、俺達の名が知られた事は大した問題ではない」 「それは、どういう意味だ」 「直に分かる」 先導する影は明らかに動揺していたが、後続する影は冷静に相手を諭し続ける。最後の突き放す様な一言には腹を立て、低く唸る様な声が聞こえた。 「フーケを仲間に出来なかった事の方が私達にとっては問題だったとでも」 「そうだな。当初の計画にズレが生じている。……違うか」 前を歩く影が舌打ちをする。どうも、それは後ろについて歩く影が苦手だった。何を考えているか分からない。 或は、何か、自身が想像もつかない様な途轍もない事を企んでいるのかもしれない。そう懸念してしまう事もある。 だが、言っている事は何時でも事実だ。フーケ程のメイジを仲間に出来れば、十二分に戦力になり得る。だが、先を越されてしまった。 相手が相手なだけに、裏切らせる事は難しいだろう。これ以上計画を送らせる事も難しい。しかし、上手く行けば彼らを纏めて懐柔させる事も出来る。 その手段を、影は知っているが故に、笑い声を漏らす。 「今、迎えに行くからね……」 影が独り言を呟く。それきり、闇の中へと姿を消した。 ※※※ 至極当然として、フーケが脱走した事は城から離れた学院にも伝わって来た。魔力が使われた気配がなく、煙の様に姿を消してしまった為に足取りが全くつかめていないらしい。 尤も、初めから魔法を使えない47が脱走の手引きをしたのだからそうなって当たり前だ。既に、フーケは彼の依頼を遂行する為に各地を飛び回っている。 ただ、尋問の果てに処分した男の死体が見つかったという話が、何時まで経っても聞こえてこないという事には違和感を覚える。 誰かが発見したのなら、フーケが自らの保身の為に抹殺した、巻き添えを食らったと考えるのが普通だろう。ところが、それが無い。 故に、考えられるのは一つ。あの場に、他に誰かいたという事だ。下手をすれば、顔を見られた事になる。恐らく、その相手もフーケを引き入れようとしていた者だろう。 ところが、47が先回りをしてしまった為にそれが出来なかった。或は、戦いを挑む事は出来たのかもしれない。しかし、それをしなかったのは目立つ行動を控えたかったから。 即ち、完全に城や学院とは無関係の外部の人間。 「なあ相棒。学院長から直々に話って、一体なんだろうな」 授業が始まる直前、ルイズと別れた47は一人学院長室に向かっていた。オスマンが、直接47と話をしてみたいというのが事の発端だった。 使い魔が直々に呼び出されるという話は、聞いた事が無い。ルイズがしきりに自分もついて行くと言って聞かなかったが、授業もあるという事で結局47が一人で行く事になってしまった。 無論、そちらの方が都合がいいと47が一人結論に至る。相手が何を聞きたいかは定かではないが、こちらが聞きたい事は山ほどある。一度歩いた道を、そのままなぞり真っすぐ学院長室へと向かう。 学院長室には、オスマンの他に、コルベールの姿もあった。二人とも、例の破滅の書を見合い何かを話していたようだったが、47の存在に気づくと、その手を止めて真っすぐ彼を見る。 「わざわざ済まないのう」 「いや、こちらも話をしておきたい事があったからな」 「……破滅の書の事じゃな」 47は頷く。二人の表情が固くなった。どうやら彼の想像通りだったようだ。取り分け、オスマンは47に対する警戒心を露にする。 「先ず、初めに言っておくと、あの破滅の書は正確にはオルトマイヤー文章という。そして、俺の良く知る言語、英語で表記されていた。 恐らく、この世界で生きている者では一生涯かけても解読する事は出来ないだろう。仮に、解読出来たとしても、これを利用するのは無理だ」 沈黙が降りる。コルベールは狼狽気味にオスマンの次の言葉を待ち、オスマンはというと、ただじっと47の顔を覗いている。 「何故、これが此処にある」 やがて、47が先に沈黙を破った。突きつける様な言い方で、一歩オスマンに歩み寄る。 必然的に、47がオスマンを見下ろす姿勢になるのだが、オスマンには全く怖じ気づいている様子はない。 「それについて、やはり話すべきかの……」 観念した様にため息をついてから、オスマンがこの破滅の書の経緯を話し始めた。 それは、47の予想を大きく超えた物以外の、何物でもなかった。 嘗て、オスマンがこの学院の学院長に就任した直後の事だ。まだ若い魔法使いであったオスマンは、魔法薬の実験の材料を求めてある森の中を散策していた。 其処で、ある一人の老人と出会った。古ぼけた服装から、何処かの平民には違いなかったが、酷く衰弱していた。オスマンが治療に当たろうとすると、それを拒否して彼に一冊の奇妙な本を託した。 それまで多くの書物を拝見して来たオスマンが、初めて見る極めて固い装丁を施した本だった。中身を見ても未知の言語、とても解読出来る物ではない。 それよりも、この老人を助ける方が先決だとオスマンが抱き上げようとすると、老人はそれすらも拒否した。 もう、自分は逃げる事は出来ないと。この破滅の書を、安全で、誰の手にも届かない場所に保管してほしい。何れ、この本の内容を知る者が現れたら、渡してほしい、と。 そして、持っていた刃物で自らの首を切り、絶命してしまった。 目の前で鮮血が吹き上がり、目眩がする。だが、すぐ側に人の気配を感じると、一目散にオスマンは今来た道を逆に駆けていた。 どう考えても危険すぎる。この本を捨てて逃げる手段もあった筈だが、どういう訳だか、それが出来なかった。 そして、彼との約束通り、この書物を学院の所蔵庫の最深部に保管する事となり、今に至る。 これまでも、信頼のこえるコルベールとともにこれに書かれた言語の研究を行って来たが、一文字も理解出来ていない。どんなハルケギニア語或は外部大陸の言語とも類似点が無かった。 何故、その書を、さらりと47が知っていると言えるのか。オスマンは椅子に深く座り直してコルベールを見た。 「ええ、と。その、つまり……。ミスタ47、英語というのは……」 「この世界の言語ではない。俺のいた世界、その中のアメリカやイギリスなどで話されている言語だ。当然、この世界の人間が知る訳が無い」 「で……では」 「そうだな。疑わしかったが、これではっきりした。信じがたいのだが、俺は召喚の儀式で異世界とやらにやってきたようだ」 コルベールは絶句した。思い出してみれば、召喚の儀式の時にも、彼は同じ事を口走っていた。 だが、外部の大陸ならまだしも、異世界は流石に予想の範疇を超えている。まさか、使い魔の儀式で平民ではなく、異世界の人間を召喚をしたなど、思案する事もなかった。 ところが、オスマンは冷静だった。暫く長くのびた髭をさする。 「ふむ、そうなれば色々と話の都合が付くには付くの。本当にこの書は命を引き換えにしてでも守らなければならなかったのかね」 「守る、というより情報を外に漏らしては行けないという事だろう。こんな技術が存在すると知れれば、まさに破滅を呼ぶ事になる」 「……破滅の書、いや、オルトマイヤー文章とは一体何なんじゃ」 一呼吸置いて、47は言った。クローンを生み出すものだ。 当然、二人はクローンが何かを知る由もない。47は、一から、丁寧に説明を始めた。彼らがこの技術を使わない保証は無い。 故に、その手段など、重要と思う部分は敢えて伏せたまま。 必要な事を説明するのには流石に時間がかかった。それでも、その話にオスマンとコルベールは揃って真剣な眼差して耳を傾ける。 47の話が終わる頃、狼狽気味だったコルベールの顔には畏怖が宿り、オスマンは侮蔑に似た面持ちを浮かべていた。 「クローンか。恐ろしい技術じゃな」 「ああ。この世界では、もしかしたら魔法を応用すればクローンを作り出せるかも知れない 「しかし、分からんの。何故、この文章を持ち出した老人は、その場で燃やし尽くそうとしなかったのか」 「ああ、それなら……。その本を見せてくれないか」 「別に構わんが――」 オスマンが手にしていたオルトマイヤー文章を掲げた。その刹那、室内に空気が抜ける様な、乾いた音が微かに響いた。 だが、その軽い音に反して、椅子に座っていた筈のオスマンが、突然大きく後ろに吹き飛ばされた。側にいた、コルベールもまた、突如身にかかった巨大な圧力で体が後方へとのけぞる。室内の中央のデスクに乱雑に積まれていた書物や紙も、急激に舞い上がる。 衝撃は直ぐに止み、後にはまるで突風でも発生したかの様な乱雑な部屋が其処にあった。47はというと、最初からこうなる事を見透かしていた様に、シルバーポーラーを携え唖然とする二人を眺める。 ひっくり返ったままどういう事か尋ねるオスマンに、47は端的に応えた。処分しようとしても、処分出来ない。言い換えれば、処分出来ない理由がある。有効活用する手段を模索していたのか。 それでは、自ら命を絶った理由が説明出来ない。そうなるからには、自分が余程追い込まれていた何かがある筈だ。 処分しなければならないのに、それが処分出来ない訳、それは、破滅の書そのものが処分出来ない仕掛けが施されているからに他ならない。 47はそう確信していた。程度はどうあれ、この世界でのその仕組みは、恐らく魔法。燃やす事も出来ない、切り刻む事も出来ないよう仕掛けられている。 それを実証する為に、彼はシルバーポーラーでオルトマイヤー文章を撃ち抜こうと引き金を引いた。 結果は、まさに目の前の光景の通り、文章は撃ち抜かれる事を拒む様に反発し、衝撃が起こった。 原因を理解し、オスマンは幾分落ち着いた様に椅子に座り直す。コルベールはというと、大事な書物が撃ち抜かれたと酷く困惑し、オルトマイヤー文章に傷がついていないか丹念に調べ始めた。 勿論、47の推測通り何処にも弾痕は愚か、へこみ傷も無い。それどころか、先程まで感じなかった魔力が、この文章から溢れている。 「そんな……」 あり得ない。コルベールは目を見開いて嘆いた。確かに、トラップになり得る魔法は存在する。しかし、こんなに完璧に隠す魔法など、彼は知らなかった。 「……どうやらこの本を所有していた者は、只の魔法使いという訳でもなさそうじゃな」 オスマンとて、それは同じだ。微かに唇を震わせる。永久魔法はあるにはあるが、オスマンですらそれを、これほどまでに完璧に、且つ、隠蔽させて施すのは難しい。 しかし、今それを懸念する時ではない。47の方へと向き、オスマンはやや荒くあごをさする。 「ところで、これがミスタ47のいた異世界の書物として、じゃ。そちらの世界でもこの文章は危険なものじゃったのかな」 「ああ。そうだな。極めてごく一部の人間にしか知られていない。多分、数える程だろうな」 「ふむ……では、何故君が其処まで、その危険性を含めて知っておるのかのう」 「ふん、分かっているだろうに」 意地悪そうな笑みを浮かべたオスマンに、47は含み笑いで返す。コルベールはというと、少しの間を置いて、彼ら二人の言っている意味を理解した。 クローンを生み出す超機密文章。それを知っている。知っているという事はこの文章を書いた者か、或はその関係者。 47は、唐突に両手の手袋を外して、手の甲を彼らに見せた。 其処にあったのは、左右の手の甲にそれぞれ刻まれた、形の異なるルーン。右手に刻まれていたのは、儀式直後からあったヴィンダールヴと思われるルーンであったが左手に刻まれていたのは、またも未知のルーン。 「俺は、このオルトマイヤー文章に記されているクローンだ。完璧に近い、クラス1と呼ばれる、な。……このルーン、使い魔一匹に対して複数刻まれるのか」 「……いや、それはあり得ません……、しかし、これは……」 「ああ。俺は今、二つのルーンを持っている。恐らく、俺自身がクローンという事に原因があるのだろう」 其処まで言って、47は手袋をはめ直す。そして、オスマンに近づき、声を潜めて続きを話し始めた。彼の表情が珍しく強張っている様に見える事にオスマンは気づき、背中に冷や汗が伝うのを感じた。 「俺は四人の人間のDNA、こちらの世界では魂と言った方が通じやすいだろうが。とにかく四人の人間の情報を一人の男に集めて生み出された。 皆、闘う事に関してはプロフェッショナルだった者ばかりだ。即ち、俺は今、四人分の魂を持っている。仮に、ルーンが一人に一つ刻まれるとするなら、四人分のルーンが刻まれても然程疑問ではない」 珍しく饒舌になっていた自分をいぶかしく思いながらも、47は続ける。 既にコルベールの目が、点になっていた。余りのも突拍子も無く、しかし現状を把握するのに最も適した論理。コルベールは受け止めるだけで精一杯だ。 「当然、俺の言っている事は推測だ。異世界の人間が、未知の世界で自然と変異したというのもあるかもしれない」 「ふむ……。一理あるのう。じゃが、ミスタ47もクローンとすると、何故そんな風に生み出されたのじゃ」 「気づいているだろうに」 47がオスマンを睨む。にも関わらず、オスマンは笑ってみせた。 ギーシュとの決闘での圧勝。たった一人でつちくれのフーケの生み出したゴーレムを、完膚なきまでに破壊した実力。 それらは、彼がただの平民ではないかという大方の推測をねじ曲げるのに、十分すぎるものだ。生徒達の数人は気づいているのかもしれない。 47が、戦いに、取り分け相手を抹殺するという点において非常に優れているという事に。 「人を殺す為のクローン人間とはのう……。難儀なものじゃ。決闘の時も、殺そうと思えば、直ぐにでも殺せたのか?」 静かに、47は頷く。コルベールは突拍子も無いオスマンの質問に眉をひそめて47を見た。そして、急にはっと目を見開いて、彼に歩み寄った。 「数日前、学院の近くの貴族が死にました。不審な死に方だったのですが……いや、まさか……。その、貴方が……?」 これには、47は首を横に振る。まるで知らないと言った体で肩を竦める。 「ミスタコルベール、それは幾ら何でも失礼じゃぞ」 「……あ。す、すみません」 「ともかく、破滅の書の中身が分かった以上、そう簡単には処分出来ない。所蔵庫を更に強固にして、より厳重に保管する他になさそうじゃな」 オスマンが小さくため息をつく。 「すまないの、時間を取らせて。話は以上じゃ」 「いや、こちらも聞きたい事を聞けた。感謝する。ああ、それと……」 「分かっておるよ。君から破滅の書に関して有益な情報を貰った。その代わり君は自身の秘密を教えてくれた。言わば、交換じゃな。誰にもこの事は言わない。無論、ミスルイズにも」 47は一瞬だけ彼らを睨んで踵を返す。最後に、コルベールが何か言いたさそうに口元を歪ませていたが、目線をそらして扉を開けた。 丁度、授業が一コマ終わった時間と一緒だったらしい。幾人かの生徒と、教師の姿が見られる。皆、次の授業の準備などで急がしそうに動いている。 ふと、47は自身への視線の様なものを感じて周囲を見渡す。それから、頭をふって遅い朝食にありつこうと、足を厨房へと向けた。 前ページ次ページHitman ZERO the Assassin
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※このページは現在編集中です。 Assassin s Creed 4 Black Flag -- Buccaneer Edition Unboxing Prev◀ー▶Next ▼映像情報を表示 映像情報 本作の海外(北米、欧州)初回限定版の一つ、Buccaneer Editionの紹介トレイラー 同梱されている豪華な特典内容(エドワード・ケンウェイのフィギュア、アートブック、サウンドトラック、ポストカード×2、ゲーム内3つの追加ミッションと追加アイテム)が紹介されています。 Gameplay Walkthrough Videos Assassin s Creed IV Black Flag Videos ▲Page Top
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9099844Takes the first 4 slot items away 9099845Takes the first 4 slot items away 9099846Takes the first 4 slot items away 9099847Takes the first 4 slot items away 9099848Takes the first 4 slot items away 9099849Takes the first 4 slot items away 9099850Takes the first 4 slot items away 9099851Takes the first 4 slot items away 9099863Takes the first 4 slot items away 9099864Takes the first 4 slot items away 9099865Takes the first 4 slot items away 9099866Takes the first 4 slot items away 9099867Takes the first 4 slot items away 9099868Takes the first 4 slot items away 9099869Takes the first 4 slot items away 9099870Takes the first 4 slot items away 9099871Takes the first 4 slot items away 9099872Takes the first 4 slot items away 9099873Takes the first 4 slot items away 9099874Takes the first 4 slot items away 9099875Takes the first 4 slot items away 9099876Takes the first 4 slot items away 9099877Takes the first 4 slot items away 9099878Takes the first 4 slot items away 9099879Takes the first 4 slot items away 9099880Takes the first 4 slot items away 9099881Takes the first 4 slot items away 9099882Takes the first 4 slot items away 9099883Takes the first 4 slot items away 9099884Takes the first 4 slot items away 9099885Takes the first 4 slot items away 9100024Blessing of Fortitude 9100025Render all squads temporarily invulnerable. 9100039From the ground! 9100046Just desserts, Greenskin. 9100047Move to the pool, Commander. Captain Thule depends on you. 9100068Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100069Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100070Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100071Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100072Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100073Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100074Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100075Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100076Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100077Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100078Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100079Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100080Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100081Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100082Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100083Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100084Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100085Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100086Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100087Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100089Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100090Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100091Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100092Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100093Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100094Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100095Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100096Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100097Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100098Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100099Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100112Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100113Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100114Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100115Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100116Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100117Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100118Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100119Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100120Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100121Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100122Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100123Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100124Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100125Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100126Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100127Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100128Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100129Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100130Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100131Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100133Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100134Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100135Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100136Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100137Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100138Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100139Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100140Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100141Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100142Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100143Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100150Tyranid Warrior! Keep it off the Commander! 9100151Orks. And freshly dead. 9100152Protect the Commander! 9100153There. What was that? 9100154Commander, Captain Thule needs that sample. 9100155You must collect it at the reclamation pool. 9100156Gaunts from the nest! 9100157Something under the surface… 9100158More of the beasts! 9100159That nest is readying another batch. 9100160Bio-plasma! Move! 9100161Attack Ping 91001621v1 Calderis Dunes 9100163Click this button then click on the map to tell your teammates to attack a location. 9100164The blowing sands of the Caldaris dunes have covered the bodies of many a fallen warrior. 9100165Calderis Dunes 9100172War is all we are. The rest is delusion. 9100173Look at Captain Thule - risen from death to fight but then falling again into slumber. 9100174Choppa 9100176 Uge Hammers 9100177Hammers increase the damage of the Nob squad. When attacking with hammers Nobs gain momentum causing the next hit to deal more damage. When no longer in combat the Nobs will lose this momentum 9100178Huge Hammer 91001791v1 High City 9100180Towering high above the horizon of Meridian, this glorious monument to man can never fall. 9100181High City 9100182(6p) Argus Desert Gate 9100183A small community was once able to live a meager existence here. The coming conflict will certainly reduce this town to dust. 9100184(6p) Argus Desert Gate 91001851v1 Typhon Swamp 9100186The flooded lowlands of the jungle world Typhon. The terrain is foul and treacherous, the dark waters are much worse. 9100187Typhon Swamp 9100188Support Item Increase 9100189Support Item Increase 9100190Support Item Increase 9100203Ranged Piercing 9100215Building 9100219Level 9100220Experience Points Required %1EXPERIENCE_REQUIRED% 9100221Level 9100222Level 9100224Usage Stats 9100225War Stats 9100226Race Wins and Losses 9100248date? 9100263Local Player 9100264Co-op Player 9100265MISS 9100266Biomorphs 9100267Commander Wargear 9100268You have received new transmissions for review on the Bridge. 9100269Build a listening post 9100270Exit All 9100271Have all units exit from the hold. 9100272Reinforcement 9100273Replace fallen warriors. 9100274View an overview of Subsector Aurelia and/or travel to other threatened planets. 9100275Outfit your squads with wargear and guide their advancement. 9100276Select the squads that will deploy on the next mission. 9100277Exit the game. 9100285Tyrant Talons 9100296Skykilla 9100297Rippa-Splitta 9100298Mekboy 9100299Farseer Idranel of Ulthwe has been directing Eldar operations in the sector. Fight your way through the forces defending the Farseer and then eliminate her. 9100300Defeat! 9100301Continue 9100302View the Battlefield 9100303Victory! 9100304Fury 9100305Resilience 9100306Speed 9100307Bonus 9100308Total 9100309XP 9100310Enemy Threat Eliminated 9100317Twin Linked Shoota 9100332Fine Destructor 9100333Light Infantry 9100335Veteran Infantry 9100341About Quick Tips 9100342Clicking on a Quick Tip with the left mouse button brings up information to help guide you in Dawn of War 2. 9100343Singing Spear 9100344%1Player% Kicked! 9100345%1Player% is no longer in the game. 9100346Player Kicked 9100350Supply Drops 9100351To pick up a supply drop, simply click on it with the left mouse button. This will replenish some of your stimulant packs, grenades and other limited use abilities. 9100352Destroying storage crates provides you with supply drops. To destroy a storage crate, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command. 9100357Completed Missions 9100358Assassinations 9100359Defenses 9100360Currently Orbiting 9100361Expires Today 9100362Level Up 9100363Deploy a defensive turret here 9100364Left 9100365Right 9100366Two-handed 9100368NPC Beamy Deffgun 9100369Donations 9100370Undo 9100371Points Remaining 9100372Trait Unlocked! 9100373Ability Unlocked! 9100387Sprint 9100388Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period. 9100389Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period. 9100401Can Only be Replaced, Not Removed 9100410Big Shoota 9100411Beamy Deff Gun 9100412Effective against vehicles. Has limited firing arc and requires set-up time. 9100450Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100451Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100452Scouts - stay in cover! 9100453Kill the Orks that are out in the open! 9100454Welcome, Commander. 9100455This is Captain Davian Thule, in command here on Calderis. 9100456We are battling the Orks that threaten this world. 9100457You have dropped right into the combat zone. 9100458I am north of you with several squads of our initiates. 9100459We are under heavy fire and losing control of our flanks. Move north and provide support. 9100460The Orks ahead of you are trying to outflank us! 9100461Eliminate them! 9100462Reinforcements have arrived! 9100463But the Greenskins will not give us much time before they attack again. 9100464I need you and Sergeant Tarkus to take charge of driving the Orks back. 9100465While you do so, I will fall back to the south with the initiates and secure our flank. 9100466Move up toward the ruins east of here and prepare to repel the next Ork wave. 9100467Commander, the Orks are using a guard tower near the cave mouth. 9100470Get to Felhammer Mine and find out who is stirring up the Orks. 9100471Gone… But those were no Orks. 9100472Whoever the Orks ally is, the relationship seems to be uneasy. 9100473You gitz fooled Skykilla an Gutrencha… 9100474But me cybork eye sez you ain t even Orks at all! 9100475We cannot allow one obstinate Ork to derail the Farseer s plan. 9100476Commander, the Eldar must be the ones who have been stirring up the Orks. 9100477The fools cannot see the true threat facing us all. 9100478Foolish, blind humans… 9100479The Orks could have slowed them down… given us time … 9100480You… You have… doomed us all… 9100481Humies! Let s get shootin ! 9100482The Ork leader. He is getting away. 9100483Commander, that Ork is heading to lead an attack on the town gates. 9100484We have to get to the city gate! 9100485Keep fighting! We must secure the city gate! 9100486Commander, if Argus falls, all of Calderis goes with it. 9100487You must prevent the Orks from breaching the city gates. 9100488Commander, Tarantula sentry guns are ready to deploy. 9100489Relay positions and they will drop in to bolster your defense. 9100490Run fer yer lives! 9100491The Warrior beast is getting away! 9100495Campaign Score 9100496Current Accolade 9100497Savior Score 9100498Warrior Score 9100499Warrior Score 9100500Savior Performance 9100501Average Resilience 9100502Territories Secured 9100503Wargear Collected 9100504Strategic Assets Secured 9100505Successful Defend Missions 9100506Warrior Performance 9100507Average Fury 9100508Average Speed 9100509Completed Missions 9100510Enemies Killed 9100511Energy Field 9100512Raise a force field that absorbs damage by draining Energy. 9100513Tyranid Warrior 9100514Consume mass quantities! 9100515Tyranid Warrior 9100516Warrior 9100517Tyranicus Gladius 9100518Stronghold 9100520Space Marine Light Infantry 9100521Space Marine Heavy Infantry 9100531Aurelian Crusade 9100544Sunder Armor 9100545Break any protective barriers on a unit. 9100547Keep your distance from that shield! Deploy ranged weapons! 9100548Close in! Engage the beast in hand-to-hand combat! 9100551Build Structures 9100555Light Infantry 9100556Veteran Infantry 9100570Eldar Energy Shield 9100571Deploys an energy shield that protects infantry behind it. 9100572Energy Shield 9100573Building 9100574Deployable Cover 9100580Gaunt damage 2 9100581Further increase the damage of your Gaunt s. 9100583Gaunt health 2 9100584Further Increase the health of your Gaunt s. 9100585Level 2 Hive 9100586Level 2 Hive 9100591Custom Games 9100592On your feet, brothers! There is a battle to win! 9100593Proximity Mines 9100594Scatter proximity mines around the targeted position. Mines arm after 5 seconds. 9100596Rain Detail 9100600The Tyranid! 9100601Surround it! Do not let it escape! 9100602Lictor! 9100603Destroy those thickets! 9100604There it is again! 9100606Rendezvous here for extraction 9100607Public 9100615This is our first chance to strike back at the Tyranid enemy, and we cannot pass it up. 9100616Collecting samples from this creature s corpse may also lead to a cure for Captain Thule, and could give us valuable information on how to defeat the hive fleet. 9100617This area is heavily infested, Commander, so be prepared for heavy resistance. 9100618Target the larger creatures to disrupt the swarm. 9100619That will buy us the time to get to our target. 9100620Our Librarians have also consulted the more complete records aboard the Litany of Fury. 9100621With this information we have devised a plan of attack against the Hive Fleet. 9100622Commander, the Orks continue to undermine our defenses on Calderis. 9100626Humans -- Your meddling cost us dearly on Calderis and Typhon. 9100627You will not succeed on Meridian as well. 9100628Suffer for what you have cost us! 9100629Why could you not simply die?! 9100630Idranel feared you humans would be the death of us. 9100631As ever, fate proves her right. 9100632The Warlock mentioned another Eldar Idranel. 9100633This could be the Eldar leading operations in the sector. 9100634I will contact the fleet, Commander. 9100635Sub-Sector Aurelia. 9100636This cluster of worlds stands on the very edge of the Imperium of Man. 9100637From this frontier came the Blood Ravens, a chapter of the Emperor s own Space Marines. 9100638Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all. 9100639Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds. 9100640Now, another Space Marine joins this desperate battle. 9100641A newly promoted Commander, ready to lead in our darkest hour. 9100642You are this Space Marine. 9100643And you will tip the balance toward victory. 9100644Tyranids have a simple and terrible agenda, Commander. 9100645The Hive Fleet is already depositing billions of alien organisms on our worlds. 9100646Our only hope of stopping the Tyranids is to strike at the heart of the Hive Fleet itself. 9100647For us to do this, you must first accomplish three critical tasks. 9100648You must locate and secure the Astronomic Array hidden on Planet Typhon. 9100649Only its precise scans will allow us to analyze the Hive Fleet and locate its weaknesses. 9100650You must also obtain a sample of the Hive Fleet s bio-toxins. 9100651Only a pure gene-sample will allow us to develop a poison to strike at the Hive Fleet. 9100652And you must secure access to Angel Forge on Planet Meridian. 9100653Only this ancient forge s vast manufacturing capabilities will allow us to produce weapons with which to deliver our poison. 9100654Each of these tasks pits your handful against untold billions. 9100655The future of the entire sector depends on your success, Commander. 9100656Mek Badzappa has been wreaking havok in the area for some time now. Find him and kill him. 9100657Move towards Felhammer Mine 9100664Healing Aura 9100665All nearby allied infantry heal faster. 9100666Grenade Extra Text goes here 9100667Healing Aura 9100668All nearby allied infantry heal faster. 9100669Grenade Extra Text goes here 9100674Move North towards allied IG 9100675Rendezvous with Allied Troops 9100681A message is coming in from chapter command. 9100682I will relay all distress signals back to you while we devise a plan of attack. 9100683Destroy the Attacking Orks 9100684Thule and the Initiate Space Marines are secure in cover, but need assistance destroying the Ork assault on the position. Destroy all of the Orks. 9100685Commander, we have located the Eldar raiding party that threatens our supply lines between Typhon and Calderis. 9100686We have identified their leader as the dangerous Ranger Nemerian. 9100687He is apparently coming from an operation in Ork territory. This is our chance to cripple Eldar operations on Typhon. 9100688I suggest we neutralize him immediately, Commander. 9100689You humans always make a mess of things. 9100690No wonder the Farseer chose the Orks as our instrument instead of you. 9100691The Eldar know the Tyranids are coming. 9100692That explains their actions among the Orks. 9100693So the Eldar were uniting the Orks to slow down the Tyranids. 9100694Yes. Nemerian clearly knew of the Tyranids. 9100695What can you tell us about the Tyranids, Cyrus? 9100696The chapter records are frustratingly vague. 9100697The Tyranids are unlike any other threat we have faced, Tarkus. 9100698Orks may operate in vast hordes, but they still have individual chieftains that unite them. 9100699A Tyranid Hive Fleet, however, is a single massive organism. Every creature in the swarm is simply one part of a single terrifying mind. 9100700We cannot break the Tyranids morale, or take advantage of their pride. 9100701We cannot make them see reason. 9100702And for every beast we kill, a million more are ready to take its place. 9100703But what do they want? 9100704Decoding alien motivations is often a fool s errand, Thaddeus. 9100705But in this case, the answer seems to be all too simple. 9100706The Hive devours entire worlds. Its goal is to feed itself and grow, and it will not stop until the entire galaxy is consumed. 9100707We have seen the warrior creatures, and soon there will be more of them. 9100708But there are also countless spores and smaller beasts already transforming the environment and stripping the world s biomass. 9100709In a few weeks, huge capillary towers will grow from the surface and the Hive Fleet will literally suck all life from these worlds. 9100710Only if we do not stop them, Cyrus. 9100711Chapter records make reference to some sort of synapse link among the Tyranids. What is that? 9100712The entire Hive Fleet is connected through some sort of psychic network. 9100713The larger beasts act as relays of a sort. 9100714So long as they are nearby, the countless Gaunts and other beasts all act with a unified purpose. 9100715Without this link, the lesser creatures revert to a more bestial state. 9100716We can use this to our advantage. 9100717Yes, somewhat. 9100718Killing one of these synapse creatures can cause backlash among surrounding Tyranids. 9100719The problem is that there is always another synapse creature ready to fill the gap, but killing a synapse creature does buy us time. 9100724Commander, Mek Badzappa and his Orks are set to overrun Argus, the planetary capital. 9100725If they do so, all of Calderis will fall. 9100726I have set up a defense at the city gates, but the initiates and Space Marines there need your support. 9100727You will drop south of their position and drive north to secure the gates. 9100728I have taken a few Space Marines to the east and have cut off the Orks main approach. 9100729Calderis must not fall, Commander. 9100730There are billions of them and only a handful of us. 9100731Have you faced these things before, Cyrus? 9100732Once, a long time ago when I served in the Deathwatch. 9100733We are going to need all the help we can get to face this infestation. 9100734Even then, we will probably fail. 9100735We are receiving reports that the Eldar are stirring up the Orks on the nearby Typhon system. 9100736Like Calderis, Typhon is a recruiting world for our Chapter. We cannot allow it to fall. 9100737The Armageddon will take you to Typhon so you can engage the enemy there. 9100738I will remain here on Calderis to coordinate defensive operations. 9100739Commander, with your permission I will attempt to raise the nearest of our chapter fleets. 9100740This may take some time, however. 9100741In the meantime, we need to secure Typhon before the rest of the Tyranid swarm arrives, otherwise our supply lines will be devastated. 9100742We should return to Typhon and eliminate those Eldar. 9100743Captain Thule has fallen to aliens who have escaped retribution. 9100744A massive Hive Fleet looms over our recruiting worlds. 9100745We are a handful against countless billions. 9100746But this battle is not over. 9100747Someone is agitating the Orks and pointing them at valuable targets. 9100748If we are going to win this war, we need to find out who is using the Greenskins against us. 9100749Distress signals are coming from locations across Calderis. We need to push the Orks back before we can assess who is driving them into us. 9100750Prepare your squads and mount strikes against those targets. 9100751Once they are dealt with, we can search their remains for clues about who is stirring up the Orks. 9100752We have found crucial evidence among the remains of Skykilla and Gutrencha s Orks. 9100753Both had recently visited Felhammer Mine in the mountains outside Argus. 9100754Whoever is stirring up the Orks must be using Felhammer as a base of operations. 9100756Your victories against the Orks and Eldar have stabilized the situation on Typhon for the time being. 9100759Badzappa s Orks have gathered for another major strike against the planetary capital. 9100760I have organized a defense, but our initiates will not be able to hold back the horde for very long. 9100761Without your support, I fear Calderis will fall. 9100763We cannot afford to delay, Commander. 9100764If the capital falls, Calderis will be lost to us. 9100766Commander, we have located a substantial Eldar strike force. 9100767This force appears to be led by one of their so-called Warp Spiders. 9100768Warp Spiders are capable of rapid teleportation, which may explain how the Eldar are monitoring the Orks on Typhon without being seen. 9100769This Warp Spider will not stay in one place for long, so time is of the essence. 9100770Eliminate him and uncover what you can of the Eldar plans on Typhon. 9100772Excellent work, Commander. 9100773Without Warp Spiders stirring up the Orks, Typhon is far more secure. 9100774Not all news is good, however. 9100775Commander, Typhon is being ravaged by an Ork assassin called Bakstabba. 9100776This Greenskin is responsible for murders and sabotage across the planet. 9100777Bakstabba is clearly being manipulated by the Eldar, given his choice of targets. 9100778If he continues unchecked, Typhon’s defenses will start to crumble. 9100779If you eliminate Bakstabba quickly, we may stop the invasion of Typhon before it starts. 9100780Eldar goading Orks. No good can come from this. 9100781No good at all. 9100782Well done, Commander. That assassin will never plague us again. 9100783It still remains unclear what the Eldar hope to gain by provoking the Orks. 9100784Its lush jungle canopy shrouding it in mystery. 9100785Among this beauty lie the keys to our salvation. 9100786Commander, the time has come to strike at our true enemy. 9100787Whoever has been provoking and guiding the Greenskins is holed up at Felhammer Mine on the outskirts of Argus. 9100788We believe that Mek Badzappa, the Ork who escaped us when you first arrived on Calderis, is also headed for the mine. 9100789You and your squads will drop south of Felhammer and push north. 9100790Eliminate the Orks and whoever is aiding them. 9100791For this reason Sergeant Cyrus will remain aboard the Armageddon and provide mission support. 9100792This is a grave development, Commander. 9100793The Eldar are evidently provoking and influencing the Orks. Their involvement is hardly good news. 9100794That they are, Tarkus. But the Eldar aren’t fools. 9100795The Warlock you defeated may have been guiding the Orks here on Calderis, but he was only one part of a larger plan. 9100796The Greenskins have taken over a hamlet outside Argus. This hamlet sits on a vital supply route, and all of Calderis could fall if we do not dislodge them. 9100797Sergeant Avitus and his squad of Devastator Space Marines held the hamlet alone, but they were finally overwhelmed. 9100798You must retake the hamlet and drive the Orks back. 9100799With the hamlet cleared, we can secure the main route into the capital. 9100800The Greenskins knew to strike where we were most vulnerable, Captain Thule. 9100801Cyrus is correct. 9100802Calderis. 9100803We Blood Ravens select our initiates from this world s fierce warriors. 9100804Calderis is the cradle and the future of our chapter. 9100805Now, the Orks would take it from us. 9100806This, we cannot allow. 9100807Use grenades to clear the tower 9100809Choppa 9100810Proximity Mines 9100811Grants the ability to throw proximity mines. 9100816Falcon Pilot 9100817Fire Prism Pilot 9100818Fight your way through its defenders and destroy the Falcon Battle Tank. 9100819The Chapter would like to honor your donations. 9100820Ork Proximity Mine 9100821Mek Badzappa 9100828Attack-Move 9100829Advance to a designated location, engaging any enemy encountered on the way. 9100830Melee Attack 9100831Engage a designated target in melee instead of ranged combat. 9100832Attack Ground 9100833Fire weapon at a designated point on the terrain. 9100834Stop 9100835Stop current action and hold position. 9100836Fall Back 9100837Move immediately to nearest rally point or base to reinforce and heal. Units falling back take less ranged damage and greater melee damage. 9100841Group Teleport 9100842Teleport all nearby allies infantry to the targeted location. 9100848Send a shockwave at the enemy, knocking them down and dealing damage in a line 9100852Neophyte 9100853Scout 9100854Space Marine 9100855Battle Brother 9100856Veteran 9100857Sergeant 9100858Standard Bearer 9100859Terminator 9100860Captain 9100861Chaplain 9100862Librarian 9100863Chapter Master 9100864Outcast 9100865Dire Avenger 9100866Howling Banshee 9100867Striking Scorpion 9100868Fire Dragon 9100869Swooping Hawk 9100870Dark Reaper 9100871Warp Spider 9100872Exarch 9100873Farseer 9100874Warlock 9100875Autarch 9100876Ripper 9100877Termagant 9100878Hormagaunt 9100879Gargoyle 9100880Warrior 9100881Genestealer 9100882Ravener 9100883Zoanthrope 9100884Lictor 9100885Carnifex 9100886Broodlord 9100887Hive Tyrant 9100888Snotling 9100889Grot 9100890Shootaboy 9100891Sluggaboy 9100892Tankbusta 9100893Loota 9100894Kommando 9100895Stormboy 9100896Nob 9100897Meganob 9100898Deff Dread 9100899Warboss 9100900Class %1Level% %2Rank% 9100901Eldar Warlock Leader 9100934It is the distant future. 9100935And the Imperium of Man has spread across the entire galaxy. 9100936But our days of expansion are long past. 9100937Where once we fought to conquer, now we fight simply to survive. 9100938Savage and bloodthirsty aliens ravage our worlds. 9100939Our defenders die by the billions in endless wars of attrition. 9100940Devious enemies lure us into traps and snares. 9100941Advanced alien technology claims millions of lives in mere moments. 9100942Now, from beyond the galaxy s edge-- 9100943--comes the greatest threat yet to our survival. 9100944Once, the Emperor of Man led us in battle. 9100945We were unstoppable. 9100946But no longer. 9100947The Emperor suffered a terrible wound at the hands of his traitorous son. 9100948Across the stars, our overstretched armies fight countless wars. 9100949We face constant attack from ruthless aliens. 9100950Our very survival is at stake. 9100951And we stand on the brink of defeat. 9100952Our greatest hope lies with the Space Marines. 9100953Genetically modified warriors of superhuman ability. 9100954But the Space Marines are few. 9100955The galaxy is large. 9100956And our enemies are without end. 9100957In the grim darkness of the 41st Millennium-- 9100958There is only war. 9100959Well fought, Commander. 9100960Commander, the Orks have struck another valuable target. 9100961A powerful Ork chieftain named Gutrencha is leading the assault, but someone must have pointed him at this target likely without his even knowing it. 9100962Keep on the lookout for clues as to who may be manipulating him. 9100963Gutrencha s location is marked on your map display, Commander. 9100964You will need to fight through the Orks defending him. 9100966Commander, the Orks have struck another critical target. 9100967Stormboyz are especially ruthless Orks that can strike quickly, and escape before reinforcements arrive. 9100968Eliminate Skykilla. This will buy us valuable time, and may uncover who is guiding these Orks. 9100969I am deploying a team to search the Ork remains for clues as to who is agitating them. 9100970Commander, I sympathize with the people caught on Calderis and Typhon. 9100971Commander, if we are to attack the Hive Fleet, we need a weapon deadly enough to destroy the Hive Ships themselves. 9100972Chapter records contain details on several such weapons, but they all rely on matching the exact genetic strain of the Hive Fleet. 9100973To do so, we must gather samples of the bio-toxins used by the Tyranid swarms. 9100975This means locating a primary hive somewhere on Calderis or Typhon. There we can collect pure bio- toxin from the hive s heart. 9100976To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets. 9100977Uncovering these samples may also allow us to counteract the poisons killing Captain Thule. 9100978Commander, Captain Angelos and I have discussed a way to uncover a weakness in the Hive Fleet. 9100979Commander, the Eldar you have encountered in the sector are turning into a very serious threat. 9100980We are now receiving reports that they are active on the sub-sector capital planet of Meridian. 9100981Chief among these is the ancient Angel Forge. We must secure access to the Forge if we are to manufacture our weapons against the Hive Fleet. 9100982The sector governor on Meridian will marshal his forces, but you will need to travel there personally and ensure our access to the forge. 9100983Defeat 2 Ork targets 9100984The True Enemy 9100985Secure Typhon 9100986Travel to Planet Typhon 9100987Defeated %1SOFAR%/%2TOTAL% targets on Typhon 9100988Defeat the Ork and Eldar targets on Typhon 9100989Welcome to the Installer for [ProductName]. 9100990System Performance Screen 9100991License Agreement 9100992Please read the following license agreement carefully. 9100993Verify Options 9100994To change any options before installing, click Change. 9100995Enter your product key. 9100996Install Complete 9100997Installation Failed 9100998Options 9100999The installer will install [ProductName] on your Computer. To continue, enter your Product Key and click Next. 9101001WARNING This program is protected by copyright law and international treaties. 9101002Unfortunately your CPU does not support SSE. Installation will abort. 9101003CPU Performance 9101004Great 9101005Video Memory 910100964 MB 9101010256 MB 9101011Vertex Shader Model 91010121.1 91010132.0 9101014Fight your way through the Orks infesting the region to eliminate Gutrencha. 9101015Pixel Shader Model 9101019Physical Memory 91010201.0 GB 91010212.0 GB 91010221.1 GB 91010231.8 GB 9101024Complete The True Enemy 9101025Overall Memory 9101026(Physical + Pagefile) 9101027Sound Card Found 9101028CPU Supports SSE 9101029Overall Result 9101030Recommended 9101031Detected 9101032Result 9101033To install [ProductName] with the default options, click Install. If you would like to change any of these options before proceeding, click Change. 9101034Return to Planet Calderis 9101035Install Location 9101036You must enter your product key to install [ProductName]. This key is found on the game case or manual. 9101037Setup has finished installing [ProductName]. 9101038The installer was interrupted before [ProductName] could be completely installed. 9101039Complete The Defense of Argus Gate 9101040Your system has not been modified. To complete installation at another time, please run setup again. 9101041Click Finish to exit the wizard. 9101044Install [ProductName] to 9101045Shimmer Orb 9101046Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out. 9101048Create Desktop Shortcut 9101049Show Readme 9101050Launch Game when Finished 9101051Add executable to Windows Firewall 9101052Install 9101053Change 9101054Finish 9101055Forward 9101056Do not show Readme.txt after install is finished 9101057Create a shortcut on the desktop 9101058Do not create a shortcut on the desktop 9101059Launch the game when done 9101060Do not Launch the game when done 9101061WARNING There is not enough space on drive [drive] . [ProductName] requires [space] megabytes of free space, the drive has [freespace] megabytes of space. 9101062The path you have selected is longer than 200 characters, please select a different path. 9101063Unfortunately your video card does not support shader model 1.1. Installation will abort. 9101064Invalid key entered. Please check your key and try again. 9101065Are you sure you want to cancel? 9101066Your computer appears to have a dual-core AMD CPU. To ensure a smooth gaming experience, please make sure you have installed the latest CPU drivers and AMD Dual-Core Optimizer available from AMD s website at http //www.amd.com. 9101070Only one copy of the installer may run at one time. This application will now close. 9101071Please run setup.exe to start the installation process. 9101072Level %1LEVEL% - %2CLASS% 9101073%1CLASS% 9101074The [ProductName] installer must be run as administrator. Installation will abort. 9101075Add an exception to Windows Firewall 9101076Do not add an exception to Windows Firewall 9101080Retail Code 9101081The game will be installed with the following options 9101085The retail code entered is invalid. 9101086Retail Code (if applicable) 9101087Clear 9101088To return to Windows press Finish. To launch [ProductName] press Launch. 9101090Launch 9101091Sound On 9101092Sound Off 9101096Unfortunately your CPU is not powerful enough to play [ProductName]. Installation will abort. 9101097Unfortunately your computer does not have enough physical memory to play [ProductName]. Installation will abort. 9101098Space required [space] MB 9101099Eldritch Storm 9101100Unleash a large psychic storm, disrupting and damaging enemies in a large radius. 9101105Defend the Communications Array on Argus Settlement 9101106Obtain the Bio-Toxin 9101107The Astronomic Array 9101108Secure Angel Forge 9101115Space Available (Drive [drive]) [space] MB 9101116Setup has finished installing [ProductName]. Some components could not be completely installed at this time. Please reboot your computer now to complete installation. 9101117Determining system profile… 9101118Unassigned Squads 9101119Rosarius 9101120Shrine Accessory 9101121Grants the Blessing of Fortitude ability 9101122Number of Shrines secured on the orbited planet determines number of uses per deployment 9101123Signum 9101124Communication Array Accessory 9101125Grants the Artillery Strike ability 9101126Number of Communications Arrays secured on the orbited planet determines number of uses per deployment 91011322.0 Ghz 91011333.0 Ghz 9101139Elite Jump 9101140Use Frag Grenades on the Tower 9101141Destroy the Guard Tower 9101142The Orks are using the tunnels to attack from the cave entrance. Collapse the entrance by using Frag Grenades on the Guard Tower. 9101143%1Wins% wins - %2Losses% losses 9101144Ability Range 9101145Many abilities have a range beyond which they will not function. To see this range, hover the cursor over the ability s icon. The range will appear as a dotted line on the terrain. 9101146Allied Units 9101147Allied squads are units fighting on your side which you do not control. They appear with a yellow selection circle around their base. 9101148Force Commander 9101149Tarkus 9101150Cyrus 9101151Avitus 9101152Thaddeus 9101157Sergeant Tarkus, Tactical Squad 9101158A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command and expert tactician. 9101159Level 2 Webway Assembly 9101160Vehicle Webway 9101161The Falcon is the primary battle tank for the Eldar army. 9101163Menu 9101164Deep Strike Terminator Squad 9101165Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9101166Level 3 Stronghold 9101167Finding Rippa-Splitta is our only chance of locating the astronomic array in time. 9101168This is our only hope of finding a critical weakness in the hive fleet, Commander. 9101169You must get to the array and manually upload its data on the Tyranid Swarm. 9101170This will allow us to find a critical weakness in the Hive Fleet. 9101171With it, you can order a precise, tactical orbital strike once per mission. 9101172Deep Strike Terminator Assault Squad 9101173Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9101174Level 3 Stronghold 9101175For the Emperor 9101176Temporarily increase the squad s ranged damage but render them unable to move. 9101177Commander, we have finally located a primary hive in the swamps of Typhon. 9101178We believe this hive houses a toxin pool that can supply us with the pure genetic sample we have been searching for. 9101179If you can secure a sample from this toxin pool, we will be able to produce the weapon we need to destroy the Hive Fleet. 9101180This toxin sample may also allow us to counteract the poisons that are killing Captain Thule. 9101181Secure the toxin sample immediately, Commander. The fate of the entire sector depends on it. 9101182This brood hive contains a toxin pool that can provide us with the genetic information we need. 9101183The creatures here are also a match for the poison killing Captain Thule. 9101184With it, we can also develop a weapon that can destroy the hive fleet itself. 9101185Administering the anti-toxin… 9101186Powering the armature… 9101187Captain Thule… can you hear us? 9101188Complete Into the Hive 9101189%1SOFAR%/%2TOTAL% Meridian Territories Secure 9101190Secure 1 or more terrioties on Meridian 9101191NOTE Secure a territory by capturing both its strategic assets (Automated Foundries, Communications Arrays, Holy Shrines). 9101192Commander, Captain Angelos here. 9101193The politicians of Meridian have had their chance. You must act immediately, if we are to save the sector. 9101194Eliminate the Tyranid broods in the critical spires, but above all secure strategic locations to bolster the planetary defense. 9101195Commander, chapter records do indeed make mention of this Idranel, which the Eldar Warlock mentioned. 9101196She is a Farseer - a witch-leader of her people - and aligned with the same Craftworld which opposed our efforts during the Kronus campaign. 9101197Idranel is undoubtedly the leader of Eldar operations on Meridian. 9101198Continue to counter Eldar operations there and the witch will eventually reveal herself. 9101199Commander, we have located one of Rippa-Splitta’s lieutenants. 9101200A frustrating setback, Commander. 9101201Scans have already located Deff Driva’s base camp. I am sending the location to your map display. 9101202These Ork attacks are taking their toll, Captain, and drawing our attention away from the Tyranids. 9101203Is there any way we can deal a decisive blow that will stop them once and for all? 9101204Orks are like the many-headed hydra, Sergeant. Cut off one head, and two more will often appear. 9101205But if we keep eliminating their chieftains, the true Warboss will eventually appear. 9101206And when he does we will deal the killing blow. 9101207Commander, we have located Deff Driva’s camp. 9101208Like his predecessor, he seems to have been outfitted with a tank looted from our own armory. 9101209Recovered images seem to indicate the tank is a stolen Predator, one of our chapter s deadliest armored vehicles. 9101210We finally have Rippa Splitta’s location. 9101211This will allow us to finally pinpoint the astronomic array’s location. 9101212How do the Orks keep turning our tanks against us? 9101213I’d wager the Eldar had a hand in this. We should keep alert for further activity. 9101214I’ve seen Orks steal tanks from secured depots before. But their choice of targets does seem to indicate they are getting help. 9101215All Eldar activity seems to be confined to Meridian now. I do not think they are responsible. 9101216Orks can be fairly organized under a strong-willed and ruthless Warboss. 9101217Angel Forge is ours. This will allow us to manufacture the weaponry with which to attack the hive fleet itself. 9101218These types of leaders are rare, but I am beginning to suspect that there is just such a boss behind this Ork invasion. 9101219Commander, we have finally located the Ork who knows the location of the astronomic array. 9101220Commander, you must return to Angel Gate. 9101221We cannot allow the Greenskins to acquire the weapons contained in the storehouses near the gate. 9101222If the Eldar smuggled the Orks onto Meridian as you suspect, it must have been for a purpose. 9101223Deploy your squads to rejoin Tarkus at Angel Gate. 9101224Stormboy Boss Reinforcements 9101225It s rainin Orks…! 9101226Stormboy Squad 9101227Stormboyz 9101228Ork Jump Infantry 9101229Complete Fire Prism Assault 9101230Meridian Territory Held for %1SOFAR%/%2TOTAL% Days 9101231Eldar at Angel Forge 9101232Defeat the Eldar 9101233Commander, a communication from Planet Meridian 9101234That includes your home world of Meridian, Thaddeus. 9101235You are no longer an under-city ganger. You are a Blood Raven. 9101236You serve a higher purpose now. 9101237Hold the Sector 9101241Bommaboyz 9101242Send a Stormboy to blow himself up dealing damage when he reaches the target. 9101259CLICK ME! 9101260Wargear 9101261Play a multiplayer game. 9101262How to Select Units 9101263Learn Camera Movement 9101264Focusing the Camera 9101265Attacking Enemies 9101266Throwing Frag Grenades 9101267Learn Ability Range 9101268About Allied Units 9101269Picking up Wargear Drops 9101270Learn about Supply Crates 9101271How to kill enemies in buildings 9101272Picking up Supply Drops 9101273How to use the Infiltrate Ability 9101274To use Infiltrate, select Cyrus and click on the Infiltrate ability icon with the left mouse button. Cyrus and his squad will remain invisible to the enemy until you turn the ability off or he runs out of energy. To turn the ability off, just click on the icon a second time with the left mouse button. 9101275Using the Demolition Charge Ability 9101276How to Revive squad leaders 9101277Reinforcing your squads 9101278Capturing Beacons 9101279How to use Fall Back 9101280Learn about Suppression 9101281How to use Tactical Advance 9101282Using the Focus Fire ability 9101283Learn about using Buildings 9101284How to exit Buildings 9101285How to capture a Stratagem 9101286Using the Jump Ability 9101287How to use Rally 9101288Drop Pod Reinforcement 9101291Play the campaign solo or cooperatively. 9101292Blood Ravens planetside in 9101297Proceed to the next objective, Commander. 9101298This area is secure. Move forward. 9101299Advance toward the next area, Commander. 9101300Venerable Dreadnought Drop Pod 9101301Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. 9101302Level 3 Stronghold 9101306Effective against infantry and vehicles. 9101307Space Marine Predator 9101308Gorwazza s Wagon 9101309Tier 3 9101310Looted Tank Boss 9101318Can only have one Venerable Dreadnought. 9101320Randomize 9101321Rescue Guardsmen 9101322Allied Units 9101323Level 2 Webway Assembly 9101325Level 2 Webway Assembly 9101327Flesh Hook 9101329Guide 9101348Sort By %SORT% 9101351Retrieving statistics… 9101353Play an unranked multiplayer match. 9101361Stikkbombs 9101362Stikkbombs 9101363Select a Space Marine hero. 9101364Select an Ork hero. 9101365Select an Eldar hero. 9101366Select a Tyranid hero. 9101367Return to previous screen. 9101368Choose the selected hero. 9101369Choose a random race and hero. 9101370Blessing of the Omnissiah 9101371Initiate repair on all allied vehicles. Vehicles regain Health for the ability s duration. 9101375Unlock units 9101376Select a map. 9101377Set the victory condition. 9101378Level 3 Teleporta Platform 9101379Set fixed or randomized starting locations. 9101380Level 2 Teleporta Platform 9101382Level 3 Teleporta Platform 9101383Level 2 Teleporta Platform 9101384Level 2 Hive 9101385Level 2 Hive 9101386Larraman s Blessing 9101387Immediately revive all allied commanders who are currently unconscious on the battlefield. 9101388Level 2 Hive 9101389Level 2 Hive 9101390Level 2 Hive 9101392Level 2 Hive 9101393Level 2 Hive 9101394Level 3 Stronghold 9101395Level 2 Stronghold 9101396Level 2 Stronghold 9101397Level 3 Webway Assembly 9101398Level 2 Webway Assembly 9101399Level 2 Webway Assembly 9101400Level 2 Webway Assembly 9101402Level 2 Webway Assembly 9101403Level 2 Webway Assembly 9101404Level 2 Webway Assembly 9101405Level 2 Webway Assembly 9101406Angels of Death 9101407Render all your infantry temporarily invulnerable. 9101408Rokkit Launcha 9101409The Rokkit Launcha is effective against vehicles. Grants the Right in me Crosshairs ability. 9101410Rokkit Launcha 9101411Spore Mines 9101415Improved Synapse 9101416Improves the health of the Hive Tyrant and nearby friendly Tyranids. 9101417Synapse aura 9101418Bio-Plasma 9101419Grants the Hive Tyrant the Bio-Plasma ability, a powerful blast of area of effect damage. 9101420Bio-plasma 9101421Use Yer Choppas! 9101422Increase the melee damage of a target squad and their chance of triggering a special attack. 9101423Crippling Talon 9101424Reduces speed and damage of units struck by the Ravener Alpha. 9101425Bolter 9101426Return to Main Menu 9101427Select your race and hero. 9101428Set or cancel your status as ready or as host force the match to start. 9101429Left click for more options. 9101433Brood Warrior 9101434Tyranid Warrior Beast 9101435To Victory! 9101436Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9101438Unlock units 9101445Unlock grenades and Infiltration 9101446Upgrade Razorbacks 9101447Unlock Meta Bombs 9101448Unlock Assault Squads 9101449Assault Squads make good melee infantry. They use there jump pack to quickly close the distance. 9101450View player statistics 9101456Equip heavy ranged weapon 9101457Equip heavy ranged weapon 9101458Add squad leader 9101459Equip heavy missile launcher 9101460Equip flamethrower 9101461Equip heavy flamethrower 9101462Equip anti-vehicle weapon 9101463Equip heavy weapon 9101464Add squad leader 9101466Equip weapon 9101467Add a Sergeant to the squad 9101468Unlock Plasma Grenades and Infiltration 9101469More Dakka 9101470Temporarily increase the ranged firepower of a targeted squad. 9101473Runes of Reaping 9101474Allows the Farseer to siphon Energy from opponents with each melee hit. 9101475Spirit Stones 9101476Unlock Banshees 9101477Unlock Fleet of Foot 9101481Unlock Warp Spiders 9101484Kult of Speed 9101485Temporarily increase speed and firing rate of all allied vehicles. 9101486Upgrade Exarchs 9101487Unlock units 9101489Runes of Reaping 9101490Runes of Reaping 9101491Runes of Reaping 9101492Unlock units 9101493Unlocks Brightlance 9101497Unlock units 9101499Unlock units 9101500Upgrades your Tyranid Hive to level 2 and unlocks the Venom Brood, Zoanthrope, Tyrant Guard and Genestealer Brood. 9101502Change your control options. 9101503Are you sure you want to leave this multiplayer match? 9101504Are you sure you want to leave this party? 9101505Are you sure? 9101506Adjust the mouse scroll speed. 9101510Consecrated Bolter 9101511Ranged weapon effective against infantry. Grants the Brothers In Arms ability to boost the ranged attack power of allied units. 9101512Bolter 9101515Change your graphic options. Higher settings require a faster CPU and video card. 9101523Add squad leader 9101525Equip anti-armor weapon 9101527Change your audio options. 9101528Adjust screen resolution. Increased settings require a faster video card. 9101529Add squad leader 9101530Add squad leader 9101531Equip anti-infantry weapon 9101532Equip anti-infantry weapon 9101533Equip helm 9101534Equip accessory 9101535Equip accessory 9101537Equip accessory 9101538Click to activate 9101539Equip grenade 9101541Equip accessory 9101542Equip armor 9101543Equip armor 9101544Equip armor 9101545Lead Warrior beast is vulnerable to flame attacks. 9101546Equip robe 9101547Equip cloak 9101549Equip generator 9101550Equip armor 9101551Equip melee weapon 9101552Equip melee weapon 9101554Equip spear 9101555Equip melee weapon 9101556Equip weapon 9101561Equip melee weapon 9101562Equip melee weapon 9101563Equip web 9101564Equip Powerblades 9101565Notice 9101566A sign in change has occurred. 9101567Adjust brightness level of the screen.
https://w.atwiki.jp/dow2jpmodwiki/pages/113.html
9129941Auxiliary Weapon 9129942Forces enemies to fall back 9129943Grants cover bonus to those in smoke cloud 9129944Area of Effect 9129945Causes no damage 9129946Reduces ranged firepower of those in cloud 9129947Shoulder-mounted launcher which can fire a volley of smoke grenades, reducing incoming ranged damage to anything in the smoke cloud. 9129948Pure in the Eyes of the Emperor 9129949Tested by the Vicissitudes of Fate 9129950Tarnished by the Grim Future 9129951Stained by the Touch of Evil 9129952Tainted by Whispers from the Warp 9129953Befouled by Chaos 9129954Lost to the Dark Gods 9129955Charge at a targeted location, knocking over everything in the Tyrant Guard s path. 9129956Enter a frenzied state with improved movement and damage. Attacking enemies in this state also restores the Genestealers health. 9129957Increase the Wraithguard s health regeneration, but temporarily disable the unit. 9129958Click to Activate 9129959Wraithbone 9129961Fire a bolt of unholy power from the Shrine, which damages and slows enemies in the target area. 9129962Dark Bolt 9129963Click and target area 9129964Psychic Hood 9129965Force Staff 9129966Wraithbone 9129967Grants the Wraithbone ability, allowing Wraithguard to regenerate health. 9129968Aspiring Champion 9129969Add squad leader 9129970Add squad leader 9129971Aspiring Champion 9129972Greater Heretic 9129973Chaos Space Marine 9129974Havoc 9129975Raptor 9129976Aspiring Champion 9129977Berzerker 9129978Bloodletter 9129979Bloodcrusher 9129980Chaos Lord 9129981Warmaster 9129982Daemon Prince 9129983Havoc Rare Armor 9129984Psychic Scream 9129985Reduce damage output and defenses of all enemy units within the area of effect of the ability. 9129986Click to activate 9129988Reduce damage output and defenses of all enemy units within the area of effect of the ability. 9129989Bio-Plasma 9129990Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9129991Click and target area 9129994Bolter ranged weapon with underslung flamer; grants the Immolate ability. 9129995Combi-Flamer 9129996Equip grenades 9129997Plague Sword 9129998Plague Fist 9129999Equip weapon 9130000Click and target area 9130001Breath of Nurgle 9130002Release a cloud of vile fumes that heals the Plague Champion and all friendly infantry in a small area around him. 9130003Click to Activate 9130004Warp 9130005Teleport to target location. 9130006Click and target area 9130007[dev] Avatar Boss 9130010Bloodcrusher Rare Hellblade 9130011Chaos Space Marine Rare Armor 9130012Aspiring Champion Rare Armor 9130013Plague Marine Rare Armor 9130014Plague Champion Rare Armor 9130015Sorcerer Rare Armor 9130016Chaos Lord Rare Armor 9130017Havoc Epic Armor 9130018Bloodletter Rare Hellblade 9130019Chaos Dreadnought Variant 9130020Aspiring Champion Epic Armor 9130021Chaos Space Marine Epic Armor 9130023Avatar of Khaine 9130024Avatar of Khaine 9130025God of War 9130026Morality 9130027Plague Marine Epic Armor 9130028Bloodletter Head Leader 9130029Plague Champion Epic Armor 9130030Sorcerer Epic Armor 9130031Chaos Lord Epic Armor 9130032Electromagnetic Field 9130033Click and target location 9130034Psychic Fury 9130035After using a psychic power, Jonah gains a substantial bonus to all his ranged attacks. Jonah also gains access to a relic allowing direct control of the Vortex of Doom. 9130036After using a psychic power, Jonah gains a substantial bonus to all his ranged attacks. 9130037Master Healer 9130039Jonah s mastery of Fortitude doubles the impact of all his healing effects. 9130040Unshakable 9130041Jonah becomes immune to knockdown. He also gains access to a relic enhancing the Split the Earth ability. 9130042Jonah is immune to knockdown. 9130043Epistolary 9130044Attaining the rank of Epistolary, Jonah sees all his ability cool downs reduced by half. He also gains access to a relic enhancing the Empower ability. 9130045Attaining the rank of Epistolary, Jonah sees all his ability cool downs reduced by half. 9130054Requires %1ATTRIBTYPE% Level %2LEVEL% 9130055Light Ranged Infantry 9130056Ranged Walker Vehicle 9130057[dev] Grenades 9130058Vanish 9130059Render an allied target invisible to the enemy. Invisible units reveal themselves if they attack or come too close to the enemy. 9130060Render an allied target invisible to the enemy. Invisible units reveal themselves if they attack or come too close to the enemy. 9130061Click and target allied unit 9130062Shroud 9130063Render an allied target invisible to the enemy, or trap an enemy target between realities, incapacitating them but making them immune to damage. 9130064Render an allied target invisible to the enemy, or trap an enemy target between realities, incapacitating them but making them immune to damage. 9130065Click and select a target 9130069Explosive Supplies 9130070Medical Supplies 9130071[dev] Scout Supplies 9130072[dev] Artillery Resupply 9130073Fear of the Darkness 9130074Project horrifying images into the minds of enemies, forcing them to immediately fall back to a random nearby location. 9130075Project horrifying images into the minds of enemies, forcing them to immediately fall back to a random nearby location. 9130076Click and target enemy 9130077Immune to suppression 9130078Fearless 9130079Immune to suppression 9130080Fearless 9130081Fearless 9130082Immune to suppression 9130085Fearless 9130086Immune to suppression 9130087Fearless 9130088Immune to suppression 9130089Grants Ability Bio-Plasma 9130090Grants Trait Fearless 9130091Grants Trait Fearless 9130092Grants Trait Fearless 9130094Grants Trait Fearless 9130095Grants Trait Fearless 9130096Terror of the Darkness 9130097Project horrifying images into the minds of enemies, forcing them to fall back, slowing their movement, and making them suffer additional damage from attacks. 9130098Project horrifying images into the minds of enemies, forcing them to fall back, slowing their movement, and making them suffer additional damage from attacks. 9130099Click and target enemy 9130103Empower 9130104Empower all allies, eliminating their ability Energy cost and cool downs. Jonah is incapacitated for the duration of the ability. 9130105Empower all allies, eliminating their ability Energy cost and cool downs. Jonah is incapacitated for the duration of the ability. 9130106Veil of Time 9130107Accelerate the flow of time for all allies in a large radius around Jonah. Movement and attack speed are both increased, and weapon setup times are eliminated. 9130108Accelerate the flow of time for all allies in a large radius around Jonah. Movement and attack speed are both increased, and weapon setup times are eliminated. 9130109Veil of Time 9130110Accelerate the flow of time for all allies in a large radius around Jonah. Allies gain movement and attack speed and have no setup times; enemies are suppressed. 9130111Accelerate the flow of time for all allies in a large radius around Jonah. Allies gain movement and attack speed and have no setup times; enemies are suppressed. 9130112Gate of Infinity 9130113Teleport all allies in a targeted location to the Librarian s position after a brief delay. The gate vanishes if Jonah take any other action before it is fully opened. 9130114Teleport all allies in a targeted location to the Librarian s position after a brief delay. The gate vanishes if Jonah take any other action before it is fully opened. 9130115Click and target area 9130116Psychic Transfer 9130117Transfer Energy from Jonah to an allied target. The transfer ends if Jonah takes any other action. 9130118Transfer Energy from Jonah to an allied target. The transfer ends if Jonah takes any other action. 9130119Click and target allied unit 9130121Psychic Drain 9130122Transfer Energy from Jonah to an allied target, or from an enemy to Jonah. The transfer ends if Jonah takes any other action. 9130123Transfer Energy from Jonah to an allied target, or from an enemy to Jonah. The transfer ends if Jonah takes any other action. 9130124Click and target ally or enemy 9130126[dev] Rosarius Blessing 9130127[dev] Foundry Replenishment 9130128Martyr s Fervor 9130129Force Staff 9130131Enemy hits reduce Librarian s ability costs and cool-downs 9130133When paired with the Tome of Power, this force staff allows the Librarian to drawn vigor from the attacks of his enemies. 9130134[dev] Lateef has a beard 9130135Force Barrier 9130136Project an expanding psychic barrier, nullifying ranged attacks and pushing back all those caught in its path. 9130137Project an expanding psychic barrier, nullifying ranged attacks and pushing back all those caught in its path. 9130138Force Dome 9130139Erect a dome of psychic power, drastically reducing damage taken by allies within. 9130140Erect a dome of psychic power, drastically reducing damage taken by allies within. 9130141Click and target a position 9130142Force Dome 9130143Erect a dome of psychic power, reducing damage to allies within, while damaging and blinding any enemy units under the dome. 9130144Erect a dome of psychic power, reducing damage to allies within, while damaging and blinding any enemy units under the dome. 9130145Click and target a position 9130146Click and choose direction 9130147Quickening 9130148Project Jonah forward in the time stream, greatly accelerating his movements. 9130149Project the Librarian forward in the time stream, greatly accelerating his movements. 9130150Quickening 9130151Greatly accelerate Jonah s movements, knocking back enemies in his wake. 9130152Project the Librarian forward in the time stream, greatly accelerating his movements, and knocking back enemies in his wake. 9130153Might of the Ancients 9130154Imbue an allied unit with massive strength, considerably increasing melee effectiveness and movement speed. 9130155Imbue an allied unit with massive strength, considerably increasing melee effectiveness and movement speed. 9130156Click and select a target 9130157Might of the Ancients 9130158Imbue an ally with massive strength, or drive an enemy to attack its own allies. 9130159Imbue an ally with massive strength, increasing melee power and movement speed. If cast on an enemy, this drives the unit insane, compelling it to attack its own allies. 9130160Click and select a target 9130161Mycetic Spores 9130162Call down mycetic spores to spawn Raveners and reinforce other nearby Tyranids. 9130163Click and target area 9130164Level 2 Hive 9130165Chaos Sorcerer Hero 9130166Chaos Sorcerer 9130167Can Only be Replaced, Not Removed 9130168Ancient power armor marked with countless sigils of dark sorcery. 9130169Power Armor 9130170Daemonic Doppelganger 9130171Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions. 9130172Split the Earth 9130173Channel psychic power into the ground, causing a linear earthquake damaging anyone caught in its path. 9130174Channel psychic power into the ground, causing a linear earthquake damaging anyone caught in its path. 9130175Click and target direction 9130176Split the Earth 9130177Channel psychic power into the ground, causing a linear earthquake, that damages anyone caught in its path, and increases Jonah s melee damage with every kill. 9130178Channel psychic power into the ground, causing a linear earthquake, damaging anyone caught in its path. Each enemy killed in the quake increases Jonah s melee damage for the remainder of the current mission. 9130179Click and target direction 9130180+%1CORRUPTION% from wargear 9130181+%1CORRUPTION% from Commander 9130182+%1CORRUPTION% for not deploying 9130183Daemonic Doppelganger 9130184Summon a powerful Daemonic minion who takes the form of a targeted enemy. The daemon can impersonate any enemy. 9130185Multi-melta 9130186The Multi-melta is a powerful ranged anti-vehicle weapon that is more effective at shorter ranges. Also effective against heavy infantry. Reduces the Dreadnought s melee effectiveness and removes the ability to inspire nearby allies. Also removes the Emperor s Fist ability. 9130187Equip heavy ranged weapon 9130188Level 2 Teleporta Platform 9130189Ignite Soul 9130190Cause targeted infantry to burst into flames, suffering massive damage and briefly igniting the ground beneath them. 9130191Cause targeted infantry to burst into flames, suffering massive damage and briefly igniting the ground beneath them. 9130192Click and target enemy infantry 9130193Smite 9130194Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point. 9130195Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point. 9130196Click and target area 9130201Vortex of Doom 9130202Open a terrible rift into the Warp, sucking in enemies and causing massive damage. The Vortex dissipates if Jonah takes any other action. 9130203Open a terrible rift into the Warp, sucking in enemies and causing massive damage. The Vortex dissipates if Jonah takes any other action. 9130204Click and target area 9130205Grants Trait Greater Summoning 9130207Mark of Tzeentch 9130208+25 Energy (if Summoner) 9130209+25 Doppelganger Energy 9130210Tome of Hunger 9130211Grants Ability Consume 9130213Scroll of Blood 9130214Grants Ability Orb of Blood 9130215This heretical text allows the Sorcerer to cast an Orb of Blood, allowing allies to drain Health from their foes. 9130216Tome of Doom 9130217Grants Ability Doombolt 9130218Using this volume, the Sorcerer may fire deadly Doombolts upon his foes. 9130219Sigil of Greater Sorcery 9130220Grants Trait Greater Sorcery 9130221This unholy sigil grants the Greater Sorcery trait, enhancing all the Sorcerer s major abilities (Curse of Tzeentch, Doomblast, Let the Galaxy Burn, Warp, Warpfire). 9130222Greater Sorcery 9130223Warpfire now causes knockback. Doomblast deals additional damage. Curse of Tzeentch recharges Sorcerer Energy. Let the Galaxy Burn fires an additional fireball. Warp burns the ground upon arrival. 9130224Sigil of Master Sorcery 9130225Grants Trait Master Sorcery 9130226Master Sorcery 9130227Warpfire range doubled. Doomblast briefly increases unit s armor. Curse of Tzeentch heals the Sorcerer. Let the Galaxy Burn fires an additional fireball. Warp burns the ground upon departure. 9130228This unholy sigil grants the Master Sorcery trait, enhancing all the Sorcerer s major abilities (Curse of Tzeentch, Doomblast, Let the Galaxy Burn, Warp, Warpfire). 9130229Daemonic Gift of Retaliation 9130230Grants Minion Trait Reactive Strike 9130232Scroll of Vengeance 9130233Grants Ability Orb of Vengeance 9130234This scroll allows the Sorcerer to cast an Orb of Vengeance. Enemies attacking targets within the Orb will suffer damage in return. 9130235Daemonic Gift of Spite 9130236Grants Minion Trait Death Throes 9130240Scroll of Unholy Might 9130241Grants Ability Orb of Unholy Might 9130242This ancient scroll allows the Sorcerer to cast an Orb of Unholy Might, making the attacks of all nearby allies cause knock back. 9130243Daemonic Gift of Sustenance 9130245Grants Minion Trait Zealous 9130252Vestments of Power Undivided 9130253These robes make the Sorcerer himself the focus of all his power, allowing him to benefit from all effects normally meant for a Daemonic Doppelganger. 9130256Smite 9130257Fire lethal bolts of psychic lightning, damaging and stunning enemies within a small radius of the target point. 9130258Fire lethal bolts of psychic lightning, damaging and stunning enemies within a small radius of the target point. 9130259Click and target area 9130260Ignite Soul 9130261Cause targeted infantry to burst into flames, suffering massive damage and exploding in a torrent of flame if killed. 9130262Cause targeted infantry to burst into flames, suffering massive damage and exploding in a torrent of flame if killed. 9130263Click and target enemy infantry 9130264Armor of Eternal War 9130265Grants Trait Combat Master 9130267Vortex of Doom 9130268Summon a controllable Vortex of Doom, which can move across the battlefield, pulling enemies into the Warp. The Vortex dissipates if Jonah takes any other action. 9130269Summon a controllable Vortex of Doom, which can move across the battlefield, pulling enemies into the Warp. The Vortex dissipates if Jonah takes any other action. 9130270Click and target area 9130271+40% Melee and Ranged Damage 9130272Combat Master 9130273+50 Health 9130274+50 Doppelganger Health 9130275+25 Energy 9130276+25 Doppelganger Energy 9130277Click and target area 9130279Grants Trait Fearless 9130281Grants Trait Unshakable 9130283Immune to suppression 9130284Fearless 9130285Unshakable 9130286Makes the wearer immune to knockback. 9130287Robes of the Deathless 9130288Grants Trait Deathless 9130289Grants Minion Trait Deathless 9130290Deathless 9130291When suffering a blow that would normally incapacitate him, the Sorcerer instead regains full Health and Energy and deals double damage for a short period. This effect cannot recur for 30 seconds. 9130292Icon of Pain 9130293Grants Trait Aura of Power 9130294An icon to Tzeentch the Great Sorcerer, this relic guides the blows of the Sorcerer and all his nearby allies, making them cause additional damage. 9130295Aura of Power 9130296Infused with the Power of Chaos the Sorcerer increases his, and all nearby allies, damage by 30%. 9130297Icon of Change 9130298Grants Trait Chaos Aura 9130299An icon of Tzeentch the Changer of Ways, this relic wreathes the Sorcerer in a nimbus of instability. Periodic warp fissures flare about him, damaging any enemies they impact. 9130300Chaos Aura 9130301Sporadic effect deals damage to enemies. 9130302Etched with the blood of a thousand enemies, this foul armor allows the Sorcerer and his Daemonic minions to inflict additional damage. 9130303Bearing foul incantations to Tzeentch and wards against Nurgle, these foul robes allow the Sorcerer or a Daemonic servant to cheat death, returning to full health on the brink of the grave. 9130304These robes make the Sorcerer himself the focus of all his power, allowing him to benefit from all effects normally meant for a Daemonic Doppelganger. They further allow him to resist suppression and knockback. 9130305These vestments increase the Health and Energy of both the Sorcerer and his Daemonic minions. 9130306Grants Ability Warpfire 9130307Staff of Warpfire 9130308This cursed force staff allows the Sorcerer to channel deadly warp fire through the landscape, to explosive effect. 9130315Staff of Tzeentch 9130316Grants Ability Warp 9130317With this mighty force staff, the Sorcerer may rend the barriers between reality and the Warp in order to teleport himself across the battlefield. 9130318Staff of Daemonic Flame 9130319Grants Ability Let the Galaxy Burn! 9130320This unholy force staff allows the sorcerer to project bolts of empyreal flame which detonate on impact. 9130321Defeat the Chaos Champion Eliphas. 9130322Eliphas Defeated 9130323Eliphas is defiling the Blood Ravens keep. 9130328Doomblast 9130329Warpfire 9130330Trigger a line of fiery detonations, damaging all enemy infantry and vehicles. 9130331Click and choose a direction. 9130332Emit a radial blast of psychic power, knocking back and damaging all nearby enemies. 9130333Purify 9130334Restore Health to a targeted ally or damage the corrupt flesh of an enemy unit. 9130335Purge an ally of wounds to restore their Health, or sear the impure flesh of the Enemies of Man, causing damage to an enemy target. 9130336Click and target ally or enemy 9130337Curse of Tzeentch 9130338Place a curse on an enemy, damaging that unit over time and preventing health regeneration. The unit will explode if it perishes while under the effects of the curse. 9130339Click and target enemy 9130340Warp 9130341Teleport to target location. 9130342Teleport to target location. 9130343Click and target area 9130344Diadem of the Untouched 9130345Psychic Hood 9130347Creates a passive barrier around Jonah 9130351When paired with the Tome of Barriers, this mighty hood creates a passive Force Barrier around the Librarian, knocking back any enemies who get close to him. 9130352Knocks back enemies who get close 9130353Let the Galaxy Burn! 9130354Loose an orb of empyreal flame at a target. Orbs detonate on impact and leaving smoldering residue that can continue to damage enemies. 9130358Coruscating Flame 9130359Drape an ally in a shield of unholy fire, reducing incoming damage and burning all those around them. 9130360Click and target allied unit 9130361Warpfire 9130362Trigger a line of fiery detonations, damaging all nearby enemies. 9130363Click and choose direction 9130364Subjugate 9130365Gain temporary control of an enemy unit. If Jonah takes any other action, he will lose control of the unit. 9130366Click and target enemy 9130367Chains of Torment 9130368Summon a mass of sorcerous chains that snare all nearby enemy infantry, slowing them so long as the central mass is not destroyed. 9130369Click and target area 9130370Blood Sacrifice 9130371Sacrifice a targeted unit to summon a squad of frenzied Bloodletters. These daemons will attack all targets nearby. 9130372Sacrifice a targeted unit to summon a squad of frenzied Bloodletters. These daemons will attack all targets nearby. 9130373Click and target ally or enemy 9130374Unholy Vigor 9130375Global Ability Unlock - Invoke the powers of the Warp to restore all units to full Energy. Each use adds corruption to all deployed squads. 9130376Global Ability Unlocked - Invoke the powers of the Warp to restore all units to full Energy. Each use adds corruption to all deployed squads. 9130377Will to Power 9130378Reduces the energy cost of the unit s abilities and the cool down on corrupt abilities. The unit s other abilities take slightly longer to cool down, however. 9130379Reduces the energy cost of the unit s abilities and the cool down on corrupt abilities. The unit s other abilities take slightly longer to cool down, however. 9130380Unholy Vigor 9130381Restore all units to full Energy. Each use adds corruption to all deployed squads. 9130382Invoke the powers of the Warp to restore all units to full Energy. Each use adds corruption to all deployed squads. 9130383Corrupts All Squads 9130384Dark Whispers 9130385Jonah regains Health and Energy every time he kills an enemy, although is slightly more vulnerable to damage himself. He may now use the forbidden Tome of Subjugation. 9130386Jonah regains Health and Energy every time he kills an enemy, although is slightly more vulnerable to damage himself. He also gains access to the forbidden Tome of Subjugation. 9130387Destroy the Chains of Torment to free trapped squads 9130388Selenon Assault 9130389Use Predator tanks to pierce Black Legion defenses. 9130390Rendez-vous with Gabriel Angelos. 9130391+%1CORRUPTION% Corruption 9130392+%1REDEMPTION% Redemption 9130393Slow ranged vehicle. Effective against infantry, vehicles and buildings. Can be upgraded with reinforced plating. 9130394Looted Tank 9130395Assault vehicle 9130396Looted Tank 9130397Vehicle 9130398Requires Corruption of 3 or less 9130402Summon a mass of sorcerous chains that snare all nearby enemy infantry, slowing them so long as the central mass is not destroyed. 9130403Destroy the Chaos Base. 9130404Assist Captain Angelos in the destruction of the Chaos base. 9130405Orb of Blood 9130406Project an orb of unholy power. Allies within the orb regain health whenever they attack, healing for 50% of the damage they cause. 9130407Click to activate 9130408Use Focused Blast to quickly destroy targets. 9130409Doombolt 9130410Fire lethal psychic bolts at the targeted area. 9130411Click and target position 9130412Use Rapid Fire to disrupt and destroy infantry. 9130413Drape an ally in a shield of unholy fire, reducing incoming damage and burning all those around them. The shielded unit suffers modest damage when the power is cast. 9130414Gain temporary control of an enemy unit. If Jonah takes any other action, he will lose control of the unit. 9130415Trigger a line of fiery detonations, damaging all nearby enemies. 9130416Scarification 9130417Consume some of Jonah s own Health in order to replenish his Energy. 9130418Consume some of Jonah s own Health in order to replenish his Energy. 9130419Consume 9130420Destroy a Daemonic Doppelganger in order to restore the Sorcerer s health. 9130422Epic L21 Corrupt Cape 9130423Cape 9130424Can only be used with Two-handed Hammers 9130425"…hate shall be our weapon. Immortality shall be our reward." 9130426+2 to Stamina Combat Discipline 9130427Lascannon 9130428Add extra anti-vehicle damage, less effective against infantry. 9130429Equip anti-vehicle weapon 9130430Force Weapon 9130432+%1CORRUPTION% from Legis Uprising expiring 9130433+%1CORRUPTION% from Relics of Space expiring 9130434+%1CORRUPTION% from The Bloody Hand expiring 9130435+%1CORRUPTION% from Capital Defense expiring 9130437Kill the Weak! 9130438Click to Activate 9130439Strike out at all nearby enemies, draining their life to restore the Chaos Lord s Health. 9130444Orb of Unholy Might 9130445Orb of Vengeance 9130446Project an orb of unholy power. All allies within the orb knock down targets with all standard attacks. 9130447Project an orb of unholy power. All allies within the orb knock down targets with all standard attacks. 9130448Project an orb of unholy power. Enemies attacking any of your allies within the orb suffer 150% of the damage they inflict upon their target. 9130449Project an orb of unholy power. Enemies attacking any of your allies within the orb suffer 150% of the damage they inflict upon their target. 9130450Enhanced synaptic link causing the death of a minion creature to briefly render the Hive Tyrant invulnerable. 9130451Raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health. 9130475Destroying the Blood Ravens monument will corrupt deployed squads. 9130479Chaos Space Marine 9130480Chaos Space Marine 9130481Chaos Space Marine 9130482Chaos Space Marine 9130483Plague Marine 9130484Chaos Space Marines 9130485Chaos Heavy Infantry 9130486Chaos Space Marines 9130487Chaos Heavy Infantry 9130488Chaos Space Marines 9130489Chaos Heavy Infantry 9130490Building 9130491Building 9130492Building 9130500Chaos Space Marines 9130501Chaos Heavy Infantry 9130502Chaos Space Marines 9130503Chaos Heavy Infantry 9130504Chaos Space Marines 9130505Chaos Heavy Infantry 9130506Chaos Space Marines 9130507Chaos Heavy Infantry 9130508In the name of the Emperor! 9130509Scout Squad 9130510Scout Squad 9130511Space Marine Light Infantry 9130512High-Powered Shot 9130513Fire a high-powered anti-infantry round with very long range. 9130514Fire a high-powered anti-infantry round with very long range. 9130515Click and select a target 9130516Doom Howler 9130517Terminator Assault Cannon 9130518Blood Rage 9130519Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit (friend or foe) with increased strength and speed. 9130520Click to Activate 9130521"What do we know about Keep Selenon?" 9130522Dreadnought Plating of Swiftness 9130523Dreadnought Armor 9130524Artificer Plating featuring a unique adamantium/ceramite composition that substantially reduces its weight, allowing for greater speed on the battlefield. 9130525Myrmidon Plate 9130526Dreadnought Armor 9130527Inspired by the regenerative capabilities of the Tyranid xenos, the Techmarines of the Brazen Claws chapter set about crafting dreadnought plating which could recover from the most grievous assaults. 9130528Vault of Deep Night 9130529Dreadnought Armor 9130530The existence of a venerated dreadnought is at best a shadow of life. Autolochus of the Iron Snakes survived seven hundred years in this blessed tomb, often alone and silent for decades at a time. Upon waking for his final combat duties, Autolochus pronounced, "I have seen enough of the deep night. Let us venture into the light of His protection." 9130531Place a curse on an enemy, damaging that unit over time and preventing health regeneration. The unit will explode if it perishes while under the effects of the curse. 9130532Armor of Calderis 9130533Power Armor 9130534Defender of His Will 9130535Power Armor 9130536Suffering s Den 9130537Power Armor 9130538Undying Armor of Grayan 9130539Power Armor 9130540Storm of Blades 9130541Lightning Claw 9130542Resilient Lightning Claw 9130543Lightning Claw 9130544Emit a radial blast of psychic power, knocking back and damaging all nearby enemies. 9130545Destroy a Daemonic Doppelganger in order to restore the Sorcerer s health. 9130546Sword of Absolution 9130547Chainsword 9130548Blade of Pride 9130549Chainsword 9130550Masticator 9130551Chainsword 9130552Chainsword of Might 9130553Chainsword 9130555Modified MK XI-c ‘Hell’s Teeth’ chainsword featuring heavy weights in the blade guard and counterwieghts in the hilt. This allows the sword to hit with the power of a mace or hammer while remaining as nimble as a sword. 9130556Axe of the Fearless Crusader 9130557Power Axe 9130559Artificer power axe with an energy field specially attuned to the tolerances of the MK VI Heresy pattern model that remains the base of most Chaos Space Marine power armor. 9130562Power Fist of Wrath 9130563Power Fist 9130566Mephitic Perdition of Flies 9130567Power Fist 9130568Power Sword of Restoration 9130569Power Sword 9130570Angel s Fall 9130571Power Sword 9130572Blade of Typhon 9130573Power Sword 9130574Redzak s Venom 9130575Power Sword 9130576Unchecked Fury 9130577Lightning Claw 9130578Talons of the Beast 9130579Lightning Claw 9130580Bane of Loyalty 9130581Lightning Claw 9130582Talons Militant 9130583Lightning Claw 9130584Paralyzing Lightning Claw 9130585Lightning Claw 9130586Forgebreaker 9130587Thunder Hammer 9130593Hammer of the Swift 9130594Thunder Hammer 9130597Hammer of Vigor 9130598Thunder Hammer 9130599Hammer of the Worthy 9130600Thunder Hammer 9130601Dread Maul of Skarbrand 9130602Thunder Hammer 9130603Thunder Hammer and Shield of Iron 9130604Thunder Hammer and Storm Shield 9130605The artificer storm shield in this weapon set features an enhanced power field generator, creating a force field large enough to deflect ranged attacks. 9130614Hammer of Kiwon 9130615Thunder Hammer and Storm Shield 9130616This thunder hammer and storm shield were released from the chapter armories for the first time in millennia just before the Blood Ravens crusade against Tau forces in the Kiwon Reach. No record survives as to why it was sealed away to begin with. 9130617Hammer of Wrath and Shield of Iron 9130618Thunder Hammer and Storm Shield 9130619With enhanced field generators in both the thunder hammer and storm shield, this weapon pair grants resistance to ranged attacks and the ability to strike with fearful power. 9130620The Shield and Thunder of Lyonis 9130621Thunder Hammer and Storm Shield 9130622Veteran Lyonis held the Sirohi Pass alone against hordes of Tyranids, allowing dozens of Space Marines and thousands of civilians to escape. These weapons were recovered from the pass after orbital cleansing. 9130623Treason Unforgiveable 9130624Thunder Hammer and Storm Shield 9130625Veteran Paternus of the Imperial Fists carried these mighty implements in battle against a cult of Tzeentch on Cartagene Tertius. The sorcerer at the heart of the cult subjugated Paternus and sent the Space Marine against his brothers. When Paternus eventually regained his sanity, his weapons were soaked in the blood of his chapter brothers. 9130626Chance to add corruption with every kill 9130627Can add Corruption with every kill 9130628Manus Maledictus 9130629Thunder Hammer and Storm Shield 9130630No sane Space Marine would carry these foul tools into battle. In centuries of bloodshed, only madmen and thralls of Chaos have dared to wield this hammer and shield. Rumors persist that a Living Saint fell to one such warrior in the Siege of Tao-Ming. 9130633Aegis of Obliteration 9130634Terminator Armor 9130635Blessed Cage 9130636The Blighted Bolter 9130637Bolter 9130638Greatly Increased Damage in Melee 9130639+1 to Strength Combat Discipline 9130640Reduced Range 9130642Recovered from the fighting near the capital city of Kronus, and bearing the seal of that planet, this Bolter was found amongst the carnage wrought as the Imperial Guard defied the Emperor’s finest Space Marines and were put to death. Many prayers of sanctity and rituals of absolution have purified this mighty weapon, but those who fought against their own kind are loathe to recall that black day. 9130643The Blighted Bolter 9130644Bolter 9130645Greatly Increased Damage in Melee 9130646+2 to Strength Combat Discipline 9130649Unknown powers lurk within this bolter, causing caution. But the secrets offer still more power to those who would explore it. In the current crisis, can you afford not to make use of the tools at hand? 9130650Artillery Strike 9130651Call down a barrage from Imperial Guard artillery positions. 9130652Call down a barrage from Imperial Guard artillery positions. 9130653Click and target 9130654The Blighted Bolter 9130655Bolter 9130656Greatly Increased Damage in Melee 9130657+1 to Strength Combat Discipline 9130660The Librarians and techpriests say this is simply a fine example of the Godwyn-pattern boltgun, but you know there is more to this weapon. With it equipped you are stronger and better able to destroy the enemies of the chapter. More secrets await if you have the courage to seek them out. 9130661The Blighted Bolter 9130662Bolter 9130663Greatly Increased Damage in Melee 9130664+2 to Strength Combat Discipline 9130667The only path to victory lies in the use of powerful relics such as this. Let others call this item blighted -- you will use them without hesitation. In fact, it is a struggle even to put it down, for you know it holds still more secrets. 9130668The Blighted Bolter 9130669Bolter 9130670Greatly Increased Damage in Melee 9130671+3 to Strength Combat Discipline 9130674See what mighty Tarkus has accomplished. Watch his enemies fall in hails of warpfire spat out by his mighty bolter. 9130675Make a Heretic explode with chaos energy, dealing damage and suppressing any nearby enemies. 9130676Click to activate 9130677Vehicle 9130678Aurelia Update 9130679Judgment of Carrion Update 9130680Chaos Sorcerer 9130681Chaos Sorcerer 9130682Chaos Sorcerer 9130683Carapace 9130684Crusader Boltgun 9130685Bolter 9130687Relic boltgun engraved with markings of purity and condemnations for those seduced by Chaos. 9130688The farseer can see stuff from far away. The farseer can see stuff from far away. 9130689The mekboy is a boy, and also a mek. The mekboy is a boy, and also a mek. 9130690The captain is a space marine that likes boats. The captain is a space marine that likes team sports. 9130691The hive tyrant is a tyrant that gets hives due to an allergy to peanuts. 9130692The chaos sorcerer is a magical guy that likes chaos. 9130693%1CORRUPTION%/%2TOTALCORRUPTION% Corruption 9130694%1CORRUPTION% points until next unlock 9130695Pitiless Boltgun 9130696Bolter 9130698Modified bolter firing a mixed ammunition load. Vengeance rounds among the standard bolt occasionally deliver additional killing power. 9130699Plaguespitter 9130700Bolter 9130702Cachexis of the Death Guard is said to have wielded this abhorrent bolter before his defeat at the Battle of Ulthman. Despite cleansings at the hands of several techpriests, it still bears his foul taint. 9130703Agony’s Harbinger 9130704Bolter 9130706This deadly bolter fires custom bolts laced with a paralytic toxin. The Vindicare assassin Ronelis abandoned his deadly Exitus Rifle in favor of this dark weapon. 9130707Relentless Will of the Emperor 9130708Bolter 9130710Chapter lore has it that this venerated boltgun was once used by the Adeptus Custodes, the personal guards of the Emperor on Terra. 9130711Marksman Boltgun 9130712Bolter 9130714Fitted with a master-crafted targeting sight, this boltgun has unparalleled accuracy. 9130715Angel s Deathdealer 9130716Bolter 9130718This boltgun bears the following inscription "Let all the fear and madness He has stripped from His Angels of Death be delivered onto the hated targets of this holy weapon." 9130719End of Innocence 9130722Combat Shotgun 9130725Once used to purge an outbreak of Chaos mutation among the young of a Calderis settlement, this weapon now carries the pollution of the dark power its wielder s sought to destroy. 9130726Heresy s Reach 9130729Combat Shotgun 9130732This master-crafted shotgun was lost during a doomed mission aboard the foul and twisted space hulk, Heresy s End. How the weapon reappeared is unknown, but it carries the foul resonance of the Warp. 9130733Soul Hammer 9130734Combat Shotgun 9130735Gift of Anupharis 9130736Combat Shotgun 9130737Ixil s Hammer 9130738Combat Shotgun 9130739Pitiless Assault Cannon 9130742Dreadnought Assault Cannon 9130743Armorers load this mighty assault cannon with specially blessed ammunition coils in which every tenth round is a high-explosive shaped charge. 9130744Unending Torrent of Fury 9130747Dreadnought Assault Cannon 9130748Sanctified by Techmarines of the Imperial Fists, this mighty weapon is even more withering than other assault cannons. It has reduced countless Orks, Tyranids and other xenos to bloody mist during centuries of campaigning. 9130749Crusader Assault Cannon 9130752Dreadnought Assault Cannon 9130753With rounds calibrated to do maximum damage to the holy armors of the Adeptus Astartes, this cannon finds its righteous calling in fighting the Traitor Legions. 9130754Optically Enhanced Assault Cannon 9130757Dreadnought Assault Cannon 9130758Fitted with master-crafted optics, this assault cannon extends the Dreadnought s effective sight range -- and hence gives its enemies nowhere to hide. 9130759Military Structure 9130760Right-click to occupy. 9130761Cannon of Zeal 9130764Dreadnought Assault Cannon 9130765Included in the workings of this artificer cannon is a compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought. 9130766Abomination 9130767Lascannon 9130768The Techpriests of Mars have no higher prohibition than that against thinking machines. This ancient Lascannon is reputed to have been salvaged from such an abominable creation, and its very presence is said to be anathema to true machine spirits. 9130769Screaming Wrath 9130770Lascannon 9130771Named for the unsettling hiss that precedes each shot, this massive weapon is rumored to have slain a venerated dreadnought of the Ultramarines. 9130772Nimble Lascannon 9130773Lascannon 9130774Astartes MK VIIb lascannon fitted with gyrostabilizers to allow quicker deployment and recovery. 9130775Cleansing Light of Dawn 9130776Lascannon 9130778Rage of Eres 9130779Melta Gun 9130780Cut off from his unit at the height of the Dark Crusade, Blood Ravens Sergeant Rousotte wandered the Eres Badlands of Kronus for weeks, his seething anger propelling him ever onward. At length, his rancor drew the attention of the foul daemon slumbering in the wastes. When he emerged from the wastes, he seemed cold and emotionless, but the melta gun he bore seethed with inhuman rage. 9130781The Maddening Pyre 9130782Melta Gun 9130783The dark energy trapped within this melta weapon is said to radiate into the wielder and his allies, slowly driving them mad. 9130784Shielding Melta Gun 9130785Melta Gun 9130786Artificer melta gun with unique heat venting system. This raises ambient temperature to very high levels reducing the effectiveness of close combat attacks against the wielder. 9130787Flamer of the Salamander 9130790Flamer 9130796Swift Flamer 9130799Flamer 9130804Master-Crafted MK XI flamer featuring built-in stabilizers and lower overall weight, allowing for quicker battlefield movement. 9130805Mighty Heavy Bolter 9130806Heavy Bolter 9130808Astartes MK IVe heavy bolter loaded with bolt rounds modified to occaisionally detonate ahead of the target, creating a localized detonation capable of sweeping infantry off their feet. 9130809Optically Enhanced Missile Launcher 9130810Missile Launcher 9130812Soundstrike pattern missile launcher fitted with master-crafted optics allowing the wielder to extend his sight almost to the weapon s full effective range. 9130817Adjuration of Blood 9130818Missile Launcher 9130820The Devastator looked out at the battalion of Leman Russ battle tanks approaching inexorably across the fields of the Barfield Plantation, north of Victory Bay. He knew the Emperor wouldn’t save him, but there was another god who might still hear his prayer. 9130821Unyielding Lance of Judgment 9130822Missile Launcher 9130823During his service with the Deathwatch, Brother Barnabus used this missile launcher to great effect against the xenos vehicles of the Tau Empire. Inquisitor Gorman encouraged his charge s ruthless precision, employing Barnabus as he might a sniper, to assassinate the Tau commanders in their battlesuits. 9130824Temporal Displacement 9130825Teleport inside the physical space of most enemy infantry unit, killing them instantly. 9130826Teleport inside the physical space of most enemy infantry unit, killing them instantly. 9130827Click and select a target 9130828Seismic Roar 9130829Emit a roar which stuns nearby enemies. 9130830Emit a roar which stuns nearby enemies. 9130831The Horror 9130832Force the targeted enemy squad to fall back in terror. 9130833Force the targeted enemy squad to fall back in terror. 9130834Call Genestealer 9130835Call Genestealer minion creatures whose Rending Claws reduce the effectiveness of enemy armor. 9130836Call Genestealer minion creatures whose Rending Claws reduce the effectiveness of enemy armor. 9130837Genestealer 9130838An elite melee unit. Adrenal Rush ability grants increased speed, lifesteal and increased damage. 9130839Genestealer 9130840Genestealer Brood 9130841Elite melee infantry 9130842Dreadnought Multi-Melta 9130843Searing Multi-Melta 9130844Wrathful Multi-Melta 9130845Dreadnought Multi-Melta 9130846Self-Repairing Multi-Melta 9130847Dreadnought Multi-Melta 9130848Solar Immolator 9130849Dreadnought Multi-Melta 9130850Searing Rebuke 9130851Dreadnought Multi-Melta 9130852Beacon of Truth 9130853Dreadnought Multi-Melta 9130854Genestealer Nest 9130855Grants Ability Call Genestealer 9130856Allows the Hive Tyrant to call Genestealer minion creatures. Genestealers wield Rending Claws that reduce enemy armor. 9130857Optically Enhanced Plasma Cannon 9130858Plasma Cannon 9130859MK XIIIa Magnacore plasma cannon with master-crafter optics. Grants the user extended sight range, making this deadly weapon even more fearful to the enemies of man. 9130860Grants Ability Seismic Roar 9130861Biomorph allowing the Hive Tyrant to emit a roar which stuns nearby enemies. 9130862Blinding Plasma Cannon 9130863Plasma Cannon 9130864MK XIIIa Magnacore plasma cannon with modified chamber designed to enhance the disorienting light flash emitted on impact by its plasma charges. 9130865Seismic Roar 9130866The Horror 9130867Black Sun of Medrengard 9130868Plasma Cannon 9130869The Daemon World of Medrengard, home to the Iron Warriors Traitor Legion, is said to orbit a black sun. This plasma cannon incorporates a power core retrieved from the legion s dungeons and somehow burns with the foul light of that star. 9130870Grants Ability The Horror 9130871Psychic power allowing the Hive Tyrant to force enemies to fall back. 9130872Searing Plasma Gun 9130873Plasma Gun 9130875Artificer plasma gun firing plasma pulses with increased stability, making them linger on targets, causing additional damage. 9130876Daemonfury 9130877Plasma Gun 9130879The radical Inquisitor Restrepo bound a foul daemon of jealousy within this weapon. Spiteful toward his fellow fiends, the bound entity makes this weapon highly effective against daemons. 9130880Jupiter Thunder 9130881Plasma Gun 9130882This legendary plasma weapon has traveled the galaxy in the hands of Inquisition s alien-hunting Deathwatch. Its last recorded use was during the fall of the Andreas system to the Greenskin. 9130883 9130884Blinding Plasma Gun 9130885Plasma Gun 9130887M35-d Magnacore master-crafted plasma gun with modified chamber designed to enhance the disorienting light flash emitted on impact by its plasma bolts. 9130888Pitiless Storm Bolter 9130889Storm Bolter 9130890Modified Terminatus pattern storm bolter firing a mixed ammunition load, including vengeance and kraken bolts. 9130891Rending Storm Bolter 9130892Storm Bolter 9130893Storm bolter firing a mixed ammunition load including armor-destroying vengeance rounds. 9130894Fearsome Storm Bolter 9130895Storm Bolter 9130896Firing artificer bolts emitting disorienting sound waves in flight, this weapon drives enemies to cover with the efficiency of the much larger heavy bolter. 9130897Gift of the Night Lord 9130898Combi-Flamer 9130899Taken from a champion of the Night Lords Traitor Legion, this foul combi-flamer is a stain on whoever would dare wield it. 9130900Cannon of Restoration 9130901Terminator Assault Cannon 9130902Khorne s Whisper 9130903Terminator Assault Cannon 9130904Save and Exit to Menu 9130905Are you sure you wish to save your game and exit to the Main Menu? Selecting your campaign will reload your progress. 9130908Cestus of Terror 9130909Terminator Power Fist 9130910Persephone s Liberation 9130911Terminator Power Fist 9130912Blinding Grenade Launcher 9130915Grenade Launcher 9130918Grenade laucher with mixed ammunition load, firing blind grenades along side standard fragmentation grenades. 9130919Swift Grenade Launcher 9130922Grenade Launcher 9130925Modified Astartes pattern grenade launcher with redesigned grip and harness allowing for easier movement on the battlefield. 9130926Dominion of the Weak 9130929Grenade Launcher 9130932A traitor Guardsman wielded this weapon against Blood Ravens forces on Tartarus. Slain in the Sorcerer Sindri s dark ritual, the trooper dropped this weapon into a coagulating reservoir of blood, where it absorbed a tiny fragment of the ritual s power. 9130933Crippling Grenade Launcher 9130936Grenade Launcher 9130939Grenade launcher equipped with master-crafted ammunition. These enhanced grenades shower targets with barbed and jagged shrapnel, often crippling survivors. 9130940Inferno Launcher 9130941Removes the ability, with Weapon Utility Training upgrade on Cyrus 9130942Removes the ability, with Weapon Utility Training upgrade on Cyrus 9130943Grenade Launcher 9130945Takes the first 4 slot items away 9130946Modified to fire incendiary grenades, this launcher was employed during the purgation of Jefferson Hamlet, which was later revealed to have been sparked by false accusations. This weapon bears the stains of the innocents it condemned. 9130947Heavy Bolter of Resilience 9130948Heavy Bolter 9130950Astartes MK IVc heavy bolter featuring a master-crafted stabilizer assembly that makes the wielder highly resistant to being knocked back. 9130951Heavy Bolter of Vigor 9130952Heavy Bolter 9130954Astartes MK Iva heavy bolter addorned with prayers of vigor and resilience. 9130955Bark of Karanak 9130956Heavy Bolter 9130958This weapon seems a fine example of its mark, but was actually forged by the mad artificer Balascu in honor of the three-headed hound of Khorne. 9130959Rapid-Fire Grenade Launcher 9130962Grenade Launcher 9130965Artificer grenade launcher with enhanced loading mechanisms allows for a faster rate of fire . 9130966Superior Grenade Launcher 9130969Grenade Launcher 9130972Astartes Pattern. Lobbing miniaturized fragmentation grenades over intervening obstacles, the grenade launcher is effective at disrupting massed infantry. It may also fire a payload of blind grenades, stunning enemy forces. 9130976Detonating Heavy Flamer 9130977Heavy Flamer 9130978Master-crafted flamer equipped with a secondary chemical reservoir that adds an explosive component to the promethium mixture. 9130993Click to upgrade 9130996Click to upgrade 9130997!9130997 9130998Corruption Status 9130999The Unturned Blow 9131000Redemption Seal 9131001"For each of my failings, shall I bear a scar in my flesh." 9131005Receive extra damage in melee 9131006Offsets an additional 1 point of Corruption when equipped 9131007Oath of the Crucible 9131008Receive extra damage when hit with ranged weapons 9131009Purification Through Pain 9131010Offsets an additional 2 points of Corruption when equipped 9131011Receive extra damage when hit with ranged weapons 9131012More susceptible to knockback 9131013Fate of Traitors 9131014Heavy Flamer 9131015Veteran Damonis of the Blood Ravens First Company wielded this heavy flamer during the Kronus Crusade. He used it without hesitation on the turncoat Guardsmen of Victory Bay and the Chaos Heretic of the Deimos Peninsula. 9131017+%1CORRUPTION% Corruption 9131018+%1REDEMPTION% Redemption 9131019Pilgrim s Pledge 9131020Offsets an additional 1 point of Corruption when equipped 9131021Receive extra damage when hit with ranged weapons 9131022Oath of Uncompromised Victory 9131023Offsets an additional 1 point of Corruption when equipped 9131024Receive extra damage when hit with ranged weapons 9131025Heart of the Just 9131026"Death in service to the Emperor is its own reward; life in failure to Him is its own condemnation." 9131027Receive extra damage when hit with ranged weapons 9131028Shrine to Khorne 9131030Shrine to Khorne 9131031Building 9131032Click and target area 9131033Shrine to Nurgle 9131035Shrine to Nurgle 9131036Building 9131037Click and target area 9131038Shrine to Tzeentch 9131040Shrine to Tzeentch 9131041Building 9131042Click and target area 9131043Brennen s Testimony 9131044Offsets an additional 2 points of Corruption when equipped 9131045Receive extra damage when hit with ranged weapons 9131046More susceptible to knockback 9131047Laraman s Atonement 9131048Offsets an additional 2 points of Corruption when equipped 9131049Receive extra damage when hit with ranged weapons 9131050More susceptible to knockback 9131051Oath to the Artificers 9131052Offsets an additional 2 points of Corruption when equipped 9131053Receive extra damage when hit with ranged weapons 9131054More susceptible to knockback 9131055Faith of the Initiate 9131056Offsets an additional 2 points of Corruption when equipped 9131057Receive extra damage when hit with ranged weapons 9131058More susceptible to knockback 9131059Oath of Ceaseless Fury 9131060"Hate the Xenos. Hate the Mutant." 9131061Receive extra damage when hit with ranged weapons 9131062Level 2 Chaos Temple 9131063Bloodletter 9131065Bloodletter 9131067Bloodletter 9131069Bloodletters 9131070Daemons of Khorne 9131071Bloodletters 9131072Daemons of Khorne 9131073Optically Enhanced Sniper Rifle 9131076Sniper Rifle 9131079Sniper rifle with master-crafted sights allowing for effective use at greater range. 9131080Fearsome Sniper Rifle 9131083Sniper Rifle 9131086Field-modified to reduce sound dampening, this rifle fires with a highly audible crack, enhancing the fear it causes in the enemy. 9131087Fleshtearer Rifle 9131090Sniper Rifle 9131093Firing barbed rounds, this rifle can cause additional trauma and prolonged bleeding in some targets. 9131094Marhal s End 9131095Grants the ability, with Weapon Utility Training upgrade on Cyrus 9131096Removes the ability, with Weapon Utility Training upgrade on Cyrus 9131097Sniper Rifle 9131099Takes the first 4 slot items away 9131100A treacherous Scout used this weapon to assassinate his superior, Sergeant Marhal, during the Internment Crusade. 9131101Alpha Rifle 9131102Grants the ability, with Weapon Utility Training upgrade on Cyrus 9131103Removes the ability, with Weapon Utility Training upgrade on Cyrus 9131104Sniper Rifle 9131106Takes the first 4 slot items away 9131107The snipers of the Alpha Legion took a heavy toll on the Blood Ravens in the crucible of Tartarus. This rifle claimed the lives of dozens of battle brothers before the campaign was over. Taken as a trophy, Chaplain Mikelus ordered the weapon sealed in the vaults. How it came to be released is as yet unknown. 9131108Rifle of Might 9131111Sniper Rifle 9131114Artificer sniper rifle loaded with modified boltgun ammunition. Mass-reactive explosive tips recalibrated to knock over infantry it doesn t kill outright. 9131115Brigandine of Conquest 9131116Scout Armor 9131117Optically Enhanced Lascannon 9131118Lascannon 9131119Astartes MK VIIb lascannon fitted with master-crafted optics allowing the wielder to extend his sight almost to the weapon s full effective range. 9131120Sending this to the Librarium may produce unexpected results 9131121You saw what happened last time…are you sure you want to go through with this? 9131122Here we go again… 9131123This far, and no further. 9131124The Blighted Power Armor 9131125Power Armor 9131126+1 to all Combat Disciplines 9131127Has a Negative Armor Rating 9131128After the exterminatus of Cyrene, a piece of the planet’s crust was forged into the shoulder plate of a suit of power armor. Intended as a reminder that no place is safe and eternal vigilance is needed, Blood Ravens instead view wearing this suit as a necessary penance. 9131129The Blighted Power Armor 9131130Power Armor 9131131+1 to all Combat Disciplines 9131132Not all secrets have been revealed… 9131133The Librarians and techpriests have studied and reforged this armor, restoring its protective capabilities and removing the Cyrenian shoulder plate. Wearing it convinces you that there is yet further power to uncover in this armor. 9131134The Blighted Power Armor 9131135Power Armor 9131136+2 to all Combat Disciplines 9131137There is more to learn… 9131138A vast and grave power awaits within this armor, which it is now clear was forged almost entirely from metals and ceramics taken from scorched Cyrene. Some warn this power may be of a foul nature, but you hear its call and know that with it, you can defeat all your enemies. 9131139The Blighted Power Armor 9131140Power Armor 9131141+2 to all Combat Disciplines 9131142Knowledge is power… 9131143In these dark hours, you must embrace the tools of victory. The full extent of this armor s power remains untapped. In the silence of meditation you can hear it calling to you. It promises you victory. 9131144The Blighted Power Armor 9131145Power Armor 9131146+3 to all Combat Disciplines 9131147Careful what you wish for… 9131148You stand wreathed in the daemonic power of this mighty armor, made more than you were by its presence. Your enemies shall know destruction at your hands. 9131149Donating this item causes +1 Corruption to all squads. 9131150Donating this item causes +2 Corruption to all squads. 9131151Calderis is an arid world known for its hardy warriors. A key recruiting world for the Blood Ravens, the chapter has maintained a large presence here since the end of the Tyranid invasion. 9131152Deep in the dune sea of Calderis s great desert, great ruins peek from beneath the sands. Tyranid infestation was especially pronounced in this region, which still features the dried husks of alien hives. 9131153Firebase Argus 9131154The badlands east of the planetary capital serve as the Blood Ravens main staging ground on Calderis. This area still bears scars from the Ork assaults which preceded the Tyranid invasion. 9131155Typhon was the first Aurelian planet to become infested with Tyranids, and it was here that the Blood Ravens defeated the hive fleet. Feral xenos and other horrors still stalk the jungles. 9131156Astronomic Array 9131157This ancient device dates from the earliest settlement of Typhon and scanned the entire sector with unparalleled precision. Its status since the Tyranid invasion is unknown. 9131158The Tyranid Graveyard 9131159Site of the Blood Ravens heroic defeat of the Tyranid hive fleet, this valley remains littered with the rotting remains of the xenos. Imperial shrines celebrating the victory now mark key areas. 9131160The capital world of Sub-Sector Aurelia, Meridian has yet to fully recover from the Tyranid invasion. Power outages, water shortage and other hardships are routine thanks to the damage done during the invasion. 9131161The plazas and gardens leading to the sector governor s palace remain fortified and battle-scarred. Governor Elena Derosa has refused to prioritize their repair over other areas. 9131162This ancient and massive Manufactorium complex is the industrial heart of Planet Meridian. It has yet to recover from sabotage and attacks suffered during the Tyranid invasion. 9131163Ravener Tunnel 9131164Building 9131165Tyranid Tunnel that allows infantry to travel through. 9131166Inspiring Shout 9131167Inspiring Shout 9131168Unleash an inspiring shout which restores some Energy to nearby allies. 9131169Unleash an inspiring shout which restores some Energy to nearby allies. 9131172Chaos Predator 9131173Throw a grenade that temporarily disables vehicles caught in the blast. Detonates after a brief countdown. 9131174Replenish the Energy of all nearby squads by reciting the Chapter Litanies. 9131175Chaos Predator 9131176Chaos Heavy Tank 9131177A strong melee unit capable of teleportation through the warp. 9131178Bloodletters 9131179Bloodletters 9131180Infantry 9131181Fast Attack Melee Infantry 9131182Bloodletter (Temporary Shrine) 9131183Join Gabriel to assault the Chaos base. 9131187Click to activate 9131191Ancient Defender 9131192Shut down locomotion systems to repair Dreadnought. Weapons remain active and nearby allies gain a cover bonus. 9131193Shut down locomotion systems to repair the Dreadnought. While in this state, the Dreadnought can fire his weapons, but not move, and also grants a cover bonus to all nearby squads. 9131194Toggle On/Off 9131197Ancient Defender 9131201Click and target area 9131207Click and target area 9131211Click to activate 9131212Click to activate 9131213Kill enemy Havocs before they suppress your squads. 9131214Frag Volley 9131215Ability Removed Summon Doppelganger 9131216Unholy Fury 9131217Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 9131218Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 9131221Armor of Might Undivided 9131222Robes of Unholy Fortitude 9131226Click and target area 9131233Click and target area 9131237To Victory! 9131238Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9131239Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9131240Click and target destination 9131244To Victory! 9131245Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9131246Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9131247Click and target destination 9131251To Victory!
https://w.atwiki.jp/fabunofficialacademy/pages/49.html
Assasin概要 Arakni, Huntsman [Assasin] Uzuri, Switchblade [Assasin] Arakni, Solitary Confinement [Assasin] Assasin概要 Arakni, Huntsman [Assasin] ヒーロー能力 あなたがContractを持つカードをプレイするたび、対象の対戦相手1人のデッキの一番上のカードを見てよい。それをデッキの一番下に置いてもよい。 収録パック Dynasty(DYN) Spider’s Bite 得意武器 ターンに1回アクション - :アタック Go again Piercing1 これがヒーローにヒットした場合、次にこのターン中にアタックアクションカード1枚以上で防御したとき、それらのカードは防御中-1される。 Uzuri, Switchblade [Assasin] ヒーロー能力 ターンに1回限定のアタックリアクション - 手札からカード1枚を裏向きで追放する。:この方法で追放されたカードを表向きにする。それがコスト2以下のアタックアクションカードの場合、アクティブチェインリンクからstealthを持つ対象のアタックカードを持ち主のデッキの一番下に置き、追放されたカードをアタックカードとしてアクティブチェインリンクの上に置く。 収録パック Outsiders(OUT) Arakni, Solitary Confinement [Assasin] BLITZ限定ヒーロー ヒーロー能力 各ターン、あなたのStealthを持つ最初のアタックはgo againを得る。 収録パック Outsiders(OUT) ページ上へ
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◆アートワーク Assassin s Creed IV Black Flag関連のプロモーションアートやコンセプトアートを一覧で掲載しています。 ※:◆をクリックすることで各項目に掲載された画像を一覧で展開できます。 Character Concept ◆ Edward Kenway s Costume Concept ◆ Multiplay Character Concept Artworks ◆ Multiplay Character Promotion Artworks ◆ Assassin s Creed IV Black Flag:Aveline Promotion Artworks ◆ How to Play Assassin s Creed IV Black Flag Promotion Artworks ◆ Concept of locations ◆ Naval Strategy Concept Artworks ◆ Defy the Creed -Live Drawing Sessions in GamesCom 2013. Illustration by Simon Goinard ◆ Live Day 1 Live Day 2 Live Day 3 Live Day 4 Template Sample ◆ #ref error :画像URLまたは、画像ファイル名を指定してください。 #ref error :画像URLまたは、画像ファイル名を指定してください。 #ref error :画像URLまたは、画像ファイル名を指定してください。 #ref error :画像URLまたは、画像ファイル名を指定してください。 ▲PageTop
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ゲームモードゲームモード詳細 マッチタイプ キャラクター マップ アブスターゴクレジット XPブーストボーナス ダウンロードコンテンツ(DLC)キャラクターパック:祖先 マップパック:地中海の旅 ゲームモード シミュレーションカテゴリ モード プレイヤー人数 制限時間 説明 シンプルデスマッチ シンプルデスマッチ 4-8人(プライベートは4人から) 10分 追手に倒されないようにしつつ、ターゲットを見つけて倒してくださいテンプル騎士が狭い範囲で競い合う事になりますが、コンパスは使用せず、追跡が発生する事もありません高度な方法で敵を倒すとスコアが増えます 個人用モード ウォンテッド 4-8人(プライベートは4人から) 10分 追手に倒されないようにしつつ、ターゲットを見つけて倒してください殺害の方法によってスコアが変わりますあなたのランクが高ければ追手の数も多くなります デスマッチ 4-8人(プライベートは4人から) 10分 追手に倒されないようにしつつ、ターゲットを見つけて倒してくださいテンプル騎士が狭い範囲で競い合う事になりますが、コンパスは使用せず、追跡が発生する事もありません高度な方法で敵を倒すとスコアが増えます アサシネーション 4-8人(プライベートは2人から) 10分 ターゲットを見分け、捕捉し、暗殺してください他のテンプル騎士に倒されないよう注意しましょう高度な方法で敵を倒すとスコアが増えます 秘宝強奪 4-8人(プライベートは2人から) 10分 秘宝を奪い、できるだけ長く保持してください他のテンプル騎士に倒されないよう注意しましょう秘宝を持って他のテンプル騎士の近くで潜伏するとスコアが上がります 感染 4-8人(プライベートは3人から) 4分3ラウンド 感染した状態の時は、できるだけ早くターゲットを倒して感染させましょう感染していない状態の時は、身を隠し、できるだけ長く生き延びてください高度な方法で敵を倒したり、感染したテンプル騎士のそばで生き延びるとスコアが上がります チームモード マンハント 4-8人(プライベートは2人から) 5分2ラウンド チームに分かれ、交代で相手チームを追いますときには仲間と協力してターゲットを倒し、ときには仲間と身を隠して生き延びてください高度な方法で殺害したり、味方と一緒に潜伏するとスコアが増えます キャッチ・ザ・フラッグ 4-8人(プライベートは2人から) 5分2ラウンド 協力して敵チームの秘宝(旗)を奪って自分たちの基地へ持ち帰り、同時に自分たちの秘宝を守ってください最も多く秘宝を手に入れたチームが勝者です 宝箱争奪戦 4-8人(プライベートは2人から) 5分2ラウンド 各チームが順番に宝箱を奪いますあるときは協力して宝箱を手に入れ、あるときは宝箱を奪われる前にターゲットを倒してください仲間と協力して宝箱を奪ったり、巧みに敵を倒したりすると、スコアが増えます エスコート 4-8人(プライベートは2人から) 5分2ラウンド 各チームが順番にVIPを護衛しますあるときは協力して敵が守るVIPを倒し、あるときはVIPをチェックポイントまで護送してください巧みに敵を倒したり、VIPをチェックポイントまで到達させると、スコアが増えます プライベート 訓練エリア 1-8人 無制限 適切と思う方法でターゲットのVIPを見つけ、倒してくださいマップを詮索アビリティの使い方を練習しましょういつでもアビリティセットを変更できます 追加コンテンツマップ 追加コンテンツマップで好きなモードを楽しんでください。制限:無しマップ:追加コンテンツマップのみモード:全ゲームモード※マップパック:地中海の旅をインストールすると表示されるようになります。 追加コンテンツマップ - プライベート プライベートなセッションを作成し、好きなモードをフレンドと一緒に遊んでください。制限:経験値とアブスターゴクレジット無しマップ:追加コンテンツマップのみモード:全ゲームモード※マップパック:地中海の旅をインストールすると表示されるようになります。 ゲームモード詳細 各ゲームモードのより細かいルール等 ※一部モードはBHwikiを参考にしているため、仕様が変わっている場合があります。 ウォンテッド ルール 全てのモードの基本となるモードで、追跡者を撃退もしくは避けつつターゲットを探して暗殺していきます。コンパスのUP/DOWN表示が一定距離内のみ表示されるようになりました。 デスマッチ(シンプルデスマッチ) ルール ルール自体はウォンテッドと同じですが、ステージが狭くなっていてコンパスが使用出来なくなっています。プレイヤーと同じ姿の一般市民はアビリティ・特技を除いて居ません。どんなに走っても、戦闘状態にならないのでエスケープボーナスはもらえません(相手からは当然丸見えです)。シンプルデスマッチの場合は更にアビリティセットが使用出来ません。- 右上のターゲットの画像について(全モード共通) -未カスタマイズの状態の画像が表示されているので、カスタマイズで見た目が変わるキャラクターが存在します。画像の背景と枠は通常のコンパスと同じ役割があり、ターゲットが見える範囲内に居る場合は「枠」が青く光ります。また、ターゲットが一定距離内(フルコンパス状態)の時は「背景」が青く光ります。 アサシネーション ルール 対象をロックオンしてターゲットを指定する事で暗殺可能になる。ターゲット指定されて居ない状態で暗殺を行うと暗殺をかわされ、反撃→暗殺が確定するので注意。他のモードと異なる戦略が必要になる事があります。例) 暗殺時に反撃が予測できた:相手の反撃が来る瞬間にロック解除して相手が混乱してる間(ターゲット解除してるので反撃出来ない)に再度ロックして暗殺例) ターゲットが見当たらない:適当に付近の一般市民をロックしてみる。相手がロックし返してきたらそれで特定する等 コンパス 円のない簡易コンパス。ターゲットをロックするとその相手に限り通常のコンパスになる相手にロックオンされた(防御側になった)場合には赤く点滅する簡易コンパスは、矢印から始まり相手に近づく程真円(通常のフルコンパス状態)になっていく 暗殺者側(ロックオンした側) 相手を先にロックした場合は自分が暗殺者になり、ターゲットをロックするとその相手に限り通常のコンパスになるまた、自動的にロックが解除された場合にはターゲットがその相手のままになり、常時コンパスが表示されるが他のPCに対する簡易コンパスは表示されなくなる。この状態はL1又はLTで解除可能。ロックし返された場合はサイレントゲージが下がり相手に赤矢印が表示される。 逃亡者側(ロックオンされた側) 相手に先にロックされた場合は逃亡者側になり、コンパス及びPCが赤く点滅する。この状態で相手をロック出来れば相手のサイレントゲージを下げる事が出来る上に反撃が成功した場合は、再度ロックし直す事で暗殺を仕掛ける事が出来る。反撃自体は、ロックを返さなくても可能な他、ロック自動解除されてまだ自分がターゲットされている場合も左上で確認可能になる。 ペナルティ ターゲットを指定(ロックオン)した後や、ターゲットを見失った(強制解除された場合)時や暗殺された際にターゲット以外のPCに暗殺を仕掛けると発生メッセージと共に、相手は暗殺を避ける。再度仕掛ける事は可能だが、逆に暗殺される場合も多い。 秘宝強奪 ルール 追手を撃退しつつ、秘宝を長く保持する。開幕時は秘宝が落ちているので素早く回収してください。4人までは秘宝の数が1つ、5人~は秘宝が2つに増えます。どんなに走っても、戦闘状態にならないのでエスケープボーナスはもらえません(相手からは当然丸見えです)。 秘宝所持者 秘宝所持可能な時間は最大2分です。所持しているだけでスコアが加算されていきますが、潜伏や追手の近くだとよりスコアが高くなります。反撃をしたり逃げ回ったりしてスコアを稼ぐ。2分所持やベストストリーク(最長所持時間)更新が出来ると更にボーナスが入ります。走ったりすると自キャラの頭上に秘宝アイコンが出現し、付近に居る他の秘宝所持者以外の全てのプレイヤーに見えてしまいます。 秘宝を狙う人 出来るだけ早く所持者を暗殺して、所持者に与えるスコアを減らしましょう。暗殺する際のスコアはウォンテッドと同じで高スコアを狙うか、他の人より早く秘宝を強奪するかバランスが重要です。また、所持者が2分間所持した場合やピストルやハッキングで遠距離からキルした場合は秘宝が地面に落ちます。 感染 ルール 追手を撃退しつつ、出来るだけ長く生き延びる。キルされた人は感染者となり、追手の数が増えていきます。個人用モードのカテゴリだが、陽動やアシストキル・クレジット計算等、チームモードとして扱われている3ラウンドながら展開が早く、最低取得クレジットが8(ボーナス有りで9~10)なのでクレジットが不足した際はかなり効率がいいかもしれません。追手が伯爵に固定されている為、自キャラクターとして伯爵を使用する事は出来ない。伯爵(串刺し公ヴラド)はドラキュラのモチーフになった人物(名前だけ)で、吸血鬼に噛まれると吸血鬼になるというドラキュラのイメージからだと思われる。 非感染者 反撃や逃走、潜伏等で出来るだけ長く生き延びてください。キルされた人は感染者となり、追手の数が増えていきます。潜伏によるスコア加算はありませんが、追手の数が増えたり、追手が近くにいる程スコア加算が増えます。 感染者 出来るだけ早く非感染者を暗殺して、非感染者に与えるスコアを減らしましょう。暗殺する際のスコアはウォンテッドと同じで高スコアを狙うか、非感染者に与えるスコアを減らすかバランスが重要です。また、暗殺された相手は感染者となり全員が暗殺された時点でラウンドが終了します。 マンハント ルール 暗殺者側と逃亡者側を交互に行い、スコアを競います。 暗殺者側 出来るだけ相手に潜伏ボーナスや、反撃ボーナスを与えないように暗殺していきます。反撃は使用出来ません。 逃亡者側 追手に反撃をしつつ、潜伏ボーナスでスコアを稼ぎます。近くに潜伏している仲間が多い程潜伏ボーナスが増えます。暗殺は行えません。 宝箱争奪戦 暗殺者側 ルール マンハントと同じで相手を暗殺していく。相手に点数を与えないようにする(宝箱を奪われない、反撃を受けない等) 宝箱の位置表示 味方が宝箱の近くに行くと味方全員に宝箱の位置が表示される。 宝箱付近 近くに宝箱があった場合はコンパスにジャミングがかかる。 宝箱が奪われる ジャミング範囲内に居た場合、宝箱を奪われた時点でジャミングが解除される。 逃亡者側 ルール マンハントと違い、隠れる事によるボーナスはない。宝箱を入手するか、反撃(エスケープ等)する事で点数を稼ぐ。 宝箱の位置表示 常にA~Cまでの宝箱が表示される。アルファベットは特に意味なし。 宝箱付近 白い円が表示される。この円内に留まる事で宝箱のゲージが上昇し、上限まで行くと獲得。(白い円の外に出たり、暗殺されてもゲージは減らない)待機人数が多いと、ゲージが早く貯まり、奪った際に付近に居る人数分点数にボーナスが加算される。 宝箱を奪う 宝箱には銀色と金色(最後の宝箱?)の2種類があり、銀色は150ポイント、金色(最後の宝箱)は150+50ポイント。3つ獲得する度に、新たに3つずつ補充されていく。 エスコート 暗殺者側 ルール VIPの暗殺と、その護衛に対する反撃。 コンパス VIP2人のみが表示され、護衛は表示されない。 VIP暗殺 VIPの暗殺はいつも通りのポイントが入る。当然ながら、VIPは反撃してこない。 護衛 護衛に見付かった場合は、返り討ちに遭うので反撃する。 護衛側 ルール VIPは2人、目的地まで護衛する。目的地に到着するとポイントが入る。または、暗殺者を暗殺してポイントを稼ぐ 護衛対象 VIP2人はそれぞれポイントが独立している。倒されてしまった場合は、目的地のポイントが初期値(75ポイント)にリセットされて新たに出現。 目的地 白い円が表示される。この円内に護衛対象が入る事で、ポイントが加算される。初期値は75ポイントで、以降は+25ポイントずつ増える 暗殺者 護衛対象を狙う暗殺者を、暗殺仕返す事が出来る。暗殺で入るポイントはステルス性と関係なく100ポイント+キルストリーク。 キャッチ・ザ・フラッグ ルール 相手の陣地内にある旗を奪い、自分の旗の場所に持ち帰る事でスコアになる。勝敗は旗を多く奪った方の勝利。敵旗を自分で奪ったり、敵旗を奪ったチームメイトを守る為に囮になったり追手を反撃や暗殺で排除してあげたりする。自陣地と相手陣地には境界線があり、どちら側にいるかで奪う側と守る側に分かれる。旗を所持してる相手をピストルやハッキングで遠距離からキルした場合は旗が地面に落ちます。素早く回収か確保して持ち帰る。敵旗を所持した状態で走ったりすると自キャラの頭上に旗アイコンが出現し、付近に居る相手チームプレイヤーに見えてしまいます。 自陣地内 旗が奪われないように、進入してきた相手を暗殺する。自旗の近くでは自旗が奪われるまでコンパスにジャミングがかかる。右上のターゲットは自陣地内に入ったターゲットのみが表示され、自陣地ないに進入している人数が分かる。 敵陣地内 相手の旗を奪い、自陣地の旗の場所まで持ち帰る。追手に殺されないように反撃や逃走を行う。コンパス、暗殺は使用不可だが、自旗を奪った相手に対してのみ使用可能になる。 マッチタイプ ランクマッチとプレイヤーマッチという区切りは廃止されました。 シミュレーションカテゴリ 制限 シンプルデスマッチ個人用モードチームモード 無し プライベート 経験値とアブスターゴクレジット無し(チャレンジも不可) キャラクター 名称 性別 説明 番兵 男性 ワラキアの貴族の生まれで元アサシン。ヴァーリ・セル・トラダートは心の渇きを癒すために復讐を求めている 元アサシンなだけにフードをかぶっていて見た目がとてもアサシンっぽい。メイン武器はカタールとナイフと剣の3種類。どれも似合うがやはり剣+隠しブレードが一番雰囲気が出る。 護衛 女性 オクサーナ・ラジンは騎士団に加わる前は忠誠心を金であがなう密偵だった 守護兵 男性 スルタンの遠い親戚であるオダイ・ドゥンカスは、秩序と安定を通じて平和を実現するというテンプル騎士団の考えに賛同している 大臣 男性 混沌が支配する世界に秩序と栄光をもたらすことを願ってダマト・アリ・バシャはテンプル騎士団に加わった 詐欺師 女性 狡猾な盗賊である占い師ミレラ・ジュリックは、裏社会とテンプル騎士団の連絡役を務めている 戦士 男性 歴戦の強者であるゲオルギオス・コスタスは、テンプル騎士団から高く評価され、赤い十字架のために戦うことを認められている 海賊 女性 エヴァリン・ゲーラは海を旅する者にとって恐怖の存在だ。その仕事は盗まれた宝をテンプル騎士団の資金源に流用することなのだ「キャラクターパック:祖先」を購入するとキャラクター選択画面に出現します 女優 女性 テンプル騎士団は、リュシストラテの誘惑的なカリスマが、帝国の役人や他国の王侯を味方につけるだろうと当てにしている 助祭 男性 ロードスのキュリルは助祭という地位を利用して教会を内部から崩壊させ、テンプル騎士団の支配権拡大をもくろんでいる 山賊 女性 サミラ・ハディムが売るのは骨董品と秘密だ。彼女はテンプル騎士団の大義に仕えることによって富を得ているのだ「キャラクターパック:祖先」を購入するとキャラクター選択画面に出現します 砲兵 男性 武器や情報を売って金や権力を得ているカディールは、テンプル騎士団にとって得がたい戦力だ 伯爵 男性 串刺し公ヴラドは、オスマン帝国への憎しみからテンプル騎士団と手を組んだワラキアの領主である 船長 男性 ブライセ・レグロスは特定の主人を持たない。金さえ払えばテンプル騎士団でもアサシンでも、自分の船に乗せてどこへでも運んで行く「キャラクターパック:祖先」を購入するとキャラクター選択画面に出現します 剣闘士 男性 思想信条はアナクレートスにとってほとんど意味を持たない。彼はただテンプル騎士団の名のもとに殺戮を繰り広げるだけなのだ「キャラクターパック:祖先」を購入するとキャラクター選択画面に出現します 背教者 男性 シャクルーはオスマン帝国を憎んでいるが、それにも増してテンプル騎士団に歯向かう者を粉砕することに情熱を燃やしているアンロック条件:ストーリーモードの「背教者」ミッションを終了してください 十字軍騎士 男性 見習いに成りすましたハラスは、アサシン教団を内部から崩壊させるに足るだけの情報を集めることに成功した 道化師 男性 悪ふざけでスルタンお気に入りの大臣を破滅させてしまって以来、ドゥルカマラはテンプル騎士団のもとに身を寄せているカスタマイズ不可 医者 男性 セラッフォは、かつてヴェネツィアで医者をしていたが、追放され、今はテンプル騎士団の手先として非道な仕事に手を染めているカスタマイズ不可 娼婦 女性 テンプル騎士団の手先として、フィビオラ・カヴァッツァはうだるような暑さの中、コンスタンティノーブルの闇の中で暗躍しているカスタマイズ不可「Assasin's Creed Brotherhood」のシングルプレイのセーブデータがあるとキャラクター選択画面に出現します(DNAシークエンス2スタート時点のデータで確認)(2015年発売のエツィオサーガではBHにてストーリーのトロフィーを集めきったデータでは出ず、プラチナトロフィーを取った後に起動したら追加された) 騎士 男性 スケヴァラ・スビナは盲目的にテンプル騎士団の教えを信奉し、彼らの思い描く姿に世界を作り変えようとしているカスタマイズ不可 マップ プライベートのみ、マップを自由に選択する事が出来る。 名称 備考 ローマ 初期マップBrotherhood (移植):ローマ / ヴェネツィア / ガンドルフォ城 / モンサンミシェルRevelations (新規):ナイトホスピタル / イポクラトウス / スーク / ガラータ / アンティオキア ヴェネツィア ガンドルフォ城 モンサンミシェル ナイトホスピタル イポクラトウス スーク ガラータ アンティオキア アンティオキア - 夕暮れ 11/12/21追加 ローマ - 夕暮れ ヴェネツィア - 夜 モンサンミシェル - 夜 スーク - 夜 12/01/18追加 「総セッション数350万達成」記念 イポクラトウス - 夜 12/01/26追加 「総キル数1500万達成」記念 ナイトホスピタル - 夜 12/03/15追加 ガラータ - 夜 エルサレム マップパック:地中海の旅シミュレーションカテゴリ「追加コンテンツマップ」 及び、 「追加コンテンツマップ - プライベート」専用Revelations (新規):エルサレム / 帝国(帝国直轄地区) / ダイアーズBrotherhood (移植):フィレンツェ / サン・ドナート / シエナ ダイアーズ 帝国(帝国直轄地区) フィレンツェ サン・ドナート シエナ ダイアーズ - 夜明け 12/03/15追加マップパック:地中海の旅シミュレーションカテゴリ「追加コンテンツマップ」 及び、 「追加コンテンツマップ - プライベート」専用 エルサレム - 夕暮れ 帝国 - 夕暮れ サン・ドナート - 夜 フィレンツェ - 夜 アブスターゴクレジット ゲーム内の貨幣で、アビリティ購入や改良等カスタマイズを行うにはレベルの他に必要になる。 セッションをプレイして稼ぐ以外にもボーナスが用意されている(ゲーム内ヘルプより) 名称(ゲーム内ヘルプ) 名称(ゲーム内告知) 説明 報酬 新人勧誘 - 新しいテンプル騎士を勧誘して一緒にセッションをプレイすると、アブスターゴからアブスターゴクレジットが贈られる 下表参照 - - 前回のログインから月が変わっている(週ごとの報酬の条件を満たしていない必要がある)XPブーストボーナス(セッションスコアの1/10、10セッション終了まで有効) +330 毎週プレイする 週ごとの報酬 毎週接続すると、その熱意がアブスターゴ社に評価され、アブスターゴクレジットがもらえる +100 毎日プレイする 日々の褒賞 毎日接続すると、その熱意がアブスターゴ社に評価され、アイテムやアブスターゴクレジットがもらえる 下表参照 ※日々の褒賞でボーナスがもらえない場合は、比較的低レベルで開放されるカスタマイズアイテムがもらえるようです。 セッション終了時にもらえるアブスターゴクレジット詳細 項目 報酬 備考 セッションをプレイ +5 途中参加でも良い 表彰台ボーナス +5 個人用モード1位 (感染除く) +3 個人用モード2位 (感染除く) +2 個人用モード3位 (感染除く) 勝利ボーナス +5 感染1位 / 非感染時間最長 / 感染させた人数最多 / 非感染者をサドンデスで倒す +3 感染 (上記以外)チームモード1位 +2 チームモード2位 レベルアップボーナス +12~ 1レベル毎に加算 表彰ボーナス +5 獲得した表彰の数10以上 +2 獲得した表彰の数5以上10未満 アブスターゴクレジットボーナス +1~ 日々の褒賞:獲得クレジット/5(小数点以下切り捨て)10セッション終了まで有効 新人勧誘:獲得クレジット/5(小数点以下切り捨て)そのセッション終了時のみ有効レベル5までのプレイヤーとセッションをプレイ / プレイ時間が10時間未満のプレイヤーとセッションをプレイ ※赤字は十分な検証が行われていない未確定要素です。 XPブーストボーナス 100%と10%の2種類があり、効果中のみリザルト画面でチャレンジボーナスの下に表示されるようになります。 +100% 実質経験値2倍の期間限定イベント(不定期)、日本公式での告知はなし +10% 月ごとの報酬(仮称)で発動。開始時によく戻ったな~のセリフ有り ダウンロードコンテンツ(DLC) キャラクターパック:祖先 配信開始日 2011 / 12 / 13 価格 PlayStation®3 版400円(税込) XBOX360® 版320MSポイント 内容 マルチプレイヤー用キャラクター 「山賊」「船長」「海賊」「剣闘士」 キャラカスタマイズ 上記追加キャラのパーツ テンプル騎士プロフィール パトロンの画像、紋章、紋章のパターン称号「野心家」「海賊」「開拓者」「巡礼者」「誠実なる者」「実直なる者」「探索者」 追加トロフィー / 実績 ※このDLCの有無に関係なくマッチング可能です。 マップパック:地中海の旅 配信開始日 2012 / 1 / 24 価格 PlayStation®3 版1200円(税込) XBOX360® 版800MSポイント 内容 マルチプレイヤー用マップ 「帝国直轄地区」「ダイアーズ」「エルサレム」「フィレンツェ」「シエナ」「サン・ドナート」 テンプル騎士プロフィール パトロンの画像、紋章、紋章のパターン称号「収集家」「航海者」「アニムスの専門家」「真の信奉者」「テンプル騎士王」「選ばれし者」「真の探索者」「大道芸人」 追加トロフィー / 実績 ※このDLCは48時間の無料体験が可能です。体験版では追加トロフィー / 実績の解除は出来ません。 ※上記は解除キーのみです、体験版が必要になります。
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