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よくある質問 【購入前】Q.どんなゲームなの? Q.前作やってなくてもストーリーはわかる? Q.前作との連動要素はありますか? Q.海外版と国内版の違いは? Q.スペシャルエディション版と通常版の違いは? Q.PS3版とXBOX360版の違いは? Q.PSPとの連動って何? Q.難易度は? Q.体験版無いの? Q.オンライン要素は? Q.イベントスキップできる? 【購入後】Q.画面暗い。視点移動やりづらい。/履歴?何それ? Q.フリーランの仕様にイライラする Q.壁登り横ジャンプが上手くできない Q.暗殺したいのにすぐバレる/敵兵を上手く無力化したい Q.サブミッション諦めたい… Q.セーブてどこ? Q.以前達成したシークエンスを選んでも開始されない Q.アウディトーレ邸近くの墓地で外に出ちゃった。 Q.過去に購入した武器を使いたい/武器を落としてしまい、元の武器に戻せない Q.街の復興に援助しても無駄にならない? Q.宝箱探しダリィ Q.羽根と石像とマークの場所を教えて~ Q.な、なにが起こったのか知らないけど、手に入れた羽をちゃんと地図やメモにも書き込んで全ての場所を巡ったのに、ちょっとだけ数が足りないんだぜ…。 Q.シークエンス4が開始されないよ! Q.アウディトーレ邸の入り口近くの宝箱ってどこにある? Q.ヴェネツィアの真ん中のビューポイントに行けねーよ! Q.アルタイルの衣装(防具とは別)に変えたらエツィオ衣装に戻せなくなったよ! Q.洋服は染め直しできる? Q.序盤でものすごく金欠なんですけど…。 Q.群を成して迫り来る吟遊詩人ども…前回の金よこせおばさんよりむかつきます Q.「これは夢か?」の時、塔に登れない Q.カンパニーレ・ディ・サン・マルコに登れない。登り坂使っているのに… Q.隠された真実のムービーではなくて、シンボルの謎解きの課題をもう一度見直したい Q.街で素敵BGMが流れなくなったんだけど…。 【DLC(ダウンロードコンテンツ)について】Q.どういう内容? Q.他に何か追加要素無いの? Q.ぶっちゃけ買い? Q.スペシャルエディション版で、シークエンス11が終わった後最終決戦に行けないのだけど 【クリア後】Q.クリア後の引継ぎは? Q.結局どういう話だったの? Q.発売前にマルチEDといってませんでしたっけ? Q.前作は未プレイだけどクリアした。で、今から前作をやろうと思うんだが。 Q.アサクリ2の舞台・イタリアに行きたい!/気楽にイタリア語を学ぶ方法はありませんか? 【購入前】 Q.どんなゲームなの? プレイヤーは超人的な身体能力を持つ暗殺者となって、ルネッサンス期のイタリアを駆け回る事になります。 多くの方は「暗殺」というとステルスアクションを想像されますが、 敵に発見されてもゲームオーバーになる事は殆どないので、ババーンと飛び出してド派手にぶった切るのも全然OK 上手くなってくると、それこそ本当の意味で「暗殺」が可能になるなど、攻略の自由度の高いゲームです。 ファミ通.comにて、ゲームまでの経緯が実写動画で見られます ttp //www.famitsu.com/game/news/1230178_1124.html またXbox360のビデオマーケットプレイスでも配信されています。 Q.前作やってなくてもストーリーはわかる? ネットで検索して出てくる範囲の情報があれば十分です。 オープニングで前作の一部ダイジェストと、ゲーム中の記事として出来事の一部が解説されている部分もあります。 納得いかないなら要プレイ。 ただし内容は2と比べると「ベータ版かコレ」レベルなのでその点に留意して挑戦してください。 その代わり、1の主人公アルタイルに愛着がわけば2は思い切り楽しめます。 (特に秘密の場所と写本集め) Q.前作との連動要素はありますか? ありません。前作のセーブデータなどあっても引継ぎや特典などは何もありません。 Q.海外版と国内版の違いは? 国内版は日本語音声に対応しており、海外版では予約・限定版等に付属していた特典コードで解除できる要素が全て入っています。 詳しくは こちら 。解除された特典は以下を参照。 + アンロックフューチャー 内容 備考 追加シークレットミッション 海外版の限定版に付属するコードで解除できる、4つの隠しミッション(アウディトーレ家の墓所、テンプル騎士団の基地(2箇所)、メディチ宮)が最初からアンロックされています。それぞれの場所はゲーム中でお探しください。 ※各ミッションに到達できるのは、ゲームをある程度進めてからになります。 ボーナスカラー エツィオの服の色を、「ボーナスカラー」に染め変えることができます。 手順:仕立て屋で、「服を染める」→「ボーナスカラー」の順に選んでください。 ナイフベルトグレードアップ アップグレードを行うと、投げナイフを持てる本数が増えます。なお、ナイフを使用可能になるのは、シークエンス3のメモリーブロック4以降です。 手順:仕立て屋で、「袋類」→「ナイフベルトアップグレード」の順に選んでください。このとき「購入しますか?」と聞かれますが、実際は無料です。 アルタイル 前作の主人公アルタイルの姿で、ゲームをプレイすることができます。 手順:アニムスデスクトップで「インベントリ」→「服装」の順に選び、「アルタイル」を選んで装備を変えてください。 Q.スペシャルエディション版と通常版の違いは? スペシャルエディション版は通常版より安価に加え、有料配信されたDLCが最初から収録されています。 特に拘りがなければ、スペシャルエディション版を買うことをお勧めします。 Q.PS3版とXBOX360版の違いは? PS3版のみPSPで発売される「Assassin's Creed Bloodlines」と連動要素があります。 またスペシャルエディションのPS3版のみ短編映画「アサシンクリード リネージ」と「メイキング映像」が収録されています。 その他の内容はほぼ同一です。 Q.PSPとの連動って何? こちら で確認してください。 Q.難易度は? 難易度選択はありません。 初心者の方には少々厳しいテクニックを要求されますが、アクションに慣れた人にはプレイしやすいでしょう。 自分なりのプレイスタイルを模索できるので、縛りプレイや金にモノを言わせるプレイなど楽しんでください。 Q.体験版無いの? ありません。これはUBISOFTの方針で、いわゆる「箱庭型ゲー」の体験版は1つのワールド1つのストーリーを試遊専用に「作り替える」ことが非常に困難であるためと説明しています。 Q.オンライン要素は? ゲーム内容はオフラインのみ。 ただし、DLCの配信を受けるにはオンラインが必要です。 ネットワークに接続していないユーザーは全てを楽しむ事ができません。 こちら で確認してください。 Q.イベントスキップできる? 残念ながら出来ないようです(?) ただし会話シーンはさほど長くないし、エラー&リトライは殆ど無いのでそこまで気にはならないでしょう。 【購入後】 Q.画面暗い。視点移動やりづらい。/履歴?何それ? オプションを選択すると幸せになれます。 Q.フリーランの仕様にイライラする 慎重に快適に移動したいなら、以下の点に気をつけるだけでずいぶん変わる 高いところから少し下へ普通に降りたいのに、ダイブしてしまうRトリガー/R1ボタンを引いて移動 連続ジャンプの誤爆でイライラする。RT+A/R1+Xでジャンプした瞬間に、ボタンを離すとピタッと着地してくれる。 降りたくなかったのに死のダイブをしてしまうRT/R1のみの走りで移動すると、縁に掛かったとき「おっとと」モーションを取る。 Q.壁登り横ジャンプが上手くできない 1.RT+A/R1+×押しながら壁方向にスティックを入れる 2.一旦スティックから手を離す←重要 3.飛びたい方向にスティックを入れて A/× Q.暗殺したいのにすぐバレる/敵兵を上手く無力化したい まずは敵の行動を見ましょう。他の兵士が見てる前で暗殺などもっての外。 後ろから近づくだけでなく縁の下、頭上、藁のやまなど暗殺ポイントは多数存在します。周りをしっかり調査して比べてみましょう。 アサシンの技はアサシンブレードだけではありません。 投げナイフで遠くから無力化、娼婦や傭兵を雇っておびき寄せる、煙玉で目くらまし、ブレードポイズンで同時討ち、金をばら撒いて餌にする… 同じ戦法に拘ることなく、様々な方法を試してみましょう。挑戦こそが真のアサシンへの第一歩。 Q.サブミッション諦めたい… スタートメニューからメモリーの中断を選べば、受ける前に戻ります。 Q.セーブてどこ? ゲームの終了を選べば良い。ただし、ミッション中の場合は受ける前に戻されてしまう。 Q.以前達成したシークエンスを選んでも開始されない 今作ではリトライ不可能。納得いかないならミッション中に中断するしかない。 なお、秘密の場所などはリトライできる。 Q.アウディトーレ邸近くの墓地で外に出ちゃった。 孔明の罠乙。 トロフィーなどに絡まず、印章集めにも絡まないので安心していい。 スタートメニューの秘密の場所を選ぶとリトライできます Q.過去に購入した武器を使いたい/武器を落としてしまい、元の武器に戻せない アウディトーレ邸の武器展示室に行けばあります。 Q.街の復興に援助しても無駄にならない? それどころか、ものすごい収入源になります。 金がプレイ時間20分ごとに数千から数万単位で増えていきます。 チュートリアルが必ずあるので細かいことはそこで確認。 Q.宝箱探しダリィ 絵画店で宝の地図売ってます。 Q.羽根と石像とマークの場所を教えて~ イベントアイテムは音を頼りに探そう。 アサシンの目で見れば白く光って分かりやすい。 ここに、すべての場所が記されている。 参照 http //mycheats.1up.com/view/superguide/3170852/assassin_s_creed_2/xbox_360 http //achievementhunter.com/games/guides/ac2/index.php ちなみに、トロフィーや隠しアイテムを狙うなら、初回プレイでも羽を拾ったらメモしておく事推奨。 後から集めようと思い立ったとき、中途半端に数が集まっているとなかなか苦労するので注意。glyph=シンボル Q.な、なにが起こったのか知らないけど、手に入れた羽をちゃんと地図やメモにも書き込んで全ての場所を巡ったのに、ちょっとだけ数が足りないんだぜ…。 単純に取りこぼした可能性が高いです。バグの可能性もありますが、まずは取り残しを疑いましょう。 ポーズメニュー⇒DNA⇒羽でおおよそどの地区で取りこぼしたのか知ることが出来ます。 Q.シークエンス4が開始されないよ! 2Fの母親じゃなくて、1Fの妹に話しかけよう。 Q.アウディトーレ邸の入り口近くの宝箱ってどこにある? 井戸を改築(4000G)したら邸宅の向かって右側に井戸が出来てるから潜ってみて。 Q.ヴェネツィアの真ん中のビューポイントに行けねーよ! DNAシークエンス7のMemory-7でダブルジャンプという技を学ばないと行く事は不可能です とりあえず置いといて先に進みましょう Q.アルタイルの衣装(防具とは別)に変えたらエツィオ衣装に戻せなくなったよ! アルタイル衣装を選択しなおせば外す項目が出ます。 Q.洋服は染め直しできる? 可能。ただし上書きされるので、例えば赤⇒青⇒赤と同じ色に戻した場合はやっぱりまたお金を取られます。 Q.序盤でものすごく金欠なんですけど…。 マリオ伯父さんに出会い、街の復興が行えるまでは、何も買わなくていいです。 復興出来るようになったら、それ優先で。 Q.群を成して迫り来る吟遊詩人ども…前回の金よこせおばさんよりむかつきます 吟遊詩人が近づいてきたら、剣を抜くだけで逃げていきますので便利です。 またお金をばらまけば仕事道具のリュートをほっぽりなげて小銭拾いに加わりますので積極的に利用しましょう(一回10g消費)。 一定回数お金をばらまくとトロフィーも取れます。 参考:実際のリュート奏者による十字軍〜ルネサンス期吟遊詩人の曲 http //www.youtube.com/watch?v=dhpf5xPxF1o Q.「これは夢か?」の時、塔に登れない スティックを倒さずにフリーランジャンプ もしくは 横の壁にジャンプして棒に向かって直角ジャンプ Q.カンパニーレ・ディ・サン・マルコに登れない。登り坂使っているのに… 非常に分かりづらいルートがある。 まず塔入り口?のバルコニーに登る 窓を登る 登れなくなったら、右へ。するとなんと移動できる。 後は今までの経験で楽々。 Q.隠された真実のムービーではなくて、シンボルの謎解きの課題をもう一度見直したい データベース→場所で、シンボルがあった場所を表示すると、また見ることができる。ソートを使うとシンボルのある場所だけを表示できるので見直すのが楽。 Q.街で素敵BGMが流れなくなったんだけど…。 一般市民状態(悪い噂0%の状態)でない限り、BGMは全ておどろおどろしいものになります。 その土地々々にゆかりのあるマントを着ることで、悪い噂は広がらなくなります。 (形見のマントを着ているときは、常におどろおどろしいBGMになります) 【DLC(ダウンロードコンテンツ)について】 Q.どういう内容? 本編中で飛ばされたシークエンスがプレイできます。 現在、二つのDLCが有料で配信されています。 また、スペシャルエディション版は最初から同梱されています。 Q.他に何か追加要素無いの? 第一弾DLCはフォルリの北東の灯台にレオナルドの飛行機械が設置されます。 墜落や撃墜されても死にません。その場で(高所で降りた場合は下の地面で)復帰します。 壊れても、灯台に行けば何度でも乗れます。 Q.ぶっちゃけ買い? 通常版の場合は、急ぐ必要は無いけど、気になっているなら是非ともプレイしてください。 Q.スペシャルエディション版で、シークエンス11が終わった後最終決戦に行けないのだけど 修復されたメモリー、つまりDLCにあたるDNAシークエンス12と13を終わらせましょう。 【クリア後】 Q.クリア後の引継ぎは? ありません。 しかし、クリアした後もそのデータを引き続きプレイできますので、各地での 羽集め、宝箱回収などのアイテム収集や、墓所の探索、各種ミッションのトライ、 観光の旅など、いろいろ放浪できます。 但し、基本ストーリーの各シークエンスを選択してリプレイ・リトライはできません。 「飛行機で憲兵を蹴る」というシークエンス限定の実績やトロフィーは、最初からやr(ry。 だが嬉しい事にDLCでレオナルドの飛行機は復活したので、 通常版なら購入する/スペシャルエディションなら問題なくリトライできるようになりました。 Q.結局どういう話だったの? あくまでも三部作中の二作目なので、これで完結ではありません。 疑問点等は こちら へ。 Q.発売前にマルチEDといってませんでしたっけ? 2009年9月の時点ではそういう話もありましたね。 http //www.famitsu.com/game/news/1224837_1124.html 残念ながら今回もEDは1パターンのみです。 Q.前作は未プレイだけどクリアした。で、今から前作をやろうと思うんだが。 アクションゲームとしては未熟なので、それは覚悟しておくこと。 ただし、前作は新シリーズでありながら、世界で500万本売り上げ、次世代機のパワーを 見せつけた傑作ゲーム。実際の歴史をベースにしたSFチックなストーリーも面白く、今後の 話についていくためには、やっておいたほうがよい。 Q.アサクリ2の舞台・イタリアに行きたい!/気楽にイタリア語を学ぶ方法はありませんか? ■観光ガイド 各ステージ観光名所のガイドはこのWikiにある有志作 イタリア観光ガイド をどうぞ ■イタ語入門 白水社 ダリオ・ポニッスィ「ダリオのイタリア語」はいかがでしょう。 http //www.hakusuisha.co.jp/detail/index.php?pro_id=00381 本職はオペラ役者組合長で演劇・演出学も修めたポニッスィ氏によるテキストとCDは、マリオ伯父さんのように「俺だよ!マリオだよ!」と叫んだり「はぁ?」「あーはー!また写本を見つけてきたんですね?素晴らしい!!」とはしゃぐレオナルドのテンションがそのままCD語学書になっているといっても間違いないでしょう。勉強という強迫観念なしにあれよあれよと基礎知識が身に付く事うけあいです(マジレスすると、ロマンス語系言語のなかでも初心者キラー度の高いイタ語不規則動詞活用変化をラップや替え歌でさらりと覚えられる本は他にありません)。 またエツィオがヴィラ・アウディトーレ復興のために買い集めた絵画の殆どが挿し絵代わりに収録されているのもポイントです。 まじめなテキストでイタリア語を学びたい方は… NHKラジオ語学講座「まいにちイタリア語」6ヶ月コースをどうぞ。 煙草一箱ぶんの小遣いで一ヶ月分のテキストが買えますよ。 http //www.nhk.or.jp/gogaku/italian/kouza/ 慣れてきたらアサシンクリード2日本語版を「イタリア語音声」に切り替えてプレイしてみましょう。UBIのマルチ言語ローカライズは非常に良くできており、イタリア語音声はその質・文法・声優(スペイン・イタリア語バージョンはプロのラジオドラマ声優を起用)ともにイタリア語初級者〜中級者向け教材として一押しです。 アサシンクリード1のアルタイル達アサシン教団が話す言語は、史実の教団が砦を構えていたアラビア語・シリア方言(アーンミーヤ)かもしれません。100円ショップのダイソーが販売している旅行会話集<アラブ・中東語圏>別売CD(各105円)や、講談社新書「はじめてのアラビア語」(絶版、ブックオフでは105円コーナーの常連)で触れてみるとよいでしょう。 質問用フォーム 過去の質問と回答は こちら wikiがスマホで見れない・・・ - 名無しさん 2012-07-23 12 05 27 まさかシークエンス14もリプレイできんとはな、残念だ - 名無しさん 2012-08-16 20 47 22 エツィオサーガとセーブデータ共有は可能なんでしょうか? - 名無しさん 2012-09-03 19 31 47 俺のは初回版のデータだけど不可能だった。スペシャル版ならどうなんだろうね。 - 名無しさん 2012-09-08 08 59 47 質問した者です - 名無しさん 2012-09-09 20 27 15 間違って投稿しちゃった… - 名無しさん 2012-09-09 20 27 59 私はスペシャル版のセーブデータを持ってましたが、それもダメでした。 - 名無しさん 2012-09-09 21 39 27 ブラザーフッドなら使えたけどね。まぁ、おさらいって事で最初からやってるけども。w - 名無しさん 2012-09-10 04 26 42 気のせいかもしれないけど、エツィオ・サーガで、ヴェネツィアヴィジタツィオーネ地下のアサシン墓地の巨大タコイベントが起きないんですけど。自分だけ?見逃した? - 名無しさん 2012-09-23 21 17 48 俺もだ。仕方なく動画みて我慢したわw - 名無しさん 2012-10-08 17 22 20 蛸イベントどこで見れるの? - 名無しさん 2012-11-06 02 07 37 アウディトーレ家の墓からでれない - 名無しさん 2013-07-30 22 34 12 写本の断片29集めたけど最後の1つが見つからない・・・ - 名無しさん 2013-09-09 13 16 42 ローマの場所のデータベース埋まらない・・・エントリー無しが2つあるんだが;; - 名無しさん 2013-12-01 20 12 31 ウェルカムパックだがデータベースは全部◇が◆にならないの?羽とか宝箱は◆になってるけどミッション系は全部終わっても◆にならない…仕様? - 名無しさん 2014-10-19 01 47 36 ヴェネツィアとかにあるお金入手できる光る船全部取りたいんですけど掲載してる所ありますか? - 名無しさん 2014-10-19 01 58 51 一度もスリ被害にあってないからワザとスられてみたらそれを見てた番兵が全力で追いかけてくれて胸熱、までは良かったのですがそのままぶらぶら歩いてたら急にお金が返ってきました。あれはスリが死んだから番兵経由?で返ってきたって事でいいのでしょうか?主人公が手出ししなくても返ってくるものなんですか? - 名無しさん 2016-02-11 23 59 43 名前
https://w.atwiki.jp/brotherslashftvba/pages/39.html
Brother ◆SLASHfTvBA - Google 検索 Brother ◆SLASHfTvBA の検索結果 約 1,640 件中 1 - 10 件目 (0.47 秒) http //www.google.co.jp/search?hl=ja q=Brother+%E2%97%86SLASHfTvBA btnG=Google+%E6%A4%9C%E7%B4%A2 meta=lr%3D aq=f Yahoo!検索 - Brother ◆SLASHfTvBA Brother ◆SLASHfTvBA で検索した結果 1~10件目 / 約715件 - 0.70秒 http //search.yahoo.co.jp/search?p=Brother+%E2%97%86SLASHfTvBA search.x=1 fr=top_ga1_sa tid=top_ga1_sa ei=UTF-8 aq= oq= [Brother ◆SLASHfTvBA] goo ウェブ検索結果 。( 895件中 1 - 10件を表示 ) http //search.goo.ne.jp/web.jsp?MT=Brother+%E2%97%86SLASHfTvBA STYPE=web IE=UTF-8 PT=OCNTOP from=OCNTOP x=64 y=9 Brother ◆SLASHfTvBA - Live Search ウェブ23 件中 1-10 件 http //search.msn.co.jp/results.aspx?q=Brother+%E2%97%86SLASHfTvBA FORM=MSNH69
https://w.atwiki.jp/gameandidletalk/pages/18.html
日本語化MOD導入に必要な物 http //forum.minecraftuser.jp/viewtopic.php?t=153 MinecraftIM(日本語入力対応化MOD)をダウンロードします。 ウィンドウズキー+Rで開いて%appdata%で.minecraftを開いて 中にあるbinのフォルダの中のminecraft.jarを7-zipで展開 その中に[1.3.1]MinecraftIM_v1.7の中身を全て投げ込んで終了。
https://w.atwiki.jp/anozero/pages/3447.html
前ページ次ページHitman ZERO the Assassin 調査団が学院を出発する頃、既に太陽は高く昇り、雲一つない快晴となった。 だが、深い森林の仲で馬車に揺られる一行は、時折横から流れてくる心地よい風を浴びる。 まるで、これからピクニックにでも行くかのような陽気に、溜まらずルイズは顔をしかめる。 隣にいる47はそれに気づいたが、敢えて何も声をかけない。彼女達の前に座っていたキュルケは風になびく長い深紅の髪を抑え、その隣のタバサは相変わらず読書に時間を費やしていた。 「到着する前に、少し聞きたい。フーケは、どんな人間なんだ」 ルイズの隣で小さくなり座っていた47は、その馬を操っているロングビルに唐突に尋ねる。 「そうね、集まった情報によると、女じゃないかって話がありますね。あと、トライアングルメイジクラスの実力を持っているらしいです」 「トライアングルメイジ……」 聞き慣れぬ言葉を耳にして、47は彼女の言葉を復唱する。 それを察したのか、ロングビルは彼に魔法についての説明を始めた。 魔法にはいくつか属性がある事、ドット、ライン、トライアングル、スクウェアの順に徐々に魔法使いのランクが上がって行く事を。 「つまり、フーケの魔法の系統は土、そして魔法の熟達度は第二位のトライアングル、という事だな」 「はい。集まった情報をもとにしていますから、正確ではないかもしれませんが。それにしても、随分飲み込みが早いですね」 三十分にも満たない、僅かな時間で魔法の理屈を理解した47に、ロングビルは率直な感想を漏らす。 47は、彼女の賞賛に一度頷くと、流れる風景に目をやった。何か思案をしている様にも見える。 「ところで、少し話が変わるが。ミスロングビルはメイジだと言ったな」 「はい、そうですが」 「俺の知っている限りでは、メイジと貴族は同じだ。その貴方が、何故ミスタオスマンの秘書をやっている」 視線を風景に向けたまま47は尋ねたが、ロングビルは言葉に詰まっていた。中々言葉が出てこない。彼女の肩が微かに震えた直後、その理由をようやく語り始めた。 「はい。私は確かにメイジです。ですが、元貴族、なのです」 「え……それって」 予想外の言葉に、ルイズが先に反応を示した。嘗ては、という事は、その原因は想像に難しくない。 没落した。ルイズ達の前に座っていたタバサが、読書をしながら呟いた。 正解とでも言いたげに、ロングビルは頭をたれる。馬車の揺れが、一瞬大きくなった。 もう、随分前の事ですから。ロングビルは独り言の様に言う。 没落した理由こそ語りはしなかったものの、その後に酒場で途方に暮れている所をオスマンにスカウトされた事を皆に語った。 「所蔵庫の、魔法で強化された壁を一撃で粉砕した相手です。けれども、いざとなったら、私が皆さんを守ります。それが、学院長との約束ですから」 覚悟のような言葉を放つ。表情こそ伺えぬが、強い感情が露になっていた。 皆、何も言う事が出来ずに、押し黙る。只一人、47だけが思慮深そうに視線を落としていた。 「見えてきましたね」 それから、一時間程の後、ロングビルが声を上げるまで、誰一人として言葉を発するものはいなかった。 木々に囲まれ、忘れ去られていたような古い木組みの小屋に全員の視線が移る。その小屋こそ、フーケの潜伏しているという情報のあった場所だった。 タバサ、キュルケ、ルイズ、47の順に馬車から降りる。自然と、馬を操っていたロングビルが最後に降りる事になったのだが、その直前、ロングビルが何かにつまづいたのか、前のめりの姿勢となっってしまった。 反射的に一番側にいた47が彼女を抱きとめる。自ずと、二人の視線が合った。はっとなって、ロングビルは彼を視線から外すが、その頬は確かに高潮している。 「あらあら、ロマンチックな光景じゃない。騎士と姫君みたいな」 「な、なななな何を言ってるのよ!」 端から見ればまさにその通りと言った様子でキュルケがルイズの肩を小突く。 困惑したままキュルケに噛み付くルイズだったが、成る程この瞬間の47とロングビルの姿は中々様になっていた。 だが、47は自身の使い魔だ。それが、事故とは言え秘書と抱き合う。瞬く間に内側から熱いものが込み上げ、気がつけば使い魔を調教する為の鞭を懐から取り出していた。 「アンタはあ!」 続けて、二人が離れた頃を見計らって杖を振り落とす。47は何事かと驚きを隠せないようだったが寸での所で避けきる。 避けられた事で、余計にルイズの行動が荒々しくなる。最早駄々をこねる子供のように杖を振りまくる。その全てを47はやはりぎりぎりのところで避け続けた。 「使い魔のぉ!」 益々無気になるルイズに、やはりその鞭を避け続ける47。残された三人は惚けたままその光景を眺める。一体どうして、調査に来ているのに痴話喧嘩などしているのか。 「癖にぃ!」 仕方なしに、47は大きく振り上がったルイズの手を抑える。出来るだけ苦痛を与えぬよう手加減をしたが、身長差からルイズがつり上げられるような体制になり、彼女の表情にやや痛みが見える。 「すまない」 47は、ただその一言だけを告げて、力の抜けた彼女の手を離した。 「……この馬鹿犬!」 だが、ルイズの方は満足ではなかったらしい。渾身の力をこめて鞭を振り落とす。 乾いた、甲高い音が森林にこだました。鳥の群れが驚き、何処かに飛んで行った。 ※※※ 古小屋の中に入って行くルイズと47の後ろ姿を見て、キュルケだけでなく、タバサも笑いをこらえようと必死に口元を手で押さえている。 ロングビルに至ってはいち早く周囲を見回るとって何処かに行ってしまった。今頃、彼女は森の中で一人腹を抱えて笑い転げているだろう。キュルケは恨めしく思い、それでも二人の後ろ姿、取り分け47のスキンヘッドから視線を外す事が出来ない。 ルイズの放った渾身の一撃は、見事に47の頭頂部にヒットしてしまった。スキンヘッド故に、直接頭皮に鞭が叩き付けられる。 そして、ミミズ腫れになってしまったのだが、如何せん47はスキンヘッドである。額から、頭頂部をまたぎ後頭部にかけて奇麗に真っすぐ、腫れたのだ。 まるで、模様の様に見える、スキンヘッドに刻まれた一文字、47は相変わらずの無表情のまま、二三度頭をなでるだけに留まり、ルイズに付き従っている。 それが、三人には溜まらなくシュールに見えてしかたがなかった。だが、これで笑ってしまえば何より無粋というほかなく、込み上げてくるものを押さえつけなければならない。 二人が小屋の中に入ったのを見計らってから、ようやく二人は笑い出す事が出来た。 「何笑っているのかしらね」 当然、小屋の中にもその声が聞こえてくる。ここで、幸いだったのは47とルイズとでは身長差が随分あったという事だ。 ルイズが正面から彼を見上げても、ほんの少し額に傷がある程度にしか見えない。勿論、思った以上の力で鞭を振り下ろした事に対する懺悔の念はあるのだが、強情さが先走ってしまい中々彼を気遣う気にはなれなかった。 何より、今はやるべき事がある。ルイズは気持ちを入れ替え、フーケが持ち去ったという、破滅の書を探し始める。 書、という事は本の形をしているのだろう。ルイズはもう何年も使われていないような古ぼけた本棚を調べた。 だが、本棚に収まっていたのは何れも馴染みのある古本だけ。中には虫食いが酷く読めたものでないのもあったが、到底学院から持ち出されたとは想像出来ないものばかりだった。 室内には、他に机やタンスがあったが、出てくるのは何れも一目でガラクタと分かるようなものばかり。 めぼしいものが何一つ出てこない事に肩をうなだれていると、隅でうずくまる47の姿が目に入った。 「ちょっと、アンタ何をして……」 もし、其処が小屋の外だったならば、キュルケ達と同じ様に彼の頭のミミズ腫れを目にしてルイズは笑い転げていただろう。 もし、ルイズがもう少し心の広い人柄であったら、何事かと彼を気遣っていただろう。 もし、その場にいたのがキュルケだったらこっそり近づき、後ろから抱きついていただろう。タバサだったら、気には留めるが、直ぐに捜索に戻るだろう。 その何れにも該当せず、ルイズは足を止めていた。背中に、冷や汗が出ていた事にも、全く気がついていない様に、その場に立ち尽くしていた。 明確な殺意、ルイズがこの通りに受け取ったかどうかは知りようが無かったが、47がこの瞬間に放っていたのは確かにそれであった。 普段、無表情のままの彼からは想像もつかない程の怒気に、ルイズは金縛りにあったかの如く動けなくなってしまう。目を見開き、もの言わぬ口を何度か開閉させ、彼の背中をただじっと見据える。 その彼は、部屋の隅にあった箱の中に一冊の本があるのに気がついて、腰を下ろした。 その本は、とても固いカバーで閉じられていた。彼は、これを知っていた。彼のいた世界で、ファイル、とそう名称されたものだった。 何故、これが異世界にある。その疑問を浮かべる前に、彼はファイルを開いていた。そして、次の瞬間にはその手は、もう止まっていた。 何故、「これ」が「この」異世界にある。47は言葉にならないまま、何度もこの言葉を繰り返した。 オルトマイヤー。クラス1クローン。ファイルにとじられた紙には、彼の良く知る言語、英語で確かにそう綴られていた。 だが、意識がこの疑問の解決に集中しようとした矢先、大地を揺るがす激震が彼を襲った。間もなく、小屋が倒壊しそうな程の大きな揺れに、47は身を翻す。 側で、ルイズが腰を抜かしていた事にここでようやく気づくと、47は彼女をまた抱きかかえ小屋から飛び出した。 意識が定かでないまま、次に47が目にしたのは、学院を奇襲したのと同じ、巨大なゴーレムだった。 キュルケが彼に駆け寄り、フーケの罠だと告げた。ロングビルの姿が見えない事を心配していたが、47は彼女にルイズを預けると、背負っていたデルフリンガーを抜く。 「おぉおう?!」 何時もと明らかに異なる雰囲気を放つ47の、最も近くにいた彼もまた、恐怖に何も言えずにいた。 だが、47が彼を抜いた瞬間に、彼に力が流れ込んでくる。懐かしい感覚に、声を上げずにはいられない。 しかし、感傷にふける間もなくデルフリンガーは47によって、ゴーレムの右脚を切り裂いていた。 間違いない。これはガンダールヴだ。そう実感し、しかし、今の相棒に畏怖する。何者なのだ、と。彼は、ヴィンダールヴではなかったのか。 ゴーレムは右脚を失い、それでも直ぐに周囲の土をかき集め己の体を復元させる。47は眉をひそめたが、そのゴーレムの肩の上に人が立っている事に気づいた。 フードで顔を隠した人間だ。 先程の一閃の衝撃で舞い上がった風が、そのフードをも舞い上がらせる。フードの下には、皆にとっては見覚えのある顔があった。此処まで引率してくれたロングビルの顔だ。 信じられないと言った様子で目を丸くするルイズ達を他所に、ロングビルは47を見据えて微笑んだ。 「お前が、土くれのフーケという事か」 「そう。所で、その様子だと破滅の書が何か知っているみたいね」 「み、ミスロングビル、これはどういう事ですか!?」 困惑したまま、ルイズが声を荒げる。 ロングビル、いや、フーケは彼女を見下ろして、また微笑んだ。今度は妖艶な、それこそキュルケが足下にも及ばない程の笑みを。 「私は宝物を盗んで、貴族達が驚き戸惑うのを見るのが好きなの。だから、私は学院から破滅の書を盗んだのよ。 でもね、今回ばかりはこれが何なのかさっぱり分からなかった。分からないものはお金にならないわ」 「そこで、俺たちを囮に使って探ろうとしたのか」 「その通り。誰かが危険になれば、きっとこの書の使い方が分かるんじゃないかって。まあ、賭けみたいなものだったけど。こんなに早く分かるとは思わなかったわ」 「ああ、そうだな」 47が頷くより早く、ゴーレムの巨大すぎる拳が迫る。 だが、47はデルフリンガーで今度はこの拳を横一文字に切り裂く。二つに分かれた拳は、程なく土に戻り、大地へと溶けて行く。 それでも、フーケは余裕と言った表情のままだった。その通り、ゴーレムの拳が、再生される。土より生まれたゴーレムは、土ある限り幾らでも再生ができる。 ルイズ達魔法使いだけでなく、47もまたそれを悟る。 「確かに、これは破滅の書だ。これは、破滅を呼ぶ」 そう言い、47は懐から掌に収まる黒い物体を取り出して、フーケに見せつけた。フーケのみならず、その場にいた全員が彼の手にしたそれが、マジックアイテムかと凝視する。 魔法の力が込められたマジックアイテムならば、確かにフーケとも渡り合えるかもしれない。しかし、そんな様子は全く見られない。 はったりか。舌打ちをしてフーケはゴーレムに踏みつぶせと指示を出す。破滅の書の使い方を、きっと彼は知っている。 ならば、使わざるを得ない状況に追い込めば良い 「動くな」 ところが、47が突然言い放ったこの一言で動けなくなってしまう。 魔法でもない、怪しげな呪いでもない、只の言葉だが、それを前にして何も出来ない。 「少しでも動けば、お前のマントに括りつけた爆弾を爆発させる。黙って降りてこい」 続けて彼が発した言葉に、フーケは目を見開く。爆弾を一体何時仕込んだというのか。恐る恐るマントの下を探る。 確かに、彼女の心当たりの無いものが括りつけられていた。やはり掌に収まるぐらいの小さな円形の黒い物体だ。 爆弾がどういうものなのか、知らないフーケではない。小さいとは言え、密着上体で爆発されればどうなるか。 だが、眼下の男が持つもので、一体どうやって爆発させるというのか。 これこそはったりとは思えなかった。仮に、はったりだとしても分が悪すぎる。 驚くべき事だが、フーケは47に対して明確な恐れを抱いてしまっていた。この男からはどうあがいても逃げられない。魔法を使えない相手でありながら、そう思わせるだけの何かを感じとる。それは、長く盗賊をやっているが故に磨かれた感覚が故なのかもしれない。 分かっていた。学院長室で、調査団に加わった時から。彼を敵に回しては行けない。それでも、フーケは抗った。男に。伝説に。 47の背後の大地が大きく盛り上がる。それは直ちにゴーレムのそれと同じ拳となり、後ろから47を狙う。 ため息をつく。刹那、47は後方からの土塊を薙ぎ払い前に駆けた。妙に軽い自分の体に違和感を覚えながら、デルフリンガーでゴーレムを切り刻む。何処を裂いたら効果的か、瞬時に判断しながら。 ゴーレムの再生が追いつかず、バランスを崩して転倒するまで時間と呼べる程の時間はかからなかった。 フーケは、十数メートルもあるゴーレムの肩から投げ出される。此処から落下すれば、幾ら大地とは言え重傷を負うのは間違いない。だが、最早受け身を取る素振りは見せない。 ただ、急激に近づいてくる大地が霞んでいくのだけは、理解していた。 前ページ次ページHitman ZERO the Assassin
https://w.atwiki.jp/dow2jpmodwiki/pages/57.html
9064608It will not survive another attack. 9064609A Carnifex is said to be unkillable, Commander. 9064610But you have wounded it. Strike again and you will do the impossible. 9064611The Carnifex and its brood may repel individual attacks, but at great cost. 9064612You have weakened the enemy, Commander. 9064613Our Librarians sense the Hive Mind. It withdraws from the wounded Zoanthrope. 9064614Finish off the beast, Commander. 9064615That Zoanthrope channels the might of Hive Mind, Commander. 9064616You have wounded it gravely. Another strike will kill it. 9064617Commander, your squads are restored and ready to deploy again. 9064618The Lictor s brood has suffered significant losses. 9064619Commander, your attack has weakened the Ravener and its brood. 9064620Your squads are restored and ready to strike at the wounded beast. 9064621The Hive Tyrant still stands, Commander, but you have weakened its hive. 9064622In time it will restore itself, but another strike now can take advantage of its vulnerability. 9064623All squads are restored, Commander. 9064624The Tyranid brood, however, has yet to recover. It is vulnerable to a renewed attack 9064783Stompa 9065170Warp Field 9065171Grants the Warp Field ability to the Hive Tyrant. While active, damage received drains Energy instead of Health. 9065191Defeat Ork Assault 9065192Orks are incoming towards your position. Take cover and destroy them. 9065196Bolter 9065198stabby bits 9065204Grants the Lictor Alpha scything talons. These weapons strike fear into the target reducing damage output. 9065212Flesh Hook 9065225Wrong version. The host of the game is using different campaign data than you. 9065232Commander, grave news. 9065233The Tyranid Hive Mind s efforts continue to stymie our travels through the Warp. 9065234Our last Astropath suffers now in the effort to transmit this message to you, and only a few Librarians and Navigators remain to guide us. 9065235It is unlikely the Litany of Fury will ever emerge from the Warp. 9065236Commander, we have received orders from Captain Angelos to deliver several concentrated bio-toxin doses to you. 9065237I have readied a contingent of Imperial Guard veterans to provide you with additional firepower during this critical mission. 9065238More hindrance than help. 9065239Many are veterans of Angel Gate, Commander. They see supporting you as a matter of duty. 9065240They will deploy in Valkyrie gun ships and rendezvous with you on the surface of Typhon. 9065241Accept their help, Commander. In this battle, we are all brothers. 9065242Commander, your cruiser will punch its way into the mass of smaller Tyranid ships guarding the main hive fleet. 9065243Once in position, the Armageddon will drop your hand-picked squads at the base of the massive capillary tower where the main hive ship is feeding. 9065244Thanks to the data you collected earlier, Apothecary Gordian has readied a special bio-toxin. 9065245You are to poison the tower and through it the brain of the Hive Fleet itself. 9065246One way or another, this will be the last battle of the defense of Aurelia. 9065247Third squad down to six men, Sergeant. No survivors from Second. 9065248Right. Morris Form survivors into full squads and then inventory what gear we have left. 9065249Fagan Get the remains of the first squad into a perimeter and then get that blasted auspex working. 9065250Glad to hear it. Form up your men and follow us. 9065251Yes, sir. 9065252First poison site ahead, Commander. 9065253We can place the toxin injection device at your command. 9065254Bio-toxin delivery underway. 9065255I for one, do not intend to let that happen. 9065256Commander, North and South approaches are both vulnerable. 9065257Permission to take up position? 9065258Tyranid Ravener! Eliminate it! 9065259Lictor! Kill the Spook! 9065260Warrior-beast! Open fire! 9065261Tyranid Brain! Kill that thing! 9065262Poisoning 25% complete. 9065263Poisoning 50% complete. 9065264Poisoning 75% complete. 9065265There are exposed veins further along the ridge. 9065266There s another vein, Commander. 9065267We can use it to administer the second dose. 9065268Second bio-toxin delivery starting now. 9065269We fight these monsters in a twisted nightmare. 9065270The whole damn planet is infected. 9065271We have taken heavy damage, but can deploy tarantula sentry guns at your command. 9065272Here they come! For the Emperor! 9065273Always assuming this works. 9065274It worked! 9065275Yes! Die you alien scum! 9065276Yeah! 9065277Alright! 9065278Thank the Emperor. 9065279The bio-toxin is working its way through the alien fleet, causing agony and chaos in the enemy. 9065280This will allow an Imperial fleet to arrive in system and destroy what s left of them. 9065281But the hives on the ground will recover soon enough. 9065282I imagine they will renew their attack in a few moments. 9065283And we have lost all contact with Thunderhawk 2 and our Strike Cruiser. 9065284Come, Thaddeus. Did you imagine any of us would return from this mission? 9065285No. 9065286I suppose I did not. 9065287Then I guess we had better take as many of the damn bugs with us as we can. 9065288Well said, Sergeant. 9065289Indeed, Avitus. 9065290Brothers, make yourselves ready. 9065291And may we find ourselves again at the right side of the Emperor. 9065292Tyranid wave down. Move up! 9065293Tyranid wave coming in! Get to cover and cut them down! 9065294Beacon spotted, Commander. 9065295Ready to activate. 9065296Well met, Commander, Sergeants. 9065297Commander combat supplies to replenish our weaponry. 9065298The might of the chapter comes to join us! 9065299We must kill this beast. 9065300It will fall, Captain Angelos. 9065301The beast nests at the top of these ruins. Move out when you are ready and I will accompany you. 9065302The rest of our forces will guard our flanks. 9065303These Space Marines have this position secured. We must make for the top of the ruins. 9065304There it is! To war! 9065305It wields a massive venom cannon. Use cover. 9065306It is going to strike with its tail! 9065307Tail strike! Clear away! 9065308More creatures! Eliminate them! 9065309We have severed its tail! Press the attack! 9065310It channels Warp powers! Move! 9065311Its wounds redouble its fury! 9065312It is going to charge! 9065313It slams the ground! 9065450Poison 9065459Drop a small spore that bursts into a poisonous cloud, poisoning any enemies near the target location. 9065874Cloak of Shadows 9065897Level 2 Hive 9065898Level 2 Hive 9065899Locate the Ork Camp 9065900Collapse the Cave Entrance. 9065901The Orks are using the tunnels to attack from the cave entrance. Collapse the entrance using grenades or targeting explosives. 9065902Level 3 Teleporta Platform 9065903Level 2 Teleporta Platform 9065906Level 3 Hive 9065908Level 2 Teleporta Platform 9065910Level 2 Hive 9065912Level 2 Teleporta Platform 9065913Level 3 Teleporta Platform 9065914Level 2 Teleporta Platform 9065933Grenade that target. 9065934Standard movement. 9065935Loose formation. 9065936Under suppression! Get to cover! 9065937Heavy fire! Move to cover! 9065938Structure clear. 9065939There is no shelter from the righteous. 9065940Building clear of xenos. 9065941We have cleared it. 9065942Obstacle removed. 9065943Incoming fire! Move! 9065944We need to change position! 9065945Grenade! 9065946Enemy grenade! 9065947Put a grenade through the window. 9065948Grenade going in. 9065949This will clear them out. 9065950Deploy melta bomb! 9065951Melta on that target! 9065952Take out that Eldar platform. 9065953Eliminate that Greenskin gun. 9065954Destroy that hive node. 9065955Target the brood nest. 9065956Destroy those spore mines! 9065957Target the spore! 9065958Fill that building with flames. 9065959Deploy flamers on that structure. 9065960Kill the Greenskin. 9065961Tarkus here taking heavy losses! 9065962Tactical squad to Command we need assistance! 9065963Eldar down! 9065964One less Eldar to plague us. 9065965Greenskin eliminated. 9065966Ork target destroyed. 9065967Tyranid killed. 9065968Little by little we are thinning the swarm. 9065969Enemy structure destroyed. 9065970Eldar grav platform eliminated. 9065971Ork emplacement destroyed. 9065972Hive node destroyed. 9065973Clear Out 9065974Unlock Ability - Swing equipped weapon in a wide arc, knocking nearby enemies backwards. 9065975Ability Unlocked - Swing equipped weapon in a wide arc, knocking nearby enemies backwards. 9065976Requires Clear Out upgrade 9066019Mark Target 9066020Any target Cyrus engages in ranged combat becomes marked. Any squad attacking a marked target does so with greatly increased accuracy. 9066021Any target Cyrus engages in ranged combat becomes marked. Any squad attacking a marked target does so with greatly increased accuracy. 9066040Silent Revival 9066041Become able to revive allied squad leaders while infiltrated without being detected. 9066042Cyrus can revive allied squad leaders while infiltrated without being detected. 9066043Advanced Infiltrate 9066044Become able to use accessories while infiltrated without being detected. 9066045Cyrus can use accessories while infiltrated without being detected. 9066046Master Infiltrate 9066047Greatly reduce the Energy cost of Infiltrate. 9066048Energy cost of Infiltrate is greatly reduced. 9066062Space Marine Tank 9066063Predator Tank 9066064Predator Tank 9066065Vehicle 9066066Predator Tank 9066092Power Klaw 9066093Warboss 9066094Power Klaws 9066095Heavy Melee weapon effective against all unit types. 9066104Destroy the Ork Ambush force 9066105Ork Kommandos have ambushed your squads, destroy them. 9066110Level 2 Webway Assembly 9066112Level 3 Webway Assembly 9066118Let fly grenade! 9066119Use a grenade! 9066120Use explosives! 9066121Put a grenade on that target. 9066122Standard firing mode. 9066123Conserving ammunition. 9066124Avitus under suppression. Move to cover. 9066125Taking suppressive fire! Move to cover! 9066126That building is now their tomb. 9066127They found no shelter from us. 9066128Their cover was of little use. 9066129Building cleared. 9066130Obstacle eliminated. 9066131Relocate before it is too late! 9066132Enemy has this place targeted. 9066133Grenade! Move! 9066134Get away from that grenade! 9066135A grenade will clear them out. 9066136Put a grenade into that structure. 9066137Room-clearing charge going in. 9066138A gift from the chapter, alien. 9066139Throw melta bomb! 9066140Melta away! 9066141Reduce that weapon to dust. 9066142Targeting Greenskin guns. 9066143Purge that filthy node. 9066144Rain fire on that birthing sac. 9066145Eliminate those spore mines! 9066146Destroy that spore! 9066147Fill that building with flames. 9066148Kill those damnable Eldar! 9066149Purge the Greenskin. 9066150I will scour the Galaxy of all Tyranids. 9066151For the Emperor! 9066152To victory! 9066153Avitus here taking heavy losses! 9066154Devastator Squad requires support! 9066155All Eldar will meet such an end. 9066156Eldar destroyed. 9066157A few less Greenskins will do this world good. 9066158Ork eliminated. 9066159Purged the Tyranids. 9066160Hive beast killed. 9066161Eldar weapons platform destroyed. 9066162Ork turret eliminated. 9066163Hive node purged. 9066164Tyranid nest destroyed. 9066165Spore Mines eliminated. 9066166Tyranid mycetic spore burst and scoured. 9066167Enemy flamers driving us out! 9066168Flamers on out position! 9066169Devastators tied in melee! 9066170Melee fighters have us pinned down! 9066171Close combat! We can t get a shot off! 9066172Destroy it. 9066173Removing. 9066174In pieces. 9066175Avitus under attack! 9066176Clear that obstacle. 9066177Deal with that. 9066178Dealt with. 9066179It is gone. 9066180Make a path. 9066181Target acquired. 9066182I shall crush it. 9066183It is as dust. 9066184Come on aliens! Show me your fury! 9066185Devastators under enemy attack! 9066186None may block our path. 9066187Clear the path. 9066188Destroy it. 9066189It is dust now. 9066190Wot?! We gots an even bigga Nob now?! What ever. 9066191Ah… Now dis klaw ll snip some eads right off. 9066192Commander, we have located the Greenskin chieftain. 9066193Warboss Bonesmasha has led his Orks against Imperial holdings across three worlds. 9066194He will not rest until he has conquered the sector. 9066195Bonesmasha must be stopped, once and for all. 9066196So long as this Warboss lives, no human in the sector is safe. 9066201We will not be seen. 9066202Into hiding. 9066203Pick up the pace, initiate. 9066204Move with speed. 9066205Swift movement. 9066206Full speed. 9066207Termagant 9066210Consume mass quantities! 9066211Tyranid Termagant 9066215Termagant 9066216Gauntii Virago 9066239Level 2 Stronghold 9066240Shuriken Cannon Platform 9066243Brightlance Platform 9066246D-Cannon Platform 9066251Shuriken Catapult 9066252Level 2 Stronghold 9066253Mobile weapons platform armed with an anti-armor cannon. Has a limited firing arc and requires set-up time. 9066254Guardian 9066255Brightlance Weapon Team 9066256Infantry 9066260Mobile weapons platform armed with a suppression weapon. Has a limited firing arc and requires set-up time. 9066261Guardian 9066262Shuriken Cannon Weapon Team 9066263Infantry 9066267Mobile weapons platform armed with a powerful artillery weapon. Has a limited firing arc and requires set-up time. 9066268Guardian 9066269D-Cannon Weapon Team 9066270Infantry 9066275Level 3 Stronghold 9066276Level 3 Stronghold 9066311Level 2 Webway Assembly 9066312Planting charges. 9066313Placing explosives. 9066314Charges set. 9066315Ready to detonate, Commander. 9066316Cautious movement. 9066317Accuracy over speed. 9066318Suppressive fire! Find cover! 9066319Heavy autofire! Get to cover! 9066320Structure cleared. 9066321Entrenched enemy removed. 9066322Their shelter has failed them. 9066323None survive within. 9066324Obstacle removed. 9066325An impediment no more. 9066326The enemy has targeted this area. Move. 9066327Enemy fire coming in. Get moving. 9066328Grenade! 9066329Explosives. Clear out. 9066330Clearing the structure. 9066331Grenade going in. 9066332A gift for the enemy. 9066333Get a grenade into that building. 9066334Let fly melta bomb. 9066335Eliminate that grav platform. 9066336Targeting Ork emplacement. 9066337Take out the hive node. 9066338Clean out that hive filth. 9066339Purge the nest. 9066340Eliminate those spore mines. 9066341Destroy that drop spore. 9066342Use flames on that structure. 9066343Burn it down. 9066344Move in and cover it in flames. 9066345Target that Eldar. 9066346This is Cyrus. Taking losses! 9066347Cyrus here. I need assistance. 9066348Eldar down. 9066349One less Eldar. 9066350Greenskin killed. 9066351Ork, freshly dead. 9066352Tyranid down. 9066353One down. Millions to go. 9066354Structure flattened. 9066355Structure destroyed. 9066356Weapon platform out. 9066357Ork emplacement dead. 9066358Hive node purged. 9066359Nest eliminated. 9066360Spore mines destroyed. 9066361One less drop spore. 9066362Enemy flamers driving us out of cover! 9066363Enemy has us in close combat! 9066364Locked in melee! 9066365In melee! Cannot slip away! 9066366Twin Deathspinner 9066367Twin Deathspinner 9066368Twin Deathspinner 9066400Grenade away! 9066401Use a grenade! 9066402Get a grenade on that target! 9066403Let fly! 9066404Put a grenade into that building. 9066405Get a grenade in there. 9066406Let this keep them company. 9066407Explosives going in. 9066408Jump to that position. 9066409Fury for the enemy! 9066410For the Emperor! 9066411You will fall! 9066412None can stop the righteous! 9066413Destroy them all! 9066414To victory! 9066415We are the angels of death! 9066416Take out that grav platform. 9066417Burst that Ork kan. 9066418Purge that node. 9066419Targeting hive nest. 9066420Take out those spore mines. 9066421Kill that spore before it hatches. 9066422Fill the structure with flames. 9066423Flames on that structure. 9066424Burn it down! 9066425Take out that Eldar! 9066426Cut into the Greenskins! 9066427Kill those Tyranids! 9066428For the Emperor! 9066429To victory! 9066430Suppressive fire! Get to cover! 9066431They have us pinned! Find some cover! 9066432Thaddeus here! We re getting slaughtered! 9066433Assault Marines taking heavy losses! 9066434One building cleared. 9066435No one left alive in there. 9066436That took care of them. 9066437Gunners eliminated. 9066438Eldar down. 9066439Another alien eliminated. 9066440Ork killed. 9066441Greenskin purged. 9066442Tyranid down. 9066443They keep coming and we keep killing. 9066444Obstacle cleared. 9066445That structure is no longer a problem. 9066446Enemy structure destroyed. 9066447Ruins and wreckage are all that remains. 9066448Grav platform eliminated. 9066449Ork turret taken care of. 9066450Hive Node in bits. 9066451Only bloody chunks remain of the nest. 9066452Spore Mines blown. 9066453Spore sac cut open and purged. 9066454Danger! We have to move! 9066455Clear out of the way! 9066456Grenade! 9066457Move! Grenade! 9066472Stikkbombs 9066495Oath of Loyalty 9066496Purity Seal 9066500Suppresses Enemies in a Wider Area 9066509Combat Shotgun 9066510Combat Shotgun 9066522Flamer 9066524Flamer 9066525Flamer 9066526Flamer 9066537Invite Friend 9066538Mute 9066539Unmute 9066540Assault Cannon to off position. 9066541Switching to melee. Power fists activating. 9066542I shall crush that alien gun. 9066543The squealing Orks inside shall feel my fury. 9066544I shall reduce it to pulp. 9066545No more scum shall spawn from that nest. 9066546Destroy those explosive spores. 9066547Targeting spore. 9066548I shall wreath it in flame. 9066549Let the promethium burn it to a cinder. 9066550None who live can survive the flame. 9066551Send them back to their hiding places. 9066552I am sustaining heavy damage, Commander. 9066553Dreadnought sustaining critical damage. 9066554All inside have perished. 9066555This structure is clean of all enemies. 9066556No xeno survives inside. 9066557Their shelter has become their tomb. 9066558The Eldar are fragile creatures. 9066559One step closer to the end of the decadent Eldar race. 9066560No Greenskin can be allowed to live. 9066561Orks eliminated. 9066562Let all the swarming Tyranids meet such an end. 9066563Tyranids purged. 9066564This obstacle is no more. 9066565The Eldar weaponry is shattered. 9066566I have silenced the Greenskin guns. 9066567This foul opening is shut at last. 9066568No more Tyranids shall spawn from this hatchery. 9066569The spore fell to the surface only to meet its death. 9066570Spore mines eliminated. 9066571Missiles rain upon me, Commander. 9066572I suffer under missile barrage. 9066573Enemy weaponry has targeted this area. 9066574Relocate to avoid incoming fire. 9066575Explosives dangerously close. 9066576Grenade nearby. 9066577Dis guard duty stuff is naff. 9066578We should be out stomping umies again likes we did to da town. 9066579Wait, did ya ear somefing? 9066625The Space Marines of the Adeptus Astartes are Humanity s ultimate warriors, dedicated to the defence of the Emperor and the Imperium of Man. They are barely human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. 9066626The Eldar craftworlds massive drifting starships that are home to the last survivors of a race that once ruled the galaxy are scattered across the stars. Now the Eldar teeter upon the precipice of annihilation and must battle constantly against the o 9066627Barbaric and savage, the Orks infest the galaxy from end to end. From the lowliest Ork Boy to the mightiest Warboss, all Orks live for the moment when they can charge headlong into battle, screaming deafening war cries and firing volleys from their crude 9066639Total Play Time 9066640Highest Squad Level 9066641Accolades 9066649Level 3 Webway Assembly 9066664Jump 9066665Soar through the air and land at target location knocking back nearby units. 9066666Jump 9066669Jump 9066670Soar through the air and land at targeted location. 9066672Teleport 9066673Teleport to the target location. 9066675Orbital Bombardment 9066676Call in a massive orbital strike capable of destroying even the heaviest units. 9066718Hymn of Zeal 9066719Purity Seal 9066729Psalm of the Warriors 9066730Purity Seal 9066735Assault Jump 9066736Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9066747Another Space Marine squad is in the area. 9066748Teleport 9066749Teleport to target location. 9066757%1WargearName% Acquired 9066764Commander, you are doing excellent work responding to this crisis. 9066765It is not sufficient, however, to simply strike at the Tyranid hive. 9066766Sub-sector Aurelia is the Chapter s heartland and we will not allow it to be simply overrun. 9066767Neither can we allow Orks and Eldar to run amok among our worlds while we focus on the Tyranids alone. 9066768The best way to protect the sector as a whole is to secure strategic assets, such as those you recaptured on Calderis. 9066769Most of the key locations to which you will deploy contain two such assets. By securing both, you can secure the entire territory. 9066770Any Foundries, Arrays and Shrines you control will help stabilize the sector. 9066771Of course, capturing such valuable these assets is never will not be easy and may cost you valuable time during a mission. 9066772As always, such tactical choices are yours to make, Commander. 9066776Continue your search for a major hive in which to gather such samples. 9066779Continue your efforts to recover data from the Techpriests Astronomic Array on Typhon. 9066785We still lack any real capability to attack the Hive Fleet proper, however. 9066786Continue your attempts to recover data from the Techpriests Array on Typhon, and your efforts to cure Captain Thule. 9066787The Litany of Fury and a fleet of support vessels continues to make for you. 9066788The Chapter is with you, Commander. 9066789Commander, I commend you on your leadership in this crisis. 9066790You have made very significant progress in your battle with the Hive Fleet. 9066793You must recover the astronomic data from the Techpriests station on Planet Typhon. 9066796You must gather a bio-toxin sample from a primary Tyranid hive. 9066798It will all be for naught, however, if we lose planet Meridian to the alien. 9066801The Chapter, the sector and the Imperium itself are counting on you, Commander. 9066803We now have all the components necessary to mount a major strike at the Hive Fleet invading the sector. 9066807Not all news is good, however. Our surviving Librarians say the Hive Mind has become aware of our approach. 9066808It is likely to throw its most potent forces at key locations across the sub-sector. 9066809It remains to you to hold the sector until we arrive. 9066810Commander, we continue to make for Sub-Sector Aurelia, but we make poor time. 9066811The Hive Mind seems to be affecting the very Warp, slowing us and claiming more and more of our Librarians and Astropaths. 9066812If you will indulge me a moment, Commander, I wish to thank you and your brothers. 9066813To see a relatively young Space Marine rise to the challenges of command in such a crisis … 9066814It reminds me again of the Emperor s wisdom in creating his Space Marines so long ago. 9066815Many years have passed since I felt simple pride in my chapter and station. 9066816You have restored that, and I am eternally in your debt. 9066817But if this is to be our end aboard this vessel, we die with pride, because the Hive Mind s efforts have clearly cost it. 9066818Our surviving Librarian reports that the Tyranid fleet s main hive ship even now approaches Planet Typhon to feed. 9066819This is the gargantuan organism that houses the brain of the Hive Fleet. 9066820Your strike force can deliver a killing blow while it feeds. 9066821I have transmitted a tactical briefing to your planetary map display. 9066822On a final note you may tell Captain Thule that the secrets of Cyrene die with me. 9066823Angelos out. 9066824Techmarine Martellus will provide support during this operation. 9066825I will be taking a few battle brothers to investigate just what the Eldar are after on Calderis. 9066826I need you to continue our battle against the Orks. 9066827Distress signals are coming from several locations. We cannot allow Calderis to fall. 9066828Prepare your squads and mount a strike against one of those targets. 9066829Securing the planet means more than simply defeating Ork targets, however. 9066830Your map display identifies valuable assets found at several key locations. 9066831These are holy shrines, communications arrays and automated foundries. 9066832Securing these assets allows you to maintain a hold on territories undergoing repeated alien assault. 9066833This Farseer is directing raids on Imperial holdings from some hidden redoubt. 9066834She has now targeted the sector capital world of Meridian. 9066835Continue to target Eldar raiders and we will eventually draw Idranel herself out of hiding. 9066836Nevertheless, we appreciate your assistance in dealing with the Eldar who have been raiding the capital. 9066837Their reasons for doing so remain a true mystery. 9066838Is this liaison unaware that a Tyranid hive fleet is descending upon this sector? 9066839Eldar sightings will be transmitted to your planetary display. 9066840Derosa out. 9066841Your charms were lost on her, Avitus. 9066842Commander, I left Meridian decades ago, but this is typical behavior. 9066843The nobility has always closed its eyes to problems in the under-city. 9066844The Eldar must have raided a wealthy spire. 9066845They will acknowledge it when the sky darkens with Tyranid spores and hive ships. 9066846Commander, your efforts against the Eldar have been successful. 9066847Farseer Idranel has been located on Meridian. 9066848I will be glad to be rid of these Eldar schemers, Commander. 9066849But this could be a trap. 9066850Tarkus is right to be cautious. Idranel will not be an easy foe to best. 9066851I have relayed the signal from Administrator Derosa to your planetary map display. 9066852Excellent work, Commander. 9066853With Farseer Idranel defeated, the Eldar raids on Imperial stores should end altogether. 9066854Was there any logic to these raids? 9066855She accused us of thievery in the course of battle. 9066856Did she? I have heard reports of a black market in xeno artifacts in the sector. 9066857The Eldar targeted official facilities on Meridian. 9066858Perhaps these artifacts were quarantined for the populace s protection. 9066859Or the nobles in the governor s palace have a stake in this black market. 9066860The Techpriests did have a more accessible base camp in the jungle highlands. 9066861This area, where our chapter s Blood Trials were once held, is currently infested with Greenskins. 9066862Defeating their leader may allow me to uncover evidence of the array s location. 9066863Excellent work, Commander. 9066864Your raids have drawn out this thieving Ork Rippa-Splitta. 9066865Review the mission briefing in your map display and then recover that dataslate. 9066866Good work, Commander. 9066867But was the recovered data of any use? 9066868It was, Cyrus. 9066869I have determined the location of the Techpriests astronomic array and uploaded it onto the planetary map display. 9066870In order to recover any data on the Hive Fleet, you will need to align the array from the ground, Commander. 9066874Commander, Elena Derosa here. 9066875I …that is, it seems that Meridian faces more threats than the Eldar. 9066876I have received reports of Orks and other … things raiding several important areas. 9066877The people of Meridian could use your help in dealing with these threats. 9066878And what does the Governor think of this, Administrator Derosa? 9066879That is … Governor Vandis is focused on other priorities. 9066880I see. 9066881Commander, Administrator Derosa s request should not be ignored. 9066882She seems to be circumventing her superior to address a threat to her world. 9066883She has opened the door for you to organize the defense of Meridian. I suggest you kick it the rest of the way in. 9066884Move in to secure strategic assets on Meridian. 9066885Commander, this alien swarm is filling the sky above Meridian. 9066886I have mobilized the Imperial Guard to man defensive stations. 9066887Civilian curfews and limited evacuations are underway. 9066888We do not have the resources to mount effective strikes on the aliens who might drop behind our lines, however. 9066889Your help in keeping Meridian secure is critical. 9066890Now she wakes to the threat. 9066891I… I apologize for my rudeness earlier, Sergeant Avitus, was it? 9066892… 9066893I take it the Governor is still concerned with other priorities? 9066894Governor Vandis saw fit to lead the first evacuation convoy. 9066895Commander, I implore you. Help us keep Meridian from falling. 9066896Good work securing assets on Meridian, Commander. 9066897It is vital that we maintain this level of control at the very least. 9066898This will allow us to make use of the planet s factories once we have developed new weaponry. 9066899Commander, urgent news. 9066900Meridian s chief space port is under attack from a Tyranid infestation and a group of Ork raiders. 9066901If the space port falls, we will be unable to make use of the planetary factory works foundaries when we need them. 9066902The distress call from Angel Gate has been routed to your planetary map display. 9066903Apothecary Gordian s analysis of the Warrior you just defeated has allowed him to stabilize the Captain. 9066905Commander, one of the distress signals we have received concerns an Ork assassin named Bakstabba. 9066906This Ork has several Tyranid samples he uses as trophies. 9066907Recovering them would help in my efforts to cure Captain Thule. 9066908Commander, a Tyranid Ravener beast has been located. 9066909This fiend may lead us to a hive that suits our needs. 9066910Commander, a significant hive has been found in the swamps of Typhon. 9066911This hive would allow us to gather the toxin sample we need to restore Captain Thule. 9066912Slugga Boy 9066921Leap 9066922Soar through the air and land at target location. 9066924Repel Tyranid Attackers 9066925Sentry guns available in mission 9066926Repel Eldar Attackers 9066927Space Marines 9066929Repel Human Attackers 9066932Can only have one squad leader 9066935Banshee Exarch 9066936Add an Exarch to lead the squad. Increases the speed and durability of the squad. Exarch weapon capable of doing light damage to vehicles. 9066938Can only have one squad leader 9066941Warp Spider Exarch 9066942Add an Exarch to lead the squad. Increases the energy regeneration of the squad. 9066944Can only have one squad leader 9066947Warlock 9066948Add a Warlock to lead the squad. Grants defensive bonuses, and the Embolden ability. 9066950Missile Launcher 9066951Assault Cannon 9066952Only one weapon upgrade allowed 9066953Only one weapon upgrade allowed 9066956Banshee Exarch 9066959Warp Spider Exarch 9066962Seer Council 9066965Powerful melee unit made up of Warlocks. Projects an aura accelerating energy regeneration of nearby allies. 9066966Seer Council 9066967Seer Council 9066968Infantry 9067019Capture the Strategic Point. 9067031Executioner of the Howling Banshee 9067033Deffgun Beamy Focus 9067091There! Eliminate that Ork Mek. 9067092Ork Mek sighted. Open fire! 9067093The thing still lives! 9067094The Lictor! 9067095Commander, I am using beacon telemetry to align our orbital batteries. 9067096Firing! 9067241You will be facing a well- entrenched enemy during this assault, Commander. 9067243Sergeant Cyrus will thus remain aboard the Armageddon and provide mission support. 9067244Sergeant Thaddeus and his Assault Marines are already on the surface and will join you once you arrive. 9067245Wuzzat in da sky? 9067246Eliminate the Orks. 9067247Deploy, Space Marines. 9067248Move north up the valley, Commander. 9067249Once at Felhammer Mine, eliminate any and all Greenskins. 9067250Here is the convoy. The Orks slaughtered them. 9067251We will avenge them. Keep moving. 9067252Orks ahead. 9067253Use cover and eliminate them. 9067254Movement on the ridge! 9067255Gone… But keep your eyes open. 9067256Commander, you are near another drop beacon. 9067257Activate it to create a safe link with the Armageddon. 9067258Well done. If necessary we can drop reinforcements at this position. 9067259Ork gunners on the ridge! 9067260Get to cover! 9067261Move to cover to counter suppression, Commander. 9067262Fury from the sky! 9067263Cut them down! 9067264Sergeant Thaddeus reporting for duty, Commander. 9067265Did you have a pleasant rest, waiting for the most dramatic moment to strike? 9067266Good to see you too, Avitus. 9067267Thaddeus and his Assault Marines complete your strike force, Commander. 9067268Their close combat skills and ability to close with the enemy with jump packs will be useful against the Orks. 9067269More Ork gunners! 9067270Commander, my squad can use our jump packs to disrupt those gunners. 9067271They re no match for us in close combat. 9067272Thaddeus s tactic is sound, Commander. 9067273My squad could also close range in tactical formation and then use a grenade. 9067274The choice is yours. 9067275Gunners eliminated. 9067276Jus let da humies try n get in ere. 9067277Dese shootas ll cut em inta tasty chunks. 9067278Felhammer is close, Commander. 9067279I will run a scan on their defenses. 9067280Commander, the Orks are well entrenched at the main entrance. 9067281A frontal assault would be unwise. 9067282A jump, some grenades and we re in, Cyrus. 9067283And right in the sights of the whole Ork horde. 9067284There is a secondary approach, Commander. One likely to be less well guarded. 9067285Full assault, then! Strike hard and true! 9067286Best to get behind the enemy s guns. 9067287Trouble. These are the Ork guards, killed where they stood. 9067288Someone else has gone through here. 9067289Eliminate the barbarians. 9067290Gah! Where d dey come from?! 9067292Time ta leg it. 9067293Swiftly, before the humans arrive. 9067294The stones must be here. 9067295Eldar! And a Warlock leads them. 9067296Commander, we must find out what these aliens want with the mine. 9067298And now the humans join the fray, I see. 9067299Remove them. 9067300Eldar suppressors. My squad can jump right on top of them. 9067301Those are Eldar Warp Spiders. Cover is useless against their weapons. 9067302A well-placed grenade can deal with them. 9067303Keep them at a distance. 9067304Those are Eldar snipers. 9067305Close to melee and their rifles will be useless. 9067306Psychic attack! 9067307Clear that area! 9067308Feel my wrath, humans! 9067309He is targeting the Commander! 9067310Close range to disrupt his attack! 9067311You, the leader. Suffer in measure to your authority. 9067312You have not seen the last of us, humans. 9067313Your crimes will not go unpunished. 9067314Rant all you wish, Eldar. 9067315We stand, and you have fallen. 9067316The mine is secure and the Eldar are dead. 9067317But the Ork leader escaped in the chaos. 9067318Understood. Prepare for extraction. 9067319You performed well, Commander. 9067320The presence of Eldar forces on Calderis is hardly good news, however. 9067323Either way, their presence here bears investigating. 9067324I am ready to serve, Commander. 9067387Keep to cover. 9067388Advance from cover to cover. 9067389The Orks are using cover, Commander. We should use cover as well. 9067390Commander, we can take up firing positions inside one of these structures. 9067391It will provide us with excellent cover. 9067392Taking firing positions inside one of these structures will give us excellent cover, Commander. 9067393Commander, the Orks have excellent cover in that structure. 9067394They are vulnerable to grenades, however. 9067395Commander, some of our troops are wounded. 9067396They are resilient, but too much damage will incapacitate even a Space Marine. 9067397Use a stimulant kit to restore health. 9067398Best to outflank the enemy, Commander. 9067399By using walls and other obstacles we can get around that position. 9067400We can then attack from an unprotected side or use a grenade. 9067401Your forces are not at full strength, Commander. 9067402You can fall back to one of the relay beacons to summon reinforcements. 9067403Space Marines will arrive via drop pod and bring your squads back to full fighting force. 9067411Space Marines do not retreat and we do not surrender, but we do not give away our lives foolishly either. 9067412When a squad is taking heavy losses, it can be wise to fall back to a safe position. 9067413My Tactical Squad can move forward even in the face of hostile fire. 9067414Our Tactical Advance formation allows us to resist suppression. 9067415My Devastator Marines specialize in unleashing withering attacks on the enemy. 9067416When we focus fire, our heavy bolters can defeat cover and even bring down light vehicles. 9067417My Assault Marines are all equipped with jump packs. 9067418We can jump and land right in the middle of those Orks. 9067419We ll hit with enough force to knock them down and cut them to pieces before they can react. 9067420We re also trained to knock enemies down. 9067421That can be the difference between life and death when dealing with hard-hitting enemies. 9067422My scouts use camouflage and stealth techniques to move unseen. 9067423We can get within striking distance of most enemies without being seen. 9067424Even if we are spotted, our camouflage makes us very hard to hit. 9067425Commander, I have several rounds of high power ammunition equipped. 9067426With these master-crafted bolts, I can snipe selected targets from long range. 9067427This is a good way to take out a single gunner in a fortified position. 9067428Commander, there is a communications array nearby that we should secure for the chapter. 9067429Commander, there is an automated foundry nearby that we should secure for the chapter. 9067430Commander, there is a holy shrine nearby that we should secure for the chapter. 9067431Strategic assets like these grant us combat advantages and allow us to more easily reinforce in the field. 9067432Excellent, Commander. 9067433This array will provide us with valuable combat intelligence in future operations. 9067434This foundry will allow us to redeploy more quickly. 9067435Securing this shrine will bolster our morale and allow us to fight more effectively. 9067436Vehicles are far better armored than infantry. They can shrug off bolter fire. 9067437Melta bombs are designed to burn through vehicle armor. Get one on that vehicle. 9067438Missile launchers are effective anti-vehicle weapons. Get one on that vehicle. 9067439Plasma guns can penetrate that vehicle armor. 9067440Flamers are strong weapons for defeating cover. 9067441They can incinerate enemies in entrenched positions or in buildings. 9067442The Orks are well aware of these properties and employ flame throwers of their own. 9067443Commander, a piece of wargear has been located on the battlefield. 9067444Recover it and you may use it in future missions. 9067445Commander, as before, you will be deploying by drop pod. 9067446A pod can carry you and three squads to the surface. 9067447You choose which squads accompany you on each mission. 9067448The sergeant that remains aboard the Armageddon provides support during the mission. 9067453Wargear is precious and should never be left fallow. 9067454If you find you have wargear that is no longer useful to you, you may place it in the reliquary, to be returned to the chapter. 9067455Sufficient donations of this sort will grant you a new piece of wargear in return. 9067456This is the astronomic map of sub- sector Aurelia, the galactic region in which we fight. 9067457You can use this display to order the Armageddon and her escorts to travel to another world. 9067458Distress signals and other planetary data are also displayed for all three Aurelian worlds. 9067459Commander, worrisome reports from Planet Calderis. 9067460Commander, grave news from Planet Typhon. 9067461Commander, reports of Tyranid activity are coming in from Meridian. 9067462Highly aggressive worm-like creatures are appearing in wilderness areas. 9067463These are likely Tyranid rippers, an early form of the alien invaders. 9067464Their progress has allowed larger beasts to put one of our strategic assets at risk. 9067465Additional ripper swarms have put more of our assets at risk. 9067466A series of gruesome murders have been committed in a major population center. 9067467This could be nothing, but it might also be an as-yet-unseen Tyranid vanguard creature at work. 9067468Additional bloody massacres have been uncovered. We must assume Tyranid predators are at work. 9067469Apparently herds of livestock have been found slaughtered across a large area. 9067470This matches some chapter reports on early Tyranid activities. 9067471The slaughter of livestock continues across the planet. The predators seem to match the Hormagaunt genotype. 9067472Clouds of spores have been detected in the upper atmosphere. 9067473The actual Hive Fleet may not yet be in system, but its vanguard clearly is. 9067474The density of fine spores in the atmosphere is increasing rapidly. 9067475Sudden outbursts of rage and madness have been reported from across the planet. 9067476This may be a symptom of the Hive Mind s approach. If so, it may be affecting Ork and Eldar as well as humans. 9067477Another wave of madness seems to be sweeping the planet. 9067478A large Mycetic spore has fallen to the planet s surface. 9067479I have relayed the details to your planetary display. 9067480Another large Mycetic spore impact has been confirmed. 9067481Toxins have reportedly contaminated several major reservoirs of drinking water. 9067482This is likely the effects of Tyranid spores in the ecosystem. 9067483More news of irrigation and drinking water turning to poison. Whole communities are now dead or dying. 9067484Scans show large toxic clouds are spreading through the planet s atmosphere. 9067485It is clear the alien is transforming the planetary ecosystem. 9067486The density of toxic spore clouds continues to increase. 9067487We are receiving reports of explosive plant growth in several regions. 9067488Clouds of Tyranid spores are sparking this growth to create fodder for the hive fleet. 9067489Aberrant plant growth continues. 9067490Tyranid rippers have consumed the initial crop in some areas, strengthening the hive. 9067491Several cities have come under assault from low-flying clouds of spore mines. 9067492These explosive spores have battered defenses and allowed powerful hive creatures to infest some areas. 9067493Another wave of spore mines has blown into key areas. 9067494As before, especially deadly Tyranid creatures have appeared in the mines wake. 9067495Deadly flocks of flying predators have appeared over several important areas. 9067496These beasts match the genotype known as Tyranid Gargoyles and have carried off man and beast alike. 9067497Gargoyle swarms continue to roam the planet. 9067498They are said to blot out the sun in some places. 9067499Reports have come in of veritable plagues of Tyranid rippers emerging from underground burrows. 9067500They have made some of our strategic assets vulnerable to Tyranid attack. 9067501Spore chimneys are appearing in the landscape around populated areas. 9067502These foul protrusions are transforming the planet to suit the Tyranids. 9067503Spore chimneys continue to rise from the landscape, spewing toxic miasma into the atmosphere. 9067504Orbital imagery reveals large acidic lakes have sprouted in the infected hinterland. 9067505These reclamation pools serve as a digestive system for the Tyranids, preparing the planet s biomass for consumption. 9067506Reclamation pools are appearing in more populated areas. 9067507A wave of Tyranid creatures are driving toward one of our strategic assets, commander. 9067508They seem to be following some form of chemical trail left by a vanguard creature. 9067509A Tyranid swarm has once again driven toward a valuable asset. 9067510Again, they seem to be following a path laid out for them by a hidden vanguard creature. 9067511Acidic rains and toxic winds are becoming the norm in the most affected areas of the planet commander. 9067512We must turn the tide if we are to prevail. 9067513Atmospheric composition is reaching toxic levels. 9067514Filter masks are being distributed but are in short supply. 9067515Large volcanic towers have been sighted in infected areas. 9067516These magma vents are spewing foul gasses into the atmosphere at a prodigious rate. 9067517Unless we manage to turn the tide, this planet will be uninhabitable before long. 9067518The numerous magma vents are raising the planet s temperature. This is sparking the growth of yet more plants for the hive to consume. 9067519We have confirmed reports of hive ships descending into the atmosphere in order to feed from the largest capillary towers. 9067520These massive towers pump biomass into these feeder ships. 9067521Unless they are stopped, the Tyranids will use this method to drain the planet dry. 9067522Feeding continues from capillary towers. 9067523Whole provinces are being drained of biomass. 9067524The psychic influence of the Hive Mind is spreading like a plague. 9067525Outbreaks of mass hysteria are becoming common. Before long, everyone on the planet will be driven mad. 9067526Hysteria continues to spark rioting and violence planet-wide. 9067527Commander, the hive fleet is now visible above Planet Calderis. 9067528Commander, the hive fleet has grown over Calderis, and is now causing major environmental effects. 9067529Commander, the hive fleet now fills the sky over Calderis. 9067530Draining of the planetary biomass has begun. 9067531The Hive Fleet has visibly lessened in size over Calderis, Commander. 9067532Your efforts are bearing fruit. 9067533Commander, the Hive Fleet has withdrawn from Calderis to a significant degree. 9067534Commander, hopeful news. 9067535The Hive Fleet is no longer visible above Calderis. 9067536Commander, the hive fleet has appeared over Typhon Primaris. 9067537Commander, the hive fleet grows fat over Typhon. 9067538Major changes to the environment are underway. 9067539Commander, the hive fleet now blots out the sun over Typhon. 9067540Unless we take immediate action, I fear this world is lost. 9067541The Hive Fleet has begun to withdraw from Typhon, Commander.. 9067542Danger still looms, but this is hopeful news. 9067543Commander, the skies over Typhon are clearing. 9067544The hive fleet remains, but it is much reduced. 9067545Commander, astonishing news. 9067546The Hive Fleet seems to have withdrawn from the skies over Typhon. 9067547Commander, the hive fleet has appeared above Meridian. 9067548Commander, the hive fleet grows huge over Meridian. 9067549Whole sectors of the hinterland are now choked with its spores. 9067550Commander, the Hive Fleet seems ready to consume Meridian entire. 9067551Weather systems and whole ecosystems have been ravaged. 9067552We must find a way to drive it back. 9067553The Hive Fleet over Meridian has clearly reduced in size, Commander. 9067554The citizenry feels a glimmer of hope at last. 9067555Commander, Meridian s skies have cleared yet further. 9067556Commander, Meridian s skies are clear once more! 9067557Messages of celebration and prayers of thanks are heard throughout the hab spires. . 9067558Commander, reports indicate that you have secured Planet Calderis. 9067559This is excellent news. Well done. 9067560Commander, I commend you on your performance. 9067561You have now secured all the strategic assets on Typhon. 9067562Congratulations, Commander. You have secured all the key locations on Meridian. 9067563Well done. 9067564Commander, one of the Holy Shrines we had secured has fallen to the enemy. 9067565We will have to retake the shrine to restore morale in the sector. 9067566Commander, our connection with a secured communications array has been lost. 9067567We will be without vital information regarding our foes on this planet until it is recaptured. 9067568Commander, the enemy has taken one of the automated foundries we had secured. 9067569This makes it harder for us to deploy in response to distress signals. 9067570Commander, one of our Greenskin enemies has escaped into the hinterland. 9067571Commander, our chance to strike at an Eldar target has passed. 9067572The alien force has vanished into the shadows. 9067573Commander, one of our Tyranid targets has withdrawn into the infected wilderness. 9067574Commander, scans indicate a rise in the Tyranid presence on this planet. 9067575Commander, we have detected a decrease in the Tyranid presence on the planet. 9067576Commander, we are currently without a valuable asset. 9067577We no longer control any Holy Shrines on Calderis. 9067578We no longer control any Holy Shrines on Typhon. 9067579We no longer control any Holy Shrines on Meridian. 9067580We no longer control any Holy Shrines in the sub-sector. 9067581Protecting these shrines bolsters morale across the sector and allows our brothers to battle with increased vigor. 9067582We no longer control any Communications Arrays on Calderis. 9067583We no longer control any Communications Arrays on Typhon. 9067584We no longer control any Communications Arrays on Meridian. 9067585We no longer control any Communications Arrays in the sub- sector. 9067586These arrays grant us valuable information about the enemy and their vulnerabilities. 9067587We no longer control any Automated Foundries on Calderis. 9067588We no longer control any Automated Foundries on Typhon. 9067589We no longer control any Automated Foundries on Meridian. 9067590We no longer control any Automated Foundries in the sub-sector. 9067591These foundries allow us to deploy more rapidly and thus respond to the enemy more quickly. 9067592Allowing these strategic assets to be lost may cost us dearly. 9067595Rippers! Cut them down before they infest the structure. 9067596Rippers infesting the structure. Head outside. 9067604There are chapter relics that have gone missing on Meridian over the millennia. Including powerful suits of Terminator armor. 9067605This action may uncover their fate. 9067648Destroy the guard tower 9067649Can only have one squad leader 9067652Sergeant 9067653Sergeants are capable melee fighters. They grant the And They Shall Know No Fear ability, which increases ranged damage and makes the squad immune to suppression but reduces their movement speed. 9067655Tactical Marine Sergeant 9067662Completed in %1MINUTES% minutes 9067663%1SQUADSALIVE%/%2TOTALSQUADS% squads stayed conscious 9067664Killed %1KILLPERCENT%%% of Foes 9067670Can only have one squad leader 9067673Nob Leader 9067674The Nob Leader is a hulking brute that increases the Slugga squad s durability and melee damage. Grants the Swamp Em ability which allows the squad to break suppression. 9067676Stormboy Nob 9067679Can only have one squad leader 9067682Nob Leader 9067683The Nob Leader is a savage brute that increases the Stormboy squad s durability and increases damage. 9067685Use Satchel Charges to destroy guard tower 9067686Move to the highlighted area on screen and use the Satchel Charge ability on the guard tower. 9067687Move here. 9067698Completed in %1MINUTE% minute 9067707The place is being overrun. 9067708Establish a perimeter. 9067709Commander, base defenses failed almost twenty minutes ago. 9067710You mean the defenders courage failed. 9067711No, sergeant, I do not. 9067712The power supply failed. This silenced base guns and left the Guardsmen dangerously exposed. 9067713What of the base gates? 9067714The same generators power the gates. 9067715Angel Gate must be closed, or the space port will fall. And Meridian with it. 9067716I am relaying the generator coordinates to your map display. 9067717You must activate at least three of them to close Angel Gate. 9067718Something in the ducts below us! 9067719Ambush! 9067720Ravener! Kill it! 9067721Another one! 9067722New target! 9067723Raveners destroyed. 9067724Watch for more of them. 9067725Infernal snake-beasts! 9067726I doubt those are the only ones we ll face. 9067727More Raveners! 9067728Snakes coming up! 9067729Ravener strike! 9067730Generator ahead. We need to activate it. 9067731Someone deactivated that generator, Commander. 9067732Too cunning by far for Tyranids. 9067733Another generator in sight. 9067734Next generator sighted. 9067735There is another generator to reactivate. 9067736Commander, Sergeant Merrick here. 9067737My men are moving up to the guard towers overlooking Angel Guard. 9067738We will provide covering fire when you make your advance on the gatehouse. 9067739Commander, the generator you just restored has also closed a smaller side gate in the defensive wall. 9067740This has cut off another route for the alien attackers. 9067741There is a second sally gate on the opposite side of the base. 9067742Reactivating the generator there will close that gate as well. 9067743The second sally gate has closed, Commander. 9067744Expect Greenskin looters ahead. 9067745Humies iz tryin to take our flash generator! 9067746Skrag em, Lootas! 9067747We looted dis right proper! You can t have it back! 9067748Filthy Greenskins. 9067749Commander, these Ork looters seem to be the fiends who deactivated the generators.
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Cerberus Assault Armor(装備品) Cerberus Assault Armorのテキストを下記のページで編集して下さい。 Googleドキュメントのリンクです。こちらで編集お願いします。 https //docs.google.com/document/d/1-yV9BQE9nEDW7snZMzYXd4-ufjIrt6xYlPZwmHnn1DM/edit
https://w.atwiki.jp/mafia2transj/pages/160.html
n_I m bored out of my fucking skull over here. When s this fucking thing gonna start? n_Whenever the boss feels like starting it. How the fuck should I know? n_Hey. Cool it. I wasn t talking to you. n_You re looking right at me and asking stupid questions. I m not supposed to answer you?! n_That was a rhetorical question, fuckface. n_What the fuck does that mean? n_Means you ain t supposed to answer it, you mook. Did I answer you when you said "How the fuck should I know?" No. Because that was a rhetorical question. n_Call it whatever the fuck you want, smartass. If you want to ask me a fucking question, I m gonna answer it. n_Jesus fucking Christ... n_Fellas, please. C mon, ha? I m getting stupider over here just from hearing this conversation. n_What s the matter with you? n_The shit with Luca. It s bothering me. n_What do you mean? n_Ahh... They put him through the fucking meat grinder... That s no way to go! If you could choose, how would you want to go? n_In my sleep. Just go to bed, and that s that. n_Ehh, that ain t too bad. n_I want to have a heart attack fourty years from now while I m giving it my twenty-year-old girlfriend and her sister. How about you? n_Me? I don t know... But I tell you this - I want to go out with a bang! n_Guy walks into a bar sees a little guy playing a piano, right. Guy s like a foot tall, playing the shit out of the piano, right? Guy asks the bartender - Where did you find this guy? This is amazing! Bartender says Oh, my magic coin. Grants you one wish. Anything you want. Guy says Really? Bartender says Yeah, don t work so good, though. Guy says Why not? Bartender says You really think I asked for a 12 inch pianist? n_Its good! I m pissing my pants over here! n_Hahaha. Hehehe. Yeah, hehe. n_Get it? Pianist, like a cazzone! n_Hahaha. Hey, come on, boss. Tell us another one. n_Haha, hey, boss- you should have been a comedian! n_Alright alright one more, one more, that s it. That s Clemente! We could take him out right now! If we had a gun... あれがクレメンテだ! 銃があれば, 今すぐに殺してやるのに... Yeah, and we d be dead in two seconds. Just take it easy and stick to the plan. あぁ, それに 俺たちは2秒で返り討ちだ. そうするのは簡単だが 計画通りに行こうぜ. n_Alright, a guy s walking down the street, right? Bumps into this whore... She says, Hey sweetheart, I ll do anything you need, anything you want, anything you could think of - for twenty dollars. But you can only use three words to describe what you want. Oh, wait, three words, all right, so he s thinking. He says, I ve got it. She says, OK, baby, what do you want? I m getting all hot and bothered. He gives her the twenty dollars and says, hey, paint my house. Heee, hahaha... For twenty dollars, right? That s a bargain. I don t care who you are... n_Hey, I got another, I got another. What do you call a...? OK, I got another. What do you say to a broad who s got two black eyes? Nothing - you already told here twice. Hahahaha...
https://w.atwiki.jp/asakuriseries/pages/107.html
※このページは現在編集中です。 アサシン クリード4 ブラック フラッグ ゲームプレイトレーラーvol. 2 Prev◀ー▶Next ▼映像情報を表示 映像情報 Under the Black Flag Trailerの国内版。北米版の日本語吹き替え音声仕様。 Gameplay Walkthrough Videos Assassin s Creed IV Black Flag Videos ▲Page Top
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Assassin's Creed IV Black Flag 機種:PS3, 360, WiiU, PS4, Xbox1, Win 作曲者:Brian Tyler 開発元:ユービーアイソフト 発売元:ユービーアイソフト 発売年:2013年 概要 「アサシン クリード」シリーズのナンバリング4作目。 今作の舞台は18世紀の海賊はびこるカリブ海。『III』で登場した海戦システムをより進化させている。 作曲者は『Call of Duty Modern Warfare 3』等を担当したブライアン・タイラー氏。 メインテーマの「Assassin's Creed IV Black Flag Main Theme」のフレーズを使った曲が多い。 またフィールド上にある楽譜を取ると、航海中に船乗り達が歌う曲のレパートリーが増える。 楽譜は30曲以上もあり、取れば取るだけ賑やかな航海になってくれる。 収録曲(サウンドトラック順) 曲名 作・編曲者 補足 順位 Assassin's Creed IV Black Flag Main Theme Brian Tyler 2013年149位 Pyrates Beware On the Horizon The High Seas The Fortune of Edward Kenway In This World or the One Below Under the Black Flag The Ends of the Earth Stealing a Brig Fare Thee Well The Buccaneers Marked for Death Last Goodbyes Take What Is Ours! I'll Be with You Lay Aboard Lads A Pirate's Life Men of War Order of the Assassin In the Midst The British Empire Batten Down the Hatches Modernity A Merry Life and a Short One Queen Anne's Revenge Confrontation Prizes Plunder and Adventure Meet the Sage Into the Jungle The Spanish Empire The Islands of the West Indies Ships of Legend Secrets of the Maya Life at Sea Randy Dandy Oh 船乗り達が歌う曲 Maid of Amsterdam Leave Her Johnny Whisky Johnny O' Good Morning Ladies Fish in the Sea Dead Horse Running Down to Cuba Trooper and the Maid William Taylor Patrick Spens Fathom the Bowl Admiral Benbow All for Me Grog Buleria Verdiales Drunken Sailor Lowlands Away Padstow Farewell Goodbye, Fare-ye-well Roll, Boys, Roll! So Early in the Morning Where Am I to Go, M'Johnnies Way Me Susianah Billy Riley Captain Kidd The Golden Vanity Blow Away the Morning Dew Here's a Health to the Company Down Among the Dead Men Over the Hills and Far Away Spanish Ladies Star of the County Down We Be Three Poor Mariners Captain Ward The Nightingale Maggie Lauder Fandango 01 Fandango 02 Jaberas Tientos サウンドトラック Assassin's Creed IV Black Flag Original Game Soundtrack
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9059739We must locate a Tyranid hive from which pure gene toxins can be sampled. 9059820Improved Targeters 9059827Improved Targeters 9059828Improves weapon range and damage. 9059830Wrath of the Just 9059831Unrelenting 9059839The Benediction Of Fury 9059840Standard of Tartarus 9059841N/A 9059842Battle Standard 9059847Standard of Aurelia 9059848Battle Standard 9059853Standard of Typhon 9059854Battle Standard 9059859Fourth Company Standard 9059860Battle Standard 9059865Standard of Meridian 9059866Battle Standard 9059875Heraldry of Davian Thule 9059876Battle Standard 9059881Heraldry of Gabriel Angelos 9059882Battle Standard 9059887Standard of Azariah 9059888Battle Standard 9059899Executioner of Heretics 9059903Bolt Pistol 9059908Left Hand of Gabriel 9059911Bolt Pistol 9059912True Companion 9059915Bolt Pistol 9059919Pistol of Terra 9059922Bolt Pistol 9059927Brother s Keeper 9059928Bolter 9059932Deathdealer 9059933Bolter 9059989Ork Render 9059990Chainsword 9059994Growling Hate 9059995Chainsword 9060002Fearful Judgment 9060007Ortega s Last Judgment 9060010Combat Shotgun 9060012Gauntlet of the Ancients 9060013Ork Crusher 9060014Maul of Heretics 9060015Might of the Undying 9060016Fist of the Furioso 9060018Mercy of Celestine 9060024Purification of Sin 9060030Inferno of Baal 9060035Shorter Burst Duration 9060036Gift of the Seraphim 9060037Flamer 9060041Shorter Burst Duration 9060042Predator Autocannon 9060043Predator Heavy Bolter 9060044Predator Heavy Bolter 9060050Neverending Hail of Devastation 9060053Heavy Bolter 9060055Immortal Purgation 9060056Righteous Inferno 9060057Cleansing Gift of the Inferno 9060061Wreath of Conquest 9060062Iron Halo 9060064Corona Tempestus 9060065Iron Halo 9060070Invincible Crown of Victory 9060071Iron Halo 9060073Coronet of Honor 9060074Iron Halo 9060076Black Halo of Cadia 9060077Iron Halo 9060079Improved Targeters 9060080Diadem of Dante 9060081Iron Halo 9060083Laurels of the Crusader 9060084Iron Halo 9060086Lament of Mars 9060090Spear of Fire 9060094The Pitiless Lance of Vengeance 9060098Manifest Fury 9060099Plasma Cannon 9060104Terrible Benediction 9060105Plasma Cannon 9060110Star Thrower 9060111Plasma Cannon 9060116Pitiless Light of Truth 9060117Plasma Gun 9060121Blaze of Retribution 9060129Final Absolution of Caliban 9060134Blinding Revelation 9060135Plasma Pistol 9060142The Herald of War 9060143Plasma Pistol 9060146Banisher of Night 9060147Plasma Pistol 9060150Talon of the Doom Eagle 9060151Plasma Pistol 9060160Prized of the Iron Wolf 9060161Power Axe 9060166Krakentooth 9060167Power Axe 9060172Gift of Blackmane 9060173Power Axe 9060178Blade of Zeal 9060179Power Sword 9060182Sword of Purity 9060183Power Sword 9060186Glaive of Pavonis 9060187Power Sword 9060190Doom of the Mighty 9060194Crushing Fist of Cortez 9060198Rending Might 9060202Hand of Mercy 9060203Power Fist 9060206Epitaph of the Martyr 9060207Purity Seal 9060210Rite of Marksmanship 9060211Purity Seal 9060214Hymn of Fury 9060215Purity Seal 9060218Litany of Hate 9060219Purity Seal 9060222Humble Supplication 9060223Purity Seal 9060226Oath of the Crusader 9060227Purity Seal 9060230Sermon of Steel 9060231Purity Seal 9060234Benediction of Haste 9060235Purity Seal 9060238Prayer of Resilience 9060239Purity Seal 9060242Psalm of Decimation 9060243Purity Seal 9060246Invocation of the Primarchs 9060247Purity Seal 9060250Ascension to the Golden Throne 9060251Purity Seal 9060254Precision of Death 9060255Sniper Rifle 9060259Silent Wrath 9060264Unseen Demise of the Vain 9060269Tempest of Fire 9060272Gale of Truth 9060275Unending War 9060278Twin Testament of War 9060281Word of the Chapter 9060284Fist of Crimson 9060288Hand of Rage 9060290Pugnus Terminatus 9060294Gauntlet of the First Company 9060295Fist of Belial 9060296Might of the Unforgiving 9060297Thunder Hammer and Storm Shield 9060299Honored Fury of the Veteran 9060300Thunder Hammer and Storm Shield 9060302Malleus Terminatus 9060305Armaments of Victory 9060306Thunder Hammer and Storm Shield 9060308Holy Arms of the Champion 9060311Hammer of Cadia 9060336Teleport Pack 9060337Teleport Pack 9060361Wings of Shrike 9060362Jump Pack 9060365Jump Pack 9060366Jump Pack 9060368DEFAULT Wargear Item for Assault Marines 9060369Humies! 9060377Dreadnought Assault Cannon 9060378Manifest Death 9060382Fire of the Ancients 9060386Veneration of Battle 9060387The Chorus of the Righteous Dead 9060408Merciless Strike 9060409Channel Energy into physical strength, knocking back hand-to-hand combat targets. 9060411Witchblade 9060452Cloak of Shadows 9060453Grants the Cloaking Shroud ability which Conceals nearby troops, reducing received ranged damage and suppression. Increases health of the Warlock. 9060455Cloak of Shadows 9060466Sacred Standard 9060467Warp Throw 9060468Throw enemy infantry in targeted direction. 9060473Plasma Cannon 9060484Sacred Standard 9060516DEFAULT Terminator Heavy Weapon 9060517Terminator Assault Cannon 9060518Terminator Assault Cannon 9060520Terminator Assault Cannon 9060521Terminator Heavy Flamer 9060522Terminator Heavy Flamer 9060523Terminator Heavy Flamer 9060524Terminator Heavy Flamer 9060525Terminator Heavy Flamer 9060526Thunder Hammer 9060527Thunder Hammer 9060529Thunder Hammer 9060537NPC Kommando Boy Armor 9060538MK VII Aquila Armor 9060539Armor Rating 2 9060540DEFAULT Armor 9060541Can Only be Replaced, Not Removed 9060542NPC Stormboy Armor 9060543MK VII Aquila Armor 9060544Armor Rating 2 9060545DEFAULT Armor 9060546Can Only be Replaced, Not Removed 9060548Extended Lift Capacity 9060551MKXa - Rending Pattern 9060560Storm Bolter 9060561Venom Cannon 9060562Ranged weapon effective against infantry and vehicles. 9060564DEFAULT Dreadnought Weapon 9060565Venom Cannon 9060574Dreadnought Claws 9060575Dreadnought Claws 9060576Dreadnought Claws 9060577Dreadnought Claws 9060578Dreadnought Claws 9060588Mekboys are responsible for maintaining the machinery that the Orks use. Excels at supporting infantry with his abilities or by building turrets and Waaagh! Banners.They also can enhance troops with their technology. 9060589Mekboy 9060590Mekboy 9060591Power Fist 9060592Power Fist 9060593Power Fist 9060594Power Fist 9060596Power Fist 9060600Power Axe 9060603Sniper Rifle 9060604Sniper Rifle 9060606Sniper Rifle 9060607Sniper Rifle 9060636Cybork Implants 9060637Increases the health of the Warboss and upgrades his Stomp ability to Big Stomp which damage and stuns surrounding enemy infantry. 9060639Choppa 9060646Plasma Cannon 9060665Boss Pole 9060666Gives the Warboss a boss pole that keeps the boyz in line. Provides suppression resistance and minor improved Health. 9060680Choppa 9060712He plants a charge! Clear the building! 9060719Trophy Rack 9060720Gives the Warboss a trophy rack that weakens nearby enemy units, causing them to do less damage. 9060722Clear the building before he engulfs it! 9060723Ork Booby Trap 9060740Commander, multiple targets are heading your way. 9060741Prepare for assault! Get to cover! 9060745Heavy Gauge Filament 9060746Switch death spinner to a heavier gauge filament which knocks down enemies and does increased damage. 9060748Improved Targeters 9060756Heavy Gauge Death Spinner 9060757Grants the Heavy Gauge Filament ability which allows Warp Spider to increase damage and gain a knockdown attack. 9060759 Splosives 9060760Throws a satchel charge which deals large damage in a radius, but takes a long time to detonate. 9060761Replenished by Ammo 9060762Excellent anti-building 9060763Great damage vs. infantry 9060764Good damage vs. vehicles 9060765Can hit multiple targets 9060766Ineffective vs. moving targets 9060767Must be close to target to use 9060768Improved Targeters 9060800Ork Booby Trap 9060810Remote Detonation Pack 9060811Plants a very powerful explosive which can be detonated remotely. 9060812Replenished by Ammo 9060813Excellent anti-vehicle/building/infantry 9060814Can hit multiple targets 9060815Must stand still for 5 seconds to setup 9060816Allied troops cannot be nearby when detonated 9060823Healing Aura 9060824All nearby allied infantry heal faster. 9060825Grenade Extra Text goes here 9060829Here they come! 9060830Eldar are not… fools… 9060850Hold brothers! 9060851We will drive these aliens back! 9060852Fire artillery! Full spread! 9060853You and your kind will fall! 9060854Terminators, deploy on my position! 9060855You face the might of the Space Marines! 9060856The Emperor is with us! 9060857I will be your death, aliens! 9060858No… I refuse… 9060859I… cannot fall… 9060860Bless us, Emperor, for we purge the alien in your name. 9060861As it has always been, so be it forevermore. 9060868Tyrant Talons 9060869Extra Equipment 9060870Gives the Kommando some backup ammo and supplies, increasing his Energy and Health. 9060877Move. Cover all angles. 9060878Drop zone secure, Commander. 9060879Orks 9060880Nasty Nids 9060881He starts the tank! Switch to anti-vehicle tactics. 9060883More Tyranids! Kill them! 9060884Warp blast! Move! 9060885That it will, but we can make good use of the time before it does. 9060886Commander, Eldar raids continue amid the chaos. 9060887A host of the aliens seem to be retreating through critical territory after raiding a storehouse. 9060888They have deployed at least one armored vehicle, a Falcon-class skimmer-tank. 9060889Eliminate that vehicle and show them the price of opposing us. 9060890Commander, the Eldar have deployed to protect their vehicle. 9060891I have marked its location on your map. 9060892We are prepared to engage, Commander. 9060893Target in sight. 9060894Use explosives to crack its armor. 9060895Falcon moving to ramming speed! 9060896Incoming laser fire! Relocate! 9060897The Falcon has fallen to earth. 9060898Poetic, Avitus. 9060899Well done, Commander. 9060900This will blunt the Eldar raids. Soon, we will force them from the sector. 9060901Commander, servitors have recovered the stolen items from the Eldar skimmer. 9060902They seem to be a series of xeno artifacts. 9060904These Greenskins have just cut a swath through several small communities and outposts. 9060905Their leader calls himself Gorwazza, and he commands from a powerful looted tank. 9060906Destroy the Ork and his tank. This will deprive the horde of its leadership and its firepower. 9060907The Ork vehicle seems to be immobile for the time being, Commander. 9060908I have marked its position on your display. 9060909Let us strike before they go on the move again. 9060910There he is. 9060911Eliminate him before he can start his vehicle. 9060912Cannon firing! Clear the target area! 9060913Here it comes! Get out of the way! 9060914Take cover from those guns! 9060915What began as a smoking heap, ends as one. 9060916Leave the proverbs to the priests, Tarkus. 9060917Fine work, Commander. 9060920Kommando 9060921Maso 9060922Brakka 9060923Skullsplitta 9060924Warboss 9060950Check the Beacon 9060953Something is hunting Orks. 9060954Stay alert. 9060961Move the Camera 9060962Osseous Halo 9060963Iron Halo 9060974Clear the Area 9060975Aid Tarkus and his squad in destroying the Orks in the area 9060976Armor Rating 9060977Destroy crates to pickup supplies 9060979Sealed gate, Commander. 9060980The Techpriests installed power generators to activate the ancient gates into the fortress, Commander. 9060991Click on the supplies to pick them up 9060992Click here to pickup the Genade supplies 9061025Tyranid Ripper 9061050Big Shoota Boy 9061061Venom Cannon 9061117Kill the Orks 9061148Extended Carapace 9061153Hardened Carapace 9061154Allows the Ravener Alpha to burrow. Increases Health of the Ravener Alpha. 9061156Extended Carapace 9061164Regenerate 9061165Gives the Ravener Alpha a chance to revive after it has fallen unconscious. Increases health of the Ravener Alpha. 9061168Artificer Armor 9061170Your first order of business remains securing planet Calderis. 9061171We cannot leave this world to the Greenskin amidst this crisis. 9061172To stabilize the situation on Calderis, you must gain control of more critical assets. 9061173Once you have enough under control, you may leave the Calderis system temporarily. 9061174You control sufficient strategic assets on Calderis. 9061175Excellent work, Commander. 9061176Now, we must uncover the magnitude of the Tyranid infestation. 9061177The main planet of the nearby Typhon system is a lush but dangerous jungle world. 9061178Like Calderis, it is a recruiting world for our Chapter. It must be also be secured. 9061179Commander, Captain Angelos, I may have a possible way in which to gauge the Tyranid threat. 9061180Go ahead, Techmarine Martellus. 9061181Imperium Techpriests have been working to restore an ancient astronomical array deep in the jungles of Typhon. 9061185Excellent. 9061186Commander, take your men to Typhon and gather that data. 9061187Commander, I have been unable to establish contact with my brother Techpriests on the planet s surface. 9061188We should proceed to the array, Commander - with or without the Techpriests. 9061189Unfortunately, the astronomical array s precise location was a closely guarded secret. 9061190I do know that the Techpriests had established a more accessible base camp using an automated foundry in the jungle highlands. 9061191The foundry is located near the arena in which our chapter s Blood Trials were once held. 9061192It may contain evidence of the array s location. 9061193He has stolen the dataslate giving the array s location, and vanished into the deep jungle. 9061196Commander, you must recover the dataslate from the Ork Rippa- Splita. 9061197He may be in hiding, but his lieutenants are not. Eliminate them to draw him out. 9061198Commander, the reports of Eldar raiders in the midst of this chaos are disturbing. 9061199I would not put it past these aliens to somehow be manipulating the Orks and Tyranids to their benefit. 9061200We may be able to uncover their plans, if you can gather some additional evidence of their activities. 9061201Countering their raids will force them to expose their intentions. 9061202Well done, Commander. We have uncovered additional evidence regarding Eldar activities. 9061203Their leader seems to be a witch named Idranel. 9061204Meridian is home to billions of Imperium citizens and the site of massive manufacturing facilities. 9061205We cannot tolerate Eldar raids on this world. And a Tyranid infestation there could be disastrous. 9061207Commander, welcome to Meridian orbit. 9061208My name is Elena Derosa and Governor Vandis has assigned me to be your liaison while in system. 9061209This is not the hinterlands of Calderis or Typhon, Commander, so a certain amount of discretion would be appreciated. 9061226Boss Helm 9061228Slugga 9061232Kombi Shoota 9061233Kombi Burna 9061243Kombi Burna 9061244That path leads to an early grave. 9061245The field is deadly up close. Attack from range. 9061247Gork s Gob! Me capacitors can t capacitate! 9061248Mek Blitzzagga 9061249Use bolter fire to bring him down! 9061250Concentrate bolter fire! 9061251The beast cannot be suppressed! 9061252That armor is too thick. Deploy explosives! 9061253Deploy missiles to punch through that armor. 9061254Use explosives! It shrugs off our fire. 9061255Bolter fire isn t piecing its armor! Use grenades! 9061256It shrugs off all our fire. Use explosives to bring it down! 9061257Deploy explosives to get through that armor. 9061258Use missile fire to punch through that armor. 9061259He wants to fight at range. Force him into hand to hand combat 9061260He strikes from range. Bring the fight straight to him! 9061261Pin that target down with suppressive fire! 9061262Suppressive fire. Keep the target pinned. 9061263Suppress the enemy! 9061264Use flames to purge the beast. 9061265Use flames against the beast! 9061266It recoils from fire! Burn it! 9061267It fears the touch of fire. Scorch it where it stands. 9061268Purge the alien in flames. 9061269It fears flames! Bathe it in fire! 9061270Plasma fire causes it to recoil. 9061271Plasma sears its flesh! Concentrate fire! 9061272Use the fury of plasma to bring that fiend down. 9061273Use explosives to get through its hide. 9061274Detonate charges to crack that thing s hide. 9061275Her shield is down. Strike before it can recharge. 9061276The Warp Field is down. Strike now! 9061277Commander, Ork forces are moving in. 9061278Here they come! 9061279Enemy sighted! 9061280More Orks on their way, Commander. 9061281Greenskin reinforcements! 9061282Even more Orks to kill! 9061283Another Ork wave. 9061284More of them! 9061285Commander, the Eldar vanguard is arriving. 9061286Eldar warriors! 9061287The enemy is here! 9061288Additional Eldar signals detected, Commander. 9061289Reinforcements! The Eldar want this point badly. 9061290Come on, then, foul aliens! 9061291Eldar bolstering their attack. 9061292Another wave of them! 9061293Commander, the Tyranid swarm is closing in! 9061294The brood is here! 9061295First wave coming in, Commander. 9061296Another wave of xenos is arriving, Commander. 9061297More Tyranids are upon us! 9061298For every one we kill another appears! 9061299Brace for another wave! 9061300More and more keep coming! 9061301Power Klaw 9061302Power Klaw 9061303Effective against Vehicles and Infantry. 9061308Kommando Assashun s Knife 9061309Assashun s Knife 9061310Close combat weapon that grants the Assassinate ability. 9061312Slugga 9061313Reinforced Chitin 9061314Slows units around the Ravener when the Ravener is hit by melee attacks. Increases health of the Ravener Alpha. 9061316Extended Carapace 9061317Grants health and the Charge ability. 9061322Rending Talons 9061323Increases the Hive Tyrant s offensive power. Also grants the Seismic Roar ability. 9061325Venom Cannon 9061327Venom Cannon 9061328The Venom Cannon is a powerful ranged weapon effective against infantry and vehicles. Also grants ranged synapse to nearby units. 9061334Bonded Exoskeleton 9061335Grants the Invulnerability ability, allowing the Hive Tyrant to be invulnerable for a limited amount of time. Also increases the Hive Tyrant s overall health. 9061337Kommando Loota Knife 9061349Temporarily Invulnerable 9061350Invulnerability 9061351Cause the Hive Tyrant to become temporarily invulnerable. 9061356Big Shoota 9061373Spine Cysts 9061375Knock opponents back within a radius 9061386Initiate repairs! 9061387My armature cracks under such detonations. 9061388This hail of fire strikes true! 9061389I am no brawler. 9061406Turn up da juice! 9061407Increase firing rate at the cost of health. 9061422Pheromone Cloud 9061423Emit a cloud of pheromones which weaken enemies and allow your troops to reinforce. 9061441Dakka Dakka Dakka 9061442Get shooty! Increase rate of fire, but movement speed is crippled. 9061444 eavy Armor 9061445 eavy Armor greatly increases the health of the Warboss. 9061447Choppa 9061448Witchblade 9061467Spiky Armor 9061468Damages enemies that hit the Warboss in melee. Increases health of the Warboss. 9061470Choppa 9061480Extended Carapace 9061485Your first unit is the Sergeant. Select him by left clicking on the highlighted unit on screen. 9061486You can also select the Sergeant by pressing the 1 Key or left clicking on the portrait on the right side of the screen. 9061487It calls to its brood! 9061488Destroy those nests! 9061489Your weapon has died. 9061490You are next. 9061491Selecting the Sergeant 9061492Deadly Jump 9061493Grants the Assault Leap ability which allows the Lictor Alpha to jump and knockback surrounding units. Increases health of the Lictor Alpha. 9061495Deadly jump 9061500Choppa 9061510Bio-Plasma 9061511Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9061516Well and good, but we are still a handful against legions. 9061517Will killing a single Hive Tyrant really bring us relief? 9061518The scout has a point. 9061519Even the Tyranids take time to replace such creatures, sergeants. 9061520Our Librarians sensed a tremor of shock and recoil in the Hive Mind when you felled the beast. 9061521Glad to hear it. 9061522The toxins you collected may do more than cure Captain Thule, Commander. 9061523They are one of the keys to preparing a viable weapon against the Hive. 9061524But my analysis will take time. 9061528Destroy the Brood Nests 9061529Locate and destroy all of the Brood Nests in the area to stop them from hatching more Hormagaunts. 9061539Fires a high-powered round at a target. 9061540Take more than a few bruises to take us out of the fight, though. 9061541Commander, this is Thunderhawk 2. 9061542Tarantula turrets are ready to drop on your position. Just give the word. 9061543Commander, the Hive fleet feeds through these great capillary towers. 9061544The tower draws from many veins in the surrounding terrain. 9061545These veins are where you will deliver the bio toxin. 9061546Best to destroy the rest of these nests, Commander. 9061548I need you to take charge of an assault that s stalled on the surface below. 9061549Drop to the point marked on the planet map and start pushing into the Ork s flank. 9061550Destroy the first Wave 9061551Eliminate the first wave of Ork attackers. A second and third wave will follow. 9061552Destroy the second Wave 9061553Eliminate the second wave of Ork attackers. A third wave will follow. 9061554Destroy the third Wave 9061555Eliminate the final wave of Ork attackers. 9061556Destroy the Wartrukk 9061557Destroy the Wartrukk to end the threat 9061570 Ave A Taste 9061571Give Energy and Health to a friendly unit. 9061573Synapse Aura (Damage) 9061574Improves damage of units close to Ravener Alpha. 9061576Synapse aura 9061581Curse them, the detonation damaged my shielding. 9061582But I should not keep all this fun to myself. 9061583Did they bore you? I can remedy that. 9061584Now you are being difficult… 9061594Synapse aura 9061598Strengthened Sinew 9061599Grants the Fleet of Claw ability to the Ravener Alpha. 9061607Tyranid Ripper 9061654Right click on the location highlighted on screen and the Sergeant will move there. 9061661Move close to the beacon and check the alignment 9061665Eliminate any Orks you encounter on your way north. 9061666Right click on the highlighted group of Orks to attack them. Your Sergeant will close into melee range and engage in combat. 9061667As each squad under your control kills enemies and accomplishes objectives, you will be rewarded with Experience (XP. 9061668The Tactical Marine squad is now under your control. Left click on the highlighted area to select them and issue controls seperately from the Sergeant. 9061669While selecting Tarkus Tactical Marine squad, right click on the highlighted Orks to engage in ranged combat. 9061670Right click on the highlighted area and your squad will automatically take position in cover. 9061671Move to the highlighted area (right click) with Tarkus, then right click on the Orks to flank attack. 9061672Select the Sergeant and left click on the highlighted Medpack ability to heal all squads nearby. 9061673Attack the highlighted supply crates to reveal the supply wargear. 9061677Click on the supply wargear (any mouse button) to pick it up. All squads will receive more uses of their limited abilities, like Grenades or Medpacks. 9061678Select Tarkus squad, then activate the highlighted Grenades ability (left click) and then target the highlighted area. 9061679Click on the Equipment Wargear drop (any mouse button) and it will be available for use when you return to the Strike Cruiser. 9061680With Thaddeus squad selected, click on the highlighted Jump ability and then right click on the highlighted area. 9061740Synapse aura 9061759Burna Bomb 9061760Throw a big bomb! Does damage in an area over time. 9061796Shoota 9061814Use the Infiltrate ability to sneak up on the Orks 9061815With Cyrus squad selected, click on the highlighted Infiltrate ability and your squad will not be visible to the enemy. 9061816Destroy Guard Tower with Satchel Charges 9061817With Cyrus squad selected, click on the highlighted Satchel Charge ability and target the nearby guard tower that is also highlighted. 9061825Synapse Aura (damage) 9061834Synapse Aura (damage) 9061835Destroy the Garrisoned Buildings 9061836Using Grenades or Satchel Charges, destroy all buildings with Orks inside. 9061840Synapse Aura (health) 9061841Tyranid Ripper 9061844Tyranid Ripper 9061847Tyranid Ripper 9061850Tyranid Ripper 9061859Rampage 9061860Increase speed of the Deff Dread while active. 9061869Reinforced Plating 9061870Adds health to the vehicle. 9061893Supa Tuff Beam 9061894Grant the Supa Tuff Beam ability. This ability allows the Mek to target a unit, making it receive less damage and immunity to knockback and suppression. 9061896Stikkbombs 9061897Supa Tuff Beam 9061898Make friendly unit invulnerable. Ability must be channeled by the Mek and moving the Mek interrupts the ability. 9061900Stone of Conceal 9061901Heart of Darkness 9061902Recharge unit s Energy. (Damage to the Warlock charges this ability.) 9061918Zoom the camera 9061919Move the mousewheel to zoom the camera, and press the backspace key twice rapidly on the keyboard to reset the camera back to default. 9061921Phase Shift 9061922Shift nearby units out of phase with the physical realm. Phase shifted units cannot cause or receive damage. 9061929Warpspider Armor 9061932Phase Armor 9061933Grants Phase Shift ability which prevents units from dealing or receiving damage. Increases Health of the Warp Spider. 9061941Advance to the Astronomic Array to initiate a data uplink with the battle barge 9061947Time Field 9061948Slows down time in an area, all units within Time Field move slower and are unable to attack. 9061957Armor of Asuryan 9061959Armor of Asuryan 9061960Gives the Farseer the Time Field ability which slows down movement in an area and makes units unable to attack. Increases health of the Farseer. 9061962Electric Armor 9061963Grants the Electric Shock ability which damages nearby units when activated. Increases health of the Mekboy. 9061965Choppa 9061977He doesn t have the coupling. It must be with another of the Meks. 9061982Electric Shock 9061983Make yer armor all sparky! Damages nearby units. 9062013Ork Tank Pilot Boss 9062037Basic infantry of feral Orks. 9062040Looted Tank Driver 9062082Synapse Aura (damage) 9062085Secure the Astronomic Array 9062086Retrieve the Power Cell from the Orks 9062087Return to the Astronomic Array 9062088Hunt down each Mekboy until you can recover the power cell 9062089Return to the Astronomic Array to re-activate it and transmit to the Barge 9062115THREE 9062116TWO 9062117ONE 9062135Improved Camouflage 9062136Removes the energy drain from the Kommando s Infiltration ability. The Kommando will neither lose or regen energy when infiltrated. 9062138War_Boss_Armor 9062139Angry Bits 9062140Grants the Now I m Angry ability. When activated the Warboss charges forward and creates craters of cover for his boyz. 9062142Catalyst 9062143Spur a Tyranid unit into a suicidal frenzy, increasing its damage at the cost of health. 9062166Choppa 9062167Now I m Angry 9062168Temporarily increases the Warboss s damage and health regeneration. (Damage to the Warboss charges this ability.) 9062189Acid Splatter 9062190Gives the Ravener Alpha s melee attacks Acid Splatter, causing damage to nearby units. 9062192Acid Splatter 9062197The Force 9062275Stikkbombs 9062276Warpspider Armor 9062277Improved Warp Generator 9062278Grants the Group Teleport ability. Also increases Energy and Health of the Warp Spider. 9062284Boom Time 9062311Champion s Robe 9062312Grants Psychic Shield ability and increases the health of the Warlock. 9062340Invite Friend 9062362Click here to pickup the Medpack supplies 9062366Entangle 9062367Temporarily disable a target s movement. 9062369Deathspinner 9062370Entangling Web 9062371Grants the Entangle ability which allows you to immobilize an enemy unit temporarily. 9062373Bio-Plasma 9062374Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9062379Greenskin! 9062380Movement… 9062381Tyranid contact! 9062382That was the last of the fiends. 9062383The generator powers the access gate to the fortress, it seems. 9062384Simple rites will allow you to reactivate the generator and open the gate, Commander. 9062385Simple rites will reactivate it and open the gate, Commander. 9062386It must supply something ahead. 9062387Another sealed gate. Its generator is nearby. 9062388Another generator, ready to reactivated, Commander 9062389Gate opening. 9062390Emperor be with you, brother. 9062392Orks! Open fire! 9062394The Tyranid beast! 9062395Tyranid assault! 9062396Die! All of you, die! 9062397That was the last of them, Commander. 9062398We should continue to the array. 9062399Commander, I am no longer detecting any power output from the array. 9062400Something must have happened there. 9062403Damnation! 9062404That thing must die. 9062405Commander, that ambusher matches the description of the Lictor genotype of Tyranids. 9062406Do not let it prevent you from uploading the array s data. 9062407Understood. 9062408Commander, we urgently need data on the Tyranid Hive Fleet. Please get to the array. 9062411Ork looters! 9062413Check on the array. Quickly. 9062414Greenskins made a mess of this. 9062415Are you seeing this, Techmarine? 9062416Yes, and it is no welcome sight. The Orks have removed a key power coupling. 9062417You must recover that coupling. 9062418We have coordinates for the Ork looters, Commander. 9062419There they are! Open fire! 9062420There! The coupling! 9062421We have it. Return to the Array. 9062422Data upload beginning. 9062426Eyes open. Expect further ambushes. 9062427How can something so huge be so quiet? 9062428I will see that beast dead. 9062429That thing is taunting us. We shouldn t give in to that. 9062431 yell 9062432Commander, I am accessing the array tower s short range scanners. 9062433I have located the Lictor and can track it if you wish. 9062434Your death is here, Tyranid! 9062435Victory! 9062437No brother dies unavenged, Cyrus. 9062438That is our way. 9062439Duty comes before vengeance, Avitus. 9062440Anything less shames us before the Emperor. 9062441Excellent work. The array s data allows us to track the Hive Fleet and analyze its behavior. 9062442You have given us one of the keys to victory, Commander. 9062443Commander, the array was a treasure trove of valuable data. 9062444Based on templates stored there, I have assembled a portable targeting relay of great precision. 9062630Barbed Strangler and Spore Cysts 9062631Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. Grants the Spore Cysts ability. 9062637Venom Cannon 9062638The Venom Cannon is a powerful weapon effective against infantry and vehicles. Also unlocks Bio-Plasma ability, a powerful blast of area of effect damage. 9062648Barb Strangler 9062662Powerblades 9062663Powerful melee claws effective against infantry and vehicles. 9062665Venom Cannon 9062667Toxic Miasma 9062668Grants the Toxic Miasma ability which emits a toxic cloud that damages nearby enemies. 9062670Synapse aura 9062671Gauntii Gladius 9062672Tyranicus Animus Aborrens 9062674Tyranicus Gladius 9062675Tyranicus Gladius 9062676Tyranicus Gladius 9062677Gauntii Virago 9062678Boletus Minoris 9062681Minoris Omniphagea 9062682Tyranicus Ophidius Subterra 9062683Tyranicus Ophidius Subterra 9062684Tyranicus Chameleo 9062686Gauntii Gladius 9062688Gauntii Gladius 9062689Tyranicus Voracio 9062690Tyranicus Voracio 9062692Tyranicus Praefacto 9062695Tyranicus Chameleo 9062696Carnifex 9062698Carnifex Alpha 9062699Lictor 9062700Hormagaunt 9062702Hormagaunt 9062704Hormagaunt 9062705Termagant 9062706Warrior 9062708Warrior with Venom Cannon 9062709Warrior with Barbed Strangler 9062710Zoanthrope 9062711Spore Mines 9062716Ripper 9062723Ravener 9062724Ravener with Devourer 9062725Lictor 9062734Hive Tyrant 9062741Toxic Miasma 9062742Emit a toxic cloud that follows your unit, poisoning nearby enemies. 9063152Big Shoota Boy 9063188Heavy Bolter Turret 9063189Building 9063248Witchblade 9063254Doombringer 9063255Grants the Doom ability that increases damage to target enemy unit. 9063258Choppa 9063342Snakebite Leather 9063353Spirit Stones 9063354Reviving fallen heroes will restore health and energy to the Farseer when this item is equipped. Also grants the Spiritual Rites ability which restores health and energy to all friendly infantry in an area. 9063363Thornback 9063364Increases the Health of the Carnifex and grants a charge ability to stampede through enemy infantry. Also grants the Pheromone Cysts ability. 9063426Spirit Stones 9063513Psychic Scream 9063514Grants the Hive Tyrant the Psychic Scream Ability. Enemy units caught in its area of effect do less damage. 9063519Plasma Cannon 9063520Psychic Scream 9063521Reduce damage output of all enemy units within the area of effect of the ability. 9063523Psychic scream 9063540Witchblade 9063542Ravener Alpha 9063546Stikkbombs 9063547Merciless Witchblade 9063548Witchblade drains Energy and inflicts damage with every strike. Also increases ranged attack power and causes knockback on ranged attacks. 9063553Switch to Focused Beam 9063554Switch Prism Cannon to fire with a concentrated blast radius effective against vehicles and heavy infantry. 9063556Switch to Dispersed Beam 9063557Switch Prism Cannon to fire with a large blast area effective against infantry. 9063559Prism Cannon 9063560Prism Cannon 9063575Mind War 9063576Engage in a duel of minds. Causes damage to the target enemy. 9063578Ghosthelm 9063579Enables the Mind War ability A psychic duel in which the Farseer deals damage to the target enemy and suppresses them. 9063581Artificer Armor 9063604Hive Tyrant 9063669Ethereal Slash II 9063670Slash enemies from a distance. 9063672Witchblade 9063673Witchblade of Kurnous 9063674Grants the Ethereal Slash ability that deals damage in an area around the Warlock 9063676Force Gauntlets 9063680Champion s Robe 9063684Heart of Darkness 9063685Grants the Heart of Darkness ability which restores Energy to the Warlock 9063687Champion s Robe 9063694Providence 9063695Providence 9063696Become temporarily invincible and remove cooldown timer on other abilities. Ability charged by taking damage. 9063702Immolator 9063703Grants the Immolate ability which allows you to engulf an area in flames. 9063705Immolate 9063706Engulf an area in flames, damaging everyone within blast radius. 9063708Spiritual Rites 9063709Restore a large amount of Energy to friendly units in an area. 9063711Channel 9063712Transfer Energy to the targeted unit. 9063714Channeling Runes 9063715Channeling Runes 9063716Grants the Channeling ability that allows the Warlock to restore another unit s Health and Energy over time. 9063718Anointed Power Axe 9063719Singing Spear 9063720A witchblade in spear form, the singing spear is effective against vehicles. 9063725Embolden 9063726Have Guardians steel themselves, resisting suppression and dealing more damage. 9063728Anti-Grav Grenade 9063729Throw a grenade which temporarily counters gravity, incapacitating nearby units. 9063734Hostile gunner! Get a grenade in that building. 9063735Heavy fire from that building. Use a grenade! 9063736Hostile gunner in that opening. A heavy explosive will solve that problem. 9063737Gunner at the window. A flash grenade will silence him. 9063738Fire from the window. High-power shot will take care of him. 9063739Gunner in that structure. Remote charges would take care of him. 9063740Gunner in shelter. Use missile launchers. 9063741Enemy gunner in that structure. Use anti-personnel ammunition. 9063742Hostile gunner. Switch to anti- personnel! 9063743Alien gunner in that window! Switch to focused firing mode. 9063744The Commander is down! 9063745Revive the Commander! 9063746The Commander has fallen. 9063747The Commander! Use stimulants! 9063750Tarkus has fallen. 9063751We must revive Sergeant Tarkus. 9063752They got Tarkus! 9063754Avitus has fallen. We must revive him. 9063756Avitus is down, Commander. 9063757Avitus down! Someone get stimulants over there! 9063759Cyrus is down. Move to revive. 9063760The scout is down. 9063762They have taken out Cyrus. 9063764Thaddeus is out. Get him back in the fight. 9063765Thaddeus has fallen. 9063766Thaddeus! He is down. 9063769Captain Thule has taken critical damage. 9063770Thule has fallen. 9063771Our Dreadnought has gone silent. 9063772Captain Thule is down! We need a repair kit! 9063774Hostile armor! Use melta bombs!. 9063775Deploy melta bombs against that vehicle. 9063776Enemy vehicles. Well-placed mines will silence them. 9063777Armored vehicle. Use missile launchers. 9063778Enemy armor. Plasma weapons can take them out. 9063779Hostile vehicles! Deploy plasma weapons. 9063780Enemy vehicles. Engage with power weapons. 9063781Get up to that armor and use power weapons. 9063782Orks with flamers! Kill them before they get to the building. 9063783Greenskin flame-throwers! Clear the structure! 9063784Warp Spiders come for the building. 9063785Warp Spiders! Clear the building! 9063786Tyranid plasma-spitters. Get out of the structure before they close. 9063787Bio-plasma targeting the structure. Evacuate. 9063788Eldar weapons platform. Destroy it. 9063789Destroy that hive node! 9063790There! Destroy that Ork emplacement! 9063791Eldar Warlock. Top priority. 9063792Tyranid brain-beast! Kill it! 9063793Howling Banshee! Take her down! 9063794There! Take out that big Nob first! 9063795Destroy that Tyranid Warrior. 9063796Eldar sniper. Priority target. 9063797Tyranid sniper beast. Kill it. 9063798Greenskin Kommando. Take him out. 9063799Take out that Eldar bright lance! 9063800Kill that Ork rocket infantry. 9063801Heavy Ork-type lascannon! Eliminate it! 9063802Eliminate those Eldar death spinners! 9063803Eliminate those Ork flamers! 9063804Tyranids with bio-plasma! Eliminate them! 9063805Take out those Eldar grenadiers! 9063806Ork grenadiers! Cut them down! 9063807Spore mines! Take them out at range! 9063808Eldar distort artillery! Take it out! 9063809Eliminate those Ork mortar troops! 9063810We must take out that Tyranid barbed strangler! 9063811Eldar rapid-fire cannon. Blow it to pieces. 9063812Silence that Greenskin stubber! 9063813Silence that chattering Greenskin heavy gun! 9063814Silence that Tyranid venom cannon! 9063815Target that Greenskin engineer. 9063816Eldar Teleporters! Eliminate them! 9063817Take out those Stormboyz! 9063818Tyranids from the ground! Cut them down! 9063819Target that Eldar grav tank! 9063820Destroy that Ork vehicle. 9063821Destroy that Eldar Fire Prism! 9063822Ork heavy armor! Crack it open! 9063823Bring down that Eldar walker. 9063824Bring down that Ork walker! 9063825Eliminate that Eldar daemon! 9063826Carnifex beast! Bring it down! 9063827Eliminate that Eldar witch! 9063828Tyranid Tyrant beast! Bring it down! 9063829Position delta advance on the enemy. 9063830Reinforce your brothers! 9063831Xenos! Make ready! 9063832Form a wall of fire! 9063833Recite the rites of war! 9063834Form into assault formation! 9063835Enemy sighted! 9063836Get to cover! 9063837Defensive positions! 9063838Lasguns at the ready! 9063839Xenos! Send reinforcements! 9063840Send in reserve forces! 9063850Kaylith 9063865Tyrea 9063866Elenwe 9063867Ronahn 9063868Veldoran 9063869Kaylith 9063870Elothan 9063941Ork Deff Dread 9063944Ork Deff Dread 9063945Ork Deff Dread 9063946Deff Dread 9063947Ork Walker 9063974Plasma Cannon 9064049Typhon has unlocked. 9064050Congratulations, you have secured two stratagems. You are clear to travel to Typhon. 9064051We have one stratagem on Calderis. We must secure at least one other. 9064052We have no stratagems on Calderis. We must secure at least two. 9064153The Speed Freaks 9064193The Eldar are raiding Meridian. That planet is now unlocked 9064224Mekboy Boss 9064231Basic infantry of feral Orks. 9064232Ork Shoota Boyz 9064233Shoota Boyz 9064234Ranged Ork Mob 9064406Gravity Blade 9064407Grants Levitation Field ability which lifts enemies into the air. 9064411%1SECURED%/%2TOTAL% Provinces Secure 9064516Contested 9064517Secure 9064518Hostile 9064552Is the Captain aboard, Techmarine? 9064559Secure Calderis 9064560Eldar Raiders 9064561The Eldar Falcon 9064562Return to Calderis to bring retribution to this beast. 9064565Commander, I have several Tarantula turrets ready to deploy. 9064566Set them up before the attack begins. 9064567The last turret has been deployed. 9064568Additional turrets are ready to deploy, Commander. 9064569Only a single beacon remains, Commander! 9064570Well done, Commander. 9064571The Orks have overrun the shrine. 9064572We can redeem ourselves by retaking the shrine when next in that region, Commander. 9064573Your efforts have weakened this Eldar daemon, Commander. 9064574Your troops are restored. 9064575Extraction was successful, Commander. 9064576All forces are ready to assault the Eldar position again. 9064577Your efforts have weakened the Eldar, Commander. 9064578Reequip your troops and you can strike at them again. 9064579The Eldar witch is powerful, Commander. 9064580But your efforts have weakened her. 9064581The Warlock s momentary victory will cost him dearly, Commander. 9064582You have weakened his forces while yours have now fully recovered. 9064583The Eldar assassin thinks he can slip away, Commander. 9064584You have weakened his forces. Finish him off before he vanishes. 9064585I have mended the wounds suffered at the hands of the Eldar walker, Commander. 9064586The aliens have yet to recover, however, and are vulnerable. 9064587Your first strike broke the Eldar raider s lines, Commander. 9064589Boss Bonesmasha may gloat, but your forces have cut a deep wound in his horde. 9064590Another attack could strike the killing blow. 9064591Ork armor cannot stand against us forever, Commander. 9064592Now that you are restored, you can strike at their weakened position. 9064593Your wounds are healed, Commander, and your squads restored. 9064594Strike again and you can finish off this Greenskin. 9064595The Ork has foul technologies indeed, Commander. 9064596Your attack has clearly weakened him. He is vulnerable to another strike. 9064597All your brothers wounds have healed, Commander. 9064598They await only your word to strike anew at Bakstabba. 9064599The Ork contraption has suffered some serious wounds, Commander. 9064600Now that the Apothecary has restored our forces, I recommend finishing the Greenskin off. 9064601Their supposed victory has made the Ork raiders even more foolish. 9064602Despite the serious losses you caused them, they remain in position and vulnerable. 9064603The Ork may have taken the first engagement, Commander, but that is not the end of it. 9064604Your troops are now restored, while the Ork s losses remain telling. Strike again and finish him off. 9064605This beast is foul indeed, Commander, but it seems to have spent the poison it injected into Brother Thule. 9064606Your forces are fully restored. Strike again to finish the alien off. 9064607Your efforts have weakened this Hive Tyrant, Commander, and thinned its brood.