約 5,363,539 件
https://w.atwiki.jp/oper/pages/2835.html
Ouverture Act One Grand Entree Recitativo Accompagnato (Tenore) Ye happy people, with loud accents speak Your grateful joy in Hymenean verse; Admetus and Alceste claim the song. Soli e Coro Triumph, Hymen, in the pair; thus united, thus delighted, brave the one, the other fair. Solo e Coro Still caressing, and caress d, ever blessing, ever blest, live the royal happy pair. This is, valour, thy reward, this, oh beauty, the regard kind Heaven pays the virtuous fair. Aria (Tenore) Ye swift minutes as ye fly, crown them with harmonious joy! Let soft quiet, peace and love still each happier hour improve. While as day each day succeeds, lovely and heroic deeds in fair virtue s path alone add a lustre to the throne. Ye swift minutes as ye fly, crown them with harmonious joy! Coro O bless, ye powers ahove, the bridegroom and the bride, whose willing hands hath Hymen tied in love s eternal bands. Ye little gods of Love, with roses strew the ground, and all around in sportive play proclaim the happy day. Aria (Soprano) (Il Canto di Calliope. Admeto dorme) Gentle Morpheus, son of night, hither speed thy airy flight! and his weary senses steep in the balmy dew of sleep. That when bright Aurora s beams glad the world with golden streams, he, like Phoebus, blithe and gay may retaste the healthful day. Atto Quarto (Le rive dello Stige) Aria (Basso) Caronte Ye fleeting shades, I come to fix your final doom! Step in both bad and good, and tilt it o er the flood; in Pluto s dreary shore I ll waft you safely o er with this my ebon pole though high the waters roll. The monarch and the slave alike admission have, nor can I brook delay; haste, haste, ye shades, away!. Coro (Nel Palazzo di Plutone) Thrice happy who in life excel, hence doom d in PIoto s courts to dwell, where ye immortal mortals reign, now free from sorrow, free froro pain. Aria (Tenore) (ad Alceste) Enjoy the sweet Elysian grove, seat of pleasure, seat of love; pleasure that can never cloy, love the source of endlees joy. Thus, thou unpolluted shade, be thy royal virtues paid. Coro Thrice happy who in life excel, etc. Aria (Soprano) (Calliope canta ad Admeto) Come Fancy, empress of the brain, and bring the choicest of thy train to sooth the widow’d monarch s pain! Close by his side in mimic pride let fair Alceste still display her charms, as on the bridal day. Sinfonia (prima e dopo l’entrata di Alcide) Recitative (Tenore) (In attesa) He comes, he rises from below, with glorious conquest on his brow. Coro All hail, thou mighty son of Jove! how great thy pow r! how great thy love! Fiends, Furies, Gods, all yield to thee, and Death hath set his captive free. All hail, thou mighty son of Jove! how great thy pow r! how great thy love! Sinfonia Recitativo (Tenore) Apollo From high Olympus top, the seat of God, descend Apollo and his tuneful choir, with all their sportive train, to celebrate thy great and gen rous triumph, son of Jove, and hail Admetus with his happy bride. Sing ye, ye shepherds, sing, and tread the ground In mazy dances, and let shouts of joy return in echo from the vaulted sky. Aria (Tenore) Tune your harps, all ye Nine, to the loud-sounding lays, while the glad nations join in the great victor’s praise! Sing his praise, sing his pow’r, that in this joyful hour bless d our rnonarch s arms with the fair in all her charms. Prima Danza Seconda Danza Coro Triumph, thou glorious son of Jove, triumph, happy pair, in love! Valour’s prize, virtue’s claim, endless love, eternal fame! FINE Ouverture Act One Grand Entree Recitativo Accompagnato (Tenore) Ye happy people, with loud accents speak Your grateful joy in Hymenean verse; Admetus and Alceste claim the song. Soli e Coro Triumph, Hymen, in the pair; thus united, thus delighted, brave the one, the other fair. Solo e Coro Still caressing, and caress d, ever blessing, ever blest, live the royal happy pair. This is, valour, thy reward, this, oh beauty, the regard kind Heaven pays the virtuous fair. Aria (Tenore) Ye swift minutes as ye fly, crown them with harmonious joy! Let soft quiet, peace and love still each happier hour improve. While as day each day succeeds, lovely and heroic deeds in fair virtue s path alone add a lustre to the throne. Ye swift minutes as ye fly, crown them with harmonious joy! Coro O bless, ye powers ahove, the bridegroom and the bride, whose willing hands hath Hymen tied in love s eternal bands. Ye little gods of Love, with roses strew the ground, and all around in sportive play proclaim the happy day. Aria (Soprano) (Il Canto di Calliope. Admeto dorme) Gentle Morpheus, son of night, hither speed thy airy flight! and his weary senses steep in the balmy dew of sleep. That when bright Aurora s beams glad the world with golden streams, he, like Phoebus, blithe and gay may retaste the healthful day. Atto Quarto (Le rive dello Stige) Aria (Basso) Caronte Ye fleeting shades, I come to fix your final doom! Step in both bad and good, and tilt it o er the flood; in Pluto s dreary shore I ll waft you safely o er with this my ebon pole though high the waters roll. The monarch and the slave alike admission have, nor can I brook delay; haste, haste, ye shades, away!. Coro (Nel Palazzo di Plutone) Thrice happy who in life excel, hence doom d in PIoto s courts to dwell, where ye immortal mortals reign, now free from sorrow, free froro pain. Aria (Tenore) (ad Alceste) Enjoy the sweet Elysian grove, seat of pleasure, seat of love; pleasure that can never cloy, love the source of endlees joy. Thus, thou unpolluted shade, be thy royal virtues paid. Coro Thrice happy who in life excel, etc. Aria (Soprano) (Calliope canta ad Admeto) Come Fancy, empress of the brain, and bring the choicest of thy train to sooth the widow’d monarch s pain! Close by his side in mimic pride let fair Alceste still display her charms, as on the bridal day. Sinfonia (prima e dopo l’entrata di Alcide) Recitative (Tenore) (In attesa) He comes, he rises from below, with glorious conquest on his brow. Coro All hail, thou mighty son of Jove! how great thy pow r! how great thy love! Fiends, Furies, Gods, all yield to thee, and Death hath set his captive free. All hail, thou mighty son of Jove! how great thy pow r! how great thy love! Sinfonia Recitativo (Tenore) Apollo From high Olympus top, the seat of God, descend Apollo and his tuneful choir, with all their sportive train, to celebrate thy great and gen rous triumph, son of Jove, and hail Admetus with his happy bride. Sing ye, ye shepherds, sing, and tread the ground In mazy dances, and let shouts of joy return in echo from the vaulted sky. Aria (Tenore) Tune your harps, all ye Nine, to the loud-sounding lays, while the glad nations join in the great victor’s praise! Sing his praise, sing his pow’r, that in this joyful hour bless d our rnonarch s arms with the fair in all her charms. Prima Danza Seconda Danza Coro Triumph, thou glorious son of Jove, triumph, happy pair, in love! Valour’s prize, virtue’s claim, endless love, eternal fame! FINE Handel,George Frideric/Alceste
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qstr__4_to_head_armor|-4 to head armor qstr__3_to_head_armor|-3 to head armor qstr__2_to_head_armor|-2 to head armor qstr__1_to_head_armor|-1 to head armor qstr_+2_to_head_armor|+2 to head armor qstr_+4_to_head_armor|+4 to head armor qstr_+3_to_head_armor|+3 to head armor qstr_+6_to_head_armor|+6 to head armor qstr_You_got_the_keys_to_|You got the keys to the dungeon. qstr_Explore_the_ruins_of_t|Explore the ruins of the Nightfort to gain experience.^^(Press K to finish reading) qstr_You_come_across_an_old_|You come across an old assortment of instruments used for torture. The cold appears to have preserved both them and the few remains of the last victim unfortunate enough to be taken inside the cell.^^(Press K to finish reading) qstr_You_hear_a_faint_scr|You hear a faint scream coming from the other side of the door...^^(Press K to finish reading) qstr_Something_is_trying_|Something is trying to break down the door...^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ru|You've successfully explored the ruins of the Nightfort.^^(Press K to finish reading) qstr_You_come_across_an_old_a|You come across an old assortment of instruments used for torture. The cold appears to have preserved both them and the few remains of the last victim unfortunate enough to be strapped to the device.^^(Press K to finish reading) qstr_Passing_the_door_you|Passing the door, you can make out the faint sound of a woman screaming...^^(Press K to finish reading) qstr_Quest_item.|Quest item. qstr_I_would_never_join_s|I would never join someone who doesn't own a town or castle. qstr_I_know_too_little_ab|I know too little about your leader. qstr_I_found_your_messeng|I found your messenger unconvincing. qstr_Next_time_I_would_pr|Next time I would prefer to talk to someone who doesn't act like a fool. qstr_Next_time_I_would_pre|Next time I would prefer to talk to someone more versed in courtly manners. qstr_I_would_rather_stay_|I would rather stay with my current king. qstr_Your_master_is_not_e|Your master is not even royalty and you want me to join you? Hah! qstr_I_would_never_join_so|I would never join someone who doesn't even hold a town or castle. qstr_I_know_too_little_abo|I know too little about your master. qstr_Next_time_I_would_pref|Next time, I would prefer to talk to someone who doesn't act like a fool. qstr_Next_time_I_would_prefe|Next time, I would prefer to talk to someone more versed in courtly manners. qstr_I_would_rather_stay_w|I would rather stay with my current liege. qstr_A_young_nobleman_gift|A young nobleman gift you a fine sword, crafted by the best blacksmith in {s3}. qstr_A_young_knight_gift_yo|A young knight gift you a sword, finely wrought and decorated with silver. qstr_You_have_slain_the_ou|You have slain the outlaws. qstr_This_scroll_lists_four|This scroll lists four different valyrian steel daggers,^owned by the following nobles ^Sharako Isalios^Triarch Nyessos Vhassar^Horonno Paenymion^Prince Galeo Terys qstr_You_ve_been_knocked_unconscious_|You've been knocked unconscious, and the outlaws loot your body, but your men come to the rescue, and manage to kill the remaining outlaws. qstr_Go_to_the_Pass_of_Hugo|Go to the Pass of Hugor Hill, close to Ulentor, and deal with any outlaws you find. You must bring, at least, 8 men. qstr_You_ve_been_knocked_unconscious_b|You've been knocked unconscious, but the rest of your men come to the rescue and defeat the cultists. qstr_You_have_slain_the_c|You have slain the cultists. qstr_Phario_Forel_asked_yo|Phario Forel asked you to search for golden treasure in the Old Barrow, close to the Ruins of Iksa Calo. You need to bring, at least, 7 men. qstr_You_ve_been_knocked_unconscious.|You've been knocked unconscious. But the rest of your men prevail and manage to overcome the pirates. qstr_Find_and_defeat_the_p|Find and defeat the pirates. You need to bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious_bu|You've been knocked unconscious, but hearing the commotion, your men rush to your aid and defeat the outlaws. qstr_You_ve_been_knocked_unconscious_but|You've been knocked unconscious, but your men come to the rescue and defeat the conspirators. qstr_Ser_Gilbert_Farring_ha|Ser Gilbert Farring has tasked you with executing the suppossed dragonseed, Lacerys Waters. You need to bring, at least, 10 men. qstr_Illyrio_Mopatis_has_as|Illyrio Mopatis has asked you to find out what happened to his friend. Search the ruined baths, north of Myr. You need to bring, at least, 10 men. qstr_Go_to_Mole_s_Town_and|Go to Mole's Town and defeat the Magnar of Thenn. You need to bring, at least, 10 men. qstr_Go_to_the_Gorge_and_h|Go to the Gorge and help Bowen Marsh defeat the wildlings. You need to bring, at least, 15 men. qstr_Go_the_tunnel_beneath|Go the tunnel beneath the Wall and join Jon Snow in the defense of Castle Black. You need to bring, at least, 15 men. qstr_Tyrion_Lannister_Hand_|Tyrion Lannister, Hand of the King, has tasked you with assasinating Ser Jeffory Darke, and any men-at-arms in your way. The seat of House Darke is Brookwater Keep. You need to bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious_but_|You've been knocked unconscious, but your men continue the fight and eventually prevail. qstr_You_ve_been_knocked_unconscious_but_y|You've been knocked unconscious, but your men come to the rescue and slay the Crazed Cultist. qstr_Ser_Elston_told_you_m|Ser Elston told you maester Cadwyn changed after visiting the nearby barrow. Perhaps you can find the book there. You need to bring, at least, 2 men. qstr_Jess_told_you_that_the|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious._|You've been knocked unconscious. But the rest of your men prevail and manage to overcome the wights. qstr_You_have_defeated_the_|You have defeated the wights! qstr_Return_to_the_tavern_a|Return to the tavern and look for Septon Germund. qstr_Jess_told_you_that_ther|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring, at least, 25 men. qstr_Return_to_Elder_Brot|Return to Elder Brother. qstr_The_Elder_Brother_has|The Elder Brother has tasked you with finding Aegon Bloodborn, and bringing him to justice. The woods north of Seagard is full of outlaws, search for him there. You need to bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious_but_t|You've been knocked unconscious, but the battle continues, and the enemy soldiers are defeated! qstr_Return_to_Ser_Rodrik_C|Return to Ser Rodrik Cassel. qstr_Ramsay_Snow_has_been|Ramsay Snow has been killed. qstr_Ser_Rodrik_Cassel_has_t|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow. The latest reports have him somewhere around the Abandoned Village, close to the Dreadfort. You need to bring, at least, 15 men. qstr_Return_to_the_castle_a|Return to the castle, and talk to Ser Rodrik Cassel. qstr_Return_to_the_castle_t|Return to the castle to find Ser Gilbert Farring. qstr_Return_to_Lysa_Tully.|Return to Lysa Tully. qstr_Visit_Jharys_in_Snak|Visit Jharys in Snakewood. qstr_Visit_maester_Loren_|Visit maester Loren in Strongsong. qstr_Ask_Ser_Armond_Tolle|Ask Ser Armond Tollett about the clansmen. qstr_Defeat_the_clansmen_|Defeat the clansmen to the west of Strongsong. You need to bring, at least, 10 men. qstr_Ask_Ser_Armond_Tollet|Ask Ser Armond Tollett in Strongsong about the clansmen. qstr_Visit_maester_Loren_i|Visit maester Loren in Heart's Home. qstr_The_young_bard_prefer|The young bard preferred to flee rather than duel with you. qstr_A_faint__plop__was_he|A faint 'plop' was heard when the child hit the ground. qstr_The_branch_hits_you_o|The branch hits you on the head. Ouch! qstr_You_fall_over_into_th|You fall over, into the puddle. Ouch! qstr_You_fall_over_and_hur|You fall over, and hurt your head. Ouch! qstr_You_got_hit_by_the_st|You got hit by the stag. Ouch! qstr_The_holdfast_appears_t|The holdfast appears to have been abandoned for quite some time and the well in the center of the former courtyard is completely dried up. Perhaps this is the reason no one lives here anymore.^^(Press K to finish reading) qstr_@An_old_chest_lies_ha|@An old chest lies half-hidden in the dirt and grime that has covered most of the ruins.^^(Press K to finish reading) qstr_Explore_the_ruins_of_G|Explore the ruins of Ghoyan Drohe to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_rui|You've successfully explored the ruins of Ghoyan Drohe.^^(Press K to finish reading) qstr_You_come_across_an_old_c|You come across an old chest, half-buried in the rubble.^^(Press K to finish reading) qstr_As_you_rummage_throug|As you rummage through the abandoned ruins, you come across a selection of shattered pottery. Despite the worn appearance, it is evident that the craftsman who made the pottery was highly skilled, the shapes of tiny fish and turtles still visible on the shards strewn across the ground.^^(Press K to finish reading) qstr_Explore_the_ruins_of_N|Explore the ruins of Ny Sar to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruin|You've successfully explored the ruins of Ny Sar.^^(Press K to finish reading) qstr_You_come_across_the_|You come across the ruined statue of a woman, half-buried in mud and grime.^^(Press K to finish reading) qstr_Explore_the_ruins_of_A|Explore the ruins of Ar Noy to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins|You've successfully explored the ruins of Ar Noy.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_|You've successfully explored the ruins of Sar Mell.^^(Press K to finish reading) qstr_As_you_near_the_oddly_|As you near the oddly shaped totem, you notice the ground in front is cleared and a small blue-ish fire has been left burning close to the totem. On the ground itself is scribled a curious message, over and over again 'We all float down here'.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ch|Explore the ruins of Chroyane to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_o|You've successfully explored the ruins of Chroyane.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Sa|Explore the ruins of Sar Mell to gain experience.^^(Press K to finish reading) qstr_I_have_raw_materials|I have raw materials and produce. qstr_I_have_a_few_food_it|I have a few food items for sale. qstr_Defeat_the_Dothraki_|Defeat the Dothraki warriors and loot their camp.^^(Press K to finish reading) qstr_This_chest_is_yours_|This chest is yours for the taking.^^(Press K to finish reading) qstr_I_have_the_most_wond|I have the most wonderful perfumes, fresh from the markets of Pentos, Meereen and Volantis. qstr_I_have_a_great_assor|I have a great assortment of various wines, brandy and beer, stuff that will make even one of the Old Blood swoon. qstr_Defeat_the_Dothraki_w|Defeat the Dothraki warriors and loot their camp (find and loot their chest of treasure).^^(Press K to finish reading) qstr_It_is_night_and_the_|It is night, and the camp seems quiet. qstr_Ask_the_Archon_of_Tyr|Ask the Archon of Tyrosh, Archon of Myr or the Prince of Lys for a reward for dispatching the pirates. qstr_There_is_no_slaves_f|There is no slaves for sale here. qstr_One_{s3}_is_for_sale|One {s3} is for sale. qstr_{reg5}_{s3}_is_for_s|{reg5} {s3} is for sale, as well as {s4}. qstr_{reg5}_{s3}_is_for_sa|{reg5} {s3} is for sale. qstr_{reg5}_{s3}_are_for_|{reg5} {s3} are for sale, as well as {s4}. qstr_{reg5}_{s3}_are_for_s|{reg5} {s3} are for sale. qstr_Explore_the_ruins_of_Sar|Explore the ruins of Sarhoy to gain experience.^^(Press K to finish reading) qstr_You_come_across_the_r|You come across the ruined statue of a woman, half-buried in mud and grime. Grossly overweight, the statue must likely represents some sort of deity.^^(Press K to finish reading) qstr_You_come_across_an_old_s|You come across an old sculpture, depicting what appears to be to enamored lovers.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_of|You've successfully explored the ruins of Sarhoy.^^(Press K to finish reading) qstr_You_come_across_a_ma|You come across a massive beached whale, blubber and guts spilling out. The smell is overpowering.^^(Press K to finish reading) qstr_The_three_townsfolk_|The three townsfolk appear to have been hanged recently, but their faces are still black and swollen, and their eyes have been pecked out by crows.^^(Press K to finish reading) qstr_Your_relation_with_f|Your relation with factions are ^{s2} qstr_There_seems_to_be_no|There seems to be no soldiers for sale. qstr_I_have_the_most_wonde|I have the most wonderful perfumes, fresh from the markets of Pentos, Meereen and Volantis. Fine velvet from the estates of Myr, and sweet wine from the farms east of Selhorys. qstr_I_have_a_large_assor|I have a large assortment of cloth, carpets and fine fabrics for sale. Marvel at these wonders from Myr, Lys and distant Tolos. qstr_I_have_just_received|I have just received a new shipment of fine wine from the Arbor. Fresh as a summer morning, these bottles will make every woman love you. qstr_I_have_recently_aqui|I have recently aquired a fine collection of armor. Have a look. qstr_I_have_just_bought_a|I have just bought an assortment of weapons from a passing caravan. Have a look. qstr_I_have_a_large_assort|I have a large assortment of food available, fresh off the farms and estates east of Myr. qstr_The_baker_has_just_f|The baker has just finished this mornings work. Have a look. qstr_I_sell_the_finest_ho|I sell the finest horses this side of the Narrow Sea. Fiery dothraki chargers, swift dornish sand steeds and robust destriers. qstr_It_is_night_and_the_f|It is night, and the farmstead seems quiet. qstr_{s0}_has_recovered_f|{s0} has recovered from being raided. qstr_I_sell_the_finest_hor|I sell the finest horses this side of the Narrow Sea. Fiery dothraki chargers, tough dornish steeds and hardy destriers. qstr_I_sell_fresh_fruit_s|I sell fresh fruit, sweet honey and fine bread. qstr_I_sell_the_finest_pr|I sell the finest produce this side of the world. qstr_You_need_to_have_mor|You need to have more men for this. qstr_You_need_more_men.|You need more men. qstr_We_have_some_extra_b|We have some extra bread and honey. qstr_We_have_some_extra_f|We have some extra fruit and grain. qstr_Delicious!_The_cook_h|Delicious! The cook had seasoned it with pepper! qstr_It_is_night_and_the_s|It is night, and the septry seems quiet. qstr_We_have_some_extra_br|We have some extra bread and fruit. qstr_We_have_some_extra_c|We have some extra cheese and grain. qstr_The_Elder_Brother_bl|The Elder Brother bless you, and you continue on your way. qstr_You_don_t_have_enough_s|You don't have enough silver. How embarrassing! qstr_The_Elder_Brother_ble|The Elder Brother bless you, in the name of the Seven. qstr_Due_to_the_cumbersom|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 3 while wearing it. qstr_Due_to_the_cumbersome|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 4 while wearing it. qstr_Due_to_the_cumbersome_|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 1 while wearing it. qstr_Due_to_the_cumbersome_n|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 2 while wearing it. qstr_Due_to_the_cumbersome_na|Due to the cumbersome nature of this armor, you skill with ^Power Draw, Power Throw and Horse Archery^is decreased by 4 while wearing it. qstr_Due_to_the_cumbersome_nat|Due to the cumbersome nature of this armor, you skill with ^Power Draw, Power Throw and Horse Archery^is decreased by 2 while wearing it. qstr_Due_to_the_cumbersome_natu|Due to the cumbersome nature of this armor, you skill with ^Power Draw, Power Throw and Horse Archery^is decreased by 3 while wearing it. qstr_Due_to_the_cumbersome_natur|Due to the cumbersome nature of this armor, your skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 4. qstr_Due_to_the_cumbersome_nature|Due to the cumbersome nature of this armor, your skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 2. qstr_Due_to_the_cumbersome_nature_|Due to the cumbersome nature of this armor, your skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 3. qstr_Due_to_the_cumbersome_nature_o|Due to the cumbersome nature of this armor,^your skill with Power Draw, Power Throw^and Horse Archery is decreased by 4. qstr_Penalty _Power_Draw_|Penalty Power Draw, Power Throw and Horse Archery -4. qstr_Penalty _Power_Draw_a|Penalty Power Draw and Throw -4. qstr_Penalty _Power_Draw_an|Penalty Power Draw and Throw -2. qstr_Penalty _Power_Draw_and|Penalty Power Draw and Throw -3. qstr_Well_done._Keep_the_m|Well done. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_We_are_at_your_service._|We are at your service. Point us in the direction of those who need hurting, and we'll do the rest. qstr_Factions|Factions qstr_Show_towns|Show towns qstr_Show_castles|Show castles qstr_Show_villages|Show villages qstr_Tip _move_the_mouse_|Tip move the mouse onto the black blocks to show their names. qstr_The_World_Map|The World Map qstr_You_need_more_renown|You need more renown (150). qstr_You_need_more_renown_|You need more renown (200). qstr_You_need_more_renown__|You need more renown (250). qstr_You_need_more_renown__3|You need more renown (300). qstr_You_need_more_renown.|You need more renown. (200) qstr_You_need_more_renown._|You need more renown. (250) qstr_You_need_more_renown.__|You need more renown. (150) qstr_You_need_more_renown.__3|You need more renown. (300) qstr_You_need_150_renown_|You need 150 renown to do this. qstr_You_need_200_renown_|You need 200 renown to do this. qstr_You_need_250_renown_|You need 250 renown to do this. qstr_You_need_300_renown_|You need 300 renown to do this. qstr_Explore_the_ruins_of_Th|Explore the ruins of The Whispers to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_of_|You've successfully explored the ruins of The Whispers.^^(Press K to finish reading) qstr_The_tower_appears_to|The tower appears to have collapsed, the rubble strewn underneath the cliffs upon which the castle stands.^^(Press K to finish reading) qstr_S|S qstr_{s1}_has_been_freed_|{s1} has been freed by {playername} to fight for {s2}. qstr_You_need_100_renown_|You need 100 renown to do this. qstr_Snarks_only_exist_in|Snarks only exist in the imagination of children. qstr_The_nobles_are_more_|The nobles are more important than you. qstr_No_one_is_more_impor|No one is more important than you. qstr_Visit_Hammerhorn_cas|Visit Hammerhorn castle. qstr_Go_to_the_fishing_vi|Go to the fishing village close to Hammerhorn and see what they know about the lights off the coast. qstr_Explore_the_Fishing_|Explore the Fishing Village.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_F|You've successfully explored the Fishing Village.^^(Press K to finish reading) qstr_Return_to_Lorren.|Return to Lorren. qstr_Explore_the_Fishing_V|Explore the Fishing Village to discover the source of the odd lights off the coast.^^(Press K to finish reading) qstr_In_the_middle_of_the|In the middle of the small village is a huge, grotesque, statue. It looks like it has been submerged in water recently.^^(Press K to finish reading) qstr_The_skeletons_of_the|The skeletons of the villagers are laid out in a circle. The meat has been stripped from their bones.^^(Press K to finish reading) qstr_Bloody_footprints_le|Bloody footprints lead towards the shore. They almost look human.^^(Press K to finish reading) qstr_Someone_or_something|Someone, or something, put up a fight here.^^(Press K to finish reading) qstr_Visit_Highpoint_cast|Visit Highpoint castle. qstr_Explore_the_Abandone|Explore the Abandoned Village to discover where the villagers went.^^(Press K to finish reading) qstr_Return_to_Septon_Jos|Return to Septon Josmyn. qstr_You_ve_successfully_explored_the_A|You've successfully explored the Abandoned Village.^^(Press K to finish reading) qstr_Visit_Highpoint_castl|Visit Highpoint castle and talk to Septon Josmyn. qstr_Go_to_the_abandoned_|Go to the abandoned village close to Highpoint and see what happened to the villagers. qstr_The_coffins_belongin|The coffins belonging to the ancestors of the villagers appear to have erupted out from the earth.^^(Press K to finish reading) qstr_The_former_inhabitan|The former inhabitants have been laid out in an odd pattern, surrounding the weirwood that shadows the village.^^(Press K to finish reading) qstr_You_hear_growling_fr|You hear growling from the woods. It sounds like it's close by, but it might as well be far away. The woods can fool your senses.^^(Press K to finish reading) qstr_An_old_chest_was_bur|An old chest was burried in one of the coffins.^^(Press K to finish reading) qstr_A_livestock_epidemic_|A livestock epidemic has killed {reg5} sheep in {s4}. qstr_A_livestock_epidemic_h|A livestock epidemic has killed {reg4} cattle and {reg5} sheep in {s4}. qstr_An_old_chest_lies_half_hid|An old chest lies half-hidden in the dirt and grime that has covered most of the ruins.^^(Press K to finish reading) qstr_It_is_night_and_the_m|It is night, and the market seems quiet. qstr_I_have_the_most_wonder|I have the most wonderful carpets, exquisitely crafted in Qohor. Fine velvet from the estates of Volantis. Smooth silk from the wonderous towns of Yi Ti. qstr_Return_to_Ser_Amory_|Return to Ser Amory Lorch. qstr_You_need_75_renown_t|You need 75 renown to do this. qstr_Return_to_the_castle_an|Return to the castle, and talk to Ser Amory Lorch. qstr_Ser_Amory_Lorch_has_|Ser Amory Lorch has asked that you join him for a visit to the small village close to Harrenhal. You need to bring, at least, 15 men. qstr_Ser_Amory_Lorch_has_a|Ser Amory Lorch has asked that you join his raiding party for a visit to the small village close to Harrenhal. You need to bring, at least, 15 men. qstr_Return_to_the_castle_and|Return to the castle, and talk to Maester Colemon. qstr_Maester_Colemon_has_|Maester Colemon has told you of a tournament to be held in the Eyrie, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Eyrie and tell the tournament master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared. qstr_Ser_Clifford_Gower_as|Ser Clifford Gower asked you to deliver a letter, and a gift, to the castellan of Ninestars, where a tournament celebrating the name day of Rowena Templeton is about to take place. Ninestars lies close to Snakewood, in the Vale. qstr_Ser_Alyn_Tollett_aske|Ser Alyn Tollett asked you to stay around for the tournament celebrating the name day of Rowena Templeton. Visit the tournament grounds and the merchants camps. qstr_You_have_defeated_Ser|You have defeated Ser Andrew Tollett. qstr_The_tournament_will_|The tournament will start in a few days. qstr_Maester_Colemon_has_t|Maester Colemon has told you of a tournament to be held in the Gates of the Moon, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Gates of the Moon and tell the tournament master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared. qstr_You_have_defeated_Ser_|You have defeated Ser Targon the Halfwild. qstr_You_have_defeated_Ser_R|You have defeated Ser Roland Waynwood. qstr_You_have_defeated_Ser_H|You have defeated Ser Harrold Hardyng. qstr_You_have_defeated_Ser_O|You have defeated Ser Owen Breakstone. qstr_You_have_defeated_Ser_L|You have defeated Ser Lyn Corbray. qstr_Fight_the_next_oppon|Fight the next opponent. qstr_It_is_night_and_the_t|It is night, and the tournament ground seems quiet. qstr_Return_to_the_castle_and_|Return to the castle, and talk to Ser Jacelyn Bywater. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Your_party_lost_50_m|Your party lost 50 morale. qstr_Your_party_gained_25|Your party gained 25 morale. qstr_Your_party_lost_{reg1}|Your party lost {reg1} morale, because your troops think you kept too much loot for yourself. qstr_Your_party_lost_75_m|Your party lost 75 morale. qstr_Your_party_lost_25_m|Your party lost 25 morale. qstr_Tyrion_Lannister_has|Tyrion Lannister has told you of the melee to be held in King's Landing, to celebrate King Joffreys reign. You have entered your name with Ser Jacelyn Bywater. Enter the melee grounds to start. qstr_Search_the_castle_fo|Search the castle for Ser Jacelyn Bywater. qstr_The_melee_will_start|The melee will start soon. qstr_It_is_night_and_the_me|It is night, and the melee ground seems quiet. qstr_You_have_defeated_Mo|You have defeated Morros Slynt. qstr_You_have_defeated_Ser_B|You have defeated Ser Balon Swann. qstr_You_have_defeated_Ser_Ho|You have defeated Ser Horas Redwyne. qstr_You_have_defeated_Lo|You have defeated Lothor Brune. qstr_You_have_defeated_Ser_M|You have defeated Ser Meryn Trant. qstr_You_have_defeated_Sa|You have defeated Sandor Clegane. qstr_Return_to_Tyrion_Lann|Return to Tyrion Lannister. qstr_Tyrion_Lannister_Hand_o|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. Talk to Ser Cleos Frey in his quarters inside the Red Keep. qstr_Tyrion_Lannister_Hand_of|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. The delegation to Riverrun should have already arrived, but if the castle has been taken, then Jaime has likely been moved to another, secret, location. Visit Ser Cleos in his quarters in Riverrun. qstr_Find_Jaime_Lannister|Find Jaime Lannister. qstr_Fight_your_way_out_o|Fight your way out of Riverrun. qstr_Do_you_have_a_need_for_p|Do you have a need for protection? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_Well_done._Keep_the_mo|Well done. Keep the money and wine coming our way, and there's no deal in the world you can't make. qstr_We_are_at_your_service._P|We are at your service. Point us in the direction of a troublemaker, and we'll do the rest. qstr_You_wont_find_better_|You wont find better protection in all of the world. qstr_You_need_to_pledge_y|You need to pledge yourself to House Lannister before you can visit the Tower of the Hand. qstr_Visit_Ser_Rodrik_Cas|Visit Ser Rodrik Cassel in Winterfell. qstr_Visit_Tyrion_Lannist|Visit Tyrion Lannister in the Tower of the Hand. qstr_Visit_Maester_Colemo|Visit Maester Colemon at the Gates of the Moon. qstr_Well_done_{s0}._Keep_|Well done, {s0}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear. qstr_You_chose_well._My_{|You chose well. My {reg65?companions lads} know how to keep their word and earn their pay. qstr_Well_done_friend._Ke|Well done, friend. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_Your_men_think_you_r|Your men think you're heartless and are in awe of you. qstr_Part_of_your_food_was_|Part of your food was destroyed. qstr_Your_men_think_that_|Your men think that you are a strong leader. qstr_Your_men_think_that_y|Your men think that you are a weak leader. qstr_You_don_t_have_enough_c|You don't have enough coins. How embarrassing! qstr_You_don_t_have_enough_co|You don't have enough coins. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent is spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_Your_men_think_you_re|Your men think you're heartless. qstr_You_don_t_have_enough_coi|You don't have enough coins. qstr_You_ve_gained_5_two_|You've gained 5 two-handed weapon proficiency. qstr_Visit_Jon_Snow_in_Ca|Visit Jon Snow in Castle Black. qstr_Join_the_ranging.|Join the ranging. qstr_Visit_Jon_Snow_in_Cas|Visit Jon Snow in Castle Black. Bring cabbages, grain and cheese. qstr_Explore_Whitetree_to|Explore Whitetree to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_W|You've successfully explored Whitetree.^^(Press K to finish reading) qstr_You_come_across_an_old_ch|You come across an old chest, half-buried in the mud and snow.^^(Press K to finish reading) qstr_The_weirwood_is_huge|The weirwood is huge, towering over the village. A set of runes have been hung on the side, written in the old tongue.^^(Press K to finish reading) qstr_You_ve_successfully_explored_c|You've successfully explored crasters keep.^^(Press K to finish reading) qstr_Craster_s_Keep_is_ol|Craster's Keep is old and worn, more of a daub-and-wattle hall than an actual keep.^^(Press K to finish reading) qstr_Flee_back_to_Castle_|Flee back to Castle Black. qstr_Flee_back_to_Castle_b|Flee back to Castle black. qstr_Explore_Craster_s_Ke|Explore Craster's Keep to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_C|You've successfully explored Craster's Keep.^^(Press K to finish reading) qstr_Explore_The_Fist_of_|Explore The Fist of the First Men to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Th|You've successfully explored The Fist of the First Men.^^(Press K to finish reading) qstr_Explore_Craster_s_Ha|Explore Craster's Hall to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Cr|You've successfully explored Craster's Hall.^^(Press K to finish reading) qstr_The_cave_beneath_the_o|The cave beneath the old and gnarled weirwood appears to have been the home of some people not too long ago. This area is isolated and deep within the Rainwood. Perhaps the previous tenants were outlaws.^^(Press K to finish reading) qstr_The_townsfolk_of_Oldt|The townsfolk of Oldtown hear of your piousness. qstr_You_need_50_renown_t|You need 50 renown to do this. qstr_The_Night_s_Watch_is|The Night's Watch is going beyond the Wall. Talk to Lord Commander Mormont to learn more. qstr_Visit_Jon_Snow_in_Cast|Visit Jon Snow in Castle Black. You need to bring, at least, 15 men. qstr_Lord_Jonos_Bracken_h|Lord Jonos Bracken has joined The Westerlands qstr_Lord_Clement_Piper_h|Lord Clement Piper has joined The Westerlands qstr_Ser_Marq_Piper_has_j|Ser Marq Piper has joined The Westerlands qstr_Lord_William_Mooton_|Lord William Mooton has joined The Westerlands qstr_Ser_Andrey_Charlton_|Ser Andrey Charlton has joined The Westerlands qstr_Ser_Quincy_Cox_has_j|Ser Quincy Cox has joined The Westerlands qstr_Ramsay_Bolton|Ramsay Bolton qstr_Ramsay_Bolton_has_jo|Ramsay Bolton has joined The Westerlands qstr_Lord_Commander_Jon_S|Lord Commander Jon Snow qstr_Lord_Roose_Bolton_ha|Lord Roose Bolton has joined The Westerlands qstr_Lord_Rodrik_Ryswell_|Lord Rodrik Ryswell has joined The Westerlands qstr_Roger_Ryswell_has_jo|Roger Ryswell has joined The Westerlands qstr_Barbrey_Dustin_has_j|Barbrey Dustin has joined The Westerlands qstr_Lord_Ludd_Whitehill_|Lord Ludd Whitehill has joined The Westerlands qstr_Explore_Castle_Black|Explore Castle Black.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Ca|You've successfully explored Castle Black.^^(Press K to finish reading) qstr_You_have_been_knocked|You have been knocked out by the enemy. Continue the fight or press TAB to retreat. qstr_Ser_Rodrik_Cassel_has_ta|Ser Rodrik Cassel has tasked you with bringing the kings justice to the wildlings in the Lonely Hills. The latest reports have them somewhere around the Abandoned Village, close to the Dreadfort. You need to bring, at least, 15 men. qstr_Talk_to_Jon_Snow_in_|Talk to Jon Snow in Castle Black. You need to bring, at least, 15 men. qstr_The_Night_s_Watch_is_|The Night's Watch is going beyond the Wall. Talk to Lord Commander Mormont to learn more. You need 150 renown. qstr_Return_to_Leobald_Ta|Return to Leobald Tallhart. qstr_Return_to_the_castle_and_l|Return to the castle and look for Leobald Tallhart. qstr_Leobald_Tallhart_has|Leobald Tallhart has asked you to deal with the Ironborn invaders on the Stony Shore. You need to bring, at least, 50 men. qstr_Talk_to_Lord_Command|Talk to Lord Commander Jon Snow. qstr_Lord_Janos_Slynt|Lord Janos Slynt qstr_Talk_to_Cotter_Pyke.|Talk to Cotter Pyke. qstr_Return_to_Janos_Slyn|Return to Janos Slynt. qstr_Talk_to_Maester_Aemo|Talk to Maester Aemon in Castle Black. qstr_Join_Jon_Snow_in_his|Join Jon Snow in his parley with Mance Rayder. qstr_Bollocks|Bollocks qstr_Talk_to_Jon_Snow_in_C|Talk to Jon Snow in Castle Black. qstr_Join_Jon_Snow_in_the|Join Jon Snow in the parley with Mance Rayder. qstr_Return_to_Castle_Bla|Return to Castle Black. qstr_Return_to_Castle_bla|Return to Castle black. qstr_Explore_the_encampme|Explore the encampment to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_e|You've successfully explored the encampment.^^(Press K to finish reading) qstr_Talk_to_Janos_Slynt.|Talk to Janos Slynt. qstr_Moreover_you_earn_{reg|Moreover, you earn {reg8} coins from the clever bets you placed on yourself. qstr_Victory_is_yours!_As|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated helmet. qstr_Victory_is_yours!_As_|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely made sword. qstr_Victory_is_yours!_As_t|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated bow. qstr_Victory_is_yours!_As_th|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated bow. qstr_Victory_is_yours!_As_the|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated helmet. qstr_Victory_is_yours!_As_the_|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated halberd. qstr_Victory_is_yours!_As_the_c|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated braavosi blade. qstr_Victory_is_yours!_As_the_cr|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated great sword. qstr_Victory_is_yours!_As_the_cro|Victory is yours! As the crowd erupts in applause, you are met by one of the young nobles of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated great sword. qstr_Victory_is_yours!_As_the_crow|Victory is yours! As the crowd erupts in applause, you are met by one of the young nobles of {s3} who congratulates you on the victory, and bring you your reward, a fine looking destrier. qstr_Victory_is_yours!_As_the_crowd|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking destrier. qstr_Victory_is_yours!_As_the_crowd_|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking courser. qstr_Victory_is_yours!_As_the_crowd_e|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking palfrey. qstr_Victory_is_yours!_As_the_crowd_er|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 800 coins. qstr_Victory_is_yours!_As_the_crowd_eru|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 1000 coins. qstr_Victory_is_yours!_As_the_crowd_erup|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 300 coins. qstr_Victory_is_yours!_As_the_crowd_erupt|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 5000 coins. qstr_Victory_is_yours!_As_the_crowd_erupts|Victory is yours! As the crowd erupts in applause, you are met by the nobles and merchants of {s3} who applaud your valiant victory, and apologize for not having a suitable gift for you. qstr_It_is_night_and_the_to|It is night, and the tourney ground seems quiet. qstr_Visit_Ser_Jon_Cupps_|Visit Ser Jon Cupps in Oldtown. qstr_Maester_Colemon_has_to|Maester Colemon has told you of a tourney to be held in the Gates of the Moon, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Gates of the Moon and tell the tourney master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared. qstr_Visit_the_tourney_ma|Visit the tourney master of the Tourney of the Tower. qstr_The_tourney_will_sta|The tourney will start in a few days. qstr_The_tourey_will_star|The tourey will start in a few days. qstr_You_do_not_have_five|You do not have five men in your party to form a team! qstr_{s1}_{s0}_wins {reg1|{s1} {s0} wins {reg1}, loses {reg2}^ qstr_{s0}_s_team|{s0}'s team qstr_{s1}_{s0}_wins {reg1}|{s1} {s0}, wins {reg1}, loses {reg2}^ qstr_The_tournament_has_e|The tournament has ended! qstr_Your_next_opponent _|Your next opponent {s0} qstr_{s2}_{s3};|{s2} {s3}; qstr_{s0}{s1}_team_consis|{s0}{s1} team, consisting of {s2}^ qstr_You_have_defeated_Ser_D|You have defeated Ser Desmond Redwyne. qstr_You_have_defeated_Ser_G|You have defeated Ser Gunthor Hightower. qstr_You_have_defeated_Ser_Ow|You have defeated Ser Owen Inchfield. qstr_You_have_defeated_Ser_Ry|You have defeated Ser Rycherd Crane. qstr_You_have_defeated_Ser_W|You have defeated Ser Willam Wythers. qstr_You_have_defeated_Ser_Le|You have defeated Ser Leo Tyrell. qstr_{s1}_{s0}_Wins _{reg|{s1} {s0} Wins {reg1}^ Loses {reg2}^ qstr_{s1}_{s0}_Wins _{reg1|{s1} {s0}, Wins {reg1}^ Loses {reg2}^ qstr_The_melee_has_ended!|The melee has ended! qstr_Your_next_opponent_i|Your next opponent is {s0} qstr_{s1}_{s0} ^_Wins _{r|{s1} {s0} ^ Wins {reg1}^ Loses {reg2}^ qstr_{s1}_{s0}___Wins _{r|{s1} {s0} - Wins {reg1} - Loses {reg2}^ qstr_This_here_is_our_lan|This here is our land. You'd best hand over some coin, friend, or suffer the consequences. qstr_A_stranger_chance_me|A stranger, chance met on the road. What luck. For us. qstr_Look_at_this!_A_trav|Look at this! A traveller, on our land! It's been a while... You'd best hand over your silver if you want to live, eh? qstr_So_many_people_come_|So many people come through here, but so few live to tell that they have. Do you wish to be one of them? qstr_Another_fool_then!_C|Another fool then! Come, my axe has a thirst! qstr_We_ll_make_a_drinkin|We'll make a drinking cup from your skull! qstr_You_ll_beg_for_death|You'll beg for death when I'm done with you! qstr_Dog!_I_ll_make_you_r|Dog! I'll make you rue those words! qstr_Do_you_want_to_barte|Do you want to barter? Fat chance! Hand over your valuables, and might be we'll let you live. qstr_I知_told_there痴_not|I知 told there痴 nothing like a wolfskin cloak to warm a man by night. I wonder what a man-skin cloak would be like, eh? Hand over your goods, unless you want to find out. qstr_A_kneeler!_You_don_t|A kneeler! You don't need to kneel for me, you just need to hand over your gold. It's that, or your life. qstr_We_free_folk_know_th|We free folk know things you kneelers have forgotten. The darkness is coming. I'd like to be warm when it does, so hand over your silver. qstr_I_ll_use_your_bones_|I'll use your bones for a tootpick! qstr_I_ll_make_gloves_out|I'll make gloves out of your skin! qstr_I_ll_hang_your_entra|I'll hang your entrails from a weirwood qstr_Another_notch_for_my|Another notch for my axe! Prepare to meet your gods, kneeler! qstr_A1|A1 qstr_A2|A2 qstr_A3|A3 qstr_a|a qstr_b|b qstr_c|c qstr_d|d qstr_e|e qstr_f|f qstr_g|g qstr_h|h qstr_j|j qstr_111|111 qstr_222.|222. qstr_333|333 qstr_444|444 qstr_555|555 qstr_666|666 qstr_This_scroll_lists_four_|This scroll lists four different valyrian steel daggers,^owned by the following nobles ^Sharako Pendaerys^Triarch Nyessos Vhassar^Horonno Paenymion^Prince Galeo Terys qstr_Lord_Ramsay_Bolton|Lord Ramsay Bolton qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferry_station_is|The ferry station is too small and can't transport a marshal and his whole army. qstr_We_are_landless_poor|We are landless, poor and persecuted. Life has led us to this, {reg59?girlie mate}. No sudden moves or we'll run you through. qstr_Luckily_for_you_you_|Luckily for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I_|This a robbery, eh? I'm givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_I_ll_cut_off_your_ma|I'll cut off your manhood! qstr_My_sword_thirsts_for|My sword thirsts for blood! qstr_I_ll_leave_your_corp|I'll leave your corpse for the crows! qstr_The_sun_will_bleach_|The sun will bleach your naked bones! qstr_I_ll_eat_your_heart_|I'll eat your heart with onions! qstr_I_ll_leave_you_weepi|I'll leave you weeping from eyes without sockets! qstr_When_I_m_done_with_y|When I'm done with you, you'll wish for death! qstr_My_arakh_thirsts_for|My arakh thirsts for blood! qstr_I_ll_hang_your_entrai|I'll hang your entrails from a weirwood! qstr_We_ll_sell_you_to_th|We'll sell you to the miners! qstr_We_ll_brand_you_and_|We'll brand you and sell you cheap! qstr_Maybe_they_ll_make_a|Maybe they'll make a bedslave out of you! qstr_Eunuchs_fetch_a_good|Eunuchs fetch a good price! qstr_Death_to_the_masters|Death to the masters! qstr_Maybe_we_will_sell_y|Maybe we will sell you this time! qstr_Better_to_die_free_t|Better to die free than die a slave! qstr_We_ll_never_wear_man|We'll never wear manacles again! qstr_I_ll_feed_your_manho|I'll feed your manhood to the goats! qstr_My_axe_thirsts_for_b|My axe thirsts for blood! qstr_I_ll_cut_off_your_ar|I'll cut off your arms! qstr_The_mountains_will_e|The mountains will echo with your screams! qstr_Back_on_solid_ground|Back on solid ground, out of reach of swells and sea monsters, your men seem more relaxed. qstr_You_hire_a_nearby_bo|You hire a nearby boat for the trip. qstr_Your_men_are_uneasy_|Your men are uneasy about crossing the ocean and start losing heart. qstr_Lacking_money_you_co|Lacking money, you commandeer a nearby boat. qstr_Running_out_of_money|Running out of money, you force the boat to continue your voyage. qstr_Leaving_the_carrack_|Leaving the carrack behind, your men seem more relaxed. qstr_Leaving_the_galley_b|Leaving the galley behind, your men seem more relaxed. qstr_Back_on_solid_ground_|Back on solid ground, out of reach of swells and sea monsters, you start to breathe easy. qstr_You_hire_a_nearby_ca|You hire a nearby carrack for the trip. qstr_You_hire_a_nearby_ga|You hire a nearby galley for the trip. qstr_You_hire_a_nearby_co|You hire a nearby cog for the trip. qstr_The_strange_men_had_|The strange men had left, but your men brought back a few valuables. qstr_The_citizens_of_Braa|The citizens of Braavos are duly impressed. qstr_The_sailors_are_duly|The sailors are duly impressed. qstr_Take_a_message_to_Qh|Take a message to Qhorin Halfhand at the Shadow Tower. qstr_Explore_the_abandone|Explore the abandoned hall to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ab|You've successfully explored the abandoned hall.^^(Press K to finish reading) qstr_Explore_Hardhome_to_|Explore Hardhome to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Ha|You've successfully explored Hardhome.^^(Press K to finish reading) qstr_Explore_the_Fist_of_|Explore the Fist of the First Men to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_Fi|You've successfully explored the Fist of the First Men.^^(Press K to finish reading) qstr_The_door_is_locked_f|The door is locked from the inside, but you can hear a faint scuffling, and the sound of an old man bellowing.^^(Press K to finish reading) qstr_It_looks_like_the_gr|It looks like the graves where dug out, but not from above.^^(Press K to finish reading) qstr_The_totem_is_old_but|The totem is old, but the stone underneath it older. You can make out the faint lines of a very old chiseled drawing, showing a man rising from the grave.^^(Press K to finish reading) qstr_The_hall_looks_aband|The hall looks abandoned, and the runes on the door have words in both the Old and Common Tongue on them. 'Our ancestors rest inside' they say.^^(Press K to finish reading) qstr_The_village_appears_|The village appears to be completely abandoned.^^(Press K to finish reading) qstr_The_village_appears_t|The village appears to have been abandoned for years.^^(Press K to finish reading) qstr_From_the_mouth_of_th|From the mouth of the cave, you can hear a faint sound. It almost sounds like a wailing woman.^^(Press K to finish reading) qstr_The_circle_of_stones|The circle of stones surrounding the old ringfort has almost completely collapsed.^^(Press K to finish reading) qstr_A_newly_dug_grave_ap|A newly dug grave appears to have been made into a cairn, with heavy stones keeping the remains from being disturbed.^^(Press K to finish reading) qstr_The_decayed_skeleton|The decayed skeletons of a group of men and women have been laid out in an arcane circle.^^(Press K to finish reading) qstr_You_come_across_an_old_che|You come across an old chest, half-buried in the snow.^^(Press K to finish reading) qstr_Explore_Lorn_s_Circl|Explore Lorn's Circle to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Lo|You've successfully explored Lorn's Circle.^^(Press K to finish reading) qstr_An_old_dog_lies_dead|An old dog lies dead at the foot of the weirwood, its belly cut open.^^(Press K to finish reading) qstr_The_stones_have_been|The stones have been laid out in a circle, rotating inwards.^^(Press K to finish reading) qstr_Talk_to_Tyrion_Lanni|Talk to Tyrion Lannister. qstr_Tyrion_Lannister_Hand_of_|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. The delegation is waiting for you at Harrenhal. If Riverrun has been taken, then the mission is null. qstr_Talk_to_Vylarr.|Talk to Vylarr. qstr_Meet_with_Tyrions_ro|Meet with Tyrions rogues at Harrentown. qstr_Set_fire_to_the_mill|Set fire to the mill. You need to bring, at least, 15 men. qstr_Explore_the_ruins_of_Ha|Explore the ruins of Harrentown to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_of_H|You've successfully explored the ruins of Harrentown.^^(Press K to finish reading) qstr_Set_fire_to_the_mill.|Set fire to the mill. qstr_Ser_Jaime_Lannister_|Ser Jaime Lannister has returned to the Westerlands. qstr_It_seems_that_these_|It seems that these cages where used recently. There's still a faint odor of shit surrounding them.^^(Press K to finish reading) qstr_The_men_and_women_of|The men and women of the town seems to have been slaughtered.^^(Press K to finish reading) qstr_The_townsfold_didn_t|The townsfold didn't even have time to pack their supplies before they where attacked.^^(Press K to finish reading)
https://w.atwiki.jp/nabari/pages/15.html
Name Rank KD Be good at map Main weapon Hobby From microSD1GB様 V2 53% 第三補給倉庫,ポセイドン AK-47、M4A1 Online Game 兵庫県 Commnt やる時はやる!それが俺の目標。. *・゜∬n´▽`∬η゚・* .。.ミ ☆
https://w.atwiki.jp/cod4mod/pages/133.html
Join the design team at IW! Written by Lead Single Player Designer - Steve Fukuda ジョイン、IWにおいてのデザインチーム! リードシングルプレーヤーデザイナー スティーブ・福田 によって書かれました Why would I want to be a designer at IW? 私はなぜIWでデザイナーになることを望むでしょうか? There are many possibly reasons you would want to be a designer at IW. Some of them might be そこに多くがもしかするとIWでデザイナーであるあなたが欲するであろう理由ですか。 それらの若干がそうであるかもしれません: You want to work at a company that is very design driven. You want to create blockbuster games that everyone knows about and plays. You want to create extremely intense situations, battles, and moments, fully supported by top quality art assets and engineering across the board. You want minimal interference and micromanagement as you bring your vision to fruition. You want to have major directorial input on things like sound, music, motion capture, and dialogue. You want to be a part of a highly talented and ambitious team whose turnover rate is miniscule. You want to work on a team whose decision making process is highly flexible and open. あなたは非常にデザインに操縦される会社で働くことを望みます。 あなたは皆が知っているベストセラーゲームとプレーを作ることを望みます。 あなたは極めて強烈な状況、完全に全面的にトップのクオリティー芸術資産と技術によって支援された戦闘と瞬間を引き起こすことを望みます。 あなたが成就にあなたの視覚を持って来るように、あなたは最小の干渉と極小管理を欲します。 あなたは音、音楽、動作入手とダイアログのようなものの上に主要な理事の入力を得ることを望みます。 あなたはその出来高レートが非常に小さい大いに才能がある、そして意欲的なチームの一部になることを望みます。 あなたはその意志決定プロセスが大いに柔軟であるチームに働きかけて、そして開くことを望みます。 How do I get a design job at IW? 私はどのようにIWでデザイン業務を取りますか? Show us a portfolio of polished, playable 3D levels (and screenshots of them), with an explanation of what substantial role you had in completing them. This is the best possible way to get hired. Bonus points for a complete single-player or multiplayer level. A portfolio like this is something you can build up whether or not you have ever worked in the industry, and to us, is the strongest indicator of skill and passion for the job. 我々に洗練された、プレーすることができる3Dレベルのポートフォリオ(そしてそれらのスクリーンショット)を見せてください、どんな本質的なロールかの説明であなたはそれらを完了することの中に(すでに)そうしていました。 これは調達されて取るべき最も良い可能な方法です。 コンプリートシングル-プレーヤーあるいはマルチプレ-ヤーレベルのためのボーナスポイント。 このようなポートフォリオはあなたキャンがあなたが今までに産業で働いたことがあるか否かにかかわらず上へビルドする何かであって、そして我々に、スキルと仕事への情熱の最も強い表示部です。 What are some other important qualities for a designer at IW? IWでデザイナーのための若干の他の重要な品質が何ですか? Be passionate about games. It s great that you re into first-person shooters. But what else do you play? One of the things we want to know is whether or not you have diverse interests in video games; that you play more than just military first-person shooter/simulations. Racing, RPGs, MMOs, sports, flying, RTS, 3rd person action/adventure platformers, and world/life simulations are all good, for example. The reason for this is that we sometimes take some of the best elements from not only other games but other genres, adapt them in some way, and make them our own. Playing a wide variety of games on numerous platforms also shows that you have the potential to be more flexible and versatile as a designer. Have a well thought out opinion about what makes games fun. We would be very impressed if you could you talk for hours about your favorite games...rattle off level by level synopses of entire games from memory...explain what made your favorite moments in gaming history so great...go off on various game-related tangents and anecdotes... Be passionate about wanting to work at IW. We always ask, "Have you played our game? All the way through? MP and SP?" ゲームについて情熱的にしてください。 あなたがfirst-person shootersに打ち込んでいることは大きいです。 けれどもあなたはほかに何をプレーしますか? 我々が知ることを望むことの1つがあなたがビデオの中に多様な関心を得るか否かにかかわらず;あなたがただ軍のfirst-person shooter / シミュレーションよりもっとプレーするゲームです。 レース、RPG、MMOs、スポーツ、飛行、RTS、三人称アクション/冒険platformersとワールド/生活シミュレーションはすべて良い事、例えばです。 これの理由は我々が時々ただ他のゲームだけではなく他のジャンルからの最も良い要素の若干をとって、若干の方法の中にそれらを改変して、そしてそれらを我々自身のものにするということです。 多数のコンピュータシステムの上に同じく多種多様なゲームをすることはもっと多くのフレキシブルで、そして設計者として用途が広いためにあなたが潜在的を得ることを示します。 何がゲームを面白くするかについて、熟考された意見を得てください。 我々は、もしあなたがそうすることができたなら、あなたあなたのお気に入りゲームについての時間ごとの間の通話...メモリからの全部のゲームのレベル形式によってのレベルから外れたがた...が何があなたのお気に入り瞬間がゲーミングの歴史の中にそれほど素晴らしくしたか説明して...さまざまなゲーム関連のtangentと逸話に出発することに非常に感銘を受けるでしょう・・・。 IWで働くことを望むことに熱心であってください。 我々が常に尋ねます、「あなたは我々のゲームをしましたか? 完全にすべての方法? MPとSP?」 What design positions are available at IW? どんなデザインポジションがIWで利用可能ですか? Geometry building, gameplay scripting, and hybrids (people who can do both.) We re looking for creative individuals with a proven ability to deliver tangible results. Every designer at IW has built geometry and/or done single-player C-style scripting, at some point prior to working here, be it in the mod community or at a previous job. ジオメトリ建物、ゲームプレイスクリプティングと「ハイブリッド」(両方ともをすることができる人々) 我々は目に見える結果を与えるために証明された能力で創造的な個人のために見えています。 IWにおいてのすべての設計者がジオメトリを作って、そして/あるいはシングル-プレーヤーC-文体スクリプティングをしました、ある時点で、ここで機能する前に、modコミュニティの中に、あるいは前の仕事においてそれであってください。 Geometry building ジオメトリビルディング Geometry builders are skilled at visual composition and raw world/environmental modeling skills, while being conscientious about managing system resources and the effect that environment has on gameplay. They are tasked to create buildings and terrain from scratch, and flesh out roughed-in 2D or 3D blockouts to a high degree of detail and design and create multiplayer levels. In the late stages of our projects, geometry builders are on standby to deliver additional geometry or structural modifications to any level as needed. For this position, you should be extremely proficient with 3D modeling either in proprietary tools (Radiant, UnRealEd, Hammer, etc) and/or commercial 3D packages. Be prepared to show us a portfolio of phenomenal screenshots for fully playable 3D levels for an existing title or personal project. ジオメトリビルダーは、システムリソースと環境がゲームプレイに与える影響を処理することに関して注意深い間に、視覚合成と生のワールド/環境のモデリングスキルに熟練しています。 それらはゼロから建築物と地形を作って、そしてディテールと設計の高い度に概略を書かれた2Dか、あるいは3Dblockoutsに肉付けをして、そしてマルチプレ-ヤーレベルを作る仕事を与えられます。 我々のプロジェクトのレイトステージの中に、必要とされるように、ジオメトリビルダーがどんなレベルにでも付加的ジオメトリあるいは構造的な改善を与える頼りにいます。 このポジションのために、あなたは専有のツール(Radiant、UnRealEd、ハンマー、など)そして/あるいは商用3Dパッケージの中に同様3Dモデリングで極めて熟達するべきです。 我々に既存のタイトルあるいは個人的プロジェクトのための完全にプレーすることができる3Dレベルのための目を見張るようなスクリーンショットのポートフォリオを見せる用意を整えてください。 Gameplay scripting ゲームプレイスクリプティング Our lead scripter described this as a role for designers who like to be independent and less reliant on a coder to bring their visions to life. A gameplay scripter has a strong feel and objectivity for what works and what doesn t from an end-user s perspective. For this position, you must thrive on creating the minute-to-minute firefights, action sequences, and holy shit moments that keep gamers coming back for more. You are experienced with C-style scripting languages and the ability to think like a programmer to solve problems to accomplish your vision from start to finish. You feel comfortable writing script to handle gameplay systems such as basic AI behavior, vehicle movement, scripted sequences, and more. 我々の先行scripterはこれを「生活に(彼・それ)らのビジョンを持って来るために無所属で、そしてコーダーにそれほど依存していないことを好むデザイナー」のための役割だと記述しました。 何の仕事か、そして何がエンドユーザの見地からそうしないかについて、ゲームプレイscripterが強い感触と客観性を持っています。 このポジションのために、あなたは戻って来ているゲーム愛好家をさらに多くのためにしておく分から分への射撃戦、行動シーケンスと神聖な麻薬瞬間を引き起こすことに生きがいを覚えなくてはなりません。 あなたはプログラマのように始めから仕上げまであなたのビジョンを達成する問題を解決しようと思うためにC-文体スクリプティング言語と能力で経験豊かです。 あなたは基本AI振舞い、車両動作、原稿どおりのシーケンスとさらに多くのようなハンドルゲームプレイシステムに快適な執筆スクリプトを感じます。 Great! What else do I get to do at IW as a designer? 素晴らしい! 私はIWでデザイナーとして十分に役を果nたすためにほかに何を取りますか? Initiative matters! As Tyler Durden would say, "You decide your own level of involvement." イニシアチブが重要です! タイラー・ダーデンが「あなたは掛かり合いのあなた自身のレベルを決定します。」と、言うであろうように。 Conceive of mind blowing, never-seen-before moments of gameplay and then direct mo-cap actors to bring your vision to life. Implement the whole thing. Push the envelope by designing missions that use non-standard gameplay. Change people s expectations for games. Work closely with animators, artists, and sound engineers to weave the best assets in the industry into content you can play. Prototype new gameplay systems in multiplayer and singleplayer. Requisition the assets needed to make your vision happen. You re the producer for your mission. Collaborate with programmers and animators to make AI combatants more lifelike and believable. Use your programming skills to improve the tools you use everyday. Jump in and add that feature that would make Radiant better. Whip up a front end that helps the entire company work. Listen to voice audition samples and pick the talent that works perfectly for your missions. Write dialogue for the missions you re responsible for, then direct top industry voice talent in achieving your moments. Design missions that use instantly recognizable themes, to lend context to gameplay. Make something cool and new, then blow away the entire company in the theater on Monday mornings. 爆発している、前に決して - 見られた - ことがない心についてゲームプレイそして次に生活にあなたのビジョンを持って来る直接mo-capアクターの瞬間を考え出してください。 インプリメント、もの全体。 非標準ゲームプレイを使うミッションを設計することによって、包絡線を超えてください。 ゲームのための変化の人々の期待。 あなたキャンがプレーする目次の中に産業の中に最も良い資産を織り込むためにしっかりとアニメ作家、アーティストとサウンドエンジニアと共に働いてください。 マルチプレ-ヤーとsingleplayerの中に新しいゲームプレイシステムのプロトタイプを作ってください。 要求、資産、があなたのビジョンを起きさせる必要がありました。 あなたはあなたのミッションのためのプロデューサーです。 AI戦闘員をいっそう真に迫っていて、そして信じられさせるためにプログラマとアニメ作家と協力してください。 あなたのプログラム作成スキルをあなたが毎日使うツールを改善するために使ってください。 Radiantをもっと良くするであろうその特徴に飛び込んで、そして加えてください。 全部の会社作品を助けるフロントエンドの上に吹き抜けてください。 完全にあなたのミッションのためのボイスオーディションサンプリングとうまくいくpick、才能、へのリスン。 あなたの瞬間を達成することにあなたが責任があるミッション、それから直接トップ産業ボイスの才能のためのダイアログを書いてください。 ゲームプレイに脈絡を与えるために、直ちに識別可能なテーマを使うデザインミッション。 何かをクールで、そして新しくしてください、それから月曜日の朝に劇場の中に全部の会社を爆発してください。 What is the design team like? デザインチームはどんなですか? We emphasize the need to exercise responsibility, a sense of ownership, and design sense on whatever we are working on - when something doesn t seem fun or just isn t working, we expect to hear people bring these issues up and say "we gotta fix this and here are some ways we could do it" as opposed to "I m just following orders...tell me what to do." 我々が一体何上で作業しているかについて、我々は動作試験応答性、オーナーシップの感覚とデザイン感覚に必要を強調します - 何かが面白そうに思われません、あるいはただ機能していないだけであるとき、我々は人々が上へこれらの交付を持って来て、そして、反対されるように、「我々はこれを修理しなければならなくて、そしてここで我々がそれをすることができた若干の方法です」と言うのを聞くことを予期します、から「私はただオーダーの後であって...私に何をするべきか言います」。 We keep our team roles flexible - scripters with art/geo ability get to use their art/geo skills, and geo guys with scripting ability still get to create gameplay. You never know what will happen over the course of a project. 我々は我々のチームロールをフレキシブルにしておきます - 芸術/ geo能力を持っているscriptersが使用に(彼・それ)らの芸術/ geoスキルを取ります、そしてスクリプティング能力スチルを持っているgeo人たちがゲームプレイを作ることができます。 あなたは決してプロジェクトの間に何が起きるであろうか知りません。 Our team culture tends to steer away from the idea of writing reams of design documentation. Or following such docs and schedules to the letter. Being able to originate concepts, document them succinctly, and pitch your ideas are skills that we value, but these alone will not get you hired. At IW, there is a high premium placed on designers who can actually make stuff (geo) and/or make stuff happen (scripting). How do you guys make design decisions? Do I get any creative freedom? 我々のチーム文化はデザインの執筆リーム(1リーム=500枚)の考えから離れてドキュメンテーションの舵を取る傾向があります。 あるいはこのようなドキュメンテーションと予定表によれば文字に。 簡潔にコンセプト、文書彼らを創作することが可能である、そして程度であって、あなたの考えはあなたが調達した我々価値感、しかしこれらだけが取らないであろうスキルです。 IWに実際に(geo)「材料を作って」、そして/あるいは(スクリプティング)「材料を起きさせる」ことができるデザイナーに対して与えられた高いプレミアムが、そこに、あります。 君たちがどのようにデザイン判断をしますか? 私は創造的な自由を取りますか? At the working on a mission level, design decisions are generally left up to the scripter or whoever originated/championed the concept. If it works, great. If not, we find a way to make it good or find a better alternative. We avoid micromanagement like the plague. During times of heavy production, there are weekly reviews of missions in the IW theater, where we play through the level with a group of peers present and give (sometimes very frank) feedback on what we see. 「ミッション上で作業すること」レベルにおいて、設計デシジョンが一般にscripterあるいは考えを創作して / 擁護した人は誰にでも任せられます。 もしそれが機能するなら、素晴らしい。 もしそうでなければ、我々はそれを良い事にする方法を見いだします、あるいは発見はもっと良い選択肢を見いだします。 我々は伝染病のような極小管理を避けます。 激しい生産の時代の間に、IW劇場の中にミッションの毎週見直しがあります、そしてそこで我々は同輩現在のグループと共にレベルを通してプレーして、そして、我々が何を見るかについて、(時々非常に率直な)フィードバックをします。 All developers at IW are encouraged to originate new concepts and features which go onto the many bulletin boards around the office in the form of index cards. Some of our designers have such diverse talents that they are able to go off on their own initiative, prototype new ideas from scratch, and demo them to the whole team. Our rule is, "If it s cool, it goes in the game." IWにおいてのすべてのデベロッパーはインデックスカードのフォームの中にオフィスの周りに多くの掲示板に行く新しいコンセプトと機能を創作するよう奨励されます。我々の設計者の若干がそれらが(彼・それ)ら自身のイニシアチブに出発して、ゼロから新しい考えのプロトタイプを作って、そしてチーム全体にそれらをデモすることが可能であるような多様な才能を得ます。我々のルールはそうです、「もしそれがクールであるなら、それはゲームに入ります」。 Some design decisions are generally based on having a good measure of buy-in from the team. This happens in situations where nobody seems to have a great answer. On rare occasions, one of the leads or the project lead may step in and make the final call on a contentious issue. 若干の設計判断が一般にチームから buy-in の良い手段を受け取っていることに基づいて行なわれます。 これは誰も素晴らしい答を得るように思われない状態の中に起きます。 まれな場合に、先行あるいはプロジェクト先行の1つは論争的な発行に関して最終のコールに足を踏み入れて、そして作るかもしれません。 Other decisions to change the game are made as a result of end-user usability testing. We bring in complete strangers to play our game in a separate room monitored by video cameras and take notes on everything that goes awry. It s also fun to see what unexpected things occur when observing someone who has never played your game before. 変化、ゲーム、への他のデシジョンがエンドユーザ有用性テストの結果としてされます。 我々は我々のゲームをするコンプリート見知らぬ人の中にビデオによってモニターされた別個の部屋の中にカメラを持って来て、そして曲って行くすべてでメモをとります。 どんな意外なことが、前に一度もあなたのゲームをしたことがない誰かを観察するとき、起こるか見ることは同じく面白いです。 There are also many informal hallway meetings where discussions are held and decisions get made. People drop in or out at will, depending on how interested they are in that particular discussion. In general, buy-in is very important. Great games are made when everyone believes in what they re doing. 同じく解説が行なわれる、そしてデシジョンがされる多くの非公式の「廊下のミーティング」があります。 それらがあの特定の解説にどれぐらい興味を持っているかによって、意志の中にあるいは離れて緩和に居住してください。 一般に、 buy-in は最重要です。 皆がそれらが何の中にしているか信じるとき、素晴らしいゲームが作られます。 Have questions for the IW Design Team on how to become a designer? Join the discussion on the forums here どのようにデザイナーになるべきかについて、IWデザインチームのための質問を得ます? ジョイン、ここのフォーラムに関するディスカッション: [ How to Become a Designer at Infinity Ward http //www.infinityward.com/community/forum/index.php?topic=21472.0 ] (Original "http //www.infinityward.com/wiki/index.php?title=Become_A_Designer_At_Infinity_Ward") 名前 すべて読む
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Slash Commands 緑色は、マルチプレイヤーにとってはよく使うコマンドです。 General /bug [s] [text] Report a bug (s Attach Screenshot) /clear Clear the console history /cls Clear the console history /help [console_command] Console command help /played Show timed played with this character /quit Quit the game /screenshot Take a screenshot /stuck Warp to start of level /unstuck Warp to start of level /version Display version information Multiplayer /accept Accept an invitation to join a party /autoparty Toggle automatic party joining for your character /boot Remove member from party /decline Decline an invitation to join a party /disband Remove all members and disband party (You must be the party leader) /duel Invite a player to a duel /friend_add player_name Invite a player to be on your friend list /friend_list player_name Display your friend list /friend_remove player_name Remove a friend from your driend list /gaccept Accept an invitation to join a guild /gdecline Decline an invitation to join a guild /getgameserver team specifies which server instance you are on /ginvite player_name Invite a player to join your guild /gleave Leave your current guild /gpromote player_name Promote a guild member to the leader of the guild /gremove player_name Remove a guild member from your guild /invite player_name Invite player to join your party /leave Leave the party you have joined /ping Send ping to server /promote player_name Promote a new party leader (You must be the current party leader) /pvp Toggle Player vs. Player combat for your character /switchgameserver [intenger] Switch client to other gameserver. THIS IS NOT SAFE, and may cause save bugs! /uninvite palyer_name Cancel party invitation /who List players on server Chat /_adminchat Administrator chat /_announce string Administrator announcements /beg Beg to those arounnd you /bow Bow /channeljoin string Join a chat channel /channelleave string Leave a chat channel /channels List chat channels /cheer Cheer /chicken Cluck like a chicken /cry Cry /csr Chat with a customer service representative /csrchat Chat with a customer service representative /doh Slap your friend /e string Send message as emote /emote string Send message as emote /flex Flex your muscles /fps toggle framerate display /g string Chat to all members of your guild /gchat string Chat to all members of your guild /ignore player_name Ignore all message and invites from a player /ignore_who Show a list of all players you re ignoreing /kiss Blow a kiss to those around you /l string Send message to town channel /laugh Laugh /local string Send message to town channel /no Shake your head in the negative /p string Send message to your party /party string Send mesage to your party /point Point ahead /r string Reply to last player that send you a private message /reply string Reply to last player that send you a private message /s string Shout a message /salute Salute those around you /shout string Shout a message /stop Motion to stop /t player_name string Send a private message to a player /taunt Taunt those around you /tell player_name string Send a private message to a player /town string Send message to town channel /unignore player_name Stop ignoring all message and invites from a player /w player_name string Send a private message to a player /wave Wave to others /whisper player_name string Send a private message to a player /y string Shout a message /yell string Shout a message billing /get_billing_account_status request account status from billing provider /get_billing_remaning_time display the time remaning on the account /real_money_txn initiate a real money transaction
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Research Analysis The market research report profiles well-balanced information with previous as well as future results with an aim to offer a better understanding of the Roof Deck Protection Market. The market report further offers an in-depth view of the leading factors that are related to increasing the demand growth for Roof Deck Protection Market. Not only this but also in this study the readers can get an in-depth report of the possibilities in combination with the latest trends in the targeted market. It is also a detailed combination of 10 years old qualitative and quantitative analysis of the industry that has been presented in the report with an aim to help the market players to increase maximum profit in the sector. The market research report also provides information on the record of individual sales records that are made with the expected revenue over the forecast period. This research report provides an extensive examination of all the related segments present in the industry. Moreover, it throws light on the recent development as well as the opportunity is that is going on in the Roof Deck Protection Market. Get a Sample PDF File@ https //www.quincemarketinsights.com/request-sample-88265?pu Market Report Features Overview Of The Market Report The market research report offers a detailed quantitative as well as qualitative overview of the market for Roof Deck Protection Market on the basis of area, category, product, competitors, and application. In terms of expanded coverage, the market report is further extended in terms of end-user market analysis and the comprehensive producer profile. Market Segmentation Of Roof Deck Protection Market Market The market segmentation of the Roof Deck Protection Market is done on the basis of technology, product type, application, distribution channel, and end-user. Geographical segmentation is also being done to get valuable insights into the Roof Deck Protection Market. Geographical Analysis Doing the geographical analysis is very important to know about the broad feature of the market. In this section, the readers can get a comprehensive analysis of the Roof Deck Protection Market based on the geographical location. This section throws light on the demand and sales output for the Roof Deck Protection Market at the national and international levels. The study is being done taking into account some of the major geographic regions such as North America, Europe, Asia Pacific, South America, Middle East, and Africa. Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-88265?pu Market Key Highlights The market report on the Roof Deck Protection Market is a summary of the current market situation for the Roof Deck Protection Market. Moreover, the analysis provides information regarding the newly launched product and also the products that are to be launched during the forecast period. The study also includes minute details regarding market share, segment, trends, growth and forecast Roofing Nation, Zilla Roofing, Dior Construction, Core Exteriors, Seven Trust Industry, Greg WC Sheets&Associates, Fidus, RemodelRx, Hobson&Scott, Coastal Home Roofing, Platte River Roofing Company,. Company overview. Quince Market Insights Top Trending Research Report* https //qmi189135117.wordpress.com/2022/09/16/cumene-sulfonic-acid-market-size-industry-growth-rate-global-share-upcoming-trends-leading-players-products-and-services-overview-forecast-to-2032/ https //qmi189135117.wordpress.com/2022/09/16/3-hexenyl-salicylate-market-key-findings-growth-prospects-and-size-by-country-top-manufacturer-expansion-plans-and-business-strategy-forecast-to-2032/ https //qmi189135117.wordpress.com/2022/09/16/ethylene-glycol-monostearate-market-trends-growth-size-swot-analysis-opportunity-assessment-by-forecast-to-2021-drivers-and-applications-are-pertinent-for-sustenance-during-the-forecast-period-20/ Details Contained In The Roof Deck Protection Market Report 2021 Market Overview 1.1 Market Introduction 1.2 Market Analysis By Type 1.2.1 Type 1 1.2.2 Type 2 1.3 Market Analysis By Applications 1.3.1 Application 1 1.3.2 Application 2 1.4 Market Analysis by Regions 1.4.1 North America 1.4.2 Europe 1.4.3 Asia Pacific 1.4.4 South America 1.4.5 the Middle East and Africa Market Scope Market Segmentation by type, application, end-users and regions Market Size estimation Market Competition Key Market Leaders Conclusions The market research report offers a detailed study of the Roof Deck Protection Market which include market shares, size and growth opportunities by applications, product types and geographic regions. Not only this but also the report also contains a detailed summary of the leading market players. The experts have also mentioned the market growth, threats, opportunities and risks. About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
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ICRP pub.118 生体反応と閾値 ドラフトはこちら ↓ Draft report Early and late effects of radiation in normal tissues and organs threshold doses for tissue reactions and other non-cancer effects of radiation in a radiation protection context http //www.icrp.org/docs/Tissue%20Reactions%20Report%20Draft%20for%20Consultation.pdf 参照論文リスト 1. Haematopoietic and immune systems 造血・免疫系 ●Akleyev A.V., Kossenko, M.M., Startsev, N.V., 2002. Techa River population long term medical follow-up. B.J.R. Suppl 26, 32-40. ●Akleyev, A.V., Kisselyov, M.F., 2002 (Editors). Medical-Biological and Ecological Impacts of Radioactive Contamination of the Techa River. Pages 1-479. Published by "FREGAT”, RF, Chelyabinsk City, Vasenko St 96, 614 Chaykovskogo St. ISBN 5-6549 88931-026-7. ●Akleyev, A.V. and Kossenko, M.M., 1991. Summary of the results of long-term immunity studies for the exposed population. Immunology 3, 4-7. ●Akleyev, A.V., Kossenko, M.M., Silkina, L.A., et al., 1995. Health effects of radiation incidents in the Southern Urals. Stem Cells 13, 58-68. ●Akleyev, A.V. and Varfolomeyeva, T.A., 2007. The state of hemopoiesis under long-term radiation exposure of bone marrow in residents of the Techa riverside villages. Radiation Biology. Radioecology 47, 307-321. ●Akleyev, A.V., Veremeyeva, G.A., Silkina, L.A., et al., 1999. Long-term haemopoiesis and immunity status after chronic radiation exposure of red bone marrow in humans. Central European Journal of Occupational and Environmental Medicine 5, 113-129. ●Anno, G.H., Baum, S.J., Withers, H.R., et al., 1989. Symptomatology of acute radiation effects in humans after exposure to doses of 0.5-30 Gy. Health Phys. 56, 821-838. ●Anno, G.H., Young, R.W., Bloom, R.M., et al., 2003. Dose response relationships for acute ionizing-radiation lethality. Health Phys. 84, 565-575. ●Arai, F., Hirao, A., Ohmura, M., et al., 2004. 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In Ricks, R.C., Fry, S.A. (Eds.), The Medical Basis for Radiation Accident Preparedness II; Clinical Experience and Follow-Up Since 1979. Elsevier, New York, pp. 79-87. ●Baranov, A.E., Konchalovski, M.V., Soloviev, W.Y., et al., 1988.Use of blood cell count changes after radiation exposure in dose assessment and evaluation of bone marrow function. In Ricks, R.C., Fry, S.A. (Eds.), The Medical Basis for Radiation Accident Preparedness II. Elsevier, New York, pp. 427-443. ●Baranov, A.E., Geil, R.P., Gus kova, A.K., et al., 1989. [Transplantation of the bone marrow after total body irradiation of the victims after the accident at the Chernobyl atomic power plant]Transplantatsiia kostnogo mozga posle obshchego oblucheniia u postradavshikh pri avarii na Chernobyl skoi AES. Gematol. Transfuziol. 34, 3-16. ●Baranov, A.E., Selidovkin, G.D., Butturini, A., et al., 1994. Hematopoietic Recovery After 10-Gy Acute Total Body Radiation. 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Radiation-induced lung damage after thoracic irradiation for Hodgkin s disease the role of fractionation. Radiother. Oncol. 36, 211-217. ● ↑呼吸器 8. Urinary Tract 尿路 ●Alpen, E.L. and Stewart, F.A., 1984. Radiation nephritis and anaemia a functional assay for renal damage afterirradiation. Br. J. Radiol. 57, 185-187. ●Antonakopoulos, G.N., Hicks, R.M., Berry, R.J., 1984. The subcellular basis of damage to the human urinary bladder induced by irradiation. J. Pathol. 143, 103-116. ●Antonakopoulos, G.N., Hicks, R.M., Hamilton, E., et al., 1982. Early and late morphological changes (including carcinoma of the urothelium) induced by irradiation of the rat urinary bladder. Br. J. Cancer 46, 403-416. ●Cassady, J.R., 1995. Clinical radiation nephropathy.Int. J. Radiat. Oncol. Biol. Phys. 31, 1249-1256. ●Cheng, J.C., Schultheiss, T.E., Wong, J.Y., 2008. Impact of drug therapy, radiation dose, and dose rate on renal toxicity following bone marrow transplantation. Int. J. Radiat. Oncol. Biol. Phys. 71, 1436-43 ●Dawson, L.A., Kavanagh, B.D., Paulino, A.C., et al., 2010. Radiation-associated kidney injury. Int. J. Radiat. Oncol. Biol. Phys. 76, S108-S115. ●Dewit, L., Anninga, J.K., Hoefnagel, C.A., et al., 1990. Radiation injury in the human kidney a prospective analysis using specific scintigraphic and biochemical endpoints. Int. J. Radiat. Oncol. Biol. Phys. 19, 977-983. ●Dewit, L., Verheij, M., Valdes Olmos, R.A., et al., 1993. Compensatory renal response after unilateral partial and whole volume high-dose irradiation of the human kidney. Eur. J. Cancer 29A, 2239-2243. ●Dorr, W. and Beck-Bornholdt, H.P., 1999. Radiation-induced impairment of urinary bladder function in mice fine structure of the acute response and consequences on late effects. Radiat. Res. 151, 461-467. ●Dorr, W. and Bentzen, S.M., 1999. Late functional response of mouse urinary bladder to fractionated X-irradiation. Int. J. Radiat. Biol. 75, 1307-1315. ●Dorr, W., Eckhardt, M., Ehme, A., et al., 1998. Pathogenesis of acute radiation effects in the urinary bladder. Experimental results. Strahlenther. Onkol. 174 Suppl 3, 93-95. ●Dorr, W. and Schultz-Hector, S., 1992. Early changes in mouse urinary bladder function following fractionated X irradiation. Radiat. Res. 131, 35-42. ● ↑尿路 9. Musculoskeletal system 筋骨格系 ●Adams, G.R., Caiozzo, V.J., Haddad, F., et al., 2002. Cellular and molecular responses to increased skeletal muscle loading after irradiation. Am. J. Physiol. Cell Physiol. 283, C1182-C1195 ●Arnold, M., Stas, P., Kummermehr, J., et al., 1998. Radiation-induced impairment of bone healing in the rat femur effects of radiation dose, sequence and interval between surgery and irradiation. Radiother. Oncol. 48, 259-265. ●Bakker, B., Van der Eerden, B.C., Koppenaal, D.W., et al., 2003. Effect of x-irradiation on growth and the expression of parathyroid hormone-related peptide and Indian hedgehog in the tibial growth plate of the rat. Horm. Res. 59, 35-41. ●Bliss, P., Parsons, C.A., Blake, P.R., 1996. Incidence and possible aetiological factors in the development of pelvic insufficiency fractures following radical radiotherapy. Br. J. Radiol. 69, 548-554. ●Blomlie, V., Rofstad, E.K., Talle, K., et al., 1996. Incidence of radiation-induced insufficiency fractures of the female pelvis evaluation with MR imaging. AJR Am. J. Roentgenol. 167, 1205-1210. ●Colella, G., Cannavale, R., Pentenero, M., et al., 2007. Oral implants in radiated patients a systematic review. Int. J. Oral Maxillofac. Implants 22, 616-622. ●Collins, C.A., Olsen, I., Zammit, P.S., et al., 2005. Stem cell function, self-renewal, and behavioral heterogeneity of cells from the adult muscle satellite cell niche. Cell 122, 289-301. ●Damron, T.A., Mathur, S., Horton, J.A., et al., 2004. Temporal changes in PTHrP, Bcl-2, Bax, caspase, TGF-beta, and FGF-2 expression following growth plate irradiation with or without radioprotectant. J. Histochem. 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Curr Opin Pediatr 15, 3-9. ●Constine, L.S., Konski, A., Ekholm, S., et al., 1988. Adverse effects of brain irradiation correlated with MR and CT imaging. Int. J. Radiat. Oncol. Biol. Phys. 15, 319-330. ●Constine, L.S., Woolf, P.D., Cann, D., et al., 1993. Hypothalamic-pituitary dysfunction after radiation for brain tumors. N. Engl. J. Med. 328, 87-94. ●Crowne, E.C., Moore, C., Wallace, W.H, et al., 1992. A novel variant of growth hormone (GH) insufficiency following low dose cranial irradiation. Clin. Endocrinol (Oxf) 36, 59-68. ●Darzy, K.H. and Shalet, S.M., 2003. Radiation-induced growth hormone deficiency.Horm. Res. 59 Suppl 1, 1-11. ●Davis, S., Kopecky, K.J., Hamilton, T.E., et al., 2004. Thyroid neoplasia, autoimmune thyroiditis, and hypothyroidism in persons exposed to iodine 131 from the hanford nuclear site. JAMA 292, 2600-2613. ● ↑内分泌 11. Nervous system 神経系 ●Ang, K.K., Jiang, G.L., Feng, Y., et al., 2001. Extent and kinetics of recovery of occult spinal cord injury. Int. J. Radiat. Oncol. Biol. Phys. 50, 1013-1020. ●Ang, K.K., Jiang, G.L., Guttenberger, R., et al., 1992. Impact of spinal cord repair kinetics on the practice of altered fractionation schedules. Radiother. Oncol. 25, 287-294. ●Ang, K.K., Jiang, G.L., Guttenberger, R., et al., 1992. Impact of spinal cord repair kinetics on the practice of altered fractionation schedules. Radiother. Oncol. 25, 287- 294. ●Ang, K.K., Price, R.E., Stephens, L.C., et al., 1993. The tolerance of primate spinal cord to re-irradiation. Int. J. Radiat. Oncol. Biol. Phys. 25, 459-464. ●Ang, K.K., Van der Kogel, A.J., Van der Schueren, E., 1983. The effect of small radiation doses on the rat spinal cord the concept of partial tolerance. Int. J. Radiat .Oncol. Biol. Phys. 9, 1487-1491. ●Armstrong, G.T., Liu, Q, Yasui, Y., et al., 2009. Long-term outcomes among adult survivors of childhood central nervous system malignancies in the childhood cancer survivor study. J.Natl. 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Continuous, hyperfractionated, accelerated radiotherapy (CHART) an interim report upon late morbidity. Radiother.Oncol.. 16, 65-72. ● ↑神経 電中研からICRP pub.118に対する→コメント 2012/03/30 ICRPの新報告書(Publication 118)案に対する当センターのコメント 1.全体を通して (1) 具体的な年間の規制値と見紛われる数字を出すべきではない。(循環器、眼) (2)リスクに関するがんと非がんの不整合を持ちこむべきではない。(循環器) (3)重要な結論に係る部分については、国連機関であるUNSCEARでのauthoriseを経るべきである。(循環器、眼) 2.心血管系・脳血管系について(Section 2.5 and 4.6) (1) 分割照射の知見をベースにしたモデルをchronicに外挿して、acute, fractionated, chronicを同じと判断すべきではない (para 666, Appendix B) (2) 低線量・低線量率における循環器疾患誘導機構を説明すべきである(para 220-229, 669) (3) 血管系の解剖学的記載・モデル検討を行うべきである(para 172-175, Appendix B) (4) 線形の線量反応関係を仮定してERR/Gyを0.5Gyに適用しているが、現在のモデルからはそれは担保されておらず、不適切である(para 663, 664, Appendix B) 3.眼について(Section 2.6 and 4.7) (1) chronicでは疫学と生物学的知見の双方で一貫性のある証拠が十分に蓄積しておらず、その状況で急性・分割の判断をchronicに外挿すべきではない。(para 677-679) (2) 混濁と白内障を明確に区別して結論を導くべきである。(para 678-680) (3) 重要な結論を導く部分では正式な論文を根拠として提示すべきである 電中研からのは、あわせて→ココも。 名前 tags ICRP,pub.118 タグ一覧
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トップページ SECONDARY 3 概要 SECONDARYの3番目のステージ。夕日を背景にボーカルつきの曲が流れる。 だるまやらお相撲さんやら、と繊細な作業を求められる。 黄色いオブジェクトはこれからも出てくる常連になるが、特殊な重力はこのステージ以降あまり出てこなくなる。 重力の問題は、コントローラーを接続しスティックでの操作になった瞬間難易度が跳ねあがる。というかコントローラー全クリ最難関ステージの一つ。(ところがこのゲームをスティックで全クリした人がいる。すごい) 攻略 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 SECONDARY 2 TERTIARY 1
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Big-Oの追悼番組を彼の生誕日5/30にJ-WAVEで放送『J-WAVE SELECTION BIG THANKS, Big-O』 - PR TIMES Last Night DJs Changed My Life──細田日出夫 aka JAM、ロング・インタヴュー - Qetic RUDEBWOY FACEが〈MEDZ〉より“RAGGAMUFFIN LIFE REMIX”をリリース!Zeebra、B.I.G.JOE、J-REXXXら参加 - Qetic 【TEAM 44BLOXの時を超えるコラボ】DJ SPACE KID、MARS MANIE,MIKRIS & DELIを迎えた新曲『Still Right Here』をリリース &トレイラー動画も公開! | ニュース - AbemaTIMES LITTLEとDABOが我が子への思いつづった新曲を共作「子供を抱っこしながらずっと歌ってた」(コメントあり / 動画あり) - ナタリー MULBE - FAST&SLOW - ele-king.net sankaraの新曲“Closely”が年末にリリース決定!NITRO MICROPHONE UNDERGROUNDのMACKA-CHINがプロデュース - Qetic 『夏の魔物SPECIAL MAMONOISM』にNITRO MICROPHONE UNDERGROUND、奇妙礼太郎ら出演へ 5日連続の無料配信番組も決定 - http //spice.eplus.jp/ 渋谷を映し出す豪華トーク&ライブの特別プログラム「SHIBUYA CULTURAL LIBRARY」がSUPER DOMMUNEにて配信決定 - EYESCREAM NITRO MICROPHONE UNDERGROUND、7人体制初の新曲「ナンカナイノカヨ」配信リリース 公式ECサイトもオープン - リアルサウンド 伝説の8人集団NITRO MICROPHONE UNDERGROUNDのおすすめ15選ご紹介! - ダンスニュースメディアサイト Dews (デュース) NITRO MICROPHONE UNDERGROUND、7本マイクの新章突入。Numbプロデュースの新曲発表 - BARKS NITRO MICROPHONE UNDERGROUNDが7人体制で初の新曲“ナンカナイノカヨ”を配信開始!公式ECサイトもオープン - Qetic NITRO MICROPHONE UNDERGROUND初の公式オンラインストアがSTORESでオープン - PR TIMES NITRO MICROPHONE UNDERGROUNDと家電量販店「デンキチ」がコラボ楽曲を制作 - CDJournal ニュース - CDJournal.com D.L a.k.a DEV LARGE(後編) | 音楽偉人伝 第19回 - ナタリー SUIKEN、エグゼクティブプロデュースに写真家cherry chill will.とDJ HAZIMEを迎えソロ第2章始動 - BARKS SUIKENのソロプロジェクト第2章が始動!約10年ぶり新曲リリース、MVも公開(動画あり / コメントあり) - 音楽ナタリー S-WORD が NITRO MICROPHONE UNDERGROUND からの脱退を発表 - HYPEBEAST NITRO MICROPHONE UNDERGROUND、S-WORDの脱退を発表 - BARKS NITROMICROPHONEUNDERGROUND ワンマンライブ「LIVE20」満員御礼 S-WORDの脱退を発表。7本マイクで新章へ。 - アットプレス(プレスリリース) NITRO MICROPHONE UNDERGROUNDがライブ「LIVE20」を開催|MUSIC - OPENERS NITRO MICROPHONE UNDERGROUND が9年ぶりのニューシングル『歩く TOKYO』を発表 - HYPEBEAST NITRO MICROPHONE UNDERGROUND新曲配信、今月末にワンマン「LIVE20」(動画あり) - ナタリー NITROが9年ぶりの新曲をリリース ニューシングル「歩くTOKYO」をひっさげ1月30日(木)渋谷TSUTAYAO-EASTでワンマンライブ決定! - アットプレス(プレスリリース) ニトロの特攻隊長!現在は松戸市議会議員も務める ラッパーDELIを紹介 | - ダンスニュースメディアサイト Dews (デュース) 「ミスター札付き」こと折り紙つきのラップ巧者 DABOの名曲20選 | - ダンスニュースメディアサイト Dews (デュース) ニトロ・マイクロフォン・アンダーグラウンド “LIVE19” をプレイバック | HYPEBEAST.JP - HYPEBEAST POGGY S FILTER|vol.7 DABOさん、MACKA-CHINさん、XBSさん(前編) - OPENERS POGGY S FILTER|vol.7 DABOさん、MACKA-CHINさん、XBSさん(後編) - OPENERS チケットを逃した⽅にも朗報。7年ぶりの再始動、NITROの会場限定オフィシャルグッズが解禁 - EYESCREAM ニトロ・マイクロフォン・アンダーグラウンドがガチャガチャ形式で豪華アイテムを販売 - HYPEBEAST NITRO MICROPHONE UNDERGROUND が “LIVE19” の会場限定で販売するオフィシャルグッズを独占先行公開 - HYPEBEAST 一時代を築いた伝説のヒップホップグループ NITRO MICROPHONE UNDERGROUND が7年ぶりに再始動 - HYPEBEAST 突然の活動休止から7年、伝説が再始動!“NITROMICROPHONEUNDERGROUND”復活! - アットプレス DJ HAZIME - 音楽ナタリー - 音楽ナタリー NITRO MICROPHONE UNDERGROUND - 音楽ナタリー - ナタリー 【第12回高校生RAP選手権】前大会の雪辱を晴らしリベンジ優勝 AK-69/NITRO MICROPHONE UNDERGROUNDらによる豪華ライブも | Daily News - Billboard JAPAN 【第12回高校生RAP選手権 in 幕張】NITRO MICROPHONE UNDERGROUND 緊急出演決定! - iFLYER NITRO MICROPHONE UNDERGROUNDが『第12回高校生RAP選手権』に参戦決定! - OKMusic 「高校生RAP選手権 in 幕張」でニトロ全員集合 - 音楽ナタリー ニトロBIGZAM、夢見るすべての人に捧げる新曲「I Got a Dream」を配信リリース - 音楽ナタリー 新バスケ雑誌「フライ」 第1号はジョーダン特集 - WWD JAPAN.com HIPHOPだから? ロックだから? ミーハーくらいでちょうどいい、というお話 - KAI-YOU.net ニトロ再集結!20年ぶり「さんピンCAMP」6時間の全容 - ナタリー DJ WATARAIがNITRO、LAMP EYE、SOUL SCREAMなどを収録した日本語ラップミックスをリリース | クラベリア - clubberia NITROの4MC集結した東京弐拾伍時、AKLOがフック歌う“病む街”のオマージュやMURO参加曲など縦軸にこだわった楽曲並ぶミニ作 - Mikiki SUIKEN×S-WORD 7年半ぶり新作に大沢伸一、藤原ヒロシら - ナタリー NITRO MICROPHONE UNDERGROUNDが活動休止 - 音楽ナタリー - ナタリー NITRO MICROPHONE UNDERGROUNDが3年ぶりアルバム - ナタリー 最強MC集団帰還! 複数の頭でうごめいた「勘」が合わさってできた3年ぶりの新作 - BARKS NITRO MICROPHONE UNDERGROUNDとは NITRO MICROPHONE UNDERGROUNDの65%は魔法で出来ています。NITRO MICROPHONE UNDERGROUNDの16%は勇気で出来ています。NITRO MICROPHONE UNDERGROUNDの15%は気の迷いで出来ています。NITRO MICROPHONE UNDERGROUNDの4%は濃硫酸で出来ています。 NITRO MICROPHONE UNDERGROUND@ウィキペディア NITRO MICROPHONE UNDERGROUND Amazon.co.jp ウィジェット 掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ NITRO MICROPHONE UNDERGROUND このページについて このページはNITRO MICROPHONE UNDERGROUNDのインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるNITRO MICROPHONE UNDERGROUNDに関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。