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主要なLTE対応SIMフリースマホの比較(価格帯:2~4万円) ※価格は全て税込み参考価格。LTE非対応のスマホは除外。同一機種でも本体ストレージ容量の異なるモデルがある場合は価格差あり。 ※海外版SIMフリースマホ(輸入品等)の購入時は対応している周波数帯が異なることもあることから、購入前に確認することを推奨します。 メーカー(本社所在地) 機種名 本体ストレージ容量(ROM) 参考価格 本体カラーバリエーション ファーウェイ(中国) Ascend G620S 8GB 23000円前後 白・黒 ASUS(台湾) ZenFone 5 16GB 29000円前後 白・黒・赤・ゴールド プラスワン・マーケティング(日本) freetel LTE XM 16GB 32000円前後 黒 LG(韓国) LG G2 mini 8GB 36000円前後 白・黒 LG(韓国)/Google(USA)※共同開発 Nexus 5 16GB 40000円前後 白・黒・赤 ZTE(中国) Blade Vec 4G 16GB 22000円前後 白・黒 SHARP(日本) AQUOS SH-MO1 16GB 52800円 白 ASUS ZenFone 5・レビュー動画 【国内正規品】ASUSTek ZenFone5 (SIMフリー / Android4.4.2 / 5型ワイド / microSIM / 16GB / LTE/レッド) A500KL-RD16 LG G2 miniレビュー動画 LG Electronics Japan SIM フリー スマートフォン LG G2 mini ( Android4.4 / 4.7inch / microSIM / 8GB / インディゴブラック ) LG-D620J(BK) Google Nexus 5レビュー動画 nexus5 16GB ブラック Google LGD821 (EM01L) simフリー 名前 コメント すべてのコメントを見る
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gmsk.py 送信側 Gnuradioで用意されているgmskは以下のフローで構成される。 self.connect(self, self.nrz, self.gaussian_filter, self.fmmod, self) それぞれのノードのパラメータは以下のように設定されている。 ntaps = 4 * samples_per_symbol# up to 3 bits in filter at once sensitivity = (pi / 2) / samples_per_symbol# phase change per bit = pi / 2 # Turn it into NRZ data. self.nrz = gr.bytes_to_syms()//NRZ信号に変換 # Form Gaussian filter # Generate Gaussian response (Needs to be convolved with window below). self.gaussian_taps = gr.firdes.gaussian( 1, # gain samples_per_symbol, # symbol_rate bt, # bandwidth * symbol time ntaps # number of taps ) self.sqwave = (1,) * samples_per_symbol # rectangular window self.taps = numpy.convolve(numpy.array(self.gaussian_taps),numpy.array(self.sqwave)) self.gaussian_filter = gr.interp_fir_filter_fff(samples_per_symbol, self.taps) # FM modulation self.fmmod = gr.frequency_modulator_fc(sensitivity)//周波数変調 受信側 フローは以下。 self.connect(self, self.fmdemod, self.clock_recovery, self.slicer, self) 結果 gmskは結局シミュレーションで、マルチユーザCDMAを実現することができなかった。。 相互相関特性を保存したまま、送信できる変調方式はないのか。。
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Art of the Japanese Postcard 30 Art Nouveau Postcards Boston Museum of Fine Arts Soviet Textiles Designing the Modern Utopia Pamela Jill Kachurin? Rembrandt's Journey Painter, Draftsman, Etcher Clifford S. Ackley?Ronni Baer?Thomas E. Rassieur?William W. Robinson? Impressionism 2007 Calendar Boston Museum of Fine Arts Netsuke Fantasy And Reality In Japanese Miniature Sculpture Joe Earle? Edward Hopper Carol Troyen?Judith A. Barter?Elliot Davis?Edward Hopper? The Innocent Eye On Modern Literature and the Arts the Arts Roger Shattuck? Karsh A Biography in Images Yousuf Karsh?Malcolm Rogers? Italian Paintings in the Museum of Fine Arts Boston Laurence B. Kanter?Museum of Fine Arts Speed, Style, And Beauty Cars From The Ralph Lauren Collection Beverly R. Kimes?Winston Scott Goodfellow?Ralph Lauren?Michael Furman? Horst Portraits 60 Years of Style Horst?Robin Muir?Terence Pepper?National Portrait Gallery (Great Britain)?Boston Museum of Fine Arts Fashion Show Paris Style Pamela A. 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Journal of the Museum of Fine Arts, Boston 1993 Anne L Poulet?Carol Troyen?Timothy Kendall? Papyrus Reisner William Kelly Simpson? Museum Year, Annual Reports, No 114, 1989-90 Paul Revere's Boston, 1735-1818 Exhibition, April 18-October 12, 1975 Boston Dept. of American Decorative Arts and Sculpture Museum of Fine Arts? Mummies and Magic Introduction of Egyptian Funerary Beliefs Catharine H. Roehrig? Museum Year, Annual Reports, No 112, 1987-88 Boston Museum of Fine Arts Papyrus Reisner IV Personnel Accounts of the Early Twelfth Dynasty William Kelly Simpson?
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Campaign Challenges Survival例外 Pure Strategy 特殊 コメント Campaign Map Easy/Medium/Hard Insane Alchemical Laboratory Apprentice - Demonic HeirloomHuntress - Soul SprayerMonk - Spear of the VoidSquire - Demonic Training SwordAll - Random armor Apprentice - Spinal CollumnHuntress - Soul FocuseMonk - Everlasting FlameSquire - Malificar s RapierAll - Random armor The Throne Room Apprentice - Spare ActuatoHuntress - W1893 VoltmeterMonk - Sword Test No.8Squire - Diamond-Tipped CarverAll - Random armor Apprentice - Alternative Energy CoreHuntress - M-32Monk - Prototype ArmbladeSquire - Einhorn s Furnace PokerAll - Random armor The Summit Apprentice - Draconis Ignis + Apprentice GuardianHuntress - The Flame Buffet + Huntress GuardianMonk - Dragon-Crested Glaive + Monk GuardianSquire - Flamewarder + Squire Guardian Apprenitce - Draconis Ignis + Apprentice AnimusHuntress - The Flame Buffet + Huntress AnimusMonk - Dragon-Crested Glaive + Monk AnimusSquire -Flamewarder + Squire Animus Glitterhelm Caverns Apprentice - IncandescantHuntress - Lava Beetle ExterminatorMonk - Firegrass ScytheSquire - Yitterbium Laser Apprentice - Tsuda s Final CreationHuntress - The Magma FurnaceMonk - QiSquire - The Earth Shaper Challenges Map Medium/Hard Insane No Towers Allowed Apprentice - Defence Reconstructor Squire - Mobile Moxie Unlikely Allies Squire - Ogre Safety Monk - Ogre s Childhood Toy Warping Core Monk - Warp Stabilizer Huntress - Crystal Tracker Raining Goblins Huntress - Dancing Cavalier Apprentice - Goblin s Overlord s Charge Wizardry Apprentice - Staff Of High Archwizard Squire - The Herotic Ogre Crush Squire - The High Five Monk - Oger Party Hat Zippy Terror Monk - Wick Cutter Huntress - Kobold Douser Chicken Huntress - The Incubator Apprentice - Chanticleer s Chandelier Moving Core Apprentice - Perpetual Motion Squire - The Quiescene Death From Above Monk - Skyreaper Squire - The Pinioner Assault Monk - Aggressor Huntress - Blasticus Treasure Hunt Huntress - Knox Bow Apprentice - Shambhala Lay Staff Monster Fest Apprentice - Spirit Champion s Mageblade Monk - Magina s Last Glaive Halloween Spooktacular! (Easy/Medium/Hard)Apprentice - WeisgramMonk - GeierHuntress - Van WolfensteinSquire - Couteau Apprentice - Mad JackMonk - NosferatuHuntress - SicariusSquire - Bonecutter (Hard/Insane)クリアヒーローのコスチュームアンロック Survival サバイバルでは難易度に関係なくWave15開始後にPetが一匹手に入る。 難易度が高いほどペットの能力やアップグレード可能レベルが上がる The Deeper Well - Griffon Forges and Foundries - Steam Robot Magus Quarters - Serpent Alchemic Laboratory - Laser Robot Servants Quarters - Hamster Castle Armory - Tiger Hall of Court - Genie Throne Room - ? Royal Gardens - Fairy The Ramparts - Hawk Endless Spires - Imp The Summit - Dragon Glitterhelm Caverns - Hamster 例外 wave30に到達することでGiraffe on a Treadmillが手に入る(難易度不問) Pure Strategy Survivalと同じ。 特殊 全てのアチーブメント達成でChickenが手に入る。 コメント 名前 コメント すべてのコメントを見る
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The Abyss Chronicles (Patch 2) - Preliminary Patch Notes Part1 アビスクロニクル(パッチ2) - ライブサーバー実装への準備的パッチノート (Part2 / Part3) As this is a Test Center version of Patch 2, there are numerous changes in this list which are going to be updated or otherwise change in and of themselves. Please be aware that these notes match our latest build of Patch 2 and the build being uploaded to Test Center is from a few days earlier. There will likely be discrepancies. このパッチノート2はテストセンター向けのバージョンであり、更新にともないリストが変更されたり、またリストの文章自身が変更される場合もあります。さらに、これはパッチ2の最新のビルド用のものですが、テストセンターへ実装する数日前にアップロードされているということを知っておいて下さい。そのことで実際の仕様とは異なる可能性が十分にあります。 The Abyss Chronicles (Patch 2) Test Center Notes [Preliminary] アビスクロニクル(パッチ2) テストセンターノート Build 1 June 9th, 2008 Build 2 June 16th, 2008 Build 3 June 24th, 2008 The Abyss Chronicles (Patch 2) is heading to Test Center today! アビスクロニクル(パッチ2)が、本日テストサーバーに実装されます! This is the largest addition to Hellgate London to date. There is a new town with a new quest line that includes four new boss fights, the Consignment House, the Blademaster rebalance, Mythic and Double-Edged items, rings that go into the new trinket slot, new armor sets for each faction, new weapons and uniques for each faction and on and on… I ll let these Patch Notes get into the specifics, but we have a lot of improvements in this patch for subscribers and non-subscribers alike. 今回のパッチはヘルゲートロンドンの中で最大規模になります。新クエストに伴う新しいタウン、委託販売所、ブレードマスターの再調整、MythicやDouble-Edgedといった新しランクのアイテム、リング、新アーマーセット、新しい武器やユニークなど。私たちはこのパッチで会員メンバーやそうでない人にも多くの改善をしてくつもりです。 We ve been fixing bugs and polishing this new content for a couple weeks now, and we plan on focusing on polishing it for a while longer. You will see by the list of caveats in this post that we aren t finished yet. In fact, at the time of this writing we have made 140 changes since this specific build was completed ? we are still fixing things as fast as we can, but we tried to get you the first build that was ready for Test Center. This post contains the current Patch Notes for The Abyss Chronicles, but I can guarantee you that things will keep changing over the next few weeks. During that time, as we see you guys playing in Test Center and hear your feedback, the new content will probably be nerfed, buffed, and radically changed. Please just roll with the punches. 今日まで2週間ほどかけて、新コンテンツのバグ修正に重点を置きつつ、さらに仕様の改善をしてきましたが、これからはパッチを改善することに集中していく予定です。みなさんもお分かりのように、このパッチノートはまだ不完全です。事実、今回のビルドが終了してから140箇所の変更点がありました。プログラムやパッチノートを出来るだけ早く修正するようにはしていますが、私たちはまず最初のビルドをテストセンターに投入することトライしました。このパッチノートは現パッチ用のものであり、今後数週間で確実に変化し続けるでしょう。その間、皆さんはテストセンターでプレイし、私たちはみなさんのフィードバックを元に、さまざまな変更を通して素晴らしいパッチにしていく予定です。ベストを尽くして困難に立ち向かい、目的を達成しましょう。 We need your help to polish this Chronicle while it is still in Test Center. Players who are in Test Center enjoy several cool perks double experience gain, a free Skill Retrainer each login, a free Attribute Retrainer each login, a free Expertise Retrainer each login, a Test Center-only vendor who sells the skill scrolls (he didn t end up in this build), and a nice small community of fun people to play with. So, hop on Test Center and post the issues that you have found here in the forums. テストセンターが稼動している間、パッチの内容を洗練するのに皆さんのヘルプが必要だと思っています。テストセンターはライブとは違った、少しお得な仕様になっています: 経験値2倍、毎ログインごとにスキル/能力値/Expertiseの振りなおしアイテムの配布、新スキルの販売(Build1ではまだ未実装)、信者で構成されたナイスなコミュニティ(笑)。それでは、テストセンターに行って、問題を見つけたらフォーラムに報告してください。 Tyler (Bogustus) タイラー --- GENERAL All characters made prior to the launch of The Abyss Chronicles (Patch 2) will receive a Skill Retrainer, Attribute Retrainer, and Expertise Retrainer upon logging in. Attribute Retrainers also unlearn an Engineer s drone s attributes. Players must make inventory space for the three 1x1-sized (single cell) items to receive them. The items will be given to the character when there is sufficient inventory space. Players in Test Center will get all three items with each log-on.すべてのキャラクターに、Skill Retrainer と Attribute Retrainer、Expertise Retrainer が配布される。Attribute Retraner は、Drone の Attribute もリセットする。プレイヤーは Inventry に 1x1 の空きスロットを準備しておかなくてはならない。TCではログイン度にこれらのアイテムが配布される。 Erich the Attribute Retrainer now stands in Holborn Station. All players may pay him to redistribute their stat points. The cost for redistributing points goes up with level with big jumps at level 16 and 31.Attribute Retrainer を販売する NPC Erich は、Holborn Station に立っている。すべてのプレイヤーは彼にお金を支払うことによってリセットされる。レベルに応じて金額が上昇する。特にレベル16と31でグ~ンとアップする。 NEW FEATURES New Abyss Quest Line with Four New Boss Fights 4体のボスと戦う新アビスクエストTravel to the all new Parliament Square and help Titus of the Cabal fend off the rapid spread of the Abyss, a new Demonic underground that grows in size as Demonkind consumes more of our world. The only way to halt the Abyss is to seek out and destroy those who control it. Lure the four Abyss Lords from their cursed realm by collapsing their Hellrifts (a new Rift for each of the boss types), then confront the masters as they emerge to investigate the problem. Four repeatable boss runs with four new bosses! Features three new environments and some reworked environments.パーラメントスクウェアに行ってくさい。そしてTitusを助けデモニックの侵攻を食い止めてください。デモニックはわれわれの世界を侵食したデーモンに似た大きさをしており、地下で急速に勢力を拡大しています。アビスの侵攻を食い止める唯一の手段は、アビスをコントロールしている何かを探し出し破壊することです。まずヘルリフトを破壊して呪われた領域から4体のアビスロードをおびき寄せます。そして、問題を調査して明らかにするためにマスターと対面します。4体のボスがいるので4回繰り返します。 New Shared Stash System 新共有倉庫The Shared Stash will now feature separate panes for each gameplay mode Normal, Elite, Hardcore, and Hardcore Elite. Items currently in your Shared Stash will be placed in the correct pane.共有倉庫がゲームモードで切り替え可能になった。(共有倉庫の上部にリストボックス) Major Rebalance of the Blademaster Class ブレードマスターの再調整The Blademaster class has been significantly rebalanced with changes to almost every skill. Overall, they should do more damage and have many more options than before. Some of the highlights include Strength now stacking on top of the skill percent bonuses - a huge boost - and Blademasters can now gain a Surge with any melee attack or with any melee skill (rather than just when killing something with a Surge skill).ブレードマスターは重点的に再調整され、ほとんどすべてのスキルで仕様が変更された。以前と比べてダメージが増し、オプション要素も増えた。なかでも注目すべき点を紹介すると、Strengthによるスキルへの驚異的なボーナス、サージ系スキルのパッシブ化(常に使用している状態)、攻撃するだけで発動など。 Improved, Configurable Guild Controls ギルド管理の改善Guilds will now have four titles they can assign to members. The titles can be renamed. There can only be one Guild Leader. Non-subscribers can only have the lowest title. The Guild Leader can configure what the middle two titles are allowed to do including invite new members, promote and demote existing members, kick members, and send all-guild e-mail. The lowest title is not allowed to invite, promote, demote, kick, or send guild e-mails.ギルドに4つのタイトルを設けた。タイトル名はギルドリーダーが自由に変更可能。非会員には一番下のタイトル以外設定不可。残りの2つのタイトルを設定されたメンバーが新メンバーを勧誘できるよう、ギルドリーダーが設定可能。またタイトルの上下や除名、ギルドメンバー全員へのメールなども出来る。一番下のタイトルのメンバーは、それらの機能は使用できない。 Consignment House 委託販売所Players can place items into the Consignment House to offer them for sale at a set price. All players in the same gameplay mode can see and purchase that item. The Consignment House currently only offers a "buy out" price, there is no bidding.陳列されているアイテムは、同じゲームプレイモードでないと見れない。セットされた価格で購入できる。ビッドの機能はない(オークション形式ではないということ) The Consignment House is accessed in Stonehenge and Templar Base.Stonehenge と Templar Baseに委託販売所を設置。 The default duration for listed items is seven days.商品を委託できる期限は 7日。 Listed items are mailed back upon expiration, as is payment for successful listings.期限を過ぎるとメールでアイテムが返却され、売れればお金が支払われる。 Listed items can be withdrawn.委託したアイテムはいつでも引き出せる。 While players cannot place items up for auction (bidding) yet, this feature is planned for the future.まだオークションはないが、この構想はプランには入っている。 The Consignment House can be searched using type, quality, and item level filters.タイプ、質、アイテムレベルで検索できる。 Search queries can be sorted by price.クエリーは、価格によってソートされる。 All uniques in Hellgate London can be viewed using the Consignment House.すべてのユニークアイテムは、ここを利用してみることが出来る。 Three New Skills for all Classes Skill Scrolls are new items which unlock the new skills and allow skill points to be put into them. For example, the Spider Mine Schematic unlocks the Spider Mine skill for Engineers. The Skill Scrolls will be tradable and can be used by all players; however, they drop off of boss monsters in the subscriber-only Abyss levels. Only a few of the skills will be enabled in the first Patch 2 build that goes to Test Center.新スキルアイテムはアビスでドロップするが、トレード可能で non-scuscriberでも使用することが出来る。 Trinket Inventory Slots 小物入れ専用のスロットThere will be two new Trinket inventory slots. The first trinkets will drop as cursed rings which can be cleaned up through the Transmogrifier. These cursed rings will mostly drop in the Abyss levels, but they can be found elsewhere too. These items are tradable and can be used by all players.2つの新しい小物入れ用スロットが追加。最初のスロットはリング用で、会員の所持している箱で浄化できる。呪われたリングは、アビスでもその他の場所でも発見することが出来る。これらのアイテムはすべてのプレイヤー間でトレード可能。 Attribute Respec Vendor 能力値の振り直しBob, the Attribute Respec Vendor, will allow you to spend palladium to remove points one at a time from an Attribute and add them to your unassigned Attribute Points pool. The cost to remove each point goes up with character level.能力値の振り直し用に、ボブという商人を配置。一度に1ポイントずつお金を支払って回収する。費用はキャラクターレベルに依存する。 Stack Splitting アイテムの分割You will be able to right-click on a stack of items and select to split it into smaller stacks using a new radial menu option. A dialog will pop up and let you type in how many items to place in the new stack.スタックしたアイテムを右クリックし新しいラジアルメニューを選択すると、分割することが出来る。表示されたダイアログウィンドウに数値を入力する。 Item Linking チャットへのアイテムリンクPlayers will be able to enter a clickable "link" to an item s details into the chat pane by right-clicking on the item and selecting the Link Item option on the radial menu.アイテムを右クリックすると表示される新しいラジアルメニューの Link Item を選択する。 Achievement Rewards 達成報酬Rewards have been added for completing achievements. Some achievements unlock special character emotes or grant selectable titles while others give access to gameplay bonuses that can be equipped in the achievement interface.特別なキャラクターエモート(/emote)や称号の授与、一方でゲームプレイにボーナスが付くような~省略 Mythic and Double-Edged Items Two new rarity types have been added, Mythic and Double-Edged. A new "mythic" version of the most popular affixes have been included. These affixes grant bonuses 1.5-1.75 times their legendary counterparts.レアリティが2つ、Mythic と Double-Edged が追加される。Mythicは最も人気のあるAffixが含まれる。Legendaryの.5-1.75倍のボーナスが付与される。 Mythic items are more rare than unique items and have one very strong "mythic" affix plus a random number of legendary affixes. They can be gambled for and are not sold by merchants.Mythicは、ユニークよりレア度が高く非常に強力な Affix で、Legendaryの Affix がランダム数付与される。ギャンブルでゲットできるが、店ではゲットできない。 The much more common Double-Edged rarity grants mythic-quality properties as well, but at a cost. To equip these, players will have take a penalty to a different statistic/property. Double-Edged items are more common than uniques and less common than Legendary. They cannot be gambled for and are not sold by merchants.レア度は Mythic と同様だが、手に入りやすいのは Double-Edged。Unique Double-Edged Legendaryで、装備するのに Statistic / Property にペナルティが生じる。ギャンブルでも店でもゲット出来ない。 New Weapons for all Factions すべてのファクション(クラス)で新しい武器Templar Weapons テンプラー専用武器Gleamcarver Sword, Dissector Sword, Dissector Shield. Cabalist Focus Items カバリスト専用の武器(フォーカス)Ripshard, Glyphshard, Bloodshard. Hunter Weapons ハンター専用の武器F-S Force Magnum, XM909 Thunderclash, Thumper. All of these new items can be found only in the Abyss.これらはすべてアビスでしか発見できないアイテム。 New Armor for all Factions A new armor line is available for each faction at levels 47 and above, found only in the Abyss.新アーマーはレベル47以上のアイテムで、アビスでのみ発見することが出来る。 2008/6/16 build2 New Magical Dye Kits 新マジカルダイキットThese new dye kits provide bonuses to your character and can be found exclusively in the Abyss.新しいダイキット(染料)には、キャラクターにボーナスがつく。アビスのエリア外でも見つけることが出来る。 New Monster Types 新モンスター New Chat Color Scheme 新チャットカラー ITEMS アイテム The Abyss Chronicles (Patch 2) introduces a new inventory slot for Trinkets. The first type of trinket available are rings. アビスクロニクル(パッチ2)に新スロット。最初のタイプはリング。 Rings There are seven types of rings available. リングは全部で 7 種類。 Opal オパールThese rings can drop from champion monsters anywhere in Hellgate London.Helgate Londonの場所に関わらず、チャンピオンからドロップ。 Runic ルーニックThese rings can drop from any monster in the Abyss.アビスでドロップ。 Stone ストーンThese rings can drop from any monster in the Abyss.アビスでドロップ。 Ruby ルビーThese rings are a specific Talox boss drop.Talox(ボス)がドロップ。 Scale スケール(鱗)These rings are a specific Fulcrum boss drop.Fulcrum(ボス)がドロップ。 Prism プリズムThese rings are a specific Squadro boss drop.Squadro(ボス)がドロップ。 Ring リングThese rings are a specific Dreadnaught boss drop.Dreadnaught(ボス)がドロップ。 PVP プレイヤー対プレイヤー Capture the Flag キャプチャーザフラッグ(旗取りゲーム)We re including a preview of CTF, with a basic set of features. Capture the Flag is available only in this Test Center version of Patch 2 and will not be available on the live servers until a future build, after Patch 2.これはテストセンターでのみプレイ可能で、パッチ2以降のビルドまでライブサーバーには実装されない。 In the new CTF level, players team up to battle over flags. To join a CTF game, press P to bring up the party and matchmaking screen. Select the Match tab, and join a game from the list. If there isn t a game, press the Create button to make a new one. Many of the features in this matchmaking dialog are disabled for the Test Venter version. NEW SKILLS 新スキル Each class may now gain access to three new unique skills! However, these skills can only be learned through the acquisition of mysterious items… クラスごとに3つの新スキルが追加された。これらのスキルは神秘的なアイテムによってのみ習得することが出来る。 Summoner サモナー Darkform (Level 10) Using this skill transforms the Summoner into a demonic being, exchanging the use of weapons for vicious claws. This skill also passively allows the use of dual focus items.サモナーはデーモンに変化し、武器は Vicious Claw (邪悪な爪)に変わる。このスキルはパッシブで、フォーカスアイテムも使用できる。 Dark Lord (Level 15) This skill passively grants a chance on successful attacks to summon up to 3 Shadow Minions to aid the Summoner.サモナーの攻撃が成功したとき、Shadow Minion (影の手下)が出現するチャンスが発生する。3体まで出現しサモナーを助ける。 Dark Offering (Level 20) Using this skill sacrifices a Shadow Minion to unleash a powerful attack against all enemies within range.このスキルを使用すると Shadow Minion 1体を犠牲にして、Shadow Minion の範囲内にいるすべての敵にパワフルな攻撃を放つ。 Evoker エヴォーカー Arcane Resilience (Level 15) This skill passively decreases the Shield Recharge Delay.このスキルはパッシブで、シールド回復開始時間が早まる。 Bone Wall (Level 20) Using this skill creates a temporary, destructible Wall of Bone at the targeted location.---一時的にターゲットの場所に、破壊できる骨の壁が出現する。 Spectral Serpents (Level 30) Using this skill temporarily summons 3 Spectral Serpents to fight for the Evoker at the targeted location.一時的に、3匹の Spectral Sperpent (サーペントの幽霊)が出現し Evoker がターゲットしている場所で戦う。 Engineer エンジニア Drone Aggressive Mode (Level 5) Using this skill toggles the Engineer s Drone into an aggressive mode, increasing its awareness as well as its movement speed.Droneが攻撃的な状態に変化し、移動スピードと索敵率が上昇。 Ghostly Strike (Level 30) Using this skill commands the Engineer s Bomber Bot to detonate on the targeted enemy, phasing the enemy for a long period of time in addition to causing severe damage.Bomber Botにターゲットで爆発するように命令できる。ターゲットは長い間 Phase 化するのに加えて、深刻なダメージを与える。 Spider Mines (Level 10) Using this skill creates an autonomous Spider Mine that seeks out nearby enemies and detonates.自律的に動く Spider Mine (クモ型地雷)を作る。Spider Mineは、近くの敵を見つけ出し自爆する。 Marksman マークスマン White-Out Grenade (Level 15) Using this skill throws a grenade that explodes with a blinding light, disorienting all enemies caught within it.この手榴弾を投げると、目が眩むような光を放ち爆発する。爆発範囲内にいた敵は方向感覚を失う。 EMP Blast (Level 30) Using this skill creates a controlled electromagnetic pulse, removing all Shields from nearby enemies and temporarily preventing their natural Shield Recharge.制御された電磁波パルスを作り出す。周囲の敵からシールドは消え、一時的にシールド回復機能を失う。 Camouflage (Level 15) Using this skill requires there to be no enemies near the Marksman, but camouflages him while in Sniper Mode, preventing enemies from detecting him as long as he does not perform any actions. Camouflage also remains for a short duration after the Marksman attacks.Marksmanの周囲に敵がいない時に限り使用可能。Sniper Modeで使用すると何かアクションを起こさない限り、敵に見つかることはない。カムフラージュは攻撃後でも、短時間だが持続する。 Blademaster ブレードマスター Templar Restoration (Level 5) Using this skill expends active Surges of Restoration to heal the Blademaster and all nearby friendly targets.Surges of Restorationで、周囲の味方も回復。 Balance of Power (Level 30) This skill passively causes all successful Hamper attacks to steal power from the target.パッシブ。Hamperで敵からパワー吸い取り。 Crusader Wrath (Level 15) Using this skill requires and expends three active Surges of Wrath to temporarily empower the Blademaster with wrathful energy, greatly increasing Damage at the cost of Armor.3種類のSurge系のバフを消費すると、アーマーの低下と引き換えにダメージが飛躍的に上昇する。 Guardian ガーディアン Aura Stability (Level 30) This skill passively allows the simultaneous use of up to three auras, as well as increases the effectiveness of the Guardian s auras.オーラを3つまで重ねがけ可能になり、同時に効果も増す。 Prayer of Smiting (Level 30) Using this skill calls upon the power of the heavens to strike down all nearby enemies.神のパワーで周囲のすべての敵を打ちのめす(電撃ダメージ)。 Shield Throw (Level 15) Using this skill throws the Guardian s Shield, bouncing between enemies to deal extra damage.盾を投げ、敵の間を飛び跳ねて追加ダメージを与える。 SKILL ORGANIZATION スキルの構成 We ve reorganized each class s skill page into 3 named tabs! Since these new skill tabs are more compact, the skills page now fits within the middle panel area of the UI. The reorganization of the skills into separate tabs is both much more intuitive and visually pleasing. To stay consistent with the new arrangement, some skills now belong to different skill groups. The new skill tabs are named 直感的にわかりやすくなるようスキルの分類が再編成され、3ページに分割して表示されるようになった。新スキルのグループ名は次のようになっている。 SummonerElementals, Demons, Necromancy EvokerNature, Spirit, Arcana EngineerBots, Drone, Spec Ops MarksmanAssault, Recon, Demolitions BlademasterDuelist, Knight, Flying Blade GuardianShield, Devotions, Retribution GAME BALANCE ゲームバランス With The Abyss Chronicle (Patch 2), we are taking the opportunity to change a number of global balance issues based off of player feedback and trends that we ve noticed through the Evil Eye. たくさんのバランスの問題がゲーム全体に見られますが、これらの問題を変えていく好機をつかんでいるところです。(change = 改善?) Shields シールド The Shield Recharge Delay (time after getting hit and before Shields begin to recharge) has been reduced to 2.5 seconds from 4 seconds.シールドの回復開始時間が、ダメージを受けてから 4秒後 だったのを 2.5秒後 に変更。 The base Shield Recharge rate has been doubled to 10% per second, from 5%. This is a static value, remaining constant regardless of level or amount of shields.シールドの回復速度が 5%/sec から 10%/sec に変更。これはレベルやシールドの量に関係ない数値。 The Shields curve (amount provided by items and skills) has been improved dramatically. This change has been retroactively applied to old items.シールドライン(愛エムやスキルによって増える量)は、劇的に改善された。この変更は古いアイテムにも遡って適用される。 Templar Armor lines have been given a substantial boost in Shields, retroactivelyテンプラーの鎧についているシールド値は、増やされる。 Related Properties 関連するプロパティBase (inherent) Shield Overload properties have been removed from all Swords. These are the inherent Shield Overload amounts that were previously on all Swords. This change is retroactive.剣についていた内部プロパティである、Shield Overloadは削除される。これは過去に手に入れたすべての剣に遡って適用される。 Armor Health アーマー&ヘルス The Armor curve has been rescaled to use much larger values to allow for greater accuracy when applying percent bonuses. 5400 Armor is now required to achieve 50% absorption against level 50 opponents. All old armor pieces have been retroactively updated.アーマーラインは、パーセントボーナスがついているとき以前よりはるかに大きな数値になるよう再調整された。Lv50の敵の攻撃を 50% 吸収するのに、アーマー値 5400 必要になる。 Relative Armor values provided by Cabalist and Hunter armor lines have been increased, such that they provide higher absorption than previously. This change is retroactive.カバリストとハンターのアーマーラインは、以前より高くなり、ダメージ吸収も増える。 Relative Armor values provided by Blademaster armor lines have been slightly decreased, such that they provide slightly less absorption than previously. This change is retroactive.ブレードマスターのアーマーは少し減り、吸収率も以前より少し減少する。 Relative Armor values provided by Guardian armor lines have been substantially decreased, such that they provide much less absorption than previously. This change is retroactive.ガーディアンのアーマーラインは大いに下がりし、吸収率も以前と比べてかなり減る。 Relative Armor values provided by Shield items (Templar) have been substantially decreased, such that they provide much less absorption than previously. This change is retroactive. Related Properties 関連するプロパティStandard Armor bonus properties now operate under a new mechanic they increase the armor of the base item by a percent. This change is retroactive. 2008/6/24 build3 The only pieces left intentionally unchanged are Yahtel s Fist, Shinn s Guard, Aegis of the Ages, Keeper of the North Star, and the Cold Steel dye kit.従来のアーマーボーナスは新しいメカニズムになり、ベースアイテムにだけ適用されるようになる。この変更は過去のアイテムにも適用される。ただし次のアイテムには適用しない。Yahtel s Fist, Shinn s Guard, Aegis of the Ages, Keeper of the North Star, and the Cold Steel dye kit。 The Total Armor Value properties bonuses have been lowered to 3/4/5%. This change is retroactive.Total Armor Valueは、3%/4%/5%と低めに設定される。これは過去のアイテムにも遡って適用される。 Inherent Total Armor Value properties found on some Templar armor lines have been changed to use the standard Armor bonus properties, retroactively.テンプラーの鎧についているものは、効果の付いた鎧のみに変更される。 Pet Armor bonus properties bonuses have been scaled down, retroactively.ペットのアーマーボーナスを増加するプロパティはスケールダウンする。 Pet Health bonus properties bonuses have been scaled down, retroactively.ペットのヘルスボーナスのプロパティも同様にスケールダウンする。 Feed Requirements 装備に要求される能力値 2008/6/24 Build3 The feed requirements for most magical weapon and armor properties (non-mod affixes) are now based on the feed costs already present on the base item, and function by increasing the base feed costs by a fixed percent. This change is retroactive, but does not apply to most of the Unique quality items. This change alone would decrease the total feed requirements of magical properties on armor pieces by 79-86%. As such, the armor lines have had their feed requirements retroactively increased by roughly 33% to slightly counterbalance the decrease in the feed costs of armor properties.ほとんどのマジックアイテムで必要となるステータス量がすでに現在のベースアイテムに適用されており、その上で修正された分だけ必要なステータス量が増加する。これは過去のアイテムに遡って適用されるが、ほとんどのユニークアイテムには適用されていない。今回の変更で、プロパティによる必要ステータスが全体で 80% 程度減ることになる。装備自体の要求値は 33% 高くなるが、その分プロパティでは若干下がる仕様となっている。 The effect of these changes is that base armor pieces require 33% more feed, but the feed costs of all magical armor properties have been decreased by 72-80%.今回の変更で、装備の要求値は 33% 増加、プロパティの要求値は 80% 弱低下。 2008/6/24 Build3 All armor pieces of equal item level within a line will now require the same feed costs (ie. The torso, belt, boots, etc. will all require the same amount of feed). This change is retroactive.同じアーマーライン上にある同レベルの装備は、同じだけのステータスを要求するようになった。これは既存のアイテムにも適用される。 Many armor lines have had their feed requirements changed (all retroactively) to require feeds that make more sense for the classes they were made for (and all armor lines now have Stamina as the primary feed requirement) 最初に Stamina を要求するようすべて装備で変更Summoner armor lines now require Stamina and Willpower feeds instead of Strength and Willpower.サモナー向けの装備で必要なステータスは、StaminaとWillpowerになる。 Low level general Cabalist armor lines now require Stamina and Willpower feeds instead of Strength and Willpower.低レベルのカバリスト向けの装備は、必要なステータスが Stamina と Willpower になる。 Engineer armor lines now require Stamina and Accuracy feeds instead of Strength and Willpower.エンジニアの装備に必要なステータスは Strength/Wilpower から Stamina/Accuracyに変更。 Low and high level general Hunter armor lines now require Stamina and Accuracy feeds instead of Strength and Stamina.低レベルと高レベルのハンター向けの装備は、Stamina と Accuracy。 Blademaster armor lines now require Stamina and Strength feeds instead of just Strength.ブレードマスター向けの装備は、Stamina と Strength。 2008/6/24 Build3 Guardian armor lines now require equal amounts of Stamina and Strength feeds instead of Strength (primary) and Stamina (secondary).ガーディアン向けの装備は、StaminaとStrengthが同じだけ必要になる。 2008/6/24 Build3 削除 Guardian armor lines now require Stamina (primary) and Strength (secondary) feeds instead of Strength (primary) and Stamina (secondary).ガーディアン向けの装備は、優先順位として最初にStamina、次にStrengthが必要になる。 Low level general Templar armor now requires Stamina and Strength feeds instead of just Strength.低レベルのテンプラーの鎧は、StaminaとStrengthが必要になる。 High level general Templar armor now requires Stamina feed instead of Strength.高レベルのテンプラーの装備は、Staminaが必要になる。 All mod properties can now be found requiring any one out of the four Feed types, rather than usually just Willpower. This is to allow for better optimization and customization when spending Attribute Points.すべての mod で必要なステータスは、4つのタイプに分けられる。(以前はWillpowerのみ) これは、より機能的で、能力値をカスタマイズしやすいようになる。 Many Sword varieties have had their feed requirements changed (all retroactively) in order to promote a variety of builds 多くの剣で、必要ステータスが変更になった。 Quick, primarily single-target Swords with inherent bonuses to critical chance now require Strength and Accuracy feeds.振りが早く、クリティカルチャンスを固有プロパティにもつシングルターゲット用の剣は、StrengthとAccuracyが必要になる。 Slower, primarily single-target Swords require Strength feed only.振りが遅いシングルターゲット用の剣は、Strengthのみ必要。 Splash damage Swords now require Strength and Willpower feeds.スプラッシュダメージの剣は、StrengthとWillpowerが必要。 2008/06/24 Build3 Several weapons have had their feed requirements retroactively decreased so that there would not be any magical weapon properties that would require more feed than previously.この変更は既にある武器一つ一つに適用されるので、以前より要求値が増えることはない。 Elemental Effects エレメンタル効果(状態異常) Poison effects now prevent the afflicted character or monster from receiving any benefits from health regeneration and abilities that grant health regeneration; however, some abilities which grant health regeneration (such as health injectors) are no longer prevented from being used.毒でヘルス回復に関わるスキルや能力は失われるが、health injectorによる回復は可能となる。 The cooldown on Elemental Effects Removal and Defense consumables has been decreased to 15 seconds.エレメンタル効果を除去するアイテムのクールダウンが、15秒に短縮された。(以前は60秒) The group cooldown on Elemental Effects Removal and Defense consumables has been decreased to 5 seconds.上記で共有するクールダウンを持つ場合、5秒に短縮した。 Effects Removal and Defense consumables no longer share a group cooldown with Adrenaline Pills and Shield Boosters.Adrenaline Pill と Shield Booster はエレメンタル効果を除去するアイテムとはクールダウン共有しなくなる。 Related Properties 関連するプロパティThe bonuses provided by standard Elemental Defense properties have been improved, and they now also provide an Elemental Defense to a secondary Elemental Effect.従来の Elemental Defense のプロパティによるボーナスは改善され、異常状態中の Elemental Defense の役割も担うようになる。(異常状態の重ねがけに対する防御の事だと思います。) The All Elemental Defenses property has been improved.すべての Elemental Defense は改善された。 Properties プロパティ(アイテムに付加する性能) All available properties are now weighted consistently throughout the game by the general group of properties they belong to. This means that the frequency of any Skill bonus property appearing at any level will remain constant, as will a Damage bonus property, etc. 2009/6/24 Build3 削除 The rarities of the different types of properties have been rebalanced.異なったタイプのプロパティのレア度は、再調整された。 All Attributes bonus properties have been scaled down, retroactively, to a maximum of 10 to All Attributes. The feed requirements of these properties have also been retroactively scaled down according to their new attribute bonus values.全能力値上昇のボーナスはスケールダウンした。過去のアイテムにも遡って最大10になる。(15- 10, 12- 8, 9- 6, 6- 4, 3- 1) 2008/06/24 Build3 Single-Attribute Bonus armor properties now require only the feed of the same type as the attribute bonus provided, instead of always requiring Stamina feed.一つの能力値が上昇するボーナスは常にスタミナを要求していたが、今後は同じタイプの能力値だけを要求するようになる。 2008/06/24 Build3 Health Bonus and Power Bonus armor properties will now require fixed amounts of Stamina and Willpower feeds, respectively, based on the bonus amount of Health or Power.防具に付いたヘルスとパワーボーナスで要求するスタミナとウィルパワーが、ボーナス量に基づいて修正された。 The special properties from the Guy Fawkes event will no longer spawn.(昨年末にドロップした会員専用の) Guy Fawkes に付加する特別なプロパティは、もう発生しない。 2008/6/16 Build2 New items may now only have at most one random property which grants a skill.新アイテムには、今だけランダムにひとつのスキルがつく。(白アイテムにつくということでしょうか?) A bug which caused skill group damage bonus properties to not apply their bonus correctly has been fixed. These damage bonuses stack (multiply) with regular damage bonuses, and add to damage bonuses provided by skills.ダメージボーナスがつくようなスキルを使っても、正しく適用されていなかったのを修正。アイテムやスキルでボーナスが加算されるようになる。 A new set of skill group damage bonus properties has been added, which increase the damage of the Guardian s Shield skills.新スキルにもダメージボーナスが加えられる。(ガーディアンのシールドスキルのダメージも増える。) The common version of the stun strength bonus property has been renamed, "Intense".Stun Strengthのプロパティ名(接頭語)は、Intenseに名称変更。 2008/06/24 Build3 The “Punisher s" mod property now always provides a critical chance bonus of +1%. This change is retroactive.接頭辞「Punisher s」の mod プロパティは、クリティカルチャンス +1%になる。既存のアイテムにも適用される。 2008/06/24 Build3 The “Avenger s" mod property now always provides a critical chance bonus of +2%. This change is retroactive.接頭辞「Avenger s」の mod プロパティは、クリティカルチャンス +2% になる。既存のアイテムにも適用される。 2008/06/24 Build3 Critical Chance Multiplier properties will no longer spawn.クリティカルチャンス倍化のプロパティはもう出現しない。 2008/06/24 Build3 Proc-on-attack (not the same as "proc-on-hit") properties will no longer spawn.「on attack」のプロパティ(「on hit」ではない)は、もう出現しない。 Items アイテム Adrenaline Pills and Shield Boosters now share a 5-second cooldown with Health Injectors and Powerpacks.Adrenaline Pill と Shield Booster は、5秒のクールダウンを共有する。 The maximum stack sizes for consumables, PRDs, analyzers, essences, and boss heads have been increased to 100.PRD/Analyzer/Essence/Boss Head の最大スタック数が 100 になった。 The maximum stack size for scraps has been increased to 10000.Scrapの最大スタック数が 10,000 になった。 2008/06/16~18 Build2 Polaris and Zenith Shields have had their base Stun Attack Strengths decreased by 33% and their base Critical Damage Multipliers decreased by 40%.Polaris と Zenithシールドは、Stun Attack Strength が33%、クリティカルダメージが40%減少。 2008/06/16~18 Build2 Zenith Shields have had their base damage decreased by 30%.Zenithシールドは、ベースダメージが30%減少。 PvP プレイヤー対プレイヤー Elemental Attack Strengths are now reduced by 75% instead of 25%.Elemental Strengthは、25%減少から75%減少に変更。 Fixed an issue causing players to increasingly do more and more damage than expected to other players at higher levels.レベルの高いプレイヤーに対して、期待以上のダメージが発生し、さらにダメージ量が増していったバグを修正。 Health Injectors may no longer be used.Health Injectorはもう使えない。
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SECONDED WORLD 譜面情報 難易度 Casual Normal Hard MEGA GIGA Level 2 6 - 12 - ノーツ数 163 296 - 750 - スタイル 左トラック 右トラック スライダー ノーマル 楽曲情報 BPM 131 アーティスト名 P4koo feat. 初音ミク ジャンル Pop 長さ 1 42 解禁方法 イベントで解禁 初出 2018/06/08 ~ 2018/06/12 復刻 2019/01/04 ~ 2019/01/08 復刻 2020/04/03 ~ 2020/04/07 攻略情報 Hard MEGA 突然24分の高速トリルが降ってくる箇所が2つあるため、Ω難易度は非常に高い。 譜面・難易度修正情報 コメント欄 名前 コメント
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Channel X imageプラグインエラー ご指定のURLまたはファイルはサポートしていません。png, jpg, gif などの画像URLまたはファイルを指定してください。 Channel X 概要説明 プレイリスト 場所 余談 概要 ジャンル:パンク・ロック 、ハードコア・パンク 所在地:ベスプッチ 周波数:99.1 FM 楽曲数:18曲(12+6) DJ:Keith Morris 説明 最初から収録されているラジオ局。ストーリーモードとGTAオンラインの両方で選局できる。 真のパンク。真の西海岸。―GTAV公式サイト プレイリスト アーティスト名 曲名 発売年 Agent Orange Bored of You 1980 Black Flag My War 1984 Circle Jerks Rock House 1985 Fear The Mouth Don't Stop (The Trouble with Women Is) 1985 Off! What's Next 2013 Suicidal Tendencies Subliminal 1983 The Adolescents Amoeba 1981 The Descendents Pervert 1985 The Germs Lexicon Devil 1978 The Weirdos Life of Crime 1985 T.S.O.L. Abolish Government/Silent Majority 1981 Youth Brigade Blown Away 1983 PlayStation®4、Xbox One、PC版限定 アーティスト名 曲名 発売年 D.O.A. The Enemy 1980 D.R.I. I Don’t Need Society 1985 MDC John Wayne Was A Nazi 1980 Redd Kross Linda Blair 1982 The Zeros Don’t Push me Around 1980 X Los Angeles 1980 場所 ラジオ局 以下の場所で聞くことができる。 テキーララ アミュネーション(チュマシュ/リトル・ソウル/ピルボックス・ヒル/サイプレス・フラット/タタヴィアム山地)] タトゥー・パーラー クラブハウス (ジュークボックスを使用しパンクを選択) 個々の楽曲 収録されているいくつかの曲は以下のミッションで自動的に再生される。結晶の迷宮開始時に乗り物に乗車するとLos Santos Rock Radioに収録されているThe Doobie Brothersの曲「What a Fool Believes」が自動的に再生されるが、しばらくするとトレバーがChannel Xに切り替え、T.S.O.L.の曲「Abolish Government/Silent Majority」が自動的に再生される。 Black Flagの曲「My War」はプランCの中盤にトレバーが警察の追跡を振り切ると自動的に再生される。 余談 トレバー の1番のお気に入りのラジオ局でロストMCのメンバーのお気に入りでもある。 上へ
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XBeeについて 趣味と仕事でXBeeを扱ったので備忘録を書いておく。 XBeeはDigi社が開発/販売している製品 ZigBeeは通信規格(プロトコル) ZigBeeをOSI構造で表記すると以下のようになる。ZigBeeは物理層とデータリンク層に相当する部分はIEEE802.15.4を採用しており、それより上位のレイヤーにZigBeeプロトコルが在る。通常、XBeeを取り扱っている限りにおいては、アプリケーション層以外のインタフェースは意識しなくても取り扱えるよう設計されている。 No OSI WiFi ZigBee 7 Application Any Any 6 Presentation Any Application support layer(ZigBee) 5 Session Any Application support layer(ZigBee) 4 Transport TCP Network Layer(ZigBee) 3 Network IP routing Network Layer(ZigBee) 2 Data link WiFi802.11 802.15.4 1 Physical WiFi802.11 802.15.4 XBeeの設定項目 よく設定項目がなんなのかわからなくなるのでメモ。 COかRTかEDによっては、設定できたりなくなったりするので注意。 Networking 略称 名称 説明 ID PAN ID TCP/IPでいえばサブネットマスクみたいな?同じ番号のもの同士しか通信できない SC Scan Channels 使用する周波数帯域 SD Scan Duration Duration of the active scan and energy scan during coordinator initialization.Scan Time=SC*(2^SD)*15.36ms. (SC=# channels) ZS ZigBee Stack Profile よくわからないけど、0でOK NJ Node Join Time ×1sec Addressing 略称 名称 説明 DH Destination Address High 親機なら0でOK、子機なら親機のアドレスを設定する DL Destination Address Low NI Node Identifier ASCIIで好きな名前を入力できる.識別する時に便利 NH Maximum Hops 最大ホップ数、デフォ値は0x1E BH Broadcast Radius 0はどこまででもの意味 AR Many-to-one Route Broadcast Time ×10sec DD Device Type Identifier NT Node Discovery Backoff 3C=6000msec,This sets the maximum delay for Node Discovery responses to be sent.×100msec NO Node Discovery Options よくわからないけど、0でOK CR PAN Conflict Threshold Set/read threshold for the number of PAN id conflict reports that must be received by the network manager within one minute to trigger a PAN id change. RF Interfacing XBeeが出力する電波強度を調整できる。通常は一番強くてOK。干渉やら狭いエリアでネットワークを組みたい場合などに使用する。 略称 名称 説明 PL Power Level 4 Highest~0 Lowest PM Power Mode 1 Boost Mode Enabled,0 Disabled Security 略称 名称 説明 EE Encryption Enable よくわからない EO Encryption Options よくわからない Serial Interfacing 略称 名称 説明 BD Baud Rate 通信速度 3 9600,5 38400,7 115200 NB Parity パリティ SB Stop Bits ストップビット D7 DIO7 Configuration D6 DIO6 Configuration AP API Enable 1 Enables API mode 通常は1でOK、バイトスタッフィングしたい場合は2にする.2にするとヘッダ以外の0x7Eが置換される. AO API Output Mode 0 Native,1 Ecplicit,3 - Same as 1, plus received ZDO requests are passed out the UART.よくわからないが、通常のパケットが0だと0x92フレーム、1だとt0x91フレームになる Sleep Modes 略称 名称 説明 SM Sleep Mode 0 No Sleep, 4 CYCLIC SLEEP RTは0が選べる。EDは選べない(EDは必ずSleepする)。 SP Cyclic Sleep Period 0x20(320msec)~0xAF0(28sec)Set SP on parent (Coordinator or Router) to match the largest SP of its end device children. On a router or coordinator, SP determines the transmission timeout when sending to a sleeping end device. SP also determines how long the parent will buffer a message for a sleeping child.この項目だけで設定できる最長スリープは28秒 SN Number of Cyclic Sleep Period Set/read the number of cyclic sleep periods used to calculate end device poll timeout. If an end device does not send a poll request to its parent coordinator or router within the poll timeout, the end device is removed from the child table. The poll timeout is calculated in milliseconds as (3 * SN * (SP * 10ms)), minimum of 5 seconds. i.e. if SN=15, SP=0x64, the timeout is 45 seconds. SO Sleep Options Bitfield options include 0x02 - Wake for ST time on each cyclic wake (after sleeping for SN sleep periods), 0x04 - Enable extended cyclic sleep (sleep for entire SN*SP time - possible data loss). All other option bits should be set to 0. ST Time before Sleep time period of inactivity (no serial or RF data is sent or received) before activating Sleep Mode. The ST parameter is used only with Cyclic Sleep settings (SM=4-5).スリープから復帰後の起きている時間の設定。短過ぎると通信できないので注意。 I/O Settings 面倒なので省略 RTとかで、I/Oサンプリングを行うには、IR設定を0から0x1F5などとする。 XBeeエクスプローラーについて XBeeのファームウェア(上記の設定)を書き込むのに必要なデバイス。市販品もあるし自作することも可能。 ただし、必ずリセットスイッチありのものを買うべき(か作るべき)。 おすすめ品 XBeeのペリフェラルについて XBee単体のペリフェラルは、UARTx1 / ADCx4 / DIOx5になる。 ADCも入力範囲が狭く0~1.2V DIOも+3V入出力(+5Vトレラントではない!注意) UARTも最速は115200bpsまで、しかも一度に送れるデータ量は実効上40Byteくらいまで。 XBeeのペリフェラルはかなり貧弱といわざるを得ない。 よく雑誌で「XBeeだけでセンサデータ取得!」という見出しがあるけれど、これは嘘だなと思う。 実際のセンサは、SPI/I2Cが多いのでマイコンを導入する必要があるし、 電圧出力型のセンサであれば、1.2Vの範囲に納まるようにOPアンプ(分圧抵抗?)が必要になる。 (回路規模が大きくなる。 ちなみに、裏技的にXBeeのDIOだけでI2Cを行う方法もある。 が、非常にCLKが遅くなるので1サンプリングデータの取得に数分を要することになる。 XBee+センサだけの構成にできれば非常に回路規模を簡単化できて良いのだが、実用性は低い。温度とかが精々。 XBee+マイコン+センサの構成が一番実用性が高い構成といえそう。XBeeは単純に通信機として扱う。 XBeeのFAQ XBeeのネットワーク層以下のパケットを見るには? 通常のUSBエクスプローラー接続では不可能。 Sniffer製品を利用するとパケットをモニタリングすることができる。 スループットを算出するには? XCTUを利用する。 受信強度(RSSI)を測定するには? XCTUを利用する。 ネットワーク構造を見るには? XCTUを利用する。
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アーカイブ @wikiのwikiモードでは #archive_log() と入力することで、特定のウェブページを保存しておくことができます。 詳しくはこちらをご覧ください。 =>http //atwiki.jp/guide/25_171_ja.html たとえば、#archive_log()と入力すると以下のように表示されます。 保存したいURLとサイト名を入力して"アーカイブログ"をクリックしてみよう サイト名 URL
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Positioning and Sensors LocationLocation Events Sensors Fit ファイルへの記録 Communicating With ANT Sensors Positioning and Sensors Monkey C provides access to the wearable’s available sensors, which may include the GPS, altimeter, thermometer, and supported ANT sensors. Location A Location is an abstraction of a coordinate. It exposes the ability to retrieve the coordinates in radians or decimal degrees and then provides a method to convert to coordinate formats supported by the Garmin system. The Position module also exposes string parsing interface to convert from various coordinate formats to a Location object. // The GEO enum is used to retrieve coordinates in various String representations. enum { GEO_DEG, // Degree Format, ddd.dddddd 38.278652 GEO_DM, // Degree/Minute Format, dddmm.mmm 38 27.865 GEO_DMS, // Degree/Minute/Seconds Format, dddmmss 38 27 8" GEO_MGRS // Military Grid Reference System (MGRS) 4QFJ12345678 } // The Location object represents a position. It provides accessor // methods for retrieving the coordinates in various formats. class Location { // Constructor create a coordinate based off an options hash table // @param [Dictionary] options Hash table of options // @option options [Number] latitude The latitude // @option options [Number] longitude The longitude // @option options [Symbol] format The format of lat/long (possible // values are degrees, radians, or semicircles) function initialize( options ); // Use toDegrees() to retrieve the coordinate back as an Array of degree values. // @return [Array] An Array of the latitude and the longitude in degree format function toDegrees(); // Use toRadians() to retrieve the coordinate back as an Array of radian values. // @return [Array] An Array of the latitude and the longitude in radian format function toRadians(); // Use toGeoString() to get a String representation of the coordinate. // @param format Coordinate format to which coordinate should be // converted (GEO constant) // @return [String] Formatted coordinate String function toGeoString( format ); } Location Events To enable the GPS call the enableLocationEvents() method. The parameters are outlined below enum { LOCATION_ONE_SHOT, // One-time retrieval of Location LOCATION_CONTINUOUS, // Register for Location updates LOCATION_DISABLE // Unregister for Location updates } // Request a location event with enableLocationEvents(). // @param type LOCATION_ONE_SHOT for a single location request, // LOCATION_CONTINUOUS to enable location tracking, and // LOCATION_DISABLE to turn off location tracking // @param [Method] listener Method object to call with location updates function enableLocationEvents( type, listener ); To register a position listener, use the method() call to create a Method callback function onPosition( info ) { Sys.println( "Position " + info.position.toGeoString( Position.GEO_DM ) ); } function initializeListener() { Position.enableLocationEvents( Position.LOCATION_CONTINUOUS, method( onPosition ) ); } All of the location information will be sent in an Info object // The Location.Info class contains all information necessary for the Location. // It can be passed on the update or it can be retrieved on demand. class Info { var position; // Lat/lon var speed; // Speed in meters per second var altitude; // Altitude in meters, mean sea level var accuracy; // Accuracy - good, usable, poor, not available var heading; // Heading in radians var when; // Moment Object GPS time stamp of fix } // Use getInfo() to retrieve the current Location.Info // @return [Location.Info] The Info object containing the current information function getInfo(); Sensors センサー (Sensor) モジュールを使うと、 Garmin ANT+ センサーから情報を読み出すことができる。使うためには、センサーを有効にし、リスナー関数を割り当てなければならない。 function initialize() { Sensor.setEnabledSensors( [Sensor.SENSOR_HEARTRATE] ); Sensor.enableSensorEvents( method( onSensor ) ); } function onSensor(sensorInfo) { System.println( "Heart Rate " + sensorInfo.heartRate ); } Sensor information is packaged in the Sensor.Info object // The Sensor.Info class contains all information necessary for the Sensor. // It can be passed on the update or it can be retrieved on demand. class Info { var speed; // Speed in meters per second var cadence; // Cadence in revolutions per minute var heartRate; // HR in beats per minute var temperature; // Temperature in degrees Centigrade var altitude; // Altitude in meters var pressure; // Pressure in Pa var heading; // Heading in Radians } The simulator can simulate sensor data via the Simulation menu by selecting Fit Data Simulate Data. This generates valid but random values that can be read in via the sensor interface. For more acuate simulation, the simulator can play back a FIT file and feed the input into the Sensor module. To do this, select Simulation Fit Data Playback File and choose a FIT file from the dialog. Fit ファイルへの記録 Monkey C では watch apps にて、 FIT ファイル の記録開始・停止を行うことができる。これには数ステップが必要。 各種センサーでの sensors を有効にする Fit.createSession(options) で session オブジェクトを生成する。 start() で FIT session に有効なセンサーからのデータを記録(開始)する stop() to pause the recording save() で保存、もしくは discard() で削除 The FIT file will sync with Garmin Connect. You can use the Garmin Connect API to process the FIT file from a web service. Communicating With ANT Sensors Connect IQ provides a low level interface for communication with ANT and ANT+ sensors. With this interface, an ANT channel can be created to send and receive ANT packets. The MO2Display sample provides a sample application that implements the Muscle Oxygen ANT profile. The ANT Generic interface is not available to watch faces. Low and High priority search timeout for sensors differs from the basic ANT radio specification to allow for interoperation with native ANT behavior on devices. These are limited to a maximum timeout of 30 seconds and 5 seconds respectively.