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曲データ Lv タイトル アーティスト ジャンル BPM TOTAL NOTES TOTAL値 判定 ★07 Satori ~3rd EyEs -Another- 傾向 ダウンロード (曲へのリンク) (差分へのリンク) 動画 コメント 名前 コメント
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レオリック邸《LEORIC S MANOR》 Wounded Man They did... horrible things to us. やつらは... 俺たちに、とても恐ろしいことをした。 DemonHunter Rest easy now. Your time is short. Have you seen another prisoner? A man in rags? 楽にして、あなたの苦しみはもうすぐ終わる。ほかの囚人たちの中にボロボロの服を着た男を見なかったか Monk They are dead. I am looking for another--a prisoner in rags? そいつらは皆死んだよ。ある人を探しているんだ--ボロを着た囚人は? WitchDoctor I seek another man. A prisoner in rags. ある人を探している。ボロを着た囚人だ。 Wizard They have paid for what they did to you. But there was another prisoner--a man in rags? 奴らはあんたにしたことの罰を受けたよ。だが別の囚人がいたはずだ--ボロを着た男は? Barbalian They are dead now. But there was another prisoner--a man in rags? やつらは既に死んだよ。だが別の囚人がいたはずだ--ボロを着た男は? Wounded Man Yes, the man with the golden eyes. I saw Maghda take him into Leoric s old torture chambers... below us. 見たよ。金色な瞳の男子。マグダは彼を刑囚室に連れて行った。・・・この位置の真下だ DemonHunter I will kill her. I swear it. 奴は私が殺してやる、誓おう。 Monk Maghda will die. マグダはきっと死ぬ。 WitchDoctor Rest now. I will punish Maghda and her cultists. 安らかに。マグダと奴の結社には私が仕置きしよう。 Wizard I will kill Maghda for what she s done. これまでしてきた全ての事の報いとして、マグダはきっと殺そう。 Barbalian Maghda dies today. マグダは今日死ぬ。 NEW ![ ]Enter Halls of Agony Level 1 (拷問の回廊《HALLS OF AGONY》地下1階に入る) [中に入る] 拷問の回廊 地下1階《HALLS OF AGONY LEVEL 1》 COMPLETE ![〆]Enter Halls of Agony Level 1 (拷問の回廊 地下1階《HALLS OF AGONY LEVEL 1》に入る) NEW ![ ]Enter Halls of Agony Level 2 (拷問の回廊 地下2階《HALLS OF AGONY LEVEL 2》に入る) Cultist Grand Inquisitor Bring her/him to me that I may rend the flesh from her bones! 奴を連れてこい、肉と骨を引き剥がしてやる! [降りる] 拷問の回廊 地下2階《HALLS OF AGONY LEVEL 2》 COMPLETE ![〆]Enter Halls of Agony Level 2 (拷問の回廊 地下2階《HALLS OF AGONY LEVEL 2》に入る) NEW ![ ]Go to the Highlands Passage (山岳通路《HIGHLANDS PASSAGE》に出る) [外に出る] 山岳通路《HIGHLANDS PASSAGE》 COMPLETE ![〆]Go to the Highlands Passage (山岳通路《HIGHLANDS PASSAGE》に出る) NEW ![ ]Enter the Cursed Hold (呪われた留置所《THE CURSED HOLD》に入る) Kyr the Weaponsmith Fools... Did they not think I know how to use the weapons I make? No one dishonors a deal with me and lives. 愚か者共が...奴らは俺が自分で作った武器の使い方を知らないとでも思っていたのか?俺との取引を踏み倒して生きてる奴はいないんだ。 [話しかけるとサブクエスト] +詳細 [A REPUTATION RESTORED](名誉挽回)} -Help Kyr the Weaponsmith kill Dargon and his master.-(鍛冶屋カイルを手伝い、ダーゴンとその師を倒す)} NEW ![ ]Kill Dargon and the Deranged Cultist (ダーゴンと狂信者を倒す) Kyr the Weaponsmith I will make an example of Dargon, that traitorous cur. Help me hunt him, and I will sell to you instead of those zealots! ダーゴン、あの裏切り者の犬を見せしめにしてやる。奴を倒すのを手伝ってくれ、そうすればあの狂信者共じゃなく、あんたと取引してやる。 [Dargon発見] Dargon Master, help me; the crazed weapon maker wants my head! 師匠、助けてくれ。狂った武器職人が俺の首を狙ってるんだ! Dranged Cultist Fool, what makes you think I care for your life? Kill them, my pets. まぬけが、何故私が貴様の命など気にかけねばならん?奴らを殺せ、手下ども。 [掃討] [話しかける(以下いずれか)] Kyr the Weaponsmith Now that Dargon is dead, no one shall question my reputation or my resolve. Now, to my goods. You ll find none better! さて、ダーゴンが死んで、誰かが俺の評判や決断に文句を言う余地はなくなったな。では商品を見せてやろう。これ以上のものはよそには無いぜ! Kyr the Weaponsmith You showed that cur Dargon what traitors get in this world, good show! I will gladly sell to you instead of him and those zealots! あんた、あの犬野郎のダーゴンに裏切り者の末路ってやつを思い知らせてくれたな、きっちりと!奴とあの狂信者どもに売るぐらいなら、あんたのほうに喜んで売るぜ! [商人化して、クエストクリア] [中に入る] 呪われた留置所《THE CURSED HOLD》 COMPLETE ![〆]Enter the Cursed Hold (呪われた留置所《THE CURSED HOLD》に入る) NEW ![ ]Talk to Queen Asylla (アシラ王妃に話しかける) [話しかける] Queen Asylla I am Asylla--once queen to our beloved Leoric. My servants and I were consumed by his madness. 私の名はアシラ。かつて民から愛されたレオリックの妻だった。私は従者と共に彼の狂気により命を落としました。 Queen Asylla Now I give you my blessing, champion, to release my people from their eternal torment. 強き者よ、私の祝福を与えます。私の従者を永遠の苦しみから解放して下さい。 COMPLETE ![〆]Talk to Queen Asylla (アシラ王妃に話しかける) NEW ![ ]Prisoners Remains freed 0/6 (囚われた囚人の解放:0/6) [解放すると以下からランダム発言] Prisoner s Remains I am free... 自由だ... Prisoner s Remains Freedom... At long last, freedom... あぁ... やっと解放された、長かった... Prisoner s Remains The gods have seen fit to release me from this torment... 神は、やっと私をこの苦しみから解放する決断をして下さったのだ...。 Prisoner s Remains Thank the gods! 神よ感謝します! Prisoner s Remains Freedom... After so long, freedom! 自由... ついに自由だ! Prisoner s Remains Praise Akarat! アカラ様、感謝します! [2体解放すると] The Warden What? Who dares? 誰だ? 誰が囚人を解放している? [4体解放すると] The Warden My guards, there is someone amongst us! Deal with her/him harshly! 衛兵! 中に誰かいるぞ! 厳罰に処すのだ! [6体(全部)解放すると] Queen Asylla Thank you, champion. My servants are now free, but the curse over this place remains. Seek the Warden at the dungeon s center, and end his evil forever. 強き者よ、礼を言います。私の従者達は解放されました。ですが、この地の呪いはまだ残っています。地下牢の中心にある看守部屋を調べて下さい。そこに残る邪悪を打ち消すのです。 COMPLETE ![〆]Prisoners Remains freed 0/6 (囚われた囚人の解放:6/6) NEW ![ ]Kill the Warden (看守を倒す) [留置所の中央に移動すると看守登場] The Warden Am I alone here? Must I do this myself? So be it! Face me and repent your crimes! 誰もおらんのか? 私自らやらねばならんのか? は! いいだろう! 自らの行為を悔やむがいい! [看守を倒す] COMPLETE ![〆]Kill the Warden (看守を倒す) NEW ![ ]Search for the Chamber of Suffering (苦悶の部屋を見つける) +詳細 Lazarus Ghost My lord, the prisoner is ready, as you requested. 王様、仰せの通り、囚人を連れて参りました。 Leoric Ghost Thank you, Lazarus. Your loyalty is invaluable in the midst of all these traitors. And you, my dear, my own wife and queen, conspiring against our kingdom... 礼を言うぞ、ラザルス。 裏切りに満ちたこの国の中で、お前の忠誠は何にも変えられん。そして愛しい我が妻、女王よ。なぜ反逆など...。 Asylla Ghost My love, I swear I have never betrayed you... あなた、私は反逆などしていません。この胸に誓って...。 Lazarus Ghost Lies until the very end. 最期まで嘘を吐くのか...。 [Templarを連れていると] Templar A grim end to a noble woman. I am proud to have played my part in Leoric s fall. 高貴な女性の、壮絶な最期だった。かつて反レオリックの戦いに参加したことを誇りに思う。 [中に入る] 拷問の回廊 地下3階《HALLS OF AGONY LEVEL 3》 [中に入る] 苦悶の部屋《CHAMBER OFO SUFFERING》 Maghda Leah must be back in Tristram, crying over the old man s corpse. She ll soon have another one to cry over--yours. Meet... the Butcher! リアは憐れな老人の遺体を前に泣いているのでしょう?そして新たな涙を、今度はあなたの為に流すことでしょう。いらっしゃい...ブッチャー! Butcher Fresh meat! 新鮮ナ、肉ダ! COMPLETE ![〆]Search for the Chamber of Suffering (苦悶の部屋を見つける) NEW ![ ]Kill the Butcher (ブッチャーを倒す) [以下、戦闘中のブッチャー発言] Butcher Vegetable, bad! Meat, good! 野菜、ダメ! 肉、最高! Butcher Zombie flesh, good. Human flesh, better! ゾンビ肉、ウマイ。人肉、モットイイ! Butcher Run, coward! 走レ、チキン野郎! Butcher Fresh meat! 新鮮ナ、肉! Butcher I eat your flesh! オマエの肉、食ウ! Butcher I hunger! Need meat! ハラヘッタ! 肉ヨコセ! Butcher More meat! 肉、モットダ! Butcher Meat, good! 肉、ウマイ! [ブッチャー討伐] COMPLETE ![〆]Kill the Butcher (ブッチャーを倒す) NEW ![ ]Find the Stranger (記憶喪失者を見つける) [中に入る] 死刑囚の監房《CELLS OF THE CONDEMNED》 [記憶喪失者を発見] COMPLETE ![〆]Find the Stranger (記憶喪失者を見つける) NEW ![ ]Kill the cultists surrounding the Stranger (取り囲んでいる狂信者達を倒す) [狂信者を倒す] COMPLETE ![〆]Kill the cultists surrounding the Stranger (取り囲んでいる狂信者達を倒す) NEW ![ ]Talk to the Stranger (記憶喪失者に話しかける) [話しかける] The Stranger I am dying... もう死にそうだ... DemonHunter Take up your sword. 貴方の剣を手に取りなさい。 Monk Take up your sword. 貴方の剣をは今ここに。 WitchDoctor Take your sword, angel. 剣を手に取るのです、天使よ。 Wizard Take your sword, angel. 剣を手に取るのです、天使様。 Barbalian Angel, take up your sword! 天使よ、剣を手に取るのだ! The Stranger My sword... 私の剣... The Stranger I remember now... 今、全てを思い出した... The Stranger I was an archangel of the High Heavens! I was the embodiment of Justice! 私はかつて天界の大天使であった!それも正義を司る存在のだ! The Stranger I was... I am--Tyrael! 私は... 私はティラエルである! 話しかけると次のクエスト トリストラムへの帰還(RETURN TO NEW TRISTRAM) 開始
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+目次 台構成 FeaturesSkillshot Super Skillshot 左KickBack 右KickBack BallSave ExtraBall Bonus Multiplier ムービーシーンシーン1 シーン2:Exection シーン3 シーン4 シーン5 wizardモード ダークサイダーモード EWOK JABBAの報奨金 SPEEDER ハリーアップSuper Death Star Sarlacc Chewbacca マルチボールENDORマルチボール R2-D2マルチボール TYDIRIUMマルチボール DEATH STARマルチボール 実績 リンク コメント 台構成 Features Skillshot バンパー/右オービット/右ミニループのうちどれか1つのライトが点滅しているので、強さを調節しスピナー右のシャッターが開いているタイミングでボールを発射。50万点 Super Skillshot スピナー右のシャッターが閉じているタイミングで発射しスピナーを回す 右ランプにボールを通す。100万点 左KickBack 左リターンレーンにボールを通し「R2-D2」の文字を完成させると左下のR2-D2バンパーがアクティブになる 左アウトレーンに落ちた後5つのターゲットに全てにヒットするとボールセーバーが起動、再発射される 全ヒット率はそれほど高くないので、バンバックの用意をしておくのが吉 右KickBack 右リターンレーンにボールを通しX-Wingを全点灯させる BallSave ExtraBall 下記いずれかの条件を達成するとExtraBallライト点灯 「JABBAの報奨金」で獲得する。 R2ミニループに5回連続して通す? Speeder Bikeを10機破壊する。 ムービーシーンを3つクリアする。 Bonus Multiplier 左オービットからバンパー一定回数ヒットで上昇 ムービーシーン JEDIホールにボールを入れ「Jedi」を完成させると開始 タイムアップで失敗した場合、すぐにJEDIホールにボールを入れるとシーン選択から再開できる パート1をクリアすれば途中で失敗してもパート2から開始できる シーン1 パート1:Jabbaからの贈り物 ライトが点いた全てのレーン/ホールにヒットさせる JABBAホール前のターゲットに3回ヒット JABBAホールにボールを入れる パート2:レスキューミッション バリターゲットにヒットさせ上まで押し上げる? スピンディスクを回転させる? シーン2:Exection パート1:Rancorの砂地獄 3つのホールに入れる バンパーに40回ヒット パート2:処刑 スピンディスクを回し100%にする 中央ランプ→サブフリッパーでクロスランプのコンボを3回決める シーン3 パート1:Tydirium作戦 左ランプにボールを通す Tydiriumから点滅したレーンにボールを発射する 1.2.を3回繰り返す パート2:スピーダーバイク追撃左右オービットで木を避け中央ホールで攻撃 シーン4 パート1:Endorの戦い 4ボールマルチボール。ライトが点滅しているレーンにボールを通す ランプにボールを通し右のプレイフィールドにボールを送り全てのターゲットヒットさせる パート2:罠だ!4ボールマルチボール。タイファイターを撃ち落とす シーン5 パート1:対決 Darth Vaderにボールを5回当てる跳ね返る時軌道が変わるので注意 スピンディスクを10回回す ライトが点いたレーンに計3回ボールを通す 左右オービットで攻撃を避けDarth Vaderに攻撃する パート2:デススター破壊 点滅するレーンにボールを通しTIEファイターを避ける スピンディスクにボールをロックする ロックしたボールにボールをヒットさせデススターを破壊する wizardモード シーン1~5クリアで開始? ダークサイダーモード スピナーをたくさん回すと開始 画面が暗くなりスピンディスク出現 点数獲得で実績「ダークサイドの力」解除 EWOK トップレーン、JEDIホール右、右ミニループ中央のEWOKターゲットにヒットさせるとEWOK収集 たくさん集めると・・・? (イウォーク:惑星エンドアの原住民です。 wikipedia ) JABBAの報奨金 JABBAホール前のターゲットにヒットさせ「Jabba」の文字を完成させる ターゲットが落ちたら奥のホールにボールを入れると様々なボーナス獲得 SPEEDER 右側からSPEEDERホールにボールを入れ「SPEEDER」の文字を完成させるとミニプレイフィールド出現&モード開始 左右オービットで木を避け中央ホールで攻撃 ハリーアップ 右オービットからバンパー一定回数ヒット バンパー側からSPEEDERホールに入れると開始 ホールに入れる前にバンパーヒットで選択できるが、狙って選ぶのは難しい Super Death Star スピンディスクを回す Sarlacc 各レーンにボールを通しSarlaccを見つける Chewbacca スピナーを回す マルチボール ENDORマルチボール 各ランプにボールを通し、10回右リターンレーン側に戻す 右リターンレーンの上にプレイフィールドが現れるので、ランプから右リターンレーンにボールを戻す ターゲット全ヒットでマルチボール開始 JP:ライトが点いたターゲット全ヒット R2-D2マルチボール 各ランプにボールを通し、10回左リターンレーンに戻す 左リターンレーンの上にサブフリッパー&ミニループが現れるので、ランプから左リターンレーン→ミニループに3回ボールを通すと開始 JP:左ミニループ TYDIRIUMマルチボール バリターゲットにヒットさせ上まで押し上げる 左ランプにボールを通すとボールロック。時間経過でライト消灯 1.2.を繰り返し2ボールロックするとそのまま開始するか更にボールをロックするか選択 JP: DEATH STARマルチボール 中央ランプにボールを通し「Death Star」の文字を完成させる 出現したスピンディスクを回転させる。一定数回すとボールロック 2.を繰り返し4ボールロックで開始 JP: SJP: 実績 XBOX360 実績解除スレまとめ Pinball FX2 ダークサイドの力 スター・ウォーズ エピソード6テーブルのダークサイドモードでスコアを手に入れろ。(1人プレイ用) 50 リンク コメント 台の画像を貼り付けようかと思ったけど、アカウントがないとアップロードできないですね・・残念 (2014-01-12 16 37 45) コメント
https://w.atwiki.jp/nippont/pages/52.html
Korea became a territory of Japan by the Japan–Korea Treaty of 1910. Many foreigners reported the situation of Korea during the annexation period. What do they say? You will learn the reality. ● Helen Mears, Mirror for Americans, Japan The [First Sino-Japanese War] was an unqualified success from the Japanese point of view. The Western Powers applauded, and one after another gave up their “special privileges” and admitted Japan as an equal sovereign Power. The Japanese bestowed freedom on the Koreans, and to celebrate the event, the Korean King assumed the title of Emperor to indicate that he was now an equal of the Chinese and Japanese Emperors. *** When, in 1910, the Japanese annexed Korea, it was because the new Emperor“petitioned” them to do so. In commenting on Japan’s relations with Korea, many pre-Pearl Harbor Western historians have noted how punctilious the Japanese were in following the legal niceties of international relations as taught them by the Western Powers. As Professor [Payson Jackson] Treat comments, “... every step in the process was ‘correct’ diplomatically, and the final annexation was consummated by ... treaty, not proclamation.” As a matter of record, Japan’s annexation of Korea had considerably more “legal” documentation than most of the empire-buildingof the Western Powers. ●London Times, 28 September 1904 edition The Japanese Government are understood to have two principal aims in view. They desire to promote Korea’s foreign commerce ... and to regulate her foreign relations sothat there shall be a minimum of friction and blundering. (...) It has therefore been agreed that Korea shall accept a financial adviser recommended by Japan, and Mr. Megata, one of the ablest among the junior members of the Japanese Treasury, has been chosen for the post. (...) Then, in the conduct of her foreign relations also, Korea is to have the benefit of an adviser franked by Japan–Mr. D. W. Stevens, during many years Secretary of the United States Legation in Tokio, and now counsellor to the Japanese Legation in Washington, a man of well proved ability. (...) The Koreans have had ample time to appreciate the advantages of reform, but they have never shown the least disposition to be appreciative. There is only one faint hope–namely, that although Korea cannot discern the things making for her own good, she may learn to value them by experience of their uses. On that slender foundation Japan intends to build, and if she succeed in raising a solid edifice she will deserve much credit. ●San Francisco Chronicle, 21 March 1908 edition] D.W. Stevens, diplomatic adviser to the Corean Council of State, was an arrival yesterday on the Nippon Maru (...) In 1904, under the treaty between Japan and Corea, he was appointed to his present position. Stevens says the Corean people have been greatly benefited by Japanese protection and that they are beginning to look more favorably on it. He says the Japanese are doing for the Coreans what America is doing for the Philippines. Continuing, he said,“You can get some idea of the condition of Corea before the war from the statement that the Government was spending 3,000,000 yen annually on a standing army and 60,000 yen on public education. The people are divided into two classes, the peasantry and the official classes. The former was ground down until nothing but a bare existence was left from their labor, while the official class was thoroughly corrupt. “The peasants have welcomed the Japanese, while the official class has not, but even the officials are beginning to see that the only hope for the country lies in are organization of the old institutions.” ● George Trumbull Ladd American educator and philosopher Nationally, a new life opens up before Korea. Japan has sent her veteran statesman to advise and guide Korea, the man to whom in the largest sense Japan owes so much–the most conspicuous statesman in Asia to-day, Marquis Ito. Plans for the reform of the Government, codification of the laws, development of the industry and business of the people, and extension of education, have been formulated, and in a comparatively short time most promising results achieved. In spite of difficulties which necessarily for the present encumber the situation, the outlook is most hopeful. ●New York Times(29 April 1905 edition) Wonderful is the spectacle of transformation in Korea. The reforms already effected are remarkable and are an unmixed benefit to the people, but they are causing dismay to the Emperor and his corrupt Court of attendants, soothsayers, fortune tellers, and foreign parasites. The Emperor has suffered a cruel disillusion, but is still hoping for the ultimate success of Russia, a power which has fostered the worst influences of his barbaric reign. ● Correspondent EssonThird in the North China Herald(18 August 1905 edition) Japan, meanwhile, is being soundly rated by the ignorant classes and by some foreigners for her whole course of action during the past year. She is threatening a protectorate, we are told. But what of that? We have had a protectorate ever since the treaty was signed and since war broke out. (...) In a word the bane of Corea to-day is not the Japanese, but the Palace, where ignorance, superstition, and cruelty hold sway. (...) To the fullest extent of her territory and influence, [Korea] stands responsible for the war. In the blood and sweat and suffering of it she has shared nothing. Let us help her to see her faults, her sins, her good-for-nothingness, help her to awake to an earnest, diligent, honest life, and it will be time enough then to declaim against a protectorate and the high-handedness of the Japanese. ●North China Herald(24 November 1905 edition) Even those who like the Coreans best, and all who know them allow that they have many amiable qualities, are forced to admit that Corea cannot maintain herself in the twentieth century as an independent State. ● Comments made by General Dmitri Horvath, general manager of the Chinese EasternRailway, about the assassination of Ito Hirobumi in Kharbinskii viestnik(a Russian- Manchurian newspaper) The more I contemplate [the assassination], the more miserable I feel. If Russia had heeded the advice of Marquis Ito prior to the great war of recent times [the Russo-Japanese War], both that cruel war and the dishonor defeat brought to Russia could have been avoided. Everyone knows that the purpose of Marquis Ito’s visit to Harbin was decidedly not empty, ritualistic diplomatic exchanges with our finance minister. ●Shen Bao(Chinese-language newspaper published in Shanghai between 1872 and 1949; 01 September 1910 edition) Korea has perished. Nevertheless, the Korean emperor is smiling, the Korean liege lords are ecstatic, and the former emperor (Gojong) too bears no grudge. All of them seem to be skilled at acquiring special treatment from a foreign nation. Only the students are gloomy and disaffected. ●London Times(04 October 1904 edition) Of all the many remarkable circumstances of this Far-Eastern war, the fact that dominates everything else is the courage and conduct of the Mikado’s armies. We recognise, almost grudgingly and in spite of ourselves, the existence of a moral force that appears to govern and sway the whole conduct of a whole people, inspiring not a caste but a nation from highest to lowest, to deeds that are worthy to rank with the most famous of history or of legend. We want to know what this force is, whence it comes, and what it means; the sense of its existence makes us jealous, uncomfortable, almost annoyed. We are told that the Japanese are scientific fanatics; in effect that is apparently the result; but effects are nothing and causes everything. What we desire to know is the cause, the underlying motive that inspires the deeds of valour, too numerous to name, that are told us from all sides, without a single dissentient voice, both from one side of the battlefield and from the other, even finding a generous acknowledgment in a rescript of the Tsar’s. (...) Valor is nothing new to the West, since the annals of all armies are crowded with it. It was not that; there was something more behind, something which, had all Western armies possessed it, would have prevented black marks which besmirch the military escutcheons of all nations of the West without exception. What was it? What is it? ● Alleyne Ireland, British historian From such a study [of the available data], which has occupied me for more than three years, and of which the results are presented in this volume, I have formed the opinion that Korea is today infinitely better governed than it ever was under its own native rulers, that it is better governed than most self-governing countries, that it is as well governed as any of the British, American, French, Dutch, and Portuguese dependencies which I have visited, and is better governed than most of them, having in view as well the cultural and economic development of the people as the technique of administration. *** From year to year since annexation the number of prisons has increased, and their condition improved, so that today, the larger prisons, at least, will bear comparison with those of any country, and are greatly superior to most of the prisons in the United States. In the fiscal year 1918 public schools for Korean children numbered 466 throughout the country, and the expenditure for them amounted to 1,835,000 yen, of which only 195,000 yen, namely about ten per cent of the whole, fell upon the Korean population, the average burden on each household being as low as six sen (1 sen = 1⁄2 cent U.S.), while the rest was met by government assistance. However, in view of the growing need of common education among the people a programme was drawn up in 1919 to found 400 more schools within the next four years on the standard of “one school to every three villages at least,” and this necessarily meant [a] large increase in expenditure and consequent increase in the incidence of the school tax, as well as in the amount of government aid. (...) It is to be noted that between 1918 and 1922 the expenditure on the elementary education of Koreans increased nearly eight-fold. Are those articles same as what you learnt? If not, that is not a problem! Now is the best time to learn the reality. If you re interested, you can read more story from the following link. A NEW LOOK AT THE ANNEXATION OF KOREA By Committee Against Government Apologies to Korea http //www.sdh-fact.com/CL02_1/89_S4.pdf modified 090513103949
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元ネタ:The Entertainer(Billy Joel) 作:ヤジタリウス Both in the far and near And now and the past I spent It s there not negotiator And there I have to demand Today they have a suspicion I might have my own claim Things they know own blame Please forget your fame How to make your bow For others you know If they don t pray on their arts Both in the far and near First I d have to agree your choice Then you will be in such a good mood Not wanna be on thin ice Ah, but still they get on likelihood Still they went same way Who take care of unrest With a hand in your nest And they grasp your wallet And they clinch their widjet Ready to party the night away Both in the far and near Then all you lead to accord I m sorry for dwelling on crusader Not sorry for telling about guider I m just in harsher place. Who s just in harsher peace? Ah, but he didn t resign You know he s fired by sigh Whether hurt or not Get out of hand on court When all of looking on grime Both in the far and near He s dragging me our sigh times He s gonna spend a month or years Who can hold a belief Yes, who get into greed exposure Who s gonna hold bad time Not wanna lose regime As the most prime And who d become laity With the infelicity Why no one doesn t hold a time Both in the far and near He used to make a wish Through thought in initial award Would touch your chord Ah, it blocks out here at present They remind me of things from my past It s just the beats all along And who don t get along If you re gonna be in a daze You would blame sleaze So you count him as devil or angel Both in the far and near The run of good luck I need all minds of phony That makes a good change Ah, you d keep eye on the poser I d also if and when possible What to do for loner Who would get ruler We ll be tame any second He s just the second Like another change of scene Both in the far and near And now and the past I spent It s there not negotiator And there I have to demand Today they have a suspicion I might have my own claim Things they know own blame Please forget your fame How to make your bow For others you know If they don t pray on their arts 検索タグ Billy Joel その他ネタ フルコーラス ヤジタリウス 洋楽 メニュー 作者別リスト 元ネタ別リスト 内容別リスト フレーズ長別リスト
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index Combat in Baldur's GateMore Than just Hack and Slash Personal Initiative Round, Speed factors, and Casting times The Attack Roll Critical Hits and Misses Improving the Odds in Combat Dexterity Modifiers for Missile Weapons Missile weapons in combat – Rate of fire Casting SpellsSpell Disruption Saving ThrowsSave vs. Paralyzation, Poison, and Death Magic Save vs. Rod, Staff, or Wand Save vs. Petrification or Polymorph Save vs. Breath Weapon Save vs. Spell Modifying Saving Throws Morale Combat Effects and RecoveryHealing and Hit PointsNatural Healing Magical Healing Raising the Dead Paralysis Poison Combat in Baldur s Gate As discussed above, Baldur’s Gate follows the AD D rule system closely. The main difference lies in the real-time adaptations to the personal initiative rounds. The computer takes care of most of the underlying rules, to allow you to become more immersed in the story and the world of the game. More Than just Hack and Slash As important as fighting is to the AD D game, it isn’t the be-all and end-all of play. It’s just one way for characters to deal with situations. If characters could do nothing but fight, the game would quickly get boring – every encounter would be the same. Because there is more to the game than fighting, we’ll cover much more than simple hack-and-slash combat here. In addition to explaining the basic mechanics of hitting and missing, there are rules for turning undead, special ways to attack and defend, poison, heroic feats, and more. Remember that we follow a modified round based system – as described below. Everyone (characters, NPC’s, monsters) is on their own personal initiative rounds. Any time you want you can pause the game (click on the clock or hit the space bar) and assign commands – then restart the game by unpausing, in the same way. Personal Initiative Round, Speed factors, and Casting times In Baldur’s Gate, to allow for the realtime based combat and movement, each character and monster is on an independent personal initiative round, which is six seconds long. Within the personal initiative round, all of the rules of the AD D game are used, including speed factors for weapons and casting time for spells. For higher level characters who can attack more than once per round with a given weapon, the speed factor of the weapon determines when exactly in the six second round the attacks will occur. Speed factors are numbers between 1 and 10 (indicating 1/10 of a round and 10/10ths of a round respectively for a character that can attack once per round with a weapon). Casting times for priests and wizards are exactly analogous to speed factors of weapons – the casting times are between 1 and 10, and represent how quickly a mage or priest can release a spell (the lower the number, the faster the cast, just as for speed factors). Initiative is determined by a combination of ability, situation, and chance. In Baldur’s Gate initiative is used as a random variation on how quickly characters can initiate their attacks or spells. It adjusts the speed factor of a spell or weapon slightly. Armor Class (AC) is the protective rating of a type of armor. Armor provides protection by reducing the chance that a character is attacked successfully (and suffers damage). Armor does not absorb damage, it prevents it. A fighter in full plate mail may be a slow-moving target, but penetrating his armor to cause any damage is no small task. Armor Class is measured on a scale from 10, the worst (no armor), to less than zero. The lower the number, the better (armor classes less than -10 occur only with very powerful magical armors). Shields and helmets can also improve the AC of a character. Abilities and situations can also affect a character’s Armor Class. High Dexterity gives a bonus to Armor Class, for example. THACO is an acronym for ”To Hit Armor Class 0.” This is the number a character, NPC, or monster needs to attack an Armor Class 0 target successfully. THACO depends on a character’s class and level. The THACO number can be used to calculate the number needed to hit any Armor Class. At the heart of the combat system is the Attack Roll, the die roll that determines whether an attack succeeds or fails. The number a player needs in order to make a successful attack roll is also called the “to hit” number, which is determined by the computer by taking a character’s THACO and adjusting according to the Armor Class of the target. Attack rolls are used for attacks with swords, bows, rocks, and other weapons, as well as blows from fists, and other hand-to-hand attacks. In Baldur’s Gate the ”to hit” roll is done behind the scenes for you – if your character is successful, he hits – if not, he swings and misses. The Attack Roll When an attack is made, the Armor Class of the opponent being attacked is subtracted from the THAC0 of the attacker. The resulting number is the what the attacker must ‘roll’ in order to hit the opponent. This “roll of the die” is done with a d20, or twenty sided die, resulting in a number between 1 and 20. If the attacker rolls the number necessary or higher, then the attack is successful, and damage is done. If the attack is unsuccessful, then the attacker missed completely or was unable to penetrate the opponent’s armor. For example, a 3rd-level fighter fighter has a THAC0 of 18. He is attacking a hobgoblin with an AC of 5. The AC of the hobgoblin is subtracted from the THAC0, giving a “to hit” number of 13. If the fighter rolls a 13 or higher on the twenty-sided die, he hits successfully and does damage. Critical Hits and Misses If a character rolls a ‘natural’ 20 to hit (that is, the attack roll before modifiers are applied is a 20) then a critical hit occurs and damage for that attack will be doubled. A roll of ‘natural’ 1 is considered a critical miss and imposes a time penalty on the character to recover. Regardless of Armor Class, a ‘natural’ 20 always hits, a ‘natural’ 1 always misses. Improving the Odds in Combat In combat, many factors can modify the number a character needs for a successful hit. These variables are reflected in modifiers to the to-hit number or to the attack roll. Strength Modifiers A character’s Strength can modify the die roll, altering both the chance to hit and the damage caused. This modifier is always applied to melees and attacks with hurled missile weapons (a dagger or an axe). Magical items The magical properties of a weapon can also modify combat. Items that impart a bonus to the attack roll or Armor Class are identified by a plus sign. For example, a sword +1 improves a character’s chance to hit by one and inflicts +1 damage if the attack is successful. A suit of chain mail +1 improves the Armor Class of the character by one beyond normal, “non-magical” chain mail (which means you subtract one from the character’s AC, changing an AC of 5 to an AC of 4, for example). Cursed items have a negative modifier (a penalty), resulting in a subtraction from the attack roll or an addition to Armor Class. There is no limit to the number of modifiers that can be applied to a single die roll. Nor is there a limit to the positive or negative number (the total of all modifiers) that can be applied to a die roll. Dexterity Modifiers for Missile Weapons Dexterity affects the character’s ability to attack with a missile weapon. Like Strength modifiers, higher Dexterity will increase the chances to hit, lower Dexterity will lessen the chances of attacking effectively. Dexterity only affects the chances to hit and does not affect the amount of damage inflicted by a missile weapon. Missile weapons in combat – Rate of fire Bows, crossbows, and many other missile weapons have different rates of fire (ROF) – the number of missiles they can shoot in a single round. Arrows can be notched and let loose at a rate of up to two shots per round. Some weapons (such as heavy crossbows) take a long time to load and can be fired only once every round. Darts can be hurled at a rate of several per round. Whatever the ROF, multiple missile shots are handled the same way as other multiple attacks for the purposes of determining initiative. The ROF of each missile weapon is listed in the Weapons Tables on page pg 141. Casting Spells Both wizards and priests use the same rules for casting spells. To cast a spell, the character must first have the spell memorized. If it is not memorized, the spell cannot be cast. The caster must be able to speak (not under the effects of a Silence spell or gagged) and have both arms free (not paralyzed, for example). If the spell is targeted on a person, place, or thing, the caster must be able to see the target. It is not enough to cast a Fireball 150 feet ahead into the darkness; the caster must be able to see the point of explosion and the intervening distance. Once the casting has begun, the character must stand still. (If you choose not to have a spell caster cast a spell after you have selected the spell, but before you have selected a target, you can R-click to cancel the spell and it will not be lost from memory.) Spell Disruption If the spellcaster is struck by a weapon or fails to make a saving throw before the spell is cast, the caster’s concentration is disrupted. The spell is lost in a fizzle of useless energy and is wiped clean from the memory of the caster until it can be rememorized. Spellcasters are well advised not to stand at the front of any battle, at least if they want to be able to cast any spells! Saving Throws Saving Throws are measures of a character’s resistance to special types of attacks – poisons, magic, and attacks that affect the whole body or mind of the character. The ability to make successful saving throws improves as the character increases in level. If a saving throw is made this may reduce damage or prevent the effects of a spell or attack entirely. Some spells (e.g. the Protection spells) greatly improve saving throws against different type of attacks. Save vs. Paralyzation, Poison, and Death Magic This is used whenever a character is affected by a paralyzing attack (regardless of source), poison (of any strength), or certain spells and magical items that otherwise kill the character outright (as listed in their descriptions). Save vs. Rod, Staff, or Wand As its name implies, this is used whenever a character is affected by the powers of a rod, staff, or wand, provided another save of higher priority isn’t called for. Save vs. Petrification or Polymorph This is used any time a character is turned to stone (petrified) or polymorphed by a monster, spell, or magical item (other than a wand). Save vs. Breath Weapon A character uses this save when facing monsters with breath weapons, particularly the powerful blast of a dragon. Save vs. Spell This is used whenever a character attempts to resist the effects of a magical attack, either by a spellcaster or from a magical item, provided no other type of saving throw is specified. This save can also be used to resist an attack that defies any other classification. Modifying Saving Throws Saving throws can be modified by magical items, specific rules, and special situations. These modifiers can increase or decrease the chance of a successful saving throw. Magical items like cloaks and rings of protection give bonuses to a character’s saving throw. Magical armor allows a saving throw bonus only when the save is made necessary by something physical, whether normal or magical. Specific spells and magical items have effects, both good and ill, on a character’s saving throws. Some spells force the victim to save with a penalty, which makes even the most innocuous spell quite dangerous. (Specific information can be found in the spell descriptions below.) Morale Each creature has a base morale level that affects whether it fights or runs during a battle. The only character that is unaffected by morale is the first character you create – other characters joining your party have morale dialogue and scripts. Every creature is scripted to react somewhat differently when morale breaks – and often they will break at different levels of morale, or choose different types of attack depending on what the current morale level is (melee if morale is high, ranged attacks if morale is lower, for example). Each creature has a recovery time which indicates how long it takes for that creature’s morale to return to its base level – if someone’s morale fails, it will slowly creep back to the baseline. If someone in your party fails a morale check their selection circle will turn yellow (from green). Morale is positively influenced by having a leader (the topmost character in the portraits) with high Charisma, by the environment that the creature is located in (e.g. kobolds and drow like being underground more than they do wide open spaces outside), by some spells (e.g. Remove Fear), and by the type of enemies that are visible (easy enemies will raise morale). Morale is negatively influenced by factors such as being attacked by powerful magic, by seeing someone in the party killed or knocked unconscious, by losing a lot of hit points, or by spotting a difficult foe. Combat Effects and Recovery Damage, wounds, and death are what can happen to a character when an opponent attacks him successfully. Damage can also occur as a result of poison, fire, falling, acid, and by trying anything even remotely dangerous in the real world. Damage from most attacks is measured in hit points (hp). Each character has a current hit point total and a maximum hit point total. Each time a character is hit, he suffers points of damage. These points are subtracted from the character’s current hit point total. When this reaches 0, the character is dead. If one of your characters suffers massive damage, he or she will be forever dead, beyond hope of resurrection. Healing and Hit Points Once a character is wounded, the player should naturally want to get him healed. Characters can heal either by natural or magical means. Natural healing is slow, but it’s available to all characters, regardless of class. Magical healing may or may not be available, depending on the presence (or absence) of spellcasters or magical devices. The only limit to the amount of damage a character can recover through healing is the maximum hit points the character has. (Note some necromantic spells can improve maximum hit points, but only for a limited period of time.) Natural Healing Characters heal naturally at a rate of several hit points per period (eight hours) of rest. Rest is defined as low activity. If a character rests in a comfortable room in an inn, he or she will recover progressively more hit points the better the room – but of course this costs more. Camping in the wilds will allow for memorization of spells, but will not allow many hit points to be regained. Resting is only possible when there are no enemies within visible range of your party – if there are, you must move away, or make them your friends (Charm, dialogue, etc.) before you can rest. Some creatures may attack your party while resting; if this happens, you will not heal or memorize spells. Magical Healing Healing spells, potions, and magical devices can speed the process of healing considerably. The specifics of such magical healing methods are described in the spell descriptions below. By using these methods, wounds close instantly and vigor is restored. The effects are immediate. Magical healing is particularly useful in the midst of combat or in preparation for a dangerous encounter. Remember, however that the characters’ opponents are just as likely to have access to magical healing as the characters – an evil high priest is likely to carry healing spells to bestow on his own followers and guards. Healing occurs to the maximum hit point total for a given character only, never beyond this. Raising the Dead Curative and healing spells have no effect on a dead character – he can only be returned to life with a Raise Dead or Resurrection spell (or a device that accomplishes one of these effects). A newly raised character will be quite weak (one hit point) and will require additional healing to be effective in combat. Paralysis A character or creature affected by paralysis becomes totally immobile for the duration of the spell’s effect. The victim can breathe, think, see, and hear, but he is unable to speak or move in any manner. Poison A character or creature that is attacked with a poisoned weapon or by a venomous creature must make a saving throw vs poison. Depending on the type of poison, this saving throw will either negate the effects of the poison or lessen them. Poisons are usually deadly within hours, so finding quick treatment is recommended.
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部屋1 Baptize 聖痕のクェイサー OP2 ちょろ Shangri-la 蒼穹のファフナー OP レテ(新人) ムーンライト伝説 セーラームーン OP 海よりも深い川 バランスkiss kiss×sis OP くしゅ おしえてA to Z B型H系 OP こー 赤い涙 劇場版 灼眼のシャナ IN jiro maze PandoraHearts ED 七 TRANSFORMER EVO. トランスフォーマーアニメイテッド OP ちょろ silky heart とらドラ! OP2 レテ(新人) 十六夜涙 薄桜鬼 OP gachabo Errand 聖痕のクェイサー OP1 海よりも深い川 the place of happiness ジェネレーションオブカオス OP くしゅ 君ノ記憶 薄桜鬼 ED こー 君の知らない物語 化物語 ED jiro アンバランスなkissをして 幽遊白書 ED3 七 仮面ライダーBLACK 仮面ライダーBLACK OP ちょろ Paradise Lost 喰霊-零- OP レテ(新人) flower of bravery 恋姫†無双 OP gachabo 林檎もぎれビーム! 懺・さよなら絶望先生 OP 海よりも深い川 深紅 Another Century s Episode 3 THE FINAL IM くしゅ RAY OF LIGHT 鋼の錬金術師 FULLMETAL ALCHEMIST ED5 こー きらめく涙は星に Fate/Stay Night OP2 jiro 夢色チェイサー 機甲戦記ドラグナー OP 七 真赤な誓い 武装錬金 OP ちょろ The Biggest Dreamer デジモンテイマーズ OP レテ(新人) brave heart デジモンアドベンチャー IN gachabo
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Cabela s African Adventure 項目数:33 総ポイント:1000 難易度: Achiever Had 100% completion in all regions 50 Gunsmith Unlocked all upgrades for all firearms 50 Dangerous 7 Hunted the Dangerous 7 (Leopard, Lion, Rhino, Elephant, Buffalo, Crocodile, Hippo) in Story Mode 50 No Scratch Completed one region without dying 50 King s Statue Gathered all the pieces of the statue 50 Controlled Fire Finished a Shooting Gallery Map without downing animals with the wrong firearm 50 In Mid Air Took down 15 predators as they jumped on you in Story Mode 50 Random Encounters Took down 20 Hyena groups during the game in Story Mode 50 No More Darkness Explored one region to remove all the fog covering the map 50 Arsenal Unlocked all rifles and shotguns 50 Justice Keeper Took down 5 Hyenas that were chasing herbivores in Story Mode 30 Efficiency to the Max Took down all the animals between 2 gates in a Shooting Gallery Map 30 Not a Single Leaf Moved Completed at least 6 hunts without being detected 30 Leg Grabber Took down 5 animals after they ve grabbed your leg 30 The Wrong Order Took down 10 animals called by the same animal in Story Mode 30 Real Mix Took down 4 animals from different species in a row in a Shooting Gallery Map 30 Something to See Visited all the Vista Points in one region 30 Africa s Big Boys Hunted the Big 5 (Leopard, Lion, Rhino, Elephant, Buffalo) in Story Mode 30 Fast Hands While shooting from the hip, took down 20 animals 30 Feline Grace Completed at least 3 hunts without being detected 30 Full Options Unlocked all the abilities 30 Lucky Guess Gathered at least 20 Fossils 30 The Perfect Match Created 4 unique ability combinations and used them in hunts and/or combat 30 No One Leaves the Room Took down 10 scared Hyenas in Story Mode 30 Dancing in the Ring Dodged at least one Lion, Leopard, and Cheetah during Story Mode 10 Dodge This! Dodged an Elephant, Hippo, Rhino, and Buffalo at least once during Story Mode 10 My Style Created your first deck of 3 abilities 10 Back-up Firearm Completed a hunt against a dangerous animal species using only a shotgun 10 Time is Standing Still Took down 5 animals while in Adrenaline Mode in Story Mode 10 One is Enough Took down 5 Hyenas in combat using a single shot for each one in Story Mode 10 Show Off Made all the animals in a stealth hunt cautious 10 Fast Approach Rolled 5 times without being detected in a stealth hunt 5 African Hunter Took down one animal in Story Mode 5