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https://w.atwiki.jp/cs24/pages/29.html
Allatanys(☆☆☆ 無料) 日本経済新聞,読売新聞,朝日新聞の1面,社会面,社説を読み比べできます。 時間がない人や普段は新聞を読まない人におすすめ! NYTimes(☆☆ 無料) Newyorktimesが読めます。 iPhoneで見やすい形に落とし込んであるのでgood. 英語の勉強にもいいかも・・・ 産經新聞(☆ 無料) 産經新聞が読めます。 しかし新聞をそのまま見れるようにしている形のため見にくいです。しかも重いのでこの評価となりました。 名前 コメント num2
https://w.atwiki.jp/gamemusicbest100/pages/8435.html
Master of Epic -The ResonanceAge Universe- 機種:PC 作曲者:田中あや、嶋倉一朗、八幡浩暢 開発元:ハドソン 発売元:ハドソン→ゴンゾロッソ→ウィローエンタテイメント→MOE 発売年:2005 概要 ハドソンが開発・運営していたMMORPG。現在もサービスを続けており、解散したハドソンに代わって株式会社MOEが運営を担当。 音楽はハドソンに所属していた田中あや氏、嶋倉一郎氏とoo39の八幡浩暢氏が作曲している。 ちなみに三者ともマリオパーティーシリーズ(田中氏は『5』、嶋倉氏は『3』と『4』、八幡氏は『6』と『7』)に関わった作曲家である。 サントラはコミックマーケットでゴンゾロッゾが販売したものなので、今は手に入れることが困難。 収録曲(MoE Wiki より) 曲名 作・編曲者 補足 順位 ''Master of Epic Original Soundtrack'' Disc 1 MASTER OF EPIC タイトル画面 A THREAD OF HOPE ログイン画面、ビスク城門前 DESTINY OF MORAS ダイアロス島 REMAIN OF WISDOM アルター前 CASTLE TOWN BISQUE 城下町ビスク A NEW WORLD ビクトリアス広場 BLESSING ラスレオ大聖堂 FOR THE QUEEN ジオベイ闘技場 TRAVERSE THE PLAINS ヴァンヌ酒場 MIRIM COAST ミーリム海岸 BREATHING NIGHT 夜間キャンプ DAIN MOUNTAIN スルト鉱山 FORBIDDEN TERRITORY エイシス・ケイブ BLESS OF STONE イプス峡谷 LEXUR HILLS レクスール・ヒルズ WILD AT HEART アマゾネス LIFE OF SURVIVAL 戦闘 OUTLAND ネオク山 DAWN OF NEOK ネオク・ラング、飛竜の谷(砦・夜) PURSE STRINGS ショップ SPIRIT OF CRAFTSMAN 生産 ALVIS FOREST アルビーズの森 BREATH OF NATURE ランダル洞窟 MUTUM CEMETERY ムトゥーム墓地 SACRIFICE OF MABS ムトゥーム地下墓地 TRIBE OF FORGOTTEN QOAジャスパー ビクトリアス広場(待機エリア) TAKE A CHANCE 雪合戦 DIAROSS FEVER 公式イベント「仁義無き大運動会」 SACRED NIGHT 公式イベント「長老イーノスのホワイト・クリスマス」 MORNING STREET 山麓の村 Disc 2 DESCENDANT OF MORAS WarAge・ヌブールの村 THE AUTUMN OF POWER WarAge・ビスク城下町 STORM OF WAR QOAリスティル、QOAクラブウェルズ BATTLEFIELD DIAROSS WarAge・イプス峡谷 DAYS OF WARFARE WarAge・レクスール・ヒルズ FLONTLINE WarAge・イルヴァーナ渓谷 LEGION OF FURY WarAge・エルガディン王国 DINE IN HELL TONIGHT ネオクコロシアム LIFE OF WAR WarAge・戦闘 TWILIGHT イプス雪原 MIRAGE CITY BAHA 浮遊都市バハ HALL OF BRAVE 赤の廟堂・待機の間 BIRTH ROOM 赤の廟堂・誕生の間 GATE OF CHAOS ChaosAge・時の間 LAST MAN STANDING ChaosAge・NGK POSSESSION ChaosAge・SGK RAGING BLAZE ChaosAge・IGK INSANE WHEEL ChaosAge・EGK ENDLESS GRUDGE ChaosAge・WGK ROOTLESS HEART ザイオンのテーマ MORAS IDENTITY ChaosAge・LOC戦前 LORD OF CHAOS ChaosAge・LOC GLORY OF THE WINNER ChaosAge・勝利 DIAROSS LULLABY 夜のテーマ UNUSUAL SUSPECTS ? FATE OF YUN 蜘蛛瓦礫地帯 SECRET CEREMONY モラ・タワー SECOND CHANCE 火竜神殿宝物庫 TIRELESS CHALLENGE 赤の廟堂・淘汰の間 DIAROSS CARNIVAL QOAジェイド、QOAコーラル ''Master of Epic Original Soundtrack Vol.2'' REGRET VALLEY エルビン渓谷山岳1 LAND OF RETREAT イルヴァーナ渓谷 BREEZE OF MIRIM WarAge・ミーリム海岸(昼) ABYSS OF DISMAY 竜の墓場 TRICKY GAME イムサマス小屋 EVER LASTING GRIEF ネオク高原 RISE OF GIGAS ギガース DEPARTURE 箱舟遺跡前 SING OF EVIL タルタロッサ・パレス ROOM OF NO RETURN 赤の廟堂・回帰の間 START EXPLORING ダーイン山深部、ヴァルグリンドの巣穴 TRIAL CAVE ケール・タングン SOLITUDE 黄昏の砦、ビスク地下水路 NEWCOMERS グレイブン部屋 ROUSE OF DARKNESS WarAge・プリズンマイン、WarAge・ミーリム海岸(夜) EVIL OMEN エイシス・ケイブ前 DEADLY STAIR スルト鉱山深部 DEAD OR ALIVE ボス戦 NOAH TITAN タイタン上空 UNDERWORLD ビスク地下水路深部 DEN OF VICE ダーイン山 OBLIVION WIND エルビン渓谷 IN A DREAM ハティル砂漠・オアシス HARAKIRI TIME エルビン渓谷山岳2 サウンドトラック Master of Epic Original Soundtrack コミックマーケット72で販売。 Master of Epic Original Soundtrack Vol.2 ディスク2は効果音集となっている。
https://w.atwiki.jp/mrfrtech/pages/45.html
Market Scenario Digital technology Computerized innovation today essentially utilizes two detects like sound and sight. Yet, it may not be well before a human can taste, feel and smell computerized objects in a way that is indistinct from actual encounters. With the innovative high-speed advances in AR (Augmented Reality) and VR (Virtual Reality) applications and the hyper-availability of 5G, computerized encounters will probably move from screen-based to detect situated in the following approaching years. Ericsson’s Research group named the Internet of Senses, where individuals will actually want to feel the world without utilizing contraptions, cell phones included, now characterizes this availability time. It contains six applications smell, taste, sight, psyche, contact, and sound. In the web of faculties, sound, visual, haptic, and different advancements empower people to have computerized tactile encounters like the ones experienced in the actual world. The web of faculties expands human faculties past the limits of bodies, giving increased hearing, contact, vision, and smell. It permits a person to mix multisensory computerized encounters with nearby environmental elements and interface with far-off gadgets, individuals, and robots as though they were right close to him/her. Additionally, the web of faculties will depend on advances including man-made consciousness (AI), increased reality (AR), computer-generated reality (VR), and mechanization to collaborate with human feelings of sound, sight, taste, smell, and contact. Besides, buyers will be the significant client of this innovation in the future as carefully sense will acquire a critical interest in light of this present innovation's endless conceivable use cases. For instance, purchasers could carefully visit backwoods or the open country, including encountering every one of the normal scents feels of those places. An individual could embrace loved ones many miles away. This innovation genuinely holds the potential and could be incredibly gainful for incapacitated individuals. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10747 Competitive Outlook The Internet of Senses Market is characterized by the presence of several regional and local providers. Some of the key players in the market are Telefonaktiebolaget LM Ericsson (Sweden) Segmentation The worldwide Internet of Senses has been divided into innovation, application, end client, and district/country. The Internet of Senses Market has been portioned into equipment, programming, and administration in view of the part. Equipment is additionally sorted into gadgets and sensors. In view of innovation, the Internet of Senses Market has been fragmented into Artificial knowledge (AI), Virtual reality (VR), Augmented reality (AR), and others. The market has been portioned into hearing, sight, smell, taste, contact, and brain in view of the application. In view of the end client, the market has been portioned into purchasers and undertakings. Endeavors additionally bifurcated into retail, fabricating, medical care, car, schooling, media and diversion, aviation and safeguard, government, and others. . Regional Analysis The worldwide web of faculties market is relied upon to acquire critical income from the different mainland during the projected period. The geographic investigation of the worldwide Internet of Senses market has been directed for North America, Europe, Asia-Pacific, the Middle East and Africa, and South America. North America is additionally ordered into the US, Canada, and Mexico. Europe is additionally ordered into the UK, Germany, France, and the Rest of Europe. The Asia Pacific is additionally portioned into China, Japan, India, South Korea, and the Rest of Asia Pacific. Industry News Countless representatives expect that innovation will empower individuals to detect the mindset of their partners working on the flavor of container food and different faculties by 2030, as per a report delivered by Ericsson. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/internet-of-senses-market-10747 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report** Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Enterprise Data Warehouse (EDW) Market https //tealfeed.com/enterprise-data-warehouse-market-analysiskey-players-hqfr7 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
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Greenstone Armor トロル英雄の鎧。製造不能アイテムとしては手に入りやすいが重すぎる Greenstone Armor 鎧 研究Lv 属性 属性2 内部ID 310 12 3 威力 攻撃補正 攻撃回数 長さ 防御力 防御補正 回避率 重さ 19 -3 6 射程 弾数 特殊 その他 ゲーム内解説文 Greenstone Armor is the property of Bogus the Troll. It is made of enchanted plates of green stone. 和訳 Greenstone ArmorはトロールのBogusの所有物です。それは魔力を付加された緑色の石の板で作られています。 注記 イベントでしばしば奇襲をかけてくる英雄気取りのTroll Raider、Bogusの鎧。彼とそのパーティーは既にプレイヤーには禁止された命令を惜しげも無く使うという、卑怯極まりない戦法で神々を煩わせるこの世の屑であるが、何の因果か専用の鎧を持っている。 胸当て型の見た目の割に堅いのが特徴だが、石で作られているせいか異様に重い。扱い辛さで知られるArmor of Twisting Thornsをも凌ぐ負担であり、十分な対策をしないと長期戦では使い物にならない。 着ているBogusがBerserker付きの単細胞なので入手は容易いが、扱い辛さも否めない。序盤で手に入ればそこそこ頼りになるだろうが、特殊効果もとくに無く、最後まで使い続けるほどの魅力は無いだろう。 使用の際は、できればBogusを見習ってWraith SwordのようなHP吸収攻撃を持つ武器を利用したい。たとえ1回で吸える上限が5でも、疲労は吸った量の2倍回復するので重さを十分に打ち消せる。アンデッドなど疲労を無視できる指揮官でも良い。 なお、Bogusは開発元であるIllwinter Game Designの旧名、Bogus Game Designから取られている。それゆえか、この鎧の他にPreciousという専用の指輪も保有しており、また同行者もいろいろなアイテムを持つので、上手く回収できれば助けになる。 コメント 名前 コメント
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#blognavi メアリーケイト·オルセン(mary-kate olsen)は1月16日に ビバリーヒルズでウェスタイン社のGolden Globes after-partyにて 他添付画像あります! カテゴリ [Olsen News] - trackback- 2006年01月21日 13 38 44 名前 コメント #blognavi
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NEWS OF THE BOOT はじめに・・・ このサイトは、フレディ・マーキュリー生存時のQUEENの非公式ライヴ音源(あるいは映像、また一部公式ライヴ音源も含む)について、各公演毎にちょっとしたレビューを書いているサイトです。具体的には、 確認できる演奏曲目 パフォーマンス内容 残されている音源(映像)の詳細 といった点について駄文を書いています。
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JUC Jucker, Andreas. 1986. News Interviews. Amsterdam John Benjamins. Jucker, A. H.1990."Word Order Changes in Early Middle English Some Evidence against the Conservatism of Subordinate clauses". Studia Anglica Posnaniensia 23 31-42. Jucker, Andreas H.1991."Between Hypotaxis and Parataxis Clauses of Reason in Ancrene Wisse", in English Historical Syntax, ed. Dieter Kastovsky, pp. 203-20. Berlin Mouton de Gruyter. Jucker, A. H.1992.Social Stylistics Syntactic Variation in British Newpapers. Topics in English Linguistics, 6. Mouton de Gruyter. Jucker, Andreas H.1993The discourse marker WELL a relevance theoretical account. Journal of Pragmatics19 435-452. Jucker, Andreas.1993."The genitive versus the of-construction in newspaper language", in The Noun Phrase in English Its Structure and Variability, ed. Andreas Jucker, pp. 121-136. Heidelberg Carl Winter. Jucker, Andreas H.1994."New Dimensions in Vocabulary Studies Review Article of the Oxford English Dictionary (2nd edition) on CD-ROM". Literary and Linguistic Computing 9(2) 149-54. Jucker, A. H. (ed.)1995.Historical Pragmatics. John Benjamins. Jucker, Andreas H.1997."The Discourse Marker 'Well' in the History of English". English Language and Linguistics 1 91-110. Jucker, Andreas H. 2000. "Slanders, slurs and insults on the road to Canterbury. Forms of verbal aggression in Chaucer's 'Canterbury Tales'." In Irma Taavitsainen, Terttu Nevalainen, Päivi Pahta and Matti Rissanen (eds.). Placing Middle English in Context. Berlin Mouton de Gruyter, 369-389. Jucker, Andreas H. 2000. "English Historical Pragmatics Problems of data and methodology." In Gabriella di Martino and Maria Lima (eds.). English Diachronic Pragmatics. Napoli CUEN, 17-55. Jucker, Andreas.2000.History of English and English Historical Lingustics. Uni-Wissen. Jucker, Andreas H. 2000. "Thou in the History of Englsih A case for Historical Semantics or Pragmatics?" in Words Structure, Meaning, Function. A Festschrift for Dieter Kastovsky, ed. Christiane Dulton-Puffer Nikolaus Ritt, pp. 153-163. Berlin Mouton de Gruyter. Jucker, Andreas H. 2002. "Discourse Markers in Early Modern English", in R. Watts P. Trudgill (eds) Alternative Histories of English 210-230 London Routledge. Jucker, Andreas H. 2005. "News Discourse Mass Media Communication from the Seventeenth to the Twenty-First Century", in Opening Windows on Texts and Discourses of the Past, ed. Janne Skaffari, Matti Peikola, Ruth Carroll, Risto Hiltunen Brita Wårvik, pp. 7-21. Amsterdam John Benjamins. Jucker, Andreas H. 2006. "'but 'tis believed that...' Speech and thought presentation in Early English newspapers." In Nicholas Brownlees(ed.). News Discourse in Early Modern Britain. Selected Papers of CHINED 2004. Bern Peter Lang, 105-125. Jucker, Andreas H. 2006. '"Thou art so loothly and so oold also" The Use of Ye and Thou in Chaucer's Canterbury Tales.' Anglistik 17.2 57-72. Jucker, Andreas H. 2008. "Communicative tasks across languages. Movie narratives in English, in English as a foreign language and in German." In Maria de los Angeles Gómez González, J. Lachlan Mackenzie, and Elsa M. González Alvarez (eds.). Languages and Cultures in Contrast and Comparison. (Pragmatics Beyond New Series 175). Amsterdam/Philadelphia John Benjamins, 247-274. Jucker, Andreas H. 2008. "Politeness in the history of English." In Richard Dury, Maurizio Gotti and Marina Dossena (eds.). English Historical Linguistics 2006. Volume II Lexical and Semantic Change. Selected Papers from the Fourteenth International Conference on English Historical Linguistics (ICEHL 14), Bergamo, 21-25 August 2006. Amsterdam/Philadelphia John Benjamins, 3-29. Jucker, Andreas H. 2009. "Newspapers, pamphlets and scientific news discourse in Early Modern Britain." In Andreas H. Jucker (ed.). Early Modern English News Discourse. Newspapers, pamphlets and scientific news discourse. (Pragmatics Beyond New Series 187). Amsterdam/Philadelphia John Benjamins, 1-9. Jucker, Andreas (ed.). 2009. Early Modern English New Discourse Newspapers, Pamphlets and Scientific News Discourse. John Benjamins. Jucker, Andreas H. 2010. "'In curteisie was set ful muchel hir lest' Politeness in Middle English." In Dániel Kádár and Jonathan Culpeper (eds.). Historical (Im)politeness. Frankfurt a. M. Peter Lang, 175-200. Jucker, Andreas H. 2010. "'Audacious, brilliant!! What a strike!' Live text commentaries on the Internet as real-time narratives." In Christian R. Hoffmann (ed.). Narrative Revisited. Telling a Story in the Age of New Media. (Pragmatics Beyond New Series 199). Amsterdam/Philadelphia John Benjamins, 57-77. Jucker, Andreas H. 2011. "Greetings and farewells in Chaucer's Canterbury Tales." In Päivi Pahta and Andreas H. Jucker. (eds). Communicating Early English Manuscripts. (Studies in English Language). (Studies in English Language). Cambridge Cambridge University Press, 229-240. Jucker, Andreas H. 2011. 「チョーサーの『カンタベリー物語』における呼称」 (東泉裕子訳)高田博行、椎名美智、小野寺典子(編) 『歴史語用論入門:過去のコニュニケーションを復元する』 大修館、130-142. 'Chauser-no The Canterbury Tales niokeru koshou'. In Hiroyuki. Takada, Michi Shiina and Noriko Onodera (eds.) Rekishigoyouron nyuumon Kakono komyunikieeshonwo fukugensuru. Tokyo Taishukan 130-142. 'Terms of address in Geoffrey Chaucer's Canterbury Tales A case study' translated into Japanese by Yuko Higashiizumi. Jucker, Andreas H. 2011. "Positive and negative face as descriptive categories in the history of English." Journal of Historical Pragmatics 12.1-2 178-197. Jucker, Andreas H. 2011. "The discourse of poverty in British newspapers A CDA perspective." In Dubravka Valić Nedeljković (ed.). Media Discourse of Poverty and Social Exclusion. Novi Sad Faculty of Philosophy, 13-19. Jucker, Andreas H. 2012. "'What's in a name?' Names and terms of address in Shakespeare's Romeo and Juliet." In Sarah Chevalier and Thomas Honegger (eds.). Words, Words, Words Philology and Beyond. Festschrift for Andreas Fischer on the Occasion of his 65th Birthday. Tübingen Narr Francke Attempto, 77-97. Jucker, Andreas H. 2012. "'These imputations are too common, sir' Politeness in Early Modern English dialogues The case of Ben Jonson's Volpone, or The Fox." In Gabriella Mazzon and Luisanna Fodde (eds.). Historical Perspectives on Forms of English Dialogue. (Metodi e Prospettive). Milano FrancoAngeli, 40-58. Jucker, Andreas H. 2014. "Courtesy and politeness in Sir Gawain and the Green Knight." Studia Anglica Posnaniensia 49.3 5-28. Jucker, Andreas H. 2015. "Pragmatics of fiction Literary uses of uh and um." Journal of Pragmatics. Jucker, Andreas H. 2015. "Uh and um as planners in the Corpus of Historical American English." In Irma Taavitsainen, Merja Kytö, Claudia Claridge and Jeremy Smith (eds.). Developments in English Expanding Electronic Evidence. Cambridge Cambridge University Press, 162-177. Jucker, Andreas H. 2020. "The discourse of manners and politeness in Restoration and eighteenth-century drama", in Manners, Norms and Transgressions in the History of English, ed. Andreas H. Jucker Irma Taavitsainen, pp. 101-120. Amsterdam John Benjamins. Jucker, Andreas H. Manuel Berger. 2014. "'We are happy to be able to state that …' The development of speech presentation in The Times, 1833 - 1988." Media History 20.1 67-87. Jucker, Andreas and Kopaczyk, Joanna. "Communities of practice as a locus of language change." in Communities of Practice in the History of English, ed. Andreas H. Jucker Joanna Kopaczyk, pp. 1-16. Amsterdam John Benjamins. Jucker, Andreas H., and Daniela Landert. 2015. "Historical pragmatics and early speech recordings Diachronic developments in turn-taking and narrative structure in radio talk shows." Journal of Pragmatics 79 22-39. Jucker, Andreas H. Daniela Landert. 2023. "The diachrony of im/politeness in American and British movies (1930-2019)". Journal of Pragmatics 209 123–141. Jucker, Andreas H., Daniela Landert, Annina Seiler and Nicole Studer-Joho (eds.). (2013) Meaning in the History of English Words and Texts in Context. (Studies in Language Companion Series). Amsterdam John Benjamins. Jucker, Andreas H., and Päivi Pahta. 2011. "Communicating manuscripts Authors, scribes, readers, listeners and communicating characters." In Päivi Pahta and Andreas H. Jucker. (eds). Communicating Early English Manuscripts. (Studies in English Language). Cambridge Cambridge University Press, 3-10. Jucker, Andreas Yael Ziv (eds.)1998.Discourse Markers Descriptions and theory. Amsterdam John Benjamins. Jucker, Andreas H. Sara W. Smith.1998."And people just you know like 'wow' Discourse markers as negotiating strategies", in Discourse Markers descriptions and theory, ed. A. H. Jucker Y. Ziv, pp. 171-201. Amsterdam Benjamins. Jucker, Andreas H., and Sara W. Smith 2003. "Reference assignment as a communicative task Differences between native speakers, ESL- and EFL-speakers." In Ewald Mengel, Hans-Jörg Schmid and Michael Steppat (eds.). Anglistentag 2002 Bayreuth. Proceedings. Trier Wissenschaftlicher Verlag, 401-410. Jucker, Andreas H., and Sara W. Smith. 2004. "'He hired who?' Problems in reference assignments in conversations." In Karin Aijmer (ed.). Dialogue Analysis VIII Understanding and Misunderstanding in Dialogue. Selected Papers from the 8th IADA Conference Göteborg 2001. Tübingen Niemeyer, 149-166. Jucker, Andreas H. Irma Taavitsainen (eds.)2008.Speech Acts in the History of English. John Benjamins. Jucker, Andreas H., and Irma Taavitsainen. 2008. "Apologies in the history of English Routinized and lexicalized expressions of responsibility and regret." In Andreas H. Jucker and Irma Taavitsainen (eds.). Speech Acts in the History of English. (Pragmatics Beyond New Series 176). Amsterdam/Philadelphia John Benjamins, 229-244. Jucker, Andreas H., Irma Taavitsainen and Gerold Schneider. 2012. "Semantic corpus trawling Expressions of 'courtesy' and 'politeness' in the Helsinki Corpus." In Carla Suhr and Irma Taavitsainen (eds.). Developing Corpus Methodology for Historical Pragmatics (Studies in Variation, Contacts and Change in English 11). Helsinki Research Unit for Variation, Contacts and Change in English. Jucker, Andreas H. and Taavitsainen, Irma. 2013. English Historical Pragmatics. Edinburgh Edinburgh University Press. Jucker, Andreas H. and Taavitsainen, Irma. 2014. "Complimenting in the history of American English A metacommunicative expression analysis." in Diachronic Corpus Pragmatics, ed. Irma Taavitsainen, Andreas H. Jucker Jukka Tuominen, pp. 257-276. Amsterdam John Benjamins. Jucker, Andreas H. anad Taavitsainen, Irma. 2020. Manners, Norms and Transgressions in the History of English. Amsterdam John Benjamins.
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必要条件 Base Level 60 アイテム Blue Gemstone 1個 Zeny 10,000 報酬 Base Exp A) Beat Hellion Revenant 120,000 B) Beaten by Hellion Revenant or skip the Cave 100,000 アイテム A) Old Blue Box Nile Rose [1] B) Nile Rose [1] 日本版タイトル : ヘリオン 1. When you first arrive in Morroc× (south Kafra), walk to the right until you see an Inn building (morocc 199,64). Go into the right portal, and talk to Old Scholar Tyus, Sir Chilias'Tyus (morocc_in 116, 101) and he'll tell you he is waiting for someone. He will talk about the Eye of Hellion. You find out he has completed a device that can seal the jewel's evil energy. Sadly, he doesn't know the whereabouts of the jewel. He asks you to find people that have accepted his assignment. Starting from Prontera you need to find Craine Hefron. 2. Find Clanux Heffron in Prontera× (prontera 269 326) behind the church and tell him your intentions, He wants me to help you. Craine that show you what he have collected so far... a broken sword and a wheel. "Where did you find it?" you ask. He tell you the sword found from old Swordman's Association. 3. Near the old Swordman's Association you find a strange hole in one of the Training Puppet (prontera 224 80). There are some writings on it Veggie Lady N9 W3 BINGO! 4. Go back to Clanux Heffron and tell him what you found. Then he gives you a Cogwheel that he found inside the Item Shop. 5. Go to the Vegetable Gardener at the bottom left of Prontera (49,57). Walk 9 steps to the north and then 3 steps to the west of her (46,66). A dialog box pops up; enter BINGO She will tell you the number 3847147298 (16754213 found to be another number used.). 6. Head to the Item Shop where Craine told you and find an Unknown Machine near the Item NPC. It seem the machine is some sort of a wheel so, place the Cogwheel in it. Then the machine ask you to enter the numbers 3847147298 ( Or 16754213). A shining slate comes out of the machine, the first Piece of Slate, the Prontera Tablet . Go back to Clanux and only tell him a little bit. 7. Go back to Tyus and he tells you the dense forest written in the slate refers to Payon×. He asks you to look for Grout'he Tuccok there. 8. Meet Grout'he Tuccok in Payon (payon 182 132) and he's willing to cooperate if you pay 10k to buy his clues item. He gives you a Stone Heart , Green Herb , Grape Juice Skirt of Virgin . He'll divulge the location he found those items one at a time. (Marks on the mini map. Try not to teleport or enter portals) The first item is the Skirt of Virgin near the Resting Place (102,192). (You need to click on the wooden floor in the gazebo for the clue to pop out.) The second is Stone Heart the hide inside Stone Pile (80,110). The third for Green Herb is found in the Dried Fish (238,54). The fourth Grape Juice is inside the Vat, across the wall (233,159). 9. Go back to Grout'he and report to your findings. You try to solve the puzzle together. Then you find that if we link the locations in the minimap, there is a new location in the center of the city more specifically the Wooden Floor (159,129), specifically the wooden floor of the porch in front of the house Grout'he mentions (not inside the house). Go to the spot and find message left by Tyus. 10. Tell him about the hidden message you found and Grout'he thinks the next clue might be in the big stone statue in Archer Village to the north of Payon. 11. Walk near the Statue of Buddha (pay_arche 135 31) in the lower right corner, the Piece of Slate starts glowing as if it is reacting to something powerful. Click on the Buddha Statue and suddenly the Statue of Buddha talks in your mind. He asks you a question. Choose "I won't kill, but I'll find a way to live!" A small opening appears below the statue and you get the second Piece of Slate, the Payon Tablet . If you choose wrong, you will be killed (no exp loss.) 12. Go back to Tyus and report the good news. Tyus will tell you the 4th Piece of Slate is in the hand of Sage Welshyun, Geffen. Before you depart he hands his 3rd Piece of Slate to you, the Morroc Tablet . 13. Meet Sage Welshyun (geffen 110 200) and ask him for his help. He asks you do him a favor first by bringing the report of "Monster Life in the Geffen Area" from his apprentice, Enoz at the top of Geffen Tower. If you select wrong, bring a White Potion to him. 14. After a long climb to the top of Geffen Tower, you inform Enoz (gef_tower 116 37) "I'm just a messenger!" and tell him about "Monster Life in the Geffen Area". He insists that Welshyun had taken the report days ago. 15. Strangely, Welshyun passes the report he asked you to find and then wants you to pass it back to Enoz. On your way back he asks you to get a Blue Gemstone for him. 16. Another long climb up the Geffen Tower. After passing the report, bring the Blue Gemstone that asked for and head for Welshyun again. He asks a strange question... "Where is the abode with a shining silver roof that is mentioned in the third part of the balld of Grimnir?" You tell him Valaskjalf and he gives you the 4th Piece of Slate, the Geffen Tablet . 17. After obtaining all 4 Pieces of Slate you go back to Tyus. He tells you each of the slates contains a fragment of the cursed jewel and Sage Welshyun should be able to combine the fragments of jewel into one. 18. Welshyun will use the Blue Gemstone you gave him and then combine the 4 Pieces of Slate into a Complete Tablet . Shawn will tell you the Slate belongs to Hellion Revenant and he can send you to the location indicated in the Slate, and he sends you to the Sealed Cave ( gef_fild09 ). The entrance to the cave is a black area in the cliff as you walk west from where you are warped. The Hellion Revenant is a boss-type monster and walks fast. Hellion Revenant uses magic attacks frequently. You cannot use teleport or flywings inside the cave area so if you encounter Hellion Revenant, it will be a fight to the death. You can complete the quest now by going back to Tyus in Morroc without killing Hellion Revenant. 19. When you near the Sealed Cave, your Slate reacts and starts to glow. You place the Slate in the slot and Tyus's message appears. 20. You find the Hellion Revenant inside Geffen Dungeon Level 2 (gef_dun03) and after beating him, he'll drop Eye of Hellion . 21. Tell Tyus about the Slate, the message, the Sealed Cave and his grandfather's death (if you beat Hellion Revenant). He'll thank you and start the Sealing Ceremony on the Jewel of Hellion. 22. After sealing it, Tyus will reward you. A) Beat Hellion Revenant 120,000 Base EXP, Old Blue Box Nile Rose [1] Note if you go into the cave and already have the eye it will count as killing the revenant when you talk to Tyrus (he has a chance to drop more than 1 when he dies) B) Beaten by Hellion Revenant or skip the Cave 100,000 Base EXP Nile Rose [1] Categories Base Experience Reward | Lighthalzen Quests
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Huey Lewis and The News Jacob's Ladder Stuck With You Heart and Soul The Power of Love Hip To Be Square Workin For A Livin' Do You Believe In Love Back In Time Heart of Rock and Roll artist-H
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Whelm's first area secret thread! All credit goes to him!! Incase you missed it this thread has some nice things for brand new characters. http //forums.ageofconan.com/showthread.php?t=13063 Where to quest at X level? by Venums Great thread on where to quest at and some bug reports. http //forums.ageofconan.com/showthread.php?t=18857 Where do I level at? Rexxar posted this in another thread. So to him goes the credit. Press M in-game to look at your map, on the world map you can hover your mouse over all the zones, and it shows a recommended level range for the area's quests. Hotbar Madness! Graphic slug monsters!(look/feel and keybinding how-to by cilis This is a great thread and discusses key bindings. It also gives some good hints on how to raise your fps. http //forums.ageofconan.com/showthread.php?t=17679 Game Time Explained. by Golden220 Tortage is simply day or night depending on what you choose it to be. After you leave Tortage, the game time constantly cycles from day to night. The game time is on a ratio of 1 Minute Real Time = 5 Minutes Game Time Therefore A complete Day/Night cycle or 24 hours happens every 4.8 hours, so we'll call it 4.8 hours real time = 1 day game time As for when it turns from day to night. There is both a dusk and dawn period. Dawn seems to be from about 0400 to 0600, where at dusk seems to be ~2000 to 2130. I need to recheck these times, or if anyone has them please post. To add a Map marker Right click on the Mini map or main map and choose make Marker. This is useful for marking harvesting nodes. Advancement Calculator Bored at work? Thinking of Aoc? Here are two links to help you get through it all. http //feats.goonheim.com/ www.conankave.com/ To add friends /cc addbuddy NAME / Commands To view a list of / commands. Type / TABTAB. This will bring up a list just like the emotes. Below is a list of / commands with descriptions. Those with a ? next to them means I do not know what they do. /afk - Toggles afk on and off. Give you an opportunity to put a message in. /anon - Makes you not show up in searches /bank - ? /born - character creation date /bugreport - report a bug /bugreportbtn - ? /camp - logout /cc - ? /cc addbuddy - adds someone to your friends list /ch - chatgroups /chsay - talk in a chatgroup /claim - get your reward /emote - /emote + TAB to bring up a list of emotes /fhelp - Brings up some /commands /follow - Follow your target /g - talk in group /gm - ? /group - same as /g /gu - guild chat /guild - ? /guildsay - same as /gu /help - field manual /heroicmode - Takes you to a group instance of your current zone /hide - makes you use the hide skill /hotkey - ? /ignore - Ignore a player /invite - Invite a player to a group /items - ? /kick - a player from a group /leave - leave a group /list - brings up /list players /logcombat - ? /loot - loot target /macro - /macro name command /me - ? /name - ? possibly to name pets /ooc - talk in ooc channel /org - ? /petition - put in a gm ticket /played - shows how much you have played /quit - logout /r - /reply /ra - raid chat /raid - same as /ra /reloadhotkeys - ? /reply - same as /r /s - shout /say - same as /s /script - ? /selectself - target yourself /option - ? /sit - sit down /stand - stand up /stuck - gets you unstuck /t - pvp minigame chat /team - same as /t /tell - send a tell /text - ? /version - list version of server and client {{may or may not be correct }} /w - /whisper someone /whisper - same as /w I hope these help and enjoy! Help I'm stuck! 1. Try /stuck this has worked for me every time. 2. If it does not work. Try using your Path skill. 3. If you are still stuck then type in /petition and a GM will be with you asap. Please be patient they may be busy. /who command added by bamboosonnet The first button on the upper left (People and PvP I believe) has all the search options. There's one for Player, Group, Guild, and PvP. Emotes For a list of emotes type /emote TAB This will bring up a full list of emotes. Claim To claim your CE awards use /claim Walk and run Autorun is the NUM LOCK button. Toggle between walk and run with Backspace. Active Blocking and other combat tips 1. I didn't know this existed until today. The hot key is X give it a shot. 2. Double tapping a direction will give a short duration 'buff'. Backwards add evade, forward adds chance to stun- helpful in multiple situations. {{By Telemachos Thank You!!}} Overflow If you complete a quest and your bags are full. Your quest reward is not lost. 1. Look next to the mini map you should see a !. 2. Make room in your bags. 3. Click the ! 4. Claim your reward. aka Profit!!! Respec If you mess up on your feats or your skills do not fear. Both can be redone. However both do cost a small amount of coin. Skills are first up. 1. Hit P to bring up skill list. 2. Hold down ALT and left click on the skill you wish to get rid of. 3. Confirm the skill respec 4. Add the points back to wherever you would like. Next up Feat Respec In each major city their are NPC's that will wipe your advancement tree for you. All that you do is talk to them confirm the wipe and pay the small fee. The first time I did it, it cost 50 copper.{{ I am at work so I don't have the cords with me. If anyone can look them up it would be appreciated. If not i will snag them when I get home.}} Tortage - Feat Fixer - On the Docks - 1084, 718 { Has been removed for now } Khemi - Zahra - [Trainer] - On the Docks - 833, 1144 Old Tarantia - Minerva - [Trainer] Base of the Temple of Mitra - 796, 541 Cimmerian - Cowal [Trainer] at (250, 490) Climbing 1. Hit the P key. 2. Add points into climb. At level 20 I had 100 points allocated. I have found nothing as of yet I can't climb. Feel free to correct me or give feedback on this.{{ I was informed there is a quest that requires 180 in Old Tarantia}} 3. Move to the climbable object. Hit the U key. Up you go! Guild Information You can start a guild at level 20. To do so follow the below steps. 1. In the upper left hand corner of yor screen you will see three tabs. Click the third one. 2. Fill out the information. Choose a guild name and a type of government. From what I can tell the type of government doesn't change anything. Just the names of the ranks. To invite someone go to the social tab {{ the first tab on the left hand side }} and select add name. Type in the name and check add to guild. Click ok. That's all their is to it. Happy recruiting. Zone instances If you are grouped but can not see your party members. As leader of the group right click on the party member's name and select bring to instance. I am not sure of the wording but it's easy enough to figure out. Also near the mini map you will see a drop down. One of the choices are change instance. You can tell who in your group is in what instance easily through this. A star next to an instance is where the group leader is at. A human symbol represents where group members are at. Crafting At level 20 you can take gathering skills. At level 40 you can take your actual craft skills. This thread is from the crafting forums. I hope it helps. http //forums.ageofconan.com/showthread.php?t=9654 Traders Saving this space for locations and a short how to as soon as they become available again. Dual wield Contributed by Azara If you have it. Put two one-handed weapons on the lower LEFT of your paper doll inventory page. The icons for those are a sword and a shield. The Right side sword and shield are for alternate weapons.