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種族 GOBLINS ”Grabbit! Run! Eeek!” "ツカメ!ハシレ!ィイイイ!" Goblinsチームを運営するのには、大概緑皮の狂人と同じぐらい 戦いにキ■■イで熱心であるような特別な種類のコーチングが必要です! Goblinsは、抜け目なく戦い、めったにそれをやめたりしません。 彼らは、滅多打ちにされた後ですら、より多くの仕返しのために 再び現れますが、もっと簡単な獲物を選び、尖った歯が装着された ワイルドでぶっ飛んだ発明を持ち出すのを好みます。 ですので、Goblinsチームで奇妙な装置をたくさん見るのは、 珍しいことでありません。チェーン付きスパイクボールや ChainSaw、噂の恐るべきホッピングなどのように! BloodBowl DarkElevesEdition ”StrategyGuide”より引用 GOBLINS Salary 40,000GP Value 40 Status Skill Categories MA AG ST AV Mutation Strength General Agility Passing 6 2 3 7 NO Double Double Normal Double Skills no They’re small, they’re fragile and seem unable to handle the ball if, that is, they ever get near it. In short (no pun intended!), they are hopeless individually. But, when you line up a few of them, the odds can change to your advantage. At first glance, a Goblin seems cut out for running between opponents’ legs to score touchdown after touchdown while the crowd cheers them on… Dream on, they are not Wood Elves! Goblins have an average Agility Value (AG 3), so there is a chance that they can dash right through enemy Tackle Zones (one chance in three to fail, and at least one Re-roll dice thanks to the Dodge skill). But as the Dodge skill only works once per turn, so don’t push your luck by attempting to break through a long string of tackle zones, unless you have a team re-roll dice in reserve too. TROLLS Salary110,000GP Value 110 Status Skill Categories MA AG ST AV Mutation Strength General Agility Passing 4 1 5 9 No Normal Double Double Double Skills Always Hungry,Loner,Mighty Blow,Really Stupid,Regeneretion,Throw Team-mate Both Trolls are of vital importance to the Goblin team. They’re the ones who provide all the power and also enable you to set up Goblin Throwers (see box). Unfortunately, Trolls are certainly the weakest of all the Big Guys in the game, but they’re also the cheapest, barely the same price as a Wood Elf Wardancer! Their raw strength is impressive, but without the Block skill it’s easy for a well-assisted opponent (or one with the Dauntless skill) to knock them down. Fortunately, their natural ability to Regenerate and Armour value of 9 make them almost invincible. Their main flaw is their immeasurable stupidity and you absolutely need to keep a Goblin standing close by with a really sharp pointy stick to prod them when needs be. POGOR Salary 40,000GP Value 40 Status Skill Categories MA AG ST AV Mutation Strength General Agility Passing 7 3 2 7 NO Normal Double Double Double Skills Secret Weapon,Dodge,Dirty Player,Leap,Very Long Leg,Stunty One of the more unusual players even by Blood Bowl standards. The combination of Leap, Dodge and Stunty skills make him a very mobile player and a Pogoer can perform wonders when he has the ball. He has a Movement value of 7, which gives them the little extra that is often enough to get away from those who are chasing him. If you protect this player, he should go up a level by scoring touchdowns or fouling since the Pogoer also benefits from the Dirty Player skill, if ever the dice permit always improve their Movement ability. Otherwise, stick with the basics and give them Block as they will most likely be the ones all alone in the enemy half. LOONEY Salary 40,000GP Value 40 Status Skill Categories MA AG ST AV Mutation Strength General Agility Passing 6 3 2 7 NO Double Double Normal Double Skills Secret Weapon,Stunty,No Hands,Chain Saw These are one of the most lethal weapons in the Goblin coach’s arsenal. The Chainsaw wielding Goblin is not only a good offensive player but can also hold their own in defence because opponents will hesitate to engage them if they don’t have the Block skill. As they are a primary target for opposing teams, try to keep your Looney out of big huddles and use them against isolated enemy players but remember to always provide them with support. You don’t roll Block dice with the looney, it’s straight to the Armour roll! And the Chainsaw adds a bonus to the Armour rolls too, but does not provide one for the Injury dice. Sadly there’s no SPPs for injuring players with a chainsaw, so there is very little chance that the player will evolve. FANATIC Salary 70,000GP Value 70 Status Skill Categories MA AG ST AV Mutation Strength General Agility Passing 3 3 7 7 NO Normal Double Double Double Skills Secret Weapon,Ball Chain,No Hands,Stunty Fanatics are probably the most entertaining players on the Blood Bowl pitch and also available at a bargain price. Using a Fanatic can be a big disaster or a miracle. Use them well because they advance in a random direction so it’s difficult to plan their movement, however once they start, take the risk and Go For It! to break through enemy lines. You won’t have that many opportunities, so exploit each one for what it’s worth. Sometimes it is better to keep a Fanatic in reserve and wait for the right time to send them into the other team. The main problem will be protecting the Fanatic without risking your own players being hit on the back of the head and taken out. If he miraculously goes up a level, don’t hesitate to choose Mighty Blow or Sprint, or if lucky, an additional point of Movement. STARPLAYER RIPPER Salary 430,000GP Value 0 Status Skill Categories MA AG ST AV Mutation Strength General Agility Passing 6 3 6 10 Normal Normal Normal Double Double Skills Mighty Blow,Loner,Block,Thcik Skull,Throw Team-mate Morg N Thorg Salary 430,000GP Value 0 Status Skill Categories MA AG ST AV Mutation Strength General Agility Passing 6 3 6 10 Normal Normal Normal Double Double Skills Mighty Blow,Loner,Block,Thcik Skull,Throw Team-mate
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FEATURED New Looking for Group tool to form Dungeon, Rift, and Quest groups with other interested players on your shard! Along with Looking for Group, Expert Dungeons have undergone a general balance pass and reward improvement. Brand new Wardrobe slots allow you to customize the appearance of your character and even save whole outfits to swap between. Added the option to purchase a fifth Role from your Calling trainer! Discover Slivers - a glimpse into an alternate Telaran reality - that pose challenges geared toward 10-person Raid groups. Increased rewards for PvP play and Warfronts, including improved gear and better Favor and Prestige rewards. New Crafting Rifts offer additional ways to obtain materials and crafting skill-specific Plaques! Use RIFTconnect to easily manage options for the various social networks you can integrate with RIFT. Many, many additional changes below! GENERAL GAMEPLAY You may now purchase a 5th role at your Calling trainer! Reduced Auction House deposit prices by about 25%. Added weekly quests to Meridian and Sanctum to obtain a random Expert Rift lure. Corrupted coins on the ground in Meridian now behave properly. You can now use social emotes, even with a partial name match, to display your emote at another player in target range regardless of whether you actually have that player targeted. (ex /wave Joe to wave at Joebob, even if you have Mary targeted.) Those who managed to sneak behind enemy lines and complete the introductory artifact collections inside Meridian or Sanctum now have a special reward coming their way! To make Artifact set collecting more fun for more Artifact hunters, rarity rates have been tuned to be less extreme between common and rare Artifacts. We ll be keeping an eye on this through future updates to see if the rates need another boost. Artifacts for the Guardian version of the introduction quest for artifact hunting no longer have a sell value. Mana and Health potion drop rates from mobs have been reduced. They can still be purchased from your friendly local Apothecary friend or Auction House! Markers for completed quests will now always appear on the main map regardless of whether they are currently being tracked in quest stickies. Discover quest objectives will no longer increment while a character is dead. Characters can no longer accumulate multiple daily quests from the same category (i.e. multiple Outfitter dailies) in their quest journals. Daily quest on offer for a particular day now stay the same before and after a shard restart. For quests requiring you to kill level-appropriate targets, tooltips for mobs of too low level will no longer indicate that they will count for the quest. You now receive an alert message when reaching a currency cap on your character (ex Planarite). Currency caps are now shown on the character sheet. Potentially fixed player armors randomly changing color! If the last leader-ranked member of a guild is removed due to trial player restrictions, a new leader will automatically be selected. As a part of the Looking for Group release, there have been a number of updates to instances and item rewards See below for details! LOOKING FOR GROUP You can now use the new Looking for Group tool to queue for Dungeons, Rifts, or group quests with other players on your server! The Looking for Group icon has been added to the main menu tray in the lower left corner of the screen, and can also be opened with the default shortcut key I . Select from the group roles available to you based on the roles you currently have saved on your character. Queue for specific dungeon or expert dungeon groups, or join the random dungeon queue. Once a group is formed, members will be teleported to the chosen dungeon zone. Rift and quest groups formed through the Looking for Group tool are not automatically teleported. Queue for group quests currently in your or your party members quest journals from anywhere in the world and find others also looking to complete these quests! Additional rewards are granted for completing a random dungeon through the Looking For Group tool - these can be gained up to seven times per week but are not restricted in number per day, so you can do as many or as few as you like each day of the week up to the weekly cap. Save them all up for one day or spread them out; your choice! Additional restrictions based on gear also apply to forming groups for tier 1 and 2 Expert Dungeons through this tool. Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool. You must wait 10 minutes after your LFG tool party forms before being able to vote-kick a member. Players vote-kicked from an LFG group will be prevented from being picked again for re-queues by that group for 15 minutes. Players put on ignore will not be selected for your group ever. Players waiting for a group through LFG cannot be joined via public grouping or group merging while in the queue. Players in the LFG queue will drop out of it if they choose to join a public group or invite others into their group themselves. If a player has to leave an LFG group mid-dungeon, the group leader will have the option to use the LFG tool to automatically search for a replacement to continue the instance. GENERAL INSTANCES Expert Dungeon Plaque of Achievement items have all received a power upgrade. If you already have these items, they will be boosted as well! Expert Dungeon final bosses are now guaranteed to drop an Epic item. No more finishing the dungeon and getting nothing but Rare items for the whole run. Epic items still have a chance to drop from the rest of the bosses in the zone. Some items have been weeded out of the Expert Dungeon drop tables that were very similar to others so you are more likely to see a wide variety of drops. Additionally, some items now drop from different bosses in order to spread out the range of drops available per fight. Your instance and raid lockouts are now displayed on a new Instances tab in the Character window. SLIVERS As we all know, Telara’s universe is comprised of a myriad of planes and realities that all intersect with each other and with Telara at seemingly random angles and times. A “Sliver” is a place where a thin slice of another reality can be seen intersecting with our Telara. Some of these slivers are places where planar conflicts may have already been won or lost. Help set things right in other realities, or protect our own from their influence! The Planar Goods merchants in Meridian and Sanctum now sell the ascended power to view slivers - Omen Sight for Guardians and Quantum Sight for Defiants. These new abilities allow you to see things others might not be able to see, and potentially lead to the discovery of the entrance to Gilded Prophecy, a raid instance intended for 10 players. WARDROBE SLOTS Wardrobe slots are now available for you to customize your character s look! All characters have access to the first wardrobe set (all armor slots) at level 1. Additional purchaseable wardrobe sets will allow you to save and swap multiple outfits quickly. You can only equip armor in Wardrobe Slots of the appropriate type for your calling - Plate for Warriors, Leather for Rogues, etc. Additional clothing items will be available in the future, including from new Clothier vendors in Sanctum and Meridian. A wardrobe set s icon can be dragged onto ability bars to create a shortcut for quickly changing your character s outfit (similar to Role icons on ability bars). Costume versions of character starting clothes have been added to Clothier merchants in Meridian and Sanctum. Cosmetic hat items have been converted to costume items so they can be equipped in Wardrobe slots. RIFTCONNECT The optional social network integrations in RIFT have been combined and expanded under the heading RIFTconnect . Settings for Facebook, Twitter, Tumblr, and YouTube can now be accessed via a button on the lower left corner of the patcher as well as the Settings menu in-game. Facebook sign-in status can only be changed from the game patcher. In-game recorded video now has options for Twitter, Tumblr, and Facebook sharing. The commands used to post updates from in-game are - Facebook /fb, /fbpic - Tumblr /tumblr, /tumblrpic - Twitter /tweet, /tweetpic - To send out to everything you re currently logged in to /blast, /blastpic CRAFTING RIFTS Lures for Crafting Rifts and are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards. These Rifts drop raw materials, Augments, and other goodies for crafters. Reaching the final stages gives a chance of obtaining an additional plaque! Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened. All levels of crafting Rifts give a chance for an additional plaque from the bonus stages, even below your character level. Bring your friends and spread the wealth! ROLE/CALLING DISPLAY Shifted from 5 different Combat Role colors to using a combination of Combat Role icons and Calling name colors. Callings use the following colors Red - Warrior, Purple - Mage, Green - Cleric, Yellow - Rogue. An icon is displayed to the left of the player s name to indicate their Combat Role. Defensive/Tank - Shield icon, Damage - Sword icon, Healer - Cross icon, Support - Flag icon. These indicators now also appear on search results and Warfront leaderboards. ASCENDED POWERS Added new consumable Aspect of the Ancients items to the main Planar Goods Merchants in Sanctum and Meridian. You can carry up to three of these and they restore one planar charge when used. Anti-Planar Augmentation and Holy Champion now properly self-cast even when the auto self-cast option is turned off. RIFTS AND INVASIONS Gear from Expert Rifts has been increased in power. Existing items will be updated automatically. NEW EXPERT RIFT The Expert Earth Rift ‘Auricore Forerunners’ is now available! NEW RAID RIFTS The Raid Rifts ‘The Golden King’ and ‘Drakith Hatchery’ are now available! Zone and Colossus Events are now easier to find. Zones that have active zone events now have a special icon next to the zone name on the main map. Mousing over the icon will display a tooltip showing the current progress of the event. Zone events now show on the main map which Wardstones need to be defended. Wardstones that must be defended as part of a zone event now have their main map icon turn red when they are destroyed. Expert and Raid Rifts now have Achievements! Defender Achievements for each zone no longer list Rift events that do not occur in those zones. Reduced the amount of Planarite awarded by individual Invasions and Footholds during zonewide events. Slightly increased the amount of Planarite awarded in general from Rift content of levels 10-14 to keep it in line with the 15-19 range. Increased Planarite cap from 30,000 to 60,000. You may now purchase Expert and Raid Rift Lures if you have the required Planar Notoriety of the appropriate type - or purchase husks which no longer have a Notoriety requirement to obtain. ANCIENT WARDSTONES Ancient Wardstones should no longer disappear mysteriously. Ancient Wardstones now have their own tooltip type with related information displayed on mouseover. Ancient Wardstones are now shown on the main map when controlled by one of the factions. During zone events, Neutral Wardstones now take reduced damage, much like Defiant and Guardian wardstones do. Invaders attacking the Ancient Wardstone in Howling Plateau of Scarwood Reach will no longer travel through Scarlet Gorge to get there. GUILD PERKS Planar Protection Fixed a typo in the tooltip for this perk. Recall Scrolls should continue to count down their reuse time while you are logged out. Call of the Ascended Now properly costs 3 Planar Charges. Will no longer prompt living people with a resurrection window. No longer works in a dungeon if anyone in the group/raid is in combat. Now has a 20 second casting time. GUILD QUESTS Guild quests requiring you to kill a number of monsters from rifts now require that your target be green, but no longer require an overall minimum mob level for guild level 10 quests or below. New weekly harvesting guild quests are available from Horace Shoe in Meridian, and Cardinal Gladewillow in Sanctum. These are taken and completed as an individual, but reward your guild. More standard guild quests have been added to the mix! Player-kill objective PvP quests now require more updates in general. CULT SAGA Forces of the Plane of Death Updated the quest text to indicate that participation in the Rift is required to receive credit. The Means of the Endless Towers should give more time between waves, and mobs will despawn after wipes. Cutting Off Communications and Tombs of Old can now be updated through the Expert version of the appropriate dungeon. A Family Affair The aura detector can now be used again on Jiles Newkosa if you fail to kill him the first time. Powers of Life and Air Now requires only Honored notoriety. Securing Source Now asks a bit more than just running the Deepstrike Mines dungeon. COMBAT Diminishing Returns changes Abilities are now consolidated into two groups for diminishing returns. - Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns. - Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun] In PvP, being hit with a crowd control effect starts a 24 second diminishing returns timer. If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired. Crowd control-breaking effects have also been updated with the new Diminishing Returns groups Breaks all effects - PvP Souls Break Free - Bladedancer Untangle - Elementalist Sever Bonds - Pyromancer Flicker - Ranger Escape Artist - Escape Artist no longer grants immunities. - Riftblade Rift Walk - Riftstalker Flashback Breaks Control effects - Paladin Devotion - Reaver Tempered Will Breaks Movement effects - Bladedancer Flash of Steel - Champion Ruthless Pursuit - Marksman Getaway - Riftstalker Shadow Stalk - Shaman Battle Charge - Vindicator Unrestrained - Warden Dissolution Damage Reduction updates The following powerful short-duration damage reduction buffs will no longer be overwritten by weaker effects - Nightblade Twilight Shelter - Riftstalker Planar Refuge - Vindicator Phalanx - Warlock Neddra s Essence The following abilities no longer stack with other powerful short-duration damage reduction buffs - Druid Strength of the Fae - Infiltrator Ignore Pain - Sentinel Healer s Covenant - Void Knight Singularity NPCs will prefer unstealthed targets when picking between targets they re equally mad at. You should no longer see NPCs targeting invisible man or other un-targetable phantoms. Falling damage no longer triggers abilities and other effects that react to damage taken. Fixed an issue causing ability effect tooltips on others to often show incorrect values. Queued abilities will now be cleared when casting another ability, even if you cast one off of global cooldown. This will stop queued damaging abilities from doing things like breaking stealth if Slip Away is used in combat. Channeled abilities will no longer interrupt themselves, or be interrupted by attempts to use another ability that fail. If queuing is enabled, they will be queued for next cast. Otherwise, the second use while the channel is under way will be ignored. This is a server-side queue and not impacted by client lag. Visual effects that appear on the ground from using abilities [ex Marksman s Pedestal] will no longer disappear when the caster is polymorphed. Character sheet tooltips for Hit, Focus, and Toughness now offer suggested amounts for different content tiers. Autoattacks now resume more quickly after performing abilities. Toggling auto-attack no longer triggers certain cases of reactive abilities. Reactive Abilities now check if an effect comes from your character or your pet, which allows abilities like Flesh Rip to appear correctly. Reactive abilities whose target has moved out of viewable range will no longer leave a sad, orphaned reactive ability icon on screen. Fixed pets losing effects that were on them when teleporting or entering/leaving an instance. Fixed a bug where the Battleworn debuff didn t prevent NPCs from regenerating health outside of combat. Scorpion and Ranged Spider-type (yikes) mobs Skittish Reduced from a 25% Dodge bonus to a 10% Dodge bonus. NPC Assassins Malicious Strike ability for these NPCs now deals damage and snares the target by 30%. NPC Assassins These NPCs no longer use Paralyzing Strike when attacking from stealth. They now use an NPC version of Assassinate instead. Basilisks Toxic Discharge, Scarab s Septic Wound These NPC abilities are now properly cleansable as Diseases. Reduced the Dodge bonus for the Insubstantial ability used by Ifrit and Djinali NPCs. SOULS PvP Souls Break Free In addition to cancelling crowd control and movement impairing effects, Break Free now grants 5 seconds of immunity after being activated. Reaver, Void Knight, Paladin, Warlord Fixed a bug causing AoE taunts to only trigger an 8 second cooldown with each other rather than the full shared 1-minute cooldown. Taunts can now be used three times before diminishing returns affects NPCs [previously 2 times]. Fixed an issue with the use of Rogue tracking abilities while mounted that would cause the Rogue to fall through their mount. Also fixed a bug with Feign Death and Slip Away abilities that sometimes didn t keep you from gaining aggro right after use. Cleric snares now list the movement speed reduction on the effect tooltip. Increased the base values of AoE damage reduction abilities on pets. They each now reduce AoE damage by 65% + 1% per point spent in that soul. Affected abilities are - Summon Greater Primal Companion [Beastmaster], Forest Blessing [Druid], Greater Elemental Affinity [Elementalist], Ancient Tomb [Necromancer], King of the Jungle [Ranger]. CLERIC CABALIST Distorted Shadows Fixed rank 10 to do appropriate amounts of damage. Dark Water Fixed the damage dealt per tick to match the intended total damage listed on the tooltip. DRUID Weight of the World Fixed tooltip to properly indicate that healing is affected as well as damage. Friend of the Weald Fixed tooltip to indicate that it also affects attack power contribution. Crag Hammer Increased the damage of Rank 6. INQUISITOR Sanction Heretic The damage over time portion now has a separate name, Sanction, so it can be differentiated in combat logs. Life and Death Concord Now has a 6-30% chance to proc and no longer has an internal cooldown. Utilizing the proc now gives Bolt of Depravity a 10 second cooldown after that cast. Armor of Treachery Now increases Armor and Endurance. Armor of Devotion Now increases Spell Power and Critical Hit. Armor of Awakening Now increases spell damage by 5%, critical hit by 5%, and mana regeneration rate by 10%. Increases damage taken by 5%. Aggressive Renewal Added a tick for a total of 4 intervals, increased the mana restored, and reduced the cooldown to 1 minute. Nysyr s Rebuke Now shares the same diminishing returns group as other Control abilities. PURIFIER Ward of the Ancestors Reduced cooldown to 3 seconds. Ward of the Ancestors cannot be cast again on the same target for 20 seconds. Caregiver s Blessing No longer triggers the global cooldown. SENTINEL Word of Hope Now also increases the spell power bonus of Healing Breath by 2% + 1.5% per point spent in Sentinel above 36. SHAMAN Vengeance of the Frozen Earth No longer applies a snare to the target if they are already snared. TEMPLAR [PvP] Barb of Shackles Now shares the same diminishing returns group as other Movement abilities. No longer applies a snare to the target if they are already snared. Blessing of the Martyr Now gives your damaging abilities a 20% chance to remove 1 buff effect from enemy players. Once triggered, this cannot happen again for 2 seconds. Ethereal Shell Once triggered, cannot happen again for 15 seconds. Reduced duration to 5 seconds; damage reduction reduced to 3% per point spent. Arcane Defenses Spell damage reduction has been reduced to 1% per point spent. MAGES ARCHMAGE [PvP] Due to the below changes, characters with Soul Points spent in Archmage will receive a free soul respec. Mana Shield Fixed so this now works as described. Steelweave Now correctly reduces all damage received from players instead of only physical damage. Steelweave Physical damage reduction reduced to 1% per point spent. Lethargy Removed. Degeneration - New Ability Channels dark energy into the enemy player, dealing Death damage over 3 seconds and removing a single buff effect from the target each second. 30 second cooldown. This ability is obtained after spending 10 points in Archmage. Ethereal Shell Once triggered, cannot happen again for 15 seconds. Damage reduction has been reduced to 3% per point spent. ARCHON Exhilaration Now only triggers on damaging or healing Critical Hits. Power in Numbers Corrected an issue where the second rank of this ability was not affected by aura abilities. CHLOROMANCER Living Shell Fixed an issue where this was returning mana if the absorb shield was removed before it expired. Also correctly removes mana when it deals damage. Enduring Tether The cooldown reduction granted by this ability is now reflected in the Soul Tether tooltip and affects it properly. Nature s Touch Updated ability description to clarify how this works with Lifegiving Veil. Lifegiving Veil Fixed an issue with heals from Livegiving Veil receiving a bonus from Spell Power twice. Fixed an issue preventing Corrosion from triggering healing from Livegiving Veil. Seed of Life, Soul Tether Can no longer be cast on a pet. DOMINATOR Controlled Opportunity In addition to its current functionality, this now also gives the next damaging ability used on the target a 100% chance to hit, but prevents that ability from critically hitting. Durable Control Now causes Transmogrify, Mass Exhaustion, and Disorient effects to break after the enemy receives damage equal to 1.5-3% of your max Health, plus 0.15-0.3% of your maximum health for each point spent in Dominator. This only occurs with enemies above 85% health. ELEMENTALIST Charged Now properly affects ranks 8, 9, and 10 of Lightning Strike. Tempest Corrected an issue where Tempest would apply inconsistently to AoE abilities. Water Elemental s Ice Bolt no longer snares the target. Planar Expansion In addition to the original effects on Air and Earth pets, this now increases the damage done by the Greater Water Elemental and increases the duration of the Water pet s Mind Freeze ability. NECROMANCER Corpse Explosion Rank 3 now has a 10 second cooldown instead of 45 seconds. Blood Spike Ability description now updates to reflect changes from Clattering Bones. Plague Bolt Fixed an issue that allowed this to gain damage bonuses from other players stacks of Deathly Calling. Shadow Revenant Ruination No longer gains damage bonuses from Vengeful Spirit for stacks of Deathly Calling above 5 on the target. Soul Rend No longer gains damage bonuses for stacks of Deathly Calling above 5 on the target. Skeletal Zealot, Skeletal Horror Readjusted their armor values, which were not previously readjusted after the cloth armor increase in 1.1. Other pets are unaffected. PYROMANCER Burning Bonds Using this will no longer cause a pet to stop attacking an enemy if the Pyromancer has the Unbreakable Bonds ability. Ground of Strength Now reduces damage received by 20% and reduces damage dealt by 10%. Now increases all magical resistances by 60, armor by 70%, makes the mage immune to crowd control abilities, and reduces damage dealt by the mage by 10%. This ability no longer has a chance to proc a stun. Fire Storm Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Combust Fixed an issue causing multiple stacks of the DoT effect to only deal the damage of one stack. This now works properly. Cinder Burst and Fulminate can no longer be used within 5 seconds of each other. Cinder Burst/Pyromancer s Armor Fixed an issue where the damage from Cinder Burst would consume a Pyromancer s Armor proc incorrectly if the proc occurred after Cinder Burst was cast but before it landed on the enemy. STORMCALLER Building Storm Now gives a 100% critical damage bonus to Hypothermia-causing spells, up from 50%. Lightning Storm Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Lightning Conductor Now correctly affects ranks 9 and 10 of Thunderbolt, and rank 10 of Electrocute. Static Discharge Fixed an issue causing the damage portion to retain the effect of buffs that were active when the ability was cast but no longer active when the damage portion triggered. Damage is now attributed to the person triggering the damage instead of the caster of the buff. Static Discharge now triggers off of damaging spells and abilities and no longer triggers off of auto-attacks. Spark of Life Can no longer be cast on a pet. WARLOCK Devouring Shadows Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Improved Life Leech Updated ability description for more clarity. ROGUE ASSASSIN Serpent Strike Damage increased. Cooldown reduced from 10 seconds to 8 seconds. Impale Damage increased. Now gains additional damage bonuses from Attack Power. Assassinate Damage increased. Backstab Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Now has a 6 second cooldown. Murderous Intent Fixed a bug where this was not giving the correct percentage increase to physical damage. Poison Malice No longer causes stealth to break when activated. Hidden Veil Reworded ability description. Slip Away Should now work more consistently against NPCs. Physical Trauma Now increases your Final Blow damage by 4-8% on targets affected by Impale. Improved Stealth Should no longer mysteriously stop working. BARD Cadence Cadence will correctly give 3 combo points instead of 2 when you have points spent in Expedited Wounds [Infiltrator]. Anthem of Fervor Will no longer be overwritten by lesser buffs. Verse of Rebirth - New Ability Brings the fallen ally back to life and restores 20% of their health and mana. This ability cannot be used while in combat. Available with 36 points spent in Bard. BLADEDANCER Due to the below changes, characters with Soul Points spent in Bladedancer will be given a free soul respec. Flash of Steel The minimum required range to use this ability has been reduced to 3 meters from 8. Deadly Strike Corrected an issue where rank 9 and 10 were both trained at level 42. Rank 10 of Deadly Strike is properly trainable at level 48. Quick Strike Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Precision Strike Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Mass Subdue The damage from Mass Subdue will no longer trigger secondary effects like Serrated Blades or weapon poisons, and will no longer cause the incapacitation effect to break as a result of these secondary effects. Blade Tempo, Side Steps, Blade and Soul Parity, Double Coup, and Dualism No longer cause stealth to break when activated. Blade Finesse and Combat Expertise Traded positions within the soul tree. Blade Finesse Now increases the Attack Power bonus for Deadly Strike by 5-25%. Deadly Dance Bonus increased to 7-21% and can occur up to 3 times. INFILTRATOR [PvP] Focused Intent No longer works against non-player targets. Against All Odds Now triggers from stun, root, or disarm, reducing damage by 3-15% for 5 seconds. Once triggered, cannot be triggered again for 15 seconds. Now also triggers from Silence effects. Evading Thoughts Reduced duration to 2 seconds per combo point. Take Cover AoE damage reduction reduced to 3% per point spent. MARKSMAN Due to the below changes, characters with soul points spent in Marksman will receive a free soul point respec. Fire and Forget Removed. Eradicate - New Ability Available after spending 44 points in Marksman. Removes up to 2 buffs from the enemy target. Close Quarters Combat Now a 1 point passive ability rather than an activated one. Now available as a 6th tier branch ability. Bull s Eye Now available as a 5th tier branch ability. Crossfire Available after spending 26 points in Marksman. Sniper Training Revised. Now increases the damage of Empowered Shot and Deadeye Shot by 7-21%. Controlled Fire Removed. Improved Hit and Run New ability available after spending 38 points in Marksman. Allows the execution of ranged attacks while moving; causes Empowered Shot and Deadeye Shot to become instant cast abilities, removes cooldown on Empowered Shot, and reduces the Energy cost of all Marksman abilities by 50%. Shares a cooldown with Hit and Run. Hit and Run No longer causes stealth to break when activated. Rapid Extrication Revised - it now reduces the cooldown of On the Double, Hit and Run, Improved Hit and Run, Bull s Eye, and Retreat by 15-30%. Strafe Now deals an additional 20% damage if you are standing on your Pedestal. Rapid Fire Shot Revised. No longer adds a buff that increases your attack speed. Now a ranged damage finisher that fires 1 shot per combo point up to a maximum of 5 shots. 20 second cooldown. Master Archer Now scales up in damage with the number of points spent in Marksman. Deaden - New Ability Blasts the enemy, interrupting casting and silencing them for 5 seconds with a successful interrupt. Not affected by global cooldown. Available with 24 points spent in Marksman. Pedestals Leaving a pedestal now applies a 15 second buff of the Pedestal s bonus, which will wear off unless you re-enter. NIGHTBLADE Heat Retention Fixed an occasional issue where this wouldn t always trigger when using a damaging ability that awards a combo point. Ebon Fury, Twilight Shelter, Twilight Transcendence No longer cause stealth to break when activated. RANGER Double Shot Fixed a bug where this would cause Fang of the Life Lord to trigger. Shadow Fire Now increases the damage of Ranger attacks by 35%. RIFTSTALKER Rift Disturbance Now generates more threat than before. Planebound Resilience, Planar Refuge, Scatter the Shadows No longer cause stealth to break when activated. Flashback Can no longer be used when carrying the Fang of Regulos in Black Garden. SABOTEUR Incriminate, Carpet Bombing, Rapid Setup No longer cause stealth to break when activated. Combat log messages now appear when Energy is refunded for using Charges out of combat. Spike Charge The Bleed effect from Spike Charge should now trigger Blood Rage on your pet if you have soul points spent in Ranger s Blood Rage. Traps will no longer follow you when zoning into an instance or using a porticulum. Last Stand Removed. High Explosives - New Ability Unlocked at 44 points. Detonate causes the target to Bleed for 6 seconds. The amount of damage dealt is based on your weapon damage and number of combo points used. WARRIOR Warriors Threat generation of Finisher attacks for Reaver, Paladin, Warlord, and Void Knight have been increased. BEASTMASTER Backhanded Blow Fixed a bug causing this to not deal extra damage per bleed on the target. Also properly affected by abilities that modify attack-point building attacks. Flesh Rip Now correctly considered a bleed effect for other Beastmaster abilities. Also no longer incorrectly triggers a global cooldown. Removed the Messy Wound effect that showed on the target s debuff bar when they were critically hit by a pet. Protective Companion Fixed a bug causing non-offensive polymorphs (such as several quest effects that disguise you) to break while this was active. Spoils of the Hunt Should now heal correctly. CHAMPION Mark of Extermination Effect now ends when the target dies. Intense Training Fixed the incorrect soul tree display for the impact of Intense Training on Soldier s Bearing, Slayer s Bearing, and Destroyer s Bearing. PALADIN Balance of Power Removed internal cooldown. Tip the Balance still has an internal cooldown. Improved Paladin s Devotion Now shows correctly reduced cooldown in tooltip and on the cooldown timer. Tip the Balance Slightly reduced the internal cooldown on Tip the Balance. Shield of the Hero Will now properly be removed by abilities that remove buffs. PARAGON Shifting Blades The tooltip has been updated to better reflect that this ability is intended to be used with two-handed weapons or sword-and-shield builds. Deadly Grace Fixed a bug causing this to trigger on every other Dual Strike, instead of on all of them. Touch of Tranquility Now shares the same diminishing returns group as other Control abilities. REAVER Power From the Masses Now triggers off of any damaging ability used, rather than just AoEs. Corrected a bug that caused this to trigger on auto attacks. Shroud of Entropy Now shares a stacking group with other damage reduction abilities to keep them from being stacked to unintended levels. It now stacks with Power from the Masses and Imbued Armor. RIFTBLADE Planar Blade Fixed a bug causing Planar Blade to not proc as much as was intended. Stonespear The root from this ability should now break based on damage dealt to the rooted target. Avatar of the Rift Fixed a bug causing this to modify Attack Power contribution by too little. Avatar of the Rift Fixed a bug causing this to increase the damage of Avatar of the Rift s damage shield, Burning Blood, and Elemental Touch by more than was intended. Fiery Burst The damage-over-time component from Fiery Burst will no longer overwrite the same components applied by other Riftblades. Burst abilities in general The debuff component on Burst abilities no longer overwrites debuff components applied by other Riftblades. Fixed several issues that were causing Burst abilities to trigger out of order. VINDICATOR [PvP] Subdue Now properly lowers damage against all targets. Stand Off Now properly roots the Warrior in place. Phalanx Duration reduced to 10 seconds, max range reduced to 10 meters. Now applies a debuff that prevents the target from being affected by Phalanx for 60 seconds. Forced Recon, Furious Blades Now only trigger against players. Forced Recon No longer applies a snare to the target if they are already snared. VOID KNIGHT Pacts Changed the way Pacts are spent. Abilities no longer consume all Pacts on the caster - they consume a set amount and their effects are modified by those Pacts consumed. This should allow Void Knights to strategize the use of Pacts while also keeping some in reserve when using abilities. Fusion of Flesh Revised - now protects the Void Knight for 20% of their maximum health for each Pact consumed by the next 5 non-Physical hits over 30 seconds. Each non-Physical hit heals the Void Knight for 20% of their maximum health. Consumes up to 5 Pacts. Discharge Revised - Now costs 2 Pacts. The first damage effect will remain the same and occur with 1 or 2 Pacts consumed; the second hit will scale based on how many Pacts the Void Knight spent. The overall damage of the ability should remain the same as the previous incarnation. Tempest Moved to require 26 soul points, with additional ranks added. The first damage effect will occur regardless of how many Pacts are spent and is unchanged, while the second will scale based on how many Pacts were spent. The overall damage of the ability should remain the same as the previous version. Rift Shield Now costs 5 Pacts. The overall absorption should remain the same, with the only change being that it doesn t consume all Pacts available. Ravenous Strength, Ravenous Defense Now apply and last as long as Pacts. Any abilities adding a Pact will add these, and anything that removes Pacts will remove them. Ragestorm No longer incorrectly hits more than 5 targets. Insatiable Hunger Fixed a bug causing this ability to take the value of the target s weapon in calculation, rather than your own. Improved Rift Summon Now shows correctly reduced cooldown in tooltip and on the cooldown timer. Quality Care Fixed a bug causing Quality Care to trigger off of pre- and post-phase Warfront heals. Also fixed a typo in the ability description. Spell Sunder Won t incorrectly remove Distraction debuffs from the target. Accord of Emptiness - New ability Reduces damage dealt by melee attacks by 20%, and non-physical attacks by 10%. Available with 50 points spent in Void Knight. Spellbreaker will no longer remove the Reaver’s Binding of Atrophy. The debuff from Binding of Atrophy can now be removed. Fusion of Flesh Fixed a bug causing this to trigger off of the Void Knight s own abilities. Fixed a bug with Reckless Strike, Rift Tap, and Furious Rage, where they were not generating enough threat. WARLORD No Permission to Die Fixed a bug that could cause this to not actually heal the Warlord on death . Promise of Steel Cooldown reduced from 10 seconds to 8 seconds. Call to Battle Now also places a buff on the Warlord, Battle Caller, which increases their Attack Power. This buff stacks with Call to Battle and other raid-wide buffs. Call to Entrench Now also places a buff on the Warlord, Entrenchment Caller, which reduces their damage taken. This buff stacks with Call to Entrench and other raid-wide buffs. Call to Regroup Now also places a buff on the Warlord, Regroup Caller, which increases the threat they generate. This buff stacks with Call to Regroup and other raid-wide buffs. General s Order - New Ability Available with 51 points, this ability acts like Sergeant s Order versus a group of up to 5 enemies. Fixed a confusing error in the tooltip for Call to Entrench. Battlefield Awareness Now causes Call and Command abilities to generate threat against up to 10 nearby enemies.
https://w.atwiki.jp/eternal_duel/pages/28.html
Strategies for Levels Level 1-20 First, see the guide to the First 14 Days In-game. Select a weapon and armour from the armoury and request them. I would recommend choosing a weapon that has +75% experience and gold gains. These weapons will help you to level up quickly as they give you bonus experience and gains against NCP monsters. The weapons that show -75% are more powerful and should only be used for PvP. Who you plan to fight will dictate which one you choose to use. If you want to level up quickly, choose the one that gives you the experience gains and battle the NCP monsters. If you want to beat other players around your level, choose the more powerful weapon. The basic weapons in the armoury (those without upgrades) should be used when you don’t wish to level up (when you are training your stats to 850 850, for example). Note - You will not get bonus gold or experience when fighting other players Level 20 and 14 Days Old At level 20 I would recommend using all your energy at each reset to train your stats to 850 Agility and 850 Strength. It will take about 6 months but it is well worth putting the time in now. Once you are level 10 the Legend Stone unlocks Medium Training and this is the one you should use to train. Training in the Clan Castle will give you a 5% bonus each time and help you reach max stats a little quicker. After training you will have a few energy left over to battle each day. Have a look at the scenario below to understand why maxing stats early is important. Player 1 maxes stats at level 100 (850 850) Player 2 maxes stats at level 20 (850 850) Player 3 maxes stats at level 10 (850 850) Now the players stop training and start to level up. Each time you level up you get an additional 1 Strength and Agility point. Player 1 at level 200 (950 950) Player 2 at level 200 (1030 1030) Player 3 at level 200 (1040 1040) Players who stop leveling early in the game and train will be stronger and quicker later on. Some people stop leveling as soon as Medium Training opens at level 10 and max stats from there. It means they will have an extra 10 Strength and Agility points when they max their stats but it also means they have missed out on the opportunity outlined below. At 14 days you are now old enough to head out into the countryside and have the level required (20) to access the Pawn Shop in Silver Meadows. Before going into the countryside make sure that you buy some elixirs from the Witch in Rydar Street in Black Dale. If you get killed in the countryside without elixirs you will stay dead until the next reset. Sometimes the Witch is not there so you may need to go back later. When you buy your elixirs, try and buy 50 to start with. After you’ve made the journey a few times you’ll get a feel for how many you think you need but it’s best to have too many to start with. Also, put your money in the bank before you set out. If you are killed in the countryside you will lose some money. Silver Meadows is located at (25,25). Go to the Pawn Shop and buy gems, Nectar and Mythril at a discount. The first time you use the shop you need to pay but this is a one off. I don’t remember how much you have to pay but if you’ve been mining for a couple of weeks, you will have enough. The prices in the shop change sometimes but the Nectar and Mythril are usually available for less than the Black Dale market price. You can make a good profit by buying at the Pawn Shop and selling on the market. The gems in the shop are usually more expensive than on the market so I wouldn’t worry too much about them. The exception is the Crystals but check the market before you go. The Pawn Shop also enables you to buy Opals. Opals are used to increase your Race Level. I would recommend that you use your profits from trading to buy Opals. You will also get Opals from battling NPC monsters and may get them from gambling on the Key Wheel in the Casino but buying them at the Pawn Shop is the most reliable way to obtain them. Buy as many Opals as you can each day and save them until you have finished maxing stats. At this point you may decide to start keeping the resources you get from mining or you may choose to continue selling them. I would suggest starting to keep your Nectar. You can convert Nectar into Lucky Charms, which apparently increase your chances of good luck at the Shadow Church. It takes 10 Nectar and 10,000 gold to make one Lucky Charm. Some people say they are not worth it, some say you need between 11 and 13. Some people have lots, some only a few. Nectar is also use to unsoul Mythril weapons. If you buy a second hand Leviathan Blade you will need 50 Nectar to unsoul it. If you want a new Leviathan Blade, keeping your mining gains is a good way to start saving Mythril, which you need to buy it. If you want the clan to loan you an LB, you don’t need to worry about all that. If you haven’t already, you might want to start fishing. Once you get a level 10 Fishing Boat and Rod you can pull in 10 to 13 million gold a day. Farming is another option but the returns are not nearly as good and you have to remember to harvest on the right day to get the best yield. Finally, join the Shadow Church and touch the Wraithblde twice after each major and minor reset. Save your Faith Points until you have maxed stats. Level 20 and Max Stats You are now born again hard! If you’ve done all of the above you are level 20 (850 850) with thousands of accumulated AP points and about 6,000 Opals. Time to start leveling. Before you do, however, convert your AP to either extra Strength, Agility, HP or a mixture of all three (personally I would recommend all on Agility) and convert your Opals to 6 Master Opals and rank up to Race Level 3. Select an NPC weapon from the Armoury and battle the NPC monsters in Black Dale with all your energy. You will be at level 40 in a matter of days. Remember to keep voting for AP and use it as you will. Again I would recommend using it on Agility. Level 40 – 200 Get yourself a Leviathan Blade. Purchase one yourself or borrow one from the Clan. At level 150 you will be able to equip Race Armour 1 (RW1). We’ll talk to you about that later as they are expensive and the clan cannot guarantee to provide one free of charge. If we can’t get one for you, we will contribute to the cost of your purchase should you want one. Also at level 150 you can equip the Omega Blade or equivalent. This is a great weapon for PvP. Again we can discuss providing this closer to the time you need it. 300+ Training time again. More details on this to follow.
https://w.atwiki.jp/takumi-memo/pages/42.html
Overview This tutorial describes how to define a plugin which has a pluggable service, exposed as a component, where plugins are comprised of a custom plugin module type. This covers several items * Defining a Module Type * Defining a Service that allows implementations of the Module Type to be listed * Implement an instance of the Module Type The example we are implementing is a reporting service that provides a way for other plugins to provide reports to be viewed through a single interface. Required Knowledge To complete this tutorial, you must already understand the basics of Java development classes, interfaces, methods, how to use the compiler, and so on. You should also understand * How to create an Atlassian Confluence plugin project using the Atlassian Plugin SDK. * How to compile and install your project within Confluence. As this is an advanced plugin tutorial we will only highlight or discuss the important parts of the implementation. You should also review the source code for the two example plugins while reading this tutorial. Plugin Components This tutorial contains two components * Reporting Service (confluence-reporting-service) - which defines a custom report-descriptor plugin module and displays reports * System Information Report (system-config-report) - which implements the report-descriptor plugin module to display a simple report about the Confluence system Report Service Plugin The Report Service Plugin contains an user interface for viewing the registered reporters and for triggering reports. It also contains the new plugin module type that report implementing plugins can use to identify their reports. New Module Type We are defining a new module type called report in this plugin which allows other plugins specify reports that they are able to produce. A report consists of several properties, used to identify each report, and a method which causes the report to be generated and the results returned. Each plugin that wishes to generate reports must implement the following Report interface for each report they wish to export ? public interface Report { public String generateReport(); public String getName(); public String getDescription(); public String getKey(); } At this point it is possible to consider an alternative solution to the one we demonstrate here rather than define a custom module type other plugins could explicitly and programmatically publish their Report types in a similar manner to the Observer Pattern design pattern. The difference between these approaches will be commented on at the end of the turorial. In order that plugins can expose their Report types we define a new XML element to be used in the atlassian-plugin.xml, this is achieved by extending the AbstractModuleDescriptor ? public final class ReportDescriptor extends AbstractModuleDescriptor Report { public Report getModule() { return ((AutowireCapablePlugin) getPlugin()).autowire(getModuleClass()); } } and adding the new module type to the atlassian-plugin.xml so that other plugins can use the report element ? module-type key="report" class="com.adaptavist.tutorials.reportingexample.core.ReportDescriptor" name="Report Module Descriptor" description Module Descriptor for report module type. /description /module-type Report Service So that this plugin and others can query and/or generate the defined reports we implement a simple service component, ReportService, which is exposed publicly in the plugin xml file ? component key="report-service" class="com.adaptavist.tutorials.reportingexample.core.DefaultReportService" name="Report Service" public="true" interface com.adaptavist.tutorials.reportingexample.core.ReportService /interface /component The DefaultReportService implementation of the ReportService interface uses the PluginAccessor to access all the report plugin modules ? public List Report getAllReports() { List ReportDescriptor reportDescriptors = pluginAccessor.getEnabledModuleDescriptorsByClass(ReportDescriptor.class); List Report reportTypes = new ArrayList Report (reportDescriptors.size()); for(ReportDescriptor descriptor reportDescriptors) { reportTypes.add(descriptor.getModule()); } return reportTypes; } this means that at each invocation the list of available plugins is rebuilt, a type of dynamic lookup which is in part what allows this plugin to be "pluggable". Report Web Interface The admin report interface is created using a standard web work action, and web-ui module to provide a link in the Confluence admin console. If you have created a plugin with a custom action previously there should be nothing unfamiliar in the setup, if not then there are several tutorials which will easily guide you through this process. The UI performs two basic tasks it displays all the available reports, and displays the output of any one report. In both cases the Action simply invokes a method on the ReportService to find the appropriate Report(s). Because the actions are given a path underneath /admin default Confluence interceptors ensure that only admin users have access to the reports. Build and install Once these three components have been set up, you should be able to build and install the plugin in Confluence. When you access the report menu, either via the plugin configure link or the link on the admin sidebar, no reports will be listed as there are no plugins that have a report module installed yet. System Reporting Plugin * Implements the Report and returns the system information (similar as to Confluence Admin System Info page) formatted as a simple (undecorated) HTML page. pom.xml setup As we are going to extend the Report interface provided in the Report Service plugin we will need to add it as a dependency to our maven project file. Before you can do this we need to install the service plugin into our local maven repository. From where the service plugin is checked out type ? mvn install or (if using the plugin sdk) ? atlas-mvn install to install into your local repository. This will need to be repeated anytime there is an update to the report service plugin. Now we can add the dependency to our pom.xml for the system reporting plugin ? dependency groupId com.adaptavist.tutorials.reportingexample /groupId artifactId confluence-reporting-service /artifactId version 1.0-SNAPSHOT /version scope provided /scope /dependency Creating the Report To create a new custom report we need to create a class that implements the Report interface. Our example report SystemInformationReport provides simple information about the Confluence system it is installed on. ? public String generateReport() { return "Global Spaces " + systemInformationService.getUsageInfo().getGlobalSpaces() + " br/ Pages " + systemInformationService.getUsageInfo().getCurrentContent(); } Once the report is implemented we need to add it to our atlassian-plugin.xml config. We use the new report module to define our report ? report key="systeminfo-report-descriptor" name="System Information Report" class="com.adaptavist.tutorial.reporting.example.SystemInformationReport" / Build and Install into Confluence Because the system information report plugin depends on the module defined in the reporting service plugin it must be installed into Confluence first. During development we have found that updating the plugin that defines a new modules type (e.g. confluence-reporting-service) won t re-register all the implementing modules. Uninstalling and reinstalling the implementing modules will normally fix it, or a full system restart. This does slow down development somewhat. Conclusion While this example is kept very simple it is possible to see how it could be extended in to an advanced reporting framework where plugins could export reports covering usage, configuration, or be able to output in different formats (XML, PDF, Word) or collate several reports in to one. Alternatively this mechanism of providing a easily extensible plugin can be applied to other situations. As mentioned earlier in the tutorial this is not the only possible solution to the problem; the DefaultReportService performs a dynamic lookup each time all or one of the Report instances must be fetched which as the number of installed plugins grows, or the number of defined reports, increases in overhead. Implementing the Observer pattern may also help alleviate this, but that is out of scope for this tutorial.
https://w.atwiki.jp/rsbuygoldq/pages/49.html
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https://w.atwiki.jp/savage2new/pages/31.html
公式Update情報 http //savage2.s2games.com/changelog.php +をクリックすると詳細が表示されます。 Version 2.0.2 Bug Fixes Corrected the minimum players required per team and maximum players allowed on the following maps MirAkar, Willow, Autumn User Interface The buttons on the side of the MegaMap can now be moved to the other side of the MegaMap via an arrow button which resides above the existing buttons. Added the missing texture for the MegaMap button. Version 2.0.1 Bug Fixes Fixed an issue that would cause commanders to experience a dramatic reduction in frame rate when the player count reached a certain level. Fixed an issue where clicking the "Move" button to swap players in the Team Manager panel would cause the commander to crash. User Interface Players must now click (rather than simply hover over) the desired star rating when rating the match and their commander at the end of a match. Cleaned up the display of the Team Manager panel. Also, added an "X" close button. Added Select Squad buttons to the Team Manager panel. Added and cleaned up some tooltips. Added the MegaMap, which is a larger minimap panel that players can use to direct their team. Has buttons to draw, ping, and select each squad. Can be opened via a button on the side of the minimap. Can be dragged. Balance Hunter Venomous no-longer requires a nexus. Venomous poison duration increased from 5 seconds to 5.5 seconds Frenzy now requires a nexus. Frenzy speed buff duration reduced from 3 seconds to 2.5 seconds. Frenzy speed buff speed increase reduced from +25% to +20% Legionnaire Health reduced to 630 (about a 5% decrease). Attack chain damage increased to 66-75, 66-75, 100-113 (from 63-71, 63-71, 95-107 - about a 5% increase). Building damage multiplier reduced from 1.4 to 1.33 (about a 5% decrease). Chloro Spire Gold cost reduced from 4500 to 4000 (now matches shield tower cost). Gold bounty reduced from 350 to 300 (now matches shield tower bounty). Items Savior s valor gold cost reduced to 200 from 250. Map Updates MirAkar Modified the location and position of some trees, particularly around the scar and beach areas. Modified foliage animation speed. Fixed a few spots where players could get stuck. Fixed some texture seams. Improved FPS in some areas. Autumn Fixed some feature seams, retextured a few areas, fixed some areas where players could get stuck. Modified foliage animation speed, cleaned up blockers, modified trees, modified the appearance of the sky. Willow Significant changes to the environment settings, foliage placement. Cleaned up placement of blockers, modified foliage animation speed, modified textures in some areas. Improved FPS in some areas. Morning Prevented the placement of garrisons in a few spots at the center of the map (near the scar, where neither garrisons nor sub-lairs are meant to be placed). Added blockers to reduce players ability to jump onto structures from the Northern tower. Hiddenvillage Players should no-longer be able to place spawn portals in the walls at the center of the map. Miscellaneous Taunt (default key N) and the abilities overlay (default key Y) are now configurable in the options menu. Removed voice chat (old VOIP) key from the control options section of the options menu. The hotkey for push to talk can be found in the Voice tab of the options menu. Reduced officer spawn portal placement range from 300 to 225. The predator now animates when throwing a blaze projectile, similar to the fireball animation. Updated some item and ability descriptions. Version 2.0.0(TEST版1.8.1が格上げ) +修正内容を表示する 1.8.1との内容変更をチェックしていません。 注意点 We strongly recommend removing any installed interface mods before applying this patch. The authors of such mods will need to need to evaluate the changes in this patch and make updates as necessary. インターフェイスMODを使用している場合はこのパッチを当てる前にアンインストールすること。 いくつかのインターフェイスMOD作成者はこのパッチによる変更を評価し、MOD修正が必要ならアップデート版を作成する必要があるだろう。 Team Manager Panel (new) The Team Manager panel allows commanders to more easily view the status of their team, and also provides some additional controls. コマンダーに自分たちのチームの状態をより簡単に見ることが可能になりました。 いくつかの追加されたコントロール(パネル?)が備わっている。 Visible information Squad (by color), class, health, mana, name, officer status, inventory items, gold, souls, level, buffs, and debuffs. 色付けされた分隊・クラス・health・mana・プレイヤー名・分隊長ステータス・インベントリーアイテム・所持金・Souls数・レベル・バフ・デバフ Can select/move the camera to a player (same as the top-left squad displays). プレイヤーへの視点選択/視点移動が可能です(上方左に表示されていた分隊画面と同じように) Player swap (can move players around from squad to squad and even promote/demote officers by moving players around). Can give teammates gold from the team gold pool (there will be limitations on this feature to prevent abuse, and they will be tweaked/modified as necessary to prevent abuse). Players are notified when the commander gives a player gold. VOIP (new/complete overhaul) Configurable FeaturesTest mic level (with visual indicators and recommended sound level indicator). Voice chat volume (the volume of chat from other players) Microphone volume (your input/record volume for your mic) Auto sound dampen (automatically turn down other game sounds when someone is talking - can be turned off, or maxxed out for no sounds while people are talking) Microphone boost (toggle) Disable voice chat Push to talk/voice activation toggle Voice activation record sensitivity Mic off time - Used for voice activation the amount of time that the voice level has to be below the activation level before it stops recording. Select input device Auto gain control - All voice chat volume is automatically adjusted (to a limited extent) to keep everyone around the same volume level Other notesThe voice chat currently is audible for all players on your team. Players can be selectively muted (players remain muted until you un-mute them or restart Savage 2). User Interface Hovering over structure icons as a commander or builder/conjurer will show an additional tooltip with icons for the units, weapons, abilities, and items that the structure unlocks. Added "Team" and "Enemy" over the stronghold/lair health indicators at the top of the screen (both commander and player). Added a significant amount of new commander tooltips, explaining various interface elements and features. Miscellaneous other interface adjustments (primarily to facilitate the inclusion of VOIP and the Team Manager). Added monkit icon (Thanks, Eaxs!). The full ISO-8859-1 character set (unicode characters up to U+00ff) is now available for use in the game interface. Existing Map Polish DeadlockCleaned up texture seams, rough/jaggy terrain, fixed some map exploits. Visually clarified an area that should not be accessible. Morning Cleaned up some texture seams, missing textures, jaggy areas, and adjusted a couple of trees with visible roots. Fixed some foliage and replaced the water with the updated water model. Moved some trees so players are less likely to get stuck. Modified some blockers to prevent players from getting to areas that should not be accessible. Fixed some floating objects, and blocked off areas where players aren t supposed to be/tightened blockers to reduce wallriding. BunkerCleaned up some texture seams. Painted blockers under the fences in front of the stronghold/lair to prevent ranged siege from firing from outside the base areas (cleans up steambuchet issue). HellpeakCleaned up a lot of texture seams. HiddenvillageCleaned up a ton of texture seams. Fixed some foliage issues. Lessened some of the harsher black coloring near rocks/arches. StormCleaned up texture seams, fixed some places where players can get stuck behind rocks. Modified blockers so that it s harder to get into places where players are not meant to be. MoonlightFixed floating objects, texture seams. LosthillsCleaned up texture seams, fixed floating objects. EdenReplaced pit under the bridge with pool of water using one of the new water props. Added/tweaked foliage, tweaked terrain coloring, moderate amount of texturing updates, added some trees outside of the playable area to make the map look more lush, filled in some open space next to one of the scars. Game Balance Lynx feet cooldown reduced to 30s from 35s Lynx feet(Beast側の早足アイテム)の再使用時間が35秒から30秒へ短縮されます。 Lynx feet max items per stack increased to 2 Lynx feet(Beast側の早足アイテム)が2個所持(スタック)できるようになります。 Speed boost cooldown reduced to 30s from 35s Speed boost(Human側の早足アイテム)の再使用時間が35秒から30秒へ短縮されます。 Speed boost max items per stack increased to 2 Speed boost(Human側の早足アイテム)が2個所持(スタック)できるようになります。 New Maps 3 new maps by Dark_Strider - Mirakar, Autumn, and Willow Dark_Strider氏による新しい3つのマップを追加 ⇒「Mirakar」「Autumn」「Willow」 Map Editor [Thanks to Ferretalis and the S2SCIP for significant contributions to the map editor] Map editor should now work completely out of the box (no special work or extra installation required). Additional props are now available for use in maps. OSX (Mac)-Specific Restricted (managed) users should be able to update and log in. Updating requires Savage 2 to have been installed under that user account. Linux-Specific ALSA is now the default sound device for sound output instead of FMOD s default (OSS). Miscellaneous Wing spin should no longer kill with a NAME. ← 意味不明 Commander is now notified when players donate gold Some misc updates to descriptions for various skills. Fixed an issue which caused the end of game victory/defeat audio messages to repeat at the end of a match. There is now additional time (17.5 more seconds) allowed to get set up/organized before a match starts (an additional 7.5 seconds to choose commanders, 5 seconds to choose offers, and 5 seconds after squads have been filled before the match starts ). Various crash and bug fixes. Players are no-longer rewarded XP for donating gold. This is to prevent players and commanders from continually juggling gold to farm XP. Players now receive a text notification when they are promoted to/demoted from officer status. Players receive their spawn portals on the fly when being promoted to officer status (including on the field). If they are on the field when promoted, the portal ability will have a full cooldown to prevent abuse. Server owners can now set svr_minLevel and svr_maxLevel to allow only players with specific level ranges. Fixed issue which was causing damage over time abilities to occasionally stay on the target until death or dispel. Miscellaneous Modding New water props with updated texture (Thanks, Brokengame!). HasListItem interface command (checks for the existance of a listitem by its value). See the new team manager panel in game_commander.xml for an example of its use. Version 1.8.0 +修正内容を表示する Interface New server browser Quick connect button - connect to a populated server with the best possible ping. Will fall back to an empty server if all populated servers are full. Checkbox for official servers only or all servers. View persistent item vault items from the server browser. Various improvements, more information, and clarification of interface elements. CC Panel improvements (Thanks, Stanz!) Fixed a bug where menu items sometimes couldn t be clicked on. Fixed a bug where toggled buttons would reset when the overlay was closed via the X button. (From 1.7.9) Modified the clan chat window so it should now properly retain all messages. Server list now sorts by ping (lowest to highest) by default. Added a resize button to title bars. Added a list of whisper contacts to the message window. Added clan chat button to the clan panel. Added new misc tab to options. Added new option "Always open chat windows" - this will create chat windows whenever you receive a whisper. Added new option "Bar at Bottom" - this will move the CC bar to the bottom. Misc. additional improvements Voice commands and Notifications Completely new set of voice commands and audio notifications. Roles are as follows human commander, human announcer (notifications), human action player, beast commander (Ophelia), beast announcer (notifications), beast action player. Added specific structure under attack notifications. Full set of commander-specific voice commands. Squad-member-specific and squad-officer-specific voice command menus (will only show the appropriate menu). New "Your skill is unmatched!" kill streak notification at 15 kills. Team and enemy team upkeep unmet notification sounds. New stronghold/lair damage notifications - (Heavy damage at 60%, burning/fading at 35%, nearly destroyed at 15%, and victory/defeat at 0%). Squad Officer Squad officer orders (opened by pressing F ) now uses action player sound set - can now tell the difference between officer and commander orders. Squad officer follow order modified to "Defend target" - can be used to issue defend unit and defend building orders. Rally command reworked - has new audio notification and issues a move order to the officer. Can be used as an officer flag. Balance Hunter Wingspin duration reduced to 3 seconds from 6 seconds. Wingspin cooldown time lowered to 20 seconds from 30 seconds. Wingspin block meter damage increased from 19 per hit to 25 per hit. Three strikes from a wing spin should fully break a player s block meter. Shaman Chant of Restoration now uses about 29% less mana. Misc Fixed several outdated ability descriptions. Version 1.7.9 +修正内容を表示する Bug fixes Fixed a bug where buildings were taking double the damage from the Hunter s Wing Spin Fixed an issue with Shield of Sol that was causing the hit effect to play when damage was taken from damage over time effects The hit effect and sound will now only play as a result of direct damage from guns, skills, and melee attacks Fixed an issue that would cause the Hunter s Wing Spin not to go into cool down if the hunter was hit with a stunning ability, such as Double Strike Note that the Hunter is, currently, still not able to be stunned while using Wing Spin. This is intentional, and not a bug. Maps Modified some hills on Bunker so that players cannot walk up them Reduced the size of some bushes on Bunker to cause less interference with ranged attacks Balance Hunter Wing Spin damage to structures effectively cut in half (as per the bug fix above) Wing Spin now requires the nexus Items Power Absorption now returns 100 mana when consuming a harmful state, increased from 60 Version 1.7.8 +修正内容を表示する Bug fixes Hunterのモーションが硬直してしまうバグを修正しました Pushbackの効果を持ったスキルはガードに成功しても押し返されるようになりました Maps Savage1に存在したBunkerをそのまま再現したマップを追加します Desolationのスタック地点等、既存マップのいくつかの問題を修正しました Balance Conjurer Entangleがちょっとしたダメージで解除されてしまう事はもうなくなります。 今後は対象が50以上のダメージを受けるか2.5秒が経過するまで解除されません。 Hunter Wing Spinが新しくなりました Wing SpinはもうHunterをその場に釘付けにする事はありません Wing Spinはその回転で360度に対して6秒間攻撃するスキルに変更されます。その間周囲の敵に0.5秒毎に70のダメージを与え続けるでしょう (実際は70からアーマーの軽減等を差し引いた値になります。これはハンターの通常攻撃と同じ程度のDPSになるでしょう) Wing spinの効果時間中は敵の遠隔攻撃を無効化し、同時にアーマーに若干のボーナスを受けます Wing Spinを使用中は移動速度が通常の70%になりますが、スプリントを使用することが出来ます(チャージとドッジは使用不能です) 性能に合った新しいモーションとエフェクト、効果音が実装されます このスキルはガードすることが出来ますが、4回ガードさせた時点でガードクラッシュが発生するでしょう Frenzyが新しくなりました Staminaを吸収する効果はなくなりました Frenzyを発動すると攻撃がヒットした時3秒間移動速度に25%のボーナスを得ることが出来ます この効果は敵にガードされた場合は発動しません 通常攻撃の3段目の硬直が大きく減少しました。より素早く次の攻撃に移ることが出来るでしょう Shaman Entangleがちょっとしたダメージで解除されてしまう事はもうなくなります。 今後は対象が50以上のダメージを受けるか2.5秒が経過するまで解除されません。 Chant of LifeとArcaneは一つのスキルとして統合されました。今後範囲内にいる仲間はHealthとManaが同時に回復するようになります このスキルは7Mana/secの消費で使用することが出来ます(現在のChant of Lifeは10mana/sec) このスキルで仲間のManaを回復させた場合にもExpとGoldを得ることが出来ます。これは従来のChant of Lifeより効率的です Predator Mana Regenerationが2.5/secから3/secに変更されます Scout アーマー値が7から5に変更されます Chaplain 新しいスキル"Shield of Sol"が追加されます 発動中に敵から攻撃をうけると、本来受けるダメージの40%分体力が回復します 使用中は移動する事もスキルを使うことも出来ません。Hunterの睡眠と似たような感じです このスキルの持続時間は8秒の間です Healの効果が120から138になりました Group Healの効果が50から75になりました Legionnaire 攻撃のダメージが10%減少しました Items 新しい装備型アイテム Advanced Sights (for humans) と Magic Amplifier (for beasts). 遠隔攻撃のダメージが25%上昇します 価格は700Goldで、購入にはSiege Workshop / Charmshrineの建設が必要です Stone Hide/Plate Mailは移動速度が5%低下するようになります。また、価格が550から650になります Shield of Wisdomを発動中に攻撃をうけると固有のエフェクトが表示されるようになります Commander Centurion Armorの再使用時間が2分から1分40秒になりました DispellはAoEから1つの対象にスナップキャストで使用するようになりました。これで対象を上手く選んで使うことが出来るようになるでしょう。 また、再使用時間が25秒から20秒になりました Version 1.7.7 +修正内容を表示する Legionnarie Riposte の相手に与える反射ダメージが 35% から 25% に減少しました。 Version 1.7.6 +修正内容を表示する Savage Morale boost を使うには Armory の代わりに Monastery が必要になりました。 Double swing を使うには Armory が必要になりました。 Legionnaire 近接攻撃の範囲が 104 から 110 に増加しました。 近接攻撃によるノックバック効果を大幅に減少 Predator 近接攻撃の範囲が 120 から 110 に減少しました。 Armor が 11 から 10 に減少しました。 Hunter 近接攻撃の範囲が 120 から 105 に減少しました。 venemous を使うには Nexus が必要になりました。 Hibernate(sleep) を使うには Sanctuary が必要になりました。 Armor が 12 から 10 に減少しました。 Item Shop Lungs of Maliken を 900 から 800 に値下げしました。 Heart of Maliken を 1100 から 950 に値下げました。 Chainmail を 250 から 300 に値上げしました。 Tough Skin を 250 から 300 に値上げしました。 Platemail を 450 から 550 に値上げしました。 Platemail の速度低下効果はなくなりました。 Stone Hide を 450 から 550 に値上げしました。 Stone Hide の速度低下効果はなくなりました。 Gust of Wind を 250 から 450 に値上げしました。 Gust of Wind を購入するには Sanctuary か Monastery が必要になりました。 Power Absorption を 450 から 350 に値下げしました。 Power Absorption の弱体効果を解除した際に得られるマナの量を 40 から 60 に増加しました。 Power Absorption の効果を 60秒毎 から 45秒毎 に減少しました。 Version 1.7.5 +修正内容を表示する Fixes Fixed a rare chat related crash チャットでのくらっしゅを改善 Balance Spawn invulnerability time when spawning at the stronghold/lair set to 3 seconds, down from 4 seconds stronghold/lair からスポーンした場合の無敵時間を4秒から3秒に変更 Raid bonus set to 500. The raid bonus is a gold reward given to your team by destroying an enemy team s gold mine Raid bonusを500に設定。 raid bonusは敵のgold mineを破壊することで報酬としてteam gold に加算されます Hunter Health reduced to 375 from 390 Healthを390から375に減少 Movement speed reduced to 210, from 215 移動速度を215から210へ減少 Legionnaire Quick attack stamina cost set to 19, down from 24 クイックアタックのスタミナコストを24から19へ減少 Increased melee damage by about 8% melee damageが8%上昇 Predator Movement speed lowered to 210, from 217 移動速度を217から210へ減少 Savage Quick attack stamina cost set to 17, down from 25 クイックアタックのスタミナコストを25から17へ減少 Increased attack speed by 10%, lowered damage by about 7% 攻撃速度10%上昇。 ダメージ7%減少 Increased total stamina to 205, from 175 スタミナ量を175から205へ上昇 TIPS投稿(Wiki編集が面倒なときはこちら) ver1.7.6 Legoさんの訳し方が分からないので、どなたかお願いします。(ノД`) -- rosine (2009-01-09 12 28 46) 名前 コメント
https://w.atwiki.jp/warband/pages/536.html
ip_mod_tips|Tips ip_mod_tips_text|1. You can select a character in your party as the commander for battles and control him/her to fight in battles personally. ^^2. In auto-loot menu, you can let characters select equipments automaticly, also you can talk to them to tell them how to upgrade their equipments. ^^3. Companions can also read books, and you can use auto-loot to let them to select and read readable books automaticly. ^^4. You can adjust raining and snowing possibilities in Camp options. Snowing for snowlands and raining for the other lands. ^^5. During auto-sell, items in the inventory of companions which selected as the type for sell and their prices below the auto-sell price limit will be sold to all merchants in towns or the elders in villages automaticly. Specifically foods, trade goods and books will never be sold. ^^6. To quickly move members or upgrade members in party window, hold down the control key while you left click. ^^7. All parties can reinforce their ally like Lord parties and they can join in the battle directly. ^^8. If you enounter stronger enemies and leave some soldiers behind to cover your retreat or after escaping, the movement speed will be twice the normal speed for half an hour (game time), then it will return to normal. ^^9. You can turn on formations in the mod options menu. ^^10. You can order your soldiers to move to a spot by pressing and holding down the F1 key. ^^11. Horses and men move less quickly in rainy weather. ^^12. You can wait on the world map by holding down the space bar. ^^13. You can recruit new men to your party in taverns, villages, castles and towns. ^^14. You can give orders to your party while in battle. ^^15. A party with high morale moves more quickly while travelling on the map. ^^16. Wounded party members will heal faster while resting in taverns. ^^17. To quickly buy and sell items in the inventory window, hold down the control key while you left click. ^^18. You can press the Backspace key during battle to bring up the command interface. ^^19. You will pay half wages to your troops while you are staying in a town or castle. Similarly, you will pay half wages to troops you garrison in a castle. ^^20. You can leave any location instantly by pressing the tab key. ^^21. You can hold down the shift key to zoom-in while aiming at distant enemies. ^^22. You can talk to various lore characters around the world. Some might give you quests, some might just have a bit of story for you. ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^ The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in the world of A Clash of Kings need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of the known world, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of the noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in the aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Easos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that the society of A Clash of King is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all the world, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms do not field standing armies, which remain in the field as long as the ruler desires. Rather, realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Sovereignties will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. He may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_sea_travel|Sea Travel ip_sea_travel_text|Many locations in Westeros and Essos are only accesable by sea. To reach an island destination, or to travel from one continent to another, simply click on your desired location, and your character will find the nearest port and depart from there. ip_formations|Formations ip_formations_text|You can turn on formations in the Mod Options menu. To access the Mod Options, click the Camp menu. ip_entrenchment|Camp Entrenchment ip_entrenchment_text| When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^ If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run recieves the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^ In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns in Calradia, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^ When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellant base of operations for sieges or incursions into enemy territory.
https://w.atwiki.jp/blrjpwiki/pages/85.html
誰か手が空いてたら訳して整頓しといて(丸投げ) +2016-3-28 HOTFIX 2.17 Bug Fixes – Fix crashes related to Http requests – Improve trophy unlock handling for PS4 – Fix not being able to assign the same taunt to more than one slot – Improved PSN handling for PS4 – Fixed framerate drops in some cases – Fixed missing suicide notifications – Fixed revival injector not showing recharge progress – Fixed R3 opening up the player inspect in the social menu – Fixed cross-game invites – Fixed issues with Rivals / Warlords and team switching – Fixed Hardsuit Battle Mode – Fixed dead pawn cleanup issues in Onslaught – Fixed issues with host migration and spectators – Fixed Ready Up buttons not working as designed – Fixed level restrictions in some cases – Fixed unstable ping reporting – Fixed spectate abuse, deaths now remain when you switch to spectator – Fixed dropped pickups being overly difficult to… pick up – Fixed issues with matchmaking weighting – Fixed issues causing player invisibility – Fixed issues causing player cameras to do strange things on revives in some cases – Fixed issues with empty searches – Fixed a small memory leak with chat restricted players – Fixed issues with the backup host selection PC NA BEAQ-FQIU-DDMD-YMPB PS4 QYHD-OPTB-DOIA-YCOI PC EU XSCG-FUTI-DCBR-YGIM +2016/3/8 Blacklight March update Updated 2016-03-08 2 34 24 PM Important to Note – If you are experiencing problems with the older Weapon Skins, please unequip and re-equip them to fix it. – All Weapon Tags with effects have been updated and replaced with Trophies. If you had a Weapon Tag with an effect it has been changed to a Trophy. This is a game design change that we thought long and hard about. It ended up making more sense to have effects on the character to be associated with Trophies instead of Weapon Tags. New Features – New Weapon Skins! – New Helmets! – New Holiday playlists with special rewards! – New death animation system! – Added new emotes! – Added new holiday content! Game Changes – Customization now sorts objects into categories such as Owned, Featured, Purchaseable and Locked – New background for UI elements – Party members will always be allowed to join your game if there is space available – Ping calculation has been slightly improved – Improved ping cache generation – Games can be spectated even if full as long as we have space open for spectators – Onslaught games can be rejoined if you leave them, you’ll respawn next wave – New startup sequence flow – Weapon Pickups no longer disappear randomly. Dropped weapons will now last full 30 seconds Bug Fixes – Finally fixed the heal injector – Added mitigations regarding grenade suicide – Zoom Blur can be turned off in settings – Zoom Blur now turns off properly when dying or when a round ends – Fixed friends being able to join your private matches if they aren’t in a party with you – Fixed trophies not unlocking under certain conditions – Fixed bugs with EMP grenades – Fixed crashing while searching for/joining games – Fixed “you need a password” error message appearing in matchmaking – Fixed broken trophy unlock cases – Fixed Convoy on KOTH causing crashes – Fixed friend sorting with parties – Fixed players showing up as dead if you joined SnD in progress – Fixed game is full message appearing incorrectly – Fixed softlock on login – Fixed a case of the void world occuring – Fixed revive UI in round-based game modes – Fixed private match timers always becoming 1 minute after the first match – Fixed map names not appearing correctly in the custom playlist selector – Fixed UI Scrollers appearing in chance packs when they shouldn’t – Fixed the description for the Mechanized Soldier trophy – Fixed a level glitch in Deadlock – Fixed a level glitch in Decay – Fixed a level glitch in Rig – Fixed a level glitch in SeaPort – Fixed a level glitch in Trench regarding hardsuit spawns +2016/2/2 Blacklight Feburuary Update New Features – Added Gun sway in first person when rotating – Added a new Training Level – Added a presige system once you hit max level – Added some lovely new items – Added a new and improved AAR Game Changes – Vortex color grading has been improved – BLP and SMG balance has been adjusted – CTF spawns have been adjusted in all maps – SND bomb placements have been adjusted in several maps – The Compound Bow now supports weapon tags – Ammo counter scopes now show ammo remaining properly for single-shot weapons – Level curve has been adjusted significantly – Rain in Evac has lessened – Rejoining a server should preserve your stats Bug Fixes – Fixed many sight alignment issues – Fixed an issue with KOTH beacon movement – Fixed headshot mutator conflict for private matches – Fixed bot and turret names in non-english languages – Fixed gear not showing camo colors in the armory – Fixed several scoreboard bugs – Fixed several elevator exploits – Fixed issues with floating mines – Fixed Spoon texture offset – Fixed Spoon skin tiling on variant spork – Fixed private matches sometimes host migrating – Fixed effects not showing in taunt menu – Fixed purchase dialog for weapon skins – Fixed weapon tags not swapping when picking up weapons – Fixed incorrect max ammo on picked up weapons – Fixed sensitivity sliders not saving correctly – Fixed collision issues in several levels – Fixed a rare crash at the end of the round – Fixed issues with expired trial items – Fixed a few issues with parties – Fixed lighting on a few minor items – Fixed ZCoin buttons in the Marketplace – Fixed invalid map/mode combinations in playlists – Fixed some issues with matchmaking +2015/12/18 Blacklight Holiday patch New Features – Prime is no more, long live the GP Duplicator! We will have a blog post up with more information when patch goes live. – Added new items for all to enjoy – A multi-playlist selector has been added to the playlist menus, you can now queue for multiple game types at once! – Level-restricted playlists have been added for new players Game Changes – Level restrictions have been removed from all items – Most functional items can now be purchased permanently with GP – GP prices have been adjusted to varying degrees – Rig has been optimized, and should run much better – Reduced several hitches in the startup sequence, main menus, and social tabs – BLP and BSMG have been tuned – You can no longer start practice while searching for a match – Ping bars now also show numbers in addition to tiers – Update to µ setting on Spoon due to AOE falloff cascading too quickly – Improved matchmaking performance and functionality – Completed missions will now write to your live feed – GP Bonuses (if applicable) will now be individually called out in the AAR – Pass done on weapon balancing – Additional work on servers for stability and future services Bug Fixes – Fixed missing scopes – Fixed being unable to reload in certain situations – Fixed a level glitch in Vortex – Fixed a level glitch in Seaport – Fixed a level glitch in Rig – Fixed a level glitch in Crashsite – Fixed issues with spectator joining – Fixed an issue where ammo / health counters are not updated in the HUD – Fixed some bugs with profile stats – Fixed several rare crash bugs – Fixed issues with the holo decoy and hero skins – Fixed issues with certain taunt and gender combinations – Fixed an issue with burst fire weapon animations getting stuck on in certain situations – Fixed issues with private matches – Fixed issues with friends lists – Fixed emblem color mismatch between character and UI – Fixed reload / taunt bug – Fixed a movement stutter upon initial movement – Fixed an issue where the kill cam would freeze at the wrong time – Fixed Kill Confirmed tags sometimes not dropping – Fixed alignment on sights for shotgun barrels – Fixed alignment of EMI Scope on pistols – Fixed incorrect end match text in Onslaught – Fixed unreliable headshot stat tracking +2015/11/18 Stability Patch Blacklight stability patch [18 November 2015] RAW CHANGESLIST FIXES Fixing error in Engine.fra localization. Fixed duplicated keys and removed white space from keys Spelling pass Adding title for contest winners Reduced bloom effect on Vortex, turned down lighting on Victory screen Fixed buttons in private match being broken if entering one of the dialogs [BLR-1082] Fix for BSD-318 (Out of map bug [elevator installation – Trench]) Removing Dropzone from the game. Clamped recoil further on PS4 Fixed a decal mesh in Decay that would stop bullets Fix recursion issue in dialog buttons Slightly reduced recoil on BSMG Adding anniversary camos and corresponding UI icons Fixed out-of-world bug BLR-1108 Fixed out of world bug BLR-1107 Fixed a stuck spot on a ramp BLR-1106 Fix chat being available on console builds. Additional error catching Fix for Missions Replaced Upper Playground billboard in Evac Floored a floating depot in Seaport Merge host migration fix for missing weapons due to mutators Fixed a casting error when jumping to an object Merge HM fix for not resetting game settings to defaults on host migration Merging crash fix for landing page market widget featured items Merging ui fix for not showing error when trying to re-purchase weapon license in landing page market widget Added 2016 and 2017 anniversary camos / preview art Adding anniversary body and weapon camos to default.ini and loc files. Enable Admin message Reduce dedicated server threads Disable physx threads Halve pool threads Disable Stats and stats threads Replaced µ setting on Spoon; damage rate variable Setting for toggle-scoreboard is added back for PS4 in Gameplay menu. Private match now says “DOM” instead of “CP” under Custom Playlist- Map Select BLR-1151 #fixed #comment Private match now says “DOM” instead of “CP” under Custom Playlist- Map Select Correcting Friendly Abbreviation from “TKoth” to “Koth” Fixed LMG and LMG-R tooltips which had inaccurate rate of fire description, BLR-1066 BLR-1069 #comment Removed right and left stick deadzone sliders from PC mode as they aren’t being used by the PC build, only in console. Fixed script error with invalid array access on PS4 build with controls page. Fixing out of world spot in Vortex. BLR-1177 Renting Incendiary / Toxic ammo with GP / ZCoin now unequips item when the rental period is over, Fix left joystick not navigating UI anymore BLR-1144 No longer allowing 32 player matches on ps4, matches are now respecting the value of MaxPlayers. Fix WeaponClass class name from ‘FoxWeapon_ThrowingKnives’ to ‘FoxWeapon_ThrowingStars’ to fix BLR-1102 Stun Shurikens labeled as Throwing Knives in first person spectate Fixed author name and removed log entry that isn’t necessary anymore. Related change to BLR-1135 Added DefaultAmmo.ini to address newly added FoxDataProvider_Ammo type related to BLR-1135 Making changes to disconnection cases to try to lessen the amount of random disconnects happening during gameplay Now have a “safe” connection change delegate where, when fired, will only disconnect if not in a game Fixed inability to login when in non-english with GTS files hosted Fixing the scrolling server browser missing information bug as well as the invalid server name issue. BLR-1180 fixed the interior elevator in Trench so players dont get stuck on closing doors and moving floors Texture format corruption on SmallDepthZ for PS4 fix Fix healing a player who’s capped at a reduced health from toxic damage rewarding CP. Fixing up taunts BLR-1018 Sensitivity and deadzone sliders have decimal precision. Users can now set their Mouse Tight Aim Sensitivty to 11.5 instead of just 10 or 11, similar applies to other sliders in the control’s page. BLR-1002. Fix rare light shaft corruption on PS4. Fixed by clamping sample values in the light shaft radial blur shader Fix news widget trying to activate when it isn’t actually visible on any menu. BLR-1193 Fix profile button prompt in clan list A host now gets an extended dialog message when trying to leave a match since it will cause a host migration A host can no longer leave a match when it is almost over Thresholds are ini configurable and this functionality can be disabled with GTS Fix broken projectile weapons PS4 HOSTING REFACTOR PASS 1 Wifi users will be forbidden from hosting via Quick Match Wifi users will be marked as not viable hosts early on in the hosting qualification determination sequence. This only affects Quick Join/Match, Private Matches are unaffected entirely. Can be disabled via the ini flags. Added function to check if the current console is on eth or wlan. This function allows us to ping the current netadapter to figure out what process is used. It’s a part of the Online Subsystem, and is usable in C++. Only PS4 has this implemented. Added new config flags that can turn off these features as needed. bPreventWifiHosts (true) – by default starts filtering users who have wifi to not be used in host determination and will get a heavy rating against them HostSelectionWifiPenalty (60.0f) – Users who are on wifi get this penalty applied to them (higher means will be ignored for other clients) HostSelectionStrictNatPenalty (125.0f) – If a user is on a strict NAT, apply this penalty to them. – Removed depricated host determination/migration code Lots of script code was deleted due to deprication. It is not used currently and is taking space/being confusing. +2015/8/18 Post Parity Patch Blacklight post parity patch [18 August 2015] TO BE DONE DURING PATCH MAINTENANCE [BLR-980] – Create Onslaught Token MIssions [BLR-970] – Titles need a pass on “rarity” [BLR-962] – Missing daylight camo and Daylight Weapon Tag [BLR-963] – 30 Day of Fight Award [BLR-964] – FoxCat Helmet [BLR-965] – Zombie Girls Weapon Tag – Missing JIRA TASKS/BUGS/SUGGESTIONS FIXED [BLR-966] – Troll Taunt – MIssing [BLR-1036] – PC Client isn’t getting web localization even though it seems to be properly set up. [BLR-905] – BSD – Nor’Easter Ice Pick Axe trail is bugged [BLR-911] – ArmCom Assault Barrel too high [BLR-912] – Mission didn’t disappear after completion [BLR-918] – BSD – Clickable Menus in Settings that Hide [BLR-919] – BSD – Play Game menu potential error [BLR-923] – BSD – EMP while the HUD is disabled results in semi-permanent blindness [BLR-950] – BSD – Have hit ENTER multiple times to get into the game [BLR-959] – Rig is still called Work in Progress RIG [BLR-968] – Web Localization isn’t being loaded by the PC client [BLR-971] – update titles for Drought Survivors to indicate how it is earned [BLR-973] – running client from steam produces this error but still launches [BLR-975] – Unique Rarity Label has no color associated with it. [BLR-979] – double clicking on server browser list has funky results and is confusing to players. [BLR-982] – Current Playlist Templates for EU and US run 16 player DMs [BLR-984] – Having 700+ Friends will cause the friends list to hang for ~3 minutes before it fully loads [BLR-987] – PC is not loading localization over rides correctly [BLR-989] – Players have the Beta Emblem when they should not [BLR-992] – Players received the wrong unlockid for the drought emblem itemid = 644159 should be 64159 [BLR-995] – rename UNIQUE to be UNOBTAINABLE [BLR-1004] – BSD – Can’t disable Spawn Screen Effect, players are annoyed. [BLR-90] – RECEIVER BALANCE [BLR-961] – Missing Items from Players to Follow Up on [BLR-988] – settings menu overlaps quick match dialog RAW CHANGESLIST FIXES UI – hookup new title icons – add content for new boost and title icons – Fixing the Billing and other links for PWE. Now when you click Buy ZCoin, it should not open the Russian zcoin page. – Fixed bad support and forum links for Russian. – fixing click issue with zcoin banners – Fix zcoin banner – Fix logout callback – Don’t tick presence unless logged in – Fixed – EMP while the HUD is disabled results in semi-permanent blindness – [BLR-923] as reported by Aita – Fixed – Clickable Menus in Settings that Hide – [BLR-918] as reported by Shockwave – Updated description text of The Burning Sensation title to be “In remembrance of ‘The Burning Sensation’ SMG Premade created by ZeroArmada” – Show item unlock ids in tooltips in development – possible fix for the black modal BG for dialog boxes not showing sometimes – fix playlist search box arg for engineering – New Spoon icon – on playlist checkbox rollover focus playlist entry – new mutator icons! – cp reset, disable join in progress, force ready up. Switched headshots related icons a bit. – some changes for new marketplace loc – fix double click server browser issue – add unique color – some fixes for mouse interaction with mutator list – fix some menu overlap with the matchmaking widget – missing zcoin markup for German – some splash art tweaks – re-added UI option to toggle spawn FX setting – Fixing duplicated keys from rev #1 of foxmenuUI before Andy can blame me Game – Remove TOCs from CookerSync – Adds rename step to redux.py so we can automatically rename combineTexture.cache to texture.cache instead of compressing. – Possible crash fix for StartOnlineGameComplete delegate not cleaned up on leaving server. – Integrated latest French localization from PWE. – Submitting latest localization files from PWE (German) – Fixing up Weapon Tags and Camo for Promotional Content Re-added content consists of KBMOD Weapon Body Camo, KBMOD Weapon Tag, Extra Life Weapon Body Camo, Extra Life Weapon Tag, FPSGuru Weapon Body Camo, FPSGuru Weapon Tag, IGN Weapon Body Camo, IGN Weapon Tag, MMO Bomb Weapon Body Camo, MMOBomb Weapon Tag, Curse Gaming Weapon Tag, Destructoid Weapon Tag, Game Informer Weapon Tag, GameSpot Weapon Tag, Machinima Weapon Tag, PCGamer Weapon Tag, Xplay Weapon Tag, BroTeam Pill Weapon Tag, Raptr Weapon Tag, PAX Prime Weapon Tag, GameSpy Weapon Tag, MMOHut Weapon Tag, Yeousch Weapon Tag – Fixed global recoil on PC – Quick BFR update – dropped spread a bit for more predictable pattern – Fix BOOL not being UBOOL – Checking in leftover inis – Made Diamond Supporter Titles shorter. – Fixes to Cookersync – Integrating fixes for scaleform – updating icon package to include MLG helmet icons – Updated barrel 09 to lower front sight post – M Fixing AR3 1st p muzzle flash so people can see their targets – Disable ready-up for private matches by default – Add 4 more mutators – Remove stamina mutator – Make time limit mutator default to 10m instead of 1m, new reange is 2m – 30m – More recoil changes – Read title file list – syncing up Dev TSS with Live for QA – Set our BaseURL after we get a valid server so TSS can download from ZCure – Fill out title file read callbacks – Re-enable missing BaseURL warning – Merging Arc fix – Add launch event system service call, not hooked up to anything yet – Removed some log spam – Moved weapon skins to their own DLC (too big for primary weapon DLC) – Moved a costly function native – Fix a profile bug – Allow cmdline switch to force show the region selector. – Also reset default game region to internal(102) instead of localhost(13). – Cook FX_Bandana – Fix some log spam – Rebuilt CookerSync and friends so Orbis sync works again – Add Sphere component to UE3 – Proximity mines now “fizzle” when shot instead of exploding – Proximity mines now use spheres for collision instead of cylinders – Fix missions appearing when they weren’t supposed to do to a hack thrown in to prevent text coloring from happening. Moved to the appropriate location. – Fixed – BLR-912 (Mission didn’t disappear after completion) – Fix sphere pointcheck – Fix orbis executable sync groups – Work on Orbis regions / patching – Hooked up fizzle fx from art team – Fixed BLR-935 as reported by WorstPlayerEU (Proximity Mine hitboxes are not representative of their placement) – Fixed ice pick axe moved the particle emitter to better align with the axe head. also removed the ribbon particle, because i couldn’t get it to look right. I replaced it with additional frost particles – Fixed range on M4X – changing text View Mutators to Edit Mutators – adding Zcoins + to market prompt – updating the BLR PC splash image – Log spam cleanup – Set the GC values to valid settings in defaultEngine rather than just Orbis – Fixed Filtered Words – Added new function to fill in blanks when they aren’t the master language (INT) – updated socket location for KRANE scope – Handling unhandled message for UpdateMission which was being sent from the ZCure server. – Fix for Orbis build with the bad Function pointer. – Moved several functions related to friends list reads native – Vastly speeds up friends list parsing / sorting – Tacticle Spoon, adjusted sugar / medicine ratio – Friend updates are now run through the FriendInfoUpdated callback instead of the ReadFriendslist callback – fixing BLR-941 (Changing titles not working), it was old bad logic – Fix minor memory leak – Change Steam append to use new URL – Fix some log spam – Fix a memory leak from UDN – More useful error messages – Fix parsing for failed to register – added TheEye helmet icon – added AnimeEyes helmet icon – Helmet updates Adding Overmatch Armet – Anime and RX5 Vision “The Eye” – Fix for DEU and FRA localizations for character creation. – THe AllowedCharacters array contained a lot of duplicate entries, and all duplicates are inserted as NULL for some reason. – Removed all dupes and it works as intended. – Killing duplicated unlock ID for 61140 – Fixing the 30 days of fight badge, it’s been mangled. – Re-enabled the Troll taunt for exisitng PC users. Need to update icon. – Include Punk Buster files with the shipping builds. – added troll taunt icon in content – Bump game version – Fixed Kael’s borked text for the Streamer Title. – Resubmitting Arc bypass fix – Added icon for Troll taunt in INI – Reallow two parameters for HandleReduxAction so bKeepFiles is set correctly. – updated scope default camo so it appears correct when using a receiver skin – “The following packages (WPN_Sights) contain materials that were automatically updated due to parent Material or Material Function changes. Please resave and submit to ensure fast load times.” – Doing the above. – Add Russia / Staging back into the region list Maps – Fixed map bugs in, Trench – sand piles blocked collision, and Heavy Metal – a wall was mistakenly lowered – Fixed a bad collision bug in Convoy that prevented you from walking through a certain hallway without jumping BSD-204 – Removed uber shine from concrete in garage on Containment. – Updated Ramp alongside stairs in RIG. It disappeared at Low and Medium World detail Settings, but collision remained. Asset now is always visible. – Fixed a missing collision on some wire spools and a broken collision on a ramp in Piledriver (BLR-845) – fixed bot stuck spot in Seaport, cleaned navmesh in general (BLR-1012) – Added “Block All” to a mesh in Vertigo because it was blocking only weapons, not grenades. – Fixed bug as reported by Screamification https //youtu.be/Xk4AIwnGLUU Still Bugged (work in progress) – Clans and friend support. Friend support will work shortly after patch release (being a server side fix). Clans will need additional work as we have issues that we know need to be fixed; but we didn’t want to delay the patch further. +2015/7/27 Parity Patch Blacklight Retribution Parity Patch Notes [27 July 2015] Hello all! Thanks for your interest and continuing support of Blacklight Retribution – both on PC and PS4. ) The purpose of this document is to outline most, if not all, of the changes that the game has undergone since our last major patch on PS4. What you see described in detail below reflects changes to the game since that last major patch. Note that since then, on PS4, we did release a small patch that added some Rocket League (great game, check it out!) content and a small fix for the “HRV Glitch”. Additionally, included below, is a quick summary of all the changes to the PC that PC users will be experiencing. In all honesty, there have been so many changes to Blacklight since the last PC patch that digging up and reviewing ALL of the changes would have been impossible, that we are only going to provide a quick summary, based mostly on the FAQ that we previously posted on our website (www.hardsuitlabs.com/2015/05/blacklight-parity-patch-update-news/). So below you will find three sections to this document Summary of changes to PC game based on our FAQ Export from our JIRA of fixed Bugs and completed Tasks since March 25, 2015 Export from our source control of relevant changes to the game since March 25, 2015 In their totality, the above 3 things should give you a sense of how the game has evolved and how you may or may not be affected. So with out further ado, here are the changes that you can review SECTION 1 Summary of changes to PC game based on our FAQ For reference you can find the FAQ here http //www.hardsuitlabs.com/2015/05/blacklight-parity-patch-update-news/ NOTE All of your settings and loadouts will need to be reconfigured!!!*** Build Related – Reduced the size of the download of the client to around 4GB – New Install size should be about 5.09 GB – Old BLR Build with the folder “LIVE” under it can be deleted – New launcher build and deployed for PC Users – Logging in now happens in the launcher/patcher and no longer in the actual game client – Game does not require the ARC client to be running. Can launch the patcher directly if you want. Items and Inventory Related – Datanodes have been removed from the game – Datanodes in a users inventory have been deleted – Game no longer supports an inventory that players have to manage. Instead it behaves more like an unlock system – Game no longer supports inactive items. Items are now always activated at time of purchase – Items owned by users that were inactive, are, as of now, activated. – If a user owned multiple timed durations of the same item, those items are now combined into a single item with a duration equal to the combined duration of those items. Some additional “bonus” time has been added as well to account for the upgrade process. – If a user owned multiple instances of a permanant item, they will keep the first instance of that item. Additional instances are deleted. – Mail system has been removed – Items left in the mail system have been deleted – Merchant Pass has been deleted. It is no longer relevant – Any Inactive XP Tokens you own have been activated and applied to your account, up to the max level cap. – Any Inactive GP tokens you own have been activated and applied to your account. – Some unopened Bundles will be refunded to you in the coming days/weeks, if you had unopened/inactive versions of them. You can find the list of those bundles here Tactical SMG Chance Pack Ghost GP Chance Pack Crusher GP Chance Pack Hero Chance Pack – M.A.R.S. Chance Pack – Hero Viper Basic Skin Chance Pack – Hero Viper Premium Skin Chance Pack – Hero Deacon Premium Skin Chance Pack – Hero Grendel Premium Skin Chance Pack – Hero MARS Basic Skin Chance Pack – Hero MARS Premium Skin Chance Pack – Hero Lilith Premium Skin Chance Pack – Hero Ghost Premium Skin High Explosives Pack Medic Pack Stealth Pack Engineer Pack Armor Pack Survival Pack Sniper Pack Starter Pack Evacuation Pack Emblems Corporate Logos 1 Emblems Corporate Logos 2 Emblems Secondary Weapon Pack Emblems Combat Letterset Emblems Urban Letterset Sniper Kit Assault Kit Taunt GP Chance Pack Hardsuit Camo GP Chance Pack Glacial Grendel GP Chance Pack Bundle – Onslaught Bronze Pack Bundle – Onslaught Silver Pack Bundle – Onslaught Gold Pack Bundle – Lover’s Bundle Grenade Pack Protection Emblem Pack Scrim Pack 2 Platinum Pack – New weapon attachment system – attachments are now purchased on a per reciever basis. If you buy a scope and want it on 3 guns, you will need to buy it 3 times. – Existing players, who up until now had had global attachments, will get copies of those attachments for all weapons that they own. Thus their current user experience will not change, but if they buy a new gun in the future, they will need to get the corresponding attachments, if they so desire. – Pricing for attachments shouls be updated to reflect the neeed to potentially purchase said attachment multiple times – Premade/Preset weapons no longer exist – If you owned a permanant version of a premade, you now have all those disparate parts permanantly instead. Those parts are applied to the relevant reciever that was the premade you owned. – If you owned promotion premade then you own all the parts as per the above, plus a title commemorating that premade. For example, users who owned The Burning Sensation premade, will now get a Burning Sensation title in addition to the parts of the premade – Heroes have been removed from the game as you previously knew them. New Heroes function as character skins – basically the same thing as a Camo, but instead of just changing your camo color, they can change your entire model, geometry included. These can be found under the Camo/Skin selector in customization. – If you owned a hero permanantly, you now own their Skin, Depot Weapon, Premade (broken up as per above), and taunt instead. – Hero taunts have been broken up to be able to work with all characters (kinda). There is a bug associated with this currently where a female hero taunt works fine on a femal model, but on a male model it will break. We are fixing this. In the meanwhile, you have the taunts, but you may not be able to properly use them until we get a new fix out. – Blacklight Prime has been awarded to all existing PC users. – Blacklight Prime unlocks GP Permanant prices for all GP purchasable items. – Other items are available for GP Permanant prices on a weekly rotation. Additionally, some other items are always avaiable for GP Permanant (Combat Rifle, SMG, e.g.) – All EXISTING PC USERS will get Blacklight Prime automatically. – Offshore map has been removed from the game – Slumlord map has been removed from the game – Dropzone map has been removed from the game – Siege game mode and Nuken map have been removed from the game – Netwar game mode has been removed from the game – Premium servers have been removed from the game – Server Mutators have been added to private matches – Global Chat has been removed from the game – Whisper chat has been removed from the game – Voice over IP has been disabled. – Parties on PC have been temporarily removed from the game – Report Bug and Report Player have been removed from the game – Level progression and curve has been refactored. You will keep the same amount of XP but your level may change – Twitter integration has been disabled – FOV has been converted from an X constrained model to a Y constrained model (more similar to what hollywood does with widescreen) – Exotic ammo types are no longer controlled via magazines – new category “ammo type” has been added – Magnum ammo is currently identical to normal ammo, but has different visual/audio fx. When Magnum ammo gets updated you will have it already if you own it now (pre-parity). – Explosive and Electro have their old functionality but will be updated along with Magnum ammo. Like magnum ammo you will already have it if you own it now (pre-parity). – Explosive, Electro and Magnum will not be for sale until they are updated. – Incendiary and Toxic ammo types have been updated to reflect latest functionality from the console. – Toxic ammo now does less damage on impact than normal ammo, but applies a small toxic damage over time and temporarily reduces the maximum health for a limited period of time – Toxic Gear now prevents the reduced maximum health debuff from Toxic Ammo – Incendiary ammo now does less damage on impact than normal ammo, but applies a burn damage over time. The DOT for incendiary is larger than for Toxic. – There are possibly other changes that we may have missed. Consider this to be “fine print”. SECTION 2 List of Jira Tickets for Current Version Completed Tasks – LMS/LTS functionality added to PS4 – Server mutators added for private matches – Revitalized PC Presence Server – New Icons for Titles and 100% Boosts[ – Implement a PC Style Server Browser for PC versions – Add an “apply” button to the menu flow for PC settings menu – ENG UI Hook up Add Friend button on friends list – Marketplace – Feature item scroller does not accept mouse input – Update PC presence an friends functionality to work with refactored backend – Recent changes to HS necessitate un-nerfing the flamethrower – Remove unmodified stats from armor pieces in the UI – CLAN SUPPORT implemented – FOV Slider refactored and implemented – Mission System implemented – Rig – Audio implmeented – Missions UI implemented – Game Modes Last Team Standing / Last Man Standing spawn streams updated – RECEIVER BALANCE – ENG Add the ability to add friends from the player list or non-friend clan/party members – Rig Finalized – PRIVATE MATCHES implemented – FRIENDS SYSTEM powered by BACKEND implemented for PC (rather than rely on Sony friends) – Removed uneeded server filters – Implement informative error messages for Code Redemption – Add new flag to playlists to have a random starting index to avoid possibility of non randomized map rotations – Convert FOV values and calculations such that Y axies is fixed rather than X axis. – Scope Zooming should be FOV modifications and not FOV targets – Updated all scope FOV values to refelct change to Y axis constraint – Toxic ammo now does less damage on impact than normal ammo, but applies a toxic damage over time and temporarily reduces the maximum health for a limited period of time – Toxic Gear now prevents the reduced maximum health debuff from Toxic Ammo- EVAC and Vortex added to PS4 – PC Veteran Rewards Pack based on things lost in the udpate implemented – [PS4] Change matchmaking regions to “Your own” and “Worldwide” – Have UI auto-query new store values – Add button somewhere in UI to go to new training level – Add “bDisabled” flag to playlists so that default playlists can be disabled – ENG UI Respawn widget timer issue – Refactored login to work with new patcher/launcher – HRV Glitch fixed (reported on PS4) – [PC] We need Lobby Chat in Intermission – Hacking menu should close with RMB just like the depot – UI Move loadout switcher to right side on PC – PC Mouse Option to disable Mouse/Look Acceleration by default – Annoucement Pop Up Dialog on Login – Remake the PC login UI – Ensure Gore settings are functional on PC – Disable stamina, but not by making it 999999999999999999 – Remove icestorm logos – Hide missions that are completed and rewarded – Make ~5 daily missions – Updates Stamina usage in Twitch viewing OS integration – remove stamina from HUD – FOV Adjustments to be made for various scenes – Remove Zombie Girl Logo/Graffitti from Decay (and other maps) – Hero Scene – Chat in Hero Scene – Hero Scene – Don’t Auto Show the scoreboard during hero scene – Expose Mouse/Look Accelleration to the UI Options – Make Loadout Selection while dead be used with Mouse Wheel and W/S – Sanity Check “Register user” button and user capture identification so we know if a user is steam or arc. – Make accept auto focus after choosing purchase option – Timer indicator for Daily/Weekly missions – New Splash Art – Remove Steam DLC Purchase Options from Steam – since they will no longer work after Parity – Toxic updates – Default the game to DX9 instead of DX11 – Implement Names for Weapon Skins – Ensure new items are properly added to the LIVE store – Announcement Dialog Scrolling Banner Support – Announcement Dialog Right-Thumbstick should scroll body text up/down – Announcement Dialog downloadable banner image support – Localization pass – Fix production master server so we can log in via the patcher – Validate upgraded accounts on production server – Fix chain link doors in Heavy Metal, since you can’t shoot through them. – Remove win32 .exe’s that aren’t used or needed – Patcher – default region to US – [PS4] – Update TSS to undo negative Ammo Override for the parity patch – BACKEND Private Matches need to be implemented – CLIENT Private Matches UI – Create Generic “TItle” icon for player title items – PC Vet Pack Tier 1 – Title – PC Vet Pack Tier 1 – Emblem – PC Vet Pack Tier 2 – Helmet – PC Vet Pack Tier 3 – Weapon Skin for AR – Engineering support for new LMS stream – VIEW PROFILE in player list should not be on PC – BACKEND Clan Support – CLIENT Clan Support – CLANS Add social flyout when you receive a clan invite – CLANS Purchasing a clan and cancelling takes money and doesn’t give clan – CLANS EXPAND does not work on PC – CLANS EXPAND should probably not be a drop-down menu option on the clan leader – CLANS Set MOTD does not work on PC – CLANS Set MOTD should probably not be a drop-down menu action on the clan leader – CLANS TOGGLE INVITED should not be a drop-down menu item on the clan leader – CLANS Button prompts for clan actions (VIEW PROFILE, SELECT) should probably not exist as they do nothing and have broken icon references – CLANS Need a button to invite users to clan via user name – CLANS No push notification for receiving clan invites – CLANS Leader of clan with no other users shows 0/20 members in clan information – CLANS Should probably keep the option to invite others to clan even if an invite is already pending and just show the error dialog. – CLANS Rejecting clan invites do not work. – CLANS Accepting clan invite does not work – CLANS Clan leader removing clan invite refreshes list to no longer show pending clan invites – CLANS Cannot differentiate visually between users in clan who are actual members and just pending users. Fixed Bugs – Can fall in between wall and shanty in Deadlock – Title softlocks when loading in to certain maps from the game lobby – Viewing Dataluxe X2 Tactical from the front causes it to become invisible – Purchase dialog – Dialog is not centered – CLIENT SOFTLOCK Leaving a match can result in a softlocked UI state – Players do not see their own messages in a DM – Cyrillic Player Name Look Up Doesn’t Work – Not receiving presence updates when joining clan – ENG UI Hook up Add Friend button on friends list – Accepting friend invite does not update to show the person is online – Being kicked from clan doesn’t update clan information properly – Promoting doesn’t work – User accepting clan invite does not refresh the list properly for others. – Clan member list doesn’t update properly for members already in clan when others join into the clan. – Re-enable social notifications that are disabled – Clan tag does not show up in player card or player lists in online games – Fix In-Game Player Presence – [CONSOLE] Button prompt to add member to clan via username – Presence for clans broken immediately after creating clan – XP counts still don’t match in AAR – Customization filters are not working on PC – Bug when dying in the pause menu. – Don’t reset level display to 1 when the backend acts up – When funds fail to query, triangle overlaps text in currency window – Incorrect Error Message Displayed after quick search and game leave – Armory items don’t have any tooltip show up – Giant friend lists can hitch the game for a very long time in the social menu, causing people to consider it frozen. – Return to intermission button in AAR is missing loc – Headshot kills do not prevent player revives anymore – Text cut off in some Gear listings – Text cut off in some Depot listings – Button icons for gear don’t show proper in-game placement when a non-usable gear item is equipped – Customization – Emblem – Color picker only shows black as a color – Customization – Emblem – Selection highlight too prominent – The T in “Permanent” when buying items with zcoin is too close to the edge of the box – Stat Viewer appears behind UI elements – In Game – Depot – “CP Available” text appears incorrectly – [PC] Practice mode not launching – [PC] Selecting the Redeem Code with the controller does not bring up the keyboard – Map rotation always seems to not be respected – [PC] Stamina and Health bars not shown in bottom left of screen – [PC] The player’s weapon some times appears while using the hardsuit – Auto Shotgun’s Barrels have incorrect icons (its using the grip icons) – Running with the katana tends to have its ground scrape sound get stuck on – [PC] Inspecting a player / bot after death does not show the player the killer’s loadout – [PC] Depot menu sometimes displays smaller than normal – GetValidMapsForGameType doesn’t seem to filter any maps – Private matches should not host migrate; instead kick to menu – ‘Current Loadout’ has the ‘T’ cut off at the end – Mouse sensitivity setting in UI needs to allow equal levels of adjustments in each direction from default – Player turn animations may be limiting camera movement and creating a feeling of “stuttering” – [PS4] “Checking Server Status…” never ends – Letter-boxing isn’t working in UI – Decals act as if in foreground (show through walls objects) – No collision on pillar in Trench – [PC] Game crashes if you push F12 – updating preview mesh should not happen on mouse over – Friend Lists is broken on PC – Server Browser needs a refresh button – Ready up doesn’t respect other players – Motion blur option – Option for Brightness appears twice – Camera jitters / hitches while mouse looking on PC. Only while using pawn. – Playlists do not work (always opens to TDM) – Scope. Gun and Sight Combo make for unusable Iron Sight – “Master Loadout Glitch” Players can equip items they shouldn’t be able to by mashing buttons – [PC] On Settings open menu, VIDEO is auto highlit – Cursor roll over on arrow buttons in Settings not responding – Steam Achievements not working – “Please wait before trying to log in again” on PC should not happen – A pop up please wait message is displayed when first entering the server browser – MasterServer stops responding – LTS OFTEN confuses enemies and teammates in the Blue/Orange Colorization – In Customization, clicking equip doesn’t put it on the preview on right – All mouse-over tooltips missing in customization – Alt Tabbing while switching menu states can cause loss of focus – Unable to navigate title menu with mouse – Occassionally Master Servers seems to not allow users to find games – Character model vanishes while in the Customization menu – Bunch of level bugs from youtube video (Vertigo, Trench) – reported by RomanAW – Player is able to get outside of the rig and looks to be floating in the air – Incorrect billboard colors after team swaps in SND/LTS – Wins in LMS overlaps a lot of text on scoreboard – [PC] – On PC, LMB and RMB functionality for Hardsuit needs to swap – Clan tag didn’t update in dedicate server – FOV affects hardsuit cockpit first-person mesh – Can’t join a clan member’s game from clan member list. – Chat window does not disappear after entering gameplay from specatate – If I own a trial version of a weapon, I can’t buy it again (perm or more time) – Patcher does not give feedback to player while extracting – Remove aim assist options for non-console – Lotto boxes have PS4 button icons on PC – Clan tag shows up in UI for non-accepted clan members – Patcher sometimes doesn’t leave itself in a good state – Purchasing ammo doesn’t show correct target weapon in purchase UI – Disable Male Flex Taunt on PC until fixed – Fix Patcher patching itself in subsequent versions – Patcher throws errors when logging into arc – Muzzle Flash FX is offset too far from the tip of the gun – Add gun skins to the store – Infinite loop crash – Revive widget showed orange border when selected, even though it was usable – X on color selector under emblem does not work – When choosing a character’s logo colors the X button at the top right does not close popup – No way to log out of the game if you “Remember Me” on login – Custom playlists crash – Dedicated server round end does not replicate to clients in a timely fashion – Parity helmet missing from the build – Decay is not available in Practice Mode – BCL Weapon Tag appears as KBMOD weapon tag. – BSD – BCL Weapon Tag appears as KBMOD weapon tag. – BSD – Alternative keybinds not showing in Control Binds menu – BSD – Slight Texture Bug On DeadLock – Turn off the Block Zero Extent collision flag on all triggers in all levels – BSD – Chat overlays Leave Match button – BSD – No exit game button on splash screen – You can’t click on, or get tool tip info from, items appearing in gradiant in items list – Vortex victory screen lighting is very bright – BSD – Back Button is not clear in UI SECTION 3 From HSL Source Control UI Changes – Fixed being able to equip mods on receivers they shouldn’t go on by doing something secret we’re not telling anyone about (aka “Master Loaodout”) – Fix for friend list hitches being really bad with large friend lists – Hooked up new mutator selection dialog box – UI Art update for mutators dialog – Updated the settings menu button for PC – Fixs to the button tooltips in the settings menu – Fixed serverbrowser from game transitions – Added new mutator icons – Added a dialog for creating private playlists – Hooked up the custom playlist editor for private invite only matches – Fix for black BG not showing sometimes on PC dialog boxes – Updated GORE Settings for PC – Toggle Scoreboard Settings – Adding some Mission UI strings – Fixed some menu back transition issues – Fixed some private match listing positions so it isn’t off the screen – Made the back button clickable area larger – Added localization for social menu click – Fix server browser popup – Made it so double clicking on a loadout button causes the button to become the default – Added prompts for selecting default loadout on PC – New icons for boosts, titles and load outs – Clarified cosmetic armor and weapons in server mutators more. – Added training level to the bottom of the play game menu – Replaced old practice command group with new practice – Made prompts in the pause menu disappear when you’re using the mouse so they will not be in the way – Was due to no one in friend list information actually having a uniquenetid, causing all the false positives to fire in a very large loop – Also fixes friend list refreshing scrolling to bottom of list sometimes – Enabled new Prime UI to better communicate what prime is/does to players – Updated social menu slideout – Removed loadout button from intermission – Fixed clicking on sliders so it’s more mouse friendly – Fixed stepper arrows not working with mouse – Fix some stat text cutoff – Removed duplicate brightness setting on PC – Fix for emblem highlight to be less harsh so it will not make the orange logo unreadable – Adding Mouse and Mouse Tight Aim Sensitivity – Zcoin Wallet will no longer disable incorrect negative values. That way people will not panic if the server does not respond. =) – Making the landing page navigable – Limiting the landing page to only 4 items – Made it so the landing page and the marketplace refresh the items when you buy one – Updated server filters for PC parity – Made it so priavte match playlist creation checks the filtered gamemodes – Changed search and destroy abbreviation from S+D to SND to make things consistent – Updated some loc to not be all caps – Added button for add clan member – Can now create a clan on PC – Change some clan localization – Spaced clan information apart to not over overlapping purchase clan button on top of pending title – Fix setting clan MOTD button not working – Allow text dialog boxes to enable spaces as valid characters – MOTD works now as long as presence server is working properly – Remove “View Profile” from clan member drop-down on non-console because PC players do not have console profiles – Fix accepting and declining clan invites not working on PC – Can now join and decline clan invites properly! – Fixs to mouse over tool tips in customization UI – Fix for tooltips not popping up on items – Fix minimart items being disabled after transition – Fix clan information and clan list not refreshing properly for a person who is kicked from a clan – Notification for receiving a clan invite – Update clan invite list when receiving clan invite – Showing a question mark icon for clan members who are pending invite – Fixed promoting, demoting, and making officers into the leader – Changed MOTD to be settable by clan leader and officers – Add an “Add Clan Member” button to clan member list so that users can be added to clan via username – Change some badly written loc strings! – New create clan UI icon – Clan social category now gives option to activate a previously purchased clan creation item – Updated localization for clan item activating – Added support for updating clan generic textbox and button – Updated clan purchase button – Some changes to market tiles appearance to clean them up – Re-enable social notifications for clan member updates – Flyouts for everything except clan members coming online and offline – Online/Offline notifications should be re-added when presence is fixed – Fixs some for sum incorrekt spelligs – Fixed settings button rollover arrows – Fixed license for clan purchase in social menu – Fix clan member presence updates in most cases – Social notifications for clan members coming online and offline – Remove question-mark icon for pending clan members – Added presence information for clan members – Please report new bugs if there are problems with clans – Added new refresh button to server browser – Added new mouse acceleration option on PC – Fixed “label” showing on slider focus – Much better transitions back from settings menus with mouse (clicking back goes to the previous menu) – Fix for some issues with server browser dialogs not being removed – Add slider to Advanced Video options that lets you change the size of the streaming texture pool. – Includes some fixes to keep various settings options from getting erroneously clobbered – Fix map names not showing up in custom playlist creator – Adding ability to add friend from player context menus – Fix Deny Friend Invite loc bug – Remove aim assist option from PC – Got bubblegum stuck to my shoe ( – Adjusted the main menu upwards to make more room for the news panel – Removed progress bar from news panel if it only has one item – Made front page news a bit taller – Added support for multiple banner images – Offer banner will auto-scroll now – Update default news banner image – Adding working localization and icon for new daily Lotto Box – Fix for console prompts on Lotto Box popup when on PC – Various items were using tooltip instead of desciption text. Cleaned this up – Updated localization for some broken armory text – Scrolling with mousewheel in chance pack UI on PC – Fix chat not going away when switching to spectate – Fix for [ENTER] not closing HUD chat is some situations – Updated Localization for Emblems – Fixed bug (Vote Kick Text is incorrect) – FIx for “Sight 17 (OPRL Holo Sight) has incorrect Tool Tip Text.” – Adding icon to titles to show when an item is an award to differentiate between equippable titles and award titles. (Both currently look the same) – Fix Lotto Boxs not showing “buy” or the price in the chance pack ui on PC – Fix Lotto Boxs not showing sale price when opening the chance pack ui – Added sales timers to better communicate opportunites to players – Localization updates and additions – Updated Sales timer settings so they can be modified with out needing to patch – Remove stamina from the stat info bars in the armory – Removed UI referneces to the old Stamina stat – Renamed “armor” to “head protection” to more accurate represent it’s function – Improved UI icons for title items – Updated PC Depot UI to include numbering – Default to fullscreen – Fixed a bug related to copying to a directory that doesn’t (yet) exists – Enabled Alt Bindings Column for PC control binds – PC Settings screen back button feed back improvement – Resized the special offer prompt UI – Added new respawn art changes – Fixed revive colors – Added close button and functionality – changed art for settings buttons – Announcement dialog box now scrolls with the right thumbstick – Fixed armory filter checkboxes not working correctly on PC – Fixed an issue with revive widget and revive – Fixed mouse over on depot armory items – Fixed line wrapping in armory items – Fixed the list moving when clicking on a friend/clan – Fixed color swatch on the X button not working – Added more support for sale info in armory and purchase dialog – Added yellow sale to featured banner item – Moved the code redeem option to the options menu – Fixed navigating between settings scenes on PC making the scene not load – Fixed a masking issue with the new back button – Fixed armory grid to not block tooltip functionality MAP CHANGES CONTAINMENT – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Navmesh cleanup to help AI path more correctly – Numerous small bug fixes CONVOY – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed a bad collision bug in Convoy that prevented you from walking through a certain hallway without jumping – Numerous small bug fixes CRASHSITE – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed stuck spot on rock – Fixed a Detail Mode Setting on an asset that was causing it to dissappear when detail mode was low or medium. – Fixed collision issues with grenades going through meshes – Numerous small bug fixes DEADLOCK – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed stuck spot – Cleaned up pathing volumes in deadlock – Special attention to a bot stuck spot – Simplified Nav Mesh to fix area where bots were getting stuck – Fixed a collision hook on running up stairs – Fixed collision issue – Fixed mesh culling bug on Deadlock – Fixed an out of map issue, exposed by blocking volume on top of elevator. – Removed floating geo on Deadlock – Numerous small bug fixes DECAY – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Removed Zombie Studios logo in “Decay” – Rebaked lighting on Decay – Removing “Block Zero Extent” trace checks on triggers so they won’t be considered for collision checks – Numerous small bug fixes EVAC – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Navmesh cleanup to help AI path more correctly – Numerous small bug fixes – Added EVAC to PS4 HEAVY METAL – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed a bot stuck spot – Allowed shooting through a chainlink fence – Fixed map bug where a wall was mistakenly lowered – Numerous small bug fixes HELODECK – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Numerous small bug fixes METRO – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Navmesh cleanup to help AI path more correctly – fixed out-of-map bug in Metro – removing “Block Zero Extent” trace checks on triggers so they are not used for collision checks – Numerous small bug fixes PILEDRIVER – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – removed streams from persistent – fixed collision issues reported by Zero Armada – Numerous small bug fixes RIG – Added new Map “Rig” SAFEHOLD – Fixed bushes in Safehold blocking bullets (disabled per poly collision on leaf foliage material) – Fixed bad collision (would catch you when going up stairs) in Seaport. – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Navmesh cleanup to help AI path more correctly – Fixed an out of world map bug – Put a vehicle blocking volume in the tunnel to prevent hardsuits from driving down there – Fixed invisible collision (added back meshes where there were none – but there was collision) – Numerous small bug fixes SEAPORT – Fixed bushes in Safehold blocking bullets (disabled per poly collision on leaf foliage material) – Fixed bad collision (would catch you when going up stairs) in Seaport. – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed get out of world bug. Rebuilt paths/lighting on production – Numerous small bug fixes TRENCH – Made some aesthetic adjustments to Trench generator. – Fixed collision on pillars – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Added blocking volume to a door with missing collision – Updated color coding the level a bit more to provide more awareness. I was getting lost when working on it. – Turned off shadow casting on sand piles to save on performance – Fixed a depot and area of the map not being properly lit. – Fixed a light map seam on some pipe meshes by rebuliding light map UVs. – Fixed bug where sand piles blocked collision – Numerous small bug fixes VERTIGO – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Fixed a spot where players could get to a place they shouldnt – Navmesh cleanup to help AI path more correctly – Fixed a vertigo issue that allowed players to bounce into the skiy. – Fixed some wonky collision as well as an out of map bug. – Numerous small bug fixes VORTEX – Added Vortext to PS4 – Added separate stream for LMS so we can make LMS specific changes distinct from the core map – Added collision to some pipes missing it – Reduced bright light on Vortex for end of match hero pose – Numerous small bug fixes CONTENT GAME CHANGES – Removed Datanodes – Fix for infinite searches due to timed out pings not being treated as the same IP as the original request – Improved retries for logins if the connection is having trouble – Fixing process hang on shutdown – Fix clan list updating improperly when new members join clan – Updated private matches to support console and PC functionality – Fix for PC playlists – Presence server now reconnects if it fails to log in – Prevent user name overriding for steam users – Updated Arc SDK – Removed other stam related twitch mods since stam is gone – Fix DX11 shadows and shader linking errors – Unified content cooking so PC and console are identical – Additional logging for playtests to help find problems more quickly – Including substance redux packed textures so the download size will be much smaller – Add warnings when we can’t resolve a DNS address – Potential fix for server filter list showing too many filters – Fix engine config not saving after changing video settings so settings will not get lost – Moved several functions out of unreal script into C++ for better performance – Localization Tool Work – Added supported for AND / OR string searching – Adding some more mission support – Fixed playlist hitch – Added a new Gold default item set – Added gold item icons – Created Titles for premade conversion for the compensation in the parity patch. ) – Changed package settings so bots can spawn on pc – Fixed Dataluxe Tactical chest piece as it was incorrectly labeled – Changed Blacklight Prime Membership to Blacklight Prime. Changed Blacklight Prime Member to Blacklight Prime Owner. Membership implied subscription fee, there is none. – Added GOLD icons to appropriate packages – Fixed shrinking Depot icons issue to make initial selection more consistant – Added depot navigation callout – Removed the jump penalizer from the flamethrower… It no longer costs stamina to jump with the flamethrower. – FOV now locks against y-axis which causes a more movie-like effect on screen-loss when changing aspect ratios. – Zooming mechanics largely kept the same with target FOV’s – Camera mechanics changed to be based on a slider – TargetFOV is still a thing and is based on assumed default of 90 FOV – Increased FOV range to [60, 150] – Tweaked closed scope mesh positions to move slightly based on FOV to remove seeing beyond edges at high FOV’s. – Fixed position of preview meshes in YFOV – Adding content to game to support various awards. Still more to come so stay tuned! – Made it so the hacking minigame now can be closed with RMB – Fixed the camera jittering due to bone location caching – Fixed being able to revive on Headshot Kills – Just tear is out! – Added BugBasher Title – Fixed the level display as 1 when the backend fails – Fixed an issue so that Clans don’t check console or arc – Fixed not seeing clan tags in online matches on PC – Chat is now present on PC in intermission and lobbies – Made it so that after selecting a price the cursor defaults to Accept. (was for console only, now will work if using the controller) – if only 1 option is available it will now be selected automatically and take the player to the Accept Button – Added a new package for ak weapon models and textures – Added a new package for AR weapon models and textures, updating AK weapon package – Added a new package for ar3 weapon models and textures – Fixed clan expansion! – Removed the tops of the rings on the barrel sights – Make private matches start as a standar private match so they shutdown when empty – Updated clan creation icon – Made it so the add clan/friend button not animate when highlighted – Fixed FOV for certain Third Person views – Added HSL emblems, Emblems for Bots are a fixed color, Player Emblems are customizable – Fixed Katana charge sounds, they now end when they should – Fixed HUD chat – Removed automatically showing the scoreboard at the end of rounds. – I hate my life… build issues – [PS4] Changed matchmaking to use only two regions “Your Own” and “Worldwide” – Fixed incorrect team colors in billboards after team switches – Fixed player weapon floating around while inside a hardsuit – Don’t hate me for config arrays! It’s how it was previously written! ) – if(equipped.is(‘spoon’)) unequip(); // There is no spoon – DM matches are shuffled again – Fixed playlist cycling. – Fixed random shuffling not being consistant – Fixed dedicated servers not showing clan tags on Player Lists – Animated the hsl emblem, isolated the bot emblem – Moved loadout swapper to the left side of the screen – Loadout swapper now scrolls with mouse wheel, arrow keys, and W/S keys – Added an input guard to prevent spamming of the W/S keys on death to try to counter accidental loadout changes – Fixed practice match bots starting at 1 instead of 9 – Fixed an issue with the camo list thinking everything was consumable – Fixed MotionBlur and Letterbox. – Fixed player names having incorrect colors after team swaps in LTS – Fixed an issue showing incorrect max players for servers in server browser – Fixed icons for gear items being incorrect in the armory if you equip a non-wieldable gear item (such as protection gear) – Fixed an issue with the Mission Timer – Added better mission support, now displays time remaining and has the ability to trash expired missions. – Will hide missions that have been completed and redeemed, storing them until they expire and can be trashed – Fixed taunts going to the wrong index after equipping them – Added Parity Emblem – Drought Survivor, Parity Title – SURVIVOR OF THE DROUGHT, Parity Helmet – Helm of the Drought, Parity Weapon Skin – The Droughtbreaker – Fixed offset iron sights. – Added a new dialog box for announcements – Fixed game modes to add TDM – Fixed an issue where trashing missions caused a softlock – Fixed an issue where the dialog box displayed as ‘undefined’ when buying elemental ammo – Added Veteran helmet – Added skinned weapons packages – Added new Veteran Helmet and reciever. – Added updated weapons skin packages – Added a new profile setting for vehicle FOV’s – Loading screens on map loads are now re-enabled for all platforms – Fixed the expired flag in the missions list – Added updated icons – Fixed idle kicking not working for players in round-based game modes – Updated Veteran Weapon skin – Updated primary skins, updated LOC to remove errors – Added AR Vet skin – Fixed heal injector bugs so that personal and player heals are onb the same timer – Fixed incorrect animations being used when picking up your thrown tomahawk without the detonator actually equipped – Added the Golden Grenade and Golden Knife – Depot can now purchase items using number keys – Fixed weapon skins for LMG – Updated the PC splash image – Updated AR weapon skins with a new barrel – Updated AR3 weapon with new barrel, updating AR, AR3 icons – Updated SMG 3rd person mesh and icons – Increased engine pool sizes for Audio – Fixed an issue that did not allow shooting through a chainlink fence – Fixed localization issues on the PS4 where the sensitivities of the controller did not say “gamepad” – Removed stamina stats from Lower Body armor – Made it so default gamepad sensitivity settings were not suck – Updated FP muzzle brake effect so it doesn’t appear to float – Added volk34r helmet packages and icons – Created clean concrete material for Gun Range – Added Volk34r Elite helmet – Fixed dedicated server custom playlists – Fixed spectator prompt/chat overlay on PC – Fixed depot issue with mouse cursor – Added being able to sort private match names – Added BCL weapon tag mesh and textures. (Because the other one got nuked somehow) – Updated filtered words. – Fixed the control bindings to highlight with the mouse – Changed MARKETPLACE to SPECIAL OFFERS – Added packages for MLG helmet variants – Hid the reticle and crosshair when initiating a thrid person taunt – Fixed map sorting in practice settings – Changed ZEN to Zcoin – Fixed default values button in settings menu in Spanish – Fixed SARK barrel icons – Fixed a bunch of missing loc strings for emblems – Fixed Spanish localization. – Added close tab on splash screen – Added support for alt bindings back on PC – Player pawns now rotate twice as fast resulting in less-noticeable running in the wrong direction when turing the camera fast – Adding Weapon skins to PC – Fixed an issue so that new helmets are now consistent across platforms – Fixed ZCoin from Zen again. this time without getting rid of all caps. – Removed the all caps names for bundles – Updated ice axe gear mesh to only use one material – Changed fireRate on Tactical Spoon to 1256 – Changed Damage on Tactical Spoon to 82 – Changed baseRecoil on Tactical Spoon to 0.0 – Changed recoilVectorOffset on Tactical Spoon to (x=0.0, y=0.0) – Added misterSpoonBeam behavior to Spoonicorn – misterSpoonBeam does 0 damage but renders target unable to fire or move for 3860 seconds – Added music to misterSpoonBeam – Note have legal verify usage rights with Mr. Astley’s management team – Finished receiver cleanup – Hostability checks now run on main menu – Added icon for Supporter Title animated icons for permanent cp/gp/xp boosts – Game invites re-implemented for PC +いつかの NEW CONTENT 荒廃した大都市の中庭で戦え! ドロップゾーンマップ - この台無し大都市中庭の制御のための戦いの敵を! バリケードMK.2 - この新シールドは、視認性を備えておりシールドで打撃攻撃をした際、敵をスタンさせますが地面に設置できません クロークMK.2 - このクロークは制限時間がありますが、IRスコープから視認されなくなる IR保護ギア - 装備したとき、IRスコープから視認されなくなる ソニックトマホーク -このトマホークは爆発こそしませんが、高い攻撃力と鋭さを持ちます。 レベルキャップが50に引き上げられました!新しい報酬はレベル45とレベル50に到達したエージェントに報酬があります。 BALANCE CHANGES BFRの基本ダメージが55から50に低下 コンバットライフルの移動時拡散率は、3.00から3.66に増加されました。 コンバットライフルの反動は11.33から8.23に減少しました。 スタン手裏剣の非直撃時スタン持続時間は60%削減されています。 爆発トマホーク用*ダメージフォールオフ半径を半分に短縮されました。 移動時拡散率とスコープイン時間は、武器に装着されたパーツの重量の影響を受ける。マガジンの重さも加味される HRVジャマー(背面装備?手持ち装備?どっちだろう・・・)がキャンセルされることはもはやありません リペアツールはそタレットとバリケードを修復したとき耐久性を2倍に増加させることができます。 HRVジャマーはS+Dモードにおいて、その半径を味方プレーヤーから青のリングで表示されます。 スタミナが体力200未満の装備になると増加するようになりました。増加範囲は最大150で+5秒〜190で1秒の範囲である。 体力237.5とヒーローの体力237は238に切り上げます。 試合終了後プレイヤーは、直前の試合から自分のスコアに基づいてチームに並べ替えられています。 BUG FIXES 密着状態での近接攻撃でバリケードを貫通して攻撃できた不具合を修正 Going into Spectate mode while holding a flag or bomb will no longer prevent other players from interacting with it.(観戦モード時にフラググレネードの類の起爆が干渉しないように修正???) 梯子に登るときのアニメーション範囲を減少 Vertigoにてエリア外に出る不具合を修正 OffShoreにてエリア外に出る不具合を修正 0GPのアイテムを購入した際にGPの表示が0になる不具合を修正 デポ禁止のルールが適用されたS+Dモードにて爆弾の設置ポイントを修正 同じ手持ちギアを2つ装備できるバグを修正 OSモードにて壁の外でゾンビがリスポーンする不具合を修正 Zenを課金する際に新しいブラウザで開くように修正 BARのエンブレムを使用した際の問題を修正 パッチによる不具合はおって掲示します [This is Tekky] -パンクバスターにて多くのプレイヤーに不具合が出ているようです。サポートに
https://w.atwiki.jp/riftinfo/pages/254.html
ZONES Zone bosses spawned by Ancient Wardstones in Scarlet Gorge, Scarwood Reach, and Droughtlands now display on the main map. Resolved some issues with major or elite Invasions not dropping loot - mostly seen in Stonefield and Iron Pine Peaks. Fixed a bug which could occasionally cause players to pinball over areas of water. DROUGHTLANDS The talking Raptors around Redoubt no longer have say text on aggro. Clever girls. You can no longer mount in the upper levels of Lantern Hook. Battle Royale Gave the Arcane forces a bit more survivability. In the Name of Lantern Hook The first quest objective now shares updates with a group. Scout and About Adjusted map indicators. Clearing the Rest Added map indicators to help with finding the Fleshrend Centaurs. In the Name of Lantern Hook Updated quest text to better indicate that using the Standard is what summons Mongrok. Thwarting the Emberlord Fixed an issue that could cause Morkael to get into a broken state. Also corrected the display of the sword-type quest reward to not look like an axe. Back to the Pit Quest rewards corrected! Carrion s Song Increased Carrion s respawn rate. The Flightsong ability now lasts twice as long, though it reduces Carrion s damage output by 50% rather than 75%. Flightsong still hits Carrion like a truck. Reduced Carrion s level from 43 to 42 to match the quest level. Words of the Damned Added some visuals for being teleported around Redoubt Tower. NPCs at Brigand s Bluff and Fallback now have levels appropriate to the surrounding content. Stormbrood Lair Mob population now responds better to the level of player activity in the area. Hook and Crook, Grab and Go You should now be able to continue on a scavenger hunt regardless of whether a new one has started. The Biggest Void Reduced the amount of mana taken and damage done by Netharius Life Glutton ability. Netharius and his Summoned Nethers now deal less damage, and the Summoned Nethers have slightly less health. The Full Rundown, On the Hoof The tooltip for Whirl of Speed now displays the correct duration of 6 seconds. Ancient Wardstone quests in Droughtlands now with 100% more actual rewards! FREEMARCH Uncanny Box Fixed an issue that could cause players to teleport to another tower in the Iron Fortress. Trial of Combat Sir Olgedon should no longer be able to enter a broken state after being defeated in combat. Rift Jakub s Second Battalion Fixed an issue causing the Aurarch to hulk out and be pretty much un-killable. He s not quite so angry anymore. IRON PINE PEAKS A new zone event has been added to Iron Pine Peaks! Planar Chill - hold the Icewatch Bulwarks to defeat the forces of Crucia! Frozen Gauntlet Visually improved and optimized this daily quest. Also made it update properly for all members of a group. You can now turn in Iron Pine Peak event dailies even when the corresponding event isn t running. Shipment Triangulation Fixed the icon for the Locator Device. Bitter Winds Fixed some rare cases that could cause this quest to stop working. Redsnow Bodyguards no longer get so confused over who is Defiant or Guardian. Consequences of Neglect You can now progress past the second objective of this quest. A Gathering Storm Added map markers to the second and third kill objectives. An Unbearable Burden Fixed several issues with the debuff applied during this quest. Defiants that die near Choke Water no longer respawn at the Guardian resurrection point there. Jengri Blackfoot can no longer be helped repeatedly by Savik and Kric. Moved a few artifacts that were impossible to reach or iced over. Dabbling in the Forbidden Fixed an issue that would sometimes cause the Ritual Altar to not be usable. MERIDIAN Garad Nallam, the primary planar merchant in Meridian, now has the appropriate Planar Goods merchant title. Expert Dailies have been moved to Epoch Plaza and are now given out by Lord Olangdon. MOONSHADE HIGHLANDS Added a porticulum to Reclaimer s Hold. Honor Them Quest now grants updates for the entire group. Mistfall Monsters This quest now has map locators for both objectives. Memories of the Past Fixed incorrect tagging mobs for corpse scanning. Wild Element Fixed an issue causing Bound Sobeks to incorrectly grant credit for this quest. Tormented Minds Fixed Veiled Nightmares not being attacked by guards. The Key to it All This quest now gives more accurate instructions. The Relics of Bahralt Abyssal Thieves should no longer mount more than one ambush in each location. A Holy Remedy Fixed an issue that caused a few of the Sickly Dwarves to be incurable on this quest. Death s Embrace Sped up the respawn of Abyssal Focusers. His People s Shield Updated quest visuals to have a physical form for those with lower settings who can t see the visual effects. SANCTUM Assassination attempts have become so frequent that they no longer stun Cyril. Cyril, Borrin, and Shyla now have boss-style immunities, including against interrupts. Quartermaster Melke, the primary planar merchant in Sanctum, now has the appropriate Planar Goods merchant title. Guardian players wondering how they can be knighted as a member of the Sanctuary Guard can now speak to Sir Guysun Lawless in the Lodge of the Planes to the rear of Sanctum. Sir Guysun can direct those seeking this honor to where they may have prerequisite quests incomplete. [Kain storyline quests] SCARLET GORGE The Living and the Dead The Uythradge Eye will now dismount players. Spared Parts Reduced the respawn time of Elemoil. Broke Down Bahlmus, Spared Parts The modified DX-27 will now drop the Carmintium Belt for all party members. An Unlikely Initiate Fixed an issue that could cause Agogag s cage door to close instead of open. Strange Brew Noxious Fumes debuff is now less obnoxious. It shouldn t get stuck on you. Crushing the Constructs Increased respawn rate of quest targets and flagged additional mobs in the area to count toward this quest. Rift Basilisk Den This rift should no longer claim to be Minor when it s really full of super strong creatures. SCARWOOD REACH Added a respawn point, resurrection NPC, and Healer just outside of Trollblight Caverns to alleviate rage caused by dying in the cave and having to run back from Perspice. The undead population of Granitewood Crossing should be a little less punishing. An Innocent Condemned The Cage Key can now be looted by all members of a group. Proof of Concept Now with 100% more Reliquary sealability. Recovering the Unknown Fixed map marker to show actual quest objective area. Can You Hustle? Quest objectives no longer require you to complete them sequentially. Honest When Dead Fixed missing map marker. Wrongfully Buried Elysia Raymund now offers this quest only to Defiants. Rift Eaters of the Dead The Flesh Mound for this event should no longer fail to spawn. Rift In the Ground Elite mobs should no longer spawn throughout this entire Rift. Draylo Fuzzchin s supply of Greater and Mighty Mana Potions has finally run out. Risen Channelers in Granitewood Crossing no longer have a knockback attack and had their damage output reduced by 20%. SHIMMERSAND Foiled Plans Players in Hazeed s Cave waiting to take on Hazeed will no longer be teleported out when another player defeats him. Miracle of Modern Magic The quest marker for Fibrous Reeds should show a more accurate area. Pillaged Goods This quest now requires only 7 Confiscated Sourcestones instead of 10. Turn the Hourglass Quest objective should now increment more reliably. Foiled Plans Fixed a rare issue where the Enthralled Stonemaw would fail to die during this quest. Making a Deal This quest now displays a map locator for both objectives. Assistance from the Dead You can now re-awaken mobs for this quest if your initial target is killed by someone else. Ritual Rescue Fixed this quest for Dragonslayer Covenant dailies. The bridge in Gildstone Sanctum can now be crossed after completing the quests The Prize and the Power and Strike the Earth . The Pulsing Grit buff can no longer be purged from Akala s minions. Sandstone Brutes in Gnawbone Valley will no longer hide in walls. Players running the Low Quality Renderer should find it much easier to complete the Shimmersand Puzzle. A Crafter s Lament Quest now grants credit to all members of a group. The Inmate Disguise will now display on the quest sticky for the following quests in the Flatyard Slither the Voice, Welcome to the Yard, A Man Who Can Get Things, The Mastermind, Loose Ends, and Final Preparations. The Kobold members of The Wanton in Firesand Desert now drop Ritual Firebrands. Removed the prerequisite quest for Ritual Firebrands. Zone Event Wind and Wings Corrected the progress text. Whispering to the Winds Fixed the second objective for this quest so it can be completed. SILVERWOOD The Vigil s Shield Tweaked the mechanics of this quest slightly for playability. Lord of the Fae Makirn will not respawn so quickly if there is no one nearby on the quest. Rift Gedlo Supply Drop Adjusted to prevent creatures getting stuck in stacks of crates...again. STILLMOOR A new zone event has been added to Stillmoor! An Eye for an Eye - gather shadestone to summon your own champion in order to defeat Gogalab the Pox Bringer! Ruston is now a potential invasion location for Defiant invaders. Stillmoor got a bit less stingy - daily quests now award notoriety comparable to other end-game zones. Guardian players that were eligible but did not receive the Marshal Kain storyline rewards (a Necrotic Semblance or Necrotic Rage essence) should seek out Sergeant Coda at Thalin Tor. Abominable Reconnaissance Removed the use time on manifests to make them a bit easier to click on while also fending off abominations. Master and Wolf Improved respawn time of quest targets. Following the Light/The Light that Leads The Retreating Instincts ability now makes the targeted wisp unattackable. Additionally, the polymorph it puts on your character can now be clicked off. In a Quiet Place/Where the Dead Rest Fixed an issue that could cause the Obrivic Sentinel to not return to his original location after being kited away, or remaining hostile to players. Dark Discoveries Increased the drop rates on the Abominations slightly. Dirty Job Adjusted the visual effects that appear when near the Blessed Weapons so they are more visible and last longer. Sniffing Them Out Coyotes should now properly spawn when requested. The Past Added more clues and adjusted the location of existing clues to make this quest easier. Added another Cooking Fire nearer to Tigram Stillstep for luring Gunder away. Spawn rate of Stillstep Lackeys reduced. Drugon Khaliknos now respawns more quickly. The Hunt Rages On The named mobs for this quest now respawn much more quickly. The Big Three, The Dead Ringers Reduced respawn times on targets of these quests. Decreased respawn times on some daily quest targets in Stillmoor. The Endless Citadel should be slightly easier to fight through - especially for those who use mana to dispatch their enemies. Past is Prologue Simplified how this quest is available - now offered by Donal Sumptor immediately after completing Rise and Fall . STONEFIELD Taking the Trog for a Walk Goorn should now properly reset when a player abandons this quest. The Smoldering Tormentors of Rock Ridge have grown more numerous! The Last Valley Centius respawns more quickly. Stealing Glory Only players on this quest should receive Soul Essence. Extra Strength Relief The Fluid Injector now dismounts players at the start of use. Gnarvul, Questing Overseer, and XT-300 have now been sighted by reliable sources in Stonefield. DUNGEONS AND RAIDS Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool. The health of general population mobs in Expert Dungeons has been reduced. Reduced the damage dealt by general Expert Dungeon NPCs. If players log out while in a raid, as long as one member is still actively online the raid will be kept and offline members shown as Disconnected. Greenscale s Blight and River of Souls now have closer respawn locations. All Raid bosses now drop 5 Plaques of Achievement for each member of the raid. Many bosses have had a pass done to bring them in line with their intended difficulty, and to make them more fun for melee damage characters in general. In a number of cases, some encounters were more challenging than intended. These changes should also help with forming appropriately matched groups through the upcoming Looking for Group system. With the upcoming addition of the Looking for Group tool, we re also in the process of tuning our Expert Dungeons to be completable with one appropriately geared healer per group, instead of frequently requiring a second full healer on top of support heals. Additionally, the power of the items purchased from the Expert Dungeon stores has increased to assist gearing up for further challenges. With these changes we expect more dungeons to be completed more often; as a result, the cost for Expert Dungeon merchant items has increased. Overall, this should net a similar or improved gain rate of plaque-purchased items. The power level of tier 2 Expert Dungeon items and Raid items have been upgraded. This should more clearly differentiate later Expert Dungeon gear from early Expert gear, as well as Raid items from Expert Dungeon items. Corrupted and Malformed Souls can now be purchased for Plaques of Achievement. Expert Rift openers can now be purchased for 1750 planarite Raid Rift openers can now be purchased for 3500 planarite ABYSSAL PRECIPICE Kaler Andrenos Kaler s Ice Geyser now deals Water damage. Expert Calyx now resets if pulled off of his platform. A blocking wall is also activated at the start of the encounter. Expert Renthar should be less likely to chain high damage abilities on a single target. Added a portal to Calyx s platform that activates once he is killed that allows players to exit the instance. Majolic Blood Crystal health slightly reduced. Majolic Blood Contagion can no longer affect pets. CHARMER S CALDERA Gronik Slightly reduced the amount of power Gronik gains over time. Cyclorax now uses mana. Expert Adjusted the encounter space around Ryka Dharvos so the lasers can t be so easily avoided. Standard Corpse Eaters no longer provide experience or drop loot. DARKENING DEEPS Expert Glubmuk s Poison Bolt should not hit characters fewer than 6 meters from him. Expert Scarn s Wind Buffet no longer ignites smoldering bones. Scarn s Smoldering Bones stay on fire longer. Incinerator Gerbik now uses mana. Non-boss NPCs in Darkening Deeps no longer count toward quests requiring dungeon boss kills. Expert Tegenar Deepfang Cocoon health slightly reduced. Expert Scarn Searing Heat damage slightly reduced. DEEPSTRIKE MINES Kaleida Reduced the radius of her crystals AoEs substantially. THE FALL OF LANTERN HOOK Oludare Fixed the targeting method used by Oludare so he won t turn to face a new target while cleaving or rear-kicking (in the face). Expert Ereetu Firestorm damage slightly reduced. FOUL CASCADE Expert Sparkwing learns to use his ranged abilities. It s super-effective. GREENSCALE S BLIGHT [Raid] A number of new Relic quality weapons have been added to Greenscale. Prince Hylas Slightly reduced the absorption amount of Spiritual Barrier. Prince Hylas Modified the amount of damage increased by Avenging Wrath. IRON TOMBS Expert Players immune to knockback will no longer be immune to Totek s Ancient Fury. Expert Bonelord Fetlorn s Boiling Marrow no longer affects pets. Guardians now respawn next to the Messenger of the Vigil. Humbart the Bold no longer cleaves players behind him! KING S BREACH Expert General mob populations have been reduced by a few pulls. Expert Immunity to knockback no longer prevents damage from Konstantin s spikes. Expert Konstantin s Cleaving Strike now has a proper effect radius. Expert Konstantin s Mathosian Fury displays an on-screen warning before use. Expert Players within 3.5 meters of Konstantin receive a 20% damage bonus. Expert Konstantin Spike Trap damage slightly reduced. REALM OF THE FAE Expert General mob populations have been reduced by a few pulls. Chillblains Fixed the targeting on the Elemental spawn, which was not working reliably. Luddoghan Made some adjustments to prevent his ground goo from targeting the tank. Expert Fae Lord Twyll Fae Chill damage reduced. RUNIC DESCENT Rictus Adjusted how Rictus uses his abilities and reduced some of the associated stuns and stun durations. Expert There is now a text warning when Eliam gains Dark Fury. ITEMS Greater Essences that can be equipped simultaneously now stack properly with each other. Previously, a few cases of matching elemental type Greater Essences would sometimes conflict. Now, if you can equip both in the same Focus, you receive the benefits and effects of both Essences. Unique-Equip Families have been removed from most Greater Essences; you should now be able to equip any Greater Essences together. Planar Lenses still share a unique-equip family (you can only have one Lens equipped at a time). The speed of the Ancient Tartagon [Collector s Edition mount] now scales to match the speed of the fastest mount you own. Fixed Swift Desert Najmok to move at epic mount speed (110%). It was incorrectly using the rare mount speed (90%). Cult Saga quest reward helms for Mages and Clerics have their Hit replaced with Focus. Aelfwar Conspirator s Signet will now properly display in combat logs, and has a more informative tooltip. Ancient Ironwood Staff now has Endurance instead of Dexterity. Arcane Hand Icon should no longer trigger when using Sacrifice Life Mana or other non-hostile spells. It also now triggers only on the target of the ability that caused it to proc. Buckley s Necklace is now an actual necklace instead of a ring. Increased stats to bring it in line with other neck items. Despoiled Band was not able to be equipped by anyone; now it can be equipped by anyone. Oh, and it also has a correctly spelled name. The ability on Divine Defender will now trigger properly, instead of not at all. Faeguard Belt has its Block changed to Parry, as Rogues do not generally block. Fang of the Life Lord Updated tooltip to clarify that the user is healed for the damage caused. The Fleshreaper now triggers properly. Grand Bauble of Brilliance now has the correct icon and appearance. Hand of the Eviscerator now triggers properly. Helmet of Transgressions is now Warrior-only. Lich-Skin Jerkin and Battlemaster s Jerkin can now be sold to vendors. Martyr s Fist now has a chance to deal an additional 90 Life damage, instead of claiming to restore mana - which it never did. Mortuous Shadestone should proc more reliably now. Night Leather Jerkin now has Attack Power rather than Spell Power. Petrifying Rune The root proc effect now breaks on damage. The Pyroblade from Fall of Lantern Hook is now a bind on pickup item. The Quicksilver Yearbook now requires being equipped to trigger. Royal Ruby Charm Melee Critical Hit is now Spell Critical Hit on this item. Sandwarden s Robe Changed Spell Critical Hit to Spell Power on this item to differentiate it from Robe of the Last Ritual. Scorching Blade of Talos Now properly has Spell Power. Scotty s Research Papers are no longer Soulbound and have an appropriate sell price. The axe Shadefall now has Endurance rather than Wisdom. Brilliant Shadestone Amulet now has Focus instead of Hit. Fervent Shadestone Necklet and Mighty Shadestone Necklet now have Focus instead of Hit. Shroud of Anti-Life now sorts under the proper Auction House category. Spectral Horse items are no longer Unique. Titan s Eternal Band now properly has Focus instead of Hit. Totem of Overgrowth Healing from this item now correctly displays in the combat log. The cooldown on Unseen Insignia will now continue to count down while you are offline. Verdant Archbow should no longer proc on non-damaging abilities. Wand of Charred Earth Changed Melee Critical hit to Spell Critical hit. Warmaster s Hammer Spell Critical Hit removed and replaced with more Parry. Waylon s Ring has been resized so it fits as a ring instead of a necklace. Whip-Worn Britches are now called Whip-Worn Boots and should have the correct appearance when worn. The Rare Essences, Marching Flood and Battle Tide are no longer Soulbound when acquired. The Crystallized Fire Elemental essence sold in Fortune s Shore has been removed and replaced with a new Greater Essence. Existing Crystallized Fire Elemental essences will not be changed. The effects of Sacred Heirloom of Eth and Totem of Overgrowth have had their chance of triggering with Area Effect abilities decreased, and their chance of triggering on single target abilities increased. These also now only trigger from the first tick of a heal over time spell. A number of offhand books and skulls have their appearances fixed. Bahralt s Symbol of Justice, Thedeor s Symbol of Retribution, and Thontic s Amulet of Discovery Replaced Hit with Focus on these items. Essence Watertouched Soulstone Updated the ability description. Essence Elementalist Sourcestone Now works as described. The essence Beholden Target now correctly has Attack Power instead of Spell Power. Many Expert Dungeon and Raid loot items had no sell value - this has been corrected. Changed the name of the dropped cash item, Shimmering Powder, to Glittering Powder to avoid duplicating the name of the Epic Runecrafting ingredient, Shimmering Powder. Dragonslayer Covenant, Order of Mathos, and Icewatch notoriety merchants now sell only a single version of their armored mounts. Greater Bottle of Tricks, Exalted Bottle of Tricks, Whisker Concoction, Sheepish Concoction, Prancing Concoction, and Abyssal Modifier now share the same diminishing returns as Control abilities. Strength-type random essence containers should no longer give out underleveled essences. Corrected an issue with the Greater Essences Rekindled Flameshard, Cinder Flamesource, Combusted Flamesource, Engulfed Flamesource, and Smoldering Flamesource which prevented them from proccing correctly in some situations. Rare Sourceshard planar currency can now be traded for Planarite at Rare Planar Goods vendors. All relic weapons out of Greenscale s Blight and River of Souls now require level 50 to equip. Nico Lights are now on the global cooldown. A number of mysterious items no longer drop with no apparent use (Diviner s Frond, Sublimated Stone, etc). They may make a reappearance someday! Illusion Ethian Monk and Illusion Mathosian Vanguard now have a 60 second use cooldown. Added description text to the Lute and Flute artifact merchant items. CRAFTING New weekly crafting quests have been added for all six production skills. Each awards a plaque as well as a Rift Lure that can be used to open a Crafting Rift (details above). Crafting daily and weekly quests now scale to match your character level and always award appropriate experience and notoriety. The recipe window now has a Search feature! Search recipe names, ingredient names, equipment slots, and Rune usable on slots for recipes that your character knows. You can also filter by the type of modification a Rune provides (Strength, Spell Power, etc). For each production skill, one Master workorder has been bumped up to 250 minimum skill instead of 230. - Order of Mathos Workorder Mighty Bottle of Critical Strikes has been changed to Workorder Mighty Healing Tonic, which does not include Pristine Distillate as an ingredient, and requires 250 skill to receive this quest. - Icewatch Workorder Radiant Rage Runeshards now requires 250 skill to receive this quest. - Icewatch Workorder Soulbind Leather Shoulders now requires 250 skill to receive this quest. - Dragonslayer Covenant Workorder Carmintium Sabatons has been changed to require Carmintium Pauldrons, and requires 250 skill to receive this quest. - Dragonslayer Covenant Workorder Carmintium Longsword has been changed to require Carmintium Stilettos, and requires 250 skill to receive this quest. Armorsmithing Workorders that duplicated the required items from other workorders of the same rank have been updated - in most cases this means a Sabaton Workorder now asks for Boots instead. Workorder Basic Healing Tonics and Workorder Mighty Healing Tonics (previously Mighty Bottle of Critical Strikes) are no longer set as level 1 quests. Exquisite Cloth, Light Downy Cloth, and Tough Silken Cloth now only drop for Outfitters. Slightly increased the drop rate of all crafting quest items. In addition, they can now be found on a wider variety of mobs and resource nodes. The description for the quest A Peerless Leather now refers to the correct quest objective items. Bottle of Spellstrikes and Bottle of Critical Strikes now trigger the effect Bitter Aftertaste , which prevents another such potion from being used for 60 seconds. Redistributed some ingredients in Runecrafting recipes! The changes are as follows -Unwavering Rune recipes now use Perpetuals in their recipes instead of Sentience Runecrafting materials. -Resolute Rune recipes now use Perpetuals in their recipes. -Recondite Runeshard recipes now use Sentiences instead of Kinetics. -Potent Rune recipes now use Perpetuals instead of Kinetics. Recipes for Quicksilver Bow and Hunting Bow now require only 1 Core each. Fine Leather Shoulders now require Fine Leather instead of Reinforced Leather. Enchanted Cores and Evergreen Cores can now be found in both Silverwood and Freemarch. The following crafted items are no longer Unique-Equip Ebony Hatchet, Darkmetal Scepter, Orichalcum Ritual Blade, Darkmetal Sword, Divine Defender, Orichalcum Mace, Eviscerator, Damascus Shiv, Damascus Saber, Band of Crystallized Mana, and Titan s Signet. Smoldering Runeshards have been renamed to Smoldering Runes. The scroll for Recipe Medium Leather Hood was previously Epic, though the crafted item was Uncommon. This has been corrected so the recipe scroll shows Uncommon rarity. Plaited Silver Ring has been renamed to Plaited Cinerium Ring. Death Warding Potions have been renamed to Unholy Warding Potions. Glowing Wrathful Rune now displays its name correctly after being applied Fixed a typo where Honed Demon Horn mentions parry. This reference has been removed. Like other versions of the Demon Horn augment, Honed Demon Horn only award Attack Power and Dexterity. Jagged Lightstone now sorts properly under Gems for auctions. Darkcloth Belt, Conditioned Leather Boots, and Conditioned Leather Jerkin now sort under the appropriate categories in the Recipe window. A number of items from Dungeons and Raids were not able to be Salvaged or Runebroken. Now all dropped equipment in Expert Dungeons or Raids should be salvageable or runebreakable. The following items now Salvage correctly Silver Choker, Lariat, and Pendant; Gold Chain, Choker, Gorget, and Lariat; Fine Platinum Chain; Platinum Choker, Gorget, and Necklace. Tweaked node respawn rates in Shimmersand, Moonshade, Scarlet Gorge, Scarwood Reach, Iron Pine Peak, and Stillmoor. Adjusted respawn rates and frequency of Orichalcum, Shadethorn, and Twilight Bloom. Fixed miscellaneous Butchering issues Telthaeus in Stillmoor can now be butchered for proper loot. Blackhorn Grazers and other Cattle mobs (with the exception of critters) can be butchered. Sloptongue mobs no longer require 215 butchering, which was way above level, and have been adjusted accordingly. Fixed a variety of typos on items, augments, tooltips, and recipes. A number of new recipes have been added to the Artisan Stores. Blazing Resistance Runes are now Epic quality. Sharp Runes and Accurate Runes are now Rare quality. These recipes have had their ingredient cost adjusted to reflect the updated rarities. Minor Catalysts now only drop from Elite or dungeon mobs. You can now click on the Loom in Lantern Hook to open the crafting window. Made adjustments to sync up Runebreaking and Outfitter better. Previously, items crafted by Outfitters were too high level to be runebroken by an equal-level Runecrafter. The level ranges for Runebreaking have been updated and expanded to account for this and to be more flexible in general. Restricted the drop of crafting Cores to specific mob types when in Shimmersand, Iron Pine Peaks, and Stillmoor - once discovered, these can be targeted for hunting if you re after more Cores! Brilliant and Blazing Life Resistance Rune recipes are now differentiated by required skill and planarite cost. Resistance Vial recipes now cost 2000 planarite, Heroic Warding Potion recipes now cost 2500 planarite, Brilliant Resistance Rune recipes now cost 1500 planarite, Blazing Resistance Rune recipes now cost 10,000 planarite. The loot window now closes upon the first click of Take All while Runebreaking and Salvaging. Looting items individually from Runebreaking and Salvaging will no longer play the sound effect for each item. Added a more appropriate error message to the crafting item drop quests to indicate if you have already completed the quest. Crafting an item no longer displays a loot message to party members. Corrected the description for the Augment, Sobek Eye , that incorrectly said Parry. Fixed quest text for A Peerless Leather that referred to the wrong items. Workorder Titanium Sabatons Now states the turn-in location of the quest, which is Chancel of Labors. PVP/WARFRONTS PvP Souls have been moved from the rank 2 PvP merchants in Meridian and Sanctum, and are now on the General Favor Quartermasters. Across-the-board improvements for PvP rewards and dailies. Rank 5 weapons have been moved to the rank 4 vendor, and had their names and prices updated. Rank 6 weapons are now available for purchase. The effectiveness of Valor has been updated. The numerical values have changed, but you will still gain 2% reduction per level up to 50. Complete PvP armor sets now give the following Valor - Rank 1 and 2 15% - Rank 3 and 4 22.5% - Rank 5 and 6 30% - Blazing Valorous Rune 50 Valor - 2%. - Radiant Valorous Rune 25 Valor - 1%. Stat distribution for all PvP armor sets have been updated to be a bit more competitive with Expert Dungeon and Raid sets. - Boots, Gloves, and Rings that were previously rank 2 no longer require a rank to purchase or equip. - New items have been added to make a rank 1-2 set comparable to the tier 1 dungeon merchant sets. - New Boots, Gloves, and Rings have been added to the rank 3-4 sets, and their quality has been upgraded to be comparable to tier 2 dungeon merchant sets. - Favor costs have been updated on many items across rank 1 through 4 sets. Increased the experience, coin, prestige, favor, and notoriety awarded from completing Warfront daily quests. Increased the Notoriety awarded for Warfront outcomes. Wins award 250, Ties award 150, and Losses award 100. Also increased the amount of Prestige and Favor awarded for losses or ties in Warfronts. The range for receiving rewards from kills in Warfronts now includes the entire zone. The Battle for Port Scion Infiltrators using Step Into the Shadows will lose their grip on Sourcestones. Updated The Battle for Port Scion Notoriety rewards - Eldritch Vanguard Steed and Noble Guard Valmera no longer have a Notoriety requirement and can be purchased from the General Favor Quartermasters. - Friendly-rank necklaces have been upgraded to Epic items. - Decorated-rank rings have been upgraded and now require Honored to purchase. - Revered-rank weapons have been moved down to Decorated. Two-handed Warrior weapons are now available. - Eldritch Vanguard Warsteed and Noble Guard Armored Valmera can now be purchased at Revered. - New consumable helm Runes are now available at Glorified. PvP Quests Securing the Port and Relentless Assault now only update when winning matches in The Fall of Port Scion. Black Garden Riftstalkers Flashback can no longer be used while carrying the Fang of Regulos. The Battle for Port Scion The stacking buff Sourcestone Empowerment, granted from turning in Sourcestone, no longer reduces damage taken. Reduced the favor cost of Cultist s Focus to 8550 Favor. It was previously priced as a 2-handed item. ACHIEVEMENTS Avoiding Death s Grasp Now properly gives credit and has an updated description. Back In the Bottle Time limit reduced to 100 seconds to match the encounter. Baron It All Now displays under the proper category and gives achievement points. Keep Your Enemies Close Now specifies the proper ability. Look Into the Light Now functions as intended. Melted Sludge Should properly give credit. Pressure Cooker Updated the description text and made it so you can actually get credit for this achievement. Rapid Assault Abyssal Precipice Fixed so this achievement is not always awarded, even when the criteria has not been met. Characters who had received it while not actually completing the required task will have this achievement removed. The Silent Vigil Achievement can now be gained by Defiants. Spikeless Now gives credit only to the player completing the achievement rather than the whole party. There Will be Blood Fixed an issue where credit was not properly being awarded. We Three Kings Fixed a case where Derribec wasn t always giving proper credit for being the last alive. Champion of the Droughtlands, Droughtlands Hunter Guardians should now be able to achieve these. The achievements Thwarting Their Plans , On the Hunt , and Stillmoor Days, Mathosian Knights could potentially not credit properly if the associated quests were completed as a group. If you were caught by this, you ve now been credited with the appropriate achievement. It will also work properly for those yet to complete them. GRAPHICS AND AUDIO Party member portraits for members in different instances should stop turning non-interactable. Fixed a bug that could cause incorrect animations to play when stacking polymorph effects. Added an Ambient Occlusion option to the Advanced Video Settings which makes lighting look super cool. Improved quality of shadows. Fixed an issue causing visual effects to occasionally streak across the screen. More natural-looking character skin. Improved the appearance of Water Elementals and Living Oceans. Updated sounds for High Elf and Kelari males. Voiceover audio should no longer continue to play after you have logged out or teleported. Improved rendering of ghostly characters. Fixed an issue with physics which could cause players to become stuck in a falling state on certain collision. Oh, silly gravity. Corrected some audio stuttering at the end of combat, specifically in Iron Pine Peaks, Shimmersands, and Droughtlands. Turned up the relative volume of the ready check sound. Corrected party pet portraits displaying incorrectly when zoning in or out of Dungeons or Slivers. Fixed incorrect visual textures sometimes being shown on NPCs. Updated the ambient sound of rivers to prevent some audio drop-outs. Attack sounds for weapon-based melee attacks should come through a bit more clearly. Made some audio adjustments to Assassin abilities. Touched up audio for Paragon and Justicar abilities. Various ability sound fixes based on user bugs and feedback. COMMANDS AND MACROS Tab-targeting now skips hostile players if you are not PvP flagged and have the PvP Auto Flag option turned off. You can now use the ESC key when typing in chat while the respawn countdown window is active. If all nameplates are disabled in your settings, pressing Ctrl+U will only toggle the UI. Added the @mouseoverui macro argument to supplement @mouseover; @mouseoverui will oly select from UI elements and never pick targets when not moused over a UI selection. AUCTION HOUSE UI Adjusted window size and panels. Browse Moved Results field to the bottom of the window. Reduced size of Category filter dropdowns. Auction Added a checkbox to set the same price as an existing auction on new auctions. You can now filter results by Item Rarity, Calling, Lesser or Greater Essence types, Min or Max Buyout Price. All tabs can be sorted by stack size. The Auction and Bids tab can be sorted by unit price. Clicking a text field on the Auction UI now highlights existing text in that field. Pressing the ENTER key when creating an auction now creates that auction. You can now price an auction you are creating by buyout price or unit price. You can now automatically set the starting price to be the same as the buyout price when creating an auction. Auction prices now always display the Bid amount above the Buyout amount, and the location of the Bid amount does not move if there is no Buyout set. The Auction House now shows "Apothecary" rather than "Alchemy" when searching recipes. Made better error messages for the Auction House. UI/SETTINGS Group and Raid overhead arrows, map icons, nameplates, and ground reticules are now all blue to maintain consistency, instead of mixed colors. A blue "X" now distinguishes your own map waypoint target from others in your group. You may now hide your character s shoulder armor in much the same way as the Hide Helmet option works. An option has been added to the Raid window (default key Y) to lock raid frames from being moved outside of Edit Layout mode. When departing a guild and joining a new one, your member notes and officer notes will be reset. The Guild MOTD text box now allows you to type in it even when other things are updating in the guild UI window. Added more specific error text when trying to trade with a character that is out of trading range. Splitting stacks of items in your inventory now brings up a count window showing the total stack size instead of always displaying one less than the full stack amount. The Spell Power tooltip also explains that it increases outgoing healing. A dropdown has been added under Misc settings to change/add a modifier key to activate the right-click context menu in game, or to disable it entirely. Raid markers can now be seen on player, target, target of target, and focus target frames. Fixed an issue where icons, particularly arrows, on the edge of the minimap would show in the wrong location. Waypoints are now cleared when changing characters or leaving the main world map (i.e. entering Warfronts). Fixed some quest highlighting bugs when opening, closing, or scrolling through the Quest Journal. The Class Mechanic UI now updates size when changing the global scale, rather than waiting until your next role change. The only show my debuffs setting now only applies to targets that you can harm. The Settings option for Show All Party Buffs is now Show only my buffs on target , which behaves the same was as the Debuff visibility options. The show all party buffs filter now applies to frames other than just the party frames for party members. Added a new minimap filter to show High Level Quests. Fixed a bug causing the 2D Scrolling Combat Text to appear in an incorrect location when playing at resolutions wider than 2000 pixels. Fixed a bug preventing ability tooltips from displaying when mousing over a buff icon on the target or pet portraits. The crafting window should no longer reset the scroll bar position randomly while you have it open - same with the skill and soul training windows. The middle mouse button can now be properly bound to the look behind function. Video capture now stops when resizing the game window. Party member portraits now show a Role icon next to the player name. Player mouseover tooltips now show the character s Role if you are grouped with them. Fixed bank bags that wouldn t always save their positions on your screen. The Notoriety panel of the character window now lets you view more than one notoriety group at a time. You may now track artifact set progress on-screen much like quests. The Artifact pane of the Character window now has a built-in search search for the artifacts you’re missing, or search for the collections themselves! You can now click on an artifact or empty artifact slot in the Artifact pane while viewing the Auction House to search for that item. The Guild Exp contribution column on the Guild UI has been changed to show the member s total Achievement score. Raidframe ready check marks should be more readable. Text for raid warning messages should be more visible, appear instantly, and come with a sound effect. Raidframes no longer show players as dead when they zone. Sending an in-game mail message now attempts to auto-complete the subject line based on recently typed subjects. If you attach an item or coin to a mail and the subject text is empty, it will auto-fill the name of the item into the subject field. Mail expiration text in the mailbox now says "Expires in X days" rather than just "X days from now". Zone names on the main map no longer change size weirdly when clicked on. CLIENT Added alert flashing (similar to aggro flashing) to the client on the Windows taskbar for LFG popups while the game is minimized. While waiting in a server queue, you can now click the Settings button to change game settings. Bandwidth optimizations.
https://w.atwiki.jp/magham/pages/26.html
How To s Domination This is simply my own personal opinion on a tactical "How To" basis for Squad Leaders playing Domination as the Attacking faction. Mostly geared towards our new players out there that are just gaining enough points to lead their squads to victory... (or so we hope). D Side Note To place a FRAGO, simply press [SELECT]. This is now your "TCM". Simply move the Joystick, which will control the white target on the TCM. Highlight the object that you wish to FRAGO and press R1. Setting a Waypoint is exactly the same, however you must move the target to an acceptable area, and press (X). Pressing R2 will move over to the Cluster Bomb/UAV Radar command. These are deployed in the same fasion, by utilizing the Joystick and R1 to initiate. Domination - Squad Leader - Attacking. ? Place the FRAGO on the bunker that is closest to the BurnOff Tower. Leaving the FRAGO placed on the default BurnOff Tower is a severe mistake, and a definite Do-Not-Do. You will continue to face heavy opposition at the BurnOff Tower, so long as the bunkers are currently up and available. There is absolutely no point in struggling with the defending faction. You will only prove to either get very lucky and temporarily secure the BurnOff Tower, or repeatedly run to the tower which will result in repeated deaths. Take out the nearest bunker to the tower. For example if X = BurnOff Tower and O = Bunker O X O You will want to take out the LEFT (closest) O (Bunker). However, if your Bunkers are set up like SVER... where you have O O X O O At this point, you will want to communicate with the rest of your squad/platoon. FRAGO the FAR-LEFT Bunker, and work your way to the right. X in this instance can be either a BurnOff Tower or AAA. In either instance, work far-left and continue to frago the bunker directly next to it. Bunkers should be thought of as a priority at the start of a match, and the BurnOff Towers are second in heirarchy/priority. Once you eliminate the defending factions spawn points, they will have to run approximately 200-300m on foot before they can try to take the tower back from your platoon, which at this point should be picking off the lone-foot soldiers 1 -by- 1. Remember, FRAGO the bunker IMMEDIATELY before your communications are jammed. Players that are not able to communicate, or do not have a microphone, or are new to MAG, will most likely go to the flashing objective which will be a BurnOff Tower by default. If you ARE jammed before you even spawn, use your mic and repeatedly try to communicate your team to the bunker. ? Once the front-line of Bunkers have been destroyed, take the AAA immediately! Once you have your first BurnOff Tower secured, which will be located directly in the midst of the front-line of bunkers (which at this point should be destroyed), do NOT let the FRAGO sit on the 2nd BurnOff Tower. Remember, the BurnOff Towers are always FRAGO d by default, even while the FRAGo is placed elsewhere. Set this FRAGO to the AAA. Being as you re just now advancing into enemy lines, you will need the AAA destroyed to create a spawn for your platoon. Also, you will be able to call in a quick UAV for your Platoon Leader. The Platoon leader will be able to Precision Strike any bunkers that have been repaired, and even Strafing Run the respawning opposition. This whole ordeal can give you up to 2 minutes of free-reign in enemy territory. Destroying the AAA is an immediate necessity, right after the Bunkers. You can also keep the AAA FRAGO d while you are advancing through the remainder of the towers. This will result in FRAGO point at the tower and the AAA, as you re also very wisely defending the AAA from being repaired. Thus resulting in further bombing and destruction and crying from the opposition. I don t see any downfalls in this yet...! (Mortars and Motor Pools can also be FRAGO d at this point, it is your duty to make sure that your team is not being bombarded by gas and shells left and right.) ? Utilize the Cluster Bomb wisely. Please remember that you CANNOT, I repeat, CANNOT get your bombers to successfully deliver a Cluster Bomb while the AAA is still active. Very often at the very start of the match, you hear your Squad Leader initiate the Cluster Bomb, only to hear "Our bombers can t get past the Triple A!". There is no "luck" involved here, and you have to destroy the AAA before you can bomb the enemy. As a suggestion, do not cluster bomb bunkers. You will almost be guarenteed to kill friendlies. Hang on to your Cluster Bomb, because you will be able to use this on your last Tower before you open your Letter Objectives. Obviously, if you see no victory in sight, then bomb away on the Bunker/Tower. Assuming everything is running as planned, and you re on the last tower with 22 00 remaining, set the Cluster Bomb directly behind the last Tower which will be close to the enemies spawn point. Remember, with no bunkers available, the enemy will be coming FROM the Spawn - TO the Tower. Find the happy medium and rack up the kills. ? Focus your attack on ONE, Objective Letter at a time! Try your best to communicate to your Squad, that you MUST be attacking only one objective letter at a time. If your Sqaud is splitting up and trying to take both A and B, rather than just A, you ll be half as likely to succeed. Focusing your attack on Objective Letters can almost be thought of as attacking the Bunkers. Once you take one, you ll have a nice zone secured where the rest of your Platoon can congegrate without worrying about massive opposition. From there, you ll have a massive group of players surrounding you, all ready to steam-roll the next Objective over (A B, C D, E F, G H). Always start with the lower of the alphabet as a general rule. However, don t be affraid to change this up if you re failing for 5-6 minutes. Change is good! ? If you are uncomfortable being the Squad Leader - Pass Leadership! Again, just as my "Defending Squad Leader" How To will tell you Everyone deserves a chance to lead their squad to victory. However, this task can sometimes be unwanted.. or even intimidating to a player that is not on the verge of achieving victory. There is no shame in passing the leadership on to another player! It just may be that your play style is not getting the job done. Simply press [START] and press Triangle. Select NONE for the Leadership Role that you wish to change to, and the Squad Leader will be handed down to another squad member. Please remember that if you have a MIC, it is common courtesy to inform the player that becomes the Squad Leader that they are in fact... the new Squad Leader. Do not assume that they are staring at the list of squad members, as this is very often over-looked. ? Use your Waypoints! Again, just as my "Defending Squad Leader" How To will tell you Sometimes setting the correct FRAGO is just not enough. Believe it or not, new players will see this mysterious yellow badge and run directly at it trying to find that pot-o-gold. If players are not able to receive your MIC communication through their headset/TV, the Waypoint makes an excellent "Hey go here!" sign for these players. It is used to relay your route of attack to your team. Placing a Waypoint to the right of a Bunker is telling your team to rally at the waypoint and proceed to attack the bunker. ? Stay in constant contact with your PL s and OIC! Again, just as my "Defending Squad Leader" How To will tell you Do not hesitate to ask when the next available Tactical Refresh is. Ask if any listening leaders require any additional back-up if your Squad is doing a superb job and can spare a few grunts. And also, do not hesitate to ask for backup. Rather than deny yourself the joy of opening and securing your Objective Letters, by continuing onward in denial with the "I got this..." attitude... ask for help! Sometimes you just need that extra body or two to help you crush the enemy! As always, hit me with your feedback as it s appreciated. Let s keep this thread as informative and useful as possible to our new Squad Leaders out there. Tactics and Strategies