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https://w.atwiki.jp/ageofconan/pages/15.html
Update Notes - 31st July COMBAT We re now done with the majority of the process to completely equalize Male and Female damage. We ve balanced the animation-lengths for all "white damage" attacks as well as all "combo finishers", and furthermore we ve matched the animation length of "moving attacks" to the lengths of "stationary attacks". As a result players should now experience no difference in damage dealt or time needed to execute an attack based on what gender their character is. Aborting multihit combos before they re finished won t activate their full effects anymore. Pet commands should now be more responsive. When aborting a multihit combo finisher, you now get a percentage of the full cooldown depending on how many hits you got in before the abort happened. (It s really in this time!) CLASSES All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations. Priest Archetype Spirit Aegis will now give 0.5% invulnerability to Holy and Fire instead of 1% Fire with the first rank trained. Assassin Combos granted by feats should now deal significantly more damage than before. Dark Templar The Talisman Mastery buff will no longer be removed upon death if the proper feat is trained. Guardian Shield Sweep combo will now scale more consistently across the first three ranks. Herald of Xotli Pillar of Internal Flame Rank II is now a three-step combo (including combo starter) instead of an instant cast. Necromancer Bone Horde debuff now uses the proper icon in the debuff GUI. ITEMS Resolved an issue that caused item bonuses to not scale correctly. Many items are now bind on equip meaning that once equipped the item can no longer be traded. Resolved the issue with raid gear that had lost it s bonuses in a previous update. The bonuses awarded by gems have been rebalanced. Unfortunately some of the gem bonuses were originally applied incorrectly leading to situations where too much bonus was given, mainly for invulnerability rating. These gems have now been modified. The benefit of the different level gems has been also been amended though, meaning that higher level gems should now be better than the lower level versions. All items Green+ are now Bind on Equip (BoE) or Bind on Pickup (BoP). Items which are BoE/BoP should now state this fact below their item name in the mouseover tooltip. When these items are equipped and bound to the character, the text below the item name will change to reflect this. A message will now ask if you are sure when attempting to roll "need" on a Bind on Pickup item. PVP Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap. QUESTS Field of the Dead Changed the level on the quest Entourage from 52 to 47. Field of the Dead Changed the level on the quest Cleansing the Tomb from 53 to 48. Khopshef Province Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up. Khopshef Province Slave Cages will now show a visual effect when player is on the correct quest to interact with them. Pyramid of the Ancients New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies. Pyramid of the Ancients All quests should now be working. Tarantia Sewers Orphans in the Hovel - Galeria should now talk to you after you kill her captor. Defeating Lord Atum-Keket in the Pyramid of the Ancients will now reopen the door to the Lord chamber. The teleport altar behind Lord Atum-Keket will now be visible at all times. The Master Torturer in Pyramid of the Ancients will no longer spawn multiple times in a row. NPC / MOBS Toirdealbach s Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach s Tomb has been adjusted to fit the new level range of mobs. Pyramid of the Ancients The Harem Girls have been dressed up properly, and sexily! Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such. Many of the spells used by raid bosses will now be impossible to fully resist. The Dark Flames breath attack used by Vistrix will now use normal line of sight checks. The knockback strength on Kyllikki s Blizzard has been reduced. Yakhmars adds have been modified, they will no longer stun players as they did. TRADESKILLLS Cloth Resource droprate in the world has increased somewhat. The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist s Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need. WORLD DESIGN Checkerboard textures should no longer appear on the ground throughout the world. MOUNTS The horse ability Hind Leg Kick will now have a 12 second reuse timer, like the other horse abilities. The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price. GUI The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests. An option to add a player to your ignore list was added to the "Add by name" dialog. If your trade is rejected, you will receive an onscreen message. Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names. You can no longer trade while in combat mode. You will see an onscreen message stating that a team member has joined your team. Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked. Added a new option that allows the player to make his cloak invisible. Strange or seemingly out of place text in the UI should be removed GENERAL Several causes of crashes and assert failures have been addressed and fixed. Important notification sounds now won t be interrupted by other sounds. A fix was implemented for item descriptions when switching between languages on the client. Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in. You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail. Ignored users will no longer be able to send you mail. Raid playfields will now kick players who are not in the raid. Fixed some animations that weren t blending properly The number of needed Fresh Kills has been increased to 20.
https://w.atwiki.jp/wangjunyu/pages/10.html
Gentlemen scarcely dress in hats while in the modern occasions. The truth is, it is just a pity without the decoration of hats for men. It does not matter if preventing the exposing of sun or embellishing your deal with shape or concealing your hair, a hat can complete all the procedures in one action. No matter whether during the historical past or at the moment, hats play an important element of ornament and useful perform. Hats are becoming an additional title of individuality and personality. We are able to remember of a person s personalized characteristics by his hat. With the recurrence of classical style, hats become a men s trend accent yet again not too long ago. Leading Hats It is important to mention the top hats which are offered from the Victoria periods once we converse about men s hats. Though we can easily only see them from the European actions or I the films, we should always not neglect them. The highest hats which array between fourteen and 19 CM in top ended up in vogue for additional than one century. Hats are the symbol of men s position in that time. It can be stated that there are two rationale that why hats are so well-liked in that time period. A person explanation is that adult males will glance much taller donning top rated hats, and yet another motive is always that they are going to be steadfast within the head if they ride a horse for their deep condition. Fedora Hats If we say the best hats are well known within the earlier, then the fedora hats are fashionable within our present day time. This sort of hats is rather practical. Irrespective of whether you should don everyday garments or formal outfits, they may be ideal. Any time you are hurried to head out and possess no adequate time for you to distinct up your hair, a pleasant fedora hat can solve your problem in a single minute. Equally the lads who take care of their particulars and those celebs locate out the magic results on the fedora hats. They take into account hats as their top secret weapon from the urgent situation. Ideas Fedora hats usually are not appropriate for the people who have round condition face. The fedora hats are inverted cone form, the round form cannot highlight the best result of this kind of hats. Moreover, the spherical hats will look fatter with all the fedora hats. Because of this, the fedora hats tend to be more appropriate for the individuals who have incredibly slim facial area. Peaked Cap Peaked caps originally are to the hunters after they go looking. Hence, they re also new york baseball cap called searching caps. From the spring and in summer time, the peaked caps are combined with the athletics style. Loads of designers wish to increase to some peaked cap to their activity suits. For that supplies in the caps, there are actually caps of the silk material, artificial fiber or thread forming and the like. Tips The brims with the caps are often very reduced, so that they will have an affect in your experience shape. The sq. - form encounter can dress in the peaked caps to slender the encounter determine. Baseball Caps The baseball hats are practically acceptable for all types of confront determine. The straightforward fashion along with the leisure function make them favored by the typical people today along with the celebs. The extensive hat brim can not only have the shades influence but in addition can embellish your facial area figure. They are often the superbly matched with all types of leisure suites. Cowboy Hat The cowboy hats derive with the center west of The usa. They are really primarily produced of felt that may resist the rain and wind. Having said that, the cowboy hats nowadays are mainly worn for functionality the decoration. They may have wild and handsome visual appeal as well as the elements will also be altered lots. The elements of cowboy hats inside our modern day situations are lighter than right before, these types of as cotton and flax. In addition the colour might have quite a few versions although not confined towards the regular black and brown. They will make adult men seem like a troublesome person or more masculine. Guidelines The oval deal with form is bold within the determine, the cowboy hats are appropriate for them and spotlight their face determine. Panama Hat This sort of hats could be worn in summer as well as in the spring, for they can be cheap yankees hats generally designed of grass stalks, flax or bamboo stalks and can be ventilated nicely. There are several kinds of Panama hats, among which the best hats may take about 3 months in producing them.
https://w.atwiki.jp/irongripmarauders/pages/39.html
Iron Grip Marauders Development Changelog Hotfix 21 12.28.2011 * Increased costs to upgrade alliances. v 0.9.13.8 12.20.2011 * New Alliance system! Form an alliance with your friends, build your own flag, and maintain a private communications room with them. Even more benefits and features coming in the near future! For more information, see the Library article HERE. * New Friend Invite system! You receive 2500 gold for each friend that registers, and 2 gems when that friend reaches level 5! Click the green "Invite a Friend" button on your profile page to get started. * Two new PvP medals Serial Killer and Psycho Killer * Units are now divided into "factions", and the AI will use different faction sets depending on the scenario. Expect to encounter new enemies and a few nasty new surprises! * New 5-player Boss attack! * New player name colorization in the chat for developers and MVPs. Developers are now orange and MVPs are blue. * Leaderboard formula tweaks. PvP is weighted less in the overall score, only PvE wins are counted toward the Respect score (instead of just "battles"), and retreats are now properly counted as a loss. * The resource purchase slider window can now be moved around the screen. * TrueRank tweaks AI opponents above level 10 have had their deploy capacities modified slightly, and they will potentially use units that are only 2 levels above their own level. This means, for example, that a 3-shield raid where the AI opponent is potentially 2 levels above the player, the AI will potentially use units that are 4 levels above the player. This also means that a level 15 Boss will potentially use up to level 17 units. * Added a confirmation popup to the Retreat button. * Fixed an issue where removing an enemy from your enemies list was replacing your enemies list with all your friends. * Various other minor tweaks, polish issues and bug fixes. o Elite Smuggler capacity increased to 70 o Modified and diversified boss rewards o Fixed a boss reward that was giving an Ambulance L1 instead of a Bombardier L2 o Obstruction height of the Demoralizer reduced o Osmanov s HP increased 25% o Demoralizer and Black Skull Demoralizer HP reduced 25% across the board o All Bomb Trucks movement distance reduced o All Megaton Trucks movement distance reduced and HP increased 20% o Chance of getting attacked in Smuggling missions increased 2% o Smuggler Trucks build cost increased 10% o Murtas levels 1 and 2 increased deploy capacity by 5 points o Murtas XP requirement to hit level 5 reduced from 270k to 240k o AI opponents above level 9 are more difficult o Energy costs to attack bosses modified o Increased price of Airship Upgrades * New Player Units! o Ironclad Walker L1 L2 o Tri Scout L5 o Propaganda Truck L6 o Elite Smuggler Truck Mk2 * New AI Units! o Osmanov L4 o Baron Rocket Tank L1 - L4 o Baron Terror Walker L1 - L3 o Baron Artillery Walker L1 - L3 o Baron MBT L1 - L4 o Baron Trooper L1 - L4 o Baron Bazooka L1 - L4 o Baron Battle Walker L1 - L4 o Baron Masash L1 - L3 o Baron Barrage Cannon L1 - L3 o Cave Mortt Babies L1 - L6 o Cave Mortt L1 - L6 o Cave Mortt Spitter L1 - L6 o Cave Mortt Queen L1 - L6 Hotfix 20 - v 0.9.13.8 12.14.2011 * The AI should no longer ignore Bomb Trucks or the Megaton Truck. * Facebook login should now be repaired. Hotfix 19 12.9.2011 * New Christmas avatar items! Happy holidays everyone! * Battles should no longer get stuck on the final End Turn. * The number of kills and amount of XP shown on the scoreboard at the end of the battle should now be accurate. Hotfix 18 - v 0.9.13.7 12.7.2011 * Fixes to prevent battles from seizing up to where they cannot be completed. * Several line-of-sight (LOS) fixes. v 0.9.13.3 11.30.2011 * Introducing the new Walker Boneyard region! This is a high-level region for players at level 15 and up. Look for a slew of new raids and smuggles from Joaquin s Bar, new quests, and tons of new units in the Walker Boneyard Black Market! * Player vs. Player is here! The PvP area has replaced the Battle Room button at the top of the screen. Play PvP as much as you like! Your units will not be permanently destroyed in a PvP match. You must be level 10 to engage in PvP. * You can now purchase as much gold or iron as you want without waiting for a Black Market offer for resources. Click the little green plus button next to your gold or iron indicators. * Offers purchased on the Black Market will be immediately replaced with a new offer. * New Leaderboard! The Leaderboard has been redesigned to accommodate PvP scores and consolidate player skill into a PvE-content "Respect" value. Respect is calculated based on the number of PvE battles a player has engaged in, the number of units they have in storage, and the number of airship upgrades and other advancements they have built. * Increased the level cap to 20, with many new levels of existing units to match. * The XP requirements for each level have been adjusted. * Many new units! Look for the fearsome new Black Skull units as raid/quest rewards and in the Black Market. Also look for many new Walker Boneyard units, such as the AT Sniper, the Demoralizer and the Dragoon. * Some existing units, such as the Wrecker, can now only be found in the Walker Boneyard Black Market. * Harald s HP, deploy cost and Hero Capacity have been modified. * Murtas s HP, Speed and Hero Capacity have been changed. * Many bug fixes, including one that was causing the AI player s turn to get stuck. Hotfix 17 11.9.2011 * We have switched to a different caching system which should cause the unit quantities shown in the Engineering and Training rooms to consistently match what s really in your storage. Hotfix 16 11.7.2011 * Heroes should no longer get stuck in boss battles that are retreated. Hotfix 15 - v 0.8.28.12 10.21.2011 * Smuggling battles that couldn t be deployed due to having more deploy points in your army than your hero can handle should now be fixed. Players should be able to deploy all units, even if a patch that changed deploy costs caused their armies to be "over-stacked." v 0.8.28.11 10.19.2011 * New Mysterious Stranger quests! Check them out in the Quests page. * New Hero! If you can find Murtas...maybe he will join your cause. * The amount of XP you gain for killing individual units has been adjusted across the board. * Terror Walkers have a larger minimum range radius, and a smaller area of effect for their damage. * The chat window will only hold the last 30 messages, which should improve peformance of the game in Steam significantly. * The chat window will no longer auto-scroll to the bottom when the chat has been scrolled up and a new chat message arrives. * IG Marauders developer and admin account names will show up in green in the chat. * Links posted in the chat will now auto-linkify. * Hitting Enter to submit a chat message in Internet Explorer no longer causes the chat to lose focus. * The army editor tabs should no longer be bugged in the Steam version of the game. * Shock Fortresses should no longer spawn for players levels 1-6. * Players can now be properly kicked from cooperative boss battles. * There should no longer be a delay in a player s unit counts after battles finish. * Several other minor bug fixes, text tweaks, etc. Hotfix 14 - v 0.8.28.6 10.12.2011 * Smuggling convoys which contain no defensive units will immediately be lost upon loading the 3D battle of the smuggling mission. Be sure to defend those smuggling trucks! Hotfix 13 10.6.2011 * The "Remember Me" checkbox on the Steam splash page will now actually remember you next time you open the game from Steam if you checked it the last time you logged in. * Players will now be automatically be redirected to the "Collect Reward" screen after completing a Raid or Quest mission. Hotfix 12 10.5.2011 * Cosper s attack range has been significantly reduced, and he must now respect line-of-sight. * Another major update to the behind-the-scenes True Rank system for matching players to appropriately-difficult AI opponents. Low level players should no longer be paired with high-level opponents, and opponent deploy capacity should be somewhat lower across the board. Hotfix 11 10.4.2011 * The shield icons on the Raid mission tiles now represent the following o 1 Shield The opponent will be 1 or 2 levels below your level. o 2 Shields The opponent will be the same level as you. o 3 Shields The opponent will be 1 or 2 levels above your level. Hotfix 10 - v 0.8.28.2 9.29.2011 * New Tech Tree viewer. Check it out in the Laboratory! * Major Message Room performance overhaul. Should be speedier now. * Several fixes to the behind-the-scenes True Rank system of pairing players with appropriately-difficult AI opponents. * High-level players should no longer be fighting opponents that use low-level units. * Many other minor fixes and tweaks. Hotfix 9 9.23.2011 * Research times have been reduced across the board. Some research costs (gold) have been reduced as well. * Major updates to the behind-the-scenes "True Rank" system for giving players a more appropriately-difficult AI opponent. Generally games should be less difficult for most players. * The Raid and Smuggle difficulties indicated by the number of shield icons should now be much more representative of the actual difficulty. * The AI should no longer bring entire armies of dozens of a single unit type (at least not as often.) The AI is limited to 3 of any given unit type. However, the AI IS allowed to bring, for example, 3 Mounted Bomber Level 3 s, and 3 Mounted Bomber Level 4 s. * Newly-obtained Heroes start out already leveled up to a level that is appropriate to the player s level. * Several other minor performance improvements and bug fixes. Hotfix 8 9.19.2011 * Premium raids no longer offer structures as rewards. * Profile pages of the Militia users no longer show stats (this information is for internal use only.) * Profile pages of Heroes now show how many cargo slots they have. The only other unit that has cargo slots besides Heroes are the Smuggling Trucks. Cargo slots are only important to smuggling missions and do not affect rewards in raids or boss attacks. * Several other back-end fixes that don t directly affect players but do affect performance and our ability to detect bugs. v 0.8.28 9.16.2011 * Player bases are a thing of the past! They have been replaced by the new Smuggling Missions. This means - Players no longer earn resources with mining structures. Smuggling missions, however, allow you to earn lots of loot! - Bosses no longer attack players, but if players join up to fight off a boss, fortune and glory can be found. - No more Base Edit Mode. - Players no longer require structures. All structures and structure licenses have been removed from player storage. Players have been compensated with gems for this loss. * Heroes have replaced Base Officers. Heroes are now chosen at the beginning of any battle, and are a deployable unit in the battle. Only one hero may be used in any given battle. If you lose the battle that the Hero is leading, the Hero will be wounded, and must be healed on the Hero screen before they can be trained or used in battle again. * In battles, Heroes have also replaced the Command Vehicle. However, you must kill all units that can attack AND move before you win the battle - including the Hero! * Boss battles have been changed to an invitation-only, sequential attack system. See the Library article for more info. * All Trader quests have been updated, and therefore reset for all players. You may replay them to get the new rewards! * Massive AI improvements. Players are now internally ranked against themselves in a behind-the-scenes system we call "True Rank". This allows for better automatic matching against AI opponents according to your own skill level. For existing players, it may take several games for your "True Rank" to settle in a good spot, which may result in several games being more difficult or more easy than usual. * Smuggling Trucks have been added as a deployable unit. They cannot attack, but the more you add to a smuggling convoy, the more loot you get at the end! * Stone has been removed from the game. * Players are no longer limited to the amount of Gold or Iron they can earn - hoard as much as you like! * The selection highlight in the 3D game is different for Heroes to make them stand out better. * Music has been added to the 3D game. Music controls can be found in the in-game menu. * All tutorial quests have been reworked to reflect the massive changes to the game. * Extensive overall balance improvements to all unit stats. * Massive performance improvements and other bug fixes throughout. Hotfix 7 8.16.2011 * Bosses should attack players much more frequently now. Also, players who have never been attacked by a boss should get attacked in no more than 5 days. v 0.8.10.6 8.1.2011 * Level cap has been raised from 18 to 19! We have therefore added the following units and techs o Research Tech 7 o Machinery Tech 7 o Terror Walker Level 2 o Devastator Tank Level 3 o Royal Artillery Level 4 o Tank Destroyer Level 5 o Atavar Tank MK4 (Black Market Only) o Bethes Cannon Level 6 (Black Market Only) o Repair Truck Level 6 (Black Market Only) * All new units! Check out the new Grenadiers and Mortar Team at level 19. * All new user interface in the 3D portion of the game! Pro Tip look for the End Turn button in the lower right instead of the upper right. * The 3D game can now be run in FULL SCREEN! Check out the new video options found in the 3D game s interface. * New booster packs! All users will find 3 free booster packs in your storage. You also earn a new booster pack on every other level-up. * All new tutorial quests! Tutorials should be much more clear for new users, as Sai Nyasson will guide you through each exercise. Please note that if you are a high-level player who has completed the tutorial missions before, you may have some technical struggles getting through them (such as not having enough storage space for tutorials that require you to build new units.) * New boss maps! You may find that bases owned by bosses that you attack will be loaded with destructable structures. Enjoy the cannon fodder. * Some Black Market offers can now be purchased with Gold, instead of all offers requiring Gems. * Forum avatars now match your in-game avatar. * If you clicked the "Remember me" box on the login screen, and you are idle on the game website for more than an hour, the screen will darken and ask you to click a button to come back from the idle state. If you did NOT click the "Remember me" box on the login screen, you will be automatically logged out after 1 hour of being idle. * Airship Personnel (Engineers, Trainers, Scientists) have been removed from the game. All players who had these units in their storage have been compensated with Gold, Iron and Gems proportional to the quantity and level of the Personnel owned. * Surviving units in a Capture attack are no longer captured with the base. * Fixed an issue that was causing abandoned bases to not become properly abandoned. * Many other bug fixes and performance improvements. * Many balance changes in the web game and the 3D game. Hotfix 6 6.30.2011 * You may now purchase a new airship from the storage room if you are a higher level than the indicated required level. * Cleared all duplicate bosses. You should now only be involved in one boss party at any given time, unless you were invited by another player to join another party. * Cleared all player-owned bases with no associated officer. This was causing some players main game user interface to not render properly. * Cleared all duplicate battles on player bases. If your base was being attacked more than once at the same time by multiple bosses, the duplicate battles should now be gone, and the problem should not reoccur. * Cleaned up remaining issues with player bases under attack by a bugged boss. In these cases, your base is no longer under attack. * Changelog will now scroll. v 0.7.216.4 6.29.2011 * New Hero Units! You ll find them in your storage room under the Purple Star tab. You only get one of each at any given time though. If they re lost in battle, you can retrain them in the Engineering or Training rooms under the Purple Star tab. * Airship Upgrades! Storage upgrades are no longer researched in the Laboratory. You can find a new Junk Compressor upgrade project in the updated Storage Room, along with three other upgrade projects that increase the productivity of your Engineering, Training and Research rooms. You start off with 8 upgrade slots, and you can increase this number by buying a new airship! * New chat system! There are now multiple bars and pubs in which you can chat with other players. We re also filtering out some of the nastier nomenclature. Filthy pirates. * Four new bosses! * Several new high-level versions of existing units. * Repair trucks can now repair structures. * Bomb trucks and the Megaton are much more powerful. * Storage capacity increased to 2000. * The bug causing a base to not be captured has been fixed. * Players should no longer be attacked by multiple copies of the same boss (or more than one boss at a time, for that matter.) However, if you were being attacked by more than one boss before the patch, those duplicate bosses will still be there. Please be patient as we resolve that issue soon. * Player bases should no longer be involved in more than one attack at a time. v 0.7.214.3 5.25.2011 * New Trader Quests! Click on the Trader in the lower right corner of Anchorpoint, or click on the QUESTS button next to the chat to find them! * Added two new tutorial quests that explain how to do raid and capture attacks in Jasmine s. * New Splash Page! You can now register and login using your Facebook account. If the email associated with your Facebook account matches the same email address you used to register the game, you can link the two accounts and login with Facebook. * Two new units! Look for the Terror Walker and Megaton suicide truck at the later levels... * Level cap increased from 16 to 17. * The Engineering, Training and Research rooms have been overhauled to give better feedback about queue time remaining, and to generally be easier to use. You ll now find all your "buildable" stuff on the right side of the screen (click the + button to build stuff), and the actual queue on the bottom left. * The Storage room has been overhauled to be more parallel in design to the other airship rooms, and should be easier to navigate and find what you need to find. * The firing range of units can now be seen as you place and move units on and around the battlefield. If the range indicator circle is RED, it means you can still fire after moving the unit. If it is GRAY, it means you won t have enough AP to fire after moving. * If you have expanded the 3D game window, it should remember this preference and auto-expand it for the next 3D battle that you open. * Many miscellaneous bug fixes and balancing tweaks. If you find anything amiss, don t forget to report it on the forums! KNOWN ISSUES * Sometimes your bases can be under attack by more than one boss, or be under attack multiple times by the same boss. This causes problems with the base after you successfully defend it for the first attack. We are working on a hotfix for this, and will be manually fixing affected bases until the hotfix goes up later this week. Hotfix 5 5.17.2011 * Tweaked down the AI s defensive and offensive deployment capacities so they re not so overwhelming. * Modified the spawn rates of all bosses so they don t spawn as frequently. v 0.7.208 5.4.2011 * PvP-by-proxy is now a thing of the past. Players no longer attack each other s bases, and the AI no longer does your base defending for you. Instead, players will frequently be attacked by a Marauder Boss (an AI character), and will have to defend their own bases using the units and structures they previously placed on their base. * The World Map has been updated to remove the unnecessary regions and districts. You will now find the cliffside town of Anchorpoint is your new go-to point for most operations. From here, you can visit the updated Jasmine s Gentlemen s Club, where you ll find up to 4 base Raid missions and 4 base Capture missions, of varying difficulty. Do a Raid mission if you re just looking for loot, or do a Capture mission if you need a new base! * New Avatar System! Click your avatar or visit your profile to update your new custom avatar. You ll find several vanity items that can be purchased with gems and worn by your character. Remember that choosing a gender, race and face can only be done once, but changing your outfit can be done as often as you like. * When you are attacked by a Boss, you will be added to a party of other players who are also being attacked by that Boss. You can find this boss and view information about him and your fellow party members by clicking the Skull tab next to your Bases and Officers tabs. It is completely random when you get attacked by a Boss, and the other players in your party are also chosen at random. You can defeat the boss by attacking him from the boss detail page. For more information, click HERE. * If you are in a boss party, that boss will attack your bases at random. When you are attacked, you will be notified, and that base will stop producing resources until you play out the defense. Find the base that is under attack and click the big DEFEND button to open the battle. You will only be allowed to use the units that you had previously placed on that base to defend it as the Boss player attacks it. For more information, click HERE. * All new maps for the Raid missions in Jasmine s Gentlemen s Club. These maps are different from the ones you can capture and use as your own base. * Several graphical upgrades to the special effects. Explosions are now 33% more explodey! * The level cap has been increased from 14 to 16. * New Wrecker unit! Check it out when you reach level 15! KNOWN ISSUES * Many of your existing bases may be "over-stacked in that they have more units deployed on them than they should have due to new balancing calculations. In the next 48 hours we will be dumping everything from over-stacked bases back into your storage, and you will have to re-deploy your units to these bases. v 0.7.194 3.31.2011 * Bases that have no defenses will go into an anarchy state. Bases in anarchy will eventually be deleted after a set number of days. Bases that are in anarchy do not mine resources or contribute any bonuses to the player. * Bases that have less than 20% of the deploy capacity dedicated to defenses will go into a corruption state. Bases in corruption mine resources at a reduced rate, and contribute smaller bonuses to the player. * Increased the level cap to 14. * New units! Check out the new Devastator Tank, Command Destroyer, Atavar Tank (shotgun version of the Savar) and the infamous Wheel of Doom. * New map textures! Things should be looking a little spiffier in your neck of the woods. * Massive performance improvement in turn state saving. Most users will notice that the time between turns is virtually instantaneous. * You may only be involved in one battle at a time. * The number of officers and bases you may have has been capped at six. Players who have more than six bases will lose the extra officers when the extra bases are captured. You will be compensated with three gems when this happens. For those of you with more than 6 officers who are unassigned to a base, those officers have been killed. Perhaps there is an assassin about.... KNOWN ISSUES * We are experiencing a few growing pains with the recently released Firefox version 4. Please be patient as we iron some of these issues for the next patch. * Clearing your cache and refreshing may help with many issues. v 0.7.137.1 3.17.2011 * The camera has been changed to 3D perspective from the fixed orthographic view, making the whole game feel a lot more 3D. Use the scroll wheel to zoom in! * New Tutorial System! Check out the new Tutorials button and earn extra XP and other rewards for completing the tutorial quests. * Exclusive items purchased on the black market now give you a number of "licenses" to build that item. For example, if you purchased licenses for 3 Baron Towers, you may have 3 Baron Towers in your storage or on a base at any given time. If they are destroyed in battle, you may rebuild up to 3 Baron Towers again in your Engineering Bay. For those of you who have purchased exclusive items on the black market in the past, you should find that you now have the licenses for everything you ve purchased. Click on the star tab in the Engineering or Training rooms to find them! Note that this only applies to exclusive items, and not units that found in the tech tree. * It is now possible to earn the "Rage" medals. * Spending gems to buy down time on queues will now calculate how many gems it costs to fully complete the next item, and charge that much for an insta-completion. * Fixed a rare issue that was causing the CV to not respawn after a battle. * Many other minor tweaks and back-end bug fixes. v 0.7.52.1 3.01.2011 * Bases should now stay immune for the full 6 hours after being attacked, even after you edit the base that was attacked. * Undefended bases no longer produce resource income and do not contribute toward productivity bonuses. * Only the highest-level version of a unit that you have researched can be trained or built. For example, if you have researched Militia Level 3, you can no longer train Militia Level 2 or Militia Level 1. * The Facility/Personnel logic for production bonuses has been fixed. * The AI should be more difficult to bait into "mob-pulling" traps. * Base editing is now limited to 1 hour. If your base is stuck in edit mode for more than an hour, your changes will not be saved, and you will have to re-edit the base. * Engineering Factories have been renamed to "Engineering Facilities". * Stamina has been renamed to "Energy". * Using gems to buy down research time should now use the correct number of gems. * Several other minor bug fixes and balance tweaks. v 0.7.20 2.09.2011 * The 3D portion of the game has been upgraded to use Unity 3! Unity 2.6 is no longer supported. This was an extremely big upgrade that affects many low-level aspects of the 3D game engine. You may see some graphical glitches here and there, but we will iron them out over the next few publishes. * Personnel now require the corresponding structure to be placed on maps in order to be effective. Each structure can support 3 personnel of the appropriate type Scientists require Laboratories, Trainers require Training Academies, and Engineers require Engineering Factories. * You will now get a pop-up message when you level up, when you earn medals, and for various other notifications. * You can now directly attack another player by viewing their profile and clicking the ATTACK button. You must be at least level 4 before attacking other players. * Added a button to the Engineering and Training rooms that link directly to the Black Market. * More balance, bug fixes and polish issues taken care of. * The chat timestamps are now in your local timezone instead of being 3 hours behind. v 0.6.68 1.27.2011 * New Wheelhouse Bar where you can buy back your stamina with Atora pie and the finest liquor we promise won t make you go blind! You can find the Wheelhouse Bar by clicking the little plus button at the bottom of your stamina bar. * Fixed several problems with the AI getting stuck in an "AI Thinking" loop. * Fixed the Leaderboard so that it shows more accurate data and doesn t skip any ranks. * The CV s retreat AI should be smarter now. Good luck chasing it down! * Loot is now capped at 1000 of any given resource. * The registration form s CAPTCHA should now be easier to read. * Reworded several error messages so they make more sense. * Armor and Damage values are now reporting more accurately in tooltips. * More balance changes, minor bug fixes and performance improvements. Hotfix 4 - v 0.6.64 1.19.2011 * Massive performance improvements to the database servers. Timeouts and general slowness should be vastly improved throughout the game. * Fixed a problem that could possibly happen in Base Edit Mode where an end-of-game scoreboard was showing up. * Added more server-side error logging to help us track down more problems faster in the future. v 0.6.63 1.14.2011 * New Stamina System - a new stamina bar has appeared next to your avatar. Everyone has a maximum of 24 stamina points, and each attack costs 8 stamina points. You automatically earn back one point per hour. * It is now much more difficult to break the tutorial - each step of the tutorial forces you to follow the directions and highlights specific areas of the screen, making it easier to see what s going on. * Tutorial reset has been disabled. We did this because it is possible for people who have been playing the game to get stuck in the middle of a second round through the tutorial when it asks you to build things in the Engineering room and you don t have enough population or gold to support it. We will be reworking the tutorials in the future so they can be played back at any time by any player regardless of the player s current economic situation. * Minor bug fixes and exploit patches. Hotfix 3 1.11.2011 * Those of you with Bank bases should now show +50 more gold earnings per hour in your gold monitor, as well as an additional 2000 gold capacity. Previously you were actually earning the +50 gold per hour, but the monitor did not show this fact. * The tutorial script now has the ability to highlight and enable only specific parts of the screen, which should cut down on the possibility of breaking the tutorial before it can be completed. * We have disabled the ability to restart the tutorial. Restarting the tutorial after you have been playing the game has the potential to break the tutorial for your account to where it cannot be completed. We are currently working up new tutorial logic that will allow the tutorial to be replayed in an environment independent from your account. In the meantime, the Library will be your best friend for finding out any information on the game that you need. v 0.6.59 1.5.2011 * Welcome to the OPEN BETA! Anyone who registers may now play the game. Keep in mind, this is still a beta, and features are subject to change without notice, although we will try to keep you informed on what s coming. * NEW BASE TYPES! The new Bank base has a permanent bank structure in the middle of the map. For the player who owns this map, the bank will generate resources like a Gold Mine, and increase your total gold storage like a Gold Silo! However, you will never find any other resource patches to be mined on this base type. The new Shock Fortress base contains a permanent super-turret structure that will automatically fire on any attacking enemy, and can reach just about any location on the map. While both the Bank and the Shock Fortress can be destroyed during the course of a battle, they will both automatically respawn upon editing the base following a successful or unsuccessful attack. * Many new maps! * All new tutorial! Follow the instructions TO THE LETTER, or you may find yourself stuck in the tutorial. This is only the first version of the new tutorial, and we ll be enhancing it a great deal over the next few publishes. If you re really lost, you can probably find what you need to know by searching the Library. * Base officers can now be upgraded by researching the Officer Upgrade research project in the Laboratory. Each level of Officer Upgrade will permanently increase the Attack and Defense Leadership values of all your current and future officers. * Major UI update for the "deployment" phase of battle and base editing within the 3D game. You ll now find all your deployable units in the scrolling bar along the bottom of the screen, instead of along the top. * Many balance changes. For example, low-level Militia bases should be much easier to conquer now. * Several minor bug fixes. * Several security improvements. KNOWN ISSUES * Some of the Medals found in your User Profile page are currently broken and unattainable. We will be fixing some of these in the next publish, and more will come in subsequent publishes. * For veteran beta testers who have been playing the game, it may be impossible to finish the tutorial if you reset it from your profile page. This is due to the fact that some tutorial steps require you to spend gold and other resources that you may not have available to complete the step. Please contact us on the forums if you really run into trouble. * Players who have been playing since the last reset may find that their own maps look similar to many others. These duplicate maps are holdovers from an older version, and we intend to replace them with updated maps soon.
https://w.atwiki.jp/rsbuygoldq/pages/85.html
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https://w.atwiki.jp/warband/pages/400.html
ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurancebraveryand discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other handa commander who gives his men everything they want may find that they grow softand waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battledetermining how aggressively troops engage the enemyand how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speedas a less motivated party will move more slowlyas the men are not pushing themselves to their physical limitand pause more frequentlyas it waits for stragglers to catch up. Finallya party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For examplea charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of foodand pay them on time demonstrate that they care about their troops' welfareand are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit partyfor examplemen will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strainedas the commander has less time to supervise the menlisten to their grievancesand resolve their disputes. Frequent battles will strengthen the bonds between menwhile long periods without combat will see the troops become bored and quarrelsome.^^ The morale reportaccessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Calradia need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Calradiabut people also need fat and protein in the form of meatfishor cheese. It takes almost as much work to preserve meat as to produce it in the first placeso salt is also in high demand. After food comes clothing heavy woollighter linens or luxurious velvet. Finallypeople need the tools of their trade ironwarepotteryleatherwareandof course armsarmorand horses for war.^^Most agricultural products are produced in the villageswhile artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Alsodifferent resources can be found in different parts of the country. Consequentlythe key to prosperity in Calradia is trade -- both between the villages and the townsand between the major towns themselves.^^When trade flowsgoods will be available and affordablethe population of a center will be healthy and energeticand migrants will flock from the nearby regions. The center will produce moreconsume moreand be able to contribute more in taxes to their lords. When trade dries uptowns and villages will see their workers flee to seek work elsewhereand economic activity will drift to a stand-still. Thusit is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchanthowevermay want to seek out towns which have become isolated from the rest of the landas he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in townsvillage markets will be rather quiet placesand villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profitalthough some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-byalthough they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of Calradia's noble families. Marriage is not necessary for a player to rise in power and staturebut it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Calradian aristocratic societyget on good terms with his bride's parents or guardiansand then woo the lady according to local custom. If a player grows impatienthe may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Alsoa lady's tastes are unpredictableand a player may also find that the object of his love does not love him in return. Romancein Calradia as elsewheredoes not always prosper. Of coursea player may resort to otherless gentlemanly means of winning a lady's heartbut againthat will have a serious impact on his reputation.^^To get started on the path of courtshipa male player should try to get involved in the social life of the Calradian aristocracy attending feasts and tournaments. Alsowandering troubadours and poets can serve as a useful repository of information on courtshipand keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Calradian society is very traditionalandas adventurersthey have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright sidea female character does not have to go through the elaborate rituals of courtshipand she also may gain more from a marriage than her male counterpart. For a woman adventurermarriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of Calradiaalthough they represent different culturesall adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oaththe vassal will usually receive a fiefa parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassalsand to treat them justly.^^This is how it works in theoryanyway. In practicevassals will not always work in their factions' interestsparticular as they are often quarreling with one another. Nobles have different personalitiesand sometimes those personalities clash. Orperhaps two nobles were once friendsbut fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered landsor over who will be given the coveted office of marshalthe lord in charge of organizing large-scale campaigns.^^When one realm in Calradia makes war on anotherthe political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrelslords will fail to respond to the marshal's summonsor drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided factionlords will be less likely to join together on raids and patrolsand come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizonkeep this in mind -- ultimatelya noble's loyalty goes not to a particular faction or culturebut to himself and to his family. If a noble fears that his faction is collapsingor if he is being neglected by his liege he can usually find a reason to withdraw his oath of allegianceand change sides. Players should keep this in mindas they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Calradia may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipmentbut also the course of his or her career as an adventurer.^^War and politics in Calradia are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quicklybut women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficultand starting as a female commoner is probably the most challenging way to begin a game.^^Howeverwomen have some starting advantages. Simply by taking up armsa female warrior will draw attention to herselfand she may find that she can build up her reputation faster than a male. Alsoit is traditionally easier for a woman to marry up the social ladder than it is for a manand a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finallykeep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or commonmale or femalemarried or unmarried -- anyone can rise to become ruler of all Calradiaif they are sufficiently braveluckyor resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Calradia go to wartheir armies have two basic offensive options. They can try to attack villages and lay waste to the countrysidedamaging their enemy's prestige and economy. Orthey can try to seize and hold castles or townstaking territory This second option can involve longbloody siegesbut will yield more decisive results.^^It is important to note that the realms of Calradia do not field standing armieswhich remain in the field as long as the ruler desires. RatherCalradian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimesthese nobles launch their own private attacks into enemy territorybut the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshala noble appointed by the kingwill summon the host before the campaign and lead them out to battle. Howeverhe should be careful not to keep them in the field too long. Otherwisethe host will begin to disintegrateas the vassals drift off to pursue their own businessand the army will be vulnerable to a counter-attack.^^For this reasonthe rhythm of wars in Calradia often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals he may not be able to do any real damage. If he spends too much timethen the campaign may end before it has even begun. A large realm will have an advantage over a smaller onejust as a brawny combatant has an edge over a smaller foebut a realm's political cohesion can also be a factorjust as a fighter with great stamina can outlast her opponent. Sometimesthe armies of two realms will meet head onresulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and townswhich broadcast intelligence about enemy movements in the area. Such intelligence will be imprecisehoweverparticularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculateand find that it is the one to be overwhelmed. Attackersin turnmust be careful how far they advance into enemy territorywith aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaigneither by joining the hostor by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautiousor too aggressivefor their tastes. In this casethey can intrigue with other lords to try to replace the marshalor build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war willfor the sake of honorfeel obligated to pursue the conflict for a short while. Howeverunless he is soundly beating his enemy. he may soon start looking for a way out of the conflictlest he leave himself vulnerable to an attack by a third party. Calradia's rulers are keenly aware that today's ally may be tomorrow's enemyand vice versa. ip_crap|Crap ip_crap_text|A player character in Calradia may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipmentbut also the course of his or her career as an adventurer.^^War and politics in Calradia are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quicklybut women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male noblemanyou can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficultand starting as a female commoner is probably the most challenging way to begin a game.^^Howeverwomen have some starting advantages. Simply by taking up armsa female warrior will draw attention to herselfand she may find that she can build up her reputation faster than a male. Alsoit is traditionally easier for a woman to marry up the social ladder than it is for a manand a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finallykeep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or commonmale or femalemarried or unmarried -- anyone can rise to become ruler of all Calradiaif they are sufficiently braveluckyor resourceful.
https://w.atwiki.jp/riftinfo/pages/276.html
RIFT 1.7 - 2012/02/01 == FEATURES ==LEVEL 45+ ITEMIZATION ADJUSTMENTS DUNGEON, EXPERT DUNGEON, AND CHRONICLE IMPROVEMENTS PVP UPDATES PVP SOUL UPDATES - PVP PLANAR ATTUNEMENT PVP EQUIPMENT UPDATES WARFRONTS - NOW WITH MERCENARIES NEW CHARACTER CREATION UPDATES USING A PRESET BUILD SOUL TREE CHANGES - NEW AND EXISTING CHARACTERS ADDITIONAL NEW PLAYER IMPROVEMENTS ASCENDED-LY EVER AFTER IN-GAME WEDDINGS GENERAL CURRENCY UPDATES RIFTS AND INVASIONS INSTANT ADVENTURE SOULS CLERICCABALIST DRUID INQUISITOR JUSTICAR PURIFIER SENTINEL SHAMAN WARDEN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST PYROMANCER STORMCALLER WARLOCK ROGUEASSASSIN BLADEDANCER MARKSMAN NIGHTBLADE RANGER RIFTSTALKER WARRIORBEASTMASTER CHAMPION PALADIN PARAGON RIFTBLADE VOID KNIGHT ZONESDROUGHTLANDS EMBER ISLE GLOAMWOOD SCARWOOD REACH SHIMMERSAND STILLMOOR STONEFIELD DUNGEONS, SLIVERS, CHRONICLES, RAIDSCADUCEUS RISE DARKENING DEEPS DROWNED HALLS GREENSCALE'S BLIGHT [Raid] GREENSCALE'S BLIGHT THE FALLEN PRINCE [Chronicle] HAMMERKNELL [Raid] ITEMS CRAFTING ART AND AUDIO UI/SETTINGS == FEATURES == PvP Prestige updates, PvP Planar Attunements, and Warfront Mercenaries, oh my. Check out the PvP Update sections for a lot of info on the latest in RIFT PvP. Sweeping changes have come to the progression of gear at levels 45+. See ITEMIZATION ADJUSTMENTS, below, for details. No matter who you are, you now have twice as many Expert Dungeons to play in! The two tiers of Expert Dungeon difficulty have been combined into one. The new Soul Preset system is now available for use by all players, old and new. Check out USING A PRESET BUILD for info on how you can use the new, optional Purposes to try out new specs. Playing RIFT with that special someone? Maybe you'd like to propose at the top of the Stonefield waterfall? IN-GAME WEDDINGS are now available for Ascended. A new Chronicle appears! Grab a friend and disguise yourself as Endless Cultists to infiltrate and sabotage Alsbeth's plans within the River of Souls! The Master Mode of Caduceus Rise is now available for the conquering! A sixth role is now available for purchase! KNOWN ISSUE Augmented items are getting some incorrect positive and negative bonuses with the 1.7 version. This is being fixed and the bonuses received from Augments should be returning to 1.6 values shortly. LEVEL 45+ ITEMIZATION ADJUSTMENTS With this patch we're focusing on improving gear progression in endgame content. The goal is to create a smoother high-end item progression and to ensure level 50 players can be competitive in either/both PvE or PvP with a clear route of content to upgrade through. The following improvements are being implemented toward this goal Content tier adjustments to better match with the items granted - Intro 50 content level 50 Dungeons, Chronicles, Rifts, and Zone Events. - "Tier 1" Expert Dungeons, Ember Isle, early Prestige Ranks, Expert Rifts, and Zone Events. - "Tier 2" Master Dungeons, entry Raids and Slivers, mid-Prestige Ranks, Raid Rifts, and Zone Events. - "Tier 3" Difficult Raids and Slivers, high-end Prestige Ranks. Items will improve consistently between tiers of content, instead of having small improvements early on followed by huge power jumps in later tiers. The overall power of a new level 50 character will be increased slightly, and the power differential for items between 50 and top-tier content will progress more evenly. DUNGEON, EXPERT DUNGEON, AND CHRONICLE IMPROVEMENTS The biggest change in support of the above progression is the combining of Expert Dungeons to a single difficulty tier, which impacts both gear dropped as well as LFG reward categories. The rest of the level 50 Dungeons and Chronicle content will be getting minor balance tweaks and major itemization adjustments. After these changes, the difficulty and rewards from content should be clearer between Chronicles/Level 50 Dungeons and Expert Dungeons. PVP UPDATES In the ongoing effort to more appropriately match up characters of different ranks, and give a smoother entry to high-level PvP, we will be revamping the existing Prestige system in 1.7. The Prestige system has expanded from 8 ranks to 40 - existing ranks will be converted to the appropriate rank on the updated scale. Bolstering is now enabled for level 50 Warfronts. Players entering a level 50 Warfront below Rank 13 will have their stats boosted to be more effective for both rank-appropriate and mixed-rank Warfronts. Marks of Retribution gained from closing PvP Rifts and completing weekly quests are now consumables that grant 1600 Favor. Existing Marks of Retribution have been converted back to Favor at 1600 Favor per Mark. Players who find themselves exceeding the current Favor cap after the conversion will need to spend that excess Favor and get below the cap before more can be earned. Reinforced Crystallized Insight is now available for purchase from Girdoom in Meridian and Templar Zim in Sanctum. These consumables grant 100,000 Planar Attunement experience at a cost of 15,000 Favor. PvP Rifts To encourage open-world PvP hotspots, only one PvP Rift can now be active at one time across all zones. Sealing a PvP Rift now grants a buff to your entire faction, 'Prismatic Glory', which increases Strength, Dexterity, Intelligence, Wisdom, and Endurance by 10, as well as increasing Prestige, Favor, and Planar Attunement experience gains by 5%. Removed grey-item drops from player corpses, and significantly increased coin drops. PVP SOUL UPDATES - PVP PLANAR ATTUNEMENT With 1.7, the PvP-specific Souls have been converted into a Planar Attunement-based character enhancement. A large amount of Planar Attunement experience is granted each time you gain a Rank in PvP. Yes, this will be granted retroactively for ranks already gained. The Achievement, 'I've Got Soul and I Am a Soldier" is now a Legacy Achievement. PVP EQUIPMENT UPDATES We have made changes to Armor Mitigation in PVP to address a disparity between Physical and Elemental defenses. This will result in characters with high Armor Mitigation for their Calling at level 50 having the mitigation reduced in PvP and being hit by Physical attacks for damage values closer to current Elemental damage values. Removed Rank requirements from all PvP armor sets. You still need to purchase sets sequentially, but the limiting factor is now total Favor gained rather than rank. PvP weapons and Synergy Crystals will still require specific ranks to purchase and equip. PvP Synergy Crystals have a reduced notoriety requirement to equip. A new set requiring Rank 40 and Revered with the Order of the Eye or The Unseen has been added. The previously-Rank 3 and Rank 4 gear is now available without prior purchase requirements. The previously-Rank 7 and Rank 8 armor has been upgraded to include Vengeance, and the amount of Critical Hit on it reduced slightly. Increased the amount of Valor provided by all PvP armor sets. Added Valor to PvP set weapons. PvP Armor merchants now stock Bows for Defiants and Guns for Guardians. Rank 25 and Rank 36 Two-Handed Swords now available for Defiants. PvP One-handed Axes are now available for Guardians and Defiants at rank 1, 12, 25, and 36. Rank 25 and 36 Two-Handed Axes are now available for Guardians. PvP Armor set merchants now display items filtered by Calling. Filtering can still be disabled if you'd like to purchase items designed for other Callings. Costume versions of PvP Rank armor are now available from Desma Chontos in Meridian, and Templar Sanzo in Sanctum. These still have rank requirements to equip. WARFRONTS - NOW WITH MERCENARIES In order to reduce queue times to as near-zero as possible, players may be added the opposing faction's Warfront team as a "Mercenary". Queue for Warfronts as normal and you may be assigned as a Mercenary when the Warfront map loads. You'll receive a Mercenary buff and on-screen callout and will be placed as part of the opposite faction's team. Coin is now granted for completing Warfronts. Damage dealt by your pet is now included in your leaderboard totals. Warfronts The quests given in Port Scion are now automatically removed when your character leaves the Warfront. Warfront Stockpile - Black Garden The leaderboard now displays the number of stones you've carried throughout the game properly. REALLY IMPORTANT NOTE The changes below are in addition to the existing Soul and Role system and do not replace the current way Soul specs work - they are intended to make it easier for old and new players alike to become familiar with different potential specs and gameplay they may not have tried before. Think of them like guidelines; those of you more familiar with the Souls and abilities you want to use can continue to customize and swap things in and out at will. NEW CHARACTER CREATION UPDATES The Calling selection screen now calls out which roles a Calling is able to potentially fill - Tank, Damage, Healing, Support. After selecting a Calling, characters will be required to choose a “Purpose” (Preset Soul Combination) during character creation. Each Purpose will start out with a preset combination of souls, abilities and equipment. Players will have the opportunity to preview these before the character is created. New players can also preview what their character would look like in a variety of armor ranging from starting gear to epic endgame appearances! If you use the Randomize button after making changes to the character you are creating, there's now a warning prompt before it changes any settings. Updated the character selection screen with faction-sorted and colored Character listings. USING A PRESET BUILD Players always have the choice to make a custom build, or to play as one of the supplied preset builds. Preset builds will have a fixed progression path which can be previewed when you open the Soul Tree window. Characters with unspent Soul Points who are using preset souls will be guided to purchase specific abilities in the Soul Tree that are appropriate for their level. Players can view additional helpful tips and guides about their Purpose (and other available Purposes) by clicking on the Purpose button in the soul tree. At any time, a new character can spend their Soul Points in a non-highlighted ability or swap out a Soul with 0 points spent to further customize their spec. Doing so will set your Purpose to 'custom' and remove the highlighted progression path. You now have access to all Souls from your Calling at level one, which means experienced players can immediately customize their starting Soul spec if they choose to not use the presets. SOUL TREE CHANGES - NEW AND EXISTING CHARACTERS When you open the Soul Tree you should see a window that looks pretty familiar! On the Soul Tree UI is a new button showing which Purpose is currently selected - this displays 'Custom' for existing characters with their own specs set up. When viewing a Role that has 0 points spent in Souls, the Purpose button at the top of the UI can be used to view a list of preset Purposes that you can choose from to help set up your character's spec. Purposes are a combination of 3 Souls that have a highlighted ability progression path to suggest where to next spend Soul Points. When checking out Purposes, you'll see a description of what the spec is, some tips, and some important abilities for that particular combination. Selecting a Purpose will slot 3 souls into the Soul Tree UI and start showing the next suggested ability to spend points in. The Preview button at the top of the Soul Tree will place outlines around the abilities the Purpose will ultimately recommend through level 50. AT ANY TIME A Soul with 0 points spent can be exchanged with any other Soul, just like it works currently. AT ANY TIME You aren't forced to spent points only where the Purpose is suggesting - you can spend points in a non-highlighted ability and it will set your Purpose to Custom and stop highlighting abilities in the Soul Tree. Existing characters will receive any Souls they may be missing with this update. ADDITIONAL NEW PLAYER IMPROVEMENTS The number of aggressive monsters in Terminus and Mathosia have been reduced. Monsters in Terminus, Mathosia, Silverwood, and Freemarch have had their agro radius and run speeds adjusted. This will allow players to avoid surprise “Aggro” and flee combat easier when they get in over their heads. The hit points and damage dealt has been reduced on normal mobs from levels 1-17. A number of help tips have been updated to be easier to understand. ASCENDED-LY EVER AFTER IN-GAME WEDDINGS With 1.7 comes the introduction of in-game marriages and instanced wedding gatherings! See the Marriage Coordinators in Meridian or Sanctum to purchase rings you can use to tie the knot with your chosen. Both parties must agree to the marriage and can also choose to dissolve it at will. Marriage Coordinators also sell invitations, costume items, and other goodies for use with the new wedding instances! You can invite friends to join you for your very own wedding ceremony and resulting party. Using the wedding instances is not required for marrying another character. For detailed instructions on in-game marriage and what you can do with the wedding instances, see the Wedding Planner book also available through the Marriage Coordinator. As a note of caution, Dwarven weddings can get pretty rowdy! You may see your PvP flag turn on when entering the Dwarf-themed wedding instance. Being married in RIFT is meant to be an expression of partnership, and does not provide any additional gameplay benefit. You can see who a character is married to by inspecting them, but that's it! Interested in participating in a Valentine's Day world-record-setting event for the most marriages during a 24-hour period? See details on the blog at http //community.riftgame.com/en/2012/01/25/save-the-date-get-hitched-and-be-part-of-a-world-record-this-valentines-day/ Added an option to automatically decline all marriage proposals under Misc options. GENERAL A sixth role is now available for purchase! You know all those times you hit 'Leave Party' instead of 'Ready Check'? Yeah, Leave Party got moved down to the bottom of the menu list. Increased the available Wardrobe slots to 5. Wardrobe slots now have toggles for armor visibility in that slot. Conversely, removed the Options entries for hide helmet and hide shoulderpads - if you currently have these enabled, your wardrobe slots will default to hiding these armor pieces. Newly acquired Abilities will now be displayed in a special pop-up UI window at the time they are learned, making it easy to drag new abilities directly to your hotbar or cancel them from the list if you don’t want to place them at that time. Added a new 'Lock XP' checkbox to the Interface Misc settings pane. Checking it will stop your level 1-49 character from gaining experience until it is unchecked. Characters at the level cap and trial characters cannot lock their experience. You can now choose to disable auto-weapon-sheathing with a new Settings option Interface Misc Disable Auto Sheaths. You can now use the command '/interact' to interact with an NPC you have targeted if you are unable to right-click it. The maximum water depth that you can ride your mount in has been increased and made consistent across all player races. Female Dwarves should notice the biggest overall boost, while Bahmi males should see only a slight difference. Doubled the duration and removed the 2 minute cooldown on Omen Sight and Quantum Sight. The background color of target casting bars now correctly indicates their interruptible (blue) or non-interruptible (gold) status during cast time for channeled abilities. You can now split stacks in your bank even if your inventory is full. Dismiss Pet no longer cancels Veteran Reward Vendors or Personal Bankers. Applying a rune to an item now only pops a confirmation prompt if you will overwrite an existing rune. Fixed an issue that could cause a quest-giving item to stop offering the quest, even though it hadn't yet been accepted. Weekly Guild quests for Mining have been adjusted to require more raw ore and fewer gems. The guild perk Blood Thirsty will no longer be removed by triggering Killing Spree. Ascended Powers The Defiant 'Aura Augmentation' and Guardian 'Holy Champion' quests no longer require you to stand right by the questgiver to advance the quest. CURRENCY UPDATES Added Eternal Crystallized Insight, a new item that grants 100,000 Planar Attunement experience when consumed. Expert Dungeon, Raid, and Planar Goods merchants will now sell Eternal Crystallized Insight for their respective currencies. Players can now visit the Crafting Specialty Goods merchants to exchange Artisan Marks for Master Crafter Marks. You can now purchase Augment boxes for Artisan Marks instead of Planarite from the Crafting Specialty Goods merchant. Augment boxed now award special stat and dual-stat Augments more frequently. Added Exceptional Augment Boxes that contain Epic Augments to the Crafting Specialty Goods merchants. RIFTS AND INVASIONS Zone Events on Ember Isle now also grant Inscribed Sourcestone when event objectives are completed. Only players who have contributed during each event objective will receive these rewards. Some of the less difficult objectives will not be awarding Sourcestone. In order to maintain the same overall total Inscribed Sourcestone granted, the amount obtained from Colossi kills has been reduced. Rift-type content now takes gear into consideration when scaling, and will be slightly more difficult in the presence of highly geared characters. 'Puresource' type reward containers now stack to 99. Fixed level requirements on various level 20-29 Earth Rift rewards, and some general 30-39 Rift rewards. The Invasion commander, Hardshell Nightmare, will no longer off itself after spending only a short while on Telaran soil. Guild Quest Upping the Ante Should now always give credit if a Rift is closed by a guildmember. INSTANT ADVENTURE Additional Planar Attunement experience is now granted for level 50 characters doing Instant Adventure. If an Adventure Group is waiting for a new chain of adventures to start, the teleport invitation for new group members now waits for the start of the next set. SOULS Planar Attunement Fixed a case where weapon-based stat bonuses from Planar Attunement could be lost and not appropriately granted when changing equipment. Mage and Cleric abilities that are low-ranked compared to your level now always use the ability cost of one rank below the max currently available to you. This won't change costs for characters who've trained up their abilities to current rank as they level. Mage Charge is now reset to zero when changing roles. Fixed an issue causing some abilities that increase outgoing damage to combine with each other incorrectly. Characters will no longer be taken out of stealth when their guild increases a passive Perk. Mounting now cancels auto-attack, preventing you from accidentally dismounting due to an attack firing. Many tooltip clarity updates for abilities on Souls. CLERIC Reduced the mana cost of Area-of-Effect Heals. CABALIST Curse of Discord Fixed the durations on ranks 1-7. Dark Passage Now teleports 10 meters forward. DRUID Eruption of Life Now triggers off of any damage. Faerie's Favor Now instant-cast. Increased the healing amount. Now affects up to 4 additional party or raid members within a 20 meter radius if cast by the Greater Faerie. Faerie Healing Increased the amount healed. Fury of the Fae The Satyr will now autocast this even when out of combat. Mead Rush New ability usable by the Satyr. The Satyr charges at the enemy for a damaging strike. 10 second cooldown. Also, MMMEEEAAAADDD!! Trickster Spirit, Slothful Spirit, Spiteful Spirit These have all been changed to spells that deal Earth damage at a 30-meter range. INQUISITOR Clinging Spirit Can no longer get the ability effect without points spent in it. Corporal Punishment Duration is now 12 seconds. JUSTICAR Healer's Creed Now increases the healing you receive by 5-10%. Light Makes Right Now works properly immediately after being purchased. Rebuke Now works more consistently on different mob types in Dungeons and Raids. Reparation Now able to heal other party/raid members using Reparation. Healing from Reparation will not affect players with Mien of Honor currently active. Reprieve Increased the bonus from Spell Power. PURIFIER Divine Cascade Ability removed. Gathering of the Ancestors New spell available at 38 points. Places an absorption shield on up to 10 party or raid members within 35 meters. Cannot be applied again on the same target for 20 seconds - this is a separate ability blocker from the Ward of the Ancestors single-target shield. 30 second cooldown. Rise of the Phoenix New spell available at 44 points. Resurrects the target with 50% health and mana, can be used in combat. 5 minute cooldown. Surging Flames The triggered heal now has a 20 meter radius. Item Asphodel's Purifier Crystal 4-piece bonus now reduces damage taken by 7% for 10 seconds. This effect now overwrites and cannot be overwritten by Protect the Flock. SENTINEL Empowering Light Removed the pretty pointless 'range' displayed on this ability - it's a PBAE, and remains a PBAE. Healing Communion, Healing Benediction Both spells now have a 20-meter radius. Life's Return Cooldown is now 5 minutes. Marked by the Light Now has a 15-meter radius. SHAMAN Battle Charge Reduced cooldown to 10 seconds. Brutalize Now deals 30-60% of Massive Blow's damage over 10 seconds. Reduced maximum stack size to 3. Dauntless Courage Now affects all melee damage. Ekkehard's Invocation New ability available after spending 15 points in Shaman. Instant-cast ranged spell that deals Air damage. Favored of the Valnir Now increases the duration of Lightning by 4-8 seconds, causing increased damage on each additional tick. Vengeance of the Frozen Earth Ability removed. WARDEN Cascade No longer has a mana cost. Deluge Will no longer generate infinitely-looping visuals in some cases. Healing Showers, Orbs of the Tide Both abilities now have a 20-meter radius. Healing Cataract Now has a 25-meter radius and affects up to 10 party or raid members. River of Life New spell available at 44 points; resurrects the target with 50% health and mana, can be used in combat. 5 minute cooldown. Ripple Now has a 20-meter radius. Tidal Resonance Fixed this ability not expiring correctly. Waterjet Reduced the benefit given to this spell by Spell Power. MAGE ARCHON Pillaging Stone The debuff portion of Rank 1 no longer persists through death. Flowing Sand Now provides the movement speed debuff even if the target is immune to the Snare portion. Reduced the cooldown to 45 seconds from 2 minutes. CHLOROMANCER Wild Abandon Fixed a case where this ability could break certain boss mob roots and snares when it shouldn't be able to. DOMINATOR Degeneration Ability added to the Dominator soul, obtained at 10 points. Now has a 15 second cooldown and can affect NPCs. Disorient The stun portion no longer persists through death. Incompetence No longer persists through death. ELEMENTALIST Icy Carapace Fixed a bug causing this ability to not work correctly when cast while Elemental Forces was active. PYROMANCER Burning Bright No longer gives separate bonuses for PvE and PvP. Cinder Burst Damage now reduced by 15% in PvP, instead of a 20% reduction. Fulminate Damage now reduced by 15% in PvP, instead of 20%. Inferno Now gives 10 Charge when cast. Lockdown Will now debuff the enemy, increasing the Fire damage they take, even if they are immune to the Snare portion. STORMCALLER Absolute Zero Fixed this causing more than one next cast of Icicle or Arctic Blast to cause a root effect. Electrocute The knockback should no longer occasionally fail. Flash Freeze This will now deal damage even if the target is immune to the root portion of the ability. Lightning Burst No longer has a damage penalty in PvP. Storm Shard Fixed an edge case where Storm Shard wouldn't apply the critical hit damage bonus. Fixed an issue where damage from Hailstorm and Eye of the Storm could be blocked by abilities like the Chloromancer's Wild Abandon. WARLOCK Item Nyx's Warlock Crystal Updated the 4-piece set bonus. It now reduces the cooldown of Empowered Darkness by 15 seconds, and casting Defile increases the total damage of your damage-over-time effects by 15% for 20 seconds. ROGUE ASSASSIN The Attack Power contribution to the damage from Poisons has increased. Expose Weakness Fixed a bug where the damage increase from Exposed Weakness was not applied to all three stacks of Serrated Blades' damage. Leeching Poison The Attack Power contribution to the healing from Leeching Poison has increased. BLADEDANCER Blade and Fury Your Quick Strike and Precision Strike increase the damage of your next Keen Strike by 10-20%, up from 5-10%. Blade Finesse Functionality changed. Now increases the Attack Power bonus of your Finishers by 5-25%. This bonus is applied only to attacks using melee weapons. Combat Expertise Functionality changed. Now increases the Attack Power bonus of your Combo Point-generating abilities by 5-25%. Combat Culmination Functionality changed. Your Finishers cause Physical attacks to ignore 1-3% of the target's armor per Combo Point for 10 seconds. Deadly Dance Can now be triggered by Compound Attack. MARKSMAN Strafe The buff effect can no longer be purged while channeling. NIGHTBLADE The Attack Power contribution to the damage from weapon enchantments has been increased. Dusk to Dawn This is no longer a channeled ability but a straight damage-over-time ability. Now awards 2 Combo Points when used and does not give additional Combo Points per second. Energy cost reduced to 45 from 60. Cooldown reduced to 45 seconds from 1 minute. Damage has been reduced. RANGER King of the Jungle Now increases pet damage by 20%, increased from 10%. For every point in Ranger above 21, increases pet damage by 6% - increased from 3% per point. Feral Aggression Increases Critical Hit chance and also pet damage by 100% for 15 seconds. Cooldown reduced to 1 minute from 2. Pin Down Cooldown reduced to 1 minute from 3. Diffuse Cooldown reduced to 1 minute from 2. RIFTSTALKER Shadow Stalk Using this ability should no longer put both the player and the target into combat. Rift Barrier The damage shield from Rift Guard now only reflects damage from the first tick of a DoT, in line with other damage shields in the game. Planar Vortex The damage from Planar Vortex now takes the Riftstalker out of stealth. WARRIOR Power regeneration rate has been increased. Disarm abilities now properly block abilities that require either Ranged or Melee weapons. Bash, Furious Rage, Flinching Strike, and Face Slam no longer have multiple ranks to upgrade. BEASTMASTER Calming Influence Now obtained at 20 points in Beastmaster. Now puts a single target to sleep for 45 seconds - the target must not be in combat at the time of the effect. Any damage on the target removes Calming Influence. Only 1 target can be under Calming Influence at a time. Primal Rage - New Ability Increases the damage of attack abilities for the Beastmaster and their pet by 7% per Bleed effect on the target. Duration is increased by the number of attack points when used. Obtained at 44 points in Beastmaster. Enraged Companion Aura now grants a 7% bonus, increased from 5%, and overwrites the Reaver's Enraged Essence. Buff effect should no longer stick around after the pet is dismissed. CHAMPION Slayer's Bearing Now properly works with AoE attacks. Removed the reduced PvP effectiveness from Soldier's Bearing and Weapon Specialization. PALADIN Aggressive Block Now properly triggers Rising Waterfall. Preservation No longer prevented from being cast on a Paladin after the original target removes it. No longer causes you to enter combat. PARAGON Deadly Grace Fixed a bug causing Deadly Grace to deal less damage than it should. Force of Will Fixed a bug causing Force of Will to not effect AoE attacks. As a result, the critical hit damage bonus of all attacks has been changed to 3-10%, down from 10-30%. Rising Waterfall Will no longer immediately break the buff granted by Surging Energy when it critically hits. Can now trigger from Paladin's Aggressive Block. Removed the reduced PvP effectiveness from Teaching of the Five Rings. RIFTBLADE Stoneshield No longer causes the next ability to miss; instead, the next ability used on you will deal no damage. It also no longer triggers off of abilities the Riftblade used on themselves. VOID KNIGHT Spell Sunder Now checks for line of sight. Surge No longer ignores line of sight for threat generation. ZONES DROUGHTLANDS A new porticulum has been constructed in Fallback! Thwarting the Emberlord Fixed an issue that could cause this quest to not reset properly. EMBER ISLE Anchors to the Depths Fixed the placement of Shrines to Ithkus that were hiding under the sands. Crawl No More The catapults should no longer be stuck in a fired position when the catapult has an active target. Drakes in the Drift There is now a teleporter to the base of the Kelari tower when the quest is completed. Feline Intervention Fixed an issue causing the Corrupted Wildstalkers to not despawn correctly if left unconscious. Pyrkari at Large Fixed an issue where the pyrkari would sometimes not despawn when brought to the cages. The lasso effect now also leaves the pyrkari if the player who lassoed them dies. Raw Recruits The reset time for the Shamblers has been significantly increased. Recluse Wrangling The devour ability of the Recluse can now consume multiple spirits at once. Returning the Spirit Fixed a case where players would be unable to obtain the Blessed Water. Science Under Pressure There's now a higher chance for the Smoldering Piles to appear in larger numbers. Stavel will also leave properly if his timer runs out. The Nexus Infusion ability no longer works on the Bazaars in Ember Isle during the In Golden's Grasp event, since it doesn't actually do anything for them. Added a tutorial tip for new arrivals to Ember Isle that gives a heads-up about the potential difficulty of content on the island. GLOAMWOOD A new Guardian porticulum has been completed in Gloamwood at Tearfall Run. Notoriety items for the Waykeepers will no longer drop for Defiants. Dead Water The mobs inside the cave you enter on this quest now have a longer respawn time. SCARWOOD REACH Fall of House Aelfwar Quest should no longer get blocked sometimes by a nearby foothold. A Temporary Solution Players can now get a Pinch of Sourcestone Powder at any time while on this quest. SHIMMERSAND Additional NPCs in Shimmersand grant a small amount of Dragonslayer Covenant reputation when killed. STILLMOOR Monster Hunter of Stillmoor Now has additional item rewards available. One With Nature The Aelfwar House Signet item is now properly removed from players when this quest is completed. Additional NPCs in Stillmoor grant a small amount of Order of Mathos reputation when killed. The zone event 'The Blight' should now properly award Glowing Puresource for participants who are on the quests Shield of the Land or Frontlines of the Planes. STONEFIELD A Failure of Leadership Quest location markers for this quest have been corrected. Dead Drop The Earthmaul Ward quest objective should be easier to find. Notoriety items for Granite Falls will no longer drop for Guardians. DUNGEONS, SLIVERS, CHRONICLES, RAIDS Expert and Master Dungeons, Raid Rifts, Slivers, and Raids Reduced the critical hit damage bonus that most 'regular' NPCs get when they critically hit a target with insufficient Toughness. In effect, non-tanks should be less likely to be absolutely gutted when taking a critical hit by a general-population NPC in these areas. Characters of level 47+ now have a choice between 3 Plaques of Achievement or a random blue-quality item when they complete a random standard dungeon via LFG. New epic-quality loot has been added to the Chronicles for Greenscale's Blight, Hammerknell, and River of Souls. Sub-bosses in the Greenscale's Blight Chronicle now drop Plaques of Achievement. New epic-quality loot has been added to standard Abyssal Precipice, standard Charmer's Caldera, and standard Caduceus Rise. End bosses in standard Abyssal Precipice, Charmer's Caldera, and Caduceus Rise now drop Plaques of Achievement when defeated. Targets marked by Raid leaders are now visible to players who join the raid after the mark occurs. If your invitation to teleport to an instance fails because it is full, group/raid members can now trigger the teleport prompt an additional time by re-zoning into the instance. Fixed a case where a raid member could be stuck with a ready check and be unable to initiate another if they were a leader or assistant. Fixed a case where a raid member logging in right at the completion of a ready check would cause incorrect results to display. Fixed an issue in which NPCs in Rise of the Phoenix ran slower than intended. Characters under the effect of any type of Mind Control ability are no longer able to enter new instances - Chronicles, Dungeons, Warfronts, Slivers, or Raids. While in a LFG-formed random Expert group for an instance you already have a normal lockout for, you no longer get locked from your random version if disconnected before the first boss. CADUCEUS RISE Cinderstorm's Molten Cinders beams now appear properly in additional attempts after a wipe. Fixed the achievement, Bloody Bothersome, that was triggering incorrectly in Expert mode. Expert The Rapid Assault achievement should now award properly in both Caduceus Rise and Upper Caduceus Rise. Increased Caduceus' health. Slightly decreased the health of Erupted Core. Drastically decreased the health of Erupted Ember. DARKENING DEEPS Fixed some collision on Scarn's elevator shaft. DROWNED HALLS Players who have been polymorphed by Hydriss should no longer get pushed outside of the encounter area by the Tsunami ability. GREENSCALE'S BLIGHT [Raid] Added runspeed buffs to Hylas, Aleria, and Infiltrator Johlen. GREENSCALE'S BLIGHT THE FALLEN PRINCE [Chronicle] Shadow of Metamorphosis should now properly end if you leave the zone while under the effect. HAMMERKNELL [Raid] Runebone Sorcerers' Silent Void ability no longer roots targets inside the effect for the entire duration. Darktide Serpents' Brine Net ability no longer roots targets inside the effect for the entire duration. Population mobs in Hammerknell award Planar Attunement experience more consistently. Inquisitor Garau Fixed Arcane Porters failing to spawn in certain situations. ITEMS Several Akylios relic items now have proc effects. Some non-relic Akylios items have also been upgraded. Hammerknell trinkets have been improved slightly. Costume versions of PvP Rank armor are now available from Desma Chontos in Meridian, and Templar Sanzo in Sanctum. These still have rank requirements to purchase. Updated the description text on Marks of Ascension and Greater Marks of Ascension. Random Augment boxes purchased with Planarite have been moved to the Planar Voucher merchant and had their costs adjusted. The stun effect on Gale Mirror, Torrential Mirror, Storm Mirror, Cyclonic Mirror, and Tempest Mirror (Air Rift consumables) no longer work on NPCs that are immune to stuns. Fixed a bug where some items showed a 'Vanity' category instead of 'Costume'. The artifacts from The Heir of Hammerknell set should now be listed in the Auction House as Collectibles rather than Quest Items. Some old items related to quests that are no longer in the game are now displayed as grey-quality loot items rather than quest items. Abyssal Soulstone Fixed a bug causing this essence to not work properly for Warriors. Amplified Soulstone Now properly increases damage from Elemental Touch. Elder Chain Coif Now properly gives Spell Critical Hit rather than Physical Critical Hit. Golem Inductor Will now proc slightly more often. Isle Embrosia can now be re-sold to NPCs after the buyback grace period has expired. Lavaforged Helmet incorrectly had Block on it which has been removed - the points have been redistributed into Dodge and Parry. The Planar Conqueror armor set is now compatible with Blighted Synergy Crystals. Fixed several Planar Lens items that had their stats removed. Scarn's Hide is now tradable and can be sold. Shimmering Windstone Increased Dexterity. Adjusted the NPC sale amount of Staff of Eruptions and Searing Obsidian Dagger. Rising Crest No longer usable by Clerics. Vornia's Chain Spaulders, Notched Weapon, Maelforge Acolyte's Hat, and Maelforge Acolyte's Slippers now all have proper NPC sale values. Wind's Breath Now procs slightly less often. CRAFTING Crafting will now use items directly from your bank No need to swap a bunch of items around before heading over to the crafting stations! Artificer The recipes for Diamond Focus and Diamond Icon have been changed from consuming 8 Brilliant Diamond and 4 Jagged Lightstone; they now require 1 Brilliant Diamond and 8 Orichalcum Bars. Apothecary The recipe for Mighty Intelligence Serum now requires 2 Basiliskweed Stems rather than 4. The Apothecary recipe, Growth Brew, now requires 1 Eternal Planar Dust and 1 Tempestflower Stem (additional Eternal Planar Dust and Gnarled Core material requirements removed). Carmintium Spellcutter The recipe and resulting item have both been renamed to Orichalcum Spellcutter to match the actually-required materials. The recipes for Tormentor's Robe and Tormentor's Shoulders are now Bind on Pickup. Fixed several crafting recipes that had a skill requirement to learn the recipe that didn't match the skill required to craft the item. Expert Dungeon dropped recipes have had material requirements updated to reflect the increased power of the crafted items. ART AND AUDIO Smoothed out the appearance of shadows in the distance. Added proper ambience sounds to caves on Ember Isle. Reduced the volume of steam geysers on Ember Isle around Scaldwater Fields and Wellspring Flats. Fixed ambient volume in Droughtlands not being correctly raised/lowered by whatever your Ambient Audio volume is set to. Added some visual effect improvements for the low-quality renderer. Mounts have more audio variety at audio and are not so silent! UI/SETTINGS Right-clicking on the party pet raid frame when using Show Party As Raid mode now shows the proper right-click menu. Party member selection hotkeys (default F1-F5) now work properly when your party is displayed as a raid. Raid member UI should be a bit better with displaying the state of logged out or AFK members. Group leaders are now indicated in Raids. Fixed occasional tooltip titles getting stuck on-screen when a debuff appeared under the mouse cursor on the Raid UI. Set Leader, Promote Assistant, and Demote Assistant menu options are now available through the Raid UI right-click menu while in Warfronts. Promote Assistant and Demote Assistant menu options are now available in the right-click menu on target, party, or raid member displays. Fixed a bug where sometimes the LFG window would think you were in an Instant Adventure group when you were, in fact, not. Target tooltips now show Elite for group and raid encounter NPCs. Fixed a loot confirmation popup sometimes appearing if you were grouped while looting an already-owned container (like the Rift Loot bag). Fixed a bug causing the combat log to not show the caster of certain abilities. Guild Wall Fixed the scroll-to-top reset when deleting comments. Guild Perk reset charges are now shown in the Guild Bank currency log. Your current target is now indicated by an icon on the minimap and main map. The icon will show red, yellow, or green, depending on whether the target is hostile, neutral, or friendly. Fixed the 'receive item' spam in the chat window when combining stacks between your inventory and your bank. Defiants should no longer appear on the Guardian tabs of a Warfront leaderboard if they joined the Warfront while you were viewing that tab. Fixed the Warfront UI window being blank while your character is mind controlled. Tracking of completed Artifact sets no longer turns off after a loading screen is displayed. The Artifacts tab now shows the rewards to be gained from displayed Artifact sets. Fixed the Artifacts tab disappearing from the character window for those crazy players who completed all Artifact sets! Planar Attunement experience rewards for Achievements are now shown on the Achievement UI. Switching Roles with the Soul Tree open will cancel any previewing of souls or soul point spending in progress that has not been saved. Added a new splash screen after leveling up displaying your level and soul points available. The display can be clicked on to open the Soul Tree window if you are out of combat. The Abilities listing in the menu tray now glows when you have untrained abilities. Tweaked the ability tooltips when mousing over abilities in the Soul Tree window; they now show ability stats like cooldown and mana costs in the tooltip. Tooltips now properly display whether an ability is a ranged or melee effect based on the ability's use range and not general category. Tooltips for abilities with cooldowns now use abbreviated cooldown duration text. Fixed the mouse cursor not highlighting when targeting items you can salvage. Corrected zone event notice broadcasts to level channels for non-English language shards. If you get disconnected due to your shard being down, we now show a message letting you know this, instead of surprising you with a different shard's character select screen.
https://w.atwiki.jp/wangjunyu/pages/13.html
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https://w.atwiki.jp/ageofconan/
AoC@wikiへようこそ Age Of Conan Hyborian Adventuresの日本語Wikiページです このページは自由に編集することができます。 当Wikiの方針はデータベースではなく英語Wikiへのインデックスを目標にしています 現在、編集人さん、整形人さん大募集 重要:ファイルアップロードはだれでも許可となっております。ウィルス添付などもあるかもしれませんので、各自自己防衛手段を忘れずに ひどいようでしたらあらためて対処を考えます 編集制限はかけていませんが、自分のニーズのあるものだけ集めることにしました 編集は自由ですが、めんどくなったら消えますw AoCとは? ロバート・E・ハワードの著作『蛮勇コナン』シリーズ が原作のMMORPG Funcomという会社が作ってる PvPを主軸にしたゲームバランスと濃厚な世界観が特徴 Lvは2008年5月現在MAX80 WindowsPCとXbox(予定)で展開 詳しくは2chテンプレあたり参照 Update Notes - 31st July COMBAT We re now done with the majority of the process to completely equalize Male and Female damage. We ve balanced the animation-lengths for all "white damage" attacks as well as all "combo finishers", and furthermore we ve matched the animation length of "moving attacks" to the lengths of "stationary attacks". As a result players should now experience no difference in damage dealt or time needed to execute an attack based on what gender their character is. Aborting multihit combos before they re finished won t activate their full effects anymore. Pet commands should now be more responsive. When aborting a multihit combo finisher, you now get a percentage of the full cooldown depending on how many hits you got in before the abort happened. (It s really in this time!) CLASSES All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations. Priest Archetype Spirit Aegis will now give 0.5% invulnerability to Holy and Fire instead of 1% Fire with the first rank trained. Assassin Combos granted by feats should now deal significantly more damage than before. Dark Templar The Talisman Mastery buff will no longer be removed upon death if the proper feat is trained. Guardian Shield Sweep combo will now scale more consistently across the first three ranks. Herald of Xotli Pillar of Internal Flame Rank II is now a three-step combo (including combo starter) instead of an instant cast. Necromancer Bone Horde debuff now uses the proper icon in the debuff GUI. ITEMS Resolved an issue that caused item bonuses to not scale correctly. Many items are now bind on equip meaning that once equipped the item can no longer be traded. Resolved the issue with raid gear that had lost it s bonuses in a previous update. The bonuses awarded by gems have been rebalanced. Unfortunately some of the gem bonuses were originally applied incorrectly leading to situations where too much bonus was given, mainly for invulnerability rating. These gems have now been modified. The benefit of the different level gems has been also been amended though, meaning that higher level gems should now be better than the lower level versions. All items Green+ are now Bind on Equip (BoE) or Bind on Pickup (BoP). Items which are BoE/BoP should now state this fact below their item name in the mouseover tooltip. When these items are equipped and bound to the character, the text below the item name will change to reflect this. A message will now ask if you are sure when attempting to roll "need" on a Bind on Pickup item. PVP Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap. QUESTS Field of the Dead Changed the level on the quest Entourage from 52 to 47. Field of the Dead Changed the level on the quest Cleansing the Tomb from 53 to 48. Khopshef Province Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up. Khopshef Province Slave Cages will now show a visual effect when player is on the correct quest to interact with them. Pyramid of the Ancients New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies. Pyramid of the Ancients All quests should now be working. Tarantia Sewers Orphans in the Hovel - Galeria should now talk to you after you kill her captor. Defeating Lord Atum-Keket in the Pyramid of the Ancients will now reopen the door to the Lord chamber. The teleport altar behind Lord Atum-Keket will now be visible at all times. The Master Torturer in Pyramid of the Ancients will no longer spawn multiple times in a row. NPC / MOBS Toirdealbach s Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach s Tomb has been adjusted to fit the new level range of mobs. Pyramid of the Ancients The Harem Girls have been dressed up properly, and sexily! Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such. Many of the spells used by raid bosses will now be impossible to fully resist. The Dark Flames breath attack used by Vistrix will now use normal line of sight checks. The knockback strength on Kyllikki s Blizzard has been reduced. Yakhmars adds have been modified, they will no longer stun players as they did. TRADESKILLLS Cloth Resource droprate in the world has increased somewhat. The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist s Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need. WORLD DESIGN Checkerboard textures should no longer appear on the ground throughout the world. MOUNTS The horse ability Hind Leg Kick will now have a 12 second reuse timer, like the other horse abilities. The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price. GUI The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests. An option to add a player to your ignore list was added to the "Add by name" dialog. If your trade is rejected, you will receive an onscreen message. Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names. You can no longer trade while in combat mode. You will see an onscreen message stating that a team member has joined your team. Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked. Added a new option that allows the player to make his cloak invisible. Strange or seemingly out of place text in the UI should be removed GENERAL Several causes of crashes and assert failures have been addressed and fixed. Important notification sounds now won t be interrupted by other sounds. A fix was implemented for item descriptions when switching between languages on the client. Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in. You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail. Ignored users will no longer be able to send you mail. Raid playfields will now kick players who are not in the raid. Fixed some animations that weren t blending properly The number of needed Fresh Kills has been increased to 20. Wiki編集の基礎はこちらへ @wikiの基本操作
https://w.atwiki.jp/openvswitch/pages/17.html
How to Install Open vSwitch on Linux LinuxへのOpen vSwitchのインストール方法 ==================================== This document describes how to build and install Open vSwitch on a generic Linux host. If you want to install Open vSwitch on a Citrix XenServer, see INSTALL.XenServer instead. このドキュメントはOpen vSwtichをLinuxホストどのように構築し、インス トールするか記述する。Citrix XenServer上でのOpen vSwitchをインストー ルする場合は、INSTALL.XenServerを参照してください。 This version of Open vSwitch may be built manually with "configure" and "make", as described below. You may also build Debian packages by running "dpkg-buildpackage". Open vSwitchのこのバージョンは、後述のように"configure"と"make"でマ ニュアルに構築されます。"dpkg-buildpackage"が動作しているDebianパッケー ジも構築できます。 Build Requirements 構築要件 ------------------ To compile the userspace programs in the Open vSwitch distribution, you will need the following software Open vSwtichディストリビューションでユーザースペースプログラムをコンパ イルするには、以下のソフトウェアが必要です。 - A make program, e.g. GNU make. BSD make should also work. makeプログラム。例えば"GNU make"です。BSD makeも動作します。 - The GNU C compiler. We generally test with version 4.1, 4.2, or 4.3. GNUコンパイラー。一般にバージョン4.1,4.2,4.3でテストしています。 - pkg-config. We test with version 0.22. pkg-congigf。バージョン0.22でテストしています。 - libssl, from OpenSSL, is optional but recommended if you plan to connect the Open vSwitch to an OpenFlow controller. libssl is required to establish confidentiality and authenticity in the connections from an Open vSwitch to an OpenFlow controller. If libssl is installed, then Open vSwitch will automatically build with support for it. OpenSSLのlibssはオプションですが、OpenFlowコントローラとOpen vSwtichを 接続する予定があるなら必要です。libsslはOpen vSwitchとOpenFlowコ ントローラー間のコネクションの機密性と信頼性を確立するのに必要で す。libsslがインストールされているなら、Open vSwitchは自動的にサ ポートするように構築します。 To compile the kernel module, you must also install the following. If you cannot build or install the kernel module, you may use the userspace-only implementation, at a cost in performance. The userspace implementation may also lack some features. Refer to INSTALL.userspace for more information. カーネルモジュールのコンパイルは次のインストールも必要です。もし、カー ネルモジュールの構築とインストールができないなら、コストパフォーマンス において、ユーザーペースオンリーの実装を使うべきです。ユーザースペース 実装も幾つかの機能が欠如しています。 INSTALL.userspaceの詳しい情報を参照してください。 - A supported Linux kernel version. Please refer to README for a list of supported versions. サポートしているLinuxカーネルバージョン。サポートしているバージョ ンのリストはREADMEを参照してください。 The Open vSwitch datapath requires bridging support (CONFIG_BRIDGE) to be built as a kernel module. (This is common in kernels provided by Linux distributions.) The bridge module must not be loaded or in use. If the bridge module is running (check with "lsmod | grep bridge"), you must remove it ("rmmod bridge") before starting the datapath. Open vSwtichデータパスはカーネルモジュールに構築されるブリッジン グのサポート(CONFIG_BRIDGE)を要求します。(これはLinuxディストリ ビューションによって提供されるカーネルの共通事項です。ブリッジモ ジュールはロードもしくは使用されてはなりません。ブリッジモジュー ルが動作している場合、("lsmod | grep bridge"で確認してください) データパスを始める前に削除してください。("rmmod bridge") For optional support of ingress policing, you must enable kerne configuration options NET_CLS_ACT, NET_CLS_U32, NET_SCH_INGRESS, and NET_ACT_POLICE, either built-in or as modules.(NET_CLS_POLICE is obsolete and not needed.) 入力ポリシイングはオプションのサポートには、カーネルコンフィグ レーションオプションのNET_CLS_ACT, NET_CLS_U32, NET_SCH_INGRESS, and NET_ACT_POLICEの組み込みもしくはモジュールの有効化が必要です。 (NET_CLS_PLICEは不要です。) If GRE tunneling is being used it is recommended that the kernel be compiled with IPv6 support (CONFIG_IPV6). This allows for special handling (such as path MTU discovery) of IPv6 packets. GREトンネルが使用される場合、IPv6サポートのコンパイルされたカー ネルを推奨します。これは、IPv6パケットの特別な操作(例えばパス MTUディスカバリー)を可能にします。 To configure HTB or HFSC quality of service with Open vSwitch, you must enable the respective configuration options. Open vSwichのHTBもしくはHFSCのQoSコンフィグは、それぞれのコン フィグレーションオプションの有効化が必要です。 To use Open vSwitch support for TAP devices, you must enable CONFIG_TUN. Open vSwitchのTAPデバイスのサポートは、CONFIG_TUNの有効化が必要 です。 - To build a kernel module, you need the same version of GCC that was used to build that kernel. カーネルモジュールの構築は、カーネルの構築に使用する同じバージョ ンのGCCが必要です。 - A kernel build directory corresponding to the Linux kernel image the module is to run on. Under Debian and Ubuntu, for example, each linux-image package containing a kernel binary has a corresponding linux-headers package with the required build infrastructure. カーネルはモジュールが動作するLinuxカーネルイメージに付随する ディレクトリを構築します。DebianとUbuntuでは、例えばカーネル相成 りを捧持するそれぞれのLinuxイメージパッケージはインフラストラク チャの構築に要求に付随するLinuxヘッダーパッケージを持っています。 If you are working from a Git tree or snapshot (instead of from a distribution tarball), or if you modify the Open vSwitch build system or the database schema, you will also need the following software (ディストリビューションのTARボールの代わりに)Gitツリーやスナップ ショットから構築する場合、もしくは、Open vSwitchのシステムやデータベー ススキーマの修正する場合、以下のソフトウェアも必要です。 - Autoconf version 2.64 or later. Autoconf バージョン2.64 もしくはそれ以降 - Automake version 1.10 or later. Automake バージョン1.10 もしくはそれ以降 - Python 2.x, for x = 4. Python 2.x, xは4以上 If you modify the ovsdbmonitor tool, then you will also need the following ovsdbmonitorツールを修正する場合、以下のソフトウェアも必要です。 - pyuic4 from PyQt4 (http //www.riverbankcomputing.co.uk). PyQt4のpyuic4 To run the unit tests, you also need ユニットテスをを行うには、以下も必要です。 - Perl. Version 5.10.1 is known to work. Earlier versions should also work. Perl。バージョン5.10.1が動作します。以前のバージョンでも動作する でしょう。 If you modify the vswitchd database schema, then the E-R diagram in the ovs-vswitchd.conf.db(5) manpage will be updated properly only if you have the following vswtichdデータベーススキーマを修正する場合は、以下に従う場合において、 ovs-switche.conf.db(5)のマンページのE-Rダイアグラムは適当なバージョン にアップデートされます。 - "dot" from graphviz (http //www.graphviz.org/). graphvizの"dot" - Perl. Version 5.10.1 is known to work. Earlier versions should also work. Perl。バージョン5.10.1が動作します。以前のバージョンでも動作する でしょう。 - Python 2.x, for x = 4. Python 2.x, xは4以上 Installation Requirements インストール要件 ------------------------- The machine on which Open vSwitch is to be installed must have the following software Open vSwtichの動作する機器は以下のソフトウェアのインストールが必須で す。 - libc compatible with the libc used for build. 構築に使用されるlibcと互換性のlibc - libssl compatible with the libssl used for build, if OpenSSL was used for the build. Opensslを構築に使用する場合、構築に使用されるlibsslと互換性の libsslが必要です。 - The Linux kernel version configured as part of the build. 構築の中で設定されたLinuxカーネルバージョンが必要です。 - For optional support of ingress policing, the "tc" program from iproute2 (part of all major distributions and available at http //www.linux-foundation.org/en/Net Iproute2). 入力ポリシイングのオプションをサポートするため、iproute2の"tc"プ ログラムが必要です。(すべての主要なディストリビューションは http //www.linux-foundation.org/en/Net Iproute2にあります。 - For debugging purposes, Open vSwitch expects that "tcpdump" is installed as /usr/sbin/tcpdump. If tcpdump is not installed, or if it is installed in a different location, then some Open vSwitch log messages will not be as detailed. デバッグの目的として、Open vSwtichは/usr/sbin/tcpdumpとしてイン ストールされる"tcpdump"を期待します。"tcpdump"がインストールされ ていない、もしくは異なる場所にインストールされている場合、幾つか のOpen vSwtichログメッセージは詳細が出力されません。 You should ensure that /dev/urandom exists. To support TAP devices, you must also ensure that /dev/net/tun exists. /dev/urandom existsの確認が必要です。TAPデバイスのサポートは /dev/net/tunの存在の確認が必須です。 To run the ovsdmonitor tool, the machine must also have the following software ovsdmonitorツールの動作には、以下のソフトウェアが必須です。 - Python 2.x, for x = 4. Python 2.x, xは4以上 - Python Twisted Conch. Python Twisted Conch - Python JSON. Python JSON - PySide or PyQt4. PySide もしくは PyQt4 - Python Zope interface module. Python Zope インターフェイスモジュール (On Debian "lenny" the above can be installed with "apt-get install python-json python-qt4 python-zopeinterface python-twisted-conch".) (Debian"lenny"では上記のソフトウェアは"apt-get install python-json pyt hon-qt4 python-zopeinterface python-twisted-conchでインストールできま す。) Building and Installing Open vSwitch for Linux Linux用のOpen vSwitchの構築とインストール ============================================== Once you have installed all the prerequisites listed above in the Base Prerequisites section, follow the procedure below to build. 一度すべての基本的な前提条件項目の上記に示された前提条件がインストール されたら、以下の手順に従って構築してください。 1. If you pulled the sources directly from an Open vSwitch Git tree, run boot.sh in the top source directory 1.Open vSwitch Git treeからソースディレクトリを撮ってきた場合、ソースディレクトリのトップでboot.shを動作させてください。 % ./boot.sh 2. In the top source directory, configure the package by running the configure script. You can usually invoke configure without any arguments 2.ソースティレクトリのトップで、パッケージを設定スクリプトを動作させて 設定します。通常は引数なしで設定することができます。 % ./configure By default all files are installed under /usr/local. If you want to install into, e.g., /usr and /var instead of /usr/local and /usr/local/var, add options as shown here デフォルトでは、すべてのファイルは/usr/local以下にインストールされ ます。/usrや/var、/usr/loca/や/usr/loca/varなどにインストールしたい 場合は、個々に示すオプションを追加してください。 % ./configure --prefix=/usr --localstatedir=/var To use a specific C compiler for compiling Open vSwitch user programs, also specify it on the configure command line, like so Open vSwitchをコンパイルするために固有のCコンパイラを使用するには、 設定コマンドラインで指定してください。 % ./configure CC=gcc-4.2 To build the Linux kernel module, so that you can run the kernel-based switch, pass the location of the kernel build directory on --with-linux. For example, to build for a running instance of Linux カーネルベーススイッチを実行できるようにLinuxカーネルモジュールの構 築するには、--with-linuxでカーネルの構築ディレクトリの場所を指定す る必要があります。例えば、Linuxを実行中のインスタンスとして構築しま す。 % ./configure --with-linux=/lib/modules/`uname -r`/build If you wish to build the kernel module for an architecture other than the architecture of the machine used for the build, you may specify the kernel architecture string using the KARCH variable when invoking the configure script. For example, to build for MIPS with Linux 構築に使用される機器のアーキテクチャ以外のアーキテクチャのカーネル モジュールを構築したい場合、設定スクリプトを指定するときに、KARCH変 数を使用し、カーネルのアーキテクチャを指定できます。例えば、Linuxの MIPS用に構築します。 % ./configure --with-linux=/path/to/linux KARCH=mips The configure script accepts a number of other options and honors additional environment variables. For a full list, invoke configure with the --help option. 設定スクリプトはその他オプションと、追加の環境変数を許容します。 3. Run make in the top source directory 3.ソースディレクトリのトップでmakeを実行します。 % make 4. Become root by running "su" or another program. 4."su"のまたは別のプログラムを実行してrootになります。 5. Run "make install" to install the executables and manpages into the running system, by default under /usr/local. 5.実行中のシステムに実行ファイルとマンページをインストールするには "make install"を実行します。デフォルトでは、/user/loca/にインストール されます。 6. If you built kernel modules, you may load them with "insmod", e.g. 6.カーネルモジュールを構築した場合、"insmod"でロードすることができます。 % insmod datapath/linux/openvswitch_mod.ko You may need to specify a full path to insmod, e.g. /sbin/insmod. To verify that the modules have been loaded, run "/sbin/lsmod" and check that openvswitch_mod is listed. insmodへフルパスを指定する必要があります。例えば /sbin/insmod.モ ジュールのロードを確認するには、"/sbin/lsmod"を実行し、 openvswitch_modが表示されることを確認してください。 If the "insmod" operation fails, look at the last few kernel log messages (e.g. with "dmesg | tail") "insmod"の実行が失敗した場合は、最後から幾つかのカーネルログメッ セージを見てください。(例えば"dmesg | tail") - The message "openvswitch_mod exports duplicate symbol br_should_route_hook (owned by bridge)" means that the bridge module is loaded. Run "/sbin/rmmod bridge" to remove it. "openvswitch_mod exports duplicate symbol br_should_route_hook (owned by bridge)"のメッセージはブリッジモジュールが動作してい ることを示します。"/sbin/rmmod bridge"を実行して削除してください。 If "/sbin/rmmod bridge" fails with "ERROR Module bridge does not exist in /proc/modules", then the bridge is compiled into the kernel, rather than as a module. Open vSwitch does not support this configuration (see "Build Requirements", above). "/sbin/rmmod bridge"が"ERROR Module bridge does not exist in /proc/modules"で失敗した場合、ブリッジはカーネルにコンパイルさ れています。Open vSwitchはこの設定をサポートしていません。(上 記の"Build Requirements"を見てください。) - The message "openvswitch_mod exports duplicate symbol dp_ioctl_hook (owned by ofdatapath)" means that the ofdatapath module from the OpenFlow reference implementation is loaded. Run "/sbin/rmmod ofdatapath" to remove it. (You might have to delete any existing datapaths beforehand, using the "dpctl" program included with the OpenFlow reference implementation. "ovs-dpctl" will not work.) "openvswitch_mod exports duplicate symbol dp_ioctl_hook (owned by ofdatapath)"のメッセージはOpenFlowリファレンス実装か らデータパスモジュールがロードされます。"/sbin/rmmod of datapath" を実行して削除してください。(あらかじめ存在するデータパスを削除 するには、OpenFlowリファレンス実装の"dpctl"を使用してください。 "ovs-dpctl"は動作しません。) - Otherwise, the most likely problem is that Open vSwitch was built for a kernel different from the one into which you are trying to load it. Run "modinfo" on openvswitch_mod.ko and on a module built for the running kernel, e.g. 上記以外のもっともよくある問題は、Open vSwtichがロード仕様とし ているカーネルをと異なったカーネルで構築された場合です。 openvswitch_mod.koとカーネルを実行中のカーネルように構築された モジュールで"modinfo"を実行してください。 % /sbin/modinfo openvswitch_mod.ko % /sbin/modinfo /lib/modules/`uname -r`/kernel/net/bridge/bridge.ko Compare the "vermagic" lines output by the two commands. If they differ, then Open vSwitch was built for the wrong kernel. 2つのコマンドの出力の"vermagic"ラインを比較してください。もし 異なるなら、Open vSwtichは間違ったカーネルで構築されています。 - If you decide to report a bug or ask a question related to module loading, please include the output from the "dmesg" and "modinfo" commands mentioned above. バグの報告やモジュールのロードに関する質問をする場合は、"dmesg" の出力と上記の"modinfo"コマンドの結果を含めてください。 There is an optional module parameter to openvswitch_mod.ko called vlan_tso that enables TCP segmentation offload over VLANs on NICs that support it. Many drivers do not expose support for TSO on VLANs in a way that Open vSwitch can use but there is no way to detect whether this is the case. If you know that your particular driver can handle it (for example by testing sending large TCP packets over VLANs) then passing in a value of 1 may improve performance. Modules built for Linux kernels 2.6.37 and later, as well as specially patched versions of earlier kernels, do not need this and do not have this parameter. If you do not understand what this means or do not know if your driver will work, do not set this. NICがサポートするVLAN上のTCPセグメンテーションオフロードを有効にす る、vlan_tsoと呼ばれるopenvswitch_mod.koにオプションモジュールのパ ラメータがあります。多くのドライバはOpen vSwtichがVLAN上でTSOをサポー トしているか公開していません。この場合、サポートされているか確認で きません。特定のドライバがTSOをサポートしている場合(例えば、VLAN上 で大きなTCPパケットを送信してテストする)1の値を与えると、パフォー マンスが向上する場合があります。カーネル2.6.37以降同様に、同様に以 前のカーネルの特別なパッチを適用したバージョン用に構築されたモジュー ルは、値を与える必要はありません。また、このパラメータを持っていま せん。この理由を理解出来ないもしくは、ドライバの動作を知らない場合、 この値をセットしないでください。 7. Initialize the configuration database using ovsdb-tool, e.g. 7.Ovsdb-toolを使用して、設定データベースを初期化する % mkdir -p /usr/local/etc/openvswitch % ovsdb-tool create /usr/local/etc/openvswitch/conf.db vswitchd/vswitch.ovsschema Startup 起動 ======= Before starting ovs-vswitchd itself, you need to start its configuration database, ovsdb-server. Each machine on which Open vSwitch is installed should run its own copy of ovsdb-server. Configure it to use the database you created during step 7 of installation, above, to listen on a Unix domain socket, to connect to any managers specified in the database itself, and to use the SSL configuration in the database ovs-vswitchd自体を起動する前に、設定データベース,ovsdb-severの起動が必 要です。Open vSwtichのインストールされているそれぞれのマシンは、ovsdb-server の独自コピーを実行します。インストールのステップ7で作成したデータベー スを使用するように設定し、上記のデータベースで指定されたマネージャーに 接続するにはUnixドメインソケットをリッスンするように設定します。また、 データベースにSSL設定を使用します。 % ovsdb-server --remote=punix /usr/local/var/run/openvswitch/db.sock \ --remote=db Open_vSwitch,manager_options \ --private-key=db SSL,private_key \ --certificate=db SSL,certificate \ --bootstrap-ca-cert=db SSL,ca_cert \ --pidfile --detach (If you built Open vSwitch without SSL support, then omit --private-key, --certificate, and --bootstrap-ca-cert.) SSLサポートなしにOpen vSwtichを構築する場合、"--private-key, --certificate, and --bootstrap-ca-cert"を省略します。 Then initialize the database using ovs-vsctl. This is only necessary the first time after you create the database with ovsdb-tool (but running it at any time is harmless) その後ovs-vsctlを使用してデータベースを初期化します。これの作業はovsdb-tool でデータベースを作成した最初だけ必要です。(起動していている間でもでも 無害です。) % ovs-vsctl --no-wait init Then start the main Open vSwitch daemon, telling it to connect to the same Unix domain socket その後同じUnixドメインソケットに接続するため、メインのOpen vSwitchデー モンを起動します。 % ovs-vswitchd --pidfile --detach Now you may use ovs-vsctl to set up bridges and other Open vSwitch features. For example, to create a bridge named br0 and add ports eth0 and vif1.0 to it 今、ブリッジ機能やその他Open vSwitch機能の設定するにはovs-vsctlを使用 することができます。例えば、ブリッジ名をbr0、ポートをeth0とvif1.0で作 成します。 % ovs-vsctl add-br br0 % ovs-vsctl add-port br0 eth0 % ovs-vsctl add-port br0 vif1.0 Please refer to ovs-vsctl(8) for more details. もっと詳しい内容はovs-vsctl(8)を参照してください。 Upgrading アップグレード ========= When you upgrade Open vSwitch from one version to another, you should also upgrade the database schema あるバージョンから別のバージョンにOpen vSwitchをアップグレードするには、 データベーススキーマのアップグレードも必要です。 1. Stop the Open vSwitch daemons, e.g. 1.Open vSwtichデーモンをストップします。 % kill `cd /usr/local/var/run cat ovsdb-server.pid ovs-vswitchd.pid` 2. Install the new Open vSwitch release. 2.新しいOpen vSwtichのリリースをインストールします。 3. Upgrade the database, in one of the following two ways 3.次の2つのうち、いずれかの方法でデータベースをアップグレードします。 - If there is no important data in your database, then you may delete the database file and recreate it with ovsdb-tool, following the instructions under "Building and Installing Open vSwitch for Linux". データベースに重要なデータがない場合、データベースファイルを削 除して、"Building and Installing Open vSwitch for Linux"の指示 に従って、ovsdb-toolを再作成してください。 - If you want to preserve the contents of your database, back it up first, then use "ovsdb-tool convert" to upgrade it, e.g. 最初に戻って、データベースのコンテツを再利用する場合、データベー スをアップグレードする"ovsdb-tool convert"を使用してください。 % ovsdb-tool convert /usr/local/etc/openvswitch/conf.db vswitchd/vswitch.ovsschema 4. Start the Open vSwitch daemons as described under "Building and Installing Open vSwitch for Linux" above. 4.上記の"Building and Installing Open vSwitch for Linux"で説明したよう に、Open vSwitchデーモンを起動します。 Bug Reporting バグレポート ------------- Please report problems to bugs@openvswitch.org. 問題はbugs@openvswitch.orgに送ってください。
https://w.atwiki.jp/hellishlondon/pages/26.html
Multiplayer The Stonehenge Chronicles - JANUARY 21, 2008 North America and Europe Only The Stonehenge Chronicles Update Notes Happy New Year! 2008 is upon us, and we’re thrilled to be kicking it off with our first major update – the Stonehenge Chronicles. We’ve got a lot in store for all of our players, so let’s get to it! In this update, you’ll see the first of the big balance sweeps we’re doing on all of the character classes. Both the Guardian and the Evoker got a lot of attention this time around, and we hope that players of those classes will dig into how the classes play now. We’re making it simple for these players to get a handle on the new balances by allowing them to completely respec their characters. PvP is starting to get more attention with the introduction of the Dueling Arena. This both makes dueling easier to accomplish and also gives us a better and more accurate way to track play habits and stats – a key to really increasing this section of the game. There’s also a whole slew of other overall improvements, tweaks, and additions, so take a couple of minutes to go through the release notes and see what’s new. For our Subscription Members, we’re opening the portal to Stonehenge! This is a completely new area that not only has new items and monsters, but also completely new ways to experience the game. The Essence Caves are the first of our non-linear style of play. You can repeat this long quest chain multiple times throughout the career of your character as it scales with your character (or party) level. The rewards are rich and many of them are unique to the Stonehenge area. The Wild is also a new type of game play since it is focused exclusively on group play. You need big groups to have success out there – and the deeper you get, the harder it gets. It’s time to get your friends together! We’ve got lots more in store, and we’re working on every aspect of the game. Thank you all for your support over the past couple of months. We’re listening and doing all we can to make Hellgate London what we all want. See you online! --- General Based on the number and depth of balance changes to skills in this update, certain characters will be provided a “respec token” that allows them to reassign their skill points. This token is automatically placed in the character’s inventory and can be used at any time. All Evokers and Guardians will receive respec tokens, as will all characters in Subscription Member accounts. 激しくスキル調整したクラスがあるんで、スキル振りなおしのアイテムあげよう。ただし、課金者には全キャラあげよう。 PvP A Dueling Arena has been built for those who wish to test their mettle against each other. When challenging another character to a duel, the invitation dialogue indicates that the duel will take place in the Arena. When the duel is accepted, both characters are instantly transported there. When both characters have loaded into the Arena, a countdown begins. During the countdown, characters can move, but they cannot use skills, activate items, cast spells, or attack their opponent. After a duel has been won, the defeated character is reset, as is their opponent and a new countdown clock begins. Players can leave the Dueling Arena by activating their Recall device. Players can still duel in other areas by joining the same party and activating their /pvp flag as before. Group Play Increased experience and treasure bonus for groups. Characters now receive more experience and treasure on a greatly accelerated scale based on number of players in a group. Fixed a bug where grouped players that were separated from the rest of their party were receiving extra experience for all of the other group members. Graphics Templar melee animations have been tweaked for smoother combat flow. Memory Manager Party members will now show up in higher resolutions. Players will not see the change until they move to a different zone and users must have Textures at least set to High. User Interface The Mini Map is now set to the top right of the screen with character state icons appearing below. The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window. The LFG interface has received new functionality. To activate the LFG Interface, simply press the ‘P’ key.The screen has been re-arranged to allow for more information and additional features. Party Leaders can advertise existing groups to add new members. Individuals can advertise themselves as being available for a group. To instead create an entirely new group, select the CREATE PARTY option. Otherwise, the character is listed as an individual looking for a group to join. New search filters have been added to better find the right group dynamic. Players can now Invite, Join and Whisper to individuals or groups listed in the LFG interface. Skills There are a wide variety of balance tweaks across the Templar and Cabalist factions. Cabalist Brom s CurseThis spell now heals a fixed amount based on the attacker s level instead of being based on a percentage of the attacker s health. The rank progression of this spell has been adjusted. Brom s Curse affects up to 4 targets for 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and the amount healed is increased by 12.5% per rank. This spell may now be cast while moving. The range of Brom s Curse has been increased to 20 meters. AfterlifeThe power cost of this spell has been reduced. Elemental DrainThe power cost of this spell has been greatly reduced. The casting time has been reduced by 1 second. Word of FearThe Fear Attack Strength of this spell now properly scales with the caster s level. The base Fear Attack Strength of this spell has been increased by 25%. The rank progression of this spell has been adjusted. Word of Fear now gains 33% more Fear Attack Strength per rank. Evoker Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank. Spectral CurseSpectral Curse now also reduces targets movement speed by 10%. The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and movement speed penalty increased by 5% per rank. This spell may now be cast while moving. The power cost of has been reduced substantially, and the range has been increased to 20 meters. The explosion damage caused by Spectral Curse has been increased. Drain PowerThe damage of this spell has been increased significantly. Drain LifeThe damage of this spell has been doubled. Arcane ShieldThe rank progression of this spell has been adjusted, providing slightly less shields at lower ranks. Arcane Shield is unaffected by the Evoker s movement. This spell now lasts for 10 seconds with a 25 second recast time. Concentrate DamageThe rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage s new damage bonus progression surpasses its previous curve damage bonus progression at rank 4. Summon EmberThe rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks. The Ember s Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased. FirestormThe rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3. The Ignite Attack Strength of this spell has been reduced. The range of this spell has been increased to 10 meters. FlameshardsThe Flameshards spell has been re-worked. The number of shards fired is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased slightly to take damage stacking into account. Increased ranks in Flameshards now increases each shard s Ignite Attack Strength by 25%. The spells now has a cool-down time of 2 seconds. This spell s power cost has been decreased. The base Ignite Attack Strength of this spell has been increased by 25%. The range of this spell has been increased to 25 meters. The explosion delay of Flameshards has been decreased to 1 second. HellfireThis spell s casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost. This spell now has a cool-down time of 2 seconds. The damage and Ignite Attack Strength of this spell have been increased substantially. The range of Hellfire has been decreased to 25 meters. The targeting of this spell has been fixed. Spectral BoltThe rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased. The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second. The cooldown of Spectral Bolt has been decreased to 1 second. The base Phase Attack Strength of this spell has been increased by 25%. Spectral LashThe damage of this spell has been increased by 35%. Spectral Lash MasteryThe damage of the explosion caused by this spell has been doubled. The rank bonus of this spell is now applied to the explosion effect properly. Lightning FieldThe damage of the Lightning Field has been increased substantially. The power cost of this skill has been decreased. This spell now has a cool-down time of 2 seconds. The rank bonus tooltip now properly displays a 15% instead increase in radius. The splash damage of the initial effect has been increased by an additional 17%. TempestThe casting time, power cost, and cool-down of Tempest have been decreased. The base damage of Tempest has been decreased. The strike frequency bonus per rank of Tempest has been decreased to 10% per rank. Each Tempest cloud now lasts for 15 seconds and has a range of 15 meters. The rank bonus of this spell now properly increases the frequency of lightning strikes. Arc LegionThe rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength and Shock Effect Damage of Arc Legion by 25%. The range of this spell has been fixed at 18 meters. The damage of this spell has been increased. DemonspineThe rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank. The power cost of this spell has been decreased. The damage of this skill has been increased. The base Stun Attack Strength of Demonspine has been increased by 20%. BoneshardsThe rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank. The damage of this spell has been increased by 60%. The cooldown of this skill has been decreased to 6 seconds. The base Stun Attack Strength of Boneshards has been increased by 25%. The power cost of this skill has been increased. SkullsplitterThe rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank. Skullsplitter now explodes into a significantly more predictable nova pattern. The power cost and cool-down of this spell have been slightly decreased. Venomous SpiritThe damage of this spell has been increased and the power cost has been decreased. The Fear Attack Strength of this spell now scales properly with the caster s level and has been increased significantly. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration. The travel speed of the Venomous Spirit has been increased significantly. Venom ArmorSeveral bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed. The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target. The initial armor provided by this spell has been decreased, but the absolute bonus to armor per rank has been increased, reaching the previous maximum armor bonus at rank 10. SwarmThe rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%. The cool-down of this spell is now fixed at 6 seconds. The power cost of this spell has been decreased significantly. Templar Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras. Aura of PowerThe power regeneration granted by Aura of Power has been decreased. At rank 10, Aura of Power grants 94% of the power it gave previously.AoP Rank10で以前の94%程度、つまり弱体化。 Blademaster Call of the ChosenThe Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster s level.Taunt/Fearスキルの強さが、キャラレベルに合うようにで調整された。 Guardian Aura of RenewalThe initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.以前と比べて、Rank1は弱体化、Rank10は強化。 Aura of DefenseThe armor bonus granted by Aura of Defense has been decreased.AoD弱体化(以前の半分くらい)。 Aura of SalvationThe initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.AoRと同じ。 Grand AuraThis skill now provides an equal percentage increase to the Guardian s Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.20/30/40/50/60 - 12/24/36/48/60 ChallengeThe Taunt Attack Strength of this skill now properly scales with the Guardian s level.Tauntの強さのベースが、キャラレベルに見合った強さになった。 DenounceThe Taunt Attack Strength of this skill now properly scales with the Guardian s level.Challengeと同じ。 Quests Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy. Items Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items. Once all the mods are removed, insert the item into an Augmentrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes. All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same. The Stun Defense granted by the Gyro Stabilizer has been increased. Health and Power injectors now show up in high level stations. Fire Extinguishers now give the appropriate Ignite Defense. Monsters Monsters with the Infested ability have had their damage reduced. Crafting The limit on number of times an item can be upgraded has been raised to 10. Upgrading an item takes 50% less resources. A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items. The number of Nanoshards required to upgrade an item increases each time the same item is upgraded. Fixes The mini-game now has a timer. This is partly a fix for characters at level 50 who have finished all the quests and get the quest icon and therefore cannot finish it. Fixed a bug where characters would not save when they killed 65,534 monsters in one session. Grappler no longer changes a character’s position in PvP. Fixed a rare bug where equipping the Cleanser and a shield can delete the shield. Fixed a rare bug where Templar could equip both the Cleanser and a shield. --- Special Subscriber Features Stonehenge is a new, non-linear adventuring area that can be accessed through a special portal in Templar Base. The quests and areas around Stonehenge scale in difficulty to challenge characters of any level. This is to allow players to return to this section of the world numerous times and complete the longer associated quests, missions, and raid areas. Stonehenge itself is a new hub that holds a larger number of players than most Underground Stations. There are new NPCs, new quests, and most importantly, new adventuring areas that are unlike anything within the confines of London. Quests A new series of non-linear quests introduce the area surrounding the great druidic monument of Stonehenge. The Caste Caves These mystic caves can be found in the wilderness areas outside of Stonehenge. Each caste of demon - Beast, Necro, Spectral, and Primus – has a powerful overlord that resides in these caves. The caves themselves are sealed by the essential aspect of their master’s caste. These caves cannot be entered until the essence of five (5) Champions of the matching demonic caste has been collected. Essence can be collected from any Champion, so adventuring above and below the streets of London may gain you the keys to unlocking these special areas. Once a character has gathered the required essence of a single Caste, they can either solo or lead a party into the caves and battle against the resident overlord. Not only are there great and special riches to be won, but the head of the caste overlord is also claimed. Once a character has collected the heads of the Beast, Necro, Spectral, and Primus overlords, the adventure continues. Moloch’s Lair A great and powerful Demon known as Moloch resides in the rough countryside surrounding Stonehenge, and only the worthy may enter his domain. Characters that have collected the heads of the Beast, Necro, Spectral, and Primus overlords can then make their way deep into the realms of Moloch, the Pit Baron. Moloch has very unique items that can only be won by defeating him in combat, so the journey to his defeat can be well worth the effort. His soul is eternal, however, so the process of opening his sanctum and destroying his corporeal form is a never-ending challenge. The Wild The other main area that lies outside of Stonehenge is known only as The Wild. The challenges here are far greater than anywhere else in or around London, requiring raiding parties to properly navigate them. The Wild is divided into three increasingly difficult sections that are balanced for parties of six, seven, and eight. This is regardless of the number of characters that enter The Wild, so while you could try to make your way slowly with a smaller group, the going will not be easy. Items There are new weapons and armor that can only be found in the areas surrounding Stonehenge. These new items have very different appearances from those found within London, so keep a sharp lookout for them. 13 new base weapon types divided amongst the Templar, Cabalist, and Hunters. Each faction also has two all-new Helmet types. Environments Apart from the settlement that has secreted itself at the Stonehenge triliths, there are numerous new areas to explore. Chief amongst these are the various Caste Caves and grand expanses and dark forests of The Wild. There are also new undergrounds and interiors to explore scattered throughout the countryside. Monsters The areas around Stonehenge also have spawned new Demons. The Winged Imps rain death down from the skies and swoop in to sever heads of those foolish enough to seek them out. Burning Fiends move amongst the underbrush and between the windswept trees. Moloch, the Pit Baron, also makes his fiery presence felt for the first time. Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.