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https://w.atwiki.jp/ce00582/pages/3293.html
import java.awt.*; import java.awt.event.*; class game1207 extends Frame implements Runnable ,MouseMotionListener{ int x,y; int t; int coin; public static void main(String [] args) { Frame f=new game1207(); f.setTitle("game1207"); f.setSize(700,700); f.setBackground(Color.yellow); f.setVisible(true); } game1207(){ addMouseMotionListener(this); Thread th=new Thread(this); th.start(); addWindowListener(new stopwin()); } class stopwin extends WindowAdapter{ public void windowClosing(WindowEvent we){System.exit(0);} } public void run(){ t=1; coin=0; x=100; y=100; while(t 500){ if(coin==1)x=x+10; if(coin==2)x=x-10; if(coin==3)y=y+10; if(coin==4)y=y-10; if(x 550)x=550; if(x 150)x=150; if(y 550)y=550; if(y 150)y=150; repaint(); try{ Thread.sleep(100); }catch(InterruptedException e){} t=t+1; } repaint(); } public void mouseDragged(MouseEvent e) { } public void mouseMoved(MouseEvent e) { int moux,mouy; mouy=e.getY() ; moux=e.getX(); coin=0; if(moux x+50)coin=1; if(moux x-50)coin=2; if(mouy y+50)coin=3; if(mouy y-50)coin=4; } public void paint(Graphics g){ g.setColor(Color.black); g.fillRect(100,100,500,500); g.setColor(Color.red); g.fillRect(x-5,y-5,10,10); } }
https://w.atwiki.jp/marvelheroes/pages/97.html
Game Update Notes 1.11.0.243 Patch 1.11 is massive and far-reaching. We’ve been working overtime to upgrade almost every component of Marvel Heroes. With this patch we are also adding our first new hero – the Human Torch – and made a massive change to the way you acquire heroes with the new alternate currency system, Eternity Splinters. In addition to polish, buffs and overall improvements, we’ve introduced a few features that didn’t make it on launch day. With so many additions to the game, there will be inevitable glitches, unintended changes and even a few changes that didn’t make it into the patch notes below. We’ll be monitoring everything very closely as the patch goes live and standing by to fix anything that is out of place. New Hero Human Torch Human Torch has arrived in Marvel Heroes! Please see this news story for full details on how to get Human Torch and other details. Human Torch is available as an in-game purchase or in exchange for Eternity Splinters. If you want to talk about Human Torch drop by the Human Torch Forum to swap tips and tricks with other players and learn the best way to play! New free hero system Eternity Splinters Eternity Splinters are a new system introduced with this patch for Marvel Heroes. Eternity Splinters replace hero token drops and offer players a chance to earn every hero in any order they wish, simply by playing the game. Adam Warlock sells all heroes for Eternity Splinters along with a few other items. He can be found beside Gambit in all three of the social hubs. Eternity Splinters drop from all enemies throughout the game. Their drop rate is influenced by your Special Item Find bonus. The rate of drop is tuned to make Marvel Heroes slightly faster than other free-to-play games in terms of getting free heroes, as we continue to work towards the goal of being the most player-focused game possible. We will continue to evaluate and iterate until we are 100% satisfied that we are meeting that goal. We intend to add many things to the Eternity Splinter vendor and anticipate future polls and player discussion about items they would like to see. For those players who still have old Cosmic Keys, they have been converted in your inventory and S.T.A.S.H. on a 1-1 basis for Eternity Splinters. Not many players purchased Cosmic Keys (almost all of them are from drops), but if you purchased a Cosmic Key from the in-game store up to 7 days previous to their removal from the game on July 2nd, and that key has not been used, we will refund the Gs you used to purchase it. Adam Warlock sells a random hero box that could contain any hero. You can theoretically get a hero you already own from this box, in which case it can be used to upgrade your Ultimate Power. New Zone Added Midtown Patrol A revamped Limbo mode has been added. Enter Manhattan to face off against waves of tough bosses in a city teeming with life! Highlights Patrol Manhattan to fight crime, save civilians and keep the city safe. Available for all levels of players. New super villain groups attack the city periodically and must be shut down. No time limit, no ’threat‘ meter. Everything is challenging, but manageable with the right gear and tactics. New items in the in-game store We’ve added several new items to the in-game store. Press ‘X’ while in game to browse and purchase any of these items. Heroes Human Torch Costumes Human Torch Blue Costume Human Torch Red Costume Iron Man Shotgun Armor Wolverine Ronin costume Items Holographic Crafter Use this to summon a holographic crafter, who will persist for 15 minutes. The holographic crafter has a one-hour cooldown but can be used permanently. Matrix of Unbinding Use this in a crafting recipe to unbind an artifact, weapon or armor item that is bound to you. Ultron Silver Avengers Assemble in awe of this new pet. S.T.A.S.H Tabs Three additional General S.T.A.S.H tabs – access these via your S.T.A.S.H. Three additional Crafting S.T.A.S.H tabs – access these via your S.T.A.S.H. Performance Upgrades Many areas of the game have performance improvements. Some are extremely significant and will greatly upgrade your play experience. A team is continuing to work on this. Advanced graphics options were added to the video options page. The graphics slider will auto change the new options. Changing an advanced option will set the graphics slider to ’Custom‘ level. Gameplay Changes Rested Experience The concept of “rested experience” has been removed from the game and replaced with a permanent increase in experience and Special Item Find (server side). You can now play whichever hero you wish, whenever you wish and not worry about min/maxing rested experience. Overall experience will be higher for all players by a noticeable margin. Movement powers You can now use movement powers in hubs to get around quicker. Damage over time powers These powers can now critical hit and scale properly when in groups. Damage in groups improved Enemy health now increases (AKA player damage decreases) at a lower rate when more players are nearby. Grouping will be even more rewarding now. User Interface Chat New options exist on the chat window to control chat filters. Additional chat functionality has been added along with “social”, “lfg” and “endgame” channels with UI to control them. More chat upgrades will appear in the future. Damage numbers Floating combat text numbers have been added as an option. Expect a few iterations as we iterate on these to ensure they look good and work right. Green is healing, red is damage and yellow are critical hits. Turn them on by pressing Esc for options and go to the Gameplay options section. Supergroups Additional functionality has been added to the Supergroup interface (some sorting technology, display of officer and supergroup name appearing on tab). Additional functionality will be added in future patches to continually improve supergroup support. Keybinding can now be reverted to default settings. You can now map mouse buttons 3-6 to various game functions. The daily terminals will now tell you if you can earn a cosmic shard by completing them. Mouse over the interface to see if a cosmic shard is available. Zoom levels in hubs is more flexible so you can see your hero in more detail. Bodysliders The Bodyslider button next to the Minimap now fills up to indicate how much time is left on cooldown. The Bodyslider icon will also change after you use it to return to town indicating that using it again returns you back to the field. Social panel Added player sorting to the Social Panel tabs. Added confirmation when donating artifacts. When closing the options menu or switching tabs you will be asked if you want to save pending changes. Story Warp Now includes level ranges for each chapter. Items New artifacts Talisman of K un Lun! Beta Particle Mini-Reactor! This artifact allows you to bring back dead allies in half the usual time. All artifacts may now only have one copy equipped. This is a step to support future artifact plans. Crafting elements are now stackable, up to 10 per stack. Experience orbs from bosses last longer so they won’t disappear during cutscenes. Darkhold Scroll gives bonus damage to ‘taunted’ enemies. Idol of Khonshu no longer uses up its buff if you hit with a ranged power twice. Mandarin Medal tooltips clarified. Several other tooltips rewritten or clarified. We will keep iterating on this when players report confusion about exactly what an item does. Medal sell price is now higher, as intended. Pyro’s Medallion now has freeze resistance. Doctor Doom’s Medallion can now roll a slightly higher chance to fear on hit. Slightly buffed Electro Medallion. Mandarin Medal now has upgraded visual effects. New items that drop in the world will no longer have attack speed for one tree only. Existing items are unaffected. Cosmic items sell for slightly more. The Bovine Sector recipe can be sold for 5,000 credits, so players have something to do with it when they find a second one. To ensure you don’t accidentally donate a recipe, there is now a confirmation pop-up box. Several small buffs to the ranges of various items and affixes in the game to make them competitive with the best. Significantly increased experience orb gains from discoveries and events. Tooltip Improvements We’ve added several pages of tooltip upgrades – too many to list. This impacts powers, items and other UI elements. Tooltips should now take into consideration the Bonus Damage Multiplier for all powers. Previously tooltips showed damage as though all powers had a 100% damage multiplier from Damage Rating on items, which is generally not the case. Most powers have anywhere from 10%-90% damage. Costume Cores All costume cores now have either 25% item rarity boost or 20% special item find, in addition to other bonuses. We realize most players prefer one of those bonuses, so we added those to every core in addition to other bonuses so players could personalize their heroes better. All cores will have 0-2 additional bonuses in addition to item rarity boost or special item find. New bonuses have been added to cores, which you will discover. Existing cores are unchanged. Missions and Enemies Many small and medium sized upgrades have been added to missions in various chapters. Too many to list, but should continue to make the new player experience smoother, clearer and more fun. Turrets, flying enemies and some of the larger bosses have a higher chance to resist knockaround effects. Grey enemies no longer drop special items (they always had a reduced chance, but now it is 0 chance). Zone Content A few new enemy types have been added in the world. In addition Poison Cloud and Missile Shield may be present on enemies. With the latter, missile users will need to enter within approximately half screen range in order to damage the enemy. A waypoint now exists at the start of the Castle Doom final instance. When a group member closes a warp in Group Challenge, a banner will notify the entire group. Red and Green terminal side bosses now drop significantly more experience orbs and credits. The following zone content has been added by the world team. Most of these were slated for launch but didn’t make it in. Chapter 1 “Symbiote Infestation” side mission in Crumbling Brownstones Chapter 3 “Demonic Incursion” event in the Bamboo Forest Chapter 7 “Dinosaur Graveyard” Treasure room in the Dinosaur Jungle (new larger format) Chapter 7 “Sacred Valley” Treasure room in the Dinosaur Jungle (new larger format) PvP New PvP modes are in development, but not in this patch. The new “Fire and Ice” themed PVP map is under heavy internal testing and development and will be released to Test Center by the end of August. Other modes are in various stages of development. Valkyrie has showed up in the game as a harbinger of the new PvP format that we are testing internally. When the new format goes live you will be able to buy special rings from her by spending Golden Crowns. You get 1 golden crown for each PvP match you complete. We will release more info on the new PvP format when it goes to Test Center. Hero Upgrades We’re changing and improving heroes every day - many upgrades will appear on the Test Center server in the weeks ahead but will not be captured in these patch notes. Our goal with designing heroes is always to make all heroes play well and feel powerful in multiple situations. General Hero Changes For maximum flexibility, all powers can now be bound to all mouse buttons and all keyboard keys. Heroes can no longer move or attack within the first 0.5 seconds of a hero switch, to prevent an accidental cancellation. The Area Power and Movement Power keywords are now visible on all applicable power tooltips. Work will continue to ensure all powers have tooltips that are as clear as possible to ensure player understanding of the systems. Black Panther This represents an initial review pass of Black Panther. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. All physical and ranged combat powers are now tagged as Fighting Powers to gain bonuses from stats. Agile Kick Reduced the cost from 24 to 20. Enervating Slash Removed the slow effect as it was redundant with Freezing Slash. The power now weakens and does damage over time to enemies. Freezing Slash Increased the damage of the power by 20%. The slow no longer scales off of ranks in Enervating Slash, but now scales off of ranks in itself. Attack speed increased by 25% to be competitive with Enervating Slash. Slow effect strengthened to match the previous slow strength of Enervating Slash. Jungle Snare Power now also makes enemies more vulnerable to damage. Panther God s Gift Power can now be slotted on right mouse button. Resistance debuff now reduces enemy defenses by a large scaling amount to have a larger impact on bosses. Panther Slash Increased the damage of the power by 20%. Panther Speed Power now also increases crit chance while active, giving the power a role in combat. Reduced the cost from 50 to 35, to better match the strength of the ability. Also added a cooldown that matches the duration of the effect, to indicate when the power should be reactivated. Panther s Grace and Panther Sight The unlock order of these two powers has now been swapped. Panther s Grace now unlocks at level 16, allowing players to reach high dodge scores earlier. Panther s Sight now unlocks at level 20, and the damage bonus granted has been increased to better match its new position. Predator s Aim Power now reduces enemy defenses by a scaling percentage to be more effective against bosses. Effect duration has also been rebalanced to match the strength of the defense reduction. Triple Shot Increased the damage by roughly 50%. Reduced the spread and slightly increased the projectile size to better clear groups and be more effective against large single enemies. Reduced the spirit cost from 30 to 27. Vibranium Trap Increased damage contribution from items to be more competitive with Scything Slash. Cable This represents an initial review pass of Cable. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Blistering Bolt Increased the damage scaling by 5%. Also increased the damage synergy from 2% to 2.5% in other basic powers, to be consistent with Searing Shot. Bodyslider Bomb (Ultimate Power) The power has been rebalanced to no longer deal percentage based damage, but instead deal a large amount of flat damage (damage dealt is similar to what Cyclops can achieve with his ultimateUltimate Power). The taunt now affects enemies that are offscreen. The explosion now affects the entire screen, always stuns bosses, and no longer teleports enemies away from the explosion area. These changes allow the power to function more consistently in end game. Bold Aura Slightly increased the bonus damage scaling to have a more rewarding growth rate. Concussion Blast Power activation and projectile travel speed have been increased by 5%, to make the power more responsive. Damage has been increased by 10%. Elusive Roll (now Defensive Roll) Power has been renamed to Defensive Roll, and changed to roll to the mouse cursor position. Additionally, a small passive dodge bonus has been added to the power to give more reward when points are placed in the power, or when an item buffs/grants ranks in the power. Energy Pulse Increased the damage scaling by 5%. Power now deals scaling bonus damage when it crits. Also increased the damage synergy from 1% to 2.5% in other basic powers, to be consistent with Searing Shot. Mental Resilience Power now clears and grants temporary immunity to all forms of crowd control, not just mental negative status conditions. Quick Bodyslide Removed the cooldown from the power. We ll make additional adjustments to this power in a future update, and rebalance this power and Deadpool s version to be consistent with each other. Searing Shot Increased the damage scaling by 5%. Vortex Grenade The activation speed of this power has been sped up (both animation and travel time for grenade) to be more responsive. The power now also has a 1% damage synergy with Homing Shot in addition to the duration synergy. Colossus This represents an initial review pass of Colossus. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. These changes for Colossus are based on feedback from the forums, including feedback from the Top 5 changes thread. Overall, we re buffing Colossus to be more relevant in both a melee DPS role and a support/tank role. Basic Powers have been buffed to be more relevant in end game. Steel Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Reeling Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Osmium Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Also adjusted the amount of Armor regenerated to better match the new Armor strength (see below). Knockdown powers have been buffed to allow for easier flow into double damage with Reeling Punch. Demolition Stomp Knockdown increased to 1.5 seconds. Also increased damage by 25% to be competitive with Spinning Fists, and to encourage using this as an opener for his knockdown combos. Crushing Smite Knockdown increased to 2 seconds. Steel Splash Knockdown increased to 2 seconds. Additionally, this power has been sped up, with both the activation speed and travel speed increased by 15%. Osmium Charge Knockdown increased to 1.5 seconds. Colossus’auras have been buffed to provide more team support and encourage use. Battle Aura Bonus damage increased by 25%. Protective Aura Defense bonus increased by 25%. Sustaining Aura Spirit regen increased by 25%. Stalwart Aura Tenacity bonus increased by 25%. Secondary Resource (Armor) We ve buffed Colossus Armor secondary resource, to make it more relevant to end game. The Armor regen rate has been increased by 50%. Osmium Skin Power now grants a scaling percent bonus to Armor and Armor regen rate, allowing ranks in the power to be meaningful at all levels. Cyclops This represents an initial review pass of Cyclops. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Combat Roll Now rolls towards the mouse cursor, not away from it, damaging enemies. Tactical Kick Now lowers defenses of enemies. Sweeping Kick Now weakens enemies. Side Roll Now adds a dodge buff at the end of movement. Uncanny Focus Now regenerates 8 spirit per second; this does not scale. Now grants a dodge bonus of 0.5% per rank, and upon successful dodge, restores 0.5% of spirit per rank in the power. Channeled Blast Power now animates and rotates faster, and has an additional slow effect. Added synergy with Optic Barrage and changed UI to reflect this. Optic Barrage Increased damage bonus awarded by items for Optic Barrage. Added synergy with Channeled Blast. Optic Devastation Medals now grant bonuses to this power. Cunning Blast Now performs a backwards roll away from the cursor, instead of a slower leap. Secondary Resource (Command Points) Increased the rate to gain Command Points. There will be more work done on Cyclops’ secondary resource in the future. Tactical Command Duration now increases with rank. Defensive Tactician The dodge bonus was unintuitive. It was applied only against targets affected by Tactical Analysis, but that meant it wouldn’t show up in the Character Sheet and would be difficult to tell who you could dodge more against. Made the following changes Decreased dodge bonus, made it unconditional so that it is on all the time if you are near Cyclops (and always on Cyclops). Added flat damage debuff (weaken) to targets affected by Tactical Analysis. Adjusted dodge bonuses on dodge powers so that you cap out to 50% when all three dodge powers are rank 20. Increased damage (and bonus damage from items) for several spirit spending powers Channeled Blast Cunning Blast Explosive Blast Maximum Optic Beam (Ultimate Power) Optic Barrage Piercing Blast Wide Beam Daredevil This represents an initial review pass of Daredevil. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 2 at level 10. Club Strike Attack speed increased by 10%. Club Sweep Damage increased by 10%. Elektra Alliance (Ultimate Power) Elektra is now un-targetable and invulnerable. Enter the Void Cost reduced from 10 to 5. Duration increases at every rank, and scales in duration to make the progression per rank better. Tooltip fixed. Man Without Fear Now provides 5% more dodge at max rank. Provides slightly more dodge at each rank to make the progression per rank better. Radar Ping Cost reduced from 10 to 5. Restorative Trance Healing per second increased by 10% at every rank. Taser Club Attack speed increased by 10%. Updated VFX. Whirling Club Damage increased by 20%. Deadpool This represents an initial review pass of Deadpool. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Big Ol Stab Damage increased by 10%. Cost reduced from 14 to 10 spirit. Itty Bitty Boom Explosion delay decreased by 60%. Projectile speed increased by 50%. Secondary resource (Pain) No longer decays over time. Flesh Wounds Attack speed increased by 20%. Shoot All the Bullets Damage increased by 20%. Cost reduced from 20 to 15. Slice n Dice Damage increased by 15%. Cost reduced from 25 to 19. Hawkeye This represents an initial review pass of Hawkeye. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Destructive Volley (Ultimate Power) Damage over time per rank increased and debuff duration per rank decreased to ensure a net per second gain in overall damage. (The base homing arrow hits remain unchanged.) Freeze Arrow Now affects multiple targets in a small area around the point of impact. Shrieking Arrow Firing speed and range increased. Taser Arrow Now arcs to more than one target at higher ranks, although not to quite the same degree as Captain America’s shield bounces or a lightning power. Tear Gas Arrow Now calculates its damage per second so that the duration scaling on the area of effect is a pure increase, instead of stretching and scaling higher values to fit. Firing speed and range increased. Trick Arrows Several powers in this category have had their spirit costs reduced. Vibranium Arrowheads Now improves the defense penetration of ALL powers, not just ones on the Archery tab to help open some alternative builds. Hulk This represents an initial review pass of Hulk. The defense system upgrade will have a huge impact on Hulk and he will be designed around that system in the coming weeks. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Health Hulk’s base health at all levels has been increased by 20%. Secondary resource (Anger) Now gained more quickly. Removed passive defense buff for hoarding Anger. Removed damage buff on powers for hoarding Anger. When spending Anger, Hulk now gets a heal (10% HP over 3 seconds). Passives Buffed Anger gaining passives Worldbreaker Activation chance is now 100% on hit, added bonus crit chance and crit damage. Short Temper automatically doubles the Anger gain you get from getting hit; added defense and max HP buffs. Introduced animation speed difference between Furious Punch and Savage Swing. Unbridled Rampage Added damage buff and health regeneration for duration of power. Added flat, non-scaling heal percent per anger spent. Removed restriction on Anger gain. Duration no longer scales with ranks. Movement/Cast speed increase is only applied (at a flat 20%) if you spend more than 3 anger points. Stances Stances have been redesigned so they are mostly passive with a short activated ability (passive effects are still on even if the power is not equipped). Activated abilities start with a 20 second cooldown and scale down .25 seconds per rank. Hulk Tough Added a damage shield that scales with ranks; activate to become immune to damage for 3 seconds. Hulk Free Added a movement speed buff; activate to cleanse CC effects and to become immune to them for 3 seconds. Hulk Mad Added a crit chance; activate to guarantee crits for 5 seconds. Roars Mighty Roar Redesigned to taunt and give damage debuff to enemies. Terrible Roar Redesigned to deal damage and give damage vulnerability to enemies. Rubble Toss Added a stun on spending Anger point. Increased damage for the following powers Crushing Leap Demolishing Charge Furious Punch Ground Smash Iron Man This represents an initial review pass of Iron Man. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Jet-Assisted Slam Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use. Added 2% damage synergies with Hyper-Velocity Charge and Death From Above. Hyper-Velocity Charge Added 2% damage synergies with Jet-Assisted Slam and Death From Above. Death From Above Added 2% damage synergies with Jet-Assisted Slam and Hyper-Velocity Charge. Our primary goal for Iron Man in this patch was to improve the feel of his basic powers and his trio of micro-missile powers. For his basic powers, we focused on speeding up the attacks and the projectiles so that they’re easier to use against mobile enemies. Repulsor Beam Sped up the attack animation by 15% and the projectile speed by 60%. Freon Ray Sped up the attack animation by 15% and the projectile speed by 60%. Disruptor Beam Sped up the attack animation by 15% and the projectile speed by 60%. For the micro-missile powers, we improved their targeting methods and gave Micro-Missiles and Missile Salvo a little bit more damage. Micro-Missiles Increased starting damage by 33%. Updated the targeting of this power. The power can now be manually targeted by activating while the mouse cursor is over an enemy. When no target is selected, the missiles prioritize enemies in the center of the screen. If there are no enemies in the center of the screen, the missiles target the nearest enemy. Missile Salvo Increased the damage scaling by 25% and raised the starting damage to be more competitive with Micro-Missiles. Automated Missiles Updated the targeting of this power. The missile prioritizes enemies in the center of the screen. If there are no enemies in the center of the screen, the missile targets the nearest enemy. Jean Grey Jean Grey has a significant number of changes in the works for an upcoming patch. For today, we wanted to increase her base move speed as part of a global design review. Jean Grey s base movement speed has been increased by roughly 10% to be on par with most other heroes. Ms. Marvel This represents an initial review pass of Miss Marvel. We intend to further review Ms. Marvel’s basic mechanics, tankiness and overall power trees. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 6 at level 56. Photon Punch Now increases photonic energy with each strike. Now deals physical damage. Cosmic Haymaker Slightly increased range, and improved the targeting. Haymakers should not miss as often. Mighty Punch Damage increased by 20%, putting it on par with Photon Punch. Defiant Escape No longer requires or spends photonic energy to become immune to conditions for a brief duration, and gains 0.25 seconds of immunity per point (up from 0.1 seconds). After activation, players can now move immediately and can activate the power without being under the effects of crowd control. Uppercut Blast Now consumes all photonic energy to deal bonus damage, and grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power (1.5 seconds per pip of photonic energy used). Uppercut Blast’s attack speed and energy damage have been increased. Photonic Blast Now a basic power. Now has a 3% damage synergy with Stellar Beam. Stellar Beam Now a basic power. Now has a 3% damage synergy with Photonic Blast. Photonic Wave Damage increased by 10%. Secondary resource cost removed. Cost reduced from 27 to 20. Now has a 3% damage synergy with Photonic Devastation. Photonic Devastation Now has a 2% damage synergy with Photonic Wave. Secondary resource cost removed. Animation time to start the power has been sped up. Photonic Regeneration Secondary resource cost has been removed to activate the instant heal. Photonic Regeneration s healing effects are now increasing by your current level of Photonic Regeneration. Heal over time duration is now 3 seconds (down from 5). Cooldown has increased to 3 seconds. Healing has been slightly reduced to compensate for the reduced activation costs. Stellar Flare Maximum charge up time has been reduced by 25%. Ms. Marvel is now immune to all crowd control while channeling Stellar Flare. Now grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power, up to 10 seconds at maximum photonic energy. Photonic Defense Now resists damage from all angles. Now adds photonic energy for each attack blocked. Energy Absorption Now has a chance to gain photonic energy when dealing energy damage. Kree Toughness Now has a secondary effect of increasing attack speed for fighting powers, based on how much photonic energy you currently have. Warbird Charge Now adds photonic energy for each enemy that is hit. Crashdown Strike Damage quadrupled, and increases photonic energy for each target hit. Now has a 10 second cooldown which decreases with power points. Knockdown duration now increases with power points. Finishing animation is now shorter, and can be cancelled immediately after Ms. Marvel has landed.. Binary Overdrive (Ultimate Power) Now increases all types of damage. Initial damage has been increased 40%. Damage over time portion increased 20%. Secondary resource (Photonic Energy) has been converted to a pip system, to make it easier for players to see how much energy they have at a quick glance. Photonic Energy now grants percent damage reduction, up to 30% at maximum photonic energy (3% per pip.) Photonic Energy now decays 80% slower, and increases when being struck by any type of attack (with bonus Photonic Energy rewarded when struck by an energy attack). Increased damage scaling for these powers Flying Knee Roundhouse Kick Uppercut Blast Warbird Charge Punisher Movement speed has been increased by roughly 10% to be on par with most other heroes. Chemical Mine Explosion delay timer reduced by 25%. No longer reduces the defenses of affected enemies. Explosive Rocket now deals double damage to targets at the center of its effect. Pain Tolerance Now reduces damage by a flat percentage. This mitigation amount increases when Punisher has low health. Proximity Mine explosion delay timer reduced by 25%. Now reduces the defenses of affected enemies. econdary resource (Vengeance) No longer decays. Show No Mercy Can now be used against any target. Base damage reduced by 38%. Now deals double damage against stunned or knocked down targets. Sticky Mine Explosion delay timer reduced by 25%. Scarlet Witch We’ve made some improvements to Scarlet Witch in light of the global change to damage over time powers. We focused on improving her speed and the strength of her direct damage spells. Movement speed has been increased by roughly 10% to be on par with most other heroes. We also increased the attack speed and damage on her basic powers and Hex Orb Hex Bolt Damage increased by 20% and projectile speed increased by 60%. Menacing Hex Attack speed increased by 20% and projectile speed increased by 60%. Bewitching Hex Attack speed increased by 20% and projectile speed increased by 60%. Hex Orb Damage increased by 20%. Chaos Tempest Sped up power activation and recovery by 25% to make the power easier to use in dense combat. Secondary resource (Chaos Flux) Added a decay and made it do something all the time. It now it gives % damage bonus based on current amount. A larger redesign for this secondary resource is in development that involves some cool new engineering. Unmake Reality (Ultimate Power) Now allows loot to drop from enemies killed by it! Spider-Man Spider-Man just has some simple changes in this patch before a larger review. Corrosive Web Fluid Increased damage scaling, and added a damage synergy with Web Spray in addition to the duration synergy. Sticky Strike Spider-Man s slowing and immobilizing powers now tag enemies as Webbed even when the slow or immobilize is resisted or prematurely ended. This allows Sticky Strike to deal double damage against bosses or other characters with high tenacity. Leaping Assault Now knocks down enemies rather than knocks back. Also now flags enemies as ’webbed‘ to combo with Sticky Strike. Storm Due to changes in Storm s power trees, all Storm players have been given a free respec for their power points. Chain Lightning/Thundering Bolt Chain Lightning is now unlocked at level 6. Thundering Bolt is now unlocked at level 16. Chain Lightning is a fun, iconic skill and should be available at a lower level. Thundering Bolt was swapped since Storm has access to other crowd control methods in early levels. Damage on these powers have been adjusted appropriately for their new positions in the power tree. Thundering Bolt has also gained a small amount of scaling on the stun duration with power ranks. Crashing Hail Damage scaling has been massively increased. Synergy has been converted to damage rather than duration. The duration scaling per level has been lowered in favor of higher damage scaling for more power interactivity. Storm’s tempest powers have been divided into two categories to allow Storm players more flexibility over the buffs they want to activate. Two tempest powers – Thundering Tempest and Quickening Tempest – have been renamed and moved. Gusting Tempest and Freezing Tempest are still classified tempest powers, and only one of the two can be active at once. They now drain spirit over time while active, are both located in the Stormcrafter tree, and have gained additional effects. Gusting Tempest Now deflects all projectiles upon turning the skill on or off, and has gained a passive chance while active to deflect projectiles in addition to knocking back enemies. It now deals light physical damage while active, and has a damage synergy with Freezing Tempest. Freezing Tempest Now deals energy damage to all enemies in the tempest area while active, and has gained a damage synergy with Crashing Hail. Refreshing Breeze and Quickening Breeze (formerly Quickening Tempest) are now classified as breeze powers, and only one of the two may be active at a time. They now reserve a percentage of your maximum spirit. You may have a breeze power and a tempest power active simultaneously. Thundering Maelstrom (formerly Thundering Tempest) Will no longer disable tempest powers (or breeze powers) and is not classified as either. Players may use a tempest power, breeze power, and Thunder Maelstrom all at once. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. Storm already has mobility skills at early and mid levels, and we wanted to open up the level 10 Windrider unlock spot for a new passive (see below). Turbulent Winds A new passive power unlocked at level 10, Turbulent Winds. Turbulent Winds adds a damage vulnerability debuff to Buffeting Zephyr, Sirocco Rush, Sudden Tornado, and Gusting Tempest. Turbulent Winds also grants a short burst of movement speed when Storm dodges an attack. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. The damage and damage scaling of the skill has been increased, and it now has a damage synergy with Freezing Tempest. Blizzard did not provide enough impact, and this change will solidify Hail as debuff-centric AoE with solid damage. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. It now deals double damage against stunned targets, and has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Thundering Bolt has gained a small amount of scaling on the stun duration with power ranks. Sirocco Rush No longer has a synergy with Lightning Rush. Instead, Sirocco Rush now gains stun duration with power ranks. Sudden Tornado now knocks foes back (instead of knockup), and fires three tornadoes per cast. Spirited Now scales by a flat amount with each power point. Spirited now also increases your maximum spirit by a percentage. Lightning Storm Now has an upfront burst of damage when cast, and gains area-of-effect duration with power points. Gusting Tempest and Freezing Tempest reserve a flat amount of spirit to keep active, have gained additional effects, and now share a damage synergy. Gusting Tempest has gained light physical damage and is now tagged as a Wind Power, and its deflection chance has been retuned to be higher at rank 1. Freezing Tempest has gained a chance to freeze enemies within its area. Crashing Hail, Thundering Maelstrom, and Lightning Storm now share a damage synergy with each other. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. Quickening Breeze and Refreshing Breeze now reserve 20% spirit to maintain. Refreshing Breeze now restores health to nearby allies (including yourself) while active. Lightning Rush has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Turbulent Winds grants a short burst of movement speed when Storm dodges an attack. Slow effects on Freezing Tempest, Crashing Hail, and Thundering Maelstrom have had their scaling increased per power point, rather than slow bonus synergies with each other. Crashing Hail and Thundering Maelstorm gain more powerful slow effects than Freezing Tempest. Increased the damage scaling of Ball Lightning. Thor These are all the changes for Thor from the last month or so, combined. We are continuing to monitor Thor, particularly as related to the defense system upgrade coming in the next major patch. Almighty Mjolnir Increased initial damage by 20%. Increased missile radius by 20%. Reduced the additional Spirit cost for charging Almighty Mjolnir to 5 per second (down from 10 per second). Initial spirit cost of this power remains unchanged. Asgardian Smite Increased damage by 20%. Asgardian Stamina Increased bonus health from to 50 per rank (up from 15). Bring the Thunder Increased animation speed. Hammer Punch In addition to its regular damage, made this ability deal 1% of targets max health on hit, scaling by 0.1% per level of this skill. Increased spirit cost to 20. Hammer Strike Increased animation speed. Increased the scaling on damage. Leaping Smite This power now automatically stuns the foe. Removed all Odinforce references and requirements. Increased scaling damage slightly (~15%). Lightning Smash Increased the energy damage component by 25% (this will help other powers that scale based on Lightning Smash). Tagged as a Fighting Power to match other melee hammer powers. Lightning Strike Increased damage by 30%. Mighty Shockwave Attack speed increased by 100%. Travel speed increased by 50%. Area width increased by 10%. Secondary resource (Odinforce) You gain a small amount of Odinforce whenever you hit with a ranged power and a large amount of Odinforce whenever you hit with a melee power or kill an enemy. Removed the mechanic which gained Odinforce when enemies are nearby. Storm Hammer Increased animation speed. Increased damage by 20%. Increased the movement speed for Mjolnir by 35%. Thunder Surge now God Blast Massively increased the base damage and scaling damage. God Blast spends all remaining Odinforce and adds significant damage per point of Odinforce used. Animation speed increased to be more responsive. We’ll be watching the data on this power to ensure it lives up to its name! Thundering Strike This power will now ignore some defense (2.5% defense penetration per rank in the power). Increased radius. Made the chance to stun scale more aggressively at higher ranks. Thunderous Charge Increased damage by 10%. Changed unlock levels of some of Thor s Powers and updated damage curves. Wolverine All power synergies and dependencies for Wolverine have been removed in favor of higher base damage per rank and self-sufficient power mechanics in order to encourage power point allocation diversity, especially in endgame builds. Adamantium Skeleton Bonus physical and energy defense increased. Now adds bonus tenacity against all negative status effects instead of just forced movement. Unlocks at level 20. Adrenaline Rush Now a toggled effect. Dodge bonus now scales only off of ranks in Adrenaline Rush (synergy with Furious Lunge ranks removed). Overall benefits reduced at lower ranks and increased at higher ranks. Blood Hungry Sweep (new power) A PBAoE slash that deals extra damage to bleeding targets. Unlocks at level 10. Bloody Slash No longer slows enemies. Attack speed increased. Base damage increased. Bleed damage decreased. Bloody Victory Now a passive power that heals Wolverine each time he defeats an enemy. Unlocks at level 28. Brutal Slash Damage increased. Unlocks at level 3. Cage the Beast Now has a 5 second cooldown. Cannot be used while at max spirit. Eviscerate Damage increased. No longer uses Spirit on activation. Unlocks at level 1. Feral Growl Now stuns nearby enemies. No longer causes fear to distant enemies. Now unlocks at level 18. Feral Senses No longer adds bonus chance to avoid missiles. Now unlocks at level 8. Furious Lunge Now unlocks at level 2. Hack ‘n’ Slash No longer procs an extra AoE attack on crit. Attack speed increased. Damage increased. Now awards double Fury generation. Now deals damage in a small arc in front of Wolverine (the functionality now matches Wolverine’s other basic powers). I’m the Best There Is Can now be used against any target. Base damage decreased. Now deals double damage to bleeding targets. Quick Slash Damage no longer gains bonus scaling above rank 20. Regeneration Boost Now has a 5 second cooldown. Healing increased. Now cannot be used while at max health. Cost reduced. Now unlocks at level 16. Savage Recovery No longer increases Attack Speed or Move Speed. Now increases crit chance by 40% while its effect is active. Smell Weakness Removed from Wolverine’s powers, and replaced with Blood Hungry Sweep. Unleash the Beast Now applies its effects instantly. Wolverine s bleed effects should now tick every half second instead of every second. Character Sheet and Damage Rating. A few new stats have been added to the character sheet. We are looking to iterate on presentation of information to ensure that it is easy to understand. Players were sometimes confused when the equipped an item with +10 damage and didn’t get +10 damage on every power. This is because every power has a damage rating multiplier; this multiplies the damage rating value which now shows up on the character sheet. We are going to add Damage Rating Multiplier to each power’s tooltip at some point in the future. Autofire powers, particularly, get less Damage per shot because they have a low Damage Rating Multiplier while Hulk’s Punch gets full value from Damage Rating. This does not change any powers or items; it is simply a presentation change. Bug Fixes There are many pages of small bugs that have been fixed. These include many VFX fixes, tooltip bugs, enemy behavior bugs, animation bugs, item/artifact bugs and interface quirks. Top 10 fixes that you are likely to notice Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object. Resistance penetration should work for all skillshot powers. Healing and other beneficial effects will now work when you are Invulnerable. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Fixed the character sheet s ‘stats’ tab not displaying health regen granted by powers. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Vanity Pets are no longer targeted by bouncing attacks. The summons from the AIM Robot Dispenser now follow you around instead of wandering off randomly. All slow powers should actually slow correctly.
https://w.atwiki.jp/mountandblade/pages/54.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_error_string|ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!! str_noone|no one str_s0|{s0} str_blank_s1| {s1} str_reg1|{reg1} str_s50_comma_s51|{s50}, {s51} str_s50_and_s51|{s50} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|Battle won! Press tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_change_color_1|Change Color 1 str_change_color_2|Change Color 2 str_change_background|Change Background Pattern str_change_flag_type|Change Flag Type str_change_map_flag_type|Change Map Flag Type str_randomize|Randomize str_sample_banner|Sample banner str_sample_map_banner|Sample map banner str_number_of_charges|Number of charges str_change_charge_1|Change Charge 1 str_change_charge_1_color|Change Charge 1 Color str_change_charge_2|Change Charge 2 str_change_charge_2_color|Change Charge 2 Color str_change_charge_3|Change Charge 3 str_change_charge_3_color|Change Charge 3 Color str_change_charge_4|Change Charge 4 str_change_charge_4_color|Change Charge 4 Color str_change_charge_position|Change Charge Position str_choose_position|Choose position str_choose_charge|Choose a charge str_choose_background|Choose background pattern str_choose_flag_type|Choose flag type str_choose_map_flag_type|Choose map flag type str_choose_color|Choose color str_accept|Accept str_charge_no_1|Charge #1 str_charge_no_2|Charge #2 str_charge_no_3|Charge #3 str_charge_no_4|Charge #4 str_change|Change str_plus|+ str_minus|- str_color_no_1|Color #1 str_color_no_2|Color #2 str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_tutorial_1_msg_1|In this tutorial you will learn the basics of movement and combat. In Mount Blade you use the mouse to control where you are looking, and the WASD keys of your keyboard to move. Your first task in the training is to locate the yellow flag in the room and move over it. You can press the Tab key at any time to quit this tutorial or to exit any other area in the game. Go to the yellow flag now. str_tutorial_1_msg_2|Well done. Next we will cover attacking with weapons. For the purposes of this tutorial you have been equipped with bow and arrows, a sword and a shield. You can draw different weapons from your weapon slots by using the scroll wheel of your mouse. In the default configuration, scrolling up pulls out your next weapon, and scrolling down pulls out your shield. If you are already holding a shield, scrolling down will put your shield away instead. Try changing your wielded equipment with the scroll wheel now. When you are ready, go to the yellow flag to move on to your next task. str_tutorial_1_msg_3|Excellent. The next part of this tutorial covers attacking with melee weapons. You attack with your currently wielded weapon by using your left mouse button. Press and hold the button to ready an attack, then release the button to strike. If you hold down the left mouse button for a while before releasing, your attack will be more powerful. Now draw your sword and destroy the four dummies in the room. str_tutorial_1_msg_4|Nice work! You've destroyed all four dummies. You can now move on to the next room. str_tutorial_1_msg_5|As you see, there is an archery target on the far side of the room. Your next task is to use your bow to put three arrows into that target. Press and hold down the left mouse button to notch an arrow. You can then fire the arrow by releasing the left mouse button. Note the targeting reticule in the centre of your screen, which shows you the accuracy of your shot. In order to achieve optimal accuracy, let fly your arrow when the reticule is at its smallest. Try to shoot the target now. str_tutorial_1_msg_6|Well done! You've learned the basics of moving and attacking. With a little bit of practice you will soon master them. In the second tutorial you can learn more advanced combat skills and face armed opponents. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_2_msg_1|This tutorial will teach you how to defend yourself with a shield and how to battle armed opponents. For the moment you are armed with nothing but a shield. Your task is not to attack, but to successfully protect yourself from harm with your shield. There is an armed opponent waiting for you in the next room. He will try his best to knock you unconscious, while you must protect yourself with your shield by pressing and holding the right mouse button. Go into the next room now to face your opponent. Remember that you can press the Tab key at any time to quit this tutorial or to exit any other area in the game. str_tutorial_2_msg_2|Press and hold down the right mouse button to raise your shield. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_2_msg_3|Well done, you've succeeded in defending against an armed opponent. The next phase of this tutorial will pit you and your shield against a force of enemy archers. Move on to the next room when you're ready to face the archers. str_tutorial_2_msg_4|Defend yourself from arrows by raising your shield with the right mouse button. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_2_msg_5|Excellent, you've put up a succesful defence against archers. There is a reward waiting for you in the next room. str_tutorial_2_msg_6|In the default configuration, the F key on your keyboard is used for non-violent interaction with objects and humans in the gameworld. To pick up the sword on the altar, look at it and press F when you see the word 'Equip'. str_tutorial_2_msg_7|A fine weapon! Now you can use it to deliver a bit of payback. Go back through the door and dispose of the archers you faced earlier. str_tutorial_2_msg_8|Very good. Your last task before finishing this tutorial is to face the swordsman. Go through the door now and show him your steel! str_tutorial_2_msg_9|Congratulations! You have now learned how to defend yourself with a shield and even had your first taste of combat with armed opponents. Give it a bit more practice and you'll soon be a renowned swordsman. The next tutorial covers directional defence, which is one of the most important elements of Mount Blade combat. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_3_msg_1|This tutorial is intended to give you an overview of parrying and defence without a shield. Parrying attacks with your weapon is a little bit more difficult than blocking them with a shield. When you are defending with a weapon, you are only protected from one direction, the direction in which your weapon is set. If you are blocking upwards, you will parry any overhead swings coming against you, but you will not stop thrusts or attacks to your sides. Either of these attacks would still be able to hit you. That's why, in order to survive without a shield, you must learn directional defence. Go pick up up the quarterstaff now to begin practice. str_tutorial_3_msg_2|By default, the direction in which you defend (by clicking and holding your right mouse button) is determined by the attack direction of your closest opponent. For example, if your opponent is readying a thrust attack, pressing and holding the right mouse button will parry thrust attacks, but not side or overhead attacks. You must watch your opponent carefully and only initiate your parry AFTER the enemy starts to attack. If you start BEFORE he readies an attack, you may parry the wrong way altogether! Now it's time for you to move on to the next room, where you'll have to defend yourself against an armed opponent. Your task is to defend yourself successfully for thirty seconds with no equipment other than a simple quarterstaff. Your quarterstaff's attacks are disabled for this tutorial, so don't worry about attacking and focus on your defence instead. Move on to the next room when you are ready to initiate the fight. str_tutorial_3_msg_3|Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_3_msg_4|Well done, you've succeeded this trial! Now you will be pitted against a more challenging opponent that will make things more difficult for you. Move on to the next room when you're ready to face him. str_tutorial_3_msg_5|Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_3_msg_6|Congratulations, you still stand despite the enemy's best efforts. The time has now come to attack as well as defend. Approach the door and press the F key when you see the word 'Go'. str_tutorial_3_2_msg_1|Your staff's attacks have been enabled again. Your first opponent is waiting in the next room. Defeat him by a combination of attack and defence. str_tutorial_3_2_msg_2|Defeat your opponent with your quarterstaff. str_tutorial_3_2_msg_3|Excellent. Now the only thing standing in your way is one last opponent. He is in the next room. Move in and knock him down. str_tutorial_3_2_msg_4|Defeat your opponent with your quarterstaff. str_tutorial_3_2_msg_5|Well done! In this tutorial you have learned how to fight ably without a shield. Train hard and train well, and no one shall be able to lay a stroke on you. In the next tutorial you may learn horseback riding and cavalry combat. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_4_msg_1|Welcome to the fourth tutorial. In this sequence you'll learn about riding a horse and how to perform various martial exercises on horseback. We'll start by getting you mounted up. Approach the horse, and press the 'F' key when you see the word 'Mount'. str_tutorial_4_msg_2|While on horseback, the WASD keys control your horse's movement, not your own. Ride your horse and try to follow the yellow flag around the course. When you reach the flag, it will move to the next waypoint on the course until you reach the finish. str_tutorial_4_msg_3|Very good. Next we'll cover attacking enemies from horseback. Approach the yellow flag now. str_tutorial_4_msg_4|Draw your sword (using the mouse wheel) and destroy the four targets. Try hitting the dummies as you pass them at full gallop -- this provides an extra challenge, but the additional speed added to your blow will allow you to do more damage. The easiest way of doing this is by pressing and holding the left mouse button until the right moment, releasing it just before you pass the target. str_tutorial_4_msg_5|Excellent work. Now let us try some target shooting from horseback. Go near the yellow flag now. str_tutorial_4_msg_6|Locate the archery target beside the riding course and shoot it three times with your bow. Although you are not required to ride while shooting, it's recommended that you try to hit the target at various speeds and angles to get a feel for how your horse's speed and course affects your aim. str_tutorial_4_msg_7|Congratulations, you have finished this tutorial. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_5_msg_1|TODO Follow order to the flag str_tutorial_5_msg_2|TODO Move to the flag, keep your units at this position str_tutorial_5_msg_3|TODO Move to the flag to get the archers str_tutorial_5_msg_4|TODO Move archers to flag1, infantry to flag2 str_tutorial_5_msg_5|TODO Enemy is charging. Fight! str_tutorial_5_msg_6|TODO End of battle. str_trainer_help_1|This is a training ground where you can learn the basics of the game. Use A, S, D, W keys to move and the mouse to look around. str_trainer_help_2|To speak with the trainer, go near him, look at him and press the 'F' key when you see the word 'Talk' under his name. When you wish to leave this or any other area or retreat from a battle, you can press the TAB key. str_custom_battle_1|Lord Haringoth of Swadia is travelling with his household knights when he spots a group of raiders preparing to attack a small hamlet. Shouting out his warcry, he spurs his horse forward, and leads his loyal men to a fierce battle. str_custom_battle_2|Lord Mleza is leading a patrol of horsemen and archers in search of a group of bandits who plundered a caravan and ran away to the hills. Unfortunately the bandits have recently met two other large groups who want a share of their booty, and spotting the new threat, they decide to combine their forces. str_custom_battle_3|Lady Brina is leading the defense of her castle against a Swadian army. Now, as the besiegers prepare for a final assault on the walls, she must make sure the attack does not succeed. str_custom_battle_4|When the scouts inform Lord Grainwad of the presence of an enemy war band, he decides to act quickly and use the element of surprise against superior numbers. str_custom_battle_5|Lord Haeda has brought his fierce huscarls into the south with the promise of plunder. If he can make this castle fall to him today, he will settle in these lands and become the ruler of this valley. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 denar str_reg1_denars|{reg1} denars str_january_reg1_reg2|January {reg1}, {reg2} str_february_reg1_reg2|February {reg1}, {reg2} str_march_reg1_reg2|March {reg1}, {reg2} str_april_reg1_reg2|April {reg1}, {reg2} str_may_reg1_reg2|May {reg1}, {reg2} str_june_reg1_reg2|June {reg1}, {reg2} str_july_reg1_reg2|July {reg1}, {reg2} str_august_reg1_reg2|August {reg1}, {reg2} str_september_reg1_reg2|September {reg1}, {reg2} str_october_reg1_reg2|October {reg1}, {reg2} str_november_reg1_reg2|November {reg1}, {reg2} str_december_reg1_reg2|December {reg1}, {reg2} str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gains {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a nobleman of {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50| Hostile str_relation_mnus_40| Angry str_relation_mnus_30| Resentful str_relation_mnus_20| Grumbling str_relation_mnus_10| Suspicious str_relation_plus_0| Indifferent str_relation_plus_10| Cooperative str_relation_plus_20| Welcoming str_relation_plus_30| Favorable str_relation_plus_40| Supportive str_relation_plus_50| Friendly str_relation_plus_60| Gracious str_relation_plus_70| Fond str_relation_plus_80| Loyal str_relation_plus_90| Devoted str_relation_mnus_100_ns|{s60} is vengeful towards you. str_relation_mnus_90_ns|{s60} is vengeful towards you. str_relation_mnus_80_ns|{s60} is vengeful towards you. str_relation_mnus_70_ns|{s60} is hateful towards you. str_relation_mnus_60_ns|{s60} is hateful towards you. str_relation_mnus_50_ns|{s60} is hostile towards you. str_relation_mnus_40_ns|{s60} is angry towards you. str_relation_mnus_30_ns|{s60} is resentful against you. str_relation_mnus_20_ns|{s60} is grumbling against you. str_relation_mnus_10_ns|{s60} is suspicious towards you. str_relation_plus_0_ns|{s60} is indifferent against you. str_relation_plus_10_ns|{s60} is cooperative towards you. str_relation_plus_20_ns|{s60} is welcoming towards you. str_relation_plus_30_ns|{s60} is favorable to you. str_relation_plus_40_ns|{s60} is supportive to you. str_relation_plus_50_ns|{s60} is friendly to you. str_relation_plus_60_ns|{s60} is gracious to you. str_relation_plus_70_ns|{s60} is fond of you. str_relation_plus_80_ns|{s60} is loyal to you. str_relation_plus_90_ns|{s60} is devoted to you. str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rallys str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The armoire dances at midnight... str_secret_sign_2|I am selling these fine Khergit tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the dresser or the candlestick? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|Have you been sick? str_name_1|Albard str_name_2|Euscarl str_name_3|Sigmar str_name_4|Talesqe str_name_5|Ritmand str_name_6|Aels str_name_7|Raurqe str_name_8|Bragamus str_name_9|Taarl str_name_10|Ramin str_name_11|Shulk str_name_12|Putar str_name_13|Tamus str_name_14|Reichad str_name_15|Walcheas str_name_16|Rulkh str_name_17|Marlund str_name_18|Auguryn str_name_19|Daynad str_name_20|Joayah str_name_21|Ramar str_name_22|Caldaran str_name_23|Brabas str_name_24|Kundrin str_name_25|Pechnak str_surname_1|{s50} of Uxhal str_surname_2|{s50} of Wercheg str_surname_3|{s50} of Reyvadin str_surname_4|{s50} of Suno str_surname_5|{s50} of Jelkala str_surname_6|{s50} of Veluca str_surname_7|{s50} of Halmar str_surname_8|{s50} of Curaw str_surname_9|{s50} of Sargoth str_surname_10|{s50} of Tihr str_surname_11|{s50} of Zendar str_surname_12|{s50} of Rivacheg str_surname_13|{s50} of Wercheg str_surname_14|{s50} of Ehlerdag str_surname_15|{s50} of Yaragar str_surname_16|{s50} of Burglen str_surname_17|{s50} of Shapeshte str_surname_18|{s50} of Hanun str_surname_19|{s50} of Saren str_surname_20|{s50} of Tosdhar str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Pauper str_surname_26|{s50} the Scarred str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} the Valorous str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Minstrel str_surname_40|{s50} the Bold str_surname_41|{s50} Hot-Head str_surnames_end|surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|You have been awarded the right to carry a banner. Your banner will signify your status and bring you honour. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every denar has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's kingdom. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as baron of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {count/countess} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in Calradia. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you? str_npc2_intro|Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone. str_npc3_intro|Good day to you! str_npc4_intro|Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf. str_npc5_intro|Greetings, traveller. Would you join me for a drink? str_npc6_intro|I am lost... Lost... str_npc7_intro|Yes? Keep your distance, by the way. str_npc8_intro|What do you want? str_npc9_intro|You there, good {man/woman}, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings there, {Brother/Sister}! Here's to the doom and downfall of all high-born lords and ladies! str_npc11_intro|Hello there, {laddie/lassie}. Have a drink on me. str_npc12_intro|Greetings, fellow traveller. Perhaps you can help me. str_npc13_intro|Greetings, traveller. I am Nizar. No doubt you will have heard of me. str_npc14_intro|Yes? What is it you wish? str_npc15_intro|Oh! Say, friend, are you by chance heading out of town anytime soon? str_npc16_intro|Hello there. I couldn't help noticing that you came into town at the head of a company of soldiers. Are you by any chance looking for new hands? str_npc1_intro_response_1|Perhaps. What's the urgency? str_npc2_intro_response_1|Your last five denars? What happened to you? str_npc3_intro_response_1|Hello. What's a clearly well-brought up young lady like you doing in a place like this? str_npc4_intro_response_1|Hmm... I have never heard of the House of Rolf. str_npc5_intro_response_1|Certainly. With whom do I have the pleasure of drinking? str_npc6_intro_response_1|Why so gloomy, friend? str_npc7_intro_response_1|My apologies. I was merely going to say that you look a bit down on your luck. str_npc8_intro_response_1|Merely to pass the time of day, ma'am, if you're not otherwise engaged. str_npc9_intro_response_1|You must have me confused with the tavernkeep, sir. str_npc10_intro_response_1|Why do you say that, sir? str_npc11_intro_response_1|What's the occasion? str_npc12_intro_response_1|How is that? str_npc13_intro_response_1|Um... I don't think so. str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of your, may I ask? str_npc16_intro_response_1|I could be. What's your story? str_npc1_intro_response_2|Step back, sir, and keep your hand away from my purse. str_npc2_intro_response_2|I have better things to do. str_npc3_intro_response_2|Run along now, girl. I have work to do. str_npc4_intro_response_2|Eh? No thanks, we don't want any. str_npc5_intro_response_2|I have no time for that. str_npc6_intro_response_2|No doubt. Well, good luck getting found. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|That's rebel talk, and I'll hear none of it. Good day to you. str_npc11_intro_response_2|I think not, madame. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|No, and I can't say that I much want to make your acquaintance. str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business, sir. str_npc16_intro_response_2|Mind your own business, lass. str_npc1_backstory_a|Well, {sir/madame}, it's a long story... str_npc2_backstory_a|It's a tragic tale, sir. str_npc3_backstory_a|A good question, and I shall tell you! str_npc4_backstory_a|Really? Well, perhaps your ignorance can be forgiven. Our ancestral lands are far away, over the mountains. str_npc5_backstory_a|I am Baheshtur, son of Azabei, grandson of Badzan. Were you not a barbarian, you would likely know from my lineage that I am a Roan Horse Khergit of the highlands, of the tribe of Shamir, of the clan of Dulam, of the family of Ubayn, from the Pantash valley, and you might be able to guess why I am so far from home. str_npc6_backstory_a|I have commited the greatest of sins, {sir/madame}, and it is to my shame that I must appoint you my confessor, if you should like to hear it. str_npc7_backstory_a|My luck? You could say that. str_npc8_backstory_a|Ah. Well, if you must know, I shall tell you. str_npc9_backstory_a|My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. str_npc10_backstory_a|It's a long story, but if you get yourself a drink, I'll be glad to tell it. str_npc11_backstory_a|Why, I managed to sell my wagon and pots, {lad/lass}. For once I've got money to spend and I intend to make the best of it. str_npc12_backstory_a|I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief. str_npc13_backstory_a|You have not? Then perhaps you will have heard of my steed, who cuts across the Calradian plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of the land? str_npc14_backstory_a|Very well. I do not mind. My name is Lazalet. str_npc15_backstory_a|I'm an engineer, specialized in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. str_npc16_backstory_a|Well, {sir/madame}, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. str_npc1_backstory_b|I had a bit of a misunderstanding {s19}in {s20} about a horse that I found tied up outside the inn. It was the spitting image of a beast that threw me a few days back and ran off. Naturally I untied it for a closer look. As it turns out, the horse belonged to a merchant, a pinch-faced old goat who wouldn't accept that it all was a simple misunderstanding, and went off to get the guard. str_npc2_backstory_b|A while back, I left Geroia with a caravan of goods. I was hoping to sell it all in Sargoth and make a hefty sum. But, what do you know... we were ambushed by a party of Khergit raiders who rode away with most of the horses and goods. And two days later, my own caravan guards ran away with the rest of what I had. str_npc3_backstory_b|My father, a well-known merchant {s19}in {s20}, decided that I should be married to one of his business partners, a man well past the age of 30. I have been an obedient daughter all of my life, but it was a ridiculous and horrid proposition. So I ran away! str_npc4_backstory_b|Like all the men of my family, I have come to a foreign land to make a name for myself in the profession of arms before returning home to take over custodianship of my estates. Unfortunately, the authorities in these lands have little understanding of the warrior code, and have chosen to call me a bandit and brigand, and put a price on my head -- a most unfair libel to throw at a gentleman adventurer, you will surely agree. str_npc5_backstory_b|For as long as any one can remember, our people have feuded with the tribe of Humyan, many of whom have settled in the next valley over. Many men have died in this feud, on both sides, including two of my brothers. The Khan himself has ordered us to cease, to save men for the wars in Calradia. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed a Humyan on a track over the mountains, and I rode out of our village the same night, without even having had the chance to bid farewell to my father. I will bide my time in Calradia, for a year or two, then return home when the Khan's men have forgotten. The Humyan will not forget, of course, but such is the price of honour. str_npc6_backstory_b|I was a captain of horse in the service of the lord {s19}in {s20}, and my brother served with me. But we were both in love with the same woman, a courtesan -- a temptress, who played upon our jealousies! My brother and I quarreled. I had drunk too much. He slapped me with his glove, and I spit him upon my sword... My own brother! My sword-arm was stained with the blood of my kin! str_npc7_backstory_b|It was my bad luck to be born to a weak father who married me off to a drunken layabout, who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. str_npc8_backstory_b|I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again. str_npc9_backstory_b|I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight. str_npc10_backstory_b|A sergeant I was, in the garrison {s19} at {s20}. Twenty years I stood guard for the city, taking many a hard knock in many a tough fight, until they appointed a snot-nosed, downy-lipped princeling, barely out of his mother's cradle, as commander of the garrison. He came upon me standing watch atop the tower, with my crossbow unstrung -- on account of the rain, you see... Can't have the cord loosen... But Little Prince Snot-Nose tells me that an unstrung bow is dereliction of duty. Says he'll have me horsewhipped. And something in me snapped. So I walked off my post. str_npc11_backstory_b|For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end. str_npc12_backstory_b|I am by training a natural philosopher, but condemned by the jealousy of the thick-headed doctors of my university to make my living as an itinerant surgeon. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind. str_npc13_backstory_b|I am a warrior by profession. But perhaps you may also have heard of my prowess as a poet, who can move the iciest of maidens to swoon. Or of my prowess in the art of the bedchamber, in which I must confess a modest degree of skill. I confess a modest affection for Calradia, and for the past several years have visited its towns, castles, and villages, making the most of my talents. str_npc14_backstory_b|I am the second son of the count of Geroia, of whom you have no doubt heard. Having no inheritance of my own, I came here to seek my fortune in Calradia, training men in the art of battle. Unfortunately, the lords here in {s20} has no taste for the disciplinary methods needed to turn rabble into soldiers. I told him it was wiser to flog them now, then bury them later. But he would not listen, and I was told to take my services elsewhere. str_npc15_backstory_b|The castellan {s19}in {s20} wanted a new tower added to the wall. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. The new castellan didn't feel like honouring his predecessor's debts and implied that I might find myself charged with murder if I push the point. str_npc16_backstory_b|I grew up in Malayurg castle as a bonded servant, working alongside my mother in the kitchens. I would amuse myself by hunting mice through the pantries and sculleries. I was so good at it that I put the castle cats out of a job, and eventually the lord realized that I might also be employed to track down bigger game, on certain errands of a type perhaps better left unsaid. Needless to say, I found a number of opportunities to avail myself of trinkets that had formerly belonged to my lord's enemies. So I was able to buy myself out of bondage, and find hire as a free agent. My last job was {s19}in {s20}. str_npc1_backstory_c|But if I was with a larger group who could vouch for me, they might let it pass. I'd be very grateful to you. str_npc2_backstory_c|So here I am, no money and no way home. str_npc3_backstory_c|I shall marry whom I want, when I want. Moreover, regardless of what my father might think, I am perfectly capable of taking care of myself. I was thinking that I should perhaps join a band of gypsies, or perhaps a troop of mercenaries! str_npc4_backstory_c|But I am anxious to avoid any further trouble, so if you knew of any company of fighting men where I might enlist, I would be most grateful. str_npc5_backstory_c|In the meantime, any opportunities to earn a living with my sword would be most welcome. str_npc6_backstory_c|Do you believe there is hope for a man like me? Can I find the path of righteousness, or am I doomed to follow the demons that dwell inside of me? str_npc7_backstory_c|But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals. str_npc8_backstory_c|When I have enough gold to raise an army I shall go back and take what it is mine. str_npc9_backstory_c|I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road. str_npc10_backstory_c|Now I'm here getting drunk, and the Devil take tomorrow. str_npc11_backstory_c|It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know. str_npc12_backstory_c|The lord of this castle is reluctant to place me under arrest, but I am anxious to move on elsewhere. str_npc13_backstory_c|Which reminds me -- somewhere out there in the city is a rather irate husband. I don't suppose you might consider helping me leave town? str_npc14_backstory_c|So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him . str_npc15_backstory_c|More fool me for having taken the contract without an advance, I suppose, but the end of it all is that I'm in a difficult spot, with the roads full of bandits and no money to pay for an escort. So I'd be much obliged if a well-armed party heading out in the next few days could take me along. str_npc16_backstory_c|Unfortunately, my last employer's wife had a lovely amulet, of a kind I simply could not resist. She doesn't know it's missing, yet, but she might soon. So tell me, are you looking for helpers? str_npc1_backstory_later|I've been here and about, you know, doing my best to keep out of trouble. I'm desperately in need of work, however. str_npc2_backstory_later|I sold my boots and have managed to make a few denars peddling goods from town to town, but it's a hard living. str_npc3_backstory_later|I hired myself on as a cook for some passing caravans, and that at least keeps me fed. But it is rough company on the road, and I grow weary of fighting off guards and others who would try to take liberties. I was thinking that if I could find work as a warrior, men would know to leave me alone. str_npc4_backstory_later|I went back to my ancestral barony, to inspect my lands. But we had locusts, you see, and bad rains, and other things, so here I am again, looking for work. str_npc5_backstory_later|I've been wandering through this war-torn land, looking for a leader who is worth following. str_npc6_backstory_later|I have been wandering Calradia, but have yet to find redemption. str_npc7_backstory_later|I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. str_npc8_backstory_later|I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. str_npc9_backstory_later|I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman. str_npc10_backstory_later|I don't know if I told you or not, but I deserted my unit after I struck a young noble who had ordered me to be horsewhipped without cause. Since then I've been laying low. Thankfully I had the wit to pilfer my captain's purse before heading out, but the money is running low. str_npc11_backstory_later|I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit. str_npc12_backstory_later|I am have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few denars I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. str_npc13_backstory_later|I have been wandering through the cities of Calradia, leaving a string of love-sick women and cuckolded husbands in my wake. But I grow weary of such simple challenges, and had been thinking of turning myself to more martial pastimes. str_npc14_backstory_later|I have gone from court to court, but I have not yet found a lord who is to my liking. str_npc15_backstory_later|I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know. str_npc16_backstory_later|I do the odd job from time to time. But there's naught like steady employment, and a regular run of corpses to loot. str_npc1_backstory_response_1|Perhaps. But how do I know that there won't be a 'misunderstanding' about one of my horses? str_npc2_backstory_response_1|Well, perhaps I could offer you work. Can you fight? str_npc3_backstory_response_1|Well, as it happens I run a company of mercenaries. str_npc4_backstory_response_1|I run such a company, and might be able to hire an extra hand. str_npc5_backstory_response_1|That's the spirit! I might be able to offer you something. str_npc6_backstory_response_1|Hmm. You might consider joining us. Right wrongs, fight oppressors, redeem yourself, that kind of thing. str_npc7_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc8_backstory_response_1|I can offer you opportunities to make money through good honest fighting and pillaging. str_npc9_backstory_response_1|Perhaps you would like to join my company for a while. str_npc10_backstory_response_1|If you're looking for work, I can use experienced fighters. str_npc11_backstory_response_1|What will you do now? str_npc12_backstory_response_1|Well, you could travel with us, but you'd have to be able to fight in our battle line. str_npc13_backstory_response_1|I might be able to use an extra sword in my company. str_npc14_backstory_response_1|I might be able to use you in my company. str_npc15_backstory_response_1|Where do you need to go? str_npc16_backstory_response_1|I might be. What can you do? str_npc1_backstory_response_2|I'll do no such thing. I have better things to do then to help thieves avoid justice. str_npc2_backstory_response_2|Hard luck, friend. Good day to you. str_npc3_backstory_response_2|Go back to your family, lass. Fathers must always be obeyed. str_npc4_backstory_response_2|No, sorry, I haven't heard of one. str_npc5_backstory_response_2|Sigh.. So long as you hill clans fight tribe against tribe, you will remain a silly, weak people. str_npc6_backstory_response_2|Away with you, accursed fraticide! str_npc7_backstory_response_2|Actually, I'm rather fond of the place. Good day to you. str_npc8_backstory_response_2|Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. str_npc9_backstory_response_2|Some of my best friends are riff-raff. Good day to you, sir. str_npc10_backstory_response_2|No doubt you'll wake up with your head in a noose, and you'll deserve it. Good day. str_npc11_backstory_response_2|Very interesting, madame, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|No, sorry. Nothing I can do for you. str_npc14_backstory_response_2|I'll let you know if I hear of anything. Good day. str_npc15_backstory_response_2|Sorry. I've got all the men that I can manage right now. str_npc16_backstory_response_2|Sorry, lass. You sound like you might be trouble. str_npc1_signup|{Sir/Madame} -- I'm offended that you would even think such a thing. I'd be most indebted to you, and you'll see that I show my gratitude. str_npc2_signup|Well, I will confess that I am not a warrior by trade. str_npc3_signup|Do you? Well, I am in no position to be picky! I would be pleased to join you. str_npc4_signup|Good! I look forward to vanquishing your enemies. str_npc5_signup|Why, that is a most generous offer. str_npc6_signup|Yes! You must have been sent by divine providence! Lead me -- lead me away from darkness! str_npc7_signup|I might be. I could certainly use the money. str_npc8_signup|Can you? I shall accept your offer. str_npc9_signup|I would very much like that, sir str_npc10_signup|Are you, now? Well, that's a sight better than swinging from a gibbet for desertion. str_npc11_signup|Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry. str_npc12_signup|As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. str_npc13_signup|Indeed? You would do well to enlist me. str_npc14_signup|I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. str_npc15_signup|Geroia, eventually, but I'd welcome the opportunity to get a few denars in my pocket, first, so I don't come home empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. str_npc16_signup|Well, {sir/madame}, let me tell you. I may not know how to read and write, but I know the quickest way to a man's heart is between his fourth and fifth rib, if you understand me. str_npc1_signup_2|I've ridden over a fair amount of rough country in my time, more often than not in a hurry. I'm a good tracker and I've got a good eye for terrain. So what do you say? str_npc2_signup_2|I'm a fast learner. I can ride, and know a fair bit about trade, prices and such. str_npc3_signup_2|I think you would find I would be a most valuable addition to your ranks. I am well versed in the classics of literature and can declaim several of the epic poems of my people. I play the lute and am a skilled manager of household servants. str_npc4_signup_2|Note however that as a gentleman and the holder of a barony, I expect to be in a position of command, and not be treated as one of the common soldiers. str_npc5_signup_2|I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle where there is no chance of winning. Hand me some salt, if you will -- it is the custom of our people to take salt from our captains, as a token of their concern for our well-being. str_npc6_signup_2|I am well practiced in the arts of war -- but I beg you, sir, I wish to use my skills to defend the innocent, the pure, and the defenseless, not to be a common brigand and wreak more misery than I have already wrought. str_npc7_signup_2|But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet. str_npc8_signup_2|I shall be pleased to fight in your shield wall. But I warn you -- if you ask me to gather the firewood, or cook a meal, you will not like the consequences. str_npc9_signup_2|I am a gentleman, and prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem? str_npc10_signup_2|You won't regret taking me on, {Brother/Sister}. I'm a dead eye with a crossbow -- a beautiful weapon, it can right punch through a nobleman's armour and spill his blue blood upon the ground. And I've trained more raw recruits than you've had hot dinners, begging your pardon. I don't toadie to the high-born. str_npc11_signup_2|I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, {laddie/lassie}, don't you command a war party of your own, now? str_npc12_signup_2|I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. str_npc13_signup_2|Sword, lance, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform such feats as will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come. str_npc14_signup_2|I am a skilled swordsman, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. str_npc15_signup_2|Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be. str_npc16_signup_2|I can throw knives, in addition to stabbing with them, and I'm slippery as quicksilver. You'll find me useful in a fight, I'll warrant. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Um, that's a start. We can teach you the rest. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, 'Baron.' str_npc5_signup_response_1|Certainly. Here, have some salt. str_npc6_signup_response_1|Happy to be of service! Get your things together, and we shall be on our way. str_npc7_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc8_signup_response_1|No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. str_npc9_signup_response_1|Well, it shouldn't be. I'll have a talk with them. str_npc10_signup_response_1|Good man. We'll treat you with the respect you deserve. str_npc11_signup_response_1|It sounds like you'll be useful. You are hired. str_npc12_signup_response_1|Then welcome to our company, doctor str_npc13_signup_response_1|Good. Make yourself ready, and we'll be on our way. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|That works for me. I will be pleased to hire you. str_npc16_signup_response_1|It sounds like you can do the job. I will hire you. str_npc1_signup_response_2|I'd prefer not to take the risk. Good day, sir. str_npc2_signup_response_2|I'm afraid I'm only looking for men with some experience. Good day to you. str_npc3_signup_response_2|Actually, we were looking for a slightly different skill-set.
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Heroes Over Europe 項目数:42 総ポイント:1000 難易度: 一部オンライン実績は5人必要。 オフライン:835 Phoney War Complete the mission Phoney War. 25 352 FG Rookie Complete 352 FG campaign on Rookie or higher difficulty. 15 72 Sqn Rookie Complete 72 Sqn campaign on Rookie or higher difficulty. 15 79 Sqn Rookie Complete 79 Sqn campaign on Rookie or higher difficulty. 15 487 Sqn Rookie Complete 487 Sqn campaign on Rookie or higher difficulty. 15 Seasoned Rookie Complete all campaigns on Rookie or higher difficulty. 30 352 FG Pilot Complete 352 FG campaign on Pilot or higher difficulty. 30 72 Sqn Pilot Complete 72 Sqn campaign on Pilot or higher difficulty. 30 79 Sqn Pilot Complete 79 Sqn campaign on Pilot or higher difficulty. 30 487 Sqn Pilot Complete 487 Sqn campaign on Pilot or higher difficulty. 30 Seasoned Pilot Complete all campaigns on Pilot or higher difficulty. 30 352 FG Ace Complete 352 FG campaign on Ace difficulty. 30 72 Sqn Ace Complete 72 Sqn campaign on Ace difficulty. 30 79 Sqn Ace Complete 79 Sqn campaign on Ace difficulty. 30 487 Sqn Ace Complete 487 Sqn campaign on Ace difficulty. 30 Seasoned Ace Complete all campaigns on Ace difficulty. 90 Ace Killer Ace Kill an enemy. 15 Fireworks Display Perform an ammo box Ace Kill. 15 Air To Air Destroy an enemy fighter with rockets. 15 Dive! Dive! Dive! Dive bomb a ground target. 15 Bombardier Destroy a ground target with a bomb. 15 Vivisectionist Take out two engines and a gunner in one Ace Kill. 15 The Sweetspot Chain two Ace Kills in the Zone . 15 Big Game Hunter Ace Kill every enemy plane type. 30 On The Edge Complete a mission with only 25% health remaining. 15 Ramming Speed Destroy three bombers by ramming. 15 Energy Attack Destroy a plane while diving at full speed. 15 Ace of Spades Pilot Ace Kill an enemy boss. 15 Pilot Hunter Pilot Ace Kill 10 enemies. 15 Sharp Shooter Complete a mission with 75% accuracy or higher. 30 Death from Above Bomb an airborne enemy plane. 30 Cautious Complete a mission with full health. 30 Tank Hunter Destroy 50 tanks using rockets in Battle of the Bulge. 30 Collector Unlock all plane upgrades. 30 オンライン:165 Fighter Ace Come first in a multiplayer game with five or more players flying a fighter. 15 Red Baron Shoot down five enemies with a single life in a multiplayer game. 30 Specialist Play a full multiplayer round using each type of plane available in a level. 15 Spectator On the winning team without a kill in multiplayer with 5 or more players. 15 Super Ace Score 50 kills in ranked match. 15 Support Chief Come first in a multiplayer game with five or more players flying a fighter-bomber. 15 The Oskar Use rockets to destroy 5 enemies on a single life in multiplayer with 5 or more players. 30 Ultimate Ace Score 250 kills in ranked match. 30
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死の天使:Space Marine皇帝の御為に! Space MarineのヒーローForce Commander Apothecary Techmarine Space Marineの歩兵Assault Squad Devastator Heavybolter Squad Devastator Plasmacannon Squad Scout Squad Tactical Marine Squad Terminator Squad Terminator Assault Squad Space MarineのビークルDreadnought Predator Razorback Venerable Dreadnought グローバルアビリティ 死の天使:Space Marine 皇帝の御為に! 時は第41千年紀。悪夢のごときこの未来にあって、人類は滅亡の危機に瀕している。銀河を覆うまでに拡がった人類の帝国(インペリウム)ではあったが、その領域は血に飢えた異種族どもに包囲され、領内も邪悪な怪物どもの脅威や異端の徒が引き起こす反乱に悩まされて久しい。かかる状況にあってなお人類が存続できているのは、テラにおわす不死なる皇帝の加護があればこそだ。今も皇帝に奉仕すべく、数多の戦士やエージェント、千万無量の兵たちが命を賭けて戦っている。皇帝に仕える下僕の中で、最も名高いのがスペースマリーンたちだ。彼らこそ、精神強化と遺伝子操作によって創られた究極の戦士であり、文字どおりの人類の守護者なのである。 皇帝の大義に従うということは、正義の道を歩むということだ。しかし邪悪な異種族どもや、<禍つ神々>を信ずる異端者どもが、人類を堕落させ、従属させる機会を狙って、いたるところに潜んでいる。内にも外にも、敵はひしめいているのだ。 帝国領の最果てに位置する東部辺境宙域では、その傾向がさらに強い。かの宙域において、人類が居住可能な惑星はほとんどない。わずかな例外もあるが、それらは広大な未開星域と敵対種族の国に阻まれ、いずれもが孤立を強いられているのだ。だが、そんな辺境にあってなお、人類を守り続けている者たちがいる。彼らこそ、皇帝の誇る最強の兵<戦闘者>たるスペースマリーンなのだ! Space Marineのヒーロー -Space Marineのヒーロー Force Commander The Force Commander is a melee specialist who can inspire allied troops around him to boost their effectiveness.(フォースコマンダーは白兵戦のスペシャリストであり、周囲にいる味方の歩兵を鼓舞して戦闘効率を高めることが出来ます。) 使えるコマンド(マウスポインタを合わせて説明表示) For the Emporer Drop Pod Deep Strike Terminator Assault Squad Deep Strike Terminator Squad Orbital Bombardment imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (title周辺の部隊を瞬時に補充するドロップポッドを降下させます。) Apothecary #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Apothecary.jpg) The Apothecary specializes in healing and excels at using his abilities to support allies from just behind the front line.(アポシカリーは治療を専門とし、前線の後からアビリティを使用して友軍を支援することに長けています。) 使えるコマンド(マウスポインタを合わせて説明表示) Larraman’s Blessing Drop Pod Angels of Death Deep Strike Terminator Squad Orbital Bombardment Techmarine The Techmarine is a defensive specialist. He constructs turrets to defend territory and a teleporter relay to reinforce allies.(テックマリーンは防衛のスペシャリストです。領域を守るTurretや味方に増援を送るTeleporter Relayを建設します。) 使えるコマンド(マウスポインタを合わせて説明表示) Blessings of the Omnissiah Drop Pod Venerable Dreadnought Droppod Deep Strike Terminator Squad Orbital Bombardment Space Marineの歩兵 -Space Marineのユニット Assault Squad Comes with jump packs effective at closing distances. Additional upgrades include Blind Grenade and Melta Bombs.(ジャンプパックを装備しており効果的に敵との距離を詰めることができます。追加のアップグレードでBlind GrenadeとMelta Bombが使えるようになります。) Devastator Heavybolter Squad Comes with a weapon that suppresses large groups of infantry. Has limited firing arc and requires set-up time.(歩兵の大部隊を制圧する兵器を装備しています。射角に制限があり、セットアップに時間を要します。) Devastator Plasmacannon Squad Effective at dislodging enemy troops and vehicles from dug in positions. Has limited firing arc and requires set-up time.(地形を利用して防御を固めている敵の歩兵やビークルを追い出すのに効果的です。射角に制限があり、セットアップに時間を要します。) Scout Squad Can be upgraded with combat shotguns or sniper rifles - either of which also grants the Infiltrate ability. May also add a Scout Sergeant who grants frag grenades.(装備をコンバットショットガンもしくはスナイパーライフルにアップグレードできます。Infiltrate(隠密化)アップグレードによりInfiltrateアビリティを入手できます。また、Scout Sergeantを追加することでFrag Grenadeが使用可能になります。) Tactical Marine Squad Tactically adaptable infantry that can be equipped multiple weapon upgrades.(複数のウェポンアップグレードを利用できる戦術的に柔軟性のある歩兵です。) Terminator Squad Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport.(ターミネーターは千もの戦いに参加した恐るべき古参兵で、非常に強力な重歩兵ユニットです。優れた耐久力を持ち、制圧を受けず、テレポートが出来ます。) Terminator Assault Squad Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport.(アサルトターミネーターは千もの戦いに参加した恐るべき古参兵で、非常に強力な重白兵戦歩兵ユニットです。優れた耐久力を持ち、制圧を受けず、テレポートが出来ます。) Space Marineのビークル -Space Marineのビークル Dreadnought The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their weapon damage. Comes with the Emperor s Fist ability and can add an assault cannon or receive the Dark Age of Technology upgrade.(ドレッドノートが敵を倒す光景は周囲の兵を鼓舞し、彼らの武器のダメージを一時的に増加させます。アビリティ"Emperor s Fist"を所持しており、アサルトキャノンを搭載するか"the Dark Age of Technology"アップグレードを行うことが出来ます。) Predator Heavy battle tank. Its ranged weapons are effective against infantry and vehicles.(重戦車です。その射撃兵器は歩兵とビークルの両方に対して効果的です。) Razorback Transports infantry units across the battlefield and allows nearby squads to reinforce.(戦場に歩兵ユニットを輸送します。近くにいる部隊は増員が可能になります。) Venerable Dreadnought A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their weapon damage.(より強力なドレッドノートです。白兵戦に優れています。ドレッドノートが敵を倒す光景は周囲の兵を鼓舞し、彼らの武器のダメージを一時的に増加させます。) グローバルアビリティ -グローバルアビリティ Angels Of Death Your infantry become temporarily invulnerable.(あなたの歩兵は一時的に不死身になります。) Blessing Of Omnissiah Repair all allied vehicles for a short duration.(短い間味方の全ビークルが修理されます。) Deepstrike Terminator Squad Teleport in a Terminator Squad to the targeted location.(目標地点にターミネーター隊をテレポートで出現させます。) Deepstrike Assault Terminator Squad Teleport in an Assault terminator Squad to the targeted location(目標地点にアサルトターミネーター隊をテレポートで出現させます。) Droppod Call in a Drop Pod that instantly reinforces nearby squads.(周辺の部隊を瞬時に補充するドロップポッドを降下させます。) For The Emperor Temporarily increase the squad s ranged damage.(選択した部隊の射撃武器による攻撃力を一時的に増加させます。) Larraman s Blessing All allied commanders who are currently unconscious on the battlefield are revived.(現在戦場で意識を失っている味方の全コマンダーが復活します。) Orbital Bombardment A massive orbital strike capable of destroying even the heaviest units.(最も強力なユニットさえも撃破する猛烈な軌道砲撃です。) Venerable Dreadnought Droppod Call in a Drop pod with a Venerable Dreadnought.(ヴェネラブルドレッドノートが乗ったドロップポッドを呼びます。) 名前 コメント
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ACE 「ACE(エース)」とは、ポケモンノベルにて連載を行っているポケノベ作家である。男性。IDはJOKER。 жжжжжж目次жжжжжж 経歴 人物 作品リスト小説 リンク жжжжжжжжжжжжжжжж 経歴 人物 作品リスト 小説 BLACK AND WHITE(2010年9月22日―) ユウキ&パール(D・P編)(2011年2月11日―) リンク ニコニコ動画(ユーザーページ)
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game02 侵略者の準備 JAVA game02.jar
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ピクミン このページは、y-game@wikiのジャンル、「ピクミン」のページです。 ピクミンとは? ピクミンとは、PNF-404に住んでいる生物で、二足歩行で行動し、頭には葉っぱがついている、「半動物、半植物」の不思議な生き物。ピクミンは種類が8つあり、それぞれ違った特徴を持っている。 ピクミンシリーズは、任天堂が発売したコンピューターゲーム。 最初のピクミンは2001年、「ピクミン」という名のゲームで発売された 発売年 機種 ピクミン 2001/10/26 Nintendo ゲームキューブ ピクミン2 2004/4/29 Nintendo ゲームキューブ ピクミン3 2013/7/13 Wii U Hey! ピクミン 2017/4/13 Nintendo 3DS ピクミン3 デラックス 2020/10/30 Nintendo Switch Pikmin Bloom 2021/10/26 Android,iOS ピクミン1+2 2023/6/22 Nintendo Switch ピクミン4 2023/7/21 Nintendo Switch みつけてピクミン 2023/9/1 webブラウザが使えるスマホ 「ピクミンシリーズ」のあらすじ 「ピクミン1」のあらすじ ある日、キャプテン・オリマーは宇宙船で休日の1人旅を楽しんでいた。 突然、隕石が衝突し宇宙船が大破。キャプテン・オリマーは未知の星に墜落した。 運良く不時着したが、宇宙船のパーツは散り散りに。 この惑星の大気には猛毒が含まれている。 オリマーの生命維持装置は30日間しかもたない。 つまり30日でパーツを全部集め、この惑星から脱出しなければいけない。 そこでオリマーは不思議な生物、「ピクミン」と出会う。 キャプテン・オリマーはピクミンと協力してこの惑星から30日以内に脱出できるのか! 「ピクミン2」のあらすじ 未知の星から帰還することができた、キャプテン・オリマー。 オリマーの務めるホコタテ運送は莫大な借金を抱えていた。 借金の理由は、オリマーの後輩であるルーイが配送物のゴールデンピクピクニンジンを配送中に食べてしまったこと。 オリマーの乗っていたドルフィン号も、借金返済のために売られてしまった。 そんな時、オリマーの遭難した未知の星で見つかったオタカラが、とても価値のあるものだとわかった。 オリマーとルーイはその星のオタカラを集めてくることになった。 果たして、オタカラを集めて借金を返すことはできるのか! 「ピクミン3」のあらすじ ピクミン3の場面は、ホコタテ星から遠く離れたコッパイ星での出来事。 コッパイ星では、深刻な食糧危機に陥っていた(おちいっていた)。 コッパイ星の人々は、無人探査機を飛ばし、食料となる資源がある星を探していた。 そのうちの一機が、食料となる資源がある星を見つけた。 コッパイ星は、その星を「PNF-404」と名付けた。 「PNF-404」に行ったのは、調査隊のアルフ、ブリトニー、チャーリーの3人。 「PNF-404」には謎の生物、「ピクミン」がいた。 ピクミンと協力して、コッパイ星の食糧危機を解決することはできるのか! 「ピクミン4」のあらすじ とある惑星、「PNF-404」に遭難したキャプテン・オリマー。 キャプテン・オリマーが遭難してから1ヶ月後、レスキュー隊がオリマーを救助しに「PNF-404」へと旅立った。 しかし、そのレスキュー隊もまた、遭難してしまったのだ。いわゆる、二重遭難。 本部に残ったのは、新人隊員の一人。 その新人隊員は、レスキュー隊とキャプテン・オリマーを救助することはできるのか! y-game@wiki 「ピクミン」のページ y-game ジャンル「ピクミン」 ピクミン 時系列 ピクミン4 6.一番星のかくれ家 ピクミン4 5.とこなぎの浜辺 ピクミン4 4.花ふぶきの楽園 ピクミン4 3.ひだまりの庭 ピクミン4 2.レスキューキャンプ ピクミン4 1.チュートリアル ピクミン4 全攻略① ピクミン4 ミニ要素 ピクミン1から4へ...
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【登録タグ GUMI S くろずみP 曲】 作詞:くろずみP 作曲:くろずみP 編曲:くろずみP 唄:GUMI 曲紹介 「絶望の唄」 抜け出せないゲームの中で感じた絶望に少女が知った答えは「神様なんて居ない」ただ、それだけの答えだけだった 歌詞 (作者ブログより転載) 昨日は何を捨てて明日は何を壊す 信じて祈る今日は"迷宮"響いた Worst Siren (最悪のサイレン) Foolish person who kept talking only about pretender and loving. (偽者だけを語り愛し続けた愚かな者) the Farewell gift is given to liar's nonsense. (嘘つきの戯言に餞を) 砕かれた少女の祈り 問い掛けは 向けられた銃口の先 教えた 泣き声も傷跡も君はただ消し去って その手で引き金を弾いた 「Suicide Game」 主張を求め合って差し出すその代価は 昨日に満たされては明日に 零れ落ちていく Foolish person who kept talking only about pretender and loving. (偽者だけを語り愛し続けた愚かな者) the Farewell gift is given to liar's nonsense. (嘘つきの戯言に餞を) 優劣の天秤の比を 求めては 理不尽な命の意味を 知り得た どれだけの祈りさえ重ねても絶望を教えた 神様は居ない 「Suicide Game」 Only despair was left. (絶望だけが残された) ソノ声ハ、届カナイ・・・ 奪い合う命の意味を 問い掛けて 明日には君の望んだ 世界へ 泣き声も傷跡もその意味も消し去った この手で引き金を弾いた 「Suicide Game」 To Die that we received (僕らが迎えた死へ) 今日に、鼓動は・・・ ―停止を迎えた― コメント この曲好きっ -- 名無しさん (2011-10-02 12 57 27) この歌素敵ですよね! -- 名無しさん (2012-03-17 22 12 34) 僕もこの曲好きです! -- 名無しさん (2012-03-25 01 19 09) 名前 コメント
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通常モンスターカード ボスモンスターカード 古いカード帖 衣服カード 通常モンスターカード 名称 レア度 コスト スキル 交換先 特殊スキル説明 死霊カプラ ★1 15 ニトロバーストLv1アクティブレスト HP 攻撃時に与えたダメージに応じてHPが回復する ★2 15 攻撃力アップLv4APアップLv4 ★3 20 HPアップLv4テンションアップLv4 ★4 5 マージエナジー SP取得量アップ(SP取得量+2)DS中のHP吸収量+10%DS時のテンション初期値+25% ★5 5 レイズアップ:AP攻撃力アップLv1 APが59%以上の時攻撃力がアップし攻撃時に与えたダメージに応じてAPを消費する ★6 20 回復ポーション効果アップラックアップ ★7 5 アフターケア モンスターを倒した時HPとAPとSPが回復することがある ★8 15 リミットオーバーAPアップLv3 APが0の時攻撃時に追加のダメージが発生するようになる ★9 15 癒やしの心ヒール効果アップLv2 ★10 10 ハッピーリフレイン テンションが一定以上の時攻撃時に追加ダメージが発生追加ダメージ倍率1.1発生確率5%クリティカルでは発生しない デビルチ ★1 15 魔導の深淵Lv1 ★2 10 疾風SPリサイクル ★3 10 バーサークLv4ダウン耐性アップLv2 ★4 5 ソウルクライシスLv1 HPが50%以上の時攻撃力がアップする攻撃時に与えたダメージに応じてHPを消費する ★5 15 スタン無効よろめき耐性アップLv1 ★6 15 攻撃力アップLv5APアップLv4 ★7 10 ソウルクライシスLv2 HPが40%以上の時攻撃力がアップする攻撃時に与えたダメージに応じてHPを消費する ★8 20 魔導の深淵Lv2 ★9 20 吸血剣Lv1スタン効果アップLv5 ★10 15 ソウルクライシスLv3 HPが30%以上の時攻撃力がアップする攻撃時に与えたダメージに応じてHPを消費する ミニデモ ★1 15 黄昏の共鳴Lv1HPダウンLv1 ★2 10 疾風SP最適化 ★3 20 トレジャーハントルードネスLv2 ★4 5 ソウルデストラクトLv1 HPが20%以上の時武器の攻撃力がアップする攻撃時に与えたダメージに応じてHPを消費する ★5 10 APリンク:ブレッシングAPダウンLv1 ★6 20 ダブルアタックLv4カタールチャージ攻撃アップ ★7 10 ソウルデストラクトLv2 HPが15%以上の時武器の攻撃力がアップする攻撃時に与えたダメージに応じてHPを消費する ★8 10 黄昏の共鳴Lv2クリティカル確率ダウンLv2 ★9 10 攻撃力アップLv5 ★10 15 ソウルデストラクトLv3 HPが10%以上の時武器の攻撃力がアップする攻撃時に与えたダメージに応じてHPを消費する ソルジャースケルトン ★1 5 テンションアップLv2クリティカル確率アップLv3 ★2 15 ハイアッパーフォールアップ ★3 10 HP吸収量アップLv2SP最適化 ★4 5 ナチュラルハイLv1 テンションが一定以上の時クリティカル発生確率がアップする ★5 20 アングリービートLv1スロースターター ★6 10 ルードネスLv1攻撃アップLv5 ★7 5 ナチュラルハイLv2 テンションが一定以上の時クリティカル発生確率がアップする ★8 20 アングリービートLv2スロースターター ★9 5 超食いしばりHPダウンLv5 ★10 5 ナチュラルハイLv3 テンションが一定以上の時クリティカル発生確率がアップする ジェネラルスケルトン ★1 15 麻痺毒注入Lv1ベナムスプラッシャー ★2 10 DS威力アップLv3DSハイリスク ★3 15 大剣の心得:初級ソニックウェーブ ★4 5 武器修練Lv1 ★5 5 ジェム強化:グリーン回復ポーション効果アップ ★6 15 グローリーペインHPアップLv3 HPが90%以上の時攻撃力がアップするHPが89%以下の時攻撃力がダウンする ★7 10 武器修練Lv2 ★8 5 ワイドレンジガードバイタルフォース ★9 15 凍炎剣Lv1クリティカル威力アップLv4 ★10 15 武器修練Lv3 武器攻撃力の12%を攻撃力にプラス修練枠で12%アップ ガプー ★1 10 心魂一擲Lv1ジェム強化:レッド ★2 5 ハイテンションステップ性能アップ ★3 10 攻撃力アップLv4マキシマライズ ★4 5 魂食い 敵撃破時、HPが回復する事がある ★5 10 ビートハイヤードLv1フォールアップ ★6 15 麻痺耐性アップLv2スリップ耐性アップLv2 ★7 5 魂啜り 敵撃破時、APが回復する事がある ★8 15 戦棍の心得:初級エウカリスティカLv2 ★9 15 マナバーンLv1エナジーコートLv4 ★10 5 黄泉返し ガガプー ★1 10 繚乱撃ちLv1HPアップLv2 ★2 10 SP回復量アップ疾風 ★3 15 ディボーションLv4DSハイリスク ★4 5 無の嘆き ★5 10 黄昏の共鳴Lv1APダウンLv1 ★6 15 ドロップシェイドLv1魔導の深淵Lv1 ★7 10 虚無の渇望 攻撃時に与えたダメージに応じてHPが回復する事がある ★8 15 黄昏の共鳴Lv2APアップLv2 ★9 15 繚乱撃ちLv2HPアップLv1 ★10 15 虚空の誘い 攻撃時に与えたダメージに応じてHPが回復する事がある ロリルリ ★1 5 浮遊性能アップ 上昇ステップ後の浮遊時間が延長される ★2 20 空中ステップ距離アップバーサークLv5 ★3 10 詠唱強化Lv1詠唱修練Lv1 ★4 5 残月 《ソードウォーリア専用》攻撃時に麻痺属性の衝撃波を発生通常コンボ1、3、5発目の時に発動 ★5 10 ソウルドレインLv3 ★6 10 スタッフ強化Lv2詠唱強化Lv2 ★7 5 月光の祈り 《メイジ専用》SPが一定以上の時テンションの初期値とラピッドストライクのダメージがアップする ★8 20 マグナムストライクよろめき耐性アップLv3 ★9 15 ルードネスLv3 ★10 10 月影との契約 《メイジ専用》ダブルキャスティングの詠唱時間が短くなる ドモヴォイ・シーフ ★1 10 APアップLv4テンションアップLv3 ★2 15 サルベージスタン効果アップLv3 ★3 10 急襲Lv1AP回復力向上LV2 ★4 5 APスティールLv1 攻撃時に与えたダメージに応じてAPが回復することがある ★5 10 ハルシネーションウォークLv1カタール状態異常開放Lv3 ★6 5 SP最適化疲労体制アップLv2 ★7 5 APスティールLv2 攻撃時に与えたダメージに応じてAPが回復することがある ★8 15 ハルシネーションウォークLv2スナッチャー ★9 15 急襲Lv2AP回復力向上Lv3 ★10 5 APスティールLv3 攻撃時に与えたダメージに応じてAPが回復することがある ドモヴォイ・レンジャー ★1 10 オーバートラストマックスグリード ★2 10 トレジャーハントよろめき耐性ダウンLv3 ★3 10 疾風疾風 ★4 5 ラッキーシュートLv1 テンションの初期値がアップするクリティカル発生確率とクリティカルダメージがアップする ★5 20 SP回復量アップラックアップ ★6 10 戦棍の心得:上級APダウンLv2 ★7 10 ラッキーシュートLv2 ★8 15 ダブルアタックLv5ルーイン ★9 5 クリティカル確率アップLv5テンションダウンLv4 ★10 15 ラッキーシュートLv3 深淵の巨人 ★1 10 パワースイングLv2凍結攻撃Lv4 ★2 10 疲労耐性アップLv2攻撃力アップLv5 ★3 5 クリティカル確率アップLv3クリティカル威力アップLv2 ★4 5 ギガントエナジーLv1 全てのACEスキルのAP消費量が減少する猛毒と麻痺の耐性レベルがアップする火傷と凍結の耐性レベルがダウンする ★5 10 HP自然回復量アップアクティブレスト:HP ★6 15 パワースイングLv3スキンテンパリング ★7 10 ギガントエナジーLv2 全てのACEスキルのAP消費量が減少する猛毒と麻痺の耐性レベルがアップする火傷と凍結の耐性レベルがダウンする ★8 10 急襲Lv1ハルシネーションウォークLv1 ★9 15 クリティカル確率アップLv3カタール修練 ★10 15 ギガントエナジーLv3 全てのACEスキルのAP消費量が減少する猛毒と麻痺の耐性レベルがアップする火傷と凍結の耐性レベルがダウンする 深淵の巨人チーフ ★1 15 凍炎剣Lv2疾風 ★2 15 攻撃力アップLv5APアップLv5 ★3 20 ハイテンションスタン効果アップLv4 ★4 5 ギガントダークネスLv1 攻撃を受けた時、受けたダメージに応じてAPが回復することがある攻撃を受けた時、受けたダメージに応じて次の攻撃にダメージを追加する武器に猛毒と麻痺属性を追加する ★5 10 戦棍の心得:初級カウンター性能アップ ★6 15 ストライキングLv2魔導の深淵Lv2 ★7 10 ギガントダークネスLv2 攻撃を受けた時、受けたダメージに応じてAPが回復することがある攻撃を受けた時、受けたダメージに応じて次の攻撃にダメージを追加する武器に猛毒と麻痺属性を追加する ★8 5 グローリーペイン ★9 10 レイズアップ:HPレイズアップ:AP ★10 15 ギガントダークネスLv3 攻撃を受けた時、受けたダメージに応じてAPが回復することがある攻撃を受けた時、受けたダメージに応じて次の攻撃にダメージを追加する武器に猛毒と麻痺属性を追加する ボスモンスターカード 名称 レア度 コスト スキル 交換先 特殊スキル説明 ニーズヘッグ ★1 15 残心Lv1攻撃力アップLv3 ★2 15 よろめき耐性アップLv2SP最適化 ★3 5 SPリンク:アタック ★4 10 輪転加速 全てのACEスキルのクールタイム1秒減少 ★5 10 アクティブレスト:APSPリサイクル ★6 10 SPブーストHPダウンLv5 ★7 15 救済騙り ★8 10 詠唱修練Lv1マナバーンLv1 ★9 10 DSハイリスクSP回復量アップ ★10 10 魔翼の降臨 ユグドレイク ★1 5 テンションアップLv5スタン耐性ダウンLv5 ★2 5 DSハイリスク麻痺耐性アップLv2 ★3 5 SPリンク:クリティカル ★4 10 生命の大器 ★5 10 SPブーストSP回復量ダウン ★6 5 ルードネスLv3スタン効果ダウンLv3 ★7 10 超竜化 ★8 10 キャストキャンセルHPダウンLv3 ★9 10 バーサークLv5スタン効果ダウンLv5 ★10 5 SP開放 DS中のHP吸収量とSP消費量与えるダメージがアップするDS終了時SPが回復する復活時SPが回復する リンドブルム ★1 15 SP回復量アップスタン効果アップLv3 ★2 10 バーサークLv3APアップLv3 ★3 10 HPアップLv4麻痺耐性アップLv2 ★4 15 適応力 HPが50%以上の時素の攻撃力の30%を攻撃力に加算 ★5 5 麻痺耐性アップLv2火傷耐性アップLv2 ★6 5 AP効率アップAP回復量アップ ★7 5 飛翔願望 ★8 10 超食いしばりアクティブレスト:HP ★9 15 レイズアップ:HPHPアップLv5 ★10 10 生存競争 ロードオブデス ★1 15 ディボーションLv5APアップLv4 ★2 10 黄昏の共鳴Lv3HP吸収量アップLv2 ★3 15 バーサークLv4テンションアップLv2 ★4 5 冥道守護 HP+800被ダメージ-15% ★5 10 心魂一擲Lv2 《ハンター専用》SPが一定以上の時弓で与える全てのダメージがアップする攻撃力がアップする ★6 20 エウカリスティカLv3メイス強化Lv4 ★7 10 屍卿の戯れ HP1で踏みとどまれる事があるHP34%以下の時、与えたダメージに応じてHPとAPが回復する事がある ★8 15 吸血剣Lv2DS威力アップLv1 ★9 5 ソウルブレス ★10 15 朱月の加護 全ACEスキルのダメージアップAP消費量とクールタイム減少 ロードオブダークネス ★1 10 攻撃力アップLv5追い討ち ★2 10 HPアップLv5ハイテンション ★3 15 よろめき耐性アップLv2ハイアッパー ★4 5 生命流転 攻撃を受けた時ダメージに応じてHPが回復することがある ★5 10 残心Lv2APダウンLv2 ★6 20 APアップLv5SPリサイクル ★7 10 瘴気の渦 攻撃を受けた時、ダメージに応じてモンスターにダメージを与えることがある ★8 10 APリンク:グロリアAPダウンLv2 ★9 10 大剣の心得:上級APダウンLv2 ★10 15 残魄発露 DS中の残りSPに応じて攻撃力がアップするDS開始直後から攻撃力が+20%~+100%へと段階的に上昇 古いカード帖 名称 レア度 コスト スキル 特殊スキル説明 オーク A1 10 攻撃力Lv2バーサークLv3 A2 10 オーク闘魂術Lv3クリティカル確率アップLv5 A3 10 オーク闘魂列伝 HP+800 攻撃+60 スタン値不明 オークチーフ A1 10 攻撃力アップLv4HPアップLv4 A2 10 チーフ生存術Lv3よろめき耐性アップLv3 A3 10 チーフ生存極意 HP+1500、防御力+150ぶっ飛び、打ち上げ、スタンの耐性がアップ ハイオーク A1 5 攻撃力アップLv6 攻撃力+45 A2 10 ハイオーク呼吸術Lv3攻撃力アップLv3 A3 10 ハイオーク瞑想術 テンションが上がりやすくなり、リセット時間が長くなるテンションが一定以上の時、攻撃力アップ モィモィ A1 5 APアップLv6疲労耐性アップLv2 A2 10 モィモィモィダッシュ!!!クリティカル確率アップLv5 A3 5 モモモモモモモィダッシュ!!!! ステップ強化最大AP、地上与ダメージ、AP自然回復量アップAP消費量ダウン スポア A1 10 麻痺耐性アップLv2HPアップLv6 A2 10 毒キノコの胞子Lv3クリティカル確率アップLv7 A3 5 トリュフサーチ トレジャーハント+サルベージ+スナッチャー ポイズンスポア A1 10 急襲Lv3カタールチャージ攻撃アップ A2 5 毒々キノコの胞子Lv3攻撃力アップLv7 攻撃力+55 A3 10 モルドアーマー 受けるダメージが減少するクエスト開始時最大HPアップ効果はクエスト中永続HP+20%、ダメージ減少25% スポアハゼル A1 10 テンションアップLv6HPアップLv2 A2 10 ニトロチャージLv3HPアップLv5 A3 5 爆茸波動 テンションの初期値がアップDS中のテンション初期値がアップ デスロック A1 10 クリティカル威力アップLv6カタール強化Lv3 クリティカル威力+20% A2 10 スコーピオンアーマーLv3疾風 A3 10 スコーピオンフルアーマー HP+1500AP-300攻撃力+80防御力+100 マグマデスロック A1 15 SPブーストDSハイリスクⅡ DS威力+40%、HP吸収量+15%、HP消費量+20% A2 10 スコーピオンデスロックLv3クリティカル威力アップLv7 A3 10 スコーピオンデスドロップ クリティカル確率+30% 威力+30%SP取得量アップ ウルフ A1 10 クリティカル確率アップLv6攻撃力アップLv2 A2 15 ヴォルフバイン:跳躍バーサークLv5 A3 15 ヴォルフナーゲル:疾爪 全てのACEスキルのクールタイムが大幅減少攻撃時に追加ダメージが発生するようになるクールタイム-25%追加ダメージ20%、発動確率10~20%ぐらい? ファイアウルフ A1 15 ダブルアタックLv6防御力ダウンLv1 A2 10 ヴォルフバイン:舞踏ダブルアタックLv5 A3 5 ヴォルフナーゲル:爆爪 DS中のHP吸収量がアップしSP消費量がダウンする ヘルハウンド A1 DSハイリスク攻撃力アップLv6 A2 10 双撃カタール修練 A3 10 ヴォルフナーゲル:葬爪 モンスターを倒した時HPとAPとSPが回復する回復量:HP5%,AP10%,SP10 チュッピ A1 15 DSローリスクディボーションLv6 HP+1050防御+60 A2 10 狙撃修練Lv3弓強化Lv3 A3 5 スニークショット 弱点を突いた時にスタン大幅アップステップと空中ステップの硬直時間が短くなる ポイズンチュッピ A1 10 スリップ耐性アップLv2スタン効果アップLv6 A2 5 狙撃修練:麻痺弓強化Lv2 A3 5 バッドライナー 与えたダメージに応じてHPが回復する事がある武器に猛毒、麻痺、凍結、火傷属性を追加 ガーディアン A1 10 ガード防御力アップLv6攻撃力アップLv5 A2 10 スペシャルワークSP最適化 A3 5 ファナティックブルーム SP取得量がアップDS終了時、SP回復SP取得量+5、DS終了時SP+750 ホロホロ A1 10 APアップLv7スタッフチャージ攻撃アップ AP+1400 A2 10 ホロホロジェット攻撃力アップLv7 攻撃力+55 A3 5 ホロホロケット 空中ステップ強化、AP+1000空中与ダメージ+15%、AP自然回復量アップAP消費量ダウン ホロホロン A1 15 スナッチャークリティカル確率アップLv6 A2 5 正確無比な一撃クリティカル確率アップLv6 A3 10 バッドスカイ 残りAPに応じて攻撃時に追加ダメージが発生することがある ホロホロス A1 10 火傷攻撃lv5テンションアップlv7 A2 5 空中殺法Lv3DSハイリスク A3 10 スカイ・ハイ 空中強化+20%全ACEスキルのAP消費量-20%、クールタイム-20% グリズリ A1 10 攻撃力アップLv6防御力アップLv6 攻撃力+45防御力+45 A2 5 牙獣の蛮撃クリティカル確率アップLv3 A3 5 強食の作法 与えたダメージに応じてHPが回復する事がある全ダメージと地上と空中で与えるダメージアップ回復量は与ダメの5%、発動率は10%~15%ほど修練枠+10%、空中攻撃+10%、地上攻撃+10% グリズリベベ A1 10 サルベージポーション拡散 A2 10 グースカベベディボーションLv5 A3 10 グータラベベ HPとAPの自然回復量アップ小よろめきと大よろめきに完全な耐性を得る レイブオルマイ A1 15 スタン効果アップLv7クラッシュアップ A2 50 クマの波動クリティカル威力アップLv10 A3 5 レイジオブマイン モンスターを倒した時SPが大幅に回復することがあるモンスターを倒した時高確率でSP80回復(発生確率?%) キラーアント A1 15 クリティカル確率アップLv6クリティカル威力アップLv5 A2 10 強行軍バーサークLv5 A3 5 デスパレードマーチ HP30%以下の時与ダメージに応じてHP大幅回復絶対にスタンが発生しなくなる ドモヴォイ A1 15 ヒール効果アップLv3サンクチュアリ効果アップLv5 A2 10 ふりぃきゃすと!マナバーンLv2 A3 10 ドモヴォイ式:究極詠唱 月影との契約+キャストキャンセル ドンドモヴォイ A1 15 癒やしの心メディタティオLv5 A2 10 ドンの生活術ポーション拡散 回復系ポーションの効果を最大限に発揮する A3 15 ドンのテーブルマナー 緑ポーションの効果が大幅アップ+ポーション拡散 レイドリック A1 15 デスバウンドLv5HPアップLv4 A2 5 マグナムブレイク範囲拡大剣修練 A3 10 凶剣覚醒 クリティカル率60% クリティカル威力30% DS威力アップlv3×2DS中に与えるダメージアップスタンさせる力ダウン(HP消費量+30%) エインヘリヤル A1 15 HPアップLv7スタン耐性アップLv6 A2 5 鉄壁ワイドレンジガード A3 10 エクステンドプルーフ ガードが強化され受ダメージが大幅に減少する最大HPがアップ小よろめき、大よろめき、よろめきダウンが発生しにくくなる メトス A1 10 スタン耐性アップLv7ガード防御力アップLv7 A2 10 ヘラクレスLv3攻撃力アップLv5 空中攻撃+15%、防御力+20攻撃力+35 A3 10 カミカゼ・スタンス 攻撃力+50空中ステップの距離がアップし硬直時間が短くなるHP40%以下の時、攻撃力+90、SP取得量アップ ポリン A1 10 HPアップLv5防御力アップLv7 防御力+55 A2 5 ルートマスターHPアップLv7 HP+1400 A3 5 ぷるぷるボディ HP1で踏みとどまれる事がある受けたダメージに応じてHPが回復する事がある ドロップス A1 10 トゥルーサイトLv5ステップ性能アップ A2 5 フレイムランチャーLv3ニトロバーストLv3 A3 5 ぽよよんボディ HP50%以上の時受けたダメージに応じてモンスターにダメージを与える ポポリン A1 15 フェイタルメナスLv3クリティカル確率アップLv5 A2 5 猛毒研究麻痺毒注入lv3 A3 5 むにむにボディ DS中HP吸収量がアップしHP消費量がダウンするDS中にHP1で踏みとどまれる事がある(HP消費量-60%(魔剣の煌きと同等)) マーリン A1 10 詠唱修練Lv1魔導の深淵Lv1 A2 A3 5 つやつやボディ SPが一定以下の時SP取得量大幅アップ レーシー A1 15 ハルシネーションウォークLv4カタール強化Lv4 A2 10 非情なる一撃スタン効果アップlv5 A3 5 ハンターチャンス トレジャーハント+HPが90%以上の時モンスターを倒すとSPが大幅に回復 アルプレーシー A1 15 SPブーストSP最適化 A2 15 強奪トレジャーハント A3 5 運命操作 全ACEスキルのAP消費量アップクエスト報酬が良くなるクリティカルの確率とダメージアップ(クリティカル確率+30%、クリティカル威力+15%、ラックアップ、ACEスキル消費AP+20%) 丘の巨人 A1 15 ディボーションLv7攻撃力アップLv2 HP+1200、防御力+70 A2 10 ギガンティックパワーLv3重力軽減 A3 5 プレゼントフォーユー 受けたダメージに応じてHP回復受けたダメージに応じて次の攻撃にダメージ追加 丘の巨人チーフ A1 15 バーサークLv7防御力アップLv2 HP+700、攻撃力+65、防御力-55 A2 10 ギガントアーマーHPアップLv8 HP+1600 A3 15 ストレンジビルド 攻撃力+150ダメージのぶれ幅-12%~+27% 霜の巨人 A1 10 クリティカル確率アップLv7スタン耐性アップLv2 A2 5 ギガントチャージLv3攻撃力アップLv7 A3 15 リチャージ 全ACEスキルのAP消費量が大幅に減少攻撃時、与えたダメージに応じてAPが回復することがある 霜の巨人チーフ A1 5 DSローリスクⅡDS威力アップLv3 DSローリスクⅡ(DS時のHP消費量-60%、HP吸収量-10%、与ダメージ-20%)DS威力アップLv3 (DS時の与ダメージ+20%) A2 5 ギガントチャージlv3攻撃力アップlv7 A3 15 ハッスルリンク クエスト開始時、自身と味方のAPが大幅アップ(+30%)。効果はクエスト中永続 焔の巨人 A1 5 クリティカル威力アップLv7テンションアップLv2 A2 15 ギガントブレイクLv3クリティカル威力アップLv5 A3 10 ギガントスミス 武器の攻撃力が大幅アップ(武器攻撃力+30%) 焔の巨人チーフ A1 5 DSハイリスクⅡマキシマライズ DS威力+40%、HP吸収量+15%、HP消費量+20%クエスト開始時攻撃力3%アップ(効果は戦闘不能まで持続) A2 5 炎拳の加護Lv3火傷攻撃Lv5 A3 10 パンプオーバー 全ACEスキルのダメージと消費APがアップ武器攻撃力がアップする サンドデスロック A1 A2 20 スコーピオンクラッチLv3ダブルアタックLv7 A3 10 スコーピオンクラッチホールド 打ち上げる力とスタンさせる力アップダウン中と打ち上げられ中のモンスターに与えるダメージアップ デザートウルフ A1 15 バーサークLv6 HP+650,攻撃力+55,防御力-65 A2 5 ヴォルフバイン:穿牙クリティカル確率アップLv5 A3 10 ヴォルフナーゲル:併爪 クエスト開始時、自身と味方の攻撃力大幅アップ基礎攻撃力と武器攻撃力の合算値+70%、効果は戦闘不能まで持続 子デザートウルフ A1 5 DSローリスクⅡ攻撃力アップLv4 A2 10 げんき全開!HPアップLv5 A3 15 ヴォルフナーゲル:ごちそう SP最大でクエストスタートクエスト開始時、自身と味方の最大HPと防御力がアップ最大HPアップ効果はクエスト中永続 デザート・ドモヴォイ A1 15 SPブーストソウルドレインLv3 A2 5 ドモヴォイ式詠唱強化lv3スタッフ強化lv3 A3 15 トラベルパス 最大HPと最大APが大幅アップHP+2500,AP+2500 レイドリックアサルト A1 15 攻撃力アップLv7マグナムストライク A2 15 ラッシュアタック攻撃力アップLv5 A3 10 征討主義 最大HPと攻撃力がアップモンスターが落とすアイテムが良いものになるHP+700,攻撃力40,トレジャーハント オークキング A1 15 攻撃力アップLv8DSハイリスク 攻撃力+70 A2 10 王の回天攻撃力アップLv9 攻撃力+80 A3 10 王権復古 HP100%:攻撃力+35,武器攻撃力+10%HP80%~:攻撃力+70,武器攻撃力15%HP60%~:攻撃力+110,武器攻撃力+20%HP40%~:攻撃力+150,武器攻撃力+25%攻撃力アップは+250制限に含まれる オークヒーロー A1 15 ディボーションLv8ガード防御力アップLv8 防御力+80、HP+1350 A2 30 ヒロイックパワーディボーションLv9 防御力+90、HP+1500 A3 10 ヒロイックオード DS中のテンション初期値が大幅にアップ(+200%は確定) スコル A1 25 ダブルアタックLv9 A2 20 太陽喰い攻撃力アップLv5 A3 5 再活性 HPが50%以下の時、与ダメージ応じてHP回復 ハティ A1 20 ダブルアタックLv8 Ver1.2よりVer1.1では35 A2 30 月喰いダブルアタックLv10 ダブルアタック発生確率約45% A3 5 再構築 AP50%以下の時与えたダメージに応じてAP回復 ファフニール A1 15 スタン効果アップlv8攻撃力アップlv5 A2 10 超回復防御力アップLv10 A3 5 極・超回復 ダメージを受けた時、HP回復HPとAPの自然回復量大幅アップ麻痺、凍結、火傷に完全耐性 ヒャハニール A1 15 テンションアップLv9バーサークLv4 A2 10 ヒャッハーエッジテンションアップLv10 A3 5 ヒャッハーブレイド 武器にヒャッハーな力が宿るヒャッハーエッジとの相違点:強化版衝撃波×2テンション上昇量大幅UP(上昇量+?)、AP消費量増加のデメリット無し フレースヴェルグ A1 10 クリティカル確率アップLv8スタン耐性アップLv8 A2 15 空の王者蒼空の覇者 A3 10 蒼天上 空中与ダメージ+20%、武器攻撃力アップ+20%空中ステップ、上昇ステップ強化 コナ・フレースヴェルグ A1 15 クリティカル威力アップLv8防御力アップLv8 A2 20 陸丘の支配者朱の抱擁 A3 10 鳴かず飛ばず DS中にテンションが上がりやすくなるDS中の攻撃力と防御力が大幅アップ(DS中の攻撃力+150、防御力+150) グレンデル A1 15 バーサクLv8SP最適化 HP+800 攻撃力+70 防御-?SP最適化 A2 15 ヘレティックパワー攻撃力アップLv5 全フィニッシュブローに状態異常の効果が追加攻撃力+35 A3 10 スタンピード スタンさせる力が大幅にアップ モックルカールヴィ A1 5 ガード防御力アップLv9ワイドレンジガード A2 15 ナガルザルの祝福ガード防御力アップlv10 A3 5 不動如山 小よろめき、大よろめき、よろめきダウンに完全耐性絶対スタンに掛からなくなるぶっ飛び、打ち上げ、スタンの耐性大幅アップ フェニア A1 15 HPアップLv9スタン効果アップLv2 HP+1750 A2 15 マイトオーラHPアップLv10 A3 10 ハイテンションウィアード DS中の武器攻撃力大幅アップDS中の武器攻撃力+150% メニア A1 15 APアップLv9テンションアップLv3 A2 15 マイトボディAPアップLv10 A3 5 メランコリックバースト テンションが一定以下の時、テンションが上がりにくくなりリセット時間が短くなるSP取得量大幅アップ フルングニル A1 10 クリティカル確率アップLv9攻撃力アップLv1 クリティカル確率+約27~28%?攻撃力+15 A2 25 威風堂々クリティカル確率アップLv10 A3 10 マスラオ・スタンス クリティカル発生確率が最大までアップ防御力が大幅ダウン、受けるダメージが上昇 スルト A1 10 防御力アップLv9スタン効果アップLv5 A2 15 卑劣漢クリティカル威力アップLv10 A3 10 ギガンティックリアクター クエスト開始時、自身の最大HP大幅アップ効果はクエスト中永続 ウートガルザ・ロキ A1 10 攻撃力アップLv9クリティカル確率アップLv1 A2 20 魔剣の煌めき攻撃力アップLv10 A3 10 プロフェインシード 最大HPがアップ全ACEスキルのAP消費量が大幅に減少 オークシャーマン A1 20 HPアップlv8テンションアップlv8 A2 5 オーキッシュトランスODS A3 10 スピリットパージ DS中の残りSPに応じて武器攻撃力アップ(武器攻撃力+20%~+100%) グレンデル・サンタン A1 10 クリティカル威力アップLv9攻撃力アップLv1 A2 10 隔絶地の暴拳王リミットオーバー 隔絶地の暴拳王 武器修練枠で+30%、 HP-1000、ステップとジャンプの消費AP+150リミットオーバー APが0の時に攻撃時に追加ダメージが発生するようになる A3 10 オーバーラウンド SP最大状態でクエストスタートDS終了時SP回復(SPリサ2枚分)復活時SP回復 死霊カプラ A1 A2 10 ハッピーリフレインハイテンション A3 5 ミラクルハッピー テンションが一定以上の時、追加ダメージ発生 デビルチ A1 5 魔導の深淵Lv2 A2 A3 10 ソウルテイマー HP50%以上の時武器攻撃力大幅アップ与ダメに応じてHP消費HP49%以下の時モンスターを倒すとHP大幅回復(武器攻撃力+75%、HP消費1%) ミニデモ A1 15 トレジャーハントルードネスLv2 A2 5 ソウルデストラクトLv1ルードネスLv3 A3 10 ソウルバインド SP取得量アップDS終了時SP少量回復モンスターを倒した時SPが回復することがある(SP取得量+5、SP回復量+250、モンスターを倒した時のSP回復量+25) ソルジャースケルトン A1 10 ルードネスlv1攻撃力アップlv6 A2 5 ナチュラルハイLv2テンションアップLv5 A3 10 スケルポイント クリティカル確率大幅アップクリティカルダメージアップ(クリティカル確率+50%、クリティカル威力+20%) ジェネラルスケルトン A1 10 DS威力アップLv3DSハイリスクⅡ A2 10 武器修練Lv3超食いしばり A3 10 ショーグンソウル 全ACEスキルのダメージ大幅アップ ガプー A1 10 攻撃力アップLv7マキシマライズ A2 5 黄泉返しSP回復量アップ A3 5 黄泉の穿手 攻撃時に与えたダメージに応じてAPが回復することがある(発生確率20~30%?、AP回復量約10%) ガガプー A1 10 ドロップシェイドLv1魔導の深淵Lv1 A2 A3 5 漆黒の魔手 攻撃時、与えたダメージに応じてHPが回復することがある ロリルリ A1 15 空中ステップ距離アップバーサークlv6 A2 15 月光の祈りSPリサイクル 月光の祈り《メイジ専用》SPが一定以上の時テンションの初期値とラピッドストライクのダメージがアップする A3 5 ムーンライトマジック ダブルキャスティングの詠唱時間短縮(SG無詠唱)全ACEスキルのダメージアップ ドモヴォイ・シーフ A1 10 APアップLv6テンションアップLv6 AP+1250テンション+?% A2 A3 10 ダッシュ修練 クエスト開始時、自身の最大APが大幅アップ効果はクエスト中永続 ドモヴォイ・レンジャー A1 A2 A3 15 ゴールデンアップル ACEスキルの消費AP・クールタイム-35%ジャンプ・ステップ・空中ステップの消費AP-100 深淵の巨人 A1 5 クリティカル確率アップLv4クリティカル威力アップLv4 A2 10 ギガントエナジーLv3攻撃力アップLv3 A3 10 アンダーヒーロー 最大HPとスタンさせる力が大幅アップ 深淵の巨人チーフ A1 20 ダブルアタックLv7 A2 10 ギガントダークネスlv2クリティカル威力アップLv5 A3 5 闇拳の加護 モンスターを倒した時、基礎攻撃力+100%効果時間3分 ニーズヘッグ A1 15 スタン効果アップLv9クリティカル威力アップLv7 A2 A3 10 アクセラレート AP+1500全ACEスキルのクールタイム大幅減少(クールタイム-50%) ユグドレイク A1 15 バーサークLv9 A2 A3 10 スフィフトキャンセル キャンセル可能な行動の硬直時間が大幅に短くなる リンドブルム A1 10 スタン耐性アップLv9よろめき耐性アップLv2 A2 10 適応力スタン耐性アップLv10 A3 5 ジャンピング・フラッシュ 上昇ステップの距離アップAPの自然回復量アップ ロードオブデス A1 15 ディボーションLv9 HP+1500防御力+90 A2 25 朱月の加護ディボーションLv10 A3 15 ゴッドレスパワー 攻撃力が大幅アップダウン中と打ち上げられ中のモンスターへのダメージ大幅アップ ロードオブダークネス A1 5 DSハイリスクIISP回復力アップ A2 10 残魄発露SP回復量アップ A3 10 ベールオブシャドウ 残りSPに応じて受けるダメージが減少する 衣服カード 王国騎士団長カード ★1 5 ACEスピリッツ 最大HPがアップする(300)全てのACEスキルのダメージがアップする トラックスーツカード ★10 10 アクションスター 地上と空中で与える全てのダメージがアップする(10%)APの自然回復量がアップし、AP消費量が減少する ソルジャースケルトン★7 ナチュラルハイLV2 -- 名無しさん (2013-09-03 15 01 12) ニーズヘッグ★2 コスト15 よろめき耐性アップlv2 SP最適化 ニーズヘッグ★6 コスト10 SPブースト HPダウンlv5 -- 名無しさん (2013-09-03 19 46 18) ガガブー★9 繚乱撃ちLv2 HPアップlv1 コスト15 -- 名無しさん (2013-09-04 07 32 55) リンドヴルム★1 SP回復量アップ スタン効果アップLv3 -- 名無しさん (2013-09-04 16 45 42) ロードオブデス★ 冥道守護 コスト5 効果最大HPがアップする(800) 受けるダメージが減少する -- 名無しさん (2013-09-04 18 15 08) ↑ロードオブデスは★4です -- 名無しさん (2013-09-04 18 21 07) リンドブルム★5 コスト5 麻痺耐性アップLv2 火傷耐性アップLv2 -- 名無しさん (2013-09-04 18 25 11) リンドブルム★4 コスト15 適応力 効果HPが50%以下のとき攻撃力が大幅にアップする -- 名無しさん (2013-09-04 18 30 18) ユグドレイク☆2 DSハイリスク 麻痺耐性アップLv2 -- 名無しさん (2013-09-04 22 12 38) ↑のユグドレイク☆2はコスト5でした リンドブルム☆1 コスト15 SP回復量アップ スタン効果アップLv3 -- 名無しさん (2013-09-04 22 14 54) ロードオブダークネス☆6 コスト20 APアップLv5 SPリサイクル -- 名無しさん (2013-09-04 22 42 12) ロリルリ★4 残月 コスト5 -- 名無しさん (2013-09-05 19 06 06) ドモヴォイ・レンジャー★10 ラッキーシュートLv3 コスト15 -- 名無しさん (2013-09-07 06 39 38) ロードオブダークネス★1 コスト10 攻撃力アップLv5 追い討ち 深淵の巨人チーフ★8 コスト5 グローリーペイン 深淵の巨人チーフ★9 コスト10 レイズアップ:HP レイズアップ:AP -- 名無しさん (2013-09-08 20 20 23) コルリーヴラ(衣服)の付属カード コルリーヴラカード★10 コスト15 心天秤(攻撃力と防御力がアップする。HPとAPがアップする。スタンさせる力がアップする。テンションの初期値がアップする。) 上昇量 HP・AP+500 攻撃力+30 防御力+50 スタン値は検証出来てません -- 名無しさん (2013-09-08 20 29 20) 深淵の巨人チーフ☆8グローリーペイン、コスト5、効果HP90%以上の時攻撃力がアップ89%以下の時攻撃力がダウン。 -- 名無しさん (2013-09-09 18 18 02) ACE追加分のカードはコストの割に効果よすぎるのばっかりだよな -- 名無しさん (2013-09-09 18 44 22) 暗黒卿のレア10なんだがかなり微妙だな。ブレイカーに乗せるぐらいしか今の所思いつかない。 -- 名無しさん (2013-09-10 20 51 40) ロリルリ★6 コスト10 スタッフ強化Lv2 詠唱強化Lv2 -- 名無しさん (2013-09-11 16 17 45) レンジャー星3疾風疾風コスト10です編集の仕方わからんorz -- 名無しさん (2013-09-11 17 11 35) 書いてないので一応 ユグドレイク★1コスト5 SP開放 DS中のHP吸収量とSP消費量 与えるダメージがアップする DS終了時SP回復 復活時SPが回復する -- 名無しさん (2013-09-12 17 41 25) ↑★10です、ミス SP回復はリサイクル3個分 -- 名無しさん (2013-09-13 17 13 28) レンジャー★8コスト15 ダブルアタックLv5 ルーイン 編集済 -- 名無しさん (2013-09-14 16 59 43) ロリ #10025;10月影との契約:ダブルキャスティングの詠唱時間が短くなる -- イリマキ00 (2013-09-17 11 24 09) ドモヴォイレンジャー★2CS10トレジャーハント、よろめき耐性ダウンLv3。やっと会えたのにこれはないよ・・・・。 -- 名無しさん (2013-09-17 19 31 04) ロードオブダークネス★5コスト10 残心Lv2 APダウンLv2 -- 名無しさん (2013-09-18 01 32 14) ロードオブダークネス★7 瘴気の渦 -- 名無しさん (2013-09-18 15 42 51) ↑効果:攻撃を受けた時、ダメージに応じてモンスターにダメージを与える -- 名無しさん (2013-09-18 15 43 56) ロードオブダークネス★6、CS20 APUPLv5SPリサイクル 間違えて売ってしまったぉ・・・・orz -- 名無しさん (2013-09-20 15 27 42) ACEからなのかな?衣服カードでグラディエーターカードCS5、ブラッドレイジ(HPが49%以下の時、クリティカル発生確率がアップする。攻撃時に与えたダメージに応じてHPが回復する。)服の出現条件は魔獣の柔毛。世界樹の一番奥の宝箱より。 -- 名無しさん (2013-09-20 15 34 10) ↑衣服であと一つ王国騎士団〈正装〉カードCS15 エッジオブグローリー(HPが最大状態の時武器の攻撃力がアップする)服の出現条件は徳のオニキスこれも↑同様世界中のいずれかの200階の奥にある宝箱のみ? -- 名無しさん (2013-09-20 15 38 36) 残月の衝撃波に村正の連撃が乗っている気がします。遠目から打った樽に白と黄色のダメージが出ました。 -- 名無しの権衛 (2013-09-21 20 21 25) SP解放にSP最適化は乗らない -- 名無しさん (2013-10-27 11 20 15) 丘の巨人A1 - ディボーションLv7(HP+1200/防御力+60), 攻撃力アップLv2 -- 名無しさん (2013-11-15 20 25 34) ↑すまん。防御力+70だった -- 名無しさん (2013-11-15 21 03 42) ハティA2-月喰い,ダブルアタックLv10 -- 名無しさん (2013-11-18 05 38 24) ↑CS40 -- 名無しさん (2013-11-18 05 39 45) sp解放を調べました。sp消費量は最適化7枚分減りました。 -- イリスマキナ (2013-11-29 19 14 59) SP開放はSP最適化6枚分でマイナス解消(DS13秒)、7枚で17秒、8枚で25秒(限界値)だよ -- 名無しさん (2013-11-30 16 35 31) スポアハゼル A2 ニトロチャージlv3 HPアップlv5 コスト10 -- 名無しさん (2013-12-21 13 16 02) ソウルデストラクトなどのHP消費スキルと無の嘆き同時装備にすると、10%の確立でHP消費という判定になる -- 名無しさん (2013-12-22 15 46 42) 鳴かず飛ばす攻防up150なおds性能などと重複せず高い方だけ採用 -- 名無しさん (2013-12-24 19 47 07) ギガントスミス武器攻撃力30%up -- 名無しさん (2013-12-24 19 49 26) ヒャッハーブレイド:ヒャッハーエッジが2発でる -- 名無しさん (2014-01-05 20 21 28) ヒャッハーブレイドはエッジの強化版衝撃波が2発出る、そしてエッジのAPデメリットも無し -- 名無しさん (2014-01-06 00 59 29) テンションの上昇量も大幅アップ -- 名無しさん (2014-01-06 20 48 20) ↑2 衝撃は2発じゃなくて3発 -- 名無しさん (2014-01-08 13 59 11) いや2発であってる、モックルに当てればわかるけどヒャッハーは一つが最大5ヒットして、ブレイドは10ヒットしてる。発射音もちゃんと聞けば二つ -- 名無しさん (2014-01-08 21 36 34) ガーディアンa3ファナティックブルームspリサイクルsp吸収量up リサイクルは1枚で最大 -- 名無しさん (2014-01-17 18 20 06) ガーディアンa3コスト5でした -- 名無しさん (2014-01-17 18 23 24) 丘の巨人チーフcA1_バーサークlv7防御uplv2_c15 HP+700、攻撃+65、防御-55 -- 名無しさん (2014-01-18 01 45 42) スルトA2:卑劣漢、クリティカル威力UPLv10、コスト15 -- 名無しさん (2014-02-03 17 24 36) レイドリックアサルトA3 HP700 攻撃40 トレハン コスト10 -- 名無しさん (2014-02-15 21 02 35) デザート・ドモヴォイカードA3 HPAP2500 コスト15 -- 名無しさん (2014-02-15 21 03 50) デザートウルフA3 全員の基礎攻撃力+200% -- 名無しさん (2014-02-15 22 46 40) ガーディアンA1 ガード防御力アップ6 攻撃力アップ5 コスト10 -- 名無しさん (2014-02-16 00 42 48) 凶剣覚醒:クリ威力40%確率70%DSハイ2枚分 DS中HP消費量とスタン低下値は未確認 -- 名無しさん (2014-02-22 00 21 17) 補足:DSハイ2枚分威力UP -- 名無しさん (2014-02-22 00 22 22) ファフニールA2 超回復 防御力アップ10 コスト10 -- 名無しさん (2014-02-26 16 00 03) 闇拳の加護 職業別攻撃力+100% 効果時間3分 -- 名無しさん (2014-04-11 17 12 17) スピリットパージって最大が100%なら開始は25%じゃないですかね?上昇は4段階なので -- あ (2014-04-13 09 48 52) ムーンライトマジックはSG無詠唱 -- 名無しさん (2014-04-19 22 22 48) ヘルハウンドA1 DSハイリスク 攻撃力アップLv6 コスト10 -- 名無しさん (2014-06-15 00 54 55) ホロホロンA1 スナッチャー クリティカル確率アップLv6 コスト15 -- 名無しさん (2014-06-15 00 57 12) ホロホロンA2 正確無比な一撃 クリティカル確率アップLv6 コスト5 -- 名無しさん (2014-06-15 00 59 18) デザートウルフA2 ヴォルフバイン 穿牙 クリティカル確率アップLv5 コスト5 -- 名無しさん (2014-06-15 01 06 16) 子デザートウルフA1 DSローリスクⅡ 攻撃力アップLv4 (dsローリスク2です) -- 名無しさん (2014-06-15 01 09 45) コナ フレースヴェルグA1 クリティカル威力アップLv8 防御力アップLv8 こすと15 上の子デザはコスト5です -- 名無しさん (2014-06-15 01 16 00) ヘルハウンドA1 DSハイリスク、攻撃力アップlv6(攻撃力+45) -- 名無しさん (2014-06-24 01 32 21) 霜の巨人A2 ギガントチャージLv3 攻撃力アップLv7(攻撃力+55) コスト5 -- 名無しさん (2014-06-29 00 12 27) グレンデルサンタンA2隔絶地の暴拳王、リミットオーバー、コスト10 -- 名無しさん (2014-07-21 15 37 03) ユグA21超竜化2バーサクLv10コスト25 -- 名無しさん (2015-02-07 17 53 34) マーリンA2フロストウェポン3凍炎剣3コスト10 -- 名無しさん (2015-02-07 17 58 50) ニーズA2はどこだぁ~? -- 名無しさん (2015-02-07 18 02 05) ACEカードが供給出来なくなった今、このカード欄を見ると中々にしょっぱい気持ちになるぜ。 -- 名無しさん (2016-08-17 11 40 09) 久々に来てやろうと思ったら強いカードだらけで驚き!!よし取ろうって思ったら課金だしサービス終わってるしやる気爆下げ -- 名無しさん (2017-05-08 04 32 17) せめてサービス終ったら課金カード ゲーム内で取れるようにしてくれてもいいじゃないか・・・ -- 名無しさん (2018-07-24 14 34 43) 結局Aカードはゲーム内で取れる様にならなかったのか、ガンホーまじ糞チョンゲはゴミだな -- 名無しさん (2021-04-13 12 03 40) これ以来ガンホーのゲームはやらなくなったわ。こんなユーザーをバカにするような企業はさっさと潰れてくれ -- 名無しさん (2022-04-01 21 41 20) Aカードはヤバかったよね。冗談抜きにチートレベルよね……Aカード保持者vs未所持とかの現状は目も当てられないね。ソードにブレイドとウィアード…後は伴爪辺りかな?で完全にゲーム終わるよね…… -- 名無しさん (2022-10-22 03 15 53) 名前 コメント