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https://w.atwiki.jp/xboxonescore/pages/1097.html
Space Jam:A New Legacy – The Game 項目数:13 総ポイント:1000 難易度:★☆☆☆☆ 2021/7/1からゲームパスアルティメットの特典として先行配信 2021/7/15から無料配信 日本語ローカライズ済 実績コンプにはコントローラが2個必要、ローカルCOOPのみ チームワーク 『Space Jam:A New Legacy - The Game』を友だちとプレイする 25 パスゲーム マルチプレイヤーのレベルで30回以上ボールをパスする 25 スリーポインター チャージしたボール1発で3人の敵にヒットさせる 50 マスタージャグラー 敵を5回ジャグリングする 75 ポイントリーダー 1回のプレイで999999ポイントにと到達する 75 コートの星 『Space Jam:A New Legacy - The Game』をクリアする 100 ボスビーター BOSS RUSHモードをクリアする 125 MVP! 『Space Jam:A New Legacy - The Game』をノーコンティニューでクリアする 100 カードの使い手 すべてのSpace Jamカードを発見する 50 フルカードプレス すべてのSpace Jamカードの効果を発動する 50 ボールマスター 『Space Jam:A New Legacy - The Game』をハードモードでクリアする 125 秘密の実績 翼を砕く者 The Browを撃破した 100 ベスト・オブ・ベスト White Mambaを撃破した 100 チームワーク 要コントローラ2個 パスゲーム COOP時にBボタンでパスが可能 マスタージャグラー ジャンプ攻撃を当てて敵を浮かせた後、タイミングよく攻撃を5回当てる ポイントリーダー BOSS RUSHでも解除可能、ゲームオーバー時リトライをするとスコアを引継いで1面ボスからになるのでそれを繰り返す 1ボス撃破で10万点入るので、1,2面ボスを倒し続けると効率が良い ボスビーター ストーリーを1度クリアで解禁、カードは「HEALTH」を選ぶと楽です MVP! 協力プレイ時にコンティニューしても解除可能な為、コントローラが2個あると楽です カードの使い手 ストーリー両難易度、ボスラッシュクリアで全て取得可能 ボールマスター 敵の数が増えるぐらいでそこまでの難易度変化はなし ジャンプキックやジャグリングを多用し、カードは「Health」を使用すると安定します
https://w.atwiki.jp/clan_ace/pages/23.html
――初めに言葉があった・・・ うmホ! 年度 月 出来事 2006 08 ・dra主導の元、platinum, Makinasu, DioがAcEクランを創設する。 naotoはイケメンなので参加希望するも審査通らず。 ・AcE躍進の原動力となったdokkoi, gekka, infoseek, pigu-(wafu-)等の 元ROSA上級者達が加入する。 ・AcE第二世代の新人たち,Murasame, Yuuki, Diabloが参加する。 Diabloは当初Dioと名乗っていたが悪いほうのDioに改名を(強要)依頼されDiabloになった。 ・Zico氏が参加。創設メンバーの誰よりも強かったため尊敬を集めた。 ・miz一時参加するも、まきなす氏の「弱くなりましたね」発言に切れて引退。 09 ・暴君shimako生まれる。 ・siori,deftec,nadeshiko,bombom参加する。 ・dokkoi,gekkaによるなすび狩りが流行する。(秋茄子ウマー) ・RAZ_Kills 事件起きる。 ・Lenny参加する。 12 ・Zico氏トルコリーグ強化のため姿を消す。 2007 02 ・第一回AcE杯が行われる。ビギナー部門優勝者Yuuki,上級部門優勝者siori。 04 ・AcE第3世代reno,noro,sayu,ometoriが参加しメンバー数 も最大となる。 ・他プレイヤーとの宗教上の確執によりbombom脱退。 2008 02 ・shimakoの独裁体制が開始する。 04 ・サイト管理者が飽き性のplatinumからLenny, makinasuへ移行する。 05 ・第二回AcE杯が行われる。優勝者はsiori。 ・liminal,shaluruが参加する。 07 ・satが参加する。 08 ・element,okkkoが参加する。 10 ・AcEウェブサイトに執拗なアダルト広告攻撃が仕掛けられ、内部犯行説も出る。 11 ・Dio, siori,murasame,yuukiがciv4にうつつを抜かし、dokkoiはスパロボにハマったためゲーム数減。 ・第3回AcE杯が企画されるも優勝者がsioriになるのでお流れに。 ・tora、AcE第4世代のnyeeが参加する。 12 ・古株自重の乱が起こる。皇帝shimakoの独裁に反発したrenoが反乱を起こし、それに伴いwafu-,noro 等が脱クランする。 2009 01 ・連打職人ぐっちょんが放浪の旅から帰還する。 ・ゲーム数が減少したため新興クランのValueとの馴れ合いを楽しむ。 ・元RTSのToraが主要解説者の座をnajiから奪う。 ・momoko,日本人suoloがSPYに出現する。 ・Dioが奥地に入植するが、回線不良のため皆に叩かれる。 02 ・「Skype軍団」が出現。Ace悪の枢軸である皇帝shimako,鬼畜首相Dio,ネカマ総裁miz,BAN職人murasameが主なメンバー。 ・IRCにきたmomokoが疑惑をもたれmurasameにBANされる。 ・RENO暴発の噂を聞きつけたSayuが斧とぱふぱふに見切りをつけて復帰する。 ・sioriのパソコンが壊れて相性多発して更に使えない男になる。 ・YuukiがPCを買い換えてDioへの見下しを開始する。 ・gucchonが連打のしすぎで洗濯機を壊す。 03 ・第4回AcE杯が開催される。AcE杯にともないAcEWIKIが作成される。 ・yasuが参加するも、その後姿が見えなくなる。 ・-Cls_Ravenが復帰する。 04 ・Shimakoの執拗な悪ふざけに切れたkatanとshimakoの間でKick BAN戦争(なると戦争)が勃発する。 ・事態の解決のためAcE史上初のDio独裁体制が敷かれるが機能せず。 ・Shimakoが#clan_aceから消え、チーム戦数が減少する。 ・2ch上でshimakoへの煽りが増加する。 05 ・なると@が原因で争いが起きるので、Dioが全てのなるとを排除するもshimakoは戻らず。 ・chのログ流しスパイがいると騒ぎになる。 ・gucchonの洗濯機が直る。 ・taco ReMEがRenoクランに移籍する 06 ・なると@が復活したためshimakoが戻る。 ・Naoie Zicoが戻る。 ・ghucchonがshimakoをもてなす。 ・悪の枢軸DIO shimako Murasameの名前がgucchonによりRODEM(Rise Of DIO EIKO MURASAME)と名づけられる。 07 ・Naoieが新ch作成する。Murasame Shimakoが蹴られたことによりRODEM蜂起する。 ・Makinasu 家出する。 ・DIO タイ人に英語を教えるという謎のバイトが決まる。 ・DIO 大家のエロ動画ダウンロードを自重するように注意したら嫌がらせをうけ引越しを決意。 ・DIOの幹部権限発動 Naoie Nyee yuu zico Katan Sayu okkkoを謀反の罪で追放。 ・追放されたNyeeが刺激を求めて復帰する ・DIO 遷都完了。ネット環境が大幅に改善する。が、PC性能は依然としてへぼいまま。 ・Makinasu 家出から戻る。 09 ・廃墟化進行中。細々とh2hが行われる。 ・Yuukiによる耄碌プレイヤーハントが秘かなブームになる。 10 ・志摩子の組織的イジメに耐えかねたNyeeが失踪する。 ・gucchonもどさくさに紛れて姿を消す。 11 ・モバゲーにハマったmurasameのIN率が一時激減する。 12 ・Nyeeが姿を現わす。失踪の原因はCiv4だったことが判明する。 2010 01 ・DIO一時帰国記念にCiv4大会が行われる。 02 ・世を嘆いたmakinasu帝の姿が見られないようになってくる。 03 ・INORAが出没し始める。 04 ・NyeeがDIOのh2h合宿を始める。 05 ・DIOが皇帝に即位する。 ・東AcE帝国が出現する。皇帝ユスティNyeeアヌス、皇后DIOドラ ・西AcE帝国では戦力を補強するためシン族、ワロミ族、マチブセ族といった蛮族と手を結ぶ。 ・蛮族を巻き込んだ帝国での内戦が多発する。
https://w.atwiki.jp/ce00582/pages/3445.html
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; namespace game0226 { /// summary /// ゲームメインクラス /// /summary public class Game1 Microsoft.Xna.Framework.Game { /// summary /// グラフィックデバイス管理クラス /// /summary private GraphicsDeviceManager graphics = null; /// summary /// スプライトのバッチ化クラス /// /summary private SpriteBatch spriteBatch = null; /// summary /// 頂点データ定義 /// /summary private VertexDeclaration vertexDeclaration = null; /// summary /// 頂点バッファ /// /summary private VertexBuffer vertexBuffer = null; /// summary /// 基本エフェクト /// /summary private BasicEffect basicEffect = null; /// summary /// GameMain コンストラクタ /// /summary public Game1() { // グラフィックデバイス管理クラスの作成 this.graphics = [[new]] GraphicsDeviceManager(this); // ゲームコンテンツのルートディレクトリを設定 this.Content.RootDirectory = "Content"; } /// summary /// ゲームが始まる前の初期化処理を行うメソッド /// グラフィック以外のデータの読み込み、コンポーネントの初期化を行う /// /summary protected override void Initialize() { // TODO ここに初期化ロジックを書いてください // コンポーネントの初期化などを行います base.Initialize(); } /// summary /// ゲームが始まるときに一回だけ呼ばれ /// すべてのゲームコンテンツを読み込みます /// /summary protected override void LoadContent() { // テクスチャーを描画するためのスプライトバッチクラスを作成します this.spriteBatch = new SpriteBatch(this.GraphicsDevice); // 頂点定義データを作成 this.vertexDeclaration = new VertexDeclaration( this.GraphicsDevice, VertexPositionColor.VertexElements); // エフェクトを作成 this.basicEffect = new BasicEffect(this.GraphicsDevice, null); // エフェクトで頂点カラーを有効にする this.basicEffect.VertexColorEnabled = true; // ビューマトリックスをあらかじめ設定 ((0, 0, 10) から原点を見る) this.basicEffect.View = Matrix.CreateLookAt( new Vector3(0.0f, 0.0f, 10.0f), Vector3.Zero, Vector3.Up ); // プロジェクションマトリックスをあらかじめ設定 this.basicEffect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), (float)this.GraphicsDevice.Viewport.Width / (float)this.GraphicsDevice.Viewport.Height, 1.0f, [[100]].0f ); // 頂点バッファ作成 this.vertexBuffer = new VertexBuffer(this.GraphicsDevice, VertexPositionColor.SizeInBytes * 4, BufferUsage.None); // 頂点データを作成する VertexPositionColor[] vertices = new VertexPositionColor[4]; vertices[0] = new VertexPositionColor(new Vector3(-2.0f, 2.0f, 0.0f), Color.Blue); vertices[1] = new VertexPositionColor(new Vector3(2.0f, 2.0f, 0.0f), Color.Green); vertices[2] = new VertexPositionColor(new Vector3(-2.0f, -2.0f, 0.0f), Color.Red); vertices[3] = new VertexPositionColor(new Vector3(2.0f, -2.0f, 0.0f), Color.Yellow); // 頂点データを頂点バッファに書き込む this.vertexBuffer.SetData VertexPositionColor (vertices); } /// summary /// ゲームが終了するときに一回だけ呼ばれ /// すべてのゲームコンテンツをアンロードします /// /summary protected override void UnloadContent() { // TODO ContentManager で管理されていないコンテンツを // ここでアンロードしてください } /// summary /// 描画以外のデータ更新等の処理を行うメソッド /// 主に入力処理、衝突判定などの物理計算、オーディオの再生など /// /summary /// param name="gameTime" このメソッドが呼ばれたときのゲーム時間 /param protected override void Update(GameTime gameTime) { // Xbox 360 コントローラの BACK ボタンを押したときにゲームを終了させます if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO ここに更新処理を記述してください // 登録された GameComponent を更新する base.Update(gameTime); } /// summary /// 描画処理を行うメソッド /// /summary /// param name="gameTime" このメソッドが呼ばれたときのゲーム時間 /param protected override void Draw(GameTime gameTime) { // 画面を指定した色でクリアします this.GraphicsDevice.Clear(Color.CornflowerBlue); // 描画する頂点データの定義を設定 this.GraphicsDevice.VertexDeclaration = this.vertexDeclaration; // 頂点バッファをセットします this.GraphicsDevice.Vertices[0].SetSource( this.vertexBuffer, 0, VertexPositionColor.SizeInBytes); // エフェクトの使用を開始します this.basicEffect.Begin(); // パスの数だけ繰り替えし描画 [[foreach]] (EffectPass pass in this.basicEffect.CurrentTechnique.Passes) { // パスの開始 pass.Begin(); // ポリゴン描画する this.GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); // パスの終了 pass.End(); } // エフェクトの使用を終了する this.basicEffect.End(); // 登録された DrawableGameComponent を描画する base.Draw(gameTime); } } }
https://w.atwiki.jp/pcgamejp/pages/84.html
販売元 Gaijin Entertainment Corporation 発売日 2012/4/21 ジャンル アクション, アドベンチャー 体験版 Steam版 パッケージ Steam版 備考 日本語吹き替え音声。 スクリーンショット 日本語情報 Steam版が日本語に対応、日本語字幕、日本語吹き替え仕様。 DLC Dismal Swamp DLC DLCも日本語対応。 関連リンク 国内公式サイト KONAMIによる、CS向け国内公式サイト。 BLADES OF TIME 攻略Wiki 攻略情報が充実。 購入 コメント 注意事項 他人が不快になるコメントはお控えください。 ゲームに関係のない話題はご遠慮ください。 名前
https://w.atwiki.jp/bfgmatome/pages/703.html
ゲーム情報(登録されているタグ) シリーズ>Art of Murder ジャンル>アイテム探し ジャンル>アドベンチャー 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/11857/art-of-murder-deadly-secrets/index.html 日本語 紹介文 New York City has been hit with a series of murders and the body count is piling up. For FBI Agent Nicole Bonnet, finding a lead is becoming impossible, as it seems the victims are all antiquarians and collectors and have no connection with one another. Stop the killer before another person winds up dead in Art of Murder Deadly Secrets! Warning Art of Murder Deadly Secrets contains some graphic content. Mysterious atmosphere Fantastic gameplay Stop the serial killer! Check out our Blog Walkthrough Play Art of Murder Hunt for the Puppeteer 画像 « » var ppvArray_0_a18cb9353ade14f19362e55480783ace = new Array(); ppvArray_0_a18cb9353ade14f19362e55480783ace[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Art+of+Murder%3A+Deadly+Secrets&file=en_art-of-murder-deadly-secrets-screen1.jpg ; window.onload=function(){ ppvShow_0_a18cb9353ade14f19362e55480783ace(0); }; function ppvShow_0_a18cb9353ade14f19362e55480783ace(n){ if(!ppvArray_0_a18cb9353ade14f19362e55480783ace[n]){ alert( 画像がありません ); return; } ppv_0_a18cb9353ade14f19362e55480783ace$( ppv_img_0_a18cb9353ade14f19362e55480783ace ).src=ppvArray_0_a18cb9353ade14f19362e55480783ace[n]; ppv_0_a18cb9353ade14f19362e55480783ace$( ppv_link_0_a18cb9353ade14f19362e55480783ace ).href=ppvArray_0_a18cb9353ade14f19362e55480783ace[n]; ppv_0_a18cb9353ade14f19362e55480783ace$( ppv_prev_0_a18cb9353ade14f19362e55480783ace ).href= javascript ppvShow_0_a18cb9353ade14f19362e55480783ace( +(n-1)+ ) ; ppv_0_a18cb9353ade14f19362e55480783ace$( ppv_next_0_a18cb9353ade14f19362e55480783ace ).href= javascript ppvShow_0_a18cb9353ade14f19362e55480783ace( +(n+1)+ ) ; } function ppv_0_a18cb9353ade14f19362e55480783ace$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } videoプラグインエラー 正しいURLを入力してください。 備考 レス一覧 コメント コメント すべてのコメントを見る トップページに戻る
https://w.atwiki.jp/mountandblade/pages/44.html
menu_start_game_1|Welcome, adventurer, to Mount Blade. Before you can start playing the game you must create a character. To begin, select your character's gender. mno_start_male|Male mno_start_female|Female mno_go_back|Go back menu_start_phase_2|You arrive at Calradia, a land torn between rival kingdoms battling each other for supremacy, a haven for knights and mercenaries, cutthroats and adventurers, all willing to risk their lives in pursuit of fortune, power, or glory... In this land which holds great dangers and even greater opportunities, you will leave your past behind and start a new life. Now, on a rise above a distant training field, you feel that you hold the key of your destiny in your hands, free to choose as you will, and that whatever course you take, great adventures await you. mno_continue|Continue... mno_tutorial_cheat|CHEAT! menu_start_game_3|Choose your scenario mno_custom_battle_scenario_1|Skirmish 1 mno_custom_battle_scenario_3|Skirmish 2 mno_custom_battle_scenario_4|Siege Defense 1 mno_custom_battle_scenario_5|Skirmish 3 mno_custom_battle_scenario_6|Siege Attack 1 mno_go_back|Go back menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_tutorial_1|Tutorial #1 Basic movement and weapon selection. {s1} mno_tutorial_2|Tutorial #2 Fighting with a shield. {s2} mno_tutorial_3|Tutorial #3 Fighting without a shield. {s3} mno_tutorial_3b|Tutorial 3 b mno_tutorial_3b_door|next level mno_tutorial_4|Tutorial #4 Riding a horse. {s4} mno_tutorial_5|Tutorial #5 Commanding a band of soldiers. {s5} mno_go_back_dot|Go back. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_cheat_faction_orders|Cheat Faction orders. mno_view_character_report|View character report. mno_view_party_size_report|View party size report. mno_view_morale_report|View party morale report. mno_view_character_report|NPC status check. mno_view_faction_relations_report|View faction relations report. mno_resume_travelling|Resume travelling. menu_custom_battle_2|{s16} mno_custom_battle_go|Start. mno_leave_custom_battle_2|Cancel. menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. mno_continue|Continue. menu_start_character_1|You were born years ago, in a land far away. Your father was... mno_start_noble|An impoverished noble. mno_start_merchant|A travelling merchant. mno_start_guard|A veteran warrior. mno_start_forester|A hunter. mno_start_nomad|A steppe nomad. mno_start_thief|A thief. mno_go_back|Go back menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A page at a nobleman's court. mno_apprentice|A craftsman's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A steppe child. mno_go_back|Go back. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A squire. mno_lady|A lady-in-waiting. mno_troubadour|A troubadour. mno_student|A university student. mno_peddler|A goods peddler. mno_craftsman|A smith. mno_poacher|A game poacher. mno_go_back|Go back. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. mno_go_back|Go back. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to Calradia. mno_go_back_dot|Go back. menu_past_life_explanation|{s3} mno_view_next|{s5} mno_continue|Continue to face creation... mno_go_back_dot|Go back. menu_auto_return|This menu automatically returns to caller. menu_morale_report|{s1} mno_continue|Continue... menu_faction_orders|{s9} mno_faction_orders_next_faction|Select next faction. mno_faction_orders_defend|Force defend. mno_faction_orders_gather|Force gather army. mno_faction_orders_increase_time|Increase last offensive time by 24 hours. mno_faction_orders_rethink|Force rethink. mno_faction_orders_rethink_all|Force rethink for all factions. mno_go_back_dot|Go back. menu_character_report|{s9} mno_continue|Continue... menu_party_size_report|{s1} mno_continue|Continue... menu_faction_relations_report|{s1} mno_continue|Continue... menu_camp|You set up camp. What do you want to do? mno_camp_action_1|Cheat Walk around. mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. mno_camp_cheat|CHEAT MENU! mno_resume_travelling|Resume travelling. menu_camp_cheat|Select a cheat mno_camp_cheat_1|Increase player renown. mno_camp_action_4|Back to camp menu. menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_modify_banner|Modify your banner. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. mno_continue|Go back. menu_camp_no_prisoners|You have no prisoners to recruit from. mno_continue|Continue... menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_camp_action_4|Back to camp menu. menu_camp_action_read_book_start|{s1} mno_continue|Continue... menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_pay_day|{s1}. mno_continue|Continue... menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_go_back_dot|Go back. menu_cattle_herd_kill_end|You shouldn't be reading this. menu_arena_duel_fight|You and your opponent prepare to fight for honour. mno_continue|Continue... menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attack|Charge the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. mno_continue|Continue... menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. mno_continue|Continue... menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9} mno_continue|Continue... menu_total_victory|You shouldn't be reading this... {s9} mno_continue|Continue... menu_enemy_slipped_away|{s17} mno_continue|Continue... menu_total_defeat|You shouldn't be reading this... menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue|Continue... menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. mno_leave|Leave. menu_four_ways_inn|You arrive at the Four Ways Inn. mno_enter|Enter. mno_leave|Leave. menu_test_scene|You enter the test scene. mno_enter|Enter. mno_leave|Leave. menu_battlefields|Select a field... mno_enter|Field 1 mno_enter|Field 2 mno_enter|Field 3 mno_enter|Field 4 mno_enter|Field 5 mno_leave|Leave. menu_dhorak_keep|You enter the Dhorak Keep mno_enter|Enter. mno_leave|Leave. menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. mno_leave|Leave. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. mno_continue|Continue... menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander| Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. mno_leave|Leave. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the town. mno_castle_start_siege|Besiege the {reg6?town castle}. mno_cheat_castle_start_siege|CHEAT Besiege the {reg6?town castle}... mno_castle_leave|Leave. mno_castle_cheat_interior|CHEAT! Interior. mno_castle_cheat_exterior|CHEAT! Exterior. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. mno_continue|Continue... menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. mno_continue|Continue... menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_guard_meet_s5|{s5}. mno_guard_meet_s5|{s5}. mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. mno_continue|Continue... menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_cheat_castle_lead_attack|CHEAT Instant build equipments. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. mno_continue|Continue... menu_castle_besiege_inner_battle|{s1} mno_continue|Continue... menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. mno_go_back|Go back. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. mno_go_back|Go back. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} mno_continue|Continue... menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue|Continue... menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the castle.{reg1? It would seem that there is nothing stopping you from taking it for yourself... } mno_continue|Continue... menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage. mno_continue|Continue. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce you oath to your liege! menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and hold on to your lands, including {s2}. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. mno_continue|Continue... menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue|Continue... menu_enter_your_own_castle|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}. mno_continue|Continue... menu_village|{s10}{s11}{s6}{s7} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_reports|CHEAT! Show reports. mno_village_leave|Leave... menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. mno_forget_it|Forget it. menu_recruit_volunteers|{s18} mno_continue|Continue... mno_recruit_them|Recruit them ({reg6} denars). mno_forget_it|Forget it. menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. mno_continue|Continue... menu_village_infest_bandits_result|{s9} mno_continue|Continue... menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_go_back_dot|Go back. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} denars and will take {reg6} days. mno_improve_cont|Go on. mno_forget_it|Forget it. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} mno_continue|Continue... menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. mno_continue|Continue... menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. mno_forget_it|Forget it. menu_village_steal_cattle|{s1} mno_continue|Continue... menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. mno_forget_it|Forget it. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. mno_village_loot|Plunder the village, then raze it. mno_village_raid_leave|Leave this village alone. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} denars. mno_continue|Continue... menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. mno_continue|Continue... menu_village_loot_continue|Do you wish to continue looting this village? mno_continue|Yes. mno_continue|No. menu_close|Nothing. menu_center_tax|You receive the accumulated rents and taxes of this fief, amounting to {reg1} denars. mno_continue|Continue... menu_town|{s10}{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall. mno_castle_castle_door|Door to the castle. mno_join_tournament|Join the tournament. mno_town_castle|Go to the castle. mno_town_castle_door|Door to the castle. mno_town_center|Take a walk around the streets. mno_town_center_door|Door to the town center. mno_town_tavern|Visit the tavern. mno_town_tavern_door|Door to the tavern. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|Door to the shop. mno_town_arena|Enter the arena. mno_town_arena_door|Door to the arena. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|Door to the dungeon. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_trade_with_merchants|Go to the marketplace. mno_walled_center_manage|Manage this {reg0?town castle}. mno_castle_station_troops|Station a garrison here... mno_castle_wait|Wait here for some time{s1}. mno_town_alley|CHEAT Go to the alley. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_town_leave|Leave... mno_town_leave_door|Leave Area. mno_castle_cheat_interior|CHEAT! Interior. mno_castle_cheat_town_exterior|CHEAT! Exterior. mno_castle_cheat_dungeon|CHEAT! Prison. mno_castle_cheat_town_walls|CHEAT! Town Walls. mno_cheat_town_start_siege|CHEAT Besiege the {reg6?town castle}... mno_center_reports|CHEAT! Show reports. mno_sail_from_port|Sail from port. menu_town_tournament_lost|You have been eliminated from the tournament. mno_continue|Continue... menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} denars. {s8} mno_continue|Continue... menu_town_tournament_won_by_another|As the only {reg3?woman man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. mno_continue|Continue... menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_yes|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} denars on yourself, and if you win, you will earn {reg2} denars. } How much do you want to bet? mno_bet_100_denars|100 denars. mno_bet_50_denars|50 denars. mno_bet_20_denars|20 denars. mno_bet_10_denars|10 denars. mno_bet_5_denars|5 denars. mno_go_back_dot|Go back. menu_tournament_bet_confirm|If you bet {reg1} denars, you will earn {reg2} denars if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} mno_go_back_dot|Go back. menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} denars in taxes from {s3}. {s19} will be expecting you to take the money to him. mno_continue|Continue... menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. mno_continue|Continue... menu_collect_taxes_failed|You could collect only {reg3} denars as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... mno_continue|Continue... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! mno_continue|Continue... menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} mno_continue|Continue... menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} mno_continue|Continue... menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_disembark|Do you wish to disembark? mno_disembark_yes|Yes. mno_disembark_no|No. menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} denars^Tariff Income {reg2} denars^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. mno_go_back_dot|Go back. menu_price_and_production|Productions are ^{s1}^^Price factors are ^{s2} mno_go_back_dot|Go back. menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armor merchant. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area. You listen closely, trying to work out the best deals around. mno_continue|Continue... menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} mno_continue|Continue... menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. mno_continue|Continue... menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. mno_continue|Continue... menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the hills. mno_continue|Continue... menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} denars in silver if you are willing to sell him {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. mno_go_to_track|Cheat Go to track. mno_go_to_range|Cheat Go to range. mno_leave|Leave. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four mno_go_back_dot|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_training_ground_selection_details_melee_random|Choose randomly. mno_go_back_dot|Go back. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. mno_go_back_dot|Go back. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. mno_go_back_dot|Go back. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. mno_go_back_dot|Go back. menu_training_ground_description|{s0} mno_continue|Continue... menu_training_ground_training_result|{s7}{s2} mno_continue|Continue... menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and altough you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. mno_continue|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! mno_continue|Continue... menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. mno_continue|Continue... menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... mno_continue|Continue... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. mno_continue|Continue... menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} denars of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... mno_continue|Continue... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join his new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. mno_continue|Continue... menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. mno_continue|Continue... menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. mno_continue|Continue... menu_kingdom_army_follow_failed|You have disobeyed orders and failed to follow {s8}. In anger he has disbanded you from the army, and sends a stern warning that your actions will not be forgotten. mno_continue|Continue... menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in his own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in his own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} mno_continue|Continue... menu_question_peace_offer|You Receive a Peace Offer^^{s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_player_faction_active|You now posess land in your name without being tied to any kingdom, as a masterless warlord who knows no higher authority. Enjoy this freedom, but know that the kings of the land will not look to you kindly and will make every attempt to dispose of you. You may find life very difficult without the protection of a kingdom. mno_continue|Continue... menu_notification_player_faction_deactive|You no longer hold any land. mno_continue|Continue... menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}! mno_continue|Continue... menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of {s3}! mno_continue|Continue... menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}. mno_continue|Continue... menu_notification_one_faction_left|Calradia Conquered by One Kingdom^^{s1} has defeated all rivals and stands as the sole kingdom. mno_continue|Continue... menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after your enounced your oath to them. mno_continue|Continue... menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. mno_continue|Continue... menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. mno_continue|Continue... menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. mno_continue|Continue... menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}! mno_continue|Continue... menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have accepted a peace deal! mno_continue|Continue... menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! mno_continue|Continue... menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. mno_continue|Continue... menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. mno_continue|Continue... menu_auto_return_to_map|stub
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GAME終了&新GAMEスタートについて GAME終了&新GAMEスタートについての情報まとめページです。 ※ 詳しい戦跡まとめはこちら ※ 今までのゲーム結果一覧 整理 開始 終了 予定 日数 注釈 GAME101 4/6 ?? ?? 4/? ?? ?? 4/13-4/17 ?日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME100 4/1 ?? ?? 4/6 ?? ?? 4/6-4/10 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME99 3/23 ?? ?? 4/1 ?? ?? 3/30-4/3 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME98 3/19 ?? ?? 3/23 ?? ?? 3/??-3/?? 4日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME97 3/10 19 31 3/19 ?? ?? 3/16-3/20 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME96 3/5 20 55 3/10 19 31 3/9-3/13 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME95 2/23 21 54 3/5 20 55 3/2-3/6 10日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME94 2/16 20 10 2/23 21 54 2/23-2/27 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME93 2/9 18 53 2/16 20 10 2/16-2/20 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME92 2/2 18 22 2/9 18 53 2/9-2/13 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME91 1/27 22 19 2/2 18 22 2/2-2/6 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME90 1/21 20 36 1/27 22 19 1/26-1/30 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME90 1/21 20 36 1/27 22 19 1/26-1/30 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME90 1/21 20 36 ?/? ?? ?? 1/26-1/30 ?日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME89 1/13 21 30 1/21 20 36 1/19-1/23 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME88 1/5 20 00 1/13 21 30 1/12-1/16 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。2009リーグ GAME87 12/29 21 55 1/5 20 00 1/5-1/9 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。開始直後~1/2 21 30ごろまでメンテ GAME86 12/23 20 51 12/29 21 55 12/29-1/2 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME85 12/15 19 29 12/23 20 51 12/22-26 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME84 12/10 22 58 12/15 19 29 12/15-19 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME83 12/01 19 31 12/10 22 58 12/8-12 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME82 11/26 20 25 12/01 19 31 12/1-6 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME81 11/17 21 38 11/26 20 25 11/34-28 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME80 11/10 21 10 11/17 21 38 11/17-21 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME79 11/04 00 28 11/10 21 10 11/10-14 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME78 10/29 19 54 11/04 00 29 11/3-7 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME77 10/21 23 53 10/29 19 54 10/27-31 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME76 10/15 20 14 10/21 23 53 10/20-24 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME75 10/9 17 51 10/15 20 14 10/13-17 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME74 9/30 18 30 10/9 17 51 10/6-10 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME73 9/23 0 36 9/30 18 30 9/29-10/3 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME72 9/17 0 32 9/23 0 36 9/22-9/26 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME71 9/9 23 58 9/17 0 32 9/15-9/19 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME70 9/1 20 01 9/9 23 58 9/8-9/12 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME69 8/26 21 41 9/1 20 01 9/1-9/5 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME68 8/18 20 02 8/26 21 41 8/25-8/29 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME67 8/11 21 20 8/18 20 02 8/18-8/22 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME66 8/05 20 19 8/11 21 20 8/11-8/15 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME65 7/30 17 57 8/05 20 19 8/4-8/8 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME64 7/21 21 27 7/30 17 57 7/28-8/1 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME63 7/14 17 55 7/21 21 27 7/21-7/25 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME62 7/7 18 02 7/14 17 55 7/14-7/18 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME61 7/1 01 36 7/7 18 02 7/7-7/11 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME60 6/23 15 26 7/1 01 36 6/30-7/4 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME59 6/19 18 21 6/23 15 26 6/23-6/27 4日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME58 6/12 20 18 6/19 18 21 6/16-6/20 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME57 6/3 18 35 6/12 20 18 6/9-6/13 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME56 5/26 18 02 6/3 18 35 6/2-6/6 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME55 5/22 0 00 5/26 18 02 5/26-5/30 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME54 5/13 17 58 5/22 0 00 5/19-5/23 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME53 5/8 18 36 5/13 17 58 5/12-5/16 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME52 4/28 22 35 5/8 18 36 5/5-5/9 10日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME51 4/21 19 17 4/28 22 35 4/28-5/2 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME50 4/18 00 35 4/21 19 17 4/21-25 4日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME49 4/10 18 00 4/18 00 35 4/14-18 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME48 4/1 20 11 4/10 18 00 4/7-11 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME47 3/25 23 52 4/1 20 11 3/31-4 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME46 3/17 19 29 3/25 23 52 3/24-28 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME45 3/12 21 24 3/17 19 29 3/17-21 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME44 3/03 22 22 3/12 21 24 3/10-14 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME43 2/26 23 05 3/03 22 22 3/3-7 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME42 2/19 18 22 2/26 23 05 2/25-29 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME41 2/11 18 14 2/19 18 22 2/18-22 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME40 2/4 19 53 2/11 18 14 2/11-15 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME39 1/29 20 25 2/4 19 53 2/4-8 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME38 1/22 19 40 1/29 20 25 1/28-1 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME37 1/15 00 37 1/22 19 40 1/21-25 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME36 1/8 00 21 1/15 00 37 1/14-18 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME35 1/4 00 11 1/8 00 21 1/7-11 4日間 開始はいきなり。終了日はスパン指定。2008リーグ GAME34 12/27 22 31 1/2 23 04 12/31-4 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME33 12/17 21 12 12/27 22 31 12/24-28 10日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME32 12/10 21 17 12/17 21 12 12/17-21 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME31 12/5 23 19 12/10 21 17 12/10-14 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME30 11/28 19 37 12/5 23 19 12/3-7 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME29 11/21 18 30 11/28 19 37 11/26-30 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME28 11/15 18 32 11/21 18 30 11/19-23 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME27 11/6 18 44 11/15 18 32 11/12-16 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME26 10/31 18 47 11/6 18 44 11/5-9 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME25 10/22 20 27 10/31 18 47 10/29-11/2 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME24 10/16 21 24 10/22 20 27 10/22-26 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME23 10/11 19 14 10/16 21 24 10/15-19 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME22 10/03 21 52 10/11 19 14 10/8-12 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME21 9/25 19 58 10/03 21 52 10/1-5 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME20 9/18 00:58 9/25 19 58 9/24-28 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME19 9/12 19 54 9/18 00:58 9/17-21 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME18 9/05 20 24 9/12 19 54 9/10-14 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME17 8/27 21 55 9/05 20 24 9/3-7 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME16 8/21 23 34 8/27 21 55 8/27-31 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME15 8/14 18 35 8/21 23 34 8/20-24 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME14 8/9 18 06 8/14 18 35 8/13-17 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME13 7/30 19 11 8/9 18 06 8/6-10 10日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME12 7/25 20 20 7/30 19 11 7/30-8/3 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。7/29 17 07からサーバーダウン。 GAME11 7/17 23 59 7/25 20 20 7/23-27 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。7/17の鯖重+7/19~7/23五日間メンテ。 GAME10 7/10 20 25 7/17 23 59 7/16-20 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。7/17明け方から鯖激重い GAME9 7/06 18 16 7/10 20 25 7/9-13 4日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME8 7/02 21 45 7/06 18 16 7/2-6 4日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME7 6/26 21 26 7/02 21 45 7/2-6 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME6 6/20 19 01 6/26 21 26 6/25-29 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME5 6/11 19 56 6/20 19 01 6/18-22 9日間 開始日は指定(休憩期間あり)。終了日はスパン指定。 GAME4 5/31 17 28 6/06 17 47 6/6 6日間 開始日は指定(休憩期間あり)。終了日は指定。02 03からサーバーダウンのままで終了。 GAME3 5/23 18 20 5/30 18 26 5/30 7日間 開始は前ゲーム終了とほぼ同時。終了日は指定。17 38頃から正規メンテ画面のままで終了。 GAME2 4/16 ?? ?? 5/23 18 17 無し 37日間 終了日は下記参照。正規メンテ画面で終了。GAME中丸二日メンテ。 ゲーム2終了予定無しについてGAME1の終了日時15日にクリック管理人からの メール で今週中にゲーム終了と連絡有り 17日からサイト下部 に「New Version 5 game starts during the week beginning 21st May.」 (21日~の週でニューゲーム始まる)と表示される 23日1 50にクリック管理人からの メール で24時間以内にゲーム終了と連絡有り ゲーム5以降の終了時間がスパン指定について移行時間は設定してあり自動的にゲーム移行するとの事。 今までのGAMEの日本の順位など※ 長くなったので新ページに分離独立しました [2008リーグのGAME結果一覧を開く] GAME85結果 1. Japan 432,587,167 2. Hungary 410,772,703 3. Other 35,760,221 4. Venezuela 4,906,353 5. Bulgaria 4,649,711 GAME84結果 1. Hungary 166,917,243 2. Japan 125,072,644 3. Other 9,208,624 4. Estonia 3,018,805 5. Venezuela 2,788,328 GAME83結果 1. Japan 263,634,225 2. Hungary 242,201,565 3. Other 13,084,023 4. Macedonia 6,744,241 5. New Zealand 6,594,684 GAME82結果 1. Japan 236,113,807 2. Hungary 171,885,164 3. Other 26,937,996 4. New Zealand 3,327,046 5. Venezuela 3,032,137 GAME81結果 1. Japan 298,150,567 2. Hungary 262,182,510 3. Other 114,014,554 4. Macedonia 3,201,554 5. Poland 1,965,495 GAME80結果 1. Japan 174,466,783 2. Hungary 144,221,791 3. Other 50,906,852 4. Macedonia 3,135,402 5. Iran, Islamic Republic of 2,766,082 GAME79結果 1. Japan 412,592,725 2. Hungary 407,468,228 3. Other 40,021,348 4. Macedonia 3,715,640 5. Italy 3,594,152 GAME78結果 1. Japan 203,179,567 2. Hungary 201,763,576 3. Other 57,482,590 4. Iran 2,527,372 5. Latvia 2,296,330 GAME77結果 1. Japan 117,843,013 2. Hungary 82,200,298 3. Other 5,500,014 4. Macedonia 3,348,203 5. Venezuela 2,956,170 GAME76結果 1. Japan 212,212,298 2. Hungary 146,351,923 3. Other 79,585,275 4. Israel 2,715,503 5. New Zealand 2,525,713 GAME75結果 1. Japan 251,512,123 2. Hungary 223,939,150 3. Other 17,010,000 4. Spain 3,320,645 5. Venezuela 2,412,800 GAME74結果 1. Japan 194,577,078 2. Hungary 137,166,428 3. Other 12,271,537 4. Spain 3,864,601 5. Venezuela 3,053,784 GAME73結果 1. Japan 110,641,991 2. Hungary 97,102,075 3. Other 28,390,000 4. Venezuela 2,803,0880 5. Israel 2,610,250 GAME72結果 1. Japan 123,335,287 2. Hungary 61,216,664 3. Venezuela 3,952,170 4. Other 3,483,783 5. Macedonia 2,086,526 GAME71結果 1. Japan 158,533,043 2. Hungary 93,175,140 3. Other 4,692,299 4. Macedonia 3,730,422 5. Argentina 2,539,047 GAME70結果 1. Japan 595,468,599 2. Hungary 575,454,613 3. Other 315,151,187 4. Macedonia 4,834,926 5. Greece 4,759,454 GAME69結果 1. Japan 155,191,976 2. Hungary 109,461,862 3. Other 5,030,462 4. Macedonia 2,962,819 5. Greece 2,312,019 GAME68結果 1. Japan 561,542,075 2. Hungary 421,667,162 3. Other 100,964,767 4. Denmark 5,433,654 5. Macedonia 4,294,929 GAME67結果 1. Hungary 422,820,069 2. Japan 370,406,927 3. Other 28,489,030 4. Finland 7,225,418 5. Macedonia 4,574,851 GAME66結果 1. Hungary 262,058,446 2. Japan 211,963,022 3. Other 4,018,793 4. Poland 2,836,973 5. Taiwan 2,461,677 GAME65結果 1. Hungary 116,034,204 2. Japan 114,098,474 3. Other 4,290,000 4. Poland 3,244,648 5. Chile 3,029,478 GAME64結果 1. Japan 545,326,593 2. Hungary 378,925,118 3. Other 51,391,994 4. Taiwan 12,468,414 5. Poland 4,970,406 GAME63結果 1. Japan 249,794,432 2. Hungary 142,613,748 3. Other 18,522,365 4. China 4,495,107 5. Taiwan 4,201,375 GAME62結果 1. Japan 628,078,368 2. Hungary 626,726,797 3. Other 270,767,953 4. American Samoa 22,217,633 5. Taiwan 8,584,933 GAME61結果 1. Japan 329,671,521 2. Hungary 288,776,503 3. Taiwan 96,254,315 4. Other 62,491,348 5. China 3,844,173 GAME60結果 1. Japan 585,874,640 2. Hungary 302,819,313 3. Other 25,630,495 4. Macedonia 18,009,978 5. China 13,284,925 GAME59結果 1. Japan 327,738,194 2. Hungary 277,844,567 3. Other 60,131,809 4. Taiwan 9,311,557 5. Macedonia 9,304,954 GAME57結果 1. Japan 834,588,914 2. Hungary 757,184,956 3. Other 113,672,166 4. Taiwan 41,540,578 5. Macedonia 22,979,768 GAME56結果 1. Japan 760,974,743 2. Hungary 558,074,824 3. Other 100,001,127 4. Taiwan 35,805,621 5. Macedonia 20,174,454 GAME55結果 1. Japan 483,045,133 2. Hungary 338,428,265 3. Other 116,522,784 4. Taiwan 33,678,396 5. Venezuela 4,573,652 GAME54結果 1. Japan 468,660,593 2. Hungary 321,176,321 3. Other 319,679,956 4. Taiwan 26,593,600 5. Poland 4,734,342 GAME53結果 1. Japan 359,299,956 2. Hungary 141,118,654 3. Other 37,552,630 4. Taiwan 26,227,279 5. Israel 5,314,867 GAME52結果 1. Japan 867,373,835 2. Hungary 628,372,964 3. Other 308,960,059 4. Taiwan 56,254,437 5. Israel 7,421,444 GAME51結果 1. Japan 893,278,993 2. Hungary 562,829,027 3. Other 241,274,226 4. Taiwan 146,749,093 5. Chile 7,049,176 GAME50結果 1. Japan 371,232,627 2. Hungary 322,311,806 3. Other 67,231,379 4. Taiwan 50,599,573 5. Poland 4,461,094 GAME49結果 1. Japan 947,378,819 2. Hungary 902,062,588 3. Other 193,194,192 4. Taiwan 108,998,071 5. Poland 7,479,872 GAME48結果 1. Japan 1,018,172,898 2. Hungary 879,501,893 3. Other 202,324,313 4. Taiwan 172,016,318 5. Finland 5,380,910 GAME47結果 1. Japan 577,475,725 2. Hungary 523,014,133 3. Other 32,579,863 4. Taiwan 28,610,114 5. Sweden 9,961,352 GAME46結果 1. Hungary 1,057,369,498 2. Japan 697,880,626 3. Other 63,414,684 4. Taiwan 16,713,623 5. Slovak Republic 8,088,402 GAME45結果 1. Hungary 664,107,438 2. Japan 439,510,904 3. Other 26,207,836 4. Slovak Republic 7,436,880 5. Spain 7,031,809 GAME44結果 1. Hungary 1,391,771,372 2. Japan 1,263,109,411 3. Other 72,922,222 4. Bosnia/Herzegovina 14,379,296 5. Macedonia 14,100,689 GAME43結果 1. Hungary 681,759,334 2. Japan 579,656,971 3. Other 19,128,737 4. Macedonia 5,554,263 5. Czech Republic 4,988,873 GAME42結果 1. Hungary 852,411,998 2. Japan 689,571,327 3. Other 57,616,557 4. Macedonia 10,458,889 5. Finland 10,329,124 GAME41結果 1. Hungary 1,068,626,8649 2. Japan 962,492,609 3. Other 25,620,095 4. Macedonia 9,099,726 5. Lithuania 6,630,148 GAME40結果 1. Japan 537,562,309 2. Hungary 325,308,457 3. Other 43,509,032 4. Macedonia 4,831,555 5. Bulgaria 3,481,688 GAME39結果 1. Japan 379,855,637 2. Hungary 177,948,401 3. Other 17,290,066 4. Macedonia 6,367,628 5. Poland 3,682,783 GAME38結果 1. Japan 728,426,440 2. Hungary 627,819,684 3. Other 35,080,899 4. Macedonia 22,094,307 5. Lithuania 7,393,034 GAME37結果 1. Hungary 1,180,577,824 2. Other 1,122,400,000 3. Japan 896,996,976 4. Macedonia 25,914,839 5. Taiwan 25,890,466 GAME36結果 1. Japan 1,062,634,430 2. Hungary 854,647,347 3. Taiwan 59,418,757 4. Other 56,428,845 5. New Zealand 18,875,227 GAME35結果 1. Japan 377,339,497 2. Hungary 260,970,477 3. Taiwan 15,178,582 4. Finland 14,925,968 5. New Zealand 13,149,714 [2007リーグのGAME結果一覧を開く] GAME34結果 1. Hungary 1,772,094,237 2. Japan 976,498,569 3. Other 223,916,187 4. Taiwan 21,704,243 5. New Zealand 11,801,972 GAME33結果 1. Hungary 3,261,568,664 2. Japan 2,166,754,527 3. Other 116,542,516 4. Taiwan 24,749,845 5. France 15,165,630 GAME32結果 1. Hungary 491,017,568 2. Japan 471,149,531 3. Other 17,134,718 4. Taiwan 8,971,177 5. Finland 3,559,956 GAME31結果 1. Japan 666,652,710 2. Hungary 627,853,965 3. Other 100,063,261 4. Taiwan 30,480,053 5. Chile 4,134,204 GAME30結果 1. Japan 845,427,445 2. Hungary 845,244,645 3. Other 32,512,448 4. Taiwan 27,999,636 5. Latvia 21,413,101 GAME29結果 1. Hungary 764,957,467 2. Japan 626,884,377 3. Other 17,650,654 4. Taiwan 13,590,588 5. Latvia 8,058,353 GAME28結果 1. Hungary 630,922,291 2. Japan 439,466,779 3. Other 60,434,423 4. Taiwan 30,468,391 5. Chile 4,790,356 GAME27結果 1. Hungary 2,248,832,581 2. Japan 1,838,099,707 3. Taiwan 383,945,454 4. Other 365,668,244 5. Russian Federation 14,672,373 GAME26結果 1. Hungary 639,856,490 2. Japan 412,294,964 3. Other 78,970,915 4. Taiwan 66,262,994 5. Bulgaria 6,268,596 GAME25結果 1. Hungary 977,327,010 2. Japan 562,179,546 3. Taiwan 122,414,682 4. Other 63,599,366 5. Bulgaria 8,541,972 GAME24結果 1. Hungary 499,834,362 2. Japan 447,880,502 3. Taiwan 127,841,149 4. Other 41,332,727 5. Denmark 6,094,565 GAME23結果 1. Hungary 555,191,842 2. Japan 414,052,106 3. Taiwan 105,089,041 4. Other 20,709,059 5. Estonia 3,402,388 GAME22結果 1. Japan 749,529,644 2. Hungary 518,191,955 3. Taiwan 131,656,369 4. Other 10,007,677 5. Poland 8,687,677 GAME21結果 1. Japan 964,027,152 2. Hungary 895,233,628 3. Taiwan 108,198,316 4. Antarctica 10,136,700 5. Estonia 8,644,570 GAME20結果 1. Hungary 1,423,831,652 2. Japan 1,138,466,568 3. Taiwan 305,714,788 4. New Zealand 10,867,301 5. Antarctica 10,372,758 GAME19結果 1. Hungary 575,053,792 2. Japan 536,632,172 3. Taiwan 204,036,090 4. Antarctica 4,521,736 5. Finland 4,012,462 GAME18結果 1. Japan 622,746,108 2. Hungary 485,035,348 3. Taiwan 218,368,235 4. Korea,Republic of 14,743,424 5. Poland 7,737,012 GAME17結果 1. Japan 853,013,520 2. Hungary 562,376,238 3. Taiwan 247,308,419 4. Antarctica 20,705,811 5. Greece 7,395,169 GAME16結果 1. Japan 858,400,725 2. Hungary 524,948,122 3. Taiwan 178,985,907 4. Antarctica 8,049,555 5. Finland 7,397,140 GAME15結果 1. Hungary 1,652,164,007 2. Japan 1,596,861,777 3. Taiwan 702,433,242 4. Antarctica 14,262,711 5. Korea, Republic of 13,546,833 GAME14結果 1. Japan 3,270,354,781 2. Hungary 3,256,955,776 3. Taiwan 1,230,110,826 4. Antarctica 18,825,187 5. Poland 16,986,755 GAME13結果 1. Hungary 1,881,506,827 2. Japan 1,760,112,818 3. Taiwan 927,686,074 4. Poland 12,918,099 5. Finland 10,351,930 GAME12結果 1. Taiwan 688,479,327 2. Hungary 668,587,507 3. Japan 517,915,029 4. Czech Republic 4,812,170 5. Poland 4,405,310 GAME11結果 1. Taiwan 264,650,003 2. Japan 256,847,216 3. Hungary 188,600,773 4. Palau 2,002,000 5. Norway 1,294,714 GAME10結果 1. Taiwan 1,275,282,023 2. Japan 1,188,012,522 3. Hungary 514,630,548 4. Estonia 6,082,526 5. Bulgaria 6,038,694 GAME9結果 1. Taiwan 615,697,607 2. Japan 603,926,797 3. Hungary 100,924,011 4. Poland 2,673,095 5. Hong Kong 2,000,714 GAME8結果 1. Taiwan 516,915,569 2. Japan 487,359,736 3. Hungary 113,708,648 4. Antarctica 3,216,999 5. Poland 2,946,568 GAME7結果 1. Taiwan 1,273,782,861 2. Japan 790,674,842 3. Hungary 430,239,075 4. Hong Kong 5,204,427 5. Antarctica 5,191,437 GAME6結果 1. Japan 1,058,768,416 2. Taiwan 1,047,555,311 3. Hungary 527,652,030 4. Hong Kong 4,845,309 5. Poland 3,160,247 GAME5結果 1. Japan 2,367,983,185 2. Hungary 1,439,876,672 3. Taiwan 281,108,842 4. Hong Kong 14,068,353 5. Poland 10,563,697 GAME4結果 1. Hungary 1,652,494,431 2. Japan 1,602,394,824 3. Chile 5,507,657 4. Poland 4,346,102 5. Finland 3,511,000 GAME3結果 1. Japan 502,022,187 2. Hungary 500,803,909 3. Chile 23,615,430 4. Poland 23,012,718 5. Finland 20,849,995 GAME2結果 1. Japan 331,939,864 2. Poland 229,825,190 3. Chile 227,226,297 4. Israel 87,815,862 5. Hungary 72,071,815 GAME1結果 1. Denmark 80,130,128 2. Finland 79,744,319 3. Estonia 77,992,476 4. Czech Republic 76,709,375 5. Croatia/Hrvatska 61,756,487 60. Japan 420,294
https://w.atwiki.jp/lifehacks/pages/25.html
GAME 桃鉄USA 桃鉄13 AC5 FATE CLANNAD 千年家族 ニンテンドックス 塊魂 スーパーマリオ アカネマニアックス 逆転裁判1
https://w.atwiki.jp/itmsanime/pages/1114.html
【作品名】PS2用ソフト ナイトウィザード The VIDEO GAME 〜Denial of the World〜 ED 【曲名】Fates 【歌手】宮崎 羽衣 【ジャンル】J-Pop 【価格】¥200 □■iTMS■□
https://w.atwiki.jp/xbox360score/pages/1728.html
Game Room - Centipede 項目数:10 総ポイント:200 ☆Windows Phone7用タイトル Velocity Gamer Travel at over 35 mph (55 km/h) while playing a game 20 Keep It Moving Travel 2/3 mile (1 km) while playing a single play session of the game 10 Retro Roadie Travel an accumulated distance of 6 miles (10 km) while playing the game 5 Get The Ball Rolling Win your first medal 10 Across The Board Win a medal of each type 20 Gold Rush Win 3 gold medals 30 Exterminator Defeat 10 spiders, fleas or scorpions in a single Ranked game 30 秘密の実績 Try Try Again Surpassed your own leaderboard score 3 times 10 Shaking Things Up Played using tilt controls 20 Credit Where Credit Is Due Watched the credits in full 20