約 3,800,431 件
https://w.atwiki.jp/mafia2transj/pages/105.html
I gotta put him in the hole. Great job. You know, you should ve been a gravedigger. And if you ever get locked up again, you can just dig your way out! Do you mind? Shit, that stench is still making me sick. And that damn booze... oh... puking Ugh. My God! Hey, hey, let s just get out of here. I need to lie down. pukes Yeah, you won t like it so damn much after I smack you with this shovel! "We re going out tonight to celebrate. I m going to introduce you to a new friend of mine."
https://w.atwiki.jp/dwn-jpn/pages/19.html
言語に関係するファイルは index Retain.sym ~.txt, ~.scn englishにしかないファイルは.smp .idxの2つ その他の言語にもあるのは .scn .txt そこで、scn,txtファイルを変更することで翻訳できると考察。 txtは字幕ファイルである。ファイルサイズはバラバラ txtファイル english 43 spanish 43X italian 430 txtファイルはバイナリエディタで編集すること。 単純にテキストエディタで編集してしまうと圧縮情報が削除され、「Fatal Message Compression handling has been removed!」が表示されるため注意。 (直訳「深刻なメッセージ:圧縮の取り扱いが削除されている。」、以後FatalMessageをFM、CompressionHandlingをCHとする。) 参考:english.txtはファイルサイズは サイズ:686 KB (702,751 バイト) ディスク上のサイズ 688 KB (704,512 バイト) テキストエディタで開いて編集せず保存すると サイズが686 KB (702,747 バイト) になってしまう。(ディスク上のファイルサイズは同じ) おそらく、この減った分にcompression handle とやらが含まれている。 italian.txt english.txt ..0A位置からSound..が開始され、"."(0D)で次の項目へと移る。 文字数を判定しているため、文字数を変更してしまうと「Assert Message Assertion fail ..\source\strres.c #272」というメッセージが出て強制終了。 別ファイルで各行の先頭アドレスを格納しているのかもしれない。 2バイト文字を使用するとエラーにはならないが、文字化けする。 (秀丸で「その他」モードでエンコードした時の表示に酷似している。スペイン語は英語にない文字を使うため1バイトでもエンコードを指定しているはず。エンコーダの場所か指定方法が分かれば日本語でもできるはず。) プレイ中の字幕を変更すると台詞の後に吹き出しマークが表示される?(要確認) ".(char)"="0A(bin)"が定期的に入っており、スペースの位置で使われている(改行かもしれない。通常のスペースは" (char)"="20(bin)")。 メニュー(F1)の親ウィンドウの文字 親ウィンドウ用は子ウィンドウ用のすぐ下の38番地から開始。 .sch .scnでtxtをDecompressionまたはCompressionしている。decompressionには.scn,.txt以外にも必要なものがある。 (spanish.scn の名前を english.scn にして起動するとAM「Decompression error」が表示される。) cw3220.dll 2D2E6番地以降に英文がある。(std,string,char...) 2491C番地以降に英文がある。 Error 0、Invalid function numberなど、00(bin)で区切られた文が続いている。 english.txt-english.scnの組を名前だけjapaneseに変換して起動、言語選択画面で第4(第-1)の言語を選択しようとするとFM Cant find handle for language sceneが発生。 germanに変更するとDecompression errorが発生。 どこかでgerman.scnを使用することが宣言されているが、japaneseは宣言されていない。 おそらく全ての.scnがRetain.symで宣言している。 OD OA SCENES START 0D 0A 以降がscn。 0D 0A 78 09 french 0D 0A その上にtxt用だか知らないけどSYMBOL START内にあった。 どちらも置換した。 FM Cant find handle for language sceneが発生...。 japanese.scnもしくはjapanese.txtが存在すること自体が問題なのか。 .hファイルのTRANSLATE_NUMという表現が気になる。これは#defineで宣言された変数の接尾語のようで、たいてい値は75にセットされている。 宣言の塊のようなRetain.symで75はcardに割り当てられている。しかし、card.???など存在しない。 バイナリエディタで編集する場合は元の英文と文字数が変わらないように配慮する必要がある。 (長くならないようにして、短い場合は 00 で埋める。) tin3_dxd.exe ResourceHacker(以下RH)で編集する。 あれ?Cursor Group\999\0 に日本語表示があるぞ? Icon Group内もだ。なんだ。画像ファイルの概要をRHが説明してくれてるだけか。 Menu\APPMENU\0 とかには文字情報があるので読んでみる。 Open BMV file...\tF4" と書かれている。tF4の意味がわかれば.bmvが開ける気がする。 なんか宣言なのか関数なのか私にはわからないな。 ins_.exe ただのインストーラ。 ダイアログボックスの日本語化:FONTを"MS Pゴシック"に変える。 LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL FONT 8, "MS Sans Serif" index Stirlingで開くとファイルの最後にenglish,french,german,spanish,italianと国名の羅列がある。 正確には movies.scn 00 00 B9 3C 00 00 00 00 00 00 03 00 00 12 english.scn 00 A1 2A 34 00 00 00 00 00 03 00 00 12 french.scn 00 00 75 A9 33 00 00 00 00 00 03 00 00 12 german.scn 00 00 81 92 33 00 00 00 00 00 03 00 00 12 spanish.scn 00 11 AD 34 00 00 00 00 00 03 00 00 12 italian.scn 00 81 84 23 00 00 00 00 00 03 00 00 12 [EOF] 共通点: 00 xx 00 ^5 03 00 00 12 "ファイル名""番地"形式で宣言している。 ファイル名は7文字に合わせる。(japanes→japanes)国名の頭の 00 は文字数合わせ用。文字数を変えると起動時に「File index is corrupt!」というエラーが出る。 これらのitalianを全てjananesという名前に変えて、english.scnをコピーしてjapanes.scnにすると言語選択で"japanes"を選択できるが、FM Cant handle エラー。
https://w.atwiki.jp/pqjp/pages/319.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q2M0b_NAME1]" Red-Axe /Text Text tag="[Conv_Q2M0b_0000]" One of the Lesser Races? In the house of Red-Axe? This is an outrage! Prepare yourself for battle! /Text Text tag="[Conv_Q2M0b_0001]" One of the Lesser Races? In the house of Red-Axe? This is an outrage! Prepare yourself for battle! /Text Text tag="[Conv_Q2M0b_0002]" One of the Lesser Races? In the house of Red-Axe? This is an outrage! Prepare yourself for battle! /Text Text tag="[Conv_Q2M0b_0003]" One of the Lesser Races? In the house of Red-Axe? This is an outrage! Prepare yourself for battle! /Text Text tag="[Conv_Q2M0b_0004]" Wait! Tauron Flamebite sent me! I am a Firewalker! I have come to be trained in the axe. /Text Text tag="[Conv_Q2M0b_0005]" Wait! Tauron Flamebite sent me! I am a Firewalker! I have come to be trained in the axe. /Text Text tag="[Conv_Q2M0b_0006]" Wait! Tauron Flamebite sent me! I am a Firewalker! I have come to be trained in the axe. /Text Text tag="[Conv_Q2M0b_0007]" Wait! Tauron Flamebite sent me! I am a Firewalker! I have come to be trained in the axe. /Text Text tag="[Conv_Q2M0b_0008]" A Firewalker? Ahaha! You are no Firewalker - your skin is too pink. /Text Text tag="[Conv_Q2M0b_0009]" A Firewalker? Ahaha! You are no Firewalker - your skin is too pink. /Text Text tag="[Conv_Q2M0b_0010]" A Firewalker? Ahaha! You are no Firewalker - your skin is too pink. /Text Text tag="[Conv_Q2M0b_0011]" A Firewalker? Ahaha! You are no Firewalker - your skin is too pink. /Text Text tag="[Conv_Q2M0b_0012]" I have passed the Trial of Fire. I have climbed the Volcano and defeated a Fire Elemental. /Text Text tag="[Conv_Q2M0b_0013]" I have passed the Trial of Fire. I have climbed the Volcano and defeated a Fire Elemental. /Text Text tag="[Conv_Q2M0b_0014]" I have passed the Trial of Fire. I have climbed the Volcano and defeated a Fire Elemental. /Text Text tag="[Conv_Q2M0b_0015]" I have passed the Trial of Fire. I have climbed the Volcano and defeated a Fire Elemental. /Text Text tag="[Conv_Q2M0b_0016]" Then prove it to me. I shall summon another one. Defeat it and I will train you. /Text Text tag="[Conv_Q2M0b_0017]" Then prove it to me. I shall summon another one. Defeat it and I will train you. /Text Text tag="[Conv_Q2M0b_0018]" Then prove it to me. I shall summon another one. Defeat it and I will train you. /Text Text tag="[Conv_Q2M0b_0019]" Then prove it to me. I shall summon another one. Defeat it and I will train you. /Text Text tag="[Conv_Q2M0b_0020]" You can summon a Fire Elemental? /Text Text tag="[Conv_Q2M0b_0021]" You can summon a Fire Elemental? /Text Text tag="[Conv_Q2M0b_0022]" You can summon a Fire Elemental? /Text Text tag="[Conv_Q2M0b_0023]" You can summon a Fire Elemental? /Text Text tag="[Conv_Q2M0b_0024]" My axe was a gift from Tauron apos;s father. It has many powers. Summoning Fire Elementals is only one of them. Now prepare for battle... /Text Text tag="[Conv_Q2M0b_0025]" My axe was a gift from Tauron apos;s father. It has many powers. Summoning Fire Elementals is only one of them. Now prepare for battle... /Text Text tag="[Conv_Q2M0b_0026]" My axe was a gift from Tauron apos;s father. It has many powers. Summoning Fire Elementals is only one of them. Now prepare for battle... /Text Text tag="[Conv_Q2M0b_0027]" My axe was a gift from Tauron apos;s father. It has many powers. Summoning Fire Elementals is only one of them. Now prepare for battle... /Text /TextLibrary
https://w.atwiki.jp/mafia2transj/pages/56.html
Hi, Charlie. ハイ,チャーリー Hey, Vito. What s up with the car? ハイ,ヴィト.車はどうだった? I uh... totalled it. Well... Some idiot ran a red light at an intersection and uh, crashed right into me. あー,実を言うと...交差点でどっかのバカが信号無視しやがって,オレに突っ込んできたんだ. Hijo de puta... What am I gonna do now? ぶざけた野郎だ...それでどうするんだ? I m sorry, Charlie, there was nothing I could do.. すまない,チャーリー,どうしようもなかったんだ. Puta madre, I m gonna have to come up with something else fast now! ちっ.どうするか早く考えないとな. Sorry, Charlie. 悪かった,チャーリー. Here you go, Charlie. これなんだ,チャーリー She s a little beat up, Vito, so I m gonna have to take the repairs out of what I was gonna pay you, OK? ボコボコだな.修理代を差し引くぞ,いいな? Did anybody see you? 誰かに見られたか? Ah, piece of cake. It was just sitting there unlocked, nobody was around. 問題ない.ただロックをはずすだけだったからな,周りに誰もいなかったし. Haha. No fucking way!... That is great, so now all I gotta do is... クソったれ!マジで最高だな,それで...
https://w.atwiki.jp/pqjp/pages/318.html
?xml version="1.0"? TextLibrary Text tag="[Conv_QD03a_NAME1]" Drong /Text Text tag="[Conv_QD03a_0000]" Drong hear about new type of rock. Very special. Very rare. /Text Text tag="[Conv_QD03a_0001]" Drong hear about new type of rock. Very special. Very rare. /Text Text tag="[Conv_QD03a_0002]" Drong hear about new type of rock. Very special. Very rare. /Text Text tag="[Conv_QD03a_0003]" Drong hear about new type of rock. Very special. Very rare. /Text Text tag="[Conv_QD03a_0004]" What apos;s it called? /Text Text tag="[Conv_QD03a_0005]" What apos;s it called? /Text Text tag="[Conv_QD03a_0006]" What apos;s it called? /Text Text tag="[Conv_QD03a_0007]" What apos;s it called? /Text Text tag="[Conv_QD03a_0008]" Drong thinks it is called quot;Die-Man quot; Stone. /Text Text tag="[Conv_QD03a_0009]" Drong thinks it is called quot;Die-Man quot; Stone. /Text Text tag="[Conv_QD03a_0010]" Drong thinks it is called quot;Die-Man quot; Stone. /Text Text tag="[Conv_QD03a_0011]" Drong thinks it is called quot;Die-Man quot; Stone. /Text Text tag="[Conv_QD03a_0012]" quot;Die-Man quot; stone? I apos;ve never heard of it. /Text Text tag="[Conv_QD03a_0013]" quot;Die-Man quot; stone? I apos;ve never heard of it. /Text Text tag="[Conv_QD03a_0014]" quot;Die-Man quot; stone? I apos;ve never heard of it. /Text Text tag="[Conv_QD03a_0015]" quot;Die-Man quot; stone? I apos;ve never heard of it. /Text Text tag="[Conv_QD03a_0016]" Die-Man Stone very hard. Very shiny. Very see-through. Sounds cool and refreshing to Drong. /Text Text tag="[Conv_QD03a_0017]" Die-Man Stone very hard. Very shiny. Very see-through. Sounds cool and refreshing to Drong. /Text Text tag="[Conv_QD03a_0018]" Die-Man Stone very hard. Very shiny. Very see-through. Sounds cool and refreshing to Drong. /Text Text tag="[Conv_QD03a_0019]" Die-Man Stone very hard. Very shiny. Very see-through. Sounds cool and refreshing to Drong. /Text Text tag="[Conv_QD03a_0020]" You mean Diamonds? Those are extremely valuable! /Text Text tag="[Conv_QD03a_0021]" You mean Diamonds? Those are extremely valuable! /Text Text tag="[Conv_QD03a_0022]" You mean Diamonds? Those are extremely valuable! /Text Text tag="[Conv_QD03a_0023]" You mean Diamonds? Those are extremely valuable! /Text Text tag="[Conv_QD03a_0024]" We go visit the little evil men up north. Drong hear they have some. /Text Text tag="[Conv_QD03a_0025]" We go visit the little evil men up north. Drong hear they have some. /Text Text tag="[Conv_QD03a_0026]" We go visit the little evil men up north. Drong hear they have some. /Text Text tag="[Conv_QD03a_0027]" We go visit the little evil men up north. Drong hear they have some. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/455.html
?xml version="1.0"? TextLibrary Text tag="[MONSTER_MARB_NAME]" Arboleth /Text Text tag="[MONSTER_MARB_DESC]" Arboleths are violent and mindless creatures of chaos. They absorb energy from enemy spells to heal themselves. They can also use the Consume Mana spell to power the Chaos Bolt spell. /Text Text tag="[MONSTER_MARB_CAPT]" You have captured an Arboleth. Once you have built a Mage Tower in your capital city, you will be able to learn the Consume Mana and Chaos Bolt spells from this creature. /Text Text tag="[MONSTER_MARK_NAME]" Arkliche /Text Text tag="[MONSTER_MARK_DESC]" Arkliches, like Liches, have abilities and items to create Skulls. They also have high Fire Resistance and can use the Soul Swap spell to swap mana with their opponent. In addition, Arkliches have items that can reduce your Experience Points. /Text Text tag="[MONSTER_MARK_CAPT]" You have captured an Arkliche. Once you have built a Mage Tower in your capital city, you will be able to learn the Soul Swap spell from this creature. /Text Text tag="[MONSTER_MBAN_NAME]" Lord Bane (Boss) /Text Text tag="[MONSTER_MBAN_DESC]" Lord Bane is immensely powerful. He has spells which can destroy Mana Gems and improve his skills, while his items increase his power based on those skills. /Text Text tag="[MONSTER_MBAN_CAPT]" /Text Text tag="[MONSTER_MBAT_NAME]" Giant Bat /Text Text tag="[MONSTER_MBAT_DESC]" Giant Bats are able to Swoop, draining you of half your Yellow Mana. /Text Text tag="[MONSTER_MBAT_CAPT]" You have captured a Giant Bat. Once you have built a Mage Tower in your capital city, you will be able to learn the Swoop spell from this creature. /Text Text tag="[MONSTER_MCEN_NAME]" Centaur /Text Text tag="[MONSTER_MCEN_DESC]" Not only can the Centaur Trample you (doing half his Green Mana in damage), but he also has a special Archery skill that allows him to do damage equal to YOUR Yellow Mana, so don apos;t save up too much! /Text Text tag="[MONSTER_MCEN_CAPT]" You have captured a Centaur. Once you have built a Mage Tower in your capital city, you will be able to learn the Trample and Archery spells from this creature. /Text Text tag="[MONSTER_MCIT_NAME]" Citadel /Text Text tag="[MONSTER_MCIT_DESC]" A Citadel must be fought like a regular monster, but if you are victorious, you then add it to your Kingdom. Citadels are very powerful and take some time to beat. /Text Text tag="[MONSTER_MCIT_CAPT]" N/A /Text Text tag="[MONSTER_MCTP_NAME]" Catapult /Text Text tag="[MONSTER_MCTP_DESC]" The Catapult has the Besiege skill, which allows it to lob exploding missiles into random places on the grid. /Text Text tag="[MONSTER_MCTP_CAPT]" You have captured a Catapult. Once you have built a Mage Tower in your capital city, you will be able to learn the Besiege skill from it. /Text Text tag="[MONSTER_MDDW_NAME]" Dark Dwarf /Text Text tag="[MONSTER_MDDW_DESC]" Dark Dwarves are extremely cunning. Not only can they duplicate your items, but they can also attach Firebombs to your character that explode if your Red Mana is too high. /Text Text tag="[MONSTER_MDDW_CAPT]" You have captured a Dark Dwarf. Once you have built a Mage Tower in your capital city, you will be able to learn the Firebomb and Flamecannon spells from this creature. /Text Text tag="[MONSTER_MDGG_NAME]" Dugog (Boss) /Text Text tag="[MONSTER_MDGG_DESC]" As well as having the skills of a regular Ogre, Dugog apos;s Extra Head gives him another turn when he collects Gold. His club is very dangerous and randomly does huge amounts of damage. /Text Text tag="[MONSTER_MDGG_CAPT]" - /Text Text tag="[MONSTER_MDOO_NAME]" Doomknight /Text Text tag="[MONSTER_MDOO_DESC]" Doomknights are able to create Green Gems with the Burial spell and then use their Green Mana to damage their opponents. They can also use all of their Green Mana to attack enemies with the Sword of Bane spell. /Text Text tag="[MONSTER_MDOO_CAPT]" You have captured a Doomknight. Once you have built a Mage Tower in your capital city, you will be able to learn the Sword of Bane and Burial spells from this creature. /Text Text tag="[MONSTER_MDRB_NAME]" Frost Dragon /Text Text tag="[MONSTER_MDRB_DESC]" Frost Dragons can deal massive amounts of damage. They Breathe Ice, which does damage equal to their Blue Mana. They can also stun enemies with their Wing Buffet. /Text Text tag="[MONSTER_MDRB_CAPT]" You have captured a Frost Dragon. Once you have built a Mage Tower in your capital city, you will be able to learn the Channel Water spell from this creature. /Text Text tag="[MONSTER_MDRG_NAME]" Swamp Dragon /Text Text tag="[MONSTER_MDRG_DESC]" Swamp Dragons can deal massive amounts of damage. They Breathe Poison, which does damage equal to their Green Mana and causes Poison. They can also stun enemies with their Wing Buffet. /Text Text tag="[MONSTER_MDRG_CAPT]" You have captured a Swamp Dragon. Once you have built a Mage Tower in your capital city, you will be able to learn the Channel Earth spell from this creature. /Text Text tag="[MONSTER_MDRR_NAME]" Flame Dragon /Text Text tag="[MONSTER_MDRR_DESC]" Flame Dragons can deal massive amounts of damage. They Breathe Fire, which does damage equal to their Red Mana. They can also stun enemies with their Wing Buffet. /Text Text tag="[MONSTER_MDRR_CAPT]" You have captured a Flame Dragon. Once you have built a Mage Tower in your capital city, you will be able to learn the Channel Fire spell from this creature. /Text Text tag="[MONSTER_MDRU_NAME]" Undead Dragon /Text Text tag="[MONSTER_MDRU_DESC]" Undead Dragons can deal massive amounts of damage. They Breathe Plague, which does damage equal to their Yellow Mana and causes Disease. They can also stun enemies with their Wing Buffet. /Text Text tag="[MONSTER_MDRU_CAPT]" You have captured an Undead Dragon. Once you have built a Mage Tower in your capital city, you will be able to learn the Channel Air spell from this creature. /Text Text tag="[MONSTER_MDSP_NAME]" Dragon Spider /Text Text tag="[MONSTER_MDSP_DESC]" As well as inflicting Poison, which can slowly drain Life Points, Dragon Spiders are also able to Web their opponents and to Breathe Fire on them. /Text Text tag="[MONSTER_MDSP_CAPT]" The Dragon Spider is a slow mount. It gives you the Breathe Fire spell and increases your Fire Mastery by +2 (+1 more per 2 levels). /Text Text tag="[MONSTER_MELG_NAME]" Elven Guard /Text Text tag="[MONSTER_MELG_DESC]" Elven Guards become dangerous, doing extra damage, if their Green Mana becomes high. They can also cast various nature spells including Entangle and Gemberry. /Text Text tag="[MONSTER_MELG_CAPT]" You have captured an Eleven Guard. Once you have built a Mage Tower in your capital city, you will be able to learn the Entangle and Gemberry spells from him. /Text Text tag="[MONSTER_MFEL_NAME]" Fire Elemental /Text Text tag="[MONSTER_MFEL_DESC]" Not only can the Fire Elemental use Wall of Fire to shield itself from damage, but it can also drain your Red Mana and use it for healing. /Text Text tag="[MONSTER_MFEL_CAPT]" You have captured a Fire Elemental. Once you have built a Mage Tower in your capital city, you will be able to learn the Fire Siphon and Wall of Fire spells from him. /Text Text tag="[MONSTER_MFGI_NAME]" Frost Giant /Text Text tag="[MONSTER_MFGI_DESC]" Frost Giants are able to use their special skills to increase the number of Blue Gems in play. Also, their damage increases with the number of Blue Gems, so be wary of letting too many appear! /Text Text tag="[MONSTER_MFGI_CAPT]" You have captured a Frost Giant. Once you have built a Mage Tower in your capital city, you will be able to learn the Freeze and Frostbite spells from him. /Text Text tag="[MONSTER_MGNL_NAME]" Gnoll /Text Text tag="[MONSTER_MGNL_DESC]" A single Gnoll is quite weak, but as a combat progresses he will get tougher and tougher gradually calling his pack each time he gains Experience or Gold. /Text Text tag="[MONSTER_MGNL_CAPT]" You have captured a Gnoll. Once you have built a Mage Tower in your capital city, you will be able to learn the Sense Blood spell from this creature. /Text Text tag="[MONSTER_MGOB_NAME]" Goblin /Text Text tag="[MONSTER_MGOB_DESC]" Goblins are able to Hide in the midst of combat. A hidden opponent does double damage when they hit you. The Goblin remains hidden until you damage him. /Text Text tag="[MONSTER_MGOB_CAPT]" You have captured a Goblin. Once you have built a Mage Tower in your capital city, you will be able to learn the Hide spell from this creature. /Text Text tag="[MONSTER_MGRI_NAME]" Griffon /Text Text tag="[MONSTER_MGRI_DESC]" Not only can Griffons convert all Green and Blue Gems to Yellow, but they can also use their Death Dive skill to inflict damage equal to the number of Yellow Gems in play. /Text Text tag="[MONSTER_MGRI_CAPT]" The Griffon is a fast flying mount. It gives you the Death Dive spell and increases your Air Mastery by +2 (+1 more per 2 levels). /Text Text tag="[MONSTER_MGSH_NAME]" Gobshooter /Text Text tag="[MONSTER_MGSH_DESC]" The Gobshooter not only Besieges like a regular Catapult, but it also Hurls Goblins at its foes. A Goblin hits a random gem, destroys it, and then gives an additional 20 times its effect. /Text Text tag="[MONSTER_MGSH_CAPT]" You have captured a Gobshooter. Once you have built a Mage Tower in your capital city, you will be able to learn the Hurl Goblin skill from it. /Text Text tag="[MONSTER_MGSP_NAME]" Giant Spider /Text Text tag="[MONSTER_MGSP_DESC]" As well as inflicting Poison, which can slowly drain Life Points, Giant Spiders are also able to use a Web that can trap their opponents for a number of turns. /Text Text tag="[MONSTER_MGSP_CAPT]" The Giant Spider is a slow mount. It gives you the Web spell and increases your Battle skill by +1 (+1 more per 3 levels). /Text Text tag="[MONSTER_MGUU_NAME]" Gruulkar (Boss) /Text Text tag="[MONSTER_MGUU_DESC]" As well as having the skills of a regular Orc Lord, Gruulkar has a shield that increases his Battle skill every time he is hit. Not only that, but his Great Axe gives him extra turns when doing damage. /Text Text tag="[MONSTER_MGUU_CAPT]" - /Text Text tag="[MONSTER_MGWA_NAME]" Giant Wasp /Text Text tag="[MONSTER_MGWA_DESC]" Giant Wasps are very dangerous. Their Deathsting attack Poisons and does massive damage, while they can also summon a Swarm to increase their Morale and Life Points. /Text Text tag="[MONSTER_MGWA_CAPT]" You have captured a Giant Wasp. Once you have built a Mage Tower in your capital city, you will be able to learn the Swarm spell from him. /Text Text tag="[MONSTER_MHAR_NAME]" Harpy /Text Text tag="[MONSTER_MHAR_DESC]" Not only can Harpies swoop, draining half your Yellow Mana, but they can also use the Charm spell, which destroys all Skulls in play, and gives them a point of Healing for each one destroyed. /Text Text tag="[MONSTER_MHAR_CAPT]" You have captured a Harpy. Once you have built a Mage Tower in your capital city, you will be able to learn the Charm spell from this creature. /Text Text tag="[MONSTER_MHGI_NAME]" Hill Giant /Text Text tag="[MONSTER_MHGI_DESC]" Hill Giants can Thump! you doing a straight 10 points of damage, or they can Stomp! which destroys all Green Gems and causes you to miss a turn. /Text Text tag="[MONSTER_MHGI_CAPT]" You have captured a Hill Giant. Once you have built a Mage Tower in your capital city, you will be able to learn the Thump! and Stomp! spells from this creature. /Text Text tag="[MONSTER_MIGO_NAME]" Iron Golem /Text Text tag="[MONSTER_MIGO_DESC]" The Iron Skin and Iron Fists of these Golems make them very difficult to damage and very tough to fight. Their Iron Strike spell uses massive amounts of Green Mana to explode all Green Gems. /Text Text tag="[MONSTER_MIGO_CAPT]" You have captured an Iron Golem. Once you have built a Mage Tower in your capital city, you will be able to learn the Iron Strike spell from this creature. /Text Text tag="[MONSTER_MIMG_NAME]" Imperial Guard /Text Text tag="[MONSTER_MIMG_DESC]" Imperial Guards may call for Reinforcements, using Gold Coins to heal themselves in combat. They may also Thrust at a single Gem to destroy it. /Text Text tag="[MONSTER_MIMG_CAPT]" You have captured an Imperial Guard. Once you have built a Mage Tower in your capital city, you will be able to learn the Reinforcements spell from him. /Text Text tag="[MONSTER_MIMP_NAME]" Imp /Text Text tag="[MONSTER_MIMP_DESC]" The Imp has a number of annoying spells that include the abilities to turn gems to red, drain your Mana and even do direct damage. /Text Text tag="[MONSTER_MIMP_CAPT]" You have captured an Imp. Once you have built a Mage Tower in your capital city, you will be able to learn the Burn, Taunt and Zap spells from this creature. /Text Text tag="[MONSTER_MKNI_NAME]" Knight /Text Text tag="[MONSTER_MKNI_DESC]" Knights may Thrust at a single chosen grid on the board, destroying a gem. They may also call upon the power of Divine Right to destroy all Purple Stars in play. /Text Text tag="[MONSTER_MKNI_CAPT]" You have captured a Knight. Once you have built a Mage Tower in your capital city, you will be able to learn the Thrust and Divine Right spells from him. /Text Text tag="[MONSTER_MLIA_NAME]" Liandra (Boss) /Text Text tag="[MONSTER_MLIA_DESC]" Liandra, like an Arkliche, has the Death Gaze and Soul Swap spells along with a high Fire Resistance. She also has the ability to cast Charm (for healing herself) and Chaos Bolt (for direct damage). /Text Text tag="[MONSTER_MLIA_CAPT]" /Text Text tag="[MONSTER_MLIC_NAME]" Liche /Text Text tag="[MONSTER_MLIC_DESC]" Liches - with both their items and spells - are prone to create Skulls all over the grid. They can also use their Green Mana to cast Death Gaze, which halves your Life Points. /Text Text tag="[MONSTER_MLIC_CAPT]" You have captured a Liche. Once you have built a Mage Tower in your citadel, you will be able to learn the Death Gaze and Wake the Dead spells from this creature. /Text Text tag="[MONSTER_MMCH_NAME]" Mechataur (Boss) /Text Text tag="[MONSTER_MMCH_DESC]" As well as having the skills of a regular Minotaur, the Mechataur can Energize, healing large amounts of damage, and can also use its Mechanical Axe to get extra turns when dealing damage. /Text Text tag="[MONSTER_MMCH_CAPT]" - /Text Text tag="[MONSTER_MMED_NAME]" Medusa /Text Text tag="[MONSTER_MMED_DESC]" As well as inflicting Poison and turning Green Gems into Skulls, a Medusa is able to use her Green Mana to Paralyze you, causing you to miss 2 turns. /Text Text tag="[MONSTER_MMED_CAPT]" You have captured a Medusa. Once you have built a Mage Tower in your capital city, you will be able to learn the Stone Gaze and Petrify spells from this creature. /Text Text tag="[MONSTER_MMGO_NAME]" Minogoth (Boss) /Text Text tag="[MONSTER_MMGO_DESC]" Minogoth is a Minotaur Doomknight. As well as being able to Charge like a bull and manipulate Skulls like an Undead creature, he also destroys all Purple Stars whenever matching 4 or 5 of a kind. /Text Text tag="[MONSTER_MMGO_CAPT]" /Text Text tag="[MONSTER_MMIK_NAME]" Minotaur King /Text Text tag="[MONSTER_MMIK_DESC]" As well as the simple ability to deal huge amounts of damage, Minotaur Kings are able to use the Berserk Rage spell to turn Red Gems into Skulls. /Text Text tag="[MONSTER_MMIK_CAPT]" You have captured a Minotaur King. Once you have built a Mage Tower in your capital city, you will be able to learn the Berserk Rage spell from this creature. /Text Text tag="[MONSTER_MMIN_NAME]" Minotaur /Text Text tag="[MONSTER_MMIN_DESC]" Minotaurs not only have a Great Axe which increases their damage and gives them extra turns, but they can also Charge, destroying a whole row of gems. /Text Text tag="[MONSTER_MMIN_CAPT]" You have captured a Minotaur. Once you have built a Mage Tower in your capital city, you will be able to learn the Charge! spell from this creature. /Text Text tag="[MONSTER_MNEC_NAME]" Necromancer /Text Text tag="[MONSTER_MNEC_DESC]" Necromancers are difficult to fight because they are experts at draining your Mana Reserves. They also can use the Bone Avatar spell to increase their Battle skill. /Text Text tag="[MONSTER_MNEC_CAPT]" You have captured a Necromancer. Once you have built a Mage Tower in your capital city, you will be able to learn the Dark Bolt and Bone Avatar spells from this creature. /Text Text tag="[MONSTER_MOGM_NAME]" Ogre Mage /Text Text tag="[MONSTER_MOGM_DESC]" As well as dealing out large amounts of damage, Ogre Mages are able to randomly create Wildcards amongst the gems. Their items also help to generate Mana and create +5 Skulls. /Text Text tag="[MONSTER_MOGM_CAPT]" You have captured an Ogre Mage. Once you have built a Mage Tower in your capital city, you will be able to learn the Thump! and Wild Magic spells from this creature. /Text Text tag="[MONSTER_MOGR_NAME]" Ogre /Text Text tag="[MONSTER_MOGR_DESC]" Ogres use their Spiked Clubs to generate Red Mana. They then use that Red Mana to cast Thump! and damage their opponents. /Text Text tag="[MONSTER_MOGR_CAPT]" You have captured an Ogre. Once you have built a Mage Tower in your capital city, you will be able to learn the Thump! spell from this creature. /Text Text tag="[MONSTER_MOLO_NAME]" Orc Lord /Text Text tag="[MONSTER_MOLO_DESC]" Orc Lords can not only become Enraged like regular Orcs, but they can also Stun their opponents with a Headbutt and Call the Horde, increasing their Mana and Life Points. /Text Text tag="[MONSTER_MOLO_CAPT]" You have captured an Orc Lord. Once you have built a Mage Tower in your capital city, you will be able to learn the Headbutt and Call the Horde spells from this creature. /Text Text tag="[MONSTER_MORC_NAME]" Orc /Text Text tag="[MONSTER_MORC_DESC]" Orcs can use their Red Mana to become Enraged. An Enraged opponent has his Battle skill increased and does more damage. /Text Text tag="[MONSTER_MORC_CAPT]" You have captured an Orc. Once you have built a Mage Tower in your capital city, you will be able to learn the Enrage spell from this creature. /Text Text tag="[MONSTER_MRAT_NAME]" Giant Rat /Text Text tag="[MONSTER_MRAT_DESC]" Not only can Rats Scavenge all the Gold in play, but they can also inflict Disease. Disease is a status effect that lasts a number of turns and automatically lowers your Mana every turn. /Text Text tag="[MONSTER_MRAT_CAPT]" The Giant Rat is a slow mount. It gives you the Rabid Bite spell and increases your Cunning skill by +1 (+1 more per 4 levels). /Text Text tag="[MONSTER_MRAX_NAME]" Red-Axe (Boss) /Text Text tag="[MONSTER_MRAX_DESC]" As well as having the skills of a regular Minotaur, Red-Axe has a powerful magical axe and a spell that allows him to throw it. /Text Text tag="[MONSTER_MRAX_CAPT]" - /Text Text tag="[MONSTER_MSCO_NAME]" Scorpion /Text Text tag="[MONSTER_MSCO_DESC]" Not only can Scorpions Poison you, but they are also able to Hide. Hidden creatures do double damage and remain hidden until they themselves take some damage. /Text Text tag="[MONSTER_MSCO_CAPT]" The Scorpion is a slow mount. It gives you the Hide spell and increases your Earth Mastery by +1 (+1 more per 3 levels). /Text Text tag="[MONSTER_MSKE_NAME]" Skeleton /Text Text tag="[MONSTER_MSKE_DESC]" Not only can Skeletons drain your Mana with their Chill Touch spell, but they can also Wake the Dead, turning ordinary Skulls into +5 Skulls. /Text Text tag="[MONSTER_MSKE_CAPT]" You have captured a Skeleton. Once you have built a Mage Tower in your capital city, you will be able to learn the Chill Touch and Wake the Dead spells from this creature. /Text Text tag="[MONSTER_MSKT_NAME]" Skelotaur /Text Text tag="[MONSTER_MSKT_DESC]" Skelotaurs can charge like a Minotaur and drain Mana and create Red Skulls like a Skeleton. They can also drain your Green Mana with the Bone Strike spell. /Text Text tag="[MONSTER_MSKT_CAPT]" You have captured a Skelotaur. Once you have built a Mage Tower in your capital city, you will be able to learn the Bone Strike spell from this creature. /Text Text tag="[MONSTER_MSSP_NAME]" Sea Serpent /Text Text tag="[MONSTER_MSSP_DESC]" Sea Serpents are able to Submerge, doubling their Blue Mana. They can use this Mana to Spit Poison which both Blinds and Poisons their enemies (leaving the enemy unable to cast spells and slowly losing Life Points). /Text Text tag="[MONSTER_MSSP_CAPT]" You have captured a Sea Serpent. Once you have built a Mage Tower in your capital city, you will be able to learn the Spit Poison and Submerge spells from this creature. /Text Text tag="[MONSTER_MSWO_NAME]" Sandworm /Text Text tag="[MONSTER_MSWO_DESC]" Not only can Sandworms Hide (doing double damage while hidden), but they also have a nasty combination of skills. They use Sinkhole to increase your Green Mana, then Swallow Whole which damages you based on your Green Mana! /Text Text tag="[MONSTER_MSWO_CAPT]" The Sandworm is slow mount. It gives you the Swallow Whole spell and increases your Earth Mastery by +2 (+1 more per 2 levels). /Text Text tag="[MONSTER_MTHF_NAME]" Thief /Text Text tag="[MONSTER_MTHF_DESC]" Not only can Thieves perform a Sneak Attack, doing small amounts of damage and not ending their turn, but they can also Steal your hard-earned Gold. /Text Text tag="[MONSTER_MTHF_CAPT]" You have captured a Thief. Once you have built a Mage Tower in your capital city, you will be able to learn the Sneak Attack and Steal spells from him. /Text Text tag="[MONSTER_MTRO_NAME]" Troll /Text Text tag="[MONSTER_MTRO_DESC]" Trolls can use their Blue Mana to regenerate Life Points. As long as it has enough Mana, a Troll may Regenerate as many times in its turn as it wishes. /Text Text tag="[MONSTER_MTRO_CAPT]" You have captured a Troll. Once you have built a Mage Tower in your capital city, you will be able to learn the Regenerate spell from this creature. /Text Text tag="[MONSTER_MTUT_NAME]" Practice Dummy /Text Text tag="[MONSTER_MTUT_DESC]" The Practice Dummy is the easiest of opponents to fight, since it puts up no resistance. /Text Text tag="[MONSTER_MTUT_CAPT]" There is little point capturing a practice dummy, since it cannot teach you any spells. /Text Text tag="[MONSTER_MVBT_NAME]" Vampire Bat /Text Text tag="[MONSTER_MVBT_DESC]" Vampire Bats can not only Swoop upon you, draining half your Yellow Mana, but they can also drain your Life Points and add up to 5 points to their own Life total. /Text Text tag="[MONSTER_MVBT_CAPT]" You have captured a Vampire Bat. Once you have built a Mage Tower in your capital city, you will be able to learn the Vampirism spell from this creature. /Text Text tag="[MONSTER_MVGI_NAME]" Fire Giant /Text Text tag="[MONSTER_MVGI_DESC]" Fire Giants are able to use Conflagration to increase the number of Red Gems in play. They can then use their Flameblade and Rain of Fire spells to have these gems increase damage! /Text Text tag="[MONSTER_MVGI_CAPT]" You have captured a Fire Giant. Once you have built a Mage Tower in your capital city, you will be able to learn the Rain of Fire and Conflagration spells from him. /Text Text tag="[MONSTER_MWIG_NAME]" Wight /Text Text tag="[MONSTER_MWIG_DESC]" Wights can drain Mana with their spells and their evil Wightblades. They can use some of this drained Mana to cast Spectral Force, which freezes enemies in place. /Text Text tag="[MONSTER_MWIG_CAPT]" You have captured a Wight. Once you have built a Mage Tower in your capital city, you will be able to learn the Chill Touch and Spectral Force spells from this creature. /Text Text tag="[MONSTER_MWLF_NAME]" Wolf /Text Text tag="[MONSTER_MWLF_DESC]" Wolves can inflict Disease with their Rabid Bite (slowly draining your Mana). They can also Howl, which inflicts Fear for 5 turns (halving all your skills). /Text Text tag="[MONSTER_MWLF_CAPT]" The Wolf is a fast mount. It gives you the Howl spell and increases your Water Mastery by +1 (+1 more per 3 levels). /Text Text tag="[MONSTER_MWRI_NAME]" Wolfrider /Text Text tag="[MONSTER_MWRI_DESC]" Wolfriders combine the skills of Orcs and Wolves. They Howl to inflict Fear (halving skills), Bite to inflict Disease, and can also become Enraged, increasing their Battle skill. /Text Text tag="[MONSTER_MWRI_CAPT]" You have captured a Wolfrider. Once you have built a Mage Tower in your capital city, you will be able to learn the Enrage spell from this creature. /Text Text tag="[MONSTER_MWYV_NAME]" Wyvern /Text Text tag="[MONSTER_MWYV_DESC]" Wyverns inflict a particularly nasty Poison, draining your Life Points. They can also use the Rend spell, which inflicts damage without ending their turn. /Text Text tag="[MONSTER_MWYV_CAPT]" The Wyvern is a flying mount of average speed. It gives you the Rend spell and increases your Battle skill by +2 (+1 more per 2 levels). /Text Text tag="[MONSTER_MZOM_NAME]" Zombie /Text Text tag="[MONSTER_MZOM_DESC]" Zombies can inflict Disease, which will drain your Mana every turn. They may also Eat Skulls, gaining +1 to their Battle skill for each Skull devoured. /Text Text tag="[MONSTER_MZOM_CAPT]" You have captured a Zombie. Once you have built a Mage Tower in your capital city, you will be able to learn the Eat Skulls spell from this creature. /Text /TextLibrary
https://w.atwiki.jp/mafia2transj/pages/21.html
Alright, Scaletta. Take the shot. いいか, スカレッタ. お前が最初に撃て. What the hell are you waiting for? Take out the guy on the steps. 何を待ってやがるんだスカレッタ? 階段の上に居る奴を倒せ. Shoot, Scaletta, that s an order! 撃て, スカレッタ. これは命令だ! f_They have more prisoners in the town hall! f_奴らは役場内に多数の捕虜を収容している! f_We must kill the fascists before they execute our men! f_俺達が全滅する前にファシスト共を殺さなければ! f_Attack! Attack! f_やれ!やれ! Hey, Scaletta, is that guy saying anything important? なあ, スカレッタ. コイツは何か重要な事を喋ってるのか? Charge the town hall! There s more prisoners inside! 役場に突撃しろ!中に多数の捕虜が居る! Hit the guys in the windows. 窓に居る奴を狙え. We gotta clear those balconies, Scaletta! バルコニーの敵を一掃するぞ, スカレッタ! Behind the sandbags! 土嚢の後ろだ! What s the problem, Scaletta? Shoot the bad guys! Let s go! 一体何事だ, スカレッタ? ボケ共を撃て! さあ! Move, move, move! 行くぞ, 行くぞ, 行くぞ! Williams! There! ウィリアムス! こっちだ! On me! 続け! f_They re retreating! After them! Kill the fascists! f_退却するぞ! 奴らの相手は後だ! ファシスト共を殺せ! They re falling back. Let s move. 敵が退き始めたな, 行くぞ. Get up here, Scaletta! こっちへ来い, スカレッタ! Get your ass up here, Scaletta! 登って来やがれ, スカレッタ! Scaletta, get the fuck over here! スカレッタ、こっちへ来やがれ! f_Aiii! f_ああああ! f_Shit! Ahhh! f_やられた!あぁぁぁ! f_Get down! Get down! f_伏せろ!伏せろ! Shit! Look out! クソが! 注意しろよ! Ffffffffuck! ちくしょぉおおお! Woah! わぁぁぁ! n_Tomaso! f_トマソ! n_Christ! My leg.... (sounds of pain and manly groaning) 神よ!俺の足が.... n_(gasping as if he s been shot in the leg) f_Pull back, pull back! 退け, 退け! f_They have a machine gun in there! f_こいつらマシンガンなんて持ってやがる! n_(grunts while he pulls Angelo back) n_Your leg is bleeding quite badly Angelo.... Hold it up if you can. n_脚の出血はアンジェロより悪そうだ...出来るならコイツを持ち上げといてやれ. f_We must get inside and save the prisoners before the army arrives. f_敵の増援が来る前に, 中へ入って仲間を助けないと. Corporal - this guy s sayin there s more troops headed this way. 伍長, 「敵の増援がこちらへ向かっている」と言ってます. Terrific. Alright, you and Williams take out that machine gun nest, then find the prisoners. We re gonna need every man we can get. マズいな. お前とウィリアムスはあの機関銃座を潰せ. 潰したら, 捕虜を探して救出しろ. 味方は一人でも多いほうがいい. Hey, Scaletta, over here. おい, スカレッタ. こっちだ. Hey, Scaletta! Over here, man! やい, スカレッタ!こっちだぞ! Scaletta, get in that window! NOW! スカレッタ, この窓から入れ!急げ!
https://w.atwiki.jp/mafia2transj/pages/23.html
Hey, Scaletta, over here. おいスカレッタ, こっちだ. Scaletta, get in that window! NOW! スカレッタ, 窓の中に入れ! 早く! Ain t gettin through this way. こっちは通れないな. Wrong way, fuckchop! Follow Williams. 道が違うぞボンクラ! ウィリアムスに続け. Follow Williams. Come on, move! ウィリアムスに続け. いい加減にしろよ, 進軍だ! Looks like we found the machine gun! 機関銃座を見つけた様だ! Watch it! 気を付けろ! If you got a grenade, Scaletta, this would be a GREAT FUCKING TIME to use it! スカレッタ, 手榴弾を持ってるなら, 今こそ最高の使い時だぞ! Put a grenade through the window! 窓から手榴弾を投げろ! Scaletta! What are you, deaf? Toss the fuckin grenade! 何してるんだツンボ? 手榴弾を投げやがれ! See ya boys. あばよ畜生共 Whoaho....fuck! うおおぉぉぅ....畜生! Must ve had a ammo dump back there... 多分ありゃあ弾薬庫の裏だな.. Shit that was loud! クソやかましいぞ! Scaletta, you alive? スカレッタ, 生きてるか? Yeah. Just about. ああ, まぁなんとか. Well then get off your ass and let s move it. 生きてるなら, さっさとケツ上げて行こうぜ. Don t just stand there with your dick in your hand, let s go. "息子"を持ってボサッとすんなよ, 行くぞ. Wh-hoa! Look at this shit! ヒーハァー! コイツを見て見ろ! Load up, Scaletta. うんと詰め込め, スカレッタ. Grab all the ammo you can carry. This might be our last chance. 弾を持てるだけ持って行け, 補給できるのはこれで最後かもな. Scaletta, kick that door in! スカレッタ, ドアを蹴破れ! The door, Scaletta. Kick it in! ドアだ, スカレッタ. 蹴り込め! Kick the damn door in, Scaletta, that s an order! 忌々しいドアに蹴りを入れろよスカレッタ, これは命令だ! On the stairs! 階段だ! f_They re here! f_奴らが居るぞ! f_Hold the staircase! f_階段室を守れ! f_Fuck you yank! f_くたばれアメ公! Hey, greaseballs, catch! No offense, Scaletta. やい, 受け取れイタ公! 悪く思わないでくれよ, スカレッタ. Must have the prisoners upstairs. 捕虜は2階に居るハズだ. Clear the second floor. Scaletta, you take point! 2階を押さえるぞ. スカレッタ, お前が先頭だ! f_Kill the hostages! f_人質を殺せ! Right behind you, man. しっかり後ろに付いてるからな. Got him. やったぞ. Alright then, come on, let s move. 了解. さあ, 進撃だ. Kick the door in. I got you covered! ドアを蹴破れ. 俺がカバーする! You turn retarded, Scaletta? Kick in the goddamn door! 知恵遅れになったか, スカレッタ?ドアを蹴破れってんだよ! f_Surrender! Or I ll blow his brains out! f_降伏しろ!こいつの頭を吹っ飛ばされたいか! f_No! No! f_よせ!よせ! f_Please, untie me! f_頼む, 自由にしてくれ! Whoa fuck! あ゙ー, 全く! Shit! マジかよ! Shit, looks like we re goin this way. Come on then. こっちから行くぞ. ついて来い. Ah shit! How many of these fuckers are there? ええい!クソ共は一体どれだけ居やがるんだ? Who gives a fuck?! Just keep shooting! 誰が気にしやがるんだ?! 撃ちまくれ! What in the hell s it look like I m doing?! 俺が何してる様に見えるってんだ?! Oh! More shootin , less talkin . ハッ! もっと撃て, ちょっと黙ってろ. Hey, fine by me asshole... 何だよ, お喋りクソ野郎め... Shit, this balcony isn t gonna work. 最悪だ, このバルコニーはダメだな. We gotta keep movin , let s get inside. あっちへ行こう. 部屋に入るんだ. Ah fuck! ボケッ! Right behind you, Scaletta. 右後方に居るからな, スカレッタ. Get inside, Scaletta! You re gonna die out here! 部屋に入れ, スカレッタ!外に居たら死ぬぞ! Scaletta. Get inside, now! スカレッタ, 中に入れ, 急げ! f_More fascists! f_ファシストだ! f_More fascists are coming f_ファシスト共が来たぞ! f_They ve got reinforcements here! f_敵の増援が着いたぞ! See the gun out on the balcony, Scaletta? Get on it! 外のバルコニーに銃が見えるな, スカレッタ?ソイツを持て! Let s go! Get on that machine gun! 行け!機関銃を取れ! If these guys get inside, we re fucked. もし奴らが中に入ったら, 俺達ゃ終わりだ. Nice shooting, Scaletta! いい腕だぞ, スカレッタ! More of em, down by the church. もっと教会よりの奴を倒せ. Take out that truck. あのトラックをやれ. By the stall. There, to your right. エンストか. あそこだ, 右側面. Let em have it! ブチかませ! On the steps! Right underneath you. 階段の上!右下だ. Over there, to the left! あっちだ, 左側面! To your right, more of em! 右側面に多数! Ahhhhh, shit, they got artillery! Get inside, now! だああああ, くそっ, 自走砲が来たぞ!部屋に入れ, 早く!
https://w.atwiki.jp/cod4mod/pages/44.html
Clipping Textures Clip is a texture that is applied to a brush that can be used to block a player or NPC (Non Playable Character) or to add collision to a static model. クリップはプレーヤーあるいは NPC (ノンプレイヤーキャラクタ)を遮ることか、あるいは静的モデルにコリジョンを加えるために使われることができるブラシに適用されるテクスチャです。 Blocking [clip] Clip is a transparent surface that is used to block the player and NPC's in game. Clip does not have bullet collision, so you are able to shoot through it. if the player or NPC is to walk on the surface of clip, no sound will be made. So don't use it where a player can walk on it. Clip はプレーヤーを遮るために使われる透過的サーフェスです、そして NPC はゲームにいます。クリップが弾丸コリジョンを持っていません、それで、もしプレーヤーであるなら、あなたはそれを通して撃つことが可能です、あるいは NPC はクリップのサーフェスの上を歩くはずです、音が立てられないでしょう。それでプレーヤーがそれの上を歩けるところにそれを使わないでください。 [clip_full] This will block players and NPC's. Does not give off a sound if player walks on surface. これはプレーヤーを遮るでしょう、そして NPC の。もしプレーヤーがサーフェスの上を歩くなら、音を発しません。 [clip_monster] This is clip that will block NPC's, but not the player. This is used in Singleplayer. これはプレーヤーではなく、 NPC のを遮るであろうクリップです。これはシングルプレイヤーで使われます。 [clip_player] This clip is used to block only the player. Does not effect NPC's このクリップは阻止のみ、プレーヤー、に慣れています。NPC のをもたらしません [clipweap] This clip will stop bullets and grenades but will not block players or NPC's このクリップは銃弾と手りゅう弾を止めますが、阻止プレーヤーあるいは NPC のではなく可能にするでしょう [clip_missile] This is clip used to block a projectile like a grenade, but will not block bullets. It also will not block a player or NPC. これは手りゅう弾のような砲弾をふさぐために使われるクリップです、しかし銃弾をブロックしないでしょう。それは同じくプレーヤーあるいは NPC を遮らないでしょう。 [clip_shot_block] Materials [clip_metal] This clip (transparent) will react to bullets or grenades when hit. It will give the effect of impacting metal. It will not block the player or NPC's 瞬断であるとき、この切り抜き(透過的)は銃弾あるいは手りゅう弾に反応するでしょう。それはメタルに影響を与える効果を与えるでしょう。それはプレーヤーあるいは NPC のを阻止しないでしょう [clip_vehicle] Clipping that is only effective to vehicles 車両にただ効果的に過ぎないクリッピング [clipfoliage] This clip does two things. One, it blocks the view of NPC's. They are not able to see through foliage clip. This was large bushes can be used as concealment. このクリップは2つのことをします。1つ、それは NPC のビューを妨げます。それらは葉クリップを通して見ることが可能ではありません。これは大きい低木でした、キャンが隠匿として使用されます。 [clip_snow] No sight [clip_nosight] This texture will block the player and NPC's. No sight means that in Singleplayer the NPC's will not be able to see through the clip. No sight clip is used if you have a model that would be used as cover. Such as a tree or wooden fence. When the player walks on the surface of clip_nosight it will make a wood sound. So if your object you are clipping is made of wood, you would use this clip. このテクスチャはプレーヤーと NPC を遮るでしょう。光景がシングルプレイヤー、 NPC 、のにおけるそれがクリップを通して見ることが可能ではないであろうことを意味しません。もしあなたがカバーとして使用されるであろうモデルを持っているなら、視力クリップが使われません。木あるいは木のフェンスのように。プレーヤーが clip_nosight のサーフェスの上を歩くとき、それは木の音を立てるでしょう。それでもしあなたが切っているあなたのオブジェクトが木から作られているなら、あなたはこのクリップを使うでしょう。 [clip_nosight_metal] This texture will block the player and NPC's. No sight means that in Singleplayer the NPC's will not be able to see through the clip. clip_nosight_metal is used if you have a model or object that is constructed of metal. Such as a barrel, vehicle, etc. When the player walks on the surface of clip_nosight_metal it will make a metal sound. So if your object you are clipping is made of metal, you would use this clip このテクスチャはプレーヤーと NPC のを阻止するでしょう。光景がシングルプレイヤーで NPC のが clip. を通して、もしあなたがメタルのモデルあるいは作られるオブジェクトを持っているなら、 clip_nosight_metal が使われるのを見ることが可能ではないであろうことを意味しません。1バレル、車両、などのように。プレーヤーが clip_nosight_metal のサーフェスの上を歩くとき、それはメタルの音を立てるでしょう。それでもしあなたが切っているあなたのオブジェクトがメタルから作られているなら、あなたはこのクリップを使うでしょう [clip_nosight_dirt] This texture will block the player and NPC's. No sight means that in Singleplayer the NPC's will not be able to see through the clip. When the player walks on the surface of clip_nosight_dirt it will make a dirt ground sound. So if your clipping an area that would be ground, this texture is used. このテクスチャはプレーヤーと NPC を遮るでしょう。光景がシングルプレイヤー、 NPC 、のにおけるそれがクリップを通して見ることが可能ではないであろうことを意味しません。プレーヤーが clip_nosight_dirt のサーフェスの上を歩くとき、それは荒れ地の音を立てるでしょう。それでもしあなたのクリッピングであるなら、地上、このテクスチャであろう区域が使われます。 [clip_nosight_rock] This texture will block the player and NPC's. No sight means that in Singleplayer the NPC's will not be able to see through the clip. When the player walks on the surface of clip_nosight_rock it will make a sound as if walking on a rock/stone surface. So if your clipping an area that would be make of rock, this texture is used. このテクスチャはプレーヤーと NPC を遮るでしょう。光景がシングルプレイヤー、 NPC 、のにおけるそれがクリップを通して見ることが可能ではないであろうことを意味しません。プレーヤーが clip_nosight_rock のサーフェスの上を歩くとき、岩 / ストーンサーフェスの上に歩行であるかのように、それは音を立てるでしょう。それでもしあなたのクリッピングであるなら、この感触の岩の型であろう区域が使われます。 Its other use is that if the player walks through the clip it will make a rustling sound as if the player was walking through a bush. Generally this is applied to a brush and the brush covers large bushes and the leaf areas of trees. その他の使用は、もしプレーヤーがクリップを通して歩くなら、プレーヤーが低木を通してウォーキングであるかのように、それがサラサラと音をたてている音を立てるであろうということです。一般にこれはブラシに適用されます、そしてブラシは大きい低木と木の葉エリアを覆います。 Water [clip_water] This texture is applied on a brush that would be placed in the area of water. Placing water in your level will only display bullet impacts. Filling the water area with a brush with this texture will create the water effect when a grenade is thrown in the body of water and explodes. First the effect of the grenade splashing, then the effect of water shooting up from the explosion. If this texture is not used, the grenade will just use the effect of the ground underneath. このテクスチャは水のエリアにおける置かれるであろうブラシの上に応用されます。あなたのレベルにおける水を置くことはただ弾丸影響を見せるだけでしょう。手りゅう弾が水のボディーに投げ入れられて、そして爆発するとき、注入、このテクスチャを持っているブラシを持った水区域、が水結果を作るでしょう。最初、はねている手りゅう弾の効果、それから爆発から上がっての水シュートの効果。もしこのテクスチャが使われないなら、手りゅう弾はただ下に地面の効果を使うでしょう。 [clip_water_player] This texture will create the sound of walking in water when the player walks on the clipped surface. This clip must to be on the same plane of the ground to work properly. Example You have a small creek. Make a duplicate of the creek bottom terrain patch. Apply the water_clip_player texture to the terrain and place it directly on top of the terrain you made a copy from. プレーヤーがクリップサーフェスの上を歩くとき、このテクスチャは水におけるウォーキングの音を作るでしょう。適切に働くために地面の同じ面にいるためのこのクリップ不可欠。例:あなたは小さい小川を持っています。小川の複写を下部地形のパッチにしてください。地形に water_clip_player テクスチャを用いて、そしてあなたがコピーを作った地形の頂上に直接それを置いてください。 Editing Textures These Textures are used in the editor for building purposes. これらのテクスチャは建築目的のためのエディタで使われます。 [caulk] Applied to faces of brush that would not be visible to the player. Caulk is to be used as your default texture. If you are only texturing one side of a six sided brush, you need to have caulk applied to the other five faces. This tells the engine not to draw the surface. This will also reduce the polygon count. Caulk is also used as a blocker when used for portaling プレーヤーに目に見えはしないであろうブラシのフェースを適用しました。Caulk はあなたのデフォルトテクスチャとして使用されるはずです。もしあなたがただ6つの側にあられるブラシの側面1つの手触りを作り込むことだけをしているなら、 caulk を持っているあなた必要性は他の5つのフェースに申し込みました。これはエンジンにサーフェスを描かないように言います。これは同じくポリゴン総数を減らすでしょう。portaling するために使われるとき、 Caulk は同じく blocker として使用されます [caulk_shadow] This caulk is used to block light. Caulk itself will not light. Example would be that if you have a roof of a building that is caulked to save polygons because the player would not see it, but sunlight in entering an interior, then caulk_shadow is applied to block the sun light. Really only use this if a lighting problem exists. この caulk は光阻止に慣れています。Caulk 自身が照らさないでしょう。例は、もし、プレーヤーが、内部に入ることにおいて、それ、しかし直射日光を見ないであろうから、あなたがセーブポリゴンに caulked される建物の屋根を持っているなら、 caulk_shadow が光に閉そく、太陽、に適用されるということでしょう。もしライティング問題が存在するなら、本当にただこれを使ってください。 [[Lighting]] [light_portal] This texture is used to block the bounding box of a primary light. Example would be that if you had two rooms connected by a doorway. One room had a primary light. The primary lights bounding box was able to continue into the next room because it entered through the doorway. The result would be that the models in the other room where being lite by the primary light. Using a section of terrain you can apply the texture to the terrain and place it in the doorway. In result it will stop the primary lights bounding box insuring only the models in the lite room have the correct lighting. The terrain surface with the texture applied needs to be facing inside the room with the primary light. このテクスチャは阻止、光プライマリの境界ボックス、に慣れています。もしあなたが2部屋が出入り口によって結ばれるようにしたなら、例はそれでしょう。1つの部屋がプライマリを光であるようにしました。境界ボックスがそれが出入り口を通して入ったから次の部屋の中に続けることが可能であったプライマリライト。結果はプライマリまでに軽い場合はを他の部屋におけるモデルが火がつくということでしょう。地形の部分を使ってあなたキャンは地形にテクスチャを用いて、そしてそれを出入り口に置きます。それがプライマリライトがボックスを保証することのみと境界を引くのを止めるであろうという結果で軽い部屋におけるモデルは正しいライティングを持っています。テクスチャを持っている地形サーフェスは、プライマリが光であるという状態で、内部に部屋に直面しているために必要性を適用しました。 [lightgrid_sky] Applying this texture to a brush will collect the light grid information. This would be used for lighting the area in the sky that a plane or helicopter would fly. Doesn't always have to be used. Usually when you run VC_Logging and have the vehicles set to collect the dots, the vehicles do all the work for you automaticlly. However if the pattern is not aways the same, such as a Multiplayer Helicopter, then you would use this in the area the helicopter would fly. このテクスチャをブラシに適用することは光グリッド情報を集めるでしょう。これは面あるいはヘリコプターが上空を飛ぶであろう空におけるエリアを照らすために使われるでしょう。常に使われなくてもよいです。通常あなたが走るとき VC_Logging して、そして車両が点を集めるように設定されるようにしてください、車両は automaticlly にあなたのためのすべての仕事をします。しかしながら、もしパターンがマルチプレ-ヤーヘリコプターのような、同じように aways ではないなら、あなたはヘリコプターが上空を飛ぶであろうエリアにおけるこれを使うでしょう。 [lightgrid_volume] This is for VC_Logging your level. In previous versions of Call of Duty, you would have to make a .grid file by manually running through your level collecting the lighting dots. Applying this texture to a brush and having the brush placed in the area that the player can access, the compiler will eat up the information for you. You can still do it manually if you wish. これはあなたのレベルを VC_Logging するためです。Call of Duty の前バージョンで、あなたは、手作業でライティング点を集めてあなたのレベルを通して走ることによって、 .grid ファイルを作らなければならないでしょう。このテクスチャをブラシに適用することと、ブラシを持っていることはあなたのための情報をプレーヤーキャンアクセス、コンパイラが上に飲むであろうエリアに置きました。もしあなたが望むなら、あなたキャンは手作業でまだそれをします。 [shadow] This texture apllied to a brush will block light ブラシに apllied するこのテクスチャは光に遮るでしょう Lightmaps [lightmap_grey] Default lightmap texture デフォルト光源マップテクスチャ The following are used in cases when one lightmap carries over the lightmap information to another lightmap causing a lighting error. Applying these will separate the lightmap making it unique. [lightmap_blue] Used in cases that if one lightmap was carrying over the lightmap information to another lightmap causing a lighting error. Applying this would separate the lightmap making it unique. もし1つの光源マップがもう1つのライティングエラーを起こしている光源マップに光源マップ情報を移行していたなら、ケースでそれを使いました。これを応用することはそれをユニークにする光源マップを引き離すでしょう [lightmap_cyan] Used in cases that if one lightmap was carrying over the lightmap information to another lightmap causing a lighting error. Applying this would separate the lightmap making it unique. もし1つの光源マップがもう1つのライティングエラーを起こしている光源マップに光源マップ情報を移行していたなら、ケースでそれを使いました。これを応用することはそれをユニークにする光源マップを引き離すでしょう。 [lightmap_green] Used in cases that if one lightmap was carrying over the lightmap information to another lightmap causing a lighting error. Applying this would separate the lightmap making it unique. もし1つの光源マップがもう1つのライティングエラーを起こしている光源マップに光源マップ情報を移行していたなら、ケースでそれを使いました。これを応用することはそれをユニークにする光源マップを引き離すでしょう。 [lightmap_purple] Used in cases that if one lightmap was carrying over the lightmap information to another lightmap causing a lighting error. Applying this would separate the lightmap making it unique. もし1つの光源マップがもう1つのライティングエラーを起こしている光源マップに光源マップ情報を移行していたなら、ケースでそれを使いました。これを応用することはそれをユニークにする光源マップを引き離すでしょう。 [lightmap_red] Used in cases that if one lightmap was carrying over the lightmap information to another lightmap causing a lighting error. Applying this would separate the lightmap making it unique. もし1つの光源マップがもう1つのライティングエラーを起こしている光源マップに光源マップ情報を移行していたなら、ケースでそれを使いました。これを応用することはそれをユニークにする光源マップを引き離すでしょう。 [lightmap_yellow] Used in cases that if one lightmap was carrying over the lightmap information to another lightmap causing a lighting error. Applying this would separate the lightmap making it unique. もし1つの光源マップがもう1つのライティングエラーを起こしている光源マップに光源マップ情報を移行していたなら、ケースでそれを使いました。これを応用することはそれをユニークにする光源マップを引き離すでしょう。 Portaling [portal] This is applied to the surface of a brush to create a portal surface これは入り口サーフェスを作るためにブラシのサーフェスに適用されます [portal_nodraw] Applied to the surfaces of a portal brush that is not used. 使われない入り口ブラシの表面に適用されます。 [portal_debug_solid] The compiler applies this texture to portals in the map file when you are using -portal_debug あなたが使用 - portal_debug であるとき、コンパイラはこのテクスチャをマップファイルにおける入り口に適用します [portal_debug_trans] The compiler applies this texture to portals when you are using -portal_debug あなたが使用 - portal_debug であるとき、コンパイラはこのテクスチャを入り口に適用します No draw [nodraw] Applying this texture to sides of a brush will have the applied side invisible and non solid. Usually used when only one side of a brush is need in game, such as a fence texture applied to one side. このテクスチャをブラシの側面に適用することは見えない適用された側面と非ソリッドを持つでしょう。通常、ブラシの側面必要性はだけただ1つにおけるとき、使われて、フェンステクスチャのような、ゲームが1つに側面を用いました。 [nodraw_decal] When using brushes to place decals on geometry, the unused side will have this texture apllied 使用がデカールをジオメトリの上に置くためにブラシをかけるとき、使われていない側面はこのテクスチャが apllied するようにするでしょう [nodraw_notsolid] Applying this texture to sides of a brush will have the applied side invisible and non solid. Usually used when only one side of a brush is need in game, such as a fence texture applied to one side. このテクスチャをブラシの側面に適用することは見えない適用された側面と非ソリッドを持つでしょう。通常、ブラシの側面必要性はだけただ1つにおけるとき、使われて、フェンステクスチャのような、ゲームが1つに側面を用いました。 [nodraw_glass] Smoothing [smoothing_hard] Used in smoothing groups and surface needs to have a hard edge 堅い稜線を持っているためにグループとサーフェス必要性を順調に進めるのに使われます [smoothing_smooth] Used in smoothing groups and surface need to have a smooth edge 滑らかな稜線を持っているためにグループとサーフェス必要性をきれいに整えるのに使われます Trigger Textures There are many different textures available to apply to triggers. These textures function is only to display in the editor for the Designer to identify what the triggers function is. そこに多くの異なったテクスチャがトリガーに当てはまるためにアクセス可能ですか。ファンクションがただエディタにおける表示部に設計者のためのこれらのテクスチャはトリガーファンクションが何であるかについて明らかにします。 [Trigger] Default texture applied to a brush trigger. When a trigger is created this texture will automaticlly be applied. ブラシトリガーに適用されたデフォルトテクスチャ。トリガーが作られるとき、このテクスチャは automaticlly に応用されるでしょう。 [aitrig] Applied to a trigger brush. This is to help the designer to identify which triggers would be activated by a NPC (Non Playable Character) トリガーブラシに適用されます。これは設計者がどのトリガーがNPC(ノンプレイヤーキャラクタ)によって作動させられるであろうかについて明らかにするのを助けるはずです [ambient] [autosave] This is used in Singleplayer. Its only use is visual to the designer to identify that the trigger is used for autosave. これはシングルプレイヤーで使われます。その唯一の使用はオートセーブのためのトリガーが使われることを見いだす設計者への視覚です。 [bcs] Applied to a trigger to have the designer identify that the trigger is used for the Battle Chatter System. 設計者がトリガーが Battle Chatter System のために使われることを見いだすようにするためにトリガーに適用する. [flag] [friendly_respawn] Applied to a brush trigger to identify the trigger is set to respawn friendly NPC リスポーンフレンドリー NPC をトリガーが設定される確認するべきブラシトリガーに適用しました [goal_volume] Commonly applied to a brush that is set to keep the NPC's in a controlled area. 一般にブラシに適用されて、それは制御されたエリアにおける NPC のを引き留めるように設定されます。 [kill] Applied to a brush trigger that is set to kill the player 設定されるブラシトリガーにキル、プレーヤー、に適用されます [mine] Applied to a brush trigger that is set to kill the player by stepping on a mine. 地雷の上に踏み上がることによって、設定されるブラシトリガーにキル、プレーヤー、に適用されます。 [spawn_trigger] Applied to a trigger to identify that the trigger will spawn an entity トリガーがスポーンにエンティティを可能にすることを見いだすためにトリガーに適用されます [stopspawn] Applied to a trigger to identify that the trigger will turn off a spawn トリガーがスポーンを消すであろうことを見いだすためにトリガーに適用されます [trigger_damage] Applied to a brush trigger to identity the trigger is set to damage. ブラシトリガーにトリガーが損傷を与えるように設定される同一性に適用されます。 [trigger_hint] [trigger_vision] [return_ai_trigger] [return_spawner_trigger] [safe_area] [vehicle_trigger] [vehiclegate] [volume] Fuctionable textures These textures can be applied to a brush and will function in game これらのテクスチャはゲームにおけるブラシと意志ファンクションに応用され得ます [ladder] Applying this texture to a brush will allow the player to use a ladder. If you have constructed a ladder, place a brush covering the ladder with the ladder texture and when the play comes in contact with the brush he will be able to climb up or down the ladder. このテクスチャをブラシに適用することはプレーヤーがはしごを使うことを可能にするでしょう。もしあなたがはしごを作ったなら、はしごをはしごテクスチャで覆ってブラシを置いてください、そうすればプレーがブラシとの接触で起きるとき、彼ははしごを登るか、あるいは下ることが可能でしょう。 [mantle_on] Applying this texture to a brush will allow the player to climb on top of a surface. このテクスチャをブラシに適用することはサーフェスの頂上に上昇にプレーヤーを許すでしょう。 [mantle_over] Applying this texture to a brush will allow the player to climb over a surface without being able to stop on top of it. Use for surfaces that should be too thin or weak for a player to stand on. このテクスチャをブラシに適用することはそれの上にstopに有能ではないでサーフェスの上に上昇にプレーヤーを許すでしょう。 プレーヤーが立つにはあまりにも薄いか、あるいは弱くあるべきであるサーフェスの用途。 Miscellaneous [aa_default] This is the default texture that is loaded when radiant is started up. It has no function, so it should not be used. これは、明るいとき、ロードされるデフォルトテクスチャが始められるということです。それはファンクションを持ちません、それでそれは使われるべきではありません。 Obsolete textures These are textures that were once had a function but no longer are used on CoD4Radiant これらは1回がファンクションを持っていたということであったテクスチャです、しかしもう CoD4Radiant の上に使われません Textures not yet categorized (WIP) [auto_adjust] [fog] [indoor_outdoor] [mortar_off] [mortar_on] [origin] [physics_geometry] [region] [skip] [smoke] [transparent] [traverse] [unlock] (Original "http //www.infinityward.com/wiki/index.php?title=Tool_Textures") 名前 すべて読む
https://w.atwiki.jp/pqjp/pages/293.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q2I6a_NAME1]" Sunspear /Text Text tag="[Conv_Q2I6a_0000]" You seem troubled. /Text Text tag="[Conv_Q2I6a_0001]" You seem troubled. /Text Text tag="[Conv_Q2I6a_0002]" You seem troubled. /Text Text tag="[Conv_Q2I6a_0003]" You seem troubled. /Text Text tag="[Conv_Q2I6a_0004]" It apos;s nothing. /Text Text tag="[Conv_Q2I6a_0005]" It apos;s nothing. /Text Text tag="[Conv_Q2I6a_0006]" It apos;s nothing. /Text Text tag="[Conv_Q2I6a_0007]" It apos;s nothing. /Text Text tag="[Conv_Q2I6a_0008]" No. I have watched you since we took the Eye of Sartek from the Elves. You feel guilty. /Text Text tag="[Conv_Q2I6a_0009]" No. I have watched you since we took the Eye of Sartek from the Elves. You feel guilty. /Text Text tag="[Conv_Q2I6a_0010]" No. I have watched you since we took the Eye of Sartek from the Elves. You feel guilty. /Text Text tag="[Conv_Q2I6a_0011]" No. I have watched you since we took the Eye of Sartek from the Elves. You feel guilty. /Text Text tag="[Conv_Q2I6a_0012]" The Elves are allies of my people. I betrayed their trust. /Text Text tag="[Conv_Q2I6a_0013]" The Elves are allies of my people. I betrayed their trust. /Text Text tag="[Conv_Q2I6a_0014]" The Elves are allies of my people. I betrayed their trust. /Text Text tag="[Conv_Q2I6a_0015]" The Elves are allies of my people. I betrayed their trust. /Text Text tag="[Conv_Q2I6a_0016]" You did no such thing. Asking the Queen first was honorable. Your actions after that were born of necessity. /Text Text tag="[Conv_Q2I6a_0017]" You did no such thing. Asking the Queen first was honorable. Your actions after that were born of necessity. /Text Text tag="[Conv_Q2I6a_0018]" You did no such thing. Asking the Queen first was honorable. Your actions after that were born of necessity. /Text Text tag="[Conv_Q2I6a_0019]" You did no such thing. Asking the Queen first was honorable. Your actions after that were born of necessity. /Text Text tag="[Conv_Q2I6a_0020]" It changes nothing. /Text Text tag="[Conv_Q2I6a_0021]" It changes nothing. /Text Text tag="[Conv_Q2I6a_0022]" It changes nothing. /Text Text tag="[Conv_Q2I6a_0023]" It changes nothing. /Text Text tag="[Conv_Q2I6a_0024]" Perhaps not. But it is not over - you can still put things right. /Text Text tag="[Conv_Q2I6a_0025]" Perhaps not. But it is not over - you can still put things right. /Text Text tag="[Conv_Q2I6a_0026]" Perhaps not. But it is not over - you can still put things right. /Text Text tag="[Conv_Q2I6a_0027]" Perhaps not. But it is not over - you can still put things right. /Text Text tag="[Conv_Q2I6a_0028]" How? /Text Text tag="[Conv_Q2I6a_0029]" How? /Text Text tag="[Conv_Q2I6a_0030]" How? /Text Text tag="[Conv_Q2I6a_0031]" How? /Text Text tag="[Conv_Q2I6a_0032]" If we travel to the Dragons apos; Graveyard, we may be able to find and fashion another eye for the Elves of Silvermyr. /Text Text tag="[Conv_Q2I6a_0033]" If we travel to the Dragons apos; Graveyard, we may be able to find and fashion another eye for the Elves of Silvermyr. /Text Text tag="[Conv_Q2I6a_0034]" If we travel to the Dragons apos; Graveyard, we may be able to find and fashion another eye for the Elves of Silvermyr. /Text Text tag="[Conv_Q2I6a_0035]" If we travel to the Dragons apos; Graveyard, we may be able to find and fashion another eye for the Elves of Silvermyr. /Text Text tag="[Conv_Q2I6a_0036]" Thank you, Sunspear. You are a good friend. /Text Text tag="[Conv_Q2I6a_0037]" Thank you, Sunspear. You are a good friend. /Text Text tag="[Conv_Q2I6a_0038]" Thank you, Sunspear. You are a good friend. /Text Text tag="[Conv_Q2I6a_0039]" Thank you, Sunspear. You are a good friend. /Text /TextLibrary