約 4,311,225 件
https://w.atwiki.jp/pqjp/pages/291.html
?xml version="1.0"? TextLibrary Text tag="[Conv_QP00b_NAME1]" Patch /Text Text tag="[Conv_QP00b_0000]" No, no, NO! They are GONE! Somebody took my treasure! /Text Text tag="[Conv_QP00b_0001]" No, no, NO! They are GONE! Somebody took my treasure! /Text Text tag="[Conv_QP00b_0002]" No, no, NO! They are GONE! Somebody took my treasure! /Text Text tag="[Conv_QP00b_0003]" No, no, NO! They are GONE! Somebody took my treasure! /Text Text tag="[Conv_QP00b_0004]" We apos;ve got to track them down! Those jewels are worth more than the whole city of Hyaan. /Text Text tag="[Conv_QP00b_0005]" We apos;ve got to track them down! Those jewels are worth more than the whole city of Hyaan. /Text Text tag="[Conv_QP00b_0006]" We apos;ve got to track them down! Those jewels are worth more than the whole city of Hyaan. /Text Text tag="[Conv_QP00b_0007]" We apos;ve got to track them down! Those jewels are worth more than the whole city of Hyaan. /Text Text tag="[Conv_QP00b_0008]" We must go, go, GO! NOW! /Text Text tag="[Conv_QP00b_0009]" We must go, go, GO! NOW! /Text Text tag="[Conv_QP00b_0010]" We must go, go, GO! NOW! /Text Text tag="[Conv_QP00b_0011]" We must go, go, GO! NOW! /Text /TextLibrary
https://w.atwiki.jp/deadspace2jpmod/pages/13.html
注意:Steam版のDead Space 2は日本語化の作業が複雑です。 PC初心者の方はSteam以外で購入してOrigin経由でインストールする事をお勧めします。 ここでは DeadSpace2の日本語化Modのインストール手順を PC初心者へ向けて解説しています。 インストール手順ステップ1 ステップ2 ステップ3 ステップ4 インストール手順 ステップ1 DeadSpaceアップローダー(http //ux.getuploader.com/DeadSpace/) に置かれてある DeadSpace2_Jp_110216.rar (http //ux.getuploader.com/DeadSpace/download/161/DeadSpace2_Jp_110216.rar) をダウンロードして解凍します。 解凍したパッケージに次の2つが含まれている事を確認します。 deadspace2_ali213.exe (日本語化版Dead Space 2のローンチャー = 起動ファイル) ali213 (フォントファイルや日本語翻訳文を含んだフォルダ) ステップ2 この2つをDead Space 2がインストールされているフォルダへ コピーします。 デフォルト設定でDead Space 2をインストールした場合, インストールされているフォルダは以下のようになっているはずです。 +Steam版の場合 C \Program Files\Steam\steamapps\common\Dead Space2\ コピーし終わった時点でファイルの配置が次のようになっている事を確認してください。 C \Program Files\Steam\steamapps\common\Dead Space2\deadspace2_ali213.exe C \Program Files\Steam\steamapps\common\Dead Space2\ali213 +それ以外の場合 Origin 版など C \Program Files\Origin\Dead Space 2 コピーし終わった時点でファイルの配置が次のようになっている事を確認してください。 C \Program Files\Origin\Dead Space 2\deadspace2_ali213.exe C \Program Files\Origin\Dead Space 2\ali213 ステップ3 +Steam版の場合 ・NoDVD化を行います ※この項目は書きかけです。(2011年2月12日) NoDVD化を行います。 純正のゲーム実行ファイルであるdead space2.exeを NoDVD版のdead space2.exeで上書きします。 +それ以外の場合 Origin版など ・フォルダ名を変更します (2013年8月追記)Origin 版の場合、 この作業は不要になりました。 ステップ4へ進んでください。 ステップ4 deadspace2_ali213.exeをダブルクリックしてゲームを起動します。 ゲームの メニュー画面 が日本語化されている事を確認してください。 以後,日本語でゲームを遊ぶ際は(Originからでは無く) 必ず deadspace2_ali213.exe から起動してください。
https://w.atwiki.jp/swgstring/pages/91.html
タグ 翻訳待ち collection_d.stf collection_d.stf(2) 1082 kill_rill_01_01 You have completed the task of killing Rill. 1083 kill_rill_01_02 You have completed the task of killing Tame Rill. 1084 kill_rill_01_03 You have completed the task of killing Runted Rill. 1085 kill_rill_01_04 You have completed the task of killing Vicious Rill. 1086 kill_rill_01_05 You have completed the task of killing Tempest Rill. 1087 kill_rills_01 Title Rill Wrecker 1088 kill_rills_01_finished \#FF0000Title Rill Wrecker 1089 kill_rills_01_unfinished \#7CFC00Title Rill Wrecker 1090 kill_rodent_tier_2 Ridding the Galaxy of pesky rodents one by one. 1091 kill_rodent_tier_2_finished \#FF0000Ridding the Galaxy of pesky rodents one by one. 1092 kill_rodent_tier_2_unfinished \#7CFC00Ridding the Galaxy of pesky rodents one by one. 1093 kill_rotten_gut_remmer_king_01 You killed a Rotten Gut Remmer King. 1094 kill_savage_quenker_01 You killed a Savage Quenker. 1095 kill_scorpion_kliknik_01 You killed a Scorpion Kliknik. 1096 kill_screaming_kai_tok_01 You killed a Screaming Kai Tok. 1097 kill_sharptooth_langlatch_01 You killed a Sharptooth Langlatch. 1098 kill_shear_mite_01 You killed a Shear Mite. 1099 kill_shear_mite_01_01 You have completed the task of killing Shear Mites. 1100 kill_shear_mite_01_02 You have completed the task of killing Shear Mite Soliders. 1101 kill_shear_mite_01_03 You have completed the task of killing Shear Mite Hunters. 1102 kill_shear_mite_01_04 You have completed the task of killing Reclusive Shear Mites. 1103 kill_shear_mite_01_05 You have completed the task of killing Shear Mite Queens. 1104 kill_shear_mite_hunter_01 You killed a Shear Mite Hunter. 1105 kill_shear_mite_queen_01 You killed a Shear Mite Queen. 1106 kill_shear_mite_soldier_01 You killed a Shear Mite Solider. 1107 kill_shear_mites_01 Title Shear Mite Suppressor 1108 kill_shear_mites_01_finished \#FF0000Title Shear Mite Suppressor 1109 kill_shear_mites_01_unfinished \#7CFC00Title Shear Mite Suppressor 1110 kill_skreeg_01_01 You have completed the task of killing Skreeg Gatherers. 1111 kill_skreeg_01_02 You have completed the task of killing Skreeg Scouts. 1112 kill_skreeg_01_03 You have completed the task of killing Skreeg Warriors. 1113 kill_skreeg_01_04 You have completed the task of killing Ominous Skreeg. 1114 kill_skreeg_01_05 You have completed the task of killing Skreeg Hunters. 1115 kill_skreegs_01 Title Skreeg Demoralizer 1116 kill_skreegs_01_finished \#FF0000Title Skreeg Demoralizer 1117 kill_skreegs_01_unfinished \#7CFC00Title Skreeg Demoralizer 1118 kill_squall_01 You killed a Squall. 1119 kill_squall_01_01 You have completed the task of killing Squalls. 1120 kill_squall_01_02 You have completed the task of killing Deranged Squalls. 1121 kill_squall_01_03 You have completed the task of killing Frail Meek Squall Avengers. 1122 kill_squall_01_04 You have completed the task of killing Vicious Squalls. 1123 kill_squall_01_05 You have completed the task of killing Leviasqualls. 1124 kill_squalls_01 Title Squall Suppressor 1125 kill_squalls_01_finished \#FF0000Title Squall Suppressor 1126 kill_squalls_01_unfinished \#7CFC00Title Squall Suppressor 1127 kill_startled_vrelt_mother_01 You killed a Startled Vrelt Mother. 1128 kill_stintaril_01 You killed a Stintaril. 1129 kill_stintaril_01_01 You have completed the task of killing Stintaril. 1130 kill_stintaril_01_02 You have completed the task of killing Puny Stintaril. 1131 kill_stintaril_01_03 You have completed the task of killing Giant Stintaril. 1132 kill_stintaril_01_04 You have completed the task of killing Stintaril Scavengers. 1133 kill_stintaril_01_05 You have completed the task of killing Stintaril Prowlers. 1134 kill_stintaril_prowler_01 You killed a Stintaril Prowler. 1135 kill_stintaril_scavenger_01 You killed a Stintaril Scavenger. 1136 kill_stintarils_01 Title Stintaril Supressor 1137 kill_stintarils_01_finished \#FF0000Title Stintaril Supressor 1138 kill_stintarils_01_unfinished \#7CFC00Title Stintaril Supressor 1139 kill_tabage_01 You killed a Tabage. 1140 kill_tabage_01_01 You have completed the task of killing Tabages. 1141 kill_tabage_01_02 You have completed the task of killing Tabage Protectors. 1142 kill_tabage_01_03 You have completed the task of killing Tabage Scavengers. 1143 kill_tabage_01_04 You have completed the task of killing Enraged Tabage Mothers. 1144 kill_tabage_protector_01 You killed a Tabage Protector. 1145 kill_tabage_scavenger_01 You killed a Tabage Scavenger. 1146 kill_tabages_01 Title Tabage Terrorizer 1147 kill_tabages_01_finished \#FF0000Title Tabage Terrorizer 1148 kill_tabages_01_unfinished \#7CFC00Title Tabage Terrorizer 1149 kill_tanc_mite_01 You killed a Tanc Mite. 1150 kill_tanc_mite_01_01 You have completed the task of killing Puny Tanc Mites. 1151 kill_tanc_mite_01_02 You have completed the task of killing Tanc Mites. 1152 kill_tanc_mite_01_03 You have completed the task of killing Tanc Mite Warriors. 1153 kill_tanc_mite_01_04 You have completed the task of killing Tanc Mite Eviscerators. 1154 kill_tanc_mite_01_05 You have completed the task of killing Giant Tanc Mites. 1155 kill_tanc_mite_eviscerator_01 You killed a Tanc Mite Eviscerator. 1156 kill_tanc_mite_warror_01 You killed a Tanc Mite Warrior. 1157 kill_tanc_mites_01 Title Tanc Mite Terminator 1158 kill_tanc_mites_01_finished \#FF0000Title Tanc Mite Terminator 1159 kill_tanc_mites_01_unfinished \#7CFC00Title Tanc Mite Terminator 1160 kill_timid_vir_vur_01 You killed a Timid Vir Vur. 1161 kill_tortur_01_01 You have completed the task of killing Meager Tortur 1162 kill_tortur_01_02 You have completed the task of killing Tortur 1163 kill_tortur_01_03 You have completed the task of killing Bull Tortur 1164 kill_torturs_01 Title Tortur Torturer 1165 kill_torturs_01_finished \#FF0000Title Tortur Torturer 1166 kill_torturs_01_unfinished \#7CFC00Title Tortur Torturer 1167 kill_tulrus_01_01 You have completed the task of killing Tulrus 1168 kill_tulrus_01_02 You have completed the task of killing Tulrus Matriarchs. 1169 kill_tulrus_01_03 You have completed the task of killing Tulrus Bulls. 1170 kill_tulrus_01_04 You have completed the task of killing Tulrus Ancients. 1171 kill_tulrus_activation The last thing you ever wanted to find. A datapad that belonged to a missing relative. Now, knowing his unfortunate fate, you feel obligated to avenge his death. 1172 kill_tulruses_01 Title Tulrus Tackler 1173 kill_tulruses_01_finished \#FF0000Title Tulrus Tackler 1174 kill_tulruses_01_unfinished \#7CFC00Title Tulrus Tackler 1175 kill_tusken_01 You killed a Tusken Zealot. 1176 kill_tusken_01_01 You have completed the task of killing Tusken Raiders. 1177 kill_tusken_01_02 You have completed the task of killing Tusken Commoners. 1178 kill_tusken_01_03 You have completed the task of killing Tusken Guards. 1179 kill_tusken_01_04 You have completed the task of killing Tusken Snipers. 1180 kill_tusken_01_05 You have completed the task of killing Tusken Warlords. 1181 kill_tusken_01_06 You have completed the task of killing Tusken Chiefs. 1182 kill_tusken_01_07 You have completed the task of killing Tusken Captains. 1183 kill_tusken_01_08 You have completed the task of killing Tusken Warriors. 1184 kill_tusken_02 You killed a Tusken Soldier. 1185 kill_tusken_publish_gift Title Novice Collector 1186 kill_tusken_publish_gift_finished \#FF0000Title Novice Collector 1187 kill_tusken_publish_gift_unfinished \#7CFC00Title Novice Collector 1188 kill_tuskens_01 Title Tusken Terrorizer 1189 kill_tuskens_01_finished \#FF0000Title Tusken Terrorizer 1190 kill_tuskens_01_unfinished \#7CFC00Title Tusken Terrorizer 1191 kill_tuskens_avenger_01 You killed a Tusken Avenger. 1192 kill_tuskens_beserker_01 You killed a Tusken Beserker. 1193 kill_tuskens_blood_champion_01 You killed a Tusken Blood Champion. 1194 kill_tuskens_brute_01 You killed a Tusken Brute. 1195 kill_tuskens_savage_01 You killed a Tusken Savage. 1196 kill_tuskens_soldier_01 You killed a Tusken Soldier. 1197 kill_tuskens_torture_lord_01 You killed a Tusken Torture Lord. 1198 kill_tuskens_wanderer_01 You killed a Tusken Wanderer. 1199 kill_twisted_womprat_01 You killed a Twisted Womprat. 1200 kill_veermok_01_01 You have completed the task of killing Veermok. 1201 kill_veermok_01_02 You have completed the task of killing Veermok Ravagers. 1202 kill_veermok_01_03 You have completed the task of killing Alpha Veermok. 1203 kill_veermok_01_04 You have completed the task of killing Veermok Sentrys. 1204 kill_veermok_01_05 You have completed the task of killing Giant Veermok. 1205 kill_veermoks_01 Title Veermok Victimizer 1206 kill_veermoks_01_finished \#FF0000Title Veermok Victimizer 1207 kill_veermoks_01_unfinished \#7CFC00Title Veermok Victimizer 1208 kill_vesp_01_01 You have completed the task of killing Vesp. 1209 kill_vesp_01_02 You have completed the task of killing Desert Vesp. 1210 kill_vesp_01_03 You have completed the task of killing Mountain Vesp. 1211 kill_vesp_01_04 You have completed the task of killing Vesp Scavengers. 1212 kill_vesp_01_05 You have completed the task of killing Deadly Vesp. 1213 kill_vesps_01 Title Vesp Hunter 1214 kill_vesps_01_finished \#FF0000Title Vesp Hunter 1215 kill_vesps_01_unfinished \#7CFC00Title Vesp Hunter 1216 kill_vicious_squall_01 You killed a Vicious Squall. 1217 kill_vir_vur_01 You killed a Vir Vur. 1218 kill_vir_vur_01_01 You have completed the task of killing Vir Vur. 1219 kill_vir_vur_01_02 You have completed the task of killing Timid Vir Vur. 1220 kill_vir_vur_01_03 You have completed the task of killing Vir Vur Toxic Slashers. 1221 kill_vir_vur_01_04 You have completed the task of killing Dashing Vir Vur. 1222 kill_vir_vur_01_05 You have completed the task of killing Midnight Vir Vur. 1223 kill_vir_vur_toxic_slasher You killed a Vir Vur Toxic Slasher. 1224 kill_vir_vur_toxic_slasher_01 You killed a Vir Vur Toxic Slasher. 1225 kill_vir_vurs_01 Title Vir Vur Eradicator 1226 kill_vir_vurs_01_finished \#FF0000Title Vir Vur Eradicator 1227 kill_vir_vurs_01_unfinished \#7CFC00Title Vir Vur Eradicator 1228 kill_voritor_01_01 You have completed the task of killing Grassland Voritor Trackers. 1229 kill_voritor_01_02 You have completed the task of killing Horned Voritor Jungle Lizards. 1230 kill_voritor_01_03 You have completed the task of killing Voritor Dashers. 1231 kill_voritor_01_04 You have completed the task of killing Slinking Voritor Hunters. 1232 kill_voritor_01_05 You have completed the task of killing Vexed Voritor Lizards. 1233 kill_voritor_lizards_01 Title Voritor Killer 1234 kill_voritor_lizards_01_finished \#FF0000Title Voritor Killer 1235 kill_voritor_lizards_01_unfinished \#7CFC00Title Voritor Killer 1236 kill_vrelt_01 You killed a Vrelt. 1237 kill_vrelt_01_01 You have completed the task of killing Vrelts. 1238 kill_vrelt_01_02 You have completed the task of killing Diseased Vrelt Scavengers. 1239 kill_vrelt_01_03 You have completed the task of killing Noxious Vrelt Scavengers. 1240 kill_vrelt_01_04 You have completed the task of killing Startled Vrelt Mothers. 1241 kill_vrelts_01 Title Vrelt Exterminator 1242 kill_vrelts_01_finished \#FF0000Title Vrelt Exterminator 1243 kill_vrelts_01_unfinished \#7CFC00Title Vrelt Exterminator 1244 kill_whisper_bird_01_01 You have completed the task of killing Whisper Bird Hatchlings. 1245 kill_whisper_bird_01_02 You have completed the task of killing Whisper Bird Males. 1246 kill_whisper_bird_01_03 You have completed the task of killing Whisper Bird Females. 1247 kill_whisper_bird_01_04 You have completed the task of killing Whisper Bird Majestics. 1248 kill_whisper_bird_female_01 You killed a Whisper Bird Female. 1249 kill_whisper_bird_hatchling_01 You killed a Whisper Bird Hatchling. 1250 kill_whisper_bird_majestic_01 You killed a Whisper Bird Majestic. 1251 kill_whisper_bird_male_01 You killed a Whisper Bird Male. 1252 kill_whisper_birds_01 Title Whisper Bird Butcher 1253 kill_whisper_birds_01_finished \#FF0000Title Whisper Bird Butcher 1254 kill_whisper_birds_01_unfinished \#7CFC00Title Whisper Bird Butcher 1255 kill_womprat_01 You killed a Womprat. 1256 kill_womprat_01_01 You have completed the task of killing Womprats. 1257 kill_womprat_01_02 You have completed the task of killing Lesser Desert Womprats. 1258 kill_womprat_01_03 You have completed the task of killing Greater Desert Womprats. 1259 kill_womprat_01_04 You have completed the task of killing Mutant Womprats. 1260 kill_womprat_01_05 You have completed the task of killing Twisted Womprats. 1261 kill_womprat_01_06 You have completed the task of killing Elite Mutant Womprats. 1262 kill_womprat_plague_01 You killed a Plague Womprat. 1263 kill_womprats_01 Title Womprat Slayer 1264 kill_womprats_01_finished \#FF0000Title Womprat Slayer 1265 kill_womprats_01_unfinished \#7CFC00Title Womprat Slayer 1266 kima_bone_01 You found a Kima Bone. 1267 kliknik_ferocious_complete You have completed the Kliknik Killer Collection 1268 kliknik_insect_complete You have completed the Kliknik Killer Collection 1269 knuckles_katarn_01 You found the Knuckles of the Katarn. 1270 krayt_dragon_cold_blooded_complete You have completed the Champion Krayt Killer Collection 1271 krayt_dragon_ferocious_complete You have completed the Champion Krayt Killer Collection 1272 kreetle_complete You have completed the Kreetle Killer Collection 1273 krill You found an Aurebesh Tile. 1274 kubaza_01 You found the Kubaza Carbine. 1275 kwi_bone_01 You found a Kwi Bone. 1276 kyd21_01 You found the KYD21 Pistol. 1277 lance_runaway_01 You found the Lance of the Runaway. 1278 langlatch_complete You have completed the Langlatch Liquidator Collection 1279 lava_beetle_complete You have completed the Destroyer of the Kubaza Beetle Collection 1280 lava_cannon_01 You found the Lava Cannon. 1281 ld1_01 You found the LD-1 Rifle. 1282 leth You found an Aurebesh Tile. 1283 lifeblood_cleaver_01 You found the Lifeblood Cleaver. 1284 liquidsilver_l7_01 You found the Liquidsilver L8. 1285 lithitanium_rifle_01 You found the Lithitanium Rifle. 1286 malevolent_bowcaster_01 You found the Malevolent Bowcaster. 1287 malevolent_flamethrower_01 You found the Malevolent Flamethrower. 1288 malevolent_heavy_sword_01 You found the Malevolent Heavy Sword. 1289 malevolent_lance_01 You found the Malevolent Lance. 1290 malevolent_obsidian_sword_01 You found the Malevolent Obsidian Sword. 1291 mamien_complete You have completed the Mamien Maimer Collection 1292 manitgrue_feather_01 You found a Mantrigue Feather. 1293 mantigrue_complete You have completed the Mantigrue Marauder Collection 1294 merek_complete You have completed the Merek Marauder Collection 1295 mern You found an Aurebesh Tile. 1296 modified_de10_01 You found the Modified DE-10 Pistol. 1297 modified_republic_blaster_01 You found the Modified Republic Blaster. 1298 modified_x1_01 You found the Modified X-1 Carbine. 1299 mustafarian_modified_2h_sword_01 Mustafarian Modified Two-Handed Obsidian Sword 1300 mustafarian_modified_disruptor_01 You found the Mustafarian Modified Disruptor Pistol. 1301 mustafarian_modified_sfor_republic_01 You found the Mustafarian Modified SFOR Republic Carbine. 1302 naglatch_bone_01 You found a Naglatch Bone. 1303 naktra_crystal_01 You found the Nak tra Crystal Rifle. 1304 necrosis_nightblade_01 You found the Necrosis Nightblade. 1305 nen You found an Aurebesh Tile. 1306 nern You found an Aurebesh Tile. 1307 new_prof_bountyhunter_master You have mastered the Bounty Hunter Profession. 1308 new_prof_commando_master You have mastered the Commando Profession. 1309 new_prof_crafting_architect_master You have mastered the Architect Profession. 1310 new_prof_crafting_armorsmith_master You have mastered the Armorsmith Profession. 1311 new_prof_crafting_artisan_master You have mastered the Artisan Profession. 1312 new_prof_crafting_chef_master You have mastered the Chef Profession. 1313 new_prof_crafting_droidengineer_master You have mastered the Droid Engineer Profession. 1314 new_prof_crafting_merchant_master You have mastered the Merchant Profession. 1315 new_prof_crafting_shipwright You have mastered the Shipwright Profession. 1316 new_prof_crafting_tailor_master You have mastered the Tailor Profession. 1317 new_prof_crafting_weaponsmith_master You have mastered the Weaponsmith Profession. 1318 new_prof_entertainer_master You have mastered the Entertainer Profession. 1319 new_prof_jedi_master You have mastered the Jedi Profession. 1320 new_prof_medic_master You have mastered the Medic Profession. 1321 new_prof_officer_master You have mastered the Officer Profession. 1322 new_prof_outdoors_bio_engineer_master You have mastered the Bio-Engineer Profession. 1323 new_prof_smuggler_master You have mastered the Smuggler Profession. 1324 new_prof_social_dancer_master You have mastered the Dancer Profession. 1325 new_prof_social_entertainer_master You have mastered the Entertainer Profession. 1326 new_prof_social_imagedesigner_master You have mastered the Image Designer Profession. 1327 new_prof_social_musician_master You have mastered the Musician Profession. 1328 new_prof_social_politician_master You have mastered the Politician Profession. 1329 new_prof_spy_master You have mastered the Spy Profession. 1330 new_prof_trader_master You have mastered the Trader Profession. 1331 nightsister_bracelet_01 You found a Nightsister Bracelet 1332 nightsister_broach_01 You found a Nightsister Broach 1333 nightsister_earrings_01 You found a Set of Nightsister Earrings 1334 nightsister_energy_lance_01 You found the Nightsister Energy Lance. 1335 nightsister_necklace_reward You crafted a Nightsister Necklace 1336 nightsister_pendant_01 You found a Nightsister Pendant 1337 nightsister_ring_01 You found a Nightsister Ring 1338 nk_executer_01 You found the N-K Executer. 1339 npe_finish_all_pilot You have saved Tansarii Point Station from the Black Sun. 1340 nullifier_01 You found the Nullifier X. 1341 nyenthioris_01 You found the Blade of Nyenthi oris. 1342 nym_slugthrower_01 You found the Nym s Slugthrower Carbine. 1343 obsidian_lance_01 You found the Obsidian Lance. 1344 old_crafting_architect_master You are an Elder Architect. 1345 old_crafting_armorsmith_master You are an Elder Armorsmith. 1346 old_crafting_artisan_master You are an Elder Artisan. 1347 old_crafting_chef_master You are an Elder Chef. 1348 old_crafting_droidengineer_master You are an Elder Droid Engineer. 1349 old_crafting_merchant_master You are an Elder Merchant. 1350 old_crafting_shipwright You are an Elder Shipwright. 1351 old_crafting_tailor_master You are an Elder Tailor. 1352 old_crafting_weaponsmith_master You are an Elder Weaponsmith. 1353 old_outdoors_bio_engineer_master You are an Elder Bio-Engineer. 1354 old_social_dancer_master You are an Elder Dancer. 1355 old_social_entertainer_master You are an Elder Entertainer. 1356 old_social_imagedesigner_master You are an Elder Image Designer. 1357 old_social_musician_master You are an Elder Musician. 1358 old_social_politician_master You are an Elder Politician. 1359 onith You found an Aurebesh Tile. 1360 oppressor_01 You found the Oppressor Pistol. 1361 oppressor_flame_thrower_01 You found the Oppressor Flamer Thrower. 1362 oppressor_polearm_01 You found the Oppressor Obsidian Polearm. 1363 or5_de10_01 You found the OR-5 s DE-11. 1364 or5_sword_01 You found the OR-5 s Sword. 1365 or_5_e5_01 You found the OR-5 s E-6. 1366 orenth You found an Aurebesh Tile. 1367 osk You found an Aurebesh Tile. 1368 outdoors_creaturehandler_master You have mastered the Creature Handler Profession. 1369 outdoors_ranger_master You have mastered the Ranger Profession. 1370 outdoors_scout_master You have mastered the Scout Profession. 1371 outdoors_squadleader_master You have mastered the Squad Leader Profession. 1372 peko_peko_complete You have completed the Peko Peko Pulverizer Collection 1373 peko_peko_feather_01 You found a Peko Peko Feather. 1374 perfectly_calibrated_01 You found the Perfectly-Calibrated Pistol. 1375 perlek_complete You have completed the Dispatcher of the Perlek Collection 1376 perlek_feather_01 You found a Perlek Feather. 1377 pestilence_01 You found the Pestilence. 1378 peth You found an Aurebesh Tile. 1379 pilot_imperial_navy_corellia You have become a Black Epsilon Ace Pilot. 1380 pilot_imperial_navy_naboo You have become an Imperial Inquisition Ace Pilot. 1381 pilot_imperial_navy_tatooine You have become a Storm Squadron Ace Pilot. 1382 pilot_neutral_corellia You have become a Corellian Security Forces Ace Pilot. 1383 pilot_neutral_naboo You have become a Royal Security Forces Ace Pilot. 1384 pilot_neutral_tatooine You have become a Smugglers Alliance Ace Pilot. 1385 pilot_rebel_navy_corellia You have become a Arkon s Havoc Squadron Ace Pilot. 1386 pilot_rebel_navy_naboo You have become a Vortex Ace Pilot. 1387 pilot_rebel_navy_tatooine You have become a Crimson Phoenix Ace Pilot. 1388 piranha_beetle You found a Piranha Beetle. 1389 plant_01 You found a Potted Plant. 1390 plant_02 You found a Potted Plant. 1391 plant_03 You found a Potted Plant. 1392 plant_04 You found a Potted Plant. 1393 plant_05 You found a Potted Plant. 1394 plant_06 You found a Potted Plant. 1395 plant_07 You found a Potted Plant. 1396 plant_08 You found a Potted Plant. 1397 plant_09 You found a Potted Plant. 1398 plant_10 You found a Potted Plant. 1399 plant_11 You found a Potted Plant. 1400 plant_12 You found a Potted Plant. 1401 plant_13 You found a Potted Plant. 1402 plant_14 You found a Potted Plant. 1403 plant_15 You found a Potted Plant. 1404 plant_16 You found a Potted Plant. 1405 plant_17 You found a Potted Plant. 1406 plant_18 You found a Potted Plant. 1407 plant_19 You found a Potted Plant. 1408 plant_20 You found a Potted Plant. 1409 poi_factoryliberation You bear the Mark of Altruism. 1410 poi_heromark You bear the Mark of the Hero. 1411 poi_prisonbreak You bear the Mark of Honor. 1412 poi_rabidbeast You bear the Mark of Courage. 1413 poi_twoliars You bear the Mark of Intellect. 1414 poisonspike_01 You found the Poisonspike. 1415 posed_ig88_reward You crafted a posed IG-88 1416 posed_stormtrooper_reward You crafted a Posed Stormtrooper 1417 potted_flower_reward You crafted a potted flower. 1418 potted_plant_reward You crafted a potted plant. 1419 precise_dl44_01 You found the Precise DL 45. 1420 primative_tier_2_complete You have completed the Primate Plunderer Collection 1421 prof_bounty_hunter snazzy text here 1422 prof_commando snazzy text here 1423 prof_jedi snazzy text here 1424 prof_medic snazzy text here 1425 prof_officer snazzy text here 1426 prof_smuggler snazzy text here 1427 prof_spy snazzy text here 1428 prof_trader snazzy text here 1429 proton_01 You found the Proton Carbine. 1430 proton_rifle_01 You found the Proton Rifle. 1431 publish_chapter7_activation_01 Publish Activation 1432 publish_chapter7_click_activation_01 Publish Activation 1433 publish_chapter7_click_activation_02 Publish Activation 2 1434 publish_chapter7_click_activation_03 Publish Activation 2 1435 publish_com_link_component_01 Comlink Component 1/10. 1436 publish_com_link_component_02 Comlink Component 2/10. 1437 publish_com_link_component_03 Comlink Component 3/10. 1438 publish_com_link_component_04 Comlink Component 4/10. 1439 publish_com_link_component_05 Comlink Component 5/10. 1440 publish_com_link_component_06 Comlink Component 6/10. 1441 publish_com_link_component_07 Comlink Component 7/10. 1442 publish_com_link_component_08 Comlink Component 8/10. 1443 publish_com_link_component_09 Comlink Component 9/10. 1444 publish_com_link_component_10 Comlink Component 10/10. 1445 publish_datapad_component_01 Datapad Component 1/3. 1446 publish_datapad_component_02 Datapad Component 2/3. 1447 publish_datapad_component_03 Datapad Component 3/3. 1448 publish_datapad_component_04 Datapad Component 1 of 10. 1449 publish_datapad_component_05 Datapad Component 1 of 10. 1450 publish_datapad_component_06 Datapad Component 1 of 10. 1451 publish_datapad_component_07 Datapad Component 1 of 10. 1452 publish_datapad_component_08 Datapad Component 1 of 10. 1453 publish_datapad_component_09 Datapad Component 1 of 10. 1454 publish_datapad_component_10 Datapad Component 1 of 10. 1455 pugoriss_bone_01 You found a Pugoriss Bone. 1456 pvp_imperial_captain You have achieved the officer rank of Captain in the Imperial Army. 1457 pvp_imperial_colonel You have achieved the officer rank of Colonel in the Imperial Army. 1458 pvp_imperial_general You have achieved the prestigious rank of General in the Imperial Army. 1459 pvp_imperial_lieutenant You have achieved the officer rank of Lieutenant in the Imperial Army. 1460 pvp_imperial_lt_colonel You have achieved the officer rank of Lt Colonel in the Imperial Army. 1461 pvp_imperial_major You have achieved the officer rank of Major in the Imperial Army. 1462 pvp_rebel_captain You have achieved the officer rank of Captain in the Rebel Army. 1463 pvp_rebel_colonel You have achieved the officer rank of Colonel in the Rebel Army. 1464 pvp_rebel_commander You have achieved the officer rank of Commander in the Rebel Army. 1465 pvp_rebel_general You have achieved the prestigious rank of General in the Rebel Army. 1466 pvp_rebel_lieutenant You have achieved the officer rank of Lieutenant in the Rebel Army. 1467 pvp_rebel_major You have achieved the officer rank of Major in the Rebel Army. 1468 qek You found an Aurebesh Tile. 1469 quenker_complete You have completed the Queller of the Quenker Collection 1470 quicktrigger_countermand_01 You found the Quicktrigger Countermand. 1471 rancor_bone_01 You found a Rancor Bone. 1472 rancor_complete You have completed the Champion Rancor Killer Collection 1473 rancor_entrails_01 You found a healthy Rancor Heart. 1474 rancor_eye_01 You found a Rancor Eye. 1475 rancor_fang_01 You found a Rancor Fang. 1476 rancor_finger_01 You found a Rancor Talon. 1477 razor_cat_bone_01 You found a Razor Rat Bone. 1478 rebel_armor Rebel Armor Collection 1479 rebel_assault_boots You found a Lost Rebel Assault Armor Boots 1480 rebel_assault_chest You found a Lost Rebel Assault Armor Chest Piece 1481 rebel_assault_gloves You found a Lost Rebel Assault Armor Gloves 1482 rebel_assault_helmet You found a Lost Rebel Assault Armor Helmet 1483 rebel_assault_left_bicep You found a Lost Rebel Assault Armor Left Bicep 1484 rebel_assault_left_bracer You found a Lost Rebel Assault Armor Left Bracer 1485 rebel_assault_leggings You found a Lost Rebel Assault Armor Leggings 1486 rebel_assault_right_bicep You found a Lost Rebel Assault Armor Right Bicep 1487 rebel_assault_right_bracer You found a Lost Rebel Assault Armor Right Bracer 1488 rebel_battle_boots You found a Lost Rebel Battle Armor Boots 1489 rebel_battle_chest You found a Lost Rebel Battle Armor Chest Piece 1490 rebel_battle_gloves You found a Lost Rebel Battle Armor Gloves 1491 rebel_battle_helmet You found a Lost Rebel Battle Armor Helmet 1492 rebel_battle_left_bicep You found a Lost Rebel Battle Armor Left Bicep 1493 rebel_battle_left_bracer You found a Lost Rebel Battle Armor Left Bracer 1494 rebel_battle_leggings You found a Lost Rebel Battle Armor Leggings 1495 rebel_battle_right_bicep You found a Lost Rebel Battle Armor Right Bicep 1496 rebel_battle_right_bracer You found a Lost Rebel Battle Armor Right Bracer 1497 rebel_marine_boots You found a Lost Rebel Marine Boots 1498 rebel_marine_chest You found a Lost Rebel Marine Chest Piece 1499 rebel_marine_gloves You found a Lost Rebel Marine Gloves 1500 rebel_marine_helmet You found a Lost Rebel Marine Helmet 1501 rebel_marine_left_bicep You found a Lost Rebel Marine Left Bicep 1502 rebel_marine_left_bracer You found a Lost Rebel Marine Left Bracer 1503 rebel_marine_leggings You found a Lost Rebel Marine Leggings 1504 rebel_marine_right_bicep You found a Lost Rebel Marine Right Bicep 1505 rebel_marine_right_bracer You found a Lost Rebel Marine Right Bracer 1506 red_hydra_01 You found the Red Hydra Z-5 Pistol. 1507 remmer_complete You have completed the Remmer Repressor Collection 1508 republic_flame_thrower_01 You found the Heavy Republic Flame Thrower. 1509 resh You found an Aurebesh Tile. 1510 restuss_imperial_first You have helped quell the Rebel scum at the Battle of Restuss! 1511 restuss_imperial_second You have helped uphold Imperial law at the Battle of Restuss. 1512 restuss_rebel_first You have helped the Alliance defeat the Imperial oppression at the Battle of Restuss! 1513 restuss_rebel_second You have helped defend the Alliance at the Battle of Restuss. 1514 rhiss_mark20_01 You found the Rhiss Mark-21. 1515 rill_complete You have completed the Rill Wrecker Collection 1516 rodent_tier_2_complete You have completed the Rodant Eradicator Collection 1517 rydels_sword_01 You found the Rydel s Sword. 1518 sayormi_heartstriker_01 You found the Sayormi Heartstriker. 1519 science_combatmedic_master You have mastered the Combat Medic Profession. 1520 science_doctor_master You have mastered the Doctor Profession. 1521 science_medic_master You have mastered the Medic Profession. 1522 scout_trooper_belt You found a Lost Imperial Scout Trooper Utility Belt 1523 scout_trooper_boots You found a Lost Imperial Scout Trooper Boots 1524 scout_trooper_chest You found a Lost Imperial Scout Trooper Chest Piece 1525 scout_trooper_gloves You found a Lost Imperial Scout Trooper Gloves 1526 scout_trooper_helmet You found a Lost Imperial Scout Trooper Helmet 1527 scout_trooper_left_bicep You found a Lost Imperial Scout Trooper Left Bicep 1528 scout_trooper_left_bracer You found a Lost Imperial Scout Trooper Left Bracer 1529 scout_trooper_leggings You found a Lost Imperial Scout Trooper Leggings 1530 scout_trooper_right_bicep You found a Lost Imperial Scout Trooper Right Bicep 1531 scout_trooper_right_bracer You found a Lost Imperial Scout Trooper Right Bracer 1532 senth You found an Aurebesh Tile. 1533 sfor_01 You found the SFOR Republic Carbine. 1534 shear_mite_complete You have completed the Shear Mite Suppressor Collection 1535 shen You found an Aurebesh Tile. 1536 shock_trooper_belt You found a Lost Imperial Shock Trooper Utility Belt 1537 shock_trooper_boots You found a Lost Imperial Shock Trooper Boots 1538 shock_trooper_chest You found a Lost Imperial Shock Trooper Chest Piece 1539 shock_trooper_gloves You found a Lost Imperial Shock Trooper Gloves 1540 shock_trooper_helmet You found a Lost Imperial Shock Trooper Helmet 1541 shock_trooper_left_bicep You found a Lost Imperial Shock Trooper Left Bicep 1542 shock_trooper_left_bracer You found a Lost Imperial Shock Trooper Left Bracer 1543 shock_trooper_leggings You found a Lost Imperial Shock Trooper Leggings 1544 shock_trooper_right_bicep You found a Lost Imperial Shock Trooper Right Bicep 1545 shock_trooper_right_bracer You found a Lost Imperial Shock Trooper Right Bracer 1546 silencer_01 You found the Silencer. 1547 sinew_wrapped_knife_01 You found the Sinew Wrapped Knife. 1548 sith_holocron_01_01 You found a Sith Holocron. 1549 sith_holocron_01_02 You found a Sith Holocron. 1550 sith_holocron_01_03 You found a Sith Holocron. 1551 sith_holocron_01_04 You found a Sith Holocron. 1552 sith_holocron_01_05 You found a Sith Holocron. 1553 sith_holocron_02_01 You found a Sith Holocron. 1554 sith_holocron_02_02 You found a Sith Holocron. 1555 sith_holocron_02_03 You found a Sith Holocron. 1556 sith_holocron_02_04 You found a Sith Holocron. 1557 sith_holocron_02_05 You found a Sith Holocron. 1558 skreeg_bone_01 You found a Skreeg Bone. 1559 skreeg_complete You have completed the Skreeg Demoralizer Collection 1560 slayer Book of Slayer Collections 1561 specops_bola_01 You found the Special Ops Bola Carbine. 1562 squall_complete You have completed the Squall Suppressor Collection 1563 sr_combat_01 You found the SR Combat Pistol. 1564 steaming_rock_01 You found a Steaming Rock. 1565 steaming_rock_02 You found a Steaming Rock. 1566 steaming_rock_03 You found a Steaming Rock. 1567 steaming_rock_04 You found a Steaming Rock. 1568 steaming_rock_05 You found a Steaming Rock. 1569 steaming_rock_06 You found a Steaming Rock. 1570 steaming_rock_07 You found a Steaming Rock. 1571 steaming_rock_08 You found a Steaming Rock. 1572 steaming_rock_09 You found a Steaming Rock. 1573 steaming_rock_10 You found a Steaming Rock. 1574 stintaril_complete You have completed the Stintaril Supressor Collection 1575 storm_trooper_belt You found a Lost Imperial Stormtrooper Utility Belt 1576 storm_trooper_boots You found a Lost Imperial Stormtrooper Boots 1577 storm_trooper_chest You found a Lost Imperial Stormtrooper Chest Piece 1578 storm_trooper_gloves You found a Lost Imperial Stormtrooper Gloves 1579 storm_trooper_helmet You found a Lost Imperial Stormtrooper Helmet 1580 storm_trooper_left_bicep You found a Lost Imperial Stormtrooper Left Bicep 1581 storm_trooper_left_bracer You found a Lost Imperial Stormtrooper Left Bracer 1582 storm_trooper_leggings You found a Lost Imperial Stormtrooper Leggings 1583 storm_trooper_right_bicep You found a Lost Imperial Stormtrooper Right Bicep 1584 storm_trooper_right_bracer You found a Lost Imperial Stormtrooper Right Bracer 1585 strike_assault_lance_01 You found the Strike Assault Lance. 1586 swirl_prong_bone_01 You found a Swirl Prong Bone. 1587 syren_series_done_imperial You have destroyed a traitorous double-agent for the glory of the Empire! 1588 syren_series_done_rebel You have destroyed a treacherous double-agent and slaver for the honor of the Rebel Alliance! 1589 tabage_complete You have completed the Tabage Terrorizer Collection 1590 tanc_mite_complete You have completed the Tanc Mite Terminator Collection 1591 task_master_sword_01 You found the Taskmaster Sword. 1592 taskmaster_flechette_01 You found the Taskmaster Flechette. 1593 taskmaster_gauss_01 You found the Taskmaster Gauss Rifle. 1594 tchotchee_01 You found the Tchotchee Pistol. 1595 the_void_01 You found the Void. 1596 thesh You found an Aurebesh Tile. 1597 thune_bone_01 You found a Thune Bone. 1598 tortur_complete You have completed the Tortur Torturer Collection 1599 trader_dom_gem_bead You found an Accent Bead 1600 trader_dom_gold_bead You found a Gold Bead 1601 trader_dom_gold_wire You found Soft Gold Wire 1602 trader_dom_green_bead You found a Green Bead 1603 trader_dom_jewelry_clasp You found a Jewelry Clasp 1604 trader_eng_head You found a Prototype IG-88 Head. 1605 trader_eng_left_arm You found a Prototype IG-88 Left Arm. 1606 trader_eng_left_leg You found a Prototype IG-88 Left Leg. 1607 trader_eng_right_arm You found a Prototype IG-88 Right Arm. 1608 trader_eng_right_leg You found a Prototype IG-88 Right Leg. 1609 trader_eng_stand_base You found a Prototype IG-88 Stand. 1610 trader_eng_torso You found a Prototype IG-88 Torso. 1611 trader_mun_head You found a Prototype Stormtrooper Head. 1612 trader_mun_left_arm You found a Prototype Stormtrooper Left Arm. 1613 trader_mun_left_leg You found a Prototype Stormtrooper Left Leg. 1614 trader_mun_right_arm You found a Prototype Stormtrooper Right Arm. 1615 trader_mun_right_leg You found a Prototype Stormtrooper Right Leg. 1616 trader_mun_stand_base You found a Prototype Stormtrooper Stand. 1617 trader_mun_torso You found a Prototype Stormtrooper Torso. 1618 trando_hunters_lance_01 You found the Trandoshan Hunter s Lance. 1619 trando_laser_01 You found the Trandoshan Laser Rifle. 1620 trando_suppressor_01 You found the Trandoshan Suppressor Pistol. 1621 treasure_hunter_dolovite_mask An ancient mask made of dolovite. 1622 treasure_hunter_hendanyn_mask A death mask crafted by members of the Hendanyn race. 1623 treasure_hunter_mandalore_mask A mask that once formed the visor of a Mandalorian helm. 1624 treasure_hunter_sith_mask An old mask, once worn by an unkown Sith Lord. 1625 trill You found an Aurebesh Tile. 1626 tulrus_complete You have completed the Tulrus Tackler Collection 1627 tulrus_sword_01 You found the HK-47 Tulrus Sword. 1628 tusken_bantha_bracelet_01 You found a Bantha Braided Bracelet 1629 tusken_bantha_braid_01 You found a Bantha Braided Weapon Sling 1630 tusken_gaderffi_01 You found a Broken Gaderffii 1631 tusken_hubba_gourd_01 You found a Hubba Gourd 1632 tusken_king_01 You found the Tusken King Rifle. 1633 tusken_massif_thorn_01 You found a Massif Thorn 1634 tusken_metal_01 You found Scavenged Metal 1635 tusken_spirit_mask_01 You found a Tusken Spirit Mask 1636 tusken_talisman_01 You found a Tusken Talisman 1637 tusken_womp_rat_tusk_01 You found a Womp Rat Tusk 1638 two_hand_kashyyyk_sword_01 You found the Two-Handed Kashyyyk Sword. 1639 two_hand_tulrus_sword_01 You found the Two-Handed Tulrus Sword. 1640 underworld_blade_01 You found the Underworld Blade. 1641 unused ...received an unused badge for an unknown reason. 1642 ur_g8_01 You found the UR-G8 Pistol. 1643 urnsoris_soulleecher_01 You found the Urnsor is Soulleecher. 1644 usk You found an Aurebesh Tile. 1645 valarian_knuckler_01 You found the Valarian Knuckler. 1646 veermok_complete You have completed the Veermok Victimizer Collection 1647 vershyi_sharpshooter_01 You found the Vershyi Sharpshooter. 1648 vesp_complete You have completed the Vesp Hunter Collection 1649 vev You found an Aurebesh Tile. 1650 vexa_flechette_01 You found the Vexa Flechette Pistol. 1651 vir_vur_complete You have completed the Vir Vur Eradicator Collection 1652 voritor_lizard_complete You have completed the Voritor Killer Collection 1653 vrelt_complete You have completed the Vrelt Exterminator Collection 1654 warren_compassion You have showed great compassion toward the widow of an Imperial worker. 1655 warren_hero You proved Colonel Teraud s perfidy and rendered great services to the Empire! 1656 weapons Book of Weapons Collections 1657 weapons_carbine Carbine Collections 1658 weapons_heavy Heavy Weapon Collections 1659 weapons_melee Melee Weapon Collections 1660 weapons_pistol Pistol Collections 1661 weapons_rifle Rifle Collections 1662 wesk You found an Aurebesh Tile. 1663 whisper_bird_complete You have completed the Whisper Bird Butcher Collection 1664 whisper_bird_feather_01 You found a Whisper Bird Feather. 1665 white_thranta_01 You found the White Thranta Striker. 1666 white_thranta_e11_01 You found the White Thranta E-11 Carbine. 1667 white_thranta_katana_01 You found the White Thranta Katana. 1668 white_thranta_knuckler_01 You found the White Thrantra Knuckler. 1669 white_thranta_lance_01 You found the White Thranta Lance. 1670 wke_heartlance_01 You found the Wookiee Heartlance. 1671 wke_toothpick_01 You found the Wookiee Toothpick. 1672 womprat_complete You have completed the Womprat Slayer Collection 1673 xandank_lance_01 You found the Coynite Xandank Lance. 1674 xesh You found an Aurebesh Tile. 1675 xris_acid_sword_01 You found the Xris Acid Sword. 1676 yirt You found an Aurebesh Tile. 1677 young_cave_beetle You found a Young Cave Beetle. 1678 zerek You found an Aurebesh Tile.
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タグ 翻訳待ち index name value_en value_ja 1 cmd_attack Attack Target ターゲットに攻撃 2 cmd_autopilotlevelship Autopilot Level Ship オートパイロット・レベル 3 cmd_autorun Autorun Toggle オートラン・トグル 4 cmd_cameralock Lock Camera Angle ロック・カメラ・アングル 5 cmd_camerapathaddwaypoint Camera Path Add Waypoint カメラ・パスにウェイポイント追加 6 cmd_camerapathdeletelastwaypoint Camera Path Delete Last Waypoint カメラ・パスの前のウェイポイント削除 7 cmd_camerapathnormal Camera Path Normal 通常カメラ・パス 8 cmd_camerapathplayback Camera Path Playback カメラ・パス再生 9 cmd_camerapitchbackward Pitch Camera Backward カメラ・ピッチ(後) 10 cmd_camerapitchforward Pitch Camera Forward カメラ・ピッチ(前) 11 cmd_camerareset Reset Camera Angle リセット・カメラ・アングル 12 cmd_camerayawleft Yaw Camera Left カメラ左ヨー 13 cmd_camerayawright Yaw Camera Right カメラ右ヨー 14 cmd_camerazoomin Zoom Camera In カメラ拡大 15 cmd_camerazoomout Zoom Camera Out カメラ縮小 16 cmd_chasecamera Chase Camera Toggle 追尾カメラ・トグル 17 cmd_chatbackspace Chat Backspace チャット・バックスペース 18 cmd_chatcommandcompletion Chat Command Completion チャット・コマンド終了 19 cmd_chatcopy Chat Edit Copy チャット・コピー 20 cmd_chatcursorend Chat Cursor End チャット・カーソル行末 21 cmd_chatcursorhome Chat Cursor Home チャット・カーソル行頭 22 cmd_chatcursorleft Chat Cursor Left チャット・カーソル左 23 cmd_chatcursorleftoneword Chat Cursor Move Left One Word チャット・カーソル1単語左 24 cmd_chatcursorright Chat Cursor Move Right チャット・カーソル右 25 cmd_chatcursorrightoneword Chat Cursor Move Right One Word チャット・カーソル1単語右 26 cmd_chatcut Chat Edit Cut チャット・カット 27 cmd_chatdelete Chat Delete チャット・デリート 28 cmd_chatenter Chat Enter チャット・エンター 29 cmd_chatfontbigger Chat Font Bigger チャット・フォント拡大 30 cmd_chatfontsmaller Chat Font Smaller チャット・フォント縮小 31 cmd_chathistorydown Chat History Next チャット・ヒストリ(次) 32 cmd_chathistoryup Chat History Previous チャット・ヒストリ(前) 33 cmd_chatpaste Chat Edit Paste チャット・ペースト 34 cmd_clearcombatqueue Clear Combat Queue キューをクリア 35 cmd_clientenvironmentpause Client Environment Pause クライアント環境ポーズ 36 cmd_console Console Toggle コンソール・トグル 37 cmd_cycletargetsinwardall Cycle All Friend and Enemy Targets In 全ターゲット・サイクル(正) 38 cmd_cycletargetsinwardfriendly Cycle Friendly Targets In 味方ターゲット・サイクル(正) 39 cmd_cycletargetsoutwardall Cycle All Friend and Enemy Targets Out 全ターゲット・サイクル(逆) 40 cmd_cycletargetsoutwardfriendly Cycle Friendly Targets Out 味方ターゲット・サイクル(逆) 41 cmd_debugkeycontext1 Debug Key Context 1 デバック・キー内容1 42 cmd_debugkeycontext2 Debug Key Context 2 デバック・キー内容2 43 cmd_debugportalcamera Debug Portal Camera デバッグ・ポータル・カメラ 44 cmd_defaultaction Perform Default Action on Target ターゲットにデフォルト・アクションを使用 45 cmd_dock Engage Docking System ドッキング・システム接続 46 cmd_down Walk Back 後退 47 cmd_environmentpause Pause Camera Environment カメラ環境ポーズ 48 cmd_escapepod Escape Pod エスケープ・ポッド 49 cmd_examine Examine Target ターゲットを調べる 50 cmd_fillmode Fill Mode フィル・モード 51 cmd_fireweaponall Fire All Weapons 全ウェポン発射 52 cmd_freecamera Free Camera フリー・カメラ 53 cmd_freechasecamera Free Chase Camera フリー追尾カメラ 54 cmd_joystickpov Joystick POV ジョイスティックPOV 55 cmd_jump Jump ジャンプ 56 cmd_leavestation Leave Ship Station スペース・ステーションを去る 57 cmd_left Walk Left 左移動 58 cmd_mousewalk Walk Toward Cursor カーソルに向かって歩く 59 cmd_panorama Panoramic Screenshot パノラマ・スクリーンショット 60 cmd_pause Pause ポーズ 61 cmd_peace Stop Fighting (Peace) 休戦 294 cmd_pettoolbarslot0 Pet Toolbar Slot 1 ペット・ツールバー・スロット 1 295 cmd_pettoolbarslot1 Pet Toolbar Slot 2 ペット・ツールバー・スロット 2 296 cmd_pettoolbarslot2 Pet Toolbar Slot 3 ペット・ツールバー・スロット 3 297 cmd_pettoolbarslot3 Pet Toolbar Slot 4 ペット・ツールバー・スロット 4 298 cmd_pettoolbarslot4 Pet Toolbar Slot 5 ペット・ツールバー・スロット 5 299 cmd_pettoolbarslot5 Pet Toolbar Slot 6 ペット・ツールバー・スロット 6 300 cmd_pettoolbarslot6 Pet Toolbar Slot 7 ペット・ツールバー・スロット 7 301 cmd_pettoolbarslot7 Pet Toolbar Slot 8 ペット・ツールバー・スロット 8 302 cmd_pettoolbarslot8 Pet Toolbar Slot 9 ペット・ツールバー・スロット 9 62 cmd_pitch Pitch ピッチ 63 cmd_posturekneel Kneel 膝立ち 64 cmd_postureprone Lay Down 伏せる 65 cmd_posturesit Sit Down 座る 66 cmd_posturestand Stand Up 立つ 67 cmd_primaryaction Primary Action プライマリ・アクション 68 cmd_primaryactionandattack Primary Action and Attack プライマリ・アクションとアタック 69 cmd_primaryactionandattackintended Primary Action and Attack- Intended Target Only プライマリ・アクションとアタック (志向ターゲットのみ) 70 cmd_primaryattack Primary Attack プライマリ・アタック 71 cmd_radarmap Radar Map レーダー・マップ 72 cmd_radialmenu Summon Radial Menu ラジアル・メニュー表示 73 cmd_rearview Camera Rear View リア・カメラ・ビュー 74 cmd_requestspacetrainer Request Space Trainer スペース・トレーナーを呼ぶ 75 cmd_right Walk Right 右移動 76 cmd_roll Roll ロール 77 cmd_run Run ダッシュ 78 cmd_screenshot360 360 Degree Screenshot 360度スクリーンショット 79 cmd_secondaryattack Secondary Attack セカンダリ・アタック 80 cmd_secondaryattackintended Secondary Attack - Intended Target Only セカンダリ・アタック (志向ターゲットのみ) 81 cmd_setintendedtarget Set Intended Target 志向ターゲットの設定 82 cmd_shipcyclenextmissilegroup Next Ordnance Group 次のオードナンス・グループ 83 cmd_shipcyclenextprojectilegroup Next Weapon Group 次のウェポン・グループ 84 cmd_shipcyclepreviousmissilegroup Previous Ordnance Group 前のオードナンス・グループ 85 cmd_shipcyclepreviousprojectilegroup Previous Weapon Group 前のウェポン・グループ 86 cmd_shipfireandcyclecurrentmissilegroup Fire And Cycle Current Ordnance Group オードナンス・グループ交互に連射 87 cmd_shipfireandcyclecurrentprojectilegroup Fire and Cycle Current Weapon Group ウェポングループを交互に連射 88 cmd_shipfirecountermeasures Fire Countermeasures カウンターメジャー放出 89 cmd_shipfirecurrentmissilegroup Fire Current Ordnance Group 現在のオードナンス・グループ発射 90 cmd_shipfirecurrentprojectilegroup Fire Current Weapon Group 現在のウェポン・グループ発射 91 cmd_shipfiretractor Fire Tractor Beam 牽引ビーム照射 92 cmd_shipfireweapon0 Fire Weapon 1 ウェポン発射 1 93 cmd_shipfireweapon1 Fire Weapon 2 ウェポン発射 2 94 cmd_shipfireweapon2 Fire Weapon 3 ウェポン発射 3 95 cmd_shipfireweapon3 Fire Weapon 4 ウェポン発射 4 96 cmd_shipfireweapon4 Fire Weapon 5 ウェポン発射 5 97 cmd_shipfireweapon5 Fire Weapon 6 ウェポン発射 6 98 cmd_shipfireweapon6 Fire Weapon 7 ウェポン発射 7 99 cmd_shipfireweapon7 Fire Weapon 8 ウェポン発射 8 100 cmd_shipfireweaponall Fire All Weapons 全ウェポン発射 101 cmd_shipfireweapongroup0 Fire Weapon Group 1 ウェポン・グループ 1発射 102 cmd_shipfireweapongroup1 Fire Weapon Group 2 ウェポン・グループ 2発射 103 cmd_shipfireweapongroup2 Fire Weapon Group 3 ウェポン・グループ 3発射 104 cmd_shipfireweapongroup3 Fire Weapon Group 4 ウェポン・グループ 4発射 105 cmd_shipfireweapongroup4 Fire Weapon Group 5 ウェポン・グループ 5発射 106 cmd_shipfireweapongroup5 Fire Weapon Group 6 ウェポン・グループ 6発射 107 cmd_shipfireweapongroup6 Fire Weapon Group 7 ウェポン・グループ 7発射 108 cmd_shipfireweapongroup7 Fire Weapon Group 8 ウェポン・グループ 8発射 109 cmd_shiphyperspacemap Hyperspace Map ハイパースペース・マップ 110 cmd_shipinspecttarget Inspect Target ターゲットを調査 111 cmd_shipmatchspeed Match Target Speed ターゲットに速度をあわせる 112 cmd_shipopenclosewings Wings Open/Close ウィング・オープン/クローズ 113 cmd_shippitchdown Pitch Down ピッチ・ダウン 114 cmd_shippitchup Pitch Up ピッチ・アップ 115 cmd_shiprollleft Roll Left 左ロール 116 cmd_shiprollright Roll Right 右ロール 117 cmd_shipstopfiringtractor Stop Firing Tractor Beam 牽引ビーム停止 118 cmd_shipthrottledeltaaxis Ship Throttle Delta (Analog Stick-Axis) シップ・スロットル・デルタ (アナログスティック - 軸) 119 cmd_shipthrottledeltaslider Ship Throttle Delta (Analog Stick-Slider) シップ・スロットル・デルタ (アナログスティック - スライダー) 120 cmd_shipthrottledown Ship Throttle Decrease スロットルを閉じる 121 cmd_shipthrottlefull Ship Throttle 100% スロットル 100% 122 cmd_shipthrottleset Ship Throttle Set スロットル設定 123 cmd_shipthrottlesetaxis Ship Throttle Control シップ・スロットル・コントロール 124 cmd_shipthrottlesetslider Ship Throttle Slider シップ・スロットル・スライダー 125 cmd_shipthrottlestop Ship Throttle 0% スロットル 0% 126 cmd_shipthrottleup Ship Throttle Increase スロットルを開く 127 cmd_shiptoggletractor Toggle Tractor Beam 牽引ビーム切り替え 128 cmd_shiptransfercargo Transfer Cargo (after inspecting a disabled ship) 積荷転送(無力化&調査後) 129 cmd_shipyawleft Yaw Left 左ヨー 130 cmd_shipyawright Yaw Right 右ヨー 131 cmd_spacetargetclosestcapship Target Nearest Capital Ship or Space Station 一番近い大型艦かステーションをターゲット 132 cmd_spacetargetclosestenemy Target Closest Enemy 一番近い敵をターゲット 133 cmd_spacetargetclosestenemyplayer Target Closest Enemy Player 一番近い敵プレイヤーをターゲット 134 cmd_spacetargetclosestfriend Target Closest Friend 一番近いフレンドをターゲット 135 cmd_spacetargetclosestfriendplayer Target Closest Friend Player 一番近いフレンドをターゲット 136 cmd_spacetargetclosestnpcship Target Closest Npc Ship 一番近いNPCシップをターゲット 137 cmd_spacetargetclosestplayership Target Closest Player Ship 一番近いプレイヤー・シップをターゲット 138 cmd_spacetargetclosestship Target Closest Starship (of any kind) 一番近いスターシップをターゲット(全種類) 139 cmd_spacetargetgroupleader Target Group Leader グループ・リーダーをターゲット 140 cmd_spacetargetlastenemythatshotplayer Target Last Enemy That Shot Player プレイヤーを撃った敵をターゲット 141 cmd_spacetargetnext Target Next Space Object (of any type) 次のスペース・オブジェクトをターゲット(全タイプ) 142 cmd_spacetargetnextenemy Target Next Enemy Starship or Space Station 次の敵スターシップ/スペース・ステーションをターゲット 143 cmd_spacetargetnextenemyplayer Target Next Enemy Player 次の敵プレイヤーをターゲット 144 cmd_spacetargetnextfriendly Target Next Friendly Starship or Space Station 次の味方スターシップ/スペース・ステーションをターゲット 145 cmd_spacetargetnextfriendlyplayer Target Next Friendly Player 次の味方プレイヤーをターゲット 146 cmd_spacetargetnextgroupmember Target Next Group Member 次のグループ・メンバーをターゲット 147 cmd_spacetargetnextonscreenundervariablereticle Target Next Under Reticle レティクル内の次の目標をターゲット 148 cmd_spacetargetprevious Target Previous Space Object (of any type) 前のスペース・オブジェクトをターゲット(全タイプ) 149 cmd_spacetargetpreviousenemy Target Previous Enemy Starship or Space Station 前の敵スターシップ/スペース・ステーションをターゲット 150 cmd_spacetargetpreviousenemyplayer Target Previous Enemy Player 前の敵プレイヤーをターゲット 151 cmd_spacetargetpreviousfriendly Target Previous Friendly Starship or Space Station 次の味方スターシップ/スペース・ステーションをターゲット 152 cmd_spacetargetpreviousfriendlyplayer Target Previous Friendly Player 前の味方プレイヤーをターゲット 153 cmd_spacetargetpreviousgroupmember Target Previous Group Member 前のグループ・メンバーをターゲット 154 cmd_spacetargetpreviousonscreenundervariablereticle Target Previous Under Reticle レティクル内の前の目標をターゲット 155 cmd_spacetargetstationandcomm Target Nearest Capital Ship or Space Station and Comm It 一番近い大型艦船かスペース・ステーションに通信 156 cmd_spacetargetunderreticle Target Under Reticle レティクルに捕らえた物をターゲット 157 cmd_spincamera Spin Camera カメラ・スピン 158 cmd_swaprollyawaxes Swap Roll Yaw Joystick Axes ジョイスティックのロールとヨーを入れ替える 159 cmd_targetandradialmenu Select Target and Summon Radial Menu ターゲット選択と同時にラジアルメニュー表示 160 cmd_targetatcursor Select Target at Cursor カーソルでターゲット選択 161 cmd_targetgroup0 Target Group Member 1 ターゲット・グループ・メンバー 1 162 cmd_targetgroup1 Target Group Member 2 ターゲット・グループ・メンバー 2 163 cmd_targetgroup10 Target Group Member 11 ターゲット・グループ・メンバー 11 164 cmd_targetgroup2 Target Group Member 3 ターゲット・グループ・メンバー 3 165 cmd_targetgroup3 Target Group Member 4 ターゲット・グループ・メンバー 4 166 cmd_targetgroup4 Target Group Member 5 ターゲット・グループ・メンバー 5 167 cmd_targetgroup5 Target Group Member 6 ターゲット・グループ・メンバー 6 168 cmd_targetgroup6 Target Group Member 7 ターゲット・グループ・メンバー 7 169 cmd_targetgroup7 Target Group Member 8 ターゲット・グループ・メンバー 8 170 cmd_targetgroup8 Target Group Member 9 ターゲット・グループ・メンバー 9 171 cmd_targetgroup9 Target Group Member 10 ターゲット・グループ・メンバー 10 172 cmd_targetlock Camera Target Lock カメラ・ターゲット・ロック 173 cmd_targetself Target Self 自分をターゲット 174 cmd_terrainshowlod Terrain Show LOD 地形表示LOD 175 cmd_toggleautoaim Toggle Auto Aim 自動照準トグル 176 cmd_togglebuttonbar Toggle Buttonbar ボタンバー切り替え 177 cmd_toggleclientenvironment Client Environment Toggle クライアント環境トグル 178 cmd_toggleenvironment Toggle Environment 環境トグル 179 cmd_togglelight Toggle Light ライト・トグル 180 cmd_togglerepeatprimaryattack Toggle Repeat Auto Attack 自動攻撃継続トグル 181 cmd_togglerunmomentary Momentary Run /Walk Toggle 歩行/ダッシュ・トグル 182 cmd_togglesafety Toggle Safety 安全装置トグル 183 cmd_turnleft Turn Left 左回転 184 cmd_turnright Turn Right 右回転 185 cmd_uiboostertoggle Booster ブースター 186 cmd_uicharactersheet Character Sheet キャラクターシート 187 cmd_uichatbubblesclear Chat Bubbles Clear All ふきだし全クリア 188 cmd_uichatcollapse Collapse Chat Box チャットボックスを閉じる 189 cmd_uichatroombrowser Chat Room Browser チャット・ルーム・ブラウザ 190 cmd_uichattabedit Edit Chat Tab チャット・タブをエディット 191 cmd_uichattabkill Kill Chat Tab チャット・タブを閉じる 192 cmd_uichattabnew New Chat Tab 新規チャット・タブ 193 cmd_uichattabnext Next Chat Tab 次のチャット・タブ 194 cmd_uichattabprev Previous Chat Tab 前のチャット・タブ 195 cmd_uicombattarget Attack Target ターゲットに攻撃 196 cmd_uicomm Ship-to-ship Comlink シップ間通信 197 cmd_uicommandbrowser Abilities Commands アビリティ&コマンド 198 cmd_uicommunity Community コミュニティ 199 cmd_uiconversationresponse0 Conversation Response 1 返答 1 200 cmd_uiconversationresponse1 Conversation Response 2 返答 2 201 cmd_uiconversationresponse2 Conversation Response 3 返答 3 202 cmd_uiconversationresponse3 Conversation Response 4 返答 4 203 cmd_uiconversationresponse4 Conversation Response 5 返答 5 204 cmd_uiconversationresponse5 Conversation Response 6 返答 6 205 cmd_uiconversationstart Start Conversation 会話開始 206 cmd_uiconversationstop End Conversation 会話中断 207 cmd_uicyclecomponenttargetbackward Cycle Component Target Backward 前のコンポーネントをターゲット 208 cmd_uicyclecomponenttargetforward Cycle Component Target Forward 次のコンポーネントをターゲット 209 cmd_uicycletargetgroupnext Cycle Target Group Forward ターゲット・グループ・サイクル(正) 210 cmd_uicycletargetgroupprev Cycle Target Group Back ターゲット・グループ・サイクル(逆) 211 cmd_uicycletargetinward Cycle Target In ターゲット・サイクル(正) 212 cmd_uicycletargetnext Cycle Next Target in History ヒストリの次のターゲット 213 cmd_uicycletargetoutward Cycle Target Out ターゲット・サイクル(逆) 214 cmd_uicycletargetprev Cycle Previous Target in History ヒストリの前のターゲット 215 cmd_uicycletargetsoutwardall Cycle Intended Target Outward 視界内の志向ターゲットの切替 216 cmd_uidatapad Datapad データパッド 217 cmd_uidebugprint UI Debug Print UIデバッグ用プリント 218 cmd_uiexpertise Expertise Window エクスパティーズ・ウィンドウ 219 cmd_uifollowtarget Follow Target ターゲットを追尾 220 cmd_uigamehomeportactivate Home Port 母港 221 cmd_uigamemenuactivate Game Menu ゲーム・メニュー 222 cmd_uiholocron Holocron ホロクロン 223 cmd_uiinventoryclose Inventory インベントリー 303 cmd_uimycollections Collections コレクション 224 cmd_uioptions Options オプション 225 cmd_uipersistentmessagebrowser Mail メール 226 cmd_uiplanetmap Planetary Map プラネタリー・マップ 227 cmd_uipointertoggle Toggle Mouse Mode マウス・モード・トグル 228 cmd_uiquestjournal Quest Journal クエスト・ジャーナル 229 cmd_uiradarrangedecrease Radar Zoom In レーダー拡大 230 cmd_uiradarrangeincrease Radar Zoom Out レーダー縮小 231 cmd_uiroadmap Profession Window プロフェッション・ウィンドウ 232 cmd_uiservice Knowledge Base Help ナレッジベース・ヘルプ 233 cmd_uishipcomponentdetails Ship Component Details Screen シップ・コンポーネント詳細スクリーン 234 cmd_uiskills Skills スキル 235 cmd_uispaceassignplayerformation Ship Formations Screen シップ・フォーメーション・スクリーン 236 cmd_uispacezonemap Space Zone Map スペース・ゾーン・マップ 237 cmd_uistartchat Start Chat チャット開始 238 cmd_uistartchatcommand Start Chat Command チャット・コマンド 239 cmd_uistartchatgroup Start Chat Group グループ・チャット 240 cmd_uistartchatreply Start Chat Reply 返答 241 cmd_uistartchattell Start Chat Tell テル 242 cmd_uitogglechatbubblesminimized Chat Bubble Minimize Toggle ふきだし最小化トグル 243 cmd_uitogglehud Toggle HUD HUDトグル 244 cmd_uitoggleobjectnames Toggle Object Names オブジェクト名トグル 245 cmd_uitoolbarpane00 Toolbar Pane 1 ツールバー・ペイン 1 246 cmd_uitoolbarpane01 Toolbar Pane 2 ツールバー・ペイン 2 247 cmd_uitoolbarpane02 Toolbar Pane 3 ツールバー・ペイン 3 248 cmd_uitoolbarpane03 Toolbar Pane 4 ツールバー・ペイン 4 249 cmd_uitoolbarpane04 Toolbar Pane 5 ツールバー・ペイン 5 250 cmd_uitoolbarpane05 Toolbar Pane 6 ツールバー・ペイン 6 251 cmd_uitoolbarpane06 Toolbar Pane 7 ツールバー・ペイン 7 252 cmd_uitoolbarpane07 Toolbar Pane 8 ツールバー・ペイン 8 253 cmd_uitoolbarpane08 Toolbar Pane 9 ツールバー・ペイン 9 254 cmd_uitoolbarpane09 Toolbar Pane 10 ツールバー・ペイン 10 255 cmd_uitoolbarpane10 Toolbar Pane 11 ツールバー・ペイン 11 256 cmd_uitoolbarpane11 Toolbar Pane 12 ツールバー・ペイン 12 257 cmd_uitoolbarpanenext Toolbar Pane Next ツールバー・ペイン(次) 258 cmd_uitoolbarpaneprev Toolbar Pane Previous ツールバー・ペイン(前) 259 cmd_uitoolbarslot00 Toolbar Slot 1 ツールバー・スロット 1 260 cmd_uitoolbarslot01 Toolbar Slot 2 ツールバー・スロット 2 261 cmd_uitoolbarslot02 Toolbar Slot 3 ツールバー・スロット 3 262 cmd_uitoolbarslot03 Toolbar Slot 4 ツールバー・スロット 4 263 cmd_uitoolbarslot04 Toolbar Slot 5 ツールバー・スロット 5 264 cmd_uitoolbarslot05 Toolbar Slot 6 ツールバー・スロット 6 265 cmd_uitoolbarslot06 Toolbar Slot 7 ツールバー・スロット 7 266 cmd_uitoolbarslot07 Toolbar Slot 8 ツールバー・スロット 8 267 cmd_uitoolbarslot08 Toolbar Slot 9 ツールバー・スロット 9 268 cmd_uitoolbarslot09 Toolbar Slot 10 ツールバー・スロット 10 269 cmd_uitoolbarslot10 Toolbar Slot 11 ツールバー・スロット 11 270 cmd_uitoolbarslot11 Toolbar Slot 12 ツールバー・スロット 12 271 cmd_uitoolbarslot12 Toolbar Bank 2 Slot 1 ツールバー・バンク 2 スロット 1 272 cmd_uitoolbarslot13 Toolbar Bank 2 Slot 2 ツールバー・バンク 2 スロット 2 273 cmd_uitoolbarslot14 Toolbar Bank 2 Slot 3 ツールバー・バンク 2 スロット 3 274 cmd_uitoolbarslot15 Toolbar Bank 2 Slot 4 ツールバー・バンク 2 スロット 4 275 cmd_uitoolbarslot16 Toolbar Bank 2 Slot 5 ツールバー・バンク 2 スロット 5 276 cmd_uitoolbarslot17 Toolbar Bank 2 Slot 6 ツールバー・バンク 2 スロット 6 277 cmd_uitoolbarslot18 Toolbar Bank 2 Slot 7 ツールバー・バンク 2 スロット 7 278 cmd_uitoolbarslot19 Toolbar Bank 2 Slot 8 ツールバー・バンク 2 スロット 8 279 cmd_uitoolbarslot20 Toolbar Bank 2 Slot 9 ツールバー・バンク 2 スロット 9 280 cmd_uitoolbarslot21 Toolbar Bank 2 Slot 10 ツールバー・バンク 2 スロット 10 281 cmd_uitoolbarslot22 Toolbar Bank 2 Slot 11 ツールバー・バンク 2 スロット 11 282 cmd_uitoolbarslot23 Toolbar Bank 2 Slot 12 ツールバー・バンク 2 スロット 12 283 cmd_uiweapongroupassignment Weapon Group Assignment Screen ウェポン・グループ設定スクリーン 284 cmd_undock Disengage Docking System ドッキング・システム離脱 285 cmd_untarget Clear Target/Menu Combo ターゲット/メニューをクリア 293 cmd_untargetonly Clear Target Only ターゲット・クリア 286 cmd_vtunecounter VTune Counter Vtuneカウンター 287 cmd_vtunepause VTune Pause Vtuneポーズ 288 cmd_vtuneresume VTune Resume Vtuneレジューム 289 cmd_walk Walk Forward 前進 290 cmd_warpplayertofreecamera Warp Player to Free Camera プレイヤーをフリー・カメラにワープ 291 cmd_yaw Yaw ヨー 292 custom_macro_0001 Macro 1 マクロ1
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LANGUAGE CATEGORY Name="Global" Entry Name="Warning" 注意 /Entry !--Warning-- Entry Name="Yes" はい /Entry !--Yes-- Entry Name="No" いいえ /Entry !--No-- Entry Name="OK" OK /Entry Entry Name="Cancel" キャンセル /Entry !--Cancel-- Entry Name="None" なし /Entry !--None-- Entry Name="Saving" セーブ中 /Entry !--Saving-- Entry Name="Loading" ロード中 /Entry !--Loading-- Entry Name="Accept" 承認 /Entry !--ACCEPT-- /CATEGORY CATEGORY Name="Menu" Entry Name="TrainingGrounds" TRAINING GROUNDS /Entry Entry Name="GamePausingHints" ヒント時ゲーム停止 /Entry !--Game Pausing Hints-- Entry Name="GamePausingHints_Info" ヒントを表示するときに ゲーム進行を停止します[br]初見プレイ時では 有効推奨 /Entry !--Whether the in-game hints should pause the game. We recommend that this is on for the first playthrough.-- Entry Name="HighlightObjectiveNotes" Highlight Objective Notes /Entry Entry Name="HighlightObjectiveNotes_Info" Toggles objective note markers in the inventory notes list. /Entry Entry Name="HighlightObjectiveMarkers" Highlight Objective Markers /Entry Entry Name="HighlightObjectiveMarkers_Info" Toggles the in-game map objective markers. /Entry Entry Name="HighlightResourcePickups" Highlight Resource Pickups /Entry Entry Name="HighlightResourcePickups_Info" Resource pickups glow in the dark when this is on. /Entry Entry Name="Resume" RESUME /Entry Entry Name="QuitToMainMenu" 終了してメインメニューへ /Entry !--QUIT TO MAIN MENU-- Entry Name="QuitToDesktop" 終了してデスクトップへ /Entry !--QUIT TO DESKTOP-- Entry Name="CustomModeUnlocked" Congratulations on finishing your first playthrough of Amnesia The Bunker! New game modes are now unlocked. Remember No playthrough of The Bunker is the same as any other. Items, traps, codes and more are all random. Play again and experience the horror anew! /Entry Entry Name="GameCompletedOnce" Congratulations on finishing your first playthrough of Amnesia - The Bunker! Remember No playthrough of The Bunker is the same as any other. Items, traps, codes and more are all random. Play again and experience the horror anew! /Entry Entry Name="TrainingGroundsUnlocked" You unlocked Training Grounds. /Entry Entry Name="Continue" 前回の続きから /Entry !--CONTINUE-- Entry Name="NewGame" はじめから /Entry !--NEW GAME-- Entry Name="LoadGame" 続きから /Entry !--LOAD GAME-- Entry Name="LoadLastSave" 最後のセーブを読み込む /Entry !--LOAD LAST SAVE-- Entry Name="Options" オプション /Entry !--OPTIONS-- Entry Name="Mods" カスタムストーリー /Entry !--CUSTOM STORIES-- Entry Name="Exit" 終了 /Entry !--EXIT-- Entry Name="Options_Game" ゲーム /Entry !--GAME-- Entry Name="Options_Controls" 操作 /Entry !--CONTROLS-- Entry Name="Options_KeyboardMouse" KEYBOARD AND MOUSE /Entry Entry Name="Options_Gamepad" ゲームパッド /Entry !--GAMEPAD-- Entry Name="Options_Gamepad_PS4" コントローラー /Entry !--CONTROLLER-- Entry Name="Options_Display" ディスプレイ /Entry !--DISPLAY-- Entry Name="Options_Graphics" グラフィック /Entry !--GRAPHICS-- Entry Name="Options_Gamma" ガンマ調整 /Entry !--SETUP GAMMA-- Entry Name="Options_Audio" オーディオ /Entry !--AUDIO-- Entry Name="Options_Accessibility" ACCESSIBILITY /Entry Entry Name="Options_Debug" DEBUG /Entry Entry Name="Back" 戻る /Entry !--BACK-- Entry Name="ReturnToGame" ゲームに戻る /Entry !--RETURN TO THE GAME-- Entry Name="SaveAndExit" セーブして終了 /Entry !--SAVE AND EXIT-- Entry Name="Controls" 操作 /Entry !--CONTROLS-- Entry Name="Video" VIDEO /Entry Entry Name="Audio" オーディオ /Entry !--AUDIO-- Entry Name="Input" INPUT /Entry Entry Name="Gamma" ガンマ設定 /Entry !--GAMMA-- Entry Name="Advanced" ADVANCED /Entry Entry Name="MouseSens" マウス感度 /Entry !--Mouse Sensitivity-- Entry Name="MouseSens_Info" マウス移動に対して 視線を動かす量を設定します /Entry !--The speed of looking around with the mouse.-- Entry Name="InvertMouseY" マウスの上下操作を反転 /Entry !--Invert Mouse Y-- Entry Name="InvertMouseY_Info" 有効にすると マウスを上に動かした時 カメラが下に向きます /Entry !--Makes the camera look down when moving the mouse up.-- Entry Name="SmoothMouse" マウススムージング /Entry !--Smooth Mouse-- Entry Name="SmoothMouse_Info" マウス精度に問題がある場合 有効にしてください /Entry !--Enable if you are experiencing mouse precision issues.-- Entry Name="GamepadPreset" プリセット /Entry !--PRESET-- Entry Name="GamepadPreset1" クラシック /Entry !--CLASSIC-- Entry Name="GamepadPreset2" MODERN /Entry Entry Name="GamepadPreset3" オルタナティブ /Entry !--ALT-- Entry Name="GamepadSens" コントローラー感度 /Entry !--Controller Sensitivity-- Entry Name="GamepadSens_Info" コントローラースティックに対する 視線移動の速さを設定します /Entry !--The speed of looking around with the gamepad stick.-- Entry Name="GamepadSens_PS4" Wireless Controller Sensitivity /Entry Entry Name="GamepadSens_Info_PS4" The speed of looking around with the wireless controller right stick. /Entry Entry Name="GamepadSens_XBO" Controller Sensitivity /Entry Entry Name="GamepadSens_Info_XBO" The speed of looking around with the gamepad stick. /Entry Entry Name="InvertGamepadY" コントローラーのY軸を反転 /Entry !--Invert Controller Y-- Entry Name="InvertGamepadY_Info" 有効にすると スティックを上に傾けた時 カメラが下に向きます /Entry !--Makes the camera go down when pushing the stick up.-- Entry Name="InvertGamepadY_PS4" Invert Y-Axis /Entry Entry Name="InvertGamepadY_Info_PS4" Makes the camera go down when pushing the stick up. /Entry Entry Name="InvertGamepadY_XBO" Invert Controller Y /Entry Entry Name="InvertGamepadY_Info_XBO" Makes the camera go down when pushing the stick up. /Entry Entry Name="PadVibration" 振動 /Entry !--Vibration-- Entry Name="PadVibration_Info" コントローラーの振動のON/OFF /Entry !--Toggles controller vibration on and off.-- Entry Name="PadVibration_PS4" Vibration /Entry Entry Name="PadVibration_Info_PS4" Toggles vibration on and off. /Entry Entry Name="DetectSettings" 最適な設定を検出 /Entry !--DETECT BEST SETTINGS-- Entry Name="DetectSettingsPrompt" 検出後に現在の設定を上書きします。 実行しますか? /Entry !--THIS WILL OVERWRITE THE CURRENT SETTINGS. CONTINUE?-- Entry Name="Resolution" 画面解像度 /Entry !--Resolution-- Entry Name="Resolution_Info" 画面解像度を変更します[br]フルスクリーン時は モニタ解像度に合わせる設定を 推奨[br][br]GPU性能に影響 /Entry !--Changes the display resolution. In full-screen mode, we recommend using the monitor s native resolution.[br][br]Affects GPU performance.-- Entry Name="ResolutionScale" 解像度スケール /Entry !--Resolution Scale-- Entry Name="ResolutionScale_Info" UI解像度と比べて 3Dシーンが描画される 解像度の大きさを設定します[br]パフォーマンスに 問題がある場合は この値を 下げてください[br][br]GPU性能に影響 /Entry !--Changes the resolution of the 3D scene compared to the UI. Lower this if you have performance issues at your native resolution.[br][br]Affects GPU performance.-- Entry Name="DynamicResolution" 動的解像度 /Entry !--Dynamic Resolution-- Entry Name="DynamicResolution_Info" フレームレート低下時 自動的に解像度を下げます[br][br]GPU性能を大幅に向上させます /Entry !--Lowers the resolution automatically if the framerate drops.[br][br]Greatly improves GPU performance.-- Entry Name="DisplayMode" ディスプレイモード /Entry !--Display Mode-- Entry Name="DisplayMode_Info" ゲーム画面の表示方法を 変更します[br][br]フルスクリーン 全画面表示[br]ウィンドウ ウィンドウ表示[br]ボーダーレス 枠無しのウィンドウ表示 /Entry !--Changes how the game window is displayed.[br][br]Fullscreen Covers the whole screen.[br]Windowed Displayed in a separate window.[br]Borderless Displayed in a borderless window.-- Entry Name="Fullscreen" フルスクリーン /Entry !--Fullscreen-- Entry Name="Windowed" ウィンドウ /Entry !--Windowed-- Entry Name="Borderless" ボーダーレス /Entry !--Borderless-- Entry Name="VSync" 垂直同期 /Entry !--V-Sync-- Entry Name="VSync_Info" ティアリングを防ぎますが 遅延が発生することがあります /Entry !--Removes screen tearing but can introduce lag.-- Entry Name="Adaptive" 適応 /Entry !--Adaptive-- Entry Name="UpdateRate" フレームレート /Entry !--Framerate-- Entry Name="UpdateRate_Info" フレームレートの上限を設定します 低くすると フレームレートが安定します /Entry !--The framerate the game tries to match. Lowering this will make the performance more stable.-- Entry Name="AllowSlowdowns" フレームレート円滑化 /Entry !--Smooth Framerate-- Entry Name="AllowSlowdowns_Info" フレームレートが低下したときに ゲーム速度を遅らせます /Entry !--Makes the game slow down to catch up if the peformance starts to drop.-- Entry Name="FOV" 水平FOV /Entry !--Horizontal FOV-- Entry Name="FOV_Info" 水平方向の視野角を設定します[br][br]CPU性能に影響 /Entry !--Adjust the horizontal field of view.[br][br]Affects CPU performance.-- Entry Name="AA" アンチエイリアス /Entry !--Anti-Aliasing-- Entry Name="AA_Info" 輪郭の境界を滑らかにする 処理方法を設定します[br][br]わずかにGPU使用率に影響 /Entry !--Removes jagged lines and sharp pixel edges from the final image.[br][br]Slightly affects GPU usage.-- Entry Name="FXAA" FXAA /Entry Entry Name="TextureQuality" テクスチャ品質 /Entry !--Texture Quality-- Entry Name="TextureQuality_Info" テクスチャの解像度を 設定します[br][br]VRAM使用率に大きく影響 /Entry !--Controls how detailed the textures in the game are.[br][br]Greatly affects VRAM usage.-- Entry Name="TextureFiltering" テクスチャフィルタリング /Entry !--Texture Filter-- Entry Name="TextureFiltering_Info" テクスチャのサンプル補完方式を 設定します[br][br]バイリニア 低品質[br]トライリニア 中品質[br]異方性 高品質[br][br]GPU性能に影響 /Entry !--Method used to sample from the textures.[br][br]Bilinear Lowest quality.[br]Trilinear Medium quality.[br]AF Highest quality.[br][br]Affects GPU performance.-- Entry Name="Bilinear" バイリニア /Entry !--BILINEAR-- Entry Name="Trilinear" トライリニア /Entry !--TRILINEAR-- Entry Name="Anis2x" 異方性x2 /Entry !--AFx2-- Entry Name="Anis4x" 異方性x4 /Entry !--AFx4-- Entry Name="Anis8x" 異方性x8 /Entry !--AFx8-- Entry Name="Anis16x" 異方性x16 /Entry !--AFx16-- Entry Name="TextureStreaming" Texture Streaming /Entry Entry Name="TextureStreaming_Info" Textures will be high quality near the player and low everywhere else.[br][br]Affects CPU, GPU and VRAM usage. /Entry Entry Name="ShadowQuality" 影品質 /Entry !--Shadow Quality-- Entry Name="ShadowQuality_Info" ゲーム内の影の精細度を設定します[br][br]CPU、GPU、VRAM使用率に影響 /Entry !--Controls how detailed the shadows in the game are.[br][br]Affects CPU, GPU and VRAM usage.-- Entry Name="DirShadowQuality" 日光による影品質 /Entry !--Sun Shadow Quality-- Entry Name="DirShadowQuality_Info" 日光による影の精細度を設定します[br][br]CPU、GPU、VRAM使用率に影響 /Entry !--Controls how detailed the shadows of the sun are.[br][br]Affects CPU, GPU and VRAM usage.-- Entry Name="LanternShadows" 懐中電灯による影 /Entry !--Flashlight Shadows-- Entry Name="LanternShadows_Info" 懐中電灯の光による 影の有無を設定します[br][br]CPUとGPUの使用率に影響 /Entry !--Allows the flashlight to cast shadows.[br][br]Affects CPU and GPU usage.-- Entry Name="Reflection" 反射 /Entry !--Reflection-- Entry Name="Reflection_Info" 水面に映りこむ 環境からの反射を 設定します[br][br]OFF 反射無効[br]静的 処理を軽くするため 動的なオブジェクトの映り込みを 省略します[br]動的 すべての映り込み反映します 反射設定の中で 最も重い処理です /Entry !--Reflects the world in water surfaces.[br][br]Off No reflections.[br]Static Reflections omitting dynamic objects for better performance.[br]Dynamic Full reflections, impacts performance most.-- Entry Name="Static" 静的 /Entry !--STATIC-- Entry Name="Dynamic" 動的 /Entry !--DYNAMIC-- Entry Name="Refraction" 屈折 /Entry !--Refraction-- Entry Name="Refraction_Info" ガラスや液体による 光の屈折の有無を設定します[br][br]GPU性能に影響 /Entry !--Bends light going through glass and liquids.[br][br]Affects GPU performance.-- Entry Name="SkinShading" スキンシェーディング /Entry !--Skin Shading-- Entry Name="SkinShading_Info" キャラクターと怪物に 高品質な肌の描写を 適用します[br][br]GPU性能に大きく影響 /Entry !--Gives characters and monsters realistic-looking skin.[br][br]Greatly affects GPU performance.-- Entry Name="TerrainQuality" マップ品質 /Entry !--Terrain Quality-- Entry Name="TerrainQuality_Info" テクスチャとジオメトリの精細度を 設定します[br][br]GPU性能に影響 /Entry !--Controls how detailed texture and geometry is for the landscape.[br][br]Affects GPU performance.-- Entry Name="DepthOfField" 被写界深度 /Entry !--Depth of Field-- Entry Name="DepthOfField_Info" 被写界深度の品質を 設定します[br]カメラの焦点が近いときは 遠くの物の描写がボケます[br][br]GPU性能に大きく影響 /Entry !--Controls the quality of the depth of field effect - blurring distant objects when the camera is focused close to you.[br][br]Greatly affects GPU performance.-- Entry Name="SSAO" SSAO /Entry Entry Name="SSAO_Info" 近くにあるものや 角の描写に対する影を 追加します[br][br]GPU性能に影響 /Entry !--Draws contact shadows for objects near each other.[br][br]Affects GPU performance.-- Entry Name="SoftParticles" 滑らかなパーティクル /Entry !--Smooth Particles-- Entry Name="SoftParticles_Info" パーティクルが 背景と重なった時に現れる はっきりした境界を 取り除きます[br][br]GPU性能に大きく影響 /Entry !--Removes hard edges when particles collide with the background.[br][br]Greatly affects GPU performance.-- Entry Name="Bloom" ブルーム /Entry !--Bloom-- Entry Name="Bloom_Info" 画面の中で 特に明るい場所の光を にじむように描写します[br][br]GPU性能に影響 /Entry !--Draws a glow around bright areas of the screen.[br][br]Affects GPU performance.-- Entry Name="Blur" Blur /Entry Entry Name="Blur_Info" Controls how blurry the screen gets when blur is enabled.[br][br]Greatly affects GPU performance. /Entry Entry Name="FilmGrain" フィルムグレイン /Entry !--Film Grain-- Entry Name="FilmGrain_Info" 古いフィルムのような 映像を表現するため 薄い砂嵐を合成します[br][br]わずかにGPU性能に影響 /Entry !--Adds a small amount of animated grain to the final image, to make it feel more weathered.[br][br]Slightly affects GPU performance.-- Entry Name="Volume" 音量 /Entry !--Volume-- Entry Name="Volume_Info" 音楽や効果音の音量を設定します /Entry !--The volume of the music and sound effects.-- Entry Name="VolumeMaster" Master Volume /Entry Entry Name="VolumeMaster_Info" The volume of all sounds /Entry Entry Name="VolumeMusic" Music Volume /Entry Entry Name="VolumeMusic_Info" The volume of the music /Entry Entry Name="VolumeSound" Sound Volume /Entry Entry Name="VolumeSound_Info" The volume of the sound effects. /Entry Entry Name="VolumeDialog" Dialog Volume /Entry Entry Name="VolumeDialog_Info" The volume of conversations. /Entry Entry Name="Subtitles" 字幕 /Entry !--Subtitles-- Entry Name="Subtitles_Info" 画面下部に字幕を表示します /Entry !--Draw subtitles at the bottom of the screen.-- Entry Name="SubtitleOptions" 字幕オプション /Entry !--SUBTITLE OPTIONS-- Entry Name="HearingAid" クローズドキャプション /Entry !--Closed Captions-- Entry Name="HearingAid_Info" 音声以外の 聞き逃す可能性のある音を 字幕で表示して 追加の情報を得られるようにします /Entry !--Display extra information that might be hard to hear otherwise.-- Entry Name="AnimateSubtitles" 逐次表示 /Entry !--Animate-- Entry Name="AnimateSubtitles_Info" 字幕を一度に表示するのではなく 先頭から順に一文字ずつ表示します /Entry !--Reveal subtitle text letter by letter.-- Entry Name="FadeSubtitlesOverDistance" 距離フェード /Entry !--Distance Fade-- Entry Name="FadeSubtitlesOverDistance_Info" 音源の距離に応じて 字幕の色を薄く表示します /Entry !--Fade out subtitles for distant sounds.-- Entry Name="SubtitleSize" 文字サイズ /Entry !--Font Size-- Entry Name="SubtitleSize_Info" 字幕に使われる文字の大きさを 設定します /Entry !--The size of the subtitles.-- Entry Name="SubtitleBGOpacity" 背景の不透明度 /Entry !--Background Opacity-- Entry Name="SubtitleBGOpacity_Info" 字幕の後ろに 半透明の黒い背景を表示します[br]値を大きくすると 背景が濃く表示されます /Entry !--Draw a faded black rectangle behind the subtitles. A higher value makes the rectangle more visible.-- Entry Name="Small" 小 /Entry !--Small-- Entry Name="Default" デフォルト /Entry !--Default-- Entry Name="Large" 大 /Entry !--Large-- Entry Name="VeryLarge" 最大 /Entry !--Very Large-- Entry Name="ApplyChanges" 変更を適用しますか? /Entry !--APPLY CHANGES?-- Entry Name="RestartRequired" RESTART REQUIRED TO APPLY CHANGES /Entry Entry Name="KeepSettings" 現在の画面設定を維持しますか? /Entry !--DO YOU WANT TO KEEP THESE DISPLAY SETTINGS?-- Entry Name="QuitToDesktopMessageBox" ゲームを終了しますか? /Entry !--ARE YOU SURE YOU WANT TO QUIT THE GAME?-- Entry Name="QuitToMenuFromPauseMessageBox" ゲームを終了してメニューに戻りますか? 最後のセーブから現在までの進行は 保存されません /Entry !--ARE YOU SURE YOU WANT TO QUIT TO MENU? ALL PROGRESS SINCE THE LAST SAVE WILL BE LOST.-- Entry Name="QuitToDesktopFromPauseMessageBox" ゲームを終了してデスクトップに戻りますか? 最後のセーブから現在までの進行は 保存されません /Entry !--ARE YOU SURE YOU WANT TO QUIT TO DESKTOP? ALL PROGRESS SINCE THE LAST SAVE WILL BE LOST.-- Entry Name="OverwriteGame" このスロットで新しいゲームを始めると これまでの内容が上書きされます 実行しますか? /Entry !--STARTING A NEW GAME WILL OVERWRITE THIS SAVE SLOT. CONTINUE?-- Entry Name="StartingNewGame" 新しくゲームをはじめますか? /Entry !--STARTING A NEW GAME. CONTINUE?-- Entry Name="LoadMessageBox" ロードしますか? /Entry !--LOAD GAME?-- Entry Name="NewGameSelect" SELECT /Entry Entry Name="Next" NEXT /Entry Entry Name="Load" LOAD /Entry Entry Name="AcceptGamma" 決定 /Entry !--ACCEPT-- Entry Name="VeryHigh" 最高品質 /Entry !--VERY HIGH-- Entry Name="High" 高品質 /Entry !--HIGH-- Entry Name="Medium" 中品質 /Entry !--MEDIUM-- Entry Name="Low" 低品質 /Entry !--LOW-- Entry Name="Off" OFF /Entry Entry Name="On" ON /Entry Entry Name="Yes" はい /Entry !--YES-- Entry Name="No" いいえ /Entry !--NO-- Entry Name="Ok" OK /Entry Entry Name="Accept" 決定 /Entry !--accept-- Entry Name="Cancel" 戻る /Entry !--back-- Entry Name="Select" 選択 /Entry !--select-- Entry Name="GammaInstructions0" はじめにガンマ値を最大にして、 Xが見えなくなる位置まで ガンマ値を調整してください。 /Entry !--Set the gamma high, then turn it down until the O is visible but the X has disappeared.-- Entry Name="Gameplay" ゲーム /Entry !--GAME-- Entry Name="ShowHints" ヒント表示 /Entry !--Hints-- Entry Name="ShowHints_Info" ゲーム中のヒント表示を 有効にします[br]初見プレイ時では 有効推奨 /Entry !--Turns on or off gameplay hints. We recommend that hints are on for your first playthrough.-- Entry Name="Language" 言語 /Entry !--Language-- Entry Name="Language_Info" テキストと字幕の言語を 設定します /Entry !--Changes the language of text and subtitles.-- Entry Name="PressAnyKey" アクションを割り当てるキーを押してください /Entry !--PRESS ANY KEY TO BIND ACTION-- Entry Name="PressUpGamepad" PRESS UP ON STICK TO BIND /Entry Entry Name="PressRightGamepad" PRESS RIGHT ON STICK TO BIND /Entry Entry Name="Keybind" キー割り当て /Entry !--KEYBINDINGS-- Entry Name="ResetToDefault" デフォルトに戻す /Entry !--RESET TO DEFAULT-- Entry Name="ResetToDefaultMessage" デフォルトに戻しますか? /Entry !--RESET TO DEFAULT?-- Entry Name="MouseOptions" MOUSE OPTIONS /Entry Entry Name="GamepadOptions" CONTROLLER OPTIONS /Entry Entry Name="GamepadOptions_PS4" CONTROLLER OPTIONS /Entry Entry Name="GamepadOptions_XBO" CONTROLLER OPTIONS /Entry Entry Name="GamepadMapping" コントローラー操作の割り当て /Entry !--CONTROLLER MAPPING-- Entry Name="GamepadMapping_PS4" WIRELESS CONTROLLER MAPPING /Entry Entry Name="GamepadMapping_XBO" CONTROLLER MAPPING /Entry Entry Name="CustomPad" CUSTOM KEYBINDS /Entry Entry Name="DuplicateKeys" 複数のアクションに同じキーが割り当てられています この割り当てを適用しますか? /Entry !--SAME KEY BOUND TO MULTIPLE ACTIONS. CONTINUE?-- Entry Name="PressX" Press any key to Continue /Entry Entry Name="PressX_PS4" Press X to Continue /Entry Entry Name="PressX_XBO" Press A to Continue /Entry Entry Name="Start" ゲーム開始 /Entry !--START-- Entry Name="Delete" DELETE /Entry Entry Name="ScreenDisortion" 視界歪みエフェクト /Entry !--Video Distortion Effects-- Entry Name="ScreenDisortion_Info" 恐怖を感じたときなどに現れる 視界を歪ませるエフェクトを 有効にします[br]歪みエフェクトによって 気分が悪くなる可能性が あります /Entry !--Enable or disable effects that can trigger nausea.-- Entry Name="CrosshairSimple" Simple Interaction Icons /Entry Entry Name="CrosshairSimple_Info" Draw a simple dot instead of detailed interaction icons. /Entry Entry Name="SpeakerType" SPEAKER TYPE /Entry Entry Name="SmallTV" SMALL TV /Entry Entry Name="MediumTV" MEDIUM TV /Entry Entry Name="HomeCinema" HOME CINEMA /Entry Entry Name="Headphones" HEADPHONES /Entry Entry Name="RemotePlay" PS4 REMOTEPLAY /Entry Entry Name="NightMode" NIGHT MODE /Entry Entry Name="CrossHairStyle" CROSSHAIR STYLE /Entry Entry Name="CrossHairDetailed" DETAILED INTERACTION ICONS /Entry Entry Name="AutoDetect" 最適な設定を検出 /Entry !--AUTO DETECT SETTINGS-- Entry Name="PlayGoInstructions" You can not progress further until the game has finished downloading /Entry Entry Name="OutOfDate" Your Graphics Drivers seem to be out-of-date. Update your drivers for optimal performance /Entry Entry Name="DebugOptions" DEBUG OPTIONS /Entry Entry Name="Profiler" PROFILER /Entry Entry Name="Display" ディスプレイ /Entry !--DISPLAY-- Entry Name="Rendering" RENDERING /Entry Entry Name="PostEffect" POST EFFECT /Entry Entry Name="NewGame_GameHints" GAME HINTS /Entry Entry Name="NewGame_GameHints_Desc" Select how hints show up in the game. /Entry Entry Name="NewGame_Confirmation" START NEW GAME? /Entry Entry Name="SaveSlots" セーブスロット /Entry !--SAVE SLOTS-- Entry Name="SaveSlotLabel1" セーブスロット #1 /Entry !--SAVE SLOT #1-- Entry Name="SaveSlotLabel2" セーブスロット #2 /Entry !--SAVE SLOT #2-- Entry Name="SaveSlotLabel3" セーブスロット #3 /Entry !--SAVE SLOT #3-- Entry Name="SaveSlot_Desc" セーブを保存するスロットを選んでください /Entry !--Select a save slot to save your progress.-- Entry Name="Empty" 空き /Entry !--EMPTY-- Entry Name="DifficultyMode" DIFFICULTY MODE /Entry Entry Name="DifficultyMode_Info" Select a difficulty mode. /Entry Entry Name="Easy" EASY /Entry Entry Name="Normal" ノーマル /Entry !--NORMAL-- Entry Name="Hard" HARD /Entry Entry Name="Custom" CUSTOM /Entry Entry Name="EasyModeDesc" Experience the chilling atmosphere without the constant stress of death. Enjoy the horror, die less, and explore at your own pace. /Entry Entry Name="NormalModeDesc" The intended horror experience where dying is part of the thrill. It s vital to adapt, use caution, and strategize to survive. /Entry Entry Name="HardModeDesc" Craving an intense nightmare? Be ready for unforgiving encounters and extreme caution in a true horror test. /Entry Entry Name="SkipIntroMsg" Skip Intro? /Entry /CATEGORY CATEGORY Name="LoadGame" Entry Name="LoadGameConfirmation" LOAD GAME? /Entry Entry Name="LoadGameTitle" Load Game /Entry Entry Name="NoGame" No game to load /Entry Entry Name="LoadGameMessage" Load saved game? /Entry Entry Name="CRC" LOAD FAILED CORRUPT FILE /Entry Entry Name="Corrupt" LOAD FAILED CORRUPT FILE /Entry Entry Name="Version" LOAD FAILED INVALID VERSION /Entry Entry Name="NoFile" LOAD FAILED SAVE NOT FOUND /Entry Entry Name="NoMap" LOAD FAILED MAP NOT FOUND /Entry Entry Name="DeleteSave" SAVE WAS DELETED /Entry Entry Name="DeleteProfile" PROFILE WAS DELETED /Entry Entry Name="WillDeleteSave" SAVE WILL BE DELETED /Entry Entry Name="WillDeleteProfile" PROFILE WILL BE DELETED /Entry Entry Name="Ok" OK /Entry Entry Name="EasyMode" Easy Mode /Entry Entry Name="NormalMode" ノーマルモード /Entry !--Normal Mode-- Entry Name="HardMode" Hard Mode /Entry Entry Name="ShellShockMode" Shell Shock Mode /Entry Entry Name="CustomMode" Custom Mode /Entry Entry Name="SaveSlot" Save Slot /Entry Entry Name="Save" Save /Entry Entry Name="Started" Started /Entry Entry Name="Created" 日時 /Entry !--Created -- Entry Name="Location" 位置 /Entry !--Location -- Entry Name="Mode" 難易度 /Entry !--Mode -- Entry Name="LoadingHint" ほとんどの障害には 乗り越える方法が複数存在する。 知力と機転を駆使して進もう。[br]思いついたことは試してみよう 。 おそらく可能と感じた考えが、 実際に実現できることもある 。 /Entry !--You can overcome most obstacles in multiple ways. Use your wits and your brains.[br]Experiment. If you think something might be possible to do, it probably is.-- Entry Name="HardModeUpdate" This mode will become available in a future update. /Entry /CATEGORY CATEGORY Name="KeyConfig" Entry Name="KeyConfigTitle" Key Config /Entry Entry Name="Category" Category /Entry Entry Name="Movement" Movement /Entry Entry Name="Actions" Actions /Entry Entry Name="Misc" Misc /Entry Entry Name="HeaderAction" Action /Entry Entry Name="HeaderPrimary" Primary /Entry Entry Name="HeaderSecondary" Secondary /Entry Entry Name="SetDefault" Set default keys /Entry Entry Name="LoadDefaultsMessage" Sure to load default keys? /Entry Entry Name="InvalidInputMessage" There are duplicate control definitions. Are you sure you want to keep them? /Entry Entry Name="ControllerDisconnected" コントローラーとの接続が切断されました。 再接続してください。 /Entry !--Controller was disconnected, please reconnect it-- Entry Name="ControllerDisconnected_PS4" Wireless controller was disconnected, please reconnect it /Entry Entry Name="ControllerDisconnected_XBO" Controller was disconnected, please reconnect it /Entry /CATEGORY CATEGORY Name="ButtonNames" Entry Name="BackSpace" BackSpace /Entry Entry Name="Tab" Tab /Entry Entry Name="Clear" Clear /Entry Entry Name="Return" Return /Entry Entry Name="Pause" Pause /Entry Entry Name="Escape" Escape /Entry Entry Name="Space" Space /Entry Entry Name="Exclaim" Exclaim /Entry Entry Name="DblQoute" DblQuote /Entry Entry Name="Hash" Hash /Entry Entry Name="Dollar" Dollar /Entry Entry Name="Ampersand" Ampersand /Entry Entry Name="Quote" Quote /Entry Entry Name="LeftParent" LeftParent /Entry Entry Name="RightParent" RightParent /Entry Entry Name="Asterisk" Asterisk /Entry Entry Name="Comma" Comma /Entry Entry Name="Slash" Slash /Entry Entry Name="Colon" Colon /Entry Entry Name="SemiColon" SemiColon /Entry Entry Name="Less" Less /Entry Entry Name="Greater" Greater /Entry Entry Name="Question" Question /Entry Entry Name="At" At /Entry Entry Name="LeftBracket" LeftBracket /Entry Entry Name="BackSlash" BackSlash /Entry Entry Name="RightBracket" RightAlt /Entry Entry Name="Caret" Caret /Entry Entry Name="Underscore" Underscore /Entry Entry Name="BackQuote" BackQuote /Entry Entry Name="A" A /Entry Entry Name="B" B /Entry Entry Name="C" C /Entry Entry Name="D" D /Entry Entry Name="E" E /Entry Entry Name="F" F /Entry Entry Name="G" G /Entry Entry Name="H" H /Entry Entry Name="I" I /Entry Entry Name="J" J /Entry Entry Name="K" K /Entry Entry Name="L" L /Entry Entry Name="M" M /Entry Entry Name="N" N /Entry Entry Name="O" O /Entry Entry Name="P" P /Entry Entry Name="Q" Q /Entry Entry Name="R" R /Entry Entry Name="S" S /Entry Entry Name="T" T /Entry Entry Name="U" U /Entry Entry Name="V" V /Entry Entry Name="W" W /Entry Entry Name="X" X /Entry Entry Name="Y" Y /Entry Entry Name="Z" Z /Entry Entry Name="0" 0 /Entry Entry Name="1" 1 /Entry Entry Name="2" 2 /Entry Entry Name="3" 3 /Entry Entry Name="4" 4 /Entry Entry Name="5" 5 /Entry Entry Name="6" 6 /Entry Entry Name="7" 7 /Entry Entry Name="8" 8 /Entry Entry Name="9" 9 /Entry Entry Name="10" 10 /Entry Entry Name="11" 11 /Entry Entry Name="12" 12 /Entry Entry Name="13" 13 /Entry Entry Name="14" 14 /Entry Entry Name="15" 15 /Entry Entry Name="16" 16 /Entry Entry Name="17" 17 /Entry Entry Name="18" 18 /Entry Entry Name="19" 19 /Entry Entry Name="20" 20 /Entry Entry Name="21" 21 /Entry Entry Name="22" 22 /Entry Entry Name="23" 23 /Entry Entry Name="24" 24 /Entry Entry Name="25" 25 /Entry Entry Name="26" 26 /Entry Entry Name="27" 27 /Entry Entry Name="28" 28 /Entry Entry Name="29" 29 /Entry Entry Name="KP_0" NumPad 0 /Entry Entry Name="KP_1" NumPad 1 /Entry Entry Name="KP_2" NumPad 2 /Entry Entry Name="KP_3" NumPad 3 /Entry Entry Name="KP_4" NumPad 4 /Entry Entry Name="KP_5" NumPad 5 /Entry Entry Name="KP_6" NumPad 6 /Entry Entry Name="KP_7" NumPad 7 /Entry Entry Name="KP_8" NumPad 8 /Entry Entry Name="KP_9" NumPad 9 /Entry Entry Name="Delete" Delete /Entry Entry Name="Period" Period /Entry Entry Name="Divide" Divide /Entry Entry Name="Multiply" Multiply /Entry Entry Name="Minus" Minus /Entry Entry Name="Plus" Plus /Entry Entry Name="Enter" Enter /Entry Entry Name="Equals" Equals /Entry Entry Name="Up" Up /Entry Entry Name="Down" Down /Entry Entry Name="Right" Right /Entry Entry Name="Left" Left /Entry Entry Name="Insert" Insert /Entry Entry Name="Home" Home /Entry Entry Name="End" End /Entry Entry Name="PageUp" PageUp /Entry Entry Name="PageDown" PageDown /Entry Entry Name="NumLock" NumLock /Entry Entry Name="CapsLock" CapsLock /Entry Entry Name="ScrollLock" ScrollLock /Entry Entry Name="RightShift" RightShift /Entry Entry Name="LeftShift" LeftShift /Entry Entry Name="RightControl" RightControl /Entry Entry Name="RightAlt" RightAlt /Entry Entry Name="LeftAlt" LeftAlt /Entry Entry Name="RightMeta" RightMeta /Entry Entry Name="LeftMeta" LeftMeta /Entry Entry Name="LeftSuper" LeftSuper /Entry Entry Name="RightSuper" RightSuper /Entry Entry Name="Mode" Mode /Entry Entry Name="Help" Help /Entry Entry Name="Print" Print /Entry Entry Name="SysReq" SysReq /Entry Entry Name="Break" Break /Entry Entry Name="Menu" Menu /Entry Entry Name="Power" Power /Entry Entry Name="Euro" Euro /Entry Entry Name="None" None /Entry Entry Name="LeftMouse" LeftMouse /Entry Entry Name="MiddleMouse" MiddleMouse /Entry Entry Name="RightMouse" RightMouse /Entry Entry Name="WheelUp" WheelUp /Entry Entry Name="WheelDown" WheelDown /Entry Entry Name="Mouse6" Mouse 6 /Entry Entry Name="Mouse7" Mouse 7 /Entry Entry Name="LeftControl" LeftControl /Entry Entry Name="KP_Period" NumPad Period /Entry Entry Name="KP_Divide" NumPad Divide /Entry Entry Name="KP_Multiply" NumPad Multiply /Entry Entry Name="KP_Minus" NumPad Minus /Entry Entry Name="KP_Plus" NumPad Plus /Entry Entry Name="KP_Enter" NumPad Enter /Entry Entry Name="KP_Equals" NumPad Equals /Entry Entry Name="F1" F1 /Entry Entry Name="F2" F2 /Entry Entry Name="F3" F3 /Entry Entry Name="F4" F4 /Entry Entry Name="F5" F5 /Entry Entry Name="F6" F6 /Entry Entry Name="F7" F7 /Entry Entry Name="F8" F8 /Entry Entry Name="F9" F9 /Entry Entry Name="F10" F10 /Entry Entry Name="F11" F11 /Entry Entry Name="F12" F12 /Entry Entry Name="F13" F13 /Entry Entry Name="F14" F14 /Entry Entry Name="F15" F15 /Entry Entry Name="Button.0" Button 0 /Entry Entry Name="Button.1" Button 1 /Entry Entry Name="Button.2" Button 2 /Entry Entry Name="Button.3" Button 3 /Entry Entry Name="Button.4" Button 4 /Entry Entry Name="Button.5" Button 5 /Entry Entry Name="Button.6" Button 6 /Entry Entry Name="Button.7" Button 7 /Entry Entry Name="Button.8" Button 8 /Entry Entry Name="Button.9" Button 9 /Entry Entry Name="Button.10" Button 10 /Entry Entry Name="Button.11" Button 11 /Entry Entry Name="Button.12" Button 12 /Entry Entry Name="Button.13" Button 13 /Entry Entry Name="Button.14" Button 14 /Entry Entry Name="Button.15" Button 15 /Entry Entry Name="Button.16" Button 16 /Entry Entry Name="Button.17" Button 17 /Entry Entry Name="Button.18" Button 18 /Entry Entry Name="Button.19" Button 19 /Entry Entry Name="Button.20" Button 20 /Entry Entry Name="Button.21" Button 21 /Entry Entry Name="Button.22" Button 22 /Entry Entry Name="Button.23" Button 23 /Entry Entry Name="Button.24" Button 24 /Entry Entry Name="Button.25" Button 25 /Entry Entry Name="Button.26" Button 26 /Entry Entry Name="Button.27" Button 27 /Entry Entry Name="Button.28" Button 28 /Entry Entry Name="Button.29" Button 29 /Entry Entry Name="Axis.0.Positive" Axis 0+ /Entry Entry Name="Axis.0.Negative" Axis 0- /Entry Entry Name="Axis.1.Positive" Axis 1+ /Entry Entry Name="Axis.1.Negative" Axis 1- /Entry Entry Name="Axis.2.Positive" Axis 2+ /Entry Entry Name="Axis.2.Negative" Axis 2- /Entry Entry Name="Axis.3.Positive" Axis 3+ /Entry Entry Name="Axis.3.Negative" Axis 3- /Entry Entry Name="Axis.4.Positive" Axis 4+ /Entry Entry Name="Axis.4.Negative" Axis 4- /Entry Entry Name="Axis.5.Positive" Axis 5+ /Entry Entry Name="Axis.5.Negative" Axis 5- /Entry Entry Name="Axis.6.Positive" Axis 6+ /Entry Entry Name="Axis.6.Negative" Axis 6- /Entry Entry Name="Axis.7.Positive" Axis 7+ /Entry Entry Name="Axis.7.Negative" Axis 7- /Entry Entry Name="Axis.8.Positive" Axis 8+ /Entry Entry Name="Axis.8.Negative" Axis 8- /Entry Entry Name="Axis.9.Positive" Axis 9+ /Entry Entry Name="Axis.9.Negative" Axis 9- /Entry Entry Name="Stick.0" Stick 0 /Entry Entry Name="Stick.1" Stick 1 /Entry Entry Name="Stick.2" Stick 2 /Entry Entry Name="Stick.3" Stick 3 /Entry Entry Name="Stick.4" Stick 4 /Entry Entry Name="Stick.5" Stick 5 /Entry Entry Name="Stick.6" Stick 6 /Entry Entry Name="Stick.7" Stick 7 /Entry Entry Name="Stick.8" Stick 8 /Entry Entry Name="Stick.9" Stick 9 /Entry /CATEGORY CATEGORY Name="Actions" Entry Name="Forward" 前進 /Entry !--Forward-- Entry Name="Backward" 後退 /Entry !--Backward-- Entry Name="Right" 右へ移動 /Entry !--Strafe Right-- Entry Name="Left" 左へ移動 /Entry !--Strafe Left-- Entry Name="LeanRight" 右へ傾く /Entry !--Lean Right-- Entry Name="LeanLeft" 左へ傾く /Entry !--Lean Left-- Entry Name="AnalogLean" 傾く /Entry !--Analog Lean-- Entry Name="Run" 走る /Entry !--Run-- Entry Name="Crouch" かがむ /Entry !--Crouch-- Entry Name="Jump" ジャンプ /Entry !--Jump-- Entry Name="Attack" 投げる /Entry !--Throw-- Entry Name="Interact" 掴む/装備しているアイテムを使用 /Entry !--Interact / Use Equipped Item-- Entry Name="InteractCancel" 使用をキャンセル /Entry !--Cancel Interact-- Entry Name="Throw" 投げる /Entry !--Throw-- Entry Name="Examine" Examine /Entry Entry Name="InteractRotate" 回転 /Entry !--Rotate-- Entry Name="Flashlight" 懐中電灯を取り出す/しまう /Entry !--Toggle Flashlight-- Entry Name="OpenInventory" インベントリ /Entry !--Inventory-- Entry Name="OpenInventoryAlt" Inventory /Entry Entry Name="OpenNotes" Open Notes Tab /Entry Entry Name="ShowText" テキスト表示の ON/OFF /Entry !--Toggle Text Overlay-- Entry Name="Secondary" Secondary /Entry Entry Name="RecentText" Open Recent Text /Entry Entry Name="AttackTooltip" Throw or push a currently grabbed object. /Entry Entry Name="BackwardTooltip" Move backwards /Entry Entry Name="CrouchTooltip" Toggle crouch. /Entry Entry Name="ForwardTooltip" Move forwards /Entry Entry Name="InteractTooltip" Interact with objects in the game. /Entry Entry Name="InventoryTooltip" Brings up the Inventory screen. /Entry Entry Name="JournalTooltip" Brings up the Journal screen. /Entry Entry Name="JumpTooltip" Do a jump. /Entry Entry Name="LanternTooltip" Brings up or puts down the flashlight. /Entry Entry Name="LeanLeftTooltip" Tilts head to left, useful to peek around corners. /Entry Entry Name="LeanRightTooltip" Tilts head to right, useful to peek around corners. /Entry Entry Name="LeftTooltip" Strafe left. /Entry Entry Name="QuestLogTooltip" Brings up the memento list. Useful to check when stuck. /Entry Entry Name="RecentTextTooltip" Brings up most recently read text (note or diary). /Entry Entry Name="RightTooltip" Strafe right. /Entry Entry Name="RotateTooltip" Hold while moving the mouse to rotate the currently grabbed object. /Entry Entry Name="RunTooltip" Hold while using the movement to run. /Entry Entry Name="CrosshairToggle" CrosshairToggle /Entry Entry Name="CrosshairToggleTooltip" Toggle onscreen crosshair. /Entry Entry Name="GamepadMove" Move /Entry Entry Name="GamepadLook" Look /Entry Entry Name="GamepadRotateUp" Rotate Up /Entry Entry Name="GamepadRotateDown" Rotate Down /Entry Entry Name="GamepadRotateLeft" Rotate Left /Entry Entry Name="GamepadRotateRight" Rotate Right /Entry Entry Name="MenuConfirm" Menu Confirm /Entry Entry Name="MenuCancel" Menu Cancel /Entry Entry Name="MenuUp" Menu Up /Entry Entry Name="MenuDown" Menu Down /Entry Entry Name="MenuLeft" Menu Left /Entry Entry Name="MenuRight" Menu Right /Entry Entry Name="GamepadBack" Menu Back /Entry Entry Name="OpenMenu" メニューを開く /Entry !--Open Menu-- Entry Name="AimGun" アイテムを使用する態勢に入る /Entry !--Ready Equipped Item-- Entry Name="CheckAmmo" 銃を取り出す/しまう /Entry !--Toggle Gun-- Entry Name="GasMask" ガスマスクを装着/しまう /Entry !--Toggle Gas Mask-- Entry Name="EquipItem" Equip Item /Entry Entry Name="HolsterEquip" アイテムをしまう /Entry !--Holster Equipped Item-- /CATEGORY CATEGORY Name="Launcher" Entry Name="Off" Off /Entry Entry Name="On" On /Entry Entry Name="ShowBasic" Show Basic /Entry Entry Name="ShowAdvanced" Show Advanced /Entry Entry Name="TabGeneral" General /Entry Entry Name="VideoDevice" Video device /Entry Entry Name="Quality" Quality /Entry Entry Name="DetectSettings" Detect /Entry Entry Name="TabGraphics" Graphic options /Entry Entry Name="ShadowQuality" Shadow quality /Entry Entry Name="ShadowResolution" Shadow resolution /Entry Entry Name="SSAORes" SSAO resolution /Entry Entry Name="EdgeSmooth" Edge smooth /Entry Entry Name="Parallax" Parallax /Entry Entry Name="TabSound" Sound options /Entry Entry Name="SoundDevice" Device /Entry Entry Name="LaunchGame" Launch game /Entry Entry Name="UnsupportedVCard" Card is unsupported /Entry Entry Name="UnlistedVCard" Card is not listed, assuming medium settings /Entry Entry Name="UnlistedVCardClosestMatch" Card is not listed, using settings for closest match /Entry Entry Name="Custom" Custom /Entry Entry Name="Unsupported" Unsupported /Entry /CATEGORY CATEGORY Name="ModMenu" Entry Name="CustomStories" CUSTOM STORIES /Entry Entry Name="Stories" Stories /Entry Entry Name="AddOns" Add ons /Entry Entry Name="SelectedAddOns" Selected add ons /Entry Entry Name="ByAuthor" By /Entry Entry Name="BrowseWorkshop" Browse Steam Workshop /Entry Entry Name="PendingDownloads" Pending downloads /Entry Entry Name="Downloading" Downloading... /Entry Entry Name="Launch" Launch /Entry Entry Name="Uninstall" Uninstall mod /Entry Entry Name="CreateDesktopShortcut" Create shortcut in desktop /Entry Entry Name="StartingMod" Starting modded game... /Entry Entry Name="Yes" Yes /Entry Entry Name="No" No /Entry Entry Name="CustomStoryStartConfirm" START CUSTOM STORY? /Entry Entry Name="CustomStoryStartAddOnList" Using the following add ons /Entry /CATEGORY CATEGORY Name="PreMenu" Entry Name="WelcomeButtonPrompt_XBO" Press A to continue /Entry Entry Name="WelcomeButtonPrompt_PS4" Press X to continue /Entry Entry Name="WelcomeButtonPrompt" Click to continue /Entry Entry Name="WelcomeMessage01" This game should not be played to win. /Entry Entry Name="WelcomeMessage02" Immerse yourself in the world and the story. /Entry Entry Name="WelcomeMessage03" Fear and darkness are your enemies. /Entry Entry Name="Continue" Continue /Entry /CATEGORY CATEGORY Name="Languages" Entry Name="english" English /Entry Entry Name="german" Deutsch /Entry Entry Name="spanish" Espa[u65533]ol /Entry Entry Name="french" Fran[u65533]ais /Entry Entry Name="russian" Ruski /Entry Entry Name="polish" Polski /Entry Entry Name="italian" Italiano /Entry Entry Name="swedish" Svenska /Entry Entry Name="finnish" Suomi /Entry Entry Name="danish" Dansk /Entry Entry Name="norwegian" Norsk /Entry Entry Name="icelandish" Islenska /Entry Entry Name="czech" [u268]e[u65533]tina /Entry Entry Name="hungarian" Magyar /Entry Entry Name="brazilian_portuguese" Portugu[u65533]s brasileiro /Entry Entry Name="simplified_chinese" Simplified chinese /Entry Entry Name="japanese" 日本語 /Entry /CATEGORY CATEGORY Name="GameMessages" Entry Name="CannotClimb" No room to climb. /Entry /CATEGORY CATEGORY Name="PropMessages" Entry Name="PropToolEmpty" Empty. /Entry /CATEGORY CATEGORY Name="LoadScreen" Entry Name="Continue" ボタンを押してください... /Entry !--Press a button to continue...-- Entry Name="Continue_PS4" Press a button to continue... /Entry Entry Name="Continue_XBO" Press a button to continue... /Entry /CATEGORY CATEGORY Name="GameStats" Entry Name="GameStatsTitle" GAME STATISTICS /Entry Entry Name="TimesSaved" Times saved /Entry Entry Name="NumberOfDeaths" Number of deaths /Entry Entry Name="RatsKilled" Rats killed /Entry Entry Name="BulletsFired" Bullets fired /Entry Entry Name="ShotgunShellsFired" Shotgun shells fired /Entry Entry Name="GrenadesThrown" Grenades thrown /Entry Entry Name="GasGrenadesThrown" Gas grenades thrown /Entry Entry Name="PetrolBombsThrown" Petrol bombs thrown /Entry Entry Name="FlaresThrown" Flares thrown /Entry Entry Name="HealthItemsUsed" Health items used /Entry Entry Name="GeneratorRefills" Generator refills /Entry Entry Name="Blackouts" Blackouts /Entry Entry Name="TrapsTriggered" Traps triggered /Entry Entry Name="TimePlayed" Time played /Entry Entry Name="TimeBetweenSaves" Longest time between saves /Entry Entry Name="CorpsesBurnt" Corpses burnt /Entry Entry Name="FiresStarted" Fires started /Entry Entry Name="DoorsDestroyed" Doors destroyed /Entry Entry Name="TimesSpottedByStalker" Times spotted by stalker /Entry Entry Name="ItemsCrafted" Items crafted /Entry Entry Name="StalkerHitCount" Stalker bullet hit count /Entry Entry Name="RatsScaredByTorch" Rats scared by torch /Entry /CATEGORY /LANGUAGE
https://w.atwiki.jp/pqjp/pages/429.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q3I3c_NAME1]" Queen Ehlanna /Text Text tag="[Conv_Q3I3c_0000]" Your Majesty, it was too late for your Iceguard. Lord Bane had them already. I couldn apos;t save them. /Text Text tag="[Conv_Q3I3c_0001]" Your Majesty, it was too late for your Iceguard. Lord Bane had them already. I couldn apos;t save them. /Text Text tag="[Conv_Q3I3c_0002]" Your Majesty, it was too late for your Iceguard. Lord Bane had them already. I couldn apos;t save them. /Text Text tag="[Conv_Q3I3c_0003]" Your Majesty, it was too late for your Iceguard. Lord Bane had them already. I couldn apos;t save them. /Text Text tag="[Conv_Q3I3c_0004]" We are saddened to hear this. These are troubled times. But we wish to shine a little light on this dark day. We wish to name you an honorary member of the Iceguard, for assisting in the rescue attempt. /Text Text tag="[Conv_Q3I3c_0005]" We are saddened to hear this. These are troubled times. But we wish to shine a little light on this dark day. We wish to name you an honorary member of the Iceguard, for assisting in the rescue attempt. /Text Text tag="[Conv_Q3I3c_0006]" We are saddened to hear this. These are troubled times. But we wish to shine a little light on this dark day. We wish to name you an honorary member of the Iceguard, for assisting in the rescue attempt. /Text Text tag="[Conv_Q3I3c_0007]" We are saddened to hear this. These are troubled times. But we wish to shine a little light on this dark day. We wish to name you an honorary member of the Iceguard, for assisting in the rescue attempt. /Text Text tag="[Conv_Q3I3c_0008]" Thank you, your Majesty. I apos;m honored. /Text Text tag="[Conv_Q3I3c_0009]" Thank you, your Majesty. I apos;m honored. /Text Text tag="[Conv_Q3I3c_0010]" Thank you, your Majesty. I apos;m honored. /Text Text tag="[Conv_Q3I3c_0011]" Thank you, your Majesty. I apos;m honored. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/448.html
?xml version="1.0"? TextLibrary Text tag="[ITEM_IADO_NAME]" Axe of Doom /Text Text tag="[ITEM_IADO_POWER]" Adds +1 to damage and destroys all Red Skulls whenever you do 3 or more damage /Text Text tag="[ITEM_IADS_NAME]" Archdruid apos;s Staff /Text Text tag="[ITEM_IADS_POWER]" Adds +1 to Green and Yellow Mana whenever any spell is cast /Text Text tag="[ITEM_IALR_NAME]" Arkliche Ring /Text Text tag="[ITEM_IALR_POWER]" Generates a point of each color Mana for every 3 points of Experience you receive /Text Text tag="[ITEM_IALS_NAME]" Arkliche Staff /Text Text tag="[ITEM_IALS_POWER]" Reduces the enemy apos;s Experience Points by 2 for every point of damage you do /Text Text tag="[ITEM_IAOB_NAME]" Amulet of Blood /Text Text tag="[ITEM_IAOB_POWER]" Adds +1 to Red Mana for every point of Experience you receive /Text Text tag="[ITEM_IAOM_NAME]" Armor of Minogoth /Text Text tag="[ITEM_IAOM_POWER]" Protects against 1 point of damage whenever you receive 2 or more damage, and adds +15% to Earth Resistance /Text Text tag="[ITEM_IAOR_NAME]" Axe of Red-Axe /Text Text tag="[ITEM_IAOR_POWER]" Adds +5 to Fire Resistance and Fire Mastery. Adds +2 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_IBFH_NAME]" Bonefire Helm /Text Text tag="[ITEM_IBFH_POWER]" Adds +1 to Green Mana for every 2 Red Mana you gain /Text Text tag="[ITEM_IBNC_NAME]" Bane apos;s Crown /Text Text tag="[ITEM_IBNC_POWER]" Adds +1 to Battle, Cunning and Morale for every 3 points of Air Mastery /Text Text tag="[ITEM_IBNK_NAME]" Bane apos;s Cloak /Text Text tag="[ITEM_IBNK_POWER]" Gives a 1% chance per 3 points of Water Mastery to add +10 to Life Points at the start of each of your turns /Text Text tag="[ITEM_IBNS_NAME]" Bane apos;s Sword /Text Text tag="[ITEM_IBNS_POWER]" Adds +1 to damage for every 3 points of Fire Mastery whenever you do 3 or more damage /Text Text tag="[ITEM_IBNX_NAME]" Bane apos;s Shield /Text Text tag="[ITEM_IBNX_POWER]" Adds +1 to all Resistances for every 3 points of Earth Mastery /Text Text tag="[ITEM_IBOI_NAME]" Boiling Oil /Text Text tag="[ITEM_IBOI_POWER]" Adds +4 to damage whenever there are 8 or more Red Gems in play /Text Text tag="[ITEM_IBSA_NAME]" Spine of Sartek /Text Text tag="[ITEM_IBSA_POWER]" Adds +20 to your Morale skill /Text Text tag="[ITEM_IBSH_NAME]" Broken Shield /Text Text tag="[ITEM_IBSH_POWER]" Gives a 10% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_IBST_NAME]" Black Staff /Text Text tag="[ITEM_IBST_POWER]" Adds +4 to damage for each of your Mana Reserves that are full whenever you hit for 3 or more damage /Text Text tag="[ITEM_ICAR_NAME]" Carapace /Text Text tag="[ITEM_ICAR_POWER]" Protects against 1 point of damage and randomly creates a Red Gem whenever you receive 2 or more damage /Text Text tag="[ITEM_ICBO_NAME]" Centaur apos;s Bow /Text Text tag="[ITEM_ICBO_POWER]" Adds +1 to damage and +1 to Yellow Mana whenever you hit for 3 or more damage /Text Text tag="[ITEM_ICMA_NAME]" Chainmail Armor /Text Text tag="[ITEM_ICMA_POWER]" Gives a 50% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ICMB_NAME]" Chainmail Leggings /Text Text tag="[ITEM_ICMB_POWER]" Gives a 50% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ICMH_NAME]" Chainmail Coif /Text Text tag="[ITEM_ICMH_POWER]" Gives a 50% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ICOS_NAME]" Circlet Of Skulls /Text Text tag="[ITEM_ICOS_POWER]" Gives a 50% chance to create a random skull at the start of each of your turns /Text Text tag="[ITEM_ICSA_NAME]" Crest of Sartek /Text Text tag="[ITEM_ICSA_POWER]" Adds +2% to all Resistances when you match 4 gems and +5% to all Resistances when you match 5 gems. /Text Text tag="[ITEM_ICSK_NAME]" Chaos Skin /Text Text tag="[ITEM_ICSK_POWER]" Adds +5 to Life Points whenever your enemy casts a spell /Text Text tag="[ITEM_IDAX_NAME]" Dwarven Axe /Text Text tag="[ITEM_IDAX_POWER]" Adds +10% to Earth Resistance, and adds +1 to damage whenever you hit for 3 or more damage /Text Text tag="[ITEM_IDCL_NAME]" Dugog apos;s Club /Text Text tag="[ITEM_IDCL_POWER]" Gives a 20% chance to add +12 points of damage whenever you do damage /Text Text tag="[ITEM_IDCW_NAME]" Dragon apos;s Claw /Text Text tag="[ITEM_IDCW_POWER]" Reduces your enemy apos;s Yellow Mana by 2, adds +2 to Yellow Mana and adds +3 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_IDHE_NAME]" Drowning Helm /Text Text tag="[ITEM_IDHE_POWER]" Gives +10 to Blue Mana at the beginning of each combat /Text Text tag="[ITEM_IDKA_NAME]" Doomknight Armor /Text Text tag="[ITEM_IDKA_POWER]" Protects against 1 point of damage whenever you receive 2 or more damage, and adds +10% to Earth Resistance /Text Text tag="[ITEM_IDKH_NAME]" Doomknight Helm /Text Text tag="[ITEM_IDKH_POWER]" Protects against 1 point of damage whenever you receive 2 or more damage, and adds +2 to all Green Mana found /Text Text tag="[ITEM_IDSC_NAME]" Dragon Scales /Text Text tag="[ITEM_IDSC_POWER]" Reduces any damage of 2 or less to zero /Text Text tag="[ITEM_IDSH_NAME]" Death Shroud /Text Text tag="[ITEM_IDSH_POWER]" Creates a +5 Skull for every 8 points of damage that you take (max of 3 per turn) /Text Text tag="[ITEM_IDST_NAME]" Druid apos;s Staff /Text Text tag="[ITEM_IDST_POWER]" Adds +1 to Green Mana whenever any spell is cast /Text Text tag="[ITEM_IEBC_NAME]" Earthblood Cloak /Text Text tag="[ITEM_IEBC_POWER]" Adds +2% to Earth Resistance whenever your enemy casts a spell /Text Text tag="[ITEM_IEBW_NAME]" Erik apos;s Bow /Text Text tag="[ITEM_IEBW_POWER]" Adds +1 to damage plus an additional +1 for every 8 of your levels whenever you do 3 or more damage /Text Text tag="[ITEM_IEGM_NAME]" Elemental Gem /Text Text tag="[ITEM_IEGM_POWER]" Adds +2 to all of your Mana Reserves for each of your Mana Reserves that are full at the start of each of your turns /Text Text tag="[ITEM_IELB_NAME]" Elven Bow /Text Text tag="[ITEM_IELB_POWER]" Adds +2 to Green and Yellow Mana whenever you do 2 or more damage /Text Text tag="[ITEM_IELH_NAME]" Elven Helm /Text Text tag="[ITEM_IELH_POWER]" Adds +1% to Earth Resistance for each point of Green Mana over 5 /Text Text tag="[ITEM_IELP_NAME]" Elven Plate /Text Text tag="[ITEM_IELP_POWER]" Gives an 80% chance to protect against 1 point of damage and generate +2 Green Mana whenever you receive 2 or more damage /Text Text tag="[ITEM_IFBL_NAME]" Frostblade /Text Text tag="[ITEM_IFBL_POWER]" Adds +1 to damage for every 2 Blue Gems in play whenever you do 3 or more damage /Text Text tag="[ITEM_IFLH_NAME]" Flaming Helm /Text Text tag="[ITEM_IFLH_POWER]" Gives +8 to Red Mana at the beginning of each combat /Text Text tag="[ITEM_IFMO_NAME]" Fire Moat /Text Text tag="[ITEM_IFMO_POWER]" Doubles all Red Mana found and adds +1 to all damage /Text Text tag="[ITEM_IFNG_NAME]" Huge Fangs /Text Text tag="[ITEM_IFNG_POWER]" Gives a 25% chance to cause Poison, and adds +4 to damage whenever you do 6 or more damage /Text Text tag="[ITEM_IFPA_NAME]" Full Plate Armor /Text Text tag="[ITEM_IFPA_POWER]" Gives a 100% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_IFPB_NAME]" Full Plate Boots /Text Text tag="[ITEM_IFPB_POWER]" Gives a 100% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_IFPH_NAME]" Full Plate Helm /Text Text tag="[ITEM_IFPH_POWER]" Gives a 100% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_IFWS_NAME]" Firewalker apos;s Staff /Text Text tag="[ITEM_IFWS_POWER]" Adds +5% to Fire Resistance, and adds +1 to damage for every 8 of your Red Mana whenever you do 3 or more damage /Text Text tag="[ITEM_IFZT_NAME]" Frozen Staff /Text Text tag="[ITEM_IFZT_POWER]" Gives a 1% chance per point of your Blue Mana that your enemy will lose a turn whenever you do 2 or more damage /Text Text tag="[ITEM_IGAX_NAME]" Great Axe /Text Text tag="[ITEM_IGAX_POWER]" Gives a 50% chance of an extra turn whenever you do 5 or more damage /Text Text tag="[ITEM_IGIM_NAME]" Giant Maul /Text Text tag="[ITEM_IGIM_POWER]" Adds +4 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_IGKR_NAME]" Gnollkryss /Text Text tag="[ITEM_IGKR_POWER]" Adds +1 to current and maximum Life Points for every 4 points of damage you do /Text Text tag="[ITEM_IGMA_NAME]" Great Mang /Text Text tag="[ITEM_IGMA_POWER]" Gives a 25% chance to reduce your enemy apos;s Red Mana to zero whenever you hit for 3 or more damage /Text Text tag="[ITEM_IGOH_NAME]" Great One apos;s Horn /Text Text tag="[ITEM_IGOH_POWER]" Adds +8 to your Cunning, Battle and Morale skills /Text Text tag="[ITEM_IGPK_NAME]" Gnoll Pack /Text Text tag="[ITEM_IGPK_POWER]" All points of Experience and Gold gained are added to a random skill /Text Text tag="[ITEM_IGSH_NAME]" Gruulkar apos;s Shield /Text Text tag="[ITEM_IGSH_POWER]" Adds +1 to your Battle skill whenever you receive 2 or more damage /Text Text tag="[ITEM_IGTA_NAME]" Adamantine Gate /Text Text tag="[ITEM_IGTA_POWER]" Gives a 75% chance to protect against 4 points of damage whenever you receive 5 or more damage /Text Text tag="[ITEM_IGTI_NAME]" Iron Gate /Text Text tag="[ITEM_IGTI_POWER]" Gives a 75% chance to protect against 3 points of damage whenever you receive 4 or more damage /Text Text tag="[ITEM_IGTS_NAME]" Stone Gate /Text Text tag="[ITEM_IGTS_POWER]" Gives a 75% chance to protect against 2 points of damage whenever you receive 3 or more damage /Text Text tag="[ITEM_IGTW_NAME]" Wooden Gate /Text Text tag="[ITEM_IGTW_POWER]" Gives a 75% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_IHAL_NAME]" Halberd /Text Text tag="[ITEM_IHAL_POWER]" Deals double damage if your opponent has less than 25% Life Points /Text Text tag="[ITEM_IHCL_NAME]" Harpy apos;s Claw /Text Text tag="[ITEM_IHCL_POWER]" Reduces your enemy apos;s Red and Yellow Mana by 1, and gives it to you, for every 3 damage you do /Text Text tag="[ITEM_IHCR_NAME]" Harpy apos;s Crown /Text Text tag="[ITEM_IHCR_POWER]" Whenever you receive 5 or more damage, your Air Resistance increases by +1% /Text Text tag="[ITEM_IHLA_NAME]" Holy Lance /Text Text tag="[ITEM_IHLA_POWER]" Adds +1 to damage for every 4 of your Yellow Mana whenever you do 3 or more damage /Text Text tag="[ITEM_IHOF_NAME]" Horn of Frost /Text Text tag="[ITEM_IHOF_POWER]" Adds +5 to damage if Blue Mana is 20+ whenever you do 3 or more damage /Text Text tag="[ITEM_IHOH_NAME]" Horned Helm /Text Text tag="[ITEM_IHOH_POWER]" Adds +3 to Red Mana whenever your enemy casts a spell /Text Text tag="[ITEM_IHOR_NAME]" Heavenly Orb /Text Text tag="[ITEM_IHOR_POWER]" Adds Air Resistance equal to half your Yellow Mana /Text Text tag="[ITEM_IHRA_NAME]" Helm of the Ram /Text Text tag="[ITEM_IHRA_POWER]" Adds +2 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_IHSF_NAME]" Heirophant apos;s Staff /Text Text tag="[ITEM_IHSF_POWER]" Adds +2 to Green and Yellow Mana whenever any spell is cast /Text Text tag="[ITEM_IHST_NAME]" Huge Stinger /Text Text tag="[ITEM_IHST_POWER]" Gives an 80% chance to cause Poison, and adds +6 to damage whenever you do 2 or more damage /Text Text tag="[ITEM_IHTR_NAME]" Horn of Triumph /Text Text tag="[ITEM_IHTR_POWER]" Gives +50 to Experience whenever you win a combat /Text Text tag="[ITEM_IIAM_NAME]" Imperial Armor /Text Text tag="[ITEM_IIAM_POWER]" Gives +2 Experience every time you receive 2 or more damage /Text Text tag="[ITEM_IIFI_NAME]" Iron Fists /Text Text tag="[ITEM_IIFI_POWER]" Adds +2 to damage whenever you do any damage /Text Text tag="[ITEM_IIMH_NAME]" Imperial Helm /Text Text tag="[ITEM_IIMH_POWER]" Has a 20% chance to reduce any incoming damage of 2 or higher to a single point of damage /Text Text tag="[ITEM_IISK_NAME]" Iron Skin /Text Text tag="[ITEM_IISK_POWER]" Adds +1 to Green Mana when you receive damage, and protects against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_IJAC_NAME]" Jarl apos;s Cloak /Text Text tag="[ITEM_IJAC_POWER]" Adds +2 to Blue Mana whenever you gain Blue Mana /Text Text tag="[ITEM_IJAH_NAME]" Jarl apos;s Hammer /Text Text tag="[ITEM_IJAH_POWER]" Does 2 points of damage to your enemy whenever you receive 2 or more Blue Mana /Text Text tag="[ITEM_IJOB_NAME]" Jotun apos;s Boots /Text Text tag="[ITEM_IJOB_POWER]" Adds +1 to other Mana Reserves whenever you receive 2 or more Red Mana /Text Text tag="[ITEM_IJOH_NAME]" Jotun apos;s Helm /Text Text tag="[ITEM_IJOH_POWER]" Adds +1% to Fire Resistance whenever you receive 3 or more Red Mana /Text Text tag="[ITEM_IKKE_NAME]" Khazrimi Key /Text Text tag="[ITEM_IKKE_POWER]" Adds +2 to Green Mana whenever your enemy casts a spell /Text Text tag="[ITEM_IKOP_NAME]" Key of Power /Text Text tag="[ITEM_IKOP_POWER]" Adds +4 to your Earth, Fire, Water, and Air Mastery skills /Text Text tag="[ITEM_ILAN_NAME]" Lance /Text Text tag="[ITEM_ILAN_POWER]" Adds +1 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_ILBC_NAME]" Lichebane Charm /Text Text tag="[ITEM_ILBC_POWER]" Adds +6 to damage done against Liches and Arkliches whenever you do 3 or more damage /Text Text tag="[ITEM_ILBW_NAME]" Longbow /Text Text tag="[ITEM_ILBW_POWER]" Adds +3 to Yellow Mana whenever you do 3 or more damage /Text Text tag="[ITEM_ILEA_NAME]" Leather Armor /Text Text tag="[ITEM_ILEA_POWER]" Gives a 25% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ILEB_NAME]" Leather Boots /Text Text tag="[ITEM_ILEB_POWER]" Gives a 25% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ILEH_NAME]" Leather Helm /Text Text tag="[ITEM_ILEH_POWER]" Gives a 25% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ILKS_NAME]" Lucky Stones /Text Text tag="[ITEM_ILKS_POWER]" Adds +6 to your Cunning skill /Text Text tag="[ITEM_ILSW_NAME]" Longsword /Text Text tag="[ITEM_ILSW_POWER]" Adds +4 to your Battle skill /Text Text tag="[ITEM_IMAR_NAME]" Mirror Armor /Text Text tag="[ITEM_IMAR_POWER]" Does 1 point of damage to your enemy whenever you receive 2 or more damage /Text Text tag="[ITEM_IMAX_NAME]" Mechanical Axe /Text Text tag="[ITEM_IMAX_POWER]" Gives an extra turn whenever you do 5 or more damage /Text Text tag="[ITEM_IMCL_NAME]" Massive Club /Text Text tag="[ITEM_IMCL_POWER]" Adds +3 to Earth Mastery, and adds +3 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_IMGS_NAME]" Skull of Minogoth /Text Text tag="[ITEM_IMGS_POWER]" Destroys all Purple Stars, giving full effect for each one, whenever you match 4 or 5 gems /Text Text tag="[ITEM_IMHE_NAME]" Mirror Helm /Text Text tag="[ITEM_IMHE_POWER]" Does 1 point of damage to your enemy whenever you receive 2 or more damage /Text Text tag="[ITEM_IMND_NAME]" Mana Node /Text Text tag="[ITEM_IMND_POWER]" Adds +5 to all skills whenever an enemy casts a spell /Text Text tag="[ITEM_IMOA_NAME]" Moat /Text Text tag="[ITEM_IMOA_POWER]" Doubles all Blue Mana found and adds +10 Fire Resistance /Text Text tag="[ITEM_IMSE_NAME]" Medal of Selentia /Text Text tag="[ITEM_IMSE_POWER]" Doubles all of the Experience you gain while in combat /Text Text tag="[ITEM_IMSH_NAME]" Mirror Shield /Text Text tag="[ITEM_IMSH_POWER]" Does 1 point of damage to your enemy whenever you receive 2 or more damage /Text Text tag="[ITEM_INOB_NAME]" Necklace of Bones /Text Text tag="[ITEM_INOB_POWER]" Creates 2 +5 Skulls whenever you receive 12 or more damage /Text Text tag="[ITEM_INOH_NAME]" Noble Helm /Text Text tag="[ITEM_INOH_POWER]" Adds +4 to your Morale skill /Text Text tag="[ITEM_INST_NAME]" Necrotic Staff /Text Text tag="[ITEM_INST_POWER]" Reduces your enemy apos;s Green Mana by half whenever you cast a spell /Text Text tag="[ITEM_IOBH_NAME]" Ogreblood Helm /Text Text tag="[ITEM_IOBH_POWER]" Adds +2% to Fire Resistance whenever your enemy casts a spell /Text Text tag="[ITEM_IORI_NAME]" Ogres apos; Ring /Text Text tag="[ITEM_IORI_POWER]" Adds +3 to Green Mana whenever your enemy casts a spell /Text Text tag="[ITEM_IORM_NAME]" Orcish Mang /Text Text tag="[ITEM_IORM_POWER]" Reduces your enemy apos;s Red Mana by 2 whenever you do 3 or more damage /Text Text tag="[ITEM_IRBR_NAME]" Ruby Ring /Text Text tag="[ITEM_IRBR_POWER]" Triples the Gold you gain from matching Gold Coins /Text Text tag="[ITEM_IRKA_NAME]" Rat King apos;s Amulet /Text Text tag="[ITEM_IRKA_POWER]" Adds +3 to Gold whenever you gain Blue Mana /Text Text tag="[ITEM_IRKK_NAME]" Runekeeper apos;s Key /Text Text tag="[ITEM_IRKK_POWER]" Adds +5 to all of your Mana Reserves whenever you match 4 or 5 gems /Text Text tag="[ITEM_IRKT_NAME]" Runekeeper apos;s Tome /Text Text tag="[ITEM_IRKT_POWER]" Adds 50% to damage for each of your Mana Reserves that are full /Text Text tag="[ITEM_IROA_NAME]" Ring of Air /Text Text tag="[ITEM_IROA_POWER]" Adds +1 to Yellow Mana for every 3 Green Mana you gain /Text Text tag="[ITEM_IROE_NAME]" Ring of Earth /Text Text tag="[ITEM_IROE_POWER]" Adds +1 to Green Mana for every 3 Red Mana you gain /Text Text tag="[ITEM_IROF_NAME]" Ring of Fire /Text Text tag="[ITEM_IROF_POWER]" Adds +1 to Red Mana for every 3 Blue Mana you gain /Text Text tag="[ITEM_IROS_NAME]" Phoenix Shield /Text Text tag="[ITEM_IROS_POWER]" Adds +1 to Green and Red Mana for every 2 points of damage you receive /Text Text tag="[ITEM_IROW_NAME]" Ring of Water /Text Text tag="[ITEM_IROW_POWER]" Adds +1 to Blue Mana for every 3 Yellow Mana you gain /Text Text tag="[ITEM_IROY_NAME]" Relic of Ymorgia /Text Text tag="[ITEM_IROY_POWER]" Adds +5 to Earth Mastery and +5% to Earth Resistance /Text Text tag="[ITEM_IRSA_NAME]" Ribs of Sartek /Text Text tag="[ITEM_IRSA_POWER]" Protects against 5 points of damage whenever you receive 10 or more damage /Text Text tag="[ITEM_IRWM_NAME]" Ring of Warmth /Text Text tag="[ITEM_IRWM_POWER]" Adds +10% to Fire Resistance /Text Text tag="[ITEM_ISCA_NAME]" Scale Armor /Text Text tag="[ITEM_ISCA_POWER]" Gives a 75% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ISCB_NAME]" Scale Boots /Text Text tag="[ITEM_ISCB_POWER]" Gives a 75% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ISCH_NAME]" Scale Helm /Text Text tag="[ITEM_ISCH_POWER]" Gives a 75% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ISCL_NAME]" Sorcerer apos;s Cloak /Text Text tag="[ITEM_ISCL_POWER]" Reduces your enemy apos;s Mana Reserves by 2 whenever you receive 2 or more damage /Text Text tag="[ITEM_ISDO_NAME]" Silver Dragon Orb /Text Text tag="[ITEM_ISDO_POWER]" Adds +1 to Blue Mana at the start of each of your turns /Text Text tag="[ITEM_ISEC_NAME]" Lysean Crown /Text Text tag="[ITEM_ISEC_POWER]" Adds +5 to your Morale skill /Text Text tag="[ITEM_ISES_NAME]" Sir Ector apos;s Sword /Text Text tag="[ITEM_ISES_POWER]" Gives a 50% chance to create a Skull whenever you gain Experience, and adds +1 to damage whenever you do more than 2 damage /Text Text tag="[ITEM_ISHP_NAME]" Silver Harp /Text Text tag="[ITEM_ISHP_POWER]" Adds +3 to Yellow Mana whenever your enemy casts a spell /Text Text tag="[ITEM_ISKT_NAME]" Skull Totem /Text Text tag="[ITEM_ISKT_POWER]" Adds +2 to Green Mana every time you gain Experience /Text Text tag="[ITEM_ISOA_NAME]" Shield of Albion /Text Text tag="[ITEM_ISOA_POWER]" Adds +1% to Air Resistance every time you gain 3 or more Yellow Mana. /Text Text tag="[ITEM_ISPC_NAME]" Spiked Club /Text Text tag="[ITEM_ISPC_POWER]" Adds +2 to Red Mana whenever you do 5 or more damage /Text Text tag="[ITEM_ISPS_NAME]" Spirit Staff /Text Text tag="[ITEM_ISPS_POWER]" Adds +1 to all of your Mana Reserves whenever you take 3 or more damage /Text Text tag="[ITEM_ISRI_NAME]" Serephine apos;s Ring /Text Text tag="[ITEM_ISRI_POWER]" Removes all status effects whenever you match 4 or 5 gems /Text Text tag="[ITEM_ISSA_NAME]" Shield Of Sacrifice /Text Text tag="[ITEM_ISSA_POWER]" Adds +1 to all of your Mana Reserves for every 4 damage that you receive /Text Text tag="[ITEM_ISST_NAME]" Shaman apos;s Staff /Text Text tag="[ITEM_ISST_POWER]" Adds +1 to Green Mana whenever you gain Green Mana, and adds +1 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_ISTA_NAME]" Soultree Axe /Text Text tag="[ITEM_ISTA_POWER]" Adds +2 to Life Points whenever you do 4 or more damage /Text Text tag="[ITEM_ISTG_NAME]" Giant Stinger /Text Text tag="[ITEM_ISTG_POWER]" Gives an 80% chance to cause Poison, and adds +2 to damage whenever you do 2 or more damage /Text Text tag="[ITEM_ISTL_NAME]" Sartek apos;s Tail /Text Text tag="[ITEM_ISTL_POWER]" Does 1 to 10 points of damage to your enemy whenever you gain 3 or more Red Mana /Text Text tag="[ITEM_ITBS_NAME]" Trollblood Staff /Text Text tag="[ITEM_ITBS_POWER]" Adds +2% to Water Resistance whenever your enemy casts a spell /Text Text tag="[ITEM_ITEN_NAME]" Tentacle /Text Text tag="[ITEM_ITEN_POWER]" Adds +1 to damage for every 3 of your Blue Mana whenever you do 3 or more damage /Text Text tag="[ITEM_ITHH_NAME]" Theiran Hammer /Text Text tag="[ITEM_ITHH_POWER]" Adds +2 to damage and turns a single random Blue Gem into a Yellow Gem whenever you do 3 or more damage /Text Text tag="[ITEM_ITRG_NAME]" Greater Troll Ring /Text Text tag="[ITEM_ITRG_POWER]" Adds +2 to Life Points if Blue Mana is 9+ at the start of each of your turns /Text Text tag="[ITEM_ITRI_NAME]" Troll Ring /Text Text tag="[ITEM_ITRI_POWER]" Adds +1 to Life Points if Blue Mana is 6+ at the start of each of your turns /Text Text tag="[ITEM_ITRU_NAME]" Ultimate Troll Ring /Text Text tag="[ITEM_ITRU_POWER]" Adds +3 to Life Points if Blue Mana is 12+ at the start of each of your turns /Text Text tag="[ITEM_ITSA_NAME]" Tooth of Sartek /Text Text tag="[ITEM_ITSA_POWER]" Adds +1 to all damage done when matching Skulls /Text Text tag="[ITEM_ITUT_NAME]" Practice Shield /Text Text tag="[ITEM_ITUT_POWER]" The owner of this shield never takes a turn /Text Text tag="[ITEM_ITWH_NAME]" High Tower /Text Text tag="[ITEM_ITWH_POWER]" Adds +3 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_ITWM_NAME]" Mage Tower /Text Text tag="[ITEM_ITWM_POWER]" Adds damage equal to half your highest Mana Reserve whenever you do 2 or more damage /Text Text tag="[ITEM_ITWP_NAME]" Primitive Tower /Text Text tag="[ITEM_ITWP_POWER]" Adds +1 to damage for every 3 of your Green Mana whenever you do 3 or more damage /Text Text tag="[ITEM_ITWS_NAME]" Small Tower /Text Text tag="[ITEM_ITWS_POWER]" Adds +2 to damage whenever you do 2 or more damage /Text Text tag="[ITEM_IUHA_NAME]" Uberhammer /Text Text tag="[ITEM_IUHA_POWER]" Adds +5 to damage and turns a single random Red Gem into a Skull whenever you do 3 or more damage /Text Text tag="[ITEM_IUHL_NAME]" Unholy Lance /Text Text tag="[ITEM_IUHL_POWER]" Adds +1 to damage for every 4 of your Green Mana whenever you do 3 or more damage /Text Text tag="[ITEM_IUSI_NAME]" Unicorn Shield /Text Text tag="[ITEM_IUSI_POWER]" Adds +15 to Life Points whenever you match 5 gems /Text Text tag="[ITEM_IVBL_NAME]" Flameblade /Text Text tag="[ITEM_IVBL_POWER]" Adds +1 to damage for every 2 Red Gems in play whenever you do 3 or more damage /Text Text tag="[ITEM_IWBC_NAME]" Wolfbane Cloak /Text Text tag="[ITEM_IWBC_POWER]" Adds +1 to Water Resistance whenever you match 4 or 5 gems /Text Text tag="[ITEM_IWBL_NAME]" Wightblade /Text Text tag="[ITEM_IWBL_POWER]" Reduces your enemy apos;s Red Mana by 5, and gives it to you as Blue Mana, whenever you do 3 or more damage /Text Text tag="[ITEM_IWBS_NAME]" Wyrmblood Stone /Text Text tag="[ITEM_IWBS_POWER]" Adds +2% to Air Resistance whenever your enemy casts a spell /Text Text tag="[ITEM_IWHP_NAME]" Whip /Text Text tag="[ITEM_IWHP_POWER]" Does 1 damage to your enemy whenever you gain Yellow Mana /Text Text tag="[ITEM_IWLB_NAME]" Buttress Wall /Text Text tag="[ITEM_IWLB_POWER]" Adds +100 to your total Life Points /Text Text tag="[ITEM_IWLC_NAME]" Woodland Cloak /Text Text tag="[ITEM_IWLC_POWER]" Adds +1 to Green Mana for every 3 damage you do /Text Text tag="[ITEM_IWLM_NAME]" Massive Wall /Text Text tag="[ITEM_IWLM_POWER]" Adds +200 to your total Life Points /Text Text tag="[ITEM_IWLR_NAME]" Rampart Wall /Text Text tag="[ITEM_IWLR_POWER]" Adds +20 to your total Life Points /Text Text tag="[ITEM_IWLS_NAME]" Stone Wall /Text Text tag="[ITEM_IWLS_POWER]" Adds +50 to your total Life Points /Text Text tag="[ITEM_IXHD_NAME]" Extra Head /Text Text tag="[ITEM_IXHD_POWER]" Gives an extra turn whenever you receive Gold /Text Text tag="[ITEM_IZCL_NAME]" Zombie Claw /Text Text tag="[ITEM_IZCL_POWER]" Gives a 50% chance to cause Disease, and adds +1 to damage whenever you do damage /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/263.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q1Q7b_NAME1]" Flicker /Text Text tag="[Conv_Q1Q7b_0000]" Well, you are a lot smaller than I imagined. I apos;ll try to make this quick. /Text Text tag="[Conv_Q1Q7b_0001]" Well, you are a lot smaller than I imagined. I apos;ll try to make this quick. /Text Text tag="[Conv_Q1Q7b_0002]" Well, you are a lot smaller than I imagined. I apos;ll try to make this quick. /Text Text tag="[Conv_Q1Q7b_0003]" Well, you are a lot smaller than I imagined. I apos;ll try to make this quick. /Text Text tag="[Conv_Q1Q7b_0004]" Wait! Please! PLEASE! Don apos;t kill me! /Text Text tag="[Conv_Q1Q7b_0005]" Wait! Please! PLEASE! Don apos;t kill me! /Text Text tag="[Conv_Q1Q7b_0006]" Wait! Please! PLEASE! Don apos;t kill me! /Text Text tag="[Conv_Q1Q7b_0007]" Wait! Please! PLEASE! Don apos;t kill me! /Text Text tag="[Conv_Q1Q7b_0008]" What? You can talk? /Text Text tag="[Conv_Q1Q7b_0009]" What? You can talk? /Text Text tag="[Conv_Q1Q7b_0010]" What? You can talk? /Text Text tag="[Conv_Q1Q7b_0011]" What? You can talk? /Text Text tag="[Conv_Q1Q7b_0012]" Talk? Of course I can talk! I apos;m a Dragon! What did you think I was? A big gold iguana? /Text Text tag="[Conv_Q1Q7b_0013]" Talk? Of course I can talk! I apos;m a Dragon! What did you think I was? A big gold iguana? /Text Text tag="[Conv_Q1Q7b_0014]" Talk? Of course I can talk! I apos;m a Dragon! What did you think I was? A big gold iguana? /Text Text tag="[Conv_Q1Q7b_0015]" Talk? Of course I can talk! I apos;m a Dragon! What did you think I was? A big gold iguana? /Text Text tag="[Conv_Q1Q7b_0016]" Umm... no. I just never knew that Dragons could talk. Look, I apos;m sorry about this, but talking or not you just can apos;t go around eating Dwarven miners. /Text Text tag="[Conv_Q1Q7b_0017]" Umm... no. I just never knew that Dragons could talk. Look, I apos;m sorry about this, but talking or not you just can apos;t go around eating Dwarven miners. /Text Text tag="[Conv_Q1Q7b_0018]" Umm... no. I just never knew that Dragons could talk. Look, I apos;m sorry about this, but talking or not you just can apos;t go around eating Dwarven miners. /Text Text tag="[Conv_Q1Q7b_0019]" Umm... no. I just never knew that Dragons could talk. Look, I apos;m sorry about this, but talking or not you just can apos;t go around eating Dwarven miners. /Text Text tag="[Conv_Q1Q7b_0020]" Eating Dwarves? Please! Gimme a break! Do I look like I apos;m starving? Why would anyone eat a Dwarf unless they were starving? Ack! /Text Text tag="[Conv_Q1Q7b_0021]" Eating Dwarves? Please! Gimme a break! Do I look like I apos;m starving? Why would anyone eat a Dwarf unless they were starving? Ack! /Text Text tag="[Conv_Q1Q7b_0022]" Eating Dwarves? Please! Gimme a break! Do I look like I apos;m starving? Why would anyone eat a Dwarf unless they were starving? Ack! /Text Text tag="[Conv_Q1Q7b_0023]" Eating Dwarves? Please! Gimme a break! Do I look like I apos;m starving? Why would anyone eat a Dwarf unless they were starving? Ack! /Text Text tag="[Conv_Q1Q7b_0024]" So what are you doing here if you apos;re not eating the Dwarves? /Text Text tag="[Conv_Q1Q7b_0025]" So what are you doing here if you apos;re not eating the Dwarves? /Text Text tag="[Conv_Q1Q7b_0026]" So what are you doing here if you apos;re not eating the Dwarves? /Text Text tag="[Conv_Q1Q7b_0027]" So what are you doing here if you apos;re not eating the Dwarves? /Text Text tag="[Conv_Q1Q7b_0028]" I apos;ve come looking for help. It apos;s my homeland - all the Dragons are gone. Well, all except old Kelthurax, and I can apos;t wake HIM up. I don apos;t know what to do! /Text Text tag="[Conv_Q1Q7b_0029]" I apos;ve come looking for help. It apos;s my homeland - all the Dragons are gone. Well, all except old Kelthurax, and I can apos;t wake HIM up. I don apos;t know what to do! /Text Text tag="[Conv_Q1Q7b_0030]" I apos;ve come looking for help. It apos;s my homeland - all the Dragons are gone. Well, all except old Kelthurax, and I can apos;t wake HIM up. I don apos;t know what to do! /Text Text tag="[Conv_Q1Q7b_0031]" I apos;ve come looking for help. It apos;s my homeland - all the Dragons are gone. Well, all except old Kelthurax, and I can apos;t wake HIM up. I don apos;t know what to do! /Text Text tag="[Conv_Q1Q7b_0032]" I would help you, but I desperately need to travel northwest through the mountains. The Dragonrealm is northeast of here - it apos;s out of my way. /Text Text tag="[Conv_Q1Q7b_0033]" I would help you, but I desperately need to travel northwest through the mountains. The Dragonrealm is northeast of here - it apos;s out of my way. /Text Text tag="[Conv_Q1Q7b_0034]" I would help you, but I desperately need to travel northwest through the mountains. The Dragonrealm is northeast of here - it apos;s out of my way. /Text Text tag="[Conv_Q1Q7b_0035]" I would help you, but I desperately need to travel northwest through the mountains. The Dragonrealm is northeast of here - it apos;s out of my way. /Text Text tag="[Conv_Q1Q7b_0036]" Look, I may be young, but I can see you apos;re not from around here. You apos;ll never find your way through those mountains. It apos;s a maze up there. /Text Text tag="[Conv_Q1Q7b_0037]" Look, I may be young, but I can see you apos;re not from around here. You apos;ll never find your way through those mountains. It apos;s a maze up there. /Text Text tag="[Conv_Q1Q7b_0038]" Look, I may be young, but I can see you apos;re not from around here. You apos;ll never find your way through those mountains. It apos;s a maze up there. /Text Text tag="[Conv_Q1Q7b_0039]" Look, I may be young, but I can see you apos;re not from around here. You apos;ll never find your way through those mountains. It apos;s a maze up there. /Text Text tag="[Conv_Q1Q7b_0040]" If you come with me to the Dragonrealm and help me look for the Dragons, then I will help you find your way north. How about it? /Text Text tag="[Conv_Q1Q7b_0041]" If you come with me to the Dragonrealm and help me look for the Dragons, then I will help you find your way north. How about it? /Text Text tag="[Conv_Q1Q7b_0042]" If you come with me to the Dragonrealm and help me look for the Dragons, then I will help you find your way north. How about it? /Text Text tag="[Conv_Q1Q7b_0043]" If you come with me to the Dragonrealm and help me look for the Dragons, then I will help you find your way north. How about it? /Text Text tag="[Conv_Q1Q7b_0044]" The Dragonrealm it is then. Do you have a name? /Text Text tag="[Conv_Q1Q7b_0045]" The Dragonrealm it is then. Do you have a name? /Text Text tag="[Conv_Q1Q7b_0046]" The Dragonrealm it is then. Do you have a name? /Text Text tag="[Conv_Q1Q7b_0047]" The Dragonrealm it is then. Do you have a name? /Text Text tag="[Conv_Q1Q7b_0048]" They call me Flicker. /Text Text tag="[Conv_Q1Q7b_0049]" They call me Flicker. /Text Text tag="[Conv_Q1Q7b_0050]" They call me Flicker. /Text Text tag="[Conv_Q1Q7b_0051]" They call me Flicker. /Text /TextLibrary
https://w.atwiki.jp/tsukune/pages/2.html
メニュー トップページ メニュー Welcome to Carrara Welcome What s New in This Version Installation About Your Documentation Technical Support Carrara Overview(Carraraの概要) Carrara Overview Creating Scenes Using the Scene Wizard Using the Landscape Wizard Creating an Empty Scene Opening an Existing File Carrara’s Rooms Assemble Room Model Room Storyboard Room Texture Room Render Room Carrara Interface Elements Carrara Menus Carrara Tools Document Window Browser Tray Properties Tray Sequencer Tray The Interactive Renderer Displaying the Carrara Application Windows Setting up Carrara(Carraraの設定) Setting Carrara Preferences Setting Application Preferences Setting General Preferences Setting UI Effects Preferences Changing Keyboard Shortcuts Setting Imaging and Scratch Disk Preferences General Scene Settings Preferences Setting Units of Measurement in the Properties Tray OpenGL Preferences File Format Preferences Interface Settings Preferences User Interface Color Preferences 3D View Preferences 3D View Color Preferences Modeling Room Preferences Shader Editor Preferences Shading Room Preferences Resetting Application Preferences Adding Objects Assemble Room Overview Assemble Room Menu Commands and Tools Working with the Common Tools Customizing Tool Locations 3D Object Manipulation Tools Camera Tools 2D View Tools Using the Document Window Displaying Multiple Camera Views Using the Working Box Object Bounding Boxes and Projections Choosing the Acrive Plane Changing the Working Box Aligning the Working Box to an Object Aligning the Working Box to Specific Coordinates Returning the Working Box to its Origin Changing the Grid Choosing a Preview Mode Using the Properties Tray Choosing Interactive Renderer (3D Preview) Settings Using the Sequencer Tray Editing Your Scene’s contents Undoing Operations Redoing Operations Saving Your File Closing Your File Using Content Files The Browser Tray Showing and Hiding the Browser Choosing Your Display Mode Using the Browser File Menu Displaying File Information Deleting Files Duplicating Files Editing Files Adding Folders Removing Folders Updating Folders Updating Folders Browser Tabs Browser Tray Scenes Tab Browser Tray Objects Tab Browser Tray Shaders Tab Browser Tray Clip Tab Browser Tray Misc Tab Browser Tray Artwork Tab Using Content and Runtime Folders Adding Runtime Folders Using Content Runtime Folders Adding Content Special Notes Using Environmental Primitives Creating Terrains The Filter Layers List The Terrain Properties The 3D Preview Creating a Custom Terrain Filter Reference Generators Filters Advanced Generators Terrain Shading Creating Plants General Properties Manipulation Mesh Settings Trunk Properties Branch Properties Leaf Properties Tree Shape Parameters Experts Plant Parameters Creating Clouds Volumetric Clouds Light to Use The Shape Panel General Properties Panel The 3D Preview Volume Clouds Old Volumetric Clouds Fire Primitive Creating Fountains Creating Fog Creating Oceans Import/Export Importing 3D Objects 3D Studio (3DS Import) 3DMF Import Biovision BVH Import DAZ Studio (DAZ format) DXF Import DirectX Import Filmbox FBX Import LightWave (LWO Import) WaveFront OBJ Import Poser Native Import Importing Poser Cameras (CM2/CMZ) Importing a Poser Character (CR2/CRZ) Importing Options in the Properties Tray Conforming Clothing Importing Poser Hair (HR2/HRZ) Importing Poser Lights (LT2/LTZ) Importing Poser Props (PP2/PPZ) Importing a Poser Scene (PZ3/PZZ) Realviz XML Import SynthEyes(TM) Import TrueSpace Import CAD Formats Other Formats Exporting 3D Objects 3DS Export 3DMF Export Adobe After Effects Export DXF Export DirectX Export Kaydara FBX Export ShockWave3D Export VRML Export Wavefront OBJ Export Exporting 3D Objects VET (Viewpoint Experience Technology) Export Exporting a Scene Previewing a Scene VET Export Options Getting Results VET Animators VET Interactors Current Limitations Modeling Objects Using Primitive Tools Using Geometric Primitives 3D Primitive Tools Sphere Primitives Cube Primitives Cone Primitives Cylinder Primitives Icosahedron Primitives 2D Primitive Tools Planes Creating Infinite Planes Shading Infinite Planes Splat Primitive Creating Text Objects Creating Particle Systems Editing Particle Settings Basic Particle Settings Particle Shape and Quantity Particle Placement Particle Life Particle Shading Particle Emission Advanced Particle Settings Particle Physics Particle Spawning Previewing the Particle System Shading the Particle System Working with Particles in 3D View Using the Blur Object Effect on Particles Vertex Modeling Overview Vertex Modeling Concepts The Vertex Modeling Window Opening the Vertex Modeling Window The Vertex Modeler 3D View The Drawing Plane Setting Preferences for the Vertex Modeler Working with the Modeling Window Showing and Hiding Planes Changing the Active Plane Changing the Drawing Plane Changing Your Point of View Previewing Objects Vertex Modeling Basics Using the Vertex Primitives Inserting 3D Vertex Objects 3D Spheres 3D Cubes 3D Cones 3D Cylinders Polyhedrons 3D Grid 3D Rectangle 3D Oval 3D Polygon Inserting 2D Vertex Objects Drawing Polylines Converting Closed Polylines to Polygons Drawing Interpolated Curves Drawing Curves Drawing Rectangles Drawing Circles Working with Selections Selection Tools Vertex Modeler Selection Modes Choosing a Selection Mode Selecting Vertices Selecting Edges Selecting Adjoining Edges Selecting Polygons Selecting Objects Soft Selections Viewing Selection Statistics Selection Menu Commands Saving Selections Restoring Selections Working with Named Selections Hiding Selections Deselecting Items Using the Properties Tray Selection Tools Looping from a Selection Ring from Selection Selecting Between (or Select Connect) Inverting the Current Selection Shrinking Selections Growing Selections Working with Vertices and Edges Using the Magnet to Attract Vertices Repositioning Vertices Numerically Deleting Vertices Adding Vertices Welding Vertices Using the Weld Command Using the Weld Tool Using the Target Weld Tool Linking and Unlinking Vertices Deleting Edges Deleting Polygons Detaching Polygons Advanced Edge Tools Quick Fillet Extract Around Extract Along Move Along Working with Objects Transforming Objects and Selections The 3D Manipulator The Move Manipulator The Scale Manipulator The Rotate Manipulator The Universal Manipulator 3D Manipulator Properties Moving Objects to the Drawing Plane Converting Spline and Metaball Objects Duplicating Objects Duplicating Objects with Symmetry Replicating Objects or Selections Aligning Objects Flipping Objects Checking Object Properties Editing Selection Properties Using an Image as a Model Basic Vertex Modeling Functions Changing an Object s Definition Subdividing an Object Tesselating Objects Decimating an Object Triangulating and Untriangulating Polygons Cleaning Topology Triangulating Non-Planar Faces Triangulating N-Gons Removing Duplicate Points Merging Coplanar Faces Creating and Filling Holes in an Object Closing a Curve Extracting Edges from Curves Modifying the Polygon Normals Flattening Objects Adding Thickness to an Object Offsetting an Object’s Surface Filleting Vertices or Edges Using the Bridge Tool Working With Subdivision Surfaces Subdividing a Polymesh Edge Creasing Symmetrical Modeling Displacement Painting Showing, Hiding and Deleting Displacement Using the Displacement Painting Tool Exporting Your Displacement Map Using Morph Targets Defining a Morph Area Creating Morph Targets Editing Morph Targets Animating Morph Targets in the Model Room Animating Morph Targets in the Assemble Room Using Morph Targets on DAZ/Poser Figures Creating Figure Morph Targets Editing Figure Morph Targets Exporting Figure Morphs Importing Figure Morphs Vertex Modeling Techniques Carrara’s Construction Tools Extruding Cross-Sections Dynamic Extrusions Normal Extrusions Parallel Extrusions Irregular Extrusions Regular Extrusions Path Sweep Lathing with Polygon and Polyline Profiles Lofting with Polyline Cross-Sections Creating Organic Models Ruled Surface Coons Surface Gordon Surface Double Sweep Surface Using Boolean Operations Boolean Unions Boolean Intersections Intersection Surface 1 Intersects Volume 2 Surface 2 Intersects Volume 1 Surface 1 Intersects Surface 2 Boolean Subtractions Volume 2 Cut by Volume 1 Volume 1 Cut by Volume 2 Surface 1 Cut by Volume 2 Surface 2 Cut by Volume 1 All Parts All Parts of Object 2 All Parts of Object 1 Using the Cut Tool Shading Vertex Objects Creating Shading Domains on a Vertex Object Specifying an Object s Mapping Mode Setting a Predefined Mapping Setting a Custom Mapping Editing Custom UV Values The UV Editor 3D View The UV Editor 2D View The UV Editor Edit Panel The UV Editor Projection Panel The UV Editor Display Panel Spline Modeling Overview Spline Modeling Concepts Choosing a Spline Modeling Technique The Spline Modeling Window The Spline Modeler 3D View The Drawing Plane Cross-Section Planes The Sweep Path The Extrusion Envelope Setting Preferences for the Spline Modeler Opening the Spline Modeling Window Working with the Modeling Window Resizing the Modeling Box Changing Your Point of View Previewing Objects Spline Modeling Tools and Techniques Spline Modeling Tools and Techniques Creating Shapes and Objects Working on the Drawing Plane Inserting Primitive Shapes Drawing Shapes Editing Shapes Breaking Apart Text Objects Working with Shapes Importing 2D Shapes Grouping Shapes Scaling Shapes Moving Shapes Rotating Shapes Beveling Shapes Centering Selections Setting Object Properties Setting Surface Fidelity Working with Cross-Sections Creating and Removing Cross-Sections Generating Intermediate Cross-Sections Moving Among Cross-Sections Displaying Cross-Sections Centering Cross-Sections Compounding Shapes Filling and Emptying Cross-Sections Modeling with Multiple Cross-Sections Numbering Shapes Disconnecting Cross Sections Setting Skinning Options Twisting An Object Adding Bevels to a Cross-Section Working with the Sweep Path Drawing a Sweep Path in 3D Cross-Sections and the Sweep Path Translation vs. Pipeline Using Extrusion Presets Working with Spirals The Torus Extrusion Preset Using the Extrusion Envelope Understanding the Envelope How the Envelope Relates to the Sweep Path How the Envelope Relates to Cross-Sections Using the Envelope Lathing Lathing with the Extrusion Envelope Lathing with a Circular Sweep Path Metaball Modeling The Metaball Modeling Window The Metaball Modeler s 3D View The Ghost Menu Setting Preferences for the Metaball Modeler Opening the Metaball Modeling Window Working with the Modeling Window Changing the Drawing Plane Changing Your Point of View Previewing Objects Creating Metaball Objects Inserting Blob Primitives Selecting Blobs Moving Blobs Resizing Blobs Rotating Blobs Duplicating Blobs Blending Blobs Setting Surface Fidelity Putting It AllTogether Arranging Objects Adding and Deleting Objects Hiding and Showing Objects Selecting Objects Selecting with the Manipulator Tools Selecting Objects in the Hierarchy Moving the Hot Point Dragging the Hot Point Moving the Hot Point Numerically Centering the Hot Point Viewing and Setting Object Properties Naming Objects Arranging and Scaling Objects Numerically Mirroring an Object s Orientation Positioning Objects Dragging Objects Moving Objects with the Manipulators Centering Objects in the Universe Nudging with the Keyboard Scaling Objects Scaling an Object by Dragging Scaling an Object with the Manipulators Rotating Objects Using the Manipulators to Rotate Arranging Objects with Constraints Arranging Objects Without Modifying its Children Aiming Cameras and Lights Aligning Objects Working with Objects Jumping into Groups and Editing Objects Editing an Object in a Different Modeler Building a Hierarchical Structure Navigating the Hierarchy Changing the Structure Groups and Links Grouping Objects Opening and Closing Groups Group Bounding Boxes Jumping In and Out Linking Objects Applying Constraint Properties Types of Constraints Setting Constraint Controls Controlling Constraints Directly Building Chains of Constraints Collision Detection Working with Master Objects Creating an Instance of a Master Object Objects and Masters in the Hierarchy Editing an Instance Master Object Operations Changing an Object s Symmetry The Symmetry Plane Splitting Objects Duplicating Objects Replicating Objects The Replicator The Surface Replicator Using the Replicators Using the Counter Modifiers Applying Modifiers Applying Modifiers in the Model Room Controlling a Modifier Directly Bend and Twist Bulge Explode Formula Punch Stretch Basic Deformations Offset Rotate Scale Shatter Shear Taper Complex Deformations Atomize Black Hole Dissolve Spherical Morph Spike Warp Behavior Modifiers Bounce Point At Shake Spin Track Waves Circular Wave Linear Wave Wave Smart Pack Morpher Noise Deformer Using Formulas in Carrara Creating Formula Objects Creating Formula Items Formula Controls Editing Formulas Formula Operators Constants Animatable Input Parameters Variables Using Scene Effects Ambient Atmosphere Cloudy Fog Distance Fog Realistic Sky Using the Realistic Sky Atmosphere Editor Sky Using the Sky Atmosphere Editor Backgrounds and Backdrops None Bi Gradient Controls Color Controls Formula Controls HDRI Controls Map Controls Movie Controls Flash Controls Casting Shadows on Background Objects Adding Sound to Your Scene Setting Cameras Cameras for Viewing and Rendering Creating and Setting Cameras Creating a Camera Setting Camera Properties Carrara s Cameras The Conical Camera Conical Camera Lenses Distortions of the Conical Camera The Isometric Camera The Spherical Camera Working with Multiple Cameras Changing Views Selecting a Camera Positioning and Aiming Cameras Camera Navigation Tracking Dollying Panning Banking Pointing a Camera at an Object The Point At Command The Point At Modifier Controlling a Camera Directly Saving and Using Camera Positions Cameras and Rendering The Camera s Field of View Viewing the Production Frame Setting the Production Frame Safe Area Using the Depth of Field Effect Setting Lights Lighting Concepts Three-Point Lighting Other Lighting Arrangements Working with Lights Setting Light Properties Setting Common Light Characteristics Viewing Lighting Effects Carrara’s Light Types Anything Glows Bulb Lights Distant Lights Moon Light Shape Lights Spot Lights Sun Light Tube Lights Setting up Environmental Lighting Setting Master Lights Characteristics Shadow Options Enabling and Disabling Shadows on Objects Raytraced Shadows Shadow Buffers Positioning and Aiming Lights Positioning Lights by Dragging Pointing a Light at an Object The Point At Command The Point At Modifier Controlling Lights Directly Using Gels Blinds Options Formula Options Gradient Options Map Options Light Effects Using the Preview CrossScreen Glow Nebula Pulsator Stars VarioCross Light Cone Light Sphere Lens Flare Working with Shaders Shading Thinking about Textures as Shaders What are Shaders? How Shaders Work Master Shaders The Object Surface Shading Domains The Texture Room The Shader Tree Editor Previewing the Shader Navigation in the Tree Wizard Multiple Editors Shader Preview Window Layer Tools Managing Shaders Previewing Shading Learning from Existing Shaders Shading Objects Shading an Entire Object Shading Part of an Object Objects with Multiple Shading Domains Layer Shaders Using Layer Shader Tools Working with Layers Layering How Layer Shaders Interact Editing Layer Shaders Mapping Shaders Texture Maps More on Master Shaders Modifying the Default Shader for a Scene Creating and Editing Shader Trees Shader Structure and Content Shader Tree Shader Channels Shader Components Basic Components Operators Function Components Lighting Models Mapping Components Layers List Component Layer Components Reference Shader Component Multi-Channel Shader Multi-Channel Mixer Shader Using Other Components as Functions Building and Editing Shaders Editing Master Shader Names Navigating the Shader Tree Editing the Shader Tree Shader Recipes Chrome Ice Pine Beach Ball Shader Channels Reference Color Alpha Texture Map with Alpha Channel Highlight and Shininess Bump Reflection Transparency Refraction Glow Subsurface Scattering Displacement Mapping Using Subdivision with Displacement Shaders Using Texture Maps for Displacement Shader Transforms Shader Components Reference Color Pickers CMYK Sliders Color Mixer HLS Wheel Lab Sliders RGB Sliders RGB Wheel Web Colors Choosing Components Common Shader Components None Color Color Gradient Flash Shader Index of Refraction Single Channel Texture Map Using Color Images as Texture Maps Black & White and Grayscale Images as Texture Maps Value Operators Add (+) Curve Filter Mixer Multiply (*) Overlay Subtract (-) Functions Pattern Functions Bricks Caution Checkers (and Stripes) Formula Gradient Plank Shader Psychedelic Scanlines Spherical Gradient Squares Tile Wires Natural Functions Cellular Fire Lumber Yard Marble Snow Spots Water Ripples Water Waves Wood Terrain Distribution Projection Mapping Cylindrical and Spherical Mapping Shader Flat Mapping Shader Parametric Mapping Environment Functions Slope Elevation Noise Functions Fractal Noise Noise Noise Factory Turbulence Hair Layer Components Animating Animating What is Animation? Animatable Properties Steps to Creating an Animation Animation Principles Simplifying Your Scenes Motion and Timing Principles Squash and Stretch Lag and Overlap Arc vs. Straight-Line Movement Secondary Motion Anticipation and Follow-through Exaggeration Timing Compression Key Frame Animation Tweeners Animation Features of the Sequencer Tray Hierarchy List Collapsing/Expanding the Hierarchy Displaying Specific Time Lines in the Hierarchy List Frame Rate Selector Time Information Allocated Time Elements of the Time Line The Time Ruler The Current Time Bar Time Scale and Frame Rate Key Frames and Tweeners in the Sequencer Tray Key Frames and Tweener Markers on the Time Line Key Frames and the Hierarchy Overlapping Key Frame Markers Animation Preview Controls Animation Preview Tips Storyboarding Features of the Storyboard Room Working with Key Frames and Tweeners Changing the Number of Key Frames Changing Frames per Second Displayed Changing the Camera Creating Explicit Key Frames Adding Key Frames Editing the Time Line Editing Key Frames Deleting Key Frame Markers Changing the Timing of Key Frames Duplicating Key Frames Nudging Key Frame Markers Stretching a Series of Key Frames over Time Key Frame Actions Using Tweeners What is a Tweener? Applying the Tweener Bezier Tweener Discrete Tweener Formula Tweener Linear Tweener Noise Tweener Oscillate Tweener Spline Tweener Graph Editor Mini-graph Editor Graph Editor Editing Key Frames in the Graph Editor Editing Tangents Tangent Presets Half-tangents Editing Tangents Control Points Notes on Tangents Additional Animation Features Animation Techniques Explicit Motion Method Animating with Rotation Duplicating Relative Motion with Groups Rotoscoping Synchronizing Movie Frames with Animation and Looping Motion Paths Creating Motion Paths Moving the Motion Path Modifying Motion Paths Editing Points Banking and Aligning Objects Motion Path Coordinate System Non-Linear Animation Creating an Animation Group Track and Clip Menu Commands Using NLA Tracks Adding NLA Animation Tracks Animation Track Properties Using NLA Clips Creating Editable Clips Adding Animation to Editable Clips Clip Properties Creating Master Clips Using Existing Master Clips Blending Animation Clips Physics Physics and Key Frames About Key Frames in Physics Applying Physics to an Object Physics Controls Physics Effects Adding Forces to the Scene Units of Measurement for Forces Directional Force and Effects Point Force and Effects Damping Force and Effects Torque Force and Effects Flow Force and Effects Physics Settings Animating in Other Rooms Animating an Object s Shape Animating an Object s Shape Animating Vertex Objects Animating Metaball Objects Animating Environmental Primitives Animating Object Motion Cloaking an Object Animating Shaders Animating Shaders with the Multi-Channel Mixer Rotoscoping in Non-Color Shader Channels Animating with Modifiers Types of Modifiers Character Animation Working with Bones The Bone Tool Selecting a Bone Changing the Size of a Bone Working with Joints Orienting Joints Automatically Orienting a Joint Manually Working with Skeletons Attaching a Skeleton Detaching a Skeleton Restoring Bones to Their Original Positions Inverse Kinematics Tracking an Object IK Terminators IK Chains Representation of IK Chains Limitations of IK Chains IK Target Editing the Bones Influences Using the Weight Painting Tool Editing the Influences with the Weight Painting Tool Weight Painting on DAZ/Poser Figures Saving Modified Weight Maps Loading Modified Weight Maps Editing the Influences Over One or Many Vertices Examples of Influence Dynamic Hair and Fur About Dynamic Hair Step 1 Add Hair to an Object Managing Density Maps Step 2 Create Hair Groups and Grow Regions Adding Hair to Selected Shading Domains Adding Hair to Selected Shading Domains Step 3 Assign General Hair Properties Setting Hair Length, Thickness, and Rendering Quality Naming, Hiding, and Showing Hair Groups Controlling Hair Segments and Hair Count Guide Hairs Options Parting and Grouping Hair The Hair Toolbar and Tool Tab Symmetrical Hair Styling Common Tool Settings Density Add Tool and Density Remove Tool Density Paint Tool Hair Length Tool Brush Tool Screen Mode Options Surface Mode Options Straighten Tool Screen Mode Options Surface Mode Options Selection Mode Options Hair Cut Tool Push Tool Smooth Tool Curl Tool Clump Tool Reset Shape Even Hair Segments Drape Symmetrize Paint Selection Tool Add Guide Hair Tool Remove Guide Hair Tool Dynamics Tab Dynamics Properties Simulation Forces Assemble Room Hair Properties General Properties Hair Properties Using Hair Shaders and Presets Controlling Hair Color with Shaders Styling Hair with Shaders Creating Hair on a Human Figure Rendering Rendering About Rendering Steps Before You Render Using the Render Room The Render Tray Batch List Current Scene Selections Batch Queue Selections The Image Window The Properties Tray Rendering the Current Scene Rendering from a Batch List Rendering Preferences Network Rendering Setting up a Network Rendering on a Network Troubleshooting Network Rendering Using Post Render Filters Rendering with an Aura Rendering with Glare Motion Blur Using Motion Blur Vector and 3D Motion Blur Motion Blur at time 0 Cartoon Rendering Getting started with Toon! Rendering Effects The Rendering Procedure Enhancing the Rendering Speeding up Rendering Computer System Optimization Selecting Output Settings Image Size Rendering Camera File Format The Alpha Channel Name File G-Buffers G-Buffer Options Choosing Movie Compression Settings Macintosh Compression Options AVI Compression Options Rendering Statistics Scene Info Rendering Progress Animation Progress Renderer Statistics Rendering Engines Draft Renderer Photorealistic Renderer Ray Tracing Settings Gamma Correction Global Illumination Sky Light Indirect Lighting Ambient Occlusion Area Light Sources Irradiance Maps Load/Save Irradiance Maps Settings Troubleshooting Global Illumination Speeding up Global Illumination Caustics Overview Settings Misc Settings Non-Photorealistic Renderer Overview Basic Concepts NPR Parameters Global Parameters Layer Parameters Appendix Glossary Tutorials Setting up Your Workspace Creating a New Tree Tutorial Aligning Objects Tutorial Duplicating Objects Tutorial Compound Shapes Tutorial Twisting Tutorial Bevel Tutorial Drawing a Sweep Path in 3D Tutorial Spirals Tutorial Working with a Circular Sweep Path Tutorial Using Negative and Positive Blobs Tutorial Create a Teddy Bear Tutorial Overlay Tutorial Environment Tutorial Grouping Tutorial Creating a Motion Path Tutorial Applying a Force to an Object Tutorial Animating Shaders Tutorial Character Animation リンク @wiki @wikiご利用ガイド 更新履歴 取得中です。
https://w.atwiki.jp/mafia2transj/pages/87.html
n_Kill him, O Neill!!! n_Kick his ass, O Neill! Stomp his fucking brain! n_Yeah, kick his fucking dago ass! n_Fight, fight! n_Get him! n_Kick his teeth in! n_Yeah, kill him! n_Tear him a new one, O Neill! n_Is that all you ve got? n_Raaaah! Nothing! n_He fights like a wee little girl! n_What do you say I put this sorry little bitch out of her misery! Fight in the yard! Fight in the yard! All available officers, please report to the yard. 中庭でケンカだ! 中庭だ! 可能な警備員は 至急 中庭に急行せよ. All inmates are to return to their cells immediately. Failure to comply will result in the loss of yard privileges for one month. 全ての囚人を独房に戻せ. 従わないやつは 1ヶ月間 庭に出られなくなるぞ. Step back! Did you hear me? Get out of here! Step the fuck back! 戻れ! 聞こえないのか? そこから離れろ! 戻るんだ! Get the fuck back! 戻れ! OK, that s enough! Break it up! Both of you are going to the hole! よし, そこまでだ! おとなしくしろ! お前らは懲罰房行きだ! We re gonna give you a little time to think about what you ve done. お前が何をしたのか, 少しの間考えろ. Close it up! 閉めろ! Ah, great... ああ, すごい... So, O Neill almost took my head off, but... I made a stand. Let me tell you something - when you re inside, that counts for a lot more than you might think. オニールは大概突っかかってきた, だが... 俺は抵抗した. 考えてみろ - 刑務所にいるとして, 相手が考えている以上の価値なんてないんだ. How long, sir? どれぐらいだ? A week should be enough. No less. 1週間で十分だろう. Yes, sir. 了解. Just when I was telling myself it couldn t get any worse... n_Come on, you overgrown retard. n_This is gonna be easier than the time I shoved a potato up your mother s ass. n_You eat faggots for breakfast? n_I m gonna break you, dago. n_You and your boyfriend Barbaro are dead. n_I eat skinny little faggots like you for breakfast.