約 4,303,645 件
https://w.atwiki.jp/animestudio_moho/pages/27.html
fa script tools オリジナルのツールセット。タブレット直書きなどに便利。 英語:http //www.firkafilm.com/moho/index.html → fa_script_tools.zip 日本語訳:http //suiseikobo.sakura.tv/work/fa_scripts_j1.zip (水星工房) 標準のツール類よりも機能が使いやすいと思われるのには「☆」。あくまで主観ですが。 「?」は効果がよくわからなかった物。「=」は標準のツールと同等と思われる物。 インスコ方法は解答して出てきたToolとUtilityフォルダの中身をASPのスクリプトのそれぞれ同名フォルダにコピー ☆ Add point : イラレやPhotoshop、SAIなんかのペンツールっぽい挙動になる。 ? Bind point : いまいち良くわからなかった orz ポイントをボーンに関連つけるっぽい = Create shape : シェイプ作成ツール □ Curvature : ポイントの曲率調整。ボタンで選択ポイント一括変換可能。標準と違ってマウスでは一つのポイントづつしか調整できない。 標準のも使いやすいのでお好みで。 = Freehand : 標準ツールと同等と思われる。 ☆ Magnet : 元と違って選択したポイントのみに有効。基準線を元に対照的に動かすミ ラー機能あり。基準線も調整可能。 = Paint bucket : 標準と同等。スタイルとの関連は調べていませんorz ☆ Polygon : 多角形と星型を描画できるツール。スクリプトで作成するより断然使い勝手が良い = Reparent bone : 標準と同等のボーンの親子関係調整ツールと思われる。 ? Replace line : 選択ポイントを描画した線にそろえるツール?イラレとかでこんなツールあった様な気がする。 ☆ Rotate points : ポイントとボーンを回転できる。ただしそのレイヤーを選択している必要がある。標準と違って回転の中心を調整できる。 ☆ Scale points : ポイントの拡大縮小ツールだが標準と違って変形の中心を調整可能。また変形中に任意のポイントだけ変形も可能。 = Select points : ポイントとボーンを選択可能。ボーンレイヤー以外のレイヤーでも見えてるボーンを選択できるけどできるだけ。 ☆ Translate points : 空白部分を空クリックして選択解除出来るようになる。 そんなに手間でもないので、日本語化してみました。 http //suiseikobo.sakura.tv/work/fa_scripts_j1.zip だいたい使い方わかりましたので、補足しますね。 ただ、MagnetのSpaceキーの動作が今一つ分かりませんでした。 Add point : ひとつ前のポイントから自動で引き出されるので、連続して描くときに便利。 Bind point : ボーンにポイントを強制的に割り当てるツール。標準ツールと違って、次々にポイントを追加するとき楽。 Create shape : 複雑な図形のとき標準ツールのようにアプリが固まらない。アウトラインのみの設定もできる。 Curvature : 曲率を数値設定できるので、厳密に調整したいとき便利。 Freehand : シャープ設定が追加された程度。 Magnet : ミラーリング機能によって左右対象物の調整に便利。 Paint bucket : どの領域が塗りつぶされるのかプレビュー付き。 Polygon : 多角形と星型を作成するツール。 Reparent bone : ボーンの親子設定を行うツール。複数ボーンを選択できる点が便利。またボーンの方向入れ替えができる。 Replace line : 選択ポイントをフリーハンドで引き直すツール。ライン幅の調整だけも可能。 Rotate points : ポイントとボーンを回転するツール。回転の中心を設定できる点が便利。 Scale points : ポイントとボーンをリサイズするツール。リサイズの中心を設定できる点が便利。 Select points : ポイントとボーンを選択するツール。次々にポイント選択する操作がやりやすい。ボーンを選択領域を使って選択できる。 Translate points : ポイントとボーンを移動するツール。マウスに近いポイントを移動する機能や、選択されていないボーンも移動できるので便利。 このページを編集する
https://w.atwiki.jp/penumbrajp/pages/45.html
CATEGORY Name="09_storage_room" Entry Name="DescBombs" この部屋全体を吹き飛ばすのに十分な量の爆薬だ。 /Entry There s enough explosives here to clear out the entire room. Entry Name="DescLaserBeams" この光線に触れると、確実に爆弾が起爆するだろう。離れていた方が賢明だ。 /Entry The beams will trigger the explosives for sure. Better stay out of their way. Entry Name="DescWindow02" 窓の向こう側にいる男は、何かガスマスクのようなものを 持っているように見える。ガス漏れが起きている場所を通るときに、あれが役に立ちそうだ。 /Entry It seems like the man on the other side of the window is holding a gasmask of some sort. That might help me get past that gas leak. Entry Name="DescWindow01" 誰かがあの部屋の中で横たわっている。彼に何が起きたんだ?ここからでは詳しい様子が見えない。 /Entry There seems to be someone lying in that room. What s happened to him? I can t really see from here. Entry Name="DescLever" 電源のスイッチだ。 /Entry A power switch. Entry Name="DescBrokenGas" あの容器の中にわずかに残っているガスのせいで、私の眼が焼けている。でも、良かった。もっと早くここに来ていたら、どうなっていたかわからない。 /Entry My eyes are burning because of the ounce of remaining gas in that canister, I m glad I didn t get here earlier. Entry Name="DescPlate" 何らかの板が床に置かれている。たぶん、工業用の量り? /Entry Some sort of plate in the ground, perhaps an industrial scale? Entry Name="DescContainer" 重そうな箱だ。溶接で閉められている。 /Entry Looks heavy and welded shut. Entry Name="DescShelf01" この棚には 特に気になるところはない。 /Entry Not much of interest on this shelf. Entry Name="DescShelf03" 食料や生活用品が棚を埋めている。 /Entry Rations and supplies fill these shelves. Entry Name="DescShelf04" 食料や生活用品が棚を埋めている。 /Entry Rations and supplies fill these shelves. Entry Name="DescShelf05" ラベルによると、これらの箱はアラスカから送られている。 /Entry The labels say that these boxes were sent from Alaska. Entry Name="DescLargeCrates" ラベルにはこう書かれている。「危険物在中。開ける前に必要な予防措置を取ること。」 /Entry A label reads "Hazardous materials. Take necessary precautions before opening". Entry Name="DescCorpse" 彼の顔はとけているようだ・・・ なんだか気分が悪くなってきた。 /Entry Looks like his face melted... I think I m going to be sick. Entry Name="EventSawOnCorpse" この死体の手も、眼も、使い物にはならない。 /Entry This corpse has neither useable hands nor eyes. /CATEGORY
https://w.atwiki.jp/pqjp/pages/335.html
?xml version="1.0"? TextLibrary Text tag="[Conv_QA03c_NAME1]" Darkhunter /Text Text tag="[Conv_QA03c_0000]" It is over. Liandra was my betrothed before the Undead took her. /Text Text tag="[Conv_QA03c_0001]" It is over. Liandra was my betrothed before the Undead took her. /Text Text tag="[Conv_QA03c_0002]" It is over. Liandra was my betrothed before the Undead took her. /Text Text tag="[Conv_QA03c_0003]" It is over. Liandra was my betrothed before the Undead took her. /Text Text tag="[Conv_QA03c_0004]" I apos;m sorry, Syrus. At least she apos;s at peace now. /Text Text tag="[Conv_QA03c_0005]" I apos;m sorry, Syrus. At least she apos;s at peace now. /Text Text tag="[Conv_QA03c_0006]" I apos;m sorry, Syrus. At least she apos;s at peace now. /Text Text tag="[Conv_QA03c_0007]" I apos;m sorry, Syrus. At least she apos;s at peace now. /Text Text tag="[Conv_QA03c_0008]" That may be, and I envy her. For peace is something I will never know... /Text Text tag="[Conv_QA03c_0009]" That may be, and I envy her. For peace is something I will never know... /Text Text tag="[Conv_QA03c_0010]" That may be, and I envy her. For peace is something I will never know... /Text Text tag="[Conv_QA03c_0011]" That may be, and I envy her. For peace is something I will never know... /Text /TextLibrary
https://w.atwiki.jp/unity3dfan/pages/15.html
2DToolKit (情報が2011年末のままで古いのでご注意を) 公式wikiの日本語訳+補足コメント。 訳は間違いあると思うので、ツッコミお願いします。このページの下部にコメント欄をつけました。 公式サイト(英文) 公式wiki(英文) 概要 特徴まとめ システム概要 注意点 クイックスタート スプライト スプライトコレクションの作成 スプライトの作成 スプライトへのコリジョン ポリゴンタイプのコリジョン スクリプト スプライトバッチ スプライトバッチの使用法 レベル作成のTIPS スプライト・アニメーション スプライトアニメーションデータの作成 アニメーションするスプライトの作成 スクリプト フォント フォントの準備 テキストメッシュ グラデーション、インラインスタイル スクリプト リファレンス Sprite Collection Sprite Sprite Animation Animated Sprite Font TextMesh Button F&Q てすと -- ロドス (2011-11-12 18 36 43) コメントよろしくお願いします〜 -- ロドス (2011-11-12 18 39 02) 2dtoolkitで作ったスプライト(アニメ無し)をプレハブ化して、インスタンスを新しく作った後、SpriteCollectionにてcommitすると「Destroying assets is not permitted to avoid data loss.」とエラーが表示されますが、何かご存じでしたらアドバイスお願いします。 -- avan (2011-11-16 21 16 09) うーん・・・再現できないですね。もし、何か分かったらコメントします。 -- ロドス (2011-11-18 16 52 03) 2DToolKit 最新版だと少し内容に誤差が出てきていますので、できるなら更新して頂きたいです -- 名無しさん (2012-11-27 16 02 41) 公式のもぐらチュートリアルええで -- 通り菅井きん (2013-08-21 14 01 31) 初見です。もぐらはどこにあるんですか? -- ゴコー (2013-09-09 23 48 03) 名前 コメント
https://w.atwiki.jp/pqjp/pages/389.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q3Q5ff_NAME1]" Lord Bane /Text Text tag="[Conv_Q3Q5ff_0000]" So here you are at last. You have traveled a long way, mortal. You are very, very persistent. /Text Text tag="[Conv_Q3Q5ff_0001]" So here you are at last. You have traveled a long way, mortal. You are very, very persistent. /Text Text tag="[Conv_Q3Q5ff_0002]" So here you are at last. You have traveled a long way, mortal. You are very, very persistent. /Text Text tag="[Conv_Q3Q5ff_0003]" So here you are at last. You have traveled a long way, mortal. You are very, very persistent. /Text Text tag="[Conv_Q3Q5ff_0004]" This is where you probably expect me to give you the chance to withdraw your forces. But I apos;ll pass. I think we all know how that conversation would go. /Text Text tag="[Conv_Q3Q5ff_0005]" This is where you probably expect me to give you the chance to withdraw your forces. But I apos;ll pass. I think we all know how that conversation would go. /Text Text tag="[Conv_Q3Q5ff_0006]" This is where you probably expect me to give you the chance to withdraw your forces. But I apos;ll pass. I think we all know how that conversation would go. /Text Text tag="[Conv_Q3Q5ff_0007]" This is where you probably expect me to give you the chance to withdraw your forces. But I apos;ll pass. I think we all know how that conversation would go. /Text Text tag="[Conv_Q3Q5ff_0008]" YOU would offer ME a chance to surrender? How about if I make YOU an offer instead? /Text Text tag="[Conv_Q3Q5ff_0009]" YOU would offer ME a chance to surrender? How about if I make YOU an offer instead? /Text Text tag="[Conv_Q3Q5ff_0010]" YOU would offer ME a chance to surrender? How about if I make YOU an offer instead? /Text Text tag="[Conv_Q3Q5ff_0011]" YOU would offer ME a chance to surrender? How about if I make YOU an offer instead? /Text Text tag="[Conv_Q3Q5ff_0012]" What are you talking about? /Text Text tag="[Conv_Q3Q5ff_0013]" What are you talking about? /Text Text tag="[Conv_Q3Q5ff_0014]" What are you talking about? /Text Text tag="[Conv_Q3Q5ff_0015]" What are you talking about? /Text Text tag="[Conv_Q3Q5ff_0016]" Follow your sword, mortal. Follow the sword you were given by my servant Lord Moarg and see where it leads you. I think you will be... pleasantly surprised. /Text Text tag="[Conv_Q3Q5ff_0017]" Follow your sword, mortal. Follow the sword you were given by my servant Lord Moarg and see where it leads you. I think you will be... pleasantly surprised. /Text Text tag="[Conv_Q3Q5ff_0018]" Follow your sword, mortal. Follow the sword you were given by my servant Lord Moarg and see where it leads you. I think you will be... pleasantly surprised. /Text Text tag="[Conv_Q3Q5ff_0019]" Follow your sword, mortal. Follow the sword you were given by my servant Lord Moarg and see where it leads you. I think you will be... pleasantly surprised. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/136.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q3Q0_ACTION0]" Fight the Doomknight /Text Text tag="[QUEST_Q3Q0_ACTION1]" Cross the Pass /Text Text tag="[QUEST_Q3Q0_BANEMSG]" A huge blizzard is blocking the way through the path, as is one of Lord Bane apos;s Doomknights. /Text Text tag="[QUEST_Q3Q0_FAILURE0]" You have failed to defeat the Doomknight. You must try again. /Text Text tag="[QUEST_Q3Q0_FAILURE1]" The blizzard is too strong - you cannot cross the mountains. /Text Text tag="[QUEST_Q3Q0_KILL]" You have defeated the Doomknight, but a huge blizzard is blocking the pass. /Text Text tag="[QUEST_Q3Q0_RETURN]" Return to Tauron /Text Text tag="[QUEST_Q3Q0_REWARD]" You have tried to cross Gornak apos;s Gap and failed. There must be another way through. /Text Text tag="[QUEST_Q3Q0_STEP1]" You must cross the mountains through Gornak apos;s Gap and travel to Lord Bane apos;s citadel. /Text Text tag="[QUEST_Q3Q0_STEP2]" You must defeat one of Lord Bane apos;s minions - a Doomknight - to try and cross the pass. /Text Text tag="[QUEST_Q3Q0_STEP3]" Gornak apos;s Gap is blocked by a huge blizzard. You must travel back to Tauron in Ohtar. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/157.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q2Q6_ACTION]" Battle the Ogre Mage /Text Text tag="[QUEST_Q2Q6_FAILURE]" The Ogre Mage is too strong for you. You must return again later. /Text Text tag="[QUEST_Q2Q6_KILL]" You have defeated the Ogre Mage. You take the banner that has been made from the Spine of Sartek. /Text Text tag="[QUEST_Q2Q6_RETURN]" Return the Spine /Text Text tag="[QUEST_Q2Q6_REWARD]" Tauron adds another piece of Sartek to his collection. /Text Text tag="[QUEST_Q2Q6_STEP1]" You must travel to Gluk in search of the Ogre Mage /Text Text tag="[QUEST_Q2Q6_STEP2]" You must return back to the Horned Temple to claim your reward. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/250.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q1Q2a_NAME1]" Khrona /Text Text tag="[Conv_Q1Q2a_0000]" I am afraid that I must ask for your help once again. /Text Text tag="[Conv_Q1Q2a_0001]" I am afraid that I must ask for your help once again. /Text Text tag="[Conv_Q1Q2a_0002]" I am afraid that I must ask for your help once again. /Text Text tag="[Conv_Q1Q2a_0003]" I am afraid that I must ask for your help once again. /Text Text tag="[Conv_Q1Q2a_0004]" If it will aid me in my quest to find out who is controlling these Orcs, then I apos;m glad to be of service. /Text Text tag="[Conv_Q1Q2a_0005]" If it will aid me in my quest to find out who is controlling these Orcs, then I apos;m glad to be of service. /Text Text tag="[Conv_Q1Q2a_0006]" If it will aid me in my quest to find out who is controlling these Orcs, then I apos;m glad to be of service. /Text Text tag="[Conv_Q1Q2a_0007]" If it will aid me in my quest to find out who is controlling these Orcs, then I apos;m glad to be of service. /Text Text tag="[Conv_Q1Q2a_0008]" It may help indirectly. /Text Text tag="[Conv_Q1Q2a_0009]" It may help indirectly. /Text Text tag="[Conv_Q1Q2a_0010]" It may help indirectly. /Text Text tag="[Conv_Q1Q2a_0011]" It may help indirectly. /Text Text tag="[Conv_Q1Q2a_0012]" What do you mean, apos;indirectly apos;? /Text Text tag="[Conv_Q1Q2a_0013]" What do you mean, apos;indirectly apos;? /Text Text tag="[Conv_Q1Q2a_0014]" What do you mean, apos;indirectly apos;? /Text Text tag="[Conv_Q1Q2a_0015]" What do you mean, apos;indirectly apos;? /Text Text tag="[Conv_Q1Q2a_0016]" Gruulkar has been stirring trouble with the Ogres in the south. We are afraid that he is getting them ready to attack us here in Dhun-Kor. /Text Text tag="[Conv_Q1Q2a_0017]" Gruulkar has been stirring trouble with the Ogres in the south. We are afraid that he is getting them ready to attack us here in Dhun-Kor. /Text Text tag="[Conv_Q1Q2a_0018]" Gruulkar has been stirring trouble with the Ogres in the south. We are afraid that he is getting them ready to attack us here in Dhun-Kor. /Text Text tag="[Conv_Q1Q2a_0019]" Gruulkar has been stirring trouble with the Ogres in the south. We are afraid that he is getting them ready to attack us here in Dhun-Kor. /Text Text tag="[Conv_Q1Q2a_0020]" How will solving your Ogre problem help me find what I apos;m looking for? /Text Text tag="[Conv_Q1Q2a_0021]" How will solving your Ogre problem help me find what I apos;m looking for? /Text Text tag="[Conv_Q1Q2a_0022]" How will solving your Ogre problem help me find what I apos;m looking for? /Text Text tag="[Conv_Q1Q2a_0023]" How will solving your Ogre problem help me find what I apos;m looking for? /Text Text tag="[Conv_Q1Q2a_0024]" Actually, it might not. But ignoring these Ogres will hinder you if they decide to march north. Best to travel south and stop them now. /Text Text tag="[Conv_Q1Q2a_0025]" Actually, it might not. But ignoring these Ogres will hinder you if they decide to march north. Best to travel south and stop them now. /Text Text tag="[Conv_Q1Q2a_0026]" Actually, it might not. But ignoring these Ogres will hinder you if they decide to march north. Best to travel south and stop them now. /Text Text tag="[Conv_Q1Q2a_0027]" Actually, it might not. But ignoring these Ogres will hinder you if they decide to march north. Best to travel south and stop them now. /Text Text tag="[Conv_Q1Q2a_0028]" That makes sense. I apos;ll take care of it. /Text Text tag="[Conv_Q1Q2a_0029]" That makes sense. I apos;ll take care of it. /Text Text tag="[Conv_Q1Q2a_0030]" That makes sense. I apos;ll take care of it. /Text Text tag="[Conv_Q1Q2a_0031]" That makes sense. I apos;ll take care of it. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/308.html
?xml version="1.0"? TextLibrary Text tag="[Conv_QK02a_NAME1]" Khalkus /Text Text tag="[Conv_QK02a_0000]" Guess what? I apos;ve been buildin apos; a detector device that can pinpoint the location for bits o apos; the Great Machine. Well ye apos;ll never believe... /Text Text tag="[Conv_QK02a_0001]" Guess what? I apos;ve been buildin apos; a detector device that can pinpoint the location for bits o apos; the Great Machine. Well ye apos;ll never believe... /Text Text tag="[Conv_QK02a_0002]" Guess what? I apos;ve been buildin apos; a detector device that can pinpoint the location for bits o apos; the Great Machine. Well ye apos;ll never believe... /Text Text tag="[Conv_QK02a_0003]" Guess what? I apos;ve been buildin apos; a detector device that can pinpoint the location for bits o apos; the Great Machine. Well ye apos;ll never believe... /Text Text tag="[Conv_QK02a_0004]" Have you found another piece? /Text Text tag="[Conv_QK02a_0005]" Have you found another piece? /Text Text tag="[Conv_QK02a_0006]" Have you found another piece? /Text Text tag="[Conv_QK02a_0007]" Have you found another piece? /Text Text tag="[Conv_QK02a_0008]" Oh, aye, I have. It apos;s in a Worm Cave southeast o apos; Dhun-Kor. Ye apos;re comin apos; arent apos; ye? apos;Cos I mean it wouldna do to leave a thing o apos; such beauty in a dusty ol apos; cave with... /Text Text tag="[Conv_QK02a_0009]" Oh, aye, I have. It apos;s in a Worm Cave southeast o apos; Dhun-Kor. Ye apos;re comin apos; arent apos; ye? apos;Cos I mean it wouldna do to leave a thing o apos; such beauty in a dusty ol apos; cave with... /Text Text tag="[Conv_QK02a_0010]" Oh, aye, I have. It apos;s in a Worm Cave southeast o apos; Dhun-Kor. Ye apos;re comin apos; arent apos; ye? apos;Cos I mean it wouldna do to leave a thing o apos; such beauty in a dusty ol apos; cave with... /Text Text tag="[Conv_QK02a_0011]" Oh, aye, I have. It apos;s in a Worm Cave southeast o apos; Dhun-Kor. Ye apos;re comin apos; arent apos; ye? apos;Cos I mean it wouldna do to leave a thing o apos; such beauty in a dusty ol apos; cave with... /Text Text tag="[Conv_QK02a_0012]" Come on, Khalkus, let apos;s go. /Text Text tag="[Conv_QK02a_0013]" Come on, Khalkus, let apos;s go. /Text Text tag="[Conv_QK02a_0014]" Come on, Khalkus, let apos;s go. /Text Text tag="[Conv_QK02a_0015]" Come on, Khalkus, let apos;s go. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/139.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q3I1_ACTION]" Battle the Undead /Text Text tag="[QUEST_Q3I1_FAILURE]" You have failed to win back the mine. /Text Text tag="[QUEST_Q3I1_KILL]" You have defeated the Undead. The mine is back in Elven hands. /Text Text tag="[QUEST_Q3I1_RETURN]" Report victory to Queen /Text Text tag="[QUEST_Q3I1_REWARD]" The Queen displays her gratitude in reclaiming the Ice Crystal Mine. /Text Text tag="[QUEST_Q3I1_STEP1]" You must journey to the Ice Crystal Mine and reclaim it from the Undead. /Text Text tag="[QUEST_Q3I1_STEP2]" You must now return to Ehlariel and report your victory to Queen Ehlanna. /Text /TextLibrary