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https://w.atwiki.jp/mtgwiki/pages/642.html
《Hellfire》 #whisper 黒でないクリーチャーを全滅させるという豪快なカード。名前もカッコイイ。 しかし、反動も豪快で、これによって倒した数+3ダメージを受ける。 5体も倒せば8ダメージも食らってしまうわけだ。 とはいえ、その倒したクリーチャー達のパワーを考えれば、十分オツリはきそうで、しかもこちらの黒いクリーチャーは残る。 プレイできたら勝ちといっても過言ではない。 ライフを失うわけではないので、軽減効果によって簡単にデメリットを少なくすることが出来るのは強み。 参考 カード個別評価:オールドエキスパンション
https://w.atwiki.jp/touhou_souzin/pages/23.html
1 東方project二次創作RPG「東方蒼神縁起 ~ The Genius of Sappheiros」の話題および攻略に関するスレです。 公式HP 東方蒼神縁起 ~ The Genius of Sappheiros ttp //www.gensoukyou.org/ パッチ&マニュアル ミラーサーバー ttp //g-mirror.gptwm.com/ichigobouzu/souzin_enki/ (1.06まである) 攻略wiki ttp //www26.atwiki.jp/touhou_souzin/ 前スレ 「東方蒼神縁起」総合雑談スレ Part32 ttp //jbbs.livedoor.jp/bbs/read.cgi/computer/41116/1286119385/ ※次スレは 950が宣言してから立ててください 2 Q.折角アイテム手にいれたのに装備できない Q.おい、拾ったアイテムが消えたぞ! A.ダンジョンで拾ったアイテムは外に出ないと確定されません。 ダンジョンの宝箱なら取り直しです。MOBドロップは諦めましょう。 ボス戦前やゲームを終了させるときは必ずダンジョンから出ること。 Q.セーブデータがフリーズした!もう最初からやるしかないの!? A.バックアップデータからまともな奴をサルベージしろ Q.アイテムコードいつ使うの? A.stage3開始直後に開く香霖堂で入力できます Q.Twitter連動って何があるの? A.ttp //pcod.no-ip.org/yats/search?query=%23souzin ボス撃破Lv、全滅相手と技、装備品ドロップ確率、ラーニング修得確率が呟かれます Q.あのアイテムどこで誰が出すの? A.戦歴から妖怪図鑑を見ましょう 鉄鉱石などの合成材料は後のMAPになるほど落としやすくなるようです Q.文のみやぶるって意味なくね? A.ver1.04からみやぶるに成功すると図鑑にコメントがつくようになりました。 ver1.05からボスにみやぶりをしなくてもコメントがつくようになりました。 なお、みやぶるは文のLvが対象の敵より高くないと成功しません。 敵にみやぶるのクイックが付与してはじめて成功なので注意 Q.霊夢の封魔陣、八方龍殺陣、四方虎縛陣が消えたんだがバグ? A.成長:結界の強化結界を覚えると、それぞれ上位互換の陣にバージョンアップする(ただし遅延も増える) 強化結界を忘れると元に戻る Q.○○強すぎ 攻略教えろ A.大抵のボスは戦略でなんとかなります 過去ログをボス名で検索してみましょう Q.合成で○○Ⅲ使って○○Ⅳ作ればまた○○Ⅲドロップする? A.「装備品は一度しかドロップしない」ではなく「装備品は一種類につき一個しか持てない」なので 手元になくなれば再ドロップする。 クラウ・ンラスやドラゴンローブも同様に、手元になくなれば再ドロップする。 3 ■特典パス アニメイト:28896765 アニメイトペン(防御無視 小) メロンブックス:68997264 メロンソード(経験値+5%) ゲーマーズ:16394122 ゲーマー扇子(アイテムドロップ率微上昇) あきばおー:71228829 秋葉桜(HP10%,MP1%吸収) ホワイトキャンバス:75024087 ホワイトランス(Pが出やすい) メッセサンオー:98530865 メッセダガー(HPMP+10%) とらのあな:28614360 タイガーアックス(符に【主砲】追加) D-STAGE:30723811 D-STAFF(盾使用可能) ■仲間先行加入 妹紅(迷いの竹林で↑↑↓↓←→←→) 本来は永遠亭前に加入 聖(命蓮寺でムラサと会話後、寺内でリアル一時間放置) 本来は妖怪の山で加入 ■ラーニング 基本事項 さとりが攻撃をくらった時に覚える 覚えた時はちゃんとラーニングしたと出る その攻撃で死んでもラーニング可(覚えたと出てから死ぬ) ダメージ0でもラーニング可 アリスのマリオネットパラルがあってもラーニング可 ラーニング後、逃走、全滅をすると消える ラーニング後、逃走や全滅して消えてしまっても再度ラーニング可 逃走を繰り返して同じ敵と戦い続けてもラーニング可 状態異常時でもラーニング可 1戦闘につき1つのみラーニング可 ラーニング判定は敵1体につき対象スキルをさとりが受けた最初の1回目のみで以降は判定無し 輝夜のヒールは支配、マス・ヒール等は魅了して取得 技によって必要レベルが決まってる 逃すと取れなくなるボス固有ラーニング技 カガミ:ハイパーファングクラッシュ 4 ■追加陣形 鬼神陣:咲夜加入後、美鈴を256回蹴る スカーレットムーン:永遠亭最深部クリア後、レミリアと話す スカーレットシュート:湖底神殿到達後、レミリアと話す 散華桜:妖夢の即死発動回数30回以上で幽々子と話す インフェルノ:さとりのラストワード10回以上発動でお燐と話す アトミックディフェンス:さとりのラストワード25回以上発動でお空と話す 死神の陣:全滅回数25回以上で小町と話す ポイズンシールド:敵を1体以上致死毒状態で倒してから太陽の畑で回復 蓬莱の樹海:輝夜と話す 式神攻撃陣:橙と話す 八門金鎖:藍と話す 信仰の壁:早苗のLv50orPLv50以上で神奈子と話す モリヤデストラクション:早苗のLv50orPLv50以上で諏訪子と話す (Lv50以上ではどちらか一方しか修得できない、もう一方はPLv50以上まで上げて話すと修得) サンダーライン:リュウグウノツカイ討伐数50以上で衣玖と話す 攻守の要:全滅回数101回以上で天子と話す 幻想郷の壁:稗田屋敷内でプレイ時間末尾00分00秒を迎えた後阿求に話かける ver1.06から修得可能 以下は冥界クリア後に条件を満たして博霊神社で回復すると修得 ネオ博霊タイプ:霊夢のLv34以上 ファイナルバースト:魔理沙が敵を倒した回数○回以上? ラストモリヤ:早苗のPLv40以上 ソニックストリーム:みやぶる11回以上成功 ソウルトラッパー:スカーレットムーン修得済 ハイパーライブラリ:永遠亭最深部クリア+パチュリーの死亡回数100回以上 フェンスオブディフェンス:永遠亭最深部クリア+アリス 条件不明 5 ■オリアダ欠片のありか 妖怪の山 大蝦蟇の池-k 左下の宝箱横にオリハルコンの欠片 妖怪の山 六合目-Q 上の宝箱の下にアダマンタイトの欠片 玄雲海 三層-G 下の入り口から入ってすぐ左にアダマンタイトの欠片 玄雲海 三層-I(衣玖さん戦前のマップ)の右下の端にオリハルコンの欠片 魔法の森二回目 地上南西-F 下の土管真上の木に隠れてアダマンタイトの欠片 魔法の森二回目 ボス直前マップの右側の上向きくぼみ オリハルコンの欠片 玄武の沢 地上中央-D(左上段)宝箱(賽銭箱)下 アダマンタイトの欠片 玄武の沢 池上左岸北-F 右の入り口から入って左端のくぼみ オリハルコンの欠片 湖底神殿(A) 中庭右-H 中庭正面-Fと繋がってる出入り口の下 アダマンタイトの欠片 湖底神殿(A) 中庭正面F 赤スイッチの右の階段上って下 オリハルコンの欠片 湖底神殿(B) 前庭左-D 入ってすぐ目の前の溝の部分の右端にオリハルコンの欠片 湖底神殿(B) 中庭正面-F 赤スイッチの下 アダマンタイトの欠片 湖底神殿(C) 中庭左-G 障害物に囲まれたスイッチの上の通路真ん中 オリハルコンの欠片 湖底神殿(C) 正面-B 右の柱の下 アダマンタイトの欠片 大神殿 4階中央-B 左の出入り口近くの金の鍵で開ける部屋の宝箱 アダマンタイトの欠片 大神殿 奥の間西-R 左下凹部分にオリハルコンの欠片 6 ■ラーニング技 ○アースジャベリン ○サンダークラップ ○鉄分吸収 ○ベノンザッパー ○アイスチル ○サンダーブレス ○デモンコレダー ★ヘルブレイズ ○アシッドストーム ○サンバースト ○デモンショック ○ポイズンハンド ○アシッドブレス ○シールドウォール ○デモンテンペスト ○ポイズンブレス ○甘い息 ○地獄爪殺法 ○デモンブラスト ○放電 ○稲妻 ○地震 ○毒霧 ○ホーリー ●ヴォーテックス ○死神の鎌 ○ドリル ○ホーリーザッパー ○エナジードレイン ○シャドウバースト ○ニュートラルブレス ○ホーリーブレス ○エナジーハンド ○シャドーフレア ○熱線 ○マインドブラスト ○エナジーボム ○触手 ○ノーズフェンシング ○まきつく ○エナジーボルト ○真空波 ×ハイパーエリクサー ○マス・ヒール ○エネルギー ○スターシャイニング ●ハイパーファングクラッシュ ○マッドサンダー ○エリア・ヒール ○スターブレイズ ○破壊光線 ○マデュライトビーム ★エリクサー ○スターライトウェブ ○鼻息 ○まるのみ ○鬼火 ○スターライトバリア ○パワークラッシュ ○無呼吸連打 ○お掃除 ○スパイダーネット ○ビームライフル ○メテオ ○おたけび ○スマッシュ ○ヒール ○メドローア ○火炎 ○石化ブレス ○ひき逃げ ○焼き鏝 ○兜割り ○ダークウェブ ☆百発百中 ●溶解 ○吸血 ○ダークザッパー ○ファイヤアロー ×リフレクション ○凝視(石化) ○ダークブレス ○ファイヤーブレス ○リフレクトウォール ○串刺し ○タイムストップ ○ファングクラッシュ ○リフレッシュ ○クリアランス ○竜巻 ○ぶちかまし ○リーフシールド ○コールドブレス ○脱力 ○不動明王剣 ○ルナティックボイス ○木っ端微塵切り ○超電磁波 ×踏みつけ △レイズデット ×コメット ○津波 ○プラズマホール ○冷気 ○サイコブラスト ×ディスペル ○フレア ○冷凍光線 ○殺人光線 ○デスザッパー ○ブレードネット ○烈風剣 ○五月雨切り ○デスブレス ○ペトロクラウド ○シャドーブーム ○雑魚可 ●ボス専 △霊亀、フェニックスが使うがラーニング方法不明 ×誰が使うか不明 ☆てゐ、椛が使うがラーニング方法不明 ★さとり(ボス)が使うがラーニング方法不明
https://w.atwiki.jp/cohwbg/pages/33.html
目次 総合Tips #1 死角 総合Tips #2 待機中の部隊 総合Tips #3 駐屯している部隊(建物内の部隊) 基本Tips #4:Retreating(退却) 基本Tips #5:Enemy Footsteps(敵の足音) 基本Tips #6:Dropped Weapon(落ちている武器) 基本Tips #7:Artillery(砲撃要請) 基本Tips #8:Sniperでの監視 基本Tips #9:Panzershrenks/Bazookas (バズーカ/パンツァーシュレック) 基本Tips #10:Avoiding Grenades(手榴弾を避ける) 基本Tips #11:Mortar Accuracy and Damage(Mortar部隊の命中精度とダメージ) 基本Tips #12:Mine/Barbwire Combo(地雷と鉄条網の連携) 基本Tips #13:The Tactical Map(戦略マップ) 基本Tips #14:Unmanned AT Guns(クルーが居ないAT Gun) 基本Tips #15:tracking Enemy Snipers(敵Sniperの追跡) 基本Tips #16:Turning the Tide(ゲームの流れを変える) 基本Tips #17:Upgraded Infantry(アップグレードした歩兵) 基本Tips #18:Micro and Macro(細かい操作と広い視野) 基本Tips #19:Mine-triggering(地雷の起爆) 基本Tips #20:Anti-Tank Guns(対戦車砲) 基本Tips #21:Reload Times(リロード時間) 基本Tips #22:バンカーの守備 General Tip #23 - Dancing [10/29/2006] General Tip #24 - Grenades vs Garrisoned Troops [10/30/2006] General Tip #25 - Backing Up [10/31/2006] General Tip #26 - Know Your Enemy! [11/1/2006] General Tip #27 - Kiting [11/2/2006] General Tip #28 - Killing Snipers [11/4/2006] General Tip #29 - Hiding [11/6/2006] General Tip #30 - One Way Door [11/7/2006] General Tip #31 - Control Groups [11/9/2006] General Tip #32 - Garrisoned Snipers [11/10/2006] General Tip #33 - Riflemen vs Garrisoned MG's [11/13/2006] General Tip #34 - Destroying Hedgerows [11/14/2006] General Tip #35 - Tactical Map [11/27/2006] General Tip #36 - Attack Ground [01/01/2007] General Tip #37 - Pioneers vs Engineers [01/15/2007] General Tip #38 - Medic Bunkers [01/22/2007] General Tip #39 - Evading with Sniper [02/05/2007] General Tip #40 - Tanks [02/12/2007] General Tip #41 - Cover [02/18/2007] General Tip #42 - Roadways [03/12/2007] General Tip #43 - Rally points from buildings [03/19/2007] General Tip #44 - Using Shift+Click [03/26/2007] General Tip #45 - Tabbing Units [04/02/2007] General Tip #46 - Camo-Counters [04/09/2007] General Tip #47 - Countering Barbed Wire [04/16/2007] General Tip #48 - Control Sectors [04/30/07] General Tip #49 - Unit/Resource Management [05/06/07] General Tip #50 - Selective Exiting [05/14/07] General Tip #51 - MG/Sniper Counter [28/05/07] General Tip #52 - The Dead Have Eyes [04/06/2007] General Tip #53 - Targetting in Large Scale Engagements [6/10/07] General Tip #54 - Overextending [7/02/07] General Tip #55 - Anti-spam [7/16/07] General Tip #56 - Early Game Tips [7/30/07] General Tip #57 - Advanced Mine Tactics [12/8/07] General Tip #58 - Pursuing and retreating [30/8/07] General Tips /General Tips 1~10 General Tip #1 - Blind Spots (9-5-2006) General Tip #2 - Idle Units (9-10-2006) General Tip #3 - Garrisoned Units (9-15-2006) General Tip #4 - Retreating (9-20-2006) General Tip #5 - Enemy Footsteps (9-26-2006) General Tip #6 - Dropped Weapons (10-1-2006) General Tip #7 - Artillery (10-2-2006) General Tip #8 - Sniper Spotters(10-3-2006) General Tip #9 - Panzershrenks/Bazookas (10-7-2006)? General Tip #10 - Avoiding Grenades (10-8-2006) General Tip #11 - Mortar Accuracy and Damage (10-10-2006) General Tip #12 - Mine/Barb Wire Combo (10-11-2006)? General Tip #13 - The Tactical Map (10-12-2006) General Tip #14 - Unmanned AT Guns (10-13-2006) General Tip #15 - Tracking Enemy Snipers (10-16-2006) General Tip #16 - Turning the Tide (10-17-2006) General Tip #17 - Upgraded Infantry (10-19-2006) General Tip #18 - Micro & Macro (10-20-2006) General Tip #19 - Mine Triggering (10-21-2006) General Tip #20 - Anti-Tank Guns (10-24-2006) General Tip #21 - Reload Times (10-24-2006) General Tip #22 - Garrisoned Bunkers/MG Nests (10-27-2006)? 総合Tips #1 死角 建物の中には、建物内のユニットが撃てない方向(死角)がある。これを使えば駐屯しているMGを撃ったり、手榴弾を投げ入れるような場合に犠牲を出すことなく建物に近づくことができる。 逆に自分のユニットを建物に入れる場合は建物の死角を確認し、その場所を他のMGや歩兵でカバーするようにすることを忘れないように。 総合Tips #2 待機中の部隊 待機中の部隊を活用させよう。もし、PioneerやEngeneerが何もしていないなら、敵の旗を取るように命令を出す。相手の旗にちょっかいを出すことで、相手の注意をそこに向けることができる。 さらに、旗を取られないために相手はそこに兵力を分散させなくてはならなくなる。相手の兵力が分散すれば、こちらの攻撃もより簡単になる。 他にできるのは、地雷を施設したり、ワイヤを張ったり、土嚢を作ったり、戦車妨害をつくったりする等。これらの防御設備を駆使すれば、相手の主戦力の進行を遅らせたり、あるいは、増援を送ることを阻止できるようになる。 待機中の部隊をできるだけなくすようにしよう。 総合Tips #3 駐屯している部隊(建物内の部隊) 駐屯している部隊に直接、特定のターゲットへの攻撃を指示することはできない。しかし、家単位、建物単位で彼らを選択すれば、彼らにどの敵部隊を攻撃するかを指示できる。 例えば、あなたがMGを駐屯させていて、それぞれ違う方向からVolksgrenadiersと火炎放射機を持ったPionnerが近づいてきたとする。駐屯しているMGに火炎放射兵を攻撃するように支持することでMGをみすみす死なせずにすることができる。 基本Tips #4:Retreating(退却) 元記事 http //www.gamereplays.org/community/index.php?showtopic=140093 退却はゲーム内のアビリティのなかで、とても使い勝手の良い部類に入ります。 ある部隊が苦しい状況に陥った際に(MGに撃たれている、数的不利や全滅寸前等) その部隊を選択し、"T"キーを押す事で司令部まで退却させる事が出来ます。 退却中は大きな守備ボーナスが付き、移動速度も速くなります。 退却は部隊を司令部周辺まで速く戻したい時にも有効な手段です。 しかし守備ボーナスが付くとはいっても、敵部隊からの攻撃が無効になるわけではありません。 Sniper等は敵の攻撃に弱いことに変わりはないので、ユニットを退却させる場合には退却経路に注意する必要があります。 Pinned(釘付け)になった部隊は殆ど使い物にならないので、通常は退却させる事が被害を減らす最善の手段です。 退却を上手く利用する事で部隊の補充や代替部隊生産などのコストを抑える事ができるでしょう。 基本Tips #5:Enemy Footsteps(敵の足音) 元記事 http //www.gamereplays.org/community/index.php?showtopic=141752 未占拠状態のエリアにHMG部隊を単独で送り込む場合、部隊周辺の画面に切り替えて足音を聞くようにします。 敵部隊の喋り声や足音が不可視エリアから聞こえてくる場合があります。 敵部隊の声や足音を確認したら、HMGを迎撃態勢にして敵の不意を突きましょう。 このように敵の不意を突ければ、敵小隊の何人かを倒し、かつこちらのHMG部隊の損失、退却を防げます。 敵小隊が全滅もしくは退却したら、HMG部隊を当初の目的の場所へ配置しましょう。 ゲーム序盤でHMG部隊の全滅や退却という致命的な状況を回避するにあたって、このテクニックは有効です。 基本Tips #6:Dropped Weapon(落ちている武器) 元記事 http //www.gamereplays.org/community/index.php?showtopic=143349 役立ちそうな武器(重火器以外)は確実に拾っておきましょう。 例えばGrenadierがRiflemanの落としたBARを拾えば、対歩兵攻撃力を増すことになります。 またRiflemanがBazooka/Panzershrekを拾えば、対戦車部隊となるでしょう。 Engineer/Pioneerが最前線で戦車を修理しながらBazooka/Panzershrekを撃っている姿を想像して下さい。 戦車戦の最前線において、とても効果的ではないでしょうか。 BARを持ったPioneerは、Pioneerは優れたEngineerに匹敵しないと思い込んでいる敵を驚かせる結果を生むでしょう。 もしあなたが戦車隊を、そして相手がAT砲を数多く持っている場合、 AT砲のクルーを倒した後、残されたAT砲に戦車で「Ground Attack」を仕掛ける事で、残されたAT砲を破壊する事が可能です。 これは相手のAT砲を除去する為の効果的な手法です。 落ちている武器を効果的に使うことでゲームの流れを変える事が出来るでしょう。 基本Tips #7:Artillery(砲撃要請) 元記事 http //www.gamereplays.org/community/index.php?showtopic=143791 あなたが敵陣への反撃を考えているときに、複数の敵部隊を本陣へ退却させる事が出来たら 装甲車を敵司令部に素早く向かわせ、敵司令部とその周りの部隊へ砲撃要請をすることで、敵部隊をも巻き込む最大限の効果を得られる場合があります。 タイミングが完璧であれば、相手は何も出来ません。 また敵が混乱していたり、1箇所に敵部隊が固まっている時にも砲撃要請は有効ですが、敵側も着弾数秒前から確認出来ます。 基本Tips #8:Sniperでの監視 元記事 http //www.gamereplays.org/community/index.php?showtopic=144108 Sniperは高コストで打たれ弱いユニットですが対Sniper用に使えたりと概ね有用で、中でも砲撃の監視役として最適です。 この砲撃監視はMortar部隊との組み合わせで有効です。 Mortarの砲撃範囲は部隊の視界外まで及びます。 Sniperで敵部隊の位置を見ながら、砲撃を行う事が可能になります。 射程距離が長いので、Mortar部隊を自分の戦力で守る事も容易でしょう。 相手はその場所をあきらめて退却せざるを得ないので、その隙に防衛線を押し上げていきます。 またマップ外からの砲撃支援や105mm howitzers、NebelwerferやWalking Stuka等でも、この戦術によって相手の予想しない打撃を与える事が出来ます。 身を隠しての監視により、敵が見ていないポイントへの砲撃を行い、敵軍へ打撃を与える事が出来ます。 (※注 敵はこちらの視界を考慮して戦っている為、こちらの視界外と思い込んでいる場所への砲撃は不意打ちになり得ます。) 敵戦車や部隊をしつこく狙っていく事で、敵はミニマップ上の表示に集中せざるを得なくなります。 基本Tips #9:Panzershrenks/Bazookas (バズーカ/パンツァーシュレック) 元記事 http //www.gamereplays.org/community/index.php?act=ST f=1252 t=145358 st=0#entry1769919 Panzershrenk/Bazookaを使う際に、覚えておきたい5項目。 1.部隊を広く散開させて、様々な角度から戦車を攻撃する 2.Riflemanでsticky bombを使う時のように、出来る限り接近する事 Panzershrenkは8yd以内で100%、17yd以内で60%の命中率。 Bazookaは8yd以内で100%、17yd以内で40%の命中率。 ちなみにsticky bombの投擲可能距離が17yd。 3.出来るだけ遮蔽物を利用する 石壁であったり、戦車主砲が貫通しない残骸等。 4.Panzershrenk/Bazookaはリロード(再充填)に7.5秒掛かる 撃った後3秒間はその場から離れ、次の3秒で目標に再接近する。 (遮蔽物に身を隠す事を忘れずに) 5.部隊が全滅して落としたPanzershrenk/Bazookaは必ず回収し、敵に渡さない事 1人だけの部隊でもPanzershrenk/Bazookaを2本回収する事が可能で、その部隊の人員補充をする事により、別の一人が自動的にPanzershrenk/Bazookaを装備します。 ※追記 連合のRangerでThompsonのupgradeを行った場合、1部隊で4本のバズーカを所有出来るとの事です。 (Tips本文以下のポスト参照) 基本Tips #10:Avoiding Grenades(手榴弾を避ける) 元記事 http //www.gamereplays.org/community/index.php?showtopic=145715 歩兵で銃撃戦をしている最中、特に敵歩兵部隊との距離が近い時には、敵歩兵の動きに注意しましょう。 敵部隊の一人が手榴弾を投げる動作を確認出来れば、あなたの部隊は余裕を持ってその手榴弾を避ける事が出来ます。 ※追記 手榴弾は回線遅延の関係でグラフィックから実際の炸裂までタイムラグが生じる場合があります。 特にチーム戦で起こりやすい症状のようです。 (Tip本文以下のポスト参照) 基本Tips #11:Mortar Accuracy and Damage(Mortar部隊の命中精度とダメージ) 元記事 http //www.gamereplays.org/community/index.php?showtopic=146067 Mortar部隊を最大限に活用していますか? Mortar部隊は敵からの距離が画面半分程度ならば、かなりの確率で命中させる事ができます。 また1.5画面分くらいの距離であれば、十分命中させる能力があり それ以上の距離でも命中に期待は出来ます。 またもう一つ…Mortarの砲撃は対装甲にレート1の貫通力を持っています。 ちなみにRifleの対装甲貫通力はレート0.01です。 つまりMortarの砲撃は装甲車に対して、単純にフルダメージを与えられると言う事です。 (※注 レートが何を意味するのかが不明瞭ですが、レート1=100%という事でしょう。多分.sga等の設定数値だと思います。) 基本Tips #12:Mine/Barbwire Combo(地雷と鉄条網の連携) 元記事 http //www.gamereplays.org/community/index.php?showtopic=146356 地雷と鉄条網に関するちょっとしたトリックです。 鉄条網で通路を塞いだ際に、真ん中の部分だけを取り壊して、そこに地雷を設置しておきます。 こうする事でここを通ろうとする敵は、100%地雷を踏む事なり、甚大なダメージを被ることになるでしょう。 地雷が炸裂した後は、再び地雷を設置したり、鉄条網できちんと塞いだりします。 必ずしも真ん中を空ける必要もなく、地雷を逆側に置いても構いません。 工兵であろうが、車両であろうが、そこを通り抜けようとすればダメージを受けるのです。 基本Tips #13:The Tactical Map(戦略マップ) 元記事 http //www.gamereplays.org/community/index.php?showtopic=146761 戦略マップでは部隊がアイコンで選択出来るので、ゲームスタート時などに便利です。 HQでEngineerを生産し、初期Engineerに施設建設を命令したら戦略マップを表示します。 戦略マップ上で工兵にShift+右クリックで拠点占領の行動予約をしておきます。 こうする事で無駄な操作や画面移動を省略する事が出来ます。 また自陣で待機しているユニットを前線へ動かしたい、 しかし戦闘中で視点を自陣まで動かし、ユニットを移動させ、また戦闘区域へ視点を戻すという作業はしたくない、という時。 ここでも戦略マップを使えば時間短縮ができ、操作量も相手に劣らなくなるでしょう。 NUM0キーを押し、自陣のユニットを動かし、再度NUM0キーを押せば元の視点にすぐ戻れます。 また自陣付近のユニットを動かしている間、戦闘状態を把握できる事も便利です。 例えば敵戦車がこちらの戦車の側面を取りに来た場合、すぐNUM0キーで元の画面に戻し、戦車に動かす事が可能です。 基本Tips #14:Unmanned AT Guns(クルーが居ないAT Gun) 元記事 http //www.gamereplays.org/community/index.php?showtopic=147051 クルーを倒した後のATGunの処理について考えた事がありますか?これには2つの選択肢があります。 1つは歩兵部隊でATGunを回収し、残った歩兵部隊を司令部等で人員補充する事です。 PioneerやEngineer以外であればATGunに人員を裂いて、残った部隊は人員補充する事が可能です。 VolksgrenaidierやRiflemanでATGunを回収し、残った部隊の人員を補充する方法が、無人のATGunを回収して自分のものにする際に一番得なやり方です。 もう一つの選択肢として、自分で回収する必要が無いが、敵に取られると困る場合、 戦車を無人のATGunの傍まで移動させ、ground attackで破壊する事です。 ground attackの際には、かなり傍まで寄らないとなかなか命中しない場合があります。 ATGunを壊す事はどちらの陣営であっても戦況に影響を及ぼし、壊した場合は若干のexpを得る事も出来ます。 まずはVolksgrenadierやRiflemanでATGunを回収し、残った部隊の人員補充をする方法をお奨めします。 基本Tips #15:tracking Enemy Snipers(敵Sniperの追跡) 元記事 http //www.gamereplays.org/community/index.php?showtopic=148323 敵Sniperに自分の兵士が攻撃された時には、画面左端に出る警告メッセージをチェックして下さい。 "Unit Sniped"という表示の脇の赤いアイコンをクリックすると、画面が敵Sniperの場所に飛びます。 アイコンが消えるまでは何回でもクリックでき、その間は敵Sniperが移動しても追跡する事が可能です。 ※スペースキーがイベントキュー発生地点に画面移動させるショートカットですので、Sniper対策に限らず活用出来ると思います。 ※Snipedのイベントキューが出た時は、ミニマップに赤い円が表示されるので、それも判断材料になります。 基本Tips #16:Turning the Tide(ゲームの流れを変える) 元記事 http //www.gamereplays.org/community/index.php?showtopic=149252 主に歩兵戦に関して言える事です。 ゲーム中に1on1の状況になった場合(Pioneer vs EngineerやRifleman vs Volks等)、その場所へもう1部隊向かわせて数的優位を作り出す事を常に心がけて下さい。 その時には、2部隊をどちらも敵部隊の正面へ置かないように。 1部隊を円を描くように回り込ませ、敵の背後を取るようにする事。 こうする事で2 engineer vs 1 Volksや2 pioneer vs 1 Riflemanでも勝機を見出す事が出来るでしょう。(多少運次第な部分はありますが) そしてもう1つ 歩兵戦の際には、良いカバーポジションを見つける事と止まる事を何より大事にして下さい。 良いカバーポジションを見つけてそこにしゃがみ、部隊が動き回るのを止めて下さい。 部隊が動きながら撃った場合の命中率は50%で、余り良くありません。 基本Tips #17:Upgraded Infantry(アップグレードした歩兵) 元記事 http //www.gamereplays.org/community/index.php?showtopic=149620 アップグレードして自動小銃(BARやMP40等)を持った部隊の場合、相手の部隊へ接近させた方がより効果的です。 長距離からでは半分がミスショットとなるでしょう。 敵に突撃することで、武器をアップグレードした効果をより発揮することが出来るでしょう。 基本Tips #18:Micro and Macro(細かい操作と広い視野) 元記事 http //www.gamereplays.org/community/index.php?showtopic=149976 これをマスターする為に努力しなければなりません。 敵と対峙する際にはいつも冷静に、集中し、そして広い視野で物事を考えなければいけません。 私がRTSゲームを始めた頃は、相手と同等もしくはそれ以上の操作や対応が出来ずに何回も負けていました。 そこで色々と練習をするようになりました。遠くからでも本陣の状態を注目することもそうです。 例えば本陣から離れたユニットを操作している間でも、時々資源を確認したり、ユニット探しのホットキー(動いていないユニットを探す)を使ってみたり。 CoHでは自陣施設のを選ぶのにF1、F2、F3…を良く使っています。 あなたが画面の中での戦いにより注目しながらも(ユニットの動きにより集中しながら)本陣を意識出来るようになった時、 あなたの中でミクロとマクロの融合が始まった、と考えます。 自分のものに出来れば、良い結果をもたらすことでしょう。 ※"Base"を「本陣」としましたが、「資源」や「自領内」など様々な意味合いを含んでいると思います。 基本Tips #19:Mine-triggering(地雷の起爆) 元記事 http //www.gamereplays.org/community/index.php?showtopic=150419 自軍のユニットが自分の設置した地雷のすぐ傍で銃撃戦をしている場合、少し遠ざかった方がいいでしょう。 敵の砲撃などで地雷が爆発する事があり、爆発範囲にいれば敵味方関係無くダメージを受けます。 特に連合M8で敷設した地雷は爆発ダメージが大きいです。 M8の地雷は即敷設が可能で、かつ2部隊を簡単に全滅させる事が出来る強力なものです。 M8で2部隊程の敵兵に接敵した場合、近寄って敵の目の前で地雷を敷設し、 車体2つ分くらい後ろに下がり、地雷を狙って起爆させるという技が使えます。 基本Tips #20:Anti-Tank Guns(対戦車砲) 元記事 http //www.gamereplays.org/community/index.php?showtopic=151513 対戦車砲は敵車両に対して最も基本且つ強力な対抗手段です。 生産に弾薬も燃料も必要無い上に、素晴らしい対車両攻撃力を持っています。 そこで対戦車砲が簡単に倒されないようにするにはどうしたらいいでしょうか? ●散開させて、上手くお互いをカバー出来るようにしましょう 距離を取る事で、砲撃によって一斉に叩く事が出来なくなります。 お互いが側面をカバー出来るように配置する事もポイントです。 1部隊が側面を取られても、他の部隊が対応出来るようにします。 枢軸であればカモフラージュを使う事で、相手に気づかれないように配置する事が出来ます。 ●敵車両の側面や背面を狙えるように配置を工夫してみましょう ●守備的に配置する場合、前面に砂嚢を積むとカバー効果が期待できます そして地雷も活用していきましょう。 対戦車砲を攻撃しに来た歩兵を制圧/釘付けにするだけでなく、側面を取りに来た車両にエンジンダメージを与える事も可能です。 ●歩兵、SniperやMortarなどから対戦車砲を守りましょう 対戦車砲は上手に配置すれば車両にやられる事はまずありません。 そこで相手は対戦車砲を歩兵で排除しようとしてくるはずです。 その為に歩兵対策をしておかなければなりません。 MG等が適任ですが、余り近くに配置しないように注意が必要です。 敵の砲撃により全滅させられないようにしましょう。 ●対戦車砲の体力バーは砲の耐久力では無く、砲手の体力を示しています 戦闘毎に工兵で対戦車砲を修理するようにしましょう。 修理する事で戦車の砲撃をより食い止める事が出来ます。 ●常に後方に配置するようにします 対戦車砲の射程距離はかなり長いです。このアドバンテージを活かしましょう。 常に自戦力の後方へ待機させるように心がけましょう。 基本Tips #21:Reload Times(リロード時間) 元記事 http //www.gamereplays.org/community/index.php?showtopic=151922 全てのユニットは移動している間は厳しいペナルティ(命中率の補正)を受けます。 発砲している間は静止するのも良い手段です。 しかし全ての車両は砲弾のリロード時間が存在します。 戦車で一般的に6~7秒くらいの時間です。 そこでこのリロード時間の間、より有利な場所へ移動させ、次の砲撃までに停止するようにします。 高価で重要な戦車を倒されにくくする方法です。 基本Tips #22:バンカーの守備 BunkerかMGNestにユニットを駐留させれば、あらゆる側面から建物への攻撃を防ぐ、素晴らしい効果を上げるでしょう。 これらの建物に駐留したユニットは、敵の攻撃に対して大きな耐性を得ることができます。 Sniperの狙撃にも幾度となく耐え、Grenadeの投擲すら大きな効果を上げることは出来ません。 Heavy Machine Gun Teamを駐留させれば、装甲部隊やMortarによる攻撃を除く、ほぼ全ての攻撃から安全だと保障されます。 しかも、Heavy Machine Gun Teamのコストのみで済むので、これは大変安価な作戦です。 資源を無駄にせずに済むことも第一に、これはBunkerを防衛している他の部隊を別のことに動かす余裕ができ、 必要ならば、Bunkerに補助的なアップグレードを施すことも出来るからです。 General Tip #23 - Dancing [10/29/2006] Oftentimes an MG squad will just barely beat your Riflemen/Volks into a building, soon to unleash hell on your troops. There is a counter, however, that enables your infantry to deal with the garrisoned MG. Simply dance or strafe the building from one side to the other, back and forth, continuously and never standing still. The main MG dude will constanly change windows to fire at your squad but, due to the deploy and redeploy times, actually never get a shot off. This way, your infantry squad will wear the MG squad down and kill it, or force it to ungarrison and retreat. With a little practice, you can thus reverse the entire situation of the classic Garrisoned MG ™. By Gnug315 General Tip #24 - Grenades vs Garrisoned Troops [10/30/2006] When using a grenade on a garrisoned mg42, try to get the mg42 firing out of one of the shorter sides of the house. This will cause the mg42 team inside to get closer together, and in most cases allow your grenade to kill the entire team. By Bentguru General Tip #25 - Backing Up [10/31/2006] A completely crucial part of tank warfare is backing up and away from danger while keeping your protective front armor, as well as your turret, facing your enemy. Tanks are quite maneuverable this way too, being able to make just as sharp turns backing up as when going forward. Do this by clicking a short length behind your tank, and if needed, shift-queue and entire escape route away from the battle, dodging obstacles et al and providing the speediest, safest retreat possible. The only vehicle that can t do this, in fact, is the Axis Motorcycle. By Gnug315 General Tip #26 - Know Your Enemy! [11/1/2006] Ever wish you could figure out who you are going up against when the match starts? Well, now you can! When you have a few seconds of free time in the beginning of a match, hit ctrl + shift + ~ on your keyboard and it will bring up the console. Search a bit and you will find your opponents name. At first it may be hard to spot amongst all the other words, but if he lags it will say it 4-5 times between some [ ]. Usually you can find it about halfway down the console page. Now you can know who you re fighting without waiting to see one of his units! By Lewclan General Tip #27 - Kiting [11/2/2006] Kiting is a term used when a vehicle seemingly attaches itself to an enemy squad by an invisible thread, usuing it s superior range to deal out damage whilst staying outside sticky-bomb or bazooka range. It requires studious micro, but can effectively completely counter any number of enemy squads. Simply keep your vehicle at the correct length, advancing and backing up as needed while unleashing a constant stream of salvos at your target. Your enemy will be forced to deal with your unit with other means. It is most commonly seen with Jeeps vs Pioneers, Pumas vs Riflemen w/ stickies, and Ostwinds vs Rangers, but also goes for the slower, more lumbersome tanks. By Gnug315 General Tip #28 - Killing Snipers [11/4/2006] If you spot a sniper, and don t have a jeep/bike then don t be afraid of charging it with e.g. riflemen. All units are able to detect the sniper, if you are close enough. Even a squad of pioneers are able to take out a sniper if you are lucky enough. So if you see a unsupported sniper starts shooting at your riflemen, press space (go to last event), trace the "smoke tail" and move your riflemen towards the direction of the "smoke tail". Then either use a Jeep/Motorcycle to detect the Sniper or charge it with your infantry. Goodbye, Sniper. By decon General Tip #29 - Hiding [11/6/2006] Hiding is an important part of warfare. As Sun Tzu states, when badly outnumbered, avoid the enemy entirely. In CoH, hiding can be used effectively against your enemy for example when you have decapped an opponent s point, but know he has dispatched troops to deal with you. Instead of trying to cap the point too, in the middle of enemy territory, run off with your units and hide in the corner. You will see that your enemy has defended the point when it starts blinking again as he captures it. Then, when he has done so, and most likely moved on, return your sneaky little squad to the point and decap it once again. Prime examples would include the two corner medium munition points on Semois, but almost all can be used like this in some way or the other. By Gnug315 General Tip #30 - One Way Door [11/7/2006] Barbed wire plays a crucial role in CoH, used to prevent enemy access to critical areas or thru chokepoints. There s a little detail you might not be aware of, tho because you can delete your own barbed wire at any time (simply select it and hit the delete key), it really acts as a one-way door. This is why you ll occasionally see good players wire off the same chokepoint; if the passage is already blocked to the second player, he might as well deny the first one this luxury. By Gnug315 General Tip #31 - Control Groups [11/9/2006] If you have decent amount of soldiers, group them together by select the units you want, then press "Ctrl" + a number. ex. Ctrl + 1 for Riflemen Ctrl + 2 for HMGs Ctrl + 3 for supportive infantry etc. This will prevent you from getting panic when your enemy surprise attack you, you can fight back instantly by these short cut numbers. Also, although this feature is comfy, don just select them and fight because they tend to stick together(BIG target for rockets/bombs), u have to micro them to take hard cover as many as possible. By total90 General Tip #32 - Garrisoned Snipers [11/10/2006] Garrisoned Snipers have a number of advantages over ungarrisoned Snipers. They fire more quickly, inflicting the same amount of damage, and are basically immune to infantry charges. However, a lone Sniper in a building is a sitting duck for an enemy Sniper -- they can be killed in one hit. Use this to your advantage if you see a Garrisoned enemy Sniper as well. It is bets to Garrison a Sniper with another unit, be it an Engineer squad or a Heavy Machine Gun team. The enemy Sniper trying to get yours will hit the other unit in the building and yours will be free to snipe his in one shot. By Moony General Tip #33 - Riflemen vs Garrisoned MG s [11/13/2006] 2 Riflemen Sqd 1 Garrisoned HMG (No Grenades) Try this on semois. If the axis player garrisons a HMG in a building, take one rifleman squad and place it in a nearby building to take their fire. Once he s shooting at the first squad, move the 2nd squad in. Unless you approach from the same vector as the 1st squad (please don t, that s just silly) they won t get suppressed. This 2nd squad can walk right up to the garrisoned building and just shoot the crap outta the MG squad. The MG squad cannot change targets, they will keep on shooting at the rifler squad in the building. It s rather silly, but I ve had it done to me and I ve done it to others. By th15 General Tip #34 - Destroying Hedgerows [11/14/2006] Mid-game and with no unit to push through hedgerows, break out the mines. Place a mine or two (usually needs two) real close to or even under a piece of heavy hedgerow, step back and lob a grenade or have a stug shot at the mines. A new front has just been opened for attack for your armor and infantry. For less than 100 munitions it s possible to bypass nasty chokepoints, flank them, and catch them with their pants down. By tnx3 General Tip #35 - Tactical Map [11/27/2006] Using tactical map to track enemy movement, when you bring up the tactical map, you see all the points thats not in LOS in gray, when you select a unit. and hover your mouse over the points, you will see 1 of 2 things 1. the pointer will change to the capping icon, the white circle with a tail like thing 2. no change Translations 1. the point if not being capped 2. enemy is capping that point Scan the map early on will let you get a grip where your enemy is heading to and how many units he might have The tactical map also tell you which points are OPed without having to scout it out. if you see a high fuel point giving +26, you know its OPed and its best to bring a flamer if you wish to destory it Normal - OPed High 16 - 26 Med 10 - 18 Low 5 - 8 By Sturmtruppen General Tip #36 - Attack Ground [01/01/2007] Why is there an attack ground option? Well there are many uses, to destroy unmanned AT guns to gain experience and deny the enemy a free AT gun. Do destroy any hidden units or mines that you think might be somewhere but just can t see it. Another good use is to use it to purposely miss when the Allies have War Machine on. That way if you can soak up some damage you can just shoot the ground until the power is over. Also if you see a Tiger/Tiger Ace that has no guns and damaged engine just ignore it. Remember they can only get 1 Tiger Ace and 2 Tigers. If you leave it alone that will buy you time before he destory/repair that on and get another Tiger. By Neubine General Tip #37 - Pioneers vs Engineers [01/15/2007] Pioneers HP 140 Build Time 14 Build Manpower 120 Engineers HP 165 Build Time 21 Build Manpower 140 Now, I’m an axis player and I hear many complaints from other Axis players about the inability of Pioneers to compete in a fight with Engineers, but the HP difference is only 25, so if at all possible put your Pioneers in cover (even light) and they will stand a good chance of coming out victorious. Another bonus of Pioneers is that they build so quickly you are able to have more out quicker, early game, compared to engineers, giving you a short (but sometimes) helpful advantage rushing to a certain strategic point, or barb wiring off an area, while your first Pioneer builds you base. (Or vice versa, take your starting Pioneer and rush and your built one will begin constructing your Wehrmacht Quarters before the allies built Engineer would start building a barracks) One last bonus of Pioneers is the free wire cutters at tier 2, which you can have within the first 5 min of a game while allied engineers seem to never take time to upgrade wire cutters for 50 munitions. The main advantage of the Engineer is that it has the obvious 3 man squad, allowing you to overcome the pitiful 2 man Pioneers if you charge. This also aids in the survivability of a squad against Axis snipers therefore allowing you to rush one and kill him if lucky as well as providing a greater chance of preserving the upgrades (be it flamethrower or mine sweeper) of that squad. by BroVVn General Tip #38 - Medic Bunkers [01/22/2007] In 1vs1 games you rarley see medic bunkers being used, this is problably because people tend to overlook their usefulness. As long as you get casaulties (not deaths) from fighting, the medics will run over there, picking up the injured carrying them back to the bunker. Once they ve gathered enough injured you will get a new squad. Axis spawns a grenadier unit. Allies spawns a riflemen unit. build the bunker close to the fighting, this way you will get your new unit deployed in the middle of the battle. If you also combine this with Axis defensive doctrine you can reinforce any casualties sustained if you move your squad close to the bunker, much like a forward barracks. Just build your bunker in cover to make sure it doesent take to many hits from the enemy player. you could also garrison a MG42 in the Axis bunker to make it an Mg nest that spawns troops. By Status Quo General Tip #39 - Evading with Sniper [02/05/2007] If you see an enemy engineer or pioneer squad rushing at your sniper-don t retreat! Instead shoot down one of the squad and then unactivate camouflage and run back. The sniper will be able to move back at either the same or greater speed than the enemy engineer squad, so you won t be taking much damage from their SMGs. Just be sure that you stay away from close combat with the enemy squad and you ll be fine. Once their squad gives up the chase-have your sniper shoot them in the back. This tip works best against Engineers and Pioneers because their weapons are only good at close range combat and they have a low number of squad members-don t try and use it against riflemen! By General Grant General Tip #40 - Tanks [02/12/2007] Knowing all the best things to do when using a tank can save many of them. Make the tank face threats. The front of every vehicle is the strongest spot. Sometimes shells will even bounce off the tiger s front armour. Sometimes facing all your tanks at once won t work because they are being attacked from more than one direction. In this case, command them individually or try moving them back a bit. This should reduce the amount of directions your tanks are being attacked from. If you re still being attacked from a lot of directions, make your tanks face the center vector of the attacks. You will force a lot of the attacks to hit the front of the vehicle instead of the side. Use the tanks reload times. I m pretty sure this has been said before but Every tank has a long reload time (Except for the Flakpanzer of course.) You can use this time to move your tank into a place where it can deal more damage to the enemy tanks. Make sure you tell your tank to face the enemy after you move it. If the enemy hasn t noticed, they won t turn their tanks toward you until you ve done a lot of damage. Halt your vehicle just before it shoots then move again. The next time they reload, try moving to the back of the tanks (If they haven t already turned.) Do not try to go to the back on the first move. DO NOT BUNCH UP. If you bunch up your tanks, they are extremely vulnerable to artillery and other explosive attacks. If you have to, move your tanks individually. It will save you a lot of fuel. Retreating. Your tanks are low on health and you want to get them out of the battle. DO NOT turn them around. Individually tell them to drive backwards away from the enemy. Much less damage will be done to them because the front of the tank is being hit. This can save a lot of tanks. It is also a good idea to get your mortar to fire smoke between the enemy and your tanks. Flanking. If you re having a tanks vs tanks battle with your enemy, and you re sending in another group of tanks, DO NOT send the tanks to the same place your other tanks are. Send them to the opposite side of the tanks. You will do much more damage to the enemy, and they won t be able to "Face You" because you have tanks on both sides. If there is any AT, tell the new group of tanks to kill it first. Get close. If you don t have any time of weapon to "launch" on the enemy tanks in battle, but they do, make sure you get your tanks as close as possible to the enemy without allowing them to get behind you. They are much less likely to attack you with artillery. If they do, the artillery will probably be farther away from you than usual, because they don t want to damage themselves at all. By EarthHunter General Tip #41 - Cover [02/18/2007] Cover has many uses and is not simply something you stick your troops into when in a battle. If you know you have lost a skirmish and all you have left to do is retreat your squad, you may want to manuever them a few steps left or right so that their direct line to your HQ contains some cover. Retreating units already have a huge armor bonus, and when this is added to medium and high cover, the unit is almost invincible. This can prevent you from losing your squads while retreating. Also, if your unit is on a road (like the one in the middle of Angoville) try to avoid retreating them on the road because they will have negative cover - meaning their retreat armor bonus is severly decreased. Also, if you are charging another unit with your own, I. E. riflemen charge unupgraded volks, or mp40 d volks charge riflemen, etc, instead of simply beelining towards them over open ground, check to see if there is a line of bushes or a wall that you can run through to get to them. This way you decrease the odds of you losing too many men before you reach an advantageous distance from your enemy. If you have to charge an enemy across a road, try to stay on the sides of the road, most of the roads have ditches which are yellow or medium cover. Finally, cover can really buff otherwise weak units and give them a decisive advantage over the enemy. I m not just talking about sticking regular infantry in there, stick some pioneers in a bush with your mg and riflemen that try to flank and then run up close may find the nasty suprise of 4 mp40 s firing back. Also, when you are defending a postion, you can have your troops in your selected cover, and then use your tanks to run over bushes, walls, fences, etc, so that when the enemy does attack, he ll realize that there is no cover except yours! All in all, remember that cover is a major part of Company of Heroes and that it has equal significance in the early, middle, and late game. Remember that nearly everything in this game is cover - for example, sneak your infantry behind their lines, kill the AT guns and then use the unmanned AT gun as green or high cover! By Lewclan. General Tip #42 - Roadways [03/12/2007] Roadways are a terrain feature that is present in all 3 of the 1v1 maps. When vehicles traverse the map on a road they get a very significant speed bonus that makes traveling to a destination much less difficult. Though not confirmed I would say the speed bonus is about 1.5x their normal speed, making it worthwhile if you can. One of the dangers of road travel however is that your opponent may place mines on the roads, rendering it dangerous to travel on. A Mine Flail or a squad of Engineers with Minesweepers can make this a little less dangerous, and cost your opponent munitions while giving you a slight peace of mind. For the Axis, there are a couple benefits as well, mainly for StuGs. StuGs not only move faster on a road but they also TURN faster, making them able to keep up and shoot at circling Shermans, which is very handy in a tank battle. The same mine danger is present however, and you should be especially weary if you see M8s running around the battlefield. Here are some tactical map shots with the roadways marked with a red line Angoville Semois Sturzdorf So as you can see they are placed in very tactically viable positions on the map that are good for quick escapes or a speed boost in combat for any vehicle from jeeps and bikes to Pershings and Tigers. By Kleatus The Road Bonus Not only does the road impart a speed bonus to vehicles that travel down it, but it also imparts a "Turning Speed Bonus" to a StuG parked on it. (or any other tracked vehicle) A StuG on a road can keep up with a tank attempting to circle-strafe it and thus defend itself. By JohnHardtack General Tip #43 - Rally points from buildings [03/19/2007] This is a helpful feature from all buildings, you have the ability to send units where ever you want them as soon as they are built. Select the building and simply right click where you want them to go. You can set rally point to other units on the field so that any new unit will automatically go to where that unit is. Helpful with engineers to repair units. You can also set rally points to buildings that can be garrisoned and your units will automatically enter them and set up to attack when they arrive. Just be careful with this option and make sure no enemies beat you into the building you want to occupy. This is important throughout the game, always use this to start your troops moving in an appropriate direction instead of standing around in your base! Further, you can set the rally point from your HQ unto your first building and the first Engy/Pio who pops out will automatically start to help build! By hillhome General Tip #44 - Using Shift+Click [03/26/2007] Shift + Click is a method you can use to queue up orders for your units. This can be used in many different areas of the game and I list some ways of what this can be used for below. So say you are on Beaux Lowlands in the Allied normal starting position. You want your 2nd engineer in this game to go cap the strat point left of your base, the munitions in the lower left corner, and the fuel point right above that. Instead of trying to time your clicks so that you get back to the unit right when a point is capped do the following Click on your unit. Press down the shift key and hold it in. Click on the 3 points you want to capture with that unit (you can even do it from the tactical map!). Once all 3 are clicked let of the shift key and click off of that unit. It will then go about its ordered task to cap those points for you! This can also be used with the tactical map for even faster early capping order speed. Further, you can use the same thing, holding down shift and issuing orders to lay multiple different sections of wire, sandbags, mines or a mix of all three things! What will end up happening is that once you lay down a section you will need to right click, this will instantly bring up a new section attached to the one you just ordered to go in. Simply right click again to get out of that and move your mouse to what you want to wire/bag/mine next. Click or use the hotkeys for whichever wire/bag/mines you were working on building and put the next section where you want it to go. As soon as your unit is done with the first sections of wire/bag/mines it will move automatically to the next one until it dies or runs out of queued orders. Plus you can use this with your units to deliberately tell them where to go, say for instance you want to down by the river on the upper left side of Beaux to flank your enemy. This method allows you to do that instead of having those units charge towards the shallows like the normal pathing would tell them to do. Last, but not least, you can use this to help your tanks reverse and hide behind buildings. It is much easier to reverse and curve your reverse by using Shift + Click. Now go practice and learn new ways to use this method soldier! By hillhome To queue wire or mines, you have to know a little trick. Here is the key sequence to wire 2 seperate sections Say your first pio is busy building Wehrmacht Quarters in the South on Semois, and you want him to go wire the northwest pin, stopping your opponent from getting at that House and that hi-Ammo. While building, do this 1.Select the Pios 2.Click or use hotkey to "build defensive" 3.Click or use hotkey on "build wire" 4.HOLD SHIFT and left-click the hedges to start the wire 5.KEEP HOLDING SHIFT left-click to finish the wire 6.RIGHT-CLICK anywhere (this is the trick, this stops you from continuing to wire) 6a. insert It s a good idea to now HOLD SHIFT RIGHT CLICK them towards the next destination (this prevents them from funny pathing bugs and you can make sure you wind up on the correct side of the wire after you build it) 7.Click or use hotkey to "build defensive" again 8.Click "build wire" 9.HOLD DOWN SHIFT left-click to start the next wire location by the road 10.KEEP HOLDING SHIFT drag the wire into the little lake, left-click to finish the wire 11.RIGHT-CLICK to break the wiring pattern 12.Now HOLD SHIFT right-click to go cap the +16 ammo that you just secured! If you want to wire a box, you can just keep shift-left-clicking and draw the four points of the box. When you want to stop wiring and go on to something else, just right click anywhere. Same is true for mines. Building single mines in different locations is far more effective than stringing a line of mines (which all blow up at once and usually only do 1 mine s worth of damage). 1.Select the Pios 2.Click or use hotkey to "build defensive" 3.Click "build mines" 4.Left-click a location to start 5.Spin them to the perfect spot and left-click again to finish the mines 6.HOLD SHIFT right-click them to move to the next mining spot 7.Click "build defensive" 8.Click "build mines" 9.HOLD SHIFT left-click to place the mine 10.KEEP HOLDING SHIFT left-click again to finish the mine 11.Right-click anywhere to stop stringing mines 12.HOLD SHIFT right-click your Pios to some cover near by (never hang around your mines or you may get blown up by them) note whether or not you hold shift while clicking "build defensive" and "build mines" is unimportant By AmiPolizeiFunk General Tip #45 - Tabbing Units [04/02/2007] General Tip #46 - Camo-Counters [04/09/2007] General Tip #47 - Countering Barbed Wire [04/16/2007] General Tip #48 - Control Sectors [04/30/07] General Tip #49 - Unit/Resource Management [05/06/07] General Tip #50 - Selective Exiting [05/14/07] General Tip #51 - MG/Sniper Counter [28/05/07] General Tip #52 - The Dead Have Eyes [04/06/2007] General Tip #53 - Targetting in Large Scale Engagements [6/10/07] General Tip #54 - Overextending [7/02/07] General Tip #55 - Anti-spam [7/16/07] General Tip #56 - Early Game Tips [7/30/07] General Tip #57 - Advanced Mine Tactics [12/8/07] General Tip #58 - Pursuing and retreating [30/8/07]
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Subjects-Professional&Technical-Engineering-General Subjects-Science-General International Petroleum Encyclopedia 2004 Maps, Photos, Statistics, Charts and Exclusive Articles Pennwell Corp? PennwellCorp? ジャンル別? Subjects-Engineering-Chemical-Petrochemical? Subjects-Engineering-General? Subjects-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Nonfiction-Education-Reference-Encyclopedias-General? Subjects-Professional&Technical-Engineering-Chemical-Petrochemical? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-General Subjects-Reference-Encyclopedias-General? Subjects-Reference-General? Revenue Protection Combating Utility Theft And Fraud Pennwell Corp? Karl A. Seger? PennwellCorp? KarlA.Seger? ジャンル別? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Hydrogen And Fuel Cells A Comprehensive Guide Pennwell Corp? Rebecca L. Busby? PennwellCorp? RebeccaL.Busby? ジャンル別? ユーズドブック(洋書)-Outdoors&Nature Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-Physics-Energy? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Physics-Energy? The Acquisition Divestiture Of Petroleum Property A Guide To The Strategies, Processes and Tactics Used By Successful Companies Pennwell Corp? Jim Haag? PennwellCorp? JimHaag? ジャンル別? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Professional&Technical? Subjects-Business&Investing-Finance-Finance&Investing? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-General? Subjects-Business&Investing-Management&Leadership-Planning&Forecasting? Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Engineering-Chemical-Petrochemical? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-Chemical-Petrochemical? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Accounting&Finance-Finance-General? Subjects-Professional&Technical-Accounting&Finance-Finance-Finance&Investing? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Planning&Forecasting? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Practical Energy Efficiency Optimization Pennwell Corp? G. G. Rajan? PennwellCorp? G.G.Rajan? ジャンル別? Subjects-Business&Investing-Management&Leadership-Management? Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialTechnology? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialTechnology? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Subjects-Science-General Oil Gas Production in Nontechnical Language Pennwell Corp? Martin Raymond? William Leffler? PennwellCorp? MartinRaymond? WilliamLeffler? ジャンル別? Subjects-Engineering-Chemical-Petrochemical? Subjects-Engineering-Civil-Mining? Subjects-Engineering-Civil-Environmental-Mining? Subjects-Engineering-General? Subjects-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-Chemical-Petrochemical? Subjects-Professional&Technical-Engineering-Civil-Mining? Subjects-Professional&Technical-Engineering-Civil-Environmental-Mining? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-General Subjects-Science-EarthSciences-Prospecting&Mining? Subjects-Science-General Firefighting Operations in High-Rise and Standpipe-Equipped Buildings Pennwell Books? David M. Mcgrail? PennwellBooks? DavidM.Mcgrail? ジャンル別? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-CivilService-Firefighting&Prevention? Subjects-Science-General Practical Enhanced Reservoir Engineering Assisted With Simulated Software Pennwell Corp? Abdus Satter? Ghulam Iqbal? James L. Buchwalter? PennwellCorp? AbdusSatter? GhulamIqbal? JamesL.Buchwalter? ジャンル別? Subjects-Engineering-Chemical-Petrochemical? Subjects-Engineering-Civil-Mining? Subjects-Engineering-Civil-Environmental-Mining? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Engineering-Petroleum,Mining&Geological-ReservoirEngineering? Subjects-Professional&Technical-Engineering-Chemical-Petrochemical? Subjects-Professional&Technical-Engineering-Civil-Mining? Subjects-Professional&Technical-Engineering-Civil-Environmental-Mining? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-ReservoirEngineering? Subjects-Professional&Technical-Engineering-General Subjects-Science-EarthSciences-Prospecting&Mining? Subjects-Science-General Oil Gas Pipelines in Nontechnical Language Pennwell Corp? Thomas O. Miesner? William L. Leffler? PennwellCorp? ThomasO.Miesner? WilliamL.Leffler? ジャンル別? Subjects-Engineering-Chemical-Petrochemical? Subjects-Engineering-General? Subjects-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-Chemical-Petrochemical? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-General Subjects-Science-General International Petroleum Encyclopedia 2005 (International Petroleum Encyclopedia) Pennwell Corp? Rebecca L. Busby? PennwellCorp? RebeccaL.Busby? ジャンル別? Subjects-Business&Investing-International-General? Subjects-Business&Investing-Investing-Commodities? Subjects-Business&Investing-Reference-General? Subjects-Engineering-Chemical-Petrochemical? Subjects-Engineering-General? Subjects-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Nonfiction-Education-Reference-Encyclopedias-Business? Subjects-Nonfiction-Education-Reference-Encyclopedias-General? Subjects-Professional&Technical-Engineering-Chemical-Petrochemical? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-General Subjects-Reference-Encyclopedias-Business? Subjects-Reference-Encyclopedias-General? Subjects-Reference-General? Drilling Engineering Pennwell Corp? J. J. Azar? G. Robello Samuel? PennwellCorp? J.J.Azar? G.RobelloSamuel? ジャンル別? Subjects-Engineering-Chemical-Petrochemical? Subjects-Engineering-Civil-Mining? Subjects-Engineering-Civil-Environmental-Mining? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Engineering-Petroleum,Mining&Geological-DrillingProcedures? Subjects-Professional&Technical-Engineering-Chemical-Petrochemical? Subjects-Professional&Technical-Engineering-Civil-Mining? Subjects-Professional&Technical-Engineering-Civil-Environmental-Mining? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-DrillingProcedures? Subjects-Professional&Technical-Engineering-General Subjects-Science-EarthSciences-Prospecting&Mining? Subjects-Science-General Gas Usage And Value The Technology And Economics of Natural Gas Use in the Process Industries Pennwell Corp? Duncan Seddon? PennwellCorp? DuncanSeddon? ジャンル別? Subjects-Engineering-Chemical-Petrochemical? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialTechnology? Subjects-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-Chemical-Petrochemical? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialTechnology? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Bioremediation (Recent Advances in Marine Biotechnology, V. 8) Science Pub Inc? Milton Fingerman? Rachakonda Nagabhushanam? SciencePubInc? MiltonFingerman? RachakondaNagabhushanam? ジャンル別? Subjects-Engineering-Bioengineering-Biotechnology? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-Civil-Environmental-Pollution-Marine? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Engineering-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Marine? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Engineering-Bioengineering-Biotechnology? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Nature&Ecology-Oceans&Seas-MarineBiology-General? Subjects-Science-Nature&Ecology-Environment-Conservation? Subjects-Science-BiologicalSciences-Biotechnology? The Smt Step by Step Collection 2006 Including the Lead-free Series Pennwell Corp? Pennwell? PennwellCorp? Pennwell? ジャンル別? ユーズドブック(洋書)-Computers&Internet? Subjects-Computers&Internet-ComputerScience-Circuitry-CircuitManufacturing? Subjects-Engineering-Electrical&Electronics-Circuits? Subjects-Engineering-Electrical&Electronics-Semiconductors? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Circuits? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Semiconductors? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Terra Incognita A Navigation Aid for Energy Leaders Pennwell Corp? Christopher E. H. Ross? Lane E. Sloan? PennwellCorp? ChristopherE.H.Ross? LaneE.Sloan? ジャンル別? Subjects-Business&Investing-Management&Leadership-Systems&Planning? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-Physics-Energy? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Systems&Planning? Subjects-Science-General Subjects-Science-Physics-Energy? American Genius Nineteenth-century Bank Locks and Time Locks Quantuck Lane Pr & the Mill Rd? David Erroll? Anne Day? QuantuckLanePr&theMillRd? DavidErroll? AnneDay? ジャンル別? ユーズドブック(洋書)-Home&Garden? Subjects-Engineering-Aerospace-AdvancedMechanics? Subjects-Engineering-Civil-Mechanics? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Engineering-Mechanical-General? Subjects-History? Subjects-Professional&Technical-Engineering-Civil-Mechanics? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Aerospace-AdvancedMechanics? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Home&Garden-General? Plunkett's Engineering Research Industry Almanac 2005 The Only Comprehensive Guide to the Engineering Research Industry (Plunkett's Engineering Research Industry Almanac) Plunkett Research Ltd? Jack W. Plunkett? PlunkettResearchLtd? JackW.Plunkett? ジャンル別? Subjects-Business&Investing-Industries&Professions-General? Subjects-Business&Investing-Reference-General? Subjects-Engineering-General? Subjects-Engineering-Reference? Subjects-Engineering-Research? Subjects-Professional&Technical-Engineering-Reference? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Research? Subjects-Professional&Technical-ProfessionalScience-Physics-Relativity? Subjects-Reference-Catalogs&Directories-Directories? Subjects-Science-General Subjects-Science-Physics-Relativity? Subjects-Science-Reference-Engineering? Plunkett's Engineering Research Industry Almanac 2006 (Plunkett's Engineering Research Industry Almanac) Plunkett Research Ltd? Jack W. Plunkett? PlunkettResearchLtd? JackW.Plunkett? ジャンル別? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-General? Subjects-Business&Investing-Reference-General? Subjects-Engineering-General? Subjects-Engineering-Reference? Subjects-Engineering-Research? Subjects-Professional&Technical-Engineering-Reference? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Research? Subjects-Reference-Catalogs&Directories-Directories? Subjects-Science-Reference-Engineering? Plunkett's Engineering Research Industry Almanac 2007 (Plunkett's Engineering Research Industry Almanac) Plunkett Research Ltd? Jack W. Plunkett? PlunkettResearchLtd? JackW.Plunkett? ジャンル別? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-General? Subjects-Business&Investing-Reference-General? Subjects-Engineering-General? Subjects-Engineering-Reference? Subjects-Engineering-Research? Subjects-Professional&Technical-Engineering-Reference? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Research? Subjects-Reference-Catalogs&Directories-Directories? Subjects-Science-Reference-Engineering? The Works Anatomy of a City Penguin USA? Kate Ascher? Wendy Marech? PenguinUSA? KateAscher? WendyMarech? ジャンル別? Subjects-Engineering-Civil-Construction-General? Subjects-Engineering-Civil-General? Subjects-Engineering-General? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-SocialSciences-Sociology-Urban? Subjects-Nonfiction-UrbanPlanning&Development-General? Subjects-Professional&Technical-Engineering-Civil-Construction-General? Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-History&Philosophy-HistoryofScience? Subjects-Science-History&Philosophy-HistoryofTechnology? Trends In Nanotechnology Research Nova Science Pub Inc? Eugene V. Dirote? NovaSciencePubInc? EugeneV.Dirote? ジャンル別? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Technology-Nanotechnology? Inverse Problems In Physical Diagnostics Nova Science Pub Inc? Konstantin P. Gaikovich? NovaSciencePubInc? KonstantinP.Gaikovich? ジャンル別? Subjects-Engineering-SpecialTopics-Measurement? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-SpecialTopics-Measurement? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Mathematics-Reference? Subjects-Science-Physics? Nanotechnology Focus Nova Science Pub Inc? Eugene V. Dirote? NovaSciencePubInc? EugeneV.Dirote? ジャンル別? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Technology-Nanotechnology? Real-World Multi-Objective System Engineering Nova Science Pub Inc? Nadia Nedjah? Luiza De Macedo Mourelle? Luiza De Macedo Mourelle? NovaSciencePubInc? NadiaNedjah? LuizaDeMacedoMourelle? LuizaDeMacedoMourelle? ジャンル別? Subjects-Engineering-Aerospace-AdvancedMechanics? Subjects-Engineering-Civil-Mechanics? Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Engineering-General? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Civil-Mechanics? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? Subjects-Professional&Technical-Engineering-Aerospace-AdvancedMechanics? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Nanostructures Novel Architecture Nova Science Pub Inc? Alexandru T. Balaban? Teodor S. Balaban? Tibor Braun? Mircea V. Diudea? NovaSciencePubInc? AlexandruT.Balaban? TeodorS.Balaban? TiborBraun? MirceaV.Diudea? ジャンル別? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-Physics-Nanostructures? Subjects-Science-General Subjects-Science-Physics-Nanostructures? Solar Energy New Research Nova Science Pub Inc? Tom P. Hough? NovaSciencePubInc? TomP.Hough? ジャンル別? Subjects-Engineering-Aerospace-AdvancedMechanics? Subjects-Engineering-Civil-Mechanics? Subjects-Engineering-General? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Civil-Mechanics? Subjects-Professional&Technical-Engineering-Aerospace-AdvancedMechanics? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-Physics-Energy? Subjects-Science-General Subjects-Science-Physics-Energy? Subjects-Science-Technology-RenewableEnergy? Subjects-Professional&Technical-Engineering-General 洋書
https://w.atwiki.jp/japan_dorama/pages/5005.html
amazonで探す @楽天で #FINAL+CUT を探す! 火21フジ 2018.01.09~2018.03.13 6.9% 公式HP wikipedia 前 明日の約束 次 シグナル 長期未解決事件捜査班 Hulu NETFLIX dTV PrimeVide U-NEXT TVer Paravi GYAO youtube検索 / Pandora検索 / dailymotion検索 / bilibili検索 1 母のため僕はテレビに復讐する 2018/01/09 7.2% 2 消された目撃証言 2018/01/16 6.5% 3 特ダネは大誤報!? 2018/01/23 6.5% 4 母を犯人にした男 2018/01/30 6.5% 5 疑惑を真実にした男 人気司会者の正体! 2018/02/06 6.7% 6 愛する人へ… 真犯人は、君の兄さんだ 2018/02/13 6.8% 7 真犯人はそこにいた… 一線を越えた夜! 2018/02/27 6.9% 8 折り紙が語った真実… 愛する君に復讐を 2018/03/06 7.1% 9 "殺人犯"の衝撃告白!?ついに真犯人登場緊迫 逆転の末テレビで明かされる真相とはメディアへの復讐完結最終回2時間SP!! 2018/03/13 7.5%
https://w.atwiki.jp/linux2ch/pages/215.html
Xine を Source から install する方法 必要な devel パッケージ XOrg-devel zlib-devel ncurses-devel readline-devel libpng-devel SDL-devel curl-devel bison gtk2-devel glib2-devel pango-devel atk-devel devel を一個ずつ入れるのが面倒な方は # apt-get script install-devel.lua source の取得 $ wget http //heanet.dl.sourceforge.net/sourceforge/xine/xine-lib-1.0.1.tar.gz $ wget http //prdownloads.sourceforge.net/xine/xine-ui-0.99.3.tar.gz $ wget http //download.videolan.org/pub/libdvdcss/1.2.8/libdvdcss-1.2.8.tar.gz xine-lib のインストール $ tar xzvf xine-lib-1.0.1.tar.gz $ cd xine-lib-1.0.1 $ ./configure --prefix=/usr $ make # make install xine-ui のインストール $ tar xzvf xine-ui-0.99.3.tar.gz $ cd xine-ui-0.99.3 $ ./configure --prefix=/usr $ make # make install libdvdcss のインストール $ tar xzvf libdvdcss-1.2.8.tar.gz $ cd libdvdcss-1.2.8 $ ./configure --prefix=/usr $ make # make install シンボリックリンクの作成 # ln -s /dev/hdc /dev/dvd 起動方法 $ xine
https://w.atwiki.jp/btw_tokyo/pages/27.html
幸せは鉛筆を見つけること、ソーセージののったピザ、時間を見ること。幸せは口笛の吹き方を学ぶこと、初めて靴紐を結ぶときのこと。幸せは学校のバンドでドラムを演奏すること。そして幸せは手をつないで歩くこと。幸せは2種類のアイスクリーム、秘密を知ること、木登りすること。幸せは5色のクレヨン、蛍を捕まえること。蛍を自由にしてやること。幸せはときどき一人になること。そして再び家に帰ること。幸せは朝と夕方、また昼と夜。すべての人やものは幸せのためにあり、それは君が愛するものである。幸せは姉妹がいること、サンドウィッチを分け合うこと、仲良くすること。幸せは一日中歌うこと。そして君と一緒に歌う人。幸せは朝と夕方、また昼と夜。すべての人やものは幸せのためにあり、それは君が愛するものである。 Happiness is finding a pencil,Pizza with sausage,telling the time.Happiness is learning to whistle,Tying your shoe for the very first time.Happiness is playin the drum in your own school band.And happiness is walking hand in hand.Happiness is two kinds of ice cream,knowing a secret,climbing a tree.Happiness is five dif rent crayons,catching a firefly.Seting him free.Happiness is being alone ev ry now and then.And happiness is coming home again.Happiness is morning and evening,daytime and nighttime too.For happiness is anyone and anything at all,that s loved by you.Happiness is having a sister,sharing a sandwich,getting along.Happiness is singing together when day is through.And happiness is those who sing with you.Happiness is mornig and evening,daytime and nighttime too.For happiness is anyone and anything at all,that s loved by you.
https://w.atwiki.jp/psemu/pages/161.html
ゲーム概要(wikipedia) I.Q_FINAL ゲーム I.Q FINAL I.Q FINAL PlayStation the Best I.Q FINAL PS one Books 攻略本 I.Q FINAL理論―I.Q400へのステップ (じゅげむBOOKS)
https://w.atwiki.jp/shine9_six/
Shineというグループに入りたい方は、Shineとして暴力などを振ってはいけません。 ただ、Shineと名乗ってるだけで良いです。