約 5,890,066 件
https://w.atwiki.jp/unturned/pages/35.html
Timberwolfは軍事関連の場所に低確率でドロップする。 全武器の中で最も威力が高いがボルトアクションなので集団戦に弱い。 モデルはPGW C14ティンバーウルフ。 データ ベースダメージ 115% リロード時間 2.4秒 重さ 4kg 装弾数 8発 射撃レート /分 射撃モード 安全/単射 マガジン Lapua Magazine / Lapua Tracer 弾薬 Military Bullets / Tracer Bullets スタック 不可能 画像 ver2.2.5 ピストル Colt / Magnum / Berette / Desert Falcon アサルトライフル Swissgewehr / Maplestrike / Zubeknakov ショットガン Lever Action / Novuh / Double Barrel サブマシンガン Uzy / Proninety スナイパーライフル Timberwolf / Matamorez ライフル Mosen / Outfield 弓 Longbow / Crossbow / Compound Bow 射撃武器比較リスト ver3.x以降 +... ピストル Colt / Ace / Desert Falcon / Cobra / Avenger / Kryzkarek アサルトライフル Maplestrike / Zubeknakov / Eaglefire / Honeybadger / Heartbreaker サブマシンガン Peacemaker / Viper / Yuri ショットガン Bluntforce / Masterkey スナイパーライフル Timberwolf / Snayperskya / Grizzly / Matamorez / Sabertooth 軽機関銃 Nykorev / Dragonfang ライフル Schofield / Hawkhound / Sportshot / Birch Rifle / Maple Rifle / Pine Rifle 弓 Crossbow / Compound Bow / Birch Bow / Maple Bow / Pine Bow その他 Shadowstalker / Rocket Launcher
https://w.atwiki.jp/deadrising/pages/25.html
OVERTIME MODE 72 HOUR MODEをAエンディングでクリアした場合に遊べる、文字通りの延長戦。 12時間以内に必要なアイテムを全て集めることが目的。 特殊部隊が再び出現し、殺されると拉致されるのも相変わらず。このモード限定でヘリメカが出現。見つかると警報を鳴らされるので銃器で撃墜。 開始直後はゾンビはほとんどいないが、時間経過でどんどん増えていく。 アイテムは以下の順番で集めると効率が良い。なお、アイテムがある場所にはたいてい特殊部隊員がいる。 ルーペ ワンダーランドプラザのW104。スーパーの前にあるバイクで向かうと早い。 ミキサー アルフレスカプラザのA108。そのままバイクでフードコートを突っ切って向かおう。なお、ミキサーであればどの店舗でも良い。 香水瓶 エントランスプラザのE210。 キャンプストーブ エントランスプラザのE102。正面入口付近には特殊部隊が大勢いる。 コーヒーフィルター 守衛室。72HOUR MODEでは使えなかったドアが開くので、エントランスプラザから向かおう。 現像液 パラダイスプラザのP115。守衛室から向かうと倉庫に特殊部隊が大勢いる。各個撃破していこう。 コールドスプレー パラダイスプラザのP111。拾ったらそのまま地下道へ向かおう。 救急箱 ノースプラザのスーパー。薬を取りに行った薬局。スーパー内には特殊部隊員が多くいるので、地下から向かったほうが安全。 発電機回収 以上の8つのアイテムを回収して隠れ家に戻ると停電し、中庭の時計台へジェネレーターを回収しに行くことになる。 なお、アイテムの回収中に時計台に近づくと脱出路を発見するイベントが発生し、これを見ておくと停電イベントは起きなくなる。 女王蜂回収 クイーンを10個回収する。クイーンを持つゾンビは攻撃してこない上挙動が明らかに異なるので一目瞭然。 地下道で集めると早いが、アイテムストックを圧迫するのでこまめに持ち帰ろう。 クイーンを10個渡すとイベントが発生、時計台からの脱出を行うことになる。 時計台からの脱出 イザベラと共に地下通路を進む。イザベラの付近には香水によって緑の光が出ており、ゾンビを払うことができる。 ただし途中で二箇所イザベラを先回りさせてゲートを開けてもらう必要がある場面があるので、ゾンビライドで耐える。 ある程度進むとムービーが入り、香水の効果が弱まるのでイザベラを担いで進む。階段の上にレバーがあるのでそれを操作するとゲートが開く。あとはイザベラを担いでジープに向かうだけ。 最終決戦 最初は戦車との戦い。弱点は前方についているライト。また、主砲の上に出てくるレーダーも弱点。 主砲の上のレーダーは放っておくと砲撃されてダメージを受けるので最優先で狙う。ヘリメカは掃射して落とす。 ある程度削ると誘導ミサイルも使い始める。弾速が早いのでヘリメカよりもミサイルを優先して撃ち落とそう。 戦車を倒すとムービーの後、ラスボスであるブロックとの決戦。武器や回復アイテムは全て失い、素手での戦いとなる。アイテムは一切落ちていない。 なお、戦車戦で受けたダメージは全回復する。
https://w.atwiki.jp/nightintunisia/pages/28.html
The Case for Open-Market Purchases in a Liquidity Trap By ALAN J. AUERBACH AND MAURICE OBSTFELD Abstract Prevalent thinking about liquidity traps suggests that the perfect substitutability of money and bonds at a zero short-term nominal interest rate renders open-market operations ineffective for achieving macroeconomic stabilization goals. We show that even were this the case, there remains a powerful argument for large-scale open market operations as a fiscal policy tool. As we also demonstrate, however, this same reasoning implies that open-market operations will be beneficial for stabilization as well, even when the economy is expected to remain mired in a liquidity trap for some time. Thus, the microeconomic fiscal benefits of open-market operations in a liquidity trap go hand in hand with standard macroeconomic objectives. Motivated by Japan s recent economic experience, we use a dynamic general-equilibrium model to assess the welfare impact of open-market operations for an economy in Japan s predicament. We argue Japan can achieve a substantial welfare improvement through large open-market purchases of domestic government debt. (JEL E43, E52, E63) Introduction Japan s efforts to stimulate its economy over the past decade have led to apparent macroeconomic policy paralysis, with short-term nominal interest rates at their floor of zero and fiscal expansion immobilized by fears of augmenting an already-huge public debt. Were short nominal interest rates positive, unanticipated open-market purchases of government debt would have the dual benefits of offsetting deflation and reducing the real value of yen-denominated public obligations. Prevalent thinking about liquidity traps, however, suggests that the perfect substitutability of money and bonds at a zero short-term nominal interest rate renders open-market operations ineffective as a stabilization tool. Even in this circumstance, there remains a powerful argument for large-scale open market operations as a fiscal policy tool. To the extent that long-term interest rates are positive now or shortterm interest rates are expected to be positive at some point in the future, trading money for interest-bearing public debt reduces future debt-service requirements and hence the distortions of the requisite taxes. Thus, particularly for an economy in Japan s weakening fiscal position, large-scale open-market operations are an attractive policy, even if these operations are perceived to be totally ineffective at influencing current prices or output. Yet, our analysis shows that this same reasoning implies that credibly permanent openmarket operations will be beneficial as a stabilization tool as well, even when the economy is expected to remain mired in a liquidity trap for some time. That is, under the same conditions on interest rates that make openmarket operations attractive for fiscal purposes, a monetary expansion that markets perceive to be permanent will affect prices and, in the absence of fully flexible prices, output as well. Thus, the microeconomic fiscal benefits of open-market operations in a liquidity trap go hand in hand with standard macroeconomic objectives.2 Our analysis shows that beneficial macroeconomic policies need not accelerate an economy s escape from a liquidity trap. Indeed, zero nominal interest rates per se need not be a problem for policy. Problems can stem, however, from the shocks that drive nominal interest rates to zero, and it is those shocks to which policymakers may wish to respond. In this paper we use a dynamic generalequilibrium model to assess the welfare impact of open-market operations for an economy in Japan s predicament. We argue that a country like Japan can achieve a substantial welfare improvement through large open-market purchases of debt. The Bank of Japan has indeed been carrying out such operations since March 2001 through its policy of "quantitative easing." Our analysis suggests that Japanese policymakers should underscore the permanence of past operations, perhaps through an announced inflation target range including positive rates, and may need to increase the monetary base even more.3 In a flexible-price model with monopolistic competition and distorting taxes, we show that even though Japan currently has zero short-term interest rates, an open-market purchase can counteract deflationary price tendencies. In this setting with flexible prices, the policy will improve welfare by reducing the real value of public debt and hence the excess burden of future taxes. Two preconditions must hold for these effects to be possible. First, long-term nominal interest rates must be positive at some horizon (a condition that does hold in Japan today). Second, the central bank must be able to carry out credibly permanent increases in the level (not necessarily the growth rate) of the money supply, increases that can, but need not, be effected immediately. In Paul R. Krugman s (1998) account, monetary policy is powerless precisely because of an assumption that the central bank cannot commit itself not to reverse one-off increases in the money supply. Future expected money supply levels are constant because the central bank is assumed unwilling to tolerate any permanent rise in the price level.4 We argue that the credibility problem Krugman assumes is implausible as a total brake on policy effectiveness. We also analyze a model with staggered nominal price setting in which anticipated deflation has negative welfare effects. In this setting, too, an unanticipated open-market purchase is expansionary. While the open-market purchase again has the advantage of devaluing government debt, it has an additional positive welfare effect by causing a Keynesian temporary output increase. There are further welfare impacts, moreover, due to the effects of unexpected and expected inflation on relative price dispersion, but these are unlikely to offset the primary gains. The final goal of the paper is to simulate numerically the benefits of open-market expansion. We find that, for an economy with Japan s tax rates and public debt to GDP ratio, openmarket purchases of government debt yield large welfare benefits. Sizable benefits can be reaped, as we have noted, even when the accompanying inflationary impact is small. I. The Term Structure of Interest Rates in Japan A key assumption in the model we develop below is that short-term nominal interest rates, despite being zero today, are expected to be positive at some date (and in some state of nature) in the future. In other words, market participants see at least some chance that the economy will eventually escape from the liquidity trap. This assumption does not seem overly strong; on the contrary, the assumption of a fully permanent liquidity trap is, on its face, quite implausible. We nonetheless offer a more formal argument, based on the current term structure of interest rates in Japan, to show that our assumption about nominal interest-rate expectations is satisfied for that economy. Figure 1 shows the evolution of Japan s term structure of interest rates since 1997. Short-term nominal rates are effectively at zero (very slightly positive, but just by enough to cover transaction costs). On the other hand, further out in the term structure-at maturities greater than a year--yields to maturity are higher, with that on the 20-year government bond still around 1 percent per annum. A simple expectations theory of the term structure would, of course, imply some market expectation of positive future short-term interest rates otherwise, the entire term structure would be flat at zero rather than upwardly sloped. The expectations theory, however, is highly questionable both on theoretical and empirical grounds. Fortunately we do not need to rely on it. There are other reasons for concluding that the term structure in Figure 1 is inconsistent with the hypothesis of a permanent (with probability 1) liquidity trap. None of the standard explanations for an upward-sloping term structure is plausible in the absence of positive expected future short-term nominal interest rates. Consider first the possibility of conventional risk premia due to investor risk aversion. A major source of uncertainty in bonds returns, however, is the future behavior of short-term interest rates. If those rates are at zero, they cannot fall. If investors simultaneously cannot envision an eventuality in which short-term rates might rise, then investors no longer consider short-term rates to be random at all. Under that circumstance, it would be impossible to generate risk premia that might justify the term differentials shown in Figure 1. The relative price of present and all future money payments is fixed at unity, so that money is a perfect substitute for bonds of any maturity. Since the yields in Figure 1 are government bond yields, what about the possibility of government default as an explanation for relatively high long-term interest rates? That possibility might seem especially compelling in view of Japan s current high debt-GDP ratio, the likely fiscal costs of financial-sector restructuring, and the alarming forecasts for budgetary developments down the road as the population ages.6 A moment s reflection shows that this is not a plausible explanation for positive long-term rates in a world where short-term rates will never rise above zero. The reason is that, in the latter world, the government can trivially finance all its obligations by printing money. Money creation of such a magnitude could eventually ignite inflation, of course; but in that case, the hypothesis of short-term nominal interest rates frozen forever at zero would be contradicted. Finally, consider liquidity effects. With short-term nominal interest rates pegged at zero, marketable debt instruments of different maturities all become equivalent to money, as we have noted. So again, one cannot rationalize term premia of the sort shown in Figure 1 purely as a liquidity effect. We conclude that the only plausible explanation for the term structure shown in Figure 1 is that investors attach some positive probability to Japan s some day having positive nominal short-term interest rates. That circumstance, as we now show, is enough to give monetary policy considerable power to enhance economic welfare. REFERENCES Akerlof, George A.; Dickens, William T. and Perry, George L. "The Macroeconomics of Low Inflation." Brookings Papers on Eco-nomic Activity, 1996, 27(1), pp. 1-59. Auerbach, Alan J. and Obstfeld, Maurice. "Monetary and Fiscal Remedies for Deflation," American Economic Review, 2004, 94(2) pp. 71-75. Barro, Robert J. and Gordon, David B. "A Positive Theory of Monetary Policy in a Natural Rate Model." Journal of Political Economy, 1983, 91(4), pp. 589-610. Benhabib, Jess; Schmitt-Grohe, Stephanie and Uribe, Martin. "Avoiding Liquidity Traps." Journal of Political Economy, 2002, 110(3), pp. 535-63. Bernanke, Ben S. "Japanese Monetary Policy A Case of Self-Induced Paralysis," in Adam S. Posen and Ryoichi Mikitani, eds., Japan s Financial Crisis and Its Parallels to U.S. Experience. Washington, D.C. Institute for International Economics, 2000. Bernanke, Ben S. "Some Thoughts on Monetary Policy in Japan," Address to the Japan Society of Monetary Economics. Tokyo, Japan, May 31, 2003. Calvo, Guillermo A. "On the Time Consistency of Optimal Policy in a Monetary Economy." Econometrica, 1978, 46(6), pp. 1411-28. Cargill, Thomas F.; Hutchison, Michael M. and Ito, Takatoshi. Financial policy and central banking in Japan. Cambridge, MA MIT Press, 2000. Chari, V. V.; Kehoe, Patrick J. and McGrattan, Ellen R. "Sticky Price Models of the Business Cycle Can the Contract Multiplier Solve the Persistence Problem?" Econometrica, 2000, 68(5), pp. 1151-79. Clouse, James; Henderson, Dale; Orphanides, Athanasios; Small, David and Tinsley, Peter. "Monetary Policy When the Nominal Short-Term Interest Rate Is Zero." Topics in Macroeconomics, 2003, 3(1), p. 1088, http /www.bepress.com/bejm/topics/vol3/iss1/artl2.Dekle, Robert. "The Deteriorating Fiscal Situation and an Aging Population," in Magnus Blomstrom, Jennifer Corbett, Fumio Hayashi and Anil Kashyap, eds., Structural impediments to growth in Japan. Chicago University of Chicago Press, 2003. Eggertsson, Gauti B. "How to Fight Deflation in a Liquidity Trap Committing to Being Irresponsible." International Monetary Fund, IMF Working Papers No. 03/64, 2003. Eggertsson, Gauti B. and Woodford, Michael. "The Zero Bound on Interest Rates and Optimal Monetary Policy." Brookings Papers on Economic Activity, 2003, 34(1), pp. 139-211. Friedman, Milton and Schwartz, Anna Jacobson. A monetary history of the United States, 1867-1960. Princeton Princeton University Press, 1963. Goodfriend, Marvin. "Overcoming the Zero Bound on Interest Rate Policy." Journal of Money, Credit, and Banking, 2000, 32(4), pp. 1007-35. Goyal, Rishi and McKinnon, Ronald. "Japan s Negative Risk Premium in Interest Rates The Liquidity Trap and the Fall in Bank Lending." World Economy, 2003, 26(3), pp. 339-63. Hayashi, Fumio and Prescott, Edward C. "The 1990s in Japan A Lost Decade." Review of Economic Dynamics, 2002, 5(1), pp. 206-35. Ito, Takatoshi. "Inflation Targeting and Japan Why Has the Bank of Japan Not Adopted Inflation Targeting?" National Bureau of Economic Research, Inc., NBER Working Papers No.10818, 2004. Japan, Ministry of Finance. "Current Japanese Fiscal Conditions and Issues to Be Considered," 2002 http //www.mof.go.jp/english/budget/pamphlet/cjfc.htm. Kashyap, Anil K. "Sorting out Japan s Financial Crisis." Federal Reserve Bank of Chicago Economic Perspectives, 2002, 26(4), pp. 42-55. King, Mervyn. "Challenges for Monetary Policy New and Old," in New Challenges for Monetary Policy, Symposium Proceedings 1999. Kansas City Federal Reserve Bank of Kansas City, 1999, pp. 11-57. Krugman, Paul R. "It s Baaack Japan s Slump and the Return of the Liquidity Trap," Brookings Papers on Economic Activity, 1998, 29(2), pp. 137-87. McCallum, Bennett T. "Japanese Monetary Policy, 1991-2001." Federal Reserve Bank of Richmond Economic Quarterly, 2003, 89(1), pp. 1-31. Nishimura, Kiyokiko G. and Shirai, Masato. "Fixed Costs, Imperfect Competition and Bias in Technology Measurement Japan and the United States." Center for International Research on the Japaness Economy, Working Paper No. F-97, 2000. Orphanides, Athanasios and Wieland, Volker. "Efficient Monetary Policy Design near Price Stability." Journal of the Japanese and International Economies, 2000, 14(4), pp. 327-65. Romer, Christina D. "What Ended the Great Depression?" Journal of Economic History, 1992, 52(4), pp. 757-84. Schmitt-Grohe, Stephanie and Uribe, Martin. "Optimal Fiscal and Monetary Policy under Sticky Prices." Journal of Economic Theory, 2004, 114(2), pp. 198-230. Shirakawa, Masaaki. "One Year under Quantitative Easing ." Institute of Monetary and Economic Studies, Bank of Japan, Discussion Paper Series No. 2002-E-3, 2002. Siu, Henry E. "Optimal Fiscal and Monetary Policy with Sticky Prices." Journal of Monetary Economics, 2004, 51(3), pp. 575-607. Stein, Jememy C. "Cheap Talk and the Fed A Theory of Imprecise Policy Announcements." American Economic Review, 1989, 79(1), pp. 32-42. Svensson, Lars E. O. "The Zero Bound in an Open Economy A Foolproof Way of Escaping from a Liquidity Trap." Monetary and Economic Studies, 2001, 19(Special Issue), pp. 277-312. Svensson, Lars E. O. "Escaping from a Liquidity Trap and Deflation The Foolproof Way and Others." Journal of Economic Perspectives, 2003, 17(4), pp. 145-66. Wolman, Alexander L. "A Primer on Optimal Monetary Policy with Staggered Price-Setting." Federal Reserve Bank of Richmond Economic Quarterly, 2001, 87(4), pp. 27-52. Woodford, Michael. Interest and prices Foundations of a theory of monetary policy. Princeton Princeton University Press, 2003.
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CD情報 CD名 リリース日 アーティスト reAlation 2013.04.29 Ym1024 feat. lamie* http //klamnop.info/klmn_0010/ Track No. 曲名 アーティスト 演奏時間 01 ending Ym1024 feat. lamie* 02 rePrayer Ym1024 feat. lamie* 03 SAKURA RECOLLECTIONS Ym1024 feat. lamie* 04 Future MUSiC Ym1024 feat. lamie* 05 Prizm Ym1024 feat. lamie* 06 Everblue Ym1024 feat. lamie* 07 Az My Dear Ym1024 feat. lamie* 08 Sentimental Sequence Ym1024 feat. lamie* 09 starless Ym1024 feat. lamie* 10 Relation Ym1024 feat. lamie* 11 started Ym1024 feat. lamie*
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ティンベ語 |Trans-New Guinea languages|Main Section languages|Central and Western Main Section languages| 言語類型 現用言語 使用文字 ラテン文字【Latn?】 type living language writing system Latin alphabet ISO 639-3 【tim】 言語名別称 alternate names 方言名 dialect names Central Timbe North Timbe South Timbe 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue
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サーバー情報 管理人 紅茶(wBlastw) 接続先IP teatimeserver.ddo.jp(ホワイトリスト制) サーバー名 Tea Time Server サーバーバージョン 1.6.2(Bukkit) OS Windows 7 HomePremium 64bit CPU core i3-2125 @3.30GHz メモリ 8GB(鯖6GB) 接続最大数 20人 稼働時間 24h(再起動あり/メンテあり) クライアント情報 必要クライアントバージョン 製品版1.6.2 導入プラグイン&MOD プラグイン AutoSaveWorld(鯖バックアップ用) JapanizeChat(ローマ字を日本語変換) Lockette(チェスト等のロック) TreeAssist(木こり) StarGates(テレポートゲート) Shadow Admin(鯖管理プラグイン) dynmap(WebでMapを表示する) WorldBorder(Mapの境界を作れる) NicoLiveAlert(鯖主の放送開始をコメントで案内します) ※廃止 DisableMobs(mobと動物のスポーン制御) 推奨MOD MinecraftIM(チャットで日本語入力が可能)
https://w.atwiki.jp/battlesimutrans/pages/11.html
Battle Simutransで行われたゲームのルールです。ルールはゲームごとに異なります。各pakサイズごとに数字の大きい方が新しいゲームですので、参加を考えている方はゲームナンバーの大きいものを読むといいでしょう。 なお、参加を考えている方ははじめに参加ガイドラインをお読みください。 なお、各ゲームのルールはゲームの開始前に参加者によって話し合いで決定しました。 pak64 ゲーム4 ゲーム5 ゲーム6 ゲーム8 ゲーム9 ゲーム10 pak128 第0回テストプレイ 第1回対戦 第2回対戦 第3回対戦 第5回対戦 初期のルール案は以下で話し合われていました。 対戦ルール協議スレ PAK128.Japan 第一回対戦 第2回対戦
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スターオーシャン Till the End of Time スターオーシャン Till the End of Time ディレクターズカット 機種:PS2, PS4 作曲者:桜庭統 開発元:トライエース 発売元:エニックス, スクウェア・エニックス(ディレクターズカット以降) 発売年:2003(無印版), 2004(ディレクターズカット), 2017(PS4) 概要 「スターオーシャン」シリーズの第3作目。 後にバグ修正、追加要素のあるディレクターズカット版が発売された。 長らく他機種移植は無かったが、2017年3月にディレクターズカット版ベースでHD化されたものがPS4にて配信された。 (前作:スターオーシャン セカンドストーリー 次作:スターオーシャン4 THE LAST HOPE) 収録曲(サウンドトラック順) 曲名 補足 順位 Original Soundtrack Vol.1 - Disc1 The Dawn of Wisdom Into the Undiscovery Ocean. タイトル画面 Fly by Contact プレイ開始時の設定他 Starless Wavelets バンテーン Imbalance Misted Moon ゲームオーバー Lakes and Marshes with Doubt 宇宙船等 Fallen Leaves(Flute Ver.) Chrysanthemum in Winter ペソットの森/トラオム山岳地帯 冬・雪・氷145位 The Desolate Smell of Earth ウィプル村 Dreams 就寝 Till the End of Time Sail Against the Wind Take off from Home VS他 Into a Storm not Memorized アーリグリフ The Outbreak Of War アーリグリフ城 March for Glory 戦争 Requiem for a Saint アリアス Stafflower in the Castle Town シランド初到着時 Collapse of Frailty Lively Step 交易都市ペターニ Original Soundtrack Vol.1 - Disc2 Ice Crystal The Future of Blood-Stained Blade Calm Mind Reflected in the Pupil シランド Reflected Moon シランド城 Manifestation ディストラクション So Alone,Be Sorrow(Piano Ver.) ロキシ死亡 Imperial Garden 聖殿カナン So Alone,Be Sorrow Influence of Truth Appearance 代弁者戦 第7回876位RPGバトル307位 Brass Wings クロセルと共闘 Like Squashing Grape ルシファー Interval of Freezed Time 惑星ストリーム Fallen Leaves Dark Flare スフィア社 Divine Indignation Despair Road Brilliant Future エンディングその後 Brass Wings (Another Ver) Original Soundtrack Vol.2 - Disc1 Cutting Edge of Notion 通常戦闘 第5回782位第6回726位第8回813位第9回706位第14回718位第15回937位第16回843位スクエニ271位第2回スクエニ247位RPGバトル227位PS2 73位2000年~2007年116位通常戦闘曲207位 Victory Bell 戦闘勝利 Expiration カルサア修練場 Malicious Fingers ボス戦1 Fly Away in the Violet Sky アーリグリフ地下水路他 Frightened Eyes ボス戦2 The Divine Spirit of Language クロセル/アルベル戦 第2回208位第3回278位第8回917位第9回932位第16回912位掘り出し153位RPGバトル177位PS2 58位ボス戦69位 Pert Girl on the Sandy Beach ハイダ Gaiety Company ロセッティ一座 Evil Shade Crept ウルザ溶岩洞 Rust Color カルサア Bracing Forest Wind テレグラフ Let’s Creation!! アイテムクリエイション Bird’s Eye View パルミラ平原他 What’s up? Adventurous Spirit ベクレル山道 I am the No.1! モンジャラゴラ戦他 Around in the Wilderness アイレの丘他 Robe under Cover of Darkness 洞窟 So Alone,Be Sorrow(Rhythm Ver.) マリア登場 第3回283位 Preemptive Attack 宇宙船ディプロ/アクアエリー Moon Base ムーンベース Original Soundtrack Vol.2 - Disc2 Twisted Base レコダ People Inside a Fence バニラの家 Air Harmony サーフェリオ Bitter Dance スフィア社幹部戦、ラップ(?)戦闘曲 RPGバトル281位 Powerbroker ボス戦3 The Virtual Image ファイアウォール Mission to the Empty Space 螺旋の塔 ダンジョン217位PS2 55位 Do Evil ブレア戦 2000年~2007年66位 Moody Goddess ルシファー戦1 Highbrow ルシファー戦2 第2回ラストバトル182位PS2 54位 Star Ocean Forever(Jazz Ver.) ユニバースモードスタッフロール? Mission to the Deep Space クリア後ダンジョン The Incarnation of Devil イセリア戦前作セカンドストーリーのルシフェル戦アレンジ Confidence in the Domination レナス戦VPアレンジ The True Nature of All フレイ戦VPアレンジ Moody Goddess (Another Ver) ディレクターズカット オリジナルサウンドトラック More Complicated サーフェリオ水中庭園※ディレクターズカットのみ Beyond the One ディレクターズカット追加ボス戦※ディレクターズカットのみ Over the Planet Flabbergasted A Critical Moment Intricate Match ウルザ石窟寺院※ディレクターズカットのみ Crisis of the Earth You Know It Fails アクアエリー対エクスキューショナー※ディレクターズカットのみ Confidence in the Domination(Band Recording) ※VPアレンジ・ディレクターズカットのみ Highbrow(Band Recording) ウルザ石窟寺院フェイト戦※ディレクターズカットのみ 桜庭 統 PIANO独奏曲 未収録曲 飛び方を忘れた小さな鳥 エンディングテーマ歌:MISIA 作曲:鈴木雄大サントラ未収録 ゲームソング268位 サウンドトラック スターオーシャン Till the End of Time オリジナルサウンドトラック Vol.1 スターオーシャン Till the End of Time オリジナルサウンドトラック Vol.2 スターオーシャン 3 Till the End of Time ディレクターズカット オリジナルサウンドトラック
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レイダー襲来 These quests are focused around the Raiders and how they interfere with the player s outpost s operation. The quests themselves weave in and out of focus, and don t always lead directly into the next one. Some quests have certain level requirements and other quest prerequisites. レイダーを追い払え 第2ラウンド開始! 再びリコイル・リッジへ 助太刀いたす 偵察部隊を叩け レイダーキッド? レイダーの子供たち(その2) レイダーの子供たち(その3) Raider v Raider Raiderlands Stirring up the Hornet's Nest Fighting the First Hornet We Can Do It! Driving the Raiders Back Vegetable Oil - Part 1 Vegetable Oil - Part 2 Take off the Training Wheels Home-cooked Recon レイダーの農場を攻撃 (Attack Raider Supplies - Farm) レイダーの防衛戦を突破せよ! (Attack Raider Defenses) レイダーの貯蔵庫を攻撃 (Attack Raider Supplies - Storehouses) レイダーの訓練キャンプを攻撃 (Attack Raider Supplies - Training Camps 駐屯所を叩け (Attacking a Garrison) 油の木の下で (The Antepentultimate Push) 帰ってきたリコイル・リッジ (Rescue Recoil Ridge Redux) One Good Distillery Deserves Another ちょっと変わった協力者たち(Strange Bedfellows - Part 1) Strange Bedfellows - Part 2 レイダーを追い払え This is mostly just a tutorial for how range works in combat, and it is set against three Raider Grunts and a Raider Cannoneer. レイダー偵察隊を叩く 報酬 150 XP Next Mission 第2ラウンド開始! 第2ラウンド開始! The battle here holds you against two Raider Grunts, two Raider Cannoneers, and Warlord Gantas. However, once his entourage is killed, Gantas will end the battle. Repel Warlord Gantas "Visit" 報酬 250 XP、戦闘で150 XP Next Mission フロイドにトーチカを、手榴弾兵の育成 再びリコイル・リッジへ リコイル・リッジに移動 Upon reaching Recoil Ridge, the player s army will be bolstered by the rest of the 95th Rifle Company. 報酬 2 歩兵、1迫撃砲、1砲手、1突撃兵 Next Mission 助太刀いたす 助太刀いたす リコイル・リッジを訪問 リコイル・リッジからレイダーを追い払う(x2) There are two groups of red-bordered Raider encounters. Village Raiders contain an easier group of Raiders, made easier with the inclusion of Sheriff Colt and Perkins. Gantas Raiders has similar low-leveled Raiders, but includes Gantas himself, although unarmed. Lt Morgan and Ramsey join the player for this fight. Defeating all his troops will end this battle, but finishing off Gantas before defeating his troops will yield a nice bonus (228 SP, 1140 Gold). 報酬 300 XP、300 XP(村にいるレイダーとのバトルで)、500 XP(ガンタスとのバトルで) A cinematic follows this mission, and introduces the NPC, Percival. Next Mission 実弾演習、パン工場の建設、偵察部隊を叩け、衛生兵! 偵察部隊を叩け レイダーを2回追い払う Raider groups called "Raider Scouts" appear, and tend to consist of a mix of Grunts and Cannon Recruits. 報酬 250 XP、加えてバトルで10-50 XP レイダーキッド? Not a quest per se, but once the Bakery is up and running for the quest Build a Bakery, this encounter appears along the Outpost s borders. The Raiders are unarmed and are immune to Lt Morgan s attacks. Attacking them triggers the completion of this event. Reward 250 XP (awarded discreetly), plus 50 Gold for the battle Next Mission レイダーの子供たち(その2) レイダーの子供たち(その2) パン工房の建設 クッキーを3つ焼く(パン工房) 報酬 250 XP Next Mission レイダーの子供たち(その3) レイダーの子供たち(その3) レイダーの子供たちのあとを追え! 報酬 50 XP Next Mission 偵察車両の回収 Raider v Raider Available by Level 10 Warlord Gantas is harassing the Raider Kids. Help the Raider Kids! The Raider v Raider Kids encounter appears on the player s outpost. Reward 700 XP Next Mission Raiderlands Raiderlands Return to Defend the Raider Sanctuary Repel the Sanctuary Invaders! (6 groups) Reward 300 XP and access to Raider Sanctuary and Warlord Gantas hideouts on Campaign Character Screen Next Mission Stirring up the Hornet s Nest, The Duelists Stirring up the Hornet s Nest Follow Kids to Gantas Fortress Drag the Map to Scout Reward No reward; this leads directly into the next mission. Next Mission Fighting the First Hornet Fighting the First Hornet Follow Kids to Gantas Fortress Defeat the Raider Patrol. Reward 750 XP Next Mission We Can Do It! We Can Do It! Build 3 Noisy Chainsaws Build 3 Jack Hammers Build 3 Arc Welders Reward None. Next Mission Driving the Raiders Back Driving the Raiders Back As of 2.1 Patch, mission becomes available before Level 15, which is the level requirement of the Vehicle Factory. Build 1 Vehicle Factory Reward 50 XP* Next Mission Vegetable Oil - Part 1 Vegetable Oil - Part 1 Build 1 Field Grow 1 Sorghum Reward 50 XP Next Mission Vegetable Oil - Part 2 Vegetable Oil - Part 2 Build a Boar Ranch Process Fuel at the Boar Pen - Plant-thru-Boar Fuel, 1 hour Reward 1250 XP Next Mission Take off the Training Wheels Take off the Training Wheels Train 1 Scout Bike Reward 50 XP* Home-cooked Recon Requires Level 18 Train 1 Recon Reward 1750 XP Next Mission Attack Raider Supplies - Farm レイダーの農場を攻撃 (Attack Raider Supplies - Farm) 補給基地を襲撃 レイダーの農場を攻撃 (x5) レイダーの果樹園を攻撃 (x2) 報酬 2500 XP Next Mission レイダーの防衛戦を突破せよ! レイダーの貯蔵庫を攻撃 レイダーの防衛戦を突破せよ! (Attack Raider Defenses) ガンタスの砦に戻る レイダー監視塔を攻撃 (この任務は遂行せずにクエストは終了します) 報酬 2500 XP Next Mission 駐屯所を叩け コンクリート計画【Resources and You】 レイダーの貯蔵庫を攻撃 (Attack Raider Supplies - Storehouses) 補給基地を襲撃 レイダーの貯蔵庫を4戸攻撃 (x4) 報酬 2500 XP Next Mission レイダーの訓練キャンプを攻撃 レイダーの訓練キャンプを攻撃 (Attack Raider Supplies - Training Camps 補給基地を襲撃 レイダーの訓練キャンプを5つ攻撃 (x5) Reward 2500 XP 駐屯所を叩け (Attacking a Garrison) ガンタスの砦に戻る レイダーのトレーニングキャンプを攻撃 Reward 4000 XP Next Mission The Imperial Rangers 油の木の下で (The Antepentultimate Push) 油の木を探せ 油の木を攻撃 Note レイダー農場に防御施設に囲まれた油の木があります。 防御施設の周囲を襲撃し侵略していき、油の木まで襲撃するとクリアです。 マリン攻防戦で手に入る、バズーカ隊やガントラックがあると楽です。 報酬 6000 XP Next Mission フロイドいわく、石炭は汚い 帰ってきたリコイル・リッジ (Rescue Recoil Ridge Redux) アルコール工場を建てるクエストを終了させると出現。【Service of Goods】 戻ってリコイルリッジを守る リコイルリッジから侵入者を追い払え! (x3) The groups here are rich with high-level raiders like Brawlers, Champions, and Dust Walkers. You will get almost the full spread of hero units for the fight against Gantas, including Cassidy s deadly shooting skills. If you don t fight Gantas, he will remain around for you to kick for a while. Each of these battles also rewards 1000 XP and a Skull (chance?) in addition to the usual Gold. Reward 1000 XP、各戦闘で1000 XP Next Mission One Good Distillery Deserves Another One Good Distillery Deserves Another Turn-in 100 Iron Reward 1750 XP Next Mission Everyone Gets Drunk ちょっと変わった協力者たち(Strange Bedfellows - Part 1) Sneak into Gantas Fortress Defeat the Raider "Witnesses"! (3 Groups) For this quest you control three hero units; Perkins, and two Raiders, whose names are Zergel and Enver. One of them has a weapon not unlike Sheriff Colt s Shotgun, and you cannot add other units. Note Once you defeat the three groups of "Witnesses", Gantas will taunt you to come out and the mission proceeds to the next phase. Next Mission Strange Bedfellows - Part 2 Strange Bedfellows - Part 2 You will have one final battle to take on, with Gantas and two Raider Bombard cannons in the back row, which will instantly kill any of the three hero units on the field. Don t take too long to fight, or you will wind up losing. Once you finish, you will be given three Skulls for winning. There is also a set of normal Raiders in the front row. You only need to kill the units in the front row, and the mission will be complete. After a long speech by Gantas telling you (in many more words) to just leave things be and get out of the area, you will get your reward. The group of NPCs will discuss matters, and finally suggest you keep working at building up forces and pushing where you can. Reward 10000 XP Next Mission A Plan Comes Together
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SS Title Barbarian Warrior Type Unit Faction Light Attribute -Barbarian Archtype Generic Cost 2 Attack 1 Defense 1 Bonus +1 Health 1 Game Text Frenzy Card Number 1U281(Uncommon,Oathbound) Lore I took up fishing because it was a nice and quiet activity. Most of all, I took it up to avoid conversing with strangers. --Bait Masterson, Barbarian Fisherman