約 3,984,474 件
https://w.atwiki.jp/freeagent/pages/14.html
最新のログはこちらです。 【IT】フリーランスのエージェント【35登録目】 http //science6.2ch.net/test/read.cgi/infosys/1277070258/l50 【IT】フリーランスのエージェント【関西】-0版 http //science6.2ch.net/test/read.cgi/infosys/1275290532/l50 過去ログはこちらです。 【IT】フリーランスのエージェント【4登録目】 【IT】フリーランスのエージェント【3登録目】 【IT】フリーランスのエージェント【3登録目】 【IT】フリーランスのエージェント【2登録目】 【IT】フリーランスのエージェント【1登録目】
https://w.atwiki.jp/dungeonsofdredmor/pages/91.html
ArmoredArchmage sRobe - 重装アークメイジローブ レシピ 素材 素材 素材 素材 制作物 必要スキル 作業台 _5 ArmoredMage sRobe - 未追加 AluminumIngot Ruby PotionOfSteeling SmithingKit
https://w.atwiki.jp/monoharashi/pages/114.html
本スレ 攻略スレ 本スレ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part21 http //toki.2ch.net/test/read.cgi/handygrpg/1278998728/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part20 http //jfk.2ch.net/test/read.cgi/handygrpg/1275807266/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part19 http //jfk.2ch.net/test/read.cgi/handygrpg/1274277860/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part18 http //jfk.2ch.net/test/read.cgi/handygrpg/1273579902/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part17 http //jfk.2ch.net/test/read.cgi/handygrpg/1273130962/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part16 http //jfk.2ch.net/test/read.cgi/handygrpg/1272781336/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part15 http //jfk.2ch.net/test/read.cgi/handygrpg/1272568236/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part14 http //jfk.2ch.net/test/read.cgi/handygrpg/1272369705/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part13 http //jfk.2ch.net/test/read.cgi/handygrpg/1272136731/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part12 http //jfk.2ch.net/test/read.cgi/handygrpg/1272018043/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part11 http //jfk.2ch.net/test/read.cgi/handygrpg/1271920127/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part10 http //jfk.2ch.net/test/read.cgi/handygrpg/1271767002/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 Part9 http //jfk.2ch.net/test/read.cgi/handygrpg/1271148655/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 part8 http //jfk.2ch.net/test/read.cgi/handygrpg/1269232391/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 part7 http //jfk.2ch.net/test/read.cgi/handygrpg/1267271666/ 東京鬼祓師・鴉乃杜學園奇譚 part6 http //jfk.2ch.net/test/read.cgi/handygrpg/1265818943/ 東京鬼祓師・鴉乃杜學園奇譚 part5 http //jfk.2ch.net/test/read.cgi/handygrpg/1263658446/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 part4 http //jfk.2ch.net/test/read.cgi/handygrpg/1261478201/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 part2(実質3 http //jfk.2ch.net/test/read.cgi/handygrpg/1259765306/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚(実質2 http //jfk.2ch.net/test/read.cgi/handygrpg/1259765067/ 東京鬼祓師・鴉乃杜學園奇譚 http //jfk.2ch.net/test/read.cgi/handygrpg/1259654973/ 攻略スレ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 攻略スレ Part4 http //schiphol.2ch.net/test/read.cgi/handygover/1273377904/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 攻略スレ Part3 http //schiphol.2ch.net/test/read.cgi/handygover/1272632385/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 攻略スレ Part2 http //schiphol.2ch.net/test/read.cgi/handygover/1272268033/ 【PSP】東京鬼祓師・鴉乃杜學園奇譚 攻略スレ http //schiphol.2ch.net/test/read.cgi/handygover/1271911018/
https://w.atwiki.jp/rssiege/pages/92.html
Patch Notes - Update 2.1 PC 2016/2/11適用 コンソール 2016/2/17 適用 http //forums.ubi.com/showthread.php/1387463-In-Depth-Patch-Notes-%E2%80%93-Update-2-1-%E2%80%93-February-11th-(PC)-amp-February-17th-(Console) New Features Custom Games and Spectator Camera on dedicated servers 10 player Custom Games can now be hosted on dedicated servers, which offers a fair gameplay environment that better suits competition. Dedicated servers means no host advantage, better stability, and makes it harder to cheat. We also are making the Spectator Camera feature available on dedicated servers, allowing an 11th person to observe matches held on those servers. There are currently limitations on using said feature. We do plan on making it more accessible and improving the feature over time, but wanted to share it today with you. Current limitations There must be 10 players for a Custom Game on dedicated servers to start. In order to create a game with a Spectator, the spectator has to be the one creating said game -as Spectator. In that case, there will be 10 players and 1 spectator in a match. Only one spectator can be present in a Custom Match hosted on dedicated servers. Even though it is on dedicated servers, if the match creator quits, the lobby is disbanded. These matches are invite only. You will have 10 minutes to fill the lobby and start to game to keep the match on a dedicated server. There is currently no way to return to an already started match if you leave or disconnect. As the creator, you won’t be able to create a new Custom Game on dedicated servers for 10 minutes if you shut down your previous Custom Game hosted on dedicated servers. In order to launch a Custom Game on dedicated servers, from the main menu, select MULTIPLAYER CUSTOM GAME ONLINE CREATE CREATE NEW PLAYLIST (or select one you already made)Fill Playlist Name Press Add a Match, then edit the details of your match and save your playlist. Select any of your previously created playlists, this will bring up the CREATE GAME panel. Decide whether you want to Create as Player or Create as Spectator. Select Server Type Dedicated Server Allow Spectator will be automatically set to off, however you can join yourself as a Spectator. Data Centers can be selected for Custom Games hosted on dedicated servers If players or spectators do not wish for the game to be hosted in their default region’s data center, they will be able to change when creating the game, by changing the selection from the Data Center category. List of Data center abbreviations and full names default (based on ping) eus (US East) cus (US Central) scus (US South Central) wus (US West) sbr (Brazil South) neu (Europe North) weu (Europe West) eas (Asia East) seas (Asia South East) eau (Australia East) wja (Japan West) General Tweaks Improvements Balancing Tweaked Blitz’s head model and hitbox to have the same amount of exposure as the other shield-wielding Operators and Recruits. Blitz’s opponents were able to headshot him with ease over his shield due to his big head model. We have reduced the size of his head model and made his shield taller. Tweaked recoil on certain weapons in order to make them more controllable. PKP Pecheneg (PC only) AUG Player Comfort Added HUD presets in Custom Games to accommodate different needs Added ESL Pro League S1 HUD, which is the preset chosen by ESL for their tournaments. Altered Hardcore HUD, which is our first iteration leading to the Hardcore Mode. It is not final and is just a first step we can share as we work on completing the Game Mode. Daily Challenges now accumulate daily without needing to log in Players no longer need to log in at least once every 24 hours to get a new challenge. Instead, one challenge is granted every day to every player that has at least one free challenge slot, even if they don t log in. Fairfight cheating kick message updated to make it clearer When a player is banned, an unclear message was broadcasted to all players playing in public matchmaking ‘[PLAYER] has removed from the match by FairFight™.’ From now on, the message ‘[PLAYER] has been banned from the game by FairFight™.’ will be broadcasted instead. Main Bug Fixes Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. Gameplay fixes Operators sometimes are displayed in T-Pose, slide around the maps and don’t have any textures. – FIXED Headshot hits do not register properly. – FIXED (We will keep looking for additional improvement opportunities.) Exploit Kapkan’s trap can have an invisible laser if specific steps are followed. – FIXED Exploit Bandit could duplicate the batteries in his inventory by doing a certain behavior. – FIXED Exploit Players able to clip inside walls using Deployable Shields. – FIXED Collar collision on Frost and Buck, make headshots register as upper body damage. – FIXED Glaz is able to take down Castle Barricades with only 4 shots. – FIXED Player able to clip inside walls by using Deployable Shields. – FIXED Nitro Cells stick to the edges of tiny leaves on plants. – FIXED . Switching weapons takes Buck out of the Skeleton Key mode. – FIXED Blitz’s gadget blinds players who were not facing it. – FIXED Frost’s Welcome Mat is not destroyed when placed on a trap door which is then reinforced. – FIXED Sometimes, players get an infinite reload animation. – FIXED Sometimes, players cannot reload their weapon. – FIXED Player has a jammed screen if holding the drone in his or her hand near a Signal Disrupter. – FIXED If an attacker is killed at the same time as they finish placing the defuser, the defender won’t be able to disable it. – FIXED Armored barricades placed by Castle appear as intact when Castle is looking at them, while they are displayed as destroyed for other players. – FIXED PVE Inconsistency between the number of AI displayed to be killed at the start of the session on Yacht and the one displayed for the rest of the maps on all difficulty levels. The amount of AI spawning was not the same as the amount of AI displayed. It was 20 on all difficulty levels while it should have been 22 (normal), 26 (hard) and 30 (realistic). – FIXED (PC) Cannot HOLD Sprint when Walk is set to TOGGLE. – FIXED Yacht when playing during daytime with Montagne, broken glass decals are completely dark. – TENTATIVE FIX (We will be tracking for it once Patch 2.1 goes live, currently cannot reproduce the bug anymore internally. Please reach out to customer support if you experience it after the patch is live, thank you!) Level design fixes Yacht ceiling glitch exploit player is able to vault near the roof of the front end of the boat inside the map’s ceiling, gaining a tactical advantage. – FIXED Presidential Plane glitch exploit Drone can jump through a wall in the Cargo and get inside the Plane’s textures. – FIXED Oregon glitch an exterior brick wall could be shot through from EXT Farmlands. - FIXED Yacht slot machine glitch after shooting the slot machine, it creates a vault detection that makes the player vault. - FIXED Yacht exterior cameras are missing their location names. – FIXED Yacht drones can go out of world at the EXT East Glacier. – FIXED Yacht drones can fall in the water and out of map at the King of the World location. – FIXED Yacht asset left floating after destroying wall in the Infirmary. – FIXED Club House players can fall out of world when installing a booby trap in the Basement. – FIXED Chalet Invisible collision present on the table located in the Dining Room at 1F. – FIXED Bank light issue present on the South wall of the CEO Office. – FIXED Online fixes Players sometimes join a Ranked match that is already in progress. – FIXED Cannot Vote Kick a second player from a PVP session and Team Kill Auto-Kick and Hostage Kill Auto-Kick become unavailable. – FIXED Error code 0-0x00000602 is received when returning from a matchmaking game to looking for players step. – FIXED PVE Broken friendly fire kick system. – FIXED Custom Game After being kicked from a Custom Game session, the player is able to join through the Open to Friends option. – FIXED UI fixes In Custom Games, the Hardcore HUD features the old Simplified HUD settings. – FIXED There is no timer present during the lobby screen. – FIXED Platinum Rank appears misspelled in the End of Round Screen. – FIXED Gun icon is displayed in the Round Log instead of the fall icon when bleeding out from fall damage in the game. – FIXED Miscellaneous fixes Players playing Lone Wolf receive Situations’ Renown and XP. – FIXED Yacht Missing weapon textures during PVP matches. – FIXED The lower part of Blitz’s character model is flickering. – FIXED Weapons show black texture after playing several Custom sessions in a row. – FIXED When reloading L85A2, ammo magazine clips through weapon. – FIXED MP7’s attachments conflict with the default iron sight. – FIXED There is no sound for the Season 1 Operators when reloading their weapons. – FIXED Frost’s Welcome Mat gadget has no sound effects when deployed or picked up. – FIXED Minor bugs present in Spectator Camera. – FIXED PVE First person gun models and players are invisible occasionally. – FIXED (PC) It is possible to see through walls using NVidia SLI. – FIXED (PS4) ‘Recently met players’ feature now functional (was already working on XB1). – FIXED Some unlisted tweaks fixes implemented with Patch 2.0 Online improvements Improvements on cheating countermeasures. From now on, when players are banned, a notification in the combat log is broadcasted to all players currently playing in public matchmaking for all platforms. Improvements on automatic data center selection. Balancing Sledge’s hammer swing speed significantly increased. Glaz can now destroy wooden barricades. Player comfort Map ping maximum range significantly increased. (This is not referring to latency ping) Weapon skins can now be previewed full screen in the Shop. (PC) Can now check scoreboard from the lobby by pressing the TAB key. Gameplay bug fixes Fixed a bug in which it was possible to obtain full accuracy for shield-wielding Operators before the end of the ADS transition animation. Misaligned optics fixed. Online bug fixes Fix for estimated wait time in the matchmaking lobby screen. Fix of various disconnect issues. 翻訳者がいなくなったので原文のせておきます - 名無しさん 2016-02-17 09 38 50 名前
https://w.atwiki.jp/sc2-strategy/pages/165.html
1 名前:名無しさんの野望[sage] 投稿日: RTSの最高傑作StarCraftの続編、StarCraft2のスレ・特定個人や特定コミュニティの批判は禁止 (晒しスレへどうぞ)■前スレ【SC2】StarCraft2 Part90http //anago.2ch.net/test/read.cgi/game/1355975906/■導入ガイド(日本語)http //www23.atwiki.jp/sc2-strategy/pages/84.html■FAQ(日本語)http //www23.atwiki.jp/sc2-strategy/pages/62.html■関連スレ【SC2】StarCraft2 初心者スレ Part42【GOLD以下】http //anago.2ch.net/test/read.cgi/game/1361246007/【SC2】StarCraft2実況スレ part30http //awabi.2ch.net/test/read.cgi/ogame3/1359710353/【SC2】Starcraft2カスタムマップ総合 2【UMS MOD】http //yuzuru.2ch.net/test/read.cgi/game/1298741866/【SC2】StarCraftシリーズのストーリー考察【SC1】http //yuzuru.2ch.net/test/read.cgi/game/1285938596/【したらば掲示板】http //jbbs.livedoor.jp/game/51084/■過去ログStarCraft2 2ch過去ログ倉庫http //dazz2001.sakura.ne.jp/?p=1382 名前:名無しさんの野望[sage] 投稿日: ■公式【公式サイト】http //www.starcraft2.com/【Battle.net】http //us.battle.net/sc2/en/■日本語情報サイト【SC2.JP】http //sc2.jp/http //web.archive.org/web/20110628082037/http //sc2.jp/【StarCraft2 Strategy wiki】http //www23.atwiki.jp/sc2-strategy/【StarCraft2雑記(仮)】http //neco.sub.jp/sc2/【GAME LIFE】http //www.game-damashi.com/【ニコニコミュニティ StarCraftⅡ】 http //com.nicovideo.jp/community/co52936■日本語コミュニティサイト、大会運営サイト等【Starcraft 2 JP Community】http //starcraft2.jpcommunity.com/sc2/【playGG】http //playgg.net/【cyac】http //www.cyac.jp/ja/game/sc2■Replayサイト【SC2Replayed.com】http //www.sc2replayed.com/(日本語、条件検索)【GameReplays】http //www.gamereplays.org/starcraft2/【SCReplays.com】http //screplays.com/【Replays.Net】http //sc2.replays.net/【GosuGamers】http //www.gosugamers.net/starcraft2/replays/■その他【TEAM LIQUID】http //www.teamliquid.net/sc2/ (攻略、動画、フォーラム)【STARFEEDER】http //starfeeder.gameriot.com/ (動画、ニュース、キーバインド)【sc2mapster】http //www.sc2mapster.com/ (カスタムマップ)【SC2 Ranks】http //sc2ranks.com/ (世界の全てのプレイヤーランキング一覧)3 名前:名無しさんの野望[sage] 投稿日: ■Starcaft2のストーリー・3行でわかる今までのあらすじ宇宙怪獣と宇宙怪獣を追ってきた宇宙人に襲われた仲良しだった女は宇宙怪物に誘拐されて、何故かボスになっちまった畜生、ファッキン、悲しいから、今、俺アル中。・各種族の歴史と設定http //starcraft2.jpcommunity.com/sc2/modules/database/index.php?cat_id=8■前作Starcraft1のストーリー・Starcraft和訳集http //www2.ocn.ne.jp/~highwind/・StarCraft日本語版 キャンペーンhttp //www.nicovideo.jp/mylist/7162069・Brood War キャンペーン(日本語字幕付)http //www.nicovideo.jp/mylist/8227574■ニコニコ動画・Starcraft2(スタークラフト2)超初心者向け外人さんと対戦動画http //www.nicovideo.jp/watch/sm10749970・【SC2】あまとうのスタークラフト2基本操作解説 14作目【初心者用】http //www.nicovideo.jp/watch/sm11655682■IRC(Friend系)・総合チャンネル #SC2・Gold以上(Romは誰でも可) #SC2gold・Dia以上(Romは誰でも可) #SC2dia・チャットログhttp //starcraft2.jpcommunity.com/sc2/modules/contents/index.php?content_id=74 名前:名無しさんの野望[sage] 投稿日: その他・StarCraft II 内チャットチャンネルjpn-1(右下にある時計の一つ左のアイコンをクリックし、テキストボックスに"jpn-1"と入力し、joinする)・StarCraft II Starter Editionの配布先はこちらhttps //us.battle.net/account/sc2/starter-edition/・StarCraft 2 ストーリー翻訳 (ネタバレ含む)http //www23.atwiki.jp/starcraft2story/・SC2日本語化について過去に有志の方による日本語化パッチが存在しましたが、1.5.0以降パッチ作成ができなくなるうな仕様変更があったため現時点では現行バージョンを日本語化できるパッチは存在しません。ただし、SC2は対戦を楽しむのであれば日本語化をするメリットは少ないゲームです。ストーリーを知るためには2番目のリンクや 3のリンクをたどることでも知ることができます。5 名前:名無しさんの野望[sage] 投稿日: 最近、以下の問題が多発しています。・ログインできるけど、クイックマッチで○vs○やレースの選択ができない・起動後、認証モジュールがダウンロードができない云々の警告が出る・キャラクターの名前作成画面すら出てこない・リプレイが消える・その他以下を試してみてください。Windows 7スタート→コントロールパネル→ネットワークの状態とタスクの表示アダプターの設定の変更→自分のネットワークを選んで右クリプロパティネットワークタブからプロパティで次の DNS サーバーのアドレスを使うにチェックし以下を入力IPv4 8.8.8.8 か 8.8.4.4.IPv6 2001 4860 4860 8888 か 2001 4860 4860 8844Macシステム設定→ネットワーク→詳細→DNSタブ→DNSサーバの+をクリックしIPv4 8.8.8.8 か 8.8.4.4IPv6 2001 4860 4860 8888 か 2001 4860 4860 8844のどれかを入力してOK6 名前:名無しさんの野望[sage] 投稿日: DNSを変更しても正常プレイできない方、下記の方法をお試しください。1.メモ帳を開く※Windows Vista/7/8の場合はメモ帳アイコンを右クリックで管理者として実行2.メモ帳でC \Windows\System32\Drivers\etc\hostsファイルを開く※ファイルの種類で「すべてのファイル」を選択しておかないと見えないです3.hostsファイルの一番下の行に↓を追加して保存12.120.148.128 us.depot.battle.net4.コマンドプロンプトでping us.depot.battle.netを実行して、us.depot.battle.netのIPアドレスが12.120.148.128になっていればOK原因はよく分からないのですが、正常にプレイできない方は、DNSの応答でus.depot.battle.netのIPアドレスが、おそらく68.232.45.253で返ってきているはずです。この68.232.45.253に正常に接続できないIPがあるようです。あと上記以外で正常にいけそうなIPアドレスです12.120.54.12812.120.106.12812.120.140.12812.120.148.12812.120.152.128 コメント 名前 コメント
https://w.atwiki.jp/space_escalator/pages/42.html
フロー Source → LPF → dbpsk demodulator → descrambler → access code correlator → Sink usrpソースの作成 self.u = usrp_options.create_usrp_source(options) self.u.set_decim(self._decim) options.bitrate, self._demod_class.bits_per_symbol(), options.samples_per_symbol, options.decim, adc_rate, から最適なdecimationを決定した後、この関数でそれをセットする。 LPFの作成 self.channel_filter = gr.fft_filter_ccc(sw_decim, chan_coeffs) 必要な帯域を取得する 搬送波をセンシングする self.probe = gr.probe_avg_mag_sqrd_c(thresh,alpha) thresh in dB, will have to adjust こいつはlpfの次に入っていて、フローグラフからははぶられている。 Demodulator multiply_const_cc #Automatic gain control scale = (1.0/16384.0) self.pre_scaler = gr.multiply_const_cc(scale) # scale the signal from full-range to +-1 受信信号を+1から-1の範囲で正規化 gr.feedforward_agc_cc #self.agc = gr.agc2_cc(0.6e-1, 1e-3, 1, 1, 100) self.agc = gr.feedforward_agc_cc(16, 2.0) gr.interp_fir_filter_ccf # RRC data filter ntaps = 11 * samples_per_symbol self.rrc_taps = gr.firdes.root_raised_cosine( 1.0, # gain self._samples_per_symbol, # sampling rate 1.0, # symbol rate self._excess_bw, # excess bandwidth (roll-off factor) ntaps) self.rrc_filter=gr.interp_fir_filter_ccf(1, self.rrc_taps) 波形整フィルタ gr.mpsk_receiver_cc # symbol clock recovery if not self._mm_gain_mu self._mm_gain_mu = 0.1 self._mm_omega = self._samples_per_symbol self._mm_gain_omega = .25 * self._mm_gain_mu * self._mm_gain_mu self._costas_beta = 0.25 * self._costas_alpha * self._costas_alpha fmin = -0.1 fmax = 0.1 self.receiver=gr.mpsk_receiver_cc(arity, 0, self._costas_alpha, self._costas_beta, fmin, fmax, self._mm_mu, self._mm_gain_mu, self._mm_omega, self._mm_gain_omega, self._mm_omega_relative_limit) gr.diff_phasor_cc # Do differential decoding based on phase change of symbols self.diffdec = [[gr.diff_phasor_cc]]() 差分位相偏移変調 gr.constellation_decoder_cb # find closest constellation point rot = 1 rotated_const = map(lambda pt pt * rot, psk.constellation[arity]) self.slicer = gr.constellation_decoder_cb(rotated_const, range(arity)) スライサー ある入力信号において、ユークリッド距離が一番近いコンステレーションポイントが選ばれる。 bpskの場合は1or-1に近い方からそれぞれ1,0が選ばれる。 gr.map_bb if self._gray_code self.symbol_mapper = gr.map_bb(psk.gray_to_binary[arity]) else self.symbol_mapper = gr.map_bb(psk.ungray_to_binary[arity]) gr.unpack_k_bits_bb # unpack the k bit vector into a stream of bits self.unpack = gr.unpack_k_bits_bb(self.bits_per_symbol()) 送信されたビット列をバイト列にまとめる。 相関器 self.correlator = gr.correlate_access_code_bb(access_code, threshold) @param access_code AKA sync vector @type access_code string of 1's and 0's @param threshold detect access_code with up to threshold bits wrong (-1 - use default) #間違っていいビット数 @type threshold int gr.correlate_access_code_bb.h *! * \brief Examine input for specified access code, one bit at a time. * \ingroup sync_blk * * input stream of bits, 1 bit per input byte (data in LSB) * output stream of bits, 2 bits per output byte (data in LSB, flag in next higher bit) * * Each output byte contains two valid bits, the data bit, and the * flag bit. The LSB (bit 0) is the data bit, and is the original * input data, delayed 64 bits. Bit 1 is the * flag bit and is 1 if the corresponding data bit is the first data * bit following the access code. Otherwise the flag bit is 0. */ シンクの作成 self.framer_sink = gr.framer_sink_1(self._rcvd_pktq)
https://w.atwiki.jp/instant/pages/17.html
トリップ トリップキー ◆Mary/VchmQ # ]22~?R= ◆Mario/gsqY #nC_+SWu$ ◆Hime//AZyw #* TEo{6H ◆Cocoa/H4F. ##JGzjk;+ ◆Note//a8WM #~.BNgZQj ◆KPPPPPPFaw # FCR}oXW ◆Force/MZUI #cbxyw 7C ◆Babe//jldU # =j75 w1 ◆AMary/Ceok #QS??(u0V ◆yUUUUUUtHU #(VGLjcU~ ◆Pink//2StM #ncoaqV` ◆Reset/rlH6 #yfub%_ya ◆Desk//xXi2 #f;d] Wu7 ◆000000gUA. #`-wA#gr% ◆Kami//PO/U #HD`y_h,X ◆WhoTiger/M #Rceu?0wD ◆Lady//dQBU #qd8,MP$J ◆2Bed///NYU #5KYWHcMb ◆cccccc8a9U #_F~rI4P$ ◆Guest/vmzM #Tetz8J[J ◆Wine//4wgE #t]aJBQuA ◆Speed/.Uto #m .Wnw\D ◆capple/tWE #i[BW;Yn4 ◆ppppppCPV6 #]iXjf=@E ◆etc///5d.A #o1B*96RF ◆Gold//maFo #Git!TrJb ◆uffffffxAY #^Y\H I_. ◆WorldLYxrc #8iz1EAKj ◆why///uKGU #Q[yK$;^J ◆TTTTTTH7eQ #O-P(.Fg_ ◆Kuro//I8Qs #/Ms7UWoN ◆iuuuuuu6NU #YY V {qo 441 名前: ◆my.Real/4o [] 投稿日:2007/12/30(日) 16 37 40 ID PbGR0eot0 Mary/VchmQ = # ]22~?R= Mario/gsqY = #nC_+SWu$ Hime//AZyw = #* TEo{6H Cocoa/H4F. = ##JGzjk;+ Note//a8WM = #~.BNgZQj KPPPPPPFaw = # FCR}oXW Force/MZUI = #cbxyw 7C Babe//jldU = # =j75 w1 AMary/Ceok = #QS??(u0V yUUUUUUtHU = #(VGLjcU~ Pink//2StM = #ncoaqV` Reset/rlH6 = #yfub%_ya Desk//xXi2 = #f;d] Wu7 000000gUA. = #`-wA#gr% Kami//PO/U = #HD`y_h,X WhoTiger/M = #Rceu?0wD Lady//dQBU = #qd8,MP$J 2Bed///NYU = #5KYWHcMb cccccc8a9U = #_F~rI4P$ Guest/vmzM = #Tetz8J[J Wine//4wgE = #t]aJBQuA Speed/.Uto = #m .Wnw\D capple/tWE = #i[BW;Yn4 ppppppCPV6 = #]iXjf=@E etc///5d.A = #o1B*96RF Gold//maFo = #Git!TrJb uffffffxAY = #^Y\H I_. WorldLYxrc = #8iz1EAKj why///uKGU = #Q[yK$;^J TTTTTTH7eQ = #O-P(.Fg_ Kuro//I8Qs = #/Ms7UWoN iuuuuuu6NU = #YY V {qo http //etc7.2ch.net/test/read.cgi/qa/1195531562/441
https://w.atwiki.jp/bjkurobutasaba/pages/542.html
古参にしてアイドル・・・だったのだがここにきて実はゆとりの萌豚野郎であることが発覚した。 その正体は汗臭いTシャツをきたブヒブヒ野郎でゲーム性の欠片もないロリゲーに熱中するチャイナ好き野郎である。 長年騙されていた被害者たちは精神的な被害を受けた、として集団訴訟を検討中とか。 「赤城加賀堀とか騙されちゃダメなんだな!装備が大事でござるブヒー!」 死ね 名前 コメント
https://w.atwiki.jp/robocraft/pages/470.html
TDMとの混合を避けるためこちらのページを作成しました ほぼTDMからのコピペですが - 名無しさん 2016-07-18 23 31 07 せめてページ名は日本語にしてよ・・・ - 名無しさん 2016-07-21 19 30 58 わざわざ9割変わらないページを作る意味 - 名無しさん 2016-07-20 23 28 15 仕方ない、これからPvPには無い良い感じの仕様が追加されるのを願うぐらいしか - 名無しさん 2016-07-21 13 30 42 このページ必要ないんじゃないか?編集についてのページに上げさせてもらうよ。 - 名無しさん 2016-07-21 20 04 37 わざわざ明記するほどの情報もあまりないし、要点だけまとめてチームデスマッチの該当項にまとめるので十分だろ 分量嵩増しする意味が感じられない - 名無しさん 2016-07-23 23 03 05 AI BOT DEATHMATCH じゃない?TEAMなしで - 名無しさん 2016-07-26 16 41 18 BOT じゃないや BOTS でした。orz - 名無しさん 2016-07-26 16 42 07 MSMGとテスラ積んだタンクが今のところ効率いい。 - 名無しさん 2016-07-30 22 22 10
https://w.atwiki.jp/hmiku/pages/2947.html
【登録タグ Aether_EruCD CD CDP ゆうPCD ノアCD 全国配信】 前作 本作 次作 - P∴Rhythmatiq act 01 七色リミックス Aether_Eru ノア(Noah) ゆうP 流通 即売 同人 配信 発売 2008年9月23日 2010年12月8日 価格 ¥500 ¥630(税込) ¥600 / 1曲¥150 サークル P∴Rhythmatiq CD紹介 Aether_Eru、ゆう、Noahの3人から成る音楽集団P∴Rhythmatiq(プリズマティック)の1stシングル。 ジャケットイラストは、しろ。 曲目 Melodia 作曲・作詞:Aether_Eru Snow Promenade 作曲・作詞:ゆう Jewel 作曲・作詞:Noah Melodia (without miku ver.) Snow Promenade (without miku ver.) Jewel (without miku ver.) リンク P∴Rhythmatiqのブログ とらのあな KarenT コメント 名前 コメント