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Patch 1.2 - Patch Notes (02/11/08) *** PLEASE NOTE THAT THIS PATCH IS NOT ON TEST CENTER AT THIS TIME. *** *** MORE INFORMATION ON ITS ETA IS FORTHCOMING. *** Patch 1.2 Notes February 11, 2008 (2008/02/22)削除 Salutations! (2008/02/22)追加 Hello everyone! (2008/02/22)追加 This patch is has some major skill changes, a few vital balance tweaks, some pesky bug fixes, and a highly-requested new feature. (2008/02/22)追加 First and foremost is the introduction of our in-game mail system. This is something that we know is of vital interest to our community, and is the foundation for our consignment / auction house system. Players can not only send and receive messages with anyone in the game, but they can also attach Palladium and items to their mail. This makes getting items from one character to another – even your own – much simpler and more convenient. And while you need to be in a Station to attach or receive items and Palladium, you can read your messages anywhere, anytime. We’re rolling out the second of our major character class balance passes. In this patch, we’ve done a comprehensive balance pass on the Marksman. We focused on addressing a number of issues that have made certain Marksman builds vastly overpowered in comparison to the rest of the classes and the desired difficulty of the game. There are also numerous areas where we have also increased the effectiveness of or altered skills to give Marksman players a wider variety of powerful builds and tactics. Chief amongst these changes is addressing the notorious skill/weapon combinations involving Ricochet, Reflecting Shot, Multishot, Rapid Fire, Heightened Senses, Beacon, Dead Eye, and Hollow Points, while using a high rate of fire weapon, such as an Arclight Rifle. While we realize that making choices on skill, item, and mod combinations which complement each other is a fundamental design element most emphasized with the Marksman in particular, there should never be one combination of skills which completely outshines the rest. (2008/02/22)削除 We didn’t want to remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. (2008/02/22)追加 We didn’t want to entirely remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. We’ve been doing a lot of balance and tweaking over the past few weeks in Test Center with these changes, and we’re excited to roll them out to all of our players. (2008/02/22)追加 Finally, there are a host of other fixes and additions in this patch, including adjusting the difficulty of the Nightmare end-game and making the big Moloch battle more interesting and challenging. Thanks again to everyone for their great feedback and continued support of making Hellgate London bigger and better. See you online! The Hellgate London Team ----- (2008/02/22)追加 In-Game Mail Characters can now send and receive mail from any other character, including characters within the same account. Mail consists of text messages, and one item of any size and any amount of Palladium can be attached for delivery. Here are some of the features of the mail system. Mail can be read anywhere in the game via the Mail panel. This can be accessed using the Z key or using the Mail icon located underneath the chat panel. Items and Palladium can only be attached or removed from mail whilethe character is in a Station. Mail can be sent to any player whose name is known, regardless of whether they are online or not. You can only send mail to one character at a time or to your entire guild. There is no cap on the number of messages that can be sent or received, but mail is only stored for a certain amount of time. The mail panel shows how long each message has left before it is automatically deleted. Different types of mail (such as those with attachments or unread mail) may stay in your inbox for longer or shorter periods of time. While you can send mail to character in a different mode (Hardcore, Elite, and Hardcore Elite) you cannot attach items or Palladium in a cross-mode email. This follows the same rules as trading items. You can’t mail quest items or non-tradable items (such as Dye Kits or a Skill Retrainer). (2008/02/22)追加 General Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level. Fields from different sources can now stack. Please note that the graphics from new fields still override those of previous fields. Players must now wait 5 seconds before they can re-enter a Hellrift. Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills. Fixed a bug which caused the /played command to display the incorrect amount of time played. Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items. The Shock effect now deals damage immediately when it’s applied. Several character and monster animations have been improved. Fixed known Blueprint exploits. Fixed a bug which sometimes caused files to require unnecessary patching. (2008/02/22)追加 Stonehenge Essences or Caste General Heads gathered in Normal and Nightmare difficulties may now be used in either difficulty setting. Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage. Be sure you’re well prepared before attempting to defeat him in Hardcore Elite Mode! Players may no longer exploit the essence pedestals via trading. (2008/02/22)追加 Monsters Winged Imps now lose their invulnerability earlier. Fixed some cases where monsters would get stuck in the ground. (2008/02/22)追加 Quests Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions. Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item. (2008/02/22)追加 User Interface / Controls Some UI panels have been improved. Shift-activation should now work for skills granted by items. The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers. (2008/02/22)追加 Graphics (DX10 Only) Various distortion effects have been fixed. Fixed a Hellrift portal graphical issue in which the image would slide inappropriately. Translucent models now render properly against the background. Particles and translucent models are no longer out of focus with the depth-of-field effect. Depth-of-field blur amount has been reduced and is now more subtle. Skills (2008/02/22)削除 Please carefully read the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. (2008/02/22)変更 PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. (2008/02/22)移動 Hunter Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated. Tactical Stance Now also gives a base Firing Accuracy bonus of 50. Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank. Escape Escape now provides 1 second of invulnerability when it is activated. Escape should now prevent enemy players in PVP from seeing the user. The cool-down for this skill now starts when the skill is used, not when it is cleared. The cool-down for this skill has been increased to 30 seconds. The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank. The rank cap on this skill has been increased from 5 to 7. Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint. Precision Strikes Precision Strikes now have direct synergies with all other Precision Strikes. (2008/02/22)追加 Precision Strikes no longer have skill prerequisites Napalm Strike Increased base Damage by 5%. Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%. Smackdown Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%. Shock and Awe Decreased base Damage by 7%. Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%. Marksman Rebounder Rounds (formerly Ricochet) (2008/02/13)追加 (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Penetrator Rounds are used.EXAMPLE The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Penetrator Rounds have a 4% chance for this effect to occur while using either of those skills. Ravager Rounds (formerly Reflected Shot) (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Penetrator Rounds are used.EXAMPLE The first rank of Ravager Rounds gives a 5% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Penetrator Rounds have a 2% chance for this effect to occur while using either of those skills. Penetrator Rounds (replaces Homing Shot) (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to completely ignore the target’s shields." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Penetrator Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Rebounder Rounds are used.EXAMPLE The first rank of Penetrator Rounds gives a 10% chance for shots to ignore shields while using Penetrator Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 4% chance for this effect to occur while using either of those skills. Weapon Master (formerly Hollow Points) Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank. Beacon Decreased the power cost by 33%. Elemental Beacon Now also decreases the target’s Elemental Attack Strengths. Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level. Overshield Increased the Shields bonus per additional rank from 33% to 100%. Elemental Vision Increased the Elemental Attack Strength bonuses from 15% per rank to 25% per rank. Sniper (2008/02/22)追加 Is now available at level 5. No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active. Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 50%, and 25%, respectively. Damage bonus has been decreased from 200% to 150%. Rank progression now decreases its rate of use and rate of fire penalties by 5% per rank, beginning at a 55% penalty at rank 1 and ending at a 10% penalty at rank 10. Master Sniper Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus. Rapid Fire Now clears Multishot when used. Multishot This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before. Escape Artist The Movement Speed bonus has been increased to 25% per rank. The rank cap on this skill has been increased from 5 to 7. Grenades Grenades now have direct synergies with all other Grenades. Explosive Grenade Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse. Decreased base Damage by 23%. Decreased base Ignite Attack Strength by 33%. Ranks in Explosive Grenade now increase the Damage of all grenades by 10%. Phase Grenade Increased base Damage by 6%. Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%. Toxic Grenade Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds. Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage. Decreased base Poison Attack Strength by 50%. Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%. Flashcracker Grenade Increased base Damage by 12%. Decreased base Stun Attack Strength by 50%. Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%. 2008/02/22 追加 Engineer Engineer Drones now properly receive Armor bonuses from Armor affixes. Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended. Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill. Summoned pets should no longer fail to spawn when summoned. 2008/02/22 追加 Templar Guardian Aura of Thorns Aura of Thorns should now properly increase Thorns damage from items. Aura of Thorns has been rebalanced to fit the standard Aura progression model. 2008/02/22 追加 Blademaster Crosscutter Crosscutter now requires a target in order to use the skill. 2008/02/22 追加 Cabalist Fixed description for Brom’s Curse. 2008/02/22 追加 Summoner Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor. 2008/02/22 追加 Evoker Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released. Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. As mentioned in the opening letter, this is the second sweep of class balancing (the first being Patch 1). -- Scapes
https://w.atwiki.jp/dmlegendplayer/pages/12.html
■つる神さん 2ch本スレにしばしば降臨し、有益な情報を落としていく神。 毎弾カードリストをあげてくれたりCGIの製作元締めをやってたり。 間違えても「つるさんって普段お仕事何してるのー?」などと彼女に聞かないように。 神のサイト: http //tsuru.pekori.to/ ■ルクスさん DMR-02の釣りカードのリストを2chに投稿して情弱を釣り上げた人。 嘘バレ後にカードキングダムの池っち店長がこの釣りカードの情報をHPに掲載してしまったという過去がある。 魚拓(神滅海嶺ディス・サダルメリク、海炎獣ディス・コルカロリ、光姫恐皇ディス・アンドロメダが釣りカード) ブログ: http //yokokakko.blog98.fc2.com/
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2chスレ一覧 新 クックと魔法のレシピ おかわり http //egg.2ch.net/test/read.cgi/applism/1498792263/
https://w.atwiki.jp/touhoumtg/pages/410.html
陰陽「道満晴明」/Dohman-Sehman 陰陽「道満晴明」/Dohman-Sehman(2)(W) エンチャント - オーラ 瞬速、エンチャント(クリーチャー) エンチャントされているクリーチャーは+2/+2の修整を受ける。 エンチャントされているクリーチャーが式であり、それが破壊される場合、代わりにそれからすべてのダメージを取り除いてこのオーラを破壊してもよい。 参考 妖々夢-コモン
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Blogs on Erik Schmedes #bf レパートリー 作曲家名(全角フルネーム)に置き換えてください [部分編集] 作曲家名(全角フルネーム)に置き換えてください 作品名(全角)に置き換えてください役名(全角)に置き換えてください Last Update 2011/01/30 01 12ページ先頭へ
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2ちゃんねるのスレッドをRSSで取得 2chRSSメーカー 2chのスレッドのRSSを生成するツールです。 そのページをブックマークすれば、任意のスレッドのRSSを取得できます。 pblog 2ちゃんねる、ヘッドラインにRSSを実装 2ch to RSS 2chスレッドをRSSに変換
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CHMOD777をお気に入りに追加 CHMOD777のリンク #bf Amazon.co.jp ウィジェット CHMOD777の報道 gnewプラグインエラー「CHMOD777」は見つからないか、接続エラーです。 CHMOD777とは CHMOD777の56%は下心で出来ています。CHMOD777の35%は呪詛で出来ています。CHMOD777の8%は優雅さで出来ています。CHMOD777の1%は祝福で出来ています。 CHMOD777@ウィキペディア CHMOD777 Amazon.co.jp ウィジェット 掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ CHMOD777 このページについて このページはCHMOD777のインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるCHMOD777に関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。
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https://w.atwiki.jp/xbox360score/pages/1203.html
Ben 10 Ultimate Alien 項目数:45 総ポイント:1000 難易度:★☆☆☆☆ コンプまでの所要時間は10時間前後,コレクタブル系は取り逃してもステージセレクトで補完が可能. Go Ultimate Complete the first Ultimate Event; Defeat all of Vulcanus’ minions. 5 Stone Cold Defeat the Terracotta General 10 Funny Business Complete the Zombozo Ultimate Event 10 Stinky Savior Complete the Sunder Ultimate Event 10 E-Knocked Out! Complete the Catacombs level 15 Torn Asunder Complete the Eiffel Tower level 15 Hunter Has Become the Hunted Complete the Devil s Tower level 15 Great Walls of Fire Complete the Great Wall level 15 Rescued at What Cost? Complete the Tokyo Nights level 15 Pwned the Clones Complete the Amazon level 15 Fall of Rome Complete the Colosseum level 15 Eye of the Storm Complete the Final Battle level 15 To the Moon Complete the Game 50 Art of War Discover all of the Combat Bonuses 10 Savior Save all of the civilians in the Final Battle 10 Power Up! Spend 1000 on upgrades 10 Investor Spend 10000 on upgrades 25 Deep Pockets Earn One Million DNA 50 Brawler Defeat 100 enemies 10 Warrior Defeat 200 enemies 15 Conqueror Defeat 500 enemies 25 10 Hit Combo Get a 10 hit combo 10 25 Hit Combo Get a 25 hit combo 25 50 Hit Combo Get a 50 hit combo 50 100 Hit Combo Get a 100 hit combo 50 Better, Faster, Stronger! Fully upgrade one alien 10 Ultimate Aliens Fully upgrade all aliens 50 Vandal Destroy 30 breakable objects 5 Threat Destroy 200 breakable objects 15 Menace Destroy 500 breakable objects 25 The Catacombs Sumo Slammer! Find all of the hidden Sumo Slammers in the Catacombs 25 Eiffel Tower Sumo Slammer! Find all of the hidden Sumo Slammers in the Eiffel Tower 25 Devils Tower Sumo Slammer! Find all of the hidden Sumo Slammers in Devil s Tower 25 The Great Wall Sumo Slammer! Find all of the hidden Sumo Slammers in the Great Wall of China 25 Tokyo Nights Sumo Slammer! Find all of the hidden Sumo Slammers in Tokyo Nights 25 The Amazon Sumo Slammer! Find all of the hidden Sumo Slammers in the Amazon 25 The Colosseum Sumo Slammer! Find all of the hidden Sumo Slammers in the Colosseum 25 The Final Battle Sumo Slammer! Find all of the hidden Sumo Slammers in the Final Battle 25 Electric Slameroo! Find all of the hidden Sumo Slammers in the game 50 You Wanna Fight? Unlock Rath as a playable character 50 Camera Shy! Destroy all the security cameras in the Amazon level 25 Ultimatrix Bearer Defeat 50 enemies as Ben Tennyson 20 Thanks Watch the entire credits 20 Immobilized Destroy all cars within the game 25 Ultimate Echo Echo-wned Complete the Ultimate Echo Echo event 10 特に実績を意識しなくても1周クリアで400G前後は解除される. 100 Hit Combo level 6のボス戦にて太っている方のボスを画面端へ誘導して数回殴る→ボスの攻撃がきたらガード を繰り返すだけでヒット数が稼げる コレクタブル系実績 下記フォーラムを参照のこと. http //www.xbox360achievements.org/forum/showthread.php?t=268245
https://w.atwiki.jp/borderbreak/pages/51.html
2ch BORDER BREARKスレッド テンプレ 1 ここはセガのアーケードゲーム「BORDER BREAK (ボーダーブレイク)」のスレです。絶賛稼働中【現在の戦場】第3採掘島 ~臨海決戦 ~ ※港Aです■公式サイトhttp //borderbreak.com/■BB.NEThttp //all.borderbreak.net/■BORDER BREAK @ウィキhttp //www12.atwiki.jp/borderbreak/■BORDER BREAK アップローダhttp //loda.jp/borderbreak/■ボーダーブレイク雑談室http //uzeee.orz.hm/bargiko/bargiko.php?type=game id=1253426724555■有志による装備重量計算機http //bbb.xandbox.jp/■前スレBORDER BREAK ボーダーブレイク XXXGPhttp //jfk.2ch.sc/test/read.cgi/arc/XXXXXXXXXX/※初心者の方はまずwikiのFAQと概要を、略語に関しては用語集を確認してください。※テンプレは 1-4を確認してください。※家庭用ハードの話題はスレ違いです。他ゲーとの比較もスレ違いです。※討論は歓迎ですがオーバーヒートに注意。晒しはしたらばへ。※次スレは 900でお願いします。立てられない場合は 920、 940、 960お願いします。※ 960でも立たなかった場合は 970、 980、 990お願いします。 2 ■関連スレ(初心者・相談系)ボーダーブレイク機体パーツ・武器構成相談スレ3http //jfk.2ch.sc/test/read.cgi/arc/1260337916/BORDER BREAK ボーダーブレイク 初心者質問スレ10http //jfk.2ch.sc/test/read.cgi/arc/1261953916/(キャラ関連系)BORDER BREAK のキャラはエロかわいい 2GPhttp //jfk.2ch.sc/test/read.cgi/arc/1260839279/BORDER BREAKボーダーブレイクキャラ総合スレ3(ゲームキャラクター板)http //schiphol.2ch.sc/test/read.cgi/gamechara/1259157337/(検証・情報)ボーダーブレイク 検証スレhttp //jfk.2ch.sc/test/read.cgi/arc/1256377151/ボーダーブレイク設定・世界観スレhttp //jfk.2ch.sc/test/read.cgi/arc/1254731114/■各兵装毎の語り合いはしたらば掲示板へどうぞhttp //jbbs.livedoor.jp/game/48411/ 3 ■FAQ~よくある質問~ Q:始めたいんだけど、今からでも平気? A:初期クラス(D5)では、味方は人間、敵はCPUだけ。負けても特にデメリットはないので操作に慣れましょう。 マップは初心者用のスカービ渓谷(A)なので安心してどうぞ。 その後もランク毎にマッチングされるので、同じようなレベルの人と対戦できます。 Q:機体は兵装ごとに変えられるの? A:総ての兵装で機体は共通です。兵種別に機体構成を変えることは出来ません。 Q:機体カスタマイズって有料ですか? A:有料です。 カスタマイズ画面だと、バトル参加に応じて付与されるカスタムサービスタイム(最大30秒)消費後は、GPを毎秒消費します。 パーツ・武器購入は別途消費(100GP~)。アバター・機体色変更はそれぞれ1回100GP消費。 Q:wikiにある武器・パーツがお店で買えないんだけどなんで? A:一部武器・パーツは出現条件があり、それを満たすと1つ目が出現します。 必要な累計ポイントなどの詳しい条件は不明ですが、検証の結果ランクが関係ないことだけは判明しています。 武器ならその武器が使える兵装でプレイしていれば、そのうち出るみたいなので気長にプレイしましょう。 Q:奇襲章って敵プラントを中立にしても1カウントされるの? A:自軍プラントにして1カウントだそうです。青まで頑張りましょう。 Q:Bランクからキツくなってきた。 A:基本(エイムや味方との連携)をしっかりしましょう。でないとポイントがとれないぞ!