約 5,834,437 件
https://w.atwiki.jp/riftinfo/pages/277.html
RIFT 1.8 - 4/18/12 == FEATURES === INFERNAL DAWN NEW 20-PLAYER RAID = = FISHING AND SURVIVAL NEW TRADESKILLS = = GUILD FINDER = = LEADERBOARDS = GENERAL WORLD EVENTS RIFTS AND INVASIONS INSTANT ADVENTURE LOOKING FOR GROUP GUILD PERK COMBAT SOULS CLERICCABALIST DRUID INQUISITOR JUSTICAR PURIFIER SENTINEL WARDEN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEBLADEDANCER MARKSMAN NIGHTBLADE RANGER RIFTSTALKER SABOTEUR WARRIORBEASTMASTER CHAMPION PALADIN PARAGON REAVER RIFTBLADE VOID KNIGHT WARLORD DEBUFF STACKING GROUPS AND PRIORITIESATTACK POWER DEBUFF 1 ATTACK POWER DEBUFF 2 SPELL POWER DEBUFF 1 SPELL POWER DEBUFF 2 ARMOR DEBUFF PHYSICAL DAMAGE TAKEN DEBUFF 1 PHYSICAL DAMAGE TAKEN DEBUFF 2 MAGIC DAMAGE TAKEN DEBUFF 1 MAGIC DAMAGE TAKEN DEBUFF 2 INCREASED CASTING TIME DEBUFF INCREASED CRITICAL HIT DEBUFF REDUCED HIT CHANCE DEBUFF CASTING COST INCREASE DEBUFF STRENGTH AND DEXTERITY DEBUFF PLANAR ATTUNEMENT ZONESDROUGHTLANDS EMBER ISLE IRON PINE PEAK SANCTUM PVP/WARFRONTS DUNGEONS, SLIVERS, RAIDS, and CHRONICLESHAMMERKNELL RUNES OF CORRUPTION [Chronicle] HAMMERKNELL [Raid] CRAFTING ITEMS COMMANDS AND MACROS GRAPHICS AND AUDIO UI/SETTINGS == FEATURES == Infernal Dawn The new 20-player Raid that challenges players with seven new boss encounters as they enter Mount Carcera to prevent the rise of Laethys and the release of Maelforge from his imprisonment beneath the volcano. Kick back on the shores and relax, or go on a wilderness adventure; the new Fishing and Survival skills let you do both! See more under FISHING AND SURVIVAL, listed below. Players and Guilds can have an easier time finding each other through the new Guild Finder tool. See GUILD FINDER below for how to use it! New Leaderboards feature allows you to compare and compete against your friends, guildmates, and other players in a variety of categories. More under LEADERBOARDS, below. All-new appearances and animations for Druid Faerie pets, Beastmaster Primal Companions, and Ranger pets! Instant Adventure comes to Ember Isle; level 50 characters can now join the action immediately with the new Ember Isle queue available in the Instant Adventure menu. Achievements that are partially completed are now highlighted in the In-Progress Achievements list on the Achievement window. = INFERNAL DAWN NEW 20-PLAYER RAID = Deep beneath Mount Carcera on Ember Isle, Laethys and Maelforge have joined forces to escape the ancient volcanic prison. It comes to the Ascended to fight back their efforts and prevent them from bringing fire and rage to Telara along with their followers. Infernal Dawn is a new Raid zone intended for 20 players who have gained some prior experience and spoils from battling Telara's threats in Hammerknell Fortress. Access to the deeper bosses of Infernal Dawn will be released in several stages following the 1.8 update to give raids time to learn and experience the different encounters over time. Even Hammerknell-geared characters will find valuable equipment obtained throughout the Infernal Dawn raid. = FISHING AND SURVIVAL NEW TRADESKILLS = Two new tradeskills are now available Fishing and Survival, which deal with fishing equipment, catching fish, turning them into handy buff foods, and camping gear that provides the Rested buff. Either or both of these skills can be learned alongside your existing three tradeskills and will not take up one of those slots. See the new Fishing trainers in Sanctum or Meridian, or go talk to the introductory NPCs and trainers in Argent Glade or Kelari Refuge to get started! The enterprising Fisher will find various treasure, artifacts, or even companion pets in addition to food materials. An adventurous Survivalist can not only cook fish into delicious meals - that provide a variety of benefits - but also craft tents and bedrolls to bring some comfort to the outdoors. = GUILD FINDER = To better assist the meeting of guilds looking for members and free agents looking for a guild to call home, the Guild Finder tool has been introduced in 1.8. Press Shift+G, or select Guild Finder from the Social menu, to pop open the Guild Finder for characters not in a guild. Choose from several criteria on your search for a good guild match such as guild size, roles needed, playstyle, and more! Contact guild recruiters directly from the tool; they'll receive a message if online or a mail if not currently available. Recruiters can also accept your invitation request if you happen to be offline, and you'll receive an in-game mail letting you know. For guilds, Senior Officers and above will have access to edit the guild's Recruitment tab by default. Access to the Recruitment tab and flagging of Recruiters are controlled via guild permissions. Guilds can set up their recruitment criteria and enter a description of their guild to control what appears in the Guild Finder. Guilds will only be listed in Guild Finder search results if they have checked the List In Guild Finder option on their Recruitment tab. = LEADERBOARDS = Characters can now compete and compare their activities via Leaderboards that track various stats and achievements in a wide variety of Ladders - PvE, PvP, Raiding, Crafting, and more! Characters will be placed in a League (Bronze, Silver, Gold, Platinum, Diamond) and Division for each of these Ladders. Compete on the Leaderboards within a Ladder to increase your score, gain a higher rank, and reach a higher League! On each Leaderboard, see where you're at among your Friends list, your Guildmates, the top 50 of your Wargroup, or Divisions that attempt to match your character up against similarly progressed characters. View Leaderboards via the Social menu button, or use the default hotkey ';'. Leaderboard positions are tracked and can be shown for the current week, the previous week, and the best overall week (historic high). Your character's League is refreshed daily. In cases of extended absence, your character can rise or drop at most one League, as it will be updated on your next login. At the release of 1.8, Leaderboards will be using some recent historic data, but expect to see quite a bit of shuffling as the first week of live activity is shown. For some of the more involved boards, mousing over the Leaderboard's icon will show a tooltip with details on what activities count toward scores. The Leaderboard for Expert Darkening Deeps is temporarily disabled due to a timing issue. We are working on a fix and will re-enable the Leaderboard as soon as it’s ready! GENERAL We've changed how quests that grant rewards through the diamond-shaped treasure icon (most noticeable when completing dungeons) are queued before you elect to obtain the reward. These now have a maximum limit on how many can be pending before the oldest outstanding rewards are lost. - Starting with 1.8, cash and experience-only rewards will be granted automatically at quest completion. You'll still need to manually redeem the ones that require you to select a reward. - You will be notified when approaching the cap of pending rewards from these types of quests. You'll always have access to the most recent ones gained, but the oldest ones in the list will be forfeited when you exceed the cap. A new equipment slot for crafted Seal items is now available. Recipes to create Seals are available beginning around level 40/skill level 225 for all production crafting skills with the exception of Runecrafting, and can be found on various crafting recipe merchants. New Chronicle daily quests are now offered. These can be picked up at Raj Tahleed in Meridian or Abbess Katia in Sanctum. Traveling between Porticulums within the same zone now has a cost of 1 gold for Stillmoor, Shimmersand, Iron Pine Peak, Moonshade Highlands, Droughtlands, Stonefield, and Gloamwood. The Treasure UI now displays on the right side of the screen by default, beneath the Rift progress meter. Fixed an issue causing the option to never auto-flag PvP to occasionally be ignored when attacking neutral but opposite-faction NPCs. Nimble mounts (90% speed increase) no longer require you to wait until level 30 to purchase them. They're now available for 25 platinum at level 25. Players can no longer un-equip their weapons while Mind Controlled. I'm afraid we can't let you do that, Ascended. Added some variety to loading screens for higher level characters loading into Meridian and Sanctum. Daily and Weekly quests on offer should no longer change after a shard-only restart. Fixed a rare bug that could leave characters locked after transferring shards. WORLD EVENTS By popular demand, the 'Skirmish in the ________' Zone Events that ran during Phase 5 of the Carnival will now be available as random events in Shimmersand, Stillmoor, and Iron Pine Peak. World Event quests should either be properly autocompleted or removed at the change of event phases. Infernal Awakening in Scarwood Reach will now update from 5 Rifts, as indicated in the event text, rather than 10. RIFTS AND INVASIONS The 'Invasion Defeated' splash text is no longer displayed for Invasions you don't have contribution toward defeating. Same goes for Footholds. Zone events in Scarlet Gorge and Scarwood Reach should have a longer start-up time after the initial announcements. Glowing Puresource will now drop during the Visions of Future Past zone event in high level zones when you're on the Frontline of the Planes or Shield of the Land quests. INSTANT ADVENTURE Instant Adventure comes to Ember Isle; level 50 characters can now join the action immediately with the new Ember Isle queue available in the Instant Adventure menu. When joining an Instant Adventure group in far away lands not yet discovered by your character, you can now respawn at appropriate local graveyards - not back at Meridian or Sanctum. Most Instant Adventure bosses can now be taunted. Death's Approach, Scaldwater Fields, and Firesand Desert have been split into smaller adventure locations to better define adventure objective areas. LOOKING FOR GROUP Group Queueing Updates When queuing for LFG as a group, the game now takes a 'snapshot' of group members at the time of queuing. Once queued, group members can separate, add others, join raids or Instant Adventures, and not lose the queued status of the initial group members. They will not be automatically removed from the queue for changing group composition. Mousing over the LFG Queue status icon will show the names of people currently part of your LFG queue group. Fixed an edge case where a player with unspent Soul Points in a role not currently active would be kicked from the LFG queue when using a Porticulum. GUILD PERK Fixed Killing Spree and Blood Thirsty consuming each other when both were active. COMBAT While in combat, equipping weapons now triggers the global cooldown. If you are already in global cooldown at the time of equip/swap, it will cause the cooldown to be extended. Focus targets now persist if you move out of view of the target - also if the target is a friendly player and they die. Focus Target now displays proper health percentages if you have that option enabled. Fixed taunt abilities like Provoke causing linked NPCs in a group to not aggro with the target. Area of Effect abilities should no longer affect companion pets. Fixed an issue causing NPCs to rarely not face the target of their ability while casting. SOULS A new Ascended Power, Fury of the Ascended, has been created as a replacement for Anti-Planar Augmentation/Holy Champion that is available at all levels. This new ability is granted at level 1, and shares a 1-minute cooldown with Anti-Planar Augmentation/Holy Champion (if you have one of these). Anti-Planar Augmentation and Holy Champion are no longer available to be trained from merchants, though characters that already have one of these abilities will not lose them. Fury of the Ascended is meant to replace these Ascended Powers and allow players to become more familiar with how it works at earlier levels. Added a new option under Settings, "Recast Ground Channels", which is off by default. ※Turning the Recast Ground Channels option on will allow you to interrupt your ground-targeted channeled spells (like [[Pyromancer]]'s Fire Storm) with a second cast and target area selection for the same spell. Abilities will no longer overwrite other versions of themselves that have superior Soul Tree-enhanced bonuses. Justicar NPCs will no longer use Sovereignty. Updated all ability tooltips for Warrior and Cleric abilities. Fixed a case where the more complex ability tooltips would have incorrect numbers shown. CLERIC A number of buffs have been converted to passive effects to help minimize the amount of rebuffing needed! CABALIST Lurking Decay Now a passive effect. You may need to swap roles once if you first log in with Cabalist as an active soul post-1.8. One less buff to recast! DRUID Druids have been reviewed to increase their DPS viability and address a lack of in-combat movement abilities. Pet abilities will no longer fail due to facing requirements. Brutal Impact Now increases the damage of Fervent Strike and Combined Effort by 3-9%. Crag Hammer Now properly calculates damage when proccing. Fae Step New ability available at 20 points. Teleports you directly to the target. 20 meter range, 15 second cooldown, no global cooldown. Hot-Blooded Now increases the Spell Power bonus of Bombard and Eruption of Life by 5-25%. No longer requires you to spent points in Rage of the Fae to obtain. Rage of the Fae Reduced cooldown to 2 minutes. Shield of Oak Now absorbs all damage types. Increases movement speed by 5% while active. Slothful Spirit The debuff now increases the target's casting costs by 50%. Spirit of the Wood Can now also trigger from Wild Strike. Stone Burst Ability Removed. Wild Strike Now hits 5 targets. INQUISITOR Nysyr's Rebuke Now properly requires line of sight to cast. JUSTICAR The below is intended to make Justicars less dependent upon avoidance (Dodge, Parry). They now have increased mitigation to compensate for these changes. Cavalier Now a passive effect. You may need to swap roles once if you first log in with Justicar as an active soul post-1.8. Devout Deflection Now adds 33-100% of your Wisdom to Parry, and 33-100% of your Intelligence to Dodge. Salvation Now a passive effect. You may need to swap roles once if you first log in with Justicar as an active soul post-1.8. Shield of Faith Now reduces damage taken by 3-15%. Sovereignty Now deals Life damage and stuns the target for 2 seconds. Stalwart Citadel Now adds 33-100% of your Wisdom value to Block. Supremacy Now reduces Physical damage taken by 9-18%. Thorvin's Law Now reduces non-Physical damage taken by 2-4% plus an additional 1.2% per point spent in Justicar over 26. PURIFIER Tweaked the way several Purifier spells stack together so Purifiers are less likely to 'block' a major cooldown ability. Rite of the Ancestors Can no longer be cast on a target currently under the effect of Spiritual Conflagration. Ward of the Ancestors, Gathering of the Ancestors Can no longer be cast on a target currently under the effects of Spiritual Conflagration or Rite of the Ancestors. Restorative Flame No longer suffers from casting pushback. SENTINEL Empowering Light Now only selects targets that have a Poison, Disease, or Curse on them. Healing Invocation No longer suffers from casting pushback. Healing Communion Now heals for less in PvP. WARDEN Fixed line of sight requirements on Cascade, Orbs of the Tide, and Orbs of the Stream. Deluge The Revitalizing Water HoT now scales based on any HoTs existing on the target, not just ones you cast on them. No longer suffers from casting pushback. Healing Flood Now heals for less in PvP. Healing Spray Now heals for less in PvP. Overflow Now heals for less in PvP situations. Soothing Stream Now heals for less in PvP. MAGE The duration of various Mage DoTs are more standardized to help with more viable rotations. Toggled abilities, such as Internalize Charge, no longer cause Opportunity to proc. ARCHON Consuming Flames Can no longer be cast on a target under the effect of Purifier's Rite of the Ancestors or Spiritual Conflagration. Cleansing Flames Now removes one Poison, Disease, or Curse from up to 10 party or raid members in the target area. Only chooses targets that have an effect to remove. Leeching Flames Reduced duration to 8 seconds. Pillaging Stone The ability description will now correctly update the stats given by this buff as you spend points in Strength of Stone. Searing Vitality Reduced duration to 8 seconds. CHLOROMANCER Lifegiving Veil and Lifebound Veil Healing in PvP increased by 15%. Natural Conversion Fixed a case where this could be consumed by an existing damage over time effect instead of on the next damaging spell cast. Natural Healing No longer affected by pushback while casting. Withering Vine Now instant cast. Increased duration to 16 seconds. DOMINATOR Charged Shield Will no longer remove your Mage Armor buff if cast on an ally. Degeneration Fixed an issue with the damage portion not dealing the damage shown in the ability description. Haunting Pain Increased duration to 16 seconds. ELEMENTALIST Icy Carapace Increased duration to 16 seconds. Ignite Reduced duration to 8 seconds. NECROMANCER Corpse Explosion Increased duration to 30 seconds. Necrosis Reduced base duration to 10 seconds. Spending points in Flesh Rot now increases the duration of Necrosis by 2-6 seconds, increases base damage by 20-60%, and increases the benefit to Necrosis from Spell Power by 20-60%. PYROMANCER Ground of Strength The immunity effect now also grants immunity to Banish effects such as Rift Prison. STORMCALLER Fixed some spells granting Charge while Storm Guard is active. Forked Lightning Increased max number of targets this can hit to 8. Lightning Rod Fixed an issue where this was not impacting abilities that chain damage between targets, such as the Chloromancer's Nature's Fury. WARLOCK Defile Fixed Defile continuing to consume Charge if it was cleansed from the target. Empowered Darkness Now costs 75 Charge to cast, but no longer consumes Charge or blocks Charge gain while active. Reduced the damage bonus for the Warlock to 70% while Empowered Darkness is active. 15 second maximum duration. Life Leech Reduced base duration to 10 seconds. Spending points in Improved Life Leech now increases the duration of Life Leech by 2-6 seconds, increases its base damage by 20-60%, increases the benefit to Life Leech from Spell Power by 20-60%, and increases the amount healed by 10-30%. Opportunity Now has a 1-second internal cooldown. Sacrifice Life Damage Reduced cooldown to 30 seconds and increased the damage bonus granted to 20%. ROGUE BLADEDANCER Deadly Dance The damage bonus from Deadly Dance now only applies to Combo Point-generating attacks that use melee weapons. No longer applied to Saboteur Charges or ranged weapon Combo Point generators. False Blade Renamed to Meditative Trance. Functionality changed - now a Finisher that heals the Rogue over 12 seconds. Improved False Blade Renamed to Improved Meditative Trance. Functionality changed - increases the amount healed from Meditative Trance by 25-50%. MARKSMAN Electrified Munitions Damage now scales with Attack Power. Empowered Shot Energy cost reduced to 40 from 45. Eradicate No longer has a 'travel' delay between use and hit. Strafe Fixed a bug where Strafe would not deal damage when channeled on a target-of-target. Vampiric Munitions The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%. NIGHTBLADE Dusk to Dawn Fixed a bug where the Nightrage buff would not be applied if the first tick of Dusk to Dawn killed the target. Fell Blades The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%. RANGER Improved Escape Artist Ability Removed - the functionality has been rolled into the base Escape Artist ability. Shadow Fire Fixed the Shadow Fire buff not applying if the target is killed or immune to damage on hit. Splinter Shot Energy cost reduced to 40 from 45. Steady Hand - New Ability Increases the effect of Attack Power on ranged weapon abilities by 5%, plus an additional 2% per point spent in Ranger above 26. Zardonis' Ranger Crystal 2-piece Bonus now also reduces the Energy cost of Shadow Fire by 10. RIFTSTALKER Changed several abilities to make Riftstalker mitigation more consistent during encounters. Improved Guardian Phase Now also reduces damage taken from Physical attacks by 5% and non-Physical attacks by 7%. Rift Guard Now only absorbs 10% of incoming damage in PvP at its base level. Shadow Guard Now reduces Physical damage taken by 3-15%. Zardonis' Riftstalker Crystal 2-piece bonus Functionality changed - now increases maximum health by 5%. SABOTEUR The goal of Saboteur changes in 1.8 is to make the Saboteur a competitive AOE DPS soul, in line with other AOE DPS souls like the Cabalist and Stormcaller, but based more on setup rotations for damage. Due to the below changes, character roles with soul points spent in Saboteur have received a free respec for that role. All Saboteur Charges can no longer be parried, dodged, blocked, or deflected. All Traps, except Land Mines, no longer have a cooldown. Shrapnel Charges are now removed when a character resurrects while in PvP. Bomb Specialist Damage increased by 5-25%, up from 3-15%. Now also reduces the Energy cost of Bombs by 1-5. Caltrop Charge Functionality changed - Now causes the target and surrounding enemies to Bleed for 10 seconds when detonated. Damage increased. Carpet Bombing Reduced cooldown to 1 minute from 2. Charge Booster Functionality changed - now increases the Attack Power contribution to damage of Charges by 10%. For every point spent in Saboteur above 21, the Attack Power contribution is increased by 3%. Chemical Bomb Duration of the effect increased to 10 seconds, up from 8. Damage adjusted. Combat Survival Ability removed. Combat Wounds - New Ability Increases the damage of Spike Charge and Caltrop Charge by 15-30%. Combined Arms New ability. Your Fragmentation Bomb detonates all Charges on the primary target. Existing Combo Points on the target trigger Shrapnel Bomb, dealing Physical damage to surrounding enemies. Demolition Specialist - Functionality Changed Now only takes a single point. Your Annihilation Bomb detonates all Charges on the primary target. Existing Combo Points on the target trigger Shrapnel Bomb, dealing Physical damage to surrounding enemies. Embers Charge Now deals damage and causes the target and surrounding enemies to take an additional 5% damage from non-physical attacks. Lasts 12 seconds per Charge. Fragmentation Bomb Reduced cooldown to 10 seconds from 15. High Explosives Functionality changed - your Fragmentation Bomb, Time Bomb, and Annihilation Bomb now cause the target and surrounding enemies to Bleed for 10 seconds. Now stacks up to 3 times. Improved Chemical Bomb - New Ability Available at 20 points. Increases the damage of Chemical Bomb by 15-30%. Improved Entangling Trap Moved from availability at 20 points to 15 points. Improved Spike Charge Ability removed. Increased Explosive Power Damage increased by 5-25%, up from 3-15%. Rapid Setup Reduced cooldown to 30 seconds from 1 minute. Spike Charge Duration of the effect increased to 10 seconds, up from 9. Damage Over Time interval is now every 2 seconds, down from 3. Damage adjusted. Splinter Charge Now deals damage and applies its debuff to the target and surrounding enemies. Reduces target armor by a fixed amount. Lasts 12 seconds per charge. The Trapper Ability removed. Trench Warfare New ability. Increases the Attack Power contribution to the damage of all Bombs, Traps, and Land Mines by 10%. Also affects Detonate. For every point spent in Saboteur above 26, the Attack Power contribution is increased by 5%. Zardonis' Saboteur Crystal 2-Piece Bonus Functionality changed - now increases the damage of Blast Charge and Spike Charge by 30%. Zardonis' Saboteur Crystal 4-Piece Bonus Functionality changed - now increases the damage of all Saboteur AOE abilities by 15%. WARRIOR Warriors have undergone some in-depth ability changes to make them scale better with Attack Power. The goal is to ensure that, as Warriors gain improved gear, their effectiveness increases in turn. Warriors no longer receive the bulk of their power from just weapons. All Warriors now get a passive buff called Building Fury, which gives increased Attack Power contribution to Finishers based on the number of Action Points used. Finishers no longer have their own individual damage increases based on Attack Points. All damaging abilities have been rebalanced to work with Attack Power being used in a more consistent manner. Increased the Block Absorption soft cap to 60%, and hard cap to 70%. Warrior attacks deal slightly lower damage in PvP at level 50. Effects that grant Attack Points - like the Paragon's Weapon Master - now show up properly in the combat log. Fixed a bug causing Reaver's Enraged Essence to appear to co-exist on a target with Beastmaster's Enraged Companion. BEASTMASTER Effects that increase the damage of Bleeds no longer boost the initial hit of Tearing Slash, Feral Sweep, Flesh Rip, Slashing Strike. Tearing Slash and Feral Sweep Both have been rebalanced due to their Bleed ignoring armor. Enraged Companion Should now properly grant the buff to your entire Raid. Protective Companion should always be removed. Fierce Strike Now buffs the pet rather than debuffing the target, which should help with stacking issues. Flesh Rip Will properly remove itself from the reactive ability UI when used. Primal Rage Reduced cooldown to 15 seconds, increased duration to 5-15 seconds. Now properly applies to the Beastmaster and their pet. No longer gives you the buff if your target has no Bleed effects, but will still consume a cooldown. Slashing Strike Fixed the delay before the ability deals its initial damage. Survival of the Fittest Ability changed. Now increases your damage by 0.2-1% per point spent in Beastmaster, and your pet's damage by 0.5-2.5% per point in Beastmaster. Rasmolov's Beastmaster Crystal 4-piece bonus reduced to 20% to be more in line with other Synergy Crystals. CHAMPION Bloodthirst now gains a 200% Attack Power contribution instead of a weapon damage modification. Cornered Beast Now has a 2.5 second duration, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds. Increased damage. Deadly Strikes No longer modifies Bleed damage effects. The first hit of Beastmaster Bleeds are still affected. Fixed a bug allowing Deadly Strikes to work with one-handed weapons in certain cases. Destroyer's Bearing Grants an Attack Point on 3-point Elemental or Physical damage-type Finishers 100% of the time. Bonuses from Intense Training now increase damage for Physical-based attacks only. In summary, Destroyer's Bearing Grants 1 Attack Point on all finishers, grants 35% damage bonus to Elemental-type attacks, and 50% damage bonus to Physical-type attacks. Disruptive Strike Now gains a 200% Attack Power contribution instead of a weapon damage modification. Cooldown lowered to 10 seconds from 15. Punishing Blow Increased damage. Slayer's Bearing Reduced to 3% critical strike damage bonus. Intense Training now increases the bonus by 3% per point. Take No Prisoners Now only increases the first hit of a Bleed effect. Titan's Strike No longer stuns the target, and deals damage to additional targets based on Attack Power. Cooldown reduced to 15 seconds. Also fixed a bug causing Titan's Strike to not be affected properly by Teaching of the Five Rings, Rift Fury, or Weapon Specialization. Weapon Specialization Increased to 0.6% ability damage increase per point spent in Champion. Rasmolov's Champion Crystal The 4-piece bonus damage for area of effect attacks has been reduced from 35% to 20%. Now only affects Mighty Blow, Cornered Beast, and Bladefury to be more in line with other Synergy Crystals. PALADIN Touch of Life, Life's Rapture Now heal for 50% of their normal value in PvP. Sweeping Strikes Removed the Life-damage portion of this ability, and increased Physical damage dealt. PARAGON Paired Strike, Path of the Hurricane, Path of the Raptor, Death Touch Now gain a 200% Attack Power contribution instead of a weapon damage modification. Bend Like the Reed Damage buff effect reduced to 5/12/25. Flurry Duration reduced to 2.5 seconds, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds. Increased damage. Force of Will Critical hit damage bonus reduced to 2-6%. Reaping Harvest Increased damage. Rising Waterfall Now has different damage effects based on whether you're Dual Wielding or not. Gains a 200% Attack Power contribution instead of a weapon damage modification. Increased the damage for non-dual-wielding to match that of Power Strike. Can now trigger Way of the Wind. Strike Like Iron Reduced to 10/20/30%. Teaching of the Five Rings Increased to 0.6% ability damage increase per point spent in Paragon. Way of the Mountain Now only enhances the damage of follow-up attacks when dual wielding. Way of the Wind Now deals damage based on Attack Power. Removed ranks 2 and 3 since all ranks have the same effect. Way of the Wind and Deadly Grace can no longer trigger Burst abilities. Weapon Master Now triggers off of follow-up attacks. Grants its Attack Point 100% of the time. REAVER Blood Fever Fixed a calculation that caused Blood Fever to deal higher damage than intended. Reduced the amount of damage Blood Fever deals in PvP. Cyclone Strike Fixed the tooltip reporting the same damage twice. RIFTBLADE Damage of all Burst abilities has been rebalanced; they've been reduced to reflect that they are off the global cooldown. Avatar of the Rift Now deals damage based on Attack Power. Burning Blood Now bases damage off of your Attack Power. Enhanced Burst For 6 seconds after using a Burst, now applies a 10-30% damage bonus to Elemental attacks that do not consume Attack Points. Fiery Burst Now has a 10 second duration and 8 second cooldown. Icy Burst New ability available at 2 points in Riftblade. Finisher ability that deals Water damage on the next attack. Improved Freeze Armor Removed. Scald - New ability replacing Improved Freeze Armor. Deals 10-20% of the damage done by Icy Burst as Air damage when used against someone under the effect from Fiery Burst. Rift Fury Now affects all attacks, similar to Teaching of the Five Rings or Weapon Specialization. Increased to 0.6% non-physical ability damage increase per point spent in Riftblade. Rift Storm Has been changed to more closely match Cornered Beast and Flurry. Lasts 2.5 seconds and hits every 0.5 seconds. Cooldown reduced to 30 seconds. Rift Strike Now gains a 200% Attack Power contribution instead of a weapon damage modification. Rift Surge Fixed a calculation that caused Rift Surge to deal higher damage than intended. Tooltips should also now be consistent on this ability and effects. Static Shock Now deals damage based on your Attack Power. Storm Blade Duration lowered to 5 seconds instead of 6. Now deals damage based on your Attack Power. Rasmolov's Riftblade Crystal 4-piece bonus increased to 20% and no longer requires Riftwalk. Should now be more in line with other Synergy Crystals. VOID KNIGHT Fusion of Flesh Now heals for 50% of its normal value in PvP. Residual Absorption Duration reduced to 0.5-1 second. Rift Shield Can no longer be cast on a target under the effect of Purifier's Rite of the Ancestors or Spiritual Conflagration. Rift Tap Fixed a calculation that caused Rift Tap to deal higher damage than intended. Spell Breaker Fixed a bug causing this to remove more effects than indicated. WARLORD No Permission to Die Now has a 60 second cooldown and lasts for 10 seconds. DEBUFF STACKING GROUPS AND PRIORITIES All player debuffs have been assigned priorities within their stacking groups. Less powerful debuffs should no longer overwrite the more powerful ones within each category - the order below does not indicate overwrite priority within a group. ATTACK POWER DEBUFF 1 Druid Trickster Spirit Riftstalker Rift Disturbance Saboteur Debilitating Trap Paladin Pacifying Strike ATTACK POWER DEBUFF 2 Archon Waning Power Necromancer Looming Demise SPELL POWER DEBUFF 1 Riftstalker Rift Disturbance Saboteur Debilitating Trap Paladin Pacifying Strike SPELL POWER DEBUFF 2 Archon Waning Power Necromancer Looming Demise ARMOR DEBUFF Marksman Lightning Fury Ranger Piercing Shot Saboteur Splinter Charge Champion Mark of Inevitability Warlord Leader’s Mark Reaver Ravaging Strike PHYSICAL DAMAGE TAKEN DEBUFF 1 Archon Illuminate Chloromancer Wild Growth Bard Coda of Jeopardy Warlord Spotter's Order PHYSICAL DAMAGE TAKEN DEBUFF 2 Shaman Vengeance of the Piercing Cold Archon Ashen Defense Bard Coda of Cowardice MAGIC DAMAGE TAKEN DEBUFF 1 Inquisitor Clinging Spirit Justicar Censure Warlock Neddra's Torture Saboteur Embers Charge MAGIC DAMAGE TAKEN DEBUFF 2 Inquisitor Spiritual Deficiency Archon Crumbling Resistance Elementalist Exposure Bard Coda of Distress INCREASED CASTING TIME DEBUFF Cabalist Nebulous Haze Archon Lingering Dust Dominator Accelerated Decay INCREASED CRITICAL HIT DEBUFF Sentinel Luminous Gaze Assassin Lethal Poison Champion Mark of Extermination REDUCED HIT CHANCE DEBUFF Ranger Dire Wolf Howl Warlord Battlefield Distraction Reaver Blood Fever CASTING COST INCREASE DEBUFF Dominator Transference Druid Slothful Spirit STRENGTH AND DEXTERITY DEBUFF Archon Pillaging Stone PLANAR ATTUNEMENT Rogue and Warrior Weapon PA bonuses have been changed in line with Calling-based Attack Power updates. Instead of increasing weapon DPS by 0.2 for every point spent in a weapon PA node, you will now gain 2 Attack Power per Planar Attunement point spent in Weapon PAs for each appropriate weapon equipped. The Warrior two-handed weapon mastery will give an additional 2 Attack Power per point invested (since only one of these weapons can be equipped). Attack Power bonuses are also applied to your pet. Warrior War Focused Strikes debuff is now removed when a player dies. Cleric War Mark of Purification Functionality changed. Now, your single-target cleanses have a 5-25% chance to remove an additional Curse, Disease, or Poison effect. Cleric War Blessing of the Martyr Functionality changed. Your attacks have a 15-30% chance to make enemy players vulnerable, increasing their damage taken by 1% for 10 seconds. Stacks up to 5 times. Mage War Rift Tomb Fixed an issue where Rift Tomb could be parried, dodged, or miss. Rogue War Expedited Wounds Functionality changed. Reduces damage taken from Critical Hit attacks by 1-5%. ZONES DROUGHTLANDS Thwarting the Emberlord Fixed an edge case that could cause this quest to not function properly. EMBER ISLE The Raid Rift tear in Fort Zarnost no longer blocks attackable objects for PvP Rifts. IRON PINE PEAK Updated quest flow and population around Howling Caves and Cloudborne Caverns. SANCTUM Divine Work, Divine Rewards Increased the power of the Blade of Light reward to better match the other rewards from this quest. PVP/WARFRONTS Group Queueing Updates When queuing for Warfronts as a group, the game now takes a 'snapshot' of group members at the time of queuing. Once queued, group members can separate, add others, join raids or Instant Adventures, and not lose the queued status of the initial group members. They will not be automatically removed from the queue for changing group composition. Mousing over the Warfront Queue status icon will show the names of people currently part of your Warfront queue group. When Silenced or Disarmed in PvP, you now see a Silenced! or Disarmed! message immediately in scrolling combat text. Belts are now included in set bonus groups for the PvP Armor sets. Many item effects and Essences have had their healing efficiency reduced in PvP combat. The Guild Quest 'Lowering their Defenses' now updates for Mercenaries. The Battle for Port Scion Increased the health of Saerloth the Avenger, Executor Khazik, Ithluk the Maimed, Custodian Leyr, Blade Master Keelan, Veylara, and Vachii Odego by 50%. Achievements Flawless Victory - Whitefall Steppes Achievement no longer depends on Shutout at Whitefall Steppes being completed. Fixed an edge case where you could sometimes enter a Warfront while dead. Sheepish Concoction and Scotty's Sheeping Wand can no longer be used in Warfronts. DUNGEONS, SLIVERS, RAIDS, and CHRONICLES All Expert and Master mode dungeons now drop Corrupted Souls from the final boss. All Standard-mode dungeons and Chronicles now drop Malformed Souls from the final boss. Raid Assistants can now Ready Check through the right-click character menu, just like Raid Leaders. Gilded Prophecy Fixed an issue with Rumbling Earth and Earthen Toil. HAMMERKNELL RUNES OF CORRUPTION [Chronicle] The zone quest now completes after defeating the Rune King and Prince Dollin to fix a case where the quest would remain non-completed. The King and Prince's loot chest now appears in the Throne Room. HAMMERKNELL [Raid] Inwar Darktide and Inquisitor Garau are now available after only Murdantix has been defeated, rather than after Murdantix and all downstairs bosses. Defeating Inwar and Garau still opens the portal to the Harbor and allows you to approach Jornaru and Akylios. Reduced the health of base population throughout most of the zone. Rune King Molinar Increased casting time of both King and Prince's versions of Consuming Essence. Reduced health of Incorporeal Revenant. Increased the damage reduction Mages receive against Prince Dollin's Life Rend and Terminate Life abilities. Estrode Fixed Flaming Breath ignoring the effect of absorption shield. Grugonim Reduced Grugonim's health. Increased duration of Bloodplague Essence. Reduced the maximum health reduction applied by Manifested Death. Inquisitor Garau Reduced Garau's health. CRAFTING A new equipment slot for crafted Seal items is now available. Recipes to create Seals are available beginning around level 40/skill level 225 for all production crafting skills with the exception of Runecrafting, and can be found on various crafting recipe merchants. New crafting daily quests are available for characters with 300 skill! All Planar Essences should now be able to be Salvaged or Runebroken appropriately. Harvestable mobs from levels 40-44 now grant Titanium when mined. Butchering Bulk recipes have been added to Butchering Trainers for base materials. These new recipes will allow you to process 20 hide directly into 20 leather. Butchering skillups from creating leather have been normalized. Butchering Skill requirements for Butchering mobs have been normalized to improve the overall rate and progression of skilling up Butchering. Skinning now counts properly toward Achievements for harvesting. Foraging Bulk recipes have been added to Foraging Trainers for base materials. These new recipes will allow you to process 20 raw wood directly into 20 pieces of lumber. Foraging skillups from creating lumber have been normalized. Foraging Pristine Distillate now requires 260 Foraging skill to both learn the recipe and craft the item. Mining Bulk recipes have been added to Mining Trainers for base materials. These new recipes will allow you to process 20 ore directly into 20 bars. Mining skillups from creating bars have been normalized. Apothecary Glorified Healing Potion now requires 3 Twilight Bloom instead of 4 Basiliskweed Stems. Apothecary Heroic Rootcatch Brew now requires Twilight Bloom instead of Basiliskweed Stems. Apothecary Mighty Brightsurge Vials and Mighty Powersurge Vials now have comparable material requirements. Apothecary Pure Adrenalite, Etherialite, Saintstone, Thiefstone, Valorstone, and Vitalium now require Eternal Planar Dust instead of Endless Planar Dust. Apothecary Sheepish Concoction has its duration extended to 5 minutes. Recipe now requires Soulbind Leather instead of Reinforced Leather. Outfitter Recipes for Witchweave Cowl, Witchweave Breeches, and Witchweave Bag have had their skill level requirements adjusted to match the skill required to create the item. Outfitter Recipes for Steeled Leather Brigandine, Steeled Leather Boots, and Steeled Leather Leggings have had their skill level requirements adjusted to match the skill required to create the item. Outfitter Conditioned Leather Jerkin recipe has been adjusted to require more Steeled Leather and less Cinerium Bars. Outfitter Recipes for Implacable Steel Gauntlets have had their material requirements adjusted to be in line with other similar recipes. Weaponsmith Runeguard Blunderbuss now properly requires the Forge instead of a Workbench. Weaponsmith Recipes for Lightsmasher, Malevolent Greataxe, and Spark Smiter have their material requirements adjusted to be in line with other similar recipes. ITEMS Rogue defensive Essences have been added to Earth and Fire Planar Merchants in Sanctum and Meridian. Rift Faction Merchants now sell new Runes that will add resistances to your Planar Focus! Several Mage items from Hammerknell have gotten a boost. Tweaked some Rogue items on the Hammerknell gear NPC. Fixed the misspelling of Abyssal Signet. Artifact Top DPS Build Now has a shiny new icon! Ember Isle collectible books are now Bind On Pickup to match other collectible books in the game. Exalted Healing Tonic has its tooltip updated to reflect the actual amount healed. Lesser Glittering Windstone and Lesser Coruscating Windstone can now be equipped in the same Focus. Philter of Power now has a stacking priority and should no longer be overwritten by a weaker buff. Planar Defender's Maul is available for purchase again. Poisonous Coating The poison damage will now only proc from ranged weapon attacks and not any ranged attack. Transplanar Synergy Crystals can now be equipped at level 42, to match the equipment levels of the first Transplanar set items. The 4-piece set bonus for Stalwart's Battlegear now correctly deals Death-type damage. The 4-piece set bonus for Deathbringer's Battlegear now correctly deals Air-type damage. COMMANDS AND MACROS /who results now include a player's guild. Typing /a or /artifact in your inventory search bar (ctrl+f) now highlights all artifacts in your inventory. Players who are not party leaders can now recommend people to be invited to the group by using the /invite command or right clicking the desired person's portrait and selecting 'Recommend Invite'. You can now use the command '/combatlog 1' and '/combatlog 0' to explicitly turn combat logging on or off (it previously would toggle the current setting). Addon-style '@' specifiers in Macros are now supported even if Addons are disabled game-wide. GRAPHICS AND AUDIO Adjusted the sound of steam vents in Ember Isle to use less computery resources when audible. Optimized loading of textures and sky around Rifts for improved performance. Slowed down the forward walking speed of characters along with the animation so characters at a walk move more naturally. Run speed and backwards walking speed are unchanged. UI/SETTINGS Added a new Setting checkbox to the Combat panel to control whether Target Nearest Enemy uses or ignores the front-of-character targeting cone. The new 'Sort By Progress' button on the Artifact window allows you to sort your Artifact sets based on how complete they are! Added Friends Online and Guild Online UI to the menu button tray that displays how many of your friends and guild members are currently online. It can be moved via Layout Editor. The Planar Attunement window now remembers the last PA tree you were viewing if you re-log and open the window again. Planar Attunement tree buttons can now be dragged to the ability bar, and used to open specific trees. The World Event 'Track' option now actually remembers your chosen setting between logins. If an event is untracked during a phase change, the tracking will be turned on again automatically to show the new phase info. Planar Attunement Rest-bonus experience once again displays properly in the combat log. Scrolling combat text now displays details for Absorbed damage. Targets that are immune to interrupts should now *always show the gold cast bar when casting. In addition to the gold casting bar, non-interruptible abilities now have a fancy spiky cast bar frame. The 'Usable Only' checkbox on the Auction House now filters crafting recipes that you've already learned. Canceling or creating an auction now preserves your scroll position on the Auctions window. Fixed a bug causing secondary hotbars to be cleared under some circumstances. The Achievement score displayed on the Guild Roster should now always match the total displayed on a character's Achievements window. Tooltips for crafted and augmented first-on-shard items now display correct stats. Optimized loading of Guild Banks and fixed them occasionally opening without a vault being displayed. The quest sticky usable-item icon is now a bit larger. Widened the ability mouseover and Soul Tree tooltips to get more room for text. Added a proper error message for trying to preview items while polymorphed. Added some more details to the confirmation box that shows after copying a character to the PTS.
https://w.atwiki.jp/red5server/pages/48.html
手始めにポートをlistenして、入力デーアを標準出力に出すサーバーを書こうと思います。 telnetで適当に接続して受け取ったデータをそのまま画面に出力する。というものです。 仕様 8080ポートをlistenするサーバーを書く。 メッセージを取得したら、System.out.printlnで出力する。 それだけ。 まず、Javaが必要とするライブラリ群 mina-core-2.0.0-RC1.jar slf4j-api-1.5.10.jar log4j-ober-slf4j-1.5.10.jar logback-classic-0.9.18.jar logback-core-0.9.18.jar これらをclasspath通すかEclipseつかっているならBuildPathのライブラリにいれればOK package com.ttProject.webSocket; import java.net.InetSocketAddress; import java.nio.charset.Charset; import org.apache.mina.core.service.IoHandlerAdapter; import org.apache.mina.core.session.IdleStatus; import org.apache.mina.core.session.IoSession; import org.apache.mina.filter.codec.ProtocolCodecFilter; import org.apache.mina.filter.codec.textline.TextLineCodecFactory; import org.apache.mina.transport.socket.SocketAcceptor; import org.apache.mina.transport.socket.nio.NioSocketAcceptor; /** * WebSocketサーバープログラム * @author taktod */ public class Main { private static final int PORT = 8080; /** * エントリー * @param args */ public static void main(String[] args) { try { new Main(); } catch(Exception e) { // すぐ終了するのでなにもしない。 } } /** * コンストラクタ */ public Main() throws Exception{ SocketAcceptor acceptor = new NioSocketAcceptor(); acceptor.setHandler(new EchoHandler()); acceptor.getFilterChain().addLast("codec", new ProtocolCodecFilter(new TextLineCodecFactory(Charset.forName("UTF-8")))); acceptor.getSessionConfig().setIdleTime(IdleStatus.BOTH_IDLE, 5); acceptor.bind(new InetSocketAddress(PORT)); System.out.println("ServerStarted!!"); } /** * データ処理ハンドラー * echoのみ */ private static class EchoHandler extends IoHandlerAdapter { /** * メッセージをうけとったときの処理 */ @Override public void messageReceived(IoSession session, Object message) throws Exception { // TODO Auto-generated method stub System.out.println(message.toString()); super.messageReceived(session, message); } } } コーデックをテキストベースでつくって、EchoハンドラーでメッセージをうけとったらSystem.out.printlnで出力する それだけです。 動かすと以下のようになる。 サーバー側 ServerStarted!! 08 49 41.217 [NioProcessor-1] DEBUG o.a.m.f.codec.ProtocolCodecFilter - Processing a MESSAGE_RECEIVED for session 1 a 08 49 44.557 [NioProcessor-1] DEBUG o.a.m.f.codec.ProtocolCodecFilter - Processing a MESSAGE_RECEIVED for session 1 b 08 49 44.983 [NioProcessor-1] DEBUG o.a.m.f.codec.ProtocolCodecFilter - Processing a MESSAGE_RECEIVED for session 1 c 08 49 45.298 [NioProcessor-1] DEBUG o.a.m.f.codec.ProtocolCodecFilter - Processing a MESSAGE_RECEIVED for session 1 d 08 49 45.613 [NioProcessor-1] DEBUG o.a.m.f.codec.ProtocolCodecFilter - Processing a MESSAGE_RECEIVED for session 1 e 08 49 45.939 [NioProcessor-1] DEBUG o.a.m.f.codec.ProtocolCodecFilter - Processing a MESSAGE_RECEIVED for session 1 f コンソール $ telnet localhost 8080 Trying 1... Connected to localhost. Escape character is ^] . a b c d e f ^] telnet q Connection closed. これでおしまい。
https://w.atwiki.jp/doroboumama/pages/6938.html
米袋奥 127 :名無しの心子知らず:2011/03/22(火) 00 21 10.54 ID 0Z2evaU3 夜食代わりに投下。 此方は関西で震災の影響も無く、ただスーパーの食品が 品薄だったり値上がりがあったり程度。 買い物に出ている間に父が 『仕事のついでにお裾分けしといたから、玄関に置いてあるぞ』 と電話してきた。 父は米穀卸売業というやつで、お米や小麦粉に関するサンプル品や キャンペーン賞品の余り等々昔から持ち帰ってくる。 今回もフリカケやホットケーキミックス等を沢山入れてくれたらしい。 買い物を終えて自宅に帰ると玄関脇でゴソゴソしてる不審人物発見 …思わず固まったよ。 振り返った泥は斜向かいのママさんだった。 私「あの…なにをs(ry」 泥「こんなにあるんだからいいじゃないの!! こんな時は助け合いふじこふじこ」 私「そうですよね!被災地の方々に募金でもなさったらどうですか? 私もさっきしてきましたよー」 とまくし立てて、取り敢えず泥が引きずろうとしてる米袋を取り上げ、 肩にかついでさっさと家の中に入った。 火事場の馬鹿力ってこれかーと我ながら感動しつつ、簡単な 昼御飯を済ませたら再度泥が凸してきた。 ・お米じゃなくてもいいから何かクレクレ ・でもあんな貴重なお米があるんだったらお裾分けして当然よ ・コネがあるのね紹介して ちゃっかり袋の中を見られていたようでクレクレしてきたけど、 旦那が出てきたらビビって帰っていった。 せっかく持ってきてくれた父には悪いがなんだかorz 父にも事の顛末を電話しておきましたが、陶器の茶碗セットと インスタントラーメンが盗まれてて更にorz 130 :名無しの心子知らず:2011/03/22(火) 00 26 34.59 ID Wk6nS5Mr 127 警察呼んできっちりカタ付けんとな。 131 :名無しの心子知らず:2011/03/22(火) 00 26 41.25 ID R81bAs/U 「助け合う」って、一方だけが利益を享受する事ではなくて それぞれがお互いの助けになる事のハズだよね 132 :名無しの心子知らず:2011/03/22(火) 00 34 22.66 ID 0Z2evaU3 130 結構な田舎なので、警察呼ぶとこっちが白い目で見られる 可能性がありまして… 明日、町会長さんにお話しにいく予定です。 父が米袋に差し入れを詰め込むときに、社長や他の社員さんも いらっしゃったので証言もしてもらえますし。 133 :名無しの心子知らず:2011/03/22(火) 00 38 49.73 ID eYQ1pbAf 泥の勢いに負けちゃダメだ! 盗られたものがあるなら、日が経つ前に 『あなたが漁っていた荷物からこれこれが減っている』 って言ったほうが良いような気がするけど、どうだろう? そういうのは助け合いじゃなくてたかりっていうんだよねえ。 次のお話→錆び自転車夫(135)
https://w.atwiki.jp/bovecrach/pages/51.html
autolink 目次 参考にするリンク ActivityLifecycleCallbacksを使う。ActivityLifecycleCallbacksを登録する。 ActivityLifecycleCallbacksで監視する。 ActivityLifecycleCallbacksを眺める。 まとめ 関連リンク 参考にするリンク Application.ActivityLifecycleCallbacks http //developer.android.com/reference/android/app/Application.ActivityLifecycleCallbacks.html ActivityLifecycleCallbacksを使う。 API-14 で ActivityのLifecycleを通知してくれる仕組みが公式に入った。 ActivityLifecycleCallbacks これを使ってActivityのスタックを監視してみる。 目次に戻る ActivityLifecycleCallbacksを登録する。 使い方は、 ActivityLifecycleCallbacksを実装したクラスを Application#registerActivityLifecycleCallbacks(ActivityLifecycleCallbacks)で登録 するだけ。 public class TestApplication extends Application implements ActivityLifecycleCallbacks { @Override public void onCreate() { super.onCreate(); registerActivityLifecycleCallbacks(this); } // ================================================================ // ActivityLifecycleCallbacksのメソッド郡 public void onActivityCreated(Activity activity, Bundle savedInstanceState) { } public void onActivityPaused(Activity activity) { } public void onActivityDestroyed(Activity activity) { } public void onActivityStarted(Activity activity) { } public void onActivityResumed(Activity activity) { } public void onActivityStopped(Activity activity) { } public void onActivitySaveInstanceState(Activity activity, Bundle outState) { }} 目次に戻る ActivityLifecycleCallbacksで監視する。 基本的にActivityLifecycleCallbacksは、 各Activityの処理よりも先行して処理を書くのではなくて 後々利いてくる処理を書いておいたり、 スタックを気にする処理を書いておくのがいいと思う。 ただ、これはあくまでLifecycleを拾えるだけで、必ずしも予想通りに動作するとは限らない。 フレームワークに手を入れられている場合はLifecycle無視で処理されることもあり、 信じてもよさそうなのは onCreate と onPause だけ。 あとは Intent.FLAG_ACTIVITY_CLEAR_TOP で唯一動作する onDestroy で onPause で書いた終了処理と同じ構成を作っておくくらいか。。。 目次に戻る ActivityLifecycleCallbacksを眺める。 さて、ActivityLifecycleCallbacksのコールバックメソッド郡は、 名前の通り 各対応メソッドが呼ばれた後に コールバックされる。 onActivityCreated なら onCreate の後にコールバック といった具合。 ただこのタイミングが、通常は実処理より早い。 ActivityLifecycleCallbacksのコールバック処理は、 Applicationのソースにコールバックを行う処理が入っている。 dispatchActivityCreated(Activity, Bundle) dispatchActivityStarted(Activity) dispatchActivityResumed(Activity) dispatchActivityPaused(Activity) dispatchActivityStopped(Activity) dispatchActivitySaveInstanceState(Activity, Bundle) dispatchActivityDestroyed(Activity) で、このコールバックがいつ呼ばれるのかというと、Activity#onCreate()などである。 public class Activity extends ContextThemeWrapper implements LayoutInflater.Factory2, Window.Callback, KeyEvent.Callback, OnCreateContextMenuListener, ComponentCallbacks2 { protected void onCreate(Bundle savedInstanceState) { if (mLastNonConfigurationInstances != null) { mAllLoaderManagers = mLastNonConfigurationInstances.loaders; } if (savedInstanceState != null) { Parcelable p = savedInstanceState.getParcelable(FRAGMENTS_TAG); mFragments.restoreAllState(p, mLastNonConfigurationInstances != null ? mLastNonConfigurationInstances.fragments null); } mFragments.dispatchCreate(); getApplication().dispatchActivityCreated(this, savedInstanceState); mCalled = true; }} つまり、普段書くような以下のようなActivityの場合は、 super.onCreate(savedInstanceState); で dispatchActivityCreated(Activity, Bundle) が動作してから処理部にくる。 public class HomeActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // 何らかの処理 }} なお、元々処理があんまり入ってない onPause や onStop はいいとして、 onDestroy も同様に最後にコールバックされるので注意。 protected void onDestroy() { mCalled = true; // dismiss any dialogs we are managing. if (mManagedDialogs != null) { final int numDialogs = mManagedDialogs.size(); for (int i = 0; i numDialogs; i++) { final ManagedDialog md = mManagedDialogs.valueAt(i); if (md.mDialog.isShowing()) { md.mDialog.dismiss(); } } mManagedDialogs = null; } // close any cursors we are managing. synchronized (mManagedCursors) { int numCursors = mManagedCursors.size(); for (int i = 0; i numCursors; i++) { ManagedCursor c = mManagedCursors.get(i); if (c != null) { c.mCursor.close(); } } mManagedCursors.clear(); } // Close any open search dialog if (mSearchManager != null) { mSearchManager.stopSearch(); } getApplication().dispatchActivityDestroyed(this); } onPause は特にANRのタイムアウトがあるので、 どちらにしたところで重い処理はやらない方がいい。 この辺が監視処理だけに留めた方がよい理由でもある。 目次に戻る まとめ Application.registerActivityLifecycleCallbacks() で ActivityLifecycleCallbacks を実装したクラスを登録すると、 各種Activityのコールバックを受けられる。 ただし、Activity#onCreate()などの処理の中で呼ばれるので、 実処理よりも早い段階でコールバックが呼ばれたり、 重い処理を行うとANRが発生したり、 する。 全体のスタック監視や、どうしても管理が必要な場合のみに 使用を留めるべき。 目次に戻る 関連リンク 取得中です。 trackback 目次に戻る タグ一覧:Activity Note ActivityLifecycleCallbacks Android 名前 zzz - yy 2015-01-15 14 36 00
https://w.atwiki.jp/memotech/pages/76.html
Wicket+EJB3をJBoss5.0.0で動かしてみる2(wicket-contrib-javaee-1.1.jar編) サンプルとして一気にためし書きしたソースは「ここ」をクリック Wicket+EJB3をJBoss5.0.0で動かしてみると同様のサンプルを wicket-contrib-javaee-1.1.jarを使ってEJB3をJNDIからの取得ではなくてインジェクションさせたもの。 @EJB(name="xxxx")というアノテーションでインジェクションを可能にする。 wicket-1.3.5.jar wicket-ioc-1.3.5.jar wicket-contrib-javaee-1.1.jar cglib-nodep-2.2.jar がクラスパスに必要。 参考URL Dashboard-Wicket Stuff Wiki-wicket-contrib-javaee wicket-contrib-javaee-1.1.jar ※補足情報 JBoss4.2x系だとデフォルトだとうまく動かない。 StandardJndiNamingStrategy.javaで return "java comp/env/" + (ejbName == null ? ejbType.getName() ejbName); とあるのが4.2.x系のJNDI名と合わないのが原因。 http //fisheye3.atlassian.com/browse/wicket-stuff/attic/wicket-contrib-javaee/src/main/java/org/wicketstuff/javaee/naming/StandardJndiNamingStrategy.java?r=4393 JavaEEBeanLocator.javaの137行目を String lookupName = calculateName(name, type); ↓ String lookupName = name; として @EJBアノテーションをEJB名ではなくてJNDI名にする。 @EJB(name="wicket-ejb3-sample/LabelBeanImpl/local") public LabelBean labelBean; @EJB(name="wicket-ejb3-sample/LabelStateBeanImpl/local") public LabelStateBean labelStateBean; としてしまう等の対応で暫定的に動くようにはなる。 web.xmlのservletタグの中のinit-paramタグでパラメータを指定してJavaEEBeanLocator.javaの挙動を変える等の方法論が本来は正しいとは思う。 http //fisheye3.atlassian.com/browse/wicket-stuff/attic/wicket-contrib-javaee/src/main/java/org/wicketstuff/javaee/JavaEEBeanLocator.java?r=trunk 閲覧数: - 更新日:2009-01-06 10 21 58 (Tue) bookmark_hatena bookmark_delicious bookmark_livedoor bookmark_yahoo bookmark_nifty technoratiに登録 Buzzurlに登録 POOKMARK Airlinesに登録 bookmark_live link_trackback リンク元一覧: #ref_list @めもてっく is licensed under a Creative Commons 表示 2.1 日本 License.
https://w.atwiki.jp/0xis/pages/1.html
@wikiへようこそ ウィキはみんなで気軽にホームページ編集できるツールです。 このページは自由に編集することができます。 メールで送られてきたパスワードを用いてログインすることで、各種変更(サイト名、トップページ、メンバー管理、サイドページ、デザイン、ページ管理、等)することができます 新しいページを作りたい!! ページの下や上に「新規作成」というリンクがあるので、クリックして作成してください。 表示しているページを編集したい! ページ上の「このページを編集」というリンクや、ページ下の「編集」というリンクを押してください。 ブログサイトの更新情報を自動的に載せたい!! お気に入りのブログのRSSを使っていつでも新しい情報を表示できます。詳しくはこちらをどうぞ。 まとめサイトを作りたい archiveプラグインを使うと好きなときに好きなウェブページを保管することができます archive_logプラグインを使うと保管もらくらく ニュースサイトの更新情報を自動的に載せたい!! RSSを使うと簡単に情報通になれます、詳しくはこちらをどうぞ。 その他にもいろいろな機能満載!! @wiki 便利ツール ヘルプ・マニュアル・FAQで間違いを見つけたら? お手数ですが、メールにてお知らせください。support@atfreaks.com バグ・不具合を見つけたら? お手数ですが、こちらからご連絡宜しくお願いいたします。 ⇒http //bugs.atwiki.jp/ ⇒http //bugs.atwiki.jp/node/4 分からないことは? @wiki FAQ @wiki 初心者講座 @wiki マニュアル メールで問い合わせ @wiki 便利ツール 等をご活用ください
https://w.atwiki.jp/satoschi/pages/2822.html
コマンチェ語 |Uto-Aztecan languages| 言語類型 現用言語 使用文字 ラテン文字【Latn?】 type living language writing system Latin alphabet ISO 639-3 【com】 言語名別称 alternate names コマンチ語 方言名 dialect names 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue Wikipedia
https://w.atwiki.jp/mrfrtech/pages/71.html
Market Analysis The global Smart Commute Market Growth is predicted to touch USD 104.22 billion and at a whopping 25.52% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Smart commute, simply put, is traveling from a particular place to another regularly through metro, bicycle pooling, bike pooling, vanpooling, and others. Traffic management, parking management, smart ticketing, mobile app, and others are different solutions. These services provide eco-friendly traveling experience to people and make an active alternative to transportation for enterprise employees that can pick from effective commute option, which along with reducing the congestion, also helps in lowering the transportation cost. Various factors are propelling the global smart commute app market share. According to the recent MRFR report, such factors include high demographic rates, growing urban population, the use of smart and connected technologies in transportation infrastructure, growing demand for transportation as a service, decline in ownership of vehicles with shared mobility. Additional factors adding market growth include several upcoming railway projects, growing urbanization and industrialization, demand for public transport and smart transportation solutions as well as related components, services, and software, advances in technology like the implementation of electronic payment systems, traveler information systems, and automatic vehicle location systems, and benefits such as an increase in traveler convenience, reduce traffic congestion, lower emission levels, and improve fuel economy. On the contrary, high component cost, concerns about security and management data storage, the slow growth rate of GDP, susceptibility to cyberattacks, and the on-going COVID-19 impact are factors that may impede the global smart commute application market growth over the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/6975 Market Segmentation The MRFR report highlights an inclusive segmental analysis of the global smart commute market based on solution and type. Based on type, the global smart commute market is segmented into metro, bicycle pooling, bike pooling, vanpooling, carpooling, and others. Based on the solution, the global smart commute market is segmented into traffic management, parking management, smart ticketing, mobile app, and others. Regional Analysis Based on the region, the global smart commute market report covers the recent trends and growth opportunities across the Asia Pacific (APAC), North America, Europe, the Rest of the World (RoW). Of these, the APAC region is predicted to have the lions share over the forecast period. Strict government norms and regulations related to greenhouse gas emissions, adoption of car sharing services, and the upcoming availability of zero-emission car sharing services are adding to the global smart commute market growth in the region. The global smart commute market in Europe is predicted to have healthy growth over the forecast period. Improved socio-economic conditions in France, the UK, and Germany are adding to the global smart commute market growth in the region. The global smart commute market in North America is predicted to have sound growth over the forecast period. Favorable incentives introduced by the government for promoting carpooling services are adding to the global smart commute market growth in the region. The global smart commute market in the RoW is predicted to have steady growth over the forecast period. Key Players Leading contenders profiled in the global smart commute market report include Carma Technology Corporation (Europe), Turo (US), BlaBlaCar (France), CommuteSMART (US), Oakland Smart Commute (California), Central Indiana Regional Transportation Authority (CIRTA) (US), ZipGo Technologies Pvt. Ltd (India), Metrolinx (Canada), ANI Technologies Pvt. Ltd.(India), Uber Technologies Inc. (India), Quick Ride (India), ePoolers Technologies Pvt. Ltd. (India), and South Florida Commuter Services (US). Industry players have incorporated several strategies such as mergers, new product launches, strategic alliances, geographic expansions, extensive R D activities, new product development, and others to stay at the forefront. Brows Full Report @ https //www.marketresearchfuture.com/reports/smart-commute-market-6975 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/vocalive/pages/78.html
LIVEと行事一覧DB データベース (DataBase for Live Concerts and Events) メニューMENU + ←クリック目次 [←Click here for CONTENTS] ↓↓↓このページ名(Current Page Name)↓ 自動作成目次(contents) 行事紹介(Live Concert and Event Information) 【LIVE/海外/Hatsune Miku MIKUNOPOLIS in Los Angeles ミクノポリス USA 2011】 (透過スクリーンとバンド演奏を使用した)初音ミク海外初公演 ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) セットリスト(演奏曲目)・その他 (Set List, name of music) Summary in English and other language(英語等での紹介) The first live concert of Hatsune Miku in oversea by using transparency screen system with live band. 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・現地参加者の感想・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 EDIT Page 行事紹介(Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【LIVE/海外/Hatsune Miku MIKUNOPOLIS in Los Angeles ミクノポリス USA 2011】 LIVE/海外/Hatsune Miku MIKUNOPOLIS in Los Angeles ミクノポリス USA 2011 【初音ミク】MIKUNOPOLISダイジェスト映像 http //www.youtube.com/watch?v=WzYssX-CcSY (透過スクリーンとバンド演奏を使用した)初音ミク海外初公演 The first live concert of Hatsune Miku in oversea by using transparency screen system with live band. 2011年7月2日 「MIKUNOPOLIS in Los Angeles はじめまして、初音ミクです Happy to meet you ! I'm HATSUNE MIKU」 主催:MIKUNOPOLIS. 2011、ANIME EXPO 2011 タイトル:MIKUNOPOLIS in Los Angeles はじめまして、初音ミクです Happy to meet you ! I'm HATSUNE MIKU 公式サイト:http //mikunopolis.com/top/ja/ 公式:http //miku.sega.jp/39/ http //miku.sega.jp/39/mikula.html 会場:NOKIAシアター L.A. LIVE(ロサンゼルス) 初音ミクコンサート Hatsune Miku Concert 【Twitter】 : 【Facebook】: MIKUNOPOLIS暫定公式ツイッター: http //twitter.com/miku_la ツイッターハッシュタグ:https //twitter.com/#!/search/miku_la 公式の観覧ツアー(受付は6/13まで) Los Angeles AnimeExpo 2011と初音ミク コンサートに行こう!(株式会社ラテーザ) http //www.lattesa.co.jp/opera-tour.php?id=70 http //www.lattesa.co.jp/uploads/files/lattesa_tour_70_1.pdf?1385948754 米ロサンゼルスで開催される、北米最大級のアニメ関連イベント「ANIME EXPO2011」と、7月2日に同イベントの一部として開催される人気ボーカロイド「初音ミク」のコンサートのプレミアムチケットをセットにしたツアーです。 NOKIAシアター L.A. LIVE NOKIA Theatre L.A. LIVE 777 Chick Hearn Ct Los Angeles, CA 90015 Map https //www.google.co.jp/maps/place/L.A.%E3%83%A9%E3%82%A4%E3%83%96/@34.044429,-118.267074,17z/data=!3m1!4b1!4m2!3m1!1s0x0 0xc71d771bd9c0cf0f?hl=ja Public Transportation http //www.nokiatheatrelalive.com/parking/public-transportation 座席表 Seating map http //www.nokiatheatrelalive.com/seating-map ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) Related Video 【Hatsune Miku "Dream Harmonic - Big Dream" (English) | 2011 Toyota Corolla】 This concert was supported by Toyota USA. http //www.youtube.com/watch?v=E15PE7iGT0U Other Toyota Miku https //www.youtube.com/results?search_query=toyota+miku+hatsune http //vocaloid.wikia.com/wiki/Toyota_Corolla_Campaign http //img2.wikia.nocookie.net/__cb20110627023253/vocaloid/images/4/4d/Illu_Zain_Vocaloid_Hatsune_Miku-Toyota.jpg Hatsune Miku Facebook MIKUNOPOLIS in Los Angels report! vol.1 チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) チケット情報一覧 DVD/BD及びグッズ情報 http //miku.sega.jp/39/mikula.html タイトル:Hatsune Miku Live in LosAngels(The Miku-Fes 2011) ウェブサイト http//mukufes.com/ 会場:NOKIAシアターホール 開催日時:7月2日(開演時間は未定) ライブチケット代金:$15 AX入場チケット$50 チケット予約(英語) https //register.rcsreg.com/r2/anime2011/ga/top.html (公式の観戦ツアーとは別) Ticket Pick Up Line for Mikunopolis - The Early Birds - AX2011 Los Angeles, California http //www.youtube.com/watch?v=rXslHQ0EdCs 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) ライブ技術一覧 TECH/日本語/会場設備-EVENT Hall info Hatsune Miku Kagamine Rin Kagamine Len Megurine Luka 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) 投影スクリーンの種類 (Screen Type):ディラッド・ボード又はディラッド・スクリーン、もしくは改良品 スクリーンの素材(Materials for making screen):ディラッド・ボード又はディラッド・スクリーン、もしくは改良品 スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color): 投影スクリーン等への映り込み状態(Reflection): YES, red reflection, face 舞台の高さ(stage height):Low? スクリーンの高さ(Screen height): Low スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度):There are significant bending スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数=(つないで使用された投影ボード等の枚数-1、?):2 使用された投影ボード等の枚数(Number of board used): 音響設備及び音響状態 (Sound):Very good プロジェクタの種類・台数 (Projector): 使用ソフト (Software): VFエンジン Virtual Fighter engine VF4? wikipedia of Virtual Fighter engine VF4 3Dゲームファンのための「バーチャファイター5」グラフィックス講座 PCベースのアーケードシステムで実現される至極のリアルタイム3Dグラフィックスの秘密 AM2 of SEGA wikipedia 3D model:ACモデル=「アケミク」=「感謝祭モデル」=arcade model (AC Model) Producer of 3D Model:モデル製作:Project DIVA チーム AM2 of SEGA wikipedia Project DIVA wikipedia 初音ミク Project DIVA http //miku.sega.jp/ 初音ミク Project DIVA Arcade http //miku.sega.jp/arcade/index.html スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Motion similar to Project DIVA or related project Computer and OS: リアルタイム レンダリングの有無(real-time rendering or not) レンダリング速度等 60 fps Note from this concert for Project DIVA team, the video motion became smoothly.(ぬるぬる動くようになった模様) フレーム速度 60 fps カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall): その他 (others): 衣装モジュール及びデザイン (Clothing design of the models) http //miku.sega.jp/pjd2/module.html 同期システム (Synchronization system): CreativES クリエイティブス株式会社 http //creatives.jp/ 同期投影ライブシステムを考案し、企画・制作を行いました。 現在widewireworks http //widewireworks 大感謝祭 http //widewireworks.jp/works.html#miku01 黒田Pこと黒田貴泰プロデューサー(クリエイティブス株式会社)といえば、 「ミクの日感謝祭」にて「世界でも他に類を見ない「バーチャルアーティストのコンサートライブ」を制作。 同期投影ライブシステムを考案し、企画・制作を行いました」 http //vocaloid.blog120.fc2.com/blog-entry-13651.html 85-862 バンドはイヤホンしてるらしいので歓声もあまり聞こえないらしい。 ライブは自分の音源確認の為にステージモニターにイヤホン使用。 Band staff may using earphone. 選曲 (music selection): 中の人1号、他 MIKUNOPOLIS ミクノポリス Q Aもどき http //kettya.com/backnumber/2011/netalog201107795003.htm 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) 演奏者と関連ブログ MIKUNOPOLIS 2011 in Los Angeles 演奏:The 39s 安部潤(key、P)、黒田晃年(g)、田中晋吾(b)、折田新(ds) ストリングス 武内香澄(vln)、河本夕里安(vln)、惠藤あゆ(vla)、 さいとうひさこ(2ndvln)、今井香織(vcl cello)、上保朋子(2ndvln) アコミク参加 筒井文子(vla)、下山田珠美(cello) 【初音ミク】 "アコミク" 完成音源ダイジェスト【The39s】2011年12月より発売開始 http //www.nicovideo.jp/watch/sm16040410 安部潤blogから各メンバーへのリンクをたどる http //blog.goo.ne.jp/jabe0755/e/fba261ecf49ad4f61c3a4d7e6ef686fb http //blog.goo.ne.jp/jabe0755/e/c35d565f1c0e3ed27b78509f0dac788c http //blog.goo.ne.jp/jabe0755/s/%A5%DF%A5%AF 「MIKUNOPOLIS」出演者や関係者の感想リンクまとめ(雑記) http //sekiseblog.blog51.fc2.com/blog-entry-619.html から各メンバーへのリンクをたどる 折田新(ds) http //blog.goo.ne.jp/shinxdrum/e/8930b03acd91db0e1daa0ad1eda89457?fm=entry_awc 黒田晃年(g) http //akitoshikuroda.me/ 田中晋吾(b) http //homepage2.nifty.com/shingobass/index.html http //shingo.tea-nifty.com/blog/2011/07/la-76c5.html 武内香澄(vln) http //ameblo.jp/pyonnchan/entry-11035588430.html http //ameblo.jp/pyonnchan/entry-10944809273.html 河本夕里安(vln) http //ameblo.jp/yuristrawberry/entry-10945217876.html MIKUNOPOLIS in LOS ANGELES はじめまして、 初音ミクです。 Happy to meet you! I'm HATSUNE MIKU. Artist Hatsune Miku Kagamine Rin, Kagamine Len, Megurine Luka Concert Staff The 39's (The Thanks) Jun Abe (Key/Pf) , Akitoshi Kuroda (G) , Shingo Tanaka (B) , Shin Orita (Dr) Katsuro Uno (Manip) 39's Strings Kasumi Takeuchi, Yuria Kawamoto, Tomoko Joho, Hisako Saito, Ayu Eto, Kaori Imai Producer Hiroshi Utsumi (SEGA) Takayasu Kuroda (CreativES/INTERNET INDEPENDENT) Mitsuyuki Saikawa (TOKYO MX) Creative Producer Makoto Osaki (SEGA) Creative Director Kenshiro Morii (STUDIO MORIKEN) Executive Producer Hiroyuki Itoh (CRYPTON FUTURE MEDIA, Inc.) SEGA STAFF Director Keiichi Matsunami Programmer Hideki Tanaka, Kota Matsumoto, Takeshi Yamanouchi, Akio Saito Script Programmer Yukihito Yagi Designer Kazuya Morita, Shinya Kitagawa, Haruna Ito, Ayumi Tanaka, Michi Shibuya, Atsuo Takayasu, Masatomo Suzuki, Takashi Ito Animator SEGA Toshiya Inoue, Masateru Kawasaki, Sakiko Seki, Hajime Ito, Masayuki Ito, Eisuke Abe, Kazuyuki Watanabe, Tomoyuki Nishiguchi, Sei Koeda, Shinya SHimada, Masaki Yano IMAGICA DIGITALSCAPE Choreographer Keiko Fukushima, yoshiko, Kojiro Ishioka, Kaori Aoki, Shihoko Inamitsu, Arisa Noto, Kuniko Performer Yui Ogura, Kaori Ishihara, Arisa Noto, Kaori Aoki, Shihoko Inamitsu, Kuniko Voice Manipulator Kefir-P, Yunimemo-P Clothes Design Tda, hekopon, sakurau/Alice, KEI, cosMo, nagimiso, OHSE, shari, Onyx Kobayashi, Ichikai Hano, Tomio Clothes Cooperation ATELIER BOZ Director Toshihiro Fukuoka セットリスト(演奏曲目)・その他 (Set List, name of music) セットリスト ミクノポリス セットリスト MIKUNOPOLIS in LOS ANGELES-Live Set List http //mikubook.com/setlist/mikunopolis MIKUNOPOLIS 2011 in Los Angeles -はじめまして 初音ミクです- セットリスト 1.Project Diva desu. 2.ワールドイズマイン 3.えれくとりっくえんじぇぅ 4.恋スルVOC@LOID 5.クローバークラブ(みくずきん) 6.ぽっぴっぽー(ジャー★ジ) 7.ロミオとシンデレラ(ヴィンテージドレス) 8.裏表ラバーズ(英語でメンバー紹介) 9.パズル 10.VOiCE 11.1/6 12.moon(スピリチュアル) 13.初音ミクの消失(∞) 14.右肩の蝶 15.炉心融解(リアクター) 16.Just Be Friend---Thanks LA 17.ワールズエンド・ダンスホール english ver(蝶・華) 18.from Y to Y(ホワイトワンピース) 19.サイハテ(サイハテミク) 20.ファインダー DSLR remix-re edit(パウダー) 21.SPiCa(エンジェル) ここでアンコール連呼 22.愛言葉 23.StargazeR 24.ハジメテノオト Summary in English and other language(英語等での紹介) The first live concert of Hatsune Miku in oversea by using transparency screen system with live band. Happy to meet you ! I'm HATSUNE MIKU」 http //mikunopolis.com/ News and information http //mikunopolis.com/page/en/post/all/news/all/all/all/published/1.html 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) MikuFes09 ミクフェス09 in Tokyo Japan 2009 ミクの日感謝祭2010 39 s Giving Day in Tokyo Japan 2010 ミクの日大感謝祭 ミクパ 東京2012 Hatsune Miku Live Party (Miku-Pa) in Tokyo Japan 2012 ミクの日大感謝祭 最後のミクの日感謝祭2012 Special 39 s Giving Day in Tokyo Japan 2012 ミクの日大感謝祭 2012 Special 39 s Giving Day in Tokyo Japan 2012 ANIME EXPO 2011情報 http //www.anime-expo.org LACC(ロサンゼルス コンベンションセンター)、その他のイベント 7月1日 9 00AM-10 30AM ANIME EXPO2011 オープニングセレモニー 7月1日 2 45PM-3 45PM クリプトンCEO、伊藤社長のキーノートを使ったプレゼン 7月2日 1 30PM-2 30PM 小林オニキス氏とクリプトン佐々木渉氏によるトークセッション 7月3日 9 00PM-10 00PM MIKU DCD DANCEROIDのダンスコンペティション。 7月3日 5 45PM-8 45PM MIKUNOPOLISが応援するセッション「Mirai no Neiro」 ANIME EXPO 2011 ボーカロイドイベントまとめ DAY1 - 7/1 (金) OPセレモニー 9 00AM~10 30AM LP1 LACC Petree Hall Miku Keynote 2 45PM~3 45PM LP1 LACC Petree Hall MikuMikuDanceWorkshop 5 00PM~6 00PM WS2 LACC 501 ZANEEDS Dance DJ 11 00PM~12 00AM Club Nokia DAY2 - 7/2 (土) Miku Conference 1 30PM~2 30PM LP1 LACC Petree Hall Mikunoplois 8 30PM~10 00PM Nokia Theatre DAY3 - 7/3 (日) The Vocaloid Fan Phenomenon 4 15PM~5 15PM LP2 LACC 502 みらいのねいろ 第一部 5 45PM~7 15PM LP1 LACC Petree Hall みらいのねいろ 第二部 7 15PM~8 30PM LP1 LACC Petree Hall MikuDanceコンテスト 9 00PM~10 00PM WS1 LACC515B 黒崎真音 ミニコンサート 7/1(金) 11 15PM~12 00AM P1 LACC Petree Hall Kalafina ライブ 7/2(土) 5 00PM~6 30PM Club NOKIA 初音ミク Mikunoplis 7/2(土) 8 30PM~10 00PM NOKIA Theatre 黒崎真音 ライブ 7/3(日) 5 00PM~6 00PM Club NOKIA その他のイベント、詳細なタイムスケジュール表はこちらのPDFを参照してください http //www.anime-expo.org/programming/schedules/ ネット中継 Anime Expo 2011 ブースから生放送!米国最大のアニメイベント2日目 http //live.nicovideo.jp/watch/lv54095879 (3日目以降も中継あり) 暫定公式ツイッターアカウント:http //twitter.com/miku_la ツイッターハッシュタグ:#miku_la (ミクパタグを間違えて付けないようにw) ※タグ付きのツイートをそのまま公式RTすると検索時のノイズとなる場合もあるので気をつけて 公式の観覧ツアー(受付は6/13まで) Los Angeles AnimeExpo 2011と初音ミク コンサートに行こう!(株式会社ラテーザ) http //www.lattesa.co.jp/opera-tour.php?id=70 ネット中継 初音ミク「MIKUNOPOLIS in LOSANGELES」勝手に前夜祭!ライブメンバー、スタッフに密着取材 http //live.nicovideo.jp/watch/lv55151825 初音ミク「MIKUNOPOLIS in LOS ANGELES」生中継(有料ニコ生) http //blog.nicovideo.jp/niconews/2011/06/014173.html http //live.nicovideo.jp/watch/lv54164376 LAライブ現地参加者向け http //twitter.com/290cart (ミクノポリス実行委員会 F岡氏のアカウント、現地情報のツイートも) http //twitter.com/AnimeExpo (Anime Expo公式アカウント、ハッシュタグは#AX11) http //kamome.2ch.net/oversea/ (2ch海外旅行板) 本日のミクポリ実況スレは、なんでも実況U板にあります http //yuzuru.2ch.net/liveuranus/ 初音ミク「ミクノポリス in LA」実況スレ♪1 http //yuzuru.2ch.net/test/read.cgi/liveuranus/1309655672/ 紹介記事・現地参加者の感想・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) 情報一覧MEMO 現地参加者の感想 誤訳御免Δ MIKUNOPOLIS 詳細紹介記事 (2人目の赤シャツ氏の紹介他) http //goyaku.blog45.fc2.com/blog-entry-401.html 初音ミク米国初コンサートの海外反応 http //japancool.sblo.jp/article/46529083.html Bunka Extended AX 2011 MIKUNOPOLIS in Los Angeles http //www.bunkaextend.com/ax2011_07.html USトヨタ役員とミクコラボ担当者ボブとのゆかいな会話 http //togetter.com/li/136798 MIKUNOPOLISの裏話 中の人1号さん かく語りき #miku_la http //togetter.com/li/159988 In the NHK TV of Japan, they published the [MIKUNOPOLIS in Los Angeles in 2011 ] to limited people for the BS TV. NHK TV is some kind of public TV. 音楽熱帯夜- 「MIKUNOPOLIS in Los Angeles はじめまして、初音ミクです] Happy to meet you ! I'm HATSUNE MIKU」 初音ミク海外初公演 MIKUNOPOLIS 無事終了 [リンク集] http //kettya.com/backnumber/2011/netalog201107794723.htm このリンク集から各自に行き着く MIKUNOPOLIS ミクノポリス Q Aもどき http //kettya.com/backnumber/2011/netalog201107795003.htm 番組詳細182137 BSプレミアム 5月20日(日)~5月20日(日) 00 15~01 39(19日深夜) http //www.nhk.or.jp/bs/past/index.html?genre=9 There are button to press regarding evaluation of the [MIKUNOPOLIS in Los Angeles 2011]. If you are interested in [MIKUNOPOLIS in Los Angeles 2011], you may vote. [ヨカッタ] means good or very good [キニナル] means interesting The Making of MIKUNOPOLIS in Los Angeles July 2nd, 2011 http //www.youtube.com/watch?v=PZGlEBk_Ed0 中の人たちが語る 初音ミク全米デビューの興奮 http //weekly.ascii.jp/elem/000/000/048/48251/ supercell&初音ミク、Worldチャートで1位で思うこと http //kettya.com/backnumber/2011/netalog201106788801.htm 現地参加者の感想メモ一覧 Comments and reports of the peoples who went to the live event. ミクノポリス参加者の感想メモ http //anond.hatelabo.jp/20110705094529 初音ミクLA公演現地組の情報まとめ http //togetter.com/li/156564 初音ミク in LA、MIKUNOPOLISの感想まとめ http //togetter.com/li/157069 葱ワラ団 http //read2ch.net/streaming/1309499556/ デルタ航空欠航 2011年07月01日(金) 初音ミク ロサンゼルスコンサート 公式ツアー 出発便が欠航で 阿鼻叫喚 http //d.hatena.ne.jp/myu10/20110701#1309503312 初音ミク ロサンゼルスコンサート 公式ツアー 出発便が欠航 その後1 http //d.hatena.ne.jp/myu10/20110703#1309682330 初音ミク ロサンゼルスコンサート 公式ツアー AnimeExpo 2011 MIKUNOPOLIS 参加レポート http //d.hatena.ne.jp/myu10/20110706#1309947390 2011年07月06日(水) 初音ミク ロサンゼルスコンサート 公式ツアー AnimeExpo 2011 MIKUNOPOLIS 参加レポート http //d.hatena.ne.jp/myu10/20110706 Manga illustrated reports of AnnMelts P. who went to the MIku live event and ANIME EXPO in LA, USA. タイトル:Los AnnMelts ~僕の見たLAミクライブ&ANIME EXPO~ (LAミクライブ&ANIME EXPO体験記) Los Annmeltsまんが本 特設ページ http //www.gcmstyle.com/0/release/losannmelts/ 日本足止め編~:(デルタ欠航) http //www.gcmstyle.com/index.php?e=253 Los Annmelts 表紙の見本、脚本:アンメルツP 作画:涼 http //www.gcmstyle.com/0/release/losannmelts/cover_large.jpg 日本足止め編【まんがレポート】の見本サンプル、脚本:アンメルツP 作画:涼 http //www.gcmstyle.com/0/release/losannmelts/pre_sample2.jpg http //www.gcmstyle.com/0/release/losannmelts/sample2.jpg http //www.gcmstyle.com/0/release/losannmelts/sample3.jpg http //www.gcmstyle.com/0/release/losannmelts/sample4.jpg 販売先 トラの穴 http //www.toranoana.jp/mailorder/article/04/0030/01/44/040030014461.html (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 ライブ技術一覧/過去のライブの反省会等の一部 http //read2ch.net/streaming/1309499556/ EDIT Page If you do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/27.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser's window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page #facebook_comment コメント・Comment 名前 コメント
https://w.atwiki.jp/wnt0/pages/24.html
#include iostream #include string using namespace std; class Prototype { public virtual Prototype* CreateClone() = 0; virtual void SetStatus(int status) {} virtual int GetStatus() {} }; class Implement public Prototype { public Implement() { m_status = 0; } Implement(const Implement imp) { m_status = imp.m_status; } virtual Prototype* CreateClone() { return new Implement(*this); } virtual void SetStatus(int status) { m_status = status; } virtual int GetStatus() { return m_status; } private int m_status; }; int main() { Prototype *obj = new Implement; obj- SetStatus(123); Prototype *clone = obj- CreateClone(); cout clone- GetStatus() endl; // delete はどうするか。。 // obj はここで new してるし。 return 0; } 参考サイト デザインパターンを“喩え話”で分かり易く理解する http //www.netlaputa.ne.jp/~hijk/study/oo/designpattern.html TECHSCORE http //www.techscore.com/tech/DesignPattern/index.html/ Programing Place http //www.geocities.jp/ky_webid/index_old.html デザインパターンの骸骨たち http //www002.upp.so-net.ne.jp/ys_oota/mdp/ デザインパターンの使い方 Prototype http //japan.internet.com/developer/20090515/26.html