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Market scenario The Intelligent Process Automation Market will register a CAGR of 11.91%, witnessing substantial growth during the forecast period. The market has a market value of USD 8200.3 million in 2019, and the same is expected to reach USD 1,4392.4 million by the end of the current forecast period. North America accounted for the most significant market value of USD 2624.6 million in 2018; the market is expected to register a CAGR of 10.83% during the forecast period. Intelligent process automation (IPA) stands for application technology. Its software is designed with extra features like artificial intelligence and related new technologies, including cognitive automation, machine learning, and computer vision, which are used for high volume handling and repeatable tasks. It is constructive in improving business processes by reducing the human hand to assist workers by eliminating repetitive, replicable, and routine tasks. Thus, it enhances the customer experience by simplified methods and techniques. Furthermore, this IPA helps in doing the work in a simple and better way within time and improves the processes efficiency degree and response time. Hence, it increases the worker’s performance customer experience and also helps in reducing the operational risks. To design a new generation of hardware and software to automate industrial processes, there is a need for a few factors like improvement in sensors, advances in machine learning techniques, and increasing computing power is helpful. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6065 Competitive Outlook This can lower administration costs while simultaneously catering to demand of clients with the help of virtual assistants. The aim of Lab Tech for expanding its application for billing, contract renewal, management, and other ad hoc tasks can bode well for the market. Some prominent global companies are as follows ,UiPath, Inc. (US),Blue Prism Group (UK),Dell EMC Corp. (US),SAP SE (Germany),IBM Corporation (US) Segmentation The Intelligent Process Automation Market will register a CAGR of 11.91%, witnessing substantial growth during the forecast period. The market has a market value of USD 8200.3 million in 2019, and the same is expected to reach USD 1,4392.4 million by the end of the current forecast period. North America accounted for the most significant market value of USD 2624.6 million in 2018; the market is expected to register a CAGR of 10.83% during the forecast period. Intelligent process automation (IPA) stands for application technology. Its software is designed with extra features like artificial intelligence and related new technologies, including cognitive automation, machine learning, and computer vision, which are used for high volume handling and repeatable tasks. It is constructive in improving business processes by reducing the human hand to assist workers by eliminating repetitive, replicable, and routine tasks. Thus it enhances the customer experience by simplified methods and techniques. Furthermore, this IPA helps in doing the work in a simple and better way within time and improves the processes efficiency degree and response time. Hence, it increases the worker’s performance customer experience and also helps in reducing the operational risks. To design a new generation of hardware and software to automate industrial processes, there is a need for a few factors like improvement in sensors, advances in machine learning techniques, and increasing computing power is helpful. Regional Analysis Globally, the intelligence process automation based on the region is divided into four main geographies North America, Asia-Pacific, Europe, and the rest of the world. During the review period, North America is expected to dominate the largest intelligent process automation market share due to its established infrastructure for developing advanced technologies in the region, which leads to fast-paced development. Industry News In June 2019, to extend automation capabilities intelligently in the cloud, a major key player Blue Prism acquired an intelligent automation industry, Thoughtonomy. To combine AI, RPA, cloud deployment in a single platform, this acquisition proves to be futuristic and helpful and is for scaling automation strategy at a high rate. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/intelligent-process-automation-market-6065 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure 3Market Research Methodology 3.1Research Process 3.2Secondary Research 3.3Primary Research 3.4Forecast Model Continued…. List of Tables TABLE 1 LIST OF ASSUMPTIONS 31 TABLE 2 GLOBAL INTELLIGENT PROCESS AUTOMATION MARKET, BY DATA TYPE, 2020–2027 (USD MILLION) 44 TABLE 3 STRUCTURED MARKET ESTIMATES FORECAST, BY REGION, 2020–2027 (USD MILLION) 45 Continued…. Trending Report** https //pranali04.edublogs.org/2022/01/03/b2b-telecommunications-market-trends-outlook-by-types-applications-end-users-and-business-opportunities-segmentation-growth-demand-target-forecast-by-2027/ https //ict268262635.wordpress.com/2022/04/06/email-marketing-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ https //ict268262635.wordpress.com/2022/04/06/mobile-cloud-service-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com/
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「ビスケット」 https //scratch.mit.edu/projects/565994339/ 「逆エコ。」 あらすじ ポケットを1回叩くとビスケットが2つ。 ポケットを2回叩くとビスケットが4つ。 ポケットを3回叩くとビスケットが8つ。 ポケットを4回叩くとビスケットが16つ。 ポケットを5回叩くとビスケットが割れて食べられない。 関連話 なし 前回・次回 前回 #126 次回 #128
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What s this site? (このサイトは何?) This site is private memos to play pc games. (このサイトはPCゲームを遊ぶための個人的メモです。) I play the game,Fantasy Earth Zero USA . (遊んでいるゲームは Fantasy Earth Zero USA です。) Comments name 名前 comment コメント Can t make a comment including URL. (URL入りのコメントはできません。)
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Market Scenario The global Email Encryption Market size is projected to reach USD 6.84 billion by 2024, according to the latest report by Market Research Future (MRFR). It can expand at 22% CAGR from 2019 to 2024. MRFR’s report on the email encryption market comprises growth drivers, challenges, and trends on the industry for the forecast period (2020-2027). The COVID-19 pandemic and its implications are explored in depth in the market. The global email encryption market is driven by large number of data breaches on major IT companies and government institutes. Email encryption is a means of preventing unauthorized users of reading confidential mails and protect privacy of individuals and companies. This is evident with rise of network traffic, increasing consumption of online data, and use of virtual private networks (VPNs) for accessing websites. The use of emails to exchange information between various divisions in an organization is likely to trigger the demand for email encryption. This includes financials, health plan information, employee social security numbers, and other relevant information. Use of password protection and two-factor authentication on machines and devices for keeping data secure can augur favorably for the market. But high costs of email encryption solutions may hamper market growth. COVID-19 Impact on the Global Email Encryption Market During this COVID-19 pandemic, even small businesses are gravitating toward working digitally, as required by regulatory and government bodies in order to maintain social distance. The increased use of email on home servers has increased the risk of fraud. The use of digital technologies like Data Loss Prevention, email authentication, and email encryption has increased globally as a result of the increased incidence of phishing and email scams in this pandemic. Organizations have been more proactive in protecting their sensitive data stored on email servers. Organizations can use email encryption to secure their data, resources, and confidential information from cyber-attacks. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8049 Competitive Outlook Proofpoint, Inc. (U.S.), Cisco Systems, Inc. (U.S.), Symantec Corporation (U.S.), Trend Micro Inc. (Japan), Intermedia.net, Inc. (U.S.), Micro Focus International PLC (UK), BAE Systems PLC (UK), EntrU.S.t Datacard Corporation (U.S.), Zix Corporation (U.S.), Egress Software Technologies Ltd (UK), Sophos Group PLC (UK), and Mimecast Services limited (U.S.) are key players in the global email encryption market. Development of new features and collaborations are to be witnessed in the market. Segmentation BFSI Vertical to Dominate Market Demand The BFSI vertical is bound to command a major portion of the email encryption market owing to various financial transactions and exchange of data between companies and clients. Strict regulations and adherence to security requirements coupled with privy to confidential data from governments and high net worth individuals can augur favorably for the market. Deployment of email servers on Regional Analysis North America to Lead in Global Email Encryption Market North America is expected to take the lead in the global email encryption market owing to adoption of cloud services and huge demand for advanced security. Prevention of cyberattacks and focus on maintaining security within corporations can drive the regional market demand. Facilitation of business continuity and implementation of new solutions for protecting data can bode well for the market. Industry News Swiss Post, the state-owned mail delivery corporation has acquired a majority stake in Tresorit, a Swiss-Hungarian company. The company aims to increase the security of information exchange while delivering digital services to their clients. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/email-encryption-market-8049 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue
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米袋奥 127 :名無しの心子知らず:2011/03/22(火) 00 21 10.54 ID 0Z2evaU3 夜食代わりに投下。 此方は関西で震災の影響も無く、ただスーパーの食品が 品薄だったり値上がりがあったり程度。 買い物に出ている間に父が 『仕事のついでにお裾分けしといたから、玄関に置いてあるぞ』 と電話してきた。 父は米穀卸売業というやつで、お米や小麦粉に関するサンプル品や キャンペーン賞品の余り等々昔から持ち帰ってくる。 今回もフリカケやホットケーキミックス等を沢山入れてくれたらしい。 買い物を終えて自宅に帰ると玄関脇でゴソゴソしてる不審人物発見 …思わず固まったよ。 振り返った泥は斜向かいのママさんだった。 私「あの…なにをs(ry」 泥「こんなにあるんだからいいじゃないの!! こんな時は助け合いふじこふじこ」 私「そうですよね!被災地の方々に募金でもなさったらどうですか? 私もさっきしてきましたよー」 とまくし立てて、取り敢えず泥が引きずろうとしてる米袋を取り上げ、 肩にかついでさっさと家の中に入った。 火事場の馬鹿力ってこれかーと我ながら感動しつつ、簡単な 昼御飯を済ませたら再度泥が凸してきた。 ・お米じゃなくてもいいから何かクレクレ ・でもあんな貴重なお米があるんだったらお裾分けして当然よ ・コネがあるのね紹介して ちゃっかり袋の中を見られていたようでクレクレしてきたけど、 旦那が出てきたらビビって帰っていった。 せっかく持ってきてくれた父には悪いがなんだかorz 父にも事の顛末を電話しておきましたが、陶器の茶碗セットと インスタントラーメンが盗まれてて更にorz 130 :名無しの心子知らず:2011/03/22(火) 00 26 34.59 ID Wk6nS5Mr 127 警察呼んできっちりカタ付けんとな。 131 :名無しの心子知らず:2011/03/22(火) 00 26 41.25 ID R81bAs/U 「助け合う」って、一方だけが利益を享受する事ではなくて それぞれがお互いの助けになる事のハズだよね 132 :名無しの心子知らず:2011/03/22(火) 00 34 22.66 ID 0Z2evaU3 130 結構な田舎なので、警察呼ぶとこっちが白い目で見られる 可能性がありまして… 明日、町会長さんにお話しにいく予定です。 父が米袋に差し入れを詰め込むときに、社長や他の社員さんも いらっしゃったので証言もしてもらえますし。 133 :名無しの心子知らず:2011/03/22(火) 00 38 49.73 ID eYQ1pbAf 泥の勢いに負けちゃダメだ! 盗られたものがあるなら、日が経つ前に 『あなたが漁っていた荷物からこれこれが減っている』 って言ったほうが良いような気がするけど、どうだろう? そういうのは助け合いじゃなくてたかりっていうんだよねえ。 次のお話→錆び自転車夫(135)
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SECTION I - TOWARD A HEALTHIER AMERICA CHAPTER I INTRODUCTION AND SUMMARY The health of the American people has never been better. In this century we have witnessed a remarkable reduction in the life-threatening infectious and communicable diseases. Today, seventy-five percent of all deaths in this country are due to degenerative diseases such as heart disease, stroke and cancer (Figure 1-A). Accidents rank as the most frequent cause of death from age one until the early forties. Environmental hazards and behavioral factors also exact an unnec- essarily high toll on the health of our people. But we have gained important insights into the preven- tion of these problems as well. It is the thesis of this report that further im- provements in the health of the American people can and will be achieved--not alone through increased medical care and greater health expenditures--but through a renewed national commitment to efforts designed to prevent disease and to promote health. This report is presented as a guide to insure even greater health for the American people and an improved quality of life for themselves, their children and their children s children. Americans Today are Healthier Than Ever Since 1900, the death rate in the United States has been reduced from 17 per 1,000 persons per year to less than nine per 1,000 (Figure 1-B). If mortality rates for certain diseases prevailed today as they did at the turn of the century, almost 400,000 Americans would lose their lives this year to tuberculosis, almost 300,000 to gastroenteritis, 80,000 to diphtheria, and 55,000 to poliomyelitis. Instead, the toll of-all four diseases will be less than 10,000 lives. - - 1-3 FIGURE 1-A DEATHS FOR SELECTED CAUSES AS A PERCENT OF ALL DEATH UNITED STATES, SELECTED YEARS, 190 1877 Influenza and weumonia 100 90 60 70 60 I- f 0 60 f 40 I- 30 I- 2c I- ia l- 0 m Major cardiovascular diseases 0 All other causes 1900 1920 1940 1960 1970 1977 NOTE 1977 data are pro”,mnal. ata ‘or #I Other year5 are flrldl. Source National Center for Health Statistics, Division of Vital Statistics l-2 FIGURE 16 FIGURE 16 DEATH BATES BY AGE UNeTED STATES, DEATH BATES BY AGE UNeTED STATES, SELECTED YEARS lsoOl977 SELECTED YEARS lsoOl977 170- 65 years and over 65 years and over 60 - 50 - 40 - 30 - 20 - - 1524 v-* 0.8 - 0.7 - 0.6 - 0.5 - z. 1900 1910 1920 1930 1940 1950 1960 1970 1960 SOURCE National Center for Health Statistics, Division of Vital Statistics. 1-3 We status 0 have seen other impressive gains in health in the past few years. In 1977, a record low of 14 infant deaths per 1,000 live births was achieved. Between 1960 and 1975, the difference in infant mortality rates for nonwhites and whites has cut in half. Between 1950 and 1977, the mortality rate for children aged one to 14 was halved. A baby born in this country today can be expected to live more than 73 years on average, while a baby born in 1900 could be expected to live only 47 years. Deaths due to heart disease decreased in the United States by 22 percent between 1968 and 1977. During the past decade the expected life span for Americans has increased by- 2.7 years. In the previous decade it increased by only one year. For this, much of the credit must go to earlier efforts at prevention, based on new knowledge which we have obtained through research. Nearly all the gains against the once-great killers--which also included typhoid fever, smallpox, and plague--have come as the result of improvements in sanitation, housing, nutrition, and immunization. These are all important to disease prevention. Rut some of the recent gains are due to measures people have taken to help themselves--changes in lifestyles resulting from a growing awareness of the impact of certain habits on health. Can We Do Better? To be sure, as a Nation we have been expending large amounts of money for health care. l-4 0 From 1960 to 1978 our total spending as a Nation for health care mushroomed from $27 billion to $192 billion. 0 In 1960 we spent less than six percent of our GNP on health care. Today, the total is about nine percent. Almost 11 cents of every federal dollar goes to health expenditures. 0 In the years from 1960 to 1978 annual health expenditures increased over 700 percent. Yet, our 700 percent increase in health spending has not yielded the striking improvements over the last 20 years that we might have hoped for. To a great extent these increased expenditures have been directed to treatment of disease and disability, rather than prevention. Though, particularly in recent years, we have made strides in prevention, much is yet to be accomplished. For example, recent figures indicate that we still lag behind several other industrial nations in the health status of our citizens 0 12 others do better in preventing deaths from cancer; l 26 others have a lower death rate from circulatory disease; 0 11 others do a better job of keeping babies alive in the first year of life; and 0 14 others have a higher level of life expectancy for men and six others have a higher level for women. Prevention - An Idea Whose Time Has Come Clearly, the American people are deeply inter- ested in improving their health. The increased l-5 attention now being paid to exercise, nutrition, environmental health and occupational safety testify to their interest and concern with health promotion and disease prevention. The linked concepts of disease prevention and health promotion are certainly not novel. Ancient Chinese texts discussed ways of life to maintain good health--and in classical Greece, the followers of the gods of medicine associated the healing arts not only with the god Aesculapius but with his two daughters, Panacea and Hygeia. While Panacea was involved with medication of the sick, her sister Hygeia was concerned with living wisely and pre- serving health. In the modern era, there have been periodic surges of interest leading to major advances in pre- vention. The sanitary reforms of the latter half of the 19th century and the introduction of effective vaccines in the middle of the 20th century are two examples. But, during the 1950s and 196Os, concern with the treatment of chronic diseases and lack of knowledge about their causes resulted in a decline in emphasis on prevention. Now, however, with the growing understanding of causes and risk factors for chronic diseases, the 1980s present new opportunities for major gains. Prevention is an i ea whose time has come. We have the scientific knowledge to begin to formulate recommendations for improved health. And, although the degenerative diseases differ from their infec- tious disease predecessors in having more--and more complex--causes, it is now clear that many are preventable. Challenges for Prevention We are now able to identify some of the major risk factors responsible for most of the premature morbidity and mortality in this country. l-6 Cigarette Smoking Cigarette smoking is the single most preventable cause of death. It is clear that cigarette smoking causes most cases of lung cancer--and that fact is underscored by a consistent decline in death rates from lung cancer for former male cigarette smokers who have abstained for 10 years or more. Cigarette smoking is now also identified as a major factor increasing risk for heart attacks. Even in the absence of other important risk factors for heart disease--such as high blood pressure and elevated serum cholesterol--smoking nearly doubles the risk of heart attack for men. Though the actual cause of the unprecedented decline in heart disease in the last ten years is not entirely understood, it is noteworthy that the prevalence of these three risk factors also declined nationally during this same period. Alcohol and Drugs Misuse of alcohol and drugs exacts a substantial toll of premature death, illness, and disability. Alcohol is a factor in more than 10 percent of all deaths in the United States. The proportion of heavy drinkers in the population grew substantially in the 196Os, to reach the highest recorded level since 1850. Of particular concern is the growth in use of both alcohol and drugs among the Nation s youth. Problems resulting from these trends are sub- stantial--but preventable. Our ability to deal with them depends, in many ways, more on our skills in mobilizing individuals and groups working together in the schools and communities, than on the efforts of the health care system. l-7 Occupational Risks Also more widely recognized as threats to health are certain occupational hazards. In fact, it is now estimated that up to 20 percent of total cancer mortality may be associated with these hazards. The true dimensions of the asbestos hazard, for example, have become manifest only after a latency period of perhaps 30 years. And rubber and plastic workers, as well as workers in some coke oven jobs, are exhibiting significantly higher cancer rates than the general population. Yet, once these occupational hazards are de- fined, they can be controlled. Safer materials may be substituted; manufacturing processes may be changed to prevent release of offending agents; hazardous materials can be isolated in enclosures; exhaust methods and other engineering techniques may be used to control the source; special clothing and other protective devices may be used; and efforts can be made to educate and motivate workers and managers to comply with safety procedures. Injuries Injuries represent still another area in which the toll of human life is great. Accidents account for roughly 50 percent of the fatalities for individuals between the ages of 15 to 24. But the highest death rate for accidents occurs among the elderly, whose risk of fatal injury is nearly double that of adolescents and young adults. In 1977, highway accidents killed 49,000 people and led to 1,800,OOO disabling injuries. In 1977, firearms claimed 32,000 lives, and were second only to motor vehicles as a cause of fatal injury. Falls, burns, poisoning, adverse drug reactions and recreational accidents all accounted for a significant share of accident-related deaths. l-8 Again, the potential to reduce these tragic and avoidable deaths lies less with improved medical care than with better Federal, State, and local actions to foster more careful behavior, and provide safer environments. Smoking, occupational hazards, alcohol and drug abuse, and injuries are examples of the prominent challenges to prevention, and there are many others. But the clear message is that much of today s premature death and disability can be avoided. And the effort need not require vast expend- itures of dollars. In fact, modest expenditures can yield high dividends in terms of both lives saved and improvement in the quality of life for our citizens. A Reordering of our Health Priorities In 1974. the Government of Canada published A New Perspective on the Health of Canadians. It introduced a useful concept which views all causes of death and disease as having four contributing elements a inadequacies in the existing health care system; 0 behavioral factors or unhealthy lifestyles; 0 environmental hazards; and 0 human biological factors. Using that framework, a group of American ex- perts developed a method for assessing the relative contributions of each of the elements to many health probl s. Analysis in which the method was applied to the 10 leading causes of death in 1976 suggests that perhaps as much as half of U.S. mortality in 1976 was due to unhealthy behavior or lifestyle; 20 percent to environmental factors; 20 percent to human biological factors; and only 10 percent to inadequacies in health care. l-9 Even though these data are approximations, the implications are important. Lifestyle factors should be amenable to change by individuals who understand and are given support in their attempts to change. Many environmental factors can be altered at rela- tively low costs. Inadequacies in disease treatment should be correctable within the limits of tech- nology and resources as they are identified. Even some biological factors (e.g., genetic disorders) currently beyond effective influence may ultimately yield to scientific discovery. There is cause to believe that further gains can be anticipated. The larger implication of this analysis is that we need to re-examine our priorities for national health spending. Currently only four percent of the Federal health dollar is specifically identified for pre- vention related activities. Yet, it is clear that improvement i n the health status of our citizens will not be made predominately through the treatment of disease but rather through its prevention. This is recognized in the growing consensus about the need for, and value of, disease prevention and health promotion. Several recent conferences at the national level have been devoted to exploring the opportunities in prevention. Professional organizations in the health sector are re-evaluating the role of preven- tion in their work. The President and the Secretary of Health, Education, and Welfare have made strong public endorsements of prevention. And a rapidly growing interest has emerged in the Congress. The Federal interest is paralleled by great interest in the State health agencies. There are three overwhelming reasons why a new, strong emphasis on prevention-- at all levels of governments and by all our citizens--is essential. l- 10 First,, prevention saves lives. Second, prevention improves the quality of life. Finally, it can save dollars in the long run. In an era of runaway health costs, preventive action for health is cost-effective. Prevention - A Renewed Conxnitment In 1964, a Surgeon s General s Report on Smoking and Health was issued. This report pointed to the critical link between cigarette smoking and several fatal or disabling diseases. In 1979, another re- port was issued based on the knowledge gained from over 24,000 new scientific studies--studies which revealed that smoking is even more dangerous than initially supposed. In recent years, our knowledge of important pre- vention measures in other critical areas of health and disease has also increased manyfold. This, the first Surgeon General s Report on Health Promotion and Disease Prevention, is far broader in scope than the earlier Surgeon General s reports. It is the product of a comprehensive review of prevention activities by participants from both the public and private sectors. The process has in- volved scientists, educators, public officials, business and labor representatives, voluntary organizations, and many others. Preparation of the report was a cooperative effort of the health agencies of the Department of Health, Education, and Welfare, aided by papers from the National Academy of Sciences Institute of Medicine and the 1978 Departmental Task Force on Disease Prevention and Health Promotion. Core papers from both documents are available separately as background papers to this report. l-11 The report s central theme is that the health of this Nation s citizens can be significantly improved through actions individuals can take themselves, and through actions decision makers in the public and private sector can take to promote a safer and healthier environment for all Americans at home, at work and at play. For the individual often only modest lifestyle changes are needed to substantially reduce risk for several diseases. And many of the personal deci- sions required to reduce risk for one disease can reduce it for others. Within the practical grasp of most Americans are simple measures to enhance the prospects of good health, including 0 elimination of cigarette smoking; 0 reduction of alcohol misuse; 0 moderate dietary changes to reduce intake of excess calories, fat, salt and sugar; 0 moderate exercise; 0 periodic screening (at intervals determined by age and sex) for major disorders such as high blood pressure and certain cancers; and 0 adherence to speed laws and use of seat belts. Widespread adoption of these practices could go far to improve the health of our citizens. Additionally, it is important to emphasize that physical health and mental health are often linked. Both are enhanced through the maintenance of strong family ties, the assistance of supportive friends, and the use of cotwnunity support systems. For decision makers in the public and private sector, a recognition of the relationship between 1-12 health and the physical environment can lead to actions that can greatly reduce the morbidity and mortality caused by accidents, air, water and food contamination, radiation exposure, excessive noise, occupational hazards, dangerous consumer products and unsafe highway design. The opportunities are, therefore, great. But if those opportunities are to be captured we must be focused in our efforts. An important purpose of this report is to en- hance both individual and national perspective on prevention through identification of priorities and specification of measurable goals. Americans have a deep interest in improving their health. This report is offered to help them achieve that goal. l-13 CHAPTER 2 RISKS TO GOOD HEALTH Disease and disability are not inevitable events to be experienced equally by all. Each of us at birth--because of heredity, socioeconomic background of parents, or prenatal exposure--may have some chance of developing a health problem. But, throughout life, probabilities depending upon individual change experience with risk factors--the environmental and behavioral influences capable of provoking ill health with or without previous predisposition. Most serious illnesses--such as heart disease and cancer --are related to several factors. And some risk factors--among them, cigarette smoking, poor dietary habits, severe emotional stress-- increase probabilities for several illnesses. Moreover, synergism operates. The combined po- tential for harm of many risk factors is more than the sum of their individual potentials. They interact, reinforce, even multiply each other. Asbestos workers, for example, have increased lung cancer risk. Asbestos workers who smoke have 30 times more risk than co-workers who do not smoke--and 90 times more than people who neither smoke nor work with asbestos. It is the controllability of many risks--and, often, the significance of controlling even only a few--that lies at the heart of disease prevention and health promotion. 2-l Major Risk Categories Inherited Biological Heredity determines basic biological charac- teristics and these may be of a nature to increase risk for certain diseases. Heredity plays a part in susceptibility to some mental disorders, infectious diseases, and common chronic diseases such as certain cancers, heart disease, lung disease, and diabetes--in addition to disorders more generally recognized as inherited, such as hemophilia and sickle cell anemia. Actually, however, disease usually results from an interaction between genetic endowment and the individual s total environment. And although the relative contributions vary from disease to disease, major risk factors for the common chronic diseases are environmental and behavioral--and, therefore, amenable to change. Even familial tendencies toward disease may be explained in part by similarities of environmental and behavioral factors within a family. Environmental Evidence is increasing that onset of ill health is strongly linked to influences in physical, social, economic and family environments. Influences in the physical environment that increase risk include contamination of air, water, and food; workplace hazards; radiation exposure; excessive noise; dangerous consumer products; and unsafe highway design. Over the past 100 years, man has markedly al- tered the physical environment. While many changes reflect important progress, rew health hazards have come in their wake. The environment has become host to many thousands of synthetic chemicals, with new ones being introduced at an annual rate of about l,OOO--and to byproducts of transportation, manufac- turing, agriculture and energy production processes. 2-2 Factors in the socioeconomic environment which affect health include income level, housing, and employment status. For many reasons, the poor face more and different health risks than people in higher income groups inadequate medical care with too few preventive services; more hazardous physical environment; greater stress; less education; more unemployment or unsatisfying job frustration; and income inadequate for good nutrition, safe housing, and other basic needs. Family relationships also constitute an impor- tant environmental component for health. Drastic alterations may occur in family circum- stances as spouses die or separate, children leave home, or an elderly parent moves in. An abrupt major change in social dynamics can create emotional stress severe enough to trigger serious physical illness or even death. On the other hand, loving family support can contribute to mental and physical well-being and provide a stable, nurturing atmosphere within which children can grow and develop in a healthy manner. Behavioral Personal habits play critical roles in the development of many serious diseases and in injuries from violence and automobile accidents. Many of today s most pressing health problems are related to excesses--of smoking, drinking, faulty nutrition, overuse of medications, fast driving, and relentless pressure to achieve. In fact, of the 10 leading causes of death in the United States (Figure 2-A), at least seven could be substantially reduced if persons at risk improved just five habits diet, smoking, lack of exercise, alcohol abuse, and use of antihypertensive medication. Risk Variability Because risk factors interact in different ways, population groups which differ because of geographic 2-3 Figure 2-A Causes of Death by Life Stages, 1977 PROBLEM Chronic Dlseaser AGE QROUPS Infants (Under 1) Rank Rate’ Adolescents/ Older Total Children Yourq Adults Adults Adults Adults Population (1-14) (15-24) (25-44) (45-64) (Over 65) (all ages) Rank Rate’ Rank Rate’ Rank Rate’ Rank Rater Rank Rate’ Rank Rater Heart Disease 7 1.1 6 2.5 2 25.5 1 351 .o 1 2334.1 1 332.3 Stroke 8 .6 9 1.2 8 6.1 3 52.4 3 656.2’ 3 04.1 Arteriosclerosis 5 116.5’ 9 13.3 Sronchitls. Emphysema, (L Asthma 10 12.2 6 69.3 Cancer 3 4.9 5 6.5 1 29.7 2 302.7 2 966.5 2 170.7 Diabetes Mellitus 10 .4 10 2.4 8 i 7.8 6 io9.5 7 15.2 Cirrhosis of the Liver 7 6.6 4 39.2 9 36.7 a 14.5 Influenza and Pneumonia Menlngltls Septicemia Trauma 5 50.6 6 1.5 a 1.3 9 3.0 9 15.3 4 169.7 5 23.i 8 .6 6 32.7 Accidents Motor vehicle accidents All other accidents Suicide Homicide Dwetapmental Probkmr 2 9.0 1 44.1 3 23.1 7 10.3 1 0 24.5 6 22.5 7 27.7 1 10.6 2 16.4 4 16.5 5 25.5 7 78.1 4 24.E 10 .4 3 13.6 5 17.3 6 19.1 9 13.3 5 1.6 4 12.7 6 15.6 Immaturity associated 1 467.7 Sirth+ssociated 2 294.4 Congenital birth defects 3 253.1 4 3.6 7 1.6 Sudden Infant deaths 4 142.0 All eeusee 1412.1 43.1 117.1 182.5 l,wo.o 5266.1 070.1 ‘Rate per 100.000 live blrths. Rate per 100.000 emulation In swcitied orour). location, we, and/or socioeconomic strata can experience substantial variability in disease incidence. And investigations of the variability can provide important clues about the extent to which major causes of disease and death may be preventable. Contrasts between different groups within the United States will be discussed throughout Section II. Here, it is interesting to note some of the striking influences which international variations in habits and environs can have. For example, an American man, compared to a Japanese man of the same age, is at 1.5 times higher risk of death from all causes, five times higher for death from heart disease, and four times higher for death from lung cancer. And for breast cancer, the death rate for American women is four times as great as for Japanese women. On the other hand, a Japanese man is eight times as likely to die from stomach cancer as his American counterpart. Other Western countries such as England and Wales, Sweden, and Canada have experiences generally paralleling our own although rates vary somewhat from country to country. The importance of environment and cultural habits, rather than heredity alone, is suggested by studies of Japanese citizens who have moved to the United States. They indicate that, with respect to cardiovascular disease and cancer, families who migrate tend to assume the disease patterns of their adopted country. Age-Related Risks From infancy to old age, staying healthy is an ever-changing task. The diseases that affect young children are not, for the most part, major problems for adolescents. From adolescence through early adulthood, accidents and violence take the largest toll. And these are superseded a few decades later by chronic illness--heart disease, stroke and can- cer. Figure 2-A depicts major causes of death by life stages. In one respect, this age orientation is mis- leading. Although heart disease, stroke, and cancer are commonly regarded as adult health problems, their roots--and, indeed, the roots of many adult chronic diseases--may be found in early life. Early eating patterns, exercise habits, and exposure to cancer-causing substances all can affect the likeli- hood of developing disease many years later. Some studies have found high blood pressure and high blood levels of cholesterol in many American chil- dren. The presence of two such potent risk factors for heart disease and stroke at early ages point to the need to regard health promotion and disease prevention as lifelong concerns. At each stage of life, different steps can be taken to maximize well-being--and the health goals described in the next section deal with the major health problems of each group.* Assessing Risk Risk estimates are derived by comparing the fre- quency of deaths, illnesses or injuries from a spe- cific cause in a group having some specific trait or risk factor, with the frequency in another group not having that trait, or in the population as a whole. Some diseases may occur more frequently in a small population group--for example, a rare type of liver cancer among workers handling vinyl chloride. Such a high risk group, of course, is not difficult to identify although many deaths may occur before the disease cause is clearly established. The Nation s leading health problems are not only those which cause death. Other significant condi- tions--such as mental illness, arthritis, learning disorders, and childhood infectious diseases--pro- voke considerable sickness, disability, suffering, and economic loss. These problems are considered in this report--but, for overview purposes, the leading causes of death provide useful indications of some of the prominent risk factors faced by each age group. 2-6 But increases in more common diseases not con- fined to isolated population groups may be much more difficult to attribute to a specific cause. For example, after cigarette smoking was widely adopted, lung cancer rates began to increase dramatically, not immediately but after about a ZO-year interval. Because of the large numbers of diverse people and the long interval involved, many theories had to be considered before the direct link between cigarette smoking and lung cancer was firmly established. The presence of a risk factor need not inevita- bly presage disease or death. But those events can arise from the cumulative effect of adverse impacts on health. The chain of events may be short, as in a highway accident, or long and complex, as in the development of coronary artery disease and the heart attack which may follow. Some diseases may involve a single significant risk, such as lack of immunization. Others involve many contributing factors. Those associated with coronary artery disease, for example, include hered- ity, diet, smoking, uncontrolled hypertension, over- weight, lack of exercise, stress, and possibly other unknown factors. The Role of the Individual Because there are limits to what medical care can presently do for those already sick or injured, people clearly need to make a greater effort to reduce their risk of incurring avoidable diseases and injuries. This is not to suggest that individuals have complete control and are totally responsible for their own health status. For example, although socioeconomic factors are powerful determinants, in- dividuals have limited control over them. Nor can they readily decrease many environmental risks. The role of the individual in bringing about environ- mental change is usually restricted to that of the concerned citizen applying pressure at key points in the system or process. But the individual must rely 2-7 in large part on the efforts of public health offi- cials and others to reduce hazards. People must make personal lifestyle choices, too, in the context of a society that glamorizes many hazardous behaviors through advertising and the mass media. Moreover, our society continues to support industries producing unhealthful products, enacts and enforces unevenly laws against behaviors such as driving while intoxicated, and offers ambig- uous messages about the kinds of behavior that are advisable. Finally, although people can take many actions to reduce risk of disease and injury through changes in personal behavior, the health consequences are seldom visible in the short run. Even when the in- dividual knows that a habit such as eating excessive amounts of high-calorie, fatty food is not good, available options may be limited. And some habits such as alcohol abuse and smoking may have become addictive. To imply, therefore, that personal behavior choices are entirely within the power of the indi- vidual is misleading. Yet, even awareness of risk factors difficult or impossible to change may prompt people to make an extra effort to reduce risks more directly under their control and thus lessen overall risk of disease and injury. Healthy behavior, including judicious use of preventive health care services, is a significant area of individual re- sponsibility for both personal and family health. The following sections of this report will clarify the role of various risk factors in disease and disability. 2-8 SECTION II - HEALTH GOALS FIVE NATIONAL GOALS What should--and reasonably can--be our national goals for health promotion and disease prevention? They must be concerned with the major health problems and the associated--and preventable--risks for them at each of the principal stages of life infancy . . childhood . . adolescence and young adulthood . . adulthood . . and older adulthood. This section examines those problems and risks and presents specific, quantified objectives for each stage. They are realistic objectives--based upon our own recent mortality trends for each age group, the rates achieved in other countries with resources similar to our own, and the very great likelihood that a reasonable, affordable effort can make the goals achievable.
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横浜ベイスターズ127年度成績 チーム成績 順位 勝ち 負け 分け 連勝 打率 防御率 安打 本塁打 4 61 66 8 5 .263 2.84 1266 73 盗塁 失策 得点 得点率 失点 失点率 自責点 非自責 失策率 66 54 403 3.0 429 3.1 392 37 0.39 おまけ 得圏 1361-342=.251 被打率のとこの合計、電卓で見てね、抑えは記録用 先対右 先対左 先圏被 中対右 中対左 中圏被 抑対右 抑対左 抑圏被 2002-545 1620-466 917-241 660-169 513-154 331-90 75-18 54-18 28-6 やっぱり ひろしまが いちばん きけんで うzげふごふ つよいんだよね 巨人 阪神 中日 広島 ヤクルト 11-14(2) 14-11(2) 12-14(1) 7-19(1) 17-8(2) 個人成績 野手 選手名 製作者 守備位置 打率 本塁打 打点 出塁率 盗塁 守備率 ランド サマルトリアの王子 捕手 .252 13 55 .316 0 .247 安藤洋司 appleパイ 一塁手 .306 13 51 .416 0 .997 ポゾ タティス 二塁手 .300 1 49 .363 0 .980 しょうⅤ しょう 三塁手 .293 2 49 .340 0 .978 ロテクト ハイド 遊撃手 .266 5 37 .324 0 .996 内村 ふみ 左翼手 .209 13 38 .242 1 .976 マクロスプラス マクレーン 中堅手 .237 4 22 .283 39 .978 銚 寿司 右翼手 .229 7 31 .277 26 .993 カイト pio DH .278 15 52 .357 0 - 投手 選手名 製作者 役割 登板 防御率 勝ち 負け セーブ RP 投球回 奪三振 鈴 Strait 先 24 1.70 10 8 - - 179 2/3 57 のうみ わふー 先 23 2.56 8 13 - - 169 0/3 59 ゆきじい3 ゆきじい 先 26 2.62 6 13 - - 168 1/3 73 時代は先発 マイナー 先 24 3.22 8 9 - - 156 2/3 83 工藤公康 akito18 先 22 3.61 4 10 - - 137 0/3 60 G・Maddux 国内選手 先 16 3.59 5 8 - - 102 2/3 45 Fロドリゲス 国内選手 中 35 3.54 4 1 2 6.0 61 0/3 38 吉田敦志 国内選手 中 38 3.72 6 1 2 7.3 55 2/3 32 花火師 うぇー 中 36 2.18 4 1 0 10.0 66 0/3 42 朱文 コメット 中 37 3.81 4 1 0 5.8 52 0/3 31 大柳 国内選手 中 40 2.45 2 0 0 8.9 62 1/3 39 アレック niji 抑 30 1.93 0 1 26 - 32 2/3 20 リーグトップ ゴールデングラブ ベストナイン GG+B9(選手名) 第127期4位で終了 しゃーな・・くないわー 逆指名選手の即失踪は精神的に辛い 制球コーチでいい感じの能力になりそうだっただけに戦力的にも痛い 今季はエース級先発の移籍加入で楽々~となるはずのシーズンだったが辛い結果が積みあがった 広島戦を何とかしのがないと今後も厳しい状況が続きそうだ 例えウチだけでも早めの試合消化で自分のチームに対しては好き勝手をさせないのがベターだと思う つまり全員が大差ない壁ならコース相性の悪い投手で攻められるよりは 得意コース(と優先度は低いけど中継ぎ一番手:16番ね)を見て突っ込んだ方がいい けっきょく さいはいしゃが まいにち 19じから ひつようなんだよね 野手 赤字4人に解雇一人、なぜここまでというほどの不調に陥る、まるで底無し沼 昨季に続き1・2番がわけがわからないくらいに調子が悪く、銚は通算-30超えで解雇になってしまった その厳しい状況で得点率が3.0までいけたのは『いつもアイコンに笑顔を皆様の四球王安藤です!』 と5・6・7番の活躍が大きかった 皆様の四球王、成績的にはこれまでのシーズンでもかなりいいのだがベストナインからもれるあの若さに本塁打・打点まで大差がつくと厳しいか、入れ替わるように年齢を重ねるごとにGG率は上昇中 ポゾ、余りにも絶好調、二塁手が40FP以上稼ぎながら3割打つとかDONDAKEですか圏打率も.298と凹まない綺麗な数字、この成績で体力が後5期は持つというのだから恐ろし屋 ランド、今季チーム打点王、なのに貢献まいなすだめえぇぇぇぇぇ、打率はもう一つ伸びなかったが1・2番の不調で5番ポゾに続きランナーが最もたまる位置となった今季に13本塁打はありがたや しょうⅤ、今季は巧打基準突破よりも何よりも圏打率.311が凄く嬉しかった・・嬉しかったぞー!上位打線の不調で落ち込むはずの得点率だがカレー屋の勝負強さを見せぐぐぐいと押し上げた 投手:先発 流石に負け運3人は初めてだと思う、援護できない打線の問題も大きいのだが リーグに防御率1点台の先発が12人も居る現状ではしょうがないのか 自チーム含めて打撃型のチームが少ないと防率は良くても負け運というサイクルにはまりやすい 鈴、昨季から一転すっげー活躍です、今季チームでただ一人の防率1点台に二桁勝利と勝ち越し制球コーチの指導と新人時代からずーっと続けてきたスタミナ強化が実を結んだ登板限界ぎりぎりまで投げさせつつ壁としても機能し大助かりですねい おじいさま、4完封で6勝、ここ数期打線と噛みあわず酷い状態が続いている特に今季最終戦の一つ前、対巨人を12回無失点で乗り切ったにもかかわらず最後まで援護無しシーズン中こんな事が何度かあったんじゃないかと思うと…くぁwsでrftgyふじこlp 投手:救援 おっかえりなさーいまたよろしくなのです 花火師、ほいさ定位置のGG九連続獲得、あれです登板と調子の波が合わないというかなんというか昨季はめっさ投げさせて今一つに終わり、今季は投げさせられなかったが好成績家業の事を考えている時に無理矢理投げさせても結果には繋がらないという事か アレックさん、大魔神候補きたー!新人での防率1点台は見事なのだが与四球率が泡わわわなんとかセーフだったが後少しで四球をゲットするはめに、危なかった おお、編集者殿ではありませんか、この横浜ベイスターズ127年度はまだ書きかけなのです ゆえに不備・不足など多々あると思われます、是非ともアナタの力を貸して頂きたい 先発1人に中継ぎ3人を募集中 来場者数 今日の観客数 - 昨日の観客数 - 合計観客数 -
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RIFT 1.8 - 4/18/12 == FEATURES === INFERNAL DAWN NEW 20-PLAYER RAID = = FISHING AND SURVIVAL NEW TRADESKILLS = = GUILD FINDER = = LEADERBOARDS = GENERAL WORLD EVENTS RIFTS AND INVASIONS INSTANT ADVENTURE LOOKING FOR GROUP GUILD PERK COMBAT SOULS CLERICCABALIST DRUID INQUISITOR JUSTICAR PURIFIER SENTINEL WARDEN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEBLADEDANCER MARKSMAN NIGHTBLADE RANGER RIFTSTALKER SABOTEUR WARRIORBEASTMASTER CHAMPION PALADIN PARAGON REAVER RIFTBLADE VOID KNIGHT WARLORD DEBUFF STACKING GROUPS AND PRIORITIESATTACK POWER DEBUFF 1 ATTACK POWER DEBUFF 2 SPELL POWER DEBUFF 1 SPELL POWER DEBUFF 2 ARMOR DEBUFF PHYSICAL DAMAGE TAKEN DEBUFF 1 PHYSICAL DAMAGE TAKEN DEBUFF 2 MAGIC DAMAGE TAKEN DEBUFF 1 MAGIC DAMAGE TAKEN DEBUFF 2 INCREASED CASTING TIME DEBUFF INCREASED CRITICAL HIT DEBUFF REDUCED HIT CHANCE DEBUFF CASTING COST INCREASE DEBUFF STRENGTH AND DEXTERITY DEBUFF PLANAR ATTUNEMENT ZONESDROUGHTLANDS EMBER ISLE IRON PINE PEAK SANCTUM PVP/WARFRONTS DUNGEONS, SLIVERS, RAIDS, and CHRONICLESHAMMERKNELL RUNES OF CORRUPTION [Chronicle] HAMMERKNELL [Raid] CRAFTING ITEMS COMMANDS AND MACROS GRAPHICS AND AUDIO UI/SETTINGS == FEATURES == Infernal Dawn The new 20-player Raid that challenges players with seven new boss encounters as they enter Mount Carcera to prevent the rise of Laethys and the release of Maelforge from his imprisonment beneath the volcano. Kick back on the shores and relax, or go on a wilderness adventure; the new Fishing and Survival skills let you do both! See more under FISHING AND SURVIVAL, listed below. Players and Guilds can have an easier time finding each other through the new Guild Finder tool. See GUILD FINDER below for how to use it! New Leaderboards feature allows you to compare and compete against your friends, guildmates, and other players in a variety of categories. More under LEADERBOARDS, below. All-new appearances and animations for Druid Faerie pets, Beastmaster Primal Companions, and Ranger pets! Instant Adventure comes to Ember Isle; level 50 characters can now join the action immediately with the new Ember Isle queue available in the Instant Adventure menu. Achievements that are partially completed are now highlighted in the In-Progress Achievements list on the Achievement window. = INFERNAL DAWN NEW 20-PLAYER RAID = Deep beneath Mount Carcera on Ember Isle, Laethys and Maelforge have joined forces to escape the ancient volcanic prison. It comes to the Ascended to fight back their efforts and prevent them from bringing fire and rage to Telara along with their followers. Infernal Dawn is a new Raid zone intended for 20 players who have gained some prior experience and spoils from battling Telara's threats in Hammerknell Fortress. Access to the deeper bosses of Infernal Dawn will be released in several stages following the 1.8 update to give raids time to learn and experience the different encounters over time. Even Hammerknell-geared characters will find valuable equipment obtained throughout the Infernal Dawn raid. = FISHING AND SURVIVAL NEW TRADESKILLS = Two new tradeskills are now available Fishing and Survival, which deal with fishing equipment, catching fish, turning them into handy buff foods, and camping gear that provides the Rested buff. Either or both of these skills can be learned alongside your existing three tradeskills and will not take up one of those slots. See the new Fishing trainers in Sanctum or Meridian, or go talk to the introductory NPCs and trainers in Argent Glade or Kelari Refuge to get started! The enterprising Fisher will find various treasure, artifacts, or even companion pets in addition to food materials. An adventurous Survivalist can not only cook fish into delicious meals - that provide a variety of benefits - but also craft tents and bedrolls to bring some comfort to the outdoors. = GUILD FINDER = To better assist the meeting of guilds looking for members and free agents looking for a guild to call home, the Guild Finder tool has been introduced in 1.8. Press Shift+G, or select Guild Finder from the Social menu, to pop open the Guild Finder for characters not in a guild. Choose from several criteria on your search for a good guild match such as guild size, roles needed, playstyle, and more! Contact guild recruiters directly from the tool; they'll receive a message if online or a mail if not currently available. Recruiters can also accept your invitation request if you happen to be offline, and you'll receive an in-game mail letting you know. For guilds, Senior Officers and above will have access to edit the guild's Recruitment tab by default. Access to the Recruitment tab and flagging of Recruiters are controlled via guild permissions. Guilds can set up their recruitment criteria and enter a description of their guild to control what appears in the Guild Finder. Guilds will only be listed in Guild Finder search results if they have checked the List In Guild Finder option on their Recruitment tab. = LEADERBOARDS = Characters can now compete and compare their activities via Leaderboards that track various stats and achievements in a wide variety of Ladders - PvE, PvP, Raiding, Crafting, and more! Characters will be placed in a League (Bronze, Silver, Gold, Platinum, Diamond) and Division for each of these Ladders. Compete on the Leaderboards within a Ladder to increase your score, gain a higher rank, and reach a higher League! On each Leaderboard, see where you're at among your Friends list, your Guildmates, the top 50 of your Wargroup, or Divisions that attempt to match your character up against similarly progressed characters. View Leaderboards via the Social menu button, or use the default hotkey ';'. Leaderboard positions are tracked and can be shown for the current week, the previous week, and the best overall week (historic high). Your character's League is refreshed daily. In cases of extended absence, your character can rise or drop at most one League, as it will be updated on your next login. At the release of 1.8, Leaderboards will be using some recent historic data, but expect to see quite a bit of shuffling as the first week of live activity is shown. For some of the more involved boards, mousing over the Leaderboard's icon will show a tooltip with details on what activities count toward scores. The Leaderboard for Expert Darkening Deeps is temporarily disabled due to a timing issue. We are working on a fix and will re-enable the Leaderboard as soon as it’s ready! GENERAL We've changed how quests that grant rewards through the diamond-shaped treasure icon (most noticeable when completing dungeons) are queued before you elect to obtain the reward. These now have a maximum limit on how many can be pending before the oldest outstanding rewards are lost. - Starting with 1.8, cash and experience-only rewards will be granted automatically at quest completion. You'll still need to manually redeem the ones that require you to select a reward. - You will be notified when approaching the cap of pending rewards from these types of quests. You'll always have access to the most recent ones gained, but the oldest ones in the list will be forfeited when you exceed the cap. A new equipment slot for crafted Seal items is now available. Recipes to create Seals are available beginning around level 40/skill level 225 for all production crafting skills with the exception of Runecrafting, and can be found on various crafting recipe merchants. New Chronicle daily quests are now offered. These can be picked up at Raj Tahleed in Meridian or Abbess Katia in Sanctum. Traveling between Porticulums within the same zone now has a cost of 1 gold for Stillmoor, Shimmersand, Iron Pine Peak, Moonshade Highlands, Droughtlands, Stonefield, and Gloamwood. The Treasure UI now displays on the right side of the screen by default, beneath the Rift progress meter. Fixed an issue causing the option to never auto-flag PvP to occasionally be ignored when attacking neutral but opposite-faction NPCs. Nimble mounts (90% speed increase) no longer require you to wait until level 30 to purchase them. They're now available for 25 platinum at level 25. Players can no longer un-equip their weapons while Mind Controlled. I'm afraid we can't let you do that, Ascended. Added some variety to loading screens for higher level characters loading into Meridian and Sanctum. Daily and Weekly quests on offer should no longer change after a shard-only restart. Fixed a rare bug that could leave characters locked after transferring shards. WORLD EVENTS By popular demand, the 'Skirmish in the ________' Zone Events that ran during Phase 5 of the Carnival will now be available as random events in Shimmersand, Stillmoor, and Iron Pine Peak. World Event quests should either be properly autocompleted or removed at the change of event phases. Infernal Awakening in Scarwood Reach will now update from 5 Rifts, as indicated in the event text, rather than 10. RIFTS AND INVASIONS The 'Invasion Defeated' splash text is no longer displayed for Invasions you don't have contribution toward defeating. Same goes for Footholds. Zone events in Scarlet Gorge and Scarwood Reach should have a longer start-up time after the initial announcements. Glowing Puresource will now drop during the Visions of Future Past zone event in high level zones when you're on the Frontline of the Planes or Shield of the Land quests. INSTANT ADVENTURE Instant Adventure comes to Ember Isle; level 50 characters can now join the action immediately with the new Ember Isle queue available in the Instant Adventure menu. When joining an Instant Adventure group in far away lands not yet discovered by your character, you can now respawn at appropriate local graveyards - not back at Meridian or Sanctum. Most Instant Adventure bosses can now be taunted. Death's Approach, Scaldwater Fields, and Firesand Desert have been split into smaller adventure locations to better define adventure objective areas. LOOKING FOR GROUP Group Queueing Updates When queuing for LFG as a group, the game now takes a 'snapshot' of group members at the time of queuing. Once queued, group members can separate, add others, join raids or Instant Adventures, and not lose the queued status of the initial group members. They will not be automatically removed from the queue for changing group composition. Mousing over the LFG Queue status icon will show the names of people currently part of your LFG queue group. Fixed an edge case where a player with unspent Soul Points in a role not currently active would be kicked from the LFG queue when using a Porticulum. GUILD PERK Fixed Killing Spree and Blood Thirsty consuming each other when both were active. COMBAT While in combat, equipping weapons now triggers the global cooldown. If you are already in global cooldown at the time of equip/swap, it will cause the cooldown to be extended. Focus targets now persist if you move out of view of the target - also if the target is a friendly player and they die. Focus Target now displays proper health percentages if you have that option enabled. Fixed taunt abilities like Provoke causing linked NPCs in a group to not aggro with the target. Area of Effect abilities should no longer affect companion pets. Fixed an issue causing NPCs to rarely not face the target of their ability while casting. SOULS A new Ascended Power, Fury of the Ascended, has been created as a replacement for Anti-Planar Augmentation/Holy Champion that is available at all levels. This new ability is granted at level 1, and shares a 1-minute cooldown with Anti-Planar Augmentation/Holy Champion (if you have one of these). Anti-Planar Augmentation and Holy Champion are no longer available to be trained from merchants, though characters that already have one of these abilities will not lose them. Fury of the Ascended is meant to replace these Ascended Powers and allow players to become more familiar with how it works at earlier levels. Added a new option under Settings, "Recast Ground Channels", which is off by default. ※Turning the Recast Ground Channels option on will allow you to interrupt your ground-targeted channeled spells (like [[Pyromancer]]'s Fire Storm) with a second cast and target area selection for the same spell. Abilities will no longer overwrite other versions of themselves that have superior Soul Tree-enhanced bonuses. Justicar NPCs will no longer use Sovereignty. Updated all ability tooltips for Warrior and Cleric abilities. Fixed a case where the more complex ability tooltips would have incorrect numbers shown. CLERIC A number of buffs have been converted to passive effects to help minimize the amount of rebuffing needed! CABALIST Lurking Decay Now a passive effect. You may need to swap roles once if you first log in with Cabalist as an active soul post-1.8. One less buff to recast! DRUID Druids have been reviewed to increase their DPS viability and address a lack of in-combat movement abilities. Pet abilities will no longer fail due to facing requirements. Brutal Impact Now increases the damage of Fervent Strike and Combined Effort by 3-9%. Crag Hammer Now properly calculates damage when proccing. Fae Step New ability available at 20 points. Teleports you directly to the target. 20 meter range, 15 second cooldown, no global cooldown. Hot-Blooded Now increases the Spell Power bonus of Bombard and Eruption of Life by 5-25%. No longer requires you to spent points in Rage of the Fae to obtain. Rage of the Fae Reduced cooldown to 2 minutes. Shield of Oak Now absorbs all damage types. Increases movement speed by 5% while active. Slothful Spirit The debuff now increases the target's casting costs by 50%. Spirit of the Wood Can now also trigger from Wild Strike. Stone Burst Ability Removed. Wild Strike Now hits 5 targets. INQUISITOR Nysyr's Rebuke Now properly requires line of sight to cast. JUSTICAR The below is intended to make Justicars less dependent upon avoidance (Dodge, Parry). They now have increased mitigation to compensate for these changes. Cavalier Now a passive effect. You may need to swap roles once if you first log in with Justicar as an active soul post-1.8. Devout Deflection Now adds 33-100% of your Wisdom to Parry, and 33-100% of your Intelligence to Dodge. Salvation Now a passive effect. You may need to swap roles once if you first log in with Justicar as an active soul post-1.8. Shield of Faith Now reduces damage taken by 3-15%. Sovereignty Now deals Life damage and stuns the target for 2 seconds. Stalwart Citadel Now adds 33-100% of your Wisdom value to Block. Supremacy Now reduces Physical damage taken by 9-18%. Thorvin's Law Now reduces non-Physical damage taken by 2-4% plus an additional 1.2% per point spent in Justicar over 26. PURIFIER Tweaked the way several Purifier spells stack together so Purifiers are less likely to 'block' a major cooldown ability. Rite of the Ancestors Can no longer be cast on a target currently under the effect of Spiritual Conflagration. Ward of the Ancestors, Gathering of the Ancestors Can no longer be cast on a target currently under the effects of Spiritual Conflagration or Rite of the Ancestors. Restorative Flame No longer suffers from casting pushback. SENTINEL Empowering Light Now only selects targets that have a Poison, Disease, or Curse on them. Healing Invocation No longer suffers from casting pushback. Healing Communion Now heals for less in PvP. WARDEN Fixed line of sight requirements on Cascade, Orbs of the Tide, and Orbs of the Stream. Deluge The Revitalizing Water HoT now scales based on any HoTs existing on the target, not just ones you cast on them. No longer suffers from casting pushback. Healing Flood Now heals for less in PvP. Healing Spray Now heals for less in PvP. Overflow Now heals for less in PvP situations. Soothing Stream Now heals for less in PvP. MAGE The duration of various Mage DoTs are more standardized to help with more viable rotations. Toggled abilities, such as Internalize Charge, no longer cause Opportunity to proc. ARCHON Consuming Flames Can no longer be cast on a target under the effect of Purifier's Rite of the Ancestors or Spiritual Conflagration. Cleansing Flames Now removes one Poison, Disease, or Curse from up to 10 party or raid members in the target area. Only chooses targets that have an effect to remove. Leeching Flames Reduced duration to 8 seconds. Pillaging Stone The ability description will now correctly update the stats given by this buff as you spend points in Strength of Stone. Searing Vitality Reduced duration to 8 seconds. CHLOROMANCER Lifegiving Veil and Lifebound Veil Healing in PvP increased by 15%. Natural Conversion Fixed a case where this could be consumed by an existing damage over time effect instead of on the next damaging spell cast. Natural Healing No longer affected by pushback while casting. Withering Vine Now instant cast. Increased duration to 16 seconds. DOMINATOR Charged Shield Will no longer remove your Mage Armor buff if cast on an ally. Degeneration Fixed an issue with the damage portion not dealing the damage shown in the ability description. Haunting Pain Increased duration to 16 seconds. ELEMENTALIST Icy Carapace Increased duration to 16 seconds. Ignite Reduced duration to 8 seconds. NECROMANCER Corpse Explosion Increased duration to 30 seconds. Necrosis Reduced base duration to 10 seconds. Spending points in Flesh Rot now increases the duration of Necrosis by 2-6 seconds, increases base damage by 20-60%, and increases the benefit to Necrosis from Spell Power by 20-60%. PYROMANCER Ground of Strength The immunity effect now also grants immunity to Banish effects such as Rift Prison. STORMCALLER Fixed some spells granting Charge while Storm Guard is active. Forked Lightning Increased max number of targets this can hit to 8. Lightning Rod Fixed an issue where this was not impacting abilities that chain damage between targets, such as the Chloromancer's Nature's Fury. WARLOCK Defile Fixed Defile continuing to consume Charge if it was cleansed from the target. Empowered Darkness Now costs 75 Charge to cast, but no longer consumes Charge or blocks Charge gain while active. Reduced the damage bonus for the Warlock to 70% while Empowered Darkness is active. 15 second maximum duration. Life Leech Reduced base duration to 10 seconds. Spending points in Improved Life Leech now increases the duration of Life Leech by 2-6 seconds, increases its base damage by 20-60%, increases the benefit to Life Leech from Spell Power by 20-60%, and increases the amount healed by 10-30%. Opportunity Now has a 1-second internal cooldown. Sacrifice Life Damage Reduced cooldown to 30 seconds and increased the damage bonus granted to 20%. ROGUE BLADEDANCER Deadly Dance The damage bonus from Deadly Dance now only applies to Combo Point-generating attacks that use melee weapons. No longer applied to Saboteur Charges or ranged weapon Combo Point generators. False Blade Renamed to Meditative Trance. Functionality changed - now a Finisher that heals the Rogue over 12 seconds. Improved False Blade Renamed to Improved Meditative Trance. Functionality changed - increases the amount healed from Meditative Trance by 25-50%. MARKSMAN Electrified Munitions Damage now scales with Attack Power. Empowered Shot Energy cost reduced to 40 from 45. Eradicate No longer has a 'travel' delay between use and hit. Strafe Fixed a bug where Strafe would not deal damage when channeled on a target-of-target. Vampiric Munitions The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%. NIGHTBLADE Dusk to Dawn Fixed a bug where the Nightrage buff would not be applied if the first tick of Dusk to Dawn killed the target. Fell Blades The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%. RANGER Improved Escape Artist Ability Removed - the functionality has been rolled into the base Escape Artist ability. Shadow Fire Fixed the Shadow Fire buff not applying if the target is killed or immune to damage on hit. Splinter Shot Energy cost reduced to 40 from 45. Steady Hand - New Ability Increases the effect of Attack Power on ranged weapon abilities by 5%, plus an additional 2% per point spent in Ranger above 26. Zardonis' Ranger Crystal 2-piece Bonus now also reduces the Energy cost of Shadow Fire by 10. RIFTSTALKER Changed several abilities to make Riftstalker mitigation more consistent during encounters. Improved Guardian Phase Now also reduces damage taken from Physical attacks by 5% and non-Physical attacks by 7%. Rift Guard Now only absorbs 10% of incoming damage in PvP at its base level. Shadow Guard Now reduces Physical damage taken by 3-15%. Zardonis' Riftstalker Crystal 2-piece bonus Functionality changed - now increases maximum health by 5%. SABOTEUR The goal of Saboteur changes in 1.8 is to make the Saboteur a competitive AOE DPS soul, in line with other AOE DPS souls like the Cabalist and Stormcaller, but based more on setup rotations for damage. Due to the below changes, character roles with soul points spent in Saboteur have received a free respec for that role. All Saboteur Charges can no longer be parried, dodged, blocked, or deflected. All Traps, except Land Mines, no longer have a cooldown. Shrapnel Charges are now removed when a character resurrects while in PvP. Bomb Specialist Damage increased by 5-25%, up from 3-15%. Now also reduces the Energy cost of Bombs by 1-5. Caltrop Charge Functionality changed - Now causes the target and surrounding enemies to Bleed for 10 seconds when detonated. Damage increased. Carpet Bombing Reduced cooldown to 1 minute from 2. Charge Booster Functionality changed - now increases the Attack Power contribution to damage of Charges by 10%. For every point spent in Saboteur above 21, the Attack Power contribution is increased by 3%. Chemical Bomb Duration of the effect increased to 10 seconds, up from 8. Damage adjusted. Combat Survival Ability removed. Combat Wounds - New Ability Increases the damage of Spike Charge and Caltrop Charge by 15-30%. Combined Arms New ability. Your Fragmentation Bomb detonates all Charges on the primary target. Existing Combo Points on the target trigger Shrapnel Bomb, dealing Physical damage to surrounding enemies. Demolition Specialist - Functionality Changed Now only takes a single point. Your Annihilation Bomb detonates all Charges on the primary target. Existing Combo Points on the target trigger Shrapnel Bomb, dealing Physical damage to surrounding enemies. Embers Charge Now deals damage and causes the target and surrounding enemies to take an additional 5% damage from non-physical attacks. Lasts 12 seconds per Charge. Fragmentation Bomb Reduced cooldown to 10 seconds from 15. High Explosives Functionality changed - your Fragmentation Bomb, Time Bomb, and Annihilation Bomb now cause the target and surrounding enemies to Bleed for 10 seconds. Now stacks up to 3 times. Improved Chemical Bomb - New Ability Available at 20 points. Increases the damage of Chemical Bomb by 15-30%. Improved Entangling Trap Moved from availability at 20 points to 15 points. Improved Spike Charge Ability removed. Increased Explosive Power Damage increased by 5-25%, up from 3-15%. Rapid Setup Reduced cooldown to 30 seconds from 1 minute. Spike Charge Duration of the effect increased to 10 seconds, up from 9. Damage Over Time interval is now every 2 seconds, down from 3. Damage adjusted. Splinter Charge Now deals damage and applies its debuff to the target and surrounding enemies. Reduces target armor by a fixed amount. Lasts 12 seconds per charge. The Trapper Ability removed. Trench Warfare New ability. Increases the Attack Power contribution to the damage of all Bombs, Traps, and Land Mines by 10%. Also affects Detonate. For every point spent in Saboteur above 26, the Attack Power contribution is increased by 5%. Zardonis' Saboteur Crystal 2-Piece Bonus Functionality changed - now increases the damage of Blast Charge and Spike Charge by 30%. Zardonis' Saboteur Crystal 4-Piece Bonus Functionality changed - now increases the damage of all Saboteur AOE abilities by 15%. WARRIOR Warriors have undergone some in-depth ability changes to make them scale better with Attack Power. The goal is to ensure that, as Warriors gain improved gear, their effectiveness increases in turn. Warriors no longer receive the bulk of their power from just weapons. All Warriors now get a passive buff called Building Fury, which gives increased Attack Power contribution to Finishers based on the number of Action Points used. Finishers no longer have their own individual damage increases based on Attack Points. All damaging abilities have been rebalanced to work with Attack Power being used in a more consistent manner. Increased the Block Absorption soft cap to 60%, and hard cap to 70%. Warrior attacks deal slightly lower damage in PvP at level 50. Effects that grant Attack Points - like the Paragon's Weapon Master - now show up properly in the combat log. Fixed a bug causing Reaver's Enraged Essence to appear to co-exist on a target with Beastmaster's Enraged Companion. BEASTMASTER Effects that increase the damage of Bleeds no longer boost the initial hit of Tearing Slash, Feral Sweep, Flesh Rip, Slashing Strike. Tearing Slash and Feral Sweep Both have been rebalanced due to their Bleed ignoring armor. Enraged Companion Should now properly grant the buff to your entire Raid. Protective Companion should always be removed. Fierce Strike Now buffs the pet rather than debuffing the target, which should help with stacking issues. Flesh Rip Will properly remove itself from the reactive ability UI when used. Primal Rage Reduced cooldown to 15 seconds, increased duration to 5-15 seconds. Now properly applies to the Beastmaster and their pet. No longer gives you the buff if your target has no Bleed effects, but will still consume a cooldown. Slashing Strike Fixed the delay before the ability deals its initial damage. Survival of the Fittest Ability changed. Now increases your damage by 0.2-1% per point spent in Beastmaster, and your pet's damage by 0.5-2.5% per point in Beastmaster. Rasmolov's Beastmaster Crystal 4-piece bonus reduced to 20% to be more in line with other Synergy Crystals. CHAMPION Bloodthirst now gains a 200% Attack Power contribution instead of a weapon damage modification. Cornered Beast Now has a 2.5 second duration, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds. Increased damage. Deadly Strikes No longer modifies Bleed damage effects. The first hit of Beastmaster Bleeds are still affected. Fixed a bug allowing Deadly Strikes to work with one-handed weapons in certain cases. Destroyer's Bearing Grants an Attack Point on 3-point Elemental or Physical damage-type Finishers 100% of the time. Bonuses from Intense Training now increase damage for Physical-based attacks only. In summary, Destroyer's Bearing Grants 1 Attack Point on all finishers, grants 35% damage bonus to Elemental-type attacks, and 50% damage bonus to Physical-type attacks. Disruptive Strike Now gains a 200% Attack Power contribution instead of a weapon damage modification. Cooldown lowered to 10 seconds from 15. Punishing Blow Increased damage. Slayer's Bearing Reduced to 3% critical strike damage bonus. Intense Training now increases the bonus by 3% per point. Take No Prisoners Now only increases the first hit of a Bleed effect. Titan's Strike No longer stuns the target, and deals damage to additional targets based on Attack Power. Cooldown reduced to 15 seconds. Also fixed a bug causing Titan's Strike to not be affected properly by Teaching of the Five Rings, Rift Fury, or Weapon Specialization. Weapon Specialization Increased to 0.6% ability damage increase per point spent in Champion. Rasmolov's Champion Crystal The 4-piece bonus damage for area of effect attacks has been reduced from 35% to 20%. Now only affects Mighty Blow, Cornered Beast, and Bladefury to be more in line with other Synergy Crystals. PALADIN Touch of Life, Life's Rapture Now heal for 50% of their normal value in PvP. Sweeping Strikes Removed the Life-damage portion of this ability, and increased Physical damage dealt. PARAGON Paired Strike, Path of the Hurricane, Path of the Raptor, Death Touch Now gain a 200% Attack Power contribution instead of a weapon damage modification. Bend Like the Reed Damage buff effect reduced to 5/12/25. Flurry Duration reduced to 2.5 seconds, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds. Increased damage. Force of Will Critical hit damage bonus reduced to 2-6%. Reaping Harvest Increased damage. Rising Waterfall Now has different damage effects based on whether you're Dual Wielding or not. Gains a 200% Attack Power contribution instead of a weapon damage modification. Increased the damage for non-dual-wielding to match that of Power Strike. Can now trigger Way of the Wind. Strike Like Iron Reduced to 10/20/30%. Teaching of the Five Rings Increased to 0.6% ability damage increase per point spent in Paragon. Way of the Mountain Now only enhances the damage of follow-up attacks when dual wielding. Way of the Wind Now deals damage based on Attack Power. Removed ranks 2 and 3 since all ranks have the same effect. Way of the Wind and Deadly Grace can no longer trigger Burst abilities. Weapon Master Now triggers off of follow-up attacks. Grants its Attack Point 100% of the time. REAVER Blood Fever Fixed a calculation that caused Blood Fever to deal higher damage than intended. Reduced the amount of damage Blood Fever deals in PvP. Cyclone Strike Fixed the tooltip reporting the same damage twice. RIFTBLADE Damage of all Burst abilities has been rebalanced; they've been reduced to reflect that they are off the global cooldown. Avatar of the Rift Now deals damage based on Attack Power. Burning Blood Now bases damage off of your Attack Power. Enhanced Burst For 6 seconds after using a Burst, now applies a 10-30% damage bonus to Elemental attacks that do not consume Attack Points. Fiery Burst Now has a 10 second duration and 8 second cooldown. Icy Burst New ability available at 2 points in Riftblade. Finisher ability that deals Water damage on the next attack. Improved Freeze Armor Removed. Scald - New ability replacing Improved Freeze Armor. Deals 10-20% of the damage done by Icy Burst as Air damage when used against someone under the effect from Fiery Burst. Rift Fury Now affects all attacks, similar to Teaching of the Five Rings or Weapon Specialization. Increased to 0.6% non-physical ability damage increase per point spent in Riftblade. Rift Storm Has been changed to more closely match Cornered Beast and Flurry. Lasts 2.5 seconds and hits every 0.5 seconds. Cooldown reduced to 30 seconds. Rift Strike Now gains a 200% Attack Power contribution instead of a weapon damage modification. Rift Surge Fixed a calculation that caused Rift Surge to deal higher damage than intended. Tooltips should also now be consistent on this ability and effects. Static Shock Now deals damage based on your Attack Power. Storm Blade Duration lowered to 5 seconds instead of 6. Now deals damage based on your Attack Power. Rasmolov's Riftblade Crystal 4-piece bonus increased to 20% and no longer requires Riftwalk. Should now be more in line with other Synergy Crystals. VOID KNIGHT Fusion of Flesh Now heals for 50% of its normal value in PvP. Residual Absorption Duration reduced to 0.5-1 second. Rift Shield Can no longer be cast on a target under the effect of Purifier's Rite of the Ancestors or Spiritual Conflagration. Rift Tap Fixed a calculation that caused Rift Tap to deal higher damage than intended. Spell Breaker Fixed a bug causing this to remove more effects than indicated. WARLORD No Permission to Die Now has a 60 second cooldown and lasts for 10 seconds. DEBUFF STACKING GROUPS AND PRIORITIES All player debuffs have been assigned priorities within their stacking groups. Less powerful debuffs should no longer overwrite the more powerful ones within each category - the order below does not indicate overwrite priority within a group. ATTACK POWER DEBUFF 1 Druid Trickster Spirit Riftstalker Rift Disturbance Saboteur Debilitating Trap Paladin Pacifying Strike ATTACK POWER DEBUFF 2 Archon Waning Power Necromancer Looming Demise SPELL POWER DEBUFF 1 Riftstalker Rift Disturbance Saboteur Debilitating Trap Paladin Pacifying Strike SPELL POWER DEBUFF 2 Archon Waning Power Necromancer Looming Demise ARMOR DEBUFF Marksman Lightning Fury Ranger Piercing Shot Saboteur Splinter Charge Champion Mark of Inevitability Warlord Leader’s Mark Reaver Ravaging Strike PHYSICAL DAMAGE TAKEN DEBUFF 1 Archon Illuminate Chloromancer Wild Growth Bard Coda of Jeopardy Warlord Spotter's Order PHYSICAL DAMAGE TAKEN DEBUFF 2 Shaman Vengeance of the Piercing Cold Archon Ashen Defense Bard Coda of Cowardice MAGIC DAMAGE TAKEN DEBUFF 1 Inquisitor Clinging Spirit Justicar Censure Warlock Neddra's Torture Saboteur Embers Charge MAGIC DAMAGE TAKEN DEBUFF 2 Inquisitor Spiritual Deficiency Archon Crumbling Resistance Elementalist Exposure Bard Coda of Distress INCREASED CASTING TIME DEBUFF Cabalist Nebulous Haze Archon Lingering Dust Dominator Accelerated Decay INCREASED CRITICAL HIT DEBUFF Sentinel Luminous Gaze Assassin Lethal Poison Champion Mark of Extermination REDUCED HIT CHANCE DEBUFF Ranger Dire Wolf Howl Warlord Battlefield Distraction Reaver Blood Fever CASTING COST INCREASE DEBUFF Dominator Transference Druid Slothful Spirit STRENGTH AND DEXTERITY DEBUFF Archon Pillaging Stone PLANAR ATTUNEMENT Rogue and Warrior Weapon PA bonuses have been changed in line with Calling-based Attack Power updates. Instead of increasing weapon DPS by 0.2 for every point spent in a weapon PA node, you will now gain 2 Attack Power per Planar Attunement point spent in Weapon PAs for each appropriate weapon equipped. The Warrior two-handed weapon mastery will give an additional 2 Attack Power per point invested (since only one of these weapons can be equipped). Attack Power bonuses are also applied to your pet. Warrior War Focused Strikes debuff is now removed when a player dies. Cleric War Mark of Purification Functionality changed. Now, your single-target cleanses have a 5-25% chance to remove an additional Curse, Disease, or Poison effect. Cleric War Blessing of the Martyr Functionality changed. Your attacks have a 15-30% chance to make enemy players vulnerable, increasing their damage taken by 1% for 10 seconds. Stacks up to 5 times. Mage War Rift Tomb Fixed an issue where Rift Tomb could be parried, dodged, or miss. Rogue War Expedited Wounds Functionality changed. Reduces damage taken from Critical Hit attacks by 1-5%. ZONES DROUGHTLANDS Thwarting the Emberlord Fixed an edge case that could cause this quest to not function properly. EMBER ISLE The Raid Rift tear in Fort Zarnost no longer blocks attackable objects for PvP Rifts. IRON PINE PEAK Updated quest flow and population around Howling Caves and Cloudborne Caverns. SANCTUM Divine Work, Divine Rewards Increased the power of the Blade of Light reward to better match the other rewards from this quest. PVP/WARFRONTS Group Queueing Updates When queuing for Warfronts as a group, the game now takes a 'snapshot' of group members at the time of queuing. Once queued, group members can separate, add others, join raids or Instant Adventures, and not lose the queued status of the initial group members. They will not be automatically removed from the queue for changing group composition. Mousing over the Warfront Queue status icon will show the names of people currently part of your Warfront queue group. When Silenced or Disarmed in PvP, you now see a Silenced! or Disarmed! message immediately in scrolling combat text. Belts are now included in set bonus groups for the PvP Armor sets. Many item effects and Essences have had their healing efficiency reduced in PvP combat. The Guild Quest 'Lowering their Defenses' now updates for Mercenaries. The Battle for Port Scion Increased the health of Saerloth the Avenger, Executor Khazik, Ithluk the Maimed, Custodian Leyr, Blade Master Keelan, Veylara, and Vachii Odego by 50%. Achievements Flawless Victory - Whitefall Steppes Achievement no longer depends on Shutout at Whitefall Steppes being completed. Fixed an edge case where you could sometimes enter a Warfront while dead. Sheepish Concoction and Scotty's Sheeping Wand can no longer be used in Warfronts. DUNGEONS, SLIVERS, RAIDS, and CHRONICLES All Expert and Master mode dungeons now drop Corrupted Souls from the final boss. All Standard-mode dungeons and Chronicles now drop Malformed Souls from the final boss. Raid Assistants can now Ready Check through the right-click character menu, just like Raid Leaders. Gilded Prophecy Fixed an issue with Rumbling Earth and Earthen Toil. HAMMERKNELL RUNES OF CORRUPTION [Chronicle] The zone quest now completes after defeating the Rune King and Prince Dollin to fix a case where the quest would remain non-completed. The King and Prince's loot chest now appears in the Throne Room. HAMMERKNELL [Raid] Inwar Darktide and Inquisitor Garau are now available after only Murdantix has been defeated, rather than after Murdantix and all downstairs bosses. Defeating Inwar and Garau still opens the portal to the Harbor and allows you to approach Jornaru and Akylios. Reduced the health of base population throughout most of the zone. Rune King Molinar Increased casting time of both King and Prince's versions of Consuming Essence. Reduced health of Incorporeal Revenant. Increased the damage reduction Mages receive against Prince Dollin's Life Rend and Terminate Life abilities. Estrode Fixed Flaming Breath ignoring the effect of absorption shield. Grugonim Reduced Grugonim's health. Increased duration of Bloodplague Essence. Reduced the maximum health reduction applied by Manifested Death. Inquisitor Garau Reduced Garau's health. CRAFTING A new equipment slot for crafted Seal items is now available. Recipes to create Seals are available beginning around level 40/skill level 225 for all production crafting skills with the exception of Runecrafting, and can be found on various crafting recipe merchants. New crafting daily quests are available for characters with 300 skill! All Planar Essences should now be able to be Salvaged or Runebroken appropriately. Harvestable mobs from levels 40-44 now grant Titanium when mined. Butchering Bulk recipes have been added to Butchering Trainers for base materials. These new recipes will allow you to process 20 hide directly into 20 leather. Butchering skillups from creating leather have been normalized. Butchering Skill requirements for Butchering mobs have been normalized to improve the overall rate and progression of skilling up Butchering. Skinning now counts properly toward Achievements for harvesting. Foraging Bulk recipes have been added to Foraging Trainers for base materials. These new recipes will allow you to process 20 raw wood directly into 20 pieces of lumber. Foraging skillups from creating lumber have been normalized. Foraging Pristine Distillate now requires 260 Foraging skill to both learn the recipe and craft the item. Mining Bulk recipes have been added to Mining Trainers for base materials. These new recipes will allow you to process 20 ore directly into 20 bars. Mining skillups from creating bars have been normalized. Apothecary Glorified Healing Potion now requires 3 Twilight Bloom instead of 4 Basiliskweed Stems. Apothecary Heroic Rootcatch Brew now requires Twilight Bloom instead of Basiliskweed Stems. Apothecary Mighty Brightsurge Vials and Mighty Powersurge Vials now have comparable material requirements. Apothecary Pure Adrenalite, Etherialite, Saintstone, Thiefstone, Valorstone, and Vitalium now require Eternal Planar Dust instead of Endless Planar Dust. Apothecary Sheepish Concoction has its duration extended to 5 minutes. Recipe now requires Soulbind Leather instead of Reinforced Leather. Outfitter Recipes for Witchweave Cowl, Witchweave Breeches, and Witchweave Bag have had their skill level requirements adjusted to match the skill required to create the item. Outfitter Recipes for Steeled Leather Brigandine, Steeled Leather Boots, and Steeled Leather Leggings have had their skill level requirements adjusted to match the skill required to create the item. Outfitter Conditioned Leather Jerkin recipe has been adjusted to require more Steeled Leather and less Cinerium Bars. Outfitter Recipes for Implacable Steel Gauntlets have had their material requirements adjusted to be in line with other similar recipes. Weaponsmith Runeguard Blunderbuss now properly requires the Forge instead of a Workbench. Weaponsmith Recipes for Lightsmasher, Malevolent Greataxe, and Spark Smiter have their material requirements adjusted to be in line with other similar recipes. ITEMS Rogue defensive Essences have been added to Earth and Fire Planar Merchants in Sanctum and Meridian. Rift Faction Merchants now sell new Runes that will add resistances to your Planar Focus! Several Mage items from Hammerknell have gotten a boost. Tweaked some Rogue items on the Hammerknell gear NPC. Fixed the misspelling of Abyssal Signet. Artifact Top DPS Build Now has a shiny new icon! Ember Isle collectible books are now Bind On Pickup to match other collectible books in the game. Exalted Healing Tonic has its tooltip updated to reflect the actual amount healed. Lesser Glittering Windstone and Lesser Coruscating Windstone can now be equipped in the same Focus. Philter of Power now has a stacking priority and should no longer be overwritten by a weaker buff. Planar Defender's Maul is available for purchase again. Poisonous Coating The poison damage will now only proc from ranged weapon attacks and not any ranged attack. Transplanar Synergy Crystals can now be equipped at level 42, to match the equipment levels of the first Transplanar set items. The 4-piece set bonus for Stalwart's Battlegear now correctly deals Death-type damage. The 4-piece set bonus for Deathbringer's Battlegear now correctly deals Air-type damage. COMMANDS AND MACROS /who results now include a player's guild. Typing /a or /artifact in your inventory search bar (ctrl+f) now highlights all artifacts in your inventory. Players who are not party leaders can now recommend people to be invited to the group by using the /invite command or right clicking the desired person's portrait and selecting 'Recommend Invite'. You can now use the command '/combatlog 1' and '/combatlog 0' to explicitly turn combat logging on or off (it previously would toggle the current setting). Addon-style '@' specifiers in Macros are now supported even if Addons are disabled game-wide. GRAPHICS AND AUDIO Adjusted the sound of steam vents in Ember Isle to use less computery resources when audible. Optimized loading of textures and sky around Rifts for improved performance. Slowed down the forward walking speed of characters along with the animation so characters at a walk move more naturally. Run speed and backwards walking speed are unchanged. UI/SETTINGS Added a new Setting checkbox to the Combat panel to control whether Target Nearest Enemy uses or ignores the front-of-character targeting cone. The new 'Sort By Progress' button on the Artifact window allows you to sort your Artifact sets based on how complete they are! Added Friends Online and Guild Online UI to the menu button tray that displays how many of your friends and guild members are currently online. It can be moved via Layout Editor. The Planar Attunement window now remembers the last PA tree you were viewing if you re-log and open the window again. Planar Attunement tree buttons can now be dragged to the ability bar, and used to open specific trees. The World Event 'Track' option now actually remembers your chosen setting between logins. If an event is untracked during a phase change, the tracking will be turned on again automatically to show the new phase info. Planar Attunement Rest-bonus experience once again displays properly in the combat log. Scrolling combat text now displays details for Absorbed damage. Targets that are immune to interrupts should now *always show the gold cast bar when casting. In addition to the gold casting bar, non-interruptible abilities now have a fancy spiky cast bar frame. The 'Usable Only' checkbox on the Auction House now filters crafting recipes that you've already learned. Canceling or creating an auction now preserves your scroll position on the Auctions window. Fixed a bug causing secondary hotbars to be cleared under some circumstances. The Achievement score displayed on the Guild Roster should now always match the total displayed on a character's Achievements window. Tooltips for crafted and augmented first-on-shard items now display correct stats. Optimized loading of Guild Banks and fixed them occasionally opening without a vault being displayed. The quest sticky usable-item icon is now a bit larger. Widened the ability mouseover and Soul Tree tooltips to get more room for text. Added a proper error message for trying to preview items while polymorphed. Added some more details to the confirmation box that shows after copying a character to the PTS.
https://w.atwiki.jp/ittec/pages/21.html
package test.action; import java.math.BigDecimal; import java.util.Date; import test.[[AnotationTestDataSet]]; import logger.[[TraceLogger]]; @TraceLogger public class AnotationTestAction implements AnotationTestActionInterface { public AnotationTestAction() { // TODO 自動生成されたコンストラクター・スタブ System.out.println("AnotationTestActionコンストラクタ"); } @Override public AnotationTestDataSet exec() { System.out.println(test("test")); return setDataSet(); } private String test(String val) { StringBuilder stb = new StringBuilder(); return stb.append(val).append("_test").toString(); } private AnotationTestDataSet setDataSet() { AnotationTestDataSet dataSet = new AnotationTestDataSet(); // コード dataSet.setCode(9999); // 名称 dataSet.setName("動的Profileでのロギング確認"); // 日付 dataSet.setDate(new Date()); // 金額 dataSet.setMoney(new BigDecimal(1234567890)); return dataSet; } }