約 5,663,363 件
https://w.atwiki.jp/nicovideolive/pages/145.html
0.1t http //www.nicovideo.jp/user/10608931 体重が0.1t(男)のゲーム実況プレイ http //com.nicovideo.jp/community/co30215 【ニコニコ動画】体重が0.1t(男)のゲーム実況プレイ
https://w.atwiki.jp/mugenshoko/pages/210.html
127 名前:名無しさん@お腹いっぱい。:2008/12/31(水) 21 25 11 ID 5Rwr4/tG 唐突だが司書長のスタンドを考えてみた ミラービースト type.1 破壊力:― スピード:B 射程距離:A 持続力:A 精密動作性:A 成長性:A 司書長の探究心の部分から誕生したスタンド。 形状は変身後の司書長と同じフェレット(っぽい生物)と同じ、視覚を本体と共有する事が出来る。 遠隔操作型だが本体へのダメージは無い、だがその代償として戦闘能力が失われている為、主に斥候、諜報に使われる。 ミラービースト type.2 破壊力:― スピード:― 射程距離:― 持続力:A 精密動作性:A 成長性:A Act.1が司書長の仲間を守る意思によって進化したスタンド。 対象者の頭の上に乗る形で装着する事で対象者に対するあらゆる攻撃を一定量相殺する結界を張り巡らす、 欠点は本体には装着できず自分以外の相手の援護にしか使う事が出来ないと事と 一定以上の攻撃を相殺するとエネルギーが切れて解除されてしまう事。 遠隔自動操縦型の装備型である為に本体へのダメージは無い、 ただtype.1と同じ姿なのでそのまま戦闘を行うと敵味方問わず脱力したり激昂したりするかもしれない・・・ ミラービースト type.3 破壊力:C スピード:A 射程距離:A 持続力:A 精密動作性:A 成長性:A 静かなる憤怒によって司書長の心の奥底にある仲間を守る為に手段を選ばない部分がスタンドを成長させた・・・ 本体である司書長が完全に敵と認識した物を半永続的に超スピードで追尾攻撃する遠隔自動操縦型スタンド、 だが司書長が相手を完全に敵と認識するような事は殆ど無いので一番使用される可能性が低い。 特殊能力はターゲット以外の物質を全て通過する事が出来る通過能力と ターゲットの正体が不明であっても発見する程に優れた野生の勘。 このスタンドは司書長が完全に憎しみに囚われている場合発動できない。 形状はノ○イ様と同じような白鼬。 1~3はエコーズの様に自由に変更が可能。 1と2は目視が可能、3はターゲットのみが目視可能。 ミラービーストは今だ未知なる可能性を秘めている。 なんだよこの廚ニかつ滅茶苦茶な設定・・・ 1と2は兎も角、3はチート過ぎるだろう・・・ だけど反省はしていない。 128 名前:名無しさん@お腹いっぱい。:2008/12/31(水) 21 34 31 ID xKTw9IsU 124 じゃあ何で描いたんだよ……まあ、作家さんの自由なんですけど。 スバティア描けないからStS本に彼女ら出さなかったとかいう人もいるしさ… ここはユーノきゅん作品の情報は逐一更新されているようなものだから外れなり地雷を踏まずにすむからいいけど 129 名前:名無しさん@お腹いっぱい:2008/12/31(水) 22 04 12 ID i4qoBmrH 127 ジョジョ立ちする司書長が見えたwww 4部の康一君みたいに、司書長本人がそんなに好意を抱いてない人物に 一方的に親友と思われてたり敬意を抱かれて困惑してたりとかw 例えば、スカとかクアットロw 他に3脳共w
https://w.atwiki.jp/busphoto/pages/1955.html
社番 B127 メーカー 日野自動車 車名 レインボーHR 型式 PB-HR7JHAE 車体 JBUS 年式 2006.11 ステップ ノンステップ 転入年月 - 改番年月 - 前所属 - 前社番 - 登録番号 湘南200 か 1011 登録変更年月 - バックカメラ ○ ラッピング - 備考
https://w.atwiki.jp/opengles/pages/14.html
A shader can aggregate these using arrays and structures to build more complex types. There are no pointer types. Basic Types void no function return value or empty parameter list bool Boolean int signed integer float floating scalar vec2, vec3, vec4 n-component floating point vector bvec2, bvec3, bvec4 Boolean vector ivec2, ivec3, ivec4 signed integer vector mat2, mat3, mat4 2x2, 3x3, 4x4 float matrix sampler2D access a 2D texture samplerCube access cube mapped texture Structures and Arrays [4.1.8, 4.1.9] Structures struct type-name{ members} struct-name[]; // optional variable declarationor an array Arrays float foo[3];* structures and blocks can be arrays* only 1-dimensional arrays supported* structure members can be arrays スカラー、ベクトル、マトリクスの演算サンプル float f = 1.0; bool b = true; int i = 0; f = float(b); // boolをfloatに変換 f = float(i); // intをfloatに変換 b = bool(i); // floatをboolに変換 vec4 v4 = vec4(1.0); // v4 = {1.0, 1.0, 1.0, 1.0}; vec3 v3 = vec3(1.0, 0.0, 0.5); // v3 = {1.0, 0.0, 0.5}; vec3 tmp = vec3(v3); // tmp = v3; vec2 v2 = vec2(v3); // v2 = {v2.x, v2.y}; v4 = vec4(v2, tmp, 0.0); // v4 = {v2.x, v2.y, tmp.x, 0.0}; mat3 m3 = mat3(1.0, 0.0, 0.0, // 最初の列 0.0, 1.0, 0.0, // 2番目の列 0.0, 0.0, 1.0); // 3番目の列 ベクトル成分の入れ替えサンプル vec3 v3 = vec3(0.0, 1.0, 2.0); vec3 tmp; tmp = v3.xyz; // tmp = {0.0, 1.0, 2.0}; tmp = v3.xxx; // tmp = {0.0, 0.0, 0.0}; tmp = v3.zyx; // tmp = {2.0, 1.0, 0.0}; 行列アクセスのサンプル mat4 m4 = mat4(1.0); // 対角要素を1.0(単位行列)に初期化 vec4 col0 = m4[0]; // 行列からベクトルを取得 float m1_1 = m4[1][1]; // 行列の1行1列の要素を取得 float m2_2 = m4[2][2]; // 行列の2行2列の要素を取得
https://w.atwiki.jp/usb_audio/pages/28.html
原文:Audio Terminal Types 1.0(PDF) USB Device Class Definition for Terminal Types Release 1.0 March 18, 1998 11 Terminal Type Code I/O Description MiniDisk 0x0706 I/O Minidisk player. Analog Tape 0x0707 I/O Analog Audio Tape. Phonograph 0x0708 I Analog vinyl record player. VCR Audio 0x0709 I Audio track of VCR. Video Disc Audio 0x070A I Audio track of VideoDisc player. DVD Audio 0x070B I Audio track of DVD player. TV Tuner Audio 0x070C I Audio track of TV tuner. Satellite Receiver Audio 0x070D I Audio track of satellite receiver. Cable Tuner Audio 0x070E I Audio track of cable tuner. DSS Audio 0x070F I Audio track of DSS receiver. Radio Receiver 0x0710 I AM/FM radio receiver. Radio Transmitter 0x0711 O AM/FM radio transmitter. Multi-track Recorder 0x0712 I/O A multi-track recording system. Synthesizer 0x0713 I Synthesizer. USB Device Class Definition for Terminal Types Release 1.0 March 18, 1998 12 3 Adding New Terminal Types Adding new Terminal Types to this specification is achieved by proposing a fully documented Terminal Type to the Audio Device Class Working Group. Upon acceptance, the group will register the new Terminal Type (attribute a unique Terminal Type Code) and update this document accordingly. This process will also guarantee that new releases of generic USB audio drivers will support the newly registered Terminal Types. It is always possible to use vendor-specific definitions if the above procedure is considered unsatisfactory. 1 - 6 - 11 ここを編集
https://w.atwiki.jp/pqjp/pages/67.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q0Q1_ACTION]" Search the Crypt /Text Text tag="[QUEST_Q0Q1_FAILURE]" The Skeleton is still at large, you must continue your search for it. /Text Text tag="[QUEST_Q0Q1_REWARD]" You have slain the Skeleton, but there appears to be no evidence of any cult activity. /Text Text tag="[QUEST_Q0Q1_QMNAME0]" Rogue Skeleton /Text Text tag="[QUEST_Q0Q1_QMHELP0]" This skeleton has a Ring of Earth that increases his Green Mana. /Text /TextLibrary
https://w.atwiki.jp/memotech/pages/24.html
Skype2.0.0.72 http //www.skype.com/intl/ja/download/skype/linux/choose/ の Dynamic Static Static OSS というリンクから skype_static-2.0.0.72.tar.bz2 を ダウンロードして、任意の場所に設置。 ./skype で使用可能。 閲覧数: - 更新日:2008-08-16 23 45 33 (Sat) bookmark_hatena bookmark_delicious bookmark_livedoor bookmark_yahoo bookmark_nifty technoratiに登録 Buzzurlに登録 POOKMARK Airlinesに登録 bookmark_live link_trackback リンク元一覧: #ref_list @めもてっく is licensed under a Creative Commons 表示 2.1 日本 License.
https://w.atwiki.jp/sanosoft/pages/118.html
MySQL8.0のインストール MySQL8.0をインストールします。 1. インストール yumのリポジトリの追加登録方法 (CentOS 7)で「MySQL」のリポジトリを追加して、MySQLの8.0をインストールします。 # yum --enablerepo=mysql80-community install mysql-community-server CentOSではデフォルトで「mariadb-libs」がインストールされていますが、上記コマンドを実行すると入れ替わります。 2. MySQLの設定 (1) DBの初期化 DBの初期化を行います。 # mysqld --initialize --user=mysql --datadir=/var/lib/mysql ※5.6までは「mysql_install_db」コマンドで行いましたが、5.7からは変更になりました。 このコマンドで初期化を行うと、初期ユーザとして「root@localhost」が作成されます。 また、初期パスワードが「/var/log/mysqld.log」に書き込まれます。 ちなみに「mysqld --initialize-insecure」とすると、パスワードは空となります。 (2) /etc/my.cnfの設定 MySQLの設定は、「/etc/my.cnf」で行います。 (3) MySQLの起動 設定が完了したら、MySQLのサービスを起動します。 # systemctl start mysqld.service (4) 自動起動設定 サーバを再起動した場合に自動的にサービスが起動するようにします。 # systemctl enable mysqld.service (5) mysql_secure_installationの実行 MySQLのセキュリティを向上させるために「mysql_secure_installation」を実行します。 # /usr/bin/mysql_secure_installation このコマンドは、 rootユーザのパスワード文字列を設定する VALIDATE PASSWORD PLUGINをインストール(Yes|No) anonymousユーザを削除する(Yes|No) リモートからのrootログインを禁止する(Yes|No) TESTデータベースを削除する(Yes|No) 権限を再読み出しする(Yes|No) という作業を対話式に順次実行します。 3. rootパスワードの変更 インストール直後は、「root」ユーザにテンポラリーパスワードが設定されているので、パスワードを変更します。 ※前述の「mysql_secure_installation」を実行した場合には不要です。 MySQLにログインします。 # mysql -u root -p Enter password パスワードを変更します。 mysql SET PASSWORD FOR root@localhost= xxxxxx ; mysql exit; ※従来の「SET PASSWORD FOR root@localhost=PASSWORD( xxxxxx );」だとSyntaxエラーが発生します。 変更したパスワードでログインできることを確認します。 # mysql -u root -p Enter password ログインできればOKです。 4. その他のコマンド (1) ユーザ作成 CREATE USER (ユーザID) @ localhost IDENTIFIED WITH mysql_native_password BY (パスワード) ; GRANT ALL PRIVILEGES ON (テーブル名).* TO (ユーザID) @ localhost ; ※※【注意事項】※※ 「my.cnf」で「skip-name-resolve」を指定している場合には、ホストの名前解決ができないため「localhost」ではエラーとなる。その場合には「127.0.0.1」と記述すること。 5. cronでの実行の場合 定期バックアップなどでコマンドラインからMySQLを実行する場合に、パスワードをコマンドラインに含めると警告が発生しますし、またセキュリティ上問題があります。 そこで、設定ファイルを作成して、コマンドラインから読込みます。 (1) 設定ファイルの作成 「/etc/.mysql_config」という設定ファイルを作成します。 # vi /root/.mysql_config 内容は以下の通りです。 [client] user = root password = (パスワード) host = localhost 「root」以外読めないようにします。 # chmod 400 /root/.mysql_config (2) コマンドラインでの実行 「--defaults-extra-file」オプションで設定ファイルを読み込みます。 【例】 for DBNAME in `ls -p /var/lib/mysql | grep / | tr -d /` do # mysqldump if [ "$DBNAME" = performance_schema ] then /usr/bin/mysqldump --defaults-extra-file=/root/.mysql_config --skip-lock-tables --skip-extended-insert $DBNAME $DBNAME.dump else /usr/bin/mysqldump --defaults-extra-file=/root/.mysql_config --events --skip-lock-tables --skip-extended-insert $DBNAME $DBNAME.dump fi done 6. MySQLのコマンド (1) mysqldump ■データベースを出力 mysqldump --defaults-extra-file=/root/.mysql_config -c -skip-extended-insert (DB名) (出力ファイル名) ■テーブルを指定して出力 mysqldump --defaults-extra-file=/root/.mysql_config -c -skip-extended-insert (DB名) (テーブル名) (出力ファイル名) (2) mysql ■ダンプファイルをインポート mysql --defaults-extra-file=/root/.mysql_config (DB名) (ダンプファイル名)
https://w.atwiki.jp/rssiege/pages/92.html
Patch Notes - Update 2.1 PC 2016/2/11適用 コンソール 2016/2/17 適用 http //forums.ubi.com/showthread.php/1387463-In-Depth-Patch-Notes-%E2%80%93-Update-2-1-%E2%80%93-February-11th-(PC)-amp-February-17th-(Console) New Features Custom Games and Spectator Camera on dedicated servers 10 player Custom Games can now be hosted on dedicated servers, which offers a fair gameplay environment that better suits competition. Dedicated servers means no host advantage, better stability, and makes it harder to cheat. We also are making the Spectator Camera feature available on dedicated servers, allowing an 11th person to observe matches held on those servers. There are currently limitations on using said feature. We do plan on making it more accessible and improving the feature over time, but wanted to share it today with you. Current limitations There must be 10 players for a Custom Game on dedicated servers to start. In order to create a game with a Spectator, the spectator has to be the one creating said game -as Spectator. In that case, there will be 10 players and 1 spectator in a match. Only one spectator can be present in a Custom Match hosted on dedicated servers. Even though it is on dedicated servers, if the match creator quits, the lobby is disbanded. These matches are invite only. You will have 10 minutes to fill the lobby and start to game to keep the match on a dedicated server. There is currently no way to return to an already started match if you leave or disconnect. As the creator, you won’t be able to create a new Custom Game on dedicated servers for 10 minutes if you shut down your previous Custom Game hosted on dedicated servers. In order to launch a Custom Game on dedicated servers, from the main menu, select MULTIPLAYER CUSTOM GAME ONLINE CREATE CREATE NEW PLAYLIST (or select one you already made)Fill Playlist Name Press Add a Match, then edit the details of your match and save your playlist. Select any of your previously created playlists, this will bring up the CREATE GAME panel. Decide whether you want to Create as Player or Create as Spectator. Select Server Type Dedicated Server Allow Spectator will be automatically set to off, however you can join yourself as a Spectator. Data Centers can be selected for Custom Games hosted on dedicated servers If players or spectators do not wish for the game to be hosted in their default region’s data center, they will be able to change when creating the game, by changing the selection from the Data Center category. List of Data center abbreviations and full names default (based on ping) eus (US East) cus (US Central) scus (US South Central) wus (US West) sbr (Brazil South) neu (Europe North) weu (Europe West) eas (Asia East) seas (Asia South East) eau (Australia East) wja (Japan West) General Tweaks Improvements Balancing Tweaked Blitz’s head model and hitbox to have the same amount of exposure as the other shield-wielding Operators and Recruits. Blitz’s opponents were able to headshot him with ease over his shield due to his big head model. We have reduced the size of his head model and made his shield taller. Tweaked recoil on certain weapons in order to make them more controllable. PKP Pecheneg (PC only) AUG Player Comfort Added HUD presets in Custom Games to accommodate different needs Added ESL Pro League S1 HUD, which is the preset chosen by ESL for their tournaments. Altered Hardcore HUD, which is our first iteration leading to the Hardcore Mode. It is not final and is just a first step we can share as we work on completing the Game Mode. Daily Challenges now accumulate daily without needing to log in Players no longer need to log in at least once every 24 hours to get a new challenge. Instead, one challenge is granted every day to every player that has at least one free challenge slot, even if they don t log in. Fairfight cheating kick message updated to make it clearer When a player is banned, an unclear message was broadcasted to all players playing in public matchmaking ‘[PLAYER] has removed from the match by FairFight™.’ From now on, the message ‘[PLAYER] has been banned from the game by FairFight™.’ will be broadcasted instead. Main Bug Fixes Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. Gameplay fixes Operators sometimes are displayed in T-Pose, slide around the maps and don’t have any textures. – FIXED Headshot hits do not register properly. – FIXED (We will keep looking for additional improvement opportunities.) Exploit Kapkan’s trap can have an invisible laser if specific steps are followed. – FIXED Exploit Bandit could duplicate the batteries in his inventory by doing a certain behavior. – FIXED Exploit Players able to clip inside walls using Deployable Shields. – FIXED Collar collision on Frost and Buck, make headshots register as upper body damage. – FIXED Glaz is able to take down Castle Barricades with only 4 shots. – FIXED Player able to clip inside walls by using Deployable Shields. – FIXED Nitro Cells stick to the edges of tiny leaves on plants. – FIXED . Switching weapons takes Buck out of the Skeleton Key mode. – FIXED Blitz’s gadget blinds players who were not facing it. – FIXED Frost’s Welcome Mat is not destroyed when placed on a trap door which is then reinforced. – FIXED Sometimes, players get an infinite reload animation. – FIXED Sometimes, players cannot reload their weapon. – FIXED Player has a jammed screen if holding the drone in his or her hand near a Signal Disrupter. – FIXED If an attacker is killed at the same time as they finish placing the defuser, the defender won’t be able to disable it. – FIXED Armored barricades placed by Castle appear as intact when Castle is looking at them, while they are displayed as destroyed for other players. – FIXED PVE Inconsistency between the number of AI displayed to be killed at the start of the session on Yacht and the one displayed for the rest of the maps on all difficulty levels. The amount of AI spawning was not the same as the amount of AI displayed. It was 20 on all difficulty levels while it should have been 22 (normal), 26 (hard) and 30 (realistic). – FIXED (PC) Cannot HOLD Sprint when Walk is set to TOGGLE. – FIXED Yacht when playing during daytime with Montagne, broken glass decals are completely dark. – TENTATIVE FIX (We will be tracking for it once Patch 2.1 goes live, currently cannot reproduce the bug anymore internally. Please reach out to customer support if you experience it after the patch is live, thank you!) Level design fixes Yacht ceiling glitch exploit player is able to vault near the roof of the front end of the boat inside the map’s ceiling, gaining a tactical advantage. – FIXED Presidential Plane glitch exploit Drone can jump through a wall in the Cargo and get inside the Plane’s textures. – FIXED Oregon glitch an exterior brick wall could be shot through from EXT Farmlands. - FIXED Yacht slot machine glitch after shooting the slot machine, it creates a vault detection that makes the player vault. - FIXED Yacht exterior cameras are missing their location names. – FIXED Yacht drones can go out of world at the EXT East Glacier. – FIXED Yacht drones can fall in the water and out of map at the King of the World location. – FIXED Yacht asset left floating after destroying wall in the Infirmary. – FIXED Club House players can fall out of world when installing a booby trap in the Basement. – FIXED Chalet Invisible collision present on the table located in the Dining Room at 1F. – FIXED Bank light issue present on the South wall of the CEO Office. – FIXED Online fixes Players sometimes join a Ranked match that is already in progress. – FIXED Cannot Vote Kick a second player from a PVP session and Team Kill Auto-Kick and Hostage Kill Auto-Kick become unavailable. – FIXED Error code 0-0x00000602 is received when returning from a matchmaking game to looking for players step. – FIXED PVE Broken friendly fire kick system. – FIXED Custom Game After being kicked from a Custom Game session, the player is able to join through the Open to Friends option. – FIXED UI fixes In Custom Games, the Hardcore HUD features the old Simplified HUD settings. – FIXED There is no timer present during the lobby screen. – FIXED Platinum Rank appears misspelled in the End of Round Screen. – FIXED Gun icon is displayed in the Round Log instead of the fall icon when bleeding out from fall damage in the game. – FIXED Miscellaneous fixes Players playing Lone Wolf receive Situations’ Renown and XP. – FIXED Yacht Missing weapon textures during PVP matches. – FIXED The lower part of Blitz’s character model is flickering. – FIXED Weapons show black texture after playing several Custom sessions in a row. – FIXED When reloading L85A2, ammo magazine clips through weapon. – FIXED MP7’s attachments conflict with the default iron sight. – FIXED There is no sound for the Season 1 Operators when reloading their weapons. – FIXED Frost’s Welcome Mat gadget has no sound effects when deployed or picked up. – FIXED Minor bugs present in Spectator Camera. – FIXED PVE First person gun models and players are invisible occasionally. – FIXED (PC) It is possible to see through walls using NVidia SLI. – FIXED (PS4) ‘Recently met players’ feature now functional (was already working on XB1). – FIXED Some unlisted tweaks fixes implemented with Patch 2.0 Online improvements Improvements on cheating countermeasures. From now on, when players are banned, a notification in the combat log is broadcasted to all players currently playing in public matchmaking for all platforms. Improvements on automatic data center selection. Balancing Sledge’s hammer swing speed significantly increased. Glaz can now destroy wooden barricades. Player comfort Map ping maximum range significantly increased. (This is not referring to latency ping) Weapon skins can now be previewed full screen in the Shop. (PC) Can now check scoreboard from the lobby by pressing the TAB key. Gameplay bug fixes Fixed a bug in which it was possible to obtain full accuracy for shield-wielding Operators before the end of the ADS transition animation. Misaligned optics fixed. Online bug fixes Fix for estimated wait time in the matchmaking lobby screen. Fix of various disconnect issues. 翻訳者がいなくなったので原文のせておきます - 名無しさん 2016-02-17 09 38 50 名前
https://w.atwiki.jp/vocaloidchly/pages/4466.html
作詞:Kinra 作曲:Kinra 編曲:ドンガリンゴP 吉他:くらげP 歌:巡音ルカ⏛初音ミク 翻譯:Fe Love, riot, Categorize. (愛、騷亂、將之分類) Shiver, slay, (打顫、殺戮、) 殼中回旋。 出生 去死 相繼接連 搖搖欲塌的 樂園今日也是一片和平 生產線的末路 往神之國(墜落……) Rage, lust, Rationalize. (狂暴、欲望、合理化) Stray, rot, (迷失、腐爛、) 矽循環啊。 組合 粉碎 輪迴不息 令塑造未完的 範式思維歸回起點 殼之外是 夢寐以求的約定之地 殼之外是 充滿光明的 世界啊 殼之外是 充滿光明的 儘管見光即死 不授予我們呢 為何 這樣就算是活著呢? 灰化為鹽 塵化為路 改正重寫 絲毫不浪費 積存死就能轉為命 靈魂諸等自然附體 吾等追尋渴求的神話 在吾等手中做為糧食 聖潔之物 純潔之物 這殼中的哪裡會有呢? 嗚呼 就連這個地方也是嗎 planned to be left out of heaven and hell (預計被排除在天堂與地獄之外) And still, (而我們,) we pray. (依舊祈禱。) ¶_ And only when every prayer failed did we begin to live. (唯有當每個祈禱皆失敗之時我們才真正開始活著。) We have fed on myths that grew from the primal lie. (我們倚賴那從最原始的謊言生長而成的神話為糧食。) We have made enough mistakes trying to reach heaven, (我們已犯錯犯夠了本妄求搆著天堂,) but all we grasp is tears evaporated from the earth. (但我們能掌握的所有僅僅是自地球蒸發的淚水。) And yet none would desert this pile of deads. (卻無人打算拋棄這成堆的死亡。) For it is where we stand. (此處為吾等所在。) It is where we live. (此處為吾等所存。) It is where we rehearse for the stage that never comes. (此處便是吾等排演戲碼之地,即便此戲永不上演。) And we rejoice. (吾等因之欣喜。) ¶_ Rise, change, Demystify. (昇華、改換、揭紗解謎。) Take, break. (稍作、休息、) 零與一連打 引誘 追擊 輾轉繼續 越漸稀薄的 麻痺超能力是為誰發揮? 解去枷鎖 渴望自由之身 解去枷鎖 渴望著何時得以出籠都等到累了 解去枷鎖 得以出籠之時 此身也將粉碎而去嗎 是以慈悲為名的懲罰? 渴望的 就是這樣的東西嗎? 誕生擁抱呼喊哭泣離去廢棄沾汙混亂心懸敗破遲延陷溺懼怕暴動崩潰壞滅 被產出誕生被檢定被調整被改正被覆寫被壓縮被加密被初始化 禁忌的規戒的美譽的傳揚的謳歌的恥辱的貶低的輕蔑的慈愛的 被條制禁止被複製被分類被隱蔽被最佳化被播放重生被改名被刪除 嗚呼 被分隔開來的 place out of heaven and hell (這不屬天堂與地獄的以外之地) 電氣與夢與熱與希望與淚的蒸氣壓與欲望的減數分裂與真實的臨界點愛的輻射壞變與惡的繞射函數所產故事的極限迴盪著默示 啊啊 哪一日光明 將為了除盡一切殺到前來吧 And He said, (而他說,) "Let there be light." ("令此處有光。") ¯ And then there were none. (於此一個都不留。) ¶ 修正多處,感謝秋良桑建議文句&原作者 Kinra 桑本人 (_ _) 題外附翻譯查詢資料時意外所見解說:(與原作者確認,當初作曲並無使用此哏的意思,附錄在此完全是翻譯者註釋查太多私心) パラライシス / paralysis / 麻痺超能力 遊戲「MOTHER2」之中主人公ネス的PSI超能力技能,可作為防禦或麻痺敵方 值得一提的是對不會PSI技能的敵方使出パラライシス特別有效果(所謂對笨蛋特別有效) -- ネスとは - ニコニコ大百科