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9131252Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131253Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131254Click and target destination 9131258To Victory! 9131259Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131260Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131261Click and target destination 9131265To Victory! 9131266Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131267Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131268Click and target destination 9131272+3 to Will Combat Discipline 9131273Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131274Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131275Click and target destination 9131276To Victory! 9131277To Victory! 9131278Click and target destination 9131279Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131280Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131281Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131282Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131283To Victory! 9131284Click and target destination 9131285Thaddeus learns to use his jump pack to move quickly between and over terrain. Assault Jump also gains special bonuses if Thaddeus is under the effects of Battle Supremacy (Avitus), Command Supremacy (Force Commander), or Tactical Supremacy (Tarkus) 9131286Jonah s mastery of Fortitude doubles the impact of all his healing effects. He also gains access to a relic enhancing the Force Barrier ability. 9131287Psychic powers in the Tomes of Will focus on psychological and temporal effects, as well as enhancing Energy reserves. 9131288At the rank of Codicier, Jonah is a fully trained Librarian of the Blood Ravens chapter. 9131289Ability Unlocked - Jonah can trigger the Avenger, a radial psychic blast that damages and knocks back his enemies. The Avenger does not require equipping a particular psychic Tome. 9131290Psychic powers in the Tomes of Strength focus on increasing a Librarian s effectiveness in close combat, or enhancing that of his allies. 9131291Battle Cry 9131292Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage. 9131293Loose a powerful battle cry that increases the damage output of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131294Click to activate 9131296Must have Wrath of the Blood Ravens upgrade 9131299Unshakable 9131300Makes the wearer immune to knockback. 9131301Unshakable 9131302Makes the wearer immune to knockback. 9131303Makes the wearer immune to knockback. 9131304Unshakable 9131305Unshakable 9131306Makes the wearer immune to knockback. 9131307Unshakable 9131308Makes the wearer immune to knockback. 9131309Unshakable 9131310Makes the wearer immune to knockback. 9131311Thornback 9131312Biomorph that allows the Hive Tyrant to charge across the battlefield, knocking over everything in his path. 9131313Grants Ability Charge 9131314Charge 9131315Charge at targeted location, knocking over everything in the charge path. 9131316Click and target area 9131320Click to activate 9131326Click to activate 9131332Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage. Nearby daemons are stunned. 9131333Loose a powerful battle cry that stuns nearby daemons and increases the damage output of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131334Battle Cry 9131335Battle Cry 9131336Loose a powerful battle cry that stuns nearby daemons, and increases the damage output and Energy Regeneration of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131337Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage and regain Energy. Nearby daemons are stunned. 9131338Click to activate 9131339Click to activate 9131340Click to activate 9131341Click to activate 9131342Click to activate 9131343Call for Blood 9131344Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131345Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131346Grants allies energy and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131347Grants allies energy and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131348Call for Blood 9131349Restores some energy to nearby allies and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 9131350Restores some energy to nearby allies and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 9131351Call for Blood 9131352Unholy Rage 9131353Enter an unholy rage during which Thaddeus drains Energy from nearby enemies. Damage to Thaddeus charges this ability. 9131354Enter an unholy rage during which Thaddeus drains Energy from nearby enemies. Damage to Thaddeus charges this ability. 9131358Piercing Cry 9131359Unleash a piercing cry which stuns daemons of the Warp. Restores some energy to nearby allies. 9131360Unleash a piercing cry which stuns daemons of the Warp. Restores some energy to nearby allies. 9131361Click to activate 9131362Battle Cry 9131363Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies regain Energy and do increased damage. 9131364Loose a powerful battle cry that increases the damage output and Energy regeneration of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131365Click to activate 9131366Rampage 9131367Click and target location 9131368Toggle on/off 9131369Adrenal Rush 9131370Click to Activate 9131371Click to Activate 9131372Spawn a defensive hive node capable of expelling spore clouds. Clouds protect allies and slow enemies within them. 9131373Click and target location 9131374Click and target friendly infantry 9131375Click and choose direction 9131376Click and target enemy infantry 9131379Sword of Fate 9131380Sword of Spite 9131381Grants Ability Doomblast 9131382Soaked in the blood of ten thousand foes, this force sword allows the Sorcerer to channel his spite into radial doom blasts. 9131383Click and target area 9131384Toggle on/off 9131388Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time. 9131389Bestow the blessings of Nurgle one of your units. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies. 9131390Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it. 9131391Invoke Nurgle s power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies. 9131392Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. 9131393Temporarily reduce all enemy units sight range to almost nil. 9131394Gift an allied squad with the Blood God s favor; the squad regains health when dealing damage in melee. 9131395Click to activate 9131396Empyreal Abyss 9131397Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131398Click and target area 9131400Aura of Decay 9131401Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units. 9131402Click to activate 9131404Daemonic Roar 9131405Emit a terrible howl, forcing nearby enemy infantry to flee momentarily in abject terror. 9131406Click to activate 9131407Force Sword 9131408Bolt Pistol 9131409Aura of Decay 9131410Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units. 9131411Click to activate 9131412Replenished by Supplies 9131413Limited Use 9131414+20 Minion Creature Health 9131415+20 Minion Creature Health 9131416Replenished by Explosives Supplies 9131417+20 Minion Creature Health 9131418Limited Use 9131419Synapse 9131420-50% Ability Energy Costs 9131421Powerful synaptic link with the Hive Mind, allows the Tyrant to use his abilities more often and at a reduced cost. 9131422Replenished by Grenadier Supplies 9131423Causes no damage 9131424Triggers after a countdown 9131425Limited Use 9131426Grants Energy to all nearby allies 9131427Replenished by Medical Supplies 9131428Limited Use 9131429Good vs. Targets in Cover 9131430Increased effectiveness vs. buildings 9131431Psychic Tome 9131432Psychic Tome 9131433Grants Force Dome 9131434Grants Psychic Transfer 9131435Grants Veil of Time 9131436Grants Vanish 9131437Grants Fear of the Darkness 9131438Grants Gate of Infinity 9131439Grants Empower 9131440Grants Split the Earth 9131441Grants Quickening 9131442Grants Might of the Ancients 9131443Grants Vortex of Doom 9131444Grants Smite 9131445Grants Ignite Soul 9131446Grants Force Barrier 9131447Protects against ranged damage 9131448Knocks back enemy units and projectiles 9131449Powerful single-target attack 9131450Powerful ranged attack 9131451Small area of effect 9131452Pulls enemies into Vortex 9131453Increases hand-to-hand damage 9131454Hand-to-hand strike cause knockback 9131455Highly accelerated movement 9131456Knockback immunity while moving 9131457Knock back and damage units in a linear path 9131458Allies use Abilities for free for the duration 9131459Teleport allies to the Librarian 9131460Force enemies to fall back in fear 9131461Render a unit invisible 9131462Increase movement and attack speeds 9131463Remove set-up times 9131464Area of Effect 9131465Restores an ally s Energy 9131466Immobilizes units in an area 9131467Summons Bloodletters 9131468Target is sheathed in flames 9131469Flames damage nearby enemies 9131470High damage attack 9131471Area of effect 9131472Take control of an enemy unit 9131473Electromagnetic Field 9131474Click and target location 9131475Allows reviving units from a distance 9131476Dome causes damage to enemies 9131477Dome blinds enemies 9131478Requires the Tome of Barriers to be equipped 9131479Enemies killed by the power detonate, damaging adjacent enemies 9131480Victims of Smite are stunned for a short duration 9131481The Librarian s ranged attack has a chance to stun 9131482Vortex can be moved about the battlefield 9131483Taking other actions ends the effect 9131484Drive enemies into uncontrolled rage 9131485Charge into combat in Quickened state 9131486Low Health triggers Quickening 9131487Passive uses cost no Energy 9131488Requires the Tome of Quickening to be equipped 9131489Enhances Quickening 9131490Kills made with Split the Earth increase Librarian s melee damage 9131491Passive uses cost no Energy 9131492Targets defense reduced 9131493When paired with the Tome of Mist, this psychic hood allows the Librarian to shroud an enemy in the Warp, temporarily freezing them in stasis -- invulnerable but unable to act. 9131494Can target enemies to freeze them in stasis 9131495Suppresses nearby enemies 9131496Drained enemies are stunned 9131497First Gift of the Artificers 9131498Donate to receive unique item 9131499Avitus Missile Launcher [Assault Cannon] 9131500Cyrus Sniper Rifle 9131501Jonah Force Sword 9131502Tarkus Plasma Gun [Storm Bolter] 9131503Thaddeus Lightning Claw [Thunder Hammer] 9131504Thule Multi-Melta 9131505Only the currently selected squad receives an item 9131506A unique item is to be released from the chapter vaults. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131507Second Gift of the Artificers 9131508Donate to receive unique item 9131509Avitus Heavy Bolter [Assault Cannon] 9131510Cyrus Combat Shotgun 9131511Jonah Force Staff 9131512Tarkus Bolter [Storm Bolter] 9131513Thaddeus Lightning Claw [Thunder Hammer] 9131514Thule Multi-Melta 9131515Only the currently selected squad receives an item 9131516A unique item is to be released from the chapter vaults. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131517Only the selected squad is affected 9131518Donate to modify Corruption 9131519Gene Seed Renewal 9131520Expendable item 9131521Increase Stamina by 2 9131522One use only 9131523Treatments in the Apothecarion invigorate the Space Marine s holy implants, further enhancing his superhuman frame. 9131524Rites of Marksmanship 9131525Expendable item 9131526+2 to Ranged Combat Discipline 9131527One use only 9131528Rigorous practice rites allow the Space Marine to achieve an even greater skill with ranged weapons. 9131529One use only 9131530Only the selected squad is affected 9131531Only the selected squad is affected 9131532Only the selected squad is affected 9131533Only the selected squad is affected 9131534Donate to increase the Combat Discipline 9131535Donate to increase the Combat Discipline 9131536Donate to increase the Combat Discipline 9131537Hypnotherapy Rites 9131538Expendable item 9131539Donate to increase the Combat Discipline 9131540Increase Will by 2 9131541Renewed prayer and hypnotherapy rites refocus the Space Marine s mind on the struggle ahead. 9131542Donate to gain experience 9131543Only the selected squad is affected 9131544Oath of Penance 9131545Expendable item 9131546Donate to modify Corruption 9131547Reduce Corruption by 8 9131548One use only 9131549Only the selected squad is affected 9131550Swearing an oath to atone for past sins through a lengthy crusade of penance, the Space Marine returns to the path of the righteous. 9131551Greater Oath of Penance 9131552Expendable item 9131553Donate to modify Corruption 9131554Reduce Corruption by 8 9131555One use only 9131557Swearing an oath to atone for past sins through a lengthy crusade of penance, the Space Marine returns to the path of the righteous. 9131558Donate to increase the Combat Discipline 9131559Affects all squads 9131560Affects all squads 9131561Greater Rites of Marksmanship 9131562Expendable item 9131563Donate to increase the Combat Discipline 9131564+1 to Ranged Combat Discipline 9131565One use only 9131567Rigorous practice rites allow the Space Marine to achieve an even greater skill with ranged weapons. 9131568Affects all squads 9131569Greater Bionic Implants 9131570Expendable item 9131571Donate to increase the Combat Discipline 9131572+1 to Strength Combat Discipline 9131573Affects all squads 9131574One use only 9131575Bionic enhancements add still greater strength and power to the Space Marine. 9131576Greater Hypnotherapy Rites 9131577Expendable item 9131578Donate to increase the Combat Discipline 9131579+1 to Will Combat Discipline 9131580Affects all squads 9131581One use only 9131582Renewed prayer and hypnotherapy rites refocus the Space Marine s mind on the struggle ahead. 9131583Affects all squads 9131584Expendable item 9131585Donate to gain experience 9131586Aura of Blood 9131587Expend Health to activate a damage aura around Avitus. 9131588Manifest Avitus s unholy hate in an aura around his squad after an expenditure of Health. Enemy squads in close proximity bleed profusely, taking damage over time. 9131589Click to Activate 9131592Unholy Terror 9131593Expend Health to force nearby enemies to fall back. 9131594Channel Avitus s unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus s own Health. 9131595Click to Activate 9131598Click and target destination 9131599Click and target destination 9131600Unholy Terror 9131601Ability Unlock - Channel Avitus s unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus s own Health. 9131602Ability Unlocked - Channel Avitus s unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus s own Health. 9131603Deadly Package 9131604Ability Unlock - Surreptitiously plant a powerful explosive on one of your allies. Then detonate the charge, causing massive damage and incapacitating the ally. 9131605Ability Unlocked - Surreptitiously plant a powerful explosive on one of your allies. Then detonate the charge, causing massive damage and incapacitating the ally. 9131606Ethereal 9131607So complete is Cyrus s mastery of darkness and shadows that he becomes able to vanish from sight so completely as to become immune to damage so long as he remains unrevealed. Being revealed makes him susceptible to additional damage, however. 9131608So complete is Cyrus s mastery of darkness and shadows that he can now vanish from sight so completely as to become immune to damage so long as he remains unrevealed. Being revealed makes him susceptible to additional damage, however. 9131609Daemonic Possession 9131610Ability Unlock - Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131611Ability Unlocked - Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131612Raptor Assault 9131613Assault Jump becomes Raptor Assault, after which Thaddeus lands with devastating force, dealing massive damage to anyone caught in the blast radius. Teleport similarly becomes Warp Assault. 9131614Assault Jump becomes Raptor Assault, after which Thaddeus lands with devastating force, dealing massive damage to anyone caught in the blast radius. Teleport similarly becomes Warp Assault. 9131615Deadly Package 9131616Plant a remote charge on a targeted allied unit. 9131617Plant an explosive on an ally. Then detonate the charge, causing massive damage and incapacitating the ally. Number of Accessory slots decreased by one. 9131618Click and target allied unit 9131619Detonate Package 9131620Detonate the explosive-equipped unit. 9131621Click to activate 9131622Ethereal 9131623Vanish from the enemy s sight so completely as to become immune to damage. Attacking or coming too close to enemies reveals Cyrus, making him highly susceptible to damage. 9131624Vanish from the enemy s sight so completely as to become immune to damage. Attacking or coming too close to enemies reveals Cyrus, making him highly susceptible to damage. 9131625Toggle On/Off 9131631Daemonic Possession 9131632Send one of Thaddeus s squad-mates soaring ahead to violently transform into an uncontrolled Bloodletter. 9131633Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131634Click and target destination 9131635Daemonic Possession 9131636Send one of Thaddeus s squad-mates teleporting ahead to violently transform into an uncontrolled Bloodletter. 9131637Call upon the unholy pacts Thaddeus has made to send one of his squad-mates teleporting ahead. Upon arrival, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131638Click and target destination 9131642Raptor Assault 9131643Soar over the battlefield, landing with devastating force, dealing massive damage to anyone caught in the blast radius. 9131644Soar over the battlefield, landing with devastating force, dealing massive damage to anyone caught in the blast radius. 9131645Warp Assault 9131646Teleport through the Warp, wreathing the squad in foul energies which discharge upon arrival, doing devastating damage. 9131647Teleport through the Warp, wreathing the squad in foul energies which discharge upon arrival, doing devastating damage. 9131648Click and target destination 9131649Click and target destination 9131650Toxin Sacs 9131651Click and target area 9131652Click to activate 9131653Toggle On/Off 9131654Toggle On/Off 9131655Click to activate 9131656Taunt 9131657Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9131658Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9131659Click to activate 9131662Taunt 9131663Force nearby enemies to switch targets and engage Tarkus s squad in melee combat. 9131664Force nearby enemies to switch targets and engage Tarkus s squad in melee combat. 9131665Click to activate 9131671Click and target 9131675Aura of Rage 9131676Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131677Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131678Click to activate 9131684Click to activate 9131687Aura of Rage 9131688Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131689Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131690Click to activate 9131694Enrage 9131695Send a targeted enemy into a blind rage, forcing him to attack his own allies. 9131696Send a targeted enemy into a blind rage, forcing him to attack his own allies. 9131697Click and target 9131702Chapter s Fury 9131703Enter a state of holy fury during which Thaddeus s abilities have no Energy cost or cool-down, and nearby allies have reduced ability cool-downs. Damage to Thaddeus charges this ability. 9131704Enter a state of holy fury during which Thaddeus s abilities have no Energy cost or cool-down, and nearby allies have reduced ability cool-downs. Damage to Thaddeus charges this ability. 9131707Unholy Fury 9131708Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 9131709Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 9131712Click and target destination 9131713Repairs allied vehicles and structures. 9131714Click and target allied vehicle or structure 9131715Repair 9131719Apothecary 9131720Apothecary 9131721Commander 9131722Apothecary 9131723Force Commander 9131724Force Commander 9131725Commander 9131726Force Commander 9131727Zoanthrope 9131728Zoanthrope 9131729Infantry 9131730Zoenthrope 9131731Wraithlord 9131732Wraithlord 9131733Vehicle 9131734Wraithlord 9131735Icon of Summoning 9131738Salvaged Armor 9131739Expendable item 9131740Donate to receive unique item 9131748One use only 9131749Only the currently selected squad receives an item 9131750A unique armor item salvaged by Techmarine Martellus from the wreckage of his Thunderhawk. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131751Salvaged Weaponry 9131752Greater Summoning 9131753Doppelganger ability may now target enemy champions. Narcissistic now grants +125 Health. 9131754Blessing of Mikelus 9131755Purity Seal 9131756"Walk ever forward in the light of the Emperor, Blood Ravens." 9131757Consume 9131758Consume the Sorcerer s own Energy to restore Health. 9131759Consume the Sorcerer s own Energy to restore Health. 9131760A unique weapon salvaged by Techmarine Martellus from the wreckage of his Thunderhawk. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131761Expendable item 9131762Donate to receive unique item 9131763Mantle of Stone 9131764Power Armor 9131765Chapter records tell of a Veteran Janus who wore this armor in battle against the Chaos Champion Trias. Since then, dozens of Blood Ravens have fought countless campaigns in this venerable power armor, but very few have died in it. 9131766Carapace of Vigor 9131767Scout Armor 9131768Mk IIIe scout fatigues featuring additional insulation and padding making the Space Marine wearing them less reliant on his superhuman physiology to stave off hostile elements. This leaves the wearer with greater reserves to expend in combat. 9131769Storm Mantle 9131770Librarian Armor 9131771Centuries ago, Librarian Braden weathered an Eldritch Storm and turned its psychic energy back on his Eldar foes. Since then, the armor has resonated with psychic energy. 9131772Inspiring Oath of Loyalty 9131773Offsets an additional 2 points of Corruption when equipped 9131776Grants Ability Daemonic Doppelganger 9131777Grants Ability Daemonic Doppelganger 9131778Grants Ability Daemonic Doppelganger 9131779Grants Trait Narcissistic 9131780Grants Trait Narcissistic 9131781"I am the Emperor s might made manifest. I am his will and fury. Let all those who oppose the Imperium tremble before me." 9131782Self-Repairing Plating 9131783Dreadnought Armor 9131785Melee units take damage when attacking the dreadnought 9131786Narcissistic 9131787All minion traits and bonuses apply to the Sorcerer instead. 9131788Narcissistic 9131789All minion traits and bonuses apply to the Sorcerer instead. 9131790Adamantium plating fitted with an internal compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought. 9131791Axe of the Iron Snake 9131792Power Axe 9131794The Iron Snakes of planet Ithaka have long revered this mighty power axe as a weapon used to destroy great wyrms in the oceans of their home world. 9131795Talons of Lebes-Nerais 9131796Terminator Lightning Claws 9131797Chaos Power Node 9131798Secures Power Node and allows the construction of Power Generators. 9131799Secures Power Node and allows the construction of Power Generators. 9131800Power Node 9131801Activated Power Node 9131802Chaos Power Generator 9131803Build this for additional power resource. 9131804Increase power resource rate 9131805Power Generator 9131806Power Add-on 9131807Click to deploy 9131808These revered weapons were used in the purging of a Genestealer cult in the Lebes-Nerais outpost. After felling thousands of xenos, the claws were returned to an artificer of the Imperial Fists, who repaired and sanctified the weapons. 9131809Scorching Doom of Deimos 9131810Melta Gun 9131811When the Blood Ravens assaulted the Chaos stronghold on Kronus, Sergeant Kurtis used this melta gun to bring down a daemonic Defiler, allowing his brothers to attack the mighty warp gate feeding the Traitors power. Kurtis did not survive the assault, but the Deimos Gate could not have been shut without his sacrifice. 9131812Symphony of Liquefaction 9131813Dreadnought Multi-Melta 9131814At the Battle of Dakota Gorge, the venerable dreadnought Johan of the Novamarines used this fearsome multi-melta to bring down a mighty Chaos Titan. The searing heat of the weapon cut through the massive war machine s ankle assembly, sending it teetering into the nigh-bottomless gorge. 9131815Crusader Force Sword 9131816Force Sword 9131817Force blade specially attuned to targets with Warp taint upon them. The Traitor Legions rightly fear blades such as this. 9131818Pitiless Shotgun 9131819Combat Shotgun 9131820Modified Lawbringer shotgun firing fragmentation shells designed to extend the weapon s killing power. 9131829Area of Effect 9131830Attacks from this weapon deal damage over a small area. 9131833Grants Trait Area of Effect 9131835Level 3 Chaos Temple 9131836+2 to Stamina Combat Discipline 9131837+2 to Will Combat Discipline 9131838+2 to Stamina Combat Discipline 9131839+2 to Stamina Combat Discipline 9131840+2 to Stamina Combat Discipline 9131841+3 to Strength Combat Discipline 9131842+2 to Strength Combat Discipline 9131843+2 to Strength Combat Discipline 9131844+2 to Ranged Combat Discipline 9131845+2 to Ranged Combat Discipline 9131846+2 to Ranged Combat Discipline 9131847Right-click to activate. 9131848Capture the gate switch to open the logic chamber. 9131852Click and target area 9131856Click and target area 9131857Teleport 9131858Teleport to the designated location. 9131859Teleport to the designated location. 9131860Click and target area 9131861Navigating the Bridge 9131862Imperial Guard Squad 9131863Light Infantry 9131864Storm Trooper Sergeant 9131865Shrine to Chaos 9131866Shrine to Chaos 9131867Summons Chaos units 9131868Favor of the Dark Gods 9131869Earn the Favor of the Dark Gods by fighting and killing your enemies. 9131875Click and target area 9131880A melee specialist that uses brute force and health draining attacks to crush enemies. Shrines will periodically summon temporary Bloodletters. 9131881Malignant Blindness 9131882Temporarily reduce all enemy units sight range to almost nil. 9131883Bloodlust 9131884For a duration your infantry will buff the damage of nearby allies whenever they attack in melee. 9131885Blood Sacrifice 9131886Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. 9131887Empyreal Abyss 9131888Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131889Offense 9131890Defense 9131891The Plague Champion can shoot normally while suppressed. He can be upgraded to support allies with different plague auras and turrets. Shrines will heal nearby friendly units and periodically suppress nearby enemy infantry. 9131892Touch of Nurgle 9131893Bestow the blessings of Nurgle on an allied unit. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies. 9131894Plague of Undeath 9131895Invoke Nurgle s power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies. 9131899Click to activate 9131900Iron Halo 9131901Activate a force field that absorbs damage by draining Energy. 9131902Activate a force field that absorbs damage by draining Energy. 9131903Click to activate 9131904Grants Ability Curse of Tzeentch 9131905An ancient force sword whose complex etchings represent the workings of dark fate. Allows the Sorcerer to place the Curse of Tzeentch upon an enemy, causing damage and more. 9131906Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it. 9131907Noxious Cloud 9131908Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131909Empyreal Abyss 9131910Support 9131911Excels at breaking enemy formations with damaging and disruptive spells. Shrines will fire bolts that damage units in an area over time. 9131912Dark Flames 9131913Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby infantry. 9131914Mass Warp 9131915Teleport all of your units to the Sorcerer s location. 9131916Daemonic Summoning 9131917Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time. 9131919Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131920Empyreal Abyss 9131921Warp Shift 9131922Shift the Bloodletters partway into the Warp, making them immune to damage but unable to attack. 9131923Click to activate 9131924Terminator 9131925Terminator 9131926Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport. 9131927Terminator Squad 9131928Terminator Squad 9131929Corrupt Honor Guard 9131930Heavy ranged assault infantry 9131931Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport. 9131932Terminator Assault Squad 9131933Terminator Assault Squad 9131934Corrupt Honor Guard 9131935Heavy melee assault infantry 9131936Tomb of Ebberos 9131937Destroy to loot wargear 9131940Click and target area 9131942Sergeant 9131943Imperial Guard Squad 9131944Light Infantry 9131945Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9131946A reliable sidearm used for dispatching lesser foes. 9131947With this gift, Daemonic Doppelgangers regain Health and Energy each time they strike a foe. 9131948Chaos Temple 9131949Building 9131950Chaos Temple 9131952Right-click to occupy 9131953Civilian Structure 9131954Missile Turret 9131955Building 9131956Data Recovered 9131958Data Updated 9131959Your current profile data has been updated with higher level data found on the leaderboards. 9131961Predators 9131962You are about to guide two mighty Predator tanks into the teeth of the Black Legion. With them, you must break the enemy lines and open the way for a full assault. 9131963Use the Predator Annihilator and its twin-linked lascannons to eliminate enemy vehicles. 9131964Use the Predator Destructor and its autocannon to blast apart knots of infantry. 9131965Both tanks can also overcharge their engines to crush and knock back infantry, or deploy smoke grenades to reduce incoming fire. 9131966If one of the Predators is rendered inoperative, a Techmarine will deploy in a Razorback tank. Guide him to the damaged tank and he will get it operational again. 9131967Finally, remember that vehicles have weaker rear armor, so guard your flanks. 9131968Unholy Stench 9131969Discharge a foul gas that damages and suppresses nearby enemy units. 9131970Click to activate 9131971Titan Teleporter 9131972Terminator Teleport Pack 9131973Grants the Teleport ability 9131974This unique combat teleporter was gifted to Veteran Titan of the Blood Ravens First Company when he was assigned to defend Rahe s Paradise from the Necrons. 9131975Never-Ending Hail of Obliteration 9131976Terminator Assault Cannon 9131977Sanction of Terra 9131978Terminator Power Fist 9131979Arms of the Titan 9131980Thunder Hammer and Storm Shield 9131981This thunder hammer and storm shield were wielded by a preternaturally massive Space Marine sent to Rahe s Paradise to battle the Necrons. They returned along with the veteran s remains. 9131983Storm Bolter 9131984This prized storm bolter was turned against forces of the Imperial Guard in the Kaurava Campaign. Its original owner, Sergeant Stefanus, never returned from Kaurava, nor was his holy gene-seed recovered. 9131985Storm of Lost Stefanus 9131986Commander Power Armor [Teleporter] 9131987Avitus Power Armor [Purity Seal] 9131988Cyrus Scout Armor 9131989Jonah Librarian Armor 9131990Tarkus Power Armor [Purity Seal] 9131991Thaddeus Power Armor [Purity Seal] 9131992Thule Dreadnought Armor 9131993Commander Power Axe [Power Fist] 9131994Avitus Lascannon [Assault Cannon] 9131995Cyrus Combat Shotgun 9131996Jonah Force Weapon 9131997Tarkus Melta Gun [Storm Bolter] 9131998Thaddeus Power Axe [Hammer and Shield] 9131999Thule Multi-Melta 9132000Let your hand be that of the Emperor, and deliver swift sanction to His enemies! From the Sermons of St. Munsell 9132001The withering hail of explosive bolts fired from this mighty assault cannon has broken entire armies and quelled enormous Ork uprisings throughout the galaxy. 9132002Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9132003Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9132004Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9132005The Howling Griffons swear grave oaths before entering combat, swearing victory on pain of death. These ancient claws bear one of these grim oaths engraved across each gauntlet. 9132006Terminatus-pattern. Larger versions of the infantry Lightning Claw, these paired talons allow their wielder to slash through infantry in short order. 9132007Artificer claws fitted with a small energy shield generator which deflects some ranged attacks. 9132008Lightning claws with an artificer-designed fluctuating energy field. This causes greater trauma in certain targets, leading to prolonged bleeding. 9132009Angel s Talon type Lightning Claw. Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets. 9132010Angel s Talon type Lightning Claw. Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets. 9132011Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132012Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132013Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132014Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132015Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132016Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132017Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132018Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132019Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132020Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132021Grants Trait Unshakable 9132022Grants Trait Unshakable 9132023Grants Trait Unshakable 9132024Grants Trait Unshakable 9132025Grants Trait Unshakable 9132026Grants Trait Unshakable 9132027Bonded Exoskeleton 9132028Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions. 9132029Summon a powerful Daemonic minion who takes the form of a targeted enemy. The daemon can impersonate any enemy. 9132030Apothecary Galan 9132031Heals allies and revives fallen commanders. Has Scouts, Razorback, Plasma Cannon. 9132032Apothecary 9132033Galan 9132034Corrupt Apothecary 9132035Teleporter Pack 9132036Missile Launchers 9132037Upgrade the Tarantula sentry gun to twin-linked missile launchers, effective against vehicles. 9132038Upgrade Turret 9132039Lascannons 9132040Upgrade the sentry gun to twin-linked lascannons, effective against vehicles. 9132041Upgrade Turret 9132044Equip AV weapon 9132045Holo-Field 9132046Grants an ability allowing the Webway Gate to cloak nearby allies form sight. 9132047Upgrade Gate 9132048Doppelganger Alive 9132049Fire lethal psychic bolts at the targeted area. 9132050The favor of the Changer of Ways enhances the Energy reserves of the Sorcerer and any Daemonic Doppelgangers he summons. 9132051Long talons evolved for killing the hive s enemies. 9132052Upgrades your Chaos Temple to level 2. Unlock Bloodletters, Chaos Dreadnought, Bloodcrusher, and Plague Marines. 9132053Upgrades your Chaos Temple to level 3. Unlock Chaos Predator and the Great Unclean One. 9132054Grants Limited Invulnerability 9132055Reactive Strike - Melee attackers take damage 9132056Restoring - Regain Energy from enemy melee atttacks 9132057Modified Absinia pattern assault cannon with master-crafted linkages that improve the connection between the veteran in Terminator armor and the mighty weapon attached to his arm. The added control and feedback is said to fuel the righteousness of the Space Marine. 9132058Counter-weights built into this assault cannon help increase the effectiveness of the Terminator in close combat. 9132059Modified Absinia pattern assault cannon with artificer linkages that improve the connection between the veteran in Terminator armor and the mighty weapon attached to his arm. The added control and feedback is said to fuel the righteousness and fortitude of the Space Marine. 9132060Assault cannon fitted with a signum targetter which guides its hail of devastation with deadly accuracy. 9132061Astartes Mk IIIt bolt pistol modified to fire Hellfire toxin rounds especially effective against Tyranids. Also features the Apothecary s Oath of Service emblazoned near the barrel. 9132062Reduced Setup and Cooldown time. 9132063Data Recovered 9132064Your profile data did not load successfully. However, your profile has been set using the recovery code you provided. If you wish to retry loading your current data, please sign out. Otherwise, continue with the recovered data. 9132065Data Updated 9132066Your current profile data has been updated with higher level data that you provided with your recovery code. 9132069Click and target area 9132070Fleshtearer pattern chainsword featuring extended barbed blades that cause prologed bleeding in its victims. 9132071Ancient fleshtearer pattern chainsword featuring litanies of battle along its blade guard marking its many victories. 9132072Trap 9132073Ranged Weapon 9132074Ranged Weapon 9132075Ranged Weapon 9132076Ranged Weapon 9132077Ranged Weapon 9132078Ranged Weapon 9132079Melee Weapon 9132080Melee Weapon 9132081Melee Weapon 9132082Ranged Weapon 9132083Melee Weapon 9132084Melee Weapon 9132085Melee Weapon 9132086Melee Weapon 9132087Melee Weapon 9132088Melee Weapon 9132089Ranged Weapon 9132090Ranged Weapon 9132091Ranged Weapon 9132092Ranged Weapon 9132093Melee Weapon 9132094Melee Weapon 9132095Melee Weapon 9132096Ranged Weapon 9132097Ranged Weapon 9132098Ranged Weapon 9132099Ranged Weapon 9132100Ranged Weapon 9132101Ranged Weapon 9132102Ranged Weapon 9132103Melee Weapon 9132104Melee Weapon 9132105Melee Weapon 9132106Ranged Weapon 9132107Ranged Weapon 9132108Ranged Weapon 9132109Ranged Weapon 9132110Ranged Weapon 9132111Ranged Weapon 9132112Ranged Weapon 9132113Melee Weapon 9132114Melee Weapon 9132115Melee Weapon 9132116Melee Weapon 9132117Melee Weapon 9132118Ranged Weapon 9132120Can Only be Replaced, Not Removed 9132121Can Only be Replaced, Not Removed 9132122Tainted by the power of Chaos, this psychic blade hungers for the souls of the Sorcerer s enemies. 9132123Close combat fist with master-crafted energy couplings allowing its energy field to drain less from the Dreadnought s power plant. 9132124Modified Dreadnought close combat weapon featuring subsystems based on the design of the mighty seismic hammer. Delivers additional power and disruption with each blow. 9132125Reinforced plating featuring a secondary adamantium layer, provides greater overall battlefield resilience. 9132126Master-Crafted Dreadnought Plating with a built in relic force field generator. The invisible energy field coating the Dreadnought deflects a portion of any attack. 9132127Master-Crafted Dreadnought Plating with a built in relic force field generator. The invisible energy field coating the Dreadnought deflects a portion of any attack. Further enhanced with artificer motivators allowing the Dreadnought to deal more powerful blows and better stabilize ranged weapons. 9132128Deployed with specially designed stabilizing counter weights fitted on a Space Marine s power armor, this Lightning Claw gauntlet makes the user resistant to being kocked down by heavy blows and explosions. 9132129Master-Crafted MK Xb flamer forged by the Technarines of the Salamanders chapter. In addition to superior combat performance, it is said to make its wielder highly resistant to flame attacks. 9132130Artificer power armor fitted with enhanced fiber bundles that enhance close-combat effectiveness. Its very sight is said to drive fellow Space Marines to feats of combat prowess as well. 9132131Artificer power armor fitted with enhanced targeters that enhance ranged combat effectiveness. Its very sight is said to drive fellow Space Marines to feats of combat prowess as well. 9132132MK VIII Errant type power armor, fitted with additional ceramite plates to make its wearer even more resilient in combat. 9132133MK VII Aquila power armor with enhanced fiber bundles that enhance close combat effectiveness. 9132134MK IId Wrathgiver power fist featuring an enhanced power field able to reduce the hardest target to scraps and melted slag. 9132135Swift Justice type power sword with improved power transfer systems making its power field less taxing on the power plant of the weapon. 9132136Reinforced Mk IIIb scout fatigues featuring enlarged carapace plates and thick ballistic fiber for enhanced battlefield resilience. 9132137Master-crafted Mk III scout fatigues featuring enhanced protection and redesigned weapon harnesses allowing for more effective use of weapons. 9132138Artificer Mk III scout fatigues featuring enhanced protection and redesigned weapon harnesses allowing for more effective use of weapons. 9132139Master-crafted two-handed thunder hammer emblazoned with chapter litanies said to enhance the wielder s combat endurance. 9132140A holy relic of the Blood Ravens, this battle standard fills the chapter s Space Marines with renewed zeal and fervor. Those who fight alongside it will gladly face down the deadly rain of enemy fire. 9132141Chaos Dreadnought 9132142Chaos Dreadnought 9132143Chaos Walker 9132144Warpfire 9132145Trigger a line of fiery detonations, damaging infantry and vehicles. 9132146Click and choose a direction. 9132147"For we knew that to save, there would be certain pain and suffering, and all we had worked for would be placed in jeopardy, yet there was no hesitation in our decision. Indeed, it was never deemed a decision to begin with." 9132148Infantry 9132149Supply Crate 9132150Destroy for supplies and ammunition 9132151Orbiting Aurelia 9132152Alongside the Judgment of Carrion 9132153Fighting Chaos Space Marines 9132154Fighting Imperial Guard 9132155Fighting Space Marines 9132156Assault Jump, Orbital Bombardment, Artillery Strike and other support abilities will not function. 9132157Ambushes could come at any moment. Be prepared for close-quarters combat. 9132158Scything Talons 9132159Charge at targeted location, knocking over everything in the charge path. 9132160Trigger a line of fiery detonations, damaging all enemy infantry and vehicles. 9132161Call a Tyrant Guard minion creature. Highly resilient, the Guard can also taunt enemies. 9132162Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions. 9132163Cluster Mines, Remote Detonators and the Locator Beacon can bolster your defense. 9132164Time is short; move quickly or initiates will die. 9132165Travel to Planet Calderis 9132166Weirdboy 9132167Infantry 9132169Click here to continue a completed campaign from Dawn of War II in Chaos Rising. 9132170There are no completed Dawn of War II campaigns stored for this profile. Only completed campaigns can be continued in Chaos Rising. 9132171Go back to the save game selection screen. 9132172Import the selected campaign and start Chaos Rising. 9132173Heavy Bolter Turret 9132174Suppresses infantry 9132175Lascannon Turret 9132176Effective against vehicles. 9132177Effective against vehicles. 9132178Missile Turret 9132179Chaos Temple 9132180Chaos central structure. Summons heavy units. 9132181Chaos Temple 9132182Destroy to recover wargear. 9132183Drop Pod 9132184Destroy to recover wargear. 9132185Power Generator 9132186Power Generator 9132187Power Generator 9132188Power Generator 9132189Destroy to cause nearby Blood Ravens to fall back. 9132190Destroy to cause nearby Blood Ravens to fall back. 9132191Destroy to cause nearby Blood Ravens to fall back. 9132192Destroy to cause nearby Blood Ravens to fall back. 9132193Araghast the Pillager 9132194Chaos Dreadnought 9132195Chaos Dreadnought 9132196Chaos Dreadnought 9132197Ulkair 9132198Plague Champion 9132199Plague Champion 9132200Sorcerer of Tzeentch 9132201Sorcerer of Tzeentch 9132202Avitus 9132203Cyrus 9132204Jonah Orion 9132205Techmarine Martellus 9132206Tarkus 9132207Thaddeus 9132208Eliphas the Inheritor 9132209Eliphas the Inheritor 9132210Aspiring Champion of Chaos 9132211Aspiring Champion of Chaos 9132212Bloodletter 9132213Bloodletter 9132214Bloodletter 9132215Bloodletter 9132216Chaos Space Marine 9132217Chaos Space Marine 9132218Chaos Space Marine 9132219Chaos Space Marine 9132220Chaos Space Marine 9132221Chaos Heretic 9132222Chaos Heretic 9132223Chaos Heretic 9132224Chaos Dreadnought 9132225Chaos Dreadnought 9132226Chaos Dreadnought 9132227Chaos Dreadnought 9132228Chaos Havoc 9132229Bloodcrusher 9132230Noxious Cloud 9132231Noxious Cloud 9132232Noxious Cloud 9132233Noxious Cloud 9132234Plague Marine 9132235Plague Marine 9132236Plague Champion 9132237Chaos Predator 9132238Chaos Predator 9132239Sorcerer of Tzeentch 9132240Webway Assembly 9132241Webway Assembly 9132242Webway Assembly 9132243Eldar central structure. Summons heavy units. 9132244Wraithguard 9132245Spiritseer 9132246Chaos Dreadnought 9132247Chaos Dreadnought 9132248Chaos Walker 9132249Chaos Walker 9132250Chaos Walker 9132251Artillery Strike 9132252Call down a barrage from allied Imperial Guard artillery positions. 9132253Call down a barrage from allied Imperial Guard artillery positions. 9132254Click and target area 9132255Plague Champion 9132256Plague Champion 9132257Champion of Nurgle 9132258Champion of Nurgle 9132259Sorcerer of Tzeentch 9132260Chaos Psyker 9132261Corrupt Devastator 9132262Corrupt Scout 9132263Corrupt Librarian 9132264Corrupt Techmarine 9132265Corrupt Tactical Marine 9132266Corrupt Assault Marine 9132267Eliphas the Inheritor 9132268Aspiring Champion of Chaos 9132269Chaos Space Marines 9132270Chaos Heavy Infantry 9132271Chaos Heretics 9132272Chaos Light Infantry 9132273Noxious Cloud 9132274Noxious Cloud 9132275Damaging cloud of filth 9132276Damaging cloud of filth 9132277Sorcerer of Tzeentch 9132278Chaos Psyker 9132279Wraithguard 9132280Eldar Heavy Infanrty 9132281Veteran Infantry 9132282Storm Trooper Squad 9132283Veteran Infantry 9132284Imperial Guard Squad 9132285Light Infantry 9132286Light Infantry 9132287Light Infantry 9132288Light Infantry 9132289Space Marine Heavy Weapons 9132290Space Marine Heavy Weapons 9132291Ork Psyker 9132292Genestealer Brood 9132293Corporaptor Hominis 9132294Tyrant Guard 9132295Tyranicus Scutatus 9132296Sergeant Endymion 9132297Vortex of Doom 9132298Vortex of Doom 9132299Vortex of Doom 9132300Vortex of Doom 9132301Right click at a position to move the vortex. 9132302Noxious Cloud 9132303Ability 9132304The facility is defended by large numbers of enemy infantry. 9132305The enemy has taken up positions in many hardened structures and bunkers. 9132306Can only have one squad leader 9132307Level 2 Webway Assembly 9132308Warlock 9132309Add a Warlock to lead the squad. Warlocks have Wraithsight which boosts the speed of nearby Wraithguard. 9132310Add squad leader 9132311Warlock (Wraithguard) 9132312Build Structures 9132313Artificer chainsword modified to discharge a small current, enhancing the pain caused to the enemies of Man. 9132314This ancient force staff projects the Librarian s psychic might in a passive aura that enhances the minds of nearby allies, allowing them to resist suppression. 9132315Focusing his mind with this ancient staff, the Librarian emits a powerful aura that sheaths nearby allies. This psychic aura increases their protection against damage and guides their close combat strikes. 9132316Reduced Setup and Cooldown time. 9132317Lightning claw gauntlet etched with blessings of zeal, guiding the wielder to take strength from the blows he delivers unto the enemy. 9132318Lightning claw gauntlet with an artificer-designed fluctuating energy field. This causes greater trauma in certain targets, leading to prolonged bleeding. 9132319Lightning claws inscribed with the blessings of Laraman, said to make the wielder highly resistant to trauma. 9132320Artificer claw fitted with a small energy shield generator which deflects some close combat attacks. 9132321Master-crafted lightning claw gauntlet with secondary power plant allowing for the generation of an energy field more effective at damaging thickened armor. 9132322Master-crafted multi-melta with secondary heat bloom which can occasionally cause prolonged burning on targets. 9132323Multi-melta with master-crafted actuators and counter weights which improve its use as a powerful bludgeon in close combat. 9132324Included in the workings of this artificer weapon is a compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought. 9132325Master-crafted thunder hammer with near perfect balance, allowing for swifter movement across the battlefield. 9132326Dreadnought Close-Combat Weapon 9132327Dreadnought Close-Combat Weapon 9132328A holy relic of the Blood Ravens, this battle standard fills the chapter s Space Marines with renewed zeal and fervor. Those who fight alongside it can lay down a withering storm of fire upon the enemy. 9132329Featuring a specially attuned psychic hood, this armor generates a psychic shield that deflects damage to the Librarian. 9132330Destroy the Eldar encampment 9132331Hold the rendezvous beacon until Jonah s arrival 9132332Chaos Portal 9132333Crushing Talons 9132334Critical damage 9132335Choose if you re new to Real-Time Strategy games. 9132336Choose if you ve played Real-Time Strategy games before. 9132337Choose if you are an expert at Real-Time Strategy games. 9132338Unforgiving difficulty, choose if you dare… 9132339(Affects enemy damage and defense) 9132340Destroy the Eldar encampment (0/3) 9132341Infiltrate Cyrus and use explosives to bring down this building. 9132342Victory Point Power Supply 9132343This power supply powers the victory point next to it. Bringing this power supply down to critical health disables the victory point. Use the power supply self-repair ability to repair a power supply that has taken critical damage and restore power to the victory point. 9132344Powers the victory point next to it. Bringing this generator down to critical health will disable the victory point and set it to a neutral state. 9132345Victory Point 9132346Holding victory points increases your score. The more points you hold, the faster your score will increase. 9132347Lightning Claws 9132348Equips the squad with Lightning Claws that are effective against infantry, heavy infantry and vehicles. They deal splash damage with each blow making them the ultimate melee upgrade. 9132349Equip melee weapon 9132351Eldar walkers and grav tanks are present. Use anti-vehicle weapons. 9132352Eldar structures have been detected on the surface, explosives will be ideal for this mission. 9132353The Orks are well armed. Expect vehicles, gunners in structures, and ambushes. 9132354Angel Gate is the Forge s final defense. Destroying it would render the Forge vulnerable. 9132355Patrols and outposts will call for reinforcements if not destroyed quickly. 9132356The power of Chaos has strengthened the traitor. Do not underestimate him. 9132357Powerful armored vehicles patrol the area. Use anti-vehicle weapons. 9132358Plague Marines are in the area. They are slow, but very resilient and deadly at close range. 9132359Venom Cannon 9132360Powerful weapon firing bolts of crystalized venom that can penetrate even the thickest of armor. 9132361Ranged Weapon 9132362Grants Trait Armor Piercing 9132363Melee or Ranged attacks ignore up to 240 armor value. 9132364Armor Piercing 9132365Heavy Talons 9132366Loose an orb of empyreal flame at a target. Orbs detonate on impact and leaving smoldering residue that can continue to damage enemies. 9132368Jonah Orion 9132374Minion Traits 9132375Reduces Corruption by 1 9132376Reduces Corruption by 2 9132377Reduces Corruption by 3 9132378Reduces Corruption by 4 9132379Reduces Corruption by 5 9132380Reduces Corruption by 6 9132381Reduces Corruption by 7 9132382Reduces Corruption by 4 9132383Reduces Corruption by 9 9132384Reduces Corruption by 10 9132385Black Reliquary 9132386Destroy to redeem deployed squads. 9132387Armor Piercing 9132388All minion creature attacks ignore up to 100 armor value. 9132389Combat Expert 9132390+30% Melee and Ranged Damage 9132391Grants Minion Trait Combat Expert 9132394Grants Minion Trait Combat Master 9132395+40% Melee and Ranged Damage 9132396Combat Master
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Madden NFL 06 項目数:11 総ポイント:1000 難易度:★☆☆☆☆ 5〜10時間以内でコンプ可能。 北米版はリージョンロック。 韓国版なら日本版本体で起動可能。 Rush for 200 Yards Successfully rush for 200 yards or more. 100 Complete 30 Years of Franchise Successfully complete 30 years of Franchise mode. 400 Pass for 350 Yards Successfully pass for over 350 yards or more. 100 Win the Super Bowl Win the Super Bowl with your Franchise team. 100 Win a Franchise Game Win a user-controlled Franchise game. 100 Four Sacks in One Game Amass four sacks in one game. 100 Complete an Offline Game Successfully complete an offline game. 30 Get a First Down Gain a first down in any offline game mode. 20 Score a Touchdown Score a Touchdown in any Offline game mode. 30 Activate RS Card Activate any of the RS cards. 10 Enter History Book Enter any of the history book screens in Franchise mode. 10 試合で達成する系の実績は試合終了後に解除される。 事前にMyMadden Setting GameplayでSkill LevelをRookie Game AIでCPUのスライダーを0、Userのスライダーを100にしておくと楽。 Pass for 350 Yards 上記の設定で2~3分の試合でロングパス中心の攻めをすれば楽にとれる。 試合中のTeamStatsでPassing Yardsを確認することができる。 Rush for 200 Yard 上記の設定で2~3分の試合でラッシュ中心の攻めをすれば楽にとれる。 試合中のTeamStatsでRushing Yardsを確認することができる。 Four Sacks in One Game GameRulesのスライダーを0にしてQBに張り付けば楽にとれる。 PassまたはRushの実績取るついででも可能。 Win the Super Bowl Playoffに進出した時点でセーブして成功するまで繰り返す。 Patriots推奨。 Complete 30 Years of Franchise フランチャイズモードを30年プレイ。 全てシミュレーションして4時間ほど。 途中で解雇されてチームが変わっても可。
https://w.atwiki.jp/vocalive/pages/171.html
LIVEと行事一覧DB データベース (DataBase for Vocaloid Live Concerts and Events) メニューMENU + ←クリック目次 [←Click here for CONTENTS] ↓↓↓このページ名(Current Page Name)↓ 自動作成目次(contents) 行事紹介(Live Concert and Event Information) 【LIVE/template テンプレ-Miku LIVE】 ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) セットリスト(演奏曲目)・その他 (Set List, name of music) Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) International News (国際ニュース) New Project and collaboration Blog Memo・メモ帳 EDIT Page 行事紹介(Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【LIVE/template テンプレ-Miku LIVE】 ここに作成したページ名を正確に同一に記入して、内部リンクにして確認ください。 Related page ■イベント名称: ■会場: ■日程: Twitter FaceBook ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) Summary video of the Live concert 2012 at Tokyo, Japan 初音ミク】「ミクの日大感謝祭」ダイジェスト映像 http //www.youtube.com/watch?v=rqg4Eun7fgs#t=325 5分25秒目からが「ミクの日大感謝祭」=325sec from the beginning is the opening. 関連映像 (Related Videos) Rehearsal (リハーサル) Miku 39's Giving Day EXTRA http //www.youtube.com/watch?v=IAyXqV0hlMw HatsuneMiku channel http //www.youtube.com/user/HatsuneMiku 【Hatsune Miku】 CONCERT!! 【初音ミク】 http //www.youtube.com/playlist?list=PL-pKPpZ1Q5NZqi-pHqc2zKXk8GG3U2fkW チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) チケット情報一覧 official goods http //miku.sega.jp/39/goods_list.html ニコ生 (Nico NIco Video LIVE streaming) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) ライブ技術一覧 Hatsune Miku Kagamine Rin Kagamine Len Megurine Luka Meiko Kaito 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) Screen 投影スクリーンの種類 (Screen Type):DILAD,ディラッド・ボード又はディラッド・スクリーン、もしくは改良品 投影スクリーンの形状 (Shape of Screen): スクリーンの素材(Materials for making screen): スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color): 投影スクリーン等への映り込み状態(Reflection): 鮮明度 Clearness, resolution of screen: 舞台の高さ(stage height): スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度):very small スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数(Junction within the screen)=(つないで使用された投影ボード等の枚数-1、?) :0 number of materials used for making main screen: 使用された投影ボード等の枚数(Number of board used): 音響設備及び音響状態 (Sound): プロジェクタの種類・台数 (Projector): 使用ソフト (Software): VFエンジン Virtual Fighter engine VF5 wikipedia of Virtual Fighter engine AM2 of SEGA wikipedia 3D model:ACモデル=「アケミク」=「感謝祭モデル」=arcade model (AC Model) of SEGA Producer of 3D Model:モデル製作:AM2 of SEGA http //ja.wikipedia.org/wiki/SEGA-AM2 スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Computer and OS: リアルタイム レンダリングの有無(real-time rendering or not) レンダリング速度等 60 fps フレーム速度 60 fps カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall): 会場設備 東京ドームシティ公式サイト MEETS PORT (ミーツポート) http //www.meetsport.jp/about/seat/1f_05.htm#zaseki その他 (others): 衣装モジュール及びデザイン (Clothing design of the models) http //miku.sega.jp/pjd2/module.html 同期システム (Synchronization system): CreativES クリエイティブス株式会社 http //creatives.jp/ 同期投影ライブシステムを考案し、企画・制作を行いました。 現在widewireworks http //widewireworks 大感謝祭 http //widewireworks.jp/works.html#miku01 黒田Pこと黒田貴泰プロデューサー(クリエイティブス株式会社)といえば、 「ミクの日感謝祭」にて「世界でも他に類を見ない「バーチャルアーティストのコンサートライブ」を制作。 同期投影ライブシステムを考案し、企画・制作を行いました」 http //vocaloid.blog120.fc2.com/blog-entry-13651.html 85-862 バンドはイヤホンしてるらしいので歓声もあまり聞こえないらしい。 ライブは自分の音源確認の為にステージモニターにイヤホン使用。 Band staff may using earphone. 選曲: 中の人1号、他 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) 演奏者と関連ブログ 演奏:The 39s 安部潤(key、P)、黒田晃年(g)、田中晋吾(b)、折田新(ds) ストリングス 武内香澄(vln)、河本夕里安(vln)、惠藤あゆ(vla)、 さいとうひさこ(2ndvln)、今井香織(vcl cello)、上保朋子(2ndvln) 山口佳名子(2nd vln)、栗井まどか(2nd vln)、山崎明子(vcl) 管セクション 宮崎隆睦(s,fl)、田中充(tp)、池田雅明(tb)。 【初音ミク】 "アコミク" 完成音源ダイジェスト【The39s】2011年12月より発売開始 http //www.nicovideo.jp/watch/sm16040410 安部潤blogから各メンバーへのリンクをたどる http //blog.goo.ne.jp/jabe0755/e/c745caedc63022151c9f23c8b6be5836 http //blog.goo.ne.jp/jabe0755/e/fba261ecf49ad4f61c3a4d7e6ef686fb http //blog.goo.ne.jp/jabe0755/e/c35d565f1c0e3ed27b78509f0dac788c http //blog.goo.ne.jp/jabe0755/s/%A5%DF%A5%AF 折田新(ds) http //blog.goo.ne.jp/shinxdrum/e/8930b03acd91db0e1daa0ad1eda89457?fm=entry_awc 黒田晃年(g) http //akitoshikuroda.me/ 田中晋吾(b) http //homepage2.nifty.com/shingobass/index.html http //shingo.tea-nifty.com/blog/2011/07/la-76c5.html 武内香澄(vln) http //ameblo.jp/pyonnchan/entry-11035588430.html http //ameblo.jp/pyonnchan/entry-10944809273.html 河本夕里安(vln) http //ameblo.jp/yuristrawberry/entry-10945217876.html 各公演のゲスト出演Pが決定しました! セットリスト(演奏曲目)・その他 (Set List, name of music) Set List SET LIST and Producer links of Vocaloid wiki Vocaloid concert directory http //vocaloid.wikia.com/wiki/Vocaloid_concert_directory Live Events http //vocaloid.wikia.com/wiki/Live_Events http //hatsunemikusetlists.wordpress.com/ for listings that are already in English, there will be no ‘romaji’. Summary in English and other language(英語等での紹介) http //www.niconico.com/ http //live.niconico.com/ 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) 情報一覧MEMO International News (国際ニュース) New Project and collaboration Blog Memo・メモ帳 EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/27.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser's window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page #facebook_comment コメント・Comment 名前 コメント
https://w.atwiki.jp/opengles/pages/31.html
Current Vertex State [2.7] void VertexAttrib{1234}{f}(uint index, T values); void VertexAttrib{1234}{f}v(uint index, T values); Vertex Arrays [2.8] Vertex data may be sourced from arrays that are stored in application memory (via a pointer) or faster GPU memory (in a buffer object). void VertexAttribPointer(uint index, int size, enum type, boolean normalized, sizei stride, const void *pointer); // type BYTE, UNSIGNED_BYTE, SHORT, UNSIGNED_SHORT, FIXED, FLOAT // index [0, MAX_VERTEX_ATTRIBS - 1] If an ARRAY_BUFFER is bound, the attribute will be read from the bound buffer, and pointer is treated as an offset within the buffer. void EnableVertexAttribArray(uint index); void DisableVertexAttribArray(uint index); // index [0, MAX_VERTEX_ATTRIBS - 1] void DrawArrays(enum mode, int first, sizei count); void DrawElements(enum mode, sizei count, enum type, void *indices); // mode POINTS, LINE_STRIP, LINE_LOOP, LINES, TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES // type UNSIGNED_BYTE, UNSIGNED_SHORT If an ELEMENT_ARRAY_BUFFER is bound, the indices will be read from the bound buffer, and indices is treated as an offset within the buffer.
https://w.atwiki.jp/mtg2384/pages/80.html
東京で開催されたレガシーの大型イベント。 日本国内における、レガシーフォーマットのトーナメント参加者記録を更新した。 開催日:2010 / 09 / 20 参加人数:245名 フォーマット:レガシー(~M11) Eternal Festival Tokyo公式ページ autolink 優勝:Zoo 準優勝:UBG Tempo‐Team America 第3-4位:Merfolk‐Ub 第3-4位:Show and Tell‐Sneak Attack 第5-8位:Elves‐Gwb 第5-8位:Merfolk 第5-8位:ANT‐UBw 第5-8位:Bant 第12位:Merfolk 優勝:Zoo 使用者:ハットリ コウタ Main Deck 1《森/Forest》 1《平地/Plains》 1《山/Mountain》 2《Plateau》 2《Savannah》 2《Taiga》 4《乾燥台地/Arid Mesa》 4《樹木茂る山麓/Wooded Foothills》 2《吹きさらしの荒野/Windswept Heath》 2《不毛の大地/Wasteland》 1《Karakas》 4《野生のナカティル/Wild Nacatl》 3《貴族の教主/Noble Hierarch》 2《運命の大立者/Figure of Destiny》 2《渋面の溶岩使い/Grim Lavamancer》 4《タルモゴイフ/Tarmogoyf》 4《クァーサルの群れ魔道士/Qasali Pridemage》 4《聖遺の騎士/Knight of the Reliquary》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 4《稲妻/Lightning Bolt》 4《剣を鍬に/Swords to Plowshares》 2《流刑への道/Path to Exile》 1《梅澤の十手/Umezawa s Jitte》 2《森の知恵/Sylvan Library》 Sideboard 3《紅蓮破/Pyroblast》 3《紅蓮光電の柱/Pyrostatic Pillar》 2《発展の代価/Price of Progress》 2《クローサの掌握/Krosan Grip》 2《トーモッドの墓所/Tormod s Crypt》 1《ボジューカの沼/Bojuka Bog》 1《赤霊破/Red Elemental Blast》 1《ガドック・ティーグ/Gaddock Teeg》 準優勝:UBG Tempo‐Team America 使用者:サトウ シンヤ Main Deck 4《Underground Sea》 3《Bayou》 4《湿地の干潟/Marsh Flats》 4《血染めのぬかるみ/Bloodstained Mire》 4《不毛の大地/Wasteland》 4《タルモゴイフ/Tarmogoyf》 2《ヴェンディリオン三人衆/Vendilion Clique》 3《墓忍び/Tombstalker》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《思考囲い/Thoughtseize》 4《Hymn to Tourach》 4《思案/Ponder》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 4《Force of Will》 4《殺し/Snuff Out》 2《破滅的な行為/Pernicious Deed》 Sideboard 4《仕組まれた疫病/Engineered Plague》 3《燻し/Smother》 3《根絶/Extirpate》 2《クローサの掌握/Krosan Grip》 2《トーモッドの墓所/Tormod s Crypt》 1《破滅的な行為/Pernicious Deed》 第3-4位:Merfolk‐Ub 使用者:クリハラ シンゴウ Main Deck 2《島/Island》 4《Underground Sea》 2《霧深い雨林/Misty Rainforest》 2《沸騰する小湖/Scalding Tarn》 1《汚染された三角州/Polluted Delta》 2《溢れかえる岸辺/Flooded Strand》 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 4《呪い捕らえ/Cursecatcher》 4《銀エラの達人/Silvergill Adept》 4《珊瑚兜の司令官/Coralhelm Commander》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《霊気の薬瓶/AEther Vial》 3《呪文貫き/Spell Pierce》 4《目くらまし/Daze》 4《Force of Will》 4《行き詰まり/Standstill》 Sideboard 2《梅澤の十手/Umezawa s Jitte》 3《仕組まれた疫病/Engineered Plague》 3《水没/Submerge》 3《トーモッドの墓所/Tormod s Crypt》 2《自然の喪失/Nature s Ruin》 2《非業の死/Perish》 第3-4位:Show and Tell‐Sneak Attack 使用者:オオクボ ユウキ Main Deck 3《島/Island》 1《山/Mountain》 4《Volcanic Island》 2《Tundra》 1《Underground Sea》 4《沸騰する小湖/Scalding Tarn》 1《溢れかえる岸辺/Flooded Strand》 1《霧深い雨林/Misty Rainforest》 2《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 3《大祖始/Progenitus》 1《鋼の風のスフィンクス/Sphinx of the Steel Wind》 4《渦まく知識/Brainstorm》 2《思案/Ponder》 1《親身の教示者/Personal Tutor》 2《悟りの教示者/Enlightened Tutor》 1《赤霊破/Red Elemental Blast》 1《紅蓮破/Pyroblast》 2《目くらまし/Daze》 1《残響する真実/Echoing Truth》 4《直観/Intuition》 4《実物提示教育/Show and Tell》 4《Force of Will》 2《水蓮の花びら/Lotus Petal》 4《騙し討ち/Sneak Attack》 Sideboard 3《翻弄する魔道士/Meddling Mage》 2《呪文貫き/Spell Pierce》 2《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 1《紅蓮地獄/Pyroclasm》 1《真髄の針/Pithing Needle》 3《根絶/Extirpate》 2《非業の死/Perish》 第5-8位:Elves‐Gwb 使用者:ホソカワ ユウヤ Main Deck 5《森/Forest》 1《Savannah》 1《Bayou》 1《ガイアの揺籃の地/Gaea s Cradle》 4《霧深い雨林/Misty Rainforest》 4《新緑の地下墓地/Verdant Catacombs》 1《吹きさらしの荒野/Windswept Heath》 4《イラクサの歩哨/Nettle Sentinel》 4《遺産のドルイド/Heritage Druid》 4《ラノワールのエルフ/Llanowar Elves》 4《樺の知識のレインジャー/Birchlore Rangers》 4《ワイアウッドの共生虫/Wirewood Symbiote》 4《エルフの幻想家/Elvish Visionary》 4《ワイアウッドの養虫人/Wirewood Hivemaster》 2《鏡の精体/Mirror Entity》 1《威厳の魔力/Regal Force》 1《ヴィリジアンのシャーマン/Viridian Shaman》 4《垣間見る自然/Glimpse of Nature》 4《召喚の調べ/Chord of Calling》 3《召喚士の契約/Summoner s Pact》 Sideboard 4《思考囲い/Thoughtseize》 3《傲慢な完全者/Imperious Perfect》 2《ブレンタンの炉の世話人/Burrenton Forge-Tender》 1《イーオスのレインジャー/Ranger of Eos》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《屑山の人形/Heap Doll》 1《土覆いのシャーマン/Loaming Shaman》 1《不屈の随員/Dauntless Escort》 1《ガドック・ティーグ/Gaddock Teeg》 第5-8位:Merfolk 使用者:ヤノ タカユキ Main Deck 12《島/Island》 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 4《呪い捕らえ/Cursecatcher》 4《銀エラの達人/Silvergill Adept》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《メロウの騎兵/Merrow Reejerey》 2《マーフォークの君主/Merfolk Sovereign》 1《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《目くらまし/Daze》 2《呪文貫き/Spell Pierce》 4《Force of Will》 4《霊気の薬瓶/AEther Vial》 3《行き詰まり/Standstill》 Sideboard 2《トーモッドの墓所/Tormod s Crypt》 1《大祖始の遺産/Relic of Progenitus》 2《梅澤の十手/Umezawa s Jitte》 3《青霊破/Blue Elemental Blast》 1《呪文貫き/Spell Pierce》 2《精神支配/Mind Harness》 1《不忠の糸/Threads of Disloyalty》 2《ヴェンディリオン三人衆/Vendilion Clique》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第5-8位:ANT‐UBw 使用者:サイトウ ユウ Main Deck 1《島/Island》 1《沼/Swamp》 2《Underground Sea》 1《Scrubland》 1《Tundra》 2《溢れかえる岸辺/Flooded Strand》 4《汚染された三角州/Polluted Delta》 2《宝石鉱山/Gemstone Mine》 3《水晶鉱脈/Crystal Vein》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 2《モックス・ダイアモンド/Mox Diamond》 4《暗黒の儀式/Dark Ritual》 4《陰謀団の儀式/Cabal Ritual》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 4《冥府の教示者/Infernal Tutor》 2《師範の占い独楽/Sensei s Divining Top》 3《沈黙/Silence》 3《強迫/Duress》 1《蒸気の連鎖/Chain of Vapor》 2《むかつき/Ad Nauseam》 1《苦悶の触手/Tendrils of Agony》 1《不正利得/Ill-Gotten Gains》 Sideboard 3《闇の腹心/Dark Confidant》 3《思考囲い/Thoughtseize》 3《根絶/Extirpate》 2《死の印/Deathmark》 1《殺戮の契約/Slaughter Pact》 2《残響する真実/Echoing Truth》 1《苦悶の触手/Tendrils of Agony》 第5-8位:Bant 使用者:ウダガワ ヒサシ Main Deck 1《森/Forest》 1《平地/Plains》 1《Karakas》 3《Tundra》 3《Tropical Island》 4《霧深い雨林/Misty Rainforest》 3《溢れかえる岸辺/Flooded Strand》 3《地平線の梢/Horizon Canopy》 4《不毛の大地/Wasteland》 4《貴族の教主/Noble Hierarch》 4《タルモゴイフ/Tarmogoyf》 4《聖遺の騎士/Knight of the Reliquary》 2《ヴェンディリオン三人衆/Vendilion Clique》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 4《Force of Will》 4《剣を鍬に/Swords to Plowshares》 3《仕組まれた爆薬/Engineered Explosives》 Sideboard 3《トーモッドの墓所/Tormod s Crypt》 2《水没/Submerge》 1《ボジューカの沼/Bojuka Bog》 3《呪文貫き/Spell Pierce》 4《神聖の力線/Leyline of Sanctity》 2《自然の要求/Nature s Claim》 第12位:Merfolk 使用者:伊藤 敦 Main Deck 12《島/Island》 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 1《ミシュラの工廠/Mishra s Factory》 4《アトランティスの王/Lord of Atlantis》 3《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 3《呪文づまりのスプライト/Spellstutter Sprite》 1《誘惑蒔き/Sower of Temptation》 3《呪い捕らえ/Cursecatcher》 3《行き詰まり/Standstill》 4《Force of Will》 3《目くらまし/Daze》 1《梅澤の十手/Umezawa s Jitte》 1《もみ消し/Stifle》 1《呪文貫き/Spell Pierce》 4《霊気の薬瓶/AEther Vial》 Sideboard 1《梅澤の十手/Umezawa s Jitte》 4《水没/Submerge》 2《精神壊しの罠/Mindbreak Trap》 3《トーモッドの墓所/Tormod s Crypt》 2《呪文貫き/Spell Pierce》 3《水流破/Hydroblast》
https://w.atwiki.jp/knowledge_library/pages/57.html
システム環境設定→共有→Web共有 で起動できる コマンド $ sudo /usr/sbin/apachectl start apacheの構文テスト # httpd -t または # apachectl configtest パーソナルウェブサイト localhost/~username ヴァーチャルホスト /etc/apache2/httpd.conf Include /private/etc/apache2/extra/httpd-vhosts.conf /etc/apache2/extra/httpd-vhosts.conf VirtualHost * 80 ServerAdmin webmaster@php_application_demo.com DocumentRoot "/Users/username/WorkSpace/PHP/" ServerName php_application_demo.com ErrorLog "/private/var/log/apache2/php_application_demo.com-error_log" CustomLog "/private/var/log/apache2/php_application_demo-access_log" common Directory "/Users/username/WorkSpace/PHP/" Options Indexes FollowSymLinks MultiViews #AllowOverride AuthConfig Order deny,allow Allow from All /Directory /VirtualHost $ /etc/hosts 127.0.0.1 localhost 255.255.255.255 broadcasthost 1 localhost fe80 1%lo0 localhost 127.0.0.1 php_application_demo.com
https://w.atwiki.jp/c0v0p/pages/464.html
#freeze #nofollow #norelated 前ページ次ページPukiWiki/1.4/Manual/Plugin O [#c4c5830a] online [#vc9c6801] P [#eb773236] paint [#v8e0f909] pcomment [#n889950d] popular [#aa6d5e99] R [#heb39161] random [#bdab4a5d] read [#qd5d7395] recent [#f6f25416] ref [#h9e797dc] referer [#l8d62a01] related [#v4da5475] rename [#m95d6531] rss [#iaac8b70] rss10 [#v879eb4d] ruby [#u3fad1fe] O online 種別 ブロック型プラグイン インライン型プラグイン 重要度 ★★☆☆☆ 書式 #online -; 概要 現在PukiWikiを参照している、おおよそのユーザー数を表示します。 ユーザー数は、プラグインを呼び出された時点で記録されたIPアドレスとタイムスタンプのうち、5分以内(変更可能)にアクセスのあったアドレスの数です。 プラグイン内設定 PLUGIN_ONLINE_TIMEOUT タイムアウトの秒数 PLUGIN_ONLINE_USER_LIST ユーザー情報を保存するファイル PLUGIN_ONLINE_LIST_REGEX ユーザー情報取得用の正規表現 備考 ユーザー数のカウントはページ単位でなく、設置されたPukiWiki毎に行っているため、MenuBarなど頻繁に呼び出される場所に記述するかスキンに埋め込むのが普通です。 P paint 種別 (コマンド) ブロック型プラグイン 重要度 ★☆☆☆☆ 書式 #paint( [ 幅 ] [, 高さ ] ) 概要 Javaアプレットで描いた絵を、そのページに添付します。 ば科学的愛情で配布されているBBSPainter.jarを使用しています。 幅と高さに、デフォルトのキャンバスサイズを指定します。省略時は(80,60)となります(変更可能) プラグイン内設定 PAINT_INSERT_INS 入力内容を先頭/末尾のどちらに挿入するか PAINT_DEFAULT_WIDTH デフォルトの描画領域の幅 PAINT_DEFAULT_HEIGHT デフォルトの描画領域の高さ PAINT_MAX_WIDTH 描画領域の幅の上限 PAINT_MAX_HEIGHT 描画領域の高さの上限 PAINT_APPLET_WIDTH アプレット領域の幅 PAINT_APPLET_HEIGHT アプレット領域の高さ PAINT_NAME_FORMAT 名前欄の挿入フォーマット PAINT_MSG_FORMAT コメント欄の挿入フォーマット PAINT_NOW_FORMAT 時刻欄の挿入フォーマット PAINT_FORMAT コメント内容全体の挿入フォーマット(メッセージあり) PAINT_FORMAT_NOMSG コメント内容全体の挿入フォーマット(メッセージなし) 備考 PukiWikiのインストールディレクトリに上記BBSPainter.jarを入れるのを忘れないでください。このプラグインが何の役にも立たなくなります。 pcomment 種別 (コマンド) ブロック型プラグイン 重要度 ★★★☆☆ 書式 #pcomment({ [ コメント記録ページ ], [ 表示件数 ], [ noname ], [ nodate ], [ above ], [ below ], [ reply ] }) 概要 別のページにコメントを記録することができるcommentプラグインです。設置した場所には最新のコメントだけを表示することができます。ラジオボタンを表示し、指定した部分にコメントを付けることもできます。 引数 コメント記録ページ にはコメントを記録するページ名を指定します。省略すると、pcommentプラグイン内の PLUGIN_PCOMMENT_PAGE で指定されたページにコメントが記録されます。デフォルトは [コメント/(設置したページ名)] です。指定したページが存在しなくても、最初にコメントを追加した時に作成します。 表示件数 は表示する最新コメントの数を指定します。第1レベルの番号なしリストだけをカウントします。省略すると、pcommentのデフォルト件数(通常10件。 PLUGIN_PCOMMENT_NUM_COMMENTS で変更可能)が表示されます。 表示件数は コメント記録ページ より後に指定して下さい。コメント記録ページを省略して 表示件数 を指定する場合は、 コメント記録ページ に空白を指定します。(例 #pcomment(,15)) noname,nodate,above,below,reply でコメントの表示方法、入力方法を指定します。 noname − 名前の入力欄を表示しません。 nodate − 日付を挿入しません。 above − 挿入したコメントをフォームの上に表示します。コメントは上が古く、下に向かって新しい順に並びます。 below − 挿入したコメントをフォームの下に表示します。コメントは下が古く、上に向かって新しい順に並びます。 reply − コメントの頭にラジオボタンを表示します。あるコメントに対するリプライが、そのコメントのラジオボタンをチェックすることで可能になります。 プラグイン内設定 PLUGIN_PCOMMENT_PAGE ページ名のデフォルト(%sに$vars[ page ]が入る) PLUGIN_PCOMMENT_NUM_COMMENTS 表示する(最新の)コメント数のデフォルト PLUGIN_PCOMMENT_SIZE_NAME 名前欄の表示桁数 PLUGIN_PCOMMENT_SIZE_MSG コメント欄の表示桁数 PLUGIN_PCOMMENT_DIRECTION_DEFAULT 入力内容を先頭/末尾のどちらに挿入するか PLUGIN_PCOMMENT_FORMAT_NAME 名前欄の挿入フォーマット PLUGIN_PCOMMENT_FORMAT_MSG コメント欄の挿入フォーマット PLUGIN_PCOMMENT_FORMAT_NOW 時刻欄の挿入フォーマット PLUGIN_PCOMMENT_FORMAT_STRING コメント内容全体の挿入フォーマット PLUGIN_PCOMMENT_AUTO_LOG 自動過去ログ化を行う際の1ページあたりの件数(0で無効) PLUGIN_PCOMMENT_TIMESTAMP コメントページのタイムスタンプを更新せず、設置ページのタイムスタンプを更新するか 備考 更新が衝突したときは、予期せぬ場所にコメントが挿入されるのを防ぐため、リプライ先を指定して記入したコメントはaboveまたはbelowの設定にしたがって 一番前か一番後ろに追加されます。 コメント記入後に表示されるページのタイトルに「(#pcommentを書いたページ)を更新しました」と表示されますが、実際に更新されたのはコメントを記録するページです。 コメントを投稿しても、#pcommentが書かれたページは更新されないので、最終更新ページにはコメントを記録したページだけが更新として表示されます。 コメントとして相対参照([ [../] ]など)を用いた場合は、書いたページと書き込まれたページのどちらかで、意図したとおりに変換されない可能性があります。 自動過去ログ化機能は PLUGIN_PCOMMENT_AUTO_LOG の件数 + PLUGIN_PCOMMENT_NUM_COMMENTS の件数分のコメントを投稿した時に作動します。 popular 種別 ブロック型プラグイン 重要度 ★★☆☆☆ 書式 #popular( [[ 件数 ] [,[ 対象外ページ ] [, true | false ] ]] ) 概要 人気のある(参照回数の多い)ページの上位数件を表示します。 引数 件数には一覧の数を指定して下さい。省略時はPLUGIN_POPULAR_DEFAULTに指定した件数です。 対象外ページには、表示対象外とするページを正規表現で指定します。例えば FrontPage や MenuBar などのページを一覧に表示させたくないときに使用します。 true, falseで、ページのカウント条件を指定します。省略時は false です。 true − 今日参照のあった回数順でページを表示します。 false − 通算の参照回数順でページを表示します。 プラグイン内設定 PLUGIN_POPULAR_DEFAULT 件数未指定時の件数 備考 [[counter ../A-D#zedb02cf]]プラグインのカウンター情報を利用しているので、counterプラグインを設置していないページはカウントの対象外となります。全てのページにcounterプラグインを設置するのは非効率であるため counterプラグインをMenubarやスキンに設置するのが一般的です。 R random 種別 (コマンド) ブロック型プラグイン 重要度 ★☆☆☆☆ 書式 #random( [ メッセージ ] ) 概要 ランダムなページへのリンクを表示するプラグイン。 表示するページの候補は設置したページの下階層のページです。 引数 メッセージにはリンクに表示する文字列を指定します。省略時は press here. となります。 備考 ブラウザの再読み込み対策はしていません。リロードされるたびにランダムな表示を繰り返します。 read 種別 コマンド 重要度 ★★★★★ 書式 ?cmd=read page=ページ名 概要 指定したページを表示します。該当ページが存在しない場合は編集状態で開き、ページ名がInterWikiであった場合は、その解決を行います。 plugin=やcmd=が指定されていない場合に内部で暗黙に呼び出されるため、利用者が意識する機会は少ないです。 引数 ページ名には表示したいページ名を指定します。ページ名はエンコードされている必要があります。 recent 種別 ブロック型プラグイン 重要度 ★★★★★ 書式 #recent( [ 件数 ] ) 概要 最近更新されたページのうち、最新の数件を表示します。 引数 件数には表示件数を指定します。省略時はプラグイン内設定で指定した値です。 プラグイン内設定 PLUGIN_RECENT_DEFAULT_LINES 件数未指定時の件数 PLUGIN_RECENT_CACHE RecentChangesのキャッシュの場所 PLUGIN_RECENT_USAGE 引数未指定時に表示されるヘルプ ref 種別 ブロック型プラグイン インライン型プラグイン 重要度 ★★★★☆ 書式 #ref( 添付ファイル名 | ページ名/添付ファイル名 | URL [, ページ名 ] {, [ left | center | right ], [ wrap | nowrap ], [ around ], [ noicon ], [ noimg ], [ nolink ], [ zoom ], [ 999x999 ], [ 999% ] } [, タイトル ] ) #ref error :画像URLまたは、画像ファイル名を指定してください。( 添付ファイル名 | ページ名/添付ファイル名 | URL [, ページ名 ] {, [ noicon ], [ noimg ], [ nolink ], [ zoom ], [ 999x999 ], [ 999% ] } [, タイトル ] ); 概要 #attach でページに添付されたファイルを指定位置に展開します。添付ファイルが画像の場合は画像を表示し、それ以外の場合はダウンロード用のリンクを表示します。 引数 添付ファイル名にはページに添付したファイル名を指定します(省略時はエラーとなります)。別ページ名/添付ファイル名とする事で別ページの添付ファイルも指定できます。 ページ名にはファイルを添付したページをWikiNameかBracketNameで指定します。このオプションは最初(添付ファイル名の次)に記述してください。省略時は設置したページです。 パラメータにはファイルの展開方法を指定できます。 left|center|right − 表示時の位置を指定します。省略時はleft(変更可)です。 wrap|nowrap − テーブルタグで囲む/囲まないの指定を行います。省略時はnowrap(変更可)です。 around − テキストの回り込みを可能とします。省略時は回り込みを行いません。 noicon − ファイルが画像以外の場合に表示されるアイコンを表示しません。省略時は表示します。 noimg − ファイルが画像の場合に画像を展開しないようにします。省略時は展開します。 nolink − 元ファイルへのリンクを張らないようにします。省略時はリンクします。 zoom − 縦横比を保持します。省略時はサイズ指定に従います。 999x999 − サイズを指定します(幅x高さ)。省略時は拡大率あるいは対象画像のサイズに従います。 999% − サイズを指定(拡大率)します。省略時は100%です、 タイトル − 上記以外のパラメータは画像の代替文字列、リンクのタイトル属性として使用されます。ページ名やパラメータに見える文字列を使用するときは、#ref(hoge.png,,zoom)のようにタイトルの前にカンマを余分に入れます。 プラグイン内設定 PLUGIN_REF_USAGE 引数未指定時に表示されるヘルプ PLUGIN_REF_IMAGE マッチ時に指定ファイルを画像とみなす正規表現 FILE_ICON アイコンイメージのファイル PLUGIN_REF_DEFAULT_ALIGN left,center,right省略時の表示位置 PLUGIN_REF_WRAP_TABLE wrap,nowrap省略時にテーブルタグで囲むか PLUGIN_REF_URL_GET_IMAGE_SIZE URL指定時に画像サイズを取得するか PLUGIN_REF_DIRECT_ACCESS 添付ファイルの画像表示で UPLOAD_DIR のデータに直接アクセスするか 備考 aroundで行った回り込み指定を解除するには clearプラグイン、あるいはimgプラグインを使用して下さい。 "ほげ"という別ページの添付ファイル"fuga.jpg"をインラインプラグイン形式で参照する場合、下記2通りの記述方法が存在します。 (1) ref(ほげ/fuga.jpg); (2) ref(fuga.jpg,[[ほげ]]); 上記2通りの記述のうち、(2)の記述方式は旧バージョンと互換性を維持するために用意されたもので、推奨される記述方式は(1)です。 いずれの記述方法であっても一般的な動作は同じですが、いわゆるバナー画像のように表示した画像が別ページへのリンクとなるよう以下の指定をした場合、 (1) [[ ref(ほげ/fuga.jpg,nolink,ウェブ名); ウェブのURL]] (2) [[ ref(fuga.jpg,[[ほげ]],nolink,ウェブ名); ウェブのURL]] (1)の記述方法は期待通りの動作をしますが、(2)の記述方法ではうまくリンクされません。 また、ほげというページに添付された画像を、そのページ内でパラメータを指定して(例えば半分の比率で)表示する場合、 (3) ref(./fuga.jpg,50%); (4) ref(ほげ/fuga.jpg,50%); (5) ref(fuga.jpg,[[ほげ]],50%); (6) ref(fuga.jpg,50%); (3)〜(5)は期待通りに同じ結果をしますが、(6)はエラーとなります。 これは(6)の書式が(2)の記述方式であるため、 添付ファイル名fuga.jpgの次の引数にページ名を期待するためです。 (7) ref(fuga.jpg); (7)は(6)と似た記述ですが、添付ファイル名の次の引数が省略されているため、エラーにはなりません。 referer 種別 コマンド 重要度 ★★★☆☆ 書式 ?plugin=referer [ page=ページ名 ] [ sort= 0d | 0a | 1d | 1a | 2d | 2a | 3 ] 概要 ページを照会した利用者の参照元URL(Referer)の一覧を表示します。 引数 ページ名にはRefererを表示するページ名を指定します。ページ名はエンコードされている必要があります。省略時はRefererが記録されているページの一覧を表示します。 sortでReferer一覧のソート順を指定します。 0d − 最終更新日時(新着順) 0a − 最終更新日時(日付順) 1d − 初回登録日時(新着順) 1a − 初回登録日時(日付順) 2d − カウンタ(大きい順) 2a − カウンタ(小さい順) 3 − Referer プラグイン内設定 CONFIG_REFERER 無視するURIを指定したページ 備考 pukiwiki.ini.php で、Refererを使用する設定($referer = 1を指定)が行われている必要があります。 related 種別 コマンド 擬似ブロック型プラグイン 重要度 ★★★☆☆ 書式 ?plugin=related [ page=ページ名 ] #related 概要 対象のページを参照しているページの一覧を表示します。 引数 ブロック型で実行時、設置したページが対象となります。 コマンドで実行時、ページ名に対象となるページを指定できます。省略した場合、トップページが指定されたとみなします。 rename 種別 コマンド 重要度 ★★★☆☆ 書式 ?plugin=rename [ refer=ページ名 ] 概要 既存ページの名前を変更します。実行には管理者権限が必要です。 ページの本文のほか、指定されたページ名の差分、バックアップ、添付ファイル、カウンターを一気にリネームします。 引数 ページ名には変更するページの名前を指定します。省略時はページ名の選択または正規表現置換用文字列入力画面が表示されます。 実行結果は変換結果のページ(PLUGIN_RENAME_LOGPAGE で指定。標準は RenameLog)に追記されます。 プラグイン内設定 PLUGIN_RENAME_LOGPAGE ページ名の変換結果を出力するページ名 備考 ページ内のリンクの書き換えは行ないません。yetlistなどを駆使して対処してください。 TrackBackやRefererの情報は更新されません。 リネーム対象のページが凍結されているかどうかはチェックしていません。 関連ページにリネーム対象の文字列が複数含まれているとおかしくなります。 たとえば、hogeおよびhoge/hogeという二つのページがあったときに、hogeページをfugaに(関連ページを含んで)リネームすると、hoge/hogeページの名前がfuga/fugaになってしまいます。 rss 種別 コマンド 重要度 ★☆☆☆☆ 書式 ?plugin=rss [ ver= 0.91 | 1.0 | 2.0 ] 概要 RecentChangesをRSSに変換して出力します。 引数 verで出力するRSSを指定します。省略時は0.91を出力します。 備考 RSSはサイトの要約を配信するために使われるXMLフォーマットです。RSS 1.0はRDF(Resource Description Framework)にもとづいたRSS 0.9の後継フォーマットです。RSS 0.91は RDFにもとづかないRSSの実装で、RSS 2.0は RSS 0.91および 0.92の後継フォーマットです。RSSという頭字語が何の略であるかは、それぞれ異なります。 RSS 0.9および1.0 RDF Site Summary RSS 0.91および0.92 Rich Site Summary RSS 2.0 Really Simple Syndication rss10 種別 コマンド 重要度 ★☆☆☆☆ 書式 ?cmd=rss10 概要 RecentChangesをRSS(RDF Site Summary)1.0に変換して出力します。 備考 rss10プラグインの機能はrssプラグインにマージされたため、 このプラグインは過去との互換性のためにのみ存在しています。 (将来的に削除される可能性があります) このプラグインにアクセスすると、HTTPステータス・コード 301 (Moved Permanently)とともに、ver=1.0オプションを指定したrssプラグイン のURIへリダイレクトされます。 ruby 種別 インライン型プラグイン 重要度 ★☆☆☆☆ 書式 ()( ルビ ){ 対象文字列 }; 概要 文字列にルビをふります。 引数 ルビには表示するルビを指定します。 対象文字列にはルビがふられる文字列を指定します。 プラグイン内設定 PLUGIN_RUBY_USAGE 引数未指定時に表示されるヘルプ 備考 XHTML 1.1のルビに対応したブラウザでないと、ルビとして表示されません。IE5.5/6では表示できます。Netscape 7/MozillaではXHTML Ruby Supportを組み込めば表示できます。 ルビに対応していないブラウザではルビをふる文字列の直後にルビが( )に入れられて表示されます。 前ページ次ページPukiWiki/1.4/Manual/Plugin
https://w.atwiki.jp/sitescript/pages/361.html
PORN.COM PORN.COM http //www.porn.com/ Free porn mega site; PORN.COM, worlds greatest adult video porn tube! Super fast video streams downloads of only the best hardcore sex videos the newest adult DVD s. GAY.PORN.COM http //gay.porn.com/ The GAY.PORN.COM Network is now the premier provider of Gay Sex Videos on the planet! All the top Gay Porn Stars gathered here for your viewing pleasure! スクリプトをインストールversion 0.3 2015.11.16 up 修正情報 version 0.1 2012.08.19 up version 0.1.1 2013.06.29 upサイト側仕様変更に対応。 version 0.2 2014.08.18 upURL形式変更に対応。 mobile の URL形式に対応。 HDに対応。古い取得方法を破棄。 version 0.3 2015.11.16 uup記述コード変更に対応。 Error loading player Could not load player configurationと出てきてDLできませんでした -- 名無し (2014-08-18 05 31 31) 動画の再生プレイヤーに JW Player を用いていて、ブラウザキャッシュに、前回用いた JW Player が残っている場合に、エラーが出るようです。JW Player側ないしCraving Explorer側で対応するしかないのではないかと思います。エラーが出る場合でも、最新のスクリプトを用いれば、取得そのものはできるのではないかと思います。 -- 管理人 この動画がDLできなくなっていmasu -- 名無しさん (2015-11-11 21 51 03) [URL例示 1129391] -- 名無しさん (2015-11-11 21 51 10) 名前 コメント
https://w.atwiki.jp/usb_audio/pages/33.html
原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 26 · Reverb Level sets the amount of reverberant sound. · Reverb Time sets the time over which the reverberation will continue. · Reverb Delay Feedback used with Reverb Types Delay and Delay Panning. Sets the way in which delay repeats The effects of the Reverberation Processing Unit can be bypassed at all times through manipulation of the Enable Processing Control. In principle, the algorithm to produce the desired reverberation effect influences all channels as a whole. It is entirely left to the designer how a certain reverberation effect is obtained. It is not the intention of this specification to precisely define all the parameters that influence the reverberation experience (for instance in a multi-channel system, it is possible to create very similar reverberation impressions, using different algorithms and parameter settings on all channels). The symbol for the Reverberation Processing Unit can be found in the following figure ここに画像 Figure 3-9 Reverberation Processing Unit Icon 3.5.6.5 Chorus Processing Unit The Chorus Processing Unit is used to add chorus effects to the original audio information. A number of parameters can be manipulated to obtain the desired chorus effects. · Chorus Level controls the amount of the effect sound of chorus. · Chorus Modulation Rate sets the speed (frequency) of the modulator of the chorus. · Chorus Modulation Depth sets the depth at which the chorus sound is modulated. The effects of the Chorus Processing Unit can be bypassed at all times through manipulation of the Enable Processing Control. In principle, the algorithm to produce the desired chorus effect influences all channels as a whole. It is entirely left to the designer how a certain chorus effect is obtained. It is not the intention of this specification to precisely define all the parameters that influence the chorus experience. The symbol for the Chorus Processing Unit can be found in the following figure ここに画像 Figure 3-10 Chorus Processing Unit Icon 3.5.6.6 Dynamic Range Compressor Processing Unit The Dynamic Range Compressor Processing Unit is used to intelligently limit the dynamic range of the original audio information. A number of parameters can be manipulated to influence the desired compression. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 27 ここに画像 Figure 3-11 Dynamic Range Compressor Transfer Characteristic · Compression ratio R determines the slope of the static input-to-output transfer characteristic in the compressor’s active input range. The compression is defined in terms of the compression ratio R, which is the inverse of the derivative of the output power PO as a function of the input power PI when PO and PI are expressed in dB. 数式 PR is the reference level and it is made equal to the so-called line level. All levels are expressed relative to the line level (0 dB), which is usually 15-20 dB below the maximum level. Compression is obtained when R 1, R = 1 does not affect the signal and R 1 gives rise to expansion. · Maximum Amplitude the upper boundary of the active input range, relative to the line level (0 dB). Expressed in dB. · Threshold level the lower boundary of the active input level, relative to the line level (0 dB). · Attack Time determines the response of the compressor as a function of time to a step in the input level. Expressed in ms. · Release Time relates to the recovery time of the gain of the compressor after a loud passage. Expressed in ms. The effects of the Dynamic Range Compressor Processing Unit can be bypassed at all times through manipulation of the Enable Processing Control. In principle, the algorithm to produce the desired dynamic range compression influences all channels as a whole. It is entirely left to the designer how a certain dynamic range compression is obtained. The symbol for the Dynamic Range Compressor Processing Unit can be found in the following figure ここに画像 {Figure 3-12 Dynamic Range Compressor Processing Unit Icon}} USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 28 3.5.7 Extension Unit The Extension Unit (XU) is the method provided by this specification to easily add vendor-specific building blocks to the specification. The Extension Unit provides one or more logical input channels, grouped into one or more audio channel clusters and transforms them into a number of logical output channels, grouped into one audio channel cluster. Therefore, the Extension Unit can have multiple Input Pins and has a single Output Pin. Extension Units are required to support at least the Enable Processing Control, allowing the Host software to bypass whatever functionality is incorporated in the Extension Unit. Although a generic audio driver will not be able to determine what functionality is implemented in the Extension Unit, let alone manipulate it, it still will be capable of recognizing the presence of vendorspecific extensions and assume default behavior for those units. The symbol for the Extension Unit can be found in the following figure ここに画像 {Figure 3-13 Extension Unit Icon 3.5.8 Associated Interfaces In some cases, an audio function building block (Terminal, Mixer Unit, Feature Unit, and so on) needs to be associated with interfaces that are not part of the Audio Interface Collection. As an example, consider a speaker system with front-panel volume knob. The manufacturer might want to impose a binding between the front-panel volume Control and the speaker system’s volume setting. The volume knob could be represented by a HID interface that coexists with the Audio Interface Collection. To create a binding between the Feature Unit inside the audio function that deals with master Volume Control and the frontpanel volume knob, the Feature Unit descriptor can be supplemented by a special Associated Interface descriptor that holds a link to the associated HID interface. In general, each Terminal or Unit descriptor can be supplemented by one or more optional Associated Interface descriptors that hold a reference to an interface. This interface is external to the audio function and interacts in a certain way with the Terminal or Unit. The layout of the Associated Interface descriptor is open-ended and is qualified by the Entity type it succeeds and by the target interface Class type it references. For the time being, this specification does not define any specific Associated Interface descriptor layout. 3.6 Copy Protection Because the Audio Device Class is primarily dealing with digital audio streams, the issue of protecting these – often-copyrighted – streams can not be ignored. Therefore, this specification provides the means to preserve whatever copyright information is available. However, it is the responsibility of the Host software to manage the flow of copy protection information throughout the audio function. Copy protection issues come into play whenever digital audio streams enter or leave the audio function. Therefore, the copy protection mechanism is implemented at the Terminal level in the audio function. Streams entering the audio function can be accompanied by specific information, describing the copy protection level of that audio stream. Likewise, streams leaving the audio function should be accompanied by the appropriate copy protection information, if the hardware permits it. This specification provides for two dedicated requests that can be used to manage the copy protection mechanism. The Get Copy Protect USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 29 request can be used to retrieve copy protection information from an Input Terminal whereas the Set Copy Protect request is used to preset the copy protection level of an Output Terminal. This specification provides for three levels of copy permission, similar to CGMS (Copy Generation Management System) and SCMS (Serial Copy Management System). · Level 0 Copying is permitted without restriction. The material is either not copyrighted, or the copyright is not asserted. · Level 1 One generation of copies may be made. The material is copyright protected and is the original. · Level 2 The material is copyright protected and no digital copying is permitted. 3.7 Operational Model A device can support multiple configurations. Within each configuration can be multiple interfaces, each possibly having alternate settings. These interfaces can pertain to different functions that co-reside in the same composite device. Even several independent audio functions can exist in the same device. Interfaces, belonging to the same audio function are grouped into an Audio Interface Collection. If the device contains multiple independent audio functions, there must be multiple Audio Interface Collections, each providing full access to their associated audio function. As an example of a composite device, consider a PC monitor equipped with a built-in stereo speaker system. Such a device could be configured to have one interface dealing with configuration and control of the monitor part of the device (HID Class), while a Collection of two other interfaces deals with its audio aspects. One of those, the AudioControl interface, is used to control the inner workings of the function (Volume Control etc.) whereas the other, the AudioStreaming interface, handles the data traffic, sent to the monitor’s audio subsystem. The AudioStreaming interface could be configured to operate in mono mode (alternate setting x) in which only a single channel data stream is sent to the audio function. The receiving Input Terminal could duplicate this audio stream into two logical channels, and those could then be reproduced on both speakers. From an interface point of view, such a setup requires one isochronous endpoint in the AudioStreaming interface to receive the mono audio data stream, in addition to the mandatory control endpoint and optional interrupt endpoint in the AudioControl interface. The same system could be used to play back stereo audio. In this case, the stereo AudioStreaming interface must be selected (alternate setting y). This interface also consists of a single isochronous endpoint, now receiving a data stream that interleaves left and right channel samples. The receiving Input Terminal now splits the stream into a Left and Right logical channel. The AudioControl interface remains unchanged. If the above AudioStreaming interface were an asynchronous sink, one extra isochronous synch endpoint would also be necessary. Audio Interface Collections can be dynamic. Because the AudioControl interface, together with its associated AudioStreaming interface(s), constitute the ‘logical interface’ to the audio function, they must all come into existence at the same moment in time. As stated earlier, audio functionality is located at the interface level in the device class hierarchy. The following sections describe the Audio Interface Collection, containing a single AudioControl interface and optional AudioStreaming interfaces, together with their associated endpoints that are used for audio function control and for audio data stream transfer. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 30 3.7.1 AudioControl Interface To control the functional behavior of a particular audio function, the Host can manipulate the Units and Terminals inside the audio function. To make these objects accessible, the audio function must expose a single AudioControl interface. This interface can contain the following endpoints · A control endpoint for manipulating Unit and Terminal settings and retrieving the state of the audio function. This endpoint is mandatory, and the default endpoint 0 is used for this purpose. · An interrupt endpoint for status returns. This endpoint is optional. The AudioControl interface is the single entry point to access the internals of the audio function. All requests that are concerned with the manipulation of certain audio Controls within the audio function’s Units or Terminals must be directed to the AudioControl interface of the audio function. Likewise, all descriptors related to the internals of the audio function are part of the class-specific AudioControl interface descriptor. The AudioControl interface of an audio function may support multiple alternate settings. Alternate settings of the AudioControl interface could for instance be used to implement audio functions that support multiple topologies by presenting different class-specific AudioControl interface descriptors for each alternate setting. 3.7.1.1 Control Endpoint The audio interface class uses endpoint 0 (the default pipe) as the standard way to control the audio function using class-specific requests. These requests are always directed to one of the Units or Terminals that make up the audio function. The format and contents of these requests are detailed further in this document. 3.7.1.2 Status Interrupt Endpoint A USB AudioControl interface can support an optional interrupt endpoint to inform the Host about the status the status of the different addressable Entities (Terminals, Units, interfaces and endpoints) inside the audio function. In fact, the interrupt endpoint is used by the entire Audio Interface Collection to convey status information to the Host. It is considered part of the AudioControl interface because this is the anchor interface for the Collection. The interrupt data is a 2-byte entity. The bStatusType field contains information in D7 indicating whether there is still an interrupt pending or not. This bit remains set until all pending interrupts are properly serviced. The other bits are used to report the cause of the interrupt in more detail. Bit D6 of the bStatusType field indicates a change in memory contents on one of the addressable Entities inside the audio function. This bit is cleared by a Get Memory request on the appropriate Entity. Bits D3..0 indicate the originator of the current interrupt. All addressable Entities inside an audio function can be originator. The contents of the bOriginator field must be interpreted according to the code in D3..0 of the bStatusType field. If the originator is the AudioControl interface, the bOriginator field contains the TerminalID or UnitID of the Entity that caused the interrupt to occur. If the bOriginator field is set to zero, the ‘virtual’ Entity interface is the originator. This can be used to report global AudioControl interface changes to the Host. If the originator is an AudioStreaming interface, the bOriginator field contains the interface number of the AudioStreaming interface. Likewise, it contains the endpoint number if the originator were an AudioStreaming endpoint. The proper response to an interrupt is either a Get Status request (D6=0) or a Get Memory request (D6=1). Issuing these requests to the appropriate originator must clear the Interrupt Pending bit and the Memory Contents Changed bit, if applicable. The following table specifies the format of the status word 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集
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【登録タグ 3L A-One C TOHO EUROBEAT VOL.2 懐かしき東方の血 ~ Old World 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*