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Function trs(tl As Single, th1, th2, y) As Single Dim b1 As Single Dim b2 As Single Dim bs As Single Dim tr1 As Single Dim tr2 As Single Dim tr3 As Single Dim c(0 To 10) As Single tr1 = 0.01 tr2 = 0.3 For m = 0 To 10 c(m) = (1 - tl) * y(m) + tr1 Next b1 = bud(th1, th2, c, y) For m = 0 To 10 c(m) = (1 - tl) * y(m) + tr2 Next b2 = bud(th1, th2, c, y) t = 0 Do Until t 100 tr3 = (tr1 + tr2) / 2 For m = 0 To 10 c(m) = (1 - tl) * y(m) + tr3 Next bs = bud(th1, th2, c, y) If bs 0 Then tr1 = tr3 If bs 0 Then tr2 = tr3 If bs ^ 2 10 ^ (-5) Then t = 1000 t = t + 1 Loop trs = tr3 End Function Function wel(th1, th2, c, y) As Single Dim m As Single Dim s1 As Single Dim s2 As Single Dim w1 As Single w1 = 0 For s1 = 1 To 10 For s2 = 1 To 10 m = prefer(s1, s2, th1, th2, c, y) w1 = w1 + u(m, s1, s2, th1, th2, c, y) Next Next wel = w1 End Function Function bud(th1, th2, c, y) As Single Dim m As Single Dim s1 As Single Dim s2 As Single Dim b1 As Single b1 = 0 For s1 = 1 To 10 For s2 = 1 To 10 m = prefer(s1, s2, th1, th2, c, y) b1 = b1 + y(m) - c(m) Next Next bud = b1 End Function Function u(m As Single, s1 As Single, s2 As Single, th1, th2, c, y) As Single Dim y1 As Single Dim y2 As Single Dim l1 As Single Dim l2 As Single y2 = (th2(s2) - th1(s1) + y(m)) / 2 y1 = (th1(s1) - th2(s1) + y(m)) / 2 If y2 0 Then y1 = y(m) If y2 0 Then y2 = 0 If y1 0 Then y2 = y(m) If y1 0 Then y1 = 0 l1 = y1 / th1(s1) l2 = y2 / th2(s2) pp = 0 c1 = c(m) If l1 0.99 Then pp = 1 If l2 0.99 Then pp = 1 If c1 0.01 Then pp = 1 If pp = 1 Then l1 = 0.5 If pp = 1 Then l2 = 0.5 If pp = 1 Then c1 = 0.5 u1 = Log(c1) + Log(1 - l1) + Log(1 - l2) If pp = 1 Then u1 = -999 u = u1 End Function Function prefer(s1 As Single, s2 As Single, th1, th2, c, y) As Single Dim m As Single Dim u1 As Single Dim us As Single Dim ms As Single us = -999 For m = 0 To 10 u1 = u(m, s1, s2, th1, th2, c, y) If u1 us Then ms = m If u1 us Then us = u1 Next prefer = ms End Function Private Sub Command1_Click() Dim m As Single Dim n As Single Dim s1 As Single Dim s2 As Single Dim th1(1 To 10) As Single Dim th2(1 To 10) As Single Dim y(0 To 10) As Single Dim c(0 To 10) As Single Dim tl As Single Dim tr As Single For s1 = 1 To 10 th1(s1) = 0.1 * s1 Next For s2 = 1 To 10 th2(s2) = 0.1 * s2 Next For m = 0 To 10 y(m) = 0.1 * m Next ws = -999 For n = 20 To 50 tl = 0.01 * n tr = trs(tl, th1, th2, y) For m = 0 To 10 c(m) = (1 - tl) * y(m) + tr Next w1 = wel(th1, th2, c, y) If w1 ws Then tls = tl If w1 ws Then ws = w1 Next tl = tls tr = trs(tl, th1, th2, y) For m = 0 To 10 c(m) = (1 - tl) * y(m) + tr Debug.Print c(m), y(m) Next End Sub
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Computer-Aided Design Market Overview Market Research Future (MRFR), in its latest report on the Global Electrical Computer-Aided Design (ECAD) Market reveals that different forces that are likely to act on it. MRFR conducted a complete analysis on the impact of COVID 19 on the electrical computer-aided design (ECAD) market. MRFR study shows that the electrical computer-aided design market can rise at 9.22% CAGR across 2018 to 2024. The electrical computer-aided design market value can escalate from exhibiting USD 1,710.1 million in 2018 to USD 2,860.3 Million by 2024. Increase in awareness about Electrical computer-aided design (ECAD) benefits, such as easy-to-use, real-time standalone, and multi-user electrical design tool that efficiently resolve electrical interconnections for complex electrical systems is expected to support the rise of the ECAD market across the analysis period. Features, such as designing circuits accurately, quickly, and with optimization of the overall design process can promote the rise of the electrical computer-aided design market in the years to come. The increase in the application of ECAD in diagram making, concurrent designing, 3D assembly, and generation of manufacturing and documentation can favor the market rise. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8235 Competitive Analysis ALPI International Software, EPLAN Software Service, Dassault Systèmes SE, Siemens PLM, Trimble, Inc., Autodesk, Inc., Bentley Systems, Inc., IGE+XAO, and Nemetschek SE among others are some reputed providers of global electrical computer-aided design (ECAD) solutions, as listed by MRFR. Segmental Analysis The segment study of the Global Electrical Computer-Aided Design (ECAD) Market is done by Industry Type, application, component, and vertical. The Component based segments of the electrical computer-aided design market are Software and Services. The Industry Type based segments of the electrical computer-aided design market are Process Industries and Discrete Industries. The Application based segments of the electrical computer-aided design market are Plant Design, Water Treatment and Distribution System Control, Switchgear Design, Industrial Machine Controls, Rail Signaling, Mining Equipment Control, and Others. The Vertical based segments of the electrical computer-aided design market are Equipment and Machinery, Construction, Automotive, Aerospace Defense, Power Generation and Energy, Railway, Oil Gas, Equipment and Machinery, and Food Beverage among others. Regional Analysis The trends of the electrical computer-aided design (ECAD) market is studied across APAC, North America, EU, and the rest of the world. MRFR regional evaluation reveals that the electrical computer-aided design market in North America is expected to be the largest market value. North America electrical computer-aided design market can thrive at 7.94% CAGR across the forecast period and reach a valuation of 0USD 620.4 million by 2024. The rise in the adoption of electrical computer-aided design (ECAD) technology across the growing number of discrete industries is expected to support the expansion of the regional market. In addition, the rise in industrial manufacturing investments can also promote the regional market growth. In Europe, the mounting complexities of manufacturing process are creating growth scope for the electrical computer-aided design regional market. Along with, the rise in focus on environmental concerns and industrial safety can impel the expansion of the market across the review period. The rise of EU ECAD market can be attributed to increase in viability of new energy sources, and gradual rise in cost of products as fresh set of competitive designers and engineers are focused on innovation. In APAC, the rise in popularity of ECAD and other effective 3D solution to enhance manufacturing and design processes is expected to drive the regional market. Controls development costs, accelerates time-to-market, aids in increasing cash flow, improves product quality, and profit margins can boost the expansion of APAC ECAD market. Access Report Details @ https //www.marketresearchfuture.com/reports/electrical-computer-aided-design-market-8235 Table of Content 1 Executive Summary 2 Market Introduction 2.1 Definition 17 2.2 Product Considered 17 2.3 Scope of The Study 18 2.4 Market Structure 19 Continued…. Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) List of Tables Table 1 List of Assumptions 26 Table 2 Global Electrical Computer-Aided Design (Ecad) Market, By Component, 2020–2027 (Usd Million) 35 Table 3 Software Electrical Computer-Aided Design (Ecad) Market Estimates Forecast, By Region 36 Table 4 Global Electrical Computer-Aided Design (Ecad) Market, By Services, 2020–2027 (Usd Million) 36 Table 5 Support Electrical Computer-Aided Design (Ecad) Market Estimates Forecast, By Region 37 Continued….. List of Figures Figure 1 Market Synopsis 16 Figure 2 Market Structure Global Electrical Computer-Aided Design (Ecad) Market 19 Figure 3 North America Market Size Market Share By Country (2020 Vs 2027) 20 Figure 4 Asia-Pacific Market Size Market Share By Country (2020 Vs 2027) 20 Figure 5 Europe Market Size Market Share By Country (2020 Vs 2027) 21 Continued…. About Market Research Future At Market Research Future (MRFR), we enable our clients to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Solutions, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue
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1UP.com 1UP.com http //gamevideos.1up.com/ 1UP.com ( http //www.1up.com/ ) は、ビデオゲームの話題を扱う米のウェブサイト。2003年、Ziff Davis Inc. (ZD) の雑誌EGM のオンライン部門として発足し、2009年、UGO Entertainment, Inc. ( http //www.ugo.com/ ) により買収された。UGO は、2011年、Rupert Murdoch氏率いる News Corporation傘下の IGN ( http //www.ign.com/ ) により買収され、これに伴い、1UP.com も、現在、同傘下にある。 ページ上の動画は、Adobe HDS(Http Dynamic Streaming)プロトコルを使って配信されていると思われます。Craving Explorer は、このプロトコルの動画を保存することができません(HDSの保存に関しては、こちらのページなどを参照してください)。 下記スクリプトは、イレギュラーなやり方で、動画への直リンクURLを求めています。 スクリプトはすぐに使えなくなるかもしれません。そんなのでもいいよ、という心の広い方のみ、お試しください。 スクリプトをインストールversion 0.1.3 2014.03.31 up 修正情報 version 0.1 2012.03.07 up version 0.1.1 2012.04.13 upバグの修正。 version 0.1.2 2013.01.10 upサイト側仕様変更に対応。 version 0.1.3 2014.03.31 upサイト側仕様変更に対応。 名前 コメント
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#freeze #norelated プラグインマニュアル プラグインマニュアル [#v0ed77c7] プラグインマニュアルの凡例 [#vf3c6f93] A-D A [#w8de4799] add [#vef8f18f] amazon [#v7173e39] aname [#n9f7bab5] article [#a06a7f60] attach [#qe43bebc] B [#v07e2c1a] back [#vd9cd7ec] backup [#n727318e] br [#g693034c] bugtrack [#a83293e8] bugtrack_list [#q557ea11] C [#y43dfe74] calendar、calendar_edit、calendar_read [#v5a54211] calendar_viewer [#nd7dc5b8] calendar2 [#afda2820] clear [#v515085f] color [#q9790b97] comment [#kc065cd8] contents [#vd4dabcd] counter [#zedb02cf] D [#bfe38652] deleted [#kf08f93d] diff [#zabff312] dump [#k344e979] E-G E [#q45dc325] edit [#i1e8d3e8] F [#n4aa1621] filelist [#zfddbc2e] freeze [#le1aaa47] H-K H [#xfadc6da] hr [#i56a8485] I [#qaa75d46] img [#v66d65c4] include [#nd4e3577] includesubmenu [#a7f1d129] insert [#q51c8898] interwiki [#k3075466] L-N L [#o648e077] lastmod [#icd62a6b] links [#m5bbd018] list [#l9a47a57] lookup [#u9c3d366] ls [#b596a628] ls2 [#d2ce34ea] M [#cdfaaa0f] map [#i89f687e] md5 [#wec9aa1f] memo [#h2cba975] menu [#vc24ce14] N [#ge4daaa6] navi [#yd9441b2] new [#meab71a6] newpage [#lec55a94] nofollow [#s8c0fa4c] norelated [#uebd3c7c] O-R O [#c4c5830a] online [#vc9c6801] P [#eb773236] paint [#v8e0f909] pcomment [#n889950d] popular [#aa6d5e99] R [#heb39161] random [#bdab4a5d] read [#qd5d7395] recent [#f6f25416] ref [#h9e797dc] referer [#l8d62a01] related [#v4da5475] rename [#m95d6531] rss [#iaac8b70] rss10 [#v879eb4d] ruby [#u3fad1fe] S-U S [#mee1bd43] search [#ba94ddfd] server [#d69aa1d0] setlinebreak [#va79297e] showrss [#v7316017] size [#e5db48c0] source [#k23d3e24] stationary [#ifad4486] T [#u58dc027] tb [#s5056787] template [#j2adfc3d] topicpath [#vd55c067] touchgraph [#p93402bd] tracker [#rf5296e2] tracker_list [#t78d6d0a] U [#q0183edd] unfreeze [#v039be15] update_entities [#r62603ec] V-Z V [#be6c635c] version [#v924021a] versionlist [#n3c07f6b] vote [#aa4fb1f8] Y [#kb2afc33] yetlist [#v5902d84] プラグインマニュアルの凡例 プラグインマニュアルは以下の形式で記述されています。 プラグイン名 種別 プラグインがどのような方法で呼び出しを行えるかを示します。複数の呼び出し方法をもつプラグインも存在します。 コマンド − コマンド形式の呼び出しが可能であることを示します。内部的に呼び出されるため、説明を省いている場合はカッコで括られています。 ブロック型プラグイン − ブロック型プラグインでの呼び出しが可能である事を示します。 インライン型プラグイン − インライン型プラグインでの呼び出しが可能である事を示します。 擬似ブロック型プラグイン − PukiWiki本体で実現されている機能であることを示します。記述方式がブロック型プラグインと同じであるため、便宜上プラグインのマニュアルに含めています。 重要度 そのプラグインの一般的な利用頻度や有用性の目安を示します。さほど重要でない場合は ★☆☆☆☆ が、重要なプラグインの場合は ★★★★★ です。 書式 プラグインでの引数指定方法です。引数の指定方法の表現のため、下記の記述書式を使っています。 [] − 省略可能で必要に応じて記述する箇所です。 | − |で区切られた複数の項目のうち、指定できるのは1つである事を示します。 {} − 中カッコ内のみ引数の指定順序が任意である事を示します。 概要 そのプラグインの機能概要です。 引数 引数の詳細な説明です。 プラグイン内設定 プラグインのソース中で定義されている定数の一覧です。引数で変更できない詳細なカスタマイズが可能となります。 備考 プラグインに関する参考情報です。
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ダウンロード MIRACLE LINUX V3.0評価版 をダウンロードする インストール インストール時に使用する言語を選択してください 日本語 このシステム用の適切なキーボードを選択します 日本語 パーティション設定方法 Disk Druid を使用して自動パーティション設定 パーティション構成/boot 128MB swap 3GB / 5GB /var 1GB /tmp 1GB /home 1GB /opt 残り全て ネットワーク設定 デフォルトのまま rootパスワード インストールするパッケージを選択する 全て ログインの種類 テキスト 基本設定 ftpd起動・自動起動設定を有効にする # service proftpd start # chkconfig proftpd on RPMを更新する mlupdaterをインストールする $ wget http //ftp.miraclelinux.com/pub/Miracle/ia32/standard/3.0/updates/RPMS/mlupd-1.2.0-5AX.i386.rpm $ wget http //ftp.miraclelinux.com/pub/Miracle/ia32/standard/3.0/updates/RPMS/mllm-1.1.0-5AX.i386.rpm # rpm -ivh mlupd-1.2.0-5AX.i386.rpm # rpm -ivh mllm-1.1.0-5AX.i386.rpm rpm を更新する # mlupdater Oracle インストール準備 oracle ユーザを作成する # groupadd -g oinstall # groupadd -G dba # useradd oracle -g oinstall -G dba gcc のバージョン Miracle Linux V3.0 に Oracle 9i をインストールする場合、gcc のバージョンを下げる(323- 296)が、戻しておかないと後々、トラブルの原因になる。 gcc のバージョン変更方法 # rpm -ivh /mnt/cdrom/Asianux/RPMS/oracle9i_support-1.0-2AX.i386.rpm # chgcc.sh -v 296 ← 296 に下げる # chgcc.sh -v 323 ← 323 に戻す
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Lecture for intermediate Lecture for intermediate Lecture for those who intend to become intermediate Lecture for those who intend to become intermediate Introduction As you, designers who are familiar to the development of OKEs some degree, may know that clear goals are not exist in this game. You can play it in any direction, and it is free that how far you elaborate. It can be thought that, the goal setting is also a part of the contents of this game already. That is, as you become more familiar, how to enjoy and how to beat becomes more different from each other. For example, there are some people pursue every day how well avoid mines. But next to it, there are some people do everything in their power to assault by destroying all mines. Descriptions satisfy both at the same time is extremely difficult. As you become more familiar, as it becomes finer contents, your own strategy is going to be made. For these reasons, it is difficult to determine what to lecture for intermediate people or what is the definition of intermediate in the first place. So first, for those who intend to become intermediate, I entered from the description of the timing and execution speed of the program that are essential knowledge for creating large programs. For the reaction rate of OKE and scale of the program A CPU that you select in Hardware has parameters of "storage capacity", "execution speed" (and weight). "Execution speed" represents the execution speed of the program and the unit c/s means "(the number of executing) chips per second". The highest execution speed of CPU is 240c/s; you can execute 240 actions or decisions per second. Looks ridiculously large numbers at first glance, but is not really so much. Let's take a closer look. In this game, various judgment of combat takes place on a frame-by-frame basis. Frame is a still image that makes up a video. When you choose "frame advance" of the system menu in combat you can check the status of frame-by-frame. This game is 30fps, 30 pictures will be displayed per second. Therefore, if the CPU is 240c/s, you execute 240 chips per one second (= 30 frames), 8 chips per frame (= 1/30 sec). To pause during the battle actually, you can check the number of executing chips that appears bright. This number will significantly affect the "reaction rate of OKE". OKE runs all the actions as instructed in chips read in that time. Even though you made an excellent program, not only it becomes waste unless it is done when it is needed, but also it may cause trouble when it is executed with unnecessary timing. So let's look at an avoidance decision. There is a branch of “whether there is a bullet around the body” at the beginning of the avoidance decision, perform the avoidance maneuver If this were yes, go to the next process if it was no. What is needed in this case is that the first branch is executed when there is a bullet in the vicinity of the body. For example, if you set the range of around the body radius 100m, it is best to branch to avoidance decision with a margin of distance of 100m. But if the code is longer, for example, what happens if a program executes about 40 chips until return at earliest? Even with the fastest CPU, it takes 5 frames or more to go around once. If there is only once decision per go-around, avoidance maneuver is performed 5 or more frames late when a bullet comes at the worst timing. 5 frames = 5/30 of a second, it is about 0.17 seconds. During this time, AP ammunition flies about 50m; beam and rail gun flies about 80m. That is, then you will get a direct hit with no reaction if it was shot from the distance. Even though you perform reaction, if not even 30m away at that time, it is too late to act. Leaving aside one shot of beam gun, in case of rail gun, even a hit is directly linked to defeat frequently. The avoidance decision was given as an example here, but I can say the same thing to the decision of all of course. As it become a larger-scale program, more complex assessment of the situation and actions can be performed by OKEs but the reaction rate will reliably drop instead. Stack of subtle reduction of reaction rate affect more than a little on combat result. If you create a large program without thinking about the reaction rate, most will weaken comprehensively than small and medium-sized programs. There are mainly two know-hows to maintain the reaction rate when you building a large program, utilizing subroutine and utilizing loop. Utilize subroutine In the CPU with a maximum storage capacity, there are two areas that can be form subroutines of 7× 7 size on the right side. It is possible to run the subroutine from the chips of the “SUB 1” “SUB 2” placed in the main program of the left side. When the executed subroutine is completed, the process proceeds to the next of “SUB” chip which was placed in the main routine. By placing regularly this "SUB" chips in the main routine, it becomes possible to execute programs implemented into the subroutine several times until go around a main routine. For example, implement avoidance decision into a subroutine, when you call the subroutine whenever the main routine proceeds about 10 chips, reaction rate is significantly improved because it began to determine once per about two frames whether it is necessary to avoid. It should be noted that, of course main program is stopped at the place of "SUB" chip while executing subroutine. If there is a long program that is always executed in the subroutine, the rotation of the main program will be dull depending on the number of calls. Although rate of behavior that implemented into the subroutine improves, all other actions are delayed slightly. Therefore, you must be sure to execute subroutines only when necessary. To give avoidance as an example, if the OKE is quick moving or jumping already, it is not needed to execute subroutine. By increasing the rotation speed of the main routine even slightly by reducing unnecessary processing, let's improve the rate of each operation. Utilize loop To tell the truth first, loop may cause a fatal bug in high probability if you are not familiar. What is the loop, about the risk and the usefulness of the loop, I describe a simple example together. Please see the image below. This is avoidance decision of the program that is described in "Lecture for beginners", introduced the missile countermeasure. Missile detection is added before scanning for a high-speed flying object. It is built with the assumption that the behavior " Continue to lie down when a missile is detected to 100m range, then jump to avoid after it approach to 20m" . As long as the missile does not come within 20m, it will continue to run the operation of lie down repeatedly. This portion that is run repeatedly, this is the loop. By looping temporarily here, at the moment the missile enters the 20m range, you will be able to perform reaction immediately. To execute the process that you want to run on certain situations quickly, or in order to run an action timely at the moment the situation has changed, loop processing is quite useful. Now tested the program of the sample image, then it was confirmed that it is possible to avoid opponent’s missile on a one-to-one. So I organized a three-machine team triumphantly, and fought with a team that has missiles, then, OMG! There is an OKE that continues to lie down and does not move at all! Of course playing possum like that definitely not effective to OKEs, they were wiped out within a numerical disadvantage. What on earth was the problem? This sample is the form of, "Detected a missile coming towards in the 100m distance " → "loop until a missile is detected in the 20m range" The problem is that, in the first place, it has formed a loop on the assumption that "missile coming towards" is reach to the location of the OKE reliably. The missile coming towards is aimed at the OKE really? Or there is not an obstacle before it reaches? In such a variety of reasons, if the missile did not come in the 20m range, you will not be able to get out of the loop. In this case, you can solve the problem by modifying like the image below. By only one shifting of the ahead of an arrow, you will leave the loop if the missile does not come to 20m range. In the case also maintaining a bidirectional loop, you can resolve the problem as the image below. When you specify the range, you can be outside the range around your OKE by up and down key while holding down R button. By utilizing this, form a loop of “Continue to lie down if there are one or more missiles between 20m and 100m, proceed to avoidance decision when there are no missiles”. In this way, you can perform jump by avoidance decision when the missile is coming within 20m. In addition, even though the missile towards different direction or disappear, loop is always released. (There are waste and problem still in this example, I set it aside for the time being) It was long, but in short, it is that want you to understand firmly the risk and benefits of loop processing. Because bugs of this kind occur frequently, let's repeat behavior test and thoroughly verify when introducing a loop. If you will master successfully, quick reactions become possible in limited situations and that slight differences lead to great results. [Summary] When building a large program, needs attention to the execution timing of behaviors that require quick responses. The more complex and courteous programs, the more reduced the reaction rate is. Beware treatment of unnecessary processes in many cases. Consider the timing that should be executed and the need for each decision. For example, execute a long thinking process during operation that cannot be canceled, etc. Subroutine and loop are useful, but you should utilize it after a solid understanding of its risk. If the subroutine that will be called each time is long, the main program will not go around quickly. Wrong release condition of the loop leads to defeat very likely. [Supplemental Commentary loop examples] Although I gave the missile countermeasure loop as a reference, in addition, describe an example of a relatively safe loop to be able to make easy.Conducting enter and exit of the loop in accordance with the each state of OKE, it will be safety and quick loop process. For example, because it will not be able to perform the most operations when the OKE is struck and overturning, there is a way to check the situation in the dedicated loop and determine whether activate options or not, take evasive action to avoid additional attack immediately after the state recovered. In opposite, if the target is struck and overturning, it might be interesting to enter the loop for pursuit and additional attack. Because the state recovers automatically, it will be expected a certain effect without causing an infinite loop. Narrow down the processes There are many processes that you want to monitor situation changes constantly such as Scan for Projectiles, Activate Option, and process during overturning, etc. You can easily monitor such processes constantly by putting in places to pass frequently (Top of main and top of sub used frequently). However, in other words, would be referred to as "regardless of need or not, have repeated frequently the same process ", it is a waste of processing power. This will cause delaying the response. For example, in the case of Self-Cooling System of options, you do not have to monitor the amount of heat of body constantly in many cases. Mostly the purpose of starting the cooling is either, prevent thermal damage when it is struck or increase the frequency of fire. If the purpose of preventing thermal damage, it is only necessary to assess once when entering or exiting the process of when be struck or avoiding. If you increase the frequency of fire, it is only necessary to assess when it refrain from attack due to the heat. In this way, it is possible to improve the throughput performance if you stop constantly monitor the processes being monitored constantly. However, by stopping the constant monitoring, it is possible that the case that cannot be monitored occurs. In the case of cooling system, if you assess only when entering or exiting the process of when be struck or avoiding, there is likely to be roasted by "beam from close range (undaunted, cannot detect by Scan for Projectiles)" or "heat generated by the flames of napalm (undaunted, are not projectiles )". Although you should assess elsewhere to avoid this, the mounting area increases in this instance, and eventually you would waste the processing power if you assess too much. It is necessary to narrow down and pinpoint the necessary timing of decision, or if you do not narrow, must be determined after having analyzed trade-off among the mounting area, effect and risk when stopped constant monitoring.
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127 :名無しさん@HOME:2008/04/03(木) 18 54 46 O すごくプチだけど。 神棚の近くに天皇ご一家の写真を飾る偽実家。 ましてや雅子様や紀子様が大好きなトメ。 あれこれトメに言われるたび、『雅子様だって。』と言い返してたら、なにもいわなくなった。 ・トメ『男産め跡継ぎ必要。』、私『雅子様だって跡継ぎ必要なのに、娘1人。』 ・トメ『息子ちゃんに赤ちゃんの世話させて。』、私『雅子様だって、娘の送り迎えを皇太子にやらせてますよ。』 ・トメ『トメ母の法事の手伝いに行け。』、私『雅子様は法事も出てないですよ、嫁はいいんじゃないですか?』 雅子様ありがとう。ダラ奥なあなたのおかげです。 助かってます。 128 :名無しさん@HOME:2008/04/03(木) 18 58 00 0 まーちゃんがダラ奥かどうかは知らんが 127GJ 次のお話→65-129
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EA Sports Active 2 項目数:43 総ポイント:1000 難易度: ☆Kinect専用 ★国内未発売 ※2012年4月13日オンラインサービス終了 これにより「Making Friends」が解除不可。 Golden Gloves Throw 1000 punches in Cardio Boxing 25 Pumping Iron Complete 1000 Arm Curls 20 Lunge Expert Complete 1000 Lunges 20 Squat Master Complete 1000 Squats 20 Fitness 101 Complete 101 Exercises 10 Goal Getter Complete 3 goals with over 80% completion 5 Trend Setter Complete 5 scheduled workouts in a row 20 Fitness Expert Complete 50 Workouts 50 Workout Buddies Complete a Multiplayer Workout 10 Perfect Score Complete a workout with 100% completion 5 Perfect Attendance Complete a Program with over 80% in all workouts 30 Fitness Sampler Complete 50 unique exercises 10 Getting Results Complete first Fitness Tracker Report 5 Cardio Kick Start Complete 80% of the Cardio Kick Start Program workouts 25 Phase 1 Complete Complete all Phase 1 workouts in The 9 Week Program 20 Phase 2 Complete Complete all Phase 2 workouts in The 9 Week Program 50 Phase 3 Complete Complete all Phase 3 workouts in The 9 Week Program 50 Trail Blazer Run 1000km/621.4 mi. in Fitness Trail 25 Making it Mine Create and Complete a Custom Workout 35 Dear Diary Earn 3 checkmarks on a Journal Entry 5 Survey Says Fill in 5 Lifestyle and Nutrition Surveys 10 Staying Active Fill in 5 Other Activity Surveys 10 Checking In Fill in the Lifestyle Nutrition Survey 5 Getting Out Fill in the Other Activity Survey 5 Ready to go! Set up your EA SPORTS Active 2 profile 5 Making Friends Join or create a Workout Group 10 500 Calories Burn 500 Calories 15 5000 Calories Burn 5000 Calories 35 12 Hours 12 Hours of exercise time 10 24 Hours 24 Hours of exercise time 50 Pedal Power Bike 1000km/621.4 mi. in Mountain Biking 25 Brick Wall Make 1000 saves in Soccer 25 Hot Stepper Complete 1000 steps in Step Aerobics 25 Dodge Master Dodge 1000 balls in Dodgeball 25 100 Calories Burn 100 Calories 10 1000 Calories Burn 1000 Calories 25 10000 Calories Burn 10000 Calories 100 Push it to the Limit Complete 1000 Pushups 30 GOAL! Complete 1 goal with 100% completion 10 1 Hour Complete 1 Hour of exercise 5 Fitness Pro Complete 100 Workouts 100 Working It Complete 1 Workout 5 Fitness Enthusiast Complete 10 Workouts 20
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bug source utility.c line 33 - 43 function 33 void 34 bug(const char* p_text) 35 { 36 /* Rats. Try and write the reason to the network for diagnostics */ 37 vsf_sysutil_activate_noblock(VSFTP_COMMAND_FD); 37 vsf_sysutil_activate_noblock(VSFTP_COMMAND_FD); 38 (void) vsf_sysutil_write_loop(VSFTP_COMMAND_FD, "500 OOPS ", 10); 39 (void) vsf_sysutil_write_loop(VSFTP_COMMAND_FD, p_text, 40 vsf_sysutil_strlen(p_text)); 41 (void) vsf_sysutil_write_loop(VSFTP_COMMAND_FD, "\r\n", 2); 42 vsf_sysutil_exit(1); 43 }
https://w.atwiki.jp/usb_audio/pages/51.html
原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 111 Offset Field Size Value Description 6 bInterfaceSubclass 1 0x02 AUDIO_STREAMING. 7 bInterfaceProtocol 1 0x00 Unused. 8 iInterface 1 0x00 Unused. B.3.4.2.1.2 Class-specific AS General Interface Descriptor Table B-9 USB Microphone Class-specific AS General Interface Descriptor Offset Field Size Value Description 0 bLength 1 0x07 Size of this descriptor, in bytes. 1 bDescriptorType 1 0x24 CS_INTERFACE descriptor. 2 bDescriptorSubtype 1 0x01 GENERAL subtype. 3 bTerminalLink 1 0x02 Unit ID of the Output Terminal. 4 bDelay 1 0x01 Interface delay. 5 wFormatTag 2 0x0001 PCM Format. B.3.4.2.1.3 Type I Format Type Descriptor Table B-10 USB Microphone Type I Format Type Descriptor Offset Field Size Value Description 0 bLength 1 0x0B Size of this descriptor, in bytes. 1 bDescriptorType 1 0x24 CS_INTERFACE descriptor. 2 bDescriptorSubtype 1 0x02 FORMAT_TYPE subtype. 3 bFormatType 1 0x01 FORMAT_TYPE_I. 4 bNrChannels 1 0x01 One channel. 5 bSubFrameSize 1 0x02 Two bytes per audio subframe. 6 bBitResolution 1 0x10 16 bits per sample. 7 bSamFreqType 1 0x01 One frequency supported. 8 tSamFreq 3 0x01F40 8000Hz. B.3.4.2.1.4 Standard Endpoint Descriptor USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 112 Table B-11 USB Microphone Standard Endpoint Descriptor Offset Field Size Value Description 0 bLength 1 0x09 Size of this descriptor, in bytes. 1 bDescriptorType 1 0x05 ENDPOINT descriptor. 2 bEndpointAddress 1 0x81 IN Endpoint 1. 3 bmAttributes 1 0x01 Isochronous, not shared. 4 wMaxPacketSize 2 0x0010 16 bytes per packet. 6 bInterval 1 0x01 One packet per frame. 7 bRefresh 1 0x00 Unused. 8 bSynchAddress 1 0x00 Unused. B.3.4.2.1.5 Class-specific Isochronous Audio Data Endpoint Descriptor Table B-12 USB Microphone Class-specific Isoc. Audio Data Endpoint Descriptor Offset Field Size Value Description 0 bLength 1 0x07 Size of this descriptor, in bytes. 1 bDescriptorType 1 0x25 CS_ENDPOINT descriptor 2 bDescriptorSubtype 1 0x01 GENERAL subtype. 3 bmAttributes 1 0x00 No sampling frequency control, no pitch control, no packet padding. 4 bLockDelayUnits 1 0x00 Unused. 5 wLockDelay 2 0x0000 Unused. B.3.5 String Descriptors There are two string descriptors available. The first string descriptor contains the Manufacturer information and the second one contains Product related information. The following sections present an example of how these descriptors could look like. B.3.5.1 Manufacturer String Descriptor Table B-13 USB Microphone Manufacturer String Descriptor Offset Field Size Value Description 0 bLength 1 0x18 Size of this descriptor, in bytes. 1 bDescriptorType 1 0x03 STRING descriptor. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 113 Offset Field Size Value Description 2 bString 1 0x0054 0x0048 0x0045 0x0020 0x0043 0x004F 0x004D 0x0050 0x0041 0x004E 0x0059 “THE COMPANY” B.3.5.2 Product String Descriptor Table B-14 USB Microphone Product String Descriptor Offset Field Size Value Description 0 bLength 1 0x18 Size of this descriptor, in bytes. 1 bDescriptorType 1 0x03 STRING descriptor. 2 bString 1 0x004D 0x0069 0x0063 0x0072 0x006F 0x0070 0x0068 0x006F 0x006E 0x0065 “Microphone” B.4 Requests B.4.1 Standard Requests The microphone supports all necessary standard requests. B.4.2 Class-specific Requests There are no class-specific requests supported. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 114 Appendix C. Example 2 USB Telephone (Informative) C.1 Product Description This is a USB Telephone with 16-bit 8KHz input and output. It has a handset and Phone line in and out connectors. Selector Units are used to allow the Host to talk directly to the telephone line or to allow the handset to be used with the Host for an Internet telephone call. This is an analog device. The telephone line and handset signals are analog and all switching is performed in the analog domain. The digital USB audio stream, coming from AudioStreaming interface 1 is converted to the analog domain before entering the audio function through Input Terminal ID3. Likewise, the analog signal coming from Selector Unit ID9 is delivered to Output Terminal ID6 and converted back to the digital domain before it is delivered to AudioStreaming interface 2. AudioStreaming Interface #2 Audio Function Phone Line IT OT USB IN Endpoint IT IT OT OT Phone Line Handset Handset ID1 ID2 ID3 ID9 ID7 ID8 ID4 ID5 ID6 AudioStreaming Interface #1 USB OUT Endpoint Figure C-1 USB Telephone Topology It is a neat device, but telephones that are much more elaborate could be constructed with speakerphone and acoustic echo cancellation incorporated. C.2 Descriptor Hierarchy This USB Telephone device includes an AudioControl interface (0) and two AudioStreaming interfaces (1 2). The AudioStreaming interfaces both feature two alternate settings. The first alternate setting (Alternate Setting 0) has zero bandwidth associated with it so that switching to this alternate setting effectively frees all allocated bandwidth on the USB for this device. Zero bandwidth is indicated by the lack of a streaming endpoint. Alternate Setting 1 is the operational part of the interface and it has one isochronous endpoint. Figure presents the descriptor hierarchy. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 115 Interface 0 Device Configuration AudioControl I/F Header Phone Line IT Handset IT Standard Descriptors Class-Specific Descriptors USB OUT EP IT Phone Line OT Handset OT USB IN EP OT Phone Line SU Handset SU USB OUT SU AS I/F Alt. Setting 0 Interface 1 AS I/F Alt. Setting 1 General Type I Format Endpoint Endpoint ID1 ID2 ID3 ID4 ID5 ID6 ID7 ID8 ID9 AS I/F Alt. Setting 0 Interface 2 AS I/F Alt. Setting 1 General Type I Format Endpoint Endpoint Figure C-2 USB Telephone Descriptor Hierarchy C.3 Descriptors The following sections present all the descriptors that are used to describe the device. C.3.1 Device Descriptor Table C-1 USB Telephone Device Descriptor Offset Field Size Value Description 0 bLength 1 0x12 Size of this descriptor, in bytes. 1 bDescriptorType 1 0x01 DEVICE descriptor. 2 bcdUSB 2 0x0100 1.00 - current revision of USB spec. 4 bDeviceClass 1 0x00 Device defined at Interface level. 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集