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function myFunction() { var id="1Jzep2CXon9HxI9x82swbOSVm-jnO7x6gT3SIG9yHnXM"; var ex = SpreadsheetApp.openById(id); var sh = ex.getSheetByName("data"); number=1588; var v= sh.getRange(1,1,number+1,1).getValues() var sql = SELECT * FROM +"1tolF3gSwMw8YhvGsT5CuR0mc2wk7IpiSI-lXpbQB"; var result = FusionTables.Query.sqlGet(sql, {hdrs false}); var r=result.rows; var namex=new Array(); var codex=new Array(); sx=0; for(var i in r){ sx=sx+1; namex[sx]=r[i][0]; codex[sx]=r[i][1]; } for(tr=0;tr number;tr++){ bb=v[tr][0]; n2=namex.indexOf(bb); c=""; if(n2 0)c=codex[n2]; if(c=="null")c=""; sh.getRange(tr+1,2).setValue(c) } }
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memo source 1 /* Licensed to the Apache Software Foundation (ASF) under one or more 2 * contributor license agreements. See the NOTICE file distributed with 3 * this work for additional information regarding copyright ownership. 4 * The ASF licenses this file to You under the Apache License, Version 2.0 5 * (the "License"); you may not use this file except in compliance with 6 * the License. You may obtain a copy of the License at 7 * 8 * http //www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef APACHE_HTTP_CONFIG_H 18 #define APACHE_HTTP_CONFIG_H 19 20 #include "apr_hooks.h" 21 #include "util_cfgtree.h" 22 23 #ifdef __cplusplus 24 extern "C" { 25 #endif 26 27 /** 28 * @file http_config.h 29 * @brief Apache Configuration 30 */ 31 32 /* 33 * The central data structures around here... 34 */ 35 36 /* Command dispatch structures... */ 37 38 /** 39 * How the directives arguments should be parsed. 40 * @remark Note that for all of these except RAW_ARGS, the config routine is 41 * passed a freshly allocated string which can be modified or stored 42 * or whatever... 43 */ 44 enum cmd_how { 45 RAW_ARGS, /** cmd_func parses command line itself */ 46 TAKE1, /** one argument only */ 47 TAKE2, /** two arguments only */ 48 ITERATE, /** one argument, occuring multiple times 49 * (e.g., IndexIgnore) 50 */ 51 ITERATE2, /** two arguments, 2nd occurs multiple times 52 * (e.g., AddIcon) 53 */ 54 FLAG, /** One of On or Off */ 55 NO_ARGS, /** No args at all, e.g. /Directory */ 56 TAKE12, /** one or two arguments */ 57 TAKE3, /** three arguments only */ 58 TAKE23, /** two or three arguments */ 59 TAKE123, /** one, two or three arguments */ 60 TAKE13 /** one or three arguments */ 61 }; 62 /** 63 * This structure is passed to a command which is being invoked, 64 * to carry a large variety of miscellaneous data which is all of 65 * use to *somebody*... 66 */ 67 typedef struct cmd_parms_struct cmd_parms; 68 69 #if defined(AP_HAVE_DESIGNATED_INITIALIZER) || defined(DOXYGEN) 70 71 /** 72 * All the types of functions that can be used in directives 73 * @internal 74 */ 75 typedef union { 76 /** function to call for a no-args */ 77 const char *(*no_args) (cmd_parms *parms, void *mconfig); 78 /** function to call for a raw-args */ 79 const char *(*raw_args) (cmd_parms *parms, void *mconfig, 80 const char *args); 81 /** function to call for a take1 */ 82 const char *(*take1) (cmd_parms *parms, void *mconfig, const char *w); 83 /** function to call for a take2 */ 84 const char *(*take2) (cmd_parms *parms, void *mconfig, const char *w, 85 const char *w2); 86 /** function to call for a take3 */ 87 const char *(*take3) (cmd_parms *parms, void *mconfig, const char *w, 88 const char *w2, const char *w3); 89 /** function to call for a flag */ 90 const char *(*flag) (cmd_parms *parms, void *mconfig, int on); 91 } cmd_func; 92 93 /** This configuration directive does not take any arguments */ 94 # define AP_NO_ARGS func.no_args 95 /** This configuration directive will handle it s own parsing of arguments*/ 96 # define AP_RAW_ARGS func.raw_args 97 /** This configuration directive takes 1 argument*/ 98 # define AP_TAKE1 func.take1 99 /** This configuration directive takes 2 arguments */ 100 # define AP_TAKE2 func.take2 101 /** This configuration directive takes 3 arguments */ 102 # define AP_TAKE3 func.take3 103 /** This configuration directive takes a flag (on/off) as a argument*/ 104 # define AP_FLAG func.flag 105 106 /** method of declaring a directive with no arguments */ 107 # define AP_INIT_NO_ARGS(directive, func, mconfig, where, help) \ 108 { directive, { .no_args=func }, mconfig, where, RAW_ARGS, help } 109 /** method of declaring a directive with raw argument parsing */ 110 # define AP_INIT_RAW_ARGS(directive, func, mconfig, where, help) \ 111 { directive, { .raw_args=func }, mconfig, where, RAW_ARGS, help } 112 /** method of declaring a directive which takes 1 argument */ 113 # define AP_INIT_TAKE1(directive, func, mconfig, where, help) \ 114 { directive, { .take1=func }, mconfig, where, TAKE1, help } 115 /** method of declaring a directive which takes multiple arguments */ 116 # define AP_INIT_ITERATE(directive, func, mconfig, where, help) \ 117 { directive, { .take1=func }, mconfig, where, ITERATE, help } 118 /** method of declaring a directive which takes 2 arguments */ 119 # define AP_INIT_TAKE2(directive, func, mconfig, where, help) \ 120 { directive, { .take2=func }, mconfig, where, TAKE2, help } 121 /** method of declaring a directive which takes 1 or 2 arguments */ 122 # define AP_INIT_TAKE12(directive, func, mconfig, where, help) \ 123 { directive, { .take2=func }, mconfig, where, TAKE12, help } 124 /** method of declaring a directive which takes multiple 2 arguments */ 125 # define AP_INIT_ITERATE2(directive, func, mconfig, where, help) \ 126 { directive, { .take2=func }, mconfig, where, ITERATE2, help } 127 /** method of declaring a directive which takes 1 or 3 arguments */ 128 # define AP_INIT_TAKE13(directive, func, mconfig, where, help) \ 129 { directive, { .take3=func }, mconfig, where, TAKE13, help } 130 /** method of declaring a directive which takes 2 or 3 arguments */ 131 # define AP_INIT_TAKE23(directive, func, mconfig, where, help) \ 132 { directive, { .take3=func }, mconfig, where, TAKE23, help } 133 /** method of declaring a directive which takes 1 to 3 arguments */ 134 # define AP_INIT_TAKE123(directive, func, mconfig, where, help) \ 135 { directive, { .take3=func }, mconfig, where, TAKE123, help } 136 /** method of declaring a directive which takes 3 arguments */ 137 # define AP_INIT_TAKE3(directive, func, mconfig, where, help) \ 138 { directive, { .take3=func }, mconfig, where, TAKE3, help } 139 /** method of declaring a directive which takes a flag (on/off) as a argument*/ 140 # define AP_INIT_FLAG(directive, func, mconfig, where, help) \ 141 { directive, { .flag=func }, mconfig, where, FLAG, help } 142 143 #else /* AP_HAVE_DESIGNATED_INITIALIZER */ 144 145 typedef const char *(*cmd_func) (); 146 147 # define AP_NO_ARGS func 148 # define AP_RAW_ARGS func 149 # define AP_TAKE1 func 150 # define AP_TAKE2 func 151 # define AP_TAKE3 func 152 # define AP_FLAG func 153 154 # define AP_INIT_NO_ARGS(directive, func, mconfig, where, help) \ 155 { directive, func, mconfig, where, RAW_ARGS, help } 156 # define AP_INIT_RAW_ARGS(directive, func, mconfig, where, help) \ 157 { directive, func, mconfig, where, RAW_ARGS, help } 158 # define AP_INIT_TAKE1(directive, func, mconfig, where, help) \ 159 { directive, func, mconfig, where, TAKE1, help } 160 # define AP_INIT_ITERATE(directive, func, mconfig, where, help) \ 161 { directive, func, mconfig, where, ITERATE, help } 162 # define AP_INIT_TAKE2(directive, func, mconfig, where, help) \ 163 { directive, func, mconfig, where, TAKE2, help } 164 # define AP_INIT_TAKE12(directive, func, mconfig, where, help) \ 165 { directive, func, mconfig, where, TAKE12, help } 166 # define AP_INIT_ITERATE2(directive, func, mconfig, where, help) \ 167 { directive, func, mconfig, where, ITERATE2, help } 168 # define AP_INIT_TAKE13(directive, func, mconfig, where, help) \ 169 { directive, func, mconfig, where, TAKE13, help } 170 # define AP_INIT_TAKE23(directive, func, mconfig, where, help) \ 171 { directive, func, mconfig, where, TAKE23, help } 172 # define AP_INIT_TAKE123(directive, func, mconfig, where, help) \ 173 { directive, func, mconfig, where, TAKE123, help } 174 # define AP_INIT_TAKE3(directive, func, mconfig, where, help) \ 175 { directive, func, mconfig, where, TAKE3, help } 176 # define AP_INIT_FLAG(directive, func, mconfig, where, help) \ 177 { directive, func, mconfig, where, FLAG, help } 178 179 #endif /* AP_HAVE_DESIGNATED_INITIALIZER */ 180 181 /** 182 * The command record structure. Each modules can define a table of these 183 * to define the directives it will implement. 184 */ 185 typedef struct command_struct command_rec; 186 struct command_struct { 187 /** Name of this command */ 188 const char *name; 189 /** The function to be called when this directive is parsed */ 190 cmd_func func; 191 /** Extra data, for functions which implement multiple commands... */ 192 void *cmd_data; 193 /** What overrides need to be allowed to enable this command. */ 194 int req_override; 195 /** What the command expects as arguments 196 * @defvar cmd_how args_how*/ 197 enum cmd_how args_how; 198 199 /** usage message, in case of syntax errors */ 200 const char *errmsg; 201 }; 202 203 /** 204 * @defgroup ConfigDirectives Allowed locations for configuration directives. 205 * 206 * The allowed locations for a configuration directive are the union of 207 * those indicated by each set bit in the req_override mask. 208 * 209 * @{ 210 */ 211 #define OR_NONE 0 /** *.conf is not available anywhere in this override */ 212 #define OR_LIMIT 1 /** *.conf inside Directory or Location 213 and .htaccess when AllowOverride Limit */ 214 #define OR_OPTIONS 2 /** *.conf anywhere 215 and .htaccess when AllowOverride Options */ 216 #define OR_FILEINFO 4 /** *.conf anywhere 217 and .htaccess when AllowOverride FileInfo */ 218 #define OR_AUTHCFG 8 /** *.conf inside Directory or Location 219 and .htaccess when AllowOverride AuthConfig */ 220 #define OR_INDEXES 16 /** *.conf anywhere 221 and .htaccess when AllowOverride Indexes */ 222 #define OR_UNSET 32 /** unset a directive (in Allow) */ 223 #define ACCESS_CONF 64 /** *.conf inside Directory or Location */ 224 #define RSRC_CONF 128 /** *.conf outside Directory or Location */ 225 #define EXEC_ON_READ 256 /** force directive to execute a command 226 which would modify the configuration (like including another 227 file, or IFModule */ 228 /** this directive can be placed anywhere */ 229 #define OR_ALL (OR_LIMIT|OR_OPTIONS|OR_FILEINFO|OR_AUTHCFG|OR_INDEXES) 230 231 /** @} */ 232 233 /** 234 * This can be returned by a function if they don t wish to handle 235 * a command. Make it something not likely someone will actually use 236 * as an error code. 237 */ 238 #define DECLINE_CMD "\a\b" 239 240 /** Common structure for reading of config files / passwd files etc. */ 241 typedef struct ap_configfile_t ap_configfile_t; 242 struct ap_configfile_t { 243 int (*getch) (void *param); /** a getc()-like function */ 244 void *(*getstr) (void *buf, size_t bufsiz, void *param); 245 /** a fgets()-like function */ 246 int (*close) (void *param); /** a close handler function */ 247 void *param; /** the argument passed to getch/getstr/close */ 248 const char *name; /** the filename / description */ 249 unsigned line_number; /** current line number, starting at 1 */ 250 }; 251 252 /** 253 * This structure is passed to a command which is being invoked, 254 * to carry a large variety of miscellaneous data which is all of 255 * use to *somebody*... 256 */ 257 struct cmd_parms_struct { 258 /** Argument to command from cmd_table */ 259 void *info; 260 /** Which allow-override bits are set */ 261 int override; 262 /** Which methods are Limit ed */ 263 apr_int64_t limited; 264 /** methods which are limited */ 265 apr_array_header_t *limited_xmethods; 266 /** methods which are xlimited */ 267 ap_method_list_t *xlimited; 268 269 /** Config file structure. */ 270 ap_configfile_t *config_file; 271 /** the directive specifying this command */ 272 ap_directive_t *directive; 273 274 /** Pool to allocate new storage in */ 275 apr_pool_t *pool; 276 /** Pool for scratch memory; persists during configuration, but 277 * wiped before the first request is served... */ 278 apr_pool_t *temp_pool; 279 /** Server_rec being configured for */ 280 server_rec *server; 281 /** If configuring for a directory, pathname of that directory. 282 * NOPE! That s what it meant previous to the existance of Files , 283 * Location and regex matching. Now the only usefulness that can be 284 * derived from this field is whether a command is being called in a 285 * server context (path == NULL) or being called in a dir context 286 * (path != NULL). */ 287 char *path; 288 /** configuration command */ 289 const command_rec *cmd; 290 291 /** per_dir_config vector passed to handle_command */ 292 struct ap_conf_vector_t *context; 293 /** directive with syntax error */ 294 const ap_directive_t *err_directive; 295 }; 296 297 /** 298 * Module structures. Just about everything is dispatched through 299 * these, directly or indirectly (through the command and handler 300 * tables). 301 */ 302 typedef struct module_struct module; 303 struct module_struct { 304 /** API version, *not* module version; check that module is 305 * compatible with this version of the server. 306 */ 307 int version; 308 /** API minor version. Provides API feature milestones. Not checked 309 * during module init */ 310 int minor_version; 311 /** Index to this modules structures in config vectors. */ 312 int module_index; 313 314 /** The name of the module s C file */ 315 const char *name; 316 /** The handle for the DSO. Internal use only */ 317 void *dynamic_load_handle; 318 319 /** A pointer to the next module in the list 320 * @defvar module_struct *next */ 321 struct module_struct *next; 322 323 /** Magic Cookie to identify a module structure; It s mainly 324 * important for the DSO facility (see also mod_so). */ 325 unsigned long magic; 326 327 /** Function to allow MPMs to re-write command line arguments. This 328 * hook is only available to MPMs. 329 * @param The process that the server is running in. 330 */ 331 void (*rewrite_args) (process_rec *process); 332 /** Function to allow all modules to create per directory configuration 333 * structures. 334 * @param p The pool to use for all allocations. 335 * @param dir The directory currently being processed. 336 * @return The per-directory structure created 337 */ 338 void *(*create_dir_config) (apr_pool_t *p, char *dir); 339 /** Function to allow all modules to merge the per directory configuration 340 * structures for two directories. 341 * @param p The pool to use for all allocations. 342 * @param base_conf The directory structure created for the parent directory. 343 * @param new_conf The directory structure currently being processed. 344 * @return The new per-directory structure created 345 */ 346 void *(*merge_dir_config) (apr_pool_t *p, void *base_conf, void *new_conf); 347 /** Function to allow all modules to create per server configuration 348 * structures. 349 * @param p The pool to use for all allocations. 350 * @param s The server currently being processed. 351 * @return The per-server structure created 352 */ 353 void *(*create_server_config) (apr_pool_t *p, server_rec *s); 354 /** Function to allow all modules to merge the per server configuration 355 * structures for two servers. 356 * @param p The pool to use for all allocations. 357 * @param base_conf The directory structure created for the parent directory. 358 * @param new_conf The directory structure currently being processed. 359 * @return The new per-directory structure created 360 */ 361 void *(*merge_server_config) (apr_pool_t *p, void *base_conf, 362 void *new_conf); 363 364 /** A command_rec table that describes all of the directives this module 365 * defines. */ 366 const command_rec *cmds; 367 368 /** A hook to allow modules to hook other points in the request processing. 369 * In this function, modules should call the ap_hook_*() functions to 370 * register an interest in a specific step in processing the current 371 * request. 372 * @param p the pool to use for all allocations 373 */ 374 void (*register_hooks) (apr_pool_t *p); 375 }; 376 377 /** 378 * @defgroup ModuleInit Module structure initializers 379 * 380 * Initializer for the first few module slots, which are only 381 * really set up once we start running. Note that the first two slots 382 * provide a version check; this should allow us to deal with changes to 383 * the API. The major number should reflect changes to the API handler table 384 * itself or removal of functionality. The minor number should reflect 385 * additions of functionality to the existing API. (the server can detect 386 * an old-format module, and either handle it back-compatibly, or at least 387 * signal an error). See src/include/ap_mmn.h for MMN version history. 388 * @{ 389 */ 390 391 /** The one used in Apache 1.3, which will deliberately cause an error */ 392 #define STANDARD_MODULE_STUFF this_module_needs_to_be_ported_to_apache_2_0 393 394 /** Use this in all standard modules */ 395 #define STANDARD20_MODULE_STUFF MODULE_MAGIC_NUMBER_MAJOR, \ 396 MODULE_MAGIC_NUMBER_MINOR, \ 397 -1, \ 398 __FILE__, \ 399 NULL, \ 400 NULL, \ 401 MODULE_MAGIC_COOKIE, \ 402 NULL /* rewrite args spot */ 403 404 /** Use this only in MPMs */ 405 #define MPM20_MODULE_STUFF MODULE_MAGIC_NUMBER_MAJOR, \ 406 MODULE_MAGIC_NUMBER_MINOR, \ 407 -1, \ 408 __FILE__, \ 409 NULL, \ 410 NULL, \ 411 MODULE_MAGIC_COOKIE 412 413 /** @} */ 414 415 /* CONFIGURATION VECTOR FUNCTIONS */ 416 417 /** configuration vector structure */ 418 typedef struct ap_conf_vector_t ap_conf_vector_t; 419 420 /** 421 * Generic accessors for other modules to get at their own module-specific 422 * data 423 * @param conf_vector The vector in which the modules configuration is stored. 424 * usually r- per_dir_config or s- module_config 425 * @param m The module to get the data for. 426 * @return The module-specific data 427 */ 428 AP_DECLARE(void *) ap_get_module_config(const ap_conf_vector_t *cv, 429 const module *m); 430 431 /** 432 * Generic accessors for other modules to set at their own module-specific 433 * data 434 * @param conf_vector The vector in which the modules configuration is stored. 435 * usually r- per_dir_config or s- module_config 436 * @param m The module to set the data for. 437 * @param val The module-specific data to set 438 */ 439 AP_DECLARE(void) ap_set_module_config(ap_conf_vector_t *cv, const module *m, 440 void *val); 441 442 #if !defined(AP_DEBUG) 443 444 #define ap_get_module_config(v,m) \ 445 (((void **)(v))[(m)- module_index]) 446 #define ap_set_module_config(v,m,val) \ 447 ((((void **)(v))[(m)- module_index]) = (val)) 448 449 #endif /* AP_DEBUG */ 450 451 452 /** 453 * Generic command handling function for strings 454 * @param cmd The command parameters for this directive 455 * @param struct_ptr pointer into a given type 456 * @param arg The argument to the directive 457 * @return An error string or NULL on success 458 */ 459 AP_DECLARE_NONSTD(const char *) ap_set_string_slot(cmd_parms *cmd, 460 void *struct_ptr, 461 const char *arg); 462 463 /** 464 * Generic command handling function for integers 465 * @param cmd The command parameters for this directive 466 * @param struct_ptr pointer into a given type 467 * @param arg The argument to the directive 468 * @return An error string or NULL on success 469 */ 470 AP_DECLARE_NONSTD(const char *) ap_set_int_slot(cmd_parms *cmd, 471 void *struct_ptr, 472 const char *arg); 473 474 /** 475 * Return true if the specified method is limited by being listed in 476 * a Limit container, or by *not* being listed in a LimiteExcept 477 * container. 478 * 479 * @param method Pointer to a string specifying the method to check. 480 * @param cmd Pointer to the cmd_parms structure passed to the 481 * directive handler. 482 * @return 0 if the method is not limited in the current scope 483 */ 484 AP_DECLARE(int) ap_method_is_limited(cmd_parms *cmd, const char *method); 485 486 /** 487 * Generic command handling function for strings, always sets the value 488 * to a lowercase string 489 * @param cmd The command parameters for this directive 490 * @param struct_ptr pointer into a given type 491 * @param arg The argument to the directive 492 * @return An error string or NULL on success 493 */ 494 AP_DECLARE_NONSTD(const char *) ap_set_string_slot_lower(cmd_parms *cmd, 495 void *struct_ptr, 496 const char *arg); 497 /** 498 * Generic command handling function for flags 499 * @param cmd The command parameters for this directive 500 * @param struct_ptr pointer into a given type 501 * @param arg The argument to the directive (either 1 or 0) 502 * @return An error string or NULL on success 503 */ 504 AP_DECLARE_NONSTD(const char *) ap_set_flag_slot(cmd_parms *cmd, 505 void *struct_ptr, 506 int arg); 507 /** 508 * Generic command handling function for files 509 * @param cmd The command parameters for this directive 510 * @param struct_ptr pointer into a given type 511 * @param arg The argument to the directive 512 * @return An error string or NULL on success 513 */ 514 AP_DECLARE_NONSTD(const char *) ap_set_file_slot(cmd_parms *cmd, 515 void *struct_ptr, 516 const char *arg); 517 /** 518 * Generic command handling function to respond with cmd- help as an error 519 * @param cmd The command parameters for this directive 520 * @param struct_ptr pointer into a given type 521 * @param arg The argument to the directive 522 * @return The cmd- help value as the error string 523 * @tip This allows simple declarations such as; 524 * pre 525 * AP_INIT_RAW_ARGS("Foo", ap_set_deprecated, NULL, OR_ALL, 526 * "The Foo directive is no longer supported, use Bar"), 527 * /pre 528 */ 529 AP_DECLARE_NONSTD(const char *) ap_set_deprecated(cmd_parms *cmd, 530 void *struct_ptr, 531 const char *arg); 532 /** 533 * For modules which need to read config files, open logs, etc. this returns 534 * the canonical form of fname made absolute to ap_server_root. 535 * @param p pool to allocate data from 536 * @param fname The file name 537 */ 538 AP_DECLARE(char *) ap_server_root_relative(apr_pool_t *p, const char *fname); 539 540 /* Finally, the hook for dynamically loading modules in... */ 541 542 /** 543 * Add a module to the server 544 * @param m The module structure of the module to add 545 * @param p The pool of the same lifetime as the module 546 */ 547 AP_DECLARE(void) ap_add_module(module *m, apr_pool_t *p); 548 549 /** 550 * Remove a module from the server. There are some caveats 551 * when the module is removed, its slot is lost so all the current 552 * per-dir and per-server configurations are invalid. So we should 553 * only ever call this function when you are invalidating almost 554 * all our current data. I.e. when doing a restart. 555 * @param m the module structure of the module to remove 556 */ 557 AP_DECLARE(void) ap_remove_module(module *m); 558 /** 559 * Add a module to the chained modules list and the list of loaded modules 560 * @param m The module structure of the module to add 561 * @param p The pool with the same lifetime as the module 562 */ 563 AP_DECLARE(void) ap_add_loaded_module(module *mod, apr_pool_t *p); 564 /** 565 * Remove a module fromthe chained modules list and the list of loaded modules 566 * @param m the module structure of the module to remove 567 */ 568 AP_DECLARE(void) ap_remove_loaded_module(module *mod); 569 /** 570 * Add a module to the list of loaded module based on the name of the 571 * module 572 * @param name The name of the module 573 * @param p The pool valid for the lifetime of the module 574 * @return 1 on success, 0 on failure 575 */ 576 AP_DECLARE(int) ap_add_named_module(const char *name, apr_pool_t *p); 577 /** 578 * Find the name of the specified module 579 * @param m The module to get the name for 580 * @return the name of the module 581 */ 582 AP_DECLARE(const char *) ap_find_module_name(module *m); 583 /** 584 * Find a module based on the name of the module 585 * @param name the name of the module 586 * @return the module structure if found, NULL otherwise 587 */ 588 AP_DECLARE(module *) ap_find_linked_module(const char *name); 589 590 /** 591 * Open a ap_configfile_t as apr_file_t 592 * @param ret_cfg open ap_configfile_t struct pointer 593 * @param p The pool to allocate the structure from 594 * @param name the name of the file to open 595 */ 596 AP_DECLARE(apr_status_t) ap_pcfg_openfile(ap_configfile_t **ret_cfg, 597 apr_pool_t *p, const char *name); 598 599 /** 600 * Allocate a ap_configfile_t handle with user defined functions and params 601 * @param p The pool to allocate from 602 * @param descr The name of the file 603 * @param param The argument passed to getch/getstr/close 604 * @param getc_func The getch function 605 * @param gets_func The getstr function 606 * @param close_func The close function 607 */ 608 AP_DECLARE(ap_configfile_t *) ap_pcfg_open_custom(apr_pool_t *p, 609 const char *descr, 610 void *param, 611 int(*getc_func)(void*), 612 void *(*gets_func) (void *buf, size_t bufsiz, void *param), 613 int(*close_func)(void *param)); 614 615 /** 616 * Read one line from open ap_configfile_t, strip LF, increase line number 617 * @param buf place to store the line read 618 * @param bufsize size of the buffer 619 * @param cfp File to read from 620 * @return 1 on success, 0 on failure 621 */ 622 AP_DECLARE(int) ap_cfg_getline(char *buf, size_t bufsize, ap_configfile_t *cfp); 623 624 /** 625 * Read one char from open configfile_t, increase line number upon LF 626 * @param cfp The file to read from 627 * @return the character read 628 */ 629 AP_DECLARE(int) ap_cfg_getc(ap_configfile_t *cfp); 630 631 /** 632 * Detach from open ap_configfile_t, calling the close handler 633 * @param cfp The file to close 634 * @return 1 on sucess, 0 on failure 635 */ 636 AP_DECLARE(int) ap_cfg_closefile(ap_configfile_t *cfp); 637 638 /** 639 * Read all data between the current foo and the matching /foo . All 640 * of this data is forgotten immediately. 641 * @param cmd The cmd_parms to pass to the directives inside the container 642 * @param directive The directive name to read until 643 * @return Error string on failure, NULL on success 644 */ 645 AP_DECLARE(const char *) ap_soak_end_container(cmd_parms *cmd, char *directive); 646 647 /** 648 * Read all data between the current foo and the matching /foo and build 649 * a config tree from it 650 * @param p pool to allocate from 651 * @param temp_pool Temporary pool to allocate from 652 * @param parms The cmd_parms to pass to all directives read 653 * @param current The current node in the tree 654 * @param curr_parent The current parent node 655 * @param orig_directive The directive to read until hit. 656 * @return Error string on failure, NULL on success 657 */ 658 AP_DECLARE(const char *) ap_build_cont_config(apr_pool_t *p, 659 apr_pool_t *temp_pool, 660 cmd_parms *parms, 661 ap_directive_t **current, 662 ap_directive_t **curr_parent, 663 char *orig_directive); 664 665 /** 666 * Build a config tree from a config file 667 * @param parms The cmd_parms to pass to all of the directives in the file 668 * @param conf_pool The pconf pool 669 * @param temp_pool The temporary pool 670 * @param conftree Place to store the root node of the config tree 671 * @return Error string on erro, NULL otherwise 672 */ 673 AP_DECLARE(const char *) ap_build_config(cmd_parms *parms, 674 apr_pool_t *conf_pool, 675 apr_pool_t *temp_pool, 676 ap_directive_t **conftree); 677 678 /** 679 * Walk a config tree and setup the server s internal structures 680 * @param conftree The config tree to walk 681 * @param parms The cmd_parms to pass to all functions 682 * @param section_vector The per-section config vector. 683 * @return Error string on error, NULL otherwise 684 */ 685 AP_DECLARE(const char *) ap_walk_config(ap_directive_t *conftree, 686 cmd_parms *parms, 687 ap_conf_vector_t *section_vector); 688 689 /** 690 * @defgroup ap_check_cmd_context ap_check_cmd_context 691 * @{ 692 */ 693 /** 694 * Check the context a command is used in. 695 * @param cmd The command to check 696 * @param forbidden Where the command is forbidden. 697 * @return Error string on error, NULL on success 698 */ 699 AP_DECLARE(const char *) ap_check_cmd_context(cmd_parms *cmd, 700 unsigned forbidden); 701 702 #define NOT_IN_VIRTUALHOST 0x01 /** Forbidden in Virtualhost */ 703 #define NOT_IN_LIMIT 0x02 /** Forbidden in Limit */ 704 #define NOT_IN_DIRECTORY 0x04 /** Forbidden in Directory */ 705 #define NOT_IN_LOCATION 0x08 /** Forbidden in Location */ 706 #define NOT_IN_FILES 0x10 /** Forbidden in Files */ 707 /** Forbidden in Directory / Location / Files */ 708 #define NOT_IN_DIR_LOC_FILE (NOT_IN_DIRECTORY|NOT_IN_LOCATION|NOT_IN_FILES) 709 /** Forbidden in VirtualHost / Limit / Directory / Location / Files */ 710 #define GLOBAL_ONLY (NOT_IN_VIRTUALHOST|NOT_IN_LIMIT|NOT_IN_DIR_LOC_FILE) 711 712 /** @} */ 713 714 #ifdef CORE_PRIVATE 715 716 /** 717 * The topmost module in the list 718 * @defvar module *ap_top_module 719 */ 720 AP_DECLARE_DATA extern module *ap_top_module; 721 722 /** 723 * Array of all statically linked modules 724 * @defvar module *ap_prelinked_modules[] 725 */ 726 AP_DECLARE_DATA extern module *ap_prelinked_modules[]; 727 /** 728 * Array of all preloaded modules 729 * @defvar module *ap_preloaded_modules[] 730 */ 731 AP_DECLARE_DATA extern module *ap_preloaded_modules[]; 732 /** 733 * Array of all loaded modules 734 * @defvar module **ap_loaded_modules 735 */ 736 AP_DECLARE_DATA extern module **ap_loaded_modules; 737 738 /* For mod_so.c... */ 739 /** Run a single module s two create_config hooks 740 * @param p the pool to allocate from 741 * @param s The server to configure for. 742 * @param m The module to configure 743 */ 744 AP_DECLARE(void) ap_single_module_configure(apr_pool_t *p, server_rec *s, 745 module *m); 746 747 /* For http_main.c... */ 748 /** 749 * Add all of the prelinked modules into the loaded module list 750 * @param process The process that is currently running the server 751 */ 752 AP_DECLARE(void) ap_setup_prelinked_modules(process_rec *process); 753 754 /** 755 * Show the preloaded configuration directives, the help string explaining 756 * the directive arguments, in what module they are handled, and in 757 * what parts of the configuration they are allowed. Used for httpd -h. 758 */ 759 AP_DECLARE(void) ap_show_directives(void); 760 761 /** 762 * Show the preloaded module names. Used for httpd -l. 763 */ 764 AP_DECLARE(void) ap_show_modules(void); 765 766 /** 767 * Show the MPM name. Used in reporting modules such as mod_info to 768 * provide extra information to the user 769 */ 770 AP_DECLARE(const char *) ap_show_mpm(void); 771 772 /** 773 * Read all config files and setup the server 774 * @param process The process running the server 775 * @param temp_pool A pool to allocate temporary data from. 776 * @param config_name The name of the config file 777 * @param conftree Place to store the root of the config tree 778 * @return The setup server_rec list. 779 */ 780 AP_DECLARE(server_rec *) ap_read_config(process_rec *process, 781 apr_pool_t *temp_pool, 782 const char *config_name, 783 ap_directive_t **conftree); 784 785 /** 786 * Run all rewrite args hooks for loaded modules 787 * @param process The process currently running the server 788 */ 789 AP_DECLARE(void) ap_run_rewrite_args(process_rec *process); 790 791 /** 792 * Run the register hooks function for a specified module 793 * @param m The module to run the register hooks function fo 794 * @param p The pool valid for the lifetime of the module 795 */ 796 AP_DECLARE(void) ap_register_hooks(module *m, apr_pool_t *p); 797 798 /** 799 * Setup all virtual hosts 800 * @param p The pool to allocate from 801 * @param main_server The head of the server_rec list 802 */ 803 AP_DECLARE(void) ap_fixup_virtual_hosts(apr_pool_t *p, 804 server_rec *main_server); 805 806 /* For http_request.c... */ 807 808 /** 809 * Setup the config vector for a request_rec 810 * @param p The pool to allocate the config vector from 811 * @return The config vector 812 */ 813 AP_CORE_DECLARE(ap_conf_vector_t*) ap_create_request_config(apr_pool_t *p); 814 815 /** 816 * Setup the config vector for per dir module configs 817 * @param p The pool to allocate the config vector from 818 * @return The config vector 819 */ 820 AP_CORE_DECLARE(ap_conf_vector_t *) ap_create_per_dir_config(apr_pool_t *p); 821 822 /** 823 * Run all of the modules merge per dir config functions 824 * @param p The pool to pass to the merge functions 825 * @param base The base directory config structure 826 * @param new_conf The new directory config structure 827 */ 828 AP_CORE_DECLARE(ap_conf_vector_t*) ap_merge_per_dir_configs(apr_pool_t *p, 829 ap_conf_vector_t *base, 830 ap_conf_vector_t *new_conf); 831 832 /* For http_connection.c... */ 833 /** 834 * Setup the config vector for a connection_rec 835 * @param p The pool to allocate the config vector from 836 * @return The config vector 837 */ 838 AP_CORE_DECLARE(ap_conf_vector_t*) ap_create_conn_config(apr_pool_t *p); 839 840 /* For http_core.c... ( Directory command and virtual hosts) */ 841 842 /** 843 * parse an htaccess file 844 * @param resulting htaccess_result 845 * @param r The request currently being served 846 * @param override Which overrides are active 847 * @param path The path to the htaccess file 848 * @param access_name The list of possible names for .htaccess files 849 * int The status of the current request 850 */ 851 AP_CORE_DECLARE(int) ap_parse_htaccess(ap_conf_vector_t **result, 852 request_rec *r, int override, 853 const char *path, 854 const char *access_name); 855 856 /** 857 * Setup a virtual host 858 * @param p The pool to allocate all memory from 859 * @param hostname The hostname of the virtual hsot 860 * @param main_server The main server for this Apache configuration 861 * @param ps Place to store the new server_rec 862 * return Error string on error, NULL on success 863 */ 864 AP_CORE_DECLARE(const char *) ap_init_virtual_host(apr_pool_t *p, 865 const char *hostname, 866 server_rec *main_server, 867 server_rec **); 868 869 /** 870 * Process the config file for Apache 871 * @param s The server rec to use for the command parms 872 * @param fname The name of the config file 873 * @param conftree The root node of the created config tree 874 * @param p Pool for general allocation 875 * @param ptem Pool for temporary allocation 876 */ 877 AP_DECLARE(void) ap_process_resource_config(server_rec *s, const char *fname, 878 ap_directive_t **conftree, 879 apr_pool_t *p, apr_pool_t *ptemp); 880 881 /** 882 * Process all directives in the config tree 883 * @param s The server rec to use in the command parms 884 * @param conftree The config tree to process 885 * @param p The pool for general allocation 886 * @param ptemp The pool for temporary allocations 887 */ 888 AP_DECLARE(void) ap_process_config_tree(server_rec *s, ap_directive_t *conftree, 889 apr_pool_t *p, apr_pool_t *ptemp); 890 891 /* Module-method dispatchers, also for http_request.c */ 892 /** 893 * Run the handler phase of each module until a module accepts the 894 * responsibility of serving the request 895 * @param r The current request 896 * @return The status of the current request 897 */ 898 AP_CORE_DECLARE(int) ap_invoke_handler(request_rec *r); 899 900 /* for mod_perl */ 901 902 /** 903 * Find a given directive in a command_rec table 904 * @param name The directive to search for 905 * @param cmds The table to search 906 * @return The directive definition of the specified directive 907 */ 908 AP_CORE_DECLARE(const command_rec *) ap_find_command(const char *name, 909 const command_rec *cmds); 910 911 /** 912 * Find a given directive in a list module 913 * @param cmd_name The directive to search for 914 * @param mod The module list to search 915 * @return The directive definition of the specified directive 916 */ 917 AP_CORE_DECLARE(const command_rec *) ap_find_command_in_modules(const char *cmd_name, 918 module **mod); 919 920 /** 921 * Ask a module to create per-server and per-section (dir/loc/file) configs 922 * (if it hasn t happened already). The results are stored in the server s 923 * config, and the specified per-section config vector. 924 * @param server The server to operate upon. 925 * @param section_vector The per-section config vector. 926 * @param section Which section to create a config for. 927 * @param mod The module which is defining the config data. 928 * @param pconf A pool for all configuration allocations. 929 * @return The (new) per-section config data. 930 */ 931 AP_CORE_DECLARE(void *) ap_set_config_vectors(server_rec *server, 932 ap_conf_vector_t *section_vector, 933 const char *section, 934 module *mod, apr_pool_t *pconf); 935 936 #endif 937 938 /* Hooks */ 939 940 /** 941 * Run the header parser functions for each module 942 * @param r The current request 943 * @return OK or DECLINED 944 */ 945 AP_DECLARE_HOOK(int,header_parser,(request_rec *r)) 946 947 /** 948 * Run the pre_config function for each module 949 * @param pconf The config pool 950 * @param plog The logging streams pool 951 * @param ptemp The temporary pool 952 * @return OK or DECLINED on success anything else is a error 953 */ 954 AP_DECLARE_HOOK(int,pre_config,(apr_pool_t *pconf,apr_pool_t *plog, 955 apr_pool_t *ptemp)) 956 957 958 /** 959 * Run the post_config function for each module 960 * @param pconf The config pool 961 * @param plog The logging streams pool 962 * @param ptemp The temporary pool 963 * @param s The list of server_recs 964 * @return OK or DECLINED on success anything else is a error 965 */ 966 AP_DECLARE_HOOK(int,post_config,(apr_pool_t *pconf,apr_pool_t *plog, 967 apr_pool_t *ptemp,server_rec *s)) 968 969 /** 970 * Run the open_logs functions for each module 971 * @param pconf The config pool 972 * @param plog The logging streams pool 973 * @param ptemp The temporary pool 974 * @param s The list of server_recs 975 * @return OK or DECLINED on success anything else is a error 976 */ 977 AP_DECLARE_HOOK(int,open_logs,(apr_pool_t *pconf,apr_pool_t *plog, 978 apr_pool_t *ptemp,server_rec *s)) 979 980 /** 981 * Run the child_init functions for each module 982 * @param pchild The child pool 983 * @param s The list of server_recs in this server 984 */ 985 AP_DECLARE_HOOK(void,child_init,(apr_pool_t *pchild, server_rec *s)) 986 987 /** 988 * Run the handler functions for each module 989 * @param r The request_rec 990 * @remark non-wildcard handlers should HOOK_MIDDLE, wildcard HOOK_LAST 991 */ 992 AP_DECLARE_HOOK(int,handler,(request_rec *r)) 993 994 /** 995 * Run the quick handler functions for each module. The quick_handler 996 * is run before any other requests hooks are called (location_walk, 997 * directory_walk, access checking, et. al.). This hook was added 998 * to provide a quick way to serve content from a URI keyed cache. 999 * 1000 * @param r The request_rec 1001 * @param lookup_uri Controls whether the caller actually wants content or not. 1002 * lookup is set when the quick_handler is called out of 1003 * ap_sub_req_lookup_uri() 1004 */ 1005 AP_DECLARE_HOOK(int,quick_handler,(request_rec *r, int lookup_uri)) 1006 1007 /** 1008 * Retrieve the optional functions for each module. 1009 * This is run immediately before the server starts. Optional functions should 1010 * be registered during the hook registration phase. 1011 */ 1012 AP_DECLARE_HOOK(void,optional_fn_retrieve,(void)) 1013 1014 #ifdef __cplusplus 1015 } 1016 #endif 1017 1018 #endif /* !APACHE_HTTP_CONFIG_H */
https://w.atwiki.jp/pslink/pages/43.html
武器図鑑 ダメージ、命中率、回避率計算 作品紹介 グッズ 小ネタ 素材 エミュ関連 他の作品リンク一覧 武器図鑑 ページ内容 URL ページ名 サイト バックアップ PSZ GIF 当サイト ダメージ、命中率、回避率計算 ページ内容 URL ページ名 サイト バックアップ スプレッドシート https //docs.google.com/spreadsheets/d/1sopSLW9NK-kfCOoB0OJOyzdCkZKFfijIgfv72gan2HM/edit#gid=0 Googleスプレッドシート 作品紹介 ページ内容 URL ページ名 サイト バックアップ 海外版 http //www.pscave.com/ps0/ Phantasy Star 0 Phantasy Star Cave グッズ ページ内容 URL ページ名 サイト バックアップ カプセルトイ http //phantasystar.sega.jp/pszero/#/information/capsuletoy カプセルトイ ファンタシースターZERO 公式サイト 小ネタ ページ内容 URL ページ名 サイト バックアップ 日本・海外版タイトル画面曲比較 【PSZ】Phantasy Star Zero 日本版&海外版比較【BGM】 ニコニコ動画 マグの名前の由来 http //www.geocities.co.jp/Playtown-Bingo/2346/psz/name.html マグの名前(PSZ) 私メモ φ(.. )... 素材 ページ内容 URL ページ名 サイト バックアップ 立ち絵(サリサ、カイは透過背景 レーヴェ、ダイロン、アナは黒背景jpg オギは頭部のみで黒背景jpg) http //www.pscave.com/ps0/characters.shtml Phantasy Star 0 Characters Phantasy Star Cave エミュ関連 ページ内容 URL ページ名 サイト バックアップ PSZ吸い出し エミュレータでプレイ 当サイト PSZ エミュでWiFi接続 他の作品リンク一覧 ファンタシースターシリーズ一覧 アルゴル 正伝 PS/PSⅡ/PSⅢ/PSⅣ リメイク ジェネ1/ジェネ2 外伝 PSⅡTA/PSADV/PS外伝 その他 PSCC ラグオル PSO PSOEP1,2,4/PSOEP3 地球 PSZ PSZ/PSZMini グラール PSU PSU/PSPo Po2 PSPo2/PSPo2i/エタハン/エタプラ オラクル 正伝 PSO2 外伝 PSO2es/PSNOVA その他複数作品 投票ページ 情報収集用ツール一覧
https://w.atwiki.jp/marvelheroes/pages/102.html
MARVEL HEROES 1.3 This game update brings Luke Cage, the Hero Synergy System, the Prestige system, new items, and much more to Marvel Heroes (including a complete rework of Iron Man). In the coming weeks, we ll be focusing on buffing heroes who need it and adjusting tuning based on feedback. As usual, please post your feedback in the forums. PRESTIGE MODE A new prestige system has been added to the game allowing heroes to start again at level one (along with a name color change). Visit Clea to buy the “Ancient Gourd of Prestige”. It will allow a level 60 character to restart at level 1. All of your items will be retained and unequipped. All quests may be repeated, but power rewards will not be given again. You will retain all synergy bonuses. Five colors of Iron Buddy pets are available from Clea - only for players of the appropriate prestige level. (Green, Blue, Purple, Orange and Red) HERO SYNERGY SYSTEM The Hero Synergy System has been added to Marvel Heroes. Press V to see open the achievements pane, which inclueds Hero Synergies. A full achievement system is coming this Fall. Adjust and “Apply Changes” in hub or training room. No cooldown or cost to change. LEGENDARY QUESTS The Legendary Quests of Odin have been added to Marvel Heroes! These quests have you travelling throughout the Marvel Universe in order to fulfill particular tasks for Odin, All-Father of Asgard. Though Odin cannot assist you directly due to pressing matters in Asgard, he will supply you with special blessings for your artifacts in order to assist you in combating the effect of the Cosmic Cube. Available starting at level 20. Press L to see them at the top of the mission log. These quests will provide the best experience rate in the game. Provides the only way of earning Legendary Marks of Odin. These are used in crafting recipes in the “Legendary Blessings” section of the crafter. Legendary Blessings A Legendary Blessings tab has been added to your crafter which allows you to craft the following blessings to your artifacts Legendary Blessing of Baldur Legendary Blessing of Fandral Legendary Blessing of Frigga Legendary Blessing of Heimdall Legendary Blessing of Hela Legendary Blessing of Hogun Legendary Blessing of Loki Legendary Blessing of Odin Legendary Blessing of Sif Legendary Blessing of Volstagg These Blessings are the only way to modify your artifacts. Each requires 100 Odin Marks. ZONES X-Defense is still active as a public beta. Data is being collected. Tuning and design adjustments underway, please continue posting feedback on our forums. Midtown adjusted to feel appropriately dangerous. Cow level fixed – Brevik has returned from his short vacation. EXPERIENCE Experience has been buffed in certain story areas (and Midtown) to help normal mode progression. Completing a Legendary Quest will grant an extremely large experience reward and should be the best way for players to level up from an experience perspective. TENACITY Mobs and heroes should have fully functioning tenacity. Tenacity will now be an extremely powerful stat for reducing crowd control times and therefore increasing overall damage. Tuning will most definitely need to occur for tenacity on heroes and enemies over the next week. ITEMS Added a new artifact, Hand of Doom, which drops from Red Tier 4 Doctor Doom only. Added many new unique items to the game, approximately 40 in total. Good hunting out there! You can now purchase a one-time use Bovine Sector Portal from Clea for 500,000 credits. Six new artifacts have been added to the game! Many existing artifacts have been buffed. Added new Advanced Artifacts to the game! These are high level versions of other artifacts that will allow players to chase down new versions of their favorite artifacts. There are 19 artifacts Advanced artifacts in all, with more coming! Corrected a defect from patch 1.2 where bonus critical damage bonus on some items was still being calculated twice. All remaining items should now be fixed. Most medallions in the game have been significantly buffed and adjusted to be competitive. We did a large analysis pass of which medallions were being used by players and buffed the bottom 75% of medallions in popularity, some extremely. Added a recipe to upgrade a purple item to a cosmic item. Requires level 20 crafter. It will retain all of its attributes and item level, but gets +1 to all skills and a random cosmic affix (it becomes a full cosmic item). This recipe is extremely expensive and is intended to allow players to find a “great roll” on a purple and be able to turn it into a late-game powerful cosmic. Uniques now have a confirmation box when attempting to donate to a vendor. Credits are now a light green color, medikits are now a bandage color, Eternity Splinters are orange. Item powers can no longer proc effects. Item effects no longer benefit from damage rating. Changed costume core crafting to cost 1000 credits per level instead of 1 credit per level. TEAM INSIGNIAS A new item type is now in the game Team Insignias. They have a dedicated item slot. They are allowed to be worn by any hero who has been a member of the team in the past, including “honorary members”. S.H.I.E.L.D. team insignias may be worn by any hero. Every insignia provides an aura. Blue and purple insignias have an additional 1 or 2 random affixes, respectively. Test Center Note These items are still undergoing tuning and testing. Many more recipes are coming in the near future associated with blue, purple, comic and unique items. USER INTERFACE The experience bar is now green. Chat channels (such as social chat) can now hold up to 500 players. Floating Healing Numbers only appear when you have less than 100% health. Some UI improvements to the launcher system. PERFORMANCE IMPROVEMENTS Sped up loading screens in many areas of the game. Reduced stuttering for some low-end video cards. Many small fixes to hero power functionality from a performance standpoint. Improvement to back end AI of loot entities will greatly speed up low-end systems when piles of loot are present. HEROES Luke Cage Luke Cage has been added to Marvel Heroes! With his super strength, unbreakable skin, and ability to summon Heroes for Hire team mates, Luke Cage is an exciting addition to the Marvel Heroes roster! Iron Man Rework Iron Man has had his powers completely reworked, with new powers, improved options, and some AWESOME new animations! For details, see the post at the end of the patch notes. Black Panther Updated Panther Leap to be faster and more responsive. Black Widow Updated Acrobatic Assault to be faster and more responsive. Captain America Shield Block (when used with Avenging Sentinel) now reflects a flat amount of damage to attackers rather than percentage. Captain America s Defensive Prowess now properly increases the projectile reflection chance while using Shield Block. The reflection angle now matches the damage resistance angle (180 degrees). Captain America s Shield Toss and Shield Ricochet tooltips now display the correct damage of the power. Colossus Metallic Warrior now increases damage rating to all powers, rather than fighting powers. All of Colossus damaging powers are already fighting powers - this change is to clear up unnecessary confusion and allow the bonus to display on the character sheet. Cyclops Rallying Command can now be used when not under the effects of crowd control. Cyclops Optic Explosion now properly deals damage equal to the damage indicated on the tooltip. Cyclops Channeled Blast no longer has variance on damage. As with most DoT powers, it deals the same damage at all times. Human Torch Human Torch s Homing Flares now properly trigger the delay of spirit regeneration when using the power. The power s tooltip now has the Spark tag. Human Torch’s Protective Flames no longer toggles off when you have zero spirit Ms. Marvel Ms. Marvel s Photonic Regeneration will no longer cause her to lose her current target. Ms. Marvel s Stellar Flare now delivers its damage in one packet rather than two. This will cause the tooltip damage to increase accordingly. A bug has been resolved that was causing Stellar Flare s area of effect radius to be reduced. Spider-Man Reflective Web Shield now reflects a flat amount of damage to attackers rather than percentage. Spider-Man s Reflective Web Shield now properly reflects projectiles while active. The damage negation amount now scales correctly with ranks in Protective Web Shield. Both shields now have the proper damage negation values (as listed in 1.2 patch notes). The reflection angle now matches the damage resistance angle (180 degrees). Spider-Man’s Leaping Assault now has a very short cooldown. Spider-Man’s Web Splat now has an increased amount of damage vulnerability Thor Hammer Punch s health-shredding has been increased to 1.2% (from 0.8%), and scales with power points. Thor s Storm Strike chain lightning portion no longer has a damage synergy with basic powers. All heroes have received a free respec for this patch. All channeled powers now have their DPS increased. Black Panther s Panther Leap, Black Widow s Acrobatic Assault, and Deadpool s Stabby Flip will no longer fail to fire their secondary attack upon landing if the target is out of reach. Tooltips for pets now properly indicate what type of damage the pet deals. Bounce powers (such as Storm Strike, Chain Lightning and Reflective Blast) now should be dealing full tooltip damage to the first targets hit. Subsequent targets hit by the same bounce power take less damage as intended. The scaling of damage powers has been changed. Powers will now scale higher with power points based on their unlock level, up to rank 20, then scale at a rate equal to other powers from ranks 21 through 40. This will result in powers that unlock early on in a hero’s power tree will be more powerful and more viable in hero builds. The bonus from pet damage , pet health , and pet duration affixes will now properly display on tooltips. Several bugs relate to these affixes not functioning for certain powers have been resolved. Heroes with spirit regeneration powers will no longer regenerate spirit within seconds of using a spirit spending power. To compensate, their spirit regen has been increased. Many of the heroes affecting by this on top priority for buffs/reworks. MISSION CHANGES Midtown Reduced spawn time of super villains in Midtown Reduced maximum number of enemies that can be present for a particular ambush in Midtown; heroes who are defeating enemies very quickly will not notice this change, while heroes having more trouble will not be quite as overwhelmed. Slightly reduced number of possible ambush points to ease up on overlapping ambushes in Midtown. Slightly increased time between enemy reinforcements within each wave in Midtown so as to make Midtown more manageable for solo players. We will be watching metrics closer and expect to be adjusting overall difficulty - as opposed to density - of Midtown by level range. Enemy Changes Heals When Injured affix has been removed from bosses. Electro s Lightning Storm AoE no longer stacks damage if he casts multiple in the same spot Lavamen’s puddles upon defeat can no longer stack. Rhino’s charge arrow is now much more prominent. Pyro’s Rain of Fire warning is much more prominent. Doop should now be easier to target. IRON MAN REWORK Energy Beams Hovering- After continuously walking for a short period of time, Iron Man will activate his jet boots and hover along the ground. This will persist until you stop moving or attack. In the future, this new hover feature will be implemented on other heroes who have a long history of hovering rather than walking across the battlefield. Iron Man s power trees have been rearranged with new powers. All powers have received adjustments in regards to tuning values. Repulsor Ray- Now deals 25% additional damage if you have a Force Shield active. The visuals have been improved to be more beam-like. Unibeam- Iron Man now diverts a portion of his shield s energy to his arc reactor, powering up the Unibeam even further. You can still use the power with no Force Shield. The Unibeam s charge time has been set to a flat 1 second, to resolve player confusion around the charge time and make the tooltip damage more clear. Repulsor Barrage- Power points now increase Repulsor Barrage s base rate of fire. Freon Ray - This power has been removed, and Coolant Blast has taken its place (see below). Pulse Bolt– Pulse Bolt now pierces through targets and pulses stunning blasts as it travels. The AoE radius of Pulse Bolt has been significantly increased. Arc Reactor Enhancement (formerly Reserve Power)- No longer provides passive defense (moved to another power). Now provides a minimap radar tracking passive, and increases the damage of beam powers based on your maximum spirit. The power now resides in the Energy Beams tree. Disruptor Beam- The visuals have been improved to be more beam-like. Laser Devastation- A new power for Iron Man s Energy Beams tree. I ll let you guys see this one for yourselves... I think you should lead with this next time. Iron Man s Defense Shields tree is now Defense Systems , and contains both defensive Shield powers, and Iron Man s melee/close range powers. Force Shield- Force Shield is now the only shield power available to Iron Man (Reflective, Kinetic, and Energy Shields have been removed). While active, the shield increases your defense. The maximum amount of shields per point has been increased. Hyper-Velocity Charge- Now increases Iron Man s attack and movement speed for a short duration after charging. Now resides in the Defense Systems tree. Shield Shutdown- This power has been removed, and its functionality has been merged into Shield Overload (spirit regen) and Force Shield (defense with shields). **Shield Overload **- Now restores a percentage of your maximum spirit when detonating the shield, and consumes only a portion of your maximum shield reserve. The bonus damage is no longer based on how much damage your shields have taken, but based on the amount of shields it consumed instead. The area of effect radius and the visuals have been increased, and the power now has a brief cooldown. Overloading also clears Iron Man of any crowd control effects. Voltaic Punch- A new basic power for Iron Man s Defense Systems tree. Iron Man goes toe to toe with an enemy, throwing heavy punches that deal increased critical damage. Jet-Assisted Slam - The area of effect radius has been increased. Now resides in the Defense Systems tree. Coolant Blast- A new power for Iron Man, which has replaced Freon Ray. Iron Man channels a chilling spray of his internal coolant systems at enemies in front of him. Enemies who stand in the blast for too long will be frozen. In addition, Iron Man s melee powers deal double damage against frozen enemies. Adaptive Defenses (formerly Shield Recharge)- The thorns component of Reflective Shield has been combined into Adaptive Defenses. While your Force Shield is active, enemies that strike you in melee combat will take damage. The power still restores your shields over time. Death From Above - Now has scaling knockdown duration with power points. Now resides in the Defense Systems tree. Tech Gadgets Wrist Rocket- A new power for Iron Man s Tech Gadgets tree, which has replaced Missile Salvo. Iron Man fires a small rocket from a wrist-mounted launcher, which explodes on targets and ignites them, dealing damage over time. Missile Salvo- Has been replaced with Wrist Rocket, and an improved MicroMissiles. MicroMissiles now functions more similarly to Salvo, but has more targeting options. Micromissiles- Micromissiles now fire in a much quicker burst, and can be used on single targets for a burst of damage, or against no target and the missiles will seek out and track targets on their own. Micromissiles now hit targets in a small AoE, similar to the splash damage formerly provided by Missile Salvo. The power now has a brief cooldown, but fires more missiles in one burst. Missile Control System (formerly Automated Missiles)- This power has been redesigned. It is now a passive which increases the critical rating of your missiles, and has a chance when firing any power to launch a missile. System Reboot- A new power for Iron Man s Tech Gadgets tree. This passive will engage Iron Man s self-preservation systems when Tony is reduced to zero health, resuscitating his vitals and dealing damage to his attackers. Passively increases Iron Man s defense, which formerly was attached to Reserve Power. Deployable Medic- A new power for Iron Man s Tech Gadgets tree. Iron Man throws a device to a target location, which deploys a combat medic drone. The drone heals anyone who stands in its area of effect. Jericho Bombardment- A new power for Iron Man s Tech Gadgets tree. Iron Man paints a target area for satellite missile bombardment, raining missiles down on anyone who stands in the blast radius. House Party (Ultimate Power)- The drone suits summoned by House Party have been enhanced with AI. They will now follow Iron Man and pursue targets on their own. The Shotgun armor has been refitted with the new Coolant Blast, rather than Missile Salvo. http //forums.marvelheroes.com/discussion/28527/marvel-heroes-1-3-patch-notes Loot and Experience (Original new post) Loot Notes Almost every medallion has been buffed, some radically buffed. The rate of purples, cosmics and uniques has been increased from normal enemies in all zones. Killing the normal trash mob enemies in a zone is a very good idea. Approximately 20 artifacts now have a Advanced version and will drop at high levels (including level 60). There is a recipe to upgrade a purple to a cosmic (includes a random cosmic effect and +1 to all skills and yellow name - keeps all affixes). There are many new unique items, including a unique torso slot item for every hero. Items with grant ranks in a power will be much stronger. Experience Notes Legendary Quests now award significant experience rewards upon completion. The goal of these is to make them an extremely efficient and enjoyable method of leveling a hero. Experience in midtown increased. (approximately 10-20% depending on level band) Experience in story mode zones increased by the same. (When combined with Legendary Quests that often take heroes to story modes, this should result in very strong experience).
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配信のあるフェスティバルの情報※太字のアーティスト名はオンデマンドがあります January / Febrary / March / April / May / July / August / September / October / November / December / January Febrary March April COACHELLA 2008/4/25-27 Official Site LiveStreaming OnDimand Site(AT T blue room) Animal Collective, Architecture in Helsinki, Brett Dennen, Electric Touch, Flogging Molly, John Butler Trio, Les Savy Fav, Metric, Minus the Bear, Redd Kross, Shout Out, Louds, Sia, Stars, The Bird and the Bee, VHS or Beta May PINKPOP 2008/5/30-6/1 Official Site / LiveStreaming Site(3voor12) / OnDemand(3voor12) June ROCK AM RING 2008/6/6-8 Official Site / OnDemand Bullet For My Valentine, Incubus, HIM, Babyshambles, The Verve, Se Mannheims, Culcha Candela, Madsen, Hot Chip, Kate Nash, Simple Plan, Kid Rock, Gavin Rossdale(※それぞれ15分程度の映像) LIVE105 BFD 2008/6/7 Official Site / LiveStreaming Site NORWEGIAN WOOD 2008/6/12-15 Official Site / LiveStreaming OnDemand Site Merlin (Urørt), Wow! 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チャプター3 Course Correction ストーリーTram Stationにて Engineに燃料を入れに Centrifugeを起動させに Engine Roomへ Chapter3の残りのLog翻訳を見る ストーリー Tram Stationにて Video Log REPAIR THE SHIP S ORBITZach Isaac, we ve got two problems, and we re working on borrowed time here! First, there s no fuel in the engines. Second, the gravity centrifuge is offline... which means there s a couple of trillion tons of rock pulling us down. I need you to get that centrifuge operational, refuel the main engine and fire it up so I can stabilized the ship s orbit. ~船の軌道を修正しろ~Isaac、二つばかり問題がある、現時点ですでに時間はないが作業を進めるぞ。一点目、エンジンに燃料がない。二点目、重力遠心装置が停止している。これは数兆トンの岩が我々を引き寄せていることを意味する・・・。お前に、その遠心装置を使えるようにしてもらうこと、メインエンジンに燃料を補給し点火してもらうことが必要だ。そうすれば私は船の軌道を安定させることが出来る。 OBJECTIVE Re-Fuel the Engine [0/2]I find it hard to believe that the Ishimura ran out of fuel. They haven t been on mission long enough for that. Either the fuel lines are disengaged or something very bad has happened.-目的-エンジンに燃料を補給するIshimuraが燃料を使い果たしてしまったとは信じ難い。彼らは燃料を使い果たす程の期間任務を続けていない。燃料ラインが外されたか何か非常に悪いことが起きたのか、のどちらかだ OBJECTIVE Activate the CentrifugeHammond s right about this one. Ships like the Ishimura use massive centrifuges to negate the pull of dismantled pieces of planet. Undoubtedly, it s offline so I ll need to assess the problem and get it restarted.-目的-遠心装置を起動するこの事態についてHammondの意見は正しい。Ishimuraのような船は、惑星を砕いた破片の引力を打ち消すため大きな遠心装置を使うのだ。・・・間違いなくそれは停止している。そこで私が問題を調査し再起動させる必要があるのだ。 Engineに燃料を入れに PULL DOWN Refueling sequence activated. ゴンドラ操作パネル GondraMalfunction!Kenesis Required アナウンス Refueling sequence activated. Sufficient fuel to fire primary engine. 燃料再補給システムが作動しました。主エンジン点火に必要な燃料を供給します。 ENGINE REFUELED~エンジン給油完了~ Zack Whatever you did, it s working Isaac! I have a fuel reading. It s only a quarter full, but that s enough to restore orbit once you bring the engines online... What s the hell? False alarm. Thought I saw something. やったな、動いてるぞ、Isaac!燃料計の目盛りを読む。燃料はタンク全体の4分の1しかないが、一度お前がエンジンを起動させてしまえば、軌道を元に戻すには十分だ。ちっ、どうした?気のせいか。・・・何か見えたと思ったんだが。 Centrifugeを起動させに Decon Chamber ACTIVATE? Activate decon system. Please stand still while decontamination is in progress. アナウンス Decontamination sequence activated. Please stand by. 浄化シーケンスが作動しました。待機してください。 アナウンス Decontamination sequence complete. Thank you for your patience. 浄化シーケンス完了。ご協力ありがとうございました。 アナウンス Generator module attached. 発電モジュール接続。 アナウンス Generator module attached. Centrifuge power restored. 発電モジュール接続。遠心装置の動力は復帰しました。 CENTRIFUGE ACTIVATE? ACTIVATING CENTRIFUGE WILL INITIATE GRAVITY WELL. GRAVITY WELL. ACTIVATED AIR SEAL OPENED ATMOSPHERE VENTED. アナウンス Centrifuge activated. Re-establishing balance with planetary cargo. Gravity restored. Entering vacuum. 遠心装置が起動しました。惑星の積荷(惑星から切り出した巨岩)とのバランスを再確立中。重力が回復しました。真空状態に入ります。 OBJECTIVE Manually Ignite the EngineNow that the ship has fuel and the centrifuge is working. I just have to re-engage the engines from the Engine Room. The automatic navigation systems should then correct our orbit.-目的-エンジンを手動点火する現在、船には燃料もあるし遠心装置も動いている。今こそエンジンルームからエンジンを再起動しなければならない。後は自動ナビゲーションシステムが軌道を修正してくれるはずだ。 CENTRIFUGE ACTIVATED ~遠心装置起動~ Zach You re doing great, Isaac! Centrifuge and gyros are both a hundred percent and stabilized. Now get out of there and focus on the engine. I don t know how much time we have left. よくやった、Isaac!遠心装置とジャイロスコープは共に100%で安定しているぞ。よし、直ぐにそこから出てエンジンに向かうんだ。我々にはどれくらいの時間が残されているのか分からないぞ。 Video Log KENDRA IS ALIVE~KENDRAは生きている~Kendra Isaac? Can you hear me? It s Kendra... They ataccked me... I ran for it... and Hammond just... he just disappeared.-Isaac?聞こえる?Kendraよ・・・奴等に襲われたわ・・・何とか逃れたんだけど・・・Hammondは・・・彼はついさっき見失ったわ。Zack Kendra! Where are you?-Kendraか!どこにいるんだ?Kendra Nice to see you re alive and well, Hammond. I ve barricade myself in the computer core. I can hear them moving outside. But I don t think they know I m in here-- I can log into everything from here. I hacked the root, and found some reports from the colony. Even before they cracked the planet, the colonists were experiencing widespread dementia. It seems to be related some artifact they found on the planet. Something called "the Marker." I ll keep looking. I ve got your location, and I m going to unlock the door to Fuel Storage. You can get to the engine chamber from there.-元気そうで良かった、Hammond。私はコンピュータの中枢部で自分の身を守ってるの。奴等が外で動いているのが聞こえるわ。でも私がここにいるのはばれてないようね・・・。ここから全てのシステムにログイン出来るの。情報の大元をハッキングして、入植地からの報告を何通か見つけたわ。惑星の採掘を開始する以前から、入植者達には認知症が蔓延していた。それは彼らがあの惑星で見つけたある人工物に関係していたようね。「Marker」と呼ばれる何かに。私は調査を続ける。あなたの現在地が分かった。燃料保管庫への扉も開けておくわね。そこからエンジンルームに辿り着けるわ。 Engine Roomへ エンジン操作パネル ACTIVATE? START THE ENGINE SEQUENCE アナウンス Ignition sequence initiated. Please stand by. 点火シーケンスが開始されました。待機してください。 アナウンス Engines ready. Please confirm ignition. エンジン作動準備。点火の承認をお願いします。 ACTIVATE? ENGINES READY PLEASE CONFIRM IGNITION アナウンス Engines firing. エンジン、点火しました。 Video Log ENGINE FIRED~エンジン点火~Zach It s working! We re online and functional! Finally some good news. Get a tram to the bridge, Isaac. I m going to take us back into a geostationary orbit.-動いてるぞ!ちゃんと稼動してるし機能的にも問題ない!ようやく朗報が聞けたな。トラムでブリッジへ向かうんだ、Isaac。私は船を静止軌道に戻す。Kendra Wait, wait! We re not safe yet. The ship s asteroid defense system is offline. On the way up, the ship s going to pass through a debris field thrown up from the planetcrack... We ll be ripped to pieces unless you start it.-待って、待ってよ!私達はまだ助かったわけじゃない。船の小惑星防御システムは停止状態なのよ。船の上昇中に、惑星の掘削から生じる破片が漂う空間を通り抜けることになるわ。あなたがその防御システムを起動させない限り、私達はばらばらにされてしまうでしょうね。Zach Goddammit. I ll start working it from here. Isaac, meet me at the Bridge. You can do more good here than I can.-畜生。ここからそいつを起動させよう。Isaac、ブリッジで会おう。ここでは、私よりお前の方が上手くことを運べるよ。 OBJEVTIVE Go to the BridgeI find it hard to believe that the Ishimura ran out of fuel. They haven t been on mission long enough for that. Either the fuel lines are disengaged or something very bad has happened.-目的-ブリッジに向かう STRANGE TRANSMISSION Nicole Isaac...Isaac...where are you...it s me Nicole... Isaac・・Isaac・・何処にいるの?・・・私よNicoleよ・・・
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年表 2005年 3月1日 『おいでよ どうぶつの森.com』がオープンされた。 2006年 『Wi-Fi お友達掲示板』が作成された。 『おしゃべりチャット』が作成された。 『マイデザイン掲示板(仮)』が作成された。 『マイデザイン掲示板(仮)』がバージョンアップして、『投稿!マイデザイン』となった。 2007年 一部の掲示板名が変更される オリジナル小説掲示板が2007年末をもって終了し、以後の大会は『小説☆カキコ』で開催することになった。 『ポケモンひみつきち』がオープンされた。 携帯版オープン おいでよ どうぶの森.com モバイル 『裏技・小ネタ投稿広場』が作成された。 『投稿!マイデザイン』に過去ログ機能が搭載された。 『投稿!おいでよどうぶつの森クイズ』された。 『免責事項について』が追加された。 『よくあるご質問と答えについて(【FAQ(よくある質問と回答)】スレッド)』が作成される。 2008年 改造NGショップ掲示板や改造ショップ掲示板にID機能が付いた。 『街へいこうよ どうぶつの森.com』 がオープンされた。 各掲示板に『お気に入り機能』が追加される。 『スマブラX 攻略☆カキコ』がオープンされた。※何故か、トップページではなく総合掲示板でお知らせされた。 2009年 あの有名な荒しであるおとねがこの頃から出現し始める。 『投票!マイデザイン』がもっとも楽しくて栄えていたと古参に良く言われる年。 2010年 レンタルチャットサービスに不具合が発生したため、避難用のチャットが作成された。 WIーFI待ち合わせ掲示板にID機能が付いた。 街森.comとおい森.comの両方?におしゃべりチャットルーム配置 javaチャットレンタルサービスの方はまだ不具合が直ってないため、更新チャットで配置された。 おい森.comのマイデザイン掲示板にアクセスするとたまにトップページに戻される原因不具合が少し多くなったので避難用が作成された。 「街へいこうよ どうぶつの森.com モバイル」が存在してたらしい。何故か本サイトではお知らせされてない 7/4に「管理人おすすめドット絵一覧」をアップするらしい。まだアップされていないが… 7/27の17 18においでよ どうぶつの森.comのwiki(おいでよどうぶつの森.com @wiki )をオトモアイルーが作成する。 2011年 4/1 管理人がおすすめのドット絵を紹介 4/30 管理人がおすすめのドット絵を紹介 4/30 雑談掲示板と改造NG掲示板でエラーが多発していたので、掲示板システムの修正が行われた。原因はログの多さ。 5/1 ログの多さを改善するために、新しく雑談掲示板newがリニューアルされた。 5/2 管理人がおすすめのドット絵を紹介 7/2 管理人がおすすめのドット絵を紹介 7/26 改造NG掲示板が過去ログ化し、新しく改造NG掲示板newとしてリニューアルされた。 8/10? 雑談掲示板が完全に過去ログ化した。予定では7/1のはずだが・・・ 2012年 6/5 管理人がおすすめのドット絵紹介 6/11 おい森.comのサイトがリニュアールし、どうぶつの森.comになった。 ーーーーーおいでよ どうぶつの森.comの歴史はここまで。---- 事件編 2010年、マイデザインの避難所が作成されたころ、 森ガイ民やポケガイ民の一部の奴が琉玖という人をねらいで マイデザの避難所と避難所ではない方のマイデザに押しかけてきて あらし行為が起こった。 2010年8月頃、「だいき」という改造者がいろいろな人の村の家の前に建物を置いていった。 さらにあらす時の様子をカメラでとり、youtubeにアップロードした。 2010年雑談板でかなこと言う人のスレが大問題に。紗江が犯人。 紗江がこのスレださとか言って大戦争(それほどではないがw)になる。 今は仲良くしてるが、偽のおかげでまた喧嘩に。 かなこの友達の偽も出て、また喧嘩。 現在もそうなっている。 2010年9月ごろからあがたーという荒らしが出現。 AAが大量に貼られ重くなり)、大きな被害がでた。 2010年12月ごろ、Wifi板にチームコロシヤと名乗る荒らしが出現。 荒らしの内容は家の前に建物、関所の前に建物など悪質なものばかりで、 掲示板のスレッド一覧には「家から出られない・・・」「建物おかれました!」なんてタイトルが見えることになった。 村荒らしとしてはタチが悪いが、中身は小学生で考える頭がないらしく チームコロシヤBはとある人と喧嘩して7分でいきなり降参した。ちなみにその後チームコロシヤは解散することになった。 2011年5月頃、旧雑談掲示板のエラーなどの都合で作成された 新掲示板、雑談掲示板newに突然「燃え盛るG」と名乗る荒らしが出現。 無駄スレッドなどが大量に立てられ、事実上使い物にならなくなってしまった。 いまでは荒らしスレッドはすべて削除されている。 2011年10月22頃、マイデザ掲示板に、書き込んだだけで勝手にアク禁になる障害が突然発生した。 その他掲示板では書き込みしなくても自動的にアク禁になる機能も搭載。 ただし、過去投稿3掲示板にはこの機能は追加されなかった。 クリック詐欺らしき事件 あれは・・・・2007年か2008年にオリジナル小説掲示板で 確か「宣伝」というタイトル名だったかな?スレッドが作成されてて。(スレッドの主の名前は覚えていない。)←小説掲示板を検索してみたけどもうログ消えてたので特定不可能でした でのぞいてみたら。 アドレスが書いてあったのでアクセスしてみると。 ケージが表示されて、それが満タンになったら。 一週間以内に「10万円」を払ってください。 ※ここは少しうろ覚えです。 ※2.ほかにも内容が書いてあったが覚えてない。 って表示されて、すごいびびった。 そのあと、スレッドを更新してみると。 アクセスした人の書き込みがあった。 「これ本当に払わなきゃいけないの?」 とかいろいろトラブルの書き込みが多発した。 僕は 「お金取られるのやだよ(T_T) 怖いよ」 とコメントした。※自分がコメントした内容は覚えている。 でもあるコメントにはこんなアドバイスが。 「これは払わなくても大丈夫ですよ」などとか 僕はそのコメントを見たがそれでもあまり落ち着かなかった。 by智 情報提供お願いします by智
https://w.atwiki.jp/ddrreplay/pages/118.html
「CaptivAte ~誓い~」スコア&ムービーボード 1ページ目 「CaptivAte ~誓い~」スコア&ムービーボード 2ページ目
https://w.atwiki.jp/flashssd/pages/45.html
OS:Windows Vista Home Premium 32bit SP1 CPU:AMD Phenom Phenom X4 9850 Black Edition M/B:ASUSTeK M3A-H/HDMI(BIOS 0604) 【Benchimark #2, #3】 ASRock A780FullDisplayPort(BIOS 1.50) 【Benchimark #1, #4】 Chipset:780G+SB700 IDE Mode:IDE【Benchimark #1】 AHCI【Benchimark #2,#3,#4】 SSD Firmware:PS105006 Benchimark #1(標準デュアル チャネル PCI IDE コントローラ DriverVer 6.0.6001.18000) CrystalDiskMark 2.1 (Test Size 100MB) Sequential Read 103.461 MB/s Sequential Write 100.406 MB/s Random Read 512KB 100.791 MB/s Random Write 512KB 86.488 MB/s Random Read 4KB 20.262 MB/s Random Write 4KB 5.395 MB/s Test Size 100 MB Date 2008/09/07 14 03 16 CrystalDiskMark 2.1 (Test Size 500MB) Sequential Read 103.074 MB/s Sequential Write 93.373 MB/s Random Read 512KB 100.392 MB/s Random Write 512KB 62.364 MB/s Random Read 4KB 19.535 MB/s Random Write 4KB 5.228 MB/s Test Size 500 MB Date 2008/09/07 14 08 26 HD Tune 2.55 Benchmark Transfer Rate Minimum 88.5 MB/sec Transfer Rate Maximum 172.3 MB/sec Transfer Rate Average 164.5 MB/sec Access Time 0.1 ms Burst Rate 154.2 MB/sec CPU Usage 3.5% HD Tune 2.55 Information Firmware version PS105006 Serial number 表示されます Capacity 59.6 GB (~64.0 GB) Buffer size n/a Standard ATA/ATAPI-0 - SATA II Supported mode UDMA Mode 5 (Ultra ATA/100) Current mode UDMA Mode 5 (Ultra ATA/100) S.M.A.R.T yes 48-bit Address yes Read Look-Ahead yes Write Cache yes Host Protected Area yes Device Configuration Overlay yes Automatic Acoustic Management no Power Management yes Advanced Power Management no Power-up in Standby no Security Mode yes Firmware Upgradable yes Partition 1 Drive letter G \ Label ? ?? Capacity 61051 MB Usage 0.15% Type NTFS Bootable No ATA-Identify Ver 0.01 (2007/08/04) Model SAMSUNG^MCCOE64G5MPP-0VA^^^^^^^^^^^^^^^^ Firmware PS105006 ( - ^ に置換済) SerialNo xxxxxxxxxx^^^^^^^^^^ (表示されます) CHS 16383cylinders 16headers 63sectors = 8,455,200,768bytes LBA 125045424sectors = 64,023,257,088bytes LBA48 125045424sectors = 64,023,257,088bytes デバイスの設定 ATA DirectAccess NotRemovableMedia デバイスの能力 DMA LBA IORDY 利用可能コマンド *S.M.A.R.T Security *PowerManagement *WriteCache *Look-ahead *HostProtectedArea *ReadBuffer *WriteBuffer *NOP_Command 利用可能コマンド2 *DownloadMicrocode *48bitAddress *DeviceConfigurationOverlay *MandatoryFlushCache *FlushCache 利用可能コマンド3 SMART_ErrorLoging SMART_SelfTest Logging WriteDMA_FUA 64bitWorldWideName 対応ATA/ATAPI Ver 2 3 4 5 6 7 利用可能モード PIO( 0 1 2 ) Advanced PIO( 3 4 ) Multiword DMA( 0 1 2 ) Ultra DMA( 0 1 2 3 4 5 ) 現在のモード(可変) Ultra DMA Mode5 (UATA/100) デバイスの接続環境(可変) 40芯ケーブル 0040 3fff c837 0010 0000 0000 003f 0000 0000 0000 5345 3831 394b 3437 3037 2020 2020 2020 2020 2020 0000 0000 0004 5053 3130 3530 3036 5341 4d53 554e 4720 4d43 434f 4536 3447 354d 5050 2d30 5641 2020 2020 2020 2020 2020 2020 2020 2020 8010 0000 2f00 4000 0200 0200 0007 3fff 0010 003f fc10 00fb 0110 0ab0 0774 0000 0007 0003 0078 0078 0078 0078 0000 0000 0000 0000 0000 0000 0000 0606 0000 0048 0040 00fc 001a 746b 7d01 4163 7469 3c01 4163 203f 0003 0003 0000 fffe 0000 0000 0000 0000 0000 0000 0000 0ab0 0774 0000 0000 0000 0000 0000 0000 5000 0f00 5053 3030 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0080 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 dfa5 Benchimark #2(Standard AHCI 1.0 Serial ATA Controller DriverVer.6.0.6001.18000) CrystalDiskMark 2.1 (Test Size 100MB) Sequential Read 103.648 MB/s Sequential Write 100.390 MB/s Random Read 512KB 98.450 MB/s Random Write 512KB 85.626 MB/s Random Read 4KB 9.311 MB/s Random Write 4KB 5.382 MB/s Test Size 100 MB Date 2008/08/25 21 08 24 CrystalDiskMark 2.1 (Test Size 500MB) Sequential Read 103.379 MB/s Sequential Write 93.348 MB/s Random Read 512KB 98.207 MB/s Random Write 512KB 61.112 MB/s Random Read 4KB 9.300 MB/s Random Write 4KB 5.225 MB/s Test Size 500 MB Date 2008/08/25 21 14 31 HD Tune 2.55 Benchmark Transfer Rate Minimum 65.8 MB/sec Transfer Rate Maximum 103.2 MB/sec Transfer Rate Average 100.4 MB/sec Access Time 0.4 ms Burst Rate 72.9 MB/sec CPU Usage 17.5% CrystalDiskInfo 1.0 -- Disk 2 ------------------------------------------------------------------ Model SAMSUNG MCCOE64G5MPP-0VA Firmware PS105006 Total Disk Size 64.0 GB (8.4/64.0/64.0) Buffer Size 不明 NV Cache Size ---- Interface Serial ATA Version ATA/ATAPI-7 Transfer Mode SATA/300 Power On Hours 2 時間 Power On Count 8 回 Temparature 不明 Health Status 正常 Features S.M.A.R.T, 48bit LBA -- Disk 2 -- S.M.A.R.T ----------------------------------------------------- ID Cur Wor Thr Raw Values Description 09 _99 _99 __0 000000000002 使用時間 0C _99 _99 __0 000000000008 電源投入回数 AF 100 100 _11 000000000000 不明 B0 100 100 _11 000000000000 不明 B1 _99 _99 _23 00000000000F 不明 B2 _84 _84 _11 000000000019 不明 B3 _93 _93 _10 00000000016D 不明 B4 _93 _93 _10 0000000012F3 不明 B5 100 100 _10 000000000000 不明 B6 100 100 _10 000000000000 不明 B7 100 100 _10 000000000000 不明 BB 100 100 __0 000000000000 不明 C3 200 200 __0 000000000000 ハードウェア ECC 検知エラー回数 C6 100 100 __0 000000000000 回復不可能セクタ数 C7 253 253 __0 000000000000 UltraDMA CRC エラー数 -- Disk 2 -- IDENTIFY_DEVICE ----------------------------------------------- +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D +E +F 000 40 00 FF 3F 37 C8 10 00 00 00 00 00 3F 00 00 00 010 00 00 00 00 45 53 31 38 4B 39 37 34 37 30 20 20 020 20 20 20 20 20 20 20 20 00 00 00 00 04 00 53 50 030 30 31 30 35 36 30 41 53 53 4D 4E 55 20 47 43 4D 040 4F 43 36 45 47 34 4D 35 50 50 30 2D 41 56 20 20 050 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 80 060 00 00 00 2F 00 40 00 02 00 02 07 00 FF 3F 10 00 070 3F 00 10 FC FB 00 10 01 B0 0A 74 07 00 00 07 00 080 03 00 78 00 78 00 78 00 78 00 00 00 00 00 00 00 090 00 00 00 00 00 00 00 00 06 06 00 00 48 00 40 00 0A0 FC 00 1A 00 6B 74 01 7D 63 41 69 74 01 3C 63 41 0B0 3F 20 03 00 03 00 00 00 FE FF 00 00 00 00 00 00 0C0 00 00 00 00 00 00 00 00 B0 0A 74 07 00 00 00 00 0D0 00 00 00 00 00 00 00 00 00 50 00 0F 53 50 30 30 0E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 100 29 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 110 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 120 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 130 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 140 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 150 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 160 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 170 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 180 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 190 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1B0 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 1C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1D0 00 00 00 00 00 00 80 00 00 00 00 00 00 00 00 00 1E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A5 DF Benchimark #3(AMD PCI IDE Controller DriverVer.5.1.0.8) CrystalDiskMark 2.1 (Test Size 100MB) CrystalDiskMark 2.1 (C) 2007-2008 hiyohiyo Crystal Dew World http //crystalmark.info/ Sequential Read 100.938 MB/s Sequential Write 95.717 MB/s Random Read 512KB 97.219 MB/s Random Write 512KB 85.038 MB/s Random Read 4KB 20.958 MB/s Random Write 4KB 5.407 MB/s Test Size 100 MB Date 2008/08/24 18 18 13 CrystalDiskMark 2.1 (Test Size 500MB) CrystalDiskMark 2.1 (C) 2007-2008 hiyohiyo Crystal Dew World http //crystalmark.info/ Sequential Read 100.689 MB/s Sequential Write 89.431 MB/s Random Read 512KB 96.866 MB/s Random Write 512KB 61.500 MB/s Random Read 4KB 20.783 MB/s Random Write 4KB 5.264 MB/s Test Size 500 MB Date 2008/08/24 18 12 37 HD Tune 2.55 Benchmark Transfer Rate Minimum 151.1 MB/sec Transfer Rate Maximum 170.7 MB/sec Transfer Rate Average 164.6 MB/sec Access Time 0.1 ms Burst Rate 168.7 MB/sec CPU Usage 3.9% Benchimark #4(AMD AHCI Compatible RAID Controller DriverVer.3.1.1540.50) CrystalDiskMark 2.1 (Test Size 100MB) CrystalDiskMark 2.1 (C) 2007-2008 hiyohiyo Crystal Dew World http //crystalmark.info/ Sequential Read 100.470 MB/s Sequential Write 95.051 MB/s Random Read 512KB 96.532 MB/s Random Write 512KB 83.400 MB/s Random Read 4KB 19.250 MB/s Random Write 4KB 5.390 MB/s Test Size 100 MB Date 2008/09/06 23 08 21 CrystalDiskMark 2.1 (Test Size 500MB) CrystalDiskMark 2.1 (C) 2007-2008 hiyohiyo Crystal Dew World http //crystalmark.info/ Sequential Read 99.998 MB/s Sequential Write 88.346 MB/s Random Read 512KB 96.152 MB/s Random Write 512KB 60.105 MB/s Random Read 4KB 19.083 MB/s Random Write 4KB 5.232 MB/s Test Size 500 MB Date 2008/09/06 23 15 19 HD Tune 2.55 Benchmark Transfer Rate Minimum 88.1 MB/sec Transfer Rate Maximum 167.5 MB/sec Transfer Rate Average 160.0 MB/sec Access Time 0.1 ms Burst Rate 152.5 MB/sec CPU Usage 4.5% その他色々 ディスク容量(ドライブ名は初期設定のままです) 外観 内部基盤(表) 内部基盤(裏) 内部基盤(メモリ) 内部基盤(コントローラ)
https://w.atwiki.jp/quattro_vageena/pages/126.html
GBXへ戻る 007 - The World is Not Enough (U) [C][!] 10-Pin Bowling (U) [C][!] 100000 Boys (PD) [C] 102 Dalmatians - Puppies to the Rescue (U) [C][!] 102 Dalmatiens a la Rescousse (F) [C][!] 102 Dalmatiner (G) [C][!] 16 Threads Demo by DarkFader (PD) [C] 16-in-1 Super Card (Unl) [b1] 16-in-1 Super Card (Unl) [b2] 16-in-1 Super Card (Unl) [b3] 175 Sprite Parallax Starfield Demo (PD) [C] 1942 (U) [C][!] 1942 (U) [C][b1] 1942 (U) [C][T+Gre] 1942 (U) [C][t1] 1993 Collection 128-in-1 (Unl) [b1] 2560 Colors Demo (PD) [C] 2nd BNG Demo - Sonic Knuckles (PD) [C] 2nd Space (Sachen 4-in-1 Vol. 6) (Unl) [!] 3 Choume no Tama - Tama and Friends - 3 Choume Obake Panic!! (J) 3-D Ultra Pinball - Thrillride (U) [C][!] 3-D Ultra Pinball - Thrillride (U) [C][t1] 39 Steps, The by John Buchan V1.6 (PD) [C] 3D Pocket Pool (E) (M6) [C][!] 3D Red Rotating Cube by DarkFader (PD) [C] 3D Wireframe Demo (PD) [C] 4-in-1 Funpak (J) 4-in-1 Funpak (UE) [!] 4-in-1 Funpak Vol. II (JU) [b1] 4-in-1 Funpak Vol. II (JU) 40x18 Text Demo by DarkFader (PD) [C] 40x18 Wide Demo V1.1 (PD) [C] 40x24 Text Demo by DarkFader (PD) [C][a1] 40x24 Text Demo by DarkFader (PD) [C] 4x4 World Trophy (E) (M5) [C][!] 55 Game HK (Unl) [b1] 58-in-1 (Unl) [C][b1] 72-in-1 (Unl) [C][b1] 720 Degrees (U) [C][!] 720 Degrees (U) [C][b1] 720 Degrees (U) [C][b2] 720 Degrees (U) [C][b3] 720 Simultaneous Sprites Demo (PD) [C] 7447 (PD) [C][b1] 7447 (PD) [C] 8-in-1 (Sachen) [C] 99 Demo (PD) [C] A-Force (Sachen 4-in-1 Vol. 6) (Unl) [!] Ace Striker (J) [b1][o1] Ace Striker (J) [b1] Ace Striker (J) [b2] Ace Striker (J) [b3] Ace Striker (J) Action Man - Search for Base X (U) [C][!] Action Man - Search for Base X (U) [C][t1] Action Man - Search for Base X (U) [C][t2] Addams Family, The (E) (M3) [!] Addams Family, The (J) [!] Addams Family, The (U) [t1] Addams Family, The (U) Addams Family, The - Pugsley's Scavenger Hunt (U) [b1] Addams Family, The - Pugsley's Scavenger Hunt (U) [b2] Addams Family, The - Pugsley's Scavenger Hunt (U) [b3] Addams Family, The - Pugsley's Scavenger Hunt (U) [t1] Addams Family, The - Pugsley's Scavenger Hunt (U) [t2] Addams Family, The - Pugsley's Scavenger Hunt (U) Adventure Island (U) [b1] Adventure Island (U) [t1] Adventure Island (U) Adventure Island II (UE) [!] Adventure Island II (UE) [b1] Adventure Island II (UE) [b2] Adventure V0.1 (PD) Adventure V0.2 (PD) Adventure V0.3 (PD) Adventures of Lolo (U) [S][!] Adventures of Pinocchio, The (U) Adventures of Rocky and Bullwinkle, The (Beta1) Adventures of Rocky and Bullwinkle, The (Beta2) Adventures of Rocky and Bullwinkle, The (U) [b1] Adventures of Rocky and Bullwinkle, The (U) Adventures of Star Saver, The (U) [!] Adventures of Star Saver, The (U) [b1] Adventures of Star Saver, The (U) [b2] Adventures of Star Saver, The (U) [b3] Adventures of Star Saver, The (U) [t1] Adventures of the Smurfs, The (E) (M6) [C][!] Adventures of the Smurfs, The (E) (M6) [C][t1] Aero Star (J) [!] Aero Star (J) [b1] Aero Star (J) [b2] Aero Star (J) [b3] Aero Star (U) [!] Aero Star (U) [T+Fre] After Burst (J) [t1] After Burst (J) AGO Realtime Demo (PD) [C] Aguri Suzuki F-1 Super Driving (J) [b1] Aguri Suzuki F-1 Super Driving (J) [b2] Aguri Suzuki F-1 Super Driving (J) [h1C] Aguri Suzuki F-1 Super Driving (J) Ah Harimanada (J) [!] AIR Pocket Demo (PD) [C] AIR Pocket OP Demo (PD) [C] AIR Pocket Sound (PD) [C] AIR Pocket Sound Demo (PD) [C] AirForce Delta (J) [C][!] AirForce Delta (U) [C][!] AirForce Delta (U) [C][t1] Akademia Pana Kleksa by Jan Brzechwa (PD) [C] Akazukin Cha Cha (J) [S] Akino Hitoshi Demo (PD) [C] Akumajou Dracula - Shikkokutaru Zensoukyoku (J) [S][!] Akumajou Dracula - Shikkokutaru Zensoukyoku (J) [S][b1] Akumajou Dracula - Shikkokutaru Zensoukyoku (J) [S][b2] Akumajou Special - Boku Dracula-kun (J) [b1] Akumajou Special - Boku Dracula-kun (J) Aladdin (E) (M6) [C][!] Aladdin (U) (Beta) [S][T+Spa] Aladdin (U) (Beta) [S] Aladdin (U) [S][!] Aladdin (U) [S][b1] Aladdin (U) [S][T+Spa] Aladdin (U) [S][t1] Aladdin (U) [S][t2] Alfred Chicken (Beta) [b1] Alfred Chicken (Beta) [b2] Alfred Chicken (Beta) [b3] Alfred Chicken (J) [S] Alfred Chicken (U) [!] Alfred's Adventure (E) (M5) [C][!] Alfred's Adventure (E) (M5) [C][b1] Alfred's Adventure (E) (M5) [C][hI] Alfred's Adventure (E) (M5) [C][t1] Alice in Wonderland (E) (M4) [C][!] Alice in Wonderland (U) [C][!] Alien 3 (J) [!] Alien 3 (UE) [!] Alien 3 (UE) [b1] Alien 3 (UE) [b2] Alien 3 (UE) [b3] Alien 3 (UE) [b4] Alien 3 (UE) [b5] Alien 3 (UE) [t1] Alien Olympics 2044 AD (U) [!] Alien Olympics 2044 AD (U) [b1] Alien Planet (Freedom GB2001 - 1st Place) (PD) [C] Alien Planet (PD) [C] Alien vs Predator - The Last of His Clan (J) [t1] Alien vs Predator - The Last of His Clan (J) Alien vs Predator - The Last of His Clan (U) [!] Alien vs Predator - The Last of His Clan (U) [b1] Aliens - Thanatos Encounter (U) [C][!] All Star Tennis 2000 (U) [C][!] All-Star Baseball '99 (U) [!] All-Star Baseball 2000 (U) [C][!] All-Star Baseball 2000 (U) [C][T+Spa50%_Ereza] All-Star Baseball 2001 (U) [C][!] All7 (PD) [C] Alleyway (JUE) [!] Alleyway (JUE) [o1] Alleyway (JUE) [t1] Alone in the Dark - The New Nightmare (E) (M6) [C][!] Alone in the Dark - The New Nightmare (U) (M3) [C][!] Alpha Wing (PD) [C] Altered Space (E) [!] Altered Space (J) Altered Space (U) [b1] Altered Space (U) [b2] Altered Space (U) Amazing Penguin (U) [!] Amazing Spider-Man 2, The (UE) [!] Amazing Spider-Man 2, The (UE) [b1] Amazing Spider-Man 2, The (UE) [b2] Amazing Spider-Man 3, The - Invasion of the Spider-Slayers (U) [!] Amazing Spider-Man 3, The - Invasion of the Spider-Slayers (U) [o1] Amazing Spider-Man 3, The - Invasion of the Spider-Slayers (U) [t1] Amazing Spider-Man, The (UE) [!] Amazing Spider-Man, The (UE) [b1] Amazing Spider-Man, The (UE) [b2] Amazing Spider-Man, The (UE) [b3] Amazing Spider-Man, The (UE) [b4] Amazing Spider-Man, The (UE) [b5] Amazing Spider-Man, The (UE) [T+Ger0.99_Star-trans] Amazing Tater (U) America Oudan Ultra Quiz (J) [!] America Oudan Ultra Quiz (J) [b1] America Oudan Ultra Quiz (J) [b2] America Oudan Ultra Quiz Part 2 (J) [!] America Oudan Ultra Quiz Part 3 (J) [!] America Oudan Ultra Quiz Part 4 (J) [!] American Jesus (PD) Amida (J) Amingo's Wild Journey (PD) [C] Animal Breeder (J) [S] Animal Breeder 2 (J) [S][b1] Animal Breeder 2 (J) [S] Animal Breeder 3 (J) [C][!] Animal Breeder 4 (J) [C][!] Animal XXX1 (PD) [C] Animaniacs (U) [S][!] Animaniacs (U) [S][b1] Animaniacs (U) [S][b2] Animaniacs (U) [S][b3] Animaniacs (U) [S][b4] Animastar GB (J) [C][!] Animation Demo 1 (PD) [C] Animation Demo 2 (PD) [C] AnimEng Beta01 Main Program (PD) [C] Animorphs (E) (M5) [C][!] Animorphs (U) [C][!] Another Bible (J) [S][T+Eng1.01_AGTP] Another Bible (J) [S] Ant Hill (PD) [a1] Ant Hill (PD) Ant Soldiers (Sachen) [!] Ant Soldiers Demo (PD) Anti ISDA Warrior V1.0 by Ventzislav Tzvetkov (PD) Antygona by Sofokles (PD) [C] Antz (E) (M6) [C][!] Antz (E) (M6) [C][t1] Antz Racing (E) (Beta) (M6) [C][!] Antz Racing (E) (M6) [C][!] Antz Racing (U) (M6) [C][!] Aoki Densetsu Shoot! (J) [S][!] APA Demo (PD) [C] APA Demo 2 (PD) [C] Apache (PD) [C] Apocalypse Now Demo (PD) [a1] Apocalypse Now Demo (PD) Apple Demo (PD) Aqualife (J) [C][!] Aqualife (J) [C][b1] Aqueous Demo (PD) [C] Aretha (J) [o1] Aretha (J) [o2] Aretha (J) Aretha II (J) Aretha III (J) [b1] Aretha III (J) [b2] Aretha III (J) [b3] Aretha III (J) Arkanoid (PD) [C] Arle no Bouken - Mahou no Jewel (J) [C][!] Arle no Bouken - Mahou no Jewel (J) [C][b1] Arle no Bouken - Mahou no Jewel (J) [C][T+Eng0.1_DBTrans] Arle no Bouken - Mahou no Jewel (J) [C][T+Eng1.0_Vida] Armada - FX Racers (U) [C][!] Armageddon Video Trailer (GBTK Video) (PD) [a1] Armageddon Video Trailer (GBTK Video) (PD) Armorines - Project S.W.A.R.M. (E) (M2) [C][!] Army Men (U) (M3) [C][!] Army Men (U) (M3) [C][b1] Army Men (U) (M3) [C][t1] Army Men - Air Combat (U) (M3) [C][!] Army Men - Sarge's Heroes 2 (U) (M3) [C][!] Army Men 2 (U) (M3) [C][!] Arthur's Absolutely Fun Day! (U) [C][!] Artic Zone (Sachen 4-in-1 Vol. 5) (Unl) [!] ArtROM #1 V1.0 (PD) [C] ASCII Wars V1.1 (PD) Ash Demo (PD) Asterix (UE) (M5) [!] Asterix (UE) (M5) [b1] Asterix (UE) (M5) [t1] Asterix - Search for Dogmatix (E) (M6) [C][!] Asterix - Search for Dogmatix (E) (M6) [C][t1] Asteroids Missile Command (U) [S][!] Asteroids Missile Command (U) [S][b1] Asteroids Missile Command (U) [S][b2] Asteroids Missile Command (U) [S][t1] Asteroids (U) [b1] Asteroids (U) [C][!] Asteroids (U) [t1] Asteroids (U) Astro Rabby (J) [t1] Astro Rabby (J) Asukatti Slide Show (PD) Atari 2600 Boxing (PD) ATC - Air Traffic Control Simulation (PD) [C] Athena no Hatena (J) Atlantis - The Lost Empire (U) [C][!] Atomic Punk (U) [!] Atomic Punk (U) [b1] Atomic Punk (U) [b2] Atomic Punk (U) [b3] Atomic Punk (U) [b4] Atomic Punk (U) [b5] Atomic Punk (U) [t1] Atsumete Asobu Kuma no Pooh-san - Mori no Takaramono (J) [C][!] Attack of the Killer Tomatoes (J) Attack of the Killer Tomatoes (U) [!] Austin Powers - Oh, Behave! (E) (M5) [C][!] Austin Powers - Oh, Behave! (U) [C][!] Austin Powers - Welcome to My Underground Lair! (E) (M5) [C][!] Austin Powers - Welcome to My Underground Lair! (U) [C][!] Avenging Spirit (U) [b1] Avenging Spirit (U) Ayakashi no Shiro (J) [!] Ayakashi no Shiro (J) [b1] Ayakashi no Shiro (J) [t1] Azure Dreams (E) (M3) [C][!] Azure Dreams (U) [C][!] B-Daman Bakugaiden - Victory heno Michi (J) [C][!] B-Daman Bakugaiden - Victory heno Michi (J) [C][b1] B-Daman Bakugaiden - Victory heno Michi (J) [C][b2] B-Daman Bakugaiden V - Final Mega Tune (J) [C][!] B-Daman Bakugaiden V - Final Mega Tune (J) [C][b1] B.C. Kid 2 (E) [S][b1] B.C. Kid 2 (E) [S][b2] B.C. Kid 2 (E) [S][BF] B.C. Kid 2 (E) [S][h1] B.C. Kid 2 (E) [S] Babe and Friends (U) [C][!] Babe and Friends (U) [C][t1] Baby Felix - Halloween (E) (M6) [C][!] Baby T-Rex (UE) [!] Baby T-Rex (UE) [b1] Back to Earth 3D (PD) [C] Backgammon (E) (M4) [C][!] Backgammon (E) (M4) [C][hI] Backgammon (J) [C][!] Backwards XXX (PD) [C] Bajki i Przypowiesci by Ignacy Krasicki (PD) [C] Bakenou TV '94 (J) [S] Bakenou V3 (J) Bakukyuu Renpatsu!! Super B-Daman - Gekitan! Rising Valkyre!! (J) [C][!] Bakusou Dekotora Densetsu GB Special - Otoko Dokyou no Tenka Touitsu (J) [C][!] Bakusou Senki Metal Walker GB - Koutetsu no Yuujou (J) [C][!] Bakusou Senki Metal Walker GB - Koutetsu no Yuujou (J) [C][b1] Bakusou Senki Metal Walker GB - Koutetsu no Yuujou (J) [C][p1][T+Chi] Bakuten Shoot Beyblade (J) [C] Ball (PD) [C] Ballgame DX Demo (PD) [C] Ballgame DX Demo for Bung (PD) [C] Ballistic (U) [C][!] Ballistic (U) [C][t1] Balloon Balloon (PD) [C] Balloon Fight GB (J) [C][!] Balloon Kid (JUE) [!] Balloon Kid (JUE) [b1] Balloon Kid (JUE) [BF] Balloon Man (PD) Ballpark Title Screen (PD) [C] BALLYHOO (PD) [a1] BALLYHOO (PD) [a2] BALLYHOO (PD) [a3] BALLYHOO (PD) [a4] BALLYHOO (PD) [C][a1] BALLYHOO (PD) [C] BALLYHOO (PD) Bamse (Sw) Banishing Racer (J) [t1] Banishing Racer (J) Barbie - Chasse au Tresor Sous-marine (F) [C][!] Barbie - Fashion Pack Games (U) [C][!] Barbie - Game Girl (U) [b1] Barbie - Game Girl (U) [b2] Barbie - Game Girl (U) [b3] Barbie - Game Girl (U) [t1] Barbie - Game Girl (U) Barbie - Magic Genie Adventure (U) [C][!] Barbie - Magic Genie Adventure (U) [C][p1][T+Chi][!] Barbie - Meeresabenteuer (G) [C][!] Barbie - Ocean Discovery (E) [C][!] Barbie - Ocean Discovery (U) [C][!] Barbie - Pet Rescue (U) [C][!] Barca Total 2000 (E) (M7) [C][!] Barcode Taisen Bardigun (J) [C][!] Barcode Taisen Bardigun (J) [C][b1] Barcode Taisen Bardigun (J) [C][b2] Barcode Taisen Bardigun (J) [C][b3] Barcode Taisen Bardigun (J) [C][b4] Baseball (JU) [!] Baseball Kids (J) [b1] Baseball Kids (J) [b2] Baseball Kids (J) Bases Loaded (U) [!] Bases Loaded (U) [b1] Bases Loaded (U) [b2] Bass Masters Classic (U) [C][!] Batman (JU) [!] Batman (JU) [b1] Batman (JU) [b2] Batman (JU) [t1] Batman - Return of the Joker (J) [b1] Batman - Return of the Joker (J) [b2] Batman - Return of the Joker (J) [b3] Batman - Return of the Joker (J) Batman - Return of the Joker (U) [!] Batman - Return of the Joker (U) [T+Rus] Batman - The Animated Series (U) [BF] Batman - The Animated Series (U) Batman Beyond - Return of the Joker (U) [C][!] Batman Beyond - Return of the Joker (U) [C][t1] Batman Forever (J) Batman Forever (U) [!] Batman Forever (U) [b1] Batman Forever (U) [b2] Batman Forever (U) [BF] Batman of the Future - Return of the Joker (E) (M3) [C][!] Batman of the Future - Return of the Joker (E) (M3) [C][T+Pol] Battle Arena Toshinden (E) [S] Battle Arena Toshinden (J) [S][h1] Battle Arena Toshinden (J) [S] Battle Arena Toshinden (U) [S][!] Battle Bull (E) [!] Battle Bull (J) [b1] Battle Bull (J) Battle Crusher (J) [S][b1] Battle Crusher (J) [S][b2] Battle Crusher (J) [S][b3] Battle Crusher (J) [S] Battle Dodge Ball (J) Battle Fishers (J) [C][!] Battle of Kingdom (J) [b1] Battle of Kingdom (J) Battle of Olympus, The (UE) (M5) [b1] Battle of Olympus, The (UE) (M5) [b2] Battle of Olympus, The (UE) (M5) [b3] Battle of Olympus, The (UE) (M5) [b4] Battle of Olympus, The (UE) (M5) Battle Pingpong (J) Battle Space (J) Battle Tanx (U) [C][!] Battle Tanx (U) [C][t1] Battle Unit Zeoth (J) [b1] Battle Unit Zeoth (J) Battle Unit Zeoth (U) [!] Battle Unit Zeoth (U) [b1] Battle Unit Zeoth (U) [T+Ita0.9_Dull] Battle Zone Super Breakout (U) [S] BattleCity (J) [!] BattleCity (J) [t1] Battleship (U) [C][!] Battleship (U) [M][!] Battleship (U) [M][o1] Battleship (U) [M][o2] Battletoads (J) Battletoads (U) [!] Battletoads Double Dragon - The Ultimate Team (E) [!] Battletoads Double Dragon - The Ultimate Team (E) [b1] Battletoads Double Dragon - The Ultimate Team (E) [b2] Battletoads Double Dragon - The Ultimate Team (E) [b3] Battletoads Double Dragon - The Ultimate Team (U) Battletoads in Ragnarok's World (E) [!] Battletoads in Ragnarok's World (U) BBS Demo (PD) Beach (PD) [C] Beach Volleyball (J) [S][b1] Beach Volleyball (J) [S][b2] Beach Volleyball (J) [S] Beach'n Ball (E) (M5) [C][!] Bear in the Big Blue House (U) (M7) [C][hIR] Bear in the Big Blue House (U) (M7) [C][hI] Beatmania GB (J) [C][!] Beatmania GB (J) [C][b1] Beatmania GB (J) [C][b2] Beatmania GB (J) [C][b3] Beatmania GB 2 (J) [C][!] Beatmania GB 2 (J) [C][b1] Beatmania GB 2 (J) [C][b2] Beatmania GB Gotcha Mix 2 (J) [C][!] Beauty and the Beast - A Board Game Adventure (E) (M5) [C][!] Beauty and the Beast - A Board Game Adventure (U) [C][!] Beauty and the Beast - A Board Game Adventure (U) [C][b1] Beauty Girls Volume 1 - Anna Kurnikova V1.0 (PD) [C] Beauty Girls Volume 1 - Anna Kurnikova V1.01 (PD) [C] Beavis and Butthead (U) [!] Beethoven's 2nd (U) [S][b1] Beethoven's 2nd (U) [S][b2] Beethoven's 2nd (U) [S][BF] Beethoven's 2nd (U) [S] Beetlejuice (U) [b1] Beetlejuice (U) [b2] Beetlejuice (U) [t1] Beetlejuice (U) Ben Hur (Polish) (PD) [C] Benjamin Bluemchen - Ein Verrueckter Tag im Zoo (G) [C][!] Berlin-Hotball-Paranoid 50 Levels Preview by Aleksi Eeben (PD) [C] Berlin-Hotball-Paranoid Preview 1 by Aleksi Eeben (PD) [C] Berlin-Hotball-Paranoid Preview 2 by Aleksi Eeben (PD) [C] Berlin-Hotball-Paranoid Preview 3 by Aleksi Eeben (PD) [C] Berlin-Hotball-Paranoid Preview 4 by Aleksi Eeben (PD) [C] Berlin-Hotball-Paranoid Preview 5 by Aleksi Eeben (PD) [C] Berlitz French Language Translator (U) Berlitz Spanish Language Translator (U) Berutomo Kurabu (J) [S][!] Berzerk Legends (PD) [C] Best of the Best - Championship Karate (U) [!] Best of the Best - Championship Karate (U) [b1] Best of the Best - Championship Karate (U) [b2] Best of the Best - Championship Karate (U) [b3] Best of the Best - Championship Karate (U) [o1] Best of the Best - Championship Karate (U) [o2] Beyblade - Tournament Fighting (J) [C][!] BG Put0 Demo (PD) BHGOS - Multicart Menu (PD) [C] BHGOS - Overclocked Combo (PD) [C] BHGOS - Y2Kode Combo (PD) [C] Bibi Blocksberg - Im Bann der Hexenkugel (G) [C][!] Bible, The - New Testament Books (Polish) (PD) [C] Bible, The - Old Testament Books 01-08 (Polish) (PD) [C] Bible, The - Old Testament Books 09-18 (Polish) (PD) [C] Bible, The - Old Testament Books 19-23 (Polish) (PD) [C] Bible, The - Old Testament Books 24-39 (Polish) (PD) [C] Big Scroller Demo (PD) Bikkuri Nekketsu Shinkiroku! - Dokodemo Kin Medal (J) Bikkuriman 2000 - Charging Card GB (J) [C][!] Bill Ted's Excellent Gameboy Adventure (UE) [!] Bill Ted's Excellent Gameboy Adventure (UE) [b1] Bill Ted's Excellent Gameboy Adventure (UE) [b2] Bill Ted's Excellent Gameboy Adventure (UE) [b3] Bill Ted's Excellent Gameboy Adventure (UE) [t1] Bill Elliott's NASCAR Fast Tracks (U) Billy Bob's Huntin' 'n' Fishin' (U) [C][!] Billy Bob's Huntin' 'n' Fishin' (U) [C][b1] Binary Chaos (PD) [C] Bionic Battler (U) Bionic Commando (J) [b1] Bionic Commando (J) [h1C] Bionic Commando (J) [t1] Bionic Commando (J) Bionic Commando (U) [!] Bionic Commando (U) [b1] Bionic Commando (U) [b2] Bionic Commando (U) [b3] Bionic Commando (U) [b4] Bionic Commando (U) [b5] Bionic Commando (U) [b6] Bionic Commando (U) [b7] Bionic Commando (U) [b8] Bionic Commando (U) [b9] Bionic Commando - Elite Forces (U) [C][!] Bionic Commando - Elite Forces (U) [C][t1] Bishoujo Senshi Sailor Moon (J) [T+Eng0.95_SomeGoodShit] Bishoujo Senshi Sailor Moon (J) [T-EngBeta_SomeGoodShit] Bishoujo Senshi Sailor Moon (J) Bishoujo Senshi Sailor Moon R (J) [b1] Bishoujo Senshi Sailor Moon R (J) [b2] Bishoujo Senshi Sailor Moon R (J) Bitte 8 Bit Demo by HITMEN (PD) [C] Black Bass - Lure Fishing (U) [C][!] Black Bass - Lure Fishing (U) [C][f1] Black Bass - Lure Fishing (U) [M][!] Black Forest Tale (Sachen 4-in-1 Vol. 6) (Unl) [!] Black Onyx, The (J) [C][!] BlackJack (PD) [C] Blade (U) [C][!] Blades of Steel (E) [M][!] Blades of Steel (U) [M][!] Blades of Steel (U) [M][b1] Blades of Steel (U) [M][o1] Blades of Steel (U) [M][t1] Blastah (PD) [C] Blastah for Bung (PD) [C] Blaster Master - Enemy Below (U) [C][!] Blaster Master Boy (U) [b1] Blaster Master Boy (U) Blaster Master Jr. (E) Blastroids (PD) BLEM! (PD) Blobz (PD) [C][b1] Blobz (PD) [C] Block Badger (PD) [C] Block Kuzushi GB (J) [S][BF] Block Kuzushi GB (J) [S][h1C] Block Kuzushi GB (J) [S] Blodia (J) [b1] Blodia (J) [b2] Blodia (J) Blue's Clues - Blue's Alphabet Book (U) [C][!] Blues Brothers, The (U) [!] Blues Brothers, The (U) [b1] Blues Brothers, The (U) [b2] Blues Brothers, The - Jukebox Adventure (U) BNG Demo (PD) [C][b1] BNG Demo (PD) [C] Bo Jackson Hit and Run (U) [!] Boarder Zone (U) [C][!] Bob the Builder - Fix It Fun! (E) (M5) [C][!] Bob the Builder - Fix It Fun! 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(U) Brick Breaker DX (PD) [C] Brickster (PD) [C] Britany Spears - Flowers by Titney (PD) [C] Britany Spears - Hammock by Titney (PD) [C] Britany Spears - Sitting by Titney (PD) [C] Britany Spears - Sultry by Titney (PD) [C] Bubble Bobble (E) [C][!] Bubble Bobble (E) [C][t1] Bubble Bobble (J) [b1] Bubble Bobble (J) [C][!] Bubble Bobble (J) Bubble Bobble (U) [C][!] Bubble Bobble (U) [M][!] Bubble Bobble (U) [M][b1] Bubble Bobble Jr. (J) [b1] Bubble Bobble Jr. (J) Bubble Bobble Part 2 (U) [!] Bubble Bobble Part 2 (U) [b1] Bubble Bobble Part 2 (U) [b2] Bubble Bobble Part 2 (U) [o1] Bubble Bobble Part 2 (U) [o2] Bubble Bobble Part 2 (U) [t1] Bubble Ghost (J) Bubble Ghost (U) [!] Bubble Ghost (U) [b1] Bubble Ghost (U) [b2] Bubbles (PD) [C] Bubsy 2 (E) [b1] Bubsy 2 (E) [t1][f1] Bubsy 2 (E) [t1] Bubsy 2 (E) Bubsy 2 (U) [!] Buffy the Vampire Slayer (U) [C][!] Buffy the Vampire Slayer (U) [C][b1] Bug's Life, A (E) [C][!] Bug's Life, A (E) [C][b1] Bug's Life, A (E) [C][t1] Bug's Life, A (U) [C][!] Bug's Life, A (U) [C][b1] Bug's Life, A (U) [C][t1] Bugs Bunny Lola Bunny - Carrot Crazy (U) (M3) [C][!] Bugs Bunny Lola Bunny - Operation Carrots (E) (M6) [C][!] Bugs Bunny Lola Bunny - Operation Carrots (E) (M6) [C][b1] Bugs Bunny Lola Bunny - Operation Carrots (E) (M6) [C][b2] Bugs Bunny Lola Bunny - Operation Carrots (E) (M6) [C][t1] Bugs Bunny (U) [!] Bugs Bunny (U) [b1] Bugs Bunny (U) [b2] Bugs Bunny (U) [b3] Bugs Bunny (U) [h1] Bugs Bunny (U) [T+Por] Bugs Bunny - Crazy Castle 3 (J) [C][!] Bugs Bunny - Crazy Castle 3 (J) [C][b1] Bugs Bunny - Crazy Castle 3 (J) [C][b2] Bugs Bunny - Crazy Castle 3 (J) [C][b3] Bugs Bunny - Crazy Castle 3 (J) [C][b4] Bugs Bunny - Crazy Castle 3 (J) [C][f1] Bugs Bunny - Crazy Castle 3 (J) [C][t1] Bugs Bunny - Crazy Castle 3 (J) [C][t2] Bugs Bunny - Crazy Castle 3 (J) [C][t3] Bugs Bunny - Crazy Castle 3 (U) [C][!] Bugs Bunny - Crazy Castle 3 (U) [C][t1] Bugs Bunny - Crazy Castle 4 (E) [C][!] Bugs Bunny - Crazy Castle 4 (E) [C][t1] Bugs Bunny - Crazy Castle 4 (J) [C][!] Bugs Bunny - Crazy Castle 4 (J) [C][t1] Bugs Bunny - Crazy Castle 4 (U) [C][!] Bugs Bunny - Crazy Castle II (U) [!] Bugs Bunny - Crazy Castle II (U) [b1] Bugs Bunny Collection (J) (V1.0) [S] Bugs Bunny Collection (J) (V1.1) [S] Bump Demo (PD) [C] Bundesliga Stars 2001 (G) [C][!] Bung Cart Slideshow (PD) Bung Trivia (PD) Bung Trivia - Revised (PD) Burai Fighter Color (J) [C][!] Burai Fighter Color (J) [C][BF] Burai Fighter Color (J) [C][t1] Burai Fighter Deluxe (J) Burai Fighter Deluxe (UE) [!] Burger Burger Pocket (J) [C][!] Burger Paradise (J) [C][!] Burger Paradise (J) [C][b1] Burger Time Deluxe (JU) [!] Burger Time Deluxe (JU) [b1] Burger Time Deluxe (JU) [t1] Burning Paper (J) Bust-A-Move 2 - Arcade Edition (U) [t1] Bust-A-Move 2 - Arcade Edition (U) [t2] Bust-A-Move 2 - Arcade Edition (U) Bust-A-Move 3 DX (U) Bust-A-Move 4 (UE) [C][!] Bust-A-Move 4 (UE) [C][h1] (Mono) Bust-A-Move 4 (UE) [C][t1] Bust-A-Move Millennium (U) [C][!] Buster Brothers (U) Buzz Lightyear of Star Command (G) [C][!] Buzz Lightyear of Star Command (U) [C][!] Buzz Lightyear of Star Command (U) [C][t1] GBXへ戻る Copyright 2004 BOB All Rights Reserved.