約 5,664,437 件
https://w.atwiki.jp/javadsge/pages/3643.html
var lon = new Array(); var lat = new Array(); var x_pol = new Array(); var y_pol = new Array(); var city = new Array(); function sample() { for(s=1;s 2215;s++){ lon[s]=new Array(); lat[s]=new Array(); } var query = "SELECT * FROM " + 1DS2H6iPeWFL77foJCLonLlxWo5gkU0WuMT-KpG6X ; var encodedQuery = encodeURIComponent(query); var url = [ https //www.googleapis.com/fusiontables/v1/query ]; url.push( ?sql= + encodedQuery); url.push( key=AIzaSyAH0WCAXRIdHdbI-6bnMSN4kVDDZZmGyqY ); url.push( callback=? ); $.ajax({ url url.join( ), dataType jsonp , success function (data) { var rows = data[ rows ]; sx = 0; for (var i in rows) { n=rows[i][0]; m=rows[i][2]; city[n] = rows[i][1]; lon[n][m] = rows[i][3]; lat[n][m] = rows[i][4]; } number=2214; for (s = 1; s number;s++){ if(city[s].length 5)city[s]="0"+city[s]; } maxx = 0; maxy = 0; minx = 4000; miny = 4000; for (s = 1; s number + 1; s++) { if (lat[s][1] maxx) maxx = lat[s][1]; if (lat[s][1] minx) minx = lat[s][1]; if (lon[s][1] maxy) maxy = lon[s][1]; if (lon[s][1] miny) miny = lon[s][1]; } var sub = new svgpaint(); str = " svg width=\"500\" height=\"500\" "; for (s = 1; s number + 1; s++) { number_pol=10; for(sx=1;sx 11;sx++){ x_pol[sx] = 500 * (lat[s][sx] - minx) / (maxx - minx); y_pol[sx] =500- 500 * (lon[s][sx] - miny) / (maxy - miny); } str = str + poly("red"); } str = str + " /svg "; $("#memo").html(str); } }); } function poly(col){ var str,data; var s; data=""; for(s=1;s number_pol;s++){ data=data+x_pol[s]+","+y_pol[s]+","; } s=number_pol; data=data+x_pol[s]+","+y_pol[s]; str=" polygon fill="+chopx(col)+" points="+chopx(data)+"/ "; return str; } function chopx(str){ var strx; strx="\""+str+"\""; return strx; }
https://w.atwiki.jp/ddrdp/pages/1179.html
Private Eye(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 Private Eye atomsoak ft. cerol X3 激12 160 341 / 12 STREAM VOLTAGE AIR FREEZE CHAOS 65 53 41 48 19 楽譜面(6) / 踊譜面(8) /激譜面(12) / 鬼譜面(-) 属性 渡り、ひねり、交互難、八分滝 譜面 http //eba502.web.fc2.com/fumen/ddr/x3/priv_eye_8m.html 譜面動画 http //www.youtube.com/watch?v=Dsu6eKlNHUw (x2.0, NOTE) プレイ動画 http //www.youtube.com/watch?v=kES3kkX_1aI (x2.0, NOTE) 解説 前半は特に難しくないのだが、1P→2P←の同時踏みがFAになっている配置に注意。入り足を間違えたらジャンプして足を入れかえると良いだろう。中盤から8分が一気に増え、後半は階段譜面の交互難が目立つ。 -- 名無しさん (2012-05-08 17 07 52) SPと違ってFA無茶振り配置は無く、基本的に交互に踏める。但しラストの階段はかのパラレボ鬼に似た見た目重視の階段配置で、後交差を駆使しないと交互に踏めない配置。空打ちすると全交互しやすいが、1P↑辺りをスライドした方がラクチン -- 名無しさん (2012-12-07 23 53 54) 名前 コメント コメント(私的なことや感想はこちら) ラストの8分7連7セットのうち2セット目と6セット目が難解。どうしても左足スタート交互が駄目な人は他の踏み方を考えてもいいかも。 -- 名無しさん (2013-12-22 10 58 26) 名前 コメント
https://w.atwiki.jp/trivia-mike/pages/2998.html
It was a moment when I decided to buy a book for lighter than a jump. What you can not understand the content even though reading so much is probably a high-class content. I do not know. Or this U19 world may be a story of a world different from Japan. The stage is 2036 years ... It happens in Hitachi City, Ibaraki prefecture, which has a somewhat lower cultural level than modern Japan, I am sorry, I am in Ibaraki prefecture as a book. Apparently, it seems to be a Japanese story. Well, it starts in Ibaraki prefecture in Japan. A boy named a red-boy of the hero is a cool man looking hot, being a hero who gathers girl s hair and collects wigs during classes while being seen as a problem child from everyone in the class. Such a child s child opposes teacher homeroom teacher like every day, and is beaten occasionally. I will be beaten with the strength enough to get nosebleed. It sounds painful. In contemporary Japan, it is an act of corporal punishment against students, but corporal punishment is permitted in this world. Why is act of violence called corporal punishment tolerated ... there are gaps. Japan in this world is dominated by a party of evil adult party . Olympic athletes that Shin Ota in 2020, to disseminate the tweets hid in the gold medal of the Cock, caused the incidents that take a condemned worldwide, Nanchatte kettle and a adult party is now the ruling party. They are bad guys. Their support rate is 83% anyway. I guess only from thinking from information that he took bad things and took power. In Japan dominated by the adult party chosen in such elections, corporal punishment for children is accepted, it is warned if the school regulation is broken, and it is a ridiculous dis - epitope that you will be beaten if ignoring repeated recommendations. It is not waiting for such a nation subversion. I guarantee food, clothing, shelter and so on, so I have to overthrow the adult party. But how do you fight with the country? I forgot to tell you that he is a 17-year-old high school first-grader. Sorry, it was fixed to 16 years old. I am a 16 year old boy. If I get hit, I get nosebleed, and if I got shot with a gun, my arms are injured and it will not have been after several pages. There seems to be no correction. Anyway it is an ordinary boy. However, although he does not know the reasons well, the ability to do it (Libido) awakens. The reason is that my childhood friend will transfer. I thought I d like to confess but when I get transferred to school, then needles and threads will emerge from my little finger. I have to confess, for the people I like. When the power to fight so awakens decides to start fighting to kick off his teacher with his colleagues, classmates will be caught for the sake of the story. The reason is because I jumped and kicked. From there it is difficult to write a little more, or a charming ability battle that could not have been thought in the jumps we have ever started! It is certain that you will get stuck as to how you can fight with yarn with the weakest ability. I think that small hunger will be available as well. Was it good to have a shake like that? There seems to be no correction made there. It seems that it was good with shrimp. This volume 1 is full of plenty of teacher edits of Mr. Tani who can enjoy plenty of such rebellious Jube Nile. I think that the work which can not be understood even if reading so much is rare in recent years. I guess it will be hard to get it unless I purchase it now. It seems there is nothing like lithography. When thinking that the wrist has been damaged, an electronic version to be released after a while is also recommended. I never put pressure on the bookshelf, I think that one better. It is a work that has too much to say, so I have spoken for a long time, but the feeling that I lose half of my life if I do not read U 19 is genuine. It is also the edge of something that I read this review. Let s lose another half of my life by reading U19. Less less Read 163 customers believe this was helpful Useful Report This is a terrible contributor Ryutaro Meatoshi June 11, 2017 Format Comic Comics To alter the society dominated by adults, children awaken It is supposed to be a distopia that turns the banner with the superpowers as a weapon, but it is realistic where the enemy adult party setting is strange, giving equal opportunity to any citizen, giving the gap between rich and poor Correcting, even if we say that it is safe for the physical workers of the bottom side to guarantee safety stability and eradicate the black enterprises, even if saying to the children it is basically a corporal punishment and excessive strict guidance and honesty As a ruler of the evil to be overcome Very weak weak too Minors are not guaranteed even basic human rights Securely brainwashed for adults at a school like a prison until they become adults strongly bullying, mercilessly murder Is it not the ruler of the evil of a boys manga when doing this much? 絵はとても上手ですが、 読んでいて鳥肌ではなく悪寒を感じるので星1とさせていただきます。 次回作に期待。サイコパスが主人公のサスペンスホラーとか向いてそう。 もっと少なく読む 73人のお客様がこれが役に立ったと考えています 役に立った レポート 作者は漫画技術を学ぶ前に一般常識を学ぶべきだろう 投稿者新世界の神2017年7月6日 形式 コミック 反抗期の中学生のまま大人になった人物が描いた漫画、という印象だった yahooの占いのサービスが終了しますが、代わりになるようなアプリ、サイトはありますか?comodoの管理ネットワークを見ると、「pablic#1」に繋がれています。私のパソコンはデズクトップの有線です。 これって正常ですか? あと、NTTのモデムがオプションランプが緑に点滅してるのですが、、こんなのなかった気がします。comodoの管理ネットワークを見ると、「pablic#1」に繋がれています。 私のパソコンはデズクトップの有線です。 これって正常ですか? あと、NTTのモデムがオプションランプが緑に点滅してるのですが、、こんなのなかった気がします。comodoのファイヤーウォールです。やっかみしてきたやろーを排除しようとするも、管理者どもは そのやっかみやろー側につく、 結果、やっかみやろーは調子こきあらゆる嫌がらせをする。 そもそもウィキというサイトはネチネチイジメやろーばかりが集まるサイト そんなサイトで何をするにも嫌がらせを受ける。 つまりイジメ集団に支配されているのです!管理者は基本、話が通じない。一見日本語のようでも彼らにしか理解しえない不可解な解釈ばかり、逆に こちらの話について彼らには理解できないのだ。 このように生き物のように1つのことへという動きは全体主義に似ている。 つまり、彼らは環境であるから話が通じないのが当たり前だったのだ! だから彼らの主張は 一見すると普通の文字だが中身は支離滅裂なのだ。 このような全体主義大好き管理者は絶対参加させてならない。なぜなら第二のウィキペディアという劣悪環境となるからだ。 ジャンプよりは軽いし単行本買おう、と決意した瞬間でした。 こんなに読んでも内容が理解出来ないということは、恐らく高尚な内容なんでしょう。知らんけど。もしくはこのU19の世界は、日本とは異なる世界の話なのかもしれません。 舞台は2036年…現代日本よりもやや文化レベルが低い茨木県日立市で巻き起こる、すいません、単行本では茨城県に修正されてました。どうやら、日本の話らしいですこれ。えーっと、日本の茨城県から始まります。 主人公の紅童という少年は熱い様に見えてクールな男で、クラスのみんなから問題児として見られつつ、女子の髪の毛を拾い集めて授業中にカツラを作るヒーローでもあります。 そんな紅童くんは毎日の様に担任教師に反発していて、たまに殴られます。鼻血が出るくらいの強さで殴られます。痛そうです。現代日本では生徒に対する体罰に当たる行為ですが、この世界では体罰が容認されています。 何故、体罰という暴力行為が容認されているのか…そこにはからくりがあります。 この世界の日本は「大人党」という悪の政党に支配されているのです。 2020年に太田真というオリンピック選手が、イチモツを金メダルで隠したツイートを発信して、世界的に批難を浴びるという事件を起こし、なんやかんやあって「大人党」が政権与党になりました。悪い奴らです。何せ彼らの支持率は83%です。情報から推測するに恐らく悪い事をして政権を奪取したとしか思えません。 そんな選挙で選ばれた大人党に支配された日本では子供への体罰が容認されており、校則を破ったら注意され、再三の勧告を無視すると殴られるというとんでもないディストピアです。こんなの国家転覆待った無しです。 衣食住とか保障してやがりますからね、倒さなきゃだな大人党。 でも、国とどうやって戦うのか。 言い忘れましたが主人公の紅童くんは高校一年生の17歳です。すいません、16歳に修正されてました。16歳の少年なんです。 殴られたら鼻血だって出るし、銃で撃たれたら腕だって怪我して数ページ後には無かった事になるんです。そこは修正されてないみたいです。ともかく普通の少年です。 しかし、彼には理屈はよく分からないがそれを可能とする能力(リビドー)が目覚めます。理由は幼なじみが転校するからです。 告白しようと思ってたのに転校するとなったら、そりゃ小指から針と糸くらい出てきます。告白しなきゃだな、好きな人に。 そうして戦う力が目覚めた彼は、仲間と共に担任教師を追い出すために戦いを始める事を決めて、物語の都合上、クラスメイトが捕まります。理由は飛び蹴りしたからです。 そこからはもうちょっと筆舌に尽くし難いというか、今までのジャンプでは考えられなかった魅力的な能力バトルが始まります! 糸なんて最弱の能力でどう戦うんだとハラハラすること確実です。小腹も空いてくると思います。そんな時はシャケで良かったか? そこは修正はされてないみたいです。シャケで良かったみたいです。 この第1巻はそんな反逆のジュブナイルがたっぷり楽しめる谷先生編がたっぷりねっとり詰まってます。 こんなに読んでも理解出来ない作品は近年稀に見ると思います。 今、購入しておかないと手に入れるのが難しくなるんじゃないかな。 重版とか無さそうだし。 手首が傷んで来たと思ったら、しばらくしたら発売される電子版もオススメです。 本棚を圧迫することも無いですし、そっちの方が良いと思います。 あまりに語るべきところが多い作品なので長々と語ってしまいましたが、U19を読まないと人生の半分を損するという気持ちは本物です。 このレビューを読んだのも何かの縁です。U19を読んで人生のもう半分も損しましょう。 もっと少なく読む 163人のお客様がこれが役に立ったと考えています 役に立った レポート これはひどい 投稿者肉欲棒太郎2017年6月11日 形式 コミック 悪い大人たちによって支配された社会を変えるべく、子供たちが目覚めた超能力を武器に反旗を翻すディストピアもの・・・のはずなんですけど 敵である大人党の設定が妙になところで現実的で、どんな国民にも成り上がるチャンスを平等に与え貧富の差を是正、ド底辺の肉体労働者にも安全安定を保証しブラック企業を根絶、子供たちへの支配と言っても基本は体罰と過度に厳格な補導と正直「倒すべき悪の支配者」としてはとても弱い 弱すぎます 「未成年は基本的人権すら保障されず大人になるまで牢獄のような学校で大人に都合の良いよう強力な洗脳を施され、逆らえば容赦なく殺される」 これぐらいやってこそ少年漫画の悪の支配者ではないでしょうか? なんですか?大人党の異例の超高支持率のカラクリは「投票権を持つ有権者はみんな大人だから!」って…当たり前でしょうが 結党の自由がなく大人党の一党独裁でそこに異論を挟めば大人でも殺されるぐらいの設定ないんですか?漫画なのに現実の中○共○党以下の悪の政党っぷりですよ? 宿題忘れても許される?放課後マックで騒ぐ? 普通に迷惑行為ですよ? ただただ大人が決めた社会が気に入らないから超能力でブチ壊す なんてただのテロリストですよ? 結論から言えば作者の倫理観がガバガバ 漫画力も低いってことですね 二度とこの作者の漫画をジャンプに載せないでくださいね。 もっと少なく読む 37人のお客様がこれが役に立ったと考えています 役に立った レポート 理不尽は許さない!!周りの意見なんて聞いてたまるか!!そんなカッコイイ子供たちの戦いを描けなかった漫画!! 投稿者Amazon カスタマー2017年6月3日 形式 コミック 「理不尽な大人に抵抗する子供」 少年漫画らしい、良いテーマだと思います。 ただし「こういうシーンを描きたい」と思うあまり キャラクターの性格や設定が都合よく変わり、読者が戸惑っているところへ 「ね?主人公かっこいいでしょ?」「ね?このシーン良いでしょ?」と言われている気分になります。 絶対に逆らっちゃいけない相手をぶっ飛ばす爽快感は、 例えばワンピースのルフィが天竜人を殴ったり世界政府の旗を燃やすシーンなどがありますよね。 しかしこの漫画は、例えるなら 「イヤ!!この暴力教師いまお尻触ったでしょ!?痴漢よ!!」という具合で勝利し、 「逮捕されるあのオッさんの顔チョーうけるんですけど。爆笑」的なノリで喜びを分かち合います。 主人公にとってのはじめての戦いがとにかく不快で、 それ以降主人公がどれだけ成長してカッコイイ技を手に入れても 「冤罪を捏造して爆笑するヤツだもんな・・」と構えてしまいます。 おまけページも読みましたがゾッとしました。 不良は「良くない」だけだから悪ではなく本当の不良は他人に迷惑をかけない熱いヤツみたいな持論が展開されていました。 遅刻してくるし教師に反抗するけど暴力はないぐらいのマイルドなヤンキーがかっこいいらしいです。 暴行・窃盗をやっちゃったら不良ではなく悪だそうです。 そんな言葉の細かい定義なんてどうでもいいです。 絵はとても上手ですが、 読んでいて鳥肌ではなく悪寒を感じるので星1とさせていただきます。 次回作に期待。サイコパスが主人公のサスペンスホラーとか向いてそう。 もっと少なく読む 73人のお客様がこれが役に立ったと考えています 役に立った レポート 作者は漫画技術を学ぶ前に一般常識を学ぶべきだろう 投稿者新世界の神2017年7月6日 形式 コミック 反抗期の中学生のまま大人になった人物が描いた漫画、という印象だった。
https://w.atwiki.jp/nanocoding/pages/17.html
package com.android.NanochActivity; import com.android.NanochActivity.R; import android.app.Activity; import android.view.View; import android.os.Bundle; public class NanochActivity extends Activity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.skin_1); } public void affect(View sender){ android.content.Intent intent = new android.content.Intent(android.content.Intent.ACTION_SET_WALLPAPER); startActivity(intent); } }
https://w.atwiki.jp/ongaeshi/pages/16.html
用意するもの ruby - RubyInstaller for Windows (mingw32) インストール先は、c /app/ruby187-mingw32 を想定 cygwin - 1.7.7-1 gitからチェックアウト # 読み書き可能(要管理権限) $ git clone git@github.com ongaeshi/rroonga.git # 読み込み専用 $ git clone git //github.com/ongaeshi/rroonga.git extconf.rb(失敗する) $ ruby extconf.rb checking for groonga version ( = 1.1.0)... no downloading http //groonga.org/files/groonga/groonga-1.1.0.tar.gz... done extracting... done configuring... failed *** extconf.rb failed *** Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. vendor/groonga-1.1.0 が出来ているはずなので、そっちから先に片付ける。 groongaのコンパイル configureの設定 $ cd vendor/groonga-1.1.0 $ ./configure CC= i686-w64-mingw32-gcc CFLAGS= -g -O0 -mno-cygwin prefix= /c/users/ongaeshi/work/rroonga/vendor/local i386-pc-mingw32 rubyのヘッダを一部修正する c /app/ruby187-mingw32/lib/ruby/1.8/i386-mingw32/win32/win32.h #ifdef __MINGW32__ // struct timezone { // int tz_minuteswest; // int tz_dsttime; // }; src/Makefile 125行目 # @todo # LDFLAGS = LDFLAGS = -L/usr/i686-w64-mingw32/sys-root/mingw/lib -L/usr/lib new!! lib/Makefile修正 -LIBS = -lm -ladvapi32 -lws2_32 +LIBS = -lm -ladvapi32 -lws2_32 -lpthread make $ make . . . make install $ make install Making install in include make[1] Entering directory `/c/users/ongaeshi/work/rroonga_new/vendor/groonga-1.1.0/include Making install in groonga make[2] Entering directory `/c/users/ongaeshi/work/rroonga_new/vendor/groonga-1.1.0/include/groonga . . これで、vendor/local 以下にbin/libgroonga-0.dll 等が作られたら成功。 rroongaのコンパイルに戻る。 rroonga-1.1.0-x86-mingw32.gem を作る $ cd ~/work/rroonga rake native gem $ rake native gem rake-compiler must be configured first to enable cross-compilation cd tmp/i386-mingw32/groonga/1.8.7 (in c /users/ongaeshi/work/rroonga_new) make Makefile 121 *** target pattern contains no `% . Stop. エラーが起きるのでmakefileを修正する tmp/i386-mingw32/groonga/1.8.7/Makefile C → /c c → /c に変換(どちらも小文字の c にする必要があることに注意) もう一箇所修正 tmp/i386-mingw32/groonga/1.8.7/Makefile # 42行目 gcc → i686-w64-mingw32-gcc # CC = gcc CC = i686-w64-mingw32-gcc . . # 51行目 -mo-cygwin追加 # CFLAGS = -mno-cygwin -g -O2 -DFD_SETSIZE=256 $(cflags) -I../../../../vendor/local/include/groonga CFLAGS = -g -O2 -DFD_SETSIZE=256 $(cflags) -I../../../../vendor/local/include/groonga . . # 62行目 gcc → i686-w64-mingw32-gcc # LDSHARED = gcc -shared -s LDSHARED = i686-w64-mingw32-gcc -shared -s rake native gem $ rake native gem cp tmp/i386-mingw32/groonga/1.8.7/groonga.so lib/groonga.so mkdir -p pkg rm -f pkg/rroonga-1.1.0/AUTHORS ln AUTHORS pkg/rroonga-1.1.0/AUTHORS rm -f pkg/rroonga-1.1.0/NEWS.ja.rdoc ln NEWS.ja.rdoc pkg/rroonga-1.1.0/NEWS.ja.rdoc rm -f pkg/rroonga-1.1.0/NEWS.rdoc ln NEWS.rdoc pkg/rroonga-1.1.0/NEWS.rdoc rm -f pkg/rroonga-1.1.0/README.ja.rdoc ln README.ja.rdoc pkg/rroonga-1.1.0/README.ja.rdoc . . pkg/rroonga-1.1.0-x86-mingw32.gem が出来ていれば成功 $ cd pkg $ ls -la total 6532 drwx------+ 1 ongaeshi 0 Dec 30 17 41 . drwx------+ 1 ongaeshi 0 Dec 30 17 41 .. drwx------+ 1 ongaeshi 0 Dec 30 17 40 rroonga-1.1.0 -rwx------+ 1 ongaeshi 3370496 Dec 30 17 41 rroonga-1.1.0-x86-mingw32.gem -rwx------+ 1 ongaeshi 3316736 Dec 30 17 41 rroonga-1.1.0.gem インストール .gemファイルを直接指定 $ gem install rroonga-1.1.0-x86-mingw32.gem Enclosing class/module mGrn for class Accessor not known Enclosing class/module mGrn for class ArrayCursor not known Enclosing class/module mGrn for class Array not known Enclosing class/module mGrn for class Column not known . . 動作確認 テスト、モジュールが無いと怒られる。 $ gem install gren # rroongaを使っているアプリ PostInstall.txt Successfully installed gren-0.3.1 1 gem installed Installing ri documentation for gren-0.3.1... Installing RDoc documentation for gren-0.3.1... $ mkgrendb.bat c /app/ruby187-mingw32/lib/ruby/gems/1.8/gems/rroonga-1.1.0-x86-mingw32/lib/groonga.so 126 指定されたモジュールが見つかりません。 - c /app/ruby187-mingw32/lib/ruby/gems/1.8/gems/rroonga-1.1.0-x86-mingw32/lib/groonga.so (LoadError) from c /app/ruby187-mingw32/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb 36 in `require from c /app/ruby187-mingw32/lib/ruby/gems/1.8/gems/rroonga-1.1.0-x86-mingw32/lib/groonga.rb 44 . . あと一息、コマンドプロンプトで実行すると、pthreadGC2.dllが無いと怒られる。 問題はpthreadGC2.dllがgroonga.soから見つけられないことなので、pthreadGC2.dllをパスの通った場所へ置けば良い。 cygwin持ってる人 $ cp -v /c/cygwin/usr/i686-w64-mingw32/sys-root/mingw/bin/pthreadGC2.dll /c/WINDOWS/system32/ cygwin持ってない人 手っ取り早くやるには、MinGW32からコンパイル済みのpthreadGC2.dllを持ってくれば動くと思う(多分) $ wget http //sourceforge.net/projects/mingw-w64/files/External%20binary%20packages%20%28Win64%20hosted%29/pthreads/pthreads-20100604.zip/download . . $ unzip pthreads-20100604.zip . . $ cd pthreads-20100604/mingw32/ $ unzip pthreads-w32.zip . . $ cp -v bin/pthreadGC2-w32.dll /c/WINDOWS/system32/pthreadGC2.dll `bin/pthreadGC2-w32.dll - `/c/WINDOWS/system32/pthreadGC2.dll もう一回テスト $ mkgrendb.bat mkgrendb INPUT_YAML1 [INPUT_YAML2 ...] --ddb, --default-db Create or Update default DB. (Plase set ENV[ GRENDB_DEFAULT_DB ]) --full Full update DB. (Delete and create) --delete Delete DB. (Not delete yaml) --dump Dump DB. --report Database Report. 動いたよー。
https://w.atwiki.jp/touhoukashi/pages/1383.html
【登録タグ A C-CLAYS Vivace -ヴィヴァーチェ- 厄神様の通り道 ~ Dark Road 小峠 舞 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/kosenkmitl0/pages/18.html
Educational Philosophy (Example) 1 Fostering human resources with specialized knowledge and technology and the ability to lead research and development and business in the future. The purpose of a KOSEN is to foster creative human resources with practical and specialized knowledge and skills. In line with this objective, we strive to nurture human resources who meet the wishes of each student and the needs of society, especially those who can lead research and development and business in local industries. 2 Fostering human resources who have the initiative to think, advocate, and act on their own initiative. In order to make use of specialized knowledge and technology in society, it is important to communicate one's thoughts to others and to act with the cooperation of those around one. Therefore, we strive to develop human resources with an attitude of originality and ingenuity who can think for themselves and act on their own initiative. 3 Fostering human resources with a rich culture and sense of ethics, and with a spirit of coexistence with others and the Earth. To lead research and development and business, it is important to understand the impact and effects of technology and business on society and nature, and to recognize the responsibility that engineers and business people have to society. Therefore, we strive to develop human resources who respect the ethics of engineers and have a spirit of coexistence with nature and the earth.
https://w.atwiki.jp/warband/pages/695.html
qstr_{reg61}.0{reg62}|{reg61}.0{reg62} qstr_{reg61}.{reg62}|{reg61}.{reg62} qstr_Shot_distance _{s1}_|Shot distance {s1} meters. qstr_Gate_was_destroyed.|Gate was destroyed. qstr_drawbridge_was_destr|drawbridge was destroyed. qstr_Battering_ram_was_de|Battering ram was destroyed. qstr_Portcullis_was_destr|Portcullis was destroyed. qstr_Draw_bridge_was_dest|Draw bridge was destroyed. qstr_A_World_of_Ice_and_F|A World of Ice and Fire v9.2 qstr_YouTube _Produno|YouTube Produno qstr_Twitter _@therealpro|Twitter @therealproduno qstr_Wishlist_SpaceSlog_o|Wishlist SpaceSlog on Steam qstr_Next_Page|Next Page qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Show_game_rules|Show game rules qstr_Continue...|Continue... qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_{s4}_wishes_|{s3} of {s4} wishes to select a new marshal and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshal of {s3}. qstr_Done|Done qstr_Select_your_domestic|Select your domestic policy qstr_Centralization |Centralization qstr_Aristocracy |Aristocracy qstr_Serfdom |Serfdom qstr_Troop_quality |Troop quality qstr_Mercantile |Mercantile qstr_High_centralization_|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere the relations between ruler and vassals. qstr_High_aristocracy_wil|High aristocracy will improve the relations between the king and his vassals who will be able to raise bigger armies but it will decreased trade. qstr_High_serfdom_reduces|High serfdom reduces tax inefficiency for the king and his vassals and vassals can maintain bigger armies but troops loose moral. qstr_High_troop_quality_i|High troop quality increases the strength of troops but decreases army size. qstr_Mercantile_policies_|Mercantile policies maximize exports while minimizing imports, and increase government regulation of industry. qstr_Cancel|Cancel qstr_Dictate_the_peace_te|Dictate the peace terms qstr_Select_the_castle_an|Select the castle and the amount of money and check the boxes to activate the demand. The demands are combined if both boxes are checked. qstr_1000_silver_stags|1000 silver stags qstr__Continue_| Continue qstr_Select_the_number_of|Select the number of skirmishers you wish to deploy. qstr_____SPY_REPORTS____| SPY REPORTS qstr_Based_on_your_curren|Based on your current leadership skill, you may deploy up to {reg2} spies. qstr_You_currently_have_{|You currently have {reg3} spies deployed. qstr___No_spy_selected__| No spy selected qstr___CONTINUE__| CONTINUE qstr_castle|castle qstr_food_stores|food stores qstr_town|town qstr_village|village qstr_cattle|cattle qstr_You_prepare_a_messag|You prepare a message for your spy in {s1}, ordering him to .. qstr__Return_| Return qstr__Poison_the_wells_| Poison the wells qstr__Poison_the_{s3}_| Poison the {s3} qstr__Cause_dissent_| Cause dissent qstr_____| qstr_Do_it|Do it qstr_Make_it_so|Make it so qstr_Have_your_fun|Have your fun qstr_I_shall_purchase_the|I shall purchase the concoction and have it in the well within 24 hours, my {reg59?Lady Lord}. qstr__You_do_not_have_the| You do not have the required silver stags to finance this mission. qstr_I_ll_have_the_cattle|I'll have the cattle feverish within the next 24 hours my {reg59?Lady Lord}. qstr_Within_the_next_24_h|Within the next 24 hours, I'll have the grainer looking like a refuse pile. qstr_It_will_take_12_hour|It will take 12 hours or more, my {reg59?Lady Lord},^but I shall have every man, woman and child fighting in the streets. qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_adventuri|Go back to adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_silve|Wealth {reg0} silver stags qstr_Inventory _{reg0}_si|Inventory {reg0} silver stags qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_Unpaid|Unpaid qstr_None|None qstr_{s55}__{reg0}%_|{s55} ({reg0}%) qstr_{s55}|{s55} qstr_Staff |Staff qstr_Kingdom_Tributes |Kingdom Tributes qstr_You_paid_{reg0}_cash|You paid {reg0} cash to liquidate a debt qstr_Earlier_cash |Earlier cash qstr_New_cash |New cash qstr_Your_troops_are_unpa|Your troops are unpaid! Morale has dropped. qstr_{s30}{reg1}{reg2}{re|{s30}{reg1},{reg2},{reg3},{reg4},{reg5},{reg6},{reg7},{reg8},{reg9},{reg10},{reg11},{reg12},{reg13},{reg14},{reg15},{reg16},{reg17},{reg18},{reg19},{reg20},{reg21},{reg22},{reg23},{reg24}/ qstr__Return_to_menu_| Return to menu qstr_Bank|Bank qstr_Deposit_Amount|Deposit Amount qstr_Deposit_Interest|Deposit Interest qstr_Iron_Bank|Iron Bank qstr_{reg6}|{reg6} qstr_{reg6}%|{reg6}% qstr_The_Iron_Bank_is_the|The Iron Bank is the main bank in Braavos and arguably the most powerful financial institution in the Known World.^^ You can see the banks ships docked at the Purple Harbour and the front court looks as grand as the people inside. The bank is famous for its discretion and secrecy, though one would be wise to remember if debts are not paid back when promised, the Iron Bank will have its due. qstr_If_you_are_known_to_|If you are known to this establishment, you can deposit and store stags here. Stags deposited here will earn interest on the amount every month as long as you are favourable with Braavos. qstr_You_currently_owe_th|You currently owe the Iron Bank {reg4} silver stags. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. qstr_Choose_how_much_mone|Choose how much money you wish to borrow qstr_Borrow|Borrow qstr_Pay_off_your_debt|Pay off your debt qstr_Make_Payment|Make Payment qstr_Head_to_secure_depos|Head to secure deposit area qstr_Deposit/Withdraw|Deposit/Withdraw qstr_You_must_select_an_a|You must select an amount to borrow. qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_|You cant pay back 0 silver stags. qstr_Town|Town qstr_Acres|Acres qstr_Owned|Owned qstr_Balance|Balance qstr_Assets|Assets qstr_Debt|Debt qstr_Deadline|Deadline qstr_{s9}|{s9} qstr_{reg2}|{reg2} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_{reg5}|{reg5} qstr_This_area_of_{s1}_ca|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. If you hold a birthright to these lands and you are of noble blood, you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. qstr_{reg1}_people_live_i|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. Buying an existing acre costs {reg9} silver stags, while it sells for {reg10} silver stags. Building a new one requires {reg11} silver stags. The rent paid to landowners currently accumulates to {reg13} silver stags per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_Choose_how_many_acre|Choose how many acres you wish to sell qstr_Choose_how_many_acres|Choose how many acres you wish to buy qstr_{s2}|{s2} qstr_Verify|Verify qstr_Buy_and_prepare_uncu|Buy and prepare uncultivated land qstr_You_cant_sell_0_acre|You cant sell 0 acres of land. qstr_You_do_have_enough_r|You do have enough renown or you do not have any birthright to perfrom this action. qstr_{reg7}|{reg7} qstr_You_do_have_enough_re|You do have enough renown or you do not have any birthright to perform this action. qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19|Your Commander {s19} qstr_Commander_Relation _|Commander Relation {reg0} qstr_Enlisted_Faction _{s|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_N/A|N/A qstr_Experience_to_next_p|Experience to next promotion {s1} qstr_Days_in_service _{re|Days in service {reg20} qstr_Current_Wage _{reg23|Current Wage {reg23} silver stags. qstr_Next_Pay/Promotion_d|Next Pay/Promotion day {s25} qstr_Army_size _{reg26}|Army size {reg26} qstr_Commander_s_Army|Commander's Army qstr_This_is_the_gambling|This is the gambling screen. Hold down control key while clicking on an item to purchase or sell it. qstr_Money _{s1}|Money {s1} qstr_You_don_t_have_enoug|You don't have enough money. qstr_He_don_t_have_enough|He don't have enough money. qstr_Sovereign_colour_of_|Sovereign colour of the {s0} qstr_Red |Red qstr_Green |Green qstr_Blue |Blue qstr__| qstr_HTML_code _{s0}|HTML code {s0} qstr_Default|Default qstr_Randomize|Randomize qstr_We_believe_the_enemy|We believe the enemy has {reg1} troops ready for battle. qstr_We_ve_paid_a_bit_of_|We've paid a bit of gold to assure that {s1} aids us. Their party is {reg1} troops strong. qstr_We_ve_paid_a_bit_of_g|We've paid a bit of gold to assure that {s1} aids us, but we must be watchful for possible betrayal. Their party is {reg1} troops strong. qstr_{s1}_will_most_assur|{s1} will most assuredly aid the enemy, bringing {reg1} troops to battle. qstr_We_believe_{s1}_will|We believe {s1} will withdraw from the coming battle. All {reg1} of them faint at the sight of blood. qstr_{s1}_is_obligated_to|{s1} is obligated to join us, bringing {reg1} troops to battle. qstr_{s1}_will_join_us_br|{s1} will join us, bringing {reg1} troops to battle. qstr_{s1}_feels_no_obliga|{s1} feels no obligation to aid us. We have not done them many favours in the past. qstr__Report_^_Dispositio| Report ^ Disposition of nearby parties in a position to join in battle. qstr___Continue__| Continue qstr__of_the_{s2}.| of the {s2}. qstr__Insult_{s1}.| Insult {s1}. qstr__Buy_food_supplies_f| Buy food supplies from {s1}. qstr__Challenge_{s1}_to_a| Challenge {s1} to a duel. qstr__Send_an_amphorae_of| Send an amphorae of wine to {s1}, as a gift. qstr__Send_a_poisoned_amp| Send a poisoned amphorae of wine to {s1}, as a gift. qstr__Compose_a_message_t| Compose a message to {s1}{s9} qstr_View_Current_Message|View Current Message qstr__Cancel_Message__| Cancel Message qstr_{s3}|{s3} qstr_{s8}|{s8} qstr__Send_Message_| Send Message qstr__Cancel_Message_| Cancel Message qstr__RETURN_| RETURN qstr_Gazing_at_the_maimed|Gazing at the maimed and the dead of your latest victory. You order your troops to qstr_Bury_the_dead_gather|Bury the dead, gather and share any loot as is common. qstr_You_estimate_this_wi|You estimate this will take 3 hours. qstr_Leave_the_dead_to_ro|Leave the dead to rot but take first claim on the looted corpses. qstr_You_estimate_this_wil|You estimate this will take 2 hour. qstr_Bury_the_dead_and_le|Bury the dead and leave all the loot. qstr_You_estimate_this_will|You estimate this will take 2 hours. qstr_Leave_quickly_and_pr|Leave quickly and press on with your journey. qstr_Your_victory_has_inc|Your victory has increased the morale of your men. qstr_You_estimate_this_will_|You estimate this will take 1 hour. qstr_Burn_the_dead_in_an_|Burn the dead in an offering to R'hllor, gather and share any loot as is common. qstr_Burn_the_dead_in_an_o|Burn the dead in an offering to R'hllor and leave all the loot. qstr_Drown_the_dead_in_an|Drown the dead in an offering to the Drowned God, gather and share any loot as is common. qstr_Drown_the_dead_in_an_|Drown the dead in an offering to the Drowned God and leave all the loot. qstr_Bury_or_burn_the_dea|Bury or burn the dead, gather and share any loot as is common. qstr_After_the_bloody_bat|After the bloody battle you decide to qstr_Deal_with_any_women_|Deal with any women, children and some companions of the wounded and dead. qstr_Join_some_of_the_oth|Join some of the others and try to gather as much gold as possible. qstr_The_wealth_provided_|The wealth provided by your master is enough. You fall in line and do as your told. qstr_Your_lord_is_not_hap|Your lord is not happy and expresses this openly with you. He does not associate with sycophants. qstr_Your_lord_gifts_you_|Your lord gifts you some iron rings and a few stags as a symbol of your bravery. qstr_Your_lord_gifts_you_a|Your lord gifts you a warriors bracelet as a reward for your courage. qstr_You_and_your_lord_sh|You and your lord share some cheers and he congratulates you on the victory. qstr_Name _{s1}^Level _{r|Name {s1}^Level {reg1} qstr_{s1}^HP _{reg0}|{s1}^HP {reg0} qstr_{s1}|{s1} qstr_Attributes |Attributes qstr_{s3}^STR _{reg1}^INT|{s3}^STR {reg1}^INT {reg2}^^Skills qstr_{s3}^Power_Strike _{|{s3}^Power Strike {reg1}^Power Draw {reg2}^Power Throw {reg3}^Horse Archery {reg4}^^Weapon Proficiencies qstr_{s3}^1_Hand_Wpns _{r|{s3}^1 Hand Wpns {reg1}^2 Hand Wpns {reg2}^Polearms {reg3} qstr_{s4}^AGI _{reg1}^CHA|{s4}^AGI {reg1}^CHA {reg2}^^ qstr_{s4}^Ironflesh _{reg|{s4}^Ironflesh {reg1}^Athletics {reg2}^Shield {reg3}^Riding {reg4}^^ qstr_{s4}^Archery _{reg1}|{s4}^Archery {reg1}^Crossbows {reg2}^Throwing {reg3} qstr_{s4}|{s4} qstr_Equipments _|Equipments qstr_Please_select_a_comp|Please select a companion as the commander for the coming battle.^^Current commander {s0}. qstr_{s1}^HP _{reg1}/{reg|{s1}^HP {reg1}/{reg2} qstr_Arms |Arms qstr_{s2}^None|{s2}^None qstr_{s2}^{s3}|{s2}^{s3} qstr_{s2}^{s4}{s3}|{s2}^{s4}{s3} qstr_{s2}^^Gear |{s2}^^Gear qstr_{s2}^^Horse |{s2}^^Horse qstr__Back_to_shop_| Back to shop qstr_Strength|Strength qstr_Riding|Riding qstr_Pdraw|Pdraw qstr_Pthrow|Pthrow qstr_1_hand|1-hand qstr_2_hand|2-hand qstr_Polearm|Polearm qstr_Archery|Archery qstr__X_bow_| X-bow qstr_Throwing_|Throwing qstr__Slings| Slings qstr__Mode| Mode qstr____to_next_lvl_| (to next lvl) qstr_If_you_can_see_this_|If you can see this, buy a new cpu. qstr___Weapons_| -Weapons- qstr___Armour_| -Armour- qstr_________________n/a_| n/a qstr_{reg1}|{reg1} qstr_Rides|Rides qstr_Walks|Walks qstr_Startpage_set__Quick|Startpage set (Quick View) qstr_Back_to_shop|Back to shop qstr__[?]_| [?] qstr_Hotkeys ^HOME_=_Set_|Hotkeys ^HOME = Set startpage^RMB = Exit to menu^ESCAPE = Quick View^BACKSPACE = Back to shop (if visited) qstr___Quit2__|- Quit2 - qstr__Quick_View_| Quick View qstr_______| qstr_Attributes|Attributes qstr_Skills|Skills qstr_Proficiencies|Proficiencies qstr_STR |STR qstr_AGI |AGI qstr_INT |INT qstr_CHA |CHA qstr_Health |Health qstr_Level |Level qstr_To_next_lvl _|To next lvl qstr_Ironflesh^Power_Stri|Ironflesh^Power Strike^Power Throw^Power Draw^Weapon Master^Shield^Athletics^Riding^Horse Archery^Looting^Foraging^Sailing Master^Navigation^Trainer^Tracking^ qstr_Tactics^Path_finding|Tactics^Path-finding^Spotting^Inventory Management^Wound Treatment^Surgery^First Aid^Engineer^Persuasion^Entertainment^Leadership^Trade qstr_10|10 qstr_One_Handed_Weapons ^|One Handed Weapons ^^Two Handed Weapons ^^Polearms ^^Archery ^^Crossbows ^^Throwing ^^Slings qstr_350^^350^^350^^350^^|350^^350^^350^^350^^350^^350^^350 qstr__{reg1}_| {reg1} qstr__100%__| 100% qstr__30_| 30 qstr__3333333333_| 3333333333 qstr__Weapons_|-Weapons- qstr__Armour_|-Armour- qstr_n/a_________________|n/a qstr_{s9}_feels...|{s9} feels... qstr_{s6}|{s6} qstr_your_choice_of_compa|your choice of companions, qstr_{s7}|{s7} qstr_your_style_of_leader|your style of leadership and... qstr_the_general_state_of|the general state of affairs.^------------------------------ qstr_Morale _____________|Morale ^^Origin qstr_State ______________|State qstr_Start_page_set__Exte|Start page set (Extended View) qstr__Faction_Relations_R| Faction Relations Report qstr_Player^Relation|Player^Relation qstr_Status|Status qstr_Relation|Relation qstr_War|War qstr_Casus_Belli|Casus Belli qstr_Peace|Peace qstr_Truce|Truce qstr_Alliance|Alliance qstr_Defence_Pact|Defence Pact qstr_Trade_Agreement|Trade Agreement qstr_{s60}|{s60} qstr_{reg59?{reg59}_days |{reg59?{reg59} days } qstr_{reg61}|{reg61} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favourable|Favourable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Grumbling|Grumbling qstr_Hostile|Hostile qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hateful|Hateful qstr_Revengeful|Revengeful qstr_Vengeful|Vengeful qstr_{reg61}_{reg58?_{reg|{reg61} {reg58?({reg58} U) }Centres qstr_{reg62}_Caravans|{reg62} Caravans qstr_{reg60}_{reg59?_{reg|{reg60} {reg59?({reg59} P) }Lords qstr__Courtships_in_progr| Courtships in progress qstr__Known_Lords_by_Rela| Known Lords by Relation qstr__Character_ _Compani| Character Companions qstr__Done_| Done qstr_Your_supporters|Your supporters qstr_The_Vale|The Vale qstr_Dragonstone|Dragonstone qstr_Norvos|Norvos qstr_The_North|The North qstr_The_Riverlands|The Riverlands qstr_The_Reach|The Reach qstr_All_Sovereignties|All Sovereignties qstr_Braavos|Braavos qstr_The_Iron_Islands|The Iron Islands qstr_Dorne|Dorne qstr_Night_s_Watch|Night's Watch qstr_Free_Folk|Free Folk qstr_The_Khalasar|The Khalasar qstr_Pentos|Pentos qstr_House_Targaryen|House Targaryen qstr_Myr|Myr qstr_Tyrosh|Tyrosh qstr_The_Westerlands|The Westerlands qstr_lorath|lorath qstr_Lys|Lys qstr_Qohor|Qohor qstr_Volantis|Volantis qstr_The_Stormlands|The Stormlands qstr_My_Boats|My Boats qstr_Boats_for_Sale|Boats for Sale qstr_No_ships_for_sale^in|No ships for sale^in this town. qstr_No_Name|No Name qstr_{reg7}._Ship|{reg7}. Ship qstr_Flagship|Flagship qstr_Very_Good|Very Good qstr_Good|Good qstr_Acceptable|Acceptable qstr_Bad|Bad qstr_Very_Bad|Very Bad qstr_Dangerous|Dangerous qstr_Repair _{reg8}_stags|Repair {reg8} stags qstr_Type _{s7}^Wood _{s6|Type {s7}^Wood {s6}^Condition {s1}^Speed {reg1} knots^Crew {reg6} men^Price {reg7} stags^{s2} qstr_Repair_Ship|Repair Ship qstr_Customize_Ship|Customize Ship qstr_Sell_Ship|Sell Ship qstr_Buy_Ship|Buy Ship qstr_Are_you_sure_you_wan|Are you sure you want to do this transaction? qstr_Leave_ship_at_the_sh|Leave ship at the shore qstr_Next_ship|Next ship qstr_Fleet_Capacity |Fleet Capacity qstr_{reg1}/{reg2}|{reg1}/{reg2} qstr_You_cannot_buy_this_|You cannot buy this boat, as it requires a sailing master skill to manage boats. qstr_You_cannot_buy_this_b|You cannot buy this boat, because you don't have any sailing master skill. qstr_You_cannot_buy_this_bo|You cannot buy this boat, as it requires a higher sailing master skill to manage more boats. qstr_You_cannot_buy_this_boa|You cannot buy this boat, because you don't have enough money. qstr_You_can_t_leave_your|You can't leave your last ship at the shore. qstr_You_can_t_leave_this|You can't leave this ship at the shore, because otherwise your crew wouldn't fit any more in the rest of the ships. qstr_{s1}_s_Ships|{s1}'s Ships qstr_You_need_to_get_clos|You need to get closer to the shore if you want to leave ships there. qstr_You_cannot_repair_th|You cannot repair this boat, because you don't have enough money. qstr_No_ships_for_sell^in|No ships for sell^in this Town. qstr_Wood _{s0}^|Wood {s0}^ qstr_Custom|Custom qstr_Red|Red qstr_Black|Black qstr_Red_and_white|Red and white qstr_Blue_and_white|Blue and white qstr_White_stripes|White stripes qstr_White|White qstr_Rich_white|Rich white qstr_Cheap_white|Cheap white qstr_Greyjoy_sigil|Greyjoy sigil qstr_Sail _{s0}^|Sail {s0}^ qstr_Tarred|Tarred qstr_Black_and_yellow|Black and yellow qstr_Varnished|Varnished qstr_Red_and_yellow|Red and yellow qstr_Green_and_yellow|Green and yellow qstr_Red_and_orange|Red and orange qstr_Green_and_white|Green and white qstr_Plain|Plain qstr_Finish _{s0}^|Finish {s0}^ qstr_Price _{reg7}_stags|Price {reg7} stags qstr_{s1}{s2}{s3}{s4}|{s1}{s2}{s3}{s4} qstr_Change_Finish|Change Finish qstr_Change_Sail|Change Sail qstr_Apply|Apply qstr_Only_ships_made_of_o|Only ships made of oak are considered to deserve a special finish. qstr_F4___Advanced_format|F4 - Advanced formations qstr_F7___Memorize_div._p|F7 - Memorize div. placement qstr_F8___Default_divisio|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_F1___Movement_orders|F1 - Movement orders qstr_F2___Formation_order|F2 - Formation orders qstr_F3___Fire_orders|F3 - Fire orders qstr_F4___Complex_formati|F4 - Complex formations qstr_Ranks|Ranks qstr_Five_Rows|Five Rows qstr_Shield_Wall|Shield Wall qstr_Four_Rows|Four Rows qstr_Wedge|Wedge qstr_Three_Rows|Three Rows qstr_Square|Square qstr_Two_Rows|Two Rows qstr_No_Formation|No Formation qstr_Single_Line|Single Line qstr_Memorize_div._placem|Memorize div. placement qstr_Default_division_pla|Default division placement qstr_____Y^Cancel| Y^Cancel qstr_____X^__Trait| X^ Trait qstr_____B^_Horse| B^ Horse qstr_____A^_Creep| A^ Creep qstr_Strategy_Camera _pre|Strategy Camera press the Enter key.' qstr_Orders|Orders qstr_Mount|Mount qstr_Attack_Order|Attack Order qstr_Retreat|Retreat qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Dismount|Dismount qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_What_will_your_party|What will your party be known as? qstr_By_the_name_entered_|By the name entered above. qstr_Simply_by_my_name _{|Simply by my name {s5}. qstr_What_will_your_fort_|What will your fort be known as? qstr_Simply_by _{s5}.|Simply by {s5}. qstr__{s2}_siege_camp.| {s2} siege camp. qstr_Stamina |Stamina qstr_Exhausted|Exhausted qstr_Very_Tired|Very Tired qstr_Tired|Tired qstr_Normal|Normal qstr_High|High qstr_What_name_would_you_|What name would you like to give to your settlement? qstr_Save_it_as _{s5}.|Save it as {s5}. qstr_Plan_Deployment|Plan Deployment qstr_You_will_have_{reg1}|You will have {reg1} troops available at the battle's start qstr_Troop|Troop qstr_#_at_start__/_#_in_p|# at start / # in party qstr_/_{reg0}|/ {reg0} qstr_{reg0}|{reg0} qstr_of_{reg0}_troops|of {reg0} troops qstr_Ready_Troops|Ready Troops qstr_Reassess|Reassess qstr_Scrap_All|Scrap All qstr_Too_many_troops^Chec|Too many troops^Check number available qstr_Initial|Initial qstr_Movement_1|Movement 1 qstr_Movement_2|Movement 2 qstr_Formation|Formation qstr_Attack|Attack qstr_Weapon_Type|Weapon Type qstr_Shield|Shield qstr_Skirmish|Skirmish qstr_Hold_Position|Hold Position qstr_Back_10|Back 10 qstr_Forward_10|Forward 10 qstr_Repeat_x|Repeat x qstr_Shield_wall|Shield wall qstr_Ranged|Ranged qstr_Polearms|Polearms qstr_Two_Handed|Two Handed qstr_One_Handed|One Handed qstr_No_Shields|No Shields qstr_Use_Shields|Use Shields qstr_Avoid_Melee|Avoid Melee qstr_Turn_to_weapon_order|Turn to weapon orders... qstr_Prepare_Orders|Prepare Orders qstr_Dispatch_Orders|Dispatch Orders qstr_...Turn_to_positioni|...Turn to positioning orders qstr_Record_Battle_Size_a|Record Battle Size as set in Options qstr_Troop_Assignments|Troop Assignments qstr_Split_Troops_into_Se|Split Troops into Secondary Divisions qstr_Troops_by^_Primary_D|Troops by^ Primary Division qstr_#_in^Main_Division|# in^Main Division qstr_Show/^Hide|Show/^Hide qstr_#_in^Secondary_Divis|# in^Secondary Division qstr_Secondary^Division|Secondary^Division qstr_Disabled|Disabled qstr_Split_Active|Split Active qstr_Clear_All|Clear All qstr_Discard_Changes|Discard Changes qstr_Save|Save qstr_0000|00,00 qstr_Bet _{reg51}_Stag|Bet {reg51} Stag qstr_Money _{reg1}_Stag|Money {reg1} Stag qstr_{reg1}{reg2}|{reg1},{reg2} qstr_Start_Game|Start Game qstr_Find_the_Lady|Find the Lady qstr_You_win!_Try_again?|You win! Try again? qstr_You_lose._Try_again?|You lose. Try again? qstr_Yes|Yes qstr_No|No qstr_You_learn_your_new_f|You learn your new faith quickly and you are taught to recite the Seven Pointed Star - the holy text of the Faith of The Seven - After a week, you are indicted into your new religion.^^ This will require you to stay a week at the septry. Do you still want to covert your religion? qstr_Yes.|Yes. qstr_No.|No. qstr_After_a_week_you_are|After a week, you are indicted into your new religion.^^ This will require you to stay a week at the temple. Do you still want to covert your religion? qstr_Back_to_Siege|Back to Siege qstr_Your_Siege_Camp|Your Siege Camp qstr_You_are_besieging_th|You are besieging the enemy.^Here you can manage your camp's resources. qstr_Send_Foragers |Send Foragers qstr_^Send_men_to_forage_|^Send men to forage nearby. They return with extra food every half day. qstr_Forty_men_are_needed|Forty men are needed. qstr_Fortify_Camp |Fortify Camp qstr_^Fortify_your_camp_w|^Fortify your camp with basic defences. The men engaged in this difficult work will need a reward of 200 stags, or you could face troubles. qstr_Sixty_men_are_needed|Sixty men are needed. qstr_Troop_Tree|Troop Tree qstr_Recruit_Prisoners|Recruit Prisoners qstr_Visit_Camp|Visit Camp qstr_No_one_is_interested|No one is interested this time. qstr_Resume_Travelling|Resume Travelling qstr_Your_Sea_Camp|Your Sea Camp qstr_The_ship_is_at_the_m|The ship is at the mercy of the wind when you stop to rest.^Here you can manage your camp's resources. qstr_Calm^^The_sails_like|Calm^^The sails, like the sea, are flat. qstr_Light_breeze^^On_the|Light breeze^^On the sea, you notice some small wavelets.^The sails swell a little. qstr_Moderate_breeze^^Sma|Moderate breeze^^Small waves with breaking crests are rolling on the sea.^The sails fill with wind. qstr_Strong_breeze^^Moder|Strong breeze^^Moderate waves begin to form larger ones.^The sails are swollen tight and will need to be reefed soon. qstr_High_wind^^There_are|High wind^^There are many breaking waves visible. The sails are reefed.^There is some chance now that ships will be damaged. qstr_Gale^^The_sea_is_vio|Gale^^The sea is violent. The sails are almost completely reefed.^There is a high risk of a damaged hull. qstr_Storm^^The_waves_tos|Storm^^The waves toss about the ships, which threaten to capsize. qstr_Number_of_sailors |Number of sailors qstr_Speed_from_sailors |Speed from sailors qstr_Fleet|Fleet qstr_Fishing|Fishing qstr_Second_Outfit|Second Outfit qstr_Read_Book|Read Book qstr_Retire|Retire qstr_Options|Options qstr_Check_Location|Check Location qstr_You_cannot_read._You|You cannot read. You can learn to do so at a citadel. qstr_Accept|Accept qstr_Dismiss_Staff|Dismiss Staff qstr_Recruit_staff_for_yo|Recruit staff for your settlement qstr_^Hiring_staff_has_bo|^Hiring staff has both initial and continuing costs. A good reputation and an impressive settlement will attract a greater variety of candidates. qstr_Description |Description qstr_Captain |Captain qstr_Religious_Figure |Religious Figure qstr_Bard |Bard qstr_Bottler |Bottler qstr_Whore |Whore qstr_Master_at_Arms |Master at Arms qstr_Smith |Smith qstr_Armourer |Armourer qstr_Maester |Maester qstr_Cook |Cook qstr_Captain_Yoren|Captain Yoren qstr_Dismiss/No_Captain|Dismiss/No Captain qstr_Septon|Septon qstr_Old_Gods_Priest|Old Gods Priest qstr_Red_Priest|Red Priest qstr_Drowned_Priest|Drowned Priest qstr_Dismiss/No_Priest|Dismiss/No Priest qstr_No_bard_wants_to_ser|No bard wants to serve you. qstr_Bard|Bard qstr_Dismiss/No_Bard|Dismiss/No Bard qstr_Alfred|Alfred qstr_Dismiss/No_Bottler|Dismiss/No Bottler qstr_No_whore_s_are_avail|No whore's are available. qstr_Marei|Marei qstr_Genna|Genna qstr_Kayla|Kayla qstr_Rosa|Rosa qstr_Dismiss/No_Whore|Dismiss/No Whore qstr_Master_at_Arms|Master at Arms qstr_Dismiss/No_Master_at|Dismiss/No Master at arms qstr_Gunthred|Gunthred qstr_Dismiss/No_Smith|Dismiss/No Smith qstr_Gregor|Gregor qstr_Dismiss/No_Armourer|Dismiss/No Armourer qstr_No_maesters_are_avai|No maesters are available. qstr_Jaqen|Jaqen qstr_Daario|Daario qstr_Melwyn|Melwyn qstr_Janos|Janos qstr_Dismiss/No_Maester|Dismiss/No Maester qstr_Alliser|Alliser qstr_Dismiss/No_Cook|Dismiss/No Cook qstr_{s10}|{s10} qstr_You_do_not_have_enou|You do not have enough money to increase your staff by this amount. Please reduce the number of people to hire! qstr_More|More qstr_Campaign_Type|Campaign Type qstr_ROYAL_SANDBOX_CAMPAI|ROYAL SANDBOX CAMPAIGN qstr_LORDLY_SANDBOX_CAMPA|LORDLY SANDBOX CAMPAIGN qstr_STATIC_WARS_CAMPAIGN|STATIC WARS CAMPAIGN qstr_SANDBOX_CAMPAIGN|SANDBOX CAMPAIGN qstr_Difficulty_Type|Difficulty Type qstr_Impossible|Impossible qstr_Full_Realism|Full Realism qstr_These_options_can_be|These options can be changed later in the camp menu. qstr_Reduced_to_1/4__Easi|Reduced to 1/4 (Easiest) qstr_Reduced_to_1/2__Easy|Reduced to 1/2 (Easy) qstr_Reduced_to_1/2__Easi|Reduced to 1/2 (Easiest) qstr_Reduced_to_3/4__Easy|Reduced to 3/4 (Easy) qstr_Reduced_to_1/4__Hard|Reduced to 1/4 (Hardest) qstr_Reduced_to_1/2__Hard|Reduced to 1/2 (Hard) qstr_Increased_to_3x_dama|Increased to 3x damage (Hardest) qstr_Increased_to_2x_dama|Increased to 2x damage (Hard) qstr_Slowest|Slowest qstr_Slower|Slower qstr_Faster|Faster qstr_Fastest|Fastest qstr_Warning _The__{s1}__|Warning The '{s1}' and '{s2}' options for this setting can't be disabled any more after you click '{s3}.' qstr_Choose_a_campaign_ty|Choose a campaign type! qstr_Static_Wars_Campaign|Static Wars Campaign Westerosi factions will be locked in diplomacy according to the Wars of the Five Kings.^^Sandbox Campaign The same as above but all factions (except the Night's Watch) are free to declare war and peace as they choose. Much like normal Warband.. qstr_Choose_a_difficulty_|Choose a difficulty type! qstr_Stamina_is_calculate|Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved.^^{s8} qstr_Your_skill_points_wi|Your skill points will deteriorate when you equip heavy armour. This option brings better balance to the game, as light troops become more important. Other equipment may have positive effect on skills.^^{s8} qstr_Your_army_needs_regu|Your army needs regular rest at an inn, your camp site or a settlement from time to time. Lack of rest will lower your troops morale, while resting will improve it. qstr_Your_enemies_will_ca|Your enemies will cause double damage while you cause only half. qstr_Add_decapitation_to_|Add decapitation to battles. qstr_Disable_the_3D_view_|Disable the 3D view in settlement/village menus to improve the loading time for slower machines.^^Turning this off can help to prevent crashes. qstr_Attack_while_holding|Attack while holding your shield (default hold Right Mouse Button + Left Mouse Button). The short delay is meant to keep the player from mistakenly executing a shield bash during normal fighting.^^The AI will also be able to use this ability. qstr_The_divisions_of_the|The divisions of the player's army will not adopt the formations of shield wall, wedge, or square. Moreover, the F4 menu that contains these selections will no longer appear.^^The default ranks formations will always be adopted when the player closes ranks beyond the point needed to make a shoulder-to-shoulder line. qstr_When_multiple_divisi|When multiple divisions are placed, they will set up to face the centre of the enemy forces. Without this option, they will set up along the facing that the player has when he/she places them, although individual divisions will still turn to face the enemy.^^For example, with the option OFF and the player facing AWAY from the attacker, infantry will set up on the RIGHT flank rather than the LEFT. qstr_The_army_opposing_th|The army opposing the player never takes a defensive position at the back of the map, but will always charge the armies of the player and his/her allies. qstr_Turning_this_on_allo|Turning this on allows your character to perform a warcry animation when telling your troops to charge. Your character will be un-responsive whilst performing this move. qstr_Turning_this_on_allow|Turning this on allows you to see the distance your projectile has travelled. qstr_Set_how_much_damage_|Set how much damage is done to your character. qstr_Set_how_much_damage_i|Set how much damage is done to your army. qstr_Set_how_much_damage_is|Set how much damage is received from all lords and companions (heroes). qstr_Set_how_much_damage_is_|Set how much damage is dealt from all lords and companions (heroes). qstr_Set_how_well_troops_|Set how well troops fight. They fight worst at Beginner level. qstr_Campaign_AI_affects_|Campaign AI affects many aspects of the game, like ^- size of bandit parties^- renown loss in battles^- chance of recruiting lords^- taxes^- how lords get reinforcements^- how lords respond to the player's requests qstr_Set_the_running_spee|Set the running speed of troops in battle.^^{s8} qstr_{s2}_{reg0}|{s2} {reg0} qstr_Wounded_troops_take_|Wounded troops take damage from blood loss.^^{s8} qstr_The_player_will_have|The player will have bodyguards in certain locations.^^{s8} qstr_You_can_turn_off_the|You can turn off the invading White Walker armies. Be warned White Walkers and Wights can only be killed with certain weapons.^Removing the Whitewalkers removes a large part of the mod. (A checked box means the whitewalker invasion will NOT happen).^^If turning this back on the invasion will start after the time you selected at the start of the game. qstr_Sets_the_player_as_c|Sets the player as commander of the chosen division. This division will set up immediately left and behind the player on Hold and Follow commands (Wedge will put player on the point). Consider it for bodyguard divisions. qstr_Your_player_has_the_|Your player has the chance of falling backwards in battles. This enables a realistic way to overcome the walking backwards exploit.^^{s8} qstr_{s3}^^{s4}|{s3}^^{s4} qstr_Your_Kingdom|Your Kingdom qstr_Name_^{playername}|Name ^{playername} qstr_Renown |Renown qstr_Reputation |Reputation qstr_Commoner_Trust |Commoner Trust qstr_Right_to_Rule |Right to Rule qstr_Money |Money qstr_Religion |Religion qstr_Atheist|Atheist qstr_Old_Gods_of_the_Fore|Old Gods of the Forest qstr_R_hllor|R'hllor qstr_The_Faith_of_the_Sev|The Faith of the Seven qstr_The_Drowned_God|The Drowned God qstr_Can_read |Can read qstr_Reading |Reading qstr_No_books.|No books. qstr_Trait |Trait qstr_Natural_Leader__Pres|Natural Leader (Press Key U in battle) qstr_Warrior__Press_Key_B|Warrior (Press Key B in battle) qstr_Scars |Scars qstr_Wounds |Wounds qstr_Enemies_Killed |Enemies Killed qstr_Enemies_Wounded |Enemies Wounded qstr_Allies_Killed |Allies Killed qstr_Allies_Wounded |Allies Wounded qstr_Story|Story qstr_Attributes/Skills|Attributes/Skills qstr_Wounds|Wounds qstr_Quest|Quest qstr_Party|Party qstr_Relations|Relations qstr_Budget|Budget qstr_Statistics|Statistics qstr_Companions|Companions qstr_Factions|Factions qstr_Known_Lords|Known Lords qstr_Courtship|Courtship qstr_Ships|Ships qstr_Level _{reg4}_^Days_|Level {reg4} ^Days of Adventuring {reg5}. qstr_Settlements_Owned_by|Settlements Owned by You {reg0} qstr_Hostile_Lords _{reg0|Hostile Lords {reg0} qstr_Inventory _{reg0}_st|Inventory {reg0} stags qstr_You_need_to_be_the_r|You need to be the ruler of your faction in order to access your kingdom control panel. qstr_^^^^Wounds_Informati|^^^^Wounds Information ^^{s3}^^----------^^{s4}^^----------^^{s5}^^----------^^{s6} qstr_Kingdom_Report|Kingdom Report qstr_{reg59?Queen King} |{reg59?Queen King} qstr_{reg59?Queen King}_s|{reg59?Queen King}'s Towns qstr_{reg59?Queen King}_s_|{reg59?Queen King}'s Castles qstr_{reg59?Queen King}_s_V|{reg59?Queen King}'s Villages qstr_Lords |Lords qstr_Caravans |Caravans qstr_Kingdom_Towns |Kingdom Towns qstr_Kingdom_Castles |Kingdom Castles qstr_Kingdom_Villages |Kingdom Villages qstr_Places_without_Lord |Places without Lord qstr_Prisoner_Lords |Prisoner Lords qstr_Minister |Minister qstr_Tax_Enforcement |Tax Enforcement qstr_No__tax_revenue_lowe|No (tax revenue lower) qstr_{reg59?Queen King}_s_A|{reg59?Queen King}'s Army Size qstr_Royal_Decree|Royal Decree qstr_Summary|Summary qstr_Lords|Lords qstr_Diplomacy|Diplomacy qstr_Armies|Armies qstr_Centers|Centers qstr_Rename|Rename qstr_Map_Colour|Map Colour qstr_Make_a_Royal_Decree |Make a Royal Decree ^^Changing orders will take a few hours,^as messengers need time to reach your vassals.^Once you select your order click DONE for confirmation. qstr_Gather_Our_Forces|Gather Our Forces qstr_Defend_the_Kingdom|Defend the Kingdom qstr_Current_decree _{s4}|Current decree {s4} qstr_You_order_the_lords_|You order the lords to present themselves with their household armies. qstr_You_order_the_kingdo|You order the kingdom to be defended. qstr_You_cannot_do_this_n|You cannot do this now. qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Green|Green qstr_Blue|Blue qstr_{reg11}_{reg12}_{reg|{reg11}, {reg12}, {reg13} qstr_Your_Camp|Your Camp qstr_You_stop_to_rest.^He|You stop to rest.^Here you can manage your camp's resources. qstr_Send_Scouts |Send Scouts qstr_^Sending_scouts_ahea|^Sending scouts ahead of the army will increase your chances of spotting enemies. However, these men always move very exposed, so their life expectancy is low. qstr_Thirty_men_are_neede|Thirty men are needed. qstr_^Send_men_to_forage_a|^Send men to forage as your army travels. They return with extra food every half day. qstr_Twenty_men_are_neede|Twenty men are needed. qstr_^Fortify_your_camp_wi|^Fortify your camp with basic defences. The men engaged in this difficult work will need a reward of 200 silver stags, or you could find yourself in trouble. qstr_Your_Settlement|Your Settlement qstr_Wait_Here|Wait Here qstr_Visit_your_Camp|Visit your Camp qstr_You_cannot_build_you|You cannot build your settlement so close to another settlement. qstr_You_are_too_close_to|You are too close to a settlement to camp. qstr_Your_army_morale_is_|Your army morale is low! qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_House_Lannister|House Lannister qstr_House_Bolton|House Bolton qstr_House_Karstark|House Karstark qstr_House_Stark|House Stark qstr_Outlaws|Outlaws qstr_The_Brotherhood|The Brotherhood qstr_Camp_Women|Camp Women qstr_Freeriders|Freeriders qstr_Sellsails|Sellsails qstr_Ironborn_Pirates|Ironborn Pirates qstr_Golden_Company|Golden Company qstr_Mercenaries|Mercenaries qstr_Faith_of_the_Seven|Faith of the Seven qstr_Drowned_God|Drowned God qstr__Click_on_a_unit_for|(Click on a unit for details) qstr_fort|fort qstr_Infiltration|Infiltration qstr_A_good_way_to_hasten|A good way to hasten the fall of the {s2} is to infiltrate it with a group of men to damage the defences, food stores, water supplies or loyalty of the defenders. It is a difficult and risky manoeuvre, almost suicidal. Those you send in have low chances of returning, but if successful, they could cause great damage to the enemy. They will need 600 stags for their troubles. What type of sabotage would you like them to cause? qstr_Poison_the_{s2}_s_wa|Poison the {s2}'s water. qstr_Kill_the_{s2}_s_live|Kill the {s2}'s livestock. qstr_Burn_the_{s2}_s_food|Burn the {s2}'s food. qstr_Subvert_the_defender|Subvert the defenders. qstr_A_group_of_chosen_me|A group of chosen men will be sent to poison the water supplies. qstr_A_group_of_chosen_men|A group of chosen men will be sent to kill the cattle. qstr_A_group_of_chosen_men_|A group of chosen men will be sent to burn the granaries. qstr_A_group_of_chosen_men_w|A group of chosen men will be sent to subvert the defenders. qstr_You_do_not_have_the_|You do not have the 600 stags to pay for this mission. qstr_{s1}_of_the_{s2}|{s1} of the {s2} qstr_Send|Send qstr_You_are_sending_a_ra|You are sending a raven.^You can do three kinds of things with a raven give Orders, change Relations and make Diplomacy. qstr_Message_Type |Message Type qstr_Select_a_Place_for_y|Select a Place for your orders qstr_ _Orders ^_You_cann| Orders ^ You cannot give orders to a lord who doesn't belong to your kingdom. qstr_Orders _None.|Orders None. qstr_Orders _Meet_and_Fol|Orders Meet and Follow You. qstr_Orders _Go_to_a_Plac|Orders Go to a Place. qstr_Orders _Patrol_an_Ar|Orders Patrol an Area. qstr_Orders _Besiege_a_Pl|Orders Besiege a Place. qstr_ _Relations ^This_l| Relations ^This lord belongs to your kingdom. qstr_Relations _None.|Relations None. qstr_Relations _Insult_an|Relations Insult and Provoke. qstr_Relations _Send_a_Gi|Relations Send a Gift. qstr_ Diplomacy ^It_is_o| Diplomacy ^It is only possible to negotiate between faction leaders.^You aren't a king. qstr_ Diplomacy ^It_is_on| Diplomacy ^It is only possible to negotiate between faction leaders.^{s1} isn't a king. qstr_Diplomacy _None.|Diplomacy None. qstr_Diplomacy _Suggest_a|Diplomacy Suggest an Alliance. qstr_Diplomacy _Suggest_P|Diplomacy Suggest Peace. qstr_Diplomacy _Declare_W|Diplomacy Declare War. qstr_You_want_to_order_{s|You want to order {s9} to meet and follow you. qstr_You_want_to_order_{s9|You want to order {s9} to go to... qstr_You_want_to_order_{s9}|You want to order {s9} to patrol around.... qstr_You_want_to_order_{s9}_|You want to order {s9} to besiege... qstr_You_want_to_send_a_m|You want to send a message to insult and provoke {s9}. Perhaps this will make him attack you. qstr_You_want_to_send_a_g|You want to send a gift of rings, bracelets and other jewellery valued at 2000 stags to {s9}, with the intention of improving your relationship. qstr_You_want_to_invite_{|You want to invite {s9} to make an alliance with you. qstr_You_want_to_make_pea|You want to make peace with {s9}. qstr_You_want_to_declare_|You want to declare war on {s9}. Remember that declaring a war without bad relations can cause other realms discomfort with and mistrust of you, especially if your kingdom has a truce or alliance with the other kingdom. qstr_No_message_chosen.|No message chosen. qstr_ _You_are_sending_a_| You are sending a raven to {s9}^^ Distance {reg2} km.^^ Messenger services will cost {reg3} stags.^^^ {s10} qstr_You_have_not_chosen_|You have not chosen a message to send. qstr_This_place_is_alread|This place is already besieged by another realm. qstr_You_have_good_relati|You have good relations with this kingdom. Your lord won't attack it. qstr_You_re_already_at_pe|You're already at peace with this kingdom. It isn't necessary to send a raven. qstr_You_need_to_improve_|You need to improve your relationship with this kingdom before proposing an alliance. qstr_You_already_have_an_|You already have an alliance with this kingdom. Wait until the current alliance finishes before you send your petition. qstr_You_are_already_at_w|You are already at war with this kingdom. qstr_You_do_not_have_the_n|You do not have the needed stags to pay to messenger. qstr_Port_of_{s1}|Port of {s1} qstr_vSeason|vSeason qstr_vwindstrength|vwindstrength qstr_vwind_direction|vwind direction qstr__near_{s10}| near {s10} qstr_Your_recruiter_who_w|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated{s10}! qstr_Your_caravan_sending|Your caravan sending {s12} to {s13} has been defeated {s10}! qstr_Your_messenger_on_th|Your messenger on the way to {s13} has been defeated {s10}! qstr_Your_soldiers_patrol|Your soldiers patrolling {s13} have been defeated {s10}! qstr_A_scout_trying_to_ga|A scout trying to gather information about {s13} has been slain {s10}! qstr_{s1}_of_{s3}_was_def|{s1} of {s3} was defeated in battle but managed to escape. qstr_{s49}{s12}|{s49}{s12} qstr_Trying_to_improve_yo|Trying to improve your relations with {s44} qstr_Is_imprisoned_in_the|Is imprisoned in the dungeon of {s44} qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of {s2}.^^ qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50}. qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s7}_opened_the_gate|{s7} opened the gate qstr_{s7}_closed_the_gate|{s7} closed the gate qstr_You_are_hurt_close_t|You are hurt, close to death, weak and blood soaked. You need to be healed quickly. qstr_As_life_fades_you_re|As life fades you're struck with the fury of combat and refuse to die. Adrenalin takes hold and today, you say no to death. qstr_You_re_so_tired_you_|You're so tired you can barely move a muscle. qstr_You_heal.|You heal. qstr_{s0}_|{s0} qstr_+{reg1}_to_party_mor|+{reg1} to party morale qstr_Increases_party_mora|Increases party morale^ and improves leadership and tactics skills qstr_Musical_Instruments |Musical Instruments Increases entertainment qstr_Also_known_as_Dragon|Also known as Dragonglass,^formed from a volcanic gas qstr_The_ancestral_sword_|The ancestral sword of House Dayne.^Said to be made from metal forged from the heart of a fallen star qstr_Valyrian_steel.^Trem|Valyrian steel.^Tremendously strong, yet extremely light.^Said to have been taken from the ruins of Valyria. qstr_Valyrian_steel.^Exce|Valyrian steel.^Exceptionally sharp and tremendously strong, yet light,^keeping its edge and requiring no maintenance.^This weapon will never break qstr_Valyrian_steel_blade|Valyrian steel blade.^Forged out of Valyrian steel from the blade of an adversary of a great Khal long ago^and has been wielded by a number of Khals overtime.^This weapon will never break qstr_Valyrian_steel_blade^|Valyrian steel blade,^upon which Brog swore a blood oath to avenge^the death of Rhaegar and the fall of the Targaryen household.^This weapon will never break qstr_A_large_sword_encomp|A large sword encompassed in fire and blessed by R'hllor.^This sword was gifted to you after defeating the Night King and his army qstr_A_sword_blessed_with|A sword blessed with fire qstr_A_Valyrian_Warhammer|A Valyrian Warhammer once owned by King Robert Baratheon.^This weapon will never break qstr_The_ancestral_Valyri|The ancestral Valyrian steel sword of House Stark.^Exceptionally sharp and tremendously strong, yet light.^This weapon will never break qstr_The_ancestral_Valyria|The ancestral Valyrian steel sword of House Mormont.^Exceptionally sharp and tremendously strong, yet light.^This weapon will never break qstr_This_Valyrian_steel_|This Valyrian steel glaive is a true masterpiece of death and design.^It was wielded and passed down by the High Bearded Priest^as a symbol of power and absolute authority.^This weapon will never break qstr_It_is_unclear_how_a_|It is unclear how a Lannister solider came by such a remarkably crafted dagger.^Maybe he found it in a grand adventure or^looted it off the corpse of a fallen foe.^Either way, it is yours now. qstr_This_helmet_feels_st|This helmet feels sturdy,^unnaturally light and seems to conform to your head.^It is obviously of remarkable craftsmanship. qstr_Just_a_random_sword|Just a random sword qstr_A_sword_made_of_ice|A sword made of ice qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treatment|wound treatment qstr_training|training qstr_surgery|surgery qstr_persuasion|persuasion qstr_+1_to_{s1}_while_in_|+1 to {s1} while in inventory qstr__^| ^ qstr__2_speed^_2_manoeuvr|-2 speed^-2 manoeuvre^ qstr__5_speed^_5_manoeuvr|-5 speed^-5 manoeuvre^ qstr_+3_armour^+4_charge^|+3 armour^+4 charge^+10 hit points^ qstr__1_requirement_of_ri|-1 requirement of riding^ qstr_+1_requirement_of_ri|+1 requirement of riding^+5 hit points^ qstr_+1_speed^+1_armour^+|+1 speed^+1 armour^+1 charge^ qstr_+2_requirement_of_ri|+2 requirement of riding^+2 speed^+2 armour^+2 charge^ qstr_{s1}_Improves_foragi|{s1} Improves foraging skill qstr__56_hit_points^_4_re|-56 hit points^-4 resistance^ qstr__26_hit_points^_2_re|-26 hit points^-2 resistance^ qstr_+47_hit_points^+2_re|+47 hit points^+2 resistance^ qstr_+83_hit_points^+4_re|+83 hit points^+4 resistance^ qstr_{s2}_Heavy_Equipment|{s2} Heavy Equipment Penalties in certain skills qstr_{s2}_Medium_Equipmen|{s2} Medium Equipment Penalties in certain skills qstr___4_to_body_armour^| -4 to body armour^ qstr___3_to_body_armour^| -3 to body armour^ qstr___2_to_body_armour^| -2 to body armour^ qstr___1_to_body_armour^| -1 to body armour^ qstr__+1_to_body_armour^| +1 to body armour^ qstr__+2_to_body_armour^| +2 to body armour^ qstr__+3_to_body_armour^| +3 to body armour^ qstr__+4_to_body_armour^| +4 to body armour^ qstr__+6_to_body_armour^| +6 to body armour^ qstr_{s1}_Heavy_Armour _H|{s1} Heavy Armour High Penalties in certain skills qstr_{s1}_Medium_Armour _|{s1} Medium Armour Penalties in certain skills qstr_{s1}_Religious_Equip|{s1} Religious Equipment Increases persuasion qstr_{s1}_Gives_advantage|{s1} Gives advantages in certain skills qstr___4_to_head_armour^| -4 to head armour^ qstr___3_to_head_armour^| -3 to head armour^ qstr___2_to_head_armour^| -2 to head armour^ qstr___1_to_head_armour^| -1 to head armour^ qstr__+1_to_head_armour^| +1 to head armour^ qstr__+2_to_head_armour^| +2 to head armour^ qstr__+3_to_head_armour^| +3 to head armour^ qstr__+4_to_head_armour^| +4 to head armour^ qstr__+6_to_head_armour^| +6 to head armour^ qstr___4_to_leg_armour^| -4 to leg armour^ qstr___3_to_leg_armour^| -3 to leg armour^ qstr___2_to_leg_armour^| -2 to leg armour^ qstr___1_to_leg_armour^| -1 to leg armour^ qstr__+1_to_leg_armour^| +1 to leg armour^ qstr__+2_to_leg_armour^| +2 to leg armour^ qstr__+3_to_leg_armour^| +3 to leg armour^ qstr__+4_to_leg_armour^| +4 to leg armour^ qstr__+6_to_leg_armour^| +6 to leg armour^ qstr_{reg1?_5_swing_damag|{reg1?-5 swing damage^ }{reg2?-5 thrust damage^ } qstr_{reg1?_3_swing_damag|{reg1?-3 swing damage^ }{reg2?-3 thrust damage^ } qstr_{reg1?_3_swing_damage|{reg1?-3 swing damage^ }{reg2?-3 thrust damage^ }-3 speed qstr_{reg1?_1_swing_damag|{reg1?-1 swing damage^ }{reg2?-1 thrust damage^ } qstr_{reg1?+3_swing_damag|{reg1?+3 swing damage^ }{reg2?+3 thrust damage^ }+3 speed qstr_{reg1?+4_swing_damag|{reg1?+4 swing damage^ }{reg2?+4 thrust damage^ } qstr_{reg1?+5_swing_damag|{reg1?+5 swing damage^ }{reg2?+5 thrust damage^ }+1 speed{reg3?^+4 requirement of strength } qstr_{reg1?+2_swing_damag|{reg1?+2 swing damage^ }{reg2?+2 thrust damage^ }-2 speed{reg3?^+1 requirement of strength } qstr__5_damage|-5 damage qstr__3_damage^_3_speed|-3 damage^-3 speed qstr_+3_damage^_3_speed{r|+3 damage^-3 speed{reg3?^+2 requirement of power draw } qstr_+5_damage^+1_speed{r|+5 damage^+1 speed{reg3?^+4 requirement of power draw } qstr_+13%_max_ammo|+13% max ammo qstr_+2_damage^_2_speed{r|+2 damage^-2 speed{reg3?^+1 requirement of power throw } qstr_+3_damage^+3_speed|+3 damage^+3 speed qstr__3_damage|-3 damage qstr_Move_here|Move here qstr_View_notes|View notes qstr_Send_Spy|Send Spy qstr_Retrieve_Spy|Retrieve Spy qstr_Order_Sabotage|Order Sabotage qstr_Add_custom_note|Add custom note qstr_Send_messenger|Send messenger qstr_Accompany|Accompany qstr_Find_landing_point|Find landing point qstr_Select_as_target|Select as target qstr__{s61}_{s62}_| {s61}({s62}) qstr_killed_or_seriously_|killed or seriously wounded qstr_minor_wounded|minor wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s |{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Garrison_Troops|Garrison Troops qstr_Camp_Troops|Camp Troops qstr_Settlement_Troops|Settlement Troops qstr_Even_though_nearby_{|Even though nearby, {s1} does not come to your aid. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}.{s1} qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s9}_Is_under_siege_|{s9} Is under siege and you have lost {reg6} silver stags leaving a deposit of {reg7}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies have been spotted near {s1}. qstr_Enemy_patrols_have_b|Enemy patrols have been spotted near {s1}. qstr_A_medium_sized_group|A medium-sized group of enemies has been spotted near {s1}. qstr_A_significant_group_|A significant group of enemies has been spotted near {s1}. qstr_An_army_of_enemies_h|An army of enemies has been spotted near {s1}. qstr_A_large_army_of_enem|A large army of enemies has been spotted near {s1}. qstr_A_great_host_of_enem|A great host of enemies has been spotted near {s1}. qstr__{s10}_of_{s13}_recr| {s10} of {s13} recruits {s11} {s12} in {s14} qstr_Your_duel_with_{s1}_|Your duel with {s1} was cancelled due to unforeseen circumstances. qstr_debug __party_is_hir|debug party is hired to engage army. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s5}_has_the_greates|{s5} has the greatest support among the lords of the {s4} to be the next marshall, but {s0} overrules their choice. qstr_{s5}_has_the_greatest|{s5} has the greatest support among the lords of the {s4} to receive {s1}, but {s0} overrules their choice. qstr_{s1}_is_the_new_mars|{s1} is the new marshal of {s2}. qstr_You_gained_{reg12}_r|You gained {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_have_angered_the|You have angered them. qstr_You_have_appeased_th|You have appeased them. qstr_You_gain_reputation.|You gain reputation. qstr_You_lose_reputation.|You lose reputation. qstr_Now_player_reputatio|Now player reputation is {reg1} qstr_{s1}_has_declared_wa|{s1} has declared war against {s2}. qstr_The_{s15}_complies_w|The {s15} complies with its alliance with the {s17} by attacking the {s16}. qstr_{s1}_and_{s2}_have_m|{s1} and {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_{s6}_has_joined_your|{s6} has joined your party. qstr_You_now_owe_{reg2}_s|You now owe {reg2} silver stags to {s1}. qstr_Royal_guardian|Royal guardian qstr_Renown_value_for_thi|Renown value for this battle is {reg8}. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Your_soldiers_patroll|Your soldiers patrolling {s6} disbanded because you left the faction! qstr_{s1}_Rebels|{s1} Rebels qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest. qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_At_the_time_the_ques|At the time the quest was given ^{s1} qstr_The_{s5}_has_been_de|The {s5} has been defeated! qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total. qstr_The_last_time_you_sa|The last time you saw {reg1?her him}, {s1} qstr_The_last_time_you_he|The last time you heard about {reg1?her him}, {s1} qstr_{s6}_{s7}|{s6} {s7}, qstr_The_following_lords_|The following lords are held prisoner here {s6} qstr_There_are_no_lords_h|There are no lords held prisoner here. qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Manor|Manor qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while resting. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise alarms earlier. The time it takes for enemies to loot the village increases by 25%. qstr_School|School qstr_A_school_increases_t|A school increases the loyalty of the villagers to you by +1 every week. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, no matter how far you are from here. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance of captives being held here running away successfully. qstr_You_invite_a_drowned|You invite a drowned man to influence the people here to worship the Drowned God. qstr_Weirwood_tree|Weirwood tree qstr_Plant_a_weirwood_tre|Plant a weirwood tree to remember your ancestors and worship the Old Gods. qstr_Temple_of_R_hllor|Temple of R'hllor qstr_Build_a_temple_to_sp|Build a temple to spread the strength of R'hllor. qstr_Septry|Septry qstr_Build_a_septry_to_in|Build a septry to increase the worship of the Seven Faced God. qstr_Large_septry_of_the_|Large septry of the Seven Faced God qstr_Build_a_large_sept_t|Build a large sept to increase the worship of the Seven further. qstr_The_Drowned_God_shri|The Drowned God shrine qstr_Build_a_shrine_for_a|Build a shrine for a greater a influence towards the people here to worship the Drowned God. qstr_Weirwood_Forest|Weirwood Forest qstr_Plant_a_weirwood_for|Plant a weirwood forest for a greater increase in worship to the Old Gods. qstr_Shrine_to_The_Lord_o|Shrine to The Lord of Light. qstr_Build_a_shrine_to_pr|Build a shrine to practice spreading the power of R'hllor. qstr_Blacksmith|Blacksmith qstr_Build_this_to_facili|Build this to facilitate the manufacture of tools and weapons. qstr_Merchant_Guild_House|Merchant Guild House qstr_Build_this_to_please|Build this to please the merchant community and engage in trade enterprises. qstr_Library|Library qstr_Erect_a_library_to_i|Erect a library to increase and spread knowledge in your name. qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has changed from {s3} to {s4}. qstr_ERROR _Companion_str|ERROR Companion strings actual/needed {reg1}/{reg2} qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_TPE_ERROR!__No_valid|TPE ERROR! No valid faction could be determined for this town. qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_Well_apparently_2500|Well, apparently 25,000 Dothraki attacked the city of Braavos. Though they couldn't penetrate the lines of only 3000 Unsullied. Hah, stupid Dothraki! qstr_I_ve_heard_the_boar_|I've heard the boar that killed the late King Robert Baratheon still runs free in that Kingswood area. May the seven bless he who brings back that boar dead. qstr_Westeros_has_become_|Westeros has become infested with thieves, murderers and mercenaries trying to profit from the war. Its not safe around here no more. qstr_There_s_been_reports|There's been reports of people being attacked by hill clans in the Vale. The name Ulf keeps being mentioned. qstr_People_say_giants_ro|People say giants roam beyond the wall. Others say its nonsense and just a way to scare folk. You make up your own mind but you sure wont see me hanging around there any time soon! qstr_Have_you_heard_about|Have you heard about that cave far beyond the wall? No? Umm.. yeah me neither! qstr_I_would_like_to_know|I would like to know about the Andles, wouldn't you? qstr_All_most_people_can_|All most people can do is fuck whores and get drunk while Westeros lies on the brink of destruction! qstr_The_Others!....._The|The Others!..... The Night King!... Pahaha! What nonsense. qstr_The_Wildlings_have_b|The Wildlings have been united beyond the wall they say. Call him the king beyond the wall ya know. qstr_Apparently_The_Port_|Apparently The Port of Ibben holds a secret. qstr_I_wish_the_world_was|I wish the world was less dangerous, few men grow old these days. qstr_I_ve_been_told_the_U|I've been told the Unsullied maintains strict discipline and training, for that reason they are the most powerful warriors in Westeros and Essos! qstr_Apparently_the_Unsul|Apparently the Unsullied can be bought from someone somewhere in Essos. qstr_two_days_ago|two days ago qstr_You_asked_me_to_come|You asked me to come and meet you here at {s33}. So, here I am, waiting for you to show up. qstr_Marshal_has_chosen_{|Marshal has chosen {s13} to levy troops. qstr_Marshal_Levying_Troo|Marshal Levying Troops qstr_The_marshal_is_levyi|The marshal is levying {reg0} troops from your center {s10}. qstr_{s12}_of_{s1}|{s12} of {s1} qstr_{s12}_of_{s2}|{s12} of {s2} qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_You_have_been_enlist|You have been enlisted! qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_c|You have left your commander! qstr_You_have_been_grante|You have been granted leave! qstr_You_have_rejoined_yo|You have rejoined your commander! qstr_{s3}_{s2}|{s3}, {s2} qstr_You_are_issued_with_|You are issued with equipment of a {s1} {s2}. qstr_The_equipment_of_a_{|The equipment of a {s1} {s2}is taken from you. qstr_Your_reputation_has_|Your reputation has increased by {reg12}. qstr_Your_reputation_has_d|Your reputation has decreased by {reg12}. qstr_People_think_neither|People think neither better or worse of you. qstr_You_lost_{reg12}_ren|You lost {reg12} renown. qstr_No_one_listens_to_yo|No one listens to you. qstr_You_gained_{reg12}_ri|You gained {reg12} right to rule. qstr_You_lost_{reg12}_rig|You lost {reg12} right to rule. qstr_Your_claims_to_rule_|Your claims to rule fall on deaf ears. qstr_You_gained_{reg12}_b|You gained {reg12} bardic reputation. qstr_You_lost_{reg12}_bar|You lost {reg12} bardic reputation. qstr_You_received_{reg12}|You received {reg12} silver stags. qstr_This_performance_cos|This performance cost you {reg12} silver stags. qstr_lack_of_room|lack of room qstr_prepare_to_volley|prepare to volley qstr_end_volley|end volley qstr_Everyone|Everyone qstr_Archers!!_use_fire!!|Archers!! use fire!! qstr_Archers!!_extinguish|Archers!! extinguish flames!! qstr_Belfry_was_destroyed|Belfry was destroyed. qstr_Your_party_consumed_|Your party consumed {reg1} units of food{reg4?, {reg4} from foraging }({reg2} days left). qstr_{s2}_managed_to_fora|{s2} managed to forage {reg4} units of food to complement supplies. qstr_{reg4}_killed_{reg5}|{reg4} killed, {reg5} wounded qstr_{s0}^{s1} _{reg3}__{|{s0}^{s1} {reg3} ({s2}) qstr_{s0}^{s1}_ally_ _{re|{s0}^{s1}(ally) {reg3} ({s2}) qstr_{s0}^{s1}_enemy_ _{r|{s0}^{s1}(enemy) {reg3} ({s2}) qstr_{reg0}_of_your_priso|{reg0} of your prisoners escaped! qstr_ready_bows_and_missi|ready bows and missiles qstr_ready_side_arms|ready side arms qstr_ready_two_handers_an|ready two-handers and polearms qstr_brandish_shields|brandish shields qstr_doff_your_shields|doff your shields qstr_stand_and_fight|stand and fight qstr_avoid_melee|avoid melee qstr_shields_at_will|shields at will qstr_brace_for_charge|brace for charge qstr_remove_brace_and_fig|remove brace and fight qstr_{s2} _{reg3}_{reg4}_|{s2} {reg3}, {reg4} days qstr_{s4} _{reg4}|{s4} {reg4} qstr_{s1}__gathering_supp|{s1} (gathering support) qstr_{s1}__intelligence_|{s1} (intelligence) qstr_{s1}__attempting_to_|{s1} (attempting to rejoin) qstr_{s1}__embassy_|{s1} (embassy) qstr_{s1}__minister_|{s1} (minister) qstr_{s1}__under_arms_|{s1} (under arms) qstr_{s1}__separated_afte|{s1} (separated after battle) qstr_Westeros_and_Essos.|Westeros and Essos. qstr_spear_man|spear man qstr_ruler|ruler qstr_free_man|free man qstr__knows_of_you.| knows of you. qstr__has_no_opinion_abou| has no opinion about you. qstr_{s57}_and_{s50}|{s57} and {s50} qstr_{s1}_Renown _{reg40}|{s1} Renown {reg40}, Controversy {reg41}^Honor {reg42}, Right to rule {reg43}^You are a {s44} of {s45}^{reg45?{reg46?Your liege, {s46},{s47} You are the ruler of {s45}} }^^Friends ^Enemies ^^Fiefs ^ {reg50?{s50} no fief} qstr_{s1}{s2}_{reg46?Repu|{s1}{s2} {reg46?Reputed to be {s42} }^Renown {reg40}, Controversy {reg41} {reg46?Impatience {reg43} }^{s44} noble of the {s45}^{reg46?Liege {s46}, Relation {reg47} Ruler of the {s45}}^^{reg48?Currently prisoner of the {s48} }^Days since last meeting {reg49}^^Fiefs {reg51?(was promised a fief) } ^ {reg50?{s50} no fief} qstr_conventional|conventional qstr_adventurous|adventurous qstr_otherwordly|otherwordly qstr_ambitious|ambitious qstr_moralist|moralist qstr_just_met|just met qstr_admirer|admirer qstr_promised|promised qstr_breakup|breakup qstr_unknown|unknown qstr_Heroic_{s50}|Heroic {s50} qstr_Allegoric_{s50}|Allegoric {s50} qstr_Comic_{s50}|Comic {s50} qstr_Mystic_{s50}|Mystic {s50} qstr_Tragic_{s50}|Tragic {s50} qstr_{s1}{s2}_Controversy|{s1}{s2} Controversy {reg41}^Reputation {s42}, Courtship state {s43}^Belongs to the {s45}^{reg46?Her father, {s46} Her guardian, {s46}}{s47}^Allowed to visit {reg45?yes no} {reg48?Betrothed to {s48} }^^Days since last meeting {reg49}^^Poems ^ {reg50?{s50} no poem heard} qstr_Gathering_support|Gathering support qstr_Gathering_intelligen|Gathering intelligence in the {s66} qstr_Embassy_to_{s66}|Embassy to {s66} qstr_Minister|Minister qstr_none|none qstr_{s1}_{s2}^Reputation|{s1}, {s2}^Reputation {s42}^Born at {s43}^Contact in {s44} of {s45}.^^{reg48?Currently prisoner of the {s48} }^Days since last talked to {reg49}^^Current mission ^ {s50}{reg50?, back in {reg50} days. } qstr_{s1}^|{s1}^ qstr__knows_of_you| knows of you qstr_{s1}_wife_of_{s3}{re|{s1}, wife of {s3}{reg0?,{s60} } qstr_{s1}_{reg1?daughter_|{s1}, {reg1?daughter of sibling of} {s3}{reg4?, betrothed to {s5} }{reg0?,{s60} } qstr_{s3}_and_{s6}|{s3} and {s6} qstr_{s1}{reg4?_son_of_{s|{s1}{reg4?, son of {s5}{reg1?, {reg0?, }} }{reg1? prisoner{reg0?, } }{reg0?{s60} } qstr_{s10}_{reg1?daughter|{s10}, {reg1?daughter of sibling of} {s3}{reg4?, betrothed to {s5} }{reg0?,{s60} } qstr_Messenger_{s65}|Messenger {s65} qstr_Envoy_{s65}|Envoy {s65} qstr_Consul_{s65}|Consul {s65} qstr_Legate_{s65}|Legate {s65} qstr_Missi_Dominici_{s65}|Missi Dominici {s65} qstr_{s65}|{s65} qstr_{s10}{reg0?__who{s60|{s10}{reg0? (who{s60}) } qstr_{s11}__{s61}_|{s11} ({s61}) qstr_{reg0}_silver_stags_|{reg0} silver stags added to treasury. qstr_{reg0}_silver_stags_r|{reg0} silver stags removed from treasury. qstr_{s1}_and_{s2}_have_e|{s1} and {s2} have entered into an alliance with each other. qstr_{s15}_complies_with_|{s15} complies with the new alliance by attacking {s16}. qstr_{s1}_and_{s2}_have_c|{s1} and {s2} have concluded a defensive pact with each other. qstr_{s1}_and_{s2}_have_co|{s1} and {s2} have concluded a trade agreement with each other. qstr_{s1}_and_{s2}_have_con|{s1} and {s2} have concluded a non aggression pact with each other. qstr_you|you qstr_{s5}_patrol|{s5} patrol qstr_Transfer_to_{s5}|Transfer to {s5} qstr_{s5}_scout|{s5} scout qstr_.|. qstr_^The_village_has_a_h|^The village has a herd of {reg4} cattle.^ qstr_^The_village_has_{re|^The village has {reg4} sickly auroch.^ qstr_^The_poor_villagers_|^The poor villagers have no cattle.^ qstr_^I_write_this_from_a|^I write this from a nearby hill, as the village is currently being raided. qstr_^The_village_has_bee|^The village has been burnt to the ground ^and the inhabitants scattered. There is no reason for me to remain here, my lord. qstr_^and_enough_food_for|^and enough food for {reg7} days. qstr_^|^ qstr_{s7}_{s6}|{s7} {s6}, qstr_The_following_lords_a|The following lords are held prisoner here ^{s7} qstr_I_am_aware_of_no_lor|I am aware of no lords being held prisoner here. qstr_The_drink_in_{s21}_s|The drink in {s21}'s draughty castle is good enough,^though the company leaves much to be desired.^The guard is ever watchful and I fear they suspect me. qstr_^Tonight_I_shall_tak|^Tonight I shall take care of that business we had discussed earlier. qstr_^I_am_awaiting_furth|^I am awaiting further orders, my lord. qstr__day.| day. qstr__days.| days. qstr_My_lord_I_have_been_|My lord, I have been in {s4} for {reg5}{s10}^{s12}^I have discovered that {s4} has {reg6} defenders{s3}{s5}{s8}^{s13} qstr_My_lord_I_have_been_i|My lord, I have been in {s4} for less than a day.^Please have patience as I am still gathering information. qstr_I_ve_no_idea_why_{s2|I've no idea why {s21} would own such a miserable dump,^but I shall glean what information I can from these wretched peasants. qstr_{s21}_should_be_asha|{s21} should be ashamed of this shit heap.^ The inhabitants have naught but the rags on their backs.^I shall strive to survive on the piss these locals call wine. qstr_Not_a_bad_place_to_s|Not a bad place to stop for a tankard of ale.^{s21} must be a boring man, as I can find nothing^exciting about this place. qstr_{s21}_must_be_quite_|{s21} must be quite wealthy. I believe this is the first^place you've sent me where I did not share my bed with^rats, hags, and lice. qstr_Wish_you_were_here_m|Wish you were here, my lord. The whores are plump and wear^the finest silks. Wine flows from the fountains and^{s21} has paved the streets in gold. qstr_{s2}{s1}_|{s2}{s1}, qstr__The_following_food_| The following food items were destroyed or looted {s2}. qstr__A_mount_has_ran_off| A mount has ran off!! qstr__Some_tools_have_bee| Some tools have been broken or misplaced. qstr__{reg3}| {reg3} qstr_Debug __fac_relation|Debug fac relation is friendly, player is faction leader qstr_Debug __fac_relation_|Debug fac relation is friendly, player is marshal qstr_Debug __fac_relation_i|Debug fac relation is friendly, player is lord or mercenary qstr_Debug __fac_relation_is|Debug fac relation is hostile faction qstr_Debug __fac_relation_is_|Debug fac relation is neutral faction qstr_Debug __fac_relation_is_f|Debug fac relation is friendly faction qstr_My_good_friend_{s1}|My good friend {s1}, qstr_Greetings_{s1}|Greetings {s1}, qstr__{s1}_| {s1} , qstr___Though_our_kingdom| Though our kingdoms are at war, I have an offer you may find mutually beneficial. qstr___Though_I_am_no_fri| Though I am no friend of your kingdom, I have an offer you may find beneficial. qstr___In_the_spirit_of_b| In the spirit of better relations between our kingdoms, I send this letter. qstr___Though_I_am_not_we| Though I am not well known in {s2}, I find myself in need of this communique with thou. qstr___May_our_kingdoms_c| May our kingdoms continue to prosper under our current alliance. qstr___Long_have_I_been_a| Long have I been a friend of {s2} and would have you consider this message. qstr_Excuse_me_Lady|Excuse me Lady, qstr___I_have_long_ponder| I have long pondered this paradox, perhaps you can enlighten me. qstr_{s5}__You_should_be_|{s5} You should be women and yet your beards forbid me to interpret that you are so. qstr_{s1}_Whoremaster|{s1} Whoremaster, qstr___I_have_recently_ma| I have recently made the acquaintance of one of your kin. qstr_{s5}__Your_mother_is|{s5} Your mother is an easy glove, my lord, she goes off and on at pleasure. qstr_Ser_Gizzardless|Ser Gizzardless, qstr_{s5}__Boils_and_plag|{s5} Boils and plagues plaster you over, that you may be abhorred farther than seen and one infect another against the wind a mile. You souls of geese that bear the shapes of men. qstr__Lover_of_barnyard_a| Lover of barnyard animals, qstr_{s5}__What_a_slave_a|{s5} What a slave art thou to hack thy sword as thou hast done, and then say it was in a fight. qstr_Woman|Woman, qstr__I_recall_how_femini| I recall how feminine you were in youth. qstr_{s5}__What_a_maidenl|{s5} What a maidenly man at arms you have become. qstr_Run_coward|Run coward, qstr__.| . qstr_{s5}__Your_hearts_I_|{s5} Your hearts I'll stamp out with my horse's heel and make a quagmire of your mingled brains. qstr__Simpleton| Simpleton, qstr__I_despise_you.| I despise you. qstr_{s5}__Foul_spoken_co|{s5} Foul spoken coward, that thund'rest with thy tongue, and with thy weapon nothing dares perform. qstr_Say_wall_eyed_slave|Say wall eyed slave, qstr_{s5}___Whither_would|{s5} Whither wouldst thou convey this growing image of thy fiend like face? qstr_{s5}__There_is_a_cer|{s5} There is a certain party which stands in my way. What will it cost to have them removed? qstr_{s5}__My_men_and_I_h|{s5} My men and I have travelled far and find ourselves without sustenance. I would pay well for any food you could spare. qstr_{s5}_I_would_test_my|{s5} I would test myself against thy sword, if you are so inclined. I propose a friendly duel, so that we may know to count upon one another in the thick of battle. qstr_{s5}_Your_renown_in_|{s5} Your renown in battle is such that I would be well schooled to have fought against you. Shall we duel for the pleasure of a good challenge? qstr_{s5}_I_have_heard_yo|{s5} I have heard you are a lowly opponent and not fit for sport. Yet your presence offends me. Let us duel so that I may carve the stench away from thee. qstr_{s5}__Please_except_|{s5} Please except this gift to comfort you on your journeys. qstr___The_road_ahead_is_| The road ahead is hostile, and I am in need of assistance for any altercations that may arise. I would pay you {reg16} silver stags for such assistance. qstr_{s5}__choice_5|{s5} choice 5 qstr_{s4}{s5}|{s4}{s5} qstr_Ser_Errand_boy|Ser Errand boy, qstr___You_honour_me_with| You honour me with your communique, my Lord. qstr___I_have_considered_| I have considered your message, Lord Marshal, and here is my reply. qstr___I_have_considered_y| I have considered your message and here is my reply. qstr___Though_our_kingdoms| Though our kingdoms are at war, I felt a need to reply to your missive. qstr___Here_is_your_answe| Here is your answer, mercenary. qstr___My_reply_to_your_m| My reply to your message is thus. qstr___My_reply_to_your_me| My reply to your message is thus, mercenary. qstr___May_our_kingdoms_g| May our kingdoms grow and prosper through our communications. qstr___You_have_proven_to| You have proven to be a friend of {s2}, and warrant a reply. qstr__I_am_unable_to_cons| I am unable to consider your request at this time. I have more important matters to attend to. qstr_{s5}__I_will_not_abi|{s5} I will not abide your insults and demand you recant your words and meet me upon the field of honour, that I may gain satisfaction from your cries for mercy. qstr_{s5}__I_will_await_y|{s5} I will await you near {s9}. Be there within 24 hours or be forever known as a coward and liar. qstr_{s5}_Die_you_pompous|{s5} Die you pompous ass! I am coming for you. Let us see if your sword is as sharp as your tongue. qstr_{s5}_Only_fools_and_|{s5} Only fools and thieves bargain with coin they do not possess! qstr_{s5}_Do_not_ask_of_m|{s5} Do not ask of me a task you do not wish committed. I've no time for idle banter. qstr_{s5}_Kill_a_few_peas|{s5} Kill a few peasants, tip a few aurochs? I'm into that. qstr_{s5}_I_shall_lay_sie|{s5} I shall lay siege to the town, though I doubt much good shall come of it. qstr_{s5}_I_shall_besiege|{s5} I shall besiege the castle at your behest, but I do not expect to breech the walls. qstr_{s5}_If_I_can_catch_|{s5} If I can catch the cowards, I will put them to the sword, but do not expect me to chase them forever. qstr_{s5}_It_is_good_to_m|{s5} It is good to meet in commerce instead of war for a change. qstr_{s5}_It_would_be_les|{s5} It would be less than honourable for me to duel one of such low reputation. Perhaps we can speak of this again when you have proven your self in combat. qstr_{s5}_Yes_let_us_duel|{s5} Yes, let us duel. Meet me near {s9} within 24 hours. qstr_{s5}_I_look_forward_|{s5} I look forward to teaching you the finer arts of combat. Meet me near {s9} within 24 hours and you shall have your duel. qstr_{s5}_Ha!_I_will_glad|{s5} Ha! I will gladly deflate your oversized ego. Be prepared to fight with more than words, braggart. Meet me near {s9} within 24 hours, lest you be a dishonorable coward. qstr_{s5}__I_ll_have_none|{s5} I'll have none of your poison, assassin. qstr_{s5}__A_welcome_gift|{s5} A welcome gift on this dusty road. You have my gratitude. qstr_{s5}__I_ve_heard_of_|{s5} I've heard of your dishonourable actions and wish not to become another victim of your poisons. Keep your wine or poison, whichever it may be. qstr_{s5}__You_have_yet_t|{s5} You have yet to prove yourself trustworthy, thus it would be inappropriate for me to accept your gift at this time. qstr___{s14}__has_discove| {s14} has discovered that the wine was poisoned! Your attempt to poison him has failed. qstr_{s5}__You_think_to_p|{s5} You think to poison me! I'll see your head on a block for this, you vile son of a leprous whore! qstr__I_will_take_your_co| I will take your coin and protect you to the best of my ability. Know that I will not raise my sword against those I count as friends. qstr_{s5}__choice_8|{s5} choice 8 qstr__{s5}_^^____________| {s5} ^^ {s14} qstr__Reaper_of_peasants| Reaper of peasants qstr__Despised| Despised qstr__Disliked| Disliked qstr__Untrusted| Untrusted qstr__Indifferent| Indifferent qstr__Welcome_Guest| Welcome Guest qstr__Friend| Friend qstr__Trusted_Friend| Trusted Friend qstr__Hero| Hero qstr__The_Peoples_King| The Peoples King qstr__You_need_2_ponies_t| You need 2 ponies to pull the wagon!! qstr__You_must_have_tools| You must have tools in your inventory to build a wagon! qstr_You_spent_{reg1}_exp|You spent {reg1} experience points. qstr_{s9}^^^Level _{reg3}|{s9}^^^Level {reg3}^Health {reg2}%^Morale {reg4} qstr_Morale _{reg0}^^Orig|Morale {reg0}^^Origin {s21} qstr_State _Riding|State Riding qstr_State _On_foot|State On foot qstr__{reg1}%| {reg1}% qstr_{s1}^{reg2}|{s1}^{reg2} qstr_{s1}^^{reg1}|{s1}^^{reg1} qstr_While_working_in_the|While working in the mine, you found a new salt deposit. You are rewarded for your discovery. qstr_While_working_in_the_|While working in the mine, you found an iron deposit and are rewarded for the discovery. qstr_While_working_in_the_m|While working in the mine, you found a silver deposit and are rewarded for the discovery. qstr_While_working_in_the_mi|While working in the mine, you found a gold deposit and are rewarded for the discovery. qstr_While_working_in_the_min|While working in the mine, you found a deposit of rare minerals and are rewarded for the discovery. qstr_While_working_in_the_mine|While working in the mine, you were injured during a minor cave-in. qstr_While_working_in_the_mine_|While working in the mine, you were hurt during a cave-in. qstr_While_working_in_the_mine_y|While working in the mine, you were nearly killed during a cave-in. qstr_While_working_in_the_mine_yo|While working in the mine, your party was wounded during a cave-in. qstr_While_working_in_the_mine_a|While working in the mine, a cave-in badly injured your party. qstr_Casualties _{s8}|Casualties {s8} qstr_While_working_in_the_mine_you|While working in the mine, you were almost killed during a cave-in. qstr_While_working_in_the_q|While working in the quarry, you acquire stone and are paid for your labour. qstr_While_working_in_the_qu|While working in the quarry, you found an iron deposit and are rewarded for the discovery. qstr_While_working_in_the_qua|While working in the quarry, you found a silver deposit and are rewarded for the discovery. qstr_While_working_in_the_quar|While working in the quarry, you found a gold deposit and are rewarded for the discovery. qstr_While_working_in_the_quarr|While working in the quarry, you found a deposit of rare minerals and are rewarded for the discovery. qstr_While_working_in_the_quarry|While working in the quarry, you were injured during a minor cave-in. qstr_While_working_in_the_quarry_|While working in the quarry, you were hurt during a cave-in. qstr_While_working_in_the_quarry_y|While working in the quarry, you were nearly killed during a cave-in. qstr_While_working_in_the_quarry_a|While working in the quarry, a cave-in badly injured your party. qstr_{s21}_smiles_and_win|{s21} smiles and winks back.^Your relation with {s21} has increased by 2. qstr_{s21}_rolls_their_ey|{s21} rolls their eyes and looks very annoyed. qstr_{s21}_did_not_unders|{s21} did not understand your joke.^Your relation with {s21} has decreased by 1. qstr_{s21}_was_amused_by_|{s21} was amused by your joke, but did not laugh.^Your relation with {s21} has increased by 2. qstr_{s21}_thought_your_j|{s21} thought your joke was ridiculous.^Your relation with {s21} has decreased by 2. qstr_{s21}_laughed_out_lo|{s21} laughed out loud at your joke.^Your relation with {s21} has increased by 4. qstr_{s21}_laughs_and_jum|{s21} laughs and jumps.^Your relation with {s21} has increased by 6. qstr_{s21}_was_offended_b|{s21} was offended by your joke.^Your relation with {s21} has decreased by 10. You should improve your relationship, charisma and persuasion. qstr_{s21}_did_not_find_y|{s21} did not find your compliment flattering.^Your relation with {s21} has decreased by 1. qstr_{s21}_smiles_and_tha|{s21} smiles and thanks you for the compliment.^Your relation with {s21} has increased by 4. qstr_{s21}_rolls_their_eye|{s21} rolls their eyes and looks annoyed.^Your relation with {s21} has decreased by 2. qstr_{s21}_blushes_notice|{s21} blushes noticeably, but smiles and thanks you for the compliment.^Your relation with {s21} has increased by 6. qstr_{s21}_smiles_very_fl|{s21} smiles very flustered.^Your relation with {s21} has increased by 6. qstr_{s21}_was_offended_by|{s21} was offended by your compliment.^Your relation with {s21} has decreased by 15. maybe you should improve your relationship, charisma and persuasion. qstr_{s21}_pulls_their_ha|{s21} pulls their hand away before you can kiss it.^Your relation with {s21} has decreased by 1. qstr_{s21}_allows_you_to_|{s21} allows you to kiss their hand but shows no noticeable reaction.^Your relation with {s21} has increased by 6. qstr_{s21}_allows_you_to_k|{s21} allows you to kiss their hand but looks disgusted.^Your relation with {s21} has decreased by 2. qstr_{s21}_blushes_noticea|{s21} blushes noticeably when you kiss their hand.^Your relation with {s21} has increased by 8. qstr_With_eyes_closed_{s2|With eyes closed, {s21} allows you to kiss their hand for what seems a long time.^Your relation with {s21} has increased by 10. qstr_{s21}_pulls_their_han|{s21} pulls their hand away before you can kiss it, and slaps you.^Your relation with {s21} has decreased by 4. Maybe you should improve your relationship, charisma and persuasion. qstr_{s21}_holds_out_a_re|{s21} holds out a restraining hand and tells you to back off.^Your relation with {s21} has decreased by 4. qstr_{s21}_allows_you_to_ki|{s21} allows you to kiss their cheek but seems a bit uncomfortable.^Your relation with {s21} has increased by 8. qstr_{s21}_pushes_you_awa|{s21} pushes you away and tells you to leave {s37} alone.^Your relation with {s21} has decreased by 4. qstr_{s21}_blushes_noticeab|{s21} blushes noticeably when you kiss their cheek.^Your relation with {s21} has increased by 10. qstr_{s21}_laughs_and_blu|{s21} laughs and blushes noticeably when you kiss them.^Your relation with {s21} has increased by 12. qstr_{s21}_pushes_you_away|{s21} pushes you away and slaps you.^Your relation with {s21} has decreased by 30. maybe you should improve your relationship, charisma and persuasion. qstr_{s21}_allows_you_to_kis|{s21} allows you to kiss {s37} but seems a bit uncomfortable.^Your relation with {s21} has increased by 10. qstr_{s21}_laughs_and_all|{s21} laughs and allows you to kiss {s37} alone.^Your relation with {s21} has increased by 12. qstr_{s21}_embraces_you_e|{s21} embraces you enthusiastically as you kiss them on the lips.^Your relation with {s21} has increased by 14. qstr_{s21}_embraces_you_en|{s21} embraces you enthusiastically as you kiss for what seems to be a long time.^Your relation with {s21} has increased by 16. qstr_{s21}_holds_out_a_res|{s21} holds out a restraining hand and tells you to back off.^Your relation with {s21} has decreased by 35. maybe you should improve your relationship, charisma and persuasion. qstr_As_you_go_to_grab_th|As you go to grab their behind, {s21} slaps your hand away and tells you to mind your manners.^Your relation with {s21} has decreased by -4. qstr_As_you_go_to_grab_the|As you go to grab their behind, {s21} slaps your hand away with a smile and tells you to behave yourself.^Your relation with {s21} has increased by 10. qstr_As_you_go_to_grab_thei|As you go to grab their behind, {s21} pretends they did not notice you.^Your relation with {s21} has increased by 12. qstr_As_you_go_to_grab_their|As you go to grab their behind, {s21} smiles playfully and tells you to behave yourself or {s21}'ll have to punish you.^Your relation with {s21} has increased by 14. qstr_As_you_go_to_grab_their_|As you go to grab their behind, {s21} laughs joyfully.^Your relation with {s21} has increased by 16. qstr_As_you_go_to_grab_their_b|As you go to grab their behind, {s21} slaps your hand away and slugs you in the face.^Your relation with {s21} has decreased by 35. maybe you should improve your relationship, charisma and persuasion. qstr_You_try_to_convince_|You try to convince {s21} to go your room with you, but {s21} tells you that they are too busy.^Your relation with {s21} has decreased by 1. qstr_You_do_your_best_swe|You do your best sweet-talking and convince {s21} to go your room with you.^Unfortunately, {s21} has a headache.^Your relation with {s21} has remains unchanged. qstr_You_do_your_best_swee|You do your best sweet-talking and convince {s21} to go your room with you.^Unfortunately, {s21} is tired.^Your relation with {s21} has decreased by 2. qstr_You_do_your_best_sweet|You do your best sweet-talking and convince {s21} to go your room with you.^{s21} was impressed with your performance, but said that you should ask in a few days.^Your relation with {s21} has increased by 6. qstr_You_do_your_best_sweet_|You do your best sweet-talking and try to convince {s21} to go your room with you,^{s21} kisses you, embraces you and tells you that better tomorrow.^Your relation with {s21} has increased by 3. qstr_You_do_your_best_sweet_t|You do your best sweet-talking and convince {s21} to go your room with you.^ Today is your day. ^Your relation with {s21} has increased by 50. qstr_You_try_to_convince_{|You try to convince {s21} to go your room with you, but {s21} is offended by your advances and slaps you.^Your relation with {s21} has decreased by 35. You should improve your relationship, charisma and persuasion. qstr_Stormlands|Stormlands qstr_Westerlands|Westerlands qstr_Northmen|Northmen qstr_Ironborn|Ironborn qstr_Dornish|Dornish qstr_Others|Others qstr_The_Night_s_Watch|The Night's Watch qstr_Dothraki|Dothraki qstr_Free_Citizens|Free Citizens qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Division_{reg1}_{s2}|Division {reg1} {s2} forming {s1}. qstr_Not_enough_troops_in|Not enough troops in division {reg1} {s2} to form {s1}. qstr_Division_{reg1}_{s2}_|Division {reg1} {s2} is an {s3} division and cannot form {s1}. qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_The_placement_of_{s1|The placement of {s1} division {reg0} memorized. qstr_The_placement_of_{s1}|The placement of {s1} division {reg0} set to default. qstr_Your_party_s_tactica|Your party's tactical skill limits how far away you can deploy your troops! qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Hold|Hold qstr_{s1}_x{reg0}|{s1} x{reg0} qstr_Shieldwall|Shieldwall qstr_Hold_Fire|Hold Fire qstr_Fire_at_Will|Fire at Will qstr_Use_Shield|Use Shield qstr_Back_10_Paces|Back 10 Paces qstr_One_Handed_Weapons|One-Handed Weapons qstr_Two_Handed_Weapons|Two-Handed Weapons qstr_Ranged_Weapons|Ranged Weapons qstr_{s2}^{s1}|{s2}^{s1} qstr_No_Position_Orders|No Position Orders qstr_No_Weapons_Orders|No Weapons Orders qstr_DEBUG_ _Weather_pena|DEBUG Weather penalty {reg2}% - {s0} {reg0} to {reg1} qstr_DEBUG_ _{s0}_profici|DEBUG {s0} proficiency restored to {reg1} qstr_#|# qstr_{s0}{s1}|{s0}{s1} qstr_{s0}^ _{s1}__{s2}__{|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_vWaveInfo|vWaveInfo qstr_vWaveOrigin|vWaveOrigin qstr_vTimer|vTimer qstr_Wank_ERROR!|Wank ERROR! qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_You_need_five_tool_k|You need five tool kits to improve your settlement! qstr_You_need_eleven_timb|You need eleven timber pallets to improve your settlement! qstr_You_need_seven_tool_|You need seven tool kits to build this mine! qstr_You_need_twelve_timb|You need twelve timber to build this mine! qstr_You_need_twelve_ston|You need twelve stone to build this mine! qstr_No_staff_have_been_h|No staff have been hired. qstr_To_hire_workers_you_|To hire workers, you need to select them from the list. If the list is empty, you may need to increase your renown or improve your settlement for them to come and offer their services. qstr_Name _Yoren.|Name Yoren. qstr_Occupation _This_cap|Occupation This captain is already working for you. qstr_Occupation _Captain^|Occupation Captain^Initial Cost 500^Weekly cost 55^Notes helps manage your settlement and develop the improvements you need. qstr_Name _Brendan.|Name Brendan. qstr_Occupation _This_pri|Occupation This priest is already working for you. qstr_Occupation _Priest^I|Occupation Priest^Initial Cost 250^Weekly cost 30^Notes encourages the practice of Christianity among your troops. qstr_Name _Nefarious.|Name Nefarious. qstr_Occupation _Priest^In|Occupation Priest^Initial Cost 250 ^Weekly cost 30^Notes encourages the practice of paganism among your troops. qstr_Name _Kevan.|Name Kevan. qstr_Occupation _This_bar|Occupation This bard is already working for you. qstr_Occupation _Bard^Ini|Occupation Bard^Initial Cost 200^Weekly cost 40^Notes fills your halls with inspiring Nordic music. qstr_Name _Joan.|Name Joan. qstr_Occupation _Bard^Init|Occupation Bard^Initial Cost 200 ^Weekly cost 40^Notes fills your halls with inspiring English music. qstr_Name _Petyr.|Name Petyr. qstr_Occupation _This_man|Occupation This man is already working for you. qstr_Occupation _Bottler^|Occupation Bottler^Initial Cost 100^Weekly cost 10^Notes necessary complement for your tavern. qstr_Name _Marei.|Name Marei. qstr_Occupation _This_wom|Occupation This woman is already serving you. qstr_Occupation _Whore^In|Occupation Whore^Initial Cost 300^Weekly cost 25^Notes The best way to make your men happy. qstr_Name _Rosy.|Name Rosy. qstr_Name _Kayla.|Name Kayla. qstr_Occupation _Whore^Ini|Occupation Whore^Initial Cost 150^Weekly cost 15^Notes The best way to make your men happy. qstr_Name _Rosa.|Name Rosa. qstr_Name _Harald.|Name Harald. qstr_Occupation _This_Mas|Occupation This Master at arms is already working for you. qstr_Occupation _Master_a|Occupation Master at arms^Initial Cost 450^Weekly cost 45^Notes trains your troops. qstr_Name _Albert.|Name Albert. qstr_Occupation _This_smi|Occupation This smith is already working for you. qstr_Occupation _Smith^In|Occupation Smith^Initial Cost 400^Weekly cost 40^Notes makes new weapons for your settlement. qstr_Name _Stuart.|Name Stuart. qstr_Occupation _This_arm|Occupation This armourer is already working for you. qstr_Occupation _Armourer|Occupation Armourer^Initial Cost 400^Weekly cost 40^Notes His nickname comes from his voracious appetite for iron, manufacturing all kinds of things. qstr_Name _Jaqen.|Name Jaqen. qstr_Occupation _This_Mae|Occupation This Maester is already working for you. qstr_Occupation _Maester^|Occupation Maester^Initial Cost 250^Weekly cost 15^Notes patches light wounds. qstr_Name _Daario.|Name Daario. qstr_Name _Melwyn.|Name Melwyn. qstr_Occupation _Maester^I|Occupation Maester^Initial Cost 350^Weekly cost 30^Notes a highly trained maester who patches light and heavy wounds. qstr_Name _Janos.|Name Janos. qstr_Occupation _Maester^In|Occupation Maester^Initial Cost 250^Weekly cost 30^Notes patches light wounds. qstr_Name _Alliser.|Name Alliser. qstr_Occupation _This_coo|Occupation This cook is already working for you. qstr_Occupation _Cook^Ini|Occupation Cook^Initial Cost 350^Weekly cost 30^Notes makes feasts for you and your men. qstr_{s2}^^{s3}|{s2}^^{s3} qstr_The_trainer_{s11}.|The trainer {s11}. qstr_Build_your_personal_|Build your personal settlement. qstr_You_already_have_a_s|You already have a settlement built. Destroy your current settlement if you want to move it here. qstr_You_don_t_have_enough|You don't have enough money! The workers who would build a settlement for you demand 5000 silver stags. qstr_You_need_to_have_mor|You need to have more than thirty men to start this job. qstr_Your_men_await_your_|Your men await your orders to start building the settlement. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 5000 silver stags.^Time needed 6 hours. qstr_{s2}^^_{s3}|{s2}^^ {s3} qstr_Wait_here_for_some_t|Wait here for some time. qstr_Camping_allows_your_|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. qstr_Travelling_by_sea_ex|Travelling by sea exhausts men completely. Allowing your warriors some rest time will help make the trip more bearable. qstr_You_are_in_the_terri|You are in the territory of the Vale.^^The Vale is ruled by the Arryn's from the castle known as the Eyrie. Bastards of noble origin raised in the Vale are given the surname Stone. The borders of the Vale are held to be the Bite to the north, the Bay of Crabs to the south, the Mountains of the Moon and then the Riverlands to the west, and the narrow sea to the east. The Vale consists of various regions the Vale of Arryn itself; the Mountains of the Moon; the Snakewood; the Fingers; and the islands of the Three Sisters, the Paps, and Pebble. The Vale is located on the eastern shore of Westeros, a land of fertile soil, rivers, and lakes, protected by its largely impassable Mountains of the Moon. qstr_You_are_in_the_territ|You are in the territory of Dragonstone.^^Dragonstone is a castle located on the island of the same name at the entrance to Blackwater Bay. Located below the Dragonmont and shaped from stone to look like dragons, Dragonstone was the original seat of House Targaryen in Westeros, and had been colonized and fortified as the westernmost outpost of the Valyrian Freehold. The castle has a dark reputation. The ancient fortress was built using advanced Valyrian techniques of masonry that were lost in the Doom, causing it to look unique among all the castles in Westeros. qstr_You_are_in_the_kingd|You are in the kingdom of Norvos.^^Norvos, called Great Norvos by its people, is one of the nine Free Cities. The domains of Norvos stretch as far as the western bank of the Darkwash to the east and the Upper Rhoyne to the west. The Noyne is ruled by Norvoshi river galleys as far south as the ruins of Ny Sar, where she joins the Rhoyne. The city also claims dominion over the Axe upon the Shivering Sea, though the Ibbenese are known to dispute this claim, often bloodily.Norvos' climate contains sweltering summers and bitter cold winters, with harsh, cold winds, and a pale, wan sun. qstr_You_are_in_the_territo|You are in the territory of the North.^^The north has been ruled by the Starks for thousands of years from the castle known as Winterfell. Bastards of noble origin raised in the north are given the surname Snow. The north is vast in size. While some say it is nearly as large as the the other territories combined, in actuality it is roughly a third of the landmass controlled by the Iron Throne. The region is sparsely populated, with vast wilderness, forests, pine-covered hills and snow-capped mountains, speckled with tiny villages and holdfasts. Its climate is cold and harsh in winter and occasionally it will snow in summer.The north has two major land barriers, the Wall to the north and the Neck to the south. The north is bound on each side by major seas, the Shivering Sea to the east and the Sunset Sea to the west. qstr_You_are_in_the_territor|You are in the territory of the Riverlands.^^The Riverlands are a central region of the Seven Kingdoms of Westeros, consisting of the rich, fertile, and populous areas around the three forks of the Trident and the northern Blackwater Rush. The Riverlands encompass a region of plains, forests, hills, and endless rivers, and borders on every single kingdom except Dorne.At the time of Aegon's Conquest the Riverlands and the Iron Islands were ruled by House Hoare, the Kings of the Isles and the Rivers, although native river kings ruled centuries earlier. Because of their central position in Westeros and lack of natural boundaries, the Riverlands have been a frequent battleground. The people of the Riverlands are known as rivermen or occasionally Riverlanders, and they are a mixture of hardy warriors, peaceful fisherfolk and devout smallfolk. Their lords have a reputation for being notoriously quarrelsome, and are referred to as river lords.Noble bastards born in the Riverlands are given the surname Rivers. qstr_You_are_in_the_territory|You are in the territory of the Reach.^^The Reach is the most fertile part of Westeros and has numerous and well-populated villages and towns. Noble bastards born in the Reach are given the surname Flowers. Here is considered the home of chivalry in Westeros. It is the place where knighthood is looked upon with the greatest reverence and esteemed the most. It is also the place where the rules to tournaments are the most stringent and managed. This region also includes several islands, including the Shield Islands near the mouth of the Mander and the Arbor south of the Whispering Sound and the Redwyne Straits. qstr_You_are_in_the_kingdo|You are in the kingdom of Braavos.^^Braavos sprawls across a hundred islands in a vast lagoon. The Volantenes are fond of boasting that the hundred isles of Braavos can be dropped and drowned in their own harbour at the mouth of the Rhoyne. Within the kingdom of Braavos also lies the city names Braavos, also known as Braavos of the Hundred Isles and the Secret City Additionally, Braavos is sometimes referred to as the bastard daughter of Valyria. qstr_You_are_in_the_territory_|You are in the territory of the Iron Islands.^^The Iron Islands is an archipelago in Ironman's Bay, located in the Sunset Sea off the western coast of Westeros. Noble bastards from the Iron Islands receive the surname Pyke. The Iron Islands are home to a fierce seafaring people who call themselves the Ironborn. While some say the archipelago is named after the abundant iron ore on the islands, the ironmen claim it is instead named after their own unyielding nature. It is often said that every captain is a king aboard his own ship, so the islands are also called the land of ten thousand kings. qstr_You_are_in_the_territory_o|You are in the territory of Dorne.^^Dorne is the hottest region of Westeros. The region is rocky, mountainous, arid and dry, and features the only desert on the continent. Dorne is bordered by the Sea of Dorne to the north, the islands known as the Stepstones to the east, and the Summer Sea to the south. Stretched between them is the mountain range known as the Red Mountains, which separates Dorne from the Stormlands to the north and the Reach to the northwest and west.There are two major passes, the Boneway and the Prince's Pass, which go through the Red Mountains to the Dornish Marches of the Stormlands. The southern coast is some four hundred leagues long. It is ridden with cliffs, whirlpools, and hidden shoals, with few safe landings. qstr_You_are_in_the_territory_of|You are in the territory of the Night's Watch.^^The Night's Watch guard the wall which protects the realms of men. Here it is mostly cold, wet and bleak consisting of little wildlife and population. qstr_You_are_in_the_territory_of_|You are in the territory of the Free Folk.^^The free folk occupy the land north of the Wall, also known as the lands beyond the Wall. Some free folk are little more than savage and primitive raiders, but other groups live in small, settled communities and villages. Due to the impracticality of agriculture in the far north, many of them are hunters. The lands beyond the Wall are primarily wild, untamed and uncharted. The climate is harsh and bitter, especially in the far north in the Lands of Always Winter. The region immediately north of the Wall includes the haunted forest, a vast taiga-forest which covers most of the area, extending from the Wall to the furthest lands of Thenn. While no true roads exist, numerous game trails, paths, and old stream beds, called ranger roads, are used by the Night's Watch and free folk alike. qstr_You_are_in_the_territory_of_t|You are in the territory of the Dothraki.^^The Dothraki people are a culture of nomadic warriors in Essos who range across the vast grasslands of the Dothraki sea in hordes known as khalasars. They are large people with copper-toned skin, dark almond eyes, and black hair. The nomadic Dothraki do not have a tradition of settlements and rely heavily on raiding neighbouring nations, and each other, for subsistence. They can however erect large grass canopies for special occasions, but typically live in portable tents, always on the move. They have only one permanent city called Vaes Dothrak, which serves as their capital.Although they disdain the exchange of currency, they do give and accept gifts, often including slaves. Sometimes a strong khalasar may threaten to sack one of the Free Cities or demand tribute. They are a people to be wary of. qstr_You_are_in_the_kingdom|You are in the kingdom of Pentos.^^Pentos is a large port city, more populous than Astapor on Slaver's Bay. Located closest of all the Free Cities to King's Landing in Westeros, Pentos is one of the westernmost of the Free Cities. The city lies on the Bay of Pentos off the narrow sea, with the Flatlands and Velvet Hills to the east. Even though Pentos has massive, high walls, it is often regarded as the most vulnerable of the Free Cities. It was founded by merchants, traders, seafarers, and farmers from the Valyrian Freehold as a trading outpost and continues to be an important trade hub to this day. Slavery has been forbidden in Pentos since its last war with Braavos. Nonetheless, there are many servants here that are slaves in all but name. qstr_You_are_in_the_territory_of_th|You are in the territory of the Targaryens.^^House Targaryen is a noble family of Valyrian descent, and is the only family of dragonlords who survived the Doom of Valyria. They ruled as the kings on the Iron Throne and as the Great House of the Crownlands for nearly three hundred years. House Targaryen took possession of the castle Dragonstone upon leaving Valyria. Following the Conquest, they built the Aegonfort in the capital city of King's Landing. The Aegonfort was later torn down and replaced by the Red Keep, which remained their main seat for the duration of their dynasty, and which houses the Iron Throne. qstr_You_are_in_the_kingdom_|You are in the kingdom of Myr.^^Myr is considered to be among the most advanced of the Free Cities, and is famed for its arts and learning. Modern Myr was founded by merchant adventurers from the Valyrian Freehold after they conquered a walled Andal town. Their main exports are finished goods, such as carpets and lace. It is thought the best glass and lenses come from Myr, and lenscrafters from Myr are considered to be without equal in all the world. qstr_You_are_in_the_kingdom_o|You are in the kingdom of Tyrosh.^^Tyrosh is a fortress city, protected by high walls, located on the northernmost and easternmost of the Stepstones. Its inner walls are fused black dragonstone. It is a mercantile city, where trade is considered a much more honourable profession than arms. Shortly after its founding, Tyrosh quickly grew out into a rich city, due to the discovery of a certain variety of sea snail. The Tyroshi are renowned for their greed. qstr_You_are_in_the_kingdom_of|You are in the kingdom of Lorath.^^The Lorathi isles are bleak and stony, but in their waters plenty of cod, whales, and grey leviathans can be found, as well as colonies of walrus and seal. Lorath is the smallest, poorest, and least populous of the Nine Free Cities. It is located far from the trade routes, which has made it the most isolated of the Free Cities. qstr_You_are_in_the_territory_of_the|You are in the territory of the Westerlands.^^The Westerlands is a region in the west of the continent of Westeros, it is not the largest, most populous, or most fertile part of the realm, but they are the richest. Full of hills and crags, the land is dotted with mines from which pour gold and silver in astonishing quantities. Before the Targaryen conquest, it was known as the Kingdom of the Rock. People from the Westerlands are known as westermen. The customary surname of bastards of noble origin born in the Westerlands is Hill. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of Lys.^^Lys, a mercantile city is built on a fertile island considered a paradise by Valyrian dragonlords. The sunny island is fertile with palm and fruit trees, and the surrounding blue-green waters are filled with fish. Protected by high walls and hired sellswords and a city dominated by wealth rather than by birth, Lys is where trade is considered a profession more honourable than arms. Lys is ruled by conclaves of magisters, chosen from amongst the wealthiest and noblest men of the city. Slaves in Lys outnumber free men three to one. More than anywhere else in the known world, the blood of Old Valyria still runs strong in the Lyseni, who are regarded as beautiful. qstr_You_are_in_the_kingdom_Q|You are in the kingdom Qohor.^^Qohor is also known as the City of Sorcerers. Due to its location, Qohor functions as the gateway to the Dothraki sea. Trading caravans bound for Vaes Dothrak and the lands beyond the Bone Mountains provision themselves in Qohor before heading towards the Dothraki sea. Similarly, caravans returning from the Dothraki sea arrive first at Qohor. The initial settlement of Qohor was a lumber camp along the Forest of Qohor which was colonized by followers of the Black Goat. The religious dissidents abandoned Valyria, rejecting the religious tolerance practised by the Valyrian Freehold. qstr_You_are_in_the_territory_of_V|You are in the territory of Volantis.^^Volantis, often called Old Volantis and the First Daughter is one of the greatest, richest, and most powerful of the city-states and was once the most populous. The climate of Volantis is hot and humid, the air is hot and heavy. Beyond the waterfront and its breezes the streets and alleys of Volantis are enough to drown a man in his own sweat, as least on the eastern side of the river. Heat shimmers off of the streets, giving a dreamlike quality to the surroundings. qstr_You_are_in_territory|You are in territory of the Stormlands.^^The Kingdom of the Storm was a sovereign nation until the War of Conquest, in which the last Storm King was slain. The region is so-named for the savage and frequent autumn storms that batter the coast after beginning in the Summer Sea. Although it is rainy, the region is fertile enough. There are no cities in the Stormlands due to the strong martial culture of the storm lords. Noble bastards raised in the Stormlands are given the surname Storm. qstr_Steppe|Steppe qstr_Snow|Snow qstr_Arid_Desert|Arid Desert qstr_Steppe_Forest|Steppe Forest qstr_Forest|Forest qstr_Snow_Forest|Snow Forest qstr_Ocean|Ocean qstr_Sea|Sea qstr_Desert|Desert qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Religious _{reg1}^Su|Religious {reg1}^Surgery Bonus {reg2} (max 3) qstr_Unsullied _{reg1}^Ta|Unsullied {reg1}^Tactics Bonus {reg2} (max 3) qstr_Veteran_Ironborn_Rea|Veteran Ironborn Reaver {reg1}^Looting Bonus {reg2} (max 3) qstr_Shepherd _{reg1}^For|Shepherd {reg1}^Foraging Bonus {reg2} (max 3) qstr_Spies _{reg1}^Foragi|Spies {reg1}^Foraging Bonus {reg2} (max 2)
https://w.atwiki.jp/pazdra-z/pages/471.html
図鑑 - No.001-100 / No.101-200 / No.201-300 ※モンスターの一覧表示について…環境により表示が崩れる可能性があります。不具合のご報告を頂ける場合は、トップページ管理用コメント欄まで【ご利用の環境(WindowsやiPhone等)】を添えてお願いします。 No.127 No 名前 タイプ 属性 レア 最大Lv HP 攻撃 防御 スキル リーダースキル 編集 127 炎の魔剣士 竜人 火 ★1 30 0 0 0 ドロップチェンジ・火 なし 編集 生息地・入手方法 進化に必要なチップ 備考 コメント コメント すべてのコメントを見る
https://w.atwiki.jp/diablo3_2ch/pages/39.html
Wizard Active Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Active SkillSignatureMagic Missile Shock Pulse Spectral Blade Electrocute OffensiveWave of Force Arcane Orb Energy Twister Disintegrate Explosive Blast Hydra Ray of Frost Arcane Torrent Meteor Blizzard UtilityFrost Nova Ice Armor Magic Weapon Diamond Skin Storm Armor Mirror Image Slow Time Teleport Energy Armor Familiar Archon コメント 数値は全てLv60、ランクルーン7のものです。和訳部の添削お待ちしています。 Active Skill Signature Magic Missile Unlocked at level 1 Cost 0 Arcane Power Launch a missile of magic energy causing 40 - 61 Arcane damage. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level. 魔法エネルギーのミサイルを放ち、40 - 61の神秘ダメージを与える。 これはSignatureスペルである。SignatureスペルはレベルUP毎に1ずつコストが下がっていく。 Alabaster SeekerMissiles track the nearest target and damage is increased to 72 - 110 Arcane damage.ミサイルは付近の敵を追跡し、ダメージが72 - 110神秘ダメージに増加する。 Crimson Charged BlastDamage increased to 88 - 135 Arcane damage.ダメージが88 - 135神秘ダメージへ増加する。 Golden AttunementWhenever Magic Missile hits a target you gain 14 Arcane Power.ミサイルが敵に当たると14 Arcane Powerを回復する。 Indigo ForkFires 8 missiles that do 20 - 31 damage each.8発のミサイルを放ち、それぞれ20 - 31ダメージを与える。 Obsidian Penetrating BlastMissiles have a 100% chance to pierce through their target and hit additional targets.ミサイルが100%の確率で貫通するようになり、後ろの敵にも当たるようになる。 Shock Pulse Unlocked at level 3 Cost 0 Arcane Power Release a pulse of 3 unpredictable charges of electricity that deal 36 - 72 Lightning damage to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level. 予測不能な電気パルスを 3発放つ。当たった敵に36 - 72雷ダメージを与える。 これはSignatureスペルである。SignatureスペルはレベルUP毎に1ずつコストが下がっていく。 Alabaster Explosive BoltsSlain enemies have a 100% chance to explode dealing 124 - 252 Lightning damage to every enemy within 10 yards.敵を殺すと100%の確率で爆発し、周囲10ヤード内の全ての敵へ124 - 252雷ダメージを与える。 Crimson Fire BoltsCasts out bolts of fire to deal 73 - 148 Fire damage per bolt.火の矢を放ち、それぞれ73 - 148火ダメージを与える。 Golden Lightning AffinityEvery target hit by a pulse restores 7 Arcane Power.敵に当たる毎に7 Arcane Powerを回復する。 Indigo Lightning OrbTurn the bolts into a floating orb of static lightning that drifts directly forward, zapping up to 5 nearby enemies for 18 - 35 Lightning damage.前方へ漂う静電気の球を放つ。付近の敵5体を攻撃し、18 - 35雷ダメージを与える。 Obsidian Piercing OrbMerge the bolts in a a single giant orb that oscillates forward dealing 36 - 72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.矢を一つの巨大な振動する球に集めて放つ。100%の確率で敵を貫通し、36 - 72雷ダメージを与える。 Spectral Blade Unlocked at level 5 Cost 0 Arcane Power Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level. 霊剣を召喚し、あなたの移動線上全ての敵に 3回攻撃させる。それぞれ武器ダメージの35%を与える。 これはSignatureスペルである。SignatureスペルはレベルUP毎に1ずつコストが下がっていく。 Alabaster Healing BladesWhenever the blades do critical damage, you are healed 100% of the damage caused.霊剣がクリティカルを出すと、ダメージの100%のライフを回復する。 Crimson Deep CutsEnemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.敵が霊剣を攻撃すると、武器ダメージの45%を3秒間で与える。 Golden Siphoning BladeEvery enemy hit grants 7 Arcane Power.敵の攻撃が当たる度に7 Arcane Powerを回復する。 Indigo Thrown BladeExtends the blades out to reach everything within 20 yards dealing 72% weapon damage.霊剣の射程が20ヤードに伸び、武器ダメージの72%を与える。 Obsidian Impactful BladesHits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.45%の確率でノックバックさせ、移動速度を2秒間60%低下させる。 Electrocute Unlocked at level 6 Cost 0 Arcane Power Lightning arcs from your fingertips towards an enemy dealing 1 - 59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level. 指先から電気の弧を放つ。1 - 59雷ダメージを与える。電撃は連鎖可能で、2体まで連鎖する。連鎖する毎にダメージは30%ずつ減っていく。 これはSignatureスペルである。SignatureスペルはレベルUP毎に1ずつコストが下がっていく。 Alabaster Forked LightningCritical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 1 - 82 Lightning damage to any targets hit.このスキルでクリティカルを出すと、爆発してランダムな方向へ5発の電撃を放つ。敵に当たると1 - 82の雷ダメージを与える。 Crimson Ball LightningCreates a streak of lightning that pierces targets, hitting all enemies in its path for 1 - 70 Lightning damage.敵を貫通する稲妻を作り出す。線上の敵全てにヒットし、1 - 70雷ダメージを与える。 Golden Surge of PowerGain 7 Arcane Power for every target hit by Electrocute.Electrocuteがヒットすると7 Arcane Powerを回復する。 Indigo Chain LightningIncreases the maximum number of jumps to 10 enemies.最大10体の敵に連鎖するようになる。 Obsidian Arc LightningBlast a cone of lightning that causes 1 - 65 Lightning damage to all affected targets.電撃の円錐を爆発させ、範囲内の敵全てに1 - 65雷ダメージを与える。 Offensive Wave of Force Unlocked at level 4 Cost 25 Arcane Power Cooldown 15 seconds Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92 - 107 physical damage to them. エネルギーの波を爆発させ、投射物を弾き返し、付近の敵をノックバックさせる。又、92 - 107物理ダメージを与え、移動速度を50%低下させる。 Alabaster Impactful WaveIncreases the distance enemies are knocked back and stuns all affected enemies for 5.0 seconds.ノックバック距離が増加し、5.0間スタンさせる。 Crimson Forceful WaveIncreases damage to 203 - 234 physical damage but reduces knockback.ダメージが203 - 234物理ダメージに増加するが、ノックバック距離は短くなる。 Golden Force AffinityReduce casting cost to 11 Arcane Power and cooldown is reduced to 8 seconds.コストを11 Arcane Power、クールダウンを8秒へ低減する。 Indigo Exploding WaveEnemies hit have a 100% chance to cause a smaller Wave of Force that does 46 - 53 physical damage and knocks back enemies caught in its wake.敵の攻撃が当たると100%の確率で小さな衝撃波が発生し、46 - 53物理ダメージを与え、ノックバックさせる。 Obsidian Teleporting WaveEnemies caught in the wave have a 70% chance to randomly teleport to somewhere else nearby.衝撃波に当たった敵が70%の確率で付近へランダムにテレポートする。 Arcane Orb Unlocked at level 8 Cost 35 Arcane Power Hurl an orb of pure energy that explodes when it hits, dealing 135 - 185 Arcane damage to all enemies within 10 yards. エネルギー球を投げつけ、当たると爆発し10ヤード内の敵全てに135 - 185神秘ダメージを与える。 Alabaster Celestial OrbThe orb will pierce through targets, damaging any enemy it passes through dealing 154 - 211 Arcane damage.球が貫通するようになり、移動線上の敵へ154 - 211神秘ダメージを与える。 Crimson ObliterationIncrease the potency of the explosion to deal 297 - 406 Arcane damage.爆発力を強化し297 - 406神秘ダメージを与える。 Golden Tap the SourceReduce casting cost to 21 Arcane Power.コストを21 Arcane Powerに低減。 Indigo Arcane NovaModify the orb to deal 135 - 185 Arcane damage to all enemies within 16 yards.球を改良し、16ヤード内の敵全てに135 - 185神秘ダメージを与える。 Obsidian Arcane OrbitCreate 4 Arcane Orb(s) that orbit you, exploding for 162 - 222 Arcane damage when enemies get close.4つの球を作り、自身の周りを巡らせる。敵が近づくと爆発し、162 - 222神秘ダメージを与える。 Energy Twister Unlocked at level 11 Cost 35 Arcane Power Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it. エネルギーの旋風を放ち、捕まった敵に27/秒の神秘ダメージを与える。 Alabaster Wicked WindTwister no longer travels but spins in place dealing 38 Arcane damage per second to everything caught within it.旋風が移動しなくなるが、捕まった敵に38/秒の神秘ダメージを与える。 Crimson Gale ForceIncrease damage to 60 Arcane damage per second.ダメージを60/秒の神秘ダメージへ増加。 Golden Mistral BreezeReduce casting cost to 14 Arcane Power.コストを14 Arcane Powerに低減。 Indigo Raging StormWhen two twisters touch they merge into a tornado with an increased area of effect that causes 32 Arcane damage per second.二つの旋風が重なると合体して竜巻となり、範囲が拡大し、32/秒の神秘ダメージを与える Obsidian Trail of DestructionCasting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 11 - 18 damage per Wind Charge. Signature spells are Magic Missile, Shock Pulse, Spectral Blade, ElectrocuteEnergy Twisterを唱えると、Wind Chargeを得る。Wind Chargeは5個まで貯めることが出来、Signatureスペルを唱えると全てのWind Chargeを巨大なEnergy Twisterとして解き放つ。Wind Charge一つ毎にダメージが11 - 18増加する。Signatureスペルとは、Magic Missile, Shock Pulse, Spectral Blade, Electrocuteである。 Disintegrate Unlocked at level 12 Cost 20 Arcane Power per second Thrust a beam of pure energy forward dealing 85 - 107 Arcane damage per second and disintegrating enemies it kills. エネルギービームを発射し、85 - 107神秘ダメージ/秒を与え、敵が死ぬと分解する。(?) Alabaster VolatilityEnemies killed by the beam have a 35% chance to explode causing 153 - 177 Arcane damage to all enemies within 8 yards.敵がビームで死ぬと35%の確率で爆発し、8ヤード内全ての敵に153 - 177神秘ダメージを与える。 Crimson IntensifyDamage increases slowly over time to inflict a maximum of 188 - 234 Arcane damage per second.徐々にダメージが増加していき、最大188 - 234神秘ダメージ/秒まで上がる。 Golden Chaos NexusWhen casting the beam you become charged with energy that spits out at nearby enemies doing 68 - 85 Arcane damage.ビームを放った時に付近の敵へエネルギーを撒き散らし、68 - 85神秘ダメージを与える。 Indigo ConvergenceIncrease the width of the beam allowing it to hit more enemies for 111 - 139 Arcane damage per second.ビームの幅を広げ、より多くの敵へ111 - 139神秘ダメージを与える。 Obsidian EntropyThe beam fractures into a short ranged cone causing 114 - 153 Arcane damage per second.ビームが射程の短い円錐になり、114 - 153神秘ダメージ/秒を与える。 Explosive Blast Unlocked at level 14 Cost 45 Arcane Power Cooldown 1 second Gather an infusion of energy around you that explodes after 2 seconds, causing 99 - 135 physical damage to any nearby enemies. 周囲のエネルギーを寄り集め、2秒後に爆発させる。付近の敵へ99 - 135物理ダメージを与える。 Alabaster Chain Reaction8 consecutive explosions cascade off you that each cause 50 - 67 physical damage.8回連鎖的に爆発し、それぞれ50 - 67物理ダメージを与える。 Crimson Short FuseAn energy explosion fires immediately for 169 - 229 physical damage.即座に爆発し、169 - 229物理ダメージを与える。 Golden UnleashedReduces the casting cost to 24 Arcane Power.コストを24 Arcane Powerに低減。 Indigo ObliterateIncrease the explosion radius to 18 yards for 169 - 229 physical damage.爆発範囲を18ヤードに拡大し、169 - 229物理ダメージを与える。 Obsidian Time BombThe blast detonates from the point it was originally cast after 2 seconds for 204 - 277 physical damage.唱えてから 2秒後に、唱えた地点で爆発し204 - 277物理ダメージを与える。 Hydra Unlocked at level 19 Cost 60 Arcane Power Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18 - 22 Fire damage per attack. ヒドラを9秒間召喚する、付近の敵を攻撃し、18 - 22火ダメージを与える。 Alabaster Arcane HydraSummon Arcane Hydras that spit Arcane Orbs which explode on impact causing 22 - 26 Arcane damage to enemies near the explosion.アーケインヒドラを召喚する。神秘の球を吐き、当たると爆発する。爆発付近にいた敵に22 - 26神秘ダメージ。 Crimson Frost HydraSummon Frost Hydras that breathe a short range cone of frost causing 30 - 35 Cold damage to all enemies in the cone.フロストヒドラを召喚する。射程の短い氷の錐を吐き、円錐の中の敵全てに30 - 35氷ダメージを与える。 Golden Brimstone SerpentSummon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing 38 - 45 Fire damage per second to enemies caught in the burning ground.炎の壁を吐く巨大なヒドラを召喚する。壁付近の敵は 38 - 45火ダメージ/秒を受ける。 Indigo Lightning HydraSummon Lightning Hydras that shock enemies for 41 - 48 Lightning damage.ライトニングヒドラを召喚する。41 - 48雷ダメージを与える。 Obsidan Venom HydraSummon Poison Breathing Hydras that leave a pool of acid causing 15 - 18 Poison damage per second to enemies who remain in the pool.ポイズンヒドラを召喚する。酸の池を出し、中にいる敵は15 - 18毒ダメージ/秒を受ける。 Ray of Frost Unlocked at level 21 Cost 29 Arcane Power per second Project a beam of frozen ice that blasts 142 - 167 Cold damage per second to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds. 冷凍ビームを出し、当たった最初の敵へ142 - 167氷ダメージ/秒を与える。5秒間、移動速度を40%、攻撃速度を 30%低下させる。| Alabaster Black IceEnemies who die leave a patch of ice on the ground that causes 199 - 234 Cold damage per second to enemies moving through it.死んだ敵は地面を凍らせ、その上を通った敵に 199 - 234氷ダメージ/秒を与える。 Crimson Snow BlastDamage increases slowly over 1.5 seconds to inflict a maximum of 369 - 434 Cold damage per second.最大369 - 434氷ダメージ/秒まで1.5秒掛けて緩やかに上昇する。 Golden Cold BloodReduce casting cost to 3 Arcane Power per second.コストを3 Arcane Power/秒に低減。 Indigo Sleet StormCreate a swirling storm of sleet dealing 99 - 107 Cold damage per second to all enemies caught within it.渦巻くみぞれの嵐を作り出す。捕らわれた敵は99 - 107氷ダメージ/秒を受ける。 Obsidan NumbIncrease enemy slow amount to 50% for 8.5 seconds, but damage is reduced to 114 - 134 Cold damage per second.スローを8.5秒間50%にするが、ダメージは114 - 134氷ダメージ/秒へ低下する。 Arcane Torrent Unlocked at level 23 Cost 20 Arcane Power per second Hurl a barrage of arcane projectiles that deal 107 - 181 Arcane damage per second to all enemies near the impact location. 神秘弾の弾幕を投げつけ、着弾点付近全ての敵に107 - 181神秘ダメージ/秒を与える。 Alabaster Death BlossomUnleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 199 - 249 Arcane damage.制御不能の奔流を解き放つ。方向は定められないが、ダメージは199 - 249神秘ダメージに増加する。 Crimson DisruptionTargets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage.Arcane Torrentに当たった敵は6秒間混乱し、神秘ダメージによる攻撃で120%の追加ダメージを受ける。 Golden Power StoneEvery missile hit has a 8% chance to leave behind a Power Stone that grants Arcane Power when picked up.弾が当たる毎に8%の確率でPower Stoneを落す。拾うとArcane Powerを回復する。 Indigo CascadeEnemies killed by Arcane Torrent have a 95% chance to fire a new missile at a nearby enemy dealing 50 - 99 Arcane damage.Arcane Torrentで殺された敵は95%の確率で新しい弾を付近の敵へ放ち、50 - 99神秘ダメージを与える。 Obsidan Arcane MinesInstead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 114 - 142 Arcane damage. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.弾幕の代わりに神秘地雷を設置する。設置後1秒で起動する。敵が踏むと爆発し、114 - 142神秘ダメージを与える。爆発に巻き込まれた敵は移動速度が 3秒間30%低下する。 Meteor Unlocked at level 24 Cost 60 Arcane Power Summon an immense meteor that plummets from the sky causing 213 - 291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28 - 43 Fire damage over 3 seconds. 超巨大隕石を召喚し、激突させる。衝突圏内の全ての敵に213 - 291火ダメージを与え、落下点の溶岩に触れたものに3秒間で28 - 43火ダメージを与える。 Alabaster LiquifyIf the initial impact critically hits any targets the molten fire duration is increased to 18 seconds.最初の衝突でクリティカルが出た場合、溶岩が18秒残る。(?) Crimson Molten ImpactIncrease the damage of the meteor impact to 469 - 641 Fire damage and the molten fire will do an additional 63 - 94 Fire damage over 3 seconds.衝突時に469 - 641火ダメージ、溶岩ダメージを 3秒間で63 - 94火ダメージへ増加。 Golden Star PactReduce casting cost to 39 Arcane Power.コストを39 Arcane Powerに低減。 Indigo Meteor ShowerUnleash a volley of 14 smaller meteors that strike for 139 - 189 Fire damage.小さな14個の隕石の弾幕を解き放つ。それぞれ139 - 189火ダメージを与える。 Obsidan CometTransforms the meteor to ice that deals 298 - 408 Cold damage on impact and freezes the ground, causing 40 - 60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.隕石を氷の彗星へと変える。衝突時に298 - 408氷ダメージを与え、地面を凍らせ、3秒間で 40 - 60 氷ダメージを与える。範囲内の敵の移動速度を60%低下させる。 Blizzard Unlocked at level 26 Cost 45 Arcane Power Call down shards of ice to pelt an area dealing 57 - 78 Cold damage per second for 3 seconds. 氷片を範囲内に叩き付け、57 - 78氷ダメージ/秒を 3秒間与える。 Alabaster Frozen SolidEnemies caught in the storm have a 52% chance to be frozen for 3 seconds and the critical strike chance with Blizzard is increased by 80%.嵐に巻き込まれた敵は52%の確率で3秒間凍る。Blizzardによるクリティカル率を80%上げる。 Crimson Unrelenting StormIncrease the duration of the Blizzard to 10 seconds.効果時間を10秒に延長。 Golden SnowboundReduce the casting cost to 24 Arcane Power.コストを24 Arcane Powerに低減。 Indigo Stark WinterIncrease the size of the Blizzard to cover 22 yards, and deal 136 - 188 Cold damage per second.範囲を22ヤードに拡大し、 136 - 188氷ダメージを与える。 Obsidan Grasping ChillAfter the Blizzard ends, cover the ground in a low lying mist for 6.0 seconds that slows any enemies who enters it.Blizzardが終わった後、地面に薄もやを 6.0秒間残す。入った敵はスローを受ける。 Utility Frost Nova Unlocked at level 1 Cooldown 12 seconds An explosion of ice freezes nearby enemies for 4 seconds and causes 28 - 50 Cold damage. 氷の爆発を起こし、付近の敵を4秒間凍らせ、28 - 50氷ダメージを与える。 Alabaster Deep FreezeIf Frost Nova hits at least 5 targets, you gain 45% chance to critically hit for 12 seconds.Frost Novaが5体以上に当たった時、12秒間クリティカル率が45%上昇する。 Crimson Bone ChillEnemies take 110% more damage while frozen or chilled by Frost Nova.敵がFrost Novaで凍ったり冷却されている場合、110%の追加ダメージを受ける。 Golden Cold SnapReduce cooldown to 5 seconds.クールダウンを5秒に短縮。 Indigo ShatterA frozen enemy that is killed has a 70% chance of exploding in a smaller Frost Nova causing 34 - 60 Cold damage.凍った敵を殺した時、70%の確率で小さなFrost Novaを発し、34 - 60氷ダメージを与える。 Obsidan Frozen MistThe Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 32 Cold damage per second to enemies standing in it.Frost Novaが敵を凍らせる事はなくなるが、代わりに霜の霧を8秒間残し、中の敵へ32氷ダメージ/秒を与える。 Ice Armor Unlocked at level 2 Cost 25 Arcane Power Surround yourself in a barrier of ice that increases armor by 50%, and causes 7 - 9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. 氷の障壁で自らを覆い、アーマーを 50%増加させる。近接攻撃を受けると7 - 9氷ダメージを返し2秒間冷却状態にする。120秒間効果が続く。 これはArmorスペルである。Armorスペルは一度に一種類しか使えない。 Alabaster Ice ReflectAttacks have a 55% chance to create a Frost Nova on the attacker dealing 78 - 85 Cold damage.攻撃されると55%の確率で攻撃者にFrost Novaが発生し78 - 85氷ダメージを与える。 Crimson Jagged IceAttackers take 30 - 38 Cold damage and are chilled for 5.5 seconds.攻撃者は 30 - 38氷ダメージを受け、5.5秒間冷却効果を受ける。 Golden CrystallizeWhenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.近接攻撃を受けると、10秒間アーマーに85%の追加ボーナスを得る。この効果は 3回までスタックできる。 Indigo Chilling AuraLower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for 3.0 seconds.周囲の気温を下げる。付近の敵は冷却され、3.0秒間移動速度と攻撃速度が低下する。 Obsidan Frozen StormA whirling storm of ice builds around you that deals 57 - 71 Cold damage per second for 16 seconds after casting Ice Armor.渦巻く氷の嵐を自身の周囲に発生させる。Ice Armorを唱えてから16秒間続き、57 - 71氷ダメージ/秒を与える。 Magic Weapon Unlocked at level 7 Cost 8 Arcane Power Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds. 武器を魔法エネルギーで強化し、物理ダメージを20%増加させる。近接武器にのみ発動できる。60秒間効果が続く。 Alabaster Blood MagicMelee hits recover 45% of damage caused as Life.近接攻撃を当てるとダメージの45%のライフを回復する。 Crimson IgniteMelee attacks burn enemies with fire for 70% of weapon damage for 3 seconds.近接攻撃で敵を焼き、3秒間で武器ダメージの70%を与える。 Golden ConduitMelee hits restore 10% Arcane Power.近接攻撃を当てるとダメージの10% のArcane Powerを回復する。 Indigo ElectrifyMelee attacks cause lightning to arc to 8 nearby enemies dealing 18% of weapon damage as Lightning damage.近接攻撃をすると電撃を発生し付近の8体の敵へ武器ダメージの 18%を雷ダメージとして与える。 Obsidan Force WeaponIncreases damage bonus to 34% physical damage, and gives a 45% chance to knock back any enemies hit.物理ダメージボーナスを34%に増加し、45%の確率でノックバックさせる。 Diamond Skin Unlocked at level 9 Cooldown 25 seconds Transform your skin to diamond for 5 seconds absorbing up to 2661 damage from incoming attacks. 5秒間、皮膚をダイアモンドへ変化させ、2661ダメージを吸収する。 Alabaster Diamond ShardsWhen Diamond Skin wears off, diamond shards will explode in all directions dealing 18 - 36 physical damage to enemies nearby.Diamond Skinが解除された時、ダイア片が全方へ爆散し、付近の敵へ18 - 36物理ダメージを与える。 Crimson Mirror SkinReflects 160% of damage absorbed back at the attacker.吸収したダメージの160%を相手へ返す。 Golden PrismReduce Arcane Power cost of all spells by 14 while Diamond Skin is active.Diamond Skinが発動中、全てのスペルのコストを14低減する。 Indigo Enduring SkinIncrease duration to 21 seconds.効果時間を21秒に延長。 Obsidan Crystal ShellIncrease the maximum absorption amount to 6919 damage.最大吸収量を6919ダメージに増加。 Storm Armor Unlocked at level 13 Cost 25 Arcane Power Bathe yourself in electrical energy, shocking ranged and melee attackers for 1 - 61 Lightning damage. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. 電気エネルギーに身を浸し、遠隔・近接の攻撃者へ1 - 61の雷ダメージを返す。120秒間効果が続く。 これはArmorスペルである。Armorスペルは一度に一種類しか使えない。 Alabaster Shocking AspectWhenever you cast a spell that critically hits, you also shock a nearby enemy for 2 - 153 Lightning damage.唱えたスペルがクリティカルを出すと、付近の敵へ電撃を放ち2 - 153雷ダメージを与える。 Crimson Strike BackIncrease the damage of the shock to 2 - 135 Lightning damage.電撃のダメージを2 - 135雷ダメージへ増加。 Golden Power of the StormReduce the cost of all abilities by 7 Arcane Power while Storm Armor is active.Storm Armorが発動中、全てのスペルのコストを7低減する。 Indigo Static ChargeIncrease your movement speed by 20% for 5 seconds whenever you are hit by melee or ranged attack.攻撃を受けると5秒間、移動速度が20%上昇する。 Obsidan Reactive ArmorWhenever you are hit you are enveloped with a lightning shield for 8 seconds that shocks nearby enemies for 1-74 Lightning damage.攻撃を受けると8秒間電気の盾で包まれ、付近の敵へ1-74雷ダメージを与える。 Mirror Image Unlocked at level 15 Cooldown 25 seconds Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage. 2体の分身を召喚する。プレイヤーのライフ 25%を持ち、15秒間残る。分身はプレイヤーと同じスペルを使うが、ダメージは無い。 Alabaster Mocking DemiseWhen an image is destroyed it explodes, doing 78 - 142 physical damage and has 50% chance to stun enemies it hits for 5 seconds.分身が破壊されると爆発し、78 - 142物理ダメージを与え、50%の確率で敵を5秒間スタンさせる。 Crimson Mirror MimicsSpells the images cast will do 70% of the damage as your own.分身の使うスペルのダメージがプレイヤーの70%になる。 Golden Extension of WillThe duration of the images is increased to 31 seconds and increases the Life of your images to 60% of your Life.分身が31秒持つようになり、ライフがプレイヤーの60%に増加する。 Indigo DuplicatesSummons 6 illusionary duplicates that have 25% of your Life each.分身を6体召喚する。それぞれプレイヤーの25%のライフを持つ。 Obsidan SimulacrumIncreases the Life of your images to 125% of your Life.分身のライフがプレイヤーの125%に増加する。 Slow Time Unlocked at level 16 Cooldown 30 seconds Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%. 時空跳躍バブルを10秒間呼び出す。バブル内の敵の移動速度と攻撃速度を35%低下させる。バブル内の敵投射物の移動速度を90%低下させる。 Alabaster Stretch TimeTime is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by 140%.バブル内の味方の時間を加速させ、攻撃速度と詠唱速度を140%上昇させる。 Crimson Time WarpEnemies caught in the bubble of warped time take 140% more damage.バブル内の敵が受けるダメージが140%になる。 Golden PerpetuityReduce cooldown to 16 seconds.クールダウンを16秒に短縮。 Indigo MiasmaSlow Time effects cling to enemies for 14 seconds after they have left the bubble.敵がバブルから出た後も、スロー効果が14秒間残る。 Obsidan Time ShellReduces the size of the Slow Time bubble to 10 yards, but increases the effect, slowing movement and attack speed of enemies by 60% while inside the bubble.バブルのサイズを10ヤードに縮めるが、バブル内部の敵の移動速度と攻撃速度は 60%低下する。 Teleport Unlocked at level 18 Cost 15 Arcane Power Cooldown 16 seconds Teleport through the ether to the selected location up to 35 yards away. 35ヤード内の任意の地点へテレポートする。 Alabaster WormholeAfter casting Teleport there is a 2.0 second delay before the cooldown begins.Teleportを唱えた後、クールダウンが発生するまで2.0秒の猶予ができる。 Crimson CalamityCasts a low power Wave of Force on arrival dealing 85 - 92 physical damage to all enemies nearby.テレポート地点に衝撃波を発生させ、付近の敵へ85 - 92物理ダメージを与える。 Golden ReversalCasting Teleport again within 8 seconds will instantly bring you back to your original location.Teleportを唱えてから8秒以内に再度唱えると、元いた地点へ戻る。 Indigo FractureSummon 2 mirror images for 15 seconds on arrival.到達地点に15秒残る分身を2体召喚する。 Obsidan Safe PassageFor 16 seconds after you appear you will take 25% less damage.テレポートしてから16秒は、受けるダメージを25%低減する。 Energy Armor Unlocked at level 22 Cost 25 Arcane Power Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. エナジーを集中し、防御力を20%増加させるが、最大Arcane Powerが 20減少する。120秒間効果が続く。 これはArmorスペルである。Armorスペルは一度に一種類しか使えない。 Alabaster Pinpoint BarrierAlso increases your Precision by 40% while Energy Armor is active.Energy Armor発動中、Precisionも 40%増加する。 Crimson Prismatic ArmorIncreases all of your resistances by 180% while Energy Armor is active.Energy Armor発動中、全レジストが 180%増加する。 Golden AbsorptionGain 7 Arcane Power whenever you are hit by an ranged or melee attack.遠隔/近接攻撃を受けると、7 Arcane Powerを回復する。 Indigo Energy TapRather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.Energy Armor発動中、最大Arcane Powerが減少するのではなく、40増加する。 Obsidan Force ArmorWhile Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.Energy Armor発動中、最大ライフの26%を超えるダメージは、最大ライフの26%分まで低減される。 Familiar Unlocked at level 27 Cost 20 Arcane Power Summon a companion that will attack your targets for 5 - 9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds. 仲間を召喚し、5 - 9神秘ダメージで攻撃してくれる。この仲間は敵から攻撃されず、ダメージも受けない。60秒間残る。 Alabaster Ancient GuardianWhile you are below 25% Life the Familiar will absorb up to 8 attacks directed at you. If it absorbs all its attacks it will disintegrate.ライフが25%以下の時、Familiarが8発分の攻撃を吸収してくれる。全ての攻撃を吸収すると分解して消える。 Crimson SparkflintIncrease damage of all attacks by 40% while Familiar is active.Familiarを連れている間、全ての攻撃力が40%上昇する。 Golden ArcanotWhile the Familiar is active you regenerate 270 Arcane Power per minute.Familiarを連れている間、Arcane Powerを270 /分 回復する。 Indigo CannoneerFamiliar's projectiles explode on impact dealing 5 - 8 Arcane damage to all enemies within 10 yards.Familiarの弾が爆発し、10ヤード内全ての敵に5 - 8神秘ダメージを与える。 Obsidan DartlingFamiliar's projectiles have a 100% chance to pierce through enemies.Familiarの弾が100%貫通する。 Archon Unlocked at level 29 Cost 25 Arcane Power Cooldown 120 seconds Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. 15秒間、純粋な神秘エネルギー体へと変身する。Archonでいる間、通常のアビリティは強力なArchonアビリティと入れ替わり、アーマーとレジストが40%増加する。敵を倒す毎にArchonの効果時間が1秒伸びる。 Alabaster Arcane DestructionAn explosion errupts when you transform causing 568 - 852 Arcane damage to all enemies within 15 yards.変身時に爆発を起こし、15ヤード内の敵全てに568 - 852神秘ダメージを与える。 Crimson Improved ArchonIncrease damage of all Archon abilities by 120%.全てのArchonアビリティのダメージを120%増加する。 Golden Pure PowerDecrease the cooldown of Archon to 80 seconds.クールダウンを80へ短縮。 Indigo Slow TimeArchon form can now cast a Slow Time that lasts for 20 seconds. Obsidan TeleportArchon form can now cast Teleport with a cooldown of 3 seconds. コメント 適当訳できたーん。Archonの下2行わけわかんね。ぼすけて -- 名無しさん (2011-09-16 17 02 09) 名前 コメント