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https://w.atwiki.jp/cohstatsjp/pages/305.html
Vehicle Schwimmwagen Type 128 Contents 1 Schwimmwagen Type 128 Veterancy 2Info 3Tactics 4Built From 4.1 Panzer Elite Headquarters 5Doctrinal Abilities 6Vehicle Abilities 6.1 Vehicle Cover Schwimmwagen Type 128 Health 90 Max Speed 7.5 Sight 55 Cost 165 Acceleration 14 Detection 30/10 Time 25 Deceleration 9 Hotkey W Population 1 Rotation 120 Target Type sdkfz_22x Upkeep 2.688 Crush Human False Critical Type supply_truck Crush Mode None Rear Damage Enabled true Schwimmwagen Type 128 Veterancy [Expand][Hide] Received Damage Received Accuracy Maximum Speed Maximum Health 0.9 0.9 1.15 1.15 8 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 22 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 38 Vet-Exp Info The Panzer Elite Schwimmwagen Type 128 (Not to be confused with the Type 166 for Wehrmacht) is an alternative unit introduced in Tales of Valor. It can be chosen to swap in place with the Kettenkrad. The Schwimmwagen Type 128 is identical to the Kettenkrad, with the exception of having different abilities and being able to travel through water terrain faster. Like the Kettenkrad, it can gain one of three abilities, depending on the doctrine chosen. Scorched Earth grants the Incendiary Trap ability, Luftwaffe grants the Mark Target ability, and Tank Destroyer grants the Mine Drop ability. Incendiary Traps are incendiary mines that can be laid quickly by the Schwimmwagen. It costs 15 munitions and is only triggered by enemy infantry. When it explodes, it creates a large area of flames that deal damage over time. The damage is statistically identical to a single Incendiary Mortar round. Mark Target reveals the target, even through the fog of war, and increases its received accuracy by x1.2, for a duration of 20 seconds. Mine Drop drops a normal mine, and it costs more munitions than normal (35 vs 25). Schwimmwagens of both varieties suffer less movement speed penalties when travelling through water terrain, as they have a 0.8 (80%) modifier compared to 0.3 (30%) for most vehicles. Tactics The Schwimmwagen Type 128, like the Kettenkrad, has no weapons and is used mainly for capturing points and reconnaissance. Incendiary Trap can be used as anti-infantry mines. Since they are incendiary-based, they should be placed in spots where enemy infantry is likely to stand around in. For example, near resource points, or the entrances of buildings, where the flames can spread out toward the garrison and still damage them. Mark Target has a very short 10 second cooldown time and should be used as much as possible if the Schwimmwagen is on reconnaissance duties. This ability is handy for tracking or killing units, including camouflaged ones like Snipers, as it makes it easier to find and destroy them with other units. While Mine Drop costs more munitions than normal, the Schwimmwagen can take advantage of its speed to find hot spots as needed, in addition to being able to lay down the mines very quickly. Built From Panzer Elite Headquarters [Expand][Hide] Health 1500 Target Type building Cost 500 Critical Type panel_building Time 61 Hotkey Effects Deploy Pioneers and escalate Battle Phases to call in additional Reinforcements. ?ESeeStructure Panzer Elite Headquartersfor details. Doctrinal Abilities Ability Mark Target Ability Schwimmwagen Mine Drop Ability Incendiary Trap Vehicle Abilities Vehicle Cover [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ?ESeeAbility Vehicle Coverfor details. Retrieved from http //coh-stats.com/Vehicle Schwimmwagen_Type_128
https://w.atwiki.jp/sorathewaterbearer/pages/173.html
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https://w.atwiki.jp/geronimo-jp-trans/pages/19.html
Apache Geronimo 2.0 Documentation Wiki反映状況一覧 章 原文の タイトルとリンク(英語版) 担当 ステータス 日本語文書へのリンク JapanWiki 作業完了日 本家Wiki 作業完了日 コメント 備考 1 Administration ○ ここ 2008/04/21 1.1 +Administrative tasks ○ ここ 2008/04/21 1.1.1 +Administering applications ○ ここ 2008/04/21 1.1.1.1 # Installing and removing applications △→○ ここ 2008/04/26 2008/04/26 1.1.1.2 # Starting and stopping application modules △→○ ここ 2008/04/26 2008/04/26 1.1.2 + Administering the Apache Geronimo Server ○ 2008/04/21 1.1.2.1 # Adding new listeners for the Web containers ○ ここ 2008/04/21 * Add new AJP listener ○ ここ 2008/04/21 * Add new HTTP listener ○ ここ 2008/04/21 * Add new HTTPS listener ○ ここ 2008/04/21 1.1.2.2 # Configure JAX-WS engine △→○ ここ 2008/04/26 2008/04/26 1.1.2.3 # Configure log level ○ ここ 2008/04/21 * Derby Log Viewer ○ ここ 2008/04/21 * Log Manager ○ ここ 2008/04/21 * Server Log Viewer ○ ここ 2008/04/21 * Web Access Log Viewer ○ ここ 2008/04/21 1.1.2.4 # Configuring a remote Apache HTTP server △→○ ここ 2008/04/26 2008/04/26 * Configure Apache HTTPd as a reverse proxy (mod_proxy) △→○ ここ 2008/04/26 2008/04/26 * Configure Apache HTTPd with Jakarta Tomcat Connector (mod_jk) △→○ ここ 2008/04/26 2008/04/26 1.1.2.5 # Configuring the JMS server ○ ここ 2008/04/21 1.1.2.6 # Display JVM information ○ ここ 2008/04/21 1.1.2.7 # Monitor Server status ○ ここ 2008/04/21 1.1.2.8 # Performance monitoring ○ ここ 2008/04/21 1.1.2.9 # Starting and stopping the server ○ ここ 2008/04/21 1.1.3 + Configuring security ○ ここ 2008/04/21 1.1.3.1 # Administering certificates ○ ここ 2008/04/21 1.1.3.2 # Administering users and groups ○ ここ 2008/04/21 1.1.3.3 # Adminstering security realms ○ ここ 2008/04/21 * Certificate Properties File Realm ○ ここ 2008/04/21 * Database (SQL) Realm ○ ここ 2008/04/21 * LDAP Realm ○ ここ 2008/04/21 1.1.3.4 # Certification Authority ○ ここ 2008/04/21 1.1.4 + Configuring services 大貫 ○ ここ 2008/04/19 2008/04/22 1.1.4.1 # Adding archives to the Geronimo repository 大貫 ○ ここ 2008/04/19 2008/04/22 1.1.4.2 # Configuring database pools △→○ ここ 2008/04/26 2008/04/26 *Configuring DB2 datasource 大貫 ○ ここ 2008/04/19 2008/04/22 *Create new database pools 大貫 ○ ここ 2008/04/19 2008/04/22 * Import database pools from JBoss 4 大貫 ○ ここ 2008/04/19 2008/04/22 * Import database pools from WebLogic 8.1 大貫 ○ ここ 2008/04/19 2008/04/22 * Removing database pools 大貫 ○ ここ 2008/04/19 2008/04/22 1.1.4.3 # Configuring JMS 大貫 ○ ここ 2008/04/19 2008/04/22 1.2 o Configuring Geronimo as a Windows Service △→○ ここ 2008/04/26 2008/04/26 1.3 o Configuring Virtual Hosts in Geronimo-Jetty 大貫 ○ ここ 2008/04/21 2008/04/22 1.4 o Configuring Virtual Hosts in Geronimo-Tomcat 大貫 ○ ここ 2008/04/21 2008/04/22 1.5 oCreate a database 大貫 ○ ここ 2008/04/21 2008/04/22 1.6 oGeronimo Administration Console 大貫 ○ ここ 2008/04/21 2008/04/22 1.7 oRunning Geronimo 大貫 ○ ここ 2008/04/21 2008/04/22 1.7.1 +Multiple Repositories 大貫 ○ ここ 2008/04/21 2008/04/22 1.7.2 + Running Geronimo as a non-root user 大貫 ○ ここ 2008/04/21 2008/04/22 1.7.3 + Running Multiple Instances of Geronimo 大貫 ○ ここ 2008/04/21 2008/04/22 1.8 oSystem Modules △→○ ここ 2008/04/26 2008/04/26 1.9 o Tools and commands 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.1 + client.jar 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.2 + deploy 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.3 + Deployer tool 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.4 + geronimo 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.5 + jpa.jar 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.6 + shutdown 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.7 + startup 大貫 ○ ここ 2008/04/22 2008/04/22 2 * Deployment Plans 大貫 ○ 2008/04/22 3 * Installation 大貫 ○ ここ 2008/04/22 2008/04/22 4 *Migrating to Apache Geronimo △→○ ここ 2008/04/26 2008/04/26 4.1 oJ2G Migration Tool ○ ここ 2008/04/22 2008/04/22 4.1.1 +Building J2G from source ○ ここ 2008/04/22 2008/04/22 4.1.2 +Using J2G △→○ ここ 2008/04/26 2008/04/26 4.2 oJBoss to Geronimo - EJB-BMP Migration △→○ ここ 2008/04/26 2008/04/26 4.3 o JBoss to Geronimo - EJB-CMP Migration ○ 2008/04/22 4.4 o JBoss to Geronimo - EJB-MDB Migration ○ 2008/04/22 4.5 o JBoss to Geronimo - EJB-Session Beans Migration ○ ここ 2008/04/22 2008/04/22 4.6 o JBoss to Geronimo - Hibernate Migration ○ ここ 2008/04/22 2008/04/22 4.7 o JBoss to Geronimo - JDBC Migration ○ ここ 2008/04/22 2008/04/22 4.8 o JBoss to Geronimo - Security Migration ○ 2008/04/22 4.9 o JBoss to Geronimo - Servlets and JSPs Migration ○ ここ 2008/04/22 2008/04/22 4.10 o JBoss to Geronimo - Web Services Migration ○ 2008/04/22 5 * Quick start - Apache Geronimo for the impatient ○ ここ 2008/04/22 2008/04/22 6 *README.txt 保坂 ○ ここ 2008/04/24 2008/04/24 7 * RELEASE-NOTES-2.0.1.TXT 保坂 ○ 2008/04/22 7.1 o RELEASE-NOTES-2.0-M1.TXT 保坂 ○ 2008/04/22 7.2 o RELEASE-NOTES-2.0-M2.TXT 保坂 ○ 2008/04/22 7.3 o RELEASE-NOTES-2.0-M3.TXT 保坂 ○ 2008/04/22 7.4 o RELEASE-NOTES-2.0-M4.TXT 保坂 ○ 2008/04/22 7.5 o RELEASE-NOTES-2.0-M5.TXT 保坂 ○ 2008/04/22 7.6 o RELEASE-NOTES-2.0-M6.TXT 保坂 ○ 2008/04/22 7.7 o What s new in Geronimo v2-M2 保坂 ○ 2008/04/22 8 *RELEASE-NOTES-2.0.2.TXT 保坂 ○ ここ 2008/04/24 2008/04/24 9 * Sample applications 保坂 ○ ここ 2008/04/24 2008/04/24 9.1 o Apache Harmony 大貫 ○ ここ 2008/04/24 2008/04/24 9.2 oCreating a new sample 大貫 ○ ここ 2008/04/24 2008/04/24 9.3 o DayTrader 大貫 ○ ここ 2008/04/24 2008/04/24 9.4 o DB Pool Testing sample application 大貫 ○ ここ 2008/04/24 2008/04/24 9.5 o EJB sample application 大貫 ○ ここ 2008/04/24 2008/04/24 9.6 o How to get JNDI working in Geronimo 2.0 大貫 ○ ここ 2008/04/24 2008/04/24 9.7 o Inbound JCA example 大貫 ○ ここ 2008/04/26 2008/04/26 9.8 o Jar to Jar EJB references (no ear) 大貫 ○ ここ 2008/04/26 2008/04/26 9.9 o JMS and MDB sample application 大貫 ○ ここ 2008/04/26 2008/04/26 9.10 o LDAP sample application 大貫 ○ ここ 2008/04/26 2008/04/26 9.11 o Simple database access sample application 大貫 ○ ここ 2008/04/26 2008/04/26 9.12 o Simple Web Service with JAX-WS 大貫 ○ ここ 2008/04/26 2008/04/26 9.13 o SPECjAppServer2004 大貫 ○ ここ 2008/04/27 2008/04/27 9.14 o Using Geronimo s default JavaMail session 大貫 ○ ここ 2008/04/27 2008/04/27 9.15 o Using JNDI in Geronimo 2.0 大貫 ○ ここ 2008/04/27 2008/04/27 9.16 o Using some of EJB 3.0 functionalities 大貫 ○ ここ 2008/04/26 2008/04/26 9.17 o Very simple Entity EJB example 大貫 ○ ここ 2008/04/26 2008/04/26 9.18 o Very simple Session EJB example 大貫 ○ ここ 2008/04/26 2008/04/26 9.19 o Web application security sample 大貫 ○ ここ 2008/04/26 2008/04/26 10 * Troubleshooting 大貫 ○ ここ 2008/04/26 2008/04/26
https://w.atwiki.jp/superopac/pages/17.html
Plagger で RSS1.0 を出力するモジュール plaggerで新着図書一覧ページから、RSS1.0でdcモジュールを使って見たかったので、作って見ました。 テスト環境が、ActivePerl+XPなので、それ以外の環境ではディレクトリの指定など適宜修正してください。 コーディングとしては手抜きの箇所が多々ありますが、一応動くので、載せておきます。 作成・修正が必要なモジュール Plagger Plugin Publish Feed2; Plagger Plugin Filter EntryFullText; Plagger Entry; Plagger Plugin SmartFeed; yamlの例 config.yamlの例 /Plagger/assets/plugins/Filter-EntryFullTextのhit-u.yamlの例 モジュールの修正箇所 Plagger Plugin Publish Feed2; package Plagger Plugin Publish Feed2; use strict; use base qw( Plagger Plugin ); our $VERSION = 0.01; use XML Feed; use XML Feed Entry; use XML RSS LibXML; use File Spec; use XML RSS; $XML Feed RSS PREFERRED_PARSER = "XML RSS LibXML"; sub register { my($self, $context) = @_; $context- register_hook( $self, publish.feed = \ publish_feed, ); $self- init_feed($context); } sub init_feed { my($self, $context) = @_; # check dir my $dir = $self- conf- {dir}; unless (-e $dir -d _) { mkdir $dir, 0755 or $context- error("mkdir $dir $!"); } unless (exists $self- conf- {full_content}) { $self- conf- {full_content} = 1; } } sub publish_feed { my($self, $context, $args) = @_; my $conf = $self- conf; my $f = $args- {feed}; my $feed_format = $conf- {format} || Atom ; local $XML Atom DefaultVersion = "1.0"; # generate ATOM feed my $feed = XML Feed- new($feed_format); $feed- title($f- title); $feed- link($f- link); $feed- modified(Plagger Date- now); $feed- generator("Plagger/$Plagger VERSION"); $feed- description($f- description || ); $feed- author($f- author) if $f- primary_author; if ($feed_format eq Atom ) { $feed- {atom}- id("tag plagger.org,2006 " . $f- id); } # generate RSS 1.0 my $rss = new XML RSS (version = 1.0 ); $rss- channel( title = $f- title, link = $f- link, description = $f- description, dc = { date = Plagger Date- now, subject = "Linux Software", creator = $f- author, publisher = "Plagger/$Plagger VERSION", rights = Copyright 1999, Freshmeat.net , language = en-us , }, syn = { updatePeriod = "hourly", updateFrequency = "1", updateBase = "1901-01-01T00 00+00 00", }, taxo = [ http //dmoz.org/Computers/Internet , http //dmoz.org/Computers/PC ] ); # create entries for my $e ($f- entries) { # create RSS 1.0 entries if ($feed_format eq RSS ) { $rss- add_item( title = $e- title, link = $e- permalink, description = $e- body_text, dc = { publisher = $e- publisher, subject = $e- tags, creator = $e- author, language = $e- language, date = $e- date, } ); } # if # create Atom entries else { # add entry ## for my $e ($f- entries) { my $entry = XML Feed Entry- new($feed_format); $entry- title($e- title); $entry- link($e- permalink); $entry- summary($e- body_text) if defined $e- body; # hack to bypass XML Feed Atom 0.3 crufts (type="text/html") if ($self- conf- {full_content} defined $e- body) { if ($feed_format eq RSS ) { $entry- content($e- body); } else { $entry- {entry}- content($e- body); } } # if ($self- conf $entry- category($e- tags) if $e- tags; $entry- issued($e- date) if $e- date; $entry- modified($e- date) if $e- date; $entry- id("tag plagger.org,2006 " . $e- id); # tenuki # $entry- category(join( , @{$e- tags})); if ($e- has_enclosure) { for my $enclosure (grep { defined $_- url !$_- is_inline } $e- enclosures) { $entry- add_enclosure({ url = $enclosure- url, length = $enclosure- length, type = $enclosure- type, }); # RSS 2.0 by spec doesn t allow multiple enclosures last if $feed_format eq RSS ; } # for my $enclosure } # if ($e- has_enclosure $feed- add_entry($entry); } } # else # generate file path my $filepath = File Spec- catfile($self- conf- {dir}, $self- gen_filename($f)); $context- log(info = "save feed for " . $f- link . " to $filepath" . $feed_format); # generate RSS file if ($feed_format eq RSS ) { my $xml = $rss- as_string; utf8 decode($xml) unless utf8 is_utf8($xml); open my $output, " " , $filepath or $context- error("$filepath $!"); print $output $xml; close $output; } else { my $xml = $feed- as_xml; utf8 decode($xml) unless utf8 is_utf8($xml); open my $output, " utf8", $filepath or $context- error("$filepath $!"); # open my $output, $filepath or $context- error("$filepath $!"); print $output $xml; close $output; } } my %formats = ( u = sub { my $s = $_[0]- url; $s =~ s!^https? //!!; $s }, l = sub { my $s = $_[0]- link; $s =~ s!^https? //!!; $s }, t = sub { $_[0]- title }, i = sub { $_[0]- id }, ); my $format_re = qr/%(u|l|t|i)/; sub gen_filename { my($self, $feed) = @_; my $file = $self- conf- {filename} || %i. . ($self- conf- {format} eq RSS ? rss atom ); $file =~ s{$format_re}{ $self- safe_filename($formats{$1}- ($feed)) }egx; $file; } sub safe_filename { my($self, $path) = @_; $path =~ s![^\w\s]+!_!g; $path =~ s!\s+!_!g; $path; } # XXX okay, this is a hack until XML Feed is updated *XML Feed Entry Atom add_enclosure = sub { my($entry, $enclosure) = @_; my $link = XML Atom Link- new; $link- rel( enclosure ); $link- type($enclosure- {type}); $link- href($enclosure- {url}); $link- length($enclosure- {length}); $entry- {entry}- add_link($link); }; *XML Feed Entry RSS add_enclosure = sub { my($entry, $enclosure) = @_; $entry- {entry}- {enclosure} = { url = $enclosure- {url}, type = $enclosure- {type}, length = $enclosure- {length}, }; }; 1; __END__ Plagger Plugin Filter EntryFullText; 14行目付近への追加 use Plagger Tag; 149行目付近への追加 $args- {entry}- tags(Plagger Tag- parse($data- {tags})) if $data- {tags}; # $args- {entry}- tags($data- {tags}) if $data- {tags}; $args- {entry}- author($data- {author}) if $data- {author}; $args- {entry}- publisher($data- {publisher}) if $data- {publisher}; $args- {entry}- language($data- {language}) if $data- {language}; Plagger Entry; 5行目付近 __PACKAGE__- mk_accessors(qw( title author tags link feed_link id summary body rate icon meta source publisher language)); 103行目付近(1;の手前) sub add_publisher { my $self = shift; $self- publisher; } sub add_language { my $self = shift; $self- langage; } sub add_tags { my $self = shift; $self- tags; } Plagger Plugin SmartFeed; $feed- description( $self- conf- {description} || $feed- title ); $feed- author( $self- conf- {author} || $feed- title ); config.yamlの例 global plugin_path - D \Perl\site\lib\Plagger\Plugin assets_path D \Perl\site\lib\Plagger\assets timezone Asia/Tokyo log level debug cache base c \plagger # feedで指定したURLがある*.yamlを探し、データを取得しフィルタします # urlをいじったときはEFTのyamlも修正する。 plugins - module Subscription Config config feed - url http //opac.lib.hit-u.ac.jp/opac-new/book1/8.html # - url http //opac.lib.hit-u.ac.jp/opac-new/book1/new.html # - url http //opac.lib.hit-u.ac.jp/opac-new/book2/new.html meta follow_link /opac/books-query\?mode=2\ place=\ code=\d+ # ?と はエスケープしないといけないらしい。 # http //shakenbu.org/yanagi/d/20060923.html # EntryFullText で custom_feed_handle と custom_feed_follow_link / custom_feed_follow_xpath を指定した場合、 CustomFeed Simple はいらない。 # - module CustomFeed Config # - module CustomFeed Simple # データの重複を排除します # - module Filter Rule # rule # module Deduped # path C \plagger\dedupe-hit-u.db - module SmartFeed rule module Fresh mtime path C \plagger\tmp\foo.tmp autoupdate 1 config title 一橋大学附属図書館新着図書 link http //opac.lib.hit-u.ac.jp/opac-new/book1/8.html description 一橋大学附属図書館の新着図書リストからRSS1.0を生成します。 author 自分のお名前 # もしかするとEFTとCustomFeed Configは両立しない? # 一致するものがなかった場合、 content endoded に入れるかどうか - module Filter EntryFullText config store_html_on_failure 0 # 取得したファイルからHTMLタグを除去します - module Filter HTMLScrubber - module Publish Feed2 config format RSS dir c \plagger filename rss-hit3.xml /Plagger/assets/plugins/Filter-EntryFullText のhit-u.yaml author wono custom_feed_handle http //opac.lib.hit-u.ac.jp/opac-new/book1/8.html custom_feed_follow_link /opac/books-query\?mode=2\ place=\ code=\d+ handle http //opac\.lib\.hit-u\.ac\.jp/opac/books-query\?mode=2\ place=\ code=\d+ extract H1 CLASS="TR" (.*?) /H1 .*? SPAN CLASS="PUBL" ID="VALUE" (.*?) /SPAN .+? SPAN CLASS="AL" ID="VALUE" A HREF="/opac/disp-query\?mode=2\ con1=3\ kywd1=[\%a-zA-Z0-9]+\ con2=3\ con3=4\ disp=1" (.*?) /A .*? SPAN CLASS="CLS" ID="VALUE" (.*?) /A .*? SPAN CLASS="TXTL" ID="VALUE" (.*?) /SPAN extract_capture title publisher author tags language extract_after_hook | if ($data- {publisher} eq "") {$data- {publisher} = "test"}; $data- {body} = $data- {publisher} . " author " . $data- {author} . " lang " . $data- {language}; if (!$data- {tags}) { $data- {tags} = "ZZZZZZZZZZZZZZZZZZ"; } else { $data- {tags} =~ s/\ [A-Za-z0-9 \%\/\?\-\ \=\"]+\ //ig; }
https://w.atwiki.jp/annomod/pages/70.html
PaymentOfferedShip 8201250 Look! I m offering you more than that rotten old tub s worth! What s that supposed to be? A Ship?! Yeah, sure... sneaky laugh I won t pay you a penny more for that upturned cockleshell! TradeMenuActive 8200600 The origin of my Goods is no concern of yours... Hurry up! ...I don t want us to be seen together. What kind of business are you interested in? I might have a couple of... interesting items for you! I hope you ve got plenty of Gold coins with you... You re going to lose your money here... one way or another... laugh It doesn t matter if the stuff got a bit wet, does it? TradeFinished 8200650 You re just as much of a shark as I am! Fine, it s yours! Fine. Now pack your things and clear off! Really? sneaky laugh I accept... Then that s settled! SmalltalkSelf 8200700 Why should we Corsairs do what everybody else wants or expects us to?! He who goes with the flow will never reach the source! I don t accept the Sultan as my master, nor your Emperor. I am Hassan ben Sahid, leader of the Corsairs, ruler of the seas! Both the Emperor and the Sultan have a great deal of faith in us. laughs to himself They have both issued us with Letters of marque, and we share the spoils with them fair and square... At least, that s what they think... SmalltalkNeutralIslands 8201000 Lord Richard Northburgh, Privy Seal and personal bootlicker to the Emperor! Now there s a title that takes some earning! laugh Northburgh is a weakling! Is he the best man your Emperor can dispatch to protect his waters? laugh Well, I ll be the last to complain. I don t care if Lord Northburgh is related to the Emperor in some convoluted way. If he crosses me, it ll be curtains for him! Al Zahir is creating order at the Empire s borders in the name of the Sultan, but even he daren t do anything about us Corsairs... The Grand vizier turns up here as if he has absolute authority, but then he has to report back to the Sultan with minute details about the slightest incident... Al Zahir and I have a... menacing laugh ...let s call it a tacit agreement. I leave him in peace on land and he looks the other way when I occasionally help myself to one of his Ships... QUEST_STARTED 8201800 Do you fancy a thrill? Have you got the courage to do this? This is no task for a coward! You could make a name for yourself with the Corsairs! Do you want to accept the Quest or have you turned soft?! It might be too great a challenge for a snivelling wretch like you... Can I trust you with this? QUEST_REMINDER 8201850 What are you waiting for? Get a move on! Hurry up and get started! We re running out of time... Come on! Don t disappoint me! QUEST_INVITATION_STARTED 8201900 Have you taken care of that matter? My Quest... what s the story? Have you kept your word? Have you fulfilled the Quest? INVITATION_CANCELLED 8201950 None of your games...! Then be off with you! Are you making fun of me? My patience has its limits. QUEST_FINISHED 8202000 menacing laugh At last... So you ARE useful for something... Not bad for someone like you... Almost worthy of a Corsair... Splendid... splendid... QUEST_FAILED 8202050 If you were one of my men, I d have you flogged... How could I have missed your incompetence... So that s what you call loyalty. I never could deal with disappointment.... BuyShip 8200050 Take a look at this Ship! The queen of the waves! Scrub off the blood stains and the Ship will be as good as new! I know it is sheer madness, offering you a Ship like this at such a ridiculous price! SelectShip NEW 8207700 A lesser Ship than this would not be worthy of a true Corsair! What s this? You want to sign up with me? laughs A fast Ship, a bold crew... Why do you think they call us the scourge of the seas? Maybe I ll sell you a Ship like this - if you can afford it! My Ships are feared throughout the entire Orient! laughs No vessel can sail faster than this Ship of mine! SelectShipAngry NEW 8207800 Come closer - and prepare to drown! Nobody has ever survived an encounter with this Ship... And that s the way it s going to stay! My Boarding crew are already sharpening their knives! menacing laugh Clear off or I ll throw you to the sharks! Now, can you think who might want to send you to a watery grave? menacing laugh Every man on this Ship has at least one enemy on his conscience... Texts 8225000 [THIRDPARTY_SENDER_PLAYER] は船 [THIRDPARTY_OBJECT] を [THIRDPARTY_TRIBUTE] Gold coins で売ってくれるそうです。 [THIRDPARTY_SENDER_PLAYER] はあなたの船 [THIRDPARTY_OBJECT] を [THIRDPARTY_TRIBUTE] Gold coins で買ってくれるそうです。売却しますか? 非常に恐ろしい海賊で知られる [THIRDPARTY_SENDER_PLAYER] の隠れ家を発見しました。 [THIRDPARTY_SENDER_PLAYER] は [THIRDPARTY_TRIBUTE] Gold coins を支払ってくれれば、見返りとして盟約を結んでやっても構わないと言っています。 [THIRDPARTY_SENDER_PLAYER] は、今後もうまくやっていくために [THIRDPARTY_TRIBUTE] Gold coins を要求しています。 [THIRDPARTY_SENDER_PLAYER] fraternises with you. [THIRDPARTY_SENDER_PLAYER] sets you one last Quest before he will fraternise with you [CR][THIRDPARTY_QUEST_INFOTEXT] [THIRDPARTY_SENDER_PLAYER] is not interested in fraternising with you. Current status [CR][PLAYERCOUNTER BoughtCorsairTradeTreaties] /[CORSAIR_NEEDED_TREATIES] Treaties with Corsairs acquired[CR]or[CR][PLAYERCOUNTER KilledCorsairShips] / [CORSAIR_NEEDED_SHIPSTOKILL] Corsair ships destroyed Quests 8250000 Standardquests 199999 Friend or foe Security measures Compassion for a Corsair Corsair literature Equal opportunities at Sea Ransom demand Golden ballast Over-zealous Corsairs Collision with a stranger The Corsair hunter Letter of marque in sight Escort for a Trader Rum at the helm Supplies for the Suppliers Reinforcing the planks The secret base The dishonourable Corsair Blockade attempt High treason Bearer of bad news Four walk the plank Hard times Information Unmasking of a Spy Exploration The arch-enemy Captivity Uncharted reefs Victory condition destroy player Victory condition destroy player Destroy all the other players Helperquests 199999 ItemTinderbox 199999 Powder keg Watch out that you don t blow yourself sky high with that Powder keg! [THIRDPARTY_SENDER_PLAYER] encourages you to use the Powder keg. I said Be careful with that Powder keg! [THIRDPARTY_SENDER_PLAYER] acknowledges your use of the Powder keg. ItemBoarders 199999 Boarding crew Go ahead! Take your Boarding crew and take the next best Ship! [THIRDPARTY_SENDER_PLAYER] encourages you to use your Boarding crew. Go ahead! Take your Boarding crew and take the next best Ship! [THIRDPARTY_SENDER_PLAYER] congratulates you for using the Boarding crew. ItemSmokeBale 199999 Smoke screen A smoke screen, well menacing laugh A good disguise can t do any harm! [THIRDPARTY_SENDER_PLAYER] encourages to use the Smoke screen. You put the Smoke screen to excellent use, very good! [THIRDPARTY_SENDER_PLAYER] congratulates you for using the Smoke screen. ItemLetterOfMarque 199999 Letter of marque Ah! So you have discovered the advantages of using Letters of marque?! [THIRDPARTY_SENDER_PLAYER] advises you to use the Letter of marque. menacing laugh Now that s what I like to see! Competition always stimulates business! [THIRDPARTY_SENDER_PLAYER] congratulates you for using the Letter of marque. SingleQuests The last contingent The last contingent The last contingent The feast The feast The feast Korsaren_DomestizierenVerträge Korsaren_DomestizierenSchiffe Korsaren_DomestizierenVerträge_medium Korsaren_DomestizierenSchiffe_medium Korsaren_DomestizierenVerträge_hard Korsaren_DomestizierenSchiffe_hard Both fascinated and horrified by their skill in battle, [QUEST_SENDER] has drummed up a last contingent of Corsairs. If, against all expectation, you were to beat them he would with much gnashing of teeth be forced to offer you a Corsair pact... You regular exchanges have earned [QUEST_SENDER] s respect. A Corsair pact is to be signed during a rousing feast. It would appear that the Corsair code states that the guest always provides everything required... Kaiser 8300000 Profil Audio 8300000 Pleased 8300000 Come now! Simply superb! You are very much to Our liking! Please accept Our unreserved goodwill! Splendid! FirstContact 8306000 In view of your magnificent Imperial cathedral, We have decided to now grant you an audience. What an architectural masterpiece! pause You may call upon Us. We are so delighted by your splendid Imperial cathedral that We are now willing to receive you. ActivateKontor 8300050 We are placing a great deal of confidence in you. Soon you will have the opportunity to prove yourself worthy of it. Our cousin Northburgh praised your drive. We shall see for ourselves in due course. If We should require your services, We shall be sure to let you know! Rest assured that your courage and loyalty have met with Our utmost approval. SmalltalkSelf 8300950 Loyal vassals like you are the very foundation of the Empire! It is so refreshing not to be surrounded by the covetous and envious for once. Envy and resentment are commonplace at court. It is thanks to Our closest confidants, such as Lord Northburgh, that every conspiracy against Us so far has been thwarted. Do you bring tidings from the Orient? We are curious to learn more about it! It is Our express desire that you convey Our favourable wishes! QUEST_STARTED 8301800 An impending crisis must be averted! And We are inclined to entrust this matter to you! The Empire requires your attention. We trust We can count on your assistance?! You could be extremely useful to Us in this affair of state. We are counting on you to deal with it. There are important affairs of state awaiting your attention! It is Our wish that you take care of this matter! QUEST_REMINDER 8301850 What is the situation as regards the fulfilment of your duties?! We are waiting! We are waiting! QUEST_INVITATION_STARTED 8301900 Well? Have you good news for Us about the Quest We entrusted to you? How are things progressing with Our Quest? Were We right to put Our trust in you? Speak! Has this tiresome matter been completed to Our Satisfaction? INVITATION_CANCELLED 8301950 In that case, this audience is terminated. Such arrogance! QUEST_FINISHED 8302000 We shall be pleased to continue calling upon your services. Come now! You have proved yourself worthy. Well, well! We are pleased to see how obediently you fulfil your duty to your Emperor! QUEST_FAILED 8302050 Evidently We were premature in putting Our trust in you! One of Our other vassals will take care of the matter. SelectShip NEW 8307700 Profil Text 8325000 Impressed by the completion of your Imperial cathedral, [THIRDPARTY_SENDER_PLAYER] is now prepared to receive you at his residence. The [THIRDPARTY_SENDER_PLAYER] は以下のクエストを任せようとしています [CR][THIRDPARTY_QUEST_INFOTEXT] The [THIRDPARTY_SENDER_PLAYER] はクエスト"[THIRDPARTY_QUEST_NAME]"について念を押しています。 The [THIRDPARTY_SENDER_PLAYER] はクエスト"[THIRDPARTY_QUEST_NAME]"を達成するよう言っています。 The [THIRDPARTY_SENDER_PLAYER] kindly thanks you with [CR][THIRDPARTY_REWARD] The [THIRDPARTY_SENDER_PLAYER] has withdrawn the Quest "[THIRDPARTY_QUEST_NAME]". The [THIRDPARTY_SENDER_PLAYER] は大規模クエストの最初のクエストをあなたに任せようとしています [CR][THIRDPARTY_INFOTEXT] The [THIRDPARTY_SENDER_PLAYER] は大規模クエストの次のクエストをあなたに任せようとしています [CR][THIRDPARTY_INFOTEXT] The [THIRDPARTY_SENDER_PLAYER] は大規模クエストの最初のクエストをあなたに任せようとしています [CR][THIRDPARTY_INFOTEXT] The [THIRDPARTY_SENDER_PLAYER] shows his gratitude for this part of the Quest with [CR][THIRDPARTY_REWARD] Quests 8350000 Standardquests Town Hall He who wants Peace… The Feast Oriental delicatessen Revels at Court City renovation Corsair assault Protection for the Island world Dangerous waters Diplomatic escort Witness protection programme The Colossus of the Ocean Pride of the Fleet Counterstrike Just punishment Masquerade Political enemies Defectors Corsair blockade Nepotism Evening entertainment Conclave Sympathy Diplomats in distress Assistance Cruise ship Oriental separatists Thirst for knowledge I [QUEST_SENDER] is very interested in the opinions of all the groups in the Orient. Are the Assassins really nothing more than bloodthirsty murderers? Find some Assassins in your City and bring them to [QUEST_SENDER]! [QUEST_SENDER] is impressed by the Assassins culture and their code. He assigns two chroniclers to accompany the Assassins to their remote Fortress. Escort the Ship! Thirst for knowledge II Fantastic! Your chroniclers have even brought a Map of a long forgotten Assassins Castle. [QUEST_SENDER] asks you to mount an Expedition there! Thirst for knowledge III [QUEST_SENDER] s interest in the Assassins culture has incensed some Noblemen true to the Church. They have blocked [QUEST_SENDER] s Harbour in an attempt to force him to abdicate. Help him by breaking through the Blockade. Thirst for knowledge IV After reading the Assassins code and having seen the pictures in their Fortress, [QUEST_SENDER] decides to commission a Museum of all Peoples. Supply him with Building materials! Thirst for knowledge V Not everyone views [QUEST_SENDER] s stay in the Orient sympathetically. A Ship with alleged proof of his misconduct is en route to the Imperial city. Intercept it! Enemy in your own ranks I [QUEST_SENDER] thanks you for your valiant intervention. The man whom he suspected of being an intriguer fled aboard a Ship, which [QUEST_SENDER] s Fleet has now destroyed. Find the shipwrecked traitor! Enemy in your own ranks II The traitor refuses to say who put him up to it, and even threatens the intervention of "influential friends". Strangely enough, a mighty Fleet is actually heading for his Warehouse! Help [QUEST_SENDER]. Enemy in your own ranks III Your victory has made the prisoner talk and, fearing for his life, he has betrayed his masters, who are hiding in your City! Find them and bring them to [QUEST_SENDER]. Enemy in your own ranks IV A scattered remnant of the Fleet is attempting to prevent the ringleaders from being handed over and is blocking [QUEST_SENDER] s Harbour. Break through the Blockade to bring the traitors before the proper authorities. Enemy in your own ranks V With your help, [QUEST_SENDER] has come out of this malicious intrigue unscathed. He decides to reinforce his Fleet in the Island world, as you may not always be there! Supply [QUEST_SENDER]! Enemy in your own ranks VI The Imperial garden I [QUEST_SENDER] decides to create an Imperial pleasure garden on Northburgh s Island. First on the list is a small pleasure Palace. Deliver him the Goods he needs! The Palace Architect is late in arriving; could something have happened to his Ship? [QUEST_SENDER] asks you to retrace the Ship s route. The Imperial garden II The Palace is already making great progress. Now only the garden remains to be laid and [QUEST_SENDER] has hit on the idea of showing his Citizens the Oriental flora as well. Can you help? The Imperial garden III The Court gardeners cannot manage the exotic greenery. [QUEST_SENDER] has heard of a gardener who is said to work real miracles, but unfortunately he lives on an isolated Island. Mount a search expedition! The Imperial garden IV The Architect and the mysterious gardener do an excellent job. [QUEST_SENDER] had invited many important Ministers to the topping out ceremony; now escort them back to the Imperial city! The Imperial garden V The crew of an Imperial trading ship has run into heavy storms. [QUEST_SENDER] asks you to go to the scene of the disaster to search for survivors. The Emperor s mercy I The rescued Sailors talk of three women from your City who allegedly cast an evil spell on the Ship. Find the women and take them to [QUEST_SENDER]. The Emperor s mercy III The "witches" have been brought to [QUEST_SENDER] for interrogation. God-fearing Captains demand that the witches be handed over to the Inquisition. The Fleet is heading for the Imperial warehouse. Stop it! The Emperor s mercy III [QUEST_SENDER] doubts if the three women really are witches. To appease the Church, he decides to build some Churches in the Imperial city and asks you to help him. The Emperor s mercy IV Start an Expedition to find a safe haven for the three alleged witches. [QUEST_SENDER] is convinced that they are innocent. Bring him a Map of the Island! The Emperor s mercy V The Island seems perfect for the three Cauldron stirrers, and there they will be left in peace. Escort the three to the Island and bring [QUEST_SENDER] proof that they arrived safely. The Emperor s mercy VI An opponent of [QUEST_SENDER] s "witch-friendly" policy is trying to get through to the Inquisitor with his Trading ship. As bad luck would have it, he knows the new Islands location. Intercept him! The Emperor s mercy VII The game board of power I [QUEST_SENDER] is furious; one of his Trading ships was sunk by the Corsairs. To make things worse, his precious chess board was on the Ship. Rescue the survivors and look for the chess set. The game board of power II The survivors report that a Corsair seized the valuable board and the chess pieces, but none of them can remember exactly which Ship it was. Find it! The game board of power II Relief is great at the return of the chess board, as many a King has played against [QUEST_SENDER] on it whilst discussing politics. Yet the pieces are still missing. Acquire some replacements! The game board of power IV Thanks to the Grand vizier s generous help, the board [QUEST_SENDER] calls the Board of Mastery has now been restored to its former splendour. To ensure it stays that way, he asks you to protect it in transit. Imperial grandeur I A coronation turns a Prince into an Emperor. However, it is not only crown and sceptre that make a ruler, but also the loyalty of his Princes. He needs the help of a few playmates to assure that he has just that. Imperial grandeur II The truth is often hard to take, but [QUEST_SENDER] was shocked at what the ladies reported back; some Princes are plotting to overthrow him. Find out how far advanced the plans are. Imperial grandeur III [QUEST_SENDER] was hoping it was all a misunderstanding up to the last, but it is now certain. The Ships are already armed and prepared to put an end to his reign. Stop the traitors in their tracks! Imperial grandeur IV Loyalty cannot be imposed using force of arms. Once the traitors have been apprehended, [QUEST_SENDER] wants to endorse his rule by holding another Coronation ceremony. The insignia must therefore be changed. Imperial grandeur V The insignia have been changed and it is now crucial to regain the the Princes loyalty. To ensure that not a trace of doubt remains about the ceremony, the Clergy must attest its validity. Imperial grandeur VI [QUEST_SENDER] is sure that the ceremony has reinforced his position, but the fear of further coup attempts remains. He therefore wants the Princes to have an Escort when they depart. Joined forces I After [QUEST_SENDER] s last conference with the Sultan, they both decide to bolster their efforts to ensure peace in the Orient using a joint armed forces. [QUEST_SENDER] wants to create the basis for this with some veteran Soldiers. Joined forces II [QUEST_SENDER] is delighted at the deep understanding of human nature you have shown in assembling a group of such brave and skilled Soldiers. Once they have sworn an oath of allegiance, they must be armed. Joined forces III The Troops are eager for their first deployment. But they still have little experience in fighting side-by-side. Help them with their training by playing the role of attacker in a mock Sea battle. Joined forces IV There are still things to do, but the joint Forces are on the right track and will soon be making the Oceans safe. But one thing is still missing A Flag under which the Ships can sail. [QUEST_SENDER] had asked three of his most trusted Advisors in his City to come and see him, but they are now several days late. Could you go and learn of their whereabouts? Court intrigue I The Advisors tell [QUEST_SENDER] that his opponents were planning to seize power from him in the Imperial city. [QUEST_SENDER] orders the construction of stronger fortifications. Deliver him the Goods he requires! Court intrigue II In addition to the reinforcements to the Harbour buildings, [QUEST_SENDER] wants some personal protection and requests new bodyguards. Send the four Assassins in your City to [QUEST_SENDER]! Court intrigue III As previously announced, a Fleet has set sail for [QUEST_CITY]. [QUEST_SENDER] is unsure as to whether the fortifications can withstand the attack, or not. Help stop the Fleet! Court intrigue IV The danger averted, [QUEST_SENDER] wants to avoid any future incidents and wants his top Spies in the Imperial city where they can provide him an early warning. Escort them there safely. Court intrigue V In memoriam Recovery Extradition Confidant Constantly in fear of new attempts to overthrow him, the Emperor has found a confidant in the Sultan. Only a ruler can understand another ruler and his fears and worries. He would like to send him a letter to again express his thanks for the latest discussion. Confession Dress alliance The persistent rumours of an imminent conflict between the rulers of the Orient and the Occident are extremely damaging, and the Emperor and the Sultan intend to take an unusual step to quell all doubts. At their next meeting they will each dress in the other s national costume. Manhunt For Empire and Crown Inner strength Nurturing the Alliance Knowledge is Power Secure bonds Honour and Glory Friendships must be taken care of and the same applies to Alliances. This is why it is important for [QUEST_SENDER] to lend an ear to the requests of his followers. Accept these Quests in his name. It is not always the Sword or Gold coins that make a man valuable to his sovereign. It is often extensive knowledge that is the greatest service to the [QUEST_SENDER]. The [QUEST_SENDER] s enemies, who covet his crown, are everywhere; he is sure of that. He therefore requires his vassals to have a Fleet that can deploy at any time to defend the realm and the crown. "An Empire grows from within" is [QUEST_SENDER] s basic principle. The larger and more powerful inside, the stronger it is on the outside. Thousands upon thousands must make the realm powerful. A realm stands and falls with its followers, and this is why the [QUEST_SENDER] always takes the trouble to win new supporters. In this part of the world you have been chosen to forge these bonds. You recently earned the trust of the [QUEST_SENDER], but that alone is not enough to represent the [QUEST_SENDER] s interests. Your Reputation must precede you and should be recognised by friend and foe alike. Sultan 8400000 Profil Audio 8400000 Pleased 8400000 That s wonderful! This is a real pleasure! May Allah protect you! That s exactly what I like about you! My trust in you grows with each new day! FirstContact 8406000 Al Zahir speaks of you in glowing terms, and seeing this magnificent Mosque makes me realise he has good reason. My Grand vizier has told me about your audacious building project. And the Mosque that I now see before me exceeds all my expectations! Your Master builders have achieved great things! Do pay me a visit and tell me all about the Mosque construction! ActivateKontor 8400050 The Grand vizier has told me about your endeavours for my people. Perhaps I too shall ask you for a favour in due course... Al Zahir is my most loyal adviser. I know I need have no qualms about anyone who has gained his trust. I am impressed by your actions. Soon you will have another opportunity to astonish me. You have shown excellent diplomatic skills so far, so I would like to be able to count on your support in future.
https://w.atwiki.jp/musiki/pages/48.html
Sutemos n5md カナダ出身のStephen Hummelによるソロユニット。 始めはジャズを演奏していたが、アナログシンセサイザーに興味を持ち始め、電子音楽の道へと進む。今では自身が機材の設計もするそうである。 2005年にn5MDから"Giving Up The Ghost"をリリース。マスタリングを担当したのはShahin Al Rashid。Medicine Man Studiosのオーナーで、主にn5MD作品を受け持っているが、この"Giving UP~"が初めてのn5MD作品。 同年3月、Sutemosから配信されたFusedMARcの作品にリミックスを提供。 2006年"Suture"をリリース。再びマスタリングはShahin Al Rashid。 2007年にもアルバムを発表。またn5MDのコンピレーション作品"One Five Zero"にBack to Youというトラックと、Arc Labの"The Several Song"をリミックスしたトラックを提供した。 2008年にリリースされたアルバム"Apparatus"では、シューゲイズ的な要素が強くなった。DiscogsでもStyleの欄にShoegaze, Post Rock, Ambientと記している。 2009年にも前作の流れを汲んだアルバム"Where The Land Meets The Sky"がリリースされた。 作品ではなく、人柄についてAlpha and Omegaに興味深い記述がある。 回答の長さ、内容の深さ、表現力、語彙力と、どれをとっても今回の特集アーティストの中ではこの方が一番でしょう。 Sample(Twinge) Discography Giving Up The Ghost(2005/02) レーベル n5MD アートワーク:n5mafia トラックリスト 1 Freckle (8 38) 2 Remain Removed (8 00) 3 Nothing Is Enough (6 13) 4 Nidus (5 04) 5 Martyr Relief Unit (6 04) 6 My Quadrant (3 28) 7 Neostasis (5 19) 8 Fixing A Shadow (7 17) 9 The Natural Whirled (7 52) 10 Giving Up The Ghost (7 04) 11 Homage (5 58) Suture(2006/02) レーベル n5MD トラックリスト 1 Petals (4 10) 2 Brokadocious (4 30) 3 Safety In Numbers (6 09) 4 Twinge (4 40) 5 Lepidoptera (6 39) 6 Rerum Natura (7 20) 7 Soft Inside (4 27) 8 Blik (4 40) 9 Your Tattoo (5 01) 10 Sleepwalker (7 10) 11 Between The Mind And Body (6 52) 12 Embryonic Again (7 47) No Man s Land(2007/02) レーベル n5Md トラックリスト 1 The Shell (4 44) 2 Life In A Day (4 00) 3 Of Sand And Stars (5 27) 4 Synthetism (6 12) 5 Bring To Light (5 54) 6 All Ways (5 10) 7 Meditation 17 (6 12) 8 The Sun In Your Eyes (7 22) 9 No Man s Land (12 25) 10 The Lucky Ones (6 00) Apparatus(2008/02) レーベル n5Md トラックリスト 1 Civil Dusk (5 12) 2 Between Us (6 35) 3 Decay As A Lifestyle (4 26) 4 Mayfly (4 00) 5 The Day Away (7 27) 6 Alone (With You) (7 18) 7 Spoiled Honey (5 31) 8 Your Human Love (7 58) 9 Becoming Nothing (7 12) 10 Fumes (6 17)
https://w.atwiki.jp/annomod/pages/62.html
QuestFinish 6404800 May God bless you for your good deeds. You truly are a good person! My fellow sisters will remember you in their prayers for this. QuestInvite 6404900 My fellow sisters are wondering if you have completed the Quest!? Were my prayers in vain or have you fulfilled the Quest? You must want to discuss the Quest with me. QuestRemind 6405000 You can do anything with God by your side. I just wanted to remind you about my Quest again. QuestFail 6405100 Oh well, the intention was there. You might as well leave it AIStrong 6405200 Trust in God - that s all it is! That just proves how much you can achieve through righteousness and charity. Running this convent is my natural vocation. Trust in God, and you too will achieve success. We could only have come this far with God s blessing. God s help and hard work is the secret to every success! I couldn t have done it without my fellow sisters... AIWeak 6405300 You really have been blessed by God! Never forget your obligations to the poor! The important thing is that you remain true to God and to yourself. You are protected by the hand of God. Clearly your actions are blessed by God... I am content with what God has bestowed on me. You should thank the Lord for your success. MilitaryNegative 6405500 What are all these Weapons for? You have no authority over life and death! God alone can say if all these War machines serve a higher purpose… I am truly afraid for my fellow sisters safety! All these Weapons lie upon my soul like a dark shadow! AIKill 6405600 The Lord giveth... and the Lord taketh away... Don t worry... Death is... the gateway... to paradise... But... who will look after the convent now...? AIComebackAngry 6405700 I cannot simply allow you to ruin my life s work! Heavens above! Someone must put a stop to your shameful deeds! I cannot and shall not allow this deplorable state of affairs to continue! FeedbackSettlementNegative 6406100 I fear sin has wormed its way into your Settlement. I see few signs of modesty in your City… Sodom and Gomorrah were famous Towns too... Living in such affluence - how sinful! The splendour of your City cannot hide the stains on your soul! Your Settlement reminds me of the building of the Tower of Babel! This City is a hotbed of sin! FeedbackSettlementPositive 6406200 Trust in God makes anything possible! Your Settlement is proof! Bravo! Your City is a place of true brotherly love! God has cupped your Town in his protective hands! Your Settlement has been blessed by God! God looks favourably upon your Settlement... Your compassion has allowed this Settlement to grow! God will be pleased with your Settlement! PlayerSettleAIIsland 6406500 Only members of the order may live here. Anyone who is not a member of the Convent should settle somewhere else. AIWantIsland 6406600 I was hoping to build a branch of the convent in this very spot... Is it just an unfortunate coincidence that you are occupying this Island now? I could have done with the Raw materials on this Island for the convent... Dome Built 6406700 You should be canonised for this magnificent house of God! For the love of Saint Barbara! Your Cathedral s Towers extend all the way to Heaven! AIResign 6406800 It doesn t seem to be God s will that I remain in charge of this convent... I shall undertake a pilgrimage to gain a little clarity on my actions... I should go into seclusion to find my way back to the true Faith. SmalltalkCsp 6406900 Could it really be possible that God would send us a message through Marie d Artois? Lots of people believe what she says. Ah, if only the Lord would talk to me too... What do Marie d Artois and I have in common? She too lost her family in a cruel stroke of fate. I suspect you can t experience true Faith until you have endured terrible suffering... Gavin Langton has never contributed to the collection, even though he has enough money to let his entire Population live in the lap of luxury! What a charismatic man Lord Langton is! Only why does he waste his talent rather than using it for good deeds?! I really should take him to task about that... Cardinal Lucius is undoubtedly one of the most important Churchmen of our time! But in the eyes of God he too is a mere sinner… Cardinal Lucius obeys the Commandments when it suits him! That type of moral conduct is inappropriate for a Cardinal! Leif Jorgensen asked me if he could sing in the Monastery Church choir. Fortunately it s a women s choir, so I could turn him down without having to lie... Jorgensen s songs and poetry are dreadful, I know. But through him God is teaching us a lesson in humility and forbearance. I ve known Willem since he was young. He was an extremely charismatic man in those days... He almost caused me to rethink my decision to take the veil... It is truly tragic that Willem has lost his family and I quite understand how that must have shaken his Faith. Still, he shouldn t use that as an excuse to rail at God the way he does. Constanza Zanchi has buried so many husbands already... I m starting to wonder if it really is God s way of testing her Faith... Baronessa Zanchi is guilty of four of the most detestable vices vanity, greed, selfishness and envy! It wouldn t hurt her to go to confession more often... Giovanni di Mercante s hard work as a salesman is honourable. But it displeases God that he is motivated solely by greed! I don t want to imply that Giovanni di Mercante is mean, but it would certainly do him good to donate part of his income to a good cause. Helena Flores is a real angel on earth! I can barely think of anyone who adheres to charitable principles as strictly as she does. Helena always puts her people s interests before her own. She really would be a valuable acquisition for my convent... Forcas reminds me of the parable of the lost sheep. I would love to be the shepherd that brings him back from the abyss and sets him on the path of righteousness… Be careful of Guy Forcas! That man is so full of pain that he would not find it easy to take the hand of God… Ich kenne Richard Northburgh als gütigen und umsichtigen Mann. Wenn man es aber zu weit treibt, wird er nicht zögern, sich entsprechend zur Wehr zu setzen. Richard Northburgh blieb stets resistent gegen Schmeicheleien und ließ sich nicht zu Intrigen hinreißen. Kein Wunder, dass ihm der Kaiser bedingungslos vertraut. Richard Northburgh kam auf Befehl des Kaisers hierher. Seine Reichstreue gepaart mit seine Aufgeschlossenheit gegenüber dem Orient machen ihn zum idealen Diplomaten. Al Zahir erkennt sofort, wenn jemand unaufrichtig zu ihm ist. Dann schlägt die Herzlichkeit des Großwesirs schnell in Ärger um. Dies muss ich Al Zahir hoch anrechnen Er begegnet anderen Religionen mit genauso viel Respekt wie seiner eigenen. Al Zahir mag anfänglich vielleicht verschlossen wirken. Doch wenn Ihr Euch seinen Respekt verdient habt, wird Euch der Großwesir behilflich sein, wo er es vermag. Küstenstädte, ungeschützte Handelsflotten - nichts, was in der Reichweite der Korsaren liegt, ist vor ihren Überfällen sicher! Alle fürchten den Anführer der Korsaren... Aber mich würde auch interessieren, wie Hassan ben Sahid zu so einem Menschen wurde… Welches Schicksal hat ihn zu der Bestie gemacht, die er heute ist? Hassan ben Sahid ist ein gefährlicher Mann. Wenn Euch Euer Leben lieb ist, dann lasst Euch besser nicht mit ihm ein. MenuMemoryAngry 6407100 Do I have to say it again?! I want nothing to do with wicked people like you! You again! Surely there are enough demons in the world already! I know all about you now! So stay away from my convent! MenuMemoryPleased 6407200 You re back! Nice to know you re in the neighbourhood! Lovely to see you again! The world needs worthy people like you! You are back! I must inform my Sisters immediately... MenuNeutral 6407300 My Sisters and I would be delighted to welcome you into our Convent. Running my convent requires all my attention. Tell me the truth are you devout and do you do Christ s bidding? Do you have compassion for the needy? So many are suffering these days... MenuCspKill 6407500 God save me… You destroyed my life s work, and now you re back again! You re back....! Will my fellow sisters and I never find respite from you? MenuPlayerKill 6407600 I have driven the Devil out of you once already! And I won t hesitate to do it again! You again! Does this mean I will have to keep raising my hand to you until Judgement Day? SmalltalkSelf 6408200 There were many reservations about the Convent. I had to fight long and hard, but God finally rewarded my perseverance and I was able to found the Order. My whole family succumbed to a lingering illness. I was so desperate to help them, but all I could do was pray and watch their condition deteriorate day by day. That was when I decided to devote myself to Herbalism. It is outrageous how the representatives of the Church live in gluttony and sin! But instead of taking my warnings seriously, they simply treated me with mockery and suspicion! QuestCorveeStart 6403600 I assume you will be supporting the convent! Regard this as an urgent service for the Order! I want you to promise to fulfil this task! MosqueBuilt 6405800 I m certain the Saracens also believe in a God. Our souls would be lost without God… A House of God without a Bell tower? The world is full of surprises… Affirmation 6408500 God favours the brave! Congratulations! My fellow sisters are utterly spellbound! You have accomplished a work that is truly pleasing to God! It must have been divine inspiration... God guided your hand in this deed. SelectShip NEW 6407700 This Ship was a gift from an anonymous benefactor! God bless them! We have been saving our donations for months to pay for this Ship… Please don t come any nearer; I have a few sick People on board! It is only a modest Ship, but it serves its purpose! I am preparing a shipment of relief supplies as we speak… With the grace of God this Ship shall brave all storms. Text spezial (20 000 GUIDs) 6430000 [THIRDPARTY_SENDER_PLAYER] is very sorry that no Ships can put in at the Harbour in [THIRDPARTY_CITY] to help fight the Plague. [THIRDPARTY_SENDER_PLAYER] is not unduly proud to be stronger than you. [THIRDPARTY_SENDER_PLAYER] congratulates you on your supremacy. Quests (50 000 GUIDs) 6450000 Act of grace Saint Martin s Commandment The ways of the Lord Blind zeal Enlightened A small sin Medicine Cast out Poor souls Desperate measures Mortal sin Shortage of space To new horizons Forgiveness Plans for expansion Native soil The Order s Settlements Stormy arrival A blessing in disguise Books in peril Plague Ship The divine glow I "The Lord is my light", so it is written. But without windows only darkness reigns, even in a place like [QUEST_SENDER] s Monastery. A Glazier should put this right! The divine glow III [QUEST_SENDER] is satisfied; his artist s plans are splendid and light will now shine through in all its glorious colours! However, some rare Building materials and Dye will be required to complete the Cathedral. The divine glow III Plain windows in a House of God under [QUEST_SENDER] s leadership are out of the question. However, it is said that a Monk with a talent for Glass painting lives in your Settlement. The performance I Once a year [QUEST_SENDER] s Orphans put on a play of "The Last Supper" for the People. But we still have no Bread for the key scene. Can you help the little ones? The performance II [QUEST_SENDER] is outraged. Real Wine should be used for the performance, but the children are still rather too young to drink it! Grape juice can be extracted from fresh Grapes. Help them out! Mission I The Brothers of the Order are diligently making copies of the Holy Scripture, but [QUEST_SENDER] s Orphans cannot understand the complex language. A learned Alchemist should pen a version which is suitable for Children. Mission II The Scholar s work is excellent, but he requires a large quantity of Paper. [QUEST_SENDER] s supply is inadequate. She is asking for your help, as she feels the work is vitally important. Mission III It is finished! Now everyone can understand the joyful message. But some Church leaders are dissatisfied with the work and would like to see the version destroyed. [QUEST_SENDER] asks you to protect this precious work as it is being circulated. Winter clothing I Winter is at the door and now, of all times, the Ship with the Winter clothing for the poor Orphans has capsized! [QUEST_SENDER] asks you to salvage everything you can. Winter clothing II Despite your gallant efforts, only a small amount of Winter clothing could be salvaged. The Orphanage now needs to replace what was lost; can you help [QUEST_SENDER] out? Aborted Abduction Missing Childhood dream Gold fever Family members Poor souls Distress call Handelsauftrag NG_Welcome 7025000 When the elements... in their original form... Now I ve gone and lost my train of thought! Now, where did I... Argh! You startled me! As soon the materials are combined, an explosion will... Oh, it s you! Oh! Hello! Yes?? NG_FunctionNotAvailableStreet 7025010 Down the hill... With all those fragile flasks... You ll have to build a road! Do you have any idea how explosive these compounds... Er... Perhaps you could build a road? Just to be on the safe side... NG_FunctionNotAvailableCooldown 7025020 No-no-no... I need to make certain preparations for my experiments, otherwise there could be... a bit of an explosion! Distillation flask, athanor... now, where s that crucible gone? I... er... just need to track down my apparatus... NG_FunctionRefused 7025050 Not now, I m... just in the middle of brewing something...! Ssshhhh! ... This isn t a good time to... interrupt the transmutation... Later! Once the more explosive elements have dispersed... NG_FunctionInvitationAccepted 7025070 These quantities should produce just the right mix... possibly... Is this matter pure? In that case... let s try an experiment. The planetary configuration... Uranus is in the Saturn square... It might just work! Excellent! But if the phlogiston starts oxidising, you d better run for cover... NG_FunctionRunning 7025080 First refine the primary particles... then phosphorus - just one measure... Ah, maybe that s a bit too much... Quicksilver, good... Now for the sulphur... Wherever did I put it...? The experiment is running… It s looking good… no mistakes now… NG_FunctionFinished 7025090 It... actually worked! Sometimes I even surprise myself. That s it! Um... Did anyone happen to make a note of what I did? Has it worked?! I must note this down... NG_FunctionFail 7025100 cough The, ahem... raw material... must have been contaminated... cough Oh... Why didn t the lead react with the salt? Must be the heat... yes, I suppose it wasn t hot enough... Everything s... under control.... Well... at least we re all still alive... aren t we? NG_FunctionRemind 7025110 I am about ready to carry out an experiment. How about you? I have a new theory! We must test it immediately! I just had a flash of inspiration… let s put it into practice… NG_QuestStart 7025120 Could you do that for me? Can t at the moment... important experiments… Couldn t you take that on? ...Got these volatile materials... tricky process… Would you have time to do that? ... just monitoring the transmutation... you ll have to do it! NG_QuestFinish 7025130 What s that? Oh, yes... I remember now! I thought I d... err... Ah yes, thank you. Ah! Fascinating! Just what I need... NG_QuestInvite 7025140 What have you got there? Pause For me...?! What s that glittering? That thing there... Is... is that it!? NG_QuestInviteCancel 7025150 Tsk! Why are you disturbing me...?! Fine... can t at the moment though... Yes, yes... later would work... NG_QuestFail 7025160 Did I... er... I really don t need... oh, just forget it. I... was mistaken. It s been taken care of. Forgot... to tell you... well, it s too late now anyway. NG_SmalltalkSelf 7025170 The Philosopher s Stone... The primary matter... From the earth... The purest materials... extracted and the quintessence... transmuted. Yes, THAT S it... The Emerald Tablet... sulphur and mercury to purify the elements. Separate earth from fire... the rough from the smooth... Or the whole lot goes bang... NB_02 Old Tree 7025400 NG_Welcome 7025400 Did your curiosity bring you here or do you seek advice from the... Witches!? Behold, weird sisters! Someone approaches! Come closer! We have long known what you are seeking! gurgling, knowing chuckle NG_FunctionNotAvailableStreet 7025410 The path down is treacherous... a road, build us a road! These old bones have a heavy load to bear... A road would make it so much easier... NG_FunctionNotAvailableWares 7025430 Our powers are waning... and we have run out of means to revive them. Sisters, do you feel it? Our powers are ebbing! The magic is fading! NG_FunctionNotAvailableShutdown 7025440 We are ready to light the fire under the cauldron again… Should we weave our Magic? All it needs is one word from you… NG_FunctionRefused 7025450 Do we want to, sisters? Maybe! - But can we? Oh no! We cannot weave our Magic without your help… It is up to you to fulfil destiny... NG_FunctionRunning 7025480 Root of hemlock... the ground tooth of a wolf... Sisters, stir with all your might! Foxglove, viper s bugloss... What a fine broth we are concocting for you! Sisters, start the cauldron bubbling! Now we can start weaving magic... Sisters, do we have the henbane? The time is almost upon us... the dreadful brew nears completion! A drop of toad s mucus.... tail of snake... Ah! See how it bubbles and sizzles! NG_QuestStart 7025520 We re just three old herbwomen... Can you help us? Hey! Yes, you! Do the sisters a favour! If you accomplish this deed, you can be sure of an ample reward... NG_QuestFinish 7025530 Ah! Very good! Thank you... Hurry, sisters... It s... here...! Splendid, splendid! It will soon be bubbling in the cauldron... NG_QuestInvite 7025540 Give it to us! Give it to us now! We have waited so long for this... Ours! Not yours! Let us see it! Now! NG_QuestInviteCancel 7025550 Don t worry, sisters... Don t fret, sisters... All in good time. Wait, wait, all we ever do is wait... NG_QuestFail 7025560 The opportunity is wasted! It is a crying shame, sisters... We are just old witches; no encouragement is required! Unhappy is our lot, and bitter… NG_SmalltalkSelf 7025570 We have been here since the beginning of time. Under the roots of the old tree... rests a dark power… We protect it, and it bestows power upon us... We know you! The old tree showed us. Didn t it, sisters? Oh, yes! You are destined for great deeds... Yes, great deeds... NG_Predicition_Plague 7025590 Ah we see pain... they are wasting away There is a wailing on the wind Disease and misery... Beware! The Grim Reaper will appear unto you! The sisters have seen it... circling above your head... Death! NG_Predicition_Alliance 7025600 A banner on the horizon! Soon, two destinies... will be intertwined as a single bond... We saw it in the root drink from the willow tree! A band of protectors will be revealed... A new friendship will develop. The creaking of The old tree has foretold it. NG_Prediction_War 7025610 Dark thoughts... malicious intentions... No! No! Leave our heads! The wind whispers of betrayal... and the rain sings of danger This day will end in misery! The earth tastes of... blood... NG_Prediction_Tornado 7025620 Beware! Disaster descends from the heavens! Up is down and down is up... My, see how it flutters and swirls! The storm is unleashed; it is drifting over land and sea... NG_Prediction_Fire 7025630 Lights flicker on the horizon the heat it s getting worse ahhh... Hear the crackling of the thatch on the rooftops - the fire is lit! Run, run! Ahhh... See how it darts and sizzles... Blackened flesh wherever you turn... NB_03 Assasins Fortress 7025800 NG_Welcome 7025800 Are you alone? Who needs to die? I trust no one followed you? NG_FunctionNotAvailableStreet 7025810 The guardians of the society demand that a road be built. First the road must be paved. NG_FunctionNotAvailableCooldown 7025820 Not until the training is complete. Only the secret society decides when the time is right. NG_FunctionRefused 7025850 Later... perhaps... The time is not yet ripe… There s still time to die... NG_FunctionInvitationAccepted 7025870 Your word is law to these men. These men will follow you to the death. The angels of death are ready. The secret society entrusts these men to you. NG_FunctionAvaivalbe 7025880 Who shall be your angel of death? One word from you and these men are yours.
https://w.atwiki.jp/fspcba/pages/10.html
Overview As a qualified PCB designer, you must understand the schematic diagram. If necessary, FS Tech recommends that you divide it into more detail according to the function of the circuit, such as analog, digital, high speed, high current, power supply, etc. Component placement considerations Placement of high-speed equipment 1. High-speed devices are prohibited from being placed on the edge of the PCB. As we all know, high-speed equipment is a relatively sensitive instrument, and the edge of the bare board has different impedance characteristics, which will cause serious damage to the electromagnetic interference machine. It is said that there have been some turnkey PCB manufacturers in the past and this has resulted in radiated EMI from the connectors of the PCB. Therefore, FS Technology generally places sensitive high-speed devices in the center of the bare board, in this way to reduce the adverse effects of EMI. In past manufacturing experience, we believe this is the best approach. Thermal effect placement strategy For PCB component placement, thermal effects are a factor that we must consider. When manufacturing high-speed circuit boards, the production equipment will be in a high temperature state due to the influence of the rotational speed. When the temperature of manufacturing equipment reaches a critical point, the pins of PCB components will be damaged. To keep your thermal components cool, develop a sensible placement strategy. In order to deal with this problem, FS Technology will move the components away from the air path of the BGA when installing large components. This method effectively prevents the components from directly facing the hot air flow, so as to achieve the effect of cooling. Process for placing components Prioritize the location of the connector The size of the PCBA board depends on the product housing, so prior to PCB design, the location of the connector is prioritized. Note Here is the PCBA board instead of the bare PCB board. There are essential differences between the two. If you don t know much about this, you can read the article of FS Technology s PCB vs PCBA. Chip placement Place the main functional chips such as microcontrollers, operational amplifiers, drivers, and power chips. These chips are the heart of the entire PCBA, and they determine the functionality of your board. We recommend that you place auxiliary components such as crystals and decoupling capacitors close to the relevant main chip. Place passive components Passive components include the following types series resistors, pull-up resistors, ESD diodes, etc. There are many points to pay attention to when placing passive components. In order to help you to carry out PCB assembly smoothly, FS Technology lists the following points Voltage and current levels Function type (analog, digital, power, high speed) placed to facilitate the flow of high currents to minimize loops Power and GND Distribution In addition to circuit function, voltage and current levels should also be considered. Circuits with similar VCC and GND should be grouped and placed together as shown in Figure (4). Different functional sections are prioritized and placed. Most critical in order of priority Wireless Wi-Fi, GPS digital motor control power supply Place the main components according to the signal flow. Refer to the circuit schematic when placing components. Identify the main components of the circuit, such as microprocessors, Ethernet chips, memories, etc. Place these according to the floor plan and use the shortest possible traces between these master chips according to the datasheet guidelines, which makes the signal flow as smooth and unidirectional as possible. Follow FS Technology Blog, you will be able to learn more pcb assembly process steps.
https://w.atwiki.jp/usb_audio/pages/40.html
原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 56 Extension Unit is not available in this case because it is bypassed). Default behavior is assumed when set to off. In the case of a single Input Pin, logical channels that enter the Extension Unit are passed unaltered for those channels that are also present in the output cluster. Logical channels not available in the output cluster are absorbed by the Extension Unit. Logical channels present in the output cluster but unavailable in the input cluster are muted. In case of multiple Input Pins, corresponding logical input channels are equally mixed together before being passed to the output. An index to a string descriptor is provided to further describe the Extension Unit. The following table outlines the Extension Unit descriptor. Table 4-15 Extension Unit Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 13+p+n 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant EXTENSION_UNIT descriptor subtype. 3 bUnitID 1 Number Constant uniquely identifying the Unit within the audio function. This value is used in all requests to address this Unit. 4 wExtensionCode 2 Constant Vendor-specific code identifying the Extension Unit. 6 bNrInPins 1 Number Number of Input Pins of this Unit p 7 baSourceID(1) 1 Number ID of the Unit or Terminal to which the first Input Pin of this Extension Unit is connected. … … … … … 7+(p-1) baSourceID (p) 1 Number ID of the Unit or Terminal to which the last Input Pin of this Extension Unit is connected. 7+p bNrChannels 1 Number Number of logical output channels in the audio channel cluster of the Extension Unit. 7+p+1 wChannelConfig 2 Bitmap Describes the spatial location of the logical channels in the audio channel cluster of the Extension Unit. 7+p+3 iChannelNames 1 Index Index of a string descriptor, describing the name of the first logical channel in the audio channel cluster of the Extension Unit. 11+p bControlSize 1 Number Size, in bytes, of the bmControls field n USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 57 Offset Field Size Value Description 12+p bmControls n Bitmap A bit set to 1 indicates that the mentioned Control is supported D0 Enable Processing D1..(n*8-1) Reserved 12+p+n iExtension 1 Index Index of a string descriptor, describing this Extension Unit. 4.3.2.8 Associated Interface Descriptor The Associated Interface descriptor provides a means to indicate a relationship between a Terminal or a Unit and an interface, external to the audio function. It directly follows the Entity descriptor to which it is related. The bInterfaceNr field contains the interface number of the associated interface. The remainder of the descriptor depends both on the Entity to which it is related and on the interface class of the target interface. At this moment, no specific layouts are defined by this specification. The following table outlines the Associated Interface descriptor. Table 4-16 Associated Interfaces Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 4+x 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant ASSOC_INTERFACE descriptor subtype. 3 bInterfaceNr 1 Number The interface number of the associated interface. 4 Association-specific x Number Association-specific extension to the open-ended descriptor. 4.4 AudioControl Endpoint Descriptors The following sections describe all possible endpoint-related descriptors for the AudioControl interface. 4.4.1 AC Control Endpoint Descriptors 4.4.1.1 Standard AC Control Endpoint Descriptor Because endpoint 0 is used as the AudioControl control endpoint, there is no dedicated standard control endpoint descriptor. 4.4.1.2 Class-Specific AC Control Endpoint Descriptor There is no dedicated class-specific control endpoint descriptor. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 58 4.4.2 AC Interrupt Endpoint Descriptors 4.4.2.1 Standard AC Interrupt Endpoint Descriptor The interrupt endpoint descriptor is identical to the standard endpoint descriptor defined in Section 9.6.4, “Endpoint,” of the USB Specification and further expanded as defined in the Universal Serial Bus Class Specification. Its fields are set to reflect the interrupt type of the endpoint. This endpoint is optional. The following table outlines the standard AC Interrupt Endpoint descriptor. Table 4-17 Standard AC Interrupt Endpoint Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 9 1 bDescriptorType 1 Constant ENDPOINT descriptor type 2 bEndpointAddress 1 Endpoint The address of the endpoint on the USB device described by this descriptor. The address is encoded as follows D7 Direction. 1 = IN endpoint D6..4 Reserved, reset to zero D3..0 The endpoint number, determined by the designer. 3 bmAttributes 1 Bit Map D3..2 Synchronization type 00 = None D1..0 Transfer type 11 = Interrupt All other bits are reserved. 4 wMaxPacketSize 2 Number Maximum packet size this endpoint is capable of sending or receiving when this configuration is selected. Used here to pass 2-byte status information. Set to 2 if not shared, set to the appropriate value if shared. 6 bInterval 1 Number Left to the designer’s discretion. A value of 10 ms or more seems sufficient. 7 bRefresh 1 Number Reset to 0. 8 bSynchAddress 1 Endpoint Reset to 0. 4.4.2.2 Class-Specific AC Interrupt Endpoint Descriptor There is no class-specific AudioControl interrupt endpoint descriptor. 4.5 AudioStreaming Interface Descriptors The AudioStreaming (AS) interface descriptors contain all relevant information to characterize the AudioStreaming interface in full. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 59 4.5.1 Standard AS Interface Descriptor The standard AS interface descriptor is identical to the standard interface descriptor defined in Section 9.6.3, “Interface,” of the USB Specification, except that some fields now have dedicated values. Table 4-18 Standard AS Interface Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 9 1 bDescriptorType 1 Constant INTERFACE descriptor type 2 bInterfaceNumber 1 Number Number of interface. A zero-based value identifying the index in the array of concurrent interfaces supported by this configuration. 3 bAlternateSetting 1 Number Value used to select an alternate setting for the interface identified in the prior field. 4 bNumEndpoints 1 Number Number of endpoints used by this interface (excluding endpoint 0). 5 bInterfaceClass 1 Class AUDIO Audio Interface Class code (assigned by the USB). See Section A.1, “Audio Interface Class Code.” 6 bInterfaceSubClass 1 Subclass AUDIO_STREAMING Audio Interface Subclass code. Assigned by this specification. See Section A.2, “Audio Interface Subclass Codes.” 7 bInterfaceProtocol 1 Protocol Not used. Must be set to 0. 8 iInterface 1 Index Index of a string descriptor that describes this interface. 4.5.2 Class-Specific AS Interface Descriptor The bTerminalLink field contains the unique Terminal ID of the Input or Output Terminal to which this interface is connected. The bDelay field holds a value that is a measure for the delay that is introduced in the audio data stream due to internal processing of the signal within the audio function. The Host software can take this value into account when phase relations between audio streams, processed by different audio functions, are important. The wFormatTag field holds information about the Audio Data Format that should be used when communicating with this interface. If the interface has a USB isochronous endpoint associated with it, the wFormatTag field describes the Audio Data Format that should be used when exchanging data with this endpoint. If the interface has no endpoint, the wFormatTag field describes the Audio Data Format that is used on the (external) connection this interface represents. This specification defines a number of standard Formats, ranging from Mono 8-bit PCM to MPEG2 7.1 encoded audio streams. A complete list of supported Audio Data Formats is provided in a separate document, USB Audio Data Formats, that is considered part of this specification. Further specific USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 60 information concerning the Audio Data Format for this interface is reported in a separate type-specific descriptor, see Section 4.5.3, “Class-Specific AS Format Type Descriptor.” This can optionally be supplemented by format-specific information through a format-specific descriptor, see Section 4.5.4, “Class-Specific AS Format-Specific Descriptor.” Table 4-19 Class-Specific AS Interface Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor in bytes 7 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant AS_GENERAL descriptor subtype. 3 bTerminalLink 1 Constant The Terminal ID of the Terminal to which the endpoint of this interface is connected. 4 bDelay 1 Number Delay (d) introduced by the data path (see Section 3.4, “Inter Channel Synchronization”). Expressed in number of frames. 5 wFormatTag 2 Number The Audio Data Format that has to be used to communicate with this interface. 4.5.3 Class-Specific AS Format Type Descriptor The wFormatTag field in the class-specific AS Interface Descriptor implicitly indicates which Format Type should be used to communicate with the connection (USB or external) this interface represents. (Each Audio Data Format belongs to a certain Format Type as outlined in USB Audio Data Formats.) Each Format Type has a specific Format Type descriptor associated with it. This class-specific AS Format Type descriptor follows the class-specific AS interface descriptor and delivers format type-specific information to the Host. The details and layout of this descriptor for each of the supported Format Types is found in USB Audio Data Formats. 4.5.4 Class-Specific AS Format-Specific Descriptor As stated earlier, the wFormatTag field in the class-specific AS Interface Descriptor not only describes to what Format Type the interface belongs. It also states exactly what Audio Data Format should be used to communicate with the connection (USB or external) this interface represents. Some Audio Data Formats need additional format-specific information conveyed to the Host. Therefore, the Format Type descriptor may be followed by a class-specific AS format-specific descriptor. The details and layout of this descriptor for the Audio Data Formats that need it, is outlined in USB Audio Data Formats. 4.6 AudioStreaming Endpoint Descriptors The following sections describe all possible endpoint-related descriptors for the AudioStreaming interface. 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集
https://w.atwiki.jp/warband/pages/559.html
str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offence) str_siege_defense|Siege (Defence) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_drinking_wine_with_my_men|Can you not see I am drinking wine with my men and str_hide_in_castle|I cannot possibly leave the capital, str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshal-ship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of the Seven Kingdoms. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|has already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoitre. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoitre. str_center_far_away_reason|{s6} is further than {s5} to our centres, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrolling down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{Ser/My lady} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {ser/my lady}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' at anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be a reason the Marshall chose to defend {s4}. str_are_you_all_right|Now hear me... str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that I came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... hear me... str_save_town_from_bandits|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened in King's Landing. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|You're alive! Your lucky I found you when I did. Not many others alive I can tell you that much! A bloodbath! It seems Ned Stark has been taken prisoner, you must go warn Robb Stark, these two soldiers are loyal to Ned and will accompany you to Winterfell. str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|Against all odds you have survived and proven yourself to be a deadly foe. Lannister soldiers lay dead all around you. As you walk past the corpses, you notice a remarkable dagger on the body of a Lannister solider who fought particularly well. With a smile, you take the dagger as a keepsake for a victory well earned. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall to the ground unable to move. As you slowly lose consciousness you can still hear the slaughter around you, the laughter of Lannister men as they slay the soldiers of the North and the heart wrenching screams of women and children being put to slaughter. str_journey_to_reyvadin|You have reached Winterfell, ancestral castle and seat of power to House Stark. From here it is more than a thousand miles south following the Kingsroad to King's Landing.^^As you arrive you notice a cold and silent atmosphere, people are angry and weary of new travellers. For their late King Ed Stark was slain at King's Landing and now their hand is forced to go to war. str_journey_to_praven|Your steps lead you to the Crownlands. King's Landing overlooks Black water bay and is the site of the Iron Throne.^^Life here is luxurious for those that can afford it but also very dangerous and over populated. The Capital is under King Joffrey's rule, son of Robert Baratheon and Cersei Lannister. str_journey_to_jelkala|^^You stand still for a moment in awe of such beauty, whilst feeling the warm quiet wind lightly whistling past your ears. It's certainly a far cry from the road you travelled to get here. With a great sigh of relief you finally feel you can relax and you start to decide what to do with the rest of your time here. str_journey_to_sargoth|You get to Cantwaraburh, in Centware country, where Eadbald Aethelberthing rules. Their ancestors were brytenwaldas, but he has lost the title that now holds a master of the North Oswald of Bernaccia. Eadbald has good partnerships with the most powerful lords of Britain and even with the Franks. His country does not suffer from the war with regularity, the land is peaceful and prosperous. It is a good place to buy a piece of land, marry and see your children grow... for now. str_journey_to_tulga|You came by ship, skirting the cliffs where the Gwynedd highlands meet the sea. Soon you distinguish Din Gonwy, capital of the kingdom. Walking you see that the streets are dark and silent. The great king-warrior Cadwallon died two years ago, and Gwynedd is still mourning his death. He left a son, Cadwaladr, but is still a child of three years old. The hard men of Gwynedd, considered among the strongest in Britain, have been summoned to war this year. They cry and wait, keeping sharp swords.^^There is a new master, Cadfael Cadomedd, which has displaced the son of Cadwallon and his mother's power. He says that they have returned to the glory days... str_journey_to_shariz|You are in Dun Iasgach, a powerful town in Mumain Kingdom in south of Ireland. It is a land rich land, with great forests and rivers teeming with fish. It could be a perfect place to live, but Ireland is a land of war, where clans fight for any reason, stealing cattle and women and killing the young warriors in fratricidal struggles.^^Mumain is ruled by Failbhe Flann mac Aedh, he is ambitious and wants more land at the expense of the weakening of Laigin Kingdom. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of mead, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent realm, you can no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the plain str_the_deserts|the mountains str_the_tundra|the deep forest str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My {reg59?Lady Lord}, there are other {reg59?maidens suitors} who have captured my heart. str_my_lady_engaged_to_another|My {reg59?Lady Lord}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent realm, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend as much as possible control throughout the known world. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer as much of the known world. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weaver str_wool_cloth_site|wool weaver str_velvet_site|dye works str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} silver stags. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?Lady Lord} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {reg59?queen king} of {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_cancel|Cancel str_continue|Continue str_close|Close str_ok|OK str_random|Random str_prev|Previous str_next|Next str_not_available|N/A str_long_string|01234567890123456789012345678901234567890 str_background_label_1|Character Background str_background_label_2|Your Story str_gender|Gender str_gender_value| {reg11?Female Male} str_nationality|People str_nationality_value| {s12} str_parent|Father str_parent_value| {s13} str_childhood|Childhood str_childhood_value| {s14} str_jobs|Vocation str_jobs_value| {s15} str_reason|Fate str_reason_value| {s16} str_religion|Religion str_religion_value| {s17} str_trait|Trait str_trait_value| {s21} str_story|{s18}^ str_northman|Northman str_northman2|Northman (tall) str_northman3|Northman (short) str_westerman|Westerlands str_westerman2|Westerlands (tall) str_westerman3|Westerlands (short) str_dornishman|Sandy Dornishman str_dornishman2|Stony Dornishman (tall) str_dorneishman3|Salty Dornishman (short) str_free_city|Free Cities str_free_city2|Free Cities (tall) str_free_city3|Free Cities (short) str_reach|The Reach str_reach2|The Reach (tall) str_reach3|The Reach (short) str_stormlands1|Stormlands str_stormlands2|Stormlands (tall) str_stormlands3|Stormlands (short) str_ironman|Ironborn str_ironman2|Ironborn (tall) str_ironman3|Ironborn (short) str_wildling|Free Folk str_wildling2|Free Folk (tall) str_wildling3|Free Folk (short) str_dothraki1|Dothraki str_dothraki2|Dothraki (tall) str_dothraki3|Dothraki (short) str_targ|Valyrian str_targ2|Valyrian (tall) str_targ3|Valyrian (short) str_vale|Vale str_vale2|Vale (tall) str_vale3|Vale (short) str_riverlands1|Riverlands str_riverlands2|Riverlands (tall) str_riverlands3|Riverlands (short) str_dragonstone1|Dragonstone str_dragonstone2|Dragonstone (tall) str_dragonstone3|Dragonstone (short) str_parent_noble|Lesser Noble str_parent_merchant|Merchant str_parent_retainer|Lord's Retainer str_parent_outlaw|Outlaw str_parent_serf|A Serf str_parent_slave|Slave str_parent_septon|A Septon str_childhood_page|Brought up in a noble court str_childhood_apprentice|Blacksmith's Apprentice str_childhood_stockboy|Merchant's Apprentice str_childhood_urchin|Street Urchin str_childhood_nomad|Nomad str_childhood_slave|Slave str_childhood_mummer|A Mummer str_childhood_noble|Retainer's Apprentice str_childhood_acolyte|Acolyte str_job_bravo|{reg11?Lesser Noble's Wife Lesser Noble} str_job_merc|Slave str_job_noble|{reg11?A lady-in-waiting Retainer} str_job_troubadour|Bard str_job_student|{reg11?Peasant's Wife Free Peasant} str_job_peddler|Merchant str_job_craftsman|Blacksmith str_job_poacher|Poacher str_job_preacher|A Begging Brother str_reason_revenge|Personal revenge str_reason_death|The loss of a loved one str_reason_wanderlust|Wanderlust str_reason_fervor|Religious fervour str_reason_disown|Being forced out of your home str_reason_greed|Lust for money and power str_fos|The Faith of the Seven str_drowned_gods|The Drowned God str_old_gods|Old Gods of the Forest str_rhllor|R'hllor str_naturalleader|Natural Leader str_warrior|Warrior str_no_trait|None str_story_all|{s18}{s1} str_story_northman|You hail from the North and you are of an average height. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_northman2|You hail from the North and you are tall and strong. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_northman3|You hail from the North and you are short in stature but agile. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_westerman|You are from the Westerlands and you are of an average height. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_westerman2|You are from the Westerlands and you are tall and strong. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_westerman3|You are from the Westerlands and you are short in stature but agile. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_dornishman|You are from the Dornish deserts and the long river valleys. Sandy Dornishmen are distinct among other men in Westeros, partly due to being descendants from Rhoynar refugees. You have very different customs and traditions compared to the rest of Westeros.^^ str_story_dornishman2|You are from the passes and heights of the Red Mountains, you are tall and strong. Stony Dornishmen have the most Andal and First Men blood and mostly resemble the other people of the Seven Kingdoms in look, customs and traditions.^^ str_story_dornishman3|You are from the Dornish coast , you are short in stature but agile. Salty Dornishmen are distinct among other men in Westeros, partly due to being largely direct descendants from Rhoynar refugees. You have very different customs and traditions compared to the rest of Westeros.^^ str_story_free_city|You are from one of the Free Cities and are of average height. You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos.^^ str_story_free_city2|You are from one of the Free Cities and you are tall and strong. You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos.^^ str_story_free_city3|You are from one of the Free Cities and you are short in stature but agile. You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos.^^ str_story_reach|You are from the Reach and you are of an average height. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_reach2|You are from the Reach and you are tall and strong. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_reach3|You are from the Reach and you are short in stature but agile. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_stormlands|You are from the Stormlands and you are of an average height.^^ str_story_stormlands2|You are from the Stormlands and you are tall and strong.^^ str_story_stormlands3|You are from the Stormlands and you are short in stature but agile.^^ str_story_ironman|You are Ironborn and you are of an average height.^^ str_story_ironman2|You are Ironborn and you are tall and strong.^^ str_story_ironman3|You are Ironborn and you are short in stature but agile.^^ str_story_wildling|You are a Wildling of an average height, a descendant of people from the first men.^^ str_story_wildling2|You are a tall and strong Wildling, a descendant of people from the first men.^^ str_story_wildling3|You are a Wildling, a descendant of people from the first men. You are short in stature but agile.^^ str_story_dothraki|You are a Dothraki of an average height. You originate from a tribe that resides in the Dothraki Sea.^^ str_story_dothraki2|You are a tall and strong Dothraki. You originate from a tribe that resides in the Dothraki Sea.^^ str_story_dothraki3|You are a Dothraki. You originate from a tribe that resides in the Dothraki Sea. You are short in stature but agile.^^ str_story_targ|You are of Valyrian descent of an average height. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_targ2|You are of Valyrian descent, tall and strong. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_targ3|You are of Valyrian descent, short in stature but agile. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_vale|You are from The Vale and of an average height, a descendant of people from the first men.^^ str_story_vale2|You are tall, strong and hail from the Vale, a descendant of people from the first men.^^ str_story_vale3|You hail from the Vale, a descendant of people from the first men. You are short in stature but agile.^^ str_story_riverlands|You are from The Riverlands and of an average height, a descendant of people from the first men.^^ str_story_riverlands2|You are a tall and strong Riverlander, a descendant of people from the first men.^^ str_story_riverlands3|You are a Riverlander, a descendant of people from the first men. You are short in stature but agile.^^ str_story_dragonstone|You are from The island of Dragonstone and of an average height, a descendant of people from the first men.^^ str_story_dragonstone2|You are tall and strong from the island of Dragonstone, a descendant of people from the first men.^^ str_story_dragonstone3|You are from the island of Dragonstone, a descendant of people from the first men. You are short in stature but agile.^^ str_story_parent_noble|Your father was of lower noble class and possessed five acres of land. He owed military service to the king and went to war with his retinue whenever was required.^^ str_story_parent_merchant|You were born the {reg11?daughter son} of a wealthy travelling merchant, always moving from place to place in search of a profit.^^ str_story_parent_retainer|Your father was a local lord's retainer and proved his battle prowess on many occasions. He was always highly regarded by his lord, who praised his deeds at every feast.^^ str_story_parent_outlaw|Your father was an outlaw, a bandit who often risked his life in order to survive. He was hiding in the woods ever since he was accused of wrongdoing by the local community. Your mother often brought him basic necessities but most of the time he got food and other stuff he needed by robbing and stealing. He was eventually killed by the hand of a lesser lord's retainer who was sent to sweep the forests and get rid of the pest.^^ str_story_parent_serf|Your father was a serf who was tied to his lord's estate for all his life. He lived a very simple, tough life.^^ str_story_parent_slave|Your father was a slave to a noble in one of the great Free Cities. He had to work hard in order to not be beaten.^^ str_story_parent_septon|Your father served the council of the Most Devout and was a clergyman of the new gods. He was sworn to the Smith and was usually prayed to when work needed to be done. He also carried a hammer.^^ str_story_childhood_page|{reg11?As a girl you learned how to ride a horse and how to run a household and property when men were not around. You were often eagerly observing how your brothers were practising with their weapons and secretly mimicked their attacking and defending moves with whatever tools you could find. You became a big connoisseur of lucky charms like magic rhymes, potions, stones or jewels that protect people from evil spirits or sickness. You loved to sew and weave nicely looking ornaments into the tapestry and clothes. You were also sometimes allowed to serve beverages to important men at feasts, which made you feel very proud. (Needs Lesser Noble for a father otherwise banner is not given.) As a boy you learned how to ride a horse, how to use weapons properly, how to motivate and lead men on the battlefield and how to make a name of yourself. When feasts were in progress you carefully observed how to properly entertain your lord's subjects. You were present when disputes among commoners were settled in the court. In your pastimes you enjoyed rough and boisterous sport games such as wrestling, weapon sparring, weight-lifting and horse-racing. (Needs Lesser Noble for a father otherwise banner is not given.)}^^ str_story_childhood_apprentice|{reg11?As a child you apprenticed with a local blacksmith although this was unheard of for a girl and people seemed very surprised when they saw you doing your work. It was hard and dangerous at first but after years of hard work and study under your new master you learned a lot about different weapons and tools that usually only the richer folk could afford. Strike after strike on the heated metal made your arms as strong as iron. You were able to test weapons you made and your master showed you how to properly wield swords, axes and spears of all shapes and sizes. Not only were you helping make expensive products but you also sold them for as high price as you could manage. As a child you apprenticed with a local blacksmith to learn a trade. It was hard and dangerous at first, but after years of hard work and study under your new master you learned a lot about different weapons and tools that usually only the richer folk could afford. Strike after strike on the heated metal made your arms as strong as iron. You were able to test weapons you made and your master showed you how to properly wield swords, axes and spears of all shapes and sizes. Not only were you helping make expensive products but you also sold them for as high price as you could manage.}^^ str_story_childhood_stockboy|As a child you apprenticed to a wealthy merchant, picking up the trade over years of travelling to distant lands. You were taught how to hunt for exotic products and sell them at the markets and you soon became adept at the art of buying low, selling high and leaving the customer thinking they'd gotten the better deal.}^^ str_story_childhood_urchin|As a {reg11?girl boy} growing out of childhood, you took to the streets, doing whatever you had in order to survive. Foraging food from the surrounding area, begging, thieving, entertaining residents and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. Your rusty old knife protected you from getting in harms way.^^ str_story_childhood_nomad|{reg11?As a child you were part of a tribe and wandered from place to place. You were given simple tasks like collecting sticks for firewood and fetching water from a well. You learned how to heal wounds with the herbs that grew in the vicinity which made you a very sought of person amongst the local tribesmen and women who often got injured or sick while travelling. As a child you were part of a tribe that travelled from place to place. You learnt how to hunt deer and wild boar with a bow and spear along with other men from the tribe. You were taught how to defend yourself against aggressive wild animals. Sometimes you were sent to far away pastures for days where you had to find enough food in the nature to sustain yourself. You always carried a bow with you in order to hunt wild animals for food. You lived with the nature and knew it's every secret. The great outdoors felt like home to you. Throughout the years you developed a tough skin since you often had only provisional shelters to protect you from bad weather.}^^ str_story_childhood_slave|As a child you were a slave and lived a very tough life. Work in the woods and fields made you strong and also fast due to a lot of running required whilst ordered around. Being hungry often you had to learn how to get food. One of the most dangerous ways was by stealing, but you had to make sure nobody saw you doing it. Eventually you were spotted and in turn tortured by your owner as an example to others. Being beaten often made your skin thick, you believed you could survive anything.^^ str_story_childhood_mummer|As a child you were taken under the wing of a master mummer and joined a mummer's troupe. It was a life of hard work but over time you became a performer well capable of attracting a good crowd. You staged different fights with real weapons and thus became very familiar with them. In addition you learned plenty of songs and stories by heart.^^ str_story_childhood_noble|As a {reg11?girl boy} growing out of childhood, you became a retainer's apprentice and thus was trained and educated in the duties of a warrior. You learned a lot about the art of war, leadership, tactics and all other things that you would need in order to survive on the battlefield.^^ str_story_childhood_acolyte|{reg11?In your early ages you were sent to live in the nearest Sept to be trained as a Septa. As such you were one of the few girls who learned how to read and write. Life in the Sept was strict and there wasn't much time to play with other girls but you spent time in prayer, studied and worked in the fields and workshops. You learnt how to copy books by hand and decorated the pages in beautiful colours, but many more years would have to pass before you would become a master in this art. You learned all sorts of basic healing and a bit of a rudimentary surgery too. When you managed to get some free time for yourself, throwing rocks at targets and hitting them with a staff was your favourite pastime. Although this was unheard of for a girl like you, your adventurous spirit needed some more action then just being diligent. In your early ages you were sent to live in the nearest Sept to be trained as a Septon. As such you were one of the few boys who learned how to read and write. Life in the Sept was strict and there wasn't much time to play with other boys, but you spent time in prayer, studied and worked in the fields and workshops. You were learning how to copy books by hand and decorated the pages in beautiful colours but much more years would have to pass before you would become a master in this art. You learned all sorts of basic healing and a bit of a rudimentary surgery to. When you managed to get some free time for yourself, throwing rocks at the targets and punching them with a staff was your favourite pastime. Although this was unheard of for a boy like you, your adventurous spirit needed some more action then just being diligent.}^^ str_story_job_bravo|{reg11?Being a wife to a Lesser Lord meant you had an elevated and solid position in the society. Your husband was often away doing different task for his overlord and in those times you were the one who run the household and belonging property. All the matters had to be discussed with you in the time of your husband's absence. You often joined your husband and his retainers when they went out riding a horse. Although your husband didn't appreciate the fact that you are also interested into martial arts it didn't stop you from practising combat moves with your husband's retinue. They thought of you with a high regard since you proved to be an equal adversary in sparring practices. You are a big connoisseur of lucky charms like magic rhymes, potions, stones or jewels that protect people from evil spirits or sickness. You loved to sew and weave nicely looking ornaments into the tapestry and clothes which made your husband's apparel look strikingly neat. As the highest ranking woman in the household you were honourable cup bearer on the feasts and guest attending them were amazed by your graciousness. (Needs Lesser Noble for a father otherwise banner is not given.) Being a Lesser Lord you carried out many duties to your overlord and the king. In a war you were expected to fulfil your overlord's demands and bring with you a number of trained men which you picked amongst the upper ranks of the peasantry in the area. You helped oversee the building and maintenance of roads, bridges and fortifications to your overlord by appointing the most able of stonemasons and wood carvers to him. You administered the king's laws, enforced the king's justice, and made sure that the King's and religious taxes were paid on time. When disputes arose amongst the commoners you were the one who had the right to settle them in the court. When not carrying out these duties you amused yourself by hunting in the wilds, practising weapon sparring and horse racing. On feast days or visits from other nobles you sometimes arranged a small feast or some other kind of entertainment for the guests, including hiring the bard to sing and tell great stories about the past times. (Needs Lesser Noble for a father otherwise banner is not given.)}^^ str_story_job_merc|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, the whole world seemed to change around you. Being a slave, your adult life was full of misery and ill fate. Having to do all the hard menial tasks for your owners, you developed a very thick skin but also became very fast and somewhat strong. Sometimes your masters didn't give you any food so you learnt how to forage food from the nature to quell hunger. Your world was small and monotonous, where days were all the same. Rain and sun punished you in the long hours of slavering and your back ached from so much work, but you managed to live on. The cold took animals and people alike, but you always lived to see another dawn, though some of your fellow-sufferers were not as fortunate. When you had some free time, although that happened very rarely, it was spent with practising throwing rocks with a simple sling.^^ str_story_job_noble|{reg11?Though the distinction felt sudden to you, somewhere along the way you had become a woman, and the whole world seemed to change around you. Your skills in martial arts were noticed by your local lord who was impressed to see a woman so well versed in handling weapons. He hired you to form a part of his retinue. You learned the power systems and struggles of the Westerosi folk who lay claim to the land, and how best to achieve such a living for yourself. Your lord saw to it you were trained in the most effective formations and how to best keep rabble in order, as much for his own sake as for yours. Weapon sparring was done almost on a daily basis and you could say you felt as one with a plethora of different one-handed, two-handed and polearm weapons. When raids were successful there was plenty of loot to be divided amongst the warriors. You witnessed first-hand the brutal and often deceptive ways in which power was won, also by listening to the songs and poems sung in the warm halls. Old heroes like Azor Ahai and the Last Hero were all but a heroic cry from a distant past. The time was ripe for a new hero to emerge. Though the distinction felt sudden to you, somewhere along the way you had become a man, and the whole world seemed to change around you. Your skills were duly noticed by your local lord who hired you to form a part of his retinue, you learned the power systems and struggles of the Westerosi folk who lay claim to the land, and how best to achieve such a living for yourself. Your lord saw to it you were trained in the most effective formations and how to best keep a rabble under order, as much for his own sake as for yours. Weapon sparring was done almost on a daily basis and you could say you felt as one with a plethora of different one-handed, two-handed and polearm weapons. When raids were successful there was plenty of loot to be divided amongst the warriors. You witnessed first-hand the brutal and often deceptive ways in which power was won also by listening to the songs and poems sung in the warm halls. Old heroes like Azor Ahai and the Last Hero were all but a heroic cry from a distant past and the time was ripe for a new hero to emerge.}^^ str_story_job_troubadour|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your exhibition, but you managed to survive on your music alone. As the years went by you became adept at playing to drunken crowds in numerous taverns. You became very well versed in talking anyone out of anything you wanted.^^ str_story_job_student|{reg11?Though the distinction felt sudden to you, somewhere along the way you had become a woman, and the whole world seemed to change around you. Being a wife to a free men meant you had it laid down easier then wives of other lower ranking peasants who had to do all the tasks by themselves. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land you still had to do variety of tasks all peasants wives have to do. Your husband had to pay rent to his overlord and owed him labour services in exchange for the given land. When he was involved in war your husband answered his call as a foot soldier where he had to rely on his shield and a spear in the thick of battle. He often taught you how to fight and defend yourself in case he wasn't home in times of need. Hunting in the woods alone with your bow was your favourite activity and it helped bring additional food to the table. When no animals were to be found in the forest you looked for edible plants which you then cooked for the whole family. You spent a lot of time out in nature searching for special herbs that can heal wounds and the sick. Though the distinction felt sudden to you, somewhere along the way you had become a man, and the whole world seemed to change around you. Being a free men meant you had it laid down easier then lower ranking peasants who had to do all the tasks by themselves. You owned some servants who helped you with your hard work, but since you didn't own a lot of land you still had to do a variety of tasks expected of all peasants. You had to pay rent to your overlord and owed him labour services in exchange for the land given to you. When he was involved in war you answered his call as a foot soldier where you had to rely on your shield and a spear in the thick of battle. Hunting in the woods alone with your bow and javelins was your favourite activity and it helped bring additional food to the table. When no animals were to be found in the forest you foraged for edible plants which were then cooked by your wife. You spent a lot of time out in nature and knew it's every secret. The great outdoors felt like home to you. In your pastimes you loved doing a variety of sports.}^^ str_story_job_peddler|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew you would be well-placed to start your own trading empire...^^ str_story_job_craftsman|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Being a craftsman you specialised as a smith, crafting tools and weapons of function and beauty out of minerals. Sometimes you were used as an engineer by a local lord when a bridge or a fortification needed to be built, this also shone through your carpentry skills. All the created weapons had to be tested by you, so wielding one handed weapons, two handed weapons and also polearms felt very natural to you. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation.^^ str_story_job_poacher|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers and a bit of an honour loss, of course. When times were tough you foraged for food and got proficient in finding edible plants in the wild.^^ str_story_job_preacher|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. When not working or studying in the Sept you packed your few belongings and went out into the world to spread the word of God. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked food, drink or shelter; the hospitality of the peasantry was always generous to a rising {reg11?woman man} of God. Now and then locals would visit the Sept to purchase products made there. You were the one who sold the items to them. Another thing at which you really excelled at was healing injured and sick people. Many broken bones got healed, many souls remained in the bodies instead of venturing into God's hands. Carrying a staff and a bag of rocks made you feel safe in times when you were out of the Sept spreading the world of God.^^ str_story_reason_revenge|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood.^^ str_story_reason_death|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget the name that you can no longer bear to speak. All that remains now is to get a thicker skin so that such tragedies won't affect you so much and move on.^^ str_story_reason_wanderlust|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back.^^ str_story_reason_fervor|Only you know exactly what caused you to give up your old life and become an adventurer. Regardless, the intense faith burning in your soul would not let you find peace in any single place. There were others in the world, souls to be washed in the light of God. Now you preach wherever you go, seeking to bring salvation and revelation to the masses, be they faithful or not. They will all know the glory of your God by the time you're done...^^ str_story_reason_disown|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the big wide world. Alone to sink or swim.^^ str_story_reason_greed|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, and feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it.^^ str_story_fos|You believe in one god who has seven faces often referred to as the seven faced god. This religion was brought to Westeros through the invasion of the Andals. str_story_drowned_gods|You believe in a life of piracy. You are expected to raid, plunder and kill. Though it is frowned upon for women of this religion to do the same. str_story_old_gods|The faith in which you follow, the Old Gods is more personal and less structured or elaborate than other religions. str_story_rhllor|You worship the Lord of Light a single all powerful God. The Lord of Light is the God of Fire.^^ str_story_naturalleader|You are a Born Natural Leader and have the ability to rally your troops in even the most hopeless of battles. str_story_warrior|You are strong and fearsome, being able to let rip huge roars in battle scaring anyone who dares to approach you. str_story_no_trait|You are no one important and have no traits to mention. str_spy_present|Your spy has infiltrated {s5}. str_spy_not_present|You have no spy in {s5}. str_spy_infiltrating|Your spy is infiltrating {s5}. str_poison_well_desc|My {reg59?Lady Lord}, I can use a potent poison called Tears of Lys that will disable a goodly number of the population.^If you so wish it, I could mix it into the well water at very little risk of discovery.^Though the poison will be highly diluted in the well, it should still disable anyone drinking it for at least a day, perhaps longer.^This poison is rare and expensive, so I shall require 5000 silver stags for expenses. str_poison_cattle_desc|My {reg59?Lady Lord}, the wealth of a village is not measured in silver stags, but in cattle.^If the herd was unfortunate enough to be inflicted with some unknown pox, the villagers could not pay their taxes.^Thus, their lord would be financially weakened.^I imagine it would take a village weeks to recoup such a devastating loss.^The cattle could acquire such a pox for a mere 2000 silver stags. str_cause_unrest_desc|My {reg59?Lady Lord}, the local populace are a brutish lot.^A subtle whispered rumour here and there could stir old grudges into all out rioting.^I can think of nothing more devastating for production and the economy.^Send me 2000 silver stags for expenses and I shall cause chaos and unrest throughout the populace! str_poison_food_desc|My {reg59?Lady Lord}, after leaving the local drinking establishment, I stumbled across a bit of useful information.^The grainery is old and run down and with a bit of work, plus 2000 silver stags for expenses, I'm sure all sizes of vermin could get into the food stocks.^The troops would have naught but rats to eat during an extended siege. str_spy_captured|Your spy in {s5} was discovered and sent to the gallows! str_entrench|Your army is currently entrenched. str_camp_overrun| CAMP OVERRUN!!! str_camp_loss|Your camp has been overrun by the enemy.^{s4} gold was looted from the coffers.^{s3}^{s5}^{s6} str_siege_camp_complete|You have entrenched your position. str_siege_camp_incomplete|Your siege camp defences are not yet complete. str_siege_camp_none|Your siege camp is vulnerable to attack. str_skirmisher_name|Skirmish Party str_attack_party_question| {s7} will not attack {s9} for any less than {reg16} silver stags. Furthermore, the contract with {s7} will end after 16 hours, regardless of the outcome. Do you agree to pay? str_no_cash|{s5} Only fools and thieves bargain with coin they do not possess! str_no_duel|I am unable to consider your request at this time. I have more important matters to attend to. str_player_king_message|As your King, I send this missive. str_player_marshal_message|As the duly appointed marshal, I must exercise my right to request your obedience in this matter. str_player_lord_message|To a fellow in arms I send this message. str_missed_duel|You failed to meet {s1} for a duel, thus he wins by default. Your reputation has suffered as a result. str_party_picker_title|Party Picker str_party_picker_attack|Right click on the party you wish to have attacked, then select the context menu option shown. str_peasant_trusted_friend|Your efforts to aid the peasants throughout the realm has gained you their trust and support. The King's of the land, however, now see you as a possible threat in the game of thrones. str_peasant_patron_saint|The peasants of the land have proclaimed you their King. You have given them hope and courage. Many of them are now waiting to take up arms to aid you in your efforts to unite the free folk. str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} stags was lost. str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Advanced Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_circunvalation_complete|Your men have worked hard and your defences are complete successfully stopping any food being received by land or sea. str_circunvalation_incomplete|Your men are finishing constructing your defences. str_puerto_complete|Closed port - this settlement can now no longer be entered by the sea. str_puerto_incomplete|Your men are to buy-requisitioned ships and built war boats. str_puerto_none|The enemy received food support in the form of merchant ships that docked in its port. str_circunvalation_none|There are no defences in place. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could spread rumours, leave the dead bodies of some locals at night in the square, and sow dissension among the defenders. This could also bring some men from their garrison to us. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_no_money|You don't have enough money! str_imod_plain| str_imod_cracked|Cracked str_imod_rusty|Rusty str_imod_bent|Bent str_imod_chipped|Chipped str_imod_battered|Battered str_imod_poor|Poor str_imod_crude|Crude str_imod_old|Old str_imod_cheap|Cheap str_imod_fine|Fine str_imod_well_made|Well Made str_imod_sharp|Sharp str_imod_balanced|Balanced str_imod_tempered|Tempered str_imod_deadly|Deadly str_imod_exquisite|Exquisite str_imod_masterwork|Castle-forged str_imod_heavy|Heavy str_imod_strong|Strong str_imod_powerful|Powerful str_imod_tattered|Tattered str_imod_ragged|Ragged str_imod_rough|Rough str_imod_sturdy|Sturdy str_imod_thick|Thick str_imod_hardened|Hardened str_imod_reinforced|Reinforced str_imod_superb|Superb str_imod_lordly|Lordly str_imod_lame|Lame str_imod_swaybacked|Swaybacked str_imod_stubborn|Stubborn str_imod_timid|Timid str_imod_meek|Meek str_imod_spirited|Spirited str_imod_champion|Champion str_imod_fresh|Fresh str_imod_day_old|Day Old str_imod_two_day_old|Two Day Old str_imod_smelling|Smelling str_imod_rotten|Rotten str_imod_large_bag|Large Bag str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful against {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent to {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favourable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| He senses rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that his love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that he is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is an upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is an adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is an ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has formed an alliance with the {s14}.{s18} It will degrade into a defensive pact in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_defensive_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a defensive pact with the {s14}.{s18} It will degrade into a trade agreement in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a trade agreement with the {s14}.{s18} It will degrade into a non-aggression pact in {reg1} days. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freemen str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|very laissez-faire str_dplmc_quite_laissez_faire|quite laissez-faire str_dplmc_little_laissez_faire|a little laissez-faire str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantile nor entirely laissez-faire str_dplmc_little_mercantilist|a little mercantile str_dplmc_quite_mercantilist|quite mercantile str_dplmc_very_mercantilist|very mercantile str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|{reg6?M m}y {reg7?love {husband/wife}} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg59?madam ser} str_dplmc_sirmadam|{reg59?madam ser} str_dplmc_my_lordlady|my {reg59?Lady Lord} str_dplmc_your_highness|your highness str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_dplmc_sister_wife|sister-wife str_dplmc_co_husband|co-husband str_dplmc_friend|friend str_dplmc_ally|ally str_s54_is_deceased|{s54} is deceased. str_dplmc_political_explanation_original_lord|In this case, the fortress should go its original owner. str_dplmc_s0_and_s1|{s0} and {s1} str_money|You don't have enough stags! str_hold|Drop the anchor and hold here! str_skirmish|Skirmish with the enemy! str_board|Close in and board the enemy ship! str_numberofships|{reg60} str_faction_relation_mnus_100_ns|nemesis str_faction_relation_mnus_90_ns|implacable str_faction_relation_mnus_80_ns|vengeful str_faction_relation_mnus_70_ns|revengeful str_faction_relation_mnus_60_ns|hateful str_faction_relation_mnus_50_ns|angry str_faction_relation_mnus_40_ns|resentful str_faction_relation_mnus_30_ns|hostile str_faction_relation_mnus_20_ns|grumbling str_faction_relation_mnus_10_ns|suspicious str_faction_relation_plus_0_ns|indifferent str_faction_relation_plus_10_ns|acceptive str_faction_relation_plus_20_ns|cooperative str_faction_relation_plus_30_ns|favourable str_faction_relation_plus_40_ns|supportive str_faction_relation_plus_50_ns|friendly str_faction_relation_plus_60_ns|gracious str_faction_relation_plus_70_ns|fond str_faction_relation_plus_80_ns|devoted str_faction_relation_plus_90_ns|loyal str_retreat_in_face_of_enemy|You disengage to find a better position to engage the enemy.^Your soldiers grumble.^Some even mutter about your apparent lack of courage when they think you can't hear them. str_retreat_from_fortress|You order your troops to disengage.^Everyone moves out of bow shot of the fortress walls, and the enemy destroys the siege ladders.^Your troops are upset, after all the effort it took to get into position and prepare the attack, they are unhappy about leaving the fortress in the enemy's hands. str_retreat_not_dead|You order your forces to disengage, judging the tactical situation to be hopeless.^Your force has lost this battle and your troops grumble loudly about your lack of nerve, some openly question your leadership, which requires you to take action to restore discipline within your ranks. str_recruit_town|Recruit a young nobleman ({s11}) ({reg1}) str_player_50|Patrol str_custom_reinforce|{reg0} {s1} have arrived from {s2} str_s7_scouts|Scouts str_s7_foragers|Foraging Party str_s7_northern_picts|Northern Raiding Party str_celtic_paganism|{s5} Religion str_germanic_paganism|{s5} Religion str_roman_christianity|{s5} Religion str_celtic_christanity|{s5} Religion str_raise_relation_with_village_tavern_built|Villagers of {s1} are happy! The building of the tavern increased their loyalty. str_the_sun_rises|The sun rises. str_the_sun_sets|The sun sets. str_it_is_noon|It is noon. str_it_is_midnight|It is midnight. str_bandit_name_10|Maynard str_bandit_name_11|Garizon str_bandit_name_12|Fornio str_bandit_name_13|Erreck str_bandit_name_14|Godric str_bandit_name_15|Dywen str_bandit_name_16|Creylen str_bandit_name_17|Hobb str_bandit_name_18|Harmune str_bandit_name_19|Loreth str_bandit_name_20|Jasper str_bandit_name_21|Ronnel str_bandit_name_22|Reigan str_bandit_name_23|Edric str_bandit_name_24|Steffon str_bandit_name_25|Bert str_bandit_name_26|Rogar str_bandit_name_27|Gwayne str_bandit_name_28|Dareon str_bandit_name_29|Derek str_bandit_name_30|Glendon str_bandit_name_31|Gregor str_bandit_name_32|Hake str_bandit_name_33|Othor str_bandit_name_34|Orivel str_bandit_name_35|Robin str_bandit_name_36|Quillion str_bandit_name_37|Shadrich str_bandit_name_38|Symon str_bandit_name_39|Timon str_bandit_name_40|Lothar str_bandit_name_41|Chai str_bandit_name_42|Methyso str_bandit_name_43|Vogarro str_bandit_name_44|Vhalaso str_bandit_name_45|Belicho str_bandit_name_46|Garis str_bandit_name_47|Urho str_bandit_name_48|Dhazzar str_bandit_name_49|Goghor str_bandit_name_50|Aggar str_bandit_name_51|Dagon str_bandit_name_52|Drennan str_bandit_name_53|Kromm str_bandit_name_54|Lorren str_bandit_name_55|Manfryd str_bandit_name_56|Norjen str_bandit_name_57|Rognar str_bandit_name_58|Erich str_bandit_name_59|Sigrin str_bandit_name_60|Brandon Wull str_bandit_name_61|Bannon str_bandit_name_62|Jory str_bandit_name_63|Chayle str_bandit_name_64|Dalla str_bandit_name_65|Thorren str_bandit_name_66|Gariss str_bandit_name_67|Garth str_bandit_name_68|Shadd str_bandit_name_69|Arthor str_bandit_name_70|Timmet son of Timmet str_bandit_name_71|Gunther son of Gurn str_bandit_name_72|Crawn son of Calor str_bandit_name_73|Conn son of Coratt str_bandit_name_74|Jaggot str_bandit_name_75|Morleo str_bandit_name_76|Uvan str_bandit_name_77|Galt str_bandit_name_78|Torrek str_bandit_name_79|Gurn str_cog|Cog str_warship|Warship str_longship|Longship str_galley|Galley str_merchant|Merchant Ship str_row_boat|Row Boat str_trireme|Trireme str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Ash str_ship_name_1|Black Betha str_ship_name_2|Bold Laughter str_ship_name_3|Bold Wind str_ship_name_4|Brightfish str_ship_name_5|Cat str_ship_name_6|dromonds str_ship_name_7|Courageous str_ship_name_8|Laughter str_ship_name_9|Devotion str_ship_name_10|Dog's Nose str_ship_name_11|Dragonsbane str_ship_name_12|Faithful str_ship_name_13|Fury str_ship_name_14|Golden Rose str_ship_name_15|Great Kraken str_ship_name_16|Godsgrace str_ship_name_17|Harridan str_ship_name_18|Horned Honor str_ship_name_19|Huntress str_ship_name_20|Kingslander str_ship_name_21|Lance str_ship_name_22|Laughing Lord str_ship_name_23|Lioness str_ship_name_24|Lionstar str_ship_name_25|Piety str_ship_name_26|Prayer str_ship_name_27|Ramshead str_ship_name_28|Red Claw str_ship_name_29|Red Raven str_ship_name_30|River Arrow str_ship_name_31|Sceptre str_ship_name_32|Sea Demon str_ship_name_33|Seaflower str_ship_name_34|Seahorse str_ship_name_35|Seaswift str_ship_name_36|Silence str_ship_name_37|Stag of the Sea str_ship_name_38|Storm Crow str_ship_name_39|Swift Sword str_ship_name_40|Sword Fish str_ship_name_41|Talon str_ship_name_42|Trident Three str_ship_name_43|White Hart str_ship_name_44|Wild Wind str_ship_name_45|Wrath str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_good_news_our_foragers_found_much_meat|Good news! Our foragers found much meat. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after getting some food in nearby villages, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost two to four men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost two to four men. str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbour {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to destroy the people of {s16} and any houses loyal to their liege! str_trakay_radz_descr|The elder gave you a piece of advice, to ask the townsfolk of {s10} about the monk. str_monk_in_the_tavern|In the words of the townsfolk, the monk haunts the local pubs. You had best wait for him here. str_aoe_healing|Healing... As standard-bearer, you increase morale of men nearby str_bry_1|A World of Ice and Fire^^^^^^ If you wish to survive in this world, I recommend that you listen carefully... str_bry_2|Westeros, Dark times has befell this once fine land, pushing this continent once again into turmoil. Filled with the rotting smell of death whilst rivers flow red from blood of fallen foes and tortured victims. str_bry_3|To the north of this vast continent is King Robb Stark. Lord of Winterfell and head of House Stark. Called by his bannermen he is now ruling and declared King of the North. At war with the Lannisters and King Joffrey he seeks out King's Landing to the south.^ Although the Lannisters are ruled by Lord Tywin Lannister, King's Landing is ruled by King Joffrey Baratheon, currently the King of the Seven Kingdoms, King of the Andals, the Rhoynar, the First Men and Protector of the Realm. King Joffrey is said to be arrogant and sadistic, described by Tyrion Lannister as a vicious idiot of a king. str_bry_4|In order to bolster their influence and forces the Lannisters proposed an alliance with Prince Doran Nymeros Martell of Dorne and head of House Martell. They accepted Lord Tywin's offer of marriage between Myrcella Baratheon and Trystane Martell that in return they shall be granted Ser Gregor Clegane's head and a small seat on the council. str_bry_5|Located in the Vale, an isolated mountainous part of Westeros sits Lord Robin, Defender of the Vale and Warden of the east. Lord Robin is a small boy and the only surviving child and heir of Lord Jon Arryn. At this time House Arryn are neutral in the war. str_bry_6|Heading south Lord Mace Tyrell, Warden of the South, High Marshal of the Reach and Lord of Highgarden has decided to back King Renly to sit the Iron Throne. str_bry_7|King of Salt and Rock, Son of the Sea Wind and Lord Reaper of Pyke is King Balon Greyjoy ruling on the Iron Islands ready to invade the north.^King Stannis Baratheon the First of His Name. The King in the Narrow Sea, Lord of Dragonstone, Lord Paramount of the Stormlands and King of Westeros is ruling in the east. King Stannis recently sent out ravens to the realm claiming King Joffrey Baratheon is not the rightful heir of Robert Baratheon but the son of Ser Jaime Lannister.. str_bry_8|This turmoil continues past the shores of Westeros and across the Narrow Sea into Essos, a continent plagued by nomadic warriors the Dothraki Hordes known as Khalasars!... str_bry_9|The Dothraki take what they need through pillage and plunder and are said to dis-trust the oceans because their horses will not drink from it. Rape is rife in these parts and one would do well to stay well away...^^Welcome to the Game of Thrones and lets hope your adventures lead to better ends than that of most folk within the continents of Westeros and Essos!^^^CREDITS and CONTRIBUTIONS ^^Produno - Director, Coder, 3D Artist, Scener, putting everything together.^Brytenwalda Team for the original base module^^Viking Conquest team for much of the updated code used from Brytenwalda.^Cbowd36 - Some 3D models.^The Dark Robin - Some Free cities troop trees.^Thanewulfgharn - Some models and textures.^Jaakko - Great sept of baelor exterior. Dreadfort scene props.^Hurleur.^Hiner - Winterfell, Lannisport and Pyke scenes (slightly modified by me - Produno).^Khamukhamu - Wights textures. Testing.^Count of Flanders - Various armours.^Bilwit - Various armours.^Robzombies18.^Oliver Qvist - 3D models.^TheLoneWolf1 - 3D models - many of the unique map icons.^Art of Justice - code plus 2D Art.^La Grandmaster - Code.^cghopk - Models.^Lumos - Varys quest code (modified by me) plus general help and being an awesome guy.^Tajulek - Scenes.^CNKOMOP - Unsullied model and texture.^Rigadoon - Some of the Greyjoy armours.^Azsouth - testing.^Gokiller - Scenes King's Landing, Riverrun, Storms End, Braavos. All modified by me.^OSP Items ^Narf. - Armour packs^FantasyWarrior.^LAV.^Al Mansur.^Adorno.^Jaakko.^Delzaros.^TLD Team.^GoT OSP pack. Creditors shown below.^Sarega.^Legionnaire.^Yarogleka.^HunterWolf.^bomber.^Radamate.^dezz spb.^Gleb ushkuynikov.^dimanas.^Mark7.^xxxxARESxxxx.^RS1105252.^Supersonic.^akdesign.^Slytacular.^Njunja.^Xenoargh.^AndyYa. - Three Cards Game.^Cozur - Allowing the use of some modified items from Bilwit^Lord Goodfella - Some ingame music.^^^robercik8211 - Casterly Rock Scene.^cakeflirty - Dragon Neck scene.^Jacobhinds - Moral Code.^UnlceSamuel - Lots of text fixes.^Moose - Scenes Castle Black.^Akathir - Scenes Myr, Lorath^Wollythemodder - Scenes Lys, Lorath.^Mikeboix - Scenes White Harbour^Kraggrim - Many armours and textures^A HUGE THANKS AND SPECIAL MENTION TO ALL THE DONATORS^Kazansky22^Bersia^Ivanov Ivan^robertidaniel - payed for many of the armours in the game.^Olof Noaksson^loren sinclaire^Shane^Terrence Smith^Eric^Tamas Torok^Sam Leicester^Joshua Farris^Dylan Coram^Saul Karath^anonymau5^William Ray^Reed Matter^Badg3r21^David M Moran^All the testers that's helped to test the game and post bugs on our forums @ www.aworldoficeandfire.co.uk/Forums^Many many others. If you think I've left you out then please let me know. str_bry_10|. str_bry_11|Game of Thrones background str_bry_12|A Game of Thrones is a TV series based on the books written by George R.R. Martin.^The first book was published on the 6th of August 1996 and the TV series was first aired by HBO in April 2011.^This mod covers sources from both the books and the TV series. str_lcn_faction|He is loyal to {s41}. str_lcn_stats|Renown {reg60}. Controversy {reg61}. str_lcn_prompt|Enter your personal notes on {s41} str_none|none str_january_reg1_reg2_v2|{reg1} of the First Turn, {reg2} str_february_reg1_reg2_v2|{reg1} of the Second Turn, {reg2} str_march_reg1_reg2_v2|{reg1} of the Third Turn, {reg2} str_april_reg1_reg2_v2|{reg1} of the Fourth Turn, {reg2} str_may_reg1_reg2_v2|{reg1} of the Fifth Turn, {reg2} str_june_reg1_reg2_v2|{reg1} of the Sixth Turn, {reg2} str_july_reg1_reg2_v2|{reg1} of the Seventh Turn, {reg2} str_august_reg1_reg2_v2|{reg1} of the Eighth Turn, {reg2} str_september_reg1_reg2_v2|{reg1} of the Ninth Turn, {reg2} str_october_reg1_reg2_v2|{reg1} of the Tenth Turn, {reg2} str_november_reg1_reg2_v2|{reg1} of the Eleventh Turn, {reg2} str_december_reg1_reg2_v2|{reg1} of the Twelfth Turn, {reg2} str_capitan_mode_started|Exploration Round Recognise the ground and kill the enemy champions. In the next round your troops will come! str_capitan_mode_started2|War Round! Lead your troops to victory! str_lordsbattle_note|This is a variant of native battle system which recognizes the leadership of bots in battle. str_armamento_pesado|Buy heavy armour - It will provide medium and heavy infantry when choosing the composition of your army in the inventory menu. str_acceso_caballeria|Buy horses - It will provide medium and heavy cavalry when choosing the composition of your army in the inventory menu. str_buy_tropas|My Lord, choose your army str_nopuedes_comprar|You are not lord or captain and^ you can't choose troops. str_numero_hombres|Number of warriors to hire str_initial_gold_multiplierboth|Basic gold both teams (%) str_initial_gold_multipliert1|Team 1 Extra gold for troop wages (%) str_initial_gold_multipliert2|Team 2 Extra gold for troop wages (%) str_choose_a_captain|Choose a troop class ^^ Captains and lords represent the leaders of armies. Have access^to quality weapons and armies. Those who choose to be leaders^should appoint a king to lead them in battle.^^ Elite warriors represent the most prestigious army troops.^Choosing this range you can be the standard bearer, musician,^explorer, messenger, an adviser or bodyguard of a captain^among other things.^--------------------------------------------- str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow their liege. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10}, your siege will end. str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money in your treasury to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_you_need_to_improve_your_refuge_first|Improve your settlement first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_go_to_the_lords_hall_s1|Visit the lord's hall{s1} str_qp1_quest_desc_tournament_invited_by_s9_to_s13|You have been invited by {s9} to attend the tournament being held in {s13}. Turning down this invitation would be frowned upon. str_qp1_quest_desc_tournament_held_by_s9_to_s13|You heard of a tournament being hosted by {s9} in the town of {s13}. This would prove an excellent opportunity to prove your worth in these lands. str_qp1_tournaments_invited_by_s8_to_s12|Your commander hands you a sealed scroll delivered by a raven. Within you find a formal invitation from {s8} to attend a tournament which is to be held in {s12}. str_qp1_tournaments_held_by_s8_in_s12|During your day's travel, you pass a lone warrior travelling towards {s12}. From him you learn that there will be a tournament held in the town by {s8}. str_beginner|Beginner str_normal|Normal str_hardcore|Hardcore str_recruitment|Recruitment str_levelling|Levelling str_budget|Budget str_stamina|Stamina str_whitewalker_invasion|White Walkers do not invade str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_scenic_menu|Disable scenic menu str_shield_bash|Shield bash str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_charge_animation|Enable charge animation in battle str_shot_distance|Display projectile distance travelled str_damage_to_player|Player damage str_damage_to_lords|Hero damage str_damage_dealt_from_lords|Hero damage dealt str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Camera Forward str_key_no2|Camera Backward str_key_no3|Camera Turn Right str_key_no4|Camera Turn Left str_key_no5|Camera Up str_key_no6|Camera Down str_key_no7|Next BOT str_key_no8|Prev BOT str_key_no9|Toggle Camera Mode str_key_no10|Select Order 7 str_key_no11|Select Order 8 str_key_no12|Select Order 9 str_key_no13|Select Order 10 str_key_no14|Spear Brace str_key_no15|Call Horse str_key_0|0 str_key_1|1 str_key_2|2 str_key_3|3 str_key_4|4 str_key_5|5 str_key_6|6 str_key_7|7 str_key_8|8 str_key_9|9 str_key_a|A str_key_b|B str_key_c|C str_key_d|D str_key_e|E str_key_f|F str_key_g|G str_key_h|H str_key_i|I str_key_j|J str_key_k|K str_key_l|L str_key_m|M str_key_n|N str_key_o|O str_key_p|P str_key_q|Q str_key_r|R str_key_s|S str_key_t|T str_key_u|U str_key_v|V str_key_w|W str_key_x|X str_key_y|Y str_key_z|Z str_key_numpad_0|Numpad 0 str_key_numpad_1|Numpad 1 str_key_numpad_2|Numpad 2 str_key_numpad_3|Numpad 3 str_key_numpad_4|Numpad 4 str_key_numpad_5|Numpad 5 str_key_numpad_6|Numpad 6 str_key_numpad_7|Numpad 7 str_key_numpad_8|Numpad 8 str_key_numpad_9|Numpad 9 str_key_num_lock|Num lock str_key_numpad_slash|Numpad slash str_key_numpad_multiply|Numpad multiply str_key_numpad_minus|Numpad minus str_key_numpad_plus|Numpad plus str_key_numpad_enter|Numpad enter str_key_numpad_period|Numpad period str_key_insert|Insert str_key_delete|Delete str_key_home|Home str_key_end|End str_key_page_up|Page up str_key_page_down|Page down str_key_up|Up str_key_down|Down str_key_left|Left str_key_right|Right str_key_f1|F1 str_key_f2|F2 str_key_f3|F3 str_key_f4|F4 str_key_f5|F5 str_key_f6|F6 str_key_f7|F7 str_key_f8|F8 str_key_f9|F9 str_key_f10|F10 str_key_f11|F11 str_key_f12|F12 str_key_space|Space str_key_escape|Escape str_key_enter|Enter str_key_tab|Tab str_key_back_space|Back space str_key_open_braces|Open braces str_key_close_braces|Close braces str_key_comma|Comma str_key_period|Period str_key_slash|Slash str_key_back_slash|Back slash str_key_equals|Equals str_key_minus|Minus str_key_semicolon|Semicolon str_key_apostrophe|Apostrophe str_key_tilde|Tilde str_key_caps_lock|Caps lock str_key_left_shift|Left shift str_key_right_shift|Right shift str_key_left_control|Left control str_key_right_control|Right control str_key_left_alt|Left alt str_key_right_alt|Right alt str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_whitewalkers_invade_text|White Walker Invasion str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_poll_cooldown|Delay between polls (seconds) str_polls_disabled_for_reg1|Polls are disabled for {reg1} seconds. str_poll_cooldown_is_now_reg1|Delay between polls is now set to {reg1} seconds. str_poll_change_gametype|{s0} started a poll to change game type to {s1}. str_poll_to_change_gametype|Poll to change game type to {s1} 1 = Accept, 2 = Decline str_make_gametype_voteable|Allow polls to change game type str_changing_gametype_is_voteable|Changing gametype is voteable. str_changing_gametype_is_not_voteable|Changing gametype is not voteable. str_bodyguard|Bodyguards str_fall_backwards|Player Stumbling str_weapon_break|Damageable Equipment str_no_suit_religion|You can't possibly think of marrying into my family since you do not even believe in the same gods! Convert first, then we may discuss this topic again.