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Infantry Panzer Grenadiers Contents 1 Panzer Grenadiers Veterancy 2 Tactics 3 History 4 Built From 4.1 Panzer Elite Headquarters 5 Can Construct 5.1 Logistik Kompanie 5.2 Kampfgruppe Kompanie 5.3 Panzer-Jager Kommand 5.4 Panzer-Support Kommand 6 Doctrinal Abilities 6.1 Road Blocks 6.2 Scorched Earth 6.3 Booby Trap Building 6.4 Booby Traps 6.5 Tank Awareness 6.6 Teller Mines 6.7 Double Infantry AT Efforts 7 Squad Abilities 7.1 Repair 7.2 Suppressive Volley Fire 7.3 Throw Anti Tank Grenade 7.4 Throw Incendiary Grenade 7.5 Advanced Repair 7.6 Sprint 8 Squad Upgrades 8.1 Field Craft 8.2 Gewehr 43 Package 8.3 Increase Squad Sizes 8.4 Advanced Repair 8.5 Anti Tank Grenades 8.6 Incendiary Grenades 8.7 Group Zeal 8.8 Veteran Sergeant 8.9 Panzer Elite MP44 8.10 Panzer Elite Panzerschreck 9 Squad Weapons 9.1 Panzer Elite Kar98K 9.2 Gewehr 43 Rifle 9.3 MP44 Assault Rifle 9.4 Panzer Elite Panzerschreck 9.5 Incendiary Grenade 9.6 Anti Tank Grenade 9.7 Booby Trap 9.8 Teller Mine Panzer Grenadiers Squad Size 3 Capture Rate 0.75 Sup Threshold 0.2 Health 165 Sight 35 Pin Threshold 0.65 Cost 255 Detection 7/0 Recovery Rate 0.007 Hotkey G Population 3 Time 25.5 Retreat Modifier 0.5 Target Type infantry_soldier Upkeep 6.0048 Reinforce Cost 0.53 Critical Type infantry Squad Slots 5 Reinforce Time 1 Panzer Grenadiers Veterancy [Expand][Hide] Received Damage Received Suppression Maximum Health Health Regeneration 0.95 0.85 1.1 3.36/min Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 12 Vet-Exp Received Damage Received Suppression Maximum Health Health Regeneration 0.95 0.85 1.1 3.36/min Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 26 Vet-Exp Received Damage Received Suppression Maximum Health Health Regeneration Received Accuracy 0.95 0.85 1.1 3.36/min 0.95 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 40 Vet-Exp Tactics On maps where munitions are plentiful, it is often wise to train Panzer Grenadier squads and then upgrade them with a weapon, rather than spending the extra manpower to train a heavy infantry squad that comes with the weapon. This basically allows you to trade save manpower at the expense of munitions. For example, instead of training a squad of Assault Grenadiers for 360 manpower, a squad of Panzer Grenadiers could be trained for 255 manpower, and then for 75 munitions, upgraded with an MP44. Two squads of Assault Grenadiers would cost 720 manpower. Three squads of Panzer Grenadiers, upgraded with MP44s, would cost 765 manpower and 225 munitions. Thus, three squads are trained instead of only two, for approximately the same manpower cost. With an abundance of munitions this strategy is most effective; however, if munitions are scarce and manpower is plentiful, the heavy infantry squads may be a better idea. Panzer Grenadiers with the Gewehr 43 upgrade (No prerequisites needed) are deadly in a building, and will seem to survive there for a very long time. Therefore, Panzer Grenadiers can take a role similar to the entrenched Tommy. In chokepoint intensive maps such as Gilroy s Harbour, capture the chokepoint and put your Panzer Grenadiers in a building close to it to guard the point. Luckily, to Panzer Elite players, Panzer Grenadiers are cheap to produce, hence the PG spamming seen in many a game (Similar to the Wehrmacht s MG42 spam). History Panzergrenadiers were the infantry assigned to Panzer and Panzergrenadier divisions, and were the bulk of the fighting force in those formations. Transported either in trucks or SdKfz 251/1 halftracks, the role of the Panzergrenadier was to support the tanks when in offense, or defend the ground secured by the tanks. Their squads were armed with twice as many MG34 or MG42 light machine-guns than the regular Grenadiers, and their support weapons were nearly all towed or mounted in vehicles. The Panzergrenadiers in Company of Heroes appear to be from the Panzeraufklärungsabteilung (Mechanized Reconnaissance Battalion) of a Panzer or Panzergrenadier division, due to the SdKfz 250 light half-tracks they are using, and the reference to Spähtrupp in their speech (Spähtrupp means scout patrol). Built From Panzer Elite Headquarters [Expand][Hide] Health 1500 Target Type building Cost 500 Critical Type panel_building Time 61 Hotkey Effects Deploy Pioneers and escalate Battle Phases to call in additional Reinforcements. ESee Structure Panzer Elite Headquarters for details. Can Construct Logistik Kompanie [Expand][Hide] Health 1000 Target Type building Cost 22020 Critical Type building Time 115 Hotkey L Effects Makes available the Scout Car, Munitions Halftrack and 250/3 Funkwagen Vampire Halftrack. Upgrades will equip squads with Anti Tank Grenades and increase the size of infantry squads. ESee Structure Logistik Kompanie for details. Kampfgruppe Kompanie [Expand][Hide] Health 1000 Target Type building Cost 22020 Critical Type building Time 115 Hotkey K Effects Makes available the Infantry Halftrack, Mortar Halftrack, and Tank Buster Squads. Available upgrades can increase territory capture rate of Infantry squads and improve their repair skills. ESee Structure Kampfgruppe Kompanie for details. Panzer-Jager Kommand [Expand][Hide] Health 1000 Target Type building Cost 22030 Critical Type building Time 115 Hotkey J Effects Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade. ESee Structure Panzer-Jager Kommand for details. Panzer-Support Kommand [Expand][Hide] Health 1000 Target Type building Cost 22030 Critical Type building Time 115 Hotkey S Effects Initially produces the 250/10 Light Anti Tank Halftrack and Bergetiger Repair and Recovery vehicle. Can be upgraded to produce the Panzer IV Infantry Support Tank. A Veteran Sergeant makes squads tougher, harder to suppress, and gain experience more rapidly. ESee Structure Panzer-Support Kommand for details. Doctrinal Abilities Road Blocks [Expand][Hide] Health 750 Target Type defenses Cost Critical Type defenses Time 20 Hotkey R Effects Road Blocks are extremely tough piles of junk material scraped together to block off an area. Roadblocks must be destroyed and cannot be crushed by any tank. ESee Structure Road Blocks for details. Scorched Earth [Expand][Hide] Cost Activation targeted Duration _ Target tp_entity Recharge 0 Hotkey C Effects Disable a Strategic Point so it cannot be captured. ESee Ability Scorched Earth for details. Booby Trap Building [Expand][Hide] Cost Activation targeted Duration _ Target tp_any Recharge 10 Hotkey Effects Order this squad to prepare the target building with booby traps that will be triggered by enemy units. ESee Ability Booby Trap Building for details. Booby Traps [Expand][Hide] Cost Activation targeted Duration _ Target tp_any Recharge 25 Hotkey Y Effects Wire strategic points and ambient buildings to explode when enemies begin capturing point, or enter building. ESee Ability Booby Traps for details. Tank Awareness [Expand][Hide] Cost 1 Time Hotkey Effects Panzer Elite infantry use their improved battlefield skills to detect enemy tanks at ranges beyond which they can see. ESee Upgrade Tank Awareness for details. Teller Mines [Expand][Hide] Cost 1 Time Hotkey Effects Panzer Elite infantry can deploy Teller Mines. These weapons require great mass to trigger, meaning only vehicles will cause the mine to explode. ESee Upgrade Teller Mines for details. Double Infantry AT Efforts [Expand][Hide] Cost 3 Time Hotkey Effects Panzerschreck upgrades now provide two Panzerschrecks, and AT grenade abilities now throw two AT Grenades. ESee Upgrade Double Infantry AT Efforts for details. Squad Abilities Repair [Expand][Hide] Cost Activation targeted Duration 0 Target tp_entity_and_squad_entity Recharge 0 Hotkey E Effects Repair a Structure or Vehicle for a nominal Resource cost. ESee Ability Repair for details. Suppressive Volley Fire [Expand][Hide] Cost 20 Activation targeted Duration _ Target tp_squad Recharge 240 Hotkey V Effects Rapid rifle fire from the G43s will force enemy units to the ground and keep them moving slowly for a short period of time. ESee Ability Suppressive Volley Fire for details. Throw Anti Tank Grenade [Expand][Hide] Cost 20 Activation targeted Duration _ Target tp_any Recharge 240 Hotkey K Effects Throw an effective Anti Tank Grenade. This Grenade is not effective against infantry units in cover. ESee Ability Throw Anti Tank Grenade for details. Throw Incendiary Grenade [Expand][Hide] Cost 15 Activation targeted Duration _ Target tp_any Recharge 240 Hotkey N Effects The squad will throw a chemical Incendiary Grenade that will burn the selected area for a period of time. ESee Ability Throw Incendiary Grenade for details. Advanced Repair [Expand][Hide] Cost Activation targeted Duration 0 Target tp_entity_and_squad_entity Recharge 0 Hotkey E Effects Repair a Structure or Vehicle for a nominal Resource cost. ESee Ability Advanced Repair for details. Sprint [Expand][Hide] Cost Activation timed Duration 15 Target tp_any Recharge 60 Hotkey S Effects Sprinting will make a squad move faster for a short time. ESee Ability Sprint for details. Squad Upgrades Field Craft [Expand][Hide] Cost 16020 Time 35 Hotkey C Effects Increase the Capture Rate of your Panzer Grenadier, Assault Grenadier, and Tank Buster squads. When static, these squads are also trained to spot enemy mines. ESee Upgrade Field Craft for details. Gewehr 43 Package [Expand][Hide] Cost 50 Time 30 Hotkey G Effects Equip your Panzer Elite squad with two Gewehr 43 Rifles, excellent at long-range combat. ESee Upgrade Gewehr 43 Package for details. Increase Squad Sizes [Expand][Hide] Cost 16025 Time 35 Hotkey I Effects Increase Panzer Grenadier, Assault Grenadier, and Tank Buster squad sizes. ESee Upgrade Increase Squad Sizes for details. Advanced Repair [Expand][Hide] Cost 22035 Time 35 Hotkey E Effects Upgrade the repair rate of your Panzer Grenadiers, Assault Grenadiers, and Tank Busters. ESee Upgrade Advanced Repair for details. Anti Tank Grenades [Expand][Hide] Cost 15020 Time 35 Hotkey A Effects Enables Anti Tank Grenades on your Panzer Grenadier, Assault Grenadier, and Tank Buster squads. ESee Upgrade Anti Tank Grenades for details. Incendiary Grenades [Expand][Hide] Cost 12020 Time 35 Hotkey N Effects Enables most Panzer Infantry with Incendiary Grenades that will burn an area for a period of time. ESee Upgrade Incendiary Grenades for details. Group Zeal [Expand][Hide] Cost 24040 Time 35 Hotkey Z Effects Panzer Grenadiers, Assault Grenadiers, and Tank Busters are tougher when grouped together. ESee Upgrade Group Zeal for details. Veteran Sergeant [Expand][Hide] Cost 24040 Time 35 Hotkey V Effects Upgrade your Panzer Grenadier, Assault Grenadier, and Tank Buster squads with a Veteran Sergeant who increases the rate squads receive veterancy and reduces the amount of suppression they receive. ESee Upgrade Veteran Sergeant for details. Panzer Elite MP44 [Expand][Hide] Cost 75 Time 30 Hotkey U Effects Equip Squad with MP44 Assault Rifles. MP44s provide Squads with excellent mid and short-range firepower. ESee Upgrade Panzer Elite MP44 for details. Panzer Elite Panzerschreck [Expand][Hide] Cost 75 Time 30 Hotkey P Effects Equip Squad with Panzerschreck. One of the deadliest Anti Tank weapons of the war, the RPzB 54 Panzerschreck could penetrate the armor of any Allied tank. ESee Upgrade Panzer Elite Panzerschreck for details. Squad Weapons Panzer Elite Kar98K [Expand][Hide] Weapon Panzer Elite Kar98K See Weapon Panzer Elite Kar98K for details. Gewehr 43 Rifle [Expand][Hide] Weapon Gewehr 43 Rifle See Weapon Gewehr 43 Rifle for details. MP44 Assault Rifle [Expand][Hide] Weapon MP44 Assault Rifle See Weapon MP44 Assault Rifle for details. Panzer Elite Panzerschreck [Expand][Hide] Weapon Panzer Elite Panzerschreck See Weapon Panzer Elite Panzerschreck for details. Incendiary Grenade [Expand][Hide] Weapon Incendiary Grenade See Weapon Incendiary Grenade for details. Anti Tank Grenade [Expand][Hide] Weapon Anti Tank Grenade See Weapon Anti Tank Grenade for details. Booby Trap [Expand][Hide] Weapon Booby Trap See Weapon Booby Trap for details. Teller Mine [Expand][Hide] Weapon Teller Mine See Weapon Teller Mine for details. Retrieved from http //coh-stats.com/Infantry Panzer_Grenadiers
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チャプター1 New Arrival ストーリーKellion内にて Hanger Bayにて Flight Loungeにて ちりぢりに Tram Control Roomにて Stasisを入手。 トラムの交換 Maintenance Bayへの鍵とData Boardを探しに トラムを動かしに 再びTram Control Roomにて Kellionへ Medical Deckへ あらすじ Chapter1の残りのLog翻訳を見る ストーリー CEC MISSION ER529STATUS UPDATE...USG KELLION ENROUTE TO AEGIS SYSTEM...PRIMARY MISSION ASSETS......ISAAC CLARKE-ENGINEERING AND SHIP SYSTEMS SPECIALIST......KENORA DANIELS-COMPUTER SPECIALIST......ZACH HAMMONO-CHIEF SECURITY OFFICER...DIRECTION A LOCATE MINING VESSEL USG ISHIMURA...DIRECTION B DIAGNOSE AND REPAIR COMMUNICATIONS BLACKOUT...TIME TO CONTACT POINT 3 MINUTES... CEC業務 ER529経過報告:USG KELLIONはイージス星系に向け航行中主要業務要員:ISAAC CLARKE- 工学および宇宙船舶システムの専門家KENORA DANIELS- 情報工学の専門家ZACH HAMMONO- 主任警備官指令A:採掘船USG ISHIMURAの所在を特定せよ指令B:通信断絶の原因を特定し復旧せよ接触地点への残り所要時間:3分 MESSAGE FROM NICOLENicole:Isaac, it s me. I wish I could talk to you. I m sorry. I m sorry about everything. I wish I could just talk to someone. It s all falling apart here. I can t believe what s happening...It s strange...such a little thing... Isaac、私よ。あなたと話すことができたら。ごめんなさい、何もかもあやまるわ。誰かと話すことさえできたら。ここは何もかもがバラバラになってしまったの。何が起きたか信じられない…おかしいわよ…本当に些細な事だったのに… Kellion内にて Kendra Daniels(女) How many times have you watched that thing? Guess you really miss her. Don t worry, we re almost here. You ll be able to look her up once we re onboard. Sounds like you two have a lot of catching up to do. またそれを観てるの?彼女と会えないのが随分と寂しいようね。でももう心配しないで、もうじき到着するわ。乗船すればすぐに会いに行けるわよ。随分と積もる話があるようだし。 Zach All right everyone, we re here. Synching our orbit now. よし皆、到着したぞ。軌道を同調させろ。 Kendra All this trouble over that chunk of rock. あの大きな岩の塊の向こうに、今回の厄介事があるというわけね。 Zach Deep space mining is a lucrative business, Ms.Daniels. Aegis 7 is a gold mine, according to prospector s reports. Cobalt, Silicon, Osmium... Now where is she? There she is. We have visual contact. Ms.Daniels、宇宙採掘は有益なビジネスだよ。試掘レポートによるとイージス7は宝の山だ。コバルト、シリコン、オスミウムと…さて、船はどこだ?あそこだな。視認した。 Kendra So that s the Ishimura? Impressive. あれがIshimuraね?圧巻だわ。 Zach The USG Ishimura. Biggest Planetcracker in her class. And it looks like they already popped the cork. USG Ishimuraだ。あのクラスの惑星採掘船の中では最大級だ。もう採掘を始めていたようだな。 Kendra Why is it all dark? I don t see any running lights. 真っ暗だわ。灯りが点いていない。 Zach Corporal, take us in closer and hail them. And stay clear of that debris field. We re here to fix their ship, not the other way around. 伍長、もっと接近して呼びかけろ。デブリ領域からは距離をとれ。我々は修理のために来たのであって、逆の立場になりに来たのではないからな。 Corporal USG Ishimura, this is the emergency maintenance team of the USG Kellion responding to your distress call. Come in, Ishimura. USG Ishimura、こちらはUSG Kellionの緊急メンテナンスチームだ。救難連絡を受けて来た。応答せよ。 Kendra You re going to need to boost the signal if their power is low. 向こうの出力が低いのなら、信号をもっと増幅したらどうかしら。 Zach Yes, we know. Boost the signal. More. そうだな。増幅しろ。もっとだ。 Kendra Never heard of a total communications blackout on one of these things. You d think with a thousand people on board, someone would pick up the phone. こんな状況で完全に通信が途絶するなんてありえないわ。1000人も乗船してるのよ、誰かが応答するはずよ。 Corporal What is that? (出力されたノイズのようなものに対して)なんだこれは? Kendra It s a busted array like we thought. Sounds like they re having problems with their encoder. You get us down there and Isaac and I can fix it. Forty-eight hours max. 思っていた通りの壊れた信号配列よ。向こうのエンコーダに問題があるみたい。私達をあそこに降ろして、私とIsaacで48時間もあれば修理できるわ。 Zach Alright, you heard the lady. Take us in. Let s see what needs fixing. わかった。話は聞いたな。中に入るぞ。修理が必要なものを見に行くぞ。 Corporal Gravity tethers engaged. Automatic docking procedure is go. Gravity tethers (環状の重力縛ビーム)接続。自動ドッキング処理開始。 Corporal What the hell...? なんだ? Corporal Sir! The autodock- 主任!自動ドッキングが― Zach What is it? どうした? Corporal We re off-track! We re going to hit the hull! 軌道を外れています!このままでは船体に激突します! Zach Hit the blast shields! Their guidance tether is damaged! Switch to manual. NOW! ブラストシールドを張れ!あちらのguidance tether(誘導用のgravity tether)は損傷している!マニュアルに切り替えろ。すぐにだ! Kendra Inside the magnetic field? Are you insane?! Abort! この磁場の中で?正気?中止して! Zach NO! We can make it inside! Corporal, I gave you an order! だめだ!突入しろ!伍長、これは命令だ! Corporal Aegh, the field s too strong! クソッ、磁場が強すぎる! Hanger Bayにて Zach Is everyone okay? 全員無事か? Kendra What...? What the hell were you thinking?! Were you tying to get us killed? い…一体何考えてるの?!私たちを殺す気? Zach I just saved our asses, Ms.Daniels! If we had aborted at that speed and distance, we would have smashed right into the side of the Ishimura! Now settle down, and let s get to work. Corporal, report! 皆を助けただけだよ、Ms.Daniels! あの速度と距離で中止してみろ、Ishimuraの側面に激突していたぞ! だから落ち着いてくれたまえ。さあ仕事だ。伍長、報告を! Corporal I m not getting any readings from the port booster and we ve lost comms and autopilot. It ll take some time to fix. 左舷ブースターに反応無し、通信系統と自動操縦もダメです。修理にはかなり時間がかかるものかと。 Zach All right, let s get some extra hands from flight deck to help out. わかった。フライトデッキから応援に人手を遣させよう。 Kendra Hold still, Isaac. I m synching up everyone s RIGs with the ship. Okay, we re done. Clean bill of health for everyone. Isaac、じっとしてて。皆のRIGを船と同期させるわね。はい、いいわ。皆無事なようね。 Zach All right. We ve still got a job to do. We re moving out. よし。仕事はこれからだ。行くぞ。 OBJECTIVE Follow the Security TeamThe Ishimura looks like it s in bad shape, and our shuttle is going to need extensive repairs. Where the hell is the flight crew? セキュリティチームの後について行くIshimuraは随分と酷い有様だ。そして我々のシャトルは大規模な修理が必要だ。しかし一体フライトクルーは何処へ? MOVEMENTUse Run to move quickly.Walk LSLook RSRun LB+LS Kendra You didn t lose power to the port booster. You LOST the port booster! Unbelievable. 左舷ブースターの出力が切れたんじゃない。そのものが無くなってる!信じられないわ。 OBJECTIVE Open the Hangar DoorI can use my uniform s RIG(Resource Integration Gear) to interface with the Ishimura s holographic display system. Hangar Doorを開けるRIG(情報統合装置)を使って、Ishimuraのホログラフィックディスプレイシステムと接続できる。 Zach Guess the power s down every where. Isaac, get over here and hack the door pad. どこも動力が切れているみたいだな。Isaac、こっちにきてドアのパッドをハックしてくれ。 ACTION BUTTONLook for blue holograms to activate.Use Switch/Open Doors AUnlocked 青Locked 赤 Flight Loungeにて Kendra Seems like everyone was trying to pack hurry. 皆慌てて出ていったみたい。 Zach There should be a security detail in here. ここには警護分隊がいるはずなんだがな。 Kendra Yeah, well there s not. There s nobody here. I can t pick up any broadcasts. そうね、でもいない。誰もいないわね。何の通信も拾えないわ。 Zach That security console is still alive. Isaac, log in and see what you can find. Kendra, get that elevator back online. そのセキュリティ制御卓は生きているな。Isaac、ログインして何か見つからないか調べてくれ。Kendra、そのエレベーターをオンラインに戻してくれ。 Kendra Power s dead. I can t. 動力が死んでる。無理ね。 Zach Then re-route the damn power! Look, if we all cooperate, we can figure this out a lot sooner. Let s get that computer display up, Isaac. それなら動力を復旧しろ!いいか、皆が協力すれば、すぐにこれくらい解決できる。Isaac、その端末のディスプレイを表示しろ。 OBJECTIVE Activate the Security ConsoleThere should be a security console nearby where I can run a systems diagnostic check. セキュリティコンソールを動作させるシステム診断を実行可能なセキュリティコンソールが近くにあるはずだ。 OBJECTIVESUse the Locator System to find your nest objective.Locator pressRSMap Screen backObjective Screen back RBLOAD?Load Damage Report? Corporal Huh. That doesn t look good. She s taken a lot of damage. ああ、良くありませんね。船はかなりの損傷を負っています。 Zach The tram system s offline. Getting around is going to be difficult. The air seems to be flowing again. That s a start. トラム(軌道車輌)システムも動かないか。探索が難しくなりそうだ。空気が流れはじめたな。さて、始めるぞ。 Kendra What the hell was that? いったい何? Zach Automatic quarantine must have tripped when the filtration system restarted. Everybody relax... ろ過装置の再起動で、自動隔離が作動したに違いない。皆、落ち着くんだ… Kendra What was that? Did you hear that? 何なの?聞こえた? Zach I m not sure... What the hell? よく分からん…一体、何だ? Kendra I don t know! Something s in the room with us! 分からない!この部屋に何かがいるわ。 Zach Jesus! Open fire! Open fire! Kendra! Power! Kendra! なんてことだ!射撃開始!射撃開始!Kendra!電源を入れろ!Kendra! Kendra Come on... come on. Got it! 早く…早く。入ったわ! OBJECTIVE Get to safetyWe ve been attacked! I m cut off from Hammond and Kendra. I ve got to find somewhere safe, somewhere to hide... 安全な場所へ攻撃を受けた!HammondとKendraから切り離されてしまった。どこか安全で隠れられるところを探さなくては…。 ちりぢりに Audio Log Run!Zach Isaac, get the hell out of there! Isaac、そこを出ろ! Kendra The door s unlocked, run! ドアは開いてるわ、走って! Kendra Run, Isaac! Get the hell out of there! 走って、Isaac!そこを離れるのよ! WEAPONSShoot the limbs off of enemies to extra damage.Aim mode LTFire LT+RTReload LT+A MELEEUse melee to knock back an enemy for a quicker escape.Punch RTFoot Stamp RB HEALTHCollect and use health packs to replenish your health bar.Health Bar 背中Health Button X Tram Control Roomにて Video Log Repair the Tram System Kendra Isaac? Isaac! God, I can t believe he made it. Isaac?Isaacなのね!ああ、彼が逃げ切ったなんて信じられない。 Zach Isaac, we ran into more of them on the way over here. Are you okay? Isaac、まだ他にも居る。我々もここに来るまでに奴らに遭遇した。おまえは大丈夫か? Kendra More what?! What the hell are those things? Is that the crew?! 何なの?!あいつらは一体何?乗組員なの? Zach Keep your voice down! Whatever they are, they re not friendly! And half the doors on the ship are locked because of the quarantine. Now we have to get to the bridge, but first, we got to repair the tram system. 静かにしろ! 奴らが何だろうが友好的ではない! 船中のドアの大半が隔離のためにロックされている。すぐに我々はブリッジに向かう必要があるが、まずは軌道車両システムを修復しなければ。 Kendra You re crazy, Hammond. You re going to get us all killed. いかれているわ、Hammond。私たち全員を殺す気ね。 Zach If you listen to me, I WILL get you out of here alive. Now the what s wrong with the tram? 私の言うことに従ってくれるなら、生きてここから脱出させるよ。さて、トラムの問題点は? Kendra The data board is fired but there should be a spare in the Maintenance Bay. There s also a broken tram blocking the tunnel that needs to be repaired. Dammit, everything is on the other side of this quarantine. We can t reach it from here. データボードが焼かれてるけど、メンテナンス隔室に予備があるわ。壊れた車両がトンネルを塞いでいる。これも修理が必要ね。ああもう、みんなこの隔壁の向こう側にある。ここからじゃ行くことが出来ない。 Zach Now we can t... but you can. Isaac, if I can get to the Bridge, I should be able to access the personal files. You fix the tram and I ll help you find Nicole. 現在、我々は行けないが…お前ならいける。Isaac、もし私がブリッジに行ければ、個人ファイルにアクセスできる。お前がトラムを修理したら、私はNicoleを見つけるのを手伝おう。 OBJECTIVE Replace the Damaged TramA broken tram car is blocking the whole system. Looks like it got delivered to Tram Repair, but never got switched off the tracks. 損傷したトラムを交換する壊れた車両がシステム全体をブロックしている。Tram Repair(トラム修理庫)に運ばれたものの、路線がそのまま切り替えられていないようだ。 MAPUse the Map Screen to check objectives and important locations.Map Hotkey backChange Objective A Audio Log DismembermentZach Isaac, be careful. Shooting them in the body didn t seem work. Go for the limbs, dismember them. That should do the job. Isaac、気をつけろ。奴らの胴体を撃っても効果はないようだ。手足を狙え、バラバラにするんだ。それでうまくいくはずだ。 DISMEMBERMENTConserve ammo by dismembering enemy limbs and doing extra damage.Cut off limbs to kill them quickly.Dismember enemies to slow them. Stasisを入手。 STASIS MODULEStasis will slow down fast objects and enemies.Aim Mode LTFire LT+XStasis Packs 背中のメーター Audio Log Stasis DoorKendra Looks like that doors is malfunctioning, Isaac. Try using the Stasis Module you just picked up. Isaac、そのドアは誤動作を起こしているようね。あなたが今拾った、Stasisモジュールを試してみて。 トラムの交換 Audio Log Replacing the TramKendra Your Stasis module should be able to help you with that arm mechanism. あなたのStasisモジュールは、そのアーム型装置を扱うのに役立つはずよ。 クロー操作 ACTIVATE?CLAW DISENGAGED トラム修復操作 TRAMREPAIRMALFUNCTIONManually Attach Claws to Initiate Repairs. Video Log Replaced the Tram CarKendra Isaac, you did it. That tram was blocking the whole system. When you get the computer online, you ll be able to call the tram from the control room. Faster the better. I can hear something crawling around out there... Isaac、よくやったわ。あの車両はシステム全体をブロックしてたのよ。コンピュータをオンラインにしたら、制御室から車両を呼べる。早くした方がいいわ。何かが辺りをうろついているのが聞こえるの… OBJECTIVE Find the Data BoardThe tram computer is offline because of a missing data board. Kendra thinks the data board is in the Maintenance Bay. Did someone deliberately try to shut down inter-deck transport? We aren t getting far unless I get that tram system running. Data Boardを探すデータボードが無いせいで、トラムコンピューターがオフラインだ。Kendraはデータボードがメンテナンス隔室にあると考えている。誰かが故意に艦内の移動車両を停止させようとしたのだろうか? 私がそのトラムシステムを起動させない限り、私達はここから離れられない。 アナウンス Tram replacement complete. トラムの交換完了 Maintenance Bayへの鍵とData Boardを探しに Audio Log Maintenance Bay UnlockedKendra Isaac, I patched into the deck s security system, it took some work, but I ve got the door to the Maintenance Bay unlocked. The data board should be somewhere inside. Isaac、デッキのセキュリティシステムにパッチをあてたわ、多少手間取ったけどメンテナンス隔室へのドアはロックを解除しておいたわ。データボードはその中のどこかにあるはずよ。 Audio Log Locked DoorKendra Isaac, it s Kendra. It looks like the door to the storage room is locked. There should be a key somewhere in the maintenance bay. Isaac、Kendraよ。保管庫へのドアはロックされてるようだわ。鍵がメンテナンス隔室のどこかにあるはずよ。 OBJECTIVE Find the Maintenance Bay KeyThe data board is locked up in a storage room. The key should be somewhere in the Maintenance Bay. Maintenance Bay Keyを探すデータボードはロックされた保管室にある。Maintenance Bayのどこかにあるはずだ。 Audio Log Find the Data BoardKendra Isaac, you still need to find the data board to the tram computer. It s in the Maintenance Bay. Isaac、まだトラムコンピューター用のデータボードを見つける必要があるわ。メンテナンス隔室の中よ。 UPGRADE BENCH Use Power Nodes to upgrade your weapons and AIGAccess Bench ACollect Power Nodes トラムを動かしに OBJECTIVE Install the Data BoardBefore I can operate the tram, I need to take the data board back to Tram Control and install it. Data Boardをインストールするトラムを操作するには、Tram Controlに戻ってインストールする必要がある。 Video Log Found the Data BoardKendra That s it, Isaac! Take that board back to Tram Control and slot it into the computer array. That should get the tram system back online. それよ、Isaac!そのボードをトラム制御室に持ち帰って、コンピュータアレイに挿し込んで。トラムシステムがオンラインに復帰するはずよ。 再びTram Control Roomにて アナウンス Tram Control computer now online. トラムコントロールコンピュータはオンラインです。 OBJECTIVE Call the TramLooks like I ve got the tram system up and running. I can call a tram for Hammond and Kendra from Tram Control トラムを呼ぶトラムシステムを起動して実行できたようだ。Tram Controlから私はHammondとKendraのところにトラムを呼ぶことができる。 Tram操作パネル TRAM CALL CALL TRAM? Call tram to access main decks アナウンス Ship-wide tram system re-initialized. All trams now operational. Tram ariving at Flight Deck Station. 船を縦断する軌道車両システムが再初期化されました。現在、全ての車輌を操作可能。車輌はフライトデッキ停留所へ到着予定です。 Video Log ACTIVATED THE TRAMZach All right, we re onboard and heading to the Bridge. Good work. よし、これから我々はブリッジへ向かう。よくやった。 Kendra Strange... the quarantine just lifted... おかしいわね…隔離がちょうど解除されたわ… Zach Whatever was in the flight lounge must have left. That s lucky for us. Isaac, get back to the Kellion and prep it for launch. We ll find out what we can from the bridge and meet you there. フライトラウンジにいた奴らが全て去ったに違いない。我々にとっては好都合だ。アイザック、Kellionに戻って出発の準備をするんだ。我々はブリッジからできる事を確認し、それからそこでお前と落ち合う。 Kendra If we live that long. You re out of your league, Hammond. This is suicide! We re going to die out here. 私達がそれまで長生きできればね。あなたの手に負えるところではないわ、Hammond。これは自殺行為よ!私達はここで死に絶えるでしょうね。 Zach Your lack of confidence in me is duly noted, Ms.Daniels, but I have a mission to complete and that s exactly what I am going to do. With or without you. Do we understand each other? Ms.Daniels、私への信頼がないのはよく分かった。だがな、私には果たすべき任務があり、正に今それを果たそうとしているんだ。君が居ようと居まいとな。お互い理解し合えたか? Kendra Just get us out of here alive. 私たちを生きてここから出させてよ。 Kellionへ OBJECTIVE Return to the Kellion and Run DiagnosticsHammond wants me to prep the Kellion for launch despite the damage it look on our landing. I can probably get it functional, but I m not sure how far we can get in it. Kellionのもとに戻って、診断プログラムを実行する。Hammondは着陸の際のダメージにも関らず、私にKellionの離艦の準備をするよう望んでいる。作動させることは恐らく可能だが、どのくらいの間航行していられるかまでは見当もつかない。 Audio Log Arrived on the BridgeZach Isaac, we made it to the Bridge. It s a nightmare up here. No survivors. We re going to try and get to the Command computer. Wish us luck. Isaac、ブリッジに到着した。ここは悪夢だ。生存者は一人もいない。私達はコマンドコンピュータにアクセスするつもりだ。幸運を祈ってくれ。 LOAD?Load Damage Report? アナウンス Hostile lifeforms detected. Hull damage critical. Evacuate immediately. 敵対的生命体を感知。船体のダメージ臨界。直ちに避難せよ。 アナウンス Alert. Collision detected in the main hangar bay. Emergency crews have been notified. 警告。メイン格納庫にて衝突を確認。緊急班に報告。 Video Log Go to MedicalZach What the hell is happening down there?! What happened to the shuttle? そこで一体何が起こったんだ?!シャトルに何が起きたんだ? Kendra That was our ride home... It s only way off this ship... あれが私達の帰着便だったのに…この船を離れる唯一の手段が… Zach Kendra. Kendra. Kendra No Hammond! This changes everything! やめて、Hammond!これで何もかも変わってしまったわ! Zach Just let me think! Can you access the Command computer? ちょっと考えさせてくれ!コマンドコンピューターにアクセスできるか? Kendra It s no good. There s an executive lockdown of all primary systems. Without Captain s authorization, I can t access them. 無理よ。全ての主要なシステムに重役級の厳重なロックがかかってるわ。船長の承認がないとアクセス出来ない。 Zach Well? Where s the Captain? なるほど。で、その船長は何処にいるんだ? Kendra Here he is. Captain Benjamin Mathius. Location... Medlab. Status... Deceased. ここにいるわ。船長 Benjamin Mathius。場所は……医療研究室。状態……死亡。 Zach What? How? なんだって?どうしてだ? Kendra I can t access that information. Find the Captain and you ll find his RIG. With his authorization codes, I can crack this computer wide open. その情報にはアクセスできないわ。船長を見つければ彼のRIGも見つかる。彼の承認コードがあれば、このコンピューターを破れるわ。 Zach Dammit! Isaac, I m sending the tram back to your location. Get to the Medical Deck and find that RIG as fast as you can. くそ! Isaac、トラムをお前の位置に送り返す。出来る限り早く医療デッキに行って、そのRIGを見つけるんだ。 Kendra What was that? 今のは? Zach Holy shit! Come on, get out of here! くそったれ!来い、ここから出るぞ! Medical Deckへ OBJECTIVE Go to the Medical DeckThe Kellion is completely destroyed. There s no way out of here. If I can find the Captain s RIG on the Medical Deck, maybe Hammond can figure out just what the hell happened. Kellionは完全に破壊された。ここから出る方法はない。もし船長のRIGを医療デッキで見つけることができれば、Hammondが一体何が起こったのかを解析できるかも知れない。 STOREBuy new weapons and items at the Store, and place extra items in the SafeAccess Store AChange Menus LB RB WEAPON SELECTRed weapon icons mean your weapon has no ammo in its clip.Switch Weapons 十字キー あらすじ 採掘船Ishimuraからの救援連絡を受けて、宇宙船Kellionがメンテナンスに向かった。 IshimuraではIsaacの元彼女であるNicoleが働いている。IsaacはNicoleからの不可解な、しかし助けを求めるようなビデオメッセージを受け取っていた。コンピューターのスペシャリストであるKendraと警備隊長のZachが話をしている間もIsaacはNicoleのことが心配でならなかった。 KellionはIshimuraを目視できる距離まで近づきAegis7の軌道に乗せたが、Ishimuraは暗く航空灯が点いていない。訝しみながらKellionはIshimuraに信号を送るが返事が返ってこない。やはりIshimuraは故障しているのだと考えたKendraはIsaacと共に修理のために降りることを提案し、Zachは了承してIshimuraにドッキングする準備を始めた。 しかし突然、何かが衝突してKellionは軌道から外れてしまった。Ishimuraに衝突するかもしれないという危険の中でZachはIshimura内に強行突入するように指示し、なんとかKellionはIshimuraの中に入った。 Ishimuraの中に入ることに成功はしたものの、Kellionの左舷ブースターは壊れてしまっていた。 Kellionの修理を頼むべく、5人はフライトデッキへと向かうのだった。 電気が切れていてドアが開かず、IsaacはZachの指示でドアをハックしてフライトデッキに入った。しかしフライトデッキには誰もいなかった。Kendra曰く「あわてて荷物をまとめて出て行ったようだ」と。セキュリティ端末は生きていたため、ZachはIsaacに端末にアクセスするように言い、Kendraには止まったエレベーターを直すように指示した。KendraはZachに対して非協力的な姿勢をとるも、Zachにいなされて作業に取りかかった。 他の隊員のいる部屋からドアひとつ隔てた場所にある端末にアクセスすると、Ishimuraはかなりのダメージを負ってることがわかった。トラムシステムも動かないため、、歩き回るのも難しそうだった。 すると突然、電気が落ち、非常事態を示すサイレンと非常灯が回り始めた。自動隔離が作動したのである。Zachは隊員を落ち着かせようとするも頭上で何かが動きまわる音がしてKendraが叫ぶ。 今度は天井から何かが落ちて、伍長に襲いかかった。Zachの指示で銃器で応戦するも危機的な状況に陥る。Kendraがなんとかエレベーターを起動させてZachとKendraは部屋から脱出することに成功する。Isaacのそばのドアも開いて、Isaacも襲い来る化け物から何とか逃げ出すことができた。 逃げた先で武器となる道具を入手したIsaacは、化け物を倒しながらトラムのステーションでKendraとZachに再会する。強化ガラスで隔てられた向こう側で、Zachは三人のこれからの行動を指示した。Zachはブリッジに向かうために、まずトラムを直すと言う。ZachはKendraにトラムの状態を聞くもKendraは平静さを失ってそれどころではなかった。Zachは彼女を生きてここから出すと彼女を落ち着かせた。 Kendraによると問題は二つ。トラムはデータボードが焼かれており、トンネルには壊れたトラムが道をふさいでいる。 データボードは予備がメンテナンスベイにあると思われたが、KendraとZachがいるところとは反対側、つまりIsaacの側にあるということだった。 Isaacがデータボードを見つければ、Zachはブリッジに行き個人ファイルにアクセスできる。 Isaacが軌道車輌を修理すれば自分はNicole探しの手伝いをするとZachは最後に言った。 Isaacは対象の動きを鈍くするStasisを用いて、トラムを交換することに成功した。このトラムがシステム全体をブロックしていたのだった。これでコンピュータをオンラインにしたら、制御室から軌道車輌を呼べるとKendraは言う。あとはデータボードの予備を探せばいい。 Isaacはメンテナンスベイの保管室のドアロックを解除して、データボードを入手した。 それを持ってトラムのステーションへと向かった。そして、制御室でデータボードをインストールしてメインデッキ行きの軌道車輌を呼び寄せ、ZachとKendraはそれに乗り込んだ。 Zachは、IsaacにKellionに戻って発射準備をするように伝え、自分たちはブリッジに向かい、できることを見つけたらKellion(ブリッジかも)でIsaacに落ち合うつもりだと言った。Kendraは「正気の沙汰ではない。死にに行くようなものだ」と反対するが、Zachは「あんたが居ようが居まいが自分には遂行すべき任務あるのだ」と斥けた。 Isaacは、Kellionに戻って自己診断システムを起動すべく移動を開始する。 途中Zachから通信が入り、ブリッジの凄惨な様子とコマンドコンピューターにアクセスするつもりであることを伝えられた。IsaacはKellionに戻って、ダメージリポートをロードした。すると突然警告音が鳴り響き、船外に脱出するようアナウンスするとKellionは爆発してしまった。 すぐさま、Zachたちから通信が入った。 脱出手段が失われたことでKendraは絶望的な様子であったが、Zachは彼女にコマンドコンピューターにアクセスできるか尋ねた。だが、コマンドコンピュータはすべてのメインシステムがロックされているため、船長の許可がなければアクセスできないとKendraは言う。ならばと、Zachは船長の位置を調べさせた。船長Benjamin Mathiusの場所は医療研究室で、彼はすでに死んでいたとのことだった。その情報に驚いたZachはさらにKendraに調べさせようとするが、その先は船長のRIGがなければアクセスできないとKendraは言う。そこでZachは、Isaacにトラムを送り返すからそれに乗ってメディカルデッキに向かって船長のRIGを探すように指示した。 通信の途中でZachとKendraはクリーチャーに襲われて、通信は中断されてしまった。 Isaacは指示通りトラムに乗り込み、メディカルデッキへと向かうのであった。
https://w.atwiki.jp/creativejournal/pages/10.html
Scientists have conducted a new study, which concluded that when a person is depressed or has suicidal thoughts and treatment for depression does not seem to work, they should check for obstructive sleep apnea. Moreover, they agree that inquiries can be performed even though people do not appear to match the normal description of obstructive sleep apnea, which involves overweight men who snore and suffer from drowsiness during the day. "No one is talking about evaluating obstructive sleep apnea as a potential cause of resistance to treatment for depression, which occurs in about 50% of cases of major depressive disorder," says W. Vaughn McCall, lead author of the study. The researchers found this disease clinically relevant in 14% of the 125 patients diagnosed with major depressive disorder, insomnia, and suicidal thoughts. McCall even claims that the existing evidence is sufficient to introduce obstructive sleep apnea testing into the standard procedure for managing resistance to depression treatment. Most people diagnosed with apnea have higher rates of depression compared to other segments of the population. However, when things are reversed, specialists no longer have so much information. The initial intention of the scientists was to find out if treating insomnia can reduce suicidal thoughts. Patients diagnosed with obstructive sleep apnea have been excluded because sleeping pills tend to relax the muscles, and in the case of apnea, the neck muscles are already too relaxed, which is a problem. People with morbid obesity were also excluded. Of the 125 enrolled people tested through a sleep study, either in the center or at home, 17 were diagnosed with obstructive sleep apnea. However, neither daytime sleepiness nor insomnia accurately predicted the severity of apnea identified in the 17 patients, who were not obese, and six were women. Treating apnea can improve the symptoms of depression It is recognized that undetected medical or psychiatric conditions may cause resistance to treatment for depression. However, obstructive sleep apnea was not on this long list, including endocrine disorders such as hypothyroidism and other problems such as coronary heart disease and cancer. Patients with obstructive sleep apnea often also have depressive symptoms. Also, patients with apnea do not respond well to antidepressants. 45% of the 125 participants were resistant to depression, and four of the 17 diagnosed with apnea had serious problems. Also, most participants with apnea were elderly, with the risk increasing as people get older. Ten years earlier, McCall noticed that 8.2 percent of people with mild apnea had been studied in 73 patients with stress and insomnia, albeit with a low incidence of sleep apnea. Following a review by other specialists, 14% of 703 people with depression still had apnea. This is the first research in which suicidal behavior was indeed a consideration. When people lose their last hope that they will sleep well, they have a high risk of suicide. Obstructive sleep apnea appears to induce excess resting periods throughout the day, but insomnia patients have been enrolled in this experiment, and most of the individuals identified with insomnia are not prone to apnea. Depression aversion can also be a side-effect of drugs commonly used for other medical problems, including lupus and rheumatoid arthritis. Visit Kentucky mental health care in Louisville, KY, for the best Medication Therapy Management https //kentuckymentalhealth.com/medication-therapy-management/.
https://w.atwiki.jp/usb_audio/pages/35.html
原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 36 4 Descriptors The following sections describe the standard and class-specific USB descriptors for the Audio Interface Class. 4.1 Device Descriptor Because audio functionality is always considered to reside at the interface level, this class specification does not define a specific audio device descriptor. For audio-only devices, the device descriptor must indicate that class information is to be found at the interface level. Therefore, the bDeviceClass field of the device descriptor must contain zero so that enumeration software looks down at the interface level to determine the Interface Class. The bDeviceSubClass and bDeviceProtocol fields must be set to zero. All other fields of the device descriptor must comply with the definitions in Section 9.6.1, “Descriptor” of the USB Specification. There is no class-specific device descriptor. 4.2 Configuration Descriptor In analogy to the device descriptor, an audio configuration descriptor is applicable only in the case of audio-only devices. It is identical to the standard configuration descriptor defined in Section 9.6.2, “Configuration” of the USB Specification. There is no class-specific configuration descriptor. 4.3 AudioControl Interface Descriptors The AudioControl (AC) interface descriptors contain all relevant information to fully characterize the corresponding audio function. The standard interface descriptor characterizes the interface itself, whereas the class-specific interface descriptor provides pertinent information concerning the internals of the audio function. It specifies revision level information and lists the capabilities of each Unit and Terminal. 4.3.1 Standard AC Interface Descriptor The standard AC interface descriptor is identical to the standard interface descriptor defined in Section 9.6.3, “Interface” of the USB Specification, except that some fields have now dedicated values. Table 4-1 Standard AC Interface Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 9 1 bDescriptorType 1 Constant INTERFACE descriptor type 2 bInterfaceNumber 1 Number Number of interface. A zero-based value identifying the index in the array of concurrent interfaces supported by this configuration. 3 bAlternateSetting 1 Number Value used to select an alternate setting for the interface identified in the prior field. |4|bNumEndpoints|1|Number|Number of endpoints used by this interface (excluding endpoint 0). This number is either 0 or 1 if the optional status interrupt endpoint is present.| USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 37 Offset Field Size Value Description 5 bInterfaceClass 1 Class AUDIO. Audio Interface Class code (assigned by the USB). See Section A.1, “Audio Interface Class Code.” 6 bInterfaceSubClass 1 Subclass AUDIOCONTROL. Audio Interface Subclass code. Assigned by this specification. See Section A.2, “Audio Interface Subclass Codes.” 7 bInterfaceProtocol 1 Protocol Not used. Must be set to 0. 8 iInterface 1 Index Index of a string descriptor that describes this interface. dummy 4.3.2 Class-Specific AC Interface Descriptor The class-specific AC interface descriptor is a concatenation of all the descriptors that are used to fully describe the audio function, i.e. all Unit Descriptors (UDs) and Terminal Descriptors (TDs). The total length of the class-specific AC interface descriptor depends on the number of Units and Terminals in the audio function. Therefore, the descriptor starts with a header that reflects the total length in bytes of the entire class-specific AC interface descriptor in the wTotalLength field. The bcdADC field identifies the release of the Audio Device Class Specification with which this audio function and its descriptors are compliant. The bInCollection field indicates how many AudioStreaming and MIDIStreaming interfaces there are in the Audio Interface Collection to which this AudioControl interface belongs. The baInterfaceNr() array contains the interface numbers of all the AudioStreaming and MIDIStreaming interfaces in the Collection. The bInCollection and baInterfaceNr() fields together provide all necessary information to determine which interfaces together constitute the entire USB interface to the audio function, i.e. describe the Audio Interface Collection. The order in which the Unit and Terminal descriptors are reported is not important because every descriptor can be identified through its bDescriptorType and bDescriptorSubtype field. The bDescriptorType field identifies the descriptor as being a class-specific interface descriptor. The bDescriptorSubtype field further qualifies the exact nature of the descriptor. The following table defines the class-specific AC interface header descriptor. Table 4-2 Class-Specific AC Interface Header Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 8+n 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant HEADER descriptor subtype. 3 bcdADC 2 BCD Audio Device Class Specification Release Number in Binary-Coded Decimal. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 38 Offset Field Size Value Description 5 wTotalLength 2 Number Total number of bytes returned for the class-specific AudioControl interface descriptor. Includes the combined length of this descriptor header and all Unit and Terminal descriptors. 7 bInCollection 1 Number The number of AudioStreaming and MIDIStreaming interfaces in the Audio Interface Collection to which this AudioControl interface belongs n 8 baInterfaceNr(1) 1 Number Interface number of the first AudioStreaming or MIDIStreaming interface in the Collection. … … … … … 8+(n-1) baInterfaceNr(n) 1 Number Interface number of the last AudioStreaming or MIDIStreaming interface in the Collection. This header is followed by one or more Unit and/or Terminal Descriptors. The layout of the descriptors depends on the type of Unit or Terminal they represent. There are seven types of Unit and Terminal Descriptors possible. They are summarized in the following sections. The first four fields are common for all Unit and Terminal Descriptors. They contain the Descriptor Length, Descriptor Type, Descriptor Subtype, and Unit or Terminal ID. Each Unit and Terminal within the audio function is assigned a unique identification number, the Unit ID (UID) or Terminal ID (TID), contained in the bUnitID or bTerminalID field of the descriptor. The value 0x00 is reserved for undefined ID, effectively restricting the total number of addressable Entities in the audio function (both Units and Terminals) to 255. Besides uniquely identifying all addressable Entities in an audio function, the IDs also serve to describe the topology of the audio function; i.e. the bSourceID field of a Unit or Terminal descriptor indicates to which other Unit or Terminal this Unit or Terminal is connected. 4.3.2.1 Input Terminal Descriptor The Input Terminal descriptor (ITD) provides information to the Host that is related to the functional aspects of the Input Terminal. The Input Terminal is uniquely identified by the value in the bTerminalID field. No other Unit or Terminal within the same alternate setting of the AudioControl interface may have the same ID. This value must be passed in the TerminalID field of each request that is directed to the Terminal. The wTerminalType field provides pertinent information about the physical entity that the Input Terminal represents. This could be a USB OUT endpoint, an external Line In connection, a microphone, etc. A complete list of Terminal Type codes is provided in a separate document, USB Audio Terminal Types, that is considered part of this specification. The bAssocTerminal field is used to associate an Output Terminal to this Input Terminal, effectively implementing a bi-directional Terminal pair. If the bAssocTerminal field is used, both associated Terminals must belong to the bi-directional Terminal Type group. If no association exists, the bAssocTerminal field must be set to zero. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 39 The Host software can treat the associated Terminals as being physically related. In many cases, one Terminal can not exist without the other. A typical example of such a Terminal pair is an Input Terminal, which represents the microphone, and an Output Terminal, which represents the earpiece of a headset. The bNrChannels, wChannelConfig and iChannelNames fields together constitute the cluster descriptor. They characterize the cluster that leaves the Input Terminal over the single Output Pin (‘downstream’ connection). For a detailed description of the cluster descriptor, see Section 3.7.2.3, “Audio Channel Cluster Format.” An index to a string descriptor is provided to further describe the Input Terminal. The following table presents an outline of the Input Terminal descriptor. Table 4-3 Input Terminal Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 12 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant INPUT_TERMINAL descriptor subtype. 3 bTerminalID 1 Constant Constant uniquely identifying the Terminal within the audio function. This value is used in all requests to address this Terminal. 4 wTerminalType 2 Constant Constant characterizing the type of Terminal. See USB Audio Terminal Types. 6 bAssocTerminal 1 Constant ID of the Output Terminal to which this Input Terminal is associated. 7 bNrChannels 1 Number Number of logical output channels in the Terminal’s output audio channel cluster. 8 wChannelConfig 2 Bitmap Describes the spatial location of the logical channels. 10 iChannelNames 1 Index Index of a string descriptor, describing the name of the first logical channel. 11 iTerminal 1 Index Index of a string descriptor, describing the Input Terminal. 4.3.2.2 Output Terminal Descriptor The Output Terminal descriptor (OTD) provides information to the Host that is related to the functional aspects of the Output Terminal. The Output Terminal is uniquely identified by the value in the bTerminalID field. No other Unit or Terminal within the same alternate setting of the AudioControl interface may have the same ID. This value must be passed in the UnitID field of each request that is directed to the Terminal. The wTerminalType field provides pertinent information about the physical entity the Output Terminal represents. This could be a USB IN endpoint, an external Line Out connection, a speaker system etc. A USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 40 complete list of Terminal Type codes is provided in a separate document, USB Audio Terminal Types that is considered part of this specification. The bAssocTerminal field is used to associate an Input Terminal to this Output Terminal, effectively implementing a bi-directional Terminal pair. If the bAssocTerminal field is used, both associated Terminals must belong to the bi-directional Terminal Type group. If no association exists, the bAssocTerminal field must be set to zero. The Host software can treat the associated Terminals as being physically related. In many cases, one Terminal can not exist without the other. A typical example of such a Terminal pair is an Input Terminal, which represents the microphone, and an Output Terminal, which represents the earpiece of a headset. The bSourceID field is used to describe the connectivity for this Terminal. It contains the ID of the Unit or Terminal to which this Output Terminal is connected via its Input Pin. The cluster descriptor, describing the logical channels entering the Output Terminal is not repeated here. It is up to the Host software to trace the connection ‘upstream’ to locate the cluster descriptor pertaining to this audio channel cluster. An index to a string descriptor is provided to further describe the Output Terminal. The following table presents an outline of the Output Terminal descriptor. Table 4-4 Output Terminal Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 9 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant OUTPUT_TERMINAL descriptor subtype. 3 bTerminalID 1 Constant Constant uniquely identifying the Terminal within the audio function. This value is used in all requests to address this Terminal. 4 wTerminalType 2 Constant Constant characterizing the type of Terminal. See USB Audio Terminal Types. 6 bAssocTerminal 1 Constant Constant, identifying the Input Terminal to which this Output Terminal is associated. 7 bSourceID 1 Constant ID of the Unit or Terminal to which this Terminal is connected. 8 iTerminal 1 Index Index of a string descriptor, describing the Output Terminal. 4.3.2.3 Mixer Unit Descriptor The Mixer Unit is uniquely identified by the value in the bUnitID field of the Mixer Unit descriptor (MUD). No other Unit or Terminal within the same alternate setting of the AudioControl interface may have the same ID. This value must be passed in the UnitID field of each request that is directed to the Mixer Unit. 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集
https://w.atwiki.jp/type74rx-t/pages/246.html
Update History 20/10/01Fixed a bug that prevented it from working properly when using recovery items and some processing errors.Fixed an issue where damage is increased when the "Damage Reduction Rule" setting is set to "Max". 20/09/17It became possible to newly set up to weapons and armors as well. This plugin is compatible with RPG Maker MV and RPG Maker MZ. Summary Regardless of the attribute, damage reduction can be set to various factors. e.g., 50% or 25%. This can be set for actors, enemies, states and equipment. And you can also ignore these features to create skills and items that do damage. Usage Fill in the notes section. Example 1 If you want to reduce the damage by 60% target of Effect actors, enemies, states, weapons and armors DamageReduction 60 Example 2 If you want them to ignore the damage reduction target of Effect skills, and items IgnoreDamageReduction About Plugin Parameters You don t need to worry about the system word. It s just that the way you set up the notes field is different depending on whether you are using the English or Japanese version. ★Damage reduction rule Sets how damage reduction conditions are handled when they overlap. On the actor s side, it is determined using the values set for things like the actor, the state it is receiving, the weapon it is equipped with, and the armor it is equipped with. This is referred to as Group A. On the enemy s side, it is determined using the values set for the enemy, and the values set for the state it is receiving. This is referred to as Group B. MultiplicationThe damage reduction rate is multiplied from Group A/B by the following formula.Example if the target has 50% damage reduction and damage reduction states 1 and 2 are 20% and 30% respectively.1 * (100 - 50) / 100 * (100 - 20) / 100 * (100 - 30) / 100 * Damage*Rounding down the decimal point. MaxThe damage reduction rate is the highest value in group A/B. Download https //img.atwikiimg.com/www20.atwiki.jp/type74rx-t/attach/245/433/RX_T_DamageReduction.zip
https://w.atwiki.jp/xbox360score/pages/1617.html
Bejeweled Live(WP) 項目数:20 総ポイント:200 難易度:★★☆☆☆ (180まで) ★★★☆☆(Millionaire実績) ☆Windows Phone用タイトル 製品情報:Windows Phone Store 配信日: DL費用:500円 ジャンル:パズル クイズ ☆Windows Phone7用タイトル、Bejeweled Blitz LIVEとは異なる 運が絡む実績が多い。 「Millionaire」を解除するには、効率良くプレイしても130~150時間程度はかかる為、その他の実績はその工程中に解除できる。 携帯端末の特性を生かして空いた時間で気軽に遊べるのが唯一の救い。 Ultimate Cascade Make a cascade of x88個消しする 10 Hyperblast Clear 12 gems using a single Hypercubeハイパーキューブを使用して12個ジェムを消す 5 Hypercube Supremo Clear 16 gems using a single Hypercubeハイパーキューブを使用して16個ジェムを消す 10 Singularity Break the Laws of Physics with 2 Hypercubes and clear the whole board!ハイパーキューブで全消しする 15 Chain Reaction Detonate 3 special gems in a single move1ターンで3つのスペシャルジェムを消す 5 Chain Detonation Detonate 5 special gems in a single move1ターンで5個のスペシャルジェムを消す 10 Power Broker Create 2 special gems in a single move1ターンで2つのスペシャルジェムを生成する 5 Power Monger Create 4 special gems in a single move1ターンで4つのスペシャルジェムを生成する 10 Spectrum Make 3 consecutive matches of the same colour同じ色を3連続で消す 5 Spectrum Mastery Make 5 consecutive matches of the same colour同じ色を5連続で消す 10 Supernova Activate 4 Star Gems in a single move1ターンで4つのスタージェムを消す 10 Superconductor Destroy a gem of every colour and type in a single move1ターンで全色・全タイプのジェムを消す 10 Burn Notice Attain Blazing Speedブレイジングスピードモードに入る 10 Faster Than Light Attain Blazing Speed twice in a single level1レベル中に2回ブレイジングスピードに入る 15 Dynamo Make 5 matches during a cascade連鎖で5マッチする 15 Action Hero Score more than 500,000 points in a single Action mode levelアクションモードで500,000点以上獲得する 10 7th Heaven Complete level 7 in Action modeアクションモードでレベル7に到達 10 Classic Rock! Complete level 10 in Classic modeクラシックモードでレベル10に到達する 5 Inferno Create 100 Flame Gems100個のフレイムジェムを生成する 10 Millionaire Collect 1 million gems1,000,000個ジェムを消す 20 Hyperblast Hypercube Supremo どのモードでも良いのでハイパーキューブが完成したら、ハイパーキューブに隣接したお目当てのカラーが16個以上出現するまで、他のカラーを消して行くことを意識すれば簡単 Singularity この実績を狙う場合は、ハイパーキューブが1つ出来たら、使用せずに取っておくこと。 後は運が絡むが、クラシックモードとエンドレスモードは時間経過によるゲームオーバーがないので、ゆっくり考えながらハイパーキューブ作成に取り掛かれる Faster Than Light ブレイジングスピードとはアクションモードのみで発生する特殊なボーナス。 操作ミスをせずにジェムを消し続けると画面が明るく点滅しボーナスモードに入れる 各レベルのクリア条件上、LV6までは二回目のブレイジングスピードを狙う前にクリアしてしまう為にレベル7以降で狙う。 Millionaire クラシック、アクション、エンドレス全てのモードで累計1,000,000個ジェムを消す必要がある。 一番ジェムの消化率が良いのはアクションモードだが、タイム制限があったり、ストレスも溜まりやすい仕様なのでエンドレスモードなどで気長にプレイするのも手。 また、リーダーボード画面に行くとゲームが強制終了する場合がある。 症状が起きてしまった場合は、 いずれかのモード選択 ポーズ画面にてリーダーボードを選択 強制終了をする前に画面右下にあるランク項目を急いでクリック すれば現在のプレイ時間や消したジェムの数が把握出来る。 アクションモードでゲームオーバーになると同時の強制終了の場合、ジェムはしっかりカウントされているので安心していい。
https://w.atwiki.jp/touhoukashi/pages/2912.html
【登録タグ Stack せ 世界の選択 - Freedom Paradise- 暁Records 曲 輝く針の小人族 ~ Little Princess】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/mydefrag_jp/pages/20.html
原文 http //www.mydefrag.com/Scripts-FileBoolean.html 更新日 2010/12/12 (ここで取り扱っている内容の原文をコピーした日付です) NOT Logically negate (invert) a file boolean. If the boolean is true then the result is false, and if the boolean is false then the result is true. Syntax not ( FILEBOOLEAN ) Example FileSelect not ( Name("*.zip") or Name("*.arj") ) FileActions ... FileEnd See also FileSelect FileBoolean FileActions NotToBeIndexed Select all the items that have the "NotToBeIndexed" attribute set (yes) or not set (no). This attribute is used by the Windows content indexing service and indicates that the item is not to be indexed. Syntax NotToBeIndexed(yes) NotToBeIndexed(no) Example FileSelect # Select all the items that have the "NotToBeIndexed" attribute. NotToBeIndexed(yes) FileActions .... FileEnd See also FileSelect FileBoolean FileActions Offline Select all the items that have the "offline" attribute set (yes) or not set (no). This attribute is used by the Windows Remote Storage service and indicates that the file data is physically moved to offline storage. Syntax Offline(yes) Offline(no) Example FileSelect # Select all the items that do not have the "Offline" attribute. Offline(no) FileActions .... FileEnd See also FileSelect FileBoolean FileActions OR Logical OR of two file booleans. The result is true if at least 1 of the booleans is true. Syntax FILEBOOLEAN or FILEBOOLEAN FILEBOOLEAN | FILEBOOLEAN FILEBOOLEAN || FILEBOOLEAN Example FileSelect Size(10000000,0) or LastAccess("","1 month ago") FileActions ... FileEnd See also FileSelect FileBoolean FileActions Readonly Select all the items that are read-only (yes) or not read-only (no). Syntax Readonly(yes) Readonly(no) Example FileSelect # Select all the items that are read-only. Readonly(yes) FileActions .... FileEnd See also FileSelect FileBoolean FileActions SelectNtfsSystemFiles Select all the NTFS system files. These files are usually not visible, but they exist on all NTFS disks. The function selects all the files that are in the root directory of the volume and have a name that begins with "$" (dollar sign), except for "$RECYCLE.BIN", and all files in the $Extend folder and it s subfolders. * This function is intended to be used together with the * PlaceNtfsSystemFiles fileaction. Inode Filename Description 0 $MFT Master File Table - An index of every file. 1 $MFTMirr A backup copy of the first 4 records of the MFT. 2 $LogFile Transactional logging file. 3 $Volume Serial number, creation time, dirty flag. 4 $AttrDef Attribute definitions. 6 $Bitmap Contains volume s cluster map (in-use vs. free). 7 $Boot Boot record of the volume. 8 $BadClus Lists bad clusters on the volume. 9 $Quota [Windows NT only] Quota information. 9 $Secure Security descriptors used by the volume. 10 $UpCase Table of uppercase characters used for collating. 11 $Extend A directory for $ObjId, $Quota, $Reparse, $UsnJrnl. $Extend\$ObjId Unique Ids given to every file. $Extend\$Quota Quota information. $Extend\$Reparse Reparse point information. $Extend\$UsnJrnl USN Journal. $Extend\$RmMetadata Transactional data. Syntax SelectNtfsSystemFiles(yes) SelectNtfsSystemFiles(no) Example FileSelect # Select all the NTFS system files. SelectNtfsSystemFiles(yes) FileActions # Place the selected files, sorted by their full path. PlaceNtfsSystemFiles(Ascending,MftSize * 0.1) FileEnd See also PlaceNtfsSystemFiles ReclaimNtfsReservedAreas Size Select all the items that have a size in bytes between the minimum (first number) and maximum (second number). If the second number is zero then the maximum is infinity. * Sparse files can have a larger size than what they are actually using on the disk. Syntax Size(NUMBER , NUMBER) Example FileSelect # Select all files with a size up to 10 gigabyte. Size(0,10000000000) FileActions .... FileEnd See also FileSelect FileBoolean FileActions Smallest Select the smallest items (size in bytes). The argument is the number of items to be selected. Syntax Smallest(NUMBER) Example FileSelect # Select the 10 smallest files on the disk. Smallest(10) FileActions .... FileEnd See also Largest FileSelect FileBoolean FileActions SmallestFragmentSize Select all the items that have a smallest fragment with a size (in bytes) between the minimum (first number) and the maximum (second number). If the second number is zero then the maximum is infinity. Syntax SmallestFragmentSize(NUMBER , NUMBER) Example FileSelect # Select all the items that have a smallest fragment between 100 and 1000 bytes in size. SmallestFragmentSize(100,1000) FileActions .... FileEnd See also FileSelect FileBoolean FileActions Sparse Select all the items that are sparse (yes) or not sparse (no). Syntax Sparse(yes) Sparse(no) Example FileSelect # Select all the items that are sparse. Sparse(yes) FileActions .... FileEnd See also FileSelect FileBoolean FileActions System Select all the items that have the "system" attribute set (yes) or not set (no). This attribute is used by Windows to indicate items that are part of Windows, or that are used exclusively by Windows. This definition includes files such as the pagefile, "desktop.ini" files, just about everything in the Windows folder (including infrequently used stuff), temporary files, files in the recycle bin, and lot s of other stuff. Syntax System(yes) System(no) Example FileSelect # Select all the items that have the "System" attribute. System(yes) FileActions .... FileEnd Tip You can get a list of all the system files on the C disk with the following Windows commandline dir /A S /S c See also FileSelect FileBoolean FileActions Temporary Select all the items that have the "temporary" attribute set (yes) or not set (no). This attribute is used by Windows to indicate temporary items. The file system will attempt to keep all of the data in memory for quick access, rather than flushing it back to mass storage. Syntax Temporary(yes) Temporary(no) Example FileSelect # Select all the items that have the "Temporary" attribute. Temporary(yes) FileActions .... FileEnd See also FileSelect FileBoolean FileActions Unmovable Select all the items that MyDefrag could not move. MyDefrag initially assumes that all items on disk are movable. Only after the Windows defragmentation API has refused to move an item will an item be "unmovable". Syntax Unmovable(yes) Unmovable(no) Example FileSelect # Select all the items that have the "Unmovable" attribute. Unmovable(yes) FileActions .... FileEnd See also FileSelect FileBoolean FileActions Virtual Select all the items that have the "virtual" attribute set (yes) or not set (no). Syntax Virtual(yes) Virtual(no) Example FileSelect # Select all the items that have the "Virtual" attribute. Virtual(yes) FileActions .... FileEnd See also FileSelect FileBoolean FileActions
https://w.atwiki.jp/vocalive/pages/168.html
LIVEと行事一覧DB データベース (DataBase for Vocaloid Live Concerts and Events) メニューMENU + ←クリック目次 [←Click here for CONTENTS] ↓↓↓現在のページ名(Current Page Name)↓ 自動作成目次(contents) 行事紹介(Vocaloid Live Concert and Event Information) 【LIVE/日本/ミクの日感謝祭 Hatsune Miku 39's Giving Day in Tokyo Japan 2010】 ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) セットリスト(演奏曲目)・その他 (Set List, name of music) for listings that are already in English, there will be no ‘romaji’.Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) Blog (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 EDIT Page 行事紹介(Vocaloid Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【LIVE/日本/ミクの日感謝祭 Hatsune Miku 39's Giving Day in Tokyo Japan 2010】 LIVE/日本/ミクの日感謝祭 Hatsune Miku 39 s Giving Day in Tokyo Japan 2010 Related page LIVE/日本/大感謝祭 Hatsune Miku Special 39 s Giving Day in Tokyo Japan 2012 【Hatsune Miku】 World is Mine / ryo(supercell)【初音ミク】 https //www.youtube.com/watch?v=jhl5afLEKdo Concert title ミクの日感謝祭 (39's Giving Day) Miku's Thanksgiving Festival; 39's Giving Day meaning Miku Day Celebration Live Concert HATSUNE MIKU 39's Giving Day Concert Hatsune Miku 0ne-day concert held at Tokyo on 9th March 2010. 【 『ミクの日感謝祭』 開催概要 】 http //miku.sega.jp/39/mikufes.html ミクの日感謝祭 39's Giving Day Project DIVA presents 初音ミク・ソロコンサート~こんばんは、初音ミクです。~ Miku no Hi Kanshasai 39′s Giving Day Project DIVA presents ‘Hatsune Miku Solo Concert ~Konbanwa, Hatsune Miku-desu~ @ Zepp Tokyo – 03/09/10 ■イベント名称:ミクの日感謝祭 ■会場:Zepp Tokyo ■日程:2010年3月9日 http //5pb.jp/mikunohi/ 主催:セガ CG製作:Project DIVA チーム AM2 Twitter ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) 【ミクの日感謝祭 39's Giving Day] 恋スルVOC@LOID (feat. 初音ミク) / OSTER Project 】 http //www.youtube.com/watch?v=y2oTcAtAsNc list=PL07EC1E7DB9AB0C47 HatsuneMiku channel http //www.youtube.com/user/HatsuneMiku 39's Giving Day Hatsune Miku concert 2010.03.09 http //www.youtube.com/playlist?list=PL07EC1E7DB9AB0C47 feature=plcp 【Hatsune Miku】 CONCERT!! 【初音ミク】 http //www.youtube.com/playlist?list=PL-pKPpZ1Q5NZqi-pHqc2zKXk8GG3U2fkW 【ミクの日感謝祭 39's Giving Day] 裏表ラバーズ (feat. 初音ミク) / wowaka】 http //www.youtube.com/watch?v=MO-7YxoE-pc TOKYO MX * ミクの日大感謝祭特番・制作日誌39 http //www.mxtv.co.jp/miku39/ 関連映像 (Related Videos) Rehearsal (リハーサル) Miku 39's Giving Day EXTRA http //www.youtube.com/watch?v=IAyXqV0hlMw 【Miku 39's Giving Day Extra】 https //www.youtube.com/watch?v=j5zh5zG6oxE 【Hatsune Miku "Dream Harmonic - Big Dream" (English) | 2011 Toyota Corolla】 This concert became CM/CF of Toyota USA. http //www.youtube.com/watch?v=E15PE7iGT0U 東京ITニュース 初音ミク コンサート Hatsune Miku Live (Tokyo MX) http //www.youtube.com/watch?v=9bPHOoK2xro 【Hatsune Miku】世界に広がる仮想歌姫「初音ミク」新進クリエーターに迫る http //www.youtube.com/watch?v=-K8MCg-YC7g (朝日新聞社) 東京ITニュース ボーカロイド 初音ミク がくっぽいど (Tokyo MX) http //www.youtube.com/watch?v=Sf7WMZMYYvA チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) チケット情報一覧 official goods http //miku.sega.jp/39/goods_list.html 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) ライブ技術一覧Live technology of [最後の感謝祭] Hatsune Miku Kagamine Rin Kagamine Len Megurine Luka 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) Screen 投影スクリーンの種類 (Screen Type):Vizoo, (ディラッド・ボード又はディラッド・スクリーン) もしくは改良品 スクリーンの素材(Materials for making screen): スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color): 投影スクリーン等への映り込み状態(Reflection):still happening 鮮明度 Clearness, resolution of screen:relatively low 舞台の高さ(stage height): スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度):very small スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数(Junction within the screen)=(つないで使用された投影ボード等の枚数-1、?) :0 number of materials used for making main screen: 使用された投影ボード等の枚数(Number of board used): 音響設備及び音響状態 (Sound): プロジェクタの種類・台数 (Projector):2 使用ソフト (Software): VFエンジン Virtual Fighter engine VF5 wikipedia of Virtual Fighter engine 3Dゲームファンのための「バーチャファイター5」グラフィックス講座 PCベースのアーケードシステムで実現される至極のリアルタイム3Dグラフィックスの秘密 AM2 of SEGA wikipedia 151 名無しさん@お腹いっぱい。[sage] 投稿日 2011/03/22 20 16 39 ID zLtg6HK40(6) 141 サンクス。出演しているセガの中の人1号と2号おもしろい。 2号さんがセガのディーバ・アーケード版作ってるんだね。ドリーミーシアターのモジュールもすばらしい。 感謝祭の映像は2号さんがやっていて、今回は5pbの木下さんが映像を担当。 ↓感謝祭はこの動画ででてくるセガのバーチャファイター5の技術を使ってるんだね^^ VOCALOID2 hatsune - Miku FES'09 MAKING ミクフェス FES'09 http //www.youtube.com/watch?v=hTlOnpddeL4 http //desktop2ch.tv/streaming/1300630968/ 【初音ミク】本気でミクFESに参加してみた【Project DIVA】 http //www.nicovideo.jp/watch/1255673703 3D model:ACモデル=「アケミク」=「感謝祭モデル」=arcade model (AC Model) Producer of 3D Model:モデル製作:Project DIVA チーム AM2 of SEGA wikipedia Project DIVA wikipedia 初音ミク Project DIVA http //miku.sega.jp/ 初音ミク Project DIVA Arcade http //miku.sega.jp/arcade/index.html スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Motion similar to Project DIVA or related motion Computer and OS: レンダリング ソフトRendering software レンダリング速度等 30 fps フレーム速度(frame speed) 30 fps カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall):http //hall.zepp.co.jp/tokyo/ 会場設備 Zepp Tokyo その他 (others): 衣装モジュール及びデザイン (Clothing design of the models) http //miku.sega.jp/pjd2/module.html 同期システム (Synchronization system): CreativES クリエイティブス株式会社 http //creatives.jp/ 同期投影ライブシステムを考案し、企画・制作を行いました。 現在widewireworks http //widewireworks 大感謝祭 http //widewireworks.jp/works.html#miku01 黒田Pこと黒田貴泰プロデューサー(クリエイティブス株式会社)といえば、 「ミクの日感謝祭」にて「世界でも他に類を見ない「バーチャルアーティストのコンサートライブ」を制作。 同期投影ライブシステムを考案し、企画・制作を行いました」 http //vocaloid.blog120.fc2.com/blog-entry-13651.html 85-862 バンドはイヤホンしてるらしいので歓声もあまり聞こえないらしい。 ライブは自分の音源確認の為にステージモニターにイヤホン使用。 Band staff may using earphone. 選曲 (music selection): 中の人1号、他 344 名無しさん@お腹いっぱい。[sage] 投稿日 2011/03/26 01 21 03 ID 3TojKIQq0(12) 正直、ディラッドボードに夢を見すぎつうかあのDVDでミクさん知った奴大杉だろ・・・ コレがみんなが見てる去年のライブのDVDの映像 【ミクの日感謝祭 39's Giving Day] 恋スルVOC@LOID (feat. 初音ミク) / OSTER Project 】 http //www.youtube.com/watch?v=8zlN8oixW1A コレがNHKのBSでの特集で流れた同じ曲の映像 [ミクの日感謝祭] [HD] 恋スルVOC@LOID http //www.youtube.com/watch?v=RdnnWxTAfzk どんだけDVDで補正入ってるのかみてわかんだろ。 札幌でミクパの前にデモしてた同じディラッドボードでのミクさん http //www.youtube.com/watch?v=ymRJF_x2SGM http //www.youtube.com/watch?v=ND5IHR24soY 透過スクリーンそれでも使えよ!とは思うが、アレはアレで問題あったんだよ・・・ http //desktop2ch.tv/streaming/1300630968/ 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) 演奏者と関連ブログ The 39's 初音ミク・ソロコンサートの感想と、関係者の感想リンクまとめ(雑記) http //sekiseblog.blog51.fc2.com/blog-entry-327.html から各メンバーへのリンクをたどる Producer 内海洋(SEGA) Creative Producer 大崎誠(SEGA) Co-Producer 斎川光行(TOKYO MX) 黒田貴泰(CreativeS) http //desktop2ch.tv/streaming/1300630968/ セットリスト(演奏曲目)・その他 (Set List, name of music) Set List Hatsune Miku Concert 39's Giving Day LIVE SET LIST http //www.mikubook.com/index.php/home/specials SET LIST and Producer links of Vocaloid wiki Vocaloid concert directory http //vocaloid.wikia.com/wiki/Vocaloid_concert_directory Live Events http //vocaloid.wikia.com/wiki/Live_Events http //vocaloid.wikia.com/wiki/Miku_no_Hi_Kanshasai_39%27s_Giving_Day http //hatsunemikusetlists.wordpress.com/ http //hatsunemikusetlists.wordpress.com/2011/12/25/39s-giving-day/ First ‘solo’ live – Miku no Hi Kanshasai 39′s Giving Day Project DIVA presents ‘Hatsune Miku Solo Concert ~Konbanwa, Hatsune Miku-desu~ @ Zepp Tokyo – 03/09/10 for listings that are already in English, there will be no ‘romaji’. 01. ハジメテノオト malo Hajimete no Oto malo 02. Project DIVA desu. t.Komine 03. ワールドイズマイン supercell World is Mine supercell 04. えれくとりっく・えんじぇう Yasuo Electric Angel Yasuo 05. サウンド baker Sound baker 06. 恋するVOC@LOID OSTER Project Koi Suru VOC@LOID OSTER Project 07. Dear cocoa girls Aki Hata Satoru Kousaki 08. StargazeR KotsBeirneP 09. The secret garden Aki Hata Satoru Kousaki 10. ミラクルペイント OSTER Project Miracle Paint OSTER Project 11. Innocence KazuP 12. ハト Len Kazami Heart Len Kazami 13. みくみく菌にご注意! Hayaya Miku Miku Kin ni Gochuui! Hayaya 14. ぽっぴっぽー LamazeP PoPiPo LamazeP 15. サヨナラグッバイ NoboruP Sayonara Goodbye NoboruP 16. ミラクルペイント OSTER Project Miracle Paint OSTER Project 17. ロミオとシンデレラ doriko Romeo to Cinderella doriko 18. Dear 19′s sound factory GUEST CORNER 19. 教えて魔法のLyric(ダンス DANCEROID)(歌 ミク) Oshiete! Mahou no Lyric (Dance DANCEROID)(Song Miku) 20. ルカルカ*ナイトフィーバー(ダンス DANCEROID)(歌 ルカ) Luka Luka*Night Fever (Dance DANCEROID) (Song Luka) 21. Dear cocoa girls(歌 ダンス ゆいかおり&能登有沙) Dear cocoa girls (Song and Dance Yui Kaori, Noto Arisa) 22. みくみくにしてあげる♪【してやんよ】(ゆいかおり&能登有沙)(歌 ミク) Miku Miku ni Shite Ageru♪【Shiteyanyo】 (Yui Kaori, Noto Arisa) (Song Miku) END GUEST CORNER 23. 裏表ラバーズ wowaka Uraomote Lovers wowaka 24. パズル KuwagataP Puzzle KuwagataP 25. VOiCE LovelyP 26. 1/6 VOCALIODP/noa 27. 星屑ユートピア(巡音ルカ)otetsu Hoshikuzu Utopia (Megurine Luka) otetsu 28. ダブルラリアット(巡音ルカ)AgoanikiP Double Lariat (Megurine Luka) AgoanikiP 29. Just Be Friends(巡音ルカ)Dixie Flatline Just Be Friends (Megurine Luka) Dixie Flatline 30. magnet(初音ミク&巡音ルカ)minato magnet (Hatsune Miku, Megurine Luka) minato 31. Alice fullkawaP 32. あなたの歌姫 azuma Anata no Utahime azuma 33. moon iroha 34. 初音ミクの消失 cosMoP Hatsune Miku no Shoushitsu cosMoP 35. 炉心融解(鏡音リン)iroha Roshinyuukai (Kagamine Rin) iroha 36. ココロ(鏡音リン)Travolta Kokoro (Kagamine Rin) Travolta 37. 右肩の蝶(鏡音リン&鏡音レン)noriP Migikata no Chou (Kagamine Rin, Kagamine Len) noriP 38. Promise(初音ミク&鏡音リン)samfree Promise (Hatsune Miku, Kagamine Rin) samfree 39. from Y to Y JimmyThumbP 40. サイハテ Kobayashi Onyx Saihate Kobayashi Onyx 41. ストロボナイツ livetune Strobo-Nights livetune 42. SPiCA tokuP ENCORE 43. 愛言葉 DECO*27 Aikotoba DECO*27 44. メルト supercell Melt supercell Summary in English and other language(英語等での紹介) ミクの日感謝祭 (39's Giving Day) Miku's Thanksgiving Festival; 39's Giving Day meaning Miku Day Celebration Live Concert HATSUNE MIKU 39's Giving Day Concert http //miku.sega.jp/39/mikufes.html ミクの日感謝祭 39's Giving Day Project DIVA presents 初音ミク・ソロコンサート~こんばんは、初音ミクです。~ Miku no Hi Kanshasai 39′s Giving Day Project DIVA presents ‘Hatsune Miku Solo Concert ~Konbanwa, Hatsune Miku-desu~ @ Zepp Tokyo – 03/09/10 Hatsune Miku 0ne-day concert was held at Tokyo on 9th March 2010. Live http //www.niconico.com/ http //live.niconico.com/ Miku Day Celebration concert was available on pay per view! Miku no Hi Kanshasai 39′s Giving Day Project DIVA presents ‘Hatsune Miku Concert ~Konbanwa, Hatsune Miku-desu~ @ Zepp Tokyo – 03/09/10 Title Miku no Hi Kanshasai 39′s Giving Day Organizer:SEGA Special Supporter:Crypton Future Media DVD 5bp MAGES 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) 情報一覧MEMO 週間アスキー http //ascii.jp/elem/000/000/506/506045/ 「感謝祭DVDフリスビー事件」とその後 http //desktop2ch.tv/mnewsplus/1299769859/?p=429 http //desktop2ch.tv/mnewsplus/1299769859/ 47 名前:名無しさん@お腹いっぱい。 投稿日:2011/03/11(金) 05 18 46.76 ID d22+IMh90 「感謝祭DVDフリスビー事件とは?」 DVDを作る5pbとプロデューサーの黒田氏がミックス段階で対立 コンサート制作側としてとにかく質重視で発売の延期も辞さない黒田と 発売日重視で妥協することを主張する5pb 最終的に決定権の無い黒田がじゃあもういいですと投げたが腸が煮えくり返る 結果じゃなく過程段階での妥協が音楽業界を腐らせていると持論を展開 更にその妥協(黒田視点)で作られたものでフィルムコンサートで 金儲けを目論んでいる事にまた激怒 そしてサンプルが届いてホラやっぱり糞品質だ こんなフリスビーに名前載ってて恥ずかしいと何のオブラートも無しに呟く その後の2chライブスレの経緯 http //chaos-info.ldblog.jp/archives/4191759.html その後、黒田氏も2chライブスレに一時呼ばれ、スクリーンを始めとしたライブ技術を説明した。 この時期から、ライブのスクリーンなどにも関心が集まるようになった。 Blog 初音ミクのLIVE情報一覧 初音ミクリン http //hatunemikurin.com/page-103 (このサイト内での関連内部リンク・補助リンク・Internal Link) [LIVE/日本/大感謝祭 Special 39 s Giving Day in Tokyo Japan 2012-Miku LIVE Memo・メモ帳 ライブ技術一覧/過去のライブの反省会等の一部 http //livedoor.blogimg.jp/bpfz/imgs/3/0/308cf6b2.jpg http //www.dailymotion.com/video/xad7ua EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/27.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser's window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page #facebook_comment コメント・Comment 名前 コメント
https://w.atwiki.jp/dow2jpmodwiki/pages/86.html
9109857Configuring available content 9109858Uninstall 9109859Creating file %1FILE_NAME% 9109860Removing file %1FILE_NAME% 9109861Patching file %1FILE_NAME% 9109862Creating directory %1DIR_NAME% 9109863Removing directory %1DIR_NAME% 9109864Installing the Steam client 9109866Do you wish to keep this new resolution setting? 9109867Multiplayer privileges have been disabled on your account. Would you like to play a Single Player Campaign? 9109868Offline Warning 9109871Khaine s Wrath 9109872Decimate enemies in close proximity to the Avatar. 9109873Click to activate 9109874Use Windows Default 9109875Heavy Bolter Turret 9109876Suppresses infantry 9109877Heavy Bolter Turret 9109878Building 9109879Tyranid Ripper 9109880Spawns a Seer Council at your HQ. 9109881Summon Seer Council 9109882Guardian Armor 9109883Guardian Armor 9109884Guardian Armor 9109885Guardian Armor 9109886Guardian Armor 9109887Guardian Armor 9109888Guardian Armor 9109889Guardian Armor 9109890Guardian Armor 9109891Guardian Armor 9109892Guardian Armor 9109893Guardian Armor 9109894Guardian Armor 9109895Guardian Armor 9109896Guardian Armor 9109897Setting up installer… 9109898Uninstalling previous installation 9109899Completed removing old version 9109900Play Dawn of War II 9109901Read about compatibility and known issues for Dawn of War II 9109902Failed 9109903%i.%i GB 9109904%i MB 9109905%i.%i 9109906Select the folder you would like to install to 9109907Installation was cancelled 9109908Guardian Armor 9109909Guardian Armor 9109910Guardian Armor 9109911Guardian Armor 9109912Guardian Armor 9109913Guardian Armor 9109914Guardian Armor 9109915Guardian Armor 9109916Guardian Armor 9109917Carnifex Claws 9109918Astartes MK Vb 9109919340 Damage 9109920Guardian Armor 9109921Guardian Armor 9109922Guardian Armor 9109923Tyrant Talons 9109924Tyrant Talons 9109925Tyrant Talons 9109926Tyrant Talons 9109927Venom Cannon 9109928Astartes MK Vb 9109929340 Damage 9109930Venom Cannon 9109931Venom Cannon 9109940Windows Vista"! users that do not have Administrator access, must have UAC (User Account Control) active in order to install Dawn of War II. 9109951Assault Cannon Barrage 9109952Cover an area with a devastating hail of high-explosive shells. 9109953Cover an area with a devastating hail of high-explosive shells. 9109954Click and target location 9109955Deactivate Ancient Defender ability 9109956Assault Cannon Barrage 9109957Cover an area with a devastating hail of high-explosive shells. 9109958Cover an area with a devastating hail of high-explosive shells. 9109959Click and target location 9109960Assault Cannon 9109961Thunder Hammer and Storm Shield 9109962Cyclone Missile Launcher 9109966+1 Will Combat Discipline 9109967+1 to Strength Combat Discipline 9109968+1 to Strength Combat Discipline 9109969Flame Weapon 9109970Explosive 9109971+1 to Stamina Combat Discipline 9109972+1 to Strength Combat Discipline 9109973+2 to Will Combat Discipline 9109974+1 Will Combat Discipline 9109975Maximum of %1CAP% %2UNIT% 9109976-%1VALUE% Armor Rating 9109977-%1VALUE% Armor Rating to all nearby allies 9109978Repair 9109979Repairs allied vehicles and structures. 9109980Click and target allied vehicle 9109981Repair 9109982Repairs allied vehicles and structures. 9109983Click and target allied vehicle or structure 9109984Fire a cluster of missiles to damage all targets in a large area. 9109985Repair 9109986Repairs allied vehicles and structures. 9109987Click and target allied vehicle or structure 9109988Click and target area 9109989Git Wrencha s Ladz 9109990Git Wrencha s Ladz Warband 9109995Shuriken Catapult 9109996Shuriken Catapult 9109997Shuriken Catapult 9109998Shuriken Catapult 9109999BLA H BLAH 9110003Toggle On/Off 9110008Primarch 9110010Tactical Dreadnought Issue 9110011Power Generator 9110012Build this for additional power resource 9110013Click to deploy 9110014Activated Power Node 9110018Does not require reloading 9110019Reduced Rate of Fire 9110020+1 to Strength Combat Discipline 9110021+1 to Strength Combat Discipline 9110022+1 to Stamina Combat Discipline 9110023+1 to Ranged Combat Discipline 9110024Weapon has a Setup Time 9110025Reloads Less Frequently 9110026+1 to Strength Combat Discipline 9110027+2 to Strength Combat Discipline 9110028+1 to Strength Combat Discipline 9110029+1 to Strength Combat Discipline 9110030+1 Will Combat Discipline 9110031+1 to Stamina Combat Discipline 9110032+1 to Strength Combat Discipline 9110033+1 to Strength Combat Discipline 9110034Teleport 9110035Teleport to the designated location. 9110036Teleport to the designated location. 9110037Click and target area 9110040Army Experience 9110043Suppresses Enemies 9110044Bolt Pistol 9110045Reloads Less Frequently 9110046Level 3 Webway Assembly 9110047Energy Field 9110048Energy Field absorbs damage while active. 9110049StringID 0 not found. 9110050Holofield 9110051Holofield Upgrade 9110052Adrenal Glands 9110053Public Games List 9110054LAN Games List 9110056Blind Grenade 9110057Throw grenade to temporarily stun enemy units, preventing them from moving or firing. 9110058Throw grenade to temporarily stun enemy units, preventing them from moving or firing. 9110059Click and target location 9110060Basic infantry of feral Orks. 9110061Feral Ork Boyz 9110062Feral Boyz 9110063Ork Mob 9110064Enable this option to improve the quality of visual effects like smoke, explosions and weapons fire. Requires extra video memory. 9110065Reloads Less Frequently 9110066Reloads Less Frequently 9110067Can fire while moving 9110068Deff Dread Miniboss 9110069Deff Dread 9110070Deff Dread 9110071Deff Dread 9110072Deff Dread 9110073Ork Deff Dread 9110074Ork Deff Dread 9110075Deff Dread 9110076Ork Deff Dread 9110077Enter custom color scheme name 9110078Reduced Rate of Fire 9110079Increased Range 9110080Capture and Hold Victory Points to Win! 9110081Upgrade Power Nodes for More Power! 9110082Increased Range 9110083Neutral 9110084Activated 9110085Upgraded with Power Generators 9110086Reloads Less Frequently 9110087Reloads Less Frequently 9110088Zeal 9110089Earn Zeal by fighting and killing your enemies. 9110090Tyranoform 9110091Cause capillary towers to erupt from the ground, damaging enemies and transforming the area. Provides bonuses to nearby Tyranids. 9110092Click and target area 9110093Level 3 Hive 9110094Soft Particles 9110095Storm Bolter 9110096Chapter 9110097Craftworld 9110098Hive Fleet 9110099Clan 9110100Slugga Boyz Reinforced Ard Bitz 9110101Assault Cannon Barrage 9110102Cover an area with a devastating hail of shells. 9110103Cover an area with a devastating hail of shells. 9110104Click and target location 9110105Deactivate Ancient Defender ability 9110106Assault Cannon Barrage 9110107Cover an area with a devastating hail of high-explosive shells. 9110108Cover an area with a devastating hail of high-explosive shells. 9110109Click and target location 9110110Deactivate Ancient Defender ability 9110111Dreadnought Assault Cannon 9110115Right-click to occupy. 9110116Civilian Structure 9110118Click to activate 9110119Click to activate 9110120Farseer Boss 9110121Eldar master psyker 9110122Farseer 9110123Idranel of Ulthwe 9110124Farseer 9110125Shrine Bonus Effect Reduced by 4 9110126Shrine Bonus Effect Reduced by 5 9110127Shrine Bonus Effect Reduced by 6 9110128 nbsp; nbsp;" 9110131Logged in to an Offline account or not logged in 9110135Explosive 9110136Proximity Mine 22 9110137Proximity Mine 9110138Power Sword 9110141Artillery Strike 9110142Call down a barrage from allied Imperial Guard artillery positions. 9110143Call down a barrage from allied Imperial Guard artillery positions. 9110144Click and target area 9110145Prerequisites not met. 9110146Ability is recharging. 9110147Shoota Boyz Reinforced Ard Bitz 9110148Lootas Bugzappa Armor 9110149Kommando Squad Ard an Stelfy 9110150Stormboyz Right Rokkit Gear 9110151Nob leader Slugga Boyz Snakebite Leathers 9110152Nob leader Shoota boyz Arder dan Ard Bitz 9110153Nob leader Kommando Squad Kamouflage 9110154Nob Leader Stormboyz Blitz Nob Armor 9110155Nob Leader Nob Squad Finest Killin Armor 9110156Sergeant 9110157Sergeant 9110158Kommando Commander Da Suit of Sabotage 9110159Warboss Commander Boss s Big Britches 9110160Slugga Boyz Ard Boyz Kustom Kit 9110161Shoota Boyz Ard Boyz Kustom Kit 9110162Lootas All Da Best Bitz 9110163Kommando Squad Finest Killin Armor 9110164Stormboyz Vulture Plate 9110165Nob leader Slugga Boyz Nazgrod s War Armor 9110166Nob leader Shoota Boyz Dakka Armor 9110167Nob leader Kommando Squad Nitekilla Armor 9110168Nob Leader Stormboyz Skykilla Armor 9110169Nob Squad Nazgrod s War Armor 9110170Kommando Commander Snikrot s Armor Kit 9110171Warboss Commander Orkamungus Armor 9110172Orbital Bombardment 9110173Call in a massive orbital strike capable of destroying even the heaviest units. 9110174Call in a massive orbital strike capable of destroying even the heaviest units. 9110175Click and target area 9110176Merciless Strike 9110177Lash out at a specified target with an explosive short-ranged melee attack. 9110178Lash out at a specified target with an explosive short-ranged melee attack. 9110179Click and target location 9110180Camouflage 9110181Striking while camouflaged will cause surrounding infantry to be suppressed and knocked back. 9110182Camouflage 9110183Camouflage 9110184Hormagaunt Slasher Chittin 9110185Termagant Critter Chittin 9110186Warrior Hardened Chittin 9110187Ravener Slither Chittin 9110188Zoanthrope Levitation Chittin 9110189Lictor Stalker Chittin 9110190Carnifex Thornback Carapace 9110191Ravener Commander Scything Carapace 9110192Lictor Commander Vanguard Carapace 9110193Hive Tyrant Commander Overfiend Carapace 9110194Hormagaunt Swarmer Chittin 9110195Termagant Brood Chittin 9110196Warrior War Skeleton 9110197Ravener Burrower Chittin 9110198Zoanthrope Conduit Exoskeleton 9110199Lictor Mantis Chittin 9110200Carnifex Venomspitter Carapace 9110201Ravener Commander Tunneling Carapace 9110202Lictor Commander Ghost Carapace 9110203Hive Tyrant Commander Hive Lord Exoskeleton 9110204Scout Rare Armor 9110205Tactical Marine Mail of Zeal 9110206Devastator Armor of the Crusader 9110207Assault Marine Blood of Martyrs 9110208Sergeant Armor of Victory 9110209Apothecary Armature of Zeal 9110210Techmarine Armor of the Crusader 9110211Force Commander Mail of the Immortals 9110212Tactical Marine Rare Armor 9110213Devastator Rare Armor 9110214Assault Marine Rare Armor 9110215Force Commander Holy Mantle of Elizor 9110216Terminator Armor of Azariah 9110217Sergeant Hauberk of Faith 9110218Tactical Marine Armor of Victory 9110219Scout Epic Armor 9110220Devastator Unwavering Warrior 9110221Sergeant Cuirass of Prathios 9110222Force Commander Favored of Bardiel 9110223Sergeant Holy Mantle of Elizor 9110224Scout Garb of Kuros 9110225Techmarine Mail of Zeal 9110226Sergeant Favored of Bardiel 9110227Devastator Epic Armor 9110228Scout Angel of Silence 9110229Assault Marine Mantle of Calderis 9110230Apothecary Armor of Victory 9110231Force Commander Commander Armor 9110232Tactical Marine Epic Armor 9110233Assault Marine Epic Armor 9110234Sergeant Mercy of Russ 9110235Devastator Cuirass of Prathios 9110236Tactical Marine Barding of Ultramar 9110237Assault Marine Favored of Bardiel 9110238Terminator Crusade Eternal 9110239Sergeant Abjuration of Fear 9110240Force Commander Gabriel s Armor 9110241Guardian Defender Armor 9110242Guardian Shuriken Cannon Defender Armor 9110243Ranger Longwalker Armor 9110244Howling Banshee Deathcry Armor 9110245Warp Spider Mantle of War 9110246Guardian Brightlance Defender Armor 9110247Guardian D-Cannon Defender Armor 9110248Warlock War Armor of Fiery Retribution 9110249Seer Council War Armor of Fiery Retribution 9110250Banshee Exarch Favored of Morai-Heg 9110251Warp Spider Exarch Mantle of War 9110252Warp Spider Commander Armor of Glorious Battle 9110253Warlock commander Unpitying Mantle of the Warseer 9110254Farseer Commander Rune Armor of Isha 9110255Guardian Storm Armor 9110256Guardian Shuriken Cannon Storm Armor 9110257Ranger Runewoven Chameleoline 9110258Howling Banshee Swordmaiden of Khaine 9110259Warp Spider Armor of the Unfearing Spider 9110260Guardian Brightlance Storm Armor 9110261Guardian D-Cannon Storm Armor 9110262Warlock War Armor of Fiery Retribution 9110263Seer Council Unyielding Armor of the Warlock 9110264Banshee Exarch Blessed Garb of Jain Zar 9110265Warp Spider Exarch Carapace of the First Spider 9110266Warp Spider Commander Carapace of the Infinite 9110267Warlock commander Witchwar Armor 9110268Farseer Commander Rune Armor of Khaine 9110269Shockwave attack 9110270Use this to fire an 8 second fuse bomb 9110271The boss s timed explosive attack 9110272NOT USED - BUG IF SEEN 9110273Purification Vials 9110276Drop Pod 9110277Deliver a Tactical Squad via drop pod and reinforce any nearby squads. 9110278Click and target an area 9110279Level 2 Stronghold 9110280Orbital Bombardment 9110281Call in a massive orbital strike capable of destroying even the heaviest units. 9110282Target area 9110283Level 3 Stronghold 9110284Focus Fire 9110285Increase weapon damage but no longer cause suppression for the ability s duration. 9110286Click to activate 9110287Targeter 9110288Sprint 9110289Gain increased movement speed for the duration of the ability. 9110290Click to activate 9110291Kick Client 9110292Scout Unerring Retribution 9110293Melta Bomb 9110294Throw a Melta Bomb, a charge effective at destroying vehicles or other large targets. Deals high damage and temporarily immobilizes target. 9110295Click and target enemy vehicle 9110296Thunder and Lightning 9110297Repair 9110298Repairs allied vehicles and structures. 9110299Click and target allied vehicle or structure 9110300Infiltrate 9110301Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9110302Toggle on/off 9110303Sniper Rifle 9110304Shotgun 9110305Cyclone Missile Barrage 9110306Fire a cluster of missiles to damage all targets in a large area. 9110307Click and target an area 9110308(6p) Argus Desert Gate 9110309(6p) Capital Spire 9110310Chain Sword 9110313%2name% 9110314(2p) Green Tooth Jungle 9110315(2p) Legis High Stratum 9110316Kick %1name% 9110317(6p) Siccaris Plateau 9110318(2p) Siwal Frontier 9110319Kick %2name% 9110320Unknown Map 9110321Orbital Bombardment 9110322Call in a massive orbital strike capable of destroying even the heaviest units. 9110323Click and target area 9110324You have successfully joined a co-operative session with %1PLAYERNAME%. 9110325%1PLAYERNAME% must choose a campaign. 9110326Teleport 9110327Teleport to the designated location. 9110328Teleport to the designated location. 9110329Click and target area 9110330Consume mass quantities! 9110331Tyranid Warrior 9110332Warrior 9110333Tyranicus Gladius 9110334Assault Jump 9110335Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110336Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110337Click and target area 9110338Assault Jump 9110339Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110340Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110341Click and target area 9110342Assault Jump 9110343Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110344Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110345Click and target area 9110346Assault Jump 9110347Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110348Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110349Click and target area 9110350Teleport 9110351Teleport to the designated location. 9110352Teleport to the designated location. 9110353Click and target area 9110354Teleport 9110355Teleport to the designated location. 9110356Teleport to the designated location. 9110357Click and target area 9110358Teleport 9110359Teleport to the designated location. 9110360Teleport to the designated location. 9110361Click and target area 9110362Teleport 9110363Teleport to the designated location. 9110364Teleport to the designated location. 9110365Click and target area 9110366Teleport 9110367Teleport to the designated location. 9110368Teleport to the designated location. 9110369Click and target area 9110370Teleport 9110371Teleport to the designated location. 9110372Teleport to the designated location. 9110373Click and target area 9110376Leads to the Array 9110377Threat to Angel Forge 9110378arm_farse_armour_of_fortune 9110379Custom 9110380Drop Pod 9110381Drop Pod 9110382Orbital Bombardment 9110383Call in a massive orbital strike capable of destroying even the heaviest units. 9110384Click and target area 9110385Drop Pod 9110386Deliver a Tactical Squad via drop pod and reinforce any nearby squads. 9110387Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9110388Click and target area 9110389Weapon is set up 9110390To help identify your friend s units, their squads will have a reversed color scheme. But fear not, you are all Blood Ravens! 9110391Tarkus (with Trait) 9110394Ranged Piercing 9110395Ranged Piercing 9110396Color Scheme Name 9110397Limit Reached 9110398You ve reaching the maximum number of custom color schemes you can save. Please delete some before you can save more. 9110399Cannot Delete 9110400Please select a custom color scheme. You cannot delete predefined color schemes. 9110401Confirm Delete 9110402Are you sure you wish to delete this color scheme? 9110405Vanguard 9110406Artificer Armor 9110407Crush the Enemy 9110408Complete Campaign on Primarch difficulty in Dawn of War II. 9110409The Avatar of Khaine 9110410Complete "The Wailing Doom" in Dawn of War II. 9110411The Warboss 9110412Complete "Raid Against the Warboss" in Dawn of War II. 9110413Assault Leap 9110414Soar through the air and land with a high impact throwing nearby units. 9110415Click and target area 9110416Vanguard 9110417Secures Power Node and allows the construction of Power Generators. 9110418Secures Power Node and allows the construction of Power Generators. 9110419Secures Power Node and allows the construction of Power Generators. 9110420Secures Power Node and allows the construction of Power Generators. 9110421Taurans 9110422Tarkus (with Trait) 9110428Click to activate 9110430Battle Cry 9110431Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110432Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110433Click to Activate 9110434Must have Wrath of the Blood Ravens upgrade 9110435Battle Cry 9110436Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110437Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110438Click to Activate 9110439Must have Wrath of the Blood Ravens upgrade 9110440Earn Waaagh! by fighting and killing your enemies. 9110441Earn Psychic Might by fighting and killing your enemies. 9110442Earn Biomass by fighting and killing your enemies. 9110443Burrow Trap 9110444Angel Gate Control Tower 9110445+1 to Ranged Combat Discipline 9110446Confirm Replace 9110447The name you entered already exists. Are you sure you want to replace the existing color scheme with this one? 9110448Sergeant Tarkus is a veteran of countless campaigns and is effective on the front lines, drawing enemy fire and using his tactical experience to soak up damage. 9110449Marine Tarkus 9110450Tarkus 9110451Terminator Squad 9110452Explosive 9110453Primary 9110454Secondary 9110455Trim 9110456Accessory 9110457Coal Black 9110458Leviathan Black 9110459Charadon Granite 9110460Astronomican Grey 9110461Light Grey 9110462Dheneb Stone 9110463Bone 9110464Khemri Brown 9110465Ork Leather 9110466Calthan Brown 9110467Iyanden Darksun 9110468Tau Sept Ochre 9110469sergeant 9110470Blood Raven Red 9110471Mechrite Red 9110472Macharious Solar Orange 9110473Gretchin Green 9110474Knarloc Green 9110475Orkhide Shade 9110476Blue 9110477Mordian Blue 9110478Necron Abyss 9110479Fenris Blue 9110480Adeptus Battlegrey 9110481Hormagaunt Purple 9110482Leviathan Purple 9110483Tallarn Flesh 9110484Abyss Green 9110485Abyss Red 9110486Abyss Blue 9110487Test Bug Green 9110488Metallic Gold 9110489Metallic Silver 9110490Metallic Red 9110491Metallic Blue 9110492Metallic Green 9110493Iron 9110494Test Spectral Blue 9110495Ulthwe 9110499Darkangels 9110505No Badge 9110506IG 85th Vendoland 9110507Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9110508Click and target location 9110509Blood Angels 9110510Test yourself against the mightiest of enemies. 9110511Call Drop Pod 9110512Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9110513Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9110514Click and target area 9110515Tenticle Pink 91105161 91105172 91105183 91105194 9110520Master-Crafted Frag Grenade 9110521Throw anti-infantry explosive that deals good damage regardless of cover. 9110522Throw anti-infantry explosive that deals good damage regardless of cover. 9110523Click and target location 9110524The name was empty. Please enter a valid name for your color scheme. 9110525Dried Blood 9110526Swamp Green 9110527Scale Turquoise 9110528Glacier Blue 9110529Golden Purple 9110530Bronze 9110531Metallic Yellow 9110532Metallic Orange 9110533Abyss Yellow 9110534Abyss Purple 9110535Abyss Magenta 9110536Abyss Orange 9110537Crystal Blue 9110538Platinum 9110539Void Blue 9110540Insect Green 9110541Spectral Blue 9110542Each mine explodes in a cloud of poisonous acidic spores when detonated. 9110543Spore Mines 9110544Infantry 9110545Explosive unit 9110546Tyranid Ripper 9110547Prism Cannon 9110548NPC Predator Autocannon 9110549Notice 9110550You have been pulled back to game setup by the host 9110551Each mine explodes in a cloud of poisonous acidic spores when detonated. 9110552Spore Mines 9110553Spore Mines 9110554Infantry 9110555Explosive unit 9110556Spore Mine 9110557Spore Mine 9110558Spore Mine 9110559Soft Particles can t be enabled with the currently installed version of drivers for the graphics card, please install the latest version. 9110560You cannot edit a predefined color scheme. You first need to create/select a custom color scheme. Please enter a name for a custom color scheme to be created. 9110561Aiming? Wotz Dat? 9110562Suppress target squad but renders shootas immobile for a period of time. 9110563Click and target enemy 9110564Big Shoota 9110569Cluster Mines 9110570Level 2 Stronghold 9110571You must take more damage. 9110572Ranged Piercing 9110573The game name you have provided is invalid. 9110574Assault Cannon Barrage 9110575Cover an area with a devastating hail of high-explosive shells. 9110576Click and target location 9110577Assault Cannon 9110578Level 2 Hive 9110579Level 3 Hive 9110580Powerblades 9110581%1LEVEL% %2BASICTXT% 9110582Heavy Bolter Turret 9110583Suppresses infantry 9110584Heavy Bolter Turret 9110585Building 9110586Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9110587Click an area then drag and click 9110588Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9110589Click an area then drag and click 9110590Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110591Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110592Click and target area 9110593Click and target area 9110594Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110595Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110596Cluster Mines 9110597Cluster Mines 9110598Artificer Wargear Set 9110599Chapter Command Wargear Set 9110600Destroyer Wargear Set 9110601Sternguard Wargear Set 9110602Vanguard Wargear Set 9110603Sniper Wargear Set 9110604Deathwatch 9110605Relic 9110608Tyrant Talons 9110609Increase power resource rate 9110610Increase power resource rate 9110611Increase power resource rate 9110613Four unique races to command -- Lead the Space Marines, Orks, Eldar, or Tyranids to victory in multiplayer, and experience the brutal carnage and intensity of frontline combat across richly detailed and destructible battlegrounds. 9110614Full Cooperative Play -- Team up with a friend to defend the galaxy against the most brutal and terrifying force the Warhammer 40,000 universe has seen - the Tyranids. 9110615Innovative RTS Gameplay -- Lead and develop your squads from raw recruits into the most battle-hardened veterans in the Galaxy. Gain special abilities and equip unique wargear that you can use throughout the campaign to turn the tide of battle. 9110616Order Now! 9110617Exit 9110618Guardian 9110619Ranger 9110620Pathfinder 9110621Dire Avenger 9110622Wraithlord 9110623Avatar 9110624Dawn of War II Multiplayer Demo 9110625Take command and lead your faction to victory in Relic Entertainment s next generation Real Time Strategy game -- Warhammer 40,000 Dawn of War II. Download the Dawn of War II Multiplayer Beta and wage war against four unique factions -- the Space Marines, Orks, Eldar, and Tyranids -- and across two detailed maps. 9110626From the battle standard of the Blood Ravens to a mighty heavy bolter and a deadly chainsword, these five exclusive pieces of wargear give all your squads the edge against their countless enemies. Also includes an exclusive multiplayer map, the Marauders armor pattern, and four additional army painter colors. 9110627Equip your Force Commander with two unique armors, power fist, bolt pistol, plasma gun and iron halo. In either ranged or close combat, you will lead your force to victory. Also includes the Revilers and Angels Sanguine armor patterns, and eight additional army painter colors. 9110628Sergeant Avitus wields the heaviest weapons in the Space Marine arsenal. Equip him with this unique armor, heavy bolter and missile launcher, and exterminate the xenos! Also includes the Novamarines armor pattern, and four additional army painter colors. 9110629Sergeant Tarkus leads his Tactical Marines into the fires of battle, shrugging off massive damage. Arm him with this unique armor, bolter and grenade pack for the battle to come. Also includes the Taurans armor pattern, and four additional army painter colors. 9110630Sergeant Thaddeus and his Assault Marines soar into battle. Equip him with this unique armor, bolt pistol and chainsword and charge into the heart of the enemy horde. Also includes the Brazen Claws armor pattern, and four additional army painter colors. 9110631Sergeant Cyrus leads his scouts ahead of the Space Marine strike force, taking out high-value targets. Equip him with this unique armor, sniper rifle and combat shotgun and strike with deadly precision. Also includes the Angels of Redemption armor pattern, and four additional army painter colors. 9110634Battle Cry 9110635Temporarily become immune to knockback and perform Special Attacks with every melee strike. Inspires nearby troops, temporarily increasing their weapon damage. 9110636Click to activate 9110637Battle Cry 9110638Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110639Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110640Click to Activate 9110641Must have Wrath of the Blood Ravens upgrade 9110642CTXS_MAP_FRONT_END - Front End 9110643CTXS_VICTORY_ANNIHILATION - Annihilation 9110644Disc Check 9110645Please insert the original WarhammerR 40,000"! Dawn of WarR II disc into your DVD drive. 9110646Thank you for participating in the Dawn of War II Beta! 9110647Fatal Error 9110648Steam must be running in order to play this game. 9110649Access to this feature requires the full version of Dawn of War II. 9110650Not Available 9110651Foe Smiter 9110652Bolt Pistol 9110654A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9110655Stalwart Companion 9110656Bolt Pistol 9110658A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9110659Rising Fury 9110660Bolt Pistol 9110662Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand. 9110663Unforgiving Truth 9110664Bolter 9110666Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor s holy truth, which destroys all lies. Some whisper, however, that the weapon s true name is "Unforgivable Truth". 9110667Terror of Xenos 9110668Bolter 9110670Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9110671Roar of Revelation 9110672Grants the ability, with Weapon Utility Training upgrade on Cyrus 9110673Removes the ability, with Weapon Utility Training upgrade on Cyrus 9110674Combat Shotgun 9110675Adds 4 slot items 9110676Takes the first 4 slot items away 9110677The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts. 9110678Chant of Resolve 9110679Heavy Bolter 9110681Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad who all imitated the practice after seeing his feats of marksmanship with this heavy bolter. 9110682Render of Tenacity 9110683Chainsword 9110684In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword. 9110685Stalwart Blade of Champions 9110686Power Sword 9110689An early Chapter Master of the Blood Ravens forged this mighty blade, which Davian Thule later wielded during the Dark Crusade on Kronus. 9110690Ardent Wrath 9110691Power Sword 9110692+2 to Strength Combat Discipline 9110695Forged of night-black metal, this mighty power sword was once said to be a cousin of the Dark Angel grand master Azrael s legendary Sword of Secrets. Curator Molinias, last of the Blood Ravens serfs to promulgate this claim, died during the purge of Cyrene. 9110696Chorus of Resolve 9110699Assault Cannon 9110700Each of this weapon s barrels is engraved with the same grim statement "Unto death and beyond it, I shall war in the Emperor’s name." 9110701Righteous Wisdom 9110702Bolter 9110704Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9110705Armor of Ork Purging 9110706Power Armor 9110707Engraved with testaments of valor, this power armor only officially entered service during the Kronus campaign. Rumor has it, however, that it awaited the Blood Ravens there, within the reliquary in North Vandea. 9110708Armature of Zeal 9110709Power Armor 9110710The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9110711Mantle of Holy Fury 9110712Power Armor 9110713The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9110714Faith of Janus 9110715Power Armor 9110716Prayer strips sealed to this power armor by Reclusiarch Mikelus read "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers." 9110717Carapace of Ork Purging 9110718Scout Armor 9110719After his entire squad died in action against the Orks infesting Greenskin Gorge on Typhon, Initiate Narine took a vow of silence on his promotion to Space Marine that endured until his death. His last words were to refuse the mantle of the Tactical Squad to remain as a scout in honor of his lost brothers. 9110720Brigandine of Swiftness 9110721Scout Armor 9110722Marked with seals of honor, this carapace armor is awarded to Blood Ravens scouts on the eve of their ascension to the rank of full battle brothers. The recipients wear the brigandine until their power armor arrives from the chapter armory. 9110723Plating of the Risen Dead 9110724Dreadnought Armor 9110725+1 Will Combat Discipline 9110726Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9110727Techpriests Tomb 9110728Dreadnought Armor 9110729+1 Will Combat Discipline 9110730Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9110731Plating of the Determined 9110732Dreadnought Armor 9110733Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter s greatest champions to continue their service to the Emperor. 9110734Hymn of Ork Purging 9110735Purity Seal 9110736"Let your holy light guide my hand toward your foes and my heart toward Terra." 9110737Prayer of Steel 9110738Purity Seal 9110739“Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.” 9110740Rite of Holy Fury 9110741Purity Seal 9110742“As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.” 9110743Squad Summary 9110744Wargear acquired 91107452% chance when hit of 9110746 " Suppression and Knockback immunity for 8 seconds 9110747+2 to Stamina Combat Discipline 9110748+2 to Will Combat Discipline 9110749Accuracy increased by 20% while under attack 9110750Enemy melee attacks cause squad to sprint for a short duration 9110751Each hit taken increases ranged accuracy by +3% for 10 seconds 9110752+1 to Stamina Combat Discipline 91107532% chance when hit of 9110754 " Suppression and Knockback immunity for 8 seconds 9110755Each killed enemy increases the damage taken by nearby Orks for a short duration. 9110756Each killed enemy increases the damage taken by nearby Orks for a short duration. 9110757Each killed enemy increases the damage taken by nearby Orks for a short duration. 9110758Each hit from this weapon raises Melee Skill by 3 for 14 seconds 9110759+1 to Stamina Combat Discipline 911076025% chance on enemy kills to suppress all enemy units near the dead target 9110761Knockback target when fired from Stealth 9110762Stun target when fired from Stealth 9110763+1 to Will Combat Discipline 9110764Each hit with this weapon gradually increases melee damage resistance 9110767Charge or Leap attacks stun target 9110770 # 9110771+2 to Will Combat Discipline 9110772+1 to Stamina Combat Discipline 9110775Steadfast Plating 9110776Dreadnought Armor 9110777Each hit taken increases ranged accuracy by +3% for 10 seconds 9110778Wisdom s Boon 9110779Dreadnought Armor 9110780+1 to Will Combat Discipline 9110781Gladius of Tenacity 9110782Chainsword 9110783Each hit with this weapon increases damage resistance by 1.2% for 30 seconds 9110784Hymn of Purgation 9110785Purity Seal 9110786Each killed enemy increases all damage taken by nearby Orks by 10% for 10 seconds 9110787Armor of Purgation 9110788Power Armor 9110789Each killed enemy increases all damage taken by nearby Orks by 15% for 10 seconds 9110790Carapace of Purgation 9110791Scout Armor 9110792Each killed enemy increases all damage taken by nearby Orks by 15% for 10 seconds 9110795Visit the Dawn of War II Beta forums community.dawnofwar2.com 9110796OPTIONAL MISSION 9110797Optional Target 9110798Priority Defense 9110799Optional Defense 9110800Destroy the Enemy Base 9110801Destroy the Enemy Generators 9110802Destroy the Enemy Weapon Emplacements 9110803Destroy the Enemy Headquarters 9110804Destroy the Eldar Structures 9110805Destroy the Warp Generators 9110806Destroy the Weapons Platforms 9110807Destroy the Webway Gates 9110808Destroy the Webway Assembly 9110809Destroy the Ork Structures 9110810Destroy the Ork Generators 9110811Destroy the Ork Turrets 9110812Destroy the Waaagh! Banners 9110813Destroy the Teleporta Platform 9110814Destroy the Tyranid Structures 9110815Destroy the Synaptic Generators 9110816Destroy the Hive Nodes 9110817Destroy the Brood Nests 9110818Destroy the Tyranid Hive 9110819Locate and destroy the enemy encampments 9110820Locate and destroy the Eldar encampments 9110821Locate and destroy the Ork encampments 9110822Locate and destroy the Tyranid nests 9110823Destroy the Enemy Base (%1SOFAR%/%2TOTAL%) 9110824Destroy the Enemy Generators (%1SOFAR%/%2TOTAL%) 9110825Destroy the Enemy Weapon Emplacements (%1SOFAR%/%2TOTAL%) 9110826Destroy the Enemy Headquarters (%1SOFAR%/%2TOTAL%) 9110827Destroy the Eldar Structures (%1SOFAR%/%2TOTAL%) 9110828Destroy the Warp Generators (%1SOFAR%/%2TOTAL%) 9110829Destroy the Weapons Platforms (%1SOFAR%/%2TOTAL%) 9110830Destroy the Webway Gates (%1SOFAR%/%2TOTAL%) 9110831Destroy the Webway Assembly (%1SOFAR%/%2TOTAL%) 9110832Destroy the Ork Structures (%1SOFAR%/%2TOTAL%) 9110833Destroy the Ork Generators (%1SOFAR%/%2TOTAL%) 9110834Destroy the Ork Turrets (%1SOFAR%/%2TOTAL%) 9110835Destroy the Waaagh! Banners (%1SOFAR%/%2TOTAL%) 9110836Destroy the Teleporta Platform (%1SOFAR%/%2TOTAL%) 9110837Destroy the Tyranid Structures (%1SOFAR%/%2TOTAL%) 9110838Destroy the Synaptic Generators (%1SOFAR%/%2TOTAL%) 9110839Destroy the Hive Nodes (%1SOFAR%/%2TOTAL%) 9110840Destroy the Brood Nests (%1SOFAR%/%2TOTAL%) 9110841Destroy the Tyranid Hive (%1SOFAR%/%2TOTAL%) 9110842Locate and destroy the enemy encampments (%1SOFAR%/%2TOTAL%) 9110843Locate and destroy the Eldar encampments (%1SOFAR%/%2TOTAL%) 9110844Locate and destroy the Ork encampments (%1SOFAR%/%2TOTAL%) 9110845Locate and destroy the Tyranid nests (%1SOFAR%/%2TOTAL%) 9110846Enemy structures are vulnerable to demolition charges and other explosives. 9110847Enemy structures are vulnerable to missile launchers. 9110848Flamers can destroy structures and garrisoned infantry. 9110849Webway Gates and Webway Assemblies summon additional Eldar enemies. 9110850Brood Nests and Hives summon additional Tyranid enemies. 9110851Waaagh! Banners and Teleporta Platforms summon additional Ork enemies. 9110852Warp Generators enhance nearby Eldar enemies. 9110853Synaptic Generators enhance nearby Tyranid enemies. 9110854Generators enhance nearby Ork enemies. 9110855Search Destroy 9110856Several enemy camps are located on the map 9110857Stronghold 9110858Enemy forces are fortified in a central location 9110859Deep Strike 9110860You deploy in the middle of the enemy camp 9110861Projects cover for Eldar 9110862Energy Shield 9110863Warp Generator 9110864Enhances nearby Eldar 9110865Webway Assembly 9110866Eldar central structure. Summons heavy units. 9110867Webway Gate 9110868Summons Eldar units 9110869Ork Generator 9110870Enhances nearby Orks 9110871Teleporta Platform 9110872Ork central structure. Summons heavy units. 9110873Waaagh! Banner 9110874Summons Ork units 9110875Brood Nest 9110876Spawns Tyranid units 9110877Synaptic Generator 9110878Enhances nearby Tyranids 9110879Hive 9110880Tyranid central structure. Summons heavy units. 9110881Linked players will be on your team in the next game. 9110882Volunteer to link up. 9110883Waiting for player… 9110884Player has left. 9110885Rank Points Earned! 9110886Announcements 9110887News 9110888Updates 9110889XP 9110890February 17th, 2009 9110891Dawn of War II Released! 9110892Thank you for purchasing Warhammer 40,000 Dawn of War II. 9110893"With every alien I kill, I offer praise to you, My Emperor." 9110894"The true warrior girds himself in faith, and every blow suffered, serves but to temper its steel." 9110895"Let His Fury touch you and carry you to victory." 9110896Prayers of retribution are engraved across this holy plating, calling on the brother within the Dreadnought to seek vengeance on those who would return him to the grave. 9110897Featuring unique heat sinks and holy capacitors, this Dreadnought enclosure is the product of forging techniques known only on Mars itself. 9110898Said to bear indelible bloodstains of the many Orks killed wearing it, this armor is anathema to that vile species. 9110899"Be an instrument of Fury and destroy all who stand against Man." -- inscribed across this armor s chest-plate 9110900Brother Janus of the Blood Ravens 4th Company martyred himself to bring down a savage Greater Knarloc. The death of this Tau war-beast turned the tide of battle and Janus s armor was placed in the chapter reliquary. 9110901"Yes, run when you are attacked… But do so toward the enemy!" -- From the lessons of Cyrus 9110902This armor bears a small prayer-mark for every Ork killed by its wearers. There are many marks. 9110903Play against CPU? 9110904Prayers of rage and zeal are engraved along this pistol s barrel, put there millennia ago by Artificer Jordanos. 9110905"Only death may separate me from my sidearm." -- Attributed to Captain Galen of the Imperial Fists 9110906Once wielded by Librarian Sunnis of the Blood Ravens, this bolter is said to be charged with his wisdom. 9110907"Let all xenos tremble before the Angels of Death." -- inscribed on this bolter s pommel 9110908Featuring special baffles and insulation, this shotgun is designed to be used from stealth and deliver a killing blow. 9110909"So long as His eye is upon us, none shall doubt our zeal." -- Fourth resolution of the faithful 9110910"So long as His voice is heard, none shall stand before us." -- Third resolution of the faithful 9110911Blood Raven veteran Brother Alvaro used this blade during the Stand at Gilroy Pass, felling wave after wave of Orks trying to overrun his squad s position. 9110912"Strength from Wrath" proclaims the inscription on this sword s pommel, at once a prayer to the Emperor and a directive to the wielder. 9110913"Never shall I falter in carrying out His will." -- Oath of the Champion, Blood Ravens Chapter 9110914We ve detected that this is your first time playing multiplayer. Do you want to try playing an offline game against the CPU? 9110915Complaints 9110916Final Mission 9110917This mission ends the Dawn of War II campaign. 9110918Kick %1name% (%2TIME%) 9110919No Level Requirement 9110920(6p) Typhon Arena 9110921(2p) Green Tooth Gorge 9110924Not Used 9110925Leave party 9110926Dreadnought 9110927Performance Results 9110928Your computer’s performance with these settings should run the game exceptionally well. 9110929Your computer’s performance with these settings may be unsatisfactory and cause you to slow down all players when playing Multiplayer. Try reducing your current settings to improve performance. 9110930Your computer’s performance with these settings should run the game well. Reducing your settings may result in improved performance. 9110931Your computer’s performance with these settings will run the game poorly and cause you to excessively slow down all players when playing Multiplayer. Reduce your current settings to improve performance and also ensure you meet the minimum system requirements to play Dawn of War II. 9110932Average frame rate 9110933Maximum frame rate 9110934Minimum frame rate 9110935Automatically adjust settings 9110936Continue with current settings 9110937Performance Test 9110938Explosive 9110939Explosive 9110940Explosive 9110941Ranged Piercing 9110942Ranged Piercing 9110943Ranged Piercing 9110944Flame Weapon 9110945Flame Weapon 9110946Power Weapon 9110947Rending 9110948Explosive 9111007Power Melee 9111008Penetrating 9111009Projectile 9111010Melee 9111011Combustion 9111012Energy 9111170Bloodletters 9111171A strong melee unit capable of teleportation through the warp. Has the ability to Warp Shift, which makes the Bloodletter immune to damage, but prevents it from attacking for a short duration. 9111172Daemon - Fast Attack Melee Infantry 9111173Bloodletters 9111174Infantry 9111175A vehicle daemon that can charge through infantry. Energy is gained from being around melee fighting and Worship. 9111176Bloodcrusher 9111177Vehicle 9111178Chaos Space Marines 9111179Large walker unit, equipped with an auto-cannon, capable of damaging all target types. Can be upgraded with a Missile Launcher or dual Power Claws. 9111180Chaos Dreadnought 9111181Vehicle 9111182Dedicate to Khorne