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OTHER(x) MARKING CODE LIST MARKING CODE 「OTHER」 TOP MENU マーキングコードリスト LIST OTHER(1) LIST OTHER(2) LIST OTHER(3) LIST OTHER(4) OTHERのリスト説明ページへ (MARKING CODE 「OTHER」 TOP MENU) 次のリストOTHER(2)へ (FORWARD) MARKING CODE LIST OTHER(1) * , ** , *** , ****,_=date code,Lot No. etc. #=hfe rank. MARKINGCODE PART No.Grade etc. MAKER PACKAGENAME MAKERPACKAGE NAME PINCOUNT etc. Marking No data NJX1542 NJRC - SMD ceramic package 2 GaAs varactor diode for SHF S~Ku band high frequency VCO,detector. +ACQQ MAX4475AUT/V+T MAXIM SOT-23 SOT23 6 Low-Noise, Low-Distortion,Wide-Band,Rail-to-Rail Op Amp. +ADD MAX4475ATT+T MAXIM - TDFN-EP 6 Low-Noise, Low-Distortion,Wide-Band,Rail-to-Rail Op Amp. -2A PMST3906 NXP SC-70 SOT323 0 Bipolar PNP switching transistor.Complementary(NPN) to PMST3904.40V,200mA -5C **orp5C **ort5C **orW5C ** PMBD7000 NXP -TO-236AB(JEDEC) SOT23 3 High-speed double diode. -L3 **or-W3 **orpL3 **ortL3 ** BAV23 NXP -TO-236AB(JEDEC) SOT23 3 Dual high-voltage switching diodes. -V0 **orWV0 **orpV0 **ortV0 ** BAV23A NXP -TO-236AB(JEDEC) SOT23 3 Dual high-voltage switching diodes. -V5 **orWV5 **orpV5 **ortV5 ** BAV23S NXP -TO-236AB(JEDEC) SOT23 3 Dual high-voltage switching diodes. -V9 **orWV9 **orpV9 **ortV9 ** BAV23C NXP -TO-236AB(JEDEC) SOT23 3 Dual high-voltage switching diodes. #HCA# is not hfe rank. AD8062ARMZ ANALOG 8-Lead MSOP(uSOIC) RM-8 8 Low-Cost 300 MHz Rail-to-Rail Amplifier.RoHS Compliant. Band color Black(黒) MA2B062 Panasonic -DO-35 (DHD) 2 Silicon NPN trigger device for thyristor.Discontinued.Old No. (MA62). Band color Black(黒) MA2B062 Panasonic -DO-35 (DHD) 2 Silicon NPN trigger device for thyristor.Discontinued.Old No. (MA62). No MarkingCathode band Black RLS-71 ROHM -LL-34 LLDS 2 Diode for high speed switching. No MarkingCathode band Black(黒) 1SS131 ROHM DO-34 MSD 2 Diode for high speed switching 1N4150Cathode band Black(黒) 1N4150 VISHAY DO-35 DO-204AH 2 Small signal fast switching diode. 1N4151Cathode band Black(黒) 1N4151 VISHAY DO-35 DO-204AH 2 Small signal fast switching diode. 1N4154Cathode band Black(黒) 1N4154 VISHAY DO-35 DO-204AH 2 Small signal fast switching diode. 244Cathode band Black(黒) 1SS244 ROHM -DO-34 MSD 2 Diode for high voltage switchinggeneral purpose rectifier. 92**Cathode band Black(黒) 1SS92 ROHM DO-35 SC-40 2 Diode for high speed switching 93**Cathode band Black(黒) 1SS93 ROHM DO-35 SC-40 2 Diode for high speed switching 94**Cathode band Black(黒) 1SS94 ROHM DO-35 SC-40 2 Diode for high speed switching V4148Cathode band Black(黒) 1N4148 or 1N914 VISHAY DO-35 DO-204AH 2 Small signal high speed switching. Cathode band Black(黒)2nd band Black(黒) MA2B162A Panasonic SC-40DO-35-A1 (DHD) 2 Silicon epitaxial planar type diode for switching circuits.Discontinued. Cathode band Black(黒) OA70 Panasonic - D-1 2 Germanium diode for FM radio signal detector.Discontinued. Cathode band Black(黒) OA90 Panasonic -DO-7 - 2 Germanium diode for FM radio signal detector.Discontinued. Cathode band Black(黒) OA90A-R Panasonic -DO-7A - 2 Germanium diode for FM-AM radio signal detector.Discontinued. Cathode band Black(黒) OA90-R Panasonic -DO-7 - 2 Germanium diode for FM-AM radio signal detector.Discontinued. Cathode band Black(黒)2nd band Black(黒) 2-OA70 Panasonic - D-1 2 Germanium diode for FM radio signal detector.Discontinued.Pairing to 2-OA90. Cathode band Black(黒)2nd band Black(黒) 2-OA90 Panasonic -DO-7 - 2 Germanium diode for FM radio signal detector.Discontinued.Pairing to 2-OA90A. Cathode band Black(黒)2nd band Black(黒) 2-OA90A Panasonic -DO-7A - 2 Germanium diode for FM-AM radio signal detector.Discontinued.Pairing to 2-OA90. Cathode band Black(黒) V06C別形番 (1S2080) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode 1.7A(RMS) for general purpose rectifier. Cathode band Black(黒) W06C別形番 (1S2591) HITACHI - NAME ??(Axial lead glass molded packageBody width 5.0mmBody diameter 3.0mm maxLead diameter 0.8mm) 2 Si diode for general purpose rectifier. Cathode band Black(黒)Symbol Blue(青) U06C別形番 (1S2596) HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Fast recovery diode for high speed switching. Cathode band Black(黒)Symbol Blue(青) V09C別形番 (1S2244) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 1.3A(RMS) for general purpose rectifier. Cathode band Black(黒)2nd band Black(黒) W03C別形番 (1SR55-200) HITACHI - NAME ??(Axial lead glass molded packageBody width 5.0mmBody diameter 3.0mm maxLead diameter 0.8mm) 2 Diode for general purpose rectifier. Cathode band Black(黒)2nd band Black(黒)Symbol Black(黒) V17C HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Controlled avalanche diode for transient surge voltage protection. Cathode band Black(黒)2nd band Black(黒)Symbol Black(黒) U17C HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Controlled avalanche diode for transient surge voltage protection. Cathode band Black(黒)2nd band Black(黒) V03C別形番 (1S1948) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode 2.0A(RMS) for general purpose rectifier. Cathode band Black(黒)2nd band Black(黒) V11M別形番 (1S2325) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 0.6A(RMS) for general purpose rectifier. Cathode band Black(黒)Symbol Green(緑) U07M HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Fast recovery diode for high speed switching. Cathode band Black(黒)2nd band Black(黒)Symbol Blue(青) V19C別形番 (1SR119-200) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 1.0A(IF) for general purpose rectifier. Cathode band Black(黒)2nd band Black(黒)Symbol Blue(青) U19C別形番 (1SR91-200) HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Fast recovery diode for high speed switching. Cathode band Black(黒)2nd band Black(黒)3rd band Black(黒) U15C HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody 5.0mm maxLead diameter 1.2mm) 2 Diode for general purpose rectifier. Cathode band Black(黒)2nd band Brown(茶) FDLL4148 FAIRCHILD - LL-34 2 Small signal diode. Cathode band Black(黒)2nd band Brown(茶) FDLL914 FAIRCHILD - LL-34 2 Small signal diode. Cathode band Black(黒)2nd band Red(赤) FDLL916 FAIRCHILD - LL-34 2 Small signal diode. No MarkingCathode band Black2nd band Blue RLS4153 ROHM -LL-34 LLDS 2 Low leakage switching diode for high speed switching. Cathode band Black(黒)2nd band Blue(青) MA2C859 Panasonic -DO-34-A1 (DHD) 2 Diode for band switching.Discontinued.Old No. (MA859). No MarkingCathode band Black(黒)2nd band Blue(青) RLS4153 ROHM LL-34 LLDS 2 LEADLESS SURFACE MOUNT SILICON SWITCHING DIODE. Cathode band Black(黒)2nd band Gray(灰) FDLL914A FAIRCHILD - LL-34 2 Small signal diode. Cathode band Black(黒)2nd band White(白) FDLL916A FAIRCHILD - LL-34 2 Small signal diode. Cathode band BlackMarking No dataMarking color Black 1SS176 SEMTECH DO-34 - 2 Diode for high speed switching. Cathode band Brown(茶)H *Marking color No data H14A HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode for general purpose rectifier. Cathode band Brown(茶)2nd band Brown(茶)Symbol Black(黒) V17A HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Controlled avalanche diode for transient surge voltage protection. No MarkingCathode band Brown(茶) br 1SS134 ROHM DO-34 MSD 2 Diode for high speed switching Cathode band Brown(茶)2nd band Black(黒)Main body Light green(黄緑) MAZ4100 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4100). Cathode band Brown(茶)2nd band Black(黒) FDLL4448 FAIRCHILD - LL-34 2 Small signal diode. Cathode band Brown(茶)2nd band Black(黒) FDLL914B FAIRCHILD - LL-34 2 Small signal diode. Cathode band Brown(茶)2nd band Brown(茶) FDLL916B FAIRCHILD - LL-34 2 Small signal diode. Cathode band Brown(茶)2nd band Brown(茶)Main body Light green(黄緑) MAZ4110 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4110). Cathode band Brown(茶)2nd band Red(赤)Main body Light green(黄緑) MAZ4120 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4120). Cathode band Brown(茶)2nd band Orange(橙)Main body Light green(黄緑) MAZ4130 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4130). Cathode band Brown(茶)2nd band Yellow(黄)Main body Light green(黄緑) MAZ4140 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4140). Cathode band Brown(茶)2nd band Green(緑)Main body Light green(黄緑) MAZ4150 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4150). Cathode band Brown(茶)2nd band Blue(青)Main body Light green(黄緑) MAZ4160 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4160). Cathode band Brown(茶)2nd band Gray(灰)Main body Light green(黄緑) MAZ4180 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4180). Cathode band Brown(茶) MA2B027WB Panasonic SC-40DO-35-A1 (DHD) 2 MA2B027 series(MA27 series)Silicon epitaxial planar type variable resistorFor temperature and reduced voltage compensation.Discontinued.Old No. (MA27). Cathode band Brown(茶) MA2C029QBGrade (VF=2.34~2.54) Panasonic -DO-34-A1 (DHD) 2 Varistor for reduced voltage and temperture compensation.Discontinued. Cathode band Brown(茶) MA2C029WBGrade (VF=1.26~1.36) Panasonic -DO-34-A1 (DHD) 2 Varistor for reduced voltage and temperture compensation.Discontinued. Cathode band Brown(茶)Body color Black(黒) MA2B027QB Panasonic SC-40DO-35-A1 (DHD) 2 MA2B027 series(MA27 series)Silicon epitaxial planar type variable resistorFor temperature and reduced voltage compensation.Discontinued.Old No. (MA27). Cathode band Pink(桃色) MA2C723 Panasonic -DO-34-A1 (DHD) 2 Schottky barrier diode for high speed switching.Small current rectification.Discontinued.Old No. (MA723). Color band Red(赤) N413Grade Suffix LPDF RENESAS(NEC) SC-40DO-35 DO-35 2 Silicon Bidirectional trigger diode(DIAC).Discontinued. Cathode band Red(赤)2nd band Black(黒)Main body Light green(黄緑) MAZ4200 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4200). Cathode band Red(赤)2nd band Red(赤)Main body Light green(黄緑) MAZ4220 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4220). Cathode band Red(赤) V06G別形番 (1S2082) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode 1.7A(RMS) for general purpose rectifier. Cathode band Red(赤)Symbol Blue(青) V09G別形番 (1S2246) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 1.3A(RMS) for general purpose rectifier. Cathode band Red(赤)Symbol Blue(青) U06G別形番 (1S2598) HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Fast recovery diode for high speed switching. Cathode band Red(赤)06NAMarking color Red(赤) AW01-06 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)07NAMarking color Red(赤) AW01-07 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)07OAMarking color Red(赤) AU01-07 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)08NAMarking color Red(赤) AW01-08 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)08OAMarking color Red(赤) AU01-08 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)09NAMarking color Red(赤) AW01-09 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)09OAMarking color Red(赤) AU01-09 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)10NAMarking color Red(赤) AW01-10 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)10OAMarking color Red(赤) AU01-10 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)11NAMarking color Red(赤) AW01-11 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)11OAMarking color Red(赤) AU01-11 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)12NAMarking color Red(赤) AW01-12 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)12OAMarking color Red(赤) AU01-12 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)13NAMarking color Red(赤) AW01-13 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)13OAMarking color Red(赤) AU01-13 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)15NAMarking color Red(赤) AW01-15 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)15OAMarking color Red(赤) AU01-15 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)16NAMarking color Red(赤) AW01-16 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)16OAMarking color Red(赤) AU01-16 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)18NAMarking color Red(赤) AW01-18 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)18OAMarking color Red(赤) AU01-18 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)20NAMarking color Red(赤) AW01-20 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)20OAMarking color Red(赤) AU01-20 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)22NAMarking color Red(赤) AW01-22 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)22OAMarking color Red(赤) AU01-22 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)24NAMarking color Red(赤) AW01-24 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)24OAMarking color Red(赤) AU01-24 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)27NAMarking color Red(赤) AW01-27 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)27OAMarking color Red(赤) AU01-27 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)30NAMarking color Red(赤) AW01-30 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)30OAMarking color Red(赤) AU01-30 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)33NAMarking color Red(赤) AW01-33 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)33OAMarking color Red(赤) AU01-33 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)H * Marking color No data H14B HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode for general purpose rectifier. Cathode band Red(赤)Symbol Red(赤) V08G HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Controlled avalanche diode for transient surge voltage protection. Cathode band Red(赤)2nd band Red(赤) V03G別形番 (1S1950) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode 2.0A(RMS) for general purpose rectifier. Cathode band Red(赤)2nd band Red(赤) U05G HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Diode for general purpose rectifier. Cathode band Red(赤)2nd band Red(赤) V11N別形番 (1S2326) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 0.6A(RMS) for general purpose rectifier. Cathode band Red(赤)Symbol Green(緑) U07N HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Fast recovery diode for high speed switching. Cathode band Red(赤)2nd band Red(赤)Symbol Red(赤) V07G HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Controlled avalanche diode for transient surge voltage protection. Cathode band Red(赤)2nd band Red(赤)H *Symbol No data H114B HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode for high speed switching. Cathode band Red(赤)2nd band Red(赤)Symbol Blue(青) V19G HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 1.0A(IF) for general purpose rectifier. Cathode band Red(赤)2nd band Red(赤)3rd band Red(赤) U15G HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Diode for general purpose rectifier. Cathode band Red(赤)2nd band Yellow(黄)Main body Light green(黄緑) MAZ4240 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4240). Cathode band Red(赤)2nd band Purple(紫)Main body Light green(黄緑) MAZ4270 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4270). Cathode band Red(赤)2nd band Yellow(黄)3rd band Yellow(黄)Main body Light green(黄緑) MAZ4024 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4024). Cathode band Red(赤)2nd band Purple(紫)3rd band Purple(紫)Main body Light green(黄緑) MAZ4027 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4027). Cathode band Red(赤)2nd band Black(黒)3rd band Black(黒)Main body Light green(黄緑) MAZ4020 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4020). Cathode band Red(赤)2nd band Red(赤)3rd band Red(赤)Main body Light green(黄緑) MAZ4022 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4022). Cathode band Red(赤) OA79 Panasonic - D-1 2 Germanium diode for FM radio signal detector.Discontinued. Cathode band Red(赤) OA99 Panasonic -DO-7 - 2 Germanium diode for FM-AM radio signal detector.Discontinued. Cathode band Red(赤) OA99A Panasonic -DO-7A - 2 Germanium diode for FM-AM radio signal detector.Discontinued. Cathode band Red(赤)2nd band Red(赤) 2-OA79 Panasonic - D-1 2 Germanium diode for FM radio signal detector.Discontinued. Cathode band Red(赤)2nd band Red(赤) 2-OA99 Panasonic -DO-7 - 2 Germanium diode for FM-AM radio signal detector.Discontinued.Pairing to 2-OA99A. Cathode band Red(赤)2nd band Red(赤) 2-OA99A Panasonic -DO-7A - 2 Germanium diode for FM-AM radio signal detector.Discontinued.Pairing to 2-OA99. Cathode band Red(赤) MA2C0290AGrade (VF=0.56~0.61) Panasonic -DO-34-A1 (DHD) 2 Varistor for reduced voltage and temperture compensation.Discontinued. Cathode band Red(赤)2nd band Blue(青) MA2C0290A1Grade (VF=0.56~0.59) Panasonic -DO-34-A1 (DHD) 2 Varistor for reduced voltage and temperture compensation.Discontinued. Cathode band Red(赤)2nd band Yellow(黄) MA2C0290A2Grade (VF=0.58~0.61) Panasonic -DO-34-A1 (DHD) 2 Varistor for reduced voltage and temperture compensation.Discontinued. OTHERのリスト説明ページへ (MARKING CODE 「OTHER」 TOP MENU) 次のリストOTHER(2)へ (FORWARD) リンク MARKING CODE一覧
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(仮設置。とりあえずプランだけ) Researchable specials ABC順にしようかな ↓ Blueprint specials Advanced concussive payload 1/2 Advanced guidance system Advanced optical tracking Aft razor foils Agility system 1/2/3 Alloy armor CL 1/2/3/4 Alloy armor CoM Alloy armor CtX 1/2/3 Alloy armor CX 1/2/3 Alloy armor MC 1/2/3 Alloy armor MX 1/2/3 Amphibious missile system Anti-missile proliferation system 1/2 Armor piercing shells Atomic targeting Augmented ballistic armament Auto-loader 4 Ballistic calibrator Ballistic force Ballistic scope Ballistic upgrade Barrel system 1/2/3 Blight acid clusters Cannon system 4/5 Carbon fiber casing Cargo hold small/medium/large Cluster warheads 1/2/3 CM-CR reloader CM-CTCO reloader CM-XM reloader Combustion system 1/2 Compound armor D5 E/M/X Compressed corrosion canisters1/2 Compressed exhaust vent Concussive upgrade Corrosive upgrade Countermeasure equipment 1/2/3 Countermeasure loaders 1/2/3/4 Counter-missile extender Cryo battery Delta-V mortar focus Drum reloaders Emission generator Enervated explosives Evade upgrade Expanded fulmination payload Explosive force Explosive scope Explosive system 4 Explosive upgrade Fallout armor 1/2/3 Fission fuel node Flanged warheads Flechette feeder Frontline countermeasure system Fusion charger Garrison battery Mk-X Gauss supercharger G-COM amalgam armor Guided missile system Heavy plating 1/2/3 High explosive shells 4 High velocity rounds High yield warheads Hull streamlining 1/2/3 Hydrodynamic shells 1/2/3/4 Hydroexplosive casing Hydroxide injector Incendiary shells Infernal core insulated charge capacitor Interception system Ion thrusters 4 Launcher system Lowered cannon mount 1/2 Lowered explosive mount Magnus drive 1/2/3 Mass augmentation nexus Mimicus system Multiplex charge doubler Narrowed firing aperture Nautilus battery 4 Nuclear accelerator 1/2/3 Optimized chaingun loader PBX payload Penetrative force Penetrative scope Penetrative upgrade Pneumatic Launch Actuator Polonium accelerator Precision missile system Precision napalm detonator Punch drive system Radioactive force Radioactive ignition Radioactive scope Radioactive upgrade Radon breeder Reaver scout engine Reflective coating 1/2/3/4 Resonance battery Resonance capacitor RF-X engine Roaring barrel system Scatter system Sealed fire charge Seismic rounds Shielded electronics 1/2/3 Shielded tactical systems 1/2/3 SH-6 deflection upgrade Siege battery 1/2/3/4 Siege reloader 1/2 Siege targeting 1/2/3/4 Sonic targeting 1/2/3/4 Speed system 1/2/3/4/5/6 Speed upgrade Splash upgrade Stealth attack system 1/2/3/4/5 Streamlined shells Strike system 1/2/3/4/5 Strike warheads STR-6 deflection upgrade Subaquatic propellant Tactical insulator Torpedo tubes Trajectory plotter Transport system 1/2/3 UAV battery UAV frame UAV overdrive UAV targeting circuitry UAV powercells UAV upgrade Unstable core 1/2/3 Viscosity regulator Vulcanized barrels Warhead reloader Wavediver warheads Welded barrel system Zip drive Limited specials コメント Researchable specials 名前 (できれば性能表SS) 基本性能を書くのは後回し。特殊能力から書いていこうかな 所感 使いどころ、同系統の装置との比較とか 名前 (以下同様) Blueprint specials Advanced concussive payload 1/2 所感 魚雷およびdepth chargeのリロードと攻撃力が増加する。 Advanced guidance system 所感 この装置はconquerorクラスの艦にしか装備できない。 Advanced optical tracking Aft razor foils Agility system 1/2/3 +1と2の性能 スタンとスロウの被害時間を減らし、回避が上昇する。 所感 shielded electronicsとguidance scramblerの性能をやや落としてニコイチしたような装置。 agility system 4も存在するが、こちらはlimitedなので数を揃えるのは大変。 Alloy armor CL 1/2/3/4 +1と2と3の性能 所感 対ballistic・radioactive防御を上昇させる。特にradioactiveに対する防御は全装置の中でも最高性能。 scourge defense gridなどsiegeターゲットの敵の攻撃はほとんどがballisticとradioactive属性なので、攻略に役立つ。 Alloy armor CoM Alloy armor CtX 1/2/3 +1と2の性能 Alloy armor CX 1/2/3 +1と2の性能 (2の画像求む) 所感 対ballistic・explosive防御を上昇させる。 Alloy armor MC 1/2/3 +1と2の性能 (1の画像求む) 所感 対ballistic・penetrating防御を上昇させる。 Alloy armor MX 1/2/3 +1と2の性能 所感 対penetrating・explosive防御を上昇させる。 FMなどのgarrisonターゲットの敵の攻撃はほとんどがpenetratingとexplosive属性なので、攻略に役立つ。 Amphibious missile system Anti-missile proliferation system 1/2 Armor piercing shells Atomic targeting Augmented ballistic armament Auto-loader 4 Ballistic calibrator Ballistic force Ballistic scope Ballistic upgrade Barrel system 1/2/3 Blight acid clusters Cannon system 4/5 Carbon fiber casing Cargo hold small/medium/large Cluster warheads 1/2/3 CM-CR reloader CM-CTCO reloader CM-XM reloader Combustion system 1/2 Compound armor D5 E/M/X Compressed corrosion canisters 1/2 Compressed exhaust vent Concussive upgrade Corrosive upgrade Countermeasure equipment 1/2/3 Countermeasure loaders 1/2/3/4 +1と2と3の性能 Counter-missile extender Cryo battery Delta-V mortar focus Drum reloaders Emission generator Enervated explosives Evade upgrade Expanded fulmination payload Explosive force Explosive scope Explosive system 4 Explosive upgrade Fallout armor 1/2/3 Fission fuel node Flanged warheads Flechette feeder Frontline countermeasure system Fusion charger Garrison battery Mk-X Gauss supercharger G-COM amalgam armor Guided missile system Heavy plating 1/2/3 High explosive shells 4 High velocity rounds High yield warheads Hull streamlining 1/2/3 Hydrodynamic shells 1/2/3/4 (2の画像求む) +1と2と3の性能 Hydroexplosive casing Hydroxide injector 所感 scattergunのための装置。multi shotは1しか増えないが、攻撃力が上がる。 Incendiary shells Infernal core insulated charge capacitor Interception system Ion thrusters 4 Launcher system Lowered cannon mount 1/2 Lowered explosive mount Magnus drive 1/2/3 Mass augmentation nexus Mimicus system Multiplex charge doubler Narrowed firing aperture Nautilus battery 4 Nuclear accelerator 1/2/3 Optimized chaingun loader PBX payload Penetrative force Penetrative scope Penetrative upgrade Pneumatic Launch Actuator Polonium accelerator Precision missile system Precision napalm detonator Punch drive system Radioactive force Radioactive ignition Radioactive scope Radioactive upgrade Radon breeder Reaver scout engine Reflective coating 1/2/3/4 +1と2と3の性能 Resonance battery Resonance capacitor RF-X engine Roaring barrel system Scatter system Sealed fire charge 所感 弾速、splash、魚雷のクリティカル率、クリティカル発動時のダメージが向上する。 普通のクリティカルヒットはダメージ2倍だが、この装置を積めば3倍のダメージが出せるようになる。 そのクリティカル率が+20%ということは、DPSがおよそ40%上昇するということになる。 Seismic rounds 所感 この装置はgeneralistクラスの艦にしか装備できない。 Shielded electronics 1/2/3 Shielded tactical systems 1/2/3 SH-6 deflection upgrade Siege battery 1/2/3/4 +1と2と3の性能 Siege reloader 1/2 +1の性能 Siege targeting 1/2/3/4 Sonic targeting 1/2/3/4 +1と2と3の性能 Speed system 1/2/3/4/5/6 +1から5の性能 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 ※2はまだ未開発の為、SSなし +性能一覧 性能一覧 Speed System Ⅰ Ⅱ Ⅲ Ⅳ Ⅴ Total Waight +4% ?% +11% +12% +12% Accuracy -5% ?% -15% - - Evade Bonus +2% ?% +9% +12% +15% Combat Speed +20% ?% +60% +65% +70% Turn Speed +20.0% ?% +120% +120% +120% Map Speed +25% ?% +50% +65.0% +75% 所感 SPECIAL SLOTに装備する事により、艦船の速度(MAP移動スピード・戦闘速度・戦闘時転回速度)が向上する。 但し、下位装備には速度と引き換えに命中率低下のデメリットもある。 Speed system1~3は命中率の低下があるが4以降は低下が無い。 Speed system3以降はFMの景品であるが、4(3)はPool1(Point15万)の景品で早めに取得可能。 (景品は3・4と順番が続いているため、3は利用価値が無い?) 5はFM Pool3(Point700万)の為、4の利用が暫く続く? Speed upgrade Splash upgrade Stealth attack system 1/2/3/4/5 Streamlined shells Strike system 1/2/3/4/5 Strike warheads STR-6 deflection upgrade Subaquatic propellant Tactical insulator Torpedo tubes Trajectory plotter Transport system 1/2/3 UAV battery UAV frame UAV overdrive UAV targeting circuitry UAV powercells UAV upgrade Unstable core 1/2/3 Viscosity regulator Vulcanized barrels Warhead reloader Wavediver warheads Welded barrel system Zip drive コメント 名前
https://w.atwiki.jp/bemani2sp/pages/4266.html
GENRE TITLE ARTIST bpm notes CLEAR RATE HiTECH FULLON Amazing Mirage lapix 153 1684 n%(yyyy/mm/dd) 攻略・コメント 突然の連皿でEXH即死してる人を見た。一度ぐらい予習した方が良いかも? -- 名無しさん (2017-12-22 18 06 55) 中盤の24分皿が最難所だけどその後もなかなか難しいので注意 -- 名無しさん (2017-12-23 12 17 14) 穴譜面を多少高密度化。連皿のパターンが変わっていたり増えていたりもする。 -- 名無しさん (2017-12-27 03 48 16) サビに入る前の意味不明な高速皿は穴と同じく16分8連皿で繋がる。エクハはここだけで即死しかねないので覚えておくといいかも -- 名無しさん (2017-12-28 03 23 25) 57トリル(7に3のゴミ付き)+皿が2P殺しなので鏡推奨。 -- 名無しさん (2017-12-30 02 07 18) 中盤にかなりきつい発狂がある。ハードは不沈艦以上落書き帳以下くらい? -- 名無しさん (2018-01-26 04 24 51) ノマゲは終盤ゲー。皿と縦連で殺しにかかってくるので、簡単ではない -- 名無しさん (2018-01-27 00 22 16) 乱で練習になりそうな譜面してる -- 名無しさん (2018-03-28 17 54 39) 難易度表だとハードは個人差だけどダンスホールダリアとかウィアソに繋がる譜面してるからやっておいて損はない -- 名無しさん (2018-08-31 00 36 46) ウィアソハードとかしてるけど、ノマゲ希望が全く見えない。レジェンは通常12Cよりワンランク上だと実感させられる -- 名無しさん (2019-12-19 22 11 38) 2P正規全くおせなかったけど、1作振りに正規やったらノマゲ尽きました。ウィアソ難ついてるので上の方がんばって全く一緒の境遇だと思いました。 -- 名無しさん (2021-02-21 03 10 05) 通常穴の純粋進化版なので穴で予習してリズム等を把握してれば体感難易度は割と下がる -- 名無しさん (2021-07-05 16 25 23) 1P乱BP22でEXH。前半は然程ゲージも削られず、最発狂もゲージ二桁はあったハズなので、もう少しBP出せるかもしれない。 -- 名無しさん (2021-09-26 16 48 27) 名前 コメント
https://w.atwiki.jp/dow2jpmodwiki/pages/85.html
9109857Configuring available content 9109858Uninstall 9109859Creating file %1FILE_NAME% 9109860Removing file %1FILE_NAME% 9109861Patching file %1FILE_NAME% 9109862Creating directory %1DIR_NAME% 9109863Removing directory %1DIR_NAME% 9109864Installing the Steam client 9109866Do you wish to keep this new resolution setting? 9109867Multiplayer privileges have been disabled on your account. Would you like to play a Single Player Campaign? 9109868Offline Warning 9109871Khaine s Wrath 9109872Decimate enemies in close proximity to the Avatar. 9109873Click to activate 9109874Use Windows Default 9109875Heavy Bolter Turret 9109876Suppresses infantry 9109877Heavy Bolter Turret 9109878Building 9109879Tyranid Ripper 9109880Spawns a Seer Council at your HQ. 9109881Summon Seer Council 9109882Guardian Armor 9109883Guardian Armor 9109884Guardian Armor 9109885Guardian Armor 9109886Guardian Armor 9109887Guardian Armor 9109888Guardian Armor 9109889Guardian Armor 9109890Guardian Armor 9109891Guardian Armor 9109892Guardian Armor 9109893Guardian Armor 9109894Guardian Armor 9109895Guardian Armor 9109896Guardian Armor 9109897Setting up installer… 9109898Uninstalling previous installation 9109899Completed removing old version 9109900Play Dawn of War II 9109901Read about compatibility and known issues for Dawn of War II 9109902Failed 9109903%i.%i GB 9109904%i MB 9109905%i.%i 9109906Select the folder you would like to install to 9109907Installation was cancelled 9109908Guardian Armor 9109909Guardian Armor 9109910Guardian Armor 9109911Guardian Armor 9109912Guardian Armor 9109913Guardian Armor 9109914Guardian Armor 9109915Guardian Armor 9109916Guardian Armor 9109917Carnifex Claws 9109918Astartes MK Vb 9109919340 Damage 9109920Guardian Armor 9109921Guardian Armor 9109922Guardian Armor 9109923Tyrant Talons 9109924Tyrant Talons 9109925Tyrant Talons 9109926Tyrant Talons 9109927Venom Cannon 9109928Astartes MK Vb 9109929340 Damage 9109930Venom Cannon 9109931Venom Cannon 9109940Windows Vista"! users that do not have Administrator access, must have UAC (User Account Control) active in order to install Dawn of War II. 9109951Assault Cannon Barrage 9109952Cover an area with a devastating hail of high-explosive shells. 9109953Cover an area with a devastating hail of high-explosive shells. 9109954Click and target location 9109955Deactivate Ancient Defender ability 9109956Assault Cannon Barrage 9109957Cover an area with a devastating hail of high-explosive shells. 9109958Cover an area with a devastating hail of high-explosive shells. 9109959Click and target location 9109960Assault Cannon 9109961Thunder Hammer and Storm Shield 9109962Cyclone Missile Launcher 9109966+1 Will Combat Discipline 9109967+1 to Strength Combat Discipline 9109968+1 to Strength Combat Discipline 9109969Flame Weapon 9109970Explosive 9109971+1 to Stamina Combat Discipline 9109972+1 to Strength Combat Discipline 9109973+2 to Will Combat Discipline 9109974+1 Will Combat Discipline 9109975Maximum of %1CAP% %2UNIT% 9109976-%1VALUE% Armor Rating 9109977-%1VALUE% Armor Rating to all nearby allies 9109978Repair 9109979Repairs allied vehicles and structures. 9109980Click and target allied vehicle 9109981Repair 9109982Repairs allied vehicles and structures. 9109983Click and target allied vehicle or structure 9109984Fire a cluster of missiles to damage all targets in a large area. 9109985Repair 9109986Repairs allied vehicles and structures. 9109987Click and target allied vehicle or structure 9109988Click and target area 9109989Git Wrencha s Ladz 9109990Git Wrencha s Ladz Warband 9109995Shuriken Catapult 9109996Shuriken Catapult 9109997Shuriken Catapult 9109998Shuriken Catapult 9109999BLA H BLAH 9110003Toggle On/Off 9110008Primarch 9110010Tactical Dreadnought Issue 9110011Power Generator 9110012Build this for additional power resource 9110013Click to deploy 9110014Activated Power Node 9110018Does not require reloading 9110019Reduced Rate of Fire 9110020+1 to Strength Combat Discipline 9110021+1 to Strength Combat Discipline 9110022+1 to Stamina Combat Discipline 9110023+1 to Ranged Combat Discipline 9110024Weapon has a Setup Time 9110025Reloads Less Frequently 9110026+1 to Strength Combat Discipline 9110027+2 to Strength Combat Discipline 9110028+1 to Strength Combat Discipline 9110029+1 to Strength Combat Discipline 9110030+1 Will Combat Discipline 9110031+1 to Stamina Combat Discipline 9110032+1 to Strength Combat Discipline 9110033+1 to Strength Combat Discipline 9110034Teleport 9110035Teleport to the designated location. 9110036Teleport to the designated location. 9110037Click and target area 9110040Army Experience 9110043Suppresses Enemies 9110044Bolt Pistol 9110045Reloads Less Frequently 9110046Level 3 Webway Assembly 9110047Energy Field 9110048Energy Field absorbs damage while active. 9110049StringID 0 not found. 9110050Holofield 9110051Holofield Upgrade 9110052Adrenal Glands 9110053Public Games List 9110054LAN Games List 9110056Blind Grenade 9110057Throw grenade to temporarily stun enemy units, preventing them from moving or firing. 9110058Throw grenade to temporarily stun enemy units, preventing them from moving or firing. 9110059Click and target location 9110060Basic infantry of feral Orks. 9110061Feral Ork Boyz 9110062Feral Boyz 9110063Ork Mob 9110064Enable this option to improve the quality of visual effects like smoke, explosions and weapons fire. Requires extra video memory. 9110065Reloads Less Frequently 9110066Reloads Less Frequently 9110067Can fire while moving 9110068Deff Dread Miniboss 9110069Deff Dread 9110070Deff Dread 9110071Deff Dread 9110072Deff Dread 9110073Ork Deff Dread 9110074Ork Deff Dread 9110075Deff Dread 9110076Ork Deff Dread 9110077Enter custom color scheme name 9110078Reduced Rate of Fire 9110079Increased Range 9110080Capture and Hold Victory Points to Win! 9110081Upgrade Power Nodes for More Power! 9110082Increased Range 9110083Neutral 9110084Activated 9110085Upgraded with Power Generators 9110086Reloads Less Frequently 9110087Reloads Less Frequently 9110088Zeal 9110089Earn Zeal by fighting and killing your enemies. 9110090Tyranoform 9110091Cause capillary towers to erupt from the ground, damaging enemies and transforming the area. Provides bonuses to nearby Tyranids. 9110092Click and target area 9110093Level 3 Hive 9110094Soft Particles 9110095Storm Bolter 9110096Chapter 9110097Craftworld 9110098Hive Fleet 9110099Clan 9110100Slugga Boyz Reinforced Ard Bitz 9110101Assault Cannon Barrage 9110102Cover an area with a devastating hail of shells. 9110103Cover an area with a devastating hail of shells. 9110104Click and target location 9110105Deactivate Ancient Defender ability 9110106Assault Cannon Barrage 9110107Cover an area with a devastating hail of high-explosive shells. 9110108Cover an area with a devastating hail of high-explosive shells. 9110109Click and target location 9110110Deactivate Ancient Defender ability 9110111Dreadnought Assault Cannon 9110115Right-click to occupy. 9110116Civilian Structure 9110118Click to activate 9110119Click to activate 9110120Farseer Boss 9110121Eldar master psyker 9110122Farseer 9110123Idranel of Ulthwe 9110124Farseer 9110125Shrine Bonus Effect Reduced by 4 9110126Shrine Bonus Effect Reduced by 5 9110127Shrine Bonus Effect Reduced by 6 9110128 nbsp; nbsp;" 9110131Logged in to an Offline account or not logged in 9110135Explosive 9110136Proximity Mine 22 9110137Proximity Mine 9110138Power Sword 9110141Artillery Strike 9110142Call down a barrage from allied Imperial Guard artillery positions. 9110143Call down a barrage from allied Imperial Guard artillery positions. 9110144Click and target area 9110145Prerequisites not met. 9110146Ability is recharging. 9110147Shoota Boyz Reinforced Ard Bitz 9110148Lootas Bugzappa Armor 9110149Kommando Squad Ard an Stelfy 9110150Stormboyz Right Rokkit Gear 9110151Nob leader Slugga Boyz Snakebite Leathers 9110152Nob leader Shoota boyz Arder dan Ard Bitz 9110153Nob leader Kommando Squad Kamouflage 9110154Nob Leader Stormboyz Blitz Nob Armor 9110155Nob Leader Nob Squad Finest Killin Armor 9110156Sergeant 9110157Sergeant 9110158Kommando Commander Da Suit of Sabotage 9110159Warboss Commander Boss s Big Britches 9110160Slugga Boyz Ard Boyz Kustom Kit 9110161Shoota Boyz Ard Boyz Kustom Kit 9110162Lootas All Da Best Bitz 9110163Kommando Squad Finest Killin Armor 9110164Stormboyz Vulture Plate 9110165Nob leader Slugga Boyz Nazgrod s War Armor 9110166Nob leader Shoota Boyz Dakka Armor 9110167Nob leader Kommando Squad Nitekilla Armor 9110168Nob Leader Stormboyz Skykilla Armor 9110169Nob Squad Nazgrod s War Armor 9110170Kommando Commander Snikrot s Armor Kit 9110171Warboss Commander Orkamungus Armor 9110172Orbital Bombardment 9110173Call in a massive orbital strike capable of destroying even the heaviest units. 9110174Call in a massive orbital strike capable of destroying even the heaviest units. 9110175Click and target area 9110176Merciless Strike 9110177Lash out at a specified target with an explosive short-ranged melee attack. 9110178Lash out at a specified target with an explosive short-ranged melee attack. 9110179Click and target location 9110180Camouflage 9110181Striking while camouflaged will cause surrounding infantry to be suppressed and knocked back. 9110182Camouflage 9110183Camouflage 9110184Hormagaunt Slasher Chittin 9110185Termagant Critter Chittin 9110186Warrior Hardened Chittin 9110187Ravener Slither Chittin 9110188Zoanthrope Levitation Chittin 9110189Lictor Stalker Chittin 9110190Carnifex Thornback Carapace 9110191Ravener Commander Scything Carapace 9110192Lictor Commander Vanguard Carapace 9110193Hive Tyrant Commander Overfiend Carapace 9110194Hormagaunt Swarmer Chittin 9110195Termagant Brood Chittin 9110196Warrior War Skeleton 9110197Ravener Burrower Chittin 9110198Zoanthrope Conduit Exoskeleton 9110199Lictor Mantis Chittin 9110200Carnifex Venomspitter Carapace 9110201Ravener Commander Tunneling Carapace 9110202Lictor Commander Ghost Carapace 9110203Hive Tyrant Commander Hive Lord Exoskeleton 9110204Scout Rare Armor 9110205Tactical Marine Mail of Zeal 9110206Devastator Armor of the Crusader 9110207Assault Marine Blood of Martyrs 9110208Sergeant Armor of Victory 9110209Apothecary Armature of Zeal 9110210Techmarine Armor of the Crusader 9110211Force Commander Mail of the Immortals 9110212Tactical Marine Rare Armor 9110213Devastator Rare Armor 9110214Assault Marine Rare Armor 9110215Force Commander Holy Mantle of Elizor 9110216Terminator Armor of Azariah 9110217Sergeant Hauberk of Faith 9110218Tactical Marine Armor of Victory 9110219Scout Epic Armor 9110220Devastator Unwavering Warrior 9110221Sergeant Cuirass of Prathios 9110222Force Commander Favored of Bardiel 9110223Sergeant Holy Mantle of Elizor 9110224Scout Garb of Kuros 9110225Techmarine Mail of Zeal 9110226Sergeant Favored of Bardiel 9110227Devastator Epic Armor 9110228Scout Angel of Silence 9110229Assault Marine Mantle of Calderis 9110230Apothecary Armor of Victory 9110231Force Commander Commander Armor 9110232Tactical Marine Epic Armor 9110233Assault Marine Epic Armor 9110234Sergeant Mercy of Russ 9110235Devastator Cuirass of Prathios 9110236Tactical Marine Barding of Ultramar 9110237Assault Marine Favored of Bardiel 9110238Terminator Crusade Eternal 9110239Sergeant Abjuration of Fear 9110240Force Commander Gabriel s Armor 9110241Guardian Defender Armor 9110242Guardian Shuriken Cannon Defender Armor 9110243Ranger Longwalker Armor 9110244Howling Banshee Deathcry Armor 9110245Warp Spider Mantle of War 9110246Guardian Brightlance Defender Armor 9110247Guardian D-Cannon Defender Armor 9110248Warlock War Armor of Fiery Retribution 9110249Seer Council War Armor of Fiery Retribution 9110250Banshee Exarch Favored of Morai-Heg 9110251Warp Spider Exarch Mantle of War 9110252Warp Spider Commander Armor of Glorious Battle 9110253Warlock commander Unpitying Mantle of the Warseer 9110254Farseer Commander Rune Armor of Isha 9110255Guardian Storm Armor 9110256Guardian Shuriken Cannon Storm Armor 9110257Ranger Runewoven Chameleoline 9110258Howling Banshee Swordmaiden of Khaine 9110259Warp Spider Armor of the Unfearing Spider 9110260Guardian Brightlance Storm Armor 9110261Guardian D-Cannon Storm Armor 9110262Warlock War Armor of Fiery Retribution 9110263Seer Council Unyielding Armor of the Warlock 9110264Banshee Exarch Blessed Garb of Jain Zar 9110265Warp Spider Exarch Carapace of the First Spider 9110266Warp Spider Commander Carapace of the Infinite 9110267Warlock commander Witchwar Armor 9110268Farseer Commander Rune Armor of Khaine 9110269Shockwave attack 9110270Use this to fire an 8 second fuse bomb 9110271The boss s timed explosive attack 9110272NOT USED - BUG IF SEEN 9110273Purification Vials 9110276Drop Pod 9110277Deliver a Tactical Squad via drop pod and reinforce any nearby squads. 9110278Click and target an area 9110279Level 2 Stronghold 9110280Orbital Bombardment 9110281Call in a massive orbital strike capable of destroying even the heaviest units. 9110282Target area 9110283Level 3 Stronghold 9110284Focus Fire 9110285Increase weapon damage but no longer cause suppression for the ability s duration. 9110286Click to activate 9110287Targeter 9110288Sprint 9110289Gain increased movement speed for the duration of the ability. 9110290Click to activate 9110291Kick Client 9110292Scout Unerring Retribution 9110293Melta Bomb 9110294Throw a Melta Bomb, a charge effective at destroying vehicles or other large targets. Deals high damage and temporarily immobilizes target. 9110295Click and target enemy vehicle 9110296Thunder and Lightning 9110297Repair 9110298Repairs allied vehicles and structures. 9110299Click and target allied vehicle or structure 9110300Infiltrate 9110301Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9110302Toggle on/off 9110303Sniper Rifle 9110304Shotgun 9110305Cyclone Missile Barrage 9110306Fire a cluster of missiles to damage all targets in a large area. 9110307Click and target an area 9110308(6p) Argus Desert Gate 9110309(6p) Capital Spire 9110310Chain Sword 9110313%2name% 9110314(2p) Green Tooth Jungle 9110315(2p) Legis High Stratum 9110316Kick %1name% 9110317(6p) Siccaris Plateau 9110318(2p) Siwal Frontier 9110319Kick %2name% 9110320Unknown Map 9110321Orbital Bombardment 9110322Call in a massive orbital strike capable of destroying even the heaviest units. 9110323Click and target area 9110324You have successfully joined a co-operative session with %1PLAYERNAME%. 9110325%1PLAYERNAME% must choose a campaign. 9110326Teleport 9110327Teleport to the designated location. 9110328Teleport to the designated location. 9110329Click and target area 9110330Consume mass quantities! 9110331Tyranid Warrior 9110332Warrior 9110333Tyranicus Gladius 9110334Assault Jump 9110335Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110336Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110337Click and target area 9110338Assault Jump 9110339Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110340Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110341Click and target area 9110342Assault Jump 9110343Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110344Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110345Click and target area 9110346Assault Jump 9110347Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110348Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110349Click and target area 9110350Teleport 9110351Teleport to the designated location. 9110352Teleport to the designated location. 9110353Click and target area 9110354Teleport 9110355Teleport to the designated location. 9110356Teleport to the designated location. 9110357Click and target area 9110358Teleport 9110359Teleport to the designated location. 9110360Teleport to the designated location. 9110361Click and target area 9110362Teleport 9110363Teleport to the designated location. 9110364Teleport to the designated location. 9110365Click and target area 9110366Teleport 9110367Teleport to the designated location. 9110368Teleport to the designated location. 9110369Click and target area 9110370Teleport 9110371Teleport to the designated location. 9110372Teleport to the designated location. 9110373Click and target area 9110376Leads to the Array 9110377Threat to Angel Forge 9110378arm_farse_armour_of_fortune 9110379Custom 9110380Drop Pod 9110381Drop Pod 9110382Orbital Bombardment 9110383Call in a massive orbital strike capable of destroying even the heaviest units. 9110384Click and target area 9110385Drop Pod 9110386Deliver a Tactical Squad via drop pod and reinforce any nearby squads. 9110387Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9110388Click and target area 9110389Weapon is set up 9110390To help identify your friend s units, their squads will have a reversed color scheme. But fear not, you are all Blood Ravens! 9110391Tarkus (with Trait) 9110394Ranged Piercing 9110395Ranged Piercing 9110396Color Scheme Name 9110397Limit Reached 9110398You ve reaching the maximum number of custom color schemes you can save. Please delete some before you can save more. 9110399Cannot Delete 9110400Please select a custom color scheme. You cannot delete predefined color schemes. 9110401Confirm Delete 9110402Are you sure you wish to delete this color scheme? 9110405Vanguard 9110406Artificer Armor 9110407Crush the Enemy 9110408Complete Campaign on Primarch difficulty in Dawn of War II. 9110409The Avatar of Khaine 9110410Complete "The Wailing Doom" in Dawn of War II. 9110411The Warboss 9110412Complete "Raid Against the Warboss" in Dawn of War II. 9110413Assault Leap 9110414Soar through the air and land with a high impact throwing nearby units. 9110415Click and target area 9110416Vanguard 9110417Secures Power Node and allows the construction of Power Generators. 9110418Secures Power Node and allows the construction of Power Generators. 9110419Secures Power Node and allows the construction of Power Generators. 9110420Secures Power Node and allows the construction of Power Generators. 9110421Taurans 9110422Tarkus (with Trait) 9110428Click to activate 9110430Battle Cry 9110431Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110432Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110433Click to Activate 9110434Must have Wrath of the Blood Ravens upgrade 9110435Battle Cry 9110436Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110437Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110438Click to Activate 9110439Must have Wrath of the Blood Ravens upgrade 9110440Earn Waaagh! by fighting and killing your enemies. 9110441Earn Psychic Might by fighting and killing your enemies. 9110442Earn Biomass by fighting and killing your enemies. 9110443Burrow Trap 9110444Angel Gate Control Tower 9110445+1 to Ranged Combat Discipline 9110446Confirm Replace 9110447The name you entered already exists. Are you sure you want to replace the existing color scheme with this one? 9110448Sergeant Tarkus is a veteran of countless campaigns and is effective on the front lines, drawing enemy fire and using his tactical experience to soak up damage. 9110449Marine Tarkus 9110450Tarkus 9110451Terminator Squad 9110452Explosive 9110453Primary 9110454Secondary 9110455Trim 9110456Accessory 9110457Coal Black 9110458Leviathan Black 9110459Charadon Granite 9110460Astronomican Grey 9110461Light Grey 9110462Dheneb Stone 9110463Bone 9110464Khemri Brown 9110465Ork Leather 9110466Calthan Brown 9110467Iyanden Darksun 9110468Tau Sept Ochre 9110469sergeant 9110470Blood Raven Red 9110471Mechrite Red 9110472Macharious Solar Orange 9110473Gretchin Green 9110474Knarloc Green 9110475Orkhide Shade 9110476Blue 9110477Mordian Blue 9110478Necron Abyss 9110479Fenris Blue 9110480Adeptus Battlegrey 9110481Hormagaunt Purple 9110482Leviathan Purple 9110483Tallarn Flesh 9110484Abyss Green 9110485Abyss Red 9110486Abyss Blue 9110487Test Bug Green 9110488Metallic Gold 9110489Metallic Silver 9110490Metallic Red 9110491Metallic Blue 9110492Metallic Green 9110493Iron 9110494Test Spectral Blue 9110495Ulthwe 9110499Darkangels 9110505No Badge 9110506IG 85th Vendoland 9110507Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9110508Click and target location 9110509Blood Angels 9110510Test yourself against the mightiest of enemies. 9110511Call Drop Pod 9110512Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9110513Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9110514Click and target area 9110515Tenticle Pink 91105161 91105172 91105183 91105194 9110520Master-Crafted Frag Grenade 9110521Throw anti-infantry explosive that deals good damage regardless of cover. 9110522Throw anti-infantry explosive that deals good damage regardless of cover. 9110523Click and target location 9110524The name was empty. Please enter a valid name for your color scheme. 9110525Dried Blood 9110526Swamp Green 9110527Scale Turquoise 9110528Glacier Blue 9110529Golden Purple 9110530Bronze 9110531Metallic Yellow 9110532Metallic Orange 9110533Abyss Yellow 9110534Abyss Purple 9110535Abyss Magenta 9110536Abyss Orange 9110537Crystal Blue 9110538Platinum 9110539Void Blue 9110540Insect Green 9110541Spectral Blue 9110542Each mine explodes in a cloud of poisonous acidic spores when detonated. 9110543Spore Mines 9110544Infantry 9110545Explosive unit 9110546Tyranid Ripper 9110547Prism Cannon 9110548NPC Predator Autocannon 9110549Notice 9110550You have been pulled back to game setup by the host 9110551Each mine explodes in a cloud of poisonous acidic spores when detonated. 9110552Spore Mines 9110553Spore Mines 9110554Infantry 9110555Explosive unit 9110556Spore Mine 9110557Spore Mine 9110558Spore Mine 9110559Soft Particles can t be enabled with the currently installed version of drivers for the graphics card, please install the latest version. 9110560You cannot edit a predefined color scheme. You first need to create/select a custom color scheme. Please enter a name for a custom color scheme to be created. 9110561Aiming? Wotz Dat? 9110562Suppress target squad but renders shootas immobile for a period of time. 9110563Click and target enemy 9110564Big Shoota 9110569Cluster Mines 9110570Level 2 Stronghold 9110571You must take more damage. 9110572Ranged Piercing 9110573The game name you have provided is invalid. 9110574Assault Cannon Barrage 9110575Cover an area with a devastating hail of high-explosive shells. 9110576Click and target location 9110577Assault Cannon 9110578Level 2 Hive 9110579Level 3 Hive 9110580Powerblades 9110581%1LEVEL% %2BASICTXT% 9110582Heavy Bolter Turret 9110583Suppresses infantry 9110584Heavy Bolter Turret 9110585Building 9110586Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9110587Click an area then drag and click 9110588Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9110589Click an area then drag and click 9110590Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110591Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110592Click and target area 9110593Click and target area 9110594Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110595Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110596Cluster Mines 9110597Cluster Mines 9110598Artificer Wargear Set 9110599Chapter Command Wargear Set 9110600Destroyer Wargear Set 9110601Sternguard Wargear Set 9110602Vanguard Wargear Set 9110603Sniper Wargear Set 9110604Deathwatch 9110605Relic 9110608Tyrant Talons 9110609Increase power resource rate 9110610Increase power resource rate 9110611Increase power resource rate 9110613Four unique races to command -- Lead the Space Marines, Orks, Eldar, or Tyranids to victory in multiplayer, and experience the brutal carnage and intensity of frontline combat across richly detailed and destructible battlegrounds. 9110614Full Cooperative Play -- Team up with a friend to defend the galaxy against the most brutal and terrifying force the Warhammer 40,000 universe has seen - the Tyranids. 9110615Innovative RTS Gameplay -- Lead and develop your squads from raw recruits into the most battle-hardened veterans in the Galaxy. Gain special abilities and equip unique wargear that you can use throughout the campaign to turn the tide of battle. 9110616Order Now! 9110617Exit 9110618Guardian 9110619Ranger 9110620Pathfinder 9110621Dire Avenger 9110622Wraithlord 9110623Avatar 9110624Dawn of War II Multiplayer Demo 9110625Take command and lead your faction to victory in Relic Entertainment s next generation Real Time Strategy game -- Warhammer 40,000 Dawn of War II. Download the Dawn of War II Multiplayer Beta and wage war against four unique factions -- the Space Marines, Orks, Eldar, and Tyranids -- and across two detailed maps. 9110626From the battle standard of the Blood Ravens to a mighty heavy bolter and a deadly chainsword, these five exclusive pieces of wargear give all your squads the edge against their countless enemies. Also includes an exclusive multiplayer map, the Marauders armor pattern, and four additional army painter colors. 9110627Equip your Force Commander with two unique armors, power fist, bolt pistol, plasma gun and iron halo. In either ranged or close combat, you will lead your force to victory. Also includes the Revilers and Angels Sanguine armor patterns, and eight additional army painter colors. 9110628Sergeant Avitus wields the heaviest weapons in the Space Marine arsenal. Equip him with this unique armor, heavy bolter and missile launcher, and exterminate the xenos! Also includes the Novamarines armor pattern, and four additional army painter colors. 9110629Sergeant Tarkus leads his Tactical Marines into the fires of battle, shrugging off massive damage. Arm him with this unique armor, bolter and grenade pack for the battle to come. Also includes the Taurans armor pattern, and four additional army painter colors. 9110630Sergeant Thaddeus and his Assault Marines soar into battle. Equip him with this unique armor, bolt pistol and chainsword and charge into the heart of the enemy horde. Also includes the Brazen Claws armor pattern, and four additional army painter colors. 9110631Sergeant Cyrus leads his scouts ahead of the Space Marine strike force, taking out high-value targets. Equip him with this unique armor, sniper rifle and combat shotgun and strike with deadly precision. Also includes the Angels of Redemption armor pattern, and four additional army painter colors. 9110634Battle Cry 9110635Temporarily become immune to knockback and perform Special Attacks with every melee strike. Inspires nearby troops, temporarily increasing their weapon damage. 9110636Click to activate 9110637Battle Cry 9110638Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110639Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110640Click to Activate 9110641Must have Wrath of the Blood Ravens upgrade 9110642CTXS_MAP_FRONT_END - Front End 9110643CTXS_VICTORY_ANNIHILATION - Annihilation 9110644Disc Check 9110645Please insert the original WarhammerR 40,000"! Dawn of WarR II disc into your DVD drive. 9110646Thank you for participating in the Dawn of War II Beta! 9110647Fatal Error 9110648Steam must be running in order to play this game. 9110649Access to this feature requires the full version of Dawn of War II. 9110650Not Available 9110651Foe Smiter 9110652Bolt Pistol 9110654A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9110655Stalwart Companion 9110656Bolt Pistol 9110658A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9110659Rising Fury 9110660Bolt Pistol 9110662Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand. 9110663Unforgiving Truth 9110664Bolter 9110666Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor s holy truth, which destroys all lies. Some whisper, however, that the weapon s true name is "Unforgivable Truth". 9110667Terror of Xenos 9110668Bolter 9110670Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9110671Roar of Revelation 9110672Grants the ability, with Weapon Utility Training upgrade on Cyrus 9110673Removes the ability, with Weapon Utility Training upgrade on Cyrus 9110674Combat Shotgun 9110675Adds 4 slot items 9110676Takes the first 4 slot items away 9110677The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts. 9110678Chant of Resolve 9110679Heavy Bolter 9110681Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad who all imitated the practice after seeing his feats of marksmanship with this heavy bolter. 9110682Render of Tenacity 9110683Chainsword 9110684In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword. 9110685Stalwart Blade of Champions 9110686Power Sword 9110689An early Chapter Master of the Blood Ravens forged this mighty blade, which Davian Thule later wielded during the Dark Crusade on Kronus. 9110690Ardent Wrath 9110691Power Sword 9110692+2 to Strength Combat Discipline 9110695Forged of night-black metal, this mighty power sword was once said to be a cousin of the Dark Angel grand master Azrael s legendary Sword of Secrets. Curator Molinias, last of the Blood Ravens serfs to promulgate this claim, died during the purge of Cyrene. 9110696Chorus of Resolve 9110699Assault Cannon 9110700Each of this weapon s barrels is engraved with the same grim statement "Unto death and beyond it, I shall war in the Emperor’s name." 9110701Righteous Wisdom 9110702Bolter 9110704Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9110705Armor of Ork Purging 9110706Power Armor 9110707Engraved with testaments of valor, this power armor only officially entered service during the Kronus campaign. Rumor has it, however, that it awaited the Blood Ravens there, within the reliquary in North Vandea. 9110708Armature of Zeal 9110709Power Armor 9110710The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9110711Mantle of Holy Fury 9110712Power Armor 9110713The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9110714Faith of Janus 9110715Power Armor 9110716Prayer strips sealed to this power armor by Reclusiarch Mikelus read "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers." 9110717Carapace of Ork Purging 9110718Scout Armor 9110719After his entire squad died in action against the Orks infesting Greenskin Gorge on Typhon, Initiate Narine took a vow of silence on his promotion to Space Marine that endured until his death. His last words were to refuse the mantle of the Tactical Squad to remain as a scout in honor of his lost brothers. 9110720Brigandine of Swiftness 9110721Scout Armor 9110722Marked with seals of honor, this carapace armor is awarded to Blood Ravens scouts on the eve of their ascension to the rank of full battle brothers. The recipients wear the brigandine until their power armor arrives from the chapter armory. 9110723Plating of the Risen Dead 9110724Dreadnought Armor 9110725+1 Will Combat Discipline 9110726Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9110727Techpriests Tomb 9110728Dreadnought Armor 9110729+1 Will Combat Discipline 9110730Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9110731Plating of the Determined 9110732Dreadnought Armor 9110733Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter s greatest champions to continue their service to the Emperor. 9110734Hymn of Ork Purging 9110735Purity Seal 9110736"Let your holy light guide my hand toward your foes and my heart toward Terra." 9110737Prayer of Steel 9110738Purity Seal 9110739“Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.” 9110740Rite of Holy Fury 9110741Purity Seal 9110742“As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.” 9110743Squad Summary 9110744Wargear acquired 91107452% chance when hit of 9110746 " Suppression and Knockback immunity for 8 seconds 9110747+2 to Stamina Combat Discipline 9110748+2 to Will Combat Discipline 9110749Accuracy increased by 20% while under attack 9110750Enemy melee attacks cause squad to sprint for a short duration 9110751Each hit taken increases ranged accuracy by +3% for 10 seconds 9110752+1 to Stamina Combat Discipline 91107532% chance when hit of 9110754 " Suppression and Knockback immunity for 8 seconds 9110755Each killed enemy increases the damage taken by nearby Orks for a short duration. 9110756Each killed enemy increases the damage taken by nearby Orks for a short duration. 9110757Each killed enemy increases the damage taken by nearby Orks for a short duration. 9110758Each hit from this weapon raises Melee Skill by 3 for 14 seconds 9110759+1 to Stamina Combat Discipline 911076025% chance on enemy kills to suppress all enemy units near the dead target 9110761Knockback target when fired from Stealth 9110762Stun target when fired from Stealth 9110763+1 to Will Combat Discipline 9110764Each hit with this weapon gradually increases melee damage resistance 9110767Charge or Leap attacks stun target 9110770 # 9110771+2 to Will Combat Discipline 9110772+1 to Stamina Combat Discipline 9110775Steadfast Plating 9110776Dreadnought Armor 9110777Each hit taken increases ranged accuracy by +3% for 10 seconds 9110778Wisdom s Boon 9110779Dreadnought Armor 9110780+1 to Will Combat Discipline 9110781Gladius of Tenacity 9110782Chainsword 9110783Each hit with this weapon increases damage resistance by 1.2% for 30 seconds 9110784Hymn of Purgation 9110785Purity Seal 9110786Each killed enemy increases all damage taken by nearby Orks by 10% for 10 seconds 9110787Armor of Purgation 9110788Power Armor 9110789Each killed enemy increases all damage taken by nearby Orks by 15% for 10 seconds 9110790Carapace of Purgation 9110791Scout Armor 9110792Each killed enemy increases all damage taken by nearby Orks by 15% for 10 seconds 9110795Visit the Dawn of War II Beta forums community.dawnofwar2.com 9110796OPTIONAL MISSION 9110797Optional Target 9110798Priority Defense 9110799Optional Defense 9110800Destroy the Enemy Base 9110801Destroy the Enemy Generators 9110802Destroy the Enemy Weapon Emplacements 9110803Destroy the Enemy Headquarters 9110804Destroy the Eldar Structures 9110805Destroy the Warp Generators 9110806Destroy the Weapons Platforms 9110807Destroy the Webway Gates 9110808Destroy the Webway Assembly 9110809Destroy the Ork Structures 9110810Destroy the Ork Generators 9110811Destroy the Ork Turrets 9110812Destroy the Waaagh! Banners 9110813Destroy the Teleporta Platform 9110814Destroy the Tyranid Structures 9110815Destroy the Synaptic Generators 9110816Destroy the Hive Nodes 9110817Destroy the Brood Nests 9110818Destroy the Tyranid Hive 9110819Locate and destroy the enemy encampments 9110820Locate and destroy the Eldar encampments 9110821Locate and destroy the Ork encampments 9110822Locate and destroy the Tyranid nests 9110823Destroy the Enemy Base (%1SOFAR%/%2TOTAL%) 9110824Destroy the Enemy Generators (%1SOFAR%/%2TOTAL%) 9110825Destroy the Enemy Weapon Emplacements (%1SOFAR%/%2TOTAL%) 9110826Destroy the Enemy Headquarters (%1SOFAR%/%2TOTAL%) 9110827Destroy the Eldar Structures (%1SOFAR%/%2TOTAL%) 9110828Destroy the Warp Generators (%1SOFAR%/%2TOTAL%) 9110829Destroy the Weapons Platforms (%1SOFAR%/%2TOTAL%) 9110830Destroy the Webway Gates (%1SOFAR%/%2TOTAL%) 9110831Destroy the Webway Assembly (%1SOFAR%/%2TOTAL%) 9110832Destroy the Ork Structures (%1SOFAR%/%2TOTAL%) 9110833Destroy the Ork Generators (%1SOFAR%/%2TOTAL%) 9110834Destroy the Ork Turrets (%1SOFAR%/%2TOTAL%) 9110835Destroy the Waaagh! Banners (%1SOFAR%/%2TOTAL%) 9110836Destroy the Teleporta Platform (%1SOFAR%/%2TOTAL%) 9110837Destroy the Tyranid Structures (%1SOFAR%/%2TOTAL%) 9110838Destroy the Synaptic Generators (%1SOFAR%/%2TOTAL%) 9110839Destroy the Hive Nodes (%1SOFAR%/%2TOTAL%) 9110840Destroy the Brood Nests (%1SOFAR%/%2TOTAL%) 9110841Destroy the Tyranid Hive (%1SOFAR%/%2TOTAL%) 9110842Locate and destroy the enemy encampments (%1SOFAR%/%2TOTAL%) 9110843Locate and destroy the Eldar encampments (%1SOFAR%/%2TOTAL%) 9110844Locate and destroy the Ork encampments (%1SOFAR%/%2TOTAL%) 9110845Locate and destroy the Tyranid nests (%1SOFAR%/%2TOTAL%) 9110846Enemy structures are vulnerable to demolition charges and other explosives. 9110847Enemy structures are vulnerable to missile launchers. 9110848Flamers can destroy structures and garrisoned infantry. 9110849Webway Gates and Webway Assemblies summon additional Eldar enemies. 9110850Brood Nests and Hives summon additional Tyranid enemies. 9110851Waaagh! Banners and Teleporta Platforms summon additional Ork enemies. 9110852Warp Generators enhance nearby Eldar enemies. 9110853Synaptic Generators enhance nearby Tyranid enemies. 9110854Generators enhance nearby Ork enemies. 9110855Search Destroy 9110856Several enemy camps are located on the map 9110857Stronghold 9110858Enemy forces are fortified in a central location 9110859Deep Strike 9110860You deploy in the middle of the enemy camp 9110861Projects cover for Eldar 9110862Energy Shield 9110863Warp Generator 9110864Enhances nearby Eldar 9110865Webway Assembly 9110866Eldar central structure. Summons heavy units. 9110867Webway Gate 9110868Summons Eldar units 9110869Ork Generator 9110870Enhances nearby Orks 9110871Teleporta Platform 9110872Ork central structure. Summons heavy units. 9110873Waaagh! Banner 9110874Summons Ork units 9110875Brood Nest 9110876Spawns Tyranid units 9110877Synaptic Generator 9110878Enhances nearby Tyranids 9110879Hive 9110880Tyranid central structure. Summons heavy units. 9110881Linked players will be on your team in the next game. 9110882Volunteer to link up. 9110883Waiting for player… 9110884Player has left. 9110885Rank Points Earned! 9110886Announcements 9110887News 9110888Updates 9110889XP 9110890February 17th, 2009 9110891Dawn of War II Released! 9110892Thank you for purchasing Warhammer 40,000 Dawn of War II. 9110893"With every alien I kill, I offer praise to you, My Emperor." 9110894"The true warrior girds himself in faith, and every blow suffered, serves but to temper its steel." 9110895"Let His Fury touch you and carry you to victory." 9110896Prayers of retribution are engraved across this holy plating, calling on the brother within the Dreadnought to seek vengeance on those who would return him to the grave. 9110897Featuring unique heat sinks and holy capacitors, this Dreadnought enclosure is the product of forging techniques known only on Mars itself. 9110898Said to bear indelible bloodstains of the many Orks killed wearing it, this armor is anathema to that vile species. 9110899"Be an instrument of Fury and destroy all who stand against Man." -- inscribed across this armor s chest-plate 9110900Brother Janus of the Blood Ravens 4th Company martyred himself to bring down a savage Greater Knarloc. The death of this Tau war-beast turned the tide of battle and Janus s armor was placed in the chapter reliquary. 9110901"Yes, run when you are attacked… But do so toward the enemy!" -- From the lessons of Cyrus 9110902This armor bears a small prayer-mark for every Ork killed by its wearers. There are many marks. 9110903Play against CPU? 9110904Prayers of rage and zeal are engraved along this pistol s barrel, put there millennia ago by Artificer Jordanos. 9110905"Only death may separate me from my sidearm." -- Attributed to Captain Galen of the Imperial Fists 9110906Once wielded by Librarian Sunnis of the Blood Ravens, this bolter is said to be charged with his wisdom. 9110907"Let all xenos tremble before the Angels of Death." -- inscribed on this bolter s pommel 9110908Featuring special baffles and insulation, this shotgun is designed to be used from stealth and deliver a killing blow. 9110909"So long as His eye is upon us, none shall doubt our zeal." -- Fourth resolution of the faithful 9110910"So long as His voice is heard, none shall stand before us." -- Third resolution of the faithful 9110911Blood Raven veteran Brother Alvaro used this blade during the Stand at Gilroy Pass, felling wave after wave of Orks trying to overrun his squad s position. 9110912"Strength from Wrath" proclaims the inscription on this sword s pommel, at once a prayer to the Emperor and a directive to the wielder. 9110913"Never shall I falter in carrying out His will." -- Oath of the Champion, Blood Ravens Chapter 9110914We ve detected that this is your first time playing multiplayer. Do you want to try playing an offline game against the CPU? 9110915Complaints 9110916Final Mission 9110917This mission ends the Dawn of War II campaign. 9110918Kick %1name% (%2TIME%) 9110919No Level Requirement 9110920(6p) Typhon Arena 9110921(2p) Green Tooth Gorge 9110924Not Used 9110925Leave party 9110926Dreadnought 9110927Performance Results 9110928Your computer’s performance with these settings should run the game exceptionally well. 9110929Your computer’s performance with these settings may be unsatisfactory and cause you to slow down all players when playing Multiplayer. Try reducing your current settings to improve performance. 9110930Your computer’s performance with these settings should run the game well. Reducing your settings may result in improved performance. 9110931Your computer’s performance with these settings will run the game poorly and cause you to excessively slow down all players when playing Multiplayer. Reduce your current settings to improve performance and also ensure you meet the minimum system requirements to play Dawn of War II. 9110932Average frame rate 9110933Maximum frame rate 9110934Minimum frame rate 9110935Automatically adjust settings 9110936Continue with current settings 9110937Performance Test 9110938Explosive 9110939Explosive 9110940Explosive 9110941Ranged Piercing 9110942Ranged Piercing 9110943Ranged Piercing 9110944Flame Weapon 9110945Flame Weapon 9110946Power Weapon 9110947Rending 9110948Explosive 9111007Power Melee 9111008Penetrating 9111009Projectile 9111010Melee 9111011Combustion 9111012Energy 9111170Bloodletters 9111171A strong melee unit capable of teleportation through the warp. Has the ability to Warp Shift, which makes the Bloodletter immune to damage, but prevents it from attacking for a short duration. 9111172Daemon - Fast Attack Melee Infantry 9111173Bloodletters 9111174Infantry 9111175A vehicle daemon that can charge through infantry. Energy is gained from being around melee fighting and Worship. 9111176Bloodcrusher 9111177Vehicle 9111178Chaos Space Marines 9111179Large walker unit, equipped with an auto-cannon, capable of damaging all target types. Can be upgraded with a Missile Launcher or dual Power Claws. 9111180Chaos Dreadnought 9111181Vehicle 9111182Dedicate to Khorne
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【登録タグ A-One F TOHO EUROBEAT VOL.19 地霊殿 エネルギー黎明 ~ Future Dream... プレイヤーズスコア 地霊達の帰宅 曲 越田Rute隆人】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/wnt0/pages/37.html
http //www.dofactory.com/Patterns/PatternMediator.aspx のC#コードをC++にした Structural example #include iostream #include string using namespace std; class Colleague; class ConcreteColleague1; class ConcreteColleague2; // 仲介者 class Mediator { public virtual void Send(const string message, Colleague *colleague) = 0; }; class ConcreteMediator public Mediator { private ConcreteColleague1 *_colleague1; ConcreteColleague2 *_colleague2; public void SetColleague1(ConcreteColleague1 *value) { _colleague1 = value; } void SetColleague2(ConcreteColleague2 *value) { _colleague2 = value; } virtual void Send(const string message, Colleague *colleague); }; // 同業者 class Colleague { protected Mediator *mediator; public Colleague(Mediator *mediator) { this- mediator = mediator; } }; class ConcreteColleague1 public Colleague { public ConcreteColleague1(Mediator *mediator) Colleague(mediator) { } void Send(const string message) { mediator- Send(message, this); } void Notify(const string message) { cout "Colleague1 gets message " message endl; } }; class ConcreteColleague2 public Colleague { public ConcreteColleague2(Mediator *mediator) Colleague(mediator) { } void Send(const string message) { mediator- Send(message, this); } void Notify(const string message) { cout "Colleague2 gets message " message endl; } }; /////// void ConcreteMediator Send(const string message, Colleague *colleague) { if (colleague == _colleague1) { _colleague2- Notify(message); } else { _colleague1- Notify(message); } } /////// int main() { ConcreteMediator *m = new ConcreteMediator(); ConcreteColleague1 *c1 = new ConcreteColleague1(m); ConcreteColleague2 *c2 = new ConcreteColleague2(m); m- SetColleague1(c1); m- SetColleague2(c2); c1- Send("How are you?"); c2- Send("Fine, thanks"); delete c1; delete c2; delete m; return 0; } Real World example #include iostream #include string #include map using namespace std; class Participant; // Mediator class class AbstractChatroom { public virtual void Register(Participant *participant) = 0; virtual void Send(const string from, const string to, const string message) = 0; }; // ConcreteMediator class class Chatroom public AbstractChatroom { private map string, Participant* _participants; public virtual void Register(Participant *participant); virtual void Send(const string from, const string to, const string message); }; // Colleague class class Participant { private Chatroom *_chatroom; string _name; public Participant(const string name) { _name = name; } string getName() { return _name; } void setChatroom(Chatroom *chatroom) { _chatroom = chatroom; } Chatroom* getChatroom() { return _chatroom; } void Send(const string to, const string message) { _chatroom- Send(_name, to, message); } virtual void Receive(const string from, const string message) { cout from " to " _name " \ " message "\ " endl; } }; // ConcreteColleague class class Beatle public Participant { public Beatle(const string name) Participant(name) { } virtual void Receive(const string from, const string message) { cout "To a Beatle "; Participant Receive(from, message); } }; class NonBeatle public Participant { public NonBeatle(const string name) Participant(name) { } virtual void Receive(const string from, const string message) { cout "To a non-Beatle "; Participant Receive(from, message); } }; ///// void Chatroom Register(Participant *participant) { Participant *p = _participants[participant- getName()]; if (p == NULL) { // register participant- setChatroom(this); _participants[participant- getName()] = participant; } } void Chatroom Send(const string from, const string to, const string message) { Participant *participant = _participants[to]; if (participant != NULL) { participant- Receive(from, message); } } /////// int main() { // create chatroom Chatroom *chatroom = new Chatroom; // create participants and register them Participant *George = new Beatle("George"); Participant *Paul = new Beatle("Paul"); Participant *Ringo = new Beatle("Ringo"); Participant *John = new Beatle("John"); Participant *Yoko = new NonBeatle("Yoko"); chatroom- Register(George); chatroom- Register(Paul); chatroom- Register(Ringo); chatroom- Register(John); chatroom- Register(Yoko); // Chatting participants Yoko- Send("John", "Hi John!"); Paul- Send("Ringo", "All you need is Love"); Ringo- Send("George", "My sweet Lord"); Paul- Send("John", "Can t buy me love"); John- Send("Yoko", "My sweet love"); delete George; delete Paul; delete Ringo; delete John; delete Yoke; delete chatroom; return 0; } 参考サイト デザインパターンを“喩え話”で分かり易く理解する http //www.netlaputa.ne.jp/~hijk/study/oo/designpattern.html TECHSCORE http //www.techscore.com/tech/DesignPattern/index.html/ Programing Place http //www.geocities.jp/ky_webid/index_old.html デザインパターンの骸骨たち http //www002.upp.so-net.ne.jp/ys_oota/mdp/ デザインパターンの使い方 Mediator http //japan.internet.com/developer/20090106/26.html
https://w.atwiki.jp/notepat/pages/68.html
ic2作物の収穫物追加 作物名 収穫物 Ferru Ferru Leaf Aurelia Argentia Leaf GregTech作物 作物名 画像 発見者 種(種袋以外) Tier値 Growth Point 属性 収穫物 レア収穫物 備考 Indigo Eloraam Indigo Blossom×4 2 400 Flower, Color, Ingredient Indigo Blossom Flax Eloraam 2 400 Silk, Vine, Addictive String Oilberries Spacetoad 9 1800 Fire, Dark, Reed, Rotten, Coal, Oil Oil Berry Bobsyeruncleranks GenerikB 11 2200 Shiny, Vine, Emerald, Berylium, Crystal Bobs-Yer-Uncle-Berry" Emerald Diareed Direwolf20 12 240010 Fire, Shiny, Reed, Coal, Diamond, Crystal Tiny Pile of Diamond Dust Diamond Withereed CovertJaguar 8 1600 Fire, Undead, Reed, Coal, Rotten, Wither Coal Dust Coal Blazereed Mr. Brain 6 1200 Fire, Blaze, Reed, Sulfur Blaze Powder Blaze Rod Eggplant Link 6 1200 Chicken, Egg, Edible, Feather, Flower, Addictive Egg Chicken Feather Corium Gregorius Techneticies 6 1200 Cow, Silk, Vine Leather Corpseplant Mr. Kenny 5 1000 Toxic, Undead, Vine, Edible, Rotten Rotten Flesh Bonemeal Bone Creeperweed General Spaz 7 2000 Creeper, Vine, Explosive, Fire, Sulfur, Saltpeter, Coal Gunpowder Enderbloom RichardG 10 1400 Ender, Flower, Shiny EnderPearl Dust EnderPearl EnderEye Meatrose VintageBeef 7 1400 Edible, Flower, Cow, Fish, Chicken, Pig Pink Dye Beef Porkchop Chicken Fish Milkwart Mr. Brain Milkwart×4 6 1200 Edible, Milk, Cow Milk Wart Slimeplant Neowulf 6 1200 Slime, Bouncy, Sticky, Bush Slime Ball Spidernip Mr. Kenny 4 800 Toxic, Silk, Spider, Flower, Ingredient, Addictive String Spider Eye Web Block Tearstalks Neowulf 8 1600 Healing, Nether, Ingredient, Reed, Ghast Ghast Tear Tine Gregorius Techneticies 5 1000 Shiny, Metal, Pine, Tin, Bush Tine Twig Coppon Mr. Brain 6 1200 Shiny, Metal, Cotton, Copper, Bush Coppon Fiber Brown Mushrooms Mr. Brain Brown Mushrooms×4 1 200 Edible, Mushroom, Ingredient Brown Mushroom Red Mushrooms Mr. Kenny Red Mushrooms×4 1 200 Toxic, Mushroom, Ingredient Red Mushroom Argentia Eloraam 7 1400 Shiny, Metal, Silver, Reed Argentia Leaf Plumbilia KingLemming 6 1200 Heavy, Metal, Lead, Reed Plumbilia Leaf Steeleafranks Benimatic 10 2000 Metal, Vine, Iron Steeleaf Dust Steeleaf Ingot Liveroots Benimatic 8 1600 Wood, Vine LiveRoot Dust LiveRoot Trollplant unknown 6 1200 Troll, Bad, Scrap FoolsRuby[Ruby] Plantball Scrap Tiny Pile of Plutonium241 Dust Lazulia unknown 7 1400 Shiny, Bad, Crystal, Lapis Tiny Pile of Lapis Dust Glowheat unknown 10 2000 Light, Shiny, Crystal Tiny Pile of Glowstone Dust Fertilia unknown 3 600 Growth, Healing, Flower Tiny Pile of Calcite Dust Fertilizer Tiny Pile of Apatite Dust Phosphate Dust Bauxia unknown 6 1200 Metal, Aluminium, Reed, Aluminium Bauxia Leaf Titania unknown 9 1800 Metal, Heavy, Reed, Titanium Titania Leaf Reactoria unknown 12 2400 Radioactive, Metal, Danger, Uranium Reactoria Leaf Uranium Leaf God of Thunder unknown 9 1800 Radioactive, Metal, Coal, Thorium Small Pile of Coal Dust Thunder Leaf Transformium unknown 12 2400 Transform, Coal, Reed UUA Berry UUM Berry Starwart unknown 12 2400 Wither, Nether, Undead, Netherstar Small Pile of Coal Dust Coal Skull Tiny Pile of NetherStar Dust Zomplant unknown 3 600 Zombie, Rotten, Undead Rotten Flesh Nickelback unknown 5 1000 Metal, Fire, Alloy Nickelback Leaf Galvania unknown 6 1200 Metal, Alloy, Bush Galvania Leaf Evil Ore unknown 8 1600 Crystal, Fire, Nether Tiny Pile of NetherQuartz Dust NetherQuartz Tiny Pile of CertusQuartz Dust Olivia unknown 2 400 Crystal, Shiny, Processing, Olivine Tiny Pile of Olivine Dust Olivine Sapphirum unknown 4 800 Crystal, Shiny, Metal, Sapphire Tiny Pile of Sapphire Dust Sapphire Pyrolusium unknown 12 2400 Metal, Clean, Bush, Manganese Pyrolusium Leaf Scheelinium unknown 12 2400 Metal, Hard, Bush, Tungsten Scheelinium Leaf Platina unknown 11 2200 Metal, Shiny, Reed, Platinum Platina Leaf Quantaria unknown 12 2400 Metal, Iridium, Reed Quantaria Leaf[Iridium] Quantaria Leaf[Osmium] Stargatium unknown 12 2400 Metal, Heavy, Alien, Naquadah Tiny Pile of Endstone Dust Stargatium Leaf Lemon unknown 4 800 Food, Tree, Sour Lemon Chilly unknown 4 800 Food, Spicy Chilly Pepper Tomato unknown 4 800 Food Tomato Max Tomato Grape unknown 4 800 Food Grapes Onion unknown 4 800 Food Onion Cucumber unknown 4 800 Food Cucumber Tea unknown 4 800 Food Tea Leaf Rape unknown 4 800 Food, Oil Rape 交配レート ※導出方法は[[IndustrialCraft2ソースコード木パイプ https //w.atwiki.jp/mi_ic2/pages/114.htmlより Greg作物のStat値 作物名 Stat値 属性 Chemistry Consumable Defensive Colorful Weed Indigo 1 1 0 4 0 Flower, Color, Ingredient Flax 1 1 2 0 1 Silk, Vine, Addictive Oilberries 6 1 2 1 12 Fire, Dark, Reed, Rotten, Coal, Oil Bobsyeruncleranks 4 0 8 2 9 Shiny, Vine, Emerald, Berylium, Crystal Diareed 5 0 10 2 10 Fire, Shiny, Reed, Coal, Diamond, Crystal Withereed 2 0 4 1 3 Fire, Undead, Reed, Coal, Rotten, Wither Blazereed 0 4 1 0 0 Fire, Blaze, Reed, Sulfur Eggplant 0 4 1 0 0 Chicken, Egg, Edible, Feather, Flower, Addictive Corium 0 2 3 1 0 Cow, Silk, Vine Corpseplant 0 2 1 0 3 Toxic, Undead, Vine, Edible, Rotten Creeperweed 3 0 5 1 3 Creeper, Vine, Explosive, Fire, Sulfur, Saltpeter, Coal Enderbloom 5 0 2 1 6 Ender, Flower, Shiny Meatrose 0 4 1 3 0 Edible, Flower, Cow, Fish, Chicken, Pig Milkwart 0 3 0 1 0 Edible, Milk, Cow Slimeplant 3 0 0 0 2 Slime, Bouncy, Sticky, Bush Spidernip 2 1 4 1 3 Toxic, Silk, Spider, Flower, Ingredient, Addictive Tearstalks 1 2 0 0 0 Healing, Nether, Ingredient, Reed, Ghast Tine 2 0 3 0 0 Shiny, Metal, Pine, Tin, Bush Coppon 2 0 1 1 1 Shiny, Metal, Cotton, Copper, Bush Brown Mushrooms 0 2 0 0 2 Edible, Mushroom, Ingredient Red Mushrooms 0 1 3 0 2 Toxic, Mushroom, Ingredient Argentia 2 0 1 0 0 Shiny, Metal, Silver, Reed Plumbilia 2 0 3 1 1 Heavy, Metal, Lead, Reed Steeleafranks 3 0 7 2 8 Metal, Vine, Iron Liveroots 2 0 5 2 6 Wood, Vine Trollplant 0 0 5 2 8 Troll, Bad, Scrap Lazulia 4 2 5 7 4 Shiny, Bad, Crystal, Lapis Glowheat 3 3 3 5 4 Light, Shiny, Crystal Fertilia 2 3 5 4 8 Growth, Healing, Flower Bauxia 5 0 2 3 3 Metal, Aluminium, Reed, Aluminium Titania 5 0 3 3 1 Metal, Heavy, Reed, Titanium Reactoria 4 0 1 2 1 Radioactive, Metal, Danger, Uranium God of Thunder 3 0 5 1 2 Radioactive, Metal, Coal, Thorium Transformium 6 2 1 6 1 Transform, Coal, Reed Starwart 2 0 0 1 0 Wither, Nether, Undead, Netherstar Zomplant 1 3 4 2 6 Zombie, Rotten, Undead Nickelback 3 0 1 2 2 Metal, Fire, Alloy Galvania 3 0 2 2 3 Metal, Alloy, Bush Evil Ore 4 0 2 1 3 Crystal, Fire, Nether Olivia 1 0 1 4 0 Crystal, Shiny, Processing, Olivine Sapphirum 1 0 1 5 0 Crystal, Shiny, Metal, Sapphire Pyrolusium 1 0 1 1 0 Metal, Clean, Bush, Manganese Scheelinium 3 0 1 1 0 Metal, Hard, Bush, Tungsten Platina 3 0 0 3 0 Metal, Shiny, Reed, Platinum Quantaria 4 0 0 1 0 Metal, Iridium, Reed Stargatium 4 0 0 2 0 Metal, Heavy, Alien, Naquadah Lemon 1 1 0 2 0 Food, Tree, Sour Chilly 1 1 0 2 0 Food, Spicy Tomato 1 1 0 2 0 Food Grape 1 1 0 2 0 Food Onion 1 1 0 2 0 Food Cucumber 1 1 0 2 0 Food Tea 1 1 0 2 0 Food Rape 1 1 0 2 0 Food, Oil + 交配レート 交配レート ※parentの作物からchildの作物が変異する確率 parent\child Tier IC2 weed IC2 pumpkin IC2 wheat GT Brown Mushrooms GT Red Mushrooms IC2 blackthorn IC2 carrots IC2 cyazint IC2 dandelion IC2 melon IC2 potato IC2 reed IC2 rose IC2 tulip GT Flax GT Indigo GT Olivia IC2 cocoa IC2 venomilia GT Fertilia GT Zomplant IC2 stickreed GT Chilly GT Cucumber GT Grape GT Lemon GT Onion GT Rape GT Sapphirum GT Spidernip GT Tea GT Tomato IC2 hops IC2 netherWart IC2 terraWart GT Corpseplant GT Nickelback GT Tine IC2 cyprium IC2 eatingplant IC2 ferru IC2 plumbiscus IC2 redwheat IC2 stagnium GT Bauxia GT Blazereed GT Coppon GT Corium GT Eggplant GT Galvania GT Milkwart GT Plumbilia GT Slimeplant GT Trollplant IC2 coffee GT Argentia GT Creeperweed GT Lazulia GT Meatrose IC2 aurelia IC2 shining GT Evil Ore GT Liveroots GT Tearstalks GT Withereed GT God of Thunder GT Oilberries GT Titania GT Glowheat GT Enderbloom GT Steeleafranks GT Bobsyeruncleranks GT Platina GT Diareed GT Pyrolusium GT Quantaria GT Reactoria GT Scheelinium GT Stargatium GT Starwart GT Transformium IC2 weed 0 500 1 2 4 4 0 2 0 0 0 2 7 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 pumpkin 0 1 500 3 5 3 7 8 7 7 10 3 4 7 7 4 7 5 10 2 0 0 3 7 7 7 7 7 7 4 0 7 7 1 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 wheat 0 2 3 500 8 4 0 15 0 5 11 20 5 0 0 3 0 0 7 0 0 0 2 7 7 7 7 7 7 0 0 7 7 5 0 0 2 0 0 0 0 0 0 0 0 0 2 0 0 2 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Brown Mushrooms 0 4 5 8 500 16 2 8 2 2 4 8 7 2 2 5 7 0 2 0 0 0 4 4 4 4 4 4 4 0 6 4 4 7 4 0 9 0 0 0 0 0 0 0 0 0 0 0 0 5 0 6 0 0 0 1 0 0 0 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Red Mushrooms 0 4 3 4 16 500 0 4 0 0 0 4 7 0 0 7 5 0 0 3 0 0 4 2 2 2 2 2 2 0 15 2 2 3 0 0 7 0 1 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 blackthorn 0 0 7 0 2 0 500 0 15 15 2 0 1 20 15 3 13 6 6 6 0 0 2 6 6 6 6 6 6 7 4 6 6 4 3 3 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 carrots 0 0 8 15 8 4 0 500 0 0 11 15 5 0 0 3 0 0 7 0 0 0 2 7 7 7 7 7 7 0 0 7 7 4 1 3 6 0 0 2 1 0 0 0 0 0 3 0 0 3 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 cyazint 0 0 7 0 2 0 15 0 500 15 2 0 1 15 15 3 13 6 6 6 0 0 2 6 6 6 6 6 6 7 4 6 6 4 3 8 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 dandelion 0 0 7 5 2 0 15 0 15 500 2 5 1 15 15 3 13 6 6 6 0 0 2 6 6 6 6 6 6 7 4 6 6 4 3 3 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 melon 0 0 10 11 4 0 2 11 2 2 500 11 1 2 2 1 4 2 16 0 0 0 0 11 11 11 11 11 11 1 0 11 11 9 3 7 2 0 0 0 0 0 0 0 0 0 3 0 0 3 0 4 0 0 0 3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 potato 0 0 3 20 8 4 0 15 0 5 11 500 5 0 0 3 0 0 7 0 0 0 2 7 7 7 7 7 7 0 0 7 7 4 1 3 6 0 0 0 1 0 0 0 0 0 3 0 0 3 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 reed 0 3 4 5 7 7 1 5 1 1 1 5 500 1 1 6 1 3 0 0 0 0 12 3 3 3 3 3 3 2 2 3 3 3 0 0 7 5 4 0 0 0 0 0 0 1 5 2 0 0 0 0 5 2 0 0 6 0 0 0 0 0 0 0 3 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 rose 0 0 7 0 2 0 20 0 15 15 2 0 1 500 15 3 13 6 6 6 0 0 2 6 6 6 6 6 6 7 4 6 6 4 8 3 0 2 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 tulip 0 0 7 0 2 0 15 0 15 15 2 0 1 15 500 3 13 6 6 16 0 0 2 6 6 6 6 6 6 7 4 6 6 4 3 3 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Flax 0 0 4 3 5 7 3 3 3 3 1 3 6 3 3 500 3 3 1 2 0 0 7 5 5 5 5 5 5 2 14 5 5 5 2 0 10 3 6 0 1 0 0 0 0 0 0 2 11 5 0 0 2 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Indigo 0 0 7 0 7 5 13 0 13 13 4 0 1 13 13 3 500 8 8 6 0 0 2 8 8 8 8 8 8 7 9 8 8 9 8 5 0 2 1 1 0 1 1 1 1 0 0 0 0 2 0 0 0 0 0 4 0 0 0 4 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Olivia 0 0 5 0 0 0 6 0 6 6 2 0 3 6 6 3 8 500 6 1 0 0 4 6 6 6 6 6 6 19 0 6 6 2 1 3 0 4 8 1 0 1 1 1 6 0 0 6 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 IC2 cocoa 0 0 6 3 0 0 6 7 6 6 16 7 0 6 6 1 8 6 500 0 0 0 0 11 11 11 11 11 11 5 0 11 11 4 3 7 0 0 0 3 3 3 3 3 3 0 3 1 2 3 0 6 0 0 0 2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 venomilia 0 0 0 0 0 0 6 0 6 6 0 0 0 6 16 2 6 1 0 500 4 1 1 1 1 1 1 1 1 0 11 1 1 1 2 0 1 5 2 0 5 0 0 2 0 6 0 2 1 1 7 0 4 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Fertilia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 500 4 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Zomplant 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 500 0 0 0 0 0 0 0 0 3 0 0 0 0 0 10 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 stickreed 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 3 0 0 0 1 0 0 500 4 4 4 4 4 4 3 3 4 4 6 3 1 4 6 7 7 2 7 7 5 7 6 8 9 2 3 4 2 12 7 0 2 14 2 0 0 2 2 0 0 6 5 0 0 2 0 0 0 0 2 0 0 2 0 0 0 0 0 GT Chilly 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 500 15 15 15 15 15 5 1 15 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Cucumber 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 500 15 15 15 15 5 1 15 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Grape 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 15 500 15 15 15 5 1 15 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Lemon 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 15 15 500 15 15 5 1 15 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Onion 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 15 15 15 500 15 5 1 15 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Rape 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 15 15 15 15 500 5 1 15 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Sapphirum 0 0 0 0 0 0 3 0 3 3 0 0 0 3 3 0 3 15 5 0 0 0 3 5 5 5 5 5 5 500 0 5 5 1 0 2 0 8 12 9 0 9 9 4 14 5 0 14 1 0 6 1 7 0 0 3 14 0 5 3 6 6 0 0 0 0 0 0 1 3 0 0 0 8 0 3 0 0 1 0 0 0 GT Spidernip 0 0 0 0 0 9 0 0 0 0 0 0 0 0 0 10 5 0 0 11 4 3 3 1 1 1 1 1 1 0 500 1 1 8 5 0 8 3 4 2 7 2 2 0 2 2 0 4 8 8 5 0 6 2 0 4 2 7 0 2 0 0 1 0 1 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Tea 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 15 15 15 15 15 5 1 500 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Tomato 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 15 15 15 15 15 5 1 15 500 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 hops 0 0 0 1 3 0 0 0 0 0 3 0 0 0 0 0 3 0 0 0 0 0 6 6 6 6 6 6 6 1 8 6 6 500 12 5 4 4 3 7 2 7 7 10 7 0 3 7 4 3 2 6 5 5 0 9 5 0 0 2 6 6 2 0 12 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 netherWart 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 2 0 0 0 0 0 3 5 5 5 5 5 5 0 5 5 5 12 500 4 1 5 0 4 0 4 4 11 4 2 0 4 1 0 3 3 2 4 0 8 2 0 0 1 5 5 8 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 IC2 terraWart 0 0 0 0 0 0 0 0 2 0 1 0 0 0 0 0 0 0 3 0 0 0 1 5 5 5 5 5 5 2 0 5 5 5 4 500 0 1 0 4 0 4 4 4 4 0 4 2 1 4 0 5 0 0 0 7 2 0 0 7 5 5 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Corpseplant 0 0 0 0 5 3 0 0 0 0 0 0 1 0 0 4 0 0 0 0 0 6 4 2 2 2 2 2 2 0 8 2 2 4 1 0 500 2 1 1 4 1 1 0 1 0 5 3 9 10 2 9 1 3 0 2 3 5 0 7 0 0 2 2 5 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Nickelback 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 6 4 4 4 4 4 4 8 3 4 4 4 5 1 2 500 8 10 2 10 10 7 10 10 4 12 0 0 18 0 10 7 0 2 10 9 0 0 11 11 11 1 1 9 6 0 5 0 0 0 0 5 0 3 3 6 5 4 0 0 GT Tine 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 7 3 3 3 3 3 3 12 4 3 3 3 0 0 1 8 500 11 3 11 11 4 16 5 2 21 5 2 13 1 13 9 0 1 18 3 0 0 10 10 3 0 4 5 5 0 4 0 0 0 0 7 0 9 2 1 9 1 0 0 IC2 cyprium 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 5 0 3 3 7 4 4 1 10 11 500 1 20 20 8 20 5 2 13 3 2 8 5 11 6 0 8 13 1 0 1 19 19 3 0 6 3 7 0 6 0 0 0 0 7 0 7 7 4 7 6 4 0 IC2 eatingplant 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 0 3 3 3 2 0 0 4 2 3 1 500 1 1 0 1 1 0 3 4 0 4 0 5 1 6 0 1 4 3 0 0 0 4 3 1 6 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 ferru 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 5 0 3 3 7 4 4 1 10 11 20 1 500 20 8 20 5 2 13 3 2 8 5 11 6 0 8 13 1 0 1 19 19 3 0 6 3 7 0 6 0 0 0 0 7 0 7 7 4 7 6 4 0 IC2 plumbiscus 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 5 0 3 3 7 4 4 1 10 11 20 1 20 500 8 20 5 2 13 3 2 8 5 11 6 0 8 13 1 0 1 19 19 3 0 6 3 7 0 6 0 0 0 0 7 0 7 7 4 7 6 4 0 IC2 redwheat 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 3 3 3 3 3 0 0 3 3 10 11 4 0 7 4 8 0 8 8 500 8 2 0 6 1 0 5 3 4 6 0 3 6 1 0 1 9 9 3 0 4 1 2 0 3 0 0 0 0 4 0 0 2 1 2 3 2 0 IC2 stagnium 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 3 3 3 3 3 3 3 10 0 3 3 7 4 4 1 10 16 20 1 20 20 8 500 5 2 18 3 2 8 5 11 6 0 8 18 1 0 1 19 19 3 0 6 3 7 0 6 0 0 0 0 12 0 7 7 4 7 6 4 0 GT Bauxia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 1 0 0 0 0 2 0 0 10 5 5 1 5 5 2 5 500 0 7 0 0 12 0 12 2 0 0 10 3 0 0 6 6 7 0 1 8 7 2 17 0 1 0 0 8 0 0 6 4 1 2 0 0 GT Blazereed 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 3 0 4 5 4 2 2 0 2 2 0 2 0 500 2 5 10 0 7 5 0 0 7 9 5 0 7 1 1 2 0 11 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Coppon 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 5 1 1 1 1 1 1 10 0 1 1 7 4 2 3 12 21 13 3 13 13 6 18 7 2 500 3 2 15 3 13 11 0 3 18 3 0 1 12 12 5 0 4 5 9 0 8 0 2 0 0 10 0 12 5 6 12 4 2 0 GT Corium 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 4 1 1 9 0 5 3 4 3 3 1 3 0 5 3 500 5 0 11 5 0 0 4 3 5 0 9 2 2 0 2 5 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Eggplant 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 3 0 4 10 0 2 2 0 2 2 0 2 0 10 2 5 500 0 12 0 0 0 7 4 0 0 22 1 1 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Galvania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 2 1 0 0 2 3 0 2 18 13 8 4 8 8 5 8 12 0 15 0 0 500 0 10 10 0 0 8 6 0 0 9 9 8 3 0 6 10 0 9 0 0 1 0 4 0 7 2 5 9 3 0 0 GT Milkwart 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 2 0 0 2 2 6 3 5 9 0 1 5 0 5 5 3 5 0 7 3 11 12 0 500 1 1 0 6 3 0 0 16 4 4 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Plumbilia 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 3 2 0 0 5 2 0 1 10 13 11 5 11 11 4 11 12 5 13 5 0 10 1 500 4 0 1 16 5 0 0 10 10 5 2 7 12 11 0 20 0 0 0 0 8 0 5 8 4 5 7 0 0 GT Slimeplant 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 5 4 0 3 7 9 6 1 6 6 6 6 2 0 11 0 0 10 1 4 500 0 0 6 3 0 0 5 5 5 0 4 3 4 0 1 0 0 0 0 0 0 3 0 0 5 0 0 0 GT Trollplant 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 500 0 0 1 0 0 0 0 0 6 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 IC2 coffee 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 4 3 0 0 0 8 0 8 8 3 8 0 7 3 4 7 0 6 1 0 0 500 3 0 0 8 9 9 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Argentia 0 0 0 0 0 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15 2 0 8 0 0 5 0 6 1 0 9 17 0 0 2 20 500 2 0 5 2 6 0 7 0 0 0 0 13 0 8 8 7 8 9 5 0 GT Evil Ore 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 5 0 0 0 0 0 0 0 3 0 1 0 0 4 0 1 1 0 0 3 11 3 0 2 2 500 1 4 11 5 3 4 5 6 0 2 2 0 0 1 2 1 0 4 0 GT Liveroots 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 10 0 0 0 0 1 500 0 5 4 0 0 0 3 10 7 0 0 0 0 0 0 0 0 0 GT Tearstalks 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 6 8 0 0 0 0 2 0 2 2 0 2 0 7 0 1 2 0 3 3 0 0 10 11 0 0 3 5 5 4 0 500 4 0 0 2 0 0 0 0 8 0 2 5 0 0 0 7 0 GT Withereed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 0 0 0 0 0 0 0 1 0 0 0 0 0 6 3 0 0 2 0 0 0 0 4 3 1 0 0 2 0 8 0 0 0 8 18 0 0 2 2 11 5 4 500 12 14 7 0 2 0 0 5 4 0 2 0 0 0 9 0 GT God of Thunder 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 1 0 1 1 0 1 1 0 3 0 0 4 0 5 0 0 0 3 10 0 0 6 6 5 4 0 12 500 0 8 0 1 6 0 6 0 7 7 13 9 6 2 0 GT Oilberries 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 14 0 500 0 0 2 0 0 0 12 0 0 0 0 0 0 0 GT Titania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 11 0 2 0 0 3 0 14 0 0 0 7 0 0 0 7 7 4 0 2 7 8 0 500 0 2 1 0 14 0 6 13 11 8 14 1 2 GT Glowheat 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 0 1 0 0 0 0 0 0 500 3 0 3 3 0 0 0 0 0 0 0 0 GT Enderbloom 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 1 2 2 3 500 0 4 3 2 0 1 2 1 0 0 0 GT Steeleafranks 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 6 0 0 6 0 1 0 0 500 12 0 3 0 0 1 0 0 0 0 GT Bobsyeruncleranks 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 3 4 12 500 0 16 0 0 0 0 0 0 0 GT Platina 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 2 0 2 2 0 7 3 0 5 0 0 0 0 3 0 0 0 12 0 0 0 7 7 0 0 2 0 2 0 10 3 3 0 0 500 0 10 17 11 12 13 7 0 GT Diareed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 16 0 500 0 0 0 0 0 0 0 GT Pyrolusium 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 0 1 1 0 1 0 0 6 0 0 1 0 0 0 0 0 3 0 0 0 4 4 0 0 0 0 1 0 0 0 0 0 0 10 0 500 11 10 18 10 8 0 GT Quantaria 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 1 0 0 0 0 0 0 0 2 0 0 0 6 0 0 0 4 4 0 0 1 0 1 0 7 0 0 0 0 17 0 11 500 12 13 14 8 0 GT Reactoria 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 0 7 0 5 0 0 0 0 11 0 10 12 500 12 13 5 2 GT Scheelinium 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 0 1 1 0 1 0 0 6 0 0 3 0 0 0 0 0 3 0 0 0 4 4 0 0 0 0 3 0 2 0 0 0 0 12 0 18 13 12 500 12 8 0 GT Stargatium 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 5 5 0 0 0 0 0 0 8 0 0 0 0 13 0 10 14 13 12 500 7 0 GT Starwart 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 3 5 0 0 0 0 0 0 0 7 0 8 8 5 8 7 500 0 GT Transformium 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 5 0 0 4 2 0 0 0 500 名前 コメント
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11.6 加減演算子 (Additive Operators) Syntax AdditiveExpression MultiplicativeExpression AdditiveExpression + MultiplicativeExpression AdditiveExpression - MultiplicativeExpression 11.6.1 加法演算子 (The Addition operator) ( + ) 加法演算子は、文字列の連結、または数の加法のいずれかを行う。 生成規則 AdditiveExpression AdditiveExpression + MultiplicativeExpression は、次のように評価される AdditiveExpression を評価。 GetValue(Result(1)) を呼出す。 MultiplicativeExpression を評価。 GetValue(Result(3)) を呼出す。 ToPrimitive(Result(2)) を呼出す。 ToPrimitive(Result(4)) を呼出す。 Type(Result(5)) が String または Type(Result(6)) が String ならば、 ステップ 12 へ。 (このステップは、関係演算子の比較アルゴリズムのステップ 3 とは異なり、 かつ ではなく または であることに注意。) ToNumber(Result(5)) を呼出す。 ToNumber(Result(6)) を呼出す。 Result(8) と Result(9) に、加法演算を適用する。下記ノート参照 (セクション 11.6.3)。 Result(10) を返す。 ToString(Result(5)) を呼出す。 ToString(Result(6)) を呼出す。 Result(12) に Result(13) を連結する。 Result(14) を返す。 NOTE ステップ 5 と 6 における ToPrimitive 呼出しではヒントを提供しない。全ネイティブ ECMAScript オブジェクトは Date オブジェクトを除き、ヒントの欠如をヒント Number が与えられたように扱う; Date オブジェクトは、ヒントの欠如をヒント String が与えられたように扱う。 ホストオブジェクトは、ヒントの欠如を他の方法で扱ってよい。 11.6.2 減法演算子 (The Subtraction Operator) ( - ) 生成規則 AdditiveExpression AdditiveExpression - MultiplicativeExpression は、次のように評価される AdditiveExpression を評価。 GetValue(Result(1)) を呼出す。 MultiplicativeExpression を評価。 GetValue(Result(3)) を呼出す。 ToNumber(Result(2)) を呼出す。 ToNumber(Result(4)) を呼出す。 Result(5) と Result(6) に、減法演算を適用する。下記ノート参照 (セクション 11.6.3)。 Result(7) を返す。 11.6.3 加減演算子の数への適用 (Applying the Additive Operators ( +,- ) to Numbers) 数型の 2 個の項に適用されるとき、 + 演算子は加法を行い、項の和を生成する。 演算子は減法を行い、 2 個の数項の差を生成する。 加法は可換的演算 (commutative operation) であるが、常に結合的 (associative) ということではない。 加法の結果は、 IEEE 754 倍精度計算規則を使用して決定される どちらの項も NaN ならば、結果は NaN である。 異符号の 2 個の無限大の和は、 NaN である。 同符号の 2 個の無限大の和は、その符号の無限大である。 1 個の無限大と有限数の和は、無限大の項と等しい。 2 個の負符号の 0 の和は、 -0 である。2 個の正符号の 0、また 2 個の異符号の 0 の和は、 +0 である。 0 と 0 以外の有限数の和は、 0 以外の項と等しい。 異符号で同じ大きさの 2 個の 0 以外の有限数の和は、 +0 である。 無限大でも 0 でも NaN でもなく、項が同符号であるかまたは異なる大きさを持つ残りのケースでは、和が算出され、 IEEE 754 直近への丸めモードを使用して、直近の表現可能な値へ丸められる. 大きさが表せないほど大きいならば、演算はオーバーフローし、結果は適切な符合の無限大となる。 ECMAScript 言語は、 IEEE 754 に定義される段階的アンダーフロー (gradual underflow) のサポートを必須とする。 数型の 2 個の項に適用されるとき、 - 演算子は減法を行い、項の差を生成する; 左項が被減数で、右項が減数である。数項 a と b を与えられると、常に a-b は a+(-b) と同じ結果を生成する。 11.7 ビット幅シフト演算子 (Bitwise Shift Operators) Syntax ShiftExpression AdditiveExpression ShiftExpression AdditiveExpression ShiftExpression AdditiveExpression ShiftExpression AdditiveExpression 11.7.1 左シフト演算子 (The Left Shift Operator) ( ) 右項で指定される量により、左項上にビット幅左シフト演算を行う。 生成規則 ShiftExpression ShiftExpression AdditiveExpression は、次のように評価される ShiftExpression を評価。 GetValue(Result(1)) を呼出す。 AdditiveExpression を評価。 GetValue(Result(3)) を呼出す。 ToInt32(Result(2)) を呼出す。 ToUint32(Result(4)) を呼出す。 Result(6) の下位 5 ビット以外をマスクする。 つまり、 Result(6) 0x1F を算出する。 Result(5) を Result(7) ビット左シフトする。結果は符号付き 32 ビット整数である。 Result(8) を返す。 11.7.2 符号付き右シフト演算子 (The Signed Right Shift Operator) ( ) 右項で指定される量により、左項上に符号を伴うビット幅右シフト演算を行う。 生成規則 ShiftExpression ShiftExpression AdditiveExpression は、次のように評価される ShiftExpression を評価。 GetValue(Result(1)) を呼出す。 AdditiveExpression を評価。 GetValue(Result(3)) を呼出す。 ToInt32(Result(2)) を呼出す。 ToUint32(Result(4)) を呼出す。 Result(6) の下位 5 ビット以外をマスクする。 つまり、 Result(6) 0x1F を算出する。 Result(5) を Result(7) ビット符号拡張右シフトする。最上位ビットは伝播する。結果は符号付き 32 ビット整数である。 Result(8) を返す。 11.7.3 符号なし右シフト演算子 (The Unsigned Right Shift Operator) ( ) 右項で指定される量により、左項上に 0 を伴うビット幅右シフト演算を行う。 生成規則 ShiftExpression ShiftExpression AdditiveExpression は、次のように評価される ShiftExpression を評価。 GetValue(Result(1)) を呼出す。 AdditiveExpression を評価。 GetValue(Result(3)) を呼出す。 ToUint32(Result(2)) を呼出す。 ToUint32(Result(4)) を呼出す。 Result(6) の下位 5 ビット以外をマスクする。 つまり、 Result(6) 0x1F を算出する。 Result(5) を Result(7) ビット分だけ 0 拡張右シフトする。空ビットは 0 で埋められる。結果は符号なし 32 ビット整数である。 Result(8) を返す。 11.8 関係演算子 (Relational Operators) Syntax RelationalExpression ShiftExpression RelationalExpression ShiftExpression RelationalExpression ShiftExpression RelationalExpression = ShiftExpression RelationalExpression = ShiftExpression RelationalExpression instanceof ShiftExpression RelationalExpression in ShiftExpression RelationalExpressionNoIn ShiftExpression RelationalExpressionNoIn ShiftExpression RelationalExpressionNoIn ShiftExpression RelationalExpressionNoIn = ShiftExpression RelationalExpressionNoIn = ShiftExpression RelationalExpressionNoIn instanceof ShiftExpression NOTE NoIn 変化形は、for 文の中の in 演算子を含む関係式内の in 演算子の混乱の回避に必要である。 Semantics 関係演算子の評価の結果は常に Boolean 型であり、演算子に名づけられた関係がその 2 項間に維持されているかどうかを反映する。 RelationalExpressionNoIn 生成規則は RelationalExpression 生成規則と同様に評価されるが、内部の RelationalExpression の代わりに、RelationalExpressionNoIn が評価される。 11.8.1 Less-than 演算子 (The Less-than Operator) ( ) 生成規則 RelationalExpression RelationalExpression ShiftExpression は、次のように評価される RelationalExpression を評価。 GetValue(Result(1)) を呼出す。 ShiftExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(2) Result(4) を実行する。 (セクション 11.8.5.) Result(5) が undefined ならば、 false を返す。そうでなければ、 Result(5) を返す。 11.8.2 Grater-than 演算子 (The Greater-than Operator) ( ) 生成規則 RelationalExpression RelationalExpression ShiftExpression は、次のように評価される RelationalExpression を評価。 GetValue(Result(1)) を呼出す。 ShiftExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(4) Result(2) を実行する。 (セクション 11.8.5.) Result(5) が undefined ならば、 false を返す。そうでなければ、 Result(5) を返す。 11.8.3 Less-than-or-equal 演算子 (The Less-than-or-equal Operator) ( = ) 生成規則 RelationalExpression RelationalExpression = ShiftExpression は、次のように評価される RelationalExpression を評価。 GetValue(Result(1)) を呼出す。 ShiftExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(4) Result(2) を実行する (セクション 11.8.5.) Result(5) が true または undefinedならば、 false を返す。そうでなければ、 true を返す。 11.8.4 Greater-than-or-equal 演算子 (The Greater-than-or-equal Operator) ( = ) 生成規則 RelationalExpression RelationalExpression = ShiftExpression は、次のように評価される RelationalExpression を評価。 GetValue(Result(1)) を呼出す。 ShiftExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(2) Result(4) を実行する。 (セクション 11.8.5.) Result(5) が true または undefined ならば、 false を返す。そうでなければ、 true を返す。 11.8.5 抽象的関係比較アルゴリズム (The Abstract Relational Comparison Algorithm) x と y を値として、比較 x y は、 true, false, または undefined を生成する (少なくとも一方の項が NaN であることを示す)。 この比較は次のように実行される ToPrimitive(x, hint Number) を呼出す。 ToPrimitive(y, hint Number) を呼出す。 If Type(Result(1)) が String かつ Type(Result(2)) が String ならば、ステップ 16 へ。 (このステップが or の代わりに and を使い、加法演算子 + のためのアルゴリズムにおいてステップ 7 から異なることに注意。) ToNumber(Result(1)) を呼出す。 ToNumber(Result(2)) を呼出す。 Result(4) が NaN ならば、 undefined を返す。 Result(5) が NaN ならば、 undefined を返す。 Result(4) と Result(5) が同じ数値ならば、 false を返す。 Result(4) が +0 かつ Result(5) が -0 ならば、 false を返す。 Result(4) が -0 かつ Result(5) が +0 ならば、 false を返す。 Result(4) が +∞ ならば、 false を返す。 Result(5) が +∞ ならば、 true を返す。 Result(5) が -∞ ならば、 false を返す。 Result(4) が -∞ ならば、 true を返す。 Result(4) の数学値が Result(5) の数学値より小さければ、 true を返す。 -- これらの数学値は共に有限な 0 以外の値であることに注意 -- そうでなければ、 false を返す。 Result(2) が Result(1) の接頭辞ならば、 false を返す。 (q が p と他の文字列 r の連結結果でありえるならば、文字列値 p は文字列値 q の接頭辞である。r を空文字列とすれば任意の文字列はそれ自身の接頭辞であることに注意。) Result(1) が Result(2) の接頭辞ならば、 true を返す。 Result(1) の位置 k の文字が Result(2) の位置 k の文字と異なるような負でない最小整数を k とする。 (どちらの文字列も互いの接頭辞とならないような k が存在しなければならない。) m を Result(1) の位置 k の文字のコードポイント値である整数とする。 n を Result(2) の位置 k の文字のコードポイント値である整数とする。 m n ならば true を返し、そうでなければ、 false を返す。 NOTE 文字列比較は、単純な辞書的序列をコードポイント値のシーケンスの値に用いる。文字や文字列の等価性、および Unicode 仕様 で定義される順序の照合の、これ以上複雑で意味論的に指向した定義を用いる試みはない。それゆえ、 Unicode 標準によって規準的に等しい文字列が不等価と検査されるかもしれない。効果においてこのアルゴリズムは、双方の文字列が既に正規化形式であることを想定する。 11.8.6 instanceof 演算子 (The instanceof operator) 生成規則 RelationalExpression RelationalExpression instanceof ShiftExpression は、次のように評価される RelationalExpression を評価。 GetValue(Result(1)) を呼出す。 ShiftExpression を評価。 GetValue(Result(3)) を呼出す。 Result(4) がオブジェクトでなければ、例外 TypeError を投げる。 Result(4) が HasInstance メソッドを持たなければ、例外 TypeError を投げる。 Result(4) の HasInstance メソッドを呼び、パラメータ Result(2) を渡す。 Result(7) を返す。 11.8.7 in 演算子 (The in operator) 生成規則 RelationalExpression RelationalExpression in ShiftExpression は、次のように評価される RelationalExpression を評価。 GetValue(Result(1)) を呼出す。 ShiftExpression を評価。 GetValue(Result(3)) を呼出す。 Result(4) がオブジェクトでなければ、例外 TypeError を投げる。 ToString(Result(2)) を呼出す。 Result(4) の HasProperty メソッドを呼び、パラメータに Result(6) を渡す。 Result(7) を返す。 11.9 等価演算子 (Equality Operators) Syntax EqualityExpression RelationalExpression EqualityExpression == RelationalExpression EqualityExpression != RelationalExpression EqualityExpression === RelationalExpression EqualityExpression !== RelationalExpression EqualityExpressionNoIn RelationalExpressionNoIn EqualityExpressionNoIn == RelationalExpressionNoIn EqualityExpressionNoIn != RelationalExpressionNoIn EqualityExpressionNoIn === RelationalExpressionNoIn EqualityExpressionNoIn !== RelationalExpressionNoIn Semantics 等価演算子評価の結果は常に Boolean 型であり、演算子で示される関連性が 2 項間で維持されているかどうかを反映する。 EqualityExpressionNoIn 生成規則は EqualityExpression 生成規則と同様に評価されるが、内部の EqualityExpression と RelationalExpression の代わりに、それぞれ EqualityExpressionNoIn と RelationalExpressionNoIn が評価される。 11.9.1 等価演算子 (The Equals Operator) ( == ) 生成規則 EqualityExpression EqualityExpression == RelationalExpression は、次のように評価される EqualityExpression を評価。 GetValue(Result(1)) を呼出す。 RelationalExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(4) == Result(2) を実行する。 (セクション 11.9.3) Result(5) を返す。 11.9.2 不等価演算子 (The Does-not-equals Operator) ( != ) 生成規則 EqualityExpression EqualityExpression != RelationalExpression は、次のように評価される EqualityExpression を評価。 GetValue(Result(1)) を呼出す。 RelationalExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(4) == Result(2) を実行する。 (セクション 11.9.3) Result(5) が true なら、 false を返す。そうでなければ、 true を返す。 11.9.3 抽象的等価比較アルゴリズム (The Abstract Equality Comparison Algorithm) x と y を値とする比較 x==y は、 true または false を生成する。次のように比較は実行される Type(x) と Type(y) が異なる場合は、ステップ 14 へ。 Type(x) が Undefined ならば、 true を返す。 Type(x) が Null ならば、 true を返す。 Type(x) が Number でなければ、ステップ 11 へ。 x が NaN ならば、 false を返す。 y が NaN ならば、 false を返す。 x が y と同じ数ならば、 true を返す。 x が +0 で y が -0 ならば、 true を返す。 x が -0 で y が +0 ならば、 true を返す。 false を返す。 Type(x) が String ならば、x と y の文字シーケンスが完全に同じ(同じ長さで対応する位置に同じ文字がある)なら true を返し、そうでなければ false を返す。 Type(x) が Boolean ならば、x と y がともに true かともに false なら true を返し、そうでなければ false を返す。 x と y が同じオブジェクトを参照しているか、または互いに結合しているオブジェクト(セクション13.1.2) を参照していれば true を返し、そうでなければ false を返す。 x が null で y が undefined ならば、 true を返す。 x が undefined で y が null ならば、 true を返す。 Type(x) が Number で Type(y) が String ならば、比較 x == ToNumber(y) の結果を返す。 Type(x) が String で Type(y) が Number ならば、比較 ToNumber(x) == y の結果を返す。 Type(x) が Boolean ならば、比較 ToNumber(x) == y の結果を返す。 Type(y) が Boolean ならば、比較 x == ToNumber(y) の結果を返す。 Type(x) が String か Number で Type(y) が Object ならば、比較 x == ToPrimitive(y) の結果を返す。 Type(x) が Object で Type(y) が String か Number ならば、比較 ToPrimitive(x) == y の結果を返す。 false を返す。 NOTE 等価の上の定義を与えられる "" + a == "" + b で文字列比較を強制できる。 a - 0 == b - 0 で数値比較を強制できる。 !a == !b で真偽比較を強制できる。 等価演算子は次の invariants を維持する A != B は !(A == B) と等しい。 A == B は、 A と B の評価の順序を除き、 B == A と等しい。 等価演算子は常に通過 (transitive) ではない。例えば、同じ文字列値をあらわす 2 個の区別される String オブジェクトが存在可能である; それぞれの String オブジェクトは == 演算子によって文字列値が等しいとは考えられるが、 2 個の String オブジェクトは互いに等価にはならな。 文字列比較は、コードポイント値のシーケンスの値に単純な等価検査を使用する。文字や文字列の等価性、および Unicode 2.0 仕様 で定義される順序の照合の、より複雑で意味論的に指向した定義を用いる試みはない。それゆえ、 Unicode 標準によって規準的に等しい文字列が不等価と検査されるかもしれない。効果においてこのアルゴリズムは、双方の文字列が既に正規化形式であることを想定する。 11.9.4 厳密等価演算子 (The Strict Equals Operator) ( === ) 生成規則 EqualityExpression EqualityExpression === RelationalExpression は、次のように評価される EqualityExpression を評価。 GetValue(Result(1)) を呼出す。 RelationalExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(4) === Result(2) を行う。 (後述) Result(5) を返す。 11.9.5 厳密不等価演算子 (The Strict Does-not-equal Operator) ( !== ) 生成規則 EqualityExpression EqualityExpression !== RelationalExpression は、次のように評価される EqualityExpression を評価。 GetValue(Result(1)) を呼出す。 RelationalExpression を評価。 GetValue(Result(3)) を呼出す。 比較 Result(4) === Result(2) を行う。 (後述) Result(5) が true ならば、 false を返す。そうでなければ、 true を返す。 11.9.6 厳密等価比較アルゴリズム (The Strict Equality Comparison Algorithm) x と y を値として、比較 x === y は true または false を生成する。そのような比較は次のように行われる Type(x) が Type(y) と異なるならば、 false を返す。 Type(x) が Undefined ならば、 true を返す。 Type(x) が Null ならば、 true を返す。 Type(x) が Number でないならば、 ステップ 11 へ。 x が NaN ならば、 false を返す。 y が NaN ならば、 false を返す。 x が y と同じ数ならば、 true を返す。 x が +0 かつ y が -0 ならば、 true を返す。 x が -0 かつ y が +0 ならば、 true を返す。 false を返す。 Type(x) が String ならば、 x と y が厳密に同じ文字シーケンス (同じ長さで対応する位置が同じ文字) であるなら true を返す; そうでないならば、 false を返す。 If Type(x) が Boolean ならば、 x と y が共に true であるか、共に false であるなら true を返す; そうでないならば、 false を返す。 x と y が同じオブジェクトを参照しているならば、またそれらが互いに結合したオブジェクト (セクション 13.1.2) を参照しているならば、 true を返す。そうでないならば、 false を返す。 11.10 バイナリビット演算子 (Binary Bitwise Operators) Syntax BitwiseANDExpression EqualityExpression BitwiseANDExpression EqualityExpression BitwiseANDExpressionNoIn EqualityExpressionNoIn BitwiseANDExpressionNoIn EqualityExpressionNoIn BitwiseXORExpression BitwiseANDExpression BitwiseXORExpression ^ BitwiseANDExpression BitwiseXORExpressionNoIn BitwiseANDExpressionNoIn BitwiseXORExpressionNoIn ^ BitwiseANDExpressionNoIn BitwiseORExpression BitwiseXORExpression BitwiseORExpression | BitwiseXORExpression BitwiseORExpressionNoIn BitwiseXORExpressionNoIn BitwiseORExpressionNoIn | BitwiseXORExpressionNoIn Semantics @ のところを上の生成規則のビット演算子として、生成規則 A A @ B は、次のように評価される A を評価。 GetValue(Result(1)) を呼出す。 B を評価。 GetValue(Result(3)) を呼出す。 ToInt32(Result(2)) を呼出す。 ToInt32(Result(4)) を呼出す。 ビット演算子 @ を Result(5) と Result(6) に適用する。結果は符号付 32 ビット整数である。 Result(7) を返す。 11.11 バイナリ論理演算子 (Binary Logical Operators) Syntax LogicalANDExpression BitwiseORExpression LogicalANDExpression BitwiseORExpression LogicalANDExpressionNoIn BitwiseORExpressionNoIn LogicalANDExpressionNoIn BitwiseORExpressionNoIn LogicalORExpression LogicalANDExpression LogicalORExpression || LogicalANDExpression LogicalORExpressionNoIn LogicalANDExpressionNoIn LogicalORExpressionNoIn || LogicalANDExpressionNoIn Semantics 生成規則 LogicalANDExpression LogicalANDExpression BitwiseORExpression は、次のように評価される LogicalANDExpression を評価。 GetValue(Result(1)) を呼出す。 ToBoolean(Result(2)) を呼出す。 Result(3) が false ならば、 Result(2) を返す。 BitwiseORExpression を評価。 GetValue(Result(5)) を呼出す。 Result(6) を返す。 生成規則 LogicalORExpression LogicalORExpression || LogicalANDExpression は、次のように評価される LogicalORExpression を評価。 GetValue(Result(1)) を呼出す。 ToBoolean(Result(2)) を呼出す。 Result(3) が true ならば、 Result(2) を返す。 LogicalANDExpression を評価。 GetValue(Result(5)) を呼出す。 Result(6) を返す。 LogicalANDExpressionNoIn 生成規則と LogicalORExpressionNoIn 生成規則は、 LogicalANDExpression 生成規則と LogicalORExpression 生成規則と同様に評価されるが、内部の LogicalANDExpression, BitwiseORExpression, LogicalORExpression, の代わりに、それぞれ LogicalANDExpressionNoIn, BitwiseORExpressionNoIn, LogicalORExpressionNoIn が評価される。 NOTE 演算子、また || 演算子の生成する値が Boolean 型である必要はない。生成される値は常に、 2 個の項式のうちの 1 つの値である。. 11.12 条件演算子 (Conditional Operator) ( ? ) Syntax ConditionalExpression LogicalORExpression LogicalORExpression ? AssignmentExpression AssignmentExpression ConditionalExpressionNoIn LogicalORExpressionNoIn LogicalORExpressionNoIn ? AssignmentExpression AssignmentExpressionNoIn Semantics 生成規則 ConditionalExpression LogicalORExpression ? AssignmentExpression AssignmentExpression は、次のように評価される LogicalORExpression を評価。 GetValue(Result(1)) を呼出す。 ToBoolean(Result(2)) を呼出す。 Result(3) が false ならば、ステップ 8 へ。 最初の AssignmentExpression を評価。 GetValue(Result(5)) を呼出す。 Result(6) を返す。 2 番目の AssignmentExpression を評価。 GetValue(Result(8)) を呼出す。 Result(9) を返す。 ConditionalExpressionNoIn 生成規則は、 ConditionalExpression 生成規則と同様に評価されるが、内部の LogicalORExpression, 1 つ目の AssignmentExpression, 2 つ目の AssignmentExpression, の代わりに、それぞれ LogicalORExpressionNoIn, AssignmentExpression, AssignmentExpressionNoIn が評価される。 NOTE ECMAScript における ConditionalExpression の文法は、 C および JAVA とは若干異なり、 2 つ目の部分式が Expression であることをそれぞれ許可するが、 3 つ目の式が ConditionalExpression であることを制限する。 ECMAScript におけるこの差異は、 代入式がどちらの条件にも左右されることを許可し、混乱と中央式がカンマ式であるようなあまり意味のないケースを考慮しないことを動機としている。 11.13 代入演算子 (Assignment Operators) Syntax AssignmentExpression ConditionalExpression LeftHandSideExpression AssignmentOperator AssignmentExpression AssignmentExpressionNoIn ConditionalExpressionNoIn LeftHandSideExpression AssignmentOperator AssignmentExpressionNoIn AssignmentOperator one of = *= /= %= += -= = = = = ^= |= Semantics AssignmentExpressionNoIn 生成規則は、 AssignmentExpression と同様に評価されるが、 AssignmentExpression に含まれる ConditionalExpression と AssignmentExpression の代わりに ConditionalExpressionNoIn 及び AssignmentExpressionNoIn がそれぞれ評価される。 11.13.1 単純代入 (Simple Assignment) ( = ) 生成規則 AssignmentExpression LeftHandSideExpression = AssignmentExpression は、次のように評価される LeftHandSideExpression を評価。 AssignmentExpression を評価。 GetValue(Result(2)) を呼出す。 PutValue(Result(1), Result(3)) を呼出す。 Result(3) を返す。 11.13.2 複合代入 (Compound Assignment) ( op= ) @ のところは上に示した演算子の一つをあらわす生成規則 AssignmentExpression LeftHandSideExpression @ = AssignmentExpression は、次のように評価される LeftHandSideExpression を評価。 GetValue(Result(1)) を呼出す。 AssignmentExpression を評価。 GetValue(Result(3)) を呼出す。 Result(2) と Result(4) に、演算子 @ を適用する。 PutValue(Result(1), Result(5)) を呼出す。 Result(5) を返す。 11.14 カンマ演算子 (Comma Operator) ( , ) Syntax Expression AssignmentExpression Expression , AssignmentExpression ExpressionNoIn AssignmentExpressionNoIn ExpressionNoIn , AssignmentExpressionNoIn Semantics 生成規則 Expression Expression , AssignmentExpression は、次のように評価される Expression を評価。 GetValue(Result(1)) を呼出す。 AssignmentExpression を評価。 GetValue(Result(3)) を呼出す。 Result(4) を返す。 ExpressionNoIn 生成規則は、 Expression 生成規則と同様に評価されるが、 Expression と AssignmentExpression, の代わりに、それぞれ ExpressionNoIn と AssignmentExpressionNoIn が評価される。 文 (Statements) Syntax Statement Block VariableStatement EmptyStatement ExpressionStatement IfStatement IterationStatement ContinueStatement BreakStatement ReturnStatement WithStatement LabelledStatement SwitchStatement ThrowStatement TryStatement Semantics Statement は LabelledStatement の一部となりうるし、それ自身が LabelledStatement の一部であってもよく、以下同様である。この方法でつけられたラベルは、個々の文の意味論記述において "現在のラベルセット (current label set)" として併せて参照される。 LabelledStatement はラベルセットへのラベルの導入以外の意味論を持たない。 IterationStatement または SwitchStatement のラベルセットは最初は単一の要素 empty で構成される。任意の他の文のラベルセットは初期は empty である。 12.1 ブロック (Block) Syntax Block { StatementListopt } StatementList Statement StatementList Statement Semantics 生成規則 Block { } は、次のように評価される (normal, empty, empty) を返す。 生成規則 Block { StatementList } は、次のように評価される StatementList を評価。 Result(1) を返す。 生成規則 StatementList Statement は、次のように評価される Statement を評価。 例外が投げられたら、(throw, V, empty) を返す。 V は例外である。 (ここでは例外が返されないかのように実行は進行する。) Result(1) を返す。 生成規則 StatementList StatementList Statement は、次のように評価される StatementList を評価。 Result(1) が中途完了であれば、 Result(1) を返す。 Statement を評価。 例外が投げられたら、(throw, V, empty) を返す。 V は例外である。 (ここでは例外が返されないかのように実行は進行する。) Result(3).value が empty であれば、 V = Result(1).value とし、そうでなければ V = Result(3).value とする。 (Result(3).type, V, Result(3).target) を返す。 12.2 変数文 (Variable statement) Syntax VariableStatement var VariableDeclarationList ; VariableDeclarationList VariableDeclaration VariableDeclarationList , VariableDeclaration VariableDeclarationListNoIn VariableDeclarationNoIn VariableDeclarationListNoIn , VariableDeclarationNoIn VariableDeclaration Identifier Initialiseropt VariableDeclarationNoIn Identifier InitialiserNoInopt Initialiser = AssignmentExpression InitialiserNoIn = AssignmentExpressionNoIn Description FunctionDeclaration 内部で変数文が発生するならば、その変数は、セクション 10.1.3 にあるように、その関数内の関数ローカルスコープで定義される。そうでないならば、それらはプロパティ属性 { DontDelete } のグローバルスコープで定義される(つまり、セクション10.1.3 にあるグローバルオブジェクトのメンバとして作成される)。変数は実行スコープに入ったときに生成される。 Block は新しい実行スコープを定義しない。 Program と FunctionDeclaration だけが新しいスコープを生成する。生成時、変数は undefined で初期化される。イニシャライザを持つ変数が AssignmentExpression の値を代入されるのは VariableStatement が実行されるときであり、変数が生成されたときではない。 Semantics 生成規則 VariableStatement var VariableDeclarationList ; は、次のように評価される VariableDeclarationList を評価。 (normal, empty, empty) を返す。 生成規則 VariableDeclarationList VariableDeclaration は、次のように評価される VariableDeclaration を評価。 生成規則 VariableDeclarationList VariableDeclarationList , VariableDeclaration は、次のように評価される VariableDeclarationList を評価。 VariableDeclaration を評価。 生成規則 VariableDeclaration Identifier は、次のように評価される Identifier と同じ文字シーケンスで構成される文字列値を返す。 生成規則 VariableDeclaration Identifier Initialiser は、次のように評価される セクション 11.1.2 にあるように Identifier を評価。 Initialiser を評価。 GetValue(Result(2)) を呼出す。 PutValue(Result(1), Result(3)) を呼出す。 Identifier と同じ文字シーケンスで構成される文字列値を返す。 生成規則 Initialiser = AssignmentExpression は、次のように評価される AssignmentExpression を評価。 Result(1) を返す。 生成規則 VariableDeclarationListNoIn, VariableDeclarationNoIn, InitialiserNoIn は、生成規則 VariableDeclarationList, VariableDeclaration, Initialiser と同様に評価されるが、 VariableDeclarationList, VariableDeclaration, Initialiser, AssignmentExpression の代わりに、それぞれ VariableDeclarationListNoIn, VariableDeclarationNoIn, InitialiserNoIn, AssignmentExpressionNoIn が評価される。 12.3 空文 (Empty Statement) Syntax EmptyStatement ; Semantics 生成規則 EmptyStatement ; は、次のように評価される (normal, empty, empty) を返す。 12.4 式文 (Expression Statement) Syntax ExpressionStatement [lookahead ∉ {{, function} ] Expression ; Block と曖昧になることから、 ExpressionStatement は大括弧 "{" で開始することはできないことに注意。また、 FunctionDeclaration と曖昧になることから、 ExpressionStatement は function キーワードで開始することもできない。 Semantics 生成規則 ExpressionStatement [lookahead ∉ {{, function}] Expression ; は、次のように評価される Expression を評価する。 GetValue(Result(1)) を呼出す。 (normal, Result(2), empty) を返す。 12.5 if 文 (The if Statement) Syntax IfStatement if ( Expression ) Statement else Statement if ( Expression ) Statement 関連する if の選択が曖昧な else は、可能な限り最も近い、関連しなければ該当する else がないような if にそれぞれ関連している。 Semantics 生成規則 IfStatement if ( Expression ) Statement else Statement は、次のように評価される Expression を評価。 GetValue(Result(1)) を呼出す。 ToBoolean(Result(2)) を呼出す。 Result(3) が false ならば、ステップ 7 へ。 最初の Statement を評価。 Result(5) を返す。 2 番目の Statement を評価。 Result(7) を返す。 生成規則 IfStatement if ( Expression ) Statement は、次のように評価される Expression を評価。 GetValue(Result(1)) を呼出す。 ToBoolean(Result(2)) を呼出す。 Result(3) が false ならば、 (normal, empty, empty) を返す。 Result(3) が false ならば、 (normal, empty, empty) を返す。 Statement を評価。 Result(5) を返す。 12.6 繰返し文 (Iteration Statements) 繰返し文は (キーワードと括弧の制御構造で構成される) ヘッダと (Statement で構成される) 本文で構成される。 Syntax IterationStatement do Statement while ( Expression ); while ( Expression ) Statement for (ExpressionNoInopt; Expressionopt ; Expressionopt ) Statement for ( var VariableDeclarationListNoIn; Expressionopt ; Expressionopt ) Statement for ( LeftHandSideExpression in Expression ) Statement for ( var VariableDeclarationNoIn in Expression ) Statement 12.6.1 do-while 文 (The do-while Statement) 生成規則 do Statement while ( Expression ); は、次のように評価される V = empty とする。 Statement を評価。 Result(2).value が empty でなければ、 V = Result(2).value とする。 Result(2).type が continue で、かつ Result(2).target が現在のラベルセット内にあれば、ステップ 7 へ。 Result(2).type が break で、かつ Result(2).target が現在のラベルセット内にあれば、 (normal, V, empty) を返す。 Result(2) が中途完了ならば、 Result(2) を返す。 Expression を評価。 GetValue(Result(7)) を呼出す。 ToBoolean(Result(8)) を呼出す。 Result(9) が true ならば、ステップ 2 ヘ。 (normal, V, empty) を返す。 12.6.2 while 文 (The while statement) 生成規則 IterationStatement while ( Expression ) Statement は、次のように評価される V = empty とする。 Expression を評価。 GetValue(Result(2)) を呼出す。 ToBoolean(Result(3)) を呼出す。 Result(4) が false ならば、 (normal, V, empty) を返す。 Statement を評価。 Result(6).value が empty でなければ、 V = Result(6).value とする。 Result(6).type が continue かつ Result(6).target が現在のラベルセットならば、ステップ 2 へ。 Result(6).type が break かつ Result(6).target が現在のラベルセットならば、 (normal, V, empty) を返す。 Result(6) が中途完了ならば、 Result(6) を返す。 ステップ 2 へ。 12.6.3 for 文 (The for Statement) 生成規則 IterationStatement for (ExpressionNoInopt ; Expressionopt ; Expressionopt) Statement は、次のように評価される ExpressionNoIn が存在しなければ、ステップ 4 へ。 ExpressionNoIn を評価。 GetValue(Result(2)) を呼出す。 (この値は使用しない。) V = empty とする。 最初の Expression が存在しなければ、ステップ 10 へ。 最初の Expression を評価。 GetValue(Result(6)) を呼出す。 ToBoolean(Result(7)) を呼出す。 Result(8) が false ならば、ステップ 19 へ。 Statement を評価。 Result(10).value が empty でないならば、 V = Result(10).value とする。 Result(10).type が break かつ Result(10).target が現在のラベルセットならば、ステップ 19 へ。 Result(10).type が continue かつ Result(10).target が現在のラベルセットならば、ステップ 15 へ。 Result(10) が中途完了ならば Result(10) を返す。 2 番目の Expression が存在しなければ、ステップ 5 へ。 2 番目の Expression を評価。 GetValue(Result(16) を呼出す。 (この値は使用しない。) ステップ 5 へ。 (normal, V, empty) を返す。 生成規則 IterationStatement for ( var VariableDeclarationListNoIn ; Expressionopt ; Expressionopt ) Statement は、次のように評価される VariableDeclarationListNoIn を評価。 V = empty とする。 1 個目の Expression が存在しないならば、 ステップ 8 へ。 1 個目の Expression を評価。 GetValue(Result(4)) を呼出す。 ToBoolean(Result(5)) を呼出す。 Result(6) が false ならば、 ステップ 17 へ。 Statement を評価。 Result(8).value が空でないならば、 V = Result(8).value とする。 Result(8).type が break かつ Result(8).target が現在のラベルセット内ならば、 ステップ 17 へ。 Result(8).type が continue かつ Result(8).target が現在のラベルセット内ならば、 ステップ 13 へ。 Result(8) が中途完了ならば、 Result(8) を返す。 2 個目の Expression が存在しないならば、 ステップ 3 へ。 2 個目の Expression を評価。 GetValue(Result(14)) を呼出す。 (この値は使用しない。) ステップ 3 へ。 (normal, V, empty) を返す。 12.6.4 for-in 文 (The for-in Statement) 生成規則 IterationStatement for ( LeftHandSideExpression in Expression ) Statement は、次のように評価される Expression を評価。 GetValue(Result(1)) を呼出す。 ToObject(Result(2)) を呼出す。 V = empty とする。 DontEnum 属性を持たない、 Result(3) の次のプロパティの名前を取得する。そのようなプロパティが存在しないならば、 ステップ 14 へ。 LeftHandSideExpression を評価 (これは繰返し評価されてよい)。 PutValue(Result(6), Result(5)) を呼出す。 Statement を評価。 Result(8).value が empty でないならば、 V = Result(8).value とする。 Result(8).type が break かつ Result(8).target が現在のラベルセット内ならば、 ステップ 14 へ。 Result(8).type が continue かつ Result(8).target が現在のラベルセット内ならば、 ステップ 5 へ。 Result(8) が中途完了ならば、 Result(8) を返す。 ステップ 5 へ。 (normal, V, empty) を返す。 生成規則 IterationStatement for ( var VariableDeclarationNoIn in Expression ) Statement は、次のように評価される VariableDeclarationNoIn を評価。 Expression を評価。 GetValue(Result(2)) を呼出す。 ToObject(Result(3)) を呼出す。 V = empty とする。 DontEnum 属性を持たない、 Result(4) の次のプロパティを取得する。そのようなプロパティが存在しないならば、ステップ 15 へ。 それが Identifier であるかのように Result(1) を評価; 11.1.2 参照(これは繰返し評価されてよい). PutValue(Result(7), Result(6)) を呼出す。 Statement を評価。 Result(9).value が empty でないならば、 V = Result(9).value とする。 Result(9).type が break かつ Result(9).target が現在のラベルセット内ならば、 ステップ 15 へ。 Result(9).type が continue かつ Result(9).target が現在のラベルセット内ならば、 ステップ 6 へ。 Result(8) が中途完了ならば、 Result(8) を返す。 ステップ 6 へ。 (normal, V, empty) を返す。 プロパティの列挙方法 (1 個目のアルゴリズムのステップ 5, 2 個目のステップ 6) は実装依存である。列挙の順序はオブジェクトにより定義される。列挙されているオブジェクトのプロパティは列挙中に削除されてもよい。列挙中まだ挙げられていないプロパティが削除されるならば、そのプロパティは列挙されない。列挙中オブジェクトに新しいプロパティが追加されるならば、新たに追加されたプロパティは現在の列挙において挙げられることを保証されない。 オブジェクトのプロパティ列挙は、そのプロトタイプのプロパティ、プロトタイプのプロトタイプのプロパティ、以下同様に再帰的にプロパティを含む; しかし、同名のプロパティを持つプロトタイプチェーン内の前のオブジェクトにより "隠される" ならば、プロトタイプのプロパティは列挙されない。 12.7 continue 文 (The continue Statement) Syntax ContinueStatement continue [LineTerminator 無し] Identifieropt ; Semantics 次のいずれかが真であるとき、プログラムは構文的に不正であると考えられる プログラムが選択的 Identifier を持たない continue 宣言で構成されていて、直接または間接的に(関数の区切りにまたがらない)、 IterationStatement 内にネストしなていない。 プログラムが選択的 Identifier を持つ continue 宣言で構成されていて、閉じた (関数の区切りにはまたがらない) IterationStatement のラベルセット内に Identifier が出現しない Identifier のない ContinueStatement は、次のように評価される (continue, empty, empty) を返す。 Identifier を持つ ContinueStatement は、次のように評価される (continue, empty, Identifier) を返す。 12.8 break 文 (The break Statement) Syntax BreakStatement break [LineTerminator 無し] Identifieropt ; Semantics 次のいずれかが真である場合、プログラムは構文的に不正であると考えられる プログラムが選択的な Identifier を持たない break 文を含み、それが IterationStatement または SwitchStatement 内部で直接的または間接的にネストしていない。 (関数の境界には交わらない) プログラムが選択的な Identifier を持つ break 文を含み、 Identifier が Statement を囲むラベルセット内に出現しない。 (関数の境界には交わらない) Identifier のない BreakStatement は、次のように評価される (break, empty, empty) を返す。 Identifier のある BreakStatement は、次のように評価される (break, empty, Identifier) を返す。 12.9 return 文 (The return Statement) Syntax ReturnStatement return [LineTerminator 無し] Expressionopt ; Semantics ECMAScript プログラムは、それが FunctionBody 内部\でない return 文を含む場合、構文的に不正と考えられる。return 文は、関数に実行を停止させ、値を呼出側に返させる。 Expression が省略される場合、戻り値は undefined である。そうでなければ、戻り値は Expression の値である。 生成規則 ReturnStatement return [no LineTerminator here] Expressionopt ; は、次のように評価される Expression が存在しなければ (return, undefined, empty) を返す。 Expression を評価。 GetValue(Result(2)) を呼出す。 (return, Result(3), empty) を返す。
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Market Analysis Mobile banking is a service provided by a bank or other financial institutions and allows users to conduct financial transactions remotely using a mobile device. The devices such as smartphones or tablets are used for mobile banking, primarily for transferring money from one account to another and depositing a check by taking a picture. These are prominently provided features for mobile banking in the market. Moreover, it typically operates across applications developed for iPhone, Android, or other device platforms. Moreover, mobile banking is conducted with the availability of an internet or data connection to the mobile device. Depending on the feature provided in applications, the products and services included in mobile banking provide account balances and lists of the latest transactions, remote check deposits, funds transferred between beneficiary accounts, electronic bill payments, peer-to-peer payments, and others. The main concept of mobile banking is to offer online services that will offer dynamic banking services. Covid 19 is impacting the market segments and market share, and it is a way of life across the world. People are now acquiring online banking due to the shutdown and other issues. The advanced smartphone application and banking methods mapping other facilities are key drivers for the market. It is expected that the Mobile Banking Market will register USD 3.47 billion and a CAGR of 15.4% by 2030. High Adoption of Mobile Banking Apps In order to promote and increase customer satisfaction and expectations, the global mobile banking market is implementing a number of new initiatives and challenges. New clients are installing the most recent banking applications in order to make the best use of the technology that has been offered to benefit consumers. This is one of the primary factors that will directly accelerate the mobile banking industry during the anticipated assessment period. Aside from that, advanced smartphone applications are dynamic, the fundamental banking method that may also be the driving force behind market expansion. Due to the increased number of smartphone users worldwide, mobile banking s new subscribers are expected to increase significantly. Mobile banking also encourages and enables the recording, mapping, and close examination of the customer s financial situation. As a result, it has had a favorable impact on the growth of the mobile banking market. COVID-19 Pandemic to Positively Impact the Market According to the global mobile banking market analysis, customers make up a sizable portion of the whole market. There are numerous potential aspects in the mobile banking industry analysis that are reliant on a variety of factors. The COVID-19 pandemic has had a significant impact on the mobile banking market share and way of life around the world. People are conducting a growing number of transactions online in order to avoid visiting a bank branch. Many organizations have to fight a never-ending battle for survival and client relationships. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/2906 Competitive Outlook Notable players in the global mobile banking market include Dais Software Company (Bulgaria), Strands Inc. (U.S.), Ebanq B.V (Netherlands), Nymbus Inc. (U.S.), Apex Software Ltd. (Kenya), Temenos Group AG (Switzerland), Neptune Software PLC (U.K.), Fisa System (U.S.), Capital Banking Solutions (U.S.). Segmentation The global mobile banking market has been segmented into solution, technology, and The Mobile Banking Market is segmented into solution, Technology and deployment. Based on the Solution, the market is categorized into Customer Management, Mobile Banking Features, and Mobile Payment Features. The mobile payment features will dominate the market due to the use of the several UPI payment option and due to the pandemic as well as people prefer cashless payments. By Technology, the Mobile Banking Market is bifurcated into Wireless Application protocols, Standalone Mobile applications. Among them, the standalone segments will have a high market share as mobile banking has become the most secure and hassle-free process, increasing the market in the future. The Deployment variables are On-Cloud and On-Premise. Both segments are increasing the market value, but the on-cloud is expected to hold more than the on-premise as it is helpful for the storage of the data without having security concerns. Regional Analysis The Mobile Banking Market is studied in the regions such as Asia Pacific, North America, Europe and Latin America and the middle east and Africa. North America and Europe register the highest share of the market in 2018 and are expected to hold the same share in the forecast period. Due to the increase of new-age FinTech technologies, banks are upgrading their mobile banking applications to provide better-customized product offerings, enhanced customer experience, and convenience for their users. Asia-Pacific will dominate the market during the forecast period due to the increased use of digital banking platforms and robust economic growth. Other regions also have a good growth due to the enhancement of the market, and the market will experience growth shortly. Industry news TRAI dismisses the USSD fee on mobile banking. The regulator body said it is a bid to boost digital financial inclusion and protect the interests of ordinary feature phone users. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/mobile-banking-market-2906 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report Fixed-Mobile Convergence (FMC) Market By Convergence Type (Device Convergence, Network Convergence and Application Convergence), Mode (Single-mode and Dual-mode), Component (Infrastructure and Service) Antivirus Software Market By Type (PC and Phones/Pad), By Application (Enterprises, Individual and Government) Voice Assistant Market** https //mrfrinformation.tistory.com/615 Network-Attached Storage Market** https //telescope.ac/information-technology-Lc1XMRDqL/5WlKY9Kx4 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. 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原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 101 wProcessType Value CHORUS_PROCESS 0x05 DYN_RANGE_COMP_PROCESS 0x06 A.8 Audio Class-Specific Endpoint Descriptor Subtypes Table A-8 Audio Class-Specific Endpoint Descriptor Subtypes Descriptor Subtype Value DESCRIPTOR_UNDEFINED 0x00 EP_GENERAL 0x01 A.9 Audio Class-Specific Request Codes Table A-9 Audio Class-Specific Request Codes Class-Specific Request Code Value REQUEST_CODE_UNDEFINED 0x00 SET_ CUR 0x01 GET_ CUR 0x81 SET_ MIN 0x02 GET_ MIN 0x82 SET_ MAX 0x03 GET_ MAX 0x83 SET_ RES 0x04 GET_ RES 0x84 SET_MEM 0x05 GET_ MEM 0x85 GET_STAT 0xFF USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 102 A.10 Control Selector Codes A.10.1 Terminal Control Selectors Table A-10 Terminal Control Selectors Control Selector Value TE_CONTROL_UNDEFINED 0x00 COPY_PROTECT_CONTROL 0x01 A.10.2 Feature Unit Control Selectors Table A-11 Feature Unit Control Selectors Control Selector Value FU_CONTROL_UNDEFINED 0x00 MUTE_CONTROL 0x01 VOLUME_CONTROL 0x02 BASS_CONTROL 0x03 MID_CONTROL 0x04 TREBLE_CONTROL 0x05 GRAPHIC_EQUALIZER_CONTROL 0x06 AUTOMATIC_GAIN_CONTROL 0x07 DELAY_CONTROL 0x08 BASS_BOOST_CONTROL 0x09 LOUDNESS_CONTROL 0x0A A.10.3 Processing Unit Control Selectors A.10.3.1 Up/Down-mix Processing Unit Control Selectors Table A-12 Up/Down-mix Processing Unit Control Selectors Control Selector Value UD_CONTROL_UNDEFINED 0x00 UD_ENABLE_CONTROL 0x01 UD_MODE_SELECT_CONTROL 0x02 USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 103 A.10.3.2 Dolby PrologicÔ Processing Unit Control Selectors Table A-13 Dolby Prologic Processing Unit Control Selectors Control Selector Value DP_CONTROL_UNDEFINED 0x00 DP_ENABLE_CONTROL 0x01 DP_MODE_SELECT_CONTROL 0x02 A.10.3.3 3D Stereo Extender Processing Unit Control Selectors Table A-14 3D Stereo Extender Processing Unit Control Selectors Control Selector Value 3D_CONTROL_UNDEFINED 0x00 3D_ENABLE_CONTROL 0x01 SPACIOUSNESS_CONTROL 0x03 A.10.3.4 Reverberation Processing Unit Control Selectors Table A-15 Reverberation Processing Unit Control Selectors Control Selector Value RV_CONTROL_UNDEFINED 0x00 RV_ENABLE_CONTROL 0x01 REVERB_LEVEL_CONTROL 0x02 REVERB_TIME_CONTROL 0x03 REVERB_FEEDBACK_CONTROL 0x04 A.10.3.5 Chorus Processing Unit Control Selectors Table A-16 Chorus Processing Unit Control Selectors Control Selector Value CH_CONTROL_UNDEFINED 0x00 CH_ENABLE_CONTROL 0x01 CHORUS_LEVEL_CONTROL 0x02 CHORUS_RATE_CONTROL 0x03 USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 104 Control Selector Value CHORUS_DEPTH_CONTROL 0x04 A.10.3.6 Dynamic Range Compressor Processing Unit Control Selectors Table A-17 Dynamic Range Compressor Processing Unit Control Selectors Control Selector Value DR_CONTROL_UNDEFINED 0x00 DR_ENABLE_CONTROL 0x01 COMPRESSION_RATE_CONTROL 0x02 MAXAMPL_CONTROL 0x03 THRESHOLD_CONTROL 0x04 ATTACK_TIME 0x05 RELEASE_TIME 0x06 A.10.4 Extension Unit Control Selectors Table A-18 Extension Unit Control Selectors Control Selector Value XU_CONTROL_UNDEFINED 0x00 XU_ENABLE_CONTROL 0x01 A.10.5 Endpoint Control Selectors Table A-19 Endpoint Control Selectors Control Selector Value EP_CONTROL_UNDEFINED 0x00 SAMPLING_FREQ_CONTROL 0x01 PITCH_CONTROL 0x02 USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 105 Appendix B. Example 1 USB Microphone (Informative) B.1 Product Description The device described here is a USB Microphone. It is a very simple device that has no Audio Controls incorporated. It delivers a mono audio data stream to the Host over its AudioStreaming interface. The used Audio Data Format is 16-bit 8KHz PCM. The synchronization type is Asynchronous Source. It uses its internal clock as a reference. The following figure presents the internal topology of the microphone. AudioStreaming Interface AudioControl Interface Audio Function Desktop Microphone IT OT USB IN Endpoint Figure B-1 USB Microphone Topology The audio function contains one Input Terminal that represents the actual microphone pick-up element, followed by the Analog-to-Digital Converter (ADC). The digital output stream of the ADC enters the audio function through the single Output Pin of the Input Terminal. Because there is no further processing on the audio stream, the Input Terminal is directly connected to the Input Pin of the Output Terminal. The Output Terminal is the representation within the audio function of the USB IN endpoint that eventually delivers the audio data stream to the Host. The internals of the audio function are presented to the Host through the (mandatory) AudioControl interface whereas the USB IN endpoint resides in the AudioStreaming interface. B.2 Descriptor Hierarchy This USB Microphone device includes the AudioControl interface (interface 0) and a single AudioStreaming interface (interface 1). The AudioStreaming interface features two alternate settings. The first alternate setting (Alternate Setting 0) has zero bandwidth associated with it so that switching to this alternate setting effectively frees all allocated bandwidth on the USB for this device. Zero bandwidth is indicated by the lack of a streaming endpoint. Alternate Setting 1 is the operational part of the interface and it has one isochronous IN endpoint. Figure presents the descriptor hierarchy. 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集