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Game Update Notes 1.11.0.243 Patch 1.11 is massive and far-reaching. We’ve been working overtime to upgrade almost every component of Marvel Heroes. With this patch we are also adding our first new hero – the Human Torch – and made a massive change to the way you acquire heroes with the new alternate currency system, Eternity Splinters. In addition to polish, buffs and overall improvements, we’ve introduced a few features that didn’t make it on launch day. With so many additions to the game, there will be inevitable glitches, unintended changes and even a few changes that didn’t make it into the patch notes below. We’ll be monitoring everything very closely as the patch goes live and standing by to fix anything that is out of place. New Hero Human Torch Human Torch has arrived in Marvel Heroes! Please see this news story for full details on how to get Human Torch and other details. Human Torch is available as an in-game purchase or in exchange for Eternity Splinters. If you want to talk about Human Torch drop by the Human Torch Forum to swap tips and tricks with other players and learn the best way to play! New free hero system Eternity Splinters Eternity Splinters are a new system introduced with this patch for Marvel Heroes. Eternity Splinters replace hero token drops and offer players a chance to earn every hero in any order they wish, simply by playing the game. Adam Warlock sells all heroes for Eternity Splinters along with a few other items. He can be found beside Gambit in all three of the social hubs. Eternity Splinters drop from all enemies throughout the game. Their drop rate is influenced by your Special Item Find bonus. The rate of drop is tuned to make Marvel Heroes slightly faster than other free-to-play games in terms of getting free heroes, as we continue to work towards the goal of being the most player-focused game possible. We will continue to evaluate and iterate until we are 100% satisfied that we are meeting that goal. We intend to add many things to the Eternity Splinter vendor and anticipate future polls and player discussion about items they would like to see. For those players who still have old Cosmic Keys, they have been converted in your inventory and S.T.A.S.H. on a 1-1 basis for Eternity Splinters. Not many players purchased Cosmic Keys (almost all of them are from drops), but if you purchased a Cosmic Key from the in-game store up to 7 days previous to their removal from the game on July 2nd, and that key has not been used, we will refund the Gs you used to purchase it. Adam Warlock sells a random hero box that could contain any hero. You can theoretically get a hero you already own from this box, in which case it can be used to upgrade your Ultimate Power. New Zone Added Midtown Patrol A revamped Limbo mode has been added. Enter Manhattan to face off against waves of tough bosses in a city teeming with life! Highlights Patrol Manhattan to fight crime, save civilians and keep the city safe. Available for all levels of players. New super villain groups attack the city periodically and must be shut down. No time limit, no ’threat‘ meter. Everything is challenging, but manageable with the right gear and tactics. New items in the in-game store We’ve added several new items to the in-game store. Press ‘X’ while in game to browse and purchase any of these items. Heroes Human Torch Costumes Human Torch Blue Costume Human Torch Red Costume Iron Man Shotgun Armor Wolverine Ronin costume Items Holographic Crafter Use this to summon a holographic crafter, who will persist for 15 minutes. The holographic crafter has a one-hour cooldown but can be used permanently. Matrix of Unbinding Use this in a crafting recipe to unbind an artifact, weapon or armor item that is bound to you. Ultron Silver Avengers Assemble in awe of this new pet. S.T.A.S.H Tabs Three additional General S.T.A.S.H tabs – access these via your S.T.A.S.H. Three additional Crafting S.T.A.S.H tabs – access these via your S.T.A.S.H. Performance Upgrades Many areas of the game have performance improvements. Some are extremely significant and will greatly upgrade your play experience. A team is continuing to work on this. Advanced graphics options were added to the video options page. The graphics slider will auto change the new options. Changing an advanced option will set the graphics slider to ’Custom‘ level. Gameplay Changes Rested Experience The concept of “rested experience” has been removed from the game and replaced with a permanent increase in experience and Special Item Find (server side). You can now play whichever hero you wish, whenever you wish and not worry about min/maxing rested experience. Overall experience will be higher for all players by a noticeable margin. Movement powers You can now use movement powers in hubs to get around quicker. Damage over time powers These powers can now critical hit and scale properly when in groups. Damage in groups improved Enemy health now increases (AKA player damage decreases) at a lower rate when more players are nearby. Grouping will be even more rewarding now. User Interface Chat New options exist on the chat window to control chat filters. Additional chat functionality has been added along with “social”, “lfg” and “endgame” channels with UI to control them. More chat upgrades will appear in the future. Damage numbers Floating combat text numbers have been added as an option. Expect a few iterations as we iterate on these to ensure they look good and work right. Green is healing, red is damage and yellow are critical hits. Turn them on by pressing Esc for options and go to the Gameplay options section. Supergroups Additional functionality has been added to the Supergroup interface (some sorting technology, display of officer and supergroup name appearing on tab). Additional functionality will be added in future patches to continually improve supergroup support. Keybinding can now be reverted to default settings. You can now map mouse buttons 3-6 to various game functions. The daily terminals will now tell you if you can earn a cosmic shard by completing them. Mouse over the interface to see if a cosmic shard is available. Zoom levels in hubs is more flexible so you can see your hero in more detail. Bodysliders The Bodyslider button next to the Minimap now fills up to indicate how much time is left on cooldown. The Bodyslider icon will also change after you use it to return to town indicating that using it again returns you back to the field. Social panel Added player sorting to the Social Panel tabs. Added confirmation when donating artifacts. When closing the options menu or switching tabs you will be asked if you want to save pending changes. Story Warp Now includes level ranges for each chapter. Items New artifacts Talisman of K un Lun! Beta Particle Mini-Reactor! This artifact allows you to bring back dead allies in half the usual time. All artifacts may now only have one copy equipped. This is a step to support future artifact plans. Crafting elements are now stackable, up to 10 per stack. Experience orbs from bosses last longer so they won’t disappear during cutscenes. Darkhold Scroll gives bonus damage to ‘taunted’ enemies. Idol of Khonshu no longer uses up its buff if you hit with a ranged power twice. Mandarin Medal tooltips clarified. Several other tooltips rewritten or clarified. We will keep iterating on this when players report confusion about exactly what an item does. Medal sell price is now higher, as intended. Pyro’s Medallion now has freeze resistance. Doctor Doom’s Medallion can now roll a slightly higher chance to fear on hit. Slightly buffed Electro Medallion. Mandarin Medal now has upgraded visual effects. New items that drop in the world will no longer have attack speed for one tree only. Existing items are unaffected. Cosmic items sell for slightly more. The Bovine Sector recipe can be sold for 5,000 credits, so players have something to do with it when they find a second one. To ensure you don’t accidentally donate a recipe, there is now a confirmation pop-up box. Several small buffs to the ranges of various items and affixes in the game to make them competitive with the best. Significantly increased experience orb gains from discoveries and events. Tooltip Improvements We’ve added several pages of tooltip upgrades – too many to list. This impacts powers, items and other UI elements. Tooltips should now take into consideration the Bonus Damage Multiplier for all powers. Previously tooltips showed damage as though all powers had a 100% damage multiplier from Damage Rating on items, which is generally not the case. Most powers have anywhere from 10%-90% damage. Costume Cores All costume cores now have either 25% item rarity boost or 20% special item find, in addition to other bonuses. We realize most players prefer one of those bonuses, so we added those to every core in addition to other bonuses so players could personalize their heroes better. All cores will have 0-2 additional bonuses in addition to item rarity boost or special item find. New bonuses have been added to cores, which you will discover. Existing cores are unchanged. Missions and Enemies Many small and medium sized upgrades have been added to missions in various chapters. Too many to list, but should continue to make the new player experience smoother, clearer and more fun. Turrets, flying enemies and some of the larger bosses have a higher chance to resist knockaround effects. Grey enemies no longer drop special items (they always had a reduced chance, but now it is 0 chance). Zone Content A few new enemy types have been added in the world. In addition Poison Cloud and Missile Shield may be present on enemies. With the latter, missile users will need to enter within approximately half screen range in order to damage the enemy. A waypoint now exists at the start of the Castle Doom final instance. When a group member closes a warp in Group Challenge, a banner will notify the entire group. Red and Green terminal side bosses now drop significantly more experience orbs and credits. The following zone content has been added by the world team. Most of these were slated for launch but didn’t make it in. Chapter 1 “Symbiote Infestation” side mission in Crumbling Brownstones Chapter 3 “Demonic Incursion” event in the Bamboo Forest Chapter 7 “Dinosaur Graveyard” Treasure room in the Dinosaur Jungle (new larger format) Chapter 7 “Sacred Valley” Treasure room in the Dinosaur Jungle (new larger format) PvP New PvP modes are in development, but not in this patch. The new “Fire and Ice” themed PVP map is under heavy internal testing and development and will be released to Test Center by the end of August. Other modes are in various stages of development. Valkyrie has showed up in the game as a harbinger of the new PvP format that we are testing internally. When the new format goes live you will be able to buy special rings from her by spending Golden Crowns. You get 1 golden crown for each PvP match you complete. We will release more info on the new PvP format when it goes to Test Center. Hero Upgrades We’re changing and improving heroes every day - many upgrades will appear on the Test Center server in the weeks ahead but will not be captured in these patch notes. Our goal with designing heroes is always to make all heroes play well and feel powerful in multiple situations. General Hero Changes For maximum flexibility, all powers can now be bound to all mouse buttons and all keyboard keys. Heroes can no longer move or attack within the first 0.5 seconds of a hero switch, to prevent an accidental cancellation. The Area Power and Movement Power keywords are now visible on all applicable power tooltips. Work will continue to ensure all powers have tooltips that are as clear as possible to ensure player understanding of the systems. Black Panther This represents an initial review pass of Black Panther. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. All physical and ranged combat powers are now tagged as Fighting Powers to gain bonuses from stats. Agile Kick Reduced the cost from 24 to 20. Enervating Slash Removed the slow effect as it was redundant with Freezing Slash. The power now weakens and does damage over time to enemies. Freezing Slash Increased the damage of the power by 20%. The slow no longer scales off of ranks in Enervating Slash, but now scales off of ranks in itself. Attack speed increased by 25% to be competitive with Enervating Slash. Slow effect strengthened to match the previous slow strength of Enervating Slash. Jungle Snare Power now also makes enemies more vulnerable to damage. Panther God s Gift Power can now be slotted on right mouse button. Resistance debuff now reduces enemy defenses by a large scaling amount to have a larger impact on bosses. Panther Slash Increased the damage of the power by 20%. Panther Speed Power now also increases crit chance while active, giving the power a role in combat. Reduced the cost from 50 to 35, to better match the strength of the ability. Also added a cooldown that matches the duration of the effect, to indicate when the power should be reactivated. Panther s Grace and Panther Sight The unlock order of these two powers has now been swapped. Panther s Grace now unlocks at level 16, allowing players to reach high dodge scores earlier. Panther s Sight now unlocks at level 20, and the damage bonus granted has been increased to better match its new position. Predator s Aim Power now reduces enemy defenses by a scaling percentage to be more effective against bosses. Effect duration has also been rebalanced to match the strength of the defense reduction. Triple Shot Increased the damage by roughly 50%. Reduced the spread and slightly increased the projectile size to better clear groups and be more effective against large single enemies. Reduced the spirit cost from 30 to 27. Vibranium Trap Increased damage contribution from items to be more competitive with Scything Slash. Cable This represents an initial review pass of Cable. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Blistering Bolt Increased the damage scaling by 5%. Also increased the damage synergy from 2% to 2.5% in other basic powers, to be consistent with Searing Shot. Bodyslider Bomb (Ultimate Power) The power has been rebalanced to no longer deal percentage based damage, but instead deal a large amount of flat damage (damage dealt is similar to what Cyclops can achieve with his ultimateUltimate Power). The taunt now affects enemies that are offscreen. The explosion now affects the entire screen, always stuns bosses, and no longer teleports enemies away from the explosion area. These changes allow the power to function more consistently in end game. Bold Aura Slightly increased the bonus damage scaling to have a more rewarding growth rate. Concussion Blast Power activation and projectile travel speed have been increased by 5%, to make the power more responsive. Damage has been increased by 10%. Elusive Roll (now Defensive Roll) Power has been renamed to Defensive Roll, and changed to roll to the mouse cursor position. Additionally, a small passive dodge bonus has been added to the power to give more reward when points are placed in the power, or when an item buffs/grants ranks in the power. Energy Pulse Increased the damage scaling by 5%. Power now deals scaling bonus damage when it crits. Also increased the damage synergy from 1% to 2.5% in other basic powers, to be consistent with Searing Shot. Mental Resilience Power now clears and grants temporary immunity to all forms of crowd control, not just mental negative status conditions. Quick Bodyslide Removed the cooldown from the power. We ll make additional adjustments to this power in a future update, and rebalance this power and Deadpool s version to be consistent with each other. Searing Shot Increased the damage scaling by 5%. Vortex Grenade The activation speed of this power has been sped up (both animation and travel time for grenade) to be more responsive. The power now also has a 1% damage synergy with Homing Shot in addition to the duration synergy. Colossus This represents an initial review pass of Colossus. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. These changes for Colossus are based on feedback from the forums, including feedback from the Top 5 changes thread. Overall, we re buffing Colossus to be more relevant in both a melee DPS role and a support/tank role. Basic Powers have been buffed to be more relevant in end game. Steel Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Reeling Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Osmium Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Also adjusted the amount of Armor regenerated to better match the new Armor strength (see below). Knockdown powers have been buffed to allow for easier flow into double damage with Reeling Punch. Demolition Stomp Knockdown increased to 1.5 seconds. Also increased damage by 25% to be competitive with Spinning Fists, and to encourage using this as an opener for his knockdown combos. Crushing Smite Knockdown increased to 2 seconds. Steel Splash Knockdown increased to 2 seconds. Additionally, this power has been sped up, with both the activation speed and travel speed increased by 15%. Osmium Charge Knockdown increased to 1.5 seconds. Colossus’auras have been buffed to provide more team support and encourage use. Battle Aura Bonus damage increased by 25%. Protective Aura Defense bonus increased by 25%. Sustaining Aura Spirit regen increased by 25%. Stalwart Aura Tenacity bonus increased by 25%. Secondary Resource (Armor) We ve buffed Colossus Armor secondary resource, to make it more relevant to end game. The Armor regen rate has been increased by 50%. Osmium Skin Power now grants a scaling percent bonus to Armor and Armor regen rate, allowing ranks in the power to be meaningful at all levels. Cyclops This represents an initial review pass of Cyclops. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Combat Roll Now rolls towards the mouse cursor, not away from it, damaging enemies. Tactical Kick Now lowers defenses of enemies. Sweeping Kick Now weakens enemies. Side Roll Now adds a dodge buff at the end of movement. Uncanny Focus Now regenerates 8 spirit per second; this does not scale. Now grants a dodge bonus of 0.5% per rank, and upon successful dodge, restores 0.5% of spirit per rank in the power. Channeled Blast Power now animates and rotates faster, and has an additional slow effect. Added synergy with Optic Barrage and changed UI to reflect this. Optic Barrage Increased damage bonus awarded by items for Optic Barrage. Added synergy with Channeled Blast. Optic Devastation Medals now grant bonuses to this power. Cunning Blast Now performs a backwards roll away from the cursor, instead of a slower leap. Secondary Resource (Command Points) Increased the rate to gain Command Points. There will be more work done on Cyclops’ secondary resource in the future. Tactical Command Duration now increases with rank. Defensive Tactician The dodge bonus was unintuitive. It was applied only against targets affected by Tactical Analysis, but that meant it wouldn’t show up in the Character Sheet and would be difficult to tell who you could dodge more against. Made the following changes Decreased dodge bonus, made it unconditional so that it is on all the time if you are near Cyclops (and always on Cyclops). Added flat damage debuff (weaken) to targets affected by Tactical Analysis. Adjusted dodge bonuses on dodge powers so that you cap out to 50% when all three dodge powers are rank 20. Increased damage (and bonus damage from items) for several spirit spending powers Channeled Blast Cunning Blast Explosive Blast Maximum Optic Beam (Ultimate Power) Optic Barrage Piercing Blast Wide Beam Daredevil This represents an initial review pass of Daredevil. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 2 at level 10. Club Strike Attack speed increased by 10%. Club Sweep Damage increased by 10%. Elektra Alliance (Ultimate Power) Elektra is now un-targetable and invulnerable. Enter the Void Cost reduced from 10 to 5. Duration increases at every rank, and scales in duration to make the progression per rank better. Tooltip fixed. Man Without Fear Now provides 5% more dodge at max rank. Provides slightly more dodge at each rank to make the progression per rank better. Radar Ping Cost reduced from 10 to 5. Restorative Trance Healing per second increased by 10% at every rank. Taser Club Attack speed increased by 10%. Updated VFX. Whirling Club Damage increased by 20%. Deadpool This represents an initial review pass of Deadpool. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Big Ol Stab Damage increased by 10%. Cost reduced from 14 to 10 spirit. Itty Bitty Boom Explosion delay decreased by 60%. Projectile speed increased by 50%. Secondary resource (Pain) No longer decays over time. Flesh Wounds Attack speed increased by 20%. Shoot All the Bullets Damage increased by 20%. Cost reduced from 20 to 15. Slice n Dice Damage increased by 15%. Cost reduced from 25 to 19. Hawkeye This represents an initial review pass of Hawkeye. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Destructive Volley (Ultimate Power) Damage over time per rank increased and debuff duration per rank decreased to ensure a net per second gain in overall damage. (The base homing arrow hits remain unchanged.) Freeze Arrow Now affects multiple targets in a small area around the point of impact. Shrieking Arrow Firing speed and range increased. Taser Arrow Now arcs to more than one target at higher ranks, although not to quite the same degree as Captain America’s shield bounces or a lightning power. Tear Gas Arrow Now calculates its damage per second so that the duration scaling on the area of effect is a pure increase, instead of stretching and scaling higher values to fit. Firing speed and range increased. Trick Arrows Several powers in this category have had their spirit costs reduced. Vibranium Arrowheads Now improves the defense penetration of ALL powers, not just ones on the Archery tab to help open some alternative builds. Hulk This represents an initial review pass of Hulk. The defense system upgrade will have a huge impact on Hulk and he will be designed around that system in the coming weeks. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Health Hulk’s base health at all levels has been increased by 20%. Secondary resource (Anger) Now gained more quickly. Removed passive defense buff for hoarding Anger. Removed damage buff on powers for hoarding Anger. When spending Anger, Hulk now gets a heal (10% HP over 3 seconds). Passives Buffed Anger gaining passives Worldbreaker Activation chance is now 100% on hit, added bonus crit chance and crit damage. Short Temper automatically doubles the Anger gain you get from getting hit; added defense and max HP buffs. Introduced animation speed difference between Furious Punch and Savage Swing. Unbridled Rampage Added damage buff and health regeneration for duration of power. Added flat, non-scaling heal percent per anger spent. Removed restriction on Anger gain. Duration no longer scales with ranks. Movement/Cast speed increase is only applied (at a flat 20%) if you spend more than 3 anger points. Stances Stances have been redesigned so they are mostly passive with a short activated ability (passive effects are still on even if the power is not equipped). Activated abilities start with a 20 second cooldown and scale down .25 seconds per rank. Hulk Tough Added a damage shield that scales with ranks; activate to become immune to damage for 3 seconds. Hulk Free Added a movement speed buff; activate to cleanse CC effects and to become immune to them for 3 seconds. Hulk Mad Added a crit chance; activate to guarantee crits for 5 seconds. Roars Mighty Roar Redesigned to taunt and give damage debuff to enemies. Terrible Roar Redesigned to deal damage and give damage vulnerability to enemies. Rubble Toss Added a stun on spending Anger point. Increased damage for the following powers Crushing Leap Demolishing Charge Furious Punch Ground Smash Iron Man This represents an initial review pass of Iron Man. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Jet-Assisted Slam Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use. Added 2% damage synergies with Hyper-Velocity Charge and Death From Above. Hyper-Velocity Charge Added 2% damage synergies with Jet-Assisted Slam and Death From Above. Death From Above Added 2% damage synergies with Jet-Assisted Slam and Hyper-Velocity Charge. Our primary goal for Iron Man in this patch was to improve the feel of his basic powers and his trio of micro-missile powers. For his basic powers, we focused on speeding up the attacks and the projectiles so that they’re easier to use against mobile enemies. Repulsor Beam Sped up the attack animation by 15% and the projectile speed by 60%. Freon Ray Sped up the attack animation by 15% and the projectile speed by 60%. Disruptor Beam Sped up the attack animation by 15% and the projectile speed by 60%. For the micro-missile powers, we improved their targeting methods and gave Micro-Missiles and Missile Salvo a little bit more damage. Micro-Missiles Increased starting damage by 33%. Updated the targeting of this power. The power can now be manually targeted by activating while the mouse cursor is over an enemy. When no target is selected, the missiles prioritize enemies in the center of the screen. If there are no enemies in the center of the screen, the missiles target the nearest enemy. Missile Salvo Increased the damage scaling by 25% and raised the starting damage to be more competitive with Micro-Missiles. Automated Missiles Updated the targeting of this power. The missile prioritizes enemies in the center of the screen. If there are no enemies in the center of the screen, the missile targets the nearest enemy. Jean Grey Jean Grey has a significant number of changes in the works for an upcoming patch. For today, we wanted to increase her base move speed as part of a global design review. Jean Grey s base movement speed has been increased by roughly 10% to be on par with most other heroes. Ms. Marvel This represents an initial review pass of Miss Marvel. We intend to further review Ms. Marvel’s basic mechanics, tankiness and overall power trees. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 6 at level 56. Photon Punch Now increases photonic energy with each strike. Now deals physical damage. Cosmic Haymaker Slightly increased range, and improved the targeting. Haymakers should not miss as often. Mighty Punch Damage increased by 20%, putting it on par with Photon Punch. Defiant Escape No longer requires or spends photonic energy to become immune to conditions for a brief duration, and gains 0.25 seconds of immunity per point (up from 0.1 seconds). After activation, players can now move immediately and can activate the power without being under the effects of crowd control. Uppercut Blast Now consumes all photonic energy to deal bonus damage, and grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power (1.5 seconds per pip of photonic energy used). Uppercut Blast’s attack speed and energy damage have been increased. Photonic Blast Now a basic power. Now has a 3% damage synergy with Stellar Beam. Stellar Beam Now a basic power. Now has a 3% damage synergy with Photonic Blast. Photonic Wave Damage increased by 10%. Secondary resource cost removed. Cost reduced from 27 to 20. Now has a 3% damage synergy with Photonic Devastation. Photonic Devastation Now has a 2% damage synergy with Photonic Wave. Secondary resource cost removed. Animation time to start the power has been sped up. Photonic Regeneration Secondary resource cost has been removed to activate the instant heal. Photonic Regeneration s healing effects are now increasing by your current level of Photonic Regeneration. Heal over time duration is now 3 seconds (down from 5). Cooldown has increased to 3 seconds. Healing has been slightly reduced to compensate for the reduced activation costs. Stellar Flare Maximum charge up time has been reduced by 25%. Ms. Marvel is now immune to all crowd control while channeling Stellar Flare. Now grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power, up to 10 seconds at maximum photonic energy. Photonic Defense Now resists damage from all angles. Now adds photonic energy for each attack blocked. Energy Absorption Now has a chance to gain photonic energy when dealing energy damage. Kree Toughness Now has a secondary effect of increasing attack speed for fighting powers, based on how much photonic energy you currently have. Warbird Charge Now adds photonic energy for each enemy that is hit. Crashdown Strike Damage quadrupled, and increases photonic energy for each target hit. Now has a 10 second cooldown which decreases with power points. Knockdown duration now increases with power points. Finishing animation is now shorter, and can be cancelled immediately after Ms. Marvel has landed.. Binary Overdrive (Ultimate Power) Now increases all types of damage. Initial damage has been increased 40%. Damage over time portion increased 20%. Secondary resource (Photonic Energy) has been converted to a pip system, to make it easier for players to see how much energy they have at a quick glance. Photonic Energy now grants percent damage reduction, up to 30% at maximum photonic energy (3% per pip.) Photonic Energy now decays 80% slower, and increases when being struck by any type of attack (with bonus Photonic Energy rewarded when struck by an energy attack). Increased damage scaling for these powers Flying Knee Roundhouse Kick Uppercut Blast Warbird Charge Punisher Movement speed has been increased by roughly 10% to be on par with most other heroes. Chemical Mine Explosion delay timer reduced by 25%. No longer reduces the defenses of affected enemies. Explosive Rocket now deals double damage to targets at the center of its effect. Pain Tolerance Now reduces damage by a flat percentage. This mitigation amount increases when Punisher has low health. Proximity Mine explosion delay timer reduced by 25%. Now reduces the defenses of affected enemies. econdary resource (Vengeance) No longer decays. Show No Mercy Can now be used against any target. Base damage reduced by 38%. Now deals double damage against stunned or knocked down targets. Sticky Mine Explosion delay timer reduced by 25%. Scarlet Witch We’ve made some improvements to Scarlet Witch in light of the global change to damage over time powers. We focused on improving her speed and the strength of her direct damage spells. Movement speed has been increased by roughly 10% to be on par with most other heroes. We also increased the attack speed and damage on her basic powers and Hex Orb Hex Bolt Damage increased by 20% and projectile speed increased by 60%. Menacing Hex Attack speed increased by 20% and projectile speed increased by 60%. Bewitching Hex Attack speed increased by 20% and projectile speed increased by 60%. Hex Orb Damage increased by 20%. Chaos Tempest Sped up power activation and recovery by 25% to make the power easier to use in dense combat. Secondary resource (Chaos Flux) Added a decay and made it do something all the time. It now it gives % damage bonus based on current amount. A larger redesign for this secondary resource is in development that involves some cool new engineering. Unmake Reality (Ultimate Power) Now allows loot to drop from enemies killed by it! Spider-Man Spider-Man just has some simple changes in this patch before a larger review. Corrosive Web Fluid Increased damage scaling, and added a damage synergy with Web Spray in addition to the duration synergy. Sticky Strike Spider-Man s slowing and immobilizing powers now tag enemies as Webbed even when the slow or immobilize is resisted or prematurely ended. This allows Sticky Strike to deal double damage against bosses or other characters with high tenacity. Leaping Assault Now knocks down enemies rather than knocks back. Also now flags enemies as ’webbed‘ to combo with Sticky Strike. Storm Due to changes in Storm s power trees, all Storm players have been given a free respec for their power points. Chain Lightning/Thundering Bolt Chain Lightning is now unlocked at level 6. Thundering Bolt is now unlocked at level 16. Chain Lightning is a fun, iconic skill and should be available at a lower level. Thundering Bolt was swapped since Storm has access to other crowd control methods in early levels. Damage on these powers have been adjusted appropriately for their new positions in the power tree. Thundering Bolt has also gained a small amount of scaling on the stun duration with power ranks. Crashing Hail Damage scaling has been massively increased. Synergy has been converted to damage rather than duration. The duration scaling per level has been lowered in favor of higher damage scaling for more power interactivity. Storm’s tempest powers have been divided into two categories to allow Storm players more flexibility over the buffs they want to activate. Two tempest powers – Thundering Tempest and Quickening Tempest – have been renamed and moved. Gusting Tempest and Freezing Tempest are still classified tempest powers, and only one of the two can be active at once. They now drain spirit over time while active, are both located in the Stormcrafter tree, and have gained additional effects. Gusting Tempest Now deflects all projectiles upon turning the skill on or off, and has gained a passive chance while active to deflect projectiles in addition to knocking back enemies. It now deals light physical damage while active, and has a damage synergy with Freezing Tempest. Freezing Tempest Now deals energy damage to all enemies in the tempest area while active, and has gained a damage synergy with Crashing Hail. Refreshing Breeze and Quickening Breeze (formerly Quickening Tempest) are now classified as breeze powers, and only one of the two may be active at a time. They now reserve a percentage of your maximum spirit. You may have a breeze power and a tempest power active simultaneously. Thundering Maelstrom (formerly Thundering Tempest) Will no longer disable tempest powers (or breeze powers) and is not classified as either. Players may use a tempest power, breeze power, and Thunder Maelstrom all at once. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. Storm already has mobility skills at early and mid levels, and we wanted to open up the level 10 Windrider unlock spot for a new passive (see below). Turbulent Winds A new passive power unlocked at level 10, Turbulent Winds. Turbulent Winds adds a damage vulnerability debuff to Buffeting Zephyr, Sirocco Rush, Sudden Tornado, and Gusting Tempest. Turbulent Winds also grants a short burst of movement speed when Storm dodges an attack. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. The damage and damage scaling of the skill has been increased, and it now has a damage synergy with Freezing Tempest. Blizzard did not provide enough impact, and this change will solidify Hail as debuff-centric AoE with solid damage. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. It now deals double damage against stunned targets, and has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Thundering Bolt has gained a small amount of scaling on the stun duration with power ranks. Sirocco Rush No longer has a synergy with Lightning Rush. Instead, Sirocco Rush now gains stun duration with power ranks. Sudden Tornado now knocks foes back (instead of knockup), and fires three tornadoes per cast. Spirited Now scales by a flat amount with each power point. Spirited now also increases your maximum spirit by a percentage. Lightning Storm Now has an upfront burst of damage when cast, and gains area-of-effect duration with power points. Gusting Tempest and Freezing Tempest reserve a flat amount of spirit to keep active, have gained additional effects, and now share a damage synergy. Gusting Tempest has gained light physical damage and is now tagged as a Wind Power, and its deflection chance has been retuned to be higher at rank 1. Freezing Tempest has gained a chance to freeze enemies within its area. Crashing Hail, Thundering Maelstrom, and Lightning Storm now share a damage synergy with each other. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. Quickening Breeze and Refreshing Breeze now reserve 20% spirit to maintain. Refreshing Breeze now restores health to nearby allies (including yourself) while active. Lightning Rush has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Turbulent Winds grants a short burst of movement speed when Storm dodges an attack. Slow effects on Freezing Tempest, Crashing Hail, and Thundering Maelstrom have had their scaling increased per power point, rather than slow bonus synergies with each other. Crashing Hail and Thundering Maelstorm gain more powerful slow effects than Freezing Tempest. Increased the damage scaling of Ball Lightning. Thor These are all the changes for Thor from the last month or so, combined. We are continuing to monitor Thor, particularly as related to the defense system upgrade coming in the next major patch. Almighty Mjolnir Increased initial damage by 20%. Increased missile radius by 20%. Reduced the additional Spirit cost for charging Almighty Mjolnir to 5 per second (down from 10 per second). Initial spirit cost of this power remains unchanged. Asgardian Smite Increased damage by 20%. Asgardian Stamina Increased bonus health from to 50 per rank (up from 15). Bring the Thunder Increased animation speed. Hammer Punch In addition to its regular damage, made this ability deal 1% of targets max health on hit, scaling by 0.1% per level of this skill. Increased spirit cost to 20. Hammer Strike Increased animation speed. Increased the scaling on damage. Leaping Smite This power now automatically stuns the foe. Removed all Odinforce references and requirements. Increased scaling damage slightly (~15%). Lightning Smash Increased the energy damage component by 25% (this will help other powers that scale based on Lightning Smash). Tagged as a Fighting Power to match other melee hammer powers. Lightning Strike Increased damage by 30%. Mighty Shockwave Attack speed increased by 100%. Travel speed increased by 50%. Area width increased by 10%. Secondary resource (Odinforce) You gain a small amount of Odinforce whenever you hit with a ranged power and a large amount of Odinforce whenever you hit with a melee power or kill an enemy. Removed the mechanic which gained Odinforce when enemies are nearby. Storm Hammer Increased animation speed. Increased damage by 20%. Increased the movement speed for Mjolnir by 35%. Thunder Surge now God Blast Massively increased the base damage and scaling damage. God Blast spends all remaining Odinforce and adds significant damage per point of Odinforce used. Animation speed increased to be more responsive. We’ll be watching the data on this power to ensure it lives up to its name! Thundering Strike This power will now ignore some defense (2.5% defense penetration per rank in the power). Increased radius. Made the chance to stun scale more aggressively at higher ranks. Thunderous Charge Increased damage by 10%. Changed unlock levels of some of Thor s Powers and updated damage curves. Wolverine All power synergies and dependencies for Wolverine have been removed in favor of higher base damage per rank and self-sufficient power mechanics in order to encourage power point allocation diversity, especially in endgame builds. Adamantium Skeleton Bonus physical and energy defense increased. Now adds bonus tenacity against all negative status effects instead of just forced movement. Unlocks at level 20. Adrenaline Rush Now a toggled effect. Dodge bonus now scales only off of ranks in Adrenaline Rush (synergy with Furious Lunge ranks removed). Overall benefits reduced at lower ranks and increased at higher ranks. Blood Hungry Sweep (new power) A PBAoE slash that deals extra damage to bleeding targets. Unlocks at level 10. Bloody Slash No longer slows enemies. Attack speed increased. Base damage increased. Bleed damage decreased. Bloody Victory Now a passive power that heals Wolverine each time he defeats an enemy. Unlocks at level 28. Brutal Slash Damage increased. Unlocks at level 3. Cage the Beast Now has a 5 second cooldown. Cannot be used while at max spirit. Eviscerate Damage increased. No longer uses Spirit on activation. Unlocks at level 1. Feral Growl Now stuns nearby enemies. No longer causes fear to distant enemies. Now unlocks at level 18. Feral Senses No longer adds bonus chance to avoid missiles. Now unlocks at level 8. Furious Lunge Now unlocks at level 2. Hack ‘n’ Slash No longer procs an extra AoE attack on crit. Attack speed increased. Damage increased. Now awards double Fury generation. Now deals damage in a small arc in front of Wolverine (the functionality now matches Wolverine’s other basic powers). I’m the Best There Is Can now be used against any target. Base damage decreased. Now deals double damage to bleeding targets. Quick Slash Damage no longer gains bonus scaling above rank 20. Regeneration Boost Now has a 5 second cooldown. Healing increased. Now cannot be used while at max health. Cost reduced. Now unlocks at level 16. Savage Recovery No longer increases Attack Speed or Move Speed. Now increases crit chance by 40% while its effect is active. Smell Weakness Removed from Wolverine’s powers, and replaced with Blood Hungry Sweep. Unleash the Beast Now applies its effects instantly. Wolverine s bleed effects should now tick every half second instead of every second. Character Sheet and Damage Rating. A few new stats have been added to the character sheet. We are looking to iterate on presentation of information to ensure that it is easy to understand. Players were sometimes confused when the equipped an item with +10 damage and didn’t get +10 damage on every power. This is because every power has a damage rating multiplier; this multiplies the damage rating value which now shows up on the character sheet. We are going to add Damage Rating Multiplier to each power’s tooltip at some point in the future. Autofire powers, particularly, get less Damage per shot because they have a low Damage Rating Multiplier while Hulk’s Punch gets full value from Damage Rating. This does not change any powers or items; it is simply a presentation change. Bug Fixes There are many pages of small bugs that have been fixed. These include many VFX fixes, tooltip bugs, enemy behavior bugs, animation bugs, item/artifact bugs and interface quirks. Top 10 fixes that you are likely to notice Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object. Resistance penetration should work for all skillshot powers. Healing and other beneficial effects will now work when you are Invulnerable. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Fixed the character sheet s ‘stats’ tab not displaying health regen granted by powers. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Vanity Pets are no longer targeted by bouncing attacks. The summons from the AIM Robot Dispenser now follow you around instead of wandering off randomly. All slow powers should actually slow correctly.
https://w.atwiki.jp/vs900com/pages/14.html
Tokyo for Free Imperial Palace East Garden This is a garden adjoining the Imperial Palace and a museum. The garden of 210,000m2 first opened to the public in 1968. Here you can enjoy cherry blossoms and azaleas in spring, various rose in early summer and camellias in winter. Tokyo Metropolitan Government (TMG) Built in 1991, has an observatory on the 48th floor (243m high) which commands a panoramic view of metropolitan Tokyo. A number of sculptures are exhibited outside around the buildings. Museum of Future Science and Technology You can learn about science and scientific experiments, and use the library and mini theatre. Sumo Museum It is the official museum of the Sumo association. It houses more than 20,000 historical and memorial items of Sumo Wrestling, such as paintings, books and photos etc. Meguro Parasite logical Museum This is the only museum in the world on parasites. It exhibits various specimens, studies and photos f parasites. Ebisu Beer Museum Once only the brand name of a beer in Japan, Ebisu is now used as the town name because there was a beer factory here in the Meiji period, the predecessor of Sapporo Beer Compnay, currently one of the most popular beer brands in the country. Here you can learn about the history and technology of making beer. It also features a tasting lounge (with small charge). Currency Museum The museum was opened in 1985 by bank of Japan. It contains about 4,000 representative currency items and exhibits the history of Japanese yen. NHK Broadcast Museum This museum is owned by Japan Broadcast Corporation, featuring high-definition broadcast systems, earlier broadcast equipment, and experience studio, video showing room for older TV programs and a library. Amlux This is the showcase by Toyota Motor Corporation, featuring all range of vehicles as well as mini-theatre, products shop, test driving and technology exhibitions. Honda Welcome Plaza This is the showroom of Honda Corporation. Asimo, the world’s first bipedal humanoid robot, developed by Honda, will welcome you as a guide. You can enjoy exhbitions of new car models. Also featuring a mini-theatre and a product shop. TEPCO Electric Energy Museum You can learn about various ways of electricity is generated, the mechanism of electricity in daily lige through games, videos, interactive exhbitions and experiments etc. Sony building / Sony Style Exhibits new products, offering free-lending and trial, as well as free battery charging for Sony products. Panasonic Center It offers the game trial corner and broadband café lounge, as well as company’s new products. Back to Japan
https://w.atwiki.jp/lud-p/pages/22.html
jail fulltree 9.0-Release jail fulltree 9.0-Release mainte 用 jail fulltree の構築 base バイナリの構築 jail fulltree の初期設定 jail fulltree の稼動 自動起動設定 jail fulltree の整備 portsnap で ports の更新 portsの自動メンテナンス ports メンテナンス結果のメール送信 pkg_replace のインストール portconf のインストール portaudit のインストール portaudit 脆弱性チェック結果のメール送信 sendmail の設定 freebsd-update 自動更新設定 資料 アーカイブ 関連ページ FreeBSD 9.0-Releaseにjail fulltreeを導入した時の備忘的まとめです 今後、このfulltreeを使用して minitree を作成していきます jail fulltree 8.2-Release (i386+512M) mainte jail fulltree 8.1-RELEASE common jailstp 以上のサイトを参考にさせていただいております 基本的にはwirednoize様のmainte jail fulltree のそのままです ですので、詳細はmainte jail fulltree 8.1-RELEASEを参照してください mainte 用 jail fulltree の構築 HOST環境での作業 base バイナリの構築 ftp サーバよりrelease/baseファイルを取得して、jail環境を構築します base バイナリ展開用ディレクトリを作成します # mkdir /tmp/base # cd /tmp/base base.txzを取得します日本のミラーサーバは数字なし[ftp]と2-9の番号つき[ftp2]~[ftp9]がありますので、適宜変更してください # fetch ftp //ftp.jp.freebsd.org/pub/FreeBSD/releases/amd64/9.0-RELEASE/base.txz jail fulltree 用ディレクトリを作成しますzfs でディレクトリを切り分けます # zfs create tank0/jail # zfs create -o mountpoint=/home/mainte90 tank0/jail/mainte90 base バイナリを展開します # cat base.txz | tar --unlink -xpJf - -C /home/mainte90 ↑ jail fulltree の初期設定 設定のため、起動させます # mount -t devfs devfs /home/mainte90/dev # jail /home/mainte90 test.localdomain 192.168.100.90 /bin/tcsh JAIL環境での作業 起動時の警告を抑制するため、空の/etc/fstabファイルを作成します # touch /etc/fstab sendmailの警告を抑制するため/etc/mail/aliases.dbを生成します # newaliases rc.confの設定をします # vi /etc/rc.conf network_interface="" rpcbind_enable="NO" inet_enable="NO" syslogd_flags="-ss" sshd_enable="NO" sendmail_enable="NO" sendmail_submit_enable="NO" sendmail_outbound_enable="NO" sendmail_msp_queue_enable="NO" resolv.conf の設定をします # echo nameserver 192.168.1.1 /etc/resolv.conf root のログインシェルを変更しますjexec を使用して jail fulltree に入るので ログインシェルを無しにします # vipw root 0 0 0 0 Charlie /root /usr/sbin/nologin toor * 0 0 0 0 Bourne-again Superuser /root /usr/sbin/nologin 上記2行のみ変更 タイムゾーンを変更します # cp -p /usr/share/zoneinfo/Asia/Tokyo /etc/localtime crontab を編集します # vi /etc/crontab # SHELL=/bin/sh PATH=/etc /bin /sbin /usr/bin /usr/sbin HOME=/var/log # #minute hour mday month wday who command 1 0 * * * root newsyslog その他は削除 newsyslog を編集します # vi /etc/newsyslog.conf # logfilename [owner group] mode count size when flags [/pid_file][sig_num] /var/log/all.log 600 7 * @T00 - その他は削除 ログを設定します # echo *.* /var/log/all.log /etc/syslog.conf # touch /var/log/all.log # chmod 600 /var/log/all.log /etc/hosts.allowをすべて拒否に変更します # echo ALL ALL deny /etc/hosts.allow /etc/make.confを設定しますX等のグラフィック関係、IPV6など使用しないものを無効にし、マルチバイト関数はないとハマルとのことSUPHOST と MASTER_SITE_OVERRIDE は、CVSup サイト一覧 と ftp サイト一覧 から日本のサイトを選択WRKDIRPREFIX と DISTDIR の設定は、/usr/ports ディレクトリをを綺麗にしておくのに必須とのこと最適化のためCPUTYPE CFLAGS COPTFLAGS を設定/usr/share/example/etc/make.confと/usr/share/mk/bas.cpu.mkを参考にCPUTYPEをnoconaに設定しました # vi /etc/make.conf WITHOUT_X11=yes WITHOUT_GUI=yes NO_X=true WITHOUT_IPV6=yes WITH_MBSTRING=yes SUPHOST=cvsup3.jp.freebsd.org MASTER_SITE_OVERRIDE=ftp //ftp3.jp.freebsd.org/pub/FreeBSD/distfiles/${DIST_SUBDIR} WRKDIRPREFIX=/tmp DISTDIR=/tmp/distfiles CPUTYPE=nocona CFLAGS= -O2 -fno-strict-aliasing -pipe COPTFLAGS= -O2 -fno-strict-aliasing -pipe Jail環境での作業を終了します # exit ↑ jail fulltree の稼動 HOST環境での作業 自動起動設定 jail共通起動停止シェルスクリプトの設置jail共通起動停止シェルスクリプトから最新の common_Njailstp.file.?.?.gz をダウンロードします解凍して common_Njailstp.file にファイル名を変更後、/usr/local/etc/rc.d におきます 自動起動用スクリプトの設定 # vi /usr/local/etc/rc.d/mainte90_jail.sh #!/bin/sh #--------------------------------------- Jid="90" Secu="-1" NtwkIF="lo0" HsFQDN="mainte90.localdomain" IPAdrs="192.168.1.90" BDcast="192.168.1.90" NTmask="255.255.255.255" PsName="mainte90" ChRoot="/home/$PsName" MTdpnf="$ChRoot/dev /tmp/$PsName/tmp $ChRoot/tmp" #---------------------------------------------------------------------- BFsrtJ="/bin/mkdir -p /tmp/$PsName/tmp/distfiles /bin/chmod 1777 /tmp/$PsName/tmp" /sbin/mount -t zfs tank0/ports /home/$PsName/usr/ports" AFsrtJ="" BFstpJ="jexec Jid /bin/sh /etc/rc.shutdown" AFstpJ="/bin/rm -rf /tmp/$PsName" Jstcom="/bin/sh /etc/rc" #--------------------------------------- . /usr/local/etc/rc.d/common_Njailstp.file jailstartop $1 実行権限付与 chmod u+x /usr/local/etc/rc.d/mainte90_jail.sh 起動・停止 /usr/local/etc/rc.d/mainte90_jaile.sh start /usr/local/etc/rc.d/mainte90_jaile.sh stop ↑ jail fulltree の整備 maintenance 用 jail fulltree を起動します # /usr/local/etc/rc.d/mainte90_jail.sh start # jexec 90 /bin/tcsh portsnap で ports の更新 JAIL環境での作業 portsnap を起動して ports の更新をします初回 # portsnap fetch portsnap extract portsnap update 2回目以降 # portsnap fetch portsnap update ↑ portsの自動メンテナンス portsnap fetch の代わりに portsnap cron を使ったスクリプトを記述します portsnap の実行ログを保存します 後で、ログローテーションの対象にするので、ひたすら追記書きさせます portsnap を cron で流して ports の自動更新をします。 portsnap の自動更新スクリプト # mkdir /root/update # cd /root/update # vi ports_update_cron.sh #!/bin/sh LogFile="/var/log/ports_update.log" echo "### `date` ###" $LogFile /usr/sbin/portsnap cron $LogFile 2 1 /usr/sbin/portsnap update $LogFile 2 1 echo "### `date` ###" $LogFile portsnap の手動更新スクリプト # vi port_update.sh #!/bin/sh /usr/sbin/portsnap fetch /usr/sbin/portsnap update 実行権の付与 # chmod u+x ports_update.sh ports_update_cron.sh crontab の設定適当な頻度で ports の自動更新が走るように設定を追記します vi /etc/crontab # portsnap ports_update 1 9 * * 1,4 root /root/update/ports_update_cron.sh /dev/null 2 1 ログローテーション設定portsnap のログローテーション設定を 追記します vi /etc/newsyslog.conf # logfilename [owner group] mode count size when flags [/pid_file][sig_num] /var/log/all.log 600 7 * @T00 - /var/log/ports_update.log 600 7 1 * N ↑ ports メンテナンス結果のメール送信 ports 更新の有無を簡単に知る為に、定期的に portversion のコマンド結果をメールで送信します mail コマンドを使ってメールを送信するスクリプト # vi portvermail.sh #!/bin/sh #------------------------------------------ MailTO="root" MilTmp=/tmp/pkgversion.txt MilHed="mainte pkg version list" #------------------------------------------ echo $MilHed $MilTmp echo "" $MilTmp /usr/sbin/pkg_version -v $MilTmp cat $MilTmp | /usr/bin/mail -s "$MilHed" $MailTO 実行権の付与 chmod u+x portvermail.sh ports_update_cron.sh へ追加 echo /root/update/portvermail.sh ports_update_cron.sh ↑ pkg_replace のインストール ports の更新やインストールに pkg_replace を入れます ports からインストールとハッシュテーブルの再構築 # cd /usr/ports/ports-mgmt/pkg_replace # make install clean # rehash ↑ portconf のインストール portをインストールする際の設定をmake install でも同じくするためのツールだそうです pkg_replace コマンドでインストールします。 # pkg_replace -vcCN ports-mgmt/portconf ↑ portaudit のインストール ports ソフトウェアの脆弱性をチェックします pkg_replace コマンドでインストールします。 # pkg_replace -vcCN ports-mgmt/portaudit 脆弱性のチェック # /usr/local/sbin/portaudit -Fda ↑ portaudit 脆弱性チェック結果のメール送信 毎日 portaudit のチェック結果をメールで報告させます mail コマンドを使ってメールを送信するスクリプトを記述します #cd /root/update #vi portauditmail.sh #!/bin/sh RanDOM=`jot -r 1 1 1800` /bin/sleep $RanDOM #------------------------------------------ MailTO="root" MilTmp="/tmp/portaudit.txt MilHed="portaudit report" #------------------------------------------ echo $MilHed $MilTmp echo "" $MilTmp /usr/local/sbin/portaudit -Fdav $MilTmp cat $MilTmp | /usr/bin/mail -s "$MilHed" $MailTO 実行権の付与 chmod u+x portauditmail.sh crontab の設定適当な頻度で ports の自動更新が走るように設定を追記します vi /etc/crontab # portaudit 1 5 * * * root /root/update/portauditmail.sh /dev/null 2 1 ↑ sendmail の設定 結果メールを送信する為に sendmail を起動し、送信後に sendmail を止めるスクリプトを作成します 全拒否の hosts.allow # vi /root/update/hosts.allow_deny ALL ALL deny sendmail許可の hosts.allow # vi /root/update/hosts.allow_mail sendmail localhost allow sendmail 192.168.1.90 allow sendmail .localdomain allow ALL ALL deny sendmail 完全停止用の rc.conf cp /etc/rc.conf rc.conf_none sendmail 起動用の rc.conf現在の /etc/rc.confを流用します # cp /etc/rc.conf rc.conf_mail # sed -i -e "/^sendmail_/d" /root/update/rc.conf_mail # echo sendmail_enable="NO" /root/update/rc.conf_mail メールの転送設定 echo admin@localdomain /root/.forward メール送信シェルスクリプトの作成# vi resend.sh #!/bin/sh cp -p /root/update/rc.conf_mail /etc/rc.conf cp -p /root/update/hosts.allow_mail /etc/hosts.allow sh /etc/rc.sendmail start sleep 6 sh /etc/rc.sendmail stop sleep 4 pkill sendmail cp -p /root/update/hosts.allow_deny /etc/hosts.allow cp -p /root/update/rc.conf_none /etc/rc.conf 実行権付与 # chmod u+x resend.sh portvermail.sh の変更メール送信シェルスクリプトの起動を追記します echo /root/update/resend.sh /root/update/portvermail.sh portauditmail.sh の変更メール送信シェルスクリプトの起動を追記します echo /root/update/resend.sh /root/update/portauditmail.sh ↑ freebsd-update 自動更新設定 freebsd-updateがディレクトリ指定で updateできるようなのでその機能を利用します Jail環境での作業を終了します # exit HOST環境での作業 freebsd-updateスクリプトの設定freebsd-update fetch の代わりに freebsd-update cron という cron 動作用のコマンドを使用しますまた HOST は cron(fetch) のみ jail は install まで行います # mkdir /root/update # cd /root/update # vi freebsd-update_cron.sh #!/bin/sh ### HOST用 /usr/sbin/freebsd-update cron #/usr/sbin/freebsd-update install ### mainte jail用 /usr/sbin/freebsd-update -b /home/mainte90 -d /home/mainte90/var/db/freebsd-update fetch /usr/sbin/freebsd-update -b /home/mainte90 -d /home/mainte90/var/db/freebsd-update install 実行権付与 chmod u+x freebsd-update_cron.sh crontab の設定適当な頻度で freebsd-update が起動するように追記します vi /etc/crontab # freebsd-update 0 6 * * 2,4,6 root /root/freebsd-update_cron.sh /var/log/freebsd-update.log 2 1 freebsd-update の結果をメール送信freebsd-update cron が実行されて何らかのアップデートがあった場合、ローカルの root 宛にメールを出してくれる機能が組み込まれているので、特別な作業はありません メールの転送設定ローカルのroot宛にメールを出してくれるので、普段使うアドレスへ転送する設定をします echo admin@localdomain /root/.forward 資料 アーカイブ mainte jail fulltree 8.1-RELEASE (2011-09-10 15 15 28) common jailstp (2012-09-05 13 54 52) ↑ 関連ページ ↑ 名前 コメント
https://w.atwiki.jp/freebsd_manual/pages/11.html
FreeBSDハンドブック The FreeBSD Documentation Project Copyright © 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 The FreeBSD Documentation Project FreeBSDへようこそ!このハンドブックは FreeBSD 5.5-RELEASE と FreeBSD 6.2-RELEASE のインストールから日々の利用について扱うよ。このマニュアルは作成中だし、多くの人が作った作品だよ。なんで、古くなってアップデートが必要なセクションもあるからね。このプロジェクトを手伝いたいあなたは FreeBSD documentation project mailing list にメールしてね。この文書の最新版は FreeBSD web site から入手できるよ(前のバージョンはhttp //docs.FreeBSD.org/docから入手できると思うよ)。FreeBSD FTP serverや沢山あるミラーサイトのどこかからだと、いろんな形式、圧縮オプションの形でダウンロードできるよ。このハンドブックの印刷したやつを手に入れたいんなら、FreeBSD Mallで買えるよ。ハンドブック中を検索できるし。 [ Split HTML / Single HTML ] Table of Contents Preface I. Getting Started 1 Introduction 1.1 Synopsis 1.2 Welcome to FreeBSD! 1.3 About the FreeBSD Project 2 Installing FreeBSD 2.1 Synopsis 2.2 Hardware Requirements 2.3 Pre-installation Tasks 2.4 Starting the Installation 2.5 Introducing Sysinstall 2.6 Allocating Disk Space 2.7 Choosing What to Install 2.8 Choosing Your Installation Media 2.9 Committing to the Installation 2.10 Post-installation 2.11 Troubleshooting 2.12 Advanced Installation Guide 2.13 Preparing Your Own Installation Media 3 UNIX Basics 3.1 Synopsis 3.2 Virtual Consoles and Terminals 3.3 Permissions 3.4 Directory Structure 3.5 Disk Organization 3.6 Mounting and Unmounting File Systems 3.7 Processes 3.8 Daemons, Signals, and Killing Processes 3.9 Shells 3.10 Text Editors 3.11 Devices and Device Nodes 3.12 Binary Formats 3.13 For More Information 4 Installing Applications Packages and Ports 4.1 Synopsis 4.2 Overview of Software Installation 4.3 Finding Your Application 4.4 Using the Packages System 4.5 Using the Ports Collection 4.6 Post-installation Activities 4.7 Dealing with Broken Ports 5 The X Window System 5.1 Synopsis 5.2 Understanding X 5.3 Installing X11 5.4 X11 Configuration 5.5 Using Fonts in X11 5.6 The X Display Manager 5.7 Desktop Environments II. Common Tasks 6 Desktop Applications 6.1 Synopsis 6.2 Browsers 6.3 Productivity 6.4 Document Viewers 6.5 Finance 6.6 Summary 7 Multimedia 7.1 Synopsis 7.2 Setting Up the Sound Card 7.3 MP3 Audio 7.4 Video Playback 7.5 Setting Up TV Cards 7.6 Image Scanners 8 Configuring the FreeBSD Kernel 8.1 Synopsis 8.2 Why Build a Custom Kernel? 8.3 Building and Installing a Custom Kernel 8.4 The Configuration File 8.5 If Something Goes Wrong 9 Printing 9.1 Synopsis 9.2 Introduction 9.3 Basic Setup 9.4 Advanced Printer Setup 9.5 Using Printers 9.6 Alternatives to the Standard Spooler 9.7 Troubleshooting 10 Linux Binary Compatibility 10.1 Synopsis 10.2 Installation 10.3 Installing Mathematica® 10.4 Installing Maple™ 10.5 Installing MATLAB® 10.6 Installing Oracle® 10.7 Installing SAP® R/3® 10.8 Advanced Topics III. System Administration 11 Configuration and Tuning 11.1 Synopsis 11.2 Initial Configuration 11.3 Core Configuration 11.4 Application Configuration 11.5 Starting Services 11.6 Configuring the cron Utility 11.7 Using rc under FreeBSD 11.8 Setting Up Network Interface Cards 11.9 Virtual Hosts 11.10 Configuration Files 11.11 Tuning with sysctl 11.12 Tuning Disks 11.13 Tuning Kernel Limits 11.14 Adding Swap Space 11.15 Power and Resource Management 11.16 Using and Debugging FreeBSD ACPI 12 The FreeBSD Booting Process 12.1 Synopsis 12.2 The Booting Problem 12.3 The Boot Manager and Boot Stages 12.4 Kernel Interaction During Boot 12.5 Device Hints 12.6 Init Process Control Initialization 12.7 Shutdown Sequence 13 Users and Basic Account Management 13.1 Synopsis 13.2 Introduction 13.3 The Superuser Account 13.4 System Accounts 13.5 User Accounts 13.6 Modifying Accounts 13.7 Limiting Users 13.8 Groups 14 Security 14.1 Synopsis 14.2 Introduction 14.3 Securing FreeBSD 14.4 DES, Blowfish, MD5, and Crypt 14.5 One-time Passwords 14.6 TCP Wrappers 14.7 KerberosIV 14.8 Kerberos5 14.9 OpenSSL 14.10 VPN over IPsec 14.11 OpenSSH 14.12 File System Access Control Lists 14.13 Monitoring Third Party Security Issues 14.14 FreeBSD Security Advisories 14.15 Process Accounting 15 Jails 15.1 Synopsis 15.2 Terms Related to Jails 15.3 Introduction 15.4 Creating and Controlling Jails 15.5 Fine Tuning and Administration 15.6 Application of Jails 16 Mandatory Access Control 16.1 Synopsis 16.2 Key Terms in this Chapter 16.3 Explanation of MAC 16.4 Understanding MAC Labels 16.5 Planning the Security Configuration 16.6 Module Configuration 16.7 The MAC bsdextended Module 16.8 The MAC ifoff Module 16.9 The MAC portacl Module 16.10 The MAC partition Module 16.11 The MAC Multi-Level Security Module 16.12 The MAC Biba Module 16.13 The MAC LOMAC Module 16.14 Nagios in a MAC Jail 16.15 User Lock Down 16.16 Troubleshooting the MAC Framework 17 Security Event Auditing 17.1 Synopsis 17.2 Key Terms in this Chapter 17.3 Installing Audit Support 17.4 Audit Configuration 17.5 Administering the Audit Subsystem 18 Storage 18.1 Synopsis 18.2 Device Names 18.3 Adding Disks 18.4 RAID 18.5 USB Storage Devices 18.6 Creating and Using Optical Media (CDs) 18.7 Creating and Using Optical Media (DVDs) 18.8 Creating and Using Floppy Disks 18.9 Creating and Using Data Tapes 18.10 Backups to Floppies 18.11 Backup Strategies 18.12 Backup Basics 18.13 Network, Memory, and File-Backed File Systems 18.14 File System Snapshots 18.15 File System Quotas 18.16 Encrypting Disk Partitions 18.17 Encrypting Swap Space 19 GEOM Modular Disk Transformation Framework 19.1 Synopsis 19.2 GEOM Introduction 19.3 RAID0 - Striping 19.4 RAID1 - Mirroring 19.5 GEOM Gate Network Devices 19.6 Labeling Disk Devices 19.7 UFS Journaling Through GEOM 20 The Vinum Volume Manager 20.1 Synopsis 20.2 Disks Are Too Small 20.3 Access Bottlenecks 20.4 Data Integrity 20.5 Vinum Objects 20.6 Some Examples 20.7 Object Naming 20.8 Configuring Vinum 20.9 Using Vinum for the Root Filesystem 21 Virtualization 21.1 Synopsis 21.2 FreeBSD as a Guest OS 21.3 FreeBSD as a Host OS 22 Localization - I18N/L10N Usage and Setup 22.1 Synopsis 22.2 The Basics 22.3 Using Localization 22.4 Compiling I18N Programs 22.5 Localizing FreeBSD to Specific Languages 23 The Cutting Edge 23.1 Synopsis 23.2 FreeBSD-CURRENT vs. FreeBSD-STABLE 23.3 Synchronizing Your Source 23.4 Rebuilding “world” 23.5 Tracking for Multiple Machines IV. Network Communication 24 Serial Communications 24.1 Synopsis 24.2 Introduction 24.3 Terminals 24.4 Dial-in Service 24.5 Dial-out Service 24.6 Setting Up the Serial Console 25 PPP and SLIP 25.1 Synopsis 25.2 Using User PPP 25.3 Using Kernel PPP 25.4 Troubleshooting PPP Connections 25.5 Using PPP over Ethernet (PPPoE) 25.6 Using PPP over ATM (PPPoA) 25.7 Using SLIP 26 Electronic Mail 26.1 Synopsis 26.2 Using Electronic Mail 26.3 sendmail Configuration 26.4 Changing Your Mail Transfer Agent 26.5 Troubleshooting 26.6 Advanced Topics 26.7 SMTP with UUCP 26.8 Setting Up to Send Only 26.9 Using Mail with a Dialup Connection 26.10 SMTP Authentication 26.11 Mail User Agents 26.12 Using fetchmail 26.13 Using procmail 27 Network Servers 27.1 Synopsis 27.2 The inetd “Super-Server” 27.3 Network File System (NFS) 27.4 Network Information System (NIS/YP) 27.5 Automatic Network Configuration (DHCP) 27.6 Domain Name System (DNS) 27.7 Apache HTTP Server 27.8 File Transfer Protocol (FTP) 27.9 File and Print Services for Microsoft® Windows® clients (Samba) 27.10 Clock Synchronization with NTP 28 Firewalls 28.1 Introduction 28.2 Firewall Concepts 28.3 Firewall Packages 28.4 The OpenBSD Packet Filter (PF) and ALTQ 28.5 The IPFILTER (IPF) Firewall 28.6 IPFW 29 Advanced Networking 29.1 Synopsis 29.2 Gateways and Routes 29.3 Wireless Networking 29.4 Bluetooth 29.5 Bridging 29.6 Link Aggregation and Failover 29.7 Diskless Operation 29.8 ISDN 29.9 Network Address Translation 29.10 Parallel Line IP (PLIP) 29.11 IPv6 29.12 Asynchronous Transfer Mode (ATM) 29.13 Common Access Redundancy Protocol (CARP) V. Appendices A. Obtaining FreeBSD A.1 CDROM and DVD Publishers A.2 FTP Sites A.3 Anonymous CVS A.4 Using CTM A.5 Using CVSup A.6 Using Portsnap A.7 CVS Tags A.8 AFS Sites A.9 rsync Sites B. Bibliography B.1 Books Magazines Specific to FreeBSD B.2 Users Guides B.3 Administrators Guides B.4 Programmers Guides B.5 Operating System Internals B.6 Security Reference B.7 Hardware Reference B.8 UNIX® History B.9 Magazines and Journals C. Resources on the Internet C.1 Mailing Lists C.2 Usenet Newsgroups C.3 World Wide Web Servers C.4 Email Addresses C.5 Shell Accounts D. PGP Keys D.1 Officers D.2 Core Team Members D.3 Developers FreeBSD Glossary Index Colophon List of Tables 2-1. Sample Device Inventory 2-2. Partition Layout for First Disk 2-3. Partition Layout for Subsequent Disks 2-4. FreeBSD 5.X and 6.X ISO Image Names and Meanings 3-1. Disk Device Codes 18-1. Physical Disk Naming Conventions 20-1. Vinum Plex Organizations 24-1. DB-25 to DB-25 Null-Modem Cable 24-2. DB-9 to DB-9 Null-Modem Cable 24-3. DB-9 to DB-25 Null-Modem Cable 24-4. Signal Names 29-1. Wiring a Parallel Cable for Networking 29-2. Reserved IPv6 addresses List of Figures 2-1. FreeBSD Boot Loader Menu 2-2. Typical Device Probe Results 2-3. Selecting Country Menu 2-4. Select Sysinstall Exit 2-5. Selecting Usage from Sysinstall Main Menu 2-6. Selecting Documentation Menu 2-7. Sysinstall Documentation Menu 2-8. Sysinstall Main Menu 2-9. Sysinstall Keymap Menu 2-10. Sysinstall Main Menu 2-11. Sysinstall Options 2-12. Begin Standard Installation 2-13. Select Drive for FDisk 2-14. Typical Fdisk Partitions before Editing 2-15. Fdisk Partition Using Entire Disk 2-16. Sysinstall Boot Manager Menu 2-17. Exit Select Drive 2-18. Sysinstall Disklabel Editor 2-19. Sysinstall Disklabel Editor with Auto Defaults 2-20. Free Space for Root Partition 2-21. Edit Root Partition Size 2-22. Choose the Root Partition Type 2-23. Choose the Root Mount Point 2-24. Sysinstall Disklabel Editor 2-25. Choose Distributions 2-26. Confirm Distributions 2-27. Choose Installation Media 2-28. Selecting an Ethernet Device 2-29. Set Network Configuration for ed0 2-30. Editing inetd.conf 2-31. Default Anonymous FTP Configuration 2-32. Edit the FTP Welcome Message 2-33. Editing exports 2-34. System Console Configuration Options 2-35. Screen Saver Options 2-36. Screen Saver Timeout 2-37. System Console Configuration Exit 2-38. Select Your Region 2-39. Select Your Country 2-40. Select Your Time Zone 2-41. Select Mouse Protocol Type 2-42. Set Mouse Protocol 2-43. Configure Mouse Port 2-44. Setting the Mouse Port 2-45. Enable the Mouse Daemon 2-46. Test the Mouse Daemon 2-47. Select Package Category 2-48. Select Packages 2-49. Install Packages 2-50. Confirm Package Installation 2-51. Select User 2-52. Add User Information 2-53. Exit User and Group Management 2-54. Exit Install 2-55. Network Configuration Upper-level 2-56. Select a default MTA 2-57. Ntpdate Configuration 2-58. Network Configuration Lower-level 20-1. Concatenated Organization 20-2. Striped Organization 20-3. RAID-5 Organization 20-4. A Simple Vinum Volume 20-5. A Mirrored Vinum Volume 20-6. A Striped Vinum Volume 20-7. A Mirrored, Striped Vinum Volume List of Examples 2-1. Using an Existing Partition Unchanged 2-2. Shrinking an Existing Partition 3-1. Sample Disk, Slice, and Partition Names 3-2. Conceptual Model of a Disk 4-1. Downloading a Package Manually and Installing It Locally 11-1. Creating a Swapfile on FreeBSD 12-1. boot0 Screenshot 12-2. boot2 Screenshot 12-3. An Insecure Console in /etc/ttys 13-1. Adding a user on FreeBSD 13-2. rmuser Interactive Account Removal 13-3. Interactive chpass by Superuser 13-4. Interactive chpass by Normal User 13-5. Changing Your Password 13-6. Changing Another User s Password as the Superuser 13-7. Adding a Group Using pw(8) 13-8. Adding Somebody to a Group Using pw(8) 13-9. Using id(1) to Determine Group Membership 14-1. Using SSH to Create a Secure Tunnel for SMTP 18-1. Using dump over ssh 18-2. Using dump over ssh with RSH set 18-3. A Script for Creating a Bootable Floppy 18-4. Using mdconfig to Mount an Existing File System Image 18-5. Creating a New File-Backed Disk with mdconfig 18-6. Configure and Mount a File-Backed Disk with mdmfs 18-7. Creating a New Memory-Based Disk with mdconfig 18-8. Creating a New Memory-Based Disk with mdmfs 24-1. Adding Terminal Entries to /etc/ttys 26-1. Configuring the sendmail Access Database 26-2. Mail Aliases 26-3. Example Virtual Domain Mail Map 27-1. Reloading the inetd configuration file 27-2. Mounting an Export with amd 29-1. LACP aggregation with a Cisco switch 29-2. Failover mode 29-3. Branch Office or Home Network 29-4. Head Office or Other LAN A-1. Checking Out Something from -CURRENT (ls(1)) A-2. Using SSH to check out the src/ tree A-3. Checking Out the Version of ls(1) in the 6-STABLE Branch A-4. Creating a List of Changes (as Unified Diffs) to ls(1) A-5. Finding Out What Other Module Names Can Be Used
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Install FreeBSD 9.0-Release on UFS + ZFS Install FreeBSD 9.0-Release on UFS + ZFS インストール準備 USB Flashメモリからインストール ディスク・gptブート領域 [gpart] ディスク・ZFSプール [zpool] ファイルシステム構成 [zfs] インストール用ファイルシステムの構築 FreeBSDをインストール 後処理 再起動後の処理 資料 アーカイブ 関連ページ FreeBSD 8.2インストール以降作業が進展していません FreeBSD 9.0-RELEASEがでましたので、あらためて仕切りなおしです また、USB Flashメモリでのpure ZFSだと起動が遅いため、"/"のみ UFS 、他をZFSにインストールします pure ZFSなら"FreeBSD/Install FreeBSD 8.2-RC2 on pure ZFS"も参考にしてください ZFSについては"ZFSTuningGuide"を参考にしています インストール準備 The FreeBSD Projectから必要なイメージをダウンロードします atom 330は64bitCPUなので、amd64のものを探します ↑ USB Flashメモリからインストール USB Flashメモリからインストールする場合は、FreeBSD-9.0-RELEASE-amd64-memstick.imgをダウンロードし、 次のコマンドでインストールします # dd if=FreeBSD-9.0-RELEASE-amd64-memstick.img of=/dev/da0 bs=10240 conv=sync of=/dev/da0 は適切に設定してください Windowsの場合は DD for windowsを使用してください ↑ USB Flashメモリから起動するとインストール画面になりますので環境に合わせて設定します KeyMap Selection non-default key mapping か 聞かれているので、 Yes と選択した後 Japanese 106 を選択 Set Host name Host 名を入力します 後で変更できるのでいったん適当に入力してもかまいません Distribution Select 何も選択せずに OK で抜けます Partitioning Shell を選択 ↑ ディスク・gptブート領域 [gpart] インストールするディスクを検索します # dmesg | grep "[ad][ad][0-9]" ada0 WDC WD15EARS-00MVWB0 50.0AB50 ATA-8 SATA 2.x device ... ada1 Hitachi HDT721010SLA360 ST6OA3AA ATA-8 SATA 2.x device ... ada2 WDC WD20 EARS-00MVWB0 0009 Fixed Direct Access SCSI-0 device ... ada3 Hitachi HDT721010SLA360 ST6OA3AA ATA-8 SATA 2.x device ... da0 WDC WD15 EARS-00MVWB0 0009 Fixed Direct Access SCSI-0 device ... da1 BUFFALO USB Flash Disk 3.10 Removable Direct Accesss SCSI-0 device ... da2 WDC WD20 EARS-00MVWB0 0009 Fixed Direct Access SCSI-0 device ... da3 Patriot Memory PMAP Removable Direct Access SCSI-0 device ... 今回のインストール先はda3になります パーティションテーブルを削除します # gpart destroy -F da3 gptパーティションを作成します # gpart create -s gpt /dev/da3 ブート用パーティションを作成します # gpart add -s 64k -t freebsd-boot da3 ルート用UFSパーティション(450M)を作成します # gpart add -s 450m -t freebsd-ufs -l flash0ufs da3 # newfs -i 4096 -j /dev/gpt/flash0ufs ZFSパーティション(7G)を作成します # gpart add -s 7g -t freebsd-zfs -l flash0zfs da3 Protected MBR と gpt用UFSブートローダを書き込みます # gpart bootcode -b /boot/pmbr -p /boot/gptboot -i 1 da3 bootcode written to da3 gptパーティションを確認します # gpart show da3 = 34 15646653 da3 GPT (7.5G) 34 128 1 freebsd-boot (64k) 162 921600 2 freebsd-ufs (450M) 921762 14680064 3 freebsd-zfs (7.0G) 15601826 44861 - free - (21M) USB Flashメモリをmirrorする場合はブート領域部分は上記の方法でそれぞれに設定(*1)する必要があります 8G USB Flashメモリでもサイズが微妙に違うので、mirrorやバックアップのことも考えて後ろを若干残しています ↑ ディスク・ZFSプール [zpool] 起動時に参照するzpool.cacheの為、/boot/zfsを作成します # mdmfs -s 1m md2 /boot/zfs ZFSストレージプールを作成します # zpool create tank0 gpt/flash0zfs ↑ ファイルシステム構成 [zfs] チェックサムの設定Bug ID 6740597 zfs fletcher-2 is losing its carries (opensolalis)では"fletcher2"に脆弱性があるとあがっているので、念の為"fletcher4"か"sha256"に変更します今回は"fletcher4"に設定します # zfs set checksum=fletcher4 tank0 atime(access time)の設定 # zfs set atime=off tank0 mountpointの設定ZFSの自動マウントは便利ですが、融通が利かないので無効化します以降"tank0"ではファイルシステムを生成しても "mountpoint=legacy"の状態になります # zfs set mountpoint=legacy tank0 ファイルシステム生成起動後、umountできないものは"tank0/system"上に生成し、それ以外を"tank0"直下に生成します # zfs create tank0/system/ # zfs create tank0/system/usr # zfs create tank0/system/var # zfs create tank0/system/var/crash # zfs create tank0/system/var/db # zfs create tank0/system/var/db/pkg # zfs create tank0/system/var/empty # zfs create tank0/system/var/log # zfs create tank0/system/var/mail # zfs create tank0/system/var/run # zfs create tank0/system/var/tmp # zfs create tank0/src # zfs create tank0/home 圧縮設定圧縮率の上がりやすいボリュームに圧縮設定をしますUSB Flashメモリは書込みが速くないので、圧縮で書き込み量が減ることで速度が上がることを期待してgzipを指定します # zfs set compression=gzip tank0/system/var/crash # zfs set compression=gzip tank0/system/var/db/pkg # zfs set compression=gzip tank0/system/var/log # zfs set compression=gzip tank0/system/var/mail # zfs set compression=gzip tank0/system/var/tmp # zfs set compression=gzip tank0/src プロセス実行制御設定ボリューム内でプロセスを実行できないように設定します # zfs set exec=off tank0/system/var/crash # zfs set exec=off tank0/system/var/db # zfs set exec=off tank0/system/var/empty # zfs set exec=off tank0/system/var/log # zfs set exec=off tank0/system/var/mail # zfs set exec=off tank0/src "setuid"利用設定ボリューム内でのsetuidビットを無視するよう設定します # zfs set setuid=off tank0/system/var/crash # zfs set setuid=off tank0/system/var/db # zfs set setuid=off tank0/system/var/db/pkg # zfs set setuid=off tank0/system/var/empty # zfs set setuid=off tank0/system/var/log # zfs set setuid=off tank0/system/var/mail # zfs set setuid=off tank0/system/var/tmp # zfs set setuid=off tank0/src ↑ インストール用ファイルシステムの構築 インストールする為のファイルシステムを構築しますここでは仮に"/mnt"をインストール用ファイルシステムのルートとします # mount -t ufs /dev/gpt/flash0ufs /mnt # mkdir /mnt/tmp # chmod 1777 /mnt/tmp # mkdir /mnt/usr # mount -t zfs tank0/system/usr /mnt/usr # mkdir /mnt/usr/home # mount -t zfs tank0/home /mnt/usr/home # ln -s /usr/home /mnt/home # mkdir /mnt/usr/src # mount -t zfs tank0/src /mnt/usr/src # mkdir /mnt/var # mount -t zfs tank0/system/var /mnt/var # mkdir /mnt/var/crash # mount -t zfs tank0/system/var/crash /mnt/var/crash # mkdir /mnt/var/db # mount -t zfs tank0/system/var/db /mnt/var/db # mkdir /mnt/var/db/pkg # mount -t zfs tank0/system/var/db/pkg /mnt/var/db/pkg # mkdir /mnt/var/empty # mount -t zfs tank0/system/var/empty /mnt/var/empty # mkdir /mnt/var/log # mount -t zfs tank0/system/var/log /mnt/var/log # mkdir /mnt/var/mail # mount -t zfs tank0/system/var/mail /mnt/var/mail # mkdir /mnt/var/run # mount -t zfs tank0/system/var/run /mnt/var/run # mkdir /mnt/var/tmp # mount -t zfs tank0/system/var/tmp /mnt/var/tmp # chmod 1777 /mnt/var/tmp ↑ FreeBSDをインストール 構成は最小設定がいいので base + src + kernel のみにします portsはJail fulltree FreeBSD 9.0-Releaseで導入しますので、ここでは見送ります インストール先の設定 # cd /usr/freebsd-dist # export DESTDIR=/mnt インストール # for file in base.txz src.txz kernel.txz; # do (cat $file | tar --unlink -xpJf - -C ${DESTDIR -/}); done # cd /mnt/boot; mkdir GENERIC; cp -Rlp kernel/* GENERIC/ ↑ 後処理 /var/emptyをreadonlyにしますbaseをインストールする前に行うとbaseがインストールにできないため、このタイミングで行います # zfs set readonly=on tank0/system/var/empty インストール先に"chroot"します # chroot /mnt /etc/fstabをテキストエディタを使用して作成しますここでは ee を使用します # ee /etc/fstab # Device Mountpoint FStype Options Dump Pass# /gpt/flash0ufs / ufs rw,noatime 0 0 tank0/system/usr /usr zfs rw 0 0 tank0/system/var /var zfs rw 0 0 tank0/system/var/crash /var/crash zfs rw 0 0 tank0/system/var/db /var/db zfs rw 0 0 tank0/system/var/db/pkg /var/db/pkg zfs rw 0 0 tank0/system/var/empty /var/empty zfs ro 0 0 tank0/system/var/log /var/log zfs rw 0 0 tank0/system/var/mail /var/mail zfs rw 0 0 tank0/system/var/run /var/run zfs rw 0 0 tank0/system/var/tmp /var/tmp zfs rw 0 0 tmpfs /tmp tmpfs rw,mode=1777,size=1073741824 0 0 tank0/src /usr/src zfs rw 0 0 /etc/rc.confを設定します"hostname"や"ifconfig"はシステムに応じて変更しますもちろん"echo"でなく、テキストエディタを使用してもかまいません echo zfs_enable="YES" /etc/rc.conf echo hostname="zfsroot.localdomain" /etc/rc.conf echo ifconfig_nfe0="DHCP" /etc/rc.conf echo keymap="jp.106" /etc/rc.conf /boot/loader.conf を設定しますbiosの設定が"AHCI"であれば、"ahci.ko"もロードする必要があります echo zfs_load="YES" /boot/loader.conf AHCIの場合 echo ahci_load="YES" /boot/loader.conf ZFS の設定 echo vfs.zfs.prefetch_disable=1 /boot/loader.conf echo vfs.zfs.txg.timeout="5" /boot/loader.conf タイムゾーンを設定します # tzsetup Asiaを選択 Japanを選択 aliases を再作成します # cd /etc/mail # make aliases chroot環境から元の環境に戻ります # exit ZFS の情報をブートローダ用にコピーします/boot/zfsを作成していないとコピーできない為、改めて作成します 再作成 # cd / # mdmfs -s 1m md2 /boot/zfs; zpool export tank0; zpool import tank0 コピー # cp /boot/zfs/zpool.cache /mnt/boot/zfs/zpool.cache 再起動します # reboot インストーラを終了し再起動します ↑ 再起動後の処理 シングルユーザーでログインします /usr/home へZFS自動マウント(*2)を設定しますuserを増やす度にZFSファイルシステムを作成する場合、その都度"/etc/fstab"に追加しなければならないので自動マウントにします # zfs set mountpoint=/usr/home tank0/home ↑ 資料 アーカイブ Bug ID 6740597 zfs fletcher-2 is losing its carries (2011-02-02 15 00 41) ZFSTuningGuide (2012-08-20 15 10 28) ↑ 関連ページ ↑ 名前 コメント
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Amazing Grace アーティスト名 Classic Remix 譜面作成者 [i]Bee BPM 128 シンプル カオス Normal Hard Master Normal Hard Master 2 160 4 324 7 511 1 127 5 202 7 318 入手方法(実装日) 2019/11/14から実装 ショップにて購入(500MC) 解説 ジョン・ニュートンにより作詞された讃美歌である。 作曲者は不明である。 ほかの音楽ゲームでのリミックス アメイジンググレイス / K.D.BROSIA (太鼓の達人10) 参考動画 公式音源 videoプラグインエラー 正しいURLを入力してください。 動画リンク
https://w.atwiki.jp/xbox360score/pages/1651.html
The Amazing Spider-Man 項目数:46 総ポイント:1000 難易度:★★☆☆☆ 最短で1周、効率よく進めて20時間前後でコンプ可能。 アクションが得意なら、最初からSuper Heroで始めていけば1周でコンプできるだろう。 なお、秘密の実績は「Jinxed」以外は全てストーリー関連。 The Amazing Spider-Man 攻略(Wikiだが個人サイト) Gladiator Completed all Oscorp Secret Research LabsOscorp Secret Research Labsの全てのクエストをクリアする 15 A Dash of Spider Completed all XTreme Race challenges全てのエクストリームレースチャレンジをクリアする 15 The Camera Loves You Completed all XTreme Video challenges全てのエクストリームビデオチャレンジをクリアする 15 Friendly Neighbor Saved a hostage caught in a petty crime犯罪者に捕えられた人質を救助する 15 Call Interrupted Destroyed a Seeker before it could call a HunterHunterに連絡される前にSeekerを破壊する 15 Negotiator Resolved all police deadlocks警察の依頼を全て解決する 15 Car Hopper Cleared all car chases全てのカーチェイスをクリアする 15 Peace of Mind Returned all escapees to the police全ての脱走者を警察に送り返す 15 Sanitized Rescued all infected civilians感染した市民を全て救出する 15 Sky Captain Chained 10 Web-Rushes in the cityCityでweb-rushを10回連続で行う 15 Amazing Spider-Man Unlocked all concept art全てのコンセプトアートをアンロックする 20 Ultimate Spider-Man Acquired all upgrades全てのアップグレードを完了する 20 Lightweight Champion Defeated 100 enemies100人の敵を倒す 15 Middleweight Champion Defeated 500 enemies500人の敵を倒す 20 Heavyweight Champion Defeated 1000 enemies1000人の敵を倒す 30 The Sky Is the Limit Defeated the S-01 without touching the groundS-01を地面に触れることなく倒す 20 Clean Victory Defeated a Hunter without using your Web-ShootersHunterをweb-shooterを使うことなく倒す 20 Stick to the Plan Defeated 50 enemies by performing Stealth TakedownsStealth Takedownで敵を50体倒す 15 All Tied Up Defeated 100 enemies by performing Stealth TakedownsStealth Takedownで敵を100体倒す 15 Keep It Together Immobilized 6 enemies simultaneously with web1回のウェブで同時に6体の敵を動けなくする 15 Haymaker Performed a Web-Rush punchウェブラッシュパンチを出す 10 FYI I'm Spider-Man Performed 25 Signature MovesSignature Moveを25回決める 10 I'm on a Roll! Achieved a combo streak of 4242ヒットコンボを決める 15 Journalist Collected all audio evidence全てのaudio evidenceを集める 15 Corporate Collected all Oscorp Manuals全てのOscorp Manualを集める 15 Tech Savvy Collected all hidden Tech Pieces隠されたすべてのTech Pieceを集める 15 Librarian Collected all magazines全てのmagazineを集める 15 On the Fly Collected all 700 Spider-Man Comic Pages全てのスパイダーマンコミックのページを集める 25 Peter Parker Completed the game on human difficultyHumanの難易度でゲームをクリアする 25 Vigilante Completed the game on hero difficultyHeroの難易度でゲームをクリアする 50 Spider-Man Completed the game on super hero difficultySuper Heroの難易度でゲームをクリアする 100 秘密の実績 Pest Control Defeated Scorpion in the cityCityでScorpionを倒す 20 Speed Bump Ahead Defeated Rhino in the cityCityでRhinoを倒す 20 Welcome Back, Friend Defeated LizardLizardを倒す 30 Deeply Sorry Defeated NattieNattieを倒す 20 Smell You Later Defeated VerminVerminを倒す 20 Jinxed Defeated FeliciaFeliciaを倒す 20 Tail? You Lose Defeated Scorpion in quarantine隔離所でScorpionを倒す 20 Down for the Count Defeated Rhino in the sewers下水道でRhinoを倒す 20 Switched Off Rescued Alistaire SmytheAlistaire Smytheを救出する 25 Apparent Defeat Defeated IguanaIguanaを倒す 20 Siege Averted Defeated the S-01S-01を倒す 30 Big Apple, Big Worm Defeated the S-02S-02を倒す 30 Tomorrow Is Saved Defeated the S-03S-03を倒す 30 Who's the Prey? Cleared the first fight against the Hunter robotsHunter robotsとの最初の戦闘を終える 30 Beating the Odds Cleared the second fight against the Hunter robotsHunter robotsとの二回目の戦闘を終える 30 難易度系実績 上位難易度クリアで下位のものも解除されるので、最短で最高難易度のSuper Heroを1周すればOK。 Super Heroは最高難易度ではあるが、アクションが得意ならさほど苦戦はしないはず。 コレクタブル系 コミックページ以外の収集物の位置 (Part 1) http //www.youtube.com/watch?v=kGD6Fw1l16o feature=player_embedded (Part 2) http //www.youtube.com/watch?feature=player_embedded v=6UVShSo_v0k 「On the Fly」は収集物の数が700と非常に多いが、500ページ集めると未収集ページの位置がミニマップに表示されるというお助け機能がある。 ただし、宙に舞っているコミックページは高いビルの頂上まで行かないと表示されないことがあるので注意。 (オズコープタワーなど) 後で収集マラソンするのは面倒なので、最初からクエスト中に寄り道する癖をつけておくのが吉。 収集物は発光はしているものの、あまり目立たず見落としやすい。 近くにあるときにはハム音がするのでそれを頼りに。 屋外の収集物はストーリーを進めて夜になると光が目立って発見しやすくなるので、 なるべくそこでまとめて回収したい。 なお、ゲームをクリアすると朝昼夕方夜など時間帯の選択が可能になる。 Amazing Spider-Man コンセプトアートのアンロックには、各ミッションで撮影を指示される写真、 および敵の写真が必要。 クリア後、敵の写真を入手できる場所のメールが届くので取りこぼしはそこで。 街中に出る敵は有限なので注意が必要だが、救済措置はある模様。 例えばSeekerは全て破壊してしまってもOscorp Secret Research Lab 2で回収できる。 Sky Captain 説明が曖昧だが、 「web-rush中に目標地点に到達する前に再度別の場所へweb-rushを十連続」で解除となる。 適当に中空に向かっての連打を繰り返すだけでも成功する。 Call Interrupted SeekerをBで出せるwebで動けなくすればよい。 画面に指示が出るので意識しなくても初遭遇で取れる可能性が高い。 The Sky Is the Limit S-01戦の間はずっとRTを押し続ける。もし地面に触れてしまったらリスタートかレベルセレクトで。 Clean Victory Hunter robot(球電で攻撃する飛行敵)をBで出せるweb-shooterを使わずに倒す。 逃げる→追い抜かれたときRB の繰り返しだけで勝てるので別に困らない。 秘密の実績「Who's the Prey?」を解除できる初遭遇戦で取ってしまうのがおすすめ。 Stick to the Plan All Tied Up こちらを発見していない敵に接近するとターゲットマーカーが赤から紫になり、 その時にRBを押すとStealth Takedownが出せる。これを100回。 歩くよりも天井等を這って近づくほうが有効範囲も表示されてやりやすい。 他の敵に発見されてもLBで逃げれば未発見・警戒状態に戻せる場合が多く、 一戦で何回も狙えるのですぐ解除できる。 Keep It Together web-hurricaneのスキルがあれば簡単。 http //www.youtube.com/watch?feature=player_embedded v=KmGfTymA26E Haymaker web-punchのスキルが必要。web-rushを当てている途中にXを押す。 I'm on a Roll! 敵に向かってA→Xの飛び越し攻撃の連続で簡単安全にコンボ数を伸ばせる。 http //www.youtube.com/watch?feature=player_embedded v=Btu_hYjI1TI Jinxed 収集物をきちんと集めていけば必ずフェリシアと戦うことになる。
https://w.atwiki.jp/lud-p/pages/25.html
jail fulltree 10.0-Release jail fulltree 10.0-Release mainte 用 jail fulltree の構築 base バイナリの構築 jail fulltree の初期設定 jail fulltree の稼動 自動起動設定 jail fulltree の整備 portsnap で ports の更新 portsの自動メンテナンス ports メンテナンス結果のメール送信 pkg_replace のインストール portconf のインストール ports の脆弱性チェック設定 ports の脆弱性チェック結果のメール送信 sendmail の設定 freebsd-update 自動更新設定 資料 アーカイブ 関連ページ FreeBSD 10.0-Releaseにjail fulltreeを導入した時の備忘的まとめです 今後、このfulltreeを使用して minitree を作成していきます jail fulltree 8.2-Release (i386+512M) mainte jail fulltree 8.1-RELEASE common jailstp 以上のサイトを参考にさせていただいております 基本的にはwirednoize様のmainte jail fulltree のそのままです ですので、詳細はmainte jail fulltree 8.1-RELEASEを参照してください mainte 用 jail fulltree の構築 HOST環境での作業 base バイナリの構築 ftp サーバよりrelease/baseファイルを取得して、jail環境を構築します bsdinstall jail を使用したかったのですが、ダウンロードするアドレスに間違いあって動かなかったので、従来の方法で構築します base バイナリ展開用ディレクトリを作成します # mkdir /tmp/base # cd /tmp/base base.txzを取得します日本のミラーサーバは数字なし[ftp]と2-9の番号つき[ftp2]~[ftp9]がありますので、適宜変更してください # fetch ftp //ftp.jp.freebsd.org/pub/FreeBSD/releases/amd64/10.0-RELEASE/base.txz jail fulltree 用ディレクトリを作成しますzfs でディレクトリを切り分けます # zfs create tank0/jail # zfs create -o mountpoint=/home/mainte tank0/jail/mainte100 base バイナリを展開します # cat base.txz | tar --unlink -xpJf - -C /home/mainte ↑ jail fulltree の初期設定 設定のため、起動させます # mount -t devfs devfs /home/mainte/dev # jail /home/mainte test.localdomain 192.168.100.90 /bin/tcsh JAIL環境での作業 起動時の警告を抑制するため、空の/etc/fstabファイルを作成します # touch /etc/fstab sendmailの警告を抑制するため/etc/mail/aliases.dbを生成します # newaliases rc.confの設定をします # vi /etc/rc.conf network_interface="" rpcbind_enable="NO" inet_enable="NO" syslogd_flags="-ss" sshd_enable="NO" sendmail_enable="NO" sendmail_submit_enable="NO" sendmail_outbound_enable="NO" sendmail_msp_queue_enable="NO" resolv.conf の設定をします # echo nameserver 192.168.1.1 /etc/resolv.conf root のログインシェルを変更しますjexec を使用して jail fulltree に入るので ログインシェルを無しにします # vipw root 0 0 0 0 Charlie /root /usr/sbin/nologin toor * 0 0 0 0 Bourne-again Superuser /root /usr/sbin/nologin 上記2行のみ変更 タイムゾーンを変更します # cp -p /usr/share/zoneinfo/Asia/Tokyo /etc/localtime crontab を編集します # vi /etc/crontab # SHELL=/bin/sh PATH=/etc /bin /sbin /usr/bin /usr/sbin HOME=/var/log # #minute hour mday month wday who command 1 0 * * * root newsyslog その他は削除 newsyslog を編集します # vi /etc/newsyslog.conf # logfilename [owner group] mode count size when flags [/pid_file][sig_num] /var/log/all.log 600 7 * @T00 - その他は削除 ログを設定します # echo *.* /var/log/all.log /etc/syslog.conf # touch /var/log/all.log # chmod 600 /var/log/all.log /etc/hosts.allowをすべて拒否に変更します # echo ALL ALL deny /etc/hosts.allow /etc/make.confを設定しますX等のグラフィック関係、IPV6など使用しないものを無効にし、マルチバイト関数はないとハマルとのことSUPHOST と MASTER_SITE_OVERRIDE は、CVSup サイト一覧 と ftp サイト一覧 から日本のサイトを選択WRKDIRPREFIX と DISTDIR の設定は、/usr/ports ディレクトリをを綺麗にしておくのに必須とのこと最適化のためCPUTYPE CFLAGS COPTFLAGS を設定/usr/share/example/etc/make.confと/usr/share/mk/bas.cpu.mkを参考にCPUTYPEをnoconaに設定しました # vi /etc/make.conf WITHOUT_X11=yes WITHOUT_GUI=yes NO_X=true WITHOUT_IPV6=yes WITH_MBSTRING=yes SUPHOST=cvsup3.jp.freebsd.org MASTER_SITE_OVERRIDE=ftp //ftp3.jp.freebsd.org/pub/FreeBSD/distfiles/${DIST_SUBDIR} WRKDIRPREFIX=/tmp DISTDIR=/tmp/distfiles CPUTYPE=nocona CFLAGS= -O2 -fno-strict-aliasing -pipe COPTFLAGS= -O2 -fno-strict-aliasing -pipe Jail環境での作業を終了します # exit ↑ jail fulltree の稼動 HOST環境での作業 自動起動設定 jail共通起動停止シェルスクリプトの設置jail共通起動停止シェルスクリプトから最新の common_Njailstp.file.?.?.gz をダウンロードします解凍して common_Njailstp.file にファイル名を変更後、/usr/local/etc/rc.d におきます 自動起動用スクリプトの設定 # vi /usr/local/etc/rc.d/mainte90_jail.sh #!/bin/sh #--------------------------------------- Jid="240" Secu="-1" NtwkIF="lo0" HsFQDN="mainte90.localdomain" IPAdrs="192.168.1.240 BDcast="192.168.1.240" NTmask="255.255.255.255" PsName="mainte90" ChRoot="/home/$PsName" MTdpnf="$ChRoot/dev /tmp/$PsName/tmp $ChRoot/tmp" #---------------------------------------------------------------------- BFsrtJ="/bin/mkdir -p /tmp/$PsName/tmp/distfiles /bin/chmod 1777 /tmp/$PsName/tmp" /sbin/mount -t zfs tank0/ports /home/$PsName/usr/ports" AFsrtJ="" BFstpJ="jexec Jid /bin/sh /etc/rc.shutdown" AFstpJ="/bin/rm -rf /tmp/$PsName" Jstcom="/bin/sh /etc/rc" #--------------------------------------- . /usr/local/etc/rc.d/common_Njailstp.file jailstartop $1 実行権限付与 chmod u+x /usr/local/etc/rc.d/mainte_jail.sh 起動・停止 /usr/local/etc/rc.d/mainte_jaile.sh start /usr/local/etc/rc.d/mainte_jaile.sh stop ↑ jail fulltree の整備 maintenance 用 jail fulltree を起動します # /usr/local/etc/rc.d/mainte_jail.sh start # jexec 240 /bin/tcsh portsnap で ports の更新 JAIL環境での作業 portsnap を起動して ports の更新をします初回 # portsnap fetch portsnap extract portsnap update 2回目以降 # portsnap fetch portsnap update ↑ portsの自動メンテナンス portsnap fetch の代わりに portsnap cron を使ったスクリプトを記述します portsnap の実行ログを保存します 後で、ログローテーションの対象にするので、ひたすら追記書きさせます portsnap を cron で流して ports の自動更新をします。 portsnap の自動更新スクリプト # mkdir /root/update # cd /root/update # vi ports_update_cron.sh #!/bin/sh LogFile="/var/log/ports_update.log" echo "### `date` ###" $LogFile /usr/sbin/portsnap cron $LogFile 2 1 /usr/sbin/portsnap update $LogFile 2 1 echo "### `date` ###" $LogFile portsnap の手動更新スクリプト # vi port_update.sh #!/bin/sh /usr/sbin/portsnap fetch /usr/sbin/portsnap update 実行権の付与 # chmod u+x ports_update.sh ports_update_cron.sh crontab の設定適当な頻度で ports の自動更新が走るように設定を追記します vi /etc/crontab # portsnap ports_update 1 9 * * 1,4 root /root/update/ports_update_cron.sh /dev/null 2 1 ログローテーション設定portsnap のログローテーション設定を 追記します vi /etc/newsyslog.conf # logfilename [owner group] mode count size when flags [/pid_file][sig_num] /var/log/all.log 600 7 * @T00 - /var/log/ports_update.log 600 7 1 * N ↑ ports メンテナンス結果のメール送信 ports 更新の有無を簡単に知る為に、定期的に portversion のコマンド結果をメールで送信します mail コマンドを使ってメールを送信するスクリプト # vi portvermail.sh #!/bin/sh #------------------------------------------ MailTO="root" MilTmp=/tmp/pkgversion.txt MilHed="mainte pkg version list" #------------------------------------------ echo $MilHed $MilTmp echo "" $MilTmp /usr/sbin/pkg_version -v $MilTmp cat $MilTmp | /usr/bin/mail -s "$MilHed" $MailTO 実行権の付与 chmod u+x portvermail.sh ports_update_cron.sh へ追加 echo /root/update/portvermail.sh ports_update_cron.sh ↑ pkg_replace のインストール ports の更新やインストールに pkg_replace を入れます ports からインストールとハッシュテーブルの再構築 # cd /usr/ports/ports-mgmt/pkg_replace # make install clean # rehash ↑ portconf のインストール portをインストールする際の設定をmake install でも同じくするためのツールだそうです pkg_replace コマンドでインストールします。 # pkg_replace -vcCN ports-mgmt/portconf ↑ ports の脆弱性チェック設定 ports ソフトウェアの脆弱性をチェックします 脆弱性のチェック # pkg audit -F ↑ ports の脆弱性チェック結果のメール送信 毎日 pkg audit のチェック結果をメールで報告させます mail コマンドを使ってメールを送信するスクリプトを記述します #cd /root/update #vi pkg_auditmail.sh #!/bin/sh RanDOM=`jot -r 1 1 1800` /bin/sleep $RanDOM #------------------------------------------ MailTO="root" MilTmp="/tmp/pkg_audit.txt MilHed="pkg audit report" #------------------------------------------ echo $MilHed $MilTmp echo "" $MilTmp /usr/sbin/pkg audit -F $MilTmp cat $MilTmp | /usr/bin/mail -s "$MilHed" $MailTO 実行権の付与 chmod u+x pkg_auditmail.sh crontab の設定適当な頻度で ports の自動更新が走るように設定を追記します vi /etc/crontab # pkg audit 1 5 * * * root /root/update/pkg_auditmail.sh /dev/null 2 1 ↑ sendmail の設定 結果メールを送信する為に sendmail を起動し、送信後に sendmail を止めるスクリプトを作成します 全拒否の hosts.allow # vi /root/update/hosts.allow_deny ALL ALL deny sendmail許可の hosts.allow # vi /root/update/hosts.allow_mail sendmail localhost allow sendmail 192.168.1.90 allow sendmail .localdomain allow ALL ALL deny sendmail 完全停止用の rc.conf cp /etc/rc.conf rc.conf_none sendmail 起動用の rc.conf現在の /etc/rc.confを流用します # cp /etc/rc.conf rc.conf_mail # sed -i -e "/^sendmail_/d" /root/update/rc.conf_mail # echo sendmail_enable="NO" /root/update/rc.conf_mail メールの転送設定 echo admin@localdomain /root/.forward メール送信シェルスクリプトの作成# vi resend.sh #!/bin/sh cp -p /root/update/rc.conf_mail /etc/rc.conf cp -p /root/update/hosts.allow_mail /etc/hosts.allow sh /etc/rc.sendmail start sleep 6 sh /etc/rc.sendmail stop sleep 4 pkill sendmail cp -p /root/update/hosts.allow_deny /etc/hosts.allow cp -p /root/update/rc.conf_none /etc/rc.conf 実行権付与 # chmod u+x resend.sh portvermail.sh の変更メール送信シェルスクリプトの起動を追記します echo /root/update/resend.sh /root/update/portvermail.sh portauditmail.sh の変更メール送信シェルスクリプトの起動を追記します echo /root/update/resend.sh /root/update/portauditmail.sh ↑ freebsd-update 自動更新設定 freebsd-updateがディレクトリ指定で updateできるようなのでその機能を利用します Jail環境での作業を終了します # exit HOST環境での作業 freebsd-updateスクリプトの設定freebsd-update fetch の代わりに freebsd-update cron という cron 動作用のコマンドを使用しますまた HOST は cron(fetch) のみ jail は install まで行います # mkdir /root/update # cd /root/update # vi freebsd-update_cron.sh #!/bin/sh ### HOST用 /usr/sbin/freebsd-update cron #/usr/sbin/freebsd-update install ### mainte jail用 /usr/sbin/freebsd-update -b /home/mainte90 -d /home/mainte90/var/db/freebsd-update fetch /usr/sbin/freebsd-update -b /home/mainte90 -d /home/mainte90/var/db/freebsd-update install 実行権付与 chmod u+x freebsd-update_cron.sh crontab の設定適当な頻度で freebsd-update が起動するように追記します vi /etc/crontab # freebsd-update 0 6 * * 2,4,6 root /root/freebsd-update_cron.sh /var/log/freebsd-update.log 2 1 freebsd-update の結果をメール送信freebsd-update cron が実行されて何らかのアップデートがあった場合、ローカルの root 宛にメールを出してくれる機能が組み込まれているので、特別な作業はありません メールの転送設定ローカルのroot宛にメールを出してくれるので、普段使うアドレスへ転送する設定をします echo admin@localdomain /root/.forward 資料 アーカイブ mainte jail fulltree 8.1-RELEASE (2011-09-10 15 15 28) common jailstp (2012-09-05 13 54 52) ↑ 関連ページ ↑ 名前 コメント
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