約 6,780,740 件
https://w.atwiki.jp/diablo3story/pages/221.html
[編集]、原文リンク(外部) Patch 1.0.5 Sneak Peek『パッチ1.0.5 先取り情報(こっそり少しだけお見せします的な)』 01.jpg We’ll have articles in the coming days providing all the details on the upcoming patch, but we wanted to give you a sneak peek at what major features to expect. 数日中に次のパッチに関する詳細な情報を提供致しますが、その前に皆様がご期待する主要な機能をこっそりお伝えします。 Defensive Skill Changes 『防御スキルの変更』 In our eternal quest to promote build diversity; we’ll be making changes to defensive skills across the board while simultaneously reducing incoming damage. 我々はビルドの多様性を求め邁進しております;我々は防御スキルを全面的に見直し・変更を加えると同時に、受けるダメージの軽減を行います。 The net result is a survivability buff for players, and an increase in build options as defensive abilities become less “mandatory.” 最終的結果としてプレイヤーの生存能力をバフ(強化)することになり、そしてビルドオプションに"強制"さを無くし、選択肢を増やします。 New Event Infernal Machine 『新しいイベント: インファーナル・マシーン(地獄の機械)』 The Infernal Machine is a device that will allow level-60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. インファーナル・マシーンとは、残虐なボスの聖域へと続く装置であり、それはLv60プレイヤーに(のみ使用を)許されます。 While the rewards for defeating these bosses will be great, some assembly is required. これらのボスを打ち倒した褒賞は素晴らしいものだが、倒す作戦を組み立てる必要があるでしょう。 New System Monster Power 『新しいシステム: モンスターパワー』 Similar to the “Players 8” command in Diablo II, the Monster Power system is designed to give players more control over how challenging enemies are in each difficulty. ディアブロ2における【Players 8】機能に似た、モンスターの強さをプレイヤーに調整させるシステムをそれぞれの難易度に対して追加します。 (メモ:強さを調整し、アイテムドロップの質等を調整する仕組みのようだ。が、情報が少なすぎて確証はない。) This and more is coming in Patch 1.0.5! Stay tuned for all the gory details. これらと更なるものがパッチ1.0.5で実装される! 鮮血あふれる詳細をお楽しみにあれ。
https://w.atwiki.jp/v2cwiki/pages/99.html
目次 スクリプトの中の説明書きについて スクリプト一覧旧スクリプト一覧 iurlrpl.txt系スクリプト System系スクリプト一覧 本ページへのスクリプトファイルのアップロードについて スクリプトの中の説明書きについて スクリプトファイル(.jsファイル)本体に、スクリプトの詳細な内容、及びスクリプトを設定するために必要な説明書きが記載されています。メモ帳等のテキストエディタを使い、スクリプトファイル本体の中身を読んで下さい。読むのは説明書きだけで、プログラムまで読む必要はありません。説明書きの何を読めばよいかは スクリプト のページに記載してあるので、そちらも参照しながら設定を進めて下さい。(個別で readme.txt や 使い方.txt を用意しているスクリプトもあるので、その場合はそちらを読んで下さい) スクリプト一覧 掲載しているスクリプトの大半は スクリプト@V2C掲示板 (現行スレは こちら )に提供して頂いたものです。 ※DLしたスクリプトはMacやLinuxなど全OS環境で確認したわけではありません。OS固有の不具合が発生するかもしれません。 ※不具合があったり、スクリプトを修正・機能追加した場合は スクリプト@V2C掲示板 (現行スレは こちら )で報告してもらえると助かります。 ※不具合の報告は、表示されたエラーメッセージ等も付記してください。また、スクリプトの名前だけでなくそのバージョン(スレからコピペしたスクリプトの場合はそのレスURL)も書くようにしてください。(具体的なコードがわからないと原因特定出来ない) ※詳細の「元リンク」のカンマ「,」付きリンクは機能しないので、コピペして書き込みプレビューでポップアップさせてください。 ※hissi.jsとtree.jsは V2C公式サイト 頂き物スクリプト に掲載されているスクリプトです。現在wikiには、公式元よりも新しいものが掲載されています。 ※リンクが無いスクリプトはwikiの更新が追いついていない、様子見等です。更新日を参考にスクリプトスレや本スレを調べてみてください。 ※[編集者用] 詳細ページの作成・編集はテンプレを参考にしています。 ■ 更新日 スクリプトDL 機能説明 詳細 ■ 2014/01/09 tv.js テレビ実況板の勢いポップアップ( 実況勢い観測 ) 詳細 ■ 2014/03/08 ydic.js 選択テキストからyahoo国語、英和、和英、類語辞書のポップアップ 詳細 ■ 2013/12/18 soukoViewer.js V2Cで取得できない2012/11以降の過去ログ倉庫を表示する 詳細 ■ 2013/12/14 PopupStatusNicovideo.js ニコニコ動画のリンクから動画情報をポップアップ 詳細 ■ 2013/11/26 gimage.js Googleイメージ検索のポップアップ 詳細 ■ 2013/11/04 exportURL.js スレ中の外部URLを抽出してテキストに保存する 詳細 ■ 2013/10/03 SaveImages.js スレッド内の表示されているすべてのレスに含まれるキャッシュ済みの画像を保存 詳細 ■ 2013/09/11 PopupStatusYoutube.js Youtubeのリンクから動画情報をポップアップ 詳細 ■ 2013/06/27 zenban.js 全板縦断ランキング ポップアップ 詳細 ■ 2013/06/17 popupTwitterInfo.js Twitterのリンクからユーザ情報と最新のツイートをポップアップ 詳細 ■ 2013/05/19 hissi.js 必死チェッカーもどき から、指定したレスのID・トリップと同じレスを検索し、ポップアップ 詳細 ■ 2013/04/21 google_translation.js Google翻訳ポップアップ 詳細 ■ 2013/03/30 copyRefChar.js ユニコードのAAを文字化けさせずにコピーする 詳細 ■ 2013/03/01 logsearch.js ログ検索で抽出結果を1スレにまとめる 詳細 ■ 2013/02/04 rougan.js 選択テキストを拡大ポップアップする 詳細 ■ 2013/02/02 findThreadsMod.js 板・既得ログ・過去ログ倉庫からキーワードを含むスレを抽出してスレ一覧に表示 詳細 ■ 2013/02/02 latfilter.js 取得済みの現スレからIDでレス抽出 詳細 ■ 2013/01/25 random.js スレ一覧からランダムにスレ開く 詳細 ■ 2013/01/13 SearchExmodoki.js 画像URLを画像検索サイトで検索して外部ブラウザで表示 詳細 ■ 2013/01/06 b_ceron.js Ceron.jpブックマーク情報表示 詳細 ■ 2012/12/31 idrank.js 範囲内のIDをレス数などでランキング表示 詳細 ■ 2012/11/22 searchPrevThread.js 前スレを開く or 前のレスに移動(前スレも含む) or 新スレ用テンプレ作成 詳細 ■ 2012/11/14 WordToDicText.js スレッド内の単語をscript\data\dat番号.txtに出力 詳細 ■ 2012/10/15 sortResTabs.js 複数あるレス表示タブをソートする。 詳細 ■ 2012/10/15 setKeynameLabels.js キーワードに一致する名前・IDのレスすべてにラベルを付ける 詳細 ■ 2012/10/13 setKeywordLabels.js キーワードに一致するすべてのレスにラベルを付ける 詳細 ■ 2012/10/07 vardaID.js ヴァルダID検索 の外部ブラウザ表示( サービス停止中 2013/01/26~) 詳細 ■ 2012/10/07 searchKenmoID.js 嫌儲のIDで レス検索 する 詳細 ■ 2012/10/03 openURL.js URLを、通常はデフォルト外部ブラウザに、特定の板でだけ別の外部アプリに送る 詳細 ■ 2012/09/23 runExtCmdAfterCopy.js クリップボードへコピーした後,外部コマンドを実行 詳細 ■ 2012/08/23 PopupQR.js QR-Code Generator を利用しQRコードを生成 詳細 ■ 2012/08/10 setNG_1ID_Res.js 単発IDのレスを非表示 詳細 ■ 2012/07/16 copyMobileURL.js 2chスレの携帯版書き込み欄のURLをクリップボードにコピーする 詳細 ■ 2012/05/15 anchorRes.js このレスにアンカーしているレスのすべてにアンカーレスをする 詳細 ■ 2012/05/02 findThreads.js 板から目的のスレを検索して一覧表示 詳細 ■ 2012/04/13 dispBrdpropsTxt.js 表示しているスレの板のbrdprops.txtをスクリプトコンソールへ表示。2ch限定 詳細 ■ 2012/03/17 getRankingThreads.js 全板縦断ランキング をスレッド一覧に表示 詳細 ■ 2012/03/04 AddFavFromSelText.js 選択テキストからお気に入りに追加 詳細 ■ 2012/02/23 PopupTitle.js リンク先タイトルをポップアップ 詳細 ■ 2012/02/10 kenmoNG.js Script Assassin の「認定されたNGID(本日分)」からIDを取得し、嫌儲板のNGIDに登録する。 詳細 ■ 2012/02/08 tepcousage.js json_parse_state.js (※必須)を使用したサンプル、東京電力電力使用率をポップアップ表示 詳細 ■ 2012/02/03 b_hatena.js リンク先の はてなブックマーク の登録ユーザー数とコメントをポップアップ 詳細 ■ 2012/01/16 addNG1ID.js 単発IDをすべて非表示IDに追加して再表示 詳細 ■ 2012/01/12 filterRefAndLink.js 被参照とリンクを含むレスを抽出 詳細 ■ 2012/01/07 updateV2C.js 人柱版V2Cのjarファイルをダウンロード後、v2cjar.txtを自動更新 詳細 ■ 2011/12/30 changeFavoriteThread.js 誘導リンク右クリからお気に入りの差し替えをする。 詳細 ■ 2011/12/17 SyncFavFromJane.js Janeからお気に入り同期のサンプル 詳細 ■ 2011/11/15 filter.js 抽出キーワードをカウントしてダイアログに表示 詳細 ■ 2011/11/13 copyWithDefAnon.js 名前をデフォルト名無しにして「このレスをコピー」 詳細 ■ 2011/09/02 2dImgSearch.js 二次元画像詳細検索 の検索結果をポップアップ表示 詳細 ■ 2011/08/06 filterResLabels.js 特定のラベル付きレス、加えてその返信レスを抽出 詳細 ■ 2011/08/02 popupRefRes.js 実行したレスの被参照レスをポップアップ 詳細 ■ 2011/07/27 sakasa.js 選択テキストを逆順にしてクリップボードにコピー 詳細 ■ 2011/07/16 copyAllImgCache.js 実行スレの画像キャッシュすべてを特定フォルダにコピーする。 詳細 ■ 2011/06/24 opjsf.js スクリプトファイル一覧を、ポップアップ(新タブ表示) 詳細 ■ 2011/06/10 jumpToRefRes.js アンカーをつけられたレスへジャンプ 詳細 ■ 2011/05/29 jumpToResLabel.js 新着にレスラベルorレスラベルへの返信があったらそこへ一発ジャンプ。 詳細 ■ 2011/05/29 replaceTab.js タブを【TAB】に置換して書き込み欄に送るか、クリップボード内の【TAB】をタブに置換 詳細 ■ 2011/05/25 viewMyMap.js 設定してあるマウスジェスチャ・キーバインド一覧を新タブで表示 詳細 ■ 2011/05/15 viewResWritePanel.js 書き込み欄でレスの確認、アンカー付加 詳細 ■ 2011/05/10 moveToDatOchi.js 開かれているスレタブの中で、dat落ちのスレを開く。 詳細 ■ 2011/05/05 closeThreads.js 開かれているスレにおいて、指定条件に合致するものを閉じる 詳細 ■ 2011/05/05 ago.js 現在からこのレスが何日前のレスか計算表示 詳細 ■ 2011/05/05 bracket.js 書き込み欄で選択テキストを括弧で囲む 詳細 ■ 2011/04/24 tree.js 被参照レスをツリー化してポップアップ ツリー化の条件は多種あり 詳細 ■ 2011/04/02 tepco.js 現在の電力使用量を表示 詳細 ■ 2011/03/30 imageExtract.js 開いているスレッドから画像が含まれるレスのみを抽出し、ローカルスレッドを作成 詳細 ■ 2011/02/11 excite_translation.js Excite翻訳ポップアップ 詳細 ■ 2011/02/05 filterAnon.js 名無しレス(または、それ以外)を抽出 詳細 ■ 2011/02/05 filterAA.js AAレス(または、それ以外)を抽出 詳細 ■ 2011/01/30 newStyle.js 新しいレス表示スタイルを「出発点」の形式で作成し、指定したフォルダ名で登録 詳細 ■ 2010/12/25 sortResThread.js 開いている全てのスレのレスを時間でソートしてローカルスレッドにまとめる 詳細 ■ 2010/12/17 newresthread.js 開いている全ての未読有スレの新着レスをローカルスレッドにまとめる 詳細 ■ 2010/12/17 ImageResThread.js 開いている全てのスレの画像を含むレスをローカルスレッドにまとめる 詳細 ■ 2010/12/17 resExtract.js 選択、指定単語を含むレスを別タブ(ローカルスレッド)に抽出 詳細 ■ 2010/11/28 daikou.js レス代行スレ@批判要望 への依頼用テンプレをクリップボードに送る 詳細 ■ 2010/11/17 ClipboardThreadURL.js クリップボードにあるスレッドのURLを開く、または抽出(ポップアップ)する 詳細 ■ 2010/11/17 ThreadURLMemo.js テキストファイルにURLを記憶する or テキストファイルのURLを開く 詳細 ■ 2010/11/14 assistIconEdit.js ツールバー、アイテム+α用アイコン編集補助 詳細 ■ 2010/11/13 GetLog_for_V2C.js dat落ちログを取得 詳細 ■ 2010/11/10 popupTemplate.js 行数とリンクとIDから適当に判定して、テンプレをポップアップ 詳細 ■ 2010/11/10 PopupTransferURL.js 転送(短縮)URLの転送先URLをポップアップ 詳細 ■ 2010/11/07 popupTweet.js(HTML版) popupTweetAPI.js(API版) Twitterのリンクからつぶやきをポップアップ 詳細 ■ 2010/10/28 viewRefRes.js (次の or 前の or この)被参照と参照レスを抽出 詳細 ■ 2010/09/21 samba24nano.js Samba24 なの(仮) からSamba24.txtの更新 詳細 ■ 2010/09/17 countID.js スレッドのID数をカウント 詳細 ■ 2010/09/02 keyword2ch.js 2chキーワードのタグクラウド風ポップアップ 詳細 ■ 2010/09/02 buzztter.js Buzztter からTwitterの人気ワードをポップアップ 詳細 ■ 2010/08/21 quote.js このレスにレス[本文引用] 詳細 ■ 2010/08/20 ImgChecker.js 画像URLのHTTPレスポンスをチェックしてコピー 詳細 ■ 2010/08/11 PopupSource.js ソースをテキスト形式でポップアップ 詳細 ■ 2010/08/09 image.js 画像リンク抽出 詳細 ■ 2010/08/04 RamenTimer.js 実行から3分経ったことを知らせるラーメンタイマー 詳細 ■ 2010/08/03 SaveDailyTwitterLog.js Twitterスレの取得済みログをTXTに保存 詳細 ■ 2010/07/27 t-image.js Yahoo!タレントイメージ検索ポップアップ 詳細 ■ 2010/07/08 movie.js 動画リンク抽出 詳細 ■ 2010/05/03 clock.js デジタル時計表示+レス表示切り替え時に任意の外部コマンドを実行 詳細 ■ 2010/03/29 selectTab.js 選択番号のレスタブを(開く or 開いて更新 or 更新) 詳細 ■ 2010/03/20 dailyres.js (この or 次の or 前の)日で最初のレスにジャンプ(抽出) 詳細 ■ 2010/03/17 splitURLStr.js リンクの上位のディレクトリのリンクをポップアップ 詳細 ■ 2010/03/13 select_font.js 指定フォントでポップアップ 詳細 ■ 2009/12/26 txt2reg.js (簡易)正規表現でコピー 詳細 ■ 2009/12/23 script_install.js テキストの選択範囲をUTF-8で保存するスクリプト用簡易インストーラ 詳細 ■ 2009/10/25 QuoteNoAnchor.js アンカーなしの引用を書き込み欄に挿入 詳細 ■ 2009/10/21 gglkey.js Google検索件数のポップアップ 詳細 ■ 2009/09/29 scrap.js 選択範囲をast形式(AAエディタとかで読める形式)で保存 詳細 ■ 2009/09/29 databaseform_v2c.js 半角二次元の画像詳細スレのデータベースに自動登録する書式を生成 詳細 ■ 2009/09/14 e1id.js 単発ID「以外」を抽出 詳細 旧スクリプト一覧 ※利用できない、もしくは古いファイルです。 ■ 更新日 スクリプトDL 機能説明 詳細 ■ 2010/12/05 mmzid.js みみずんID検索ポップアップ、※ 更新停止中 詳細 ■ 2010/11/02 popupLabel.js 特定のレスラベルが付いた書き込みを抽出(ポップアップ)、※(Label関連の関数を使用した)同機能のfilterResLabels.jsがあります 詳細 ■ 2010/07/24 tree.js 被参照レスをツリー化してポップアップ ツリー化の条件は多種あり、※最新はこちら 詳細 ■ 2010/06/22 googleRTSearch.js Googleリアルタイム検索(※現在は終了)を、対象レス時刻からブラウザ表示 詳細 ■ 2009/12/01 hissi.js 必死チェッカーもどきから、指定したレスのID・トリップと同じレスを検索し、ポップアップ、※最新はこちら 詳細 iurlrpl.txt系スクリプト 以下は、iurlrpl.txtと連携して画像ダウンロードURLをスクリプトで変更することが出来ます。 ダウンロード後,解凍したスクリプト本体は"V2C\script\"に保存してください。 iurlrpl.txtは保存用フォルダに作成してください。他詳細はiurlrpl.txtページで確認してください。 ■ 更新日 スクリプトDL 機能説明 詳細 ■ 2012/12/24 iurlrpl.txt他一式 画像ダウンロードURLをスクリプトで変更 詳細 System系スクリプト一覧 以下のスクリプトは、V2C本体の動作に影響を与えることができる、V2Cの設定ファイルのようなものです。 ダウンロード後、解凍したスクリプト本体は"V2C\script\system\"に保存してください。 (無ければV2C保存用フォルダに"script"を作成し、その中に"system"を作成) ※スクリプトを更新した場合、「メニュー」→「ファイル」→「再読み込み」から最新の状態にすることができます。 ■ 更新日 スクリプトDL 機能説明 詳細 ■ 2013/02/03 menu.js (付加機能系) ポップアップメニューからスクリプトを呼出す項目等を追加する 詳細 ■ 2013/01/05 menu.js (カスタマイズ系) ポップアップメニューを並べ替えたりサブメニューにまとめたり自分好みに変更できる 詳細 ■ 2013/02/03 threadld.js スレッドの更新が完了、またはレス表示タブを作成した時にスクリプトを実行 詳細 ■ 2013/01/30 rescheck.js レスのテキスト置換・AA判定・非表示判定 詳細 ■ 2013/02/16 post.js 書き込み前に書き込み内容をチェック・変更 詳細 ■ 2012/12/27 imgcache.js 新着画像のダウンロードの設定をスレッド毎に指定 詳細 ■ 2013/01/19 getdat.js スレッドの過去ログを取得できなかった時にスクリプトを実行 詳細 ■ 2012/09/23 subject.js 板のスレ一覧( subject.txt )を変更 詳細 ■ 2013/02/03 proxy.js URLによってProxyを変更 詳細 本ページへのスクリプトファイルのアップロードについて スクリプトファイルをアップロードする場合は、 拡張子(.js)付きスクリプトファイル名 + 八桁の年月日 ( + 必要な場合は小文字のアルファベット) としたフォルダ名を作成し、中にスクリプトファイルをいれて圧縮したものを、このページに、アップロードしてください。 ※ファイル名+日付で同名のファイルがある場合は、昇順で小文字のアルファベットを付加してください。
https://w.atwiki.jp/cohstatsjp/pages/142.html
Weapon Anti Building Incendiary Device Anti Building Incendiary Device Damage 1.5-0.5 Fire Aim Time 0-0 Range Max 20 Min 0 L 20 Aim Multiplier L 1 AOE Distance L 6 M 20 M 1 M 1.5 S 15 S 1 S 0.5 Accuracy L 1 Ready Aim Time 0-0 AOE Accuracy L 1 M 1 Post Firing Aim Time 0 M 1 S 1 Post Firing Cooldown 0 S 2 Reload 0-0 AOE Damage L 0.2 1 Reload Multiplier L 1 Penetration L 1 M 0.6 1 M 1 M 1 S 1 1 S 1 S 1 AOE penetration L 1 Cooldown 0-0 Deflection Multiplier 1 M 1 Cooldown Multiplier L 1 Suppression L 0 S 1 M 1 M 0 AOE Suppression L 0.1 0.1 S 1 S 0 M 0.125 0.125 Wind Up 0.9 Nearby Supp. Multiplier 1.5 S 0.15 0.15 Wind Down 1.1 Nearby Supp. Radius 10 Setup Time 0 Vs. Supp. Targets A 1 Fire Cone Angle 60 Burst Duration 0-0 P 1 Tracking Vertical 40--40 Rate of Fire 0-0 D 1 Tracking Horizontal -60-60 Reload Frequency 0-0 S 1.25 Speed Vertical 360 Moving Accuracy 1 Speed Horizontal 360 Moving Burst 1 Scatter Angle 3 Moving Cooldown 1 Scatter Max 3 AA Weapon false Acc. Incremental 1 Scatter Offset 0.2 Attack Ground true Search Radius L 0 Scatter Ratio 0 Projectile incindiary_grenade M 0 FoW Angle Mult. 1.5 S 0 FoW Distance Mult. 1.5 Cover Type Accuracy Damage Suppression Penetration Default 1 1 1 1 Garrison 1 1 0 1 Halftrack 0.1 0.1 0 0.1 Heavy 1 1 1 1 Light 1 1 1 1 Negative 1.5 2 1.25 1 Open 1.25 1 1 1 Smoke 1 1 1 1 Trench 1 0.75 0 1 Water 1 0 0 0 Bunker 1 1 0 1 Emplacement 0.5 1 0.75 1 Target Name Acc Mov Dmg Pen R-Pen Sup Pri Infantry 1 1 1 1 1 1 80 Infantry Airborne 1 1 1 1 1 1 80 Airborne Inflight 1 1 1 1 1 1 50 Infantry Heroic 1 1 1 1 1 0.5 80 Infantry Elite 1 1 1 1 1 1 80 Infantry Sniper 1 1 1 1 1 1 80 Infantry Soldier 1 1 1 1 1 1 80 Bren Carrier 1 1 0.25 1 1 1 50 Motorcycle 1 1 1 0.25 1 1 80 Jeep 1 1 0.25 1 1 1 60 M3 Halftrack 1 1 0.25 1 1 1 60 Greyhound 1 1 0.25 1 1 1 55 Stuart 1 1 0.25 0 1 1 50 Sdkfz 234 Puma 1 1 0.25 1 1 1 55 Sdkfz 251 Halftrack 1 1 0.25 1 1 1 60 Sdkfz 22x 1 1 0.25 1 1 1 50 M10 TD 1 1 0.25 0 1.62 1 50 Sherman 1 1 0.25 0 1.57 1 50 Flak Panzer 1 1 0.25 0 1.8 1 50 Panther 1 1 0.25 0 1 1 50 Panther w/Skirts 1 1 0.25 1 1 1 50 Panzer IV 1 1 0.25 0 1 1 50 Panzer IV w/Skirts 1 1 0.25 1 1 1 50 StuG 1 1 0.25 0 1 1 50 StuG w/Skirts 1 1 0.25 1 1 1 50 Tiger 1 1 0.25 0 1.14 1 50 Churchill 1 1 0.25 0 1 1 50 Cromwell 1 1 0.25 0 1 1 50 Priest 1 1 0.25 0 1 1 50 Pershing 1 1 0.25 0 1 1 50 Marder III 1 1 0.25 0 5 1 50 Hetzer 1 1 0.25 0 1 1 25 Hummel 1 1 0.25 0 3 1 50 Jagdpanther 1 1 0.25 0 1 1 50 Team Weapon 1 1 0.25 1 1 1 5 Howitzer 1 1 0.25 1 1 1 25 Towed Gun 1 1 0.25 1 1 1 25 Flak 88 1 1 0.25 1 1 1 25 P47 Thunderbolt 1 1 1 1 1 1 25 Building Construction 1 1 1.5 3 1 1 25 Building 3 1 1.25 3 1 1 20 Checkpoint 3 1 1.25 3 1 1 0 Bunker 1 1 1.25 10 1 1 3 CW Emplacement 5 1 1.25 1 1 1 25 CW Emplaced HQ 1 1 1 1 1 1 25 CW Mobile HQ 1 1 0.5 1 1 1 25 Defenses 1 1 0.5 3 1 1 25 Defenses Construction 5 1 5 1 1 1 25 Trench 1 1 1 2 1 1 25 Mine 1 1 1 2 1 1 25 Mine Airdrop 1 1 1.5 2 1 1 40 Detector Radio 1 1 1 1 1 1 10 Bridge 1 1 0.05 0 1 1 25
https://w.atwiki.jp/ohden/pages/732.html
Folder2Iso Windows 7-64bit Professional Windows環境で手軽にisoファイルを作るapplication。 Windowsではisoファイルを作成するためのtoolがOSに付属していないため、外部toolを利用してisoを作成してやる必要がある。 いくつか試したけど、一番お手軽だったので...φ(..*)メモメモ 窓の杜の紹介 だと、内部にmkisofs持ってて、そのwrapperとして動いてるだけらしい。 win用のmkisofsあるんだ。欲しいなって探してみたけど見つからんかったんで、また今度。 Folder2Iso ただし、homepageが鬼のように分かり難い...(-ω-;) ■ download http //www.trustfm.net/software/utilities/Folder2Iso.php?page=Download ぱっと見、どこからdownloadできるのか分からん。広告の配置にセンスなさすぎ...(´・ω・`) 『Download Folder2Iso Version 3.0 from 』が目印。ココの赤丸んトコから取得できる。 『GoogleDrive』や『OneDrive』に配置してdownloadさせよるらしいが、そのdownload linkの間に怪しいtool downloadしてねって広告が入ると、途端にどこからdownloadしてえぇんか分からんくなる。w 良いapplicationなのに損してるなぁ... ■ install 解凍して配置するだけ。配布媒体は7zipの自己解凍形式になってる。 ■ use 1番上が入力pathで、2番めが出力path。 それぞれ指定して『Generate ISO』ボタンを押すだけ。 ここで注意しなきゃいけないのが、このtool...日本語に対応しきれてません。 pathに全角文字が入ってると、処理に失敗する。当該application使う場合は、pathに日本語とかを含まないように気を付けること。 iso fileができたら、mount。 Windows7以前だと、OSにisoのmount機能が無いので、『daemon tool』とか『Virtual Clone Drive』とか『WinCDEmu』を使う。 会社で使うと商用利用になるんで、主に『Virtual Clone Drive』を使ってました。 Windows 8、8.1、10なら、iso file右クリックすれば『マウント』ってメニューが出てくるんで、それ利用すれば良いと思う。 ~ tips ~ フォルダの右クリックメニューにISO作成を追加したい Application/Folder2Iso/tips/ 更新日: 2015年09月15日 (火) 10時38分12秒 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/bicycle_panda/pages/34.html
RIFT 1.3 - WAVES OF MADNESS - 6/22/11 1.3 KNOWN ISSUES Guild Banks are not yet available thanks to an excellent find by our PTS testers. We will update you on their status later today. Iron Pine Peak daily quests are not properly awarding Plaques of the Mountaineer - a hotfix for this is underway. FEATURED The opening of Hammerknell draws near; the forces of Water and Death stand to unleash their power on Telara while the Ascended rush to contain Akylios and his cult. Character Transfers are now open - see below for details on moving your character or guild! Quantum Sight and Omen Sight now allow Ascended to see all new Artifacts for all new collections! A variety of new costume armor can be found in Iron Pine Peaks, Stillmoor, and Shimmersand. CHARACTER TRANSFERS Character transfers are free and a character can be moved once every 7 days. To be eligible for a transfer, your character must meet the following requirements Level 15+ [does not apply to characters on designated Trial Shards] If under level 40, the maximum Platinum that you can transfer with is capped at 3 Plat per character level. Your account cannot be Coin Locked You cannot have mail left in your mailbox, or auctions left on the auction house/pending bids. Initiate a Character Transfer from the Character Select screen. Not all shards or factions will be open for transfer at a given time; this will change based on population balance. If your name is not available on the desired shard, you will be prompted for a rename prior to moving. Once you accept the transfer, it will take several seconds to complete. For information on transferring your guild [as a guild leader], or joining your guild after it has moved, see below under GUILD TRANSFERS. GUILD TRANSFERS Guild leaders will be able to choose whether or not to move their guild with them to a selected shard after satisfying all of the above transfer process requirements. The Guild Bank must be empty for a guild to be eligible for transfer. If you are a member of a guild that has moved shards, you will be informed the next time you log in, and the same information will be available on the guild window until you transfer or join another guild. If you choose to transfer shards with your guild, the destination shard and faction will always be available to you, even if it is closed to non-guild transfer characters. You will need to meet all of the above individual character transfer requirements. Once your individual transfer is complete, you will be automatically joined with your guild on your new shard. GUILD BANKS Details on Guild Banks will be available once these are activated. GENERAL The Spoils of War comes to a close, and the daily quests and currency no longer drop after the release of Waves of Madness (1.3). Added a wide variety of new artifacts that can only be found by those Ascended that possess Quantum Sight or Omen Sight. New rewards and titles come along with them! The Icewatch Quartermaster in Iron Pine Peaks has a new set of costume armor for sale! The Quartermaster for the Order of Mathos in Stillmoor now offers new costume recipes for Armorsmiths! Collect a set of Refurbished Mathosian armor! These recipes require Tarnished Mathosian armor pieces, which drop from Undead and Endless Court mobs throughout the zone. Fixed expiration issues with temporary runes - they should now behave as expected. Multiple incoming quest-sharing offers will now be properly queued. Fixed a few artifact locations that had fallen victim to being stuck in invisible walls or beneath ice. Starting armor pieces will no longer allow you to try to dye portions of it that cannot be dyed, and cheat you out of a dye item. Fixed a bug preventing you from moving armor directly from your bank into a Wardrobe slot. Lava and Tar no longer have an effect on dead characters. Fixed a number of bugs where runes and other item effects were not being correctly removed when the enhanced item was un-equipped. Item tooltips for artifacts now list if you ve already collected the item if you are viewing the tooltip outside of your completed/in-progress collections window. RIFTS AND INVASIONS With the passing of the Spoils of War prelude, coin rewards for zone wide events have returned to previous levels. All zone events now use the blue shield icon on the map to indicate wardstones that must be defended. Expert Rifts will now be labeled as such on the map when opened. Rift lures and husks now have unique and improved icons. Raid Rift Growth of the Aelfwar Fixed some of Earl Aelorwin s abilities and their interaction with spell reflections. Raid Rift The Golden King The fourth stage will no longer completely reset if a single NPC within it resets aggro. The Scarwood Reach zone event, Double Danger, now correctly shows only 3 locations to defend. The Shimmersand zone event, Scourge of the Sands, had some issues fixed where otherwise eligible players would not get credit for the final event boss. The Stillmoor Rift, Endangered Souls, has more buffer time between timed stages so they progress properly if a stage is completed in the last few seconds. The Damned Spirit NPCs found in some Rift events will no longer hide beneath the ground. Raid Rift dropped items, dropped essences, and merchant-bought essences have been upgraded! Added purchasable Planarite in exchange for epic Rift currency on Rare Planar Goods merchants. Raid Rift loot chests now despawn after 20 minutes instead of sticking around indefinitely. A number of changes have been made to the rewards for Expert Rifts Every member of the group opening the Rift will receive 4 Crystal Sourcestones if they are able to seal the rift. Completing a daily quest for an Expert Rift now awards 6 Crystal Sourcestones. Everyone participating in the Rift has an increased chance to receive Crystal Sourcestone as Rift loot. Due to this, general participants will no longer receive random Rift loot. Essences obtained from Expert Rifts (dropped and store-bought) have been upgraded. Ancient Sourceshards have been converted into Crystal Sourcestones. Bosses and events that used to drop Ancient Sourceshards now drop Crystal Sourcestones, and items that used Ancient Sourceshards for purchase currency now use the Crystal Sourcestones as well. Existing Ancient Sourceshards will be converted automatically. Prices of lesser essences purchased with Crystal Sourcestone have been increased due to the higher drop rates. Additionally, Raid Rifts have their rewards updated as well Raid Rift essences have been improved in power. Raid Rifts now always award one Inscribed Sourcestone to every member of the opening group. Raid Rift daily quests now award 6 Inscribed Sourcestone. Ancient Sourcestones no longer drop, and have been replaced with Inscribed Sourcestones. Existing Ancient Sourcestones will be converted automatically. All items previously purchased with Ancient Sourcestone are now bought with Inscribed Sourcestone. Lesser essences that can be purchased now cost 20 Inscribed Sourcestone. LOOKING FOR GROUP The random dungeon cash reward now scales with your character level. Players entering a dungeon instance via LFG will be unable to use the LFG system again for 10 minutes, or until the group defeats the first boss in the instance. The first player to quit an LFG group before the instance is completed won t be able to use LFG again for 30 minutes, although it will take pity on groups that have had repeat wipes. The Enter/Leave Dungeon option now only works when none of the dungeon party members are in combat. The Group Formed popup now displays what kind of group you re forming - Rift, Dungeon, Quest, etc. High-level players can use the Specific Dungeon tab to queue for low-level dungeons if they want to assist some lower level players through the instance. When leaders queue their group for LFG, each member gets a popup confirmation window for which roles they want to fulfill. LFG party leaders who lose a player and miss the initial replacement popup can now open the LFG interface to request another member. GUILDS Due to changes in Guild Perks, all non-combat Guild Perk points have been reset. The ability for guilds to reset their own Guild Perk points for a fee is under development. New guild perk Tithe Gains additional money from NPC kills that is added to the guild bank reserves. An additional chat message is sent when a guild perk gives you bonus currency. Stealth is no longer cancelled when a guild trains the Rift Extraction perk. Guild Quest Defiant The Enemies of Telara Quest can now be updated in Expert Iron Tombs. ASCENDED POWERS Characters can now purchase the Planar Lure Ascended Power if they missed the quest that grants it. Made it so you can t waste Planarite buying the same Ascended Power multiple times. The tooltip on all Ascended Powers in the merchant window now explains that it grants the ability permanently. CULT SAGA The Life and Death epic quests that require group updates are now flagged as such, and are eligible for group matchmaking with the LFG tool! Saga of the Endless Powers of Life and Air The Glade Orb once again drops for all members of a group. Gnarladon, Cinderon, y u no spawn! You can now purchase lures for Gnarladon and Cinderon at the Sanctum Rift merchants. The Saga of the Endless A Family Affair Some tweaks to make the quest update more reliable after scanning Marsinie. A Snake in Sanctum Katia s monologue now only shows up if you need to summon Cealhaidh. The Icewatch Now only requires Icewatch faction of Honored. COMBAT Mana Regeneration Updated the calculation of mana regeneration to include diminishing returns. This should only be noticeable at higher levels and gear quality. Constant jumping will not cause melee attackers to be out of range for attack. NPCs now have a higher aggro threshold required to make them switch targets within melee range. Stealth Fixed a bug with toggling melee auto-attack would cause stealth to break. Fixed a bug causing the Class Mechanic UI to display effects from other players instead of just your own (ex Stormcaller, Necromancer). Fixed some effects on pets to be lost when teleporting. Fixed an issue causing abilities to fail to work properly against players that had just been stunned while jumping. Fixed a bug causing some pet abilities to be inappropriately displayed as autocast-enabled after training a new rank of a pet. Some procced effects could then cause other procs to go off - these have been cleaned up in general and should no longer occur. NPC Beastmasters should no longer put the Fierce Strike debuff on their target. ZONES FREEMARCH I Heard a Storm was Coming The Abyssal Marker can now be used by all members of a party. Kelari Refuge Meeps, Kosmo... stop being spammers. Most of the shard would have ignored you by now if they could. GLOAMWOOD March of the Guardians, other quests Escorting Guardian soldiers through Silkweb Pass should be a bit less frustrating now. Moon Blossoms are blossoming once again. Go pick some flowers! IRON PINE PEAK Neutral NPC hubs in Iron Pine Peak now all have Healers available. Level 50 Deadwater Frostkeepers no longer hang out around Dayblind Hollows when they aren t actively engaged for the quest that spawns them. Breeder Branek the Yarnosaur breeder in front of the Chancel of Labors, is no longer an all-powerful defender of the Icewatch. Now a normal NPC instead of a raid NPC. Epov Itol no longer drops the unused item, Ballad of the Dragonians. The Coming Storm Made some adjustments to help with the quest event getting stuck and not resetting. Player pets should no longer be able to walk through walls in the Cloudbourne Caverns. MOONSHADE HIGHLANDS The Void s Deluge Fixed an issue that occasionally prevented demons from appearing when summoned. SANCTUM Tavril Plaza has a new epic civic centerpiece in it! Life in the Land of Death Marshal Kevdorras has received a stern talking to and has agreed to spawn his Abandoned Holy Symbol more consistently. Defiants no longer receive mixed messages from the spirits visible with Quantum Sight in Sanctum. SCARLET GORGE The Guardians have established a new wardstone at Stonecrest! Lurker in the Dark Massive Fang no longer drops for players already on the quest, or who have already completed it. SCARWOOD REACH Valuable Essence Characters attacking from range will no longer be occasionally deprived of quest progress. Hunters in Perspice and Kain s Command no longer report dead hunt targets as currently available. The fight master in Perspice is no longer stingy about letting contestants fight three matches a day. The Guardian Wardstone quest, Owner of a Lonely Cart, can now be completed! Firebrand, Pass It On Quests should now give proper credit. Heed the Call Guardian attackers should no longer heed the call endlessly and spawn forever. Stormborn Quest should now work much better while in a party. Taking the Reigns Corrected some edge cases that could cause some frustration while trying to complete this quest. Shrines of Life Reduced the potential for frustrating delays waiting for shrine spawns. The family of coyotes living on the Spice Road in front of the Perspice Inn has been relocated to a more remote location. No coyotes were harmed in the move. It has come to the attention of Telaran animal rights activists that polluted bunnies in the area of Keenblade Mill were possibly being unfairly exterminated. Heartless Critter Killers are now given the condemnation they deserve! SHIMMERSAND Rifts in the Dunes of Akala, zone events, and event colossi now have a chance to award zone-specific wardrobe items. Zone events should no longer cause Rift icons in the Dunes of Akala to disappear from the main map. Fish and other creatures have lost their taste for chewing on poor, drowned Darf. Permanent Slumber Fixed an issue that would occasionally prevent this quest from resetting. Secrets of the Sands Improved availability of discarded waste for this quest. Crones of Crucia Quest now only requires 5 Priestesses rather than 6. Priestess population increased. The interior of buildings in Fortune s Shore now grant rest experience. STILLMOOR A Darkwood Satyr that was hiding in the terrain has lost its hiding place. TERMINUS Fixed a rare case where the Time Machine event could become stuck and not progress. DUNGEONS, SLIVERS, AND RAIDS Dungeon portals now show additional visual effects when Expert difficulty is selected. Gilded Prophecy, Greenscale s Blight, and River of Souls no longer drop Plaques of Achievement or Glyphed items. These areas now drop Marks of the Ascended, used to purchase the merchant-bought Raid gear from this content. Existing Glyphed items can be consumed to convert them into the equivalent amount of Marks required to purchase that item type. ABYSSAL PRECIPICE Expert Kaler Andrenos Kaler will no longer cycle through phases faster than his abilities, which caused him to cast things out of order and unexpectedly. DARKENING DEEPS Fireballs and ground fire cast by Wanton Wildmages can no longer be spell reflected. GILDED PROPHECY [Sliver] Modified difficulty of several bosses in Gilded Prophecy to make them slightly more forgiving. These changes primarily consist of hit point rebalancing, a slight damage output reduction, and modifying ability cooldowns, cast times, or durations. No mechanics have been removed. We expect this to be an appropriate challenge for people who have not yet completed 20-person raids; feedback is welcomed! Thalguur now has a few new items! GREENSCALE S BLIGHT [Raid] Greenscale s Noxious Fumes damage can now be properly mitigated by Void Knight abilities. Fixed a bug where Invigorating Wisps could fail to despawn after Oracle Aleria s death or reset. KING S BREACH Soulflayer Mondrach s Crimson Pyre will now target characters in melee range if there are no characters at range. REALM OF THE FAE Removed a stealther mob from the Spring area that was missed in an earlier general population reduction. Expert Grand Apiarist Orban Quick resets of this fight can no longer result in the hedges becoming stuck. RIVER OF SOULS [Raid] Herald Gaurath s breath attacks will now be properly mitigated by Void Knight abilities. RUNIC DESCENT Expert Eliam the Corrupted Fixed an issue with Eliam finishing a channeled ability in progress after the last wisp made contact with him. Atrophinius Corrected the loot table for this boss. Added voiceover for Alsbeth in Expert Runic Descent. Added new voiceover and death dialogue for Atrophinius. PVP/WARFRONTS The Order of the Eye and The Unseen are now recruiting! New daily quests have been added to the Catari Command Center and Thedeor s Circle. Interacting with objects in Warfronts (the Fang of Regulos, Sourcestone, Flags from the Codex) will now be interrupted when a hostile action is taken against a player under the effects of an Absorption shield, Damage Immunity, guarunteed Avoidance, or is under immunity to an effect due to diminishing returns. Hostile actions include damaging abilities, auto-attacks, stuns, interrupts, fears, mesmerize, and knockbacks. For Damage over Time effects, only the first tick will trigger an interruption on an object interaction. Tweaked Warfront queues to better match up premades with each other, and smaller groups or solo players with other similarly queued players. Warfront daily quests are now synchronized for Guardians and Defiants. Channeled abilities used in PvP against player targets will now break if the target moves out of the channeling caster s range, or line-of-sight. If you are Soul Walking and enter a PvP auto-flagging area, you will not be flagged while a ghost - but when you come out of Soul Walk and are still inside the PvP area, you will be flagged on revive. Pyromancers The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. Fixed a bug causing players to have 1 health and mana when exiting a Warfront while dead. Rank 6 weapon DPS has been upgraded to match that of epic-quality tier 1 Raid drops. Whitefall Steppes Whirl of Speed no longer stacks with high-speed run buffs. Black Garden Increased sensitivity for resetting the Fang of Regulos when a team attempts to bring it into their own starting area. The countdown at the end of a Warfront match now reads Exit in (time) to reduce confusion. CRAFTING Weaponstones and Witchstones have new effects - they now add a fixed amount of damage to your spell or melee critical hits. Foraged plants receive an overhaul plant distribution has been adjusted in all zones, including addition of new spawn locations. Plants that are frequently used have their spawn rates greatly increased. This should also address issues with plants spawning in level-inappropriate areas. Foraging on plants now has a chance to provide 4 drops instead of 3. Updated a number of Apothecary recipes to use different plants. Krakenweed now gets used, and some plants have been scaled back in use while others have been increased to balance out consumption. Recipes that used plants of an incorrect rank have also been corrected. Reduced the minimum Foraging skill requirements for the following plants Creeperbrush 30 [previously 35] Krakenweed 60 [previously 70] Tattertwist 140 [previously 145] Drakefoot 180 [previously 185] Bloodshade 200 [previously 220] Increased the drop rate of bone and tooth drops from Butchering slightly, as well as the maximum number of bones that can be received per target butchered. Apothecaries can now learn a recipe from Master Apothecary Trainers called Catalytic Essence , which converts 1 Minor Catalyst into 3 Catalytic Essences. Apothecary recipes that previously used Minor Catalyst now use Catalytic Essences instead. High-level Apothecary recipes have had their costs re-evaluated Bottles of Critical Strikes/Bottles of Spellstrikes recipes now craft a quantity of 3. All Vial recipes now produce a quantity of 4. Heroic Healing Philter recipes produce a quantity of 3. Panacea recipe crafts a quantity of 3. Elixir of Impunity recipe produces a quantity of 2. Luminous Vengeful Rune and Luminous Unrelenting Rune have their levels adjusted in accordance with other Luminous runes. The stats on these runes are unaffected. Updated Master Artificer Supply Bags so they can now also drop Fanged Mandibles. Outfitter cloth quest starter items now only drop for Outfitters. Carmintium Pauldrons recipe now requires Spellspun Silk cloth rather than Bolt of Spellspun Silk. A Peerless Leather Quest now requires Soulbind Leather and Steeled Leather. Fixed an issue where Blazing Dexterity/Intelligence/Strength/Wisdom Runes and Runeshards had their names swapped. The two-handed version of these runes are now referred to as Runes and the one-handed versions are now properly named Runeshards . Items previously named Fortification Serum are now named Defense Serum. This is to prevent confusion with the stacking group fortification serum which applies to several items. The quest Workorder Diamond Icon now properly appears in the Sanctum category for Guardians. Fixed an inpenetrable typo in some augmented item names. Sanctum weekly crafting quests now show up under the proper quest log category. Fixed salvaging of cloth armor giving incorrect results. Diluted Siltreaver Venom can no longer be Runebroken. Artificer supply bags should now give the correct bone loot. Noble Rifle can now be Runebroken or Salvaged. ITEMS Tablet consumables from Water Rifts now all provide 5 Energy/Power per 5 seconds, down from 20 at the high end. This also applies correctly to Rogues and not just Warriors. Their other properties remain unchanged. Baleful Rune now deals 85 damage instantly, rather than 70 damage over 4 seconds. The Guardian Distinguished Service Medal cannot be used inside instances, and now gives a useful error message if you attempt to do so. Gloamsilk Poison now actually has an effect. Ritualist s Band now has Wisdom instead of Strength. Foe of the Aelfwar (wand) now has Wisdom instead of Strength. Adriana s Tumbling Deflector tooltip has been corrected. Source Chain Coif now has Spell Critical Hit instead of Melee Critical Hit. Arachnid Longsword renamed to Arachnid Long Knife as it is, in fact, a dagger - and not terribly long. Bonecrusher Sabatons have been upgraded along with other raid Rift-dropped items, however their Toughness has been reduced to 38 from 50. Tactical Soulstone (Greater Essence) Increased the additional damage bonus to Backstab from 18 to 73. Predatory Soulstone (Greater Essence) Increased the duration of the Attack Power buff from 15 seconds to 25. Sanguine Soulstone (Greater Essence) Increased the damage bonus amount from 42 to 64. Disruptive Soulstone (Greater Essence) Increased the Attack Power bonus from 33 to 42. Sturdy Soulstone (Greater Essence) Increased the Armor bonus from 297 to 357. Furious Soulstone (Greater Essence) Increased the damage bonus amount from 15 to 31. Abyssal Soulstone (Greater Essence) Increased the Armor bonus from 30 to 36. Amplified Soulstone (Greater Essence) Increased the damage bonus from 25 to 31. Sheltering Soulstone (Greater Essence) Increased the shield amount from 300 to 323. Flametouched Soulstone (Greater Essence) Increased the Spell Power bonus to 31. Gravetouched Soulstone (Greater Essence) Increased the Spell and Attack Power bonus to the Necromancer s pet to 32. Elemental Soulstone (Greater Essence) Increased the Spell Power bonus to 93. Characters affected by another player s Philter of Power now properly receive the Bitter Aftertaste immunity to similar effects, which was not applying if they were not the person to use the Philter item. You can no longer waste dyes trying to color Ring items. Deathwarder s Kris and Deranged Pyromancer s Kris have their strength stat replaced with something more useful to casters. Chausses of Relentless Life now have proper class restrictions. Warrior Sap (Lesser Essence) Changed Spell Critical Hit to Physical Critical Hit on this essence. Necrotic Semblance had an issue where if the illusion effect was removed, your character would lose the ability to proc until you re-equipped the item. Fixed! Verdant Archbow tooltip now properly displays its damage values. Unseen Insignia will no longer go on cooldown until its teleport triggers, to prevent the cooldown being wasted if the teleport cast is interrupted. Sword of Reverent Fear now has Endurance instead of Strength. Celestial Flameshard s effect now uses your Block stat. The following caster items no longer have wasted Strength stats on them Darkeve Chain, Deepthought Amulet, Koglok s Pointer, Whitefall Knife, Runebound Shield, Dawnswrath Chain. Bonegrinder of the Necrotic Ooze is now properly an Axe, and should be wielded like one. The Sacred Heirloom of Eth is now Epic in rarity. Fixed equipped planar essences not adding up to the correct total amount displayed on the Focus for certain stats. Buffs obtained from several Mighty and Heroic Vials, Resistance Vials, and Accuracy Vials can no longer be purged. ACHIEVEMENTS New display for linked achievements that shows the requirements and current progress toward that achievement when clicked! Achievement chains now show previous achievements you ve completed when you expand the achievement details. When you expand a previous achievement in the chain, it will update to show just that achievement s point amount and not the total of all completed achievements for that chain. Updated Achievement descriptions for Open Season, Might Makes Right, and Faith Denied to more clearly reflect that kills are required in each zone listed. Deep Roots Credit for exploring the Drake and Broodmother caves should no longer be swapped. The Stonefield rare mob achievement, Stonefield Defender, has been renamed to Fields of Shattered Foes . Mirror Mirror Players should now be able to obtain this achievement when grouped for the required quests. Dungeon Butcher Now correctly requires the Rapid Assault Realm of the Fae achievement for completion. Critical Critter (Greenscale s Blight) Hedge Stalker requirement increased to 4. A new title is available for those who have already completed, or eventually complete, the Ultimate Dungeon Hero achievement. Titles have been added as rewards for 20-player raid meta achievements. Completing the Greenscale s Blight set grants the title Fae Master/Fae Mistress . Completing the River of Souls set grants Death Master/Death Mistress . MACROS/COMMANDS Added a new type of log that records each time an NPC dies, you interact with an NPC, or you loot an item. Provides relevant database keys and location - intended for use by external sites to put together map data and loot tables. /discoverylog toggles the new log type on and off and persists through logouts. Creates a file named discovery.log that is appended to for each play session. You can now ignore all duel requests via a toggle on the Combat settings window. Mounts no longer think they re a piece of equipment when using /saveequip and /loadequip macros. You will need to use /saveequip again to overwrite any old sets that included a mount in it. Added a display option to always show raid member overhead names. The and / keys can now be re-bound, if desired. Improved handling of keys bound to multiple commands with and without modifiers (like m and SHIFT+m both being bound). ART AND AUDIO New alert sound when your LFG queue pops! Added an audio cue for your pet dying in combat. New Raid Warning sound added. Added a notification sound for when the Accept Resurrect confirmation window pops up. A unique sound now plays when you loot an item that offers a quest. Transferring items into your bank via right-click now plays a sound. Fixed armor colors displaying oddly when inspecting a character. Other players and NPCs entering stealth can be heard more easily; detecting a stealthed player or NPC nearby now plays a single sound and is more noticeable. The sound for /chicken now plays only one time at the beginning of the animation. Added some variation to combat hit/injury noises so combat sounds have more variety. Iron Pine Peaks volume level tweaks, new ambience and music in ice caverns including surround sound support. Music should be more prominent in Shimmersand, Scarlet Gorge, and in the Gilded Prophecy Sliver. NPC creatures in the process of spawning should properly show their spawn-in animations! Buffed up Plate armor - now with more shiny! RIFTCONNECT Rift can now receive tweets as well as sending them out if you are signed in to Twitter through RIFTconnect - check the Chat Window settings to disable or change which tab tweets appear on. Logging out now cancels YouTube encoding and uploading. Added keep me logged in checkboxes for social networks. UI/SETTINGS Destroyed wardstones during zone events will no longer display on the main map when fully zoomed out (other zone icons do not display at this zoom level, either). Scrolling Combat Text will now always appear on-screen even when fighting partially or fully off-screen enemies. The Auction House results list can now be sorted by Buyout Price. Click the arrow button next to the Current Bid header to toggle the sort types. This setting will persist between logins. The Auction House now persists the following between logins starting and buyout prices for the last 100 items put up for auction, duration chosen when creating an auction, the starting price equals buyout option, and the sorting column and order for Browse, Auction, and Bids tabs. Added a Useable Only checkbox to the Auction House search to limit results to items you can actually use. The casting bar for spells that cannot be interrupted now has a new appearance and turns orange! UI animations for items dropping into your bags no longer queue up and will play immediately instead. Fixed an issue with portrait lighting sometimes appearing too dark. Added available keybindings for clearing your primary target, and clearing all targets. Added a new keybinding that allows you to cycle up/down through main ability bars. Shift + Up arrow to go up a page, Shift + Down arrow to go down a page for your main hotbar. Quest stickies now update correctly if you have items required for a quest and destroy or sell them prior to turn-in, and reflect the no-longer-complete quest status. Fixed the Warfront, Guild, and World Event buttons showing as available when they shouldn t be in the menu icons after resetting the UI. Very long names on target portraits are now truncated. Fixed some bugs with the Rift loot window display and looting when multiple items of the same type were waiting to be looted. Purchase confirmation windows now go away if you close the merchant window or purchase a different item instead. Fixed a bug causing the buff bar on your target portrait to shift downward at inappropriate times. Updated the Plaque of Achievement icon so it s easier to see stack counts on them. We now have abbreviations for very large hit points displayed when showing percentages on the health bar. Updated the error text on the Planar Lure ability to indicate the Major or Minor tear requirement so it s more clear when trying to use it on a Raid Tear. Non-Ancient Wardstones should no longer display Ancient Wardstone details. Fixed a bug where the Ancient Wardstone indicator would overlap tracked quest text. Sending cash through the mail now only accepts up to two digits for values of gold and silver. You can now more precisely move UI elements in Edit Layout mode using the arrow keys on your keyboard. Chat window positions will no longer change when selecting Default in Edit Layout mode. Fixed a bug causing right-clicking of items on the character sheet to not unequip them if the character stat panel was visible. The LFG interface should no longer flicker when things update. There is now an option in the Interface settings to turn off the glow on selected targets or on mouseover of players/NPCs in the game, or to disable it altogether. CLIENT If a player s email address or password is changed while they are logged in to the game, they will be kicked automatically and will have to log in to continue playing. Fixed a UI issue where deleting a character and immediately attempting to change shards would grey out the shard selection button. Improved streaming for fewer framerate hitches when running through the world.
https://w.atwiki.jp/pathofexile12/pages/108.html
詳説・特徴 ジェムレベルによる変化 入手方法 関連リンク Added Lightning Damage Support Lightning,Supportアイコン Lマナ倍率 130.0% 敵にヒットするスキルをサポートする。Lightningダメージを追加する。 クオリティ1%あたりSupported Skills deal 0.5% increased Lightning Damageサポートされたスキルが与えるLightningダメージが0.5%増加 Supported Skills have (1-21) to (8-402) added Lightning Damage日本語訳求む 詳説・特徴 ジェムレベルによる変化 +... レベル global_maximum_added_lightning_damage 1 8 18 1-8 2 10 21 1-10 3 13 25 1-13 4 17 31 1-18 5 21 37 1-24 6 25 43 2-31 7 29 49 2-41 8 33 55 3-52 9 37 61 4-67 10 40 66 4-80 11 43 70 5-95 12 46 75 6-112 13 49 79 7-133 14 52 84 8-156 15 55 88 10-184 16 58 93 11-216 17 61 97 13-253 18 64 102 16-295 19 67 106 18-345 20 70 111 21-402 21 72 114 23-445 22 74 114 26-492 23 76 114 29-543 24 78 114 32-600 25 80 114 35-663 26 82 114 38-731 27 84 114 42-807 28 86 114 47-889 29 88 114 52-980 30 90 114 57-1080 31 91 114 60-1133 32 92 114 63-1189 33 93 114 66-1248 34 94 114 69-1309 35 95 114 72-1373 36 96 114 76-1440 37 97 114 79-1510 38 98 114 83-1584 39 99 114 87-1661 40 100 114 92-1742
https://w.atwiki.jp/nine_lives/pages/26.html
Index Mage *どなたでも編集できますので、加筆修正のご協力をお願いします。 概要 スキル一覧スキル詳細・解説Spirit Chant Focus Magic Echoes Magic Missile Fire BallFire Ball Ignite Fire Imp Binary Star Blaze Frost BoltFrost Bolt Frostbite Cold Snap Frost Bloom Cold Glaive SparkSpark Wither Sorcery Energy Orb Windshear Thunderbolt Mana BloomMana Bloom Sleep Unleash Magic Magic Turret Volley Magic Shield その他Glass Cannon Far Sight Ventilate Flick Repulse Spectral Guardian Purge Improved Purge Dispel Improved Dispel Art Runestone Spirit Runestone Tree of Life Mana Flow 攻撃系スキル早見表 武器考察 防具考察 スキルビルド例?? 概要 魔法の力で炎や氷、雷や魔法弾を呼び出し、自らの戦闘力としてそれらをあやつります。 おもに遠距離からの攻撃を得意としますが、ビルド次第で近接のエキスパートや、武器と魔法の両刀使いになることも可能です。 ほとんどのスキルのMana消費量は絶対値であるため、相対消費スキルに特化しないのであれば、最大Mana量は多いに越したことはない。 また、戦闘中のMana回復手段が限られるため、Mana管理がうまく戦うためのカギとなる。 スキル一覧 初期スキル Spirit Chant Focus Magic Echoes Magic Missile Fire Ball Fire Ball Ignite Fire Imp Binary Star Blaze Frost Bolt Frost Bolt Frostbite Cold Snap Frost Bloom Cold Glaive Spark Spark Wither Sorcery Energy Orb Windshear Thunderbolt Mana Bloom Mana Bloom Sleep Unleash Magic Magic Turret Volley Magic Shield その他 Glass Cannon Ventilate Repulse Purge Improved Purge Far Sight Flick Spectral Guardian Dispel Improved Dispel Art Runestone Tree of Life Spirit Runestone Mana Flow スキル詳細・解説 Spirit Chant Rank Cast CD Cost Description 1 - 60s - 15秒間、Focusを30%追加するが、その間Defenseがゼロになる。 初期から取得しているスキル。Focusの実数値を+30する。Mana回復が遅いMageには必須。 効果発動中は紙防御になるため敵の攻撃をまともに受けないように。Restとの併用によりFocusを+60も高められるため時間を短縮できる。 受けたダメージを回復するスキルのMagic Shieldとの相性が良い。 Focus Magic Rank Cast CD Cost Description 1 - - - パッシブスキル。Focusを200%へ上昇する。 初期から取得しているパッシブスキル。Focusの値を×2する。 効果は装備とArt RunestoneによるFocusにしか適用されず、他スキルやアイテムによるFocusには適用されない。 Echoes Rank Cast CD Cost Description 1 - - - パッシブスキル。攻撃したとき、1%の確率でCrit Chanceを200%へ上昇させる。12秒間持続。 初期から取得しているパッシブスキル。武器、魔法問わずほぼ全ての攻撃で発動する。Blazeなどの持続ダメージでは発動しない。 発動率が低いため、狙って出すのは困難。強いて言えば手数が多いタイプだと発動しやすくなる。 遠くの敵にMagic MissileやFire Ballを撃っていても発動する。 Magic Missile Rank Cast CD Cost Description 1 - 1.5s 5% 魔法弾を撃ち、ターゲットに100% Damageを与える。 初期から取得しているスキル。VentilateのOff-hand武器の補正が適用される。 発動時間が0で硬直が短いため、敵に密着している時はMagic Missileの連射とオートアタックが同時にできる。 スキルも装備もない序盤は詠唱時間のあるスキルを使うより、両手武器でオートアタックしながらこれを連射したほうが強い。 Fire Ball Fire Ball Rank Cast CD Cost Description 1 1.6s 1s 12 炎の弾を発射し、ターゲットに「120,130,140,150,160」% Damageを与え、かつ2秒間にわたって「20,25,30,35,40」% Damageを継続的に与える。 2 14 3 16 4 18 5 20 VentilateのOff-hand武器の補正が適用される。12Manaで実質140%のダメージ。Rankが上がるごとに威力は実質15%ずつ上乗せされる。 総Manaが160を下回っている場合はMagic MissileよりManaの使用効率が悪くなるので最序盤は注意。 このスキルだけを連打している分にはかなり短いキャスト時間で打ち続けられるため、Manaが豊富にあれば殴る代わりに使える。 キャスト中は物理攻撃の手が止まるため、WandやStaff系のAttack Speedが低く物理攻撃には期待できないタイプの武器が合っているだろう。 Ignite Rank Cast CD Cost Description 1 - 15s 15 ターゲットに「100,110,120」% Damageを与えて発火させ、かつ15秒間にわたって「200,300,400」% Damageを与える。 2 20 3 25 前提スキル Rank2 Fire Ball 補助的なダメージ源として優秀。ランク1でもInstant Castで合計300%のダメージが入る。 持続ダメージ部分はBlockされても通るため、Block率の高い相手でも安定した強さを発揮する。 Ventilate補正は乗らないものの、持続ダメージ部分にはOff-hand武器の攻撃力も乗るので、Ventilate採用ビルドでも有用。 Fire Imp Rank Cast CD Cost Description 1~4 0.5s 2.5s 28 詠唱スキル。ターゲットに当たると爆発して「130,140,150,160」% Damageを与えるFire Impを召喚する。Fire Impは同時に1人しか召喚できない。さらに、召喚中キャスターの周囲に炎が現れ、それに触れる敵に80% Damageを継続して与える。 前提スキル Rank3 Fire Ball 普通に使うとMana消費が激しく、Fire Ball連射の方が強い感じなので、 遠くの遠隔攻撃系をロックオンして寄って来た近接攻撃系を同時に燃やす感じの使い方になるか。 もしくはDefかBlockを高めに振って通常攻撃の代わりとして敵に密着・多段Hitを狙う形が強力。 ただしこの場合はさらにMana消費が激しい。 キャスト後、次に動くまでは自動的にずっとキャストし続けている状態になる。 作り出されたFire Impが敵に当たる毎にManaを消費し、次を生み出す。 なお、水中でも使用可能だがFire Impは水底を走るため、敵が浮いた状態だと当てることはできない。 VentilateのOff-hand武器の補正は適用されない。 Binary Star Rank Cast CD Cost Description 1 - 60s 30 Recoveryを300%へ、Focusを200%へ上昇するが、Cast Speedが50%へ、Missile Rangeが80%へ減少する。20秒間持続。 前提スキル Rank4 Fire Imp 最終奥義枠の割には、現状ではどうにも使いにくい感じが否めないスキル。 Fire系のスキルはIgniteを除いてInstant Castのものが他にないのでCast Speedの低下が足を引っ張る。 かといってBinary Star+Spirit Chant+Magic Shieldまでやっても、今の所は大量Mana消費スキルの連射に耐えられるまでにはならない。 Rest前に使ってほんのりRest時間の短縮に使ったり、移動しつつほんのり回復できる程度か。 ……その為だけにこれだけスキル枠を使って取るようなものではないが。 密着で使用するFireImp中のMana回復として割り切るのであればそれなりに有用。 実数値の後に%が付いているのでややこしいが、通常通りFocusの値を×2する(実数値を200%に変える訳ではない)。 Focus Magicによるx2がされた上でさらにx2されるため、累計で×4される(+100%+100%で×3ではない)。 Focus Magicと同じく、効果は装備によるFocusにしか適用されず、他スキルやアイテムによるFocusには適用されない(Art Runestoneは未確認)。よってSpirit ChantとのFocus+60コンボは不可能。 Blaze Rank Cast CD Cost Description 1 1.4s 40s 60 ターゲットの位置に炎を敷き広げて100% Damageを与え、さらに炎の範囲内の敵すべてに「50,70,90」% Damageを継続して与える。8秒間持続。 2 80 3 100 前提スキル Rank5 Fire Ball 消費Mana、累積Damageともに全スキル中で最大級の大技。 当たれば非常に強力なスキルだが、キャストに失敗してもCDが40秒も発生してしまう。キャスト時間中に誤って歩いてしまった場合や、 発動する瞬間に、ロックオンしている敵が持続ダメージで倒れてしまったり後ろに回りこむスキルを使われてしまった場合にも不発になる。 また、キャスト時間中に、Stun状態やSilence状態になっても妨害される。これらのスキルを持つ敵には注意しつつ使用すること。 公式掲示板の情報によると、持続ダメージの攻撃判定は8秒中に9回発生する。 よって、ランク3だと100%+90%×9=910%のダメージを与える。 Frost Bolt Frost Bolt Rank Cast CD Cost Description 1 1s 3s 15 氷の弾を発射し、ターゲットに「100,115,130,145,160」% Damageを与え、かつ「2,3,4,5,6」秒間にわたって移動速度を60%にする。 2 1.1s 2.5s 3 1.2s 2s 4 1.3s 1.5s 5 1.4s 1s 手軽に敵の移動速度を落とすことができる。 低RankではCDが長く使いづらいが、Rank5まで上げるとFire Ballと同等の攻撃性能と6秒の移動速度低下を兼ね備えた優秀なスキルになる。 ただしその分スキル枠を消費するためビルドを考える際にはよく検討する必要がある。 Frostbite Rank Cast CD Cost Description 1~3 - 25s 15 「5,10,15」秒間、周囲の敵すべてのSpeedを70%へ、Cast Speedを60%へ減少させる。 2 20 3 25 前提スキル Rank2 Frost Bolt Cold Snap Rank Cast CD Cost Description 1 - 12s 20 氷の波動を放ち、ターゲットとその周囲の敵に「120,130,140,150」% Damageを与え、かつ「5,6,7,8」秒間にわたって移動速度を50%にする。 2 30 3 40 4 50 前提スキル Rank3 Frost Bolt Frost Bloom Rank Cast CD Cost Description 1 - 8s 50 ターゲットにFrost Bloomを植えつけ、20秒間にわたって400% Damageを与え、移動速度を70%にする。このDebuffを持つターゲットが死ぬと爆発し、周囲の敵に350% Damageを与える。 前提スキル Rank4 Cold Snap 強力なダメージ源として利用できる他、弱い敵に植え付けて爆弾のように扱うこともできる。 Mana Bloomとどちらか片方しか植えることができない。Frost Bloomのほうが優先度が高いため、両方を使ってもFrost Bloomの効果だけが適用される。 Cold Glaive Rank Cast CD Cost Description 1~3 - 1s 8% 氷の刃を放ち、ターゲットに「90,110,130」% Damageを与え、移動速度を3秒間60%にする。さらに刃は周囲の最大4体までの敵に跳弾し、全員に同様のDamageとスロー効果を与える。 前提スキル Rank5 Frost Bolt VentilateのOff-hand武器の補正が適用される。 Cold Snapと効果は似ているが、連射可能な上に相対消費のため最大Mana量に関係なく扱える。 Spark Spark Rank Cast CD Cost Description 1 - 10s 25 前方に雷のスパークを放ち、範囲内の敵すべてに「160,220」% Damageを与え、かつ5秒間にわたって60% Damageを与える。 2 50 扇形範囲攻撃。見た目より当たる範囲が狭いので敵を目の前に捉えてから使うこと。 早見表を見れば一目瞭然だがRank2のコスパが異様に悪いため、採用する場合はその点をよく考慮すること。 Wither Rank Cast CD Cost Description 1~3 - 20s 20 ターゲットとその周囲の敵の生気を奪い、DefenseとDexterityを「85,80,75」%へ減少させる。10秒間継続。 前提スキル Rank2 Spark DefだけでなくDexも削れるため、こちらのDefが高ければ敵の攻撃力低下も見込める。 Sorcery Rank Cast CD Cost Description 1 - 10s - 15分間、Manaを120%へ上昇させる。 前提スキル Rank3 Wither 実質的にパッシブスキルとして運用できる。 最大Mana125ごとにMana Flow1段分の効果(Mana追加量25)をもつ。 Energy Orb Rank Cast CD Cost Description 1 2s 1s 20 エネルギー弾を発射し、ターゲットに「160,180,200,220」% Damageを与える。さらに周囲の最大4体までの敵に「80,90,100,110」% Damageの弾を拡散する。 2 22 3 24 4 26 前提スキル Rank2 Spark 弾速が遅めのため、着弾までに若干のタイムラグがある。 Windshear Rank Cast CD Cost Description 1~3 - 8s 35 つむじ風を放ち、通過直線状の敵すべてに200% Damageを与える。対象のキャストを中断し、さらに「0,3,6」秒間Silence状態にしてすべてのスキル使用を妨害する。 前提スキル Rank3 Energy Orb 現時点でSilenceに抵抗する手段はないため、確実に厄介なスキルを防ぐことができる。 活用するならぜひRank3まで取りたい。 Thunderbolt Rank Cast CD Cost Description 1 4.5s 1.5s 65 巨大なエネルギー弾を発射し、ターゲットに400% Damageを与える。さらに周囲の最大8体までの敵に200% Damageの弾を拡散する。 前提スキル Rank1 Windshear 大技らしく瞬間火力は非常に高いがCastも長い。使いこなすにはCast Speedを上げたりするなどの対策が必要。 Mana Bloom Mana Bloom Rank Cast CD Cost Description 1~2 - 8s - ターゲットに30秒間、Mana Bloomを植えつける。このDebuffを持つターゲットが死ぬと、「5,10」%のManaと「2,4」%のHealthを回復する。 雑魚敵との戦闘中に使うと、Restする手間を節約したり継戦能力が上がるのであると便利。採用するならRank2まで取りたい。 敵を集める最中に複数の敵に掛けておくのも良い。範囲攻撃での一掃時に一気に回復できる。 Frost Bloomとどちらか片方しか植えることができない。Frost Bloomのほうが優先度が高いため、両方を使った場合、Frost Bloomの効果だけが適用される。 Sleep Rank Cast CD Cost Description 1 4s 90s 15 ターゲットを8秒の間、Sleep状態にする。 2 60s 3 30s 前提スキル Rank2 Mana Bloom Sleep状態になると一切の行動が行えなくなる。 一度Sleep状態になると効果時間中は攻撃などをしても解除されないため一方的に叩くことができる。 ただしターゲットのSlow/Stun Resistの影響を受けるため、強敵相手に付与した場合は一瞬で効果時間が終わってしまうことも。 素のCast時間が長いため、装備でCast Speedを上げたり上位スキルのUnleash Magicと併用すると便利。 Unleash Magic Rank Cast CD Cost Description 1 - 120s 35 6秒間、Cast Speedを300%に増加する。 前提スキル Rank3 Sleep 発動に要する時間が長いSleepやThunderboltを支援するスキル。 発動時間が最も長いThunderboltを考えた時、Cast Speedが1.50であれば発動時間が3.0sから1.0sに短縮される計算になる。 効果が適用される時間が短くCooldownが長いため、使い所を見極める必要がある。 Magic Turret Rank Cast CD Cost Description 1 - 40s 25 12秒間、ターゲットに自動的に「15,20,25,30」% Damageの魔法弾を連射する。 2 35 3 45 4 55 前提スキル Rank2 Mana Bloom VentilateのOff-hand武器の補正が適用される。 12秒間で魔法弾を17回発射する。よって、Rank4ならば合計510%のダメージを与える。一発毎に当たり判定があり、Critも発生する。 一度発動させてしまえばどんな状態でも連射し続けるため、逃げながらダメージを稼ぐ事もできる。 他のスキルよりも少しだけ目標に取る際のMissile Rangeが長い。また、一度ロックオンしてしまえば目標にはできない遠さにも弾を打ち続ける。 魔法弾は途中でロックオン対象を変えることにより誘導先を変えることができる。 Echoes, Steelheart, Ghost of a Chance発動のチャンスを増やせるため、Rank1だけ取るのも手。 Volley Rank Cast CD Cost Description 1 - 2s 40 頭上に複数の魔法弾を打ち上げ、ターゲットとその周囲の敵に「140, 170, 200」% Damageを与える。 2 50 3 60 前提スキル Rank3 Magic Turret VentilateのOff-hand武器の補正が適用される。 他の範囲攻撃に比べ突出した連射力を誇り、取り回しが良い。巻き込める範囲も広め。 ただし着弾までに若干のタイムラグがある点に注意。着弾前にターゲットが死ぬと不発になる。 消費Manaもかなり多いため、使いこなすには最大Manaをできるだけ上げることが望ましい。 Magic Shield Rank Cast CD Cost Description 1 - 60s 95 攻撃を受けるたびに、受けたDamageの90%を4秒間かけて回復するシールドを張る。15秒間継続。 前提スキル Rank1 Volley 消費Manaが95とかなり重いものの、一定時間中はよほどの事がない限りダメージでは死ななくなる強力なスキル。 ダメージそのものを無効化するわけではないため、Healthが一定量残っているうちに使用するのが望ましい。 発動中はRestの使用やMountへの騎乗ができなくなる。 Spirit Chantと連続して詠唱する事により消費Manaを相殺できる。 最大Manaが210以上であればSpirit ChantのMana回復量が95を超えるため、戦闘中にHealthの消耗を大幅に抑えながらManaの回復も行えるという凶悪な運用が可能になる。 ただし、敵に囲まれた状態でこの連携を使用するとあっという間に死んでしまう。敵が少ない状態で使うのが望ましい。 その他 Glass Cannon Rank Cast CD Cost Description 1~2 - - - パッシブスキル。Damageが110%へ上昇するが、DefenseとToughnessが92.5%へ減少する。 Far Sightとどちらか一方のみ取得可能。 火力を上乗せしたいなら。Defが下がるのが痛いので、Debuff系スキルやMagic Shieldなどで対策しておきたい。 Far Sight Rank Cast CD Cost Description 1~2 - - - パッシブスキル。Missile Rangeを110%へ、Dexterityを105%へ上昇させる。 Glass Cannonとどちらか一方のみ取得可能。 より遠くから一方的に攻撃できるようになる。持続ダメージや移動速度低下と組み合わせよう。 Ventilate Rank Cast CD Cost Description 1 - - - パッシブスキル。Off-Handに装備している武器ダメージの100%をミサイル系スキルのダメージに追加する。 Wand系の武器を装備する際には欠かせないスキル。 2-Handに比べてWeaponのDPSは劣るが、このスキルによりミサイル系スキルで同等のダメージが確保できる。 単純なDamageだけなら2-Handを厳選したほうが威力は高くなりやすく、スキル枠もひとつ浮くため、Main-Hand, Off-Handそれぞれの武器の特殊効果を狙っての採用が主となる。 追加Damage系Affixの効果と二刀流の関係についての詳細はこちら。 Flick Rank Cast CD Cost Description 1 - 20s 6% 前方へ短い距離テレポートする。 一見すると地味なスキルだが、徒歩では渡れない斜面を超えることできるため登山で大いに役立つ。 また、水中でもテレポート距離は変わらないため、移動速度が遅い水中では大きな恩恵を受ける事ができる。 もちろん、敵をまいたり大技を回避するといった使い方もできる。 割合消費のためどんなビルドにも組み込むことができ、活用場面も広いので何かと便利。 Repulse Rank Cast CD Cost Description 1 - - - パッシブスキル。自身がStun、Sleep、Silence状態になっている間、Focusが400%へ上昇する。 Spectral Guardianとどちらか一方のみ取得可能。 対応する状態異常がMana回復時間に化ける。Sunken Ruinsに行く時にあると便利。 ただしある程度のFocusを確保しておかないと、効果が薄い点に注意。 Spectral Guardian Rank Cast CD Cost Description 1 - - - パッシブスキル。Blockしたとき、Manaを3%、Healthを3%回復する。 Repulseとどちらか一方のみ取得可能。 こちらは場所を選ばずに一定の効果が見込める。Repulseではなく敢えてこちらを採用するなら盾は欲しい。 なお、回復時に数秒のCDが発生するため、わざと雑魚に囲まれてモリモリ回復、とはいかない。 Purge Rank Cast CD Cost Description 1 - 120s 20 ターゲットにかかっているBuffをすべて取り去る。 2 60s 1ランク持っておくと何かと安心。 現状ではBuffが怖い敵はEliteやBoss程度なので、そこまで連続して使うスキルではなく1ランクだけでも充分な場合が多い。 Improved Purge Rank Cast CD Cost Description 1 - 30s 20 ターゲットにかかっているBuffをすべて取り去る。Silence中にも使用できる。 前提スキル Rank2 Purge 一部の高ランクの敵は頻繁にBuffを使用するため、そのあたりを意識するなら。 Dispel Rank Cast CD Cost Description 1 - 120s 20 自身にかかっているDebuffをすべて取り去る。 2 60s 出血や毒を使う敵が多いエリアでは地味に欲しくなるスキル。 Bladeだと似たスキルの前提が重いので軽いランクで使えるのはMageの利点。 連続して使いたい事も多く、1ランクだとCDが長く感じるのでRank2やImproved Dispelまで伸ばすのもよい。 Improved Dispel Rank Cast CD Cost Description 1 - 30s 20 自身にかかっているDebuffをすべて取り去る。Silence中にも使用できる。 前提スキル Rank2 Dispel Silence状態まで消したいならばこのスキルまで取ろう。 CDも30秒と短く、使いたい時に使えないという事が減るので便利。 Art Runestone Rank Cast CD Cost Description 1~4 - - - パッシブスキル。Focusを0.1%、Toughnessを1.0%追加する。 実際にはFocus Magicの効果が乗るので、Focusは0.2%増加する。 Spirit Runestone Rank Cast CD Cost Description 1~4 - - - パッシブスキル。Recoveryを5追加、Slow/Stun Resistを2%追加する。 Silence状態には影響しないものの、Repulseとやや相性が悪い点には注意。 Tree of Life Rank Cast CD Cost Description 1~5 - - - パッシブスキル。最大Healthを20追加する。 単純にやられにくくなる他、Mana Bloomでの回復量も上がる。採用する余裕があまりないのが難点か。 Mana Flow Rank Cast CD Cost Description 1~5 - - - パッシブスキル。最大Manaを25追加する。 低Mana特化以外でスキル枠が余るようなら取っておくといいかもしれない。 上へ 攻撃系スキル早見表 各スキルの比較用に基本データを一覧表で示す。表組みの都合でスキルのアイコンは割愛している。 表中のDMG(Damage[%])は基本ダメージと継続ダメージを合算している。詳しくは備考欄及び各スキルの詳細を参照のこと。 D/CDはDamage/CDの略。この値が高いほど長期戦においてダメージを稼ぎやすい。あくまで連射を想定しており、交戦時間の短い雑魚刈りには一概には当てはまらないので注意。またCast CDであるスキルは、Cast Speedによっては時間ごとのダメージが表記より悪化する。 D/CはDamage/Costの略で、Cost1ごとに与えることができるDamageである。この値が高いほどマナの使用効率がよいと言える。 「Target」はロックオンした敵へのダメージ、「Around」はロックオンした敵の周囲に当たる攻撃のダメージとなっている。 Around欄の「数」は攻撃に巻き込むことができる最大人数。nで示しているものは人数が実質無制限の範囲攻撃となっている。 Skill Target Around 備考 Name Rank Cast CD Cost DMG D/CD D/C DMG D/CD D/C 数 Magic Missile 1 - 1.5s 5% 100 66.7 * - - - - D/Cは20.0*100/Mana Fire Ball 1 1.6s 1s 12 140 140.0 11.7 - - - - 基本120%+2秒間継続20% 2 14 155 155.0 11.1 基本130%+2秒間継続25% 3 16 170 170.0 10.7 基本140%+2秒間継続30% 4 18 185 185.0 10.3 基本150%+2秒間継続35% 5 20 200 200.0 10.0 基本160%+2秒間継続40% Ignite 1 - 15s 15 300 20.0 20.0 - - - - 基本100%+15秒間継続200% 2 20 410 27.3 20.5 基本110%+15秒間継続300% 3 25 520 34.7 20.8 基本120%+15秒間継続400% Fire Imp 1 0.5s 2.5s 28 130 52.0 4.6 80*x 2.9*x * n xは継続数 2 140 56.0 5.0 3 150 60.0 5.4 4 160 64.0 5.7 Blaze 1 1.4s 40s 60 550 13.8 9.2 450 11.2 7.5 n 基本100%+8秒間継続50%*9 2 80 730 18.3 9.1 630 15.8 7.9 基本100%+8秒間継続70%*9 3 100 910 22.8 9.1 810 20.3 8.1 基本100%+8秒間継続90%*9 Frost Bolt 1 1s 3s 15 100 33.3 6.7 - - - - 2秒間移動速度60% 2 1.1s 2.5s 115 46.0 7.7 3秒間移動速度60% 3 1.2s 2s 130 65.0 8.7 4秒間移動速度60% 4 1.3s 1.5s 145 96.7 9.7 5秒間移動速度60% 5 1.4s 1s 160 160.0 10.7 6秒間移動速度60% Cold Snap 1 - 12s 20 120 10.0 6.0 120 10.0 6.0 n 5秒間移動速度50% 2 30 130 10.8 4.3 130 10.8 4.3 6秒間移動速度50% 3 40 140 11.7 3.5 140 11.7 3.5 7秒間移動速度50% 4 50 150 12.5 3.0 150 12.5 3.0 8秒間移動速度50% Frost Bloom 1 - 8s 50 400 50.0 8.0 350 43.8 4.8 n 20秒間継続400%+移動速度70% Cold Glaive 1 - 1s 8% 90 90.0 * 90 90.0 * 4 3秒間移動速度60%、D/Cは11.2*100/Mana 2 110 110.0 * 110 110.0 * 3秒間移動速度60%、D/Cは13.8*100/Mana 3 130 130.0 * 130 130.0 * 3秒間移動速度60%、D/Cは16.3*100/Mana Spark 1 - 10s 25 - - - 220 22.0 8.8 n 基本160%+5秒間継続60% 2 50 - 280 28.0 5.6 基本220%+5秒間継続60% Energy Orb 1 2s 1s 20 160 160.0 8.0 80 80.0 4.0 4 2 22 180 180.0 8.2 90 90.0 4.1 3 24 200 200.0 8.3 100 100.0 4.2 4 26 220 220.0 8.5 110 110.0 4.2 Windshear 1 - 8s 35 - - - 200 25.0 5.7 4 キャスト中断 2 キャスト中断、3秒間Silence 3 キャスト中断、6秒間Silence Thunderbolt 1 4.5s 1.5s 65 400 266.7 6.2 200 133.3 3.1 8 Magic Turret 1 - 40s 25 255 6.4 10.2 - - - - 12秒間継続15%*17 2 35 340 8.5 9.7 12秒間継続20%*17 3 45 425 10.7 9.4 12秒間継続25%*17 4 55 510 12.8 9.3 12秒間継続30%*17 Volley 1 - 2s 40 140 70.0 3.5 140 70.0 3.5 n 2 50 170 85.0 3.4 170 85.0 3.4 3 60 200 100.0 3.3 200 100.0 3.3 武器考察 ビルド次第で扱いやすい武器種が大きく変化する。何をさせたいかをよく考えて選ぼう。 一般的なMageが主に使うことになるのは、Cast Speedに補正のかかるWand, Staffの2つ。 他の装備でCast Speedを補えたり、Instant Castの魔法をメインに扱う場合は、DamageやCritを確保するために他の両手武器を採用することも考えられる。 Wand 付加されているCast Speedが高め。反面、Attack Speedは非常に低いため、殴りではなくスキル主体で戦うための武器。 これだけだと火力の物足りなさを感じる場面もままあるので、Ventilateを採用したり、Bone Shieldを厳選するなどの工夫が必要。 Staff WandのSpeedを削って威力を増やしたような性能。相変わらず殴りには期待できないため、スキル主体での戦闘用。 その他の武器 Cast Speedが防具で補えたり、必要がない場合はWand, Staffではなく2-Handの殴り武器を用意したほうがよい場合もある。 またMana切れやSilenceなど非常時の攻撃手段してもお守り程度ではあるが考えられる。 Crit Chance狙いのSwordやDamageとCrit Damageが底上げできるAxeなど。 初期補正が少ないMaceはあまり採用機会がないが、良Affixのものが入手できた場合はこの限りではない。 Bowは装備するとスキルが使用できなくなってしまうので必然的に選択肢からは外さざるをえない。 防具考察 Common Itemから選択するのであれば初期補正にManaが乗っているものを優先的に選択することになる。 Craftableから選ぶなら、Conical HatやPirate Tricornを厳選するのが良いだろう。 Cast Speedを上昇させるAffixはHandsの極一部にしか無いので、防具で上げたい場合はアイテムランクがRare以上のものを活用するか、アクセサリーを厳選しよう。 スキルビルド例 ?? Skill Treeのキャプチャ画像を、別ウィンドウで開くように縮小表示する。 ref(test.png,,height=200,width=200,http //???,blank) あとは解説でも何でも。
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Feats Feats are fundamentally different than Combos or Spells. Where Combos and Spells are added Automatically upon achieving a new level, Feats must be chosen. Starting from level 10, and every level thereafter you gain Feat Point(s). Please do not expect to have gained every feat listed below (as you will all the Combos and Spells above) Spirits Blood Warrior • Bear Shaman LVL 10 Max Ranks 5 Description Improves the Blood Flow spell by increasing the damage done by the bear shaman s melee attacks for s short period of time. Related Spells Blood Flow Empowered Renewal • Bear Shaman LVL 15 Max Ranks 5 Points Required 5 Description Empowers the renewal ability, increasing the damage bonus gained from triggering the effect. Improved Spirit of the Bear • Bear Shaman LVL 15 Max Ranks 5 Points Required 5 Description Enhances the Spirit of the Bear Spell by increasing the amount of life gained. Related Spells Spirit of the Bear Deft Renewal • Bear Shaman LVL 20 Max Ranks 3 Points Required 10 Description When the Renewal Prayer is triggered, it also increases the team s chance to evade attacks. Aspect - Blood Fever • Bear Shaman LVL 20 Max Ranks 5 Points Required 10 Description Grants the bear shaman an ability which increases the damage done by their attacks but reduces the strength of their healing spells. Spell - Rune of Slaughter • Bear Shaman LVL 20 Max Ranks 5 Points Required 10 Description Grants a shaman spell that gives melee attacks a chance of weakening the victim s defenses for a short period. This effect can be applied five times. Additional ranks increase the chance of affecting the target Grants all melee attacks a chance of weakening the enemy s defenses for a short period. This effect can be applied five times. Spell - Spirit Totem Venom • Bear Shaman LVL 25 Max Ranks 3 Points Required 15 Description Grants a spell that increases their resistance to poison and empowers the bear shaman with the ability to poison foes with their mighty blows. Increases shaman s resistance to poison and their attacks have a chance of poisoning their foes, damaging them for a short time. This effect can be applied 3 times. Only one Spirit Totem may be active at any time. Blood Champion • Bear Shaman LVL 25 Max Ranks 5 Points Required 15 Description Improves the Blood Flow spell increasing the bear shaman s melee damage. Related Spells Blood Flow Spell - Grace of Nature • Bear Shaman LVL 25 Max Ranks 1 Points Required 15 Description Makes all team members immune to effects that root them to the ground, preventing movement. Removes root effects that prevent movement from the shaman s team, and makes them immune for a short period of time. Combo - Ether Theft • Bear Shaman LVL 25 Max Ranks 1 Points Required 15 Description Drains mana from the target and shares it with the shaman s team. Related CombosEther Theft Spell - Rune of Aggression • Bear Shaman LVL 30 Max Ranks 1 Points Required 20 Description A prayer which increases the damage done by all group members. The shaman manifests the great bear s ferocity, increasing the physical damage inflicted by their battle-mates for a short period of time. Spell - Manifestation Rabies • Bear Shaman LVL 30 Max Ranks 1 Points Required 20 Description A new manifestation, rabies which inflicts lingering poison damage upon all nearby enemies Continuously pulses a cloud of poison that inflicts damage to all enemies in the area. Only one Manifestation may be active at any time. Improved Ether Theft • Bear Shaman LVL 30 Modifications Increases damage or healing by 25% Max Ranks 2 Points Required 20 Description Increases the mana gained by the Ether Theft Combo. Spell – Rune of Grounding • Bear Shaman LVL 30 DescriptionThe shaman manifests the bear s mighty mass, greatly increasing their ability to resist magical damage but lowering movement speed. Wild Energy • Bear Shaman LVL 40 Max Ranks 3 Points Required 25 Description All the bear shaman s melee attacks have a chance of increasing their mana. Untamed Energy • Bear Shaman LVL 40 Max Ranks 3 Points Required 25 Description Improves the Wild Energy special ability by adding an increased mana regeneration effect. Spell - Manifestation Regrowth • Bear Shaman LVL 40 Max Ranks 3 Points Required 25 Description Continuously heals all friendly targets nearby the bear shaman. The shaman manifests the mighty bear s unmatched physical power, continuously pulsing a mild healing effect on all allies in the area. Only one Manifestation may be active at any time. Improved Manifestation Rabies • Bear Shaman LVL 40 Modifications Increases damage or healing by 15% Max Ranks 5 Points Required 25 Description The shaman totally releases the wild maddened fury of the bear, substantially increasing the damage inflicted by the Rabies infestation. Balance of Nature • Bear Shaman LVL 50 Max Ranks 5 Points Required 30 Description Augments Blood Flow with a chance to heal all team members whenever triggered. Spell - Claws of Life • Bear Shaman LVL 50 Max Ranks 5 Points Required 30 Description This spell increases the shaman s life regeneration and places a secondary effect on the target that has a chance of placing a minor healing effect on their attackers. Increases natural health regeneration. Attacks by the caster have a chance of cursing the target. This curse has a chance of placing a minor secondary healing effect on the target s attacker. Only one Claw Totem may be active at any time. Spirit Walker • Bear Shaman LVL 60 Max Ranks 3 Points Required 35 Description Augments the effects of all the bear shaman s Spirit Totem prayers. Last edited by Czarr; May 22nd, 2008 at 12 48 PM. Czarr View Public Profile Send a private message to Czarr Find More Posts by Czarr Add Czarr to Your Contacts May 20th, 2008, 06 43 PM #6 Czarr Bear Shaman Cimmerian Wiccana PvE Blood Healing • Bear Shaman LVL 60 Modifications Increases damage or healing by 1% Max Ranks 5 Points Required 35 Description Improves the Blood Flow prayer by increasing the amount of healing it does. Improved Adrenaline Surge • Bear Shaman LVL 60 Modifications Modify recast time by -4 minutes Max Ranks 5 Points Required 35 Description No creature of nature angers as quickly as a Cimmerian Grizzly Bear. The shaman can cast and reuse the Adrenaline Surge spell faster. Iron Hide • Bear Shaman LVL 70 Max Ranks 1 Points Required 40 Description Absorbs all the damage done by the next attack against the bear shaman. Quickly makes the shaman completely invulnerable and an almost unstoppable force of nature in battle, absorbing the next damage suffered by them. Booming Roar • Bear Shaman LVL 70 Max Ranks 1 Points Required 40 Description Silences all nearby foes, preventing casters from using their spells. Lets out a blast of sound, disrupting spell casting for a short period of time. Wrath Nature s Wrath • Bear Shaman LVL 10 Max Ranks 5 Description All of the bear shaman s attacks have a chance of triggering a secondary effect on Blood Flow, adding an extra healing effect. Ursine Onslaught • Bear Shaman LVL 15 Max Ranks 5 Points Required 5 Description Increases the damage done by the ursine brawl combos A crack to the skull followed by a series of ferocious blows dazes and knocks an enemy off balance making it harder for them to fight effectively, so enemy blows have less chance of striking successfully. Animalistic Fury • Bear Shaman LVL 15 Modifications +0.6 Two-handed Blunt Damage Max Ranks 5 Points Required 5 Description Increases the damage done by the bear shaman s two-handed blunt weapons. Aspect - Untamed Regeneration • Bear Shaman LVL 20 Max Ranks 3 Points Required 10 Description Grants the priest an ability which increases their rate of life regeneration but increases the damage inflicted by enemy attacks Aspect - Skulk • Bear Shaman LVL 20 Max Ranks 3 Points Required 10 Description Grants the priest an ability which makes the priest less likely to draw enemy s ire and change targets to attack the bear shaman, but lower s the shaman s life. Crushed Bones • Bear Shaman LVL 20 Max Ranks 5 Points Required 10 Description Increases the initial damage done by all internal bleed combos. Poisoned Hide • Bear Shaman LVL 25 Max Ranks 3 Points Required 15 Description Each time a foe strikes the bear shaman in melee there is a chance of them being poisoned, which damages them for a short period of time and disorientates them so they are less likely to attack the priest. Improved Grizzled Hide • Bear Shaman LVL 25 Max Ranks 3 Points Required 15 Description Augments the Grizzled Hide spell by increasing the physical resistance bonuses. Crushed Organs • Bear Shaman LVL 25 Modifications Increases damage or healing by 10% Max Ranks 3 Points Required 15 Description Increases the lingering damage done by all internal bleed combos. Spell - Battle Roar • Bear Shaman LVL 30 Max Ranks 1 Points Required 20 Description Temporarily increases the damage inflicted by the priest and boosts the maximum life of all team mates. The bear shaman inspires their team with a mighty roar, increasing their maximum health and the damage of the shaman s blows. Rupture • Bear Shaman LVL 30 Max Ranks 1 Points Required 20 Description By imitating the bear s smashing blows the shaman enhances the Crush Armor combos to inflict more damage and recharge more rapidly. This mighty blow not only batters the enemy but also smashes their armor, from knight s armor to beastly scaled hides, lowering their defense rating. Ursine Roar • Bear Shaman LVL 30 Max Ranks 3 Points Required 20 Description Targets enemies in a wide cone in front of the bear shaman and reduces the damage inflicted by their strikes for a short time. Lowers physical and magical damage of enemies in a wide cone. Ursine Rush • Bear Shaman Max Ranks 3 Points Required 25 Description Charges the target in a bout of ursine rage, triggering a bleeding effect. Spell - Stone Hide • Bear Shaman LVL 40 Max Ranks 3 Points Required 25 Description Grants the shaman a spell that temporarily toughens their body, deflecting some of the damage inflicted by enemy attacks. For a short time the shaman s skin toughens and is capable of deflecting some of the damage inflicted by enemy attacks. Claws of the Reaper • Bear Shaman LVL 40 Max Ranks 5 Points Required 25 Description When cast, the bear shaman s strikes have a chance of inflicting a bleeding wound and increasing the damage done by the priest s own attacks. Empowers the shaman, increasing the damage they inflict and their attacks have a chance of inflicting a slashing wound that lingers for a short time. This effect can be applied 3 times. Only one Claw Totem may be active at any time. Weight of the World • Bear Shaman LVL 40 Max Ranks 2 Points Required 30 Description Grants the shaman s next 3 melee attacks a snare effect and additional bonus damage. Bloodthirst • Bear Shaman LVL 50 Max Ranks 5 Points Required 30 Description Blood spilled by these savage blows heals the bear shaman and group members. Shards of Earth • Bear Shaman LVL 50 Modifications Increases damage or healing by 15% Max Ranks 5 Points Required 30 Description Improves the spirit totem prayer by increasing the damage inflicted. Spirits of the Earth • Bear Shaman LVL 60 Max Ranks 5 Points Required 35 Description When the spells Claws of Stone and Spirit Totem Stone are both active, there is a chance when Claws of Stone triggers it increases the shaman s invulnerability rating. Spirits of the Debased • Bear Shaman LVL 60 Max Ranks 5 Points Required 35 Description When the prayers Claws of Corruption and Spirit Totem Profane are both active, there is a chance when Claws of Corruption triggers it increases the poison and unholy damage of their attack. Rampage • Bear Shaman LVL 60 Description When hit in combat you will occasionally damage every enemy around you for a small amount. Nature s Revenge • Bear Shaman LVL 70 Max Ranks 1 Points Required 40 Description All the bear shaman s attacks have a chance of adding to their Nature s Revenge counter. When this counter reaches ten all nearby allies will be healed. Combo - Bewilder • Bear Shaman LVL 70 Max Ranks 1 Points Required 40 Description Leaves the victim dazed and disoriented, reducing their chance to hit for a short time. General Ether Flow • Bear Shaman LVL 10 Modifications +5 Natural Mana Regen Max Ranks 5 Description Increases the Priest s mana regeneration in and out of combat. Vindicator • Bear Shaman LVL 15 Max Ranks 2 Points Required 5 Description Makes soldiers not in Frenzy Stance provoke more hatred from their foes. Spirit Armor • Bear Shaman LVL 15 Modifications • +0.5% Slashing Invulnerability • +0.5% Piercing Invulnerability • +0.5% Crushing Invulnerability • +0.5% Poison Invulnerability Max Ranks 5 Points Required 5 Description Protects the priest from physical damage. Spirit Aegis • Bear Shaman LVL 15 Modifications • +0.5% Cold Invulnerability • +0.5% Fire Invulnerability • +0.5% Electrical Invulnerability • +0.5% Unholy Invunerability Max Ranks 5 Points Required 5 Description Protects the priest from hostile magic. Last edited by Czarr; May 20th, 2008 at 06 51 PM. Czarr View Public Profile Send a private message to Czarr Find More Posts by Czarr Add Czarr to Your Contacts May 20th, 2008, 06 43 PM #7 Czarr Bear Shaman Cimmerian Wiccana PvE Grace • Bear Shaman LVL 15 Modifications -1% Hate Modifier Max Ranks 3 Points Required 5 Description An aura of divinity makes enemies less likely to break off from their current target to retaliate against the priest s attacks. Far-Reaching Spirit • Bear Shaman LVL 15 Modifications Increases area of effect by 1 meter Max Ranks 2 Points Required 5 Description Increases the range of the priest s healing prayers Radiance, Vitalizing Jolt or Fierce Recovery. Ether Discharge • Bear Shaman LVL 15 Max Ranks 5 Points Required 5 Description Upgrades the Vigor of Spring, Wave of Life and Blood Flow spells to restore mana to the priest for each target healed. Saintly Martyr • Bear Shaman LVL 20 Max Ranks 3 Points Required 10 Description The priest has a chance of recovering mana when damaged by hostile magic. Spell - Soothe the Soul • Bear Shaman LVL 20 Max Ranks 1 Points Required 10 Description Grants the priest a prayer that reduces a foe s hate toward the priest, making them less likely to break off from their current target to attack the priest. The target perceives the priest as less of a threat, making them less likely to break off from their current target to attack the priest. Saintly Warrior • Bear Shaman Max Ranks 3 Points Required 10 Description The priest has a chance of recovering mana when struck in melee combat. Presence of Mind • Bear Shaman LVL 20 Max Ranks 5 Points Required 10 Description Divine influence is never far from the priest, reducing the recasting time of the healing spells Radiance, Vitalizing Jolt or Fierce Recovery. Guiding Spirit • Bear Shaman LVL 20 Modifications Modify recast time by -1 seconds Max Ranks 3 Points Required 10 Description This spirit of renewal improves the priest s healing spells Wave of Life, Life of Set or Blood Flow by reducing the reuse time. All-Encompassing Spirit • Bear Shaman LVL 20 Max Ranks 2 Points Required 10 Description The priest s enriched spirit increases the area of effect of their healing spells Wave of Life, Life of Set or Blood Flow. Healing Spirit • Bear Shaman LVL 25 Modifications -2.0% Mana Cost Max Ranks 3 Points Required 15 Description Reduces the Mana Cost of all healing spells. Focus • Bear Shaman LVL 25 Modifications -50 Spell Interrrupt Chance Max Ranks 2 Points Required 15 Description Decreases the chance of the priest s healing spells Radiance, Wave of Life, Fierce Recovery, Blood Flow, Life of Set or Vitalizing Jolt being interrupted in combat and investing more feat points eliminated the possibility. Exemplar • Bear Shaman LVL 25 Modifications • +0.6 Damage • +2 Electric Damage • +2 Holy Damage Max Ranks 5 Points Required 15 Description Increase the priest s melee damage and damage done by electrical and holy spells. Spell - Vengeance of the Gods • Bear Shaman LVL 30 Max Ranks 1 Points Required 20 Description Grants the priest a spell which substantially increases the damage inflicted by their attacks for a short period of time. For a short time the priest is infused with sacred might, increasing the damage they inflict. Shroud of the Gods • Bear Shaman LVL 30 Max Ranks 1 Points Required 20 Description Grants the priest the ability to make all enemies in the vicinity less likely to attack the priest. Cloaked in divine fury the priest intimidates nearby enemies, making them less likely to break off from their current target to attack them.
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- visitors Sulfurtransferases 2010 Cell Biology of Molybdenum F Bittner, RR Mendel - Cell Biology of Metals and Nutrients, 2010 - Springer http //scholar.google.co.jp/scholar?q=related 1fBydctAk0cJ scholar.google.com/ hl=ja as_sdt=2000 Abstract The transition element molybdenum (Mo) is essential for (nearly) all biological systems as it is required by enzymes catalyzing diverse key reactions in the global carbon, sulfur,and nitrogen metabolism. The metal itself is biologically inactive unless it is complexed by a ... 2009 Mechanistic characterization of the sulfur-relay system for eukaryotic 2-thiouridine biogenesis at tRNA wobble positions nih.gov [HTML]A Noma, Y Sakaguchi, T Suzuki - Nucleic Acids Research, 2009 - Oxford Univ Press http //scholar.google.co.jp/scholar?q=related kS8aGPMvT5kJ scholar.google.com/ hl=ja as_sdt=2000 The wobble modification in tRNAs, 5-methoxycarbonylmethyl-2-thiouridine (mcm 5 s 2 U), is required for the proper decoding of NNR codons in eukaryotes. The 2-thio group confers conformational rigidity of mcm 5 s 2 U by largely fixing the C3 -endo ribose puckering, ensuring stable ... Origin and function of ubiquitin-like proteins nih.gov [HTML]M Hochstrasser - Nature, 2009 - nature.com http //scholar.google.co.jp/scholar?q=related vqhk3w9krT0J scholar.google.com/ hl=ja as_sdt=2000 Eukaryotic proteins can be modified through attachment to various small molecules and proteins. One such modification is conjugation to ubiquitin and ubiquitin-like proteins (UBLs), which controls an enormous range of physiological processes. Bound UBLs ... 2008 Molybdoproteomes and evolution of molybdenum utilization nih.gov [HTML]Y Zhang, VN Gladyshev - Journal of molecular biology, 2008 - Elsevier http //scholar.google.co.jp/scholar?q=related g2yHxFnhe4AJ scholar.google.com/ hl=ja as_sdt=2000 as_ylo=1981 as_yhi=2010 The trace element molybdenum (Mo) is utilized in many life forms, and it is a key component of several enzymes involved in nitrogen, sulfur, and carbon metabolism. With the exception of nitrogenase, Mo is bound in proteins to a pterin, thus forming the molybdenum cofactor ( ... Common thiolation mechanism in the biosynthesis of tRNA thiouridine and sulphur-containing cofactors nih.gov [HTML]N Shigi, Y Sakaguchi, S Asai, T Suzuki, K … - The EMBO Journal, 2008 - nature.com http //scholar.google.co.jp/scholar?q=related ARSfgx3Fp70J scholar.google.com/ hl=ja as_sdt=2000 as_ylo=2001 as_yhi=2010 2-Thioribothymidine (s 2 T), a modified uridine, is found at position 54 in transfer RNAs (tRNAs) from several thermophiles; s 2 T stabilizes the L-shaped structure of tRNA and is essential for growth at higher temperatures. Here, we identified an ATPase (tRNA-two-thiouridine ... The Sulfurtransferase Activity of Uba4 Presents a Link between Ubiquitin-like Protein Conjugation and Activation of Sulfur Carrier Proteins† J Schmitz, MM Chowdhury, P Hänzelmann, M … - Biochemistry, 2008 - ACS Publications http //scholar.google.co.jp/scholar?q=related tu5O65itnDEJ scholar.google.com/ hl=ja as_sdt=2000 as_ylo=2001 as_yhi=2010 Because of mechanistic parallels in the activation of ubiquitin and the biosynthesis of several sulfur-containing cofactors, we have characterized the human Urm1 and Saccharomyces cerevisiae Uba4 proteins, which are very similar in sequence to MOCS2A and MOCS3, respectively, ... Thio-modification of yeast cytosolic tRNA requires a ubiquitin-related system that resembles bacterial sulfur transfer systems jbc.org [HTML]Y Nakai, M Nakai, H Hayashi - Journal of Biological Chemistry, 2008 - ASBMB http //scholar.google.co.jp/scholar?q=related rEPGgeDDU4AJ scholar.google.com/ hl=ja as_sdt=2000 The wobble uridine in yeast cytosolic tRNA Lys2 UUU and tRNA Glu3 UUC undergoes a thio-modification at the second position (s 2 modification) and a methoxycarbonylmethyl modification at the fifth position (mcm 5 modification). We previously demonstrated that the cytosolic ... An embarrassment of riches the enzymology of RNA modification nih.gov [HTML]D Iwata-Reuyl - Current opinion in chemical biology, 2008 - Elsevier http //scholar.google.co.jp/scholar?q=related 0tsj3spLBLEJ scholar.google.com/ hl=ja as_sdt=2000 The maturation of transfer RNA (tRNA) involves extensive chemical modification of the constituent nucleosides and results in the introduction of significant chemical diversity to tRNA. Many of the pathways to these modified nucleosides are characterized by chemically complex ... A genome-wide screen identifies genes required for formation of the wobble nucleoside 5-methoxycarbonylmethyl-2-thiouridine in Saccharomyces cerevisiae cshlp.org [HTML]B Huang, J Lu, AS Byström - Rna, 2008 - rnajournal.cshlp.org http //scholar.google.co.jp/scholar?q=related 4xQVocA9SD4J scholar.google.com/ hl=ja as_sdt=2000 We recently showed that the γ-subunit of Kluyveromyces lactis killer toxin (γ-toxin) is a tRNA endonuclease that cleaves , , and 3′ of the wobble nucleoside 5-methoxycarbonylmethyl-2-thiouridine (mcm 5 s 2 U). The 5-methoxycarbonylmethyl ... 2007 Biosynthesis of the Thio-quinolobactin Siderophore an Interesting Variation on Sulfur Transfer nih.gov [HTML]AM Godert, M Jin, FW McLafferty, TP … - Journal of …, 2007 - Am Soc Microbiol http //scholar.google.co.jp/scholar?q=related EBTZm24E50AJ scholar.google.com/ hl=ja as_sdt=2000 Text 15 Thio-quinolobactin, 8-hydroxy-4-methoxy-thioquinaldic acid (structure 1), is a 16 ... 17400.(10-12) The genes responsible for the biosynthesis of thio-quinolobactin have 18 ... There are a number of naturally occurring molecules of diverse structure that 27 A conserved modified wobble nucleoside (mcm5s2U) in lysyl-tRNA is required for viability in yeast cshlp.org [HTML]GR Björk, B Huang, OP Persson, AS Byström - Rna, 2007 - rnajournal.cshlp.org http //scholar.google.co.jp/scholar?q=related ufP8yaCqiVsJ scholar.google.com/ hl=ja as_sdt=2000 Transfer RNAs specific for Gln, Lys, and Glu from all organisms (except Mycoplasma) and organelles have a 2-thiouridine derivative (xm 5 s 2 U) as wobble nucleoside. These tRNAs read the A- and G-ending codons in the split codon boxes His/Gln, Asn/Lys, and Asp/Glu. In ... 2006 Crystal structure of Bacillus anthracis ThiI, a tRNA-modifying enzyme containing the predicted RNA-binding THUMP domain DG Waterman, M Ortiz-Lombardía, MJ Fogg, EV … - Journal of molecular …, 2006 - Elsevier http //scholar.google.co.jp/scholar?q=related j-_C2YkFA-IJ scholar.google.com/ hl=ja as_sdt=2000 as_ylo=1981 as_yhi=2010 ThiI is an enzyme responsible for the formation of the modified base S 4 U (4-thiouridine) found at position 8 in some prokaryotic tRNAs. This base acts as a sensitive trigger for the response mechanism to UV exposure, providing protection against its damaging effects. We ... Trafficking in persulfides delivering sulfur in biosynthetic pathways EG Mueller - Nature Chemical Biology, 2006 - nature.com http //scholar.google.co.jp/scholar?q=related ZzZgR5SebvcJ scholar.google.com/ hl=ja as_sdt=2000 The presence of sulfur in cofactors has been appreciated for over a century, but the trafficking and delivery of sulfur to cofactors and nucleosides is still not fully understood. In the last decade, great strides have been made toward understanding those processes and the ... Cell biology of molybdenum RR Mendel, F Bittner - Biochimica et Biophysica Acta (BBA)-Molecular …, 2006 - Elsevier http //scholar.google.co.jp/scholar?q=related C6ckangyps8J scholar.google.com/ hl=ja as_sdt=2000 The transition element molybdenum (Mo) is of essential importance for (nearly) all biological systems as it is required by enzymes catalyzing diverse key reactions in the global carbon, sulfur and nitrogen metabolism. The metal itself is biologically inactive unless it is complexed by ... The prokaryotic antecedents of the ubiquitin-signaling system and the early evolution of ubiquitin-like β-grasp domains biomedcentral.com [HTML]LM Iyer, AM Burroughs, L Aravind - Genome Biology, 2006 - biomedcentral.com http //scholar.google.co.jp/scholar?q=related UgYKXG9Yy80J scholar.google.com/ hl=ja as_sdt=2000 Ubiquitin (Ub)-mediated signaling is one of the hallmarks of all eukaryotes. Prokaryotic homologs of Ub (ThiS and MoaD) and E1 ligases have been studied in relation to sulfur incorporation reactions in thiamine and molybdenum/tungsten cofactor biosynthesis. However, there is no ... Mechanistic insights into sulfur relay by multiple sulfur mediators involved in thiouridine biosynthesis at tRNA wobble positions cell.com [HTML]Y Ikeuchi, N Shigi, J Kato, A Nishimura, T Suzuki - Molecular cell, 2006 - Elsevier http //scholar.google.co.jp/scholar?q=related 2Vsoqag0uDsJ scholar.google.com/ hl=ja as_sdt=2000 The wobble bases of bacterial tRNAs responsible for NNR codons are modified to 5-methylaminomethyl-2-thiouridine (mnm 5 s 2 U). 2-thio modification of mnm 5 s 2 U is required for accurate decoding and essential for normal cell growth. We identified five genes yhhP, ... 2005 Mitochondria-specific RNA-modifying enzymes responsible for the biosynthesis of the wobble base in mitochondrial tRNAs implications for the molecular … jbc.org [HTML]N Umeda, T Suzuki, M Yukawa, Y Ohya, H … - Journal of Biological …, 2005 - ASBMB http //scholar.google.co.jp/scholar?q=related l9eGdubEKOEJ scholar.google.com/ hl=ja as_sdt=2000 as_ylo=1981 as_yhi=2010 Human mitochondrial (mt) tRNA Lys has a taurine-containing modified uridine, 5-taurinomethyl-2-thiouridine ( m 5 s 2 U), at its anticodon wobble position. We previously found that the mt tRNA Lys , carrying the A8344G mutation from cells of patients with myoclonus ... l-Cysteine Desulfidase An [4Fe-4S] Enzyme Isolated from Methanocaldococcus jannaschii That Catalyzes the Breakdown of l-Cysteine into Pyruvate, Ammonia, and … SI Tchong, H Xu, RH White - Biochemistry, 2005 - ACS Publications http //scholar.google.co.jp/scholar?q=related QUO6D5wSaMQJ scholar.google.com/ hl=ja as_sdt=2000 as_ylo=1981 as_yhi=2010 A [4Fe-4S] enzyme that decomposes l-cysteine to hydrogen sulfide, ammonia, and pyruvate has been isolated and characterized from Methanocaldococcus jannaschii. The sequence of the isolated enzyme demonstrated that the protein was the product of the M. jannaschii ... Reconstitution of a new cysteine biosynthetic pathway in Mycobacterium tuberculosis nih.gov [HTML]KE Burns, S Baumgart, PC Dorrestein, H Zhai, … - J. Am. Chem. …, 2005 - ACS Publications http //scholar.google.co.jp/scholar?q=related 6UxhZ1K_8BAJ scholar.google.com/ hl=ja as_sdt=2000 A new pathway for cysteine biosynthesis has been elucidated in Mycobacterium tuberculosis. This pathway involves a protein-bound thiocarboxylate (CysO−SH) as the sulfide donor, similar to thiamin biosynthesis. Cysteine synthase M (CysM) catalyzes the addition ... 2004 Evidence for the physiological role of a rhodanese-like protein for the biosynthesis of the molybdenum cofactor in humans pnas.org [HTML]A Matthies, KV Rajagopalan, RR … - Proceedings of the …, 2004 - National Acad Sciences http //scholar.google.co.jp/scholar?q=related PpXEO3soBo0J scholar.google.com/ hl=ja as_sdt=2000 Recent studies have identified the human genes involved in the biosynthesis of the molybdenum cofactor. The human MOCS3 protein contains an N-terminal domain similar to the Escherichia coli MoeB protein and a C-terminal segment displaying similarities to the ... Ubiquitin-proteasome system umaryland.edu [PDF]S Fang, AM Weissman - Cellular and molecular life sciences, 2004 - Springer http //scholar.google.co.jp/scholar?q=related UwB61_LeFJAJ scholar.google.com/ hl=ja as_sdt=2000 Abstract. The capacity for exquisite regulation of ubiq- uitylation provides eukaryotic cells with a means to fine- tune both protein function and levels. This complex set of processes affects myriad proteins and potentially impacts all cellular processes. Ubiquitylation is brought about ... 2003 Attachment of the ubiquitin-related protein Urm1p to the antioxidant protein Ahp1p nih.gov [HTML]AS Goehring, DM Rivers, GF Sprague Jr - Eukaryotic cell, 2003 - Am Soc Microbiol http //scholar.google.co.jp/scholar?q=related NuIwzhoOL5cJ scholar.google.com/ hl=ja as_sdt=2000 Urm1p is a ubiquitin-related protein that serves as a posttranslational modification of other proteins. Urm1p conjugation has been implicated in the budding process and in nutrient sensing. Here, we have identified the first in vivo target for the urmylation pathway as the ... 2002 The rhodanese/Cdc25 phosphatase superfamily nih.gov [HTML]D Bordo, P Bork - EMBO reports, 2002 - nature.com http //scholar.google.co.jp/scholar?q=related OxriJBcqB5AJ scholar.google.com/ hl=ja as_sdt=2000 ... In this review, the rhodanese/Cdc25 phosphatase superfamily is analyzed. ... Figure 3 Neighbor-joining tree representing the rhodanese superfamily generated by CLUSTALW (correction for ... Catalytically active rhodanese and Cdc25 phosphatase domains The N- and C- ... 2001 A sulfurtransferase is required in the transfer of cysteine sulfur in the in vitro synthesis of molybdopterin from precursor Z in Escherichia coli jbc.org [HTML]S Leimkühler, KV Rajagopalan - Journal of Biological Chemistry, 2001 - ASBMB http //scholar.google.co.jp/scholar?q=related q8ya_wsSejkJ scholar.google.com/ hl=ja as_sdt=2000 It has been shown that conversion of precursor Z to molybdopterin (MPT) by Escherichia coli MPT synthase entails the transfer of the sulfur atom of the C-terminal thiocarboxylate from the small subunit of the synthase to generate the dithiolene group of MPT and that the moeB ... M ECHANISMS U NDERLYING U BIQUITINATION uky.edu [PDF]CM Pickart - Annual review of biochemistry, 2001 - Annual Reviews http //scholar.google.co.jp/scholar?q=related YIxzrFekkFQJ scholar.google.com/ hl=ja as_sdt=2000 as_ylo=2001 as_yhi=2001 Abstract The conjugation of ubiquitin to other cellular proteins regulates a broad range of eukaryotic cell functions. The high efficiency and exquisite selectivity of ubiquitination reactions reflect the properties of enzymes known as ubiquitin-protein ligases or E3s. An E3 recognizes its ... 2000 Evolution and function of ubiquitin-like protein-conjugation systems yale.edu [PDF]M Hochstrasser - Nature cell biology, 2000 - nature.com http //scholar.google.co.jp/scholar?q=related w2aIi7-UqxoJ scholar.google.com/ hl=ja as_sdt=2000 Cellular proteins are frequently adorned with chemical modifications that alter their physical — and, as a result, their physiological — properties. Among the most spectacular of these molecular appendages are grafts of other proteins or even polymeric chains of other proteins. The ... A protein conjugation system in yeast with homology to biosynthetic enzyme reaction of prokaryotes jbc.org [HTML]K Furukawa, N Mizushima, T Noda, Y … - Journal of Biological …, 2000 - ASBMB http //scholar.google.co.jp/scholar?q=related kWwdzGB67rIJ scholar.google.com/ hl=ja as_sdt=2000 Protein conjugation, such as ubiquitination, is the process by which the C-terminal glycine of a small modifier protein is covalently attached to target protein(s) through sequential reactions with an activating enzyme and conjugating enzymes. Here we report on a novel protein ... 1998 Cysteine Sulfinate Desulfinase, a NIFS-like Protein of Escherichia coli with Selenocysteine Lyase and Cysteine Desulfurase Activities Gene Cloning, Purification and … kyoto-u.ac.jp [PDF]N Esaki, T Kurihara, T Yoshimura, K … - ICR annual …, 1998 - repository.kulib.kyoto-u.ac.jp http //scholar.google.co.jp/scholar?q=related QtLum1tHQrQJ scholar.google.com/ hl=ja as_sdt=2000 Page 1. Kyoto University KURENAI Kyoto University Research Information Repository Title Cysteine Sulfinate Desulfinase, a NIFS-like Protein of Escherichia coli with Selenocysteine Lyase and Cysteine Desulfurase Activities ... 1997 Cysteine Sulfinate Desulfinase, a NIFS-like Protein ofEscherichia coli with Selenocysteine Lyase and Cysteine Desulfurase Activities jbc.org [HTML]H Mihara, T Kurihara, T Yoshimura, K Soda, N … - Journal of Biological …, 1997 - ASBMB http //scholar.google.co.jp/scholar?q=related bOaL5q7FBDoJ scholar.google.com/ hl=ja as_sdt=2000 Selenocysteine lyase (EC 4.4.1.16) exclusively decomposes selenocysteine to alanine and elemental selenium, whereas cysteine desulfurase (NIFS protein) of Azotobacter vinelandii acts indiscriminately on both cysteine and selenocysteine to produce elemental sulfur and selenium ... 1991 Characteristics of Nicotiana tabacum nitrate reductase protein produced in Saccharomyces cerevisiae. nih.gov [PDF]HN Truong, C Meyer, F Daniel-Vedele - Biochemical Journal, 1991 - ncbi.nlm.nih.gov http //scholar.google.co.jp/scholar?q=related 8oijnWbQUp4J scholar.google.com/ hl=ja as_sdt=2000 as_ylo=1981 as_yhi=2010 INTRODUCTION Tobacco nitrate reductase (NR) (EC 1.6.6.1) is a homodimeric enzyme that reduces nitrate to nitrite in the presence of NADH (NADH NR activity). Each of its subunits contains three domains carrying respectively the prosthetic groups FAD, haem (cytochrome b-557) ... UBA 1 an essential yeast gene encoding ubiquitin-activating enzyme. nih.gov [PDF]JP McGrath, S Jentsch, A Varshavsky - The EMBO journal, 1991 - ncbi.nlm.nih.gov http //scholar.google.co.jp/scholar?q=related qFlUGfxF0asJ scholar.google.com/ hl=ja as_sdt=2000 The EMBO Journal vol.10 no.1 pp.227-236, 1991 ... UBA 1 an essential yeast gene encoding ubiquitin- ... John P.McGrath, Stefan Jentsch and Alexander Varshavsky ... Department of Biology, Massachusetts Institute of Technology, Cambridge, MA 02139, USA Present ...
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