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モナディック・デーヴァ(ソウル・エンジェル) Monadic Deva (Soul Angel) Monadic devas stand vigil along the River of Souls as it passes from the mortal realm into the Ethereal Plane. Those who seek to fish souls out for their own use stalk this metaphysical river, and it is against these predators that monadic devas fight. At other times, monadic devas work to guide newcomers to the River of Souls who might be in danger of drifting from the current and lingering as ghosts. Monadic devas often find their tasks place them in alliances with psychopomps , and they work well with the monitors despite the philosophical divide between their views on a soul's inherent goodness. A monadic deva is 7フィート tall and weighs 220 pounds. “知識の想起”――セレスチャル(〈宗教〉) DC 30 一般的な知識 DC 28 専門知識 DC 25 モナディック・デーヴァ Monadic Deva クリーチャー12 NG 中型 エンジェル セレスチャル 出典 Bestiary 2 15ページ 知覚+25;暗視 言語 天上語、竜語、地獄語;タンズ 技能 〈威圧〉+22、〈交渉〉+24、〈宗教〉+25、〈生存〉+22、〈伝承学〉+20、〈秘術〉+25 【筋】+7、【敏】+4、【耐】+5、【知】+4、【判】+4、【魅】+5 アイテム +1ストライキング・メイス AC 33;頑健+24、反応+21、意志+20;魔法に対する全てのセーヴに+1のボーナス HP 245;完全耐性 即死効果;弱点 [悪]10 Spiritual Warden/Spiritual Warden (防御術、オーラ、信仰) 20フィート. Allies in the aura gain a +2 status bonus to saving throws against death effects and effects that target or manipulate their souls. 移動速度 30フィート、飛行60フィート 近接 [one-action] holy メイス +28[+23/+18](善、魔法、突き飛ばし)、ダメージ 2d6+15[殴打]、加えて1d6[力場] and 1d6[善]、加えてsolid blow 信仰生得呪文 DC 31;6レベル ディヴァイン・ラス、パラライズ、ヒール、リムーヴ・カース、リムーヴ・ディジーズ;5レベル クリエイション、リムーヴ・フィアー;4レベル チャーム;2レベル インヴィジビリティ(at will;self only);1レベル ディテクト・アラインメント(at will;evil only);常時 (5レベル) タンズ 儀式 DC 32;1レベル エンジェリック・メッセンジャー Holy Armaments/Holy Armaments (信仰、力術) Any weapon gains the effect of a holy property rune while a monadic deva wields it. Rebuke Soul/Rebuke Soul [one-action] (聴覚、信仰、心術、善、無力化) The monadic deva speaks a word to cause a creature's soul to recoil at its sins or an undead creature to recoil at its lack of a soul. One non-good living or undead target within 40フィート takes 5d10 good damage and must attempt a DC 32 Fortitude save. Regardless of the outcome, the target is then temporarily immune for 10 minutes. 大成功 The target is unaffected. 成功 The target takes half damage and is stunned 1. 失敗 The target takes full damage and is stunned 2. 大失敗 The target takes double damage and is stunned 4. Solid Blow/Solid Blow (信仰、力術、力場) When a monadic deva hits a target for the second time during its turn with its mace, it deals an additional 2d12 force damage as its weapon shimmers with ripples of power.
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ZIP! ZIP! 2020年12月 共通事項 放送時間…平日05 50~08 00 固定スポンサー(ネットセールス部分) + ... 6時台中盤 奇数日 第一三共ヘルスケア 6時台中盤 偶数日 小林製薬 SUBARU 7時台前半 月曜 CAINZ 7時台中盤 Kao NISSAN(偶数日) 7時台終盤 太陽生命(月曜) 固定スポンサー(ローカルセールス部分) + ... @日テレ 6時台前半 三井ショッピングパーク LaLaport(月曜) @日テレ 6時台後半 アサヒグループ食品(月曜) @日テレ 7時台後半 月曜 ヨドバシカメラ フジパン 2020年12月7日(月曜) 6時台中盤 0’30”…LION、第一三共ヘルスケア 2020年12月14日(月曜) 6時台前半 ローカル@日テレ0’30”…三井ショッピングパーク LaLaport 6時台中盤 0’30”…小林製薬、SUBARU 6時台後半 ローカル@日テレ0’30”…アサヒグループ食品 7時台前半 0’30”…LION、CAINZ、Panasonic 7時台中盤 0’30”…Kao、NISSAN 7時台後半 ローカル@日テレ0’30”…ヨドバシカメラ、フジパン 7時台終盤(カウキャッチャー扱い・後クレのみ表示) 0’30”…太陽生命 2020年12月15日(火曜) 7時台後半 ローカル@ytv0’30”…大鵬薬品 2020年12月17日(木曜) 7時台後半 ローカル@ytv0’30”…NTT docomo(PT)
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【登録タグ Stack あ アトミカ・トカマク -ATOMICA TOKAMAK- 暁Records 曲 業火マントル 霊知の太陽信仰 ~ Nuclear Fusion】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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Weapon 3in Mortar Barrage 3in Mortar Barrage Damage 20-20 Fire Aim Time 0.5-0 Range Max 75 Min 20 L 75 Aim Multiplier L 1 AOE Distance L 6 M 40 M 1 M 3.5 S 25 S 1 S 2 Accuracy L 0.25 Ready Aim Time 0.5-0 AOE Accuracy L 1 M 0.5 Post Firing Aim Time 0 M 1 S 0.75 Post Firing Cooldown 0 S 1 Reload 0-0 AOE Damage L 0.5 0.5 Reload Multiplier L 1 Penetration L 1 M 0.65 0.5 M 1 M 1 S 1 0.5 S 1 S 1 AOE penetration L 0.8 Cooldown 0.75-0 Deflection Multiplier 1 M 0.9 Cooldown Multiplier L 1 Suppression L 0.025 S 1 M 1 M 0.025 AOE Suppression L 0.5 0.5 S 1 S 0.025 M 1 1 Wind Up 2.2 Nearby Supp. Multiplier 0.5 S 2 2 Wind Down 1 Nearby Supp. Radius 7 Setup Time 2.4 Vs. Supp. Targets A 1 Fire Cone Angle 20 Burst Duration 0-0 P 1 Tracking Vertical 90?-90 Rate of Fire 0-0 D 1 Tracking Horizontal -90?90 Reload Frequency 1-1 S 0.1 Speed Vertical 90 Moving Accuracy 1 Speed Horizontal 90 Moving Burst 1 Scatter Angle 10 Moving Cooldown 1 Scatter Max 12 AA Weapon false Acc. Incremental 1 Scatter Offset 0 Attack Ground true Search Radius L 0 Scatter Ratio 0.2 Projectile m2_60mm_mortar_round M 0 FoW Angle Mult. 1 S 0 FoW Distance Mult. 1 Cover Type Accuracy Damage Suppression Penetration Default 1 1 1 1 Garrison 1 0.75 0 1 Halftrack 1 1 1 1 Heavy 1 1 0.5 1 Light 1 1 0.75 1 Negative 1 1.5 1.5 1 Open 1.25 1 1 1 Smoke 1 1 1 1 Trench 0.5 0.1 0 0.25 Water 1 1 1 1 Bunker 0.15 1 0 0.25 Emplacement 0.5 1 0.75 1 Target Name Acc Mov Dmg Pen R-Pen Sup Pri Infantry 1 1 2 1 1 1 80 Infantry Airborne 0.75 1 1 1 1 1 80 Airborne Inflight 1 1 1 1 1 1 50 Infantry Heroic 1 1 2 1 1 0.5 80 Infantry Elite 1 1 2 1 1 1 80 Infantry Sniper 1 1 2 1 1 1 80 Infantry Soldier 1 1 1 1 1 1 80 Bren Carrier 1 1 1 1 3 1 50 Motorcycle 1 0.6 1 3 1 1 80 Jeep 1 0.6 1 1 3 1 60 M3 Halftrack 1 0.8 1 1 1 1 60 Greyhound 1 0.8 1 1 1.65 1 55 Stuart 1 1 1 1 1 1 50 Sdkfz 234 Puma 1 0.8 1 1 1.92 1 55 Sdkfz 251 Halftrack 1 0.8 1 1 1 1 60 Sdkfz 22x 1 1 1 1 1 1 50 M10 TD 1 1 0.75 1 1.62 1 50 Sherman 1 1 0.75 1 1.57 1 50 Flak Panzer 1 1 0.75 1 1.8 1 50 Panther 1 1 0.75 1 1 1 50 Panther w/Skirts 1 1 0.75 1 1 1 50 Panzer IV 1 1 0.75 1 1 1 50 Panzer IV w/Skirts 1 1 0.75 1 1 1 50 StuG 1 1 0.75 1 1 1 50 StuG w/Skirts 1 1 0.75 1 1 1 50 Tiger 1 1 0.75 1 1.14 1 50 Churchill 1 1 1 1 1 1 50 Cromwell 1 1 1 1 1 1 50 Priest 1 1 1 1 1 1 50 Pershing 1 1 0.75 1 1 1 50 Marder III 1 1 1 1 5 1 50 Hetzer 1 1 1 1 1 1 25 Hummel 1 1 1 1 3 1 50 Jagdpanther 1 1 1 1 1 1 50 Team Weapon 1 1 1 1 1 1 5 Howitzer 1 1 1 1 1 1 25 Towed Gun 1 1 1 1 1 1 25 Flak 88 1 1 1 1 1 1 25 P47 Thunderbolt 1 1 1 1 1 1 25 Building Construction 2 1 6 3 1 1 25 Building 3 1 1 3 1 1 20 Checkpoint 3 1 1 3 1 1 0 Bunker 3 1 4 10 1 1 3 CW Emplacement 5 1 0.25 1 1 1 25 CW Emplaced HQ 1 1 0.2 1 1 1 25 CW Mobile HQ 1 1 1.5 1 1 1 25 Defenses 1 1 0.25 3 1 1 25 Defenses Construction 5 1 5 1 1 1 25 Trench 1 1 0.25 2 1 1 25 Mine 1 1 1 2 1 1 25 Mine Airdrop 1 1 1.5 2 1 1 40 Detector Radio 1 1 1 1 1 1 10 Bridge 1 1 0.05 0.1 1 1 25
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シーズン3 F1クラス 更新履歴 12/24 シーズン3の全日程を終了しました。 シーズン3最終リザルトを更新しました。 12/19 ドライバー&コンストランキング更新いたしました。 11/26 日程表を更新いたしました。F1クラスの方は書き込みお願いします。 コンストラクターの表をポイントランキング順にいたしました。 ドライバーズランキング Rank Driver Team PS3ID Rd.1 Rd.2 Rd.3 Rd.4 Rd.5 Pts. 最高順位 1 カペタ Virgin C-taira 25 12 25 18 25 93 1位3回 2 カムト HRT KaMuTo1 15 25 6 25 18 83 1位2回 3 キミサノ Virgin kimisano 18 0 18 15 8 59 2位2回 4 ぶらぜる ForceIndia Brazell42 12 18 10 10 12 52 2位1回 5 ヴァン Mercedes van-ap1 - 8 8 12 15 43 4位1回 6 リッキー Williams ri123 6 15 0 6 4 31 3位1回 7 カジキ McLaren zumizome63 0 - 12 4 10 26 4位1回 8 がるむ ForceIndia GALM07 0 - 15 8 1 24 3位1回 9 しゃいお Toro rosso syaio32-F1 10 10 0 1 - 21 5位2回 10 ザッパー Renault zapper0001 8 2 - 2 6 18 6位1回 11 CLR Renault CLR-0943 4 6 2 0 - 12 7位1回 12 るーらー McLaren ruler-46 2 4 0 - 0 6 8位1回 13 くいっく Williams Quickvan 1 1 1 0 2 5 9位1回 14 たくや Mercedes takuya-5005 0 0 4 0 0 4 8位1回 15 ちぇる HRT i_chelsee 0 0 0 0 0 0 11位1回 16 かずき Toro rosso kazukihkd 0 0 0 - 0 0 11位1回 ※ポイントが同じ場合は最高順位で順位を決定しております。 ※赤地は無効ポイントです。 ※順位の青背景は降格ゾーンです。(下位4名) コンストラクターズランキング Rank Team Rd.1 Rd.2 Rd.3 Rd.4 Rd.5 Pts. 1 Virgin 43 12 43 33 33 152 3 HRT 15 25 6 25 18 83 2 ForceIndia 12 18 25 18 13 74 5 Mercedes 0 8 10 12 15 45 4 Wiliams 7 19 1 6 6 38 6 Renault 12 8 2 2 6 28 8 McLaren 2 2 12 4 10 28 7 Toro rosso 10 10 0 1 0 21 Season3開催予定 Rd 開催予定 状況 11月22日 23時 終了 11月25日 23時 終了 12月 3日 21時 終了 12月17日 21時 終了 12月23日 23時 終了 ※集合時間15分前にはチャットルームに入室してください。 日程調整表 12月9日(金)~12月25日(日) Name PSID 12月 9日 10日 11日 16日 17日 18日 22日 23日 24日 25日 しゃいお syaio32-F1 ○ ○ △ ○ ○ △ ○ ○ ○ ○ たくや takuya-5005 △ × × △ ○ ○ ○ △ × × かむと KaMuTo1 × × × ○ ○ ○ ○ ○ × △ がるむ GALM07 × × × ○ × × × ○ ○ × かじき zumizome63 × ○ × × ○ × ○ △ △ △ りっきー ri123 ○ ○ △ ○ ○ △ ○ △ △ △ ばん van-ap1 ○ ○ ○ ○ ○ × ぶらぜる Brazell42 △ △ △ ○ ○ ○ ○ ○ ○ ○ ざっぱー zapper0001 × △ ○ ○ △ ○ × △ × △ るーらー ruler-46 × ○ ○ ○ × ○ くいっく QuickVan ○ × ○ ○ △ × ○ ○ △ △ きみさの kimisano ○ ○ ○ △ ○ ○ ○ ○ △ △ かずき kazukihkd ○ ○ ○ ○ △ ○ ○ ○ ○ ○ しーえるあーる CLR-0943 △ ○ ○ × ○ ○ × × × ○ かぺた C-taira ○ △ ○ ○ △ ○ ○ ○ △ ○ ちぇる i_chelsee ○ ○ ○ ○ △ △ ○ ○ × × ※12月3日(TBA)はレギュレーション第三条に従うため人数を問わず開催となります。 各自、予定をご記入ください。 ○ = 参加できます。 △ = 微妙です。 × = 参加できません。 F1クラス投稿動画 インド投稿動画 ドイツ投稿動画 トルコ投稿動画 モンテカルロ投稿動画 メルボルン投稿動画 kimisanoさんメルボルン参考ラップ
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Overview The global 5G Chipset Industry share is set to cross USD 9.22 billion, with a 41.2% CAGR during the forecast period of 2020 to 2027. Market Research Future (MRFR) marks growing automation, use of IoT, expansion in data center network, hike in bandwidth, advanced antenna technology, participation from mobile operators, machine to machine communication, and others as the major traction providers. Segmentation The global 5G chipset market, as discussed by MRFR analysts, has been studied on the basis of a segmentation that includes the product, operational frequency, type, and verticals. By type, the market includes radio frequency integrated circuit (RFIC), cellular integrated circuit, application-specific integrated circuit (ASIC), and millimeter-wave integrated circuit. By operational frequency, the market comprises 26–39 GHz, below 6 GHz, and 39 and above GHz. By product, the market encompasses customer premise equipment and network infrastructure equipment. By vertical, the market discusses IT telecommunication, retail, government, automotive transportation, healthcare, industrial, energy utilities, and others. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7148 Regional Analysis Structural benefit, investment scope, and the presence of major players are expected to put North America and Europe in advantageous positions. Asia Pacific would also gain from the booming electronics industry and growing incorporation of automation and IoT. Competitive Landscape The global market for 5G chipset is set to profit from the strategic moves of companies like Intel Corporation (US), Nokia Oyj (Finland), Qualcomm Inc (US), Xilinx Inc (US), IBM Corporation (US), Samsung Electronics Co Ltd (South Korea), Integrated Device Technology Inc (US), Qorvo Inc (US), Infineon Technologies AG (Germany), Broadcom Inc (US), Anokiwave (US), Analog Devices Inc (US), MACOM Technology Solutions Holdings Inc (US), Huawei Technologies Co., Ltd (China), Telefonaktiebolaget LM Ericsson Class B (Sweden), Cavium Inc (US), KT Corp (South Korea), ZTE Corporation (China), Hewlett Packard Enterprise Co (US), Fujitsu Ltd (Japan), and others. Industry News In September 2020, Samsung inked a deal with Qualcomm to produce the latter’s next-generation 5G mobile chipsets using the latest technology of the 5nm process. The deal has a valuation of around $844 million and will be the first time when Samsung will be producing chips for Qualcomm. The first one of this series will be Snapdragon 875. At present, Samsung produces 8nm devices for Qualcomm. But this deal ensures an advantageous position for Samsung from where it can take forward its TSMC technology. Samsung is also in talks with Intel to produce chips for the latter’s fabrication process. In September 2020, MediaTek declared that its 5G smartphone chip, the Dimensity 1000C, had hit the market in the United States. The Dimensity 1000C is expected to power LG’s newest device, the LG VELVET, on T-Mobile’s nationwide 5G network. It will deliver advanced AI capabilities, better display features, fast connectivity, and enhanced multimedia capabilities that would improve the user experience. The 7nm Dimensity 1000C is known for its super-fast 5G speeds and it helps in expanding the MediaTek’s 5G family of chipsets. The flagship series is also known to deliver full premium 5G experiences for smartphone users. During the CIVID-19 crisis, a lot of industries got hit by the impact of the pandemic, but the telecommunication industry stayed abreast and it found a way out by incorporating latest technologies and creating scope for further integration. It is slated to benefit more from the changing work cultures and business dynamics, which would inspire the expansion of the 5G chipset industry. Get Full Report @ https //www.marketresearchfuture.com/reports/5g-chipset-market-7148 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. 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https://w.atwiki.jp/osx86/pages/17.html
■XC mini GP7A-HD (2010/02/11) 1. はじめに 1.1. 背景 Mac miniにおいて、メモリは増量(最大8GBまで)、HDDは容量アップやSSDへの変更とアップグレードパスが幾つか存在するが、CPUはマザーボードに直付で後からアップグレードできない為、CPUの違いがモデル間のパフォーマンス差異へ大きく影響する。 Mac miniはCPUの動作クロック周波数により複数のモデルが存在する。 動作周波数 プロセッサ・ナンバ コア数 FSB 2次キャッシュ 64bit対応 VT-x対応 TDP コードネーム 採用モデル 2.00 GHz (266x7.5) P7350 2 1066MHz 3MB ◯ ◯ 25W Penryn(45nm) MB463J/A、MB464J/A 2.26 GHz (266x8.5) P8400 MC238J/A、Early 2009 CTO 2.53 GHz (266x9.5) P8700 MC239J/A、MC408J/A 2.66 GHz (266x10) P8800 Late 2009 CTO しかしながら、CPUの違いがどれだけ各モデル間のパフォーマンスの違いに影響を及ぼすのか容易に把握することはできない。 そこで、Mac miniと構成がよく似たAOpenのIONプラットホームべアボーンキットXC mini GP7A-HDを用いて、CPU及びメモリを変更し、ベンチマークを取得した。本項では、その結果からMac miniのモデル間のパフォーマンス差異を推測し、自分の用途にあったモデルを購入する為の指標となることを目指す。 なお、XC miniはベンチマーク実施にあたり、Mac miniを自作するで実行環境を構築している。 1.2. 注意 本検証結果は、あくまで管理人環境によるもので内容を保証するものではない。また、各検証の結果については営利目的の雑誌メディア(特に、ASCII MEDIA WORKS社Mac People及びMainichi Communications社Mac Fanの2誌)への無断転載、転用、転記は禁止とする。 ■2. Mac miniとXC miniベンチマーク対決 2.1. ベンチマーク実施環境 デバイスリストの結果(Mini PCI ExpressにAirMac互換のBroadcom BCM4328を追加) 00 00.0 Host bridge [0600] nVidia Corporation Unknown device [10de 0a82] (rev b1)00 00.1 RAM memory [0500] nVidia Corporation Unknown device [10de 0a88] (rev b1)00 03.0 ISA bridge [0601] nVidia Corporation Unknown device [10de 0aae] (rev b2)00 03.1 RAM memory [0500] nVidia Corporation Unknown device [10de 0aa4] (rev b1)00 03.2 SMBus [0c05] nVidia Corporation Unknown device [10de 0aa2] (rev b1)00 03.3 RAM memory [0500] nVidia Corporation Unknown device [10de 0a89] (rev b1)00 03.5 Co-processor [0b40] nVidia Corporation Unknown device [10de 0aa3] (rev b1)00 04.0 USB Controller [0c03] nVidia Corporation Unknown device [10de 0aa5] (rev b1)00 04.1 USB Controller [0c03] nVidia Corporation Unknown device [10de 0aa6] (rev b1)00 06.0 USB Controller [0c03] nVidia Corporation Unknown device [10de 0aa7] (rev b1)00 06.1 USB Controller [0c03] nVidia Corporation Unknown device [10de 0aa9] (rev b1)00 08.0 Audio device [0403] nVidia Corporation Unknown device [10de 0ac0] (rev b1)00 09.0 PCI bridge [0604] nVidia Corporation Unknown device [10de 0aab] (rev b1)00 0b.0 SATA controller [0106] nVidia Corporation Unknown device [10de 0ab9] (rev b1)00 10.0 PCI bridge [0604] nVidia Corporation Unknown device [10de 0aa0] (rev b1)00 15.0 PCI bridge [0604] nVidia Corporation Unknown device [10de 0ac6] (rev b1)00 16.0 PCI bridge [0604] nVidia Corporation Unknown device [10de 0ac7] (rev b1)02 00.0 VGA compatible controller [0300] nVidia Corporation Unknown device [10de 0874] (rev b1)03 00.0 Network controller [0280] Broadcom Corporation BCM4328 802.11a/b/g/n [14e4 4328] (rev 03)06 00.0 Ethernet controller [0200] Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec 8168] (rev 03) 2.2. ベンチマーク結果 (10.6.2) (参考). 比較データ Mac mini Late 2009 CTOカスタムモデル 2.66GHz + HDD 500GB(Hitachi HTS545050B9A300) XBENCHの結果(抜粋): CPU Test 189.24 GCD Loop 311.67 16.43 Mops/sec Floating Point Basic 150.57 3.58 Gflop/sec vecLib FFT 125.92 4.15 Gflop/sec Floating Point Library 298.90 52.05 Mops/sec Disk Test 52.48 Sequential 111.13 Uncached Write 138.35 84.95 MB/sec [4K blocks] Uncached Write 115.27 65.22 MB/sec [256K blocks] Uncached Read 72.57 21.24 MB/sec [4K blocks] Uncached Read 158.43 79.63 MB/sec [256K blocks] Random 34.35 Uncached Write 12.37 1.31 MB/sec [4K blocks] Uncached Write 81.48 26.09 MB/sec [256K blocks] Uncached Read 67.01 0.47 MB/sec [4K blocks] Uncached Read 119.05 22.09 MB/sec [256K blocks] 2.3. ベンチマーク考察 Mac miniとXC miniのGPUは仕様ではそれぞれ9400M、9300Mだが、GPU-Zで確認すると双方とも全く同一のクロックで動作しているのが確認できる。そこで、XC miniにP7350を載せるとMac miniとハードウエアスペック的には全く同一になる為、これを性能比較のベースラインとする。 CPUによる変化をみると、4Thread演算のThread Testを除き、CPUクロックが一番高いT9900がもっとも良い値を出した。Thread Testでは、T9900の3.06GHzと比較するとQ9000のクロック2.00GHzは低速だが、4コアによるマルチスレッド処理は高く、Q9000がT9900の倍の値を計測した。iBenchは動作クロックが最高のT9900が一番高い値を計測したが、これはベンチマークがマルチスレッド処理に対応しておらず、CPUの動作クロックがそのまま反映される為である。 また、CPUの動作クロックが上がるとグラフィックス処理も高速化され、QE/CI/OpenGLともに高い値を出す。これは、Intel Atomを搭載したION PCとの比較からもわかることで、CPUの処理性能が低いとGPU処理が足を引っ張られグラフィックス処理にも影響を及ぼすということである。 メモリについては、2GB(1GBx2)、8GB(4GBx2)ともにDual Channelでの結果であるが、メモリ量が増えるとCPUクロックが同一でも若干ベンチマークの結果が良くなった。測定誤差とも言えなくないが、この点は気に留めていくと良い。 ディスクについては、CPUクロック及びメモリ量による変化はない。ベンチマーク環境は64bit CPU/64bit カーネルで全て揃えている為、CPU内では64bitレジスタアクセス、IO/Kitも64bitで動作と違いがない為である。 2.4. まとめ 1. CPU CPUの演算能力を計測するCPU Testでは、CPUクロック比に応じた結果が出ているのはもちろだが、グラフィックス処理のQuartz Graphics Test、OpenGL Graphics Test、User Interfase Testについても、CPUクロックに応じて高い結果出ている。したがって、高速なCPUを選択すれば、グラフィックス処理もクロック比に応じて高い結果が得られると言える。 XC mini P7350 T9900 P8800(参考データ) CPUクロック (比率) 2.00GHz 3.06GHz(1.53) 2.66GHz(1.33) CPU Test (比率) 144 218(1.51) 189(1.31) Quartz Graphics Test (比率) 179 281(1.57) ー(No DATA) OpenGL Graphics Test (比率) 68 111(1.63) User Interfase Test (比率) 234 395(1.68) *比率はP7350の値を1とした場合の比 2. メモリ 本検証では、メモリを増量することによりCPUを変更せずとも処理速度が若干向上することが見られたが、使用用途に応じて十分なメモリを確保しておき、極力ディスクスワップを発生させないことが何よりも重要である。 2GB(1GBx2)でも文書作成処理やWebブラウジング程度あれば十分であるが、写真加工などメモリを必要とする作業を頻繁に行うのであれば、4GB(2GBx2)に増量した方がよい。また、VMwareなど仮想化ソフトウエアを使用するのであれば、仮想マシンに多くのメモリを割当て、かつホスト側の処理速度の落ちを防止できる為、より多くのメモリに増量すると効果が高い。 3. ディスク ディスク処理にCPUの動作クロック及び搭載メモリ量は影響を与えない。 容量を必要とするのであば500GBのHDDが選択しやすい。性能的にはシーケンシャルリード・ライト共に80MB/s程度になり、標準のHDD(シーケンシャルリード・ライト40MB/s)の倍となるが、日常で頻繁に使用されるランダムアクセスが高速化される訳ではない為、特別速くなったとは感じない。全体的なパフォーマンスの向上を狙うのであれば、大容量のものを選択すると非常に高価となるが、ランダムアクセスが高速化されるSSDが最適であり体感できる程レスポンスが良くなる。 ■3. ベンチマーク詳細 3.1. CPU一覧 CPU Core2 Duo P7350 Core2 Quad Q9000 Core2 Duo T9900 コア sSpec SLG8E(C0 Stepping) SLGEJ(E0 Stepping) SLGEE(E0 Stepping) CPUクロック 2.0GHz(266x7.5) 2.0GHz(266x7.5) 3.06GHz(266x11.5) FSB 1066MHz 倍率 7.5 7.5 11.5 L2キャッシュサイズ 3MB 6MB(3MBx2) 6MB コア数 2 4(2x2) 2 EIST ◎ EMT64 ◎ Intel VT ◎ TDP 25W 45W 35W 補足 OEM向けのFCBGA版をFCPGA化したものでIntel製品ラインナップにはない。本来IntelVT(VT-x)はサポートされていないが、Mac miniに採用されたものと同様にIntel VTが有効になった特別版。 稀少なモバイル版Core2 Quadプロセッサ。MCMパッケージにより2つのCPUコアを1チップにしたもの。 モバイル版Core2 Duoプロセッサとして最速のCPU。IBM LenovoのFRU(補修部品) 42W8197 IBM Lenovo Laptop ProcessorsCPU。L2キャッシュが6MBと大容量なのも特徴。 3.2. メモリ一覧 メモリ SODIMM 204pin 1GB DDR3 SODIMM 204pin 4GB DDR3 モジュール判別表(参考) モジュール 補足 ベンチマークにおけるメモリの組み合わせは2GB(1GBx2)、8GB(4GBx2)で行った。メモリの組み合わせとしては、1GB(1GB+0)、2GB(1GB+1GB or 2GB+0)、3GB(2GB+1GB)、4GB(2GB+2GB or 4GB+0)、5GB(4GB+1GB)、6GB(4GB+2GB)、8GB(4GB+4GB)が取れるが、Mac miniにおいてメモリ構成は変更できる為、本項では他のメモリ容量の組み合わせ及び、シングルチャネル、デュアルチャネル構成の違いについては計測しない。 3.3. OSX 10.6.2での各動作結果 一目するとMac miniと区別がつかないがXC miniでP7350を動作させたもの Mac miniでは存在しないQuadコア動作 iMac Late 2009(C2D 3.06GHz+GeForce 9400M)以上のCPUスペックのXC mini ■4. 12.5mm 2.5inch 1TB HDDを増設 Mac mini同様、光学式スロットインドライブのスペースを利用して12.5mm 2.5inch 1TB HDDを内蔵可能。 XC miniの光学式ドライブはフロントベゼル付きのスロットインドライブの為、HDD変換ベイ付属のフロントベゼルを装着した状態で内蔵可能。 ■5. Windowsの動作結果(not Bootcamp) 5.1. XC mini/Windows XP x64 Edition SP2/HDCP有効 ■6. XC mini専用Chameleon PreBoot CD for Snow Leopard 10.6 6.1. Chameleon PreBoot CD PCでのSnow Leopard起動に必要となるEFIエミュレーション及びkextの追加、DSDTの修正をメモリ上で行うChameleon Pre Boot CDを用い、リテールSnow Leopard 10.6 DVDを起動させる。 ・XCmini_PBCD4SL.zip (experimental release) ・Chameleon-2.0-RC4-r684ベース独自ビルドパッケージ(Windows 7スリープ修正/USB LegacyエミュレーションOFF/IONプラットフォームのグラフィックス名追加) (追記:2010/06/26) DSDT.amlなど一部のファイルがコピーされない不具合を修正。インストールされるDSDT.amlは、環境の構築のし易さを考慮し、メインメモリは2GB(VRAM 256MB)時のもの。メモリを増やした場合、スリープ、シャットダウンが行われない為、各自の環境でDSDTを再作成し、SystemMemoryの値を修正すること。 なお、本PreBoot CDにはChameleon 2.0RC4-r684に、Windows 7スリープ修正/USB LegacyエミュレーションOFF/IONプラットフォームのグラフィックス名追加のパッチを適用した独自ビルドChameleonを使用した。 <試用条件> 1. AOpen XC Mini ベアボーン GP7A-HDを所有していること 2. Apple Mac OS X 10.6 Snow Leopard (Retail)を所有していること 3. zipファイルパスワードについて質問/公開をしないこと(XC mini専用につき他機種では正常動作しない為、所有者以外には配布しない) 4. 本CDの使い方について作者に問い合わせをしない、また、発生した不具合についてサポートが無いことを了承すること 5. 個人利用のみに限った実験公開であることを理解し、Appleの著作権侵害及びメディア等への無断での2次配布は禁止していることを理解すること 条件を遵守できないことが見られた場合は公開を中止する <試用方法> 1. 製品箱に記載されているXC mini GP7A-HDのPart Noを入力し、zipファイルを解凍する xcmini Downloads $ unzip XCmini_PBCD4SL.zip Archive XCmini_PBCD4SL.zip[XCmini_PBCD4SL.zip] XCmini_PBCD4SL.iso password inflating XCmini_PBCD4SL.iso 2. ISOイメージをCD-Rに焼く (Windows/Mac OS Xどちらでも可) 3. 付属のreadme.txtを熟読し手順に従う ・readme.txtからの抜粋 Step 1. intstall OSx86 10.61. insert "XCmini PreBoot CD for SL"2. reboot3. press F11, boot from CD4. after chameleon boot up, eject "XCmini PreBoot CD for SL" CD media5. set retail "OS X Snow Leopard 10.6" DVD media6. press F5 (rescan)7. select "Mac OS X Install DVD"8. press enter9. install Mac OS X10. rebootStep 2. install Chameleon for boot up from hdd partition1. insert "XCmini PreBoot CD for SL"2. reboot3. press F11, boot from CD4. after chameleon boot up, select installed Mac OS X partion (eg. Macintosh HD)5. press enter6. open Finder to "XCmini PreBoot CD for SL" media7. click "Chameleon-2.0-RC4-r684+.pkg"8. install Chameleon to installed Mac OS X partition9. reboot 6.2. OSアップデート 実機同様アップデートできる。ただし、10.6.3からオーディオを動作させる為には、AppleHDA.kextで定義されているCodec IDを使用している音源チップのCodec IDで置き換える必要がある。 ・例. Mac miniの音源チップALC885のCodec ID(0x10ec 0x0885)をXC miniの音源チップALC662の Codec ID(0x10ec 0x0662)で置き換える sudo perl -pi -e 's|\x85\x08\xec\x10|\x62\x06\xec\x10|g' /System/Library/Extensions/AppleHDA.kext/Contents/MacOS/AppleHDA なお、ChameleonのオプションでVBIOS=yesを設定し、VIDEO BIOSのインジェクションを有効にしていると、起動後画面が点滅して切り替わらなくなったり、画面が真っ黒のまま停止してしまう。本来VIDEO BIOSの情報を取得するもので、10.6.2までは正常に機能していたのだが、10.6.3以降にアップデートした場合、不具合の原因となるのではずしておくと良い。 6.3. FakeSMCの更新 (2010/07/12) こちらにある通り、FakeSMCの機能拡張モジュールを用いることで、XC miniのシステム情報を表示できるようになる。 ただし、標準ではXC miniで使用されているSuper IOチップのFintek F71808に対応していないのでProbe処理でKPしてしまう。そこで最新モジュール(r314)をチェックアウトし、下記の通りソースを修正した。 1. Super IOチップのProbe処理にF71808(0x0901)を追加 2. グラフィックスチップのバックエンド処理にION 9300M(0x0874)を追加 3. CPUの温度処理でMobile Core 2 Duo(CPU ID 0x10676)のTj.Maxが105℃となっていたので、P7350用に90℃を追加 本修正により、従来のCPU温度の他、GPU温度やブロア情報など、実機同様に情報が取得できるようになった(内蔵SSDの温度情報が無いがこれはSSDのS.M.A.R.Tに項目が無い為で正しい。温度項目があるe-SATA接続の外付けHDDからは情報が取得できている)。 (ブート時のログ抜粋) FakeSMC Opensource SMC device emulator by netkas (C) 2009FakeSMC Monitoring plugins support by mozodojo (C) 2010FakeSMC Original idea of plugins and code sample by usr-sse2 (C) 2010IntelThermal CPU family 0x6, model 0x17, stepping 0x6IntelThermal Found 2 cores 0 threadsIntelThermal CPU Tjmax 90SuperIO Probing ITESuperIO Probing FintekSuperIO Detected Fintek F71808 on 0x290PTKawainVi startedVendor ID 10de, Device ID 874Architecture 80000nVidia ION 9300MSuperIO Binding key Th0HSuperIO Binding key TN0PSuperIO Binding key VC0CSuperIO Fan 0 name is associated with hardware Fan0SuperIO Binding key F0Ac (追記. 2010/07/17) 本家の方へ動作結果を連絡し、修正内容をソースにマージしてもらよう依頼。 (追記. 2010/07/28) 対応コードがr391にマージされた。 (追記. 2010/09/11) Fintekにおける電圧表示の不具合が修正されたものがr400にマージされた。 6.4. ネットワークドライバの更新 (2010/07/30) 10.6に同梱されるRealtek RTL8168ドライバ(AppleRTL8169Ethernet.kext)はRTL8168Cまでの対応で、リビジョンの新しいRTL8168D/RTL8168Eなどには対応していなかった。 32bitのみの対応であるが、XC miniに採用されているRTL8168Dに対応したドライバ(RTGMac_v2.0.4)がベンダからリリースされている。従来はチップのリビジョンが異なるためDSDTでインジェクトさせても弾かれてしまったが、ドライバが更新された為、そのまま利用することが可能になる。 (追記. 2010/09/21) Realtekから64bitもサポートした新しいRTL8168ドライバ(RTGMac_v2.0.5)がリリースされた。サポートされるチップは以下の通りである。 RTL8111B/RTL8168B/RTL8111/RTL8168 RTL8111C/RTL8111CP/RTL8111D(L) RTL8168C/RTL8111DP/RTL8111E バイナリの中身を確認すると、i386、x86_64だけでなく、ppc用のバイナリも含まれている。 bash-3.2# file AppleRTL8169Ethernet AppleRTL8169Ethernet Mach-O universal binary with 3 architecturesAppleRTL8169Ethernet (for architecture x86_64) Mach-O 64-bit kext bundle x86_64AppleRTL8169Ethernet (for architecture i386) Mach-O object i386AppleRTL8169Ethernet (for architecture ppc) Mach-O object ppc 動作に支障は無いが、ppcバイナリは10.6では不要なので、気になる場合はファイルサイズの縮小にもなるので、lipoコマンドで削除すると良い。 bash-3.2# ls -latotal 1312drwxr-xr-x 3 root wheel 102 9 13 16 55 .drwxr-xr-x 4 root wheel 136 9 13 16 55 ..-rw-r--r-- 1 root wheel 669048 9 13 16 55 AppleRTL8169Ethernetbash-3.2# lipo AppleRTL8169Ethernet -remove ppc -output AppleRTL8169Ethernet.intelbash-3.2# ls -latotal 2120drwxr-xr-x 4 root wheel 136 9 21 19 39 .drwxr-xr-x 4 root wheel 136 9 13 16 55 ..-rw-r--r-- 1 root wheel 669048 9 13 16 55 AppleRTL8169Ethernet-rw-r--r-- 1 root wheel 411972 9 21 19 39 AppleRTL8169Ethernet.intelbash-3.2# file AppleRTL8169Ethernet.intel AppleRTL8169Ethernet.intel Mach-O universal binary with 2 architecturesAppleRTL8169Ethernet.intel (for architecture x86_64) Mach-O 64-bit kext bundle x86_64AppleRTL8169Ethernet.intel (for architecture i386) Mach-O object i386bash-3.2# mv AppleRTL8169Ethernet.intel AppleRTL8169Ethernetbash-3.2# ls -latotal 808drwxr-xr-x 4 root wheel 136 9 21 19 39 .drwxr-xr-x 4 root wheel 136 9 13 16 55 ..-rw-r--r-- 1 root wheel 411972 9 21 19 39 AppleRTL8169Ethernet また、RTL8111Eのサポートを主として、RealtekR1000SL.kextに代わるオープンソースのドライバプロジェクトも開始されている。 ・Lnx2Mac's Realtek RTL81xx Driver Project Page (追記. 2010/09/23) RTGMac_v2.0.5(Realtek)、 RealtekRTL81xx v0.0.67(Lnx2Mac)の機能、安定性、パフォーマンスの違いなどについて、こちらで詳細がまとめられている。 (追記. 2011/03/18) RTGMac_v2.0.6がリリースされている。なお、10.7 Lion Previewに同梱されるRealtek RTL8168ドライバ(AppleRTL8169Ethernet.kext)は、従来同様RTL8168Cまでの対応に留まっていた。 (追記. 2011/10/09) OS X 10.7 Lion用にビルドし直された、RTGNICv2.0.6For10.7.zipがリリースされている。機能的に違いはないと思われるが、従来から不要であったppcバイナリが含まれなくなった。 なお、Realtek RTL8168のドライバ(AppleRTL8169Ethernet.kext)は10.7からAppleのサポート対象外となってしまったので、チップベンダのRealtekから提供されるドライバか、もしくはオープンソースのRTL81xx Driver(最新のRTL8111E、RTL8111E-VL、RTL8111Fにも対応)が必要になる。 6.5. 内蔵SDカードリーダーを認識させる (2010/11/15) USB接続のSDカードリーダーは標準のドライバで認識できるが、10.6.5からシステムプロファイラの項目でカードリーダーの項目、及びexFATフォーマットのサポートが追加された。システムプロファイラで、カードリーダーとして認識されるものは実機内蔵のものに限られるが、USB接続であることには変わりない(Macmini4,1は例外で内部PCIex1接続)。そこで、Product IDとVender IDを追記しAppleStorageDrivers.kextのプラグインであるAppleUSBCardReaer.kextに認識させれば、サードパーティのSDカードリーダーも表示されるようになる。 AppleUSBCardReader.kextのInfo.listを書き換えることで認識させても良いが、アップデートする度に修正が必要となるので、ここでは、/Extra/Extensionsにデバイスインジェクト用のLegacyUSBCardReader.kextを追加し、そのInfo.plistに使用したいカードリーダーのエントリを登録することで認識させる。 <手順> 1. 自分が使っているカードリーダーのProduct ID、Vender IDをシステムプロファイラのUSBで確認 2. 16進数で表示された値を10進数に変換 3. LegacyUSBCardReader.kextのInfo.plistにidProduct、idVendorを登録 4. LegacyUSBCardReader.kextを/Extra/Extensionsに置く 例えば、XC miniに内蔵されているカードリーダーはRealtek製で、Product ID 0x0158、Vender ID 0x0bdaなので、それぞれ10進数に変換し、Product ID 344、Vender ID 3034を登録する。 /Extra/Extensions/LegacyUSBCardReader.kext/Contents/Info.plist key idProduct /key integer 344 /integer key idVendor /key integer 3034 /integer 参考:How-To “Native” Card Reader driver for OSX86 なお、AppleUSBCardReaer.kextを使うと、アイコンリソースとしてSD.icnsが使用される為、SDカードのアイコン表示も変更される。 (追記. 2010/11/16) フォーラムでも同じ試みがなされているのを確認。こちらでは、Apple製のカードリーダとしても認識される。 6.6. TRIMサポートを有効にする (2011/03/28) MacBookPro Early2011に付属する10.6.6からSSDのTRIMサポートが有効になったが、TRIMコマンドが有効になるのはApple製のSSDのみ(ファームウエアの文字列が"APPLE SSD"で始まるもの)である。 しかしながら、こちらのHow to activate TRIM on any SSDにある通り、IOAHCIBlockStorage(MacBookPro Early 2011にプレインストールされた10.6.6に含まれる)にハードコードディングされている文字列の"APPLE SSD"を使用しているSSDの機種名の頭9文字で書き換えることでその制限を回避できるようになる。 例えば、SAMSUNGの128GB SSDの場合、機種名の頭9文字は"SAMSUNG M"となるので、下記コマンドで"APPLE SSD"を"SAMSUNG M"で書き換えることで、TRIMサポートを有効にできる。 sudo perl -pi -e 's/\x41\x50\x50\x4c\x45\x20\x53\x53\x44/\x53\x41\x4d\x53\x55\x4e\x47\x20\x4d/g' /System/Library/Extensions/IOAHCIFamily.kext/Contents/PlugIns/IOAHCIBlockStorage.kext/Contents/MacOS/IOAHCIBlockStorage (追記. 2010/07/04) 10.6.8アップデートから、MBP Early2011、iMac Mid2011以外の機種でもApple純正のSSDを使用している場合に限り、TRIMサポートが行えるようになった。 IOAHCIBlockStorageの処理ルーチンで純正SSDかどうかを判別する為の文字列"APPLE SSD"を使用しているSSDの機種名の頭9文字で置き換えてもよいが、下記の通り判別箇所をヌル(0x00)で置き換えることで、任意のSSDでTRIMサポートを有効にすることができる。 sudo perl -pi -e 's/\x41\x50\x50\x4c\x45\x20\x53\x53\x44/\x00\x00\x00\x00\x00\x00\x00\x00\x00/g' /System/Library/Extensions/IOAHCIFamily.kext/Contents/PlugIns/IOAHCIBlockStorage.kext/Contents/MacOS/IOAHCIBlockStorage TRIMコマンドの効果(追記. 2011/04/01) SamsungのSSDは書き込み速度の落ち込みが激しいが、fsckでTRIMを実行することにより書き込み速度の落ち込みが初期状態(Read 220MB/s、Write 200MB/s)の85%まで改善された。SecureEraseを使えば、ほぼ初期状態まで回復することを確認しているが、fsckでTRIMコマンドを実行し、手軽に書き込み速度の回復を行えるのは非常に効果がある。 1. シングルユーザモードで起動 2. /sbin/fsck -ffy TRIM実行前 Results196.41System InfoXbench Version1.3System Version10.6.7 (10J869)Physical RAM8192 MBModelMacmini3,1Drive TypeSAMSUNG MMCRE28G5MXP-0VBDisk Test196.41Sequential154.29Uncached Write101.2062.13 MB/sec [4K blocks]Uncached Write149.2484.44 MB/sec [256K blocks]Uncached Read145.4342.56 MB/sec [4K blocks]Uncached Read405.34203.72 MB/sec [256K blocks]Random270.18Uncached Write126.5413.40 MB/sec [4K blocks]Uncached Write206.4266.08 MB/sec [256K blocks]Uncached Read2556.0918.11 MB/sec [4K blocks]Uncached Read600.01111.34 MB/sec [256K blocks] TRIM実行後 Results277.38System InfoXbench Version1.3System Version10.6.7 (10J869)Physical RAM8192 MBModelMacmini3,1Drive TypeSAMSUNG MMCRE28G5MXP-0VBDisk Test277.38Sequential249.64Uncached Write283.54174.09 MB/sec [4K blocks]Uncached Write298.84169.08 MB/sec [256K blocks]Uncached Read147.5643.19 MB/sec [4K blocks]Uncached Read421.31211.75 MB/sec [256K blocks]Random312.05Uncached Write124.7513.21 MB/sec [4K blocks]Uncached Write361.41115.70 MB/sec [256K blocks]Uncached Read2564.0318.17 MB/sec [4K blocks]Uncached Read607.79112.78 MB/sec [256K blocks] 6.7. 10.6.8にアップデートする (2011/07/04) 10.6.8にアップデートすると、IOPCIFamily.kextの処理において起動時にコンソール切り替えが発生し、Single User Mode(-s)やVerbose(-v)での起動ができなくなった。10.6.7のものに戻したり、ソースの該当ロジックを無効にするなどで暫定的な回避策を取ることができるが、Kernel Flagsにnpci=0x2000を追記することで、本症状を回避することができる。 また、AppleHDA.kextも大幅に変更されているので、ALC885/889a以外ではサウンドが有効にならない。こちらも、同様に10.6.7のものに戻すか、従来同様バイナリパッチを適用した上、コーデックとプラットフォームを表す定義ファイルを修正する必要がある。 参考:ALC662 Asus P5QL SE, test for all asus (with alc662) boards ■7. BIOSアップデート(2010/06/29) カテゴリがDriverとなっているが、BIOSアップデートファイル(*)が公開(2010/06/29)された。バージョンはR1.05で、変更内容は下記の通りである。 Descriptions 1. Remove the item "Disabled" from "iGPU Frame Buffer Size".2. Display the BIOS version string in BIOS setting main menu.3. Correct the BIOS setting "ACPI Suspend Type" to "Auto". 4. Set the default of "SATA Mode Select" to "AHCI Mode".5. Display all boot devices in BBS menu6. Add the eSATA port device removable attribute7. Update the audio verb table for WHQL verification8. Update thermal profileNote For ready system, please keep same setting of BIOS 'SATA mode select' before upgrade BIOS (*) カテゴリがDriverからBIOSに修正された(2010/07/05) 本BIOSの5の修正により、起動時にF11を押すことで、ブート可能な全てのデバイスの一覧が表示されるようになった。従来、各デバイスのブートリストの一番最初にあるもののみが、ブートデバイスの一覧に表示されていた為、USBメモリやSDカードからブートする場合は、BIOS設定でブートリストの一番最初におく必要があった。本修正により、ブートリストを変更することなく、USBメモリやSDカードからのブートができるようになる。更に、従来のBIOSでは、OSx86を用いた時、スリープ後SDカードを認識しなかったが、本バージョンからSDカードを認識するようになった。 また、8でthermal profileが更新されたが、一部のCPUではBIOS読みでCPU温度が高く表示されてしまう。本来、正しい値に表示するための修正と思われるが、確認した所、P7350においてTj.Maxが90℃である所が、105℃と更新されている。 CPU温度はコア内にあるDTS(Digital Thermal Sensor)が示す値を、Tj.Max(CPUが稼働できる最高温度を示すもので、強制的に停止がかかる温度の目安)から引いたもので、温度=Tj.Max-DTSから求められる(なぜこのような計算式を使うのかは少し考えればわかるはず)。したがって、Tj.Maxの値が高くなると、実際の温度よりも高い温度を表示してしまう。また、Tj.Maxが高いということは、CPUの稼働上限温度があがるということで、CPUの温度が上がっても問題ないと判断され、FANの回転数を上げる閾値が高いということである。 P7350に限っては旧BIOSで設定されていた90℃の方が正しい(P8400などは105℃だが、P7350はP8400よりも低く90℃が正しい。CPUIDの値010676hで判別しているようで、他のC2Dと同列に扱われてしまっているようである)。 なお、SATAモードがデフォルトでAHCIとなった為、サポートOSからXPがはずれている点に注意が必要である。 OS Support Vista x64,Vista x86,Windows 7,Windows 7_64 ただし、これはXPをサポートしないというではなく、XPで使用するには、SATA(IDE)モードに変更するか、自己責任でOSセットアップ時にACHIドライバの追加を行う必要があるということを示唆している。この点については、当初記載がなかったが、FAQに回避策Q5-Q7が追記がされているので目を通しておくと良い。 (追記. 2010/07/10) 8のthermal profileの変更が原因と思われるが、BIOSアップデート後、温度があがってもFANがなかなか回らず、MCPがハングしてしまう現象がみられるようになった。 P7350では、従来Tj.Maxが90℃扱いだったのだが、BIOS更新で105℃と上がっており、CPUの温度が高くても問題ない→FANの回転数を上げる閾値が高い(結果、CPUが高温になるまでなかなかFANを回さない)となっているようで、温度が上昇してもFANの回転数が上がらない為、ヒートパイプでCPUと一緒に冷却されているMCPが先に熱暴走してしまい、その結果、MCPがハングするようである。 (追記. 2010/10/19) 10/19付けでBIOSアップデートファイルが公開されたが、バージョンはR1.05のままで、アップデートツールがAMI製の汎用ツールに変更となったのみで、アップデートファイルそのものには変更点はなかった。 戻る
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Eclipse Eclipse まず設定する項目。 よく使うショートカット 基本 Editor内 別ファイルへの移動 別View/Perspectiveへの移動 超便利なプラグイン その他plugin リファクタリングでできる事。 デバッグ中 BreakPointについて。 コードの一部をちょっとだけ実行する(Scrapbook) 未整理のメモ まず設定する項目。 StatusBarにHeap Sizeを表示する。 Generalの「Show heap status」をオン。 「最近開いたファイル」の履歴の保存数を大きく。 Editorsで「Size of recently opend files list 」に「15」を入力。明らかに「4」は少ないので、自分の使いやすい数を。 Editorのフォント。 General/Editors/TextEditorsの「Colors and Fonts」で「Basic/Text Font」で変更。 Editorで行番号を表示する。 General/Editors/TextEditorsの「Show line numbers」をオン。 Spell Checkを止める。 General/Editors/TextEditors/Spellingで「Enable spell checking」をオフ。 Control+F11等で実行する場合の実行構成の対象について。 「Run/Debug」「Launching」の「LaunchOperation」で「常に前回と同じ構成を」「開いているresourceやEditorに従う」などを切り替えできる。 よく使うショートカット Macの場合、基本的には以下の法則でいけるはず。 Windowsで「Control+?」系は「Command+?」でいけるものが多い。 例外:Control+QはMacでもそのまま! Windowsで「Control+Shift+?」系は「Command+Shift+?」が多い。 Windowsで「Alt+Shift+?」系は「Command+Alt+?」が多い。 Eclipse本体の機能ではなくPluginの機能については「Control+?」もそのまま同じ場合が多い。 基本 Control+N~~新規作成 Control+1~~クイックフィックス。これが使えるかどぅかで生産性に大きく影響する。 警告の黄色が出たときの対処とか。 作成する予定のClassやらMethodを書いて、そこから「create class|method」とか。 メソッドの呼び出しから、その返り値を定義したりとか。 とにかくこの機能を使わんヤツはダメ。 Control+2~~クイックアシスト。これも重宝する。~~基本的には2ストローク目で操作を決定する。殆どControl+1でまかなえると思う。 Control+3~~インクリメンタルに別View/Perspectiveを開く事ができる。 Control+Shift+T~~インクリメンタルにclass名を指定して開く。 Control+Shift+R~~インクリメンタルにresource名を指定して開く。 Alt+Shift+S~~コンテキストメニューの「Source」へのショートカット。 Alt+Shift+T~~コンテキストメニューの「Refactor」へのショートカット。 Control+Space~~コード補完。なかったらEclipseじゃない。 Control+/~~行コメント追加/削除。 Control+F11(MacではCommand+Shift+F11)~~実行。 F11(MacではCommand+F11)~^デバッグモードで実行。 F12~~テキストエディタにフォーカスを移す。 Editor内 Control+O~~インクリメンタルに別メソッドや内部Classを指定して移動する。 Control+Shift+上下矢印(MacではControl+Alt+上下)~~次のメソッド、メンバの定義へ移動。 F3~~カーソル位置の定義された場所orファイルへ移動。 Control+(MacはCommand+.).~~次のエラーor警告 Control+,(MacはCommand+Shift+.)~~前のエラーor警告 Control+Q(Macでもそのまま)~~最後に編集していた場所へ移動。 Alt+Shift+矢印(MacではControl+Shift+矢印)~~メンバやブロックなど、Javaな単位で選択を広げたり縮めたり。 Alt+左右矢印(MacではCommand+Alt+左右矢印)~~ジャンプして移動していた履歴を戻ったり進んだり。 Alt+Shift+J~~コメントの挿入。 Alt+Shift+R~~Refactorの「名前の変更」 Control+Alt+H(Macでも同じ)~~呼び出し階層。 別ファイルへの移動 Control+Shift+T~~インクリメンタルにclass名を指定して開く。 Control+Shift+R~~インクリメンタルにresource名を指定して開く。 Control+T~~継承関係のある別のClassを開く。 F3~~カーソル位置の定義へジャンプ Control+PageDown/Up~~開いているファイルの隣へ移動。 Control+F6~~開いているファイルの一覧を表示し、そこから移動先を選択できる。 別View/Perspectiveへの移動 Control+3をメインで使えばヨシ。 Control+3~~インクリメンタルに別View/Perspectiveを開く事ができる。 Control+F7~~開いているView間を移動できる。 Control+F8~~開いているPerspective間を移動できる。 超便利なプラグイン AmaterasUML,HTMLEditor,ERD~~Update Siteでの提供がないのが残念だが、まず入れる。 XmlBuddy~~これもUpdateSiteが無いのが残念だが、まず入れる。 Quick JUnit~~[[http //quick-junit.sourceforge.jp/updates/current/]]~~これが無いとか考えられないくらい便利。 Control+9でTestPairを開く。またはその逆も可能。~~Defaultでは「${type}Test」で解決するため、命名規約によってはTestPairのClass名の規約の設定が必要。その際にquick-junit0.4.0では「設定画面が存在しない」という問題が発生するためちょっとした対応が必要。nobeans++。 TestCase中でControl+0でメソッド単位での実行が可能。Control+Shift+0ならデバッグ実行。 djUnit~~JUnitを実行した際のCoverageを計測できる。 JettyLauncher6~~Jetty6に対応したLauncher。 Subversive~~Subversionを利用するときはこれ。以下の二つとも必要。 Subversive update site 2.0.x Subversive Team Provider Plugin... Subversive update site 0.7.x (Incubation) Subversive SVN Connectors SVN Kit... Native Java HL... Java HL...Win32 Binaries...(Windowsはこれを使う) propertyエディタ~~-.propetiesファイルをUnicodeで直接編集できる。 Eclipse Platform Extensions~~Package Explorer上から「コマンドプロンプト」「Explorer」「Navigator」へ移動できる。Windowsでは便利だが、LinuxやMacだと「Navgator」以外は使えない。 Mylyn+Trac連携~~元々登録されている「Mylyn」を選択し、以下をInstall. Mylyn/Features/Mylyn Task List... Mylyn/Integration/Mylyn Connector Trac... FindBugs~~正しいCondingを体に教えることができる。 その他plugin q4e~~http //q4e.googlecode.com/svn/trunk/updatesite/ M2Eclipse~~http //m2eclipse.codehaus.org/update-dev/ Groovy Plugin~~http //dist.codehaus.org/groovy/distributions/update/ JavaFX Plugin~~http //download.java.net/general/openjfx/plugins/eclipse/site.xml wicket bench~~http //www.laughingpanda.org/svn/wicket-bench/trunk/wicket-bench-site リファクタリングでできる事。 手動でやるとかバカなマネはしたらダメ。 Classやメンバの名称の変更 処理を外部メソッド化~~Extract Method publicなフィールドをカプセル化~~Encapsulate Field~~直接アクセスしている箇所をgetter/setterで置き換えてくれる。 メソッドの引数の順番の変更~~ChangeMethodSignature メソッドをSuperClassに移動する。またはその逆。~~PushDown/PullUp デバッグ中 BreakPointについて。 エディタの左のBreakPointのアイコンをClickして「Property」を開き、「Breakpoint Propeties」で「Enable Condition」にCheckを入れると、Breakするための条件を設定できる。 コードの一部をちょっとだけ実行する(Scrapbook) Scrapbook pageViewを開いて、ひとつファイルを作成する。 そのファイルにソースを貼り付けて実行したい箇所を選択する。 Control+Uで実行する。 未整理のメモ [Mac]Command+F10、Command+Shift+F10でメニューが表示される。Viewによってメニューの扱いが違うっぽい。 JavaEditorなら Command+F10で行ヘッダを右Clickした時のメニュー。 Command+Shift+F10でViewのタブを右Clickした時のメニュー。(閉じる系とかがある) PackageExplorerなら Command+F10ならToolbar右端のプルダウンメニュー。 Command+Shift+F10でViewのタブを右Clickした時のメニュー。(閉じる系とかがある)
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ZIP! ZIP!(月曜) 2022年7月~22年9月 共通事項 基本の放送時間…月曜05 50~08 00 備考 N COMPLETE @NTV COMPLETE ネットセールス + ... 共通事項 番組専用のカラーバナー表示 固定スポンサー 6時台中盤 隔週パターン1 第一三共ヘルスケア Sky 6時台中盤 隔週パターン2 小林製薬 7時台前半 全日 AMANO 吉野石膏 glico 7時台中盤 隔週パターン1 Paloma アイリスオーヤマ 7時台中盤 隔週パターン2 NISSAN アース製薬(2022年7月) 7時台終盤 全日 MSD製薬 2022年7月4日 6時台中盤 0’30”…第一三共ヘルスケア、Sky 7時台前半 0’30”…AMANO、吉野石膏、glico 7時台中盤 0’30”…Paloma、アイリスオーヤマ 7時台終盤(CC扱い・後クレのみ表示) 0’30”…MSD製薬 2022年7月11日 6時台中盤 0’30”…TAKARA TOMY(タカラトミー)、小林製薬 7時台前半 0’30”…glico、AMANO、吉野石膏 7時台中盤 0’30”…NISSAN、アース製薬 7時台終盤(CC扱い・後クレのみ表示) 0’30”…MSD製薬 2022年7月18日 6時台中盤 0’30”…Sky、第一三共ヘルスケア 7時台前半 0’30”…吉野石膏、glico、AMANO 7時台中盤 0’30”…アイリスオーヤマ、Paloma 7時台終盤(CC扱い・後クレのみ表示) 0’30”…MSD製薬 2022年7月25日 6時台中盤 0’30”…小林製薬、TAKARA TOMY(タカラトミー) 7時台前半 0’30”…AMANO、吉野石膏、glico 7時台中盤 0’30”…アース製薬、NISSAN 7時台終盤(CC扱い・後クレのみ表示) 0’30”…MSD製薬 2022年8月1日 6時台中盤 0’30”…第一三共ヘルスケア、Sky 7時台前半 0’30”…glico、AMANO、吉野石膏 7時台中盤 0’30”…Paloma、アイリスオーヤマ 7時台終盤(CC扱い・後クレのみ表示) 0’30”…MSD製薬 2022年8月8日 6時台中盤 0’30”…ライフネット生命、小林製薬 7時台前半 0’30”…吉野石膏、glico、AMANO 7時台中盤 0’30”…NISSAN、東京海上日動 7時台終盤(CC扱い・後クレのみ表示) 0’30”…MSD製薬 2022年8月15日 6時台中盤 0’30”…Sky、第一三共ヘルスケア 7時台前半 0’30”…AMANO、吉野石膏、glico 7時台中盤 0’30”…アイリスオーヤマ、Paloma 7時台終盤(CC扱い・後クレのみ表示) 0’30”…MSD製薬 2022年8月22日 6時台中盤 0’30”…小林製薬、AEON(イオン株式会社) 7時台前半 0’30”…glico、AMANO、吉野石膏 7時台中盤 0’30”…KURE、NISSAN 7時台終盤(CC扱い・後クレのみ表示) 0’30”…MSD製薬 2022年8月29日 6時台中盤 0’30”…第一三共ヘルスケア、Sky 7時台前半 0’30”…吉野石膏、glico、AMANO 7時台中盤 0’30”…Paloma、アイリスオーヤマ 7時台終盤(CC扱い・後クレのみ表示) 0’30”…MSD製薬 2022年9月5日 6時台中盤 0’30”…KURE、小林製薬 7時台前半 0’30”…AMANO、吉野石膏、glico 7時台中盤 0’30”…NISSAN、GungHo 7時台終盤(CC扱い・後クレのみ表示) 0’30”…ZOJIRUSHI 2022年9月12日 6時台中盤 0’30”…Sky、第一三共ヘルスケア 7時台前半 0’30”…glico、AMANO、吉野石膏 7時台中盤 0’30”…アイリスオーヤマ、Paloma 7時台終盤(CC扱い・後クレのみ表示) 0’30”…日本赤十字社 2022年9月19日(6 30~8 00) 6時台中盤 0’30”…小林製薬、日清食品 7時台前半 0’30”…吉野石膏、glico、AMANO 7時台中盤 0’30”…KURE、NISSAN 7時台終盤(CC扱い・後クレのみ表示) 0’30”…TOWNWORK タウンワーク(RECRUIT) 2022年9月26日 6時台中盤 0’30”…Sky + AC JAPAN(PT)*第一三共ヘルスケア 自粛分 7時台前半 0’30”…AMANO、吉野石膏、glico 7時台中盤 0’30”…Paloma、アイリスオーヤマ 7時台終盤(CC扱い・後クレのみ表示) 0’30”…HONDA @NTV 日本テレビ + ... 共通事項 番組専用のカラーバナー表示 全日の6時台終盤 カード提供…トーシンパートナーズ 固定スポンサー 6時台前半 木下グループ 6時台後半 アサヒグループ食品 6時台終盤 トーシンパートナーズ(カード提供) 7時台後半 ヨドバシカメラ フジパン 2022年7月4日 6時台前半 0’30”…木下グループ 6時台後半 0’30”…アサヒグループ食品 7時台後半 0’30”…ヨドバシカメラ、フジパン 2022年7月11日 6時台前半 0’30”…木下グループ(CM=AC JAPAN) 6時台後半 0’30”…アサヒグループ食品 7時台後半 0’30”…フジパン、ヨドバシカメラ 2022年7月18日 6時台前半 0’30”…木下グループ 6時台後半 0’30”…アサヒグループ食品 7時台後半 0’30”…ヨドバシカメラ、フジパン 2022年7月25日 6時台前半 0’30”…木下グループ 6時台後半 0’30”…アサヒグループ食品 7時台後半 0’30”…フジパン、ヨドバシカメラ 2022年8月1日 6時台前半 0’30”…木下グループ 6時台後半 0’30”…アサヒグループ食品 7時台後半 0’30”…ヨドバシカメラ、フジパン 2022年8月8日 6時台前半 0’30”…木下グループ 6時台後半 0’30”…アサヒグループ食品 7時台後半 0’30”…フジパン、ヨドバシカメラ 2022年8月15日 6時台前半 0’30”…木下グループ 6時台後半 0’30”…アサヒグループ食品 7時台後半 0’30”…ヨドバシカメラ、フジパン 2022年8月22日 6時台前半 0’30”…木下グループ 6時台後半 0’30”…アサヒグループ食品 7時台後半 0’30”…フジパン、ヨドバシカメラ 2022年8月29日 6時台前半 0’30”…木下グループ 6時台後半 0’30”…アサヒグループ食品 7時台後半 0’30”…ヨドバシカメラ、フジパン 2022年9月5日 6時台前半 0’30”…木下グループ 6時台後半 0’30”…アサヒグループ食品 7時台後半 0’30”…フジパン、ヨドバシカメラ 2022年9月12日 6時台前半 0’30”…木下グループ 6時台後半 0’30”…アサヒグループ食品 7時台後半 0’30”…ヨドバシカメラ、フジパン 2022年9月19日(6 30~8 00) 6時台後半 0’30”…木下グループ、アサヒグループ食品 7時台後半 0’30”…フジパン、ヨドバシカメラ 2022年9月26日 6時台前半 0’30”…木下グループ 6時台後半 0’30”…アサヒグループ食品 7時台後半 0’30”…ヨドバシカメラ、フジパン @ytv読売テレビ + ... 共通事項 平日05 10~05 58、05 58~06 30 は「朝生ワイド す・またん!」を放送 全社絨毯の上にカラー表記 固定スポンサー 5時台 ロート製薬 2022年8月22日 5時台 0’30”…ロート製薬、DNP 大日本印刷 6時台前半 ノンスポンサー @STV札幌テレビ + ... 共通事項 放送時間…月曜06 30~08 00 カラーバナー表示 固定スポンサー 7時台後半 LSI 札幌クリニック 2022年8月1日 7時台後半 0’30”…LSI 札幌クリニック 2022年8月15日 7時台後半(7 31~7 37) 0’30”…LSI 札幌クリニック @YBC山形放送 + ... 共通事項 ※=絨毯の上にカラー表記 固定スポンサー 2022年8月29日 6時台後半 秒数不明…黒澤建設工業㈱ 6 56頃天気予報 BGV…テクノクオーツ株式会社※ @TSBテレビ信州 + ... 共通事項 背景が透明なバナー表示 固定スポンサー 2022年8月29日 7時台後半 秒数不明…角藤、新しいこと,あなたと始めたい。しんきん(ロゴのみ1’30”仕様) @SDT静岡第一テレビ + ... 共通事項 番組専用のカラーバナー表示 固定スポンサー 6時台後半 株式会社 日本ケアクオリティ 静岡セキスイハイム不動産 2022年8月22日 6時台後半 秒数不明…株式会社 日本ケアクオリティ、静岡セキスイハイム不動産 2022年9月26日 6時台後半 秒数不明…静岡セキスイハイム不動産、株式会社 日本ケアクオリティ @KRY山口放送 + ... 共通事項 画面下部絨毯の上にカラー表記 固定スポンサー 7時台後半 MEGA EGG 2022年7月18日 7時台後半 秒数不明…MEGA EGG 2022年8月15日 7時台後半 秒数不明…MEGA EGG
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qstr_Next_Page|Next Page qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Show_game_rules|Show game rules qstr_What_will_be_the_nam|What will be the name of your party? qstr_Continue...|Continue... qstr_What_will_be_the_name|What will be the name of your secret camp? qstr_What_shall_be_the_ne|What shall be the new name of the Order stronghold? qstr_What_shall_be_the_ti|What shall be the title of your male vassals? qstr_What_shall_be_the_tit|What shall be the title of your female vassals? qstr_Use_specified_titles|Use specified titles. qstr_Use_titles_default_f|Use titles default for your kingdom's culture. qstr_What_shall_be_the_na|What shall be the name of your Order? qstr_Order_of_the|Order of the qstr_Knights_of_{s0}|Knights of {s0} qstr_What_shall_be_called|What shall be called your Order Knight (singular and plural)? qstr_What_shall_be_called_|What shall be called your Order Sergeant (singular and plural)? qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_{s4}_wishes_|{s3} of {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of {s3}. qstr_Action|Action qstr_Mount|Mount qstr_Attack_Order|Attack Order qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Dismount|Dismount qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Opponents_knocked_do|Opponents knocked down {reg1} qstr_Opponents_left _{reg|Opponents left {reg1} qstr_Opponents_beaten _{r|Opponents beaten {reg1} qstr_Opponents_remaining |Opponents remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_the_adven|Go back to the adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_denar|Wealth {reg0} denars qstr_Inventory _{reg0}_de|Inventory {reg0} denars qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_the_{s15}|the {s15} qstr_the_{s16}_and_{s15}|the {s16} and {s15} qstr_the_{s16}_{s15}|the {s16}, {s15} qstr__conquered_{s15}| conquered {s15}, qstr_self_proclaimed_{reg|self-proclaimed {reg63?king queen} qstr_minor_lord|minor lord qstr_mercenary_captain|mercenary captain qstr_None|None qstr_{s4}_s_achievements_|{s4}'s achievements after {reg5} days of adventuring (checked once a day). qstr_Deathbringer|Deathbringer qstr__killed_{reg0}_enemi|(killed {reg0} enemies in a single battle) qstr_Masterful_Warrior|Masterful Warrior qstr__{reg0}_enemies_kill|({reg0} enemies killed or wounded) qstr_Legendary_Warrior|Legendary Warrior qstr_Battle_Master|Battle Master qstr__won_{reg0}_victorie|(won {reg0} victories) qstr_Great_General|Great General qstr_Defender_of_Pendor|Defender of Pendor qstr__defeated_{reg0}_her|(defeated {reg0} heroes) qstr_Guardian_of_Pendor|Guardian of Pendor qstr_Bane_of_Vejovis|Bane of Vejovis qstr__wiped_out_a_Mystmou|(wiped out a Mystmountain army) qstr_Cult_Banisher|Cult Banisher qstr__wiped_out_a_Snake_C|(wiped out a Snake Cult army) qstr_Scourge_of_Jatu|Scourge of Jatu qstr__wiped_out_a_Jatu_ar|(wiped out a Jatu army) qstr_Purger_of_Heresy|Purger of Heresy qstr__wiped_out_a_Heretic|(wiped out a Heretic army) qstr_Arena_Survivor|Arena Survivor qstr__won_in_{reg0}_tourn|(won in {reg0} tournaments) qstr_Tournament_Champion|Tournament Champion qstr_{reg63?Hero Heroine}|{reg63?Hero Heroine} of Pendor qstr__gained_{reg0}_renow|(gained {reg0} renown) qstr_{reg63?Lion Lioness}|{reg63?Lion Lioness} of Pendor qstr_Chevalier_of_Pendor|Chevalier of Pendor qstr__gained_{reg0}_honor|(gained {reg0} honor) qstr_Rogue_{reg63?King Qu|Rogue {reg63?King Queen} qstr__declared_a_sovereig|(declared a sovereign kingdom) qstr_Great_Persuader|Great Persuader qstr__persuaded_{reg0}_lo|(persuaded {reg0} lords to join kingdom) qstr_Master_Builder|Master Builder qstr__built_{reg0}_improv|(built {reg0} improvements) qstr_Competent_Aide|Competent Aide qstr__completed_{reg0}_qu|(completed {reg0} quests) qstr_Epitome_of_Ineptitud|Epitome of Ineptitude qstr__failed_{reg0}_quest|(failed {reg0} quests) qstr_Slippery_Fellow|Slippery Fellow qstr__captured_{reg0}_tim|(captured {reg0} times) qstr_Caravan_Marauder|Caravan Marauder qstr__raided_{reg0}_carav|(raided {reg0} caravans) qstr_Village_Plunderer|Village Plunderer qstr__raided_{reg0}_villa|(raided {reg0} villages) qstr_Blatant_Deceiver|Blatant Deceiver qstr__cheated_in_battle_|(cheated in battle) qstr_Order_Grandmaster|Order Grandmaster qstr__became_a_leader_of_|(became a leader of a Knighthood Order) qstr_More.|More. qstr_Back.|Back. qstr_You_have_been_awarde|You have been awarded an Achievement! qstr_Continue.|Continue. qstr_A_Knighthood_Order_c|A Knighthood Order chapterhouse is founded qstr_{s11}_of_the_{s12}_h|{s11} of the {s12} has founded a chapterhouse of the Order of the {s13} in {s14}. qstr_Pendor_ __Conquered_|Pendor Conquered by {s11} qstr_The_{s11}_has_defeat|The {s11} has defeated all rivals and stands as the sole kingdom. The Prophecy of Madigan has been fulfilled!^^ An Alternate Probability has been created. qstr_Pendor_ __Conquered_b|Pendor Conquered by One Kingdom qstr_{s11}_has_defeated_a|{s11} has defeated all rivals and stands as the sole kingdom. The Prophecy of Madigan has been fulfilled!^^ An Alternate Probability has been created. qstr_Factions|Factions qstr_Show_towns|Show towns qstr_Show_castles|Show castles qstr_Show_villages|Show villages qstr_Tip _move_the_mouse_|Tip move the mouse onto the black blocks to show their names. qstr_The_World_Map|The World Map qstr_Done|Done qstr_P_o_P___O_p_t_i_o_n_|P o P O p t i o n s qstr_Scroll_down_for_more|Scroll down for more options qstr_Battle_options|Battle options qstr_Battlefield_size_|Battlefield size qstr_840x840m|840x840m qstr_550x550m|550x550m qstr_240x240m|240x240m qstr_Adaptive|Adaptive qstr_Battle_reinforcement|Battle reinforcement waves qstr_Unlimited|Unlimited qstr_18|18 qstr_16|16 qstr_14|14 qstr_12|12 qstr_10|10 qstr_8|8 qstr_6|6 qstr_4|4 qstr_2|2 qstr_Siege_reinforcement_|Siege reinforcement waves qstr_36|36 qstr_32|32 qstr_28|28 qstr_24|24 qstr_20|20 qstr_Enhanced_horse_arche|Enhanced horse archers AI qstr_Disabled|Disabled qstr_NPCs_only|NPCs only qstr_All_units|All units qstr_Garrison_left_by_AI_|Garrison left by AI in taken fief qstr_Large__default_|Large (default) qstr_Medium|Medium qstr_Small|Small qstr_Disable_troop_routin|Disable troop routing qstr_Enable_Formations_|Enable Formations qstr_Battle_interface|Battle interface qstr_Show_personal_kill_c|Show personal kill count qstr_Battle_ratio_bar_|Battle ratio bar qstr_shows_proportion_of_|shows proportion of soldiers alive on each side qstr_Ratio_bar_shows_rese|Ratio bar shows reserve forces too qstr_reports_global_battl|reports global battle forces including reinforcements qstr_Display_a_message_on|Display a message on ally death qstr_best_with__report_ca|best with 'report casualties' ticked off qstr_Display_a_message_on_|Display a message on player kill qstr_Custom_Knighthood_Or|Custom Knighthood Order qstr_Chance_of_stats_upgr|Chance of stats upgrade during 18hr training session qstr_1.5%|1.5% qstr_2%|2% qstr_3%__Default_|3% (Default) qstr_4%|4% qstr_5.5%|5.5% qstr_7.5%|7.5% qstr_10%|10% qstr_13%|13% qstr_17%|17% qstr_25%|25% qstr_50%|50% qstr_Equipment_cost_|Equipment cost qstr_200%|200% qstr_150%|150% qstr_120%|120% qstr_110%|110% qstr_100%__Default_|100% (Default) qstr__90%| 90% qstr__80%| 80% qstr__60%| 60% qstr__40%| 40% qstr__20%| 20% qstr__10%| 10% qstr_Equipping_time_|Equipping time qstr_Miscellaneous|Miscellaneous qstr_Fade_from_black_|Fade from black qstr_when_entering_a_room|when entering a room qstr_Lords_don_t_bring_fi|Lords don't bring fiefs when joining player qstr_No_auto_defections_|No auto-defections qstr_Village_requests_in_|Village requests in notifications only qstr_Village_attacks_in_n|Village attacks in notifications only qstr_Important_news_only_|Important news only qstr_Play_companion_dialo|Play companion dialogs qstr_Reinforcement_waves_|Reinforcement waves for normal battles have been set to {reg0} qstr_Reinforcement_waves_f|Reinforcement waves for siege battles have been set to {reg0} qstr_Others|Others qstr_KOs_Knights|KOs Knights qstr_KOs_Sergeants|KOs Sergeants qstr_Mercenaries|Mercenaries qstr_Adventurers|Adventurers qstr_Kingdom_of_Pendor|Kingdom of Pendor qstr_Close|Close qstr_Click_the_avatars_to|Click the avatars to view details of them qstr_Level _{reg3}^Health|Level {reg3}^Health {reg4} qstr_Attributes|Attributes qstr_STR^AGI^INT^CHA|STR^AGI^INT^CHA qstr_{reg2}|{reg2} qstr_{s1}^{reg2}|{s1}^{reg2} qstr_Skills|Skills qstr_Ironflesh^Power_Stri|Ironflesh^Power Strike^Power Throw^Power Draw^Shield^Athletics^Riding^Horse Archery qstr_Proficiencies|Proficiencies qstr_1H_Weapons^2H_Weapon|1H Weapons^2H Weapons^Polearms^Archery^Crossbows^Throwing^Firearms qstr_Equipment|Equipment qstr_0_kills|0 kills qstr_{reg3}_kill|{reg3} kill qstr_{reg3}_kills|{reg3} kills qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape. qstr_The_{s2}_have_sacked|The {s2} have sacked {s1}. qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of {s56}. qstr_no_holdings|no holdings qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of {s2}.^ qstr_{s2}There_is_a_chapt|{s2}There is a chapterhouse of the {s1} here.^ qstr_{s2}Garrison_trainin|{s2}Garrison training is enabled.^ qstr_{s2}Garrison_training|{s2}Garrison training is disabled.^ qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50} qstr_noone|noone qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate qstr_{s7}_closed_the_gate|{s7} closed the gate qstr_+{reg1}_to_party_mor|+{reg1} to party morale qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_Improves_Noldor_rela|Improves Noldor relations qstr_Quest_item|Quest item qstr_wound_treatment|wound treatment qstr_trainer|trainer qstr_surgery|surgery qstr_+2_to_{s1}_while_in_|+2 to {s1} while in inventory qstr_+1_to_{s1}_while_in_|+1 to {s1} while in inventory qstr__interesting_to_Orde|(interesting to Orders) qstr_Missile_speed _{reg3|Missile speed {reg33} qstr_Upgrade_cost _{reg0}|Upgrade cost {reg0} qstr_Time_to_upgrade _{re|Time to upgrade {reg1} days qstr_Move_here|Move here qstr_View_notes|View notes qstr_Unstick_from_River|Unstick from River qstr_Accompany|Accompany qstr_Party_strength _{reg|Party strength {reg0} qstr_Party_no _{reg0}|Party no {reg0} qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s |{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr_{s0}_fails_to_bring_|{s0} fails to bring over any centers to your faction! qstr_{s4}_is_awarded_to_{|{s4} is awarded to {s5} of the {s6}. qstr_From_now_{s4}_belong|From now {s4} belongs to {s5} of the {s6}. qstr__Word_reaches_you_th| Word reaches you that Meregan Kierlic has brought together the Griffonsword Adventuring Company under the banner of King Ulric! qstr__Word_reaches_you_tha| Word reaches you that Kodan Ironsword has gathered nobles and knights and has joined King Ulric! qstr__Word_reaches_you_that| Word reaches you that King Ulric of Sarleon has employed the Free Company! qstr__Word_reaches_you_that_| Word reaches you that King Ulric of Sarleon has employed a Mettenheim Mercenary Company! qstr__Word_reaches_you_Sy| Word reaches you Syla Uzas, a renowned Immortal warrior of the Empire, has gathered together a small army of veteran Legionnaires and has joined King Ulric! qstr__Word_reaches_you_that_K| Word reaches you that King Ulric of Sarleon has employed a Veccavi Mercenary Company! qstr__Word_reaches_you_that_Ki| Word reaches you that King Ulric of Sarleon has employed the Freybrueder! qstr__Word_reaches_you_that_Kin| Word reaches you that King Ulric of Sarleon has employed the Veccavi Renegades! qstr__Word_reaches_you_that_King| Word reaches you that King Ulric of Sarleon has employed the Primera Guardia Real! qstr__Word_reaches_you_that_King_| Word reaches you that King Ulric of Sarleon has employed the Sarno Expedition! qstr__Word_reaches_you_that_King_U| Word reaches you that King Ulric of Sarleon has employed the 1st Banneret of Marleons! qstr__Word_reaches_you_that_King_Ul| Word reaches you that King Ulric of Sarleon has employed the Snowlion Brigade! qstr__Word_reaches_you_that_King_Ulr| Word reaches you that King Ulric of Sarleon has employed a Unicorn Knight company! qstr__Word_reaches_you_that_King_Ulri| Word reaches you that King Ulric of Sarleon has employed a Mercenary Company! qstr__Word_reaches_you_that_O| Word reaches you that Oswald de Fleur has assembled all of his Adventuring Companies and has joined King Gregory IV! qstr__Word_reaches_you_that_B| Word reaches you that Boris the Raven has gathered a company of Raven Spear Knights and has joined King Gregory IV! qstr__Word_reaches_you_that_Ko| Word reaches you that Kodan Ironsword has gathered nobles and knights and has joined King Gregory IV! qstr__Word_reaches_you_that_King_G| Word reaches you that King Gregory IV of Ravenstern has employed the Free Company! qstr__Word_reaches_you_that_King_Gr| Word reaches you that King Gregory IV of Ravenstern has employed several Vanskerry Jarls as a Mercenary Company! qstr__Word_reaches_you_that_King_Gre| Word reaches you that King Gregory IV of Ravenstern has employed the Freybrueder! qstr__Word_reaches_you_that_King_Greg| Word reaches you that King Gregory IV of Ravenstern has employed the Veccavi Renegades! qstr__Word_reaches_you_that_King_Grego| Word reaches you that King Gregory IV of Ravenstern has employed the Primera Guardia Real! qstr__Word_reaches_you_that_King_Gregor| Word reaches you that King Gregory IV of Ravenstern has employed the Sarno Expedition! qstr__Word_reaches_you_that_King_Gregory| Word reaches you that King Gregory IV of Ravenstern has employed a Unicorn Knight company! qstr__Word_reaches_you_that_King_Gregory_| Word reaches you that King Gregory IV of Ravenstern has employed a Mercenary Company! qstr__Word_reaches_you_that_Bu| Word reaches you that Burilgi the Usurper has gathered an army and now fights for Kadan Bahadur Khan! qstr__Word_reaches_you_that_Ka| Word reaches you that Kadan Bahadur Khan has employed the Free Company! qstr__Word_reaches_you_that_Kad| Word reaches you that Kadan Bahadur Khan has employed a Mettenheim Mercenary Company! qstr__Word_reaches_you_Syl| Word reaches you Syla Uzas, a renowned Immortal warrior of the Empire, has gathered together a small army of veteran Legionnaires and has joined Kadan Bahadur Khan! qstr__Word_reaches_you_that_Kada| Word reaches you that Kadan Bahadur Khan has employed several Vanskerry Jarls as a Mercenary Company! qstr__Word_reaches_you_that_Kadan| Word reaches you that Kadan Bahadur Khan has employed Jatu Warlords as a Mercenary Company! qstr__Word_reaches_you_that_Kadan_| Word reaches you that Kadan Bahadur Khan has employed the Freybrueder! qstr__Word_reaches_you_that_Kadan_B| Word reaches you that Kadan Bahadur Khan has employed the Veccavi Renegades! qstr__Word_reaches_you_that_Kadan_Ba| Word reaches you that Kadan Bahadur Khan has employed the Primera Guardia Real! qstr__Word_reaches_you_that_Kadan_Bah| Word reaches you that Kadan Bahadur Khan has employed the Sarno Expedition! qstr__Word_reaches_you_that_Kadan_Baha| Word reaches you that Kadan Bahadur Khan has employed a Singalian Slaver company! qstr__Word_reaches_you_that_Kadan_Bahad| Word reaches you that Kadan Bahadur Khan has employed the Chosen of Indar! qstr__Word_reaches_you_that_Kadan_Bahadu| Word reaches you that Kadan Bahadur Khan has employed a Singalian Mercenary Company! qstr__Word_reaches_you_that_Bur| Word reaches you that Burilgi the Usurper has gathered an army and now fights for Koningur Valdis! qstr__Word_reaches_you_that_M| Word reaches you that Meregan Kierlic has brought together the Griffonsword Adventuring Company under the banner of Koningur Valdis! qstr__Word_reaches_you_that_Kon| Word reaches you that Koningur Valdis has employed a Mettenheim Mercenary Company! qstr__Word_reaches_you_that_Koni| Word reaches you that Koningur Valdis has employed the Free Company! qstr__Word_reaches_you_that_Konin| Word reaches you that Koningur Valdis has employed a Veccavi Mercenary Company! qstr__Word_reaches_you_that_Koning| Word reaches you that Koningur Valdis has employed Jatu Warlords as a Mercenary Company! qstr__Word_reaches_you_that_Koningu| Word reaches you that Koningur Valdis has employed a company of Barclay Conquistadores qstr__Word_reaches_you_that_Koningur| Word reaches you that Koningur Valdis has employed the Freybrueder! qstr__Word_reaches_you_that_Koningur_| Word reaches you that Koningur Valdis has employed the Veccavi Renegades! qstr__Word_reaches_you_that_Koningur_V| Word reaches you that Koningur Valdis has employed the Primera Guardia Real! qstr__Word_reaches_you_that_Koningur_Va| Word reaches you that Koningur Valdis has employed the Sarno Expedition! qstr__Word_reaches_you_that_Koningur_Val| Word reaches you that Koningur Valdis has employed the Chosen of Indar! qstr__Word_reaches_you_that_Koningur_Vald| Word reaches you that Koningur Valdis has employed several Vanskerry Jarls as a Mercenary Company! qstr__Word_reaches_you_that_Os| Word reaches you that Oswald de Fleur has assembled all of his Adventuring Companies and has joined Marius Imperator! qstr__Word_reaches_you_that_Bo| Word reaches you that Boris the Raven has gathered a company of Raven Spear Knights and has joined Marius Imperator! qstr_Word_reaches_you_tha|Word reaches you that Marius Imperator has employed Barclay Conquistadores as a Mercenary Company! qstr__Word_reaches_you_that_Kod| Word reaches you that Kodan Ironsword has gathered nobles and knights and have joined Marius Imperator! qstr__Word_reaches_you_that_Ma| Word reaches you that Marius Imperator has employed the Free Company! qstr__Word_reaches_you_that_S| Word reaches you that Sheik Shalavan has united the Desert warriors and now fights under the banner of Marius Imperator! qstr_Word_reaches_you_that|Word reaches you that Marius Imperator has employed Jatu Warlords as a Mercenary Company! qstr__Word_reaches_you_that_Mar| Word reaches you that Marius Imperator has employed the Freybrueder! qstr__Word_reaches_you_that_Mari| Word reaches you that Marius Imperator has employed the Veccavi Renegades! qstr__Word_reaches_you_that_Mariu| Word reaches you that Marius Imperator has employed the Primera Guardia Real! qstr__Word_reaches_you_that_Marius| Word reaches you that Marius Imperator has employed the Sarno Expedition! qstr__Word_reaches_you_that_Marius_| Word reaches you that Marius Imperator has employed the Chosen of Indar! qstr_Word_reaches_you_that_|Word reaches you that Marius Imperator has employed a Mercenary Company! qstr_{s1}_Merchant_Carava|{s1} Merchant Caravan qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies spotted near {s1}. qstr_Enemy_patrols_spotte|Enemy patrols spotted near {s1}. qstr_Medium_sized_group_o|Medium-sized group of enemies spotted near {s1}. qstr_Significant_group_of|Significant group of enemies spotted near {s1}. qstr_Army_of_enemies_spot|Army of enemies spotted near {s1}. qstr_Large_army_of_enemie|Large army of enemies spotted near {s1}. qstr_Great_host_of_enemie|Great host of enemies spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}. qstr_You_gained_{reg12}_r|You gained {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_have_broken_the_|You have broken the mercenary contract. qstr_You_gain_honor.|You gain honor. qstr_You_lose_honor.|You lose honor. qstr_The_{s1}_declared_wa|The {s1} declared war against the {s2}. qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_{s6}_has_joined_your|{s6} has joined your party. qstr_You_now_owe_{reg2}_d|You now owe {reg2} denars to {s1}. qstr_Renown_value_for_thi|Renown value for this battle is {reg8}. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_N/A|N/A qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_{s1}_Farmers|{s1} Farmers qstr_{s1}_Rebels|{s1} Rebels qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest. qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total. qstr_The_last_time_you_sa|The last time you saw {reg1?her him}, {s1} qstr_The_last_time_you_he|The last time you heard about {reg1?her him}, {s1} qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Impoverished|Impoverished qstr_Extremely_Poor|Extremely Poor qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Very_Neglected|Very Neglected qstr_Neglected|Neglected qstr_Below_Average|Below Average qstr_Average|Average qstr_Above_Average|Above Average qstr_Prosperous|Prosperous qstr_Wealthy|Wealthy qstr_Rich|Rich qstr_Opulent|Opulent qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Wary|Wary qstr_Suspicious|Suspicious qstr_Hostile|Hostile qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hateful|Hateful qstr_Revengeful|Revengeful qstr_Vengeful|Vengeful qstr_{s1}_Militia_Patrol|{s1} Militia Patrol qstr_Red_Brotherhood_from|Red Brotherhood from {s1} qstr_Red_Brotherhood_Thie|Red Brotherhood Thieves qstr_Rogue_Red_Brotherhoo|Rogue Red Brotherhood Outlaws qstr_Red_Brotherhood_Slav|Red Brotherhood Slavers qstr_Singalian_Slavers|Singalian Slavers qstr_Singalian_Raiders|Singalian Raiders qstr_Rogue_Singalian_Slav|Rogue Singalian Slavers qstr_Singalian_Hunters|Singalian Hunters qstr_Snake_Cult_Patrol|Snake Cult Patrol qstr_Snake_Worshipers|Snake Worshipers qstr_Serpent_Coven|Serpent Coven qstr_Snake_Cult_Killers|Snake Cult Killers qstr_Snake_Cult_Virgin_Hu|Snake Cult Virgin Hunters qstr_Snake_Cult_Kidnapper|Snake Cult Kidnappers qstr_Snake_Cult_Warband|Snake Cult Warband qstr_Snake_Cult_Doomrider|Snake Cult Doomriders qstr_Serpent_High_Prieste|Serpent High Priestess Guards qstr_Snake_Cult_Raiders|Snake Cult Raiders qstr__A_wandering_travele| A wandering traveler tells you that Maltise and her Dread Legion have landed near Cez and are invading Pendor! qstr__A_wandering_traveler| A wandering traveler tells you that the worshipers of the snake goddess have landed an army near Cez and are invading Pendor! qstr_Heretic_Coven|Heretic Coven qstr_Demon_Worshippers|Demon Worshippers qstr_Black_Coven|Black Coven qstr_Death_Cult|Death Cult qstr_Heretic_Virgin_Hunte|Heretic Virgin Hunters qstr_Heretic_Sacrifice_Ki|Heretic Sacrifice Kidnappers qstr__You_come_across_a_m| You come across a monk on a pilgrimage who tells you that a powerful demonic warrior called Eyegrim the Devourer is invading Pendor with an army of undead! qstr__Word_reaches_you_that_a| Word reaches you that a mysterious trio of witches roams the countryside with an army of followers! qstr__You_receive_word_fr| You receive word from a traveler that Heretics have managed to summon demonic warriors and have raised an army! qstr_Inquisition_Patrol|Inquisition Patrol qstr_Interrogation_Band|Interrogation Band qstr_Inquisition_Missiona|Inquisition Missionaries qstr_Inquisition_Devoted|Inquisition Devoted qstr_Inquisition_Heathen_|Inquisition Heathen Hunters qstr_Inquisition_Crusader|Inquisition Crusaders qstr_Zealot_Purgers|Zealot Purgers qstr_Inquisition_Holy_Gua|Inquisition Holy Guard qstr_Heresy_Hunters|Heresy Hunters qstr_Inquisition_Heretic_|Inquisition Heretic Hunters qstr__Word_reaches_you_that_H| Word reaches you that Holy Inquisitor Rasmus Devatica has assembled an army to hunt heretic and spread his religious might to the uncivilized D'Shar tribes. qstr__A_wandering_traveler_| A wandering traveler tells you that The Holy Inquisition has assembled an army and started a crusade against the D'Shar tribes. qstr__Word_reaches_you_that_Buri| Word reaches you that Burilgi the Usurper has gathered an army near Torbah! qstr__Word_reaches_you_that_Osw| Word reaches you that Oswald de Fleur has assembled all of his Adventuring Companies to form a single army! qstr__Word_reaches_you_that_Bor| Word reaches you that Boris the Raven has gathered a company of Raven Spear Knights! qstr__Word_reaches_you_Me| Word reaches you Meregan Kierlic has brought together the Griffonsword Adventuring Company! qstr__Word_reaches_you_that_t| Word reaches you that there is free ale, fine entertainment and a troublemaker called Alaric Von Brouhaha marching a small army of deserters in a state of drunken revelry around Sarleon! qstr__Word_reaches_you_that_Koda| Word reaches you that Kodan Ironsword has gathered nobles and knights to challenge any who cross his path! qstr__Word_reaches_you_that_Sh| Word reaches you that Sheik Shalavan has united the Desert warriors to challenge the city dwellers in the D'Shar Steppes. qstr__Word_reaches_you_Syla| Word reaches you Syla Uzas, a renowned Immortal warrior of the Empire, has gathered together a small army of veteran Legionnaires and are inciting rebellion near Janos. qstr__You_come_across_a_mo| You come across a monk on a pilgrimage who tells you that a Champion Jarl of Vanskerry has landed an army on the Western coast! qstr__You_overhear_two_yo| You overhear two young farmers talking about a Heroic Adventurer who is leading a peasant revolt! qstr__You_have_the_feelin| You have the feeling that someone or something is watching you. Your spotting skill has increased by 1. qstr__You_suddenly_realiz| You suddenly realize that there is utter silence surrounding you. The lack of sound seems deafening. Your leadership skill has been increased by 1. qstr__Suddenly_you_feel_u| Suddenly you feel unusually alert and the hairs on the back of your neck stand on end! Your training skill has been increased by 1. qstr__As_if_in_a_daze_you| As if in a daze, you look around you with a sense of deja-vu, recalling a dream you once had of conversing with a woman who had long dark hair and almond eyes. The conversation was important, but try as you will, you cannot remember what was said. Your tactics skill has been increased by 1. qstr__There_is_a_strangel| There is a strangely hypnotic melody playing in your mind. You cannot put your finger on where or when you heard it before, but it keeps playing over and over again and you can't get it out of your head. You have a feeling that if you could recall who had played it, the significance of the tune would be important. Your Engineering skill has been increased by 1. qstr__You_were_idly_watch| You were idly watching cloud formations in the sky as you did when you were a child, seeing shapes and faces within the clouds. One form seemed to be that of a fleet horse archer racing across the sky. Suddenly, an arrow drives into the ground before you, seemingly shot from the archer in the sky. Your horse archery skill has been increased by 1. qstr__In_the_sound_of_a_g| In the sound of a gusting wind you hear voices but cannot make out what they are saying. You strain to listen, but the voices fade away. You know they were trying to tell you something, but could not make out the message. Your prisoner management skill has been increased by 1. qstr__As_you_travel_you_s| As you travel, you strain your eyes towards the distant horizon. Something is there; you can just make out far off movement but cannot see clearly. A misty form flashes briefly in front of the trees and is gone. Your weapons master skill has been increased by 1. qstr__Last_night_you_drea| Last night you dreamed that you were riding a horse swifter than the wind, which never tired, though you rode for an eternity. You bent over his neck and his mane blew against your face. You recall the dream perfectly and wonder what it might portend. Your riding skill has been increased by 1. qstr__Carried_by_the_wind| Carried by the wind, the sound of a cheerful tune played upon a Noldor flute reaches your ears, but there is no one visible. You know that if you could just find the musician, you would be enthralled utterly by the music. As you look about, the music ends. Your first aid skill has been increased by 1. qstr__A_chill_runs_down_y| A chill runs down your spine and you shiver. Someone must be walking over your future grave. Your athletics skill has been increasd by 1. qstr__You_have_the_oddest| You have the oddest feeling that something ghostly is behind you and keep looking over your shoulder. All you see is the men who follow you. A chill hand brushes your cheek. Your inventory management skill has been increased by 1. qstr__As_you_travel_somet| As you travel, something flashes in the grass. You pick it up and see it is a curiously curved dagger of obviously ancient provenance. Your surgery skill has been increased by 1. qstr_You_overhear_talk_of|You overhear talk of death cult marauders ravaging the land in the name of Azi Dahaka! qstr_Questing_Lords|Questing Lords qstr_Errant_Knights|Errant Knights qstr_Patrolling_Knights|Patrolling Knights qstr_Errant_Lords|Errant Lords qstr_Secular_Knights|Secular Knights qstr_Knight_Company|Knight Company qstr_Order_Knights|Order Knights qstr_Knight_Adventurers|Knight Adventurers qstr_Questing_Honour_Knig|Questing Honour Knights qstr_Loyal_Knights|Loyal Knights qstr_Questing_Knights|Questing Knights qstr_Lost_Knight_Patrol|Lost Knight Patrol qstr_Clandestine_Patrol|Clandestine Patrol qstr_Jatu_Black_Hand_Trib|Jatu Black Hand Tribesmen qstr_Jatu_Thunder_Tribe_W|Jatu Thunder Tribe Warriors qstr_Jatu_Horsemen|Jatu Horsemen qstr_Jatu_Raiding_Party|Jatu Raiding Party qstr__A_traveling_peddler| A traveling peddler hails you and tells you the news that the Jatu tribes have united and formed a mighty army! qstr__A_traveling_peddler_| A traveling peddler hails you and tells you the news that the Jatu tribes have united under K'Juda the Ravager! qstr__A_traveling_peddler_h| A traveling peddler hails you and tells you the news that the Jatu tribes have united under Warlord Zulkar! qstr_Mystmountain_Raiders|Mystmountain Raiders qstr_Blackroot_Clan_Warri|Blackroot Clan Warriors qstr_Blood_Valley_Clan_Ra|Blood Valley Clan Raiders qstr_Snow_Wolf_Clan_Warri|Snow Wolf Clan Warriors qstr_Bear_Tooth_Clan_Raid|Bear Tooth Clan Raiders qstr_A_farmer_hails_you_a|A farmer hails you and tells you the news that the Mystmountain tribes have united under a mighty hero and are invading Pendor! qstr_A_farmer_hails_you_an|A farmer hails you and tells you the news that the Mystmountain tribes have united under Wolfbode the Slayer and are invading Pendor! qstr_Jarl_Haggar_Three_Fi|Jarl Haggar Three Finger's Vanskerry Raiders qstr_Jarl_Hrolf_Ironbreek|Jarl Hrolf Ironbreeks Raiders qstr_Jarl_Ivan_the_Bersar|Jarl Ivan the Bersark's Blood Raiders qstr_Jarl_Thon_Redsword_s|Jarl Thon Redsword's Vanskerry Raiders qstr_Jarl_Ragnar_the_Drag|Jarl Ragnar the Dragon's Berserkers qstr_Jarl_Gunder_Goldtoot|Jarl Gunder Goldtooth's Grim Raiders qstr_Queen_Agnus_One_eye_|Queen Agnus One-eye's She Devil Freebooters qstr_Vanskerry_Raiders|Vanskerry Raiders qstr_Noldor_House_of_Aeld|Noldor House of Aeldarian Rangers qstr_Noldor_House_of_Ithi|Noldor House of Ithilrandir Scouts qstr_Noldor_House_of_Cael|Noldor House of Caelvanir Rangers qstr_Noldor_House_of_Faer|Noldor House of Faergwethanir Warriors qstr_Noldor_Rangers|Noldor Rangers qstr_Noldor_Patrol|Noldor Patrol qstr__You_receive_word_fro| You receive word from a traveler that the Noldor lord Aeldarian has gathered a large army and is attacking any humans who dare to enter the Woods of Laria! qstr__You_receive_word_from| You receive word from a traveler that the Noldor lord Ithilrandir has gathered a large army and is driving the Jatu back into their steppes! qstr_Sarleon|Sarleon qstr_Eastern|Eastern qstr_Ravenstern|Ravenstern qstr_Northern|Northern qstr_D_Shar|D'Shar qstr_Foreign|Foreign qstr_Fierdsvain|Fierdsvain qstr_Western|Western qstr_Baccus|Baccus qstr_Southern|Southern qstr_Red_Fletcher_Hunting|Red Fletcher Hunting Party qstr_Order_of_the_Boar_Ou|Order of the Boar Outlaws qstr_Outlaw_Order_of_the_|Outlaw Order of the Owl Knights qstr_House_of_Morgan_Rene|House of Morgan Renegades qstr_Outlaw_Merchant_Hous|Outlaw Merchant House of Felin qstr_Outlaw_Melitine_Adve|Outlaw Melitine Adventurers qstr_Deathwind_Renegades|Deathwind Renegades qstr_Renegade_Omen_Seeker|Renegade Omen Seekers qstr_Outlaw_Skyblade_Assa|Outlaw Skyblade Assassins qstr_Disgraced_Zelshai_Re|Disgraced Zelshai Renegade Tribesmen qstr_Outlaw_Barclay_Noble|Outlaw Barclay Nobles qstr_Veccavian_Slavers|Veccavian Slavers qstr_First_Blood_Hunting_|First Blood Hunting Party qstr_Outlaw_Heretic_Svarg|Outlaw Heretic Svargeon Nobles qstr_Outlaw_Iceguard_Rang|Outlaw Iceguard Rangers qstr_Renegade_Ravenstern_|Renegade Ravenstern Halfbreed Knights qstr_Outlaw_Knights_of_th|Outlaw Knights of the Falcon qstr_Outlaw_Snow_Lion_Kni|Outlaw Snow Lion Knights qstr_Renegades_of_House_B|Renegades of House Breathnach qstr_Ebony_Knights_Huntin|Ebony Knights Hunting Cadre qstr_House_Gnaeus_Outlaw_|House Gnaeus Outlaw Knights qstr_Renegade_Centurions_|Renegade Centurions of the Iron Circle qstr_Outlaw_Merchant_House|Outlaw Merchant House of Manius (depraved dog torturers) qstr_Escaped_Gladiators|Escaped Gladiators qstr_Red_Brotherhood_Elve|Red Brotherhood Elven Slave Caravan qstr_Ebony_Gauntlet_Priso|Ebony Gauntlet Prisoner Train qstr_Grave_Robber_Corpse_|Grave Robber Corpse Caravan qstr_Outlawed_Adventure_C|Outlawed Adventure Company qstr_Renegade_Adventure_C|Renegade Adventure Company qstr_Treasure_Seekers|Treasure Seekers qstr_Treasure_Hunters|Treasure Hunters qstr_Adventure_Company|Adventure Company qstr_Bounty_Hunter_Advent|Bounty Hunter Adventure Company qstr__Word_reaches_you_a_| Word reaches you a large Outlaw warband has arrived from Barclay, laying waste to the countryside. qstr__Word_reaches_you_Ob| Word reaches you Obrist Heynrich, a former Barclay Empire general from Mettenheim, has landed in Pendor at the head of a large army. qstr__Word_reaches_you_Th| Word reaches you The Renegade Witch Hunt has arrived from Veccavia, hunting for a royal fugitive. qstr__Word_reaches_you_Se| Word reaches you Sebastokrator Kaspax of the Melitine Empire have unexpectedly landed in Pendor at the head of a large army. qstr_Singalian_Warband|Singalian Warband qstr_Singalian_Temptress_|Singalian Temptress Patrol qstr_Mountain_Outlaws|Mountain Outlaws qstr_Mystmountain_Outcast|Mystmountain Outcasts qstr_Renegade_Mountain_Me|Renegade Mountain Men qstr_Mountain_Hermits|Mountain Hermits qstr_Forest_Outlaws|Forest Outlaws qstr_Brigands|Brigands qstr_Robbers|Robbers qstr_Desperate_Highwaymen|Desperate Highwaymen qstr_Highwaymen|Highwaymen qstr_Forest_Bandits|Forest Bandits qstr_Forest_Robbers|Forest Robbers qstr_Thieves|Thieves qstr_D_Shar_Yusafzai_Raid|D'Shar Yusafzai Raiders qstr_D_Shar_Afridi_Warrio|D'Shar Afridi Warriors qstr_D_Shar_Turkmani_Ride|D'Shar Turkmani Riders qstr_D_Shar_Pathani_Tribe|D'Shar Pathani Tribesmen Raiders qstr_D_Shar_Pansjiri_Warr|D'Shar Pansjiri Warriors qstr__Yusafzai_Omen_Seeke| Yusafzai Omen Seekers qstr_Death_Seekers|Death Seekers qstr_D_Shar_Pansjiri_Omen|D'Shar Pansjiri Omen Seekers qstr_D_Shar_Raiders|D'Shar Raiders qstr_Desperate_Outcasts|Desperate Outcasts qstr_Foraging_Looters|Foraging Looters qstr_Hungry_Bandits|Hungry Bandits qstr_Desperate_Dirt_Bandi|Desperate Dirt Bandits qstr_Angry_Outcasts|Angry Outcasts qstr_Desperate_Refugees|Desperate Refugees qstr_Rabble|Rabble qstr_Hungry_Refugees|Hungry Refugees qstr_Angry_Peasants|Angry Peasants qstr_Red_Brotherhood_Hunt|Red Brotherhood Hunters qstr_Barclay_Assassins|Barclay Assassins qstr_Murdering_Outlaw|Murdering Outlaw qstr_Murdering_Arsonist|Murdering Arsonist qstr_Murdering_Barclay_No|Murdering Barclay Nobleman qstr_Hired_Hunters|Hired Hunters qstr_Hired_Sky_Blade_Assa|Hired Sky Blade Assassins qstr_Hired_Assassins|Hired Assassins qstr_Red_Brotherhood_Kill|Red Brotherhood Killers qstr_Mine|Mine qstr_A_mine_creates_direc|A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5. qstr_Prospecting|Prospecting qstr_Hires_and_sends_out_|Hires and sends out a group of prospectors to find minerals and stone around the location. qstr_Herbalist|Herbalist qstr_A_herbalist_helps_th|A herbalist helps the health of your community, increasing the prosperity by 10 and relations by 5. qstr_Market|Market qstr_A_market_increases_b|A market increases base income by 50 and prosperity by 50. qstr_Skilled_Craftsmen|Skilled Craftsmen qstr_Skilled_Craftsmen_in|Skilled Craftsmen increases village prosperity by 20 and increases base income by 100. They also allow for independent weekly building repairs. qstr_Manor|Manor qstr_A_manor_lets_you_res|A manor lets you rest at the village, increases prosperity by 10 and increases base income by 10. qstr_Fish_Pond|Fish Pond qstr_A_fish_pond_increase|A fish pond increases base income by 10 and village prosperity by 10. qstr_School|School qstr_A_school_increases_t|A school increases the loyalty of the villagers to you by +1 every week. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 25. It also improves relations by 5. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. It also improves relations by 5. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance of held captives successfully escaping. qstr_Winery|Winery qstr_A_Winery_increases_b|A Winery increases base income by 50, prosperity by 10 and relations by 3. qstr_Hunting_Lodge|Hunting Lodge qstr_A_Hunting_Lodge_send|A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10. qstr_Foresters|Foresters qstr_Foresters_organize_t|Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5. qstr_Sheriff|Sheriff qstr_This_keeper_of_order|This keeper of order and the law improves prosperity by 10, relations by 5, influences bandit spawns in the area and sends out militia patrols. qstr_Shrine|Shrine qstr_A_shrine_increases_t|A shrine increases the prosperity of the location by 5 and relations by 5. It will also attract pious nobles to your cause. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_increas|A blacksmith increases income by 5 and the prosperity by 5. qstr_Hospital|Hospital qstr_A_hospital_increases|A hospital increases income by 5, prosperity by 10 and relations by 5. qstr_University|University qstr_A_University_increas|A University increases income by 10, prosperity by 10 and relations by 5. qstr_Thieves_Guild|Thieves Guild qstr_The_Thieves_Guild_br|The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15. It also reduces town relations by 10. qstr_Training_Grounds|Training Grounds qstr_Training_grounds_inc|Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits. qstr_Church|Church qstr_A_Church_increases_i|A Church increases income by 5, prosperity by 10 and relations by 5. It will also attract pious nobles to your cause. qstr_Cathedral|Cathedral qstr_A_Cathedral_increase|A Cathedral increases income by 20, prosperity by 20 and relations by 10. qstr_Monastery|Monastery qstr_A_Monastery_increase|A Monastery increases income by 5, prosperity by 5 and relations by 5. qstr_Chapel|Chapel qstr_A_Chapel_increases_i|A Chapel increases income by 5. qstr_Crop_Rotation|Crop Rotation qstr_Crop_Rotation_increa|Crop Rotation increases income by 20 and prosperity by 5. qstr_Court_System|Court System qstr_A_court_system_incre|A court system increases income by 5, prosperity by 10% and relations by 5. qstr_Warehouse|Warehouse qstr_A_warehouse_increase|A warehouse increases income by 5 and prosperity by 5. qstr_Organized_Guilds|Organized Guilds qstr_Organized_Guilds_inc|Organized Guilds increase base income by 50 and prosperity by 25. qstr_Lamplighters|Lamplighters qstr_Lamplighters_increas|Lamplighters increase prosperity by 2 and relations by 2. qstr_Well_Cleaners|Well Cleaners qstr_Well_Cleaners_increa|Well Cleaners increase income by 2, prosperity by 2 and relations by 2. qstr_Street_Sweepers|Street Sweepers qstr_Street_sweepers_incr|Street sweepers increase prosperity by 3 and relations by 3. qstr_Building_Inspectors|Building Inspectors qstr_Building_Inspectors_|Building Inspectors increase base income by 2, prosperity by 3 and relations by 1. qstr_Renderers|Renderers qstr_Renderers_increase_d|Renderers increase direct income by 4 and prosperity by 4. qstr_Tax_collector_office|Tax collector office qstr_A_Tax_collector_offi|A Tax collector office increases base income at a location by 10, lowers prosperity by 10 and lowers relations by 2. qstr_Fire_Brigade|Fire Brigade qstr_A_Fire_Brigade_incre|A Fire Brigade increases prosperity by 5 and relations by 3. qstr_Town_Crier|Town Crier qstr_The_Town_Crier_incre|The Town Crier increases base income by 1, prosperity by 2 and relations by 1. qstr_Civic_Patrols|Civic Patrols qstr_Civic_Patrols_increa|Civic Patrols increase base income by 1%, prosperity by 2 and relations by 5. qstr_Improved_Roads|Improved Roads qstr_Improved_roads_incre|Improved roads increase base income by 5, prosperity by 20, and relations by 2. qstr_Sanitation_Standards|Sanitation Standards qstr_Sanitation_Standards_|Sanitation Standards increase base income by 2, prosperity by 2 and relations by 5. qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has {reg0?increased decreased} from {s3} to {s4}. qstr_ERROR _Companion_str|ERROR Companion strings actual/needed {reg1}/{reg2} qstr_{s4}_looks_upset.|{s4} looks upset. qstr_{s11}_and_{s12}_are_|{s11} and {s12} are upset at each other. qstr_{s11}_likes_{s12}.|{s11} likes {s12}. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_two_days_ago|two days ago qstr_DEBUG _{s3}_doesn_t_|DEBUG {s3} doesn't have a guardian. (checking on behalf of {s4}) qstr_Best_threat_of_{s4}_|Best threat of {s4} has value level of {reg1} qstr_No_center_found_to_d|No center found to defend qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_{s9}_{reg4?She He}_s|{s9} {reg4?She He}'s calling {reg4?herself himself} now {s7}. qstr_{s13}_Snake_Cult_Arm|{s13} Snake Cult Army^ qstr_{s13}_{reg0}_Snake_C|{s13} {reg0} Snake Cult Armies^ qstr_{s13}_Mystmountain_A|{s13} Mystmountain Army^ qstr_{s13}_{reg0}_Mystmou|{s13} {reg0} Mystmountain Armies^ qstr_{s13}_Vanskerry_Army|{s13} Vanskerry Army^ qstr_{s13}_{reg0}_Vansker|{s13} {reg0} Vanskerry Armies^ qstr_{s13}_Heretic_Army^|{s13} Heretic Army^ qstr_{s13}_{reg0}_Heretic|{s13} {reg0} Heretic Armies^ qstr_{s13}_Jatu_Army^|{s13} Jatu Army^ qstr_{s13}_{reg0}_Jatu_Ar|{s13} {reg0} Jatu Armies^ qstr_{s13}_Inquisition_Ar|{s13} Inquisition Army*^ qstr_{s13}_{reg0}_Inquisi|{s13} {reg0} Inquisition Armies*^ qstr_{s13}_Wolfbode_the_S|{s13} Wolfbode the Slayer^ qstr_{s13}_Dread_Legion^|{s13} Dread Legion^ qstr_{s13}_K_Juda_the_Rav|{s13} K'Juda the Ravager^ qstr_{s13}_Alaric_von_Bro|{s13} Alaric von Brouhaha^ qstr_{s13}_Warlord_Zulkar|{s13} Warlord Zulkar^ qstr_{s13}_Eyegrim_the_De|{s13} Eyegrim the Devourer^ qstr_{s13}_Burilgi_the_Us|{s13} Burilgi the Usurper^ qstr_{s13}_Oswald_de_Fleu|{s13} Oswald de Fleur Adventure Company^ qstr_{s13}_Griffonsword_A|{s13} Griffonsword Adventure Company^ qstr_{s13}_Kodan_Ironswor|{s13} Kodan Ironsword's Adventure Company^ qstr_{s13}_Sheik_Shalavan|{s13} Sheik Shalavan's Adventure Company^ qstr_{s13}_Sir_Boris_the_|{s13} Sir Boris the Raven^ qstr_{s13}_The_Three_Seer|{s13} The Three Seers^ qstr_{s13}_Aeldarian_Nold|{s13} Aeldarian Noldor Lord*^ qstr_{s13}_Ithilrandir_No|{s13} Ithilrandir Noldor Lord*^ qstr_{s13}_Syla_Uzas^|{s13} Syla Uzas^ qstr_{s13}_Obrist_Heynric|{s13} Obrist Heynrich^ qstr_{s13}_The_Renegade_W|{s13} The Renegade Witch Hunt*^ qstr_{s13}_Tercio_Villavi|{s13} Tercio Villaviciosia^ qstr_{s13}_Melitine_Invas|{s13} Melitine Invasion Force^ qstr_{s13}_Holy_Inquisito|{s13} Holy Inquisitor Rasmus Devatica*^ qstr_{s13}_No_standing_ar|{s13} No standing armies to dispute your rule!^ qstr_{s13}^_parties_marke|{s13}^(parties marked with * are not a victory condition)^ qstr__{s7}| {s7} qstr_Mettenhiem_Captain|Mettenhiem Captain qstr_Mettenheim_Soldiers|Mettenheim Soldiers qstr_Veccavian_Huntress|Veccavian Huntress qstr_Veccavian_Warriors|Veccavian Warriors qstr_Jatu_War_Leader|Jatu War-Leader qstr_Jatu_Riders|Jatu Riders qstr_Powerful_Mercenary_C|Powerful Mercenary Captain qstr_Sellswords|Sellswords qstr_Barclay_Noble_Advent|Barclay Noble Adventurer qstr_Barclay_Adventurers|Barclay Adventurers qstr_Melitine_Adventurer|Melitine Adventurer qstr_Melitine_Adventurers|Melitine Adventurers qstr_Singalian_War_Leader|Singalian War Leader qstr__The_villagers_and_y| The villagers and your troops find and kill the rats! qstr__The_villagers_kill_| The villagers kill many rats, but no matter what they do, there are still more vermin! qstr__The_villagers_manag| The villagers manage to poison the rats and clear out the infestation! qstr__The_villagers_manage| The villagers manage to poison some rats, many cats, and a few dogs. Luckily they did not poison the well. qstr__The_Rat_Catcher_and| The Rat Catcher and the villagers manage to trap most of the rats. qstr__The_Rat_Catcher_fai| The Rat Catcher failed terribly and the villagers ran him out of town and blame you. qstr__The_Village_Elder_s| The Village Elder somehow managed to rid the village of rats and gave you credit for his solution. qstr__The_Village_Elder_f| The Village Elder fails to rid the village of rats! The villagers lose faith in you. qstr__{s64}_somehow_manag| {s64} somehow manages to make everything work and gives you credit. qstr__{s64}_fails_to_find| {s64} fails to find a solution for the damage! The villagers lose faith in you. qstr__{s64}_somehow_manage| {s64} somehow manages to make everything work with only 100 Dinars. qstr__{s64}_somehow_fails| {s64} somehow fails to help everyone with the 100 dinars and the villagers are uhappy. qstr__{s64}_succeeds_in_h| {s64} succeeds in helping everyone hurt by the waters. qstr__{s64}_somehow_squan| {s64} somehow squanders the 1000 dinars and there are villagers who are still hot helped. qstr__{s64}_succeeds_in_he| {s64} succeeds in helping everyone hurt by the waters and manages to build a low dirt levy for future occurances. qstr__{s64}_is_not_the_wi| {s64} is not the wisest of spenders, however the villagers do acknowledge your generosity and blame him and not you. qstr__{s64}_somehow_manages| {s64} somehow manages to pull the village together with the help of the village vicar to sooth raw nerves. qstr__{s64}_fails_to_conv| {s64} fails to convince the superstitious villagers of your viewpoints. qstr__{s64}_somehow_manages_| {s64} somehow manages to pull the village together and they find a way with well water to give nourishment to the dying crops. qstr__Even_with_100_Dinar| Even with 100 Dinars, {s64} fails to convince the superstitious villagers of your viewpoints. qstr__{s64}_hires_the_Wit| {s64} hires the Witch and within 24 hours it starts to rain. How did she do that? qstr__The_{s64}_hires_the| The {s64} hires the Witch, but she fails to bring much needed relief. qstr__The_Witch_blesses_t| The Witch blesses the crops and the villagers are much more productive. qstr__The_Village_Elder_h| The Village Elder hires the Witch, but she disappears with the 1000 Dinars! qstr__The_Village_Elder_su| The Village Elder succeeds in calming down the situation. qstr__The_Village_Elder_i| The Village Elder is unable to calm the two clans and there is bloodshed that affects the prosperity of the village. qstr__The_Village_Elder_a| The Village Elder and the local milita keep the peace. qstr__The_Village_Elder_ac| The Village Elder accepts the 300 Dinars and this difuses the situation. qstr__The_Village_Elder_t| The Village Elder takes the 300 Dinars, but is not enough to stop the bloodshed of other villagers. qstr__The_Village_Elder_ta| The Village Elder takes the 500 Dinars and with the arrest and subsequent hanging of the clan leaders, manages to avoid bloodshed, but there are some very angry villagers. qstr__The_Village_Elder_is| The Village Elder is unable to arrest the leaders and the attempt incites additional violence. qstr_Angry_mob_of_Village|Angry mob of Villagers qstr__An_angry_mob_of_vil| An angry mob of villagers rampages around the village! qstr__The_Village_Elder_is_| The Village Elder is unable to calm the villagers. qstr__{s64}_manages_to_ca| {s64} manages to capture and hang the thieves. The Horses were recovered. qstr__The_Village_Elder_is_u| The Village Elder is unable to find the thieves or recover the horses. qstr__{s64}_manages_to_bu| {s64} manages to buy several plow horses and resolves the situation. qstr__{s64}_squanders_the| {s64} squanders the money and is unable to purchase worthwhile plow horses. qstr__{s64}_organizes_a_p| {s64} organizes a posse and manages to capture and hang the thieves. The Horses were recovered. qstr__{s64}_is_unable_to_| {s64} is unable to find the thieves or recover the horses. qstr_Horse_Thieves|Horse Thieves qstr__The_Horse_Thieves_h| The Horse Thieves have been sighted! qstr__{s64}_succeeds_in_f| {s64} succeeds in finding a way to eliminate the wolf threat. qstr__Without_help_the_wo| Without help, the wolves are too much for {s64} to deal with! qstr__Even_with_100_Dinars| Even with 100 Dinars, the wolves are too much for {s64} to deal with! qstr__{s64}_hires_the_Witc| {s64} hires the Witch and soon thereafter, the wolves have left the area. How did she do that? qstr__The_{s64}_hires_the_| The {s64} hires the Witch, but she fails in her attempt to deal with the wolves. qstr__{s64}_succeeds_in_t| {s64} succeeds in turning away the refugees. qstr__{s64}_is_unable_to_g| {s64} is unable to get the refugees to leave. qstr__{s64}_gives_the_ref| {s64} gives the refuges some food and they leave peacefully. qstr__The_refugees_take_t| The refugees take the food, but {s64} is unable to get them to leave. qstr__{s64}_manages_to_su| {s64} manages to succesfully integrate the refugees into {s54}. qstr__The_refugees_do_not| The refugees do not assimilate well into {s54}, causing some issues with the location population that {s64} is unable to smooth over. qstr__{s64}_has_the_local| {s64} has the local carpenters build houses and manages to succesfully integrate the refugees into {s54}. qstr__The_citizens_of_{s5| The citizens of {s54} are not happy that these refugees get preferential treatment, and the assimilation of these people into {s54} is not smooth. {s64} was unsuccessful. qstr_Angry_Refugees|Angry Refugees qstr__The_refugees_get_an| The refugees get angry and take up arms against you! qstr__{s64}_has_the_local_| {s64} has the local carpenters repair the damage from the fire. qstr__{s64}_fails_to_enac| {s64} fails to enact the repairs and the citizens of {s54} are not happy. qstr__{s64}_succeeds_in_d| {s64} succeeds in dealing with the fire damage. qstr__{s64}_is_unable_to_d| {s64} is unable to deal with the fire damage and the general population is unhappy. qstr__{s64}_finds_the_cit| {s64} finds the citizens who appear to have set the fire and hangs them in the marketplace square. qstr__{s64}_is_unable_to_f| {s64} is unable to find anyone that looks like they set the fires. The citizens are upset over the strong-arm attitude. qstr__{s64}_has_managed_t| {s64} has managed to clean the well and the locals are happy with your actions. qstr__{s64}_fails_to_clea| {s64} fails to clean up the well, and the citizens of {s54} are not happy. qstr__{s64}_has_summoned_| {s64} has summoned the physicians and they have dealt with the well issue. qstr__The_medicine_men_th| The medicine men that {s64} summons fail to clean up the well, and the citizens of {s54} are not happy. qstr__{s64}_found_the_cul| {s64} found the culprit and tortured a confession out of him. The confession points to {s51} as the person who was behind this evil deed! The well eventually is usable again after many dozens of people fall ill. qstr__{s64}_fails_to_find_| {s64} fails to find the culprit. The well eventually washes out the poison, but not before more people fall ill. The citizens of {s54} are not happy. qstr__{s64}_found_the_culp| {s64} found the culprit and hanged him in the marketplace. The well eventually is usable again after many dozens of people fall ill. qstr__{s64}_turns_the_Her| {s64} turns the Heretic over to the Knights of the Dawn. qstr__{s64}_has_the_priso| {s64} has the prisoner tortured and in the end he confesses to being a Heretic and having commited murder. qstr__{s64}_reports_that_| {s64} reports that the Heretic prisoner escaped! qstr__{s64}_determines_th| {s64} determines that the prisoner is a Heretic and is executed forthwith. qstr__After_extensive_inv| After extensive investigation, {s64} determines that the prisoner is not a heretic and is let go. qstr_Heretic_Hunters|Heretic Hunters qstr__{s64}_finds_ways_to| {s64} finds ways to protect the local orphans and organizes a search that eventually turns up the spy. Unfortunately the spy did not survive the experience. qstr__{s64}_leads_the_for| {s64} leads the forces who eventually find the spy. Unfortunately the spy did not survive the experience. qstr__{s64}_conducts_a_ho| {s64} conducts a house to house search but fails to find the spy. The citizens are unsettled by the commotion. qstr__{s64}_has_the_capta| {s64} has the captain of the guard flogged. Unfortunately the citizens and your troops do not approve. qstr_Snake_Cult_Spies|Snake Cult Spies qstr__{s64}_takes_the_new| {s64} takes the news well and manages to convey your decision to the farmers so that they do not riot. qstr__{s64}_orders_that_t| {s64} orders that the shrine not be replaced! qstr__{s64}_successfully_| {s64} successfully conveys to the citizens that the shrine is not to be built! qstr__{s64}_orders_that_th| {s64} orders that the shrine not be replaced! The Knights of the Dawn withdraw peacefully. qstr__{s64}_takes_the_news| {s64} takes the news well, but your citizens revolt.. qstr__{s64}_orders_that_the| {s64} orders that the shrine not be replaced. The local citizens are upset. qstr__{s64}_tries_to_calm| {s64} tries to calm down the citizens, but to no avail. Some of them riot in the streets causing economic upheaval! qstr__{s64}_tells_the_Kni| {s64} tells the Knights of the Dawn of your orders and they are not at all pleased! qstr_Astraea_Zealots!|Astraea Zealots! qstr_Zealots!|Zealots! qstr__{s64}_rejoices_at_y| {s64} rejoices at your decision and the local farmers praise your name. qstr__{s64}_happily_order| {s64} happily orders the small shrine built! qstr__{s64}_orders_that_the_| {s64} orders that the Eunomia Stabilitis shrine be errected! qstr__The_Knights_of_the_| The Knights of the Dawn are overjoyed. Not only do they build their shrine to Astraea, they tear down other small shrines in the area! qstr__The_shrine_is_built| The shrine is built, but it apparently has very few followers. qstr__{s64}_oversees_the_| {s64} oversees the shrine, but soon after it is built, it is raided and defaced. People are afraid to visit it. qstr__{s64}_tries_to_calm_| {s64} tries to calm down the citizens, but to no avail. Some of them riot in the streets causing economic upheaval. ! qstr__{s64}_infoms_the_Kn| {s64} infoms the Knights of the Dawn and they start to build their shrine. There is widespread resistance when they attempt to destroy other shrines! qstr__Zealots_take_arms_a| Zealots take arms against you! qstr__{s64}_succeeds_in_s| {s64} succeeds in sending the pilgrims away. qstr__{s64}_is_unable_to_de| {s64} is unable to deal with the pilgrims and there are hard feelings which make the general population unhappy. qstr__{s64}_sends_for_the| {s64} sends for the Physicians of the Radiant Cross, who come with all haste to treat whose with Malady. The locals are happy with your actions. qstr__{s64}_is_unable_to_e| {s64} is unable to enlist the aid of the Radiant Cross Knights and the citizens of {s54} are not happy. qstr__{s64}_manages_to_fi| {s64} manages to find healers, who come with all haste to treat whose with Malady. The locals are happy with your actions. qstr__{s64}_is_unable_to_en| {s64} is unable to enlist the aid any healers and the citizens of {s54} are not happy. qstr__{s64}_repents_and_m| {s64} repents and manages to find herbalists, and other healers, who treat those with Malady. The locals are happy with your actions. qstr__{s64}_prays_for_rep| {s64} prays for repentance and, ultimately, more people are afflicted with disease. The citizens of {s54} are not happy. qstr__{s64}_somehow_manages_t| {s64} somehow manages to find herbalists and other healers, who treat those with Malady. qstr__{s64}_has_no_idea_w| {s64} has no idea what to do and ultimately, more people are afflicted with disease. The citizens of {s54} are not happy. qstr_Mettenheim_Plunderer|Mettenheim Plunderers qstr_Veccavi_Hunters|Veccavi Hunters qstr_Jatu_Mercenary_Raide|Jatu Mercenary Raiders qstr_Mercenary_War_Band|Mercenary War Band qstr_Barclay_Mercenary_Ad|Barclay Mercenary Adventurers qstr_Melitine_Mercenary_A|Melitine Mercenary Adventurers qstr_Singalian_Mercenary_|Singalian Mercenary Slavers qstr__{s64}_informs_the_M| {s64} informs the Mercenary company to move along. qstr__{s64}_informs_the_Me| {s64} informs the Mercenary company to leave immediately. qstr__Your_generosity_att| Your generosity attracts additional Mercenaries to your cause. qstr_{s14}|{s14} qstr__The_{s20}_is_offend| The {s20} is offended! qstr__The_Mercenary_compa| The Mercenary company joins your forces in {s54}. qstr__{s64}_found_the_thi| {s64} found the thief and he most certainly was not stealing from true need. The citizens think you are soft towards crime. qstr__{s64}_fails_to_find_t| {s64} fails to find the culprit. The citizens mutter about the failure to find the thief. qstr__{s64}_improves_the_| {s64} improves the patrols and the citizens feel safer with no additional events of this nature. qstr__{s64}_manages_to_se| {s64} manages to search many houses and finds the thief. There was a brief but fair trial. The citizens are relieved. qstr__{s64}_fails_to_find_th| {s64} fails to find the culprit and upsets many citizens in the search. qstr__{s64}_puts_out_the_| {s64} puts out the reward, and the thief is found and executed promptly. The citizens are thankful. qstr__Even_with_the_200_d| Even with the 200 denar reward, the thief is nowhere to be found. {s64} fails to find the culprit. The citizens mutter about the failure to find the thief. qstr__{s64}_is_able_to_en| {s64} is able to enact the repairs with the help of {reg3} denars. qstr__{s64}_obtains_the_s| {s64} obtains the services of two engineering students who manage to die when a wall they were constructing falls on them qstr__{s64}_is_somehow_ab| {s64} is somehow able to enact the repairs using his own engineering skills. qstr__{s64}_understands_y| {s64} understands your position and the repairs are not done. qstr__{s64}_spreads_the_d| {s64} spreads the denars around to your troops, and you have no desertions. qstr__{s64}_somehow_manages_to| {s64} somehow manages to get tongue tied and garbles your message to the troops. This has some unfortunate consequences. qstr__{s64}_spreads_the_w| {s64} spreads the word and all Deserters flee the area. The good news is you do not have to pay a single Denar! qstr__{s64}_passes_along_| {s64} passes along your information and fate takes care of the rest. qstr__{s64}_informs_you_t| {s64} informs you that the Deserters are outside the gates! qstr_Brigand_Deserters!|Brigand Deserters! qstr__{s64}_somehow_manages_to_| {s64} somehow manages to convince the trade delegation to part with 2000 Dinars. The trade route has been set up and a significant bonus to prosperity has been achieved. qstr__{s64}_reports_that_t| {s64} reports that the trade delgation laughed at your suggestion and left immediately. qstr__{s64}_sets_up_the_n| {s64} sets up the necessary forms and contacts and arranges the trade route to be set up which gives a significant bonus to the prosperity of {s54}. qstr__Somehow_{s64}_has_m| Somehow {s64} has managed to insult the trade delegation and they leave in a huff. The trade route has not been set up. qstr__The_trade_delegatio| The trade delegation leaves immediately. qstr_Obliterated|Obliterated qstr_Destroyed|Destroyed qstr_Crushed|Crushed qstr_Fading|Fading qstr_Weakened|Weakened qstr_Healthy|Healthy qstr_Strong|Strong qstr_Overwhelming|Overwhelming qstr_Invincible|Invincible qstr_Nothing_as_there_is_|Nothing as there is no Knighthood Order present. qstr_{s8}_from_{s7}.|{s8} from {s7}. qstr_{s6}_from_{s8}.|{s6} from {s8}. qstr__I_promise_that_your| I promise that your defeat will be glorious! qstr__Then_let_us_test_ou| Then let us test our battle prowess! qstr__To_Arms!| To Arms! qstr___Very_well _Let_us_| Very well Let us do battle! qstr__You_don_t_look_all_| You don't look all that tough to me! qstr__If_we_must_let_us_d| If we must, let us die gloriously! qstr__You_will_join_your_| You will join your ancestors soon! qstr__You_don_t_look_part| You don't look particularly formidable to me. qstr__Better_to_die_in_ba| Better to die in battle than live as maggots like you. qstr__I_ve_seen_more_frig| I've seen more frightening sights than you in a brothel. qstr__If_I_were_afraid_of| If I were afraid of the likes of you, I'd fall on my sword in disgust. qstr__Make_peace_with_you| Make peace with your Gods while you still can. qstr__Do_you_really_think| Do you really think you're all that terrifying? Hah! qstr__I_hope_Hell_has_eno| I hope Hell has enough room for you and all your ancestors. qstr__If_you_think_you_ca| If you think you can win this fight, you're missing a few arrows in your quiver. qstr__You_intend_to_fight| You intend to fight me? Which are you, drunk or just plain stupid? qstr__You!__Stand_aside_m| You! Stand aside mendicant and show your betters proper respect! qstr__I_challenge_you_war| I challenge you warrior! Prove your honor in a feat of arms, or die trying! qstr__Hail_and_well_met!_| Hail and well met! Prepare yourself for a long journey.. into your next life! qstr__Ah_good!__Just_in_t| Ah good! Just in time to test my steel! qstr__Have_at_thee_knave!| Have at thee, knave! qstr__It_s_been_a_boring_| It's been a boring day so I suppose a fight with you will relieve my boredom. qstr__Challenge_me_will_y| Challenge me, will you? I'll cut you into ribbons, fool, before I eat your liver. qstr__You_look_a_bit_lost| You look a bit lost. Care for a bit of help finding your Maker? Have at 'em, boys! qstr__More_Blood!| More Blood! qstr_no_tidbits_of_value|no tidbits of value qstr_no_information_of_in|no information of interest qstr_no_interesting_news|no interesting news qstr_no_new_rumors_to_rep|no new rumors to report qstr_no_new_information|no new information qstr_very_little_worth_re|very little worth repeating qstr_nothing_but_worthles|nothing but worthless gossip and fishwives tales qstr_nothing_but_innuendo|nothing but innuendo and worthless boasts qstr_no_news_worth_repeat|no news worth repeating qstr__My_{reg63?Captain L| My {reg63?Captain Lady}, qstr__Business_has_been_b| Business has been brisk and qstr__Well_in_truth_{play| Well in truth, {playername}, qstr__Hmmm_{playername}._| Hmmm, {playername}. My sources have dried up, and qstr__My_good_{playername| My good {playername}, I have been very busy and qstr__I_am_sorry_{playern| I am sorry, {playername}, qstr_._Try_next_week.|. Try next week. qstr_._Perhaps_you_should|. Perhaps you should go ask someone else. qstr_._You_might_have_bet|. You might have better luck elsewhere. qstr_._Ask_me_later_say_i|. Ask me later, say in about a week. qstr_._I_am_sure_there_ar|. I am sure there are others that have the information you are looking for. qstr_._Perhaps_later_I_wi|. Perhaps later I will overhear something of interest. qstr_._Come_back_another_|. Come back another time. qstr_.|. qstr__{s2}_I_have_heard_{| {s2} I have heard {s5}{s6} qstr__{s2}_there_have_bee| {s2} there have been {s5}{s6} qstr__{s2}_I_have_to_say_| {s2} I have to say there is {s5}{s6} qstr__{s2}_few_people_hav| {s2} few people have been talking and I have heard {s5}{s6} qstr__{s2}_I_have_been_il| {s2} I have been ill, so I have heard {s5}{s6} qstr__{s2}_I_have_been_bu| {s2} I have been busy with this shipment so I have {s5} for you{s6} qstr__{s2}_I_haven_t_had_| {s2} I haven't had the time yet to listen for such, so unfortunately I have {s5} for you{s6} qstr__{s2}_I_have_been_bus| {s2} I have been busy with my apprentices, so I have {s5} to tell you{s6} qstr__Ah!_It_is_unfortuna| Ah! It is unfortunate My {reg63?Lord Lady}, as qstr__More_is_the_pity_go| More is the pity good {reg63?sir madame}, as qstr__I_have_been_idle_to| I have been idle too long, and qstr__I_have_been_busy_wi| I have been busy with personal matters of late, and qstr__My_ears_and_eyes_ha| My ears and eyes have been open, but, qstr__I_am_sorry| I am sorry, qstr_no_information_of_va|no information of value qstr_very_little_interest|very little interesting news qstr_no_valuable_news|no valuable news qstr_only_worthless_whisp|only worthless whispers qstr_nothing_but_the_chan|nothing but the change of weather and drunken songs qstr_only_unconfirmed_whi|only unconfirmed whispers of no value qstr_only_unsubstantiated|only unsubstantiated gossip for qstr_._I_am_sorry_my_frie|. I am sorry my friend, there are times when I'm just not privy to the happenings of the land. qstr_._These_things_happe|. These things happen. In a day or two I will have some more tantalizing gossip for you. qstr_._That_will_change_h|. That will change however, as it always does. Then I will hear something of great value. qstr_.__If_you_are_in_a_h|. If you are in a hurry, try speaking to the merchants or stewards, sometimes they hear nuggets of information. qstr_._Never_fear_my_ear_|. Never fear, my ear is to the ground and I am bound to hear something soon.. it is, after all, my profession! qstr_._Let_me_snoop_about|. Let me snoop about and ask some questions. In a day or two come back and I should know more. qstr_._Perhaps_you_should_|. Perhaps you should come back tomorrow. A few drinks here, a lover's whisper there, and information flows like water. qstr__{s2}_I_have_to_admi| {s2} I have to admit there is {s5}{s6} qstr__{s2}_so_few_people_| {s2} so few people have been gossiping. I have heard {s5}{s6} qstr__{s2}_I_have_encount| {s2} I have encountered so few people of late, so I have heard {s5}{s6} qstr__{s2}_I_have_been_en| {s2} I have been engaged on a secret mission, so I have {s5}{s6} qstr__{s2}_I_wish_I_had_b| {s2} I wish I had better news for you, but as the fates would have it, I have {s5} for you{s6} qstr__{s2}_I_have_been_oc| {s2} I have been occupied with business of a paying nature, so I have {s5} to tell you{s6} qstr__Ah!_It_is_an_unluck| Ah! It is an unlucky turn of events, good {reg63?Sir Lady}, as qstr__Sad_tales_good_{reg| Sad tales, good {reg63?sir madame}, as qstr__I_have_been_too_bus| I have been too busy with the flesh trade, and qstr__My_ears_are_open_bu| My ears are open, but, qstr_so_little_coherent_i|so little coherent information of value qstr_no_gossip_of_interes|no gossip of interest qstr_very_little_interesti|very little interesting news to share qstr_only_worthless_slave|only worthless slave talk qstr_nothing_but_the_crie|nothing but the cries of women and moans of bench slaves qstr_only_the_wild_tales_|only the wild tales of the soon to be shackled qstr_only_minor_gossip_an|only minor gossip and talk of endless wars qstr_._I_am_sorry_my_prof|. I am sorry, my profession is to enslave the unwilling, not listen to their tales of woe. qstr_._Information_like_w|. Information like what you seek comes to me every week or so. Check back then. qstr_._Pity_too_as_I_coul|. Pity too, as I could use some juicy gossip to lift my spirits. qstr_._If_you_are_in_a_hu|. If you are in a hurry, try speaking to the other patrons in the taverns and maybe even the merchants. qstr_._If_you_want_to_kno|. If you want to know the real juicy stories, then seek out those wandering spies in the taverns. They know a thing or two. qstr_._Those_guild_rats_n|. Those guild-rats never tell me anything. Just buy the flesh, pay the coin and staff the galleys! qstr_._Hell_I_am_bound_to|. Hell, I am bound to hear something worth passing on at some point during this next week. I always do. qstr_._Perhaps_you_should_c|. Perhaps you should come back next week. I am expecting a delivery soon and that source always spins a good yarn. qstr__{s2}_I_must_tell_yo| {s2} I must tell you I have heard {s5}{s6} qstr__{s2}_so_few_people_h| {s2} so few people have been willing to speak. I have heard {s5}{s6} qstr__{s2}_I_have_encounte| {s2} I have encountered only slaves of late, so I have heard {s5}{s6} qstr__{s2}_I_have_been_sp| {s2} I have been speaking to the guild masters, so I have {s5} for you{s6} qstr__{s2}_I_wish_that_my| {s2} I wish that my tidings were better. As the fates would have it I have heard {s5}{s6} qstr__{s2}_I_have_been_ov| {s2} I have been overtaxed with some escaped slaves, so I have {s5} to tell you{s6} qstr_no_news|no news qstr_only_worthless_infor|only worthless information qstr_nothing_but_soldiers|nothing but soldiers' tales and cooks' gossip qstr_unsubstantiated_goss|unsubstantiated gossip qstr__My_{reg63?Lord Lady| My {reg63?Lord Lady}, qstr__Castle_business_is_| Castle business is taxing and qstr__Of_course_good_{reg| Of course good {reg63?Lord Lady}, qstr__My_sources_are_mute| My sources are muted, qstr_._I_am_sorry_{reg63?|. I am sorry {reg63?Lord Lady}, I will try harder to listen in the future. qstr_._Perhaps_you_should_a|. Perhaps you should ask someone else. A spy perhaps? qstr_._Have_you_tried_see|. Have you tried seeking information in the Taverns? qstr_._Have_you_thought_o|. Have you thought of asking Merchants, they are in contact with many sorts of travelers and hear many rumors and newsworthy tidbits. qstr_._I_am_sure_that_the|. I am sure that there are others that have the information you seek. qstr_._I_am_not_a_rumor_m|. I am not a rumor monger my {reg63?Lord Lady}, so I do not have a tendency to seek out gossip. qstr_._Perhaps_you_should_co|. Perhaps you should come back another time. One never knows what one will overhear in these halls. qstr__{s2}_few_people_have| {s2} few people have been gossiping. I have heard {s5}{s6} qstr__{s2}_I_have_been_busy| {s2} I have been busy in the castle, so I have heard {s5}{s6} qstr__{s2}_I_have_not_had| {s2} I have not had the time to listen to idle gossip, so I have {s5} for you{s6} qstr__{s2}_I_wish_I_had_be| {s2} I wish I had better news for you, but unfortunately I have {s5} for you{s6} qstr__{s2}_I_have_been_busy_| {s2} I have been busy with the pages, cooks, and chambermaids, so I have {s5} to tell you{s6} qstr__a_little_something| a little something qstr__a_rumor| a rumor qstr__an_interesting_tale| an interesting tale qstr__something_of_intere| something of interest qstr__some_dark_whispers| some dark whispers qstr__a_piece_of_informat| a piece of information qstr__a_newsworthy_story| a newsworthy story qstr__some_troubling_news| some troubling news qstr__some_worthwhile_inf| some worthwhile information qstr__a_story| a story qstr__Ah_yes!__I_do_know{| Ah yes! I do know{s9} which would interest you. qstr__I_m_glad_you_asked_| I'm glad you asked {reg63?Lord Lady} {playername}. qstr__As_a_matter_of_fact| As a matter of fact,{s9} did pass my way. qstr__Funny_you_should_as| Funny you should ask that. qstr__Hmm.._yes!__I_did_h| Hmm.. yes! I did hear{s9} recently. qstr__Ha!__Yes_I_did_run_| Ha! Yes, I did run across{s9} which you may find of value. qstr__Well_yes_I_have_bee| Well, yes I have been told{s9}. qstr__{s2}_I_have_been_so| {s2} I have been so busy with these shipments I almost forgot about it! qstr__{s2}_Almost_slipped| {s2} Almost slipped my mind! qstr__{s2}_Terrible_it_is| {s2} Terrible it is, terrible I tell you! Makes one lose sleep at night it does! qstr__{s2}_A_sad_state_of| {s2} A sad state of affairs it is too. qstr__{s2}_Gives_me_the_c| {s2} Gives me the chills it does! Right up my spine! qstr__{s2}_Nasty_bit_of_b| {s2} Nasty bit of business it is too. qstr__{s2}_Makes_me_wonde| {s2} Makes me wonder what our land is coming to ya know. qstr__{s2}_It_makes_me_gl| {s2} It makes me glad that I am safe behind these walls let me tell you! qstr__{s2}_May_the_fates_| {s2} May the fates protect us, my {reg63?Lord Lady}. qstr__Ah!_Well_met.| Ah! Well met. qstr__Well_met_Captain.| Well met, Captain. qstr__Ah!_I_am_glad_you_a| Ah! I am glad you asked. qstr__Well_my_{reg63?Lord| Well, my {reg63?Lord Lady}, I believe fortune smiles upon you. qstr__Please_keep_your_vo| Please keep your voice down, my friend. qstr__Please_sit_down_wit| Please sit down with me, good {reg63?Lord lady}. qstr__My_{reg63?lord Lady| My {reg63?lord Lady}, lower your voice, information is power and ears are everywhere. qstr__Well_met_my_{reg63?| Well met, my {reg63?lord Lady} {playername}. qstr__{reg63?Lord Lady}_{| {reg63?Lord Lady} {playername}, you have come just at the right time. qstr__Ah_yes.__You_have_c| Ah yes. You have come to the right person. qstr__{s10}__I_have{s9}_f| {s10} I have{s9} for you. qstr__{s10}__I_was_told{s| {s10} I was told{s9} as a matter of personal trust. qstr__{s10}__I_trust_you_| {s10} I trust you will keep this between us. I was given{s9} in confidence. qstr__{s10}_I_do_indeed_h| {s10} I do indeed have{s9} for you. qstr__{s10}__I_was_privy_| {s10} I was privy to{s9}. qstr__{s10}__I_did_run_ac| {s10} I did run across{s9} that you may find of value. qstr__{s10}__Well{s9}_was| {s10} Well,{s9} was relayed to me. qstr__{s2}_It_is_a_good_t| {s2} It is a good thing that I have keen ears and watch for such things! qstr__{s2}_Very_interesti| {s2} Very interesting news, I must say! qstr__{s2}_I_hope_you_use| {s2} I hope you use this information well! qstr__{s2}_Important_info| {s2} Important information, like wine, does not flow freely. qstr__{s2}_Come_sit_down_| {s2} Come, sit down and let me share the details with you. qstr__{s2}_It_never_cease| {s2} It never ceases to amaze me what people know and are willing to share. qstr__{s2}_I_know_you_wil| {s2} I know you will find this at least mildly useful. qstr__{s2}_Perhaps_I_will| {s2} Perhaps I will stay here a bit longer, as traveling has become more dangerous. qstr__{s2}_Please_use_wha| {s2} Please use what I am about to tell you well. qstr__a_little_morsel| a little morsel qstr__a_nasty_little_rumo| a nasty little rumor qstr__an_interesting_yarn| an interesting yarn qstr__a_tidbit_of_interes| a tidbit of interest qstr__a_whisper_of_inform| a whisper of information qstr__a_second_hand_story| a second-hand story qstr__some_secret_gossip| some secret gossip qstr__Ah!_Hello_Captain.| Ah! Hello, Captain. qstr__Aye.._that_I_have.| Aye.. that I have. qstr__You_are_in_luck.| You are in luck. qstr__Yes_my_{reg63?Lord | Yes, my {reg63?Lord Lady}, I do. qstr__Please_keep_your_voi| Please keep your voice to a whisper, my friend. qstr__Aye_I_have_an_ear_a| Aye, I have an ear and a tale to tell. qstr__My_{reg63?lord Lady}| My {reg63?lord Lady}, keep your voice to a whisper if you value both of our lives. qstr__Well_met_my_{reg63?l| Well met, my {reg63?lord Lady} {playername}. If the Brotherhood found out I was selling information, then we would both be in danger. qstr__{reg63?Lord Lady}_{p| {reg63?Lord Lady} {playername} you are in luck. qstr__Preserve_me_from_sh| Preserve me from shackles, and bless me, I have what you want. qstr__{s10}__I_was_told{s9| {s10} I was told{s9}. Treat this as a matter of personal trust between us. qstr__{s10}__Yes_this_mus| {s10} Yes, this must be kept just between us. I came across{s9}. qstr__{s10}__I_was_fortun| {s10} I was fortunate to have heard{s9}. qstr__{s10}__I_was_in_the| {s10} I was in the right place at the right time to hear{s9}. qstr__{s10}__I_did_come_a| {s10} I did come across{s9} that you may find of value. qstr__{s10}__Well{s9}_was_| {s10} Well,{s9} was told to me. qstr__{s2}_I_meet_all_sor| {s2} I meet all sorts in my line of work and most are eager to spill their secrets if it keeps them out of shackles. qstr__{s2}_I_hope_that_th| {s2} I hope that this information is worth it to you. qstr__{s2}_This_is_someth| {s2} This is something that my associates would want to hear as well, just so you know. qstr__{s2}_I_am_glad_that| {s2} I am glad that you are wary of who you talk to, not all are who they seem. qstr__{s2}_I_put_myself_i| {s2} I put myself in danger by speaking to you, but I need the coin. qstr__{s2}_Let_us_keep_th| {s2} Let us keep this discussion to ourselves, shall we? qstr__{s2}_By_the_way_be_| {s2} By the way, be careful. The Brotherhood has had some inquires about your activities. qstr__{s2}_I_must_make_a_| {s2} I must make a report of this information to Brotherhood as well, but you are hearing it first. qstr__{s2}_Please_tell_no| {s2} Please tell no one, the Brotherhood frowns upon us making coin on the side. qstr__a_little_rumor| a little rumor qstr__a_tale| a tale qstr__a_sliver_of_informa| a sliver of information qstr__some_gossip| some gossip qstr__Ah!_Well_met_{reg63| Ah! Well met, {reg63?Lord Lady} {playername}. qstr__Yes_indeed_I_have_h| Yes, indeed I have heard something. qstr__Greetings_my_{reg63| Greetings, my {reg63?Lord Lady}. qstr__Yes_my_{reg63?Lord L| Yes, my {reg63?Lord Lady}, I do have something for you. qstr__Favor_smiles_upon_y| Favor smiles upon you, my {reg63?Lord Lady}. qstr__Aye_my_{reg63?Lord | Aye, my {reg63?Lord Lady}, there is something I have heard. qstr__My_{reg63?lord Lady}_| My {reg63?lord Lady}, I do have something worthwhile for you. qstr__Well_met_my_{reg63?lo| Well met, my {reg63?lord Lady} {playername}, you are in luck. qstr__{reg63?Lord Lady}_{pl| {reg63?Lord Lady} {playername}, fate smiles upon you. qstr__Not_that_I_indulge_| Not that I indulge in such rumor-mongering, my {reg63?Lord Lady}, but I have heard something. qstr__{s10}__I_was_told{s9}| {s10} I was told{s9} that made me think of you. qstr__{s10}__Yes{s9}_was_| {s10} Yes,{s9} was told to me and I made it a point to remember it. qstr__{s10}__I_overheard{| {s10} I overheard{s9} and was fortunate enough to make a note of it. qstr__{s10}__I_was_inform| {s10} I was informed of{s9} that may pique your interest. qstr__{s2}_Usually_I_am_t| {s2} Usually I am too busy to pay attention to such gossip. qstr__{s2}_I_hope_that_yo| {s2} I hope that you will find this useful. qstr__{s2}_I_do_hope_that| {s2} I do hope that this will be of some use to you. qstr__{s2}_Makes_me_wonder| {s2} Makes me wonder what dangers lurk outside these walls. qstr__{s2}_I_have_gained_| {s2} I have gained a new appreciation for the dangers which you face. qstr__{s2}_It_is_my_duty_| {s2} It is my duty and honor to serve you, {reg63?Lord Lady}. I hope this is the sort of information you were looking for. qstr__{s2}_By_the_way_my_| {s2} By the way, my {reg63?Lord Lady}, be careful in your journeys. qstr__{s2}_The_castle_is_| {s2} The castle is bustling with activity, my {reg63?Lord Lady}, and usually I cannot spare the time to engage in this type of information gathering. qstr__{s2}_Even_I_found_t| {s2} Even I found this of interest, my {reg63?Lord Lady}. qstr_{s2}_It_s_regarding_|{s2} It's regarding {s14}. {s4} qstr_{s2}_{s4}_about_{s14|{s2} {s4} about {s14}. qstr_{s2}_{s4}_regarding_|{s2} {s4} regarding {s14}. qstr_{s2}_{s4}_concerning|{s2} {s4} concerning {s14}. qstr_{s2}_My_informant_{s|{s2} My informant, {s11} told me {s9} about {s14}. qstr_{s2}_It_s_{s9}_from_|{s2} It's {s9} from {s11} about {s14}. qstr_{s3}_{s4}_{s34}|{s3} {s4} {s34} qstr_a_story|a story qstr_a_tale|a tale qstr_a_rumor|a rumor qstr_a_piece_of_gossip|a piece of gossip qstr_an_intriguing_story|an intriguing story qstr_a_piece_of_informati|a piece of information qstr_a_fascinating_tale|a fascinating tale qstr_a_yarn|a yarn qstr_an_interesting_story|an interesting story qstr_an_interesting_rumor|an interesting rumor qstr_a_sordid_tale|a sordid tale qstr_{s50}|{s50} qstr_a_nameless_acquainta|a nameless acquaintance, qstr_conducting_business_|conducting business which we will not discuss qstr_waiting_to_meet_some|waiting to meet someone qstr_waiting_for_someone|waiting for someone qstr_someone_who_shall_no|someone who shall not be named, qstr_hurrying_to_meet_som|hurrying to meet someone important qstr_was_collecting_somet|was collecting something owed to him qstr_avoiding_the_militia|avoiding the militia patrol qstr_a_person_best_not_na|a person best not named, qstr_hurrying_to_meet_a_f|hurrying to meet a friend qstr_waiting_to_meet_an_a|waiting to meet an associate qstr_hiding_to_avoid_bein|hiding to avoid being followed qstr_a_person_who_is_best|a person who is best left in shadows, qstr_waiting_to_receive_a|waiting to receive a report from an underling qstr_on_the_way_to_meet_a|on the way to meet an associate qstr_waiting_to_meet_one_|waiting to meet one of his men qstr_an_acquaintance|an acquaintance, qstr_minding_his_own_busi|minding his own business qstr_not_paying_much_atte|not paying much attention qstr_an_acquaintance_name|an acquaintance named {s12}, qstr_doing_some_chores|doing some chores qstr_going_to_meet_someon|going to meet someone qstr_{s12}_an_acquaintanc|{s12}, an acquaintance of mine, qstr_a_mercenary_calling_|a mercenary calling himself {s12}, qstr_waiting_for_his_capt|waiting for his captain qstr_looking_for_some_ent|looking for some entertainment qstr_looking_for_his_swor|looking for his sword mates qstr_heading_to_town_to_s|heading to town to seek work qstr_on_a_scouting_missio|on a scouting mission for his captain qstr_looking_for_his_capt|looking for his captain qstr_a_strange_traveler|a strange traveler, qstr_looking_for_somewher|looking for somewhere to eat qstr_wandering_the_town|wandering the town qstr_resting_on_the_side_|resting on the side of the road qstr_cooking_some_hens_ov|cooking some hens over a small campfire qstr_walking_along_the_ro|walking along the road qstr_a_traveler_named_{s1|a traveler named {s12}, qstr_looking_for_somethin|looking for something to eat qstr_exploring|exploring qstr_making_camp_along_th|making camp along the side of the road qstr_breaking_camp|breaking camp qstr_walking_with_a_group|walking with a group of refugees qstr_a_refugee|a refugee, qstr_looking_for_shelter|looking for shelter qstr_heading_to_the_next_|heading to the next town qstr_a_young_hunter_named|a young hunter named {s12}, qstr_waiting_for_another_|waiting for another hunter qstr_preparing_to_go_on_a|preparing to go on a hunting trip qstr_heading_out_of_the_t|heading out of the town qstr_looking_for_game|looking for game qstr_a_traveling_merchant|a traveling merchant, qstr_waiting_for_his_appr|waiting for his apprentice qstr_moving_inventory_ont|moving inventory onto his wagon qstr_looking_for_his_cara|looking for his caravan guards qstr_heading_to_town_to_se|heading to town to sell his goods qstr_riding_along_the_roa|riding along the road qstr_a_merchant_named_{s1|a merchant named {s12}, qstr_looking_for_his_appr|looking for his apprentice qstr_meeting_a_money_lend|meeting a money lender qstr_waiting_for_a_custom|waiting for a customer qstr_making_camp|making camp qstr_a_wandering_Knight_o|a wandering Knight of the Dawn, qstr_looking_for_his_squi|looking for his squire qstr_tending_to_his_horse|tending to his horse qstr_patrolling_the_stree|patrolling the street qstr_helping_some_refugee|helping some refugees qstr_patrolling_the_road|patrolling the road qstr_an_adventurer_callin|an adventurer calling himself {s12}, qstr_looking_for_his_frie|looking for his friend qstr_resting_under_a_tree|resting under a tree alongside the road qstr_an_abbot_called_{s12|an abbot called {s12}, qstr_rushing_to_the_aid_o|rushing to the aid of a sick friend qstr_helping_refugees|helping refugees qstr_strolling_the_street|strolling the streets qstr_on_a_pilgrimage|on a pilgrimage qstr_a_member_of_the_loca|a member of the local militia, qstr_on_patrol|on patrol qstr_patrolling_the_town|patrolling the town qstr_investigating_suspic|investigating suspicious activity qstr_a_local_militiaman|a local militiaman qstr_hunting_for_his_lord|hunting for his lord qstr_a_soldier_from_the_c|a soldier from the castle, qstr_on_guard_duty|on guard duty qstr_a_soldier_who_would_|a soldier who would not give his name qstr_scouting_the_area|scouting the area qstr_a_young_noble_lad|a young noble lad, qstr_looking_for_a_friend|looking for a friend qstr_on_important_busines|on important business qstr_meeting_someone|meeting someone qstr_hunting_a_stag|hunting a stag qstr_traveling_to_his_fat|traveling to his father's estate qstr_a_caravan_guard|a caravan guard, qstr_looking_for_his_mate|looking for his mates qstr_waiting_to_meet_his_|waiting to meet his next contract qstr_checking_the_horses|checking the horses qstr_scouting_ahead_of_hi|scouting ahead of his caravan qstr_catching_up_to_the_c|catching up to the caravan qstr_escorting_a_caravan|escorting a caravan qstr_a_bounty_hunter|a bounty hunter, qstr_following_up_on_a_le|following up on a lead qstr_waiting_to_meet_an_i|waiting to meet an informant qstr_on_the_trail_of_a_no|on the trail of a notorious outlaw qstr_asking_if_we_had_see|asking if we had seen bandits in the area qstr_a_Mercenary_Sellswor|a Mercenary Sellsword, qstr_waiting_for_his_serg|waiting for his sergeant qstr_on_his_way_to_town|on his way to town qstr_asking_if_we_knew_wh|asking if we knew where he could find work qstr_a_Militia_Warder|a Militia Warder, qstr_checking_on_a_recrui|checking on a recruit qstr_waiting_to_meet_a_bo|waiting to meet a bounty hunter qstr_asking_if_we_had_seen|asking if we had seen his friends qstr_a_young_Noble_by_the|a young Noble by the name of Lord {s12}, qstr_on_important_business|on important business for a Lord qstr_a_wandering_Ranger_b|a wandering Ranger by the name of {s12}, qstr_preparing_to_leave_t|preparing to leave the town qstr_investigating_someth|investigating something suspicious qstr_waiting_for_a_fellow|waiting for a fellow ranger qstr_a_good_squire_named_|a good squire named {s12}, qstr_waiting_for_his_Lord|waiting for his Lord qstr_meeting_a_friend|meeting a friend qstr_going_to_meet_his_Lo|going to meet his Lord qstr_a_neighbor_of_mine|a neighbor of mine qstr_on_his_way_to_the_sh|on his way to the shop qstr_walking_to_work|walking to work qstr_a_relative_of_a_frie|a relative of a friend qstr_on_his_way_to_his_ma|on his way to his masters shop qstr_looking_for_his_litt|looking for his little brother qstr_my_distant_cousin_na|my distant cousin named {s12}, qstr_avoiding_his_wife|avoiding his wife qstr_looking_for_his_son|looking for his son qstr_my_sister_s_husband_|my sister's husband's cousin twice removed qstr_avoiding_his_mother_|avoiding his mother-in-law qstr_looking_for_his_wayw|looking for his wayward son qstr_a_few_days_ago|a few days ago qstr_last_night|last night qstr_earlier_this_morning|earlier this morning qstr_yesterday|yesterday qstr_after_sundown_yester|after sundown yesterday qstr_while_dining_yesterd|while dining yesterday qstr_at_breakfast_this_mo|at breakfast this morning qstr_while_at_the_merchan|while at the merchant shop qstr_in_the_tavern|in the tavern qstr_in_the_street|in the street qstr_outside_the_walls|outside the walls qstr_in_the_castle_courty|in the castle courtyard qstr_noon_yesterday|noon yesterday qstr_recently|recently qstr_I_heard_{s9}_from_{s|I heard {s9} from {s11} qstr_I_was_told_{s13}_of_|I was told {s13} of {s9} from {s11} qstr_Hmm_{s13}_I_heard_{s|Hmm, {s13} I heard {s9} from {s11} qstr_I_heard_{s9}_from_{s1|I heard {s9} from {s11} {s13} qstr_I_met_{s11}_{s13}_wh|I met {s11} {s13} who told me {s9} qstr_I_came_across_{s9}_f|I came across {s9} from {s11} qstr_On_a_chance_encounte|On a chance encounter, I heard {s9} from {s11} qstr_I_ran_into_{s11}_{s1|I ran into {s11} {s13}, who informed me of {s9} qstr_I_bumped_into_{s11}_|I bumped into {s11} {s13}, who relayed to me {s9} qstr_I_overheard_{s9}_fro|I overheard {s9} from {s11} qstr_Snake_Cult|Snake Cult qstr_Jatu|Jatu qstr_thieves_and_bandits_|thieves and bandits of the forests qstr_Noldor|Noldor qstr_D_Shar_Steppe_Raider|D'Shar Steppe Raiders qstr_recent_events_that_s|recent events that seem out of the ordinary qstr_outlaws_and_forest_b|outlaws and forest brigands qstr_outlaws_and_highwaym|outlaws and highwaymen qstr_rogue_and_outlawed_K|rogue and outlawed Knights qstr_various_adventure_co|various adventure companies qstr_Heretics|Heretics qstr_Red_Brotherhood|Red Brotherhood qstr_Knights_of_Eventide|Knights of Eventide qstr_Knights_of_the_Dawn|Knights of the Dawn qstr_Mettenheim|Mettenheim qstr_Singalians|Singalians qstr_travellers|travellers qstr_the_accursed_{s14}|the accursed {s14} qstr_the_vile_{s14}|the vile {s14} qstr_the_damned_{s14}|the damned {s14} qstr_the_barbaric_{s14}|the barbaric {s14} qstr_the_horrid_{s14}|the horrid {s14} qstr_the_filthy_{s14}|the filthy {s14} qstr_days|days qstr_in_the_afternoon|in the afternoon qstr_fresh|fresh qstr_in_the_morning|in the morning qstr_fresh_cool|fresh cool qstr_nights|nights qstr_after_dark|after dark qstr_fresh_night|fresh night qstr_after_sunset|after sunset qstr_night|night qstr__few_{s7}_ago| few {s7} ago qstr_h_yes_it_was_two_{s7|h yes, it was two {s7} ago, {s17} qstr_hh_it_was_yesterday_|hh, it was yesterday, {s17} qstr_bout_three_{s7}_ago|bout three {s7} ago qstr__handful_of_{s7}_ago| handful of {s7} ago qstr__few_{s7}_past_{s17}| few {s7} past, {s17} qstr_{s41}|{s41} qstr_{s42}|{s42} qstr_{s43}|{s43} qstr_taking_a_stroll|taking a stroll qstr_headed_to_the_tavern|headed to the tavern qstr_walking_home|walking home qstr_getting_some_{s18}_a|getting some {s18} air qstr_enjoying_the_{s18}_a|enjoying the {s18} air qstr_he|he qstr_A{s12}_{s50}_was_{s3|A{s12}, {s50} was {s30}, qstr_When_{s50}_was_{s30}|When {s50} was {s30} a{s12}, qstr_A{s12}_when_{s50}_wa|A{s12}, when {s50} was {s30}, qstr_We_came_across_{s11}|We came across {s11} while he was {s30}. He told us about {s9}. qstr_Aye_{s13}_we_encount|Aye, {s13} we encountered {s11} who told us about {s9}. qstr_Yes_{s13}_we_encount|Yes, {s13} we encountered {s11} as he was {s30}. We had a brief discussion during which he relayed {s9}. qstr_Hmm_{s13}_we_came_up|Hmm, {s13} we came upon {s11} while he was {s30}. A friendly sort, he let us know about {s9}. qstr_Well_{s13}_we_met_{s|Well, {s13} we met {s11} while he was {s30}. He told us {s9}. qstr_{s4}_{s34}|{s4} {s34} qstr_{s15}^{s10}|{s15}^{s10} qstr_{s30}^{s3}|{s30}^{s3} qstr_^^^Unfortunately_the|^^^Unfortunately, there wasn't anything left worth equipping. qstr_{s2}_equipped_{s1}.|{s2} equipped {s1}. qstr_{s2}_{s1}|{s2}, {s1} qstr_{s2}_and_{s1}|{s2} and {s1} qstr_{s2}|{s2} qstr_{reg0}_noble_recruit|{reg0} noble recruits have joined your cause {reg1?({reg1} because of your shrines and churches{reg2?, {reg2} because of the glory to be in your army) )} {reg2?({reg2} because of the glory to be in your army) }} qstr_There_are_whispering|There are whisperings among the commoners that nobles are drawn to your cause qstr_Your_Noldor_opponent|Your Noldor opponents are ready for training. You must knock out all {reg1} of them to finish the training successfully. qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Infantry_forming_{s1|Infantry forming {s1}. qstr_Not_enough_infantry_|Not enough infantry to form {s1}, but holding. qstr_Cavalry_forming_{s1}|Cavalry forming {s1}. qstr_Not_enough_cavalry_t|Not enough cavalry to form {s1}, but holding. qstr_Archers_forming_{s1}|Archers forming {s1}. qstr_Not_enough_archers_t|Not enough archers to form {s1}, but holding. qstr_Infantry_formation_d|Infantry formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_Archer_formation_dis|Archer formation disassembled. qstr_The_{s10}_in_{s2}_ha|The {s10} in {s2} has been fully repaired by the local craftsmen. qstr_The_craftsmen_of_{s2|The craftsmen of {s2} have partly repaired the {s10}. qstr_You_have_gained_{reg|You have gained {reg1} rank points with the {s1}. qstr_You_have_lost_{reg1}|You have lost {reg1} rank points with the {s1}. qstr_{s1}_{s2}_Knight|{s1} {s2} Knight qstr_{s1}_{s2}_Knights|{s1} {s2} Knights qstr_{s1}_{s2}|{s1} {s2} qstr_The_secrets_of_makin|The secrets of making {s2} are now known to the Knighthood Orders. qstr_{s1}|{s1} qstr_{reg8}|{reg8} qstr_You_ve_been_pimped_u|You've been pimped up! qstr_{reg4}_killed_{reg5}|{reg4} killed, {reg5} wounded qstr_{s0}^{s1} _{reg3}__{|{s0}^{s1} {reg3} ({s2}) qstr_{s0}^{s1}_ally_ _{re|{s0}^{s1}(ally) {reg3} ({s2}) qstr_{s0}^{s1}_enemy_ _{r|{s0}^{s1}(enemy) {reg3} ({s2}) qstr_not_enough_gold|not enough gold qstr_inventory_is_full|inventory is full qstr_{reg40}_denars_left|{reg40} denars left qstr_Forming_ranks.|Forming ranks. qstr_Gained_{reg33}_XP|Gained {reg33} XP qstr_Top_tier_troops_just|Top tier troops just left {s2} garrison. qstr_The_purge_order_has_|The purge order has been executed. qstr_You_ve_got_the_keys_|You've got the keys to the dungeon. qstr_You_have_escaped_fro|You have escaped from the fight with the scribe, talk to the Ghost Lady again. qstr_You_have_been_knocke|You have been knocked out by the scribe, talk to the Ghost Lady again. qstr_{s37}|{s37} qstr_You_have_been_knocked|You have been knocked out! qstr_You_were_defeated.|You were defeated. qstr_Rotate_with_the_mous|Rotate with the mouse. Move with standard keys. qstr_Shift/Control_for_Up|Shift/Control for Up/Down. Space Bar to increase speed. qstr_Numpad_Plus/Minus_to|Numpad Plus/Minus to change sensitivity. Numpad to rotate. qstr_Home_to_reset_positi|Home to reset position. End to flip Y rotation qstr_Y_Rotation_Inverted|Y-Rotation Inverted qstr_Y_Rotation_Normal|Y-Rotation Normal qstr_Sensitivity___25%__{|Sensitivity - 25% ({reg8}, {reg9}) qstr_Sensitivity_+_25%__{|Sensitivity + 25% ({reg8}, {reg9}) qstr_You_have_fallen_in_b|You have fallen in battle! qstr_Your_troops_are_char|Your troops are charging! qstr_{s13}_has_died|{s13} has died qstr_You_have_killed_{s13|You have killed {s13} qstr_You_have_knocked_out|You have knocked out {s13} qstr_You_can_t_retreat_be|You can't retreat because the enemy is too close! qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_Cannot_leave_now.|Cannot leave now. qstr__You_ve_lost_the_cha| You've lost the challenge!!! qstr__You_ve_won_the_chal| You've won the challenge!!! qstr_Tutorial|Tutorial qstr_The_thieves_guarding|The thieves guarding the treasure were beaten - find the treasure chest qstr_{s1}_won_sparring_se|{s1} won sparring session qstr_You_came_into_the_wo|You came into the world the {reg3?daughter son} of displaced nobility from the land of Pendor. Your family fled the Pendoran city of Cez just after you were born, and purchased a tumbledown manor in an outlying district of Barclay. Your father and his retainers managed to provide you with a good education in the duties of the aristocracy and the idioms of life at court. Your mother and father rarely spoke of their history in Pendor, though you did get the sense that you mother was not from the Baccus Empire that now holds claim to the lands where your father was raised. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of a Fierdsvain Merchant Ship Captain, and his wife from Sarleon. Together they traded between Barclay and the Ports of Pendor, dodging pirates, outwitting corrupt harbor masters and avoiding the vicious Red Brotherhood, which seemed to grow stronger each year. Your father grew prosperous from his ventures, and paid off the debt on his ship to the Ship masters Guild in Barclay with a percentage of his earnings. It was a modest life but they provided you with a good education and a talent for making profit and opening new markets. qstr_When_you_were_a_chil|When you were a child, your father earned a respectable living as a master-at-arms in Barclay, hiring out to those who could pay for his services. He had great skill with a sword. Patiently he taught you all he knew, and you became capable with both sword and lance. He was rough, callous, but fair. Your mother was a minor Noble from Pendor who spoke very little of her past - though she did let on that she met your father when he rescued her from kidnappers. Your father spoke only once of the Knighthood Order to which he belonged, and then only said that it had been outlawed by order of the former King of Sarleon. He refused to answer your many questions about his deeds or even the name of the Order, saying only that he preferred not to speak of it. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_the_{reg3?d|You were the {reg3?daughter son} of a man and woman who traveled with a band of mercenary adventurers. On many a night, you listened raptly to your their tales of bravery, adventure and sacrifice. They worked often for the Sheriff and Wardens in the outlying towns of Eastern Barclay, tracking down and capturing the poachers, outlaws and bandits who plagued the forests where you grew up. Both of them taught you how to survive in the wilds, to fight, and how to spot and avoid danger. qstr_Your_father_was_a_ba|Your father was a banished chieftain's son from the far lands of southern desert lands of Pendor. Growing up, you were a nomadic child, living in a wagon on the road. Your family traveled from place to place, camping for no more than half a year before moving on. Your father was born on the D'Shar Plains and your mother was a lady in waiting from Sarleon. They never really answered your many questions about how they knew each other or the circumstances around their meeting. Your father told you many stories of how his people lived and fought, inspiring you with pride in your ancestry. Years ago, when their father died, his older brother had banished him from his tribe. He gathered up his wife and few possessions and moved to the Northern Plains of Barclay, where you were born. He was joined by other D'shar outcasts and these outcasts formed their own new tribe, living off the land and carrying on the traditions of their homeland across the Eastern Sea. He taught you how to fight, and how to survive through self-reliance. qstr_Your_father_never_to|Your father never told you of your mother, and indeed seemed very secretive about his past, as you grew up in the poor section of Barclay's waterfront district. You received very little 'formal' education, however your father did teach you from a young age how to defend yourself, and how to spot and avoid danger. When you were a bit older, he taught you about herbs, poisons, and antidotes, and how to keep someone alive when they were wounded. He never stepped in to offer you protection from the local bullies, but insisted that you fight your own battles. He would often leave for extended periods of time, offering no explanation of where he was going, or saying when he would return. You raised yourself and sometimes had to resort to petty theft just to survive. Still, these difficult years made you streetwise, sharp to the secrets of cities and their shadowy back alley ways. qstr_You_were_an_only_{re|You were an only {reg3?daughter son} of noteworthy healers who, even though of noble blood, rejected the trappings of court intrigue and instead spent their lives traveling between the cities and towns of Barclay. Helping your parents make potions and healing the sick gave you an appreciation of life and a knowledge of healing. During your early travels with your parents, you became familiar with many cultures and heard many stories of distant lands. The spires of Veccavia, the scandalous bazaars of the Melitine, and the heroic poetry from the mountains of Mettenheim were tales that ignited the imagination. But of most fascination to you was the realm of Pendor. Always these stories kept you entranced, and early on you decided that someday you would travel to that land. qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the many minor outlying baronies of Barclay. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. From their chess games, their gossip, and their poems of great deeds and courtly love, you quickly began to learn of the conflicts of adult life and competition. You learned even more from the rough games of other children, who fought with sticks in imitation of their elders' sword battles. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn his trade. After you spent years working hard and studying harder under your master, he promoted you to journeyman. Later, he employed you as a fully-paid crafter until you decided it was time to move on. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, learning your trade by managing inventories, selling merchandise, and traveling with his caravans. It was a hard life at first, but it grew easier as you learned how to pry out information, the art of buying low and selling high, and how to leave a customer thinking he'd beaten you, and driven the harder bargain himself. qstr_As_a_{reg3?girl boy}_b|As a {reg3?girl boy} barely emerged from childhood, you lived on the streets, doing whatever you had to, just to survive. You begged, stole and worked for gangs to earn your bread, living only from day to day in a violent world, frequently only one step ahead of the law and others who wished you ill. qstr_As_a_very_young_{reg|As a very young {reg3?girl boy}, you rode the great steppes on a horse of your own, learning the paths through the grass and the desert. Though you sometimes went hungry, you became a skillful hunter and pathfinder despite - or perhaps because of - the relatively trackless country. Your body grew lean and muscular as you mastered the nomad's way of life. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced with weapons for long hours, learning how to give hard knocks without hesitation and take them with fortitude. You were instructed in your obligations to your lord, and your duties to those who would one day be your vassals. In addition to learning the chivalric ideal, you also learned about the less attractive side of the noble life -- from old warriors' stories of ruthless power politics, betrayals and usurpations, of men who used guile, as well as valor, to achieve their aims. qstr_{reg3?woman man}|{reg3?woman man} qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who lived for the appearance of propriety; the wives and mistresses of noblemen, as well as maidens who had yet to find a husband. Even here, however, you found politics at work, as the ladies schemed for prominence and fought each other bitterly just to catch the eye of whatever unmarried man was currently in fashion at court. You soon learned ways of turning these situations to your own advantage. With that knowledge came the realization that you could yourself wield great influence in the world, if you applied a little subtlety towards achieving your own goals. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own, with nothing but your instrument and your voice. It was a poor existence, and you spent many a hungry night when people failed to appreciate your music, but you managed to get by on your music alone. As the years went by you became adept at playing to the drunken crowds in the taverns, and even better at talking anyone into whatever you wanted. qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself a student at the university of Barclay, in one of the great cities, where you studied the healing arts as well as theology and philosophy. Not all your lessons were learned in the lecture halls. Sometimes, you joined your fellows as they roamed the alleys in search of wine, {reg3?men women}, or a good fight. You learned first-hand how to set a broken jaw, and how to persuade an angry townsman to set down his club and accept cash as compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you traveled from village to village, buying and selling. It was not a rich existence, but you became a master at negotiating a good price from even the most miserly elders. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as an apprentice engineer and builder, crafting plans for homes, castles and towns. As time wore on you became a master of your trade, and your work started to bring you high prices. With food on your table and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with the common man's desperate scrabble for coin, you took to the forests and wilderness and decided to help yourself to its bounty. You hunted stags, boars and geese, and sold the precious meat on the sly. Later, your skills in tracking and pathfinding were often employed to track wanted outlaws for bounty. You made many friends, and many enemies as well. Your enterprise yielded more than a few silvers, of course. qstr_Happiness_was_within|Happiness was within your reach as your wedding date approached. Your engagement to a lady-in-waiting was everything you hoped it would be. Her planning for the event consumed most of her time and she was excited for a future with you. One fateful day, a group of petulant nobles decided that she would be their next adventure. Upon hearing the commotion, you raced to her aid. Even though you killed two of the rogues, their leader fled like the coward he is, leaving your fiancée violated both physically and mentally. The shame and horror of what happened to her was too much and she took her own life shortly thereafter, leaving you feeling angry and guilty for being unable to protect her in her time of need. Swearing revenge for this misdeed, you sought out the base scoundrel to exact your vengeance in his blood. Upon hearing of your intentions, he purchased his way out of facing you and fled to Pendor. You sell what you can and and take the next ship to Pendor, determined that he will not escape you... qstr_Happiness_was_within_|Happiness was within your reach as your wedding date approached. Your engagement to a minor lord was everything you hoped it would be. Planning for the event consumed your time, until the fateful day when a group of petulant nobles decided that you would be their next adventure. Your fiancée, hearing the commotion, raced to your aid but was overpowered and killed in the ensuing melee. Grabbing his up his sword, you killed two of the rogues in your anger and despair, but their leader fled like the coward he is. You later learned that he purchased passage to Pendor with the Red Brotherhood to escape the calls for justice in your fiancée's name. Determined not to let this misdeed go unpunished, you pack your belongings and travel to Pendor to exact your revenge... qstr_For_the_last_several|For the last several years you lived the life of a wandering bard, charming your way into the hearts of nobles who would be your patron and support your quest for artistic perfection. That was until you met the love of your life, who was not only enamored with your artistry, but also genuinely in love with you. One fateful night, when you were away tending to a minor task, a group of hooded men kidnapped your beloved for ransom. Unfortunately even though the wealthy parents of your beloved paid the ransom, your love was found dead the next morning. Swearing vengeance, you hunted down the scoundrels responsible for this heinous crime and cut most of them down with your crossbow and sword. Unfortunately, you were unable to slay the leader of the band, who escaped. Later, you discovered that he fled to Pendor with the help of the local Red Brotherhood. Swearing that this jackal will not escape justice, you book passage for Pendor... qstr_For_the_last_several_|For the last several years you had studied under a renowned and kindly scholar at the Barclay university, who treated you as if you were his child. Working beside him, you learned a great deal about medicine and the higher arts. Then one day, several cloaked men broke into the university and confronted your mentor - and after a heated argument they stabbed him and set fire to his room. As you raced to your mentors aid, the men escaped into the night. Unfortunately, you were unable to save him from the flames due to his injuries. Salvaging what you could of his research, you set forth to investigate the matter. You soon found that the cloaked men were from Pendor, and that they had returned shortly after their visit to the university. Swearing that you would exact revenge for this misdeed, you book passage for Pendor... qstr_As_a_merchant_you_kn|As a merchant you know that there will always be enemies, but even then, some things cross the line. Years of work and negotiations had you on the verge of creating a network of trading caravans that would provide for you and your future family. There was a very profitable opportunity with a particular caravan that would cement your legacy. As the fates would weave, your dreams were thwarted by cold steel and the villainy of a rival merchant - who had hired highwaymen to waylay your caravan and not steal, but destroy, the merchandise and kill everyone guarding it, including you. The highwaymen were successful in destroying your cargo, and as they were in the act of slaying your guards and drivers one by one, they let out the name of who hired them. One thing did not go to their plan however, and that was the unexpected arrival of a Barclay lancer patrol who managed to save you from an early demise. The rival merchant, learning that his plans were only partially successful and with a bounty on his head, fled to Pendor to escape being arrested. You swear that he would not get away from his crimes, and so you sell your remaining possessions and book passage for Pendor... qstr_Happiness_was_within_y|Happiness was within your reach as your wedding date approached. Alongside wedding preparation, you were working as second engineer in a castle reconstruction project. A fire set by the primary engineer to hide shoddy work claimed not only your reputation, but your life of your betrothed. The scoundrel fled to Pendor with the help of the Red Brotherhood to escape his crimes. You have sworn that the there is no place for him to hide, and so book passage on the next ship to Pendor... qstr_You_and_a_group_of_f|You and a group of fellow friends and hunters were ambushed by highwaymen looking to rob you. The fight ended badly, with all of your friends dead, although you did manage to kill most of the bandits. The leader escaped to Pendor with the assistance of the local Red Brotherhood, and you swear that you will track him down and avenge your fallen friends. To this end, you book passage on the next ship to Pendor... qstr_His_death_was_swift_|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's shield and told you that when the time came, you should fly these colors and claim your destiny. So, with a heavy heart, you book passage to Pendor... qstr_His_death_was_swift_a|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. Enclosed with the message was a promissory note for 1,000 gold and a tightly wrapped package containing an old jacket your father used to wear on his business trips. So, with a heavy heart, you book passage to Pendor... qstr_His_death_was_swift_an|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's sword, a family heirloom with which you could defend both your honor and your life. So, with a heavy heart, you book passage to Pendor... qstr_His_death_was_swift_and|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's armor, a family heirloom with which you could defend both your honor and your life. So, with a heavy heart, you book passage to Pendor... qstr_His_death_was_swift_and_|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's bow, a family heirloom with which you could defend both your honor and your life. So, with a heavy heart, you book passage to Pendor... qstr_His_death_was_unexpe|His death was unexpected and violent, at the hands of an unknown assailant. The message you received afterwards from one of his associates was vague and confusing. The missive warned you of an unseen enemy that had been seeking both your father's demise and your own. Apparently, your father was not your real father, but rather had been keeping you in hiding since you were an infant. He was a hired blade sent to kill your real mother and father, and he succeeded, but he could not bring himself to kill you as an infant. He decided to spare you, and keep you hidden from those who had paid to see you dead. He always felt guilt at his deeds, and tried as best he was able to raise you so that you could survive on your own. Recently, his past employers discovered his subterfuge and your continued existence. He had left instructions with a trusted friend that should anything happen to him, you should be sent this letter, along with his knives, his regrets of past actions, and this warning Leave Barclay immediately as your life is in danger. Travel to Pendor, there you will find a safe haven. Deciding to heed his words, you book passage to Pendor... qstr_His_death_was_unexpec|His death was unexpected and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. The missive tells you that you were not their child, but was in fact given to them to raise. Your real parents feared for your safety, and so they put you in the care of your adoptive parents - just weeks before assassins finally caught up to them and killed them. Since that time, your adoptive parents feared that some day, those who would see your family dead would catch up to them and slay them all, including you. That day has apparently arrived, with your adoptive father dead and your adoptive mother only alive through sheer luck, and the assassins now turning their sight to you. She reassured you that she is in hiding and safe, but stressed that your life is in danger, and urged you to leave Barclay immediately. She gifted you your father's book of healing, and asked your forgiveness for not telling you earlier that you were adopted. So, to escape these hidden enemies, you booked a passage to Pendor... qstr_A_series_of_unexpect|A series of unexpected deaths of close friends, having to put your favorite horse down and your fiancée breaking off your engagement all combined to make it seem necessary to leave Barclay and start life anew somewhere else. That 'somewhere else' is in the land of Pendor... qstr_A_series_of_unexpecte|A series of unexpected deaths of close friends, not to mention the loss of your fiancée in a duel defending your honor, all combined to make it seem necessary to leave Barclay and start life anew somewhere else. That somewhere else is in the lands of Pendor... qstr_A_series_of_unexpected|A series of unexpected cancellations and lack of patron support, coupled with a false accusation, tarnished your reputation beyond all repair in Barclay. You find yourself effectively locked out of upscale Taverns and Inns and thus the ability to make a living. The lure of new lands, new adventure and new patrons finds you booking passage to the lands of Pendor... qstr_An_unexpected_death_|An unexpected death of a patient leaves your reputation in tatters. Those healers who would take your practice and patients (and the income) spread half truths and outright lies about your methods and training. After months of decline you find the lure of new horizons too great to ignore. Selling some of your equipment, to pay for passage, you find yourself on a ship bound for Pendor... qstr_Unusual_rainfall_des|Unusual rainfall destroyed a warehouse filled with your inventory leaving you almost broke. Rival merchants moved in quickly to capitalize on your market, setting you back years of work. Discouraged and nearly bankrupt, you set your sights to new lands and new opportunities. You find yourself on a ship bound for Pendor... qstr_A_glut_of_experience|A glut of experienced builders and architects have taken all of the renovation and construction positions in Barclay. The lack of credit and lack of meaningful work find you looking to a distant land to start life anew. You find yourself booking passage to the lands of Pendor... qstr_After_you_captured_a|After you captured a dangerous fugitive for the local sheriff, he somehow managed to escape. Before he was recaptured, the vile criminal killed an entire family. You feel that those deaths are on your hands, and many in Barclay blame you for letting the villain escape in the first place. You find that your reputation is in tatters, and after weeks of recrimination and guilt, you decide to start fresh by taking a ship to the lands of Pendor... qstr_The_life_of_a_squire|The life of a squire can be difficult. Your liege was a powerful Duke of Barclay, and as a Duke, he had very powerful enemies. When the Duke's enemies out maneuvered him politically and had him declared a traitor to the Realm, many of his vassals, including you, were forced to flee Barclay or fall victim to the headsman's axe. You set your sights on the land across the sea, where a strong arm and some luck can carve out a future for the bold. You purchase passage on a ship bound for the lands of Pendor... qstr_The_life_of_a_lady_i|The life of a lady-in-waiting can be difficult. Your liege was a powerful Duke of Barclay, and as a Duke, he had very powerful enemies. When the Duke's enemies out maneuvered him politically and had him declared a traitor to the Realm, many of his vassals, including you, were forced to flee Barclay or fall victim to the headsman's axe. Disguising yourself as a squire, you acquire some arms and armor and purchase passage on a ship. So it is you set sail for the lands of Pendor... qstr_The_life_of_a_bard_i|The life of a bard in the service of the noble can be tenuous. Your patron, a powerful Duke of Barclay, was fond of your company and prose. Unfortunately, as a Duke, he had very powerful enemies. When the Duke's enemies out maneuvered him politically and had him declared a traitor to the Realm, many of his vassals, including you, were forced to flee Barclay or fall victim to the headsman axe. Purchasing passage on the first ship out of Barclay, you find that it is headed for the lands of Pendor... qstr_The_life_of_a_healer|The life of a healer can be difficult. When a powerful but gravely ill patient passes away unexpectedly, his sons declared 'Kan Devasi' on you, believing that you were responsible for his death. Knowing that they will not stop until you are dead, you elect to leave Barclay and start life again in the lands of Pendor... qstr_The_life_of_a_mercha|The life of a merchant can be trying. When a powerful leader of the local Red Brotherhood decided that you are in the way of his success, he broke brotherhood rules and began a campaign to drive you out of business. After a significant loss of coin and the deaths of most of your guards, you deem it wise to leave Barclay on the next ship, which happens to be bound for Pendor... qstr_The_life_of_an_engin|The life of an engineer can be trying. When a powerful leader of the local Red Brotherhood decided that you are in the way of his plans and put a bounty on your head, life swiftly became unpleasant. Luckily, some fast talking at the right time allowed you to slip past his thugs. You deem it wise to leave Barclay while you can, and so you book passage on the next ship, which happens to be bound for Pendor... qstr_After_capturing_a_da|After capturing a dangerous fugitive for the local sheriff, you were forced to kill him as he tried to escape. Unfortunately, the criminal's brothers, all of them associated with the Red Brotherhood, did not take this well and combined their efforts towards avenging their sibling. You know it is only a matter of time before you will be killed by one of them, so you decide that it wise to leave Barclay on the next ship, which happens to be bound for Pendor... qstr_The_letter_reads____|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother is of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. We fled Pendor all those years ago not because our house and fortunes were lost or displaced, but because we feared discovery by dark and evil powers who would end the true line of Pendor. Be warned, my {s14}, there are those who are actively seeking your death, and with your demise the line of heirs to the silver throne of Pendor will be broken forever. Forgive us for not telling you this sooner. Those that suspect that you and your mother live are here, in Barclay, and are seeking your location with fell intent. Your mother and I have gone into hiding, but there are assassins - and worse - that are even now searching for you. Take Heed! My advice is to leave Barclay as soon as possible and sail to Pendor. There you will find dangers, but you may also find answers, and with any luck you, or your sons or daughters, may be able to reclaim that which was lost. In any case, be well, my {s14}, and be safe in your travels. Sincerely - Your Father' And so, heart heavy and head spinning, you set sail for Pendor... qstr_The_letter_reads____M|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother is of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. We fled Pendor all those years ago because your mother feared discovery by dark and evil powers who would end the true line of Pendor. Be warned, my {s14}, there are those who are actively seeking your death, and with your demise the line of heirs to the silver throne of Pendor will be broken forever. Forgive us for not telling you this sooner. Those that suspect that you and your mother live are here, in Barclay, and are seeking your location with fell intent. Your mother and I have gone into hiding, but there are assassins - and worse - that are even now searching for you. Take Heed! My advice is to leave Barclay as soon as possible and sail to Pendor. There you will find dangers, but you may also find answers, and with any luck you, or your sons or daughters, may be able to reclaim that which was lost. In any case, be well, my {s14}, and be safe in your travels. Sincerely - Your Father' And so, heart heavy and head spinning, you set sail for Pendor... qstr_The_letter_reads____My|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother is of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. I first met your mother as she was fleeing dark and evil forces who sought to end the true line of Pendor, and we fled Pendor all those years ago because we feared discovery. Be warned, my {s14}, there are those who are actively seeking your death, and with your demise the line of heirs to the silver throne of Pendor will be broken forever. Forgive us for not telling you this sooner. Those that suspect that you and your mother live are here, in Barclay, and are seeking your location with fell intent. Your mother and I have gone into hiding, but there are assassins - and worse - that are even now searching for you. Take Heed! My advice is to leave Barclay as soon as possible and sail to Pendor. There you will find dangers, but you may also find answers, and with any luck you, or your sons or daughters, may be able to reclaim that which was lost. In any case, be well, my {s14}, and be safe in your travels. Sincerely - Your Father' And so, heart heavy and head spinning, you set sail for Pendor... qstr_The_letter_reads____My_|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother was of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. I was hired to find and kill her for precisely that reason. When I found her after years of searching, she was near death and you were swaddled in her arms. I did not have it in me to end her life, much less yours. My healing arts were not sufficient to save her, so I made it look as if I had killed her, collected the reward and then disappeared to raise you. I do not ask your forgiveness, only your understanding that sometimes a man is forced down a path not of his choosing. I know first-hand that there are those who are seeking you to end your life, as I have now come across those who seek to kill me for my failure to take your life as an infant. I have dealt with one initial group looking for us here in Barclay, and have wounds to heal for my trouble. I know there are many more out there, and that they will not stop until both of us are dead. I have gone into hiding; my part in your life is done, so do not try to find me. Take heed! My advice is to leave Barclay as soon as possible and sail to Pendor. In any case, be well and be safe in your travels. Regards-' And so, heart heavy and head spinning, you set sail for Pendor... qstr_The_letter_reads____My_{|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother and I are not your real parents. You came to us when you were a newborn, from a noblewoman fleeing for her life from Pendor. She was fearful that her time was limited, and did not want you to share her fate. She told us she was of ancient noble lineage, the great-grandchild of the only true surviving member of the royal Pendorian line of Kings. After she gave you to us we found her along the road the next day near death, having been stabbed multiple times. Our healing arts were not sufficient to save her, so we buried her at the local church and took you in as if you were our child. We are sorry we did not tell you this before, and ask your understanding that what we have done was for your own protection. We tell you this now as we fear that those who took your mother's life have returned. We have been followed, and have heard of hooded men asking questions about our travels and our routes. More concerning are the questions they ask about you and your age. We fear that they mean you harm or worse. We have gone into hiding and feel that we will be safe. However, you should not stay in Barclay. Flee! Flee to the lands of Pendor and seek answers. In any case, be well and be safe in your travels. With love always - you will always be our {s14} - Your Father' And so, heart heavy and head spinning, you set sail for Pendor... qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg6}|^Wage debt -{reg6} qstr_{s2}^{s4} _Econ _{re|{s2}^{s4} Econ {reg1} - Prosperity {reg2} {s50} qstr_Currently_no_locatio|Currently no locations owned. qstr_The_current_fief_inc|The current fief income is ^{s2} qstr_{s2}^{s4} _{s10}_in_|{s2}^{s4} {s10} in {reg8} {reg10?day hour}{reg9?s }. qstr_{s2}^{s4} _Building_|{s2}^{s4} Building {s10} in {reg8} {reg10?day hour}{reg9?s }. qstr_{s2}^{s4} _No_constr|{s2}^{s4} No construction. qstr_Current_construction|Current construction at your fiefs ^{s2} qstr_Long_Forgotten|Long Forgotten qstr_Defending_the_King_s|Defending the King's Honor qstr_The_Dragon_s_Fire_Gr|The Dragon's Fire Grows Cold qstr_The_Windriders_bow_t|The Windriders bow to the Gale qstr_The_Shieldwall_is_Pi|The Shieldwall is Pierced qstr_The_Emperor_s_Will_i|The Emperor's Will is Weak qstr_A_Fledgeling_Hope_fo|A Fledgeling Hope for Pendor qstr_Very_Weak|Very Weak qstr_Resisting_in_the_Kin|Resisting in the King's Name qstr_The_Dragon_s_Wings_a|The Dragon's Wings are Clipped qstr_The_Windriders_fear_|The Windriders fear the Wind qstr_The_Shieldwall_Buckl|The Shieldwall Buckles qstr_The_Emperor_s_Will_W|The Emperor's Will Wavers qstr_Promising_Madigan_s_|Promising Madigan's Dream qstr_Weak|Weak qstr_Strong_under_the_Kin|Strong under the King's Banner qstr_The_Dragon_is_Defian|The Dragon is Defiant in the North qstr_The_Windriders_are_F|The Windriders are Fiercely United qstr_The_Shieldwall_Holds|The Shieldwall Holds qstr_The_Emperor_s_Will_is|The Emperor's Will is Law qstr_Fulfilling_the_Proph|Fulfilling the Prophecy qstr_{s6}^The_{s1} _{s2}|{s6}^The {s1} {s2} qstr_Training_your_Order_|Training your Order troops. qstr_On_loan|On loan, qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_No_one|No one qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr__{s9}_^^_You_have_th| {s9} ^^ You have the ability to train Knights of the Griffon due to your clear birthright. qstr_none|none qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Honorary_Grandmaster|Honorary Grandmaster qstr_{s8}__{reg1}_|{s8} ({reg1}) qstr_You_are_a_{s8}_of_th|You are a {s8} of the Order of the {s12}.^{s9} qstr_You_are_the_sovereig|You are the sovereign {reg63?King Queen} of the {s8}, embracing the culture of {s7}.^{s9} ^ You have {reg1} Noble Recruits. qstr_You_are_a_lord_of_th|You are a lord of the {s8}.^{s9} ^ You have {reg1} Noble Recruits. qstr_You_are_a_Rogue_Lead|You are a Rogue Leader of the {s8}.^{s9} qstr_You_are_a_Mercenary_|You are a Mercenary Captain in the service of the {s8}.^{s9} qstr_You_are_a_Mercenary_C|You are a Mercenary Captain.^ {s9} qstr_{s9}_^_You_won_{reg3|{s9} ^ You won {reg33} Noldor Tournament. qstr_{s9}_^_You_won_{reg33|{s9} ^ You won {reg33} Noldor Tournaments. qstr_Current_party_size_l|Current party size limit is {reg5}.^Current party size modifiers are ^^Base size +10^Leadership {s2}{reg1}^Charisma {s3}{reg2}^Renown {s4}{reg3}^TOTAL {reg5} qstr_{s2}^The_{s4} _{reg1|{s2}^The {s4} {reg1} ({s33}) qstr_{s2}^|{s2}^ qstr_{s2}^{s4} _{reg1}__{|{s2}^{s4} {reg1} ({s33}) qstr_Your_relations_with_|Your relations with the factions are ^{s2} qstr_Your_relations_with_t|Your relations with the Orders are ^{s2} qstr_6_new_units_joined_t|6 new units joined the party qstr_1_million_xp_receive|1 million xp received qstr_Companion_complaints|Companion complaints are disabled qstr_Companion_complaints_|Companion complaints are enabled qstr_Cheat_mode_has_been_|Cheat mode has been disabled qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_GM_quest_ready _talk|GM quest ready talk to the {s12} for a surprise. qstr_Report_back_to_the_O|Report back to the Order with your findings about Cult activity near {s8}. qstr_Random_order_of_the_|Random order of the {s12} created in Kennet Castle. 100 {s13}s recruited. qstr_Random_order_of_the_{|Random order of the {s12} created in {s14}. 5 {s13}s recruited. qstr_Noldor_castle_access|Noldor castle accessible qstr_Noldor_relation_set_|Noldor relation set to 30 qstr_OFF|OFF qstr_Standard|Standard qstr_Special|Special qstr_Economy|Economy qstr_Politics|Politics qstr_ERROR|ERROR qstr_Your_{s12}_have_acqu|Your {s12} have acquired new {s11}! qstr_10_Order_Knights_and|10 Order Knights and 10 Order Squires joined the party qstr_{s4} _{reg0}|{s4} {reg0} qstr_##_{s9}_average_stre|## {s9} average strength {reg1} qstr_####_Overall_average|#### Overall average strength {reg1} qstr_{s4} _strength_{reg0|{s4} strength {reg0} qstr_Limits_set_to_0_0!|Limits set to 0-0! qstr_Limits_set_to_50_50!|Limits set to 50-50! qstr_Limits_set_to_100_10|Limits set to 100-100! qstr_The_Hundred|The Hundred qstr_The_Hundred_are_upon|The Hundred are upon you! qstr_You_have_now_made_en|You have now made enemies with all lords and all orders... visit some taverns now... qstr_Daughter_waiting_to_|Daughter waiting to be rescued, talk to a village elder. qstr_Peasants_waiting_to_|Peasants waiting to be escorted, talk to a village elder. qstr_Bounties_await_talk_|Bounties await, talk to a friendly Order guard. qstr_Prices_reset.|Prices reset. qstr_Grain_price_in_{s4} |Grain price in {s4} {reg1} U {reg2} {reg3} {reg4} A {reg5} {reg6}. qstr_Bread_price_in_{s4} |Bread price in {s4} {reg1} U {reg2} {reg3} {reg4} A {reg5} {reg6}. qstr_Villages_per_town _m|Villages per town market (bound)^ qstr_{s2}^{s5} _{reg1}__{|{s2}^{s5} {reg1} ({reg2}) qstr_{s2}^^Total_villages|{s2}^^Total villages {reg1} (Bound {reg2}) qstr_{s2}^{s10} _{reg6}__|{s2}^{s10} {reg6} (Prod {reg3}/{reg4} Price {reg5}) qstr_{s5}_{s3}|{s5} {s3} qstr_Report_for_{s4} ^Eco|Report for {s4} ^Economy {reg1}^Prosperity {reg2}[{reg4}] {s50}^Hardship {reg3}^Market villages {s3}^{s2} qstr_{s2}^{s4} _E _{reg1}|{s2}^{s4} E {reg1} P {reg2}[{reg4}] H {reg3} qstr_Average_prices_in_Pe|Average prices in Pendor [Prod/Cons]^ qstr_{s2}^{s10} _{reg6}_[|{s2}^{s10} {reg6} [{reg12}/{reg13}] qstr_Noldor_relations_set|Noldor relations set to 30. qstr_Noldor_relations_set_|Noldor relations set to 15. qstr_Noldor_relations_set_t|Noldor relations set to -10. qstr_Noldor_castle_accessi|Noldor castle accessible. qstr_Noldor_quest_reset.|Noldor quest reset. qstr_Noldor_tournament_st|Noldor tournament started. qstr_One_week_s_worth_of_|One week's worth of new inventory added qstr_You_have_been_presen|You have been presented with an exquisite {s21} from the Noldor Council. qstr_{s8}|{s8} qstr_Generated_quest_#{re|Generated quest #{reg0} in {s4} - notification pending qstr_All_achievements_giv|All achievements given. Check report. qstr_All_achievements_cle|All achievements cleared. qstr_Notifications_queued|Notifications queued. Should trigger anytime now. qstr_10_Dragon_troops_joi|10 Dragon troops joined the party qstr_10_Squires_of_the_Li|10 Squires of the Lion joined the party qstr_10_Empire_Mortals_jo|10 Empire Mortals joined the party qstr_10_D_Shar_Dustriders|10 D'Shar Dustriders joined the party qstr_10_Lady_Einherjar_jo|10 Lady Einherjar joined the party qstr_10_Knights_of_the_Gr|10 Knights of the Griffon joined the party qstr_10_Knights_and_Talon|10 Knights and Talons of the Falcon joined the party qstr_10_Ravenspear_knight|10 Ravenspear knights joined the party qstr_10_Radiant_Cross_Kni|10 Radiant Cross Knights joined the party qstr_10_Rangers_of_the_Cl|10 Rangers of the Clarion Call joined the party qstr_10_Knights_of_the_Da|10 Knights of the Dawn joined the party qstr_10_Knights_of_the_Eb|10 Knights of the Ebony Gauntlet joined the party qstr_10_Shadow_Legion_Mar|10 Shadow Legion Marinae joined the party qstr_10_Silvermist_Ranger|10 Silvermist Rangers joined the party qstr_10_Knights_of_Eventi|10 Knights of Eventide joined the party qstr_Added_Ghost_Lady|Added Ghost Lady qstr_100_Heroine_Adventur|100 Heroine Adventurers joined the party qstr_100_Hero_Adventurers|100 Hero Adventurers joined the party qstr_100_Jatu_Mercenary_R|100 Jatu Mercenary Riders joined the party qstr_100_Marleons_Heavy_C|100 Marleons Heavy Cavalry joined the party qstr_100_Ravenstern_Highl|100 Ravenstern Highlanders joined the party qstr_100_D_Shar_Djaha_Arc|100 D'Shar Djaha Archers joined the party qstr_100_Fierdsvain_Berse|100 Fierdsvain Berserkers joined the party qstr_100_Noldor_Twilight_|100 Noldor Twilight Knights joined the party qstr_100_Noldor_Maiden_Ra|100 Noldor Maiden Rangers joined the party qstr_100_Noldor_Rangers_j|100 Noldor Rangers joined the party qstr_100_K_Juda_s_Kajahar|100 K'Juda's Kajahars joined the party qstr_100_Doomguides_joine|100 Doomguides joined the party qstr_100_Omen_Seekers_joi|100 Omen Seekers joined the party qstr_A_specialty_troop_ha|A specialty troop has joined the party qstr_100_Dread_Legion_Inf|100 Dread Legion Infantry joined the party qstr_100_Anaconda_Knights|100 Anaconda Knights joined the party qstr_100_Fallen_Revenants|100 Fallen Revenants joined the party qstr_100_Demonic_Magni_jo|100 Demonic Magni joined the party qstr_100_Heretic_Invokers|100 Heretic Invokers joined the party qstr_A_Mettenheim_company|A Mettenheim company has joined your party qstr_A_Barclay_company_ha|A Barclay company has joined your party qstr_A_Veccavian_company_|A Veccavian company has joined your party qstr_A_Melitine_company_h|A Melitine company has joined your party qstr_A_Singalian_company_|A Singalian company has joined your party qstr_A_Sarleon_Company_ha|A Sarleon Company has joined the party qstr_A_Ravenstern_Company|A Ravenstern Company joined the party qstr_A_D_Shar_Company_joi|A D'Shar Company joined the party qstr_A_Fierdsvain_Company|A Fierdsvain Company joined the party qstr_An_Empire_Company_jo|An Empire Company joined the party qstr_A_Pendor_Company_has|A Pendor Company has joined the party